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The Meteorite.


Sewer Rescue (DM Cayzle) 
Monday January 15th, 2018 9:00:58 PM


Hmerrin accepts the reward ... and still has a bad feeling about this.

Gaffer senses something wrong ... unprecedentedly wrong ... and the details elude him for now ...

Ethani binds wounds and makes sure that no disease takes root in those bites.

Lornak seeks his bird -- who does come to him, visibly trembling and afraid.

Dušan offers healing to Hmerrin (please mark the spell and the curing).

Toston speaks with animals and can only learn that they are just about out of their minds with fear.

Asteria is distrustful. Of something!

The Tide escorts the dwarf kids back to the Temple of Wardd. And they find it to be very very quiet there.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that LOUD.

Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be ANOTHER earthquake?
But no -- this activity feels different -- as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?

The Temple of Wardd rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the ceiling. Through the main doors, you see cracks in the ground along the roads and thoroughfares. An unattended cart tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it.

But unlike the last earthquake, this is short-lived. As quickly as the concussive sound and the tremors started, the Wold-shaking terminates. You see folk stumbling about. Some look stunned, others panicked. This was easily the loudest sound ever heard in the Wold.

You hear cries of frustration and despair -- the repair work so recently begun ... so much of it is wrecked again!

Please make a Fort save vs DC20. If you fail, you are deafened.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+10=24 ;
Monday January 15th, 2018 9:44:21 PM

"There there, Vin." Lornak says trying to calm her after she lands on his outstretched forearm. "I am glad to see you unharmed." He gently strokes the back of her head. "Clearly you are spooked still. What is coming?" Lornak looks to the horizon. He gives her a morsel and says; "Back home with you. I promise we will go out and hunt soon." He launches her back into the sky and watches as she heads toward Shale House.

Once inside temple Waard he comments about what he has learn; "Vin is clearly shaken. Something is coming." Not so soon after has says this he feels the rumble in the ground that precedes the loudest sound he has ever heard. He fights to keep his equilibrium as the crack whips through the air. (Fort Save d20=24) His jaw clenches and his eyebrows furrow as the force of the sound pressures to burst his eardrums. The structure around him bears the brunt of it he supposes as he does his best to cover any unattended children from falling stonework with his body. He is at a lose. "How do we face what is cracking the World?" His says, words drowned in the roar.

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+6=14 ;
Monday January 15th, 2018 10:41:40 PM

Dušan reflexively puts his hands to ears as he shaken to his core by the thunderous calamity. When he takes his hands down, he sees Lornak's mouth moving, but he can't hear what he is saying (Fort Save d20=14). "What!?"

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday January 15th, 2018 11:17:06 PM

(OOC: Spells Per Day L1 6/0, L2 4/1 L3 3/1 L4 2/1
Cure Wounds on Hmerrin (from weekend post) D6=2+7 Caster Level=9 + 50% Healer's Blessing = 13
I think I mathed wrong in the last point Hmerrin should get 13 HP back
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells
Sorry. Forgot my footer.)

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:22 Touch 20; FF 18 - CMD 23  d20+5=14 ;
Monday January 15th, 2018 11:36:44 PM

(Fort Save 14)

The tremendous sound was just too much for Toston's sensitive gnome ears and he reflexively puts his hands up to his ears and just looks at the other members of the Tide hoping one of them gets the message.

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  d20+7=14 ;
Tuesday January 16th, 2018 8:52:06 AM

(Fort Save: 14) Gaffer claps his hands to his ears with a shout, unable to even hear himself over the deafening noise. He scrunches his eyes in pain and opens them just in time to see everything around him shake. He considers moving towards others but nearly falls as soon as he does and instead just lets it pass.

Once thinks calm down he moves towards the rescued children and tries to ensure they are ok, calming them as much as he can but struggling to understand anything they say with mere lipreading. He is completely unaware of any conversation happening between the tide.

Hmerrin(HP:52/67 AC:24 T:15 FF:20 CMD:24)  d20+8=12 ;
Tuesday January 16th, 2018 6:51:42 PM

The animals go silent. Everything goes silent.

Hmerrin self consciously shivers at the unnaturalness of the effect. And then,
WHAM
A physical wall of sound drives the young man to his knees, his cry joining a cacophony that he no longer can hear.

The accompanying quake drives him to the floor, where he curls up, hands over his ears and eyes squeezed shut.

"No more. No more. No more. No more"

Ethani (Nellie, AC 19, HP 42/42,)  d20+6=12 ;
Tuesday January 16th, 2018 8:12:39 PM

Cowering from the sound, Ethani attempts in vain to cover her ears. "WHAT?!" she calls out, but she can't hear a thing.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+7=24 ;
Tuesday January 16th, 2018 9:15:09 PM

"Oh my goodness.. what's going on!" Wil said as April.
"The Wold is ending.. can't you tell," argued Cicero
Wil was completely engaged in an argument with himself and the characters in his head. He thought to himself, it would be so nice to be deaf from these voices but he was not effected by the blast of noise.
"Stop," Wil said. "I can't do a thing about this. What do we do? Ever heard of post traumatic stress disorder, I believe eighty percent of these poor resident will never recover."

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Tuesday January 16th, 2018 9:17:57 PM

Dušan spends a little more time digging the wax out of ears to see if that helps.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Tuesday January 16th, 2018 9:39:30 PM

As the sound finally dies down Lornak has a nasty ringing left in his ears. Thankfully the structure held. He hopes Shale House fared just as well.

Disaster Falls (DM Cayzle) 
Tuesday January 16th, 2018 11:16:33 PM

Lornak calms Vin and takes her outside to send her to Shale House. He is actually standing outside when the SOUND occurs! The Wold shakes, but Lornak is not deafened.

The SOUND resonates through the Temple, and Dušan, Toston, Gaffer, Hmerrin, and Ethani are al deafened!

Asteria resists the consentrated sound through sheer cussedness, and Wilford ... well, let's just say that strange noises in his head are something he is used to tolerating!

Fortunately, as in any fine casino, there are no windows in the Temple of Wardd. Lornak, outside, sees that every window in sight is shattered.

In the minutes that follow, Lornak, Asteria, and Wilford hear high pithed whines and booms in the distance. Lornak (and the one-in-twenty people of Dirt City who were not deafened) hears these sounds overhead, and he sees that there are THINGS falling through the sky! Wow! Brilliant sparkling colors trailed by fiery tails!

Lornak and those outside only, if you make a Perception DC15 check, please Highlight to display spoiler: {They are falling stars, or maybe falling stones!}

If you ALSO make a Know Nature check vs DC12, then please Highlight to display spoiler: {You have heard of meteors and meteorites. Maybe these are those?}

If you are outside and make a further DC20 perception check, please Highlight to display spoiler: {You see a near and huge stone, shaped like a gem, that flies low and seems headed for the area just north of Dirt City!}

A minute later you all hear another sound, not as loud but still loud, to the north!

Father Chjarom, the seer, cries out! He feels that same sense of dread.

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20] Undeafened  d20+5=21 ;
Wednesday January 17th, 2018 7:30:07 AM

Asteria notices the sound. "Huh...that was weird." Then everybody starts acting like they can't here. Which is weird too. After all, Asteria can't help but hear everyone who is practically shouting now. "Haha...funny guys. Yup, that was a funny joke. Now can we get out there and find some people to help or something? I'm getting bored."

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16}  d20=11 ; d20=9 ;
Wednesday January 17th, 2018 3:28:54 PM

Dušan had followed Lornak outside earlier, but his deafness leaves him distracted as he observes the glittering mess fall silently to the ground. He looks at his hands wishing his restorative touch would allow him to cure this deadness, but resigns himself that this is hopefully something that will pass on its own.

(OOC: Spells Per Day L1 6/0, L2 4/1 L3 3/1 L4 2/1
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+11=20 ; d20+10=26 ; d20+11=17 ;
Wednesday January 17th, 2018 4:45:41 PM

Lornak cannot believe that he weathers the ear piercing sounds with ease as he witnesses all of the windows in eyesight shatter into a thousand pieces. The glass shards reflected light fills the air around him and they shimmer and sparkle. It is dazzling really. The shards fall to the ground but as they do he notices that some in the higher sky continue to sparkle. "Stones falling from the sky...?" He opines. (Persp d20=20)

The fiery falling rocks are accompanied by high pitched whines and booms as pieces of them split and explode from the main masses. "I've heard tales of satellites falling from the sky but never dreamed I would witness such a display..." She says, awed. "...it is brilliant..."(Knowledge, Nature d20=26)

"If my memory serves they are called, meteor...," He pauses to think, but quickly so as to not avert his eyes from the heavens. "...meteorites...?" The meteorites pass over his head and out of sight. There is a moment of silence. It is broken by another massive boom to the north similar to the one that just rocked Dirt City only further off. "Did something like that just fall on top of us? I fear for anyone near the impact zones. Absolutely awesome..."

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2 
Wednesday January 17th, 2018 6:57:05 PM

Gaffer follows the others outside as the second loud noise quakes outwards. His thoughts turn to culverwood to their north. Wondering if recent events have affected those of his circle and hoping it hasn't spread that far.

For a moment he feels torn, wishing he could rush off to check on his old companions, but looking around himself to see the destruction and the injured. He moves to the others to find out what they are doing next.

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:22 Touch 20; FF 18 - CMD 23 
Wednesday January 17th, 2018 7:56:03 PM

Toston remained inside but given the fact that the deafness only lasted for 3 rounds and a minute later there is another crash not as loud as the previous one Toston actually hears that.

He asks the father, "What is it now?"

Ethani (Nellie, AC 19, HP 42/42,) 
Wednesday January 17th, 2018 8:59:42 PM

Turning her head from side to side, Ethani sighs when she can't hear anything. Feeling quite off her game, she waits for Lornak's return.

OOC: I thought we were still deafend

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=26 ; d20+11=15 ;
Wednesday January 17th, 2018 9:09:35 PM

"Ok earthquakes... check. Meteorites... check. ummm.. Where are the monsters!
What is an apocalypse without monsters.. come on." Wil said, with his hands outstretched dramatically.
After a moment of silence he started to help people near him. He figured wrapping bandages or make-shift bandage around the head would help.

Hmerrin(HP:52/67 AC:24 T:15 FF:20 CMD:24) 
Wednesday January 17th, 2018 10:06:37 PM

As his hearing returns, Hmerrin slowly climbs back to his feet. Dabbing at the blood trickling from his right ear, the young man shuffles over to join Toston, when yet another crashing can be heard.

The fighter exits the temple, joining up with Lornak and Dusan.
"What now?" he asks tiredly.


Disaster Falls (DM Cayzle) 
Wednesday January 17th, 2018 11:45:57 PM


[OOC: Those who are deafened remain so, The effect has already lasted a few minutes. Those who have experienced a shorter duration in other games ... well, maybe Dirt City heard a louder SOUND.]

Asteria urges her deaf friends to stop kidding around!

Dušan hopes he deafness will pass, and in the meantime, the brilliat lights above are astounding!

Lornak explains what he knows to Wilford and Asteria. The others do not hear. [OOC: Could those with intact eardrums please put anything they say in spoilers? The deaf should not be hearing it!]

Gaffer wonders if these effects are reaching as far as the Culverwood. Some intuition in his heart suggests that the danger is to the entire Wold. He joins his friends outside to see them looking up.

Toston sees that Father Chjarom is distressed again, and asks him about it, but the dear fellow cannot hear any response.

Ethani waits in the temple with Toston and Chjarom.

Wilford looks for monsters but detects none aside from the usual suspects who plague his waking moments -- from within.

Hmerrin notes that his hearing does not return. He joins Toston, and the two gesture at one another. Then he goes out, sees his friends looking up, and asks, "What now?" -- he hears no reply.

Father Charom grabs Wilford and shakes him, saying, "The shard! it has landed to the north! It is dangerous! You will go to it! Please!"

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2 
Thursday January 18th, 2018 5:04:05 PM

Seeing the lips of the others move Gaffer can only shake his head with a solemn face and point to his ear to explain. He watches the skies and waits for his hearing to recover, doing his best to read the lips of anyone speaking.

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+6=22 ;
Thursday January 18th, 2018 6:04:37 PM

Feeling uncharacteristically helpless, Dušan retreats closer to the building and tries to at least not be in the way of others. He's shocked at how the loss of one sense has made him so much less capable. He tries to compensate by opening his third eye and Detecting Magic and looks for anything that could make him feel useful again.

(OOC: Perception d20+6=22
Spells Per Day L1 6/0, L2 4/1 L3 3/1 L4 2/1
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+10=25 ;
Thursday January 18th, 2018 6:23:19 PM

Lornak looks around to see if he can spot any smokestacks rising from skydrawn impacts in an effort to point his deaf companions in a direction. (Persp d20=25) He can add details later as their ears recover. Did he just hear Father Charom say something? Everything is happening so fast.

Lornak decides to let loose the charge on his forearm. He throws Vin toward the sky with a command to return to Shale house. As he does he wonders if the refugees will fair well without them. He looks back to the horizon and knows they must travel North...

Hmerrin(HP:52/67 AC:24 T:15 FF:20 CMD:24) 
Thursday January 18th, 2018 6:40:27 PM

Silence. Well, not silence. Hmerrin has been in silence before. There is a constant, high pitched tone sounding from inside his head, and that's all he can hear.

People are talking, but the young man is lost.

Should Lornak point out one of the smoke stacks, Hmerrin considers it.
He makes a circular motion to indicate the Tide, and then points to the smokestack, and then arches an eyebrow inquiringly at Lornak.

Ethani (Nellie, AC 19, HP 42/42,) 
Thursday January 18th, 2018 9:12:33 PM

Sensing the Father's distress, and being in quite a bit of distress herself, Ethani lays a gentle hand on the priest's shoulder. She mimes to him that she cannot hear. Completely lost, she walks around healing those she can.

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20] Undeafened 
Thursday January 18th, 2018 9:15:42 PM

Asteria is confused and very scared. As a simple barbarian, even magic was awe-inspiring to her. She starts to wonder if the Wold really is falling apart. Her mind cluttered, she doesn't find anything helpful to say.

Disaster Falls (DM Cayzle) 
Thursday January 18th, 2018 11:45:53 PM

Gaffer watches the skies and tries to read lips. But the clouds don't have lips! [OOC: Make Perception checks to try to read lips please.]

Dušan tries detecting magic. And he does sense something unusual ... like an aura that continues to fall from the sky. Can it be RAINING MAGIC?

Lornak looks to see any clouds of dust that might indicate impact sites. Indeed, he sees a glow and a dust cloud in the north.

Hmerrin gestures a question to the group ... should the Tide head north toward the whatever-it-is?

Ethani does her best to calm the agitated seer. He settles at her gentle healing touch. He asks her to -- if you can hear -- Highlight to display spoiler: {help save the city.}

Asteria's dismay deepens. What to do? What to do?

Toston mimes his deafness to tell the good seer that he cannot hear. If you are not deaf or if you make a Perception check vs DC13 to read lips, then you can get the gist of his response: Highlight to display spoiler: {"WHAT!? SPEAK UP!}

Wilford has questions, but no one has answers.

Gradually, gradually, though, the ringing in your ears diminishes. The pain in your heads eases.

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:22 Touch 20; FF 18 - CMD 23 
Friday January 19th, 2018 2:08:31 AM

Toston says to father Chjarom, "I can't hear you."

He is unsure what he said himself because he is still deafened so he looks at the father and covers his ears with his hands.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday January 19th, 2018 8:30:14 AM

"Hold, sir.. Hold the shaking."
Wil says.
"What is this shard and where is it exactly? If it will help, we will go."

Hmerrin(HP:52/67 AC:24 T:15 FF:20 CMD:24) 
Friday January 19th, 2018 8:30:08 PM

With the ringing in his ears gradually subsiding, Hmerrin realizes the deafness should pass relatively soon.

The fighter pantomimes for everyone to stay put.

Once he can hear properly, he tries to get the gist of what the old priest/seer/crazy guy was saying.

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Friday January 19th, 2018 9:02:31 PM

Dušan joins the rest of the group. “It’s raining magic outside,” he says perhaps a bit loud. Then he realized he could start to hear that muffled in his own head and the ringing was subsiding. He hopes this means the rest of his hearing would return soon, “Hey! I heard that! And I’m hearing this, too.”

Nodding at Hmerrin’s pantomime he takes a seat on the floor.

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:22 Touch 20; FF 18 - CMD 23 
Friday January 19th, 2018 11:16:04 PM

Toston overjoyed to be able to finally hear something and that being Dusan's observation sings, "It's raining magic, hallelujah."

Then goes back to the priest and says, "Now what were you saying?"

Disaster Falls (DM Cayzle) 
Friday January 19th, 2018 11:53:27 PM

Indeed, the deafness fades, and you regain your ability to hear. Thank goodness!

That goes for the old seer too. And when communication is possible, he declares that disaster has fallen, as a star from the sky. But this star came not from the heavens, but from the south!

The high priest of the temple arrives, elegant in his gold lame suit of office. He says that he has a report of something falling north of the city.

“If it is a threat, we need to know,” the high priest says. "Will you go investigate?


Ethani (Nellie, AC 19, HP 42/42,) 
Saturday January 20th, 2018 3:48:23 AM

Gently rubbing her ears, Ethani smiles. Secretly she had been worried that her hearing might not return. This was a good sign. Finding Lornak, she says (perhaps a little too loudly) "What happened outside? I was too afraid to come to you when I lost my hearing." The sea elf leans her head on Lornak's shoulder and whispers "What is going on my love? I'm afraid. "

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Saturday January 20th, 2018 5:37:06 PM

Not wanting to speak for the group, Dušan looks at his friends, "I think we should go. It feels proactive and I'm tired of being reactive."

(OOC: Spells Per Day L1 6/0, L2 4/1 L3 3/1 L4 2/1
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Saturday January 20th, 2018 8:44:54 PM

Lornak greets Ethani with an embrace when she emerges from the temple. He raises his hands and waves the group towards to give an account of the sky falling; "Celestial bodies rained from the heavens and crashed down upon the earth. They burned and shimmered the entirety of the sky in long streamers. The last large satellite exploded to the North" He points his hand to the direction where he can see a strange glow and a cloud of smoke rising from the impact.

"I believe they are called meteorites." He looks down to Ethani and lowers his voice. "It was quite beautiful and awesome and frightening."

Hmerrin(HP:74/74 AC:25 T:15 FF:21 CMD:24)  d20+3=15 ;
Sunday January 21st, 2018 9:37:51 AM

Finally. A chance to actually do something. Possibly even helpful.

"Wardd yeah, we're going," Hmerrin practically laughs out. "That's why they pay us all that gold, right?"

The young fighter waits impatiently for his comrades to prepare, and then heads north with them.
He's tries to keep an eye out for Flying Purple Cloud Monsters, and giant cracks in the earth, and looters, and evildoers, and anything else out there that will likely try to kill them.

[Perception 15]

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:22 Touch 20; FF 18 - CMD 23 
Sunday January 21st, 2018 2:04:35 PM

Toston says to the old priest, "I don't suppose you have any magic item in your basement that may lend us Wardd's luck in investigating whatever fell from the sky? I understand it is customary for you to have a bunch of lucky magic items in your basement."

Ethani (Nellie, AC 19, HP 42/42,) 
Monday January 22nd, 2018 5:39:40 AM

Comforted by the bravery of her friends, Ethani nods. "We should probably get going..."

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2 
Monday January 22nd, 2018 8:25:37 AM

Keen to find out what the situation is further north Gaffer is pleased with the plan. "Lets get going before anything else comes crashing down" he says to the group in general, keeping his eyes on the skies.

Once they set off he offers to fly above if any of them are worried about going the wrong way, otherwise enjoying getting out of the city and stretching his legs.

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday January 22nd, 2018 1:07:21 PM

Dušan nods in agreement as The Tide accepts.

(OOC: Spells Per Day L1 6/0, L2 4/1 L3 3/1 L4 2/1
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Monday January 22nd, 2018 7:17:29 PM

Lornak leans in and kisses Ethani gently then pulls away still holding her shoulders. "Are you ready for this?" He asks her. "You just got back." He squeezes her shoulders. "You can stay behind if you wish, there is plenty of healing that can be done here."

Lornak joins the rest of his companions and sets out to march towards the horizon.

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:22 Touch 20; FF 18 - CMD 23 
Monday January 22nd, 2018 11:02:29 PM

Toston waits patiently for what the priest has to say

Ethani (Nellie, AC 19, HP 42/42,) 
Tuesday January 23rd, 2018 9:02:05 AM

Enjoying the warmth of Lornak's kiss, Ethani nods enthusiastically. "I can do this. It's just the deafness scared me is all. You will need me with you. And I don't want to be away from you again. Let's get going."

Grabbing Lornak's hand, Ethani gets ready to leave.

Investigation (DM Dank) 
Tuesday January 23rd, 2018 10:36:28 AM

The party prepares, gears up and heads out of the city to the north. The old priest shakes his head to Toston's question of a magic item or two. "All of our available resources are being spent here."

He does have a bit more information, though.

"The meteor seems to have fallen in the old bloodyards. In my grandfather's day, the Lich-Master of Bone Mountain led an army of evil and undead things to attack the city. They hauled evil magical bells and gongs like seige engines. Led by Bull the Minotaur, every man, woman, and child of Dirt City prepared to fight. And it was the Gold Dragons who saved the day in the end. Those old battlefields are still cursed to this day, and adventurers have encountered all manner of evil and dead things there."

"The falling stone has landed in the middle of that old battlefield. It is an infertile and festering stretch of land where only nettles and brambles may grow and monsters and beasts are known to prey upon those who dare venture within."

Gaffer offers to take wing, once clear of the city proper to provide a birds eye view of the surroundings and what may lie ahead.

The group's destination, as best as any know, is less than a days walk. The good news. Right into the scrublands where the Master of Mount Bone's army was defeated in a great battle.

You are an hour outside the city, with about 3-5 hours travel to go. The air is dusty, the sky hazy with the sun glowing behind it. You can taste the dust in your mouth and though it irritates your eyes, you can still see quite well.

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+6=13 ; d20+17=24 ;
Tuesday January 23rd, 2018 1:58:12 PM

"You know," Dušan begins "I never left the city before I joined the Tide. And It's places like this that make me realize why."

Fearing the worst from the rumors and looks of things, Dušan casts Detect Magic and keeps his eyes peeled for threats (Perception d20+6 = 13), but is more focused on any out of place auras (Spellcraft d20+17=24) ahead of them. He also occasionally looks behind him to make sure there are no auras following them as well.

(OOC: Spells Per Day L1 6/0, L2 4/1 L3 3/1 L4 2/1
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+9=13 ;
Tuesday January 23rd, 2018 2:23:52 PM

Lornak treks on the scrub land towards the impact site, the talk of undead bouncing about his mind. He wishes he has more fire weapons. Or any weapons more powerful than the simple wooden and silver bolts packed carefully inside the numerous pockets about his garb.

He surveys the scrub land and realizes that he has not been out in the wild for quite some time. His nature instincts have taken a hit with his captivity in urban environments. (Persp d20=13) He notices the small oasis's of beauty tucked away here and there but the terrain seems foreign to him even though he has see plains like this before.

He speaks to Ethani; "When all of this upset has mended itself I want to journey out into the wild for a time. Would you join me?"

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Tuesday January 23rd, 2018 2:25:47 PM

To Dusan he replies: "Not all environments are this bleak, my friend." He points out the little oasis's he sees. "There are regions of such colossal beauty as to take your breath away."

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:22 Touch 20; FF 18 - CMD 23  d20+14=21 ; d20+6=25 ;
Tuesday January 23rd, 2018 6:56:13 PM

(Perception: 21)
(Know[Nature]: 25)

Toston keeps a lookout for anything dangerous not looking forward to their destination given its reputation. "So the place we are headed is cursed and we are all supposed to be doomed? Are we sure this is a good idea?"

Hmerrin(HP:74/74 AC:25 T:15 FF:21 CMD:24)  d20+3=11 ;
Tuesday January 23rd, 2018 7:47:06 PM

"You forgot the evil and undead creatures waiting to feast upon our spleens," Hmerrin adds to Toston's list, before finishing. "And when is the last time we did anything that seemed like a good idea?"

The young fighter slides in next to Dusan.
"There ARE regions of colossal beauty," he notes, echoing Lornak.

"This ain't one of 'em."

Hmerrin continues forward, taking an occasional glance around for movement, but mostly relying on his more aware teammates to warn him of trouble.
[Perception 11]



Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=15 ;
Tuesday January 23rd, 2018 8:30:12 PM

(OOC: Didn't realize I missed a day :( )
"Ah.. the undead. Toston, do you remember the first time we tangled with the undead. That priest of Ffloy could barely stand and explain himself. That was the biggest challenge. This adventure seems to be a bit tougher. I am so ready but... Is there a place to rest for the night. It's been a long day?"
(Perception: 15)

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I, Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 Earth elemental 4 rds
D: Fly -

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20] Undeafened 
Tuesday January 23rd, 2018 9:14:23 PM

Asteria is glad to be back in familiar territory, though not in reference to the land itself. She actually doesn't really know where they are right now. She's thankful to be on the road again, with an axe in her hand and friends by her side. She missed this lax period where they were just on the road, able to actually chill out and talk

The tall barbarian lady nudges up to Gaffer, giving him a playful prod to the side. "Hey! I'm Asteria. I don't think we've properly met before! But I don't think much either, so it might have just slipped my mind. Who are you again?"

Omens and Worst! (DM Cayzle) 
Wednesday January 24th, 2018 8:17:17 AM


Dušan detects magic, but nothing within range registers. Out of range, however, he sees shooting stars flying from the south overhead. There are more meteors to fall, maybe?

Lornak checks his weapons; he feels out of place in this scrubland of ill omen. He hears the sounds of small animals, hidden mice, maybe, or rabbits or foxes, shrieking in pain ... others in the group hear it too, if he mentions it.

Toston is not sure he has a good feeling about all this!

Hmerrin tries to keep alert. He notes something ... a ground squirrel ... but something is off about it. It seems to be in pain, twisting and writhing. As you watch, you see the creature mutate before your very eyes. Its fur falls out, it sweats droplets of blood, and it makes the oddest sound ...

Wilford reminisces about undead encounters past, but he too sees something odd ... a patch of grass ... hued in red!

The party hears the sound of more meteorites whistling across the sky and landing in not too distant locations. Each lands with a solid *whumpf*

The party gets closer to the site of the meteorite fall, and you can see other small patches of the unnatural red grass as you approach the crater.

You also observe more small animals -- a fox and a hawk lying on the ground -- that seem to be in pain, convulsing and mutating. feathers change to scales; claws grow into talons, muscles wrench under skin.

From the crater ahead, at the impact site, the party hears howling and gobbling sounds -- a fight is taking place!

Ethani (Nellie, AC 19, HP 42/42 Sanctuary 1/7,) 
Wednesday January 24th, 2018 9:44:22 AM

Ethani takes the time to snuggle a little with Lornak on the trip. It was so rare that they found any down time.

"I would LOVE it My Love. There is so much of the surface Wold that I have not seen. I would love to show you my Wold as well. The Undersea Kingdoms are beautiful year round. There is so much I have to show you...the endless void where the sea elves prove their bravery by diving for pearls...the Coral Reefs of Loralei Pass...oh, and you must see the sunken shipwreck remains outside of Aisildur. I used to sneak out there when I was little and pretend I was a Pirate of Jack. Mom used to get sooooo ticked!!" Ethani snickers at the memory.

The young sea elf is brought back to reality by the sounds of animals in pain. So much pain. Human or animal...it doesn't matter to the Healer of Alemi. Pulling her wand from the loop on her side, Ethani casts Sanctuary on herself. Knowing that animals in pain can lash out inadvertently at those who are only trying to help. She intends to advance as soon as she can toward the fox and hawk, intent on healing from whatever is hurting them.

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24)  d20+3=7 ;
Wednesday January 24th, 2018 6:26:03 PM

Hmerrin looks on in revulsion as the squirrel, well, melts. Into .. something.

"Dusan? Lornak? This would be the part where you tell us there is a perfectly natural something going on, and we don't have to worry about it," he quips halfheartedly.

As a counterpoint to his attempt at playful banter however, the fighter draws his axes, wordlessly waves at Ethani to stay behind him, and warily advances toward the impact site and the sound of fighting.

"This ain't right," he mutters to himself.
[Perception 7]

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday January 24th, 2018 6:54:29 PM

"Hmmm... Mutating rodents.. Nothing bad could come from that," he snorts.
He then notes a need to change his prepared spell list and casts Adam Levine Favor to give him a bit of a boost with firing the crossbow.
(Ooc: oh sorry auto correct.. Divine Favor :)


Dušan Danann (Erik) {HP:31/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Wednesday January 24th, 2018 7:05:25 PM

Dušan, expecting the worse, takes out his Wand of Mage Armor and taps himself. He then positions himself in the middle of the group. "I'm positionitioning myself strategically where I can reach the most of you," Dušan says to the front line, "Not hiding in the middle. I would never do such a thing. I faced down a bear. And well, I guess we know how that ended."

(OOC: Spells Per Day L1 6/0, L2 4/1 L3 3/1 L4 2/1
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+9=28 ;
Wednesday January 24th, 2018 7:14:15 PM

"It sounds beautiful, my love." Lornak says to Ethani. "I pray we can find the time." Lornak bristles a bit at the mention of Ashira, Ethani's mother. He bristles even more when he sees the small creatures around him mutate before his very eyes.

"That is an ill omen." Lornak says to no one in particular. "I fear our circumstances may be very much out of our control..." Yet we must press on. He thinks to himself.

"...everyone keep their wits about them..." He says to the group. "...do not extend yourselves until the real threats emerge."

Lornak pulls out his crossbow and nocks and bolt into it. He hears the cries of battle and moves ahead cautiously. (Perception d20=28)

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:26 Touch 20; FF 22 - CMD 23  d20+14=18 ;
Wednesday January 24th, 2018 7:22:26 PM

Toston hearing the sounds of combat decides to use his wand of mage armor as he moves closer.

(Perception: 18)

Standard action : use wand of mage armor
Move action: move forward



Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  d20+10=11 ;
Wednesday January 24th, 2018 7:22:31 PM

I'm Gaffer, It's nice to meet you, sorry if I forget your name, I'm not the best with that kind of thing" Gaffer quickly tries to give a polite reply to his newest companion. He feels a little nervous about his place as old faces keep popping up but oit of the city he feels better than he possibly coild have the past couple days and can barely resist changing. A chance to get out of the city is always welcome. Well. Almost always...
His heart wrenches at the sounds of the animals and he can't help but feel concerned at the strange colours taking root in the earth. What could be the meaning of this? (Nature: 1 + 10)
Wary of conjurong anymore animals less they suffer the same way, he can only mentally prepare himself and adapt as things go.

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Wednesday January 24th, 2018 10:21:05 PM

Asteria's heart drops at the sounds of the animals, and her knuckles turn to white as her grip on her axe tightens.She steps towards Ethani and tries to dissuade her from going any closer. "Sis... it's too late for them. I can... you know... put them out of their misery."

Ethani (Nellie, AC 19, HP 42/42 Sanctuary 1/7,) 
Thursday January 25th, 2018 8:18:26 AM

Ethani looks over at Asteria incredulous. "How do you know?? We haven't even tried to help them yet. Maybe a simple healing spell is all they need to go back to normal. Shouldn't we at least try first before we kill them?" Shaking her head at the hack and slash mentality of her sister in arms, Ethani waits for a higher power to move the hands of time.

OOC: Waiting on DM post.

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2 
Thursday January 25th, 2018 5:25:08 PM

Gaffer grows increasingly uncomfortable waiting where they are, nothing feels right here. Looking around nervously before trying to urge the overs to hurry towards whatever it is they are trying to find.

Dušan Danann (Erik) {HP:31/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday January 25th, 2018 5:47:03 PM

Trying to feel confident behind his mage armor, Dušan tries to put his brave face on and tries to will the sweat on his forehead away.

(OOC: Spells Per Day L1 6/0, L2 4/1 L3 3/1 L4 2/1
1 hour? - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)


Release the Hounds (DM Dank) Combat Rounds 1 
Thursday January 25th, 2018 6:39:49 PM

Noting the distressed animals, the mutating bleeding and morphing animals, Ethani feels the call of the healer.
She takes out her Santuary wand and casts a protection spell upon herself before she moves to approach.

Hmerrin draws his axes and waves for the elf to let him lead the way

Wilford calls upon a spell to aid him should the need arise for combat

Dusan moves to the middle of the group where he can best get to everyone and casts Mage Armor on himself with a wand

Lornak draws and loads his crossbow and moves cautiously ahead towards the crater and the sounds of combat.

Toston also casts Mage Armor with his wand and follows Lornak

Gaffer feels for the animals, the druid's heart aches as he watches them mutate into hideaous abominations before his very eyes

Asteria tightens her grip on her axe. She too feels forr the hapless things, but nothing can be done now but to perhaps put them down. She moves to the side with Ethani and Hmerrin

Ahead, Lornak and Toston near and peer over the crater rim.
The meteorite struck a burial mound of some kind when it hit, sheering off the entire front section.
The crater is roughly 110' across and slopes down to a depth of 40'

Nearly half of a dozen undead have emerged from teh destroyed mound, but that is not what is making all the noise.
A great pack of mutated hounds have descended upon them and are tearing them to bits.
The dogs are huge now! Just over five feet tall at the shoulder, with foam dripping fangs and large, red eyes
and flecks of more foam and blood splattered everywhere. Blood seeps from their nose and eyes, and drops from
their hide.
Knowledge Nature DC 20:Highlight to display spoiler: { It’s difficult to tell at first, but these appear to be a species of wild dog that have somehow been transformed.}

As Ethani approaches the fox, what is left of the creatures fur raises and it hisses. The hawk, though most of the poor things feathers are gone, takes to the air.
It launches, splattering blood and a strange white foam as it whips its wings and despite it being impossible, it does indeed rise into the air to head away

Hmerrin and Asteria are right behind/beside Ethani and about 4 feet from the fox.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+8=25 ;
Thursday January 25th, 2018 8:48:01 PM

"My apologies good Gaffer. With all the upset abound I have completely forgotten my manners." Lornak says. "These two fine ladies are Ethani and Asteria, missing members of The Tide for a time on an urgent mission for the WLA." He waves his hand two the sea elf and barbarian respectively. "They have returned to us after the earth quaked." Twinkling can be seen in Lornak's eyes when he speaks about his love, Ethani. "I recommend getting on their good side for their favor might just keep you alive."

Lornak spots the carnage taking place over the ridge and slowly backs away with a gasp. He recognizes the species of the hounds and is suddenly very very afraid at what they may face on the other side, undead aside. (Knowledge: Nature d20=25) "Those wilding dogs have been twisted in form by something sinister..." He warns the group. "...they are barely recognizable in their obscene state. I fear what made them that way..."

"Dusan, my friend I do not suppose you have anything in your considerable repertoire to imbue my bolts with fire, and perhaps may anyone have an extra mace or flail...?"

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday January 25th, 2018 10:10:48 PM

Wil has his crossbow and summons a dog of his own.
"Tiny dog vs. Big dog.. Who wins"

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+14=24 ; d20+6=11 ;
Friday January 26th, 2018 12:12:06 AM

Toston casts Shield on himself and then stows the wand.

"So are we fighting the fox, the undead or the dog packs?" he asks his friends

(Perception: 24)
(Know[nature]: 11)

Effects Tracker:
Mage Armor - 1 hour [599 rounds] = +4 AC
Shield - 3 minutes [30 rounds] = +4 shield to AC; immunity magic missile
4/6 1st level spells available

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  d20+10=15 ;
Friday January 26th, 2018 8:37:47 AM

"Think we can take all three." Gaffer responds. "Who wants to make the first move?"

Taking a deep breathing he begins Call Lightning in preperation for the fight.

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: (Call Lightning)
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm

Ethani (Nellie, AC 19, HP 42/42 Sanctuary 2/7,Prayer 1/7) 
Friday January 26th, 2018 10:21:30 AM

Ethani's eyes squint in distaste at the undead. Unnatural out of place things that should not be. She voices her opinion none the less. "We should let the dogs finish off the undead. One less thing we will have to kill later.

Sighing, Ethani resigns herself to the fact that the animals are probably beyond her help now. She nods at Asteria as she roots through her backpack and fishes out her Bull's Strength wand (move action). She then reaches out to Alemi in Prayer (standard action).

"Alemi, please grant these heroes with Domi's Power.
Bless them and help them to do heroic things.
Let them remove evil and corruption from your sight."

OOC: Active spells
Sanctuary: Covering Ethani. Rd 2/7
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.

Prayer: Rd 1/7

Covering Ethani, Asteria, Hmerrin, Gaffer, Dusan, Wilford, Lornak, and Toston recieve +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while poor "fox" takes a –1 penalty on such rolls.

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d4=2 ;
Friday January 26th, 2018 2:16:29 PM

"Fire?" Dušan ponders Lornak's request, "Sadly, no. I can do magic again like we used against the cloud monsters."

Dušan then uses calm before the storm to cast Spectral Hand, being as prepared as he can be.

(OOC: Spells Per Day L1 5/0, L2 4/1 L3 3/1 L4 2/1

70 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
{-2 HP to Dušan Would Ritual of Blood effect this. I loose HP, not take damage?}

599 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday January 26th, 2018 9:49:01 PM

"Hmmm...I'm ready to start some trouble. Me and my dog."


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Friday January 26th, 2018 10:03:28 PM

"I will gladly accept anything you can offer." Lornak says as he holds out the crossbow to get imbued. He turns his attention to Ethani. "Keep that handy." He says about the Bull's strength wand. "I may need a bit of an edge if I end up in melee."

"My gut says the more undead they consume, the stronger they become." He says disagreeing with Ethani. "Can we afford to wait much longer if that is the case?"

He waits until Dusan imbues his crossbow to move allowing Hmerrin and Asteria to take the front lines. As they pass he looks back over his shoulders to his compatriots and says; "Once more into the breach and all that."

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23 
Saturday January 27th, 2018 12:57:17 AM

Toston says, "Lornak, mayhap one day I can add fire damage to ammunition but sadly that day is not today."

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24)  d20+15=24 ; d8+9=13 ;
Saturday January 27th, 2018 10:30:43 AM

Prayer

Hmerrin takes in the conversation, and feels Ethani's spell.

"Alrighty then," he remarks. "Asteria, take care of the fox, and then get your ... self over here to help me."

The young man slides over to the edge of the crater, and calls out,
"IS THIS A PRIVATE PARTY? OR CAN ANYONE JOIN?"

Cocking his battleaxe behind him, he awaits the charge.

Move to S6
Ready Attack - first nasty to get to him is hit with a battleaxe. Hit ac24 for 13 hp damage.


Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Saturday January 27th, 2018 4:18:58 PM

"Tell me where you want my monsters. We will have many extra hands. Tell me where you need them. Put them in harms way."
Cicero and April protested silently but Wil ignored them

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20]  d20+13=27 ; d8+6=11 ;
Sunday January 28th, 2018 3:07:03 PM

Asteria grins as she gets in position to whack-a-fox, readying her axe for an attack. "You got it my dude. I'll be done with this not-so hairball in no time." She moves in front of Ethani, to keep her out of harm's way and takes a swing at the fox.

---
Move to V3
Attack on the fox 27 vs. AC for 11 damage


Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Sunday January 28th, 2018 5:02:40 PM

Dušan grows concerned looking at the numbers in front of them, but remains resolute standing with his friends.

Release the Hounds (DM Dank) Combat Rounds 2 
Sunday January 28th, 2018 6:06:16 PM

Lornak lets the others know aboutt he hounds and his thoughts on them, quickly followed by a request for a magical assistance for his weapons

Wil casts a summoning spell, bringing in a dog

Toston casts Shield and stows his wand. Which group to take on?

Gaffer casts Call Lightning and suggest taking on everything they can see

Ethani voices to let the Hounds finish the undead, then gets a Bull Strength potion from her pack and Casts Prayer

Dusan casts Spectral Hand, unfortunately he has no imbue weapons with all mighty undead smiting divine fire.

Hmerrin moves to the crater's edge amd awaits the charge

Asteria moves infromnt of Ethani and kills the fox

Below in the crater, the undead are torn to pieces in seconds as the hounds grab them in their jaws and pull limbs clear in singular quick motions
Two of the horrid hounds look up the crater and issue a deep and dangerous growl. The rest of the pack responds in kind and all look your direction.
Only a split second passes before a Hound issues a sharp bark, sending all of them towards you

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=1438681994

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24)  d20+15=18 ; d8+9=11 ; d20+13=32 ; d6+9=11 ; d20+8=26 ; d8+9=16 ; d20+8=14 ; d6+9=14 ;
Sunday January 28th, 2018 6:36:03 PM

Prayer
--

"That's really an awful lot of dogs," Hmerrin observes, as he sets himself.

As the dogs come within range, the young fighter gets to work.
His axes fly into the snapping jaws of the oncoming hounds.

--
Full attack. Starting with S7 and targeting T7 if the first goes down.

Battleaxe 1st hits ac 16 for 11 hp damage (note: atk bonus too high on roll. I adjusted)
handaxe 1st hits ac 32 for 11 hp damage
battleaxe 2nd hits ac 26 for 16 hp damage
disregard last atk roll.

(Also, Hmerrin had readied an attack last round (ac 24 for 13 hp))?


Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  3d4+3=14 ;
Sunday January 28th, 2018 7:44:50 PM

Toston takes a 5 foot step back to R5 and then sends a 15 foot cone of flame into spaces R6, Q7, R7, S7, Q8, R8, S8.

The hounds in Q7, R7, S7, Q8, R8, S8. have to make a reflex save DC 14 or take 14 fire damage, but only 7 fire damage on a successful save. (OOC: any of the hounds hit by the prayer take a -1 to their save I believe)

"I might be able to thin their ranks while I grill some franks. Hot Dog!!!" Toston says to Hmerrin

Effects Tracker:
Mage Armor - 1 hour [598 rounds] = +4 AC
Shield - 3 minutes [29 rounds] = +4 shield to AC; immunity magic missile
Prayer + 1 luck bonus to attack, weapon damage rolls, saves and skill checks
3/6 1st level spells available

Ethani (Nellie, AC 19, HP 42/42 Sanctuary 3/7,Prayer 2/7) 
Monday January 29th, 2018 8:11:54 AM

Everyone moves into action and Ethani is no different. Tapping Asteria with her *wand* of Bull's Strength, Ethani scoots back toward Gaffer (S3), not wanting the party to get too spread out.

Knowsing that her battle sister sometimes gets caught up in the thrill of battle she calls out "Hey Asteria,I'd feel a lot better if you'd move back over here toward me. Makes healing you easier..."

OOC: Active spells
Sanctuary: Covering Ethani. Rd 3/7
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.

Prayer: Rd 2/7

Covering Ethani, Asteria, Hmerrin, Gaffer, Dusan, Wilford, Lornak, and Toston recieve +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while enemies take a –1 penalty on such rolls.

Bull's Strength: Rd 1/70
Covering Asteria: +4 enhancement bonus to Strength

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  3d6=9 ;
Monday January 29th, 2018 9:50:37 AM

The lightning bolt comes crashing down as gaffer directs it towards V6 dealing 9 damage.
"Watch the sides, I don't think we want to be encircled" He calls to the others and begins to summon a Dire Wolf to join their fight. Muttering to himself, "Please don't freak out, please don't freak out..."

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: (Call Lightning
Lv4: (Air Walk), Cure Serious Wounds - D: Sleet Storm

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+2=10 ; d20+6=15 ; d10=2 ;
Monday January 29th, 2018 12:49:11 PM

Wil's dog moves to (O6) while he lines up a shot from (M4)
The dog misses. Wil fires his crossbow from behind (AC: 15 - Dmg: 2)

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I - dog(Rd: 5), Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 Earth elemental 4 rds
D: Fly -

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Monday January 29th, 2018 5:47:57 PM

Dušan casts Magic Weapon through his spectral hand on Lornak’s quiver. He then watches the chaos in front of him and makes plans on how he can best help in the future.

(OOC: Spells Per Day L1 5/0, L2 4/1 L3 3/1 L4 2/1
70 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
69 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
598 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+16=36 ; d20+16=34 ;
Monday January 29th, 2018 7:02:37 PM

After spouting what he thought might be a decent enough battle speech he turns his head back towards the oncoming horde of hounds. To his surprise they are right on top of the group. He reacts the only way he knows how in the short time distance between him and the horde; "Gaah!" He mouths as he stumbles backwards from the edge. (5 foot step to P5)

Out of the corner of his eye he sees a hound engaging from the groups right flank. He lets loose the suspended bolt more out of reflex than purpose. (Attack Action d20=36(Nat 20 +14BAB+1MagicWeapon[MW] +1Luck, Crit Hit Confirmed d20=34, 18dmg(1d4+3+1+1Luck X2)

As the bolt flies from its home Lornak watches in awe as the crossbow shimmers to life mid fire. The sparkling energy surrounds the bow and illuminates it. Just before the bolt finds purchase in the hound (N6) the energy whips out of the front of the bow and connects to the bolt creating the effect of a piercing white fire.

Haha! He screams. "That's more like it!"

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Monday January 29th, 2018 7:14:35 PM

(OOC if only I was flanking i would have gotten another d6!)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday January 29th, 2018 7:39:18 PM

(OOC: I failed to add Divine Favor +1 on Attack and Weapon damage
Assuming Wil only so Wil fires his crossbow from behind (Attack: 16 - Dmg: 3))

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Monday January 29th, 2018 9:20:55 PM

Nodding, Asteria moves back and allows the dog to come to her. She readies herself for its inevitable attack.

OOC: Readied attack AC 29 for 23

Release the Hounds (DM Dank) Combat Rounds 3  d20+10=30 ; d20+10=17 ; d20+10=17 ; d20+10=28 ; d20+10=26 ; d20+10=27 ; d20+10=13 ; 2d4+10=16 ; d20+12=26 ; d20+12=20 ; d20+12=19 ; 2d6+9=20 ; 2d6+9=17 ; 2d6+9=11 ; d20+12=21 ; d20+12=32 ; d20+12=30 ; d20+12=25 ; d20+12=25 ; d20+12=16 ; 4d6+18=32 ; d20+12=24 ; d20+12=24 ; d20+12=24 ; d20+12=18 ; 2d6+9=19 ; d20+12=29 ; 2d6+9=20 ; d20+12=16 ; d20+12=16 ;
Monday January 29th, 2018 9:54:41 PM

Hmerrin strikes as the first hound gets to him and then another 2 times. Blood and fur fly as the axes bite into the hound and it falls dead

Toston steps back and sends forth a sheet of flame. 6 Hounds are burned.

Ethani uses her Bull Strength wand on Asteria and moves back towards Gaffer

The druid calls down a bolt of lightning, striking a Hound as he completes teh spell and then casts summoning spell to bring in a Dire Wolf

Wil's dog moves to attack but misses. Wil moves to the side and fires, but also misses.

Duasn casts Magic Weapon on Lornak's quiver through his Spectral Hand

Lornak steps back from the crater's edge and fires to his right. The bolt sinks deep
DM rolled dmg. Crit is not max. I calculated 1d4+5 X2 so 2d4+10 total 16

Asteria readies and strikes one hard as they come at her

the Hounds come in a great rush

3 attack Asteria
Hit AC 26/20/19 Dmg 20/17/11 if damaged Fort Save DC 22

1 Attacks Ethani, but then seems to think better of it and ignores her

4 converge on Hmerrin and one of the hounds grabs him deep in the thigh
Hit AC 32 crit 30/25/25/16 Dmg 32 Fort Save DC 22

2 Attack Toston, but the gnome is far too quick

1 attack Lornak, biting the dark elf
Hit AC 24 Dmg 19 Fort Save DC 22

2 bites the dog and kill it.

2 attack Wil, both miss

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=992703849

Wounded Hounds
Burning Hands: hd5, hd6, hd7, hd8, hd9, hd10
Lightning: hd 14
Lornak's bolt hd 1
Asteria axe hd15

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+12=13 ; d20+12=13 ; d20+12=32 ; d20+12=27 ; d20+12=19 ; d20+11=24 ; d8+3=6 ;
Tuesday January 30th, 2018 8:34:10 AM

Toston can't really get another good burning hands lined up so he decides to acrobatically move to outflank hd12 with Hmerrin.

(OOC: don't know if I need to roll 1 acrobatics check for all enemies or 5 checks for the 5 hounds threatening the squares I move through. hound 5, 10, 9, 12 and 13 all threaten squares I'd be moving through.)

(Single roll is 13, 4 more rolls are 13, 32, 27 and 19; I'm thinking I provoke at least 2 AOO)

Toston then swiftly charges his attack with magic before punching hound 12. (24 vs AC; 6 magic bludgeoning damage) Toston should be at U6 I believe.

Asteria Amarante [HP: 51/71; AC: 22; Touch: 12; Flat: 20; CMD: 20, Prayer]  d20+5=19 ; d20+13=33 ; d20+13=23 ; d12+13=20 ; d12+13=25 ; d20+3=7 ;
Tuesday January 30th, 2018 8:42:40 AM

Growling as one of the dog attacks connect, Asteria starts to feel a little weird (Fort DC 19). Nevertheless, a barbarian's gotta do what a barbarian's gotta do. Her axe lashes down at the dog that threatened Ethani (hd 9) and she smiles as bone and goop fly (AC 33/23 for 20 or 45 if crit).

OOC: I meant to say in last round's post that she moved to T3. I'll have her move this round, but I would appreciate it if I can get the full round attack that I should have had last round for not moving. LOL...which is AC 7...yeah...that's gonna hit. :P

Dm edited header to track damage

Ethani (Nellie, AC 19, HP 42/42 Sanctuary 4/7,Prayer 3/7) 
Tuesday January 30th, 2018 1:55:18 PM

Releaved that the dog isn't able to attack her yet, Ethani focuses on the work that needs to be done. Taking a couple of side steps (R4 then Q3 and finally P4), she moves toward Lornak and taps him with the Bull's Strength wand.

OOC: Active spells
Sanctuary: Covering Ethani. Rd 4/7
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.

Prayer: Rd 3/7

Covering Ethani, Asteria, Hmerrin, Gaffer, Dusan, Wilford, Lornak, and Toston recieve +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while enemies take a –1 penalty on such rolls.

Bull's Strength: Rd 2/70
Covering Asteria: +4 enhancement bonus to Strength

Bull's Strength: Rd 1/70
Covering Lornak: +4 enhancement bonus to Strength

Lornak (Frank S.) HP:41/60 AC: 19(T:13/FF:10) CMD:19  d20+11=23 ; d20+16=33 ; d4+5=8 ;
Tuesday January 30th, 2018 3:42:45 PM

Lornak's little victory is short lived as a hound lunges to tear off a piece of him from his lower leg. He braces for the bite and cries out through a grim smile as the teeth sink in... (Fort Save d20=23) He withstands the pain as the hound wrenches its head away. He wonders what he might have just contracted from its bleeding maw.

Lornak feels the wound in his leg go numb as the Bull's Strength spell kicks in. The familiar sensation of his muscles growing slightly larger emboldens him. "Thank you, Love." he quips. "This fight may well come down to me showing off my new dueling skills."

He swiftly loads another bolt(Move Action) and lets it shimmer point blank at the attacking hound. (Attack Action d20=33 (+14BAB+1[MW]+1Luck), 8dmg(1d4+3+1+1Luck)



Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2 
Tuesday January 30th, 2018 3:51:53 PM

Gaffer calls for his dire wolf to attack T4 hoping it will listen.
Afterwards he immediately begins to summon a second, hoping the healer can sustain herself for the moment.

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: (Call Lightning)
Lv4: (Air Walk), Cure Serious Wounds - D: Sleet Storm

Hmerrin(HP:42/74 AC:26 T:16 FF:21 CMD:24)  d20+9=27 ; d20+13=16 ; d20+8=20 ; d20+13=20 ; d8+9=12 ; d8+9=12 ; d6+9=14 ;
Tuesday January 30th, 2018 7:00:21 PM

"AHH!!" Hmerrin cries, in serious pain, as the hound clamps down to the bone.

[Fortitude 27]

"Why, you little...."

The fighter's axes whirl again, as he tries to finish off a couple of the burned ones.

--
Prayer in effect.
Full attack, starting with hd6 and then moving to hd7 if it falls.
Btax 1 hits ac16 for 12 hp damage
Btax 2 hits ac20 for 12 hp damage
Hdax 1 hits ac20 for 14 hp damage


Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d8=4 ; d8=3 ; d8=6 ; d8=6 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ;
Tuesday January 30th, 2018 7:27:02 PM

"Definitely should have opened up with Confusion," Dušan berates himself as he sends his spectral hand to Hmerrin and casts Cure Critical Wounds (30 HP) on the fighter, "If everyone can stay standing I'll endeavor to learn from this encounter."

(OOC: Spells Per Day L1 5/0, L2 4/1 L3 3/1 L4 1/1
Cure Critical Wounds on Hmerrin 4d6+7=21 (is it really max 20 heal?) +10 Healers Blessing = 30 HP
70 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
69 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
598 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+2=22 ; d20+2=12 ; d20+4=13 ; d4+1=5 ;
Tuesday January 30th, 2018 9:09:14 PM

"Well, shoot... I didn't want to get so close to the fight"
Wil's dog (Attack: 22; fail confirm) (5 dmg)

Wil follows up by casting Fly (10 feet up) and hopefully avoiding any AOO with (AC +4 - Mobility feat)

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I - dog(Rd: 4), Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 Earth elemental 4 rds
D: Fly - used

Release the Hounds (DM Dank) Combat Rounds 4  d20+12=19 ; d20+12=25 ; d20+12=17 ; d20+12=15 ; d20+12=22 ; d20+12=29 ; 2d6+9=17 ; 2d6+9=12 ; d20+7=11 ; d20+7=25 ; d20+12=25 ; d20+12=21 ; 2d6+9=15 d20+12=15 ; d20+12=30 ; 2d6+9=15 ; d20+12=24 ; 2d6+9=16 ; d20+12=15 ; d20+12=28 ; d20+12=24 ; d20+12=23 ; d20+12=17 ; d20+12=20 ; d20+12=17 ; 2d6+9=17 ;
Tuesday January 30th, 2018 10:11:21 PM

Toston leaps and twists his way past the Hounds to another position. As he moves, three of the hounds bite at him, but Toston is just ahead of each attack. He then strikes a hould in the flank.

Asteria takes her axe up in hand and goes to work, her strikes hit true and the hound falls.

Ethani moves up behind Lornak and taps him with the wand of Bull Strength

Lornak loads and fires his hand crossbow into the wounded Hound, but in doing so, he is distracted and the hounds sieze the opportunity to attack
Two of the hounds tear into the drows flesh, rending great wounds in him.
AoO Hit AC 15/22/29 Dmg 17/12 total 29 and 2 Fort DC 22 saves

Gaffer compels the Dire Wolf to attack and it lunges in response. Its great jaws miss however. The druid summons additional assistance. Go ahead and roll for the wolf attacks and track his HP

Hmerrin screams in pain and strikes back and in a pair of strikes, he puts another down.

Dusan flows some needed healing magic into Hmerrin via the Spectral Hand spell [Heal 30]

The dog is already dead and Wil faces two great hounds. He tries casting fly, but with two viscious hounds trying to eat you, it's hard to concentrate
Defensive casting DC 15+double spell lvl = 21...25 He somehow pulls it off and flies up, and the hounds bite at him. ONe of the hounds clamps onto his leg, tearing flesh to the bone.
AoO Hit AC 25 Dmg 15 Fort DC save 22

2 Hounds attack Asteria, thier fangs frothing with pink and reddish foam. One hound finds the barbarians flesh.
Hit AC 30 Dmg 15 Fort Svae DC 22

1 Hound attacks the Dire Wolf biting deep
Hit AC 24 Dmg 16

2 Hounds attack Toston, but niether can penetrate the gnomes impressive defences.

2 Hounds attack Hmerrin and both miss the young fighter as well

3 hounds are currently under Wil, barking and snarling at the flying man

3 attack Lornak and the dark elf is quickly finding himself covered in his own blood.
Hit AC 20/19/17 Dmg 17 Fort Save DC 22

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=1097365122

Toston Burning Hands spell to hounds hd 5,,7,8,9,10 Dmg 7
Lightning hd14 Dmg 9
Asteria Hd 15 Dmg 23
Lornak Hd1 Dmg 24
Hd12 Dmg 6

DM NOTE EDIT. Lornak was not hit by the AoO. He will be 5 feet beck from where he is now to start this round

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  d20+9=13 ; d20+9=15 ; d8+8=15 ; d8+8=10 ;
Wednesday January 31st, 2018 8:31:37 AM

Finishing his summoning Gaffer continues to urge both wolves to attack at U5 (Attacks: 13, 15; Damage: 15, 10)

Changing his focus he hears shouts of pain he looks towards Wil and sends a lightning bolt crashing down onto one of hounds attacking him.

He moves behind Asteria (T2) and says, "You're doing great!" feeling much safer with her and the wolves between him and the hounds.

--- Active ---
Call Lightning
Dire Wolf 1 - HP 37/37
Dire Wolf 2 - HP 37/37
--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: (Call Lightning)
Lv4: (Air Walk), (Cure Serious Wounds) - D: Sleet Storm

Ethani (Nellie, AC 19, HP 30/42 Sanctuary 5/7,Prayer 4/7)  d8=4 ; d8=7 ; d8=3 ;
Wednesday January 31st, 2018 8:41:25 AM

"Lornak!" Ethani's calm demeanor quickly fades to near panic as she watches her Love's life blood quickly draining from multiple wounds. Without a second thought, she reaches out her hand to Lornak and lightly touches his arm. There is a brief flash of light from her hands and immediately all of Lornak's wounds close (36 pts healed-Lesser Life Gift-Move Action).

Ethani gasps as the wounds open on her own body, The pain hits her all at once and she can't help but let the briefest of grunts escape her lips before she casts Cure Serious Wounds on herself. (3d8+10=24 restored-Standard Action)

DM EDIT. The AoO did not happen. You may change your action if you wish

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+10=16 ; d20+10=15 ; d8+3=6 ; d8+3=7 ;
Wednesday January 31st, 2018 10:20:27 AM

Toston charges his attacks with magic and then starts flurrying against hd12 (16 vs AC, 6 magic bludgeon damage 15 vs AC; 7 magic bludgeon damage)

Effects Tracker:
Mage Armor - 1 hour [596 rounds] = +4 AC
Shield - 3 minutes [27 rounds] = +4 shield to AC; immunity magic missile
Prayer + 1 luck bonus to attack, weapon damage rolls, saves and skill checks
3/6 1st level spells available

Asteria Amarante [HP: 51/71; AC: 22; Touch: 12; Flat: 20; CMD: 20, Prayer ] sub Nellie  d20+13=17 ; d20+3=8 ;
Wednesday January 31st, 2018 2:26:01 PM

"You're doing great..." she hears Gaffer call out from behind his Dire Wolf shield.

"Uhh...thanks." the barbarian calls back as she finds herself quickly surrounded. She strikes out with her axe at hd15 once more, trying to end at least one of her assailants. She ends up slipping in blood and missing with both attacks AC 17 and 8 (doubt either of those hit).



Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+4=13 ; d4+3=4 ; d20+6=15 ; d10=7 ; d6=5 ; d20+7=8 ;
Wednesday January 31st, 2018 5:11:43 PM

"Your such and amateur," Cicero snapped. "I'm sending myself out."
"No, I have a plan," Wil shouted as he prepares another bolt while staring at the gashes in his leg.
The dog lines up beside a near enemy as Wil float to flank the creature
He waits till the dog distracts an enemy dog.(Attack: 13)(Dmg: 4) (OOC: I adjusted for Augm. Summoning)
Wil fires from above (Attack: 16 (with Luck bonus)) (Dmg: 7) (Possible sneak attack: Dmg 5)
(OOC: Attempt to get sneak attack for dog that is attacked by my summoned creature)
Failed Fort Save :(

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I - dog(Rd: 3), Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 Earth elemental 4 rds
D: Fly - used

Ethani 
Wednesday January 31st, 2018 5:48:42 PM

Let's leave it that way. I kinda like the way I wrote it, and Lornak needs the healing even without the AoO.

Lornak (Frank S.) HP:24/60 AC: 19(T:13/FF:10) CMD:19  d20+11=19 ;
Wednesday January 31st, 2018 5:58:44 PM

Lornak's flank gets bit as he backs away from the front line. He does not endure the pain as well as the first wound. He feels fatigued. (Fort Save d20=19) In reaction he steps back from the front line and drops his crossbow(5 foot step to O4)(Swift action) He regrets having to waste time doing so.

As he steps back he feels Ethani's hand on his shoulder. "Quarters are getting tight." He brandishes his rapier(Standard Action) and raises his buckler; "I think its best that I show off for you now!"

Buckler +1 to AC active.


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Wednesday January 31st, 2018 6:03:14 PM

Lornak feels the familiar warmth of Ethani's healing touch flow through his body.He feels invigorated. He steels himself and holds his ground against the oncoming hounds.

(OOC Adjustment to HP Thanks Janell!!!)

Hmerrin(HP:72/74 AC:26 T:16 FF:21 CMD:24)  d20+13=23 ; d20+8=25 ; d20+13=14 ; d8+9=14 ; d8+9=17 ;
Wednesday January 31st, 2018 6:25:29 PM

Hmerrin's wound closes considerably.
"Oh, much better!," he calls out.

Starting to get a feel for the hounds' attacks, Hmerrin holds back one doggie with Lightning while using Thunder to beat on another one.

--
Prayer in effect.
Full attack on hd10.
Btax 1 hits ac23 for 14 hp damage
Btax 2 hits ac25 for 17 hp damage
Hdax 1 miss (nat 1)


Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d6=5 ; d6=3 ; d6=2 ; d6=2 ; d6=3 ; d6=5 ; d6=5 ;
Wednesday January 31st, 2018 8:51:25 PM

Dušan doubles over and appears like he's going to be sick. He gags and then let's forth a series wretches. Finally, heaving, he opens his mouth and Vomits Swarm of wasps into R4 and commands them to move south to R6. Coming into contact with hound 10 they frenzy, tearing into the hound.

Wasp Swarm HP 31
Swarm Attack: Swarm (2d6 poison) (Swarm definition says 5d6 for hp over 21, so is this 7 dice total?
I believe this is 5d6=15 damage, 10 Poison Fort save DC 13)
Special Attacks distraction (DC 13), poison
Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (Fort DC 13) negates the effect.
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

(OOC: Spells Per Day L1 5/0, L2 3/1 L3 3/1 L4 1/1
Vomit Sawarm: 7 Rounds
69 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
68 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
597 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Release the Hounds (DM Dank) Combat Rounds 5  d20+9=17 ; d20+12=15 ; d20+12=29 ; 2d6+9=17 ; d20+12=24 ; d20+12=14 ; d20+12=20 ; d20+12=30 ; 2d6+9=19 ; d20+12=14 ; d20+12=13 ;
Wednesday January 31st, 2018 10:23:08 PM

Gaffer moves to Asteria after completing a second Dire Wolf summoning. The 2 wolves attack the dogs, but miss the elusive hounds

Toston charges his attack with Magic, but misses

Asteria swings her axe twice, but she too is having an off few seconds and misses

Wil fires a crossbow bolt and it sinks into the grouund next to the hound with a thwap

Estaria reaches out and cures Lornak of his wound, the hard way, by taking the pain unto herself. A blessing of Alemi later, however, and she is cured as well.

Lornak steps away from the hounds, dropping his hand crossbow, pulling his rapier and brandishing his buckler.

Hmerrin, his previous wounds healed, strikes and connects solidly with 2 of his 3 attempts. the axes bite deep and kill the hound

Dusan spews forth a swarm of wasps. What? He what? Wasps swarm about one of the hounds, stinging and biting the creature.

The hounds under Wil, converge on the dog and tear it into tiny pieces

2 Hounds close on Lornak and one of them reopens the just healed wound in his leg.
Hit AC 15/29 Dmg 17

1 hound attacks Hmerrin, but the young man is able to spin away

2 hounds attack Toston and still the gnome eludes them

1 hound attacks teh wounded Dire wolf, tearing another large chunk from the wolf
Hit AC 30 Dmg 19 (35 Dmg total)

1 hound attacks ASteris, but misses

1 hound attacks the new wolf and misses

The hound in the swarm barks and snaps at the wasps, to no avail

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=365787304

Ethani (Nellie, AC 19, HP 30/42 Sanctuary 6/7,Prayer 5/7) 
Thursday February 1st, 2018 9:17:37 AM

There is still so much to be done...

Ethani steps away from Lornak who looks like he is fine right now and makes her way over to Hmerrin (S5). She taps the young man with Bull's Strength, hoping to tip the fight toward the Tide's advantage.

OOC: Active spells
Sanctuary: Covering Ethani. Rd 6/7
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.

Prayer: Rd 5/7

Covering Ethani, Asteria, Hmerrin, Gaffer, Dusan, Wilford, Lornak, and Toston recieve +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while enemies take a –1 penalty on such rolls.

Bull's Strength: Rd 4/70
Covering Asteria: +4 enhancement bonus to Strength

Bull's Strength: Rd 3/70
Covering Lornak: +4 enhancement bonus to Strength

Bull's Strength: Rd 1/70
Covering Hmerrin: +4 enhancement bonus to Strength

Asteria Amarante [HP: 51/71; AC: 22; Touch: 12; Flat: 20; CMD: 20, Prayer ] sub Nellie  d20+16=25 ; d20+6=18 ; d12+14=19 ; d12+14=25 ;
Thursday February 1st, 2018 2:58:11 PM

"Bwhahahahahaha!" Asteria bursts out laughing when the dog misses its attack. "Not so easy is it? Ok...my turn..."

Down swings her axe in a mighty arc and then a backswing against hd15 (AC 25 for 19 and AC18 for 25). IF she is able to kill the critter, Asteria turns her second attack against hd14.

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  3d6=14 ; d20+9=13 ; d20+9=14 ; d8+8=13 ; d8+8=10 ;
Thursday February 1st, 2018 3:41:51 PM

Gaffer winces as his dire wolf takes another harsh attack but ultimately is glad it's the wolf taking the damage, ready to heal Asteria if it becomes her turn.

The wolves continue to attack (Attacks : 13/14, Damage : 13/10) and Gaffer curses their poor work, "What is this!" While calling down another lightning bolt on Asterias target.(14 damage)

--- Active ---
Call Lightning (66 Rounds)
Dire Wolf 1 - HP 2/37
Dire Wolf 2 - HP 37/37
--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: (Call Lightning)
Lv4: (Air Walk), (Cure Serious Wounds) - D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+10=14 ; d20+10=15 ;
Thursday February 1st, 2018 3:59:52 PM

Toston continues to flurry against hd 12 and continues to miss (14 vs AC; 15 vs AC)

Effects Tracker:
Mage Armor - 1 hour [595 rounds] = +4 AC
Shield - 3 minutes [26 rounds] = +4 shield to AC; immunity magic missile
Prayer + 1 luck bonus to attack, weapon damage rolls, saves and skill checks
3/6 1st level spells available


Hmerrin(HP:72/74 AC:26 T:16 FF:21 CMD:24)  d20+14=20 ; d20+9=22 ; d20+12=31 ; d8+14=16 ; d8+14=21 ; d6+14=16 ;
Thursday February 1st, 2018 4:24:59 PM

Hmerrin feels the strengthening spell, while also noting Toston flailing at this hound.

Hoping to take advantage of both his increased strength and the fact that hound isn't paying attention, the fighter widens his stance and drops his grip on his axe handles, trading some accuracy for more raw power.

Both weapons whistle as they arc into the hounds.

--
Prayer, Bulls Str in effect.
Full attack, Power attack on hd12, then hd7 if it goes down.
attack rolls using flanking bonus on hd12, so if go to 7 will need to subtract 2 from ac atk..

Btax 1 hits ac20 for 16 hp damage
Btax 2 hits ac22 for 21 hp damage
Hdax 1 hits ac 31 for 16 hp damage


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+5=19 ; d6=5 ;
Thursday February 1st, 2018 8:51:31 PM

"Shadows.. shadows...shadows.. " Cicero and April began chanting but Wil expertly ignored them and pulled out a vile of Alchemist's fire. He tossed it in the center of the three dogs
(Throw: 19)(dmg: 5)

"Wilford..wilford..wilford," the chant changed

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d6=2 ; d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ; d6=4 ;
Thursday February 1st, 2018 9:38:49 PM

Dušan takes a 5 foot step back Q3, wipes some spittle from his chin and smiles at carnage the wasps have wrought. He is so pleased that he decides to bring forth another swarm. This time he is more prepared for the toll on his body. After a few wet coughs he stands dauntless, arms spread, head back and from his open maw he lets loose another Wasp Swarm into P2 and sends them southwest to M5.

The air is filled with the buzzing of thousands of insects as the swarms harry their respective hounds.

Wasp Swarm Q6 HP 31
Swarm Attack: Swarm (2d6 poison) 5d6=14 damage, 9 Poison Fort save DC 13
Special Attacks distraction (DC 13), poison
Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (Fort DC 13) negates the effect.
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

Wasp Swarm M5 HP 31
Swarm Attack: Swarm (2d6 poison) 5d6=19 damage, 7 Poison Fort save DC 13
Special Attacks distraction (DC 13), poison
Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (Fort DC 13) negates the effect.
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

(OOC: Spells Per Day L1 4/0, L2 3/1 L3 3/1 L4 1/1
6 Rounds Vomit Sawarm
5 Rounds Vomit Sawarm
68 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
67 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
596 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday February 1st, 2018 9:40:24 PM

(OOC: Spells Per Day L1 4/0, L2 2/1 L3 3/1 L4 1/1 Fixed spells left
6 Rounds Vomit Sawarm
5 Rounds Vomit Sawarm
68 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
67 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
596 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Release the Hounds (DM Dank) Combat Rounds 6  d20+10=17 ; d20+10=12 ; d20+10=20 ; d20+10=15 ; d20+12=20 ; d20+12=29 ; d20+12=28 ; d20+12=13 ; d20+12=21 ; d20+12=26 ; d20+12=24 ; d20+12=16 ; d20+9=18 ; d20+9=16 ; 2d6+9=15 ; 2d6+9=16 ; 2d6+9=19 ; 2d6+9=14 ;
Thursday February 1st, 2018 10:05:19 PM

Ethani moves to Hmerrin and uses her Wand of Bull Strength of the fighter

Asteria continues her assault, striking with one of her blows killing the hound

Gaffer readies to heal Asteria if needed as the Dire wolves continue to attack, but not score any hits. The druid calls down another stroke of lightning into a hound on Asteria

Toston continues to find the hounds rather elusive as well

Hmerrin, plants his axes into a hound multiple times

Wil pulls out a flask of Alchemical fire and throws it into the 3 hounds beneath him, catching one of them on fire

Dusan slides back and sends another swarm to help Lornak
The hounds continue attacking, slobbering and spraying reddish foam with every lunge and bit. Blood seems from thier snouts, ears and eyes

Asteria is missed

The Dire wolf is bit again
Hit AC 29 Dmg 15

Toston is missed, as is Hmerrin. both able to defend themselves well

The hound pursues Dusan and bites him
Hit AC 21 Dmg 16 Fort save DC 22

The two on Lornak sink their fangs deep into him
Hit AC 26/24 Dmg 19+14 2 Fort Saves DC 22

The other near the elf, is consumed with the insects

The hound on fire, drops to the ground and extinguishes himeself

The hound in the swarm continues to futiley bite at the small insects and then falls dead

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=1599224462

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+18=31 ; d6+4=10 ; d20+18=29 ; d6+4=6 ;
Thursday February 1st, 2018 10:07:36 PM

Lornak lashes out with his rapier and attacks the two hounds in front of him. (hd1, hd2)

hd1 (Attack Action d20=31(+13BAB+4BullsStrength+1Luck), Dmg 14(1d6+4+4BullsStrength)
hd2 (Attack Action d20=29(+13BAB+4BullsStrength+1Luck), Dmg 10(1d6+4+4BullsStrength)

He steps back as liquid black passes out of the corner of his eye. He steals a glance back at its source and is astonished to see its spewing forth from Dusan's mouth. He realises that Dusan has been going through some changes lately... "That's new." He mouths to himself.



Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+11=21 ; d20+11=31 ;
Thursday February 1st, 2018 11:01:30 PM

Distracted by the swarm of whatever flying about, he does not see the attacks from his right. (Fort d20=21, Fort Save = 31) He feels very very lightheaded and is barely staying on his feet. His vision is blurred at the edges and he is woozy.

(OOC updating HP so everything is ready for tomorrow's posts. My wife is working OT for the entirety of February. My posts will likely be at night 8PM Pacific)

Lornak (Frank S.) HP:10/60 AC: 19(T:13/FF:10) CMD:19 
Thursday February 1st, 2018 11:02:08 PM

(OOc ... updating HP...)

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+10=19 ; d20+10=15 ; d8+3=9 ;
Friday February 2nd, 2018 8:15:11 AM

Toston charges his attacks with magic then takes a 5 foot step to gain flanking with Asteria against hd13 (move to U5) and attempts to flurry at this new hound (19 vs AC; 9 magical bludgeoning damage) (15 vs AC miss)

Effects Tracker:
Mage Armor - 1 hour [594 rounds] = +4 AC
Shield - 3 minutes [25 rounds] = +4 shield to AC; immunity magic missile
Prayer + 1 luck bonus to attack, weapon damage rolls, saves and skill checks
3/6 1st level spells available

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  d20+9=11 ; 2d8+7=17 ;
Friday February 2nd, 2018 8:46:51 AM

Groaning as one of his wolves falls and the other lunges uselessly at the hound.
He quickly rotates over to Dušan and places a hand to his back and channelling what healing energy he can with a Cure Moderate Wounds. (17 healing) "Hang in there, they're losing this one" he tries to reassure him.

--- Active ---
Call Lightning (65 Rounds)
Dire Wolf 2 - HP 37/37
--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Stone Shape, Greater Thunderstomp - D: (Call Lightning)
Lv4: (Cure Serious Wounds) - D: Sleet Storm

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+5=24 ; d6=2 ;
Friday February 2nd, 2018 11:10:06 AM

Wil grabs his last vial of Alchemist Fire and again throws it between all the hounds
(Attack: 24 - 2 dmg)

"You know, the dog you summoned is gone," Cicero said.
"You know I didn't miss you when you were gone. All your comments. Where did you go, vacation?"
"I come and go as I please."
"Where do the voices go..." Wil asked.
"Just stop," Cicero replied.

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I - dog(Rd: 3), Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 Earth elemental 4 rds
D: Fly - used


Ethani (Nellie, AC 19, HP 30/42 Sanctuary 7/7,Prayer 6/7)  3d8+10=22 ; d8=6 ;
Friday February 2nd, 2018 2:39:34 PM

Ethani sighs as she sees Lornak ripped into once more. She carefully threads her way back over to him (O3). Reaching out her hand, she lightly touches Lornak's shoulder and smiles as some of his wounds heal (27 restored...one of those 8's was a 1 which I rerolled...and then promptly lost the "explain this roll" thing).

"We need to finish this quickly...I'm starting to run out of good spells." the cleric calls out to no one in particular.

OOC: Active spells
Sanctuary: Covering Ethani. Rd 7/7
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.

Prayer: Rd 6/7

Covering Ethani, Asteria, Hmerrin, Gaffer, Dusan, Wilford, Lornak, and Toston recieve +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while enemies take a –1 penalty on such rolls.

Bull's Strength: Rd 5/70
Covering Asteria: +4 enhancement bonus to Strength

Bull's Strength: Rd 4/70
Covering Lornak: +4 enhancement bonus to Strength

Bull's Strength: Rd 2/70
Covering Hmerrin: +4 enhancement bonus to Strength

Cure Serious Wounds cast in place of Water Breathing.

Ethani (Nellie, AC 19, HP 30/42 Sanctuary 7/7,Prayer 6/7) 
Friday February 2nd, 2018 2:41:18 PM

OOC: Sorry...that should have said in place of Invisibility Purge....duh. ;)

Hmerrin(HP:72/74 AC:26 T:16 FF:21 CMD:24)  d20+14=30 ; d20+9=23 ; d20+14=15 ; d8+9=15 ; d8+9=16 ;
Friday February 2nd, 2018 3:56:34 PM

"I got these," Hmerrin calls to Toston, only to see the gnome has already moved to help Asteria.
The young fighter nods. Toston was on the same wavelength. Great minds.

Ethani observes the fight needs to be finished quickly.
"Not like I'm stopping for lunch, here," the teen counters.

Once more, he shifts to block hd7 with Lightning, while chopping into hd8 with Thunder.

--
Prayer, Bulls Str in effect.
Full attack on hd8.

Btax 1 hits ac30 for 15 hp damage
Btax 2 hits ac23 for 16 hp damage
Hdax 1 miss (nat 1)


Lornak (Frank S.) HP:37/60 AC: 19(T:13/FF:10) CMD:19  d20+18=21 ; d20+18=32 ; d6+8=10 ; d6+4=6 ;
Friday February 2nd, 2018 5:47:05 PM

Lornak gains a little more of his stability as the warmth of healing spreads through his body. "My sentiments exactly, my love." Lornak says as he wipes sweat from his brow. He musters the strength to swipe at the hound in front of him(hd11).

hd11 (Attack Action d20=21(+13BAB+4BullsStrength+1Luck), dmg=0[im assuming thats a miss...])
hd11 (Attack Action d20=32(+13BAB+4BullsStrength+1Luck), Dmg=16(1d6+4+4BullsStrength+1d6+4Bulls Strength/flanking)

"We..." He grunts. "...should be on holiday!"

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+6=23 ; d20=18 ; d6=4 ; d6=3 ; d6=5 ; d6=2 ; d6=4 ; d6=1 ; d6=6 ;
Friday February 2nd, 2018 6:09:17 PM

Dušan is nearly knocked off his feat by the hounds attack. He barely manages to keep the snapping jaw away (Fort save d20+6= 23) as the dogs fleks of saliva bead with his own down his chin. Doing so left him open to rakes from the paws however.

He hears Gaffer's encouragement as feels the Druid's healing wash over him, "Hang in there, they're losing this one"

"Yes they are..." Dušan agrees in a voice that's not quite right as he takes another cautious step back 5 feet. Maybe his throat is just raw from the wasps, but his smile is not right either. Dušan often hides behind a smile the same way a city official hides behind a uniform, but this smile is not hiding anything. This smile is all teeth bared and dripping with rage. And then there are his eyes, opened wide in fury, nearly feline and feril. A look that many would consider unsettling. But this look is not for them. This is for Hound 4. (Cast Scare )

Hoping for the best brings him back to the present. He shakes his head and his carefree smile attempts to return as turns to Gaffer, "Sorry about that. Thanks for the assist!"

Wasp Swarm Q6 HP 31
Uncontrolled with no target continue south 40'

Wasp Swarm M5 HP 31
Continue attacking Hound in it's space
Swarm Attack: Swarm (2d6 poison) 5d6=18 damage, 7 Poison Fort save DC 13
Special Attacks distraction (DC 13), poison
Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (Fort DC 13) negates the effect.
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

(OOC: Spells Per Day L1 4/0, L2 1/1 L3 3/1 L4 1/1

Ignore second d20 misclick. Too bad, nice roll.

Fort save d20+6= 23 > 22
Move action 5 foot step to Q2
Standard Action Cast Scare on Hound 4 - Frightened, Saving Throw Will partial DC 17 Shaken
Free Action - be over descriptive

7 Rounds Scare on Hound 4
5 Rounds Vomit Sawarm
4 Rounds Vomit Sawarm
67 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
66 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
595 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Asteria Amarante [HP: 51/71; AC: 22; Touch: 12; Flat: 20; CMD: 20]  d20+16=23 ; d20+6=18 ; d12+14=19 ; d12+14=16 ;
Friday February 2nd, 2018 11:30:58 PM

Asteria laughs as she continues her assault on the closest hound, having a rather fun time taking care of these mutts.

---
23 and 18 vs AC of Hound 13 for 19 and 16 damage

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23 
Sunday February 4th, 2018 2:04:01 PM

Time slows down as Toston waits to see if his blows and Asteria's fell the hound they were fighting.

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Sunday February 4th, 2018 4:03:22 PM

Dušan feels breeze chill his soaked skin, bringing him to focus.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday February 5th, 2018 5:15:50 AM

Caught in the fog of war, Wil asks to see how many hounds are left.

Release the Hounds (DM Dank) Combat Rounds 7  d20=3 ; d20=15 ; d20+12=26 ; d20+12=15 ; d20+12=30 ; d20+12=14 ; d20+12=20 ; d20+12=18 ; 2d6+9=19 ; 2d6+9=12 ; 2d6+9=16 ;
Monday February 5th, 2018 8:09:24 AM

(last round...post came at same time as DM)Lornak strikes out with his rapier at each hound trying to eat him and slices deeply into each.

Gaffer casts some needed healing into Dusan [Heal 17]. The summoned Dire wolf misses again.

Wilford hurls a second alchemical fire, burning several as well as the swarm. Alchemist Fire deals 1d6 on a direct hit and 1 splash to all adjacent creatures. I scored the hit on hd 3 and splashed hd11 and hd1

Leaving Hmerrin to take down the last couple, Toston moves to help Asteria. He flanks the hound, but is unable to hit it

Ethani moves to assist Lornak, the hound she passes ignores her. Arriving, she heals him with a Cure Serious Wounds spell [Heal 27]

Hmerrin chops into one of the hounds still facing off with him and kills it.

Lornak kills one of the hounds with a quick thrust and then finishes off a second with a decisive slash. Both attacks hit and you killed it. PLEASE NOTE Extra dice for sneak attacks do not get any bonuses. Just the dice

Dusan steps back from teh hound and casts Scare. The hound growls in response. Despite the terrifying visage Dusan put forth, the spell seem sto have had no affect on the hound.
Both swarms moves south

Asteria plants her axe hard into a hound, spraying the area in blood as she laughs. The hound is wounded, but still full of hatred and fight. Her second swipe whistles high and misses.

The hounds lunge...

The summoned Dire wolk is bit
Hit AC 26 Dmg 19

Asteria side steps teh hound and it misses

Hmerrin gets bit
Hit AC 30 Dmg 12 Fort Save DC 22

Ethani's Sanctuary fades and the hound that was squared off on Dusan attacks her. Missing her

The last 2 continue after Lornak and once again, one of them catches him
Hit AC 20 Dmg 16 Fort Save DC 22

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=1599224462

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+10=24 ; d20+10=13 ; d8+3=6 ;
Monday February 5th, 2018 9:25:48 AM

Toston continues to flurry at the hound (13) he is flanking with Asteria. He charges his attacks with magic and then attempts to punch it once again (24 vs AC; 6 magical bludgeoning damage) (13 vs AC; miss)

Effects Tracker:
Mage Armor - 1 hour [593 rounds] = +4 AC
Shield - 3 minutes [24 rounds] = +4 shield to AC; immunity magic missile
Prayer + 1 luck bonus to attack, weapon damage rolls, saves and skill checks
3/6 1st level spells available

Ethani (Nellie, AC 19, HP 30/42 Prayer 7/7)  d8=5 ; d8=6 ;
Monday February 5th, 2018 3:39:51 PM

"Bad dog!" Ethani calls back at the beast that almost snagged her.

Knowing that she won't stand any chance against the animals, Ethani takes a step behind Lornak (O3) and casts yet another healing spell (Cure Moderate Wounds=21)

"Holiday. Yes my Love, we need to plan our Holiday after this..somewhere warm and quiet...and free of dogs."

OOC: Active spells
Prayer: Rd 7/7

Covering Ethani, Asteria, Hmerrin, Gaffer, Dusan, Wilford, Lornak, and Toston recieve +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while enemies take a –1 penalty on such rolls.

Bull's Strength: Rd 6/70
Covering Asteria: +4 enhancement bonus to Strength

Bull's Strength: Rd 5/70
Covering Lornak: +4 enhancement bonus to Strength

Bull's Strength: Rd 3/70
Covering Hmerrin: +4 enhancement bonus to Strength

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  3d6=11 ; d20+9=25 ; 2d8+7=19 ; d8+7=12 ; d10+9=12 ;
Monday February 5th, 2018 5:02:02 PM

Relieved to see more hounds fall, Gaffer stays by Dusan's side while calling down lightning once more (11 damage) on the hound hovering near Ethani (hd4).

The wolf lost to it's blood lust and continues to attack despite the gaping wound it receives. (16 + 9 = 25) Lunging forwards with a surprising speed, (12 Damage), attempting to grip the hounds neck and drag it to the floor. (Trip: 3 + 9 =12)

--- Active ---
Call Lightning (64 Rounds)
Dire Wolf 2 - HP 18/37
--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Stone Shape, Greater Thunderstomp - D: (Call Lightning)
Lv4: - D: Sleet Storm

Hmerrin(HP:60/74 AC:26 T:16 FF:21 CMD:24)  d20+9=13 ; d20+14=23 ; d20+9=20 ; d20+14=19 ; d8+10=17 ; d8+10=11 ; d6+10=14 ;
Monday February 5th, 2018 6:42:59 PM

Hmerrin gives a hiss as the hound's teeth find flesh.
[Fortitude 13 - Fail]

Hearing Ethani's shout, the fighter looks over his shoulder.
"No, No, No. No eating the healers."

The fighter takes a step and slams his axes into the offending critter.

--
Prayer, Bulls Str in effect.
5' step to R5
Full attack on hd4.

Btax 1 hits ac23 for 17 hp damage
Btax 2 hits ac20 for 11 hp damage
Hdax 1 hits ac19 for 14 hp damage


Lornak (Frank S.) HP:37/60 AC: 19(T:13/FF:10) CMD:19  d20+11=30 ; d20+18=38 ; 2d6+8=15 ; d20+18=32 ; d20+18=30 ; d6+8=10 ; d6=3 ;
Monday February 5th, 2018 7:13:09 PM

Rather fatigued, Lornak holds his pain in as another hounds bites into his lower leg. His face an evil grin; "Next up in dueling regiment, distance." He grunts. (Fort Save d20=30) He lashes out at the animal.

hd3(Attack Action d20=38(Nat 20 confirmed)(+13BAB+4BullsStrength+1Luck), dmg=15
(1d6+4+4BullsStrength X 2)

He is again hit by the familiar warmth of someone's healing touch. He teeters back and forth a bit. The ups and down of combat can be trying. He strikes out against the other hound between him and Wil.

hd11(AttackActiond20=30(+13BAB+4BullsStrength+1Luck),Dmg=13(1d6+4+4BullsStrength+1d6/flankin)

"Apparently Twilight rangers are fair game..." He mouths sardonically at Hmerrin's banter.

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d6=5 ; d6=2 ; d6=4 ; d6=4 ; d6=4 ; d6=5 ; d6=2 ;
Monday February 5th, 2018 10:41:46 PM

Every fiber in Dušan encourages him to move away, but he doesn't want to be a coward. He doesn't mind joking about such things as he is often most effective furthest from harm. And in this case he can't decide who would weather the assault better, Ethani or himself. So, he stands his ground, hoping more targets for the hound will give more time for another to strike it down. In the mean time he calls the Waps in N13 back to N5 where they furiously return to their fervor.

"Don't get in the wasps path," Dušan warns Wil and Lornak pointing north of the wasps, "They can get rather single minded if they don't have target.

Wasp Swarm Q14 HP 31
Uncontrolled with no target continue south 40'

Wasp Swarm M13 HP 31
Move to N5 attacking Hound in it's space
Swarm Attack: Swarm (2d6 poison) 5d6=19 damage, 7 Poison Fort save DC 13
Special Attacks distraction (DC 13), poison
Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (Fort DC 13) negates the effect.
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

(OOC: Spells Per Day L1 4/0, L2 1/1 L3 3/1 L4 1/1

5 Rounds Vomit Sawarm
3 Rounds Vomit Sawarm
66 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
65 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
594 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Release the Hounds (DM Dank) Combat Rounds 8  d20=1 ; d20+12=25 ; d20+12=24 ; d20+12=22 ; d20+12=22 ; 2d6+9=12 ; 2d6+9=17 ; 2d6+9=11 ;
Tuesday February 6th, 2018 7:57:00 AM

Toston continues his assault and connects with a magically charge fist. He feels ribs shatter under the force of the blow, but the hound is still on its feet nd attacking.

Ethani moves to her right behind Lornak and casts another healing spell on Lornak. [Heal 21]

Gaffer calls down another bolt of lightning near Ethani and the Dire Wolf grabs ahold of the hound in its jaws. The wolf is unable to bring down the hound.

Hmerrin adjusts his priorities and attacks the hound trying to eat the healer. His axes dig in twice and the animal falls dead.

Lornak skewers the hound to his left and then runs a deep slice across the hounds flank that is between he and Wilford. DM just remembered that he forgot that Wil is 10' up and not in melee range of the hound and therefore not flanking. My bad. for this fight you are flanking, cheers

Dusan calls back one of the swarms and it returns to engulf a hound near Lornak and Wil. The succumbs to their bites and stings, falling to the ground dead.

Hounds attack...

Asteria
Hit AC 25 Dmg 12 Fort Save DC 22

The Dire wolf
Hit AC 24 Dmg 17

Hmerrin

Lornak
Hit AC 22 Dmg 11 Fort Save DC 22

Hd 11 Dmg 15
Hd 7 Dmg 23
Hd 13 Dmg 32
Hd14 Dmg 18

map https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=241962240

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+10=27 ; d20+10=27 ; d8+3=10 ; d8+3=11 ;
Tuesday February 6th, 2018 8:37:54 AM

Toston continues to arcane strike flurry punch against the hound (13) he is flanking with Asteria. He finally scores two solid blows against the fell creature.

(27 vs AC; 27 vs AC; 10 magic bludgeoning damage; 11 magic bludgeoning damage)

Effects Tracker:
Mage Armor - 1 hour [592 rounds] = +4 AC
Shield - 3 minutes [23 rounds] = +4 shield to AC; immunity magic missile
Prayer + 1 luck bonus to attack, weapon damage rolls, saves and skill checks
3/6 1st level spells available

Ethani (Nellie, AC 19, HP 30/42)  d8=6 ; d8=3 ; d20+10=29 ;
Tuesday February 6th, 2018 8:47:02 AM

Ethani chuckles at Hmerrin's playful banter and Lornak's snarky response. "You're more than welcome for the healing that Alemi has provided you, my Love. Perhaps you would prefer that the dogs eat me alive and then you will have no one to restore you..." Ethani gently jabs.

Reaching out her hand once more, she touches Lornak's shoulder. Her hand glows white as the healing provided to her by Alemi is channeled into Lornak.

Ethani then turns her attention toward the other side of the battle field and Asteria. She travels out of the reach of the dogs and lands behind her shield sister (T2), ready to provide her with healing next round.

OOC: Active spells
Bull's Strength: Rd 7/70
Covering Asteria: +4 enhancement bonus to Strength

Bull's Strength: Rd 6/70
Covering Lornak: +4 enhancement bonus to Strength

Bull's Strength: Rd 4/70
Covering Hmerrin: +4 enhancement bonus to Strength

Cure Serious Wounds cast in place of Water Breathing.

Asteria Amarante [HP: 39/71; AC: 22; Touch: 12; Flat: 20; CMD: 20, Prayer ] sub Nellie  d20+16=26 ; d20+6=17 ; d12+14=19 ; d12+14=17 ; d20+5=12 ;
Tuesday February 6th, 2018 9:00:17 AM

Swish...swish...Asteria always loved the sound of her axe in battle...it was like a song of death. (AC26 for 19 and AC 17 for 17 vs hd13).

"You know, if they weren't falling apart, I'd skin these dogs after I kill them and make some nice fur boots." Asteria lets out an exaggerated sigh at her bad luck and shudders to think of what kind of bugs the last dog bite gave her (Fort-12).

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  d20+10=29 ; 3d6=9 ; d20+9=19 ; d8+7=13 ;
Tuesday February 6th, 2018 9:05:04 AM

Wincing as his wolf takes another attack but pleasantly surprised to see it still standing, Gaffers calls down what he hopes to be his final bolt of lightning on hd14 (Damage: 9). He wonders if there might be any impact from being bitten by such mutated creatures? (Nature: 29)

Not to be outdone the dire wolf continues to fight. (Attack: 19) Trying to rake it's claws against the hound before it (Damage: 13)

--- Active ---
Call Lightning (63 Rounds)
Dire Wolf 2 - HP 1/37
--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Stone Shape, Greater Thunderstomp - D: (Call Lightning)
Lv4: - D: Sleet Storm

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d6=6 ; d6=6 ; d6=6 ; d6=1 ; d6=6 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=2 ;
Tuesday February 6th, 2018 5:25:59 PM

Dušan sends his Spectral Hand over to Asteria and casts Cure Serious Wounds, healing her for 22 hp.

"I can help with this one, Ethani," Dušan says, "We should compare notes and make sure we share the spell load."

Wasp Swarm Q14 HP 31
Uncontrolled with no target continue south 40'

Wasp Swarm N5 HP 31
Uncontrolled moves north to N4 attacking Hound in it's space
Swarm Attack: Swarm (2d6 poison) 5d6=14 damage, 8 Poison Fort save DC 13
Special Attacks distraction (DC 13), poison
Distraction (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (Fort DC 13) negates the effect.
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

(OOC: Spells Per Day L1 4/0, L2 1/1 L3 2/1 L4 1/1

3 Rounds Vomit Swarm
2 Rounds Vomit Swarm
65 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
64 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
593 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Hmerrin(HP:60/74 AC:26 T:16 FF:21 CMD:24)  d20+14=33 ; d20+9=14 ; d20+14=25 ; d8+10=12 ; d6+10=14 ;
Tuesday February 6th, 2018 5:45:36 PM


"I'm coming, I'm coming," Hmerrin reassures Lornak. "Just give me a sec..."

The fighter whirls back to cleave into the hound, uh, hounding him, and then moves toward the twilight ranger.

--
Prayer, Bulls Str in effect.

Full attack on hd7, and then 5' step to Q5.

Btax 1 hits ac33 for 12 hp damage
Btax 2 miss (ac14)
Hdax 1 hits ac25 for 14 hp damage


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+6=22 ; d10=2 ;
Tuesday February 6th, 2018 7:43:40 PM

Wil fires a bolt from above into the hound beside Lornak. (OOC: I think it's still alive, right)
(Attack: 22 - 2 dmg)
To Lornak, he assures him, he can offer some healing once the animal is dead and he can come down.

Lornak (Frank S.) HP:49/60 AC: 19(T:13/FF:10) CMD:19  d20+11=29 ; d20+18=20 ; d6+8=12 ;
Tuesday February 6th, 2018 8:52:33 PM

Lornak takes one another bite from a hound before it goes down. He withstands the wound but he feels chewed up. (Fort Save d20=29)

He hears and feels Ethani's words and touch but it is very distant. So are Hmerrin's words, even though he gleans their meaning.

He attacks the hound near Wil again but is to weary to know if it does damage.

hd11 (Attack Action d20=30(+13BAB+4BullsStrength+1Luck),Dmg=12(1d6+4+4BullsStrength)

He disengages the hound, staggering backwards. He's had enough of this fight. Confident or not about whether or not Wil or Dusans wasps will finish off the hound he is done with it. (Move Action 5 ft step to P4)

He turns to Hmerrin; "No need Kid, thank you for the concern though..." He groans.

Buckler +1 to AC Active.

(OOC I'm assuming the Heal from Ethani is 29 pts to HP topping Lornak at 60 before taking 11 from the hound)



Lornak (Frank S.) HP:45/60 AC: 19(T:13/FF:10) CMD:19 
Tuesday February 6th, 2018 8:55:29 PM

(OOC Received correct numbers via email, updating to correct HP)

Release the Hounds (DM Dank) Combat Over 
Wednesday February 7th, 2018 11:01:07 AM

The combined attacks of the group put down all of the remaining hounds.
Asteria gets healed by Dusan [22 HP] and
Lornak receives additional healing from Ethani [? HP] Ethani not sure what your rolls are, but Im pretty sure you don't heal with a d20. Please list what healing was used in the next post.

All of the hounds lay dead, mostly hacked up by axes, but even were the kills clean, no one would want to try and used the skins of these creatures. The fur is patchy and thin. The skin is blotched and scabbed, even where no weapon has struck.

Gaffer wonders to himself on the possible impact of being bitten. He certainly knows of animals passing along things people prefer not to have, like rabies and perhaps these foaming and wild crazy mutated hounds do indeed have the horrid disease, but that would not explain their unnatural red color or the blood and ooze coming from their eyes, nose and ears. Rabies might be blessing compared to what, if anything, these hounds passed along

The fight is over and a semi quiet falls over the area. Without ferocious growling and snapping hounds the background of the landscape comes into audio. A slight hum and it seems to be coming from the crater.
The red dust is still in the air and now that you are not being attacked it is easier to notice the large amounts of red vegetation. Both inside the crater and out, red weeds seem to sway, even though there is no wind. Even in the blast zone of the meteorite, the red weeds grow and thrive where there is no possible way any vegetation could have survived such an impact

Near the center of the crater, by the sheared off mound where the ghouls emerged, you can see a blueish glint or soft glow, possibly the meteor itself. While you are looking, it pulses twice and then flashes brightly accompanied by an audible THOOM!. It then drops back to a soft glow

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+12=17 ; d20+15=27 ; d20+17=19 ;
Wednesday February 7th, 2018 5:32:51 PM

"I don't suppose one of you nature types could find some mint," Dušan questions, "however horrible that looked, Let me tell you, it tasted worse..."

With the worst of threat over, Dušan looks over the hounds and tries to see if he can figure out what malady ails them. (Heal d20+12=17)

Then a light catches his eye from the crater. He quickly opens his third eye and tries to determine the source. (Detect Magic, Knowledge Arcana d20+15=27, Spellcraft d20+17 =19)

Hmerrin(HP:60/74 AC:26 T:16 FF:21 CMD:24) 
Wednesday February 7th, 2018 6:51:54 PM

Hmerrin looks about.

"We probably ought to get down there sooner rather than later and figure out how to save the Wold," he observes.
"Everybody relatively OK?"

The young lad glances at the blue glint at the sound, but holds his position while he waits for the others.

Lornak (Frank S.) HP:45/60 AC: 19(T:13/FF:10) CMD:19  d20+9=13 ; d20+8=20 ;
Wednesday February 7th, 2018 7:47:13 PM

Lornak finds his crossbow among the miasma of the hounds and fetches it up. He looks upon their ragged forms as is at a loss as to what could have twisted them so. (Persp d20=13) Stowing his crossbow he joins the others.

"I would be happy too my friend, just so long as you eventually explain your new insectoid relationship." He says with a twinkle and a bit of jest in his eye. "A bit of thorax caught in your teeth...?" He searches out the area for mint and gazes upon the red flora and fauna below him. He tries to discern their pathology (Knowledge Nature d20=20)

He responds to Hmerrin as he looks also at the gashes in his legs; "None worse for wear. However, I am not too keen on what I may have contracted from those bloody hounds."

He shifts up to the ridge line wearily and internally questions The Kids sanity. "I admire your tenacity Kid, if not your prudence..." He shuffles down with the group against his uneasiniess

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  3d6=10 ; 2d8+4=9 ;
Wednesday February 7th, 2018 8:56:44 PM

Wil sinks to the ground.
"Well, great.. I have a gash on my leg."
(Moderate heal to Hmerrin: +9 )

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I - dog(Rd: 3), Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal - used
(Channel positive energy: 10)
-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 Earth elemental 4 rds
D: Fly - used

Ethani (Nellie, AC 19, HP 42/42 Sanctuary 5/7,Prayer 4/7)  d8=4 ; d8=2 ; d20+18=33 ; d20+18=32 ;
Wednesday February 7th, 2018 9:36:50 PM

Not wanting to call attention to get minor wounds, Ethani casts Cure Moderate Wounds on herself (16 pts, but only 12 needed to get to full health).

Taking a very long look at the hound corpses, Ethani hopes to uncover what ails them (Heal =33). Afterward, she examines her companions wounds to see if she can determine if they will suffer any illness from them. (Heal=32)

Ooc: The d20 from last round was in error. I rolled two d8's (6+3+10=19). I might be slow but I still remember how to roll healing. Btw, the +10 is due to Empower Spell).

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Wednesday February 7th, 2018 9:37:44 PM

Asteria streaaacchhhes after the long fight, having barely broken a sweat. After a brief but earnest thanks to Dušan for the healing, she parks herself by Ethani once more, if she wasn't already. She offers a slight pat on the back to her sister in arms.

"Want me to bury them?" She asks, in reference to the fox and hounds. She knew Ethani had wanted to save them, even if it was silly.

"Ooooh, shiny." The big ol flash surely catches her attention, but she doesn't approach without the group.

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+14=16 ;
Thursday February 8th, 2018 1:50:04 AM

Toston says to the others, "I think we should investigate the crater further now" and then starts working on doing just that.

(Perception: 16)



That's not right...(DM Dank)  
Thursday February 8th, 2018 10:18:52 AM

Ethani casts Cure Serious Wounds on herself.
Wilford casts a healing spell on Hmerrin
Dusan casts Detect Magic and other than what the party carries, nothing is in range, including the object creating the bluish light in the crater.

Dusan and Ethani examine the dogs and the wounds of the party members and the pair come up with a few conclusions, of which none are particularly good. The Hounds were definitely carrying a disease of some kind and Lornak, Hmerrin, Asteria and Wilford all have it. Where the hounds teeth found flesh, the skin is turning an irritable red and seems to be spreading. Small veins and major ones alike, are looking like long angry red lines. The curing spells have taken care of the physical damage, but it is obvious that the disease was unaffected.

Asteria can feel a tingling itch where she was bitten, as can Wilford.

How the hounds were initially infected is unknown. They could have been injured as the party, but in their current state, you simply don't know

Lornak moves up to the crater

The red weeds or grass if you will, sways gently in a non existent breeze. Back and forth, to and fro it moves and drifts upon itself.There is no pattern, but it is captivating and beautiful in its own way

Ethani (Nellie, AC 19, HP 42/42 ) 
Thursday February 8th, 2018 1:22:35 PM

Ethani casts a side glance at Dusan and pulls him into a private conference. "I can attempt Remove Disease on three people, but I will have to do it tomorrow after my morning prayers. Do you think you can cast a 4th spell? I am worried that this disease might progress rapidly and I am VERY concerned that it might cause our friends to become aggressive and hostile."

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+7=11 ;
Thursday February 8th, 2018 5:10:48 PM

"I agree wholeheartedly, Ethani." Dušan responds quietly, "Luckily diseases are an area of expertise for witches, but let's not get overconfident. Some diseases can prove to be resistant to magic."

Stepping away Dušan decides Asteria and Wilford are showing the most advanced symptoms. He figures a little aid might not hurt either and asks the clerics for some, "I don't suppose one of you would mind casting a little Guidance to help with this?"

He takes a closer look at Asteria's wounds and casts Remove Disease (Caster check d20+7 = 11 without Guidance). "Oh, and Lornak. Maybe we should collect some of this red grass. A cure can often be found in the same environment as the source, even if you can't find a more... creative application with the plant."

(OOC: Spells Per Day L1 4/0, L2 1/0 L3 2/1 L4 1/1

3 Rounds Vomit Swarm
2 Rounds Vomit Swarm
65 Rounds Magic Weapon on Lornak +1 attack on up to 50 bolts
64 Rounds - Spectral Hand 1d4=2 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
593 Rounds - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Hmerrin(HP:69/74 AC:26 T:16 FF:21 CMD:24) 
Thursday February 8th, 2018 5:36:38 PM


Hmerrin takes in the conversations, looks at Asteria and Wilford, and then at the bite on his own leg. The blood drains from his face.
"Sweet Alemi," he breathes. "Are we gonna turn into them?"

Dusan mentions collecting the plant.

The young fighter immediately finds the closest patch, grabs and handful of grass, and yanks hard to pull it out.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday February 8th, 2018 8:03:07 PM

"I hate when you tear open you leg or something and it itches like a fiend."
"I wonder if my friends from the spirit world know anything."
He then precedes to have a conversation with himself, looking far more comfortable about it then he should be.
(Ooc: wont let me roll for perception on my phone so Dm choice.. I guess)

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=14 ;
Thursday February 8th, 2018 8:04:15 PM

Got it.. Perception: 14

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Thursday February 8th, 2018 8:08:06 PM

Asteria looks at her wounds with mild concern, but mostly interest. "Huh. Would you look at that." She scratches at it a bit before forcing herself to stop messing with it, as the moms of the tribe always told her.

She laughs at Hmerrin's ghost of a whisper, her bright demeanor never seeming to fade despite her illness. "Oh, Hmerrin! Don't be silly. We can't turn into dogs! At least, I can't."

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+14=23 ;
Thursday February 8th, 2018 11:38:38 PM

Toston moves closer with Lornak.

"I wonder what that humming noise is?" Toston asks as he gets closer.

(Perception: 23)

Effects Tracker:
Mage Armor - 1 hour [590 rounds] = +4 AC
Shield - 3 minutes [21 rounds] = +4 shield to AC; immunity magic missile
3/6 1st level spells available

Lornak (Frank S.) HP:45/60 AC: 19(T:13/FF:10) CMD:19  d20+8=17 ; d20+8=10 ;
Friday February 9th, 2018 12:33:38 AM

Lornak looks at the festering wounds in his legs and the undulating plant life and wonders if there is a correlation. Is the soil or even proximity to the crystal shard causing the "disease" that infected the hounds? Could it possibly affect him...?

"Sweet Alemi, indeed..." He says

(OOC double clicked the roll button ignore the second roll)

Gaffer (Courtney) HP: 61/61 AC:21 (!T:16/FF:15) CMD:20 WS 2/2  d20+12=20 ;
Friday February 9th, 2018 8:24:17 AM

(Perception: 20) Gaffer also moves towards the center, feeling very nervous as he watches the red grass sway.

"Turning into animals is not so bad but I don't like these ones. Can we hurry and get out of here. They can help at the temple right?"

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=23 ;
Friday February 9th, 2018 10:55:22 AM

"It will only infect the animals," Wil says confidently. "No way it can transfer to us."
He then itches his leg careful not to touch the wound. He then wraps the would carefully with any bandages or clothing he can find. (Perception: 23)
"Do you think the dogs have any treasure.. nah.. that would be silly. Those plants seem to be alive. I think I may join you in touching one. Just so curious. So with the houses destroyed, what do we do with this meteorite?"

That's not right...That might be worse (DM Dank)  
Friday February 9th, 2018 3:38:30 PM

Ethani has to wait until tomorrow to attempt to cure anyone.
Dusan does not and sets about casting Remove Disease on Asteria. The spell seems to have no affect.
Hmerrin, on the thought from Dusan to collect some of the strange grass, heads over and tries to grab some. The grass remains quite where it is. Hmerrin pulls, tugs and otherwise does his best to uproot the grass, but to no avail.
Asteria seems unconcerned about her possible condition
Toston joins Lornak and are both able to verify that yes, the hum is coming from where the meteorite likely is. The back of the burial mound by the torn corpses of the ghouls that attacked the hounds.
Wilford does his best to bandage up his wound and while it looks better because he can't see it. The itching has not subsided

Lornak Toston and Gaffer enter the crater, the rest of the group is near the rim. The bank is not particularly steep nor is the soil very loose which makes going down quite simple The red weeds and grass sway and move, but not reaching towards you or reacting to your general presence in any way. Now 40' closer, the trio can hear the hum very well and just in the destroyed burial mound, a soft blue light can be seen. The aura pulses softly, fluctuating intensity seemingly at random

The burial mound is well overgrown with red weed and grass and indeed as the group both in and out of the crater observe the strange plants they can actually see it growing and spreading. Bright red tendrils push just under the soil and thick bladed weeds push to the surface every 10cm. The underground tendrils bare a horrifying similarity to what is going on with 4 of the party members wounds.

Ethani (Nellie, AC 19, HP 42/42 ) 
Friday February 9th, 2018 8:19:09 PM

Ethani slams her fist against the ground in frustration at the failure of the spell. She turns to Asteria. "Hey Sis, do me a favor. Gather one or two of the hounds that are the least damaged by our fight. Ethani takes her priestly clothes out of her backpack and hands them to Asteria. "Tear this up and wrap them in this. I wish to examine them further once we are safely home. "

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+12=26 ; d20+15=25 ; d20+17=36 ; d20+15=16 ;
Friday February 9th, 2018 10:00:19 PM

Dušan wonders if a second attempt of Remove Disease would prove more useful. He knows he could put more effort in the spell, but he wonders if this disease could be resistant to the spell. (OOC: Not sure if this would be Heal, d20+12=26, or Knowledge Arcana, d20+26, or even Spellcraft d20+17=36)

While ponders this he moves forward to those in the crater and tries to think if this sound like anything he has read about the other Planes (Knowledge Planes d20+15=16 ug natural 1)

Lornak (Frank S.) HP:45/60 AC: 19(T:13/FF:10) CMD:19  d20+9=17 ;
Friday February 9th, 2018 10:53:35 PM

Lornak does his level best not to succumb to the panic creeping up inside him. Looking left and right as the group moves slowly in towards the shard the perceptible growth of the plants make the space around him seem suddenly claustrophobic. The decay inching along the ground makes him think upon the spreading decay inside his wounds...

"If we cannot stop the spread of this the whole of the region will be consumed before anyone can react..."

As he creep steps cautiously his hand unconsciously finds its way to the hilt of his rapier... (Acrobatics d20=17) ...ready to lash out if any of the plant life decides it wants to be sentient and aggressive.

Hmerrin(HP:69/74 AC:26 T:16 FF:21 CMD:24)  d20+3=19
Saturday February 10th, 2018 11:07:04 AM


"Oh sure, and its Magic Unbreakable Grass to boot," Hmerrin spits.

The teen glances again at his leg, and scans the area in evident frustration.

Seeing the trio at the bottom of the crater, Hmerrin leaps down to join them.

Between Lornak's observation, the growing grass, the bluish light, and the implications of his own leg wound, the young human's fight or flight drive is fully engaged.
Axes in hand, he strides purposefully toward the blue light.

[Perception 19 - mostly looking for more creatures who may be jumping out at him]

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  2d8+4=14 ;
Saturday February 10th, 2018 8:13:29 PM

Wil grumbles over the constant itching.
He heals himself but he's unsure if it helped the itch.
(Heal moderate wounds: 14)
"Those dogs, do they have an allergic dander cause this leg itches. Hey, maybe we could poke the metorite with a stick. Nothing bad ever comes from that." His tone, slightly sarcastic.

Gaffer (Courtney) HP: 61/61 AC:21 (T:16/FF:15) CMD:20 WS 2/2  d20+12=18 ;
Sunday February 11th, 2018 4:30:06 AM

"What are we even doing with this thing" Everyone's growing concern over their wounds raises the question of how they can handle the meteorite. While waiting for the others to join them he watches the plants and the blue light closely, the hairs on his neck raised (Perception: 18) his instincts urgently warning him to get away.

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Sunday February 11th, 2018 5:08:54 PM

Dušan get's lost in thought as he observes this otherworldly scene. Oblivious to danger, a small part of him hopes that the more observant of he group will notice any danger before it's too late. Until then he allows himself to indulge in his curiosity.

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+11=26 ; d20+5=25 ;
Sunday February 11th, 2018 10:45:14 PM

Toston casts detect magic in the bottom of the crater interested to see what can be seen.

(know[arcana]: 26)
(spellcraft: 25)

He tells the others what he observes.

Effects Tracker:
Mage Armor - 1 hour [589 rounds] = +4 AC
Shield - 3 minutes [20 rounds] = +4 shield to AC; immunity magic missile
3/6 1st level spells available



Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Monday February 12th, 2018 12:02:57 AM

Asteria is becoming increasingly upset about her wound at the other's reactions to the injuries. She feels anxious that it might be worse than she initially thought. Grabbing the clothes from Ethani, she goes to wrap the nearest hound in them and hoists it up.

The Crystal (DM Dank) Combat Round 1 
Monday February 12th, 2018 10:16:07 AM

Ethani asks Asteria to gather up a hound, or what is left of one of them in a spare set of garments she has and Asteria does so

Dusan thinks on the implications of the spell not working and the simplest explanation is that the disease is a potent strain. He has read about how some disease are much harder to cure then others by magic or mundane means.

Lornak, Toston and Gaffer continue towards the center and Hmerrin and Dusan move down and joins them. Now that he is closer, Toston casts Detect Magic and picks up an aura of Strong Conjuration magic from the destroyed burial mound. The group of 5 can now see a large crystal with brilliant swirling prismatic colors within. It pulses and radiates and the writhing swaying grass seems to move in unison. A new sensation reaches the 5 as well, that of a sickly sweet smell. Like ripened melon in the a hot sun. The soft hum continues....

The ground to the left and right of Hmerrin, Lornak, Tostonand Gaffer erupts, sending dirt and small debris flying. 10' away on either side is a giant badger. Each of these animals very much resembles the hounds you just faced. blood oozes from their eyes, ears, nose and about their claws. Froth and blood come from their mouths as they screech a hideous and wild cry at you.

Combat, no map

Badgers are HUGE in size 15x15. They are 10'
Badger 1 on the right 10' from Hmerrin and Lornak
Badger 2 on the left is 10' from Toston Dusan and Gaffer

Ethani, Asteria and Wilford are 60' away at the crater's edge

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Monday February 12th, 2018 4:05:38 PM

Dušan tries to position himself equidistance between the two flanks ready to aid either side. Toston can usually stand his ground. With that in mind he turns to the badger on the right and asks his Immortal Power to Focus Curse on his next casting, "Visaura, these creatures pervert your Domains by using this disease to remove themselves from the eternal cycle. Help me to end their suffering and place them back into the natural order."

He then focuses his power into a Doom spell cast on the badger.

(OOC: Spells Per Day L1 4/0, L2 1/0 L3 2/1 L4 1/1

Move action
Immediate Action: Focus Casting - Doom
Standard Action: Cast Doom

70 Rounds - Doom on right Badger - Target is shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks, Will negates vs 15 + 1 Focused Curse = 16
1hr-? - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Hmerrin(HP:69/74 AC:28 T:16 FF:21 CMD:24)  d20+10=18 ; d8+8=9 ;
Monday February 12th, 2018 5:47:23 PM

The ground erupts and two REALLY big badgers follow.
Hmerrin does a quick evaluation, eyeing the animal's claws and the distance he still needs to cover.

"Great," he spits. Hmerrin dances in on the badger to the right, keeping his handaxe ready to try and bat aside an oncoming blow. Reaching the badger, he strikes with Thunder.

--
Fighting defensively.
Move in and attack badger on right.
Hit ac18 for 9 hp damage


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+9=21 ;
Monday February 12th, 2018 7:19:03 PM

Lornak snaps his head toward the ground where the Badger on the right emerges. No surprise this time. He swiftly pulls out his still strung crossbow and maneuvers carefully to flank the beast as Hmerrin engages it. (Move action) He plans on keeping his distance and not taking a hit this fight. (Acrobatics d20=21) He raises his buckler, ready to avoid any immediate attack.

Fighting defensively as a standard action +2 to AC
Buckler +1 to AC active.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday February 12th, 2018 9:35:28 PM

"I got this," Wil said as Cicero spoke through him.
Wil summons a shadow wolverine closest to the badgers.
"Why are we being badgered with infected." Wil smiled as he moved forward 30 feet.


Ethani (Nellie, AC 19, HP 42/42, Spiritual Weapon 1/7 )  d20+5=22 ;
Monday February 12th, 2018 9:54:09 PM

Heading cautiously toward the combat, Ethani casts spiritual weapon. She directs it to attack the badger nearest Lornak. A large net floats above the badger, enveloping its head. AC22 for ranged touch attack. If successful, critter is entangled.

Asteria Amarante [HP: 85/71 ; AC: 22; Touch: 12; Flat: 20; CMD: 20] Rage 1 /12 
Monday February 12th, 2018 10:04:38 PM

Whipping herself into a Rage, Asteria marches toward the combat and her friends.

Gaffer (Courtney) HP: 61/61 AC:21 (T:16/FF:15) CMD:20 WS 2/2  d20+7=13 ; d8+6=8 ; d20+8=14 ;
Tuesday February 13th, 2018 3:43:13 AM

Being caught close to the giant Badgers, Gaffer reacts instinctively and wildshapes himself into a Dire Wolf and closes in on the beast to the left. Letting out a feral growl he bites at the badger.

Hit: 13, Damage: 8, Trip: 14

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:30 Touch 20; FF 26 - CMD 23  d20+8=28 ; d20+8=17 ; d8+2=8 ; d8+2=10 ;
Tuesday February 13th, 2018 7:50:55 AM

Toston takes a 5 foot step towards the nearest badger (OOC: Badger's started out 10 feet away so 5 foot step puts Toston in melee range) uses arcane strike to charge his fist with magic and then attempts to hit the badger with a stunning fist punch (28 vs AC; threat of critical ; 17 to confirm ; 8 damage / +10 if critical is confirmed; Badger must make a DC 16 fort save or be stunned for 1 round)

Effects Tracker:
Mage Armor - 1 hour [588 rounds] = +4 AC
Shield - 3 minutes [19 rounds] = +4 shield to AC; immunity magic missile
3/6 1st level spells available
4/5 stunning fists left


The Crystal (DM Dank) Combat Round 2  d20+11=19 ; d20+13=33 ; d20+13=27 ; d20+13=30 ; d20+12=27 ; d20+12=26 ; d20+13=31 ; d20+13=14 ; d20+12=24 ; d20+12=22 ; 4d8+18=33 ; 2d8+9=22 ; 2d8+9=15 ;
Tuesday February 13th, 2018 11:55:56 AM

Dusan takes a position to easily help either side and casts Doom on the Badger to the facing Lornak and Hmerrin.

Hmerrin pulls axes and attacks, but the hide of the Badge is tough and he fails to hurt it

Lornak slides back andaway from melee and pulls out his hand crossbow

Wil summons a shadow wolverine and closes to within 30' of the melee. Pick a Badger please

Ethania closes to within 30' as well and casts Spiritual weapon The spell is a force attack, not an actual weapon. This would be considered lethal dmg. Force magic cannot do non lethal. Please roll d8+2 dmg

Asteria works herslf into a Raged state and closes to melee range. Please pick a Badger

Gaffer Wildshapes into a Dire wolf and lunges, but tastes only air. Which given the condition of these Badger, might not be all bad.

Toston steps to the left Badger and strikes with a very solid punch.

As Asteria closes, one of the HUGE badgers lashes out with its Savage Bite. It grabs the barbarian and tears flesh from bone.
AoO Hit AC 33 crit 27 Dmg 33 Fort Save DC 23

The Badgers attack

On the left, the badger attacks Toston, having been struck hard by the gnome. Claws and teeth flash, snap and swipe at him. The gnome is almost fast enough, but the teeth land on his shoulder
Hit AC 30/27/26 Dmg 22 Fort Save DC 23

On the right, the Badger attacks Hmerrin. The fighters defences are formidable indeed, but the HUGE badger's teeth find their mark.
Hit AC 31 crit 14/24/22 Dmg 15 Fort Save DC 23

Combat, no map

Badgers are HUGE in size 15x15. They are 10'
Badger 1 Dmg 0 on the right 10' from Hmerrin and Lornak
Badger 2 Dmg 8 on the left is 10' from Toston Dusan and Gaffer

Ethani and Wilford are 30' away
Asteria will pick a Badger on her next post

Toston Lotor(Hugh Crosmun) [HP:21/45; AC:33 Touch 23; FF 26 - CMD 26  d20+13=17 ; d20+13=19 ; d20+5=13 ;
Tuesday February 13th, 2018 5:07:39 PM

Toston doubly heroically tries to resist the badger's effects (1 hero point to get +8 to fort roll; 1 hero point to reroll) but fails. The gnome certainly can't take another hit like that so he changes his tactics. He draws his curveblade and fights defensively after swiftly charging it with magic but sadly he misses.

(13 vs AC; miss)

Effects Tracker:
Mage Armor - 1 hour [587 rounds] = +4 AC
Shield - 3 minutes [18 rounds] = +4 shield to AC; immunity magic missile
3/6 1st level spells available
4/5 stunning fists left
0/2 hero points left
fighting defensively -4 to hit / +3 to AC



Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2  d20+7=19 ; d8+6=14 ; d20+8=22 ;
Tuesday February 13th, 2018 5:48:06 PM

Gaffer continues to attack utilizing his Eberyon's Tear, unhappy at being ignored, though the scent filling his nostrils is almost enough to send him running, he lunges forward once more and tries to drag the beast to the floor.

Hit 19, Dmg 14, Trip 22

(OOC I have Eberyon's Tear: Holy, equipped but am not entirely sure how to utilize it?)


Hmerrin(HP:54/74 AC:26 T:16 FF:21 CMD:24)  d20+8=25 ; d20+12=30 ; d20+7=14 ; d20+12=15 ; d8+8=11 ;
Tuesday February 13th, 2018 6:15:20 PM

Hmerrin grunts at the badger's bite.

Still, it could have been worse.

Having closed with the badger, the young fighter goes on the offensive.

---
OOC - moved in last round to attack. Shouldv'e drawn an AoO against AC 28.

Fort save 25 - success

Full attack on badger on right
Btaxe 1 hits ac30 for 11 hp damage
Btaxe 2 misses (ac 14)
Hdax 1 misses (ac 15)


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+14=34 ; d4+4=5 ; d6=5 ; d20+14=26 ;
Tuesday February 13th, 2018 8:17:24 PM

Lornak fires the bolt held ready at the Huge Badger(the one on the right) as it engages Hmerrin. (Attack Action d20=34, crit hit confirm d20=26. 20 dmg(1d4+4+1d6=10 X 2).

Still alert, Lornak watches for any sudden movements as he reloads his hand crossbow. (Move Action)

"The closer to the shard, the more potent the effect it has on the infected!" Lornak infers from the size of the badgers. "Hopefully it only effects mammals!"

He remembers the wounds in his legs; "What am I saying?!" he says to himself as he concentrates on the animals.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+4=20 ; d6+2=8 ; d20+4=16 ; d6+2=5 ; d6+4=5 ;
Tuesday February 13th, 2018 9:10:41 PM

A shadow appears in the shape of a wolverine and full attack Badger 1 with 2 shadowy claws. (Claw 1 Attack: 20 Hit: 8) (Claw 2 Attack: 16 Hit: 5) the shadow tries a frightening bite but misses.
Wil sees the nasty hits the others have taken but chooses to call a second shadow to hopefully draw away one of the giants. Wil summons a Giant shadow centipede to crawl at number 1.
"Looks like we need to call up some healing."


Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d6=6 ; d6=6 ; d6=5 ;
Tuesday February 13th, 2018 9:57:56 PM

It's been a while since Dušan has seen Toston take such a blow. Dušan dips into his divine reserves and cures the gnome for 22 HP.

"Too many more hits like this and I won't have the reserve for any more Remove Diseases today."

(OOC: Spells Per Day L1 4/0, L2 1/0 L3 2/0 L4 1/1

Move action
Standard Action: Cast Cure Serious Wounds

69 Rounds - Doom on right Badger - Target is shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks, Will negates vs 15 + 1 Focused Curse = 16
1hr-? - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Asteria Amarante [HP: 85/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Rage: 11/12]  d20+16=24 ; d8+8=12 ; d20+7=14 ; d8+8=11 ;
Wednesday February 14th, 2018 12:08:40 AM

Enraged, Asteria goes after the badger that attacked her with her axe.

---
24 and 14 vs AC for 12 and 11 damage


Ethani (Nellie, AC 19, HP 42/42, Spiritual Weapon 2/7, Icicle 1/7)  d8+2=9 ; d8+2=6 ; d6+3=5 ;
Wednesday February 14th, 2018 9:11:31 AM

Praying for forgiveness from Alemi for inflicting lethal force, Ethani directs the warhammer to attack the badger once more. (9 damage for the first attack 6 for the second.)

Seeing that she's 30 feet from the badger, Ethani casts an icicle at the badger that Asteria is attacking. (5 damage) Then she moves to position herself directly behind Asteria to heal her next round.

OOC: I beg to differ on the idea that the spiritual weapon is incapable of doing non lethal damage, but whatevs. Hopefully Alemi will forgive the infraction. Also, can we pretty pretty please get a map? I'm having a hard time figuring out what to do.

The Crystal (DM Dank) Combat Round 3  d6=5 ; d20+13=19 ; d20+12=13 ; d20+12=22 ; d6=6 ; d20+13=19 ; d20+12=17 ; d20+12=17 ; 2d6+6=9 ;
Wednesday February 14th, 2018 10:21:14 AM

Toston draws his sword and assumes a more defenive stance, his attack misses in the process

Gaffer lunges and bites again at the Badger, but again misses Eberyon Tears Holy means your natural attack is Holy, inflicting an extra 2d6 on evil creatures

Hmrrin catches the badger with one of his axe cuts.

Lornak fires his Handcrossbow and plants a bolt into the badgers shoulder.

Wil's conjured shadow badger attacks and misses. He conjures a Centepede to join the fight.

Dusan casts Cure Serious Wounds on Toston, concerned about having any reserves for the infected party members.

Asteria rages on and connects once Please adjust your HP header to 53/71, also your your AC is -2 whiile raging, if you could note those adjustments when raging

Ethani prays Alemi will forgive her as the Spiritual weapon continues to attack. Ethani then casts another attack spell, inflicting additional lethal damage. Ethani then moves to Dusan's side and in between all of the combatantsPlease make an attack roll

The badgers contiue to attack without reason and purpose. Each lashing out with claws and teeth.
The first attacks Asteria and rakes one of its claws across her shoulder.
Hit AC 19/13/22 Dmg 9

The other contiues to attack Toston, missing with each terrible swipe.
Hit AC 19/17/17

Combat, no map party is in the center, badgers to the left and right [i]I will get a map up later today


Badgers are HUGE in size 15x15.
Badger 1 Dmg 43 on the right melee with Hmerrin and Asteria; summoned badge, summoned centipede

Badger 2 Dmg 8 on the left melee with Toston and Gaffer

Dusan and Ethani are 5' from all party melee combatants and within 15' of each badger

Lornak 20' south of the entire group
Wilford is 30' away to the south of the entire group

Ethani (Nellie, AC 19, HP 42/42, Spiritual Weapon 2/7, Icicle 1/7)  d20+5=12 ; d20+7=17 ;
Wednesday February 14th, 2018 3:54:19 PM

Attack for 2nd Spiritual Weapon =12, Attack with Icicle=17.

Sorry, it's been a crazy week at work and I don't have a lot of time to post.



Hmerrin(HP:54/74 AC:26 T:16 FF:21 CMD:24)  d20+12=14 ; d20+7=22 ; d20+14=34 ; d20+14=22 ; d8+8=11 ; d6+8=13 ; d6+8=14 ; d6+8=9 ;
Wednesday February 14th, 2018 5:37:16 PM

Hmerrin is so surprised the badger is trying to eat someone other than him that his first blow lands sideways for no effect at all. The next two swings are much, much better.

---

Full attack on badger on right
Btaxe 1 misses (ac 14)
Btaxe 2 hits ac 22 for 11 hp damage
Hdax 1 hits -crit threat roll 22 CRIT - for 36 hp damage. booyah.


Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Wednesday February 14th, 2018 5:52:19 PM

Dušan sees Asteria take another hit, “Sorry Hmerrin, I’ll get to you just a sec. It’s not much, but should take the edge off.”

Dušan cast Cure light wounds on Asteria for 7 hp

(OOC: Spells Per Day L1 3/0, L2 1/0 L3 2/0 L4 1/1

Move action
Standard Action: Cast Cure Light Wounds on Asteria caster level 7 > 5 + 1/2 Healers Blessing = 7

68 Rounds - Doom on right Badger - Target is shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks, Will negates vs 15 + 1 Focused Curse = 16
1hr-? - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2  d20+7=8 ;
Wednesday February 14th, 2018 6:42:58 PM

Gaffer snarls in frustration at his own lack of effectiveness as his allies get hurt but unwilling to change back yet can only continue to attack. (Attack: 1) but failing still her prepares to relinquish his form.

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2 
Wednesday February 14th, 2018 6:46:27 PM

(OOC: The attack was 8 but I was thinking that I rolled a nat 1...)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+4=9 ; d20+4=24 ; d6+2=3 ; d20+2=21 ; d6+1=4 ; d20+4=24 ; d20+6=25 ; d10=3 ;
Wednesday February 14th, 2018 9:10:42 PM

The Shadow Wolverine takes on the left side of #1 Badger. (1st Claw: Miss)(2nd Claw: 24 -Hit: 3)
The Shadow Centipede take on the front of centipede. (Attack: 21-Hit: 4 plus poison Fort DC 15)
Wil fires his crossbow at Badger 1 and moves 10 feet closer - (Attack: 25 - Hit: 3)

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I , Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal - used

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day - Wolverine - 4 rds
SM2 - Centipede - 5 rds
D: Fly - used

Asteria Amarante [HP: 50/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Rage: 10/12]  d20+16=30 ; d20+7=17 ; d8+8=13 ; d8+8=13 ;
Wednesday February 14th, 2018 10:40:44 PM

Asteria growls at the badger and strikes it down once again.

---
30 and 17 vs AC for 13 and 13 damage against Badger 1

OOC: I hope I fixed my header now? Though I got a bit confused with the health, so it might not be right.

Toston Lotor(Hugh Crosmun) [HP:21/45; AC:33 Touch 23; FF 26 - CMD 26  d20+5=23 ; d20+5=23 ; d8+2=8 ; d8+2=7 ;
Wednesday February 14th, 2018 11:00:09 PM

Toston continues to fight defensively with the Badger charging curve blade with magic and then attacking again (23 vs AC; threat of critical since curve blade is 18 - 20; 23 to confirm; 8 damage if it hits; + 7 if critical is confirmed for 15 total)
This time he may have hit it in a particularly vital spot.

Effects Tracker:
Mage Armor - 1 hour [586 rounds] = +4 AC
Shield - 3 minutes [17 rounds] = +4 shield to AC; immunity magic missile
3/6 1st level spells available
4/5 stunning fists left
0/2 hero points left
fighting defensively -4 to hit / +3 to AC



Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+14=16 ;
Thursday February 15th, 2018 1:14:30 AM

Lornak shoots at the HUGE badger but is distracted by the floating warhammer that flies erratically past him. The bolt goes wild. (Attack Action d20=16)

He reloads his crossbow again swiftly. (Move Action)



Ethani (Nellie, AC 19, HP 42/42, Spiritual Weapon 3/7, Icicle 1/7)  d20+5=21 ; d8+2=5 ;
Thursday February 15th, 2018 8:32:45 AM

Pulling another wand from her pack, Ethani taps Asteria, granting her a slightly better protection from the badger's claws. She carefully monitors the fight, ready to start casting healing spells.

She once again directs the war hammer to attack the same target. AC 21 for 5.

OOC:
Cast on Asteria: Shield of Faith. The spell grants the subject a +2 deflection bonus to AC. 50/50 rounds remaining.

The Crystal (DM Dank) Combat Round 4  d20+13=26 ; 2d8+9=20 ; d6=6 ; d20+13=22 ; d20+12=31 ; d20+12=28 ; 2d8+9=21 ; 2d6+6=13 ; 2d6+6=14 ;
Thursday February 15th, 2018 9:12:14 AM

Hmerrin whirls and his axes cut deep and bite hard, sending a froth of blood and some wierd foam everywhere. The Badger falls dead

Dusan casts a healing spell on Asteria. [Heal 7]

Gaffer, not having a good day, misses again

The Shadow Wolverine moves to attack the other Badger. As it closes the Huge Badge strikes out with its savage bite. Grabbing deep
AoO Hit AC 26 Dmg 20
If the wolverine survives it attacks, but misses

The Centipede also changes targets , but also missees

Wilford fires into melee. His target being huge, makes the shot easier and Wilford scores a hit. Firing into melee is -4 unless teh target its 2 sizes larger, then it is a -2

Asteria circles around to get to the other Badger and cuts into it with a hit.

Toston gets in on the action and slides his curved blade deep into the badgers flank

Lornak fires, but the bolt sails wide left

Ethani pulls a wand from her pack and casts its protection on Asteria. [Shield of Faith Asteria]
The Spiritual Weapon misses

The Badger screeches and hisses and attacks Asteria. Teeth and claws tear deep into her body and spary blood across the writhing red weeds nearby
Hit AC 22/31/28 Dmg 21/13/14 =48

Combat, no map

Badgers are HUGE in size 15x15.
Badger 1 DEAD on the right melee with Hmerrin

Badger 2 Dmg 39 on the left melee with Toston, Gaffer, Asteria; summoned badge, summoned centipede

Dusan and Ethani are 5' from all party melee combatants and within 15' of each badger

Lornak 20' south of the entire group
Wilford is 30' away to the south of the entire group

Toston Lotor(Hugh Crosmun) [HP:43/45; AC:33 Touch 23; FF 26 - CMD 26  d20+5=13 ;
Thursday February 15th, 2018 9:45:41 AM

Toston continues to fight defensively with arcane stike and this time he misses (13 vs AC)

Effects Tracker:
Mage Armor - 1 hour [585 rounds] = +4 AC
Shield - 3 minutes [16 rounds] = +4 shield to AC; immunity magic missile
3/6 1st level spells available
4/5 stunning fists left
0/2 hero points left
fighting defensively -4 to hit / +3 to AC


Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday February 15th, 2018 3:10:19 PM

(OOC: I healed Toston for 22. Did you get that in your header?)

Dušan begins to feel like he just managing triage, "Your turn Hmerrin. Anyone say 'Ow!' really loud if you need the big heals. I few few more of these small ones to use up.)

Dušan cast Cure light wounds on Hmerrin for 7 hp

(OOC: Spells Per Day L1 2/0, L2 1/0 L3 2/0 L4 1/1

Move action
Standard Action: Cast Cure Light Wounds on Hmerrin caster level 7 > 5 + 1/2 Healers Blessing = 7

67 Rounds - Doom on right Badger - Target is shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks, Will negates vs 15 + 1 Focused Curse = 16
1hr-? - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)


Hmerrin(HP:61/74 AC:26 T:16 FF:21 CMD:24)  d20+14=22 ; d8+12=16 ;
Thursday February 15th, 2018 6:54:12 PM

Hmerrin spins away from the dead badger with a grin on his face that drops immediately as he witnesses the damage done to Asteria.

Feeling Dusan's healing, he calls out "Heal Asteria! Anyone who can, heal Asteria!"

The young fighter moves in, slipping beside the barbarian in the hopes of attracting the next attack.

"Right here Big Guy!" he calls, slamming the critter with his battleaxe.
"I killed your brother! Whaddya think about that?"

---
Move into flanking position, power attack.
Hit ac 22 for 16 hp damge


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+14=31 ; d4+4=8 ; d6=2 ;
Thursday February 15th, 2018 7:18:00 PM

Lornak cannot shoot the second Huge badger fast enough. He puts himself into position to flank the animal and fires another bolt into it. (Move action)(Attack Action d20=31, 10 dmg)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d100=100 ; d20+4=13 ; d20+3=17 ;
Thursday February 15th, 2018 10:16:32 PM

(The shadows have a 20% miss. Rolled 100. So does that mean the wolverine is still alive or am I seeing this backward)
Either way the remaining creatures try to preoccupy the huge badger. The centipede attempts to grapple whatever it can to slow the creature down and make it more difficult to fight.
Wil summons a regular centipede near the creature.


Asteria Amarante [HP: 2/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Rage: 9/12]  d20+16=33 ; d20+16=25 ; d20+7=20 ; d8+8=12 ; d8+8=10 ;
Thursday February 15th, 2018 10:53:12 PM

"OW" Asteria feels the world swoon and spin around her as she coughs up blood in a deep, hacking breath.
She tries to brace herself against falling as nausea and pain take over her mind. Rage, however, soon assumes control over her thoughts. With an animalistic battle cry, she slices at the badger in an attempt take it down before it does the same to her.

---
33 and 25 vs AC for 12 and 10 damage
Shield of Faith. The spell grants the subject a +2 deflection bonus to AC. 50/50 rounds remaining

OOC: Please ignore second d20+16, misclick.

Ethani (Nellie, AC 19, HP 42/42, Spiritual Weapon 4/7, Icicle 1/7)  d20+5=17 ; d6=4 ; d6=6 ; d6=6 ; d6=5 ;
Friday February 16th, 2018 9:03:32 AM

Watching her shield sister take a colossal blow, Ethani raises her hands in a fervent manner.

"Alemi, heal those who do your work. Allow them to do mighty deeds for your good and remove this blight from the land."

Commanding the Spirtiual Weapon to attack, it unnervingly misses yet again.

OOC: Channel positive energy: 21 to Asteria and all within 30 foot of Ethani....so I guess that's " all party melee combatants". Soooo....about that map??? Pretty, pretty please.

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2  d8+5=12 ;
Friday February 16th, 2018 9:08:45 AM

With only a small spell to offer Gaffer as dire wolf places a large paw gently against Asteria and casts Cure Light Wounds healing her for 12 health, and hopes someone else will follow up. He lets out a high pitched whine as he watches her coughing blood.

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Stone Shape, Greater Thunderstomp - D:
Lv4: - D: Sleet Storm

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Friday February 16th, 2018 6:48:56 PM

Dušan begins to panic as he follows Hmerrin's cries to Asteria. He wishes he could will time forward if not backward so he could get another spell off. As tension runs through his system he's grateful that Ethani and Gaffer are there help with this mess.

(OOC: Sorry I either mathed wrong or completely underestimated the damage Asteria received.)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday February 16th, 2018 9:18:39 PM

(Ooc: Clarification: looks like the centipede missed the attack and grapple)

The Crystal (DM Cayzle) Combat Round 5  d20=13 ;
Friday February 16th, 2018 11:32:24 PM


[OOC To Wilford: When I roll miss or fail chances, I assume the failure is met if the roll is low. So a 20% miss chance fails on a d100 roll of 01-20.]

[ALSO OOC To Wilford: In general, my preference is for conjurers to roll all dice for their summoned critters please.]

Toston swings and misses.

Dušan casts cure light wounds on Hmerrin.

Hmerrin hits exactly for 16 hp damage.

Even with the penalty for shooting into combat, Lornak fires a bolt into the last Giant Mutant Honey Badger standing for 10 damage.

Wilford's Centipede tries to grapple the giant badger. Lacking the stats for such a thing, your DM assumes that it is large in size and rolls a raw d20 grapple check of 13. The badger's CMD is 28. The centipede would need a combined Str and BAB of 14 to grapple. Your DM rules that the grapple check is unlikely, and rules that the attempt fails.

Wilford himself casts again, summoning a centipede that will appear next round.

Almost dead, Asteria hesitates not and strikes twice for 22 damage!

Having inflicted 48 hp damage this round, the party has done a total of 39+48 = 87 damage to the monster. With only 84, it topples!

Ethani cleverly positions herself to heal her friends, but not the enemy! [OOC: in the absence of a map, the DM grants the benefit of the doubt.] EVERYONE HEALS 21 hp.

Gaffer further heals wounded Asteria 12 hp.

You breathe deeply.

The mortally wounded unconscious badger ripples as it continues to mutate. Muscles wax and slither under its fur. But it is bleeding to death, and no mutation is curing that.

Still, look at that fur! Lush, thick, full and warm. It make be a horrible mutant, but that fur is just to die for!

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) 
Saturday February 17th, 2018 8:51:35 AM

Hmerrin stops swinging as the badger topples over, then stands a bit taller, hands on hips, and takes a couple deep breaths to get his air back.

He glances at Asteria, noting the barbarian is still in pretty bad shape.

Waiting for Ethani and Dusan to do their thing, he finds a spot of normal ground to bury and clean his axe heads, and walks over to Lornak.

Eyeing the pulsating meteorite, he murmurs.
"As soon as Asteria is up for it, we gotta do something about that rock. But, all I got is 'Hit it with an Axe'. Any ideas?"

Ethani (Nellie, AC 19, HP 42/42, Spiritual Weapon 4/7, Icicle 1/7)  d8+5=12 ; d8+5=7 ; d8+5=9 ; d8+5=12 ; d8+5=9 ;
Saturday February 17th, 2018 7:51:31 PM

As soon as the creature falls, Ethani pulls out her Cure Light Wounds wand and taps Asteria until all het wounds and the wounds of any other injured party members are cured. 40 to Asteria and 9 to Dusan.

"We need to grab the crystal and leave. " Ethani keeps her words simple.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Sunday February 18th, 2018 10:17:45 AM

Finally back to full health, Asteria gives a sigh of relief and collapses to the floor in a tired heap, falling out of her rage. Now fatigued, she sits criss-cross barbarian sauce and tries to get some rest before the next wave of baddies. "Can we get out of here already? And like, take the badger with us? I'm feeling a wee bit vengeful and I think a new fur cape would suit me well."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26  d8+2=6 ; d8+2=8 ;
Sunday February 18th, 2018 10:23:14 AM

Toston delivers a coup de grace to the unconscious badger with his magically charged curveblade, thus putting it out of its misery (14 more damage; if still alive needs DC 24 fort save or it is dead)

Toston then says, "Anyone know how to skin a honey badger?"

(OOC: I think Cayzle's description of the fur is his way of hinting that is the loot)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+8=26 ;
Sunday February 18th, 2018 5:48:35 PM

Lornak joins the rest of the group in his sigh of relief. It has become a trying day. He stows his crossbow. As he does he can sense the desperation in Ethani's voice. He turns towards the source of their plight; "I do not think we will be able to take it." He says. "I believe it may be too large in size. Perhaps simply destroying it will end its influence."

(Knowledge Nature d20=26) "I do..."(OOC, he thinks) Lornak says wearily to Toston's inquiry. "...and I know just what to do with the pelt."

If this ranger's nature check if sufficient, he will reluctantly work away the writhing flesh.

Shoulder to shoulder with Hmerrin; "When it crashed I watched the cacophony it made shatter every window in eyesight. Perhaps a similar pitch of sound could shatter it." Lornak says. "If it is indeed crystal in nature." Lornak looks at the heaping corpse in front of him as Asteria becomes ready to fight again. "There may not anything natural about it..." Lornak says in disgust.

"Let us go and see what this THING is made of."

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+15=19 ; d3=2 ; d20+15=19 ; d20+17=34 ; d20+12=15 ;
Sunday February 18th, 2018 11:38:23 PM

Dušan considers how best to handle the crystal while taking some notes in his field manual, "I know I'm stating the obvious, but I don't think we should just grab the crystal."

(OOC: ignore the d3
Knowledge Arcana – 19
Knowledge Planes – 19
Spellcraft – 34
Use Magic Device – 15)


Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday February 19th, 2018 9:57:00 AM

Wil stares at the Centipede as it climbs up and sits upon the dead Badger. Cicero, the Shadow disappears as does the other.
"I'm going to be honest here. I don't feel I contributed to the success of this fight. My monsters and I cause too much confusion. I have to do something different. It's been several tough days and my techniques just are not working. I have so much energy, I don't believe I will be sleeping at all tonight...training..training... training. Research too.. I need to look into enhancing my Rogue skills __"
"This leg really itches.. anyone else just feeling like sitting down and itching till morning.. umm.. who else got bit? Is this energy.. I'm not tired after a fight like that.. well.."
Wil babbled on for a while.
"The insides of a badger.. that's interesting.. I wonder if it tastes good."

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Monday February 19th, 2018 6:21:59 PM

Dušan goes over his notes one more time. He didn't want to give the wrong advice to anyone.

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2  d20+10=23 ;
Monday February 19th, 2018 6:37:59 PM

Gaffer remains in his wolfen form, without any good insights as to how to handle the mysterious rock, he sits patiently and waits to see what the others might think of. He sniffs a few of the waving red grass to see if anything springs to mind. (Perception: 23)

Ethani (Nellie, AC 19, HP 42/42, Spiritual Weapon 4/7, Icicle 1/7) 
Monday February 19th, 2018 9:19:55 PM

Ethani sighs, the whole situation frustrating her. "I could have my Spiritual Weapon attack the crystal if you want..."

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Monday February 19th, 2018 11:45:08 PM

Lornak takes a moment to assess the group. While it is nice to have everyone back in the fold he can feel that their readiness and coordination is a bit rocky; "With Dusan spewing wasps, Gaffer changing shape(I need to ask about the extent of his powers when we have a chance) and Wil's summons we've lost our customary predictability in a fight." He thinks to himself. He tries to cheer up the group;

"We just need to knock out the kinks everyone and we are only going to do that by continuing to fight." He says.

The Crystal (DM Cayzle) In the Crater 
Monday February 19th, 2018 11:47:29 PM

[OOC: Ugh, lost my first version of this post. New version may be a bit briefer.]

Toston and Lornack dispatch the last honey badger and skin the two furry mammals. An Appraise check may help tell you the value.

Asteria wants to take the furs and go; Dušan wants to take the crystal.

Wilford goes over the battle, resolving to do better.

Gaffer sits! Sit boy! Good boy!

Hmerrin thinks about whacking the crystal close up; Ethani suggests a spiritual whack from a distance.

So far no one has really DONE anything to it.

To reset the scene: The large crystal shard sits in the middle of the crater. Since it is Large in size, it is something like 8-12 ft long -- you cannot tell exactly since it is embedded in the earth. It is swirling with brilliant prismatic colors as it seems to react to the red grass growth around it.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26  d20+5=12 ; d20+11=21 ;
Monday February 19th, 2018 11:58:01 PM

Toston wanders over near the crystal and uses detect magic to see what he can see further.

(Spellcraft: 12)
(Know[arcana]:21)



Ethani (Nellie, AC 19, HP 42/42, Spiritual Weapon 4/7, Icicle 1/7)  d20+5=17 ; d8+2=7 ;
Tuesday February 20th, 2018 8:53:11 AM

"Soooo...that's a yes??"

Unless anyone voices an opinion that she should not, Ethani directs her Spiritual Warhammer to attack the crystal AC17 for 7.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+7=12 ; d20+7=18 ;
Tuesday February 20th, 2018 12:58:20 PM

Dušan acquiesces to Ethani's decision, "Without knowing how to properly handle it, destruction may be the best decision. Let's move get everyone out of range if we can. Come on Wil. Let me take a look at that bite."

Casting Remove disease proves just as difficult as it did with Asteria. Dušan refuses to be dissuaded, though and puts forth a heroic effort, but fears the only effect is the sweat on his brow.

(OOC: Remove Disease d20+7=12, Hero Point d20+7=18
1hr-? - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)



Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+8=22 ; d20+9=17 ;
Tuesday February 20th, 2018 4:19:06 PM

"Wait a minute. Lornak says as he gently puts his hand on top of Ethani's before she sends the weapon at the crystal. "I thought the plants were reacting to the crystal, it seems the other way around. It is as if IT is reacting to THEM." Lornak checks his flora and fauna knowledge to determine if the plants are actually the threat here and not the crystal. (Knowledge Nature d20=22)

He watches the swaying of the plants and the pulsing of the crystal to observe any discernible pattern,
reaction of communication. (Perception d20=17)

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24)  d20+3=18 ;
Tuesday February 20th, 2018 5:24:13 PM

No one seems to be on board with the axe chop idea.

So, Hmerrin scans the surroundings for more Bleeding Critters of Evil as he awaits Lornak's next move.

[Perception 18]

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+12=24 ; d20+11=23 ;
Tuesday February 20th, 2018 8:35:51 PM

"Thank you so much," Wil said with a smile.
"How about I send the Centipede to investigate?"
(Diplomacy to Centipede: 24)(Perception: 23)

The Crystal (DM Cayzle) In the Crater 
Tuesday February 20th, 2018 9:26:45 PM

Toston detects magic ... and there is definitely strong and undefined magic all over the crystal and red weeds. His intuition ... the power here is like unto what he might imagine from a lesser artifact beyond mortal ability to duplicate!

Lornack looks closely. Are the weeds reacting to the crystal, or are they reacting to its colors and hums ... it is BOTH!

Dušan backs off, leading Wil! Asteria and Gaffer stay with him. [OOC: Your new-come DM is trying to determine the requisite DC to cure the disease ... sorry for the delay!]

Hmerrin decides not to hit the crystal himself, since Ethani seems willing to do so from afar.

Wilford sends a centipede at the crystal ... it has to crawl through the red weeds to get there .,. and maybe it seems to be turning red? Or is that just the odd light from the stone? Does the centipede seem to be moving more wildly? It writhes .... [OOC: duration left on the summons?]

Ethani gives the crystal a solid WHACK with her spiritual hammer! Oh no! Now you've done it!

=====

The crystal is struck, and IT RINGS LOUDLY! The tonal music emanating from it gets very loud and dissonant. Click here to get an idea of what it sounds like!

The effects of the sound …

All within 10 ft (centipede) must make a DC (27) Fort Save or gain the Deafened AND Stunned Conditions

All within 30ft (Ethani, Hmerrin, Toston, Lornak) must make a DC (22) Fort Save or gain the Deafened Condition

All within 60ft (Asteria, Wil, Dušan, Gaffer) must make a DC (17) Fort Save or gain the Deafened Condition

=====

IF YOU ARE INFECTED -- AND PLEASE POST YOUR INFECTION STATUS -- THEN PLEASE READ ONE (1) OF THESE SPOILERS AND APPLY IT TO YOUR CHARACTER!!!

Highlight to display spoiler: {"You feel hungry ... for very rare meat." }

Highlight to display spoiler: {"You are annoyed at loud sound, and you feel like hitting something." }

Highlight to display spoiler: {"You have the oddest feeling, like your muscles are trying to move by themselves under your skin. Everything looks normal, though ..."}

=====

The sound is building ... still continuing ... not yet ending ... growing ... GETTING LOUDER!

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected]  d20+5=21 ;
Tuesday February 20th, 2018 10:26:26 PM

Asteria hisses from her spot on the ground, clamping down on her ears with great force to tune the deafening ringing out. It doesn't stop, and now she's hungry. Very hungry. She seems to recall that her last meal was ages ago, and those badgers are starting to look very tempting. Certainly no one would miss a bite or few from it. Though... the wolfy form of Gaffer is starting to look rather alluring. She tries to shake it off, but she just hopes they leave and get some food soon.

"HEY CAN WE GO ALREADY??? I NEED SOME GRUB." She tries to yell over the sound of the crystal. Maybe she doesn't have her priorities straight, but Asteria is HUNGRY. The longer they stay, the worse the urge grows.

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Status: Not Infected...yet)  d20+6=11 ;
Wednesday February 21st, 2018 8:12:51 AM

The Wold goes silent once more (Fort=11) and Ethani desperately grabs Lornak's arm. She's not sure why, but losing the ability to tell what's going on around her terrifies her. Having experienced the sensation recently one would think it would lessen the shock, but not for Ethani.

She looks over at Asteria and KNOWS that the barbarian is saying something. Probably something very loud judging by her facial expressions. Perhaps something important?? But the words are gone. All the background sounds...the nervous tap, tap, tapping of Hmerrin's axes...gone...the rise and fall of her own breath...gone...the sweet sound of Lornak's shuffling boots...gone. She's in a sea of nothingness.

Trying to refocus herself and tamp down her panic, Ethani focuses on one thought. They need to get the party out of here. If it's like the last time, more than one person is probably deaf and she knows they do NOT want to fight under those conditions.

Tugging on Lornak's arm, Ethani speaks...or at least she hopes she speaks. "WE NEED TO GET OUT OF HERE AND GO BACK TO DIRT CITY. WE STILL HAVE TO FIGURE OUT THE INFECTION AND IT LOOKS LIKE IT WILL TAKE SOME TIME TO FIGURE THAT OUT. I NEED SOME CONTAMINATED TISSUE, SO AS LONG AS WE CAN, I'D LIKE TO TAKE THE HOUNDS WITH US."

Not sure who can hear and who can't, Ethani pulls out a piece of parchment and a quill and writes what she just said and passes it to Lornak and the others.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+10=23 ;
Wednesday February 21st, 2018 3:38:41 PM

To Lornak the plants look as though they are writhing in a ritualistic tribal dance worshiping the crystal. The crystal bestows its enchantment and the acolytes perform the rite.

Lornak starts forward and quickly covers his ears as he reacts to the sound that punishes his eardrums. He weathers the pain but only just. (Fort Save d20=23) As the sound continues to grow the more and more he gets frustrated by it. The annoyance increases so much that Lornak tips into anger. He wants to rage against anything to stop it. He bends over and balls his fist, banging it against the meat of his upper leg.(OOC Lornak has not begun to feel any itching in his wounds.)

Lornak desperately yells out to anyone that can hear him; "Can we erect a cone of silence like we did in the council chambers?!"


Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2  d20+7=20 ;
Wednesday February 21st, 2018 3:46:38 PM

(Fort: 20)

Gaffer staggers back as the wave of sounds smashes of them. Before he has recovered people start shouting and as he looks up Asteria is eyeing him worryingly. Feeling overwhelmed by the sudden chaos that sprang from the hesitant calm they had just moments before.

He shifts back to his usual form and tries to use his hands to gesture for everyone to quiet down and if there is a moment asks "Wait, everyone who can still hear raise your hand?" And lifts his own hand.

Reading Ethani's note he nods his head in agreement, they should definitely get out of here. He moves away from Asteria too, keeping a concerned eye on her.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26  d20+5=7 ; d20+8=15 ; d8+2=9 ;
Wednesday February 21st, 2018 4:21:47 PM

Toston becomes deafened by the loud noises and really annoyed from them as well.

He feels like hitting something so he runs up to the crystal, charges his fist with magic and attempts to strike the crystal.

(15 vs AC; 9 bludgeoning magic damage)

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+8=22 ;
Wednesday February 21st, 2018 5:30:40 PM

[Fort 22 Save]

The sound blasts across Hmerrin, The young fighter shakes his head, trying to clear it. He can still hear well enough, but mostly all hears is this infernal racket.

"THAT'S IT!" he bellows, In two steps, the teen is at the crystal, and begins hacking at it with all his might. He screams, in unison with each blow, "SHUT UP! SHUT UP! SHUT UP! SHUT UP!"

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+6=12 ; d20+7=8 ;
Wednesday February 21st, 2018 6:29:08 PM

[Fort save: 12]

Dušan is struck by a wall of sound so loud it nearly leaves him nauseous. He shakes his head in negative as he sees people move their mouths, but is unable to make out what they are saying. Without anything better to do he prepares to follow anyone who wants to leave the area, while attempting another try to remove the disease plaguing Asteria.

(OOC: Spells Per Day L1 2/0, L2 0/0 L3 1/0 L4 1/1

Remove Disease d20+7=8 *sigh*
1hr-? - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+7=12 ;
Wednesday February 21st, 2018 8:38:29 PM

Wil's muscles pop and seem to move near the area where a purplish rash is growing.
"Anyone else feeling weird?"
(Fort Save: 12)
.. but then everything went silent and Wil fell to his knees. The outside world all but left him and the noises, the voices increased. It was too much and Wil covered his ears and sobbed.

(OOC: Centipede was summoned at end of fight guesstimating 3 rounds left)

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I, Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal

- Summon Monster II Centipede (3 rounds)
-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day -used
SM3 1/day -used
SM2
D: Fly -


The Crystal (DM Cayzle) In the Crater 
Wednesday February 21st, 2018 10:05:16 PM


Asteria, Lornak, Toston, Wil, and Hmerrin struggle with the consequences of their infection ...

[OOC: Asteria, Lornak, and Wil please accept a 100 xp roleplay award. Toston and Hmerrin, please accept a 400 xp reward for roleplay that seems likely to lead to their doom.]

Dušan keeps trying to cure the infection, [DC to do so is 22, by the way]. His efforts are valiant but ultimately futile, so far.

Ethani grabs Lornack's arm and shouts that the group needs to leave! But look at Hmerrin and Toston assaulting the stone -- is it too late to depart without consequence?

Gaffer, so far resistant to all the baleful influences of the fallen meteor, tries to figure out who is deaf and who is not. DEAF: Ethani, Toston, Wil, and Dušan.

[OOC: Please, casters who are deaf, keep in mind that you now have a 20% spell failure chance on verbal spells.]

As Hmerrin and Toston runs toward the crystal, seeking to attack it, but before they can get to it, the horrifically musical sound crescendos, the red grass surrounding the crystal starts to envelop it. The marvel of colours in the crystal are polluted into glowing shades of blood red. The crystal begins to pulsate as the nearby tendrils of grass begin to grow and spread along the ground at an alarming rate, as if masses of red worms wriggling their way forward. Finally the crystal can take the strain no longer. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of energy outwards.

Then … silence.

Toston and Hmerrin stand, fist and sword upraised, about ten feet from the stone. The stunned summoned centipede is between you two and the meteor.

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Status: Not Infected...yet), Deaf 
Thursday February 22nd, 2018 8:35:30 AM

Not at all liking the way the situation is progressing, Ethani watches in horror as the crystal pulses and changes from red to black and then red again. "NOT GOOD! THIS IS NOT GOOD!!"

Grabbing her parchment, she writes in bold letters on it "WE NEED TO LEAVE. NOW!!!" She underlines the word NOW just to make her point even more obvious. Showing it to Gaffer first and then Lornak, she begins shoving them toward the direction of Dirt City. "THIS IS ABOUT TO GET REALLY BAD! MOVE IT OR WE'LL ALL END UP DEAD!"

Grabbing Asteria's arm like a Mother grabs a wayward child, she vainly attempts to drag the barbarian with her toward the city.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26  d20+8=16 ; d8+2=4 ;
Thursday February 22nd, 2018 9:26:25 AM

(OOC: AFAIK the 20% failure chance isn't applied to arcane strike as it is a feat not a spell)

Toston considers the grassy stone and the development and he still feels like punching something so he punches the centipede after charging his fist with magic.

(16 vs AC; 4 magic bludgeoning damage)



Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  d20+8=10 ; d20+8=28 ; d20+8=12 ;
Thursday February 22nd, 2018 1:06:21 PM

Yanking again at his arm, Lornak sees the fear in his warrior woman's eyes and agrees with her assessment of the situation before he is barraged by her shouting.The ringing in his ears peak and he winces. "We need to retreat and regroup." He mouths. He waves to Dusan to lead it by pointing to the ridgeline.

He then attempts to get Wil's attention. He points his pointer and middle fingers towards his eye, then down at the ground. He then bends down swiftly. He draws a line in the dust. At the top of it a circle and then a multitude of short crossing lines down the length of the line. He then points to the edge of the ridgeline where the group is starting to move towards. He then stands and yells at those that can hear;

He yells to Asteria and Hmerrin to stand down; "FRONT LINE, BACK OFF THE CRYSTAL AND COVER OUR RETREAT!" He prays that his screams do not provoke them into brandishing their axes at him...(Intimidate d20=10, Hero Point used, nat 20 d20=28, confirm d20=12)

"Gaffer, you are with me. If Wil cannot get the centipede to kite Toston away from the crystal we are going to have to do it ourselves." He then uncoils his whip and hopes against hope that he does not have to subdue his friend.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday February 22nd, 2018 4:54:34 PM

Dušan see people closer to the crystal waving back. He tentatively heads away from the crater ready to run when the group joins him. Motioning to Asteria and anyone else looking his way, he hopes more will join him.

(OOC: 1hr-? - Mage Armor on Dušan +4 Armor
Ritual of Blood - Failure: Take an extra point of damage whenever taking damage.
Ritual of Heal - Failure: Rolls d6’s instead of d8’s when casting cure spells)

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Thursday February 22nd, 2018 5:57:40 PM

The crystal goes nuts, then turns black, then blasts them with a red light, and then everything gets way too quiet.

Hmerrin pauses. He is aware of Toston punching the centipede, and hears Lornak yelling.
Mostly, he is aware of the sudden silences, and that the last couple of sudden silences were immediately followed by something exploding.

The teen backs up, axes at the ready.

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2 
Thursday February 22nd, 2018 6:06:06 PM

Nodding his head and passing on the note, Gaffer moves over to the collapsed Wil and tries to encourage them to their feet. The urgency is clear in his eyes and he insistently tries to pull them away and up to the ridge with the others.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+4=12 ;
Thursday February 22nd, 2018 8:10:16 PM

"Hey!" Wil shouts as he watches Toston punch the centipede. "Brother, if we weren't friends I'd put a bolt through your skull," he said but nothing came out. The voices in his head held his attention as he stared angrily. Wil growled and turned to retreat from the crater.

The centipede on the other hand had no qualms fighting back but it's injuries seem to prevent him from any sort of fight. It turns away and sits far from Toston.

---- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I, Summon Monster 1, Divine Favor x2 - D: Touch of Darkness -
Lv2: Summon Monster II, Summon Monster II - used, D: Moderate Heal

- Summon Monster II Centipede (2 rounds)
-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day -used
SM3 1/day -used
SM2
D: Fly -

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Thursday February 22nd, 2018 8:25:34 PM

Asteria growls but follows the group out. Before she goes though, she stoops to grab the dead fox and begins munching on its leg. It's about the most she can do to remain sane from the insistent knawing hunger in her stomach.

The Crystal (DM Cayzle) In the Crater 
Thursday February 22nd, 2018 11:53:58 PM


Ethani freaks out and tries to convince everybody to leave.

Toston punches the stunned centipede!

Lornak also wants out! As he communicates a little more than somewhat effectively. [OOC: Please keep your hero point; you cannot intimidate fellow PCs.]

Dušan leads Lornak and Ethani away.

Hmerrin backs up, axes at the ready.

Gaffer pulls at Will to get him to retreat too.

Wilford growls back at Gaffer and turns to retreat from the crater.

Asteria growls too! Lots of growling today! But she follows the group out of the crater. She grabs a gory snack on the way out!

Just as the party seems to have decided on retreat, the oddest thing happens!

ABOVE the crystal appears a vortex of magical and wondrous colours. Other than yourselves, it is the only thing that is still moving. Everything else looks to be under some sort of time stop.

You all hear a soft echoey voice come from the vortex -- you "hear" this even if you are deaf!

“Quickly. There isn’t much time. Step into the portal. You are needed in order to set right what has gone awry! Quickly! The portal cannot stay open much longer. ”

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday February 23rd, 2018 7:18:47 AM

"Hmmm..." Wil stops. Watching the world seem to stop he looks back to see the portal.
"Wow, that's new", he thought. "Shhh," he then says to the noise in his head.
"Settle down"
Will then discusses the comment from the new voice and discovers it is unfamiliar and strange. Shall I enter?"
Within moments Wil turns and enters the portal, crossbow at the ready.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Friday February 23rd, 2018 7:48:00 AM

No time for conversation. Asteria knows the group, if they do nothing they'll sit and talk for hours. It's time to take action. Finger gunning to the rest of the group, Asteria takes a running start and hurls herself into the portal, axe in one hand, shield in the other, and fox gripped between her teeth.

"FOR GLORY!!!!" She yells around the fox, words rather difficult to decipher around the fur in her mouth.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26 
Friday February 23rd, 2018 9:29:01 AM

Toston's need to punch something was sated having punched the centipede so he shrugs, following both Asteria and Wil into the the portal.



Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Status: Not Infected...yet), Deaf 
Friday February 23rd, 2018 9:51:27 AM

"YOU KNOW THIS ISN'T A GOOD PLAN, RIGHT?! GENERALLY SPEAKING LISTENING TO VOICES IN YOUR HEAD IS A BAD THING." Ethani unintentionally yells as first Wil then Asteria jump into the portal.

"FINE. WHERE YOU GO I WILL GO, AND WHERE YOU STAY I WILL STAY...I GUESS." Her Wand of Cure Light Wounds at the ready, Ethani cautiously steps into the portal.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Friday February 23rd, 2018 11:46:48 AM

Lornak stops as a voice enters his head. "So this is what it feels like." He says wearily. He is tired of all matters of urgency. The snap decisions, the zigging and sagging. He wishes he could just stand and revel in the silent stillness.

He stows his whip and joins the others as it seems Nothing is going to deter them from doing something foolish. He slowly climbs atop the crystal making his way to the portal. At the top he envisions himself raising a warhammer and slamming it down hard upon the crystal smashing it to a million tiny pieces. His eyes raise to look upon their future swirling above. He breathes then jumps inside.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+15=26 ;
Friday February 23rd, 2018 7:32:05 PM

This is a bad idea. Dušan knows this is a bad idea, But when a portal to possibly another plane opens Dušan can’t turn away. He’s been interested in other planes ever since he knew they existed. It’s been the subject of his research with Sages Guild. So knowing full well that this is bad idea he pulls out his field manual and jumps in.

(Knowledge Planes - 26)


The Crystal (DM Cayzle) In the Crater 
Friday February 23rd, 2018 10:24:39 PM


Some bands of heroes might delay or question when a mental voice urges them to enter a magical portal. Some might investigate, or waver! Some might flee, even. But not this rising tide of heroism! The entire party takes a leap of faith into the magical portal!

Wilford, Asteria, Toston, Ethani, Lornak, and Dušan! Each of you have earned a hero point!

(Sorry Hmerrin and Gaffer! You snoozed, you losed! But your malicious DM is pushing you into the portal with the rest of the party!)

You find yourselves flying, flying through perfectly clear air, and looking at valleys and hills below. You see a domed elven metropolis, gleaming and ancient. You see a valley of mist, and the shapes wandering therein seem like things out of nightmares you have had not long ago. You see strange plants and animals, unknown in the Wold. You see a band of fairies dancing on a hilltop -- you hear them singing faintly as you fly over.

Yes, your hearing has been restored!

Dušan has an idea of what this place is ... Dušan only: Highlight to display spoiler: {The party has travelled via portal to the Vales of Twilight, an outer plane ruled by Fae Queen Maab, who shelters in her valleys many of the creatures, peoples, and places that once existed in the Wold, but no more.}

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Saturday February 24th, 2018 5:21:39 PM

“The Vales of Twighlight!” Dušan laughs, “Can you believe it.”

Dušan casts Detect Magic wanting to take in all that he can.

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Status: Not Infected...yet), Deaf 
Sunday February 25th, 2018 8:23:40 PM

Clearing her throat to get used to the sound of her voice, Ethani turns to Dusan. "And where exactly is the "Vales of Twighlight" if I might ask? Seriously Karen....eermmmm Dusan... If you could give me some more details..."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26 - [haz de plague]  d20+6=26 ;
Sunday February 25th, 2018 8:29:14 PM

Toston laughs as he flies along, "Oh man I so wish I had dragon wings right now, I could investigate the different things we are seeing and then give you guys a report."

Hearing about the Vales of Twilight from Dusan he thinks to himself about what he knows.
(Know[Planes]:26 to know more information about the Vales)

He then shares what he knows with the party elaborating on what Dušan said.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Sunday February 25th, 2018 10:45:22 PM

Asteria takes another chomp of the fox, rather enjoying this strange flight they seem to be having. "Well, OBVIOUSLY Ethani, the Vales of Twilight is right here! Duhhh."

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2  d20+10=22 ;
Monday February 26th, 2018 8:20:29 AM

"Err, how are we still flying?" Gaffer asks in a slight panic, he moves his body to try and test if he has any control over this movement.

Looking at the strange plants and creatures Gaffer tries to see if there is anything he recognises about them (Nature: 22)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Monday February 26th, 2018 2:51:51 PM

Lornak's trepidation upon entering the portal subsides as he hears his comrades excitement for their journey. He has always wondered what it would be like to take flight like his pet owl, Vin. He is both unnerved and exhilarated, it is an interesting sensation. Upon seeing the ghastly creatures below he does his best to maneuver towards Ethani. He reaches out and wordlessly takes her hand into his.

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Monday February 26th, 2018 6:23:29 PM

Hmerrin can only chuckle at Gaffer's inquiry.

"We just walked into a swirling light after fighting Blood Monsters created by a singing red crystal, and you're worried about still being in the air? At this point, I'd be surprised if we weren't."

Dusan announces they are in the Vales of Twilight.

"oooo. aaahhh", the fighter feigns interest, before deadpanning. "What is it?"

The Valleys of Twilight (DM Cayzle) 
Monday February 26th, 2018 6:44:57 PM

As you are lofted through the air -- air that, by the way, feels and smells more pure and real than air can be -- Dušan declares that you are flying over the Valleys of Twilight.

"OKAY ... what's that?" is the response from Hmerrin and Ethani. Asteria plays it coool! Lornak silently seeks reassurance. But it is clever Toston who tells you more.

When you die (he explains), your soul travels to either Haven Far or to the Estates of Unrest. Those are places that you cannot reach from the Wold by walking -- they are other planes of existence. Well, in between these two locations are the Valleys of Twilight, ruled by the Fey Queen Maab.

Some few souls travel here when they die, mostly druids or elves or other fey-bloods. But these valleys are also where Maab offers refuge to those places and creatures that no longer have a home in the Wold proper.

Consider that elven city you passed. Surely it was a place in the Wold, destroyed or lost there, with a home preserved here. For Maab is a conserver of lost things, a collector of antiquities, a mother to forgotten dreams.

Gaffer has been listening and watching the animals and plants as the party flies over. Look! Surely that creature is a hybsil, a fey deer-taur not seen in the Wold since the First Age! And those silver-leaf trees ... perhaps they are the mallorn of legend, a tree Gaffer would have said existed only in ancient songs.

The magic that moves you slows as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of an ancient monster long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. The magic sets you down outside this lodge.

You hear a mental voice, the same one as before, that says, "You have come to Wayawu, a Manfri refuge."

Knowledge geography DC18: Highlight to display spoiler: {You have heard of the Manfri, a lost people of a destroyed place in the deepest south beyond the ocean. A place called the Sargrass Plains.The Manfri are known for their short stature and skill in weaving grasses.}

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Monday February 26th, 2018 9:11:39 PM

"Wow," Wil simply says.
"Is it possible that the noise in my head is gone? Oh my, the noise is gone.. completely.. Hello? Hello?"
"Nothing, this is amazing. I will stay here just because there is nothing in here." He says absent-mindedly pointing at his cloak covered head.
"Do you think they are gone because we are in this place?"


Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26 - [haz de plague]  d20+1=14 ; d20+14=33 ;
Monday February 26th, 2018 9:43:59 PM

It turns out spending some time learning more about the planes was not a waste after all. Toston attempts to recall anything about this place but Geography is not the the gnome's subject (Geography: 14)

Toston tries to see what he can see of their surroundings (Perception: 33)

Toston says to Wil, "Well if fae magic can cure whatever ails you in the head maybe it is worth pursuing in the future to accentuate my dragon powered fire affinity? I would want to spend some time further studying my heritage before I attempted to make a pact with the fey.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Monday February 26th, 2018 11:39:59 PM

“As excited as I am to be hear, you raise some valid points,” Dušan says nodding to Toston’s description, “There are many things known only in history maybe even some forgotten and I doubt they all have our well being in mind.”

Dušan is brought back to earth literally and figuratively as the voice returns. “Thank you for your invitation,” Dušan responds to the voice suddenly very conscious of his voice as compared to the voice in his head, “To what do we owe the honor?”


Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Status: Not Infected...yet), Deaf  d20+8=10 ;
Tuesday February 27th, 2018 12:20:59 PM

Ethani frowns, not liking that she is in such an extremely different realm. (Geography=10). "Great. I have no stinking idea where this place is, I don't know if I can get in touch with Alemi. Oh, and I don't have many more healing spells left."

Ethani rubs her chin in mock thoughtfulness. "So what are the odds that our trip here involves no violence whatsoever?"

She asks the mental voice mentally...or at least she tries. "Why have you brought us here?"

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 
Tuesday February 27th, 2018 6:35:20 PM

Lornak's feet touch the solid ground and his exhilaration continues. He feels the hairs on his body buffer back to their original position on his skin. His hair topples about his shoulders. He rather enjoyed the wind through its strands. He would love to converse abut the ancient creatures and surrounding but he the scope of their circumstances takes over. He again hears the strangers words in his head and wonders if his thoughts can be read like an open book.

When he hears the words about the Fey his memory chimes in with a warning to Never enter a pact with them. Ever. He does not speak a word.

Catching Ethani's gaze he cautiously raises his eyebrows in response to her pique about violence.

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Tuesday February 27th, 2018 7:06:15 PM

Hmerrin replies to Toston.
"If fae magic curing Wil's voices is fine. But I'm much more interested in getting cured of the Turn You Into a Blood Monster Disease that's going around."

To Ethani, "Hey now, we haven't had any violence in what, an hour? We've practically set a record."

They touch down in front of the .. house or tent or shack or whatever. And Hmerrin hears the voice in his head.

He sighs.
"Valleys of Twilight, Wayawu, Manfri. People keep saying words to me like I'm supposed to know what the heck they're talking about..."

Dusan covers the talky bits, so Hmerrin just waits for the reply and looks around.


Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26 - [haz de plague] 
Tuesday February 27th, 2018 7:41:30 PM

(Ooc: are my long term plans to go cradled for 2 levels w/ Toston going to cause issues with Lornak?)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Tuesday February 27th, 2018 8:18:00 PM

Wil curses silently after Hmerrin reminds him of the major itch that has now inflamed his entire leg. The muscles flicking and curling. It causes his to limp and itch.
"Anyone else have any cure potions.. maybe we could try again. I wish this plane would make the sickness go away."

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Tuesday February 27th, 2018 8:32:38 PM

(OOC - Hugh, I am not quite following you here. I know nothing about how magic works but if it helps, i am only roll playing.

Also, I am adding infected to header.)

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Tuesday February 27th, 2018 8:50:45 PM

Asteria throws her snack to the side and wipes her bloody hands off on the sides of her pants in an effort to make herself look presentable. The wonder of the area certainly leaves an impact of the young barbarian. She stares at the bones of the long-dead ancient and wonders what sort of beast it might have been, and sincerely hopes to be given the chance to slay such a foe.

Nudging Ethani, she passes a sly remark with a grin under her breath. "Now we're ALL hearing voices? We must be as mad as Wil!"

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Tuesday February 27th, 2018 10:19:49 PM

Dušan becomes conscious of his state after their recent combats. He quickly casts prestidigitation on himself and offers his service to others while awaiting their audience.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30 Touch 20; FF 26 - CMD 26 - [haz de plague] 
Tuesday February 27th, 2018 10:36:58 PM

Toston says, "I so don't want to end up like the honey badger or those hounds."

At the Lodge of the Manfri


The Valleys of Twilight (DM Cayzle) 
Tuesday February 27th, 2018 11:53:45 PM


The party has arrived in a hot dry valley. Tall grasses grow all around -- none red. The wind licks the moisture off you.

Only two of you respond to the voice you all hear.

Dušan says, “To what do we owe the honor?”

Ethani asks, "Why have you brought us here?"

No one enters the lodge. Toston sees an odd sight -- almost like a glimpse of invisible ghosts of other heroes entering the lodge!

The mental voice chuckles and welcomes you again. "Please, come in! Enter!"

"You owe me no honor, though I hope that once you meet me you will come to offer it freely. All will be explained. Please come in and sit around my council fire.

Do you enter, and if not, then what do you do instead? If you do go in, what is your "marching order" as you enter?

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2 
Wednesday February 28th, 2018 2:47:48 AM

Gaffer's excitement from seeing different lost and legendary things that he never thought he would lingers as they touch the ground.
At first he hesitates to respond to the voice but soon his natural curiosity gets the better of him. "Well, we did come this far" he says to the others, and slowly heads inside.

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Status: Not Infected...yet) 
Wednesday February 28th, 2018 8:37:59 AM

Clearly perturbed, Ethani grabs Lornak's hand. "Let's get this over with..." She marches determinedly toward the lodge.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Wednesday February 28th, 2018 10:05:18 AM

As if trained, due to listening to voices all the time, Wil enters immediately, possibly first?
He smells of blood, his face ashen but he is pleasant and greets whoever is behind the door.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:26 Touch 20; FF 22 - CMD 26 - [haz de plague]  d20+14=25
Wednesday February 28th, 2018 10:29:15 AM

(OOC: How much time has elapsed)

Tostons says, "I think I saw some ghosts or maybe other heroes entering the cottage. I don't think it's a trap but I'll take point entering the cabin as my body is a weapon and I have spells just in case."

Toston then goes to enter the cabin, in the lead with his eyes peeled (Perception: 25)

Effects Tracker:
Mage Armor - 1 hour [570 rounds - ???] = +4 AC
Prayer + 1 luck bonus to attack, weapon damage rolls, saves and skill checks
3/6 1st level spells available

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Wednesday February 28th, 2018 7:17:12 PM

Lornak eases up a bit when he hears the voice asking them to enter and sees glimmers of other heroes. He looks forward into the chamber before him. Taking Ethani's hand he says; "Indeed." with a light heart. Hand in hand they enter following Wil and Toston.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+17=29 ;
Wednesday February 28th, 2018 7:46:57 PM

Dušan joins the rest as they enter, maintaining Detect Magic.

(Spellcraft = 29)

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Wednesday February 28th, 2018 8:46:55 PM

Hmerrin waits to enter last, just in case someone tries to jump them from behind.

As he does, he can be heard working out various melodies that might go along with
My body is a weapon, and I have spells....Just in caaaase.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Wednesday February 28th, 2018 9:41:33 PM

Asteria stretches and takes up her position near the front, axe drawn. She isn't too worried, but she would rather be safe than sorry.

The Valleys of Twilight (DM Cayzle) 
Wednesday February 28th, 2018 11:59:17 PM


You enter the lodge. Sitting inside is a strange sort of fellow. He has dark skin and white hair, and he is smaller than a halfling. He is dressed in simple leathers, and he is sitting cross legged and looking into a firepit.

However, the inside of the lodge is like an extradimensional space! Instead of grass walls, the walls on the inside of this refuge look like smoky mirrorsor magical walls of fog.

What's more, in the fog you see shadows of other groups of people, dressed as adventurers like yourselves. One group is definitely the Iron Dragons, some of whom you have met. Another group is just halflings. Another has a range of taurs. The elder fellow sitting at the fire seems to be addressing all of them at once, somehow, with his mental speech.

This shifting “veil of time and place” ebbs and flows through a repeating scene of memory that plays over and over again. In this way you know that other groups are there but can’t communicate with them. Do you see some that you know?

"I am Mahyawu of the Manfri," your host projects into your minds. On a closer look, you see he is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame, and made from woven grass with rows of feathers traversing down his back. He is old.

Mahyawu's mental voice speaks with a soft echo identical to the one encouraging you to step into the vortex. He speaks not only with his soft mental voice but with animated hand gestures as well.

You see this because he has much wisdom to impart.

You are shown a “vision” of the Sargrass Plains, with a mountain range, like a spine, running down the middle. These are the exploding Crystal Mountains. You see the Bloodweed growing beneath the Crystal Mountains, causing vibrations that eventually cause the mountains to explode. You see the explosion and the resulting meteors.
You see the Bloodweed grow quickly, enveloping and covering all parts of the Wold, spreading out from wherever a meteor falls. Even great cities are covered in the weed. The animals and people either succumbed to the disease or die. Mahyawu explains that the Manfri prophesy of “All is grass” will be fulfilled before its time. Life as the Wold knows it will be changed.

"I have called you all here to work with all the heroes of the Wold to stop this menace. There will be danger. Some will die. Will you accept this quest? If you agree, I will help you."

In the fog, it looks like a couple groups have already agreed to help out!

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:26 Touch 20; FF 22 - CMD 26 - [haz de plague] 
Thursday March 1st, 2018 10:01:24 AM

Toston says, "Mr. Mahyawu , I've always wanted to follow in the footsteps of Domi and Alemi, if the Wold truly needs heroes count me in."

Toston looks through the smoke and he thinks he recognizes Pru, Anna and Sigvar from when he met them at Yule in one of the mirrors.

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2 
Thursday March 1st, 2018 12:11:49 PM

"I could hardly call myself a druid if I stood by and let bloodweed corrupt everything, and certainly not the good person I hope to be if I didn't try." Gaffer looks to his companions thinking that everything he has seen so far suggests they will also agree to help.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+11=30 ;
Thursday March 1st, 2018 5:23:32 PM

"That's so sad, I can't let that happen to all those creatures... and if anyone can get the job done it will be us. What do you need from us."
(Perception: 30)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Thursday March 1st, 2018 6:45:44 PM

Lornak listens to the feyking* and looks around into the various foggy mirrors. As his companions volunteer to potentially die for the Wold, memories of Ashira's warnings to him flash through his mind. Lornak feels a shiver creep up his spine. He is grateful to know why and how the sky fell, but it gives him no consolation. He squeezes Ethani's hand and furrows his brow. He looks into her eyes. "We have little choice, do we not?"


Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Thursday March 1st, 2018 7:30:12 PM

Hmerrin's eyes go wide as he watches the mirrors.
"That's Bralin Stoneminder!" he gushes. "Our valley's Sheriff! I thought he was dead."
The teen is downright starry-eyed.

Mahyawu's mind speak and light show sober him up considerably.

"So, if we don't accept the quest, pretty much everybody dies, right?"

"I'm in."

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Status: Not Infected...yet) 
Thursday March 1st, 2018 8:09:09 PM

Feeling very unsure, Ethani grabs Lornak's hand and squeezes tight. She pulls him in closer and whispers in her ear. "I doubt think Mom was really serious about hunting you down. But she is insane so...."

Straightening herself, she nods. "The Wold needs us. We must help. "

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday March 1st, 2018 8:57:26 PM

Dušan turns to his group, “I don’t see how we can refuse. This effects all of us. I mean the whole Wold.”

Turning back to Mahyawu, Dušan replies affirmatively, “I for one accept.”

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Thursday March 1st, 2018 10:12:02 PM

Asteria nods somberly, understanding the gravity of the situation for once. "Of course, you know you'll have my axe in the coming times. Just point me in the direction of what you want me to smack." She says with a wink.

The Valleys of Twilight (DM Cayzle) 
Friday March 2nd, 2018 3:05:35 AM


In the fog, as each group agrees, a symbol forms near them. Near you, the symbol that forms is a pair of crescent moons. “I believe this to be you," says Mahyawu. "The Heroes of Dirt City.”

In the smoke you can see a circle of nine symbols. Dragon. Valley. Ship. Child. Soldier. Tree. Moons. Gem. Bridge. Lines go from each and connect at a point in the center.

The old manfri explains that the Sargrass is now in the Valleys of Twilight. The first part of your quest is to anchor the Sargrass back into the Wold, and in so doing to tame the bloodgrass. "To do that, each group must find a holy anchor. As heroes of Dirt City, you must obtain a stone from the Crystal Mountains. Be careful! It will shatter if it is near a loud noise! Silence and quiet are your allies in carrying it."

"Go out into the Sargrass. Find the stone anchor. Then play this instrument."

He hands you a horn woven of steelgrass and a book.

"Then use this book to perform the ceremony of anchoring. Only then may you go home and use your anchor to cleanse your own land."

You see a vision in the smoke: you see the crystal meteor you first found in the crater, with bloodweed spreading out from it reaching toward Dirt City. When you bring the Crystal Mountain stone to it, then touch it to the meteor, it breaks the crystal meteor and kills off the Bloodweed.

"Ask any questions you might have now."

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Friday March 2nd, 2018 6:44:56 PM

"Questions!?! Where to begin?" Dušan wonders as he pulls out his field manual, "Are their many bridges between our planes? How many creatures are hear? How many are hostile? Can we reach the other planes from the Valley? Can one see the other planes from the Valley? Are the planes flat? Does the Valley grow as more inhabitants migrate or are the planes infinite? Can on travel across the Valley as one would in our plane?"

Dušan begins to feel eyes turn on him and realizes that he was rambling, "Oh sorry you probably mean about the quest. Could we rest here before our journey? We've been in a few scuffles and could use some time to rest and recoup. And to that effect do you know any remedies to the crimson disease. I've tried magic to no effect so far, but I believe with enough patience I might be able to cure it."

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday March 2nd, 2018 9:24:41 PM

Wil have very little to say. He just watches

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2 
Friday March 2nd, 2018 10:39:46 PM

Gaffer feels very nervous about the importance of their undertaking. He is sure there are questions he should ask but he is new to this and not sure where to start. Most of all though, he asks, "I don't know if I missed something. But why had this happened early?" His voice quiet and soft.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Friday March 2nd, 2018 11:18:50 PM

Lornak looks down at the wounds in his legs; "And if not cure it, at least hold it at bay until this business is over?" He asks after Dusan's question.

"If the anchor's create a spoke and that spoke will reverse this plague, what happens if a rung is missing?"



The Valleys of Twilight (DM Cayzle) 
Saturday March 3rd, 2018 8:41:35 AM

Dušan has questions!

"Are their many bridges between our planes?" Not bridges, no. Say rather that the barriers between planes are weak. The veils are thin, and one can push through more easily than before. Has the bloodgrass weakened the walls? Or was the bloodgrass created to take advantage of the weakness? I do not know.

This also answers Gaffer's question about the timing. Maybe the bloodgrass explosion was timed to take advantage of a time in which the borders between planes was porous. But the elder manfri says he is just guessing, and does not really know.

"How many creatures are here?" The cataclysm that thrust the Sargrass Plains out of the Wold was vast, and the Sarr in her mercy opened gateways so that the inhabitants of the Plains could escape before the end. There was a great exodus, and most peoples of the plains left. But many stayed, and the dumb beasts and rooted flora remained. Many plants and animals and people died in the cataclysm, but when Queen Maab saved what was left and brought the Plains to her Valleys of Twilight, there were still many people, plants, and creatures brought along. They still are out there.

"How many are hostile?" Some will be friends, some enemies, some neither, as you would expect.

"Can we reach the other planes from the Valley?" The usual methods of planar travel will work.

"Can one see the other planes from the Valley? Are the planes flat? Does the Valley grow as more inhabitants migrate or are the planes infinite?" These are mysteries beyond my ken.

"Can one travel across the Valley as one would in our plane?" Yes, as you seek the holy anchor object, it will be as if you were in the Plains as they were in the Wold. The Silver Lady preserves things as they were. Except that the Bloodweed has spread in many places. And a few other clues will inform you that you are not in the Wold. But you can walk the Sargrass-in-the-Valley as you would the Sargrass-in-the-Wold-that-was.

"Could we rest here before our journey?" You may not rest in or near this lodge, for it is a magical place that would offer you no respite. But you may rest in the Plains, for likely it will take you some days to find the anchor. I will place you as close as I can, but you will have some searching to do. You may rest before you start your search.

"Do you know any remedies to the crimson disease."Those who are infected, approach for my blessing. I can DELAY the effect. If you triumph, you will cure yourselves. If you fail, then your infection will be the least of your worries.

Lornak asks what if some group fails but the others win through. I do not know, youngster, and I hope we will not have the occasion to find out.

Mahyawu allows those who need it to approach for his blessing. The feeling of relief is immediate.

"Do not forget to use the horn when you obtain the stone from the Crystal Mountains! Remember that if may explode if you are too loud! After you use the horn, the book will let you join with others to perform the ceremony!"

Mahyawu plucks a single green feather from his headdress, places it on his open palm and blows it into the firepit. As the feather burns it creates a swirling cloud of smoke. For a moment, the smoke fills the lodge, and you see nothing.

When the smoke clears, you are standing in the Sargrass Plains, in a small clearing beyond which grasses rise, ten feet tall. The lodge is nowhere to be seen. It is hot. So hot. And you are thirsty.

[OOC: Dušan, please accept a 300 xp cleverness award for being engaged and involved!]

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Sunday March 4th, 2018 4:34:51 PM

Dušan scribbles furiously in his field manual as his questions are surprisingly answered. "Thank you for you hospitality..." Dušan begins, but finds he is no longer inside the lodge. Feeling parched he casts create water and offers his friends a respite.

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+3=11 ; d20+7=17 ;
Sunday March 4th, 2018 7:19:31 PM

Hmerrin eagerly queues up to receive the old fellow's blessing, and is relieved that his infection feels better.

And then, they're in, well, the Sargrass is what Mahyawu said.

Taking the offered water from Dusan, he drinks his fill while looking about.
"So, somewhere around here is a stone from the Cystal mountains that will shatter if we make any loud noises, and as soon as we find it, we're supposed to blow a horn....
That was well thought out."

"Any one got any idea where to go?"
He glance at Ethani.
"Or do we need to hunker down and recover spells first?"

[Perception 11 for anything coming at us through the grass.]
[Survival 17 to prep for the heat.]

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected, Fatigued] 
Sunday March 4th, 2018 9:15:21 PM

Asteria is grateful for the blessing and the absent urge to eat her friends, but she is even more glad that they finally stopped talking. Enough talking! Let's get to smashing!

Annnd, of course, it's hot. In this armor, she feels like she's going to pass out. And it does nothing to help with her fatigue from the earlier battle. Sighing as the initial adrenalin leaves her body, she sits down and tries to hide in the shade of her fellow companions. "Can we find somewhere to sleep? Those badgers took a lot out of me and I need a nap."

OOC: I forgot to put that after she fell out of her rage, Asteria became fatigued. I believe that condition still holds, unless I am mistaken. Sorry about that!

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:26 Touch 20; FF 22 - CMD 26 - [haz de plague]  d20+3=4 ; d20+3=23 ; d20+3=10 ; d20+3=13 ; d20+6=21 ;
Sunday March 4th, 2018 11:38:38 PM

Toston says to his friends, "We should have asked him to help treat our diseases. Unless I'm mistaken many of us caught whatever those creatures had and we will end up like them considering all our attempts at curing it thus far were for naught. Though I guess we can do this one final heroic deed before we turn into rabid animals like those things. I don't suppose anyone has a silence spell? It will probably come in handy once we attain the stone."

Survival 4 = to figure out the water situation
Know[nature] :21 = to figure out the water situation


Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, ) 
Monday March 5th, 2018 8:29:39 AM

Ethani sighs in relief as her companions are healed. One less thing to worry about.

Overwhelmed by the sudden heat, Ethani greedily guzzles the water offered her by Dusan and agrees with Hmerrin and Asteria. "I do not know where we are, but if it were my call, I would find someplace we can shelter in and recooperate spells. Though...I do worry that given the heat out here we may find that most of the predators come out at night." Ethani looks over at Lornak. "What say you My Love? Rest and recuperate or press on?"

Ethani gently fans herself from the heat more than worried that heat exhaustion may become an issue sooner rather than later.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+11=27 ;
Monday March 5th, 2018 12:22:00 PM

"Thank heavens, Mahyawu is able to give us some relief." Wil falls upon the ground as the heat just sapped the energy from him.
"I am exhausted."
"Your exhausted. What about me," Cicero begins. "I've been trying to get a hold of you for a millennia."
Wil sighs.
He then stands, and thanks Dusan for the water. He then scans the area
(Perception: 27)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+8=23 ;
Monday March 5th, 2018 1:40:22 PM

"My thanks." Lornak says, receiving the blessing with a nod of his head. Before he has a chance to ask how to cut down the bloodweed(because it seemed indestructible) he finds himself in a desert of all places.

The beating sun irritates his light sensitive eyes. He immediately pulls his hood up over his head to cover them.

"The only way to cure this disease is to anchor the Sargrass." He says to Toston. "Before that we do need to rest." He takes the water offered from Dusan gratefully. "Thank you my friend. If anyone has a waterskin or anything that can store this for later, please do so now. It may be cumbersome, but it is necessary." He gulps his last mouthful and fills his waterskin.

From under his hood his blue eyes scan the terrain (Knowledge Nature d20=23) "Our best bet is to find shade from a large stone outcropping. If we cannot find that, then it will have to be bushes." He says. "Either way, mind the floor underneath, there will most certainly be snakes and scorpions."

If/when they find a place - Lornak gets ready to rest. "Set a watch. I'll take the evening."

"I'm not prepared for a desert excursion." He admits to Ethani. "But at least I have my bedroll." He rolls it out and lays down. He then offers the space beside him for her to curl up next to him such as it is.

Gaffer (Courtney) HP: 61/61 AC:21(17 While WS'd) (T:16/FF:15) CMD:20 WS 2/2  d20+14=22 ;
Monday March 5th, 2018 5:52:00 PM

As fresh heat washes over him Gaffer wipes his brow and hurries to cast create water himself. After a long drink he helps fill their water skins.

"I think rest is definitely in order. Even if most the predators here come out at night it is better to face them now than a day later. " He takes in their surroundings, trying to judge where they might be and where they could rest for a night. (Survival: 22)

After a pause he tries to turn to the others and asks, "So errm, have you all ever done something on this scale before? I know I agreed to help but this feels beyond me. I, I'm not trying to, to back out or anything. I just haven't even left the circle for very long."


Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Monday March 5th, 2018 7:01:20 PM

"This is only my second time outside of the city," Dušan responds to Gaffer while filling skins, "The first time I was nearly poisoned by goblins and enchanted by harpies. So, no, not the same scale, but I'm beginning to think I should stay closer to civilization."

The Valleys of Twilight (DM Cayzle) 
Monday March 5th, 2018 10:22:25 PM

In this parched grasslands, Hmerrin, Ethani, Wil, and Lornak are grateful for the water created by Dušan.

Gaffer creates his own water!

But that's only a few gallons, right? What happens when that water runs out? Oh what? You can just create more? Well, that's one thing you will not have to worry about, deduces Toston.

Just protect those casters!

Asteria needs to rest, and honestly, do you want to be travelling under the noonday sun? Gaffer agrees, and Lornak unfurls his bedroll.

Hmerrin takes first watch, remaining alert. Lornak volunteers for second watch. Anyone else?

Hmerrin makes a funny: "So, somewhere around here is a stone from the Crystal Mountains that will shatter if we make any loud noises, and as soon as we find it, we're supposed to blow a horn ..." [OOC: LOL! Hmerrin, please accept 200 xp for seeing to the heart of your challenge!]

The afternoon passes slowly into evening. The manfri seems to have picked a safe place for you, and the day dawns regardless of watches. That may not be the case tomorrow! The sun rises and

If you make a Know Nature or Int check vs DC15, then please Highlight to display spoiler: {You note that the night sure seemed extra long!}

What's your plan for moving forward? You have a Holy Anchor to find!

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected, Fatigued] 
Monday March 5th, 2018 10:26:07 PM

"I lived with a tribe outside the city for a while, so I guess." Asteria muses, staring away and thinking of her past. "I just... always had my family with me, yknow? It never felt like leaving home if I was with them. If ya think about it like that, it doesn't seem so bad."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:26 Touch 20; FF 22 - CMD 26 - [haz de plague]  d20+6=22 ;
Tuesday March 6th, 2018 8:16:23 AM

(Know[Nature]:22)

The next morning Toston says, "The night sure seems extra long here. Can anyone cast locate object? I'm not a wizard so I just can't prepare spells willy nilly from a spellbook but I know other classes are capable of casting it."

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+2=6 ; d20+12=15 ;
Tuesday March 6th, 2018 12:44:32 PM

"I need to come up with a new spell list for the day, after a night's rest.... more rogue less clerically."
"So we are after the Crystal Mountains, does anyone see any mountains?"
(Perception: 15)

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+7=9 ; d20-1=15 ;
Tuesday March 6th, 2018 5:58:31 PM

"The night just passed," Hmerrin points out to Wil. "And it took its sweet time about it, too."

The fighter tries his hand a finding any interesting looking footprints, but keeps getting distracted by the tall grasses.

[Int check 15
Survival check to find tracks 9]

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+8=21 ; d20+3=6 ;
Tuesday March 6th, 2018 6:48:26 PM

Lornak wakes and slowly peels himself away from the bedroll to take the evening watch. He listens to the sounds of the desert with pleasure. The time spent is greatly rejuvenating for him. Siting in the silence, connecting to his surroundings... He realizes he has not been on a proper adventure into nature for a long long while. His mind wanders. (Knowledge: Nature d20=21) The night presses on longer than he expects but he revels at the sunrise nonetheless.

(Knowledge: d20=6(OOC- I should have taken 10!!!) He does not know his geography enough to discern if the lingering darkness of night is a natural phenomenon for this region and season of the Wold or if it suggests an unnatural state...

"Does anyone know their geography...?" He asks the group. "...are the days shorter here?"

"Also, a direction towards the Crystal Mountains would be helpful.

Lornak gathers his things, preparing for the days trek.



Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+14=26 ; d20+5=7 ;
Tuesday March 6th, 2018 7:09:38 PM

Dušan offers to take first or last watch. Broken sleep breaks his spell restoration, or so he claims. After some much needed rest and restoration, Dušan moves away from the group to recharge his magical his magical energies from the Wold's Blood d20+12 vs 14 = 24 miss clicked die roller).

Being so far from from his coven, Dušan forgoes any rituals and realizes just how far out of his comfort zone he is (Intelligence d20+5=7). He tries to make up for this by casting Detect Magic to keep an eye out for any unusual auras and trusts to his more naturally inclined friends. "I'll follow any trails you can pick out, I'm not seeing much of anything. At least I'm not hindered anymore by judgement from yesterdays rituals."

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, ) 
Tuesday March 6th, 2018 9:04:12 PM

After curling up for a peacefully if slightly hot night curled up against Lornak, Ethani rises and stretches before devoting herself tho her morning prayers.

"Father Alemi, thank you for another day to heal the broken and to restore the wholeness that you provide. Allow me to hemp my friends to remove this pestilence that infects your Wold and restore it to through our quest in this strange land."

Spending several in-depth minutes praying for the right spells for the day, Ethani takes her place beside Lornak, ready to find the Anchor.

OOC: spell list coming in am. Super busy night for me tonight.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Tuesday March 6th, 2018 11:07:04 PM

Asteria stretches and yawns in the morning, glad for the rest and feeling far more refreshed. "So, what now?"

The Valleys of Twilight (DM Cayzle) 
Wednesday March 7th, 2018 1:30:33 AM


After a long night, you wake to find that this is definitely not home.

For one thing, casters realize that they are on the outer planes. Ethani's connection to Alemi seems so much closer. In fact, divine casters find that their cure and inflict spells are more potent. [OOC: Reroll 1s AND 2s]

Also, being in the outer planes, you cannot summon elemental or fey creatures at all. But you can summon outer planar creatures more easily -- casting time just one standard action -- and such creatures gain an extra hit point per die.

For bloodwitches, the morning ritual is ... off, as Dušan discovers. Back home, the flow of Woldsblood brings unborn souls to the Wold and dead spirits away. Here, the unborn are departing and the spirits are arriving! The flows are reversed!

There is a -2 circumstance penalty to draw on Woldsblood (did not matter for Dušan's roll today) and he gains one extra arcane spell slot at level one.

The grasses grow tall, and there is no seeing over them. So how will you see any mountains or other features, when you cannot see out of the clearing? Once you start moving through the grass, you will be able to see about five ft ahead so long as you are walking.

Please pick your spells and decide on your course for the day.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Wednesday March 7th, 2018 6:39:16 AM

Asteria kneels in the clearing, a devilish grin on her face. "Okay Toston, get on. I'm gonna lift you up and you're gonna see where the mountain is."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)  d20+12=28 ;
Wednesday March 7th, 2018 8:29:06 AM

Glad to see his connection with his own magic is unchanged Gaffer prepares himself for the new journey. He chuckles at Asteria's suggestion before, as usual, offering to fly above and help guide the group towards any appropriate seeming mountains. (Perception: 28)

Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: (Call Lightning)
Lv4: Atavism, Cure Serious Wounds - D: Sleet Storm

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Locate Object, Status, Endure Elements) 
Wednesday March 7th, 2018 1:12:08 PM



Feeling better than she ever has, Ethani tries to pick spells that will guide her party toward the Anchor and keep them safe. As she begins the morning, she casts Endure Elements on herself and three other Tide members...not quite having enough for the whole party. She then makes sure to cast Status on Lornak, Toston, Hmerrin, Wilford, Gaffer, and Asteria so that she can makes sure she doesn’t lose them in the grass. She recommends that Dusan stick close to own of the others so that she doesn’t lose him.

Borrow a small amount of rope from another party member, she then tears off a small amount of brightly colored fabric and ties it to the top of her longspear and then lashes the longspear upright to her backpack so that it stick up above the grass. Then she reaches out to attempt to Locate the Anchor by casting Locate Object and focusing on the image that she saw in the vision. Advising everyone to follow her, she heads out, following the direction that she determines from the Locate Object spell.

0 level (4 spells)
Guidance
Purify Food and Water

1st level (4)
Endure Elements (4) CAST

2nd level (4)
Silence
Status (3) CAST

3rd level (2)
Locate Object (2) 1 CAST


Toston Lotor(Hugh Crosmun) [HP:45/45; AC:26 Touch 20; FF 22 - CMD 26 - [haz de plague]  d20+14=34 ; d20+6=20 ;
Wednesday March 7th, 2018 3:10:26 PM

Toston follows after Ethani keeping an eye out for any threats in the grass as they make their way towards whatever is out there. (Perception: 34)

(Know[nature]:20 to determine whatever flora and fauna they happen to see.)

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+3=16 ;
Wednesday March 7th, 2018 5:59:34 PM

Hmerrin is taken aback as Ethani calls for the group to follow her and march into the grass.

Toston follows. Lornak will obviously do the same, as will Asteria.

The fighter shrugs at Dusan.
"You guys go ahead, and I'll guard the back," he says. The lad falls into line behind the group and joins the march.

Perception 16

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=15 ;
Wednesday March 7th, 2018 7:41:24 PM

Lornak is both literally and figuratively out of his element. He does his best to analyze how the sound works in this plane. If the group goes into grass he wants to trust senses other than just sight. (Perception d20=15)

He proudly watches as the other members of the group adapt to their surroundings and gets a fix on where they must travel. He awaits Gaffers and Tostons summation of the terrain. He offers a suggestion as Ethani transforms into a lightning rod. "Perhaps we should tie ourselves together as we make our way through the grasses?"

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Wednesday March 7th, 2018 8:34:19 PM

“Thanks.”

Dušan is happy to have the fighter looking out for him. He continues to use Detect Magic to keep an eye out for any auras that are their own.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Wednesday March 7th, 2018 9:54:38 PM

Wil is struggling right now.. better post in the morning.. sorry

The Valleys of Twilight (DM Cayzle) 
Thursday March 8th, 2018 1:10:51 AM


Asteria lifts Toston as high as she can, and he gets a glimpse of mountains in THAT direction.

Gaffer changes shape to fly -- and something very odd happens ... the shape he assumes id blood red, the exact shade of the bloodgrass. Otherwise he is fine, and he sees the mountains in the distance too.

Ethani casts Locate Object, and her perception changes! She can sense a globe almost a quarter mile in diameter. Within that globe she senses dry earth and living grass, deep bedrock under the soil, with a thin aquifer atop the bedrock, hundreds of feet underfoot. What she does not sense is the facet of the singing mountains that you seek. For the seven minute duration, Ethani does not sense the stone she seeks.

Back on the ground, Toston looks at grasses. Grass as far as the eye can see -- most of the grass here is bloodweed. Aside from the large majority red blood grass infected, every now and then you’ll see an odd patch of yellow or purple or orange holding out. These other, scarcer grasses are multicolored, not green, and very tall, averaging 10-15’.

The group gets ready to set out. Lornak secures everyone with a line. Hmerrin at the rear, the group sets out, toward the mountains, right? Dušan casts Detect Magic, and although he does not find any magic, he does smell something funny. It gets slightly stronger as the group heads toward the mountains.

Wil just gawks.

The air is very dry; barely a drop of moisture can be found anywhere. You can feel your lips start to chap almost immediately as you walk. What is your water solution?

It is amazingly hard to walk through the Sargrass. When the grass is thick, you are slowed by half. You could go faster, but the sharp grass blades will cut you.

The grass in the plains is so thick that it is practically like an entangle spell enhanced by plant growth with spikes. Each person must make a reflex save vs DC22 or travel at half speed, or quarter speed through thick growth. A new save is allowed every 10 minutes of travel, but your DM assumes that at least one will fail every time, so you move at something between half and quarter speed all the time.

Do you press on, despite the hazards?

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Thursday March 8th, 2018 9:02:58 AM

"Of course, let's press on. We can't just sit here and gawk," Wil said realizing that's just what he was doing.
Wil has new spells and a new sense of purpose. "I guess staring into nothing has some advantage. Umm.. I can fly but only for a minute. If we get lost or need better perception. With that Wil pushed forward knocking the tall grass down and stomping it down for the others.
"Do we have some armor or something flat to push this grass down and keep it down. Maybe we could strap something to our feet?"

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly if needed - Cure moderate Wounds
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=33 ; d20+5=8 ; d20+11=27 ;
Thursday March 8th, 2018 9:05:28 AM

Toston tries to find a better way to traverse through the thick grass, maybe there is something in the immediate area that would provide the Tide a quicker means of travel.

He casts detect magic as he searches attempting to see if anything in the area is magic.

(Perception: 33; to find some quicker means of travel)
(Know[arcana]: 27)
(Spellcraft: 8)

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday March 8th, 2018 5:11:18 PM

Dišan continues create water into skins created by prestidigation. This should allow everyone to carry their own water for 1 hour at a time. He continues to keep a third eye out with Detect magic but grows concerned about an odor in the air.

“Does anyone else smell that?”


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+8=28 ; d20+8=20 ;
Thursday March 8th, 2018 5:54:04 PM

The trudge through the grass reminds Lornak of a jungle he once traveled through, only this time the air is not laced with moisture. He sips his waterskin at intervals parallel to their pace replacing the salty sweat that leaks from his pores. "Thank the Gods for you Dusan, we would be in dire straights on this march." He says.

Lornak muses about the results the group is getting from reconnaissance in this plane; "It is as though we experience things through a membrane. We are not native to this plane so perhaps we should not be using native means to track things here?" He stows his waterskin.

He is intrigued by how the Tide's efforts are skewed and uses his perception to try to discern how they are being warped, starting with what Dusan supposedly smells. (Perception d20=28, Nat 20. Confirmation d20=20)

"Wil, is it possible to get direct answers from the spirits about this plane instead of through the veil they usually speak to us in the Wold?"

Dusan, try something that would normally be restricted in the wold Plane?"

Ethani my love, perhaps you have found the spot upon which the crystal must be anchored and not the crystal itself...?"

"Forgive me if I am thinking about this all wrong, I am not magically inclined."

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Locate Object, Status, Endure Elements)  d100=84 ;
Thursday March 8th, 2018 8:41:34 PM

OOC: Don't forget about the Endure Element spells. I have 3 other people I can make comfortable.

Ethani shrugs. "Maybe you're right." Concentrating hard on the crystal she saw in her vision, the one they are seeking from the Crystal Mountains. Then she casts Locate Object once more, trying to determine it's location.

0 level (4 spells)
Guidance
Purify Food and Water

1st level (4)
Endure Elements (4) CAST

2nd level (4)
Silence
Status (3) CAST

3rd level (2)
Locate Object (2) 2 CAST

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+7=27 ;
Thursday March 8th, 2018 9:02:21 PM

Hmerrin sips at the waterskin provided by Dusan, observes how the grass moves, and racks his brain for some means to traverse the thicket more easily.

[Survival nat 20 - 27]

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Thursday March 8th, 2018 11:14:26 PM

Asteria trucks on with the rest of the team, wondering where in the Wold they are for all this cool stuff to be happening.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)  d20+12=20 ;
Friday March 9th, 2018 4:16:24 AM

Gaffer does not fly to high above. Seeing the groups slowed progress he searches for an easier route, or at least a path to avoid the thicker areas of grass, and of course if anything that might be dangerous is moving in the grass ahead.
(Perception: 20)
He manages to catch sight of his coloured wings but cannot well see that it has spread to the rest of him, still it concerns him and he begins testing his thoughts to see if he is changing

The Valleys of Twilight (DM Cayzle) 
Friday March 9th, 2018 6:27:08 PM


Wilford suggests making their way forward through the grass, slowly, making a path.

Toston looks for a faster method, but skill checks will not take the place of ideas, here, alas. His detect magic feel funny, and he detects ... the faintest trace of magic, of no school, in the very air.

Dušan continues create water, which is fine, though pink-tinged. His efforts to make skins with prestidigitation result in woven baskets, fragile and weak, and not capable of holding water. He asks if anyone else smells something.

Lornak is grateful for created water. Truly, without it you would be in trouble. He percieves the same smell.

Those who are shielded by Ethani's Endure Elements spells are fine. The others, well ... we'll see as the day progresses.

Ethani, considers that her Locate spell is very short-lived, and the Sargrass is very wide indeed. Is she SURE she wants to use it now?

Hmerrin also struggles to imagine a better way to pass the grass. But really, Wil's slow-but sure method of trampling is the best way you have come up with to move slowly but safely.

Asteria realizes that they are not in the Wold any more, for sure.

Gaffer flies low, keeping his eyes open. He does not evolve further. He directs the party around the thickest sets of grasses.

You see several kinds of grasses as you travel: You see a thick leafed species growing up to 4 to 12 feet high, in shades of red, blue, and purple; You see a thin bladed green grass with razor sharp edges; You see something very much like sunflower plants, on tall strong thick stems. And others.

You find some old bones on the ground with deep grooves in them.

You hear sounds in the wind, as you make your slow way toward the mountains.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+12=23 ; d20+11=22 ;
Friday March 9th, 2018 6:42:05 PM

Wil asks for a little assistance, hoping the voices return to their annoying yet sometimes useful form.
(Diplomacy: 23 to convince them to help find some transportation.)
(Perception: 22 - to find items to knock the grass down)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Friday March 9th, 2018 8:35:27 PM

Lornak's alarm bells go off when he sees the loose bone in their path. He bends down onto his haunches and lifts one up and examines it. He points to the grooves carved out. "That can only be entangling roots or vines." He say. "Sharp and strong enough to cut through flesh."

He raises his head up to look around. "Perhaps one of these varieties is sentient?" He muses. "We must be cautious."

He stands up and brandishes his dagger. He then uses it to cut a hearty enough stalk from one of the grasses. He uses it as a probe as the group continues forward, testing any new variety they come across.

(OOC - Thats my last post for the next 3 weeks. Janell will be posting for Lornak(Thank you!) I'm off to New Zealand! [Don't worry, I will be visiting the Shire!])



Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+6=14 ; d20+14=23 ; d20+9=28 ; d8+2=3 ;
Friday March 9th, 2018 8:36:13 PM

Toston takes a closer look at the sunflower looking plants on the long thick stems.

He tries to gauge how strong the stalks are and how tall they grow. Are they strong enough to potentially bear the weight of a medium creature? Could you cut 2 uniform sections of stalk and use them as stilts perhaps?

(Know[nature]: 14)
(Perception: 23)

Toston says to the party, "Do you reckon we could fashion stilts out of those sunflower looking plants? Like could we chop some down, cut them into sections, lash hand and foot holds using the smaller sections to the larger sections and use the result to get off the ground, get a better view of our surroundings and possibly move quicker?"

If the party agrees and it looks to him like they are strong enough he will start trying to chop down some of the stalks using his curveblade after charging it with magic.

(28 vs AC of the stalks; 3 damage)


Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+6=20 ;
Friday March 9th, 2018 10:41:27 PM

"I'm up for anything that'll get us out of here faster. This crimson has me seeing red."

Dušan jests as he pours pink water from his hand. "I heard sailors have 'pink water,' but I believe that is because of wine they use to keep the water from spoiling. I could go for some of that now."

All joking aside, Dušan tries to locate the source of the ordor. (Perception d20+6)

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+7=19 ; d20+10=21 ;
Saturday March 10th, 2018 9:36:37 AM

Hmerrin moves up to take a look at the bones
[Survival 19]
"Smart killer plants? Lovely."

He also tries his hand at cutting down a sunflower plant, figuring he should be able to tell the if Toston's idea has a chance by the amount of resistance the stalk gives him.
[Craft Carpentry 21]

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)  d20+12=25 ;
Saturday March 10th, 2018 5:37:21 PM

Although he is curious what has given the group pause Gaffer continues to circle above, keeping an eye out for any shaking grass nearby that might bely danger moving towards them. (Not sure if i need to keep making perception checks but: 25)

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Locate Object, Status, Endure Elements) 
Saturday March 10th, 2018 8:10:30 PM

Ethani reconsiders using her spell as ahe hears about the possibility of killer plants. "Hmmmm... that doesn't sound good. " Considering the alternatives, she thinks the stilts idea might be the best idea put out yet.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Sunday March 11th, 2018 8:58:43 PM

All the changes makes everything seem off. Even simple things like walking and breathing seem to take more effort when everything he tries to do with magic comes out weird.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Sunday March 11th, 2018 9:27:35 PM

Asteria wonders if she can use her axes to hack away these killer plants. That's like, what they're designed for.

The Valleys of Twilight (DM Cayzle) 
Monday March 12th, 2018 4:48:26 PM

Wil looks to find items to knock the grass down. He picks up a huge old tibia that could be used to beat a path forward.

Asteria proves that her axes will indeed serve as machetes in this overgrown wilderness.

Lornak does indeed note that some species of grass are sharp enough to cut to the bone. That's one reason why moving at speed heedlessly through the Plains would be a dangerous thing. [OOC: You estimate you would take damage for each ten minutes of hustling.]

Toston wants to use sunflower stems for stilts. For a Small size character with a decent craft check, that seems like a good idea. The stalks would not support a Medium size creature's weight. [OOC: It's a DC10 Craft check to make stilts, and you can take 10, since the materials are free. Assume an hour of labor for each set made, suitable for a Small character.]

Hmerrin helps bring Toston's stilts idea to reality.

Ethani likes the stilts idea.

Dušan sniffs and thinks that the smell comes from the same direction as the mountains.

Gaffer keeps alert. He sees the tall grasses move now and then, suggesting that creatures are moving in them. None come within 100 ft. Dangers or just wildlife? Unknown.

Is the party ready to move out? Who is on stilts? Who is hacking a path? Who is flying? Any other special accommodations for the walk?

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Monday March 12th, 2018 7:29:19 PM

"I'll do some pounding and stomping," he says as he swings the bone upon the grass.
"Which direction are we going? I will start West?"


Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Monday March 12th, 2018 9:23:21 PM

Asteria wields her ax and begins hacking in whichever direction the group wishes to go.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Monday March 12th, 2018 11:05:20 PM

"I was wondering" Dušan posits as he begins to feel a little less useful as others make headway through the grass, "If none of us can casts silence, can we summon something that can? I was trying to think if polymorphing would help with an elemental, but I'm still coming up empty handed, although it could give 4 of us unhindered movement for an hour."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=19 ;
Monday March 12th, 2018 11:26:13 PM

Toston gladly accepts a pair of stilts being a small creature. From his higher vantage he tries to get a good view (Perception: 19)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2) 
Tuesday March 13th, 2018 9:28:23 AM

Gaffer swoops down to grab a small stone from the ground which he clutches in a claw. After he flies above, waiting slightly ahead of the group in the direction he thinks best for them to travel, steering clear of the moving grass.
If it seems any of the movements begin to converge on the group he attempts to cast 'Light' on the stone and drop it down as a signal before flying just above whatever approaches them.

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Tuesday March 13th, 2018 7:11:31 PM

Hmerrin finds the stalks can support Toston, and rather quickly whips up a pair of stilts for the gnome.

Happy to have finally done something constructive, his face falls as Dusan mentions his problem.

"No one can cast Silence?" he asks. "I thought that was like, a go-to spell or something."
He ponders as he stomps through the grass.

"Maybe an earth elemental could, like, cover it up, or partially bury it or something, and then we blow the horn?" he wonders aloud.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Tuesday March 13th, 2018 7:45:15 PM

(OOC: My fault. At least Ethani has it prepared. Missed that.)

“Maybe one of our clerics has silence prepared, but that one is unfortunately not in my repertoire any more. I am also really beggining to miss reduce person as well.”

Dušan looks jealously at Toston on the stilts. It looked fun.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Tuesday March 13th, 2018 8:45:19 PM

"I only have Flying prepared. I'm thinking about heading into the air but once I use it I'm done."
Wil then continues beating at the grass.
"Head West young man..." Wil begins to sing all of a sudden. "Work...work... work all day long.."

Ethani (Nellie, AC 19, HP 42/42, Icicle 1/7, Locate Object, Status, Endure Elements) 
Tuesday March 13th, 2018 9:30:30 PM

The blue skinned sea elf chuckles as first Dusan and then Hmerrin become worried about the Silence spell. "Well, lucky for you boys, the girls came prepared."

Ethani strikes a blatantly out of place seductive stance. "It just so happens that I prepared Silence this morning. You can feel free to praise my leadership qualities wherever you are ready. "

Lornak (sub Nellie) 
Tuesday March 13th, 2018 9:51:48 PM

Taking a long drink from his water flask, Lornak pulls his hood down lower to shield his eyes. The arid heat and long grass putting him in a less than playful mood, he still manages to smile a bit at Ethani's joke. "We are always amazed by your forethought My Love. Now, maybe we should get going before we all start to dehydrate in this cursed heat. Since Gaffer is so kindly guiding us, we should probably follow him. Asteria and Wil, you blaze a path. Dusan and I will follow behind. Ethani and Toston take up the middle and Hmerrin watch our backs. Stay alert, I don't want anyone eaten by a lion or sentient grass. "

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Tuesday March 13th, 2018 10:58:54 PM

"Girl stuff!!!!" Asteria cheers, continuing her quest to hack away all enemy grass.

The Valleys of Twilight (DM Cayzle) 
Tuesday March 13th, 2018 11:29:27 PM

Wilford and Asteria beat a way forward.

Dušan ponders clever polymorphic strategies as the party moves forward. But he cannot cast Silence. Hmerrin's face falls in disappointment, but then Ethani proudly reveals that she has prepared the spell.

Atop newly crafted stilts, Keeps a keen eye out. He manages to keep up with the beaters.

Flying Gaffer watches from above and even has an alert worked out.

First Gaffer and then Toston report seeing something -- too far off for Gaffer to fly over. On the horizon, not headed straight for you, but not going away either, you see a SAIL!

Yes, a sail, as of a sailing ship. Perhaps there is a river or other body of water far ahead?

It is a half a mile off at least, and you guess the sailors have not seen you.



Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague] 
Wednesday March 14th, 2018 7:18:42 PM

Toston says, "Are the sailors friends or foe?"

"Should I use prestidigitation like a signal flare to get their attention or do we wait?" He asks his friends.

If the majority want him to do so he will otherwise he waits to see what's up with the ship.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Wednesday March 14th, 2018 7:52:28 PM

"A boat in the grass," Wil says as he wipes sweat from his forehead. "An odd thing like that would warrant some caution, I would think." He then continues to plow forward.

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Wednesday March 14th, 2018 9:03:32 PM

"Well," Hmerrin offers, "unless Ethani the Wise And Stupendous has suddenly figured out where this rock is, I say we get those fellows over here and ask directions...and maybe give us a drink...or a ride...or a sun hat."

The teen gives his team a significant look.

"I mean, let's face it, we need a lot of help, and don't have a lot of options on where to ask for it."

Ethani Endure Elements 
Wednesday March 14th, 2018 9:09:09 PM

"We should press forward but until we can get close enough to see them. I don't like the idea of signaling them until we get a better idea of they are friend or for. "

Ethani throws in her two coppers.

Lornak (sub Nellie) 
Wednesday March 14th, 2018 9:55:13 PM

Lornak considers the others input and laughs at Hmerrin's jest about Ethani. He lays a hand on Hmerrin's shoulder. "Perhaps a little caution is in order. We don't know if they are friendly or not. Maybe Gaffer can get closer and let us know whether we should approach. Until then, let's keep going. "

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Wednesday March 14th, 2018 10:11:20 PM

Asteria isn't sure why there's a ship, but she thinks it's pretty cool regardless and begins throwing out her wild barbarian ideas. "What if it's like a flying ship. Like, an airship. Because I don't think there's any water around here. Then again, I don't really live here. But if it is a flying ship I call dibs."

The Valleys of Twilight (DM Cayzle) 
Wednesday March 14th, 2018 11:40:32 PM


Wilford votes for caution.

Ethani wants to get closer for a better view.

Lornak votes for Gaffer to scout the ship.

Hmerrin votes for contact.

Asteria is enthusiastic about the ship, and the DM counts this as a vote to contact it.

Toston will go with the majority. Note that prestidigitation will not work to alert them at this distance. The magic is too weak.

Gaffer and Dušan are quiet.

That's no clear mandate, so the party presses on, hoping for a better look. The ship does get a little closer. You can see that it is a two-master, and that it is "sailing" over the grass as if it were water. The sailors are teensy at this distance. No one seems to see you deep in the grass -- nor do they see Toston peeking out on his stilts.

Soon the ship's course begins to send it on its way, away from you.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2) 
Thursday March 15th, 2018 3:42:56 AM

Gaffer flies lower to avoid drawing the ships attention as it moves away. The timing of recent events feels suspicious to him and he would rather avoid running into anyone or anything that might be involved. If they can get to the crystal and leave without speaking to anyone it'll be for the better.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Thursday March 15th, 2018 2:47:51 PM

"As much as I recommended caution...eh.. I'm not the cautious type. We really need to catch their attention. Beating grass is so not fun."

"I take full credit for making you impulsive," Cicero said.
"Oh really, you take credit for that. He did that only after I showed up," said April.
The whole conversation being repeated by Wil, with the correct voices.
"A.. you all think you have that much of an influence on me. Sorry to tell you nah," Wil responded.
He actually stopped abruptly to argue with himself.

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday March 15th, 2018 6:20:16 PM

"I'm all for asking for assistance," Dušan agrees "But there's no harm in getting a better look before we announce ourselves."

Dušan then prepares for another arduous leg of their journey and breaks out his Wand of Mage Armor and taps himself just in case.

(OOC: 1 hour Mage Armor)

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday March 15th, 2018 6:21:37 PM

Dušan feels a combination of relief and remorse as the ship sails away. "I guess this grass provides good cover. That's at least one good thing about it."

The Valleys of Twilight (DM Cayzle) 
Thursday March 15th, 2018 9:14:11 PM


Gaffer and Dusan resign themselves to missing this ship. Wil feels otherwise, but too late.

The ship disappears. You make your slow way towards the mountains.

If you make a Perception check vs DC20: Highlight to display spoiler: { You have the idea that the smell you detected before is getting stronger as you head toward the mountains.}

The day passes, and night falls. It is time to make camp -- and wilderness camping is not t5he usual thing for you city dwellers. What preparation do you do to pass the night?

Also, what do you have with you in the way of food? You doubtless feel hungry if you have not yet eaten today. Water is not a problem, but where is the trail mix, sandwiches, and iron rations?

Will you make a campfire? Set watches?

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=20 ;
Thursday March 15th, 2018 10:48:57 PM

Toston resigns himself to missing the ship, it would have been interesting to crew a ship that sailed on grass but who knows if the crew of the ship were friend or foe."

Toston says, "Hey that smell seems to be getting closer."



Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)  d20+12=17 ;
Friday March 16th, 2018 11:17:04 AM

Gaffer returns to the ground to join the others. He helps ensure everybody's waterskins are full and joins the discussion to plan their camp out. "I can reduce the size of the plants in around 100feet of us, which should make spotting danger easier, but it will also make us more exposed. I'm not sure what smell you are noticing but I am not sure if I want to find the source or hide from it."

He listens patiently for the opinion of the others, if everyone is happy for him to he casts diminish plants, choosing to prune the growth in a circle around them.

Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Wounds - D: Sleet Storm

AS Dusan Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20=8 ;
Friday March 16th, 2018 11:35:37 AM

Dusan asks, "What can we burn for a campfire? He then inspects the grass near him to see if it maybe burnable."
(Knowledge Nature: 8)

AS Dusan Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+11=18 ;
Friday March 16th, 2018 1:05:52 PM

Wil is thankful to be able to stop smashing grass.
"Sad to see a ship go that way. Ok, so what are we after again? I have nothing but energy. I can take first watch."
He then pauses, "A smell... what smell did I miss?"
(Perception: 18)

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day

Ethani  
Friday March 16th, 2018 9:51:18 PM

Sighing after a long day of travel, Ethani smiles at Gaffer's suggestion. "Thanks Gaffer, it would be good to see what might be sneaking up on us. Hey, you don't happen to have a light spell do you?"

Her stomach growling, Ethani sighs. "If we can find some type of edible items I can purify it. And if you'd like, I can cast Locate Object again you see if we've gotten any closer, or I can just hold it in case we have an emergency in the night and need the breaking. If you want, tomorrow I can conjure up food in case we don't have any luck tonight. " Ethan requests an early shift so she can prepare for her spells.

Lornak (sub Nellie)  d20+8=25 ; d20+7=15 ; d20+9=29 ;
Friday March 16th, 2018 10:21:08 PM

"I have a few rations I can share. But I'll see if I can find something edible near by. "

Scouting out the immediate area, Lornak looks for edible plant life. Knowledge nature=25

After his scouting trip, Lornak checks through the group's gear to see if he can set up a rudimentary shelter and defensible position and insures if they should attempt a fire. Survival=15

Once he has made all the preparations he can, Lornak spreads out his bedroll to share with Ethani and prepares to take a watch in the middle of the night. Perception= Nat 20!



Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Friday March 16th, 2018 11:04:26 PM

Asteria sighs and does whatever she can to help set up for the night. Rations and stuff are fine, but the barbarian has some REAL food in mind. "If you guys want, I can go hunt for something to eat? I'm sure there's gotta be SOMETHING fresh around here."

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+3=9 ;
Saturday March 17th, 2018 10:19:32 AM

"I'll take mid-watch," Hmerrin offers. "So the spellcasters can get their beauty sleep."

The Valleys of Twilight (DM Cayzle)  d3=1
Saturday March 17th, 2018 2:38:52 PM

Preparing for the 3eve, Gaffer makes sure everyone has enough water. He casts diminish plants, choosing to prune the growth in a circle around them. That makes a clearing 200 ft across.

Dušan makes a campfire from native grasses.

Wil takes first watch. Ethani joins him.

Tomorrow Ethani can conjure some food. For tonite, Lornack finds a grass with a wet pulpy center that can sustain life. Purified and added to a few rations, that's enough for tonite. Lornak also makes sure the fire will not spread or start a blaze in the dry grasses.

Asteria wants to hunt, but does not do so tonite.

Hmerrin takes the mid-watch.

No one has volunteered for the early morning watch. That's ok, right? Monsters like their sleep too.

********

But, alas, monsters do lurk in the dark hours of the night, and they prowl this grassy jungle with an eye to dinner.

Does the danger appear during the 1st, 2nd, or 3rd watch? Let us roll a d3 ... First Watch!

Please roll a Perception check. Ethani and Wil, the DC is 10 for you; everyone else, the DC is 20 since you are sleeping. If you make the check, you hear some very large creature prowling around at the edge of the clearing, beyond the light of the fire. It is a move action to shake a person awake. Shouting gives sleepers a Perception check to hear and awaken.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=18 ;
Sunday March 18th, 2018 9:34:31 PM

Perception: 18

Toston sleeps

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20=3 ;
Sunday March 18th, 2018 11:58:41 PM

Dušan is dead asleep as the watch is disturbed. Oblivious to any sound, he rolls over and pulls his cloak closer over his head.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)  d20+12=26 ; d20+8=25 ;
Monday March 19th, 2018 7:05:06 AM

Gaffer awakens, hearing the soft footsteps of something prowling nearby. He moves to shake awake who ever is sleeping nearest to him, and gesture towards the source of the sound and then his ear.

He tries to move silently (stealth: 25) not wanted to encourage the creatures to attack, if they do however he calls out to wake the group, "We're under attack!"

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+11=25 ;
Monday March 19th, 2018 1:37:26 PM

(Perception: 25)
Wil, sharp as a tack, hears the noise and gets a chill.
"Should I go out and explore," Cicero asks.
"I don't know. You are valuable and a limited resource. What if it's nothing?"
"Come on.. seriously. You have been doing this how long?"
Wil then summons a Giant Shadow Spider to help locate the stalking creature.

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 7 rounds

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+3=11 ;
Monday March 19th, 2018 6:32:32 PM

Hmerrin is really tired. The young lad sleeps soundly, fully trusting in his friends' ability to keep him safe.

Perception 11

EthaniNellie, AC 19, HP 42/42 Endure Elements)  d20+10=12 ;
Monday March 19th, 2018 7:20:12 PM

Ethani looks over at Will, "You heard that, right? She heads over to Lornak and nudges him awake as well as anyone Gaffer hasn't woken up yet. Motioning for them to be quiet, she indicates the direction she heard the sound and whispers "Arm yourself! There's something out there prowling the perimeter."

Lornak (sub Nellie) 
Monday March 19th, 2018 7:23:23 PM

Waking with a start as Ethani awakens him. Rolling over, he grabs his weapons and begins to quietly awaken the others alerting them.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20=13 ;
Tuesday March 20th, 2018 6:32:48 AM

Dušan finally pulls his cloak over his eyes (perception d20+6=19). “What?!...you said you’d use an instrument in an immergency”

Dušan slowly realized how little sence he was making and resigned himself to waiting for someone to explain it to him.

Rapke Attack!


The Valleys of Twilight (DM Cayzle) Round 1 Night Fight  d3=1 ; d3=2 ;
Tuesday March 20th, 2018 7:17:09 AM


[OOC: Starting with this post, we are in combat rounds!]

Wilford summons a Giant Shadow Spider to help locate the stalking creature. It will appear next round.

Ethani moves to Lornak and wakes him.

Lornak grabs his weapons and wakes a friend next to him. (That's two move actions, so Lornak is still prone.)

Toston, Dušan, and Hmerrin are nearby. Rolling randomly, Lornak wakes Toston.

Gaffer wakes naturally, stands, and wakes (another random roll) Dušan.

Hmerrin and Asteria are still sleeping.

The creature in the dark rushes forward! You see a thing the size of a moose, but reptilian, with flexible fast long limbs! You see the gleam of claws and teeth! It stops on the edge of the firelight, opens its mouth, and SCREAMS. Everybody except Asteria (she is out of range), please make a Will save DC12 or be stunned for 1d4 rounds - you can roll your own duration of stun.

The monster is 50 ft away. Wil, if you fail your save, your summons is ruined. Toston, Dušan, Lornak, Asteria, and Hmerrin are prone. Lornak is armed, but the others have to draw weapons. Asteria, Wil, and Gaffer are armed and standing.

After that scream, EVERYONE is awake!

[OOC: We'll do this fight mapless.]

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:26; Touch 20; FF 22 - CMD 26 - [haz de plague]  d20+10=17 ;
Tuesday March 20th, 2018 7:37:55 AM

(Will Save: 17)

Toston successfully manages to resist the effect of whatever that thing was, stands from prone and then casts mage armor.

Active Effects:
Mage Armor: +4 AC - 3 hours [1800 rounds]

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+8=26 ; d20+5=6 ; d20+6=22 ; d10=3 ;
Tuesday March 20th, 2018 2:49:10 PM

Wil stands strong. (Will Save: 26)
"We missed it. I was hoping you would catch it sooner. Flank the beast."
Wil orders the spider to flank the beast from the front as he attacks on the left.
The Shadow Spider creeps from the darkness and spits out a net of webbing but misses completely.
Wil, is furious and attacks with his crossbow.
(Attack: 22 - Hit: 3)

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 7 rounds

Ethani (Nellie, AC 19, HP 42/42 Sanctuary 5/7,Prayer 4/7)  d20+9=17 ;
Tuesday March 20th, 2018 8:29:55 PM

Shrugging off the attack, Ethani pulls out her net and prepares for an impending attack, having nothing better to defend herself with.

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+4=11 ; d4=1 ;
Tuesday March 20th, 2018 8:35:34 PM

Hmerrin's eyes fly open. The young man stares unseeing into the night, while his brain tries to reboot from the horrid sound.

[Will 11 fails. Stunned 1 of 1 rounds]

Lornak (sub Nellie) stunned 4/4  d20+4=9 ; d4=4 ;
Tuesday March 20th, 2018 9:04:02 PM

Trying to cover his ears, Lornak is over come by a high pitched whine. Reeling, he finds the simplest of movements impossible.

OOC:Stunned 4/4

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Tuesday March 20th, 2018 11:42:35 PM

Asteria stands up and draws her weapon, thoroughly upset that her sleep has been disturbed and fully intending to harm the cause of the noise.

---
Get up from prone
Draw ax and shield

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)  d20+8=28 ; d20+10=23 ; d20+10=28 ;
Wednesday March 21st, 2018 4:07:38 AM

Gaffer is barely rocked by the scream and immediately begins summoning a direwolf to help them fight. Studying the creature as he does, trying to figure out what they're up against. (Nature: 23)

Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Wounds - D: Sleet Storm

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+8=17 ;
Wednesday March 21st, 2018 5:28:27 AM

Dušan morning bled a few more things incoherently until he is startled by a sudden scream. He stumbles to his feet, unable to reach anyone and casts spectral hand.

Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Wednesday March 21st, 2018 5:29:23 AM

That was suppose to say said a few more things

The Valleys of Twilight (DM Cayzle) Round Two Night Fight  d20+14=34 ; d20+14=22 ; 2d8+8=16 ; 2d8+8=17 ;
Wednesday March 21st, 2018 8:43:42 AM


Verbal Map at start of this round: Foe at edge of firelight, 50 ft from Party.

=====

Toston stands and casts mage armor.

Wilford puts his spider between the party and the monster. It shoots a web and misses. Wil shoots a bolt and hits exactly; it is AC22. The bolt inflicts 3 damage. [OOC: Wil, that's the new light crossbow we discussed in email? If so, it inflicts 1d8+1, right? and do not forget the +1 enhancement bonus to hit. ALSO, please paste or link summoned creature stats in fights!]

Ethani takes out a net and readies an action to throw it when the foe is in range. [OOC: Is that what you meant by "prepares"? Also please update your header.]

Hmerrin is awake but stunned!

Lornak is stunned for four rounds!

First, Is Asteria stunned by the scream!? Please make a Will save vs DC12. If you fail, roll to be stunned for 1d4 rounds. IF she is not stunned, Asteria stands up and draws her weapon.

Gaffer starts to summon a wolf.

Dusan casts Spectral Hand.

=====

The lanky big reptillian bundle of sharp edges rushes to the spider and attacks it. It bites, rolling a natural 20! it confirms the crit if the spider is AC22 or less. Does the spider have any defense? Concealment? The summoned creature takes 16 damage, or 33 on the crit if it is AC22 or less.

=====

Verbal Map at end of this round: Deadly Foe is 25 ft from Party. Maybe engaged with summoned spider, maybe spider is dead?


Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague] 
Wednesday March 21st, 2018 9:18:23 AM

(OOC: Did we replenish spells since the badger battle? If not I only have 1 spell slot open after this)

Toston casts the shield spell granting himself another +4 to his AC and moves towards the reptile stopping 10 feet away if it is large or 15 feet away if it is huge

Active Effects:
Mage Armor: +4 AC - 3 hours [1799 rounds]
Shield +4 shield bonus, immunity to magic missile - 3 minutes [30/30 rounds]

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Wednesday March 21st, 2018 6:47:26 PM

The sound of combat brings Hmerrin back to his senses.

Something is getting eaten, and he needs to make sure its not him.

Adrenaline surging, the fighter springs to his feet, and pulls out his axes, as he turns to face the... whatever.

"Anybody with a Light spell, we could use it," he declares.

--

Stand from prone. Draw weapons.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+5=13 ; d20+12=18 ; d20+5=22 ; d6+3=8 ;
Wednesday March 21st, 2018 9:01:16 PM


(OOC: This is my heavy crossbow - I maybe be rolling these dmgs wrong. 1d10, right? No enhancements or + anything?)
The spider attempts to spit it's web again but it ends up being just a shadowy meat shield.
Wil moves, using the shadow spider as partial cover, within melee distance and strikes out with his staff.
(Two handed strike: 22 - Att: 8 +2 Flanking)
(Stealth: 18)

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 6 rounds (hp 16 - AC 14 - 50% hit chance(Shadow))


Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Wednesday March 21st, 2018 9:22:20 PM

Shaking her head in frustration at her stupidity, Ethani tucks her net under her arm and fishes out her Shield wand. She taps herself and then asks if anyone else needs it.

Lornak (sub Nellie) stunned 3/4 
Wednesday March 21st, 2018 9:24:40 PM

"I, uhhhhh... where am I?"

Lornak continues to try and get his bearings.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Stunned]  d20+4=8 ; d4=2 ;
Wednesday March 21st, 2018 11:08:05 PM

Instead of getting up and drawing her weapon like she planned, the shriek causes great distress to Asteria and she writhes on the ground, cursing rather loudly. (Will Save: 8 vs. 12)

---
Stunned: 2/2 rounds

The Valleys of Twilight (DM Cayzle) Round Three Night Fight  d20+12=18 ; d20+12=14 ; d4+4=5 ; d20+12=22 ; d8+8=11 ;
Thursday March 22nd, 2018 8:13:56 AM


Verbal Map at start of this round: Foe is 25 ft from Party. Maybe engaged with summoned spider, maybe spider is dead?

=====

[OOC: This is the first watch, so spells are NOT replenished, and won't be until dawn per usual. The terrain is clear due to the Diminish Plants spell. You have good light within 50 ft of the fire, concealment and shadowy light beyond that to the edge of the clearing.]

Toston casts shield and steps up, ending move 10 ft from the creature.

Hmerrin stands and draws his weapons.

Wil's spider attacks and misses.

Wil moves up next to the enemy, using the shadow spider as soft cover to avoid an AoO. He attacks the monster, inflicting 8 damage.

[OOC: Wil, I really *need* you to post stats on your spider. I'm being kind and assuming it has either AC23 and 17+ hp or AC22 or less with 34+ hp. Also note that Wil is NEXT to the spider and Not Flanking. Using your heavy xbow last round is fine, thanks for clarifying.]

Ethani takes out her wand and taps herself with it.

Lornak is still stunned (second of four rounds). So is Asteria (second of two rounds, can act normally next time)

Gaffer's wolf appears! Because I am a kindly DM, I'll allow Gaffer to post two rounds of action for himself and wolf in his next post. I'll also allow Dusan to cast two rounds of actions as well.

=====

Enemy Action: The lizardy thing rears up on its long legs and lashes out with raptor-like talons. It attacks Wil with those, hitting AC18 and 14. That's one hit for 5 damage to Wil.

The enemy also tries to bite the spider, hitting AC22 for 11.

=====

ENEMY STATUS:
Large size
AC22
Damage taken: 11

Verbal Map at end of this round: Imagine the space between the campfire at one end and the Foe at the other.
Foe is 25 ft from fire.
Spider and Wil are 20 ft from the fire and adjacent to Foe.
Toston is 15 ft from fire and 10 ft from Foe.
Wolf appears where?
Ethani is 10 ft from the fire and 15 ft from the Foe.
Asteria, Hmerrin, Gaffer, Dusan, and Lornak are 5 ft from the fire and 20 ft from the Foe.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+9=27 ; d8+8=10 ; d8+10=15 ;
Thursday March 22nd, 2018 8:17:53 AM

Finishing his summons Gaffer directs the wolf to close in and attack the creature and try and drag it to the floor. He follows up by casting Faerie Fire to ensure it cannot use the cover of night to its advantage.

He glances with concern at his stunned companions, unsure how serious their condition is.

*****
Direwolf: HP 37
Attack: 27
Damage: 10
Trip attempt: 15

http://paizo.com/pathfinderRPG/prd/bestiary/wolf.html#wolf-dire
(I have augment summoning which gives it +4 enhancement to strength and constitution. I have generally been taking that to mean at +2 on chance to hit and damage. Sorry if this is incorrect!)
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, (Cure Serious Wounds) - D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28; Touch 18; FF 24 - CMD 26 - [haz de plague]  d20+11=22 ; d8+2=8 ;
Thursday March 22nd, 2018 9:19:39 AM

Toston takes a swift action to charge all his attacks with magic per arcane strike then charges the reptile, drawing his curveblade as part of the move, the action of the charge gives Toston just enough momentum to overcome the creature's defenses and his blade hits home.

(22 vs AC; 8 magical slashing damage)

Active Effects:
Mage Armor: +4 AC - 3 hours [1798 rounds]
Shield +4 shield bonus, immunity to magic missile - 3 minutes [29/30 rounds]
Charging +2 to hit / -2 AC - 1 round

The Valleys of Twilight (DM Cayzle) Round Three Night Fight  d100=86 ; d100=100 ;
Thursday March 22nd, 2018 10:55:45 AM


DM Extra: Spider has 50% miss chance ... rolling for two hits: Both hits land, and the spider is dead.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+8=16 ; d20+5=7 ; d20+4=22 ; d6+2=4 ;
Thursday March 22nd, 2018 12:45:22 PM

(OOC: Incorrectly stated 50% miss chance.. is 20%)
Shadow Spider (HP 5: AC 14)(20% miss)

Wil takes the blow
He casts Touch of Darkness but it fails.
Wil then withdraws 20 feet and beside file, taking an AOO, but (Mobility: AC:(23))
Hope to avoid the blow.
The Spider attacks (Attack: 22 - 4 + poison)
"This melee thing is a little harder then it looks.. not that it looks simple at all..," Wil says.

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 6 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

The Valleys of Twilight (DM Cayzle) Round Three Night Fight 
Thursday March 22nd, 2018 3:47:50 PM

Sorry, with miss chance 20% or 50% the spider is dead.

Hmerrin(HP:74/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+14=23 ; d8+8=13 ;
Thursday March 22nd, 2018 6:29:15 PM

Hmerrin evaluates the creature.

Big. check
Claws. check
Teeth. check
Bloodcurdling scream. big check

"Right," the fighter growls to himself. He moves up and attacks.

--
Move to Foe
Atk hits ac23 for 13 hp damage


Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Thursday March 22nd, 2018 8:05:47 PM

Sliding forward, taps Dusan with her Shield of Faith wand.

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Thursday March 22nd, 2018 8:07:00 PM

Uggg... that should have been Hmerrin.

Lornak (sub Nellie) stunned 2/4 
Thursday March 22nd, 2018 8:16:57 PM

The ringing beginning to subside a bit, Lornak begins to feel his feet and legs a bit.

AS Dusan Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+6=24 ; d10=4 ;
Thursday March 22nd, 2018 8:22:37 PM

Dusan send his Spectral Hand toward the other players to support them, if needed.
He clears a line of sight and fires off his heavy crossbow.
(Attack: 24 - Hit: 4)


Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected 
Thursday March 22nd, 2018 11:11:10 PM

Shaking off her stunned status, Asteria growls and stands, drawing her weapon.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+12=32 ; d20+9=16 ; d20+10=25 ; d8+8=13 ;
Friday March 23rd, 2018 4:43:17 AM

His two spells cast Gaffer pauses for a moment. The creature surely seems dangerous, but to choose to attack so many people alone? He peers into the darkness to make sure nothing else is out there. (Perception 20+12=32)

The direwolf bites furiously at the creature once more.

*****
Direwolf: HP 37
Attack: 16
Damage: 13
Trip attempt: 25

http://paizo.com/pathfinderRPG/prd/bestiary/wolf.html#wolf-dire
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, (Cure Serious Wounds) - D: Sleet Storm

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday March 23rd, 2018 5:45:16 PM

Wil is a bit disappointed to see the spider fall and then disappear.
Fatigue is setting in and his head is swimming.


AS Dusan Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Friday March 23rd, 2018 5:48:39 PM

Dusan loads another bolt and waits for the monster.


The Valleys of Twilight (DM Cayzle) Round Four Night Fight  d20+12=23 ; d20+12=29 ; d20+12=20 ; d4+4=8 ; d4+4=6 ; d8+8=10 ;
Friday March 23rd, 2018 5:52:19 PM


Retcon for missing actions:

Gaffer and Wolfie: Wolf moves forward and hits for 10, but fails to trip. Gaffer casts Faerie Fire; there is no save, so the creature is limned.

Spider is dead.

=====

Verbal Map at start of this round: Imagine the space between the campfire at one end and the Foe at the other.
Foe is 25 ft from fire.
Wolf and Wil are 20 ft from the fire and adjacent to Foe.
Toston is 15 ft from fire and 10 ft from Foe.
Ethani is 10 ft from the fire and 15 ft from the Foe.
Asteria, Hmerrin, Gaffer, Dusan, and Lornak are 5 ft from the fire and 20 ft from the Foe.

=====

Toston charges and hits for 8.

Hmerrin moves up and hits for 13.

Wil tries his Touch of Darkness, then tumbles back. The spider is dead.

Ethani steps up to cast Shield of Faith on Hmerrin.

Lornak is still stunned (3 of 4)

Asteria stands, drawing her weapon.

Gaffer’s Wolf bites and misses. Gaffer looks around for more ... AND SEES ANOTHER BEAST CIRCLING AROUND THE FAR SIDE OF THE FIRE!

Dusan fires and would have hit, but the -4 penalty for shooting into melee and the soft cover penalty for shooting between friends means he misses.

=====

Enemy Action: The FIRST FOE attacks Wolf, Toston, and Hmerrin with claw, claw, and bite. It hits AC 23 vs Wolf for 8 damage. It hits AC 29 vs Toston for 6 damage. It hits AC 20 vs Hmerrin (a miss?) for 10 damage.

The NEW FOE comes just into the firelight and screams! Will, Asteria, Gaffer, Dusan, and Lornak please make DC12 Will saves or be stunned for 1d4 rounds. If Lornak fails, please use the new roll.

=====

ENEMY STATUS:
Large size reptilian quadruped with no reach
AC22
FIRST FOE: Damage taken: 42
SECOND FOE: Damage Taken: 0

=====

Verbal Map at end of this round:
FIRST FOE is 25 ft north of the fire.
Wolf, Toston, and Hmerrin, are 20 ft north of the fire and adjacent to Foe.
Ethani is 15 ft north of the fire and 10 ft from the Foe.
Will, Asteria, Gaffer, Dusan, and Lornak are 5 ft north of the fire and 20 ft from the Foe.
NEW FOE is 50 ft south of the fire, on the far side.

The fire takes up a 10x10 space.

Toston Lotor(Hugh Crosmun) [HP:39/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague]  d20+11=23 ; d20+9=25 ; d8+2=4 ;
Friday March 23rd, 2018 10:47:44 PM

Toston acrobatically moves to try to gain flanking with either Hmerrin or the wolf, whichever would provide an easier flanking buddy. (Acrobatics : 23 vs lizard's CMD to avoid AOO)

He then charges his attacks with magic swiftly using arcane strike and attacks with his curve blade again

(25 vs AC using unflanked bonus so that hits; 4 magical slashing damage)

His blade strikes true again against the beast though not as deep as his last blow.

Mage Armor: +4 AC - 3 hours [1797 rounds]
Shield +4 shield bonus, immunity to magic missile - 3 minutes [28/30 rounds]

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected  d20+12=28 ; d8+12=16 ; d20+12=30 ; d6+12=16 ; d20+7=20 ; d8+12=15 ;
Saturday March 24th, 2018 9:36:09 AM

Hmerrin bats away the claw attack with Lightning, and gives the second screamer a quick glance. Wolf pack, he concludes.

"If there's two of these things, there's probably more!" he calls as warning.
"And we could be in trouble," he concludes to himself.

The fighter shifts to make sure he's flanking with Toston, and attacks.
"C'mon Screech. You're too hurt to keep this up," he tells the animal between blows.
--

Shield of Faith in effect. (only adds +1 due to ring already worn)
--
Full attack. Power attack. Flanking.
Baxe 1 hits ac 28 for 16 hp damage
Haxe 1 hits ac 30 for 16 hp damage
Baxe 2 misses (20)


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+8=18 ; d20+12=30 ; d20+5=6 ;
Sunday March 25th, 2018 11:17:04 AM

Wil holds his own when the new creature arrives. "What are these things?" Wil asks (Will save: 18)
"Lets knock this one out then move on to the next one."
Wil moves 40 feet then attempts to approach from the side with the most cover. (Stealth: 30)
He attempts a sneak attack with his staff but misses.


AS Dusan Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  2d20+15=39 ; 2d20+7=28 ; d10=6 ; d20+6=26 ; d20+6=7 ;
Sunday March 25th, 2018 6:15:40 PM

Dusan said the Spectral hand to Toston and casts Cure Moderate wounds to help him out. (Cure for: 28)
He squares up on the second beast and fires the crossbow
(Attack: 26 - critical - fail confirm - Hit: 6)


Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Stunned]  d20+4=6 ; d4=1 ;
Sunday March 25th, 2018 9:09:31 PM

Asteria holds her head out of pain and, yet again, found herself stunned. (DC 6 vs 12 for 1 round)

Lornak (sub Nellie) stunned 1/4  d20+4=23 ;
Monday March 26th, 2018 6:45:40 AM

Finally beginning to shake off the effects of the fittest attack, Lornak is able to tune out the second creature's attack (Will=23). "What in the Wold are these things?" Lornak mumbles as he tries to clear his head. "

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Monday March 26th, 2018 6:49:49 AM

Trying to help the only way she can think to, Ethani fires over to Wil and taps him with her Shield of Faith wand.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+8=14 ; d20+9=26 ; d20+10=24 ; d8+8=10 ;
Monday March 26th, 2018 8:10:46 AM

Gaffer manages to shake off the effect of the scream after a spell of dizziness. He turns towards the other beast and draws sends a stream of energy to the ground beneath it's feat, casting entangle all around it.

His direwolf shakes of the attack, not having been hurt to badly, and bites back again.

*****
Direwolf: HP 29
Attack: 26
Damage: 10
Trip attempt: 24

http://paizo.com/pathfinderRPG/prd/bestiary/wolf.html#wolf-dire
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, (Entangle x2), Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, (Cure Serious Wounds) - D: Sleet Storm

The Valleys of Twilight (DM Cayzle) Round Five Night Fight  d20+12=22 ; d3=1 ;
Monday March 26th, 2018 6:27:15 PM

=====

Verbal Map at start of this round: Imagine the space between the campfire at one end and the Foe at the other.
FIRST FOE is 25 ft north of the fire.
Wolf, Toston, and Hmerrin, are 20 ft north of the fire and adjacent to Foe.
Ethani is 15 ft north of the fire and 10 ft from the Foe.
Will, Asteria, Gaffer, Dusan, and Lornak are 5 ft north of the fire and 20 ft from the Foe.
NEW FOE is 50 ft south of the fire, on the far side.

=====

Toston tumbles to flank Foe 1. He fails to beat its CMD27, so it snaps its teeth at him, hitting AC22, a miss against his AC30. Then Toston attacks with his arcane strike infused blade, hitting for 4 damage

Hmerrin then strikes hard and puts the monster down, ax lodged deep in its skull. FOE 1 IS DEAD!

Wil had planned to sneak around FOE 1 and then attack. But that one is dead, so the generous DM will allow some other actions for the round. Please post TWO rounds of action in your next post, and we'll retcon this round's action. That said, note that to use stealth after a combat starts, you either need total cover for at least a moment, OR using the bluff skill to create a distraction, with a place of concealment within 10 ft to dash off into. I'm not seeing that as an option at the moment for Wil.

Ethani takes a step to Wil and taps him with her Shield of Faith wand.

Lornak shakes off his disorientation -- last round being stunned!

Asteria is stunned for this round.

Gaffer’s Wolf has no foe to attack. The DM grants Wolfie a retcon on this round's action. Please give two rounds of action for Wolfie with your next post.

Gaffer casts Entangle at the NEW FOE. The diminished plants in the area are really not up to the task, the DM rules. The creature automatically saves, but the area is still difficult terrain, and that will slow down the beast. [OOC: Side Note to ALL CASTERS: When you fail to give the save DC of spells you cast, your DM is much more likely to rule that the monster automatically makes the save. And if you link to the spell cast, then the DM loves you and may even give the foe a penalty on the save! Remember, your success is proportional to how easy you make the DM's job.]

Dušan uses his Spectral hand to cast Cure Moderate Wounds on Toston for 28 hp. [OOC: Questions for Dušan: What dice are you rolling on that cure? And how are you casting and shooting in the same round? Confused!]

=====

Enemy Action: The FIRST FOE is dead!

The NEW FOE spends the round moving out of the Entangle, ending his turn next to the campfire, adjacent to Asteria (per random roll).

=====

ENEMY STATUS:
Large size reptilian quadruped with no reach
AC22, CMD27
FIRST FOE: Damage taken: 62+ = DEAD
SECOND FOE: Damage Taken: 0

=====

Verbal Map at end of this round:
NEW FOE is adjacent to the fire.
Asteria, Gaffer, Dusan, and Lornak are 5 ft north of the fire. Asteria is next to the FOE; Gaffer and Dusan are next to the fire, and Lornak is on the other side.
Wil's position depends on his retcon.
Ethani is 15 ft north of the fire.
Hmerrin is 20 ft north of the fire.
Tostonis 35 ft north of the fire.

The fire takes up a 10x10 space.

GRAPHICAL MAP! (Nostalgia Opportunity for fans of Moria and Dwarf Fortress!)

.......ff
......Aff
T..HE.G^^
......D^^
......L..

Wil (W) and Wolf (w) are not on the map because they have a round of actions to retcon. The 10x10 large creature indicated with "f"s is the NEW FOE. The 10x10 campfire is indicated with carets "^"s. Note that NORTH is to the left!

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected  d20+12=16 ; d20+3=16 ;
Monday March 26th, 2018 7:37:53 PM

"Keep an eye out for more friends!" Hmerrin calls, as he spins from the first dying critter, and strides around Asteria to get to the second one.
-
Double move to get next to Asteria next to the foe.

Perception 16
Disregard attack roll....platemail slowin me down.


Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28; Touch 18; FF 24 - CMD 26 - [haz de plague]  d20+11=15 ;
Monday March 26th, 2018 8:30:02 PM

Toston uses a swift action to charge his curve blade with magic once again and then charges the beast threatening Asteria. This time his blade succeeds at striking nothing but air.

(15 vs AC = miss)

Mage Armor: +4 AC - 3 hours [1796 rounds]
Shield +4 shield bonus, immunity to magic missile - 3 minutes [27/30 rounds]
Charging : +2 to hit / -2 AC - 1 round


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+8=19 ; d20+8=20 ; d8+8=9 ; d8+8=14 ; d8+8=12 ; d8+10=15 ; d8+10=12 ; d8+8=16 ;
Tuesday March 27th, 2018 8:47:31 AM

Seeing that the first creature fall reasonably smoothly Gaffer focuses on observing their surroundings for any new comers. (Perception: 16)

*****
Direwolf: HP 29 AC 14

Runs towards its new foe, arriving at its side and attempts to snap at any limb it can get near. (should be +9 not +8)
Attack1: 20 Damage: 14 Trip attempt: 15
Attack2: 21 Damage: 12 Trip attempt: 12

http://paizo.com/pathfinderRPG/prd/bestiary/wolf.html#wolf-dire
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, (Entangle x2), Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, (Cure Serious Wounds) - D: Sleet Storm

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d4=4 ; d8=4 ; d8=3 ;
Tuesday March 27th, 2018 6:42:54 PM

With Toston topped off, Dušan takes a moment to pull out his own Wand of Magic Armor out of his Hand Haversack and taps himself.

(OOC: Spells Per Day L1 5/1, L2 3/1 L3 3/1 L4 2/1
66 rounds Spectral Hand 1d4=4 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)}
Last Round Cure moderate wounds on Toston 2d8+7=14+1/2 Healer's Blessing=21 HP healed)


Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Tuesday March 27th, 2018 7:23:39 PM

"No!" Ethani watches Asteria fall.

"Not today sister! She taps her with her wand, knowing that it will help protect her until she can get back to her shield.

Lornak (sub Nellie) AC 19 60/60 
Tuesday March 27th, 2018 7:55:01 PM

Rising to his feet, Lornak grabs his rapier and heads back toward the beast angling toward backstabbing territory.

AS Dusan Dušan Danann (Erik) {HP:33/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+6=12 ; d20+5=17 ; d20+5=16 ; d20+5=11 ; d8+4=11 ; d8+4=8 ;
Tuesday March 27th, 2018 8:57:19 PM

Wil makes the same trip but stops as the 1st creature falls. He thanks Ethani for the blessing and casts Spiritual weapon (glaive)
Failed first (Melee-right) (AC:17) - (New spell first attempt :) (11 dmg)
He casts Spiritual weapon near the creature. The glaive thrust forward but missed.
"Tough bugger"
--
The Spiritual weapon fired again (AC: 11) (8 dmg)
(OOC: I'm hoping since it's a spell it doesn't need the AC roll ;)
Spiritual Weapon
Wil attempt to get close to the creature, using whatever is available to avoid it's attention. He then casts Contagion (Blinding sickness), via touch.
Contagion
Save Fortitude DC 16

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness - used
Lv2: Inflict Moderate Wounds, Spiritual Weapon - used , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion - Used

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 7 rounds

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected]  d20+12=27 ; d8+5=7 ; d20+7=24 ; d8+5=13 ;
Wednesday March 28th, 2018 12:23:22 AM

Shaking off the stun, Asteria glares at the creature and takes a whack at it.

---
27 vs. AC for 7 damage and 24 vs. AC for 13 damage

The Valleys of Twilight (DM Cayzle) Round Six Night Fight  d20+12=21 ; d20+12=26 ; d4+4=7 ; d20+12=23 ; d8+8=9 ; d8=5 ; d8=6 ;
Wednesday March 28th, 2018 7:23:58 AM


Retcon Actions Round 5

The Dire Wolf runs to the side of the NEW FOE, attacks, and misses.

Wil casts Spiritual Weapon, but it misses.

=====
GRAPHICAL MAP! (Start Round 6!)

.......ww##
.......ww##
.......ff##
.W....Aff##
T..HE.G^^##
......D^^##
......L..##
.........##

=====

Hmerrin takes a double move to approach the NEW FOE.

Toston charges, attacks, and misses.

Gaffer’s Wolf attacks and misses by one.

Gaffer looks for more foes, but sees none.

Wil's spiritual weapon strikes again but misses. Wil himself wants to cast a touch spell and go deliver it, but the NEW FOE has campfire on one side, Dire Wolf on the other, Entangle behind, and Hmerrin, Toston, Asteria, and Gaffer in front. There is just no way to get in there. If you want to cast and hold the charge, ok, or rake no action, also ok.

Dušan uses his own wand for a mage armor buff on himself.

Ethani takes a step forward to grant a shield of faith to Asteria.

Lornak stands and draws his weapon. To flank, he will have to go around the fire and through the entangle. He takes a step on that path.

Raging Asteria whacks the NEW FOE twice for 20 damage. That's first and only blood to this one, and it cries out in pain and anger!

=====

Enemy Action: The FIRST FOE is dead!

The NEW FOE attacks the greatest threat, Asteria! Claw, claw, and bite ... and Asteria sees that this one has fangs that drip poison!

Attack on Asteria: The +2 buff cancels out the rage's -2 to AC, so Asteria is still AC22, just like the foe. Two claws hit AC21, a miss, and AC26, a hit for 7, reduced to 6 by her damage reduction. The bite hits AC23, a hit, for 9, reduced to 8 with damage reduction.

Asteria takes total 14 damage this round, AND Asteria must make a DC12 fort save or take 11 points of Dexterity damage!

=====

ENEMY STATUS:
Large size reptilian quadruped with no reach
AC22, CMD27
FIRST FOE: Damage taken: 62+ = DEAD
SECOND FOE: Damage Taken: 20

=====

GRAPHICAL MAP! (End Round 6!)

.......ww##
......Tww##
......Hff##
.W...EAff##
......G^^##
......D^^##
.........##
.......L.##
..........#

KEY
PCs are cap letters
Wolf = w
FOE - f
Campfire = ^
Entangle = #

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague]  d20+7=15 ; d20+7=24 ; d8+2=10 ;
Wednesday March 28th, 2018 8:37:17 AM

Between the wolf, Hmerrin, Asteria, the fire and the entanglement there is literally no room to maneuver so Toston just charges his attacks with magic as a swift action using arcane strike, drops the curve blade as a free action and starts trying to attack the creature with unarmed strikes using flurry of blows as a full round action. He manages to punch it once solidly.

(15 vs AC; miss; 24 vs AC hit 10 damage)
Mage Armor: +4 AC - 3 hours [1795 rounds]
Shield +4 shield bonus, immunity to magic missile - 3 minutes [26/30 rounds]

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+13=30 ; d6+4=6 ; d6=2 ; d20+13=23 ; d6+4=7 ; d6=3 ; d20+13=18 ;
Wednesday March 28th, 2018 6:22:01 PM

Having flanked the NEW FOE shaking off the stiffness in his body, Lornak opens up with his rapier. He watches Asteria fall. His movements burst out as if coiled by pressure and then suddenly sprung loose.

A flurry of attacks:

(Attack Action d20=30, 8 dmg)
(Attack Action d20=23, 10 dmg)
(Attack Action[Hero Point used] d20=18, miss)
total dmg to NEW FOE=18

(OOC-Back from vacation and I find myself in battle its like I wasn't even gone! Thanks to Janell for subbing for me!)

Wil Grimly   d8+4=8 ;
Wednesday March 28th, 2018 7:08:01 PM

Wil decides to change tactics and cast cure light wounds on Asteria. He then steps back to be available for others.
For 8 hp.
Dodge +4 AC (24) in case of AOO

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Wednesday March 28th, 2018 8:37:16 PM

Dušan fears the worse for Asteria's bit. He sends his spectral hand to her and casts Delay Poison on her.

(OOC: Spells Per Day L1 5/1, L2 2/1 L3 3/1 L4 2/1
700 Rounds Delay Poison on Asteria
699 Rounds Mage Armor on Dušan
65 rounds Spectral Hand 1d4=4 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)})

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected  d20+12=14 ; d20+12=15 ; d20+7=13 ;
Wednesday March 28th, 2018 8:50:20 PM

Hmerrin moves into his standard attack sequence, but all these other folks around him has taken him off his game.

He flails his axes around, with little effect.

--
Three really pathetic attack rolls later, no hits, no damage

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Wednesday March 28th, 2018 9:20:54 PM

Ethani grins at Lornak and then heads over and taps Tostan with her Shield of Faith wand.

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected]  d20+5=6 ; d20+12=17 ; d8+5=12 ; d20+7=12 ; d8+5=11 ;
Wednesday March 28th, 2018 11:15:06 PM

Asteria reels from the poison (6 vs 12 Fort Save), but it only makes her madder. Unfortunately, the blow seemed to have made her aim worse.

---
17 vs. AC for 12 damage and 12 vs. AC for 11 damage

OOC: Asteria isn't into a rage yet, just upset and a little mad. I try and make sure to put it in the bottom when she is though.

The Valleys of Twilight (DM Cayzle) Round Seven Night Fight 
Thursday March 29th, 2018 9:05:00 AM


=====
GRAPHICAL MAP! (Start Round 7!)


.......ww##
......Tww##
......Hff##
.W...EAff##
......G^^##
......D^^##
.........##
.......L.##
..........#


=====

Toston hits once for 10.

Lornak maneuvers around the fire (that's a move action) and then lands a hit (standard action). [OOC: No hero point used because you moved and made ONE attack. Also, you are now flanking with Toston, and it is a magical beast, so your one attack gains +2 damage in addition to the sneak attack. Lornak has succeeded in inflicting 10 damage.

Wil steps to Asteria and cures her. She is still poisoned, and feels the poison running through her veins! Wil, you seem to have forgotten your spiritual weapon.

Dušan casts Delay Poison on Asteria -- that will save her for now!

Hmerrin swings but misses.

Ethani moves to cast Shield of Faith on Toston.

Gaffer and his wolf pause to assess.

Asteria swings and misses. [OOC: Asteria, if you are not raging, how is your strength bonus to damage +7? That's +5 from Strength and +2 from ??? ... email me!]
=====

Enemy Action: The FIRST FOE is dead!

The NEW FOE cries in frustration as heavy blows land from all sides. It uses the Withdraw action to move away. That provokes AoOs from Lornak and the dire Wolf only. If those fail to kill the monster, it runs away through the difficult terrain of the entangle.

=====

ENEMY STATUS:
Large size reptilian quadruped with no reach
AC22, CMD27
FIRST FOE: Damage taken: 62+ = DEAD
SECOND FOE: Damage Taken: 40


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+9=17 ;
Thursday March 29th, 2018 9:25:49 AM

Gaffer is not to upset to see the creature trying to retreat and will leave it to the others to chase if they wish.
"How is everyone? Asteria are you ok?"

*****
Direwolf: HP 29 AC 14

Lunges out as the creature pulls away but moves to slowly (Attack: 17) and instead tries to chase after it.

http://paizo.com/pathfinderRPG/prd/bestiary/wolf.html#wolf-dire
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, (Entangle x2), Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, (Cure Serious Wounds) - D: Sleet Storm

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d4=1 ; d4=4 ; d20+12=29 ;
Thursday March 29th, 2018 5:07:16 PM

Dušan races over to Asteria as the beast leaves the fray. "Let me see that wound."

The skin is knitting together nicely, but the wound still looks angry in way that has him concerned. He casts Lesser Restoration to take the edge off while consulting with Lornak and Ethani on what he can diagnose from the wound. "I think I might be able to restore this, but it might take some time.

(OOC: Spells Per Day L1 5/1, L2 1/1 L3 3/1 L4 2/1
Lesser Restoration on Asteria d4 Ability = 1 Ability Points
(Do we rerolls 1's in the same way as cures? 4 Ability Points)
Heal D20+12=29
7 hrs ? Rounds Delay Poison on Asteria
7 hrs ? Rounds Mage Armor on Dušan
1 Hr ? rounds Spectral Hand 1d4=4 HP 39 AC {AC of 22 + 5 INT (+8 size, +4 natural armor)})

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected 
Thursday March 29th, 2018 7:18:53 PM

The whatever runs off, and Hmerrin watches Dusan and company converge on the wounded Asteria.

"Let's hold up," he tells Gaffer. "No need to go running off into its ground in the dark for no reason."

The young fighter moves back to the dead one, and pokes at it a bit, trying to get a better understanding of what they're dealing with.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+5=16 ; d8+1=9 ; d20+11=24 ;
Thursday March 29th, 2018 7:44:09 PM

Remembering the cool Spiritual Weapon Wil created he sends the weapon after the fleeing beast.
(AC: 16 - Dmg: 9)
"Well that was fun, what's next.. oh right.. sleeping." Wil says as he scans the area for more trouble
(Perception: 24)
---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon- used , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 6 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+13=18 ; d20+9=24 ;
Thursday March 29th, 2018 9:32:25 PM

Lornak sees that the NEW FOE will not tolerate any more little stings. It does not stop him from swinging once more against it as it flees. (AoO, d20=18) On the backswing he stows his rapier fluidly. (Standard Action)

He brandishes his hand crossbow. (Standard Action)

He then turns his attention to the large size reptilian quadruped keen to intuit if it is magical like the previous two creatures. (Perception d20= 24)

He speaks to it; "Are you magical as well, beasty?"

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith   d20+18=33 ;
Thursday March 29th, 2018 11:37:01 PM

Ethani breathes a sigh of relief when three critter leaves and then turns her attention to Asteria's wound (Heal =33). "I can heal the poison but not until I have rested."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague]  d20+14=18 ;
Friday March 30th, 2018 8:36:47 AM

Toston reclaims his dropped curveblade and looks around for other threats (Perception: 18)

Mage Armor: +4 AC - 3 hours [1794 rounds]
Shield +4 shield bonus, immunity to magic missile - 3 minutes [25/30 rounds]


The Valleys of Twilight (DM Cayzle) Night Fight Over 
Friday March 30th, 2018 9:18:07 AM


Gaffer does not mind letting the monster go, but the summoned wolf chases it. However, it is used to running through the grass, and the wolf is not. The faster reptile soon flees into the night, chased by the dire wolves howls only.

Dušan helps Asteria and cures some of her dexterity damage. She is still wounded by the poison, though, and after the delay wears off, it will force her to make another save.

Hmerrin looks at the dead one. It is very big, as tall as an elephant, almost, likely able to poke its head above the grasses when it rears up on its back feet. It's armored antelope-like legs let it run through the grass. It seems specifically adapted for life here.

Wilford sends his spiritual weapon after the fleeing monster, but that misses. Wil looks around for other threats, sees none, and says he is ready to go to sleep.

Lornak takes a parting shot that fails to dispatch the fleeing reptile. He looks over the dead one -- like the other, it was a magical beast. That shrieking cry it gave that had stunned Lornak was likely a magical supernatural ability, like the roar of a sphinx, maybe. He takes in the fangs and concludes that this was an immature one, without poison. The talons on its forefeet are still truly fearsome, too.

Ethani looks over Asteria's bite and says that she can cure the poison in the morning.

Toston does not see any other threats.

Asteria allows herself to be fussed over.

The party settles down into rest again. Who are the ones on watch for the second and third watches of the night? For this place is dangerous, as you have found. Any other precautions taken? Ready to rest up?

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday March 30th, 2018 1:45:10 PM

"Anyone have any Area protection spells," Wil asks. "I can't stay up another shift. Got to get some shut eye but I only have touch spells for individuals."
"You know what.. I could throw up some darkness or mist?? But I haven't prepared it.. darn."

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon- used , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 6 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Friday March 30th, 2018 2:02:13 PM

"I will take third watch." Lornak says confidently, hoping to alleviate any trepidation that Wil might have. He loads a bolt into his crossbow, punctuating the comment.

He maneuvers over to where Ethani is administering aid to Asteria. His hand reaches down and caresses her shoulder. He rubs the flesh firmly. He keeps his eyes up. He listens to the grasses; "I have a vial of antitoxin in my pouch if you feel the need is urgent."

He then takes a place on the edge of the camp where he can sit and keep watch.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2) 
Friday March 30th, 2018 4:27:30 PM

The dire wolf returns to where it came from not long after the fight ends. Very wearily Gaffer offers round his water, "I can take the final watch, it might be nice to see the sunrise." He quickly returns to his bedding for his last bit of rest.
(My understanding is that Druids spells are based on a specific time of day rather than rest? If this is wring I maybe shouldn't take the final watch)

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected  d20+3=20 ;
Friday March 30th, 2018 11:16:16 PM

"Second watch," says Hmerrin.

The fighter stands close to his comrades, ready to kick one awake should the need arise.

[Perception 20]

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Friday March 30th, 2018 11:17:37 PM

Relaxing a little as Lornak rubs her shoulder, Ethani tries to unwind after the battle, but it is difficult. As they just witnessed, this place was extremely dangerous. But knowing that here friends will be watching gives her some peace of mind. Though as she settles down on Lornak's bedroll, she makes sure her backpack, wands and a torch are near at hand.

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20+7=8 ;
Saturday March 31st, 2018 1:09:28 AM

"I can help with next watch, but we might need to rest a little longer after this interruption. But first let me take one more look at that wound before you turn in."

Dušan casts Neutralize Poison, but finds the same resistance he had with disease earlier. He turns to Ethani before settling in for the watch, "Hope we can do better in the morning. Get some sleep, Asteria. A rested body always helps."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague] 
Saturday March 31st, 2018 8:17:28 AM

Toston says, "I need 8 hours of rest total to be able to recover my spell slots. I only have one spell left so it would probably be best to have me not take a watch."

Mage Armor: +4 AC - 3 hours [1793 rounds]
Shield +4 shield bonus, immunity to magic missile - 3 minutes [24/30 rounds]


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Sunday April 1st, 2018 6:47:17 PM

Wil is thankful for the offers to watch. " I always feel so incomplete if can't call all my spells." When he does sleep it is very uncomfortable.

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Sunday April 1st, 2018 10:03:07 PM

Asteria passes off the other's concern for her injuries. "Yo, I'm feeling much better already! Trust me guys, I'm good. Besides, might be better if I stay up all night anyways just in case the bad poison hurts me again. I'll take first watch." Although tired, Asteria takes up a watchful position unless ordered otherwise.

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Monday April 2nd, 2018 8:13:23 PM

Ethani looks worriedly over at Asteria. "You definitely need someone to stay with you just in case you deteriorate. Do NOT stand watch by yourself! "

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=17 ;
Monday April 2nd, 2018 9:19:58 PM

Lornak spends the time on his watch listening to the foreign sounds made by the critters around him, trying to place anything familiar. (Knowledge: Nature d20=17). He doesn't know if the upset of the last few days are weighing on him or if this plane is just too different from the Wold to discern anything concrete.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague] 
Monday April 2nd, 2018 10:51:51 PM

Toston rests.

The Night Is Not Over (DM Cayzle)  d20=19
Monday April 2nd, 2018 11:38:50 PM

Wil talks options.

Lornak takes third watch.

Gaffer volunteers to join him.

Hmerrin takes second watch.

Dušan stands second too, but thinks that more rest will be needed.

Ethani settles in.

Toston settles in too.

Asteria says she is fine, really. She volunteers to stand second and third watch.

On the third watch, Lirnak, Gaffer, and a yawning Asteria can make perception checks vs DC19 to read this:

Highlight to display spoiler: {There are a pack of dog-size slugs coming into the clearing -- the same direction from which the first reptile slasher beast came.}

Anyone who is asleep can also wake up and read the spoiler if they make a perception check vs DC29.

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Monday April 2nd, 2018 11:57:42 PM

Dušan grows weary as the watch continues, but stays vigilant.

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Tuesday April 3rd, 2018 12:21:23 AM

Asteria shrugs and grins at Ethani. "Well, SOMEONE has to stand watch. I'm down if someone wants to join me, but I'll be fine if not."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+12=22 ; d20+10=18 ;
Tuesday April 3rd, 2018 8:50:44 AM

(Perception: 22)

"Oh for goodness sake" frustration evident in his voice. "More creatures to greet us" He calls to the rest of the group. Looking at the enlarged slugs he tries to assess what he can understand of them, and just what similarities they hold to their smaller counterparts (Nature: 18)

*******
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle (x2), (Farie Fire) - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, (Cure Serious Wounds) - D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague]  d20+14=25 ;
Tuesday April 3rd, 2018 11:53:43 AM

Toston does not perceive anything so he continues sleeping blissfully unaware

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Tuesday April 3rd, 2018 7:20:59 PM

Rising grumpy, Ethani gathers her equipment that she left beside her and wakes Toston. She briefs him with a grumpy "More incoming,"

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected]  d20+8=26 ; d20+10=24 ;
Tuesday April 3rd, 2018 7:25:06 PM

Asteria groans, also seeing the slugs. She attempts to nudge the others awake. "I guess our night isn't over yet." (Perception: 26)

Facing the slugs, she attempt to scare them off by growling, hissing, and clanking her ax and shield together. (Intimidation: 24)

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected 
Tuesday April 3rd, 2018 7:29:37 PM

Getting woken up by Asteria can only mean a couple of things, and none of them are good.

Hmerrin bolts up to a standing position, and draws his axes. Then he tries to figure out what's going on.

"Huh," he remarks. "What're those?"

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16} 
Tuesday April 3rd, 2018 7:56:22 PM

Dušan finally hits the sack hard. So tired from the lack of sleep and previous exertions, he sleeps right through any warning signs of the threat to come.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=22 ;
Tuesday April 3rd, 2018 9:00:18 PM

Lornak hears movement before he sees anything come near their camp. When he does make out what apporches he gently nudges anyone dosingawake.

"That is going to do very little, unfortunately." Lornak says to Asteria. "However, they may just be passing through. Let us try to not provoke them."

Lornak readies his crossbow nonetheless.

Seeing that Ethani stirs; I do not suppose you can conjure salt water?"

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+12=14 ;
Tuesday April 3rd, 2018 9:51:49 PM

Wil sleeps... (Cause his puppet master worked all night :(
And he failed the perception

The Night Is Not Over (DM Cayzle) 
Tuesday April 3rd, 2018 10:49:49 PM

Gaffer alerts the group and wonders what these are, these slug-things!

Toston sleeps until Ethani wakens him.

Asteria nudges Hmerrin, who stands and draws weapons.

Dušan sleeps still, until Lornak nudges him.

Lornak wonders if they are passing through. Hmmm ... maybe!

Wilford sleeps.

The giant slugs approach ... and stop about halfway to the fire. They are clearly interested in the dead foe! almost all swarm over the kill, dissolving it with digestive enzymes that they leak out, and absorbing the meat.

They show no interest in the party ... except one who wanders close to the only sleeper, Wilford.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+12=15 ;
Wednesday April 4th, 2018 8:17:57 AM

"Whoa, now," Wil said as he felt the snail approach. He then scuttled away from the creature as quickly as he could.
"What is this? What is wrong with this place? This is insane.. ok. I'm awake."
He loads his crossbow and readies it to fire.

---- Spell List ---
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day -

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague] 
Wednesday April 4th, 2018 8:41:02 AM

Toston says in a whisper, "Looks like the Sargrass has its own cleaning crew. Hopefully no one was planning to eat the lizard thing. I would say those slugs have pretty much ruined the meat with their acid."

Dušan Danann (Erik) {HP:29/33; AC:17 (Temp 21); Touch: 13; FF:10; CMD:16}  d20=8 ;
Wednesday April 4th, 2018 3:09:27 PM

Dušan attempts to help pull Wil away from the slug. Unfortunately strength is not his strong suit.

"I'm not sure if I'm more fascinated or disgusted, but I can't look away. It's like a cart wreck."

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Wednesday April 4th, 2018 5:19:33 PM

"Wait!" Wil says, "Can we ride snails? Who is up for some escargot to Go?"
"How do we ride them," he says while standing.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2) 
Wednesday April 4th, 2018 5:27:07 PM

"I think you'd need a saddle, and not a leather one" Gaffer is excited to see a creature here without having to worry about it attacking them, but urges everyone to keep a fair distance. "I wish I had more food to share with them.."

*******
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle (x2), (Farie Fire) - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, (Cure Serious Wounds) - D: Sleet Storm

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Wednesday April 4th, 2018 5:50:29 PM

Ethani breathes a sigh of relief as it appears to be the cleaning crew. She watches carefully to see if the cleaning crew leaves Wil alone and then heads back to sleep.

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected 
Wednesday April 4th, 2018 7:36:08 PM

"We need to move off a ways," Hmerrin offers. "This place looks like its becoming the feast of the day, and we probably want to be gone before the top dogs show up."

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Wednesday April 4th, 2018 7:53:40 PM

Asteria growls a bit towards the slug, hoping they leave soon. She keeps a close eye on them and prepares to attack if they get too close to Wil.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=11 ;
Wednesday April 4th, 2018 8:25:42 PM

"Or a hanging?" Lornak asks Dusan sarcastically and looks back at the slugs, fascinated. He wonders if he can bottle the acid and use it later to coat his crossbow bolts. (Craft: Alchemy d20=11) He chooses the better side of caution and decides to leave it alone after the escargot comment;

"With the way things work on this plane work, that acid would probably eat through your stomach lining even cooked correctly..." He says.

Lornak stays ready to see what the stray slug will do.

If the slug attacks Wil, he will fire his crossbow at it.

If the slug moves on he will stow his weapon and rest until it is such time to make ready to march.

The Night Is STILL Not Over (DM Cayzle)  
Wednesday April 4th, 2018 11:58:39 PM


Wilford wakes and stands, ready to attack.

But when the slugs see that he is not dead, they back off.

Toston recognizes these as scavengers.

Dušan holds in his worst impulses, and seem relieved that these are not attacking.

Gaffer and Wil joke about riding one. These are dog-sized, so maybe a small character could do so ...

Ethani watches carefully, decides there is no threat, and seeks repose. Asteria also keeps an eye out, and is even more vigilent.

Hmerrin wisely suggests moving away from the appetizing corpse. The party sets up a new camp on the far side of the grassy circle created by the Diminish Plants spell.

Lornak ponders acid use but decides not to experiment. He keeps watch too.

From the new camp, you are undisturbed through the long night, although you hear that other scavengers quarrel over the tasty carcass. Still, there is no danger.

But at the end of the third watch, you note that it is pitch black still! Where is dawn? There is none! You are all awake and refreshed. In fact, today the casters among you note that ... there's more, though. The Bloodwitch among you discovers that drawing Woldsblood is easier here (your DC is 5 less). Other divine spellcasters find that they can prepare one more spell at the highest level they can cast. Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is higher (+2),

But it is not dawn. It feels like it should be, based on your perception of time. But there is no sun. If you prep your spells at dawn, you can choose to consider this a good time to do so ... or you can wait and hope for sunrise!

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+17=28 ; d20+7=22 ;
Thursday April 5th, 2018 1:56:09 PM

Dušan opens his eyes expecting to be groggy with last night's interruptions, but instead is surged by the Ley Lines in the area. He less has to focus as much as just allow the Wold's Blood to recharge his energies.

Getting up rejuvenated he starts conjuring water, still wishing he had a little coffee to put in, and greets his companions, "I don't about the rest of you, but I feel great. Maybe there's something to all that talk about the fresh air of the great outdoors. It is awfully dark, though. You don't think we slept the whole day through? Naw, then I would feel overslept."

After making sure everyone is well hydrated, Dušan makes another attempt at neutralizing the poison in Asteria. With a focus of will, Dušan sends some of the energy granted to him from the Wold's Blood to Asteria and casts Neutralize Poison. He thinks he just may have done it this time. "How do you feel?"

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 3/1 L4 2/0
Concentration Check d20+12+5=28 vs 14
Neutralize Poison on Asteria Caster Level Check d20+7=22)

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Thursday April 5th, 2018 3:10:27 PM

Wil wakes and wonders, (OOC: Am I still infected?)
"Blast this weird place.. unknown creatures, darkness.. what's next."

He then gets to work on his meditation.

---- Spell List ---
Orisons: Guidance x1, Resistance: 1 Light: 2
Lv1: Sanctuary, Bless, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day -

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+7=8 ;
Thursday April 5th, 2018 4:50:14 PM

Lornak head hangs while his chin touches his chest, dosing. The reminder of third watch is clearly uneventful. Suddenly, he throws his head back with a start. He is thoroughly confused at the state of his surroundings. Expecting the light of dawn the darkness he is confronted with says something entirelyl. "It is morning, right...?"

His eyes dart to and fro as the others prepare their ritual meditations; "Well, obviously." He admits.

His pack ready from third watch, Lornak takes the opportunity to scrounge for food but decides to stick to his rations. (Survival d20=8. crit miss) "Yeauk. Lornak gags upon his investigation of the slime pools left behind the slug scavanging. "Time must move slower on this plane. I wonder if it will affect us."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+10=21 ;
Thursday April 5th, 2018 5:26:31 PM

Gaffer finishes his watch feeling puzzled by the lack of sunrise, he tries to judge by the shifting darkness of the sky whether the sun is on it's way, or if something else is occuring (Nature: 21)

He does however feel a pleasant rush of energy as he breathes in the morning(?) air, the freshness that often comes with night still lingering, he begins his meditation to prepare his spells.

Once done he asks around the group "How is everyone feeling? Are we okay to keep going as we did yesterday?"

*******
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Wounds, Command Plants - D: Sleet Storm

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected  d20+7=9 ;
Thursday April 5th, 2018 5:41:29 PM

Hmerrin rolls over onto his back, looking at the night sky overhead.
"OK. Why is it still dark?" he asks rhetorically.

As the casters work on their spells, the young fellow spends some time trying to figure out stars and movement, in an attempt to understand why he and the group are wide awake in the middle of the night.

Survival 9.

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Thursday April 5th, 2018 9:43:07 PM

What a GREAT morning! Ethani feels much more tested than she should and is surprised to her connecting to Alemi and how much more amazing utt is. Hating how last nights combat went down, she reevaluated her spells.

Ooc: If it's ok with the Dm , I'll start an email convo and post my spells in the morning.

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Thursday April 5th, 2018 11:39:30 PM

Asteria doesn't exactly like how the night sky is still dark, and feels a slight twang of anxiety. Or maybe that's the poison. She hopes it's not the poison. She decides to chill near Ethani just in case though.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:30; Touch 20; FF 26 - CMD 26 - [haz de plague]  d20+14=16 ;
Friday April 6th, 2018 12:57:55 AM

Toston uses his light cantrip then mounts the stilts again keeping a lookout for any new threat.
(Perception: 16; note Toston has low-light vision)

The Night Is STILL Not Over (DM Cayzle)  
Friday April 6th, 2018 8:28:40 AM


Dušan is full of energy and regains his magic easily. [OOC: Are you planning on using any Rituals today?] He cures Asteria's poison, no problem.

Wil preps his spells too. It must be morning?!

Lornak rises, also ready for the day, wondering if time has stopped. But the stars are still moving in their courses above you ...

Gaffer is puzzled. Maybe the days and nights are just LONGER here, in the realm of the fairy queen? The fey are known for time-trickery. His spells come easy, though. And with a bonus! [OOC: email me or private post about Atavism and Greater Thunderstomp? Those are unfamiliar to me.]

Hmerrin tries to figure out this long night, but it is just puzzling.

Ethani, like other casters, is refreshed and energized, with a bonus as well. She senses that indeed she is closer to Alemi here in the Outer Planes.

Asteria worries about her poison, but hopefully Dusan's complete cure will reassure her.

Toston is less enthralled with the "day," and keeps alert. He notes that across the clearing, the carcass is now just bones.

Though dark, the quest beckons. Are you ready to move out? If so, which way? Using the same strategy as yesterday ... slowly hacking through the jungle-like grass?

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday April 6th, 2018 1:47:11 PM

"Can we find an easier way to move forward.. my biceps are huge and all but I can't keep doing it this way.. but if I have too. You know we could always just push through with planks on our feet. Anyone have a view of where we are headed. Maybe a spell to give us some direction?"


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Friday April 6th, 2018 10:22:10 PM

"We were marching towards an actual destination before the last fight were we not?" Lornak asks, looking at Ethani and Gaffer.

He grabs his pack, checks his weapons and makes ready to move.

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Friday April 6th, 2018 11:06:42 PM

Dušan decides being a little younger might lighten his step in the march to come. He casts Three Fold Aspect And in a blink of the eye he looks a little younger than Hmerrin.

“Before we get moving, would anyone like two of there alchemical goods combined into one?”

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Friday April 6th, 2018 11:38:02 PM

Asteria stretches the sleep away and gets ready to move, doing a final sweep of the camp to make sure they aren't forgetting anything.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=29 ;
Saturday April 7th, 2018 12:24:03 AM

Toston tries to grab a claw and a tooth as souvenirs from the bone pile. He then hops back on the stilts and if everyone else is ready starts moving out. Toston continues to play lookout (Perception: 29)

Dawn At Last! (DM Cayzle)  
Saturday April 7th, 2018 7:22:13 AM


Wilford wishes someone would think of a faster way forward than the slow hacking progress the party is now making. Hmmm ... That stilt idea Toston had yesterday was a good one ... but for larger folk you need something more sturdy than the grasses you found yesterday.

Lornak tries to recall the path you were on yesterday ... you recall that you were headed towards the mountains, on the theory that the stone you seek is more likely to be found there. That is also the direction in which you found that strange sweet smell growing stronger.

Dušan uses his magic to shed years. He offers alchemical help to his friends.

Asteria looks over the camp and notes that the bones are picked clean. She sees signs of the beasts that came and went after the fight. She finds a clump of tall dry grass with leaves that look very sharp. OUCH! They are sharp.

Toston too pokes at the bones. He has to wrangle several long long leg bones to pry off a talon. He grabs a fang too. [OOC: Please note these on your sheet as "Rapke fang and claw"]

With the dawn comes an ODD realization ... the sun rises in the same direction in which it set! OR the camp was picked up and rotated 180 degrees in the night! Well, that throws off your sense of directions. You had been moving "south" ... which way will you go now?

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Saturday April 7th, 2018 9:30:39 AM

"I have an idea. What if we take Toston's excellent idea with the stilts and apply it to the rapke bones. I'm sure if the bones hold up the rapke they can hold up the smaller members of the party. Also, we nail planks to the bottoms to give a path to anyone that is too heavy."


Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected  d20+7=16 ;
Saturday April 7th, 2018 10:47:20 AM

Hmerrin nods.
"Worth a try," he responds to Wil.

"Gaffer, can you fly up and let us know which way the mountains are?" he asks. "Unless they moved too."

The fighter moves to look at the grass where the two large animals emerged into the clearing.
"You'd think big fellas like these would leave a trail," he notes. "Might be easier walking."
[Survival 16 to find an animal path]

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)  d20+14=15 ;
Saturday April 7th, 2018 3:58:06 PM

"I'm happy to fly above and keep an eye out as well. I'll call twice if I see anything dangerous and try to fly over it."

If the group do assemble stilts Gaffer waits until they are done before turning into a Hawk again and flying above. He looks for the mountains he followed yesterday (Perception: 1+14=15)

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Sunday April 8th, 2018 4:08:37 PM

"Oh, the snails.. I forgot about them. Let's do that... follow their trail."

Ethani Nellie, AC 20, HP 42/42 Endure Elements, shield of faith  
Sunday April 8th, 2018 9:04:10 PM

Ethani is so excited by the closeness to Alemi that she looses track of time. She recommends that they head toward the mountains once more. Before they go, she casts Endure Elements on herself, Asteria, and Lornak. Then she creates a bland bread and water for all of her friends (Create Food and Water) which sustains them for the whole day. She casts Purify Food and Water and saves the two remaining portions in her backpack for the next day. Finally, she casts Status on Asteria, Lornak, Toston, and Wil.

0 level 4
Guidance 3
Purify food and water Cast

1st level 4
Endure Elements 3 Cast
Sanctuary

2nd level 3
Silence
Status 2 Cast

3rd level 3
Create Food and Water Cast
Prayer
Daylight


Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Sunday April 8th, 2018 9:17:32 PM

“I can at least help you Gaffer in the sky.” Dušan says as he casts flying broom, “I can also grant others an elemental form, but only lasts an hour.”

Dušan kicks off the ground and points his broom at the mountain to act as a compass point above the group.

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Sunday April 8th, 2018 10:35:53 PM

Asteria is impatient to get going, not really caring which way they decide to go as long as they find the sily rock or whatever it was that they were looking for.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Sunday April 8th, 2018 11:05:38 PM

Vomiting wasps, crying bloody tears... to Lornak this is by far the most startling bloodbmage manifestation yet. In retrospect he will attribute it to the fact that Dusan's voice is on the edge of cracking into a high pitch.

"And here I left my Ghost Fish in the alchemy den back home." Lornak says sarcastically to the "youth." "Drow poison would probably have the opposite effect in this plane anyway..."

Lornak continues to jeer at his comrades as he gives the stilt method a go, attaching bones to his feet;

"Perhaps you and The Kid can go carouse in the next town we come across." He says with a twinkle in his eye, peering at Hmerrin.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=23 ; d20+3=17 ; d20+3=23 ;
Sunday April 8th, 2018 11:15:38 PM

Toston remains on his plant stilts. He keeps an eye out for anything that may hold the weight of the larger party members if Wil's bone ideas don't work and he tries to get an idea of what direction North is.

(Perception: 23)
(Survival: 17)



Dawn At Last! (DM Cayzle)  
Monday April 9th, 2018 5:01:26 PM

Wilford suggests using rapke bones to make stilts!

Hmerrin agrees. Hmerrin also helps to find tracks. He wants to follow the poisonous mature rapke trail. Wil wants to follow the huge slugs.

Gaffer changes shape and leads the group onward toward the mountains.

Ethani prepares for the walk, helping some with endurance in the heat, and others with food and water.

Dušan mounts his broom and joins Gaffer in the sky.

Asteria is eager to move on.

Lornak is wiling to give the stilts a try.

Toston gets set with his bamboo stilts.

Using rib and leg bones, you can in fact make stilts that will work to let you move more easily through the grasses. There are five of you that need stilts: Asteria, Ethani, Lornak, Hmerrin, and Wil. Luckily you have enough bones to make five sets of stilts. Five DC12 Craft checks must be made to put them together -- the kindly DM allows any craft skill because he is generous that way. HOWEVER, if a craft check fails, the parts are ruined, and that means someone will be walking!

Meanwhile, are you striking out for the mountains, for the rapke that fled, or for the slugs?!

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=18 ;
Monday April 9th, 2018 7:50:56 PM

Lornak feels refreshed and ready for the challenges of the day after Ethani works her magic upon him. He kisses her gently. "Thank you my love." He says coyly. Deep down he wishes she were working magic of a more intimate kind.

Lornak then fashions rapke rib bones to his feet and asks Toston for help to getting up into the air. "It seems I find myself in need of your height my good sir." He grunts and raises himself high.

Once up he tests his new legs and looks at the horizon. He suggests they keep pushing the way they started, towards the mountain; "I believe making our way to higher ground is prudent. With hopes the terrain will be gentler." He precariously lurches his "feet" forward with a large high-kneed step.

He takes in the air as he moves; "When in doubt, follow your nose." He grumbles under his breath.

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected  d20+10=21 ; d20+10=14 ; d20+10=25 ; d20+10=26 ; d20+10=12 ;
Monday April 9th, 2018 9:16:10 PM

"If we ever come across a town, or even a couple shacks spaced closely together, I'll be carousing my hiney off," Hmerrin remarks as he examines the bones.

The lad considers the bones and the stilts Toston is sporting.
"You know, this might actually work," he murmurs.

Removing his carpentry set from his backpack, the young carpenter sets to crafting out five sets of stilts.
The work goes fairly well until the last set.
Getting a little too confident in his work, Hmerrin sets his hand drill bit too close to the edge, and lets out a hiss as it slips off to the side.

Luckily, he is able to recover and complete the last set.
"Guess this one's mine," he grins, holding up the scarred bone.

--
Carpentry Craft checks - 21, 14, 25, 26, and ooooo 12!

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague] 
Monday April 9th, 2018 10:40:44 PM

Toston assists Lornak as needed and then says, "Should we not proceed on our way to the Mountain? Was our quest not to find some sound sensitive crystal not a rapke nor scavenger slug?"

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday April 9th, 2018 11:51:30 PM

Dušan continues to point to the peak of mountain while casting Detect Magic to keep an eye out for auras in the deep grass.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2) 
Tuesday April 10th, 2018 8:07:23 AM

Gaffer is happy for the company up in the air. He playfully swoops around Dûsan while waiting for the others to finish constructing their new 'legs'.

Feeling curious about this world he is tempted to proceed after their night time visitors, but with the little information they have proceeding to the mountains seems like the best bet.

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Tuesday April 10th, 2018 8:17:06 AM

Ethani grins at Lornak. He just had a way of making everything feel better.

She watches in wonder as Hmerrin constructs the stilts. That was definitely not something in her skill set. When she is offered, she clumsily gets up on her stilts and walks awarkdly after the others toward the mountains.

"Huh...so this is what it's like to be tall..." she muses out loud.

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Tuesday April 10th, 2018 8:30:42 PM

Asteria adores her new height, and proudly boasts about it. "Haha, I'm totally taller than all of you!"

She then gets down to offer her stilts to Hmerrin. "You made them! It would be hardly fair if you didn't get a pair. Besides, I can do the most from down here!" She grins widely at her companion. "So don't worry about me lagging behind, okay?"

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Tuesday April 10th, 2018 9:25:21 PM

"This are so cool. This was an excellent idea. Let's march." Wil said with a smile as he worked his way up.
"So awesome to have some crafty skills available. Thanks."

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Tuesday April 10th, 2018 10:03:40 PM

Dušan laughs as Gaffer flies literal circles around him. He tries to give the druid some sport, but quickly realizes that while he is capable in the sky, Gaffer is at home in the sky. At least in this form.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Tuesday April 10th, 2018 11:09:30 PM

"I believe this is what it feels like to be Giant, my love." Lornak says to Ethani. He sways this way and that while he adjusts to being on the stilts. "Whao..." He grins.

"I think I am getting the hang of this..."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=28 ;
Tuesday April 10th, 2018 11:14:24 PM

(Perception: 28)

Toston takes a look around to make sure there are no more threats.

The Heat of the Day (DM Cayzle)  
Wednesday April 11th, 2018 7:44:04 AM


Lornak does a fine job of assembling his stilts, and then he tries them out. How much easier it is to move through the grass!

Hmerrin puts his carpentry skills to use and makes another four sets with no problem. He might have stumbled over a fifth set, but there is no need or bone enough for that, seeing as Lornak made his own set.

Toston wants to move toward the mountains. He keeps a keen eye open but sees no danger.

Gaffer does too, in between playful swoops through the air.

Dušan agrees and laughs at Gaffer's antics.

Ethani is willing to try the stilts, but not to make them.

Asteria actually enjoys her stilts, but worries that there will not be enough to go around. She volunteers to go without.

Wil is in the same boat.

The day passes in swifter travel than yesterday. You travel toward the mountains. The sun rises. It is very hot, and only Ethani, Asteria, and Lornak are weathering the heat with no problem, thanks to the Endure Elements spells. Thank goodness there is lots of water, without which your situation would be dire indeed. As it is, even with water, this heat at midday is fierce!

You travel for about eight hours, and the last six of those are very hot. Excluding Asteria, Ethani, and Lornak, please make six Fort saves at DCs 15, 16, 17, 18, 19, and 20. Those in any armor take a -4 on the saves. If you fail, take 1d4 nonlethal damage per failed save. There are feats and skills that can help mitigate this.

===== ===== =====

A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

===== ===== =====

You have been travelling for 8 hours and it is midday. The sun is overhead and it is hotter than ever! If you continue on, you will be in severe heat and a save is needed every 10 minutes. You can lessen the effect if you are still and in shelter. But what shelter?

===== ===== =====

In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the Survival skill in Using Skills). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).

===== ===== =====

If you take ANY nonlethal damage from heat, you are fatigued!

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+12=23 ;
Wednesday April 11th, 2018 4:56:42 PM

Dušan casts Rose's Temperature Control on himself and then tries to use his cooling touch on others as they travel. If he can't use it on people, he will create ice from conjured water that can be placed on pulse points to help reduce core temps.

Dušan us hopeful that they can continue, but is willing to defer to the knowledge of the survivalists, "If someone one knows any techniques that will get us out of the heat, I'm all for resting the hottest part day away. But if we can't get out of this heat, we'll be pressed if we continue or not."

If they decide to rest he will conduct first aid for heat stroke as an elderly man (D20+12+2=25).

If they continue he will use Restorative Touch to alleviate Fatigue up to 5 times.

Either way Dušan is unfortunately grounded after 7 hrs of flying broom wear off.

(OOC: Spells Per Day L1 5/1, L2 4/1 L3 3/1 L4 0/0
15 hrs ? Rose's Temperature Control on Dušan
7 hrs ? Flying Broom on Dušan
24 hrs ? Three Fold Aspect on Dušan )

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Wednesday April 11th, 2018 5:21:27 PM

Stumbling and bumping, Ethani sighs. "I don't think I'm cut out to be a giant."

Noticing the fatigue of the others, the sea-elf wishes there is something she could do to help more. "Perhaps we can build lean to with our stilts and let the other's rest?" she suggests.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=28 ; d20+9=29 ;
Wednesday April 11th, 2018 5:25:14 PM

Lornak and is grateful for the Endure Elements spell Ethani placed upon him. He can feel the buffer it creates between the surface of his skin and the baking heat coming from the sun above them. Despite being completely drenched in sweat from stilt walking, he notices the extraordinary tole the effort is taking on his companions. Keeping this pace will surely do them harm.

He raises his eyes looks for shelter on the horizon, any place the group could find temporary respite and protection from the sun. (Perception d20=28 - please ignore the second role[even though its a nat 20! :(], the site hiccuped)

If he sees anywhere that could offer shade he will let the party know; "Look there." He points "A place to alleviate this dreadful heat."

If he does not see any place in which to find shelter he will slow his pace and eventually seek out the grasses below him, suggesting to change the marching plan; "Perhaps we should wait out the remainder of the day in the grasses and return to our march at night?" He asks his companions. "As much as I dislike this idea, we cannot endure this head indefinitely."

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+7=9 ; d20+7=17 ; d20+7=10 ; d20+7=12 ; d20+7=27 ; d20+7=8 ; d4=1 ; d4=3 ; d4=4 ; d4=4 ;
Wednesday April 11th, 2018 6:03:10 PM

(Not very sure of the mechanics here, do I have the armour penalty in bird form?)

4 Fails => 12 Damage, not doing very well.

Gaffer feels rapidly drain by the high temperature. His is forced to land as his wild shape wears off an desperately requests the group rests, feeling increasingly faint he continuously drinks water and tries to fan himself. When the group stop to rest he considers casting fog cloud to provide shelter for at least a little while.

Hmerrin(HP:64/74 AC:27 T:16 FF:22 CMD:24) Infected, fatigued  d20+7=12 ; d20+7=16 ; d20+7=21 ; d20+7=24 ; d20+7=18 ; d20+7=26 ; d20+4=9 ; d20+6=7 ; d20+6=14 ; d20+6=20 ; d20+6=26 ; d20+6=15 ; d4=3 ; d4=1 ; d4=4 ; d4=2 ;
Wednesday April 11th, 2018 9:13:46 PM

Survival Checks 12, 16, 21, 24, 18, 26
Fort checks 9, 7, 14, 20, 26, 15
damage 10 hp nonlethal


--
Hmerrin looks up at the sun.
"This is gonna be bad," he mumbles.

The fighter tries every trick in the book, and is able to instruct Wil and Asteria quite a bit as well, but the combination of the heat and his armor is just too much, and the lad is clearly struggling.

"Definitely need some shade," he mumbles back at Lornak. "An I'm gonna hafta get out of this oven I'm wearing."

Once the group stops, Hmerrin removes his armor.

Based on Survival checks, Hmerrin helps Wil get a +2 bonus on his last five saves.
Asteria gets +2 bonus on her last four saves.


Toston Lotor(Hugh Crosmun) [HP: 10 nonlethal dmg; 35/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+5=21 ; d20+5=11 ; d20+5=11 ; d20+5=11 ; d20+5=13 ; d20+5=23 ; d4=4 ; d4=1 ; d4=1 ; d20+5=16 ; d4+1=4 ; d20+3=14 ;
Wednesday April 11th, 2018 9:30:27 PM

(21 vs 15 = pass; 11 vs 16 = fail, 11 vs 17 = fail, 11 vs 18 = fail, 13 vs 19 = fail, and 23 vs 20 = pass)
(4 + 1 + 1 + 4 = 10 nonlethal)

Toston is also not fairing well in the heat. (Survival: 14 to try to craft some sort of shelter) He attempts to make something to help them get out of the heat.

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected]  d20+5=14 ;
Wednesday April 11th, 2018 9:39:08 PM

Asteria looks worried for her companions, slowing to a halt. With Ethani's spell, she had barely even noticed the effects. "Maybe we can use the stilts and some grass as shelter? Just pick the long stuff and weave it, or something." She surveys the grass and stilts, trying to see if they could provide the shelter so desperately needed by the group. (Survival: 14)

Wilford Grimly (HP:34/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+7=12 ; d20+7=19 ; d20+7=8 ; d20+7=10 ; d20+7=22 ; d20+7=27 ; 5d4=10 ;
Wednesday April 11th, 2018 10:04:05 PM

Survival Checks
Fort checks 8, 15, 8, 10, 18, 23
Non lethal: 10
Wil sweats upon the stilts.. "Oh, man this heat is overwhelming. It's fun but overwhelming. Darn it.. I could cast Darkness or Obscuring mist but I didn't think about that earlier.. in the darkness of the long nights."
"I agree with using the stilts but what will we use as cover... sargrass? We have some water to make a paste."

---------------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion
-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 6 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item


Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Thursday April 12th, 2018 7:49:41 PM

Dušan waits for the group to come to a consensus, but it seems like most votes are for trying to get out of the heat and rest the hottest part of the day. He preps Ice and water to treat for heat exhaustion.

Wilford Grimly (HP:34/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Thursday April 12th, 2018 9:02:25 PM

Wil begins by chopping away at the sargrass to start building cover.

The Heat of the Day (DM Cayzle)  
Thursday April 12th, 2018 11:55:15 PM

Dušan casts Rose's Temperature Control on himself (and now he is fine) and then tries to use it to help friends. He finds he can bestow a +1 circumstance bonus on friend saves.

Ethani suggests improvising shelter.

Asteria agrees "Maybe we can use the stilts and some grass as shelter? Just pick the long stuff and weave it, or something."

Lornak suggests waiting in the shade of the grasses for the rest of the day. You have already traveled a decent distance.

Gaffer is feeling faint.

Hmerrin is taking damage! He is not able to go on much more.

Toston too. He helps rig a shelter from the sun made of stilts and grasses.

Wil thinks about making a paste or glue. Perhaps the alchemist in the group could help?

Dušan is busy making ice for relief.

Well, a shade is made with several people helping to make a lean-to of ribs and grass. The ice helps too, and four people are magically protected. If you stay in the shade for the afternoon, stay cool with ice and drink a lot, no further harm befalls.

You note that the blazing sun sets IN THE SAME DIRECTION FROM WHENCE IT ROSE!

By twilight it is cool enough. It's about 18 hours since dawn.

Are you planning to settle in for the night, or use the evening's cool to travel? Your internal clocks are all higgledy-piggledy. If you are staying put, watches? You'll probably need to set four watches to get through the long night.

That evening, a fair stiff wind picks up.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Friday April 13th, 2018 12:25:49 AM

Lornak comes down off of his stilts and helps build the shelter. He rests a bit with those stricken. Even though he took the last watch and therefore is in need of rest, he decides to take the first watch if the group decides to batten down the hatches; "I believe we should make the remainder of the day the time to rest." He wipes his brow.

"I'll take first watch." Lornak volunteers, hoping that unsapped strength will hold out.

"We can set out after this wind dies down..."

"...If it dies down."

"Also, if the sun truly does go down...

"...or does not spin about above our heads..."


Toston Lotor(Hugh Crosmun) [HP: 10 nonlethal dmg; 35/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=24 ;
Friday April 13th, 2018 3:38:48 PM

Toston says, "Well in all our traveling I only managed to use a cantrip I can't run out of so I don't necessarily need to rest to recover spell slots. I could help with the watch I suppose. Though I am a little fatigued from the heat."

(Perception: 24)

Wilford Grimly (HP:34/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday April 13th, 2018 9:16:45 PM

"I can strike up a light at night.. I say we travel at night and rest in the day. We can then be ready, at least for danger. May be dark but at least we are not sleeping." We can try to rest in the heat of the heat..or in the morning when it's not so warm."


Hmerrin(HP:64/74 AC:27 T:16 FF:22 CMD:24) Infected, fatigued 
Friday April 13th, 2018 9:50:06 PM

Hmerrin plops down under the shade, and does his best not to die. Dusan and Ethani help him out of his heat induced funk.
"Man, its hot," he mumbles for the forty sixth time, after drinking yet another flask of water.

After a couple hours, he feels good enough to start thinking again.
"We're gonna need a good twelve hours of rest to get over this heat," he says. "I can take last shift. I should be a lot better by then.
And with these 18 hour nights, that should give us six hours of travel in the dark, and then a few more in the morning before he have to hunker down again."

Hmerrin rests the full eight hours needed to get over his fatigue status.

Watching the sun set where it rose, he just shakes his head.
"Hopefully, it rises in the same spot. Then at least we'll have a pattern."

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2) 
Saturday April 14th, 2018 9:34:17 AM

Gaffer agrees with arrangement. Minimizing their travel in the heat is the safest way to progress. He begins musing through the spells that he can bring forth for ways to deal with this.

He grateful ducks behind cover and continues drinking in steady, measured gulps to start recovering.

The Heat of the Day (DM Cayzle)  
Saturday April 14th, 2018 11:43:51 AM


Lornak helps build the shelter. He rests. As night finally falls, he takes the first watch. He wonders (and complains) about the odd weather and environment.

Toston takes a watch, where he is needed.

On the other hand, Wilford wants to move on in the night.

Hmerrin thinks it would be best to rest now, and then travel in the dark hours of the morning. He will take last watch. That lets everyone rest now, and travel in the dark after recovering.

Gaffer agrees and rests.

That night, there are no visitors, but the wind builds. By the time that about 12 hours have passed, everyone wakes, and the severe winds are actually a danger. Your lean-tos are doomed, and your stilts are at risk!

The campfire is blown out! Ranged weapon attacks (had you any reason to make some) and Perception checks are at a -4 penalty.

Creatures of size small or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+12=28 ;
Saturday April 14th, 2018 11:19:02 PM

After a long rest, Dušan i woken by the wind the wind. He get's up and salvages what he can before taking the time to concentrate on refreshing his stores of arcane energy.

Rested and refreshed he worries about the wind, "Gaffer, I'm afraid you're grounded today and this wind might even make the stilts hard. I might be big enough to maintain a heading in these winds if we want my eyes in the sky."

Dušan volunteers to take Gaffers job in the sky till these winds die down.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+7=14 ;
Sunday April 15th, 2018 2:44:27 AM

Lornak wakes to the sound of a lean-to smashing into the ground. The wind whips about his head as he opens his eyes. The lids peel back and dust enters them. He winces. He is dismayed at what he sees. Clearly the group will not be making any time this night.

He quickly reaches his pack and weapons and grabs hold of them tightly. When he does he sees his stilts shake together and threaten to fly away with the winds. In his mind he frantically inventories what is most important.

"PAIR UP!" He yells loud enough for his companions to hear. "USE THE GUIDE ROPES TO TIE DOWN EVERYTHING IMPORTANT! He reaches out for a armhold. "WE'LL HAVE TO RIDE THIS OUT!" He then frantically unfurls his rope and ties one end of it to the base of the sturdiest flora near him. "FOR THE SAKE OF THE GODS HOLD ON TO EACH OTHER!!" His eyes find Ethani's.

He systematically knots all that he can to the rope. Once he gets everything attached he lays on the ground, rope underneath him. He uses his bedroll to cover himself and Ethani from flying/falling debris. He holds her tight and prays shes holding onto the shrub.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Sunday April 15th, 2018 2:44:52 AM

(OOC oops the roll if for Survival)

Wilford Grimly (HP:34/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Sunday April 15th, 2018 7:35:47 PM

Will is content to wait and take a later shift if no one wants to move out. He gets some rest

Asteria Amarante [HP: 54/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected]  d20+5=20 ; d20+5=24 ;
Sunday April 15th, 2018 10:11:35 PM

Asteria wakes up in a panic to the wind and her companions' voices. Jumping to her feet, Asteria begins to tie everything down, specifically to herself and a sturdy plant or anything she hopes might weather this storm. (Survival: 20)

Using her very limited critical thinking skills, she reckons she's the heaviest here, especially with her armor. Hunkering down, she grabs onto Toston and tries to hold him close to herself to keep him from the wind. "HEY BUDDY, DON'T FLY AWAY ON ME, OKAY?" Yelling over the wind, she hopes she can keep everything secured without getting flung away herself. (Strength: 24)

Toston Lotor(Hugh Crosmun) [HP: 10 nonlethal dmg; 35/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+1=3 ; d20+10=20 ;
Monday April 16th, 2018 12:20:20 AM

(Strength: 3) Toston is held in check by the wind and is unable to move to help batten down the hatches. If there is anything in the vicinity he can reach that can be tied down Toston tries to do so. (Profession[sailor]:20)

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone   d20=1 ;
Monday April 16th, 2018 8:32:07 AM

Ethani does her best to try and help with getting stuff secured in place. Not the first time in this trip, she unbelievably wishes she was back in Dirt City. OOC: Not sure what to role, so rolled a d20=1...so she's like zero use.

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2) 
Monday April 16th, 2018 9:05:00 AM

Gaffers eyes sting and water in the harsh wind. He nods in assent to Dušaan, but adds "I think you should stay down too, we don't know if this will get worse" doing his best to shout over the wind that buffets their ears.

He joins the others in tying down what they can, but also "We should tie ourselves together as well. Who knows how bad this will get."

Hmerrin(HP:64/74 AC:27 T:16 FF:22 CMD:24) Infected, fatigued  d20+7=17 ;
Monday April 16th, 2018 6:51:01 PM

As the wind picks up, Hmerrin scurries back into his armor, reasoning the added weight can only help.

Then he closes on Toston, and help the gnome tie a guideline onto him.

"Betcha you wish you was a minotaur about now," he jests.

Trying to move in the dark AND a windstorm seems pointless, so the lad follows Lornak's lead, stowing what he can and laying low.

[Survival 17]

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday April 16th, 2018 7:16:01 PM

Seeing the wisdom in the others actions, Dušan huddles down with the rest of his friends in an attempt to break the wind.

Wilford Grimly (HP:34/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Monday April 16th, 2018 7:30:45 PM

Will struggles to put his armor back on in the wind. "Ugh.. heat..wind.. we can't catch a break. Laying low is a good idea."

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Monday April 16th, 2018 10:56:23 PM

Lornak holds on tight to Ethani. Bodies intertwined for survival. If whisked away to his doom he cannot conceive a desire to be next to anyone else. Despite the pain, despite the exertion, he is glad to be here.

Enduring the Storm {DM Dan K} 
Monday April 16th, 2018 11:28:02 PM

The group works together and quickly to tie each other off and do what they can to create any shelter against the onslaught of the wind. Hmerrin gets the group to lie flat and put their head towards the wind. Forming the group in a flat pyramid with the smaller members in the middle helps mitigate the wind upon any one individual as it creates a foil effect.

The winds tear across the sagrass and the prone party for hours, but eventually they do subside. The sun has risen and the heat is building by the second.

The Heat of the Day (DM Cayzle)  
Monday April 16th, 2018 11:52:27 PM


Wilford waits hiw watch and hopes the storm will pass.

Dušan manages to renew his spells despite the winds, but he fears that the storm will make travel difficult! He talks to Gaffer about flying.

Gaffer responds that he thinks no one should be aloft in this weather. He joins the others in tying down whatever and whoever they can.

Lornak works hard to keep everything and everyone safe in the storm, especially Ethani. [Please accept a 500 xp award for great roleplay!]

Asteria wakes in the heart of it, and puts her muscles and mass to good use. She grabs Toston, if he is willing, to keep him from blowing away! [Please accept a 300 xp award for great roleplay!]

Hmerrin joins in the battening and also fears for Toston.

Toston finds the wind to be too much, and tries to stay put.

Ethani does her best, but that's not much this time!

Dušan gives up all thoughts of travel in this weather!

Wilford grimly agrees.

The storm rages until dawn. Your hopes of travel in the early darkness are shattered. But the winds die down and the sun rises again. The shelters are lost, but you still have your stilts. By midday, the scent that you detected yesterday has returned, after having been scattered by the windstorm.

You travel through the day, and even another day after that, with no incident. Please renew and cure all your spells and damages. The only damage some of you still carry is the bloodweed contamination, and that is help in abeyance for now by the Manfri magic.

You find that travel in the early hours before dawn and then through the morning works well. Some people get Endure Elements. Those who don't are fatigued until the next day, unless cured of fatigue. Each day you use the Diminish Plants, make camp and wait from noon until past midnight. These are loong stretches of time, with these 36 hour days.

You wake in the dark hours of another day. You have heard no intruders, but you have heard the sound of explosions far off. In the direction of the mountains, toward which you are walking.

How will you pinpoint your path more accurately, to head toward the ancient stone of old, the artifact that the Manfri has quested you to seek and recover from its ancient guardian?

DM Swap (DM Cayzle)  
Monday April 16th, 2018 11:55:03 PM


LOL! Your DMs need to coordinate a bit better! :-)

No matter, both posts stand, and the reins are now in the hands of DM Dan! Thanks!

Toston Lotor(Hugh Crosmun) [HP: 45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=33 ;
Tuesday April 17th, 2018 2:55:58 AM

Toston asks, "Will Locate Object serve us better now that we are conceivably closer to the item?"

He keeps a sharp eye out for further dangers.

(Perception:33)

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Tuesday April 17th, 2018 8:13:28 AM

Thankful that the last few days have passed quickly and relatively uneventfully, Ethani stretches and yawns. She draws Lornak in for a long good morning hug and then heads into her prayers. She nods at Toston. "I certainly hope so. Just to be sure, I'm planning on asking for the ability to cast it three tmes.

Since she's accumulated enough rations and water over the past few days for travel to not worry about needing to make more, Ethani distributes them, casts Endure Elements on herself, Asteria, and Lornak as is her usual routine. She also casts Status so she knows the location of all her friends. Finally, she reaches out with her Locate Object spell and focuses on the image that she saw in the vision given by the Manfri. Any information she gathers she will report back immediately to the group.

0 level 4
Guidance 3
Create Water

1st level 4
Endure Elements 3 Cast
Sanctuary

2nd level 3
Silence
Status 2 Cast

3rd level 3
Locate Object 3-1 cast


Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Tuesday April 17th, 2018 8:13:28 AM

Thankful that the last few days have passed quickly and relatively uneventfully, Ethani stretches and yawns. She draws Lornak in for a long good morning hug and then heads into her prayers. She nods at Toston. "I certainly hope so. Just to be sure, I'm planning on asking for the ability to cast it three tmes.

Since she's accumulated enough rations and water over the past few days for travel to not worry about needing to make more, Ethani distributes them, casts Endure Elements on herself, Asteria, and Lornak as is her usual routine. She also casts Status so she knows the location of all her friends. Finally, she reaches out with her Locate Object spell and focuses on the image that she saw in the vision given by the Manfri. Any information she gathers she will report back immediately to the group.

0 level 4
Guidance 3
Create Water

1st level 4
Endure Elements 3 Cast
Sanctuary

2nd level 3
Silence
Status 2 Cast

3rd level 3
Locate Object 3-1 cast


Wilford Grimly (HP:34/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Tuesday April 17th, 2018 8:01:50 PM

Wil is grateful to Ethani and waits to hear information on the search.
“Is there anything I can do to help?”

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=24 ;
Tuesday April 17th, 2018 9:19:51 PM

"I'm thinking so." Lornak says to Toston. "And if not, then lets hope we can trust our eyes."

He looks where the explosions are taking place. "...and our noses..." He says to himself. He does his best to try to identify what the smell actually is. (Perception d20=24)

Lornak looks on dumbfounded. "Wil my boy, I am afraid us non magic types have to just twiddle our thumbs on this one."

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected 
Tuesday April 17th, 2018 9:28:40 PM

Hmerrin takes another swig from his waterskin, and once more checks on his friends to make sure they've taken enough water.

Waiting on Ethani, he removes his helm and scratches his head..

"Never thought I'd say this, but I could really go for a bath," he observes.

He glances at Dusan.
"That book or whatever the small old guy give you have any info in it?"

What if I fail....


Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+16=35 ;
Tuesday April 17th, 2018 9:45:55 PM

Dušan pulls out his book, "These are mostly just my research notes on the books I've read."

Dušan mounts his broom and pours through the pages, "Unfortunately travel to the plains is not that common. In Dirt City, we could be considered experts ourselves now that we have been here."

(Flying Broom
Knowledge Planes d20+15+field Manual = 35)

Follow your Nose {DM Dan K} 
Tuesday April 17th, 2018 9:59:53 PM

The Explosions heard are still fairly distant, several miles at least by the judgement of Hmerrin. Ethani casts Locate Object, clearly seeing the stone in her minds eye.
Ethani Highlight to display spoiler: { Your mind pulls into the stone. The detail, the solidity of the image the mass and density of it. The stone pulls you, exerting force upon you, becoming all you know and feel. All else dims, noise subdue and friends fade. The stone grates in your mind...}

To the rest of the group, Ethani casts the spell and closes her eyes, but then she sways slightly, her fists clench. Ethani's knuckles begin to whiten from the strain, her upper body tightens and her jaw clenches, blood begins to appear at the corner of her mouth.....

Ethani Highlight to display spoiler: { A gray haze, going dark, the stone grinds on. A voice then calls...Soft, of love, of nurturing care...IT IS ALEMI! With a whisper, he calls your name and names you daughter. And in an instant it is over. All things return and you are standing among friends. The Object of your spell, however is beyond the spells range}

The sweet sickly scent drifts from the direction of the last heard explosion and of the not so distant mountains

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Tuesday April 17th, 2018 10:09:57 PM

Asteria is concerned about the explosions in the distance, but her concern turns to alarm when she notices Ethani's weird behavior. She pats her sister rather heartily on the back, trying to knock her out of whatever stupor she is in. "Hey sis, you good? Spell gone wrong or somethin?"

Toston Lotor(Hugh Crosmun) [HP: 45/45; AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague]  d20+14=20 ;
Wednesday April 18th, 2018 1:19:47 AM

Toston asks, "Ethani are you ok?"

He then says, "If the spell is going to physically impact her adversely maybe we need to come up with another plan? Do you think that smell is a clue?"

(Perception: 20)

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Wednesday April 18th, 2018 8:36:55 AM

Reaching out, Ethani tries desperately to reach Alemi. Just one touch my Lord. "Alemi! Wait, don't leave me. There is so much I want to talk to you about...so many things to ask you!" But alas, she is too far away!

And then she hears him call her his daughter, and her whole world dissolves away. She calms and relaxes, coming back to herself, but feeling very fatigued. "It...it was HIM. I saw Alemi! He called me daughter!!!"

Leaning up against Lornak to recover herself, Ethani shudders in excitement. "I saw him. I ACTUALLY heard him my Love. It was like he was right there with me!! But I fear I can't tell where the artifact is. We should probably head toward the explosions as that is the best thing I can think of right now."

Asteria smiles over at Asteria, rubbing her back from the "Pats". "It's okay sis. It's just a little overwhelming to actually be in the presence of your God!"

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+12=24 ;
Wednesday April 18th, 2018 8:54:08 AM

Feeling a little overwhelmed as one of their group members sees an actual God, Gaffer quietly wonders if his connection with nature will get to be as close as Ethani's is with Alemi.

If the winds have died down over the past few days, Gaffer resumes his flight above the group. Even if the directional guidance is no longer needed, he enjoys the feeling of the air currents flowing beneath his wings, and is happy to fly alongside Dušan on their broom.

He keeps an eye out for any dangers, and tries to look ahead to the source of the explosions. (Perception: 24)

Wilford Grimly (HP:34/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Wednesday April 18th, 2018 4:17:42 PM

"Is this the same smell, from the meteorites?" Wil asks.
"Maybe we should head toward wherever she is seeing and let her rest? I have a feeling we will be confronting something soon."


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Wednesday April 18th, 2018 6:54:57 PM

Lornak looks on helplessly as Ethani performs her location spell. "Bleeding eyes rattle me so." He thinks to himself. He watches as she takes on the pain in sacrifice for the greater good and admires the warrior warrior woman that she is.

The bleeding eyes also pique a memory similarly to Dusan. He looks over at the once man, now elf sitting casually on his broom. Of all the places he has traveled this is the most bizarre, yet here his is right as rain. He smiles at the sight. He admits he would love the opportunity to simply explore; "Enjoy it while you can and drink it up. I feel our time in this wondrous place is shortening, my friend" He says.

Hmerrin(HP:74/74 AC:27 T:16 FF:22 CMD:24) Infected 
Wednesday April 18th, 2018 7:43:17 PM

Hmerrin is just about ready to whap the paralyzed Ethani upside the head, when she comes out of it and reveals she's spoken with Alemi Himself. The youth decides it was probably a good thing he didn't try to snap her out of it - Asteria and Lornak AND Alemi ticked at him might've been bad.

"Well, we're looking for a rock that explodes if there's too much noise, so naturally we should walk toward the exploding mountains," he remarks.

Hmerrin sets out in that direction.

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Wednesday April 18th, 2018 8:21:26 PM

Dušan takes notes on Ethani's report. "We are closer to the Pantheon here. I guess it makes it easier for them contact us."

The explosions make as much sense as any so he head in that direction, casting Detect Magic to keep an eye out for any unusual, or at least obviously unusual, or maybe just obvious auras.

Follow your Nose {DM Dan K} 
Wednesday April 18th, 2018 9:24:09 PM

Ethani tells the group what just happened, well mostly. She talks about the important part where Alemi spoke directly to her.
Dusan mounts his broom and pulls out his Field Manual, adding some additional notes
The group decides to continue towards the mountains, the direction from where the smell is also stronger.
Gaffer takes to the air and quickly rides the thermals to about 150'

The sun and heat pour from the sky and those unprotected by Endure Elements quickly begin to feel the effects.
Fort Save DC 15 ELSE 1d6 non lethal damage and fatigued

Through the tall grass the group moves, by broom and by stilt. Gaffer spies a clearing just after the first hour of travel. It is at the party's 2 O'clock position and about 100 yards away. It appears to be about 100' in diameter and is dark brown like rich fertile topsoil. Within the clearing is a shimmering reflection about 60' in diameter

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Thursday April 19th, 2018 12:00:52 AM

Asteria is amazed by Ethani's bond, and wonders if she will experience something similar.

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague, fatigued]  d20+5=11 ; d20+5=8 ; d6=6 ; d20+14=25 ;
Thursday April 19th, 2018 12:15:06 AM

(Fort: 11)

Toston is very affected by the harsh conditions. He keeps his eye out for other threats. (Perception: 25)

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Thursday April 19th, 2018 8:09:31 AM

Ethani casts Icicle to help cool off any effected by the heat and tries to make sure they have enough to drink. When she hears about the clearing, Ethani queries the group. "Should I use my locate object spell again?"

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=27 ;
Thursday April 19th, 2018 2:37:28 PM

Lornak is speechless as Ethani informs him and the group about hearing her Gods actual voice. The sheer gravity of this information forms goose flesh upon his skin. He shutters. "Truly?" He manages.

"What a wondrous place this is..." He says as he looks around.

"I have never had the privilege of a god speaking to me." He smiles at her beaming face. "That experience alone makes the hardships of this journey worth it I would assume?"

Once he spots the clearing and what he assumes is the crystal the group has been trekking for he slides down from his stilts onto the ground. "I suggest we make our way on foot from here to the clearing." He says and he readies his crossbow. "Best keep a good pace however, those explosions worry me." (Perception d20=27)

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2) 
Thursday April 19th, 2018 6:45:41 PM

Gaffer returns to the ground as they close in on the clearing. If he is small enough, and somebody accepts, he will alight on their shoulder. He isn't certain if what they see in the clearing is what they are after and wishes to keep his transformation for the moment, but doesn't want to risk flying near something so fragile. If no shoulder is available he returns to his true form and warns everyone to tread carefully going forward.

Hmerrin(HP:69/74 AC:26 T:16 FF:22 CMD:24) Infected, fatigued  d20+7=19 ; d20+6=10 ; d6=5 ;
Thursday April 19th, 2018 6:59:46 PM

Survival 19 to get +2 bonus on Fort save. Roll also allows Hmerrin to provide same +2 bonus to four other people. So, whoever needs it, take it.

And, he failed anyway... Fort 10


--
Once again, the sun's heat is too much for Hmerrin to overcome.
Taking another drink of water, he glances in the direction Gaffer indicates, and shakes his head in response to Ethani.

"Let's just check out Gaffer's clearing, and if its a false trail, we can think about you and Alemi having tea time again."

The young man picks up his stilts, and starts that way.

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Thursday April 19th, 2018 7:54:31 PM

Dušan casts Rose's Temperature Control on himself and creates ice to help take the edge off the heat. He alternates between bringing water and ice to those on stilts and keepin orientated towards Gaffer.

Follow your Nose {DM Dan K} 
Thursday April 19th, 2018 11:24:16 PM

Several in the party are having issues with the heat and while the spells of cold provide some immediate relief, they are not able to overcome the full effects of the heat.

Knowing of the clearing, it is decided to head that direction and soon enough you arrive. You find it as Gaffer described. The grass about the clearing is nearly 12' in height. The clearing itself is 100' in diameter. The ground is indeed a thick rich soil and would make any farmer jealous. There is a shimmering field that envelops most of the clearing, 60 in diameter itself from the center.
You can see through the field to a point and what you can see is not overly comforting. There are several Huge objects within the shimmering aura, your best guess is 3. Specific detail is impossible, but you can make out that each object seems to be made of three medium sized objects about 6' off of the ground and parallel to the ground.
Nothing within the shimmering sphere is moving


Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague, fatigued]  d20+11=20 ; d20+14=22 ; d20+5=8 ;
Friday April 20th, 2018 1:38:51 AM

Toston casts detect magic and then inspects the shimmering field.

(Knowledge[arcana]:20)
(Spellcraft: 8)
(Perception:22)



Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+7=11 ; d6=6 ;
Friday April 20th, 2018 8:39:05 AM

Wil is not doing well. His face droops in the heat and he take 6 dmg.
"I can't do this anymore. It's awful here. I will take the city under Dirt City anytime over this.. My voices are even tired.. I haven't heard a peep from Cicero or April."

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 6 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item


Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16} 
Friday April 20th, 2018 5:26:12 PM

Expecting the worst, Dušan treats Toston Hmerrin Wilford and Gaffer with Restorative Touch, removing their Fatigue.

"Do you think we should mess with this?" Dušan asks, "I'm as curious as the next, but if this is some sort of stasis we might just leave it be. Worse case scenario we could get stuck ourselves."

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday April 20th, 2018 8:19:03 PM

"Maube we should just walk away and act like we saw nothing?"
He pauses before the Restorative touch.
"Thank you so much. I feel much better. Instant bravery. Let's rock this thing! Should I summon some monsters before we let them out?"


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+6=11 ;
Friday April 20th, 2018 10:02:17 PM

"Look at the pristine interior." Lornak says. "I believe this is what we are looking for..."

Lornak looks around the group for anything that is a remnant of the bloody red infected animals they have encountered(If he finds none suitable he will reluctantly cut a swatch off the giant wolf pelt they took as trophy from the first encounter). "See how it is counteracting the plane environment?" He walks up to the shimmering field. He does not touch it but slowly slides the meat inside and watches so see how it treats the infected blood. (Slight of Hand d20=11).

He steps back and raises his hand. he balls his fist with half a mind to put a infected wound through it if there is no reaction from his test. Then he comes to his senses;

"I should think you summon something that you can control and we send it through ahead of us." Lornak Says to Wil.

(OOC I rolled to be deft in placing the object and went with slight of hand, would an acrobatics roll been more appropriate?)

Hmerrin(HP:69/74 AC:26 T:16 FF:22 CMD:24) Infected 
Saturday April 21st, 2018 10:11:57 AM

Hmerrin stretches to his full height at Dusan's Restorative Touch.
"Thanks. I needed that."

Watching Lornak and Toston do their things, he answers Wil and Dusan.
"We're trying to find a magical rock thingy without any directions, and this is the first magical looking thingy we've come across since we got here. We gotta see what's inside there."

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+7=16 ;
Sunday April 22nd, 2018 7:42:16 PM

Fort save: 16

Gaffer waits to see the results of the groups magical and mundane tests.
"It seems harsh to send a poor creature inside, but I suppose it is the best option here." He is hopeful using the infected skin will do the trick, and feels uncomfortable looking at the perfect shimmering field that has warped its surroundings so.

If the current interactions fail, Gaffer converts a level one spell slot to summon a small rodent (if possible) to enter the field and observe.

******
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskinx2 - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: Sleet Storm

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Sunday April 22nd, 2018 11:38:00 PM

Asteria watches the group messing with the strange clearing from a few steps away. There was no way she was going near it, as she is certain she would mess up something if she did.

The Shimmering {DM Dan K} 
Monday April 23rd, 2018 11:29:12 AM

Toston's Detect Magic reveals a powerful field of Evocation, but he is unable to identify much more. He is able to locate the origin of the filed, a small stone floating at the center of it.

Dušan treats Toston Hmerrin Wilford and Gaffer with Restorative Touch, removing their Fatigue.

Lornak is able to locate some 'left overs' on one of the pelts and uses it to inspect the field. The shimmering is a physical barrier and prevents the object from penetrating it.

Wil suggests summoning some creatures and Lornak agrees

Gaffer holds to casts Nature's Ally spell.

Given Lornak's intrusion was defeated, Gaffer takes another moment or two to consider using the spell.

Asteria and Elani hang back 10' from the field and watch with Hmerrin



Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Monday April 23rd, 2018 12:45:51 PM

"Ok, Cicero, let's go," Wil says positively but an argument soon begins. An odd thing to watch but in the end Wil is able to Summon a shadow Earth Elemental to attempt to breach the aura, possibly digging beneath it. If needed.
Proficient in Terran, he is also able to communicate with the creature, once summoned.

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - In progress - 7 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
-
SM2 1/day - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Hmerrin(HP:69/74 AC:26 T:16 FF:22 CMD:24) Infected 
Monday April 23rd, 2018 7:33:59 PM

Hmerrin nods approvingly as Wil summons the elemental.

"If nothing else works," he suggests, "have Earthy hit it really hard."

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Monday April 23rd, 2018 7:43:13 PM

Lornak releases his held breath when the remnants push back in his hand and fall to the ground. He did not factor that the shimmering barrier would be solid... At first grateful but then disturbed; "Hmn, what now?"

He looks over at Wil and steps back with Ethani and Asteria; "It is your show now." He says. "Lets what what happens."

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Monday April 23rd, 2018 8:15:18 PM

"Well I guess we're sold to entering..." Dušan says, pulls out his wand of Mage Armor and taps himself.

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Monday April 23rd, 2018 9:56:13 PM

Having found herself totally enraptured in her recent exchange with Alemi, Ethani shakes het head to clear it. She then pulls out her Shield wand and taps as many people as she can before they attempt to breach the barrier, starting with Lornak and Asteria. She ponders her dream and wonders if the gray she saw might be this field. She tries hard to remember what the Manfri told them about the object they are looking for.

OOC: Sorry for the missed post. I was at Wood Badge and Genevieve forgot to post for me.

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Monday April 23rd, 2018 11:27:25 PM

Asteria prepares herself for whatever is to come with the breaking of the barrier, flexing her fingers on the hilt of her ax.

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague, fatigued]  3d4+3=12 ;
Tuesday April 24th, 2018 1:18:40 AM

Toston hits the shimmering sphere with a burning hands spell. (12 fire damage; reflex 14 for half)

Tracking
5/6 1st level spells remaining

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2) 
Tuesday April 24th, 2018 8:19:36 AM

As Wil takes responsibility for the summoning Gaffer instead touches himself with Barkskin and readies himself for fight or flight, whichever it may be.

******
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: Sleet Storm

The Shimmering {DM Dan K} 
Tuesday April 24th, 2018 9:22:45 AM

Wil summons an Earth elemental from his Amulet and the creature grinds agreement at moving to enter the area from underneath. It returns shortly, a force is preventing it from surfacing inside the shimmering aura.

Dusan uses a wand and casts Mage Armor upon himself

Gaffer casts Barkskin upon himself

Toston casts Burning Hands at the shimmering field. The magical fire strikes and slides off like water on a copper roof. There appears to be no damage to the shimmer

Asteria waits and watches, surely something horrible will happen soon enough and she would have her fun.

Ethani thinks to her dream and the what the Manfri told them. While this field could be the grey, she is quite certain the floating stone at its center is the stone The Tide is seeking.

Hmerrin agrees with Wil's next move and the Earth elemental readily complies. A solid fist of stone and earth thunders into the field. A ripple washes across the field, like a stone dropped into a pond and where the elemental struck, the field has grown a bit dim, as if bruised. The elemental grinds and Wil knows that when it struck the field, pain washed back to it.

The experiment seems to show the field is susceptible to physical attack, but not magical attack and the field inflicts some type of feedback pain to whomever strikes it

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16}  d20+7=19 ;
Tuesday April 24th, 2018 5:38:53 PM


"I guess I'm glad no one listened to me..." Dušan says winking to Ethani as she determines this is the stone they are looking for, "Maybe get that silence spell ready."

Dušan moves forward a little for a closer look at the barrier, "Do we think the instrument might play a roll in this? I'll see if I can Dispell it."

Dušan concentrates and put's forth some effort of will towards the Barrier in an attempt to dispell any magics.

(OOC: Spells Per Day L1 5/1, L2 4/1 L3 2/1 L4 1/1
Restorative Touch 1/5

Dispell Magic on Barrier d20+Caster Level 7 = 19

7 Hours Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)

Hmerrin(HP:69/74 AC:26 T:16 FF:22 CMD:24) Infected 
Tuesday April 24th, 2018 7:14:39 PM

Hmerrin chews on his lower lip in thought.

Like the rest, the fighter waits to see if Dusan can dispel the field. If not...

"Uh, Wil? I'm thinking Earthy needs to keep doing his thing."

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected] 
Tuesday April 24th, 2018 10:37:51 PM

"I can punch it?" Probably would hurt, but it's the only thing Asteria can think of. She shrugs.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+14=17 ;
Tuesday April 24th, 2018 11:31:24 PM

Lornak watches as the others take their various attempts to penetrate the shimmering shield. When he learns that the physical attacks work in weakening it, he tests another theory. He pulls out his crossbow and nocks a bolt into it. He aims at the point that has taken damage and fires his bolt at it. (Attack Action d20=17)

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague, fatigued]  d20+8=20 ; d6=5 ;
Wednesday April 25th, 2018 3:02:47 AM

Toston shoots an arrow into the barrier as well.
(20 vs AC; 5 damage)


Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Wednesday April 25th, 2018 7:17:49 AM

Ethani chuckles at Dusan's comment. "Yeah, I get that a lot too. You're right though, we need to be prepared when that barrier goes down." Ethani readies her silence spell, watching for any signs that the field is going to break.

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+7=21 ; d6+5=6 ;
Wednesday April 25th, 2018 9:55:30 AM

"Ok, Earthy.. yeah I know that's not your name," Wil argues. "Hit the barrier with everything you got... no, you will be fine. You are a shadow and an earth elemental."
Cicero, rose up in his dark, Earth elemental form and reluctantly slams the barrier.
(Attack: 21 for 6 dmg)
Wil prepares for any blow back..

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - In progress - 7 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
-
SM2 1/day - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

The Shimmering {DM Dan K}  d6=5 ; d6=2 ; d6=2 ; d6=6 ;
Wednesday April 25th, 2018 12:49:47 PM

The Earth elemental nods to Wil and continues to strike the barrier. Each blow leaving a shadowy bruise upon the shimmering field. On the fourth swing, the elemental collapses and returns from whence it came. Roll 2 more strikes for the elemental, auto hit, just need damage

Toston and Lornak, each put an arrow and bolt into the barrier and both leave marks. It would appear missile fire also will damage it. Neither get hit with any kind of painful feedback. Lornak roll damage

Dusan attempts to dispel the barrier, but is unable to.

Damage to Barrier 16+2 elemental attaacks and Lornak's bolt



Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  d20+12=30 ;
Wednesday April 25th, 2018 2:02:56 PM

Gaffer waits patiently while the others attack the barrier with arrows. Not wanting to waste any spells. He keeps an eye on their surroundings, worrying about the disturbance they might be causing.
Perception: 30

Hmerrin(HP:69/74 AC:26 T:16 FF:22 CMD:24) Infected  d20+11=30 ; d20+6=10 ; d8+2=7 ; d8+2=8 ;
Wednesday April 25th, 2018 6:15:39 PM

"Ooooooo, good idea," Hmerrin responds to the missile fire of Lornak and Toston.

The lad unlimbers his own bow, and joins in the fun.

--
Full ranged attack on sphere.
Atk 1 hts ac 30 for 7 hp damage
Atk 2 hits ac 10 for 8 hp damage



Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16}  d20+6=26 ; d20+6=16 ; d10=7 ; d10=2 ;
Wednesday April 25th, 2018 7:33:37 PM

Dušan sees the success that Lornak and Toston are having with their bows and crossbows and decides to join their cause. He pulls out his heavy crossbow, aims and fires hitting directly in the center of the overlapping marks. He smiles and nods at the archers.

(OOC: Critical threat, critical confirm = 16 damage 7, crit damage 2)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d4+4=6 ; d20+14=15 ; d4+4=6 ;
Wednesday April 25th, 2018 7:34:24 PM

Lornak brims as he sees his bolt chip away at the barrier. (1d4=6 dmg) He lowers the crossbow. He looks around the group, catching the eyes of each;

"Okay, easy now." He says to those attack the shimmering barrier. "Dusan buffers our attempts. We go in order and pause after each attempt. Earthy, Me then Toston. As soon as it goes Ethani casts silence."

He looks at those that are idle

"Gaffer, Kid, Asteria, watch our backs, we cannot afford to lose our concentration before Ethani puts up the silence spell around the crystals." He loads another bolt into his crossbow. "Ready?" He asks. "Go."

When it is his turn in the order of attack he lets the held bolt fly. (Attack Action d20=15, Crit miss, oi 1d4=6dmg)

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:22; Touch 20; FF 18 - CMD 26 - [haz de plague, fatigued]  d20+8=28 ; d20+8=28 ; d6=3 ; d6=1 ; d6=1 ;
Wednesday April 25th, 2018 9:50:24 PM

(28 vs AC; not sure if dome is susceptible to critical hits but 28 to confirm; so if it isn't a critical 3 damage and if it is a critical 5 damage)

Toston puts an exceptionally well placed arrow into the dome when it is his turn pausing of course for the silence spell if needed.

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d6+5=8 ; d6+5=10 ;
Thursday April 26th, 2018 6:43:11 AM

The Earth elemental clobbers the dome with slams 8 dmg, then 10 dmg.
Will welcomes the shadow back to his head... not to happy but he returns.
"You did awesome."

THEM Round 1 {DM Dan K} 
Thursday April 26th, 2018 11:38:21 AM

The group is quick to pick up on ranged weapons to take down the shimmering dome. Lornak quickly sets a method of order as opposed to how fast can everyone hurl fire on target.

Ethani stands ready with a Silence spell

Gaffer and Asteria keep an eye out around the group, as Hmerrin is already firing into the dome.

So it goes in a round robin format, fire pause, fire, pause. Even larger than the broad side of a barn it is nearly impossible to miss, but Lornak is able to prove to his fellow adventurers that nothing can ever be taken as a certainty. The dome is not susceptible to critical strikes.

After nearly a minute of fire, the dome flickers and burns away. resembling a large conical piece of paper tossed onto a fire, the bruising locations roll across the shimmering dome and in moments it is gone.

The group now can clearly see THEM within the interior.

map tonight

If the clearing was a clock, the Tide stand at 8,9,10 positions at 80' from the center
A HUGE ant is at position 12, 4 and 8 and 50' from the center

It takes but a heartbeat for The Tide to be noticed, great mandibles flex with the cracking of the ant's exoskeleton. Each is armed with a short sword sized stinger as well


Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday April 26th, 2018 2:02:59 PM

Dušan casts Spectral Hand and moves back toward 9:30 giving the fighters space to do their thing.

(OOC: Spells Per Day L1 5/1, L2 4/1 L3 2/1 L4 1/1
Restorative Touch 1/5

70 Rounds Spectral Hand on Dušan
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Thursday April 26th, 2018 4:03:49 PM

"Ewwww... let's do Ant vs. Shadow Spider.. hiya." Wil said summoning and chopping at the air.
"Who is taking the front line? I can cast Sanctuary on you. It should help a bit. How are we going to hit this armored beast?"

Sanctuary

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - Done - 0 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
-
SM2 1/day - In Progress - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2) 
Thursday April 26th, 2018 8:59:48 PM

Gaffer steps back as well to make sure he is in nobodies way. "I do not like the look of this. I don't have anything that size."

Aiming for the one furthest from the group he calls upon the natural energy that overflows in this place and calls a storm of sleet to come pelting from above, the furthest edge just covering the Ant and the majority of it spreading in the parties direction.

*****
Active Effects
Barkskin: 69 minutes
Sleet storm: 7 rounds
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:26; Touch 20; FF 22 - CMD 26 - [haz de plague] 
Thursday April 26th, 2018 9:26:43 PM

Toston says, "Wil cast Sanctuary on Ethani, it only works as long as the person is not doing direct damage and seeing as how she is our combat medic it will benefit all of us"

Toston then casts mage armor on himself and then backs up to 30 feet away from the huge ants (OOC as long as Toston is within his charging range of the ants.)

Active effects:
Mage Armor - 3 hours [1800 rounds]

Hmerrin(HP:69/74 AC:25 T:15 FF:21 CMD:24) Infected  d20+11=14 ; d8+2=10 ; d20+6=18 ; d8+2=5 ;
Thursday April 26th, 2018 9:55:58 PM

OOC - If I got this right, there's one ant 30' from the group. The others are further off.

"Yikes," Hmerrin comments. "That's some big ants..Every critter I ever stepped on is coming back to haunt me."

The young fighter takes a step forward to form the front line.
Since he's already got bow in hand, he decides to just stick with it for the moment, and fires two arrows at the closest ant.

----
5' move toward ant at 8 o'clock.
Full ranged attack.
Arrow 1 hits ac 14 for 10 hp damage
Arrow 2 hits ac 18 for 5 hp damage



Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected]  d20+13=32 ; d20+8=18 ; d8+6=13 ; d8+6=13 ;
Thursday April 26th, 2018 10:19:58 PM

Asteria sighs and keeps her position, tightening her grip on her battleaxe and shield. "Why is it always bugs..?" She gets ready to swing at the giant ant whenever it comes close, taking one step closer.

---
5ft towards the ant
Hold attack 32 vs. AC for 13 damage and 18 vs. AC for 13 damage whenever the ant comes within striking range.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=16 ; d20+6=15 ;
Thursday April 26th, 2018 10:23:42 PM

Lornak loads another bolt into his crossbow as he sees the giant ants on the other side. He looks at them closely to see whether or not they are infected. (Peception d20=16)

As he does an idea occurs to him. Riding one of these guys would be a great way to get back out of the grasses if need be. He attempts to asses if this will be possible. (Handle Animal d20=15)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Thursday April 26th, 2018 10:24:59 PM

"Ethani!" he shouts in an effort to get her moving on that silence spell.

THEM Round 2 {DM Dan K}  d20-2=15 ; d20-2=3 ;
Friday April 27th, 2018 8:37:04 AM

Dusan casts Spectral Hand and steps backa a bit to let teh fighters do thier thing

Wil casts Sanctuary on Ethani at Toston's direction

Gaffer summons a Sleet Storm and buries the northern ant and catches the closest one as well in at least part of it

Toston casts Mage Armor on himself and backs up

Hmerrin lets a pair of arrows fly, both ricochet off the hard exterior armor of the ants exoskeleton

Lornak loads a bolt and takes a moment to see if the creatures are infected and making this even more dangerous. He notes no such sign.
and yells for Ethani to cast her Silence spell

The Sleet storm masks the ants from the party's vision. The nearest one to the group can still be partially seen and that creature slips and falls in the magic storm about it.
Coming around from the South, one of Them rounds the edge of the storm

Sleet Storm - Driving sleet blocks all sight Rnd 6/7

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone  
Friday April 27th, 2018 9:07:32 AM

Dude...you posted just before me. :(

Ethani casts the silence spell and prepares for the combat to come.

DM. Feel free to post again with silence being last round. What object or creature or point in space is the target of the spell?

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday April 27th, 2018 12:35:48 PM

Wil commands the spider to summon near the left of the closest ant. He summons a Soldier Ant.
He casts Sanctuary on Ethani.
(OOC: Can I use the Spider as cover? Follow behind it.. It's a shadow. Could I hide within it and use sneak attack?)
Wil takes up a safe distance behind the Shadow spider trying to find a place to get in a sneak attack.

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary - used, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - Done - 0 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
- Soldier Ant - In Progress - 7 rounds (hp 18 - AC 15 - 20% hit chance(Shadow))
SM2 1/day - In Progress - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

DM. Last round, and I read it wrong so my post is the incorrect spell. Wil summoned a spider. Full round action
This round you are casting sanctuary on Ethani. You cannot also cast another summoning

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Friday April 27th, 2018 7:57:33 PM

Seeing the arrows bounce off the creatures worries Dušan. Concerned that Lornak may have to enter the melee, Dušan casts Shield of Faith on the Ranger.

(OOC: Spells Per Day L1 4/1, L2 4/1 L3 2/1 L4 1/1
Restorative Touch 1/5

70 Rounds Shield of Faith on Lornak +3 Deflection to AC
69 Rounds Spectral Hand on Dušan
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)



Hmerrin(HP:69/74 AC:25 T:15 FF:21 CMD:24) Infected 
Friday April 27th, 2018 8:49:51 PM

Hmerrin chews on his lower lip, as he considers the gimongous ants.

"Probably gonna have stay close," he mutters, eyeing those REALLY long arms and mandibles and swords and stuff. "I see a lot of Cure spells in my near future."

Taking another step, the young man stows his bow, and draws his axes.

--
5' move to E22.
Sheathe weapon (bow)
Draw weapon (axes)


Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:26; Touch 20; FF 22 - CMD 26 - [haz de plague] 
Saturday April 28th, 2018 12:04:32 AM

Toston casts shield on himself to complete his normal protective spells and then uses a move action to draw his elvish curve blade after using a swift action to charge his attacks with magic in case he gets presented with an opportunity for an attack of opportunity.

Active effects:
Mage Armor - +4 AC - 3 hours [1799 rounds]
Shield - +4 shield to AC; immunity magic missile - 3 min [30 rounds]
3 spells used
arcane strike 1/round

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2) 
Saturday April 28th, 2018 6:07:54 AM

Worried that neither he or his animal allies will have much luck piercing the ants tough exterior. Gaffer begins casting Call Lightning to attack the ant Toston moves towards.

(Assuming from lack of affect from either breaking the barrier and the sleet storm that I don't have to worry about noise. If the crystal is reacting to sounds in anyway, Gaffer would summon a dire wolf instead)

*****
Active Effects
Barkskin: 69 minutes
Sleet storm: 6 rounds
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Sunday April 29th, 2018 4:55:43 PM

This is the first time Dušan was able to take advantage of Flying Broom in combat. He considers what advantages it could give him. Then he wonders if these ants spit...

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+6=13 ; d20+6=16 ;
Monday April 30th, 2018 2:08:44 AM

Around Lornak everyone prepares for a fight. While their reactions are prudent, he is unsure whether these creature's actions are even malevolent. As the gargantuan behemoth of an insect comes around from the south, Lornak steps in front of the group; "They may only be guardians!!" He yells.

With Ethani in his mind, he takes a leap of faith. "Hold off attacking, we must be sure!" He trusts that these creatures are in tune with the crystal and are a little more than wild. He attempts to handle the animal.

"This is crazy." He thinks to himself and he holds his palm in front of him. His pupils reach the top of his eyelids as the creature gets closer. "Heel!" He yells. (Handle Animal d20=13)

Seeing not a flinch in the creature he swiftly tries a similar command in desperation; "Down!" He screams and points his hand towards the ground in front of him.(Handle Animal d20=16, Hero Point used.)

He thinks to himself; "This could be it."

70 Rounds Shield of Faith on Lornak +3 Deflection to AC


THEM Round 2 {DM Dan K} 
Monday April 30th, 2018 7:34:06 AM

I need to switch my posting time to the evening


Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone, Sanctuary 
Monday April 30th, 2018 8:38:23 AM

Center of Silence Spell=the item in the middle of where the sphere was.

Nodding her thanks to Wil, Ethani pulls out her Shield of Faith wand once more and taps Hmerrin. (Per my previous post, Asteria should already have it). Then she heads around toward Gaffer, ready to grant him with the same spell.

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+7=18 ;
Monday April 30th, 2018 2:16:16 PM

"Are you saying we should negotiate?" Wil asks.
(Sense Motive: 18 - Closest creature)
"How about we approach with caution but weapons drawn? I would head up the negotiation but I'm trying a new tack.. being all sneaky and such."

Wil summons a SM 3 soldier ant.. He begins to move forward toward the large ant, stealthily walking behind the shadow spider. They approach but stay out of melee range.

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary - used, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - Done - 0 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
- Soldier Ant - In Progress - 7 rounds (hp 18 - AC 15 - 20% hit chance(Shadow))
SM2 1/day - In Progress - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Monday April 30th, 2018 7:38:56 PM

Dušan wishes he could see what Lornak does in the giant insects, but all he sees is more of the same sort of threats they have faced to this point.

THEM Round 3 {DM Dan K}  d20-1=11 ; d20-1=13 ; d20+10=15 ; d100=13 ; d20+10=15 ;
Monday April 30th, 2018 9:28:53 PM

Ehthani's Silence spell envelops the stone at the center. She takes out her wand and casts Shield of Faith on Hmerrin, moving up next to him to do so.

Wil casts Sanctuary on Ethani, having summoned a spider of Shadow last round. The spider moves towards the ant and Wil follows You have not summoned the shadow ant yet

Dusan casts Shield of Faith on Lornak

Hmerrin, stows his bow and draws his axes as he steps slightly forward

Toston casts Shield upon himself and draws his sword, a charge of energy flows intot he blade

Gaffer begins casting Call Lightning

Lornak calls for everyone to hold a moment and moves forward in an attempt to tame the vermin to back down.

The ant that Lornak can see, pays him no more attention then the attention the party has already garnered.
Lornak quickly knows his mistake, handling animals implies the animal has been trained to the task in the
first place, and that it is an animal. The ant moves swiftly at the group and strikes at the first foe it
comes to, the shadow spider. The mandibles miss.

A second ant emerges from the storm and tries to crush Hmerrin in it's grip. Fortunately the young man ducks
away as the mandibles crash just above his head

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Please note, no one in the party can see Ant3
Please track all spells and adjustments to AC and such

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=10 ; d20+9=26 ;
Monday April 30th, 2018 10:21:24 PM

Lornak's feels his stomach drop. He watches helplessly as the giant ant strikes out at the shadow spider and The Kid. He feels a complete fool. "Of course!" Lornak curses. "The ONE creature in this forsaken realm that is not an abomination just HAS to be the most mundane!"

As the ant turns toward the shadow spider he attempts to identify if the ants are magical in any way. The ground shakes so hard it throws off his concentration completely.(perception d20=10 Crit Miss)

Lornak just stands stupified and watches...(Perception d20=26)

68 Rounds Shield of Faith on Lornak +3 Deflection to AC
Buckler +1 to AC Active

(OOC omg I just give up... IF The ants fall under the category of Magical Beast everyone gets a +2 attack and +2 dmg bonus from my Favored Enemy class feature)

Asteria Amarante [HP: 71/71; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected]  d20+13=27 ; d20+8=22 ; d8+6=8 ; d8+6=11 ;
Monday April 30th, 2018 11:52:34 PM

Asteria grins and moves forward, striking the ant. "Okay, you big lug. Let's rumble."

---
Move forward 10 feet
27 vs AC for 8 damage
22 vs AC for 11 damage

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:28; Touch 18; FF 24- CMD 26 - [haz de plague]  d20+11=29 ; d20+11=29 ; d8+2=3 ; d8+2=7 ;
Tuesday May 1st, 2018 2:11:18 AM

Toston charges his attack with magical energy (swift action: arcane strike) and then charges the 1st Ant Creature potentially striking it in a vital area (29 vs AC; threat of critical ; 29 to confirm; 3 damage (+ 7 damage if crit confirmed)

Active effects:
Mage Armor - +4 AC - 3 hours [1798 rounds]
Shield - +4 shield to AC; immunity magic missile - 3 min [29 rounds]
3 spells used
arcane strike - 1 round
Charging : +2 to hit; -2 to AC - 1 round

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone, Sanctuary 
Tuesday May 1st, 2018 8:13:42 AM

Scooting over 5 feet to C21, Ethani taps Gaffer with her Shield of Faith wand.

Looking over at her Shield Sister, Ethani sighs. "Be careful Asteria! It's going to take more than just brute strength to take these things down. You need to work with the others!"

Chewing her bottom lip, Ethani silently curses herself for not preparing the group for combat better.

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 1/2)  3d6=10 ; 3d6=11 ;
Tuesday May 1st, 2018 8:36:35 AM

As he sees the bubble of silence fall around the stone, Gaffer knows it is safe to let loose, and calls down a bolt of lightning with a bang, striking at the closest Ant, before he immediately calls down the second. (10 and 11 damage) Reflex save vs DC 17.

*****
Active Effects
Call Lightning: 7 minutes
Barkskin: 69 minutes
Sleet storm: 5 rounds
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Tuesday May 1st, 2018 6:29:17 PM

Dušan rises 25 feet on his broom to at least be out of mandible range. Still concerned about poison, disease and how hard these ants might bight, Dušan decides to save his spells for cures and instead focuses his gaze on the ant menacing Hmerrin. With a witchy look he hopes to mislead the insect.

(OOC: Spells Per Day L1 4/1, L2 4/1 L3 2/1 L4 1/1
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

Mislead on Ant 1 -2 insight penalty on the target's next attack roll or skill check
69 Rounds Shield of Faith on Lornak +3 Deflection to AC
68 Rounds Spectral Hand on Dušan
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+5=18 ; d20+5=6 ; d20+12=24 ;
Tuesday May 1st, 2018 7:50:25 PM

- I believe the ant heads out next post?
Wil heads himself, best he can away from the sight of the giant ant.
The spider fires of some webbing at the ant (DC: 14)
Wil is Stealthy (24) but misses with a weak melee. He hopes it goes unnoticed.

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary - used, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - Done - 0 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
- Soldier Ant - In Progress - 6 rounds (hp 18 - AC 15 - 20% hit chance(Shadow))
SM2 1/day - In Progress - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Hmerrin(HP:69/74 AC:27 T:17 FF:21 CMD:24) Infected, Shd Fth  d20+12=31 ; d8+8=13 ; d20+12=16 ; d6+8=13 ; d20+7=23 ; d8+8=12 ;
Tuesday May 1st, 2018 9:28:26 PM

"And here we go," Hmerrin grunts, ducking under the ant's attack.

The young fighter takes a step forward and slashes at it with his axes.

-----------
5' Step to F22
Full attack
Btlax 1 hits ac 31 for 13 hp damage
Hndax hits ac 16 for 13 hp damage
Btlax 2 hits ac 23 for 12 hp damage


THEM Round 4 {DM Dan K}  d20+10=18 ; d20+1=2 ; d20+1=7 ; d20+10=16 ; d20+10=26 ; d20+10=21 ; d20+10=20 ; d100=55 ; d100=42 ; 2d6+8=13 ; d8+8=13 ;
Tuesday May 1st, 2018 9:33:14 PM

Lornak does not beleive the ants are magical in any way or are indeed anything except very large ants.

Asteria moves forward and strikes one of the ants with her axe. As she closed with it, the mandibles slammed together, but missed her
10' move means standard action and 1 attack

Toston moves in on the same ant with Asteria and cuts it open across the abdomen. crit

Ethani steps back 5' and uses the wand to cast Shield of Faith on Gaffer

Gaffer calls down a bolt of lightning on teh ant now engaged with Asteria and Toston and both bolts jar the vermin.

Dusan rises 25' up on his broom to be 10' higher then the ants stand. A distance he knows to still be within thier reach.
Does witch flying work like regular flight with Fly checks depending on manuvers?

Wil moves in and strikes at Ant1, but his weapon does not penetrate the exoskeleton

The spider throws some webbing at the ant, but fails to entagle or slow it down. The creature is simply too large.

Hmerrin steps in and hits the ant twice

Ant1 attacks Toston with mandibles and stinger, but the gnomes defences are too much for it to overcome
Ant2 attacks the shadowy spider again, hitting it both times and the shadow vanishes into nothingness.
From the north, the third ant comes quickly around the Sleet Storm, closing on Ethani and Gaffer

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ant 1 Dmg 64

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:30; Touch 20; FF 26- CMD 26 - [haz de plague]  d20+7=17 ; d20+7=18 ; d8+2=5 ; d8+2=4 ;
Tuesday May 1st, 2018 10:22:56 PM

Toston drops his curve blade, swiftly charges his attacks with magic, takes a 5 foot step to either gain flanking with or have a better shot at flanking with Asteria in the future and then flurries at the Ant.
(17 vs AC; 18 vs AC; add +2 if maneuvered for flanking) (5 damage, 4 damage)

Active effects:
Mage Armor - +4 AC - 3 hours [1797 rounds]
Shield - +4 shield to AC; immunity magic missile - 3 min [28 rounds]
3 spells used
arcane strike - 1 round


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+14=28 ; d4+4=7 ;
Tuesday May 1st, 2018 10:23:42 PM

Lornak wishes someone in the group still had an Enlarge Person spell in their repertoire...

Feeling helpless as he sees the ineffectual melee attacks against the Huge Ants Lornak reluctantly attempts a precise shot with his crossbow. He raises his arm and steadies it, making a shot at the first Ants eye.

(Full round Called Shot, eye. d20=28, 7dmg)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Wednesday May 2nd, 2018 1:37:52 AM

67 Rounds Shield of Faith on Lornak +3 Deflection to AC

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone, Sanctuary 
Wednesday May 2nd, 2018 8:40:43 AM

Becoming more than a little uneasy at the approach of the third ant, Ethani pulls out her Bull's Strength wand and taps Asteria.

"That ought to help a even the playing field a little...You know...maybe it's time for you to rage, she suggests to Asteria."

Ethani then scoots over another 5 feet, preparing to boost Hmerrin next round. (E22)

Gaffer (Courtney HP: 49/61 AC:(20 as Bear) 21(T:16/FF:15) CMD:20 WS 1/2)  
Wednesday May 2nd, 2018 8:45:31 AM

Seeing the third giant Ant approaching on their undefended size, Gaffer swallows his fear, shaking slightly, and calls upon his wildshape once more, into a Dire Bear, and steps in front of his companions to meet it head on.

*****
Active Effects
+3 AC - Shield of Faith
Call Lightning: 6 minutes
+3 AC - Barkskin: 69 minutes
Sleet storm: 4 rounds
WildShape: http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/dire-bear
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+5=11 ; d20+5=25 ; d20+5=24 ; 2d6=12 ; d6=6 ; d12+12=17 ;
Wednesday May 2nd, 2018 10:16:42 AM

Wil orders the SM 3 giant Ant to his side.
The Ant matches the size of the other?? it tries to bite the approaching ant but misses.
(Attack: 11)
Wil, uses the distraction. He draws his bayonet to strike the creature with a critical melee attack. (Attack: 25 (Confirm: 24) Hit: 12)(Sneak Attack: 6)
(Stealth: 17)

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary - used, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - Done - 0 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
- Soldier Ant - In Progress - 6 rounds (hp 18 - AC 15 - 20% hit chance(Shadow))
SM2 1/day - Done - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Hmerrin(HP:69/74 AC:27 T:17 FF:21 CMD:24) Infected, Shd Fth  d20+12=14 ; d20+12=21 ; d6+8=12 ; d20+7=14 ;
Wednesday May 2nd, 2018 7:16:51 PM

Hmerrin gives a sideways looks to the ant coming around the left. And then another. And then watches Gaffer reluctantly move toward it.

"Great," he mutters.

Unfortunately, the lad is spending a bit too much time worrying about what's coming, and not enough on the problem in front of him. The battleaxe twice hits at too deep an angle to bite.

-----------
Still at F22
Full attack
Btlax 1 miss (ac 14)
Hndax hits ac 21 for 12 hp damage
Btlax 2 miss (ac 14)


Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Wednesday May 2nd, 2018 9:09:42 PM

(OOC: Oops, I thought they were large, not very large, even though they are taking up 3 squares. :P My fault.
Does witch flying work like regular flight with Fly checks depending on manuvers? I assume so, Is climbing at less than Fly speed a difficult maneuver?)

Dušan has better vantage point up in the air. He now has a good enough view of the ants to realize he is not high enough. He climbs an additional 10 feet to 35 feet.

Dušan is not sure how much Gaffer can take take in his bear form so he does what he can to help. Dušan casts Blindness on ant 3 and uses a boit of the power granted to him by the Wold's Blood to focus the curse.

(OOC: Spells Per Day L1 4/1, L2 3/1 L3 2/1 L4 1/1
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

BlindnessDeafness on Ant 3 for Blindned Save Fortitude vs DC 18 –2 AC, No Dexterity bonus to AC, –4 most Strength & Dexterity checks & opposed Perception checks. All checks and activities that rely on vision automatically fail. Opponents considered total concealment (50% miss chance) against blinded. Blind creatures makes DC 10 Acrobatics move faster than half speed. Prone on fail.
68 Rounds Shield of Faith on Lornak +3 Deflection to AC
67 Rounds Spectral Hand on Dušan
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)

Asteria Amarante [HP: 85/85; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Rage: 12/12]  d20+17=36 ; d20+12=14 ; d8+10=18 ; d8+10=16 ;
Wednesday May 2nd, 2018 9:57:12 PM

Asteria's eyes narrow as her sister attempts to boss her around. Who does she think she is? She was getting there! This is HER expertise, after all, not her cleric sister's.

These thoughts fuel her transformation into an enraged state, and she lets out a roar before slicing into the beast before her. Her second attack, however, skids off harmlessly due to her blind rage. She growls.

---
Enter a Rage 12/12 turns
36 vs. AC for 18 damage
14 vs. AC for 16 damage

Bull's Strength: +4 bonus to Strength (60/60 rounds?)
Rage: +4 to Strength, a +4 to Constitution, +2 on Will saves, –2 to Armor Class. (12/12 rounds)

OOC: I hope I did everything right? Surprisingly, it's been a while since Asteria has gone into a rage, so I'm hoping I did the math right.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Thursday May 3rd, 2018 12:29:02 AM

Lornak quickly loads another bolt into his crossbow. (Standard Action) He slides back by Ethani in preparation for a bulls strength tap from her wand. (Move action 5-foot step 22-C

THEM Round 5 {DM Dan K}  d20+12=13 ; d20+10=12 ; d20+10=27 ; d20+10=25 ; 2d6+8=18 ; d8+8=15 ; d20+18=38 ; d6=6 ;
Thursday May 3rd, 2018 7:23:25 AM

Toston attacks and misses

Lornak fires his crossbow and strikes the Ant the party is fighting Precise damage works, but I don't know what a Called shot is I cannont find it on your sheet

Ethani draws her wand of Bull Strength and moves 10' to be able to get to Asteria and Hmerrin in the next couple rounds. draw wand and move 10' is 2 actions
Ethani has not used the Bull Str wand


Gaffer transforms into a Large Dire Bear and steps north to confront the 3rd Huge Ant

Wil's shadow Ant is big for an ant, but nothing in size to these elephant sized monsters. [SMIII Ant is Medium[/i]
The ant attacks and misses

Wil finds a soft spot and drives is weapon deep Wil is not Flanking and a shadow monster does not count as a shadow for stealth

Hmerrin might have been distracted, but the hand axe is all it took and the Huge Ant crumples.

1 down and 2 to go

Dusan rises further into the air and casts a Curse of Blindness and the ant rears back shaking its head from side to side
violently and quite affected. Fly up at a greater angle than 45 is DC 20. It takes 10' of movement to fly at 45 degree what is your Fly Speed

Asteria moves on Ant2 and strikes 1 time, as her original target is already dead. Her Axe hits nicely, spewing ant ichor into the air
Asteria does not have Bull Strength

As Asteria closes on her opponent the ant attacks and again misses

Ant 2 Attacks Asteria with bite and poisonous sting. This time the barbarian is struck
Hit AC 27/25 Dmg 18+15 + Poison Fort DC 20 Else -6 Str Asteria is Grappled

Ant 3 staggers about thrashing wildly a the air

Ant1 Dead
Ant2 Dmg 16 CMD 23
Ant3 Blind

Use Round 5 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:28; Touch 18; FF 24- CMD 26 - [haz de plague]  d20+10=16 ;
Thursday May 3rd, 2018 1:00:30 PM

Toston charges his attack with magic and then charges Ant 2 and then tries to punch it but fails (16 vs AC; miss)

Active effects:
Mage Armor - +4 AC - 3 hours [1796 rounds]
Shield - +4 shield to AC; immunity magic missile - 3 min [27 rounds]
3 spells used
arcane strike - 1 round
Charge - +2 to hit / -2 to AC

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone, Sanctuary 
Thursday May 3rd, 2018 5:14:25 PM

OOC: Per my 5/1/18 post, I should have been at C21. Then moved to E21. That's a 5 foot step. Asteria should have Bull's Strength. She should also have Shield of Faith which would boost her AC by +2 if she is not using her wooden shield.

Growling in frustration, Ethani taps Hmerrin with Bull's Strength and heads toward Asteria, intent on healing her next round.



Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+14=21 ; d4+4=7 ;
Thursday May 3rd, 2018 6:02:15 PM

Surprised to see his bolt make purchase he almost jumps for joy! Almost. He slides to the right slightly to get a better vantage( 5-foot step to 23-C), confidently raising his crossbow for another Precise Shot. He breaths in slowly amidst the chaos around him. On the exhale he slowly pulls the trigger, releasing the bolt at the 2nd Ant's eye.

Attack Action (d20=21, 7 dmg)

67 Rounds Shield of Faith on Lornak +3 Deflection to AC

(OOC I looked up Called Shots on Paizo and found them. I realize now that they are part of the Ultimate Combat rules which we dont use. Sorry for the confusion. This is a normal attack using Precise Shot)


Hmerrin(HP:69/74 AC:27 T:17 FF:21 CMD:24) Infected, Shd Fth. Bls Str  d20+15=27 ; d8+9=17 ;
Thursday May 3rd, 2018 7:25:41 PM

Hmerrin looks right and left to assess the danger. He gives a half grin at whatever Dusan did to that ant, and moves over to help Asteria.

Ethani gives him a boost on the way, causing him to grin some more.

Stepping into the ant's range, he slashes at it with his battle axe.

-----------

Move to G24
Attack Ant2
hit ac 27 for 17 hp damage.


Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16}  d20+7=15 ;
Thursday May 3rd, 2018 7:54:51 PM

(OOC: From the Wizard Fly spell: The subject can fly at a speed of 60 feet. It can ascend at half speed and descend at double speed, and its maneuverability is good.
Does that ascend still have to be at 45 degrees? If I went up in a spiral I would have ended up in about the same spot? Or do you want me to roll those fly checks? I'll be more careful of this in the future. Sorry)

Hoping Ethani will help Asteria with a Cure, Dušan Sends his spectral hand to try to alleviate the poison. He hopes his Neutralize Poison spell does the job. He fears the Barbarian will need all her strength to get out of the beasts grasp.

(OOC: Spells Per Day L1 4/1, L2 3/1 L3 2/1 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

Neutralize Poison on Asteria Caster Level Check = 15
BlindnessDeafness on Ant 3 for Blindned
67 Rounds Shield of Faith on Lornak +3 Deflection to AC
66 Rounds Spectral Hand on Dušan
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+5=6 ; d20+5=11 ;
Thursday May 3rd, 2018 8:18:06 PM

Wil's shadowy ant heads for big ant 2. It attacks bravely but misses again.
Wil follows it up with a strike but misses.

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary - used, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - Done - 0 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
- Soldier Ant - In Progress - 6 rounds (hp 18 - AC 15 - 20% hit chance(Shadow))
SM2 1/day - Done - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Asteria Amarante [HP: 46/85; AC: 22; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Rage: 11/12]  d20+5=18 ; d20+10=11 ;
Thursday May 3rd, 2018 10:45:38 PM

Asteria yells out as she is hit, and attempts to pry herself from the ant's grip without much success. Her arms give out as they slide helplessly against the ant's smooth skin.

(Fort 18 vs. 20)
(Strength Check to get out of the grapple Nat 1)

---
Bull's Strength: +4 to Strength (59/60 rounds)
Shield of Faith: +2 to AC
Rage: +4 to Strength, a +4 to Constitution, +2 on Will saves, –2 to Armor Class. (11/12 rounds)

OOC: Wasn't sure how to escape a grapple, please tell me if I should do a different check if I was wrong.


Gaffer (Courtney HP: 49/61 AC:(20 as Bear) 21(T:16/FF:15) CMD:20 WS 0/2)   3d6=11 ;
Friday May 4th, 2018 8:10:43 AM

Gaffer stays back while Ant3 thrashes blindly, happy to call down a third lightning bolt at a safe distance. (Damage: 11) That aside he tries to stay quiet as to not draw it over.

*****
Active Effects
+3 AC - Shield of Faith
Call Lightning: 6 minutes
+3 AC - Barkskin: 69 minutes
Sleet storm: 3 rounds
WildShape: http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/dire-bear
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Friday May 4th, 2018 6:31:06 PM

Dušan holds his breath as he hopes his Neutralize Poison spell is efficient to treat Asteria.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Friday May 4th, 2018 11:26:53 PM

Lornak quickly loads another bolt into his crossbow. He steals a glance behind him as the hairs on his neck raise to the bouncing ground earth beneath his feet. "That is well timed." Lornak admits. "I just hope it does not bite us in the behind later."

66 Rounds Shield of Faith on Lornak +3 Deflection to AC
Buckler +1 to AC active

Ethani (Frank S.), AC 20, HP 42/42 Endure Elements, Status on everyone, Sanctuary  d20+11=29 ; d8+10=12 ;
Friday May 4th, 2018 11:42:12 PM

Everything around Ethani is a blur as she bravely moves towards Asteria immobilized in the clutches of the Giant Ant's mandibles. (Move Action)

To her only her sister's ragged undulations and the writhing of the massive insect are moving double speed. Even her own arm reaching up seems to move like molasses. "I must reach her." she says forcing her will forward. Her fingers stretch out anticipating the brush with Asteria's flesh. As they connect she releases the healing energy held back until just this moment. (Cure Moderate Wounds d20=29, restoring 12 HP to Asteria)

The flow transfers from her to the rugged Barbarian.

"Bless Alemi!" she mouths.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Friday May 4th, 2018 11:43:19 PM

(OOC Covering the post for an absent Nellie!!)

THEM Round 6 {DM Dan K}  d20+1=19 ; d6=2 ; d6=2 ; 2d6=10 ;
Sunday May 6th, 2018 12:08:39 PM

Toston attacks, but cannot penetrate the armor of the ant

Ethani uses the wand of Bull Strength to bolster Hmerrin
C21 to E21 is a 10' move, 5' to D21, 10 to E21. Asteria did not get Bull strength in round 5.
Asteria normally uses her shield when using her Battle axe and therefore is using her wooden shield


Lornak moves back some and fires. The bolt strikes true.

Hmerrin moves in and plants his axe firmly into the ant

Dusan sends his Spectral Hand to assist Asteria, the spell is not powerful enough to remove the poison.
Please make a Fly check DC 15 to Hover of fall and take 3d6 and prone
going forward broom flying will follow all fly skill needs and skill checks. Email any questions

Wil and the shadow ant fail to hurt the Huge ant

Asteria struggles against the ant's grip, but cannot budge the mandibles
d20+your CMB vs the Ant CMD

Gaffer calls down a bolt on the blind ant

The ants poison continues to course through Asteria's body.
Fort DC 20 ELSE 2 Strength Damage

The Ant hurls the barbarian 20' and into the Sleet Storm where she lands hard and Prone.
10 Damage. In the Sleet Storm all sight is blocked and move at 1/2 Speed with ACrobatics DC 10 Failure and Asteria cannot move faile by 5 or more and fall prone

The Blind ant continues to thrash and attack the air about it

Ant1 Dead
Ant2 Dmg 40 CMD 23
Ant3 Blind Dmg 5

please not the map link has multiple tabs. we are on round tab 6
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:30; Touch 20; FF 26- CMD 26 - [haz de plague]  d20+7=19 ; d20+7=15 ; d8+2=8 ;
Sunday May 6th, 2018 1:13:47 PM

(OOC: I should be at H24 from my charge last round.)

Toston uses a swift action to charge his attacks with magic and then flurries at ant 2.

(19 vs AC) (15 vs AC; miss) (8 damage if the first attack hits)

Active effects:
Mage Armor - +4 AC - 3 hours [1795 rounds]
Shield - +4 shield to AC; immunity magic missile - 3 min [26 rounds]
3 spells used
arcane strike - 1 round

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+5=19 ; d6+4=5 ; d20+12=20 ; d20+5=8 ; d20+5=17 ; 2d8+4=18 ;
Sunday May 6th, 2018 8:33:26 PM

The shadow ant strikes (19) for 5 dmg but also attempts to climb the larger creature with it's awesome climbing shadow ant legs.
Climb ( 20)Will for his part inflicts a moderate wound but again misses. Hero point please to roll again (17) for 18 dmg.

Hmerrin(HP:69/74 AC:27 T:17 FF:21 CMD:24) Infected, Shd Fth. Bls Str  d20+13=14 ; d20+13=15 ; d20+8=25 ; d8+9=14 ;
Sunday May 6th, 2018 8:40:23 PM

Hmerrin watches Asteria fly into the ice storm.
Somewhat shaken, the lad takes a couple half-hearted swings.

The clang of his blades careening uselessly off chitin brings his attention back to the fight.
He lands his last blow.

------
Full attack on Ant2
Btlax 1 miss - nat1
Hndax miss - ac 15
Btlax 2 hits ac 25 for 14 hp damage.


Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16}  d20+14=33 ; d20+14=25 ;
Sunday May 6th, 2018 10:23:57 PM

(OOC: Hover from last round = 33)

Dušan expertly regains his composure on his broom after hovering. In a panic he then swoops down to I22 ready to cast a Cure Serious Wounds if he can see Asteria clear enough to send his Spectral Hand into the storm.

(OOC: Flight Check = 25 for descent.
Spells Per Day L1 4/1, L2 3/1 L3 2/1 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

Neutralize Poison on Asteria Caster Level Check = 15
BlindnessDeafness on Ant 3 for Blindned
66 Rounds Shield of Faith on Lornak +3 Deflection to AC
65 Rounds Spectral Hand on Dušan
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)

Gaffer (Courtney HP: 49/61 AC:(20 as Bear) 21(T:16/FF:15) CMD:20 WS 0/2)   3d6=11 ;
Monday May 7th, 2018 7:25:22 AM

Pangs of worry shout through Gaffer as he sees Asteria thrown into his own storm, wishing he could stop its effects. He calls down a bolt on Ant2 as he sees the physical attacks struggling to hurt it. (Damage: 11)

*****
Active Effects
+3 AC - Shield of Faith
Call Lightning: 6 minutes
+3 AC - Barkskin: 69 minutes
Sleet storm: 2 rounds
WildShape: http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/dire-bear
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+14=33 ; d4+4=7 ;
Monday May 7th, 2018 4:57:16 PM

Lornak fires another bolt at the damaged ant's eye. (Attack Action d20=33, 7dmg)

He quickly nocks another bolt into his crossbow. (Move Action)

65 Rounds Shield of Faith on Lornak +3 Deflection to AC

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Monday May 7th, 2018 6:11:36 PM

Dušan struggles to see Asteria's form through the storm. prepared to run in after her if his vision can not penetrate the weather.

THEM Round 7 {DM Dan K} - combat ended  d20+1=20 ; d6=1 ;
Monday May 7th, 2018 9:27:23 PM

Toston strikes again and wounds the ant with his first attack

Wil misses the mark, but his Shadow ant connects. It cannot climb upon a living creature in combat with grappling with the opponent.

Hmerrin is a bit distracted at what could be a preview, but rallies with his final strike

Dusan cannot see Asteria, the driving magical sleet of the Sleet Storm blocks all vision quite completely.
He has no target for the Spectral Hand. He swoops down and readies himself should Asteria appear.

Gaffer calls down a bolt on the active and dangerous Ant, sending a coarse charge through it

Lornak fires another bolt and the ant crumples to the ground, mortally wounded

The Sleet Storm drives on and the last ant turns away from the battle and moves rapidly away from you.

Seconds later the Sleet Storm abates. The combat is ended. Two Huge ants lie dead before you and within a sphere of Silence about 40' away floats the rock shard.

Asteria needs to make a 3rd Fort DC 20 or lose 1 Strength point. Still need the previous round as well.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing just in case you wish to position yourself for getting the stone. You know, in case there is the off chance something else happens

Ant1 Dead
Ant2 Dead
Ant3 Fled

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone, Sanctuary  3d8+7=24 ;
Monday May 7th, 2018 9:58:54 PM

Rushing to Asteria's side, Ethani casts Cure Serious Wounds for 24 hp. "Sweet Alemi! Are you alright sis? " Ethani is very anxious about the barbarian and checks her over carefully.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued]  d20+5=7 ; d20+1=21 ; d20+5=14 ;
Monday May 7th, 2018 10:33:14 PM

Asteria feels her strength sap away as the poison courses through her, sending cold fear through her mind. There is nothing she can do, which is perhaps the scariest feeling of all. It was something the barbarian was not used to. (Fort Save 7)

Relief momentarily passes her thoughts as she is released, but is quickly forgotten as she realizes she has been flung. Quick reflexes and barbarian training finally kick in as she spins through the air, landing on her feet despite her lack of strength. (Acrobatics Nat 20!)

Wincing through the ice, it quickly disappears from her vision as the storm dies down. She kneels, grimacing as the poison continues to take its toll on her body. (Fort Save 14)

Asteria shutters, relief flooding her thoughts as she sees the danger has passed, and she allows herself to fall out of her rage. Panting, she thanks Ethani for restoring her vitality. "That was... Scary. Even for me."

Completely wiped, Asteria stays where she is on the ground. She feels weak, something unnatural for the barbarian. And she doesn't like it. She's not smart, and now she isn't strong, and it leaves Asteria feeling very frustrated.

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:30; Touch 20; FF 26- CMD 26 - [haz de plague] 
Tuesday May 8th, 2018 9:18:12 AM

Toston grabs his curve blade from where he dropped it near the dead ant, cleans it and re sheathes it.

He then cautiously approaches the item moving to M 18.

Gaffer (Courtney HP: 49/61 AC:(20 as Bear) 21(T:16/FF:15) CMD:20 WS 0/2)  
Tuesday May 8th, 2018 4:43:12 PM

Glad the fight is over he watches Asteria emerge from his sleet storm with worry in his eyes, he hasn't seen her look like this before. He lumbers over and stands beside her, letting her rest of him if she needs. He stays in bear form while waiting to see what the group decide to do next. Scanning the rest of the group he is thankful to see that everyone else seems relatively unscathed.

*****
Active Effects
+3 AC - Shield of Faith
Call Lightning: 6 minutes
WildShape: http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/dire-bear
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16}  d20+7=18 ;
Tuesday May 8th, 2018 6:33:12 PM

Concern for Asteria washes over Dušan's face. He's happy Ethani was able to cure the wounds, but he still frets of the poison. Unable to cast Neutralize Poison, he instead casts Delay Poison Hoping it won't get any worse.

(OOC: Spells Per Day L1 4/1, L2 2/1 L3 2/1 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

Ignore Roll. I thought I had Neutralize Poison as a class spell
7 Hours? Delay Poison on Asteria
Shield of Faith on Lornak +3 Deflection to AC
Rounds Spectral Hand on Dušan
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)


Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Tuesday May 8th, 2018 9:14:23 PM

"Wahoo," Wil says quietly.. "that was thrilling... still need to work on somethings fight wise." He says as he walks away with the shadow ant at his side. A dark, flat 2D image of an ant from above.
"We should move quickly to capture as much as possible before something happens.. but quiet. I don't know if I can be quiet.. it's just not my nature."
Wil heads toward the object in the center... floating with Agile Feet. Halfway to the object he begins to Fly 15 feet above the ground.

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary - used, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - Done - 0 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
- Soldier Ant - In Progress - 5 rounds (hp 18 - AC 15 - 20% hit chance(Shadow))
SM2 1/day - Done - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=11 ; d20+9=10 ;
Tuesday May 8th, 2018 9:14:35 PM

Looking around Lornak slowly stows his crossbow. As the others tend to their wounds he turns his attention to the path the third Giant Ant exited the grove. Fearful for its return at any moment he turns his attention to the three crystals and joins up with Toston. (M17)

Part of his feels cold for turning back on his comrades so quickly but time is of the essence, especially with all the ailments going around...

"What do you see, my friend?" He he asks Toston as he observes the crystals. "Think there are any more surprises?" He can't see anything else hostile at first glance. (Perception d20=11...)

...or second glance... (Perception d20=10 crit miss...)

Hmerrin(HP:69/74 AC:27 T:17 FF:21 CMD:24) Infected, Shd Fth. Bls Str 
Tuesday May 8th, 2018 9:53:13 PM

Hmerrin glances over at Asteria. She's not in good shape, but with Ethani and Dusan over there, he's gonna be little help.

Ditto on the rock or crystal or whatever. Toston has got it, and the last thing he probably needs is a pile of platemail clanking around.

Since he might have a quick moment, Hmerrin gives Ant2 the once over for any pouches of diamonds or anything.

The Stone {DM Dan K} - combat ended  d6=3 ; d6=6 ; d6=4 ;
Wednesday May 9th, 2018 8:00:37 AM

Ethani moves quickly to Asteria and casts a spell of healing Heal Asteria 24/i]

Asteria's wounds vanish, but the poison continues to ravish the barbarian. [i]See Dusan's action to Delay Poison


Toston sheathes his sword and closes on the Rock

Gaffer remains in Bear form and moves next to Asteria

Dusan casts Delay Poison on Asteria, bringing a repreive to her for next 7 hours

Wil moves towards the center of the area could you explain Agile Feet and how it makes you Fly?

Lornak stows his crossbow and keeps an eye out. He sees nothing dangerous but does notice each ant has disgorged a fist sized gem in death
2 gems worth 4,000 gp each

Hmerrin leaves the rock and Asteria to the others and gives the Ants a once over. Confirming what Lornak just found

Nothing horrible happens as the party moves about the area.

Hmerrin(HP:69/74 AC:27 T:17 FF:21 CMD:24) Infected, Shd Fth. Bls Str  d20+3=15 ;
Wednesday May 9th, 2018 5:59:55 PM

Lornak seems to have recovered the gems.

Hmerrin looks over at Ethani and Dusan.
"So we gonna do this?" he asks.

The young fighter moves over toward the rock, circling past it to take up position about 20' beyond it (say 2 o'clock on our previous circle.

Nervous about more company, he keeps a lookout.
[Perception 15]

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Wednesday May 9th, 2018 6:36:22 PM

"Now's a good as time as any." Dušan replies, "Who get's the honor of playing. I"m afraid I'm a little tone def."

(OOC: My Charisma is 10. Do we think Perform might play a part in playing the instrument?
Spells Per Day L1 4/1, L2 2/1 L3 2/1 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

7 Hours? Delay Poison on Asteria
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+11=19 ;
Wednesday May 9th, 2018 7:56:39 PM

(Agile Feet is allows Wil a free action to move over difficult terrain. Increased mobility. His flight is seperate half way to the destination to all him to hover over the object.)
Wil inspect the area to find any way to remove the object.. (Perception: 19)


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=12 ; d20+9=18 ;
Wednesday May 9th, 2018 8:06:11 PM

"Let us not get ahead of ourselves." Lornak says as he stashes the two gems found inside the dead ants. "We do not play the instrument or anchor the crystal until we get it back into the Wold."

Lornak looks up at the crystals. On a hunch and in an effort to figure out which of the three might be the correct one to take with them, he whistles. (Perform d20=12) The first attempt is a little warbley because of his dry lips. He licks them with is tongue and attempts again. (Perform d20=18)

He then waits in silence for any indication of reaction from the crystal.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued] 
Wednesday May 9th, 2018 11:08:54 PM

Asteria keeps to her spot, trying to save her strength should something bad occur. She pats Gaffer's bear form with a worn smile, glad for the company and concern.

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:30; Touch 20; FF 26- CMD 26 - [haz de plague] 
Wednesday May 9th, 2018 11:36:05 PM

Toston retreats from the silence zone near the crystal and says, "Who has the ritual book, let me look at it first to see if it gives us any hint about how we are going to get back from here."

He then pages through the book looking for anything detailing how they are supposed to get back.

Gaffer (Courtney HP: 49/61 AC:(20 as Bear) 21(T:16/FF:15) CMD:20 WS 0/2)   d20+12=20 ;
Thursday May 10th, 2018 8:12:20 AM

Gaffer waits patiently as the others discuss how to tackle the crystals. He examines them each for any changes, like the pulsing they saw from the meteorite that fell near dirt city. (Perception: 20)
This storm cloud still flickers occasionally overhead, he worries they won't have much time before being disturbed again in this unwelcoming land.

*****
Active Effects
+3 AC - Shield of Faith
Call Lightning: 6 minutes
WildShape: http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/dire-bear
*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16} 
Thursday May 10th, 2018 7:42:51 PM

Dušan stares at the horizon as Lornak reminds him of some of the finer details. He eagerly awaits whatever Toston finds in the book.

Ethani Nellie, AC 20, HP 42/42 Endure Elements, Status on everyone, Sanctuary 
Thursday May 10th, 2018 8:35:17 PM

Ethani thinks back to the Manfri's direction. She nods at Toston's advice. "We should check the book. " She waits near Asteria and tries to remember anything helpful.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued] 
Thursday May 10th, 2018 9:27:31 PM

Asteria shrugs, not remembering anything too helpful from wayyyy back then. It felt like forever since they were at the weird nature place!

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Thursday May 10th, 2018 10:22:03 PM

Lornak waits in the silence for any indication of reaction from the crystal to his whistle.

Whistle Away (DM Cayzle)  
Thursday May 10th, 2018 10:59:53 PM

The sound of the whistle grows louder, and louder. Even after no hero is blowing, the whistling takes on a life of its own. It howls across the plains. It is much louder than speech, or shouting!

Then, shafts of light descend from the sky and surround all of you. Anyone paying attention sees additional beams come down in other parts of the Plains far off.

All are bodily ripped from the ground and flung skyward. It is dizzying, and distressingly nauseating. There's time enough to see the bloodgrass waving as you are pulled up and out of the Vales of Twilight.

The ground vanishes, left behind as this plane is exited. Next stop? Hopefully somewhere with fresher food and fewer apex predators.

Do you do anything to prepare for future peril as you are pulled across planes? Any actions or thoughts as you move?

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:30; Touch 20; FF 26- CMD 26 - [haz de plague] 
Friday May 11th, 2018 1:43:03 AM

(OOC: How much time has elapsed since the battle? Trying to figure out how much time I have left on buffs)

Toston wonders what will be waiting for them when they get back. If the mage armor will expire he will refresh it otherwise he will let shield expire as it doesn't last as long.

Active effects:
Mage Armor - +4 AC - 3 hours [1795 rounds - ?]
Shield - +4 shield to AC; immunity magic missile - 3 min [26 rounds - ?]
3 1st level spells used



Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Friday May 11th, 2018 6:57:26 AM

Will makes a high pitched scream as he is shocked at the sudden action.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Friday May 11th, 2018 11:30:03 AM

Lornak slowly looks around and up as the sound of the whistle grows louder. "Uh, guys. I am not doing this..." He says.

His head quickly turns from side to side as shafts of light descend from above. "I'm seriously not doing this!" He yells.

He waves his hands frantically for balance as his feet leave the ground and he is whipped into the air. "I didn't do this!" He screams.

Dušan Danann (Erik) {HP:33/33; AC:17(Temp 21); Touch: 13; FF:10; CMD:16}  d20+15=22 ;
Friday May 11th, 2018 6:48:25 PM

"I'm just going to pretend it is you," Dušan responds to Lornak, "That way I can be both impressed and concerned at something tangible."

Dušan does his best to hold on to his broom as he is flung into the sky. He looks around for answers but doesn't seem hopeful. He does what he can to think about all he knows about The Planes in preperation for whatever comes next.

(OOC: Knowledge Planes d20+15=22
Spells Per Day L1 4/1, L2 2/1 L3 2/1 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

7 Hours? Delay Poison on Asteria
7 Hours ? Mage Armor on Dušan
15 Hours ? Rose's Temperature Control on Dušan
7 Hours ? Flying Broom on Dušan)

Gaffer (Courtney HP: 49/61 AC:(20 as Bear) 21(T:16/FF:15) CMD:20 WS 0/2)  
Friday May 11th, 2018 7:07:03 PM

Curiosity sparks as the light appears, but it quickly turns to fear as he hears Lornak's calls.
Gaffer is thrown by the sudden pull, dropping his bear form on instinct. Definitely not comfortable with being forced into flight out of his control.
He isn't confident the group will be thrown into anything other than danger. He worries that he no longer has the energy to transform, and he knows their travels have taken it's toll on the group. Can they handle what come next...?

*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Woundsx2 - D: (Sleet Storm)

Whistle Away (DM Cayzle)  
Friday May 11th, 2018 10:19:15 PM

Dusan's mind boggles as he sees that the party is being hauled through the very planes!

Say a minute has gone by since the end of combat, and another minute of travel. Feel free to choose your actions during this time. Please decide now, before reading further.

=====

...

=====

...

=====

You land with a *whump* in a sea of red grass. A quick look to regain your bearings shows you've landed right back in the old battlefields north of Dirt City. You see you are right at the meteor's impact site. Either time moves differently in the demiplane holding the Sargrass, or the bloodweed is growing very fast. The sparse growth that was here when you left has been replaced by a carpet of the stuff. Nearby trees are choked with it, and all other plant life has been crowded out. Tendrils of the stuff are woven around the crystal. At this rate, it wouldn't surprise anyone if the growth had reached Dirt City.

To complicate matters, any casters near the meteor feel their powers fail. Spellcraft check, DC 15, Highlight to display spoiler: {There's an anti-magic field 5' around the meteor.}

Thankfully, you have recovered the holy object of your quest, and a ritual detailed in the manfri book that will hopefully address all this.

Details of the ritual:

The ritual is detailed in the book given to you by the Manfri. The holy artifact must be placed on the meteor. At least one person must before the ritual itself, which will require a perform check. Everyone else can help in any other of the following ways:

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it
CON: A raw Con check to hold a pulsating piece of pure crystal
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
CHA: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual.
WIS: Will power and concentration to battle the grass mentally.

...but at least one person has to make a perform check each round to make the ritual work. The ritual looks like it's going to take a while, so you had better get started!

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:22; Touch 20; FF 18- CMD 26 - [haz de plague]  d20+5=12 ; d20+3=11 ;
Friday May 11th, 2018 11:11:50 PM

(Spellcraft: 12)

Toston doesn't know what is up with the area around the meteor and attempts to hold an incense stick close to the grass.

(Dex: 11)

Hmerrin(HP:69/74 AC:27 T:17 FF:21 CMD:24) Infected  d20+4=23 ;
Saturday May 12th, 2018 9:27:57 AM

Flying through planes and tumbling about are not Hmerrin's forte, and it takes a moment before he can stop his head from spinning. Looking about, he's crestfallen.

"Sweet Alemi," he breathes. "It's all red stuff."

Well, nobody is ritualling anything with the grass all over the crystal. And he's infected already, soooo

The lad reaches down and starts pulling, pushing, tugging, or otherwise moving the grass away from the crystal.

Str 23



Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+3=21 ;
Saturday May 12th, 2018 10:23:57 PM

Will volunteers to perform the ritual and begins confidently swinging his hips like it was a native dance.
After, he feels Gargul distance himself as his spellcasting drains. The Eye of Gargul gets paler, if that's even possible.

Wilford Grimly (HP:28/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+8=12 ;
Saturday May 12th, 2018 10:25:55 PM

Missed Spellcaster roll

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+17=26 ; d20+5=19 ;
Sunday May 13th, 2018 5:28:48 PM

Dušan feels his magic fade as he get's closer to the meteor. He sighs and steps back out of the silence. "Asteria there's an anti-magic field around the meteor." the witch warns, "I'm not sure what will happen with the poison my spell is keeping at bay if you enter it."

And with another sigh he shakes his head and tries to figure out how he can help. Looking at the knot work of vines he thinks he might be able to figure out a faster way to untangle the mess.

(OOC: Spellcraft d20+17=26 Raw Intelligence d20+5=19
Spells Per Day L1 4/1, L2 2/1 L3 2/1 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

7 Hours? Delay Poison on Asteria)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=11 ;
Monday May 14th, 2018 12:41:31 AM

Lornak readies himself for combat as he sees the ground rush up towards him. He brandishes his crossbow in one hand and defends against attack with the other. Crouched like a cat he is ready to spring into physical action if need be (Acrobatics 20=11)

Lornak braces himself for the landing hoping that his feet touch the Wold.

Gaffer (Courtney HP: 49/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)   d20+4=13 ; d20+3=22 ;
Monday May 14th, 2018 8:23:56 AM

Gaffer feels panic rising within him as they are rushed through the realms. So much is out of their control, and he is sure the most important step is almost upon them.

Not noticing anything different with his magical power, (Spellcraft: 13) Gaffer is to distracted by the growing fear in himself, they were gone for a short time, and the red has spread so far. They must stop this.

With no confidence in performing the ritual, he takes up the incense and begins to wave it near Wil. (Dexterity: 22)

*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: (Call Lightning)
Lv4: Atavism, Cure Serious Wounds x 2 - D: (Sleet Storm)

Ethani Nellie, AC 20, HP 42/42 Nothing, nada...zip  d20+11=27 ; d20+4=22 ;
Monday May 14th, 2018 8:44:20 AM

Before entering the void, Ethani reaches out and taps all of the fighters (Asteria, Lornak, Hmerrin, Will, and Gaffter) with Bull's Strength (Yep, determined this action before reading the post Sigh...)

Her mind a whirl as they are dumped from one plain to the other, Ethani briefly considers losing her gruel, but manages to keep the contents in her stomach.

She lands and begins taking in the situation. Sweet Alemi indeed! The grass has overtaken just about everything!! And to make matters worse, there's an anti magic field (Spellcraft=27)! Following Dusan's example, she warns the others about the anti magic field.

Ethani watches Will and his dance in amazement. There's NO way she could pull that off! As Will pales, Ethani understands the feeling and does her best to motivate him. "C'mon Will, keep going! The Wold is depeding on you! Think of how proud Gargul will be when he hears that his servant saved Dirt City! Why we can probably even work on building a temple together!" As she encourages will, she battles the red grass mentally, trying to beat it down. (Will-22). She also keeps an eye on Asteria and checks to see how the warrior is doing with her Strength sapped.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued] 
Monday May 14th, 2018 4:24:05 PM

Asteria nervously watches on from the side, also worried about the poison currently being held at bay. Especially with that no magic thingy or whatever it was. She stands back for now, but keeps a close eye on the situation. "You got this, guys! Cmon!"

Toston Lotor(Hugh Crosmun) [HP: 39/45; 6 nonlethal damage AC:22; Touch 20; FF 18- CMD 26 - [haz de plague] 
Monday May 14th, 2018 9:42:01 PM

Toston waits in anticipation to see what is going to happen next. (OOC: Sorry for short post, visiting family, not sure if I can wait for DM post)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+6=10 ; d20+9=18 ; d20+9=25 ;
Monday May 14th, 2018 10:36:19 PM

Lornak consults Toston and the Manfri book and decides to Perform. He feels he has the greater chance at continued success. He takes the artifact into gracefully and gently into his hands slowly walks up to the stone and begins to read from the book.

(ooc, spellcraft = 10, I'm posting from m my phone because of a computer and page hiccup. The the d20+9's are the perform roll when I got the network error)

Purification Ceremony!


Purification Ceremony Round 1 (DM Cayzle)   d6=3 ; d6=1 ; d10=8 ; d10=8 ;
Monday May 14th, 2018 11:18:21 PM


The heroes struggle to help Wil perform the ceremony, each in their own way.

Toston - Dex 11
Hmerrin - Str 23
Wilford - Perform 21
Dušan - Int 19
Lornak - Dex 22
Ethani - Wis 22
Asteria stands back and urges the team on.

[OOC: Lornak, you can keep that Perform roll or reroll after this post]

Some are worried about the AM Field (10 ft radius from the edge of the gem) and the delay poison ... but the poison is magical too! So that's OK!

The cumulative efforts of the team (11+23+21+19+22+22 = 118) has a significant effect on the bloodweed -- maybe you are a sixth or a tenth of the way there.

The bloodgrass leaves whip and cut at you Everybody please take 4 hp of bleed damage. You will take that damage again every round until you are magically cured (or make the right heal skill check). Of course, magical curing does not work in the AM Field ...

In addition, some kind of negative energy courses through the AM Field and hurts you all for 16 hp negative energy damage.

Do you keep on performing the ceremony or do you step back for healing? Or something else?

Dušan Danann (Erik) {HP:33/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+12=31 ;
Tuesday May 15th, 2018 2:14:40 PM

Dušan stagers to a knee as he feels his life force drain from his body. He has no choice but to retreat. Another assault like that and he would be no help. He does what he can for Toston without magic and then drags himself 10 feet away from the anti-magic field. At least if he can stand he can still heal others.

(OOC: Heal d20+12 = 31
Spells Per Day L1 4/1, L2 2/1 L3 2/1 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): (7/8)

7 Hours? Delay Poison on Asteria)

Dušan Danann (Erik) {HP:16/33; AC:17; Touch: 13; FF:10; CMD:16} 
Tuesday May 15th, 2018 2:24:10 PM

(OOC: Fixed HP)

Lornak (Frank S.) HP:40/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=19 ;
Tuesday May 15th, 2018 3:56:14 PM

Lornaks wounds from the bloodweed bleed and an excruciating shock courses through his body. He grits his teeth through the pain. The grip on the artifact tightens as the wave hits but he does not let his concentration waver. He intones the next passage from the Manfri book, continuing the ceremony. (Perform d20=19)

(OOC I will take the previous Perform roll, thank you)

Hmerrin(HP:49/74 AC:27 T:17 FF:21 CMD:24) Infected  d20+4=18 ;
Tuesday May 15th, 2018 6:31:01 PM

"Ow," Hmerrin grunts, as he's hit by the energy wave.

Lornak is staying, so Hmerrin stays as well, grabbing the grass and pulling it away from the crystal.

Str 18

Bleed 4

Ethani Nellie, AC 20, HP 22/42 Nothing, nada...zip  d20+18=22 ; d20+4=21 ;
Tuesday May 15th, 2018 7:38:43 PM

Grunting as the magical wounds open, tears form in Ethani's eyes. Reaching out, she tries to use herbal treatments to stop the wounds (heal=22).

If she is able to, Ethani also continues to mentally battle the weeds (Will=21). OOC: Not sure if I cam do both actions or not.

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued]  d20+1=14 ;
Tuesday May 15th, 2018 7:56:53 PM

Asteria's eyes widen as her team is attacked, and she rushes forwards. As she dashes into the field, she mentally curses herself for standing back. She should have been there with them. She decides never to make that mistake again.

Angry at herself and that stupid crystal, she slides in and grabs at the crystal, attempting to get a grip on it's smooth, pulsating surface. She grits her teeth and waits for the pain that is sure to come. (Con 14)

Wilford Grimly (HP:8/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+3=19 ; d20+4=13 ; 2d6=6 ;
Tuesday May 15th, 2018 10:11:45 PM

(OOC: Wil has a full cloak.. will that protect him from the weeds.. at least a little?)
Will continues to dance. (Perform: 19)
The pain make him wince.. (Concentration check to cast Positive energy: 13 (for possibly 6))
The negative energy saps him for 16.. killing his soul but he is still moving. The damage is barely noticeable to anyone outside of Wil.
The positive vibes he is getting from the team helps a little and he is appreciative. The voices chant within his head drowning out the pain.

Whistle Away (DM Cayzle)  
Tuesday May 15th, 2018 10:24:48 PM

Sorry no post tonite. Power out. Cell service weak. Maybe Dan or Hugh can make us a post?i

Toston Lotor(Hugh Crosmun) [HP: 19/45; 6 nonlethal damage AC:22; Touch 20; FF 18- CMD 26 - [haz de plague]  d20+3=9 ;
Tuesday May 15th, 2018 10:43:44 PM

Toston continues waving the incense despite the bleeding and the negative energy. (Dex:9)

Gaffer (Courtney HP: 29/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)   d20+4=20 ; d20+12=14 ;
Wednesday May 16th, 2018 6:45:10 AM

Gaffer grimaces in pain as the energy tears through him. He is about to pull away and stop but he sees the rest of the party continuing, and onstead moves towards Wil, trying to stem his bleeding, but stopping if it seems like he will disrupt the ritual. (Heal: 14)

He will keep mentally battling the weeds if he can. (Wisdom: 20)

Ethani Nellie, AC 20, HP 22/42 Nothing, nada...zip 
Wednesday May 16th, 2018 12:31:06 PM

Ethani nods her approval at Gaffer's actions, knowing that it takes many hands to keep the party whole and healthy.

Purification Ceremony Round 2 (DM Cayzle)   d20+11=27 ; 2d6+5=12 ; d20+11=22 ; 2d6+5=13 ; d20+16=28 ;
Wednesday May 16th, 2018 3:03:02 PM


[OOC: Friends, we are going round by found here. Using the Heal skill to stop bleeding is a standard action that requires a DC15. Helping with the ceremony is a full round action.

Remember that there is an Antimagic Field surrounding the crystal. People performing the ceremony are in the field. You can take a five ft step out of the field if you want to cast, a spell or use an item, etc, but the magic will not affect anyone still in the field. To magically cure a friend, you and the friend both have to step back out of the field. You can use the heal skill in the AM Field.]

Dušan steps back and heals TOSTON's bleeding wounds [updated].

Lornak - Perform 19

Hmerrin - Str 18

Ethani heals her own bleeding wounds. She does not have time this round to also fight the weeds.

Asteria joins the fray and fights the crystal through sheer grit and vitality.
Asteria - Con 14

Wilford finds that his cloak does not help vs the sharp grasses.
Will - Perform 19
He cannot cast in the same round that he helps out with the ceremony.

Toston and Gaffer keep on keeping on.
Toston - Dex 9
Gaffer - Wis 20

RUNNING TOTAL AFTER TWO ROUNDS:

Perform 21+19+19=59
Dex 11+9 = 20
Str 23+18 = 41
Int 19
Dex 22
Wis 22+20 = 42
Con 14

This round, instead of attacking all of you collectively, the grasses bind together, forming knots and twists! The negative energy from the crystal infuses the plant creature, animating it. The knots and strands rise into a vaguely humanoid shape with a large size column for legs and body, and two vines that reach out and smack ... once at Lornak, once at Wil.

Vs Wil ... hits AC27 for 12 damage! If your DM is up to date, that drops Wil, putting him at death's door with -4 hit points! That's -8 with this round's BLEED damage! The bloodgrass plant lets him drop.

Vs Lornak ... hits AC22, a hit, the DM believes, for 13 damage, and it tries to grab / grapple Lornak! It's roll of 28 beats Lornak's CMD, so Lornak is grappled!

Uh-oh! Both performers are out! Keep in mind that unless SOMEONE performs, all other efforts are ignored!

Extra note added later: Everyone takes another 4 hp of Bleed damage unless they have been healed with magical curing or a Heal DC 15 check. That's everybody EXCEPT Toston and Ethani]

Lornak (Frank S.) HP:27/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=23 ; d20+8=18 ;
Wednesday May 16th, 2018 6:55:36 PM

Within the cone of silence Lornak only hears his own voice as he intones the incantations from the Manfri book. He is unaware of the approaching bloodweed man and is taken completely off guard as he is hit from behind. His body lurches forward against the dias and his chest and abdomen impact hard against the stone. The artifact falls from his open hands and lands upon open Manfri book. He grips the stone and braces himself. To his right Wil falls.

Before he can do anything he feels tentacled arms wrap around his torso and arms pinning them at the elbow. On instinct he lifts his legs up into his chest, plants his feet upon the stone in front of him and uses his leg strength to push his assailant back and away from the dias hoping to get free of its grip. (Standard Action CMB to break a grapple d20=23 or Escape Artist d20=18, I don't know which one applies)

Lornak (Frank S.) HP:23/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Wednesday May 16th, 2018 7:56:20 PM

Update to HP -4=23

Hmerrin(HP:45/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+10=22 ; d8+9=10 ;
Wednesday May 16th, 2018 8:33:21 PM

Oboy. Time to start giving orders.

"Dusan, step in here and make with the chanting.
Gaffer, get Wil out of this field.
Ethani, heal Wil and Gaffer, and then you need to be ready to jump back in. We're gonna have to rotate on this, looks like.
Asteria, keep on holding that crystal."

Hmerrin draws his axes, steps into the plant critter, and attacks.

----
Draw weapon while moving to plant creature
Power Attack (and yes, I removed the magical bonuses)
hit ac 22 for 10 hp damage


Inside Anti Magic Shield AC 24, T15, FF 19, CMD 23
Bleed 4

Dušan Danann (Erik) {HP:27/33; AC:17; Touch: 13; FF:10; CMD:16}  d8=3 ;
Wednesday May 16th, 2018 8:34:22 PM

(OOC: The Heal from last round was on Toston. He should not take bleed.)

Concern flashes through Dušan as he sees the performers fall. He curses his frailty as he casts Cure Light Wounds on himself so he can get back in the anti-magic field. He pulls out a Cure Light Wounds Potion hoping he'll be able to reach Wil before it is too late.

(OOC: Cure Light Wounds (d8=3+7)*1.5=15
Spells Per Day L1 4/0, L2 2/1 L3 2/1 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): 7/8)

Asteria Amarante [HP: 67/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued]  d20+1=5 ;
Wednesday May 16th, 2018 10:00:45 PM

Asteria's eyes widen out of concern for Wil, and she almost runs over to him. Instead, Hmerrin's orders ring in her head, and she stays put. Palms sweaty from anxiety over the situation, she almost loses her grip. (Con 5)

Toston Lotor(Hugh Crosmun) [HP: 19/45; 6 nonlethal damage AC:22; Touch 20; FF 18- CMD 26 - [haz de plague]  d20+2=7 ;
Wednesday May 16th, 2018 10:01:45 PM

Toston notices the 2 chanters being otherwise occupied so he starts doing a performative dance using the forms his master taught him oh so long ago on the ship.

(Charisma / Perform: 7)

Gaffer (Courtney HP: 25/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)  
Thursday May 17th, 2018 6:17:53 AM

Gaffer feels his fear rising, blood pounding in his ears, as he realises his attempts to stem the bleeding are of no use.

Thankfully Hemerin's voice cuts through the noise.
Gently as he can, he hooks his arms under Wil and pulls him 10 feet clear of the crystal.

Ethani Nellie, AC 20, HP 36/42 Nothing, nada...zip  d6=1 ; d6=6 ; d6=2 ; d6=1 ; d6=3 ; d6=3 ;
Thursday May 17th, 2018 6:32:30 AM

Ethani nods at the wisdom of Hmerrin's orders. Following Gaffer out of the field, she channels her healing energy into herself, Gaffer, and Wil. (4d6=14... disregarded 1s as I believe that is a house rule on healing spells, though I could be wrong).

Wilford Grimly (HP:-8/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+8=11 ;
Thursday May 17th, 2018 7:05:30 AM

(Ooc: Gaffer healed Will for 14 earlier. Is this ineffective? Was Gaffer in the field?)
Will attempts to Evade the blows (reflex: 11) but does not.
If all fails Will falls helpless to the ground in a heavy thump.


Dušan Danann (Erik) {HP:27/33; AC:17; Touch: 13; FF:10; CMD:16} 
Thursday May 17th, 2018 7:20:05 PM

Dušan watches Wil get the help he needs, ready to jump in if Toston needs a respite.

Purification Ceremony Round 3 (DM Cayzle)   d20+11=20 ; d20+11=30 ; 2d6+5=11 ; d20+16=24 ;
Thursday May 17th, 2018 7:57:00 PM

[OOC: Did Gaffer cure Wil earlier? Your Kindly DM, settling into the DM chair, depends on accurate header info for status updates. The onus is on each player to keep his or her header up to date! If it is not in your header, it did not happen!]

Lornack struggles mightily and wrenches his way free of the bloodgrass monster's grip. [Your grapple check of 23 beats its CMD22!]

Hmerrin steps up and gives some sound orders. Then he attacks the bloodgrass monster, and whacks it soundly.

Note that with another five ft step, next round Hmerrin can step out of the AM Field if he wants his magic to function.

Dušan casts CLW on himself, ending the bleeding -- PLEASE NOTE THAT CLW curing is capped at 1d8+5. Please recalculate. Then Dušan draws a potion and takes a five ft step toward Wil.

Gaffer pulls Wil out of the AM Field.

Ethani follows out of the AM Field and channels 14 hp positive energy. That stops the bleeding for Gaffer and Wil! And brings Wil back to consciousness.

[OOC: Note that Wil is conscious but prone. OTOH, I've been a kindly DM who has been ignoring AoOs, so you DO have to take a move action to get up, but you should not fear an AoO doing so. You're welcome! See, I *am* nice.]

Meanwhile, the ceremony continues! Well, just barely!

Toston tries a bit of a dance. Perform 7.

Asteria tries again to help through sheer fortitude. Con 5.

ENEMY TURN!

The bloodgrass monster whips a tendril at Hmerrin and another at Toston, the current performer!

Vs Hmerrin: hits AC20, a miss.

Vs Toston: hits AC30 for 11 damage and a grab ... which succeeds vs CMD24 ... and Toston has CMD26, so that's a miss!

RUNNING TOTAL AFTER THREE ROUNDS OF CEREMONY:

Perform 21+19+19+7=66
Dex 11+9 = 20
Str 23+18 = 41
Int 19
Dex 22
Wis 22+20 = 42
Con 14+5 = 19

BLOODGRASS MONSTER
AC 19, CMD22
Has taken 10 damage

BLEED DAMAGE UPDATE: Toston and Ethani are fine from last round. Gaffer and Wil are fine with channelled energy. Dusan is fine with his cure spell. That means Hmerrin, Asteria, and Lornak take another four hp bleed damage this round!

Lornak (Frank S.) HP:19/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=16 ;
Thursday May 17th, 2018 8:53:42 PM

Lornak's legs extend against the dais pushing himself out of the bloodweed man's grasp. The effort squeezes more of his lifesblood out of the gashes in his legs. (-4 bleed dmg) Sweat and blood spatter the grasses underneath him as he lands on his back and rolls onto his feet.

He is alarmed by the speed of the bloodweed man as it lashes out at Hmerrin and Toston.

Without any time lost he moves back in to continue the ceremony fore he sees no sight of Wil. (Move action, 5-foot step)

Desperately, he cradles the artifact in his shaking hands and continues at the next phrase in the Manfri book. He is confident Hmerrin and Toston will trash the bloodweed man.

Lornak (Frank S.) HP:19/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Thursday May 17th, 2018 8:54:48 PM

(OOC Perform d20=16)

Toston Lotor(Hugh Crosmun) [HP: 8/45; 6 nonlethal damage AC:22; Touch 20; FF 18- CMD 26 - [haz de plague] 
Thursday May 17th, 2018 9:46:40 PM

Toston is really beat up. With Lornak resuming his place as performer Toston takes a full round withdraw action to get away from the plant man and anti magic field.

"I need a cleric!!!!" Toston calls out to his fellow party members.

Gaffer (Courtney HP: 39/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)   d8=7 ; d8=8 ; d8=3 ; d20+10=24 ; d20+10=28 ;
Friday May 18th, 2018 3:51:36 AM

"Still with us?" Gaffer asks the still shakey looking Wil, offering a hand to help him up, and channelling some of his own healing into them. (3D8+7=25)
As the grass curls under their feet, he wonders if magic to reduce its growth would weaken it in anyway. (Nature: 24)

*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants, Greater Thunderstomp - D: Call Lightning
Lv4: Atavism, Cure Serious Wounds(x2) - D: (Sleet Storm)

Ethani Nellie, AC 20, HP 36/42 Nothing, nada...zip  d8=2 ; d8=4 ;
Friday May 18th, 2018 5:15:39 PM

Her heart stops as Ethani watches Lornak take a pounding, Seriously tempted to head back into the magic field to tend to her love, Ethani frowns.[/i] No. Duty always comes first. And Lornak will understand...[/i]

"On my way Toston!" The lithe cleric reaches over to Toston and swaps out a Locate Object spell for Cure Moderate wounds. (2+4+10=16 returned to Toston).

"Too bad you weren't here for my channeling just a few seconds ago" Ethani laments as she draws her Cure Light Wounds wand. She knows she can't use it this round, but she gets the feeling she's going to need it soon.

Asteria Amarante [HP: 63/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued]  d20+1=5 ;
Friday May 18th, 2018 6:20:11 PM

Asteria grits her teeth through the pain as she tries to hold onto the crystal despite her friends pain. She feels like she's losing her resolve, mind torn between helping with the grass or holding onto the crystal. The only thing keeping her to the crystal is Hmerrin's orders, and the thought that this might be over once she gets this crystal. She holds on, just barely. (Con 5)

Hmerrin(HP:41/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+12=21 ; d20+7=10 ; d20+12=20 ; d8+8=11 ; d6+8=9 ;
Friday May 18th, 2018 7:11:50 PM

Who'da thunk saving the Wold would be so flippin' hard?

Hmerrin takes a step so he can both get his magic mojo going and attack Planty.
The young fighter lays into the critter.

----
5' move out of AM circle.
Full attack.
Btax 1 hits ac 21 for 11 hp damage
Hdax hits ac 20 for 9 hp damage
Btax 2 misses (ac 10)

Inside Anti Magic Shield AC 24, T15, FF 19, CMD 23
Bleed 4


Dušan Danann (Erik) {HP:27/33; AC:17; Touch: 13; FF:10; CMD:16}  d8=3 ; d8=5 ; d8=4 ;
Friday May 18th, 2018 7:24:20 PM

(OOC: Can’t fix my header on mobile HP: 25 (33 If was in range of Channel Energy)

With Hmerrin out of the ant-magic field, Dušan decides to use the opportunity to cure the fighter before heading back in. Stepping behind Hmerrin, Dušan casts Cure Serious Wounds healing 28 HP.

“I’m ready to head back in if you need a break Lornak.”

(OOC: Cure Serious Wounds (d8=3+5+4+7)*1.5=28
Spells Per Day L1 4/0, L2 2/1 L3 2/0 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): 7/8)


Wilford Grimly (HP:17/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+6=18 ; d8+1=7 ; d20+6=26 ; d20+6=8 ; d10=2 ;
Friday May 18th, 2018 9:40:55 PM

Wil growls.. pauses and thanks Gaffer for the healing. He summons his spiritual weapon as a heavy crossbow to watch over him. He stands and screams.
The spiritual weapon fires from outside the AC at any creatures attempting to stop the performance. (Attack: 18- Hit: 7)
Wil also waits to attack the plant creature if it strikes out at Lornak (Attack: 26 - Confirm: 8 :( - Attack: 2)

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds

Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - In progress - 7 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
-
SM2 1/day - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Purification Ceremony Round 4 (DM Cayzle)   d20+11=19 ; d20+11=24 ;
Saturday May 19th, 2018 12:13:18 AM


Lornak steps back into the AM Field and continues the ceremony.
Perform - 16

Toston moves out of the AM Field and calls for a cure! Ethani steps up to help!

Ethani casts a cure on TOSTON, curing him for 16 hp.

Gaffer casts a spell and cures Wil for 25. He thinks that magic to diminish plant growth might well have SOME effect on the bloodgrass creature.

Asteria keeps on with the ceremony - Con 5.

Hmerrin attacks the monster! he hits twice for 20 damage total!

Dušan casts Cure Serious Wounds for 28 hp.

Wilford summons a spiritual weapon that attacks the plant monster and misses. That's his standard action for the round. Can't also ready an attack, sorry.

ENEMY ACTS:

The plant thing strikes at Hmerrin twice! It hits AC19 and AC24 -- BOTH MISSES!

===== ===== ===== ===== =====

RUNNING TOTAL AFTER FOUR ROUNDS OF CEREMONY:

Perform 21+19+19+7+16=82
Dex 11+9 = 20
Str 23+18 = 41
Int 19
Dex 22
Wis 22+20 = 42
Con 14+5+5 = 24

BLOODGRASS MONSTER
AC 19, CMD22
Has taken 30 damage

BLEED DAMAGE UPDATE: Lornak and Asteria are still bleeding. They take 4 hp more.

Lornak (Frank S.) HP:15/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=10 ; d20+9=13 ;
Sunday May 20th, 2018 4:22:22 PM

Lornak does not hear what is going on behind him so much as feel a scuffle taking place while he is inside the silence spell Ethani put on the crystal. He hopes she remembers to maintain it or the whole endeavor may be lost. He does his best to assess what is happening around him but the ritual is taking too much of his concentration. (Perception d20=10)

He feels the stickiness from the smear of blood on his legs. Doing his best to ignore it he hopes against hope that he does not pass out before the ritual is finished. (-4 bleed dmg)

He forces himself to stand upright against the pain and continues to perform the ritual. (Perform d20=13)

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+12=18 ;
Sunday May 20th, 2018 4:48:55 PM

Dušan steals himself as he returns to the anti-magic field. He does what he can to staunch Lornak's bleeding, "You've done well, my friend. Take a break and allow someone to look at those wounds. Or shoot at that monstrosity if you'd rather."

(OOC: Heal d20+12=18
Spells Per Day L1 4/0, L2 2/1 L3 2/0 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): 7/8)

Toston Lotor(Hugh Crosmun) [HP: 24/45; 6 nonlethal damage AC:20; Touch 18; FF 16- CMD 26 - [haz de plague]  d20+11=21 ; d8+1=2 ;
Sunday May 20th, 2018 11:47:38 PM

Toston renewed by Ethani's healing energy, nods to the cleric and then charges the plant monster drawing his curveblade along the way.

(21 vs AC; 2 damage)

Active effects:
Charging: -2 to AC/+2 to hit

Gaffer (Courtney HP: 39/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)  
Monday May 21st, 2018 9:00:35 AM

Seeing that nobody looks to be in immediate need of healing, and knowing that Ethani has a better handle on it than him anyway, he calls on his power over nature to draw strength out of the plants around him, hoping to weaken the plant creature and and the red grass in one swoop.
"I really hope this works" He murmurs through a clenched jaw
He casts Diminish Plants, affecting an entire 100 foot radius circle around them.

*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: (Call Lightning)
Lv4: Atavism, Cure Serious Wounds(x2) - D: (Sleet Storm)

Wilford Grimly (HP:17/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+6=10 ; d20+6=9 ;
Monday May 21st, 2018 1:12:56 PM

Will and the spiritual weapon try to defend the performers but both fail badly.


Ethani Nellie, AC 20, HP 36/42 Nothing, nada...zip  d8+3=8 ;
Monday May 21st, 2018 5:03:19 PM

Wand still in hand, Ethani reaches forward and taps Wil with her wand. (8 HP returned) She then steps back into the Anti-Magic field, intent on helping to finish the grass monster off.

Hmerrin(HP 69/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+12=26 ; d20+7=15 ; d20+12=17 ; d8+8=10 ; d6+8=12 ; d8+8=13 ;
Monday May 21st, 2018 6:39:45 PM

Healed and not bleeding anymore, Hmerrin grins to himself, and lays into the plant critter

---
Full attack on Planty.
Btax 1 hits ac 26 for 10 hp damage
Hdax hits ac 17 for 12 hp damage
Btax 2 hits ac 15 for 13 hp damage


Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday May 21st, 2018 9:38:02 PM

Dušan feels the pressure of the anti-magic field as he weighs his options.

Purification Ceremony Round 5 (DM Cayzle)   d20+11=23 ; d20+11=14 ;
Monday May 21st, 2018 10:04:58 PM


Lornak continues the ceremony: Perform 13

Dušan attends his friend and bandages Lornak's bleeding wounds. The bleeding stops.

Toston attacks the plant monster, hitting it for 2 damage.

Gaffer casts Diminish Plants, which immediately shrinks the bloodgrass in the area and the plant monster, reducing it to half its former size.

Wil does what he can in combat, but is unlucky this round.

Ethani cures Wil and then returns tot he AM Field, getting ready to help with the ceremony next round, perhaps?

Hmerrin attacks, hitting once for 10.

ENEMY ACTS:

The reduced plant thing strikes at Toston and Hmerrin -- it can no longer reach into the AM Field now that its tentacles are half the length. It hits AC23 and AC14 -- BOTH MISSES!

===== ===== ===== ===== =====

RUNNING TOTAL AFTER FIVE ROUNDS OF CEREMONY:

Perform 21+19+19+7+16+13=95
Dex 11+9 = 20
Str 23+18 = 41
Int 19
Dex 22
Wis 22+20 = 42
Con 14+5+5 = 24

BLOODGRASS MONSTER
AC 19, CMD22
Has taken 42 damage

BLEED DAMAGE UPDATE: Asteria only is still bleeding. She takes 4 hp more. ALSO, since she has not posted, she may take an extra action next round.


Lornak (Frank S.) HP:15/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=23 ;
Monday May 21st, 2018 11:29:24 PM

Lornak wishes to thank Dusan for bandaging his bleeding leg for gratitude is not in abundance in the Wold but has to refrain to keep the ritual flowing. He continues to intone the words from the Manfri book while keeping his composure under the pain. (Perform d20=23) He can feel the sweat trickle down his temples.

Toston Lotor(Hugh Crosmun) [HP: 24/45; 6 nonlethal damage AC:26; Touch 20; FF 22- CMD 26 - [haz de plague]  d20+9=17 ;
Tuesday May 22nd, 2018 1:09:25 AM

Toston exits the AM field after the plant monster and continues to press the attack after using a swift action to charge his blade with magic.

(17 vs AC; Miss)

(OOC: Assuming my 3 hour mage armor I cast earlier is still in effect) [Cayzle comments: Sure!]

Ethani Nellie, AC 20, HP 36/42 Nothing, nada...zip  d20+9=24 ;
Tuesday May 22nd, 2018 11:50:57 AM

Positioning herself nearby Lornak so that she can drag him out to heal him if needed, Ethani continues her mental assault on the weed monster thingy. (Will =24). She wishes that Lornak can hear her...and then considers that they are indeed inside an Anti Magic field, so perhaps he can!

Ethani tests her voice out. "Lornak, my love, it is time for someone else to perform the ritual. Allow me to heal you. Come with me and let me tend to your wounds so you can fight more efficiently." If for some reason, the silence spell is still in effect, Ethani mims her intent to Lornak, being ever so effective with body language.

OOC: To those that are outside of the Anti Magic field, you should still be under the Bull's Strength spell that Ethani cast just prior to entering being sucked back into this plane. It's duration is 7 minutes, so should have 6 minutes once they entered this plane. That +4 to strength would probably come in handy right about now. ;) I believe I cast it on all the fighters. Cough...cough...Asteria...Cough. :P



Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+12=18 ;
Tuesday May 22nd, 2018 3:27:16 PM

Dušan smiles with pride in Lornak, "10 more seconds then while I patch up Asteria."

Dušan makes his way over to Asteria and attempts to staunch the bleeding, "I swear, how you remain standing sometimes surprises me."

(OOC: Heal d20+12=18
Spells Per Day L1 4/0, L2 2/1 L3 2/0 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): 7/8)

(OOC: Heal d20+12=18
Spells Per Day L1 4/0, L2 2/1 L3 2/0 L4 1/0
Restorative Touch 1/5
Guide/Mislead (Su): 7/8)

Wilford Grimly (HP:17/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+4=23 ; d20+6=11 ;
Tuesday May 22nd, 2018 4:01:35 PM

(Roll Craft - Int: 23) Wil desperately tries to find something to craft to stop the grass creature from stopping the performance. Something that will tie it up for a moment so we can finish.
His spiritual weapon is all but useless (11)

Spiritual weapon: 3 rounds left
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds

Channel energy 3d6
Shadow amulet:
SM2 1/day
- Earth Elemental - In progress - 7 rounds (hp 13 - AC 70 - 20% hit chance(Shadow))
SM3 1/day
-
SM2 1/day - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item


Hmerrin(HP 69/74 AC:26 T:16 FF:21 CMD:24) Infected  d20+12=16 ; d20+7=11 ; d20+12=15 ;
Tuesday May 22nd, 2018 6:58:34 PM

"Hey guys, I got this," Hmerrin calls out as he slices into the plant. "Anyone not healing or getting healed needs to help out with the ritual. Grab the rock or pull grass or something."

DM - Can you publish what checks we can make again?

Overly concerned about the ritual, the young fighter fails to get in a decent blow.
"Dwinkle," he murmurs.

---
Full attack on Planty.
Btax 1 miss (ac 16)
Hdax miss (11)
Btax 2 miss (15)


Gaffer (Courtney HP: 39/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)   d20+4=17 ;
Tuesday May 22nd, 2018 8:00:16 PM

Heading the wisdom in Hmerrin's words, Gaffer moves back into the area of the ritual, trusting that the now much less imposing plant creature will be handled by the others, as he lends his efforts to the mental battle against the blood weeds. (Wisdom: 17)

*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Resist Energy, Bull's Strength, Barkskin(x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, (Diminish Plants), Greater Thunderstomp - D: (Call Lightning)
Lv4: Atavism, Cure Serious Wounds(x2) - D: (Sleet Storm)

Asteria Amarante [HP: 55/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued]  d20+1=8 ; d20+1=18 ;
Tuesday May 22nd, 2018 8:46:28 PM

Asteria grits her teeth and holds on to the crystal with all her might. The blood loss is definitely getting to her, but she soon feels a sudden surge of energy, stubborn determination which she uses to cling even tighter. (Con 8 and 18)

Feeling the reassuring touch of her companion, Asteria turns her head to wink at Dušan in response. She wishes to word her thanks, but she hopes her sly grin will do.

OOC: Sorry about the lack of posting, but thank you for the extra action, oh glorious DM!

Lornak (Frank S.) HP:15/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey.  d20+9=10 ;
Wednesday May 23rd, 2018 12:40:04 AM

Lornak feels Ethani's gentle hands coax his focus away from the ritual. (Perception d20=10) It takes all of his effort to let go of the mission he is so focused on. It is only the physical pressure put on him that he relinquishes. As Ethani pokes his wounds and sends pain through his senses that he notices the group has the matter in hand at the moment. He loosens his grip upon the artifact and lets whomever is taking it from him have it. With a weary sign he turns and lets Ethani guide him out of the Anti Magic field. (Move Action)

Toston Lotor(Hugh Crosmun) [HP: 24/45; 6 nonlethal damage AC:26; Touch 20; FF 22- CMD 26 - [haz de plague] 
Wednesday May 23rd, 2018 1:02:12 AM

Time slows down for Toston as he is engaged with the plant creature

Purification Ceremony Round 6 (DM Cayzle)  
Wednesday May 23rd, 2018 9:08:06 AM


Hmerrin keeps on fighting the monster.

Toston attacks the bloodgrass monster and misses.

Dušan tends Asteria and stops the bleeding.

Lornak is determined, and continues the ceremony. Perform 23 Then he prepares to leave the AM Field.

Ethani sends her psychic energy against the plant, assisting with the ceremony. Wis 24

Wil assists with the ceremony, cleverly improvising a tool to whip the grass away from the crystal. Int 23

Gaffer joins in the ceremony, stubbornly pushing with his mind. Wis 17

Asteria Grabs at the crystal, yanking and yanking at it. Con 8 and 18

RUNNING TOTAL AFTER SIX ROUNDS OF CEREMONY:

Perform 21+19+19+7+16+13+23=118
Dex 11+9 = 20
Str 23+18 = 41
Int 19+23 = 42
Dex 22
Wis 22+20+24+17 = 83
Con 14+5+5+8+18 = 50

(118x3) +20 +41 +42 +22 +83 +50 = 612!!!

The combined efforts work at last! The crystal breaks into shards. The effect on the bloodweed and the monster is immediate. Starting where the crystals fell, the tall red grasses curl back on themselves before the blacken and crumble into dust. The effect radiates outward quickly, and soon the entire area is back to normal.

All is quiet.

Ethani Nellie, AC 20, HP 36/42 Status on Everyone  d20+18=35 ;
Wednesday May 23rd, 2018 5:05:35 PM

Ethani blinks in disbelief as the monster dies and grass begins to die off. Grabbing Lornak up in a hug she kisses him passionately. "We've done it!" she says...or at least she *would* say that if she wasn't inside the sphere of her own silence spell.

Dragging Lornak out of the area, she smiles. "I can't believe we did it!" Then she winces as she sees the condition of the party. Truly it had been a steep cost for everyone!

Taking another careful look around, Ethani examines the party's wounds and begins using her Cure Light Wounds wand bring the party back to full health. As she does so, she makes a mental note that she needs to craft a more potent wand once they get back to the house.

After everyone is brought back to stable condition, Ethani turns her attention to Asteria's poisoned condition. "Let's see what we can do about that poison..." Unfurling a bag of herbs, Ethani gives the matter serious consideration and then pulls out several items and hands them to the barbarian. "Chew on these. Hopefully this will neutralize the poison. If not, we can take care of it once we get home." (Heal -35 vs the ant poison.)

Hmerrin(HP 74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Wednesday May 23rd, 2018 6:36:23 PM

The plant monster collapses.
The crystal breaks up.
The red grass disappears.

Hmerrin looks around for a stunned second, then looks at the sky at lets out a primal scream of triumph.

"YEAH, BABY!!! THAT is how you do it!"
The lad trots over and gives a crystal shard a swift kick.
Watching it fly trough the air he calls out, "put that in your pipe, and smoke it."

And then a thought occurs, and Hmerrin inspects himself for telltale signs of that infectious rash he's been carrying these last few days.

Lornak (Frank S.) HP:15/60 AC: 19(T:13/FF:10) CMD:19 - Itchy. Tastey. 
Wednesday May 23rd, 2018 6:40:29 PM

Lonak is blindsided by Ethani's enthusiastic hug and kiss. After she energetically lets go his legs give out beneath him and he stumbles and falls onto his backside. He winces as dust blows up into his face and eyes. He does not hear or see her words.

Before he can move he feels her hands slip under his arms and he gets dragged backwards. His legs shift and flail as he tries to help push himself away from the shattered dais. His ears register sounds as through molasses and eventually clears and when he hears her clearly. "We did?" He responds sluggishly. "Grand..." Lornak slowly closes his eyes.

Leaning back Lornak allows Ethani to tend his wounds. He basks in the familiar warmth and silence.

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+12=23 ;
Wednesday May 23rd, 2018 10:23:16 PM

Dušan lets his head lull back and takes in the silence. He gives Asteria a pat on the back and congratulates everyone.

Seeing Hmerrin check for signs of the rash, Dušan gives everyone another check as well.

(OOC Heal d20+12= 23

Toston Lotor(Hugh Crosmun) [HP: 24/45; 6 nonlethal damage AC:26; Touch 20; FF 22- CMD 26 - [haz de plague]  d20+14=33 ;
Wednesday May 23rd, 2018 10:48:49 PM

Toston surveys the area where the ritual happened looking for anything out of the ordinary that might be concerning (Perception: 33)

Asteria Amarante [HP: 55/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued] 
Wednesday May 23rd, 2018 11:53:22 PM

Asteria lets out a victorious cry as she feels the crystal crumble in her palms. Falling back into a seated position, she scoots out of the silent zone and goes about completely ruining the peaceful silence with loud cheering and hollering. "TAKE THAT YOU ROCK!!!"

Asteria allows herself to be fussed over by the others, but she makes sure to tease Ethani with a grimace at the herbs. She sticks her tongue out. "Who are you, mom?"

Three Shards (DM Cayzle)  
Thursday May 24th, 2018 8:55:50 AM


As you rejoice, discovering that all traces of the bloodgrass contamination are gone, you do see something off.

Three shards from the shattered gem are glowing! Odd translucent figures, as visions, are floating above each shard.

The first figure is an aged half-elf dressed in leather, wearing a wreath of oak leaves. "Hail champions!" she declares. "You have destroyed a great evil."

Knowledge, Religion 10, Highlight to display spoiler: {Druids use oak leaves as holy symbols.}

The second figure comes into focus as a human male dressed in the white robes such as desert dwellers wear. He stands tall on a pair of wooden stilts.

Knowledge, Geography 15, Highlight to display spoiler: {He's most likely a grasswalker, a resident of the Sargrass.}

"Indeed, you have fought bravely to save your homelands." He pauses to glare sideways at the half-elf. "Now hopefully you can help save mine as well."

The third figure forms into the mutated remains of one of the noble races. It was once likely human, but it's hard to tell. He has red skin and dragonfly wings. "Nonsense!" he roars. "Do you interlopers realize what you've done?"

The three speak more softly.
"We are of the Plains," says the half-elf.
"We seek to regain the Sargrass Plains, as they were." says the guy on stilts.
"As they were long ago," says the half-elf.
"As they were just before they were destroyed," says Stilts, angrily.
"Nothing can be as it was -- everything gets old, everything changes. We just want them back," says the mutant.

Gaffer (Courtney HP: 39/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)   d20=8 ; d20+4=18 ;
Thursday May 24th, 2018 9:10:21 AM

(Religion: 8, Geography: 18)

Gaffer stumbles over his words as the three figures appear. The words of the mutated one turning their jubilant celebrations tense in almost an instant. He looks uncertainly to his companions, tugging nervously at his armor.

"Wh, errr, what have we done?"

Lornak (Frank S.) HP:50/60 AC: 19(T:13/FF:10) CMD:19   d20+9=19 ;
Thursday May 24th, 2018 2:51:36 PM

Lornak's eyes flash open with shock as the shouts of triumph surround him. He quickly leans up on his elbows to see what is the matter. He finds himself grinning. It does feel great to have won the day.

When the healing administered to him is finished he leans up on to his elbow, reaches up with a hand behind her neck and answers Ethani's kiss with one of his own. He gets to his feet. He heartily shakes hands. He takes in the consequences of the ritual in the surrounding plain.

To Hmerrin; "Be gentle with those Kid, they might be worth something on this plane." He says with a twinkle in his eye. A spark that dims as soon as three of the crystals start to glow. "...Oh, now what...?"

He clearly sees and hears the three people that manifest before him but is completely dumbfounded as to who they are.

"You want the Sargrass? Lornak says looking at the rips and tears throughout his clothing. "You can have it..."

Lornak (Frank S.) HP:50/60 AC: 19(T:13/FF:10) CMD:19  
Thursday May 24th, 2018 2:52:27 PM

(OOC oops sorry the roll was for Perception. Also, everyones postings made me laugh!)

Wilford Grimly (HP:17/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Thursday May 24th, 2018 3:48:06 PM

After an extended stare. Will realizes his contraption helped.
He watched as the shards flew apart.
He watched as the three stood in front of him.
"Wait, what have we done?" Will replied sharply. "Isnt it a good thing that the Wold is free of this grass? Explain this?" He asks.

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16} 
Thursday May 24th, 2018 7:23:41 PM

Dušan listens to the three aparations. “Do you mean the parts of Sargrass that are in the Twighlight Valley? What could we do?”

Hmerrin(HP 74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Thursday May 24th, 2018 9:07:14 PM

Hearing Lornak, Hmerrin jogs after the crystal piece he kicked.

"Ooo, right." He agrees. "This might be worth some mon-ney."

The lad is on his way back as the apparitions appear.
Not all that patient in the best circumstance, which these aren't, Hmerrin isn't having any.

"How 'bout we skip over who did what to whom, and move right on to what do you want," he growls.

Asteria Amarante [HP: 55/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued] 
Thursday May 24th, 2018 10:15:41 PM

Asteria is startled by the sudden appearance of the figures, and lets out a low growl in their direction. Baring her teeth at the last two, she makes sure to put off a hostile persona. The tired barbarian is NOT looking for another scuffle, especially with how these last ones have been going. She does, however, try to give a not scary smile towards the first apparition, the only one out of the bunch that she truly likes. She enjoys the praise.

"Okay but honestly if you wanted to come out and scold us, you should have done it BEFORE we did whatever you're so pissed about. So if we're thinking about it, which isn't exactly my strong suit, you guys are actually to blame." She sticks her tongue out in a childish manner.

Toston Lotor(Hugh Crosmun) [HP: 24/45; 6 nonlethal damage AC:26; Touch 20; FF 22- CMD 26 - [haz de plague]  d20+5=20 ; d20+1=13 ;
Friday May 25th, 2018 1:19:14 AM

(Know[Religion]:20; Know[Geo]:13)
Toston says to his companions, "I don't know about the others but I think the elf is some kind of druid"

To the druid he says, "Explain what you mean by once was?

To the stilts person he says, "Stilts are fun aren't they? Also you mean before the cataclysm?"

To the red guy he says, "Did you have anything to do with the attack on my home? If so I regret nothing, I can't speak to my companions regrets but we were defending ourselves and if the red grass is a reflection of self you must be not a good person."

Ethani Nellie, AC 20, HP 36/42 Status on Everyone  d20+16=19 ; d20+8=9 ;
Friday May 25th, 2018 8:58:01 AM

(Knowledge Religion-19, Knowledge Geography-9)

Ethani looks abashed at the prospect of more conflict. After all, the group just finished an epic battle and she has not yet had time to minister to their healing.

She nods at Toston. "Yes, definitely a druid..."

Looking at the three crystals, Ethani is just as confused as the others. "We would love to help, but as my companions have stated, We need to know if you wish us to restore the Saragrass Plains here or in the other plane? What would we need to do to assist you? And if we are able to help restore the Plains, would that impact another place on the Wold? We want to help, but not at the cost of another people."

Three Shards (DM Cayzle)  
Friday May 25th, 2018 11:58:01 AM


Gaffer asks the mutant to explain what the party has done. Wil also asks for clarification. "Done?!" says the mutant, "Done? You've ended a great agent for evolution and improvement, that's all. Yes, the bloodgrass was virulent, but that virulence was fading. In a short while, it would have simply been a helper to grant every creature in the Wold super powers! All lost now!" He seems bitterly disappointed. Is that a tear on his cheek?

Lornak's flip remark shows no love of the Sargrass Plains. All three figures frown at him.

Dušan asks what the party can do about the remnants of the Plains that are in the Vales of Twilight. The half-elf nods. "Yes, you can complete the ceremony and bring the Plains back to the Wold, as they were in the past."

Those who performed the ceremony, especially Lornak, see what she is talking about. Yes, the ceremony in the Manfri book has one part still left undone. That last part could do ... something?

Hmerrin gets right to it. "What do you want?" he growls. The guy on stilts answers. We three represent the Sargrass Plains. We disagree on much, but we all love our land and we want it back in the Wold. Will you help us bring it back?"

The half-elf says, "But if you favor my faction, it may come back better than ever, RESTORED to its meadows and forests of ages long ago."
The mutant says, "Or favor me and it will EVOLVE into something newer and better!"
The stilts guy says, "Or favor me and PRESERVE it as the arid, grassy beauty that made it unique in the Wold."

All three speak together: "At least help us bring it back!"

Asteria accuses all three of being the problem, and is a little more than somewhat rude. The half-elf druid sighs. "Maybe there is an element of truth in that, child, but we could not manifest while the crystal was intact."

Toston has questions for each figure.
The half-elf says, "In ages past, the Sargrass was a magical place of trees and meadows and life. My faction seeks to restore it to that state. We are Restorationists."
The mutant says, "We did not create the bloodgrass, but we saw that it could itself have been adapted as a force of good and change. We are Evolutionists."
The stilts guy says, "Yes, before the Sargrass was recently destroyed, it was a place of harsh beauty that was found no where else in the Wold. We want to preserve that, so we are Preservationists."

Ethani, ever thinking of others, asks if the reborn Sargrass would spread to other parts of the Wold. All three reassure her that no, now that the crystal here and all other crystals scattered here and there, are destroyed, that threat is over. "To bring the Sargrass back now would be an act of mercy," says the druid half-elf. "Not a threat."

The figures have now asked you two things.

For the whole party: Will you finish the ceremony to restore the Sargrass to the Wold?

For each individually: Will you personally support one faction over the other two?

Wilford Grimly (HP:17/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+7=27 ;
Friday May 25th, 2018 6:58:05 PM

"Let's do this. Finishing moves everyone."
Will then starts dancing without prompting or instruction on if that is even what he needs to do.
Individually Will states his opinion on acquiring some Sargrass magic. He is enthusiastic about the idea.
Dance: 27

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+15=24 ;
Friday May 25th, 2018 10:05:11 PM

Dušan is taken aback as Wilford jumps right into the ritual, "What about Mab? She brought the Sargrass to her realm. Do we risk her wrath by restoring the Planes?"

"I would think the Preservationists would be happy where it is. Preserved for eternity."

(OOC: Knowledge Planes d20+15=24)

Lornak (Frank S.) HP:50/60 AC: 19(T:13/FF:10) CMD:19  
Friday May 25th, 2018 11:30:59 PM

Lornak shakes his head at Wil's enthusiasm. "You might need this." He says reaching down into the pile of crystal shards and retrieving the artifact.

"I am of the same ilk as you, my friend." He admits to Dusan. "If it be set to its Natural state I would have no misgiving."

He looks to group. "However. An opportunity to evolve and change might be apt." He looks at Ethani. "Even Dirt City will never be the same after the events of the last week." He thinks its been roughly a week but is not sure with the lost time in spent in the planes.

"I will perform the rest of the ritual regardless." His eyes rest upon the apparitions. "Does the motivation have to be an consensus among us for it to be sucessfull?"

Toston Lotor(Hugh Crosmun) [HP: 24/45; 6 nonlethal damage AC:26; Touch 20; FF 22- CMD 26 - [haz de plague] 
Saturday May 26th, 2018 12:02:30 AM

(OOC: It's been a rough week, I'm having internet issues and a lot on my plate right now)

Toston says, "I think we should at least finish the ritual as for supporting a faction I honestly do not know. Things do change and the trees were supplanted by grass and now there is a new type of grass. Who are we to say which is correct? Yes the red grass did threaten all like a plague but we are in the process of stopping it. If those who would follow the way of the red grass are willing to coexist with others not as a dominating force but just as another being who are we to judge those who would take that path? Could the trees, old Sargrass and new red grass all exist in different regions of what was once the Sargrass plain? Wouldn't that be the best outcome? Letting all Woldian's decide for themselves which faction to align with or none as long as the three factions can agree to not kill each other and those who seek to avoid their conflict."

Gaffer (Courtney HP: 39/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)  
Saturday May 26th, 2018 4:45:57 AM

Gaffer is surprised at how quick the others are to continue the ritual, and hurries to make his thoughts heard. "Is there not more time? Do we have the right to make this decision? Do we have the knowledge we should?" Given the impact this will have on so many, he finds it hard to be comfortable with what is happening.

"All living in harmony sounds idyllic but that is often not the natural way. Discord occurs and factions divide, and who will be responsible for what happens then?" He gazes distrustfully at the mutated visitor, "I have seen what the grass did to the animals around it, what you call evolution, I call manipulation. Can you control these changes? or will they be forced upon those nearby? and what would you plan for those who have evolved? I do not trust where that kind of thinking leads."


Hmerrin(HP 74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Saturday May 26th, 2018 8:54:15 AM

More talking. More demands for decisions based on three sentences of background. Hmerrin shakes his head.

"I just walked through your arid, grassy beauty, and it spent most of its time trying to kill me.
And I'm still poisoned by your newer and better red grass and blood dogs, so no thanks."

The lad pulls off his helm and wipes the sweat out of it.

"Bringing back your land is fine, but I'm going for the side with trees," he announces, with all the righteous conviction a seventeen year old can muster.

Three Shards (DM Cayzle)  
Saturday May 26th, 2018 10:15:15 AM

[OOC: The DM requires at least a plurality of the vote for the party to engage in the ceremony, and a majority would be even better.]

Wil says, "Let's do this," which your DM counts as a YES vote in favor of doing the ceremony. However, Wil just starts dancing! He's not consulting the instructions. It's not any dance that the manfri instructions suggest. It's just dancing! Very nice dancing. It does not accomplish anything, though, aside from the joy of creating beauty. Perhaps the voices in his head provide some internal musical accompaniment?

Dušan is surprised when Wil jumps into the ritual. Will he be more surprised when he realizes that that's not the ritual?! He votes NO!

Lornak agrees to paticipate in the ritual. That's a YES.

Toston votes YES for the ceremony but does not pick a faction, although he ponders it much.

Gaffer hesitates. He has misgivings. He has not voted.

Hmerrin votes YES to the ceremony and backs the RESTORATIONISTS!

Asteria and Ethani have yet to weigh in.

That's four YES, one NO, and one undecided. Anyone want to change their vote or pick a faction? Last chance!

The figures watch, allowing you to decide without further interference.

Wilford Grimly (HP:17/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Saturday May 26th, 2018 10:20:54 AM

Will stops dancing when he realizes it doesnt help.
Instead of being embarrassed Will laughs.
"Ok, guess that was too much. How about I just agree to bring back the Sargrass and stand here and wait."

Lornak (Frank S.) HP:50/60 AC: 19(T:13/FF:10) CMD:19   d20+9=23 ;
Saturday May 26th, 2018 2:18:26 PM

Feeling the pressure Hmerrin feels Lornak bends down and picks up the Manfri book. "We never have the time do we?" He asks The Kid rhetorically. "I will back the Preservationists..." Artifact and book in hand he turns.

"...I am a Ranger, but I would be a dreadful one if I did not allow the Sargrass its rightful place in nature, potential for aggression or not." He walks over to Wil.

"Would that also not satiate Mab?" He asks Dusan. "Let those beyond the Wold balance her wiles if not..." He says eyeing the apparitions. "We can only shepherd the Wold..." He holds up the open book in one hand and gives the artifact to Wil in the other.

"Follow your hearts." He says tot he group regarding faction. He then begins the passage of the Manfri ritual, prompting Wil to finish the final incantation and any that want to join him. (Perform to aid another. d20=23)

Wilford Grimly (HP:17/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness)  d20+3=19 ;
Saturday May 26th, 2018 4:04:43 PM

Will performs the rest of the ceremony almost perfectly.
He contemplates his luck layely.

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16} 
Saturday May 26th, 2018 10:56:38 PM

"As long as we don't tick off any Fey Monarchy, we might as well finish what we started. Although if we change to much we may risk more. I would like to see plains in their former glory, but I think the prudent thing to do would be to return them as they are. I side with the Preservationists."

Gaffer (Courtney HP: 39/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)  
Sunday May 27th, 2018 4:55:00 PM

Gaffer lets out a long sigh, before saying, "I don't think this is for us to decide, but if our group decision is to go ahead with it, let me know how I can help."
He looks at the half-elf, wavering on placing his trust before finishing, "If we are to do it, we should do it properly. Return the land to how it should be, I'd back the restorationists."

Wilford Grimly (HP:17/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)(Down with the Sickness) 
Monday May 28th, 2018 10:21:44 AM

"My shadow friends want to maximize the help. How do you want me to call my summons? I am thinking I could step back and be a range fighter again. Maybe a few spells that help with the weapons."

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday May 28th, 2018 5:17:09 PM

Dušan looks from the trio to his friends as decisions are made.

Hmerrin(HP 74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Monday May 28th, 2018 5:23:14 PM

Hmerrin really has nothing to add, and quietly waits for the others' decisions.

Ethani Nellie, AC 20, HP 36/42 Status on Everyone  d4=2 ;
Monday May 28th, 2018 6:31:24 PM

The sea elf thinks long and hard about the decision ahead and finally puts her words to voice. "I cannot in good faith condone the return of the red grass."

Running her fingers through her red head, Ethani continues her musing. "I support the return of the Daragrass, but am not sure in what state. I have a friend from a dream that is from the grasses, but I can see that of there was a forest there originally, maybe that's the state it should be returned to.

Turning the problem over a bit longer in her mind, Ethani decides. "I support the Plains return to it's original state. " (Restorationist)

Asteria Amarante [HP: 55/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued] 
Monday May 28th, 2018 6:46:38 PM

Asteria stays silent for the longest time, mulling over her options. Eventually, she looks up, excitement evident on her face. "I know I'm in the minority here, but hear me out. Okay, we don't know what it is. And normally it's not good to listen to random ghost people- No offence, Wil. But, like, that's kinda how we got here, and even if it's been sucky, it's been so cool!!! It sounds like the grass can be helpful, and I think we should give it a chance! I'm with dragonfly guy, I wanna see how it evolves. The Wold can't go back to how it was before, it's always changing! I wanna see this thing be so much cooler than it is right now. So, I'm with the Evolutionists."

Lornak (Frank S.) HP:50/60 AC: 19(T:13/FF:10) CMD:19  
Monday May 28th, 2018 11:23:34 PM

Lornak waits in anticipation to know it the ritual is indeed finished.

Lornak (Frank S.) HP:50/60 AC: 19(T:13/FF:10) CMD:19 Still infected 
Monday May 28th, 2018 11:24:09 PM

(ooc updating sickness)

Three Shards (DM Cayzle)  
Monday May 28th, 2018 11:51:02 PM

With most of the group in favor, the ceremony is nigh. But before that, the heroes declare in favor of one faction or another. Well, except for Wil and Toston.

Lornak and Dusan back the Preservationists. The guy on stilts waves a hand, and two Ioun Stones rise from the crystal shards and begin to circle their heads. These are Alertness Ioun Stones worth 10,000 gp each. They grant the Alertness feat.

Gaffer, Ethani, and Hmerrin back the Restorationists. The druid half-elf smiles and waves a hand. From the crystal shards floats three gems of brightness, worth 13,000 gp, with many powers, all clearly understood by their new owners.

Asteria favors the Evolutionists! The figure with the dragonfly wings motions, and a gem floats over to Asteria out of the crystal shards. It is a Periapt of Wound Closure, worth 15,000 gp. It stops bleeding, as from being below 0 hp or from a bleeding wound.

Then the ceremony takes place. Wil's guidance is superb. Soon you feel the effect of the ritual taking hold. You feel weightless as the dimensions shift!

Toston Lotor(Hugh Crosmun) [HP: 24/45; 6 nonlethal damage AC:26; Touch 20; FF 22- CMD 26 - [haz de plague] 
Tuesday May 29th, 2018 12:15:23 AM

Toston breaks from his reverie (OOC: Sorry I forgot to post over the weekend; there was a lot going on)

Toston says to Wil, "I don't care if everyone else got shiny new toys for backing one of these new factions I feel that there potentially can be room for all once the Sargrass returns. As far as I'm concerned this isn't our fight so lets bring the plains back and let the factions sort themselves out."

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday May 29th, 2018 6:24:37 AM

"I feel the same," Wil says to Toston but a gift would of been nice. I hope this is a kind dimensional shift."

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16} 
Tuesday May 29th, 2018 5:40:40 PM

Marvelous!" Dušan congratulates as the Ceremony is finished, "Truly, Well done."

Dušan subtly and not so subtly tries to pose with the Ioun Stone doing it's graceful orbits. He alternates between sagely, heroic and every now and then tries majestic. He's pretty sure the fact that he keeps looking at the Stone ruins any effect the poses would have.

Lornak (Frank S.) HP:50/60 AC: 19(T:13/FF:10) CMD:19 Still infected 
Tuesday May 29th, 2018 5:40:55 PM

Lornak did not expect any kind of boon for aligning with any of the faction apparitions. His blue eyes twinkle that much more as the dark blue rhomboid floats above his head. He reaches up and grasps the crystal.

Expecting it to heal the sickness within him, Lornak waits for some change in his body that never comes. Just as he goes to ask the ghosts why it has not cured him, the ground beneath his weightless feet shifts with unbelievable speed as he is again whisked from the Wold plane. "Why...?"

Hmerrin(HP 74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Tuesday May 29th, 2018 6:17:24 PM

Hmerrin inspects the gem briefly, "Shiny. Thanks!" and then pockets it.

The dimensions shift, and he feels it coming.

"And here we go," he mutters.

Ethani Nellie, AC 20, HP 36/42 Status on Everyone  d20+1=15 ;
Tuesday May 29th, 2018 7:48:47 PM

Ethani smiles gratefully at the gift from the half elf. "Thank you sir! I'm sure it will come in very handy on our quest." Carefully placing the gem in her side pouch, Ethani excuses herself.

Her fist balling up in a fist, the cleric strides toward Asteria and punches her in the shoulder (AC 15), but manages only to bruise her knuckles on the warriors armor. "What is WRONG with you?! We almost lost our lives fighting that stuff and you want to let it loose on the Wold?? You must have been hit one to many times!"

Ethani considers throwing another punch but feels the familiar tug of impending magical travel.



Asteria Amarante [HP: 55/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued] 
Tuesday May 29th, 2018 10:51:40 PM

Asteria's eyes light up as she sees the gem, and she delightedly accepts the gift with a grin on her face. Like a child on Yuletide, she immediately places it against her neck and shows off to the others in a teasing manner. "Ha, you guys got a torch and some alert rocks! Clearly, my dragonfly ghost is the best!"

Taking the punch with a chuckle, Asteria ruffles her sister's hair, not disturbed by her assault in the slightest. "Okay, okay. But, we wouldn't be 'letting it loose'! I'm sure we could control it, and it can't be that bad if they want it so badly! Think about how it could help! This can be anything! I wanna take the risk and see what it can become! You guys are just choosing the boring path, I'm taking the high life! Besides, if it's evil, we can just kill it again! Easy peasy."

Before she can defend her actions any further, Asteria feels the pull of the dimension-shifting once again. She curses silently, swearing that she is getting dimension-sick from all of this travel.

Sargrass Returned


Divine Vision (DM Cayzle)  
Tuesday May 29th, 2018 11:39:17 PM


You begin the ritual, and you sense the dimensions shift as you work to complete the ceremony. Indeed you leave the Wold as a group ... moving not left or right, up or down, forward or back, but in directions that you cannot describe in the pitiful common speech. The best words that come close are not enough.

Then you are [amid / above / around] the cosmos.

You [idea of movement without moving] to the dizzying [heights / depths] for the Lands of Rest. You know the Valleys of Twilight. How can some Valleys be so [large], and others so [small]? You cannot describe it, but it seems natural and right. And there is the Valley that holds the Sargrass Plains.

You sense the attention of Powers beyond mortal comprehension. Indeed, you have no context, no frame of reference, that allows you to understand what they are, and what they are doing. Let's try this:

You are all toddlers, no more than two years old. You sit on a sandy beach, or maybe stand and wobble precariously. Maybe you fall on the sand. And yet you are also still yourselves. The gentle waves move in and out. The wind plays in your hair. You have shovels and buckets -- or are those wands and swords?

You see a few big kids nearby on the beach. They are moving a sand castle down the beach, into the water, and out to a little sand bar over there. How can they carry a sand castle? Yet they are. A butterfly is fluttering around the sand castle. One of the big kids shoos off a seagull. Those big kids are scary. And strong! They can walk and talk really good. They smile at you as they walk past you down the beach.

What's that? One of them says, "Come on, littles! you can help! Don't be afraid! Help us!"

The sand is hot underfoot.


What do you do when a big kid asks you to help move the sand castle?


Gaffer (Courtney HP: 39/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)  
Wednesday May 30th, 2018 4:57:11 AM

The big kids are surely wiser than we are, and I am afraid to make them angry. I will try to help them move the sandcastle, even if I don't know how. I stumble along the beach after them. I trip and fall, hot sand coarse against my palms. I stumble to my feet again and keep moving. Don't sandcastles belong on the sand?

Toston Lotor(Hugh Crosmun) [HP: 24/45; 6 nonlethal damage AC:22; Touch 20; FF 18- CMD 26 - [haz de plague] 
Wednesday May 30th, 2018 9:47:36 AM

Tiny Toston the gnome toddler does his best to help the big kids move the sandcastle.

He asks one of the big kids, "So who are you guys?"

Ethani Nellie, AC 20, HP 36/42 Status on Everyone 
Wednesday May 30th, 2018 4:12:15 PM

Feeling sooooo out of her element and more than a little confused, the insignificant toddler Ethani does her best to help out the big kids and move the sandcastle. She grunts a small complaint as the sand heats her delicate toes. "It's hot! How much longer is it going to take?"

Hmerrin(HP 74/74 AC:26 T:16 FF:21 CMD:24) Infected 
Wednesday May 30th, 2018 6:14:58 PM

Hmerrin rises at the request, and dutifully trundles over to help move the sandcastle.

Looking up at the big kids', he looks questioningly at the sand, and tentatively reaches out to it.

Lornak (Frank S.) HP:50/60 AC: 19(T:13/FF:10) CMD:19 Still infected 
Wednesday May 30th, 2018 6:15:12 PM

Little Lornak is out of his element. He is slightly afraid and weary, but curious. He reaches down and grabs the corner of his cloak and raises it to his mouth. He gathers it there and sucks his thumb, observing.

He shifts toward the older, wiser children through the sand particles, fore it does not scare him. They actually kind of tickle. But he does not approach with reckless abandon.

He takes a couple more little steps, waiting, watching. The large castle is so enticing! It looks like fun! But he has to learn the ways of playing before venturing over.

Lornak watches the wave, then watches how the older children hold and carry the castle then the waves again. Lornak will bide his time.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=21 ; d20+8=16 ;
Wednesday May 30th, 2018 6:42:21 PM

Will frowns. The sand burns. The larger children tower over him causing him to be a bit bashful.
He focuses his attention on the butterfly.
(Perception: 21 to try to see if that small creature is a fairy.)
(Knowledge Arcane: 16 to assist if needed)

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+15=18 ;
Wednesday May 30th, 2018 6:50:24 PM

Little Dušan stumbles over to the big kids and their castle. He looks back and forth with his mouth agape in awe of the what the big kids were doing. He offers as best he can, perhaps a little over enthusiastic, in joining in and hopefully proving himself capable of the older task.

(OOC: Knowledge Planes d20+15=18)

Asteria Amarante [HP: 55/71; AC: 20; Touch: 12; Flat: 20; CMD: 20; Status: Infected; Fatigued] 
Wednesday May 30th, 2018 9:57:33 PM

Tiny Asteria - although tiny wouldn't be exactly accurate - walks towards the big kids confidently, though unsteady on her toddler feet. Eyes sparkling, she boldly introduces herself, wanting to get on their good side and join the big kids. "I'm Asteria! I could move this all by myself, but I'll help you guys out!" She grins to the best of her ability and attempts to help however she can.

Sargrass Returned (DM Cayzle)  
Wednesday May 30th, 2018 11:02:58 PM


The vision continues ...

The big kids are delighted and bemused as you all work to contribute. Well, except for shy Lornak, but one of the big girls seems to think he is cute, so that's OK. Wil sees that the butterfly is really a big moth! The big kids chuckle at Asteria!

You "help" as best you can, and soon the sand castle is settled into its spot. One of the big kids draws a circle around it.

"You have to hold the circle while we do the roots!" he tells you seriously.


You are suffused with a feeling of being thanked, and you are completely cured of all diseases, all damage, all conditions. All daily uses of powers and items are refreshed, as if it were a new day. If you cast spontaneously, all your slots are refilled. If you prep spells, you cay prepare spells as you prefer. If you are a bloodwitch, you do not have to make a check to handle woldsblood -- it is done perfectly. However, all non-permanent ongoing effects are erased! All spells ended! All things with durations are expired.

Then you are travelling the planes again! Or rather, you are finished travelling the Planes!

From the Planes to the Plains! You sense that you are back in the Sargrass, and that the Sargrass is in the Wold again! The earth is shaking! As the rumbling subsides and you get your balance, you see that you are in a small clearing, and thankfully, the grass is only knee-high to a halfling here and not a hazard like it was before. The sun shines high overhead.

Interestingly enough, you're not alone. All around you are groups of well armed men and women much like yourselves. The two closest groups are about a quarter mile away on either side; too far to make out details. However, as you face into the circle, the group on your right has a number of taurs in it. Other groups are adjacent to them, forming a giant circle -- easily 2.5 miles around, with a diameter three-quarter miles wide. Each group of people are about a quarter mile from the other. The center of the circle is 3/8 mile away, call it 2,000 ft away.

You do sense and see bloodgrass around you! It is moving, and fast! It is flowing, like water, to the center of the circle! Now the center of that circle is dominated by a writhing mass of bloodweed that quickly retracts and combines into a single amazingly big humanoid shape. It is easily 150' across and 400' tall!

The creature roars! In a loud voice it screams, “MY HOME! MY HOME! MY CHILDREN!”

Sense Motive DC20: Highlight to display spoiler: {It too is confused and hurt.}

Sense Motive DC30: Highlight to display spoiler: {It is actually also insane.}

Know Religion DC20: Highlight to display spoiler: {It is an immortal power!}

Know Religion DC35: Highlight to display spoiler: {It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age.}

An army of hundreds of various bloodweed creatures and other monsters erupts from the Power’s body, going in all directions to attack each of the groups.

Perception DC15: Highlight to display spoiler: {The Power itself shrinks slightly as monsters wriggle out of it.}

Some of the creatures run toward you! Of course, they start the battle royale now 2,000 ft away!

Toston Lotor(Hugh Crosmun) [HP: 45/45; AC:26; Touch 20; FF 22 - CMD 26   d20+5=21 ; d20+7=8 ; d20+14=23 ;
Thursday May 31st, 2018 9:34:03 AM

(Know[Religion]:21, Sense Motive: 8, Perception: 23)

Toston says, "That's an immortal power and it is shrinking as creatures rain off or it."

He then casts mage armor on himself and draws his curveblade

Mage armor: 3 hours [1800 rounds] - +4 AC

Ethani Nellie, AC 20, HP 42/42  d20+16=24 ;
Thursday May 31st, 2018 4:10:27 PM

Ethani's face twists in a mask of anger as she turns to Asteria, poking her in the chest with each word for emphasis. "I.Told.You.This.Would.Happen!"

Noting the immortal power (Knowledge Rel=24), Ethani gulps. How does one kill something immortal?!
Quickly grabbing her wand of Bull's Strength, she jabs Asteria with it fiercely. "I expect you to fix this!"

The cleric mentally runs through the spells she will need to try and help the group, but it doesn't look promising. She makes note of where Lornak is, instinctively wanting to find a way to protect him.

OOC: +4 Strength to Asteria for 60 rounds.

Hmerrin(HP 74/74 AC:25 T:15 FF:21 CMD:24) 
Thursday May 31st, 2018 6:58:55 PM

Hmerrin's relief at the removal of the infectious laugh is short lived.

"I think we just move up to the heavyweight division," he breathes out in response to Lornak.

The young fighter unlimbers his bow, and eyes the oncoming hoard.
"Oh, I think buffing spells would be a good idea" he notes.

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+8=20 ; d20+8=18 ;
Thursday May 31st, 2018 7:04:27 PM

"It's hurt and confused," Dušan says as he casts Spectral Hand, "and the more creatures that spill out seem to hurt it more. Visaura, restore us, I'm not sure if that's good or bad."

Gaffer (Courtney HP: 39/61 AC:21(T:16/FF:15) CMD:20 WS 0/2)  
Thursday May 31st, 2018 7:29:03 PM

Gaffer hurriedly prepares his spells and summons forth a direwolf to his side.
"So what you're saying, is we have to kill an immortal's worth of crazed blood beasts, and we'll all be fine... I knew we should have gotten more information."


Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19   d20+11=18 ; d20+10=29 ; d20+10=20 ;
Thursday May 31st, 2018 7:54:36 PM

Releasing his cloak, Lornak shuffles over to the other children as they help with the castle. He reaches out and grabs the circle like the other children do. "Circle." He says proudly.

As the planes shift around him once more, he feels everything in his being return to its glory before this whole blasted mess started. Dirt City had not crumbled. Meteorites did not rain from the heavens He had never heard of Sargrass. Memories that seem so far away.

As the ground shakes beneath him, he plants his feet firmly in the red grass. He smiles an overzealous smile. He has never felt so alive and in good health. He touches his Ioun Stone and lets it float above him.

He takes in the scene. (Perception d20=18) He thinks of the Sargrass creatures as drops of blood that spill from the colossal creature before him. In fact he notices that its power diminishes as more leave its form. "The more it expels the weaker it gets!"

He responds to Hmerrin; "If this is the big leagues Kid, it is time we fight like Warrior Kings of Old!" He brandishes his crossbow and loads a bolt into it.

As the group prepares for the fight he watches the colossal writhe. (Sense Motive d20=29) He cannot quite place what its undulation reminds him of. The throws of a fever perhaps? "I think its sick too!" He says.

"I would say that is good!" He answers Dusan as he stows his Ioun Stone. Lornak waits until all the party is buffed. When that is finished he yells; "Lets take it to him people!"

(OOC ignore the last roll I thought that previous one was a nat 20, the 20 was to confirm...it was Almost a 20=19!)


Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=27 ; d20+7=17 ;
Thursday May 31st, 2018 8:35:04 PM

(Perception: 27 - Sense Motive: 17)
"Hold the circle? Ok, I can do that. Look at the crowd. Have you ever seen this many warriors in one place? Is that a dragon? This is cool."
Wil cast Guidance on himself (+1 Attack Roll - 1 min)
He runs forward to shorten the distance between him and the closest monster but that depends on if any one joins him.

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day
SM3 1/day
SM2 1/day - Used 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Asteria Amarante [HP: 71/71; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Thursday May 31st, 2018 11:31:10 PM

Asteria relaxes as all her injuries are healed and her worries are relieved, but soon it all comes crashing back. A terrifying creature roars before them, and she starts to worry.

As her sister begins to attack her yet again, Asteria raises her hands in the air in a false surrender. "Hey, I didn't want this! Besides, you can't pin it all on me! There are a ton of people here!"

Joining Hmerrin in pulling out a bow, Asteria prepares for a fight. "This is gonna be a rough one. Think we can beat it?"

Hold the Circle!


BATTLE ROYALE R1 (DM Cayzle)  
Thursday May 31st, 2018 11:47:11 PM


OOC: Note the setting: You are in a clearing 100 ft across. Beyond the clearing it is difficult terrain. If you leave the clearing you will not be "holding the circle." Do not let that deter you -- you may leave if you want -- but if everybody leaves the circle (or is killed), then the ceremony FAILS and the circle BREAKS!

You are in the clearing, but your exact position is your choice. You may give me map coordinates for your position after I get the map up over the weekend. Your enemies have to travel 1900 ft to get to you.


In the sky over the Immortal Power, you see a magical message, maybe created with an illusion spell? It says, "SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS."

As if in response, the Power roars and shouts.

BATTLE ROYALE ROUND ONE!

Toston casts Mage Armor.

Ethani imbues Asteria with the Strength of a Bull.

Hmerrin encourages his friends and casters.

Dušan casts his spectral hand.

Gaffer summons a dire wolf.

Lornak loads his crossbow and stows his ioun stone.

Wil casts Guidance and moves to the edge of the clearing.

Asteria takes out her bow.

ENEMY ACTIONS

You see a slew of monsters emerge from the Power and race towards you. The ones on the ground are hard to make out, but the grass does not seem like difficult terrain for them!

In the sky, you see eight birds flying toward you. They have the Run feat and move 80. This round they move 400 ft closer to you.

BATTLE ROYALE ROUNDS 2-5

Round 2: If you attack the birds, they are at range 1600 ft.
Round 3: If you attack the birds, they are at range 1200 ft.
Round 4: If you attack the birds, they are at range 800 ft.
Round 5: If you attack the birds, they are at range 400 ft. AFTER you act in Round 5, they fly 400 ft closer, and end the round circling you above your heads
Round 6: The birds are 120 ft above you and will dive to attack in the bottom half of round 6.

ALSO around Round 6, you can see a number of creatures about 1,000 ft from you racing across the grass. There is definitely a few big cats that are only about 500 ft away at this point.

Please post actions for Rounds 2, 3, 4, 5, and 6. If you attack the birds (or cats or anything), please apply the appropriate range mods. If you are not sure how that works, email me (and tell me about your weapon, feats, and such) and we'll work it out.

Toston Lotor(Hugh Crosmun) [HP: 54/45 +9 temp hp; AC:34; Touch 24; FF 28 - CMD 32   d10+3=9 ;
Friday June 1st, 2018 10:48:45 AM

Toston reaches into his haversack and casts false life from a scroll then he hard casts the shield spell before pulling and casting scrolls of bull's strength, owl's wisdom and cat's grace.

He feels the magical energies coursing through his body giving him a limited ability to avoid death, more strength, better perception, and more agility.

He's never been affected by so many spells at the same time nor has he ever been this protected he feels like a super being and he looks up at one of the birds and gives a come here hand gesture before raising his blade at the ready and charging his attacks with magic swiftly thanks to arcane strike in case he gets an AOO

Round 2: scroll of false life
Round 3: shield spell hard cast
Round 4: scroll of bull's strength CL 3
Round 5: scroll of owl's wisdom CL 3
Round 6: scroll of cat's grace CL 3

Active Effects
Mage armor: 3 hours [1795 rounds] - +4 AC
false life: 3 hours [1796 rounds] - 9 temp hp
Shield: 3 min [27 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [28 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [29 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [30 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
Arcane Strike: 1 round - attacks count as magic; +1 damage
4/6 1st level spell slots still available
Curveblade stats are +11 to hit; 1d8+5 ; 18-20/x2

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)  
Friday June 1st, 2018 11:33:51 AM

Rejuvenated by magical energy, Gaffer doesn't hold back at all, and calls out two beast allies of his own. He imbues them with what strength he can as they watch the creatures fly ever closer. He worries about the effectiveness of a lot of his magic.
Trying to cast aside both his nerves and his wonder, he calms his mind and prepares for what will surely be a deadly battle, but cannot stop the shivers that run along his spine. His instincts call for him to run, but he stands fast with his friends.

Round 2: Summon second direwolf
Round 3 and 4: Cast barkskin on direwolves
Round 5 and 6: Cast Bulls strength on direwolves

***** Ongoing Magic *****
Direwolf 1 (HP 47/47; AC 16)
Direwolf 2 (HP 47/47; AC 16)
Barkskin DW1: 57 Rounds
Barkskin DW2: 58 Rounds
Bullstrength DW1: 9 Rounds
Bullstrength DW2: 10 Rounds

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x4, Faerie Fire - D: Obscuring Mist
Lv2: (Bull's Strength x2), (Barkskin x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants x2 - D: Call Lightning
Lv4: Atavism, Cure Serious Wounds - D: Sleet Storm

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 7/7 
Friday June 1st, 2018 1:01:47 PM

Ethani works hard at bolstering her team mates for the upcoming battle. Putting her wand to work, she boost the strength of Gaffer, Hmerrin, Wil, and Lornak. Finally, the Healer casts Sanctuary on herself, knowing that she will be no good to the others dead.

As she braces herself for the violence to come, Ethani cannot help but think that she has not prepared herself well and vows that should she live through this battle, she will rectify this matter. Mental musings aside, Ethani tries to place herself fairly close to Lornak and Asteria so she can heal them as needed.

Rd. 2,
Casts Bull's Strength on Gaffer: +4 to Strength for 60/60 rounds

Rd. 3
Casts Bull's Strength on Hmerrin +4 to Strength for 60/60 rounds

Rd 4
Casts Bull's Strength on Wil +4 to Strength for 60/60 rounds

Rd 5
Casts Bull's Strength on Lornak +4 to Strength for 60/60 rounds

Rd 6
Casts Sanctuary on self 7/7 Rounds

OOC: If you guys can please keep track of your rounds for Bull's Strength, that would be most helpful. :)

Spell List for encounter:
0 level: Guidance (4)
1st level: Sanctuary (2), Divine Favor (2)
2nd level: Aid, Shield Other, Spiritual Weapon, Summon Monster II
3rd level: Prayer, Summon Monster III


Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d3=3 ;
Friday June 1st, 2018 4:53:36 PM

"The extra spells are a blessing," Wil says and thanks Ethani.
(OOC: I just realized I can cast 1d3 lower summoned SMII creatures with with SMIII. Hoping this also applies to my amulet. It is not addressed. )
"So what are we going to do here," he says to no one. "Sounds like a solid plan. Why haven't we done that before. You didn't know? Really."
Rd: 2- Wil tries to shorten the distance to the fight without breaking the circle. Within 120 ft crossbow range (Double move, if needed)
Rd: 3 - Casts Resistance - (+1 on Saving throw)
Rd: 4 - Wil Summons an Shadow Air elemental to hover above him.
Rd: 5 - Wil summons three SMII Shadow spiders. They will protect Wil. (Within 10 foot One in front and one of each side.)
Rd: 6 - Casts Sanctuary - (Any opponent attempting to directly attack Wil, even with a targeted spell, must attempt a Will save (4 Rounds))
-- I think I covered everything

Added +4 Str -

Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - 4 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders - 6 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM2 1/day - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16} 
Friday June 1st, 2018 6:23:08 PM

Dušan is heppy to have a little time to prep for once, but becomes increasingly concerned as the murder of birds flies closer. He moves to the center of the clearing and sends out his spectral hand to aid the front line fighters.

Round 2: Barkskin on Hmerrin
Round 3: Barkskin on Asteria
Round 4: Shield of Faith on Hmerrin
Round 5: Shield of Faith on Asteria
Round 6: Shield of Faith on Toston

(OOC: Spells Per Day L1 3/1, L2 2/1 L3 3/1 L4 2/1
696 Rounds Barkskin on Hmerrin +2 Enhancement Bonus to AC
697 Rounds Barkskin on Asteria +2 Enhancement Bonus to AC
68 Rounds Shield of Faith on Hmerrin +2 Deflection Bonus to AC
69 Rounds Shield of Faith on Asteria +2 Deflection Bonus to AC
70 Rounds Shield of Faith on Toston +2 Deflection Bonus to AC)

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16}  d4=2 ;
Friday June 1st, 2018 6:29:39 PM

(OOC: Fixing header and adding Spectral Hand stats
Spells Per Day L1 2/1, L2 2/1 L3 3/1 L4 2/1
65 Rounds Spectral Hand Hp 2/2 AC 39 (22 +8 size, +4 natural armor, +5 Intelligence)

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19  
Friday June 1st, 2018 10:07:30 PM

Rd. 1 Lornak looks upon the approaching horde and feels inadequately prepared. "I wish I had something to burn the grass under our feet." He says looking at Ethani.

Rd. 2 "Watch your backsides!" Lornak yells. "Be ready for them to dive beneath our feet and use the grasses around and behind us!"

Rd. 3 "Dusan, my friend. Can you imbue my bolts with something that will burst or freeze? I will take fire as well." He asks Dusan. "I will cover us all from that murder of birds!"

Rd. 4 "Also, I could use some of that Barkskin when you get a chance."

Rd. 5 Lornak feels his muscles grow slightly larger. Beefier.

Rd. 6 Lornak unsheathes his rapier and stabs its point into the ground so it stands upright in front of him. There is something to be said for defiance, and utility. He takes aim at the murder approaching in the sky above them; "For the WOLD!" He yells.

60/60 Bull's Strength +4 to Strength (from Ethani)



Hmerrin(HP 74/74 AC:28 T:16 FF:23 CMD:25)  d20+5=22 ; d8+2=5 ; d20=6 ; d20+9=28 ; d8+2=3 ; d20+4=7 ;
Friday June 1st, 2018 10:14:03 PM

Hmerrin feels the buffing as he watches the birds streak in.

"Thanks all," he tells them.

At 400', he whispers, "What the hey", and launches two arrows at an incoming bird.
As they circle overhead, he launches two more.

"Anyone with bow, shoot for the one I hit," he instructs.

--
Round 5 - Attack birds at 400' (-6 atk penalty)
Atk 1 hits ac22 for 5 hp damage
Atk 2 misses (ac 6)

Round 6 - Attack same bird at 120' (-2 atk penalty)
Atk 1 hits ac28 for 3 hp damage
Atk 2 misses (ac 7)

----
Spells in effect (as of Round 6)

Bulls Str: 3/60 (additional +2 bonus due to existing Belt of Str)
Barkskin: 4/700 +2 ac
Shld Faith: 2/70 (additional +1 ac due to existing ring prot)


BATTLE ROYALE R2-6 (DM Cayzle)   d20=12 ; d20=5 ; d20=10 ; d20=5 ; d20=13 ; d20=6 ; d20=12 ; d20=2 ; d20+8=22 ; d20+8=20 ; d20+8=13 ; d20+8=12 ; d20+8=23 ; d20+8=25 ; d20+8=12 ; d20+8=24 ; d6=5 ; d6=4 ; d6=2 ; d6=6 ; d6=3 ; d6=4 ; d6=4 ; d6=5 ;
Friday June 1st, 2018 11:35:27 PM


[OOC: PLEASE note the following to keep your DM sane:
(1) Friends, it is REALLY important to keep your headers up to date. Keep track of your buffs, and update your AC and HP! I'm counting on them to be correct!
(2) ALSO, please please please put the saving throw type and DC in your posts. I don't want to have to look up your stats and feats.
(3) ALSO, if a duration is 4 minutes or more, don't bother tracking it. If this Battle Royale goes beyond Round 40, I'm quitting!]
(4) If you summon something, I need at the very least a link and even better, AC and current hit points!!! FOR EACH CREATURE!!! REPOST in each of your posts if it is still alive!!!


Toston spends his time casting serious buffs on himself!

Gaffer summons and buffs two dire wolves. Stats??

Ethani buffs her friends and then casts Sanctuary on herself. What type and DC save is it for Sanctuary???

Wil moves to the edge of the circle toward the enemy and summons a shadow elemental and three shadow spiders. Stats??
Wil, please do not cast Resistance on yourself! You already have a Cloak of Resistance +1, and the resistance bonus of the spell does not stack with the resistance bonus of the cloak. Cast it on someone who does not have a cloak, like a dire wolf or a shadow elemental or something.

Dušan buffs his friends with Shield fo Faith and Barkskin. Please make sure you do not stack those with Rings of Protection and Amulets of Natural Armor. Those do not stack.

Lornak prepares to fight, shouting encouragement to his friends.

Hmerrin shoots as the bloodgrass eagles come into range. He hits Eagle 1 twice for 8 damage total. They are AC16, and clearly bloodgrass infected. They look tougher than your average eagle, and bloodthirstier!

Bottom of Round 6! The eight birds dive to attack. They attack ... elemental, spider, spider, spider, wolf, wolf, Asteria, Dusan, Ethani, Gaffer, Hmerrin, Lornak, Toston, Wil. That's 14 possible foes. The birds attack ... 12; 5; 10; 5; 13; 6; 12; 2 ... Lornak twice, Wolf 1 twice, Gaffer, Toston, Wolf 2, and Spider 1.

Lornak twice - Dives hit ACs 22 and 20 for 5 and 4 damage.
Wolf 1 twice - Dives hit ACs 13 and 12 for 2 and 6.
Gaffer - Dive hits AC 23 for 3.
Toston - Dive hits AC 25 for 4.
Wolf 2 - Dive hits AC 12 for 4
Spider 1 - Dive hits AC 24 for 5

Eagles land next to the people they attack. Map coming this weekend.

Bloodgrass Eagles: AC16
Eagle 1: -8 hp

The cheetahs are only 250 ft away now. (200 ft from Wil).

Toston Lotor(Hugh Crosmun) [HP: 54/45 +9 temp hp; AC:37; Touch 27; FF 31 - CMD 32   d20=14 ; d8+5=8 ;
Saturday June 2nd, 2018 2:00:04 PM

(OOC: did the eagles make a touch attack against Toston as his AC is 34 and his flat footed is 28 so a 25 would miss him)

Toston laughs as the eagle misses him and then says, "My turn."

He charges his curveblade with magical energy and then attacks the eagle.

(25 vs AC as 14 + 11 = 25; 8 magical slashing damage against the eagle that tried to dive bomb Toston.

Active Effects
Mage armor: 3 hours [1794 rounds] - +4 AC
false life: 3 hours [1795 rounds] - 9 temp hp
Shield: 3 min [26 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [27 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [28 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [29 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
69 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
4/6 1st level spell slots still available
Curveblade stats are +11 to hit; 1d8+5 ; 18-20/x2

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Sunday June 3rd, 2018 4:19:10 PM

Dušan takes a 5 foot step away from any eagles that landed near him as he sends his Spectral Hand out to Lornak and casts Barkskin.

"There's so many!" Dušan frets, "This could get ugly."

(OOC: Fixing header and adding Spectral Hand stats
Spells Per Day L1 2/1, L2 1/1 L3 3/1 L4 2/1
64 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
695 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
696 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
67 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
68 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
69 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
700 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC)

Lornak (Frank S.) HP:51/60 AC: 19(T:13/FF:10) CMD:19   d20+14=28 ; d4+4=5 ; d20+9=13 ;
Sunday June 3rd, 2018 5:07:01 PM

Lornak feels his skin harden as the Barkskin spell is cast upon him. He is grateful that it will keep some of the birds from ripping into his charcoal flesh. "Not that some of you gits haven't already!" He yells defiantly at the cloud above him.

Taking aim at the Blood Eagle that Hmerrin hit, he lets loose his bolt. (Lornak only has 30 range but is using Precise Shot (Combat)) (Attack Action d20=28, 5 dmg) He holds his ground and quickly reloads another bolt into his crossbow. (Move Action[omg when will it not cost me a move action to reload...?])

He does his best to determine if these creatures are Magical (Perception d20=13)

59 rounds of Bull's Strength +4 to Strength (from Ethani)
699 rounds of Barkskin +3 to AC (from Dusan)

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 12/12]  d20+14=33 ; d8+8=10 ; d20+13=22 ; d12+10=12 ;
Sunday June 3rd, 2018 11:13:57 PM

Sighing exasperatedly at her lack of the concept of time, Asteria quickly exchanges her bow for her greataxe, seeing as close combat looks like the better option now. Feeling her blood boil, the barbarian works herself into a rage and swings at the closest bird to her.

---
Shieth weapon (Move Action)
Draw weapon (Free Action via Quick Draw Feat)
Rage (12/12 Free Action)
Attack closest bird 22 vs. AC for 12 damage (Disregard if no bird is close enough)

---
696 Rounds Barkskin: +2 Enhancement Bonus to AC
68 Rounds Shield of Faith: +3 Deflection Bonus to AC
64 Rounds Bull's Strength: +4 Strength
12 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class

OOC: Please ignore the first two rolls, they were apart of the original post that I was too late working on to post it in time.

Gaffer (Courtney HP: 58/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   d20+9=21 ; d20+9=13 ; d8+8=13 ; d20+10=24 ; d20+11=14 ;
Monday June 4th, 2018 8:56:39 AM

Each of the Dire Wolves move in on the eagles that attacked them respectively. Chasing after them with drooling fangs. Misses but DW1 grabs hold of the eagle and attempts to drag it to the floor.

Dire Wolf 1 attack: 21, Damage: 13; Trip attempt: 24
Dire Wolf 2 attack: 13, Miss

Shouting to the others to "Call out if you healing!", Gaffer begins casting. After having it successfully weakened the plant creature in their previous fight he has more confidence in calling on his Diminish Plant spell. He tries to avoid the Eagle harrying him as he cast defensively (Concentration 14 vs DC 21 fails)

***** Ongoing Magic *****
Dire Wolf 1 (HP 47/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Dire Wolf 2 (HP 47/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Bulls Strength from Ethani - +4 Strength
https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/wolf/dire-wolf/
Dire Wolves benefit from Augmented summoning giving +4 to strength and constitution.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x4, Faerie Fire - D: Obscuring Mist
Lv2: (Bull's Strength x2), (Barkskin x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants (x2) - D: Call Lightning
Lv4: (Atavism), (Cure Serious Wounds) - D: Sleet Storm


Hmerrin(HP 74/74 AC:29 T:17 FF:23 CMD:25)  d20+13=14 ;
Monday June 4th, 2018 10:44:57 AM

Looking about the ground, Hmerrin does a quick evaluation of which birds landed where, and makes a decision.

Dropping his bow, he draws his axes while advancing on the eagle next to Gaffer, and waves his axe about in a threatening gesture.

--
Drop weapon. Draw weapons while moving to Gaffer's side.
Attack eagle. Power Attack.
Atk -- Nat 1. sigh.

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)


Ethani Nellie, AC 20, HP 42/42 , Sanctuary 6/7 (Will Save DC 15), Aid on Asteria  d8+6=8 ;
Monday June 4th, 2018 4:15:26 PM

Ethani shudders as the Eagle tries to attack her and thanks Alemi for his protection. Storing her Bull's Strength wand, Ethani reaches out to Alemi once more, this time asking for him to guide Asteria. (Casting Aid)

Bowing her head, Ethani prays before she touches the warrior lightly on the shoulder. "Alemi, please guide and keep this warrior in your arms. Protect her and watch over her as she tries to help the Wold. Please give me the ability to watch over all of my companions and heal them of their wounds do your work."

OOC: +1 on attacks for Asteria, plus 8 additional HP. Duration 6 min.

Spell List for encounter:
0 level: Guidance (4)
1st level: Sanctuary (1), Divine Favor (2)
2nd level: Shield Other, Spiritual Weapon, Summon Monster II
3rd level: Prayer, Summon Monster III

BATTLE ROYALE R6 (DM Cayzle)  
Monday June 4th, 2018 5:31:19 PM


This is the map for the end of Round 6, the one I should have had ready on Friday, sorry!

Battle Royale, End Round 6

Round 7 is in progress.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+4=8 ; d20+4=12 ; d6+2=3 ; d20+4=18 ; d20+5=25 ; d20+5=17 ; d20+10=23 ; d10=10 ;
Monday June 4th, 2018 6:04:33 PM

Wil casts Resistance on the Air elemental - (Thanks, forgot I had that cloak)
The Air elemental (+1 Saves) transforms into a Whirlwind (DC 12) and heads into the fray of birds.
Shadow Spider 1: His abdomen raises and he strikes out with at a bird outside of the whirlwind attack - Web attack. DC [14], hp 2) (Attack: 25 - confirm 17)
Shadow Spider 2: rises up to strike at the birds but misses.
Shadow Spider 3: also potentially misses (Attack: 12 - 3 dmg)

Wil targets a bird and fires his heavy crossbow. (Attack: 23 - 10 dmg)

--------
Added +4 Str -

Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - 3 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders - 5 rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 16 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))
SM2 1/day - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

BATTLE ROYALE R7 (DM Cayzle)   AoO: d20+7=11 ; AoO: d20+7=22 ; d6=1 ; Lornak: d20+7=11 ; d20+7=10 ; d20+7=11 ; Dusan: d20+7=26 ; d20+7=8 ; d20+7=24 ; Toston: d20+9=13 ; d20+9=16 ; d20+9=10 ; d20+9=13 ; d20+9=22 ; d20+9=14 ; wolf1: d20+7=20 ; d20+7=10 ; d20+7=22 ; d20+7=14 ; d20+7=14 ; d20+7=11 ; wolf2: d20+7=9 ; d20+7=11 ; d20+7=18 ; spider: d20+7=24 ; d20+7=24 ; d20+7=10 ; targets for spells: d8=7 ; d8=1 ; spell damage: 3d6=5 ; 3d6=10 ; Eagle Damages I forgot to roll ... d6=5 d6=1
Monday June 4th, 2018 7:01:21 PM


[OOC from your DM: ALMIGHTY LEM, I SWEAR THAT IF I DO NOT GET CURRENT AC AND HP FOR THE DIRE WOLVES, SPIDERS, AND AIR ELEMENTAL, I *WILL* TREAT THEM AS AC10 and 1HP! I also want links to stats in case I want to look up saves or specials.]

Heroes Initiative

Toston swings and does 8 damage to Eagle 6.

Dušan steps back and casts Barkskin on Lornak.

Lornak steps back to avoid AoOs, shooting at Eagle 1, which had attacked Hmerrin. He shoots precisely into the melee, hitting for 5 damage.

Asteria draws her weapon, takes a step forward, and hits Eagle quite hard, for 12 damage.

Gaffer's Dire Wolf 1 bites Eagle 3 for 13 damage and tosses it down. Dire Wolf 2 misses.
Gaffer himself casts a spell. Now, he happens to be next to an eagle, so he tries to cast defensively, and loses the spell, alas. [OOC: The DM notes Gaffer's awareness of AoOs, even without a map, and the realization that casting defensively would be useful, and awards Gaffer 250 xp for cleverness.]

Hmerrin leaves the eagle that had been fighting him and walks away. As he leaves a threatened square, he provokes an AoO, and Eagle 2 takes that AoO. The bird hits AC11, a miss. Then Hmerrin, having walked over to Eagle 6, swings at it and misses.

Ethani, since she was just attacked, and since the attacker landed next to her, nonetheless opens herself to an AoO when she stows her wand. Eagle 6 snaps at her, hitting AC22, inflicting a single hit point of damage on Ethani. Then Ethani provokes ANOTHER AoO by casting a spell, but the eagle cannot take more than one AoO in a round. The spell cast Aids Asteria.

Wil commands his elemental to assume whirlwind form and move over the birds. However, the eagles are all size small, just like the elemental. The whirlwind rules say, "Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air." Since the eagles are not one or more size categories smaller, they do not take damage and are not picked up by the whirlwind.
Wil's spiders attack Eagle 8, the one that is right there. One spider crits for 2 hp. There is a DC14 listed for that attack, but the DM has no idea whether that's a Will, Fort, or Reflex save. Also, that's a Web attack or a poison attack? The DM has no idea and no way to look it up because there is no link to monster stats. The other two spiders miss.
Wil himself fires a crossbow into melee. Did he apply a -4 penalty to do so? This time it does not matter, and the eagle takes another 10 hp damage.

=====

Enemies Initiative

Eight eagles attack Lornak, Dusan, Toston and Toston (flanking), wolf1, wolf1, wolf2, and middle spider. These are full attacks.

Lornak - three misses
Dusan - two hits and a miss Dusan takes 6 damage
Toston - need nat 20s, 6 misses
wolf1 - have no idea if these hit since no AC is posted! DM FRUSTRATION! Rolls are against AC20, 10, 22, 14, 14, and 11. GAFFER, roll a d6 of damage for each hit please!
wolf2 - Same deal ugh! Hits AC9, 11, and 18.
middle spider - SAME DEAL UGH. Hits AC24, 24, and 10. WIL please roll 1d6 damage for each hit.

Two cheetahs both use run actions to get to the edge of the clearings. See map!

Tiny sorcerers! You now see that each cheetah was being ridden by a magical swarm of tiny size casters! If you can make a Knowledge Arcana DC22, then Highlight to display spoiler: {You recognize that there are just two casters, and that they have both cast Mirror Image spells.}

They all use a move action to dismount.

There is casting going on! Possible targets are Asteria, Dusan, Ethani, Gaffer, Hmerrin, Lornak, Toston, and Wil. Rolling randomly, the targets are Asteria and Toston.

If you make a spellcraft check vs DC19, then Please Highlight to display spoiler: {You see that the two have been targeted with Phantasmal Killer spells. }

Asteria and Toston ONLY, please read: Highlight to display spoiler: {Please make a Will save and a Fortitude Save, both vs DC21. If you make the Will save you are safe and realize the spell is an illusion. If you fail the Will save and make the Fort save, then you think it is real, and when it touches, you, you take damage. Asteria, 5 hp damage and Toston, 10 hp damage. If you fail BOTH saves, you are dead! Keep those hero points in mind IF NEED BE! Apply fear bonuses to the saves too please. Good luck!}

Enemy Status Check

Bloodgrass Eagles: AC16, CMD15
Eagle 1: -13 hp
Eagle 2: -0 hp
Eagle 3: -0 hp
Eagle 4: -0 hp
Eagle 5: -0 hp
Eagle 6: -20 hp
Eagle 7: -0 hp
Eagle 8: -12 hp

Bloodgrass Cheetahs: AC17
Cheetah 1: -0 hp
Cheetah 2: -0 hp

Bloodgrass Sorcerers: AC24
Sorc 1: -0 hp
Sorc 2: -0 hp

AND THE MAP FOR THE END OF ROUND 7.

Lornak (Frank S.) HP:51/60 AC: 19(T:13/FF:10) CMD:19   d20+9=17 ; d20+14=33 ; d20+6=23 ; d4+4=6 ; d4+4=6 ;
Monday June 4th, 2018 10:04:30 PM

"I love that Bloodwitch." Lornak thinks to himself as he is swarmed by eagle attacks that are ineffectual. He fires his crossbow at Eagle 01 (Attack Action d20=33, 6dmg) He quickly reloads a bolt into his crossbow. (Move Action)

Lornak notices the tiny sorcerers as they fly over the group and assumes they are fey. He feels the hairs on the back of his neck raise as they begin slinging magic. He knows right away what is causing it.(Spellcraft d20=23)

"Those tiny mages are using Phantasmal spell-craft!" Lornak yells. "It will manifest your deepest fears if you let it, and you may turn on each other!"

"Blast it!" He says as he uses his proximity to the eagles again he tries again assess if they are Magical Creatures. (Perception d20=17) (OOC determining if they are Magical Creatures will decide if the party can receive a party wide buff to attacks against them)

58 rounds of Bull's Strength +4 to Strength (from Ethani)
698 rounds of Barkskin +3 to AC (from Dusan)

(OOC ignore the second d4 roll, the page hiccuped)

BATTLE ROYALE R7 (DM Cayzle)  
Monday June 4th, 2018 10:59:38 PM

All bloodgrass creatures are abberations, actually.

Dušan Danann (Erik) {HP:25/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+15=25 ; d20+17=29 ;
Monday June 4th, 2018 11:11:34 PM

Dušan staggers another 5 feet to G14. He recovers and responds to Lornak, "Careful, I don't want to get Ethani jealous."

All mirth drains from Dušan as he sees the casters spell coalesce. "There's only two of them with mirror image cast, but the spell is cast! There's nothing I can do right now."

Regaining his composure, Dušan casts in case he needs to dispell something in the future.

(OOC: Spells Per Day L1 2/1, L2 1/1 L3 3/1 L4 2/1
63 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
694 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
695 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
66 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
67 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
68 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
699 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
70 Rounds [link href="http://www.woldiangames.com/Woldipedia/index.php/Spell:_Bloodwitch_Lore"Bloodwitch Lore
+1 on concentration, dispel, necromancy, fear effects, and touch attack)

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday June 4th, 2018 11:11:52 PM

Dušan staggers another 5 feet to G14. He recovers and responds to Lornak, "Careful, I don't want to get Ethani jealous."

All mirth drains from Dušan as he sees the casters spell coalesce. "There's only two of them with mirror image cast, but the spell is cast! There's nothing I can do right now."

Regaining his composure, Dušan casts in case he needs to dispell something in the future.

(OOC: Spells Per Day L1 2/1, L2 1/1 L3 3/1 L4 2/1
63 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
694 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
695 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
66 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
67 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
68 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
699 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
70 Rounds [link href="http://www.woldiangames.com/Woldipedia/index.php/Spell:_Bloodwitch_Lore"Bloodwitch Lore
+1 on concentration, dispel, necromancy, fear effects, and touch attack)

BATTLE ROYALE R7 (DM Cayzle)   d20+3=7 ;
Tuesday June 5th, 2018 12:22:15 AM

Cayzle Extra: Does that eagle get through Ethani's Sanctuary?

Rolls a 7 vs DC15 ... hecks no! It does not attack Ethani, and confused, does nothing else this round.

Hmerrin(HP 74/74 AC:29 T:17 FF:23 CMD:25)  d20+13=15 ; d20+8=23 ; d20+13=24 ; d6+13=15 ; d8+13=19 ;
Tuesday June 5th, 2018 8:58:11 AM

Hmerrin looks up at the cheetahs Lornak is calling out.
"It just gets better and better", he mutters.

But first things first.

Taking a step toward the front of the battle, He proceeds to slice, dice, and puree the eagle near Gaffer.

----
5' move to H13
Full Attack on eagle e6
Power Attack.

Btax 1 miss (ac 13)
Hdax hits ac 22 for 15 hp damage
Btax 2 hits ac 21 for 19 hp damage

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)


Toston Lotor(Hugh Crosmun) [HP: 54/45 +9 temp hp; AC:37; Touch 27; FF 31 - CMD 32   d20+11=13 ; d20+5=9 ; d20+14=24 ; d20+10=29 ; d20+10=24 ; d8+4=6 ; d8+4=12 ;
Tuesday June 5th, 2018 9:52:04 AM

(know[arcana]:13) (spellcraft: 9) (Will save: 24)

Toston is a gnome and as such he is resistant to illusions so he realizes the image is an illusion and ignores it.

Toston then drops his curveblade, charges his attacks with magic and flurries against eagle 7

(29 vs AC; 6 magical bludgeoning damage)
(24 vs AC; 12 magical bludgeoning damage)



Gaffer (Courtney HP: 58/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   d6=6 ; d6=3 ; d6=2 ; d20+4=23 ; d20+9=28 ; d20+9=22 ; d20+10=20 ; d20+10=20 ; d8+8=15 ; d8+8=12 ; d8+11=13 ; d20+11=31 ;
Tuesday June 5th, 2018 7:08:40 PM

The wolves each lunch again, this time both finding their target, before again trying to pull the eagles to the ground.

Dire Wolf 1 attack: 28, Damage: 15; Trip attempt: 22
Dire Wolf 2 attack: 22, Damage: 12 Trip attempt: 24

(Concentration: 31) He tries to cast the same spell again, using his shield in what little way he can as he casts his last Diminish Growth on the area around him.

***** Ongoing Magic *****
Dire Wolf 1 (HP 38/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Dire Wolf 2 (HP 45/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Bulls Strength from Ethani - +4 Strength
https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/wolf/dire-wolf/
Dire Wolves benefit from Augmented summoning giving +4 to strength and constitution.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x4, Faerie Fire - D: Obscuring Mist
Lv2: (Bull's Strength x2), (Barkskin x2) - D: Fog Cloud
Lv3: Cure Moderate Wounds, Diminish Plants (x2) - D: Call Lightning
Lv4: (Atavism), (Cure Serious Wounds) - D: Sleet Storm

Asteria Amarante [HP: 93/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 11/12]  d20+7=9 ; d20+6=7 ; d20+7=25 ; d20+13=25 ; d12+10=12 ;
Tuesday June 5th, 2018 8:27:20 PM

Asteria's blood runs cold as the battlefield fades away from her, and silence falls. She feels her breath pick up as an apparition clad in nightmares begins to take form. Dread unlike anything she has ever felt before takes hold over the fighter's body as she watches the beast drift ever closer, claws made of shadow reaching for her face. She can't move. She can't scream. The axe in her hand lays loose against her side, useless. She's useless, helpless to do anything as it leans in, hollow eyes boring into her face with a smirk. She's helpless to do anything but watch, petrified. Asteria Amarante is going to die here, all alone in a shadow realm of her own creation. She is utterly alone.

And then, from the corner of her vision, Asteria sees a flicker. A small, almost insignificant flame. And then it all breaks. The darkness shatters, and suddenly she can see it all. The battlefield rages on, iron meeting iron replacing the deafening still of before. And there everyone is, not safe yet, but still there nonetheless. And there Asteria spies her flame. Her hope in the darkness, breaker of illusions. Ethani's brilliant red hair ignites a blaze in Asteria's heart. Just seeing her sister there, fighting there by her side, Asteria finds the courage to break free of her fears, confident in the certainty that no matter what, they will be there for her.

Fears alieved, the barbarian feels her anger bubbling up once more. She feels confident once again to keep up the fight, and rest assured, she is coming for that slimy sorcerer who made her feel weak. Once she takes care of these stupid birds, that is. Grinning wildly, the barbarian takes another swing at the bird unlucky enough to be in her way.

---
Will Save: 9; Fort Save: 7
1 Hero Point Used to reroll Will Save, New Save 25 vs. 21
Two-handed attack with Greataxe against Eagle E6 25 vs. AC for 12 damage

---
695 Rounds Barkskin: +2 Enhancement Bonus to AC
67 Rounds Shield of Faith: +3 Deflection Bonus to AC
63 Rounds Bull's Strength: +4 Strength
11 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Tuesday June 5th, 2018 8:39:23 PM

Dušan breathes a sigh of relief as his friends pass through the spells spell’s effects still standing.

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 5/7 (Will Save DC 15), Divine Favor on Asteria 
Tuesday June 5th, 2018 8:55:06 PM

Breathing a huge sigh of relief as Toston and Asteria are able to shake off the killer spell, Ethani gets back to what she does best...helping others defeat evil.

Knowing that those who have recently experience a deep trauma can behave erratically at best and often lash out, Ethani speaks gently to Asteria. "Hey, Sis, it's me. Don't chop me into a million pieces, okay? I'm just going to give you a little magical help..."

Reaching out, the priestess touches the sweaty barbarian's shoulder lightly, endowing her with Alemi's Divine Favor.

Spell List for encounter:
0 level: Guidance (4)
1st level: Sanctuary (1), Divine Favor
2nd level: Shield Other, Spiritual Weapon, Summon Monster II
3rd level: Prayer, Summon Monster III
OOC:Divine Favor on Asteria: +2 Luck bonus on attacks and Damage, 12/12 rounds.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+4=9 ; d20+4=22 ; d6+2=3 ; d20+5=14 ; d20+10=30 ; d20+10=17 ; d10=6 ; d10=8 ; d20+6=8 ;
Tuesday June 5th, 2018 8:58:35 PM

"What do you want to do now," Cicero hissed as one of the Shadow Spiders.
"We have to kill that Eagle. I believe it's captured in spider webbing. Finish it off then we can try to stay around the edge of the circle. What do you think?"
"Dumb, idea. Head to the center."
"Fine."

Cicero and the spider on Wil's right turned to deal with the eagle.
Spider 1: misses.
Spider 2: AC 22 - 3 dmg + Poison (save Fort DC 16)

Spider 3 and Wil head left 30-40 ft. With the spider in front. Spider 3 fires a Web spinner (AC 14) in an attempt to entrap the closest group of Eagles.
Wil fires at e3 with his Crossbow - (AC 30 with Bull's strength - Confirm AC: 17 - 14 dmg)
Wil shouts very happy with the hit.
The Air Elemental melee slam on E8 but misses..

--------
Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress
Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - 2 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders - 4 rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 16 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))
SM2 1/day - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)
Legacy Item

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 5/7 (Will Save DC 15), Shield on Asteria 
Tuesday June 5th, 2018 9:11:30 PM

OOC: Doh! Oookay, so I should spend a little more time reading the spell descriptions. So, let's swap that Divine Favor cast on Asteria for the following action:

Draw wand of Shield. Cast on Asteria.+2 defection bonus to AC.

Can you make that change to my post Cayzle? Thanks!


Ethani Nellie, AC 20, HP 42/42 , Sanctuary 5/7 (Will Save DC 15), Shield on Asteria 
Tuesday June 5th, 2018 9:19:26 PM

OOC 2: So this is why I post in the *mornings*… I give up!

Sooooo...Apparently Asteria already has Shield of Faith. Sooo...I guess we'll have have to give Asteria a little "at a girl" pat, completely negating my post...and apply the Shield of Faith to Gaffer. Unless, of course, I missed that too. In which case I give up.

BATTLE ROYALE R8 (DM Cayzle)   d20+4=6 ; d4=4 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; d6=5 ; 3d6=11 ; 3d6=14 ; d20+7=13 ; d20+7=8 ; d20+7=21 ; d20+7=25 ; d20+7=18 ; d6=4 ; d6=6 ; d20+7=12 ; d20+7=18 ; d20+7=10 ; d20=3 ; d20+7=12 ; d20+7=13 ; d20+7=24 ; d6=2 ; d20+7=14 ; d20+7=14 ; d20+7=20 ; d20+7=17 ; d20+7=11 ; d20+7=8 ; d6=3 ;
Tuesday June 5th, 2018 10:56:22 PM


[OOC from your DM: Sorry, I forgot an eagle had been tripped last round. That one, Eagle 3, gets no attacks this round and provokes an AoO getting up.

ALSO note the following damages inflicted last round!

Wolf 1 takes 5 damage from last round's attacks

Wolf 2 takes 1 hp from last round

Spider Two takes 8 hp from last round's attacks
]


=====

Heroes Initiative

Toston inflicts 18 to Eagle 7 with two slashing blows. It still lives.

Dušan steps back and casts a witch-exclusive spell that gives bonuses to future casting.

Lornak shoots Eagle 1 for 6 damage. HOWEVER, he is standing right next to two eagles when he fires, and that provokes two attack of opportunity. They hit AC13 and AC8, so no worries.

Asteria makes a truly heroic effort to fight the illusion, and saves her life thereby! [OOC: Excellent post - please accept an XP award of 250 xp for roleplay.] Unfortunately, the only eagle near Asteria has just been pulverized. Please feel free to take an extra move action next round.

Gaffer's Dire Wolf 1 bites Eagle 4 for 15 and knocks it down. Dire Wolf 2 bites Eagle 5 for 12 and knocks it down.
Gaffer himself casts a Diminish Plants, successfully this time. The grasses and weeds in the area dwindle into bare earth.

Hmerrin makes feathers fly as he inflicts 34 damage to Eagle 6, which is now quite dead.

Ethani takes out her wand of Shield of Faith and uses it on Asteria. That's a +2 deflection bonus to AC, not stacking with rings of protection.

Wil's air elemental and spiders 1 and 2 attack Eagle 8, but only one spider connects. It inflicts 3 damage and poisons the eagle, which takes 2 Str damage [Please remind me that it has to save every round for four rounds or until it saves].

Wil's spider 3 moves to N12, and Wil moves to N13. The spider uses a Web attack on Eagle 4.

Note: A spider's web attack has a range increment of 10 ft and is a ranged touch attack. If it hits, against one creature, the creature is entangled. There is no save. It is not like the spell. It is like a net attack. It uses that DC14 to break free (at -4) or escape with an escape artist check.

Eagle 4 is hit by the web and entangled.

Wil himself crits Eagle 3 and kills it. It will never rise from prone after all!

=====

Enemies Initiative

First, the two sorcerers do something. If you can make a Know Arcana check vs DC20, you can Please Highlight to display spoiler: { recognize that the sorcerers are communicating across the battlefield via Message cantrip. }

They cast Phantasmal Killers on the two dire wolves! Gaffer, please make a Will save and a Fortitude Save, both vs DC21 for each wolf. If you make the Will save you are safe. If you fail the Will save and make the Fort save, then you think it is real, and when it touches, you, you take damage. Wolf 1, 11 hp damage; and Wolf 2, 14 hp damage. If you fail BOTH saves, you are dead!

The cheetahs ready actions to attack if any come near.

Those eagles yet living attack!.

Eagle 1 attacks Lornak, hitting AC21 and 25. Lornak takes 10 damage.
Eagle 2 attacks Lornak, missing three times
Eagle 4 is entangled by the web and tries to burst free. It's Str check is a 3 so it stays webbed.
Eagle 5 gets up from prone. If Wolf 2 is still alive, it can take an AoO. If Eagle 5 survives that, it attacks Wolf 2, hitting once for 2 damage.
Eagle 7 attacks Toston. It misses.
Eagle 8 attacks Spider 2 and hits once for 3 damage.

Enemy Status Check

Bloodgrass Eagles: AC16, CMD15
Eagle 1: -19 hp
Eagle 2: -0 hp
Eagle 3: -27 hp DEAD
Eagle 4: -15 hp and entangled and prone
Eagle 5: -12 hp and prone?
Eagle 6: -56 hp DEAD
Eagle 7: -18 hp
Eagle 8: -15 hp plus poisoned and -2 Str.

Bloodgrass Cheetahs: AC17
Cheetah 1: -0 hp
Cheetah 2: -0 hp

Bloodgrass Sorcerers: AC24
Sorc 1: -0 hp
Sorc 2: -0 hp

AND THE MAP FOR THE END OF ROUND 8.

Lornak (Frank S.) HP:41/60 AC: 19(T:13/FF:10) CMD:19   d20+14=25 ; d4+4=7 ;
Wednesday June 6th, 2018 12:39:42 AM

Thinking eagle 01 dead, Lornak is not ready for the claws and beak from it. "GhaH!" He screams.

He steps away from the flurry in reaction. (Move Action, 5 foot step to G 15)

He angrily points his crossbow at the creature and lets loose a bolt. (Attack Action d20=25, 7dmg)

57 rounds of Bull's Strength +4 to Strength (from Ethani)
697 rounds of Barkskin +3 to AC (from Dusan)

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 4/7 (Will Save DC 15), Shield of Faith on Lornak 
Wednesday June 6th, 2018 11:23:11 AM

Scooting around to the edge of the combat, Ethani determines to help out where she can. She moves directly behind Lornak (G15) and taps him gently with her Shield of Faith Wand (+1 to AC since Lornak has a Ring of Protection for 5 min).

Concern lights her face. This is not your average hack and slash battle! She calls out to the others, shouting out over the battlefield noises “I hate to point out the obvious, but someone needs to deal with those spellcasters or things are going to get even worse very quickly. If you would like me to, I can engage, but I have very little offensive ability.”

OOC: Thanks Cayzle, but that Shield of Faith from last round definitely needs to go to Gaffer, as Dusan already cast it on Asteria.

Spell List for encounter:
0 level: Guidance (4)
1st level: Sanctuary (2), Command (2)
2nd level: Aid, Shield Other, Spiritual Weapon, Summon Monster II
3rd level: Prayer, Summon Monster III


Hmerrin(HP 74/74 AC:29 T:17 FF:23 CMD:25)  d20+11=20 ; d20+6=10 ; d20+11=17 ; d8+13=19 ; d6+13=16 ;
Wednesday June 6th, 2018 1:34:55 PM

"Working on it, E. But there's a bunch of nasty eagles in the way," Hmerrin responds.
"Let's see if we can free Toston up."

The lad steps into a bunch of nasty eagles, and does the hack and slash on Eagle 7.

----
5' move to I14
Full Attack on eagle e7
Power Attack.

Btax hits ac 20 hor 19 hp damage
Hdax hits ac 17 for 16 hp damage
Btax 2 miss (ac 10)

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)


Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+15=22 ;
Wednesday June 6th, 2018 6:02:12 PM

"The little wretches are are quickly becoming bothersome. Now they're using Mesage to talk telepathically. I'll see what I can do to slow them down," Dušan says as he casts Blindness/Deafness to blind the tiny sorcerer (S2). As he channels the energy into the spell, he concentrates on the tiny miscreant, Focusing the Curse, making it more difficult to resist the spell.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 3/1 L4 2/1
Focussed Curse 1
Knwoledge Arcana d20+15=22
62 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
693 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
694 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
65 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
66 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
67 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
698 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
69 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
Blindness/Deafness on S2 Fortitude negates vs DC 17+1=18)

Gaffer (Courtney HP: 58/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   d20+2=17 ; d20+2=20 ; d20+7=25 ; d20+7=23 ; d20+9=25 ; d8+8=14 ; d20+9=18 ; d8+8=9 ; d20+9=26 ; d8+8=9 ; d8+5=13 ;
Wednesday June 6th, 2018 6:51:49 PM

As the wolves fall under the illusion their weak wills are quickly overwhelmed as pain races through them in their terror, they manage to hold on enough though, and do not fully fall into darkness. Gaffer watches on in frustration as he sees his spell did not have the affect he hoped, and his wolves falling under the enemy casters instead.

As the eagle 5 climbs up, Dire Wolf 2 manages to land a solid blow, raking it's teeth across it once more (attack: 25), dealing 14 damage. If it isn't already dead it attacks a second time. Meanwhile Dire Wolf 1 turns on eagle 7 and waits to see if it lies still.

Dire Wolf 1 attack eagle 7: 26, Damage: 9; Trip attempt: 22
Dire Wolf 2 attack eagle 5: 18, Damage: 9

Cursing to himself for his mistake, Gaffer places as hand on Dire Wolf 1's bloodied and matted fur, and channels a small amount of healing energy into it, whisper, "Sorry buddy, I need to you keep going longer than this" healing it for 13 damage.

***** Ongoing Magic *****
Dire Wolf 1 (HP 35/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Dire Wolf 2 (HP 30/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Bulls Strength from Ethani - +4 Strength
https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/wolf/dire-wolf/
Dire Wolves benefit from Augmented summoning giving +4 to strength and constitution.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3, Faerie Fire - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: Cure Moderate Wounds - D: Call Lightning
Lv4: - D: Sleet Storm

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  2d6=8 ; d20+4=11 ; d20+4=22 ; d6+2=3 ; d20+6=18 ; d4+1=4 ; d4+1=2 ; d20+10=12 ; d10=10 ; d20+4=7 ;
Wednesday June 6th, 2018 8:29:40 PM

(Eagle 8 - Save 3 rds)
Against Eagle 8 - Spider 1 misses; Spider 2 AC 22 (3 dmg plus poison)
Air Elemental (Melee Slam: AC 18 (4 dmg) - 7 total to Eagle

Wil fires at the trapped Eagle 4 (AC 12 - dmg 10)
Shadow spider 3 - misses

--------
Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress
Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - 0 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders - 2 rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 8 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))
SM2 1/day - 7 rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
Summoned Spider (Shadow)

Asteria Amarante [HP: 93/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 10/12]  d20+13=20 ; d12+10=20 ; d20+9=25 ; d12+10=19 ;
Wednesday June 6th, 2018 10:10:53 PM

Seeing her enemy fall before her, Asteria's eyes fall to the source of her rage, the sorcerers. Growling gutturally to herself, she feels empowered by her newfound strength to start going by storm over to the closest one to herself. She doesn't care if it was the one that cast the spell on her, just that it is part of the problem. "Slimy, low-life, good for nothing scumbag! I'm going to kill every last one of you and let Gargul sort you out!" She takes great pleasure in bringing her axe down onto the creature's body.

---
65 ft move to space P5 (12 normal spaces and 1 diagonal)
20 vs. AC for 20 damage against s1
25 vs. AC for 19 damage against s1

---
694 Rounds Barkskin: +2 Enhancement Bonus to AC
66 Rounds Shield of Faith: +3 Deflection Bonus to AC
64 Rounds Bull's Strength: +4 Strength
10 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

BATTLE ROYALE R9 (DM Cayzle)   d20+5=22 ; d20+4=24 ; d20+4=22 2d4+8=12 ; d6=2 ; d6=5 ; d6=5 ; d20+7=22 ; d20+7=26 ; d20+7=13 ; d6=1 ; d6=5 ; d20+7=21 ; d20+7=18 ; d20+7=24 ; d6=5 ; d6=4 ; d6=2 ; d20+8=20 ; d6+3=6 ; d20+5=15 ; d4+2=6 ; d8=1 ; d20+8=28 ; d20+8=13 ; d20+8=12 ; d20+8=21 ; d6+3=5 ; d3+3=6 ;
Wednesday June 6th, 2018 11:02:27 PM


Heroes Initiative

Lornak shoots Eagle 1 for 7 damage and kills it!

Ethani walks next to Lornak and taps him with her wand of Shield of Faith for a net +1 bonus to AC.

Hmerrin hits Eagle 7 twice for 35, putting it well down.

Dušan casts Blindness on Sorcerer2. The Fort save DC is 18; the caster has a +5 fort save ... and he rolls a 22, resisting the spell.

Gaffer's Dire Wolf 1 partly resists the phantasm. It kills Eagle 5 with an AoO and then kills Eagle 4. Dire Wolf 2 also partly resists the magic and ... has no enemy to attack nearby!.
Gaffer himself cures Wolf 1.

Wil's air elemental and spiders 1 and 2 attack Eagle 8, do 7 hp damage and poison the bird a second time. The bird makes two saves and is no longer poisoned. It is still weak and very wounded.

Wil's spider 3 has no foe nearby, and would have missed anyway.

Wil himself has only one clear target, so, DM rules, fires at Eagle 2 but misses.

Asteria charges to P5 and attacks Sorcerer 1. He is a gnome, like Toston, but only half size! And there are SEVEN of them dancing around! When she gets there, the cheetah gets its readied attack. The cheetah goes before Asteria because it had readied an attack (a bite). It hits AC20, which would normally miss, but Asteria's AC is reduced by 2 when she is charging, so it hits. Asteria takes 6 damage from the bite, and then the cheetah tries to trip her! It rolls a 15, which fails against Asteria's CMD20. Wait! With her damage reduction, Asteria actually only takes 5.

FINALLY Asteria gets to attack! On a roll of 1-8, a 1 hits the true mage, and an 8 is a reroll. The DM rolls a 1, so that is a hit against the true mage! It is AC24; Asteria rolls a 20 (maybe a 22 if she forgot to add the +2 for a charge), but that's a miss.

Toston fails to act this round.

=====

Enemies Initiative

Sorcerer 1 backs up five feet and casts a Hypnotic Pattern -- the 10 ft radius effect, centered at L-M-11-12, covers both Dire Wolves (5HD) and Spider 3 (3HD). The effect can influence up to 2d4+8 HD of creatures ... in this case, that's 12HD, not enough to affect both wolves! SO, Wolf 1 and Spider 3, please make DC19 Will saves or be fascinated!

Sorcerer 2 casts Phantasmal Killer on Hmerrin. Hmerrin, please make a Will save and a Fortitude Save, both vs DC21. If you make the Will save you are safe. If you fail the Will save and make the Fort save, then you think it is real, and when it touches, you, you take damage -- 12 hp damage, in fact. If you fail BOTH saves, you are dead!

Cheetah 1 makes a full attack against Asteria. It hits ACs 28 (a nat 20, confirms vs AC13 so no crit), 12, and 21, so a claw and a bite hit. Asteria takes 5-1=4 and 6-1=5 for 9 more damage to Asteria.

Cheetah 2 readies actions to attack if any come near.

Eagle 2 hops forward and attacks Lornak. It hits ACs 22 and 26 for 6 damage total.
Eagle 8 attacks Spider 2 and hits thrice for 8 damage (less than it would have because it is weakened by poison).

BY THE WAY! Please make a Perception check vs DC20 and then Please Highlight to display spoiler: {You see a group of large humanoids running toward you from the center. They are about 800 ft away and move about 150 ft per round running.}

=====

Enemy Status Check

Bloodgrass Eagles: AC16, CMD15
Eagle 1: -26 hp DEAD
Eagle 2: -0 hp
Eagle 3: -27 hp DEAD
Eagle 4: -24 hp DEAD
Eagle 5: -27 hp DEAD
Eagle 6: -56 hp DEAD
Eagle 7: -53 hp DEAD
Eagle 8: -22 hp plus poisoned and -2 Str.

Bloodgrass Cheetahs: AC17
Cheetah 1: -0 hp
Cheetah 2: -0 hp

Bloodgrass Sorcerers: AC24
Sorc 1: -0 hp, six images
Sorc 2: -0 hp, ?? images

AND THE MAP FOR THE END OF ROUND 9.

Lornak (Frank S.) HP:35/60 AC: 19(T:13/FF:10) CMD:19   d20+17=32 ; d6+4=6 ; d20+9=23 ;
Wednesday June 6th, 2018 11:34:23 PM

Lornak feels a tap on his back and looks behind him to see Ethani there. This gladdens him. Beyond her he notices Dusan concentrating his red magics at the tiny sorcerers to his right. This also gladdens him. "I was going to attack those imps..." He comments. "...you beat me to it!"

"I will have to improvise!" He says as he drops his crossbow. (swift action) An action that he immediately regrets as the eagle attacks him. Through the flurry of attacks he reaches for the hilt of his rapier. His arm bloodied, he finds purchase and frees it from the grass.(Standard Action) He drives the point into the eagle.(e02) Attack Action d20=32, 6 dmg)

As he recovers from the attack his eyes catch new enemies approaching the group from the raging torrent in the center of the battlefield. (Perception d20=23)

"Step it up!" He yells to the group; "They've got reinforcements incoming!"

56 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
696 rounds of Barkskin +3 to AC (from Dusan)

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25)  d20+4=13 ; d20+16=21 ; d20+3=9 ; d20+11=16 ; d20+6=7 ; d20+11=31 ; d20+11=24 ; d8+13=16 ; d6+13=18 ; d6+13=18 ; d6+13=16 ;
Thursday June 7th, 2018 1:24:58 AM

Hmerrin blanches as the Dread Lord rises before him.
Glowing red eyes peer from beneath a dark helm. Platemail armor covers a skeletal form.
The lad whimpers. The Dread Lord raises his black sword and runs him through...

Lornak's calls pierces the fog. Hmerrin blinks. The Dread Lord fades, although the wound remains.

The fighter considers. Having already discarded his bow, there's not a lot he can do about the spellcasters at that distance.

The best he can do is clear the immediate battlefield. He steps over and attacks the eagle pestering Lornak.


----
Will Save 13 fails.
Fort Save. Hero point expended before roll for +8 bonus: 21 succeeds.
Perception 9. Fails

5' move to I15
Full Attack on eagle e2
Power Attack.

Btax hits ac 16 for 16 hp damage
Hdax nat 20. crit threat roll 24 CRIT for 52 hp damage
Btax 2 miss (Nat 1)

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)



Toston Lotor(Hugh Crosmun) [HP: 54/45 +9 temp hp; AC:35; Touch 25; FF 29 - CMD 32   d20+14=25 ; d20+12=17 ; d8+4=11 ; d8=7 ; d6=3 ; d4=1 ; d3=1 ;
Thursday June 7th, 2018 8:10:37 AM

Toston says to Lornak, "I see them!!! They are those large humanoids right?" (Perception : 25)

He then takes a swift action to charge his attacks with magic and then barrels towards sorcerer 2 with a charge embuing his fist with the power to stun. (stunning fist)

17 vs Sorcerer AC; 11 damage if it hits; DC 16 fort save or sorcerer is stunned for 1 round (OOC: I rolled a 7 on a d8, 3 on a d6, 1 on a d4 and 1 on a d3 as I don't know how many images this guy has up)

Active Effects
Mage armor: 3 hours [1791 rounds] - +4 AC
false life: 3 hours [1792 rounds] - 9 temp hp
Shield: 3 min [23 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [24 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [25 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [26 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
66 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
4/6 1st level spell slots still available
Charge = +2 to hit / -2 to AC
Fist stats are +12 to hit; 1d8+4 /x2

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 3/7 (Will Save DC 15), Shield Other on Lornak  d20+10=18 ; d8+7=14 ;
Thursday June 7th, 2018 5:22:21 PM

Ethani lets out a sigh as Asteria charges the spellcaster. True, it's what she had asked, but she hadn't quite wanted her to go out there alone. "I swear, this barbarian is going to be the death of me!" Ethani mutters as she finishes up her work.

Looking over at Lornak, Ethani watches his graceful movements as he weaves the dance of combat. Something that she is not particularly gifted at. She winces as he gets struck by the eagle and a panicked thought sudden comes to mind.

What if he were to die? How would I go on?

Ethani remembers the warmth of his body next to her and his goofy smile first thing as he woke up next to her from what seems like an eternity ago, even though it was mere hours.

Her jaw setting, Ethani reaches out an taps Lornak on the shoulder once more.

OOC: Aid to Lornak. +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit point.

Ethani turns to Dusan, waiting for the opportune moment between attacks to catch his eye. "I'm charging you with keeping Lornak alive... don't let him do anything stupid while I help out our impulsive barbarian."

Adjusting her pack, Ethani starts making her way over to Asteria's position (i10)

Spell List for encounter:
0 level: Guidance (4)
1st level: Sanctuary,Shield Other, Command (2)
2nd level: Spiritual Weapon, Summon Monster II
3rd level: Prayer, Summon Monster III

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+8=22 ; d20+8=17 ;
Thursday June 7th, 2018 6:05:36 PM

Dušan looks towards Lornak's and Toston's warnings and sees the reinforcements (d20+8=22). "That's not good. I'll need to start conserving spells for healing, but I can afford probably afford at least one more to help with these casters.

Dušan felt he was almost there with the blindness spell, but dead was better than blind and Asteria was better at that than himself. He decides to do what he can to help her and attempts to cast Dispel Magic on the Mirror Image protecting the tiny sorcerer Asteria is fighting. (D20+7+1=17).

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 2/1 L4 2/1
Focussed Curse 1
61 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
692 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
693 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
64 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
65 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
66 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
697 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
68 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
Blindness/Deafness on S2 Fortitude negates vs DC 17+1=18)

Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16} 
Thursday June 7th, 2018 6:07:34 PM

Dušan nods to Ethani, "With all my power."

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+4=7 ; d20+4=14 ; d6+2=5 ; d20+11=18 ; d20+10=27 ; d10=2 ;
Thursday June 7th, 2018 7:44:34 PM

Spider 3 is immune to mind effects.
Wil's Air elemental disappears.
- Against E8
Spider 1: Misses again
Spider 2: AC 14 - 5 dmg

Wil fires at C2 from his location.
(AC 27 - 2 dmg)
(Perception: 18)
--------
Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress
Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - - rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders - 1 rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 8 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))


Gaffer (Courtney HP: 58/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   d20+2=6 ; d20+9=12 ; d20+10=29 ; d8+8=15 ; d20+12=17 ;
Thursday June 7th, 2018 7:49:55 PM

Failing the save Dire Wolf 1 is out of the fight for a moment, lost in the casters illusion.
Gaffers calls for Dire Wolf 2 to attacker cheetah 1, unsure how well it will follow or understand his instructions.

Dire Wolf 2 attack Cheetah 1: 26, Damage: 15; Trip attempt: 29

Seeing Dusan supporting Asteria as she engages with one Gnomish rider, whose form shifts and changes, Gaffer looks to see if the other rider also has similar magic on him (Perception: 17)? He begins summoning a storm above with Call Lightning

***** Ongoing Magic *****
Dire Wolf 1 (HP 35/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Dire Wolf 2 (HP 30/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Bulls Strength from Ethani - +4 Strength
https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/wolf/dire-wolf/
Dire Wolves benefit from Augmented summoning giving +4 to strength and constitution.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: Cure Moderate Wounds - D: Call Lightning
Lv4: - D: Sleet Storm

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+5=7 ;
Thursday June 7th, 2018 7:55:13 PM

Addendum: Wil's Shadow Spider 3 attacks C1 with it's web spinner but the web flies way right.

Asteria Amarante [HP: 79/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 9/12]  d20+13=20 ; d12+10=15 ; d20+9=24 ; d12+10=15 ; d8=4 ;
Thursday June 7th, 2018 8:42:09 PM

Asteria gives chase to her prey, and swipes at one of the tiny sorcerers. She feels certain that she's swung at the correct one, but quickly realizes that she has missed. Feeling frustrated, she turns to hit the cheetah beside her.

---
5 foot step to Q4
20 vs. AC for 15 damage against s1
d8= 4, did not hit true mage
24 vs. AC for 15 damage against c1

---
693 Rounds Barkskin: +2 Enhancement Bonus to AC
65 Rounds Shield of Faith: +3 Deflection Bonus to AC
63 Rounds Bull's Strength: +4 Strength
9 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.


Lornak (Frank S.) HP:35/60 AC: 19(T:13/FF:10) CMD:19   d20+18=28 ; d6+4=6 ; d6=2 ;
Thursday June 7th, 2018 11:37:07 PM

Lornak maneuvers to get the eagle between himself and the approaching Hmerrin. (Move action 5-foot step to flank e 02) As the young man approaches he notices the fire in his eyes and is about to go on the defensive as he watches him lay in to the Eagle(e02) "I thought we lost you there for a second, Kid." Lornak says.

He feels Ethani imbue him with a little extra strength as he strikes at the eagle. (Attack Action d20=29, 8 dmg [1d4+4 + 1d6])

56 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
696 rounds of Barkskin +3 to AC (from Dusan)


BATTLE ROYALE R10 (DM Cayzle)   d4+2=6 ; d20+8=28 ; d20+8=28 ; d6+3=8 ; d6+3=9 ; d20+5=23 ; d20+10=29 ; d20+10=20 ; 4d6=20 ; 4d6=9 ; d20+10=26 ; d20+10=26 ; 4d6=13 ; 4d6=13 ; d20=15 ; d20=15 ; d20=8 ;
Friday June 8th, 2018 12:30:12 AM


Heroes Initiative

Lornak hits Eagle 2 for 6 damage!

Hmerrin resists the phantasm and steps forward to put Eagle 2 down for good.
.
Toston charges Sorcerer 2. That one has 6 mirror images ... that means rolling a d8, hitting on a 1, and rerolling on an 8. Toston rolls, and one image winks out. As he steps into range of the cheetah, the cat's readied attack is triggered. It snaps at AC28, a crit threat, and follows up with a second natural 20 to confirm!!! Whoa! That's 8+9=17 damage to Toston , and a trip attack of 23 fails to trip Toston.

Ethani Aids Lornak and then follows Asteria.

Dušan tries to dispel a mirror image spell. The casters are caster level 8, so the roll needed to dispel is 11+8 = 19. The roll of 17 is not enough.

Gaffer's Dire Wolf 1 is fascinated.
Gaffer's Dire Wolf 2 attacks Cheetah 1, hitting for 15 damage and tripping it.
Gaffer himself starts to call lightning.

Wil's spiders 1 and 2 kill Eagle 8. The bird makes two saves and is no longer poisoned. It is still weak and very wounded.
Wil himself shoots at Cheetah 2 and hits for 2 damage.

Asteria pops a mirror image and kills a cheetah.

=====

Enemies Initiative

Sorcerer 1 backs up five feet and casts a scorching ray at Asteria. He hits touch AC29 and AC20. Both rays hit, and Asteria takes 29 hp fire damage, not reduced by damage reduction.

Sorcerer 2 backs up five feet and casts a scorching ray at the dire wolf. He hits touch AC26 and AC26, so both hit. Dire Wolf Two takes 26 damage. He barks an order to the cheetah.

The hypnosis continues to fascinate Wolf 1 for this round and next round.

Cheetah 2 attacks Toston, fighting defensively after stepping 5 ft to protect its master. Looking for nat 20s ... nope!

Everyone can now see see a group of large humanoids running toward you. They are about 650 ft away.

=====

Enemy Status Check

Bloodgrass Eagles: AC16, CMD15
Eagle 1: -26 hp DEAD
Eagle 2: -58 hp DEAD
Eagle 3: -27 hp DEAD
Eagle 4: -24 hp DEAD
Eagle 5: -27 hp DEAD
Eagle 6: -56 hp DEAD
Eagle 7: -53 hp DEAD
Eagle 8: -27 hp DEAD

Bloodgrass Cheetahs: AC17
Cheetah 1: -30 hp DEAD
Cheetah 2: -2 hp

Bloodgrass Sorcerers: AC24
Sorc 1: -0 hp, five images
Sorc 2: -0 hp, five images

AND THE MAP FOR THE END OF ROUND 10. NOTE: Eagle 8 is dead. I just forgot to remove it.

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 2/7 (Will Save DC 15),Channel Positive Energy  d6=3 ; d6=4 ; d6=5 ; d6=5 ;
Friday June 8th, 2018 10:12:37 AM

And theeere it is... Ethani sighs as Asteria gets hit by the scorching ray.

Making a double move, Ethani moves herself forward (L7) and lets loose a burst of healing energy that heals Asteria, Dire Wolf 2, Gaffer, Will, and the spider next to Will (Channel Energy for 17 HP). She hopes it is enough to keep Asteria going until she is able to get there next round.

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 2/7 (Will Save DC 15),Channel Positive Energy 
Friday June 8th, 2018 10:26:08 AM

OOC: Oops, looks like I should have included Dire Wolf 1 on the spell as well. Good puppy...nice puppy...here's 17 HP back.

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25) 
Friday June 8th, 2018 1:06:21 PM


"We're all over the place," Hmerrin notes to Dusan and Lornak.
"I'm gonna help Asteria, and see if we can take that little jerk and get back before these other fellas show up."

The young fighter takes off at a run toward Asteria and the gnome.

----
Run to S6

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Toston Lotor(Hugh Crosmun) [HP: 37/54; 9 temp hp; AC:37; Touch 27; FF 31 - CMD 32   d6=6 ; d20+9=14 ; d6=3 ; d20+9=17 ;
Friday June 8th, 2018 2:21:47 PM

Toston swiftly charges his attacks with magic.

He then takes a 5 foot step to s22 and flurries ineffectually at the sorcerer (14 vs AC; miss) ( 17 vs AC; miss)

Active Effects
Mage armor: 3 hours [1790 rounds] - +4 AC
false life: 3 hours [1791 rounds] - 9 temp hp
Shield: 3 min [22 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [23 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [24 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [25 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
65 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
4/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Lornak (Frank S.) HP:35/60 AC: 19(T:13/FF:10) CMD:19  
Friday June 8th, 2018 2:51:30 PM

(OOC-disregard previous post, it is no longer valid since the eagle was dead already!)

"I thought we lost you there for a second, Kid." Lornak says to Hmerrin. "And I totally disagree!"

"I'm off to support Toston now!" Lornak bends down and reclaims his crossbow from the grass and places himself within firing range of the tiny sorcerer Toston is squaring off against. (Standard Action) (Move Action [M16])

"Once they are dispatched we can pincer the incoming reinforcements!"

56 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
696 rounds of Barkskin +3 to AC (from Dusan)


Dušan Danann (Erik) {HP:31/33; AC:17; Touch: 13; FF:10; CMD:16}  d8=8 ;
Friday June 8th, 2018 4:42:19 PM

Dušan Heads back towards the center of the circle (L14) while leaving his Spectral Hand to cast Cure Light Wounds on Lornak healing him for 19 HP. "Here ya go. I don't need your girlfriend mad at me."

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 2/1 L4 2/1
Focussed Curse 1
Cure Light Wounds (d8+5)*1.5=19 HP
60 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
691 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
692 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
63 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
64 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
65 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
696 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
67 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
Blindness/Deafness on S2 Fortitude negates vs DC 17+1=18)

Asteria Amarante [HP: 67/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 8/12]  d20+13=22 ; d12+10=16 ; d20+9=25 ; d12+10=15 ; d8=3 ; d8=7 ;
Friday June 8th, 2018 6:57:06 PM

Asteria curses loudly, getting hit square in the chest with a hurtling fireball. That definitely singed a few of her hairs, but it only makes the raging barbarian angrier.

Chasing after the sorcerer yet again, she gives a few hearty swings of her axe in its general direction. Swing, swing, miss! She curses as, yet again, she swipes at the wrong creature.

---
5 foot step to R4
22 vs. AC for 16 damage against s1
d8= 3
25 vs. AC for 15 damage against s1
d8= 7

---
692 Rounds Barkskin: +2 Enhancement Bonus to AC
64 Rounds Shield of Faith: +3 Deflection Bonus to AC
62 Rounds Bull's Strength: +4 Strength
8 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday June 8th, 2018 9:33:39 PM

Sorry, I'm behind.. lost in thought, Will says.
Wil races to Tostons aid with a heal for 13.
Will's spiders mill around contemplating an action.
They fire off some web spinner traps P17, M 9 and Q13
Perception: DC 20 to notice the webs
Trap: DC 14 to escape

BATTLE ROYALE R11 (DM Cayzle)   d20+10=14 ; d20+10=19 ; 4d6=9 ; 4d6=17 ; 3d6=16 ; d20+8=22 ; d20+8=18 ; d20+8=24 ; d6+3=7 ; d3+3=4 ; d3+3=5 ; d20+5=17 ;
Saturday June 9th, 2018 11:30:38 AM


Heroes Initiative

Ethani moves and then channels energy to help Asteria, Gaffer, Wil, the wolves, and a spider.

Hmerrin runs across the battlefield towards Sorcerer 1.

Toston attacks, but the swarm of half-size gnome sorcerers dodge this way and that, so Toston's efforts fail.

Lornak picks up his crossbow and moves up.

Dušan moves up and uses his Hand to cure Lornak.

Asteria's swing to hit Sorcerer 1's AC22 is a miss. Her swing to hit AC25 is a hit, but it just pops an image.

Wil's spiders set traps!
Wil himself wants to cure Toston, but has to make a double move just to get close enough.

Gaffer and his wolves fail to act this round.

=====

Enemies Initiative

Sorcerer 1 backs up five feet and casts a scorching ray at Asteria. He hits touch AC14 and AC19. Both rays hit, and Asteria takes 26 hp fire damage.

Sorcerer 2 backs up five feet and casts a Phantasmal Killer at Toston. Toston, please make a Will save and a Fortitude Save, both vs DC21. If you make the Will save you are safe. If you fail the Will save and make the Fort save, then you think it is real, and when it touches, you, you take damage -- 16 hp damage, in fact. If you fail BOTH saves, you are dead!

Sorcerer 2 commands the cheetah in gnomish to attack Wil.

Cheetah 2 hops forward and attacks Wil. Bite, claw, and claw all hit, and Wil takes 7, 4, and 5, total 18 damage to Wil. The cheetah also tries to trip Wil, but fails to beat his CMD.

Everyone can now see see a group of large humanoids running toward you. They are about 500 ft away.

=====

Enemy Status Check

Bloodgrass Cheetahs: AC17
Cheetah 1: -30 hp DEAD
Cheetah 2: -2 hp

Bloodgrass Sorcerers: AC24
Sorc 1: -0 hp, four images
Sorc 2: -0 hp, five images

AND THE MAP FOR THE END OF ROUND 11.

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+15=35 ; d20+15=17 ; d4+4=8 ;
Saturday June 9th, 2018 1:55:05 PM

Lornak feels more energetic as the familiar warmth a healing spells permeates his body. Seeing Toston's plight he cannot come to his friends aid fast enough. He steps righteously and swiftly drops his rapier. (hero point spent, 5-foot step). In a fluid motion loads a bolt into his hand crossbow. (Move Action)

He fires the bolt nearly as soon as it nocks. It flies true towards the tiny sorcerer[. (Attack Action d20=35, crit hit, dc17 does not confirm[drats!] 8dmg)

55 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
695 rounds of Barkskin +3 to AC (from Dusan)

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25)  d6=2 ; d20+13=28 ; d8+9=17 ;
Sunday June 10th, 2018 1:42:13 PM

Casting a wary eye at the oncoming humanoids, Hmerrin gauges how much time they have.
Not much

The fighter moves to flank the sorcerer with Asteria, crossing in front of the gnome as he does so, as he's not all that worried the spellcaster can do much with the opening.

"Asteria, get on the other side of this twerp," he calls out.

The fighter takes a swing.

----
Move to U3. Route draws an AoO.
Atk sorcerer, rolled 2 on d6 for target.
Hit ac 30 (forgot about adding back for no power attack) for 17 hp damage.

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used
[/i]


Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday June 10th, 2018 9:03:50 PM

No One looks like they're doubled over in pain or about to drop dead, so Dušan takes a moment to use his wand of Mage Armor on himself.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 2/1 L4 2/1
Focussed Curse 1
Cure Light Wounds (d8+5)*1.5=19 HP
59 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
690 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
691 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
62 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
63 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
64 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
695 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
66 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
Blindness/Deafness on S2 Fortitude negates vs DC 17+1=18
600 Rounds Mage Armor on Dušan)

Asteria Amarante - Erik O [HP: 67/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 7/12]   d20+13=30 ; d20+10=11 ; d20+9=29 ; d12+10=16 ; d12+10=13 ; d8=1 ; d8=1 ;
Sunday June 10th, 2018 9:16:53 PM

Asteria Smiles and nods at Hmerrin, clearly eager for the idea in any attempt to make this tiny scorcerer suffer.

Once in a flanking position she lets loose a flurry of axe and rage against the solid and true image of the tiny Sorcerer.

(OOC ignore the third and much better roll. I thought I saw 3 d20 rolls from the other post:

30 vs. AC for 16 damage against s1
d8= 1
11 vs. AC for 13 damage against s1
d8= 1

---
691 Rounds Barkskin: +2 Enhancement Bonus to AC
63 Rounds Shield of Faith: +3 Deflection Bonus to AC
61 Rounds Bull's Strength: +4 Strength
7 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Toston Lotor(Hugh Crosmun) [HP: 37/54; 9 temp hp; AC:37; Touch 27; FF 31 - CMD 32   d20+9=14 ; d20+9=26 ; d6=2 ;
Sunday June 10th, 2018 11:07:03 PM

Toston swiftly charges his attack with magic using arcane strike before taking another 5 foot step to get to S21 and then flurries at the gnome sorcerer again.

Gnomish Highlight to display spoiler: {"You give gnome sorcerers like me a bad rep." } Toston says to the other gnome.

Flurry
14 vs AC : miss
26 vs AC : image 2 ; = miss ; 1 less image

Active Effects
Mage armor: 3 hours [1789 rounds] - +4 AC
false life: 3 hours [1790 rounds] - 9 temp hp
Shield: 3 min [21 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [22 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [23 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [24 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
64 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
4/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2



Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   d20+9=19 ; d3=1 ; d20+9=18 ; d8+8=10 ; d8+8=12 ; 3d6=10 ; 3d6=7 ;
Monday June 11th, 2018 2:43:23 AM

Gaffer calls for DW1 to chase after Sorcerer 1 and for DW2 to attack Cheetah 2. Watching the approaching figures he murmurs to himself, "Come on, please go down before they get here."

Dire Wolf 1 attack Sorcerer 1: 19, Damage: 10; Trip attempt: -
Dire Wolf 2 attack Sorcerer 1: 18, Damage: 12; Trip attempt: -

He smiles a thanks at Ethani for the healing, glad to see his wolves reinvigorated. Completing his casting of Call Lightning, he calls down a bolt of energy as he finishes, and calls down a second this turn. The air cracks like a whip as the two bolts Sorcerer 1. (Damage: 10, 7; Reflex Save vs 17 for half)

***** Ongoing Magic *****
Call Lightning
Dire Wolf 1 (HP 47/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Dire Wolf 2 (HP 47/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Bulls Strength from Ethani - +4 Strength
https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/wolf/dire-wolf/
Dire Wolves benefit from Augmented summoning giving +4 to strength and constitution.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: Cure Moderate Wounds - D:
Lv4: - D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP: 37/54; 9 temp hp; AC:37; Touch 27; FF 31 - CMD 32   d20+14=20 ;
Monday June 11th, 2018 6:03:59 AM

(Will Save: 24)
(OOC: Didn't notice the phantasmal killer when I made my post; Rolled 20 but using last hero point to beat the will save as fort is my weak save)

Toston heroically disbelieves the phantasm


Wilford Grimly (HP:26/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  2d8+4=14 ; d20+4=13 ;
Monday June 11th, 2018 11:38:12 AM

Wil growls when the pain strikes him. He cast Inflict Moderate wounds on the feline (dmg: 14)
Laying it on using his uninjured hand.
He then takes a Defensive stance.

Inflict Moderate Wounds.

--------
Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress
Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds - used, Spiritual Weapon , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - - rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders -- rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 8 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 1/7 (Will Save DC 15),Channel Positive Energy  d8=6 ; d8=6 ; d8=4 ;
Monday June 11th, 2018 1:13:15 PM

"Wait... Hold on. Let me at least heal you first before you go and try and kill yourself again." Hopefully Ethani is able to catch the barbarian before she leaves. If so, she casts Cure Moderate Wounds (I show Asteria at 41 HP prior to healing, 16+10 returned if she catches Asteria before she leaves.)

If Ethani doesn't catch Asteria in time, she curses the impulsive fighter and spends a double round making her way over to be able to heal her.

Asteria Amarante - Erik O [HP: 41(67)/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 7/12]  
Monday June 11th, 2018 3:48:25 PM

(OOC: Sorry I was a bit exhausted from the travel and did not read the DM post nearly close enough. Hopefully our kind DM will allow Asteria to have waited for the heal)

Asteria hears Ethani faintly as the blood of her rage pounds in her ear. Always appreciative of her sister, sometimes the call to battle can be too alluring. Through the chaos of battle, Asteria can appreciate the primal forces empowering her every swing.

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday June 11th, 2018 3:52:45 PM

Dušan stares daggers at the tiny sorcerers, as if will alone could bring about their downfall. In his case, it sometimes can, but so far his attempts have been fruitless, agitating him all the more.

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19  
Monday June 11th, 2018 11:46:10 PM

Lornak waits in anticipation to see if his bolt makes his mark. The hairs on the back of his neck raising as he sees the oncoming enemies.

BATTLE ROYALE R12 (DM Cayzle)   d6=5 ; d20+7=19 ; d20+7=21 ; d20+2=5 ; d20+8=19 ; d20+8=28 ; d20+8=19 ; d20+8=14 ; d20+5=10 ; d6+3=7 ; d3+3=4 ; d3+3=6 ; d20+11=15 ; d20+11=27 ; 4d6=12 ; 4d6=16 ;
Tuesday June 12th, 2018 6:18:50 AM


Heroes Initiative

Lornak shoots at Sorcerer 2, which has 5 images. On a roll of a d6, a 1 hits true and a 2-6 pops an image. The DM rolls a 5, so Lornak's hit pops an image.

Hmerrin flanks Sorcerer 1 with Asteria -- no AoO because the sorcerers are unarmed. He swings and pops an image.

Dušan taps himself with his mage armor wand.

Asteria connects with Sorcerer 1 and not an image. She inflicts 16 damage!.

Toston resists the phantasm, then attacks, and pops an image.

Gaffer's wolves attack sorcerers, but miss.
Gaffer calls down lightning -- Sorcerer 1 saves twice ... and takes 5+3 = 8 damage.

Wil casts Inflict Moderate Wounds, takes a step forward, and tries to touch the last cheetah. Wil has to make a melee touch attack, and as far as the DM can figure out your dice field and your PC sheet, you do. Then the cheetah has a save for half damage ... DM is assuming DC14. Cheetah rolls a 5 and takes the full 14 damage. Wil's spiders are still.

Ethani cures Asteria just in a nick of time, before she presses the attack.

=====

Enemies Initiative

The sorcerer's confer via message spell. "Not the gnome -- try suggestions -- fry the wolf -- yes!" Talking is a free action.

The wounded cheetah attacks Wil, as directed. The bite hits, a claw crits, and a claw misses. It fails to trip Wil. Wil takes 17 damage!

Sorcerer 2 backs up five feet and casts a scorching ray at Dire Wolf 2. He hits touch AC15 and AC27. Both rays hit, and Wolf 2 takes 28 hp fire damage.

Sorcerer 1, between Asteria and Hmerrin, steps to the side and casts Suggestion on Asteria. "Don't fight me! I'm just a little guy! Go fight those giants over there, before they can attack your friends! Run! Attack THEM!" Asteria, please make a Will save vs DC19 or obey the suggestion.

Everyone can now see see a group of large humanoids running toward you. They are about 350 ft away.

=====

Enemy Status Check

Bloodgrass Cheetahs: AC17
Cheetah 1: -30 hp DEAD
Cheetah 2: -16 hp

Bloodgrass Sorcerers: AC24
Sorc 1: -24 hp, three images
Sorc 2: -0 hp, four images

AND THE MAP FOR THE END OF ROUND 12.

Toston Lotor(Hugh Crosmun) [HP: 37/54; 9 temp hp; AC:37; Touch 27; FF 31 - CMD 32   d20+13=18 ; 3d4+3=11 ;
Tuesday June 12th, 2018 2:01:57 PM

Toston attempts to acrobatically move around the cheetah to s24 without provoking an attack of opportunity (Acrobatics 18)

Toston then unleashes a burning hands spell against the gnome sorcerer (11 fire damage; DC 14 reflex save for half)

He then charges his fists with magic in case an AOO presents itself.

Active Effects
Mage armor: 3 hours [1788 rounds] - +4 AC
false life: 3 hours [1789 rounds] - 9 temp hp
Shield: 3 min [20 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [21 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [22 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [23 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
63 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
3/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+15=33 ; d4+4=6 ;
Tuesday June 12th, 2018 4:34:06 PM

Popping a "sorcerer" angers Lornak. His first shot on one and he is already tired of their illusions. "Blast!" He decides to go for another strategy. He swiftly loads a bolt into his crossbow. (Move Action)

He aims and fires at the cheetah hoping to fell the beast quickly in an effort to free up Toston to confront the "real" sorcerer. (Attack Action d20=33 , 6dmg)

54 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
694 rounds of Barkskin +3 to AC (from Dusan)

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d8=8 ; d8=3 ; d8=2 ;
Tuesday June 12th, 2018 5:08:03 PM

Dušan hurries his Spectral Hand over to will as the smoke clears and casts Cure Serious Wounds on him healing him for 30 HP

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 2/0 L4 2/1
Focussed Curse 1
Cure Serious Wounds (8+3+2+7)*1.5=30
Cure Light Wounds (d8+5)*1.5=19 HP
58 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
689 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
690 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
61 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
62 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
63 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
694 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
65 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
599 Rounds Mage Armor on Dušan)

Asteria AmaranteAsteria Amarante (Sub - Erik O) [HP: 67/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 19/25]   d20+4=12 ;
Tuesday June 12th, 2018 5:23:44 PM

Asteria glares at the tiny sorcerer with rage all the more fueled by the fact that this little cretin thinks it could tell her who to attack. But then again those giants would make an awesome foe. Asteria turns back to the tiny sorcerer, "I'll be back for you. Don't die before I get a chance to kill you."

And with that, she takes off at a run toward the giants.

(OOC: I just wanted to make sure this suggestion wasn't "Asking the creature to do some obviously harmful act automatically negates the effect of the spell."

---
690 Rounds Barkskin: +2 Enhancement Bonus to AC
62 Rounds Shield of Faith: +3 Deflection Bonus to AC
60 Rounds Bull's Strength: +4 Strength
19 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   d20+9=21 ; d20+9=24 ; d8+8=13 ; d8+8=12 ; d20+10=15 ; d20+10=30 ; 3d6=10 ;
Tuesday June 12th, 2018 7:35:59 PM

Dire Wolf 1 continues to chase after sorcerer 1, paying the various clones no mind and lunging forward with its jaws.
Dire Wolf 2's fangs glisten with the blood, it cowls for a moment from the intense pain as it fur goes from grey to black under the fire. Their eyes turn red in anger and it attacks back.

"Asteria wait!?" Gaffer calls as she moves away "Damnit" he wants to chase after her but is worried about leaving those against Sorcerer 2 without support, so closes in on them insdie while calling another bolt of lightning (damage: 10) onto Sorcerer 1.

Dire Wolf 1 attack Sorcerer 1: 21, Damage: 13; Trip attempt: - 15
Dire Wolf 2 attack Sorcerer 2: 24, Damage: 12; Trip attempt: - 30

***** Ongoing Magic *****
Call Lightning - 7 bolts remaining
Dire Wolf 1 (HP 47/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Dire Wolf 2 (HP 19/47; AC 16; CMB +10; CMD 22) with Barkskin and Bulls Strength
Bulls Strength from Ethani - +4 Strength
https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/wolf/dire-wolf/
Dire Wolves benefit from Augmented summoning giving +4 to strength and constitution.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: Cure Moderate Wounds - D:
Lv4: - D: Sleet Storm


Wilford Grimly (HP:9/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+6=11 ; d20+6=10 ;
Tuesday June 12th, 2018 9:05:06 PM

"Ugh, pants. Messing these spells up is so painful. I'm just not a good fighter. I'm going back to my original plans.
Using Mobility, Wil withdraws 10 foot back with an AC 21. After the withdraw he casts Spiritual Weapon and a crossbow appears for 7 rounds. The first time it fires it misses.
All the summoned monsters are gone.

--------
Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress
Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds - used, Spiritual Weapon - used , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - - rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders -- rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 8 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25)   d20+13=22 ; d8+9=15 ; d4=4 ;
Tuesday June 12th, 2018 9:11:51 PM

"Asteria! What about flanking!?!" Hmerrin calls out. Annoyed he brings his weapon down on another game of wac-a-sorc popping another image.

----
Hit ac 22 for 15 hp damage.
Atk sorcerer, rolled 4 on d4 for target.

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 7/7 (Will save DC 15) 
Tuesday June 12th, 2018 10:21:40 PM

Throwing her hands in the air in exacerbation, Ethani recasts her Sanctuary spell and begins moving toward Asteria again. "I swear I'm gonna kill her!"

BATTLE ROYALE R13 (DM Cayzle)   d20=11 ; d20+7=20 ; d6=6 ; d6=1 ; d20+7=19 ; d20+8=20 ; d6+3=4 ; d20+11=19 ; d20+11=29 ; 4d6=18 ; 4d6=17 ; d20+12=17 ;
Wednesday June 13th, 2018 8:02:32 AM


Heroes Initiative

Toston tumbles around the cheetah, but his acrobatics check of 18 does not beat the cheetah's CMD19, so the cheetah gets a free nip at Toston. He needs a nat 20, so the despairing DM just hits the raw d20 button and gets an 11. Cheetah decides that next time he'll just save his AoO in case he gets a better target for one than this tricksy gnome!

Toston, now maneuvered to S24, casts an area attack spell, Burning Hands, DC14. The tiny gnome Sorcerer 2 has a refex save of +7, and rolls a 20, taking 7 damage. That's the first damage he's taken this fight!

Lornak hits the cheetah for 6 ... it is really quite wounded. Poor kitty!

Dušan cures Wil remotely.

Asteria races off towards the giants. With the Diminish Plants spell in effect, it is clear terrain all the way. She races 120 ft closer to the giants.

Gaffer's wolves attack sorcerers, and Wolf 2 is on target ... there are 4 images, so I'll roll a d6, 1 is a true hit, 6 is a reroll. The wolf hits true, biting Sorcerer 2 for 12 damage and knocking the tiny gnome down!
Gaffer himself calls down lightning -- Sorcerer 1 rolls a 19 and takes 5 damage.

Hmerrin swings and pops an image.

Wil backs off as his summoned creatures go away. His AC vs AoOs is 21 doing so, but it does not matter because Toston has already made the cheetah waste its AoO this round -- tricksy gnome! Will casts Spiritual Weapon, which misses. Wil, note that Dusan cured you for 30 -- please adjust header!

Ethani recasts her sanctuary (what DC?) and follows Asteria.

=====

Enemies Initiative

The wounded cheetah chases Wil, biting. He hits AC20, inflicting 4 damage on Wil!

Sorcerer 1 uses a scorching ray on the dire wolf. He hits touch ACs 19 and 29, inflicting 35 fire damage on Wolf 1! That's 48 total -- is it down? What's the duration on that summons anyway?

Sorcerer 2 laying prone, casts on the defensive, needing to make a concentration check vs DC19. He rolls a 17 and loses the spell.

Everyone can now see see a group of large humanoids running toward you. They end the round about 200 ft away. (60-ish feet from Asteria). There are three of them. They are unlike any giant you have ever seen; for one thing, they are willowy and have bloodgrass for hair. They are carrying bows and have swords at their sides, and some kind of woven grass armor.

=====

Enemy Status Check

Bloodgrass Cheetahs: AC17
Cheetah 1: -30 hp DEAD
Cheetah 2: -22 hp

Bloodgrass Sorcerers: AC24 (20 vs melee 28 vs missiles prone)
Sorc 1: -29 hp, two images
Sorc 2: -19 hp, four images, prone

AND THE MAP FOR THE END OF ROUND 13.

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+15=21 ; d4+4=5 ;
Wednesday June 13th, 2018 1:02:57 PM

Lornak's hands cannot move fast enough to fell the Cheetah. His stomach drops as he sees Asteria rush the giants; "What is she Doing?!" He screams. (Move Action reload)

He fires the fresh bolt at the Cheetah (Attack Action d20=21, 5dmg)

53 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
693 rounds of Barkskin +3 to AC (from Dusan)

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 6/7 (Will save DC 15) 
Wednesday June 13th, 2018 6:19:50 PM

Sanctuary Will Save DC 15

Growling, Ethani breaks into a run chasing after Asteria. "When I catch you, I swear I'm going to kill you if the giants don't do it first!"

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   3d6=10 ;
Wednesday June 13th, 2018 6:21:10 PM

(I may have accidentally given myself an extra round with the summons as I forgot to count the initial six rounds properly)

As the magic completes its course the two dire wolves vanish from this realm and return to once they came. Gaffer sighs dejectedly, worried about losing extra bodies in the fight, but knowing there is nothing to change that, he keeps pressing forward, calling down another bolt of lightning on Sorcerer 1, desperate to finish them off before the others arrive. (10 Damage)

***** Ongoing Magic *****
Call Lightning - 6 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: Cure Moderate Wounds - D:
Lv4: - D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP: 37/54; 9 temp hp; AC:37; Touch 27; FF 31 - CMD 32   d20+9=13 ; d20+9=25 ; d6=4 ;
Wednesday June 13th, 2018 7:25:23 PM

Toston takes a 5 foot step to T24 and then flurries at the prone gnome popping another one of his images.

(13 vs AC; miss)
(25 vs AC; 4 on d6 = another image popped)

Active Effects
Mage armor: 3 hours [1787 rounds] - +4 AC
false life: 3 hours [1788 rounds] - 9 temp hp
Shield: 3 min [19 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [20 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [21 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [22 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
62 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
3/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2


Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25) 
Wednesday June 13th, 2018 8:35:33 PM


"Bralin's Bones," the fighter growls.

Hmerrin looks at the sorcerer.
He looks at the giant whatevers.
He looks at Asteria running headlong toward them.
He looks at Ethani running headlong after her.

"Well, poo" he mutters.

Hmerrin turns and chases after them both.

----
Run 80' toward giants.
----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+10=27 ; d20+6=24 ; d8+1=5 ; d20+9=10 ; d10=6 ;
Wednesday June 13th, 2018 9:24:14 PM

"Yes, man, thank you." Wil says as the healing overwhelms him. "Kitty cat.. you are not kind at all."
Spiritual Weapon fires at the cheetah. (AC 24 - 5 dmg)
Wil attempts a stab but misses.. (OOC: ignore other rolls. I realized I have been doing the crossbow wrong. It's a full round action to load.)

Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress

Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds - used, Spiritual Weapon - used , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - - rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders -- rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 8 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25)   d20+15=26 ;
Wednesday June 13th, 2018 10:27:36 PM

Dušan thinks he remembers hearing the tiny sorcerer say something to Asteria. He then notices her running full steam away from support and towards the giants. Concern flashes through his being. He has not had much luck with counter spells recently, but he was not going to watch his friend get flooded by the giants. Dušan musters all his being, moves to m13 and with a heroic effort c,asts Dispel Magic on the Suggestion. "Asteria, you're stronger with your friends."

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 2/0 L4 2/1
Focussed Curse 1
Cure Serious Wounds (8+3+2+7)*1.5=30
Cure Light Wounds (d8+5)*1.5=19 HP
58 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
689 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
690 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
61 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
62 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
63 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
694 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
65 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
599 Rounds Mage Armor on Dušan)

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25)  
Wednesday June 13th, 2018 10:29:25 PM

(OOC: fixing footer

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 2/1
Focussed Curse 1
Heroic Point Spent
Dispel Magic d20+7+8Heroic point=26
57 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
688 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
689 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
60 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
61 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
62 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
693 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
64 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
598 Rounds Mage Armor on Dušan)

Asteria AmaranteAsteria Amarante (Sub - Erik O) [HP: 41(67)/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 7/12]   d20+13=20 ; d12+10=12 ;
Wednesday June 13th, 2018 10:41:12 PM

Asteria is suddenly confused why she's running away from the annoying caster, her friends and towards the giants by herself. Maybe the last part sounded almost fun, but she turns around as she hears Dušan call out to her. She sees Ethani running towards her, risking her own safety to protect Asteria. "Sorry Sis, but you should stay back."

Asteria moves back up to 50 feet, putting herself in front of Ethani, and readies an attack for the first foe to enter her reach.

---
Readied attack 20 vs AC 12 damage

689 Rounds Barkskin: +2 Enhancement Bonus to AC
61 Rounds Shield of Faith: +3 Deflection Bonus to AC
59 Rounds Bull's Strength: +4 Strength
18 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

BATTLE ROYALE R14 (DM Cayzle)   d20+7=27 ; d20+12=27 ; d20+11=19 ; d20+11=14 ; d20+11=19 ; d20+11=23 ; d20+11=29 ; d20+11=15 ; d20+6=24 ; d20+6=25 ; d20+6=17 ; 2d6+5=12 ; 2d6+5=12 ; 2d6+5=16 ; 2d6+5=7 ;
Thursday June 14th, 2018 8:31:25 AM


Heroes Initiative

Lornak shoots the cheetah and kills it.

Ethani runs for the whole round after Asteria.

Gaffer calls down lightning -- Sorcerer 1 rolls a nat 20 and takes 5 damage. [OOC: Please keep reminding me of the save DC]

Toston steps forward and attacks the prone gnome S2. He pops an image.

Hmerrin chases Asteria and Ethani.

Wil's cheetah target is dead. Please feel free to take an extra standard action next round.

Dušan dispels the Suggestion. Asteria may act freely!

Asteria steps back and readies an attack.

=====

Enemies Initiative

Sorcerer 1 laughs as everyone runs away from him! He spends a round chasing after the heroes.

Sorcerer 2 laying prone, casts AGAIN on the defensive, needing to make a concentration check vs DC19. He rolls a 27 and succeeds in casting invisibility. He gets up from prone without provoking an AoO and takes a five ft step. But where?

Three willowy bloodgrass giants aim their bows and fire, three arrows each, at Asteria! Nine giant arrows fly out at Asteria, who is only AC21 and within one range increment. She is hit FOUR times, and Asteria takes 47 hp damage!

Behind them, the Power in the center of the battlefield screams in frustration. The Power's voice booms outward across the battlefield: "YOU WILL NOT HURT MY LAND, AND I WILL NOT BE DEFEATED SO EASILY!" You see another group of creatures pour out, shrinking it even further. The Power, once well over 400 ft tall, is now barely more than 300 ft tall.

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 1: -34 hp, two images
Sorc 2: -19 hp, three images, invisible

Bloodgrass Giants: AC??
Giant 1: -0 hp
Giant 1: -0 hp
Giant 1: -0 hp

AND THE MAP FOR THE END OF ROUND 14.

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+9=29 ; d20+9=12 ;
Thursday June 14th, 2018 3:08:04 PM

The sorcerer disappears from Lornak's sight and he is of a mind to shoot blindly to the left of where he once stood, hoping to wing the tiny creature. A thought that is abandoned as their true enemy speaks. The sounds from the Sargrass colossal register to Lornak more like a raging river than words. A bit shocked, he turns his attention toward the giants coming into view and the arrows that they let fly, but most importantly who those arrows are raining down upon.

He hastily grabs his rapier and returns it to its sheath. (Standard Action). He regrets having to leave Toston to the sorcerer but he has no means to route out a creature from invisibility. Believing Ethani, Hmerrin and Asteria are in desperate need, he moves to join them and spend his energies facing the oncoming giants. (Move Action to S16) He keeps a wary eye out to his right for the tiny sorcerer (Perception d20=29, Nat 20, 12 to confirm)

52 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
692 rounds of Barkskin +3 to AC (from Dusan)

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19  
Thursday June 14th, 2018 3:09:32 PM

(OOC If the Nat 20 means anything for the persp roll, Lornak sees indentations in the grass under the tiny sorcerer)

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday June 14th, 2018 7:44:30 PM

"Oh, the kitty's dead,"
Wil said and rose (Fly) 40 feet and then headed toward the others for 60 feet

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25)  d20+15=27 ; d8+9=10 ; d4=2 ;
Thursday June 14th, 2018 10:42:47 PM

"Asteria and Ethani! Run back to the group!" Hmerrin calls out.

The fighter reverses his own course, and bears down on the gnome.
Reaching the little guy, he swings...popping an image.

----
Charge S1, moving to AF4
Atk hits 27 for 10 hp damage
Rolling 2 on a d4, and popped an image...
----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16}   d8=6 ; d8=3 ; d8=6 ;
Thursday June 14th, 2018 11:41:09 PM

Dušan panics as Asteria is pelted with arrows. He sends his Spectral hand out and casts Cure Serious Wounds on the barbarian for 30 HP.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 2/1
Focussed Curse 1
Heroic Point Spent
Cure Serious wounds (6+3+6+7)*1.5=30
57 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
688 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
689 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
60 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
61 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
62 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
693 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
64 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
598 Rounds Mage Armor on Dušan)


Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16}  
Thursday June 14th, 2018 11:54:21 PM

Asteria huddles up to Ethani and pulls out her bow. Listening to Hmerrin she responds "I'm open to suggestions."

689 Rounds Barkskin: +2 Enhancement Bonus to AC
61 Rounds Shield of Faith: +3 Deflection Bonus to AC
59 Rounds Bull's Strength: +4 Strength
18 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.


Toston Lotor(Hugh Crosmun) [HP: 37/54; 9 temp hp; AC:37; Touch 27; FF 31 - CMD 32   3d4+3=8 ;
Friday June 15th, 2018 12:21:08 AM

Toston takes a 5 foot step to U25 and then uses another burning hands spell hitting squares U24, T23, U23, V23, T22, U22, V22 with the 15 foot cone.

(8 fire damage; DC 14 reflex save for 4 fire damage)

He also swiftly charges his attacks with magic in case he gets an AOO.

Active Effects
Mage armor: 3 hours [1786 rounds] - +4 AC
false life: 3 hours [1787 rounds] - 9 temp hp
Shield: 3 min [18 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [19 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [20 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [21 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
61 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   d20+12=32 ;
Friday June 15th, 2018 5:09:39 AM

Gaffer calls out to those still in the clearing, "We can't let the others get to far away from us"
He spends his full round moving over to Toston and lets him know, "I'll help with some of your wounds in just a moment." All the while looking for signs of the sorcerer by watching for movement of the larger grass (perception: 32)

***** Ongoing Magic *****
Call Lightning - 6 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: Cure Moderate Wounds - D:
Lv4: - D: Sleet Storm

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 5/7 (Will save DC 15)  d8=6 ; d8=5 ; d8=5 ;
Friday June 15th, 2018 6:02:26 AM

Finally!

Reaching out, Ethani trades out her prayer spell for Cure Serious Wounds, patching up the barbarian for 26 more HP. Looking over worriedly at the giant archers, Ethani begins to tug at Asteria. "This is madness. There are 3 of them and one of you! Yippy are going to be shot to pieces! Asteria, we need to go back and work as a group!!"

BATTLE ROYALE R15 (DM Cayzle)   d20+8=17 ; 4d4+4=13 ; 4d4+4=15 ; d20+7=14 ; d20+7=11 ; d20+7=8 ;
Friday June 15th, 2018 8:09:50 AM


Heroes Initiative

The invisible sorcerer has Stealth +8 and rolls a 17. That means if you beat a DC17 perception check, you get a very general idea of his whereabouts, and if you beat a DC17+20=37 perception check then you know the square he is in. HOWEVER, casting a spell with verbal components is a DC0 check, and pinpointing the square of an invisible caster is a DC20 check. There is also technically a -1 mod per 10 ft intervening, which your kindly DM may be too lazy to be bothered with. In theory, your DM could also award a +2 circumstance bonus to sense the invisible caster because he is wounded, ie, dripping blood, but that sword can cut both ways, and I prefer not to set a precedent.

Lornak's natural 20 perception check result of 29 is enough to tell him that the invisible sorcerer S2 is to the southeast a ways, over near Toston. Lornak sheathes his weapon and jogs over to S16.

Hmerrin charges Sorcerer 1 and pops an image.

Wil flies 40 ft up and then 60 ft towards the enemy. Um, your very kindly DM points out that Wil's AC is not ... high. And he has just made of himself a gigantic target in the sky. Fighting giant archers. Just sayin' ...

Dušan wants desperately to send his Spectral Hand to Asteria! But his range is 170 ft, and Asteria is about 200 ft away! The DM rules that the caster uses a move action to get closer to Asteria ... and even then, he stretches to reach his friend with the Hand. Nonetheless, he DOES manage to send 30 hp curing to Asteria.

Asteria sheathes her weapon (move action) and then moves back 40 ft at Ethani's urging, the DM rules.

Ethani also backpedals, ending move next to Asteria, and cures 26 hp.

[OOC: It is a little hard with the subbing, but your DM calculates Asteria's HP as 67, then arrowed for 47, then cured for 56, so now at 76 hp.]

Toston steps to U25 and casts a burning hands blindly, without even a perception check to guide his cast. It misses, the kindly DM reveals.

Gaffer hustles over to Toston. His perception check is not enough to pinpoint the invisible sorcerer before he acts.

=====

Enemies Initiative

Sorcerer 1 Messages with Sorcerer 2. If you speak gnomish and can beat a DC15 Perception check, then Please Highlight to display spoiler: {You hear them say, "The gnome! With magic missiles!"}

Sorcerer 2 (and three images) moves 20 ft, and casts a spell. Toston and Gaffer clearly hear the verbal component: "Pew! Pew! Pew! Pew!" The invisible foe casts magic missile, and becomes visible at 14Z. Unless you have a brooch or a Shield spell or SR or some other ace in the hole, that's 15 damage to Toston.

Sorcerer 1 (and one image) moves 20 ft, provoking an AoO from Hmerrin as he steps away from the warrior. The tiny gnome has the Mobility feat, so his AC rises to 28 vs that AoO. Then he too casts magic missile at Toston. Toston, you take another 13 damage.

Three willowy bloodgrass giants take a five ft step forward. They want to shoot at Asteria again, but Ethani is in the way (Asteria's 40 ft move back outpaced Ethani's 30 ft move.) So they aim their bows and fire, three arrows each, at Ethani! First, does her Sanctuary spell save her? They make Will saves vs the DC15 effect ... rolling at +7 they get a 14, an 11, and an 8! Wowsy, as the liontaurs say! All fail, all waste their actions this round, and all will ignore Ethani so long as she does not attack. Please start tracking the duration of that spell closely, Ethani!

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 1: -34 hp, one image
Sorc 2: -19 hp, three images

Bloodgrass Giants: AC??
Giant 1: -0 hp
Giant 1: -0 hp
Giant 1: -0 hp

AND THE MAP FOR THE END OF ROUND 15.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   d8+7=14 ; d8=2 ;
Friday June 15th, 2018 5:07:41 PM

As the Sorcerer appears again, launching a fearsome barrage of magic, Gaffer briefly considers pressing the attack. Seeing the state of Toston he casts cure moderate wounds on him, curing him for 16 damage.

***** Ongoing Magic *****
Call Lightning - 6 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: (Cure Moderate Wounds) - D:
Lv4: - D: Sleet Storm

Asteria AmaranteAsteria Amarante (Sub - Erik O) [HP: 76/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 16/25]   d20+10=11 ;
Friday June 15th, 2018 11:13:26 PM

Hearing the chattering from the sorcerers brings the pesky thing back to Asteria's attention. "You! You should've ran when you had the chance!"

Asteria raises her bow, but seeing the rain of arrows around Ethani distracts her aim. Asteria prepares to run with Ethani as soon as they get the chance.

---

688 Rounds Barkskin: +2 Enhancement Bonus to AC
60 Rounds Shield of Faith: +3 Deflection Bonus to AC
58 Rounds Bull's Strength: +4 Strength
16 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Friday June 15th, 2018 11:17:00 PM

Dušan moves up to R13 to get closer to his friends while staying in the circle. He uses the moment to pull out his heavy crossbow.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 2/1
Focussed Curse 1
Heroic Point Spent
Cure Serious wounds (6+3+6+7)*1.5=30
57 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
688 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
689 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
60 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
61 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
62 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
693 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
64 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
598 Rounds Mage Armor on Dušan)

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Friday June 15th, 2018 11:17:01 PM

Dušan moves up to R13 to get closer to his friends while staying in the circle. He uses the moment to pull out his heavy crossbow.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 2/1
Focussed Curse 1
Heroic Point Spent
Cure Serious wounds (6+3+6+7)*1.5=30
57 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
688 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
689 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
60 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
61 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
62 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
693 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
64 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
598 Rounds Mage Armor on Dušan)

Toston Lotor(Hugh Crosmun) [HP: 53/54; 9 temp hp; AC:35; Touch 25; FF 29 - CMD 32   d20+16=22 ; d20+12=19 ;
Saturday June 16th, 2018 5:06:43 AM

Toston perceives the other gnomes talking about him but is calm as the magic missiles wink out of existence upon encountering his shield spell.
(Perception: 22)

Toston uses a swift action to charge his attacks with magic and then charges the other gnome moving to Z25 and succeeding at popping another image (19 vs AC; Attack missed by 5; image popped)

Toston says to the other gnome in Gnomish Highlight to display spoiler: {"Your magic missiles won't work on me. I always use a shield spell. It was one of the first spells I learned.}

Active Effects
Mage armor: 3 hours [1785 rounds] - +4 AC
false life: 3 hours [1786 rounds] - 9 temp hp
Shield: 3 min [17 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [18 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [19 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [20 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
60 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
Charging: 1 round - +2 to hit / - 2 to AC
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=19 ; d20+12=19 ; d20+10=14 ; d10=5 ;
Saturday June 16th, 2018 8:26:07 AM

Will drops to the ground within heavy crossbow range and attempts to hide himself in the tall sargrass.
He then fires at the closest enemy
(Perception:19, Stealth:19 to hide in grass. Ac 14 for 5)
He then prepares another bolt

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25)  d20+13=25 ; d20+13=24 ; d8+9=10 ; d3=1 ;
Saturday June 16th, 2018 12:21:08 PM

Hmerrin misses on his AoO.

He then chases after the sorceror, and swings again.


----
Move to AC6
Atk hits 24 for 10 hp damage
Rolling 1 on a d3, believe that hits the guy.
----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Ethani Nellie, AC 20, HP 42/42 , Sanctuary 4/7 (Will save DC 15) 
Saturday June 16th, 2018 12:51:44 PM

Shoving her sister toward the group, she encourages Asteria to take out the sorcerer. "I can shield you from the giant's attack for a little while, but only as long as you stay in front of me. Take him out!!"

BATTLE ROYALE R16 (DM Cayzle)   d6=2 ; d6=1 ; d6=4 ; d20+9=16 ; d20+9=28 ; d20+9=26 ; d20+9=18 ; d20+9=27 ; d20+9=28 ; d20+4=19 ; d20+4=10 ; d20+4=16 ;
Saturday June 16th, 2018 3:51:25 PM


Heroes Initiative

Gaffer cures Toston, 16 hp.

Dušan moves forward, drawing a weapon.

Toston moves to Sorcerer 2 and pops an image.

Wil dives to the grass, laying prone and getting his crossbow ready. He has concealment and +4 AC vs missiles. He shoots at sorcerer 2 but misses.

Hmerrin follows Sorcerer 1 and hits him for 10!

Asteria waits to move with Ethani.

Ethani urges Asteria to move to the sorcerer. She makes sure that she remains between Asteria and the giants.

Since the only thing that Asteria and Ethani are doing this round is moving, the DM takes the liberty of letting Asteria and Hmerrin flank the sorcerer.

Lornak fails to act this round.

=====

Enemies Initiative

Sorcerer 1 moves 20 ft. Hmerrin and Asteria may make AoOs vs AC28. If he survives, he casts Phantasmal Killer at Hmerrin. Will and Fort saves vs DC21, please. 7 hp damage if you make the will and fail the fort. Death if you fail both.

Sorcerer 2 backs up and cast Suggestion on Toston, DC19: "I SUGGEST you go fight those giants!"

Three willowy bloodgrass giants take a five ft step forward. They focus their fire on Toston, at -2 due to range.
Nine arrows aim at the gnome, 6 at +9, 3 at +4. They hit ACs 16, 28, 26, 18, 27, 28, 19, 10, 16. Every arrow misses!

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 1: -44 hp, one image
Sorc 2: -19 hp, two images

Bloodgrass Giants: AC??
Giant 1: -0 hp
Giant 1: -0 hp
Giant 1: -0 hp

AND THE MAP FOR THE END OF ROUND 16.

Toston Lotor(Hugh Crosmun) [HP: 53/54; 9 temp hp; AC:35; Touch 25; FF 29 or 39, 29, 29 vs Giants - CMD 32   d20+12=23 ; d20+9=28 ; d20+9=20 ; d3=3 ;
Sunday June 17th, 2018 8:46:13 AM

(25 vs Suggestion; = Success; Monks get +2 vs Enchantment and I have Owl's Wisdom up which I forgot to add)

Toston shakes off the suggestion, swiftly charges his attacks with magic, takes a 5 foot step to Z24 and flurries at the other gnome taking out his last 2 remaining images. (28 vs AC; 3 on a d3 = pops image; 20 vs AC = less than 5 so pops the final image)

He replies to the other gnome in gnomish Highlight to display spoiler: {"I'd rather stay with you especially since it is now just you and me."}

Active Effects
Mage armor: 3 hours [1784 rounds] - +4 AC
false life: 3 hours [1785 rounds] - 9 temp hp
Shield: 3 min [16 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [17 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [18 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [19 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
59 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
Charging: 1 round - +2 to hit / - 2 to AC
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2



Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+8=12 ; d20+9=29 ;
Sunday June 17th, 2018 9:26:12 PM

"I get really mad when my enemy laughs in our face."
Wil is near the ground but still flying. He prepare to melee because this crossbow is taking too long.
"Ok, quarter staff," he says.
He then floats through the grass attempting to be snakelike but doesn't really do it justice. (Bluff: 12)
He is really hoping that someone distracts the sorcerer. He moves within 5 feet of the sorcerer and attempts to trip him with the staff. (AC: 29 including Bull's Strength)

Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress

Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds - used, Spiritual Weapon - used , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - - rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders -- rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 8 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19  
Sunday June 17th, 2018 10:55:14 PM

Lornak catches the slightest glimpse of the wily sorcerer as he moves forward covering Toston. (Move Action 18 Y) He quickly loads a bolt into his crossbow and narrows his eyes searching for the slightest movement. (Standard Action)

To Lornak the edges of the sorcerer's shape play against Toston's silhouette warbling and shifting. He stretches his arm and aims at the mass...!

51 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
691 rounds of Barkskin +3 to AC (from Dusan)

Asteria AmaranteAsteria Amarante (Sub - Erik O) [HP: 76/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 15/25]  d20+13=23 ; d12+10=12 ; d2+10=11 ; d20+9=28 ; d12+10=19 ; d2=2 ;
Sunday June 17th, 2018 11:51:26 PM

Asteria drops her crossbow and quick draws her axes, happy to back in melee. Her first swing strikes satisfyingly into something solid, hitting the true form of the tiny sorcerer. Her second swing destroys the final mirror image. Smiling, Asteria says barely over a whisper "And then there was one."

Attack d20+13+2(forgot flank in the roll)=25, d12+10=12 damage, d2=1 hit true sorcerer
Attack d20+9+2(forgot flank in the roll)=30, d12+10=19 damage, d2=2 hit mirror image

---

687 Rounds Barkskin: +2 Enhancement Bonus to AC
59 Rounds Shield of Faith: +3 Deflection Bonus to AC
57 Rounds Bull's Strength: +4 Strength
15 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday June 17th, 2018 11:55:31 PM

Dušan grows more concerned about how many spells he'll need to finish this combat. He casts mage hand and places a potion of cure light wounds into it, just in case.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 2/1
Focussed Curse 1
Heroic Point Spent
Cure Serious wounds (6+3+6+7)*1.5=30
56 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
687 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
688 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
59 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
60 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
61 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
692 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
63 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
597 Rounds Mage Armor on Dušan)

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+15=28 ; d4+4=5 ; d6=1 ;
Monday June 18th, 2018 2:09:51 PM

...he steps forward. (5-foot step to Z 18)

Lornak looses his bolt at the tiny sorcerer. (s02) (Attack Action[flanking] d20=28, 6 dmg...)

50 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
690 rounds of Barkskin +3 to AC (from Dusan)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   3d6=12 ;
Monday June 18th, 2018 2:43:40 PM

As the giants get closer and closer Gaffer feels more and more desperate to finish off the sorcerers. Even when they shake it off, the effects of their attempted mind control are apparent, and not something they need right now. He calls down another bolt of lighting on Sorcerer 2 (Reflex Save vs: 17)

***** Ongoing Magic *****
Call Lightning - 5 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: (Cure Moderate Wounds) - D:
Lv4: - D: Sleet Storm

Hmerrin(HP 62/74 AC:29 T:17 FF:23 CMD:25)  d20+15=20 ; d20+4=24 d20+13=29 d8+9=14
Monday June 18th, 2018 6:39:09 PM

Hmerrin takes a swing at the retreating sorcerer, but hits nothing but air.

The little guy does his finger wagging, and the Dread Lord reforms. But, the young fighter has already seen this trick, and isn't falling for it this time.

"You are starting to seriously annoy me," he growls at the gnome, as he pursues once again, and slashes at the little so and so.

---
AoO misses (ac 20)
Will Save made (Nat 20)
Move to Y6
Atk hits ac29 for 14 hp damage

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used



Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday June 18th, 2018 8:14:46 PM

Dušan observes the battle field and tries to figure out his next move.

Asteria Amarante (Sub - Erik O) [HP: 76/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 15/25] 
Monday June 18th, 2018 8:19:29 PM

Back in the melee is where Asteria belongs. Listening to blood sing in her ears and feeling the cold steel in her hands feels right and good.

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 3/7 (Will save DC 15) 
Monday June 18th, 2018 9:20:55 PM

Hearing the internal clock of her Sanctuary spell ticking down, Ethani feels the pressure to move the combat along. Chewing her cheek in indecision, she finally decides and casts Guidance on Asteria.

Ooc: Asteria gains +1 competence bonus on a single attack roll, saving throw, or skill check.

BATTLE ROYALE R17 (DM Cayzle)   d20+7=22 ; d20+12=25 ; d4+2=5 ; d20+11=30 ; d20+11=14 ; d20+11=13 ; d20+6=25 ; d20+6=19 ; d20+6=15 ; 2d6+5=8 ;
Monday June 18th, 2018 10:42:39 PM


Heroes Initiative

Toston moves to Sorcerer 2 and takes out the last two pesky images! Whew!

Wil slithers in a hovering sort of way through the short grass. He reaches out with his staff and trips the reduced gnome Sorcerer 2.

Gaffer calls lightning down on Sorcerer 2. He rolls a 22 and takes 6 damage.

Asteria moves to follow S1 (move action) and takes one swing, and slays Sorcerer 1!

Hmerrin follows Asteria but finds no target when he arrives!

Ethani follows Asteria and casts Guidance on her.

Lornak moves up and loads a bolt. [OOC: Sorry, you can save the other post for after this one; you can even keep the rolls.]

Dušan draws a potion and casts Mage Hand. unfortunately, Mage Hand is a really crappy spell. It only works on "one nonmagical, unattended object." A potion is magical so you cannot pick it up with a Mage Hand. Also, the duration is "concentration," so you cannot do anything except move while you are concentrating on it.

=====

Enemies Initiative

Sorcerer 1 is dead, or at least, quite down into the negs and out of this fight!

Sorcerer 2 is prone and has no images. He casts on the defensive ... he has to make a DC19 with a 1d20+12 check. He rolls a 25, no problem. The spell he casts is Mirror Image, and creates five images. He stands up, provoking AoOs from Toston and Wil at +4 because he starts prone. Then he takes a five ft step away.

Three willowy bloodgrass giants take a five ft step forward. They focus their fire on Hmerrin, at -2 due to range. They are NOT using their Rapid Shot in order to gain accuracy.
Six arrows aim at the warrior, 3 at +11, 3 at +6. They hit ACs 30, 14, 13, 25, 19, and 15. That's one hit, doing 2d6+5 = 8 damage to Hmerrin

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 1: -56 hp, DEAD
Sorc 2: -25 hp, five images, prone (has two AoOs coming)

Bloodgrass Giants: AC??
Giant 1: -0 hp
Giant 1: -0 hp
Giant 1: -0 hp

AND THE MAP FOR THE END OF ROUND 17.

Toston Lotor(Hugh Crosmun) [HP: 53/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32  d20+10=27 ; d4=4 ; d6=6 ; d20+9=17 ; d20+9=23 ;
Tuesday June 19th, 2018 7:52:48 AM

Toston takes his AOO (27 vs AC; 6 on a d6; 1 image gone) popping one of the new images.

Toston then moves to AA23 with a 5 foot step, swiftly charges his attack with magic flurrying at the gnome and his 4 remaining images (17 vs AC; miss; 23 vs AC = image popped)

(OOC: The other gnome should only have 3 images remaining at this point)

Active Effects
Mage armor: 3 hours [1783 rounds] - +4 AC
false life: 3 hours [1784 rounds] - 9 temp hp
Shield: 3 min [15 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [16 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [17 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [18 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
58 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2



Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+9=21 ; d6=4 ; d20+11=13 ; d20+5=21 ; d6=4 ;
Tuesday June 19th, 2018 1:06:34 PM

Wil, still flying, stands
AOO - He swings at the images or the sorcerer with the quarter staff. (Whoever is still standing)
(AC 21 - 4 dmg)(Perception: 13)
Wil swings again with the staff. (AC 21 - 4 dmg)
(OOC: I believe this removes two more images.)


Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19  
Tuesday June 19th, 2018 2:40:52 PM

(OOC I will take the last post for today as is)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2)   3d6=12 ;
Tuesday June 19th, 2018 3:55:03 PM

Realising that the giants aren't coming any closer, Gaffer approaches them instead. He calls down another bolt of lightning as he moves. (12 Damage, Reflex Save vs: 17) He aims for one of the giants if they are in range (170 feet), otherwise he will keep attacking the remaining sorcerer.

***** Ongoing Magic *****
Call Lightning - 4 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: (Cure Moderate Wounds) - D:
Lv4: - D: Sleet Storm

Hmerrin(HP 69/74 AC:29 T:17 FF:23 CMD:25)  d8=8 ; d8=1 ; d8=4 ;
Tuesday June 19th, 2018 7:34:03 PM


Hmerrin is able to bat most of the arrows away, but the one that gets through stings something awful.
The fighter pulls out and drains a potion while eyeing the giants.

"Hey Lornak!" he calls. "Think you and Wil can take care of the little fella while the rest of us charge these guys?"

---
Retrieve and drink CMW potion, 15 hp healed.

----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Tuesday June 19th, 2018 8:25:20 PM

Dušan frowns at his Mage Hand as it fumbles uselessly with the potion. Disgusted with himself, he decides he doesn't need the distaction and dissmisses the useless spell.

Dušan responds to Hmerrin, "See if you can pull them closer. I think I'm the last one in the circle if that's still something we need to maintain."

And in support of the idea, Dušan gives a supporting gaze to Hmerrin, Guiding his next attack or skill check by +2.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 2/1
Focussed Curse 1
Heroic Point Spent

7/8 Guide/Mislead on Hmerrin +2 or -2 insight bonus or penalty on the target's next attack roll or skill check

55 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
686 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
687 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
58 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
59 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
60 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
691 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
62 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
596 Rounds Mage Armor on Dušan)

Ethani Nellie, AC 20, HP 42/42 , Sanctuary 2/7 (Will save DC 15) 
Tuesday June 19th, 2018 10:00:55 PM

Breathing a sigh of relief, Ethani turns to Asteria. "Shall I guide you to the giants... keep you safe until you can attack them? " Ethani prepares to help lead the way back to the giants now that backup is on the way.

Asteria Amarante [HP: 76/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 14/25]  d20+16=25 ; d8+6=9 ;
Tuesday June 19th, 2018 11:20:20 PM

Asteria sighs heavily, drawing her bow once again and moves so her sister is no longer in the way. "I got this, sis. We can move up if you want though, lead the way. But I'm not gonna let them just keep taking pot shots at us." Lifting her heavy bow, she takes aim at the giant before her.

---
5 foot step to AA9
25 vs. AC for 9 damage against Giant 2

---
687 Rounds Barkskin: +2 Enhancement Bonus to AC
58 Rounds Shield of Faith: +3 Deflection Bonus to AC
56 Rounds Bull's Strength: +4 Strength
14 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.
Guidance: +1 competence bonus on a single attack roll, saving throw, or skill check


BATTLE ROYALE R18 (DM Cayzle)   d4=4 ; d4=4 ; d4=2 ; d20+10=29 ; d6=6 ; d20+13=25 ; d20+13=30 ; d20+13=33 ; d20+13=29 ; 2d6+9=13 ;
Wednesday June 20th, 2018 11:29:06 AM


A pitched battle rages across the plain. All over, heroes are engaged with the creatures Sarr has spawned. The tide appears to be turning on the second wave as heroes battle and defeat animals, casters, giants, dragons, and liches. Sarr notices the defeat of its minions as well as the weakened state of the rest of its forces and yells, “ALL OF THE SARGRASS IS AT MY COMMAND, MY CHILDREN WILL PROTECT ME! YOU CANNOT WITHSTAND ITS CONCENTRATED POWER!” as a third wave springs forth from Sarr’s body. Sarr is now much smaller.

Heroes Initiative

Toston steps closer to Sorcerer 2 and takes out two NEW pesky images!

Wil attacks Sorcerer 2, popping 1 image. (The enemy was AC20 for the AoO, but then AC24 after standing.)

Lornak shoots and hits Sorcerer 2, but is that an image or a real gnome? There are two mirror images left, so on a d4, 1 is a hitm 2 or 3 pops an image, and 4 is a reroll ... reroll ... reroll ... pops an image!

Gaffer calls lightning down on Giant 3. He rolls a 29 and takes 6 damage.

Hmerrin takes out and drinks a healing potion.

Dušan gives a special witch blessing to Hmerrin ... +2 to his next attack.

Asteria steps forward and shoots Giant 2.

Ethani stays close to Asteria.

=====

Enemies Initiative

Sorcerer 2 takes a five ft step and casts Invisibility. You know that he is at 21AB, but he has a 50% miss chance.

Three willowy bloodgrass giants take move action forward. They are now within one range increment. They focus their fire on ... rolling randomly ... Toston. Knowing it is a long shot, they use their deadly aim, seeing as it does not hurt their chances. Three arrows fly, at +13, That's one hit, doing 2d6+9 = 13 damage to Toston

The latest wave of monsters emerging from the Power at the center of the circle includes something flying FAST towards you! In one round, it has crossed half the distance! It will arrive next round!

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 1: -56 hp, DEAD
Sorc 2: -25 hp, one image, invisible

Bloodgrass Giants: AC25
Giant 1: -0 hp
Giant 2: -9 hp
Giant 3: -6 hp

AND THE MAP FOR THE END OF ROUND 18.

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+15=28 ; d4+4=6 ;
Wednesday June 20th, 2018 8:15:46 PM

"We've got it covered!" Lornak yells at The Kid. "Draw the giants to us!!!"

Lornak's hands move as if in a blur as he reloads another bolt into his crossbow. (Move Action)

"We must hold the Circle!" Lornak fires the bolt at the tiny sorcerer [21AB](Attack action d20=28, 6 dmg)

49 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
689 rounds of Barkskin +3 to AC (from Dusan)

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d100=1 ;
Wednesday June 20th, 2018 9:06:51 PM

"Where did that silly sorcerer go? Did it just dissolve away? I guess I will head for the giant while holding the circle."
(Ooc: Do I need to head backward a bit?"
Will loads his crossbow while walking.

Hmerrin(HP 69/74 AC:33 T:17 FF:23 CMD:25) 
Wednesday June 20th, 2018 9:30:09 PM

"INCOMING!" Hmerrin yells, pointing at the whatever it is.

"Bag the giants, something else is coming in fast!"

The young fighter centers himself within the group against this new threat.

---
Move to Z13. Total Defense.
----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Ethani Nellie, AC 20, HP 42/42 , Sanctuary 1/7 (Will save DC 15) 
Wednesday June 20th, 2018 9:43:56 PM

Dreading the loss of her Sanctuary spell, Ethani casts Guidance on Asteria once more. "Get em sis!" she calls out, trying to encourage her.

Asteria Amarante [HP: 76/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 13/25]  d20+16=21 ; d8+6=13 ;
Wednesday June 20th, 2018 11:10:27 PM

Asteria feels a sting of dread as the creature from the center of the battlefield approaches far too quickly. A call to hold the circle is issued, and Asteria moves to get a clear shot on the giants once again while still hopefully not allowing the creature passage. Keeping an eye on the something coming closer, Asteria is too distracted to get a good shot in.

---
5 foot step to Z9
21 vs. AC for 13 damage against Giant 1

---
686 Rounds Barkskin: +2 Enhancement Bonus to AC
57 Rounds Shield of Faith: +3 Deflection Bonus to AC
55 Rounds Bull's Strength: +4 Strength
13 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.
Guidance: +1 competence bonus on a single attack roll, saving throw, or skill check

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday June 20th, 2018 11:19:54 PM

Dušan knows he could cast See invisibility on himself, but he needs his friends to be able to see. Desperate he moves down to U15 and casts Detect Magic on Toston. "Does that help at all?"

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 2/1
Focussed Curse 1
Heroic Point Spent

7/8 Guide/Mislead on Hmerrin +2 or -2 insight bonus or penalty on the target's next attack roll or skill check

70 Rounds Concentration Detect Magic on Toston
54 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
685 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
686 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
57 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
58 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
59 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
690 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
61 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
595 Rounds Mage Armor on Dušan)

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32  d20+10=28 ;
Wednesday June 20th, 2018 11:20:38 PM

"Owwww!" Toston says as he takes a Giant arrow.

Toston has a small tattered bag of non-magical white chalk dust said to have been used by Domi himself and he empties the entire bag of chalk dust in 21 AB to hopefully cover the gnome and reveal its location to his companions.

(OOC: if roll needed 28 using dex based attack roll)

Toston moved to AA28 with a 5 foot step first of course.


BATTLE ROYALE R19 (DM Cayzle)   d100=10 ; d8=5 ; d8=7 ; d6=5 ; d20+13=17 ; d20+13=25 ; d20+13=15 ;
Thursday June 21st, 2018 12:15:53 PM

OMG: Lost the post. Working to recreate it from memory ... and this will be shorter ...

Heroes Initiative steps closer to Sorcerer 2 and takes out two NEW pesky images!

Wil moves forward and reloads

Lornak shoots at the invis caster but misses due to 50% miss chance.

Hmerrin moves.

Dušan moves and casts Detect Magic. There is some. BTW, please accept a 250 xp bonus for KEEPING THE CIRCLE!

Ethani casts guidance.

Asteria shoots and misses. NOTE: You get two shots on a full round action; your main attack and a secondary attack at -5. ALSO, please grant me edit access to your sheet so I can help you fix it some.

Toston cleverly splashes the gnome caster with flour. Please accept a 100 xp cleverness award. Sorcerer 2 now has only 20% concealment, and you can pinpoint his square easily. Also, you can see his remaining image, and it too has a 20% miss chance.

Gaffer takes no action.

=====

Enemies Initiative

Sorcerer 2 moves, drawing a potion as a free action, and drinks it.

Three willowy bloodgrass giants take move action forward. They are now within one range increment. They focus their fire on ... rolling randomly ... Toston again. Knowing it is a long shot, they use their deadly aim, seeing as it does not hurt their chances. Three arrows fly, and all three miss.

A large green dragon with a bloodgrass beard flies through the air this round, transiting over 500 ft. It lands behind you! At the end of its move it has no other action this round.

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 1: -56 hp, DEAD
Sorc 2: -10 hp, one image, invisible

Bloodgrass Giants: AC25
Giant 1: -0 hp
Giant 2: -9 hp
Giant 3: -6 hp

AND THE MAP FOR THE END OF ROUND 19.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+6=12 ; d20+11=28 ;
Thursday June 21st, 2018 12:48:34 PM

Wil fires his crossbow at the giants (AC: 12) but misses.
(Perception: 28 - to locate the sorcerer)
Wil uses his next round to load the crossbow.

Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress

Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds - used, Spiritual Weapon - used , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - - rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders -- rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 8 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+15=17 ;
Thursday June 21st, 2018 7:05:23 PM

"Dragon," Dušan says stunned, "...Dragon... DRAGON!"

And in a moment of panic casts Stoneskin on himself. He then tries to remember what he knows about Green Dragons and magic (Knowledge Arcana d20+15=17).

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 1/1
Focussed Curse 1
Heroic Point Spent

7/8 Guide/Mislead on Hmerrin +2 or -2 insight bonus or penalty on the target's next attack roll or skill check

700 Rounds Stoneskin on Dušan 7*10 (70) DR / adamantine
69 Rounds Concentration Detect Magic
53 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
684 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
685 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
56 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
57 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
58 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
689 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
60 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
594 Rounds Mage Armor on Dušan)

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Thursday June 21st, 2018 7:33:13 PM

Watching in awe as the green dragon flies overhead, Gaffer recalls any information he has on them and calls out to the others, "I think we need to regroup for this! Do not attack the tiger!" and thinks to himself that his shield and scimitar might not cut it. He uses his wild shape to turn into a tiger and moves towards Dušan's side, or as close as he can, growling slightly as he eyes the dragon.

***** Ongoing Magic *****
Wildshape (7hours) - http://paizo.com/pathfinderRPG/prd/bestiary/tiger.html
Call Lightning - 4 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: (Cure Moderate Wounds) - D:
Lv4: - D: Sleet Storm

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+15=19 ; d4+4=5 ;
Thursday June 21st, 2018 7:55:47 PM

Cursing, Lornak loads another bolt into his crossbow. (Move Action)

"Shoot for its beard!!" He screams to his companions. "It may only be possessed!"

Lornak then fires another bolt at the tiny sorcerer. (Attack Action d20=19, 5 dmg)

48 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
688 rounds of Barkskin +3 to AC (from Dusan)

(OCC Well done HUGH!!!)

Hmerrin(HP 69/74 AC:33 T:17 FF:23 CMD:25) 
Thursday June 21st, 2018 10:11:39 PM

Hmerrin follows the flight of the dragon, turning a full 180 degrees as it passes overhead and lands behind them.

The young fighter sighs.
"We're shreked," he notes, matter of factly.

"So. Uh. If anyone knows how to signal the Iron Dragons, now would be a really good time."

With that, Hmerrin takes a deep breath, tightens the grip on his axes, and moves in on the dragon.


---
Move to R12. Total Defense.
----
Spells in effect

Bulls Str: (additional +2 bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Ethani Nellie, AC 20, HP 42/42) Summon Elemental small air   d3=3 ;
Thursday June 21st, 2018 10:48:34 PM

Hearing the call of the others, Ethani spins and turns as her mouth falls open. "Oh sweet Alemi!! Uhhhh...Asteria. I know how corny this sounds, but we've got bigger problems!"

Since her Sanctuary spell is no longer an option, Ethani switches tactics. She begins Summoning 3 Small Air Elementals about 40 feet in front of the giants. She hopes that next round they will disrupt the giants archery.

OOC: ELEMENTAL STATS
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
Once summoned 6 rounds

hp 13 (2d10+2)

Fort +4, Ref +6, Will +0

Spell List for encounter:
0 level: Guidance (2)
1st level: Command (2)
2nd level: Shield Other, Spiritual Weapon, Summon Monster II


Asteria Amarante [HP: 76/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 12/25] 
Thursday June 21st, 2018 11:21:11 PM

Asteria stares agape at the splendor of the viridescent dragon that swoops down, brilliant talons shining in the sun. She can do nothing but stand, petrified in all its majesty. It takes her several moments to force herself out of her stupor and act. Before she can convince herself NOT to go towards the beast, she hurls herself to danger and beside her comrade. "Domi help us all..." The barbarian mutters, a soft prayer to hopefully not die.

---
35 foot move to U14

---
685 Rounds Barkskin: +2 Enhancement Bonus to AC
56 Rounds Shield of Faith: +3 Deflection Bonus to AC
54 Rounds Bull's Strength: +4 Strength
12 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32  d20+11=19 ;
Thursday June 21st, 2018 11:31:48 PM

As much as Toston wanted to finish things with the gnome he knew he was probably best suited to deal with the draconic threat so rather than leave Dušan alone to deal with the dragon and hold the circle he takes a double move action to stand with his teammate and hold the circle against their newest challenger.

Toston swiftly charges his attacks with magic and then takes a double move to O 21

He calls out in Draconic to the Green, "Hello distant cousin, You might be perplexed by my greeting but I come from a gold draconic bloodline. Leave the blood witch alone and deal with me."

(Knowledge Arcana 19 to know about green dragons)

Active Effects
Mage armor: 3 hours [1781 rounds] - +4 AC
false life: 3 hours [1782 rounds] - 9 temp hp
Shield: 3 min [13 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [14 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [15 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [16 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
56 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday June 22nd, 2018 9:07:14 AM

Wil loads his heavy crossbow and prepares for the fight. "The dragon is distressing but you gotta pick something," Wil said to no one in particular. "Dragon or giants... hold the circle. Ok, who let's artillery support?" He asks loudly.

BATTLE ROYALE R20 (DM Cayzle)   d20+13=26 ; d8=7 ; d20+13=31 ; d20+13=15 ; d20+13=18 ; 2d6+5=13 ;
Friday June 22nd, 2018 1:21:24 PM


Heroes Initiative

Wil shoots, misses, and reloads.

Dušan casts Stoneskin on himself and recalls that green dragons are among the weaker chromatic dragons, and they breathe poison gass. Please mark the 250 gp component cost as used.

Gaffer changes into a tiger and moves next to Dušan.

Lornak shoots at the floured-but-invisible caster but misses.

Ethani casts a summons. The air elementals will appear with your next post.

Hmerrin cautiously moves forward.

Asteria is fearful, but masters her emotions and moves toward the dragon.

Toston moves toward the dragon! He notes that it is a young dragon, and is definitely suffering from bloodgrass infection.

=====

Enemies Initiative

The Dragon roars bestially in response to Toston, then moves forward and attacks Hmerrin with a bite. It hits AC26, which misses Hmerrin.

Sorcerer 2 casts Prestidigitation, uses it to clean off the flour, and then invisibly moves to an unknown destination.

The Bloodgrass Giants take move action forward, staying within one range increment. They focus their fire on ... rolling randomly ... Lornak. Three arrows fly, hitting ACs 31, 15, and 18. That's one hit for 13 damage to Lornak.

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 2: -10 hp, one image, invisible

Bloodgrass Giants: AC25
Giant 1: -0 hp
Giant 2: -9 hp
Giant 3: -6 hp

AND THE MAP FOR THE END OF ROUND 20.

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:35; Touch 25; FF 29 or 39 , 29, 29 vs Giants - CMD 32  d20+11=26 ; d8+4=5 ;
Friday June 22nd, 2018 5:31:07 PM

Toston swiftly charges his attacks with magic and then charges the dragon (26 vs AC; 5 magic bludgeoning damage)

Active Effects
Charging: -2 to AC/ +2 to hit - 1 round
Mage armor: 3 hours [1780 rounds] - +4 AC
false life: 3 hours [1781 rounds] - 9 temp hp
Shield: 3 min [12 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [13 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [14 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [15 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
55 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Hmerrin(HP 69/74 AC:29 T:17 FF:23 CMD:25)  d20+13=25 ; d20+8=19 ; d20+13=25 ; d8+9=14 ; d8+9=11 ; d6+9=10 ;
Friday June 22nd, 2018 6:12:38 PM

Hmerrin ducks the first attack. He's still working on the concept that he's fighting a dragon, but instincts take over.

The young fighter's axes fly as he tries to draw blood.
---
Full attack.
Btax 1 hits ac 25 for 14 hp damage
Hdax 1 hits ac 25 for 10 hp damage
Btaz 2 hits ac 19 for 11 hp damage
----
Spells in effect

Bulls Str: (additional +2 str bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+9=18 ;
Friday June 22nd, 2018 7:47:26 PM

Lornak heart is hit with dismay as an arrow gashes his shoulder. He screams out in pain. "Ghah!"

The current tactics aren't working, he decides to take charge. He smiles with pride and yells; "Ethani's got the right of it!" He hopes his enthusiasm will guide the group. "Use summons to harass the giants!" (Perform d20=18)

He loads another bolt into his crossbow and starts backing out of the giants firing range. [19S] (Standard action, Move action)

"Gaffer and Wil, make sure you summon something that can SMELL that blasted sorcerer when its invisible!"

"GET TO THE CENTER OF THE CIRCLE! [13/14 M-P] He continues. "We'll use the Dragon as cover from those stinking arrows! We must also take full advantage of our flanking against it!"

47 rounds of Bull's Strength +4 to Strength (from Ethani)
5 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
687 rounds of Barkskin +3 to AC (from Dusan)

(OOC Lornak had 14 temp hit points from Ethani, he just took 13 so he has 1 left)


Ethani Nellie, AC 20, HP 42/42) Summon Elemental small air Rd 6/6, Spiritual Weapon 6/6  d20+8=16 ; d6=5 ; d6=2 ; d6=3 ;
Friday June 22nd, 2018 11:08:53 PM

Pointing at the giants, Ethani directs then to attack. She then makes her way back to the others (U13)

Just to be on the safe side, she Summons a Spiritual Weapon behind the middle giant (AP13).

Air Elementals appear ar AI 7, 8 and 9 and fly in whirlwind form towards the giants (fly=100 ft). Dirt and grass swirl inside them and prevent the giants from seeing the combat. Elemental 1 damage 5+6=11, Elemental 2 damage 2+6=8, Elemental 3 damage 3+6=9.

ELEMENTAL STATS
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)

OOC: I'm not sure how the attack works, so if you can help a sister out, I would appreciate it
Elementals are 10 ft tall by 5 ft wide in whirlwind form. Also "The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies." Also "If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell."
The Spiritual Blunted Trident attacks but Mises the hist.

Spell List for encounter:
0 level: Guidance (2)
1st level: Command (2)
2nd level: Shield Other, Summon Monster II

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+6=20 ; d10=10 ;
Friday June 22nd, 2018 11:14:54 PM

Dušan scurries to S10 in an attempt to spread out and avoid breath and attempts a pot shot at the dragon.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 1/1

Attack d20+6= 20 for 10 HP damage

Focussed Curse 1
Heroic Point Spent

7/8 Guide/Mislead

699 Rounds Stoneskin on Dušan 7*10 (70) DR / adamantine
68 Rounds Concentration Detect Magic
52 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
683 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
684 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
55 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
56 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
57 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
688 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
59 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
593 Rounds Mage Armor on Dušan)

Asteria Amarante [HP: 76/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 11/25] 
Friday June 22nd, 2018 11:59:59 PM

Asteria hears a call to move to the center of the circle, and she gladly complies. A monster of this size terrifies her, but she refuses to stand idly while others are in danger. Moving around the dragon, she hopes to be able to flank it and do some good. She also trades her bow for her greataxe in preparation for the coming fight.

---
35 foot move to P13

---
684 Rounds Barkskin: +2 Enhancement Bonus to AC
55 Rounds Shield of Faith: +3 Deflection Bonus to AC
53 Rounds Bull's Strength: +4 Strength
11 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Saturday June 23rd, 2018 8:00:19 AM

Gaffer feels a pang of regret at using his best summons so early in the fight, the best he can do for now is to circle to behind the Dragon, while staying at least 10 feet away, and preparing to pounce next turn.

***** Ongoing Magic *****
Wildshape (7hours) - http://paizo.com/pathfinderRPG/prd/bestiary/tiger.html
Call Lightning - 4 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: (Cure Moderate Wounds) - D:
Lv4: - D: Sleet Storm

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+6=26 ; d20+6=10 ; d20+11=12 ; d10=9 ;
Saturday June 23rd, 2018 8:25:49 AM

"My summons are all used up," Will says with a frown. "I think it's a good idea, if I could do it."
Will sticks with the rest of the group.
He fires at the closest giant (AC:26- no confirm - 9 dmg).


BATTLE ROYALE R21 (DM Cayzle)   d20+13=29 ; 2d6+7=18 ; 6d6=14 ;
Saturday June 23rd, 2018 12:23:43 PM


Heroes Initiative

Toston charges the dragon and hits for 5.

Hmerrin attacks the dragon and hits twice for 24 total.

Lornak shouts encouragement and ideas as he backpedals and reloads.

Ethani moves closer to her friends, a decision that will put her within the coming breath weapon, alas. She casts a spiritual weapon that attacks and misses. (The spiritual weapon always strikes from your direction and cannot flank.)

The air elementals in whirlwind form are five ft wide at the base and 10 ft wide at the top, so they totally obscure vision. Because they are smaller than the giants, that's all they can do. They cannot capture or pick up the giants. They do stop their archery attacks, since they are larger than arrows! NOTE they revert to normal form next round, They can only remain in whirlwind form for 1 round per 2HD.

Wisely fearful of a breath weapon, Dušan moves away from the main group to S10. He shoots at the dragon and misses.

Asteria circles around the dragon to flank. But doing that puts her in reach of the dragon's long neck, and it takes an AoO against her. It bites ... and it hits AC29, inflicting 18 damage to Asteria!

TigerGaffer circles around the dragon too, more carefully, so as to avoid any further attacks.

Wil hits giant 3 for 9 damage (he has the right angle to go to one side of the whirlwinds) and then moves towards the group. He is still a ways out and isolated, though.

=====

Enemies Initiative

The Dragon flies up and overToston, landing 15 ft away. Toston, Hmerrin, and Asteria, you all get attacks of opportunity on the dragon! It is AC21. Hmerrin and Asteria gain a +2 flanking bonus. It lands and positions itelf perfectly to BREATH! The breath weapon, a 40 ft cone, encompasses Toston, Hmerrin, Asteria, Ethani, and Dusan. You five, please make a DC17 Reflex save or take 14 or 7 hp acid damage. [The die roller seems to like you guys today!]

The giants, stymied by the whirlwinds, take double moves towards you!

There is no sign of Sorcerer 2.

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 2: -10 hp, one image, invisible

Bloodgrass Giants: AC25
Giant 1: -0 hp
Giant 2: -9 hp
Giant 3: -15 hp

Bloodgrass Green Dragon: AC21
Dragon: -29 hp

AND THE MAP FOR THE END OF ROUND 21.

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32  d20+10=19 ; d20+9=23 ; d20+9=10 ; d20+9=16 ;
Sunday June 24th, 2018 12:20:16 PM

(AOO: 19 vs AC; miss) (Reflex Save = 23 ; success no damage b/c of evasion)

Toston whiffs on his AOO and then manages to acrobatically avoid taking any damage from the dragon's breathe weapon thanks to his monk training.

Toston then takes a 5 foot step to P16 and flurries at the green dragon continuing his streak of not being able to hit it(10 vs AC; miss ; 16 vs AC miss)

In Draconic Toston says to the Green, Highlight to display spoiler: {"We seem to be at an impasse. I keep failing to punch you and you missed me completely with your acid breathe."}

Active Effects
Mage armor: 3 hours [1779 rounds] - +4 AC
false life: 3 hours [1780 rounds] - 9 temp hp
Shield: 3 min [11 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [12 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [13 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [14 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
54 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Lornak (Frank S.) HP:54/60 AC: 19(T:13/FF:10) CMD:19   d20+15=29 ; d4+4=7 ; d6=5 ;
Sunday June 24th, 2018 3:27:14 PM

Lornak's rally becomes a sputter right before his eyes. He didn't calculate for summon limits, nor the range of acid breath. "Blast it!" He cries out. "At least we can avoid arrows for a bit."

Hearing Toston speak Draconian makes him hesitate but only for a moment. He keeps his eyes on Gaffer.

Held Actions; When Gaffer engages the dragon Lornak will move to flank the Dragon opposite of him and fire his crossbow at the dragon.

(Move action) (Attack Action d20=29, 12 dmg)

46 rounds of Bull's Strength +4 to Strength (from Ethani)
4 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
686 rounds of Barkskin +3 to AC (from Dusan)

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+11=21 ; d20+11=19 ; d20+11=20 ; d8+6=11 ; d8+6=12 ; d8+6=13 ;
Sunday June 24th, 2018 7:46:32 PM

As the dragon lands nearby, Gaffer accepts that trying to find the perfect position may be too tall a task. He instead takes a five-foot step to close the gap, and makes a full round of attacks. Launching his newly grown, razor sharp claws and teeth to try and pierce the Dragons hide.

(I believe my chance to hit is BaB 5 + Strength 6(2 normal, 2 for size and 2 for bulls strength) = 11 but let me know if I am wrong.)

Claw: Attack = 21, Damage = 11
Claw 2: Attack = 19, miss
Bite: Attack 20. miss

***** Ongoing Magic *****
Wildshape (7hours) - http://paizo.com/pathfinderRPG/prd/bestiary/tiger.html
Call Lightning - 4 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: (Cure Moderate Wounds) - D:
Lv4: - D: Sleet Storm

Dušan Danann (Erik) {HP:31/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+6=13 ;
Sunday June 24th, 2018 10:07:06 PM

Dušan gags and wretches as the cloud of poison wafts past him. If it wasn't for the his previous spell he might lost his lunch, but he holds it together only taking 4 hp after his Damage Resistance. "You know there's herbs that can help with that. Halitosis need not be a social controlling condition."

After he regains his composure, Dušan attempts to spread out more to M9 and with a look that expresses just how disgusted he is by a poison breath attack, he misleads the dragons next attack or skill check by -2.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 1/1

Focussed Curse 1
Heroic Point Spent

6/8 Guide/Mislead on Dragon -2 insight to next attack or skill check

698 Rounds Stoneskin on Dušan 6*10 (60) DR / adamantine
67 Rounds Concentration Detect Magic
51 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
682 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
683 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
54 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
55 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
56 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
687 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
58 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
592 Rounds Mage Armor on Dušan)

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday June 24th, 2018 10:19:22 PM

(OOC: fixing header HP)

Asteria Amarante [HP: 51/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 10/25]  d20+5=22 ; d20+13=24 ; d12+10=21 ; d20+13=14 ; d12+10=16 ;
Sunday June 24th, 2018 11:54:33 PM

Asteria curses loudly as she is attacked for her foolish move, but gets her revenge with a quick swipe as it leaves (AoO). She is ready for the acid attack next, however, and quickly dodges out of the way with minimal damage. (Reflex Save: 22 vs. 17)

Seeing the beast retreat, she gives pursuit once again and strikes, annoyed by its withdrawal. "You can't get away from me that easily!" Her aim is off from the acid attack earlier, and she regrettably misses her second attack.

---
AoO 24 vs. AC for 21 damage against dragon
10 foot move to O15
14 vs. AC for 16 damage against dragon

---
683 Rounds Barkskin: +2 Enhancement Bonus to AC
54 Rounds Shield of Faith: +3 Deflection Bonus to AC
52 Rounds Bull's Strength: +4 Strength
10 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Ethani Nellie, AC 20, HP 42/42) Summon Elemental small air Rd 5/6, Spiritual Weapon 5/6  d20+2=6 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ; d6=3 ; d20+6=12 ; d20+6=10 ; d20+6=15 ; d20+8=22 ; d8+2=4 ;
Monday June 25th, 2018 3:34:14 PM

"AHHHH!!!" Ethani cries out in pain as the blast of acid catches her full in the face. The pain is more than she could ever imagine, and she quickly washes the caustic material off with a wet cloth (just RP here). Dex=6

Her combat medic training kicking in, Ethani pushes past the pain and takes in the status of her team. All things considered, they had been lucky. Still, Luck favors the prepared, and Ethani asks Alemi to send his gift of healing to her friend. (Channel Positive Energy, 15 points returned to Ethani, Asteria, Toston, Hmerrin, Dusan, and Lornak).

Wanting to keep the pressure up on the giants, Ethani directs the Air Elementals to attack, which they gladly do, but with no luck except perhaps to keep them from archery (AC 12, 10, 10).

In addition, she directs the Spiritual Weapon to attack the dragon. The blunted trident lashes and connects, barely scratching the massive beast.(AC22 for 4 points of damage).

ELEMENTAL STATS
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)

Spell List for encounter:
0 level: Guidance (2)
1st level: Command (2)
2nd level: Shield Other, Summon Monster II

Channel Energy 2/3 per day


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+6=24 ; d10=5 ;
Monday June 25th, 2018 6:27:56 PM

Will finds a shot with his crossbow. He loads the large bow and readies a shot
(Ac 24 - 5)
(Ooc: short and sweet. I'm sick as a dog)

Hmerrin(HP 74/74 AC:29 T:17 FF:23 CMD:25)  d20+17=23 ; d8+9=11 ; d20+6=21 ; d20+15=30 ; d8+9=15 ;
Monday June 25th, 2018 8:43:40 PM


Hmerrin swings as the dragon seeks to fly off, and is able to connect.

The fighter sees the acid stream coming, and proves nimble enough to avoid the full effect.
Ethani's healing has the lad feeling right as rain.

Might as well push his luck.

Hmerrin launches himself at the dragon, swinging again upon arrival.
---
AoO hits ac 23 for 11 hp damage.
Reflex 21 vs breath. Save!

Move to P15
Atk hits ac30 for 15 hp damage.

----
Spells in effect

Bulls Str: (additional +2 str bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday June 25th, 2018 8:56:54 PM

Dušan watches his friends heroically charge the beast. He wished he was that brave, but he new that the bravery was tempered by competence that was not his expertise.

Asteria Amarante [HP: 51/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 10/25] 
Monday June 25th, 2018 11:19:01 PM

Asteria feels the rush of combat slow to a halt, as she watches her companions fight and pursue, just as she had. She feels a rush of pride as she sees her beloved sister fighting back, and mentally vows to fight even more ferociously.

Asteria Amarante [HP: 66/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 10/25] 
Monday June 25th, 2018 11:19:40 PM

OOC: Updating HP

BATTLE ROYALE R22 (DM Cayzle)   d20+11=24 ; d20+11=29 ; d20+11=23 ; d20+11=13 ; d20+11=30 ; d20+11=23 ; d20+6=16 ; d20+6=17 ; d20+6=17 ; 2d6+5=9 ; 2d6+5=12 ; 2d6+5=12 ; 2d6+5=8 ; 2d6+5=16 ;
Tuesday June 26th, 2018 12:23:15 AM


AOOs from last round: Toston misses, Asteria hits for 21, Hmerrin hits for 11.

Heroes Initiative

Toston steps to the dragon, swings, and misses.

Lornak shoots, and inflicts 21 damage -- a near mortal bolt, right into a weak spot on the armor of its belly!

Dušan is more affected by the dragon breath than he might wish! Sorry, stoneskin damage reduction does not decrease breath weapon damage. He moves and gives the dragon the evil eye.

Asteria engages the dragon, but misses.

TigerGaffer's claw finishes the job and slays the dragon!

Ethani channels energy and then directs the spiritual weapon to attack the dragon, which it does, adding final insult to deadly injury.

The air elementals chase and fight the giants, but they do not hit.

Hmerrin is too soon old and too late smart. He does not have a foe to attack. The dragon is dead.

Wil shoots at giant 3 but just barely misses. Presumably he reloads.

=====

Enemies Initiative

The giants step away from the air elementals; all focus fire on Ethani. That's 6 arrows at +11, 3 at +6. Ethano is AC20, and that's five hits, inflicting 9+12+12+8+16 = 57 damage to poor Ethani.

You see a giant appear out of nowhere right in front of you! He swings at Ethani and she dodges the blow.

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 2: -10 hp, one image, invisible

Bloodgrass Giants: AC25
Giant 1: -0 hp
Giant 2: -9 hp
Giant 3: -15 hp

Bloodgrass Green Dragon: AC21
Dragon: -93 hp DEAD

AND THE MAP FOR THE END OF ROUND 22.

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:35; Touch 25; FF 29 or 39 , 29, 29 vs Giants - CMD 32  d20+12=23 ; d8+4=9 ;
Tuesday June 26th, 2018 12:37:21 AM

Toston swiftly charges his attacks with magic and then rushes to U15 charging the giant that appeared out of nowhere.

(23 vs AC; 9 damage)

Active Effects
Charging - +2 to hit / -2 AC
Mage armor: 3 hours [1779 rounds] - +4 AC
false life: 3 hours [1780 rounds] - 9 temp hp
Shield: 3 min [11 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [12 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [13 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [14 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
54 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19   d20+2=7 ; d20+2=6 ;
Tuesday June 26th, 2018 1:58:11 AM

Lornak's perfect world shatters as he sees his beloved takes multiple arrows and fall.

He mouth draws in breath, his open hand reaches out slightly. "It was all going so well..." echos in his mind.

His hand shakes slightly. His thoughts are distant, dreamy; The rally to the dragon seemed daunting but everyone's effort fell the creature in record time. Everyone was healed, himself included. Even Wil struck a giant. Then, out of nowhere, something deep inside him cracks. To Lornak, the entire battle simply disappears.

"NOOOOO!" Lornak cries as he rushes to Ethani. (Move action keeping one square away from the ported giant. 13 U)

Reaching her he takes her limp body into his arms. He gently caresses the back of her head and puts it to his neck. "I've got you, love." He says. He threads his arms through her armpits and attempts to lift her and drag her out of harms way(intending to drag her to cover behind the dragons corpse at 17-O) and fails. (Standard Action Strength check d20=7)

Tears start to fall from his eyes. His vision blurs. He tries to see around through the commotion around him.

"DUSAN, I NEED YOU!!" He cries out hysterically and attempts to move her again. (Hero Point spent, Standard Action, Strength Check d20=6)

Lornak sits helplessly and sobs, rocking back and forth.

46 rounds of Bull's Strength +4 to Strength (from Ethani)
4 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
686 rounds of Barkskin +3 to AC (from Dusan)

(OOC I should have just taken 10...)

Ethani Nellie, AC 20, HP -15/42, Con Score =13, Cheating Death ) Summon Elemental small air Rd 4/6, Spiritual Weapon 4/6 
Tuesday June 26th, 2018 1:13:05 PM

Ethani gasps as arrow after arrow strikes through her armor. It wasn’t the pain that was worrisome so much as the LACK of pain that frightens the Healer of Alemi. Clinically she registers that at least one of the arrows has pierced her lung, which is rapidly filling with her own life blood. Ethani tries to take a breath but manages a meager gasp as a coughing spasm wracks her body.

Your lungs are trying to clear themselves, but they will never be able to. The blood is filling them up faster than you can expel it. Cold...it’s so cold. That would be the shock shutting down your systems to try and save the brain for as long as possible. Gods, I was such a fool! I should have spent more time with Lornak and Asteria when I had the chance. Now I’m going to die out here in the middle of nowhere ,Mom is going to kill Lornak, and Asteria is probably going to end up killing herself doing something amazingly heroic.

Just as her vision begins to black, Lornak’s face appears before her. He might be holding her, but she really can’t feel anything. Trying feebly to form words, Ethani manages the smallest whisper of “I’m sorry.” Before she passes out.

I tried Alemi. I tried to spread your healing. I’m so sorry I wasn’t able to reach more...do more..heal more. Take me into your loving arms and guide me to Gargul where I can rest. Grant those around me peace. Let them continue the fight.

Lying in the darkness of unconsciousness, Ethani waits for Gargul for what seems like an eternity.


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d8=1 ; d8=2 ; d8=3 ; d8=4 ; d8=1 ; d8=8 ;
Tuesday June 26th, 2018 4:14:43 PM

R12
Dušan is shocked as Ethani is caught in a rain of arrows. Lornak's cry for help brings him back to the moment. Dušan may not be able to charge dragons, but this is something he can do. Rushing forward to R12, he calls out, "I'm here!"

Dušan sends his Spectral Hand ahead of him to Ethani and casts Cure Critical Wounds (36 HP).

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 0/1

Cure Critical Wounds on Ethani (2 reroll 1's) (4d8+7)*1.5=36 HP

Focussed Curse 1
Heroic Point Spent

6/8 Guide/Mislead

697 Rounds Stoneskin on Dušan 6*10 (60) DR / adamantine
66 Rounds Concentration Detect Magic
50 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
681 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
682 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
53 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
54 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
55 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
686 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
57 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
591 Rounds Mage Armor on Dušan)

Hmerrin(HP 74/74 AC:27 T:17 FF:23 CMD:25)  d20+17=35 ; d8+9=10 ;
Tuesday June 26th, 2018 7:52:37 PM

Fully expecting to get killed by the dragon, Hmerrin is elated as it falls.

And just is quickly is crushed.
Ethani is down. Lornak and Dusan are going to her aid.
But those giants aren't just gonna stand there.

The knowledge ways down on the teen once more. They're all gonna die.

With clenched teeth, Hmerrin moves with Toston, crossing in behind the gnome as he charges the giant, and swings his axe.

---
Charge Giant 4 - moving to U16
Atk hits ac35 for 10 hp damage.

----
Spells in effect

Bulls Str: (additional +2 str bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)

1 hero pt used


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+9=15 ; d20+9=12 ; d6+2=8 ;
Tuesday June 26th, 2018 10:00:35 PM

"No! giants. I hate giants. Ugh. Is she dead! Did he kill her!"
Wil thinks of charging the giant but Cicero pipes up for the first time in a long time.
"No, I'm doing it."
"You are crazy," Cicero countered.
Wil curses before starting the charge, his staff ready. He charges toward giant four. (to V17)
(AC: 15 - 8 dmg) (Attempted hero point: AC 12 - last one)
"I hope you don't join me in the afterlife," Cicero snaps.

Touch of Darkness

Asteria Amarante [HP: 66/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 9/25]  d20+13=15 ; d20+13=24 ; d20+13=20 ;
Tuesday June 26th, 2018 10:46:05 PM

In a single moment, Asteria's entire world comes crumbling down with a single, primal shriek. The dragon falls, far too easily, but as it does Asteria finally sees her sister once again. A broken, limp body, fallen in the place of where the barbarian had last left her sister. Silence falls as time stops on the battlefield, and she can only see Ethani. All is still until it finally hits her all at once, and tears obscure her vision.

I should have been there. I shouldn't have left her. I let her die. She's dead. She's dead, she's dead, she's dead oh gods no no no. Mom trusted you, you idiot! You let her die! How could you, she trusted you!? Thoughts fly through the barbarian's mind as crippling guilt hits her hard.

The sadness fades, and is quickly replaced by pure, feral rage. No thoughts exist in the barbarian's head except to murder every one of those beasts. Tears still falling, Asteria embraces them, as they will only fuel her vengeance. The barbarian grips her axe till her knuckles turn white, then she charges the giant that felled her beloved sister. She screams, this time out of anger, and strikes again and again. Each time, her axe clinks off of the giant's armor, causing despair and desperation to strike her heart as she feels helpless to save even the ones she loves.

---
30 foot move to U15
13 vs. AC against giant four
1 Hero Point used to gain Full Action attack
24 vs. AC against giant four
20 vs. AC against giant four

---
682 Rounds Barkskin: +2 Enhancement Bonus to AC
53 Rounds Shield of Faith: +3 Deflection Bonus to AC
51 Rounds Bull's Strength: +4 Strength
9 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

Lornak (Frank S.) HP:60/60 AC: 19(T:13/FF:10) CMD:19   d20+2=20 ;
Wednesday June 27th, 2018 12:06:28 AM

"Sorry?" Lornak says with disbelief. "I never should have jumped in that blasted portal." He shakes his head as Ethani withers. Salty droplets fly from the flesh of his cheeks. "Do not leave me..." He pleads.

Lornak then feels Ethani's muscles tighten in his hands. Sees her skin mend itself before his eyes. Subconsciously, Lornak knows Dusan has come to his call. "C'mon, C'mon." He says knowing that when someone comes this close to death, that death can still take them. His concern weighs heavily upon him but the signs of life renew his cause.

He at last draws the strength to move her. (Move Action Strength d20=20 [30ft] to get Ethani under cover with the dragons leg, wing, whatever will provide cover, 17-0)

"Praise to whatever Dark Gods you worship." He says through his strain as he shuffles Ethani to "safety."

He slowly presses her down against dragons flesh. He is torn between protecting her and letting his rage take him over. Incoherent or no, he kisses her gently. "They no not the hornets nest they have rattled." He says, fire in his eyes. "Wait here for Dusan."

He reluctantly brandishes his rapier, takes a breath and rushes back into the battle. (Move Action 17 T)

45 rounds of Bull's Strength +4 to Strength (from Ethani)
4 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects, plus 14 temporary hit points.(from Ethani)
685 rounds of Barkskin +3 to AC (from Dusan)

Buckler +1 to AC Active

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+11=13 ; d20+11=18 ; d20+11=23 ;
Wednesday June 27th, 2018 3:56:17 AM

The dragon falls under Gaffers claw and a fierce grin spreads across his face, but then he watches his companions turn one by one, faces not victorious but distraught.
He sees Ethani with arrows that are too large, and too numerous for the kindly healer to survive, as she falls to the floor and Lornak rushes to here side.
Gaffer fights to fear that creeps into his mind with anger, a heat rushes through his veins and he lets loose a feral roar, he charges towards Giant 4. Teeth and claws flash but the giants body is too tough for him to draw a single wound.

(Claw, claw, bite and if I can pounce, just the first claw otherwise.)
Claw - Attack = 13 - Damage = 0
Claw - Attack = 18 - Damage = 0
Bite - Attack = 23 - Damage = 0

***** Ongoing Magic *****
Wildshape (7hours) - http://paizo.com/pathfinderRPG/prd/bestiary/tiger.html
Call Lightning - 4 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: (Cure Moderate Wounds) - D:
Lv4: - D: Sleet Storm

BATTLE ROYALE R23 (DM Cayzle)   d6=6 ; d20+11=17 ; d20+11=21 ; d20+11=28 ; d20+11=16 ; d20+11=24 ; d20+11=18 ; d20+6=12 ; d20+6=18 ; d20+6=10 ; 2d6+5=13 ; 2d6+5=9 ; 2d6+5=7 ;
Wednesday June 27th, 2018 8:46:04 AM


Heroes Initiative

Toston charges the newly appearing giant -- and it must have some kind of insane damage reduction, or maybe it is incorporeal, because his attack passes right through without causing any damage at all! AND Toston must make a Will save vs DC20. If you succeed, then Please Highlight to display spoiler: {You realize the giant is an illusion}.

Lornak moves to the fallen Ethani, careful not to provoke AoOs. He tries to carry his dead love out of the battle, but he fails. [OOC: Sorry you double posted. Please reuse the second one today, or issue a new post. Prolly the latter since putting Ethani's dead body somewhere no longer applies!]

Ethani offers her last words to him, but is this the end? The air elementals and the spiritual weapon that Ethani had magiked up wink out. And yet ... and yet ... Sometimes a true hero can cheat death, and so it is here. Lornak sees that Ethani's inherent life-affirming nature, her positive energy for health, has sustained her, and her wounds are not as dire nor as mortal as they at first seemed -- or have somehow been restored miraculously! Ethani is alive and at -1 hp [OOC: Ethani has used two hero points and the Cheat Death option to remain alive!].

Dušan moves closer, casts a cure, and brings Ethani back to consciousness, at 35 hp.

Hmerrin joins Toston in attacking the new giant, and discovers the same thing. Hmerrin's weapon passes through the enemy without inflicting any harm to it! AND Hmerrin must make a Will save vs DC20. If you succeed, then Please Highlight to display spoiler: {You realize the giant is an illusion}.

Wil moves to help Hmerrin and Toston dog-pile on the new giant. Despite a heroic effort, he misses. But his interaction with the foe forces him too to make a Will save vs DC20. If you succeed, then Please Highlight to display spoiler: {You realize the giant is an illusion}.

Asteria also charges Giant 4, but her attacks also fail to connect. She must make a Will save vs DC20. If you succeed, then Please Highlight to display spoiler: {You realize the giant is an illusion}.

TigerGaffer too joins the melee devoted to taking down the new giant that just appeared. But the combined efforts of all the heroes fail to even leave a scratch! What kind of impossible foe is this? Gaffer, make a Will save vs DC20. If you succeed, then Please Highlight to display spoiler: {You realize the giant is an illusion}.

=====

Enemies Initiative

New Giant Four swings his fists at Toston, but he misses!

The other giants again focus fire, but they do not want to attack anyone engaged in melee, since they do not wish to incur the penalty. And Ethani is (so they think) dead. Therefore, they shoot at either Lornak (even) or Dusan (odd) ... and it is Lornak on whom the aim! The giants hit ACs17, 21, 28, 16, 24, 18, 12, 18, and 10. Against Lornak's AC19, that's three hits for damage of
13, 9, and 7, total only 29 damage to Lornak! Lucky!

=====

Enemy Status Check

Bloodgrass Sorcerers: AC24
Sorc 2: -10 hp, one image, invisible

Bloodgrass Giants: AC25
Giant 1: -0 hp
Giant 2: -9 hp
Giant 3: -15 hp

AND THE MAP FOR THE END OF ROUND 23.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+8=25 ; d20+6=18 ; d10=1 ;
Wednesday June 27th, 2018 12:57:40 PM

(Will Save: 25)
"What is this? This giant is an illusion. What is the deal here? I was so going to beat you."
Wil grumbles that turns to Giant 3 and fires his crossbow. (AC: 18 - 1 dmg)
"This weapon firing thing is irritating," Wil says.
"You know what they say about the weapon firing thing," Cicero replies then doesn't answer when Wil asks for clarification.

Added +4 Str -
Shadow Spider
Shadow Air Elemental - Work in Progress

Orisons: Guidance +1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Inflict Moderate Wounds - used, Spiritual Weapon - used , D: Fly (if needed - Cure moderate Wounds)
Lv3: Contagion

-- 7 rounds (Stats included)
Channel energy 3d6
Shadow amulet:
SM2 1/day - 1 Air Elemental - - rounds (hp 16 - AC 14 - 20% hit chance(Shadow))
SM3 1/day - 3 SMII Spiders -- rounds
Spider 1: (hp 15 - AC 14 - 20% hit chance(Shadow))
Spider 2: (hp 8 - AC 14 - 20% hit chance(Shadow))
Spider 3: (hp 16 - AC 14 - 20% hit chance(Shadow))

Ethani Nellie, AC 20, HP 42/42)   d20+9=27 ; d8=7 ; d8=4 ; d8=2 ; d8=1 ; d8=6 ;
Wednesday June 27th, 2018 3:37:31 PM

Whoooosh!!

A shudder rips through Ethani's body as she gulps in a huge breath of air.

Wait...I'm breathing...

Confusion muddles Ethani's mind as she mentally explores her medical status. The arrows that once riddled her body perforating arteries and lungs have now removed themselves from her body. Tentatively opening her eyes, she looks around and finds that although her armor is covered in blood, she has only a few minor cuts. She catches Lornak's look of overwhelming concern that confirms her internal analysis.

But those wounds were fatal. You've been around enough to know what lethal wounds look like. What in all that is holy is this?!

"Lornak? I don't understand. Am I alive?" Ethani probes one of the arrow entry wounds and winces as a sharp pain cuts through the fog. "I'm pretty sure you're not supposed to feel pain when you're dead."
Spotting Dusan standing a short distance away and manages a smile. "I suppose I have you to thank for the healing? Thank you Dusan!" she calls out.

Shakily raising to her feet, Ethani spots the Giant and notices the fake immediately (Will-27). "What's up with the fake giant?" she ask no one in particular.

Then the arrows fall once more, this time cutting into Lornak. Blind panic grips her heart and she instinctively sends out a wave of positive energy. A wave of warmth washes over all the adventurers providing Alemi's blessing to the Tide (19 HP returned via Channel Positive Energy).

No Alemi, please don't take him from me! What would my life be without him?

Breathing once more as she sees her healing help close most of his wounds, Ethani fixes a particularly ugly glance at the giants. "I think perhaps it is time that they are dealt with." she growls ominously.

Spell List for encounter:
0 level: Guidance (2)
1st level: Command (2)
2nd level: Aid, Shield Other, Spiritual Weapon, Summon Monster II

Channel Energy Used 3/3 per day

Lornak (Frank S.) HP:44/60 AC: 24(T:13/FF:10) CMD:19   d20+9=26 ;
Wednesday June 27th, 2018 6:06:48 PM

(OOC AC19? Lornak has plus +4 AC from Shield of Faith and Barkskin = 23AC from active spells. Two attacks hit him for 9+7=15, he had 1 temporary hit point left = 14 dmg total. I will update header too moving forward.)(I will take the previous post[with a little embellishment lol=arrows])

"Sorry?" Lornak says with disbelief. "I never should have jumped in that blasted portal." He shakes his head as Ethani withers. Salty droplets fly from the flesh of his cheeks. "Do not leave me..." He pleads.

Lornak then feels Ethani's muscles tighten in his hands. Sees her skin mend itself before his eyes. Subconsciously, Lornak knows Dusan has come to his call. "C'mon, C'mon." He says knowing that when someone comes this close to death, that death can still take them. His concern weighs heavily upon him but the signs of life renew his cause. "Praise to whatever Dark Gods you worship."

He at last draws the strength to move her. He reaches under her arms and begins to drag her. An arrow strikes him in the back, making him rock sideways a little, his resolve tested. He must save his love. He drags her away from the fight. An arrow whistles past him. Another. Another. He digs in and moves faster. Another arrow strikes him in the shoulder. He nearly loses his balance. "Ghnaa." he grunts. He strains against the pain but is grateful the strike did not hit Ethani. He drags her further with great effort. Another arrow whizzes past. Straining again as he shuffles Ethani to "safety." (Move Action Strength d20=24 [30ft] to get Ethani under cover with the dragons leg, wing, whatever will provide cover, 17-0)

He slowly presses her down against dragons flesh. He is torn between protecting her and letting his rage take him over. Incoherent or no, he kisses her gently. He reaches up and disengages the arrow from his back. Blood poors from the wound. He is not bothered. "They know not the hornets nest they have rattled." He says, fire in his eyes. His bloody hand reaches up and pulls the other arrow from his shoulder. "Wait here for Dusan." He says, wiping his hand across his tunic.

Finally he reaches down and brandishes his rapier, takes a breath, eyes locked before him. He rushes back into the battlefield with a cry, defense up and careful not to take any fire en route. (Move Action 17 T) (Acrobatics d20=26)

Buckler +1 to AC Active.
45 rounds of Bull's Strength +4 to Strength (from Ethani)
4 mins of Shield of Faith +1 to AC (From Ethani)
?? duration. Aid +1 morale bonus on attack rolls and saves against fear effects(from Ethani)
685 rounds of Barkskin +3 to AC (from Dusan)


Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Wednesday June 27th, 2018 6:12:39 PM

(OOC LOL we posted at the same time! I guess you can decide where you want to be on the battlefield, Nellie. Updating header from Ethani's heal)

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+8=19 ;
Wednesday June 27th, 2018 6:50:37 PM

(Will save: 19)
Gaffer hears Wilfords words and struggles to reconcile the sights before him with the feeling under his paws when his thoughts are distracted by the traveling of arrows.

He draws on what little remains of his magical energy to cast the most powerful spell he has remaining, and summons sleet to hail from the sky, centred on Giant One (He aims to cover Giant Two, but leave Three visible to the group.)

He moves his 40 feet towards Giant Three, hoping to get into melee range and harass them as they fire arrows

***** Ongoing Magic *****
Wildshape (7hours) - http://paizo.com/pathfinderRPG/prd/bestiary/tiger.html
Sleet Storm - 7 rounds
Call Lightning - 4 bolts remaining
Bulls Strength from Ethani - +4 Strength

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x3 - D: Obscuring Mist
Lv2: - D: Fog Cloud
Lv3: (Cure Moderate Wounds) - D:
Lv4: - D: Sleet Storm

Ethani Nellie, AC 20, HP 42/42)  
Wednesday June 27th, 2018 7:12:54 PM

OOC: That's funny Frank! I guess I'll remain standing where I fell. I get the feeling that I'll need to be healing folks soon enough.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday June 27th, 2018 7:47:48 PM

R16
Dušan moves behind Hmerrin to R16. With a Guiding look (+2 to Hmerrin's next attack or skill check), Dušan says "I bet you'll be even more deadly when you attack the real ones."

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 0/1

HP is now correct for full damage from dragon breath and Ethani's last heal.

Focussed Curse 1
Heroic Point Spent

5/8 Guide/Mislead On Hmerrin +2 next attack or Skill Check

696 Rounds Stoneskin on Dušan 6*10 (60) DR / adamantine
65 Rounds Concentration Detect Magic
49 Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
680 Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
681 Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
52 Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
53 Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
54 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
685 Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
56 Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
590 Rounds Mage Armor on Dušan)

Hmerrin(HP 74/74 AC:29 T:17 FF:23 CMD:25)  d20+4=6 ;
Wednesday June 27th, 2018 9:44:45 PM

Hmerrin is seriously confused when his axe passes through the giant, but upon hearing Wil and Dusan, he nods.
"Right. Stupid invisible gnome illusionist is still out there."

Hoping to keep pace with Gaffer, the young figher circles around the illusionary giant and closes on Giant 3.
---
Move to Z18

----
Spells in effect

Bulls Str: (additional +2 str bonus due to existing Belt of Str)
Barkskin: +2 ac
Shld Faith: (additional +1 ac due to existing ring prot)
Guiding look (+2 to Hmerrin's next attack or skill check)

1 hero pt used


Asteria Amarante [HP: 66/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Rage: 8/25]  d20+6=8 ; d20+13=27 ; d12+10=11 ;
Wednesday June 27th, 2018 10:54:05 PM

Asteria sees a huge, lumbering beast of a giant before her. The same one that tried to kill her sister. Even so, all her friends swear it to not be true, only an illusion. Torn between her eyes and her heart, Asteria tears herself away from the beast and runs towards a supposedly 'real' giant, attacking it to make up for her last attack. She feels satisfied as her axe finds its mark.

---
40 foot move to AB16
27 vs. AC for 11 damage against giant three

---
681 Rounds Barkskin: +2 Enhancement Bonus to AC
52 Rounds Shield of Faith: +3 Deflection Bonus to AC
50 Rounds Bull's Strength: +4 Strength
8 Rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, –2 penalty to Armor Class
Aid: +1 on attack rolls and fear saving rolls, 8 additional HP. Duration 6 min.

BATTLE ROYALE R23 (DM Cayzle)  
Wednesday June 27th, 2018 11:48:43 PM


Wil, Gaffer, Hmerrin and Asteria all move to close with Gaint 3, with varying levels of success.

Dusan helps Hmerrin.

Lornak and Ethani deal with the aftermath of death ... and a miracle!

Toston, perhaps sensing what is to come, fails to act.

You have battled, and continue to battle, as if the fight would never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function, as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red. The giants, the dragon's body, the invisible gnome, all fall into blades of grass. It would appear that the battle is over.

Finally, there is a huge writhing at the center of the circle you have held -- you see three final gigantic creatures emerge from Sarr. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar as the images you encountered when you broke the crstals that had infected your homeland: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”

“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”

[OOC: Everybody has earned at least one hero point and 20,000 xp! Congratulations! Please email me any hero point nominations you wish to make.]

Ethani Nellie, AC 20, HP 42/42)  
Thursday June 28th, 2018 8:40:26 AM

Ethani blinks in disbelief as the combat is over in an instant.

"So all this was what? Some kind of family feud?!" Huffing in frustration, Ethani is not very happy about having lost her life over what seems so trivial.

Crossing over to Lornak, she leans heavily on him, adrenaline wearing off. "Oh my love, after this let us go somewhere quiet. Somewhere peaceful. There is so much I want to talk to you about. I need to spend time with those I love..."

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32  d20+14=25 ;
Thursday June 28th, 2018 12:25:07 PM

(Will Save - 24)

Missed Post:

Toston knows the Giant is an illusion so he stands pat holding the circle.

Active Effects
Mage armor: 3 hours [1778 rounds] - +4 AC
false life: 3 hours [1779 rounds] - 9 temp hp
Shield: 3 min [10 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [11 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [12 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [13 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
54 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32 
Thursday June 28th, 2018 12:27:35 PM

Today's Post:

Toston reclaims the curveblade he dropped what seemed like oh so long ago and puts it back in its sheathe after cleaning it.

He walks over to where Ehani and Lornak are and says, "It would appear we all managed to survive the family feud as you called it. As to the repercussions of the Sargrass returning and these 3 new powers I am not sure."

Active Effects
Mage armor: 3 hours [1778 rounds] - +4 AC
false life: 3 hours [1779 rounds] - 9 temp hp
Shield: 3 min [10 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [11 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [12 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [13 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
54 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
Arcane Strike: 1 round - attacks count as magic; +1 damage
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+12=31 ;
Thursday June 28th, 2018 3:13:31 PM

"Gaffer! The dragon slayer!" Dušan cheers, but then winces as he considers Toston's lineage, "Sorry, Toston, I read many tales of such deeds and to have witnessed it first hand. Truly well done everyone!"

As the words of the trio settle in, Dušan is suddenly reminded of one of the more pressing concerns from the start of this whole ordeal. The crimson disease. He rushes to his friends to see if the cleansing included clearing up the blight inflicting them.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 0/1

Heal Check d20+12=31

7 hrs? Rounds Stoneskin on Dušan 6*10 (60) DR / adamantine
6 min? Rounds Concentration Detect Magic
4 min? Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
7 hrs? Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
7 hrs? Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
6 mins? Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
5 mins? Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
5 mins? Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
7 hrs? Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
5 mins? Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
6 hrs Rounds Mage Armor on Dušan)

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Thursday June 28th, 2018 4:31:15 PM

Lornak begins to move past the green dragon he hears Ethani's raspy voice expressing her disbelief. He can only reiterate his own as he rushes forward; "Neither do I, yet here you are, and I am flabbergasted!"

As Lornak reaches the giant; "I do not know what deal that bloodwitch made nor to which devil he made it..." He lashes out at the giant with his rapier and before his eyes the wound makes its entire form dissolve; "...but I will gladly offer my own soul as payment..." He voice trails off and he cautiously lowers his weapon to his side. He looks around at the other combatants confused.

He is then suddenly assaulted by the words spoken by the Saar. He listens to them speak their peace; "I am SO over family feuds..." He responds to Toston. "As you say. And what of Dirt City and every other place destroyed by this? We are going to have many new troubles ahe..." His is unable to finish his sentence as Ethani nudges into him.

He puts his arm around her waist and pulls her close as she leans in. His eyes move to meet hers, his other hand reaches her lower back. He does not hear the words coming out of her mouth. In retrospect he vaguely remembers cutting her off at the word "love" as his lips meet hers and his whole self begs to consume her. He comes up for air...

...and is startled by the bloodwitch. He joins the cheer.

"Praise to all my dear friends! We all had a hand in it! He breaks away from Ethani and shakes Toston's hand. He repeats the gesture in turn with everyone that draws near, Gaffer first.

"We dispatched that creature in seconds!" He raises his hand in Triumph expecting to see all the other groups celebrating. He looks over to the monstrosity; "I believe its head needs mounted in our Great room."

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Thursday June 28th, 2018 4:54:46 PM

The adrenaline does not stop coursing through Gaffer's veins even though the fight is over, he grins toothily at Dušan's words and lets out another roar of victory.

As he calms though, the words of the giant figures settle in. They surely do not feel sufficient to end everything that has happened, and looking around all the groups in the clearing, he realizes they still have very little control over what will come next.

Can the three factions really put aside their differences? Are we all going to end up fighting before long?

But for now, he is happy to resume his natural form, and moves in closer with Lornak and changes the hand shake for a hug, the Drow willing. "I have never been part of such a triumph, and I can only try to express how glad I am, to have joined you all in that market not so long ago." He lets go of his worries, and smiles at the group of friends he has made.



Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday June 28th, 2018 9:07:44 PM

Wil celebrates. He seems a bit too thrilled, jumping up and down and shouting.
He is still very cautious at this new event.
"You know, I feel so much stronger."

Asteria Amarante [HP: 66/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Status: Fatigued] 
Thursday June 28th, 2018 9:29:20 PM

Asteria finds herself suddenly without an enemy as the giants fall into the grass. "Oh COME ON! I had em!!! What'd you do that for??" Frustrated, she kicks at the ground until she feels better about herself, and then she falls out of her rage. Huffing and puffing, she gives it one last kick before returning to the rest of the group, sorely disappointed at the lack of finality in the battle.

"I would've got em, yknow." She swears, muttering on her way to Ethani. The barbarian then sweeps up her sister into a bear hug, thankfully weaker than normal, for her sister's sake. "Yoooooooooooooo, sis!!!!!!!!!! We got em!!!!!! I would have totally kicked that giant's butt for you, if it was real. But you're alive!"

Asteria also offers a giant hug to anyone willing, just glad to celebrate the fact that they are all alive.

Hmerrin(HP 74/74 AC:29 T:17 FF:23 CMD:25) 
Thursday June 28th, 2018 9:40:41 PM

Hmerrin looks around, baffled.

"That's it? We're done?"

"And lookie, Ethani is back too!"

"Oh, thank the gods."

The lanky human proceeds to collapse to the ground. Rolling to his back, he lays there, spread eagled, his axe handles now laying across the open palms of his hands.

"Ida know about you guys," he opines conversationally, while staring at the sky. "But, I'm really, really, really tired."

Dusan comes bustling over to check on his rash.
"C'mon man. Give me just a second here to pretend nuthin's trying to kill me, ok?"

BATTLE ROYALE over (DM Cayzle)  
Thursday June 28th, 2018 10:24:44 PM

Ethani seems fed up with immortals.

Dušan finds that all are cured of their bloodgrass infections.

Asteria seems disappointed the fight is done! But she is happy.

Lornak just seems happy, too. So is Wil.

Toston reserves judgement regarding the immortals, uncertain

Gaffer is both happy and uncertain!

Hmerrin takes a rest. BUT! Marvels still await!

A mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of the vast circle of all the hero groups. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

"Oh hello!" You are suddenly greeted by a small being who appears in the middle of your group. He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Know Planes or Religion DC20: Highlight to display spoiler: { Is it possible that this being has recently been walking in mud made of dirt mixed with Woldsblood? }

Around you, the other groups seem to be having similar meetings with similarly odd little figures. Or is it the same one?

"Well, now! Nicely done! NICELY done, indeed," the little creature declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

The little fellow clears his throat and stands up straight. He folds his hands in front of him, and composes his face into a serious expression. Perception DC 20 Highlight to display spoiler: {He's got something written on his palms. From the way his hands are clasped in front of him, he must be reading notes for his speech.}

"The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

He bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

As you look toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

Ethani Nellie, AC 20, HP 42/42)   d20+16=30 ; d20+10=18 ;
Friday June 29th, 2018 3:29:32 PM

Ethani stands in awe of the manifestation of Alemi. To be so close to her god, it is overwhelming to say the least. She had heard his voice and now...now she has seen Him!

She is startled by the appearance of...whoa! Is that THE Gimp?! Yes, it is! She listens politely to the speech, though inside a building apprehension that maybe he is here to take her back to Gargul. Scootching back behind Lornak, she tries her best to maintain a low profile from the messenger to the god of Death.

She leans forward and whispers to Lornak. "Be careful my love, that is Gimp the Imp...messenger to Gargul. We may not want to garner his attention just now."

Hmerrin(HP 74/74 AC:29 T:17 FF:23 CMD:25) 
Friday June 29th, 2018 7:16:18 PM

Still lying on the ground, Hmerrin rolls his head back to regard the strawberry shaped demonite.

"So is the Wold safe?" he asks. "And Dirt City? Any chance the gods are gonna rebuild that?"

The fighter thinks a moment, and then raises up on an elbow to look earnestly at this Gimp fellow.
"Are my parents OK? Merrydale?"

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32  d20+5=7 ; d20+6=26 ; d20+14=29 ;
Friday June 29th, 2018 7:23:18 PM

(Know[Religion]: 7; Know[planes: 26; Perception: 29)

Toston says to the Imp, "You are Gimp aren't you? Well met I'm Toston Lotor but you probably already know that. Anyway I was wondering were you rolling around in mud made of dirt mixed with Wold's blood? Also what do you have written on the back of your hand? Lastly was Maab the one directing the God's efforts in this endeavor? Are you saying Alemni deferred to her on this? Is she still only an immortal power or does she stand among one of the Pantheons? I just want to know where things stand cosmologically speaking."

Active Effects
Mage armor: 3 hours [1777 rounds] - +4 AC
false life: 3 hours [1778 rounds] - 9 temp hp
Shield: 3 min [9 rounds] - +4 shield bonus to AC; immunity magic missile
Bull's Strength: 3 min [10 rounds] - +4 strength = +2 damage rolls, +2 CMD; +2 appropriate skills
Owl's Wisdom: 3 min [11 rounds] - +4 Wisdom = +2 Will; +2 AC; +2 CMD; +2 appropriate skills
Cat's Grace: 3 min [12 rounds] - +4 Dex = +2 Reflex; +2 AC; +2CMD; +2 to hit; +2 appropriate skills
53 Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
2/6 1st level spell slots still available
Fist stats are +10 to hit or +9/+9 to flurry; 1d8+4 /x2

Asteria Amarante [HP: 66/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Status: Fatigued] 
Friday June 29th, 2018 9:28:21 PM

Asteria doesn't like the little strawberry man from the moment he appeared, even hissing at him as she grows aware of his presence. The others identify him as 'Gimp', but quite frankly Asteria thinks that sounds like a fake name.

Even so, the others are spilling out personally revealing questions, so the barbarian shrugs and joins in. "Is my tribe okay? They didn't just like, fall apart after I left, did they? And, in simple words, what happened to the grass? Did our choice in choosing between the three factions actually do something, or was it personal? Did we kill the grass, or is it normal? And what even IS normal for that thing?"

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19   d20+9=27 ;
Friday June 29th, 2018 9:44:20 PM

Lornak becomes very serious when the small being appears. He unconsciously steps in front of Ethani, protecting her. He scrutinizes the little fellow. (Perception d20=27)

At first he believes the fellow a minion sent to collect on whatever bargain was made to bring her back to life. He has never seen the like of him before and knows not what he is. "What do we have here?" He asks Dusan. Before the bloodwitch can answer, Ethani enlightens him.

His stomach drops and all of the blood in his face disappears. His charcoal skin visibly turns a paler color of shale. He stands there speechless, gathering himself. If this is the time to move on to the here after, he will do it with grace... "Ah." is all that escapes his lips. But if it is not...

He lets Hmerrin speak for him about his concerns for Dirt City and keeps his mouth shut.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+15=17 ; d20+8=26 ;
Friday June 29th, 2018 11:13:22 PM

Dušan breathes a sigh of relief as he sees the crimson disease is gone. "More good news. It looks like you're all cured."

Dušan nearly jumps as gimp appears. He recognizes the imp, but caught off guard only just barely. He pulls out his field manual and starts taking notes as the Toston asks questions.

(OOC: Spells Per Day L1 2/1, L2 0/1 L3 1/0 L4 0/1

Heal Check d20+12=31

7 hrs? Rounds Stoneskin on Dušan 6*10 (60) DR / adamantine
6 min? Rounds Concentration Detect Magic
4 min? Rounds Spectral Hand Hp 2/2 AC 38 (22 +8 size, +4 natural armor, +5 Intelligence)
7 hrs? Rounds Barkskin on Hmerrin +3 Enhancement Bonus to AC
7 hrs? Rounds Barkskin on Asteria +3 Enhancement Bonus to AC
6 mins? Rounds Shield of Faith on Hmerrin +3 Deflection Bonus to AC
5 mins? Rounds Shield of Faith on Asteria +3 Deflection Bonus to AC
5 mins? Rounds Shield of Faith on Toston +3 Deflection Bonus to AC
7 hrs? Rounds Barkskin on Lornak +3 Enhancement Bonus to AC
5 mins? Rounds Bloodwitch Lore +1 on concentration, dispel, necromancy, fear effects, and touch attack
6 hrs Rounds Mage Armor on Dušan)

BATTLE ROYALE over (DM Cayzle)  
Friday June 29th, 2018 11:49:39 PM

Hmerrin and Toston have some questions for Gimp the Imp. ... He ticks off his fingers. "Yes the Wold is safe. No the gods are not going to rebuild Dirt City. Yes your parents are safe in Merrydale. Yes, the roots of the Plains were a muddy mess of Woldsblood, but all fine now. That was my master of course who did the bulk of the work. Like always. The Silver Lady just watched over the Plains while it was lost." He ignores the question about his crib notes.

Asteria hisses and then asks questions, but Gimp only hisses back at her and then sticks out his tongue.

Wary or shy or wise, the rest of you do not have questions. Dusan and Lornak stand protectively near Ethani.

"Well," Gimp says. "let's get you going! Time's a-wasting!"

He doesn't recite a magic incantation, or wave a wand, or do anything else you recognize as summoning power. But the plains, and the gods, and the other adventurers all vanish in a swirl of fog, and you find yourself in a blank space between worlds. All you see here is one another.

Oh, and you see Mahyawu, the Manfri who sent you on this quest in the first place. "Congratulations," he says. "I have something here for you."

He has a woven grass bag for each of you. Each has your name woven into its fabric. When you open your present-bags, this is what you find within:

Asteria -- a +4 steelgrass breastplate, +2 steelgrass greataxe, and an amulet of natural armor +2

Dusan -- a slotless grass totem of +1 (unnamed bonus) on saves to avoid the entangled condition when caused by plants

Ethani -- a woven grass headband of +4 wisdom and 6,500 in gems

Gaffer -- a set of steelgrass chainmail +3

Hmerrin -- a slotless grass totem of +1 (unnamed bonus) on saves to avoid the entangled condition when caused by plants

Lornak -- a +1 steelgrass buckler

Toston -- a +2 steelgrass curveblade and a 1,000 gp gem

Wil -- a rod of wonder and a +2 woven grass belt of dexterity

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Saturday June 30th, 2018 1:20:23 PM

Gaffer gives a slight bow in gratitude but says,
"Thank you, for these gifts. They are generous and I know you did not need to do this. Could you tell us, what happens now? Do we simply return to rebuild our city?"
Most joy of their victory has left now and saddened thoughts of Dirt City and all that awaits them when they return weigh heavy on his mind. This isn't quite what he imagined when he thought of aiding the Gods.

Does he trust their vision to know what is best and what must be done? Or does he feel that it is better to trust and work for the wold and it's people. Gaffer has a lot to think about than had never occurred to him before.

What are we before those above and below?

[OOC: DM Cayzle comments: I fixed your link. Has to be square brackets, not curly ones.]

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Saturday June 30th, 2018 1:23:41 PM

"Wow, a rod of wonder and a woven grass belt." Will ties the belt to his waste and twirls the rod of wonder in his hands. He seems oblivious to anything else going on and it in deep thought.


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Sunday July 1st, 2018 10:15:17 AM

Hmerrin brightens even more when informed his parents and hometown came through unscathed.

The teen accepts his gift from Old Manfri Guy with a grin.
"Nice. Thanks!"

pause.

"Now what?"


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday July 1st, 2018 5:02:03 PM

Dušan affixes the totem his belt and let's it hang slightly off kilter, but securely. He continues to give Gimp nearly reverent respect. While he may hold Gargul high in his bekiefs, he was not ready to test the standing of Blood Witches.

In response to Hmerrin, "I think we should head back to Dirt City, help in the restoration and prepare for our next challenge. Seems like there's always another."

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Sunday July 1st, 2018 9:28:59 PM

Lornak lets loose his held breathe, closes his eyes and lets his shoulders slump to their natural position as Gimp the Imp departs the group. "Whew." He breathes. He takes a moment to breathe in and out, gathering himself, his mind and his attention to the next surprise.

He moves toward the Manfri. "We fulfilled the task..." He says as he bows deeply and receives his boon gently, caressing it in appropriate reverence. "Many thanks."



Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32 
Sunday July 1st, 2018 11:11:28 PM

Toston takes the bag from Manfri thanking him as he does. He opens the bag finding both the gem and the curve blade. He straps the new curve blade to his back and then says, "I need to sell my old curve blade."

Ethani Nellie, AC 20, HP 42/42)  
Monday July 2nd, 2018 11:53:24 AM

Ethani is so relieved once Gimp leaves that she curls herself around Lornak and gives him a passionate kids.

Slightly surprised by the Manfri, Ethani blushes a bit as she receives the gift. "Thank you so much sir! This is an amazing work of craftsmanship!" Her fingers gently trace the delicately woven grass strands, knowing from her dreams that only the finest craftsmen can weave they material.

Leaning in to Lornak once more, she snuggles into his neck. "There will be much for all of us to do, but I am anxious to return home. "There will be much for us to do, but I am anxious to return home! "

Ethani Nellie, AC 20, HP 42/42)  
Monday July 2nd, 2018 1:23:41 PM

Ooc: I hate posting from my phone.

Asteria Amarante [HP: 66/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Status: Fatigued] 
Monday July 2nd, 2018 8:02:48 PM

Asteria laughs as the imp man refuses to answer her questions. She liked his response, it showed humor. And, she didn't need to know that badly. In truth, she didn't want to know about her old family, she had a new one now. Plus, she doesn't need to know what's going on, she's just the barbarian. When the group is transported away, she isn't that upset.

Asteria cheers as the group is given shiny new toys, and eagerly accepts her gift. "Yooo, not bad! Thanks for the stuff! Will I look cool or what now?"

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Monday July 2nd, 2018 8:05:04 PM

Lornak is released from Ethani's passionate kiss. "I thought I was finished." He says flatly. His eyes distant as if returning from deep thought. He looks up realizing the gift of his life, the gift in his hand, the gift of Ethani's life. "I thought YOU were finished." He says to her.

He looks over to Dusan. "What exactly did you do to save her?" He asks.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday July 2nd, 2018 8:05:43 PM

Dušan contemplates the ordeals they have been through and takes a moment to process the experience he gained.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday July 2nd, 2018 8:07:20 PM

"I don't think it was me, at least not alone." Dušan replies, "Maybe the Pantheon doesn't think your finished yet, Ethani."

Ethani Nellie, AC 20, HP 42/42)  
Monday July 2nd, 2018 11:03:27 PM

Ethani looks over at first Lornak and then Dusan, her face furrowing in a frown. She drops her tone to a whisper to avoid upsetting Asteria. "See that's just it... I've been around a lot of battlefield wounds, and well... those wounds were fatal. I knew I was dying. Perhaps you are right Dusan. Perhaps I am meant to accomplish something more before Gargul takes me..."

Ethani runs her fingers through her red hair, noting that she needs to dye it again. "I've been thinking that Dirt City needs a hospital. I know it's crazy, but especially now, the common people need help... Whay do you think?"

Homecoming (DM Cayzle)  
Monday July 2nd, 2018 11:28:03 PM


Gaffer asks Mahyawu what happens next. The elder chuckles. "Next you go home, and hopefully to a good rest. You have earned it. The road goes on to other adventures after this one ends. What awaits you in your city I know not."

The rest of you offer thanks and appreciation. You start to talk about home. And as if your words were a magic spell, you find yourslef drawn through the planes.

Mahyawu waves as you fade away.

.....

You are back where you started, at the boulder into which you now see three crystal shards embedded. The place has an unusual feel to it, like it is a ... holy place?

Knowledge Religion DC15: Highlight to display spoiler: { You recall when immortals and gods appear in a place, that place may become sacred to them. And the three apparitions of the new Sargrass powers DID appear here ... to you!}

But you hear a soft roar behind you, growing louder. Look! A crowd of Dirt City residents has gathered here! They are ... cheering!

You hear one fellow shout, "These are the heroes! These are the ones who saved Dirt City! And cured the redweed infestation!"

Feel free to interact with the crowd, or not, as you prefer. Yopu make your way home. In the streets, both Above andf Below, people take notice of you.

The inhabitants of Dirt City are nothing if not hard working and self-reliant. And criminal, maybe, some of them, but set that aside for now. Anyway, the houses and the people not in houses have all started to pitch in to clear rubble, prop up buildings, put supports in the tunnels, and get the city back in shape. The work has just begun, and a huge effort is still needed, but the job is underway.

Meanwhile, welcome home! Your time is your own.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) - Hugh For Matt 
Tuesday July 3rd, 2018 12:06:14 AM

Wil asks to no one in particular, "Is this crowd here for us?"

Cicero says to him, "They sure ain't here for their health."

Wil pulls his cloak more tightly around himself feeling a little nervous around the assembled crowd. He isn't sure if his connection to his family's old house would lead to him being recognized considering The Tide's profile seems to be rising these days.

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32 
Tuesday July 3rd, 2018 12:22:49 AM

Toston waves to the crowd and then makes his way to the catacombs entrance and back wearing a new headband.

His first destination is the WLA guildhall for some training as he'd like to find the profession(sailor) skill master in order to become a better sailor.

Toston casts the message spell as he goes whispering to the others where he is headed.

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20=8 ;
Tuesday July 3rd, 2018 3:08:11 PM

Gaffer moves to the back of the group as the crowds appear before them. So many expectant faces only make him feel nervous.

If he knows of a method he would like to contact his circle, it seems important that they understand what happened, it might be something they want to be involved in.

Beyond that his focus is a a bit less on the city and more on the lands devastated by the meteor and bloodweed. He'd like to spend some time planting new seeds and tending to the animals in the area.

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Tuesday July 3rd, 2018 6:01:38 PM

Lornak is shocked at The Tide's reception. "Well, there goes our anonymity..." He says sarcastically. Being the focus of attention makes him uncomfortable. He keeps his hood up, obscuring his face as much as he can but goes with the flow. He waves and graciously shakes hands as the group moves through the crowd.

Lornak shuffles up to Shale House, tired and sore and feeling quite worn. He expects to see the place teeming with refugees as he enters slowly. While on the lower floor he keeps an eye out for their tenants to see how they have fared. He makes his way up past the Common Room and up to the Receiving Room. Once there he drops his things alongside the window couch.

He stands for a moment and listens for a familiar chime that does not come. Fear grips him for a moment as he rushes onto the balcony finding a familiar ball of fluff teasing a tiny hourglass with its beak. "Oh, thank the gods. "Lornak exclaims. Vin the owl's head cocks its head up to look at her owner. "And how has my First Lady fared through this ordeal?" He walks over to her perch and puts her onto his forearm. He notices while he nuzzles her that the enchanted hourglass that he taught her to turn over with her beak is now cracked, pitted and tarnished. (=Her trick-to turn or flip over a small item.)

"I see not all things made it." He says as he looks over Dirt City's skyline and takes in the "repairs" the citizens have started to combat the devastation. "It is a pity...' He says as he holds her and pets her tiny head. "...but I am glad that you have." He admits. He sets her back down upon her perch. "Now that I have returned, we will take a jaunt to the countryside, I promise.". He then returns inside. He sits on the window couch and looks up at the expanse of the Receiving Room. "I really wish we token that dragons head..." He says and yawns. "...it would have made a great wall mount..."

He has a mind to unpack, to bath, to eat but simply passes out sitting up.

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Tuesday July 3rd, 2018 6:03:12 PM

(OOC link to Shale House if you dont remember. I hope to update it with room assignments and add a few things=Hmerrins woodshop. https://docs.google.com/spreadsheets/d/15gN3sOs5rL392-4kbZjjNV_hZJUvGfEaXhvgmhFHHE0/edit#gid=0)

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+13=14 ;
Tuesday July 3rd, 2018 6:37:51 PM

Dušan is shocked by the reception they receive upon returning to Dirt City. Most of their endeavors have been rather clandestine in nature. Sometimes they have had to ally themselves with parties of questionable morals. Being hailed as a hero was a shocking change, but uplifting all the same.

Growing up in Dirt City, Dušan had learned to keep his head down as a survival instinct and understood his friend's discomfort as the crowd grew. Although, since he stood before the Prince's court with a talking courpse, he was quickly realizing anonymity was a depleting commodity. So he takes a brunt of the attention from his friends.

The dishevelled witch probably made for an awkward role model as he raised his arms in triumph and accepted the crowds adoration, but he makes his appreciation genuine and obvious to everyone. His smile reaches from eye to eye and his hand reaches for any hand that reaches for his.

But as he gets deeper into the crowd, he begins to see the toll the disaster has taken on the citizens. As his friends go their separate ways, he stays with the crowd and begins to give aid to those he can. The continual gawker or congratulation makes it hard to fully concentrate (heal d20+13=14 natural 1), but he does what he can and casts his remaining restorative spells and powers on the worst of the injured.

"Look like those shopping lists and errands are going to have to wait till tomorrow." Dušan rolls up his sleeves and spends the rest of the day helping those he can.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Tuesday July 3rd, 2018 7:26:14 PM

Unlike Dusan, Hmerrin has not lived in Dirt City very long at all. And the wall of cheering citizenry appeals to him quite well, thank you very much.

"Hi everybody!" he calls out, "How's everyone doing?"
The young lad makes the rounds, shaking hands, hugging folks, maybe a kiss or two, and generally has himself a good time.

Once the welcome backs are over, Hmerrin makes his way back to Shale House, grabs some carpentry tools, and heads out to help whereever he can.

Asteria Amarante [HP: 66/85; AC: 21; Touch: 12; Flat: 20; CMD: 20; Status: Fatigued] 
Tuesday July 3rd, 2018 10:39:01 PM

Asteria breaks into a grin as soon as she sees the crowd and immediately begins hogging the spotlight. She adores the attention and the recognition they finally are getting for their good deeds. Running headfirst into the crowd, the barbarian begins to bask in the praise, putting on quite the show. "We are The Tide, heroes of this land!" Flexing her sore muscles, she grins and raises a group of children into the air on her arms. After the long and hard battle, it makes her wince slightly, but she still takes as many children as she can carry, lifting them up and down in a show of strength and to entertain. She enjoys and revels in the attention, and stays around for a long time. If any of her companions wish to go unnoticed, she makes sure to keep the focus off of them.

After the revelries, Asteria joins the citizens of Dirt City for any parties that may be occurring around town. If they're the rougher type, she makes sure to keep things from getting out of control. Even with the disaster, she knows that people will still partake in festivities if there is something to celebrate. If not, she helps to rebuild the city in whatever way she can and returns home late.

Toston Lotor(Hugh Crosmun) [HP: 40/54; 9 temp hp; AC:37; Touch 27; FF 31 or 41 , 31, 31 vs Giants - CMD 32 
Tuesday July 3rd, 2018 11:34:53 PM

Toston whistles as he makes his way to the WLA.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) - Hugh For Matt  d100=44 ; 6d6=17 ;
Tuesday July 3rd, 2018 11:42:19 PM

Wil makes his way to Shale house with the others before deciding on testing out the rod of wonder in a place that is safe to do so. He sets up a straw practice dummy and then activates the rod making sure the area is clear of people who could be aversely impacted.

Good thing the area was clear as a lightning bolt travels in a 70 foot line striking the dummy for 17 damage (Reflex DC 15 for half)

Ethani Nellie, AC 20, HP 42/42)  
Tuesday July 3rd, 2018 11:50:25 PM

Ethani watches the group's reaction to public adoration with rapt interest. You can tell a lot about someone by how they respond to public attention. She begins to make mental notes about her team mates. It could make a difference in a life or death situation, which seemed to occur frequently in Dirt City.

She grins broadly at Asteria's antics. Playing along, Ethani gives any small children she sees gold coins, knowing it can be the difference between life and death for some families.

Ethani does draw the line once they make their way to the Shale House. There was a time and place for public affection as a hero. Just as there was a time for quiet recuperation. And it was DEFINITELY time for the later!

Valuing Lornak's "alone time", Ethani spends some time in the workshop planning out new wands and potions for what was sure to be their next crisis. She then spends a small time in prayer and meditation before heading up to the room she shares with Lornak.

Changing into a gosimer thin gown, she begins running a warm lavender scented bath, awaiting the arrival of Lornak. Having almost lost her opportunity to express her love to the Surface Drow before, Ethani does not plan on making the same mistake twice.

Homecoming (DM Cayzle)  
Wednesday July 4th, 2018 10:50:34 AM


Some of the Tide embrace their new reknown. Others still try to keep a low profile. The warm public-facing acts of Hmerrin, Dusan, Asteria, and Ethani -- and to a lesser extent, Toston -- distract the crowd and allow WIl, Gaffer, and Lornak an opportunity to slip away.

In the days and weeks ahead, there is plenty to do. The rebuilding is both physical and emotional. For a change, the leaders of the diverse Houses act for the benefit of Dirt City. The Houses send down word -- for the time being, let it be Above as it has always been Below! Weapons peace-bonded, and no killing or stealing anywhere. The Knives keep the peace as always, but the sight of privateers, pirates and Teeth rebuilding the docks and warehouses, the sight of masked Darts taking care of orphans, is an unusual one.

It's often been said, to the point of cliche that few believed, that the City unites against outsiders. Well, maybe there is something to that. The people unite to rebuild and restore this place.

And right in the heart of it ... the rising Tide? What role do each of you play in this recovery effort? And are those efforts open ... or covert? Perhaps you will even wisely seek out some advice ... or a mentor?

[OOC: It is my intention, friends, that this break allow not just for mere days, but for weeks, maybe a few months, of time elapsing. The damage is great in Dirt City, and will take a huge rebuilding effort. I have not even mentioned the dead, how they will be tended or buried, or if there will be a memorial. And I am not trying to force you into the public eye, but if you wish to have a covert option, it will have to be arranged ... hats of disguise? False identities? For at least some, you will have a public face and a private side. Or will you embrace your role and become one of Dirt City's very few public Hero Groups? Really, there was only one, ever, and after they got known, they left for parts west, especially the Blackbird Lake area.]

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 4th, 2018 12:27:40 PM

As much as Will wants to stay in the darkness, he is a charismatic fella and takes charge of funeral services for the neighborhood.
"A peaceful burial is so important to Gargul, it's a necessity." He says several times while also performing public services. It's exhausting but the best he has ever felt.

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Wednesday July 4th, 2018 3:03:42 PM

THAT NIGHT

Lornak wakes up to a dim room. He raises his head and looks around to discover he has slept the day away. Now rested he sets about the business that he intended to accomplish before falling asleep. "Sitting up, no less." He says to no one as he stretches. He leans down to his travel gear and hefts the giant badger pelt skinned from their battle with the beasts. He rolls it out upon the floor of the Receiving Room, covering the space in front of the Armory quite nicely. He walks back and forth upon it and each time he does gleans great satisfaction knowing the beast will now always be underfoot.

The next order of business is the alchemy lab. Having finding it empty he notices someone has been in here recently. He grabs what apparatuses he needs and treats Cyolite ore into Aluminum Sulfate, then Chromite ore into Chromium. As he does his mind wanders. His thoughts turn Red. The red of the saargrass, the spilled upon the battlefield, the shock of Ethani's hair. "How appropriate." He says. He wonders where she is and feels guilty for having left her side and passing out. He grabs fresh Madder Root and Elderberry bark and mixes them with the Aluminum Sulfate and Chromium mordents respectively. The result is a lacquer red and silver grey dye. Lornak grabs the bottles and exits. He walks over to his pack and deposits it and his weapons into the armory. "I'll take care of you later." Making his way out he smiles as he traverses the badger pelt.

He makes his way to the room he shares with Ethani. He opens the door silently as not to wake her if she slumbers. Imagine his suprise to find her readying to bathe. "Perfect timing." He says softly. Back lit from a candle, the shadow of her sublime form teases him to release it from inside her gown. "I have gift for you." He says plainly and steps over to her, noting the steam rising from the fresh water she has poured. The steam seems to rise within him as well fore he grabs her body vivaciously, almost uncontrollably and kisses her passionately. He gets himself under control enough to lead her to the bath. He takes her hand gently.

He plays the gentleman and turns his back to her allowing her privacy to disrobe. He in turn takes off his tunic. He sets the two dye bottles within reach. "I always thought you a natural redhead." He says playfully. "It just goes to show how much more we have to learn about each other." He gestures to the bath inviting her to step in. His eyes closed he imagines her slipping off her gown. Once he knows she is in the water he turns back to her. He grabs the sponge, dips it in the water and begins to wash her shoulders, neck and back. "Allow me to soothe your ills and get re-acquainted." He is careful not to get caught stealing a glance at her lithe form and firm muscles.

He eventually leans her head back into a comfortable position and begins to administer red dye to her hair. Doing so he messages her scalp. He runs a comb through her beautiful locks spreading the dye and it's aphrodisiac scent. "There, now we must wait awhile until it takes." He gets up, kisses her gently and moves to the end of the tub. "Dyes tend to be quite noxious, this one seems quite pleasant, do you agree?" He asks nonchalantly. He disrobes and enters the water opposite of her. He begins to sponge his hard chest. "What shall we talk about while we wait?"

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Wednesday July 4th, 2018 4:02:35 PM

THE NEXT DAY

Lornak dons his newly purchased leather clothing, lets out his dyed silver hair and dons his Drow disguise. He feels soiled. He suppresses his disgust with himself for emulating the worst side of his genetic heritage. He wants to spit. The disguise is a far stretch from the imagination visually but couldn't be more of an extreme opposite of his actual personhood. If it allows him to pass the criminal underbelly of this town with ease then it is worthwhile. He heads out into the city.

Upon reaching Three-Bits shop he enters and asks where he can find a vendor that will sell him unsolicited substances in his effort to purchase Drow poison. He pays the appropriate amount for the information and if and when he gets it will travel there.

THE RECOVERY

During the next few months Lornak's effort to help Dirt City consists of finding lost animals, pets and livestock for the citizens of Dirt City. This includes making safari's into caves systems, ruins and into the outlying countrysides and their various environments. Sometimes he does this alone, sometimes with Ethani and sometimes with anyone else inclined to immerse themselves in Survival, Tracking, Hunting or just Nature.

He also seeks out Vorelle at the Free School to ask her help in finding someone to help him become a better swordfighter. He is interested in finding a teacher or mentor within the Twilight Ranger connections but will be happy with anyone that will take him on as a student. Here he begins his training as a Duelist in a effort to make himself more useful in battle.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday July 4th, 2018 6:40:39 PM

The first week, Dušan spends most of his efforts helping the wounded. As the triage is taken care of, he attempts to organize emergency hospitals in various neighborhoods and even attempts to petition the House of Teeth to supply alcohol for antiseptics and any drugs that might have restorative properties, anesthetic or general pain relief and the House of Darts as some medicines are poisons, just in lower doses.

In the evenings, Dušan gathers his coven and attempts to help put the Sage's Guild library back in order. While there he enrolls to be promoted to Associate Sage of Records.

As the hospitals hopefully begin to run themselves, Dušan switches his focus to clean up crews, using his Break cantrip to, well, break debris into more manageable sizes. Over the weeks, Dušan makes no attempt to conceal himself nor does he make a show of helping. He just puts forth honest labor and helps where ever he can.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Wednesday July 4th, 2018 8:46:00 PM

Hmerrin is a carpenter by trade, and a do-gooder by heart.

He immediately offers his skills to the rebuilding of the nearby homes and stores, and then moves out from there. The lad doesn't broadcast his membership in the Tide, but makes no effort to hide it either. The one security measure he does take is with his name, going by The Kid as he makes his rounds.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+11=30 ; d20+3=7 ;

Thursday July 5th, 2018 12:29:31 AM

(Profession Sailor:30)
(Disguise:7)
Toston spends his time helping to rebuild Dirt City in a few ways. Keeping a low profile and wearing his more nondescript clothes (grey and black outfit) he helps out cewing and repairing ships as needed insisting any payment offered for his services be donated instead to one of the more reputable rebuilding efforts that sprung up in the wake of tragedy.

He also sometimes goes out on patrol of the local neighborhood near Shale House to help "Keep The Peace" in the area they control dressed as his Golden Wyrmling alter ego.

(OOC: I don't have a laptop at the moment as my personal one is in storage and the job I'm leaving while still paying me through my notice date has me being done working since yesterday so I no longer have a work laptop. I need my wife to help me get my laptop from storage and seeing as how I suddenly have a wider window to get things from storage she's dragging her feet. Hopefully I will have it by Friday as I prefer to make posts using a computer and it is nearly impossible to work with Mitch on DM posts using phone)

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19   d20+8=19 ;
Thursday July 5th, 2018 1:44:25 AM

(OOC I forgot to roll my disguise check. Lornak has a +2 from a remaining disguise kit(one charge left) d20=19 +2 =21)

Ethani Nellie, AC 20, HP 42/42)   d20+11=17 ; d20+5=13 ;
Thursday July 5th, 2018 9:14:03 AM

"That night"
Ethani relaxes into the bath and almost quite literally melts at Lornak's tender ministrations to her hair. Passion builds within her to the breaking point, and she joyfully joins in the altogether too close embraces and kisses. Sighing at his chivalrous ways, Ethani begins to rub Lornak's feet as he enters the tub and brings up a topic that she's meant too for quite some time now.

"Lornak, my love, why do we play this game? I desire you. You desire me. There is no shame in releasing our physical passion. We are both consenting adults." Ethani tenderly touches the new scar on her chest just below her left breast. The one that should have cost her her life. "And we are learning that life is not promised in our line of work. Why do you hesitate my love?"

Ethani does not force Lornak into the conversation, but she does look forward to future baths and more discussion of their future plans.

The now
Ethani splits her time equally between crafting a Cure Moderate Wounds Wand (Spellcraft=17...woohoo!) and working at the Temple of Waard healing the sick and injured. She makes no effort to hide her identity, as she sticks out pretty much like a sore thumb, what with the blue skin and the red hair. She does, however, work very hard at building a good working relationship with the priests (Diplomacy=13). She gently inquires into the healing needs of the community, and offers her services to whenever she can.

Returning home one evening, Ethani meets Lornak at the front door of the Shale House and quickly snatches him up, walking him down a side alley. "Lornak, I've got a great idea, and I need your help. See, I've noticed that since you and I have become so close, Asteria's been a bit lonely. I was down in the market the other day and I found this little guy wandering around, lost..." Pulling her cloak back, Ethani produces a tiny puppy with brown and black markings and HUGE feet. "I was wondering if you can help train it to be a guard dog for Asteria..."

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Thursday July 5th, 2018 11:07:59 AM

Suddenly finding lots of times on his hands Gaffer feels somewhat at a loss. Most of all he wishes to travel back to Culverwood and visit his circle. He feels a responsibility to make sure that they know what has happened, and to find out what he should be doing now.

But wondering the city and seeing everyone come together, working so hard to rebuild, he finds it hard to leave. He spends his time travelling the city and giving aid to some of the more difficult tasks. Lending his strength as a bear, or ability to fly as a hawk, he uses his scent abilities in some forms to help look for any more trapped survivors, and plants seeds and grasses in some areas he feels could be brightened up by the greenery. A simple letter to an old companion at the circle will suffice (or the most appropriate way to speak to them.)

He does not hold back on using his magic, he does not make an intense effort to hide his identity, but it is quickly obvious that when people do recognize him, he does not know how to respond to their attention.

He makes an effort to join each of the others for a day where he can. Healing in the temple with Ethani, or skimming over the waves alongside Toston. He tries to get to know them a little better know them a little better now they need not rush off anywhere.


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d100=43 ;
Thursday July 5th, 2018 1:26:37 PM

Will continues to perform services for the dead.
He wonders silently about some major changes he needs to make.


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday July 5th, 2018 4:01:33 PM

Dušan attempts to welcome Gaffer if he’s joined for the day and frees up a few nights for drinks or comeradery at Tombo’s inviting the rest of the Tide for some much needed revery.

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Thursday July 5th, 2018 4:30:24 PM

"That Night"

His eyes meet hers earnestly as she speaks of desire. After all, the toiletry and conversation is just a way to distract her, work her up. It seems to have worked too well as he can clearly sense the frustration within her. "Fret no longer, my love. I am yours." He says answering her comments about shame. His thoughts momentarily move to the trident tattoo inscribed under his left pectoral muscle. Its center tine covering his heart in a way that seems to pierce it. "I am here." He says.

Ethani's focus on the mortal wound makes him ruminate further the seriousness and permanence of their bond. The irony in where it is located. He would not have it any other way. "Do with me what you will." He says watching as her comment about consent falls off as his lips press upon the wound that would have shed her lifesblood. He slides up to meet her, consciously aware of the feeling of his chest pressing onto hers. He feels her body tremble beneath him. He kisses her passionately, yin and yang finally joining as one. He freely gives into his desires with reckless abandon.

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19   d20+6=26 ; d20+6=15 ;
Thursday July 5th, 2018 9:03:58 PM

It would be my pleasure." Lornak says to Ethani about training the puppy. "If I train it for a General Purpose it will only be good at that set of tricks. Are you sure you want it to be a guard dog? Also, do you or Asteria want to be involved in its training?" Lornak spends the "down time" teaching the pup daily(over the course of 4 weeks). Handle Animal d20=26, nat 20, 15 to confirm General Purpose: Guarding

Lornak makes time with the group in their festivities at Tombo's He is sure to order rounds for Dusan(for saving Ethani's life) and Gaffer(To welcome him into the group and get to know him):

"Oh, my Gods!" Lornak says slightly tipsy to Dusan. "You were bleeding out your eyes!

"When you transform, does the resulting animal have to maintain equal mass?" He asks Gaffer curiously.

"I commend you for presiding over the souls that have been lost in Dirt City, my friend." He says to Wil "It is a noble effort."

"You should look in on Ms. Culpepper while its quite, Kid." He coyly says to Hmerrin. "When you have a moment we should also set up your wood shop in the anteroom opposite the Alchemical Lab."

"And since when do you have the ability to summon Elementals?!" He asks Ethani.

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Thursday July 5th, 2018 9:39:02 PM

oops, and Toston!

"Toston my man" Lorank says nudging Toston's shoulder. "I put on of the giant badger pelts down in the Receiving room for posterity. It is up to you what you want to do with the other."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Thursday July 5th, 2018 11:43:44 PM

Toston says to the others regarding the dragon, "I'm honestly not offended. What we slew was Chromatic and I'm Metallic. I called it cousin in battle in order to get under it's skin as it were. For a spell caster I am very hard to hit so I thought it prudent that the dragon try to focus it's ire on me."

To Lornak in particular he says,"As for taxadermatogical trophies if you are making them, them maybe you can do something with the rapke claw and fang I pocketed?"

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20] 
Thursday July 5th, 2018 11:44:33 PM

Asteria finds the sudden downtime to be somewhat disorientating. With little to no purpose, she spends most of her time helping to rebuild the city, lending her great strength wherever it is needed. She sees no use to attempt to keep her identity concealed, so she proudly lets the citizens know that she and her group are here to help.

Seeing a number of children on the street becomes concerning after a while, and the barbarian does her best to help them. She spends her days looking after the little ones, trying to find homes for them and keep them out of the street. If any are interested, she also teaches them how to fight and protect themselves. It's better that than let them learn on their own, or worse, learn the hard way. If need be, she stays out all night helping to repair the city and stay with the children.

In her time spent with the group, she mostly stays around Ethani, following her like a lost puppy or a duckling. She finds it boring and mostly sleeps unless she can do something, but she enjoys it. Sadly, she sees that Ethani prefers alone time with Lornak, so that crosses that out.

Instead, the barbarian hangs out with the others in the group, namely trying to get to know Gaffer better. It felt like she had only just returned, and suddenly he was there. Then, there was little time to talk during their adventure. She invites him for drinks at a local bar, if the druid is down for it. Over the course of the night, she makes sure to keep the laughs and the drinks going, enjoying getting to know him better. She talks about her past and the present, skipping over her less... favorable parts of her past. Namely the part when she broke the chieftain's son's arm. Okay, maybe she mentions it quickly, but she doesn't focus on it. She takes some pride in it but knows better than to go into detail. Regardless, she makes sure to probe the druid for personal information; where he's from, his hopes and aspirations, anything he's willing to talk about. "If we're going to work with each other, we have to trust each other! What better than to learn about each other? I mean, we could do trust activities, but I doubt you'd like my version."

Homecoming (DM Cayzle)  
Thursday July 5th, 2018 11:45:08 PM

Over the next few weeks ...

Lornak and Ethani move their relationship to a new level. Are those wedding bells we hear ringing in the near future?

Ethani also keeps busy crafting a wand and aiding the clerics of Wardd, where her personality as well as her generosity wins her several friends. She meets with a hero of Dirt City, Vorelle of Blackbird Lake, who offers good advice.

Funny, Lornak too visits Vorelle ... does she realize that the two are an item? But Lornak is reluctant to deal with the poison merchants of Dirt City, who would likely overcharge him for a rare poison like the one he seeks. Plus the taste in his mouth is foul. He can don his disguise and pursue this route if he likes, but Wil's story of the Twilight Ranger that he's met may well remind Lornak of the loose network of Twilight Rangers in Dirt City, beginning with Vorelle, the first of all the Twilight Rangers. Indeed, Lornak seeks her out for advice on learning a different fighting style. Maybe the Twilight Rangers can help him find the poison he seeks, if he is willing to seek it without a disguise ...

Lornak and Ethani also work together on a special gift for a special person ...

Wil keeps busy with his Gargulite ministry. He finds that the people he meets are grateful for his aid, and that they take comfort from his prayers and words -- he finds other Eyes of Gargul, and enjoys a comraderie with them. He also meets a Twilight Ranger / Undead Hunter who is making sure that nothing rises among the ruins. Eventually, the gruesome but necessary work comes to a close. There is talk of setting up a memorial to the dead ... is Wil interested in that?
Certainly, Lornak's training in one-handed melee is not a problem. [OOC: Note the Wold House Rule for duelists ... since we do not use initiative, the Improved reaction abilities are replaced with Uncanny Dodge and Improved Uncanny Dodge.]

Dušan works hard with the healers and the rebuilders. His coven is busy with the archives. The very few other scholars in Dirt City make known their gratitude for his efforts.

Hmerrin too is busy with the rebuilding, and his matter-of-fact humility earns him more fans than maybe he knows.

Toston keeps an even lower profile, and certainly people are too busy to bother inquiring about identities. One thing Dirt City retains, even in an emergency, is respect for a person's privacy.

Gaffer uses his magic quite visibly to aid the rebuilding, and is likely the member of the Tide who stands out the most. He "outs" several of his friends by seeking them out to help their labors. Over the next couple weeks, the idea of a hero group devoted to Dirt City solidifies among the people. Gaffer sends word via a merchant train to the Emerald Kingdom to his Culverwoodian circle of druids. Word should come back soon ... ish.

Asteria is a bit more quiet than usual in these weeks, keeping a low profile and spending time with children and her friends.

Ethani Nellie, AC 20, HP 42/42)  
Friday July 6th, 2018 12:02:59 PM

"That Night..and many more after"

Emotions surge through her like water pent up behind a dam wall as Lornak consents. Months of pent up desire come crashing into Lornak as Ethani drops her self control like a worthless rag. Rolling, tumbling...the waves crash one after another, threatening to drown Lornak within the sea-elf's physical desire. Words become useless, meaningless trivial things as she loses herself to fulfilling the desires that had been smoldering for so long now. Though she was not by any stretch an athletic person, Ethani is quite sure in her prowess as a lover and she is unashamed to show Lornak on this night...and on every night thereafter.

As the flames dies down into embers, Ethani relaxes in Lornak's arms, her fingers delicately tracing his new trident tattoo. Her mind filed with a vision of the future to come with her soul mate. Soul mate...how strange that she, the hardened combat medic should come to think of him like that. Ethani of all people understood that all people had physical needs...it was a basic fundamental of life. But this. This relationship she had developed with Lornak went far beyond hormones. No, this was something different...something almost reverent. More akin to the relationship she had with Alemi. She cannot imagine a life without Lornak by her side and at her back. Not for the first time, she wonders how Lornak would feel about marriage. A little frightened that she might scare him off by mentioning it now of all times, Ethani keeps the thought to herself. For now, she is content to lie next to him, listening to the reassuring rhythmic beat of his heart as she dozes.

"The now...with the widdle puppy"
Ethani grins as Lornak agrees and begins to train the puppy. She helps with the basic care for the animal, but leaves the actual training to Lornak, trusting his expertise.

"Let's wait until he's a little trained before we bring Asteria in...I want to surprise her." Ethani says mischievously.

Time goes by quickly, and soon Lornak lets her know that the puppy has finished his beginning training. Literally beaming with excitement, Ethani bounds down to the common area with Lornak in tow. As soon as Asteria arrives, Ethani makes her sit down and close her eyes. "So, Lornak and I noticed that you seem a little lonely...so, I thought maybe you could take care of this little guy..." Ethani gently places the puppy in Asteria's lap. "He doesn't have a family..do you think you can take care of him?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Friday July 6th, 2018 8:07:06 PM

Toston wanders over to the Crescent Moons Trading Company main office to check up on Madri and Boggs.

He then swings by the dock to see what his former employer Paul Fisher is up to.

After that he visits with the merchants they helped what seems like a long time ago at clover way.

He also follows up with Brother Ethorne and the caravaneers they traveled to Acid City with.

He does all this just to check to see how they are doing.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Friday July 6th, 2018 8:13:11 PM

Hmerrin merely grins at Lornak's suggestion that he visit with Sunny.
"And who says I haven't?" he replies with a wink.

The teen does take a bit of time to set up a woodshop in Shale House. Having a spot to get work done will be helpful in, well, getting work done.

After that, its back out on the streets. Rebuilding a city means a lot of woodworking, and Hmerrin possesses both the skill and stamina needed. He keeps at his work.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday July 6th, 2018 9:15:26 PM

Will dreams of other things as the ceremonies drag on. "I was semi ineffective during fights," he thinks.
"There has to be something else I can do?"
After the final service of the night Will speaks to his mother but Cicero picked up and began to run on about his fighting style and improvements."
Will stopped him abruptly with a shout causing a few that had not left to turn around.
"Mother, please help me?"


Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Friday July 6th, 2018 10:34:36 PM

THAT NIGHT

Lornak worships Ethani like a pilgrim after a long strident journey to meet ones God. When his adoration comes to a close he finds himself arm in arm with the Sea Elf that has stolen his heart and he also finds that he is completely untroubled by the fact. He idly brings up his reactions to her leaving him without word. More to just clear the air than chastise her. How could he now that she is here before him.

Lornak "I dreamed that night that we consummated our relationship." His hands causes ripples in the water, now growing cold. "When I woke, I knew that even if you never returned to me, if you had legitimately walked away from and "us," even if you had met Gargul, that what I felt for you was worthy of remembrance. So I needled this;" He fingers the trident tattoo that climbs his abdominal muscles and whose head pricks his left Pectoral. "Can you imagine my elation when you came walking across the plain?" He lays his hand back into the water. "I wanted to whisk you away with me far FAR from the rumblings of Dirt City." He kisses her forehead. "I am so grateful for the time we have."

...and many more after.

Lornak sits alone at the barstool of Tombo's. It is late night or early morning, he doe not know which. His clothes are tattered and torn. His hair tossed and disheveled. Are those claw marks? He milks a Tall Ale. : "Have you ever made love to fierce warrior woman?" he asks rhetorically to the bartender. "Afterwords, wrestling a feral Moon-Beast seems trite..."

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19  
Friday July 6th, 2018 10:35:13 PM

Lornak stumbles in from another failed attempt to acquire Drow Poison. "What am I doing wrong?" He asks members of The Tide in Shale House. "I dyed my hair silver to match their natural color, I dressed in all leathers, I've even made sure I'm of dour demeanor when in the City Below. I have the natural skin coloring! I must have lost my edge!"

He pauses and pinches the bridge of his nose with his thumb and forefinger. "Wil, my boy. I would like to meet this Twilight Ranger that you've been palling around with for your Eulogies. Maybe HE could help me find some?!" He questions and then storms off to change clothing and dye his hair color.

A few days later Lornak finds himself at the free school to see if Vorelle has found anyone in the Twilight Ranger network to train him in the fine art of fencing. While there he mentions his frustration with finding Drow Poison and asks if she knows of anyone that may help him acquire some. "Lady Vorelle, have you contacted anyone to help train me? Your connections to the Twilight Rangers is far more vast than I being that I have only been one a year or so. What have you found?"

He begins to train by himself. He swings and leaps and jabs and ripostes. He THINKS he is doing it right but does not know for sure. He stops a moment as his thoughts catch up to him, dropping his sword arm ans slumping his shoulders. He looks up and sighs; "And would you know anyone that can sell me Drow Poison?!"

(OOC I was going to ask about the initiative thing, thank you for the clarification!)

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Friday July 6th, 2018 11:50:17 PM

Dušan continues his aid to the city and as the city comes back together spends more time at Tombo’s.

(OOC: Sorry for the short post. Today got away from me. I’ll try to get my shopping done this weekend.)

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Saturday July 7th, 2018 7:29:48 AM

Gaffer is warmed by the welcome he receives each time he joins one of the Tide for a day. Though he feels guilty for any extra attention he brings them, and stays away if it seems prudent for now.
In the bar with Asteria he agrees that it is high time they get to know each other, he listens eagerly to her stories. He notes both the caution and tinge of pride as she mentions the chieftain and is curious to know more but wary to ask.
He explains that he himself is from Dirt City years ago, but left after some... familial disagreements. He glosses over the time in the middle before admitting that his greatest dream is to fly over the entire wold.
He had been preparing to go on such a journey, and coming back to say a farewell to Dirt City, but well here we are. He missed the city more than he wanted to admit, and it is still his home.

He enjoys time spent with Dusan and Toston at Tombo's and does his best to integrate with the party in the evenings.

He discusses with everyone their plans now, aside from rebuilding the city, and mentions that a trip to the Emerald Kingdom had been on his mind.

Homecoming (DM Cayzle)  
Sunday July 8th, 2018 3:11:48 PM


A few months pass by, as life in Dirt City returns slowly to some kind of normality ...

Ethani and Lornak are busy with each other ... and with training a puppy for Asteria.

Toston spends some time checking up on friends and contacts. Your tenants, Sunny, Tom, and Mazea, say that the building, being newly renovated, was okay through the earth shakings. Business has been good, actually. You get a vibe from Sunny that she is a little amazed to discover that her landlords are heroes! Toston cannot find Paul Fisher or Brother Ethorne, but given the tumult, that is not surprising.

At the Crescent Moons Trading Company -- which did suffer structural damage ... repairs are under way -- Madri hustles Toston off to one side, whisking him into a private area. "Why didn't you send a message or use a drop?" she whispers. "You can't be seen coming here. People will make connections!" She says Abel will arrange for a meet another time. That time comes, and for once Abel does not give you all a task. He says that their pay has gone to keeping the Shale House and the tenants safe, although carefully, mostly by sending trade that way and paying for some extra surveillance. He is actually busy with recovery efforts, and he hints that a re-evaluation of the party's role is needed, eventually, given your careless notoriety!

Speaking of Shale House and goings-on there, Hmerrin completes his woodshop and begins some projects. Maybe there are lunchtime meals with Sunny at Tom's tavern. [OOC: Is that the Buttering Ram, or is that somewhere else? So many taverns!]

Wil considers personal improvements and trains hard to develop his skills.

Lornak, when not busy, eventually does find a source for drow poison, thanks to his twilight ranger contacts, and manages to acquire doses at 80 gold per dose. How many doses? Roll a Gather Info check and a Knowledge (Local) check. Add the results together and divide by 5 (round down). You can buy up to that many doses.
DROW POISON - Fort Save DC 13. If initial save fails, unconsciousness for 1 minute; After one minute, save again, and a second failure causes unconsciousness for 2d4 hours. Multiple doses against the same target increase the DC by +2 per extra dose, but one successful save cures all poisons.

Dušan aids the city in reconstruction, and his quiet willingness to work hard for others does not go unnoticed. Most people respect his clear wish for privacy and do not pester him, but one young man asks for his autograph (perception DC10: Highlight to display spoiler: {He is hoping you do not notice that he is asking you to co-sign a loan.}). And an old man whose house Dušan helps to rebuild gives Dušan the gift of a masterwork dagger.

Gaffer and Asteria get to know one another better. And of course, Asteria has her new puppy! But she is quiet, and seems to need some time to herself. Actually, Gaffer, as the "new guy," spends time getting to know his new friends better. And he mentions his wish to visit the Emerald Kingdom and see more of the Wold.

=====

As we close this module and crossover, I want to commend you all for great play and excellent posting. There was even a comment on it in the Sherriff reporting thread. As a reward for improved posting, all PCs gain an ...

Anything Potion: This magical drink duplicates any beneficial spell of level 0-2 that targets a creature or self. The caster level is the drinker's character level.

In addition to the hero point that every PC has already gained, I have the following special awards:
A hero point to Gaffer for his effectiveness in slaying a dragon.
A hero point to Ethani for acting as a human shield with her remarkably effective magic, as well as for dying rather than fleeing when that magic ended.
A hero point to Asteria for bucking the group and voting for the mutator image! Sometimes bravery appears out of battle!
Two hero points to Wil, for jumping first into the Manfri portal, and for fighting the giants when everyone else ran back to deal with the dragon.
A hero point to Lornak for bravery fighting the crater hounds.

Lornak (Frank S.) HP:60/60 AC: 24(T:13/FF:10) CMD:19   d20+8=11 ; d20+9=28 ;
Sunday July 8th, 2018 8:19:27 PM

Lornaks search for Drow Poison brings him nothing but frustration. His Twilight Ranger contacts manage to find him 7 doses. He thanks thanks them profusely but he is at a loss as to how useful they will actually be to the group in battle. Gather Information Diplomacy d20=11 + Knowledge(Local) d20=28 = 39/5=7

While participating in the transactrion he may have overheard Vorelle speak of a potential Dueling mentor for him in passing. Yet, he did not quite catch his/her name... He is, however, still eager for their knowledge.

"Doses." He says to Dusan when they find themselves in the Alchemical Lab "It does not seem a reliable resource." Looking as his 560 gold purchase in the light; "How hard can this stuff be to come by?!" He holds it way from his face. "Last time I saw it used, on US no less, the stuff was oozing off the bolts they were throwing!" he says with particular vile on the word oozing.

He hands the vial to Dusan; "What do you make of it?" (Craft (Alchemy) take 10 to help another.

[Cayzle comments OOC: How it works: You apply one dose to an arrow or a weapon, and when it hits, the poison enters the injury and forces a save. When you apply it, there is a 5% chance of poisoning yourself, though that does not waste a dose. You can apply the poison any time, even at the start of a day.]

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Sunday July 8th, 2018 8:45:45 PM

(OOC Thank you. Updating Header from leveling to 8)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday July 9th, 2018 2:39:25 AM

Toston wonders what will become of the Tide if they can't keep their affiliation with the Crescent Moons Trading Company.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+8=18 ;
Monday July 9th, 2018 7:14:20 PM

"I'll do you one better," Dušan says with a chuckle as he realizes the young man is trying to pull a fast one on him (Perception d20+8=18). He pulls out his research manual, tears out a leaf from the back of the book and copies a sketch of the Bloodgrass from his time in the Sargrass. Signing this sketch with a flourish he offers to the man a knowing grin. Who knows. Maybe he can even find a scholar who might be willing to buy the sketch from him.

Dušan is later truly humbled by the gift given in earnest. He tries to return, "No, I couldn't. Thank you, certainly, but that's not why I'm here."

After seeing the Old Man would not take no for an answer, he realizes the dagger at his belt is the same he's carried since childhood and maybe has not been cared for as properly as should have. Finally accepting, Dušan thanks the man and offers his services in medicine if he should ever need them.

Returning to Shale House, Dušan settles in to relax as Lornak brings him a sample of the Drow's Poison. "Let's take a look," he says holding it up to a candle before pulling out his cauldron. "Johnathan, what do you think we can make of this? Can we reproduce it?"

(OOC: Take 10 Craft Alchemy + 16 + 2 Spirit Cauldron +2 Lornak Aid Another = 30)

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Monday July 9th, 2018 7:34:47 PM

All of the time Lornak has spent with Ethani and the group makes him realize how long it has been since he has actually felt wonder. Everything feels new and fresh. In many ways they actually are. Yet, his feelings of isolation and acts of remoteness wane a bit. He enjoys his time at Shale House, out on the countryside and making new friends and allies. Lornak listens to Gaffer tell the tale of his past and is interested in hearing more about Emerald Kingdom. It is one location he has not been too.

He knows all of it it will not last. Just thinking about Crescent Moon Trading Company and hearing their complaints about The Tide steers him toward brooding but it is only temporary. Lornak is not a fan of The Tide's notoriety any more than Boggs. He, in particular, does not need the limelight. However, he knows the man will want to meet with them soon. He is sure it will be at the most inconvenient time. Is that not how it always is? Lornak readies the Alarm spell and will cast it If Boggs comes calling for The Tide while they are at Shale House.

He also readies Delay Poison in case he needs to try out the Drow Poison he has acquired.

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+10=28 ;
Monday July 9th, 2018 7:39:01 PM

Having spent many days hard and work and getting to know the others, Gaffer looks for some time to himself. He travels the city and searches for what seeds and plants he can find, before taking them to the area the crystal landed. Spending a few days camped out there if it is safe, he begins to plant new life. He does his best to choose flowers of colors over than red, that will grow in the climate of the area. Hoping to rid the place of any barren feeling that remains. (Nature? : 28)

He spends some time in meditation before the crystals that remain, and calms himself as he dwells on their adventure. He realizes mistakes he made in using his spells, especially in the final fight, and guilt nags at him knowing that he could of better protected his allies, but he does his best to accept it, and learn from it.

On his return he speaks to the others once more, and asks if anyone has anything urgent they need to do.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Monday July 9th, 2018 8:06:20 PM

Returning from checking in on Sunny and a quick bite at ... Tombo's? (couldn't find a name), Hmerrin enters as the talk goes to the CMTC and their reservations.

He waves a dismissive hand.
"Whatever. We've got our own place and our own funds and the whole city shrekin' loves us. We've probably outgrown them."

"Besides, you know perfectly well that if they, or the Houses, or anyone else 'round here decides they need help with something, they'll find a way to come tiptoing around."

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday July 9th, 2018 9:17:44 PM

"Thank you so much," Will says to a blank section of the sky. "The giants were frightening."


From the Ashes

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20] 
Monday July 9th, 2018 9:58:32 PM

Asteria truly enjoys her time talking with Gaffer, and hopes for many more chances to talk with the druid! In the meantime, she returns home, possibly slightly tipsy.

Then, she sees the puppy. Immediately breaking into a grin, Asteria smiles, squeals, and cries, celebrating the dog. She loves it with her whole heart, thanking both Ethani and Lornak over and over, even lifting them both into a crushing hug! She hugs the dog too, softer than with her companions, afraid of breaking him. The little one licks her face, and Asteria feels her heart melt. "Ohhh I love him I love him I love him!!! I will have to find you a name, little one. Oh yes I will! Oh yes I will! Ohhhh what a sweetie! Are you mommy's little baby? Are you? Oh, thank you, Ethani and Lornak! I love him so much!"

In the days to come, Asteria makes an effort to show her puppy off to EVERYONE, specifically members of the Tide. She loves bragging about him, and lets the young pup sleep on her bed. Not only is she proud of her new dog, but she would also accept any name suggestions for the dog, not all that creative with names.

She spends time around the city as well, mostly content with her current equipment, so instead she helps wherever she can, this time with a puppy companion at her side. She makes sure to keep spirits high wherever she is, reconstructing the city one house at a time. If any of the children wish to play with her dog, she allows them, but she always keeps a very close eye on him.

Setting Sun 
Monday July 9th, 2018 10:07:28 PM

The city moves forward, reconstruction, clearing debris, levelling destroyed areas and rebuilding.
It will be quite some time before the project concludes.

Lornak consults with Dusan on the drow poison and frankly whatever the mixture is, it seems to be rather rare
and rather expensive. Over the next week, the pair attempt to unlock the secrets of the poison and eventually succeed.
Lornak feels he can now reliably create the poison at a cost of 40 gold in ingredients per dose

Talk about Shale House turns to teh CMTC, Boggs and some of the concern that has been partially raised by the trading company
about the fame 'The Tide' has garnered.

That evening, a few hours after dinner when the group is settled, there is a knock at the door.

Opening the door, you find Boggs with a cloak pulled about him, "May I come in?"

Ethani Nellie, AC 20, HP 42/42)   d10=6 ;
Monday July 9th, 2018 10:46:49 PM

Ethani grins from ear to ear at Asteria's joy. And the puppy seems happy too. It feels good to finally be able to bring joy to others.

And then Boggs shows up...and the happy feeling is gone. With a small sigh, Ethani turns to Boggs. "Of course you can come in. What brings you to our humble obode?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday July 10th, 2018 1:55:31 AM

Toston says, "Don't just stand there on our door step, come in. Should we send down to Tombo's and have some food brought up?"

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Tuesday July 10th, 2018 5:42:33 PM

Gaffer sits back in his seat, legs crossed and lets the others talk. This is an aspect of things he is still uncertain about, and he worries his recent overt actions have contributed to problems he wasn't aware of.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Tuesday July 10th, 2018 5:59:52 PM

Dušan was just beginning to enjoy a life of leisure again, maybe a little too much, as he hears the knock the on the door. He follows the group to the door. As he sees Boggs reveal himself, Dušan shifts his stance to a more formal one and thinks to himself, 'All good things, I guess...'

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+5=13 ;
Tuesday July 10th, 2018 6:26:55 PM

Lorank invites Boggs to join the group at the round table in the Receiving Room to see how the man has fared during this trying time. Using his hands he binds a tiny bell and a thin piece of silver wire to cast Alarm to ward Shale House as the group talks with Boggs.( Alarm d20=13) He is new to spellcasting and is not surprised by the result. The ward is mostly cast..., mostly? He hopes it is enough to alleviate Boggs' trepidation in speaking with them publicly.

"I hope you are doing well and I am glad that you have survived this whole ordeal my good man." Lornak begins in an effort to clear the air. "However, if the Wold nearly coming to an end has taught me anything is that desperate times call for desperate measures. I understand the necessity of your deceits. And as much as it pains me, I am going to have to adopt them, Gods help me, in the future."

You are welcome here and if you need to call on us do not hesitate." He uses an open armed gesture and then stops. "Know this..." Lornak then gets dour and leans in; "...we are no longer your errand boys."

He sits back in his chair. "What brings you to our door? Speak your peace."

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday July 10th, 2018 6:34:41 PM

"Boggs!" Will exclaimed.
"Do you come bearing gifts? Work?"

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Tuesday July 10th, 2018 8:00:20 PM

Hmerrin strides into the receiving room behind the others.

"He musta heard about the puppy," he offers to the group. "And wants to help name it. Though I still stand by Periwinkle, myself."

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20] 
Tuesday July 10th, 2018 9:55:22 PM

Asteria laughs as Boggs appears at the door, yet her dog seems less enthused, growling at this strange person. "Aw, don't worry puppy wuppy! Boggs is a friend! And also our..." She pauses, thinking it over. "Employer?" Leaning towards Ethani, the barbarian whispers. "Does he pay us?"

Casting her attention back towards Boggs, Asteria smiles. "Welcome back! I got a puppy! Do you like him? Isn't he so cute?" She hears mention of naming it, and her grin grows bigger. "Oh, I love Periwinkle! We could call him Peri for short! Boggs, do you want to help name him?"

Ethani Nellie, AC 20, HP 42/42)  
Tuesday July 10th, 2018 10:19:50 PM

The sea elf gives an exaggerated shrug in response to Asteria's question. "I guess in a round about way. "

Murmuring reassurance to the "fierce" Peri, Ethani waits expectantly for Boggs response to their hospitality.

Setting Sun 
Tuesday July 10th, 2018 11:05:32 PM

The group has a mixed reaction to Boggs and the mans face shows that he picks up on just about every feeling all of you have, verbal and non verbal. "Yes always welcome indeed I suppose. Speak his name and he appears right Dusan?" He says with a bit of sarcasm himself.

He thanks Toston as he enters and has a seat, replying to Lornak, "I am well enough as is the company, but No I don't suppose the great and mighty heroes of Dirt City are at that." He holds up a hand to cut off any protest and shakes his head a bit, "My apologies, that came off wrong. Perhaps I am not as well as I would like to think."

"A drink would be welcome, but I should not tarry long. I wanted..." Just then the puppy enters and Boggs, perhaps for the first time that you have known him, loses his thought. "Well isnt he a cutie, so what's his name? Blue?"

Boggs pets the puppy and smiles a bit and then gets back to things at hand. "I'm going to be blunt and forthcoming here, no insults or innuendos intended. You've grown beyond what is safe and comfortable for the Trading Company. You are heroes, bonafide heroes and real Life in Dirt City requires us at CMTC to maintain relations with those who are not your biggest fans. Overt actions by you to be seen with us, can and will get people killed. it is simply how things work and so I've come here to ask for distance and the utmost discretion in your contact to us." Boggs takes a drink and smiles at you, "No mistake now, I am mighty happy about this. This is a turning point or could be. It has been and hopefully will continue to be an honor to be in your company." Boggs reaches for his glass again, s;ow;y to give anyone time to say whatever it is they might want to

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday July 11th, 2018 2:22:20 AM

Toston says, "Since we don't know how frequently we will be interacting considering we must distance ourselves I don't suppose you'd be willing to share more of your history with Three Bits? We do still interact with that information broker and I believe you two had a history. If we have to be more self sufficient it will help to know all we can about her."

Ethani Nellie, AC 20, HP 42/42)   d20+5=22 ;
Wednesday July 11th, 2018 12:27:30 PM

Ethani watches the exchange between Boggs and the group and is curious as why animosity was working it's way into the relationship. Since she had been a member of the Tide, Boggs had been nothing but helpful and provided invaluable opportunities and advice.

Ruminating, Ethani considers that even though quite a bit of time has passed, the Tide is still likely working it's way through the events from the battle to return the Saragrass...and perhaps a touch of PTSD. Being an adventurer and living in Dirt City tended to bring out the grumpy in people.

Laying her hand on Lornak's shoulder, Ethani gives it a gently squeeze to communicate that perhaps a gentler approach is needed.

The Healer of Alemi seeks out Bogg's attention, engaging in eye contact, and using her most gentle and appeasing body language (Diplomacy -22). "Boggs, for as long as I have known you, you have been a wonderful friend and ally to both myself and the Tide. We sincerely and truthfully owe you and your organization a great debt. Honestly, I'm fairly certain there are *many* times you have acted on our behalf that we are not even aware of." Ethani steps forward and touches his shoulder warmly as she offers him a seat. "You were the first decent person I met in Dirt City when I arrived. Boggs, you are a wonderful man. I truly appreciate that you were able to unite me with the Tide..."

Ethani turns and smiles lovingly at Lornak. "Boggs, you brought me to Lornak, the love of my life. Without you, I would have been lost in a city of pain, deceit, and danger. When my mother placed me here, you were the one who made sure I was not alone in this gods forsaken city. I owe you quite frankly everything." Ethani stands and offers Boggs a hug, but does not push it upon him if he does not desire it.

"However, you are right. It would appear that, due to actions beyond either of our control, we must split ways. By some odd twist of fate, we are being considered "heroes"...whatever that is supposed to mean. You, my friend, must walk a different path. One of caution, restraint, and stealth. We will do our best to try and keep you and the Crescent Moons Trading Post safe from our notoriety. We are new at this hero stuff though, so please understand that we may occasionally make unintentional errors. Please let us know if there is anything we can do, covertly of course, to help you and the Company. Otherwise, we will continue to try and learn our new role and work towards helping the citizens of Dirt City."

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Wednesday July 11th, 2018 4:33:08 PM

Lornak wants to clue Ethani in on the fact that Boggs recruited each of them as agents and had no qualms about pushing them past their moral hangups to get use out of them. However, he does not broach the subject now. "Ethani has the right of it, we appreciate all that you have done. I just wished you would have been more open about it. But I digress; "

"I do not want the limelight, Abel." Lornak admits. "I abhor it actually, yer here I am. Do you believe we Want to be an open force in opposition to any of the Houses? I would much prefer to work as you from the shadows. I will continue to do so if I have have the capacity and I believe it is in this manner that we can still keep our relationship.

If we have to have go-betweens to communicate, so be it, but I do not want to sever all contact."

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday July 11th, 2018 6:42:46 PM

"Sorry, Boggs." Dušan starts, "My disdain at seeing you wasn't meant to be directed at you. Just that you symbolized the end of our vacation."

"I will always be in your debt for the opportunities you've given me. I have no idea where I would be without having been involved with Crescent Moon, but I wouldn't have the options I have now. I hope some of my more forward actions haven't put you in danger. I guess subtlety isn't my strong point."

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Wednesday July 11th, 2018 6:56:47 PM

Hmerrin bllinks at Asteria.
"Seriously? You're gonna call him Peri? But, I was....alrighty then."

As Boggs makes his announcement, Hmerrin merely nods. He'd pretty much said the same thing, like, five minutes ago.

"There are some nice possibilities here," he points out. "With the Company doing what they do in the background, and us doing what we do in the daylight, we could get some real good done.

"The key is gonna be the info. I'm hoping maybe we draw out some other sources who wanna rub shoulders with the heroes. And if we an you can find some way to exchange news every so often, it's gotta help."

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Wednesday July 11th, 2018 7:36:53 PM

Gaffer watches the various exchanges, surprised to see how intimate some of the relationships before him are. Having come from Dirt City original he can't help but feel surprised to find the CMTC has another side to it.

If there is a gap in the conversation he pipes up for a moment with, "Wouldn't there ever be use for a group who can do things in the open, even if it's only to serve as a distraction...? Or something, I don't know."

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 11th, 2018 9:40:05 PM

Wil has little to say and only watches.
He then comments, "What are we going to do now? I guess walk around and make trouble?"

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20] 
Wednesday July 11th, 2018 10:30:27 PM

Asteria cocks her head at Hmerrin's disappointment, sincerely confused. "So... what d'ya want to call him? Winkle?"

She thinks over Bogg's suggestion as well, smiling as he drops his tough guy facade around her dog. "I like Blue too! But no, he doesn't have an official name yet."

Asteria spends the majority of the meeting playing with the puppy, throwing bits of rope 'discreetly'. Her head perks up during the last part of his sentence, however. "Wait, are we getting fired? Isn't it a good thing that we're heroes now? Now you guys have a front guy or something, people to take the attention away from you guys, right?"

Setting Sun 
Wednesday July 11th, 2018 11:23:02 PM

Toston asks about the history that has been eluded at between Three Bits and Boggs. The Tide would still need information and thus would still end of dealing with her as one of the better brokers they know in the field. Boggs looks at Toston for a moment or two, "That history is quite personal and is going to be one of those secrets I hold onto. Going forward, it should not cause you any grief."

Ethani defends Boggs and the man stands and returns her offered hug, "You are kind beyond reason sometimes dear girl, Thank you."

Lornak remarks that he feels that being in open opposition to any House is not what he'd prefer and Boggs agrees, "I strongly suggest you do not take up against any House or Houses. Get in anyone's face or direct business and you risk confrontation with the Prince and that means a pretty unified response from all of the Houses. No what you have done to be propelled into the limelight, the great thing about it really, is that it had very little to do with any House. You were there after the quake, you were there against the Bloodweed infestation and if rumor is correct, you stood with the Iron Dragons and other great renown heroes of the Wold against an immortal power. These are great things and I am very happy and proud. When i say we must distance it is for your sake as much as the rest of the Company."

"If we are known as close associates, the Company becomes a target to get to you. The Company could become leverage. Dirt City is still and will be for some time to come, a city run be the underworld. The Merchants Guild has gained some traction as a voice, but I personally think it is just humored by the Houses. CMTC has also gained traction, thanks in great part to you and with you seen as some independant force looking to keep the playing field level so the little guys have a fair shake, CMTC can continue to make strides."

Which Hmerrin again has to think, is just what he has been saying.

Gaffer asks about moving in the open, which he relaizes is precisely what Boggs is saying.

Wil asks about what now

"What now Wilford? Well I would like to finish my drink, perhaps hear if that rumor is true and let you know that yes, The CMTC will do our best to supply you with information. and offer a last piece of advise. Diplomacy will ever serve you for far longer with those you view as allies, those you feel are enemies and with those of whom you are unsure, than intimidation."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday July 11th, 2018 11:48:14 PM

Toston says, "Fair enough." in response to the question about Three Bits.

He then says, "I'm not really skilled at either diplomacy or intimidation. I'm agreeable enough sure but I just never took the time to learn to be diplomatic and I'm a gnome so I'm not particularly intimidating despite my training and heritage still though I suppose if things come to blows then that is where I'll be able to shine. Sadly we got rid of our training room to make a conservatory otherwise I'd show you what I just learned how to do with a training dummy, my version of the spell is more powerful than normal because of my unique heritage."

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday July 12th, 2018 3:25:14 PM

“I’m not too shabby at Diplomacy” Dušan says as he attempts to scratch the dog who is definitely more comfortable with Asteria, “Well at least with humans. I’m sure as long as we can lean on each other’s strengths, we’ll figure it out some how.”

Ethani  
Thursday July 12th, 2018 3:58:21 PM

Ethani truly appreciates Boggs returning her hug. Good people were hard to find in Dirt City, and she counted Boggs as one of them.

Her eyes knit in confusion about his statement about her being "kind beyond reason", but she does not comment on it. In this harsh and deceitful city they had found themselves in, she supposes that expressions of gratitude and appreciation were probably few and far between. And she catches herself feeling a little sorry for their old benefactor. What little she know of the man leads her to believe that he has not had the easiest of lives. Especially the curious relationship he had/has with Three Bits.

Ethani nods at Bogg's advice which she would have considered commonplace...but then again..Dirt City. "True. We should try and remember that. I truly believe this place brings out the worst in people...something I intend to try and fix. However, you are right...it is generally easier to try and work with people than to work against them as it were."

Slightly distracted by Asteria and the puppy's game of fetch, Ethani sneaks a small piece of meat off of the table and lures the pup over. Smiling mischievously as she gives the pup it's treat, Ethani turns to Asteria. "What?! A little bribery never hurt...and I need to build my reputation as Peri's favorite Auntie after all."



Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Thursday July 12th, 2018 6:15:19 PM

Lornak takes in Boggs advice and agrees quite completely; "Diplomacy will ever serve you for far longer with those you view as allies, those you feel are enemies and with those of whom you are unsure, than intimidation."

In his mind eye, he knows that he will be compromising his scruples to craft larger wins for the greater good. He saw the winds of that change start before the sky fell. He also knows that he will have to be start playing the scoundrel from now until he leaves Dirt City. He hopes he can live with it.

He squeezes Ethani and laughs at her bribery joke. "If the shoe fits." He says with a smile.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Thursday July 12th, 2018 7:28:19 PM

Hmerrin whacks Asteria playfully on the shoulder.
"C'mon now, no big deal. I was just playing and threw out 'Periwinkle' as a joke. But, hey, if you like it, then go for it. Its all good."

Seeing everybody is pretty much agreeing on everything, Hmerrin looks up dramatically at the ceiling....
"Soooo," he interjects, giving Boggs a sideways look. "As long as you're here. Any juicy tidbits that maybe we'd like to know about?"



Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday July 12th, 2018 7:56:02 PM

"Very nice words," Wil says with a terse smile. "You have been so helpful to us. It is much appreciated. So why are you here, really? Is there a cat in a tree or a zombie affliction in the cemetery. Remember that Toston? That was so long ago. I heard the priest has disappeared."

Wil seems a bit wound up.. more then usual.

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20] 
Thursday July 12th, 2018 9:54:08 PM

Asteria snickers as Hmerrin jokingly smacks her, and as he explains the joke. She puts her hands up in mock defense. "Hey, it's not in my hands anymore! Lil guy is responding to it, so now we gotta!"

Speaking of the pup, it seems to have warmed up to the rest of the group quite significantly. Asteria pouts and sends a nasty look Ethani's way. "Pup thief."

Asteria doesn't take in much, if any of what is being said, but she makes sure to pipe in every now and then. "I can take care of the intimidation part! Me and Peri will show them what for!" She flexes her muscles, and the dog gives a bark in agreement.

Setting Sun 
Thursday July 12th, 2018 10:11:35 PM

Boggs looks at the group, shifting from one person to the next, "Ok so that is a no. Dirt City after all. I respect that and wont ask again."

Boggs arches a brow at Hmerrin, " Rumors and Tid Bits that I know of? Not really. There is a great long road of clearing and building ahead, and the CMTC, much in thanks to your efforts, is positioned well as is the Merchants Guild."

Turingto Wil, "No Wil nothing else, my reason to come here in secret under cover of darkness was just as stated. the CMTC needs distance. We are still friends, but better for all if our connections do not appear too close. We must become just another Trading company in connection to you."

Boggs finishes his drink and wishes you all success. Boggs scoops up his cloak, throws up his hood and slips out. As he hits the street he finds a deeper shadow and practically disappears.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Thursday July 12th, 2018 11:57:27 PM

Before Boggs slips out the door an in response to the whole "No" thing Toston says, "Look it would be nice if we could just peaceably get along and I'm not opposed to a diplomatic approach, it's just my talents don't really lie in that sphere so if we try diplomacy and that doesn't work then I'll be ready for that eventuality."

After Boggs leaves Toston says, "Do you think we should reach out to the Merchant Guild? Boggs mentioned them a few times, and it seems like they are trying to counter balance the houses. Or do you guys think an association with us could negatively impact them? Then again at the same time Boggs said it was a good thing to be diplomatic so maybe it couldn't hurt to reach out to them?"

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Friday July 13th, 2018 2:22:33 PM

"I believe we should be in good standing with them." Lornak says to Toston about the Merchants Guild. "We were responsible with extending their relationship with Acid City after all. We should look in on them."

Lornak shakes Boggs hand respectfully when the man makes his exit. After he has left Lornak continues speaking and cajoling with his companions. He does not know what the future holds for them.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Friday July 13th, 2018 6:07:04 PM

Dušan wishes Boggs well. As The Tide retire to the common room he remarks, " I can't help but feel like I disappointed him. It might just be in my head."

The next day Dušan finally get's around to some shopping. He empties his haversack and divides his gold into convenient bundles and places them in the sack. He goes to some stores he trusts in the above and finishes looking for the rest below.

Afterwards he returns late that morning to see if his friends need him.

(OOC: Shopping for spell components:

Lesser Restoration, Diamond Dust 2*100=200 gp
Lesser Restoration, Diamond Dust 2*1000=2000 gp
Spite, Rare Inks 2*250=500 gp
Diviniation, Incense 2*25=50 gp
Reincarnate, Oils 2*1000=2000 gp
Scrying, Silver Mirror 2*1000=2000 gp
Stoneskin, Granite and Diamond Dust 2*250=500 gp
Threefold Aspect, Silver Crescent 2*5=10 gp
Total = 7,260 gp)

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Friday July 13th, 2018 6:28:54 PM

Gaffer spends the next day resting after a more tiring week. He is happy to take the form of a puppy for most of the day and spend it chasing round with an excitable Peri.
He realises just how weary he is from everything, and that he had simply been masking it by staying so busy. Without an immediate goal to take care of, and with the repairs of dirt city well underway, it seems a good time to recuperate.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday July 13th, 2018 9:35:25 PM

Will thanks Boggs for all the help, advice and work. He then waits for the others in the common room

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Friday July 13th, 2018 9:45:16 PM

Hmerrin shrugs at Dusan's comment.
"Disappointing father figures is a hobby of mine," he offers, but will not elaborate.

"Reaching out to the Merchants seems fair. And while we're out helping rebuild, we, or at least I, should pay a bit more attention to the rumor mill.

The lad yawns.
"Time to hit the hay. See you in the morning."

Ethani  
Saturday July 14th, 2018 2:20:18 PM

Ethani mock pouts at Gaffer's shape shifting into a puppy. "Hey, no fair! Nobody else can shape shift. You trying to the favored Uncle title?"

Giving the druid a wink so he knows she's only playing, Ethani invites Gaffer to dinner with Lornak, wanting to get to know the druid better. True, he had tagged along with het at the Temple of Waard, but she tends to be in work mode while healing, and she wants to take the opportunity before they give themselves in the middle of the fire again.

Ordering a nice salad and a serving of vegetables, Ethani is thankful for real food and savors each bite.
While it was true that the gruel she had created for them while in the Saragrass had kept them alive, there was a comfort to real food. A comfort which Tombo had mastered. In between bites she keeps the conversation going. "Seems like toy know your way around Dirt City, Gaffer. Did I hear you mention before that you are from here? I imagine it was difficult growing up here. As you know, I am not from Dirt City. I grew up in the Under Sea Kingdom... the ocean as it were, so sometimes it's hard for me to understand how things with here. I grew up with the sea elves in a peaceful village like environment. At least that's the best way I can describe it. Then the war broke out between the sea elves, mer people and Sahuagin..." Ethani growls at the mention of her moral enemy.

"Mom came back from adventuring to help with the war effort. She tried her best to keep me out of the army, but the need was great and I could no longer ignore the call, so I signed up as a medic."

Knowing that the topic of Ashira tends to upset Lornak, Ethani glosses over the rebellious years between herself and her mother the High General. Besides, mostly the stories during that time were largely rebellious teenage stories that she's not entirely proud of.

"But enough about me...i want to learn about you Gaffer..." Ethani smiles warmly at the cleric, hoping too get to know more about him.

Setting Sun 
Saturday July 14th, 2018 11:28:59 PM

Official post will be Sunday afternoon

We will be starting the next adventure

Get to the catacombs if yo want/need

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Sunday July 15th, 2018 9:15:00 AM

Toston decorates his room with the claw and tooth and other gifts/trophies he's receive over the course of his adventures.

(OOC: Not sure if I'll be able to do my post after Cayzle posts this afternoon)

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Sunday July 15th, 2018 5:45:10 PM

"Good morning... good afternoon. "

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Sunday July 15th, 2018 8:42:24 PM

Lornak makes his way through the shops in The Above and replenishes his stores.

Crossbow bolts 2 packs(10) = 20 gold
2 Cure Light Wounds Oil = 100 gold
A chalk board for Alchemical Lab = 1 gold

Lornak enjoys a dinner of seared fish and mixed vegetables with Ethani and Gaffer taking full advantage of the harbor trade returning to Dirt City. He downs it with a reserve white wine. He does not want to know where he got it from. He enjoys the conversations and notices Ethani move quickly past the mentions of her mother. He just gives her a smile; "It is alright, love. I believe I have more than proven myself." He eagerly wants to hear more about her rebellious years but notices that she moves past them even faster... "Interesting." He thinks to himself. He will have to pry those stories out of her in the future.

After enjoying a nightcap with Dusan he finds his way to the comfort of his bed and the woman he loves there within.

In the morning he ready's his Speak to Animal spell.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday July 15th, 2018 9:33:33 PM

His shopping done and his friends busy at their own, Dušan enjoys the company of a bottle barley wine until Lornak interjects his company. Happy for the distraction, he shares and turns in after Lornak goes on his way.

Houses Come a Callin


Breaking Dawn 
Monday July 16th, 2018 10:21:12 AM

Boggs was referring to the rumors about the tide having battled with other heroes of the Wold to save everyone from the Bloodweed.

The group relaxes for the rest of their evening and there is talk of looking in on the Merchants Guild.

The next few days are more of the same, until one afternoon, shortly before dinner there is a knock at the door. Answering, as a knock in of itself is not unusual, you find a messenger boy, perhaps 10 years old and he very officially thrusts a sealed missive at you. Then with a look both ways, darts off. The scroll case actually contains a pair of very short messages.
The first from House Knife and the other from House Teeth. Both say practically the same thing. The two Houses are asking that The Tide facilitate a meeting between the two and with The Tide. The Tide is to have full control over the details of where, when and so forth .

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday July 16th, 2018 3:34:01 PM

"oooh.. facilitation. We've done that successfully before. Do we have contacts for both Houses? Does it mention who to talk too? Sounds like the start of an adventure."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday July 16th, 2018 7:30:17 PM

Toston says, "The smugglers, the enforcers and us. Well we control the time and place and other concerns so I huess we really have 2 options as far as I see unless I'm overlooking something. Do we keep the meeting quiet or do we pick a public venue? I'm not sure what the better play is as if we meet in public they may be more likely to behave but the question is does it send the wrong message?"

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Monday July 16th, 2018 7:39:59 PM

Gaffer is surprised by the request, he understands Toston's sentiment though, this may set the feeling of their interactions going forward. "I wonder if making the fact a meeting is occurring public, and sharing some of the details after, but holding it privately, would give us a balance between both. It will be harder for them to act out, but still offer some privacy?"

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday July 16th, 2018 8:04:15 PM

“The fact that they’re coming to us,” Dušan considers, “ could mean the meeting is already fairly public. I wonder if we have enough time to do a little research before we set the details.”

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Monday July 16th, 2018 8:08:01 PM

"Seven of us, plus how many of them?" Hmerrin asks.
"Gonna help if we know how many people."

"I'd say if anyone knows a spot Below, that'd be better."

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Monday July 16th, 2018 9:48:04 PM

"I agree. Them coming to us, to neutral ground as it were, makes the meeting fairly public already. That does not mean it cannot still be behind closed doors, however."

"I believe that a private meeting is safer for the general population. If it is in a public place and either party misbehaves there could be general population that could get caught in potential crossfire." Lornak shifts in his chair. "We can let out any information we feel the public needs to know after the fact."

"But what location?" He asks the group. "Shale House first comes to mind but I do not want any elemental gems opened up in our home. We just got it all fixed!"

To Hmerrin's comment; "I do not but a location with symbolism could work in our favor. The Merchants Guild? The Temple of Waard? The Sargrass impact site?" He racks his brain.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday July 16th, 2018 10:07:10 PM

"I think we need a location with some sniper nests, in case it goes bad."


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday July 16th, 2018 11:01:11 PM

Toston says, "They'll have to deal with fire in the form of burning hands, scorching rays and my breathe weapon if things turn sour. As much as I want the opportunity to test my breathe weapon out I would prefer if we could do things diplomatically. If we do go for a balanced approach do we risk alienating the other houses taking the meeting? I don't want the fact we are to be facilitating this gathering be seen as an alliance between our factions though it is possible that will be what the houses propose. I'm loathe to side with any Houses vying for control of Dirt City because at the end of the day despite all their differences it really does seem like One Big Club and the Common Folk ain't in it. Honestly I'd like nothing more than to rid the City of the influences of all the houses, let the honest folk have their day in the sun. Bring Law, Order, and Justice to this city and drive them all out. However while we are obviously all becoming stronger in our effective fields we still have a long way to go."

Ethani  
Tuesday July 17th, 2018 12:26:04 PM

Ethani is a bit surprised by the messages and the requests therein. She did not think that they had gathered THAT much popularity. Hmmm...maybe an association with the Iron Dragons was a powerful tool.

Pushing aside those thoughts, Ethani focuses on how to set up the meeting. "I feel like the Temple of Waard would be a good place, since it is very neutral and by and large the Houses do NOT mess with the Temple. The question is, are the priesthood willing to allow it? I'm sure they don't relish collateral damage anymore than we do...and I am loathe to damage the tentative relationship I have built with them. Still, if we decide it is the correct place, I will reach out to them and see if they are open to it. How many representatives from each group is appropriate? Two from each comes to mind, but I don't want them to view it as a threatening situation with them vastly outnumbered compared to the Tide..."

Ethani looks for more points of view, but is ready to head to the Temple on behalf of the Tide if that is their wish.

Meeting Point 
Tuesday July 17th, 2018 1:42:52 PM

The group begins going over the possibilities and there are a few to consider.
Where to have the meet itself? Should it be in a public forum, but what if something goes horribly wrong? Perhaps at Shale House, but again, same question. Could the temple of Waard be leveraged? Would they want or allow a semi clandestined meeting to occur? What if something goes wrong?

How many people are going to be at the meeting? The messages do say that this is up to The Tide. SO the question here perhaps changes to how many do you want to invite?

Toston brings up secrecy. Should the meeting be held as privately as possible? House Knife and House Teeth sent a non descript errand boy

Lornak feels a private meeting would be best and postulates the impact site. No one around to get hurt, nothing around to get destroyed, open non threatening. It had a good amount of perks

Ethani volunteers to reach out to the Waard temple if the group goes that direction and she brings up the number of invitees. How many indeed.

Dusan asks if perhaps the meeting is already public knowledge or if there might be some information out there the group could look into on why this is being asked in the first place

There are definitely a great many details and decisions to be made

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Tuesday July 17th, 2018 7:04:23 PM

Hmerrin's head twists further and further sideways as he tries to follow Toston.
"Soooo, whaddya wanna do? " he asks in confusion.

"Me, I'm good with 4 per side, plus us, which makes it nice and favorable to us, but they should be good. And the meteor site is nice. Away from it all, plus kinda symbolic as to why they shouldn't oughtta mess with us."

"Other option might be Tombo's, if they agree to pay the man for taking over his place for an afternoon. That puts 'em on our turf without letting 'em the lay of our place."

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Tuesday July 17th, 2018 7:25:48 PM

"I kinda liked your suggestion for the City Below," Dušan says to Hmerrin, "Might limit how much firepower they can bring to bear if things go sideways."

After thinking a little more, Dušan considers, "Then again the same would be true for us as well. Maybe the crater is best. I'm hesitant to have it hear. I wouldn't want to put our tenants in any more danger than they're already in by working in our building."

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday July 17th, 2018 8:32:36 PM

"I can't support doing it here. I would rather keep the Houses far away from our home."
"Can we find more details on why they need this meeting? What's the story there? Do we have any contacts on any of those Houses?"

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+9=22 ;
Tuesday July 17th, 2018 8:33:20 PM

"Let us scrutinize the impact site before hand and find a decent spot. Perhaps we can put up some safeguards prior to the meeting. As far as the delegation two to three per party would be appropriate I believe, perhaps four as you suggest Kid. Any more than that and it might go beyond our means to mitigate."

Lornak tests his knowledge for rumors he might have overheard of the meeting on his jaunts to find supplies.(Knowledge (Local) d20=22)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday July 17th, 2018 11:51:36 PM

Toston says, "Well do you think we could do it at the impact site and then pay for the casting of the spell Mage's magnificent mansion...it would create a temporary extradimensional mansion that can house 12 people per caster level...it would cost 785 gold pieces I think if we could find a wizard capable of casting it at the minimal level possible."

Toston also says, "I vote we keep the meeting as quiet as possible we send our own nondescript messengers to the houses with our instructions. If we don't want to go to the trouble or the expense of hiring a spell caster to pay for mage's magnificent mansion do you think we might be able to rent one of the safe houses belonging to Crescent Moons Trading Company for a day?"

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Wednesday July 18th, 2018 4:40:23 AM

"I personally like the idea of the crash site. Rather than truly neutral, it is a location more of our own, but without the risk of damage." That said, he is not sure how best to handle creating a meeting area there. He doesn't think a wooded grove would be suitable, which is all he can offer.

Meeting Point 
Wednesday July 18th, 2018 3:42:52 PM

Trapped in Orlando airport. Sorry but post will be tomorrow

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Wednesday July 18th, 2018 7:38:27 PM

"Oh, I do not know about that." Lornak says to Gaffer. "We can erect a marshal's tent such as generals occupy on a battlefield. We can furnish with simple tables and chairs, perhaps hang sigils of each house represented along the interior. There may even be the remnants of a nice grove overlooking the impact site."

"Will it be our charge to run escort?" Lornak continues. "If we have to that may put us in a bind." He stop to consider it. "Actually no, if they want and escort, that can be part of their entourage."

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 18th, 2018 8:16:38 PM

"I'm up for anything," Will smiles.

Ethani  
Wednesday July 18th, 2018 9:13:22 PM

Ethani is relieved that the impact site is chosen, not the Temple. She allows the others to stear the preparations as needed. In the meantime, she considers what spells she might want to prepare... and what potions she well need to prepare. She idly scratches Peri behind the ears as she makes het own mental preparations.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday July 18th, 2018 10:32:24 PM

If we each chipped in 100 gold," Dušan responds to Toston, "we could get that spell, but I agree with Lornak. A pavilion tent would just as well. I'd also like to suggest meeting in the afternoon or evening so we keep the morning free for preparations and rituals."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday July 18th, 2018 11:10:25 PM

Toston says, "Assuming we could trust the mage we got to cast the spell it would actually be more secure than a pavillion tent as the mansion is in an inter-dimensional space and only those designated by the caster would be able to get in. I think one of the Iron Dragons can cast this spell I don't suppose we could maybe ask one of them to help us."

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Thursday July 19th, 2018 6:50:18 AM

Gaffer is not familiar with their options for hiring spell casters, and moves towards Ethani instead.

He wants to ask her if she has any immediate advice on using his spells more effectively in combat. Not being very experienced at doing so, and having seen how comfortable she seems with it.

Ethani  
Thursday July 19th, 2018 8:47:30 AM

Ethani is a bit startled when approached by Gaffer, having been caught deep in thought.

"Hmmm...oh...sorry Gaffer. I was just thinking about what potions I need to prepare for what is surely to be an upcoming combat. As they used to say in the Corp...Be Prepared. Anyway...oh...uh...spells in combat. Well, I'd say honestly you're already quite a bit better at that than I am, so I don't know if I have any helpful advice. Being a Healer of Alemi, I'm pretty limited in what type of offensive spells I can use. Mostly I just hide from combat and try to keep Asteria from killing herself."

The sea elf offers Gaffer a wink. "So I guess I need help understanding your question. Are you trying to narrow down what offensive spells would be good in combat? If so, then you should probably reach out to Toston or Wil. Now if you're trying to figure out how to cower behind a large female barbarian meat shield and look somewhat heroic while you're doing it, I can probably address that one." Ethani chuckles warmly as she waits to see what Gaffer has in mind.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday July 19th, 2018 8:33:51 PM

“Soeakung of potions,” Dušan interjects, “don’t forget I can combine alchemical item effects. It’s one of the rituals I want to cast the morning of. If there’s something you think would be better than cheap cure moderate oils, I’m basically combing two cure light wounds for a boost, let me know.”

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday July 19th, 2018 8:34:45 PM

(OOC: that should be “speaking of””. Yay phones.

Meeting Point 
Thursday July 19th, 2018 8:42:02 PM

The group talks over and seems to settle in on the idea of the meeting place being at the crater impact site. Also that keeping the meeting on the DL is probably for the best. The number of members from each House is bantered about, 3 or 4 and then what of the entourage if allowed? Is that part of the the 3-4 members.
The group is still in the air about trying to hire a spell caster to cast Magnificent Mansion or simply go with furnishing a tent and interior furnishings.
Lornak spends a day canvassing Dirt City for rumors and stories about what might be going on. He is able to get some information, but it is not very much. House Teeth and House Knife both have some sort of internal affair going on and each have had their own late night meetings.



Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+12=17 ; d20+11=24 ;
Thursday July 19th, 2018 9:43:04 PM

Will put on his best stealth moves to scout around both Houses, looking for anything that may be helpful later.
(Stealth: 17, Perception: 24)

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+6=9 ; d20+5=14 ;
Thursday July 19th, 2018 11:14:55 PM

"Could the internal strife be fallout from us outing certain factions within House Knife to The Prince?" Lornak muses the dead man Dusan got to speak. He looks over at the bloodwitch; "Good times." He remarks with a smile.

He shakes his head and continues the discussion; "I am of the mind that there are factions from both Houses looking to join up for mutual benefit. How that involves us makes me a bit wary. However, it really does not matter. We have to just keep the parties from being harmed or harming each other, while not harming us." He slaps the top of the table jovially. "Easy!"

His hand moves away to reveal $100 gold for the spell Toston suggests, It nearly slides off the tabletop and onto the floor. (Slight of Hand d20=9) Lornak continues as if nothing happened; "Reaching out to the Iron Dragons for some help seems prudent, see what you can do Toston."

"I am going to work up a sigil for our 'insignia' and see that a proper emblem be crafted alongside the ones I will acquire for the marshal tent." (Profession scribe d20=14) "I will then take Asteria with me to gather up the tent and peripherals themselves."

"While Wil gathers more intel, I suggest Gaffer and Ethani check out an appropriate spot for the meeting at the actual site. Look for the best place to make a hasty exit should the need arise."

"Hmerrin, If you would be so kind and be on furniture detail, it would be appreciated."

Dusan, my friend. Can you arrange a messenger? We will set the meeting time for an hour before dusk the day after tomorrow."



Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Thursday July 19th, 2018 11:28:53 PM

"Perhaps Deep Slumber to my Drow Poison?" Lornak answers Dusan's question about combinations.

Lornak creates an image of a rushing wall of water connecting(battering) a shoreline. The line technique mimics waves with repeating wavy white lines on blue.(Think japanese woodblock prints.) In the background is a single house on the shore with a white crescent moon above it.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Thursday July 19th, 2018 11:50:55 PM

Toston says to Gaffer, "My spell selection is rather limited and specialized but in my opinion you can't go wrong killing things with fire, course it helps to be related to a Gold Dragon."

Toston says to Lornak, "Thanks, I'll see what I can figure out. Toston then goes to the WLA and asks if anyone there can cast Mage's Magnificent Mansion or send word to the Iron Dragons; if no one at the WLA can help him he seeks an audience with Vorelle to find out if she knows someone who can cast the spell they would like cast or if she has a way to reach the dragons.



Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Friday July 20th, 2018 8:43:11 AM

Gaffer chuckles at Ethani's response, saying, "You looked plenty heroic recently, though if you know any other of those barbarian meat shields, I wouldn't mind one myself." He takes a moment to think on her real question, "I suppose I am partly asking if I should just be focusing on offence. I realized last fight that I could have better prepared for... for the ranged attackers." He offers a guilty smile.
As Toston comments he replies, "I'm not sure how much fire I can use, but if the group thinks I should just be focusing on offense, I will definitely find my own equivalent."

On their trip to the crash site, Gaffer takes not of the size of the area and of the ground beneath his feet. He wants to see if it is either stone that he can manipulate, or if there is enough vegetation for spells like Spike Growth.

Ethani   d20+10=11 ;
Friday July 20th, 2018 10:18:44 PM

Ethani laughs with Gaffer. It's amazing how good laughter feels after a near death experience.

Grinning as she is assigned with Gaffer, Ethani whistles a happy tune as she heads to the meeting site.

As she examines the area she chats amicably with the druid., bringing up their prior conversation. "Yes, we really could use some more offensive casters. Though your lightening spells were brilliant! "

As Ethani is studying the area for escape route prospects (Perception=11), she begins to piece together that Gaffer might feel guilty for her death. "Oh...oh... oh Gaffer. Surely you don't feel responsible for me getting shot by the giants, do you?! Nobody could have foreseen that. And when it is your time to meet Gargul, it is your time. I am not sure why I am still among the living, but I am grateful for my second chance. "

Ethani's green eyes twinkle with sincerity as she seeks to reassure Gaffer.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Sunday July 22nd, 2018 8:25:12 AM

"I could offer Cicero to chaperone the event."
Immediately after that comment Will began to argue with himself.
"I know... I know," Will said with a huge smile. "What else am I going to do. You stick around and annoy me all day. I'm going to get a jab in."

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday July 22nd, 2018 4:27:54 PM

"Do you have Deep Slumber?" Dušan asks, "I know we worked out the Drow Poison. If you have both, I'll see what we can do."

He then sets out to see if he can find a messenger.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Sunday July 22nd, 2018 8:09:41 PM

Lornak spends more time than he anticipated working up the insignia for The Tide.

Ethani   d20+11=30 ; d20+4=15 ;
Monday July 23rd, 2018 8:41:17 AM

Ethani scouts the area for what seems like an eternity. Feeling like she has drastically overlooked the escape routes, she stops conversing with Gaffer and focuses on what she is here for (Percept=30). Noting down potential routes in her notebook, she gives serious thought as to what do do should things go South (Survival=15).

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+10=12 ;
Monday July 23rd, 2018 11:13:35 AM

Gaffer grins too in response, "Then that's where I will focus my attention." With her sigh he continues from what Ethani says next, "I understand that a lot happens in a fight that we can't control, but watching what happened to you, and realizing that I had a spell which might have prevented it, if only I had been more aware... It's not a mistake I want to make twice." Appreciating Ethani's reassurance, though somewhat guilty that she is having to offer it, he just adds, "I am truly, very glad it was not your time."

Seeing that Ethani has turned to focus on scouting the area, Gaffer does the same. He attempts to read the sky and judge what weather conditions they might have for the next couple of days. (Nature: 12)

Meeting Point 
Monday July 23rd, 2018 6:06:42 PM

Lornak puts down money for the Mage's Magnificent Mansion is a caster can be found and then sets off to work on acquiring a large tent that can be used for the meeting. Lornak is informed that it will take about 5 days to deliver what he is asking for

Toston heads to the WLA and spends the morning. The end result is no one there is capable of such powerful magic, no one on hand could even cast Private Sanctum. One wizard by the name of Albrost is willing to try the spell if you get a scroll with it penned. The WLA is happy to send a message to the Iron Dragons, however it would be by mundane means to their castle which will take time. For his afternoon he heads to the fighting school to see Vorelle. He spends several hours hanging out, but does eventually get noticed and she moves over to hear Toston out. She furrows her brow a bit, not bothering to mask her general displeasure. "This is what you are about today. I have done my bid for gods and the Wold, and I am done with the weight of such things. But I am also not an information broker, or a help sign. No, I do not know anyone of that arcane power here in Dirt City. As for contacting the Iron dragons, to be a Dragon is to work at protecting the Wold from Wold ending events, not mitigate between two Houses of Dirt City. Now this is a school and I have other matters to attend to, excuse me. She turns and walks off, Hoping that her harsh tones were not to over the top. She wanted to help, she really did, but Boggs was right, The Tide needed to get used to being much more on their own and work their own means.

Gaffer and Ethani arrive at the site, it is much as it was the last time you saw it. Good sized crater with sparse trees and grass all around. Pretty wide open. Gaffer thinks the next few days likely to remain on the warm side with no rain.

Wil heads to and is confronted by multiple members of House Teeth and in general is told that it would be in his best interest to not come snooping into their territory. House Knives is likewise on a higher level of alert and Wil is politely threatened to leave.

Hmerrin can locate a few rugs, chairs and other relatively ordinary furnishings, with some difficulty. Repairing the city from the multiple recent catastrophes has put a strain on anything resembling building materials. But he is able to, and can rent a horse and wagon if need be to carry it all. It will take 4 days to assemble it.

The curfew is in full affect after Dusk and so the members of the Tide smartly make their return to Shale House.
Any spells more powerful than you can cast, are going to have to be done with the purchase of a scroll and seeing if Albrost gets it right. His fee to attempt it is 500 gold



Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Monday July 23rd, 2018 7:28:29 PM

Hmerrin suspects Lornak wanted him to build some furniture, but the lad knows there just isn't enough time to get that done. Instead, he relies on the time he's spent rebuilding various taverns to call in some favors and borrow a couple decent tables, and some chairs, and hey, Fiderous has a rug that needs beat out, so he'll take that, and a couple torch holders or four, and a wagon, and he comes back that evening quite pleased with himself.

"Can have it all out there in four days," he announces over dinner.

"Any idea where 'there' is?"

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Monday July 23rd, 2018 10:19:15 PM

Lornak is a little disappointed hearing Toston's update when the group gathers up again.

"Well, my plan B is to suggest either we have the floating rug spell handy that we can literally pull out the decorative rug out from under them if need be." Lornak smiles. "Or I can prep Entangle to have ready to cover our egress. I am not a fan of the openness of the location." He steals a glance at Gaffer. "However, I believe it is our best bet."

"I mean, we may be over thinking these things. They may legitimately want to meet with us..." Lornak muses. "...then again, it IS Dirt City."

To Hmerrin; "Well done! The tent will also be put up by then. We have our date."

"Oh?" Lornak remarks to Dusan. "I misunderstood. I thought you would add a spell from your repertoire to one of mine, not two of mine." He pauses to think, "I believe the only thing we could combine for the desired effect would be Entangle or in the case of beasts, Calm Animal."

Later that night.

Lornak lays bare chested upon his bed with Ethani's head resting upon the nook of his chest and shoulder muscles. He breathes in the scent of her hair and his whole person seems to relax. He goes to speak and stops, gently pushing away a tendril from her forehead. He has had lot on his mind and a ton to digest from the recent events surrounding them. Even though they have shared more of each other than they ever have before he hesitates to share something personal.

He is aware of her sensing his reluctance and before she can chastise him; "I do not usually invite opinions about the details of the next image I pen permanently into my flesh..." His hand absently glides upon her shoulder to her waist, down her buttocks. "...but seeing that you will be viewing them more often now I feel the need to chronicle the meteor shower, travelling to the Planes and encountering Gargul's Messenger." He gently leans up and shifts to a sitting position, careful not to jostle her too much. "In the least. All are fairly significant events..." He looks down and avoids her eyes. "...and I feel the need to commemorate them."


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday July 23rd, 2018 11:01:23 PM

Dušan does some quick arithmetic in his head, "So that would be about 325 per person now for the scroll and caster. I can probably part with that if we still think it's our best option."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+14=20 ; d20+12=28 ; d20+7=25 ; d20+5=13 ;
Tuesday July 24th, 2018 12:00:38 AM

Toston says, "I only have about 180 gold on hand right now so if we are to pay for both the scroll and Albrost I'll need a loan for my share."

Toston thinks back to his meeting with Albrost in order to get an idea of how strong a caster the mage may be in relation to Toston (Perception: 20; Know[arcana]: 28; Sense Motive: 25; Spellcraft: 13)

Toston relays his sizing up of the Caster to his friends and tells them the odds of his own casting versus what he thinks Albrost could do. He also points out as a hero he has certain advantages Albrost doesn't.

(OOC : Really don't want to burn hero points on this but Toston needs to roll a 9 or better to cast the spell so if he used a hero point pre - casting he could auto succeed)

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday July 24th, 2018 9:00:28 AM

Wil arrives back at the house angry.
"They politely asked me to leave," Wil says. His anger attempting to cover up his embarrassment. "Can you believe that? How do you politely ask someone to leave that wasn't doing anything but snooping? I didn't get any information at all. "

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Tuesday July 24th, 2018 9:10:09 AM

"I'm not sure it would feel much safer anywhere enclosed in the city, especially if this is a joint effort by them." Gaffer says with a sigh. "I can offer my share for the mansion, I think I can cover the difference for you too Toston." If the group go ahead with Albrost, he counts the coin into a pouch and offers it to the table.

(OOC : Did Gaffer see enough vegetation at the crater site that casting the Overgrowth aspect of Plant Growth would work? If a small circle in the center was left unaffected, would the growth obscure vision from beyond the area of effect?)



Ethani  
Tuesday July 24th, 2018 4:14:56 PM

Arriving back before the curfew, Ethani shares her report with the others. When the topic of payment for the spellcaster comes up, Ethani shrugs "I can pitch in some gems, but I need to be cautious. I've been covering the cost of all the party's healing supplies from my personal funds. I really should try and get better armor so that...uhhh...what happened in the Saragrass doesn't happen again." Just thinking about her recent death makes her rub subconsciously at the "death wound" scar.

Unwinding with Lornak, Ethani sighs in satisfaction. Somehow everything was better lying in his arms. Worries faded and the troubles of Dirt City were less pressing. "Mmmmm....okay." she murmurs as Lornak begins, not sure where the conversation is headed. When he sits up, she idly strokes his chest reassuringly. And then she understands. He feels guilty. Guilty about her death?? It truly amazes the sea elf how personally the member of the Tide took her passing. "Lornak, my Love, your body is beautiful. Your inkings are very meaningful and significant to you. Even as your lover, it is not my right to speak to how you memorialize your life. As always, I believe you have chosen wisely. But I must ask, because I do not wish to burden you. Are you feeling guilty about my death? I do not want to be blunt, but I spoke with Gaffer today, and he feels responsible for not stopping the giant archers..."

Deliberately and purposefully, Ethani places Lornak's hand on her scar. "This...this is not your fault. This is not Gaffer's fault." Ethani gently lifts Lornak's chin with her other hand, gently meeting his eyes. "This is my fault. If such things can find fault with a person. I was over confident. I knew that they might turn their attention toward me, but I thought the air elementals might keep them distracted. And I wanted to end the dragon quickly. I placed myself in unnecessary danger, and I am sorry my Love. And had I gone before Gargul, I would have begged for my life to be returned to me and promised him that I will never, EVER make such a mistake again. I cannot bear to leave you Lornak. And as much as is within my control, I never will place myself is such a compromising position again. You have my word."

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Tuesday July 24th, 2018 9:31:54 PM

"I can add to the lot as well." Lornak adds to the conversation. "You should most definitely should invest in some new armor." He says to Ethani. "Also, you only need ask for our contribution for battle healing costs, we would never hesitate to compensate you. That goes for you too Dusan, my friend."

"My heart died that day, more so than when you disappeared on me." Lornak responds to Ethani's confession. "A madness that turned control to chaos in a split second." He puts his hand over the one touching the battle scar. "I lost my composure, a circumstance I said would never allow happen with you and I in battle. And yet it came to pass."

"We all make mistakes from time to time, promises we cannot keep..." He meets her gaze. "...and if fault is it to be placed. Should it not also be placed on me as well? Not only would I not see you shoulder it alone and I I know I am not the leader of this band of misfits but I tend to assume that role when we find ourselves in a pressing situation." He gently kisses the top of her hand. "Thank you for that." He says sincerely about her never letting it happen again then continues after a long pause; "However, as your commander, I order you to not let that happen again." He says to her playfully to lighten the mood.



Meeting Point 
Tuesday July 24th, 2018 9:44:37 PM

Toston does know too much about Albrost, but judges from casual conversation that the man is certainly more well versed than he in the arcane arts. I don't think Toston can cast the spell, ability score needs to be 17

Gaffer is happy to see there is plenty of vegetation, a Plant Growth spell would do quite nicely.

Hmerrin and Lornak have the final preparations ready with the tent and furnishings and so the only thing to do now is decide when to send word to House Teeth and House Knife.

How much advanced notice will you provide?
How many are invited from each House and lastly?
Do you buy the Scroll and bring Albrost to the meeting to cast it?


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Tuesday July 24th, 2018 10:08:37 PM

"I'm on the fence about the Scroll," Dušan weighs in, "I don't know if we need it, but if everyone thinks it's a good idea, I'm not so opposed as to argue. I could probably double my contribution as well. I think we should give them at least 3 days notice, but not delay more than a week and 4 from each house seems like a good number. Two delegates and two guards, or however they want to split it up."

Responding to Ethani, "Don't forget Lornak and I make a good team around a cauldron if you want more cure potions. Should be a little cheaper than the catacombs."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday July 24th, 2018 11:40:26 PM

Toston says, "Oh right I forgot about one of the requirements of the spell, I'm not charismatic enough; now if anyone has a headband of charisma for me to borrow I could otherwise if we want the spell cast Albrost it is. I'll put all the gold I have into hiring Albrost and getting the spell cast but as I said I don't have enough so next time we get treasure whoever floats me can take the loan out of my share. Anyway I like Dusan's suggestions."

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 25th, 2018 9:34:11 AM

I thought I had one of those, Wil says as he searches through his pack. I don't remember with all the things going on. I am willing to help where needed also, he offers.

Ethani  
Wednesday July 25th, 2018 4:14:23 PM

Ethani thanks Dusan and Lornak for their understanding about the healing supplies. "So far all I have paid for is the supplies for the wand I crafted. I was thinking of making a few more potions so that everyone can fill in as temporary medic. The meeting site we visited looks relatively defensible. We should be able to bug out if necessary. I say we give them two days notice, and invite two per House. As for the Scroll, I say we skip it and go with mundane tents."



Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Wednesday July 25th, 2018 5:30:55 PM

"I can prepare a plant growth spell" Gaffer explains to the group, "I can fill a pretty large space in the crater and make it difficult for anyone to move through, and leave a path for us to retreat. It should do a good job of buying us time if we need it."

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Wednesday July 25th, 2018 7:27:19 PM

Hmerrin nods.

"I'm with Ethani, skip the scroll. They came to us, we don't need to try and impress 'em."
"Otherwise, I'm with Dusan. Four per side, three days notice, and we're' good."

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Wednesday July 25th, 2018 7:34:02 PM

"So there it is." Lornak says about the meet date and numbers. "We give them two days notice and two representatives with two guards."

"I am also on the fence about the spell." Lornak comments. "If we are giving the other parties lead time they could simply counter spell it and it increases the chances of us tipping our hands."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday July 25th, 2018 9:13:55 PM

Toston says, "This isn't to impress the houses, this is about security. If we have the meeting in this extradimensional space we can't be easily eavesdropped upon and if something goes sideways the problem is contained in the mansion."

Meeting Point 
Wednesday July 25th, 2018 9:35:22 PM

The site and general arrangement are settled upon. The party will give a couple days notice and invite 4 members from each House and the message will, of course, provide the location and specific time. The only matter in the air now is do you invite Albrost to the meeting with the the 2 Houses so that he can attempt the spell from a scroll. Albrost would have to be there in order to designate who can enter.

Gaffer intends to use a Plant Growth spell with in the crater and can designate areas that the plants wont tangle and twist, creating paths. His current thought is a single path out of the area to be used as an escape route should the need arise. Surely he will create a path to the meeting site as well, so that no one has to hack there way in.

Most of the group, at this point is against bringing Albrost and using the scroll

For expediency, we are going to go mundane meeting, unless everyone chimes in and has a change of heart

It is now three days before you plan to meet and you pen a pair of messages, one to House Teeth and one to House Knife. The following morning, a messenger shows up and hands whoever answered the door, a plain wooden tube. Within it, is an equally simple message. Agreed, below is the seal of House Knife and House Teeth

The tent and furnishings are ready, it will take a good part of the day to get to the crater and set up. Barring that detail anything else? Gaffer will place the Plant Growth spell after the tent it erected, creating a 100' radius about it of tangled briars and thick undergrowth except where he designates.


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday July 25th, 2018 10:59:26 PM

Dušan heads out early to meet up with his coven.

(OOC: Sorry. Feeling under the weather. Will specify rituals and rolls tomorrow)

Ethani  
Thursday July 26th, 2018 4:54:33 PM

Ethani heads hurriedly toward the Catacombs to have her armor upgraded.

After that, she sticks closely to the oddly silent Asteria and helps with the preparations for the meeting. As they travel, she carries Peri in her backpack, knowing the little guy probably just can't keep up on his own.


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+23=30 ;
Thursday July 26th, 2018 5:13:48 PM

Dušan wishes he was more confident with intermediate rituals, but doesn't want to spoil the day with another miss hap like the last time. He keeps it simple only performing a Basic Ritual of Miscibility and asks his 5 coven members to combine his alchemical supplies in exchange for the service in the future returned.

(OOC: Alchemy d20+17+6>20
Combine 6 oils of Cure Light Wounds = 3 Double Cure Light Wounds Oils
2 Tanglefoot Bags and 2 Alchemist Fire = 2 Tanglefoot Bags of Alchemist Fire)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Thursday July 26th, 2018 7:43:29 PM

Hmerrin sets to work, getting couple guys to help him load the wagon (for whatever the going wage is), he then sets off for the meeting site.

Once there, he starts directing the unbusy folks (cough, Asteria, cough) in what to put where. The tent goes up, then the rugs, and then tables and chairs. He asks someone to place the torch holders and such while he inspects and performs any last minute tightening on the table and chairs.

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Thursday July 26th, 2018 8:08:58 PM

Gaffer looks to the others for advice on where they would want to have clear patches, asking "Would anybody want a space to hide near the tent? Or are we all staying grouped around it?"

Taking any suggestions into account as well, at a minimum he leaves enough space around the ten tin the centre, and a 10 foot wide path between it and one edge of the circle.


Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+8=22 ;
Thursday July 26th, 2018 8:42:38 PM

Lornak helps Dusan in the Alchemy Lab (Craft [Alchemy] d20=22 to aid another). Afterwards he joins Hmerrin on the trip to the meeting site to set up.


Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday July 26th, 2018 9:34:38 PM

Will helps where he can. "I think I will include Darkness in my spell list this morning."

A Fistful of Knives 
Thursday July 26th, 2018 9:34:48 PM

The meeting is set, the area prepped with Gaffer's spell and the tent and all furnishings are erected and placed. The Marshal tent is large enough for the entire contingent that will be present though it will be a bit crowded unless some remain outside.

Dusan with his coven prepare a few curing oils and alchemical items.
Ethani makes a last minute run to the Catacombs to upgrade her armor and as always the staff of the CC deliver on time Ethani, send me an email of what you are getting and put it on your sheet. we don't have to wait real life for the CC

The day has arrived and The Tide are at the meeting site well early enough to make sure all goes smoothly. When you arrive, or perhaps some of you simply stayed to stand guard, you are pleasantly surprised that all is calm and no intruders have been or are about.

House Knife arrives first. Two Men and two women, all human. One man and one woman are dressed for battle, wearing partial plate, carrying a large steel shield and armed with a long sword and composite longbow. The other two are wearing leather armor under their tunics and each has a rapier at their hip. All four are dressed to impress you could say, with an assortment of jewelry and award crests of their house and it is very obvious that the equipment the have is of the finest make.

The armored pair are at the rear as they four move down the path to the tent. The woman speaks first, "Greetings from House Knife, members of The Tide. This, she gestures to her right, is Mr Thesk and I am Kat. I see we have arrived first and so at least that part of this is going well. Might we enter?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+15=28 ; d20+14=30 ;
Thursday July 26th, 2018 9:52:18 PM

Toston is not happy with the decision to not take more precaution to make the meeting secret so not being much of a diplomat Toston looks for an out of the way place he can hide, and observe both the meeting and the surrounding environs if possible.

(Stealth: 28)
(Perception: 30)

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+12=17 ;
Friday July 27th, 2018 7:39:54 AM

(Diplomacy: 17)
Will greets House Knife pleasantly and invites them in. He leads them to the Knife section.


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+13=29 ;
Friday July 27th, 2018 1:58:22 PM

"Please enter," Dušan says pulling the flaps open for them to enter, "I look for forward to being of assistance in tonight's matters."

Dušan makes introduction of those that remain present starting with Wil, any others and finally himself as he pulls chairs out for Mr. Thesk and Kat, "and I'm Dušan. I've heard that early is on time, on time is late and late is inexcusable."

His remark is jovial, but complimenting at the same time.

(OOC: Diplomacy d20+13=29)

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+8=9 ; d20+8=26 ;
Friday July 27th, 2018 4:26:34 PM

Lornak steps over his words:

"If relief is what you seek, sit comfortably." His hands rest upon the rungs of the chair as he stands behind it. "However, I would gratefully request that you respectfully stand when the other party arrives." Lornak bows his head slightly. "Now, if you will excuse me..." Lornak walks back out the front of the tent embarrassed...
(Diplomacy d20=9, crit fail. do we have to confirm crits misses like crit hits? my roll is 26)

DM: Fear not, skills do not have critical success or failures associated with them. 9 is simply just under average

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+13=26 ;
Friday July 27th, 2018 5:58:33 PM

Before the attendees arrive, Gaffer would want to take to the skies as a Hawk. Rather than display his poor diplomatic skills, he is much happier keeping an eye out for any unwanted visitors. (Perception: 26)

***** Active *****
Hawk (https://www.d20pfsrd.com/bestiary/monster-listings/animals/birds/hawk/

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Entangle, Longstrider, Tracking Mark. D: Obscuring Mist
Level 2: Barkskin, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Diminish Plants, Magic Fang (Greater) D: Call Lightning
Level 4: Ball Lightning, Ice Storm D: Sleet Storm

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+3=4 ;
Friday July 27th, 2018 8:00:27 PM

Hmerrin stands off to side a bit, eyeing the group, as Lornak, Dusan, and Wil make with the niceties.

Don't mind me, he mentally instructs the group. I'm just the muscle

Meanwhile, he tries getting a read on the group, but with the talkers in plate and the guys not sayin' nuthin in leather, he's a bit confused.

[Perception: Nat 1.]

Ethani   d20+5=13 ;
Friday July 27th, 2018 9:36:51 PM

Warmly greeting the "diplomats", Ethani pulls chairs out for their first guests. "Mr. Thesk...Ms. Kat, welcome! We are honored by your presence. Please, make yourselves comfortable. If there is anything I can get you, I would be honored. Since you are obviously esteemed members of the House Knives, we know that you will follow polite decorum as is required in such occasions and treat our other guests politely. " Diplomacy=13

A Fistful of Knives 
Sunday July 29th, 2018 8:38:51 AM

As the time draws close, Toston finds a place close by and makes himself a small blind, Gaffer transforms into a hawk and takes to the air. He soon spots, what will turn out to be the Knife House party about 3 miles off. The rest of the party waits and greets the first group and does so we remarkable grace and tact. Mr Thesk arches a brow at Dusan, apparently taken a bit by surprise at his diplomatic skill. Kat smiles and nods, "It is a pleasure to be speaking with someone who might actually know what he is doing." She beams a smile at Dusan.

The pair enter and have a seat, while the two unnamed men in plate wait just outside. Mr Thesk "Those two will be not be part of the actual meeting. Like him," His thumb aims to Hmerrin, "They're here as muscle" Kat and Thesk accept a drink and a bit of bread and cheese and in very short order word comes that House Teeth is arriving

House Teeth sent 4 as well and in a similar fashion, though none are so heavily armored. All wear chainsirts and carry a small assortment of weapons weapons Two wait outside and two enter and are introduced. Jack and Linus. Jack is a human male in his mid 20's and Linus is a male half elf with obvious sea elf lineage. Jack grins and slaps the table as he sits down, "Well this is a hoot, I get to meet with The Tide and Thesk?! my day is not likely getting any better."

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20=13 ;
Sunday July 29th, 2018 5:44:58 PM

When Mr. Thesk motions to Hmerrin, Dušan politely adds, "I welcome Hmerrin in any of The Tides endeavors, but tonight he seems happy to spend the evening with your guard."

With almost as much flair, Dušan welcomes the House Teeth emissaries and holds open the flaps, "Welcome, you're to gracious. Representing House Knife," Dušan pauses to make sure he doesn't step on any formalities, but sees it as the Hosts responsibility to make introductions, "We have Kat and Mr Thesk. Joining me from The Tide is Wilford, Lornak, Ethani, and I'm Dušan," Dušan pulls out one chair or both if no one get's the other, "Thank you for joning us. I look forward to aiding everyone in tonights matters."

(OOC: Don't know when I hit that d20 button, but we'll roll with it:
Diplomacy: d20+13=26
Just making introductions in last post order. No offense or weight meant.)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+14=17 ;
Sunday July 29th, 2018 8:18:09 PM

Toston continues to watch and wait being ready to use his spells from a distance should things go sideways. He is hoping that they don't but you can never be too careful.
(Perception 17)


Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+13=21 ; d20+10=16 ;
Monday July 30th, 2018 8:06:52 AM

Gaffer continues to fly overhead, searching now only for any incoming disturbances and trusting the details of the meeting to his friends. (Perception: 21) While circling he does his best to still act somewhat how a bird would, hoping not to give away the fact is he is on watch. (Disguise: 16, I believe I get the +10 from polymorph)

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+9=28 ;
Monday July 30th, 2018 12:04:43 PM

Letting Dusan take the reigns for facetime Lornak backs off to the side of the tent but does not leave. He tests his memory to see if Thesk's reputation proceeds him. (Knowledge d20=28)

Ethani  
Monday July 30th, 2018 2:13:37 PM

Ethani follows the same protocol she did with the House Knife representatives...introducing herself, offering hospitality, etc. She works very hard trying to make it abundantly obvious that no favoritism is being shown to either group.

Taking note of Linus' heritage, Ethani keeps her tone purely conversational. "Mr. Linus, it is not often that I find one of similar heritage as myself in Dirt City. I hope I am not prying if I ask how you found yourself in Dirt City?"

Since he seems to be doing an awesome job, Ethani also pulls back and let's Dusan do the talking, though she is more than willing to participate in any idle chit chat so that the group looks friendly.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday July 30th, 2018 5:14:34 PM

Will waits as the others conversate



Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Monday July 30th, 2018 7:23:04 PM

Hmerrin stands with the four guards.

He gives each the once over, not bothering to try and be sneaky about it.
They're gonna be doing the same thing, after all.

As the festivities start getting underway inside, he clears his throat.
"So, you guys all know each other?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday July 30th, 2018 10:27:24 PM

Toston wonders if things do go sideways if he'll get to fire off some magic missiles, a scorching ray or use his breathe weapon. He really doesn't want things to go sideways but if they did he'd finally be able to try out his new attacks.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday July 30th, 2018 11:53:31 PM

Dušan takes a second to catch his breath. He hopes he can keep this up all night and smiles.

Ethani  
Tuesday July 31st, 2018 8:46:53 AM

Ethani shoots a side glance at Lornak, wondering if he is concerned about the presence of a sea elf.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+12=22 ;
Tuesday July 31st, 2018 3:11:55 PM

"I feel good about this meeting," Wil says to himself while Cicero rolls around inside his head.
"What are you doing?" Wil says accidentally blurting out loudly.
"I'm so sorry, I didn't mean to shout. I have Shadows moving furniture in my head."
Wil then turns away and has a heated discussion with himself.
(Diplomacy: 22 - to avoid any trouble)

------------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser Domain: Shadow Conjuration, Summon Monster IV
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 7 rnds -


Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Tuesday July 31st, 2018 6:27:03 PM

Lornak catches Ethani's glance and raises an eyebrow, intrigued. He is not concerned at the presence of a half sea elf per se. He wonders if it is House Knive's way of luring the group onto common ground.

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Tuesday July 31st, 2018 6:56:57 PM

Gaffer enjoys the feeling of air currents rising beneath his wings, but wary of getting distracted he puts his attention to casting detect magic with the end of the cone touching the tent, and the area covering as much of the created path as possible. He aims to maintain it on that area for at least three rounds to distinguish between any magical aura from the plants, and anything else that may be there.

***** Active *****
Hawk (https://www.d20pfsrd.com/bestiary/monster-listings/animals/birds/hawk/

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Entangle, Longstrider, Tracking Mark. D: Obscuring Mist
Level 2: Barkskin, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Diminish Plants, Magic Fang (Greater) D: Call Lightning
Level 4: Ball Lightning, Ice Storm D: Sleet Storm

The Meeting (DM Cayzle)  
Tuesday July 31st, 2018 8:41:35 PM

Thesk and Linus nod to Dusan. The elf comment is ignored.

Jack the Tooth and Kat the Knife do most of the talking, though they defer to the more silent partner in their body language.

"We Knives and the Teeth have a ... common interest, in the aftermath of this disaster," says Kat.

"Yeah, an interest," agrees Jack. "And it is very interestin' so to speak."

"Maybe you Tide Heroes could use some good will in the Houses," Kat adds.

"Maybe we could interest you in our interests," says Jack. "You are the good guys, right? Looking to track down, um, criminals?"

"We got some criminals in mind," says Kat. "If that might be something you are willing to help with, then maybe we can work a deal. To catch criminals."

Jack looks at you expectantly.

Hmerrin only: Highlight to display spoiler: {We all want to see some bad guys get what's coming to them," says one of the muscle. "That's why we come here," says another. }

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+8=19 ;
Tuesday July 31st, 2018 10:20:21 PM

"We're always interested in stopping criminals and respect the power and positions of the Houses." Dušan
responds respectfully, "As long as we're not positioned poorly in House politics, I don't see any immediate reason why we wouldn't be interested apprehending such individuals. Why don't you tell us more."

(OOC: Sense Motive d20+8=19)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+14=16 ;
Tuesday July 31st, 2018 11:42:20 PM

If Toston can hear what the house reps are proposing he idly wonders who the "bad guys" are and if they are truly bad guys or if the houses are farming out dirty work.

(Perception: 16)
(Sense Motive:11, see next post for roll)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+7=11 ;
Tuesday July 31st, 2018 11:43:11 PM

(OOC: Hit wrong button)

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday August 1st, 2018 5:53:53 PM

Dušan frets over what schemes these houses might be playing, but if this criminal is a problem to Dirt City, he's not sure how they could refuse.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+10=11 ;
Wednesday August 1st, 2018 6:28:03 PM

Good will in the Houses...? Lornak thinks to himself. We helped save the whole of the Wold! Plus every House is a DEN of criminals. Lornak does his best not to show his agitation at the implication while trying to read the delegates. He must be pretty angry to see their intent... (Sense Motive d20=11, Nat 1, crit miss. I GIVE UP!)

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+13=29 ;
Wednesday August 1st, 2018 6:46:49 PM

Gaffer continues as he was above. Unsure if he can hear any of the conversation below.
He keeps his casting of Detect Magic, remembering his last encounter with the houses involved invisible assassins.
The rest of the time he keeps watching the area around them (Perception: 29)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Wednesday August 1st, 2018 7:25:54 PM

Hmerrin nods.
"Always enjoy taking out the bad guys," he agrees.

He tilts his head in thought.
"These Dirt bad guys, or from out of town?"

The Meeting (DM Cayzle)  
Wednesday August 1st, 2018 7:31:28 PM


Kat takes over. "We were in the process of purging the influence of the arms dealers after you exposed the rules breaking of the ban on dealing arms to the sea-folk. We suspected that the roots of the thing included a greater influence than greed."

"But as we were investigating, that whole earthquake end of the Wold thing happened -- and when the dust cleared, our pprime suspects and some valuables were gone. There seems to be some collusion between criminals in both our houses, and certain goods were taken from both."

"We want our goods back and we want the criminals caught. We suspect the ringleader was a Tooth."

Jack shouts, "HEY! Take that back! It was a Knife!"

Kat puts a hand on her hilt.

Jack draws a short sword.

Above, Gaffer sees drawn weapons.

Hmerrin Only: Highlight to display spoiler: {The worst sort -- traitors! Who stole from their Houses.}

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+12=27 ;
Wednesday August 1st, 2018 7:48:05 PM

"This is great. We fight for one and make an enemy of the other." Wil steps in.
"How can you assure that we are not setting ourselves up for an assassination by the other. Also, allow us to find the suspect. We can do this without the emotion of the House debate."

Diplomacy: 27
------------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser Domain: Shadow Conjuration, Summon Monster IV
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 7 rnds -


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d4+1=5 ; d4+1=3 ;
Wednesday August 1st, 2018 11:35:35 PM

Toston readies an action to fire off a magic missile at the first person to truly attack another who is not a member of the Tide. (8 damage; if necessary) ; by that Toston means more than just drawing a blade.



Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Thursday August 2nd, 2018 6:07:33 PM

Trusting his allies below can handle themselves if a fight breaks out between the two groups, Gaffer continues circling for now, and watching the area in case the events below are a distraction. He can always come down moments after, right...?

***** Active *****
Hawk (https://www.d20pfsrd.com/bestiary/monster-listings/animals/birds/hawk/

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Entangle, Longstrider, Tracking Mark. D: Obscuring Mist
Level 2: Barkskin, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Diminish Plants, Magic Fang (Greater) D: Call Lightning
Level 4: Ball Lightning, Ice Storm D: Sleet Storm

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+1=14 ; d20=4 ;
Thursday August 2nd, 2018 6:52:29 PM

Hmerrin glances over at the tent, and then back at the four guards.

Keeping it light, he shakes his head in disbelief.

"That happen a lot?" he asks, semi-bored with the proceedings.
[Diplmacy 14]

[Sense Motive 4 on discerning the guards' next move...so probably not]

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday August 2nd, 2018 8:03:53 PM

Wil waits for a response :)

The Meeting (DM Cayzle)  
Thursday August 2nd, 2018 8:52:05 PM


Wil's diplomacy gets the attention of all four House reps present.

Thesk clears his throat. Linus frowns. Weapons are sheathed, and Jack looks a bit abashed.

Kim says, "Both the Teeth and the Knives want the same thing: Bring back these House traitors alive, each to the House he betrayed. Also bring back the goods they stole."

Sense Motive 15: Highlight to display spoiler: {You get the feeling that neither House trusts the other to bring back their traitor alive. They are hiring you to make sure there are no unfortunate "accidents."}

Jack butts in. "We'll give you a description of the criminals and the goods in question. Any other goods you find are yours. Plus we give each of you a cool three grand gold for your trouble."

Sense Motive 15: Highlight to display spoiler: {You have a hunch that they won't give out more detail until you agree to the deal, seeing as if they did tell you more, you could in theory refuse the deal, then go out on your lonesome, kill the traitors, and take ALL the goods.}

"So whattaya say?" asks Jack.

Hmerrin only Highlight to display spoiler: {The guards tense and get ready to jump in, but then back down when weapons are resheathed. They are too tense to chat, seeing how things almost went down.}

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+8=22 ; d20+8=16 ;
Thursday August 2nd, 2018 9:44:10 PM

Lornak watches the interchange between the House representatives and wonders if it is staged for The Tides benefit. He is impressed with Wil's interjection. He finds irony in knowing that it was House Knife that promoted the Sahuagin hysteria if only to perpetuate a "crisis" situation.

When everyone becomes cool he listens to the rest of the conversation. (Sense Motive d20= 22)

Lornak speaks up for the first time since the group gathered. Arms crossed and his back leaning against a support pole; "We will be your third party..." He eyes Thesk. "...so long as both Houses stay off our backs..." He eyes Linus "...and out of our way." (Diplomacy d20=16)

"We would not want anyone to damage your prizes." He says coyly.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+8=11 ;
Thursday August 2nd, 2018 11:17:25 PM

Dušan smiles thanks to Wilford, so taken aback by the sudden violence he forgets himself for minute.

(OOC: sense motive 11)

Ethani  
Thursday August 2nd, 2018 11:43:24 PM

Relieved that people have come too their senses, Ethani smiles at Lornak. Truthfully, she couldn't WAIT to find the slime balls that were assisting with the sale of arms to her mortal energy. She's pretty determined that she will spend some time afterward finding out just how deep the rabbit hole goes. In the meantime, she nods her assent. "As Lornak stated, we are glad to be of assistance. "

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+7=21 ; d20+7=23 ; d20+14=25 ;
Thursday August 2nd, 2018 11:47:33 PM

(Sense Motive: 21; Sense Motive: 23, Perception: 25)

Toston makes a mental note of the distrust between the 2 houses and their reluctance to divulge further details until some sort of deal is made.

He also keeps an eye out for any new threats

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+7=22 ;
Friday August 3rd, 2018 11:37:53 AM

"I'm guessing we cannot get over this trust issue and standing here waiting for that to happen is silly. So when you say each is that each group? So 6000 gold for each of us? I have no illusions that there maybe some interference in the process but if my team does not disagree then I think we have a deal."

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Friday August 3rd, 2018 4:28:54 PM

Dušan agrees, “I can’t see any reason why we wouldn’t go after this.”

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Friday August 3rd, 2018 6:58:39 PM

Hmerrin gives each pair of opposing muscle guys a look.

"Right."

In a couple steps, he plants himself between them and the tent.

"They're about done in there, so let's keep the stupid to a minimum, shall we?"

The Meeting (DM Cayzle)  
Friday August 3rd, 2018 11:22:20 PM

Wilford asks for 3K gold from EACH House!

Thesk softly says, "No, $1500 from each house for each of you so-called heroes."

Linus adds, "Do we have a problem?"

[OOC from DM: If you DO have a problem, please take concrete actions to resolve your problem.]

Assuming the problems, if any, are resolved satisfactorily, Kim and Jack each hand over a scroll. Inside is the information about the fugitives and what each took.

The parties involved rise, and return to the guards stationed with Hmerrin.

"We'll be expecting reports." says Jack.

Kim adds, "Regular reports, same reports to both Houses. And bring them back alive."

And with that the meeting ends.

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Saturday August 4th, 2018 11:07:59 AM

"No problem," Will says. "Just clarifying."
"Nice to meet you all."

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Saturday August 4th, 2018 11:08:02 AM

Gaffer watches the House members travel away from the site for a few moments before joining the rest of the Tide and asking to be filled in.

"Seems like that went better than we expected?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Saturday August 4th, 2018 1:46:56 PM

Toston waits until their guests have departed leaving just the Tide before emerging from the blind and saying to his companions, "I do believe their distrust in one another is genuine, however it might make sense to verify independently that the alledged traitors are in actuality the Sahuagin Arms Merchants if possible before we move against them. If the traitors were involved with the arms trafficking then yes lets act but if the traitors weren't involved in the arms trade isn't this more of a matter for the houses ro settle on their own?"

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Saturday August 4th, 2018 7:28:53 PM

“We’ve been hired,” Dušan fills Gaffer in detail not needed here I believe, “I was expecting more peace keeping than hiring.”

Dušan agreed with Toston, “Seems prudent.”

The Meeting (DM Cayzle)  
Saturday August 4th, 2018 10:53:25 PM


There is no confrontation over pay after all. Jack hands you a scroll. Kim does the same. They smile and take their leave.

"I admit I have had my doubts about 'heroes' in Dirt City," says, Linus as he turns to go. "But maybe we can do business after all." He nods to Hmerrin as he goes.

On Jack's scroll: Description of a human named Jared Langers. Tall, dark hair, dark complexion. He left for the northwest hills just before the quakes hit. He stole certain secret ledgers and a ring of invisibility, which he used to get away. The House wants both ring and ledgers back.

On Kim's scroll: Description of a strong squat human named Oafish Jym. He has fair skin and red hair and dwarfish beard. He took a cape of the mounteback, which lets him dimension door once a day. The House wants this cape back. Sources say they pair may have gone to a certain ruins. A rough map is provided indicating the ruin is about 20 miles, a 2-3 day journey through the trackless hills. Don’t get lost.

Both scrolls emphasize they want these traitors back alive!

END OF SCENE ONE!

Everybody has earned 1,500 xp, please!

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Saturday August 4th, 2018 11:07:06 PM

"All prudent measures." Lornak says. "I do not believe us to be the 'Heroes of Dirt City' but I do not want us to be taken as fools." Lornak moves off of the support pillar. "I surely will not become a House bagman."


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday August 6th, 2018 12:06:16 AM

Toston says to Lornak, "I want us to be more than heroes of Dirt City, I want us to be the revolutionaries who established a new order and put an end to the houses' mob rule. I'm talking as small a government as possible that gives as much power to the people as possible."

Ethani  
Monday August 6th, 2018 9:19:50 AM

Breathing a deep sign of relief, Ethani turns to Dusan. "That was FANTASTIC Dusan!! Well done!! You handled that amazingly!" Turning to the others, she blushes slightly. "I would be remiss if I don't let you know that this matter impacts me personally and that I would really like to find out how deep all of this goes so that I can neutralize once and for all the threat to the mer-people. Truth be told, Alemi will have to forgive me...but I want blood." Taking up a spot near Lornak Ethani finds solace in his closeness.

She does not trust herself with the self control needed to confront her mortal enemy. She makes a mental note to discuss the matter with Lornak privately, as she knows she will need his help and possibly all of the Tide's when it comes to approaching the sahuagin connection as a "Hero".

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday August 6th, 2018 12:44:28 PM

"Ok, wonderful. Where do we start? Should we interrogate our contacts. Who was that guy in the warehouse that had the scorpion? Which is the closest, Jared or Oatfish... is it Oatfish or Oarfish?"

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Monday August 6th, 2018 3:35:52 PM

Gaffer is less familiar with the people involved and is happy to let the others lead the way. He asks of the others, "Was this all a little much for a simple hiring, or is this what is expected? and do we think the other houses would have a hand in what happened at all?"

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday August 6th, 2018 3:40:11 PM

"Thanks," Dušan accepts Ethani's praise graciously, "I like to say I can bring out the best and worst in people, but I'm sorry I lost my focus in the middle. I thought we were going splendidly until the swords came out."

"As much as I would love to see a new rule for the people, I'm not sure were positioned to due this," Dušan says to Toston, "but maybe if we can get the house to trust or rely on us, we can use that to our advantage in the future. What you're suggesting is more than politics, but revolution. If we're not careful, the chaos could hurt the small folk more than help them."

"But maybe it is time for us to start thinking about how we can move towards that goal weather it's by playing the houses off each other or with grass roots movements started within the people. Right now I'd be happy if the Sahuagin were no longer a threat..." Turning back to Ethani, Dušan adds, "To anyone."

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Monday August 6th, 2018 7:15:39 PM

"Why Toston, I never you knew you cared." Lornak says sarcastically. "We are far from making that kind of impact."

"I do feel we may have over presented for just a meeting. On the other hand, the Houses do have expectations when it comes to their own self-importance. Showing a bit of "respect" goes a long way I believe."

"As far as where to start..." Lornak picks up the scrolls from the table. "...we follow the scrolls."



Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Monday August 6th, 2018 7:32:35 PM

Hmerrin nods back to Linus, and watches the House parties leave.

"I'll personally settle for living through the next week," he murmurs in response to the group's vision.

Turning back to the conversation, he looks at the scrolls.
"Says here both fellas are together at this ruin a few day's hike from here. One can turn invisible and one can just dimension door away from us. And in case you don't remember," the teen assumes Kim's pose, and in a very bad imitation announces - "Bring them back alive!"

He turns to Ethani.
"How does all this play into the mer people thing?"

One way or the other, all these tables and chairs aren't getting back into the wagon by themselves, and Hmerrin commences with the camp breaking.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday August 6th, 2018 10:18:06 PM

Toston says to Lornak, "Obviously when we make our move, we need to be ready so it will be a long time off, but if we are looked at as folk heroes now as long as we aren't smeared and have our reputation torn down it will be that much easier later."

Traitors Trail 
Monday August 6th, 2018 11:00:47 PM

The Tide have agreed to head into the wilds after the fugitives of House Teeth and Knife. They have a description of the 2 and a general rough map with a possible destination upon it. Oafish Jym and Jared Langers. The Tide also have information on the possessions each House wants returned, everything else they may find belongs to the Tide.

Toston feels it would be prudent to see if there is any way to verify the story they have just been told. Most others agree, but how. The Tide could learn little about the meeting they just had, verifying details of the meeting could be quite a trick.

There is some banter about going overboard for this particular meeting, but impressions go a long way. Bottom line, The Tide just brokered a non violent meeting between two Houses that don't like each much.

Regardless, the very next move is to pack everything up and soon enough it is done and the group is off.

Gaffer is able to watch the Knives and Teeth depart. Almost immediately past the Plant Growth area, the two groups diverge and make haste to put distance between themselves and ranged weapons are brought to hand. Gaffer loses Kat as she passes under a tree, never to reemerge. The called Linus, extracts a wand and with 4 taps, his party vanishes. Gaffer can follow some grass and brush being bent here or there for a bit, but does lose them as well. Mr Thesk and the two armored men, simply put down a good pace towards Dirt City

The group returns to Shale House for final plans, errands and the not.

Let your DM know what your next moves/prep are and dont forget to update your PC with the 1,500 xp

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Tuesday August 7th, 2018 5:32:20 PM

As Lornak leaves the tent he is sure to grab the sigils he had made. He helps pile all of the furniture in the cart before heading to Shale House.

Before the group leaves on their manhunt he makes arrangements with the rental company to take down the tent.

He finds time in the morning to ready Endure Elements and Speak with Animals spells.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Tuesday August 7th, 2018 6:50:41 PM

"Off to the wilds again." Dušan realizes, "Anything anyone thinks I should bring? I'm better at prepping in the city closer to my coven, but that only lasts 24 hours."

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Tuesday August 7th, 2018 7:39:47 PM

"Anything we can use to see invisible fellas would be good," Hmerrin answers Dusan.

"I got nuthin' for Dimension Door Guy, though."

The teen looks something at a loss.
"This one looks like sneak and capture," he notes unhappily. "Not sure how much help I'm gonna be. I don't sneak. I don't do walking through hills. And, I'm not much on capture...."

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+8=19 ;
Tuesday August 7th, 2018 7:42:19 PM

Gaffer checks all of his travel gear is in good condition and purchases repairs for anything that got damaged in their previous travels.

He checks in to see if there has been any word back from his circle but is not in high hopes knowing the distance between them.

Lastly he spends some time with the puppy, (Wild empathy: 19) trying to make himself familiar to the small beast and asks the others if they will be coming along?

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday August 7th, 2018 8:50:18 PM

"Well, I'm prepared for anything. Anyone have any ideas on how to counter that spell?
Maybe some anti-magic? Detect magic then bam, kill it."
"I don't know?"

Ethani  
Tuesday August 7th, 2018 10:01:01 PM

Ethani mulls over what the others have said. She feels terrible that she is considering betraying the Oath of a Healer. To deliberately wish to harm another is not Alemi’s way, and she knows it.

Looking over at the oddly quiet Asteria, Ethani quieted her as Gaffer works with Peri. "What would you do my sister?"

Traitors Trail or Fun in the Sun


Traitors Trail or Fun in the Sun 
Tuesday August 7th, 2018 10:01:51 PM

The party is prepared without too much fuss and the following morning is set to head out of Dirt City and into the trackless hills. The day promises to be on the hot side with light clouds. The terrain becomes rough and scrub brush filled by mid morning and you pace slows as you have to pick your way up and down the inclines and around scrag and broken boulders. By midday the heat has really set in and you begin to feel it draining your stamina.

All PC's not protected from heat Fort DC 15 Failure 1d4 non lethal

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday August 7th, 2018 10:29:55 PM

Toston says, "We should get a scroll of dimensional anchor to deal with the guy who likes to dimension door and another scroll of faerie fire for Mr. Invisible before we go."

Wilford Grimly (HP:39/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+10=27 ;
Wednesday August 8th, 2018 10:19:41 AM

"I can go get that out at the Catacombs really quick. I'll jog over right now.. just a moment. This heat is nothing," Wil smiled as his dark robe seemed to protect him at the moment.
Fort Save: 27

Ethani Endure Elements  d20+6=17 ;
Wednesday August 8th, 2018 12:13:17 PM

Slogging through the heat, Ethani is somehow able to manage it better than she normally would (Fort-17).

She wonders if she should cast Protection from Elements and finally relents, knowing that the journey will be particularly miserable for her and her delicate aquatic skin should she continue in the heat.

Patting her new Cure Moderate Wounds Wand at her side, Ethani wonders, not for the first time, if she has come anywhere close to preparing herself to keep the party alive.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+5=23 ; d20+7=16 ; d20+12=25 ;
Wednesday August 8th, 2018 4:07:10 PM

Setting a steady pace in the hills, Lornak starts to feel the effects of the sun when they encounter scrub and scrag. He casts Endure Elements on himself to be comfortable in the heat. (Endure Elements d20=23, DC 15 Success)

He staves off the heat (Fort Save d20=16).

Lornak has no illusions about tracking their quarry with any realistic success as they make their way towards the ruins the pair are supposedly heading to. He does not waste any time looking for minutia. He does keep an open eye. Reaching into his hood(which is covering his head and eyes, protecting them from the sun) he pulls his Ioun Stone from the small of his back. It floats inside his hood.

(Perception d20=25)


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+10=20 ; d20+3=4 ;
Wednesday August 8th, 2018 6:20:15 PM

Hmerrin trudges along without complaint. It's hot, but nothing he can't handle [Fort 20].

The lad just walks along, pretty much relying on the scouty types to call out any dangers.
[Perception: Nat 1.]

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+15=24 ;
Wednesday August 8th, 2018 8:02:52 PM

Gaffer casts endure elements on himself and is about to offer it to the others when he realises they are coping just fine.
"I'll bring a couple of faerie fire spells ready but it doesn't hurt to have someone else able to use it"

He does his best to guide the group along a smoother path for the afternoon (Survival: 24)

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday August 8th, 2018 8:54:41 PM

Dušan casts Rose’s Temperature Controll as he feels the temperature rise. He doesn’t want to slow the group down when a simple spell would keep him going.

Traitors Trail or Fun in the Sun 
Wednesday August 8th, 2018 10:57:43 PM

Before the group leaves, Toston and Wil go into the Catacombs and secure a scroll of Dimensional Anchor. With Gaffer simply being able to prepare Faerie Fire, there is not a need to purchase a scroll.
Add the scroll and subtract the cash and who is going to have it to cast?

Dusan Gaffer and Lornak each cast a spell of protection from the heat and it will no longer be a problem. Ethani Hmerrin Wil and Toston easily soldier on. Over the next few hours the draining affects of a hike of this nature may take a toll

The heat does not let up, and there is no shade, no breeze, no relief

3 more Fort saves for Ethani Hmerrin Wil and Toston
DC 16
DC 17
DC 18
If your Character wears metal armor the DC increases by 4
Failure 1d4 non Lethal and fatigued
a second failure provides the condition of Exhausted as well as the dmg

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday August 8th, 2018 11:13:27 PM

Toston casts endure elements using one of the scrolls of it he has on hand at the moment so he does not have to deal with the heat.

Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+10=26 ; d20+10=19 ; d20+10=16 ; 2d4+10=15 ; 2d4=6 ;
Thursday August 9th, 2018 2:26:31 PM

Wil walks comfortably till his chainmail begins to warm him. He then begins to sweat.
"Why," he asks no one in particular. "This weather is insane."
"I'm a cleric, why am I wearing chainmail.. ugh."

(dmg: 6)

Ethani 7th level HP roll 
Thursday August 9th, 2018 5:45:06 PM

OOC: I was trying to indicate last post that I was casting Endure Elements on myself. Sorry I didn't write that well.

Looking over at Asteria sweltering in her armor, Ethani takes pity and casts Endure Elements on her Shield Sister. "Hey, you've gotta stay strong to take care of little Peri..." Ethani is a little worried how quiet Asteria has been of late and decides to spend some time with her when they break camp for the evening.

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Command, Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+10=21 ; d20+10=30 ; d20+10=23 ;
Thursday August 9th, 2018 5:46:00 PM

[Fort Saves of 21, 30 , and 23 all succeed]

So, its starting to get a bit warm.....
Hmerrin looks about the desolate countryside.

"Uh, we may want a new hot weather plan for tomorrow," he notes. "I'm not sure hiking through another day of this with maybe a fight at the end will be a good idea."

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday August 9th, 2018 6:19:13 PM

Dušan wishes he could lend his spell to others. He does what he can making cold compresses with Create Water and freezing them with Rose's Temperature Control in attempt his friends cool down.

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Thursday August 9th, 2018 7:39:06 PM

Gaffer offers water round to the others also and grimaces that he did not prepare spells to offer the group for this.

"I can prepare a communal spell for three of us, though perhaps it is worth travelling partially through the night again."

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, (Endure Elements), Tracking Mark. D: Obscuring Mist
Level 2: Barkskin, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: Call Lightning
Level 4: Ball Lightning, Grove of Respite D: Sleet Storm

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Thursday August 9th, 2018 8:31:40 PM

When the group breaks, Lornak takes a sip from his waterskin. He passes it along to anyone that wants a drought. "All we can do is slow the pace and keep hydrated." Once the skin makes its way back to him, he stows it.

"And what Gaffer has suggested. I vote for all three." Lornak says.

Spells Active: Endure Elements

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20] 
Thursday August 9th, 2018 10:11:18 PM

Asteria feels sluggish and slow, lost in her thoughts from the heat. The haze is lifted from her mind as she feels the effects of the heat disappear with Ethani's spell. After what seems like years of not listening, Asteria tries to comprehend the current situation. "So uhhhhhh, stealth and no killing? I dunno how much help I'll be."

Scooping up Peri, she makes sure to keep the pup well hydrated and in shade, using her cloak to protect him from the beating sun. "My little warrior needs to keep his strength up!"

OOC: Thank you all for your patience, but I am back at last! I will make sure to update my character sheet over the weekend.

Traitors Trail or Lost in the Dark 
Thursday August 9th, 2018 11:07:55 PM

Ethani casts Endure Elements on herself as well as Asteria.
Toston pulls out a scroll and solves his heatstroke problem as well
Asteria tries her best to help Peri, but bringing a small puppy into the wilds might not have been the best plan As long as the puppy is pure role play it should survive The first time it fetches, sniffs, distracts or anything that can be interpreted as a benefit to the party and it becomes open game. DM Fair Warning
Hmerrin, the only one not magically protected makes it through the day without issue from the heat. Tomorrow promises to be just as pleasant and the young fighter suggests that additional precautions be taken so at the end of a long march in the sun no one is weary for the fight that is likely to happen

The sun plunges towards the rocky horizon and the deep of twilight rolls across the land. The night promises to be clear, which in the open also means remarkably cold. On the plus side, the stars and twin moons should provide abundant light allowing nocturnally challenged races to see well at 20 meters and to pick out movement at 40.

what kind of camp would you like to create?
will anyone be on watch?

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+14=19 ;
Thursday August 9th, 2018 11:46:30 PM

Toston says, "I technically need 8 hours of rest each day to keep my magic fresh, but seeing as how the only magic I used came from a scroll, I should be good so I could probably stand a turn on watch."

(Perception: 19; has low-light vision)



Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Friday August 10th, 2018 9:25:41 AM

"If its going to be hot again tomorrow we should travel more at night. My opinion. I could summon some Darkness during the mid day but that only goes out 60 feet and it's really dark. In other news, I feel a great darkness growing within me. It's a frightening experience. The shadows that speak to me are becoming more powerful."
The dark cleric then smiled. "So if anyone would like me to throw shade, just let me know. I've been hearing this phrase a lot lately."

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Hide from Undead, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 7 rnds -

Ethani (Nellie, AC 20, HP 42/42, CMB 4, CMD 17) Endure Elements 
Friday August 10th, 2018 11:33:58 AM

Never having had the experience of "camping" while she grew up, Ethani is well and truly out of her element. She has no gear to help the group make camp. Which is stupid because they *literally* just experienced this, and you would think she would have learned from her last adventure.

Huffing in exasperation, Ethani sets about trying to prepare for the night. She'd love to cook, but has never made a fire. She has not prepared food for the trip. Gods...I'm not cut out for this adventuring life!! I can't believe what a city dweller I've turned into!

Looking over at Asteria and Peri, Ethani worries. She would hate for any harm to come to the pup...they should have left him at home. Too late, Ethani offers Asteria a portion of her water for the pup.

Turning to Lornak as the evening winds down, she offers first watch. She also hand him a small platinum ring. "My love, I need for you to wear this ring as a symbol of our love." She points to the ring on her left ring finger. "I suppose you could consider it a ring of engagement...but more than anything, it is a way for me to keep you safe. If you do not wish the commitment of wearing it on your marriage hand, I am fine with wherever you would like to wear it. But.." The Healer looks down at the ground, trying to be careful about her wording. "I *need* you to wear it. I need to be able to protect you. Please do not deny me this."

OOC: Giving Lornak a 50 gp plantinum band for the spell Shield Other...should she need to cast it.

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Command, Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+7=20 ; d20+8=12 ;
Friday August 10th, 2018 5:01:47 PM

Once determined Lornak leaves the campsite for a bit to find some critters to eat for the evening meal.(Survival d20=20)

He searches the flora and fauna for things he can add. (Knowledge, Nature d20=12) Lornak eyes dry branches and grasses before heading back. He has no trouble gathering up what is needed to create a campfire.

Once settled, he casually reaches into his bag pulls out his flint and steel. He holds them close to the kindling and strikes them together making sparks. Once he sees a smoldering puff of smoke he adds tuft and begins to gently blows air onto the lot. He watches as small flames begin and branch off and grow. The campfire ready, he sets a spit and cooks up the catch.

He enjoys a meal without having to dig into his rations.

When night comes, he sets down his bedroll next to him. He chides Ethani a bit; "Yes, you should my love." He rolls out the bedroll and offers it to her. "The night is actually quite lovely." He pulls out a blanket for himself. "Not like that night in the 'Winds of the Bloodgrass Plain.'"

Lornak is a taken off guard by Ethani's words. While the tattoo on his chest is enough for him to measure the commitment between himself and Ethani, he concedes it clearly is not enough for her. "I know a brush with death can bring important things into focus but this seems,... sudden." He shifts nervously, looking around to see if there are any prying ears listening in on their conversation. "This is a conversion that we should table and discuss in private..."

He sees her discomfort well up in her assertion of need. "I am not opposed to wearing it!" He blurts out to break the silence. He wraps both hands around hers and takes the ring into his hands. "In fact, I am honored." He says in a more controlled cadence. He slides the ring onto his left ring finger. "As much as I feel it should be you who are the one protected and that we've only just begun our relationship, I acquiesce to your needs of course."


Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Friday August 10th, 2018 5:03:03 PM

(also, there should be enough for all to eat lol!)

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Friday August 10th, 2018 5:03:54 PM

(...and he volunteers for the last watch)

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Friday August 10th, 2018 10:32:37 PM

"i've only cast the one spell," Dušan chimes in as he swipes furiously around his head, "I can take a watch. Not like I'll sleep much with all these bugs."

I can see Clearly now... 
Friday August 10th, 2018 11:11:13 PM

The group settles in for the night. Ethani laments somewhat at her lack of preparedness for over nighting in the wild.
While Lornak heads out in returns in a few hours with some wild rabbit, herbs and edible roots to feed five in the group. he is also easily able to start up a fire and has supplies on hand to keep it going through the night.
Normally Dusan is a leary of keeping a watch, as he needs his sleep to be able to prepare spells, but this day has not required him to use any and so he volunteers to stand a watch this night.

Lornak, Toston and Hmerrin also stand a watch as does Asteria and the evening passes into the deep of night. It proves to be as Gaffer and Lornak expected, a brilliantly clear night and the stars do not disappoint those who take the take to enjoy their majesty. A chill is in the air, a stark contrast to the heat of the day which makes it seem cooler than it probably is.. The twin moons are out as well and you can actually see your shadow cast on the ground from their light as well as see quite well to 60 maybe 80'. Though it is considered dim light with the ocassional trick of the shadow as the breeze catches a sage plant or an owl soars just overhead to cause its own shadow to traverse your vision.

Night does give way to dawn and the group awakens refreshed from a good nights rest in the crisp clean air of the wilderness. Though perhaps the more city inclined tended to shift a bit at the rough ground, or were brought to near waking with the ocassional coyote or wolf call and of course the hum and chitter of insects can be distracting to some as well.

The morning promises the day to be very much like the previous day

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Saturday August 11th, 2018 1:11:55 PM

Gaffer sleeps reasonably well through the night, not one to be put out by the wilderness. In the morning he asks his allies to wait while he meditates on his spells for that day, and when finished uses Endure Elements communally to give himself and two others who need it eight hours of protection.

"I've also made preparations for resting tomorrow that should be a bit safer, just in case.

*****Active Effects*****
Endure Elements (Communal) - 8hrs
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: Call Lightning
Level 4: Ball Lightning x2, Grove of Respite D: Sleet Storm

Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Saturday August 11th, 2018 8:46:26 PM

Will also prays for Endure elements. He casts the spell on himself and has another for someone else.

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements x 2, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 7 rnds -

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Sunday August 12th, 2018 9:58:25 AM

Hmerrin takes his turn at the watch, gazing out over the moonlit hills. The lad occasionally makes shadow figures with his hands, marveling at the brightness of the evening.

In the morning, he packs his bedroll.

"If you've got a left over endure elements spell, I volunteer," he grins.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+14=18 ;
Sunday August 12th, 2018 10:16:55 PM

Toston uses another scroll of endure elements unless one of his fellow party members has one to spare. He keeps a sharp eye out for anything unusual. (Perception: 18)

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday August 12th, 2018 11:09:50 PM

"Uhhh..." Dušan stirs, "I think I slept on a rock... Covered in pointier rocks."

He feels a little sluggish this morning, but that could also be it's been a while since he spent more than 24 hours since communing with the Wold's Blood. As the day gets hotter, he casts Rose's Temperature control on himself again.

Ethani (Nellie, AC 20, HP 42/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak) 
Monday August 13th, 2018 8:58:56 AM

Cuddling in close to Lornak during the chill of the night, Ethani is thankful for his understanding. Many men would not. As she rises, she witnesses a spectacular sunrise and joins in her morning prayers to Alemi with renewed vigor.

"Lord Alemi, giver of Healing, sustainor of life. I ask that you help me temper my feelings today. Should we find these criminals, fill me with your love, for I fear the old hatred that lurks in my soul. You send your healing to enemy and foe alike. I, as your vessel, should do the same. Heal my heart O Lord."

Making sure that Lornak is covered by Endure Elements (most likely by Gaffer, Ethani casts the spell on herself and Asteria, and then one on Peri. Finally, she casts Shield Other on Lornak.

As they begin to break camp, Ethani wonders out loud. "I wonder if we shall find these outlaws today, and I wonder if they will be together."

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak.

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Entropic Shield, Sanctuary

2nd level (5)
Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser


Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Monday August 13th, 2018 7:55:33 PM

Gaffer is happy to divide his endure elements with Lornak and pushes on with the group. Even with the heat he is glad to be on the move and with purpose again.
As they walk his thoughts turn to their recent adventure and he wonders what each of the three factions might be doing, but knows he can only wait and see.

Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Monday August 13th, 2018 9:12:53 PM

He adds a few more prayers and finds some breakfast.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday August 13th, 2018 9:56:30 PM

Dušan settles into another long day of hiking relying on Lornak and Gaffer to lead them true through the wilderness.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Monday August 13th, 2018 10:05:03 PM

Having enough rest, Lornak prepares his Endure Elements spell while the rays of a new day warm his face. He revels in his time outside and hopes for more morning such as this.

When the party begins to stir he greets Ethani with a kiss. He feels her spells work within and around him; "Do not worry. I am sure by now one has betrayed the other and when we do find the survivor he will be half dead." He says sarcastically. "Such is The Tide's luck is it not?"

Lornak thanks Gaffer for the offer of the Endure Elements spell; "Thank you but please help young Hmerrin. The Kid has all that manly armor to carry around."

Lornak makes sure that the fire is out completely. He repacks his gear for march. He laughs at Dusan's predicament; "Haha, you will have to join me for more hunts then my friend!" He makes sure to slap the man one whatever shoulder ails him."



Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+5=15 ; d20+12=24 ;
Monday August 13th, 2018 10:08:09 PM

(OOC forgot to roll Lornak's Endure Elements. d20=15, just make it.
Also, using the Ion Stone he re-rolls perception for the "trail." d20=24)

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20] 
Monday August 13th, 2018 10:51:50 PM

Asteria makes her morning rounds, making sure everyone is up and prepared for the day, helping out however she can. She makes sure Peri is fed and rested before getting the rest of her equipment ready for the adventure of today. Briefly, she ponders something to carry her pup in. "Y'know, I was thinkin about like, a backpack or something for Peri? I dunno if he's used to all this walking. I wanna make something for him once we get home, so if anyone has any ideas, let me know I guess?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday August 13th, 2018 10:54:26 PM

Toston says to the others, "Do you think we'll have much difficulty finding the so-called traitors and alleged Sahuagin arms merchants?"

Marshy Marching (DM Cayzle)  
Tuesday August 14th, 2018 12:12:38 AM


As the day wears on, your path veers into a valley. At the entrance to the valley, between two hills, you see a huge oak tree.

If you make a Know Local check vs DC15, then Highlight to display spoiler: {This marks the edge of the regular range of outriders from the House of Knives. The tree is a hangman's tree, and intruders -- especially from local goblin and orc tribes -- with no business in Dirt City are sometimes hung here as a warning. Beyond this point, it is a PVP area, so to speak, and the regular order of Dirt City honor among thieves no longer applies.}

If you make a Perception check vs DC15, then Highlight to display spoiler: {You note several piles of bones under the tree, and a rope hanging from a branch.}

Past the tree, you see that this valley is full of wetlands and marshy patches. There are several springs, brooks, and ponds. It is only a few hgours after dawn, and the heat of the day is not bad. Will you stay in the shady areas, which are marshy, or stick to higher ground, with the heat of the day sure to take its toll soon.

Whichever you do, please everybody make a perception check.


Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=12 ; d20+11=20 ;
Tuesday August 14th, 2018 12:11:20 PM

(Perception: 20)
"Oh, my. A hanging tree. This is not a good sign. I first thought this may be the guy but realized that it takes quite a while to decay to bones. They shouldn't of just left these here. Some people are so disrespectful for the dead."
Wil then proceeds to dig a burial but also looks to find evidence of who this may be.
After, he blesses the burial.
"I vote for the shady marsh. It just seems a bit harder and someone may conclude that they can hide more successfully."
----
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements x 2, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 7 rnds -


Ethani (Nellie, AC 20, HP 42/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak)  d20+8=10 ; d20+10=26 ;
Tuesday August 14th, 2018 5:36:17 PM

Noting the hanging tree, Ethani wonders (Perception-26). "Hmmmm....well, I'm all for aquatic environments...but a swamp? I mean, it's not really a swamp, but it looks like it could be tough going."

Ethani looks over at Lornak.

"What do you make of all this?"

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+10=24 ; d20+9=23 ;
Tuesday August 14th, 2018 6:36:52 PM

(Knowledge Local: 24
Perception: 23)

Dušan takes a closer look at the piles of bones. Maybe something useful was left behind. He then notices an empty line hanging from the tree. Batting it aside, he note, "This could be a bad sign if whoever or whatever was hanging here is now free."

Considering the two ways, Dušan is bombarded with memories form his Blood Pact with Visaura. The swamp was her domain. He had never physically been to a swamp. From what he knew he both repulsed and enticed by the notion, not entirely like Visaura herself. "The swamp could be troublesome, but it could get us out of the worst of the heat."

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Endure Elements  d20+3=10 ;
Tuesday August 14th, 2018 7:27:42 PM

Hmerrin grins at Lornak's "manly armor" jibe. The Kid proceeds through a series of muscle poses while theoretically donning the platemail.
"If you got it, flaunt it," he responds.

The young man doesn't see anything about the tree until the others start discussing it, replying to Dusan.
"Prolly got himself ate...by whatevers walking around in the goo down there."

"We all got heat protection spells right? I say make 'em work for us and stay out of bog and quicksand plagued bug palaces myself. Plus, we can see what's coming from the high ground."

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20=9 ; d20+13=32 ;
Tuesday August 14th, 2018 8:06:17 PM

(Perception: 32)
"I think I'd rather travel out in the open' he says while eying the bones nervously. He is strongly tempted to take to the air and look around bit does not want to act premptively. "This place gives me a bad feeling, and you are either suited to swaps," he glances around the party, including himself, "or you are not..."

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+7=15 ;
Tuesday August 14th, 2018 9:37:24 PM

Lornak scrutinizes the scene. (Taking his Persp roll from last post d20=24) "I believe Hmerrin has the right of it." He bends down and examines the bones more closely, looking for chew marks. "Probably critters." He stands up and looks at the rope.

"It is definitely a killing ground." He spins the end of the rope in his hands. "And if memory serves a place where the Knives set examples for any natives that have a mind to stray towards Dirt City." (Knowledge Local d20=15)

He looks up at the sun in the sky, gauging the time of day. He looks back at the swamp. He sees the lush greens the dark browns almost black. He knows what can lurk in those scummy waters. The moisture would be a boon. He wishes he could plow through the tangles hunting for alchemical materials. Part of him is enticed to wade through it for the sheer adventure of it all.

Then Ethani asks a pointed question; "After this point we are officially in the wilds." He cleans his hand on the fabric of his thighs. "No rules, no civilization and everything is out to get you."

He shifts his pack upon his back and turns towards the hills; "We take the high road."


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+1=14 ; d20+14=26 ;
Tuesday August 14th, 2018 10:37:05 PM

(Know(Local):14;Perception: 26)

Toston says, "Why that tree is certainly grisly." in reference to the hanging tree. He double checks the scrolls and then picks through the remains to see if anything of their quarry may be in there. If so their hunt is over before it began and they would have failed at bringing their quarry home alive.

Toston then says, "I think we should take the high road as it gives us a better vantage point and tactically would be better if it came to combat. It may be hotter but aren't most of us magically protected against the heat? Furthermore wouldn't it be a bad thing to be bogged down in a swamp if fighting broke out?"

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20]  d20+8=22 ;
Tuesday August 14th, 2018 11:00:34 PM

Asteria sees the bones, grimacing slightly. "Hm, probably not a good sign. Hey, Will, would it be disrespectful if I gave Peri one of those bones? I mean, surely the guy won't miss it, yknow?" (Perception: 22)

"I personally vote for the high road. Better strategically, and I hate getting held back by mud 'n stuff." She chimes in.

Marshy Marching (DM Cayzle)  
Tuesday August 14th, 2018 11:01:54 PM


The party decides against the shady damp route and sticks to the high ground, although a few look longingly at the cool shade.

The overland trek begins, on a partly cloudy day. At one point, under somewhat thicker clouds, something happens. Gaffer's Perception 32 puts the distance at 160 feet when you see something odd. A dark "cloud" emerges from under the trees over there. There are two ... giants? ... at the center of the cloud. They are hustling toward you at about 60 ft per round. They'll be on you in three rounds.

Know Arcana DC22: Highlight to display spoiler: {The dark cloud is an effect equivalent to a Darkness spell}

There are a variety of small and medium hillocks about you, as well as flat areas. Do you take a stand and await the arrival of this threat? If so, on what kind of terrain? Do you flee? Do you rush to engage? After you declare your approach, a map will be proffered on the morrow.

Ethani (Nellie, AC 20, HP 42/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak) 
Wednesday August 15th, 2018 10:13:31 AM

Ethani involuntarily grabs her chest when she spots the giants. Giants...why did it have to be giants?!

Eyeing how quickly the giants will be on them, she is thankful that they have not yet engaged in archery. Actually, she shudders. Though she thought she was fine with the whole I died but I didn't really die thing, her physical and mental responces tell her otherwise. So this is how PTSD feels. I've seen it and treated it in so many others, but it is completely different when you experience it in person.

Frozen in place, Ethani tries not to tremble, but it's an involuntary response at this point. Still, she knows that if you do nothing, your fears will consume you, so she pulls out her Bull's Strength wand and taps Asteria.

"Hey Hmerrin, if you want Bull's Strength, please stick around next round and I'll give you a tap." she calls out with a somewhat shaky voice to the Kid.

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak
Bull's Strength on Asteria (7 min)

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Entropic Shield, Sanctuary

2nd level (5)
Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Endure Elements 
Wednesday August 15th, 2018 6:41:00 PM

"Oooo, yes please," Hmerrin coos to Ethani's offer. "Though we might wanna head over there," he says, pointing out a nearby flat space reasonably devoid of rocks.

"They can fly, and we...well, most of us, can't,
So, let's get somewhere we can move around."

Hmerrin pulls out both axes. If the giants are just visiting, the kid wants them to know they're making him nervous.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+17=24 ;
Wednesday August 15th, 2018 7:06:36 PM

Dušan pulls out his wand of Mage Armor and taps himself. “That cloud is like a darkness spell.” He then warns, “It might be hiding more.”

(Arcane 24)

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+13=15 ;
Wednesday August 15th, 2018 7:08:26 PM

Gaffer nods in agreement "Lets move to the flat area. Are we seeing what they are after or assuming they're hostiles? They look pretty hostile."
Gaffer follows the others and tries his best to look through the cloud to see what weapons or armour they might have (Perception: 15)

*****Active Effects*****
Endure Elements (Communal) - (24hrs divided between receivers)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: Call Lightning
Level 4: Ball Lightning x2, Grove of Respite D: Sleet Storm

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+12=25 ;
Wednesday August 15th, 2018 8:05:44 PM

Lornak senses Ethani's hesitation when the word 'giants' gets thrown around. He places a hand upon her shoulder gently and helps her move toward the open space that the group is tending toward.

"Watch to see if it changes direction." Lornak says about the oncoming cloud. "If it follows us as we get out of its way, it intends to meet us."

Lornak reaches for his hand crossbow slowly and nocks a bolt into it. With the Ion Stone active and floating within his hood Lornak gets a better look at moving cloud. (Perception d20=25) Finished with it, he reaches up, deactivates it and stows it in proper place within his cloak.

*****Active Effects*****
Endure Elements
***** Spells *****
Speak With Animals

Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Wednesday August 15th, 2018 9:19:29 PM

"No, not giants. I hate giants. The darkness is ok." Wil smiles and summons a Shadow Air Elemental and cast Fly on himself. He rises to just above the height of the Giants and flies 40 feet closer.


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22 - CMD 24  d20+12=16 ;
Wednesday August 15th, 2018 10:20:08 PM

Toston can't glean any information on the effect (Know[Arcana]:16)

If Toston has enough time before the giants get there he will cast mage armor from a wand and then shield from a scroll, otherwise he'll just cast mage armor from the want.

Active Effects:
Mage Armor: 1 hour - +4 AC
Shield ? : 4 min - +4 shield to AC ; immunity magic missile

Marshy Marching Round 1 (DM Cayzle)   d20+17=24 d20+17=21 d20+17=29 d20+17=26 d20+17=30
Wednesday August 15th, 2018 11:55:29 PM

Ethani buffs Asteria and works hard to conquer her own demons.

Hmerrin looks forward to that buff -- next round? Meanwhile, he directs his friends to a flat piece of ground on which to face the foe.

Dusan buffs himself with a Mage Armor.

Gaffer joins the party at the flat meadow. He looks at the "cloud" -- he thinks it is more like a patch of magical darkness.

At least, that's what keen-eyed Lornak says as he loads his crossbow.

Wil wants to effect a summons and cast Fly, but that will take two rounds. He does one of these, and can do the other next round.

Toston buffs with mage armor as well.

The stocky giants -- ARE they giants? -- hustle closer. They end the round 100 ft away. They are still in the area of dim lighting, which moves with them.

If you make a Perception check vs DC21, then Highlight to display spoiler: {You see an indistinct man-shape hiding in the dark. If you rolled over 24, you saw two.}

Ethani (Nellie, AC 20, HP 42/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak)  d20+10=28 ;
Thursday August 16th, 2018 2:37:59 PM

Ethani watches the figures approach. Yes...figures...not giants. Figures.

Allowing herself to be guided by Lornak to the flat ground, she dutifully taps Hmerrin with Bull's Strength.

Mentally taking stock of her spells, Ethani wonders about the best course of action.

Squinting at the odd "cloud", she's pretty sure she sees two figures.

"Hey, so is anybody else seeing two people hiding in that dim area?" she asks the others."Wonders if that's those guys we're looking for?"

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak
Bull's Strength on Asteria (7 min)
Bull's Strength on Hmerrin (7 min)

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Entropic Shield, Sanctuary

2nd level (5)
Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+8=18 ;
Thursday August 16th, 2018 5:31:43 PM

Lornak plays as if he is just going to let the whirling magic pass the group by without incident. He turns to the group and just keeps talking jovially to them. (Bluff d20=18)

This is all a ruse to Ethani's theory theory of course. He gets as low as he can, puffs up his shoulders while turning his arms into cradles as if holding a barrel and does his best impression of a squat human. "Oh, You mean Oafish Jym?!" He yells loud enough so the figures might hear him.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Thursday August 16th, 2018 5:34:32 PM

(OOC add test Ethani's theory over the typo...)

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+9=10 ;
Thursday August 16th, 2018 6:17:26 PM

Dušan begins to feel the adrenaline surge in the early onset of panic. It distracts him (Perception = 10) as he shakes his head and tries to remain focused. He's never regretted having Spectral Hand in fight, so he casts the spell.

(OOC: Spells Per Day L1 3/1, L2 4/1 L3 4/1 L4 3/1
Rose's Temperature Control - 8 hours
Mage Armor - 8 hours
Spectral Hand - 8 minutes)


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str  d20+3=11 ;
Thursday August 16th, 2018 6:39:18 PM

Feeling sufficiently buffed, Hmerrin is about to call out, but then sees that Lornak is up to something.

The fighter makes sure he's in front and centered on the incoming whatevers, assumes a defensive stance, and waits.

[Perception 11]

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Thursday August 16th, 2018 7:10:23 PM

Gaffer steps towards the back of the group and steadies his breathing, magic begins to move to his fingertips as he waits to see what Lornak and Ethani's attempt will lead to.

*****Active Effects*****
Endure Elements (Communal) - (24hrs divided between receivers)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: Call Lightning
Level 4: Ball Lightning x2, Grove of Respite D: Sleet Storm

Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+11=21 ; d20+9=10 ;
Thursday August 16th, 2018 8:58:37 PM

Wil attempts to fly. He leaps then realizes his mistake. He tries to hide his error with a small celebration.
"I wonder if you can help," he says to Cicero hovering above him.
Cicero grumbles something inaudible
He then attempts a melee slam but misses badly.
"You know, for an expert that was a rookie mistake," he shouts.
Wil casts Light and touches the bolt in his crossbow.
He readies the crossbow to fire next round.

---------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements x 2, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20]  d20+8=24 ;
Thursday August 16th, 2018 10:16:02 PM

Asteria quickly sends Peri off to the sidelines, far away from any combat. "Okay boy, stay."

Eyeing the shadow nervously, the figure she sees confuses her. "Not giants? Huh. Either way, gonna beat 'em up." Shrugging it off, she moves to the front of the group with Hmerrin, weapon drawn. (Perception: 24)

---
7 minutes Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
Endure Elements: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+14=28 ;
Thursday August 16th, 2018 10:18:44 PM

(Perception: 28)

Toston calls out, "There are 2 humanoid shapes in the darkness. Would now be a good time for fairy fire?"

Toston then casts shield on himself and moves closer to the fracas.

Active Effects:
Mage Armor +4 AC = 1 hour
Shield +4 shield to AC; immunity magic missile = 4 min [40 rounds]
Resist Fire 5 = permanent

Combat Options:
Spell like abilities:
1/day dancing lights - CL 8 left 1/1
1/day ghost sound - CL 8; DC 14 left 1/1
1/day prestidigitation - CL 8 left 1/1
1/day speak with animals - CL 8 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try,detect magic,message- CL 4 (infinite)
1st: shield, magic missile(2 missiles 2d4+2 total damage), burning hands (4d4+4) (DC 15), mage armor(bloodline) - CL 4 (6/7)
2nd:scorching ray (1 ray at +9 vs touch, 4d6+4 fire damage), resist energy(bloodline) - CL 4 (4/4)

Claws rounds left: (5/5)

Stunning Fist (5/5) Fort Save: DC 17

Breathe Weapon (1/1) 30 foot cone of fire (5d6 fire damage) DC 15 reflex save

Scorpion Style Fort Save : DC 17


Marshy Marching Round 2 (DM Cayzle)  
Thursday August 16th, 2018 11:46:57 PM

Ethani casts another Bull's Strength.

Lornak bluffs the oncoming big humanoids.

Dusan casts Spectral Hand.

Hmerrin takes his stand in the open, ready.

Wil casts Light on a bolt.

Gaffer steps to the back of the group and watches.

Asteria stands next to Hmerrin.

Toston casts Shield and steps to the front.

The large humanoids hustle 60 ft closer. They are 40 ft away from Asteria, Hnerrin, and Toston -- and aimed right at the party. You can see that they are ogres! Next round they will crash into the front line!

Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Friday August 17th, 2018 6:04:10 AM

"It isn't enough to counteract magical darkness" Gaffer replies grimly. "But I might be able to slow them down."

He calls on the plants and grasses around the Ogres to grow and wrap around them, he casts Entangle centred on the Ogres. (Or just behind to make sure it doesn't include the party)

*****Active Effects*****
Endure Elements (Communal) - (24hrs divided between receivers)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: Call Lightning
Level 4: Ball Lightning x2, Grove of Respite D: Sleet Storm

Ethani (Nellie, AC 20, HP 42/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 1/7 
Friday August 17th, 2018 11:49:41 AM

Ethani breathes a sign of relief.

Ogres. They are ogres. Now ogres I can handle...

Casting Sanctuary on herself, Ethani watches Peri to make sure he stays where Asteria places him...out of the combat zone. Then she makes sure she positions her self relatively close to Lornak so she doesn't have to worry about breaking the Shield Other spell.

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak
Bull's Strength on Asteria (7 min)
Bull's Strength on Hmerrin (7 min)
Sanctuary 1/7 rounds on Self. Will save DC 17 or be unable to attack Ethani

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Entropic Shield

2nd level (5)
Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+15=35 ; d20+15=35 ; d4+4=8 ; d4+4=7 ;
Friday August 17th, 2018 1:07:10 PM

Lornak feels blood rush from his face once he realizes the danger bearing down on them. "That's not Oafish Jym!" He yells. Lornak reacts instantly to the coming fight.

lithely coming to standing and taking a five foot step to the right, Lornak fires his crossbow at the lead Ogre. (Attack Action d20=35 Crit Hit, Crit hit confirmed d20=35, 15 dmg) He finishes his opening volley by quickly nocking another bolt into his hand crossbow.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str  d20+3=17 ; d20+13=28 ; d8+15=20 ;
Friday August 17th, 2018 6:33:32 PM

"Two more?" Hmerrin answers Toston. "Faerie Fire would be good."

The fighter braces for the assault, figure the two guys in the dark are gonna try to surprise him.
[Perception 17 to locate the guys in the dark]

However it works out, the first bad guy that arrives gets an axe to his head.

--
Ready attack. Whoever comes in range.
Power atk.
Hit ac 28 for 20 hp damage


Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+10=21 ; d10=10 ; d20+9=25 ; d20+9=20 ; d6+3=8 ; d6+3=5 ;
Friday August 17th, 2018 9:05:18 PM

"Ok, a normal man would be happy to fire this lighted bolt at the ground but I am not any man."
Wil then aims for the nearest ogre and fires the bolt.
(Attack: 21 - Hit: 10)
The Shadow air elemental attempts a flyby attack. He flies into the nearest ogre swings around the cloud of darkness and attacks again.
(Attack: 25 for 8 dmg)
(Attack: 20 for 5 dmg )

Flyby Attack
Wil prepared to Summon a Shadow Dire Bat SM II

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements x 2, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 6 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  5d6=20 ;
Friday August 17th, 2018 9:24:14 PM

Toston moves up 10 feet and then expells a 30 foot goute of flame at the 2 Ogres. (Both must make a DC 15 reflex save or take 20 fire damage; only 10 fire damage on success.)

Active Effects:
Mage Armor +4 AC = 1 hour
Shield +4 shield to AC; immunity magic missile = 4 min [39 rounds]
Resist Fire 5 = permanent

Combat Options:
Spell like abilities:
1/day dancing lights - CL 8 left 1/1
1/day ghost sound - CL 8; DC 14 left 1/1
1/day prestidigitation - CL 8 left 1/1
1/day speak with animals - CL 8 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try,detect magic,message- CL 4 (infinite)
1st: shield, magic missile(2 missiles 2d4+2 total damage), burning hands (4d4+4) (DC 15), mage armor(bloodline) - CL 4 (6/7)
2nd:scorching ray (1 ray at +9 vs touch, 4d6+4 fire damage), resist energy(bloodline) - CL 4 (4/4) 

Claws rounds left: (5/5)

Stunning Fist (5/5) Fort Save: DC 17

Breathe Weapon (0/1) 30 foot cone of fire (5d6 fire damage) DC 15 reflex save

Scorpion Style Fort Save : DC 17

Asteria Amarante [HP: 85/85; AC: 21; Touch: 12; Flat: 20; CMD: 20]  d20+17=31 ; d20+12=29 ; d8+9=14 ; d8+9=16 ;
Saturday August 18th, 2018 12:23:28 AM

Asteria holds the line with Hmerrin, ready to attack the moment the ogres come within range.

---
Hold Attack
31 vs. AC for 14 damage against first target within range
29 vs. AC for 16 damage against first target within range

---
7 minutes Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
Endure Elements: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Saturday August 18th, 2018 4:41:21 PM

Dušan hates to cast such a powerful spell with out being able to guarantee the results, but he regretted the last time he did not cast it. With that in mind, he channels the energy and casts Confusion trying to center the spell to capture as much darkness as possible while still surrounding the two ogres in the 15 foot radius.

(OOC: Spells Per Day L1 3/1, L2 4/1 L3 4/1 L4 3/1
Rose's Temperature Control - 8 hours
Mage Armor - 8 hours
Spectral Hand - 7 5/6 minutes
Confusion - 8 rounds
Saving Throw - Will negates DC 19; Spell Resistance yes
d% Behavior
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self))


Marshy Madness round 3  d20+18=22 ; d100=36 ; 3d6+16=27 ; d20+5=13 ; d20+5=15 ; d20=9 ; d20=3 ; d20+1=14 ; d20+1=7 ; d20+1=18 ; d20+1=4 ; d20+1=10 ; d20+8=18 ; d20+7=23 ; d20+1=12 ; d20+3=6 ; d20+1=10 ; d20+1=20 ; d20+1=14 ; d20-5=13 ;
Saturday August 18th, 2018 4:58:48 PM

Gaffer casts Entangle to slow the ogres

Ethani casts Sancuary on herself and makes sure she is next to Lornak

Lornak fires his crossw=bow and strikes deeply into the lead ogre

Hmerrin waits with his axes

Wilford fires and strikes the ogre Lornak has wounded

The Shadow Air Elemental swoops through to strike. As it does so, the ogre strikes first with is superior reach.
Fly By attack only grants the addition of a standard action at any point during a move The elemental hits, but so does the ogre
Hit AC 22 Miss 36 Dmg 27

Toston moves up 10' and casts a flaming cone at the ogres, burning both of them.

Asteria holds the line with Hmerrin.

The lead ogre (G1) roars and tears his feet from the grabbing grass and then bears down on Toston with his massive great sword.
The other ogre (G2) shouts... If you orcHighlight to display spoiler: {Foolish little cowards, I own YOU! Fire those bows we provided and kill them!}
The Darkness drops as he then, tears his own feet free and moves to the right flank of the group

The from the darkness you see 5 orcs in leather with Fachions and longbows, hidden until now in the dark and behind the bulk of the ogres
The orcs look to one another quickly, some try to get out of the plants while others dutifully fire.
Orc 3 and 4 fire at Asteria, with 4 moving out of the Entagled area as he does so.
Hit AC 12/6

Orc 5 makes a break for it and escapes the Entangle. He too draws his bow as he goes
Orc 1 and 2 fire at Wil
Hit AC 14/13

G1 - Dmg 45
G2 - Dmg 10
Orc 1 - Entangled
Orc 2 - Entangled
Orc 3 - Entangled
Orc 4 -
Orc 5 -

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

please track rounds of summoned things and please list the creatures summoned

Marshy Madness round 3 
Sunday August 19th, 2018 9:45:47 AM

I’ll put the confusion spell in on my next post with the opponents still being grouped at the time for affect

Wilford Grimly (HP:59/53; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=11 ; d20+9=17 ; d6+3=5 ;
Sunday August 19th, 2018 10:01:34 AM

Wil avoids the arrows easily. He sprints 40 feet left and summons a Shadow Dire Bat SM III
The Air elemental takes the blow causing him to miss with his next attack. The shadow disappears into the sun, reappears and attacks again.
(Attack: 11 & 17 for 5 dmg)

Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements x 2, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 6 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)


Gaffer (Courtney HP: 61/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)  
Sunday August 19th, 2018 3:50:34 PM

Gaffer takes a deep breath as he eyes the Orcs appearing from the darkness.

"It would never be simple would it" he mutters.

Hoping he is covered well enough, he begins casting Call Lightning, and as the storm grows above him, he remembers a new trick he learnt, and allows himself a small smile as the fight starts.

*****Active Effects*****
Entangle - 42 rounds
Endure Elements (Communal) - (24hrs divided between receivers)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: [Call Lightning]
Level 4: Ball Lightning x2, Grove of Respite D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+11=31 ; d20+11=28 ; d8+3=8 ; d8+3=9 ;
Monday August 20th, 2018 12:19:29 AM

(OOC: I used my breathe weapon special attack as a dragon sorcerer / disciple not a spell last round; I take it since you didn't list damage the sword missed it's mark?)

Toston draws his curveblade and then attacks the Ogre 1 back. (31 vs AC threat of critical; 28 to confirm 8 daage; +9 if critical is confirmed for 17 total) potentially striking it with his curveblade in a vital area.

(OOC [b]DM's please note[/n]: If these Ogres are considered giants Toston's racial +4 dodge bonus against Giant's makes his AC 34)

Active Effects:
Mage Armor +4 AC = 1 hour
Shield +4 shield to AC; immunity magic missile = 4 min [38 rounds]
Resist Fire 5 = permanent

Combat Options:
Spell like abilities:
1/day dancing lights - CL 8 left 1/1
1/day ghost sound - CL 8; DC 14 left 1/1
1/day prestidigitation - CL 8 left 1/1
1/day speak with animals - CL 8 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try,detect magic,message- CL 4 (infinite)
1st: shield, magic missile(2 missiles 2d4+2 total damage), burning hands (4d4+4) (DC 15), mage armor(bloodline) - CL 4 (6/7)
2nd:scorching ray (1 ray at +9 vs touch, 4d6+4 fire damage), resist energy(bloodline) - CL 4 (4/4)

Claws rounds left: (5/5)

Stunning Fist (5/5) Fort Save: DC 17

Breathe Weapon (0/1) 30 foot cone of fire (5d6 fire damage) DC 15 reflex save

Scorpion Style Fort Save : DC 17

Ethani (Nellie, AC 20, HP 42/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 2/7, Entropic Shield 
Monday August 20th, 2018 10:01:18 AM

With a wrinkle of her nose, Ethani notes the ineffective archers. Still...better safe than sorry.

With several flourishes, she casts Entropic Shield on herself.

Now that she is a little safer from the archers, Ethani readies herself to start leveling the playing field.

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak
Bull's Strength on Asteria (7 min)
Bull's Strength on Hmerrin (7 min)
Sanctuary 2/7 rounds on Self. Will save DC 17 or be unable to attack Ethani
Entropic Shield: Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). (7 min)

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (2), Command, Sanctuary (1)

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser


Dušan Danann (Erik) {HP:27/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday August 20th, 2018 5:27:05 PM

(OOC: Thanks Dan, Sorry about the late post.)

With no one critically injured and still waiting to see the full impact of his last spell, Dušan casts Bloodwitch Lore in preparation of what may come.

(OOC: Spells Per Day L1 3/1, L2 4/1 L3 4/1 L4 3/1
Rose's Temperature Control - 8 hours
Mage Armor - 8 hours
Spectral Hand - 7 4/6 minutes
Confusion - 7 rounds)

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+15=25 ; d4+4=8 ;
Monday August 20th, 2018 6:10:08 PM

The gutteral sounds of the massive orc and the hairs on the back of Lornak's neck on end.

"Anyone speak Ogre-ish?" He asks as he fires bolt at the the bleeding Ogre(G1) (Attack Action d20=25, 8 dmg)

He then swiftly pulls a bolt from its quiver and flips open the stopper of a bottle at his waist. He carefully dips the tip of the bolt into the substance and nocks it into his crossbow. (Standard Action)

"Not that I really want to know what the big guy just said..." Lornak takes a 5 foot step forward and to the right. (15M, he took a 5 foot to 15L last round)

*****Active Effects*****
Endure Elements
***** Spells *****
Speak With Animals

Hmerrin(HP 91/91 AC:25/29 vs AoO T:15 FF:21 CMD:25)Edr Elmt, Bls Str  d20+13=15 ;
Monday August 20th, 2018 7:34:25 PM

Hmerrin blinks. The young man looks over at the ogre on the flank, and then back at the one Toston is engaging....Toston.

"Toston breathes fire? Did I miss a meeting or something?"

The fighter moves up on the ogre , and takes a half hearted swing at it.

--
Move to K13 - Mobility Feat - AC 29 vs any AoO
Power atk on ogre
Probably missed - ac 15


Marshy Madness round 4  d20=1 ; d20=2 ; d20=11 ; d20=20 ; d20=19 ; d20+5=9 ; d20+10=26 ; d100=28 ; d100=32 ; d100=2 ; d20+2=15 ; d20+4=8 ; d20+4=20 ; d8+7=12 ; d20+18=25 ; d20+13=21 ; 9d6=26 ;
Monday August 20th, 2018 9:36:33 PM

Dusan casts Confusion and waits to see its affect. Preparing a Bloodwitch Lore in case he needs to use it
Wilford moves off to the left. The Air Elemental comes back in again to attack, but misses. Summoning is a Full round action. you cannot move and cast or use an item that Summons
Gaffer begins casting Call Lightning
Toston draws his weapon and stabs the ogre deeply. I don't see any sword attacks and until the ogre moved on round 3, you were never in melee range. What did I miss?
Ethani casts Enthropic Shield on herself to stave off possible arrows
Lornak fires and hits the ogre on Toston and swiftly loads another. "Does anyone speak Orc?"
Hmerrin moves up on the Ogre to support Toston, but just misses with his axe
Asteria

The ogre on Toston strikes back, missing with two great swipes of his blade

Orc 1 and 2 stop moving and start talking excitedly If you know OrcHighlight to display spoiler: {They are babbling incoherently}
Orc 3 fires at Hmerrin Hit AC 15
Orc 4 fires at Lornak Hit AC 8
Orc 5 fires at Wil Hit AC 20 Dmg 12

The other ogre closes on the group and slaps his great hands together. Erupting from them into a massive cone is a freezing hail of ice and snow that tears deeply into everyone except Wil who is just out of range
All PC's but Wil, Reflex Save DC 18 Dmg 26 or 13

G1 - Dmg 70- Confused
G2 - Dmg 10
Orc 1 - Entangled- Confused 28
Orc 2 - Entangled- Confused 32
Orc 3 - Entangled- Confused 2
Orc 4 -
Orc 5 -

d% Behavior
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self))

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 33/59; AC:30/20/26 - CMD 24  d20+7=11 ; d20+11=25 ; d8+3=6 ;
Monday August 20th, 2018 10:39:01 PM

(OOC: From the previous post:
The lead ogre (G1) roars and tears his feet from the grabbing grass and then bears down on Toston with his massive great sword.)

Toston takes full damage from the cold attack (Reflex: 11)

Toston continues to hack away at Ogre 1 with his curve blade (25 vs AC; 6 damage)

(OOC DM's please note: If these Ogres are considered giants Toston's racial +4 dodge bonus against Giant's makes his AC 34)

Active Effects:
Mage Armor +4 AC = 1 hour
Shield +4 shield to AC; immunity magic missile = 4 min [38 rounds]
Resist Fire 5 = permanent

Combat Options:
Spell like abilities:
1/day dancing lights - CL 8 left 1/1
1/day ghost sound - CL 8; DC 14 left 1/1
1/day prestidigitation - CL 8 left 1/1
1/day speak with animals - CL 8 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try,detect magic,message- CL 4 (infinite)
1st: shield, magic missile(2 missiles 2d4+2 total damage), burning hands (4d4+4) (DC 15), mage armor(bloodline) - CL 4 (6/7)
2nd:scorching ray (1 ray at +9 vs touch, 4d6+4 fire damage), resist energy(bloodline) - CL 4 (4/4)

Claws rounds left: (5/5)

Stunning Fist (5/5) Fort Save: DC 17

Breathe Weapon (0/1) 30 foot cone of fire (5d6 fire damage) DC 15 reflex save

Scorpion Style Fort Save : DC 17

DM Ah yes now Im caught up. The ogre never swung. standard action tear free of Entangle and move action to Toston

Gaffer (Courtney HP: 48/61 AC:21(18 as tiger)(T:16/FF:15) CMD:20 WS 1/2)   d20+5=25 ; d20+12=29 ; 3d6=10 ; 3d6=8 ;
Tuesday August 21st, 2018 9:29:17 AM

(Reflex Save: 25)
Gaffer grits his teeth as the cold flashes over him, desperately holding onto his spell (Concentration: 29) he manages to complete the casting and brings a lightning bolt crashing down on Ogre 2 (10 Damage), followed by a second (8 Damage) straight after.

*****Active Effects*****
Call Lightning - 48 rounds (6 Bolts)
Entangle - 42 rounds
Endure Elements (Communal) - (24hrs divided between receivers)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: [Call Lightning]
Level 4: Ball Lightning x2, Grove of Respite D: Sleet Storm

Ethani (Nellie, AC 20, HP 29/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 3/7, Entropic Shield  d20+4=24 ; d8+7=8 ;
Tuesday August 21st, 2018 10:37:10 AM

Easily and uncharacteristically dodging the cone (Ref=nat 20), Ethani narrows her eyes. "Okay, so that's the way this is going. Fine."

Stepping to the side (K16), Ethani reaches out and touches Asteria, casting Aid on her. "Go get 'em sis! I'm pretty sure they said something nasty about Peri. And that big guy other there that just cast the spell has definitely been looking at Peri in an ugly way!"

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak
Bull's Strength on Asteria (7 min)
Bull's Strength on Hmerrin (7 min)
Sanctuary 3/7 rounds on Self. Will save DC 17 or be unable to attack Ethani
Entropic Shield: Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). (7 min)
Aid on Asteria Aid for 7 min 8 temporary HP added.

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (2), Command, Sanctuary (1)

2nd level (5)
Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Ethani (Nellie, AC 20, HP 29/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 3/7, Entropic Shield 
Tuesday August 21st, 2018 10:40:06 AM

OOC: Lornak, don't forget you get a +1 deflection bonus to AC and a +1 resistance bonus on saves. Please let me know how much damage Lornak takes as Ethani will take half of that instead of Lornak due to the Sheild Other spell.

Lornak (Frank S.) HP:62/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+8=15 ; d20+15=24 ; d4+4=6 ;
Tuesday August 21st, 2018 3:33:08 PM

"Right?!" Lornak retorts to Hmerrin. "Dusan breaths wasps, Tost...argh!" He does not have an opportunity to finish his sentence as an arrow strikes his body. (8 half dmg=4)

If that was not enough, as he goes to fire his crossbow he is hit with a barrage of cold. He throws up his arm to shield his head and face. Yet, he cannot resist succumbing to the cold and ice. His arm burns.(26 half dmg=13)

He forcefully breaks the defensive posture. He hears a snap as shards of ice and snow shatter and fall to the ground around him. He is glad it was not his arm. He trains his weapon at the third Orc archer and fires. (Attack Action d20=24, 6 dmg). DROW POISON: Fort Save DC 13. If initial save fails, unconsciousness for 1 minute

His arm numb he forgoes prep for another poison tipped attack and nocks a bolt into his crossbow and raises his buckler. (Standard Action and free action).

*****Active Effects*****
Endure Elements
Shield Other from Ethani +1 to AC and resistance bonus on saves (OOC Ehani will take 17 dmg from Shield Other this round)
Buckler +1 to AC active
***** Spells *****
Speak With Animals

DROW POISON - Fort Save DC 13. If initial save fails, unconsciousness for 1 minute; After one minute, save again, and a second failure causes unconsciousness for 2d4 hours. Multiple doses against the same target increase the DC by +2 per extra dose, but one successful save cures all poisons.

Ethani (Nellie, AC 20, HP 12/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 3/7, Entropic Shield 
Tuesday August 21st, 2018 4:36:54 PM

Wincing as she takes half of Lornak's damage from the arrow and then the cold, Ethani does her best to maintain a poker face, not wanting Lornak to know just how bad sharing his wounds hurts her.

Smiling, she tells herself that if she lives past the next few seconds she'll have protected Lornak. If not, then she is sure she will find a way to protect him in the afterlife...perhaps by becoming one of Wil's allies.

OOC: Post to update header HP.

Hmerrin(HP 78/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str  d20+6=18 ; d20+14=24 ; d8+9=14 ; d20+14=29 ; d6+9=12 ; d20+9=18 ; d8+9=17 ;
Tuesday August 21st, 2018 5:56:06 PM

Hmerrin's armor takes the brunt of the hailstorm, but the fighter is still a bit nicked up.
[Reflex Save 18]

"Ow", he mutters, glancing at the ogrish spellcaster.
"I'll deal with you in a sec. But first..."

The fighter unleashes an axe barrage on Ogre1.

--
Full attack on Ogre1
Btax1 hits ac 24 for 14 hp damage
Hdax hits ac 29 for 12 hp damage
Btax2 hits ac 18 for 17 hp damage


Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=11 ; d20+9=23 ; d6+3=8 ; d20+7=18 ; d20+9=28 ; d8+7=14 ;
Tuesday August 21st, 2018 7:45:47 PM

(OOC: sorry thought I could make a move and summons.. noted)
Wil takes the shot from the orc with a loud grumble. "I need a shield or something.. ugh.
The Shadow air elemental attacks Orc 5 from the left but misses he swings around and attacks again from the right. (AC 23 - 8 dmg) hoping to avoid the AOO
The new Shadow Dire Bat appears at A11 waits for the Air elemental to attack and flanks (+2) from the other side.
(AC: 28 - 14 dmg)
Wil summons SM 2 Shadow Spider
----------------------------------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements x 2, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 4 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Asteria Amarante [HP: 100/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Rage: 25/25]  d20+19=39 ; d20+14=23 ; d8+11=13 ; d8+11=13 ;
Tuesday August 21st, 2018 8:21:01 PM

Hearing that her precious child might be in danger rouses Asteria into a deep rage. She quickly decides that the solution to her fear is just to kill them all! Grinning murderously, Asteria steps up to the closest Ogre.

---
10 foot move to K13
Go into Rage

---
25/25 rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, -2 penalty to Armor Class
7 minutes Aid: 8 temporary HP added
7 minutes Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
Endure Elements: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

OOC: Please ignore the d20+19=39 ; d20+14=23 ; d8+11=13 ; d8+11=13 , I rolled before I thought out my turn. Shame though, I lost a perfectly good nat 20!

Dušan Danann (Erik) {HP:3/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+7=17 ; d4=4 ; d8=3 ; d8=7 ; d8=4 ;
Tuesday August 21st, 2018 8:31:19 PM

Dušan feels the cold rush over, around and through him, freezing him to the bone, "Close... too close..."

Fighting the urge to just huddle himself on the ground and let sleep take him away from the stabbing pain in his limbs, he staggers as far back as his numbing feet will cary him. Not sure if he'll make it much longer he considers what he can do and sees Ethani was caught in the blast as well. "The Ttttiddde can't see you fall twice, Ethani, "Dušan manages through chattering teeth, "besides... you... you're better at healing than I am."

With what he hopes is not his last effort, Dušan casts Cure Serious Wounds on Ethani for 33 HP

(OOC: Spells Per Day L1 3/1, L2 4/1 L3 4/0 L4 3/1
Move 30 feet away
Cure Serious Wounds on Ethani - (3d8+8)*1.5=33 HP
Rose's Temperature Control - 8 hours
Mage Armor - 8 hours
Spectral Hand - 7 3/6 minutes d4=4 HP forgot to do this when cast
Confusion - 6 rounds)

Marshy Madness round 5  d20+3=5 ; d20+14=17 ; d20+14=17 ; d20+9=12 ; d20+2=3 ; d20+4=19 ; d20+4=8 ; d100=1 ; d100=62 ; d20+2=10 ; d8+6=11 ;
Tuesday August 21st, 2018 10:20:47 PM

Toston stirkes the Ogre with his blade, causing the creature to wobble
Gaffer completes his spell and calls a bolt to strike the Ogre and then a second, which puts it down.
Ethani steps closer to Asteria and casts an Aid spell upon her
Lornak gets struck with an arrow and then the blast of cold tears into him. Both wounds also appear upon Ethani (Ethani takes an additional 17)
Lornak fires and hits one of the orc archers. The orc stiffens and plops to the ground, the poison taking effect
Hmerrin moves on teh mage and sinks an axe into its thigh DM presumes you would move to new target
Wil starts summoning a shadow Dire Bat last round you moved, this round is a full action summon spell. Bat shows up after your turn andd does not attack this round Fly By attack as I read it only allows for a single attack. It can happen at any point during the move, but it does not grant a free attack
The Air elemental swoops in on Orc 5 but misses and spins skyward out of the way
Asteria closes with Hmerrin and goes into a rage and strikes the ogre drawing a deep blue line of blood With G1 Dead i moved you to G2 with Hmerrin
Dusan casts Cure Serious WOunds on Ethani, despite his own poor condition

The ogre roars as Hmerrin and Asteria close and he swings his own sword at the young man missing. AoO HIt AC 17
G2 then attacks with 2 more broad strokes at Hmerrin. Again and again the giant misses and bellows in rage Hit AC 17/12
Orc 3 returns fire at Lornak Hit AC 3
Orc 4 fires at Toston Hit AC 19
Orc 5 fires at Wil Hit AC 8
Orc 1 fires at Toston
While Orc 2 starts to punch itself brutally in the face with the bow in its hand

G1 - Dead
G2 - Dmg 45
Orc 1 - Entangled- Confused 1
Orc 2 - Dmg 11 Entangled- Confused 62
Orc 3 - Dmg 6 Entangled- Confused 2
Orc 4 -
Orc 5 -

d% Behavior
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self))

[/link]https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing[/link]

impressive rolling there huh? 2,3,3,3,1,15,4,8

Toston Lotor(Hugh Crosmun) [HP: 33/59; AC:30/20/26 - CMD 24  d20+9=10 ;
Tuesday August 21st, 2018 10:30:43 PM

The Orcs attacks fail to land anywhere near Toston so he heads 20 feet towards Ogre 2 and then fires off a scorching ray (10 vs AC; miss natural 1) which veers wildly off the mark. Toston calls out to Hmerrin, "I've been able to do that since we beat back the Sargrass, this is just my first chance to actually use it."

OOC DM's please note: If these Ogres are considered giants Toston's racial +4 dodge bonus against Giant's makes his AC 34).

Active Effects:
Mage Armor +4 AC = 1 hour
Shield +4 shield to AC; immunity magic missile = 4 min [37 rounds]
Resist Fire 5 = permanent

Combat Options:
Spell like abilities:
1/day dancing lights - CL 8 left 1/1
1/day ghost sound - CL 8; DC 14 left 1/1
1/day prestidigitation - CL 8 left 1/1
1/day speak with animals - CL 8 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try,detect magic,message- CL 4 (infinite)
1st: shield, magic missile(2 missiles 2d4+2 total damage), burning hands (4d4+4) (DC 15), mage armor(bloodline) - CL 4 (6/7)
2nd:scorching ray (1 ray at +9 vs touch, 4d6+4 fire damage), resist energy(bloodline) - CL 4 (3/4)

Claws rounds left: (5/5)

Stunning Fist (5/5) Fort Save: DC 17

Breathe Weapon (0/1) 30 foot cone of fire (5d6 fire damage) DC 15 reflex save

Scorpion Style Fort Save : DC 17

Ethani (Nellie, AC 20, HP 30/42, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 4/7, Entropic Shield  d6=4 ; d6=5 ; d6=4 ; d6=3 ;
Wednesday August 22nd, 2018 8:47:02 AM

OOC: Am I missing something? I don't see Dusan on the map.
DM DOH! I'll correct that tonight

Feeling the light touch of the Spectral Hand on her shoulder, Ethani rejoices in the warmth of healing that floods through her...until she spots Dusan. "Oh no Dusan. Not today...and not to these losers."

Focusing Alemi's love the Healer lets it flow from her hands out in a wave. Ethani smiles as Dusan, Lornak, Gaffer, Asteria,Toston and Hmerrin all receive 18 HP as she Channels Alemi's healing power into their wounded bodies (standard action).

Retrieving her new Cure Moderate Wounds wand, Ethani is determined to heal the Witch as soon as she can travel to him.

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak
Bull's Strength on Asteria (7 min)
Bull's Strength on Hmerrin (7 min)
Sanctuary 4/7 rounds on Self. Will save DC 17 or be unable to attack Ethani
Entropic Shield: Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). (7 min)
Aid on Asteria for 7 min 8 temporary HP added.
Channel Energy 18 HP to Dusan, Lornak, Gaffer, Asteria,Toston and Hmerrin (1/3)

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (2), Command, Sanctuary (1)

2nd level (5)
Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser



Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=19 ; d6+3=5 ; d20+7=26 ; d6+7=13 ; d8+7=11 ;
Wednesday August 22nd, 2018 1:01:00 PM

The Air Elemental tries again to strike Ogre 5 nothing fancy this time, just a slam from above.
(AC 19: 5 dmg)
The Shadow Dire Bat flanks from the left
(AC 26 +2 Flanking - 11 dmg)
Wil avoids any flings and arrows and summons SM 2 Shadow Spider
----------------------------------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements x 2, Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon Spiritual Weapon, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Planar Ally, Lesser - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 3 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)   3d6=7 ; 3d6=5 ; 3d6=9 ; 3d6=12 ; 3d6=9 ; 3d6=14 ;
Wednesday August 22nd, 2018 6:05:08 PM

As his wounds begin to close under the flow of healing energy Gaffer smiles and nods his thanks to Ethani. Seeing everyone putting their efforts forward he knows he can't slack himself.

Using Lightning Lord from his Weather Domain he calls down a bolt of lightning to strike not just the remaining Ogre but each of the Orcs too.

(Not sure if I should roll damage for every enemy/if using this while call lightning is active upgrades it to 3d10?)
Ogre: 7, Orc1: 5, Orc2: 9, Orc3: 12, Orc4: 9, Orc5: 14

Gaffer can't help but feel slightly satisfied as he sees the impact of his new magic. Hopefully living up to his role as a striker.

*****Active Effects*****
Call Lightning - 47 rounds (6 Bolts)
Entangle - 40 rounds
Endure Elements (Communal) - (24hrs divided between receivers)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: [Call Lightning]
Level 4: Ball Lightning x2, Grove of Respite D: Sleet Storm

Lornak (Frank S.) HP:77/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+15=24 ; d4+4=8 ;
Wednesday August 22nd, 2018 6:35:17 PM

Lornak feels the earth shake beneath his feet as the first giant ogre smashes to the ground. He then feels the familiar warmth of a healers touch within his body. Smiling, he confidently steps up(5 foot step 14M) and fires a bolt at the mobile archer 04 (Attack Action d20=24, 8 dmg)

He then swiftly loads another bolt into his crossbow (Standard Action)

(OOC - That was me during the negotiations! two nat 1's in a row!)

*****Active Effects*****
Endure Elements
Shield Other from Ethani +1 to AC and resistance bonus on saves (OOC Ehani will take 17 dmg from Shield Other this round)
***** Spells *****
Speak With Animals

DROW POISON - Fort Save DC 13. If initial save fails, unconsciousness for 1 minute; After one minute, save again, and a second failure causes unconsciousness for 2d4 hours. Multiple doses against the same target increase the DC by +2 per extra dose, but one successful save cures all poisons.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str  d20+14=34 ; d20+14=18 ; d8+9=10 ; d8+9=16 ; d8+9=17 ; d20+14=19 ; d6+9=11 ; d20+9=12 ;
Wednesday August 22nd, 2018 6:40:29 PM

Hmerrin ducks one blow, bats away a second with his handaxe shaft, and sidesteps a third.
Ethani's healing washes over him, and he smirks at his opponent.

"Oh, shut up," he growls back at the bellowing ogre.
His axes whistle through the air as they slash at the creature.

--
Full attack on Ogre2
Btax1 hits NAT 20 - crit threat hits ac 18 for 43 hp damage (10 if no crit)
Hdax hits ac 19 for 11 hp damage
Btax2 misses (ac 12)


Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d8=4 ;
Wednesday August 22nd, 2018 6:48:11 PM

Dušan Feels warmth return to his limbs as he regains feeling in his fingers and toes. Ethani's magic brings him back from the brink and he smiles gratitude towards the cleric.

Feering another blast as vicious, Dušan tops himself with a Cure Light Wounds and looks to see where he can be of most help.

(OOC: Spells Per Day L1 3/0, L2 4/1 L3 4/0 L4 3/1
Cure Light Wounds on Dušan - (1d8+5)*1.5=13 HP
Rose's Temperature Control - 8 hours
Mage Armor - 8 hours
Spectral Hand - 7 3/6 minutes d4=4 HP forgot to do this when cast
Confusion - 6 rounds)

Asteria Amarante [HP: 100/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Rage: 24/25]  d20+19=24 ; d4=2 ; d20+14=22 ; d8+11=13 ; d8+11=12 ;
Wednesday August 22nd, 2018 7:47:06 PM

Asteria grins at her latest target, feeling a bloodthirst wash over her. "Your buddy's dead. And you're gonna be the same in a few moments. Say hi to the imp guy for me!"

---
24 vs. AC for 13 damage against Ogre 2
22 vs. AC for 12 damage against Ogre 2

---
24/25 rounds Rage: +4 bonus to Strength, +4 bonus to Constitution, +2 morale bonus on Will saves, -2 penalty to Armor Class
7 minutes Aid: 8 temporary HP added
7 minutes Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
Endure Elements: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

OOC: Please ignore the d4, I miss clicked.

Marshy Madness round 6  d20+17=21 ; 3d6+10=14 ; d100=59 ; d100=11 ; d100=71 ; d8+6=12 ; d20=19 ;
Wednesday August 22nd, 2018 10:03:12 PM

Toston closes on the other ogre and miraculously misses with a Scorching Ray
Ethani returns the favor for Dusan and then some. She channels positive energy healing Dusan, Lornak, Gaffer, Asteria,Toston and Hmerrin all receive 18 HP
Wil conjures a Dire bat which springs to the ogre and bites it. Before the Bat arrives, the Air Elemental swoops in and is destroyed by the ogres blade.
Gaffer calls down 8 bolts from the sky, striking every orc and the ogre. Dmg would be rolled individually and would be 3d6. Call Lightning does not create stormy weather
Lornak fires and strikes Orc 4
Hmerrin spins and whirls and plants his axes in quick succession and the ogre topples over dead
Dusan taps himself with a Cure Light Wounds, just in case
Asteria is ready to tear into the ogre, but Hmerrin has now deprived her of a kill. Not sure where you might head here

Orc 4 and 5 turn and flee at top speed
Orc 1 looks about panicked and tries to free himself as his fellows run. He manages to succeed and off he goes.
Orc 2 again, blasts himself in the face. His legs wobble and blood pours from his face.
Orc 3 lies motionless, taken down by Lornaks poisoned bolt

No map needed I think at this point. Orc 2 is beating himself to death in the entangle and Orc 3 is sleeping. The rest are at 200+' and running at top speed

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24  d20+9=19 ; d8+2=5 ;
Wednesday August 22nd, 2018 10:41:46 PM

Toston calls out to Ethani, "Thanks for the healing."

He then walks up to the orc that is beating itself to death, charges his attacks with magic a la arcane strike and then tries to punch the Orc for nonlethal damage (19 vs AC; 5 non lethal damage)

Active Effects:
Mage Armor +4 AC = 1 hour
Shield +4 shield to AC; immunity magic missile = 4 min [36 rounds]
Resist Fire 5 = permanent

Combat Options:
Spell like abilities:
1/day dancing lights - CL 8 left 1/1
1/day ghost sound - CL 8; DC 14 left 1/1
1/day prestidigitation - CL 8 left 1/1
1/day speak with animals - CL 8 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try,detect magic,message- CL 4 (infinite)
1st: shield, magic missile(2 missiles 2d4+2 total damage), burning hands (4d4+4) (DC 15), mage armor(bloodline) - CL 4 (6/7)
2nd:scorching ray (1 ray at +9 vs touch, 4d6+4 fire damage), resist energy(bloodline) - CL 4 (3/4)

Claws rounds left: (5/5)

Stunning Fist (5/5) Fort Save: DC 17

Breathe Weapon (0/1) 30 foot cone of fire (5d6 fire damage) DC 15 reflex save

Scorpion Style Fort Save : DC 17

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 5/7, Entropic Shield 
Thursday August 23rd, 2018 8:41:10 AM

Patting Asteria on the back, Ethani heads over to the orc that is busy pummeling itself. "Toston, once he's unconscious, can you please bind him. Then I will heal him and we will see if we can find out some useful information."

Ethani takes a few minutes to look over the "dead" Ogres and tries to assess if they are truly dead or just bleeding out. If it is the later, she looks for help to secure them and will heal them once they are bound.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+7=23 ; d8+7=11 ; d20+7=24 ; d8+7=8 ;
Thursday August 23rd, 2018 12:17:42 PM

Wil's Dire bat attacks Ogre 5 as it begins to leave.
(AC 23 - 11 dmg)
Then again AOO -
(AC 24 - 8 dmg)
Wil gets all excited but then a little depressed as he watched the Shadow spider wander around and approach any enemy still moving.
"Umm, mister spider. You may want to hold off on that. We need to talk to them." The spider continues to walk toward the ogre beating himself up.
"Wait..wait. How about you bind him in webbing. Can you do that?" He asks the shadowy creature. "We ask him some questions then you can eat him."


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Thursday August 23rd, 2018 6:37:46 PM

Gaffer chuckles as Wil reigns in his spider and joins the group around the Orc beating itself and asks, "How long will that one be out for?" Nodding at the sleeping Orc.

He cracks his fingers in turn to release some of the tension in them, and once they have the surrounded the confused Orc, he relaxes his hold on the natural energy around them and dismisses the entanglement so the group can move freely.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Thursday August 23rd, 2018 7:04:53 PM

Hmerrin watches the orcs flee, cricks his neck, buries his axe heads into the ground a couple times to get off the goo, and squats down next the the magic casting ogre.

"Well, that was pretty stupid," he tells the corpse conversationally, as he rifles through bags and pouches and whatnot.
"You ever consider that maybe the eight well armed people you were gonna jump just might be able to take care of themselves?"

Lornak (Frank S.) HP:77/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday August 23rd, 2018 7:08:14 PM

Lornak leaves his action pose as he watches the combatants turn an flee after the giant is felled. Upright, he casually stows his crossbow and walks toward the captured orcs.

Concurring with the possibility of gleaning knowledge from them he is suddenly away of the unconscious ones health. "I am glad that that one did not cause us any trouble..." He points to the fallen orc. "...but I do not know the severity of which the Drow Poison will have effect upon him."

"Would you care to take a look at him, Dusan?" He asks. "We will bind him first of course."

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday August 23rd, 2018 7:12:33 PM

Dušan aids in healing with Ethani. He might not have thought to do so on such aberrant creatures, but wanted the opportunity to thank Ethani, “Thanks for the assist there. I was worried it might be my turn to test the trust Pantheon.”

Asteria Amarante [HP: 100/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Thursday August 23rd, 2018 8:36:34 PM

Asteria throws a fit as the remaining enemies scatter to the wind. "No FAIR!" She throws a rock in their general direction, with little to no effect, before very dramatically dropping to the ground cross-legged. She crosses her arms over her chest and begins to pout. "That's not fair! I was gonna beat them!" She mumbles to herself as the adrenaline wears off, and her rage fades away. "I barely got to do anything... This was boring."

Looking over at the remaining orcs, she frowns. "Can I at least play bad cop with them? I wanna rough someone up."

Marshy Madness 
Thursday August 23rd, 2018 10:19:18 PM

The ogres are dead, most of the orcs have fled and the party has two prisoners. Hmerrin searches the ogres and compiles the loot
Large Masterwork Leather
Large Chain Shirt
Large Composite longbow
20 Large arrows
(2) Large Greatsword
2 potions
4 Large Javelins
1,800 gold

The orcs are bound are brought to consciousness. They wear practical leather armor in the heat and upon the breast of each is burned an etching of what seems to be a great cat. A leopard or panther perhaps. The weapons are gathered, A Falchion and longbow with a score of arrows from each. Each orc also carries a potion

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24  d20+5=10 ; d20+5=8 ; d20+5=10 ; d20+5=11 ; d20+12=26 ; d20+12=16 ; d20+12=24 ; d20+12=29 ;
Thursday August 23rd, 2018 11:30:26 PM

Toston tries his hand at identifying the potions, first casting detect magic (Spellcraft:10, 8, 10, 11)

The gnome fails to identify the potions so he at least tries to figure out if they have any type of magical auras (Knowledge[arcana]: 26, 16, 24, 29 vs 15 + spell level to determine type of aura)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 5/7, Entropic Shield 
Friday August 24th, 2018 8:08:20 AM

Laughing at Asteria's joke,she smiles at the well intentioned barbarian. "Let's see what we can do."

Looking over at the others, Ethani issues a request. "Anybody have the spell Tongues? If so, I can cast Zone of Truth and we should have some real answers fairly quickly."



Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Friday August 24th, 2018 2:20:41 PM

“I speak Orc,” Dušan comments, “Use to joke with Var, and no language swears like Orc.”

Dušan lets loose a string of guttural insults in Orcish that would cause their prisoners to blush.

“The ogres were just throwing around commands at these guys.” Dušan informs, “Sorry I didn’t mention it at the time.”

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Friday August 24th, 2018 6:56:29 PM

Hmerrin gathers up the ogre loot.

"Couple a potions here," he says, passing them over for Toston to analyze. "Otherwise just stuff we can sell."

The fighter waits somewhat impatiently for the orcs to wake up and start talking.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Friday August 24th, 2018 8:01:55 PM

"Oi, I think I lost something. Suddenly so sad. Can't clear my head."
"What was I doing oh right interrogation. Start talking...see or the lady gets it." He smiles broadly. " I heard that somewhere can't recall the place."


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)   d20+13=33 ;
Friday August 24th, 2018 8:06:04 PM

"We should aim to get moving soon incase they come back with reinforcements."

Gaffer looks around nervously, wanting to move on as much as he wants to know why they were attacked. (Perception: 33)



Lornak (Frank S.) HP:77/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=11 ;
Friday August 24th, 2018 9:21:58 PM

Lornak tests his knowledge of the etched sigil. (Knowledge: Local d20=11) It doesn't seem to glean much. He assumes the group are typical marauders and are indiscriminate as to whom they assault.

"I only want to know what that is." Lornak points at the etching. "And if they know of Oafish Jym and Jared Langers"

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24 
Friday August 24th, 2018 10:37:41 PM

Toston says, "I'm not much for spellcraft, honestly but I might be able to at least tell what kind of auras the potions give off."

Orcs for dinner 
Saturday August 25th, 2018 1:19:57 PM

Toston looks at the potions and is able to determine that 3 of them are Conjuration magic. His Detect magic also reveals that both of the longbows and 1 of the Great swords are magical. The Booty now stands as:
Large Masterwork Leather
Large Chain Shirt
Large Composite longbow
20 Large arrows
1 Large Greatsword
1 Large Greatsword +2
2 Composite longbows +1
4 potions, 3 have Conjuration auras
4 Large Javelins
1,800 gold

Now to the captives. Ethani suggests she cast a Zone of Truth if anyone knows Orc, which Dusan does. Lornak does not recognize the emblems, but suspects they denote the orc tribe these two are from. Lornak would like some clarification on that thought as well as if the pair know of Oafish Jym and Jared Langers.
Gaffer glances about, a bit anxious to get going, lest the orcs that fled return with reinforcements

The orcs glance back and forth at one another and up at the group
Sense Motive DC 15 Highlight to display spoiler: { It seems these two know common and are following your conversation}

Ethani, please replace a 2nd level spell with Shield Other and mark it as cast

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 6/7, Entropic Shield, Zone of Truth  d20+4=15 ;
Sunday August 26th, 2018 10:56:57 AM

Raising an eyebrow at the revelation that the orcs understand common, Ethani looks at Hmerrin. "Looks like they understand us. Still, feel free to translate into orcish if you wish... I'm sure it's more... flavorful."

Casting Zone of Truth, Ethani sets about the interrogation, addressing both orcs. "Why did you attack us? Have you heard of the human called Oafish Jym? How about Jared Langers? What is the meaning of the symbol on your armor? "

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak
Bull's Strength on Asteria (7 min)
Bull's Strength on Hmerrin (7 min)
Sanctuary 4/7 rounds on Self. Will save DC 17 or be unable to attack Ethani
Entropic Shield: Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). (7 min)
Aid on Asteria for 7 min 8 temporary HP added.
Channel Energy 18 HP to Dusan, Lornak, Gaffer, Asteria,Toston and Hmerrin (1/3)
Zone of Truth

Today's Spells
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (2), Command, Sanctuary (1)

2nd level (5)
Spiritual Weapon, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 6/7, Entropic Shield, Zone of Truth 
Sunday August 26th, 2018 10:58:41 AM

Ooc: Sorry, that should have been Dusan not Hmerrin.

DM I'm having trouble reconciling your spells. Could you please mark spells cast with an asterisk or other symbol and not delete them

On August 13th your list was
1st level (5)
Entropic Shield, Sanctuary

2nd level (5)
Spiritual Weapon, Zone of Truth, Aid (2)

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

The Shield Other spell needs to be accounted for in your 2nd level slots
I have you having cast 5 1st level spells and your most recent list, shows Command available is your sheet not quite up to date at 8th level? If so please get it completely squared away to start next week


Asteria Amarante [HP: 100/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Fatigued]  d20+4=23 ; d20+11=20 ;
Sunday August 26th, 2018 10:26:29 PM

Asteria grins as her gaze is brought to the orcs. Gleeful at the idea that they can understand her, she picks herself up and walks over, an ominous smile wide on her face. "So you guys can hear us, huh? Well, listen good. I got robbed of a good fight, and I'm looking to release some of my frustrations. So, tell my sis here what she wants to know, and maybe I won't rip you two to shreds. Axey here is getting a little antsy, so I'd speed it up if I were you."

Sense Motive: 23
Intimidate: 20

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24  d20+5=15 ; d20+5=7 ; d20+12=26 ; d20+12=19 ;
Sunday August 26th, 2018 11:34:21 PM

Toston tries to see if he can figure out what the magic weapons are or at least what their auras are. He says, "I figure the potions are some kind of cure wounds. They give off conjuration auras and isn't healing conjuration magic?"

(Spellcraft: 15; 7)
(Know[arcana]: 26, 19)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)   d20+9=21 ;
Monday August 27th, 2018 9:18:35 AM

(Sense Motive: 21) Gaffer sits down near by and creates some water to fill his water skins, drinking it greedily before topping it up again and offering it to the others, not interrupting the interrogation.

****Active Effects*****
Endure Elements (Communal) - (24hrs divided between receivers)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: [Call Lightning]
Level 4: Ball Lightning x2, Grove of Respite D: Sleet Storm

Lornak (Frank S.) HP:77/79 AC: 23(T:13/FF:10) CMD:15(16)  
Monday August 27th, 2018 3:37:07 PM

Lornak takes Gaffer up on his offering of water. He sits down next to him and downs a gulp or two before filling his skins as well. He leans back on his elbows; "It is good to take 5 when you can." He says. "Especially in the wild. Let them do their work." He eyes the women and listens for anything interesting.

He senses Gaffers unease in lingering. "I mirror your caution but we have numbers so if there are any more threats they will most likely be humanoid. The animals would only be bold enough to engage us if they are in a pack."

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+7=26 ; d20+12=28 ;
Monday August 27th, 2018 4:13:05 PM

(Sense Motive: 26 - Diplomacy: 28)
"Have you ever had Ogre soup? Wil asks loudly. "I hear it's terrible but we could try."
After a moment to see the ogre's reaction.. Will they.. they are ogre?
Wil adds, "Tell us what or where you got these magic swords. I know you understand me."
"Oh, more importantly... who is Oafish Jym and Jared Langers?"

(OOC: I have limited internet for a bit outside of work.I should be able to post but it will not be from home..lol)

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+13=19 ;
Monday August 27th, 2018 6:13:12 PM

Dušan decides to play good cop to Asteria's bad cop, (in Orcish) Highlight to display spoiler: {"You should answer them. Not all my friends are bloodthirsty murderers, but they need a reason to defend you."}

He hopes Zone of Truth will do the rest.

(OOC: Diplomacy d20+13=19
Spells Per Day L1 3/0, L2 4/1 L3 4/0 L4 3/1
Rose's Temperature Control - 8 hours
Mage Armor - 8 hours)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str  d20+3=15 ;
Monday August 27th, 2018 8:22:31 PM

Hmerrin stays standing, and tries to keep one eye on the interrogation, and the other on the marshland below.
[Perception 15]

To Toston, he answers, "Makes sense. The one potion everybody likes having handy. Especially if you don't have a priestess of Alemi handy."

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24  d20+7=8 ;
Monday August 27th, 2018 11:32:45 PM

Sense Motive:8

Toston says to Wil, "I know Ogres are ignoble but still they are smart, the one even hit us with spells.. I kind of don't want to eat a sentient species, I mean what are we, evil?"

Orcs for dinner 
Monday August 27th, 2018 11:41:30 PM

Ethani remarks to the group that she believes the orcs can understand common. She then proceeds to cast Zone of Truth before any conversationss begin.
The healer of Almei starts with the basics. Why did the group attack and hav they heard of Oafish adn Jared?
Asteria proceeds to terrify the two prisoners. The pair of orcs shrink away from her, cowering and nearly coming to tears. Both just shake thier heads, pleading
for thier lives and blaming the dead ogres.
Toston works on the weapons, unraveling their capabilities. +1 bows and +2 Greatsword. he also speculates teh potions are curative.
Gaffer has a seat and lets things go on without his input. There wre enough bodies about the orcs already. Though the astute druid can see something brooding under the fear of the orcs
a hateful vengence as the orcs try to rally themsleves from the initial fright of the threat of violent death from human woman.
Lornak has a drinkg offered by Gaffer and tries to ease the druids mind on reinforcements being an issue. Confident the group is not in immediate danger.
Wilford takes a differnt tact with the orc prisoners, though it is obviously one that is confusing to them somewhat. He is able to calm them. Wil too, sees what Gaffer was picking up, but as Wil
spoke to them, he could also see that immediate reaction changing. Shifting towards a more nuetral and possibly causing them to not simply think all humans were enemies.

One orc answers Wil, "The names you use are not familiar to me. I am called Olka'Majk, Hunting Shadow in your tongue. To answer the drow's question, we are of the Leopard tribe. That is our emblem.
The Oni ordered the attak, you do not disobey the Oni."
Hmerrin keeps an eye out towards the marshy ares where opponents or nasties might sneak in, he spies nothing
Dusan joins in speaking to the orcs in thier own tongue. He ellicits a responce from one, "There were a pair of humans though not so long ago, they went to the tower." he gestures in teh general direction you have been travelling
the other than nods and adds, "Yes they went to meet," he looks about and whispers, "Them"
The first orc looks about nervously at this


Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 7/7, Entropic Shield, Zone of Truth  d20+5=11 ;
Tuesday August 28th, 2018 9:29:35 AM

Ethani lays a restraining arm on Asteria, making a big deal of being the "good cop" as well.

She addresses the first orc. "You have been very helpful. No harm will come to you as long as you are helpful. Please tell me more about the tower. What is this "them" that you speak of? I need your help if I am to remove the humans from your land." Diplomacy=11

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak
Bull's Strength on Asteria (7 min)
Bull's Strength on Hmerrin (7 min)
Sanctuary 7/7 rounds on Self. Will save DC 17 or be unable to attack Ethani
Entropic Shield: Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). (7 min)
Aid on Asteria for 7 min 8 temporary HP added.
Channel Energy 18 HP to Dusan, Lornak, Gaffer, Asteria,Toston and Hmerrin (1/3)
Zone of Truth 7 min

Spells for the day (italicized spells cast)
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (3). Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid, Aid

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+12=25 ;
Tuesday August 28th, 2018 3:44:19 PM

(Diplomacy to help Ethani: 25)
"Your lucky that didn't go badly," Cicero says coldly. Wil just shhs him. He realizes his joke was a terrible one at the most. Unnecessary second.
"Hunting Shadow, huh." Wil says. "I like to think I'm a master of shadows. So you noticed these humans up near a tower? If you go that direction, will we run into trouble? Should we bring you with. We don't really want trouble but personally... I don't mind."
Cicero sneers, "That was so much better." He then laughs.
Wil turns and walks away cursing the dissident voice in his head.

Lornak (Frank S.) HP:77/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+12=22 ;
Tuesday August 28th, 2018 4:14:22 PM

Them. Lornak muses. I hope they do not mean more Ogres... He hunches up into a sitting position, forearms dangling over knees, listening. ...or something worse.

He catches Hmerrin watching the terrain. He thinks it prudent. He cocks his head to one side, frees his Ion Stone. and looks behind where the gang attacked from. d20=22

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Tuesday August 28th, 2018 6:41:19 PM

"How much of this do you think the houses were aware of?" Gaffer asks Lornak next to him

Feeling led into a bad situation leaves an uncomfortable feeling in his stomach. At least they are getting some information now.



Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Tuesday August 28th, 2018 7:13:36 PM

Ethani asks who them are.

"Oh, I'm pretty sure we're not gonna like this next part," Hmerrin murmurs, continuing to keep an eye on the marsh.

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+19=38 ; d20+19=31 ; d20+19=23 ; d20+19=33 ;
Tuesday August 28th, 2018 8:45:50 PM

With the Orcs cooperating, Dušan tries his hand at identifying the potions, "Mind if I take a look at those?"

Dušan casts Detect Magic and begins inspecting the potions.

(OOC: Spellcraft d20+19=38, d20+19=31, d20+19=23, d20+19=33
Spells Per Day L1 3/0, L2 4/1 L3 4/0 L4 3/1
Rose's Temperature Control - 8 hours
Mage Armor - 8 hours)

Asteria Amarante [HP: 100/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Tuesday August 28th, 2018 9:30:53 PM

Asteria presses for more information. "Okay, chop chop. Or I guess, not chop chop if you wanna stay alive. Stop playing the pronoun game and tell me who 'they' are. Because if you don't start talking, you'll have more of a reason to fear me than whoever they are."

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24  d20+3=10 ;
Tuesday August 28th, 2018 10:53:41 PM

Toston says, "Yes who are this eponymous them?"

(Diplomacy 10 vs 10 = success; our diplomat gets a +2)

Orcs for dinner 
Tuesday August 28th, 2018 11:04:02 PM

Ethani thanks the orcs and reassures them and then asks about the Tower they mentioned.
Wil asks the orcs if they should be taken with to the tower
Lornak decides Hmerrin's caution is prudent and also scans the area. He does not notice anything amiss either
Dusan identifies the 4 potions, Cure Serious wounds
Asteria levels another threat at the orcs and they again cower

The orcs shy away and good nrevously back and forth at each other and then to Asteria. "The other two in the Tower." The orc
gestures to the north and as if to make the creatures point, a flash of lightning flashes from that direction. The distnat roll of thunder
sparks a memory with Lornak. The direction the party is travelling in does indeed contain a tower, Bone Tower. Where the dead body of Kevintar lies and where the dead body of Marteaus used to lie.
One of the orcs speaks again, "The other 2 humans that stay there. Your friends have gone to meet them. The tower is about 10 miles away."

It is this last part that lifts a weight from Lornak. Bone Tower is at least twice that far


Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 7/7, Entropic Shield, Zone of Truth  d20+5=22 ;
Wednesday August 29th, 2018 12:30:24 PM

Ethani looks to the other members for suggestions of other questions.

Turning her attention back to the orcs, she continues trying the Diplomacy route. " I worry that without your Ogre friends you might be attacked and we will not be there to make sure you survive. Is it possible for you to guide me to this tower or at least get close? Maybe if you're willing to guide us there I can convince my friends to let you keep your armor so that once you leave us you won't be completely defenseless."

Diplomacy -22

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Wednesday August 29th, 2018 5:10:41 PM

"I am not against mercy for the worthy. You have to be honorable though. I am not known for much in the sanity realm. Hell, I talk to myself all day long. What time is it? Should we rest for a bit?"
"Do you know where we can get some soup? I'm graving some soup. Do you want soup?" he asks no one in particular then answer himself.. "Sure sure.. I could go for some soup."
His voice then changed gender suddenly. "We could do some soup."
Wil's voice returned and he continued talking like they were all friends but it was just him. He walked off into the distance holding a conversation. He stays within earshot.

Lornak (Frank S.) HP:79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Wednesday August 29th, 2018 6:07:42 PM

"A tower before the Bone Tower?" Lornak mumbles. He is pleased that the group is able to get more information out of the orcs. He somehow suspects they know all about the Bone Tower. "Magical Wasting Sickness is it?" He asks them, hoping to get their reaction as to whether or not the group my be moving into an area affected by it.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Wednesday August 29th, 2018 7:37:43 PM

Hmerrin was all happy for information and all, but when Ethani invites the orcs to guide the party, the young man spit takes a gulp from his waterskin halfway to Dirt City.

He spends a few seconds with hands on knees, coughing uncontrollably, before gathering himself and rising to face Ethani and the orcs.

Through watery eyes, he manages to gasp, "Yeah, that'd be great,"
Then he turns and takes a long visual inspection of the other side of the hill.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Wednesday August 29th, 2018 7:43:52 PM

Gaffer grins as Hmerrin controls his reaction.
Following the Orcs who just tried to kill them is certainly an... interesting idea.

"I might fly overhead once we're back on the move. Just to take in the view."

As Lornak mentions Bone Tower, and the concern shows on his face, Gaffer moves over to ask, "Something we should be worried about?"

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+10=17 ;
Wednesday August 29th, 2018 8:16:41 PM

"Nice!" Dušan exclaims, "You were right, Toston. They're Cure Serious Wounds Potions. I imagine Hmerrin and Asteria will want one. Toston? Anyways, they're hear if you want one."

Dušan then tries to think if he remembers reading anything about Bone Tower.

(OOC: Knowledge History d20+10=17
Spells Per Day L1 3/0, L2 4/1 L3 4/0 L4 3/1
Rose's Temperature Control - 8 hours
Mage Armor - 8 hours)

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24 
Wednesday August 29th, 2018 10:27:39 PM

Toston says, "I would like one of the potions considering I think my dragon fire will attract enemies like moths to flames potentially, even if I can only do it once per day for now."

Toston then says, "As much as the Bone Tower sounds like an epic place to investigate I think it is kind of in a different weight class than what we can handle. This other tower on the other hand is hopefully more our speed."

Orcs for dinner 
Wednesday August 29th, 2018 10:44:37 PM

Ethani mentions that perhaps the orcs could lead the group to the tower. Thier reaction to this idea is very plain, it terrifies them. "Oh please do not ask us to do such a thing."
Hmerrin has a similar reaction if not quite so much on the scared side, but still not apparently thinking it to be sane idea.
Gaffer concurs and offers his ability to be an eye in the sky. He asks Lornak about Bone Tower. Should the group worry?
Lornak mentions the wasting disease, a magical ever shifting area that slides about Bone Tower and if the group might get so close. The orcs both shake thier head, "No Bone Tower is no place for mortals
if you go there you shall surely die. Your friends are not there, as we have said. They met the others at the first tower, the ruins of old.
Dusan thinks on what he knows of Bone Tower nad it is much like what has already been said. It is the resting place of Kevintar, twin immortal of death and disease of the days before the Year of Ascension. Before Gargul was even a god. I is also the rumored location where the mortal remains
lies of Marteaus lies, shed when he became a god
Toston mentions that Bone Tower is likely beyond The Tide, and he has never made a more correct statement.

Asteria Amarante [HP: 100/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Wednesday August 29th, 2018 11:16:21 PM

Asteria isn't sure much about all this death god stuff, but she wants to get on with it. Whether they go to take on death and disease, or slightly less death, she doesn't mind. "Let's just do something. Or sleep. Sleep is nice too."

DM Note It is currently just after noon

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Thursday August 30th, 2018 1:55:00 PM

Will jumped back into the conversation. "We should send them the opposite direction and head toward the tower. I have this Dimension Door scroll that I do not yet know how to use."

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Thursday August 30th, 2018 7:42:28 PM

"Oh fer... Look, these two ain't gonna bother us. We just smoked their ogre buddies without even breathing hard."

Hmerrin stops. Glances over at Toston.

"Well, except for you."

Back to the group.

"I say let em run on back home and be done with it. We got places to go, and they know it'd be a really, really bad idea to chase after us."
He gives the orcs an eye.
"Right?"

The fighter turns, and takes the potion from Dusan with a "Oh, yes please" , checks his gear once, and starts edging in the direction of this tower they need to go to.



Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Thursday August 30th, 2018 8:38:03 PM

Gaffer nods at Hmerrin's words, "Don't worry about them, if they do decide to cause problems, we'll know and deal with them, but we don't need the extra weight."

At this point he is itching to be on the move. The two they are after would expect to be followed, so the group is running a risk either way.

"Let's just get going."

Lornak (Frank S.) HP:79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday August 30th, 2018 8:44:09 PM

Lornak is in agreement with Dusan and Gaffer but is curious why Gaffer is in such the hurry. "Easy there my friend. Why so antsy?" He asks. "Being a druid I would think the outdoors would be a second skin." He slowly rises to his feet while dusting off his pants. "I am glad that we lingered if only to glean more information of our quarry."

He shoulders his pack and starts to head north. "However, you seem disturbed by something unforeseen."

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday August 30th, 2018 9:03:18 PM

“I don’t see much reason to linger,” Dušan responds to Lornak, “I think we got all the information out of these two that we will.”

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 7/7, Entropic Shield, Zone of Truth 
Thursday August 30th, 2018 9:15:00 PM

Ethani nods at the advise of the others.

Looking kindly towards the orcs, she thanks them for their cooperation. Releasing their bonds, she reinforces the idea that they are free. "I would hippie you will make better choices in the future. Attacking travelers is not a good choice.

Before they head out, Ethani asks to pull to the side after they have traveled out of sight of the orcs. "I would love to summon an ally from another plane, but it will take several minutes. Can we wait? "

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24 
Thursday August 30th, 2018 10:24:13 PM

Toston says to Wil, "Did you buy a scroll of dimension door or dimensional anchor? We need dimensional anchor to counter dimensional door or else the one guy we are pursuing will just dimension door himself away."

Asteria Amarante [HP: 100/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Thursday August 30th, 2018 10:45:07 PM

"Also if I can get one of those potions too, I think it would really help with the whole staying alive thing." Asteria responds to Dusan's previous inquiry.

On the Road Again 
Friday August 31st, 2018 9:24:33 AM

The group wraps up the discussion with the orcs, there was little else these two could tell the party and as Hmerrin lays out what the party just did to the entire band, the
pair nods vigorously in agreement with the fighter.

And so the potions are split, Hmerrintakes one, as does Asteria and ? Mention in your next post please

Ethani asks the orcs to make better decisions and not attack strangers on the road at first sight. The orcs are cut loose, given any of their gear back? and head out at a good speed to the south west as the party continues north west.

The marches and low lands are left behind
by mid afternoon. You have reached the shallow hills. Juts of rock and low ills are marked by rain wash and crevaces of water erosion. Small trees gow sporadically
and much of the reddish ground is covered in sage brush and grass. Cloud cover has been the main feature of the sky for the back half of the dy, but Gaffer does
not expect any rain, though tonight will not be as luminescent as it has been with starlight and the moons partially obscured.

Your days travel comes to an end the party makes camp.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 7/7, Entropic Shield, Zone of Truth 
Friday August 31st, 2018 4:14:08 PM

As the preparations for the night begin, Ethani queries the Tide about something that's on her mind.

"Alemi has granted me more powers, and I know we have all grown in our abilities. I can now request from Alemi that he send a Planar Ally to assist us. It is a long and arduous process, but I was wondering if you think I should cast the spell tonight? We will need to negotiate with Alemi's representative specifically what we want him or her to do. What would you ask for our ally to do if I ask Alemi to send us one?"

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Friday August 31st, 2018 4:49:58 PM

Hmerrin chuckles.
"How 'bout, 'Go find a tower, invade it, and bring back these two guys we're looking for?"

The young man pauses, and actually thinks about it for awhile.
"Well, when we find this tower, you think your ally buddy would be able to scout it for us?"

"Oh yeah," he realizes, looking over at Lornak, questioningly. "I'm thinking no fire tonight. We're getting close, and it could give us away."

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Friday August 31st, 2018 10:37:05 PM

"Um... it looks like I purchased the wrong spell," Will frowned. "Well, I guess I get to walk through doors."
"What if you call a creature that can spy for us? It will give us a heads up."

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Friday August 31st, 2018 11:05:19 PM

"Yeah, A spy could be good," Dušan agrees, "Or a guide, maybe?"

Lornak (Frank S.) HP:79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+12=28 ;
Friday August 31st, 2018 11:32:09 PM

Lornak puts up his Ioun Stone and takes in the terrain as the group journeys towards the Shallow Hills. (Perception d20=28) He does not expect any surprises but one can never be too careful.

"It was my intention to speak with the animals around the tower when we had gotten close enough to see if they would have any useful information before we braved going inside." He thinks the idea of having a spy would be helpful to all; "If you have an avatar that reconnoiter for us, I can prepare my Detect Snares and Pits and Summon Natures Ally spells instead."

"Whoever used the Entangle spell during the last fight, know that I can prepare that in your stead as well if you would prefer to prepare something else."

When the campsite is reached he sets down his things. He agrees with Wil's caution about a campfire; "Just be aware that without one we will have to use our ears." He looks up at the setting skyline noticing stars beginning to twinkle. "It seems like we are getting another pleasant night but fire usually deters critters. Without it we may have a few visitors."

He hunkers down and produces his bedroll and blanket and proceeds to find someplace to eat the evenings dinner; "Trail rations it is then."

"Walking through doors sounds useful." He replies to Toston. "Not a bad consolation prize for buying the incorrect one." He recalls some memories. "I can remember a time or two where that would have been more handy than my Thieves Tools." He says with a wry smile.

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24 
Saturday September 1st, 2018 12:49:28 AM

Toston says to Wil, "I thought dimension door was like a limited teleport..."

To Ethani he says, "Anyhoo, Can Alemi send a representative that knows how to cast dimensional anchor? I can talk to animals once a day just for being a gnome and can try to ask the animals near the tower for anything we might find interesting."

"Too bad the scroll of dimension door is divine and not arcane. If I could teleport mayhap I could teleport to the guy who knows how to dimension door himself and stun him so he can't teleport away."

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Saturday September 1st, 2018 10:19:24 AM

"No... no I'm wrong. It says Dimension Anchor on the scroll so no harm, no foul."
Will then settled down for the night.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Saturday September 1st, 2018 6:29:31 PM

Gaffer walks into the middle of the area of where the group intends to set up camp. "I thought maybe we could all do with a proper night sleep" he says and begins casting Grove of Respite. He cannot help but smile to himself as he does, glad to provide the group with a more tangible benefit. Once it is cast he adds, "You can eat the fruit, they should do you a little better than those rations."

With regards to Ethani's discussion he says, "I may be able to offer some small spies of my own, but it I imagine they wouldn't compare to what your own ally can bring. Perhaps they can help offer better direction for your own. Is it something we can call upon once close to the tower?"

****Active Effects*****

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: [Call Lightning]
Level 4: Ball Lightning x2, [Grove of Respite] D: Sleet Storm

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Monday September 3rd, 2018 8:10:10 PM

After ten minutes have passed and the Grove grows into existence around them, Gaffer excitedly shares the details of it's functions. "I'll be woken up if anything intrudes into the area, so we can perhaps all sleep a little sounder. Oh and the fruit should help us recover a little if anyone is still injured."
After explaining everything he lies down on the softer earth and begins to relax, knowing things will likely get increasingly dangerous from tomorrow.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Monday September 3rd, 2018 8:55:33 PM

"Amazing my friend!" Praises Lornak. "Was that a scroll or do you know it yourself? I would do well to learn it from you for future outings!" Lornak cannot wait to try the fruit. He looks forward to a solid night of rest.

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24 
Monday September 3rd, 2018 11:32:07 PM

Toston starts picking and eating some of the fruit. (OOC: How much hp do we recover from eating the fruit?)

He then tries to find a place to sleep in the grove.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Sanctuary 7/7, Entropic Shield, Zone of Truth 
Tuesday September 4th, 2018 8:10:39 AM

Munching happily on some of the fruit from the magical Grove, Ethani prepares her spell. "This is not like summoning a monster. I will actually be requesting a planar being. He or she can be hurt or even killed while performing what we ask. So, he or she will likely ask for payment of some form when summoned. Usually the cost is somewhere along the lines of 600 gold per minute, 3,000 gold per hour, or 6,000 gold per day. I don't think we have enough to ask it to stay for a day, so we need to be *very* specific about what task we want it to perform. So far everybody seems to say scout out the area. If you're sure, I will begin the spell."

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Tuesday September 4th, 2018 12:12:07 PM

Asteria watches in awe as the shaded grove surrounds her and her friends, lush and alive, and seemingly created from nothing! "This is soooooo cool!" She giggles like a kid and claps several times, before immediately making it her priority to climb up every tree. Thoroughly worn out before she even starts though, she instead makes due by chomping down on the fruit and helping to set up camp.

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Tuesday September 4th, 2018 6:18:34 PM

“I’m sure we’ll be in good hands, Ethani.” Dušan entrusts his friend, “I haven’t heard anyone dismiss a scout.”

“Gaffer,” Dušan exclaims, “You’re my new best friend!”

Happy to not be eating trail rations again, Dušan savors his share before calling it a night. He goes to bed early to see if he can still take a morning shift for watch after he recharged for 8 hours.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Tuesday September 4th, 2018 7:35:33 PM

"You know, I could also summon a monster to scout for us... um.. I don't know maybe a horse or big bug."
Cicero grumbled. "WHAT are you grumbling for, I won't be summoning you." Will shots back loudly to no one. "But maybe a shadow would be useful too. Let me know."

On the Road Again 
Tuesday September 4th, 2018 8:24:57 PM

Ethani brings up for discussion casting a spell to bring an ally from Alemi. The spell is one of her most powerful incarnations, but it does come with limits and costs.
Gaffer casts Grove of Respite. [i]I can't find the spell and need some assistance here on what it does

The group seems to be in agreement for Ethani to cast the spell with the thought of the ally sent to scout ahead. You are currently 5-10 miles from where you think the tower is
Ethani will need to spend 500gp in casting the spell, and then the group will need to supply the payment which will vary, based on the task presented

There is no fire in the magical grove. Is there going to be a watch? If so who and when?

Toston Lotor(Hugh Crosmun) [HP: 51/59; AC:30/20/26 - CMD 24 
Tuesday September 4th, 2018 11:13:00 PM

(OOC: Toston took one of the potions)

Toston says, "I thought Gaffer said if we had this grove we didn't necessarily need a watch? I can take a turn but I'll still need 8 hours of rest to recover my spent spells."

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Tuesday September 4th, 2018 11:56:40 PM

Lornak sleeps well during the course of the night. He awakes and prepares his spells with no problem. He is willing to produce what is needed to summon the planar scout.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Planar Ally 
Wednesday September 5th, 2018 11:23:32 AM

Feeling rested from her meal of delicious fruit, Ethani profusely thanks Gaffer. "My friend, you have renewed all our strengths and provided us with a wonderful place to rest. May the gods bless you Gaffer."

Seeing as the consensus has been reached, Ethani withdraws several gems the equivalent of which is 500 gold and begins casting Planar Ally.

"Sweet Father of Healing, hear my plea. Your servant need your help. Please send us one of your allies so that we might be able to stop these men from their evil plan and prevent further damage to others."

The Healer's fervent pleas go on, as she implores Alemi to send his representative.

OOC: Sorry, but I don't have it in me to write a 10 minute prayer. ;)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Wednesday September 5th, 2018 6:20:58 PM

Hmerrin is a bit startled by the cost.
"Maybe we want to get a bit closer, first?" he asks.

But, Ethani is already casting.

The young man sighs, and waits to see what happens.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Wednesday September 5th, 2018 7:18:45 PM

Gaffer waits interestedly to see the results of Ethani's prayer, impressed that she is able to think of such an extended litany in the moment.

He wonders what form the ally will take.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Wednesday September 5th, 2018 7:32:18 PM

Wil makes sure his spells for the day are completed and he is ready for the day.

--------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements, Magic weapon (+1 bonus) Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday September 5th, 2018 9:56:44 PM

Dušan wakes up early after his 8 hours while the sky is still dark. He finds whoever is on watch and relieves them for a few hours of shut eye. As the group awakens he uses then uses the time to commune with the Wold's Blood and refresh his magics.

Planar plans 
Wednesday September 5th, 2018 9:57:38 PM

Gaffer casts the his spell and a grove appears about the party. If any come within a 20' radius, an Alarm spell will sound. The fruit is filling and heals any who eat it 8HP.
Ethani then begins casting her spell and upon completion...nothing seems to happen. A breath later, a gentle breeze blows into the trees, stirring the leaves to rustle. Now surrounded by trees with a partly overcast sky, it is indeed quite dark about you. The rustling picks up a bit and then goes all quiet and what appears to be a soft blue glow forms in the air before Ethani.
It grows in brightness, but never to a point that hurts anyone's eyes and nor does the light illuminate anything save Ethani's face. Then the glow is gone and before you stands a dark outline of a medium height humanoid

A soft glowing fire appears and illuminates the entire area in good light. Standing before Ethani, a flame dancing upon his upturned left hand, is a humanoid in shimmering plate armor, a greatsword across its back and a canine head of a german shepard.

It looks about at ll of you and then back to Ethani, "A beautiful prayer, blessed of Alemi. What task are you wishing help with?"



Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+7=14 ; d20+5=21 ;
Wednesday September 5th, 2018 10:22:11 PM

Toston is delighted that the fruit of the grove did just enough to bring him back to being in top shape.

Toston then thinks back to what he may know about this being that Ethani has brought forth to join them in the grove. (Know[planes]: 14; know[religion]: 21)

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20; Fatigued 
Wednesday September 5th, 2018 11:28:15 PM

Asteria's eyes shine as she watches the heavenly creature descends upon the group, grinning from her spot criss-crossed on the ground. Normally, she'd bombard such a thing with questions, but her better judgment stops her, and she contents herself by watching Ethani interact with the big dog. Peri, meanwhile, growls softly at the arrival of a new dog in town. "Shhhhhh." Asteria pats her furry companion, trying to soothe the little pup.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Thursday September 6th, 2018 12:45:21 AM

Lornak is enticed by the blue glow that matches the color of his eyes. Once the avatar presents itself he is inclined to sustain his position of awe. He lets his beautiful Ethani work her magics further.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Planar Ally 
Thursday September 6th, 2018 9:05:58 AM

Ethani bows in respect before the hound archon. "Mighty servant of Alemi, my friends and I have been tasked with recovering criminals and returning them alive to the authorities of their Houses. We are looking for Oafish Jym and Jared Langers specifically. We were advised that they are in "the first tower, the ruins of old". The tower should be about 10 miles in that direction. We would ask that you locate the tower, scout the area and advise us the location, identification, and numbers of any potential threats. If it does not offer the potential of harm to yourself and if you were able to do it quickly, we would ask that you apprehend the humans Oafish Jym and Jared Langers and bring them to us here. We leave that to your discretion."

Ethani smiles at the celestial being and continues. "And if it is acceptable, might I know your name, sir?"

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Thursday September 6th, 2018 6:27:42 PM

Hmerrin prides himself on his ability to know when to shut up, and this scenario right here sure seems to qualify.

The young man stands there, trying not to do anything stupid.

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday September 6th, 2018 7:18:58 PM

Dušan stands back in awe as negotiations begin with the being.

(OOC: Sorry for short posts. Busy week at work and I’m running on fumes.)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Thursday September 6th, 2018 8:49:48 PM

Gaffer can't help but feel a little jealous, his own summons are never so impressive. Some experiences are worth the risks of adventuring.

He smiles, happy to watch on as Ethani converses with the being.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Thursday September 6th, 2018 9:00:27 PM

Wil watches quietly and does little else.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24 
Thursday September 6th, 2018 9:37:10 PM

Toston waits to hear what the outsider has to say to Ethani.

Planar plans 
Thursday September 6th, 2018 9:49:16 PM

It is still early in the evening as Ethani's spell only took 10 minutes to cast. The group has reactions across the board and everyone decides to stand in general respect and wonder, letting Ethani speak.

The creature, a hound Archon, listens to Ethani and then speaks, "Your need is for me to travel half a day to the north east in search of a ruin with tower. Upon finding it, to enter and take captive 2 fugitives and then return with them to here. Your request cannot have Else clauses. For what you are asking for will require 10,000 in gold."


Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Thursday September 6th, 2018 9:50:57 PM

Lornak watches Ethani speak respectfully to the summon. He swore that she told him that she did not possess the aptitude for civilized decorum. [i]Interesting.[i/] Was she being coy with him...?

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Thursday September 6th, 2018 11:09:02 PM

Asteria grins as she watches the Archon talk with her sister, noting with a twinkle in her eye that it refused to give a name. She waits to see what Ethani does, thinking it may not be good to speak up and interrupt the two. She does, however, count through her gold to make sure that she can indeed help to pay for its service easily.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Planar Ally 
Friday September 7th, 2018 8:44:57 AM

Ethani bows a bit lower to the archon. "Sir, I must discuss this with my friends."

Turning to the others, Ethani raises a questioning eyebrow toward Asteria and her VERY LARGE pile of gold she was counting. "Uhhh...it looks like Asteria's got the payment if we want to go that route... Should we ask him to complete the mission for us or just scout the area?"

Ethani turns back to the archon, showing the reverence that is indeed due to the figure. "Sir, I must ask. If I asked for you to travel to the tower and search the area would that require less of your time? I know that you have other duties and I do not wish to take up more of your time than necessary."

Planar plans 
Friday September 7th, 2018 1:12:16 PM

Bonus Post

The Hound Archon nods, "Travelling to the Tower and searching the area would require less time and would eliminate the need of combat and would thus lower the risk. I will scout the area about the tower and ruins and report back to you here for 5,000"

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Friday September 7th, 2018 10:09:52 PM

Wil studies the strange creature. "Such an interesting creature," he says quietly. "This is a new experience. Can't wait to walk into the next bit of trouble."

--------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Endure elements, Magic weapon (+1 bonus) Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Friday September 7th, 2018 10:15:28 PM

Lornak hears the the bottom line of the exchange. Five K, thats a little high. He thinks it over and decides the information will be invaluable if the group were to manage taking the men alive. Lornak nods approvingly to Ethani.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Friday September 7th, 2018 10:23:09 PM

Gaffer isn't too surprised by the amount given what Ethani told them about the spell. He wonders how likely the Archon would be to succeed in the full mission, but doesn't want to appear rude by asking.

"I can pay my part, I'd much rather find out what they have prepared at the cost of some gold, than our blood."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24 
Saturday September 8th, 2018 12:31:16 AM

Toston says, "I'm going to have to borrow against the loot we got from the fight with the orcs and ogres, any other treasure we will find and the payment for this mission in order to chip in."

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Saturday September 8th, 2018 10:33:42 AM

Hmerrin blinks at the price. This spell isn't nearly as awesome as it was ten seconds ago.

But, everyone else seems ok with it, so the lad raises his hands in mock surrender.

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday September 9th, 2018 4:42:52 PM

Dušan is now wealthier than he could have imagined before meeting the rest of The Tide. Some times it does not even seem real to him. "As long as I can continue my reveries at Tombo's, I have no problem chipping in." Dušan begins counting coins and gems, "I can probably front Toston as well."

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Sunday September 9th, 2018 10:18:49 PM

Asteria looks down at the pile of gold in front of her, then back at the group. "Uhhhh, I think I can pay for all of us? But I don't mind just chipping in."

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Planar Ally 
Monday September 10th, 2018 7:12:00 AM

Ethani smiles as the gold is gathered. "Please scout the area and report back to us sir. We are keenly interested on whether any traps are set and what sort of defenses they might have. Any intelligence you can gather will be extremely helpful to us."

Presenting the 5000 go to the hound archon, Ethani bows almost to the ground. "Are you willing to help us, sir?"

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday September 10th, 2018 7:21:35 PM

Dušan awaits the beings reply. He considers what someone like from the planes needs with gold, but holds his own console not wanting to offend or trouble the negotiations.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Monday September 10th, 2018 7:44:36 PM

Gaffer waits eagerly to see the being in action, watching them to see if they have any reaction to either the task or the gold.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Monday September 10th, 2018 8:08:12 PM

Wil waits patiently.. "I can cover some if we need too."

Planar plans 
Monday September 10th, 2018 8:13:20 PM

The group puts together the gold and Ethani presents the final offer to the archon. The hound nods his agreement. "I will return here after locating the ruins and scouting the area about the tower." The Hound Archon then places the payment into a bag at his side that doesn't get noticeably bigger or more full. Turning to gauge the direction, he then simply vanishes.

The party is alone once again in the grove of trees that has been magically provided by Gaffer. An Alarm spell exists to a distance of 20' from the center of the grove. It is a few hours before midnight.

DMunless otherwise noted the Alarm is audible

What will be the routine of the night friends?

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Monday September 10th, 2018 9:19:34 PM

Lornak sits back and clasps his hands behind his head. With the Alarm spell up and no real need for a watch he just spends the time gazing at the wondrous starlit sky.

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Monday September 10th, 2018 11:20:49 PM

Asteria chips in the gold before laying back down in the magical grove, resting beside a noticeably more peaceful Peri now that the Archon is gone. The two eventually drift off to sleep, feeling safe in the protection of the grove.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24 
Monday September 10th, 2018 11:50:14 PM

Toston finds a comfortable place to bed down and then goes to sleep.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Planar Ally 
Tuesday September 11th, 2018 8:17:06 AM

Sighing after a successful negotiation, Ethani stretches and then cuddles next to Lornak. "Well, hopefully that will be worth the gold." The sea-elf smiles coyly as she makes her way even closer onto Lornak's chest. "Well, now that we really don't have anything to do...shall we entertain ourselves?"

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Tuesday September 11th, 2018 6:47:28 PM

Dušan goes to bed early in order to make time to refresh his spells in the morning. Once done with that he keeps an eye out if anyone is still sleeping and if anyone is watching, allows them to get a little more rest.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str  d20+3=8 ;
Tuesday September 11th, 2018 7:04:53 PM

"Um, will that alarm spell go off when the Angel Dog returns?" Hmerrin asks. "Cause telling everyone we're here might be a bad idea."

The young fighter takes first watch.

[Perception 8]

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Tuesday September 11th, 2018 8:34:02 PM

Will waits for the next watch. "You can not be too careful."

A Night in the Wilds 
Tuesday September 11th, 2018 9:02:37 PM

The Hound Archon is off and the rest of the party puts down bed rolls and goes to sleep. Well everyone except Hmerrin and Wilford. The hound archon knows the password and so upon his return, he hopefully remember and not set off the Alarm spell. Hmerrin and Wilford both decide that caution is the better part of living and so they each take a watch. Splitting up the night into 2 pretty long stints

It is on Wilford shift, that his eyes start playing tricks on him. Is that a glowing green light in the distance to the north west? The same general direction of the ruins supposed location and also the infamous Bone Tower. Wilford blinks a couple times to clear away any cobwebs and looks again. Yes there is definitely a glowing something out there. Distance is very hard to say in the dark
Perception DC 30 Highlight to display spoiler: {It appears to be a humanoid being, medium height and it appears to be slowly closing on the grove. At least 300' away}



Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+14=24 ;
Tuesday September 11th, 2018 10:48:22 PM

(Perception:24)

Toston sleeps on his sharp gnome ears potentially ready to pick up a disturbance should any happen.

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Tuesday September 11th, 2018 11:10:53 PM

Asteria stays sleeping peacefully, blissfully unaware of any approaching danger.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Tuesday September 11th, 2018 11:53:40 PM

Lornak dreams a black dream. It is a high contrast from the beauty he enjoyed before resting. The images morph and undulate into grotesque forms. He sees a green door.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Wednesday September 12th, 2018 3:11:46 AM

Gaffer rests soundly. Trusting in his spells alarm and unconcerned of any danger. The familiar sounds of insects and shuffling of small critters only serve to send him deeper into his sleep.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Planar Ally  d20+10=23 ;
Wednesday September 12th, 2018 8:27:23 AM

Blissfully laying next to Lornak, Ethani rejoices in a good nights sleep...which is truly a rarity for adventurers.
Perception-23

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+11=27 ;
Wednesday September 12th, 2018 1:01:31 PM

Wil squints and groans to see anything in the distance. Something that may be causing that green glow. "I hope the archon didn't explode. Would it be green like that? Wil wakes Toston to help him look into it.
"Not sure how much you can see. It's pretty far away so it may not be something we have to deal with at the moment."
(Perception: 27)

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday September 12th, 2018 5:33:06 PM

Dušan sleeps soundly and solidly, oblivious to the nocturnal events.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Wednesday September 12th, 2018 9:00:25 PM

Hmerrin takes a long, eventless watch.

By the time Wilford relieves him, the lad is more than ready for his bedroll.

He drops to the ground, and is out for the night.

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Wednesday September 12th, 2018 9:17:42 PM

Asteria rolls over in her sleep, snoring loudly and cuddling with her dog.

A Night in the Wilds 
Wednesday September 12th, 2018 9:35:42 PM

Wilford wakes Toston and gets his opinion on the green flickering light. The rest of the party sleeps soundly. As Wil and Toston watch, the light appears and disappears randomly, but it is very evident that each time it reappears, the green glow is closer to the grove.

Perception 20 Highlight to display spoiler: {It appears to be a humanoid being, medium height and it appears to be slowly closing on the grove. At least 200' away. The humanoid creature appears female with long hair caught in a sweeping breeze. Her clothes are gown like layers and seem to dance about her frame}

Sleeping characters Perception DC 35

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+14=25 ; d20+12=26 ; d20+5=17 ; d20+7=13 ; d20+7=20 ; d20+1=16 ; d20+1=4 ;
Wednesday September 12th, 2018 10:51:52 PM

(Perception:25)

Toston says to Wil, "Whoever or whatever she is appears to be getting closer. I think now is the time to wake everyone because who knows if she is friend or foe?"

He then racks his brain for anything that might be relevant to this green woman.

(Know[arcana]:26)
(know[religion]:17)
(know[nature]: 13)
(know[planes]: 20)
(know[local]:16)
(know[dungeoneering]:4)


Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+12=22 ;
Thursday September 13th, 2018 12:53:04 AM

(Perception d20=22)

Lornak tosses and turns in his sleep. He almost wake but then turns over onto his side and wraps an arm around Ethani. He quiets down and continues to snooze.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)   d20+13=26 ;
Thursday September 13th, 2018 4:19:18 AM

Gaffer remains asleep, he kicks off part of his blanket; to warm beneath it all, and relaxes again. If he dreams, he dreams of soaring along the outskirts of Culverwood, enjoying the wind ruffling his feathers.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Planar Ally  d20=9 ; d20+10=14 ;
Thursday September 13th, 2018 8:24:41 AM

As Lornak puts his arm around her, Ethani snuggles in closer to him. This night was perfect and nothing could disturb her slumber.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Thursday September 13th, 2018 11:56:06 AM

"We can wake them if you would like but let me summon an Eagle to scout for us. I will send her toward the strange sight and it can report back."
Summons Eagle (AC 14 - hp: 5)
--------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Summon Monster I, Magic weapon (+1 bonus) Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str  d20+3=7 ;
Thursday September 13th, 2018 6:39:33 PM

"SNRXXX ZZZZZ KRRRYK but I don't need a bath ohhh SNRK"

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday September 13th, 2018 8:15:30 PM

Dušan rolls over pulling his cloak over his eyes as a green light fails to rouse him.

Lornak (Frank S.) HP:79/79 AC: 22(T:13/FF:10) CMD:15(16)  
Thursday September 13th, 2018 9:53:34 PM

SSSNNNNOOONO, I am not Drow. I am a SurfaZZZRRRRR.

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20]  d20+12=13 ;
Thursday September 13th, 2018 10:04:47 PM

Asteria does not seem affected by anything going on in her surroundings, and in fact seems to fall deeper into sleep's grasp. "SNNNNNNNRRRRRRZZZZZZZZ It was just a love tapSNNNNNNNNNNNN"

A Night in the Wilds 
Thursday September 13th, 2018 10:38:11 PM

Toston and Wilford discuss waking up the group, but they dont for now. Wilford starts a summoning spell, but stops. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. wilford has no such capability The eagle cannot scout to report back

Toston tries to put some pieces together and nothing stands out as to what the green glowing woman could be. Over the course of the next few moments, the green glowing woman closes to 100'. Flickering in and out of existence as she did so.

Toston and Wilford can now also tell she floats above the ground, as opposed to walking

Perception DC 25Highlight to display spoiler: { She has a translucent quality}

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+14=27 ;
Thursday September 13th, 2018 11:28:50 PM

(Perception:27)

Toston says to Wil, "That's it I'm waking the others. She hovers and she is see through I wonder if she is some type of undead." Toston moves over to Ethani and gently shakes her awake, he makes a shushing gesture, directs her attention over to the floating green translucent woman and whispers, "is that some sort of undead or something?"

If Ethani can't answer his query he moves on to the rest of his companions in the following order doing the same thing and asking them the same question: Dušan, Gaffer, Lornak, Hmerrin, Asteria

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak), Planar Ally  d20+10=16 ; d20+16=36 ;
Friday September 14th, 2018 9:38:47 AM

Ethani wakes with a strand of red hair plastered to her face, sleep crunchies in her eyes, and Toston in her face. "Huh...uhhh...undead. Mmmm"

Gently moving Lornak's arm and careful not to wake him, Ethani looks where Toston points, though she's not quite awake enough to focus correctly. "That glowly blurry thing over there??"

Wracking her brain, Ethani tells Toston all she knows about ghosts and undead in general.

OOC: I'm not sure how well Ethani can advise Toston. Perception check was 16, but Knowledge was a natural 20. I'm assuming that if she glows Ethani would be able to see her at 100 feet. I'm also assuming that Toston, being a mage would give Ethani an accurate description of what he sees. So to me it would be logical if Ethani can determine whether the figure is a ghost or not.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Bls Str 
Friday September 14th, 2018 5:43:57 PM

Hmerrin continues to sleep soundly.

If it gets to the point where's he awakened, the fighter is instantly on his feet, takes one look at the green ghost lady, and shakes Asteria awake.

"Trouble," he tells her.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Friday September 14th, 2018 9:11:32 PM

If Gaffer wakes, he is surprised, having expected to be the first one awake if there were any threats, given the alarm.

He looks to the others to see what they have figured out, and grabs his weapon and shield, just in case.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Friday September 14th, 2018 9:56:00 PM

"So my monsters are not friendly? That's a shame. Maybe its friendly?"

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Sunday September 16th, 2018 12:51:52 AM

If Asteria is woken from her deep slumber, she groans, hair covering her face in a very unflattering way. "Five more minutessssss." Grumbling as she sits up, Asteria groggily grabs her axe and gets to her feet, stretching. "Can't we just like, pretend we don't see her? I'm sure she's just passing through yknow?"

She Comes in Colors Combat Rnd 1 
Sunday September 16th, 2018 9:44:22 AM

Toston decides that the rest of the party needs to be awake. He awakens Ethani first
Ethani moves so as not to wake Lornak and gets up. She can easily see the glowing figure and quickly narrows down what is most likely is. A WitchFire, the party was in danger.

She urges Toston to wake the others, which he does
Everyone is quickly woken, get to thier feet and grabs a weapon or shield as Ethani tells them about the creature. When a particularly vile Hag dies, they sometimes return as a Witchfire.

WitchFires don't just glow, they are forever being consumed by a sickening green fire and that fire spreads to any living being striking it or struck by it. They can strike at range, hurling bolts of green fire, they have been known to summon Wisps and casts Rays of Enfeeblement.
Witchfires are incorporeal and immune to fire.

The creature, now identified as a Witchfire, closes quickly to 50'. This undead is strikingly beautiful, looking more like a fairy creature than the wicked creature Ethani just described. She smiles and holds out her arms as if to give someone an embrace. Her eyes are closed and her head tilts slightly as her upper body begins to gently sway.
About the grove a gentle, soft and beautiful female voice can be heard singing a melody.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

The grove provides partial cover for ranged attacks
Combat Rounds
All PC's are standing with shield and or weapon in hand

Lornak (Frank S.) HP:79/79 AC: 27(T:13/FF:10) CMD:15(16)  
Sunday September 16th, 2018 4:20:08 PM

Lornak wakes to the hymn of a beautiful voice. In the space between waking and sleeping, seeing faint a faint green glow, he wonders if he is still dreaming; "Lovely..." escapes his lips. His eye focus his hearing pick up the rustle of the wind. He feels the ground beneath him. "I'm not dreaming am I...?"

He sees the other members of The Tide readying for battle and is shocked awake. He instinctively draws his crossbow and swiftly nocks a bolt as he stands with them. "What is that?" He asks. When Ethani tells the group what is bearing down on them, he sees the horror behind her eyes.

He stands true nonetheless even though he is pretty sure his attacks will be completely ineffectual. Crouching, he goes into a defensive posture(Standard Action, fighting defensively.) and raises his buckler.

Buckler +1 to AC Active
Partial cover and fighting defensively +2 to AC X 2 =+4 to AC



Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24 
Sunday September 16th, 2018 10:58:29 PM

Toston casts resist energy (fire) on himself giving him resist fire 10 instead of his normal resist energy 5 for the duration of the spell.

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Sunday September 16th, 2018 11:16:13 PM

Dušan wakes up groggily as he takes in the situation. Listening to Ethani, he considers his options.

(OOC: I’ll get my tactical post in tomorrow.)

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Monday September 17th, 2018 8:50:54 AM

"Shoot.. shoot.. I should of sent that eagle."
Wil casts Spiritual Weapon as a crossbow (1d8 +2)
Wil moves back 40 feet to ensure he stays as far away as possible.

--------
Orisons: Guidance x1, Resistance: x2 Light: 1
Lv1: Summon Monster I, Magic weapon (+1 bonus): 7 rds- Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak)????, Planar Ally, Spiritual Weapon 1/8  d20+12=14 ;
Monday September 17th, 2018 9:04:13 AM

Letting out a low whistle, Ethani begins to truly realize how screwed they are. Figuring the only weapon she can bring against it is Spiritual, she summons up a Spiritual trident right next to the Witchfire.

"Hey uhhh guys...anybody got weapons that can hit an incorporeal being. 'Cus we're gonna need that."

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak (DM, is this expired??)
Spiritual Weapon 1/7 rds

Spells for the day (italicized spells cast)
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (3). Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid, Aid

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Channel Energy 1/3 used today

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Monday September 17th, 2018 2:12:55 PM

Noticing Toston's casting, Dušan figures Resist Energy is as good a place to start as any. He steps behind Hmerrin and lays the spell upon the fighter. granting him 10 fire resistance.

Responding to Ethani, "I can cast Magic Weapon if anyone lacks means, but it is hardly an efficient spell if you have any other methods of hitting etherial."

(OOC: Spells Per Day L1 3/0, L2 3/1 L3 4/0 L4 3/1
Resist Energy on Hmerrin - 80 Minutes)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Monday September 17th, 2018 4:03:12 PM

"Sorry my friend, but I'd rather send this burning on to you then onto one of us" Gaffer speaks apologetically before using a 4th level spell slot to conjure out a Medium Air Elemental.

****Active Effects*****

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Tracking Mark x2 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Siphon Might, Insect Spies, Magic Fang (Greater), Animal Aspect (Greater) D: [Call Lightning]
Level 4: Ball Lightning x2, [Grove of Respite] D: Sleet Storm


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10) 
Monday September 17th, 2018 8:18:20 PM

"A ghost that burns you up," Hmerrin remarks. "That's just great."

Feeling a new spell from Dusan, and hoping it does something against beautiful green ghost women, the lad cricks his neck, sighs deeply, and steps forward to the edge of the grove.

Nonchalantly waving his handaxe toward himself, he calls out.
"Alright lady, c'mon then."

--
Move to S13. Total defense - Touch AC 19


Lornak (Frank S.) HP:79/79 AC: 27(T:13/FF:10) CMD:15(16)  
Monday September 17th, 2018 8:54:09 PM

"My bloodwitch mate. Every little bit helps." Lornak says as he hold up his crossbow towards Dusan.

Buckler +1 to AC Active
Partial cover and fighting defensively +2 to AC X 2 =+4 to AC

Asteria Amarante [HP: 92/92; AC: 22; Touch: 12; Flat: 20; CMD: 20] 
Monday September 17th, 2018 9:58:41 PM

Asteria groans angerly, cursing to the sky vulgarly. "Why is it always undead? And fire? This sucks. And like, can we not just get a night off? We just paid off a god's servant, I think we should be good for the day!" Grumbling, Asteria moves forwards to prepare for battle, trying to stay behind tree cover.

---
Move to T13

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24 
Monday September 17th, 2018 10:36:20 PM

Toston says to Ethani, "Missiles of force effect it normally right? I can start lobbing magic missiles at it next round."

She Comes in Colors Combat Rnd 2 
Monday September 17th, 2018 10:59:03 PM

Lornak loads his hand crossbow and takes a defensive posture
Toston casts Resist Energy Fire upon himself
Wilford casts Spiritual Weapon and though he is thinking ofa crossbow, Gargul's favored weapon, the Quarterstaff materializes.
Ethani casts Spiritual Weapon to bringa trident into being, but like Wil, her spell shifts and the favored weapon of Alemi, the Sap, shimmers into focus.
Dusan casts Resist Fire on Hmerrin and mentions that he can cast Magic Weapon in amoment if need be.
Gaffer casts a summoning spell to bring an Air Elemental to the fray
Hmerrin sighs, this was going to hurt and moves up to take a spot
Asteria moves up next to Hmerrin, grumbling about undead and fire

The beautiful woman glides along to the party's left smiling and laughin silently. Her arms and hands float about as if she is dancing with those you cannot see.
The soft melody continues through the grove and in the distance to the party's right, second humanoid figure appears glowing much more faintly.

Perception DC 15 Highlight to display spoiler: {The shape is much less defined, vaguely humanoid, unlike the very detailed original creature}
If you made the Perception check above Knowledge Arcana DC 21 Highlight to display spoiler: {It is a Dancing Lights Spell}

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak)????, Planar Ally, Spiritual Weapon 2/8  d20+12=18 ;
Tuesday September 18th, 2018 9:27:44 AM

Ethani nods briskly at Dusan. "I get the feeling we're going to need every spell we can cast."

Pulling a wand from her belt, Ethani nods at Toston. "I've never been in combat with one before...but I remember reading a tome from the priest Pafsord that said "Force spells and effects, such as from a magic missile, affect an incorporeal creature normally. so it should work.

Ethani directs Alemi's Sap to strike at the Flame Witch and yet again it misses (AC 14 from last round, AC 18 from this round). Letting out a little huff, Ethani can't help but feel ineffective. Wand in hand she moves toward the frontline fighter hoping to buff them next round (AB12).

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak (DM, is this expired??)
Spiritual Weapon 2/7 rds

Spells for the day (italicized spells cast)
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (3). Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid, Aid

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Channel Energy 1/3 used today



Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16}  d20+9=13 ; d20+17=23 ;
Tuesday September 18th, 2018 10:14:57 AM

Concern has Dušan hyper focused on the front lines protection. He shifts his focus to Asteria, casting Resist Energy on her as well. Hopefully the green flame will not pose as much as a threat. With that done he turns Lornak, "You got it."

(OOC: Spells Per Day L1 3/0, L2 3/1 L3 4/0 L4 3/1
Resist Energy on Asteria - 10 fire resistance - 80 Minutes
Resist Energy on Hmerrin - 10 fire resistance - 80 Minutes)

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Tuesday September 18th, 2018 10:16:28 AM

(OOC: Fixing spells
Spells Per Day L1 3/0, L2 2/1 L3 4/0 L4 3/1
Resist Energy on Asteria - 10 fire resistance - 80 Minutes
Resist Energy on Hmerrin - 10 fire resistance - 80 Minutes)

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=11 ;
Tuesday September 18th, 2018 12:53:01 PM

"These spiritual weapons have no issue with incorporeal creatures."
Wil says as the quarterstaff strikes at the creature but sadly misses. (Roll 11)
"That is so disappointing Wil says with a frown.
Wil casts Resistance on the nearest PC
(OOC: "You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.")
--------
Orisons: Guidance x1, Resistance: x1 Light: 1
Lv1: Summon Monster I, Magic weapon (+1 bonus): 7 rds- Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon 6 ads, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  2d4+2=10 ; d20+14=24 ; d20+12=26 ;
Tuesday September 18th, 2018 4:36:28 PM

Toston fires off some magic missiles at the ghost hag. pew pew he says as the 2 missiles unerringly strike their target (10 force damage)

(Perception:24; know[arcana]: 26)

"She also just cast a dancing light spell!" He calls out

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10)  d20+3=20 ;
Tuesday September 18th, 2018 6:54:54 PM

"Got it. The second light is really just this lady trying to throw us off," Hmerrin answers

The young fighter keeps his eyes on Ghost Lady.
"She's getting close enough to rush us," he notes.

Unwilling to switch to his bow, Hmerrin watches and waits.

-
Total defense - Touch AC 19


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)   d20+13=19 ; d20+11=26 ; d6+5=10 ;
Tuesday September 18th, 2018 7:34:12 PM

(Perception: 19)
Ignoring the new light, and Not stopping his spell casting, Gaffer pushes out a palm as he places Magic Fang (Greater) on his elemental summons. He growls, "Lets get this started"

The Air Elemental easily flies into range with the Spirit and attacks with their now magical slam attack.
Attack: 15+11=26, Damage: 5+5=10

****Active Effects*****
Summon Nature's Ally 8 Rounds - Medium Air Elemental - HP 30/30 AC 19
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/medium-air-elemental/
Magic Fang (Greater) - On Air Elemental - 8 hours

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Slot 3, Slot 4 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: [Magic Fang (Greater)], Slot 1, Slot 2, Slot 3 D: [Call Lightning]
Level 4: [Summon Nature's Ally IV], Slot 2, [Grove of Respite] D: Sleet Storm

She Comes in Colors Combat Rnd 3  d20+1=20 ; d20+13=19 ; 8d6=29 ;
Tuesday September 18th, 2018 9:26:09 PM

Ethani tells the others that Force spells should work well. The Spiritual Weapon of Alemi misses
Dusan moves forward and casts Resist Fire on Asteria
Wilford directs his Spiritual Weapon to attack, but it misses as well. He steps forward and casts Resistance on Lornak.
Toston casts Magic Missile, which strikes her. He also identifies the Dancing Lights spell
Hmerrin keeps hie defences up
Gaffer casts Greater Magic Fang on the Air Elemental, who then rushes the spirit. It strikes the ghost with a magical fist. The elemental becomes wreathed in green fire

The haunting soft melody still softly sings through the grove. Litling higher and then swaying lower in pitch and octave. The Spirit pivots and streams effortlessy further right as it sends a bolt of the sickly fire through the air and into the elemental

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Air Elemental Sickened Dmg 29
Green Ghost AC 24/25 Vs Air Elemental Dmg 5

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  2d4+2=5 ;
Tuesday September 18th, 2018 10:27:50 PM

Toston fires off another barrage of magic missiles at the green lady. (5 force damage)

Spells in Effect

Resist Energy (Fire)

Spell Slots used: 2 1st; 1 2nd


Lornak (Frank S.) HP:79/79 AC: 26(T:13/FF:10) CMD:15(16)   d20+8=18 ;
Tuesday September 18th, 2018 11:12:21 PM

Maybe we should just hide and let them pass... Lornak is about to mouth what is on his mind when his companions let loose with their attacks.

He is at a loss as to what to do. He stays his hand until his crossbow is imbued with something that will impact the ethereal. (Held Attack Action, When imbued he will fire his crossbow at the creature from his partial cover.) d20+8=18 vs AC

Buckler +1 to AC INACTIVE
Partial cover and fighting defensively +2 to AC X 2 =+4 to AC

(OOC sorry for the inconstant post times, my wife has OT this week.)

Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Wednesday September 19th, 2018 10:58:42 AM

With the front line covered, Dušan falls back to Lornak. "Let's try something a little different," Dušan says and casts Ghost Weapon, "If anyone else is having trouble hitting these things, call out."

(OOC: Spells Per Day L1 3/0, L2 2/1 L3 3/0 L4 3/1
Ghost Weapon on Lornak - full damage to incorporeal - 50 bolts - 8 hours
Resist Energy on Asteria - 10 fire resistance - 80 Minutes
Resist Energy on Hmerrin - 10 fire resistance - 80 Minutes)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24 
Wednesday September 19th, 2018 12:15:09 PM

(Ooc: what happened to my 10 damage from the first barrage?)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak)????, Planar Ally, Spiritual Weapon 3/8  d20+12=22 ; d8+2=8 ;
Wednesday September 19th, 2018 1:41:00 PM

Ethani directs the Spiritual Weapon to strike out at the witch once more. AC22 for 8 damage.

Having moved last round, Ethani taps Asteria with her Bull's Strength wand and then steps back to safety AA11.

Clearly desperate for ways to take down the witch, Ethani calls out "We can also harm it by casting positive energy spells like Cure spells, but I don't know if we want to waste those on her. I definitely want to wait to channel my energy until it cures you and hurts her. Plus she's not close enough yet. Dusan, could you use your Spectral Hand to hit her with Cure spells?"

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak (DM, is this expired??)
Spiritual Weapon 3/7 rds
Bull's Strength on Asteria

Spells for the day (italicized spells cast)
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (3). Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid, Aid

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Channel Energy 1/3 used today


Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=23 ; d8+2=8 ;
Wednesday September 19th, 2018 4:38:42 PM

(Spiritual weapon: AC: 22 for 8 dmg)
Wil's spiritual weapon strikes at the witch.
"I'm not sure I want to pull out a summons... choices.. choice."
Will decides since this is ethereal a shadow should be able to fight. He summons...

SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10) 
Wednesday September 19th, 2018 6:03:02 PM

Hmerrin pivots around Asteria, tracking the ghost lady while remaining in the grove.

"Not sure she's planning on getting close enough," he answers Ethani.
"She keeps hanging around at charge range."


--
Move to AD11. Total Defense. Touch ac 19


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Wednesday September 19th, 2018 6:20:25 PM

I don't think we want to risk any one of us getting caught in that... Gaffer summons a second elemental to replace the third, wondering if its whirlwind could affect the spirit.

****Active Effects*****
Summon Nature's Ally 8 Rounds - Medium Air Elemental - HP 30/30 AC 19
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/medium-air-elemental/
Magic Fang (Greater) - On Air Elemental - 8 hours

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Slot 3, Slot 4 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: [Magic Fang (Greater)], Slot 1, Slot 2, Slot 3 D: [Call Lightning]
Level 4: [Summon Nature's Ally IV], [Slot 2], [Grove of Respite] D: Sleet Storm

Lornak (Frank S.) HP:79/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+13=21 ; d4+4=5 ;
Wednesday September 19th, 2018 7:58:39 PM

Lornak watches as his initial shot flies straight through the apparition. His eye open wide in astonishment. He wants to turn tail and run but his hand crossbow starts to turn a bluish white color. Whisps of smoke float off of it in tendrils. The Bloodwitch's work.

"Dusan old buddy, you never cease to amaze." Lornak says as his confidence returns. He loads another bold into his crossbow. The tendrils slither up and around the shaft of the bolt as if devouring it. His weapon enveloped in the blue white mist, he aims it at the apparition, and lets the bolt fly.

(Move Action to Reload, Standard Attack Action d20=21 vs AC, 5 dmg) Thinking the shot wide again Lornak inquires about a different strategy;

"You think it could see me in stealth? Lornak shifts his position (5 foot step 11AA) I could try to get the drop on it."

Buckler +1 to AC INACTIVE
Partial cover +2 to AC
Ghost Weapon on Lornak - full damage to incorporeal - 50 bolts - 8 hours


Asteria Amarante [HP: 92/92; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Wednesday September 19th, 2018 9:28:00 PM

Asteria curses loudly, chasing after the spirit with a scowl. "This is so stupid! Coward, get closer! Stop running you jerk!" Growling, she stamps her foot impatiently. "Can I just charge at her? This is getting annoying. Can I even hit her with my stuff? That's it, after this I'm getting something to remurder undead things."

---
Move to AE10

She Comes in Colors Combat Rnd 4  d20+13=19 ;
Thursday September 20th, 2018 12:17:56 AM

Toston hits teh ghost with another volley of Magic Missiles
Lornak hold on an ally granting his weapon teh ability to strike incoporeal creatures
Dusan readily obliges, and casts Ghost Weapon.
Lornak fires, but misses
Ehtani's spiritual weapon misses and she moves behind Asteria and casts Bull Strength on her from her wand
Wil has no shadow creatures left to summon, he brought forth all of them during the orc and ogre encounter
Hmerrin moves to shadow the ghost, wondering if she will ever close
Gaffer summons another Air Elemental
Asteria, calls teh ghost a coward

The ghost pivots and reverses, and goes vertical 50'. She looses another blast of green fire into teh firist Air Elemental and detroys it with a giggle.

Air Elemental - Dead
Air Elemental
Green Ghost AC 24/25 Vs Air Elemental Dmg 20

My access to google docs is not currently an option. Ill make map adjustments as soon as i can. The Ghost is in the same position from Rnd 3, but now 50' up

Any ranged attack through the grove has a 20% chance to miss from concealment

Toston, thank you for the earlier Magic Missile damage reminder

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  2d4+2=8 ;
Thursday September 20th, 2018 3:11:49 AM

Toston moves to AE10 and then fires off some more magic missiles. (OOC: magic missiles ignore anything less than total concealment or cover)

(8 force damage)

Spells in effect:
Resist Energy (Fire) 10
Spells used
3 1st 1 2nd


Dušan Danann (Erik) {HP:33/33; AC:17(21); Touch: 13; FF:10; CMD:16} 
Thursday September 20th, 2018 6:19:43 PM

“Never was good at slapping things,” Dišan responds to Ethani as he casts Spectral Hand, “I can also cast spells at range if I invest a little more into them. Slapping her would be more efficient though.”

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10) 
Thursday September 20th, 2018 6:50:36 PM

"And, she flies," Hmerrin deadpans.

The fighter stows his axes, and unlimbers his bow.

"Dusan, you got another one of whatever you did to Lornak's crossbow?" he asks hopefully.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Thursday September 20th, 2018 7:08:28 PM

The new, still living, Medium Air Elemental flies after the figure, and upon reaching it turns into a whirlwind. Currents of air begin to swirl at an increasing pace, and in it's new form the elemental tries to engulf the spirit, seeing if the force it generates can affect her.

Unsure how else to attack the being, Gaffer calls to the others, "Do we know why she would want to attack us?"

****Active Effects*****
Summon Nature's Ally 8 Rounds - Medium Air Elemental - HP 30/30 AC 19
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/medium-air-elemental/

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Slot 3, Slot 4 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: [Magic Fang (Greater)], Slot 1, Slot 2, Slot 3 D: [Call Lightning]
Level 4: [Summon Nature's Ally IV], [Slot 2], [Grove of Respite] D: Sleet Storm

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=12 ;
Thursday September 20th, 2018 9:52:26 PM

(The Spiritual weapon tries to swing again at the witch but misses.)
Wil casts Magic Weapon on his heavy crossbow and aims for the witch, but does not fire yet.

Orisons: Guidance x1, Resistance: x1 Light: 1
Lv1: Summon Monster I, Magic weapon (+1 bonus)- Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon 5 ads, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)


She Comes in Colors Combat Rnd 5  d20+11=31 ; d20+13=32 ; d6+4=8 ;
Thursday September 20th, 2018 10:09:51 PM

Toston moves up and sends a third barrage. Asteria moved to AE10 last Round, I moved you close
Dusan casts Spectral Hand
Hmerrin switches to his bow
The second Air Elemental charges in as a whirlwind. The ghost does not seem to be caught or bothered by the winds
Gaffer asks in general if teh party knows why the ghost is after them. Ethani has said that the being is the spirit of a particularly evil and vile Hag and so that very likely explains the creatures motives
Wil casts Magic Weapon on his Heavy Crossbow

The ghost creature drops down close to Asteria, Hmerrin and Toston. With a cast like hiss, it sends a greasey gray beam of energy into Asteria.
Asteria Touch AC 32 Fort DC 18 Strength damage 8 or 4
Spellcraft DC 23 Highlight to display spoiler: {Ray of Enfeeblement}

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Air Elemental
Green Ghost AC 24/25 Vs Air Elemental Dmg 28


Asteria Amarante [HP: 92/92; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 25/25]  d20+6=12 ; d20+14=30 ; d20+9=25 ; d8+6=11 ; d8+6=10 ;
Thursday September 20th, 2018 11:01:55 PM

Asteria immediately feels her strength drain from the ghost's spell, and she hisses as she tightens her grip on the hilt of her axe (Fort 12 vs. 18). This thing is really starting to get on her nerves. Feeling rage course through her blood, she flies into a rage. "That's it!"

Assuming the ghost is within range, the enraged barbarian swings at it. If not, she switches to her composite longbow.

---
Rage
30 vs. AC for 11 damage
25 vs. AC for 10 damage
OR Pull out longbow and drop weapons

Lornak (Frank S.) HP:79/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+13=28 ; d4+4=6 ;
Thursday September 20th, 2018 11:42:40 PM

"Maybe because someone poked it!" Lornak shouts as he watches the apparition fly into the air and then charge Asteria. Lornak swiftly nocks a bolt into the whispy channel of his crossbow. [i]It looks hungry.[i/]

"We should spread out if this fire is as dangerous as you say!" Lornak yells as he fires another bolt at the Hag. (Attack Action d20=28 6 dmg) Following his own advice, Lornak takes a five foot step 9AA)

Buckler +1 to AC INACTIVE
Partial cover +2 to AC
Ghost Weapon on Lornak - full damage to incorporeal - 48 bolts - 8 hours

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20+5=23 ; 2d4+2=5 ;
Friday September 21st, 2018 12:26:09 AM

(Spellcraft:23)

Toston says, "She just cast ray of enfeeblement" and then sends yet another barrage of magic missiles at the ghost hag.

(5 force damage)

Spells in effect:
Resist Energy (Fire) 10
Spells used
6 1st 2 2nd (OOC: forgot to update my counts from the earlier battle w/ the orcs)



Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Shield Other (Lornak)????, Planar Ally, Spiritual Weapon 4/8, Prayer 1/8  d20+12=14 ;
Friday September 21st, 2018 8:48:21 AM

Phew...good thing I cast Bull's Strength on Asteria before that thing zapped her! the Healer thinks to herself.

Calling out to Alemi, Ethani begins Praying for the group. "Sweet Healer of the Wounded, please send your blessing to us. Protect us in this battle and remove this witch from our midst."

Meanwhile, the holy sap continues its assault on the witch...it's incredibly ineffective assault. AC 14

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Shield Other on Lornak (8 hours)-need to stay w/in 45 feet of Lornak (DM, is this expired??)
Spiritual Weapon 4/8 rds
Prayer 1/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of our foes takes a -1 penalty on such rolls.

Spells for the day (italicized spells cast)
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (3). Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid, Aid

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser



Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=21 ; d8+2=7 ; d20+10=18 ; d10=4 ;
Friday September 21st, 2018 10:14:18 PM

(The Spiritual weapon tries to swing again at the witch)
(AC: 21- 7 dmg)
Wil fires his Magic Weapon(+1) imbued heavy crossbow.
(AC 19: - 5 dmg)

Orisons: Guidance x1, Resistance: x1 Light: 1
Lv1: Summon Monster I, Magic weapon (+1 bonus)- Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon 4 Rds, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10)  d20+15=23 ; d8+8=13 ;
Saturday September 22nd, 2018 9:35:51 AM

Hmerrin watches with great irritation as Ghost Lady lands close enough to attack.
"Why you little....."

Dropping his bow, the lad joins Asteria, moving forward and taking a swing at the apparition.

--
Drop bow.
Move to AF13 while drawing axes (both are magical).
Attack hits ac 23 for 13 hp damage


She Comes in Colors Combat Rnd 6  d20+12=27 ; 8d6-1=35 ;
Saturday September 22nd, 2018 3:11:58 PM

Asteria takes the full brunt of the Spell and the Bull Strength and then some is drained away. She charges and strikes once.
Lornak takes aim and delivers a Ghost Touched weapon that strikes true. He then moves to a bit of cover.
Toston casts another barrage of force in the form of Magic Missiles
Ethani casts Prayer as the Spritual Weapon continues to harass the ghost
Wil loads his Heavy Crossbow. Heavy Crossbow takes Full round action to load
Hmerrin drops his bow to the ground and rushes forward as well. Drawing an ax as he does so, but he comes up just short of striking

The green ghost is even more beautiful up close. Her complexion and high cheek bones remind Asteria and Hmerrin of a reagal and noble elf and you can almost imagine he green eyes dancing inteh starlight.
She glides up and over Asteria, AoO vs AC 28 and shoots slightly north, before sending a balst of green fire at Lornak.
Lornak Hit Touch AC 27 Dmg 35 Will Save DC 22 or be Sickened...Shield Other spell is expired
Green fire erupts and spreads across Lornak, though it does not burn like true fire, it does assault his Will

Air Elemental
Green Ghost AC 24/25 Vs Air Elemental Dmg 44
Prayer -1 att/dmg/saves

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

I will retro Gaffer and Dusan and the Air Elemental to the post when it comes in.

Lornak (Frank S.) HP: 44/79 AC: 29(T:13/FF:10) CMD:15(16)   d20+4=19 ; d20+4=8 ;
Saturday September 22nd, 2018 8:39:35 PM

Lornak does not have to wait but a split second to feel how dangerous the green flame actually is. Lornak's body is blasted with searing white-hot pain. All he sees is green. He drops his crossbow and frantically bats at his flaming arms. Imagine his surprise when he gleans the apparition's beauty when thoughts of charred flesh surface in his mind.

He instinctively drops to the ground and begins to roll around in an effort to damp the flame. (Move Action) He knows it should be having some affect, yet it seems to do nothing for the pain. (Will Save d20=19) Through gritted teeth he digs in and continues to writhe. (Action Point Spent for Wil save, d20=8...)

He lets out a guttural scream; "The Pain!"

It is completely useless to do anything but to bear the wounds. His whole body aches. His head swimming he eventually gathers the strength to recover his crossbow as the flames die out.(Standard Action) He barely raises his buckler in defense of another volley.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Buckler +1 to AC ACTIVE
Partial cover +2 to AC
Prone +4 to AC against Range attacks
Ghost Weapon on Lornak - full damage to incorporeal - 47 bolts - 8 hours

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)   d20+8=14 ; d20+8=10 ; d6+4=8 ; d6+4=6 ;
Sunday September 23rd, 2018 10:06:08 AM

"Well I wasn't very hopeful" Gaffer mutters as the spirit flies casually past his whirlwind of an Elemental.

He moves up to try and get in 30 foot range of the elemental, while lightning begins to crackle around his staff.

Calling upon his Storm Burst he sends a jolt of lightning towards the spirit. (I'll do this for both turns.)

Attack (Ranged touch): 14, Damage: 8 (non-lethal)
Attack (Ranged touch) : 10, Damage: 6 (non-lethal)

****Active Effects*****
Summon Nature's Ally 8 Rounds - Medium Air Elemental - HP 30/30 AC 19
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/medium-air-elemental/

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Slot 3, Slot 4 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: [Magic Fang (Greater)], Slot 1, Slot 2, Slot 3 D: [Call Lightning]
Level 4: [Summon Nature's Ally IV], [Slot 2], [Grove of Respite] D: Sleet Storm

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+10=24 ; d10+10=18 ; d10+1=2 ; d20+9=12 ;
Sunday September 23rd, 2018 6:07:19 PM

"You know Wilford," Cicero began. "A little preparation goes a long way." Will struggled with the heavy crossbow, till finally it clicked into place.
"You know Cicero, there are plenty of other disembodied voices I could select."
(AC: 25 dmg 2) He then puts away the crossbow forever and thinks of a new strategy.
(Spiritual Weapon AC 12 miss?)


Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16}  d4=4 ;
Sunday September 23rd, 2018 6:19:27 PM

Dušan decides Asteria would benefit more Ghost Weapon then his attempt at using his Spectral Hand offensively. Sending it over to the Barbarian he casts Ghost Weapon on one of her axes.

(OOC: Spells Per Day L1 2/0, L2 2/1 L3 2/0 L4 3/1
Forgot Spectral Hand HP d4 = 4 HP
Ghost Weapon on Asteria - full damage to incorporeal - 8 hours
Spectral Hand - 4HP - 8 minutes
Ghost Weapon on Lornak - full damage to incorporeal - 50 bolts - 8 hours
Resist Energy on Asteria - 10 fire resistance - 80 Minutes
Resist Energy on Hmerrin - 10 fire resistance - 80 Minutes)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10)  d20+17=30 ; d8+8=14 ;
Sunday September 23rd, 2018 7:45:20 PM

Hmerrin arrives just in time to see Ghost Lady fly away and blast Lornak.

Muttering under his breath, the fighter pivots and launches himself at her.

---
Charge Ghost Lady, moving to AG9. (-2 AC)
Attack hits ac 30 for 14 hp damage.


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d4+2=5 ; d4=1 ;
Monday September 24th, 2018 12:51:08 AM

Toston fires his last two magic missiles and says "I'm out of magic missile with those last 2. I take it scorching ray would be a bad idea since it has fire in its name?"

(6 force damage)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 5/8, Prayer 2/8  d6=3 ; d6=2 ; d6=2 ; d6=5 ; d20+12=17 ;
Monday September 24th, 2018 8:45:30 AM

Her face contorting in pain when Lornak gets hit, Ethani decides it's time to stop playing nice. Moving in so she's sure to hit the witch (move to AC 10), Ethani lets loose a wave of healing for the Tide...and pain for the witch. Channel positive energy for 12.

"Stay away from my Love you witch!!" she screams as she prepares herself for front line combat.

Meanwhile, the Spiritual Sap continues to miss. If anything can be said for Alemi's Weapon...it's consistent.

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Spiritual Weapon 5/8 rds
Prayer 2/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of our foes takes a -1 penalty on such rolls.

Spells for the day (italicized spells cast)
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (3). Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid, Aid

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Asteria Amarante [HP: 100/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 24/25]  d20+14=20 ; d8+6=10 ;
Monday September 24th, 2018 9:57:37 AM

Asteria hisses as the ghost flies away from her reach once again, and she gives pursuit just in time to watch Lornak get hit and Ethani move into potential target land. Cursing her sister for moving anywhere near its view, Asteria tries to keep herself relevant to the ghost with a little bit of help from 'Ol Choppy 2.0, now featuring ghost hunting abilities!

---
Move to AV9
20 vs. AC for 10 damage

---
Ghost Weapon - full damage to incorporeal
Resist Energy - 10 fire resistance
Endure Elements
Bull's Strength
Rage 24/25
DM Enfeeblement -8 Strength

Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday September 24th, 2018 4:36:31 PM

Dušan cringes at the rage in Ethani's "What did I do?"

He then follows the daggers from Ethani's Eye's directed at the ghostly figure and silently hopes he's never on the receiving end of that glare, "Oh! That witch. Visaura give respite, I thought I was in trouble."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)  
Monday September 24th, 2018 7:18:18 PM

Gaffer can't help but stumble back in fear as flames reach towards his allies. He calls to the Elemental to move closer to the witch, not sure it can even understand him, but hoping the witch might target it and not his allies.

She Comes in Colors Combat Rnd 7  d20+10=20 ; d20+12=32 ; d20+12=19 ; 8d6-1=30 ; 8d6-1=21 ;
Monday September 24th, 2018 10:43:49 PM

Lornak is engulfed and quickly drops to the ground to extinguish the green fire, but to his horror it does not go out. The supernatural flames persist despite his best efforts. He regains his feet
without any other true option. The flames continue to dance about him, illuminating him as they do the spectral haunt.
Gaffer closes to his own range and sends a pair of shocking blasts at teh spirit, but both miss. The Air Elemental swoops in, but is effective against the incorporeal creature.
Wilford fires the Heavy crossbow, winging the ghost and then begins thinking of new tactics to employ. The spriritual Weapon misses
Dusan employs his Spectral Hand to gine Asteria's axe, Ghost Weapon.
Hmerrin charges after the ghost and wounds her
Toston casts his final volley of Magic Missiles
Ethani moves up to close with the ghost and lays into her with a blast of positive energy Channeling energy can heal OR hurt not both. The ghost turns to Ethani, you certainly have its attention
Asteria purues as well, Choppy 2.0 falls short and strikes only air

The ghost shoots straight through the copse of trees. The Alarm spell activates, screeching into the relatively still night air and as it passes, a green bold of fire lances out at Ethani. The green fire blasts into the cleric
Ethani Touch AC 32 crit 19 confirmed Dmg 30+21 = 51 Will DC 22 Sickened
Ethani crumples to the ground and the ghost laughs melodically

I think Gaffer can make an AoO, Wilford and Lornak do not have melee weapons out. If Gaffer does, he can. Ghost AC 28 vs AoO


Air Elemental
Green Ghost AC 24/25 Vs Lornak Dmg 63
Prayer -1 att/dmg/saves

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Lornak (Frank S.) HP: 56/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+14=18 ;
Monday September 24th, 2018 11:13:33 PM

Feeling a surge of healing warmth wash through him, Lornak raises from the ground. Once on his feet he fights an inconsistent equilibrium. He wobbles a bit and feels woozy as his sight is engulfed in green flame that persists about his body. He unconsciously nocks a bolt into his Ghostly Crossbow. (Move Action)

He stumbles forward. (5-foot step to 8AB)

Unaware that his love has just dropped dead to the ground beyond his peripheral vision, Lornak trains his weapon at the horrid nightmare and looses the bolt at its flank. (Attack Action d20=18)

We cannot win this one...

***Active Effects***
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Buckler +1 to AC INACTIVE
Partial cover +2 to AC
Ghost Weapon on Lornak - full damage to incorporeal - 46 bolts - 8 hours
Prayer 2/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20+11=22 ;
Monday September 24th, 2018 11:30:22 PM

Toston moves 30 feet to Y9 drawing his +2 Elvish Curveblade as he goes and then he attempts to attack the green ghost with the magic weapon.

(22 vs AC; miss)



Ethani (Nellie, AC 20, HP -4/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 6/8, Prayer 3/8, Dying -4/-13 possible 
Tuesday September 25th, 2018 8:29:39 AM

OOC: Thanks almighty DM...I choose to damage the witch instead of heal. Sorry Lornak. :( Also, I'm confused...according to the prd.. "While these eerie flames deal no additional damage.." where is the damage from these touch attacks coming from? Also, I'm sincerely confused as to which thing on the map is the witch. I was assuming it's S, but your post says it entered the grove but the map shows nothing inside the green (which I'm assuming is the grove). Can you help a sister out??

Finding herself wreathed in fire for the briefest of moments, Ethani collapses to the ground, blood flowing from her nose and ears. As she lays dying, she smiles mentally. At least I hurt her. And if I hurt her, they should be able to finish her."

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Spiritual Weapon 5/8 rds
Prayer 2/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of our foes takes a -1 penalty on such rolls.

Spells for the day (italicized spells cast)
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (3). Entropic Shield, Sanctuary

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid, Aid

3rd level (3)
Delay Poison, Wind Wall, Prayer

4th level (2)
Spell Immunity, Planar Ally, Lesser

Channel Energy 2/3 used

DM the Witchfire is indeed S on the map. I used the phrase of shot through the grove to indicate how she ended up on the far side of it. The green fire that surround a victim of the initial blast does not do additional damage. But the initial attack does 8d6 damage. Hope that clears it up

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  3d6=6 ; d20+9=27 ; d8+2=9 ;
Tuesday September 25th, 2018 12:23:26 PM

"Why don't you summon a regular monster?" Cicero snaps. "You can do that, right. You only summoned the shadows."
"That's a valid point but it looks like Channelling energy may be an effective strategy."
Channel energy 3d6 (6 dmg) to the witch
The spiritual staff (AC: 27 - dmg 9)
(OOC: is this witch flying? I wanted to trip but I wasn't sure if it was)
----
Orisons: Guidance x1, Resistance: x1 Light: 1a
Lv1: Summon Monster I, Magic weapon (+1 bonus)- Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon 3 Rds, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

DM the Witchfire is indeed flying. 10' off of the ground

Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16}  d8=1 ; d8=5 ; d8=3 ; d8=2 ; d8=5 ;
Tuesday September 25th, 2018 3:46:49 PM

Dušan berates himself for joking at a time like this. Whoever said laughter was the best medicine was the best medicine never had to try to react to watching a friend crumple to a fiery inferno. Intent on being better, Dušan sends his Spectral Hand to Ethani and casts Cure Critical Wounds for 34 HP.

(OOC: Spells Per Day L1 2/0, L2 2/1 L3 2/0 L4 2/1
Cure Critical Wounds 4d8*1.5 = 1 reroll 5+3+2+5=23*1.5=34 HP
Ghost Weapon on Asteria - full damage to incorporeal - 8 hours
Spectral Hand - 4HP - 8 minutes
Ghost Weapon on Lornak - full damage to incorporeal - 50 bolts - 8 hours
Resist Energy on Asteria - 10 fire resistance - 80 Minutes
Resist Energy on Hmerrin - 10 fire resistance - 80 Minutes)

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 6/8, Prayer 3/8,   d6=2 ; d6=2 ; d6=3 ; d6=2 ; d20+12=17 ;
Tuesday September 25th, 2018 5:20:28 PM

Warmth fills her body and Ethani crawls 10 feet forward making positive she is within striking distance of the Witchfire (AA11). "Oooooh...you are sooo going to regret that!!" Ethani once more sends out positive energy against the evil witch as she wipes the blood from her nose. 9 Damage

The Spiritual Sap which had returned to her side floats back over to the Witchfire and once more completely fails to connect. Perhaps it is just wishing to take it easy on the evil creature.

Glancing at Dusan, Ethani pauses to nod her thanks. "Thank you friend!" she calls out as she points to his hallmark Spectral Hand.

"It would appear that our enemy does not care for channeled energy. Perhaps it is our turn to make her burn!" Ethani calls out to her friends...not aware that Wil has indeed just struck the Witchfire with his own Energy.

OOC: Thanks DM of epic awesomeness. That does clear things up immensely. I tremble in the presence of you greatness. ;)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10) 
Tuesday September 25th, 2018 6:35:48 PM

"This isn't working," Hmerrin mutters to himself. "She's too fast."

The fighter moves back to his previous position while stowing his axes, and bends down to pick up his bow.

"Dusan, back to Plan A. Need you to Ghost Touch my bow."

--
Full move to AA 13


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 2/8)   d20+8=18 ; d6+4=7 ; d20+8=25 ; d8+3=10 ;
Tuesday September 25th, 2018 8:15:58 PM

Gaffer lashes out with his magic scimitar as the ghost passes by, seconds later he sends another flash of lightning after her.

"We must be getting close right?" He asks to no one in particular. Feeling increasingly hopeless as his attacks have little affect.

Storm Burst Hit: 18, Damage: 7
Scimitar AOO Hit: 25, Damage: 10

****Active Effects*****
Summon Nature's Ally 8 Rounds - Medium Air Elemental - HP 30/30 AC 19
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/medium-air-elemental/

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Slot 3, Slot 4 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: [Magic Fang (Greater)], Slot 1, Slot 2, Slot 3 D: [Call Lightning]
Level 4: [Summon Nature's Ally IV], [Slot 2], [Grove of Respite] D: Sleet Storm

Lornak (Frank S.) HP: 44/79 AC: 22(T:13/FF:10) CMD:15(16)   d20+14=27 ; d4+4=5 ; d6=6 ;
Tuesday September 25th, 2018 9:37:00 PM

Lornak's arms and legs feel like mush as he loads another bolt into his crossbow(Move Action) Chagrined that the last shot he took went wide he continues to focus his vision through the constant iridescent green flames surrounding his body.

Must keep fighting...

Woozy, he decides to keep to the apparitions flank and fire his crossbow. (Attack Action d20=27, 9 dmg)

Must keep fighting...

He steps backwards, catching himself from falling. (5-foot step 7AB)

***Active Effects***
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Buckler +1 to AC INACTIVE
Partial cover +2 to AC
Ghost Weapon on Lornak - full damage to incorporeal - 46 bolts - 8 hours
Prayer 2/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Asteria Amarante [HP: 100/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 23/25] 
Tuesday September 25th, 2018 9:58:51 PM

Asteria continues to curse as not only does the ghost dash away once again, but it also hits her sister down. While she is relieved to see her get back up as quickly as she fell, Asteria's rage only builds as she gives chase, swapping to her bow once again. "I just wanna smack this stupid thing around a bit! Get back here you spineless witch!"

---
Move to AD8
Swap weapons to bow

---
Ghost Weapon on axe: full damage to incorporeal
Resist Energy: 10 fire resistance
Endure Elements: Protected against hot and cold environments
Bull's Strength: +4 Strength
Rage 23/25: +4 Strength, +4 Constitution, +2 Will, -2 AC
Ray of Enfeeblement -8 Strength


She Comes in Colors Combat Rnd 8  d20+12=16 ; 8d6-1=27 ;
Tuesday September 25th, 2018 10:28:22 PM

Lornak takes aim and fires, the ghost bolt goes wide and misses. The man begins to loose faith.
Toston heads after the ghost, drawing his enchanted elven blade as he does so, but unfortunately he misses as well.
Ethani is overcome by the ghostly fire blast and falls to the ground.
Will chanels additional positive energy into the ghost and the Spiritual Weapon also connects. Like Ethani before him, The Witchfire turns to Wolford and her face seems far less fair to him now.
Dusan sends the Spectral Hand to Ethani's aid and cures her. Heal 34 to Ethani
Hmerrin heads back and gets his bow, chasing the ghost about the area was playing right to the creatures advantage. He needed Ghost Touch on his bow
Gaffer manages to get his scimitar around as the ghost moves past, but misses. Witchfire had a AC 28 during the AoO
Asteria moves after the ghost and stows her axe and quick draws her bow

The green witch, pivots and heads north to line up Lornak with another unearthly firey blast. The blast slams into him and burns his mind and body.
Lornak Hit Touch AC 18 Dmg 27

Air Elemental
Green Ghost AC 24/25 Vs Lornak Dmg 83
Prayer -1 att/dmg/saves

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20+13=29 ; d8+3=6 ; d20+9=10 ;
Tuesday September 25th, 2018 11:28:58 PM

Toston says to Wil, "If you can make me fly and I'll go after her on her own terms."

If Wil casts fly on Toston, he fly charges the ghost hag (29 vs AC; 3 damage)
(OOC: If Toston charges AC is 20/18/16)

otherwise

he drops his curveblade, draws his bow and uses arcane strike to make his arrow count as magic. (10 vs AC; miss)

Spells in effect:
Resist Energy (Fire) 10
Spells used
7 1st 2 2nd (OOC: forgot to update my counts from the earlier battle w/ the orcs)

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 6/8, Prayer 3/8,  
Wednesday September 26th, 2018 8:23:37 AM

OOC: Mike, did you count my attack last round? If not I need to know before I post.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+9=15 ; d8+2=6 ;
Wednesday September 26th, 2018 8:42:40 AM

(Spiritual Weapon: AC: 15 - 6 dmg)
"Arn't you a beautiful piece of work," Wil says as he gets a good view of her. "Let me just step over here to my friend Toston and talk to him." Wil then casts Fly onto Toston.

-----
Orisons: Guidance x1, Resistance: x1 Light: 1a
Lv1: Summon Monster I, Magic weapon (+1 bonus)- Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon 2 Rds, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Lornak (Frank S.) HP: 17/79 AC: 29(T:13/FF:10) CMD:15(16)   d20+7=20 ;
Wednesday September 26th, 2018 4:43:59 PM

The apparition is deadly quick. Lornak gets blasted off his feet. Pain lances through is already battered body. So much so he barely registers impacting the ground. "No more!" He shouts as he puts his arm up to defend himself. As the apparition floats above him he scoots back along the ground. (5 foot step to 8AD)

Reaching the edge of the clearing he finds himself inside the brush. He huddles there staving off madness with what strength he has left. All he sees is green flame, even when he closes his eyes. (Fort Save = 20)

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Buckler +1 to AC ACTIVE
Partial cover +2 to AC
Prone +4 to AC
Ghost Weapon on Lornak - full damage to incorporeal - 45 bolts - 8 hours
Prayer 4/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 6/8, Prayer 3/8,   d6=4 ; d6=4 ; d6=4 ; d6=5 ;
Wednesday September 26th, 2018 5:16:34 PM

I REALLY hate if then posts, but I won't get another opportunity to post again this evening.

If it was just an oversight that my 2nd post was overlooked, then this round Ethani will rise, head to Lornak and heal him for 17+10=27.

If my previous post counts, then please wound the witchfire for 9 points and do the action I just wrote out.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+8=16 ;
Wednesday September 26th, 2018 5:19:03 PM

Flinching as the witch sends another flash of flames at his allies and regretting greatly the spells he gained today, Gaffer continues to chase after the flying figure, trying to stay in range for another storm burst.

He wanders if there is space for a sleet storm, but thinks better of it as Toston rises into the air.

Storm Burst: Hit 16

He lets out a shout of frustration at his own uselessness.

****Active Effects*****
Summon Nature's Ally 3 Rounds - Medium Air Elemental - HP 30/30 AC 19
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/medium-air-elemental/

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Slot 3, Slot 4 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: Fog Cloud
Level 3: [Magic Fang (Greater)], Slot 1, Slot 2, Slot 3 D: [Call Lightning]
Level 4: [Summon Nature's Ally IV], [Slot 2], [Grove of Respite] D: Sleet Storm

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10)  d20+12=28 ; d100=88 ; d8+2=10 ;
Wednesday September 26th, 2018 7:00:23 PM

Hmerrin picks up his bow. As soon as Dusan places his spell on it, the fighter launches an arrow at the witch.

--
Pick up bow.
Ready action for Dusan's Ghost Touch spell.
Atk hits ac 28 for 10 hp damage. 88 roll vs concealment (if applicable).


Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16} 
Wednesday September 26th, 2018 8:37:15 PM

Dušan sees Hmerrin pick up his bow again and sends his Spectral Hand over to the fighter's quiver and casts Ghost Touch

(OOC: Spells Per Day L1 2/0, L2 2/1 L3 1/0 L4 2/1
Ghost Weapon on Hmerrin - full damage to incorporeal - 50 bolts - 8 hours
Ghost Weapon on Asteria - full damage to incorporeal - 8 hours
Spectral Hand - 4HP - 8 minutes
Ghost Weapon on Lornak - full damage to incorporeal - 50 bolts - 8 hours
Resist Energy on Asteria - 10 fire resistance - 80 Minutes
Resist Energy on Hmerrin - 10 fire resistance - 80 Minutes)

Asteria Amarante [HP: 100/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 22/25]  d20+13=33 ; d20+13=33 ; d20+9=22 ; d8+6=11 ; d8+6=11 ;
Wednesday September 26th, 2018 10:50:26 PM

Asteria carefully takes aim at the spirit and fires from her position.

---
33 vs. AC for 11 damage
22 vs. AC for 11 damage

---
Ghost Weapon on axe: full damage to incorporeal
Resist Energy: 10 fire resistance
Endure Elements: Protected against hot and cold environments
Bull's Strength: +4 Strength
Rage 22/25: +4 Strength, +4 Constitution, +2 Will, -2 AC
Ray of Enfeeblement -8 Strength

OOC: Please ignore the second d20+13=33, it was a misclick. However, the d8+6=11 were both intentional, they just happened to be the same number for some strange reason.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24 
Thursday September 27th, 2018 12:19:12 AM

Flying Toston waits to see how the witchfire reacts to him This could be a realy bad idea he thinks.

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 7/8, Prayer 4/8,  
Thursday September 27th, 2018 8:42:56 AM

Ethani steadfastly attends to Lornak's wounds focused on healing to full capacity.

Spells Cast:
Endure Elements on Asteria, Peri, and Ethani (24 hours)
Spiritual Weapon 7/8 rds
Prayer 3/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of our foes takes a -1 penalty on such rolls.
Channel Pos. Energy on Witchfire 12 dam
Channel Pos. Energy on Witchfire 9 dam
Cure Critical Wounds 27 hp on Lornak

Spells for the day (italicized spells cast)
0 level (4)
Guidance (2), Resistance, Virtue

1st level (5)
Endure Elements (3). Entropic Shield, Sanctuary
Domain:
1st—cure light wounds

2nd level (5)
Shield Other, Spiritual Weapon, Zone of Truth, Aid, Aid
Domain:
2nd—cure moderate wounds

3rd level (3)
Delay Poison, Wind Wall, Prayer
Domain:
3rd—cure serious wounds

4th level (2)
Spell Immunity, Planar Ally, Lesser
Domain:
4th—cure critical wounds

Channel Energy 3/3 used

Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16} 
Thursday September 27th, 2018 4:53:59 PM

Dušan takes a breath and takes stock of what he still has available. Ethani want him to go on the offensive. Seems like it might be a good gamble at the next opportunity.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Thursday September 27th, 2018 7:15:10 PM

Wil watches Toston, waiting for him to fly. "I'm thinking I could use Inflict Serious wounds or Touch of Darkness but I would need a way to deliver it safely."

Asteria Amarante [HP: 100/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 22/25] 
Thursday September 27th, 2018 8:13:26 PM

Asteria holds her breath as she waits to see if her attacks do any good.

Lornak (Frank S.) HP: 44/79 AC: 29(T:13/FF:10) CMD:15(16)   d20+7=21 ;
Thursday September 27th, 2018 10:20:57 PM

Lornak barely registers the touch of his love as she conveys her healing power upon him. As his eyes come back into focus he notices that she too has the ever-burning ethereal flames of green writhing about her body. She has also been hit by this... Thing.

As his strength returns to him, his first concern is for Ethani; "Get to cover, my love." He reaches out to grasp her shoulder. His head swims a bit. His arm hurts. "Whoa, this thing really works a number on you."

He goes to get up and then whisk her behind him but falls back down upon his haunches. (Fort Save d20=20) He eagerly wants to take revenge on the apparition but his constitution is not quite up to task. "I am going to roast that thing the way it has roasted us...!"

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Buckler +1 to AC ACTIVE
Partial cover +2 to AC
Prone +4 to AC
Ghost Weapon on Lornak - full damage to incorporeal - 45 bolts - 8 hours
Prayer 4/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

She Comes in Colors Combat Rnd 9  d20+10=24 ;
Thursday September 27th, 2018 10:29:10 PM

Toston asks for a Fly spell and Wil quickly delivers one. Toston flies in and swipes at the green ghost.
Ethani Last round is brought back by Dusan and climbs to her feet and channels additional energy into the ghost.
Ethani This Round heals Lornak for 27HP
Lornak moves back and away from the ghost, having more than his fair share of her supernatural blasts.
Gaffer launches another storm burst, but misses this time
Hmerrin picks up his bow and after Dusan lends a Ghost Weapon Spell, sends an arrow into the Witch
ASteria fires a couple of arrows and strikes the Witch once

The Witch shrieks and climbs back and away from Toston. At that point she vanishes.
Spellcraft DC 25 Highlight to display spoiler: {Invisibility}

Air Elemental
Green Ghost Dmg 105
Prayer -1 att/dmg/saves

Please Note crawling 5' is a move action. going forward it will be enforced as such

We are still in Combat Rounds

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20+5=6 ; d20+14=30 ;
Thursday September 27th, 2018 11:45:43 PM

Toston is completely out of area of effect attacks.

He doesn't know what the witch did (Spellcraft: 6) He attempts to pinpoint where she went.

(Perception: 30)

Spells in effect:
Resist Energy (Fire) 10
Spells used
7 1st 2 2nd (OOC: forgot to update my counts from the earlier battle w/ the orcs)


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=31 ;
Friday September 28th, 2018 8:13:49 AM

Unsure whether the Witches disappearance signals her retreat, or impending pain, Gaffer casts Fog Cloud, centering it to his south east so none of his allies are inside it as it appears.(AF14?)

"If anyone needs cover, get inside the fog, if we can't see her, I'd rather she can't see us."

With that said he moves himself towards the center of the cloud, and tries to listen out for any terrifying spirits reappearing. (Perception: 31)

****Active Effects*****
Summon Nature's Ally 2 Rounds - Medium Air Elemental - HP 30/30 AC 19
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/medium-air-elemental/

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: [Entangle], Faerie fire x2, Slot 3, Slot 4 D: Obscuring Mist
Level 2: Endure Elements (Communal), Chill Metal, Warp Wood. D: [Fog Cloud]
Level 3: [Magic Fang (Greater)], Slot 1, Slot 2, Slot 3 D: [Call Lightning]
Level 4: [Summon Nature's Ally IV], [Slot 2], [Grove of Respite] D: Sleet Storm

Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16}  d20+19=29 ;
Friday September 28th, 2018 6:35:30 PM

Dušan curses as the witch vanishes from site, "Of course she can go invisible."

Dušan considers his options and finally decides he can't do anything if he can't see her. He casts See Invisibility on himself wishing he could cast it on others as well.

(OOC: Spells Per Day L1 2/0, L2 1/1 L3 1/0 L4 2/1
See Ivisibility on Dušan - 80 Minutes
Ghost Weapon on Hmerrin - full damage to incorporeal - 50 bolts - 8 hours
Ghost Weapon on Asteria - full damage to incorporeal - 8 hours
Spectral Hand - 4HP - 8 minutes
Ghost Weapon on Lornak - full damage to incorporeal - 50 bolts - 8 hours
Resist Energy on Asteria - 10 fire resistance - 80 Minutes
Resist Energy on Hmerrin - 10 fire resistance - 80 Minutes)

Lornak (Frank S.) HP: 44/79 AC: 23(T:13/FF:10) CMD:15(16)  
Friday September 28th, 2018 7:23:03 PM

Lornak slowly gets to his feet. "Invisible?" Lornak mouths. "Again with the invisible." (Move action)

Lornak loads a bolt into his crossbow and waits cautiously for the apparition to reappear. (Standard Action).

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Buckler +1 to AC ACTIVE
Ghost Weapon on Lornak - full damage to incorporeal - 45 bolts - 8 hours
Prayer 4/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+8=16 ; d20+11=30 ;
Friday September 28th, 2018 10:12:50 PM

"You know you did a good job when your opponent decides to hide from the enemy."
"I still have a flask of alchemist Fire... gah I don't want to get close but here it goes."
Wil pulls the flask from his backpack and goes 30 feet North next to Toston.
"I need a general location.. something close." He says as he searches for any clue, foot prints singed grass anything. (Perception: 30)

-----
Orisons: Guidance x1, Resistance: x1 Light: 1a
Lv1: Summon Monster I, Magic weapon (+1 bonus)- Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon 2 Rds, Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10)  d20+3=10 ;
Saturday September 29th, 2018 8:55:39 AM

"Joy," Hmerrin mutters.

The fighter stays where he is, bow in hand, and scans the area.

[Perception 10]

Asteria Amarante [HP: 100/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 21/25]  d20+12=28 ; d20+13=19 ; d8+6=8 ;
Sunday September 30th, 2018 9:10:55 PM

Asteria watches nervously from her position to see if the ghost reappears, preparing to shoot it if she can see it.

---
Perception: 28
Hold Attack 19 vs. AC for 8 damage if she sees it

---
Ghost Weapon on axe: full damage to incorporeal
Resist Energy: 10 fire resistance
Endure Elements: Protected against hot and cold environments
Bull's Strength: +4 Strength
Rage 21/25: +4 Strength, +4 Constitution, +2 Will, -2 AC
Ray of Enfeeblement -8 Strength

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 8/8, Prayer 5/8,   d20+10=13 ; d8=7 ; d8=7 ; d8=8 ; d8=1 ; d8=7 ;
Sunday September 30th, 2018 11:01:43 PM

Ethani scans the area for the disappeared witch. Percept=13
As she searches, Ethani taps Lornak with the Cure Moderate Wounds wand once more. 29+5=34 hp restored


Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday October 1st, 2018 2:56:41 PM

Dušan attempts to point out where the witch is, if possible while using See Invibility to determine the nature of the disappearance.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday October 1st, 2018 6:11:16 PM

Gaffer listens carefully from within his fog cloud, unsure whether any of the others have joined him, hoping that the witch has simply left.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Monday October 1st, 2018 7:37:16 PM

"She could of left," Wil says outloud.
"She didn't leave, you idiot," says Cicero.
"How do you know, you don't even live in this plane of existance."

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+6=17 ; d20+11=28 ;
Monday October 1st, 2018 8:16:19 PM

Lornak welcomes the gentle warmth of the healing spell Ethani crafts upon him. He takes a moment to just breath. [i]That green witch did a number on me.[i/] (Fort Save d20=17)

"Thank you my love." He says to Ethani. "I am going to feel that one for a while. However, let us hope she is gone..." He throws up his Ioun Stone. (Perception d20=28)

He gathers up his crossbow and looks around cautiously.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Buckler +1 to AC ACTIVE
Ghost Weapon on Lornak - full damage to incorporeal - 45 bolts - 8 hours
Prayer 4/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Asteria Amarante [HP: 100/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 21/25] 
Monday October 1st, 2018 9:47:57 PM

Asteria holds her breath and tries to listen for any clues of the ghost's whereabouts.

She Comes in Colors Combat over 
Monday October 1st, 2018 10:24:31 PM

The group looks about for the Ghost. Dusan casts See Invisibility and soon enough, he locates the ghost. She has moved away nearly 50' from Toston and is now about 45' in the air. No one else knows where she is other than that. Northeast of Toston, about 50' away and 45' off of the ground
Ethani draws a second wand and taps Lornak with some healing.

As Dusan watches the WitchFire soars upwards and away to the north and in moments is an additional 250' away and now perhaps 200' off of the ground

The sickening Green flames wrapped about Lornak subside a few moments later

Darkness returns to the grove of trees

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24 
Monday October 1st, 2018 11:16:10 PM

Toston says, "Well I don't think we'll catch up to her wherever she went."

He returns to the ground and says, "I don't know how we'll ever get back to sleep after all that excitement or how much use I'll be tomorrow considering I used most of my spells just now."

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 8/8, Prayer 5/8,  
Tuesday October 2nd, 2018 9:22:29 AM

Slamming her fist in the ground, Ethani lets a few choice Aquan curses loose. "Well so much for a peaceful night. We should probably be more careful about where we rest."

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Tuesday October 2nd, 2018 10:18:29 AM

"I don't think it was the place we rested. What happened to the Summoned Ally? Did it set off the witch in our direction? Maybe there was a trap and it set it off. Wonder if it's still here, in this plane?"
"So are we not going to get any rest now." Wil frowned.


Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16} 
Tuesday October 2nd, 2018 3:03:23 PM

"She's definitely high tailing out of here," Dušan comments and points in the direction she flew off, "Well there's a spell waisted. I hope she doesn't report to any one."

"I wouldn't mind a solid 8 hours, Wil, but I understand if the group wants to press on."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Tuesday October 2nd, 2018 7:31:41 PM

"I could definitely do with more rest and.." He glances around the injured party, "I think most of us could."
"If the Ally triggered her attack, it is still an impressive feat that she found us. Would moving help?"

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Tuesday October 2nd, 2018 9:20:38 PM

"She could come back, anytime." Wil adds

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Tuesday October 2nd, 2018 9:30:16 PM

Asteria crosses her arms across her chest and plops to the ground with a scowl, letting her bloodlust slowly fade from her body. "Well THAT was stupid! What was her deal? Did she just want to mess with us?" Resting against a tree, she eloquently states her opinion on the topic of sleep. "'M tired."

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday October 2nd, 2018 9:41:28 PM

Lornak is very very happy that the green translucent flames die away as the apparition moves off. Taking a moment to check his constitution, he finds that he feels way better than he did only a minute ago.

"Let us just be glad that she has moved on." Lornak says, eyeing Ethani. Even though he feels that the entire confrontation may have been avoided he does not speak of it. If someone would have just let the thing pass... "Thank you for the remedies, my love."

"I suggest those of us that used up a daily spell should get some rest. I do not require a full nights sleep to be full." Lornak informs the group. "I will take the first watch." Hopefully we can avoid poking another ghost...

Ghost Weapon on Lornak - full damage to incorporeal - 45 bolts - 8 hours
Prayer 5/8 rds-the Tide gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

A New Dawn 
Tuesday October 2nd, 2018 11:22:51 PM

The attack is over and several of the spell casters lament the interruption and the possibility that they will be without spells for the final push to the ruins.
Wil wonders about the Planar Ally, but in reality, it has only been a few hours since the Hound Archon departed. The Archon's return is still many hours away

The arcane spell casters have already gotten several hours, the interruption does not reset that time, it merely adds a bit to it. Shortly after dawn, they can begin to prepare. An advantage they have is that they can prepare spells at any time of day. Unlike any spell casters that gain their power from divine sources. Morning will come, the time to pray and prepare, in less than 8 hours.

The group does what they can to return to resting positions, some, Asteria, finding success coming quickly. The Barbarian is soon snoring in deep sleep. Lornak takes a watch.

The night concludes and the morning dawn arrives and the grove vanishes

Divine Spell casters will not gain back spells slots cast in the battle with the Witchfire. The Time of day to prepare spells will come and go before 8 hours from the battle have elapsed
Arcane spell casters will need to wait an additional 2 hours and can then prepare all spells for the day


Do you head out at first light or hold up and wait for the Hound to return?

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20+14=22 ;
Tuesday October 2nd, 2018 11:48:41 PM

Toston says, "I vote we wait for the Archon to return before heading out."

Toston keeps his eye out for the archon or anything else (Perception: 22)

He also waits for his spells to return.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Wednesday October 3rd, 2018 7:30:12 AM

"I would prefer all our spellcastera are 100% before we confront the tower. We could move closer then rest but we really need to be ready."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday October 3rd, 2018 4:40:14 PM

"I suggest we wait until the ally returns, then depending on what they say we can move closer. I think I can find our tracks, just in case that is an issue. Then aim to start early tomorrow?"

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Warp Wood. D: [Fog Cloud]
Level 3: [Magic Fang (Greater)], Call Lightning, Magic Fang Greater, Spike Growth D: Call Lightning
Level 4: [Summon Nature's Ally IV], [Summon Nature's Ally IV], Flame Strike D: Sleet Storm

Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16} 
Wednesday October 3rd, 2018 5:07:42 PM

Dušan falls back to sleep as soon as he is able. After he rises he spends time communing with the Wold's Blood to refresh his spells. Refreshed and recharged he agrees with the others, "Waiting for more information seems prudent, but I don't think we should camp here again in case the witch is bound to this location in some way."

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10) 
Wednesday October 3rd, 2018 6:50:45 PM

"Yeah," agrees Hmerrin. "Let's give it a couple hours for the Hound to come back, then we should probably get a couple hours away from here, call it a day, and power up in the morning."

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=10 ; d20+7=10 ;
Wednesday October 3rd, 2018 6:55:56 PM

When one of the group stirs, Lornak ends his watch. He stands and stretches his muscles. He only greets Ethani with a gentle kiss if she is not meditating. He heads out into the surrounding brush to find something to eat for the group.(Knowledge;Nature d20=10, Survival d20=10).

To his dismay he returns to the camp and digs into his trail rations. He munches on jerky absently. Before he realizes he finds himself eyeing his arm for just a second and sees an after image of green ethereal flames. He shivers to. That witch REALLY worked a number on me. I cannot even scrounge breakfast...

He wants to go out to the marshland and track the apparition so as to learn more about what he encountered. More importantly, to find its weakness should he encounter anything like it again. Today is not a normal hunting experience however and he shoves the thought aside. "I believe we should take the time to regroup." He says as the conversation commences. "Last night was quite a shock to the system."

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 8/8, Prayer 5/8,  
Wednesday October 3rd, 2018 9:49:58 PM

Ethani rises and enjoys her time with Lornak before she spends her time in mediation.

Thinking about her options, Ethani agrees with moving camp a few hours. "I don't relish the idea of staying here in case the witch comes back, but I would prefer to wait for the Hound's report before we approach the tower.

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Wednesday October 3rd, 2018 10:28:50 PM

Asteria votes to wait for the Hound to come back, as she wants as much shut-eye as she can get.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24 
Wednesday October 3rd, 2018 11:27:42 PM

Toston says, "I need a wand of magic missile. As long as I can see it I can hit with the magic missile."

A Day in the Wilds 
Thursday October 4th, 2018 12:20:38 AM

The group prepares and partially breaks camp. The consensus is to wait for the Hound Archon and so the group does. There is some concern about the witch's return, but if the party leaves the area, the Archon may not be able to find them. It is to this location that he is returning. So the party must remain if they wish to gain anything from the casting of the spell.

The following day overcast and dreary, though Gaffer did not expect it to be so. Perhaps even this relative distance to Bone Tower is not enough. A storm has hung in the northeastern sky for days now and the prevailing air that Gaffer can note along with the higher pressure of late, suggests that should not be. Of course, if the land itself can take on the aspects of the creatures about it, what of the land subjected to such evil as that of Marteus and his deadly twin?

The party spots a herd of antelope and later, what look to be bison in the distance. Always the predators of the wilds hound the flanks, but such is the natural wold.

As evening approaches the Hound Archon returns. Without a sound, he simply appears in the midst of the group. "My task is completed. The ruins you seek are 8 miles to the north by northeast. A small gullie can be used to mask you approach for the last mile. The marking tower has completely collapsed in on itself and appears to be an animal lair. There was none at home when I arrived, but the den is small and i would judge the animal to be of no threat to you. A small outbuilding, possibly a gatehouse or an armory at one time has a vine and brush covered wall that conceals an entrance which is trapped with a dead fall. There was evidence of recent passage and I would estimate at least 3 maybe 4 individuals have navigated the dead fall and likely passage at the bottom. The individuals are humanoid, medium build and wear boots. I would suggest your quarry of 2 has 1 or 2 accomplices with them."

The hound falls silent and then asks, "Is there anything in my initial report you wish to discuss? If not I believe my bargain full filled."

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Thursday October 4th, 2018 12:20:52 PM

Wil rests, meditates and prays.
"Cool little deal," Wil says with amazement. "A dead drop? That sounds deadly. I'm ready to move out when the rest of us are. Eager to get my hands dirty."

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Used - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon - Used; Aid, D: Fly- Used(if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Summon Monster III
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6 - 1 used

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10) 
Thursday October 4th, 2018 6:27:54 PM

"I'm good," replies Hmerrin to the hound's question. He picks up his pack.

"Let's pay the man, or dog, or whatever, and get a couple miles under us while we can."

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday October 4th, 2018 7:29:43 PM

Lornak's heart begins to pound when the hound divulges the details of his scouting. "Finally, something promising." He says excitedly. He knows that he cannot dismiss the Archon but cannot think of anything more to ask it about concerning the tower. It seems a thorough bounty of reconnaissance.

"I believe that is more information that we could have hoped for!" He slaps Dusan on the shoulder heartily. "Let us make the most of it!" Lornak prepares to break camp.

Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16} 
Thursday October 4th, 2018 7:47:12 PM

Dušan is satisfied with the report. He waits to see if anyone has any follow up questions as he looks to the sky and wonders how far they’ll be able travel.

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Thursday October 4th, 2018 7:57:05 PM

While Peri growls once again at the hound man, Asteria packs her bag and helps to break down camp. "Nice. But uh... dog dude, did you see a green lady? There was this big witchy lady who attacked us after you left. Lots of green flames, hard to miss."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Thursday October 4th, 2018 8:11:31 PM

Gaffer definitely feels uneasy as the unnatural weather take hold. "I suggest we skirt around the storm brewing that'a'way as much as we can, I just hope our destination isn't to close to it's heart."

He is impressed by what the Ally has gathered, at least the animal isn't a threat, and hopefully three or four people shouldn't be anything to beyond their ability to handle. Why did they go there though?

As the group begin to travel, if nobody objects, he casts Pass Without a Trace on everyone, just in case the wtich comes looking for them, or anything else does.

[I'm understanding the spell as up to 8 people for up to 8 hours?]

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Warp Wood. D: [Fog Cloud]
Level 3: [Magic Fang (Greater)], Call Lightning, Magic Fang Greater, Spike Growth D: Call Lightning
Level 4: [Summon Nature's Ally IV], [Summon Nature's Ally IV], Flame Strike D: Sleet Storm

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 8/8, Prayer 5/8,  
Thursday October 4th, 2018 10:00:07 PM

Ethani nods as the archon gives his report, bowing to the ground. "Thank you right hand of Alemi. We truly appreciate your efforts. We hope that in the future we may ask for your assistance again. "

To the Ruins 
Thursday October 4th, 2018 11:00:04 PM

The group is happy with what the Archon has to say and barring a question about the glowing green ghost, none has any questions. The hound bristles a bit at Asteria's address and straightens slightly, "Have a care the ease at which you address me." The hound nods to Ethani and even returns her bow, though not as deep.

He then simply fades and is gone.

The party breaks camp the rest of the way and at the suggestion of Hmerrin and a few others, heads out to gain a few miles before dark. Gaffer casts Pass Without a Trace on the group to help them avoid detection. The party makes a mile before the deeper darkness of the night sets in and forces you to stop.

A good deal of tomorrow will be used making the rest of the way to the ruins the Hound described. The party will likely be arriving in the late afternoon



Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20+14=33 ;
Thursday October 4th, 2018 11:20:58 PM

Toston says, "I take it we are setting watches tonight? Can we lengthen our sleep period so as all our casters can get 8 hours but still have coverage? I don't trust that the green lady won't come back."

(Perception: 33)

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Friday October 5th, 2018 4:29:00 PM

"Ahhh..." Wil wakes ready to fight. "Let's go take down a tower.. "

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration, Summon Monster V (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 7 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10)  d20+3=23 ;
Friday October 5th, 2018 8:38:23 PM

"You betcha," Hmerrin replies to Toston. "I'll go in the middle."

Given all that's been going on the last couple days, the young figher is quite alert through his watch.
[Perception - Nat 20]

Ethani (Nellie, AC 20, HP 30/47, CMB 4, CMD 17) Endure Elements, Planar Ally, Spiritual Weapon 8/8, Prayer 5/8,  
Saturday October 6th, 2018 8:07:42 AM

Ethani spends her morning prayer time thanking Alemi for the use of the Ally and that they survived the witch. She carefully prepares her spells for the day.

"We are near a swamp. I wonder if the Witchfire just happens to live here and she stumbled upon us. If so, perhaps after our mission is done we should return and eliminate her so she doesn't kill some other traveler. "

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Sunday October 7th, 2018 7:21:34 PM

Gaffer crosses his legs as he sits on the ground and begins communing with the lands around him.
"I think that is a good idea, I've thought better of my spell selection, I won't be so useless next time."

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+12=23 ;
Sunday October 7th, 2018 10:01:54 PM

"I think we should just leaver her well enough alone." Lornak says. "She is invisible to us and long gone." And I am betting the swamp will be teeming with others like her...

Lornak's sleep is restless. He takes watch when it is his turn and rises well enough to travel.

As the day march rolls around he feels a bit more like himself. He floats his Ioun stone and takes in the terrain even though he knows what is ahead of them. (Perception d20=23)

Asteria (sub Nellie) 
Monday October 8th, 2018 10:43:24 AM

Hmmmmph!

The barbarian pouts at the missed fight, but is itching for the next one. "C'mon guys...let's go. I'm sure you got enough spells."

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Monday October 8th, 2018 1:25:55 PM

"Let's go fight stuff.. Lets go!"
Win chants a few times

Dušan Danann (Erik) {HP:29/33; AC:17; Touch: 13; FF:10; CMD:16} 
Monday October 8th, 2018 7:11:23 PM

Dušan does what he can help with camp and steals himself for the journey to the tower. As he pulls his haversack on he mutters half joking, "S'pose it's much to late to turn around any ways."

To the Ruins 
Monday October 8th, 2018 7:23:51 PM

I have lost power. Can’t put in much from my phone.

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=22 ;
Monday October 8th, 2018 10:09:05 PM

Lornak shoulders his pack and pulls up he hood to hide his face from the sun. "S'pose it's much to late to voice my opposition to notoriety." Lornak begins to walk. "Better out here than in Dirt City right now."

Lornak traverses the terrain and does his best not to make any noise as he moves through the brush. (Stealth d20=22)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20=18 ;
Monday October 8th, 2018 11:42:29 PM

Toston alternates resting with his watch in case the Witchfire comes back.

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted 
Tuesday October 9th, 2018 9:56:09 AM

Wil wondered out loud, "What's a phone? I heard this voice in my head about a phone. Think it's a warning of impending doom?"

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Tuesday October 9th, 2018 6:07:53 PM

Asteria pats Wilford on the back a few times, a concerned look on her face. "Easy there, Wil. You sure you're doin alright? Maybe you should sit down a bit, take it easy." Turning to Ethani, she mouths to her sister. "What's a phone?"

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10) 
Tuesday October 9th, 2018 7:07:16 PM

"One, everything is warning of impending doom, and two, the only travelers out here is us."

To the Ruins 
Tuesday October 9th, 2018 9:49:34 PM

The party decides to set watches and can easily arrange for the arcane spell casters to get 8 hours of rest, either putting them on the first or last shift works. The night passes without incident this time and some talk goes around about heading into the swamp once the initial mission is done. The Witchfire poses a possible threat to other travelers and perhaps the group should end her unholy unlife. Lornak is the only real descending vote on the idea. On her home turf of the swamp with who knows what else, the flying invisible spell casting witch could prove to be a real handful.

Morning comes, spells are prepared and studied and the group is soon off. Sharp eyes and knowing what to look for, finds the dried river bed the archon spoke of and the party drops into it for the last few miles of the approach. A unspoken benefit of the out of sight passage is that the going is far easier and the last few miles are accomplished in half the time. As a result, the party spots the tower of the ruins only a few hours after noon.

The party is still in the riverbed, which looks to come within 60' of the ruins as it passes on the eastern side. Currently the party is approximately 120' away

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=26 ; d20+12=25 ;
Tuesday October 9th, 2018 11:21:06 PM

Lornak puts his game face on when the tower come into his sight. (Stealth d20=26) He readies his crossbow and keeps his eye open. (Perception d20=25)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20+14=25 ; d20+25=34 ;
Tuesday October 9th, 2018 11:28:54 PM

Toston drinks his elixir of hiding and asks, "How do we want to approach the tower?"

(Perception - 25; Stralth - 34)

Active Effects:
+10 competence to Stealth - 1 hour



Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17)  d20+10=20 ;
Tuesday October 9th, 2018 11:40:24 PM

Making sure all party members are fully healed before heading out (using the wand of Cure Moderate Wounds), Ethani shrugs at Asteria's question. She puts one finger to het temple and rotates out slowly in a small clockwise circle.

Once out in the field Ethani keeps an eye open for danger. Percept=20

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=17 ; d20+8=27 ;
Wednesday October 10th, 2018 8:24:30 AM

Feeling much better for being prepared Gaffer moves closer to the tower with the others. He casts Pass Without a Trace across the group again just in case, and keeps his eye out for any movement around the tower. (Perception: 17, Stealth: 27)

*****Active Effects*****
Pass without a trace - Party - 8 hours

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Wilford Grimly (HP:59/41; AC: 18; Touch: 12; Flat: 16; CMD: 18) Exhausted  d20+11=29 ;
Wednesday October 10th, 2018 12:38:14 PM

Wil stops as he holds his index finger and thumb to his ear. "I told you the Johnson account was to go out tomorrow. Now do it or it will be the last thing you do."
He then slammed his hand down as if it was on a desk.
"Sorry, employees you can't live with them sometimes."
Wil than proceeded to move on like nothing happened.
"We need to get close enough to the tower to get a good view of the area. Is there any landscape ahead that may help?"
(Perception: 29)
------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17)  d8=5 ; d8=3 ; d8=7 ; d8=8 ; d8=4 ; d8=7 ; d8=2 ; d8=6 ;
Wednesday October 10th, 2018 4:56:27 PM

OOC: Healing rolls 23+6=29 to Ethani. 19+6=25 to Lornak.

Ethani looks over at Will in stunned silence. Obviously she was going to have to spend some serious time with him soon.



Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)Edr Elmt, Fire Res (10) 
Wednesday October 10th, 2018 6:45:04 PM

Hmerrin glances over at Wil.
"Seriously Wil, you might wanna get that looked at."

Turning his attention back to the tower, he asks Gaffer.
"Can you turn into a bird or something and do a quick flyby to see if anyone's obviously about?"

Hmerrin himself peeks over the creekbed to see if there are windows in the tower.
"Which is a question we probably shoulda asked Dog Boy," he mutters, annoyed with himself.

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20]  d20+12=19 ;
Wednesday October 10th, 2018 9:32:31 PM

Asteria quickly decides that she agrees with Ethani's earlier diagnosis of Wil, and adopts a don't ask, don't tell policy with the strange rogue. Setting her mind to ignore his strange words, she tries to focus on looking for any danger in their path. (Perception: 19)

The Tower of Desolation


The Tower of Desolation 
Wednesday October 10th, 2018 9:41:49 PM

Lornak crouches and slides up the riverbed a bit, eyes on the tower in the distance
Toston drinks a Potion of hiding and moves up as well
Ethani remains where she is but is alert
Gaffer Casts Pass Witout A Trace again, to refresh the previous spell for the final approach
Wil has issues, but he also has an idea. Is there additional landscape the group could use.
Hmerrin puts a request to Gaffer to become a bird and fly about.

The group is still hunkered along the riverbed, 100' from the tower and the ruins beneath it. The party can get within 60' of the tower by staying in the riverbed
itself. Once up, there is little in the way of concealment. Toston and Lornak are both pretty confindent that thier skills of stealth coud get them there unseen.
Its the rest of the crew that would pose the approach unseen challenge.
No one can see or hear anything that puts you on alert. All is quiet on the western front.

Please note Ethani used a wand to heal all Party members to full in the morning, if needed. Wil Your HP header is odd, please explain your current HP being higher than your max

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24 
Thursday October 11th, 2018 12:17:07 AM

Toston whispers to Lornak, "Should we split up? If the rest of the group can't approach undetected perhaps we could get them to create a diversion, course if these buggers scamper at the first sign of trouble then maybe that is what we shouldn't do."

Toston uses the message spell to communicate with the rest of the group from where Lornak and him are, "Lornak and I could prolly get through without detection but how are we going to get the rest of you here?"

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday October 11th, 2018 12:59:44 AM

Lornak answers Toston, "I do not think that is a good idea. We know there is a trap inside the entrance. I think you and I should get just inside and disarm it while the rest stay here in the river bed." Lornak looks around at the group. "Once that is done the rest of you can follow."

Lornak looks to the skies. "We could wait til nightfall, but I'm thinking if we are quick enough that there should not be any problems. If you think that is not enough then we can set a diversion that is autonomous and get inside."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=30 ;
Thursday October 11th, 2018 8:16:01 AM

Has Gaffer seen other birds nearby?

If there have been at least a few he'll say, "I'll take a look, if I land on the tower, it will mean I haven't seen anyone, otherwise I'll come back." He'll take the form he can closest to the birds, or hawk otherwise, he has seen here, and attempt to fly inconspicuously around the nearby area, looking for any movement aside from their party. (Perception: 30)

If he hasn't seen any, he will instead say, "There doesn't seem to be much wildlife about, if other creatures avoid this place, I may stand out to much suddenly appearing above." He nods instead at Lornak's suggestion.



Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16} 
Thursday October 11th, 2018 4:52:57 PM

Dušan catches his breath and sits down on log. The hiking took more out of him then he cared to admit. It was all he could do to just keep moving forward. Slapping himself in the forehead for not thinking of it earlier, Dušan casts Threefold Aspect on himself. Placing a silver crescent on the back of his hand and holding there, it bonds to his skin almost like a tatoo. As he stands up, he suddenly appears slightly younger then Hmerrin.

Revigorated, Dušan joins the conversation, "I don't much like the idea of splitting up either? Did we decide if you got the proper scroll. Wil. It seems like the best case scenario would be getting that cast before they noticed us."

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Three Fold Aspect on Dušan - Young +2 Dex/Con -2 Wis - 24 hours)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Thursday October 11th, 2018 6:02:27 PM

"I'm with Lornak, then," Hmerrin replies. "We get as close as we can, our two volunteers go forward to disarm the trap, and then then rest of us get across in a hurry."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=20 ; d20+11=12 ;
Thursday October 11th, 2018 6:33:44 PM

(OOC: Apologize. I am reseting some changes I made and forgot to update the header correctly. )

"Trap finding? I have some skills with trap finding? Show me where to go and!! I can set my own trap, if needed... and I haven't had a chance to use some of my Rogue skills so I'm ready... and what was I saying? Ah, yes.. let's get stealthy."
(Stealth: 20)(Perception: 12)

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)


Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday October 11th, 2018 11:02:53 PM

Lornak waits to see what the group consensus will be before he prepares to move to the entrance.

The Tower of Desolation 
Thursday October 11th, 2018 11:44:40 PM

The group talks and Gaffer does a bit of bird spotting and spies none. As he thinks back on the days trek, he realizes that he has not seen any animals at all. Perhaps the proximity to Bone Tower, or the Witchfire is the cause. One thing is certain, Gaffer would be the only bird in the air.

With this in mind, Gaffer does not take to the air. The group moves forward down the riverbed and sets up at the nearest point. Once in place, Lornak, Toston and Wil make the move to the tower and surrounding ruins proper.

It is a quick dash from rock to patch of shade to bit of brush and moments later the trio arrive. Using the information provided by the Hound Archon, the ivy covered wall is located and now it is up to Wil to locate the trap and disarm it

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24  d20+14=25 ;
Friday October 12th, 2018 12:02:24 AM

Toston keeps watch in case something hostile shows up.

(Perception: 25)

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=28 ; d20+7=27 ;
Friday October 12th, 2018 5:10:23 PM

Wil checks his voices and gets to work locating traps.
(Perception: 29 - Trapfinding) (Disable device: 27)

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Friday October 12th, 2018 8:18:49 PM

Lornak creeps along the ground as slowly and precisely as he can towards the towers entry gate. Once finding himself alongside his other stealthy companions he avoids the trap the scout warned the group of.(Trap Sense skill http://www.woldiangames.com/Woldipedia/index.php/Twilight_Ranger).

"Easy now." He says softly as he helps Wil disarm the trap. (Disarm Device, take 10 to assist another)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Friday October 12th, 2018 11:15:28 PM

Ethani watches and waits.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+3=12 ;
Saturday October 13th, 2018 9:49:03 AM

Hmerrin lies in the riverbed, watching the tower.

[Perception 12]

Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16} 
Saturday October 13th, 2018 4:10:58 PM

Dušan pulls out his Wand of Mage Armor just in case And waits for his friends to take care of business.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+15=25 ;
Sunday October 14th, 2018 6:05:22 PM

While they wait Gaffer checks the path they have been walking for any tracks, particularly any recent ones going the away from the tower. (Survival: 25)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17)  d20+10=11 ;
Monday October 15th, 2018 8:56:05 AM

Noting Dusan's action, Ethani nods and pulls out her Bull's Strength wand. Lol perception=nat 1

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday October 15th, 2018 8:39:01 PM

"This trap is a mystery.. Wow"

At the ruins (DM Cayzle) 
Monday October 15th, 2018 8:44:29 PM


Wil and Lornak carefully disarm the deadfall. The tripwire is found and neutralized.

In the time it takes to do that, it starts to rain lightly. Survival check DC15: Highlight to display spoiler: {The weather seems likely only to get worse.}

Moving out from the riverbed and following his friends forward, Gaffer looks for tracks. He sees that this former outpost, almost entirely in ruins, is very much in bad shape. The one outbuilding that still has walls standing has no roof or second floor, so it provides no shelter, were one to seek it within the walls. The attached tower is also in ruins, and looks ready to tumble down were one so foolish as to attempt to scale it.

In the gloom and rain, not to mention the exposure to the elements, Gaffer sees no footprints. There are enough old flagstones and rocky patches that he thinks a resident could be careful not to leave any, were that desired.

Toston sees that beyond the deadfall, within the walls of the building with no roof, there is a sloping door, like a cellar door, that opens out and likely then down. There is vegetation hiding the door, but that did not fool Toston's keen sight.

Toston, Gaffer, Wil, and Lornak are at the deadfall looking into the ruined building.

60 ft back in the old riverbed, Hmerrin lays low and keeps watch with Asteria.

With them, Dusan and Ethani ready wands.

[OOC from Cayzle: I'm back in the driver's seat this week at least! Hi everybody!]

Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16} 
Monday October 15th, 2018 10:14:05 PM

Dušan casts Detect Magic, largely hopIng it’s unnecessary.

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday October 16th, 2018 12:17:27 AM

Lornak feels proud of himself as he helps Wil disarm the deadfall. Fighting that apparition was pretty ineffectual. Once finished he wordlessly slaps Wil's shoulder and points to the Toston, alerting the man to Toston's seemingly concerned face. He then trains his eyes to where Toston is looking.

That is our next step. He waves the rest of the group to make it to where he is so that they can avoid any more rain.

He then moves into the ruined building.


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18- CMD 24 
Tuesday October 16th, 2018 2:44:47 AM

Toston uses the message spell to say to the other part of the group 60 feet back, "Lornak and Wil did it. The trap has been disabled. "

Toston then says to Wil and Lornak, "Hidden door in the deadfall."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=16 ;
Tuesday October 16th, 2018 9:14:13 AM

Wil dropped any equipment in his hands due to the shoulder smack from Lornak. Some of the items fell a little harder then they should of.. Wil smiles to himself.
"That was awesome. We need to find more traps... bring on the next one. So this place has seen better days. This door will not open by itself," Wil says as he picks up his tools and whatever trap material he can. He proceeds down into the hole.

(Perception: 17: for additional traps)
------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16} 
Tuesday October 16th, 2018 5:02:24 PM

Dušan, still looking like a wiry teen turns from Hmerrin to Asteria. He trusts they know when it’s safe to move and that they would protect him as much as he could assist them, “Is it safe to move up?”

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Tuesday October 16th, 2018 6:45:08 PM

"Seems so," Hmerrin answers.

The fighter rises and moves forward to the deadfall, bringing along Dusan and Asteria.

Arriving at the others, he stops, and wordlessly waits for the next step.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=17 ;
Tuesday October 16th, 2018 7:03:58 PM

Gaffer too begins casting Detect Magic as he sees Wil making his was towards the door.
"Good luck" he whispers and looks intently around the hole. (Perception: 17)

*****Active Effects*****
Pass without a trace - Party - 8 hours

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm


At the ruins (DM Cayzle) 
Tuesday October 16th, 2018 9:09:25 PM


Just to recap: The deadfall was in front of an old ruined building. Then INSIDE the building you found a cellar door.

The entire group gathers at the now-safe deadfall, looking into the building.

Gaffer and Dusan detect for magic, but find none.

Wil and Lornak step into the building. They can see clearly where if you move away a shrubbery, the door is easily accessible. Clearly SOMEONE put that shrubbery there in an effort to hide the cellar door from the casual eye.

Wil looks for additional traps but sees none. Only he and Lornak are in the building right now.

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday October 16th, 2018 10:32:47 PM

Lornak watches as the rest of the group gathers. He speaks softly; "We might run into cramped quarters down there." He points to the cellar door that Wil is investigating. "Move slow and watch for each other."

He moves over to the door and assists Wil in looking for further traps(Trap Sense). As the group starts down he suggests a marching order; "Wil and Toston first, then Hmerrin and Dusan." He looks around. "Then Ethani and Asteria. Gaffer and I will bring up the rear."

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Tuesday October 16th, 2018 11:58:26 PM

Asteria stays with the group, axe gripped tightly in her hand, waiting on something to spring out and attack.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+26=44 ; d20+14=31 ;
Wednesday October 17th, 2018 12:44:01 AM

Toston uses his wand of mage armor to grant himself an armor bonus, and then casts Toros Taur Try opting for the Wemic version and then follows Lornak's instruction, leading the way. Toston feels super stealthy between the potion and the spell.

Stealth: 44
Perception: 31

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min
+4 bonus to AC

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+3=13 ;
Wednesday October 17th, 2018 6:04:51 PM

Keeping his hands free, Hmerrin moves down to get in behind Wil and Toston. He follows them as soon as they enter.

[Perception 13]

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday October 17th, 2018 6:09:32 PM

"Did someone order a shrubbery?" Wil asked as he moved the plant to reveal the door.
He then pulled on the door to open it.
"Through this door, is.... another shrubbery?" Wil chuckled.
Will casts Light, assuming it is dark below.

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday October 17th, 2018 6:44:17 PM

Gaffer follows closely behind the others, struggling to see as they move further from the light of the sun. He feels grateful to be at the back, and does his best to follow the sound of the others footsteps.

*****Active Effects*****
Pass without a trace - Party - 8 hours

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16} 
Wednesday October 17th, 2018 7:34:27 PM

Dušan follows Toston’s lead and taps himself with Mage Armor. He then falls into place beside Hmerrin at Lornak’s suggestion.

(OOC: I’ll update header and footer tomorrow. It’s easier on a computer than my phone.)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday October 17th, 2018 9:27:39 PM

Ethani taps Asteria with her Shield of Faith wand. She listens to the others and prepares to head out.

She looks over at her Shield Sister and whispers "I guess we're in the rear with the gear. "

At the ruins (DM Cayzle) 
Wednesday October 17th, 2018 10:48:29 PM


Lornak suggests caution. He would use his Trap Sense, but that still requires a Perception check!

Toston and Dusan prep with Mage Armor. Ethani buffs Asteria.

Wil cracks a joke and pulls away the shrubbery, revealing the cellar door. Gaffer and Hmerrin are close behind. Wil seems about to open it ...

... but Toston says, STOP. There is a mechanical trap that he notices! It looks like when you open the door, a pit opens in front of the door. If not for his keen eyes, maybe half the party might have fallen for the trap, figuratively and literally!

The trap is still a danger, and you have not opened the cellar door!

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+12=23 ;
Wednesday October 17th, 2018 11:01:56 PM

Lornak freezes when Toston goes rigid. Thank the gods. He is too busy spacing out the group for ultimate effectiveness to think about Another trap. "Good Man." He mouths.

He throws up his Ioun stone and lets his eyes play upon the environment. (Perception d20=23)

Assuming Wil is going to attempt to disarm, Lornak again assists him. (Disarm Device, take 10 to assist another)

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Wednesday October 17th, 2018 11:44:43 PM

Asteria feels nervous when the group suddenly stops, but is thankful that Toston is there to save them. She gives Ethani a silent smile for the spell, nudging her in the arm reassuringly. "Thanks, sis."

---
Shield of Faith: +2 to AC

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+26=29 ; d20+14=19 ;
Thursday October 18th, 2018 2:51:33 AM

Toston whispers, "Gnomes and Dragons have keen senses. Luckily I'm some of both."

Toston continues to stealthily keep an eye out as hopefully Wil and Lornak take care of yet another trap.

He then whispers, "How many traps you think they got?"

Stealth: 29
Perception: 19

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min
+4 bonus to AC

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+7=27 ; d20+11=31 ;
Thursday October 18th, 2018 7:45:21 AM

Will freezes immediately when Toston shouts.
"Shoot, man. Good catch."
(Disable Device: 27)
(Perception for traps: 32)

Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16} 
Thursday October 18th, 2018 3:46:47 PM

Dušan stands on his tip toes to try to peer over Toston, but quickly realizes he wouldn't know what to look for anyways. If Toston said there was a trap, there was a trap, "Can we cover it? Or would that trigger it as well?"

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Threefold Aspect on Dušan - Young +2 Dex/Con -2 Wis - 24 hours
Detect Magic on Dušan - 8 minutes
Mage Armor on Dušan +4 AC - 8 hours)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Thursday October 18th, 2018 5:34:51 PM

Like the rest of the group, Hmerrin trusts Toston completely and immediately freezes.

"Everybody back up so Wil and Toston can do their thing," he instructs, following his own lead.
But he can't help but add, with a twinkle, "also so we don't die if they mess up."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Thursday October 18th, 2018 7:13:55 PM

Gaffer stumbles over himself at the sudden stop but lets out a breath of relief.
"Are you able to disarm this one too?"

He thinks for a moment of summoning a creature to move ahead of them but quickly thinks better of it, setting off traps is best avoided overall, and the idea doesn't sit quite right anyway.

*****Active Effects*****
Pass without a trace - Party - 8 hours

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Thursday October 18th, 2018 9:28:45 PM

Smiling at Asteria, Ethani whispers back "Anytime!" She stumbles and almost face plants into Asteria's back side. Pulling out her gem, Ethani asks if ading a little light will help. If so, she activates it.

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Thursday October 18th, 2018 9:47:48 PM

Asteria's eyes twinkle as she sees her sister pull out her gem. Not one to let the situation slide, she jokingly points to her own gem. "Nice torch, sis. I still think I got the better gift, though."

Following Hmerrin's advice, she makes sure to stay a few paces back.

At the ruins (DM Cayzle) 
Thursday October 18th, 2018 11:31:27 PM


Lornak and Wil get this pit trap safely neutralized too! Well done.

The cellar door is opened, and Ethani's magic light pours in.

Under the door is a small dark room; the walls have been repaired somewhat and vegetation pulled over to form a roof. A hole drops down 15’ to a granite floor. You would have to pass an acrobatics DC15 check to jump down safely.

Beyond, there is a cramped passage or tunnel with a low ceiling.

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=20 ; d20+8=18 ; d20+2=16 ;
Friday October 19th, 2018 12:37:07 AM

Lornak looks down into the pit then back at his companions. "We can handle this, right?" He asks softly. "Or should I get out a rope?" He smiles. He then positions himself at the edge of the"room" below him, lowers himself down and hangs there a bit with his hands and then drops silently to the bottom (Acrobatics, d20 nat 20, 18 to confirm)

Once below he will try his best to help everyone that comes after him. (Raw strength check? d20=16)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+12=30 ; d20+26=38 ; d20+14=33 ;
Friday October 19th, 2018 1:29:16 AM

Acrobatics: 30
Perception: 33
Stealth: 38

Toston easily vaults down and continues to act as stealthy sentry, keeping his eyes peeled for other dangers.

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min
+4 bonus to AC

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17)  d20+4=17 ;
Friday October 19th, 2018 3:24:24 PM

Ethani chuckles at Asteria's jab. "Yeah, well, try finding your way in the dark with you gift. At least I can see."

When her time comes to go down in the hole, Ethani hops down with grace, landing light on her feet. (Acro-17). She smiles at Lornak, glad to see he made it through the hole with ease as well. Focusing her energies, she casts Status on Asteria and Lornak so that she can easily tell their status even if they are seperated. She curses herself for not preparing more copies of the spell for the others.

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary, Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 26/50 charges
Wand, Shield of Faith: 43/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Channel Energy 0/3 used today


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+4=23 ; d20+11=20 ;
Friday October 19th, 2018 3:27:10 PM

Wil successful manages the drop (Acrobatics: 23)
He continues to search for traps (Perception: 21)


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+6=9 ;
Friday October 19th, 2018 5:28:45 PM

Despite his bulky platemail, Hmerrin is unconcerned with the drop.

"Got me some new boots," he boasts softly.
The young man strides forward with confidence, stumbles over the last stair, and has just enough time to utter a disgusted curse before plunging headfirst into the hole.

[Acrobatics 9]

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+3=17 ;
Friday October 19th, 2018 9:02:55 PM

Gaffer hangs onto the edge of the hole before dropping down and landing heavily on his feet. (Acrobatics: 17)
He offers a hand to help Hmerrin up, "Don't worry, it's dark, i'm sure none of us saw that."

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20]  d20+2=21 ;
Friday October 19th, 2018 9:14:10 PM

Asteria is nervous with the drop, but she quickly finds her new armor is rather good for her mobility. Doing a few cool tricks on her way down, she proudly poses for the group. "Guess the bulky barbarian ain't all that slow, huh?"

Acrobatics: 21

Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16}  d20+4=12 ;
Saturday October 20th, 2018 7:45:10 PM

With the enthusiasm of youth, Dušan sits on the edge and scoots off. Exhilarated, he forgets to prep for the landing and crashed hard into the ground nearly stumbling over Hmerrin as he falls to the ground, “I’ve done better... ouch...”

Acrobatics d20+4=12

At the ruins (DM Cayzle)  d6=5 ;
Saturday October 20th, 2018 9:28:19 PM


Hmerrin and Dusan take tumbles, incurring 5 hp nonlethal damage as parts of bodies impact hard stone in ways that they were not designed to do.

But the party passes the cellar door and enters the sub-basement together. Before you is a long dark tunnel. The passage is cramped, with no lights, and anyone over 5’ must stoop to walk.

Proceeding carefully, probably checking for traps, you pass 70 feet along. Your light sources suggest the passage opens into a chamber 30 feet up ahead. What do you do?


Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=16 ; d20+12=17 ;
Saturday October 20th, 2018 10:26:45 PM

Lornak cringes as The Kid clangs to the ground. So much for keeping quiet...

Lornak steps into the marching order careful not to hit his head on the low ceiling as the group makes it way through the tunnel. He tests his knowledge to determine what kind of chambers the group might expect to encounter inside the tower. (Knowledge, Local d20=16) Will they have rooms to move about in or makeshift tunnels and spaces.

He keeps his ears perked but the volume of sound the groups shuffling makes in the confined space limits his senses. (Perception d20=17)



Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=27 ;
Sunday October 21st, 2018 8:36:28 PM

(Perception: 28 for traps)
"Its up there..ugh" Will said with mock annoyance. "How are we going to do this? Climb on our shoulders up there or get a rope?"

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=26 ;
Sunday October 21st, 2018 8:39:04 PM

Gaffer lets those more proficient with traps take the lead while lending his eyes to checking their surroundings. (Perception: 26)

"I can either fly above and keep an eye on whatever space opens there, or I was wondering if a keen nose could be helpful here?" He asks, and waits for more confident suggestions.

*****Active Effects*****
Pass without a trace - Party - 8 hours

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+12=28 ; d20+26=30 ;
Sunday October 21st, 2018 11:50:50 PM

Toston heads around the front of the group. Being a small being he doesn't need to crouch.

He keeps his eyes peeled and his steps light.

(Perception:28)
(Stealth:30)

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min
+4 bonus to AC

The Tower of Desolation 
Monday October 22nd, 2018 10:04:34 AM

Ummm guys, the phrase 30' up is not literal. 30' ahead the corridor opens into a chamber

Thank goodness there are no gazebos lurking in the darkness ;)

Cayzle: Thanks Dan, I corrected the post. UP AHEAD.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Monday October 22nd, 2018 5:08:09 PM

Since everyone is all together again, Ethani takes the opportunity to tap Lornak with her Shield of Faith wand. "There, my Love" she whispers "try and stay safe."

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary, Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 26/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Monday October 22nd, 2018 5:52:59 PM

Embarrassed by his fall, Hmerrin wordlessly follows Toston, hunched over as he works his way through the narrow passage.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday October 22nd, 2018 7:12:07 PM

Will laughs when he realizes his mistake.

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Monday October 22nd, 2018 8:25:24 PM

Asteria grumbles in the enclosed space, feeling very claustrophobic. And a claustrophobic barbarian is never good. Feeling her breathing pick up, she stoops down even lower to try and make it feel like there's more space than there really is. "Hey uhhhhhhhhhhh are we almost there? Getting a little... tight in here, yknow."

At the ruins (DM Cayzle) 
Monday October 22nd, 2018 8:47:10 PM


The party advances carefully, with the taller members walking crouched over so as to not bump their noggins.

After a ways, the cramped underground passage opens through an archway into a chamber.
You have not entered, but you see some large shapes of furniture within -- tall tables with rounded tops? Very very large chests? Hard to say. There are also irregularities inset or carved into the walls.

You hear nothing. You smell the faint lingering odor of rot and bones and dust.

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+12=14 ;
Monday October 22nd, 2018 11:04:23 PM

Noticing the irregularities carved into the walls, Lornak voices his concerns. "Is this room warded?" He asks softly. "I recommend we touch nothing." He is cautious as he tries to peer into the room to get a better view but being at the back of the lineup he has trouble seeing. (Perception d20=14)

Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16} 
Monday October 22nd, 2018 11:04:53 PM

Dušan hurries to catch up after dusting himself of from his fall. He stays behind Toston and Lornak as they approach the chamber.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+12=28 ; d12=4 ; d20+26=40 ; d20+12=31 ; d20+5=25 ;
Monday October 22nd, 2018 11:39:19 PM

Toston continues to keep his eyes peeled and remain stealthy. He then casts detect magic when the possibilities of wards are raised.

(Perception: 28)
(Stealth: 40)
(know[arcana]: 31)
(spellcraft: 25)

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min
+4 bonus to AC


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=23 ;
Tuesday October 23rd, 2018 6:44:09 AM

Will looks into the new room curiously. "It smells like any sort of lunch has been a long time coming for anything lying dead." He quips.
(Perception: 24 for traps)

Dušan Danann (Erik) {HP:33/33; AC:17(18); Touch: 13; FF:10; CMD:16} 
Tuesday October 23rd, 2018 4:41:01 PM

Dušan wrinkles his nose at Wil’s description, “You’re not wrong, but my mind doesn’t leap to lunch.”

Dušan also turns on his Detect Magic as Lornak expresses his concern.

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Detect Magic on Dušan - 8 minutes
Threefold Aspect on Dušan - Young +2 Dex/Con -2 Wis - 24 hours
Mage Armor on Dušan +4 AC - 8 hours)


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Tuesday October 23rd, 2018 5:49:20 PM

Hmerrin waits quietly for Toston and Wil to survey the room.

Keeping quiet pretty much means not moving at all, so the lad is remarkably still.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+15=16 ;
Tuesday October 23rd, 2018 7:51:12 PM

Gaffer does his best to look for tracks or signs of passage, all while remaining on the same spot. He has heard tales of adventurers losing their lives to one misstep in a dungeon, and suddenly those tales are very present in his mind. (Survival 1+15=16)

The Tower of Desolation 
Tuesday October 23rd, 2018 10:14:35 PM

Lornak gives the room an eyefull and tells everyone to keep thier paws to themselves, the place could be warded
Dusan picks himself up and catches teh group a the end of the corridor
Toston, remaining stealthy, casts Detect Magic
Will peeks in the room and can spy no traps from the doorway.
Dusan also casts Detect Magic
Hmerrin waits for the all clear
Gaffer looks to the floor to see what the stone may tell. He findds the granite flagons quite tight lipped
Ethani, wand of Bulls Strength in one hand and a Wand of Shield of Faith in the other, casts the latter on Lornak

Toston takes the required 3 rouinds of concentration oto make his way though the spell. He filters out his fellow heroes, but then
encounters resistance to his spell. However he is able to overcome it, piercing a faint abjuration that was lying on top of a faint evocation.
The closer inspection from the doorway by several members of the group have answered one of the questions. What are the large stone objects in teh room. Almost
assuredly, they are sarcoughagi. The compound auras meeted out by Toston are laid about them.

The party is standing outside of a 20x30 with 4 stone sarcoughagi. Your light shows the walls to be irregular instead of smooth. Soot and Ash cover much of the room and the sarcoughagi
lids have all been pulled off. Broken upon the floor

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Tuesday October 23rd, 2018 11:00:01 PM

"So uhhhhhh, does this mean more dead things? Because I'm tired of dead things. Please don't be dead things." Asteria tries to see the inside of the room as best she can from the back, praying to the gods for not dead things.

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=8 ;
Tuesday October 23rd, 2018 11:53:07 PM

"Dusan my friend. I may need some fire from you..." Lornak says as he realizes what the group has encountered. Lornak tests his knowledge as to who may be buried in this place. (Knowledge: Local d20=8, crit fail.)

Lornak is at a complete loss. "We could backtrack, find another way through."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24 
Wednesday October 24th, 2018 1:56:54 AM

Toston says, "Well the sarcophagi have a faint abjuration on top of a faint evocation so I wonder if there was some abjuration on the sarcophagi that triggered an evocation spell when the lids were pulled off. I would imagine it was a fire evocation given the fact that there is soot and ash everywhere."

Toston then says, "Do you think we should enter the room and check the irregular walls for hidden doors or try to find another way?"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday October 24th, 2018 1:57:52 PM

"If it is undead then I have an obligation under Gargul to remove these and help them move on. They are abominations. What if I send in my spiritual weapon? I will not be able to see anything but it may provoke something waiting for us? Don't want to waste the spell though. I could also summon a shadow or two?"

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday October 24th, 2018 5:19:07 PM

Ethani wrinkles her nose at the smell as she addresses Asteria's question with a sigh. "Yes, more dead I fear." Taping her with the Bull's Strength wand, she hopes the barbarian doesn't need the buff.

Looking over at Wil and Lornak, she gives a small shrug as if to convey "I don't know why I didn't consider this possibility." After a short pause of looking at the sarcophagi, she whispers "I hate to waste it, but I could send a wave of positive energy into the room if you want. It would probably flush out any undead and would definitely hurt them...if they are still in there."

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Bull's Strength on Asteria: 3 min, +4 enhancement bonus to Strength
Status on Asteria and Lornak: 8 hours

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary, Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 25/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday October 24th, 2018 7:11:17 PM

"I can summon something without wasting any too important a spell, I do not love to use them in this way, but if it allows us to more safely rid this space of undead, it might be for the best?"

Depending what the group decide on, Gaffer can spend is Magic Fang to summon a dog to venture into the room and see what it provokes.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, Magic Fang, [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Wednesday October 24th, 2018 7:17:45 PM

"Yep," Hmerrin answers Asteria.

The young fighter inches out his axes, and leans forward, while the rest talk strategy.

"Well, do something, and let's get on with it," he mutters. "Time's a wastin'."

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Wednesday October 24th, 2018 8:26:57 PM

"Unfortunately," Dušan responds to Lornaks request, "Evocation isn't my strong suit."

As he speaks, Dušan ages. Seconds become decades as he attempts to stretch out a bend his back until he stands a grey haired old man, but a gleam of Intelligence shines behind his eyes and the lines in face hint of wisdom gained with age. "Curses and a little necromancy, maybe. If you want to borrow some of my Alchemist's Fire, you might be a better shot than I am."

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Detect Magic on Dušan - 8 minutes
Threefold Aspect on Dušan - Old +4 Int/Wis -2 Str/Dex - 24 hours
Mage Armor on Dušan +4 AC - 8 hours)

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Wednesday October 24th, 2018 9:35:12 PM

Asteria bites her lip, sighing as she mentally prepares for another fight. "Why does it always have to be undead? Like, why can't we just fight giant dragons again? You guys remember that, right? I just want to fight something normal."

The Tower of Desolation 
Wednesday October 24th, 2018 10:11:57 PM

At the entrace to the chamber, Asteria confesses her hope that the room does not hold any of the undead.
Lornak, suggest perhaps they look for another entrance.
Toston speculates on a spell trap, specifically a fire based one.
Wilford declares what any Gargul cleric would and that is if there are undead about, they need to be destroyed if the group can do so.
Ethani agrees with Wilford and considers channeling positive energy into the room. When Channeling positive energy you have to choose targets.
Gaffer considers summoning a dog to wander into the room
Hmerrin draws an aex and asks the group to make a decision
Dusan has little to add, but offers an Alchemist fire to Lornak if he wants it

The group is still very much crowded around the doorway, speculating on what to do next

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday October 25th, 2018 12:23:58 AM

Lornak shrugs. "I will take what I can get my friend..." Looking back at the man, he hesitates as he ages right before his eyes. He goes to speak but then stops short.

He then listens to the groups breakdown of what lies ahead. "Looks like we cannot leave this one alone."

He brings out his crossbow and nocks a bolt. "We send in Gaffer's hound to see if it routes anything. Ethani, have your shockwave at the ready. If it comes to a fight we lead with that. Front line fighters first then the rest follow."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+12=31 ; d20+26=28 ;
Thursday October 25th, 2018 3:00:42 AM

Toston moves to the front of the group and readies an action to cast the shield spell should the hound route anything.

Perception: 31
Stealth: 28

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min
+4 bonus to AC - 1 hour


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d3=1 ;
Thursday October 25th, 2018 11:31:43 AM

"Being a dedicated summoner I have quite a few summons. Picked up an extra shadow spell recently. I can summon that to move first. Not sure if it would attract any attention being a shadow and all.."
Will prepares the spell just in case Gaffer's decides against using the dog.

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Thursday October 25th, 2018 1:11:02 PM

With a curt nod toward Lornak, Ethani acknowledges his request. Tucking her Shield of Faith wand into backpack, Ethani readies herself to Channel Energy into any undead that might appear.

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Bull's Strength on Asteria: 3 min, +4 enhancement bonus to Strength
Status on Asteria and Lornak: 8 hours

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary, Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 25/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Thursday October 25th, 2018 5:16:36 PM

With the group decided, Gaffer gathers the magic around him and calls forth the dog.

He gives it a sympathetic look before motioning, pushing if needed, for it to enter the room, and hoping it does so.
He can use food to encourage it in if it is particularly reluctant.

With the others, he waits to see the room react, ready to call fire from his fingertips if the dead do stir.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Thursday October 25th, 2018 6:15:51 PM

Hmerrin stares at Dusan.

"Uh, you do know you're like, 80 now, right? I mean, that's intentional?"

Keeping one eye on the geezer, Hmerrin scoots in behind Toston.

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Thursday October 25th, 2018 8:36:46 PM

Dušan hands the Alchemist's Fire to Lornak and readies Mage Hand in case they run into trouble.

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Detect Magic on Dušan - 8 minutes
Threefold Aspect on Dušan - Old +4 Int/Wis -2 Str/Dex - 24 hours
Mage Armor on Dušan +4 AC - 8 hours)


Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Thursday October 25th, 2018 8:48:38 PM

Asteria does her best to scoot by the group without stepping on too many toes, positioning herself behind Hmerrin. "Sorry, pardon me, gotta get by, sorry 'bout that." Tightening her grip on her axe, she prepares for a fight should it come to that.

The Tower of Desolation 
Thursday October 25th, 2018 10:50:23 PM

Lornak takes out his crossbow and tells Gaffer to summon and send in the hound
Ethani stows her Shield of Faith in her pack and prepares to channel energy at any undead that appear
Toston crowds up to the front, but Asteria, Hmerrin AND Lornak are already piled up in the 5x5 entry way.
Hmerrin switches with Toston and slides a bit futher back
Dusan hands Lornak an alchemical fire. Lornak has a crossbow in one hand and an Alchemical fire in the other
Asteria then also drops behind Toston and Lornak to stand with Hmerrin

As Gaffer summons a hound, Toston and Lornak are at the front of the group condition squeezed Directly behind them, is Hmerrin and Asteria.
condition squeezed. Behind the fighter is Ethani, Gaffer, Dusan and then Wil.

The hound appears in the room and moves about the room for several rounds. Nothing happens

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+2=13 ; d20+8=12 ; d20+12=31 ;
Thursday October 25th, 2018 11:17:48 PM

Lornak watches as the hound moves about the room. Ready, he breathes in to steady himself, keenly aware of the constriction his chest cavity endures. He does his best to disengage from Toston.(Escape Artist d20=12) He is not entirely convinced that the room is safe but moves through the threshold regardless.

Wary of the runes upon the walls and keeps his senses peeled for any reaction as his person passes through. (perception d20=31)

(OOC Disregard the first roll, it was for what I thought was appropriate to roll for the squeezed condition. I rolled for Escape Artist after reading up on Piazo. Also, what is up with Paizo?!)

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday October 25th, 2018 11:18:40 PM

(OOC Also, sorry for the late posts this week everyone, my brother has been here visiting)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24 
Thursday October 25th, 2018 11:35:52 PM

Toston says, "Can anyone summon something literate? I just realized a hound wouldn't trigger explosive runes if that was what was in here and any remain. Lornak, you might want to close your eyes and get out of there in case there are explosive runes"



Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Friday October 26th, 2018 8:28:22 AM

Relaxing a little, Ethani calls out "I could summon a Blink Dog. Would that work?"

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Bull's Strength on Asteria: 3 min, +4 enhancement bonus to Strength
Status on Asteria and Lornak: 8 hours

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary, Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 25/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=30 ;
Friday October 26th, 2018 9:26:20 AM

"Isn't anything summoned outside of the Ally just an attack and go type of creature? It wouldn't be interested in anything other then finding something to kill."
Will says from the back. We need to thin out and stop trying to shove ourselves through the doorway. Look out for traps inside the room.
Will watches behind the party as they filter into the bigger room.
(Perception: 30)

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Friday October 26th, 2018 5:20:20 PM

Hmerrin drops his head and sighs heavily. The cramped conditions are getting to the young fellow.

"We could, you know, just walk into the room," he offers.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Saturday October 27th, 2018 8:02:48 AM

"We don't want to spend to much time here do we. I think we should go inside and hope the ash on the walls is in our favour."

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Saturday October 27th, 2018 4:41:00 PM

"I could cast Protection from Energy on who wants to be first." Dušan mentions to Hmerrin, "Are you volunteering?"

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Detect Magic on Dušan - 8 minutes
Threefold Aspect on Dušan - Old +4 Int/Wis -2 Str/Dex - 24 hours
Mage Armor on Dušan +4 AC - 8 hours)

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Sunday October 28th, 2018 1:27:36 PM

"What do you, er..." Lornak struggles against Toston. "...think I am trying to, ngh. Do?"

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Sunday October 28th, 2018 10:53:43 PM

"Can we just go in? I can go first if ya want." Feeling rather trapped already, she hopes they get a move on.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24 
Monday October 29th, 2018 12:03:03 AM

Toston says to Lornak, "I would presume not get killed...Do you want me to cast protection from fire on you?"

The Tower of Desolation 
Monday October 29th, 2018 9:09:30 AM

Lornak moves into the room
Toston asks about summoning something that can read as that might be what sets off the runes in the room and he cautions Lornak to not read said runes
Ethani mentions a Blink Dog, which she could summon to do so
Will points out that unless you can communicate with a Summoned creature, they are point and attack spells.
Hmerrin offers that the party could simply enter the room and Gaffer cautions on not spending too much time lingering and more time pressing on to find the fugitives, whom should be somewhere down here with you
Toston asks Lornak if a Protection from Fire spell would be appreciated
And Asteria also would like to move into the room, but she too, does not actually do so until the others have.

Lornak and the summoned hound are in the room. The soot and ash on the floor is old and must have been walked upon many times, as Lornak is not leaving any fresh prints in it. The Dark elf has already glanced at several runes, none explode and none are legible under the soot. He can see multiple recesses along the walls of the chamber and in 2 is an upright skeletal decaying figure. In the others, a small pile of remains and bones. A small stand of sorts can be seen in the indentations and Lornak can presume that these stands are what is holding the 2 figures upright. They simply have not decayed enough to fall apart, as the others have.

The sharp eyed elf spies a partially concealed passage as well. The concealment is one of the still standing skeletal figures.Thus far Lornak has stayed relatively clear of the 4 stone sarcophagi and from that vantage point, he cannot spy what may lie within them, as there walls are too high to allow


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=19 ;
Monday October 29th, 2018 11:23:15 AM

Since Will finds himself in the rear of the group he continues to watch the rear of the group.
(Perception: 19)

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Monday October 29th, 2018 4:05:23 PM

Dušan readies Protection from Energy for the first person that wants to enter the room.

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Detect Magic on Dušan - 8 minutes
Threefold Aspect on Dušan - Old +4 Int/Wis -2 Str/Dex - 24 hours
Mage Armor on Dušan +4 AC - 8 hours)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday October 29th, 2018 7:02:45 PM

"Well that was underwhelming. The people we are after must of come through here already? Does that mean we should be a little safe?"

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+15=28 ; d8+8=15 ;
Monday October 29th, 2018 7:03:43 PM

"Hit me," Hmerrin tells Dusan.

After receiving the spell, he moves into the room, axes drawn.

With a glance at Lornak, the young fighter approaches the nearest sarcophagus.
"Might as well deal with this now," he notes in a low voice.

Hmerrin gets close enough to look inside, axes at the ready.

---
Ready Attack. If something comes out of that coffin, wham.
atk hits ac 28 for 15 hp damage

--
Spell in effect Protection from Energy (not sure what type).


Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Monday October 29th, 2018 7:55:57 PM

Lornak admires the craftsmanship and care someone took to preserve the remains within this crypt. He assumes the standing skeletons were honor guards of some type buried alongside their charge. Noble. Not a way I would want to go though...

He does his best to maneuver along the wall towards where he sees the continuence of the passage. He signals to his companions what he sees by pointing to the standing skeleton. If we can continue unabated we might be able to take out quarry unawares.

"I think it best we stay away from them, Kid." Lornak "Stick to the walls." He says. "Just keep out a weather eye."

As he approaches the hidden passage he watches for traps. "I see no evidence that our quarry have moved through here. I believe we are on an alternate route to their inner chambers...." Lornak continues. "...hence the caution."

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Monday October 29th, 2018 10:05:17 PM

With a shrug, Ethani stays at the ready with her spell should things take a turn for the worse.

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Monday October 29th, 2018 10:57:07 PM

Asteria follows Lornak and Hmerrin if she discerns it won't immediately kill the group, or if she isn't yelled at to stay back.She keeps her voice low. "So, what now?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+12=32 ; d20+26=33 ;
Tuesday October 30th, 2018 12:26:29 AM

Toston whispers, "If we are on the alternate route to our query mayhap we can catch them completely unawares. We need to fairy fire the guy who likes to go invisible and dimension anchor the guy who likes to dimension door." as he moves into the chamber.

Stealth: 33
Perception:32

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 30th, 2018 12:15:15 PM

"I do have that scroll of Dimension Anchor when we need it."

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

The Tower of Desolation 
Tuesday October 30th, 2018 2:59:24 PM

Hmerrin asks for the Protection from Energy spell and Toston casts it, protecting the young fighter from Fire. The group enters the room, Hmerrin stepping over to a sarcophagus and peering in. You really got to get your lean on to see to the bottom, but when he finally does, it is with a sigh to confirm it is empty. As are all of them. Tomb raiders cleared out the valuables sometime ago it would seem.

Lornak has confirmed a passage behind one of the skeletal figures and Wil moves up to examine the area for traps. He finds nothing amiss in the passage, about the skeleton or the entry. Toston runs through a quick to do list.
1. Fairy Fire the House man who can turn invisible
2. Dimensional Anchor the House man that has the Cape of the Mountebank

The passage is single file and what do you wish to do with the skeleton door?

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 30th, 2018 4:36:39 PM

"I volunteer us to head through the skeleton door," Wil says with some excitement.

------
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday October 30th, 2018 5:22:12 PM

"Wil and Toston will lead the way to deal with any traps." Lornak suggests. "Dusan and Hmerrin follow." Lornak looks around the room. If our quarry is close we Fairy Fire and Anchor. immediately."

"Gaffer, Ethani and then me." He looks at the new passage. "I am sorry, love." He looks back at Asteria. "That looks a little tight. We cannot afford a bottleneck, it will be hard enough for you with all that armor."

"You understand." He gulps nervously; "Cover our rears." He moves to the passageway and removes any obstacles.

"If you please." He gestures to Wil to lead the line.

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Tuesday October 30th, 2018 6:09:47 PM

Hmerrin makes a little alteration to the marching order, tugging on Dusan's cloak to hold the old man up a step, and slipping in front of him.

Within the confines of the passageway, the young man once more stows his axes.

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Tuesday October 30th, 2018 7:55:23 PM

Gaffer nods in assent with the marching order given.
He steadies his breathing and tries to calm his mounting nerves, reflexively gathering and relaxing his magic, readying himself to cast.
"We can do this, no problem" He mutters to himself quietly.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Tuesday October 30th, 2018 8:54:06 PM

Dušan nods to the lad and gives a tap on the shoulder as Hmerrin goes in front of him.

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Detect Magic on Dušan - 8 minutes
Threefold Aspect on Dušan - Old +4 Int/Wis -2 Str/Dex - 24 hours
Mage Armor on Dušan +4 AC - 8 hours

Did Toston cast Protection on Hmerrin or Lornak. I thought Toston offered to Lornak and Dušan offered Hmerrin and yes I assumed Protection from fire.)

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Tuesday October 30th, 2018 10:28:49 PM

Asteria nervously takes the rear, not at all being happy about being so far from the front lines and more than a little anxious. "Just be careful, please."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+12=19 ; d20+26=32 ;
Wednesday October 31st, 2018 2:56:20 AM

Toston says, "I am not really good at disabling traps but my senses are keen so I'll help as best I can." He then stealths towards the front with Wil keeping his eyes peeled. He renews his own Wemic Toros Taur Try as needed and casts the Minotaur version on Wil.

(Perception: 19)
(Stealth: 32)

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour

3/4 2nd level slots available


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday October 31st, 2018 8:09:32 PM

Not having to worry about traps in the middle of the group, Gaffer focuses on casting Detect Magic and checking the area for any new auras, not sure exactly what to expect.

He whispers, "Can anyone tell if this tunnel is newly made or are we going further into a tomb?"

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Wednesday October 31st, 2018 8:35:19 PM

Dušan originally turned old in case he needed to cast. Now that they’re back to risking traps he reconsiders. With a little effort, he reverses the aging. “I wish I could bottle this for others.” Dušan says And then considers, “I’m an alchemist. Maybe I could.”

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday October 31st, 2018 9:39:56 PM

With a slight shrug Ethani takes up her assigned position. If given the opportunity she taps Hmerrin with her Bull's Strength wand.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=21 ;
Wednesday October 31st, 2018 10:26:18 PM

Will freaks out a bit as be is surprised by Toston's spell. After a moment of confusion he settles down and is happy to take on the trap finder role and marches forward.
(Perception: 21 for traps)

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Wednesday October 31st, 2018 11:03:24 PM

Lornak is not quite sure what Dusan means about bottling. He has no idea what adding and subtracting age would actually affect casting something.

"With our luck, it is probably the latter." He says to Gaffer. Normally I would be looking for fine treasure down here, but it is not what we came here to do...

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24 
Thursday November 1st, 2018 1:54:02 AM

Toston follows after Wil wondering what they'll find next.

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Thursday November 1st, 2018 11:46:09 AM

The cleric nudges Asteria playfully "Hey now...telling everybody to be careful is MY job!"

She winks at the barbarian, trying to lighten the mood.

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Thursday November 1st, 2018 7:26:43 PM

Asteria sticks her tongue out at Ethani. "You weren't on it, so I had to catch the ball! Do your job next time!"

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Thursday November 1st, 2018 8:43:53 PM

Dušan looks around as he shuffled forward wishing he could see what Wil sees.

The Tower of Desolation 
Thursday November 1st, 2018 9:48:14 PM

Lornak sets an order and the group proceeds.
Wil and Toston lead, with Dusan and Hmerrin, Gaffer Ethani, lornak and then Asteria to bring up the rear.

Before pushing past the skeleton, Toston renews the Wemic Toros Taur Try spell on himself and then casts the Minotaur version on Wil
Gaffer wonders on the tunnel, is it new, or newish?
Know Engineering DC 15 *Remember, without a rank in a Knowledge it is impossible to get higher than DC 10, regardless of roll or modifier*
Highlight to display spoiler: {The passage is as old as the rest of stonework}

Ethani taps Hmerrin with a Bull Strength spell from her wand

The group moves down the corridor, just over 80' The walls are roughly hewn, cold and slightly damp and there is no trace os light, save what the party in
producing. DM is curious on what that light might be? All in all, it is a fairly clausterphobic experience. The corridor comes
to an end at an iron door. It opens outwards and shows signs of rust and age, except for the hinges. Wil's sharp eyes and a sense for what to look for, spies yet another trap.
There is a bypass built in and Wil thinks he can engage it. Disable Traps

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday November 1st, 2018 10:16:51 PM

Lornak touches the walls as the group moves through the passage, feeling the pits and stones of rough chisel. He wonders if this is simply practical work or if it is new. (Knowledge take 10)

As they reach the iron door any suspicion about whether or not this is a direct route to their quarry is waylay-ed as the hinges detail recent use. "Someone's been through here." Lornak says in a low voice. "Looks like this is the direct route."

I Knew I should have put myself up front... Lornak is a little restless as Wil does his work.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+1=6 ; d20+14=30 ; d20+26=36 ;
Friday November 2nd, 2018 12:14:18 AM

(OOC: Re: Rolling higher than 15 on Knowledge; WLA perk allows you to attempt higher check w/o rank)
(Know[Engineering: 6] = failure)
this only applies while at a Chapter House

Toston whispers, "Do you want to switch places Lornak?" Toston asks.

He then keeps his stealthy lookout act up.

(Perception: 30)
(Stealth: 36)

(OOC: Forgot Toston had +14 on Perception; had his mod confused w/ Anna's)

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour

3/4 2nd level slots available

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+7=27 ; d20+11=15 ;
Friday November 2nd, 2018 5:53:06 PM

Will expertly disables the trap and stores any materials from the traps in his pack.
(Perception: 15, Disable device: 27)

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Friday November 2nd, 2018 6:30:55 PM

"Are we following darkness protocall," Dušan asks, "or should I conjure some dancing lights?"

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Detect Magic on Dušan - 8 minutes
Threefold Aspect on Dušan - Old +4 Int/Wis -2 Str/Dex - 24 hours
Mage Armor on Dušan +4 AC - 8 hours)

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+9=15 ;
Friday November 2nd, 2018 8:48:01 PM

Gaffer thinks that if they need lights for the traps he is happy to have it, but it isn't worth asking for it just for him. He does his best to move slowly and listen to the others footsteps to know where to move. (Perception: 15)

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Sunday November 4th, 2018 5:22:23 PM

Asteria keeps a tight hold on the person's shoulder in front of her, using their movements as a way to navigate the darkness. "We could just make a chain." She whispers. "Everyone just follow the leader, yknow?"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Sunday November 4th, 2018 9:17:18 PM

If needed Will casts light to help

The Tower of Desolation 
Sunday November 4th, 2018 10:24:33 PM

Wil cannot work at all without light and so Dusan casts Dancing Lights. The magical orbs illuminate
the corridor nicely and with them, Wil is able to detect and bypass the trap.

The Trap is defeated and all that lies before you now is an iron door which shows signs of recent use. Wil does not believe the door to be locked.

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Sunday November 4th, 2018 11:17:52 PM

Lornak holds his breath in anticipation of the Iron Door being opened...

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24  d20+26=28 ; d20+14=33 ;
Sunday November 4th, 2018 11:32:48 PM

(OOC: I just re-read the WLA write-up and I realize I missed the chapter house part; I mistakenly believed that it was one of those benefits you got just for having the badge displayed)

Toston whispers, "Wait." to his friends

(Stealth: 28)
(Perception: 33)

Toston reaches into his haversack and removes one of his 1 pint oil flasks. He then proceeds to apply the oil to the hinges of the door hoping to pre-emptively silence any noise it might make by lubricating the parts that might make noises.

Active Effects:
+10 competence to Stealth - 1 hour (how much time has elapsed)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Gem of Brightness and Wand of Bull's Strength in hand 
Monday November 5th, 2018 9:46:16 AM

Ethani walks in her assigned position, trying to stay as quiet as possible. She lends her gem of brightness as needed, though she is more than willing to keep ahold of it herself.

As they wait, Ethani mentally checks the timing of the buff spells she cast from her wand and refreshes with the wand as needed.

Once the decision is made to open the door, Ethani readies a Sanctuary spell, wanting to be prepared for a fight if their are enemies behind it.

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary, Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 26/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday November 5th, 2018 6:48:25 PM

Thankful for the light, Gaffer glances at the area around them before focusing his attention on the door. His Faerie fire spell at the ready, he hopes he can react quickly enough. Part of him laughs at the thought that their quarry may have already left, even as sweat drips down his neck.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25) 
Monday November 5th, 2018 7:20:07 PM

Hmerrin gives Ethani a wordless nod of thanks for the Bulls Strength spell.

The young warrior fights off the surges of adrenaline, and forces himself to take long, slow, breaths.

Not yet not yet not yet...wait for it...

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=27 ;
Monday November 5th, 2018 7:51:50 PM

Wil inspects as much as he can to predict any sort of issues. If the room is clear and safe to move into he steps inside.
(Perspective: 28 - for traps)

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Monday November 5th, 2018 9:55:58 PM

Lornak frees his whip from its attachment loop at the small of his back. He does not unfurl in the tight quarters. He then unsnaps the clasp holding his swordbreaker dagger. If the fight is about to begin he wants his nonlethal weapons at the ready. (Keeps Perception of 31)

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Monday November 5th, 2018 10:12:07 PM

Asteria nervously fidgets from the back, craning her neck in the tiny space to try and see what is going on. She grasps her axe tighter, hoping she can use it soon calm her nerves through some good ol' combat.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24 
Tuesday November 6th, 2018 4:05:54 AM

Toston takes a breath

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Gem of Brightness and Wand of Bull's Strength in hand 
Tuesday November 6th, 2018 8:47:07 AM

Noting the nervousness of her brothers and sisters, Ethani mentally reaches out to Alemi.

"Lord of Healing, bless my companions with the gift of patience. Calm their hearts and prepare them for what lies ahead."

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Tuesday November 6th, 2018 7:09:04 PM

Gaffer quietly casts Detect Magic and looks carefully over the door, just in case.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Dušan Danann (Erik) {HP:33/33; AC:17(20); Touch: 13; FF:10; CMD:16} 
Tuesday November 6th, 2018 7:52:08 PM

Dušan casts Dancing Lights and comments on their surroundings, "Doesn't do much to lighten' the mood of this place does it?"

He follows the other to the door and through if a majority enter.

(OOC: Spells Per Day L1 6/1, L2 4/1 L3 4/1 L4 2/1
Detect Magic on Dušan - 8 minutes
Threefold Aspect on Dušan - Old +4 Int/Wis -2 Str/Dex - 24 hours
Mage Armor on Dušan +4 AC - 8 hours)

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday November 6th, 2018 9:36:28 PM

"Not really.." Lornak says to Dusan "...it just throws more shadows."

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Tuesday November 6th, 2018 10:14:10 PM

"Would it be inappropriate to play I Spy? I Spy with my barbarian eye something.... dark."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:26/20/22- CMD 24 
Wednesday November 7th, 2018 2:12:20 AM

"I spy with my little eye something made of Iron..." replies Toston

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Gem of Brightness and Wand of Bull's Strength in hand 
Wednesday November 7th, 2018 9:32:50 AM

Ethani looks over at Asteria and whispers "Is it your overly large and bulky shadow?"

Then she turns to Toston "Is it...I don't know...a door that doesn't seem quite ready to open?" She winks mischievously at the inside joke.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday November 7th, 2018 1:54:32 PM

"The real question is, is the door ajar or the jar a door?"

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Wednesday November 7th, 2018 10:06:08 PM

Asteria blows a raspberry in Ethani's direction as silently as she can. "No fair! Did you read my mind with that weird fancy magic of yours? That's cheating!"

The Tower of Desolation  d20+13=28 ; d20+13=23 ; d20+15=25 ; d20+15=19 ;
Wednesday November 7th, 2018 10:30:43 PM

Toston holds up anyone from opening the door and produces a pint of oil. It is a bit messy to get it applied, but the hinges are soon very well oiled.
Ethani puts away the Gem of Brightness so she can cast Sanctuary, or rather be ready to do so. The Bull Strength spells from the wand are still active
for another few minutes at least
Gaffer readies his Faerie Fire spell
Hmerrin waits on Wil to open the door
Lornak gets his whip out and frees up his Swordbreaker Dagger
Asteria fidgets about in the back
Wil inspects the door one last time and then opens it.

The party, Wil at the forefront currently, finds himself at the top of a short flight of descending steps. Perhaps 4 or have stone stairs descend into a chamber that is about
30' wide and 50' long. The ceiling arched going from 10' on the sides to 15' high in the center. The room is mostly bare, save what appears to be an altar near the back which is now being used as a table
with a scattering of things upon it. The room is lit by a pair of oil lamps on crude stands to the left and right of the 'table'. Behind the altar in the far wall, Wil can see
a doorway, but it is choked with rock, timber and dirt. In the left and right far corners are a couple of makeshift beds, footlockers, a few strongboxes and throw rugs.
In the room about the table are 4 men and 2 of them match the descriptions given as those you are looking for, one from House Teeth and one from House Knife.

One of the strangers is Human, wearing leather armor with sword and dagger at the hip.
The other stranger is a half orc in studded leather with a sword and dagger on his side as well.

The half orc looks up as the door swings outward. His eyes meet with Wil and he grimaces. His right hand flashes to his sword and his left casts a spell
Wil Spell craft DC 23 Highlight to display spoiler: {Bless} Anyone else DC 26

The human standing next to him also spies the movement. He casts a less subtle spell and the area of the steps and the 5' at the bottom of them become covered in a magical Grease
[A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall),
while failure by 5 or more means it falls (see the Acrobatics skill for details]

map is still in works
Room is 30' wide after coming down the short steps
Room is 50' long
The altar is 40' away
The half orc is 45' away to the left of the altar
The Human is 45' away to the right of the altar
House Teeth and House Knife men are in front of the altar, 35' away from bottom of the steps

Wil is in the doorway 40' from the altar, each successive party member is 5' further.
Toston, 45; Dusan, 50; Hmerrin, 55; Gaffer, 60; Ethani, 65; Lornak, 70; Asteria, 75' away from the altar

Wil and Toston are the only 2 that can really see anything in the room


Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+6=15 ;
Thursday November 8th, 2018 12:23:00 AM

The members of the group shift in and out of Lornak's visual assiduity as he eyes the half orc in the dimness beyond the door. He shifts around to get a better vantage but bodies keep weaving back and forth. He cannot make out what spell the half orc is about to cast.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26- CMD 24 
Thursday November 8th, 2018 2:56:31 AM

Toston casts shield on himself.

He then advances 30 feet down the stairs.

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (40/40)

1 1st level slot used
1 2nd level slot used

DM that move is through the Grease spell, requiring an Acrobatics DC 10 and slows you to half speed. Assuming your check is successful, Toston will be 10' past the Grease spell

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+8=28 ; d20+9=18 ; d20+12=18 ;
Thursday November 8th, 2018 1:03:44 PM

"He casts Bless. Seems like a defensive move. Maybe they are willing to negotiate?" Will whispers.
"Oh and who was the dimension disappearing guy. I have that wand," He asks Toston as quietly as he can.
Wil steps forward gingerly (Acrobatics: 18)
"Let's have a conversation first, Wil says with a smile as he removes his hood. We are looking for a couple gentlemen. We just want to talk."
(Diplomacy: 18)

------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday November 8th, 2018 1:08:32 PM

(OOC: Note -
On Jack's scroll: Description of a human named Jared Langers. Tall, dark hair, dark complexion. He left for the northwest hills just before the quakes hit. He stole certain secret ledgers and a ring of invisibility, which he used to get away. The House wants both ring and ledgers back.

On Kim's scroll: Description of a strong squat human named Oafish Jym. He has fair skin and red hair and dwarfish beard. He took a cape of the mounteback, which lets him dimension door once a day. The House wants this cape back. Sources say they pair may have gone to a certain ruins. A rough map is provided indicating the ruin is about 20 miles, a 2-3 day journey through the trackless hills. Don’t get lost.

Both scrolls emphasize they want these traitors back alive! )


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+3=6 ; d20+5=6 ;
Thursday November 8th, 2018 5:55:18 PM

Gaffer whispers back, "I'll act when you do" as he carefully moves forward to enter the room and gain a clear view of the others. (Acrobatics 6) But is unprepared for the slippery floor and has to focus on steadying himself (Reflex: 6) in the flickering darkness.
He cannot find his balance, falling ungracefully to the floor. Not the entrance he'd hoped for. He unsteadily climbs to his feat as soon as he can.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire x2, [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm


Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+6=12 ;
Thursday November 8th, 2018 7:16:21 PM

Hmerrin works his way down the stairs, and takes up position next to Toston.

--
Double Move. So 30' I guess.
Acrobatics Check 12
Spell in effect: Bulls Strength


The Tower of Desolation - Combat Rnd 2  d20+12=27 ; d20+14=20 ;
Thursday November 8th, 2018 11:27:37 PM

Wil identifies teh spell, possibly just a defensive precaution and so he enters and calls to the men to have a conversation instead of a fight
Toston casts Shield upon himself, and he too enters the room across the Grease spell
Gaffer moves forward, but loses his balance in the Grease and has to stop just past the door
Hmerrin moves up and across the Grease spell to come up next to Gaffer double move 40'

Jared and Olaf look up from the table, apparently more engrossed than the others and have only now seemed to register the party. The pair of House
commanders eye the party with little to show what they may be thinking.
The human, standing nearest Olaf gives a small smile in return to Wil. "And who do we have here? Unaanouced but perhpas not unwelcomed guests. I am
Osmyth, Torit Osmyth. Treasure hunter, and my companions Olaf, Jared and Brohg." As he speaks he takes several steps forward, his hand motioning about as one very
comfortable with conversation might do
Sence Motive 27 Highlight to display spoiler: {Something is off, something almost sinister}

The half orv, introduced as Brohg, opens his stance and rests his hands behind his back
Perception DC 25 Highlight to display spoiler: {} he palmed a small vial from the table[/i]

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+10=17 ; d20+12=28 ;
Thursday November 8th, 2018 11:51:14 PM

Lornak shuffles through the passage behind Dusan. At this distance he is unable to sense what Osmyth is thinking but he does notice Brohg palm a small vial from the table. (Sense Motive d20=17, Perception d20=28)

He wishes the Old Man in front of him would get a move on it already!

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26- CMD 24  d20+14=28 ; d20+7=15 ; d20+3=23 ;
Thursday November 8th, 2018 11:51:57 PM

Perception: 28
Sense Motive: 15

Toston says to Torit, "And pray tell what is a treasure hunter like you doing in a place like this."

Toston tries to deliver a coded message to his friends re: the palmed vial

"I don't suppose you have anything to drink around here? Not even one those heady brews the half orcs favor?" (Bluff : 23 to deliver coded message to his friends)

He then readies an action to cast scorching ray at the orc if he does anything funny with that vile

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (39/40)

1 1st level slot
1 2nd level slot used

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+7=26 ; d20+8=24 ; d3=1 ;
Friday November 9th, 2018 11:29:34 AM

(Sense motive: 27) Sensing trouble Will attempts to alert the others with a thumbs down sign behind his back while urging them to spread out. He attempts to stay in character. He moves near R14 all while continuing fake Diplomacy.
(Bluff: 24)
"Now, there is not much time to resolve this. My friends and I are not a patient bunch.. He points to the others. Sure.. these guys are a little more patient but I think you know what I'm talking about." Wil winks as he conjures up a Shadow as inconspicuously as he can. "Don't be fooled by what looks like a spell. This is just how I talk all weird and stuff. We are really interested with what you stole from the Houses."

------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Air Elemental (AC 19 - 20% hit chance)(hp 3)

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Wand of Bull's Strength in hand, Sanctuary 1/7 
Friday November 9th, 2018 3:02:37 PM

Noticing the odd behavior of her companions, Ethani scoots to the side a bit (5 foot step...I can't remember how wide the hallway is...S3 if possible). Meanwhile, she tucks her Bull's Strength Wand away and pulls out her Cure Moderate Wounds wand, just to be on the safe side.

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours
Bull's Strength on Asteria: 3 min
Bull's Strength on Hmerrin: 3 min

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary (c), Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 24/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+3=5 ; d20=20 ; d20+16=34 ; d8+9=13 ;
Friday November 9th, 2018 5:44:04 PM

[Perception 5, Sense Motive- Nat 20.]

Hmerrin shakes his head.
"Nope. Something stinks, and I'm pretty sure its you."

The young fighter takes several quick strides forward while drawing his axes, and drops the big one into Mr Osmyth.

--
Move to V15 while drawing axes. AC 30 vs AoOs (Mobility)
Atk hits ac34 for 13 hp damage


Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+9=24 ; d20+13=18 ;
Friday November 9th, 2018 7:19:52 PM

Gaffer is quite confused by the cryptic wording on both sides and not sure what he should do, and then Hmerrin rushes forward.

With a sigh of relief, he stretches out his hand and cast Faerie Fire focused on Jared, coating him in a bright green glow.

He whispers to those closest, "I have a second one of those, but let's not dally."

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Friday November 9th, 2018 11:12:01 PM

Lornak's stomach drops as "negotiations" go south. He wants to be in the room. In front of him Ethani tries to allow him to pass. He uses the opportunity to yell out his suspicions over her to his friends inside; "Get away from the grease pit!" He stows his dagger. "They might set it ablaze!"

Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20] 
Friday November 9th, 2018 11:23:30 PM

Asteria cranes her head from the back of the group, trying to see what is going on. "Did we find them? Are we kicking butt? If we're kicking butt, wait for me! Unless it's actually negotiations. Judging by the yelling, I don't know, but screams of agony aren't considered negotiations APPARENTLY." She sends a look Ethani's way, before doing her best to squeeze towards the front of the members of her group will allow it. If not, she stays at the back anxiously.

The Tower of Desolation - Combat Rnd 3  d4+2=6 ; d20+16=34 ; d20+13=20 ; 4d6+17=29 ; d20+8=28 ; d20+8=18 ; 4d6+17=30 ; 2d6+16=21 ; 2d6+16=21 ;
Sunday November 11th, 2018 6:27:09 PM

Wil too, continues talking and moves a bit closer. Summoning is a Full round action, you moved move than 5' and cannot cast a full round spell
Ethani moves 5' closer and puts the wans of Bull Strength in her pack and retrieves a wand of Cure Serious Wounds
Hmerrin, having none of this, charges in and strikes with an axe. Just going with it, but Skill checks DO NOT have auto success with a natural 20 Only saves and Attack rolls
Gaffer is unsure of what is going on, and thus is quite thankful when Hmerrin moves to aggressive negotiations. The druid outlines Jared in Faerie Fire.
Asteria moves up wanting to get in on the action

Torit flinches and snarls as Hmerrin comes in, "No more talk huh tough guy?" He steps back and casts a spell, multiplying his images. There are now 7 Torit's
Brohg ducks behind the altar and looks to pour the contents of the vial across his now drawn sword. He calls over to Jared, "Take Mr. Chatty in front of you"
Jared blinks twice and his hleads snaps towards Wil. Moving in he draws a Great sword and as he closes the 5' and with 2 great swipes of the weapon, opens most of Wil upon the floor
Power Attack Hit AC 20 Dmg 21 Hit AC 28 Crit 18 Dmg 21

Olaf continues to stand there, he looks to Hmerrin with an almost sdetached curiosity, until Tori's voice cuts in. "Time for some action Olaf!"
The House Commander's face gets very dark as he eyes Hmerrin and purposefully draws his sword and dagger

Jared House Teeth
Olaf House Knife
Torit Osmyth Human AC 20 Dmg 13 6 Images
Brohg Half Orc

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26- CMD 24  d20+9=15 ; 4d6+4=10 ; 5d6=16 ;
Monday November 12th, 2018 1:52:07 AM

(OOC: Did the half orc's move trigger my readied action? From last round: He then readies an action to cast scorching ray at the orc if he does anything funny with that vile. If it did 15 vs Half Orc's Touch; 10 fire damage)

Toston takes a 5 foot step to S13 and then unleashes a 30 foot cone of fire. Per the 30 foot cone template, using it from here effects:

S14, T14
R 15, S15, T15, U15
Q 16, R16, T16, U 16, V 16
Q 17, R17, T17, U 17, V 17, W 17
Q18, R, 18, T18, U18, V 18

Meaning the altar + all the bad guys take 16 fire damage (Reflex DC 15 for half) but none of Toston's allies are affected

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (38/40)

1 1st slot used
2 2nd slot used? (see OOC)
breathe weapon used

DM I will dd it this round description

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+3=15 ;
Monday November 12th, 2018 12:07:18 PM

Gaffer takes a 5 foot step to the side, out of the grease and clearing the door way (Acrobatics: 15) for the others to come through.

Hoping to put them on the back foot, he sends a wave on energy rippling through the earth, causing the stone beneath their feet (R15-U18) to rise up in points. Casting Spike Stones, conjuring just one square.

***** Active Effects *****
Faerie Fire - Jared - 7.9 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: Spike Stones, Flame Strike x2 D: Sleet Storm

Wilford Grimly (HP:5/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  2d8+5=17 ;
Monday November 12th, 2018 12:09:37 PM

"Clearly, someone has anger issues," Will squeaks as he reels from the blows. "You just got blood on a clearly mopped floor," he whispered almost inaudible. "I truly hope you cannot due that again because it would suck." Will casts cure Moderate wounds on himself. Cure wounds: 17;


Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Wand of Bull's Strength in hand, Sanctuary 2/7  d20+4=17 ; d6=5 ; d6=5 ; d6=4 ; d6=5 ;
Monday November 12th, 2018 2:50:35 PM

Seeing Will fall, Ethani does not hesitate. Squeezing past Dusan, Asteria and Lornak, she carefully makes her way through the Grease area and sets herself just outside it. (S9, last move is diagonal from T8 to S9...rolled Acrobatics just to be safe of 17).

Reaching out her hands, Ethani sends a wave of healing into Wil (19 HP restored).

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours
Bull's Strength on Asteria: 3 min
Bull's Strength on Hmerrin: 3 min
Sanctuary on self: 2/7 rounds
Channel Energy on Will 19 restored

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary (c), Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 24/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Channel Energy 1/3 Used

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=17 ; d20+8=19 ;
Monday November 12th, 2018 6:33:43 PM

Lornak feels Ethani slide past him and then follows her lead out of the corridor. Why does it always go down like this...? Lornak muses as he navigates the steps and pit. (Move action to 9V)

He clears the grease pit with no problems. (Acrobatics d20=17) Opposite of his Love, he feels her magics caress his body.

Watching what happens in front of him, he speaks the groups intentions to Torit and Brohg; "We are only here for the deserters treasure hunters, we have no quarrel with you!" (Diplomacy d20=19)

Lornak brandishes his swordbreaker dagger once more now that he has the room to use it. (Standard Actioin) He raises his arm. From behind his buckler he shouts; "There is no need to use that poison, Brohg!"

Buckler +1 to AC Active.
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC

Hmerrin(HP 91/91 AC:25 T:15 FF:21 CMD:25)  d20+14=27 ; d8+9=13 ; d20+14=27 ; d6+9=13 ; d20+9=29 ; d20+9=21 ; d8+9=10 ; d8+9=13 ; d8+9=13 ; d8=3 ; d8=2 ; d8=1 ;
Monday November 12th, 2018 6:48:57 PM

Sorry. Noted for next time

"These two bozos are somehow controlling Knife and Teeth here," Hmerrin calls back over his shoulder.

The fighter pursues the human, trying not get skewered in the process.
Axes fly as Hmerrin tries to hit all seven Osmyths.
--

5' step to V16
Full attack on Osmyth.
Btax 1 hits ac 27 for 13 hp damage - mirror image roll 3
Hdax hits ac 27 for 14 hp damage - mirror image roll 2
Btax 2 NAT 20, threat hits ac21, CRIT for 36 hp damage - mirror image roll 1

Spell in effect: Bulls Str.


The Tower of Desolation - Combat Rnd 4  d8=2 ; d6=1 ; d6=2 ; d20+13=20 ; d20+15=34 ; d20+15=25 ; 7d6+2=27 ; d20+11=17 ; d8=3 ; d8=2 ; d20+15=18 ; d20+10=15 ; d20+9=17 ; d20+12=24 ; d20+11=28 ;
Monday November 12th, 2018 9:32:15 PM

As the half orc moved to use the Vial, Toston fires a scorching ray and missses just high.
Toston steps to his right and unleashes a cone of Fire at all of them. Only Osmyth is hurt in the firey blast
Gaffer steps off to the side and Casts Spike Stones
Wilford steps back and heals himself DM assupmtion you step back to avoid AoO
Ethani moves up to the doorway spot vacated by Gaffer and lets a burst of healing power loose. [All PC's Heal 19] Cannot move diagonal through a corner wall space
Hmerrin moves in on Osmyth and attacks, destroying 3 of the images

Olaf moves in and behind Hmerrin and pauses for just a moment with asmirk on his face.
Brogh then moves acorss the Spike Stones and into a flanking position on Hmerrin
Olaf attacks Hit AC 19, just missing
Brogh attacks Vital Strike Channel Smite Hit AC 34 Crit 25 Dmg 27 plus Poison Fort DC 14 Else Dmg 1 Con
Torit steps away from Hmerrin and casts a spell. The air around Toston Wil and Gaffer explodes in a thundeclap.
Sound Burst Fort DC 15 Dmg 2 and Stunned Else Dmg 1
Jared pulls and drinks a potion


Bless Jared House Teeth Faerie Fire outlined Bull Strength
Bless Olaf House Knife
Bless Torit Osmyth Human AC 20 Dmg 21 3 Images
Bless Brohg Half Orc Dmg 3

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:28/18/24 - CMD 24  d20+6=12 ; d20+11=31 ; d20+11=12 ; d8+2=4 ;
Tuesday November 13th, 2018 2:49:02 AM

Toston was going to be stunned but he heroically resisted (OOC: 12 vs spell retroactively used hero point so 16 = success)

He then activates arcane strike and charges Olaf moving to V 14. He opts to do nonlethal damage (31 vs AC; threat of critical; nat 1 to confirm so no crit; 4 nonlethal damage)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (37/40)

1 1st slot used
2 2nd slot used? (see OOC)
breathe weapon used
1 hero point used
charging +2 to hit / - 2 to AC - 1 round

Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) Wand of Bull's Strength in hand, Sanctuary 3/7  d20+4=17 ; d8=7 ; d8=5 ; d8=8 ;
Tuesday November 13th, 2018 9:34:05 AM

Carefully tip toeing out of the Grease area, Ethani clears the log jam she accidentally created (R12). Sighing, she quickly begins to catalog the wounded, a habit she acquired from her days as a medic in the Undersea Army. Though her Status spell lets her know that Hmerrin just got hit, she recognizes that Wil is her first priority. She moves directly behind Will and casts Cure Serious Wounds on the rogue (30 HP restored). "Now, stay out of trouble!" she murmurs as she thinks though her triage strategy.

Hopefully Asteria will be able to enter the fray and even the odds. Though maybe I can help spur that on..

"Hey Sis!" Ethani calls back to the barbarian "Hey, I'm pretty sure that ugly looking half-orc just said that he likes to torture puppies for fun!"

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours
Bull's Strength on Asteria: 3 min
Bull's Strength on Hmerrin: 3 min
Sanctuary on self: 2/7 rounds
Channel Energy on Will 19 restored
Cure Serious Wounds on Wil (20+10 (Empower spell)=30 HP restored)

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary (c), Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds (c)

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity
Domain: Control Water

Wand, Bull’s Strength: 24/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Channel Energy 1/3 Used

Wilford Grimly (HP:47/46; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+7=22 ; 4d8+12=28 ;
Tuesday November 13th, 2018 12:19:29 PM

"Thank you so much, Wil said to the others that helped him heal. I guess I kind of asked for that trouble but I really thought Jared and I could talk. A little mono de santos or something.. Maybe next time I should take a shield with me."
"Oh, right.. Jared tried to kill me. I could just punch you, he threatened. "
He summoned the shadow of an ape. A huge, muscular creature began to take shape within Wil's small shadow. "Wait till he comes... are those my arms," he suddenly notices the shadow. "Wow, look at those muscles. " Will said while flexing and waiting impatiently. He then takes up a defensive position ready to dodge a blow.

------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Ape (AC 15 - 20% hit chance)(hp 28)
-

Gaffer (Courtney HP: 61/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+8=14 ;
Tuesday November 13th, 2018 6:21:43 PM

Gaffer lets out a shout, "Gah! Whah.. er.." as his mind reals from the spell (Fort: 14) The spell he had been hoping to cast slipping from his fingers.

***** Active Effects *****
Faerie Fire - Jared - 7.8 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: [Spike Stones], Flame Strike x2 D: Sleet Storm

Hmerrin(HP 56/83 AC:25 T:15 FF:21 CMD:25)  d20+10=14 ; d20+14=27 ; d8+9=10 ; d4=3 ; d20+14=26 ; d6+9=12 ; d4=4 ; d3=2 ; d20+9=11 ;
Tuesday November 13th, 2018 7:11:02 PM

[Fort Save 14]
Hmerrin hisses in pain. He manages to fight off whatever the poison was, but realizes he's gotta back off, or double down.
"All right," he whispers, "Let's see you do that again."

Once more, the fighter pursues Osymth.

--
5' step to W17
Full attack on Osmyth.
Btax 1 hits ac 27 for 10 hp damage - mirror image roll 3
Hdax hits ac 26 for 12 hp damage - mirror image roll 2
Btax 2 misses (ac 11)

Spell in effect: Bulls Str.
Condition: -1 Con


Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20]  d20+2=4 ;
Tuesday November 13th, 2018 8:05:55 PM

Asteria hears her sister's call and is immediately enraged at the thought. She sends a death glare his direction with all the venom she can muster in a single look. "Oh NO you do not. FOR PERI!!!!" Shoving her way past the group, she musters all the strength and speed she has to charge towards the fiend. And then she falls flat on her face, quite literally eating the dirt. Looking back, she notices her foot is stuck in the mud. There goes that. "JUST YOU WAIT UNTIL I GET OUT HERE! I SWEAR I'LL KILL YOU!!!"

---
Move to T9
Acrobatics 4 vs. 10

The Tower of Desolation - Combat Rnd 5  d4=2 ; d4=4 ; d20+12=19 ; d4+2=4 ; d20+13=27 ; d8+3=5 ; 4d6=9 ; d20+15=19 ; d20+16=25 ; d20+11=12 ; 2d6+22=32 ;
Tuesday November 13th, 2018 9:36:53 PM

Toston charges his blade and moves in on Olaf, catching him on the shoulder.
Ethani moves out of the Grease spell and moves up to Wil, healing him again Heal 30hp
Wil summons a shadow creature, which takes the form of an Ape
Gaffer reels fromthe Sound Burst Please update Header with 2 Dmg from the spell as well
Hmerrin pursues Osmyth while the poison begins to take hold on his system. Hmerrin's axe remove another 2 images
Asteria yells and comes intot he Grease spell and quite unheroically falls flat on her face.

Osmyth smiles, "My you are a brave one. Shame to waste such drive." Osmyth casts another Mirror Image and the Image count increases to 4
Olaf and Brohg step in and flank Hmerrin. Brogh's eyes flash darkly and he growls, "Worry not Osmyth. When he dies, he won't go far" The half orc draws
his dagger and the serpent head handle hisses as it leaves the sheath.

The poison continues to attack Hmerrin's system Fort DC 15 Else 1 Con
Olaf's Sword slips into Hmerrin side Hit AC 27 Dmg 5+9
Brogh atacks from the other side, but inexplicibly misses

"Stop playing with the boy" Osmyth chastizes the others

Jared steps pass the Shadow Ape and plunges his sword into Wil Power Attack Hit AC 25/12 Dmg 32


Bless Jared House Teeth Faerie Fire outlined Bull Strength
Bless Olaf House Knife AC Dmg 2
Bless Torit Osmyth Human AC 20 Dmg 21 4 Images
Bless Brohg Half Orc Dmg 3

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+11=23 ;
Tuesday November 13th, 2018 10:00:51 PM

Lornak maneuvers along the wall toward Toston. (Move Action)

He slides in next to him careful to avoid the Olaf[15V] facing off with him. (5-foot step to 14W).

He then lashes out with his whip and tries to take the Olaf flanking Hmerrin off of his feet by tripping him. [16W] (Attack Action d20=26 vs. CMD, reach, non lethal.)

"The Kid is no longer a boy!" Lornak yells. With a twinkle in his eye to inspire the young lad he adds; "Just ask Miss Culpepper!" Lornak smiles.

Lornak (Frank S.) HP: 78/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday November 13th, 2018 10:01:22 PM

Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC

Dušan Danann (Sub-Cayzle) HP:33/33; AC:17(20)  d8+8=16 ;
Tuesday November 13th, 2018 10:12:16 PM


Dušan uses his witchy reach spell to reach Wil with a cure, using a second level slot to do so, and taking a whole round to use metamagic on a spontaneous spell.

Wil is cured for 16 hp.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+11=23 ; d8+2=5 ; d20+11=23 ; d8+2=9 ;
Wednesday November 14th, 2018 1:19:30 AM

(OOC: I should have clarified last round, since we want to take him alive; I never drew my blade; instead I used an unarmed strike; which also does D8 since I have a monk's robe)

Toston swiftly activates arcane strike then he takes a 5 foot step to W15 in order to gain flanking against Olaf with Hmerrin before unleashing a flurry of blows against Olaf activating a stunning fist while doing so. (OOC: forgot my bonus w/ flurry is 1 less than my normal attack w/ unarmed so it should be only 10)

(22 vs AC; 5 nonlethal damage)
(22 vs AC; 9 nonlethal damage)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (37/40)

1 1st slot used
2 2nd slot used
breathe weapon used
1 hero point used
1/5 stunning fist used

If those hit Olaf must make a DC 17 Fort save or be stunned for 1 round.


Wilford Grimly (HP:47/30; AC: 19; Touch: 12; Flat: 16; CMD: 18)  3d8+4=21 ; d20+6=12 ; d20+6=17 ; d4+4=5 ;
Wednesday November 14th, 2018 8:20:26 AM

"Listen, Linda.." Wil said as he took another blow.
(Wil - minus 36; plus 16 hp)
He then silently casts inflict Serious wounds (21 dmg)

The shadow ape growls and pulls itself from the wall. The large shadow, ape-like mass stands between Wil and Jared.
2 claws (AC: 12 - miss)(AC: 17 - 5 dmg)
Wil steps 5' back
------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV, Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Dire Ape (AC 15 - 20% hit chance)(hp 28)

Ethani (Nellie, AC 20, HP 47/47,)Sanctuary 4/7 
Wednesday November 14th, 2018 7:39:38 PM

Taking a deep breath, Ethani makes her way over to Hmerrin, intent on healing him next round.

Ooc: don't have access to a map right now.

Lornak (Frank S.) HP: 78/79 AC: 29(T:13/FF:10) CMD:15(16)  
Wednesday November 14th, 2018 9:51:20 PM

Lornak recovers from the whip attack. In the corner of his eye he keeps track of the other Olaf. He readies himself by assuming a defensive posture. (Standard Action Total Defense) "What happened to sticking to the plan!? Lornak he asks his companions.

Buckler +1 to AC active.
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Total Defense +4 to AC

The Tower of Desolation - Combat Rnd 6  d20+14=20 ; d20+14=26 ; d20+14=33 ; d20+14=29 ; d8+3=10 ; 2d8+6=16 ; 4d6=14 ; 4d6=16 ; d20+16=36 ; d20+16=27 ; d8+1=5 ; d8+1=2 ; 4d6=8 ; 4d6=17 ;
Wednesday November 14th, 2018 10:41:29 PM

Lornak heads through the Grease Spell and takes up a position near Toston, whip in hand. Grease Spell is double movement W/14 is a 45' move I used your attack roll
for your acrobatics check

Dusan's comes to and uses his witchy powers to heal Wil from where he is. Wil cure 16
Toston comes up on Olafs flank and attacks with his fists, but fins Olaf seems well trained in combating oponents on multple sides. Olaf cannot be flanked
Toston is unable to land a strike
Wil steps back from Jared and heals himself again
The ape attacks Jared and misses completely
Ethani looks to see how she can get to Hmerrin. She would either have to risk Getting too close to Olaf or traverse the Spike Stone. Regardless of her route, she will not be able
to get to Hmerrin and cast a spell
Lornak assumes a Total Defensive Posture, weary of the recently duplicated Olaf.

Osmyth casts another spell. Spellcraft DC 18 Haste
Olaf and Brohg continue to work over Hmerrin
Olaf attacks and strikes Hmerrin with a pair of viscious thrusts. The young fighters blood pours from the greivious wounds
[Hit AC 26 / 33 crit 29 Dmg 10+14 / 16+16]
Hmerrin also continues to bleed from the wound inflicted earlier by Olaf Bleeding Dmg 4
Brohg skewers Hmerrin and slashes him deeply up under his arm
Hit AC 33 / 27 Dmg 5+8 / 2+17
The Second Olaf fades away.
Jared spins around the Ape and twists past Wil as well, heading to the combat group forming up on the other side of the room Acrobatics 20 v CMD's no AoO

Haste Bless Jared House Teeth Faerie Fire outlined Bull Strength AC 21
Haste Bless Olaf House Knife AC 20 Dmg 2
Haste Bless Torit Osmyth Human AC 21 Dmg 21 4 Images
Haste Bless Brohg Half Orc AC 21 Dmg 3

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Dušan Danann (Sub-Cayzle) HP:33/33; AC:17(20) 
Thursday November 15th, 2018 2:12:22 AM


[OOC: Confused. Did Will cast CURE or INFLICT??]

Dušan casts his signature Spectral Hand spell.

He moves forward ten feet and over five, making way for the heavy hitters of the team to enter. He points out the greasy floor and says, "Watch out!"

DM Sanity Info:
Used two second level slots so far: Reach CLW and Spectral Hand.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+8=13 ; d20+8=21 ; d8+2=4 ;
Thursday November 15th, 2018 4:28:34 AM

(OOC: Flanking adds +2 yes? If Olaf has AC 20 and my previous attacks were +22 to hit (adjusted after I removed one from the roll) and he can't be flanked so 22 - 2 = 20 and his AC is 20 so should't I have hit last round twice?)

Toston activates arcane strike before continuing to flurry against Olaf hitting once for nonlethal damage (21 vs AC; 4 damage)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (37/40)

1 1st slot used
2 2nd slot used
breathe weapon used
1 hero point used
1/5 stunning fist used

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   8d6=31 ;
Thursday November 15th, 2018 10:13:18 AM

(Sorry for missing a post, not a great say yesterday.)

Gaffer lets out a grunt as the stun wears off, taking just a moment to see the situation before throwing out on of his strongest spells.

Flame Strike, on T18. (If it is possible to catch the Half-Orc and not Hmerrin then would like to do that, but otherwise just hitting the Human) dealing 31 damage, half fire and half divine.

***** Active Effects *****
Faerie Fire - Jared - 7.6 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere x2, [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: [Spike Stones], Flame Strike [x2] D: Sleet Storm

Hmerrin(HP -40/83 AC:25 T:15 FF:21 CMD:25)  d20+14=29 ; d8+9=14 ; d20+14=19 ; d6+9=14 ; d20+9=26 ; d8+9=17 ;
Thursday November 15th, 2018 7:13:09 PM

sonofa....I posted yesterday....where's my post?

Hmerrin slumps to the ground.

Lornak (Frank S.) HP: 78/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+11=21 ;
Thursday November 15th, 2018 7:57:39 PM

Lornak traversed the grease pit making his acrobatics roll successfully two posts ago, he likely would have tripped Olaf last round

Lornak attempts to trip Jared by lashing out with his whip. (Attack action d20=21 vs CMD)

Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC


Wilford Grimly (HP:47/30; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+6=23 ; d20+6=21 ; d4+4=8 ; d4+4=5 ;
Thursday November 15th, 2018 8:35:09 PM

Wil could of sworn he casts Serious Wounds on Jared.
The Shadow Dire Ape followed Jared and Wil summoned a Grizzly Bear.
The Shadow Dire Ape approaches Jared, (OOC: is the Shadow behind Jared?)
(Attack: 2 claws - AC: 23 and 21)
(13 dmg + rend (Str 4 + 1.5 = 14 dmg))
------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness -
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV - Brown Bear (hp 42)(AC 16) Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 5 rnds - Shadow Dire Ape (AC 15 - 20% hit chance)(hp 28)

Ethani (Nellie, AC 20, HP 12/47,)Sanctuary 5/7  d8=1 ; d8=5 ; d8=4 ; d8=7 ; d8=1 ; d8=1 ; d8=5 ;
Thursday November 15th, 2018 9:06:03 PM

Having arrived through the Spike Stones last round (16 HP lost V17), Ethani watches helplessly as Hmerrin falls. "Alemi's warmth flood through you and heal your many wounds." Her hands glow with an intense white light as she touches The Kid. (Cure Serous Wounds in place of Spell Immunity for 21+10=31 HP). Seeing her work ous not quite finished, she imparts her Lesser Life gift to Hmerrin, bestowing 20 of her own health points to the brave fighter. She trusts that her Sanctuary spell will keep her safe from the enemies all around her.

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours
Bull's Strength on Asteria: 3 min
Bull's Strength on Hmerrin: 3 min
Sanctuary on self: 5/7 rounds, Will save DC 17
Channel Energy on Will 19 restored
Cure Serious Wounds on Wil (20+10 (Empower spell)=30 HP restored)
Cure Serous Wounds on Hmerrin 31
Lesser Life Gift on Hmerrin (move action, no AoO) for 20 Hp

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary (c), Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds (c)

4th level DC 20 (2)
Dimensional Anchor, Spell Immunity (c)
Domain: Control Water

Wand, Bull’s Strength: 24/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Channel Energy 1/3 Used

NEEDED DM CORRECTION  d20+6=10 ; d20+6=20 ;
Thursday November 15th, 2018 9:10:26 PM

DM Correction and thus a big rework of what is going on. I goofed basic math. Toston hit with his attacks and the first two rolls here are the Fortitude saves
Olaf failed and is thus stunned and therefore could not gutted Hmerrin.


I will be reposting a New Round 6

Much remains the same, but the party actions will surely change with the most notable being Hmerrin Not Dead


Asteria Amarante [HP: 84/84; AC: 18; Touch: 12; Flat: 20; CMD: 20]  d20+2=11 ;
Thursday November 15th, 2018 9:10:36 PM

Asteria growls as she pushes herself to her feet, taking a step to finally get out of the grease. She's very much so not happy. Strategically moving herself around the grease, she gets to a position where she can hopefully attack soon.

---
Get up from prone
Move out of grease (11 vs. 10)
Move to T12

Tower of Desolation Combat Round 6 REDO  d20+18=25 ; 2d6+13=20 ;
Thursday November 15th, 2018 9:45:47 PM

Ladies and Gentlemen, the following Post is a rework of Round 6 I incorporated posts from Asteria and Gaffer who missed last night into this round.
I had to correct Toston's attack which i rolled in the first announcement and which as Olaf failed a Fort save, resulted in the rework. I kept all other roll action results from the previous post.
Also Wil's spell was an attack and created an AoO which is resolved in the rolls with this post
All actions over the past 24 hours not listed in the post below are erased.
Hmerrin you lost 30 HP instead of the original 86 HP this round, which makes you alive with 16 HP i believe


Lornak heads through the Grease Spell and takes up a position near Toston, whip in hand. Grease Spell is double movement W/14 is a 45' move I used your attack roll
for your acrobatics check
Dusan's comes to and uses his witchy powers to heal Wil from where he is. Wil cure 16
Toston comes up on Olafs flank and attacks with his fists, but finds Olaf seems well trained in combating oponents on multple sides. Olaf cannot be flanked, but
Toston still lands a pair of strikes and Stuns Olaf
Wil casts Inflict Serious Wounds, but as he begins, Jared takes advantage of the distraction and stabs Wil AoO Hit AC 25 Dmg 20 Wil needs to make a COncentration Check of DC 33
If Successful, Wil also needs to make a Touch attack vs AC 14

The ape attacks Jared and misses completely.
Ethani looks to see how she can get to Hmerrin. She would either have to risk Getting too close to Olaf or traverse the Spike Stone. Regardless of her route, she will not be able
to get to Hmerrin and cast a spell. SHe chooses through the spikes, and while painful she arrives at her destination. Dmg 16 + reflex DC 18 or be Half speed until cured
Gaffer cannot hit the area with a FlameStrike as Ethani already moved and would be in the blast
Asteria gets up and moves carefully across and out of the Grease

Osmyth casts another spell. Spellcraft DC 18 Haste
Brohg continue to work over Hmerrin
Olaf is Stunned
Hmerrin continues to bleed from the wound inflicted earlier by Olaf Bleeding Dmg 4
Brohg skewers Hmerrin and slashes him deeply up under his arm
Hit AC 33 / 27 Dmg 5+8 / 2+17
The Second Olaf fades away.
Jared spins around the Ape and twists past Wil as well, heading to the combat group forming up on the other side of the room Acrobatics 20 v CMD's no AoO

Haste Bless Jared House Teeth Faerie Fire outlined Bull Strength AC 21
Haste Bless Olaf House Knife AC 20 Dmg 16 Stunned
Haste Bless Torit Osmyth Human AC 21 Dmg 21 4 Images
Haste Bless Brohg Half Orc AC 21 Dmg 3

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+8=12 ; d20+8=26 ; d8+2=9 ;
Friday November 16th, 2018 12:08:41 AM

(OOC: Olaf would have dropped anything carried when stunned)

Toston activates arcane strike before flurrying at Olaf again and says "Pick on someone your own size." trying to goad Olaf into attacking him.

(12 vs AC; miss) (26 vs AC; 9 nonlethal damage)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (36/40)

1 1st slot used
2 2nd slot used
breathe weapon used
1 hero point used
1/5 stunning fist used

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   3d6=13 ; 3d6=13 ;
Friday November 16th, 2018 7:29:53 AM

Seeing Ethani struggle her way through his Gaffer debates dropping the spell, but as the human and half orc are currently trapped by it in the corner, he will leave it up for now.

Realising he needs a spell better suited to the cramped fighting and instead summons a flaming sphere, ontop of the human. If he can move it on the same turn he does so, moving it onto the the Half-Orc, dealing 13 damage to both. (Reflex DC 16 for half)

***** Active Effects *****
Flaming Sphere - V/W18 - 8 rounds
Faerie Fire - Jared - 7.6 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: Flaming Sphere [x2], [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: [Spike Stones], Flame Strike x2 D: Sleet Storm

Wilford Grimly (HP:47/10; AC: 19; Touch: 12; Flat: 16; CMD: 18)  3d6=10 ; d20+6=19 ; d20+6=16 ;
Friday November 16th, 2018 10:34:06 AM

Wil is furious with the way things are going. He coughs up blood and contemplates sitting down and doing nothing.
As a free action Wil used Agile feet to move across the Spike Stones. He moves to Hmerrin and casts healing energy (10)
The Shadow Dire Ape chases after Jared but misses with both. (AC19 and AC16)
Wil watches with sadness as everything he does is failing.

------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness - used
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV - (used) Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 4 rnds - Shadow Dire Ape (AC 15 - 20% hit chance)(hp 28)

Hmerrin(HP 16/83 AC:25 T:15 FF:21 CMD:25)  d20+14=27 ; d8+9=17 ; d20+14=34 ; d20+14=17 ; d6+9=11 ; d20+9=11 ; d20+14=16 ;
Friday November 16th, 2018 8:02:11 PM

Hmerrin is hurting. He's hurting bad. But now Ethani is beside him, as well as within striking distance of Jerks 1 and 2. Which is not good.

The fighter works to keep the half orc's attention.

--
Full attack on Brohg.
Btax 1 hits ac27 for 17 hp damage
Hdax Nat 20, threat misses (17) for 11 hp damage

Spell in effect: Bulls Str.
Condition: -2 Con




Lornak (Frank S.) HP: 78/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+11=29 ;
Friday November 16th, 2018 11:33:43 PM

Lornak attempts to trip Jared by lashing out with his whip. (Attack action d20=29 vs CMD)

Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC

Ethani (Nellie, AC 20, HP 12/47,)Sanctuary 5/7 
Sunday November 18th, 2018 10:16:47 PM

Please use actions from Thursday's posts.

Smiling her best clinical smile, Ethani murmurs at Hmerrin "Don't worry brother, I'll have you cleveing skulls in no time."

Asteria Amarante [HP: 100/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 25/25]  d20+18=26 ; d20+13=24 ; d8+10=11 ; d8+10=11 ;
Sunday November 18th, 2018 11:58:00 PM

Asteria grins as she finally has the chance to attack. Moving towards Jared, she works herself into a rage and slices twice. "Hey bud."

---
Move 5" to U13
Go into Rage
26 vs. AC against Jared for 11 damage
24 vs. AC against Jared for 11 damage

---
Shield of Faith: 3 min, +2 deflection bonus to AC
Bull's Strength: 3 min, +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
Rage: +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class
Status

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday November 19th, 2018 5:59:59 PM

Gaffer waits to see the impact of his spell, feeling slightly relieved as most of the party have taken up positions now, he just hopes Wil isn't already too injured.

Asteria Amarante [HP: 100/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 25/25] 
Monday November 19th, 2018 7:09:45 PM

Asteria quickly glances at Ethani, hoping her sister is still safe.

Ethani (Nellie, AC 20, HP 12/47,)Sanctuary 5/7 
Monday November 19th, 2018 9:05:59 PM

Ethani gives her sister a quick thumbs up...so far so good.

Wilford Grimly (HP:47/10; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday November 19th, 2018 9:35:11 PM

Wil is pretty broken but tried to avoid any blows. The shadow ape waits for further instructions.

Lornak (Frank S.) HP: 78/79 AC: 24(T:13/FF:10) CMD:15(16)  
Monday November 19th, 2018 9:43:14 PM

Lornak realizes the the half orc reminds him of someone. For a moment Lornak is off in far off lands with his mentor. Living off the land, discovering and learning how to track new wondrous beasts. Accountable to no one. Communal living with nature. I miss those days...

Tower of Desolation Combat Round 7  d20+10=27 ; d20+17=24 ; d20+17=37 ; d20+17=23 ; 5d6+3=19 ; d20+15=30 ; d20+15=30 ; 10d6+10=45 ; d20+17=34 ; d4+4=7 ; 4d6=9 ; d20+14=21 ; d20+9=23 ; d20+14=28 ; 2d6+24=31 ; 2d6+24=30 ; 2d6+24=27 ;
Monday November 19th, 2018 10:16:53 PM

Toston hits Olaf in the bread basket
Gaffer casts Flaming Sphere, creating it on Osmyth, the spell casting human. Osmyth manages to dodge the spell. Refelx 27
Wil calls on one of his own gifts and cuts across the Spike Stones to Hmerrin's side and then Channels Energy to heal him. Hmerrin Heal 10
Hmerrin keeps his attacks focused on the Half orc and catches him in the shoulder and forearm
Lornak lashes out at Jared with his whip and takes him down.
Ethani, trusting in her Sanctuary spell, casts a healing spell on Hmerrin and then imparts her Lesser Life gift as well. Hmerrin healed 51
Ethani still needs a reflex save or be at 1/2 speed
Asteria steps over and with a barbaric scream, chops into the prone House Commander Jared.

Osmyth begins a low chant, a poem of shadows and whispers in the dark. It is an awful meter and grates to the mind, like nails on a chalkboard or chewing on tinfoil.
Brogh smiles and stabs out at Hmerrin, but the fighter is able to parry the blow. The eyes of the dagger in the half orcs hand flash.
Hmerrin Will save DC 15 Suggestion Flee
Brohg strikes again and slips his sword pass Hmerrins defences Hit AC 37 crit 23 Dmg 19 Another Fort Save DC 15 -1 Con
Olaf draws a dagger and attacks Hmerrin from the other side, slashing him lightly, but opening another blood vessel.
Hit AC 29 Dmg 7+9 + 4 Bleeding
Jared remains prone and attacks Asteria back. His Great sword slashes back and forth several times. Like Olaf, he says nothing and makes shows no emotion. Even as Asteria's
axe connects
Hit AC 21 / 23 / 28 Dmg 31 / 30 / 27

Haste Bless Jared House Teeth Faerie Fire outlined Bull Strength AC 21 Dmg 22 Prone
Haste Bless Olaf House Knife AC 20 Dmg 25
Haste Bless Torit Osmyth Human AC 21 Dmg 21 4 Images
Haste Bless Brohg Half Orc AC 21 Dmg 31

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+8=20 ; d20+8=10 ; d8+2=10 ;
Tuesday November 20th, 2018 1:14:56 AM

Toston charges his attack with magic and then continues to flurry at Olaf for nonlethal damage.

He lands another solid blow and then says, "Why do you ignore me you curr?"

(20 vs AC: 10 nonlethal damage)
(10 vs AC; miss)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (35/40)

1 1st slot used
2 2nd slot used
breathe weapon used
1 hero point used
1/5 stunning fist used

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   3d6=8 ; 3d6=9 ;
Tuesday November 20th, 2018 8:06:37 AM

Gaffer moves up to S13 to get a better view of the situations. With everyone packed into the small corridor it is hard to be sure exactly what is happening.

Focusing his efforts on those he isn't afraid to kill, he casts his second Flaming Sphere onto Brohg, now keeping a sphere on both of them.

Flaming Sphere 1: 8 damage
Flaming Sphere 2: 9 damage

(Sorry! missed that, save negates and not halves. Got 5e on the brain.)
***** Active Effects *****
Flaming Sphere 1 - V18 - 7 rounds
Flaming Sphere 2 - W18 - 8 rounds
Faerie Fire - Jared - 7.4 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: [Flaming Sphere x2], [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: [Spike Stones], Flame Strike x2 D: Sleet Storm

Ethani (Nellie, AC 20, HP 12/47,) Sanctuary 6/7  d20+5=25 ; d8=3 ; d8=4 ; d8=5 ;
Tuesday November 20th, 2018 2:24:15 PM

OOC: Reflex=25....dang, I wish that had been somebody's attack roll...

Seeing that her other patient has literally come to her, Ethani thinks through her options. Will needs healing, but truthfully, she needs it too. She can channel her energy out and help everyone, but it will help the enemy as well.

Sighing, she trades out her Dimensional Anchor and uses it to cast Cure Serious Wounds on Will. 12+10=22 HP returned to Wil. She then moves back behind Wil to V15, knowing that she will be useless if unconscious.

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours
Bull's Strength on Asteria: 3 min
Bull's Strength on Hmerrin: 3 min
Sanctuary on self: 6/7 rounds, Will save DC 17
Channel Energy on Will 19 restored
Cure Serious Wounds on Wil (20+10 (Empower spell)=30 HP restored)
Cure Serous Wounds on Hmerrin 31
Lesser Life Gift on Hmerrin (move action, no AoO) for 20 Hp
Cure Serious Wound on Will 22
Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary (c), Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III
Domain: Cure Serious Wounds (c)

4th level DC 20 (2)
Dimensional Anchor (c), Spell Immunity (c)
Domain: Control Water

Wand, Bull’s Strength: 24/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Channel Energy 1/3 Used

Lornak (Frank S.) HP: 78/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+17=35 ;
Tuesday November 20th, 2018 6:03:12 PM

Lornak watches as Jared falls to the floor. As he recoils he drops the whip behind him.(Swift Action) Among the man's attacks at Asteria he presses his advantage and attacks with his swordbreaker dagger in an attempt to disarm him.

He slashes down... (Attack action d20=35 vs CMD [20+11BAB+4Prone+2Flanking(Ape)] ...then braces against an attack of opportunity.

-If the sword falls Lornak will kick the sword into the grease pit - Once free from the strike he kicks the sword into the grease pit. (Standard Action)

-If the sword does not fall Lornak will pick up his whip. - Keeping his eyes on Jared, he bends at the waist and picks up his whip from the floor his back to the wall. (Standard Action)

He call out to Wil "Wil!" He grunts. "Tell your Ape to keep Jared pinned down!"

Lornak (Frank S.) HP: 78/79 AC: 24(T:13/FF:10) CMD:15(16)  
Tuesday November 20th, 2018 6:04:03 PM

(OOC- Oops, I keep forgetting to add this!)

Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC

Hmerrin(HP 30/83 AC:25 T:15 FF:21 CMD:25)  d20+14=31 ; d8+9=12 ; d20+14=25 ; d6+9=13 ; d20+9=20 ; d20+14=18 ; d8+9=12 ; d20+10=22 ;
Tuesday November 20th, 2018 6:40:12 PM

Hmerrin is still hurting, and stuck, and this half orc is smoking him.

The fighter can do little more than lash out again.

--
Full attack on Brohg.
Btax 1 hits ac 31 for 12 hp damage
Hdax hits ac 25 for 13 hp damage
Btax 2 misses
Hero pt to get another standard action
Atk misses ac 18

-
Spell in effect: Bulls Str.
Condition: -2 Con
[Fort Save 22]


Wilford Grimly (HP:47/10; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+6=18 ; d20+6=14 ; d20+8=15 ; d20+8=15 ;
Tuesday November 20th, 2018 7:36:58 PM

"Ethani, thank you so much," with a smile, Will summoned a Shadow Constrictor Snake.
Wil advised his Shadow Dire Ape to loom over Jared and attempted to attack to keep him down but missed.
Hero Point to re-roll and attempt a grapple and pin (CMB: 15 - Pin: CMB: 15)
The large shadow dire ape attempts to overwhelm Jared with his shadowy form, attempting to grapple and pin the troublemaker.

------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness - used
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV - (used) Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Shadow Constrictor (AC 15 - 20% hit chance) (hp 25)
SM4 1/day 3 rnds - Shadow Dire Ape (AC 15 - 20% hit chance)(hp 28)

Wilford Grimly (HP:47/32; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday November 20th, 2018 7:38:07 PM

(OOC: Header adjustment)

Asteria Amarante [HP: 12/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 24/25] 
Tuesday November 20th, 2018 9:33:06 PM

Asteria staggers backwards as she feels her blood spill over the floor. Worried that another attack may be her last, Asteria takes a step backwards, wiping blood from her mouth. "Hey, anyone able to give me a bit of a heal? Some godly touch or something?"

---
Move 5" to T13

---
Shield of Faith: 3 min, +2 deflection bonus to AC
Bull's Strength: 3 min, +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
Rage: +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class
Status

Tower of Desolation Combat Round 8  d20+15=30 ; d20+14=31 ; d20+8=21 ; d20+9=12 ; d20+5=12 ; d20+15=34 ; d20+15=23 ; 2d4+6=11 ; d20+17=22 ; d20+17=27 ; 2d6+15=18 ; d20+14=25 ; d6+5=8 ; d20+13=14 ; d20+16=36 ; d20+16=20 ; d20+16=33 ; d4+2=5 ; d4+2=3 ; 4d6=16 ; 4d6=11 ; 3d8+5=14 ; d20+13=16 ; d20+8=15 ; d20+13=27 ; 2d6+24=35 ; d20+13=23 ;
Tuesday November 20th, 2018 10:48:54 PM

Toston brings a magical charge to his hands and again slams Olaf in the chest. Olaf says nothing, and impassionately continues
to try and kill Hmerrin.
Gaffer moves up and brings another flaming Sphere into existance, this time on top of the Half Orc Brohg. The Half Orc twists away
and points out Gaffer, "I'm afraid you'll have to wait your turn."
Ethani casts another healing spell, but this time Brohg, Osmyth and Olaf attempt to interrupt. Only Brogh follows through with
his attack. Brohg whips the dagger across her stomach.
Hit AC 34 crit 23 Dmg 11 + poison Fort Save DC 11 Else 1d2 Wis dmg
Ethani struggles to hold onto the spell Concentration DC 25 or lose the spell
Ethani then knows she must get back from the Half orc or fall and be no good to anyone
Lornak goes after the prone Jared in an attempt to disarm the very dangerous House Commander. The great sword sweeps out, but not fast enough
but Lornak is unable to disarm him. As Lornak picks his whip back up he provokes another attack from Jared. this time it is Lornak who is a bit slow
AoO Hit AC 27 Dmg 18
Unfortuantely Wil has no real control over the things he summons. The Ape bears down intent on ripping Jareds arms off. Even Prone, Jared can defend himself well against the ape
Wil activates his amulet again and calls for a Constrictor snake to join the battle
Please note that you might not get the healing from Ethani, dependent on her concentration check
Hmerrin sees his options are limited. Pinned in down between a pair of rogues in close quarters is hopefully something he'll live to not repeat. He catches Brohg with his hand axe twice,
spraying blood across the wall and elliciting a painful yell from the half. "I'm going to enjoy you most of all" Brohg threatens
Asteria is taken a back and steps back looking for one of the healers. Unfortunately right now, none are near by

Osmyth contines a few more lines of the dark and disturbing poem. "Through the glass though taking shape, beyond your reach, calls to nothing" He then bgins a spell, but while trying to
focus on the threat Hmerrin poses, he loses it. He does still manage to keep out of the Flaming Sphere
Olaf is bloodied and bruised, but continues after Hmerrin in a starkly disquieting silent way. Like some unfeeling serial killer he quietly thrusts his dagger over and over again into Hmerrin
[Hit AC 36 crit 20 / 33 Dmg 5+16 / 3+11 + 4 Bleeding[/i]
Hmerrin falls and Olaf simply turns on Toston. There is no expression upon his face
Brogh, on the other hand, smiles and licks his lips. "Don't go to far." He says to the fallen fighter. Brohg pulls a potion
from his pack and drinks it, curing some of his wounds.
Jared, still on the floor, presses Lornak. The commander sweeps up and out 3 times at Lornak, but luckily only connects once
[Hit AC 16 / 15 / 27 Dmg 35[/i]

Haste Bless Jared House Teeth Faerie Fire outlined Bull Strength AC 21 Dmg 22 Prone
Haste Bless Olaf House Knife AC 20 Dmg 35 Failed Vs Sanctuary
Haste Bless Torit Osmyth Human AC 21 Dmg 21 4 Images Failed vs Sanctuary
Haste Bless Brohg Half Orc AC 21 Dmg 42 Save Vs Sanctuary

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+8=15 ; d20+8=28 ; d20+8=27 ; d8+2=9 ; d8+2=10 ;
Wednesday November 21st, 2018 12:49:26 AM

Toston charges his attacks with magic again and proceeds to continue his assault against Olaf. His first attack of the flurry misses but his second rings the Knife's bell.

(15 vs AC; miss)
(28 vs AC; threat of critical, 27 to confirm; 19 nonlethal damage)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (34/40)

1 1st slot used
2 2nd slot used
breathe weapon used
1 hero point used
1/5 stunning fist used

Lornak (Frank S.) HP: 25/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+15=32 ;
Wednesday November 21st, 2018 2:26:19 PM

(OOC I dont understand. A roll of 29 vs CMD successfully trips Jared but a roll of 35 vs CMD does not disarm him. What am I missing?)

Lornak steps to the right from Jared's slashes. (Simple Action Five foot step to 13V) He then moves away. (Move Action 5 foot step 12V). Once clear of the man's swings he attacks with his whip again, this time to drag the man away from the alter. (Attack Action d20=32 vs CMD)

Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC

There is no bonus for Jared being prone or flanked, which he cannot be flanked in the first pace and his CMD is higher vs being disarmed due to his fighter levels

Hmerrin(HP -8/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday November 21st, 2018 5:04:18 PM

OOC - Geez. Got hit with a nat 20. Every. Freaking. Round.

Hmerrin lets out a quiet "urk", and slumps to the ground.

Wilford Grimly (HP:47/32; AC: 19; Touch: 12; Flat: 16; CMD: 18)  3d8+4=27 ;
Wednesday November 21st, 2018 7:08:26 PM

Wil bravely floats over to Hmerrin (AC 24 against OOO with Mobility feat)
He casts Heal Serious wounds - for 27 on his dying companion.

------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness - used
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding(Used - heal serious wound)
Lv4: Summon Monster IV - (used) Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Shadow Constrictor (AC 15 - 20% hit chance) (hp 25)
SM4 1/day 3 rnds - Shadow Dire Ape (AC 15 - 20% hit chance)(hp 28)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+8=22 ; d6+4=6 ; 3d6=11 ; 3d6=12 ;
Wednesday November 21st, 2018 8:01:05 PM

As he sees Jared's surprising defence from on the ground, Gaffer steps round to U12, an points a finger at the prone figure. A Storm Burst (Touch Attack: 22) jumps from his hand a lances through Jared dealing 6 (non-lethal damage) and buffeting him for the next round. (-2 to attack rolls).

He grimaces as Hmerrin falls, hoping one of their two healers can reach him in time, and knowing they need the fight to start turning in their favour.

At the same time his Flaming Sphere's hover in the presence of Osmyth and Brohg, forcing them to try and avoid the scorching orbs.

Flaming Sphere 1: 11 damage
Flaming Sphere 2: 12 damage

***** Active Effects *****
Flaming Sphere 1 - V18 - 6 rounds
Flaming Sphere 2 - W18 - 7 rounds
Faerie Fire - Jared - 7.3 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: [Flaming Sphere x2], [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: [Spike Stones], Flame Strike x2 D: Sleet Storm

Wilford Grimly (HP:47/32; AC: 19; Touch: 12; Flat: 16; CMD: 18)  2d20+6=11 ; 2d20+6=32 ; d20+6=13 ; d20+6=23 ; d4+4=7 ; d20+11=19 ; d4+7=11 ;
Wednesday November 21st, 2018 8:14:48 PM

(OOC: Sorry, forgot to add some moves. I'm tired.. been a long week :( disregard the 2d20 rolls)
The ape strikes with one claw (AC: 23 for 7 dmg) while..
Wil summons the shadow constrictor near Jared, it attempts to grapple (CMB: 19)(Constrict: 11)

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Shadow Constrictor (AC 15 - 20% hit chance) (hp 25)
SM4 1/day 2 rnds - Shadow Dire Ape (AC 15 - 20% hit chance)(hp 28)

Ethani (Nellie, AC 20, HP 18/47,) Sanctuary 7/7  d20+15=32 ; d20+8=9 ; d4=2 ; d8=5 ; d8=3 ; d8=2 ; d8=2 ; d20+15=30 ;
Wednesday November 21st, 2018 8:46:34 PM

Ooc: Correction from last round. That should have been Cure Critical wounds for 27 pts instead of 22 oon Wil.

Ethani gasps as ahe is slashed. However, her time as a medic has well trained her to keep her wits. (Concentration=31)

Sighing a breath of relief as Wil tends to Hmerrin, Ethani casts Cure Serious Wounds on herself 17 hp(in place of Summon Monster). (Concentration check of 29 if needed).

Spells cast:
Shield of Faith on Asteria: 3 min, 2 deflection bonus to AC
Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC
Status on Asteria and Lornak: 8 hours
Bull's Strength on Asteria: 3 min
Bull's Strength on Hmerrin: 3 min
Sanctuary on self: 6/7 rounds, Will save DC 17
Channel Energy on Will 19 restored
Cure Serious Wounds on Wil (20+10 (Empower spell)=30 HP restored)
Cure Critical Wounds on Hmerrin 31
Lesser Life Gift on Hmerrin (move action, no AoO) for 20 Hp
Cure Critical Wound on Will 27 Hp
Cure Serious Wounds on self 17 Hp

Daily Spells (c=cast)
0 Level DC 16 (4)
Guidance, Stabilize, Resistance, Detect Magic

1st Level DC17 (5)
Bless, Bless, Sanctuary (c), Sanctuary, Sanctuary
Domain: Obscuring mist

2nd Level DC18 (5)
Aid, Hold Person, Hold Person, Shield Other, Status (c)
Domain: Fog Cloud

3rd level DC 19 (3)
Meld into Stone, Prayer, Summon Monster III (c)
Domain: Cure Serious Wounds (c)

4th level DC 20 (2)
Dimensional Anchor (c), Spell Immunity (c)
Domain: Control Water

Wand, Bull’s Strength: 24/50 charges
Wand, Shield of Faith: 41/50 charges
Wand, Cure Moderate wounds: 48/50 charges 2d8+3

Channel Energy 1/3 Used

Tower of Desolation Combat Round 9  d20+17=18 ; d20+21=34 ; d20+6=26 ; d20+15=18 ; d20+14=34 ; d20+14=29 ; 3d8+9=25 ; d20+14=34 ; d20+15=33 ; d4+2=4 ; d20+12=26 ; d20+7=11 ; d20+12=21 ; 2d6+24=30 ; 2d6+24=31 ;
Wednesday November 21st, 2018 10:10:17 PM

Toston misses with a jab, but solidly connects to Olaf's chin with an upper cut and drops the House Commander of House Knife to the floor
Lornak steps back and right adn then again, creating an opening for Jared and his sword, but the prone House Commander misses. Moving out of a threatened square provokes AoO except with Free 5' or Withdraw action.
Wil casts a Healing spell on Hmerrin, restoring some of the fighters healthHeal 27HP
Gaffer moves and casts a spell at Jared jolting him and buffeting him about the floor
The ape attacks Jared and strikes once.
The Constrictor snake arrives and goes after Jared as well. Jared kicks the snake hard and avoids teh reptile for now.
Ethani is able to get her spell completed to heal Wil. She then turns her attention to her own quite wounded self. Jared does spin about and swing, but the great sword is just too slow and Ethani steps away from the attack.
Please roll for the poison last round Fort DC 13 or 1d2 Wis

Osmyth continues with his dark unsettling poem and pulls his bow. He aims and puts an arrow into Wil
Hit AC 34 crit 29 Dmg 25
Brogh steps away from the Flaming Sphere and tries to put down Wil. He looks at the prone Hmerrin as he passes, "If you stay down you just might live through this" He sinks the dagger into Wil's Back
Hit AC 33 Dmg 4 + poison Fort DC 13 1d2 Wis
The Hlaf orc then calls over to Jared, "Kill the cleric friend, she tests us."
Jared follows the directive...
Hit AC 26 / 11 / 21 Dmg 31/ 31
Ethani is nearly chopped in half and falls into a pool of blood

Haste Bless Jared House Teeth Faerie Fire outlined Bull Strength AC 21 Dmg 35 Prone Save Vs Sanctuary
KNOCKED OUT Haste Bless Olaf House Knife AC 20 Dmg 54 Failed Vs Sanctuary
Haste Bless Torit Osmyth Human AC 21 Dmg 21 4 Images Failed vs Sanctuary
Haste Bless Brohg Half Orc AC 21 Dmg 42 Save Vs Sanctuary

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

No post on Thanksgiving or Friday.....

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+8=14 ; d20+8=21 ; d8+2=6 ;
Thursday November 22nd, 2018 12:12:04 AM

Toston takes a 5 foot step to gain flanking with the Ape against Jared. He then charges his attack with magic yet again before flurrying against Jared (14 vs AC; 16 is Jared can be flanked; miss either way)
(21 vs AC; 23 vs AC if Jared can be flanked; 6 nonlethal damage)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (33/40)

1 1st slot used
2 2nd slot used
breathe weapon used
1 hero point used
1/5 stunning fist used

Hmerrin(HP 19/83 AC:25 T:15 FF:21 CMD:25) 
Thursday November 22nd, 2018 9:42:19 AM

Hmerrin spits out blood, not sure whether its his or Ethani's.
By Domi, we're shreked

"Where d'ya think you're going?" he growls in response to Brohg.

With a whirl of his axes, the young fighter snaps to his feet.

"I ain't done with you yet."

--
Total Defense - AC29.
Rise from prone. Not sure if Mobility feat applies to AoO in this case. If so, it AC33.


Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  3d8+4=15 ; d20+8=16 ; d20+8=11 ; d20+8=17 ; d20+7=27 ; d4+7=8 ; d20+6=20 ; d20+6=24 ; d6+4=8 ;
Thursday November 22nd, 2018 11:41:03 AM

"Son of a monkey up a tree," Wil spat as he took the blow. Wil casts Cure Serious Wounds on himself for 15 hp.
He then drums up some combat reflexes and hits tries to hit back. (+ 2 AOO)
Wil casts Defensively: (con: 16-inflict light wounds, con: failed - Summon Monster I - failed Spiritual Weapon.. )
(OOC: I had such awesome hopes I could kick butt and avoid trouble. Wish I didn't do it but I committed to finishing it :( )
Since the orc stepped in front of him, (AOO 1 - 3 failed due to lack of ability to concentrate)
Wil hopes, really hopes his shadow companions come to his rescue.

Shadow Ape: (2 Claw attack: AC: 20, AC 24 - for 8 dmg)
Shadow Snake: (Attempt to grapple: CMB-27 with constrict: 8 dmg)
------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds(Used) - D: Touch of Darkness - used
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds(Used-heal serious wounds), Glyph of Warding(Used - heal serious wound)
Lv4: Summon Monster IV - (used) Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 4 rnds - Shadow Constrictor (AC 15 - 20% hit chance) (hp 25)
SM4 1/day 2 rnds - Shadow Dire Ape (AC 15 - 20% hit chance)(hp 28)


Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+8=23 ; d6+4=9 ; 3d6=14 ; 3d6=13 ;
Thursday November 22nd, 2018 7:41:08 PM

Gaffer moves his flaming sphere to V17, assuming this won't hit Hmerrin, not willing to let the Half Orc escape it's heat.

He repeats his attack from last round, sending another burst of lightning towards Jared, growling through gritted teeth, "Just. go. down."

Storm Burst - Jared - 23 to hit - 9 non lethal damage.

Flaming Sphere 1: 14 damage
Flaming Sphere 2: 13 damage

***** Active Effects *****
Flaming Sphere 1 - V18 - 5 rounds
Flaming Sphere 2 - V17 - 6 rounds
Faerie Fire - Jared - 7.2 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: [Flaming Sphere x2], [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: [Spike Stones], Flame Strike x2 D: Sleet Storm

Ethani (Nellie, AC 20, HP -44/47,) 
Friday November 23rd, 2018 5:25:28 PM

A thin smile on her face as her life ends, Ethani is happy. I have healed many and am ready to go to my eternal rest. Alemi, take me into your loving arms.

Lornak (Frank S.) HP: 0/79 AC: 24(T:13/FF:10) CMD:15(16)  
Friday November 23rd, 2018 8:05:03 PM

Lornak cries out as his lover falls. To him the world dims, colors become dull. All reason leaves the Surface Drow as his rushes to Ethani's side oblivious of whatever danger surrounds him.

If the uncannily adept swordsman spills his lifeblood as he moves to her, he is unaware of it.

Holding the lifeless Sea Elf in his arms he screams one final feral scream and collapses next to her. Victim of a broken heart.

Asteria Amarante [HP: 12/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 22/25]  d20+18=30 ; d20+13=28 ; d8+10=11 ; d8+10=12 ; d20+18=19 ; d20+13=33 ; d8+13=20 ; d8+10=12 ; d8+10=17 ;
Sunday November 25th, 2018 1:04:56 PM

Asteria screams, rage bursting through her veins as the tears fall. She wasn't there to protect her sister. Her only family. She was a failure, she couldn't even protect the ones she loved most. Grief shakes her body as she rushes towards the perpetrator, swinging violently. She screams, cursing the gods, cursing herself, cursing those responsible. She hacks into his flesh with the wrath of a mourning sister, toxicity blazing like fire in her emerald eyes.

---
Move 5" to U13
30 vs. AC against Jared for 11 damage
28 vs. AC against Jared for 12 damage
Hero Point used to gain another standard action
19 vs. AC against Jared for 12 damage
33 vs. AC against Jared for 17 damage

---
Shield of Faith: 3 min, +2 deflection bonus to AC
Bull's Strength: 3 min, +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
Rage: +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, –2 penalty to Armor Class
Status

((OOC: Please ignore the d8+13, it was a misclick.))

Tower of Desolation Combat Round 10  d20+16=26 ; d20+16=23 ; d20+16=33 ; d4+3=4 ; d20+16=34 ; d20+16=32 ; d4+3=4 ; d4+3=7 ; d20+14=31 ; d20+14=20 ; d20+9=10 ; d20+14=18 ; d10=5 ;
Monday November 26th, 2018 8:53:42 PM

Toston moves on Jared and attacks, giving Jared a good kick to the ribs. Jared cannot be flanked
Hmerrin spits, grabs his axes and gets up. "Ho ho, you are a lively one boy!" The Half Orc whirls with a back slash and the eyes of the dagger gleam.
Move Action Pick up Item provokes AoO, Move Action Stand up from Prone provokes AoO
1st AoO Hit AC 26 Dmg 4 + Poison Fort Save DC 13 ELSE 1d2 Wis Dmg 2nd AoO Hit AC 23 Miss..giving Mobility for AC 29 Total Defensive is Standard Action

Wil, hurting badly, tries to cast Cure Serious Wounds, but is unable to concentrate with the Half orc and that wicked dagger right next to him. Going with your concetration check here rather than letting the Hlaf orc have a AoO
Gaffer hits Jared with another storm burst
The Ape finally connects with a pair of fists
Asteria cries out and lays into Jared with her axe, over and over and over. Blood sprays the area and the House Commander stops moving
The Snake heads towards the Half Orc and Osmyth
Lornak moves to his fallen love and collapses
The Flaming Sphere follows the Half Orc, but the man evades once again.

With Jared down, the Half orc growls, "Well now. Guess we're serious now and the dangerous ones go first." The Half orc lunges at Hmerrin.
Hit AC 34 / 32 Dmg 4 / 7 Poison 2 Fort Save DC 13 ELSE 1d2 Wis Dmg each
Osmyth grins and pulls the bow string back, levelling it at Hmerrin. "If you'd stayed down the first time, you might not be seeing Gargul so soon."
Hit AC 20 / 10 / 18 Miss Hmerrin can make AoO. roll d10 for image v real guy Osmyth is 5-6

KNOCKED OUT Haste Bless Jared House Teeth Faerie Fire outlined Bull Strength AC 21 Dmg 93 Prone Save Vs Sanctuary
KNOCKED OUT Haste Bless Olaf House Knife AC 20 Dmg 54 Failed Vs Sanctuary
Haste Bless Torit Osmyth Human AC 21 Dmg 21 4 Images Failed vs Sanctuary
Haste Bless Brohg Half Orc AC 21 Dmg 42 Save Vs Sanctuary

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+6=15 ; d20+6=19 ; d20+7=22 ; d6+4=9 ;
Monday November 26th, 2018 9:39:25 PM

(Ooc: Lost my internet at home for a few days... Just FYI)
Will puts his hands up and steps from the fight. "Please allow me to tend to our dead. I am obligated." (Mobility: AC 23)
He then steps to Ethani, pulls some oil from his pack and annotes her kindly. Always, tough to bless friends Will tears up as he performs the funeral ceremony.
The Ape- 1 Rd - Misses for the final time and disappears.
The Constrictor - 3 rds -CMB: 22 to constrict
9 dmg)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+8=11 ; d20+8=12 ;
Monday November 26th, 2018 11:56:33 PM

Toston flurries against the Half Orc now, missing both times. (11 vs AC; 12 vs AC)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (32/40)

1 1st slot used
2 2nd slot used
breathe weapon used
1 hero point used
1/5 stunning fist used

Ethani (Nellie, AC 20, HP -44/47,) 
Tuesday November 27th, 2018 8:35:34 AM

As is from far away, Lornak hears a whisper in his mind. "My Love rise up. Finish the battle. Others lives depend on you."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   3d6=10 ; 3d6=10 ; d20+8=24 ; d6+4=6 ; 8d6=27 ;
Tuesday November 27th, 2018 7:01:24 PM

Realising what has happened Gaffer stumbles in his actions, "No, not again, it, we... No!"

As his sphere keep burning, smothering the two who remain standing, he shouts "Yield!" and calls down a Flame Strike At the center of T18/T19/U18/U19 I think should hit Osmyth and Brohg

If that can't work he sends out yet another storm burst onto Brohg.

Flame Strike: 27 Damage, Half fire, half divine.

Storm Burs: To hit: 24; Damage: 6

Flaming Sphere 1: 10 damage
Flaming Sphere 2: 10 damage

***** Active Effects *****
Flaming Sphere 1 - V18 - 4 rounds
Flaming Sphere 2 - V17 - 5 rounds
Faerie Fire - Jared - 7.1 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: [Flaming Sphere x2], [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: [Spike Stones], Flame Strike [x2] D: Sleet Storm

Hmerrin(HP 4/83 AC:25 T:15 FF:21 CMD:25)  d20+10=16 ; d20+10=13 ; d20+10=24 ; d10=2 ; d20+15=35 ; d20+13=28 ; d8+14=16 ; d20+13=16 ; d20+8=26 ; d8+14=15 ;
Tuesday November 27th, 2018 7:29:38 PM


Hmerrin grabs his axes, taking another blade strike for his efforts. [Fort 16]
He manages to get to his feet without taking another or succumbing to the poison.
At which point Brohg hits him twice more. [Fort 13 and 24]

Osmyth pulls a bow out, and the young fighter takes a swing at him, but only manages to pop an image.
[d10 roll is a 2. Atk hits ac 35]

Too weak for any more words, Hmerrin screams a war cry, and using his handaxe only as a defensive tool, puts all his strength into striking the half orc with his battleaxe.

--
Full Attack, Single weapon only.
Power Attack.
Atk 1 hits ac28 for 16 hp damage
Atk 2 hits ac 26 for 15 hp damage
Hero point for extra attack, misses.




Lornak (Frank S.) HP: 25/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+11=19 ; d4+4=5 ;
Tuesday November 27th, 2018 8:09:48 PM

As from a dream, Lornak's eyes blink open. A soft voice echos in his mind. He slowly sits up, completely in a daze. His eyes stare at the face of his fallen lover as his limbs perform actions of rote. He is only awareness of them from the periphery of his vision as if his body is functioning on automatic.

His hands work his familiar Crossbow. Deft fingers move from the bow to his waist and back. Before he realizes what is actually happening a bolt sings toward the Half Orc.

(Free action to ready Hand Crossbow.) (Standard Action to apply Drow Poison to a bolt.) (Move Action to load bolt into Hand Crossbow.) (Hero Point spent: Attack Action to fire. d20=19 vs AC 5 dmg)

Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC

DROW POISON - Fort Save DC 13. If initial save fails, unconsciousness for 1 minute; After one minute, save again, and a second failure causes unconsciousness for 2d4 hours.

Asteria Amarante [HP: 12/100; AC: 18; Touch: 12; Flat: 20; CMD: 20; Rage: 21/25]  d20+18=27 ; d8+10=16 ;
Tuesday November 27th, 2018 10:06:12 PM

Screaming in rage, Asteria moves up, tears stinging her eyes. Her uncontrollable rage and inconsolable sorrow shakes her form as she puts up her axe and shield, switching them out for her bow. Arms trembling, she aims and shoots at the Half Orc if possible. If not, she waits for her turn to tear into the remaining enemies.

---
5" move to U14
Stow Axe and Shield
Draw bow
27 vs. AC against Half Orc for 16 damage

---
Shield of Faith: 3 min, +2 deflection bonus to AC
Bull's Strength: 3 min, +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
Rage: +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, –2 penalty to Armor Class
Status

Tower of Desolation Combat Round 11  d20+16=34 ; d4+3=6 ; d20+14=17 ; d20+13=24 ; d4=1 ; d4=2 ; d3=3 ; d3=2 ; d4=4 ; d4=2 ; d20+13=16 ; d20+11=28 ; d6+3=7 ;
Tuesday November 27th, 2018 10:22:20 PM

Wil moves back from the Half orc, but the vile man still takes a stab at the retreating cleric. Stabbing Wil in the side, "Oh don't look at me like that! What better way to tend to her then as a personal guide"
AoO Hit AC 34 Dmg 6 + Poison Fort Save DC 13 Else 1d2 Wis Dmg
Toston strikes out and misses
Gaffer, with a little more room, calls down a Flame Strike. The Half orc cries out in surprise and crumples to the ground. Osmyth pulls his cloak about him and grunts as the flames whip about. He is burned, but still upright.
Hmerrin sees a column of fire engulf the pair and in an instant it is gone and the hoalf orc lies on the ground. The young fighter gives a mighty cry and sinks his battle axe into Osmyth. The axe rips through one of the images.
As does the second stirke.
Lornak pulls his Hand Crossbow, coats a bolt with poison, loads and fires. The bolt destroys the last of Osmyth's Mirror Images.

Osmyth evades the Flaming Sphere and moves to the side, while dropping his bow and drawing a rapier. "Long Views of Time. Through dark and within it." He intones as he stabs out at Hmerrin
Hit AC 34 Dmg 7

KNOCKED OUT Haste Bless Jared House Teeth Faerie Fire outlined Bull Strength AC 21 Dmg 93 Prone Save Vs Sanctuary
KNOCKED OUT Haste Bless Olaf House Knife AC 20 Dmg 54 Failed Vs Sanctuary
Haste Bless Torit Osmyth Human AC 21 Dmg 34 Images Failed vs Sanctuary
DOWN. Haste Bless Brohg Half Orc AC 21 Dmg 69 Save Vs Sanctuary

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24  d20+7=11 ; d20+8=15 ; d20+8=13 ;
Wednesday November 28th, 2018 12:24:43 AM

Toston being of the bloodline of gold dragons and being trained as a monk to evade certain attacks figures he has a good chance of being unharmed by the flaming sphere so he takes a 5 foot step to V17 and then flurries against the human.

(15 vs AC; miss)
(13 vs AC; miss)

(Note Toston has resist fire 5 and a reflex save of +7 with an 11 rolled against sphere)

+10 competence to Stealth - 1 hour (how much time has elapsed?)
+1 Insight Bonus to Stealth + Acrobatics - 10 min (Toros Taur Try) Toston
+1 Insight Bonus to Perception + Intimidate - 10 min (Toros Taur Try) Wil
Resist Energy(fire) - 40 min Lornak
+4 bonus to AC - 1 hour Toston
+4 shield bonus to AC; immunity to Magic Missile - 4 mins Toston (31/40)

1 1st slot used
2 2nd slot used
breathe weapon used
1 hero point used
1/5 stunning fist used

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+7=24 ; d6+4=5 ; d20+7=22 ; d20+6=8 ;
Wednesday November 28th, 2018 7:19:31 AM

(Ooc: What happened with the Shadow snake.. CMB: 22) Wil pulls out his crossbow and aims at Osmyth bit Will misfires.

(Fort Save: 22)
The Shadow snake attempts to grapple any enemy vs CMB 24 (constrict: 5 dmg)


Hmerrin(HP -3/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday November 28th, 2018 5:56:47 PM

Hmerrin flails away at a couple more images of Osmyth, and then feels a rapier slide into his stomach.

"Sonova...." he whispers, and slumps down against the wall.

Lornak (Frank S.) HP: 25/79 AC: 24(T:13/FF:10) CMD:15(16)  
Wednesday November 28th, 2018 6:31:57 PM

Before he realizes it, Lornak seems higher than he was as his body stands. Again he watches from afar as familiar hands make short work before his vision. There is no movement away from Ethani's body. The hands work quickly. (Move Action to stand) (Free Action to ready a bolt) (Standard Action to apply Drow Poison)

Shield of Faith on Lornak: 3 min, 2 deflection bonus to AC

DROW POISON - Fort Save DC 13. If initial save fails, unconsciousness for 1 minute; After one minute, save again, and a second failure causes unconsciousness for 2d4 hours.


Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   3d6=11 ; d20+8=10 ;
Wednesday November 28th, 2018 7:13:16 PM

Breathing hard after the spell, Gaffer allows one of his sphere's to fade as it's target collapses on the floor. He moves the second to W18, not giving Osmyth a moment of respite.

With just one remaining, he uses Storm Burst again, but his control over the energy is askew and it lances to the side.

Storm Burst: To hit: 10; Damage: ...

Flaming Sphere 1: 11 damage

***** Active Effects *****
Flaming Sphere 1 - W18 - 4 rounds
Faerie Fire - Jared - 7 minutes
Spike Stones - R15-U18 - 8 hours (d)
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire [x2], [Magic Fang], [Pass Without A Trace] D: Obscuring Mist
Level 2: [Flaming Sphere x2], [Chill Metal], Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater) x2, Call Lightning, Spike Growth D: Call Lightning
Level 4: [Spike Stones], Flame Strike [x2] D: Sleet Storm

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+10=30 ; d10=1 ; d20+10=24 ; d10=7 ;
Wednesday November 28th, 2018 7:27:36 PM

Will fires his crossbow at whatever bad guy is left standing.
(Critical: 30- confirm 24 - 8 dmg)

Tower of Desolation Combat Over  d6=4 ; d6=1 ; d6=3 ;
Wednesday November 28th, 2018 9:55:57 PM

Asteria, still mad as Gargul in dress at a tea party, stows her weapon and shield. Sheathe Weapon is Move Action, Remove Shield is Move Action
Toston steps into the Flaming Sphere and gets a little too close. Dmg 3 takes your Rresistance into account He tries to land several nblows on Osmyth, but misses
The snake moves in and Osmyth's eyes go wide as the 6' python bites his leg and pulls its coils about him.
Hmerrin drops to a knee and his axes clatter to the floor
Lornak poisons and loads another bolt
"A stupid snake!?" are the last words that come from Osmyth as the constrictor gets to his midsection and squeezes. Blood fountains from his mouth and his head slumps into his chest
Gaffer realizes he can hold his spell and that Flaming Spheres are not Dismissable. They must run their duration. He can, however move the sphere from Toston and does.

The 2 House Commanders lie unconscious on the floor.
The other two men may or may not be dead

KNOCKED OUT Haste Bless Jared House Teeth Faerie Fire outlined Bull Strength AC 21 Dmg 93 Prone Save Vs Sanctuary
KNOCKED OUT Haste Bless Olaf House Knife AC 20 Dmg 54 Failed Vs Sanctuary
DOWN Bless Torit Osmyth Human AC 21 Dmg 34 Images Failed vs Sanctuary
DOWN. Haste Bless Brohg Half Orc AC 21 Dmg 69 Save Vs Sanctuary

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24  d20+14=25 ; d20+3=13 ; d20+14=31 ; d8+1=4 ;
Thursday November 29th, 2018 1:19:01 AM

Toston tries to figure out if the human or half-orc are still alive.

(Perception:25; Heal 13)

If he can tell that they are he tells Wil and Gaffer and asks them to stabilize them reasoning they can just have more prisoners.

He then goes over to Hmerrin and pours his potion of cure light wounds down his friends throat (4 hp healed)

After that he walks over to their unconscious quarry and starts searching them for anything that could be considered a weapon (Perception: 31) taking said items from the 2 and putting them in a pile away from their captives. He then takes his rope and binds the men's hands and puts gags over their mouths as he isn't sure if either of them know magic and he doesn't want to take any chances.

With their captives secure he'll do the same to the other combatants if they are alive once Wil and Gaffer have at least made sure they won't die and if they are dead he'll just shrug for now and see to the rest of his companions.

"Well we got our men, but at what cost?" he asks


Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday November 29th, 2018 10:29:54 AM

will be frank. Let Gargul take them. They have little respect for human life, I have none for them. That beast hit me as I tried to bless our fallen comrade.
I will be happy to assist Hmerrin first, then if you insist I can try to help the others not die."
(Ooc: Not sure if I have anything left to use to cast heal)

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20=4 ; d20=17 ; d20=5 ;
Thursday November 29th, 2018 12:45:49 PM

(OOC: disregard those sorry.. meant for Taur Island)

Lornak (Frank S.) HP: 25/79 AC: 24(T:13/FF:10) CMD:15(16)  
Thursday November 29th, 2018 1:14:48 PM

Lornak wobbles on his feet and drops his crossbow. Still functioning on autopilot his only thread of focus is on Ethani. He watches as hands reach into clothing and pack and pouch. In one hand he sees a potion of Cure Moderate Wounds manifest, in the other a potion of Cure Moderate Wounds Oil.

Far in the reaches of his mind the acknowledgement that he cannot effectively administer the Former to Ethani breaks him a bit further. With a face of frantic desperation, he stumbles onto his backside next to her and cries out for his friend to help her, arms raised; "Dusan! I need..." His words end there as he bows his head and begins to sob.

Hmerrin(HP 14/83 AC:25 T:15 FF:21 CMD:25)  d8=8 ; d8=3 ;
Thursday November 29th, 2018 6:38:32 PM

Hmerrin's eyes flutter open as Toston's potion takes effect. The young man painfully reaches to his own pouch to retrieve two similar potions, and drains both.

Still sitting, his back braced against the wall, his eyes scan over the fallen, stopping lastly at the form of Lornak sobbing over Ethani.
He stifles a sob, as equal parts sadness and guilt wash over him.

Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Thursday November 29th, 2018 8:58:55 PM

As soon as the last enemy falls, Asteria collapses by her sister's side. Curling up with her head in her knees, she gently takes her sister's cold hand into her own. She sobs, making no effort to hide her tears from her friends.

At the mention of keeping the other foes, her eyes go dark. Cheeks stained with tears, she glares towards their bodies. "Why? I say we kill them all, let Gargul sort them out..." At the mention of Gargul, her voice sticks in her throat. She looks down at Ethani's lifeless body, a fresh stream of tears replacing the old ones. Asteria falls silent.

[https://docs.google.com/document/d/1sH3pGOZ7b_PbWMy6gMytyF0YGEpBXy2t5EY4eGetU-I/edit#] Lornak[/link] (Frank S.) HP: 25/79 AC: 24(T:13/FF:10) CMD:15(16)   d8=5 ; d8=2 ; d8=6 ; d8=4 ; d8=3 ; d8=5 ;
Friday November 30th, 2018 12:10:55 AM

(OOC Dusan has not moved and can cast from where he is. I am taking over for him per Eriks offer to Sub to cast prepped Cure Serious Wounds last round and this round on Ethani. Cayzle cast one spell 2nd lvl spell and Erik cast a 4th spell before he left. These 3rd level spells are still available for Dusan to cast.)

Last Round - Dusan raises a shakey, boney hand and sends out his spectral hand to touch the fallen Ethani.

(Standard Action Cure Serious Wounds) [1d8x3=13+8(lvl)=21] times 1.5(domain) = 31HP to Ethani

This Round -

(Standard Action Cure Serious Wounds) [1d8X3=12+8(lvl)=20] times 1.5(domain) = 30HP to Ethani.

Dusan Danaan is then distracted by a sound in the tunnels behind him. Turning his head he movse off to find it in his senility. His shuffling feet and mumbling voice echo into silence.



Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Friday November 30th, 2018 1:14:11 AM

Toston waits to see what happened.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=22 ; d20+13=15 ;
Friday November 30th, 2018 5:34:54 AM

Gaffer tends to the wounds of the two House members they were after, making sure there is no risk of them dying as best he can.

Heal Jared: 22
Heal Olaf: 15

He numbly searches over their bodies and removes the ring and cloak if possible, not wanting to worry about them escaping.

He drops the earthen spikes spell and moves his flaming spheres away from the group until they extinguish.

That done, he kneels a little way from Ethani, giving Lornak space, and offers a silent prayer.

Tower of Desolation Combat Over  d20+2=19 ; d20+1=10 ;
Friday November 30th, 2018 8:26:33 AM

Toston checks on the Half orc and the human and finds that both are still alive and that his skills in healing are not up to the challenge of preventing them from dying.
He looks to Wil for help for the pair. Toston then moves to Hmerrin and administers a healing potion. Hmerrin loses 2 HP while Toston checks on the others before giving
Hmerrin the healing potion for +4 HP

Wil moves to help Hmerrin first Heal Check allows anyone to stabalize someone DC 15 Not sure what to do, he administers another pair of potions to Hmerrin from the fighters pouch
Hmerrin wakes and leans up against the wall. Wil's potions were Hmerrin's as he would have still been unconscious after Toston's
Lornak falls back by Ethani calling out to Dusan to help, but there is nothing that can be done from this side of the Shadow Realm for the cleric of Alemi
Ethani is dead, but her face is serene and even in death she seems to have a smile, knowing she died doing what she loved for those she loved.
Dusan shoulders slump, there is nothing he can do. Ethani is at -30 something or more
Gaffer tends to the wounds of Jared and Olaf. Both men are alive and can be brought around with some healing magic or time, depending on the party's desire

Toston and Gaffer have searched all and secured the weapons at the far side of the room, along with cloaks rings and just about everything any of the 4 are wearing. He also binds the men with rope and props the four of them against the wall several feet apart from each other and gagged.
The half orc and human called Osmyth have not recieved any treatment to this point and Jared and Olaf are stable and secure

A quiet falls over the room, save choked back tears from Lornak.

After several long moments the quiet settles deeper and the lights by the altar seem to dim slightly, shadows growing in the corners of this old chapel...


Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=22 ;
Friday November 30th, 2018 10:35:13 PM

Will stares at the two dying men. He is furious.
"As a cleric of Gargul can I allow them to die? I am so conflicted," he says as he hovers over to the men.
He notices the lights dim and has a feeling deep within his chest. (Perception: 22)

Hmerrin(HP 12/83 AC:25 T:15 FF:21 CMD:25) 
Saturday December 1st, 2018 10:12:07 AM

Hmerrin struggles to his feet, and takes a couple moments to shift his mind back to the tactical situation of staying alive.
Everyone else alive....stop it...stay above it...

Leaving Gaffer and Wil to decide the fate of Offal One and Offal Two, and Asteria and Lornak to their grief, the young man pulls Toston aside.

"We might end up being here for a bit," he notes, with a glance at the carnage. "We're too hurt to leave. You think you can reset any of them traps we disabled coming in?"

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)   d8+5=7 ;
Sunday December 2nd, 2018 12:05:42 AM

Lornak's arms slump to his sides. He hands rake the floor of the crypt and releases the potions from his grip. He does not note them roll away as his head comes up. On his knees Lornak wipes tears from his eyes. He then leans down and caresses his lover's face, the familiar softness still comforting. He smiles slightly and presses his lips to Ethani's in one last showing of affection, his face twisting and contorting to hold back more sobs. Once he releases her then leans back onto his heels.

Lornak reaches down and grabs his crossbow. His eyes grow dark as they lock in on the House deserters. He gently releases the pressure of the nocked bolt and wraps his fingers around the shaft so that the point sticks out of a clenched fist. He gathers himself and leaves his lover's side. He stands up and starts to walk toward the House Men collapsed on the floor, determined.

Nothing stops him as he approaches the two men. His dim smile becomes a snarl. Even as his companions may impede his course he simply pushes past them. With bolt in hand, and teeth bare he finds Jared first. With a scream he stabs the bolt into the flesh of the swordsman's thigh, imbuing Drow Poison there in the blood that wells up. In his madness he still remembers his duty despite his need to simply end the two men. He savagely yanks it out when he feels satisfied, oblivious of the wound left behind. He wipes the mess upon his trousers. He adds another dose from the well at his belt and repeats the process on Olaf. He stands back while looking down at the pair; "That should render them unconscious a day, perhaps two." He says, throwing the bolt into the grease pit. "Toston, there is rope in my pack. Use it to fashion bindings these men cannot escape."

He turns to his companions with fire in his eyes. A remote thought of resurrection shines like a dim star in the maelstrom of emotions that envelope him. We must act.

He moves towards his Love's body determined to carry it to Hell itself and back if there is any possibility that he can bring her back to him. If any of The Tide assist him, he will receive it kindly. "To crows with our health." He says. "If there is ANY chance at bringing back Ethani, we must march."Now." He applies the Cure Light Wounds Oil to himself and offers again the Potion of Cure Moderate Wounds to anyone that needs it worse than himself. (1d8+5=7 HP added.)

"Gaffer, we will need your nose." He bends down and tenderly lifts the limp form of his Love. "They have to have horses at the ready. We will use them as a litter."

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Sunday December 2nd, 2018 9:00:26 AM

Will stares, paralyzed with the expected behavior from Lornak but there are some moral questions. "Should I allow this," he says to himself and immediately get a response back from Cicero.
"Did you see what they did to you!" The voice booms.
"It doesn't make it right! I don't need your comment. Why do you always insert comments," Wil shouts angerly to no one.
Will then waits for Lornak to finish then assists where he can with the body.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday December 3rd, 2018 5:42:55 AM

Gaffer cannot bring himself to be shocked. They fought a bloody battle already and he cannot imagine the grief Lornak feels in this moment.

He murmurs, quietly, "Can we, should we, try and bring her back?" An uncertain voice amongst the shouts.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Monday December 3rd, 2018 6:15:36 AM

Toston implores his friends to stop the others from dyimg, "We are better than them. We are supposed to be the good guys. I would stabilize them myself but I used the one potion I had on Hmerrin and my spells don't heal. Besides resurrections are not cheap. You generally need diamonds I think. Who knows mayhap the houses will give us a bonus if there are more prisoners for them to interrogate as to where their missing property got to. "

To Hmerrin he says, "You'll have to ask Wil if any of the traps can be reset as I'm not knowledgable regarding the workings of traps. I just have a keen nose and eyes.

Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Monday December 3rd, 2018 8:14:49 AM

Asteria's heart hurts as she watches Lornak's actions, sitting by her fallen sister's side. She stays silent as he picks up her body, and she stands as well. She quietly offers her help in carrying any captive, or her sister if Lornak grows tired.

Tower of Desolation Combat Over 
Monday December 3rd, 2018 6:03:49 PM

Wil stands, looking at the two men, bleeding out on the floor of the former chapel. He is torn as to preventing their deaths
Hmerrin takes Toston aside and has a small meeting about trying to reset the places defenses as he sees a 2-3 day hike across the wilds and through the territory of a Witchfire in their current condition to be less than wise.
While they talk, Lornak moves on Jared and Olaf and stabs each of them with a poisoned bolt. please keep in mind Applying poison to a weapon or single piece of ammunition is a standard action. Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal Also remember to track how much poison you have and use. This battle has been 4 doses
The men are already bound with rope and gagged as well
Lornak moves to pick up Ethani, intent on leaving immediately

Before much else can happen, a cool breeze flows down the small flight of stairs you came in from. The temperature drops within the chamber quickly and soon enough you can see your own breath. As this is happening a blue glow starts to appear from where you came in.
A ghostly image shimmers in the doorway at the top of the steps and descends to the chamber.

"You are standing upon hallowed ground, desecrated by evil doers and now stained with innocent blood. Speak quickly to explain yourselves and face judgment."

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+10=14 ; d20+12=19 ;
Monday December 3rd, 2018 6:20:18 PM

Wil gets a chill as he stares at the men. He relents and begins to treat one of the men. (Heal: 10)
He quickly turns toward the voice and immediately speaks up. "May I see my judge before I attempt to explain our situation? I tried to negotiate with these monsters you see lying here. My confidence in negotiation is a little shaken. Maybe someone else should take this on. Also, I have no energy to fight, if I have too. You could strike me down with a sigh."
(Diplomacy: 19)

Hmerrin(HP 12/83 AC:25 T:15 FF:21 CMD:25) 
Monday December 3rd, 2018 6:55:05 PM

Hmerrin sighs in resignation as the ghost descends the stairs.

"That's just great." he murmurs, once again drawing his axes.

Raising his voice, he answers.
"C'mon guy. We were just here to capture these two, when the orc with the poison and the guy with the evil chanting went and killed our friend. So, we'd be all too happy to just pick up our people and head on out, no problem."

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)   d20=7 ; d20+8=19 ;
Monday December 3rd, 2018 8:12:18 PM

Graciously accepting Astaria's help, he wordlessly delivers the body of Ethani into her caring arms and gathers up his weapons from the floor. He makes sure that Toston has access to his pack and is about to take back Ethani from Asteria and depart when the otherworldly presence makes its itself known to The Tide. He stops short and lets out a sigh.

He stands his ground. "The Kid has the right of it. My only wish is to honor my beloved." Lornak's eyes move to Ethani. "What may we do to sanctify this place that we have not already done by dispatching the evildoers?" (Diplomacy to Aid another d20=19)

DROW POISON - Fort Save DC 13. If initial save fails, unconsciousness for 1 minute; After one minute, save again, and a second failure causes unconsciousness for 2d4 hours.

(OOC I forgot that I had to apply my own saves for applying the Drow Poison, the first d20 is for the application in the last post. I used the Standard actions during the fight to apply the poison. My dosage use has been kept on track of on my character sheet in my Equipment. Lornak acquired 8 doses of Drow Poison after the Sargrass chapter, he is currently down to 4 taking its 40gp worth from my loose gold.)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday December 3rd, 2018 8:51:10 PM

Gaffer rises as Lornak begins to move Ethani's body. He steps forward to stand beside Wil, ready to shield him in case the apparition attacks. Waiting calmly for it's response. It seems only fitting that things might go from terrible to worse.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24  d20+3=8 ;
Tuesday December 4th, 2018 3:03:35 AM

"The evildoers slew our friend. She died so that some of us didn't have to. Granted we were here to capture 2 of said evil doers but they made the first move. I'm sorry your resting place has been desecrated. How may we help you restore it? Then again if you are the guardian of this place why are you harassing us? We are the good guys"
(Diplomacy:8 to aid another = fail)

Tower of Desolation Death and Life 
Tuesday December 4th, 2018 9:36:32 PM

Wil begins to treat the two dying men, but is finding the wounds beyond his capabilities. The apparition gets his undivided attention and he politely requests to see his judge.
The ghost nods and gives a small bow of his head to indicate that he is the judge in question
Hmerrin takes a breath and draws his axes, but also provides an answer to the spirit's question.
Lornak backs Hmerrin up and adds his desire to take Ethani home and what the group may do to restore the sanctity of the old chapel
Gaffer moves to stand next to Wil and possibly intercede if needed
Toston adds the men on the floor killed Ethani who gave her life to save the rest of them.

The ghost approaches, gliding across but not touching the floor. His face is filled with sadness and his eyeless sockets seem to pull at any soul that begins to meet his gaze. His head moves with quick glances to each of you and you certainly feel that if he lingered too long it would be your end. Wil is the first to notice a ghost medallion about his neck, the Symbol of Gargul and more specifically, it marks him as a Soulseeker. He stops about 10' from Wil and glances at the 2 men lying at his feet.
"You have been found guilty and your sentence is death. His left hand stretches out towards the pair bleeding on the floor and they shrivel into dust in moments.

The ghost continues to look at the dried husks for another few moments and then he pulls his cowl over his head and raises his now hidden gaze. "Your efforts have been noted and I find the rest deserving of life." He then stretches out his right hand and a mist seems to pull from the air about him and solidifies into what can best be described as a portal.

"I wish for you success and safe journey." He falls silent and reverently bows his head towards the portal standing open.

About the room, you notice several worn and ancient glyphs of gargul have begun to softly glow, making it quite clear to where the portal leads

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)  
Tuesday December 4th, 2018 10:36:35 PM

Lornak sighs at the withering bodies an anger pinging his insides.

"Does that include the noble life lost?" Lornak asks the Soulseeker, clearly speaking about Ethani.

He looks at the portal and is instantly compelled to walk through to it. To the underworld then...

He looks back at his companions; "If it is not too offputting, grab a handful of ash and an identifying item for those two and put each into a pouch. We keep them on us for proof of bounty." He begins to gather up all of his belongings and readies to move. "I intend to enter that portal with Ethani..."

He stands up and slings his pack, heedless of any loot from the excursion might fit in it. "...if you do not wish to follow, I of course understand. He nods to the Soulseeker as it bids him safe and successful journey.

"If never I see any of you again, know that you are the bravest and most noble friends I have ever known."

Lornak enters the portal.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Wednesday December 5th, 2018 3:41:59 AM

Toston says, "Well that resolved what to do with the 2 people we didn't expect seeing here. Mayhap Lornak is right? Besides taking the prisoners we wanted alive, we take some ash from the half orc and human along with their belongings when we bring the others in."

He sets about doing this grim task and then says, "Should we take our prisoners through the portal? I mean who knows where we will exit to when we leave?"

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday December 5th, 2018 7:56:32 AM

Gaffer peers through the portal, trying to glimpse the other side.
Looking at the party around them, the blood splattered floor and Ethani in Lornak's arms.
"Do we want the risk of keeping them?"

After Lornak steps through he says with a shrug, "Well now he has said that..." a quick smile at the Soulseeker "Thank you, I think." And follows Lornak through.

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday December 5th, 2018 12:40:36 PM

"That's a good question. Are they going to be talking after seeing the land of the dead. I've only seen visions being a cleric of this divine personage. Not sure how ethical it would be to drag them in. Could we tie them securely? They don't have to be comfortable, just not dead."
Will helps with any group decision and enters the portal. He is a bit giddy but tries to contain that excitement.

Hmerrin(HP 12/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday December 5th, 2018 6:12:13 PM

Hmerrin, eyes wide, shifts his gaze from Soulseeker to two ash heaps to gate to Lornak back to Soulseeker.

"Um, we're doing this, then?"

Looks like we are

The fighter reaches down and scoops up Jared over his shoulders.

"Asteria, bring that other guy."

Hmerrin follows the rest though the gate.

Ethani (Nellie, AC 20, HP -44/47,) 
Wednesday December 5th, 2018 8:43:06 PM

The young cleric blinks as she awakens, not entirely sure where she is... she feels her wounds, deep and mortal, but there is no pain. Opening her eyes she sees darkness. But is there something else forming on the edges of her vision? She rubs at her eyes, very confused.

Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Wednesday December 5th, 2018 9:07:52 PM

Asteria bites her lip, glancing on to the limp body of her sister. The appearance of the Soulseeker barely fazes her, as she is already shell-shocked from the loss of her sister. She feels determination deep in her soul, however, at the doorstep of death. Picking up that other guy, she follows the group into the gate.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Thursday December 6th, 2018 2:03:16 AM

Toston makes sure to grab their enemy's gear before stepping through the portal.

ACDM RobC - "Um, we're doing this, then?" 
Thursday December 6th, 2018 2:38:03 AM

The party one by one make the decision to step through the portal - prisoners in tow.

Stepping through is instantaneous. No magical lights or feelings of being pulled through space and time. Simply through a magical portal and immediately finding yourself standing in a room of polished obsidian. A reflective floor, shiny walls and high ceilings. Very high. Well, you assume there is a ceiling up there somewhere in the blackness but you just can't see to the top.

The room is quite void except for a massive black throne, fit for a giant.

"Quite a sight, am I right?" comes a voice from behind you. Standing there is a fiendish looking red imp "Don't worry. The big guy will be along soon. While we're waiting though... BAM!"

The imp snaps his fingers and out of nowhere you can see Ethani standing right in the middle of the room. She looks exactly as she did that morning. Not a single scratch and not a single sign of blood. She looks absolutely perfect, which is a little odd considering Lornak is still carrying Ethani's lifeless body.

It is apparent that the spirit (or soul?) of Ethani is here and has been waiting.

The portal closes behind you.

Knowl Religion check DC10: Highlight to display spoiler: {This imp can be none other than Gimp - the faithful companion to Gargul himself}

OOC: Ethani, you may now post. Note that you cannot touch anything nor be touched. It's like you are an illusion and can't interact with anything. Hands will simply pass through you

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=29 ;
Thursday December 6th, 2018 10:56:22 AM

Wil is speechless as the small imp materializes Ethani.
"My mother and father told me about this place, bless their souls. It's absolutely amazing."
It was then that he noticed the voices in his head stopped completely. Unlike in the City Below, he is comfortable without them. This place seemed to calm him.
(Perception: 29)

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+3=22 ;
Thursday December 6th, 2018 4:23:45 PM

Emerging from the portal Lornak notices a familiar voice and knows in an instant the decision to walk through the portal was the right one. That knowledge does not give him any solace to continue, however. (Knowledge d20=22)

He turns toward Gimp and his heart drops when he sees Ethani standing there next to the harbinger. He did not expect to see her so immediately. He does not know if she can see him but gives her Ethani a wry smile as if to say; We knew it would come to this, did we not my love?

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)  
Thursday December 6th, 2018 4:27:47 PM

Lornak greets Gimp with a nod of his head and steps forward. He gently lays the body of Ethani upon the obsidian floor. "Quite striking actually." He says in answer to Gimp's rhetorical question. "A craftsman's triumph."

He then stands and faces the throne and patiently waits for an audience with Gargul.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20=5 ;
Thursday December 6th, 2018 4:32:43 PM

Bewildered by their new surroundings, Gaffer is joyed to see Ethani, even as a spirit. "Bam indeed" he mutters.

Scared to move, he stands to the side and waits.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24  d20+5=9 ;
Thursday December 6th, 2018 5:04:17 PM

(Know:Religion: 9)

Toston fails to recognize who the Imp is. He says, "Should we be worried the afterlife Ethani went to has an evil outsider in possession of her soul?"

Hmerrin(HP 12/83 AC:25 T:15 FF:21 CMD:25) 
Thursday December 6th, 2018 7:21:55 PM

Hmerrin nearly comes out of his skin when the voice starts talking right behind him.

He starts again when the spirit of Ethani appears.

"Well, If we're not worried about that," he responds worriedly to Toston, "how about the giant throne in a giant black room we got to by walking through a gate some Killer Wizard opened and are about to be dealt with by someone called the Big Guy?"

Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Thursday December 6th, 2018 8:17:56 PM

Asteria finds herself in awe of the magnificent room they find themselves in. Looking at the imp, she shrugs off his presence in favor of something far more important.

The moment her sister's form appears, Asteria's whole face lights up and she sets off into a sprint towards her. She reaches out to embrace Ethani... And almost falls completely through her. Confused by her failed attempt, she straightens up and gingerly puts a hand out. Her face goes pale as her hand goes through her sister. She bites her lip, blinking a few times. "I guess... It wouldn't be that easy, huh?"

Ethani (Nellie, AC 20, HP -44/47,) 
Thursday December 6th, 2018 8:40:25 PM

Awakening to the sight of the group, Ethani beams at the others as Asteria bounds toward her. "Oh...uhh...yes well, I suppose I am not all here just quite yet." A slight frown breaks Ethani's normally cheerful face. "Oh my sister, I'm so sorry I failed you! I should have been more cautious!"

Ethani floats toward Lornak, her heart breaking "Oh my Love, I am so sorry that I left you like this. I should have been smarter about what I was doing. I just wanted to make sure that Wil was ok. But leaving myself open endangered everyone. Please forgive me my Love!"

ACDM RobC - "Oh...uhh...yes well, I suppose I am not all here just quite yet." 
Friday December 7th, 2018 4:04:30 AM

In the dark room light is found: Ethani reunited one last time with Asteria and Lornak. The chance to say words that might never have been spoken, and to have that chance to say goodbye.

The group stand impressed - perhaps in awe - by where they currently stand. A place where one of the true Gods of the Wold may grant them an audience.

It seems to be taking a while though. Nothing is happening. Gimp starts whistling and rocking back and forth on the balls of his feet. "Any minute now...."

In fact it is close to ten minutes before you first hear it. CRASH..... CRASH..... CRASH. It's like thunderstones being dropped onto the ground. The impact so deep though you can feel the vibrations in your chest and it's getting much louder. CRASH..... CRASH.....

"Here he comes" Gimp whispers to the group. The imp is grinning and rubbing his hands together "I like when we get company like you lot. Things always get exciting"

Finally He emerges straight through the wall behind the throne. A giant of a man, covered in a dark hooded robe and carrying a crooked staff. Every step he takes the staff hits the ground: CRASH!

It's only when he reaches the giant throne and sits upon it that he finally draws back his hood. Long jet black hair and a tanned, weathered face. Gargul. He looks intently at each of you in turn, and when done sits back comfortably on his throne and exhales deeply. It's hard to tell if he is grimacing or smiling.

"Pssst! This is where you lot say why you're here" Gimp gives a nudge to Lornak.

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)  
Friday December 7th, 2018 1:02:42 PM

Lornaks teeth chatter inside his head upon every Crash of the citadel. He closes his eyes and weathers it. He blinks slightly when the Gimp begins to speak. The utter terror coursing through him is only just kept at bay. He stands stiff and defiant before Gargul. Chaos of doubts spin inside his head. The Gimps words add to the deluge that is fret to overwhelm him until he is finally nudged out of his own head. Reality hits hard.

"Your harbinger..." Lornak's voice cracks a little under the pressure of talking to God. The God. "...that is the Soulseeker..." He continues slowly. He looks at Ethani and finds his resolve. He clears his throat,
and takes a deep breath. "Judged us and found us worthy of your audience and has put us before you. For what purpose, we do not know." He bows deeply. "Regardless, we are at your service."

Lornak decides to take a gamble and continues to speak before Gargul answers. After all, at this point he has nothing to lose but his immortal soul; "I can only speak for myself as to the real reason I am here..." He locks eyes with Ethani. "...I mean to return my love back to the realm of the living by any means at my disposal." His eyes shift to the giant weathered face(but reflexively avoid its gaze.) "Of which you already know, I believe."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Friday December 7th, 2018 5:18:57 PM

Staying silent, not daring a speak a word before such an immense being, Gaffer meekly steps up to stand slightly behind Lornak, showing his support. Bowing as Lornak does to show his respect, before looking up at the God, knowing this something he will never forget.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Friday December 7th, 2018 8:42:28 PM

Toston says, "I come on behalf of my friends Ethani and Lornak. Ethani our healer who was slain in battle and Lornak her lover. I feel like I let them down as I failed to draw the attentions of our enemies in battle and thus some of the less protected members of our party were hurt pretty bad. Had I been the one attacked I would have likely faired better. Ethani used her healing powers to keep them alive at the cost of her own wellbeing."

Hmerrin(HP 12/83 AC:25 T:15 FF:21 CMD:25) 
Friday December 7th, 2018 9:09:04 PM

I like when we get company like you lot. Things always get exciting

Hmerrin shoots the imp a stricken glare.

Gargul strides in and sits down.
It's not until he's nearly passed out does Hmerrin realize he's been holding his breath. He very slowly exhales, and then very slowly inhales.
And that works so well, he repeats the process.

Otherwise, the lanky teen dares not move, let alone speak.

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Friday December 7th, 2018 9:55:43 PM

"I'm so sorry, Ethani. I should of been more careful. It is something I regret."
When Gargul shows, Wil kneels respectfully and says nothing. He thinks of the shadows, of the voices and becoming a Grim like his father.

Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Sunday December 9th, 2018 5:01:24 PM

Asteria stands protectively in front of her sister's ghostly form, almost instinctively so as the giant strides in. Despite everything she's been through, she feels her stomach drop at the sight of a god. She gulps, standing close to Ethani for assurance, whether for herself or her sister is anyone's guess.

She musters up all the courage she can as she looks up towards Gargul himself, biting the inside of her cheek to keep the quiver from her voice. "I come here to ask for my sister's life. Ethani... She's been some of the only family I've had in a very long time. Time and time again, she has put our lives over her own. And this time..." She gulps back tears. "I failed her. Ethani has so much more left to do on this plane. She gave her life to save us. I'd do anything to get her back. A-And..." She flashes her eyes to look him square in the face in a moment of bravery, immediately looking away the moment she does so. "I don't very well intend to leave here without her."

Ethani (Nellie, AC 20, HP -44/47,) 
Sunday December 9th, 2018 7:21:14 PM

Ethani is honored by all the love that is shown for her. Falling to her knees at the arrival of Gargul, the cleric gently rubs her Holy Symbol tattoo for a measure of confidence before she dares to speak.

Her head lowered in reverence, Ethani speaks in little more than a whisper. "Lord Gargul, please, I beg you to return me to my mortal form. I was foolish and tried to do more than I was capable of. They need me my Lord. Please allow me to return to my family so that I might continue my work of healing others. " Ghostly tears fall from Ethani's eyes.

ACDM RobC - "I'd do anything to get her back" 
Sunday December 9th, 2018 8:35:34 PM

Gaffer, Hmerrin and Wilford stay silent in the presence of the God.

Toston gives the basic run down as to what happened but stops short of any request.

Lornak explains the reason for being here though: to bring Ethani back to the Wold.

Asteria does quite a bit of the talking though - including telling Gargul that she has no intention of returning to the Wold without her sister.

You could swear you see Gargul raise an eyebrow as Gimp pipes in "Alright! Two souls for one death!"

Gargul stays seated but leans forward to look down at the group.

First to Gaffer, Hmerrin and Wilford "I'm sure you didn't come all this way simply to show your respect. What do you have to say on the matter at hand?" His voice is deep yet soft. It is not the booming loud voice of an angry god.

Toston is next to get His attention "You come for one who is alive and one who is dead? Interesting" Gargul nods to himself "Not many come to me to speak of the living"

He then looks to Lornak "I see. Many seek my audience each day, and many many more seek me through prayer. What makes Ethani more important?" You can see his face is one of compassion.

To Asteria he looks more serious and focuses on her "Not five minutes ago you were an advocate for, what was it again, 'Kill them all and let Gargul sort them out'? Those were your words, correct? For people to die so that I may judge their souls for eternal afterlife. Those you call your enemy thought the same" His voice is steady and he gestures in Ethani's direction "You see now what that means. May this experience be a reminder to show compassion to your foes"

"Ethani. It is good that you have learnt from this. It shows that your soul may not yet be ready to rest. What would you have done differently knowing this could be an outcome?"

Gargul leans back into his throne to consider the matter. Finally he speaks in a calm tone.

"I understand that Ethani is important to all of you in one way or another. However her soul has already passed to me for judgment. What would you offer in exchange for her return? How would it change what you do from now on? I can't simply return all souls because someone asks it"

Gimp bounces up and down "Yeah, what's in it for us?"

Gargul raises his hand in a 'stop' gesture to the Imp. "That's not what I meant. I'm asking what changes you would make in your life. I'm not looking for offerings, trinkets or ritual sacrifices"

Gimp frowns.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Monday December 10th, 2018 12:59:06 AM

Toston says, "When Ethani died Lornak seemed like he would march to the ends of the Wold and beyond to get her back. Those 2 share a strong bond, therefore I cannot speak regarding the request to bring her back without pointing this out. I merely want her back while Lornak needs her back. As to what will change well I will stop being so dogged in my pursuit of objectives and try to see the battle as a whole. I could have tried to get Hmerrin out of flank instead of singlemindedly doing nothing but attacking the people we were supposed to take alive. I may not look it but I'm probably best equipped to deal with being attacked by our enemies."

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday December 10th, 2018 12:20:30 PM

"Sir," Will says carefully. "I offer my soul to you.. my services above this underworld to contain the things that belong within this world here and the things that belong above.. above."
"Whatever you wish I do.. I will do, if you allow Ethani to live.
Regarding the battle, I have concluded that I need to focus more on protection of myself and my team so that we can fight the good fight. Prevent this from happening again. "


Hmerrin(HP 12/83 AC:25 T:15 FF:21 CMD:25) 
Monday December 10th, 2018 4:57:15 PM

"Well, uh, Sir, um," Hmerrin rips his eyes from Gargul for a moment and glances at Lornak and Ethani.

The lad's shoulders slump, and he looks at the floor.

"This is my fault."

He looks up at the God, and swallows again.
"I saw a chance and jumped in and never thought about them getting in behind me and sure never thought Ethani would come rushing in and ... well ... if I'da just stood there with everyone else, none of this woulda happened."

Hmerrin looks miserable.
"If you need be to become an Eye or somethin' to get her back. Well, I'll do that."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday December 10th, 2018 6:10:22 PM

"Thank you, for hearing us out." Gaffer stutters, trying to find his confidence.

"I don't know if this is what you are asking for, but in the time since I met these," he gestures his hand towards the whole party, "friends of mine, I really believe I have done more good, and have put myself on the path to do even greater good, than I had in the past. Ethani is perhaps the biggest reason for this. I do not know what will happen to us all if she is gone."

He keeps eyes down, except for at the end, where he looks at the soul of Ethani

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)  
Monday December 10th, 2018 8:47:39 PM

"I would exchange myself for her return." Lornak says without hesitation and he lets his thoughts about what Ethani's mere presence brings to the Wold linger in his mind. He realizes then that she is worth 6 of him simply by what shes gives of herself to others. "In all of my travels, I have never met a more devoted acolyte." He continues, more speaking to himself than anyone else.

He looks down for a moment and slowly reaches into a pocket on his trousers and produces a Ring of Protection. He slides in upon his left ring finger. This action answers Gargul's second question more than words would do. He finds words just the same; "I would stop trying to save her body and soul..." Lornak looks up and finds Ethani's eyes. "...and finally trust her to protect and nurture mine ..."

Ethani (Nellie, AC 20, HP -44/47,) 
Monday December 10th, 2018 9:46:25 PM

Ethani is honored by the words of the others. She truly hadn't put much thought into how she was seen by the others.

Rising to her feet, Ethani places a ghostly hand on Hmerrin's shoulder consolingly. Furtively casting a quick glance at Gargul, Ethani sighs. "To be truthful, muy Lord Gargul, I do not know that I would change many of my actions. For I dearly believe that it would be a great honor to give my life for any of my brothers or sisters."

Ethani's ghostly form passes first to Asteria and then Lornak, reaching them with her incorporial touch. She lingers with Lornak, her hand resting on his chest. "But I will try my best to be more cautious and not trust so much in my Sanctuary spell, for I see how much my family needs me."

Her soul beams out at the others as she looks about the room. "And it is clear to me that there is much more healing for me to do. "

Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Monday December 10th, 2018 11:20:26 PM

Asteria feels her stomach drop as the God addresses her. She bites her lip, feeling hot shame wash over her. Ethani's lingering touch gives her the bravery to speak up once more. "I was heartbroken when they killed her. I felt sorrow unlike anything I had felt before. I was angry, and I let my emotions take control of me. That's something I... have an issue with often. If you would let me take her back, I will work to control my feelings and actions. I would work to think with my head more than my heart, and show compassion towards my enemies."

ACDM RobC - "I have never met a more devoted acolyte" 
Tuesday December 11th, 2018 5:43:41 AM

Gargul brings his hand to his chin in contemplation. "It sounds as if this has been a good lesson. You have each taken something away from this. It also sounds like many of you are willing to claim a perceived fault for Ethani's passing.

BUT

Ethani. It is a noble gift to give your life for your companions - especially your loved ones - but if you would not change your actions we would simply be meeting again soon"


Gimp copies Gargul by putting his hand to his chin and trying to appear deep in thought.

As Gargul sits there thinking a glowing white ball of light appears between you and him. It starts quite small but the light radiates enough to light the entire chamber and it is bright enough that you may need to avert your eyes. The light quickly grows into a tall humanoid figure - equally as tall as Gargul himself. It looks to be a man in a long white robe, and now emanating a softer white light. He has long white hair and is the contrast of Gargul's appearance in almost every way. You can't see his face though.

Gargul sits there unmoved on his throne and looking unimpressed. Gimp's eyes widen though. "Oh boy"

The glowing white figure still faces Gargul and speaks in a slow, warm voice "Come now old friend. I think we both know what you plan to do here. Do you wish to put them out of their misery? I would ask on her behalf and be grateful to you for it. She is one of mine after all." The man turns to face the party. He looks very old. His eyes twinkle bright blue and you get an instant feeling of comfort and compassion just from his gaze and smile. It's like a hug from your parents or that time when you held hands with your first love. It's a real and literal feeling of warmth and just knowing that everything is going to be ok.

Knowl Religion DC10 Highlight to display spoiler: {Lem's left lung that's Alemi!}
Knowl Religion DC15 Highlight to display spoiler: {Noone - not even Alemi himself - can control or overrule Gargul when it comes to life and death. All they can do is ask and appeal to him}

Gargul just sighs "Very well. I think they have learned what must be learned". He gives a small flick of his hand in Ethani's direction. You could swear there was a smile on his face as he does so.

Ethani's soul is immediately tugged - drawn - towards her mortal body. It's a melding of physical and mental forms as the two are joined once more. Ethani is able to open her eyes and feel herself still carried in Lornak's arms.

The white figure looks down on the pair and his smile broadens.

Hmerrin(HP 12/83 AC:25 T:15 FF:21 CMD:25) 
Tuesday December 11th, 2018 6:23:20 PM

Hmerrin's mouth hangs open.

He feels good, really good, actually. But the lad's brain is working really hard to make out what just happened, and the rest of him just has to wait for it.

He stands, stupefied.

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday December 11th, 2018 7:36:05 PM

Wil smiles and is so thankful. (OOC: Over tired - not much of an effort today)

Ethani (Nellie, AC 20, HP 47/47) 
Tuesday December 11th, 2018 8:59:56 PM

Beginning to panic as Gargul appears to be ready to refuse her request, Ethani's jaw drops open as she hears HIS voice. After all, she has heard but once before...

Falling to her ghostly knees, Ethani stands in amazement before her God. "Loving Father! I...you...you would intercede for me?! Tears begin to stream from her ghostly form, truly understanding the depth of Alemi's love. She does not have long to take in the moment as she is returned to her physical body.

Taking a deep, shuddering breath, she opens her eyes. Lornak's face is but inches above hers. Straining forward, she kisses him passionately, before gently rising from Lornak's arms. She falls on her hands and knees before Alemi, overcome with the wonder of the moment. "Oh Giver of True Healing, I will never stop singing your praises. My Lord Alemi, most compassionate! You have restored me so that I can continue to do your work!"

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)  
Tuesday December 11th, 2018 9:40:48 PM

Before he realizes it, Lornak receives the physical form of Ethani into his arms. Everything next just kind of happens to him, he has no conscious participation.

He feels the stark chill of death as skin presses upon skin. Then slowly a warmth begins there as his eyes witness the two forms of his beloved get slammed together. Heat upon heat until the breath of life is inhaled. Before he can say or do anything he finds himself wrapped in a heated kiss with his lover. One that he graciously does not second guess. once he catches his breath, he assists Ethani as slides down to the floor of her own miraculous accord.

Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Tuesday December 11th, 2018 10:02:23 PM

Asteria feels anxiety well up in her chest as it feels like everything is going to come crashing down. And then everything is okay. She feels warmth unlike anything she had ever felt, a calm feeling she hasn't experienced since childhood. She feels happy, and tears well in her eyes. She knows it's all going to be okay.

Asteria feels apprehension at the disappearance of Ethani's ghostly form, but it all disappears the moment she hears her sister's voice behind her. She doesn't even fully acknowledge it before she finds her legs moving on their own, barreling her towards Ethani and Lornak. She almost slams into them, barely stopping herself before pulling them into a back breaking hug. She holds her sister, sobbing tears of joy at their reunion. She doesn't let go for a while.

Looking up at the giant figures, she wordlessly mouths thanks and praises, not fully having the words to show her gratitude.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24  d20+5=18 ;
Wednesday December 12th, 2018 12:43:42 AM

(Know[Religion]:18)
Toston kneels before Alemi and says, "Excuse me sir, but if it isn't too much trouble may I have your blessing. My grandda told me stories about you and Domi set when you were mortal adventurers growing up and I've somewhat styled my own career off of the 2 of you. I am a mage like you were but I'm also a martial artist like he was and my magic is tied to the blood of gold dragons. It would mean a lot to me to know you smile on my endeavors and mayhap one day I could meet Domi too."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday December 12th, 2018 4:30:10 AM

As Ethani praises and thanks Alemi, a wave of homesicknesses washes over Gaffer.

It has not been all that long since he left the brothers and sisters of his circle, but so much has happened.

So much stress and strain, though they have pulled through and been returned to one piece for now, he thoughts dwell on how he would feel, standing here as a spirit, knowing he would never go home again.

Shaking his head to clear his thoughts, he looks at the reunited couple, a wide smile spreading across his face.

ACDM RobC - "My Lord Alemi, most compassionate!" 
Wednesday December 12th, 2018 6:19:07 AM

Alemi looks down at the group and smiles. It's a happy and loving scene.

Gimp folds his arms and shakes his head. "You bring her back and Alemi gets all the worship? Typical" Gargul seems oblivious to the Imp's antics and just watches the scene unfold.

Toston has a direct request however. "Toston" Alemi addresses him directly "It must be a very careful line you walk to follow both Domi's might and prowess with the ethos of peace and non-violence I ask of my followers. I wonder on which side of the line you will eventually fall" Alemi reaches out with his index finger to touch the center of Toston's Headband. "But it is not you I came here for"
Toston's headband now also functions as a holy symbol to Alemi. If modified in any way this ability is lost

Alemi steps towards Ethani and bends to help her to her feet "My dear Ethani. Few follow my teachings to your extent and far fewer take on the true path of the healer." He takes her hands in his "You are a Shepherd. You must care for the flock. To do that though you must learn to also care for yourself. Protect others and heal their ailments, but do not recklessly put yourself in danger nor be so eager to throw your life away. When the Shepherd falls the wolves become a threat. Do you understand?"

Gargul sighs and slumps a little on his throne. "If you have almost finished I would care to return to my duties"

Alemi looks to Gargul and patiently smiles. "Fair enough." He turns back to Ethani once more "May my blessing guide you on your path". Ethani's hand starts to gain the same glow as Alemi and she feels differently for it. The glow slowly fades away *See below for the blessing

"There now." Alemi stands up, straightens out his robe and looks to the group "I bid you safe travels. Continue to show compassion for all regardless if they would do the same"

He finally turns to Gargul "I'll leave you in peace now friend. Thankyou for this meeting" Alemi's form blurs as he changes back into the large ball of light. It slowly fades away into nothingness leaving the room darker once again.

Gargul sighs even louder this time "You should return to where you came before the rest of the Pantheon shows up. Remember what you have learned and your vows as to what you would change" Gargul gives a nod to Gimp.

"Later folks. Hopefully for you MUCH later. BAM!" Gimp clicks his fingers and the portal reappears. You don't have a chance to step through it, rather, you are violently thrust through it by some invisible force.

You can hear the voice of Gargul trail off "That was uncalled for Gimp"

"What? You wanted them gone. I just expedited things"

The party now stand precisely where you did before the portal first opened and all you can do now is watch the portal close and disappear. It's as if it was never there. Your prisoners are still unconscious.

---------------
Blessing of the Shepherd
- Until the end of the next module, Ethani's Sanctuary spells are cast with -2 to the DC
- Until the end of the next module, Ethani's Lesser Life Gift ability works twice as well. For every 2pts of damage Ethani heals she takes 1pt damage.
- Ethani may use the title of Shepherd from now on if she chooses


Hmerrin(HP 12/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday December 12th, 2018 5:44:46 PM

Hmerrin has only just started to figure out what had happened, when he finds himself shoved back into the chamber where this all started.

He points to the spot where the portal was just a moment ago.

"I'm sorry, but does anybody else think we just met Gargul and Alemi?" he asks.

It finally occurs to him that Ethani is whole, and well, and back among them. The lad smiles in gratitude, though a flicker of guilt still keeps him back from the trio sobbing over each other.

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=13 ;
Wednesday December 12th, 2018 6:56:52 PM


Wil stood within the tower, his jaw drooping. "Did that just happen?"
"I think it did young man," the voice is familiar but Wil had become accustom to no voices. He turned suddenly to find no one talking. He then realized it was his haunt.
"How'd you like that. Gargul is a nice guy, right?"
Wil grumbled. "I could of ask him to remove you," he said aloud.
"Ouch," Cicero replied then became silent.
Wil shook of the surprise and added, "Funny, I am no longer angry with these fellas. Let's get them delivered. We have a job to complete."
He then began to scan the steps to the exit.
(OOC: Perception: <13>)


Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)  
Wednesday December 12th, 2018 9:19:22 PM

As Lornak is thrust through the portal he closes his eyes. He expects some last second change of heart within Gargul. When it is quiet he slowly peeks out from squinting lids. He lets out a sigh and slumps the floor. Just breath. He tilts his head back and takes in the rank room and simply does not care.

He looks up at Ethani, turns his head towards her; "Is it truly you?" He asks innocently. He waits for her response.

"I only follow Triial in active collection of his relics." Lornak admits. "I barely believed in one God, let alone a Pantheon. You may not believe me but it is going to take a while to let that all sink in..."

He looks at Ethani with a twinkle in his eye; "And you..." He points to her. "...fortunate enough to receive a Blessing from yours!"

He leaves the decision making to the others for the moment and takes the Sea Elf into his arms.


Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Wednesday December 12th, 2018 10:44:41 PM

Asteria finds the entire event confusing, part of her not even fully comprehending what just occurred. Shaking it off, she sits against a wall, smiling softly as she finally gets a chance to relax. She suddenly feels very tired, almost drifting off to sleep. Asteria shakes it off, watching the group and waiting for their next action. In the meantime, she mulls over their encounter, pressing a hand to her tattoo of Domi on her neck. "I think I'm going to need some more tattoos when we get back home..."

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Wednesday December 12th, 2018 11:49:07 PM

Toston says, "I'll have to tell my folks about this if we ever make our way to Plateau City. I'd tell my Grandfather but he is no longer with us. You got to admit, though it would have been really funny had the rest of the pantheon showed up at Gargul's throne room."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Thursday December 13th, 2018 4:58:10 AM

"It was concerning enough knowing what to do with just two Gods in the room..." Gaffer chuckles with Toston.

Looking around the room, and at their still captured foe, "And we're back, doing the Houses work..."



Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Thursday December 13th, 2018 8:37:26 PM

Ethani beams at Lornak "Yes, my Love, I am here. You and the rest of the family saved me! "

The sea elf breathes in Lornak's scent as he holds her, relishing the moment. "You know, I never thought I would see him in muy entire life! It was astounding! I will never forget it."

Ethani smiles at Asteria. "Yes, I believe some new tattoos will be in order." She smiles up at Lornak, having witnessed his artistic ability first hand.

"But first, we should get our prisoners back to the Houses. I worry about the trip back though. That witch is still out there." She looks over at the others. "Is there a way we can set up a defensive position at night when we travel? You know...a teleportation spell would be nice about now, she calls our to no one in particular. "

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday December 13th, 2018 9:06:04 PM

"We could of pulled up a couple chairs and watch them talk to each other. It's so interesting to watch the interaction between the gods."

Asteria Amarante [HP: 12/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Thursday December 13th, 2018 11:30:57 PM

"I just hope we get back peacefully... I'm super tired." Asteria smiles slightly, looking up at Ethani with a twinkle in her eyes. She yawns again, stretching. "D'ya think that ghost man would mind if we stayed here for the night or something?"

Lornak (Frank S.) HP: 32/79 AC: 24(T:13/FF:10) CMD:15(16)  
Friday December 14th, 2018 2:16:02 AM

(ooc)Sick with flu, on phone.

"Crows, I did not even hear a word they said." Lornak adds to the god's musing.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Friday December 14th, 2018 2:43:34 AM

Toston says, "Do you think the ghost would object to us staying here for the night?"

Tower of Desolation 
Friday December 14th, 2018 10:43:35 AM

The group regains their wits and runs back through whom they just encountered and the ramifications of that encounter. The Tide, did indeed, just stand before the god of life and death, Gargul. Not only that, but Alemi appeared as well and gave Toston and Ethani each a blessing. There can certainly be no doubt that The Tide are on multiple upcoming watch lists at the highest level.

Ethani is whole and well, the rest of you not so much. Once the joy of the reunion fades Ethani can more clearly see the condition of her companions. Asteria, Wil and Hmerrin are a good sneeze from another visit to Gargul and Lornak is not exactly in fighting condition either.
Ethani points out that the road back goes through the WithcFire's territory and perhaps a rest is called for.

Toston asks the others if they think the ghost met just moments before would have an issue with the group camping in the old chapel. As if in answer, the runes of Gargul begin to glow with a soft blue light, creating a feeling of calm through out the chamber.

Appearing again is the ghost and with him is Dusan. Your friend holds up a hand to calm and reassure you all. He smiles warmly, "Fear not my friends, I am not past the realm of the living and I am quite well in body and spirit. I also am so sorry for my failures in the battle. I found myself summoned by Visaura as we entered and I am not so strong or powerful as to be able to postpone such things even at the cost of those I hold most dear. With help," Dusan gestures to the ghost, "I have traveled to the Cursed Swamp to lend aid. I do not know if I will be able to return, but know that I am well and carry the lessons you have all taught me in our time together and will do my part to pass those lessons on. Farewell my friends." Dusan smiles and waves, even as he and the ghost fade to nothing.

Olaf and Jared, lie unconscious on the floor, stripped of gear, gagged and tied with rope

XP - 4,000 each
Hero Point Ethani
Hero Point Hmerrin
Hero Point Wil

Shepherd Ethani (Nellie, AC 20, HP 47/47)  d6=4 ; d6=2 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=2 ; d6=3 ; d6=5 ;
Friday December 14th, 2018 10:21:10 PM

Noting the injuries of her friends, Ethani gathers them around her and begins healing them. She starts by sending out her Channel Energy twice for 32HP.

As Dusan prepares to leave, Ethani embraces him on a warm hug. "Stay safe out there and return to us soon."

Lornak (Frank S.) HP: 64/79 AC: 24(T:13/FF:10) CMD:15(16)  
Saturday December 15th, 2018 12:02:55 AM

Lornak thinks that this day could not get any worse when the apparition of Dusan appears in front of The Tide. I cannot take any more...

The healing wave from Ethani allows him to weather the disconcerting news from Dusan. He smiles at his friend even though it pains him. As the apparition disappears a stark realization hits Lornak; "Who will I share nightcaps with...?"



Hmerrin(HP 44/83 AC:25 T:15 FF:21 CMD:25) 
Saturday December 15th, 2018 12:41:48 PM

Hmerrin gives Dusan a salute, which he drops as the spirit fades.
"Well, kibbles and bits," he grouses. "I miss him already."

Ethani's healing helps considerably, but even with that, ain't no one going no where today.

"Wil, can you reset those traps we came through?", he asks. "Looks like we need to stay for the night, and with these two, we'll need at least two on watch.

The lad moves Tweedledum and Tweedledummer to opposite walls and sits each upright against it.

He looks over at Lornak and Ethani.
"If I ask you to take a shift together, will you pay attention to anything but each other?" he teases.

So, me and Wil, then Asteria and Toston, then Ethani and Lornak. Gaffer gets to cook."

Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Saturday December 15th, 2018 2:27:03 PM

Will sheds a tear after Dusan's speech. "I wonder what will happen to Johnathan?" He thinks about the cleeics former invisible companion. "It felt good to not be the only insane one

Asteria Amarante [HP: 44/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Sunday December 16th, 2018 10:06:54 PM

Asteria hates to see Dusan leave, especially after everything they just went through to get one friend back. She isn't one to pray often, but that night she prays to Domi for his safe return and success in his adventures.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Monday December 17th, 2018 4:26:41 AM

Toston says to his departing friend, "Take care of yourself."

Toston says to the others after he's gone, "I know bloodwitches have the oddest magic but doesn't Dusan's departure make me the only arcane caster now?"

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday December 17th, 2018 5:32:20 AM

Gaffer gives Dusan a wave as he finishes speaking. "Even when he is leaving, he looks out for us..."

Glad to see the party in better shape, he unpacks what he needs to rest and assents to Hmerrin's decisions.



Wilford Grimly (HP:8/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday December 17th, 2018 2:28:33 PM

Wil is happy to set up all the traps and also a Glyph of Warding spell to protect the group as they sleep.

------
Wand of Dimension Anchor
Orisons: Guidance x1, Resistance: x1, Light
Lv1: Summon Monster I, Magic weapon (+1 bonus) - Inflict Light Wounds - D: Touch of Darkness - used
Lv2: Summon Monster II, Spiritual Weapon; Aid, D: Fly (if needed - Cure moderate Wounds)
Lv3: Inflict Serious Wounds, Glyph of Warding
Lv4: Summon Monster IV - (used) Divine Power - Domain: Shadow Conjuration (summons 1d3 shadows)
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds - Shadow Spider (AC 14 - 20% hit chance)(hp 16)
SM3 1/day 5 rnds - Dire Bat (AC 14 - 20% hit chance) (hp 22)
SM4 1/day 4 rnds - Shadow Dire Ape (AC 15 - 20% hit chance)(hp 28)

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Monday December 17th, 2018 8:59:02 PM

The cleric gives Hmerrin a mischievous wink when asked about being able to control herself. "I guess we'll have to find out, eh? "

Ethani spends the rest of the evening trading out spells for healing spells for those that might need them.

Ooc:DM, let me know if you need me to roll out the actual healing. Also, Wil, don't forget the 32 HP I already restored.

Tower of Desolation 
Monday December 17th, 2018 9:13:41 PM

Ethani sens several waves of healing energy over the group All PC's Heal 32hp
Wil is asked about the traps and is able to reset them and make his way back Normally you would need to roll Disable Device with the regular odds of succes or setting
it off, but I'm moving this along

Wil also casts a Glyph of Warding across the entrance
Hemerrin sets a watch schedule and seperates Olaf and Jared to opposite sides of the room

A recap of the room, This chamber was once a chapel, 30’ wide and 50’ long. Short flight of 5 steps brings the party into the room. The room is mostly bare, with an
old altar towards the back, now being used as a table with a scattering of things upon it including 2 lit oil lamps. A door in the far wall leads out,
but is chocked full of debris from an apparent structural collapse. To either side are a couple makeshift beds, footlockers, a few strongboxes and throw rugs.
The group also has the gear all stashed in the center of the room as follows
+1 studded leather, +1 short sword, masterwork dagger, belt of incredible dexterity
+1 leather armor, +1 longbow with 20 arrows, rapier, cloak of resistance +1, ring of protection +1,
+1 chain shirt, +1 greatsword, masterwork shortbow with 20 arrows, amulet of natural armor +1, cloak of resistance +1, ring of protection +1
+2 studded leather, +1 rapier, dagger, thieves' tools
potion of cure moderate wounds, potion of invisibility, potion of tongues, potions of cure moderate wounds (2), giant wasp poison (2)

The night passes without any visits or interrutions. Olaf and Jared blink awake and due to being tied and gagged, do very little else

Lornak (Frank S.) HP: 64/79 AC: 24(T:13/FF:10) CMD:15(16)  
Monday December 17th, 2018 10:55:44 PM

Lornak takes the watch that Hmerrin suggests. He is too strung out to think straight anyhow. He spends time milling through the gear stash and sees a couple of things that interest him. (OOC discussion offline)

He chooses a place to lay down on the cold dias floor behind the alter. The crumbled tunnel entrance and the cold remind him of the caves of his home. He takes the time to take everything non-ceremonial off the alter and places them at the base of the dias. He does his best to set a place of reverence to further appease the ghostly apparition. Once finished he looks to see if the runes on the walls show any sign and then falls asleep.

When the time comes he is woke from a terrible nightmare to join the watch. He joins his love. He sits next to her and wraps his arm around her. A gesture as much to hold himself up as to comfort her. He trains his eyes on the captured men and anger flares in his eyes. I will not lose sight of you, Jared. Mark my hourglass and uphold it...

He sits in silence until she speaks to him. He brandishes a smile and speaks gently to her. He does not get distracted from his duty.

Asteria Amarante [HP: 44/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Monday December 17th, 2018 11:14:53 PM

Asteria takes her watch and quickly falls asleep once she gets off duty. She keeps an eye on Ethani as she drifts off to sleep. In the morning, she quickly looks over the loot and mentally marks a few things she may be interested in.

Toston Lotor(Hugh Crosmun) [HP: 56/59; AC:30/20/26 - CMD 24 
Tuesday December 18th, 2018 2:32:00 AM

Toston takes his watch pacing around the limited area. He walks between the 2 prisoners and thinks about how they are supposed to get information regarding the missing items from the 2 men.


Wilford Grimly (HP:40/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday December 18th, 2018 4:20:44 PM

Wil takes a breath as the healing energy overwhelms him. He then sits and stares into the darkness for a long period of time.
"I'm fine," he suddenly snaps. "I need to rethink my skill set. I am an ineffective summoner because I am completely exposed once I cast a spell. I need some protection."
Wil listens intently to the voice in his head.
"You are a Shepard of Alemi, a centaur.. huh. You don't sound like a centaur."
Wil laughed then got serious.. partially..
"Does Alemi pay you? Are you a paid salesman?" Will smiled. "Sure... it's a good thought. Maybe I should reconsider. Sure... I'll ask her."
Wil sleeps.. a restless sleep.


Hmerrin(HP 44/83 AC:25 T:15 FF:21 CMD:25) 
Tuesday December 18th, 2018 5:49:10 PM

Hmerrin spends the watch with Wil circling around the room, watching the two prisoners, watching the door, jumping every time Wil starts another conversation with yet another invisible friend, and generally trying not to open fresh wounds.

In the morning, he wakes, gets some grub, and asks Ethani for another round of healing.

Then he contemplates moving with the prisoners.

"So, ya think we tie a rope to their hands and they lead us on out of here?" he asks.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Tuesday December 18th, 2018 6:02:19 PM

Not in the mood to look over the items, Gaffer listens as Lornak explains what he finds.

Waking up in the morning Gaffer stretches gently and, assuming no problems happened during their rest, gets together everything to make breakfast for the group.

"How are we all feeling?

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire, Endure Elements, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Barkskin, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater), Quench, Call Lightning, Spike Growth D: Call Lightning
Level 4: Cure Serious Wounds, Flame Strike x2 D: Sleet Storm

Shepherd Ethani (Nellie, AC 20, HP 47/47)  d8=6 ; d8=5 ; d8=4 ; d8=6 ; d8=8 ; d8=3 ; d6=1 ; d6=5 ; d6=5 ; d6=2 ; d8=2 ; d8=2 ; d8=7 ; d8=6 ; d8=7 ; d8=1 ; d8=2 ; d8=1 ; d8=4 ; d8=1 ; d8=2 ; d8=1 ; d8=1 ; d8=5 ; d8=5 ; d8=3 ; d8=8 ; d8=7 ;
Tuesday December 18th, 2018 8:12:21 PM

Quietly affirming her love to Lornak through the night, Ethani is happy that the night passes peacefully.

Upon rising in the morning, Ethani spends a little extra time at her prayers, spending extra time in praise.

When she rises, she spends several minutes healing Hmerrin, Asteria and the others to full health.

Cure Serious Wounds to Hmerrin for 42, Asteria for 36.
Ignore d6s
Cure light wounds (Wand), Asteria for 7 more, Gaffer for 5 more, Wil for 8 more, Toston for 8 more, Lornak for 6 more, then 11 more, and then 10 more. Total charges used 8 (Cure Light Wounds)

Looking over the prisoners, Ethani makes a mental note to heal them once they are returned to the Houses for trail. In the meantime, she readies herself to leave with the others.


Tower of Desolation 
Tuesday December 18th, 2018 8:54:27 PM

Hmerrin asks for a bit more healing from Ethani, who can readily provide it after her morning prayers.
Cure Serious Wounds to Hmerrin for 42, Asteria for 36.
Cure light wounds (Wand), Asteria for 7 more, Gaffer for 5 more, Wil for 8 more, Toston for 8 more, Lornak for 6 more, then 11 more, and then 10 more. Total charges used 8 (Cure Light Wounds)


Lornak has gone through and collected additional items near the bedrolls and upon the altar. Specifically 1 chest clearly marked with a symbol of House Teeth
and another with the symbol of House Knife. There are two other unmarked chests. Each House Chest has a masterwork lock, while the unmarked chests have a plain lock.
From the altar, Lornak has a map of the area with a circle near the southeast end of the swamp. He also has found a few forgeries of writ. They are addressed to a general audience
and thus designed to be handed out to anyone granting the owner certain protections from House Teeth and Knife
Ethani looks over the prisoners and finds they are not in too bad of shape. Jared is far worse than Olaf as he has an actual wound from Asteria's axe. Olaf is no worse for coming out of a bar fight.

How would the group like to proceed?

Lornak (Frank S.) HP: 70/79 AC: 24(T:13/FF:10) CMD:15(16)  
Tuesday December 18th, 2018 10:44:11 PM

"Well it seems we found what they stole." Lornak says. "Now to see about moving them."

Lornak has a mind to question the prisoners about how they got the chests here but simply does not want to acknowledge their existence. To Lornak, they are simply dead men. They have to have pack animals somewhere, or used a portal spell.

Lornak moves over to the group; "If any of you want to figure out if these bozos have pack animals about and what the contents of the plain chests have in them go ahead and do so. We have all of what the Houses sought our help to find, we need to find a way to move it."

He moves close to "Gaffer, if they do not cooperate would you kindly morph into something that can sniff them out like we planned before we walked into hell?"

Asteria Amarante [HP: 44/84; AC: 20; Touch: 12; Flat: 20; CMD: 20; Fatigued] 
Tuesday December 18th, 2018 11:12:28 PM

Asteria enjoys the rest she got, and prepares to help in whatever way she can now that she is back in peak performance. She not so quietly addresses the group about the fate of the prisoners. "Want me to rough them up? It'd be no trouble at all." She flashes a devilish grin at the two. "I'm always down for some bad cop."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Tuesday December 18th, 2018 11:12:56 PM

OOC: Updated header.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24 
Wednesday December 19th, 2018 5:18:14 AM

Toston says, "So we have the stuff we stole and we have them? Great. Now all we have to do is get them back to the people who set us upon this task."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday December 19th, 2018 6:53:04 AM

Will wakes up refreshed.
He finishes up prayers and approaches Ethani.
"Apparently, Cicero is a follower of Alemi.. or was. The scene with the gods caused a stir within me and I may have to give up my worship of Gargul. Do you think Alemi would accept me as a Ward for him? I will be taking on a more of a protector role for the group. My family were always clerics of Gargul, please show me how to be a cleric of Alemi".

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Wednesday December 19th, 2018 6:31:11 PM

Ethani is caught by surprise by Wil's request. "I'm sue you would make a wonderful cleric for Alemi, but I must ask why you would want to leave Gargul. He is a powerful and worthy god as you have seen. "

After listening to Wil, Ethani explains what she knows of Alemi to him. "Alemi is mostly concerned with healing. I, myself, am a Healer. I will not permit reckless violence or killing. I believe in the sanctity of life above all. But perhaps there is another aspect of service you were interested in? "

Hmerrin(HP 44/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday December 19th, 2018 6:32:03 PM

Hmerrin shrugs at Lornak's questions.

"Tie their hands behind them, leaving 10 or 15' of rope. I grab one, Asteria grabs the other, and they walk on out of here with us holding their leashes."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+19=38 ;
Wednesday December 19th, 2018 6:52:03 PM

How large/heavy are the chests? Does Gaffer think he could take the shape of a sufficiently large animal to transport them himself? Is Elephant an option he can take?

If not, he will turn himself into a wolf and try and track their pack animals by scent. Survival: 38

Before he transforms though he asks, "Could someone trap-aware come with me, I would rather avoid any surprises."

Lornak (Frank S.) HP: 70/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+3=11 ;
Wednesday December 19th, 2018 10:08:28 PM

Lornak is amused by Hmerrin's suggestion for the prisoner transport. "As much as I would love to see those two suffer, we cannot allow ourselves to stoop to their level, Kid." He says as he looks at Ethani; "We should actually heal them now so they are healthy for the road..."

Lornak considers Gaffer's idea and it seems perfect; "Is that something you can do?! We would not have to waste any time."

Lornak attempts to open the third unmarked chest using thieves tools and relying on his Trap Sense to avoid traps. I wonder what is inside here...? "Wil, would you give m a hand?" He asks before proceeding.

Trap Sense: Starting at 4th level, the Twilight Ranger has an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Tower of Desolation 
Wednesday December 19th, 2018 10:11:02 PM

The group has a discussion and Lornak brings up the logic that in order to get the stuff here, the two prisoners certainly have pack animals somewhere.
Gaffer thinks on transforming into an animal so he can be the pack animal, as he wonders aloud he also suggests he could turn into a wolf or something. Then, withthe help of WIl
to find any other traps, he could scout for the animals by scent
Hmerrin suggests a 10-15' length for each and for he to hold one leash and Asteria the other for heading back

Olaf and Jared sit quietly, though Olaf tilts his head to one side regarding Gaffer as he becomes a wolf. A question forming on his face, but shaken away

Gaffer and Wil head back out the way the group entered and eventually arrive at tht pit the group jumped down to get in. Gaffer becomes human again, scrambles out and then using a 2
use of his power, becomes the wolf. It takes the pair another 45 minutes of scouting about the ruins to locate a small hidden stable area with 2 mule inside

Wil and Gaffer return with the news

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Wednesday December 19th, 2018 11:23:30 PM

Asteria helps prepare the prisoners for transport in any way she can, including lifting them over her head if needed (or even if not needed).

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24 
Thursday December 20th, 2018 2:33:32 AM

Toston says "I don't suppose you found a cart by this stable?"

"If we had a cart we could just put our prisoners on the cart and not have to worry about them as much."

Hmerrin(HP 44/83 AC:25 T:15 FF:21 CMD:25) 
Thursday December 20th, 2018 7:21:04 PM

Hmerrin is confused by Lornak's concern.

"Well, of course we'll heal them," he replies. "But, I mean, we're walking. So they're walking. So the only way to keep them from skedaddling at the first moment is to tie 'em to us, right?"

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Thursday December 20th, 2018 8:44:27 PM

Ethani considers healing the prisoners now, but decides against it. "We will hold of healing them for now. They are not in immediate peril, and perhaps being weekend will temper their wolfish desires. "

Ethani helps load any gear them might need before they head out.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+9=11 ;
Thursday December 20th, 2018 9:58:13 PM

To Ethani, "Gargul has been good to me and to my family but I am finding my position ineffective and I need to make some changes. My friend, the guy no one ever sees suggested I make a move to more of a protector then a summon and assault guy. I have found from my pal that Alemi has some spells that may be helpful. I do not want what happened to you to happen again. I feel personally responsible for stepping forward and unable to protect you."
To the others, after the outing with Gaffer, Wil ponders the science behind transferring from one creature to another. "Its really in illogical thing.. it makes no sense in the practical side of things... bones creaking and organs shifting.. anyways... We have some mules outside but I propose we use the mules in her to hall the chests. They are more than capable to put out evil, they should be able to carry the things they stole."
As far as lock picking Wil obliges but the lock is too difficult to open. "I'm sorry." (Disable Device: 11)


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+10=11 ;
Thursday December 20th, 2018 10:00:03 PM

Wil also heals the baddies for 11 hp. "This is not a favor," he snapped. "It's just to allow you to carry stuff."

Lornak (Frank S.) HP: 70/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+3=6 ;
Thursday December 20th, 2018 10:52:35 PM

Lornak frowns in dismay as his attempt to open the chest fails. He uses another charge of the thieves tools and tries again. (Disable Devise d20=6) I give up. "Looks like we are carrying this one with us too!" He says.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:30/20/26 - CMD 24 
Friday December 21st, 2018 3:06:31 AM

Toston says, "I could always buy some scrolls of knock when we get back from the catacombs. Who needs thieves tools when you have magic amirite?"

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Friday December 21st, 2018 4:18:35 AM

After regaining his human form Gaffer grins at Wil, "Hmm, I don't know, it feels pretty natural to me"

Eyeing there prisoners distrustfully he agrees woth Hmerrin, "Tied to us is a good idea, we need people who can focus on watching them if something interrupts out journey."

Tower of Desolation 
Friday December 21st, 2018 11:25:49 AM

Lornak takes his hand at picking the locks, but his mind is just not onthe task and he fails. In some far off place, Warrd chuckles.
Gaffer and Wil find gear with the mules to be able to transport the chests. 2 would be strapped to each mule.
Wil also tries the lock and arrives at the same point Lornak did, a locked chest. He then heals Jared an much of his wounds are gone. He
adds that the healing was so they are strong enough to carry the 4 chests. Jared's eyes narrow slightly, but Olaf just sighs through his gag.
Gaffer agrees with Hmerrin, who elaborated on his plan of keeping the prisoners tied to the Tide to prevent running off.

the prisoners are ready to travel. They are gagged and thier hands are bound still. Neither of them appear as strong as Asteria or Hmerrin and the odds of them carrying
a pair of chests each is quite low.



Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Friday December 21st, 2018 7:56:02 PM

Wil is a bit disappointed that the two cannot carry the chests. He actually begins to hum a tune as the group work their way out.
"So we got about a week or two on the way back, eh?"

Lornak (Frank S.) HP: 70/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+3=12 ; d20+5=8 ;
Saturday December 22nd, 2018 1:20:48 PM

Lornak tries one last time to open the chest to no avail. He helps load them onto the mules and gets them moving after some wrangling. (Handle Animal d20=8)

He turns to Gaffer; "It is your prerogative if you want to morph and carry our prisoners. Although, it will allow us to have better control over them and ease their trek back to Dirt City."

Tower of Desolation 
Friday January 4th, 2019 11:07:14 AM

The party and the gods have all rested well and as a new day dawns upon a new year, the excitement and anticipation of adventures to come, begins to build

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+14=15 ;
Monday January 7th, 2019 1:48:35 AM

Toston attempts to keep an eye out but all this excitement is really distracting. (Perception:15; natural 1)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday January 7th, 2019 7:43:15 AM

Gaffer is happy to carry the pair to save the party having to worry about moving them along. He muses over what form would be best to take, and waits until they leave the tomb before changing.
(I am not sure how mount rules work, can I carry them both? Would a Direwolf form be large/strong enougj?

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+3=6 ;
Monday January 7th, 2019 6:23:07 PM

Now that everyone is alive and fully healed, Hmerrin is feeling a lot better.

With the dawn, the lad is up and ready to go.

"Let's get this show on the road," he announces.

If Gaffer can carry both, Hmerrin will stick close to him and them. If not, the fighter goes with the prisoner on a leash method earlier proposed.

[Perception for anything jumping out at us - 6]

Tower of Desolation - Journey Home 
Monday January 7th, 2019 7:24:18 PM

The party is on the surface by the ruins and have brought both prisoners who are alive and well, but who have not said anything over the last 36 hours.
You have the 4 chests, 2 of which have House crests upon them and will be returned. The other 2, though the locks are not overly ornate, have proven beyond anyones
capability of picking.
The party has located 2 mules and the current plan has the 4 chests being tied to the animals for transport.
The party also has a pile of equipment;
+1 studded leather, +1 short sword, masterwork dagger, Belt of incredible dexterity
+1 leather armor, +1 longbow with 20 arrows, rapier, cloak of resistance +1, ring of protection +1,
+1 chain shirt, +1 greatsword, masterwork shortbow with 20 arrows, amulet of natural armor +1, cloak of resistance +1, ring of protection +1
+2 studded leather, +1 rapier, dagger, thieves' tools
potion of cure moderate wounds, potion of invisibility, potion of tongues, potions of cure moderate wounds (2), giant wasp poison (2)

Gaffer, through Beast Shape III, can indeed become a Large Horse, or even a Huge natural animal, such as an elephant. Regardless of the shape, the riders would not have saddles
and could risk injury if something unexpected happened.


Lornak (Frank S.) HP: 70/79 AC: 24(T:13/FF:10) CMD:15(16)   d20+5=23 ;
Monday January 7th, 2019 8:03:59 PM

"Keep your form for now, Gaffer. We will keep that trick if we are in a pinch." Lornak says. "We may need your skills to scout ahead of us from the sky."

"Toston, stick close to the House men." Lornak says quietly. "If you want to try to get any information out of them along the journey, be my guest. I do not believe we need any at this point but I need to keep my distance."

Lornak calms the mules down and prepares them for there burden, food and all. (Handle Animal d20=23) "I will lead the animals."

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Monday January 7th, 2019 9:06:29 PM

Ethani takes up a position near Lornak, unwilling to let herself get too far away from him for the time being. She does broach the subject again about whether they will need to shelter sometime during their travel and what the plan would be for that event should that occur.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday January 7th, 2019 9:29:39 PM

Will wakes from a coma-like stare. "Ok, what were we doing? I think I was talking about becoming different. I should drop all the black, I think and select something lighter. Let's get these gentlemen back to the city."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday January 7th, 2019 10:50:57 PM

Asteria stays near Ethani, reluctant to let her out of her sight. She does whatever she can to assist in transporting anything extra.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday January 7th, 2019 11:15:10 PM

Toston says to Lornak, "We gagged them for a reason. Both men were known for their escape prowress. Should we really risk their escape by ungagging them?"

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Tuesday January 8th, 2019 6:22:49 PM

Hmerrin doesn't trust either one of these guys.

The young fighter walks a few feet behind them, making an occasional pithy comment just to let them know he's still there.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday January 8th, 2019 7:10:55 PM

"So how long to get back to where we came from?" Will asks

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+10=21 ;
Tuesday January 8th, 2019 7:18:48 PM

"Keep them gagged, if we question them we can do it when we are not on the move."

Gaffer feels slightly disappointed not to be travelling as a great elephant, but knows keeping his last shape shifting available is a wiser choice.

He doesn't pay to much mind to the prisoners, sure they are well watched, and keeps his eyes on the sky as they move away from the tower, wondering what the weather will be like for the journey. (
Nature: 21, 26 if it should be Survival)

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire, Endure Elements, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Barkskin, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Magic Fang (Greater), Quench, Call Lightning, Spike Growth D: Call Lightning
Level 4: Cure Serious Wounds, Flame Strike x2 D: Sleet Storm

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Tuesday January 8th, 2019 9:15:51 PM

Noticing Asteria's clingy behavior, the priestess smiles at her Shield Sister. "I feel much better when you're around you protect me Sis!"

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=23 ;
Tuesday January 8th, 2019 9:28:27 PM

"Good point." Lornak says to Toston. Walking along Lornak is aware of how close Ethani walks beside him. He leans his body to put himself closer, an offering to her if she wishes it. Very much still in shock at recent events, he does not know what to say to her. How does one console someone who has died? Would being brought back to life not be in itself its own consolation?

Lornak guides the mules and keeps his eyes peeled for signs of food, natural dangers, shelter and weather.(Survival d20=23)

Tower of Desolation - Journey Home 
Tuesday January 8th, 2019 9:54:07 PM

Lornak advises Gaffer not shape shift and to keep that in reserve in the case the need arises. While Gaffer sees the wisdom in the thought, he sighs inwardly at not stomping across the landscape as a great elephant. It would have to e another day
The mules are prepped and Lornak expertly has them following his lead
The prisoners are left gagged and that decision draws an eye roll from Olaf.
Hmerrrin trails the pair and Toston is just in front of them
Gaffer is certain that the weather over the next few days will have scattered clouds, but nothing much and no rain or strong winds

The day progresses well enough. With the occassional quip from Hmerrin, Olaf grunts and nods his head in agreement.

The day moves on and the party finds themselves skirting about the swamp as late afternoon sets in. The party puts the area behind them and sets up camp, hopefully beyond the territory of the Witchfire

Dark sets in as the twin moons in 1/4 waning phase rise above the horizon


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+14=25 ;
Tuesday January 8th, 2019 11:27:04 PM

Toston says, "I'll stand a watch if we need it, but as a cater I need to get my spells back."
(Perception:25)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=19 ;
Wednesday January 9th, 2019 6:37:35 AM

Gaffer volunteers, "I'm feeling good from our last rest, I don't mind a bit of watch time. Should we time them up?" He nods towards Olaf and Jared, "And away from the Mules."

He keeps focused back towards the swamp for most of his time, but does his best not to neglect the prisoners.
(Perception: 19)

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday January 9th, 2019 7:28:46 AM

"I also can pull a shift but need to ensure I can pull up my spells in the morning."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Wednesday January 9th, 2019 6:29:18 PM

Asteria volunteers for however many shifts the group needs her to pull. "I'm all rested up from last time, and I don't do that weird sparkly magicky stuff you guys do. Rest up as long as you need. I feel better with you guys being fully stocked up anyways."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday January 9th, 2019 6:38:45 PM

Hmerrin nods at Toston.

"If we start resting now, and then take shifts, and then you go last, that should give you enough time, right?

"So, how 'bout, me an Gaffer, then Lornak and The Shepard, then Asteria and Wil, and then me an Toston?"

While the group lays out camp, Hmerrin sees if there's a place he can grab a few minutes sleep. With a double shift coming, he'll need it.

Tower of Desolation - Journey Home 
Wednesday January 9th, 2019 9:05:41 PM

The group makes camp and sets several watches to assure 2 of them are always up and that the spellcasters all get enough rest.
Olaf and Jared are split up and Olaf manages to get enough of his mouth clear to ask if he can perhaps sleep without the gag? While he has found a
talkative spot he also takes a ddpe breath as if mustering his courage and asks, "Why did you guys drag us out here and where are you taking us? You are the Tide right?"

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=22 ;
Wednesday January 9th, 2019 9:24:16 PM

Lornak piques up from sleep and his quiet place next to Ethani. He quickly leans up from his bedroll as Jared speaks. He does not curb his anger at the man. "What do you know of us?!" Lornak practically yells.

Lornak waits for the man's answer wanting to know why the man is even asking; (Sense Motive d20=22)

"We are taking you back to your respective Houses and that is all you need know." Lornak creeps toward the man as if to backhand him and will gag him if he does not tell Lornak what he wants to hear.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday January 9th, 2019 9:53:29 PM

Will contemplates the words, "I can't help but find some interest in a talker."
Will turned suddenly, "Yes, I'm going to talk to him..shhh... Leave me."
He than speaks to Olaf. "I was more then willing to give you this information before you ambushed me."
"Would you stop!" He said suddenly. "I'm getting to it."
"You get an answer when we get an answer. What were you doing down there with your buddy?"

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Wednesday January 9th, 2019 10:36:46 PM

Ethani snuggles into Lornak, but is awakened by his near year. Laying a calming hand on her Lover's shoulder, she attempts to calm him. "If our situations were reversed, I'm sure we would be asking the same comforts. Still..."

Bending down, Ethani comes face to face with the captive. "I truly wish we could offer you the comforts of courtesy, such as sleeping ungagged. However, your less than trustworthy behavior in our last battle has caused is to be more... cautious."

Taking a deep breath, Ethani continues. "We are indeed the Tide. And you, unfortunately, seem to find yourselves under the speculation of your Houses. I am sure that the truth will be arrived at shortly, but in the meantime, I'm sure you understand our need to be cautious."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Thursday January 10th, 2019 12:32:43 AM

Toston says, "If you must know your respective houses came to us and informed us that you had stolen from them, judging by the chests we found it looks like they were right."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=29 ;
Thursday January 10th, 2019 6:36:37 PM

Gaffer keeps his eyes on Jared while the others are talking to Olaf, he doesn't trust much of anything the pair do. (Perception: 29)

He moves over so he is sat just a few steps a way, and smiles at him, but doesn't speak.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday January 10th, 2019 8:25:52 PM

"Wait a minute," Hmerrin remarks.

"Whaddya mean drag you out here? You were out here already. We're dragging you back."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Thursday January 10th, 2019 9:33:52 PM

Asteria growls, moving towards the captive with an intimidating posture. If there's one thing you don't want, it's an angry barbarian. "How about you all shut up before I make you? After all that you pulled, you're lucky we're still keeping you alive still."

Talking around the fire - Journey Home 
Thursday January 10th, 2019 10:13:13 PM

Olaf finds himself with a bit more attention then he was looking for and winces as Lornak raises his voice. "What I know of you is from rumor
on the streets of Dirt City. All be told, you feel you are on the side of right and stand against those you see are not. You were in the dust up and helped
put an end to the sale of arms to the merfolk and sahuaguin."

Ethani steps forward and Olaf looks at her quizzacally when she mentions the last battle and untrustworthyness. "Not sure I follow your statement
but I suppose i understand"

Wilford asks what the pair was doing in the ruin. This gets a far less clear answer. Olaf looks over at Jared and then up to Will
"We were, well meeting..." a odd pause and a small pain crosses his face, "We were meeting with, with someone...Jared what WERE we doing?"

Jared does not answer until Toston brings up the immediate future of returning to the Houses with stolen property. His eyes go a bit wide.
"Mrph hermph Ymph caunt who yat. yeyall hill uash."

Olaf takes a breath and blows a long breath out. "So torture and death then."

Jared looks up at Gaffer, his eyes still wide and Gaffer can see real fear in the mans face.

Hmerrin parrots back part of Olaf's opening statement, "Whaddya mean drag you out here" Olaf, sitting up at this point nods, "Things are fuzzy at best"
"And you are saying we've been out here what days? weeks? And you are saying that you are bringing us back as thieves to our own houses." Olaf's shoulders slump
and he mumbles under his breath, but Gaffer's keen ear picks it up. Gaffer onlyHighlight to display spoiler: {Not dying like that}

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Thursday January 10th, 2019 10:33:22 PM

Listening to the captive with growing interest. Pulling Lornak, Gaffer and Toston aside, she addresses them. "Something feels wrong about this. It's like he didn't even know what he was doing. Either this guy is an amazing actor or something strange is going on. I'd like to cast Zone of Truth in the morning and question them separately tomorrow if that's alright with you."

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)  
Friday January 11th, 2019 12:30:22 AM

"We offered you quarter, however crud..." He makes an accusatory glance at Wil and Hmerrin. "... but you decided to be brazen. That changed much." Lornak says through gritted teeth. "Killing the woman I love changed more..."

Lornak does not get a chance to continue as Ethani pulls him back. "It is fine with me." He says sternly to Ethani and stiffly stands there holding himself back and waiting.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+12=17 ; d20+12=21 ; d20+5=19 ; d20+5=24 ;
Friday January 11th, 2019 1:21:23 AM

Toston casts detect magic and tries to determine if either man is under the effects of a spell at the moment.
(Know(arcana): 17, 21) (spellcraft:19, 24)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Friday January 11th, 2019 8:30:01 PM

Pulled into Ethani's huddle, Gaffer can't help but feel somewhat shaken by the Jared showed, and he mentions to the others,

"They seem genuinely afraid of what the houses will do and I know Olaf isn't planning on letting that happen. This whole thing feels off and I don't like that we know least of everyone."

He agrees to Ethani's suggestion, hoping within himself that they make it to morning without issue.

Shepherd Ethani (Nellie, AC 20, HP 47/47)  d20+10=11 ;
Friday January 11th, 2019 9:33:04 PM

Once she is assigned her watch for the night, Ethani curls up with Lornak once more, whispering affirmations of her love to him. When the time comes for her watch, she keeps a close lookout of both the captives and the environment. She very well remembers the Witchfire and does not want to fight her again.

Perception=net 1... yep, we're dead.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Saturday January 12th, 2019 7:27:03 PM

"That someone is dead. Your companions are dead. You killed one of ours. We have a contract for both of you. We have a debt to pay. Do you have a reason for us not to turn you in?". Will takes the gag out of Jared's mouth.
"Is there reason to doubt we are doing the right thing here! You are criminals and we are delivering you. What happens after is not our concern."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Sunday January 13th, 2019 10:13:06 PM

Asteria keeps careful watch over the prisoners while the others talk, making sure they can clearly see her axe in case they get any ideas about trying to escape.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday January 14th, 2019 6:45:39 PM

Hmerrin purses his lips as he considers the prisoners words.

Later in the huddle, he's all in with Ethani.

"Those two fought off, stiffly, almost sleepwalking through it. Not like the other two.
Something is definitely up."

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)  
Monday January 14th, 2019 8:03:00 PM

"I do not care to learn what is up." Lornak says to the huddle. "I mean to see them pay."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday January 14th, 2019 8:15:33 PM

"I understand the anger," Wil says to Lornak. "I lost my father and my family. I was tossed in with Grubbers to survive and hide alone. "

Talking around the fire - Journey Home 
Monday January 14th, 2019 8:51:40 PM

Ethani expresses a bit of reservation as for her, she does not know enough about what is going on to simply pursue this matter to its conclusion without additional information.
Lornak tells the pair they were offered quarter and Olaf shakes his head vehemently at the statement, "No sir I recall no quarter
Toston casts a spell but does not find any aura's upon the pair.
Ethani offers a Circle of Truth spell for the morning to aid in the manner. Olaf readily agrees and Jared does after a moment of thought.
Gaffer share what he has heard and observed in the two men, including Olaf's whispered to oath to escape the situation
Wilford tells them of thier dead companions and how one of The Tide fell as well. The statements draw relatively blank looks from both of them.

Away from the prisoners, though certainly not out of sight, the group huddles up. Hmerrin adds his own information on hwo the Jared and Olaf fought. Stiffly and without emotion and
what is most odd, completely without sound. While not all fighters are chatterboxes, when you hit one with an axe, they grunt in pain at least.
Lornak care not for the reasons he wants them to pay.

Night passes and neither Olaf nor Jared make any moves and thankfully the Witchfire does not come upon the camp either

Morning breakfast is had, prayers are answered and Ethani casts a Zone of Truth

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Monday January 14th, 2019 10:28:43 PM

Worried about Lornak, Ethani decides she will need to talk to him soon to help him talk through his anger.

In the meantime, Ethani turns to the matter at hand... questioning the prisoners. She starts with a simple question (their names, what they are wearing, etc) to the verify the effectiveness of the spell and then moves on.

"You claim to have no memories of the battle yesterday. Please describe the last thing you remember before you arrived her. What was your purpose to coming to this location?"

OOC: Long day. I will try and post more tomorrow. In the meantime, any one else is able to ask questions.

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday January 14th, 2019 11:36:19 PM

Asteria watches the prisoners and listens intensely to the conversation. "So did you guys steal from your House or not?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday January 15th, 2019 12:07:21 AM

Toston says, "I wonder if the two that got dusted by the ghost brain washed our friends here."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday January 15th, 2019 4:02:48 PM

Wil sits quietly..

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Tuesday January 15th, 2019 6:28:34 PM

Hmerrin gives Lornak a sour face.

"You care not? Well, tough snoogies, fella."

"Cause if these two were set up by somebody, what are the odds this whole thing is a set up and we got more than a 'Good Job, Guys' waitin' for us back at the ranch?"

"So, I'd kinda like to know what's going on."

The fighter watches the effects of Ethani's spell with care.

Talking around the fire - Journey Home  d20+7=11 ; d20+4=19 ;
Tuesday January 15th, 2019 8:58:24 PM

The Zone of Truth is cast and both Olaf and Jared verbally agree to not resist the spell. How true this may be is something not even the gods know however. Ethani asks about what they remember before coming to the ruins.

Jared actually speaks first this time, "It is like a hazy dream or rather nightmare. It was like watching someone else. I remember the House...oh gods...I killed Autrios...or I think I did...so much blood...there was a lock room and he came upon me as I picked it...those Piercing golden eyes..."

Olaf has a similar account, he was breaking into a secured location and a Housemate got in the way. He too, recalls a pair of golden eyes....

Both men appear to be under stress as they talk and each has started to sweat and experience an occasional spasm. Jared quickly steels himself at the mention of easing off of them and he seeks out Lornak's eyes, "I know you blame me, I know from your face I killed the one you refer to and I now tell you to push me and find the cause. Don't simply destroy the weapon, kill the wielder."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Tuesday January 15th, 2019 9:25:40 PM

"What is the last thing you remember before things become unclear?" Gaffer asks, wondering if there will be any similarities in their response.

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Tuesday January 15th, 2019 10:38:41 PM

Ethani becomes more concerned as the two men tell there tale. There appears to be much more going on here. "Tell me about the golden eyes. When did you first see them? Can you remember a face with them? "

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday January 16th, 2019 12:27:49 AM

Toston says, "I believe there are spells and creatures which can dominate other beings. I have to wonder if we are dealing with is a mage or something else."

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=15 ;
Wednesday January 16th, 2019 12:45:47 AM

Lornak lets his love take the lead with the two captives. He cannot help but see red. If in fact they were being controlled by someone else... He, she, it are going to die by my hand

There may be a light twinge of remorse for his attitude towards the House men, but only an iota. He is so tired of the House machinations, even if they were being controlled. Where is this anger coming from

He tests his local knowledge for golden eyes (Knowledge, Local, d20=15)

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday January 16th, 2019 3:15:21 PM

"Golden eyes... attached to a person? A body? or floating? Any strange smell or something that didn't belong."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday January 16th, 2019 6:49:46 PM

Hmerrin listens, but makes no comment.

All this magic stuff is beyond him.


Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Wednesday January 16th, 2019 7:34:32 PM

Asteria groans. "I just hope it's not more ghosts. I'm sick of ghosts and undead."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday January 16th, 2019 8:29:02 PM

"I guess we shouldn't be surprised at someone trying to take advantage of recent events." Gaffer adds glumly.

Talking around the fire - Journey Home 
Wednesday January 16th, 2019 9:33:26 PM

Gaffer asks what the last thing they remember.
Ethani focuses in on the Golden eyes.
Toston wonders aloud if the perpetrator is a powerful mage using domination magic, which could do what the men are describing
Lornak thinks on the Golden eyes comments, what he has seen and heard locally.
Wil asks for more detail on the golden eyes
Hmerrin observes as does Asteria

Olaf and Jared both have similar recollections, “It’s like trying to grasp a dream,” Jared says. “I , I remember working on some documents and whittling a small piece of wood.”

Olaf, “At one point I was melting wax onto a document, and…and water. I dropped something into the bay deep at night.”

please make a diplomacy check to conjole the prisoners


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+12=22 ; d20+3=18 ;
Thursday January 17th, 2019 12:13:21 AM

(Know[arcana]:22)
(Diplomacy:18)
Toston asks if they remember anything else while thinking on golden eyes, mind control and deep places.

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=17 ;
Thursday January 17th, 2019 1:08:19 AM

"Are any of those actions used for incantations, spell creation or casting of any kind?" Lornak quietly asks the spellcasters of the group looking for any indication as to the method of spellcraft could dig up a lead.

"So you were not acting under your own cognizance..." Lornak says sardonically. "...you should have still had the wherewithal to have Some personal memory." (Diplomacy to aid another d20=17)

Shepherd Ethani (Nellie, AC 20, HP 47/47)  d20+5=23 ;
Thursday January 17th, 2019 7:29:05 AM

Diplomacy=23

Sensing that the prisoners are having a difficult time, Ethani turns on her feminine charm. "Please, help us help you. If you are truly being controlled by another, we want to be able to present this information to the Houses on your behalf. Can you remember anything more. Perhaps a sound or a voice..."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+9=16 ;
Thursday January 17th, 2019 8:22:38 PM

Gaffer watches and listens, doing his best to read the pairs responses. This couldn't all be a story, right?
(Sense Motive: 16)

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=32 ;
Thursday January 17th, 2019 8:49:28 PM

(Diplomacy to assist: 32)
Wil continues to watch. Helping where he could.

Talking around the fire - Journey Home 
Thursday January 17th, 2019 10:25:22 PM

Toston Ethani and Wil talk to Olaf and Jared at length and thier patience and tactiful line of questions to pursue to hidden truths reveal additional information.
It come in broken fragments and with minor differences, but the information leaves little dobht in Gaffer's mind that they are being honest even with the spell expired.

The pair each individually remeber working on forgeries, but not of what precisely, but certainly the documents were a forgery to appear to come from other Houses, or the Harbor Master perhaps.
Olaf remembers more at the water, "I dropped a strongbox over the side of the SeaCrest and into the bay."

Jared has some darker recollections, "kidnapped someone, stole them from their bed.....The sounds of cracking bone and gurgled scream and a thunder in my head."

Olaf adds more, "I met with the Merfolk, there were sahauguin another time. So blurry, but 2 meetings I think. money exchange and then i followed and killed them. I remeber the Princes seal, I think
it was the forgery I worked on, planted it by the bodies with Salick's broach."

Jared, "there was a run down shack, with trees and i remeber a cool breeze. It was late.

Olaf, "It was a small room, still. cold. the smell of blood and death."

Jared, "Soft fur, blood, begging"

Olaf, "crying, pleading"

Then both men say at the same time, "A soft chuckle and golden eyes in the shadows." with the last part, they fall silent, their shoulders slump and Gaffer could sense the ordeal
has the two nearly exhausted.
Toston knows of Domination magic, but this was something more, far more powerful and complete. The group knows that there will be little more either man can tell them of use as to what happened to them,

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Thursday January 17th, 2019 11:21:56 PM

Asteria blinks a few times. "Uhh... That doesn't really sound good, huh?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Friday January 18th, 2019 12:13:05 AM

Toston says, "It sounds like we are all being played by whoever this golden eyes is."

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)  
Friday January 18th, 2019 3:11:41 AM

"The only thing that I know that has golden eyes are owls." Lornak says. After listening to the men reveal quite a lot of information to the group Lornak is perturbed; "I thought the business with the sahuagin conspiracy was over..."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Saturday January 19th, 2019 8:38:28 PM

"Golden eyes.. did you know anyone with golden eyes." Will asks Cicero not expecting an answer.
"Well yeah.. I asked that," he replies sharply.
"Looks like we have a big plot here. Someone has been planting seeds of nastiness this whole time."

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Sunday January 20th, 2019 8:50:25 PM

A low growl comes from Ethani as the Sahuagin are mentioned. She wonders if the Silver Gloves might be behind some of this. At the very least, they will definitely need to further investigate. She lets them men rest, knowing how taxing it was for them to relate their story. "Well, now what? " She wonders out loud.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday January 21st, 2019 4:37:57 PM

"I don't know how to feel about this. Did the houses know any of this?" He asks the group, leaving the men to rest.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+1=20
Monday January 21st, 2019 5:48:57 PM

Hmerrin does his best to follow along, and comes to the same question as the Shepard.

"Right, now what?"

He turns to Olaf and Jared, trying to remember which House each belonged to.
"Sounds like each of you were controlled, and then made to do stuff, but independently of each other.
Hmm, betcha the other two guys were your handlers....what did we pull off those other two?"

Back to Olaf and Jared.
"So, you 're both fairly high up muckity mucks, right? If you was running this show, instead of being run, what would you be going to all this trouble for?"

[Diplomacy 20]

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Monday January 21st, 2019 9:37:19 PM

More than a little worried that innocent men might be wrongly persecuted, Ethani pulls the group aside. 'I understand the original mission, but this truly warrants more investigation. We need to discuss what our next steps are going to be before we return them to the Houses. "

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday January 21st, 2019 10:10:56 PM

Asteria honestly doesn't know what to do with all this information at once, so she falls back on doing what she does best. And that is standing around feeling dumb and looking intimidating.

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday January 22nd, 2019 1:33:32 AM

"I cannot imagine the Houses know if we were brought in to dispatch them." Lornak says to Hmerrin. "However we cannot rule out the possibility..." Crows, I am so tired of conspiracies...

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday January 22nd, 2019 2:38:23 AM

Toston says, "True. We just need some way to protect ourselves from being mind controlled by whomever Golden Eyes is."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Tuesday January 22nd, 2019 8:13:31 PM

"I know this is all a mess, and some... terrible things have happened, but handing these men over now doesn't sit well with me either."

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Tuesday January 22nd, 2019 9:17:39 PM

Ethani nods at Gaffer's statement. "Perhaps our journey will be delayed slightly while we investigate? "

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Tuesday January 22nd, 2019 9:24:23 PM

Asteria nods thoughtfully. "Time to break out the tin foil."

Journey Home 
Tuesday January 22nd, 2019 9:45:05 PM

The group talks about the ramifications of the jumbled information they have just learned. Everyone is convinced that Jared and Olaf were not in their right minds of late and it would seem that would date back to at least the arms deals with both the merfolk and the sahauguin. Further investigation seems prudent, but there is not much to be done in the wilderness.

Hmerrin asks the pair, if they were pulling these types of strings, what might be there end game. "Interesting question." Olaf replies. "Destablize the Houses? Topple the current government? Frame a couple specific Houses? A lot more questions than answers or guesses I'm afraid."

The group has questions as well, but not many answers
Did the Houses of Knife and Teeth know their men were being controlled? Possibly, might be why they wanted Olaf and Jared alive.
Who or what is the being with the golden eyes?
Could the Silver Gloves be involved? Does not seem their style though

The party has a couple choices. Head further into the Wilds, head into Dirt City, return to the ruins and hole up there.

The morning is getting late, but plenty of daylight remains

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday January 22nd, 2019 10:24:07 PM

Weighing the options Lornak thinks they should get the pair back to Dirt City. "I say we get these two back, provide the evidence to our "clients" and have them deal with it..." Lornak says. He settles in to get his rest and volunteers for the first watch. "We should march at first light."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday January 23rd, 2019 12:15:09 AM

Toston says, "I can't in good conscience turn them over to their houses without figuring out what is up with the golden eyes. If we head home we should either hold them somewhere outside the city or smuggle them in and have them be our guests at our base of operations while we investigate. To keep the houses of our back we return their goods and say we are following up on leads"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday January 23rd, 2019 11:52:52 AM

"I agree, I think we should take them back to a safe location and set up some wards to protect them. I do not trust them though.. enough to free them from their bindings. They could still be lying to save their skins. We hold them and approach the houses. Say we have them but we need some information before we turn them over."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday January 23rd, 2019 6:34:28 PM

Hmerrin considers.

"Back to Dirt City," he agrees. "Not sure about after that. But, we got a couple days to figure that part out."

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)  
Wednesday January 23rd, 2019 7:17:52 PM

Lornak agrees reluctantly and with great reservation; "We can harbor them at Shale House." Lornak says. Against my better judgement/

"The tricky part will be to smuggle them and us in without being noticed."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Wednesday January 23rd, 2019 8:28:40 PM

Asteria feels a bit nervous about the whole plan. "What if the Houses find out? I mean, I could totally beat them up. But they might get a bit pissy."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday January 23rd, 2019 9:00:01 PM

"I'm more worried about Golden Eyes coming after us, with or without them," he nods to the pair.
He helps pack away what remains of camp and readies to leave.

Journey Home 
Wednesday January 23rd, 2019 9:38:45 PM

The group decides the very next move is to continue onward to Dirt City. There is at least a day where the party can talk more on the logistics of sneaking into the city and then possibly hiding them at Shale House. Gaffer is concerned about whatever the creature with golden eyes is, and possibly it coming after them. New and unknown enemies are the worst.

The group gets going and Olaf and Jared offer no resistance and do not seem to be doing anything to slow or hinder the group. Jared looks about quite often, checking the horizons and looking to the sky now and again. If asked, he shrugs, "A habit picked up long ago when in open spaces."
Olaf inquires at lunch, "You guys were whispering up a storm this morning, anything we should know about?"

Lunch is over and the journey continues into the late afternoon and eventually into night and to the next day when the journey continues. Dirt City is a day and a half away.

Lunch finds the group and today, so does something else. Several of you, including Jared spot the riders to the North. They close quickly and soon, you spy the white flag flying high above one of them. Four in all, they stop one hilltop away and it is here where you can pick out additional detail.

The four riders are orcs and they are riding Dire wolves. It is hard to see what they are wearing but likely combat gear. One orc stands in the stirrups and waves the white flag vigorously about.

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Wednesday January 23rd, 2019 9:53:12 PM

Ethani frowns as the orcs arrive. "I think I heard my Mom speak of a friend who grew up in an honorable tribe of orcs, but that was far from here... everyone please be extra cautious."

That being said, the cleric retrieves her wand of Cure Moderate Wounds and her Bull's Strength wand, wanting to be ready.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+7=16 ; d20+14=15 ;
Thursday January 24th, 2019 3:40:12 AM

Toston says to the prisoners, "If you must know all that whispering is temporary good news to you. We have decided that thanks to your story about the Golden Eyes we will not be turning you over to your Houses at least right away. We do have to turn your gear over to your houses, convince them you got away but we are following leads and smuggle you into a safe house while we investigate this Golden Eyes character. Given your background if you two have any ideas on how we could accomplish that let us know."

When the orcs show up Toston says, "I'm not sure what to make of them." (Sense Motive:16; Perception:15)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=15 ;
Thursday January 24th, 2019 7:22:56 PM

"A white flag, that's a good sign for us? Right? I can't see too much else from here." He asks the others for reassurance. Hoping the Orcs aren't hostile, they nearly made it back without incident...

He glances over at their prisoners to see if they have any reaction to this.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday January 24th, 2019 7:34:39 PM

Hmerrin looks over at the hill.

"Well, if they wanna talk, we should probably talk. But seven, well, nine of us headed their way might make them nervous.

So, me and somebody who speaks orc will head to the bottom of this hill. If they got any brains, they'll send two of theirs down as well."

He looks around.
"Course, if they all go down, a few more of you are welcome to join us."

With that, the young fighter walks to the bottom of the hill, and waits.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=30 ;
Thursday January 24th, 2019 8:24:32 PM

Will waits with little faith in the orcs surrender. "Do orcs wave white flags?"
Perception: 30
Will prepares an Antimagic field to cast if things go bad.
"They could be assassins. We need to be prepared to protect these men."


Journey Home 
Thursday January 24th, 2019 10:27:30 PM

Olaf answers Toston with a slight smirk, "I wouldn't say need to know, more of self preservationaly curious."
Other than cutting them loose, giving them some of their equipment back so that they could sneak in on their own, Olaf and Jared dont have any brilliant plans.

With that arrival of the orcs, Jared and Olaf simply keep their eyes peeled in that direction, though Jared continues to scan in other directions as well. It is pretty clear, they are as puzzled, perhaps more so, than you.

Hmerrin suggests someone who knows orc go down the hill and heads out.

As he does so, one of the riders moves down the hill and the group can now see they do not rides wolves but Hyenas. The rider, still carries the white flag and those he left behind have turned their mounts to be able to run quickly.

The rider stops about halfway down the hill and pulls what looks to be a strongbox from a saddle bag
"We thank!" he yells a dn drops it. he then takes off back to his group and they quickly take flight

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=19 ; d20+8=21 ;
Friday January 25th, 2019 12:49:49 AM

Lornak walks down to meet the rider being cautious and aware of the orc's intentions. (Sense Motive d20=21)

He yells back in Orcish I hope. a question hoping to be understood. "This for taking out raiders?" He intones gutterally. (Linguistics d20=19)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Friday January 25th, 2019 12:54:16 AM

"Why are orcs thanking us?" Toston asks

"This is odd. Wil check the strongbox for traps please."

"Does anyone know how to make a disguise? Could we disguise Olaf and Jared as 2 of us, but injured...putting them on litters. We would then carry them into the city and into Shale House directly. Two of our number then also disguise themselves and make their way into the city separately making their way into Tombo's. Any wholes in this plan?"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=21 ; d20+9=14 ;
Friday January 25th, 2019 9:27:35 PM

(Perception for trap: 22)
Will inspects the box for traps and if no traps opens it. If it is a trap,
(Disable device: 14
"Now that I've moved to a lighter side my black robe is unneeded. We could dress them in cloaks to disguise them."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Saturday January 26th, 2019 9:40:01 AM

Hmerrin watches the orcs scamper away.

"huh", he utters.

"Guessin' those ogres had these guys under their thumbs.
Well, darn nice of them, as long as nothing nasty jumps out of the lockbox."

The young fighter looks over to see what Wil's work reveals.

Journey Home 
Sunday January 27th, 2019 7:43:30 PM

Lornak and Hmerrin are at the bottom of the hill as the rest look on intently. Lornak calls out if the strongbox is in thanks for taking out the raiders. The riding orcs do nothing more than raise hand. Hmerrin lifts the box and sees no lock upon it and the pair return to the group.
Wil examines the box and concludes it is not trapped and nor is it locked, though it is capable of being padlocked from the outside. The strongbox itself is well made, tight fitting oak boards banded in steel with steel reinforced corners. Opening the box cautiously, you find 6,000 gold and a rolled leather hide which opens to reveal what appears to be a treasure map. Runic characters are placed about that you cannot read as they are not in a specific language, but seem to be a combination of orcish, tauric, and dwarven. It is definitely a code and will require some research to crack
None of the labeled landmarks are known to any of you. Upon the back of the skin is a brand that resembles a unicorn.
Local Know DC 20 Highlight to display spoiler: { There is a rumor of a good orc tribe that bears the symbol of the unicorn}

On other matters Toston asks if any in the group are skilled at disguise. This question causes Jared to tentatively raise his hand. "Though without any kind of supplies, anything i do will not pass very close inspection for Olaf or I to appear as any of you."

The party is awarded a Hero point for completing the orc freedom encounter.
Also last scene was 4k XP each



Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Sunday January 27th, 2019 9:24:56 PM

"Huh... that was... unexpected. "

Unusually quiet, Ethani mulls over the captive situation. "I really don't have anything that can help. Sorry. "

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Sunday January 27th, 2019 11:11:25 PM

Asteria watches the orcs leave curiously. "You think we'll ever see them again? I wanna be friends with them."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday January 28th, 2019 12:04:55 AM

Toston says to Wil, "You have that disguise kit still? If you do mayhap you and Jared whip some disguises up?"

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday January 28th, 2019 2:20:21 AM

"That... was a nice surprise." Gaffer says with a smile, watching the Orcs ride away. Good to know there has been something positive.

"If we could make one of them look like me, it would be easier for me to make my own way back to the house." He suggests to Wil

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+6=16 ; d20+3=11 ;
Monday January 28th, 2019 7:10:47 PM

"Ooooooo, treasure map," Hmerrin coos, looking over the hide.

It becomes obvious the lad hasn't the least idea what to make of it, though, and he sighs regretfully.

"Nuts. Well, back to matters at hand. We can talk AND walk people. Let's go.

As Hmerrin doesn't disguise well, he stays out of the conversation.

[Knowledge 16
Perception 11]

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+9=17 ;
Monday January 28th, 2019 7:16:13 PM

"I do have a disguise kit. I forgot all about that. We can use that. Jared, I believe can go invisible but why wouldn't he run if we couldn't see him?"
"Does this unicorn mean it's a one of a kind map? Anything on the map that can help us now where it's supposed to be?"

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=9 ;
Monday January 28th, 2019 8:05:24 PM

Lornak has no knowledge of what the Unicorn means. (Knowledge Local d20=9)

"I can create a decent disguise, a better one if someone has a kit about them." Lornak says.

"That is a brilliant idea Gaffer, one can stand in for you and one can be Dusan." Making one of them look like him will be easy enough. "Our numbers will match the compliment that we left with anyway."

"Mark this area." Lornak says to Asteria. "You may yet find them here again."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday January 28th, 2019 9:44:02 PM

Asteria mentally marks the area in her head, and promptly forgets it. "Got it!"

"I'm not a sneaky person, but I can definitely act sad if that's what you'd like!"

Shepherd Ethani (Nellie, AC 20, HP 47/47)  d20+8=25 ;
Monday January 28th, 2019 10:02:26 PM

Ethani glances over at the map. "Oh, hey...i think I do remember something being said at the Temple of Waard about a group of good orcs. They used a sigil of the unicorn, just like that. Cool, huh?"

Knowledge=25

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday January 28th, 2019 10:40:42 PM

Toston says to his friends, "Good idea. Make one of them Dusan and one of them Gaffer and then we don't even have to really sneak in separately. I'll ask around the WLA chapterhouse in Dirt City when I get a chance about the map. Don't worry I'll be discrete about it."

Journey Home 
Tuesday January 29th, 2019 10:21:23 AM

The group comes up with a plan.
Using Wil's disguise Kit, Jared will work on making himself look like Garret and Olaf to look like Dusan. Jared points out that both Garret and Dusan are armed and carry quite a bit of gear and currently he and Olaf are quite light in all departments.
Garret can then simply make his way into the city as a bird and the The Tide will look to be of their normal contingent as they were when they left

Ethani recalls hearing about the Unicorn Orc Tribe, purely a fantasy legend invented by those who wish the bloody wilds to not simply be a place of hardship and death by all accounts. Until now.
Toston will take the map to the WLA to see if he can learn more, and he'll do it real quite like.

The big question is, does the party equip Jared and Olaf.

The party is about 2-3 hours outside of Dirt City

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20=9 ; d20+11=22 ;
Tuesday January 29th, 2019 3:24:50 PM

"I don't trust arming these men. I would need a declaration of no harm to anyone in the party and half a scalp as collateral but a limp will do. Volunteer a foot so I can stomp on it." He says to Jared. "It will sell the fact that we have to carry all your gear due to an injury... wait.. maybe Ethani wants to do the stomping?"
"... and your friend too. Volunteer crushed toes or something less pleasant."
After a moment...
"If I could step in and out of the present I could just deliver them in a moment but looks like I will just have to help sneak them in."
(Perception: 22 - to see any house guards when approaching Dirt City)

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Tuesday January 29th, 2019 6:44:13 PM

Hmerrin shrugs.

"Cloaks will hide the fact your not armored, not that Gaffer or Dusan are all that armored anyway. If we swap a couple around, that'd mix it up.

And if one of you carry a quiver and the other a staff, we should be close enough, right"

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=22 ;
Tuesday January 29th, 2019 8:06:01 PM

Gaffer hands over his shield saying, "A little armour shouldn't hurt. I don't think it is in their favour to kick up a fuss at this point."

He will turn into a bird not long after, saying beforehand "I'll fly nearby until we reach the city, then move around a while before meeting you back at the house."

As always he enjoys taking to the sky, the clear view and feeling of wind beneath his wings, slightly away from the stress of escorting prisoners, he relaxes for a few moments beats, before taking in their surroundings as they travel.

Perception: 22

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=21 ; d20+14=16 ;
Tuesday January 29th, 2019 9:40:22 PM

Lornak wordlessly applies dyed clays and minerals to Jared and Olaf. He makes "Dusan" as disheveled as ever. He even adds brambles and twigs to his cloak mimicking a long march. He does his best to capture the spirit of Gaffer as a man. (Disguise d20=21 without the disguise kit bonus)

He is wary of arming the men but suggests that they wear what Dusan and Gaffer usually brandish. He hands over the weapons and says; "Especially as we are their only allies..." Rage burns behind his eyes. I will regret this, watch.

As the group is in eyesight of the city Lornak floats his Ioun stone and gets his gameface on. (Perception d20=16) (OOC he must be consumed by rage)

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Tuesday January 29th, 2019 9:55:43 PM

Ethani shakes her head at Wil's offer at retribution. "It is not Alemi’s way, my friend. "

Very leery about arming the prisoners, Ethani watches Lornak carefully. He has been very on edge recently, and she makes a note to talk to him soon.

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Tuesday January 29th, 2019 10:33:20 PM

Asteria does not trust the men with weapons whatsoever, and makes sure they can clearly see her blood-stained axe. Just in case they get any ideas. She grins. "Well, if we really HAVE to make them look beat up... I wouldn't mind lending a helping hand."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday January 29th, 2019 11:20:50 PM

Toston puts up a hand to his friends before they hand out weapons and says, "Should we break the weapons before we hand them over?"

If the group assents he purposely starts beating the weapons with fists until he has inflicted enough damage for them to get the broken condition.

(OOC: purposely damage any weapon we plan to hand over to them giving it the broken condtion; If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.)

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday January 30th, 2019 6:16:50 PM

"I think handing them enough to look the part is fine. I am a bit disappointed that I cannot hurt them on purpose but Ethani you are right. With respect to Gargul, I've spent most of my life under a dark cloud of bitterness and darkness."

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+14=25 ;
Wednesday January 30th, 2019 8:14:52 PM

Lornak raises an eyebrow at Toston. I would never believe him to be more adamant about something than I.

"If you feel that is necessary..." Lornak says. He pats the mules to keep moving. He keeps his eyes up scanning for any trouble. (perception d20=25) "If for any reason we get separated stay with these two until we get them into Shale House. If the House reps show up, produce the chests and say we lost their trail."

He looks at the pair; "I hop you have someone within the Houses that you Trust to plead your side to, perhaps lend you aid or our "protection" will be very short lived."

(OOC thats better)

Shepherd Ethani (Nellie, AC 20, HP 47/47)  d20+10=12 ;
Wednesday January 30th, 2019 9:34:40 PM

Ethani casts about restless, anxious to have this encounter behind her. She finds herself unable to focus on much beyond Lornak. Perception=12

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday January 30th, 2019 10:20:03 PM

Toston says, "Well they did kill Ethani even if they were mind controlled. I mean it is possible adventurers weapons get broke in the course of adventuring and I mean I'm sure someone can just repeatedly cast mend later or make whole to fix the damage."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Wednesday January 30th, 2019 10:23:09 PM

Asteria waits nervously, just wanting to get on with it quickly.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Thursday January 31st, 2019 4:14:21 AM

Gaffer circles in a wide area, unsure as they get closer to the city, whether the Houses will simply wait for them to turn up at their doorstep.

Journey Home 
Thursday January 31st, 2019 10:15:31 AM

Olaf and Jared raise eyebrows and take a few steps back from the group at large as the conversation turns to the joy and rapture it would apparently bring multiple members of the Tide to beat the unarmed prisoners.
Lornak is the only one who seems willing to arm them and Toston wants to break the weapons before doing so.
Jared and Olaf's weapons are magical and Toston cannot damage them.

Jared meets Lornak's glare with one of his, "Perhaps next you will wish to gouge out our eyes because you don't like how we look in the disguise."

Olaf holds his hands open, "How about a nice deep breath Jared."

To the group, Olaf then says, "Your choice on how we do this, but might I point out, you want good enough to pass though the gates of Dirt City where you left maybe a week ago on a mission for two prominent houses of the City and you're going to stroll back in without us and 2 mules and 4 chests you did not have on the way out. They might not know you have us, but they will know you are back and with 4 strongboxes of loot."

Olaf pauses and then adds, "Course you could bribe the gate, it's what I do. You could work on your silver tongue. So far it seems from my view to need practice."

With Gaffer present, Jared was able to make himself with the disguise kit look mighty convincing. Neither men know what Dusan looks like so much, and so it is completely up to Lornak on that.

The disguises are done.

How do you want to proceed. Specifically, anything about the mules with the strongboxes where 2 of them have House emblems on them?
At this point, Olaf and Jared are unarmed, wear no armor, other than Jared holding Gaffer's shield. Dusan had no armor and only carried a Heavy Crossbow, and so it is not so much a thing. Even his tattoos were almost always hidden beneath a cloak and his clothes


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday January 31st, 2019 2:37:23 PM

Wil takes in a breath. "We can address the questions about Jared and Olaf missing by stating the obvious. We do not trust the Houses to act honorably so we sent the two men, plus a guard, ahead with instructions. The men are sequestered in a Safe house till a safe deal can be made. We should allow relative armament to pass as adventures. Any questions can be dismissed as 'We lost the weapon or shield."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Thursday January 31st, 2019 5:39:03 PM

Toston says, "I don't think we want the houses to know we even have the men. The point was for us to buy time to figure things out. For all we know The Golden Eyed Being is controlling or in league with those who sent us on the quest in the first place. We were going to tell them they escaped I thought and we needed more time to track Jared and Olaf down. I thought we were just going to cop to having their purloined goods and return them. Is there a reason why we shouldn't keep the bargain we struck with respect to returning the houses' goods?"

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=23 ;
Thursday January 31st, 2019 7:06:44 PM

Gaffer continues flying higher up, looking to see if it is possible to get a view on the Orc riders in the distance (Perception: 23)

From higher above he enjoys the spreading views and glides as leisurely as he can to not wear himself out.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday January 31st, 2019 7:46:12 PM

Hmerrin is surprised.

"Gate? Most of the town is rubble. Just walk over a convenient pile of masonry and be on our way."

The fighter sighs.

"Course if we have to walk through, then I say walk through. We found goods belonging to the Houses, which we did, and we're planning to take it to the Houses, which we are, and we'll decide what we're gonna do next after that."

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Thursday January 31st, 2019 10:28:12 PM

Ethani nods at Toston's plan, very much in agreement. "The simpler we keep our lies, the less delicately we have to tread."

As she runs her fingers through her red hair, Ethani is suddenly weary. The past few days of trauma finally catching up to her.

Sliding up beside Lornak, she gently leans into him. "I am more than ready for a long bath when we get home. I long to have some time alone with you. We have much we need to talk about."

As they travel, Ethani spends most of het time talking to the captives. She finds it her duty as Shepard to assure the Jared and Olaf that she will allow no harm to come to them. "I know you do not even remember what you did back in the Tower. And I will not hold you responsible for actions you were not in control of. I give you my word as a Healer of Alemi that i will not tolerate any violence against you as long as you do not attempt to harm us or run from us. However, you do need to understand that you killed me in a very brutal manner, and my friends have not yet processed all their emotions, so they are likely to be... less forgiving than they would normally be."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Thursday January 31st, 2019 10:56:37 PM

"Maybe we just say we could only find their crap because these goons left them at the place? We could say we're still looking for them and we just wanted to give them their stuff back." She shrugs.

Lornak (Frank S.) HP: 70/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=22 ; d20+7=8 ;
Thursday January 31st, 2019 11:26:40 PM

Lornak takes a moments pause as Ethani nudges up to him. "It would be nice." He answers her with only a hint of passion. If we get half a bloody chance.

He is fairly confident the group has the plan down in their minds.

As the group moves up to the "gate" of Dirt City Lornak will pass through amicably. If there is any suspicion raised he asks the guards to turn a blind eye; "We would like to keep a low profile, if you know what I mean." He pleads. (Diplomacy d20=22) In an attempt to be nonchalant about it he produces gold very much out in the open, regrettably. (Stealth d20=8)

I guess it really does not matter who sees this transaction here in good ol' Dirt City "Business as usual." He says under his breath.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=17 ; d20+12=15 ;
Friday February 1st, 2019 5:22:52 PM

Wil agrees to follow the plan. He helps Lornak with any Diplomacy Needs.
If he can get away with it. Wil attempts to get a good Stealthy position.

(Diplomacy: 17)(Stealth: 15)

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Friday February 1st, 2019 10:52:22 PM

Staying close to the prisoners, Ethani smiles as they approach the gate for Dirt City, trying to look as nonchalant as possible. She watches Lornak carefully, very concerned about his recent behavior.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Saturday February 2nd, 2019 6:37:44 PM

Flying high above Gaffer circles a small ways behind the party, keeping an eye on them, and waiting for trouble.

Shale House 
Sunday February 3rd, 2019 3:48:51 PM

With a plan in mind, the group heads into Dirt City. While much of the city is very damaged and sections of the wall are destroyed, the city gates are still the standard means of entrance and where those sections are destroyed, a group of guard are always on duty. Leading the pack mules in, you are asked some basic questions, Lornak hands the man a gold piece which he nods and pockets. The questions are at an end and you enter without any fuss.
Gaffer soars overhead and does not seem to attract any attention himself and from his vantage point he does not notice anything unusual.
The group enters with a few others, and still others are heading out. All in all, quite ordinary

The party soon arrives at Shale House

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday February 4th, 2019 12:06:21 AM

Toston puts his bags in his room then wanders down to Tombo's to try to get a handle on the latest scuttlebutt.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday February 4th, 2019 5:46:30 PM

Gaffer joins the rest in the room and helps find space for their captives, not forgetting to get back his shield.


Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday February 4th, 2019 7:08:58 PM

Hmerrin keeps Olaf and Jared company in the common room as the others go about their tasks.

While he's sitting there, he thinks back to recall what it was they were supposed to do once they had these two.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Monday February 4th, 2019 8:58:03 PM

Lornak is relieved that there were no snags at the gate but only lets his guard down a bit when the group enters Shale House unabated. He is hopeful that the refugees that were living here have moved on to better quarters and better quality of living.

He volunteers to get the chests off the hitched litter and up into the Receiving Room vault and off the street. When everyone is settled in he will stable the mules for later use.(Let me know where and how much this will cost) I am sure we will need to move the 'stolen property' evidence to the Houses eventually. "Stow the extra weapons in the armory, we will go through it and the booty later." He says. "Lock it and the vault up tight."

Once in the Common Room he turns to their guests. "Clean yourselves up. I am sure you are not comfortable in those getups. You may help yourselves to some food." He points towards the pantries. "Tombo keeps the stores up here well stocked, I am sure you will not need for anything."

"We happen to have a few rooms open for occupation at the moment..." He says to the House pair. "...you can stay in them if you behave." He points them out. "If you do not behave, there are two Cells upstairs." He says, aware of his tone. He is doing his best to be civil considering the circumstances.

"If my memory serves me we are too send a messenger to the Houses when we have returned from our excursion." He says to the group once they are gathered. "Judging by our passage here we may actually have pulled off slipping in with a low profile. We will hold off on contacting the Houses for as long as we can."

"I say we have about three to four days to investigate whether or not it was an inside job before someone notices we are back. Get some rest. Tomorrow we reach out to our contacts..." He looks at Wil, Hmerrin and Asteria. "...Quietly... and then move on from there."

With that he walks over to the landing above the stairwell, opens the large window and whistles distinctly. A few moments later Vin the owl lands upon his outstretched arm. He gives the bird a morsel from his pocket and strokes head and neck. "Kept the home fires burning, My Lady?" He asks. The owl squawks. He perches her upon his shoulder and comes back to the room proper, kisses Ethani(careful not to let any beak in the way and enters the night air. He makes his way to the stables with the mules.

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Monday February 4th, 2019 9:03:31 PM

Breathing in a big sigh of relief as they make it back to Dirt City, Ethani pulls Lornak aside. "I know now is not a good time, but I really feel we need to talk. In the meantime, should we arrange a meeting with the Houses like we did before? How long do you think we can stall them? I think I should ask Alemi for guidance, but the soonest I can do so is tomorrow"



Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Monday February 4th, 2019 9:09:40 PM

Lol... we posted at pretty much the same time.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday February 4th, 2019 9:29:35 PM

Will takes in a breath and relaxes.
"You should get on that white coat," whispers Cicero.
"That's a good point. Is anything heading to the Catacombs. I would like to purchase a nice armored coat and I think we need to get an assortment of potions to hide if needed. Maybe some invisibility and smoke bombs. I have 100 gp. This may help us with our next fight. I'm greatly disappointed in myself and wish to do better."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday February 4th, 2019 9:30:47 PM

"Ha.. I said anything. I meant anyone."

Shale House 
Monday February 4th, 2019 9:37:32 PM

The group disburses through Shale House and though there are still some using the place as home, it is not packed as it was last week. Olaf and Jared both say thank you for the offer of food from Tombos. Olaf has heard good things about it and is more eager than Jared on that account.
Lornak and Ethani both recall that the Houses would be waiting to be contacted by the group. How long can you wait before they come knocking? The consensus is 2-3 days.
The four chests are put into the vault and as Lornak locates where to put the mules he finds that the reputation of The Tide, proceeds him to a stabling free of charge



Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday February 4th, 2019 11:03:42 PM

Asteria enjoys being back, and hopes to get some relaxation time before their next skirmish. She looks up at Lornak at his glance. "What? Do I stink or something? I guess it has been a few months..."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+4=7 ;
Monday February 4th, 2019 11:35:48 PM

Toston enjoys the food from Tombo's. He tries to use diplomacy to gather information about the latest news around town. (Diplomacy: 7) (OOC: +3 from Cha; +1 vs Noble races from openly wearing WLA badge)



Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Tuesday February 5th, 2019 7:08:54 PM

Hmerrin gives Lornak his best "Big Eyed And Innocent Face".
"Wha-at?" he sing-songs.

But, it looks like the young man is destined to stay at home for a bit while the sneakers do their sneaking.

So, Hmerrin appoints himself Olaf/Jared watcher, and tries to be around them..a lot.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+9=23 ; d20+14=32 ;
Tuesday February 5th, 2019 8:54:12 PM

Before Lornak returns to Shale House he uses the night to his advantage to skirt The Tides notoriety. (Stealth d20=23)

As he walks the streets of Dirt City to find and make contact with Three Bits he keeps his eye peeled for any signs he's being watched or followed. He also uses the time get a vibe of the city by listening to conversations of passersby on the street, loudmouths inside pubs and House acolytes on the prowl. Perhaps a guard or two. (Perception d20=32)

The past week has been trying, I hope I was not too harsh with the others. I would hate that they not follow up any leads. I just wanted them to do it quietly...

When he reaches Three Bits, he asks if there are any rumors about possession or actions of anyone out of character, particularly members of any House. Legitimate talk of traitors. "Has anyone dreamed of eyes of a Golden hue?" He asks as he offers the usual payment.

I forgot to ask Olaf and Jared if They have anyone specific to reach out to, now that we are here...

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday February 5th, 2019 9:12:18 PM

Wil has little to say at the moment. He concerns himself with securing Olaf and Jared. Adds some comforts for them.
After he goes through the house and sets traps at all but one entrance. After, he tells only the team the trap locations.

Shepherd Ethani (Nellie, AC 20, HP 47/47) 
Tuesday February 5th, 2019 9:42:21 PM

Worn out from the day, Ethani remains in her shared room with Lornak and thinks through which spells ake will ask Alemi for tomorrow. As she ponders, she remembers back to her encounter with Alemi and Gargul, cherishing the memory of being with Alemi.

Asteria (sub Nellie) 
Tuesday February 5th, 2019 9:47:31 PM

Cracking her knuckles, Asteria heads down to Tombos. "I hate to be a party pooper, but that Ale isn't going to drink itself..." she mutters as she orders herself a tall one.

Shale House 
Tuesday February 5th, 2019 10:55:58 PM

Lornak heads out as the rest of the group secures the House, settles in and gets food and drink. Several hit Tombos, which is extremely crowded as it has been since the quake. Tombo is practically giving away food and drink to any who come and word has obviously spread

Out in the evening, Lornak is reminded by a set of 6 men from House Wolf that a curfew is still in effect. If Lornak has business, "You need to keep your step, you only have a 3 hours." The men are matter of fact, but not hostile or beligerent in tone. They nod and move on.

Lornak make his way to Three Bits and finds the small curio shop open and empty as usual, save Three Bits and a wiry man sitting by himself at a table pretending to look at a shadow box. Three Bits gives a small grin and waves you over, "Lornak my fine dark friend. Good of you to stop by."

Lornak asks about possession or actions of anyone out of character, particularly members of any House. Legitimate talk of traitors. "Has anyone dreamed of eyes of a Golden hue?

Three Bits arches a brow and accepts the offered gold without comment or barter. "Possession? That would take some time to look into, not simply stuff i know. On out of character, I have heard a bit here and there, but not so much more now than before. " he pauses, "Although now that I think about it, there is a rather disturbing rumor about the fighting school and the church of Warrd. Shuffling of personnel and such that stands out you might say. Don't have much else and Golden Eyes? No certainly nothing there."

The meeting is brief, not remotely confrontational, and nearly pleasant. Lornak heads home to arrive in time with a stop at a couple pubs. There is no real street talk about, beyond the normal stuff. Dirt City is dangerous and there are plenty of examples, but nothing out of the ordinary.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday February 5th, 2019 11:30:10 PM

Toston enjoys the food at Tombo's, settles his tab and then heads to his room. He resolves to wake up early tomorrow and head to the WLA house to see what he can find out about the Golden Eyes.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)   d20+13=20 ;
Wednesday February 6th, 2019 8:02:29 AM

Gaffer asks around the group to see if there is any aid he can offer them in their current tasks, otherwise he will spend some time the next day flying and resting as a bird around Shale House, and keeping a general eye for house activity around their lodgings. (Perception: 20)

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+1=8 ;
Wednesday February 6th, 2019 6:08:08 PM

Hmerrin shrugs at Gaffer's request.
"Nothing I really need right now," he answers.

In the morning, the young fighter will head over to a couple of the inns/taverns where he'd done some pro bono carpentry work to see if anybody has heard anything "weird" going on with the Houses.

Diplomacy 8

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Wednesday February 6th, 2019 8:04:10 PM

Lornak sneaks into Shale House without fanfare and makes his way to his bunk. He checks the watch rotation with whoever is on duty guarding 'The Pair' and thankfully finds out he is not on the list.

He enters his room and finds Ethani there. He carefully crawls under the covers doing his best not to disturb her. He sleeps solidly. Probably more out of exhaustion than actual rest. In the morning he reveals what Three Bits has for The Tide;

"a rather disturbing rumor about the fighting school and the church of Warrd. Shuffling of personnel and such that stands out. Nothing of the Golden Eyes."

"Whoever trains at the school can follow up that lead." He says to the group. "Ethani, I would like you to show yourself at the temple of Warrd and see what is going on there." He steels a mouthful of his breakfast. "No one go alone. I am thinking pair up. That will leave two of us here to meet with anyone Olaf and Jared may contact.

"The stables and Three Bits know I am here. Tread softly and do your best not to be noticed."


Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday February 6th, 2019 9:11:50 PM

Ethani nods at Lornak's suggestion. "Yes, I can see what might have occurred at the Temple. If possible, I prefer to take Asteria or Gaffer with me."

Heading toward the Temple, Ethani heads into her normal routine of assisting with healing. As she does so, she makes subtle inquires into what might have occurred while she was gone and if any strange illnesses have cropped up that she can be helpful in healing.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday February 6th, 2019 10:06:57 PM

Wil heads to bed for the night..

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Wednesday February 6th, 2019 10:26:25 PM

Asteria eagerly agrees to go with Ethani to the Temple, enjoying being able to get out and about. She stays close to her sister the entire time, never letting her out of her sight.

Day in the Dirt 
Wednesday February 6th, 2019 10:47:51 PM

Lornak gives everyone the overview of his night and specifically his meeting with Three Bits the following morning
Olaf and Jared both simply remain in Var's old room on the second floor.

In the morning the group splits up to run down a few very vague leads.
Toston takes the map and Wil, and head to the WLA.
Gaffer goes with Asteria to the temple of Warrd
Lornak and Asteria stay at Shale House
Hmerrin feels he can take care of himself and heads to a couple taverns

Deciphering the map is going to take time, likely a couple weeks to comb through the literature in the library to start piecing together what languages are involved.
Aside from going through the shelves of books, how does Toston wish to look into the Golden Eyes?

At the temple of Warrd, Ethani finds there is plenty of people in need of help. Kind words of encouragement, healing and the basics of food and water. It is not surprising as nearly 25% of the city has no where to live. Ethani asks here and there, but uncovers nothing nor does she personally see anything amiss. The acolytes are there, the head cleric, and all seem to be doing what they can.
When Gaffer and Ethani exit the temple for home, Gaffer spies a shadow disengage from an alley a few streets away. It's a good bet a House spy just picked off the pair

Hmerrin has the same level of success at the taverns. Dirt City is a pretty tight lipped place on a normal day and today is just as normal as any other.

Clarification note. To my knowledge no Traps have been constructed in Shale House

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+12=26 ; d20+5=25 ; d20+7=21 ; d20+7=22 ; d20+1=7 ; d20+1=9 ; d20+1=5 ; d20+1=9 ; d20+1=19 ; d20+1=3 ; d20+3=16 ;
Wednesday February 6th, 2019 11:17:46 PM

Toston combs through the library at the chapter house looking for any clue about the Golden Eyes or the Map.

(OOC: 3 was a misclick)

Know(arcana): 26 to try to determine if the map or the golden eyes involves magic that might be referenced in the WLA library
Know(religion): 25 to try to determine if the map or the golden eyes have any religious significance referenced in the WLA library
Know(planes): 21 to try to determine if the map or the golden eyes have any planar significance referenced in the WLA library
Know(nature): 22 to try to determine if the map or the golden eyes have any natural significance referenced in the WLA library
Know(local): 7 to figure out if there are any local accounts of the Golden Eyes or any of the references in the treasure map look like anything in the area
Know(geography): 9 to figure out if the map might look like anything in atlases the WLA has in the library
Know(dungeoneering):5 to figure out if the golden eyes phenomenom could be aberrant in nature
Know(nobility):9 to figure out if the cache the map references might be from some noble's missing treasure or if any nobles have golden eyes
Know(engineering):19 to figure out if any structure referenced in the map looks like any reference in the WLA libary

Toston also asks the people around the guild if there had been any rumors of beings with Golden Eyes being able to dominate someone. (diplomacy 16)

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday February 7th, 2019 12:28:24 AM

(OOC - There aren't any traps set up in Shale House but we did have Wards up. I think they were set by Toston or Dusan)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Thursday February 7th, 2019 5:01:54 PM

At the temple Gaffer puts his knowledge of healing and herb to as much use as he can, and introduces himself to the other healers there.

He tries to hide any reaction when seeing the houses eyes on the street. Whispering to Ethani only when they are out of sight.

"Sadly I think that might be our time about up."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=31 ;
Thursday February 7th, 2019 6:48:22 PM

(Ooc: I dont believe we set up traps either but possibly wards. Wil used the material from the earlier encounter to set up these traps. This is not the first time we held onto VIPs)
"Maybe this guy has golden-like eyes?" He says.
He also tries to help with Diplomacy and questioning. He also takes some time to talk to grubbers in the neighborhood. (Diplomacy: 31)

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+3=15 ;
Thursday February 7th, 2019 6:50:34 PM

Hmerrin returns to Shale House, and relays that he struck out.

He's not particularly surprised about it. Sneaking and info gathering are not really his thing, but hey, at least he got outside.

Looks like its his turn to babysit. The lad checks in on Jared and Olaf, and then gives the rest of the House a patrol, just because.

[Perception 15]

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Thursday February 7th, 2019 7:58:31 PM

Ethani nods at Gaffer's assessment, truly trusting Tyne druid. "Yes, I agree with you friend. It is time to head home. " she says quietly. Catching Gaffer's eye, she makes it clear that she understood him.

Fulfilled from the healing work she has done, Ethani is frustrated with the complete and utter lack of information she gathered. Considering how closely she has worked with the priests in the past, she is surprised that they are being so tight lipped. As she ambles down the side streets, she concentrates on what she might be able to do to gather information in the short amount of time they have left.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+3=8 ; d20+3=8 ; d20+14=28 ;
Thursday February 7th, 2019 9:43:11 PM

Lornak mills about Shale House while keeping an eye on The Pair. In the peaceful confines of his home tries again, twice, to open the chest of "stolen" goods they are said to have stolen from their Houses. I only want to know what is inside before they are delivered...

When idle with their charges he asks them reluctantly what is inside them, keep on not letting them know of his failure to open them; "Do you know what is in those chests? Was it payment, barter, pilfer, information? Golden Eyes wanted them for something."

When Wil returns to Shale House he asks if he can take a crack at the locks on the chests. "Our time grows short, we need to know what are in those chests."

When Hmerrin relieves him of guard duty he makes his way down to Tombo's. He chooses a window seat and watches for anything or anyone out of the ordinary as he takes a load off and enjoys a hot meal and a crisp ale.

Active Abilities:

Trap Sense

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Thursday February 7th, 2019 9:48:53 PM

Toston peruses the books and listens to the responses he gets regarding his inquiries.

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Thursday February 7th, 2019 10:43:56 PM

Asteria feels nervous as the Houses are clearly bearing down on their necks, and stays in the Shale House to keep an eye on the former prisoners. She lets Lornak do most of the talking. "Yeah, what's so special about these boxes that everyone wants em?"

Day in the Dirt 
Thursday February 7th, 2019 10:49:44 PM

Toston hits the books, he has a vague idea of what he is looking for and so has narrowed his search to only a few hundred scrolls and tombs to check with regards to the map. As to beings with golden eyes, nearly all angelic beings fall into the category and again, hundreds upon hundreds of books on a varying matter are available. It will take time. The WLA has several in house at the time, mostly martially experienced. Toston engages all of them about a creature capable of powerful domination that is known to have golden eyes. He does so casually with finesse, but quickly spies the signs of 'I Smell Adventure' for which members of the WLA are rather famous for as the questions begin...
Where did you come across the information? Do you have some personal experience? To what extent of domination are you talking about? You're thinking this beyond just a powerful mage aren't you? Toston deftly shifts the conversation and curiosity of the others, though he is pretty sure a couple might now begin pursuing it themselves

The clerics and priests and acolytes were not tight lipped about the happening about the temple, they simply do not have any information that fit Ethani's inquiry. They simply know of nothing 'odd' or 'disconcerting' that is happening. One of the clerics phrases it, "You are not part of the temple, but you do come when you can and my thanks and that of the others is boundless.. You have been gone for nearly a week this time. I have been here for 12, 14, 16 hours a day, everyday for the past month with no end in sight. Hundreds have come today, hundreds more will be here tomorrow and thousands in the days before that. I know nothing more than the suffering and need in front of my face at any given moment"

Lornak speaks with Jared and Olaf specifically about what is in the chests and more specifically, what is in the House chests. Both men lean forward as one might casually do before speaking, but then their eyes draw out and look far beyond the room, but only for a moment and were Lornak not paying very close attention he would surely have missed it. Both men then give identical responses, "A few choice magic items and as much of the open vault I could get my hands on"

Ethani and Gaffer return and deliver the news that almost certainly a member of either House Knife or House Teeth is delivering a message that The Tide is back in Dirt City.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Friday February 8th, 2019 6:09:33 PM

"Well, we have something coming up soon then... If the Houses know. We should hide the two yahoos in a secret room and be as welcoming as possible.. too exhaustion. That should help avoid suspicions."

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+3=16 ;
Friday February 8th, 2019 7:07:50 PM

Lornak listens to The Pair and notices something out of place. That is not good...

As the group filter back in to Shale House he makes sure to beckon each into Tombo's before they journey upstairs. He relays to them the dreadful news he has found out;

"Be careful with everything you do and say while in eye and earshot of Olaf and Jared. I spoke to them today and it was as if they were not there, rather being piloted by someone I can only assume is 'Golden Eyes'." He shifts uncomfortably in his chair. "The enemy is within our home and will be prepared to match whatever move we make save ones we ABSOLUTELY set outside of its purview. We must be cautious."

"Perhaps we can use its eavesdropping to our advantage somehow..." He muses. "If you have a suggestion please bring it up in confidence."

To Wil he reiterates the need to see in the chests; "Please take a crack at those chests I do not trust what The Pair divulged as to their contents. I will help you when you are ready." (Disable Device to help another d20=16)

Active Abilities:

Trap Sense



Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Friday February 8th, 2019 8:07:33 PM

"Could we set our own trap, pretend we are going to move them somewhere and see who interferes? Do we have a way to make sure golden eyes can't do that to us??"
Gaffer offers his suggestion to Lornak, but he worries that between holding prisoners, the houses and golden eyes, something is going to break very soon.

"I don't suppose we could simply dispel the magic on them?"

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Saturday February 9th, 2019 9:38:28 AM

Hmerrin ponders.
"So, the Houses are gonna show up any minute. Well, send word more likely, and want to meet and get their stuff."

Glancing at Lornak, he adds "and now we got other whatevers that know all about us."

"Terrific"

The lad spends a good portion of breakfast poking at his food, and thinking. All this sneaking and spying and plotting and counter plotting stuff is beyond him.
Resolving to do something, the lad heads out, to locate a purchase several sets of small bells, like the ones store owners hang on their doors to signal customers coming in or out.

Once he's got that, the young fighter returns, and ties them to the windows, so that opening a pane will cause it to chime. He'll start with the windows in his room, and his room's door, and then work out from there, depending on how may he can get.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+9=10 ; d20+9=14 ;
Saturday February 9th, 2019 10:01:52 AM

Wil tries again to pick the locks on the chests but again struggles. (Disable Device: 10 and 14 minus assistance from Lornak.)

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Monday February 11th, 2019 9:03:14 AM

Ethani nods her gratitude to the priests. "I apologize. You are correct. I wish I could help you more. I will spend as much time as I can helping. Thank you so much for looking out for the citizens of this city."

When she returns to Shale house she is much subdued and even a little down. She is not suited for investigations like this, and the one thing she is good at she is kept from. She spends much time in thought.

Delivery Due / Delivery Duo (DM Cayzle) 
Monday February 11th, 2019 4:33:57 PM


Wilford comments on the captive duo and "IF the Houses know." Well, it is a sure bet that the Houses know you are back, and they will be wanting delivery ...

Lornak is concerned, and wants to help open those chests ... but help who?

Gaffer is worried too, and he is thinking about countermeasures and strategems. Maybe dispel magic?

Hmerrin ponders the inevitable visit from the Houses in question. Wanting to so something, he affixes small bells to all the doors and windows.

Ah, Wil steps up to try his lock picking skill. Alas, his technique does not seem up to the task.

[OOC from DM Cayzle: Since there is no trap, you CAN take 20 on the locks if you just sit and work at it. Then again, and correct me if I am wrong, aren't these the chests that go back to the Houses? Should you guys be poking around in there? Correct me if I am wrong, as I take a seat in the DM Chair.]

As Ethani leaves the Temple, she is approached by a professional-looking human wearing black leather armor and wearing a rapier. She sidles up and speaks softly. "The Teeth are eager to meet with your group. Do not delay in contacting them." Then she slinks away.

Back at Slate House, there's a knock on the door, and a street urchin delivers a note: The Tide has come in, and that's always a good sign for your friends who swim in the sea. We are waiting to hear from you. We will not wait much longer. There is a shark's tooth attached to the note. A bloody tooth.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday February 11th, 2019 5:09:07 PM

Wil reads the note and smiles, "they had to beat up a shark to send us a warning. How cruel of them."
In other action items Wil does puts away his frustration with the locks, picks one and begins to work on it paitently. (Takes 20)
He is aware of the potential problems with his actions but curiosity has taken over. With the lock pick in his mouth,
"So, we are not going to resolve the Golden Eyes problem before the Hiuses send their guards. Howbare we going to handle it."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday February 11th, 2019 6:05:59 PM

Hmerrin shrugs.

"We could try honesty. Take them their chests, and then tell them what we know of Golden Eyes, and that we're not quite ready to just hand Olaf and Jared over, and see what they say.

If nothing else, they'll never expect it."

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Monday February 11th, 2019 6:48:33 PM

Gaffer mimics Hmerrin, feeling woefully unprepared to hide from the houses.

"I don't know if we are prepared for much else. Are we meeting them like last time? At least have it to be on our terms"



Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Monday February 11th, 2019 8:08:51 PM

Lornak makes sure that the urchin gets a tip(insert amount here). Before he goes he asks them to deliver a message back to the sender.

As a shore after a monsoon, debris and detritus litter the landscape, it must be cleared before truly returning home. Hosts will be able to entertain as the sun goes down on the morrow.'

Lornak will help with further with the chests.(Disable Device, take [I didnt think we could take 20, only 10])

Away from the eyes and ears of the prisoners. Lornak will speak to the group; "First we attempt dispelling the magic, who feels confident enough to do this?"

"If that does not work we will have to cover their eyes and ears while we set up the detail on the plain and prepare to deliver the chests. Doing so will hopefully keep Golden Eyes in the dark about what we are doing."

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Monday February 11th, 2019 8:51:49 PM

Ethani nods her understanding to the leather clad woman before she slinks away.

Once home, she takes off her traveling cloak and lays out down in the entry way. "Honey... I'm home." She calls out as she notes three passing of an urchin. She sidles up to Lornak and wraps him in a big hug in an attempt to slough off some of her frustration from the day. "Well, if there ever was any doubt, the Teeth definitely know we're here and are anxious to meet."

Ethani's sharp eyes spot the note and the shark's tooth. "And it looks like they're not alone." Rubbing her temples, Ethani nods when Hmerrin speaks his peace. "I agree. I would feel much better telling them the truth. I, myself, am not gifted at subterfuge. I feel as though we will dig an even deeper hole by trying to hide more from the Houses. Besides, perhaps they would be willing to help us uncover this Golden Eyes."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday February 11th, 2019 11:11:12 PM

Toston says, "As I said I have no objections to handing the houses their goods; my objection is if Olaf and Jared were mind controlled to do they things they did then even if they are general ne'erdowells in this particular case it was the golden eyes fault not theirs so I don't think they should be murdered by their respective houses just for failing to resist domination. The question is did our disguise trick work or not? If it didn't work then we probably should be honest otherwise I wonder if the houses would send people after Jared or Olaf. If it did work then maybe we could stick to the original plan that we found them and retrieved the stuff but Jared and Olaf got away and we need more time to follow leads"

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday February 11th, 2019 11:45:58 PM

Asteria is pretty troubled by all this, but she was never quite the thinker. She just bites her lip and hopes the others can think of something smart to do. Whatever they chose to do, she's pretty sure they're going to have some fighting to do, so she passes the time looking over her axe and armor.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday February 12th, 2019 6:54:38 PM

"There is no indication that anyone knows we have them here except for whomever or whatever is possessing them." Lornak says. Lornak oversees them into the cells for the evening; "Believe it or not, this is for your protection..."

The next morning Lornak helps with the raising of the detail as before. Along the way he hatches a plan for tonight's meeting.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Tuesday February 12th, 2019 8:00:26 PM

"I vote we host the meeting the same as last time. Well maybe without the furniture." Gaffer suggests, thinking that even if they were handing the men over, he'd still expect trouble from the houses.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday February 12th, 2019 9:46:37 PM

"What if we hand over Jared and Olaf to the houses without a fight? Can we still investigate golden eyes guys? The only reason to keep them is if they still have information we can use..."
"I don't know, what do you think? Maybe we can speak to golden eyes through them, but I would hate to cause trouble if it's not needed."
Will thinks, "If this is an evil act would casting positive energy possibly help. I don't know.. idea."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Tuesday February 12th, 2019 10:08:21 PM

"Maybe we just explain the situation to them? Who knows, maybe they'd listen? It is kind of crazy though, so I dunno."

Delivery Due / Delivery Duo (DM Cayzle) 
Tuesday February 12th, 2019 10:09:43 PM


Wilford takes 20 plus an aid another -- total 31. But a superior lock, per the PHB, has a pick DC of 40. Sorry. Still locked.

Lornak sends the Teeth a message that suggests meeting tomorrow evening.

Gaffer wants to meet the House representatives on the party's terms. WHat would those be?

Hmerrin suggests leveling with the Houses.

Toston Toston is okay with returning the goods, but he fears that innocents will be killed if they turn over the thieves.

Ethani also thinks hiding things from the Houses is a bad idea.

Asteria leaves the plotting to others, and tends her gear. Any special idea for what you are doing with your weapon or armor?

There is discussion about what to do. Let's advance the time to the next day -- the meeting with the Teeth is tonite. Do you also send word to the Knives, who have seemed a bit more laid back? Also, since your DM was not here for the last meet, please mention the details. If no one objects, we'll play the meeting tomorrow.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday February 12th, 2019 10:46:58 PM

Toston says, "Mayhap we should have both houses present so that no one thinks they are getting a raw deal? After all we have goods we need to return to both houses."

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday February 13th, 2019 8:45:21 AM

Ethani nods at Toston. "Yes, it's definitely a good idea to meet them together so there is at least the appearance of transparency. And I do like the idea of meeting outside of town like we did last time. "

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+10=28 ;
Wednesday February 13th, 2019 1:57:51 PM

Before the break of dawn, Lornak gathers The Tide in Tombo's away from The Pair; "We are going to set up the detail as we did for the first meeting. We are going to deafen and blindfold our prisoners and "move" them by taking them in our wagons around a block or four and then put them bound back into our brig, hopefully they won't know where they are." Lornak pauses to make sure he keeps his voice down. "If they are behind bars then Golden Eyes cannot posses them and use them against us with any teeth."

"Asteria and Gaffer will pose as Olaf and Jared after we disguise them with their armor and weapons. They will accompany Me, Wil and Hmerrin, with heads covered, to the detail outside the city. We will meet with the House Representatives, give them the chests and not relinquish our "prisoners" until we plead our case. If a fight breaks out we spring to meet it."

"Now for the tricky part..." Lornak continues. "...Toston and Ethani are going to have to stay behind and manage the prisoners. If any agents try to free or kill them while we are separated you will need to hide them in our false walls and potentially subdue them if Golden Eyes takes them, or both." Lornak hands them a sheathed dagger and a small bottle. "Drow Poison to knock them unconscious and anti-toxin to keep it from killing them."

"I do not like separating us up like this but I believe we have no choice. The only one of us that can shore up either group will be Gaffer. If signaled from Shale House, you can fly there quickly."

Lornak helps set up the detail. He also helps disguise Asteria and Gaffer. (Disguise d20=28, +2 from Disguise Kit.)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Wednesday February 13th, 2019 8:00:42 PM

Gaffer listens carefully as Lornak outlines a plan and is impressed with how quickly and concisely he came up with it. He looks to the others to see their reactions before hesitantly voicing, "I think that is a good plan, I would rather we yield if we are sure the houses won't though, rather that then start a fight we can't win."

Delivery Due / Delivery Duo (DM Cayzle) 
Wednesday February 13th, 2019 9:22:49 PM


Toston, Ethani, Lornak, and Gaffer all agree that meeting both houses at the same time in the same place is the best choice.

Lornak goes farther, with an audacious plan to mislead the prisoners, fool the representatives of the houses, and have fellow heroes pretend to be condemned prisoners. Gaffer is on board. Anyone else? If I get a majority, I'll assume that's what goes down. Any other plans?

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday February 13th, 2019 10:12:49 PM

Toston says, "I'll defend the fort, literally. The only thing is that since this is home I'm a little hesitant to use fire even if it is effective against groups. I wouldn't want to burn the place down around us. Still though I'm fairly formidable with my fists or my blade and with Ethani we should be all right. Gaffer will be the calvary if need be."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday February 13th, 2019 10:42:39 PM

"I have to say, I am still leaning toward just admitting everything to the parties and figuring out the next step. I mean poking a dragon may not be the best idea. I say we ask both about some sneaky plans to provoke a war with some golden eyed scary dude."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday February 14th, 2019 2:11:41 PM

Hmerrin rubs his head as he works through Lornak's plan.

"Well, if that's how we're gonna play it, I guess I'm in."

The young lad again goes out to borrow the wagon and gear for the small pavilion and tent like before - a small table, a few folding chairs, a decent carpet - and loads them up.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday February 14th, 2019 6:25:21 PM

Lornak is ready to take in everyone's responses to his plan. He is doing is best to keep The Pair alive. Against my own desires...

"We better be ready to defend them AND keep them alive if we come clean." He says to the group. "That is if we indeed intend to make their lives priority over just having it all out..."

If the group decides to come clean Lornak will double check their bonds and keep them hooded while re-iterating the stakes; "We lost one of our number when just fighting these two, we cannot afford a slip here."

Delivery Due / Delivery Duo (DM Cayzle) 
Thursday February 14th, 2019 11:52:45 PM


Lornak has presented his plan: Mislead the prisoners so that they think they are being moved. Then, Asteria and Gaffer will pose as Olaf and Jared in disguise, hooded. These two pretend-prisoners will be “taken” by Lornak, Wil and Hmerrin to meet with the House Representatives, give them the chests and negotiate. Toston and Ethani are going to have to stay behind and guard/protect the prisoners. Gaffer, if signaled from Shale House, can fly there quickly.

In favor: Gaffer, Toston, Hmerrin, and of course Lornak are in favor. Hmerrin seems slightly on the fence-ish, if the kindly DM interprets his nuance correctly.

Wil, with a clever turn of phrase, suggests that “poking a dragon may not be the best idea.” He favors a more honest approach, without deception or chicanery.

Ethani and Asteria are a bit quiet.

The consensus is 4 to 1 with 2 abstains. The plan proceeds.

Both houses are invited to the site outside the city. At the meeting location, some watch the “prisoners” while others set up. The tent, tables and chairs, and sygils each representing the factions are as before. An entangling roots spell is prepped underneath again [OOC: if this ends up mattering, your DM will need details, because ... what is this spell/magic exactly?].

Each representative comes with a few bodyguards, but only the one representative from each house actually enters the tent. From the Knives comes an elderly gentleman dwarf, immaculately dressed in a suit and walking stick. From the Teeth comes an adventurer decked out like an assassin or dark thief: pure black outfit, and a magic item in every one of her slots - head, headband, amulet, belt, gloves, bracers, cloak, vest, etc. etc.

They have brought gifts. The dark thief offers a small box of heavy brown confections to each of the boys. The dwarf offers Asteria and Ethani each a red rose.

They sit still and silent each in the chairs you have provided. The dwarf grins, and waves a hand. “Go on, then, tell us everything.”

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Friday February 15th, 2019 8:04:45 AM

[I believe we used the Overgrowth aspect of Plant Growth last time to surround the area we met in with overgrown plants. We left a ten foot wide path from the outside to the center for everyone to enter by and a second escape path, probably hidden behind five feet of Overgrowth on each end, for our party.]

Taking the roll of a prisoner has Gaffer nervous, acting is certainly not his strong suit and he focuses on keeping his head down, shifting uncomfortably and avoiding eye contact. He isn't sure how a prisoner should act, but supposes quiet and sullen will have to do.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=10 ; d20+8=24 ;
Friday February 15th, 2019 4:40:03 PM

Lornak greets the House representatives as they sit. He then proceeds to tell them the circumstances of The Pair's capture; "We found them holed up in a tower where they had met up with two others. We dispatched them at great cost." He points to the chests. "There is your stolen property, take it freely."

"Before we hand over the prisoners we must inform you that it is our belief that they were not acting of their own volition when they stole from you and fled." He shifts uncomfortably in his chair. It does not sit well with Lornak protecting The Pair even now as memories of Ethani's death flash in his mind. He pauses and composes himself; "They fought like men possessed and through the journey displayed similar behavior." (Diplomacy d20=10)

"We believe they have been compromised by something or someone with Golden Eyes." Lornak divulges, waiting for any kind of recognition from the House representatives.

Lornak continues cautiously, hiding his truth about wanting to protect The Pair; "We do not feel comfortable handing them over to you if you intend to prosecute or kill them. (Bluff d20=24)



Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=26 ;
Friday February 15th, 2019 5:29:47 PM

"We found your thieves holed up in an old tower outside of the city. They claim that some being with golden eyes had specific instructions for them. Would anyone know anything about this golden eye thing?
We found that someone may be stirring up more trouble in Dirt City. Said person may be the same one that has been sowing trouble since the fight with the Sanquin."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Entropic Shield, Shield of Faith - D: Resistant Touch -
Lv2: Shield Another, Resist Energy, Darkness, D: Fly (if needed - Cure moderate Wounds)
Lv3: Wind Wall, Glyph of Warding
Lv4: Imbue with Spell Ability, Planar Ally, Lesser - Domain: holy smite
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 7 rnds -


Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Friday February 15th, 2019 7:25:34 PM

Not very comfortable with the plan in general, Ethani paces the floor at the Shale House as she watches the prisoners. She readies a Command spell in case either of the duo begin to get out of control.

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Friday February 15th, 2019 7:47:42 PM

Although she had previously been enthusiastic about the plan, Asteria is now having second thoughts. Separating from her sister had already made her nervous, but now that she stands in front of the House representatives, her anxiety has risen to new levels. She keeps her head down and avoids all eye contact. She is suddenly very worried that this entire plan is going to come crashing down on them. She gives Lornak a particularly nasty look when he mentions turning over the prisoners, not willing at all to go with any of the Houses.

Delivery Due / Delivery Duo (DM Cayzle) 
Friday February 15th, 2019 10:08:26 PM


[OOC: Sorry, my bad. The House reps only offer chocolate, not roses, since Asteria is a “prisoner” and Ethani is not even there!]

Back at the House, Toston and Ethani keep watch at home.

In the tent, Asteria and Gaffer pose as prisoners. Nervously.

Lornak takes the time to explain everything in detail.

Wilford chimes in with details.

Hmerrin lets his friends do the talking.

The House reps take the boxes and look inside. They both seem pleased.

“OK,” the Tooth says, “so we can take our prisoner and sit on him for a while. Until you finish your investigation. How much time do you need?”

“Now wait,” says the Knife. “Can’t we just unpossess them with Protection from Evil or Exorcism or something? Why is this even a thing?”

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Saturday February 16th, 2019 9:07:11 AM

"What if you allow us to keep the prisoners under our protection? We need to continue to investigate and these two are the only witnesses to this golden eye mystery. If they were to "disappear" then it may be more difficult to resolve. With an instigator in the city all the Houses will benefit with a resolution to this problem."
"Can we also negotiate a promise to help us resolve the issue?"
(Diplomacy: 26 - from previous post)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Saturday February 16th, 2019 8:44:09 PM

Gaffer is glad Wil quickly brought the conversation around, now they are in the moment he is much more afraid of a fight breaking out.

He makes sure to keep an eye out towards the city, looking for signs from Shale House.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Entangle, Faerie fire, Endure Elements, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Barkskin, Chill Metal, Warp Wood. D: Fog Cloud
Level 3: Plant Growth, Quench, Call Lightning, Spike Growth D: Call Lightning
Level 4: Cure Serious Wounds, Flame Strike x2 D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24  d20+14=28 ;
Sunday February 17th, 2019 9:36:34 PM

Toston keeps his gnome senses sharp for anything and readies a stunning fist in case the prisoners get too rowdy just in case.
(Perception: 28)

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday February 18th, 2019 7:47:54 PM

Hmerrin, as he did last time, waits outside the tent with the other guards.

And again, he pretty much stands so as to be blocking the way to the tent.
Which they know he's doing, so he's not subtle about it.

And, also again, he doesn't say much.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday February 18th, 2019 8:05:01 PM

Wil waits for an answer.. (OOC: feeling sick today. Not much in me :(

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Monday February 18th, 2019 8:55:14 PM

Pace, pace, pace, pace.

Worry etched in her face, Ethani turns to Toston. "I should have at least thought to cast Status before the meeting. This waiting is killing me."

Smacking herself in the thigh, she mutters "Stupid!" as she paces at a faster pace.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday February 18th, 2019 9:19:35 PM

Toston says, "Does status have a maximum distance? I don't mean to poke holes in your regret but if they are moving beyond the range of the spell it wouldn't have mattered anyway."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday February 18th, 2019 10:19:02 PM

Asteria nervously waits for the Houses to hopefully let them leave without a fight.

Delivery Due / Delivery Duo (DM Cayzle) 
Monday February 18th, 2019 10:25:01 PM


Wilford asks that the prisoners be allowed to remain in the party’s custody.

Lornak and Asteria are quiet.

Gaffer keeps alert. As alert as possible when you are a hooded “prisoner.”

Hmerrin waits outside.

Toston and Ethani stay on guard back at the house.

The House reps look at each other. The thief shrugs. “Okay,” says the gentleman dwarf. “You check them out, and report back to us in a week or earlier. If you need help with spellcasting let us know.” They take the items you have delivered, and depart.

Soon you are back at home. But look! Ethani and Toston did not notice, and the others discover ... a message, impaled on a dagger stuck fast into their front door! It is a plain yellow thick parchment envelope. It must have been delivered within the last hour, likely sooner.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Monday February 18th, 2019 11:07:33 PM

Lornak is very relieved as the House representatives leave. He speaks under his breath; "The gamble paid off..." He stands from the table and moves to help his friends shed the hoods they are under. "It worked thank the Gods, I am sorry you had to play these parts."

On the way back to Shale House, Lornak mulls over the exchange. They did not seem to show any indication that they know who Golden Eye's is. This does not help our cause in the slightest... "Why did we not think of Protection from Evil or Exorcism?" The loss of Dusan leaves a weariness in Lornak's heart. A weight that deepens upon discovery of the dagger stuck fast to the front door. "Who among us is the best suited to try...?"

Lornak eagerly rushes into the home of The Tide to learn what has happened in his absence. He seeks out Ethani and Toston. "The ruse worked. Every thing work out here?!" He asks tersely.

Wishing to bask in his tactical success Lornak slumps into one of the Common Room couches. Once he sees everything is as he left it he settles down a bit; "The ruse worked, we have bought ourselves more time." He shifts in his seat. "We did not learn anything new. Mayhap that letter will open our eyes."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Tuesday February 19th, 2019 5:51:00 PM

"Well, maybe it worked," Hmerrin counters. "Maybe it didn't. All we know is they gave us a few day's grace to figure this out."

The fighter takes the envelope from the door, opens it up, and reads aloud whatever he finds.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Tuesday February 19th, 2019 6:57:05 PM

Wrapping Lornak in a huge hug as soon as he enters, Ethani is ecstatic that her fears haven't come to fruition. "Thank Alemi you guys are ok! I was so worried! " She waves a dismissive hand toward the prisoners "Yeah, everything was ooooo..." Ethani is stunned by the note in the door. "Guess we're not that observant. It's a good thing the messenger didn't mean us harm."

The cleric listens intently as Hmerrin reads the note. "

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Tuesday February 19th, 2019 7:51:06 PM

"Whew, it is good to be out of that hood. It gets hot in there. I was surprised by the lack of complaint but I suppose we did give their treasure back."
Gaffer rambles a little once the hood is removed before turning to listen to Hmerrin. Hopefully some good news?

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Tuesday February 19th, 2019 7:57:39 PM

Asteria breathes a sigh of relief as they are finally able to drop the ruse and rushes home with the rest, nervous to see how the others have faired. She strains her head to look over Hmerrin's shoulder, despite not being able to read. "Well? What does it say? Read read read read!!"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday February 19th, 2019 8:50:19 PM

"Ok, awesome." Wil smiles thankful to have accomplished something important.
"That leaves the two gentlemen to give us clues.. maybe we should try some spells when we get back."
Wil thanks the House members and watches them leave. He trails the others to the Shale House.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday February 19th, 2019 9:31:38 PM

Toston reads the message impaled on the dagger.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday February 19th, 2019 10:03:20 PM

Lornak allows Ethani's embrace past his defenses. It is only after he focuses on her soft and genteel spirit does he notice how guarded and brusque he has been. He feels ashamed. I have been on autopilot since she fell...

Lornak leans into Ethani and presses his lips to her forehead. He holds her there, eyes closed and releases soft warm breath into her hair. He inhales crisp air laced with her scent and then his shoulders and chest slump gently into her as he exhales a bit of stress. "Bless you." He says. "You have more strength of spirit than I."


The Prince's Invitation


The Prince's Invitation (DM Cayzle) 
Tuesday February 19th, 2019 10:44:14 PM


Lornak is relieved as the group gathers with an envelope to open. He and Ethani are glad to be reuninted.

Toston reaches, but Hmerrin is first. He bravely opens the envelope. It contains a rolled piece of rice paper:

”You are hereby expected to appear before Prince Argus Fexel at Dawn’s first light in main gallery of Castle Argus. Signed, Prince Argus Fexel”

Even as Hmerrin reads the paper, it falls apart to nothing. Something (the oil from Hmerrin’s hands? The dampness on your gloves or perhaps even just the humidity in the air?) has caused it to fall to nothingness.

Gaffer and Asteria listen to Hmerrin.

Wilford’s mind is still on the prisoners, and maybe on spells to cast on them.

But now the question becomes ... what’s the proper way to prepare to visit the Prince of Dirt City? At dawn tomorrow?!

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Wednesday February 20th, 2019 3:36:59 PM

Lornak sits flabbergasted after hearing what the letter says; "We Really do not need this right now..." He sighs, suddenly conscious of the fact that not everyone around him can read.

"Wil, we still have time to find those spells, let us go out find them and cast them. The Pair do not need to be incarcerated indefinitely..." He says as he stands. "...I will see that they are unhooded, released of their bonds and fed before I turn in for the night."

"As far as the morning..." Lornak pinches the bridge of his nose with his finger and thumb. "...just do your best to look presentable. Polish steel, patch holes, wash stains, and so on."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday February 20th, 2019 6:18:15 PM

Hmerrin looks at his empty hands.

"Huh," he grunts intelligently.
The young man scratches his head.

"Well, don't know 'bout you, but I'm thinking its time to bust out those fancy outfits whats-her-name made for us a while back,"

In the morning, Hmerrin appears in a blue and buff courtier's outfit that accentuates his broad shoulders.

"Who's ready to make nice for the Prince of Dirt City?" he asks

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday February 20th, 2019 9:09:58 PM

After the note is read, Ethani stands slack jawed for several minutes, not sure how to respond. Then she breaks into an ear to ear grin. "Ohhhh...I can't wait! I have a pair of formal robes I can't wait to wear, just wait and see My Love! "

Spotting Asteria's goop stained outfit, Ethani visibly shudders. "As for you Sister, I think we'll start with a bath and go from there..."

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday February 20th, 2019 9:22:14 PM

Toston says, "I wonder what the prince wants. Considering how generous he was last time mayhap I'll be honest with him this time. I don't really see us being able to keep a low profile anymore."

The Prince's Invitation (DM Cayzle) 
Wednesday February 20th, 2019 9:22:17 PM


Do you cast any spells before your visit to the prince? If so, what ones? Who is casting?

The party otherwise gets ready as if for a party. Toston wonders what the prince wants.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday February 20th, 2019 10:21:26 PM

"Ok, I think we should try a couple things like dispel magic. I can try that but that may remove the connection to Golden Eyes and are only hints. Maybe, Holy Smite as a helpful negotiator. It is evil, right. We need something to give the Prince. What would he want from us but an answer to who Golden eyes is?"
(OOC: Sorry for the late posts.. been super busy.)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Lv1: Sanctuary, Entropic Shield, Shield of Faith - D: Resistant Touch -
Lv2: Shield Another, Resist Energy, Darkness, D: Fly (if needed - Cure moderate Wounds)
Lv3: Wind Wall, Glyph of Warding
Lv4: Imbue with Spell Ability, Planar Ally, Lesser - Domain: holy smite
-- Channel energy 3d6

Legacy Item (20% hit chance(Shadow))
Shadow amulet:
SM2 1/day 3 rnds -
SM3 1/day 5 rnds -
SM4 1/day 7 rnds -

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Wednesday February 20th, 2019 11:24:48 PM

Asteria loudly protests to the idea of bathing. "I haven't taken one in a few months! What's a little dirt between friends? Besides, if he wants us, he can take me as I am!" Seeing that her sister won't back down, Asteria eventually concedes and cleans herself off, albeit not as well as some may like. "I feel... Exposed. That dirt's been with me through it all. I think we need to hold a funeral for it. I'm gonna do that later. Maybe."

On the subject of new clothing, Asteria has almost none. She throws on her one of her only spare outfits and dusts off the dirt. It's about the best she's got, so she throws on her cloak and amethyst broach. "Man, remember when I was gonna wear a cape all the time? Good times... Maybe I should revisit that." She spends the rest of the night spit-shining her armor so hopefully Ethani will get off her back.

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Thursday February 21st, 2019 2:43:17 AM

As the others mention their formal wear Gaffer realises his wardrobe is lacking for such a meeting.
Seeking advice from the others he asks nervously "Who was whats-her-face? I need some last minute shopping"

Once he gets an answer he hurries out the door to go and purchase a set of formal clothing, not thoughts given to the prisoners as he goes.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday February 21st, 2019 7:10:41 PM

"Alrighty, then," Hmerrin declares, taking in the group. "Let's go."

He leads the company out into the mostly collapsed streets of Dirt City and marches on down to the Prince's palace, high fiving any waifs he happens pass along the way.

Strolling up to the guards at the Prince's door, he gives an imperious shooing motion.
"S'cuse us, the Prince wants to see us."

Having thus disposed of the formalities, the young fighter tromps on into the main gallery, gives whoever looks princely a nice bow, and declares,
"You sent for The Tide, Your Awesomeness?"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=16 ;
Thursday February 21st, 2019 8:17:43 PM

Wil happily follows Hmerrin's lead. Apologizing to the guards but proceeding forward with a Diplomatic smile.
"We have an invitation," he says while waving the note.
"Have you heard of a golden eyed wizard?" He adds but becomes quiet when entering the Prince's chamber.
(Diplomacy: 16)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Thursday February 21st, 2019 8:22:11 PM

Inside the chamber Gaffer does his best to hide in the back of the group, sorely tempted to ride in as mouse on someones shoulder, he is much more fearful of having the princes attention, but admires his companions boldness.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Thursday February 21st, 2019 9:15:40 PM

Making sure to cast Protection from Evil on Jared and Olaf before she leaves for the Prince. "Of course, it will only last 8 minutes..."

Coming back down stairs in her snow white formal Healer robes, Ethani carefully inspects each party member for appropriate attire. She shakes her head disdainfully at her outfit. "Is... that.. blood on your tunic?! Is it yours, or...? Actually, I don't want to know. Can you please wash that out before we see the Prince?"

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17)  d20+5=10 ;
Thursday February 21st, 2019 9:22:45 PM

Upon arriving at the Prince's Domicile...

Ethani bows low before the Prince of Thieves. Grace oozes from her lithe figure, as she is very well versed in the ways of court... at least in the ways of the Undersea Kingdom. "Your Highness, how can the Tide be of assistance?" she inquires of the ruler.

Diplomacy=10

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Thursday February 21st, 2019 9:29:43 PM

Asteria pouts as she scrubs the blood from her tunic before they leave, rather displeased by all this. "It's not like Mister High and Mighty hasn't seen any blood before..." Grumbling to herself, she follows the rest of the group to the Prince.

Once there, Asteria stays more towards the back of the group, disdainfully avoiding interactions if possible. She grumbles to Gaffer under her breath. "Always hated the fancy smancy court stuff..."

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+7=22 ; d20+14=23 ;
Thursday February 21st, 2019 10:14:27 PM

Donning his Scholars Outfit, Lornak lets out his mane of stark white hair which he pulls behind his head with a silver ring. He carefully pulls off any lint from the neat purple crushed velvet. He is sure to secure his +1 Rapier and silvered dagger neatly into the oiled sheaths dangling from the fine leather belt with ornamental buckle. He conceals his Swordbreaker Dagger in his Knee High Boots.

"Why, cannot a fine gentleman escort a finer lady to court simply for the sake of formality?" He bows to his beloved. Lornak walks with Ethani on his arm to the Princes Court, heedless of any questions of familiarity.

When he should bow he does so in a regal manner and nods if eyed. All to be sure he shows respect to the stations around him. Though he does not make a spectacle of himself. (Perform d20=22)

He also keeps a watchful eye before he even leaves Shale House. (Perception d20=23)

When they arrive he addresses The Prince in mirror of Ethani. "We have arrived per your summons, Prince"

The Prince's Castle (DM Cayzle) 
Thursday February 21st, 2019 11:52:36 PM


CAPTIVES

Ethani casts Protection from Evil on the captives. It is as if they had waken up from a coma. They are terrified, confused, and babbling. You figure out that they had stolen the House artifacts as a joint heist, hoping each House would blame the other -- and that they would escape together. But after they left the City, it is all a blank. They recall some incredible force of mental attack or oppression, and then nothing.

It is clear to you that these two criminals were overcome by some even greater evil. An evil they cannot explain, one they do not understand. But they are scarred in their souls from the mental violence it inflicted on them. Violence hidden behind odd golden eyes!

They possession is ended even after the abjuration expires. [OOC: The DM awards Ethani 150 xp for taking bold, direct action.]

Wilford considers other spells, but they hardly seem necessary now. He worries about the chance that the Prince will want information about the gold eyes danger -- info the party does not really have!

BEFORE THE MEETING

Asteria is strongly urged to bathe, but she resists such an unnecessary preparation ...

Gaffer buys some nice clothes. [OOC: Please update your PC sheet. I suggest 100 gp as a minimum if you hope to impress.]

Ethani dresses formally and tries to help her friends not embarrass themselves!

Lornak at least takes care to make a good match for Ethani.

Toston (per the post below) is more worried about protective spells than dressing up.

AT THE PRINCE’S CASTLE

You arrive, and there are no issues, questions, or demands from the guard. Hmerrin brusquely announces the party, and Wilford apologizes. He has a gold-eye question for the guards, but they simply open the doors and point the way forward.

You are brought inside to the main gallery. It is extravagantly decorated with tapestries, stained glass, golden fluted pillars, art of jade and ivory on small mahogany tables and in plaster nooks along the wall. A long table, approximately 24’ long and 6’ wide, stretches down the center. Candelabras of various precious metals run down the center on a silk runner. To each side are 8 great plush chairs of dark oak and velvet with gold and silver inlays and crushed jewel fillers. At the head, slightly raised, is a red cedar chair with the Prince’s crest above. Only four armed men are in the room, one at each corner.

A guard asks you to sit along the length of one side of the table. As your escort leaves, a bell rings and refreshments float in and are placed before you, as well as a chalice and setting at the head of the table.

Wilford is quiet. Gaffer takes the seat furthest from the throne; Asteria sits next to him and grumbles a bit to her quiet friend.

Moments later Prince Argus Fexel enters and as he does so, your seats shift away from the table and gently eject you to your feet. In each corner, the guardsmen take a knee.

Hmerrin gives a nice bow, and declares, "You sent for The Tide, Your Awesomeness?"

Ethani bows low before the Prince of Thieves. "Your Highness, how can the Tide be of assistance?" she inquires of the ruler.

Lornak addresses The Prince in mirror of Ethani. "We have arrived per your summons, Prince"

The Prince smirks. “Three who bow and four who try to make like quiet mice. That’s something I guess. But you do know that it is proper to take a knee?”

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Thursday February 21st, 2019 11:54:09 PM

Toston casts mage armor before going to the Prince's party. He also casts Toro's Taur Try (Minotaur version) before stepping into the chamber.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=16 ;
Friday February 22nd, 2019 12:12:47 PM

Being from a former prominent Dart House family Will immediately knelt, even though, he was not too happy to do it. There is a lot of pent up resentment for the loss of his father to House politics but having grown up in the House of Darts Wil respect was built in.
"May I ask why you called us here?" Wil asks respectfully.
(Diplomacy: 16)

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Friday February 22nd, 2019 6:02:02 PM

Hmerrin rolls his eyes.

The voice in his head has been going on and on about not just standing around, but doing something, and then when he does do something, he gets smacked down for not doing something he had no way of knowing he was supposed to do. Hmerrin decides the little voice in his head can go jump in a lake.

The young fighter stands there, and doesn't do anything.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=19 ;
Friday February 22nd, 2019 7:38:42 PM

"Please forgive them, they are still reeling from the quick summons, Prince" Lornak says without moving. I kneel for no man and if you want to press the issue we can debate the various courtly forms... "We receive you kindly of course..." Lornak continues with nod of his head; "...what occasion bestows us the privilege to dine with you?" (Diplomacy d20=19)

Gaffer (Courtney HP: 59/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 0/8)  
Friday February 22nd, 2019 8:10:14 PM

Gaffer turns to his companions hoping to follow there lead, only to see Wilford and Hmerrin split the decision. He looks between them uncertainly before looking up at The Prince. His confident smirk.

Gaffer kneels down.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Friday February 22nd, 2019 8:30:51 PM

Ethani smiles at the Prince. "Having never had the pleasure of attending your court before, your local custom is unknown to me. I appreciate your patience. "

Ethani takes a knee before the Prince and looks suggestive toward the others to do the same.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Friday February 22nd, 2019 8:41:12 PM

Toston says, "Please forgive me your worship. Before residing in Dirt City I was but a humble merchant's son who grew up near the Scab, later moved to Plateau City and spent much of my time training to be a monk aboard a ship. I meant no disrepect."

The Prince's Castle (DM Cayzle) 
Friday February 22nd, 2019 11:30:20 PM


In front of the Prince, some kneel, some stand. The Tide is polite enough. After a fashion.

He nods and motions to the chairs.

“Let me get to business,” he says. “I know about the off-sea war, and the deal to supply them with weapons. I know about the meteors and the events related to the blood grass infestation. I have heard about the library. And I have heard about how your group, an openly named group, now, has been involved in these things.”

“And now it would seem House Knife and House Teeth have come to you as well. You have gained a reputation with this group of yours, the Tide. Gained under my rule.”

“So let me offer you my congratulations. You have done well, and you have earned your new name and reputation.”

He smiles, and is actually sincere about this. Then he grows more serious.

“Also let me offer some thoughts on the lay of the land. You have risen fast. That’s dangerous. When a hero group rises, people take notice. You see, Dirt City is a place of careful balance. Maybe you do something for a couple houses. Those houses get stronger. Maybe you make an enemy of a house. That house gets weaker. Soon I have to worry about things getting upset, alliances falling apart, balances shifting. That makes me unhappy, when that happens.”

“Do you understand what I am saying? You be careful, you gain my support, you touch no one, and I make sure no one touch you. All I ask is that you stay out of politics, out of trouble.”

“The city is at peace, and there is a modicum of stability. I aim to keep it that way.”

He pauses for a breath and taps his fingers on the arm of his big chair.

“This is the part where you thank me for noticing you, and you promise to play nice in my city, and you say how happy you are to have my friendship.”

He looks at you expectantly.

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Saturday February 23rd, 2019 12:44:04 AM

Asteria bites her lip at the Prince's arrogance, crossing her arms across her chest. She briefly considers walking over and giving him a piece of her mind, but decides against causing too much trouble. She holds her tongue, but the barbarian refuses to kneel.

Gaffer (Courtney HP: 51/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 8/8)  
Sunday February 24th, 2019 4:42:34 PM

Gaffer is taken aback by the Prince's arrogance, not feeling inclined to thank him at all, Gaffer stays mute, pointedly taking in the walls and decorations of the room instead.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Sunday February 24th, 2019 10:54:35 PM

Toston says, "While I can understand the importance of hierarchy in a society, isn't the role of Prince of Dirt City an elected position after a fashion based on House Politics? Now I can see why a new group in Dirt City could give you cause for concern given the way things are here but what if you were the prince who made a legitimate change for the benefit of all Dirt Citizens? What if, now this is only hypothetical mind you, you became the Prince of the People. Instead of having the Houses decide who rules over the City, the people would in free and open elections. You would still be Prince but you would be beloved by all and the lot of the average Dirt Citizen would improve. You don't have to say yes or no now, just let the idea ruminate a little your grace."

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17)  d20+5=23 ;
Monday February 25th, 2019 12:24:30 PM

Ethani sighs at what she can only assume is arrogance on the behalf of the Prince. "Friendship is indeed valuable beyond all measure. " The sea -elf places a tender hand on Asteria's shoulder and smiles warmly at her Shield Sister.

"The Tide is truly honored that you would consider us friends. And indeed, we are grateful to you for acknowledging our efforts in your great city. Thank you Prince. As you may have noticed, we endeavor to be assistance to those in need, no matter their station in society or House, so I am sure that we will be able to "play nice" as you put it."

Ethani takes a deep breath, choosing her next words with care. "My friend Toston brings up some very wise thoughts that are indeed worthy of consideration. As a Healer of Alemi, my Lord calls me to freely share his Healing with high and low, strong and weak alike. I am able to do much good in your city and am honored to do so for as long as I live here. You, oh Prince, are able to effect much more due to your position. Perhaps it is time to do more than keep the peace. Perhaps, it is time for Dirt City to change, but that is a decision for you, and you alone to make."

Diplomacy=23

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=19 ;
Monday February 25th, 2019 1:07:31 PM

"Play nice in your city," Wil growls. "My father played nice in your city. He was a prominent member of the House of Dart. He played nice until someone put a knife in his back. My mother also... she didn't need to die, either!" Wil snarled barely able to control the venom he felt for Dirt City politics.
Wil took a breath and bowed. "I apologize, lord... but point is, the Petals have played nice in your city. We have been attempting to bring a greater peace to the ones that get ignored and forgotten. To be a representative of the people that have none. We only intend to bring peace. As head of the city, you have our promise that we will do our best for Dirt City and the people of the city."
"A request to play nice, with the Houses, is a little more difficult and I apologize if that was not your intent."
(Diplomacy: 19)
After his speech Wil seemed to become lost in a conversation with himself and stepped toward to back to avoid further embarrassment. "I told you.. don't ask me question when I'm talking to the Prince... it's very distracting..."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday February 25th, 2019 6:49:39 PM

Hmerrin is seriously confused by the responses of nearly all the Tide.

"Uh, guys?" he asks. "Isn't His Grace pretty much giving us an official decree to do what we've wanted to do all along?"

The lad address the Prince.
"Trust me, Your," Hmerrin pauses, clearly at a loss for the proper title when addressing the man. He makes a choice. "Grace. We don't want to play politics with the Houses either. We're just trying to help the bakers and coopers and cobblers and just plain folks get home each night without getting killed by fires, or floods, or earthquakes, or Invasions of Sea People, or Killer Red Grass or Giant Purple Tentacle Monsters From The Sky."

"And if we could do that without having to go a bunch of rounds with the Houses, we're all for it."

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Monday February 25th, 2019 8:32:51 PM

Lornak looks to one side as a member of The Tide speaks. Then he looks to the other side as another member of The Tide speaks further. He is impressed by each one's forthright and thoughtful comments.

No front needed when speaking the truth, hrm?

Lornak smiles.

He has things that he could say to either fuel the fire or dowse the flames. However, part of him, a big part, just lets these heroes because that is what they are to me. be themselves.

He sits back in his chair and enjoys the wine on the table. When it is time for him to speak he simply says with a slight nod and slightly raised eyebrow;

"Fine wine."

The Prince's Castle (DM Cayzle) 
Monday February 25th, 2019 11:38:25 PM


Asteria stands unbowed, arms crossed, silent.

Gaffer too stands and looks everywhere but at the Prince.

Wilford snarls, then apologizes, then speaks to thin air.

Lornak takes a seat, relaxes, and comments on the refreshments.

Hmerrin is straightforward but friendly, and embraces the Prince’s words.

Toston and Ethani take a different tack -- they talk about how to make the City into a better place. They ask Prince Fexel to think about what he could do.

The Prince offers Hmerrin a handshake, and thanks him. “I appreciate your common sense, and I hope I will be able to call you a friend.”

He regards the good faith offer from Toston and Ethani. “My dears, I think you overestimate my power. For I am the Prince of this city, not the king, and I hold my place only so long as a majority of the Houses back me. The fact is, I am the face of the city, true, but in a way I am also a mask, and powers greater than I look out through the eyeholes. Perhaps you are right, as idealists often are, in theory. In fact, however, I exercise the power of my office only to the extent that political forces allow me to do so.”

“Perhaps that will help you understand why I prefer not to see a powerful hero group get involved in House dynamics.

"What I am proposing is this: I hope the Tide will support me and thus help ensure a greater stability. This will lead to a better Dirt City and that will lead to a better life for the common folk, a goal we all share. As the current crisis abates, things will be better and curfews and other restrictions can be lifted. All through your efforts. What do say?"

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Tuesday February 26th, 2019 6:00:39 PM

Hmerrin takes the offered handshake out of reflex, and then seems surprised about this turn of events.

"Likewise, Your Grace," he answers quickly. "I'd like to be able to call you friend as well."

The young man looks around at his friends, nodding wordless encouragement to get in on the We're All Friends game.

Gaffer (Courtney HP: 51/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 8/8)  
Tuesday February 26th, 2019 6:40:03 PM

Gaffer ventures the words, "It would indeed be our honor, thank you for your kind words, Your Grace." Borrowing from Hmerrin.

At least he was honest in his answers, Gaffer thinks to himself, looking around the Guards and wondering is every house won't hear whatever is said today.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday February 26th, 2019 9:30:28 PM

Toston says, "Would this be a permanent moratorium from involvement in the affairs of houses or a trial agreement? What about our current dealings with some of the houses regarding the stealing of their property and the true culprit behind the thievery? Our initial investigation has suggested that things may not be as they appear and their may be more to this crime than meets the eye. I honestly don't know where our investigation will lead but powerful magics could be at work and this could affect more than just the 2 houses that drug us into the investigation."

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Tuesday February 26th, 2019 9:49:36 PM

Smiling, Ethani bows low before the Prince. "We affirm your friendship and will continue to operate outside of House politics as we have always done."

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Tuesday February 26th, 2019 9:54:57 PM

Asteria shrugs. "As long as you do what's best, we'll keep supporting you."

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday February 26th, 2019 9:58:05 PM

"I abhor House politics." Lornak says. "In this I will gladly acquiesce to your request not to get involved." He shifts in his chair, placing his wine glass down with a little courtly flair. He leans forward to make a point.

"You ask us to support you, to call you friend..." Lornak continues. "...is that not, in itself, playing politics?" He does not give The Prince any time to let his comment sink in.

He instead answers The Princes proposal; "I will continue in the same manner which has brought me here before you." Lornak stands. "If our goals coincide, well then, all the better."

Lornak bows gracefully. "Good day, your Grace." Lornak turns to leave the chamber.

The Prince's Castle (DM Cayzle) 
Tuesday February 26th, 2019 11:08:25 PM


The party responds gently -- some with friendship, some with caveats, some cooly.

Hmerrin, Gaffer, and Ethani seem to have come around. The Prince wishes each of you well.

Toston seeks some boundaries and rules. But the Price simply smiles and says that there is no need for a contract. This is just a friendly agreement. Of course, finish the work you have started. And if you have questions in the future, send word to the Castle here.

Wil is just quiet.

Asteria and Lornak are actually a bit snarky. "You've got some moxie," the Prince laughs. "I'll grant you that!"

"We'll see, forward into the future, how it goes. Smoothly, I hope! Farewell, Tide."

He waves his hand languidly, and a servant offers to show you the way out.

Two days later, packages are delivered to Hmerrin, Gaffer, and Ethani. The attached note reads, "A token of friendship from your Prince." Each package unwraps to reveal a silk cloak, lined with soft rabbit fur. Hmerrin's is navy blue. Gaffer's is deep black with white trim along the bottom. Ethani's is pale green.
The cloaks are all enchanted Cloaks of Resistance +3.

==========

[OOC Game Business: Please all take 1,000 xp to finish this scene and the module. You guys have a few days before the Houses come a-calling. The two captives are no longer possessed. You may also use the time now to tie up plot threads, divvy up loot, go shopping, train, etc etc. I think DM Dan helped you with loot before passing the chair on to me, but if you have questions speak up. I'd like to start the new module on Monday, so please use the next three posts for loose ends. Please note that your loot includes a treasure map.]

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday February 27th, 2019 6:17:07 PM

"oooooo, spiffy" Hmerrin remarks, as he tries out his new cloak.

The young fighter is more than content to just while away the day training with his axes, but he figures Lornak and Toston got ideas, so he hangs around to see what they are.

"And what are we doing with Rodd and Todd up there?" he asks, indicating the captives. I'm kinda of a mind to just turn them loose."

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=18 ;
Wednesday February 27th, 2019 6:56:22 PM

Lornak takes his lady in arm and makes his way towards Shale House. Along the way he responds to Hmerrins concern for The Pair;

"Crows! Just turn them loose?!" Lornak yells at The Kid. "After what we went through I aim to be well compensated for our efforts." He makes sure to interject all the courtly pleasantries for Ethani to make her feel all the more feminine. And maybe to show her off a little too...

Returning to Shale House, Lornak dons his normal attire and sees to getting The Pair back to the Houses. He checks on them, makes sure they are clear of possession, feeds them, allows them to clean up and dispatches couriers with a message to the reps to receive The Tide at the same meeting spot and have their bounty ready at in the afternoon.

"We should have done with it." Lornak says as he asks The Tide to join him. "Afterwards we will take down the detail and return home or hit the Catecombs or whatever everyone needs to get done."

At the detail Lornak keeps the conversation all business; "Your men. As requested." He waves at the two men to move to the reps. "Thank you for your patience in this matter." (Diplomacy d20=18) He turns back to the House members; "I believe we agreed upon an amount dead or alive?"

"I would still keep an eye on their health." He says sardonically as the House members leave the detail.

Lornak returns to Shale House with the group and enjoys a distracted meal with his friends. He drinks a little too much cider and flirts with Ethani.

After the nightcap.

Lornak enters their quarters behind Ethani. As the door closes he reaches out swiftly and grabs her arm, spinning her into himself. He embraces her and kisses her passionately. His physical hunger starts the encounter but is quickly brushed aside. His head spinning, a waft of emotion rises up and takes him.

Before he pulls away his face contorts. His eyelids turn to slits that squeeze out tears. Water falls onto the stiff lips of a grimace. He lets out quiet sobs and slides down the Sea Elf's body to his knees. He presses his face into her belly releasing all of his strength, eyes closed, arms limp. His head held in her hands, he relinquishes all agency. True to his words to Gargul Lornak gives himself completely over to Ethani's care. His last thought before complete darkness overtakes him; ...protect and nurture my body and soul...

Gaffer (Courtney HP: 51/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 8/8)  
Wednesday February 27th, 2019 7:07:13 PM

"I could get used to gifts like these..." Gaffer gives his new cloak a twirl. "I knew the prince wasn't so bad."

Feeling quite positive with things going a little smoother than expected, he excitedly asks, "Where did we land with that treasure map?"

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday February 27th, 2019 8:26:24 PM

Toston says to Lornak, "Hold up. They were possessed at the time they committed their crimes. I doubt the houses will take to kindly to the fact that this is what happened when they stole the loot. I'd rather set them free then see them go their deaths at their houses hand for something THEY didn't do. If we aren't going to get to the bottom of whoever this Golden Eyes is then we are not just handing them over"

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday February 27th, 2019 9:38:13 PM

Ethani enjoys being pampered by Lornak. Wearing her new cloak, she parades around, arm in arm with her lover.

When they return home, Ethani is shocked by Lornak's behavior with Olay and Jared. She makes sure when they are returned to the House representative that they are informed that the men were being possessed when they stole from the Houses and that they are not guilty of any violent actions they performed while they were possessed.

Ethani watches Lornak carefully during dinner, once again concerned by his change in behavior. It was not like him to drink to excess.

Once in there room, Ethani gently receivers his advances. Atter fulfilling his physical needs with an enthusiasm of her own, she lies in bed running her fingers through his snowy locks. Het head nestled in his shoulder, she gently talks with him. "Oh my Love, I know how hard the past few days were on you. I know your heart had been torn to shreds and you are trying to piece it together. Please let me help you. I will never leave you again. You have my word on that. Lay down your fears. Lay down your grief and anger. We are here, together, and we will celebrate our love until the sun rises.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+2=14 ; d20+2=11 ;
Wednesday February 27th, 2019 9:46:34 PM

"I'm so sorry. I've been a sleep for days. I forgot the two men are still here. What do they have to say for themselves? Are the Houses ready for us?"

The Prince's Castle (DM Cayzle) 
Wednesday February 27th, 2019 9:47:45 PM

The party returns the captives to their houses with the information they have gathered. They make a case for mental control and leniency.

The gentleman dwarf representative says that these two were the prime drivers in each house for the illegal weapons trade with the sea folk ... but they will pass along what the party has said. And make their own investigations.

"Maybe we will call on Ward to set the right punishment that these two have actually earned," he says. "A little Divination can answer these questions, from time to time." The other representative looks thoughtful.

And the party is now in possession of the agreed-on bounty -- 3,000 gp each.

[OOC: Who is the most excellent volunteer who will go through all the loot and make a master rewards list?]

The Tide begins to wind down ... relaxing at last.

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Wednesday February 27th, 2019 9:50:10 PM

Asteria seems very upset as to not have gotten a cloak as well. "But I want a cloak... Stupid... Know it all... Jerk Prince... He doesn't deserve us..." She continues to grumble most of the night, drinking the night away to feel a little better about herself. She also drapes a blanket around her shoulders to feel less left out.

=====

Cayzle Comments: "She also drapes a blanket around her shoulders to feel less left out." LOLOL! That is too funny! Asteria, please accept a 250 xp roleplay award for this post. And consider that with your loot you can go to the Catacombs and buy your own cloak! An even fancier one!

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday February 28th, 2019 7:02:06 PM

"So," says Hmerrin, looking around. " Who wants to go through all the loot and make a master rewards list?"

Gaffer (Courtney HP: 51/61 AC:21(T:16/FF:15) CMD:20 WS 2/2 LL 8/8)  
Thursday February 28th, 2019 7:47:59 PM

"I want to get back outside the city, a treasure hunt sounds so exciting!" Gaffer is keen to set off, even though he doesn't know if they have figured out the map yet. He doesn't give much thought to the gold they received, content with his fancy cloak.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Thursday February 28th, 2019 9:44:25 PM

Toston says to Asteria, "I didn't get a cloak either you know. Seriously though the prince seems to bestow gifts on people who do things for him. I didn't give him my name the first time we were summoned and I didn't agree to his offer of friendship this time. Sure we don't get gifts but we have other advantages."

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday February 28th, 2019 9:45:25 PM

(OOC everyone please look at the loot discussion before you post tonight.)

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Thursday February 28th, 2019 9:45:45 PM

Ethani breathes a sigh of relief, knowing that the Houses are considering decent treatment of their prisoners.

She clears her schedule to be with Lornak for the day, knowing that they need time to discuss recent happenings.

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Thursday February 28th, 2019 9:59:41 PM

Continually grumbling, Asteria wraps her blanket cloak tighter around her. "Didn't even want to be friends. Big bully. I hate bullies! " The barbarian downs several more rounds as she lets off steam. "

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday February 28th, 2019 10:09:02 PM

"Oh my, this has been something. Ok, what are we going to do now. I've got to organize a few things. I bought some smoke sticks to help with defense. I need a cloak myself."

Cayzle comments: LOLOL! Wil, you have a Cloak +1 and a Cloak +2 both listed on your sheet in separate places! :-)

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+5=10 ;
Thursday February 28th, 2019 10:40:04 PM

Lornak wakes in the middle of the night. He notes the brightness of the stars outside the window of the room he and Ethani share. He feels gooseflesh as a breeze crawls over his sweaty skin. I had so much pent up. He thinks to himself as he gently pries himself out from under his lover. He sits on the bed for a moment, admiring Ethani's lithe form. We have so much speak about and iron out. So much it overwhelmed me. He stands and leans out the window. Bare chested he takes in the view of a rebuilt Dirt City.

He watches his owl Vin come into view over a new roof and fly toward Shale House to land out of view on her perch. "I feel we will need rebuilt as well." He says softly. He becomes suddenly aware of the sleeping Sea Elf. I do not even know where to start, and when I do we find time to to be together, end up like this. A smile raises on his lips. "Hrmph." I guess That is not so bad.

In the morning he sees to the animals of the house. He feeds walks the dog and then feeds both Perry and Vin. He keeps his regiment of commands steady even though the animals act a little wild. (Handle Animal d20=10)

During the day Lornak spends his time cataloging the bounty from their excursion. All the time his mind on the events that transpired and analyzing how it affected his behavior. He feels better. However, he is far from himself. When Ethani joins him he greets her and kisses her gently. "About last night..." He says with a grin on his face. (Disable Device, take 20)

Home at at Rest (DM Cayzle) 
Thursday February 28th, 2019 11:50:20 PM


The party is busy with relaxing and so forth. Loose ends are tied up. Loot is divided up. Blankets are tied up around necks like improvised cloaks.

It sure is nice to have some R&R.

[OOC: Glad to see the hard work of loot division is being managed. Please update sheets, go shopping, etc. New module starts Monday.]

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Friday March 1st, 2019 12:28:47 PM

Rising with red hair tussled, Ethani gives a huge stretch. She breaks into a full face smile upon spotting Lornak. "Yes... about last night... I've been thinking. " Ethani wraps her arms around Lornak's fit chest, and whispers into his ear. "I think we need to make sure we don't wait so long. I mean, I have needs that need to be met..."

The cleric switches positions and moves to where she is facing her lover. She needs him to see her face so he knows how much this means to her. "Lornak, I need to reach out to Mom about my death. She needs to know. I know you two are not on the best terms, but I am hoping you can be there with me and we can all talk through this. "

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Friday March 1st, 2019 12:50:33 PM

Lornak cracks open the chests. He then hands out the following items to the members of The Tide from entirety of the Tower Excursion:

Each member of The Tide receives 3142 Gold and 86 Silver in coin.

The Belt of Incredible Dexterity goes to Ethani.

The Ring of Protection +1 and Potion of Invisibility goes to Wil

The Amulet of Natural Armor +1 and Cure Moderate Wounds Potion goes to Hmerrin.

The +2 Studded leather armor(Switched out for +1 Studded Leather Armor), Masterwork Dagger(Switched out for dagger), Potion of Tongues, Giant Wasp Poison(X2), Cure Moderate Wounds Potion goes to Lornak.

The Cloak of Resistance +1 goes to Toston.

No one else expressed interest in any of the other items.

"I will cart the rest of the weapons over to Loot and Booty today and see what I get for them. I will take whatever they are worth and add it to the group loot in the Vault." Lornak says."If you feel you want a portion of this booty, you can draw gold from there."



Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Friday March 1st, 2019 9:10:46 PM

Toston decides to save his loot for when he becomes eligible to become an officer in the WLA. (OOC: updated my sheet with the new gold totals and the cloak)

Rewards Well Earned (DM Cayzle) 
Friday March 1st, 2019 10:23:11 PM


The yet-unopened coffers are shown to contain eight large ones per coffer. Among the seven of you, that's an extra 2,286 gp each.

With that reward, your adventure has come to a conclusion. You tracked down and brought to justice two miscreants. You discovered hints of greater forces at work here, muddying up the local waters, and hinting at mysteries yet to be resolved. You showed two of Dirt City's great Houses that you can be called upon to provide effective service. And you have come to the attention of the Prince of Dirt City himself, and three of you at least seem to have inveigled yourselves into his good favor.

Congratulations, Heroes of the Tide, on a job well done. This module is complete, with this grant of 15,000 xp for each of you as a story award. Also please each of you accept a hero point as a token of respect for finding a peaceful resolution to a tense situation.

[OOC: If you have leveled, please do work hard to get your character sheet up to date for the next module relatively quickly, with my thanks.]

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Friday March 1st, 2019 10:52:39 PM

(OOC, Just to be clear. The two chests contained 16k in gold[divided by 7]. We received 6k in gold for the two prisoners[divided by 7]. Each member received 3142 gold 86 Silver as stated in my last post.

The items given out have a value attached to them. Please add them to your Gear total and your Total Wealth on your character sheets. I am updating the group loot and group wealth. I will send out a link with values listed on those items for you to reference. When you are finished please email me your Gear and Total Wealth numbers.)

Rewards Well Earned (DM Cayzle) 
Saturday March 2nd, 2019 10:19:42 AM

OH! Sorry, no -- I explained the bounties wrong! Each House gives each PC 1500 gp. So Asteria gets 1500 from the House of Teeth and 1500 from the House of Knives -- 3,000 total. Toston gets 1500 from the House of Teeth and 1500 from the House of Knives -- 3,000 total. Ethani gets 1500 from the House of Teeth and 1500 from the House of Knives -- 3,000 total. Etc.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Saturday March 2nd, 2019 10:41:34 AM

Toston to Asteria - "Sure we don't get gifts but we have other advantages."

"Like being cold," Hmerrin comments, making a show of snuggling into his new cloak.

Fun time is over, and the lanky teen changes topics.

"Anywhoo, I'm off to do some shopping. Back in a flash."

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Saturday March 2nd, 2019 12:20:57 PM

(OOC So that would be 5285 gold and 71 Silver awarded to each of us for the bounty and the contents of the chests!)

Unknown Map
Deciphering the Map


The Next Day Dawns (co-DM SteveK) 
Sunday March 3rd, 2019 4:54:27 PM

Asteria wraps her blanket cloak about her, perhaps in compensation, or perhaps in defiance to what the gift cloaks may represent?

Wilford re-organizes his goods and contemplates what he needs for the next challenge.

Ethani and Lornak keeps private things private, behind a curtain where none need speak of matters between couples.

Lornak separates the gains of the Tide equitably enough, and promises to take the magic and equipment unwanted to the Catacombs.

Toston saves his loot while Hmerrin goes shopping.

And Gaffer is keen to decipher the map and have an adventure where there is clean air and clean hearts, instead of the wheels within wheels of Dirt City.
............

The morning dawns with clouds skidding across the sky; grey monsters are billowing from the west over Blanc de Forest. Even the lowest Grubber knows that it will be rain by mid-day. It looks like a day for quick shopping and then huddling in Shale House to review what the Tide and/or their allies know about ... the map.

...........

OOC: Please finish updating PC Sheets and Catacombs purchases. DanK and SteveK will review PC sheets for approval.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Sunday March 3rd, 2019 11:49:05 PM

(OOC: I'm pending my leadership feat request)

Toston heads to the WLA for some much needed due paying and training.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday March 4th, 2019 9:28:36 AM

Wil finds a private room to organize his thoughts and his equipment. He takes a breath and recollects all the activity from lately. He offers prayers to Gargul and says goodbye. He introduces himself to Alemi and begins to pay for guidance for his new mission of protection. Afterward, Wil takes his dark cloak and dyes it white.
He takes a bath and washes the blood from his body. He returns to the common room after a long period and appears different, lighter.
That is until he begins to bat at an invisible pest.
"Dang it, you. Is it not possible for me to stand her like a sane man?" Wil cursed. "Oh, if it's not you then who is it? Ah... Igor great. Now there is an Igor. Don't tell me you invited a new annoyance..."

Rain and Plans (co-DM SteveK) 
Monday March 4th, 2019 4:53:35 PM

Toston goes to the WLA for some long-overdue training and dues. Bringing the gnome to the next level of training at the near-clandestine WLA Outpost takes just over a month of daily workouts in the salle in the morning, and literary discussions in the afternoon.

Wilford, Asteria, Hmerrin, Lornak, and others who wish to frequent the Catacombs are able to do so, but it seems there is a 'snafu' with delivery and it is nigh two fortnights before goods are actually delivered by special messenger to Shale House. "My apologies, heroes", says the lead mare of the centaur troop as they pass out parcels, "but for some reason the address to deliver was Marsh House in Dockside. Catacombs needed to ensure the orders came to the right people, so they did a study to ensure you were the buyers. Catacombs prides itself on always getting the delivery right!"

Those who shop and interact in the City Above find the rains that threatened on the first day have come to stay. Every day is an afternoon downpour. The denizens of Dirt CIty travel the mud-laden streets in the morning under a sky that barely shows the haze of a sun, and tend to huddle near fires for the afternoon and into the night.

On a good note, the seasonal Fall rains reduce the intrigue and nefarious deeds of Dirt City (at least in the City Above). Coupled with the newly installed Prince's Curfew to keep the peace seems to make daily events in the city 'only dangerous' compared to 'chaotically nighmarish'.

As it is, a month of rains have passed...

......

ooc 1: all PCs are at least minimum xp for 9th level.

ooc2: all PCs have completed necessary training and shopping for changes to their PC Sheets

ooc3: email DanK and SteveK when your PC Sheet is ready for review/approval

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Monday March 4th, 2019 6:53:49 PM

Gaffer looks to spend his time helping at the Temple as he had with Ethani, his previous visit showing him just how badly the people are still struggling with all the damage done to the city. The Prince's words may have spurred him on a little to be more active with the aid he offers.

He would also like to ask around the city to see of there are any groups looking to care for the wildlife beyond the walls of Dirt City, making up for the damage caused by the blood weeds, and he is curious whether any new

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday March 4th, 2019 7:50:59 PM

This is Hmerrin's very first rainy season in Dirt City.

He is not a fan.

For about the 700th time, he opens the front door, takes a look at the street, sighs heavily, whines, "Will it EVER stop raining??", and tromps back upstairs to the woodshop where he's been methodically tearing apart and rebuilding every chair in the building.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=17 ; d20+14=17 ; d20=12 ;
Monday March 4th, 2019 8:43:48 PM

During the month of rains Lornak finds time studying the potions he picked up from the Tower of Desolation. Potion of Tongues and Giant Wasp Potion respectively. He tries to reverse engineer them in order to learn how to craft them. (Alchemy d20=17)

He also finds the time to reach out to his Twilight Ranger contacts and source more Drow Poison. (Knowledge(Local) d20=17, Gather Information (d20=12) He manages to find 6 doses which cost him 464 Gold. He adds it to his inventory.

In the remaining time he drinks ale and fine meals with his friends. Most importantly he spends enough quality time that he can with Ethani.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Monday March 4th, 2019 9:30:26 PM

Finding great reward in joining Gaffer at the Temple. She does her best to help ease some of suffering in the city. She invites Wil to join them, very excited about his new journey.

As she entertains with Lornak, she brings up a topic that has been on her mind. "Since we are gone for days on end, I think we need to hire a young orphan to care for Perry and maybe even Vin. What do you think?"

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday March 4th, 2019 9:47:03 PM

Asteria shows off her flashy new stuff the moment she gets it. "Look guys! You may have cool new cloaks, but do you have fancy new armor, weapons, AND a cool new tattoo? I thought not! Don't I look so cool?"

The rains do little to dampen her spirit, as she stays indoors at bars and pubs around the city singing at the top of her lungs, hoping to kindle the spirits of the downtrodden inhabitants of Dirt City with her cheers. At night, she cuddles in her bed with Perri, doing her best to soothe the frightened pup from the storms.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday March 4th, 2019 10:18:10 PM

Toston says, "Maybe they should call it Mud City?" Toston observes jokingly.

(OOC: My character sheet is pending approval from the PTB. I have abstained from the decision being one of the PTB soooo I will let you know what they rule when I know what they rule)

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday March 5th, 2019 12:34:49 AM

Also during the month of rains, Lornak finds the time to design and add tattoos to his body commemorating the extraordinary events that he has experienced in past months:

He adds an image of meteors streaking down from the heavens to his upper right back. Above the scapula but below the collar. The image commemorates witnessing the meteor shower(skies falling) during The Great Quake.

He adds an image of Tall grasses bowing on a windswept plain. It is located below his right hip and wraps around to his buttocks. It commemorates having traveled to another plane of existence.(Valley of Twilight/Sargrass Plains before being restored to the Wold)

He adds an image of One face that is actually Two resting on his right Pectoral muscle. Once face is dark the other light but combined look like one. The image commemorates when he met Gargul and Alemi face to face, in the flesh.

Rain and Cold (co-DM SteveK) 
Tuesday March 5th, 2019 2:41:35 PM

Gaffer becomes more active, helping at the Temple with Ethani, and spurred to be more active with the aid he offers. In the mornings, he asks about to those who look to be amiable enough to speak about any groups looking to care for the wildlife beyond the walls of Dirt City. The young druid may be surprised to find out that in a month of asking, no one knows of any group that care a fig about anything further than spitting distance from the last hovel. Bringing it up at The Buttered Ram, Tombo Greenhand snorts while setting down a flagon. "They's few in Dirt City that cares aught but their own hide or the hide of their House, you can be sure of that, sir. Why, the wild tribes wander within a mile or two of Dirt City and no one is there to tell them 'boo'. That's Izen for you."

Hmerrin is not a fan of rainy, muddy Dirt City. Like a cat wishing for a sunny day if only the door is opened enough times, the teen opens... and then tromps back upstairs to the woodshop where he's been methodically tearing apart and rebuilding every chair in the building.

Lornak takes advantage of the slow time to catch up on some personal work.
. He studies the potions he picked up from the Tower of Desolation, and is able to learn how to make the Giant Wasp poison (all he needs are some giant wasp poison sacs). The potion of Tongues, however, is quite out of his league: and, he fears, out of anyone's reach without magic.
. He spends quite a bit of quality time with Ethani.
. And he finds the time to design and add tattoos to his body, commemorating the extraordinary events that he has experienced in past months
. He also finds the time to reach out to his Twilight Ranger contacts and source more Drow Poison.
. Lornak's remaining time is spent eating, drinking, and talking with his Tide companions at The Buttering Ram.

Ethani and Gaffer join together working at the Temple with Brother Elthorn. The acolyte hasn't changed much, still underappreciated. Still, there hasn't been anymore undead incursions since the Tide fixed that little problem! Ethani invites Wilford to join the work, excited about the rogue/cleric's new journey.

Asteria shows off her flashy new stuff. The weather doesn't have a chance to dampen HER spirits! She stays indoors at bars and pubs around the city singing at the top of her lungs, hoping to kindle the spirits of the downtrodden. At night? she cuddles up to the pup, Perri, who licks her face constantly.

Toston keeps his humor through the rainy season, joking that for three months out of the year, it should be called Mud City!

Ethani brings up the possibility of hiring a young orphan to care for Perry and maybe even Vin. "What do you think?"

...........

The constant rains end in a month, but showers and occasional storm keep things wet enough that Dirt City buckles down for the winter. The cold arrives with icy winds racing across the plains of Izen. Dirt City seldom gets snow, and if so, no more than a frosting that is gone by mid-day. Still, like the rainy season, the cold tends to slow things down; especially from outside. It is the bold or foolhardy or desperate that take armored caravans or sleek ship out in weather like this. Time for companions, plots, and un-solved loose ends...

Monthly, the three tenants pay their rent, and the Tide pays the Wolves. Daily, the heroes gather in The Buttered Ram if they care for company, or in their common room upstairs in Shale House for more private conversation. There are friends, associates, and tenants who all look up to the Tide when at the Tavern and would gladly tell anything they know, if only asked.

It is nearly at Yule and the year's turning where all the heroes are sitting in their upstairs and Gaffer once again finds the un-deciphered map. The treasure map? The adventure map? Maybe something that the heroes can do besides whine/tease/ignore the six months of lousy weather...

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=24 ;
Tuesday March 5th, 2019 3:54:37 PM

Wil is happy to join Ethani and he does. He watches and explores the Temple. Thinking about his new role of protecting his friends. After, he decides to poll the customers in Tombo's.
"How can the Tide help you out."
(Diplomacy: 24)

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+14=19 ; d20+8=22 ;
Tuesday March 5th, 2019 4:27:24 PM

Lornak stands from the chair belonging to the Common Room table and scrutinizes the Map. He does his best to figure out what the Unicorn Symbol on the back might represent. (Knowledge, Local d20=19)

He also studies the Runic lettering trying to decipher what they might say. (Linguistics d20=22)

He does not recognize the landmark iconography.(OOC cmon guys, I cant be the only one trying to decipher the map! Barring Toston's first attempt 2 weeks ago)

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+13=20 ;
Tuesday March 5th, 2019 6:23:17 PM

Not letting himself be disheartened by the lack of interest beyond the city walls, Gaffer throws himself with eagerness into help at the temple. Still highly curious what could be understood from studying the bloodweed, he makes a mental note to contact his Circle regarding it at some point.

The rain is a pleasant change and he enjoys the gentle routine of a month spent at an easy pace, working hard during the day, eating and drinking with the Tide in the evenings.

At the table, Gaffer rolls the map out across the surface,
"Let's put our minds together and figure this out, or decide who to ask if we can't."
He thinks back to what, if anything, he knows that might link Unicorns with the surroundings of dirt city. (Nature: 20)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday March 5th, 2019 8:07:08 PM

Toston says, "I thought I asked around about that treasure map at the WLA months ago and started looking through things in the library...could of sworn I meant to keep researching it but I guess when things change like the weather maybe somethings get lost in the shuffle."

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17)  d20+16=20 ;
Tuesday March 5th, 2019 9:34:07 PM

Ethani smiles at Gaffer and Wil's gentle ministering to the poor of Dirt City. Her family was truly compassionate and loving.

Over dinner one evening, Ethani broached a topic with Gaffer. "Have you ever thought of ministering to the animals IN Dirt City? I know its not the same, but there are plenty of animals that need tending to here. Perri was lucky and found a new home, but there are many starving animals here. Just a thought."

Mulling over the map with the others, Ethani puts in her 2 coppers. Know Religion=20



Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+1=20 ; d20+6=17 ; d20+6=10 ;
Tuesday March 5th, 2019 9:51:07 PM

First water and then ice.

At first content to let Lornak and the smart people deal with the map, the teen finally takes a gander out of sheer boredom.

Int check 20
Know local 17
Know Engineering 10


Finally, he sets down to draw a copy of some of the symbols driving Lornak nuts, walks down to the Buttered Rum, drops it in front of some of the greybeards there, and asks "ever seen anything like this before?"

Map Clues (co-DM SteveK) 
Wednesday March 6th, 2019 4:18:29 PM

Icy weather gives way only to chill: it is nearly Spring. And, with Spring, the heroes realize it has been a year since the CMTC was formed. Happy Anniversary! (everyone add one year to PC age.)
.....

Wil is happy to join Ethani and Gaffer at the Temple. In the evenings, he polls the customers at Tombo's place, The Buttering Ram. The responses are funny (well, you can make me Prince!), to nostalgic (can ya bring the sun back), and sometimes some mumbled (my problems, my solutions). Mostly, the patrons and your tenants in Shale House think that this is just about the best their lives have been in, like, forever. The dwarf Mazea pretty much sums it up. "I only wish there was something we can help you Tide heroes with."

Lornak scrutinizes the Map. Locally, Lornak knows there are a couple ships that frequent Dirt City that are 'something Unicorn', there is a bar near the Darts called 'Unicorn something', and there is a tale about a nomad group of orcs in Izen that ride unicorns. The topography isn't special enough to ring a bell, and the runes dont seem to be simple enough for Lornak to figure out.

Gaffer throws himself with eagerness into help at the temple and enjoying the gentle routine of rain and cold. At the table, Gaffer rolls the map out across the surface. To the druid, the green on the map sorta looks like woods... and there are three woods within a week's travel of Dirt City: Blanc de Forest, Blackbird Forest, and Culverwood.

Toston considers what he learned about perusing the WLA library (Per Toston post 6Feb19 he only looked in the WLA library for the map, only asked patrons about Gold Eyes; and per DM post 7Feb19, he had "narrowed his search to only a few hundred scrolls and tombs to check with regards to the map. It will take time.") After six months of carefully checking what was available at the clandestine WLA outpost, Toston finds a couple reports of 'good orcs riding unicorns'; one along the great trade road between New Elennia and Alisidur, and one in the forest near the Tears of the Wood.
. The map can be deciphered to show a line that is probably a road running parellel to a squiggly green line that is probably a forest. And Toston knows there are many places in the Wold with roads near a forest.

Ethani smiles at Gaffer and Wil's gentle ministering to the poor of Dirt City, and asks the druid if he "ever thought of ministering to the animals IN Dirt City?" Ethani knows that Unicorns are special to the Fey, which may mean Eberyon or Ma'ab is involved.

Hmerrin doesn't like rain or ice. Out of sheer boredom, the teen looks at the map. Jotting a couple runes down, he goes to the relative safety of The Buttering Ram and asks the oldest person he sees. "Ayah. I cain't read it, but mebbe the Sage's Guild can." Hmerrin immediately knows what the graybeard is talking about: there is a Branch Library of the Sages Guild; not really much more that a crafter's shop in Wardd's Ward. What Hmerrin (and Lornak) knows is that for a price, the Sage can find nearly any information in a short amount of time...

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+6=23 ;
Wednesday March 6th, 2019 4:48:04 PM

Lornak listens to the information that everyone brings to the table, literally and figuratively. After mulling over much of it he starts the conversation; "A nomad group of good Orcs, hrm." He says. "That tracks. The Orcs we received this very map from could be THE group from these tales, or an offshoot, perhaps." Lornak smiles jovially. "I do not remember them riding Unicorns though..."

"The Tide has been through Blackbird Forest on that trek to Acid City. We could drop in on Drex and have a rest and good meal at The Goblin;s Rest if we head that way at least."

As the rest of the group confer he steps away from the table and makes his way to the Alchemical Lab. He rolls up the sleeve of his rolling top desk and finds a new sheet of paper or velum. He grabs his ink quill and well and makes his way back to the table. He gets comfortable and replicates the runes with the meticulous precision of a Scribe. (Profession, Scribe d20=23) When finished, he shares his plan of action;

"What do you think, Kid?" He says with a raised eyebrow to Hmerrin. "Off to The Sages Guild?" He doesn't forget his coin as he leaves.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday March 6th, 2019 9:31:08 PM

Ethani is excited about the prospect of interacting with the kind orcs again. She visibly shudders at the thought of going anyway near Aisildur. She decides to tag along with Lornak on his fact finding mission.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday March 6th, 2019 9:50:11 PM

"Sounds like a plan," Hmerrin agrees with Lornak.

"Plus it gets me outta this house."

The lad gathers his gear, including his own bag of gold, and accompanies Lornak to the Sage's Guild.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday March 6th, 2019 9:56:04 PM

"Interacting with orcs? Have you ever seen a unicorn? I have not. i say we chase that rabbit. By the way, I have rabbit stew in the kitchen.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday March 6th, 2019 10:02:43 PM

Toston says, "It sure would be interesting to see an orc riding a unicorn. That certainly isn't something one sees everyday. Of course if one did spot an orc on unicorn back would anyone ever believe them?"

Asteria Amarante [HP: 93/93; AC: 24; Touch: 12; Flat: 20; CMD: 20] 
Wednesday March 6th, 2019 10:35:48 PM

Asteria looks excited at the proposition of seeing a unicorn. "D'ya think we'll see a real one? Or, do you think it's just a dumb statue or something symbolic?"

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Thursday March 7th, 2019 4:39:59 PM

"I really hope we can meet real unicorns! Though even if it's something symbolic I'm sure there will be an interesting story behind it."

With nothing immediate on his plate, Gaffer accompanies the other's to the meet the Sages. He would also like to ask them of there is a way to get a transportable supply of fresh berries for a goodberry spell as an interesting alternative to rations on the road.

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Thursday March 7th, 2019 4:39:59 PM

"I really hope we can meet real unicorns! Though even if it's something symbolic I'm sure there will be an interesting story behind it."

With nothing immediate on his plate, Gaffer accompanies the other's to the meet the Sages. He would also like to ask them of there is a way to get a transportable supply of fresh berries for a goodberry spell as an interesting alternative to rations on the road.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday March 7th, 2019 4:46:19 PM

"New question, intelligent creatures like unicorns. Would they even except a rider? I would like to think they wouldn't. Do we know what we are doing next?"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday March 7th, 2019 4:46:19 PM

"New question, intelligent creatures like unicorns. Would they even except a rider? I would like to think they wouldn't. Do we know what we are doing next?"

Map Clues (co-DM SteveK) 
Thursday March 7th, 2019 5:02:43 PM

Toston, Asteria, and Wilford discuss the interesting possibilities of unicorn-riding-orcs, and Wilford announces dinner is special today, rabbit stew! With a course of action chosen, other possibilities or actions seem to take a back seat. Wilford does bring up the question if they know what they are going to do next.

Lornak, Ethani, Gaffer, and Hmerrin group together to see the Sage in Wardd’s Ward. The City Above is always a dangerous place, so four well-armed and alert people are safer than one alone. Whether it is this fact, that some are beginning to recognize the Tide, or good luck, we don’t know, but it is known that the three are unmolested from Shale House to a modest, paint-peeling two-story with a sign over the front shop door:
Sage’s Guild
Dirt City Branch Library

Entering the building, it is fairly clean, fairly neat affair of a table and chairs on one side of a counter, and shelves and pigeonholes half full of books and scrolls on the other. A small bell rings when the door opens, and a young, cheerful voice calls from the back: “be right there, my scholars!”

It turns out the proprietor, Jolla Fairfellow, is a blonde-haired halfling with spectacles. He is happy to see them, “I don’t get many scholars here in Dirt City”, before launching into a history of Dirt City. Once the team explains what they want, Jolla explains that he doesn’t “know the Runes, because I am a Librarian, not a Hunter or Teacher...” and then he starts explaining about the Sages Guild".

Back at Shale House, Toston unrolls his own successes from his 6-month research at WLA; sets of maps that were found and subsequently copied:

Elennian Penninsula

Culverwood

Izen

Emerald Kingdom



Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday March 7th, 2019 7:38:55 PM

"Well met Jolla Fairfellow, I am Lornak." Lornak says as he is addressed by the proprietor. "A Sage I am not..." he continues after a bow of his head. "...but a kindred spirit of a sort. Fore I admire education and knowledge." Lornak produces the page of runes; "A scribe by profession and alchemist as a hobby, I know a great many things about the flora and fauna and animals of the Wold."

Lornak listens intently when Jolla explains about the Sages Guild. He realizes its aims are very much in line with his own. He has an interest in learning more about potential membership, but not this day. I doubt I have what they are looking for in a member anyhow.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Thursday March 7th, 2019 10:11:58 PM

Ethani smiles and introduces herself to Mr. Fairfellow. "Though I am no Sage, it is a pleasure to meet such an educated man." She inquires fortune about the rune. "What would this symbol means to you Mr. Fairfellow?"

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday March 7th, 2019 10:23:58 PM

Hmerrin marches purposefully through the streets of the City Above, having learned early on here to do so with axes plainly visible and a "Don't mess with me" look on his face at all times.

Arriving at the Sage's Guild, the lad is immediately struck with the knowledge that this is not his kind of place.

He shifts into "I'm just the bodyguard" persona, and listens to what Lornak, Ethani, and Gaffer can pull out of the halfling.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Friday March 8th, 2019 12:28:16 AM

Toston starts perusing the maps he discovered only to realize they seem to be not what he expected. He might have grabbed the wrong maps

(OOC: The links are returning 404 not found...are you sure the URL is correct?)

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Friday March 8th, 2019 8:26:29 AM

"Charmed, Mr. Fairfellow, I go by Gaffer myself." He leans in close to listen as Fairfellow introduces the Sages Guild and looks on excitedly as he explains what their map might show.

Runes (co-DM SteveK) 
Friday March 8th, 2019 8:30:56 PM

OOC: My apologies, everyone. I'm still trying to figure out why the links aren't working. So, until then... all the links of the previous post are from the Woldipedia:
Descriptions of Dirt City and the Sages Guild
Maps for New Elennia, Izen, Emerald Kingdom, and Culverwood
.......

Lornak, Ethani, Gaffer, and Hmerrin introduce themselves to Jolla... Well, Hmerrin pretends to be a sell sword, but at least Jolla knows who is there and what they want. The jovial halfling looks at the copied runes and shakes his head. "I don't recognize these runes, but don't despair! I can get you a translation for, let's see, 200gp." The usual haggling goes on and the Tide can get Jolla down to 100gp but he won't budge from that number. "The Sages Guild has to keep our magic portals you know. You give me the gold and the runes and I'll have a translation for you by tomorrow at this same time." If anyone shows the slightest interest, Jolla can talk for hours about the Sages Guild, Dirt City, and the history of the Houses, and he will!

Toston realizes the cleaning staff mis-placed his copies he got from the WLA, but now can look at them and share with the others at Shale House. Asteria and Wilford are silent, but Wilford's question still hangs in the air... 'so what's the plan?'

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Saturday March 9th, 2019 10:06:08 AM

"Big changes are coming," says a distant voice within Wil's noisy head.
Wil turns and grumbles.
"As much as I enjoy...," he begins sarcastically, "listening to all the noise. Every time one of you talks I get this pain in my heard. Igor, I assume?"
"Big changes are coming, William."
"William, who's William. Are you talking to me?"
With that the voice went quiet for a long stretch than a chuckle.
"Yah, you get me name write first, before you talk to me."
"Anyways," Will addresses the group. "So I have lost my shadow amulet. I believe Gargul may have removed it when we met or I dropped it but that's unlikely. I have accepted my role as protector. The shadows have not left completely. I have put together a new spell list this morning.."
(OOC: I have not yet done that but RP-wise Wil has..)
"Should we sit down and work out a defensive spell strategy?"
"... And, I vote we head back outside the city to find these orcs."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Sunday March 10th, 2019 11:49:22 AM

Hmerrin does not have the slightest interest in talking for hours about the Sages Guild, Dirt City, and the history of the Houses.

He is interested in a translation of the runes, and will assist in paying Jolla's fee to figure it out.

After that, well, guess its back to Shale House.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Sunday March 10th, 2019 8:58:50 PM

Lornak fronts the money for the information that Jolla provides; "My thanks." He says. "One of us will retrieve what you find on the morrow."

As Lornak makes his way through the crowds of Dirt City, his awareness takes in the rhythms and cycles of the city life. Will life truly change here after this new beginning? He takes Ethani's hand into his and squeezes tightly. He gets lost in her eyes, her warmth, her radiance. He whispers into her ear and waits for her reaction.

He notices also the love he feels for his comrades and gives them smiles as he blackguards on the way back to Shale House and it makes the next decision he has to make even harder.

He spends time with the members of The Tide in much the same manner that he has for the past 6 months but when he turns in for the night he lingers before he turns. His eyes start to tear a bit but the memory of what he sees will stay with him forever.

Lornak does not sleep during the night, he instead stays up at his desk penning in the candlelight. Before dawn breaks he heads out and prepares a litter. He gathers up his things in his room and his alchemical lab, and wakes Ethani gently. He puts Vin upon his arm as he carries her into the crisp morning air. He ties up the few remaining supplies.

When Ethani comes out to meet him, he takes her hand into his and pulls her close. He is very emotional as he looks Shale House up and down. "I hope they will understand." He says as he guides her onto the platform and grabs the reigns; "Where to my love?"

Lornak guides the horses into the rising sun.

On the table in the Common Room is a letter address: My Friends.

(OOCI thank you all very deeply for the opportunity to become part of this community. If you have not figured out, I have made the decision to leave the Wold. It is with a heavy heart that I say good-bye but real life has to take precedent over this fantastic place. There were definite highlights that I will never forget being a part of and I will miss my fellow players immensely. All the best to everyone.

-jf)

Asteria Amarante [HP: 93/93; AC: 24; Touch: 12; Flat: 20; CMD: 20] 
Sunday March 10th, 2019 9:24:58 PM

That night, Asteria wakes up to Perri stirring from a disturbance in the house. The moment she goes to see what is going on and sees Lornak and Ethani stealthily leaving the house, she knows what is going on. She grabs the few items she has and packs in a hurry, grabbing Perri as she leaves. The barbarian bolts after her shield sister, panting as she eventually catches up. She catches her breath and grins at the two. "You didn't think you'd leave me and the pup behind, did you? We're coming, even if you say no, so you better get used to it."

As she walks along the two, she finally thinks about the consequences of her actions. A knot forms in her stomach at the thought of how her companions will feel when they see she's gone. She tries to justify it, knowing that she would never feel right allowing Ethani to leave without her. She tries not to think about it too long. "Where are we heading?"

((OOC: I regret to say it, but I am also leaving. I've loved every interaction I've had with you all, and I sincerely hope to see you more in the future. I've made this decision after a lot of thought and I hope you can forgive me. You've given me the best possible experience here in the Wold that anyone could ask for. Best of wishes, Genevieve

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Sunday March 10th, 2019 10:26:08 PM

Waking up to Lornak's beautiful face steels the Healer for what she was about to do. It feels wrong to just abandon her family the Tide. To abandon the lousy and hurt people of Dirt City. But her encounter with Gargul had taught her that adventuring was far too dangerous a career for her.

Packing a few things, she allows herself to be excited about the adventure to come. "I've always wanted to visit the Emerald Kingdom. Why don't we start there?" she murmurs to Lornak.

When Asteria arrives, Ethani lets out a chuckle. "I would not dream of leaving you and Perri behind. You're going to love our next location. Outs called the Emerald Kingdom, and it's in a forest with lots of squirrels for Perri to chase, and lots of animals for you to hunt. There's a river for me to teach you to swim. It will be perfect."

OOC: Let me echo what Frank and Genevieve have said. It is truly a pleasure playing with you guys and I will miss you and the Wold. Try not to burn down Dirt City while I'm gone. ;)
Nellie

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Sunday March 10th, 2019 11:15:54 PM

Toston wakes up to see almost half of their little group have left the building. He says, "I hope they find happiness wherever their adventures take them. I'm sad to see them go. I mean we've always been an eclectic ragtag sort but it seemed like we were finally starting to gel as a team. I remember Ashley and Broom and that gnome bard fellow and the elf with the curve blade and Dusan and now Ethani, Asteria and Lornak too. I mean we've endured changes to our little band of heroes but I think this is the first time so many have split from the group all at once. I only hope we five are enough for whatever challenges lie ahead. Wil better up your healing game as you are our only Cleric once again."

Tune Map and Farewells (co-DM SteveK) 
Monday March 11th, 2019 9:16:21 AM

Wilford has been plagued with internal voices, but recently there have been changes: it’s a new voice, and the old ones… well, they may not be gone, but they aren’t speaking to him since his meeting with Gargul. Big changes? That was a given. And with the time to actually plan instead of react, Wilford thinks it’s time to work out a defensive spell strategy. And a vote. Let’s find these orcs!

Hmerrin is bored and quickly stops listening to the long-winded Jolla. He is interested in Runes, payin for a translation, and wandering back to Shale House.

Lornak fronts the money for the Rune translations, a gift for the Tide. Nostalgia flows, but not enough to execute a plan a long time in the making. He packs and with Vin on his shoulder and Ethani at his side, they leave a note for their fellow heroes to find in the morning. Sunrise finds them, shining on their right, with the smoke of morning cook fires the only thing visible from Dirt City. Off to a new chapter. (ooc: Farewell, Lornak, and may you have safe trails ahead!)

Asteria is woken by Perri, sees Lornak and Ethani leaving. The impulsive barbarian is determined that no one leaves her: she is the one who does the travelling! Perri is excited about the change of routine, and capers around the tall woman as she catches up with her shield sister. Although a knot forms in her stomach about the companions left, Asteria was never about the past, only the present. “Where are we off to?” (ooc: Farewell, Asteria, and may you achieve success in all opportunities!)

Ethani also has mixed feelings, abandoning the Tide and Dirt City? No, not abandoning, but realizing there is a different current meant for her to swim. With Lornak and Asteria (and Vin and Perri!), the group heads east, and then north along the main trails over Izen to Culverwood and the Emerald Kingdom. (ooc: Farewell, Ethani, and may you have gentle waves and warm seas!)

Toston wakes up to see almost half of their little group have left the building. It makes him reminisce about all the heroes that have come and gone with the CMTC and the Tide. It then turns his mind to practical matters: Wil is the only Cleric once again!

…….

True to his word, Jolla has a translation for the Runes the very next day that Hmerrin and Gaffer return to the Sages Guild Branch Library. “It doesn’t make much sense all together, so they, the main Sages Guild, that is, provided the Rune and translation side-by-side. I hope this helps. Now, have I told you about the time in Dirt City during the Rise of Eberyon? We didn’t know it at the time, but giant pumpkins, as big as houses, grew in the Full Moon Market!...” And he is off, talking at great length about the events of the past and a band of heroes that saved the day. Jolla doesn’t even notice if Hmerrin and Gaffer leave the shop!

Back at Shale House, it doesn’t take very long for Toston, Gaffer, Hmerrin, and Wilford to align the translation with the runes on the Unicorn Map . Toston’s map copies come in handy now, because cross-referencing the Izen, Culverwood, and Emerald Kingdom maps together with the Unicorn Map, the heroes can see the great trade road is between the Tears of the Wood and Fort Silence. And there is a large bight of woods in between the two at the same location! It seems a foregone conclusion that the Tide is going to go after this treasure!

The heroes seem to have two decisions to make.

The first is what preparations are they going to do to include new battle and spell preparation strategies and tactics.

The second is how are they going to travel to the location indicated by the map? There are three obvious routes: a) up the road from Dirt City to the trade road, b) by river barge up the Peaseblossom River, or c) Overland straight north, skirting Mount Bone.

OOC: unicorn Map. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Monday March 11th, 2019 10:22:58 AM

Reading through the note Gaffer is struck by surprise. "I knew they were feeling the stress of events but I didn't think... May luck be with them, I hope we'll see them again one day." Thinking of their much smaller party he adds, "And that we all make it until then." Feeling rather glum as he receives the map, he does his best to reignite his own enthusiasm with the prospects of adventure.

"Could we travel by barge? That sounds so nice, I could swim some of the way too..."
"I think I should keep a few healing spells handy too" he adds to Wil

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday March 11th, 2019 12:48:13 PM

"I agree," Wil says to Toston and Gaffer. "I would like to help buffer some of the damage the team takes up front then heal toward the end of the fight. I am going to miss my shadow amulet.. ugh.. I have some smoke sticks. I plan to toss these to help and conserve some spells."
"I will follow where the majority decide to go. I have no issue with the barge."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday March 11th, 2019 7:37:31 PM

Hmerrin comes down in the morning, and glances at the long faces.

"What'd I miss?" he inquires.

Once informed of the departure of Lornak, Asteria, and Ethani, he sighs.
"Well, that sure makes a change, don't it?"

But, the day is still upon them, and so Hmerrin accompanies Gaffer to get the map.

Upon their return, he ponders the possibilities.
"Overland makes no sense," he opines. "It'll take longer, and who knows what we'll run into on the way. I'm for the barge up the river."

As for tactics and strategy....well..
"We'll need to stay closer together, I think. There's not enough of us to rescue someone, probably me, who's cut off. Letting the fight come to us may be our best option."


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday March 12th, 2019 12:07:37 AM

Toston says, "Well I used to be a sailor so I might actually be able to help navigate the barge if we want. I mean I don't know if we were planning to just buy or rent one or if we were going to try to book passage on one with a crew but I could help maybe? I mean there is a difference between the sea and a river but technically sailing is sailing."

In response to the strategy question, "Well both Gaffer and I currently possess burning sphere. I mean I just learned it. I also now know the grease spell. Might it make sense to try to tactically control the battlefield with our reduced number? Gaffer and I could try to corral our enemies with things like burning sphere, grease and that druid spell Gaffer has that can make undergrowth all tangly. We could then put them our enemies in positions where the least hazardous path opens them up to things like Hmerrin's attacks or one of my breathe weapons to the face?"

Travel Plans (co-DM SteveK) 
Tuesday March 12th, 2019 8:32:27 AM

The departure of Lornak, Ethani, and Asteria catches the remaining Tide by surprise, though each of the heroes make mention that there were indications for a while. Still, looking at events in the past is often more clear than while the events are going on, and Gaffer, Wilford, Hmerrin, and Toston all give spoken wishes of luck and bounty to their recently departed companions.

Planning for following the Unicorn Map doesn’t stop, and the heroes focus turns from strategic to tactical considerations.

The immediate decision on how to get to that bight in the Culverwood is unanimous: they will take a river barge! It is fairly common knowledge that [Know Local DC 5] Highlight to display spoiler: { the Dirt City docks are 2/3 for coastal and ocean-going ships and 1/3 shallow, flat-bottomed river craft for going up to the Emerald Kingdom.} To this narrator’s knowledge, the Tide have never used or explored the river-side docks area before, so Toston’s speculation on what is the availability to buy, rent, or even book passage remains that: speculation. Well, at least until the heroes take action to turn assumptions into facts!

The heroes, realizing they have less margin for error, also make tactical battle plans; using spells to manage an open battlefield and adjusting who has healing for the inevitable wounds. Even Hmerrin admits that he can’t run off to attack the first thing anymore; maybe the lad is maturing!

As the heroes pack up, a thought meanders through their minds: who takes care of Shale House when they are not in town?

……….

OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+9=22 ;
Tuesday March 12th, 2019 3:12:02 PM

"Tombo could watch Shale House, right? I thought we had a house watcher. I'm ready to
(Know: Local: 22)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday March 12th, 2019 3:16:30 PM

Wil stops mid sentence, then starts... "I'm ready to go.." He packs up his bag with smoke sticks, oil and tindersticks. "Let's go sailing." (OOC: sorry, I cut off my post. Trying to get used to non-DM privileges...lol)

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+6=12 ;
Tuesday March 12th, 2019 7:21:32 PM

[Know Local 12]

Hmerrin nods at Wil's request.
"Yeah, Lornak hired that Cinzi fellow to be a night guard for the whole building. I'll let Tombo and the others know we'll be out for a bit, so they can keep an ear open for anything banging around up here."

In the morning, the young man is geared up for the journey.

He leads the group to the docks. But, then pretty much waits, hoping Gaffer or Toston will take the lead with the whole "find a boat and haggle with the pilot" thing.

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20=20 ;
Tuesday March 12th, 2019 8:10:17 PM

Know Local: 20

"Should we pick up a wand for light runes before we go?" Gaffer asks the group while packing his things, "Is there anything we'd need now it is just us?"

After packing his things he heads to the docks with the others, hoping to clarify the cost and timing of their travel.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26  d20+1=20 ; d20+16=28 ; d20+11=25 ;
Tuesday March 12th, 2019 9:28:56 PM

(know[local] = 20)

Toston says I pretty much stayed to the coastal side of the docks when I crewed with Paul Fisher. I mean you see the river side docks but I mean if you don't have a reason to go upriver why visit.

Toston eyes the ships and crew member on the riverside dock looking for a boat that seems like it is well cared for and takes passengers. (Perception: 28; Profession[sailor]: 25)

When he finds a vessel and crew that matches his criteria he approaches and asks, "You take passengers to the Culverwood? If so how much a head?"

An Unexpected Arrival (co-DM SteveK) 
Wednesday March 13th, 2019 9:27:42 AM

Wilford suggests Tombo could watch Shale House, and informs the team he is ready for some sailing.

Hmerrin points out that Lornak hired Cinzi to be a night guard for all of Shale House, and a word with Tombo and the others that the Tide will be out for a bit should work so they can keep an ear open for any noise on the second or third floors. In the morning, he is also ready and allows Toston to take the lead to find floating transportation.

Gaffer suggests a CLW Wand as a ‘just in case’. It just so happens that a cleric of Domi is passing through The Buttering Ram that morning for breakfast, and is willing to part with a fully charged wand for the standard price. (ooc: No need to wait for Catacombs for that purchase). In no time, the druid is packed and ready.

Toston has plenty of dock-experience, but had no need to visit the riverside docks. Still, a sailor is a sailor, and he should be able to set good eyes on a worthy vessel for the right price.
……..

The Tide rolls down the stairs, stops in at Tombo’s for a word and breakfast. Mazea and Sunny are both there as well: they seem to have made a habit of stopping in for tea with Tombo before opening their shops, so the Tide gets a three-for-one deal of telling them they will be out for some days or even weeks.

The group is all ready to move out to the river-side docks when there is a commotion at the door of The Buttering Ram. “Is this the place?” “Those people at Marsh House said the Tide lives at Shale House now.” “Says The Buttering Ram.” “No, it is Ironthane Leathers.” “But over here is Sunny Sewing” “Where is this Shale House?” “This really IS a dirty city!” “Thanks for making me a part of it!” (laughter from many voices) “Orhana, Alni, stay with the wagons. Lorissa, you and your team keep them company, I’ll find out what’s what.” A chorus of voices respond “Not without us!”

The door to Tombo’s bangs open and a troop of gnomes floods the establishment! An average-looking female gnome with blue skin and cotton candy colored hair (and a raven perched in the hair like a nest) stalks up to Toston and, with a mischievous grin, puts her hands on her hips. “Well, Toston Lotor! If it isn’t my future husband looking like he is ready to run away again!”

Six of the other gnomes in the tavern break up in laughter. There are three more wearing padded armor and carrying light hammers that scan the room, guard the door, and do not join in.

OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=22 ; d20+12=28 ;
Wednesday March 13th, 2019 2:34:48 PM

Casting Sanctuary upon Toston as stealthily as he can from behind.
"What's going on guys?" Wil says boldly, stepping from behind Toston. "What can we help you with? You can't be looking for a fight, but I'm getting a strong feeling you may be starting one shoot.. that can't be."
"Toston, you and Raven Poe friends?"

(Diplomacy: 22)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday March 13th, 2019 6:19:31 PM

"Huh," Hmerrin mutters. "A literal wagon full of gnomes."

The young human gives the three guarding the door a slight nod.

Then he wordlessly sloughs off his backpack, and waits to see what happens next.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26 
Wednesday March 13th, 2019 9:28:36 PM

Toston looks at the gnome woman his mouth agape and replies, "Excuse me, miss.... but you seem to have me at a disadvantage."

"As to me being your future husband well you certainly seem presumptuous and what exactly do you mean by run away again? This is the first I've ever heard or seen of you, so I have to ask have you confused me with some other Toston Lotor perhaps? You do certainly seem to have a large entourage though. I confess I haven't seen this many gnomes in one place in a long time."



Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Thursday March 14th, 2019 4:12:57 AM

Gaffer shies away from the confusion, taking a seat at the counter and staying clear of the gaggle of gnomes, well as much as one can in the space available.

Is this how Gnome proposals usually go?

Well this is Awkward (co-DM SteveK)  d20+8=24 ; 10d20=113 ; d20=16 ; d20=18 ; d20=19 ; d20=1 ; d20=6 ; d20=13 ; d20=4 ; d20=3 ; d20=2 ; d20=4 ;
Thursday March 14th, 2019 8:06:53 AM

Wilford casts Sanctuary on Toston, trying to be stealthy. It’s really hard to be Silent and Still without the ability to cast those meta-magic feats, but the Rogue/Cleric can certainly try to Bluff at what he is doing… [DM Roll for Bluff: +24]. None of the gnomes seem to notice. Dirt City is a place for caution, and the young man tries to start a diplomatic conversation that addresses both the gnew gnomes and Toston. [DM: Diplomacy to influence a creature’s attitude requires a full minute of conversation before the skill check is effective. Which gnome (Diplomacy specifies ‘creature’; singular) is Wilford trying to shift?]

Hmerrin mutters. "A literal wagon full of gnomes." He acknowledges the three guarding the door, sloughs off his backpack, and waits to see what happens next. A quick, knowing assessment of their new equipment and standard stances tell the warrior that these three; while at least trained in combat, lack experience and are hardly a threat to the Tide.

Toston looks at the gnome woman his mouth agape. “This is the first I've ever heard or seen of you!”

Gaffer shies away from the confusion, taking a seat at the counter and staying clear of the gaggle of gnomes. Is this how Gnome proposals usually go?
……..

At Toston’s words, silence falls in the room like darkness after blowing out a candle. The six gnomes, once laughing and smiling as if sharing an inside joke, now all look pole-axed in equal expressions of surprise.

The three gnomes guarding at the door don’t move; only scanning the room. One returns Hmerrin’s assessment with a nod from one professional to another.

The blue-skinned gnome girl who confronted Toston keeps smiling and her eyes move as if she is trying to figure out the joke. Slowly, sloooowly, her expression and stance changes as she wilts upon herself. The raven, not having a stable platform, hops to the back of a nearby chair. “Rrawk! Bad joke! Bad joke!”

The raven’s comment seems to snap the young woman out of her shock. “Hush Quoth, this is no joke”, she says to the bird, then turns back to Toston. “They didn’t tell you, did they? Your parents. You don’t know.” She starts to reach out in comfort, then pulls back unsure.

“And you don’t remember me at all? We were younger then, but…” She shakes her cotton candy head. “I’m Nissa Quentina. Quentina? Our parents were in business together? You pushed me into a fountain at a picnic that one time in Circus Quarter when I was 26 (ooc: 10 in human years) because I laughed at you trying to keep your balance on the edge. Tell me you remember that, at least!” It doesn’t take a perceptive person to see that this Nissa is on the verge of tears.

......

OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday March 14th, 2019 12:40:25 PM

Wil doesn't aim the Diplomacy and any gnome in particular but wishes only to come across Diplomatic for his friend Toston. The spell is a precautionary measure that Wil hopes will be useful but it seems to be a family issue and Wil steps back and lets the two talk. He keeps an eye on the other gnomes.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday March 14th, 2019 6:31:54 PM

Having sized up the competition, Hmerrin relaxes and drops into the nearest chair.

He raises a hand to attract Tombo's attention, elaborately mouthing the word "Coffee" when he's successful.

Resting his left elbow on the table, and propping his head up with his left hand, the young man settles down to see how this domestic drama is gonna play out.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26 
Thursday March 14th, 2019 9:26:04 PM

Toston says to Nissa, "I didn't realize that you were the girl at the Circus Quarter that one year. I didn't realize my parents had any partners inside of Plateau City while we were working the shadow caravan circuit. I mean we didn't even settle down at that small shop until I was nearly 40. For the most part we kept to the trade quarter when we were in town but that day, that day was different. My folks said it was okay for me to go to the picnic and so I did. I honestly hadn't thought much about that day in a long time but I can see I seem to have left quite the impression on you. Now what is this about my parents not telling me that we were to be betrothed? I've been in contact with them since I left to become a monk and came into my own with my heritage as it were so why would they not tell me anything about us?

He goes silent for a moment and then snaps his fingers, "Wait a minute, did you wear that Flower masque at the moonlight masquerade during the Adventurer's Festival the year I left? I mean if you were you never told me your name but we certainly danced a lot."

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Friday March 15th, 2019 4:39:11 AM

Gaffer feels irksome listening in as Nissa becomes upset, and relieved again when Toston does recall her. It's like layers unfolding in a play.

He wonders how far Nissa travelled for this? Is it because of Toston or the agreement?

He stays uninvolved, sipping at his water, unsure how this will be resolved.

Temporary Reprieve and the River-docks (co-DM SteveK) 
Friday March 15th, 2019 10:05:20 AM

Wilford successfully comes across as the diplomat in the encounter, and steps back and lets the two talk. He keeps an eye on the other gnomes.

Hmerrin relaxes and drops into the nearest chair, gets some coffee and settles down to see how this domestic drama is gonna play out.

Gaffer feelings change as he watches the scene like layers unfolding in a play. Remaining uninvolved, he sips his water and watches.

Toston recalls the incident at the fountain, but not the alleged connection to Nissa, explaining his family didn’t stay in Plateau City often until he was older. Then a memory surfaces, and …

……..
Nissa brightens immediately and looks relieved “The Adventurer's Festival! Yes, I was wearing the Flower mask, and you wore one that looked like a Gold Dragon.” The young gnome lady takes another step back and really looks at Toston. “I don’t know why they didn’t tell you our parents arranged us to be betrothed. Maybe because you went to the monestary? And I don’t know why they didn’t tell me that you didn’t know.” Her brow furrows as she wryly states, “What a practical joke!”

Suddenly, Nissa straightens up and becomes all businesslike. “Well, you and your friends obviously have an adventure to go on, and after that you will be coming back, yes? OK. So I and my cousins will rent a place nearby to settle in and we can start getting to know each other again. And if we turn out NOT compatible, well, we’ll break the engagement. Won’t that be a joke on our parents!?”

Nissa (and her cousins) won’t hear of delaying ‘Toston And His Friends’ any longer; there will be time enough when he returns to settle things. In short order, the helpful, friendly, and very insistent gnomes have gotten packs back on the adventurers, out the door, and headed to the river-side docks.
.......

The river docks are bustling in the late morning, a rising tide will give the flat-bottomed river boats a head start up the river towards the Emerald Kingdom, and captains are setting last-minute cargo in place. Toston’s sailing experience soon finds the “Catfish”, a well-maintained flatboat with a single lanteen sail and oarposts, ready to go with a captain, a half-elf named Jhared, willing to take on the Tide for free in exchange for defenses until they get to Khari, the Emerald City. Consulting Toston’s maps, the Tide can see that it is a day further north than the Trade Road which was their destination.

……..
OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=20 ;
Friday March 15th, 2019 3:31:14 PM

"Hey, anyone hear of the Grim over the river of death? The lantern over the flat bottom boat makes me think of this story that my father used to tell of a Grim that would ferry the dead over a river. I don't recall the details.. names or anything... but my Grim days may now be behind me My mother has not spoken to me since I moved to Alemi so I imagine my father would not agree... anyways. Interesting ship."
(Perception: 20)

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26  d20+3=21 ; d20+11=31 ;
Friday March 15th, 2019 9:29:17 PM

To Nissa, Toston says, "Sounds like a plan. I can't help notice your talking raven. I don't suppose that makes him your familiar? You wouldn't happen to have a scroll of haste or fireball I could take with me on the trip?"
===================================
Later when checking out the riverside docks, Toston says, "Well we can't beat free and this barge seems to be in really good shape."

To Jhared says, "Any chance I could stretch my sea legs while journeying with you guys and help with any sailor work that needs doing? I'll still help with defense should you need it but I was kind of hoping to also pitch in with other work if needed."

(Diplomacy: 21)
(Profession [Sailor] : 31)

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Saturday March 16th, 2019 9:16:20 AM

Hmerrin readily agrees to providing guard duty in exchange for a free trip, even if they do have to backtrack later.

"Walking for a day sure beats walking for more than a day," he notes, philosophically.

The young fighter spends the next several days humming "The Wedding March" nearly nonstop, before stopping at lunch one day, regarding Toston gravely, and declaring,
"But, seriously Toston. You and this girl will need a completely sober conversation when you get back. And so, I've got to ask you, all joking aside......

Can I be the Best Man?"


Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Sunday March 17th, 2019 3:03:13 PM

Gaffer peers into the waters as he unsteadily moves onto the barge, taking a good few minutes to get adjusted to the swaying water. "That sounds lime a fair deal. Are you expecting much trouble?"

"How fast does this thing move?" He asks, looking to see how clean the water is.



Two Armored Strangers (co-DM SteveK) 
Monday March 18th, 2019 7:29:27 AM

Wilford makes a joking observation of the flatboat and Gargul mythology. Once aboard, he looks around and notes the sail, the oar-locks, oars stowed away, the open hold piled with goods covered by a tarpaulin, and two well-armed and armored people: one human, one dwarf: hurrying on the pier towards the "Catfish" from the direction of the main harbor.

Toston agrees with Nissa's plan, then asks for a magical scroll. The girl gets a twinkle in her eye and takes a step back. "That's a little forward for someone who didn't remember who I was an hour ago! As it is, yes, I'm a wizard, and I can not only scribe scrolls, but wands and wondrous items too. I think I can be a big help to you, but first I need to get my work room set up, and second... second we need to get to know each other better."

At the docks, Toston thinks they can't beat free for a barge in really good shape and a captain who will let him use his sailing skills to help. Jhared nods, "Free help is always welcome, but it's a flatboat, not a barge." Jhared sniffs.

Hmerrin readily agrees to providing guard duty in exchange for a free trip, even if they do have to backtrack later. He spends the rest of the trip teasing his gnome companion about wedding plans!

Gaffer takes his time getting used to being on a flatboat; it is unexpectedly stable! The river looks pretty dirty, but the sailors assure the druid its clean enough to drink outside the harbor. Jhared shrugs. "I'm always expecting trouble. That's why the Catfish is still alive. And we should make the Emerald City in five days."
........

The Catfish is ready, the tide is beginning to rise, and Captain Jhared has opened his mouth to give the initial orders to cast off when...

The two armored people are standing at the pier in front of Captain Jhared. What do they want?

……..
OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Sarge (Kathy) 
Monday March 18th, 2019 12:59:44 PM

The dwarf woman standing on the pier is wearing full plate and carrying a shield with Domi's symbol prominently displayed. Her hair is in braids, equal parts gray and brown, and the lines on her face clearly show that she is no longer young. There is a full pack on her back and a warhammer hanging by her side.

"Hello!" she calls. "Sorry to bother you, but is there some kind of tide here?"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday March 18th, 2019 1:24:45 PM

"It depends," Will shouts.. "on the time of day. Sometimes the tide is high and other times its low. I hear that with a single moon the tides are a little less extreme."
"She's not talking about the water tides, you idiot." Wil says and then smiles. "Cicero, my old friend. I missed you.. really I didn't. Have you met the new guy? I forgot his name."
Wil suddenly turns and continues a conversation with an invisible friend he forgets all about the two standing on the deck.

posted for Ryan (Delichado) 
Monday March 18th, 2019 4:43:31 PM

A tanned human man in shining plate stands next to the dwarf, the curve of a large double-bladed axe appearing prominently behind his back. He looks up at the captain and says in a voice loud enough to be heard over the noise of the dock,"Yes, we've heard that the Tide is going out."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26 
Monday March 18th, 2019 8:18:21 PM

When Nissa responds negatively to his request he just shrugs and says, "Can't fault a guy for trying can you? They'll be plenty of time for us to get to know each other better when we return."

===============================================================

Later when the 2 armored newcomers show up, Toston says, "Normally I appreciate a good pun, but today I have no patience for them. Mayhap it is Hmerrin bringing up my potential nuptials that has me in a sour mood. I honestly don't know if I will go through with the engagement. I mean Nissa seems like a nice enough girl but I do have to get to know her first. Anyway, I'll speak plainly yes we are the Tide and yes we are about to set off for adventurer. What pray tell would the 2 of you like?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday March 18th, 2019 8:18:24 PM

Hmerrin walks up beside Wil.

Like Wil and the guy on the dock, Hmerrin is also tall, lanky, young human. He too is encased in platemail, and carries two axes - a battleaxe at his right hip, and a handaxe on his left.

"Don't mind him," he remarks, nodding at Wil. "He's got a lot of company in his head."

"Or him," nodding at the gnome, Toston. "'Cause he's just grouchy."
He grins.
"I hear some punk kid has been giving him a hard time."

Tilting back his helm, the lad brushes his flowing brown hair from his face, and regards the two strangers.

"Like he said, if you're looking for The Tide, with some capital T's, that would be us.
Nice axe.
So, what can we do you for?"

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Tuesday March 19th, 2019 6:14:20 AM

"Hmmm, I'm looking forward to a swim" Gaffer mutters, teetering in the edge of the boat.

"Huh, what now?" He looks up, surprised by the pair waiting for them, before nodding at Hmerrin's easier greeting, "Anything we can help with?" He adds.

The Catfish Moves (DM SteveK) 
Tuesday March 19th, 2019 7:49:17 AM

Sarge, the sturdy dwarf veteran, politely calls to the sailors and well-armed adventurer-types on the flatboat. She notes the name of the craft is the Catfish. "Hello!" she calls. "Sorry to bother you, but is there some kind of tide here?"

Wilford, experience in Dirt City having taught him caution, returns the hail. "It depends," Will shouts, then starts talking of tides and moons and then talking to himself. (Know Nature, Know Religion, or Sailor Craft/Profession DC10 Highlight to display spoiler: { curiously enough, Wilford is correct; a glance confirms that both moons are in the sky. Though it is approaching noon and Thermo is blazing strongly overhead, Wardd, the bright moon, is edging over the eastern horizon looking like a drawn bow, and Kerracles half-full, is a dark spot on the western horizon. This WILL be a strong tide!}

Desdichado stands next to Sarge, looks up at the captain and says in a loud voice,"Yes, we've heard that the Tide is going out."

Toston shrugs philosophically at Nissa’s response, then hurries after his companions to find transportation upriver to the Trade Road. When the two armored newcomers show up, Toston is in an irritable mood. Cutting through what could be as farcical as a-play-within-a-play, he responds. “I'll speak plainly. Yes we are ‘The Tide’ and yes we are about to set off for adventurer. What would you like?"

Hmerrin provides excuses for Wil, Wil’s head-friends, and Toston. He also confirms that they are ‘The Tide’, with some capital T's, and asks what they want to the two armored Domi followers.

Gaffer contemplates swimming, then is caught by the conversation at the dock-edge. "Anything we can help with?"
…….

Sarge and Desdichado seem to have confirmation that the dock urchin was well worth the copper piece to point them to these four; not the ‘tide’, but ‘The Tide’! Now, they seem to be friendly but also wary, comes a stray thought into their heads. And then another, now may be a good time for names and the purpose for the questions

In their varying ways, Wil, Toston, Hmerrin, and Gaffer all pretty much confirm they are ‘The Tide’ and want to know why they are being asked. After all, comes the thought, it’s in the middle of the day in a crowded area on the docks, it’s not the best time for an assault! Also, there are only two of them on the dock, and they look ready to travel, not fight.

Captain Jhared interrupts with a clearing of his throat. “That’s nice and all, but this is my vessel and I say who are passengers. The tide, lowercase ‘t’ (he says with an ironic twist of his mouth) isn’t gonna wait. You two can come aboard and help protect the Catfish on our trip or stay there. Your choice.” The half-elf shouts over his shoulder, “Shoooove…OFF!”

The sailors rush to obey in a well-organized manner; fore and aft hawsers are lifted, two long poles begin pushing the flatboat away from the pier. Sarge and Desdichado have only seconds to react in order to step onto the boat without having to jump!

……..
OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday March 19th, 2019 12:07:39 PM

"Ok, hold up.. is it Ivan or Igor? doesn't matter..." Wil says. "You all need to go away.. shoo."
With that the voices became silent. Will stood for a moment, shocked that it worked.
"Would you like to come aboard?" Wil then says with a bit of charm and a hand. "We can discuss the details while we sail."

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23 
Tuesday March 19th, 2019 1:29:33 PM

Desdichado thinks to himself "Thank Domi! They were much easier to find than I expected."

"Well, you seem to be who we were sent to find by the chief priest back in Plateau City. You may call me Desdichado. Permission to come aboard?" He hesitates for just a moment, then takes a step forward and reaches a hand out to Sarge to come along.

Sarge (Kathy) 
Tuesday March 19th, 2019 5:48:29 PM

The dwarf woman sighs a little. "Great," she says. "Another boat. Domi does like to test a person, doesn't he?"

She steps onto the boat.

"It's like the kid says," she continues. "The high priest said that the tide in Dirt City was important. Nobody really knew what that meant, but he sent us along anyway."

"I'm Fyrda Deepforge," she adds. "But you don't have to remember that. Everybody calls me Sarge."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Tuesday March 19th, 2019 7:53:49 PM

Hmerrin glances over at Captain Jhared.
"Guess they're coming, too," he observes.

The lad turns back to the pair.
"Hokay. I'm Hmerrin. And you are Sarge and Desdi...Desdi...sorry, that's a mouthful. I'm going with Dez. You ok with Dez?"

Hmerrin waves off the last sentence, and starts over.
"So the priest at Plateau City said to come find us, and we're important. I don't suppose topics such as 'Why?' or 'Then What?' happened to come up at all?"

The fighter steps forward quickly to avoid getting run over by a scurrying crewman, and then turns back and tilts his head questioningly at the duo.

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Tuesday March 19th, 2019 8:04:08 PM

"Dez and Sarge, You definitely look the part, call me Gaffer."

Stepping forward to offer his hand to each of them before trying to lead the group towards somewhere less in the way to talk.

"Are you planning on travelling with us for long? I don't suspect we're going anywhere nice, just so you know what you're... stepping into."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26 
Tuesday March 19th, 2019 8:33:51 PM

"Desdichado, why don't you come to your senses?
Stop sitting on fences and hop on aboard" Toston sings at the man

"Nice to meet you, Sarge." Toston says to the dwarf.

Toston is a tallish gnome with orange skin and green close cropped hair, wearing a monk's robe and carrying a handy haversack.



Polling Up The River (DM SteveK) 
Wednesday March 20th, 2019 6:59:49 AM

Desdichado and Sarge both decide to step on the flatboat as it moves away from the dock. They give their names and similar stories of why they are there.

The four members of The Tide give various well comes, Toston making a joke, And Wilford languidly assuring details could be worked out later. Gaffer is concerned that these two know what they are getting into; The Tide has seen many a scrape! And Hmerrin isn’t satisfied with vague portents from the Plateau City priest. Nothing more?
......

As the heroes continue to learn about each other and their motivations, Captain Jhared expertly directs his crew to maneuver the Catfish out to a current in the rising tide. Jhared asks Toston to assist with the sails; something a sea-going sailor would be familiar. Toston can see he picked well, both in boat and captain, for thought here are other watercraft also taking advantage of the tide to get a head start up the river, the Catfish is soon in front. By the time the tide reverses, the Catfish is around a bend and Dirt City is only a smudge of cooking fires on the southern horizon.

There are corpses of trees (Willow, Birch, and Aspen) along the banks, growing ever more sparse as the Catfish sails and poles up the river. By evening, the boat anchored on a sandbank, all around is Izen. (Know Geography DC 10 Highlight to display spoiler: { Named for the orcish word meaning “Sandwich”, this land is “sandwiched” between Blackbird Lake and the New Elennian plateaus. Not claimed by any principality, it has filled with demikind and monsters of every description. }

During the day and around the cookfire, it sounds like the heroes need to talk more about what each group is doing...
……..
OOC: unicorn Map ; https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday March 20th, 2019 12:30:19 PM

Desdichado smiles at Hmerrin and with a small, quiet laugh responds “Dez will do fine. Certainly I’ve been called worse.”

He follows Gaffer and the rest to where they can talk in peace.

“Well, you know how divine portents go; they’re always half-shrouded clues like ‘look to the “whispering crow” to find the answer you seek’. Probably for our benefit though, really.” He walks to the gunwale, leans against it, and continues. “In this case, in turns out Domi was forthright with the priest. We are here to help the Tide – your group, it appears – because you’re important. So, how can we help?”

“Also,” Desdichado adds, “how long does it take before you know if you tend to seasickness? This is my first time on a ship…”


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday March 20th, 2019 2:58:28 PM

Wil take up a comfortable place to stand on the ship. The abrupt movement begins to make him uneasy.
"It's like a storming sea within your head," Ivan says.
"Don't act like you live in my head," Wil snaps.
"Your a bit of a kill joy, Cicero was right about that."
Wil ignores the comment.
"So how was your trip and how did you find us?" Wil asks.

Sarge (Kathy) 
Wednesday March 20th, 2019 3:06:53 PM

[OOC: We almost certainly would have come from Plateau City by ship, although it may be Desdichado's first time on a river boat. :) ]

Sarge stows her gear and sets her shield down, though she is careful to keep it close by.

As the boat pushes northward, Sarge shares a few more details with her new companions. "I'm a cleric. Well, mostly. Spent a year in the militia. Filthy giants! Anyway, we sent them packing and then it was back to the temple for me. People kept calling me Sarge, though. I couldn't shake it, and then I didn't want to."

Around the campfire, Sarge talks about her two sons, both grown, and her husband, who is contently tending his shop. "But I got restless," she explained. "I kept thinking there was more good I could do, out in the world. I don't know whether it was Domi's call, or just a creaky old battle-ax wanting a last hurrah. Don't suppose it matters."



Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Wednesday March 20th, 2019 6:20:35 PM

Hmerrin shrugs at Dez's question about sea-sickness.
"Beats me. But, we'll be on the river, so shouldn't be a real wave problem"

By the time they've settled around the cookfire that evening, Hmerrin has gotten fairly comfortable with the newcomers.
"A priest would be welcome. I find myself in need of healing spells more often than I'd like. Name's Hmerrin," he says, barely sounding the H. I'm from Cinnamon Valley. We had a group of adventurers there when I was little that seemed like they could do anything. I always wanted to be one."

Darkness is coming, and the fighter does get down to a bit of business.
"So, shifts. I'm thinking Sarge and Terser, me and Dez, then Wil and Gaffer.
The lad will also hunt down Captain Jhared to see what his nightwatch will look like, "just so none of us accidentally kills somebody critical," he deadpans.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26  d20+1=16 ; d20+11=15 ;
Wednesday March 20th, 2019 8:27:34 PM

(Know[Geography]: 16)
(Profession[sailor]: 15 to know about sea-sickness)

In response to Desdichado's question, "Normally you know right away if you get sea-sickness but if you are tough enough mentally you can get over it."

He then says, "Where are my manners, I'm Toston, Toston Lotor."

Later when they are anchored on the sand bank
Toston says, "You realize where we are is named for the Orcish word for sandwich? It is wild country not really claimed by any principality and filled to the brim with monsters and demikind."

To Hmerrin he says, "Who is this Terser person?"

To Sarge he says, "Well it's nice to have a follower of Domi. Our old cleric was a follower of Alemi. My grandda used to tell me the stories of Domi's and Alemi's adventures from back when they were mortals as a kid. I kind of wanted to follow in both there footsteps as I know a little martial arts and a little magic. Alemi even showed up after Ethani was slain in combat trying to save Wil by patching him up, I have to imagine your style is probably different?"

To Desdichado he says, "Was it some kind of prophecy? Do the priests of Domi think we have some big destiny ahead of us? I mean right now we are kind of on a treasure hunt but that can be exciting no? I mean it isn't every day a group of Orcs show up with tribute and a treasure map and then run off."

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+16=35 ; d20+16=34 ;
Thursday March 21st, 2019 3:50:07 AM

Gaffer keeps an eye out while they travel, not having seen the land from the river before it is a novel experience, and he is at least a little worried that the captain is expecting trouble. (Perception: 35)

He finds a chance to introduce himself a little once they gather round the campfire.

"I was living life in Culverwoods until recently but had always intended to come back home. I don't think I was back for more than a week when I came across this band of misfits."

Gaffer takes a search of their surroundings when they settle for the night, eye out for tracks of any larger creatures that may be around. (Survival: 34)

To Dez, he adds onto Tostons question, "What kind of situations do you normally deal with? Should we be expecting some of them coming our way?"

Tollhouse. (DM SteveK) 
Thursday March 21st, 2019 10:22:37 AM

The heroes converse, getting to know each other’s history and the why Desdichado and Sarge came to Dirt City (via a sailing ship from South Harbor) in the first place. Toston provides some information on what the Tide are doing right now as well as the name origin of “Izen”. The Tide is just following a treasure map! And Gaffer keeps his eyes peeled for the expected trouble.

Gaffer notes that the Catfish is NOT going up a river at all, but rather skirting the coast in a sound of water that is bordered on the starboard by the mainland, and low barrier islands to port. A quick question to Jhared provides an answer. “Oh, you know those new DMs, always mis-interpreting maps! Everyone knows there isn’t a river in Dirt City!”, he scoffs. Then continuing, “What the Catfish will do is use the coastal waterway to go around the Blanc de Forest and then up the South Peaseblossom. Still the best for flatboats; an ocean-going ship with its deep draft would get caught on sandbars and snags all the way through Izen.”

Hmerrin is the first to get down to business, suggesting a watch order and integrating with the Catfish crew. Captain Jhared welcomes the cooperation, and assigns two crew to each hero-watch (this also makes the heroes popular with the crew since half of them get to sleep the entire night instead of being up).

…….
Nothing happens that night, nor for the next three nights. Toston, Hmerrin, Wilford, Gaffer, Desdichado, and Sarge continue to familiarize themselves with each other’s history, capabilities, and commiserating on the vagueness of the portent that sent the two followers of Domi to meet the Tide in the first place. They also become familiarized to the Catfish and crew; a stable platform except when they crossed an outgoing tide that bounced the craft about. The crew are efficient, friendly enough, and like to complain about bad food, the weather, and the opposite sex. The land moves from the coastal waterway, up the Peasblossom beyond Blanc de Forest and the Dirt Hills, and is now in a land of endless plains. The Peaseblossom itself is in a lower area with sandbars and occasional shallow rapids that the Catfish crew passes by all 12 getting on long poles and poling up the river to smoother waters.

The Catfish is at one such rapids area in early afternoon when a griffin and two hippogryphs emerge from a copse of aspen trees (walking) on top of a bank about 100 feet away on the left bank. Each creature has barding, saddle, and bridle, and is mounted by an orc!

The orc on the griffin waves a bow over his head and shouts; “Hey boat! Griffin Tribe own this part of river. You cross? You pay. Boat look rich. Not-boat people look rich. So cost 500 gold to cross. You want escort so no more tolls from other tribes? 5,000 gold.” Perception DC 20 Highlight to display spoiler: { Keen ears can hear more large wings flapping hard as if taking off on the unseen side of the trees. }

……..
OOC: unicorn Map ; https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+8=16 ; d20+11=20 ;
Thursday March 21st, 2019 2:42:19 PM

"You will have to take that up with the Commissioner on Water. I don't believe an individual can take territory that is under water." Wil shouts back. "I hear the Commissioner sits with the Prince in Dirt City."
(Bluff: 16)
"We will just be up the river.. you can catch up to us later."
"You may want to license them large birds you got! I hear the fine for keeping them is huge."


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday March 21st, 2019 2:42:52 PM

(OOC: Cannot take territory)

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=27 ; d20+10=11 ;
Thursday March 21st, 2019 3:06:19 PM

Dez responds to Gaffer, “What kind of situations? Oh, usually the troublesome ki-“. He’s interrupted by the orc’s shouting and adds, “like this.”

Desdichado doesn’t say anything to the orc, but squints his eyes and looks over at him, trying to get a read on the situation. (Sense Motive: 27, to see if this is mere banditry or something else)

(Perception: 11)


Sarge (Kathy) 
Thursday March 21st, 2019 3:43:52 PM

Casually, Sarge picks up her shield. She does not respond to the orcs, but instead says to her companions, "They think pretty highly of themselves, don't they?"

Turning to the captain, she asks, "Captain? I suppose this is your decision. Do you want to pay them, or would you prefer we--" she grins "--negotiated?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+4=16
Thursday March 21st, 2019 6:48:02 PM

Perception 16

Hmerrin chuckles at Sarge's question of the boat captain.
He unlimbers his bow.

"Oh, we're gonna get along fine," he notes cheerily, while taking aim on the orc talker.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:27/20/23 - CMD 26  d20+16=34 ;
Thursday March 21st, 2019 8:20:00 PM

(Perception: 34)

Toston says to the Tide and the two Domi faithful, "I wonder if our 'friend' over yonder shore is merely a distraction. Unless my ears are mistaken it sounds like there are many wings taking off behind the trees over there" as he points to where the sounds are coming from.

He shouts back to the Orc, "Are those wing beats I hear from the trees with you or is your escort ability so lacking that you can't even secure the area around the river from threats?"

He then casts Mage Armor on himself, giving him a 5 hour buff to armor.

Active Effects:
Mage Armor: 5 hours - +4 AC

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+16=33 ;
Friday March 22nd, 2019 5:27:51 AM

(Perception: 33)

Speaking to those at his side, "How comfortable are we all with aerial fights?" Hearing the beating of wings over the way, "I didn't much like the idea of handing over money anyway"

He smiles at Toston's question, taking it as a good queue to prepare for a fight. Drawing his focus, sending a thread of power into it, then feeling it rush back through his body, heating under his skin. His flesh gnarls as he casts Barkskin on himself, hardening his body.

-----Active Effects-----
Barkskin: 90 Minutes - +4 AC

“Negotiations” COMBAT ROUNDS (DM SteveK)  d20=15 ;
Friday March 22nd, 2019 7:36:29 AM

Wilford provides an alternate hypothesis to the orc, who laughs at the outlandish claim. “No dirty-boy here. Griffin Tribe here”, he says with sound logic.

Desdichado watches the speaker carefully, and gets a gut feeling that the orc is trustworthy.

Sarge picks up her shield and poses a decision to Captain Jhared. The half-elf grimaces. “I can pay 50 gold without going bust on this trip, and the Catfish can’t go over those rapids without all my crew on poles which makes them vulnerable to attack.” Jhared pauses a minute and looks at the dwarf. “I choose to ‘negotiate’.

Hmerrin chuckles at Sarge's question, prepares his bow, and states that ‘we're gonna get along fine’.

Toston relays what he hears behind the same copse of trees to the left where the orc-riders emerged, then calls a query which clearly the orc takes as an insult, brows furrowed and complexion darkening. A cast spell provides protection.

Gaffer concludes that the fight is going to be in the air. How comfortable are the heroes with that? A cast spell provides protection.

……..
Jhared pauses a minute and looks at the dwarf and the others getting ready. “I choose to ‘negotiate’.” Then just loud enough for the crew to hear he calls “Plan Beaver!” As if the crew were ready (and they probably were), each member pushes their pole through a rope loop at the gunwales, and sinks the pole end into the soft river bottom. Then they dive for hatches or roll underneath cargo stacked on the boat. The boat is clear of non-combatants!

Even the hippogryphs notice the battle preparations; weapons at hand, spells cast, crew disappearing. “No pay means no pass”, growls the one on the griffin. The three members of the griffin tribe back their mounts up, disappearing into the copse of trees. There is a bunch of rustling, then more beating wing sounds, then … nothing.

Well, nothing for a minute. Then the heroes can see a ‘V’ formation of 8 winged and four-legged creatures in the sky that flies from the west to circle far above the Catfish and shallow rapids. They maintain their position 500 feet above the unmoving flatboat. A voice shouts from the group above:

Perception DC 10 (shouting from 500 feet away) Highlight to display spoiler: { “We shoot arrows and drop rocks if boat tries to pass with no pay. When you decide pay, you put 500 gold stuff on bank and we no shoot.”}
Perception DC 15 Highlight to display spoiler: { There are 2 Giffins and 6 Hippogryphs in the formation, all with riders.}
Perception DC 20 Highlight to display spoiler: { The riders all have bows and a mesh sack that carries fist-sized rocks.}

……..
OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=12 ;
Friday March 22nd, 2019 12:41:05 PM

"Well, negotiation is out of the question if they start throwing rocks and arrows. Do we pay or fight? I am happy to do either, on second thought.. I'm really not in a negotiating mood."
Wil casts Entropic Shield on himself. "Time to test out my new protection idea."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Sarge [AC 21; HP 61/61] (Kathy) 
Friday March 22nd, 2019 3:30:03 PM

Sarge draws her warhammer, then casts Bless on the party. "I can make somebody bigger," she offers. "How 'bout it, Dez? You want to be Mega-Dez? I can also boost peoples' strength, but only if they don't already have a belt or something."

Bless is in effect.

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=12 ;
Friday March 22nd, 2019 4:14:56 PM

(Perception: 12)

Dez pulls out his greataxe and plants his feet apart. "Thanks, Sarge - a super sized Dez might be pretty handy just about now."

"Captain, it sounds like they're getting ready to drop some rocks on our heads. You might want to anyone who's not needed for steering or fighting into a safer position."

Dez prepares to cast Divine Favor on himself when the fighting begins.

(Divine Favor: +2 luck bonus: Attack and Damage. 1 minute)



Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+4=15 ;
Friday March 22nd, 2019 8:20:25 PM

Perception 15

"He's saying he's gonna drops rocks on us till we cough up the gold," Hmerrin remarks grimly. "Which, I gotta say, is a great plan. 'Cause if they stay that high, there ain't a bloody thing we can do about it."

The fighter raises his bow, and thinks about it.
He doesn't shoot.

"Let's see if they get any closer, or make a run at us anyway," he suggests.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27- CMD 26  d20+16=35 ;
Friday March 22nd, 2019 8:57:53 PM

(Perception: 35)

Toston says to Hmerrin, "You have the right of it. Also there are 6 hippogryphs and 2 griffons and all the riders have bows and a mesh sack that has fist sized rocks."

Toston says to his companions, "500 feet is somewhat out of my range. I don't even think my long bow can hit and even then it is a very difficult shot if it could. My scorching ray range is 35 feet, my magic missile range and burning sphere range is 150 feet. I also don't know the fly spell. Anyone have any ideas?"

He then casts shield on himself to complete his normal pre-battle buffs.

Active Effects:
Mage Armor: 5 hours - 1 round = +4 AC
Shield: 5 min [50 rounds] = +4 shield bonus to AC; immunity from magic missile

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Sunday March 24th, 2019 7:00:53 PM

"I've a spell to block some of the arrows, but it won't do much good with the rocks." Gaffer offers, "I have a few ways to hurt them but not enough."

"I might be able to do something here, but it is a little risky."

(Question: I believe I can summon 3 Griffin's with Summon Nature's Ally 5: Would they be usable as mounts? If so, I would like to cast that on the last round before the fight, for my allies to ride, and warn them of the limited duration.)

Looking to see if the captain stayed on deck or hid with the other crew members, he asks, "How much damage can the boat sustain, if it can't be avoided?"

*****Active Effects*****
Barkskin - 89 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

“Standoff”. Out of Combat Rounds (DM SteveK) 
Monday March 25th, 2019 7:50:02 AM

Wilford is not in a negotiating mood, casts Entropic Shield on himself, and waits for the coming battle.

Sarge draws her warhammer, casts Bless on the party, and provides the Tide a couple options that she can do in supportive magics.

Desdichado pulls out his greataxe and plants his feet apart. He calls to the Captain, and looks to see that Jhared already has himself and his people under cover. Dez ‘readies’ Divine Favor for himself when the melee begins.

Hmerrin relays what he heard from the orcs flying above and waits to see what they do. He readies his bow to shoot if they make a run at the Catfish.

Toston confirms the young fighters assessment and adds some information of his own, including that the orcs are out of range of his spells. He then casts shield on himself.

Gaffer offers more spell options to include summoning some Griffins of their own, at least for a short time! The druid considers that a hero could use a summoned griffin as a mount, but they wouldn’t be trained as a mount nor have the exotic saddles the orcs have on their mounts: it would require constant pushing of the animal to handle a rider (i.e. Handle Animal DC 25 each round). He also calls out a question for Captain Jhared.

…………..

Jhared wants to be as helpful to the heroes as possible without putting himself or his crew at risk. He stands inside the door to the flatboat cabin to have overhead cover but able to keep an eye on the situation. “The crew is safe enough where they are (hiding in the flatboat or under heavy barrels), and the Catfish can take a great deal of damage. If Toston is right about the rocks being fist-sized, I’m pretty certain they wouldn’t do any damage to her. If you decide to pay, I can only afford 50gp without cutting into my crew's wages.”

And the orcs… do nothing. Well, not ‘nothing’. Their formation becomes looser and the griffins and hippogryphs begin soaring patterns, riding the updrafts while keeping in sight of the Catfish and the shallow rapids. Analyzing the pattern, the Griffin Tribe warriors aren’t actually over the flatboat: their pattern is centered on the rapids!

Hmerrin and Toston think back to what the orc leader actually said: ‘We shoot arrows and drop rocks if boat tries to pass with no pay.’ “IF.” And it appears that the orcs aren’t going to shoot or drop unless the Catfish tries to pass the shallow rapids without paying. But the Catfish can’t go forward unless the crew are all at the poles, and they won’t do that until the danger has passed.

It is a standoff. The sun continues to move towards mid-afternoon with the Catfish anchored in the river. The crew is under hard cover and the orcs aren’t looking like they are going to get any closer to the boat or heroes while they are not trying to cross the rapids. Any decision for action or movement seems to be entirely in the hands of The Tide.

……..
OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=19 ;
Monday March 25th, 2019 8:43:54 AM

"Hey," Wil says loudly to the orcs. "Can we help you in any other way? Can we do you a favor to pass? Maybe we can solve a problem?"
(Diplomacy: 19)
"We have a good relationship with your orcish brethren North of Dirt city? Have you heard of a unicorn riding clan? Can we talk upon the shore?"

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=33 ;
Monday March 25th, 2019 4:16:17 PM

Dez puts his axe away as a sign of good-faith, and attempts to help Wil negotiate with the orcs.

(Diplomacy: 33, for +2 aid)

“Yes, none of us wants to shed blood here today.” Shouts Desdichado. “Let’s see if we can come to an understanding together in how we might help you.”


Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday March 25th, 2019 6:23:40 PM

While Dez and Wil see if they can get the orcs to play ball, Hmerrin goes over the options, talking loud enough to include Capt Jhared, but not shouting.

"If we can't come to an understanding," he states, "I'm seeing only a few real options.
One, we pay the money.
Two, we back off like we're going home, tie off after a mile or two, walk back here, figure out where they're based, and kill enough of them to change their minds."

The lad looks over at the captain. "Now, if you've got the time, I like Option Two. But, it might take a couple three, days, though. We gotta wait till they're comfy again, sneak up, scout around, find 'em, and trap 'em before they take off."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday March 25th, 2019 10:45:58 PM

"Captain, how many men do you absolutely need to move the boat? Maybe each of us could shield a sailor as he goes about his work." She hefts her own shield to illustrate.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27- CMD 26 
Monday March 25th, 2019 10:55:32 PM

Toston says to Sarge and the Captain, "I could take a pole, I'm stronger than I look and I know how to sail. That way a civilian wouldn't have to risk their life and I don't really have a shield like Sarge does."

Toston then adds to the group as a whole, "As for Hmerrin's suggestion what if we did as the lad suggested, but before we sprung the surprise attack, sent someone to sneak in and cut all the straps of their exotic saddles. They can't ride the griffins or hipporgryphs without those saddles and it would massively impact their ability to escape or for the survivors to rally a revenge bombing mission"

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Tuesday March 26th, 2019 3:48:40 AM

"I might be able to take a pole as well, or I can try and distract them with a couple waves of air elementals, see how they do with a few whirlwinds around them." Following Sarge's like of though.

Not against waiting though, he adds, "If we do wait and come back another day I can have a few Airwalk spells prepared, they would still have the advantage in the air but it might be enough to get to them."

“Standoff”. Out of Combat Rounds (DM SteveK)  d20=10 ; d20=18 ;
Tuesday March 26th, 2019 7:20:24 AM

Wilford, with Desdichado’s help, attempts to try some diplomacy with the orcs, maybe a favor?

Hmerrin thinks of alternate plans while the attempt at diplomacy goes on. Pay? Withdraw and take a couple days to hunt the Griffin Tribe down to show them the error of their ways?

Sarge suggests each hero shielding a sailor as they move the boat. Jhared considers but then shakes his head, “Sorry, m’lady, but the place for a toll is well-placed. I’d need all 12 crew pushing plus me at the steering oar to get over this section of river.”

Toston provides input to Sarge’s suggestion by having some heroes take poles. And more input to Hmerrin’s suggestion to make the raid more effective.

Gaffer offers to take a pole too, or summon several waves of air elementals to scatter the Griffin Tribe.

…….
The sun moves across the sky, turning orange as late afternoon approaches.

The orcs don’t seem to react to the shouts of Wilford or Desdichado. Perhaps they are not persuasive enough, or perhaps the heroes hear better than the orcs. But the pattern doesn’t move.

With Captain Jhared unwilling to try Sarge’s plan, ”Still too risky to my crew”, there is Gaffer’s ‘air elemental plan or Hmerrin’s plan. ”Or”, says Jhared, ”we will have to wait for nightfall and then float back to Dirt City. I could let you off here at night before I go. The orcs and their mounts wouldn’t be able to see you. No one can see far tonight after bright Wardd sets and the dark moon Kerracles is ascendant.”

The decision and actions still seem to lay at the hands of the heroes.

……..
OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday March 26th, 2019 11:05:44 AM

"Hey, they ignored you," Cicero said.
"Are you going to take that?" Ivan added.
"Let's just park the boat," Wil suggested. "We can walk or fight in the trees. The trees should give us some cover from above."

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday March 26th, 2019 1:25:49 PM

No one can see far tonight...

"Well, I can," Sarge says. "Dwarf, you know. Maybe that's our answer? You and your crew make like you're giving up and going back downriver, but you let us off and wait for a bit. See if we can take them out once they've landed."

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday March 26th, 2019 1:46:03 PM

"I don't mind walking," Dez responds. "Does anyone know this area? How safe is it to walk through here at night when it will be mostly dark?"

"Not that I mind a little danger," he clarifies, "I just wouldn't want us to get separated in the dark."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Tuesday March 26th, 2019 6:26:24 PM

"We'll wait then," Hmerrin declares. "Come night we can get off here, or if the goobers are still about, float back, and get out there."

"Once on shore, we'll figure out next steps."

The lad regards the hovering orcs and flying mounts with a look of irritation, and settles down to await sundown.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27- CMD 26 
Tuesday March 26th, 2019 9:16:56 PM

Toston says, "I'm sure you have your own reasons for getting to the Emerald City, Captain. It would be remiss of us to have traveled all this way just to see you turn around and go back to Dirt City. Surely you are transporting some sort of cargo that has to get there at some point in time. I'd prefer to take out these highwaymen since it would make the road safer for other travelers too. Sadly they have us at a huge disadvantage and hopefully we can even things up after nightfall."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Wednesday March 27th, 2019 4:03:09 AM

"Nightfall it is then" Gaffer nods, happy they have settled on a plan, he stops paying attention to the looming Griffins above.

"Was them offering us safe passage a bluff? We might need to take care of a few groups like this as we travel."

Night Falls. (DM SteveK) 
Wednesday March 27th, 2019 7:16:03 AM

Wilford overcomes his inner voices and recommends beaching the boat by some trees.

Sarge corrects the night visibility assumptions of Captain Jhared and suggests a new plan.

Desdichado thinks walking from here is a good idea.

Hmerrin declares they wait until night and figure out the next steps once on shore.

Toston doesn’t want to abandon the flatboat and Jhared’s own reasons for getting to the Emerald City. He wants to ‘take out’ the highwaymen and make the river safer. He’s also looking to even things up after nightfall.

Gaffer agrees: nightfall it is then. And thinking ahead, the druid points out there may be a few more groups like this.
…….

The decision made, ‘park and wait for nightfall’, Jhared rouses the crew from their hiding places and expertly commands the Catfish to a narrow mud flat on the right bank of the river near a small copse of willow trees. In the westering sun, the crew set up camp, successfully catch some bass and one walleye, and start two cooking fires, one for the crew and one for Jhared and the heroes. As the sun touches the horizon, the airborne orcs spiral down and land on the far side of the copse of trees on the left bank (opposite bank from the Catfish and the heroes). (Sense Motive DC 20 for hunch Highlight to display spoiler: { The hunch is the orcs seem satisfied the Catfish isn’t going anywhere at night, but are taking precautions to keep away from the well-armed adventurers.}

Captain Jhared sits with the heroes, eating the fresh grilled fish. “I have two skiffs that you can use to cross the river when its full dark to hunt for the Griffin Tribe’s camp. My crew will set stuffed sleeping areas to make it look like we are all here. Or you can just walk from here. Without your obvious wealth, I hope the price to pass will go down.” (2nd Sense Motive check DC20 for hunch Highlight to display spoiler: { the crew looks like they will talk when back at Dirt City. If ‘The Tide’ can’t protect a flatboat from a handful of orcs… }

……..
OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=20 ; d20+15=24 ;
Wednesday March 27th, 2019 4:06:49 PM

(Sense Motive: 20)
(Sense Motive: 24)

Sitting around the fire, Dez looks across the way as he sees the motion of the orcs.

"Those orcs seem pretty content that the Catfish isn't going anywhere. I don't think they'll bother us tonight - in fact, they look like they are purposefully keeping their distance."

To Jhared he says, "Captain, we'll do what we can to prove to your men that our help is worth something." Looking more broadly at the rest of the Tide members he says "We don't want to let these guys down. What will it take to man these skiffs? I say we head to the camp and either talk it out or....continue negotiations."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20=3 ; d20=7 ;
Wednesday March 27th, 2019 5:22:23 PM

Sense Motives 3, 7

Hmerrin enjoys himself some fried catfish. As sundown nears, and the orcs fly off, he gets up and stretches.
"'Bout time to earn our ride," he comments, unconsciously echoing Dez.

"Gaffer, can you change into some kinda night flyer and do some scouting? Owl, bat, orc devouring dragon, whatever. Don't know about Dez or Sarge, but I don't sneak well, so we'll need a lot of notice we're getting close."

"Toston's our sailor," he answers Dez, "but how hard can it be to row across a river?"

The young fighter waves The Tide to the skiffs.
"Sarge, keep an eye out for us."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday March 27th, 2019 7:56:00 PM

Wil leaves the boat then finds a seat. The fish is a nice gift. "Let's have a staring contest."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27- CMD 26  d20+7=22 ; d20+7=16 ; d20+11=31 ;
Wednesday March 27th, 2019 8:27:57 PM

(Sense Motive: 22)
(Sense Motive: 16)
(Profession[sailor] : 31; natural 20)

Toston says, "The Orcs think we aren't going anywhere in the Catfish but they are still trying to keep their distance from us."

He then says, "It isn't hard to row a skiff across a river and I will gladly put us on the other side as long as Sarge can navigate. I can see in dim light but if it is really dark we'll need Sarge with her dwarf eyes to get us there"

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=9 ;
Wednesday March 27th, 2019 11:05:18 PM

"Don't worry; I won't let us hit anything," Sarge says. "And no, I'm not sneaky. Full plate is pretty noisy even under the best circumstances."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+16=20 ;
Thursday March 28th, 2019 4:31:37 AM

Gaffer nods his thanks before hungrily tearing into the fish. He watches as the sun fades behind the horizon before climbing to his feet with a yawn.

"Let's get this done before it gets too late." He nods to Hmerrin, "I'll keep an eye out, let you know when we get close."

He makes sure the party is ready to leave before jumping from the banks and shaping into a Hawk and taking flight.

He flies ahead of the party as they travel, watching the terrain for either difficulty or movement, not neglecting to watch the skies either in case their Orcs had similar ideas. (Perception: 20)

Stalking Orcs and Griffins (DM SteveK) 
Thursday March 28th, 2019 10:03:51 AM

Unanimously, the heroes decide to cross the river and remove the orc obstacle by discussion or 'negotiations'. Crossing the river turns out to be easy. Two heroes paddling a skiff each (basically a raft with sides) with Sarge in the front of the lead skiff to give directions, and GafferHawk flying above for reconnaissance takes the team about 15 minutes to cross the slow moving Peaseblossom. The western bank is high, but there are many small ravines filled with trees, brush, and a dry rocky streambed that make it relatively easy to find a landing spot. Sarge picks one spot and Toston (Sail DC 5) ensures the skiffs are grounded enough so they won't break free, but will be able to refloat easily.

Up the ravine the heroes go, GafferHawk in the lead with Sarge less than 60' behind, and the remaining four heroes following. A Hawk doesn't see well in the dark, and there is no bright moon, but the celestial objects of Jericho Space provide sufficient light so even humans can see shadows 20 feet away. (Know Geography DC 20 Highlight to display spoiler: { Both bodies of Carcass Clouds are particularly bright tonight, gently glimmering like two red Milky Ways.})

It takes the team a half hour to get to the top of the ravine and at the last copse of trees before the grassy plains of Izen sprawl westwards. (Assuming GafferHawk can't speak) At the top of the ravine, GafferHawk perches on a low branch and soon the other heroes can see and hear what GafferHawk has already: the Griffin Tribe camp!

One central fire, 120' away from where the heroes crouch, is slowly burning to embers, but still shines as bright as a torch revlealing six Medium lumps in a circle 10' away from the fire, and eight Large lumps in a circle 20' away from the fire. Two shadowy figures are seen moving from Large lump to Large lump. More than the sight is the noise, a constant rustling of large feathers as the griffins and hippogryphs settle and move in their sleep and the snoring! Not only are there a couple bass snores of two orcs, but both griffins are emitting a trilling snore that nearly drowns out everything else!

The heroes are in a concealed position 100' east of the nearest large lump. The land looks nearly as flat as a Dirt City street (ie no terrain obstacles). It looks like initiative for planning or action is in the hands of our heroes!

.......
NOTE: It has been 5 hours since spells were cast upon initial contact with the Griffin Tribe. Casters have NOT renewed spells.

OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+10=15 ;
Thursday March 28th, 2019 11:59:37 AM

(Stealth: 15)
"We can attack the party, surprise and negotiate or just walk pass and continue our trip?" Will suggests.
"We could also acquire some of those hippogryphs to use as a bargaining chip. How do you knock out or put them to sleep? I prefer this because it sounds like fun."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Thursday March 28th, 2019 6:15:05 PM

"Walking on past leaves our good captain and his crew hanging," Hmerrin answers with a low whisper. "And I hate to waste the advantage of surprise."

"The problem is who to hit. We hit the mounts, and some of the orcs are probably gonna be able to grab a couple three that we can't reach, fly off and we're back to square one.
Or we hit the orcs, and maybe the mounts fly off, or maybe they go back to wherever and bring help, or maybe they attack us. All depends on their training and loyalty."

The lad sighs.

"I say go for the orcs. We circle around a bit to get closer to the group of medium sized sleepers, charge in, and see what happens."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21- CMD 26 
Thursday March 28th, 2019 9:22:25 PM

Toston says, "I could breathe fire in a 30 foot cone, then follow up with a burning hands spell in a 15 foot cone. I agree about concentrating fire on the orcs, the only question I have is do we think any of us is stealthily enough to sneak in first, and start slicing the straps of their exotic saddles for their mounts and the mesh bags they keep stones in. Without their exotic saddles or stone sacks the threat to the boat massively diminishes. The only problem is what do we do if this lone saboteur was discovered prematurely?"

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday March 28th, 2019 10:14:15 PM

"We should hit the orcs," Sarge agrees. "Because they're orcs. If we're worried about the mounts maybe going for help, we could put off the attack until closer to dawn. That way we could hightail it back to the Catfish and get through the shallows before help could arrive."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+16=27 ;
Friday March 29th, 2019 5:16:12 AM

[DM edit]. The hawk that is Gaffer chirps and bobs his head when the plan on attacking the orcs is discussed. [end DM edit]

Looking over the terrain between them, Gaffer scans once more to make sure there isn't anything they have missed. No figures sneaking about. (Perception: 27)

[DM edit] The hawk chirps softly again, as if giving information. [end DM edit]

Before Dawns Early Light (DM SteveK) 
Friday March 29th, 2019 7:17:17 AM

Wilford, Hmerrin, Toston, and Sarge decide that waiting until just an hour before dawn, getting closer, and concentrating attacks on the orcs is the best course of action. Desdichado, naturally the strong and silent type, has no objections.

GafferHawk chirps and bobs his head up and down, an easy sign he agrees to the plan. (ooc: GafferHawk can't speak. DM did edits to remove conversation from Gaffer's post.)

Toston again brings up his idea of targeting the exotic saddles, but it doesn't seem to go anywhere.

Hmerrin takes another look at the sleepers and discovers that his eyes (ooc: or the DMs description) were misconstrued: the camp is laid out like an archery target where the fire is the bullseye, the Medium lumps are the first ring, and the Large lumps (with two shadowy figures walking and stopping by each Large lump) is the second ring. The Tide will have to move past the prone and sleeping Large lumps to get to the Medium lumps.

With a basic plan established, the team settles in to wait. Wilford does a little sneaking about and discovers the orcs are using a small copse of trees as a latrine. These trees are only 40 feet from the outer circle of Large lumps, and conveniently has a gap between the two snoring griffins. (Obviously, the orcs didn't want to walk around a mount to relieve themselves.)

Gaffer, skilled in navigating in the wilderness (auto Survival DC 5 to tell time) wakes up the team from their catnaps when the dark moon Kerracles is a forearm's length from the western horizon; pre-dawn is not far off. It has also been more than 9 hours since Gaffer turned into a hawk, so he is back to being human.

The whole team, screened from sight by the latrine copse and screened by noise because of the cacophony of snoring, is able to get to the latrine copse. They are now 40 feet from the gap between the two griffins and 50 feet from the nearest Medium lump (presumeably the orcs). The two shadowy figures are walking together as they check out the sleeping mounts. They are at the griffin to the party's left and in another minute will walk clockwise to the first hippogryph lump.

(ooc: Please note if your PC moves when the orcs are at the griffin or have moved around the circle.)

.....

NOTE: Casters have now had sufficient time to rest and renew spell slots.

OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Friday March 29th, 2019 4:31:39 PM

"Ok, here's my thought," Wil says. "I have some smoke sticks. We set off the smoke sticks near the hippogryph with the intent of frightening them and create a distraction. This will remove the ability for the orcs to take to the sky. We then attack from the opposite direction. I say we try to do this as non-violently as possible. I have several shield spells and Magic vestment. I can apply these to those in the attack squad. I will set off as many of the smoke sticks as I can and then leave and stay with the archers."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy

-- Channel energy 3d6

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Friday March 29th, 2019 8:35:05 PM

The group circles the camp, takes up position, and Hmerrin is all ready to scream 'charge' when Wil offers up another option.

Hmerrin looks at him.

"Well, me an' the new folks are all carrying big, nasty axes. So non-violent is going to be problem."
"But, spells and smoke are good."

"Wait for those two guards to get to the far side, then you and whoever run in and chuck smoke.
Me an' Sarge an' Dez charge in and hit the orcs.
Everyone else do what they do."

Hmerrin waits, both for agreement to the plan, and the guards to get to the far side.
When the guards get back to that

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday March 29th, 2019 8:55:48 PM

Dez nods at Hmerrin. "Sounds like a plan."

(OOC: Sorry for the missed post on Thursday. My son broke his arm and we've been dealing with lots of ER things. He's better now, though.)

Sarge [AC 21; HP 61/61] (Kathy) 
Friday March 29th, 2019 10:42:19 PM

Sarge shrugs. "Or we could just make sure they're too busy bleeding to do much of anything else," she says. "But sure, kid, if you want to light your smoke sticks, go ahead. Just don't get caught over there, okay? You'll be a long way from support."

Plans Are Smokey (DM SteveK) 
Sunday March 31st, 2019 10:16:14 AM

Wilford’s voices stop talking and he proposes a plan modification that Hmerrin, Sarge, and Desdichado agree with.

So the ball for action is in Wilford’s corner.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21- CMD 26  d20+16=23 ; d20+16=26 ;
Sunday March 31st, 2019 9:37:46 PM

Toston says, "Let me get into position to hit the most sleeping orcs with my 30 foot cone of fire as I can. Also steer clear of my 30 foot cone of fire. I then intend to follow up with a closer 15 foot cone of fire from burning hands."

Toston casts Toros Taur Try on himself opting for the Liontaur version and then casts Mage Armor and Shield if time permits.

Assuming he can buff he then sneaks as silently as possible to get into position to open up on the orcs with his 30 foot cone of flame. (Stealth 23)

(Perception: 26)

Active Effects:
Toros Try Taur : 10 minutes (- elapsed; OOC: DM how much time has elapsed?) +1 stealth / acrobatics
Mage Armor - 5 hours (- elapsed time; OOC: DM how much time has elpased?) +4 AC
Shield - 5 minutes (- elapsed time; OOC: DM how much time has elapsed?) +4 shield to AC; immunity magic missile

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+10=18 ;
Monday April 1st, 2019 9:15:46 AM

"Ok, I will strike two smoke sticks and toss them at whatever is close on the opposite side. Wait a few till they begin to stir and react then hit them."
Wil than stealthily moves through the trees to a location near the closest large mounds. He then light two smoke sticks and prepares to throw them next round.
--
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy

-- Channel energy 3d6

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 3/9)  
Monday April 1st, 2019 9:16:33 AM

Gaffer casts Barkskin on himself once more and gestures to the others that he is ready. So long as he can see each of the small lumps from where he is, he would rather keep his distance.

"I'll call down lightning as your breath hits, let's give them a proper wake up call." He whispers to the others.

When Toston sets things off, Gaffer uses his Lightning Lord feature to call a bolt of lightning on each Orc.

*****Active Effects*****
Barkskin - 89 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm


Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday April 1st, 2019 1:31:09 PM

Desdichado pulls out his axe and calls out to Domi for his help in the coming fight. "Domi, I ask you now to help us as we battle these bandits who would oppress those using this river."

---------------
Active effects
Divine Bond: Holy (2d6 vs evil)

-------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)


Sarge [AC 21; HP 61/61] (Kathy) 
Monday April 1st, 2019 4:42:09 PM

"Okay, Dez, mind your head," Sarge says, and casts Enlarge Person on Desdichado.

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday April 1st, 2019 7:58:44 PM

Hmerrin pulls out both axes, and waits for the pyrotechnics to start.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26  6d6=17 ;
Monday April 1st, 2019 10:17:35 PM

With everyone in agreement Toston gets into position and then lets loose with his fire breathe.

(17 fire damage; Reflex DC 16 for half damage)


Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 3/9)   3d6=17 ; 3d6=11 ; 3d6=10 ; 3d6=11 ; 3d6=11 ; 3d6=12 ;
Tuesday April 2nd, 2019 6:56:39 AM

At the same moment Gaffer calls down 6bolts of lightning, one for each Orc. (17,11,10,11,11,12 electricity damage. Reflex DC 18 for half)

Night Attack! (DM SteveK)  d20=20 ; d20=15 ; d20=9 ; d20=10 ; d20+12=23 ; d20+8=26 ; d20+8=20 ; d20+8=23 ; d20+8=20 ; d20+4=21 ; d20+4=9 ; d20+9=11 ; d20+9=14 ; 3d6=10 ; d20+13=20 ; d20+13=25 ; d8+2=7 ;
Tuesday April 2nd, 2019 11:45:56 AM

Toston casts Toros Taur Try: Liontaur and Mage Armor and Shield. The gnome then attempts to sneak forward but is unlucky: one of the Medium shapes must have been looking right at him, and Orcs have Darkvision! [b]"We are attacked! It's the adventurers!", Medium Figure G shouts. Toston isn't within 30' of the sleeping figures who are sitting up around the fire, but IS within 30 feet of the two sentries and the Large lump. The gnome lets loose with his fire breath! Both sentries dodge, but the Large lump screams and stands; it is a hippogryph!

Wilford also tries a sneak (DM rolled 23), first 5 feet around the last tree which is the location within the trees to the closest large mound, then across the plain while Toston was casting. He is out in the open and no manner of stealth protects the flare of sparks or beginnings of billows of smoke!

Gaffer casts Barkskin on himself once more and Readies his Lightining Lord to have an electrical strike on all eight known Medium targets. (ooc: Weather domain and 'Lightning Lord' feature not annotated on Gaffer's PC Sheet. Please update) (3d6 damage Reflex DC 18). When the shout and flames erupt, the druid isn't far behind, with Lightning striking the Orcs! The druid finds two of the assumed orcs were only sleeping pads, and the smell of ozone adds to the fray.

Desdichado pulls out his axe and calls out to Domi for his help in the coming fight. "Domi, I ask you now to help us as we battle these bandits who would oppress those using this river."

Sarge casts Enlarge Person on Desdichado.

Hmerrin pulls out both axes, and waits for the pyrotechnics to start. They do.

...............

Four orcs roll away from the fire and scramble to their feet, weapons in hand.

Two griffins and four Hippogryphs screech and mantle their way to their own feet.

The two orcs who were the sentries split apart. The first blocks the direct path from the latrine-trees to the fire and shoots an arrow point-blank at Toston, missing!

The second moves to his right and is lost into the night. Darkvision PCs only Highlight to display spoiler: { Sarge can see the second orc take aim and skewer Wilford with an arrow!} Wilford Highlight to display spoiler: { Wil is shot with an arrow for 7 damage!}

...........
Orc a 10 dam
Orc b 10 dam
Orc c 5 dam
Orc d 10 dam
Orc e - empty sleep rolls
Orc f - empty sleep rolls
Orc g 13 dam
Orc h 13 dam

Hippo 1
Hippo 2
Griffin 3
Hippo 4 - 17dam
Hippo 5
Griffin 6

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Tuesday April 2nd, 2019 3:42:22 PM

"You have an arrow in your leg." Ivan says. "I can't see your smile," Wil snapped quietly. "...but I know you're joking."
Wil grumbled and threw the pair of smoke sticks near a pair of the closest enemy. He lit another and tossed it between him and the enemy to give him some cover.
"I hope I can draw some of them over here." He says. "It's a good way to seperate the crowd."

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday April 2nd, 2019 6:07:08 PM

(OOC: Does Dez have a clear path to the orcs, or are the creatures in the way? The orcs would be Dez's primary target.)

"Well, no sense in waiting," says Dez to Hmerrin and Sarge. "Charge?"

Dez charges toward the nearest orc.

---------------
Active effects
Divine Bond: Holy (2d6 vs evil)

-------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)

Hmerrin(HP 100/100 AC:25 T:14 FF:20 CMD:26)  d20+17=18 ;
Tuesday April 2nd, 2019 6:57:23 PM

"Yup", Hmerrin responds. "And we got a volunteer."

The fighter explodes out of the latrine trees, quickly closing the gap on the lone guard who chose to block their path, as well as conveniently backlighting himself with the fire.

Upon reaching the fellow, he swings hard....really hard. Perhaps, a bit too hard.

---
Charge orc in the path. Power Attack
Atk - NAT 1. sigh.



Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+16=24 ; 3d6+6=14 ; 2d6=3 ;
Tuesday April 2nd, 2019 8:02:09 PM

(OOC: Rolling for Large Dez's charge attack and damage: 3d6 axe from Enlarge Person; 2d6 assuming evil Orc ;-) : 17 damage)

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26  d20+9=19 ; d8+4=6 ; d20+9=11 ; d8+4=11 ; d20+4=6 ; d20+10=16 ; d8+4=10 ;
Tuesday April 2nd, 2019 10:29:52 PM

Toston uses a swift action to activate arcane strike, charging his attacks with a portion of his arcane power.

If the orc that fired at Toston is within 5 feet of the gnome, Toston takes a 5 foot step and flurries at the orc with his fist. Otherwise he moves and makes a single attack action (also with his fist)
(OOC: any idea when we will get a map?)

If flurry:
19 vs AC; 6 damage
11 vs AC; 11 damage if hits
6 vs AC; miss

If normal attack
16 vs AC; 10 damage

Active Effects:
Arcane Strike: +2 damage on attacks, considered magic
Toros Try Taur : 10 minutes (- elapsed; OOC: DM how much time has elapsed?) +1 stealth / acrobatics
Mage Armor - 5 hours (- elapsed time; OOC: DM how much time has elpased?) +4 AC
Shield - 5 minutes (- elapsed time; OOC: DM how much time has elapsed?) +4 shield to AC; immunity magic missile


Sarge [AC 21; HP 61/61] (Kathy)  3d8=11 ;
Tuesday April 2nd, 2019 10:49:58 PM

"Whoo! Now it's a party!" Sarge exclaims. She draws her hammer, but doesn't use it yet.

Instead, she drops a Holy Smite where she thinks it'll do the most good.

Evil creatures in the area of the spell take 11 damage and are blinded. Unless they make a Will save, in which case they take 5 damage and are not blinded.

Neutral creatures in the area of the spell take 5 damage and are not blinded. Unless they make a Will save, in which case they take 2 damage and are also not blinded.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 3/9)   9d6=30 ;
Wednesday April 3rd, 2019 7:31:11 AM

"This is terribly poor lighting, let me add to the fire" Gaffer attempts a quip as adrenaline rushes through him from the fight.

He casts Flamestrike anywhere he thinks it will hit at least two Orcs and no allies. He is unconcerned about hitting the flying beasts, hoping they will scatter if their masters are down.

Damage: 15 fire, 15 divine - Reflex 18 for half.

*****Active Effects*****
Barkskin - 89 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike (x2) D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Night Attack! Round 2(DM SteveK)  d20+4=6 ; d20+4=24 ; d20+2=22 ; d20+2=7 ; d20+2=18 ; d20+2=12 ; d20+13=14 ; d20+15=16 ; d4=3 ; d20+8=26 ; d20+7=21 ; d20+7=20 ; d6+3=5 ; d6+3=5 ; d6+3=8 ; d20+4=17 ; d20+4=24 ; d20+4=5 ; d4+2=5 ;
Wednesday April 3rd, 2019 8:07:28 AM

Wilford has his voices point out the obvious. The hero tosses his smoke sticks at the Hippogryph (ooc: need to roll to hit the space he’s aiming for; -4 for non-standard object), then lights another and drops it at his feet for some concealment from Darkvision in the dark.

Desdichado looks at Hmerrin and Sarge. "Charge?" Based on their actions, charge it is. The Enlarged Dez charges the lone orc and wounds him bad. The paladin does get a surprise: this Orc isn’t evil!

Hmerrin charges along with Dez, but his powerful swing does nothing but stir the air around the Orc’s goatee.

Toston swiftly activates arcane strike, and slides up to the Orc next to Dez . In a flurry of attacks only fir first connects, but is enough to bring it down, feebly moaning on the grass.

Sarge exclaims that it’s a party! She draws her hammer, but drops a Holy Smite centered on the campfire which strikes 4 Orcs! The cleric also gauges the damage, concluding these Orcs aren’t evil!

...............
One Orc shouts (speak Orcish Highlight to display spoiler: { Scatter! “MrK and I will hold them off!”}, draws a curved elven blade, and jumps forward, but not fast enough to sidestep an opportunity for Desdichado. (ooC: Dez gets a free attack of opportunity AAO). The Orc’s swing also lacks finesse. (ooc: LOL! Two nat 1s in a row beats Hmerrin’s nat 1!)

The three remaining orcs, each move in a different direction; south, west, and north. Their orcish cries call three Hippogryphs and one Griffin which also move after the orcs. All of them are now lost to sight in the darkness (though they are making plenty of noise with shouting, screeching, and mantling of wings).

One Griffin edges over to his Orc and also attacks Dez! The brassy smell of Griffin feathers combines with Dez’ blood as beak and two claws rake the Paladin! (Dez takes 5+5+8= 18 dam)

The wounded Hippogryph screams, edges over to the Orc, and attacks Hmerrin! Only one hoof strikes the young fighter: that’s gonna leave a bruise! (Hmerrin takes 5 dam)

The final Orc that shot Wilford is somewhere in the darkness and smoke. It doesn’t attack, so there is no indication of where it is.

………
(OOC: any idea when we will get a map?)
(DM: LOL! Not this battle. Let's use ingenuity and imagination instead. :-))

Hmerrin, Toston, and Large Dez are face-to-face with a HIppogryph, Orc, and Griffin respectively.

Sarge and Gaffer are in the latrine tree line 40’ from the battle line.

Wilford is off to the left of the battleline with three smoke sticks in various places making it hard to see anything on that flank.

It is still dark.

...........
Orc a - 15 dam; running
Orc b - 12 dam
Orc c - 2 dam; running
Orc d - 15 dam; running
Orc e - empty sleep rolls
Orc f - empty sleep rolls
Orc g - Down
Orc h - 13 dam; somewhere

Hippo 1– 0 dam; running
Hippo 2– 0 dam; running
Griffin 3 – 0 dam; attacking
Hippo 4 - 17dam; attacking
Hippo 5– 0 dam; running
Griffin 6– 0 dam; running

Hmerrin(HP 95/100 AC:27 T:16 FF:22 CMD:26)  d20+16=26 ; d8+10=13 ; d20+15=28 ; d6+9=15 ; d20+11=22 ; d8+10=12 ; d20+10=22 ; d6+9=15 ;
Wednesday April 3rd, 2019 6:36:29 PM

"Well, THAT worked," Hmerrin grumbles in annoyance.

The young fighter pivots and unleashes a flurry of blows upon the hippogryph.

--
Full attack, I assume on Hippo 4.

Btax 1 hits ac 26 for 13 hp damage
Hdax 1 hits ac 28 for 15 hp damage
Btax 2 hits ac 22 for 12 hp damage
Hdax 2 hits ac 22 for 15 hp damage


Desdichado(Ryan Baker) [HP: 89/93; AC:20/10/20 - CMD 23]  d20+15=28 ; 3d6+6=15 ; 4d6=13 ; d20+15=24 ; 3d6+6=20 ; d20+10=16 ; 3d6+6=24 ;
Wednesday April 3rd, 2019 8:34:24 PM

Desdichado takes a swing at the orc diving past him, hitting him as he passes.

He feels a huge pain in his side as the Griffon tears into him. Reaching for divine aid, he feels a cooling rush travel through him.
Dez turns to the Griffon that attacked him. “Alright, kitty – or whatever you are – that wasn’t very nice!,” he says as he swings the large axe at the beast.

-----
AOO hits for 15 hp damage.
Lay on Hands (swift action heal for 13 hp)
Full attack, Griffon
1st attack hits AC 24 for 20 hp damage
2nd attack hits AC 16 for 24 hp damage

---------------
Active effects
Divine Bond: Holy (2d6 vs evil)
Enlarge Person

-------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused) -1

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday April 3rd, 2019 9:48:35 PM

Wil casts Shield of Faith on the nearest friendly combatant. Attempting to approach from behind and trying to avoid any AOO.
(This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - used - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy

-- Channel energy 3d6

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26  d20+9=15 ; d20+9=14 ; d20+4=15 ; d8+4=11 ; d8+4=8 ; d8+4=12 ;
Wednesday April 3rd, 2019 10:16:58 PM

Toston swiftly charges his fists with magic and then flurries at the orc that is in his face now with his fists.

(15 vs AC;11 if hits)
(14 vs AC;8 if hits)
(15 vs AC;12 if hits)

"Toston cries out, "Normally I'm against splitting the party but we really can't let those mounts get away. I'm a little busy at the moment but can someone else chase after those fleeing?"

Arcane Strike: +2 damage on attacks, considered magic
Toros Try Taur : 10 minutes (- elapsed; OOC: DM how much time has elapsed?) +1 stealth / acrobatics
Mage Armor - 5 hours (- elapsed time; OOC: DM how much time has elpased?) +4 AC
Shield - 5 minutes (- elapsed time; OOC: DM how much time has elapsed?) +4 shield to AC; immunity magic missile

Sarge [AC 21; HP 61/61] (Kathy)  d20+13=30 ; d8=2 ;
Wednesday April 3rd, 2019 10:58:40 PM

Sarge moves toward the battle [20 feet]. She casts Spiritual Weapon, targeting one of the fleeing hippogriffs. Let's say hippogriff #1.

The glowing hammer hits AC 30 for 4 damage.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+16=28 ;
Thursday April 4th, 2019 5:58:09 AM

[I think my last post was missed, not sure if it changes much]

Seeing the Orcs split apart, Gaffer turns himself into a Hawk once more, taking to the sky, chasing after one of the Orc/Griffin pairs, and hoping his improved vision will give him a chance of spotting them. (Perception: 28)

*****Active Effects*****
Barkskin - 89 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike (x2) D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Night Attack! Round 2(DM SteveK)  d20+8=24 ; d20+8=19 ; d20+8=18 ; d20+13=32 ; d20+8=18 ; d20+7=19 ; d20+7=24 ; d6+3=6 ; d20+1=20 ; d20+1=10 ;
Thursday April 4th, 2019 8:25:20 AM

(Round 2: Sorry Courtney! I copy to Word, do my post, then copy back. My fault that I didn’t look to see if you posted in the ‘between’ time. Corrected below!)

"This is terribly poor lighting, let me add to the fire" Gaffer quips, and casts Flamestrike that catches three Orcs. All three dodge and two continue to run off, but one staggers, then falls into the blackened grass.

The hippogryph that was running off with that Orc immediately turns around and stands over the fallen green and blistered body, mantling at the heroes.

...............
(Round 3)

Hmerrin grumbles in annoyance at his initial poor showing. The young fighter makes up for it by downing the hippogryph in two blows which screams and collapses, and successfully wounding the Orc with both of his secondary attacks!

Desdichado takes full opportunity in wounding the Orc, then concentrates on the Griffin, striking once. The second blow is deflected by some fluffed up feathers.

Wilford wants to cast Entropic Shield on one of his friends, but he has two problems. The first is Entropic Shield can only be cast on the person casting the spell. The second is Wilford is surrounded by the smoke he laid at his feet: this is concealing him from attack, but also concealing everyone else from his sight! Ivan whispers in his head; “I’m your friend, and so are you.” With that, Wilford casts the Entropic Shield on himself!

Toston swiftly charges his fists with magic and then flurries at the orc that is in his face now with his fists, missing all three times! He suggests someone chase after the six known creatures fleeing in different directions.

Sarge moves toward the battle, casts Spiritual Weapon, but is unable to target any fleeing figure; they are out of range of the firelight and her Darkvision. Instead, the glowing hammer hits the fighting Griffin.

Gaffer turns into a Hawk and takes to the sky, flying north after a fleeing Orc. His hopes that the Hawk’s low light vision can find a target are dashed. Even with being able to see twice as far as a human, GafferHawk can only see 40 feet into the darkness before everything is lost in the blackness of Kerracles. What he is able to find out is there isn’t an Orc or flying creature within 100’ of the battle to the north (fly 60’, see 40’)

...............
The lone Orc looks pretty badly wounded, but is game enough to take a step back and begin weaving his elven blade in a defensive pattern. “I call challenge! Fight one on one!”

His Griffin isn’t interested in the pleasantries of ‘challenge’. It mantles, screeching, and attacks Dez to rend him to bloody bits. This time, it is only a claw that causes a scrape. (Dez takes 5 damage)

The one Hippogryph still in the light of the campfire continues to mantle protectively over the fallen Orc, ready to attack the first creature who tries to get near.

The other Griffin, two Hippogryphs, and three Orcs are somewhere in the darkness. The noise has died down out there, indicating they are either being quiet or too far out of range to hear without straining over the sounds of immediate battle.

………
Hmerrin, Toston, and Large Dez are face-to-face with an Orc and Griffin.

By the fire is a downed orc with a Hippogryph guarding it.

Sarge is in the open 20’ behind the battle line.

GafferHawk is 60’ north of the battle line, flying 20’ above the ground.

Wilford is off to the left of the battleline with three smoke sticks in various places covering himself and that flank with smoke that obscures even Darkvision.

It is still dark, though maybe just the beginnings of purple to the east.

...........
Orc b - 54 dam; total defense AC 28
Orc d – Down, by fire
Orc g – Down, by battleline
Griffin 3 – 24 dam; attacking AC 17
Hippo 5– 0 dam; standing over Orc d

Orc a - 30 dam; somewhere
Orc c - 17 dam; somewhere
Orc h - 13 dam; somewhere

Hippo 1– 0 dam; somewhere
Hippo 2– 0 dam; somewhere
Hippo 4 - Dead
Griffin 6– 0 dam; somewhere

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Thursday April 4th, 2019 12:31:45 PM

"Can we negotiate, now!" Will shouts from within the smoke.
"We need to pass down the river safely!"

Hmerrin(HP 95/100 AC:27 T:16 FF:22 CMD:26)  d20+16=35 ; d8+10=14 ; d20+15=23 ; d6+9=14 ; d20+11=29 ; d8+10=13 ; d20+10=28 ; d6+9=10 ;
Thursday April 4th, 2019 6:22:35 PM

"Stay together!" Hmerrin calls after Toston. "We just need to take the fight out of them, not wipe 'em out."

"Hit the griffin."

The young fighter proceeds to follow his own advice, hacking at the griffin repeatedly.
He does not attack the orc.

Once the griffin is down, he turns to the orc.

"I don't think so. You forfeit any challenge with your whole 'Give us gold or we drop rocks on you' bit. Now, in a few seconds, your sword is gonna be on the ground. We can do that the easy way, or we can do that the hard way. You choose."

--
Full attack on Griffin

Btax 1 hits ac 35 for 14 hp damage
Hdax 1 hits ac 23 for 14 hp damage
Btax 2 hits ac 29 for 13 hp damage
Hdax 2 hits ac 28 for 10 hp damage


Desdichado(Ryan Baker) [HP: 84/93; AC:20/10/20 - CMD 23]  d20+15=16 ; d20+15=19 ;
Thursday April 4th, 2019 6:36:59 PM

Seeing that the griffin is down, Dez turns and looks down at the orc. “See me personally, I like a challenge. Nice and honorable. But my new friend here as a very good point. So, your move – get your people and animals to stand down or face justice for your banditry.”

(OOC: If the orc attacks, casts a spell, etc. or tries to run, Dez does a full attack; ack - or would if he could hit anything. Otherwise, he waits for the orc’s response.)
--
Attack 1: (nat 1)
Attack 2 hits 19 AC

---------------
Active effects
Divine Bond: Holy (2d6 vs evil)
Enlarge Person

-------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused) -1


Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+16=17 ;
Thursday April 4th, 2019 7:20:07 PM

Gaffer thinks better of parting too far from the group and circles back around, flying around the edge of the camp sight, scanning for the missing foes. (Perception: 17)

*****Active Effects*****
Barkskin - 88 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike (x2) D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26  d20+10=18 ; 4d6+4=18 ;
Thursday April 4th, 2019 8:20:05 PM

Toston says, "Dez and Hmerrin both have points. I normally wouldn't mind single combat either, especially when we use the same weapon." Toston indicates the curve blade in a scabbard he carries.

"However we wouldn't even be fighting you right now if you hadn't decided to take to banditry on the river. Now, how about you go somewhere else and stop harassing the kindly crews traveling between Dirt City and Emerald City?"

Toston readies to hit the orc with scorching ray should he do anything hostile (if needed 18 vs AC; 18 fire damage)


Sarge [AC 21; HP 61/61] (Kathy) 
Thursday April 4th, 2019 11:40:43 PM

If the griffin does indeed go down, Sarge does not give her Spiritual Weapon a new target, so it returns to her. She strides up to the battle line.

"You boys have good and loyal mounts," she says, jerking her head toward the hippogriff protecting the downed orc. "I'm sure you can find something better to do with them than rob people. If you give up now, and promise to stop the banditry, I can heal the injured."

Pre-Dawn Negotiations (DM SteveK) 
Friday April 5th, 2019 9:46:52 AM

Wilford calls to see if talking is now an option.

Hmerrin says he’s gonna down the Griffin, and he does in grand style, leaving it a bleeding mess on the ground.

Dez, Sarge, and Toston all echo Wilford.

Gaffer keeps close to the fire, doing a sweep around the battlefield, and confirming there are no Orcs or flying beasts within his sight.
....

The lone, battered Orc, takes another step back, delays a couple heartbeats, and then sighs and drops his weapon. “You beat Garrl, but not kill. You OK.”

In the ensuing interrogaton, the Tide learns the Griffin Tribe normally sends out groups to collect what they can for the Tribe’s survival, “Sandwich not a big place and lots of competition.” River tolls were an easy way to do that. “We didn’t attack, not rob, just toll”, he complains. “Promise won’t do again.”

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Friday April 5th, 2019 11:54:28 AM

Wilford navigates from the smoke and approaches the remaining Orc with his hands up.
"Garrl, you are forgiven. Can you assist us in our trip down the river, it will go a long way and we can help you gain a better way to survive out here. Maybe we can connect you to a contact in Dirt City."

Desdichado(Ryan Baker) [HP: 84/93; AC:20/10/20 - CMD 23] 
Friday April 5th, 2019 12:47:29 PM

Desdichado relaxes his stance.

"Well Garrl, for my part, I'm sorry it came to violence between us." He looks around. "This certainly looks like a hard place to survive in. What are the main things you need - food, anything else? Do you have things you can trade for with the towns nearby? Like Wil said - maybe we can help you set up with some traders to come by regularly?"

Sarge [AC 21; HP 61/61] (Kathy)  d6=6 ; d6=5 ; d6=4 ; d6=2 ;
Friday April 5th, 2019 9:27:31 PM

Sarge gathers everyone she can--friends and former foes--and channels energy.

Everybody heals 17.

"Y'know," she says. "I'll bet there are people in human towns who would pay to ride on a hippogriff. If your flying friends are amenable."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Saturday April 6th, 2019 9:29:11 AM

Hmerrin accepts the healing from Sarge with "Thanks", and surveys the field. Rummaging through the orc's gear while everyone else makes nice is probably bad form, so the lad wordlessly waits out the pleasantries.

At some point, he'll speak up.

"OK. So we're done here. Let's go catch a boat."

Should everyone be amenable, he heads back to the skiffs.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Saturday April 6th, 2019 11:38:05 AM

Relaxed after his sweep, Gaffer perches down amongst the others. Keeping his distance from the remaining beast.

He keeps his form as it sounds like more travelling is on the table, he tries to nod visibly to show his agreement with the parties actions.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26 
Sunday April 7th, 2019 10:31:39 PM

Toston says, "Well you are lucky that the adventurers that called your bluff and not someone else. Anywho, you folks are the Griffin Tribe of Orcs yes? You don't happen to know anything about the a tribe of orcs whose totem is the unicorn do you?"

And at Dawn (DM SteveK) 
Monday April 8th, 2019 10:10:14 AM

With GafferHawk on lookout, and Hmerrin, Desdichado, and Wilford providing suggestions to Garrl the GriffinTribenOrc, Sarge offers healing. Garrl is able to calm down the Hippogryph, and retrieve the downed Orc, and after healing, there are three Orcs and on Hippogryph standing with the Tide under a sky going from purple to pink to orange.

The Orcs nod at the praise of their mounts. “Like partners, yes? Other tribes too love-self to see how partner can be good thing.” They don’t seem as impressed with vague connections in Dirt City, but “Hippogryph Rides?” That sparks some conversation. “And Dirties would pay to just do a fly around the city?” “Soft work.” Looks like they will need to discuss more before making a decision, but the seed is planted.

Toston’s words, however, may bring some good news to the Tide. Garrl nods. “Yes, we are Griffin Tribe, only orcs in Izen with Griffin partners. Other Orcs only want destroy and would have attacked for pleasure of seeing boat sink. Yes, we know of Unicorn Tribe. They live in Culverwood, sometimes come out to trade if you have lots of goods and know how to attract attention.”

“You CAN gain their attention by visiting the Bight and then attracting their interest. Bards and peddlers do with music and bell-laden carts of merchandise. You will need a knowledgable guide. Not Garrl, Garrl not Elder. Maybe from Emerald Kingsom or Tears of the Wood Inn.”

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday April 8th, 2019 1:49:12 PM

"Excellent information Garrl," Wil says with a smile. "I'm so glad we could help you."
"Anymore tolls off the river during our remaining trip? How long do you think our trip will take, if undisturbed?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday April 8th, 2019 7:47:19 PM

Hmerrin impatiently waits out the litany of questions.

Though he has to admit, Toston picked up some valuable info with that last round.

When the group is ready to go, he accompanies them back to the skiffs.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26 
Monday April 8th, 2019 10:09:14 PM

Toston gives Garrl 10 gold pieces in exchange for the knowledge passed on. "Thank you Garrl. We will definitely follow your advice with respect to seeking out the unicorn tribe. You have been most helpful."

(OOC: I have deducted it from my sheet)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday April 8th, 2019 11:03:14 PM

Seeing that it looks like things are wrapping up, Desdichado nods to Garrl and walks back to the skiff with the others.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday April 9th, 2019 1:14:57 AM

Sarge listens to Garrl's explanation with a puzzled expression. This stuff is clearly important to her new companions, but Sarge can't make head or tail of it.

"Right. Well, that's sorted, then," she says. "We'd better get back to the boat. Thank you, Garrl and Griffin Tribe."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Tuesday April 9th, 2019 4:42:07 AM

"Caww" Gaffer rises back to the air and flies with the group over to the skiff. Feeling glad that they seem to have resolved the situation without much issue.

The prospect of returning to Culverwoods is an exciting one. Though it hasn't been that long since he left, a lot has happened. He shakes his Hawks head before getting too distracted. Those are thoughts for after getting past the gauntlet of Orc shakedowns.

Getting To know You


The Emerald Kingdom (DM SteveK) 
Tuesday April 9th, 2019 7:15:07 AM

OOC: Each PC gets 4,500xp for a great solution and heroic role-playing!
.......

Wilford congratulates Garrl on the provided information, and asks a couple more questions. The Orc shrugs, he doesn’t know the answer to either question.

Hmerrin is impatient, though he had to admit Toston picked up some valuable info!

Toston gives Garrl 10 gold pieces and promises to follow his advice with the Unicorn Tribe. Grudgingly, Garrl admits Unicorn Tribe is ‘Good’, “... like Alemi-Good or Domi-Good. Griffin Tribe like Domi better than Alemi. Domi likes to fight.”

Desdichado nods to Garrl and walks back to the skiff with the others.

Sarge listens to Garrl's explanation with a puzzled expression. This stuff is clearly important to her new companions, but Sarge can't make head or tail of it.

GafferHawk keeps his present shape and flies with the group over to the skiff. Feeling glad that they seem to have resolved the situation without much issue.

……

It looks like Hmerrin is correct; there is nothing left to do here. And so our heroes retrace their steps, around the latrine trees to the gully that leads from the plains of Izen to the Peaseblossom shore. By the time the Tide gets to the skiffs, it is full morning. The Catfish crew wave at the heroes as the skiffs are rowed to the flatboat, and stories exchanged as the river craft is made ready to sail. “Nicely done”, compliments Jhared, “that toll would have ruined me.”
The next three days pass without significant incident. The Catfish has a following breeze and the sail does most of the work against the sluggish current. Occasionally on the banks there is an Orc party loping along, or shouting and waving fists in the air, but the river is wide and Jhared can keep a bowshot away from the aggressive tribes.

The fourth day begins with the Catfish passing Fort Hospitality and rowed under the Trade Road Bridge that spans the PeaseBlossom (the crew had to disassemble the mast to pass under). By mid-morning the Tide see not just the occasional tree, but an entire forest on either bank. Gaffer knows the Culverwood well, and the sense that the Forest itself is watching the heroes is strong.

By evening, the Catfish has docked at Karri, the Emerald City, and Jhared has shaken the hand of the six heroes. “Thank you for your help. You are always welcome aboard the Catfish or any boat I captain.”

Looking about, the Tide sees there is about an hour’s light left in the day. Karri is a city that is at home in the forest, swaths of grass and many trees are among the buildings. Many buildings are made to blend into the natural terrain and flora too. Upriver, in the distance and glinting in the late sun, is the Tower of Saryd, the headquarters of the Emerald Wyrms, that Dragon Consortium group that killed the evil dragon Parnoth and freed the entire Emerald Kingdom from Parnoth’s insidious clutches. They are retired now, but their stories remain an inspiration across the Wold!

But The Tide is not here for visiting: they are following a map! What do they do now?

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday April 9th, 2019 6:05:14 PM

As the company stands on the dock deciding where to head for the evening, Desdichado asks the group, "So, I've heard a bit about a map and I believe one of you has mentioned treasure, too. What can you tell Sarge and I about this? Do we know where we're heading? Do we know if this is real treasure - gold and jewels - or is this the metaphorical type?"

Assuming the party is looking for a place to spend the night in town and continue the discussion in private, he helps look for a place that looks reputable. If the party prefers to camp, he's open to that, too.

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Tuesday April 9th, 2019 8:52:15 PM

Hmerrin glances over at Dez.
"Let's find a place to crash. Then we can let you know what you signed up for."

The lad asks Jhared, "Any recommendations for a decent inn with some room to spread out in?"

If the captain can't come up with anything, Hmerrin resorts to asking passerby where the WLA house is, and then asking the WLA folks where they can stay.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26 
Tuesday April 9th, 2019 9:15:03 PM

Toston says, "If the good captain knows of a place to stay I'm okay with that suggestion otherwise I don't mind trying to use my rank of Officer in the WLA to see if I could wrangle us a place to say. They say rank has its privileges no?"

Wilford Grimly [Hugh on Behalf of Matt] (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Tuesday April 9th, 2019 9:17:07 PM

Ivan says to Wil, "Some adventuring company you are in. They don't even know where they are going to stay. I have to imagine you'll end up misreading the map."

Wil says to Ivan, "Why do you have to be so negative? I'm sure our new friends will be able to help us get where we are going and find what we are looking for."

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday April 9th, 2019 11:09:42 PM

Sarge looks around with a slight frown. Yep, it's an elf city all right. Everything aboveground, exposed to Domi only knows what, buildings that were all frou-frou ornamentation and no defenses. She sighs. "Yeah, let's find a place to stay," she says.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Wednesday April 10th, 2019 4:16:54 AM

"And yet it still stands" Gaffer replies to Sarge, intended as a jest.

"It all looks very comfortable here, I'm sure we can find somewhere easily enough" Gaffer smiles at the sight of the green city, passively following the others and taking in the view.



WLA Chapterhouse (DM SteveK) 
Wednesday April 10th, 2019 7:25:00 AM

Desdichado wants to know more about this map, and assumes the Tide will be more open after they find a place to spend the night.

Hmerrin agrees they need a place to crash before letting Dez and Sarge know what they ‘signed up for’. When Jhared has no suggestions (the half-elf sleeps aboard and the crew… Jhared is sure that the adventurers aren’t looking for the establishments frequented by the crew), Hmerrin asks passersby about the WLA, the Woldian League of Adventurers.

Toston agrees with Hmerrin, commenting that a newly commissioned WLA Officer should have some privileges!

Wilford has an inner dialogue.

Sarge frowns at the elfness of the town; all decoration and no substance. She sighs, and helps look for a place to stay.

Gaffer jests with Sarge and enjoys the sights of Karri, the Emerald City.
…….

The luck of Wardd or the careful planning of Alemi smiles upon The Tide Plus Two, as nearly anyone they ask know of the WLA, recognize the badges of Hmerrin and Toston, and respectfully, helpfully, point them to their destination; the Chapterhouse of the local Woldian League of Adventurers! (Gaffer notices several figures who are druids. In fact, there seem to be more druids here than clerics!)

The sturdy building is coincidentally adjacent to Emerald City’s most notorious Inn, The Green Dragon, and halfway up the hill that most of the city resides. The Tower-and-Glyph symbol proudly declaring this as the home and succor for adventurers. The Tide can see the WLA is well-respected here; quite a difference from the near-clandestine operations of the WLA in Dirt City!

Toston and Hmerrin are quickly able to secure rooms from Old Luther, a grizzled and retired fighter/rogue who currently runs the place. Out of courtesy, he keeps the side of his face that was nearly sliced off (and then low level healed) away from company when he talks. “Aye, yer frenz cn sta awa, too. Nabut fer drink an mebbe summin ter et an a bet. Na trainnin nor healin nor research eh?” His speech is severely slurred, but he is hale enough for the job! (Linguistics DC 10 or Sense Motive DC 20 for: Highlight to display spoiler: { Non-WLA members with WLA members can have a meal and bed. They can’t have training or healing or do research.} )
…..

The evening is to the heroes for whatever they wish:
- Providing details of the current quest or current situation in Dirt City to Sarge and Dez?
- Talking to Old Luther or the half dozen visiting adventurers in the Common Room of the WLA? (Toston and Hmerrin can attempt any Know check with DC10 even if untrained)
- Asking around the Green Dragon for…‘whatever the heroes’ next step (need Know Local skill check)
- Asking around Temples or Groves for…‘whatever the heroes’ next step (need Know Religion or Nature skill check)
- Going and doing something else ( the city is your oyster!)

OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=20 ; d20+10=22 ;
Wednesday April 10th, 2019 5:00:45 PM

(Sense Motive: 20)
(Knowledge: Religion 22)

"Thanks, Luther," Desdichado says,"a meal and a bed sound great. Not sure we'd have time for anything else, anyway."

Once settled into where they'll be staying, Dez says, "I'm going to walk around for a bit, and check in at the temple of Domi to see if there's any news. I don't plan on being gone too long - I definitely want to hear more about your plans." He takes his time walking over to the temple, taking in the sites of the city. Always one to look out to help someone in trouble, especially if there are children who have been separated from their parents, he keeps his eyes and wits about him.

Once at the temple, Dez talks to the priests and gives them a brief update on why he's there (having been sent by the high priest) and to hear if there have been any updates in the meantime.

Afterwards, he makes his way beck to the Chapterhouse.



Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20=1 ;
Wednesday April 10th, 2019 6:24:08 PM

[Sense Motive 1]

Hmerrin grabs Dez's arm. "Hold on there, me bucko. Before you go,"
The young lad gives Toston a nod. "Pull 'er out."

One of the Tide, heck maybe even Toston, breaks out a map.
OOC - Hopefully the DM will repost that link?

"Treasure map," Hmerrin declares. "Plain and simple."

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=28 ;
Wednesday April 10th, 2019 8:02:48 PM

"Well.." Wil says. "I've never been here before."
(Perception: 28)
He immediately looks for the poor, beggars that always seem to hang in the dark corners of Dirt City. He expects the same in an Elf city.
"The poor Grubbers," he mumbles as memories of living on the streets distract him.
"Umbrellas!" Wil says suddenly. "I need to find some umbrellas."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26  d20+7=8 ;
Wednesday April 10th, 2019 9:33:22 PM

(Sense Motive: 8)

Toston says to Luther, "Thank you my good man for your hospitality."

He then obliges Hmerrin and pulls out the unicorn map spreading it out on the nearest table. He harkens Sarge and Dez and shows them the map.

He says to his new friends, "We were gifted with this strange document from a group of Orcs whilst returning from apprehending some renegades who had stolen property belonging to some of the Houses in Dirt City. Our own research from the local Dirt City WLA and some other sources in the city helped us to figure out where specifically the map was referring to. We intend to find the treasure at the map's destination."

Sarge(Kathy)  d20+10=13 ;
Wednesday April 10th, 2019 11:29:19 PM

"Well, I won't turn down treasure," Sarge says, peering at the map. "Though I have to say, I was expecting something more in the 'save the Wold' line. Maybe that's still to come."

"Hold up, Dez," she says, when the paladin heads for the temple. "I'll come with you."

Sarge asks, in a general way, about legends of treasure in the area, and what kinds of creatures or devices might be guarding such treasure. [Religion 13]

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+13=20 ;
Thursday April 11th, 2019 4:01:30 AM

Once the rooms are sorted Gaffer lets the others know he will be back later and moves to visit the Groves. The elfen city is a breath of fresh air compared to Dirt City and he takes his time wondering its streets.

(Knowledge: Nature 20)
He introduces himself properly before leading up to ask about the Orcs and in particular where they might come across unicorns. If he manages to get useful information he then switches to asking about the general lay of the land, anything the Druids could use help with.

WLA Chapterhouse (DM SteveK) 
Thursday April 11th, 2019 8:32:06 AM

The group gets a room and reveals the map. A basic treasure hunt? Sarge was expecting something more, but her wisdom suggests maybe that’s still to come?

Dez and Sarge go to the Domi temple and have a good evening speaking with the priests and acolytes. Even the high priest of this temple has a few minutes with the adventurers. What they don’t have is any more information about the prophesy, Tide, or Unicorn Tribe.

Gaffer has a great time; in one of the groves there is a party; wine and half-clothes people are partying hard with a satyr that Gaffer recognizes immediately as Thalpius, one of the two helpers of the Greenmage of Culverwood, Grynntymm Deeproot! If there is anyone who would know about the Unicorn Tribe, it would be Thalpius!

The satyr seems intrigued with Gaffer, and goes back with him to the WLA. Soon he is lounging in the Tide’s room. “So, I’m pretty bored partying every night and sleeping all day while waiting for the Old Grouch’s call. What do ya got for me for excitement?”

....
MAP: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit



Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Thursday April 11th, 2019 5:42:54 PM

Wil quickly decides to search out a temple of Alemi. Being new to Alemi, he really doesn't know what to expect. He asks questions about his new role as a protector and spells he can prepare to help.
He also looks for a new set of cloaks to reflect the new lighter clothing scheme.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday April 11th, 2019 6:03:52 PM

Desdichado watches the satyr politely, but with suspicion, and listens to what the others have to say about the current situation.

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Thursday April 11th, 2019 7:47:39 PM

Hmerrin gives the satyr some wine, and then has some himself.

The young lad looks over at Toston and Gaffer, to see what they tell the Satyr.

"Me, I say open it up for him too," he tells them.

Sarge(Kathy) 
Thursday April 11th, 2019 10:59:55 PM

What do ya got for me for excitement?

"Well, that depends," Sarge says. "What do you know about a tribe of orcs called the Unicorns?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Thursday April 11th, 2019 11:01:11 PM

Toston says, "I've never hung out with a Satyr before. If everyone else is okay with having him along, I see no objection"

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Friday April 12th, 2019 5:45:15 AM

After seeing that the party doesn't seem to mind, Gaffer unfolds the map for the Satyr as Sarge asks her question.

He adds, "And about this area?"

Thalpius. (DM SteveK) 
Friday April 12th, 2019 7:45:13 AM

Wilford decides to find a temple to Alemi. He is able to find one, and it is unlike both Sarge and Dez’ description of the temples to Domi or Wilford’s experience with Gargul. For the Gray Lord, Wilford remembers a place of shadows, many paths, and quiet. From Sarge and Dez’ stories, temples to Domi have a large open area good for wrestling or other contests (there are always games of skill and competition happening). Here in a temple to Alemi… it has an open central area like Domi’s, and it is quiet like Gargul’s, but… There is an air of peace and healing here: many alcoves where clerics can privately tend to people’s hurts of body, mind, and spirit. There is a feeling of vitality here: areas for good nutrition, good health, good rest, and good works. Not a passive defense, but a sense of gentle but indomitable purpose.
Speaking with several acolytes, they all suggest that for adventuring clerics, protective spells, healing spells, and cure spells would all be worth studying.

Desdichado watches the satyr politely, but with suspicion, and listens before committing to any action.

Hmerrin gives the satyr some wine, and then has some himself. The young lad looks over at Toston and Gaffer, to see what they tell the Satyr. "Me, I say open it up for him too," he tells them.

Sarge responds to Thalpius’ statement. "What do you know about a tribe of orcs called the Unicorns?"

Toston observes he has never hung out with a Satyr before, and will be OK if everyone else is OK.

Gaffer unfolds the map and shows it to Thalpius, especially pointing out the area of Izen in a dent of the forest marked by a unicorn.

……..
Thalpius seems in no way put off by the luke-warm reception. He gladly takes the offered wine and plops down on the same chair as Hmerrin. “A noble offer! But I think some of your friends need to remove a stick or two…” The Satyr winks and grins. Despite swinging the wine-filled goblet like a pointer for emphasis, Thalpius doesn’t spill a drop. “Chief Giddeeyon, yah terrible name for an Orc, is the leader of Unicorn Tribe, at least he was two months ago when His Greenmageness had me deliver a message. Good group for Orcs. The unicorns sure think so. Nearly every Orc in the tribe has a unicorn companion! Darn hard to find, though. Never find them in Culverwood, you see, the Forest helps keep them hidden, but if you can bribe them into the Bight, well, then you can talk. Once they trust you, it is a niiiice par-tay!”

At the opening of the map, the Satyr instantly becomes business-like. From somewhere in his goat-leg fur (Perception DC 15 Highlight to display spoiler: { Thalpius has an extra-dimensional space in his fur for a pocket!}), Thalpius pulls a pair of spectacles and a clear stone. He invokes the stone (Spellcraft DC 11 Highlight to display spoiler: { Detect Evil }) and looks at the map and then the heroes with it, before putting it and the spectacles back and pointing to the area Gaffer highlighted. “Yep, that is the Unicorn Bight, a section of Izen that Culverwood grows around. And the only place you can attract and speak with the Unicorn Tribe. And I think your map has hidden magical messages still undiscovered. Chief Giddeeyon may be able to help there, as long as you have his trust.”

Thalpius drains the wine and is suddenly in party-mode again. “So, no excitement, then? We got wine, we got a big room, we got,” he pauses and counts noses, “eh, a little small, but enough for some really fun games!” He wiggles his eyebrows suggestively then laughs in good humor. (Sense Motive DC20 Highlight to display spoiler: { Hunch: Thalpius isn’t in earnest, just seeing how far he can go before the heroes are too embarrassed.})

....
MAP: unicorn Map Caution-https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=21 ;
Friday April 12th, 2019 12:32:38 PM

The peace is a nice turn of event for the life if a chaotic cleric.. Will envisions Cicero and Ivan relaxing in a pool of water as he strolls around the temple. Wil asks to assist and searches for more information on Alemi and adjustments to his character.
He then began to inquire about unicorns. "How do you approach a tribe of orcs with unicorns? Particulars on the unicorns. We are searching for this group."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+4=17 ; d20=19 ;
Friday April 12th, 2019 10:12:54 PM

[Perception 17
Sense Motive 19]

Hmerrin double takes when the satyr pulls out the glasses. The trick with the stone is something else as well. Clearly, there's more to this guy than he's letting on.

But, the wine and the info are good.

The lad chooses to stick to business.

"Any suggestions on how to lure them out, or how to gain their trust, or what to bribe them with?" he asks.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=25 ;
Friday April 12th, 2019 10:48:27 PM

(Sense Motive: 25)

Desdichado rolls his eyes at Thalpius' joke and mutters "Typical" under his breath.

He perks up when the satyr pulls out the stone and begins to examine the map. "You said we need to get them into the Bight to actually meet with them -- do you have any thoughts on how we should do that? Maybe, say, you could get a message to them that we want to talk with them? Or is there another way to get them out of the Culverwood to actually meet up with them?"



Sarge(Kathy) 
Friday April 12th, 2019 11:30:43 PM

"Those other orcs said we should pretend to be merchants," Sarge says. "Rich ones. I suppose we could pull that off."

When Thalpius starts his suggestive antics, she only smiles. "I'm a married woman with two grown kids," she says. "I'm not really into that kind of game."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26  d20+7=19 ; d20+5=17 ; d20+16=29 ;
Sunday April 14th, 2019 11:04:47 PM

Sense Motive: 19
Spellcraft: 17
Perception: 29

Toston picks up on the purpose of the stone and asks, "Are you yourself Good or Neutral? If you don't mind me asking. I would assume if you were detecting for evil you wouldn't be evil."

He also spots the extradimensional space and asks, "How much did they charge you for that extradimensional pocket in your fur."

Toston did not understand where the Satyr was going with his suggestions for games but picked up on the Unicorn Chief being a Greenmage.

"Wait a minute, did you say the Chief of the Unicorn Tribe was a Greenmage? Aren't they like really into trees or something?

Thalpius. (DM SteveK) 
Monday April 15th, 2019 6:56:38 AM

Wilford is able to relax in Alemi’s temple, but is unable to get anymore information other than rumors of a Tribe of Good Orcs called the Unicorn Tribe somewhere in Izen.

Hmerrin realizes this particular Satyr is not typical of the breed and asks how to attract the Unicorn Tribe.

Desdichado realizes this Satyr is typical of the breed in at least one particular and suggests a message?

Sarge reminds the others that Garrl suggested to be merchants, then turns down Thalpius in matronly fashion.

Toston has a different line of questions. Is Thalpius Good? How much was the inter dimensional ‘pocket’? Was Chief Giddeeyon a Greenmage?
.....

While the Satyr doesn’t seem to be embarrassed about ... well ... anything, it seems giving away information for free is something else. “You need a Guide. I can do that for the right price.” He waves his hand about dismissively, “not money, what do I need money for? Wine, Sex, or Song; that’s the only thing I need and what his Green Grouchness won’t give me. You give me enough of any, or all!” ( and he wiggles his eyebrows again with a wink) “of those, and I’ll help you attract the Unicorn Tribe. “

To Toston’s first question, Thalpius grins. “Why don’t you check? I think it’s a ‘Touch’ Spell?”, he says suggestively. To the second “That would be telling”, and to the third, he falls off Hmerrin’s lap and rolls on the floor laughing. Between gasps and renewed guffaws, the Tide learns that Chief Giddeeyon isn’t a Greenmage. The person Thalpius serves is the Greenmage of Culverwood, Grynntymm Deeproot!

....

MAP: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Monday April 15th, 2019 4:18:42 PM

Gaffer is certainly taken aback by the Satyr's forthrightness and looks around the group unsure what to say, unsure how the others would say. Likely slightly red faced...

"Umm, while your company as a guide would be appreciated, would there be anyone else if we could ask if we only had more traditional forms of paying?"

When Thalpius mentions Grynntymm Deeproot he gets distracted from their original conversation, "What is the Greenmage like?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday April 15th, 2019 7:20:06 PM

Hmerrin refills the satyr's cup. The others can handle the fellows other two requests....
"Knock yerself out, but somethin' tells me we're not gonna be the party you're looking for. Have you tried that inn next door?"

The lad figures the group would rather try the 'rich merchant' idea, as Thalpius is a bit much.

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday April 15th, 2019 7:42:37 PM

Wil walks back to the group with a questions on her mind. With a smile, he begins. "Hey, do you think orcs dream of electric sheep?" He laughs. "Electric is my new favorite word.. hey, who is this?"
"Is this a drinking buddy, it's been a long hard day and I could use a drink."
Cicero sighs loudly. "I miss drinking," he says, presumably frowning.
"I was never a drinker," Ivan says.
"Well, man.." Cicero begins. "Wil can drink for both of us."
"That is a very good idea." Wil says outloud, mistakingly agreeing to whatever was suggested last.


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+6=12 ;
Monday April 15th, 2019 7:42:47 PM

Desdichado does his best to ignore Thalpius.

At Sarge and Hmerrin's talk of "rich merchants" he looks around the room a little nervously. "Well, we could...that is...my fa-how do I say this?" He stops and sighs heavily. "I don't like to bring this up, but my father IS a "rich merchant" so I do know a bit about that world."

"Don't misunderstand me -- I'm not suggesting we get his help. We wouldn't want it. Certainly, I don't want it. But maybe I can help us a bit in figuring out what we might need or who to talk with in the area about getting merchandise the Unicorn Tribe might be interested in."

"What do you say, Thalpius? If we can find some things the orcs are interested in trading for, could you take us to them?"

(Appraise: 12)

Sarge(Kathy) 
Monday April 15th, 2019 10:29:03 PM

Sarge grins at Desdichado. "The kid's got hidden depths!" she says approvingly. "Maybe we could pretend to be wine merchants," she adds, looking at Thalpius. "Bring some extra so that our guide will follow along."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26  d20+1=5 ;
Monday April 15th, 2019 10:50:27 PM

Toston says, "Tell me Thalpus what kind of wine do you prefer?"

(Know[Local]: 5 to figure out if there are any wine sellers nearby.

Thalpius and a Plan (DM SteveK) 
Tuesday April 16th, 2019 6:42:49 AM

Gaffer and Hmerrin are not interested in the over-the-top Thalpius, certainly not in fulfilling all three of his requests! But Hmerrin refills the Satyr’s cup and Thalpius seems happy enough with just the wine.

Desdichado puts forth an idea, wine merchants, and that the paladin has a history of at least watching a real merchant all his life. Hidden depths!

Sarge and Toston key in that Thalpius said “or”, a very important article, and focuses on the ‘wine’ word.

Wilford agreed to the plan, but the hero isn’t sure if the end of his sentence was a period or question mark. ?
....

Thalpius nods downing another goblet of wine. The satyr’s speech is becoming blurry but he gamely goes on. , “A gift of wine and maybe wind chimes or bridle bells is a good start to attract the Unicorn Tribe. Bring that to the Bight and ,...”. He wiggles the empty cup meaningfully. Once filled (and drained again), Thalpius curls up on a chair. Fumbling with words, he continues “then build a bonfire and wait. They will come”. One more goblet of wine and he exclaims “you guys are all right!” And promptly falls asleep.

The next day, a happy Thalpius goes on his way back to the groves. Between Toston and Desdichado are easily able to collect whatever they want to produce their wine merchant personna: a wagon, two horses, and six barrels of wine cost 100gp. If the heroes want a variety of chimes, bells, and finger cymbals: that is another 50gp.

The heroes have the map and the directions to attract the Unicorn Tribe. Let’s go get that treasure!



Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Tuesday April 16th, 2019 11:10:19 AM

Wil followed the satyrs example and drank the night away. I awakens with a major headache and a stumble.
"Stop banging around in there!" Wil screams.
He takes a moment to breath, center, then prays to collect his thoughts..
After which, he calms a bit.
"I am ready to go, I think.. I am ready for an adventure, ringing some bells."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday April 16th, 2019 7:28:35 PM

"Everything all packed up then? Might as well make a lot of noise to draw them out while we're there, eh?"

Desdichado looks toward Toston to lead them where to go on the map.

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Tuesday April 16th, 2019 7:57:44 PM

"And we're off!" Hmerrin cries.

The lad trots beside the wagon as the group makes its way to the Bight.

"So, I'm a guard of course. And naturally, Dez is our snooty, rich merchant. Who's everyone else?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Tuesday April 16th, 2019 10:01:50 PM

Toston says, "I only have 71 gold...I'm wiling to split an even cost of the 150 gold for the wine and bells. As for who I will be, probably best that I too am a guard"

Sarge(Kathy) 
Tuesday April 16th, 2019 10:26:18 PM

"I've still got some money left from the journey," Sarge says. "I can cover the cost, if that's a problem. Am I another guard? Or maybe our snooty merchant likes to travel with a spiritual advisor. Or a medic."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+16=35 ;
Wednesday April 17th, 2019 4:05:51 AM

Gaffer drinks a little but struggles to keep up with Thalpius in both that and the conversation.

Feel fairly fresh in the morning, he pays 30 gold towards their items.

"Not sure if it fits out outfit but I think I should be in the air. We might draw a little to much attention traveling as merchants."

Assuming no objections, Gafferhawk takes to the sky, routinely circling the group and looking for any unexpected travellers.
(Perception: 35)

Near the Bight (DM SteveK) 
Wednesday April 17th, 2019 6:39:25 AM

There is some talk of how to pay for the merchandise, and Sarge generously fronts the 150gp for all the bells and wine. Surely, when they get to the end of this treasure map, there will be enough compensation!

There is some talk of disguises for everyone. Hmerrin and Toston are definitely guards and Dez is the snooty rich merchant. Gaffer is the pet hawk. Sarge states she could be one of several people and Wilford is nursing a hungover head.

The heroes previously had decided to travel by flatboat from Dirt City north to Karri, the Emerald City, then walk a day south on the main road until they got to the Great Trade Road. From there, they planned to turn west and travel the GTR past Fort Silence until seeing signs of the Bight.

So, that’s what they do.

It is an uneventful two days of travel, keeping with the pace of the wagon. A day south to the GTR, and a day west, passing Fort Silence before noon. At the evening of the second day, Gafferhawk, flying far above the little wagon, can see the Unicorn Bight, and can see the border of Culverwood and Izen in this area could look like an outline of a Unicorn’s head.

The heroes have about an hour of daylight left, and can see Thermos the sun near the western horizon, bright Wardd high above, and the blank spot of Kerracles on the eastern horizon. They have the map (below) including the decoded strange writing that says :

VIEWED IN GENERALITY
A DROP OF BLOOD FREELY
GIVEN BY THE BEST ORC CHIEF
WILL INK THE RIDDLE


The Tide also has the directions from Thalpius on how to attract the Orc Unicorn Tribe.

“bring a gift of wine, chimes, and bells to the Bight
and build a bonfire and wait.
They will come”


What does The Tide do?

MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday April 17th, 2019 12:24:12 PM

Desdichado pulls some of the bottles of wine and bells out of the wagon, helps to build a bonfire, and waits.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Wednesday April 17th, 2019 10:13:54 PM

Toston says, "How should we start this bonfire? I happen to have an affinity for fire magic so I could probably kick it off with a burning sphere, burning hands or if we don't think we'll be needing it I can use my breathe weapon and we can have a draconic bonfire. We could always go the more mundane route of using flint and steel but just think of the stories we could tell of the night we parlayed with the unicorn riding orcs around the dragon bonfire"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+4=24 ;
Wednesday April 17th, 2019 10:33:07 PM

Hmerrin recalls one of his father's sayings.
"When all else fails," he notes, in agreement with Dez, "follow the instructions."

The lad will gather firewood for the bonfire, although he'll avoid the Culverwood, because, well, seriously spooky.

Once the bonfire is up and going, he really has nothing to do but wait and watch.
So, he does.

[Perception 24]

Sarge(Kathy) 
Wednesday April 17th, 2019 10:59:02 PM

Sarge also collects wood. "You breathe fire?" she says to Toston. "Well, that's handy. Sure, light it up."

She then takes charge of some of the chimes and rings them absently as she watches the fire.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+13=19 ;
Thursday April 18th, 2019 6:47:48 AM

Gaffer returns to the ground and his usual form as they wait, basking in the warmth and glow of the fire. "If only we had something to roast..." he wishfully thinks of a full barbeque.

He looks around the area they have stopped in, curious why this would be the place. (Nature: 19)

Visitors in the Bight (DM SteveK) 
Thursday April 18th, 2019 7:15:27 AM

Hmerrin recalls one of his father's sayings. "When all else fails, follow the instructions." The heroes, wagon, and goods are still on the Trade Road, so the Tide nudges the horses off the road and heads north towards the Bight. A half hour of off-roading gets them far enough north to not be able to see the road, the grasses have the occasional tree, and the sharp-eyed Hmerrin spots an old fire pit. Perfect! The young fighter gathers firewood, although he'll avoid the Culverwood, because, well, seriously spooky!

Desdichado pulls a wine barrel and some bells out of the wagon and arranges them as he remembers his father doing; tapping the barrel for the aroma, hanging bells in trees so they chime with the wind, etc. He helps to build the bonfire, and waits.

Toston suggests for him to use his fiery breath to light a draconic bonfire: it would be good for stories!

Sarge, also collecting wood, is surprised at Toston’s ability, and agrees a dragon fire sounds great. While watching the fire, she holds a set of chimes, tinkling them absently.

Gaffer morphs back into Gaffer, it had taken him two uses of his Wildshape ability to maintain the Hawk shape throughout the long day’s travel. He looks about the area of the old fire pit and notes the gentle rolling hills block view of the Trade Road, there are enough trees that are NOT Culverwood to gather sticks for a fire, and a small hidden spring with fresh water. Yep, looks like a good campsite!

Wilford makes sure the wine is worthy as a gift; hair of the dog, you know.
…….

With the last light of Thermos falling westward, and the indigo cloak of night spreading across the sky, Toston takes a breath and *foosh!*, the dry bonfire is ablaze!

Waiting is hard. Minutes drag. Dinner is eaten and utensils washed. Maybe a song, maybe a story. Ugh; has it only been an hour? Then Hmerrin spots them, the youngster’s eyes catching the shadowy figures of a couple dozen mounted riders 120’ away at the edge of the bonfire’s light! (ooc: treating bonfire like Daylight spell).
…….

MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=17 ; d20+10=24 ;
Thursday April 18th, 2019 8:34:46 PM

"Is that trouble coming our way," Wil says after a long stupor.
"Nah, its just the calvary heading our way as it gets dark. No issues there...fine! Fine!"
"I'm taking up a scouting position in the trees," Wil says in a noticeable grumble.
(Perception: 17)(Stealth:24) - To find a good hidden position to check out the visitors before they get too near.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Thursday April 18th, 2019 10:05:28 PM

Hmerrin takes a few steps forward, to get into a lead position.

"Boy, I hope these are the friendly kind," he murmurs. "Cause there sure are a lot of 'em."

He holds out his empty hands.
"Hail! Welcome to camp of Desdichado the Wondrous!"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26  d20+3=18 ;
Thursday April 18th, 2019 11:01:54 PM

Toston starts getting some of the bells, chimes and symbols together since the satyr did say the Unicorn tribe enjoyed them. He wonders if he should try to play them in using some of the instruments the group has at their disposal. He ends up what the heck and so he grabs some instruments from the carts and gives it a try.

(Perform: 18)



Sarge(Kathy) 
Thursday April 18th, 2019 11:40:17 PM

Sarge stands and moves up beside Hmerrin. She doesn't say anything, but jingles her bells softly.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=25 ;
Friday April 19th, 2019 12:26:59 AM

Desdichado positions himself at the front of the group, centered in front of the bonfire. He puts on his biggest smile and shouts a greeting to the figures.

"Welcome, friends! We have brought you mighty fine wines. Come and see! Do you hear the chimes in the trees, bidding you to come and see what we offer? And we have with us our chimes to play you a merry greeting!"

(Diplomacy: 25)

Unicorn Tribe! (DM SteveK)  d20+1=9 ;
Friday April 19th, 2019 10:04:59 AM

Wilford tells the Tide he’s gonna take up a scouting position in the trees, and tries to scoot up a Large sized tree, but can’t get a purchase on the first branches (DM rolled Climb 9). Not being able to get up the tree, Wilford can perceive his movement from the bright fire to the tree was noted by several of the riders (and he knows if he is under observation, he can’t use Stealth to become hidden.)

Hmerrin takes a few steps forward, to get into a lead position. Holding out empty hands, he calls out: "Hail! Welcome to camp of Desdichado the Wondrous!"

Toston gets some of bells, chimes and cymbals together, and thinks ‘what the heck’, and jingles them in a merry tune.

Sarge stands and moves up beside Hmerrin. She doesn't say anything, but jingles her bells softly.

Desdichado positions himself at the front of the group, deliberately outlining himself with the bonfire at his back. With a big smile he begins. "Welcome, friends! We have brought you mighty fine wines. Come and see! Do you hear the chimes in the trees, bidding you to come and see what we offer? And we have with us our chimes to play you a merry greeting!"
………

The group of riders come forward slowly, at a walk. When they get into range of the bonfire (ooc: 60’ feet away), the Tide can see they have been found by who they wanted: the Unicorn Tribe! Twenty five are in the group, Orcs in mottled green-dyed armor that would make great camouflage in the woods and meadows of their territory. And every one of them are riding a Unicorn! (Perception DC 20 Highlight to display spoiler: { 7 have warhammers in hand, 6 loaded crossbows, and 12 with shortspears.})

One rides a little ahead of the others, armed with a warhammer and shield (and a crossbow across his broad back. “Hail the camp of Desdichado the Wonderous”, he says in a good and deep voice. “I am Giddeeyon, Chief of Unicorn Tribe. You are in our territory and are under our customs. Though we do not know your name, you bring wine and music and welcomes, so you must have met with someone who has been here before. But we do not know you.”

Giddeeyon pauses, then continues. “Before we accept gifts, we must know your names and purpose to seek out Unicorn Tribe. I am Giddeeyon and I have spoken.”

The night is again quiet but for the crackling and snap of the bonfire. Desdichado knows that it takes some time of speaking (ooc: 1 minute) before his persuasive Diplomacy will have a chance to work on the Orc Chieftain. The Unicorn Tribe waits on the response from the heroes in the camp.

………
MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+15=31 ; d20+11=14 ;
Friday April 19th, 2019 12:49:07 PM

(Diplomacy:31)
Wil recovers brilliantly from the potential embarrassment of missing the first branch of the tree he attempted to climb and approaches the riders.
"We are the Tide, an adventuring group. We are looking for information. I am Wilford Grimly and these are my companions."
"It is very nice to see you again. I believe we met in passing near the tower, days ago. Pardon, if I am mistaken."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday April 19th, 2019 4:49:20 PM

Desdichado speaks openly about what he knows of their intentions.

"My name is Desdichado, I serve as a warrior of Domi. We have heard of a treasure nearby, and the satyr Thalpius told us we could find you here."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Friday April 19th, 2019 7:26:01 PM

"Well met Giddeeyon. My name is Gaffer" he stumbles over his words, biting back his fear over saying the wrong thing. "I once lived in Culverwoods and now we have been led here."
If the moment seems right, Gaffer will present the map and the case it came in to the Orcs riders.

Sarge (Kathy) 
Friday April 19th, 2019 10:07:10 PM

"Greetings, Giddeeyon. I am Fyrda Deepforge, born to Clan Silverhand, wife to Kadaz, mother to Malgren and Bernhelm, servant of Domi. My companions and I come in peace and seek only to speak with the Unicorn Tribe."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Saturday April 20th, 2019 9:43:49 AM

Hmerrin decides just to keep it simple.

"Well met, Giddeeyon. I am Hmerrin."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Sunday April 21st, 2019 8:48:37 PM

Toston says, "I am Toston Lotor, martial artist, sorcerer and scholar of dragon lore currently adventuring with the Tide out of Dirt City. We come in peace and as my companion previously stated we have learned of your ways from Thalpius the Satyr and we have come here following a map bequeathed to us from another tribe of Orcs."

A Proposal (DM SteveK) 
Monday April 22nd, 2019 11:02:03 AM

Wilford approaches the riders, speaking eloquently. The listening Orcs seem well inclined to listen, and though they look at each other in question when Wilford speaks of a tower, the automatic craving of pardon makes them smile and nod.

Desdichado speaks openly about what he knows: his name and profession, a nearby treasure, and inserts the name of ‘the satyr Thalpius’, which brings both eye rolls and grins.

Gaffer gives his name, and, hesitantly, mentions he once lived in Culverwood. He is also prepared to show the map.

Sarge gives formal greeting, and (Sense Motive DC 20 Highlight to display spoiler: { hunch: the Orcs are more impressed with long titles }) announces their peaceful intentions and wish for speech.

Hmerrin decides just to keep it simple. "Well met, Giddeeyon. I am Hmerrin."

Toston also says his name and professional connections, reiterating what others have said on peace, Thalpius, and following a map. The new information brings new nods; ‘bequeathed to us from another tribe of Orcs.’
….

The Orc Chieftain grins. “Giddeeyon, the Chief of Unicorn Tribe, says we see gifts, we know Thalpius, and we welcome you to trade with Unicorn Tribe. But!” Most of the other orcs were getting ready to dismount as if they thought it was the end of a routine, yet they stop and stay mounted, wondering aloud at what Giddeeyon is going to say.

”You say you not come to just trade. You want treasure, are searching with a map, and want to know what Unicorn Tribe knows about the map and the treasure. For that, you must first be Friends of Unicorn Tribe.” The other orcs look at the Tide in new speculation and anticipation. Giddeeyon is quick to explain. ”Ritual combat. Each of you; Wilford, Desdichado, Gaffer, Fyrda, Hmerrin, and Toston; must fight one-on-one with one of Unicorn Tribe. As Chief, I have special blessing amulet that lets no hurt or death happen in Ritual. You fight one-on-one in Ritual box, and you become Friends of Unicorn Tribe. And we help you with map.”

When Giddeeyon speaks of his amulet and its magical properties, everyone can see the square stone pendant the size of a fist on an adamant chain with a strange rune carved on the side facing outward. (Linguistics DC 20 Highlight to display spoiler: { it is the Teucri symbol for ‘Friend’ }; Know Local or Know History DC 10 Highlight to display spoiler: { there are stories of ritual combats where magic ensures neither combatant is killed. }

………
MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+10=13 ;
Monday April 22nd, 2019 6:15:56 PM

"No way... I mean.. no way this would be awesome.. I have not fought one on one in years. Last time, it was a dirty thief attempting to steal my cloak as I slept on the street. How is this going to go and who am I fighting?"

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday April 22nd, 2019 6:45:33 PM

Desdichado smiles and says, "Wonderful! Ready whenever you are!"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+6=18 ;
Monday April 22nd, 2019 7:51:41 PM

Know Local 18.

Hmerrin looks back at The Tide.
"What is it with orcs and these one on ones?" he inquires softly.

"Whatever."

The young fighter draws out his two axes, waving the handaxe in a "C'mere" motion.
"Alrighty then. Let's go."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Monday April 22nd, 2019 8:24:29 PM

"Err, do we all have to win? I'll do my best."

Sarge (Kathy) 
Monday April 22nd, 2019 10:25:43 PM

Sarge grins. "Sounds like my kind of party," she says. "But yeah. Do we have to win our fight? Or just give a good account of ourselves?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Monday April 22nd, 2019 11:24:25 PM

Toston cracks his knuckles and says, "You say we are to participate in a ritual box, does this mean we fight using unarmed strikes only? Also is this ritual a test of pure martial prowess or are spells allowed? Don't get me wrong, I can hold my own whether we are fighting unarmed, with weapons or with weapons and spells given the myriad of skills I've picked up, I just wist to know the rules, so as not to inadvertently offend our hopefully newfound friends."

A Proposal (DM SteveK) 
Tuesday April 23rd, 2019 3:48:13 PM

Desdichado, Hmerrin, and Sarge are eager to have this little tete-a-tete with the orcs!

Gaffer is more hesitant, but he's willing to do his best.

Wilford is more 'no way', and 'how is this going to go and who am I fighting?'

Toston, as usual with his inquisitive mind, has a whole slew of questions eager for answers!

.......
Chief Giddeeyon grins at the questions. "All good questions for new friends and maybe new Friends."

"Friends should be able to protect Friends, so you should win some or at least be close!"

"Friends know they can fight for fun and then drink and eat and laugh. Hands, weapons, spells, companions: all are permitted in Ritual. Amulet makes sure all hurts are non-lethal."

"Preperation magic also permitted before you step in the box. Two ways you can win: knock opponents out of box borders, or just knock unconscious."


After the Chief explains the rules, he makes a motion and six Orcs with their unicorns ride up to pair off against the Tide.

Desdichado meets Arkan and Nheimor, a Ranger and his Unicorn Companion.

Hmerrin meets Bozak and Winni, a Ranger and his Unicorn Companion.

Sarge meets Candor and Hoofstrong, a Druid and his Unicorn Companion.

Gaffer meets Durbin and Einhorn, a Druid and her Unicorn Companion.

Wilford meets Eesk and Snowmane, a Druid and his Unicorn Companion.

Toston meets Fister and Fooster, a Ranger and his Unicorn Companion.

Then Giddeeyon holds aloft his Amulet and the air shimmers. Before each team of opponents, six transparent boxes appear, a 50 foot square with two openings on opposite sides. The Orcs and their Unicorns all go to one side of their respective square, and wait for the heroes to go to the other. Chief Giddeeyon calls out, " Won't make friends fight if they don't want. You can choose not to step in square, but then you automatically lose that Ritual."

.........
MAP.https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=16 ;
Tuesday April 23rd, 2019 5:28:47 PM

Wil greets the Orc Druid warmly. "This creature is amazing. Will says, regarding the druid's mount. I would love to know how you acquired such a creature. Will you be taking this inside to fight too?"
Wil then quietly wonders if he should of picked different spells and enters the magic box.
"What should we do?" Wil says out of earshot from his opponent."
"Weapons, possible spells anything about your enemy?" Cicero suggests.
(Perception: 16 - to find notice weapons and anything that may help with the fight)
"Shall I call Greystone?"
"Greystone, what is Greystone, Ivan?"
(Not sure how many preparatory spells?)
Wil casts Sanctuary (Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save) on himself first then
Wil summons a Giant Wasp
(Giant Wasp- AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size) hp 34 (4d8+16)
Fort +8, Ref +2, Will +2)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=28 ; d12=12 ; d6=4 ;
Tuesday April 23rd, 2019 6:53:03 PM

Desdichado pulls out his greataxe from behind his back and says a short prayer over it. “Domi guide all of us and our opponents in this challenge today.”
[Divine Bond: +1 enhancement; merciful]

He steps over to the box where his opponents stand. “Well met, Arkan, and you, Nheimor” says Dez as he gives a warrior’s bow to his two opponents. “I am glad to meet such mighty warriors today. I look forward to celebrating with you after our battle. May Domi be with the victor, and may your people tell stories of our the meeting between our two groups for many years.”

Dez waits for a signal to begin the contest, and when (if?) it comes, he charges toward the orc with a strong blow.

--
28 vs AC; 22 non-lethal damage

--
Active effects
Divine Bond: +1; Merciful (+1d6, all damage non-lethal)

---------------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)


Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Tuesday April 23rd, 2019 7:12:12 PM

"Great," Hmerrin murmurs. "The guy is mounted on a friggin unicorn, an' all he's gotta do is knock me out of the square."

The young fighter gives his opponent a salute, and steps into the square.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Tuesday April 23rd, 2019 7:58:08 PM

"Hi there, let's umm, have fun then." Gaffer waves to Durbin and Einhorn. "Maybe we can talk after, Einhorn, you are truly beautiful"

He pauses to cast Barkskin on himself, followed by Air Walk, as some basic preperation, stepping into the square already raised up off the ground if possible.

If the opposing druid also casts spells in preparation, he will also sacrifice a spell slot to summon a medium air elemental for the fight.

Taking a deep breath, he steps into the square, feeling more tense now than in some of their real fights.

"After this, could I

*****Active Effects*****
Barkskin - 90 Minutes - +4 AC
Air Walk - 10 Minutes - Can walk on air

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: (Air Walk), Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Tuesday April 23rd, 2019 8:30:32 PM

Toston hearing that pre-battle spells were allowed prepares to cast mage armor and shield as soon as possible to the starting of his bout with Fister and Fooster but before he steps into the ring. He also does the same with one of his scrolls of cat's grace but after the mage armor and shield spells. He is a little dismayed that he used his single use of the breathe weapon on the bonfire as a 30 foot cone of flame could prove useful when dealing with an orc and their unicorn mount especially since ring outs were possible but then Toston remembers the spell he learned recently grease, he could wait until the orc mounted on the unicorn tries to overrun him and prior to the unicorn mounted orc reaching him he would cast grease in their path. With any luck the unicorn would lose its footing and trip and he would then be free to counter attack the unicorn from range using magic missile or scorching ray. Toston says to Fister and Fooster, "Everything I'm about to do is because I respect the formidable pairing you two make. I hope there is no hard feelings after this match."

Tracker:
Spells in effect:
Mage Armor - +4 AC : 5 hours - time elapsed (at least 1 round)
Shield - +4 shield to AC, immunity magic missile : 5 mins - time elapsed [49 rounds?]
Cat's Grace - +4 dex: 3 mins - time elapsed [30 rounds?]

Spells/Abilities left:
1st 5/7
2nd 5/5
breathe weapon 0/1
stunning fist - 5/5
claw rounds left - 5/5

Sarge (Kathy) 
Tuesday April 23rd, 2019 10:54:09 PM

"Candor and Hoofstrong. Good to meet you," Sarge says. She eyes the unicorn warily. She'd never cared much for horses, and as far as she can tall, unicorns were just horses with attitude.

"Just a sec," she adds. She casts Bless, sharing it with as many of her companions as is practical. She casts Divine Favor. There are other pre-battle spells she could cast, but she doesn't want to be rude.

"Let's go!" she says, and steps into her box.

Ritual Combat, Round 1(DM SteveK)  d20+9=28 ; d20+4=24 ; d20+8=17 ; d20+2=9 ; d20+2=11 ; d20+9=18 ; d8+6=12 ; d8+6=8 ; d20+11=14 ; d20+4=17 ; d20+8=10 ; d20+2=3 ; d20+2=16 ; 5d6=17 ; d20=9 ; d20+10=19 ; 2d8+10=13 ; d20+6=13d20=7 ;
Wednesday April 24th, 2019 9:04:09 AM

Ooc: apologies to everyone. I tried to set up battle maps and my work computer is so slow in google docs that I can’t update any of the battle maps! We are going to have to go maples :-(

Wilford greets the Orc Druid warmly, and admires Eesk’s mount. Snowmane snorts and responds, “I agree, human, that my Eesk is amazing. Yes, I will be taking him into the fight, too”. Wilford prepares, noting that Eesk holds a shortspear and has a club. The cleric of Alemi casts Sanctuary, then summons a Giant Wasp before stepping in the Square.

Desdichado pulls out his greataxe from behind his back, says a short prayer over it, and meets his opponents. Arkan and Nheimor are both please Dez addresses them both directly, Nheimor commenting that ”this one is going to be a Good Friend of the tribe, Arkan” to which the Orc can only agree. At the signal, Dez is ready! He charges toward the orc with a strong blow! 28 vs AC; 22 non-lethal damage

Hmerrin assesses the tactical situation and realizes the Unicorn Tribe has a serious advantage! The young fighter gives his opponent a salute, and steps into the square. Bozak and Winni return a wave/salute and follow.

Gaffer waves to Durbin and Einhorn, praising the Unicorn who strikes a pose in response. Gaffer casts
Barkskin, Air Walk, and, watching Durbin, also summons a medium air elemental for the fight before stepping into the box from 30 feet in the air!

Toston casts mage armor, shield and cat's grace (from a scroll) and Readies a surprise. He acknowledges the formidable pairing of Fister and Fooster and hopes for no hard feelings after the match.

Sarge says it’s good to meet Candor and Hoofstrong, but is wary of the unicorn. Hoofstrong snorts in a good imitation of a laugh and responds. “It had to be a dwarf, Candor. No knocking her out of the ring!” Sarge casts Bless, sharing it all the Tide, then casts Divine Favor.
………..

Arkan casts longstrider and resist energy (fire), then drinks his potion of bull's strength. When he gets into the box, Desdichado is ready for him: charge! And lays a strong blow against Arkan! Reeling, Arkan retaliates with two strong hammer blows, but Nheimor is unable to effectively strike the Paladin! [Dez takes 20 non-lethal damage]

Bozak casts longstrider and resist energy (fire), then drinks his potion of bull's strength. As expected, as soon as Hmerrin steps into the box, Winni charges with Bozak leaning in with a strong shield bash! Fortunately for the young fighter, Bozak is not very accurate and misses twice!

Candor drinks his potion of shield of faith. Upon stepping into the box, he casts Sleet Storm. Sarge finds herself in a driving sleet, blocking all sight including darkvision, and things are getting icy! (Acrobatics DC 10 to move half speed; fail by 5 and fall prone. No check if standing still.)

Durbin drinks her potion of shield of faith. She and Einhorn whisper to each other at seeing Gaffer too high for them to reach, then steps into the box, and casts Ice Storm, pummeling Gaffer and the Elemental with cold and hail! [Gaffer and elemental take 17 non-lethal damage and -4 Perception checks]

Eesk drinks his potion of shield of faith. As soon as they are in the box, Snowmane gallops up and gores the Wasp [Wasp takes 26 non-lethal damage] As Snowmane got near, Eesk tries to quickly dismount but fails and only manages to be toe to toe with Wilford!

Fister casts longstrider and resist energy (fire), then drinks his potion of bull's strength. As expected, as soon as Toston enters the box, they charge, but the wiley Toston has a surprise ready. He casts Grease as soon as the unicorn and orc are close enough to touch and … Fooster sits down on his haunches and slides out of the box! Fister attempts a quick dismount, fails, and also slides out. Toston wins!

Toston’s box disappears and Toston, Fister, and Fooster can join the rest of Unicorn Tribe while watching the other fights. (ooc: Very clever in tactics (readied action) and execution (Grease). Toston gets a Hero Point!)

………..

Desdichado vs Arkan and Nheimor, a Ranger and his Unicorn Companion.
Arkan Ac 21 Dam 22
Nheimor Ac 18
Desdichado Ac 20 Dam 20
- Divine Bond: +1 enhancement bonus; Merciful (+1d6, all damage non-lethal)
- Bless: +1 morale bonus on attack rolls and save vs fear

Hmerrin vs Bozak and Winni, a Ranger and his Unicorn Companion.
Bozak Ac 21
Winni Ac 18
Hmerrin Ac 27
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24
Hoofstrong Ac 20
Sarge
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Gaffer vs Durbin and Einhorn, a Druid and her Unicorn Companion.
Durbin Ac 24
Einhorn Ac 20
Gaffer Ac 5 Dam 17
- Barkskin - 90 Minutes - +4 AC
- Air Walk - 10 Minutes - Can walk on air
- Bless: +1 morale bonus on attack rolls and save vs fear
- Air Elemental Ac 19 Dam 17 hp 30 Fort +6, Ref +9, Will +1; A +9 d6+3

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 20
Wilford Ac 19
- Sanctuary Will DC 12 or can’t attack Wil
- Giant Wasp- AC 14,T10,F13; Dam 26 hp 34 Fort +8, Ref +2, Will +2; A +6 d8+6+poison
- Bless: +1 morale bonus on attack rolls and save vs fear

Toston vs Fister and Fooster. Winner Toston!
.........
MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+13=16 ; d20+7=14 ; d20+13=22 ; d20+6=8 ; d6+15=19 ;
Wednesday April 24th, 2019 7:38:05 PM

Hmerrin ducks under the attempted shield bash.
"Not quite that easy, my friend."

He takes a step away from the edge, and unleashes a series of heavy blows at the unicorn, with poor results.

----------
5' step to D9.
Full attack on Winni. Power Attack.

Btax 1 hits ac 17 - miss
Btax 2 hits ac 15 - miss
Hdax 1 hits ac 23 for 19 hp damage
Hdax 2 hit ac 9 - miss

In effect: Bless



Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23]  d20+16=21 ; d20+11=25 ; d12=12 ; d6=5 ; d12=7 ; d6=6 ;
Wednesday April 24th, 2019 8:19:38 PM

Dez goes for a big attack against Arkan since he’s already been damaged, hoping that he shouldn’t have focused on the unicorn first, instead.

--
21 vs AC 21; 23 non-lethal damage
25 vs AC 21; 19 non-lethal damage

--
Active effects
Divine Bond: +1; Merciful (+1d6, all damage non-lethal)
Bless: +1 morale bonus on attack rolls and save vs fear

---------------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)


Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Wednesday April 24th, 2019 8:34:47 PM

Toston thinks to himself, That worked out better than I thought it would

He goes over to Fister and Fooster and offers his hand saying, "I didn't expect to score a ringout so soon. I was just planning to get you in a position where your numbers were less advantageous."

He finds a seat and he calls out, " C'mon Dez, Hmerrin, Gaffer, Wil and Sarge. I'm rooting for you guys!"

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+6=25 ; d8+6=13 ; d20+5=14 ; d20+5=17 ;
Wednesday April 24th, 2019 10:05:14 PM

(AOO: Wil melee, attempt to trip with staff (Attack: 14))
Wil takes a 5 foot step to the opposite side of the wasp attempting to flank.
(Sneak Attack melee (Attack: 17) (Note: Mobility: +4 dodge bonus)
Wasp sting (Attack: 25 - 13 plus poison)

(Giant Wasp- AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size) hp 8
Fort +8, Ref +2, Will +2)
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Sarge [AC 21; HP 61/61; CMD 20(24)] (Kathy)  d20+17=18 ;
Wednesday April 24th, 2019 10:26:35 PM

Dwarves are not known for their acrobatic abilities. Neither are clerics. Sarge stays where she is, and doesn't attempt to move.

She draws her warhammer and squints through the driving sleet. "Ah! A balmy spring day in the Scab," she says. "But watch out for that thunder!"

She casts defensively, because for all she knows Candor or that stupid sparkle horse is standing right next to her. The sleet distracts her, however; she does not concentrate and loses her spell.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   3d6=15 ;
Thursday April 25th, 2019 5:47:49 AM

Gaffer yelps as the hail crashes into him, quickly hurrying forward to clear himself of the spell and put some distance between himself and the edge of the ring.

He urges his elemental to do the same. Before telling to it take it's whirlwind form and fly into the Druid-Unicorn pair. He is unsure if it can lift them up but if so, he aims to have it carry at least one of them out of the square.

From above he quickly calls upon his Lightning Lord skill to send two bolts of lightning down, crashing into both.
Damage: 15, Reflex DC 18 for half

*****Active Effects*****
Barkskin - 90 Minutes - +4 AC
Air Walk - 10 Minutes - Can walk on air
Air Elemental - 8 rounds

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: (Air Walk), Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Ritual Combat, Round 2 (DM SteveK)  d20+8=12 ; d4=2 ; d20+9=22 ; d20+6=13 ; d20+8=26 ; d20+9=11 ; d20+2=4 ; d20+2=14 ; d20+9=20 ; d20+9=22 ; d20+2=12 ; d20+2=9 ; d20+9=23 ; d20+2=6 ; d20+2=20 ; d8+3=6 ; d20+6=14 ; d20+6=19 ; d20+9=27 ; d20+9=21 ; d20+3=7 ; d6+3=7 ; d8+5=10 ;
Thursday April 25th, 2019 2:24:17 PM

Hmerrin ducks under the attempted shield bash, giving jovial combat banter. He unleashes a series of heavy blows at the unicorn, striking only once. Bozak dismounts and he and Winni strike many times, but can't get through the fighter's defense!

Desdichado goes for a big attack against Arkan, and succeeds in knocking the Orc Ranger out! Nheimor fights back against Desdichado, but fails to hurt the noble Paladin.

Toston pleased that his tactic worked better than he thought! He offers his hand to Fister and Fooster, making comment on the quick combat. Fister seems mad, but Fooster gives a horsey laugh. "It was a right mess-up, wot? Don't think it would work twice that way, but it certainly was showy!"

Wilford sees no opportunity to attack Eesk or Snowmane during their charge, and takes a five foot step, which is not quite enough to flank Eesk, and misses with his weapon. The Wasp attacks the opponent hurting itself, the unicorn Snowmane, striking hard! Snowmane returns the favor, wounding the Wasp again. Eesk backs up and tries to fend off WIlford with his spear.

Sarge stays where she is, and doesn't attempt to move. She draws her warhammer and squints through the driving sleet, trying and losing a spell. What Candor or Hoofstrong is doing is a mystery.

Gaffer hurries forward to clear himself of the ice storm, and calls lightning to strike Durbin and Einhorn! Gaffer calls to the air elemental, but can't speak Auran, the language of the air elementals. WIthout direction, the elemental leaves the area of the Ice Storm, and speeds to attack Durbin, but misses a slam. (Know Planes DC 14 Highlight to display spoiler: { Air elementals whirlwind attack can only damage and pick up a creature one size smaller than the elemental. }. Durbin and Einhorn concentrate on the elemental. They only strike twice, but it is enough to destroy the elemental.
………..

Desdichado vs Arkan and Nheimor, a Ranger and his Unicorn Companion.
Arkan Out
Nheimor Ac 18
Desdichado Ac 20 Dam 20
- Divine Bond: +1 enhancement bonus; Merciful (+1d6, all damage non-lethal)
- Bless: +1 morale bonus on attack rolls and save vs fear

Hmerrin vs Bozak and Winni, a Ranger and his Unicorn Companion.
Bozak Ac 21
Winni Ac 18 Dam 19
Hmerrin Ac 27
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24
Hoofstrong Ac 20
Sarge
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Gaffer vs Durbin and Einhorn, a Druid and her Unicorn Companion.
Durbin Ac 24 Dam 15
Einhorn Ac 20 Dam 7
Gaffer Ac 5 Dam 17
- Barkskin - 90 Minutes - +4 AC
- Air Walk - 10 Minutes - Can walk on air
- Bless: +1 morale bonus on attack rolls and save vs fear

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 20 Dam 13+1Dex (1/6poison Fort DC18 1-2Dex)
Wilford Ac 19
- Sanctuary Will DC 12 or can’t attack Wil
- Giant Wasp- AC 14,T10,F13; Dam 32 hp 34 Fort +8, Ref +2, Will +2; A +6 d8+6+poison
- Bless: +1 morale bonus on attack rolls and save vs fear

Toston vs Fister and Fooster. Winner Toston!
.........
MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20=1 ; 9d6=27 ;
Thursday April 25th, 2019 3:16:34 PM

Know Planes: 1...

"No not that!" Gaffer curses to himself, "Hopefully I'm safe ish up here" he continues to mutter, is speaking to himself calming the nerves, or making them worse..?

While using the breathing space the elemental bought him to try a different tactic. His focus in hand he hastens the chant to summon a pillar of fire and light focused on both the Druid and Unicorn, "Flame Strike!" (Damage: 27 Half Fire/Half Divine. Reflex DC 18 for half)

*****Active Effects*****
Barkskin - 90 Minutes - +4 AC
Air Walk - 10 Minutes - Can walk on air

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: (Air Walk), Flame Strike (x2) D: Sleet Storm
Level 5:( Call Lightning Storm) D: Ice Storm


Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23]  d20+16=32 ; d20+11=25 ; d12=2 ; d6=2 ; d12=3 ; d6=3 ;
Thursday April 25th, 2019 7:15:39 PM

Seeing that Arkan is down, Dez focuses his attention on Nheimor, hitting him with a couple of blows.
[OOC: If my daughter finds out I just took an axe to a unicorn, she'll kill me! ;-)]

--
32 vs AC 18; 10 non-lethal damage
25 vs AC 18; 12 non-lethal damage

--
Active effects
Divine Bond: +1; Merciful (+1d6, all damage non-lethal)
Bless: +1 morale bonus on attack rolls and save vs fear

---------------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+16=34 ; d20+15=27 ; d20+11=15 ; d20+10=13 ; d8+10=17 ; d6+9=10 ;
Thursday April 25th, 2019 7:29:20 PM

Hmerrin ducks, blocks, twists, and blocks again.
"It's the platemail," he explains to the orc. "You see the platemail, and just assume I'm slow."

Sensing an opening, he strikes out at the unicorn again.

-------
Full attack on Winni.

Btax 1 hits ac 34 for 17 hp damage
Btax 2 hits ac 15 - miss
Hdax 1 hits ac 27 for 10 hp damage
Hdax 2 hit ac 13 - miss


In effect: Bless

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+7=8 ;
Thursday April 25th, 2019 8:21:58 PM

Toston takes in the various matches going on. He zooms in on Gaffer's match and does not glean anything. (Know[planes]: 8)

Toston calls out encouragement to his friends,

"Good thinking with that flame strike, Gaffer"
"Press your advantage, Hmerrin!"
"I'd rate the unicorn the bigger threat Dez...ring outs are a thing here!"
"You can do it, Wil, see if you can get into flank with your summon."
"There's gotta be some way you can bring the fight to them, Sarge!"


Sarge [AC 21; HP 61/61; CMD 20(24)] (Kathy)  d20+6=21 ; d20+16=32 ; d8+7=12 ;
Thursday April 25th, 2019 10:27:27 PM

Sarge remains still, peering through the sleet. Now, she listens as well, trying to figure out where her opponents are. She hefts her hammer, ready to strike.

[Perception check 21 to figure out where her opponents are. Ready an action to attack either opponent if they get within melee range. If the ready goes off, hit AC 32 for 12 damage.]

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+6=15 ; d20+5=24 ; d20+9=27 ; d6=5 ; d6=5 ; 2d6=7 ;
Friday April 26th, 2019 9:38:07 PM

The Giant wasp attempts to sting again but misses.
Wil continues to attempt to flank with another 5 - 10 foot step
(OOC: I'm not sure where I appear on the map. I think this is flank)
Wil attempts again to trip (Attack: 24 + Sneak attack: 7)

(Acrobatics: 27 - if needed)
(Giant Wasp- AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size) hp 2
Fort +8, Ref +2, Will +2)
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Ritual Combat, Round 3 (DM SteveK)  d20+6=7 ; d20+8=23 ; d20+9=26 ; d20+4=20 ; d20+9=22 ; d20+3=18 ; d20+3=12 ; d20+2=13 ; d20+9=15 ; d20+4=13 ;
Saturday April 27th, 2019 2:21:52 PM

Gaffer mutters to himself. and uses the breathing space to "Flame Strike!" Durbin and Einhorn! he druid and Unicorn split up, Einhorn ready for any opening, and Durbin casting a complicated spell! (Spellcraft DC 18 Highlight to display spoiler: { Summon Nature III})

Desdichado focuses his attention on Nheimor, hitting him with a couple of blows. The Unicorn reels and gives the Paladin a bow before backing up and out of the Ritual box. Desdichado wins!

Hmerrin ducks, blocks, twists, and blocks again. "It's the platemail," he explains to the orc. "You see the platemail, and just assume I'm slow." Sensing an opening, he strikes out at the unicorn again, laying Winni low! Bozak grumbles goodnaturedly "Great, I have to fight an entire smithy!" and tries to beat Hmerrin twice with his shield, but just can't lay an edge on the well-protected fighter!

Toston takes in the various matches going on. He zooms in on Gaffer's match and does not glean anything. He calls out encouragement to his friends, but Fister grunts. "They can't hear us in the Ritual," he admits, "don't know why. Ritual Magic." Despite what Fister tells Toston, the other Orcs are all shouting encouragement, comments, and side bets on the results of the battles too.

Sarge remains still, peering and straining to hear through the sleet. While the magical sleet blocks all vision, the wiley dwarf can hear... chanting. Her opponent is casting spells! (Spellcraft DC 18 Highlight to display spoiler: { Summon Nature III})

Wilford continues his flanking maneuver, his light armor enabling him to perform a deft sway-and-step to get around Eesk, but still doesn't flank the Orc (Eesk made his own 6 foot step before, and the Wasp is no longer flanking the Orc). Without the flank bonus, Wil misses, and the Giant Wasp fares no better. Snowmane dissapates the Giant Wasp with his horn, then turns, forces his way through Wil's Sanctuary spell, and misses with two hooves. Eesk makes his own stepping motion, and now Wil is nearly in a flank! The orc swings twice, missing both times!
.....

Desdichado vs Arkan and Nheimor. Dez wins!

Hmerrin vs Bozak and Winni, a Ranger and his Unicorn Companion.
Bozak Ac 21
Winni OUT
Hmerrin Ac 27
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24
Hoofstrong Ac 20
Sarge
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Gaffer vs Durbin and Einhorn, a Druid and her Unicorn Companion.
Durbin Ac 24 Dam 32
Einhorn Ac 20 Dam 15
Gaffer Ac 25 Dam 17
- Barkskin - 90 Minutes - +4 AC
- Air Walk - 10 Minutes - Can walk on air
- Bless: +1 morale bonus on attack rolls and save vs fear

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 20 Dam 13+1Dex (1/6poison Fort DC18 1-2Dex)
Wilford Ac 19
- Sanctuary Will DC 12 or can’t attack Wil
- Bless: +1 morale bonus on attack rolls and save vs fear

Toston vs Fister and Fooster. Winner Toston!
.........
MAP. Unicorn Map

Sarge [AC 21; HP 61/61; CMD 20(24)] (Kathy)  d20+12=30 ;
Saturday April 27th, 2019 7:58:28 PM

Sarge is able to identify the spell.

"Calling for reinforcements?" she says. "What, two against one wasn't lopsided enough for you?"

She casts Protection from Evil. The summoned creature(s) are unlikely to actually be evil, but you never know.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+16=18 ; d20+15=16 ; d20+11=14 ; d20+10=24 ; d6+9=10 ;
Saturday April 27th, 2019 8:11:45 PM

Hmerrin shifts to attack the orc, but frankly, to the fighter just doesn’t seem to be on for this one.

Btax 1 misses
Btax 2 misses
Hdax 1 misses
Hdax 2 hits ac 24 for 10 hp damage

Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23]  d20+15=17 ;
Saturday April 27th, 2019 10:28:20 PM

Dez tries to get a sense of whether Arkan and Nhiemor would be offended if he used Lay on Hands on them and helped Arkan to get up. If not, he does so. Otherwise, he simply says "That was a good fight" to Arkan and Nhiemor.

(Diplomacy? or Sense Motive?: 17)

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d8+2=5 ; d20+10=18 ;
Sunday April 28th, 2019 8:49:18 PM

"ok... ok," Wil mumbles as the Wasp disappears.
Wil retreats backward away from both enemy, attempting to make room to cast. (Mobility feat +4 dodge bonus) He also attempts to maneuver, keeping the unicorn behind the orc, if he can.
(OOC: I'm still unsure about which box I'm in)
He casts spiritual weapon, a copy of his staff appears. Wil directs the staff to strike at the head of the orc, attempting to cause the most pain and possibly causing it to retreat backward. (Attack: 5) (OOC: Would this staff be a double strike weapon since it has two ends?)
Wil continues his Acrobatics, if needed (Acrobatic: 18) - as long as his avoids stepping from the square.
-----
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Sunday April 28th, 2019 9:32:30 PM

Toston wanders over to Dez and says, "Good match. About time I was joined by someone else from our group. Apparently the magic from the ritual prevents our friends from hearing anything we yell out here. Not sure what else is there to do but watch for now. I honestly didn't intend for my match to end that early but I totally lucked out with my strategy."

Ritual Combat, Round 4(DM SteveK)  d3=1 ; d20+10=25 ; d20+10=11 ; d20+10=12 ; d20+10=13 ; 2d6+9=20 ; 2d6+9=17 ; 2d6+9=16 ; 2d6+9=12 ; d20+11=18 ; d20+9=21 ; d20+4=19 ; d20+7=16 ; d20+7=22 ; d4=2 ; d20+8=20 ; d8+4=9 ;
Monday April 29th, 2019 12:10:47 PM


(OOC: Battlemaps. Added names to the bottom of each Ritual Box.)

Sarge calls incredulously to Candor, "What, two against one wasn't lopsided enough for you?", and casts Protection from Evil, just in case. The Sleet, silent and obscuring, doesn’t obscure a horsey laugh from Hoofstrong. “Let’s instead say we have a very healthy respect for the abilities of Adventurers!” (DM: moving time forward) The battle is indecisive for nearly another minute (Sleet lasts 8 rounds total), Sarge unwilling to move and Candor and Hoofstrong unwilling to get within hammer range of the cleric. But then the Sleet Storm ends, and Sarge sees what Candor has been preparing. Four Aurochs; large, horned black bulls; see the dwarf and (Candor fails to direct three) charge upon her, one after another, trampling with big, hard hooves! (4 rolls at Reflex DC 17 for half; Non-Lethal Dam 20 + 17 + 16 + 12). Three of them then dissipate as they leave the Ritual Box, but one circles around... Only then does Hoofstrong move, charging in on Sarge, missing with her horn!

Hmerrin shifts to attack the orc, but frankly, it just doesn’t seem to have the heart for this one. Bozak tries again to force Hmerrin out of the ring with shield strikes, but can’t get a bead on the fighter.

Dez sees that Nhiemor is pleased with the Paladin using a Lay on Hands on Arkan. The Unicorn touches Dez with his own healing horn while Dez helps Arkan to his feet. “You were prepared and fought well. I never had a chance in a toe-to-toe fight with you, Friend”, says the Orc.

Wilford is having trouble, and he retreats backward away from both enemy, keeping the unicorn behind the orc. He casts spiritual weapon and attacks (sorry, per spell, only one attack per round) and misses. Snowmane suffers more from the Giant Wasp sting, but then is able to overcome the poison. The Unicorn trots to Wilford and skewers him with the horn! (Wilford takes 10 non-lethal damage). Eesk calls out, “whenever you want, you can walk out of the Ring, Mister Adventurer. You really are out-matched!” The Orc himself takes a step back and begins casting a complicated spell! (Spellcraft DC 15 Highlight to display spoiler: { Summon Nature IV})

Toston wanders over to Dez, making combat comments. Arkan, Fister, Nheimor, and Fooster also keep in the clump. “Should’ve been dismounted before entering, which would have given an advantage of flanking on the heavy armored adventurer”, Fister comments while watching Hmerrin’s battle.

Gaffer’s Ritual sparks and ripples, freezing Gaffer, Durbin, and Einhorn in place. Chief Giddeeyon mumbles in annoyance and shakes his amulet, returning the combat to normal speed. (ooc: DM did this to not miss Gaffer’s turn which may have been missed because the DM was very inconsistent in time of posting last week.)
.....

Hmerrin vs Bozak and Winni, a Ranger and his Unicorn Companion.
Bozak Ac 21 Dam 10
Winni OUT
Hmerrin Ac 27
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24
Hoofstrong Ac 20
Sarge
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Gaffer vs Durbin and Einhorn, a Druid and her Unicorn Companion.
Durbin Ac 24 Dam 32
Einhorn Ac 20 Dam 15
Gaffer Ac 25 Dam 17
- Barkskin - 90 Minutes - +4 AC
- Air Walk - 10 Minutes - Can walk on air
- Bless: +1 morale bonus on attack rolls and save vs fear

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 19 Dam 13+2Dex
Wilford Ac 19 Dam 10
- Sanctuary Will DC 12 or can’t attack Wil
- Bless: +1 morale bonus on attack rolls and save vs fear

Toston vs Fister and Fooster. Winner Toston!
.........
MAP. Unicorn Map

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+17=20 ; d20+16=19 ; d20+12=30 ; d20+11=18 ; d8+10=18 ;
Monday April 29th, 2019 5:04:45 PM

Hmerrin again bats aside the shield attack.

The fighter would really like to just end this silliness, but can't break out of his slump.
Axes whirl, but only one attack finds its way past that blasted shield.

-------
Full attack on Bozak

Btax 1 hits ac 20 - miss
Btax 2 hits ac 30 for 18 hp damage
Hdax 1 hits ac 19 - miss
Hdax 2 hit ac 18 - miss

In effect: Bless


Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=30 ; d20+11=15 ; d8+2=8 ;
Monday April 29th, 2019 6:39:10 PM

Wil steps to the side after goring with no shortages of swear words.
He attempts to strike at the unicorn but misses (Attack: 15)
"Ugh!! get this horse," he yells at the weapon. "It was not supposed to move around."
(OOC: Spiritual weapon is supposed to be a spell, I thought, and hits every time. Looks like I typed Attack.. should of typed dmg.)
Spiritual Weapon to unicorn for 8 dmg
"I do not want more summoned creature in this box. I used to summon a lot.. I kinda miss it.."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23] 
Monday April 29th, 2019 9:55:39 PM

Dez leans over to Toston. "These are pretty exciting, huh? I had no idea how it was going with the rest of you. If we have more fights like this in store, I'm going to lile being a friend of the Unicorn Tribe!"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Monday April 29th, 2019 10:30:54 PM

Toston says to Des, "I was a victim of my own success. I was looking forward to single combat since it happens so rarely but my well time grease slick was enough to score me an early ring out so I've pretty much just been watching the rest of you."

Sarge [AC 21; HP 39/61; CMD 20(24)] (Kathy)  d20+7=21 ; d20+7=10 ; d20+7=23 ; d20+7=13 ; d8=2 ; d8=7 ; d8=6 ; d8=1 ; d8=3 ; d20+17=26 ; d8=2 ;
Monday April 29th, 2019 11:36:55 PM

The sleet storm clears, and then it is a trample fest. Sarge dodges some of the damage, but takes most of it.

"Well, that hurt," she mutters, scrambling to her feet. She casts Cure Critical Wounds, losing Neutralize Poison to do so.

Making a tremendous effort, she casts a Spiritual Weapon. A ghostly hammer appears next to Candor and begins whacking him. [Spend a Hero Point to cast. Hit AC 26 for 4 damage.]

[OOC: The only map I could find a link to was the Round 3 map which was still all sleet storm. If Sarge would provoke casting her spells, she will cast defensively. Let me know if I need to roll those checks.]

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+4=18 ; 3d6=11 ; 2d6=7 ;
Tuesday April 30th, 2019 4:16:13 AM

[Thank you DM]

Gaffer moves himself higher into the air, at least forty feet up, taking better advantage of his own mobility.

(Spellcraft: 18)
Looking down on the casting Orc he races to complete his own spell, summoning an Ice Storm to fill the space below him. (Damage: 11 Bludgeoning, 7 cold)

"Oh oh" Gaffer calls out, gaining a brief moment of inspiration, "Why don't we all chill out" he laugus through his own joke.

*****Active Effects*****
Barkskin - 90 Minutes - +4 AC
Air Walk - 10 Minutes - Can walk on air
Ice Storm - 9 rounds - -4 penalty on Perception in the area and difficult terrain
**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: (Air Walk), Flame Strike (x2) D: Sleet Storm
Level 5: Call Lightning Storm D: (Ice Storm)

Ritual Combat, Round 5 (DM SteveK)  d20+9=26 ; d20+10=13 ; d20+6=26 ; d20+10=21 ; d20+9=16 ; d20+3=8 ; d20+3=10 ; d3=1 ; d20+5=6 ; 2d6+2=10 ; d20+10=20 ; 2d6+9=18 ; d20+9=15 ; d20+3=8 ; d20+3=12 ; 2d6+2=9 ;
Tuesday April 30th, 2019 7:49:02 AM


Hmerrin again bats aside the shield attack, and continues his slow slog of getting this fight over with. Bozak tries one more shield bash that would have tagged nearly anyone… but not Hmerrin! “For the love of Culverwood!”, Bozak cries, and then throws his shield down in disgust. “Fine! You win, but only because I couldn’t ride circles around you with Winni and pepper you with arrows!” Bozak walks out of the Ritual and makes a beeline for the wine cask, then looks over his shoulder. “Coming, Friend?” Hmerrin wins!

Wilford keeps moving, swearing after the Unicorn gored him. He tries to strike the Unicorn, first with his own weapon, missing, and then with the Spiritual, which hits. (OOC: Spiritual weapon is a spell that requires an attack roll, it doesn’t hit every time. Attack is Base+Wis mod. DM rolled this round, AC 21, hits) Snowmane keeps on his attack, missing with horn and both hooves. Eesk completes his spell and a Medium sized Python appears and attacks, also missing. Eesk grumbles something, and casts another spell. For an instant, Wilford is surrounded by a mass of little hornets that sting like the bejeezus, and then are gone! (Wilford takes 10 damage)

Dez leans over to Toston. "These are pretty exciting, huh? I had no idea how it was going with the rest of you. If we have more fights like this in store, I'm going to lile being a friend of the Unicorn Tribe!"

Toston says to Des, "I was a victim of my own success. I was looking forward to single combat since it happens so rarely but my well time grease slick was enough to score me an early ring out so I've pretty much just been watching the rest of you."

Sarge casts a spontaneous Cure Critical Wounds to recover from some of the trampling, and, with a tremendous effort, casts a Spiritual Weapon. A ghostly hammer appears next to Candor and begins whacking him. Candor again successfully pushes the Aurochs into a Trample and Return (Sarge takes 18 damage; Reflex DC 17 for half). Hoofstrong misses all attacks and snorts in frustration to not be able to strike the dwarf. Candor winces and calls out, “so no more summonings? As you wish, mighty lady!” He casts a Hornet’s Nest spell, and for an instant, Sarge is surrounded by a mass of hornets! (Sarge takes 9 damage)

Gaffer moves himself higher into the air, forty feet up, and summons his own Ice Storm to disrupt Durbin’s spell! Durbin dodges, but the spell does its immediate work and the Orc’s efforts fizzle! Durbin looks disgustingly up at Gaffer and then over to Einhorn. “This is only going to go one way”, the Unicorn replies to the look. Durbin shrugs, “then we must yield the field”, is the reply. And Durbin and Einhorn exit the Ritual. Gaffer wins!

….

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24 Dam 4
Hoofstrong Ac 20
Sarge AC Dam 22
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 19 Dam 20+2Dex
Wilford Ac 19 Dam 20
- Sanctuary Will DC 12 or can’t attack Wil
- Bless: +1 morale bonus on attack rolls and save vs fear

.........
MAP. Unicorn Map ”Unicorn Map

Wilford Grimly (HP:34/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+9=18 ; d20+11=23 ; d8+2=9 ;
Tuesday April 30th, 2019 12:45:57 PM

(Concentration Check: 18)
Wil cast Shield of Faith (+3 to AC)
The Spiritual staff attacks (AC: 23)(Dmg: 9)
Wil then takes a ten foot step backward toward the edge of the box. He takes on a defensive position.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Tuesday April 30th, 2019 8:08:20 PM

Bozak walks out of the Ritual.
Hmerrin throws back his helm.

"Yeah, right," he replies to the orc's reasoning, rolling his eyes.

Then he gets asked to drink.
The lad perks right up.

"Oh, Right! Yes. Absolutely. Right behind you."

On the way, he glances back to see how The Tide is faring.

Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23] 
Tuesday April 30th, 2019 10:05:13 PM

The naturally quiet Dez watches the rest of the matches without saying much, except to engage in small talk here and there.

Eventually, he talks with Nhiemor and Arkan a bit more, and asks about ome of the basics of the Unicorn Tribe - how long they've lived here, how this ritual got started, and similar topics.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Tuesday April 30th, 2019 10:14:10 PM

Toston wanders over to where Hmerrin is by the drinks and gets one for himself. He takes a big swig and says to Hmerrin, "About time you got here. I won early because of a grease spell leading to a ring out and Dez just won shortly before you did."

Sarge [AC 21; HP 3/61; CMD 20(24)] (Kathy)  d20+17=36 ; d20+12=30 ; d8=8 ; d8=6 ; d20+7=12 ; d20+16=28 ; d20+11=16 ; d8=3 ;
Tuesday April 30th, 2019 10:54:48 PM

The Spiritual Weapon continues to thwack Candor. It hits AC 36 for 10 damage and AC 30 for 6 damage. [I think this has the potential to disrupt any spellcasting he attempts.]

Meanwhile, Sarge shifts position slightly [5-foot step to G-10], and thwacks Hoofstrong with her very not-spiritual weapon. She hits AC 28 for 10 damage; her second blow misses.



Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday May 1st, 2019 7:48:07 AM

"Sorry for using such a tactic," Gaffer offers a guilty apology to Durbin and Einhorn, "I just knew a facefull of hoofs would not go my way. Friends?" He offers his hand to both.

He moves over to Toston and Hmerrin to grab a drink, "This has gone surprisingly well I'd say."

Ritual Combat, Round 6 (DM SteveK)  d20+9=21 ; d20+3=16 ; d20+3=13 ; d20+3=21 ; d20+9=14 ; d20+3=21 ; d20+3=6 ; d8+5=10 ; d20+10=18 ; 2d6+2=7 ; d20+7=22 ; d8+9=14 ; d20+9=29 ; d20+9=28 ; d20+3=6 ; d20+3=5 ; d8+5=6 ; d8+5=9 ;
Wednesday May 1st, 2019 10:04:02 AM

CLASSIFICATION: UNCLASSIFIED

(OOC: all damage in the Rituals is non-lethal)

Wilford defensively casts Shield of Faith, has his Spirit Weapon attack Snowmane, and moves back ten feet towards the edge of the box to take on a defensive position. Moving more than a single step (5 feet) opens Wilford up to attacks of opportunity from both Snowmane and the Python, both missing. They both advance and attack again. Horn! Hoof! Hoof! Bite! And thanks to the Shield of Faith, they all miss too! Eesk moves up and casts a spell on Snowmane, healing some damage.

Hmerrin throws back his helm, rolling his eyes at Bozak’s combat statements. Then he gets asked to drink and the lad perks right up. "Oh, Right! Yes. Absolutely. Right behind you."

Desdichado is naturally quiet, so watches Sarge and Wilford’s matches without saying much. He does talk with Nhiemor and Arkan a bit more. Arkan answers “Our shaman can name hands and hands of Chiefs, and all have been Unicorn Tribe, all had Ritual Amulet, and all have been here in the Bight and Culverwood.” Nheimor adds a bit more, “our Orc companions are short-lived and, like the Unicorn, only remember through stories and not the writing of which the Noble Races are so fond. The Unicorn Elders stay in Retirement Field, and can remember many lifetimes of our Companions.”

Toston wanders to the drinks with Hmerrin. "About time you got here. (ooc: though it has been only 30 seconds since the start of the Ritual) I won early because of a grease spell leading to a ring out and Dez just won shortly before you did."

Sarge’s Spiritual Weapon continues to thwack Candor. (ooc: damage only disrupts casting if it occurs during the casting. E.g. spell takes a full round to cast [summons], spellcaster is in a continuous damage area [lava], or a Readied attack that strikes if the target begins a spell) Sarge herself shifts position slightly and thwacks Hoofstrong with her very not-spiritual weapon! Hoofstrong backs up a step, and Candor tries to send in the Aurochs for another trample, but can’t control the beast, so it just comes in to gore Sarge, striking with a horn! (14 damage). Keeping at arms distance for Sarge is not arms distance for Hoofstrong, and the Unicorn attacks. Hoofstrong missed with both hooves, but the horn finds a weak spot and drives in for a critical attack! (Crit confirmed, 15 damage!). Candor casts Barkskin, giving him more protection against the Sprit Weapon.

Gaffer is able offers his hand and Friends to Durbin who takes it warmly. “No, good fight. Use what you have to make the fight the kind you can win. Makes me think I need to get a sling.”

Chief Giddeeyon wanders over to the wine casks and fills a leather skin before taking a satisfying swig. “Yah, fun fights, good fights. You easy take out some of best warriors of Unicorn Tribe, you will be good Friends. Last two fights last long time. We see if Unicorn Tribe can hold our head high with any victory! I will send for rest of tribe to feast and then we look at map. OK, Friends?”

…..
Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 27 Dam 36
Hoofstrong Ac 20 Dam 10
Aurochs Ac 14
Sarge AC21 Dam 60
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge [AC 21; HP 3/61; CMD 20(24)] (Kathy)  d20+17=24 ; d20+12=30 ; d8=8 ;
Wednesday May 1st, 2019 11:12:55 AM

Sarge takes 14 points of non-lethal damage and falls unconscious.

Since her non-lethal damage is equal to her max hit points, all subsequent damage is lethal damage.

Sage takes 15 points of lethal damage, which isn't going to help her headache. However, I don't think it kills her, even though it puts her at -26 hit points. At least, I hope it doesn't.

The Spiritual Weapon continues to thwack Candor. Its first strike misses; then it hits AC 30 for 10 damage.

If Candor wants it to stop, he needs to wake up Sarge. :)

Wilford Grimly (HP:34/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+12=26 ; d20+10=11 ; d20+11=15 ; d8+2=4 ;
Wednesday May 1st, 2019 11:58:03 AM

(Intimate: 26)
"Come on unicorn! Your mother was a horse and your father was a mule!" Will attempts to infuriate the unicorn to force a charge.
(Acrobatics: 11 - Oh no) He prepares himself to dodge any attack or charge but stands in place a little to long.
Ideally, Wil would like to step out of the way or fall prone to allow the unicorn to pass over him.
Spiritual Weapon: (AC 15)(Dmg: 4)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday May 1st, 2019 7:24:58 PM

Dez winces as he watches Sarge go down, and watches Wilford's fight with interest.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Wednesday May 1st, 2019 8:45:37 PM

Hmerrin effects a dramatic pose for Toston.
"I was trying to build the tension," he proclaims regally.

Falling out of character, he grins, grabs a drink, and turns just as Sarge goes down.

"Ooooo," he winces. "That hurt."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Wednesday May 1st, 2019 10:14:25 PM

Toston goes over to where Gaffer is and says, "He's right you know. You gotta play to your strengths. I was ready to be all hard to hit and fight with a combination of attacks and spells but it turns out one well placed grease spell was all it took for me to win. I still could have held my own in battle as I am very hard to hit but they say the best way to win a fight is to avoid one so I guess that is how I won."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday May 2nd, 2019 5:29:46 AM

"I suppose", Gaffer replies to both Durbin and Toston with a smile, feeling reassured, "The grease spell was very clever, I bet they'll remember that next time they have one of these greetings." He adds with a chuckle.

He looks worriedly over at Sarge, "Even if the rings are safe, that's GOT to hurt."

Ritual Combat, Round 7 (DM SteveK)  d8+1=3 ; d20+3=11 ;
Thursday May 2nd, 2019 9:46:36 AM

Sarge falls unconscious, but miraculously, all subsequent damage doesn’t affect her at all: it must be the Amulet! The Ritual box disappears, and with it, the Spiritual Hammer and the Aurochs dissipate too. Sarge wakes up after Hoofstrong touches the dwarf with her horn, healing Sarge for 7 hit points. Candor offers a hand, and gestures with the other towards the fire, wine, and company.

Wilford tries to intimidate Snowmane into becoming angry, but he is more forceful than intended, and causes the unicorn to become shaken! The rougish cleric prepares to dodge any attack or charge. While the Snake attacks, missing, Eesk calls out to Wilford. “How about we call this a draw? You have been surprisingly hard to take out and I’ve run out of my best offensive spells. I think I can still beat you, but it’s going to take a very long time, and I want some wine before Bozak drinks it all. What say you?” Eesk readies to throw his shortspear, and Snowmane readies a renewal of hostilities pending Wilford’s answer…

(OOC: Intimidate can only change attitude [1 minute of conversation] or demoralize [standard action]. Demoralize DC is 10+opponent HD+opponent Wis Mod. Snowmane is Dc 17

Desdichado winces as he watches Sarge go down, and watches Wilford's fight with interest.

Hmerrin effects a dramatic pose for Toston. "I was trying to build the tension," he proclaims, then grins and grabs a drink. He winces at Sarge’s loss.

Toston goes over to Gaffer and emphasizes Durbin’s comments. Durbin frowns and looks pointedly at her bosom. “She”, she says, then grins; the night is too nice to ruin with hard feelings.

Gaffer admits Durbin and Toston have a point, compliments Toston on his clever win, and worries over the pain Sarge must be in.
…..

The rest of the Unicorn Tribe, orcs and unicorns, are around the fire: drinking, eating, and singing off-key. Some have spit meat on sticks and are roasting it over the fire, offering the delicacy to the Tide as new Friends of Unicorn Tribe!

Chief Giddeeyon takes another drink and sends for rest of tribe to come to the feast.
…..

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 20 Dam 20+2Dex+Shaken 1 round (-2 rolls)
Wilford Ac 22 Dam 20
- Sanctuary Will DC 12 or can’t attack Wil
- Bless: +1 morale bonus on attack rolls and save vs fear
- Shield of Faith; +3 AC

MAP. ”Unicorn Map”

Wilford Grimly (HP:34/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  3d6=12 ;
Thursday May 2nd, 2019 12:41:57 PM

Wil raises his hands, palm forward.
"I meant no offense to your family," Wil says too Snowmane. "I was trying to provoke you to charge me so that I could dodge and send you out of the box. I did not mean to leave you shaken. I tell you what, seeing a shaken unicorn leaves a mark in the brain. It's just so beautiful."
"Hey!" Cicero says loudly within Wil's head. "Don't go soft! This could be bad... a trick.. a setup."
Wil ignores him, then casts Channel Positive Energy (12) to the unicorn in a show of good faith.
"I would love a drink," he says to Eesk. "I was very surprised this went as far, in my favor, as it did. We declare a draw then?"
Wil takes up a defensive position, just to be safe, and waits for the word that it is agreed to be a draw.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Addendum. Ritual Combat, Round 7 (DM SteveK) 
Thursday May 2nd, 2019 2:46:23 PM

Wil and Eesk agree to a draw, and soon all Rituals are done! The Tide and Unicorn Tribe are able to celebrate new-found Friends, and soon the rest of the tribe arrives, with herds of little multi-colored unicorn bunnies hopping underfoot!

Sarge [AC 21; HP -19/61; CMD 20(24)] (Kathy) 
Thursday May 2nd, 2019 3:46:50 PM

Sarge remains unconscious.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday May 2nd, 2019 10:39:25 PM

Dez uses a couple of Lay on Hands to get Sarge back on her feet and then walks over to the refreshments with her.

Sarge [AC 21; HP 7/61; CMD 20(24)] (Kathy) 
Thursday May 2nd, 2019 10:58:18 PM

"Oof." Sarge rolls to her feet. "I'm getting too old for this. Sorry, guys," she adds to her teammates. "I guess I cost us the sweep. Hey, did somebody say drinks?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Thursday May 2nd, 2019 11:11:42 PM

Toston says to Durbin, "Begging your pardon, miss. I meant no offense."

Toston says to Sarge, "I don't think a tie counts towards a sweep either. I guess we won 4, lost 1 and tied 1. Not a bad showing. To be fair you were stranded in that sleet storm while the ranger summoned a small army to fight you, I think that would have been a difficult match for any of us."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday May 3rd, 2019 4:37:06 AM

"We're a team anyway" Gaffer says bumping shoulders with Sarge, "I dare say you'll show us all what you can do next we have a proper fight."

Gaffer is joyed to join the Unicorn Tribe in eating and drinking. He asks if Chief Giddeeyon could share some tales of their tribe.

Unicorn Party! (DM SteveK)  d20+8=23 ; d20+8=26 ; d20+8=18 ; d20+8=23 ; d20+8=16 ;
Friday May 3rd, 2019 8:03:48 AM

Wil and Eesk agree to a draw, and soon all Rituals are done! The Tide and Unicorn Tribe are able to celebrate new-found Friends, and soon the rest of the tribe arrives, with herds of little multi-colored unicorn bunnies hopping underfoot!

Dez uses a couple of Lay on Hands to get Sarge back on her feet and then walks over to the refreshments with her.

Sarge rolls to her feet. "Oof, I'm getting too old for this. Sorry, guys," she adds to her teammates. "I guess I cost us the sweep. Hey, did somebody say drinks?" There seems to be no snubbing or crowing over who won or lost. In fact… (Sense Motive DC 20 Highlight to display spoiler: {The Unicorn Tribe seems relieved that they weren’t completely trounced. The hunch is they would have been worried about becoming servants or slaves of a group that could win every match.})

Toston apologizes to Durbin, who shrugs it off. “Did not think it was”, is the reply. Then Toston reassures Sarge, noting that it was Durbin’s tactics that would have been hard for any of the Tide. THIS comment makes Durbin the hero of the night for the rest of the Unicorn Tribe; her esteem has gone way up! Durbin laughs and corrects the Gnome again. “Not Ranger. Druid. Chief Giddeeyon sent Druids against your spellcasters and Rangers against your fighters.” The Chief chimes in. ” Yah, and I will remember the three easiest fights for the adventurers were Desdichado, Hmerrin, and Toston who all fought Rangers. Druid Durbin can teach something to the Tribe about best way to fight in future.” Yep. Waaaay up!

Gaffer supports Sarge and is happy to join the Unicorn Tribe in eating and drinking. He asks if Chief Giddeeyon could share some tales of their tribe. The Chief and others gladly share exploits of the Tribe, most stories dealing with one hero or another fight a giant, or manticore, or another orc tribe that ends in a glorious mutual kill.

Hmerrin and Bozak share drinks. The orc grins and downs his wine, refilling the glass, and matching Hmerrin drink for drink. He clearly wants to have a different sort of contest with the young lad! ( Fort DC 10+2 per drink.) Bozak is able to drink five before he starts weaving about.
……

Non-lethal damage doesn’t stay long on any of the contestants; Tide, Orc, or Unicorn. With a whole herd of Unicorns that can cast Cure Light Wounds at will, it is nearly no time at all that everyone is in top shape and ready to party!

For the feast, the Unicorn Tribe wears fancy plaid kilts, made from wool from their plaid sheep. (The flock is on the next hill over with a few herdsmen for the night). All about the unicorns and orcs hop little Almiraj, ”Unicorn Bunnies!”

For their part of the feast, the orcs serve fermented goats milk, “Pre-fermented and directly milked from our goat herd!” one Orc proudly proclaims. The taste is not sweet like wine, nor full and milky like expectations. Instead, it tastes earthier and puts a warm glow in the belly (ooc: like a Lagavulin Scotch without the kick). Various strange but delicious tubers, pods, and leaves mixed with Culverwood spices and oils make for exotic side dishes and salads. For meat, the orcs select bunnies that they mercifully slaughter and roast for the most delicate flavors.

The orcs are content to bask in the moment, and the unicorn are content to let the orcs bask. If any business is to get done, it is the Tide who will have to get the treasure hunt back on track…

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Friday May 3rd, 2019 12:45:22 PM

Wil enjoys the moment and drinks heartily with his new friends. He is curious to know more about the unicorns. Details about their magic and why the orcs picked them to be partners.
"It seems a strange pairing," Wil comments. "Not sure why but it does. May be because I always assumed unicorn were independent-minded and would not consider a rider. This makes your pairing so much more interesting.... and unicorn bunnies.. you have unicorn bunnies!."
He is distracted for a moment or two then returns
"To add... this was quite a moment for me. I've got some good ideas on my new path I've been taking here lately. I think I may just include some more summons and stick with the protection. It seemed to serve me well. I don't have a lot of power in these hands but I can be a pain in the rear to the enemy."


Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+7=20 ; d20+3=12 ;
Friday May 3rd, 2019 9:32:34 PM

(Sense Motive:20)

Toston apologizes to Durbin again, "I didn't realize you were a druid and not a ranger. I just saw a number of orcs and their unicorn companions bearing down on us and thought they were all martially inclined but caster versus caster and ranger versus martial class seemed like a fair way of serving up match-ups. To be fair though I'm kind of a cross of martial class and spell caster as my heritage gives me spell casting abilities and I was trained as a monk."

He picks up on the tribes discomfort and says to Durbin and the Chief, "We meant what we said regarding becoming friends. Even if we had won all our matches the Tide has no interest in enslaving people. We hail from Dirt City and we are trying to improve things in Dirt City. We were on our way back from a mission when we were gifted this map from another group of orcs. We spent some time researching and that was how we knew to come here. Our mutual Satyr friend told us what to do and the rest of course is history. We appreciate your food and drink and have participated in your ritual combats proving that we would make good friends for your tribe. In the interest of our newfound friendship we respectfully respect your aid in determining where to head next with respect to our map."

Diplomacy: 12


Sarge [AC 21; HP 7/61; CMD 20(24)] (Kathy) 
Friday May 3rd, 2019 10:37:57 PM

Sarge accepts another drink. "Yeah, that's the problem with druids," she says. "You're not just fighting the druid, you're fighting his whole menagerie." She eyes the unicorn bunnies with a puzzled expression. Things are weird on the surface.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday May 3rd, 2019 11:19:49 PM

Dez tries some of the food and drink, and watches Hmerrin and Bozak's drinking contest. After enjoying the entertainment for a while, and talking with the tribe (especially getting to know Arkan and Nheimor better) he listens to Toston as he talks with the Chief about the the map situation.



Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+12=25 ; d20+12=13 ;
Saturday May 4th, 2019 9:44:06 AM

Hmerrin takes a drink, and Bozak takes a drink.
So, Hmerrin takes another drink.

This milk stuff is way different from what the lad is used to.
It goes down way too easy.

Hmerrin pretty much chugs two mugfuls, and promptly sits down, glassy eyed.

"'Dem are some cute bunny rabbits," he slurs.

Deciphering the Map


Unicorn Map (DM SteveK) 
Monday May 6th, 2019 8:23:46 AM

OOC: All heroes gain 5,000xp!

Wilford, Sarge, and Hmerrin enjoy the party, continue to hash out the implications of the one on one combats, and (in one case) proceed to drink himself under the table. Bozak is soon sitting with the young fighter, each blearily making banal comments, laughing, and occasionally singing (badly).

Toston tries to alleviate concerns, first to Durbin, and then to the Chief. Durbin shrugs: she is obviously not offended, and was only trying to provide additional information. The Chief also shrugs. ”You are Friends, we have called you Friends. What we both say will last a time, what we both do will last much longer.” And that seems to be the best Toston will get.

Toston also respectfully request the Chief’s aid in determining where to head next with respect to the map. Desdichado leans in, and Gaffer (as previously posted) obligingly lays out the map. Several druids produce Light Spells, and soon the map is well lit.

Chief Giddeeyon traces the green line and points to the Unicorn Symbol. “Yes, yes, clearly is Culverwood, and the Bight, and Unicorn which is us. Line looks like Noble Race Road in Izen to the South. But what does the Noble Race scratches say?” The Chief looks at the assembled Tide, looking for the answer. The Tide can quickly determine that no one in the Unicorn Tribe (Orc or Unicorn) can read.

…………………..

MAP. Unicorn Map

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday May 6th, 2019 12:27:27 PM

"Ok..ok.. you win. I concede." Wil says in a drunken stupor. "I've never been that good at tic tak toe and trying to play with voices in my head just isn't fair."
"I thinks we better get moving and I better gets sober. How's you Eesk?" He asks the orc.
Wil tumbles, curses, then giggles.. "I thinks I fell upon a unicorn rabbit because something may have just pierced my undercarriage."

Sarge (Kathy) 
Monday May 6th, 2019 1:57:26 PM

"They don't say anything," Sarge replies. "You have to read them. Ha!" Apologetically, she adds, "That works better in Dwarvish. Anyway, here's what it says--"

And she reads off the text. Provided it's something she can read--it was translated into Common, yes?

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Monday May 6th, 2019 8:33:03 PM

Toston says the markings translate to, "viewed in generality a drop of blood freely given by the best orc chief will ink the riddle."

"Thalpus said that you might be able to help us decode the secret mission, so I have to wonder if Giddeeyon is the best orc chief mentioned."


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday May 6th, 2019 8:47:06 PM

Dez listens along, nodding when Toston mentions that it might be a reference to Giddeeyon.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Monday May 6th, 2019 9:05:56 PM

"Coursh it means you," Hmerrin slurs, as he uses his new best friend Bozak as a wall.

"Besht orc chief, like ever, obliviosly...obfiscatingly...ob...ob....ish gotta be you."

The lad waves a hand randomly about.

"Sho, we jush need one little drop of yer blood to get this map goin'."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Tuesday May 7th, 2019 4:48:34 AM

"We hope that isn't impolite to ask" Gaffer adds to the parties explanation.

He watches eagerly as they study the map, excited to find out what it will reveal, and also curious, "Do you know why another Orc tribe would have this map?"

Map Mystery (DM SteveK) 
Tuesday May 7th, 2019 8:29:46 AM

Wilford and Hmerrin are happy and feeling no pain.

Sarge make a dwarf joke (ooc: DM laughed!), then she and Toston reads off the text.

"viewed in generality a drop of blood
freely given by the best orc chief
will ink the riddle."


Toston and Desdichado thinks ‘the best orc chief’ might be a reference to Giddeeyon. Hmerrin obfiscatingly agrees!

Gaffer eases the request, ensuring they are not meaning to be impolite. Then a thought strikes the druid: "Do you know why another Orc tribe would have this map?" Giddeeyon’s unicorn snorts at that. “Orc tribes regularly interact with one another; trading or raiding as it suits their feelings at the moment. It is likely this map has been making its way around Izen for generations of orcs before traded with you.”

Chief Giddeeyon puzzles for a moment. “It says ‘riddle’ but sounds like instructions. Unicorn on map shows it is Unicorn Tribe chief should be drop of blood”, he agrees with the Tide. He quickly pricks his thumb with a dagger tip and lets a drop of blood fall on the map.

For a moment, the drop just lays on the ancient parchment, then it moves to a blank space below the riddle and fades into the map! Some marks fuzzily appear, but they shift and blur and are not clear. The Tide has the freely given drop of blood by the best orc chief, so, what could be wrong?
……………

Perception DC15: Highlight to display spoiler: { the markings look distorted, similar to trying to read through very thick glass or choppy water}

Know Religion DC 15: Highlight to display spoiler: { Before the Cataclysm, the god of Generalities was Kerracles }

MAP. Unicorn Map

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=17 ; d20+10=16 ;
Tuesday May 7th, 2019 11:54:07 AM

(Perception:17)
(Religion: 16)

Desdichado squints as he looks at the markings. "These are so strange -- they're very distorted, almost like looking at them through a cloudy glass."

He thinks for a moment. "Generalities...that seems familiar...wasn't Kerracles the God of Generalities before the Cataclysm? I think I recall my old tutor mentioning that a few times."

Sarge (Kathy)  d20+6=10 ; d20+10=15 ;
Tuesday May 7th, 2019 1:51:39 PM

Sarge rubs the back of her head. "Yeah. I was never what you'd call one of those scholarly clerics. But I think you're right about that. Kerracles was the God of Generalities." [Religion 15 on the nose!]

"So, 'viewed in generality' might mean 'viewed in the light of Kerracles.'" Sarge squints at the sky.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=22 ; d20+1=17 ;
Tuesday May 7th, 2019 5:14:43 PM

Somehow Wil's perception seems to be fine outside of the intoxication.
"Cloudy glass.. I can related to that right now.." He laughs a bit louder than he should then sudden stops, straightens up and tries to stand. He manages to do this quite well and pull off.. what he thinks is a convincing stance. He clears his throat.
"Kerracles..hmmm"

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+4=6 ;
Tuesday May 7th, 2019 7:16:36 PM

[Perception 6]

Hmerrin squints at the markings.

"My head hurts," he announces.

The lad looks at the sky.
"So, we look at it through something cloudy?" he asks. "Like a glass of water or something?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+16=17 ; d20+5=8 ;
Tuesday May 7th, 2019 9:12:00 PM

(Perception: 17)
(Know[Religion]: 8)

Toston says, "Well I don't really know much about Kerracles but I certainly can see the distortion. I don't suppose anyone knows of any ruins dedicated to Kerracles around here?"

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+16=18 ; d20=1 ;
Wednesday May 8th, 2019 5:11:00 AM

Perception: 18

Not knowing anything about the God the others are mentioning, and seeing only distortions on the map. Gaffer asks to Chief Giddeeyon,

"Is there a link between your tribe and this God?"

Kerracles Mystery (DM SteveK) 
Wednesday May 8th, 2019 8:00:35 AM

Desdichado comments the markings look distorted, and recalls his old tutor mentioning Kerracles was the God of Generalities before the Cataclysm.

Sarge was never one of those scholarly clerics, but agrees with Dez: Kerracles was the God of Generalities. So 'viewed in generality' might mean 'viewed in the light of Kerracles? Sarge squints at the sky. She sees the dark orb of the moon, Kerracles, is ascendant, nearly at zenith, but it is hard to make out because of two other light sources. The first is the other Woldian moon, Wardd, is near the westering horizon, (Know Nature DC 5: Highlight to display spoiler: { Wardd will set in about 10 minutes}), but still bright. The second is the dozen Light spells that the orc clerics have cast. (Perception DC 10: Highlight to display spoiler: { A little experimenting proves the marking distortion waves and blurs as the Light spells are moved about!})

Wilford can relate to cloudy glass, and laughs, strikes a pose and thinks. "Kerracles..hmmm"

Hmerrin squints at the markings. "My head hurts," he announces.

Toston considers is there are any ruins dedicated to Kerracles around the Bight, but none of the orcs or unicorns seem to know of any Kerracles ruins.

Gaffer asks the Chief if there are any link between the Unicorn Tribe and Kerracles, but none of the orcs or unicorns seem to know any connection.

........

MAP. Unicorn Map

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+16=35 ; d20+13=24 ;
Wednesday May 8th, 2019 8:15:11 AM

Perception: 35
Knowledge Nature: 24

Following Sarge's gaze, Gaffer peers at the second moon far above them, his eyes glancing between it, Wardd and the lights around them, an excited glint in his eye. They are close.

"Wardd is nearly set tonight, if what you are saying about Kerracles is right, we can shut out the lights and give it another go in fifteen minutes. Look, you can see the lines distort from the light around us?" He explains, gesturing at the low moon and then to the map.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday May 8th, 2019 4:14:55 PM

Wil is suddenly sick, not necessary because of the drinking but his silent partner is not feeling well.
He finds a quiet place to sit and hopes he can make it through the rest of the day.
(OOC: ie... I'm stupid sick :()

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=11 ;
Wednesday May 8th, 2019 5:00:45 PM

Desdichado barely sees that the lights have any impact, but he agrees with Gaffer that turning out the light spells might be helpful.

Dez reaches over and uses Lay on Hands on Wilford - since one of his mercies removes Disease, he hopes Wil will feel better soon. (OOC: Hope you feel better!)

Sarge (Kathy)  d20+6=24 ;
Wednesday May 8th, 2019 7:20:36 PM

Now that Gaffer is pointing it out, Sarge can see the distortions, too. "Well, will you look at that," she says. "Yes, let's douse these lights and wait for Wardd to set. Then we'll see what's what."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+16=18 ; d20+7=13 ;
Wednesday May 8th, 2019 11:52:45 PM

(perception: 18)
(Know[Nature]: 13)

Toston says to Sarge and Gaffer, "I concur with what you have figured out regarding Warrd's setting and turning off the light spells with respect to viewing the map."

Toston then says to the Orcs and Unicorns, "Is it okay with you, that once Warrd sets we turn off the light spells and see if we can see anything different with respect to the map riddle?"

A New Riddle! (DM SteveK) 
Thursday May 9th, 2019 9:27:07 AM

Gaffer peers at the two moons and the lights around them, an excited glint in his eye. He proposes to douse all lights in fifteen minutes, pointing out the lights seem to be interfering with reading the map.

Wilford becomes sick, not for any drink but the silent voice always in his head is sick too.

Desdichado agrees with Gaffer that turning out the light spells might be helpful, and helps nurse poor Wil.

Now that Gaffer is pointing it out, Sarge can see the distortions, too, once Gaffer points them out. "Well, will you look at that," she says, and also agrees to wait for Wardd to set.

Toston concurs Sarge and Gaffer, and politely asks the Orcs and Unicorns if it is okay with them. The Unicorn Tribe is quite taken that these powerful adventurers are willing to ask and not demand, and Giddeeyon quickly agrees. (ooc: very saavy, Toston!)

Hmerrin can’t see the lines are particularly blurry. To the young fighter and to Bozak, everything is blurry!
………………

Fifteen minutes pass. The bright moon called Wardd is set and the dark moon of Kerracles is near zenith. At a signal from the Tide, the orcs eagerly, like children waiting for a secret, dismiss the Light spells and even pull apart and douse the bonfire nearby. Darkness is near total but for the brilliant stars and lights up in Jericho Space. Chief Giddeeyon once again pricks his thumb and allows a single drop to fall on the dark map…

… and script as if written in fire scrawls across the empty part of the page! Surprisingly enough, it is written in Dwarfish, but Sarge can easily translate for those who don’t know the tongue.

Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are


As Sarge reads the lines aloud, the Orcs cheer, variations of ‘Yay! We did it!’ and most immediately go back to celebrating, relighting the fire, passing around wine and fermented goat’s milk and food. Chief Giddeeyon stays with the Tide. (Bozak also stays, but that is because he is now asleep on the grass!) The Chief is quick to speak. ”Stream of the Bight. Yes, we know where that is, and can get you there in the morning. But the rest? Too complicated. Better for you thinkers to do your thinking.”

………..

MAP. Unicorn Map

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Thursday May 9th, 2019 12:55:41 PM

"Thank you so much," Will says to Desdichado. "I feel so much better. Don't know what happened there."
"Oh good we have something. Our adventure continues. so we are headed to a stream?"


Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Thursday May 9th, 2019 7:22:56 PM

Hmerrin, who knows dwarfish, reads the runes over Sarge's shoulder.
He blinks a couple times.
"That can't be right," he murmurs.

Then Sarge reads aloud the same nonsense he thought he'd read.

The young lad rubs his head.
"That makes no sense at all," he grouses.

Chief Giddeeyon speaks of leaving in the morning.
Hmerrin points at him, and nods vigorously.
"That," he declares, "is one of the best ideas I've head all day....where's Bozak... that's a good idea too."

Hmerrin drifts off.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday May 9th, 2019 10:59:47 PM

Dez thinks about the words for a bit. "I can't make heads or tails of this."

"I guess we're off to the river. How far is it? What can you tell us about it? Oh, and could you help us load up on supplies in the morning? We would remunerate you, of course. Er...that means pay"

Sarge (Kathy) 
Thursday May 9th, 2019 11:34:22 PM

"Watch as does Justice," Sarge says. "Justice is sometimes shown as being blind. Or blindfolded. Watch with a blindfold on?" She sighs.

"You're right," she says. "Morning is a better time for this. Now is a time for rest." Nonetheless, Sarge volunteers to take first watch.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Thursday May 9th, 2019 11:54:00 PM

Toston says, "Isn't the sound of 1 hand clapping silence? I mean the whole point of clapping is to put your hands together. As far as walking a mile in another's shoes does that mean at some point the party is supposed to swap boots? I don't think my feet are compatible with anyone else's. I'm smaller than even Sarge. No offense Sarge but our races aren't really known for their stature."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday May 10th, 2019 6:13:35 AM

"Being silent and keep our eyes closed sort of fit together?" Gaffer nods at Toston's thoughts. "Swapping shoes seems a less in tune, but maybe we'll find clues at the river."

Gaffer volunteers for second watch, though the occasional sip of drink shows he feels quite relaxed with both The Tide and the orc tribe side by side.

Stream of the Bight (DM SteveK) 
Friday May 10th, 2019 7:41:47 AM

Wilford thanks Dez, realizes something happened, and speculates about how he may prepare if headed to a stream.

Hmerrin, who knows dwarfish, reads the runes over Sarge's shoulder and thinks it nonsense! The young man points at Giddeeyon. Leave in the morning? That is one of the best ideas he’s heard all day! Then finds his new orc-friend Bozak and drifts off to sleep.

Desdichado can't make heads or tails of the words. Then asks about the river, supplies, and payment. Giddeeyon nods, “We will do all for Friends and Friends don’t pay. Stream of Bight is only morning ride away.”

Sarge ponders the second line without the rest and notes that"Justice is sometimes shown as being blind. Or blindfolded.” She sighs, and agrees that morning is best, and volunteers for first watch.

Toston takes the third and fourth lines. "Isn't the sound of one hand clapping silence?” And for the third line: does that mean they are supposed to swap boots?

Gaffer thinks blind and silent fit together, but where do swapping shoes come in? Maybe they will find clues at the river, the druid concludes, and takes the second watch of the night.

………………

It has been a great party, with Ritual fighting for entertainment before that, and a long travel for both groups before that. Sleep comes easily, the orcs just laying wherever in the warmish Spring air. Maybe not so surprisingly, it is a couple Unicorn, not Orcs, who man the watches through the night, taking turns like the Tide.

The morning comes with many having ‘morning head’. Orcs laugh good-naturedly at Bozak and Hmerrin and others who’s head is pounding. So too, they laugh at Fister who slept with his helmet on and now his hair is in quite a spectacular jumble of tufts!

Breakfast, taking care of the horses, packing the wagon, and the Tide is off! The Unicorn Tribe drifts off to different areas of the Bight, the plaid sheep herd going one way, the fermented goat herd going another, and patrols in three more directions. This leaves Chief Giddeeyon and a small group of six other Orcs and Unicorn to accompany the Tide.

The wagon goes slower than a trotting unicorn, so it takes until nearly noon before the orcs stop. The group has come to the very eaves of Culverwood. Trees; tall, broad, and ancient; loom 40, 50, 60 feet over the heads of orc, unicorn, and Noble Race. A feeling of being watched, measured, comes from the trees, making the hair on the back of the neck stand up. The Stream of the Bight is only about 10 feet wide and looks easily fordable in this area, a sandy bank makes access easy.

(Percpeption DC 20 Highlight to display spoiler: { Searching the eaves of the forest, the stream, and the surrounding area for clues, the hero finds nothing except a single large, flat stone at the very eave of the Culverwood. It is moss covered and shaped like how a child would draw a house (ie a single, five-sided shape that could be created by drawing a square for the house with a triangle on top for the roof)}

(Know Nature DC 5 Highlight to display spoiler: { you can easily spot Oak, Rowan, Elm, and Sycamore. Closer to the stream is Willow, Beech, and Laurel.} )

(Know Geography DC 10 Highlight to display spoiler: {In the heart of the Elennian Peninsula is one of the seven magical forests of Yrth: Culverwood. Many say this area is the single most dangerous location on the peninsula. Besides isolationist Elves, Drow, and magical creatures; it is said the Woods tend to capture travelers by magically altering the landscape to appear that it goes on forever.})

(Know Religion DC 10 Highlight to display spoiler: { Culverwood is an Immortal Power, the entire forest an entity like Maab, Eberyon, or the Sarr, and as powerful as the deities when within its own georgraphical area.})

Giddeeyon grandly waves. [b]”Here is Stream of Bight, and here we leave you to follow your treasure instructions.” The orcs will politely wait to see if the heroes have anything to ask, but it is clear they know nothing about the map or instructions.

………………..
Written in Dwarfish…

Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are


MAP. Unicorn Map

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=19 ; d20+6=23 ; d20+10=20 ;
Friday May 10th, 2019 11:47:42 PM

(Perception: 19)
(Know. Geography: 23)
(Know. Religion: 20)

Dez thinks for a bit.

"I think you all are on to something. We bend down and take a drink from the Stream without making any noise. I'm not sure about the rest though."

He pauses and then says with a laugh "Although the next to last line gives me an idea - Sarge, do you have 6 more dwarven friends around here we could call on?"

He continues more seriously. "Anyway, we should be careful here no matter what. This is a dangerous area - maybe the most dangerous part of the peninsula. There are plenty who live around here who wouldn't care for us..."trespassing"...maybe even the Culverwood itself".

Sarge (Kathy)  d20+6=13 ; d20+10=28 ;
Saturday May 11th, 2019 12:07:41 AM

"Not bend down," Sarge says. "Kneel down. On one knee. And 'lap' with one hand." Sarge frowns. "Does that mean 'drink'? Or does that mean splash around a bit? Quietly, I guess."

Sarge sighs. Riddles aren't her thing.

"I have more than six friends," she says. "But they're not anywhere near here. It does put me in mind of something Cousin Doc used to say. Crazy old coot."

"But Dez is right," she adds. "This forest is a god, for all intents and purposes. Mind your manners, everyone."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+16=35 ; d20+7=9 ; d20=15 ; d20+5=9 ;
Saturday May 11th, 2019 1:16:26 AM

Perception: 35
Know[Nature]: 9
Know[Geo]: 15
Know[Religion]: 9

Toston points out the weird house-like stone. He also points out the Oak, Rowan, Elm and Sycamore as
well as the Willow, Beech and Laurel close to the stream.

Toston also says, "We are near the Culverwood and this is considered by some to be the single most dangerous location on the Elennian Peninsula. The woods can capture folks by altering the landscape so that it goes on forever and it is home to isolationist Elves, Drow and Magical creatures.

Toston says, "Don't we have to be blindfolded when we drink from the stream?" He searches his pack for something that will do as a blind fold. Carefully he kneels by the stream and secures his makeshift blind around his head. Before he goes silent he says to his friends, "Mayhap something happens when you drink that will allow you to do the second part."

He pauses for a moment to let things get good and quiet and then he silently drinks from the stream blindfolded while kneeling.


Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+4=12 ;
Saturday May 11th, 2019 11:24:47 AM

[Perception 12]

"Blindfold ourselves, kneel by the stream, drink with one hand, and be quiet," Hmerrin repeats. "And hope the Culverwood doesn't kill us. Not sure I like this plan."

Nevertheless, the young fighter follows Toston's lead, and does the same.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday May 13th, 2019 4:16:52 AM

Gaffer positions himself by the water side and makes sure to get his bearing before putting on his blindfold.

"Should we try and do this in time? Or agree how long to wait after drinking, maybe a minute?" He asks nervously.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday May 13th, 2019 4:17:49 AM

After asking, he also follows Toston's lead.

Magic Map


Starting to Follow... (DM SteveK) 
Monday May 13th, 2019 9:13:07 AM

Desdichado thinks for a bit, paraphrasing what to do; bend down and take a drink from the Stream without making any noise. Then he makes a joke about a silly children’s story about seven silly dwarfs who owned a fabulously wealthy gem mine but were content to have satisfaction, even happiness enough to whistle just being able to work and live in a cottage in the woods. (On second thought, they weren’t really silly, were they?). Going back to serious, he cautions the group about the dangers of trespassing…

Sarge cautions everyone to ‘mind their manners’, and corrects Dez. It’s not ‘bend down’, but kneel on one knee. She must think that the more they adhere to the absolute specifics of the ‘riddle’, the better the outcome.

Toston points out the weird house-like stone, the various deciduous trees, and expands on the knowledge of Culverwood of Dez and Sarge. He thinks they should be blindfolded before drinking, and finds a spare pair of (clean) stockings to cover his eyes ‘like Justice’. He pauses for a moment to let things get good and quiet and then, kneeling on one knee, he is adjusted by Hmerrin to ‘drink with one hand’. So, with one hand scooping water, the gnome silently drinks from the stream, blindfolded, while kneeling on one knee.

Hmerrin isn’t sure he likes this plan. Nevertheless, the young fighter follows Toston's lead, and does the same.

Gaffer gets his bearings before putting on his blindfold. How long do we wait? There isn’t an answer yet, and the druid also follows Toston's lead.
…………..

Toston, Hmerrin, and Gaffer have done exactly as the first three lines. No magical insight occurs, but there is a feeling of… well, it seems that there are multiple feelings. Each by themselves is simple, but then they are layered over one another into a more complex whole. On the one hand, each action seems to set the hero further into a state of belongingness, focused on the riddle?instructions?ritual? from the map. To Toston, it feels like his last year at the dojo. To Hmerrin, like stepping into a salle with an old friend and worn-but-loved practice equipment. To Gaffer, like the first intake of breath when walking into a circle of oaks. At the same time, the wariness and suspicion felt by the Culverwood seems to reduce. Not welcoming, certainly, but like a strange dog that was growling but has now cocked its head to re-consider…

Desdichado, Sarge, and Wilford (who have not completed the first three lines) feel nothing different.
……………

Written in Dwarfish…

Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are


MAP. Unicorn Map

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday May 13th, 2019 12:35:44 PM

Wil chooses to not perform the ritual. He is not all that great at riddles and overly suspicious around drinking water from a strange river. He chooses to stare into the surroundings and the river to try to be prepared for an invasion.
"An invasion of what?" Cicero says.
"What? I didn't say invasion," Wil counters out loud. "I said I want to prepare for anything that may be coming from the woods."
"Ok, whatever. I just think you're crazy."
"I'm crazy? I talk to people in my head. Yeah.. I'm crazy... now be quiet."
(Perception: 14)
"I wish I could of applied some protection before you tried to drink out of the river but I missed that river boat," Wil says.
Wil then begins to lay Resistant Touch on the ones that drank from the river
(+1 resistance bonus on saving throws. 3 used - 2 more available)
----------
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Summon Monster IV, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Sarge (Kathy) 
Monday May 13th, 2019 12:52:45 PM

Sarge grabs something to blindfold herself and walks to the edge of the stream. She ties on the blindfold, kneels on one knee, and drinks with one hand. She maintains strict silence, not even going "oof!" when she kneels a bit too hard.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday May 13th, 2019 12:59:58 PM

Dez follows the example of the others as well.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Monday May 13th, 2019 6:59:36 PM

Hmerrin sighs.

"Whatever it is, we're gonna have to do all six lines to get anywhere."
He scratches his head.
"And I ain't got the least idea."

The lad studies the map again.

"Do we really gotta wear each other's boots?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+1=7 ;
Tuesday May 14th, 2019 12:19:01 AM

Toston tries to figure out if there is anything within a mile of the stream they've encountered so far in case the clue about walking a mile in another's boots might have been figurative instead of literal.

(Int: 7)

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+13=28 ;
Tuesday May 14th, 2019 5:55:27 AM

"I definitely feel... different. I'm not sure what." He shrugs a little helplessly. "I think we are on the right track but we need to finish the whole riddle."

Gaffer looks over the trees Toston pointed out earlier, looking if there is any tending they could benefit from. (Nature: 28) or any other details of the area that could be cleaned up or cared for.

If there is he begins to whistle and attempts to make work out of helping the life in the area, hoping for the vague feeling of closeness to build.

Map Directions. (DM SteveK) 
Tuesday May 14th, 2019 7:26:12 AM

Wilford is suspicious and keeps watch, providing Resistance spells to each of the six Tide. Of course, the orison only lasts a minute, so by the time Wilford is done with the last casting, it will only be 24 seconds before the first Resistance wears off. (ooc: Nothing happens in that minute to need a saving throw in that time, and the spells wear off.) There is nothing else about the area.

Sarge and Desdichado also perform the first three lines, and now also have the dual feeling of more-belonging and more of a curious watchfulness (rather than the suspicious-to-hostile that had been emanating from Culverwood before).

Hmerrin and Gaffer are wearily certain that they are going to need to do 'all six lines' before anything will happen. They both open their eyes and the feelings recede. Gaffer doesn't see anything more that can help that hasn't already been seen.

Toston thinks, while kneeling on one knee, if there is anything he can think of that would indicate the lines could be anything but literal. Hmmm. No, nothing about the terrain. Certainly the Unicorn Tribe, with their oral history and forthright behavior, were about as literal as one could be and still be alive. Even the map itself, though translated by a dwarf long ago and called 'riddles', was given by orcs, needed blood of an orc, and has been absolutely literal every step of the treasure hunt...

.......
Written in Dwarfish…

[block quote]Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are [/blockquote]

MAP. Unicorn Map

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday May 14th, 2019 6:08:25 PM

"Well, I can trade boots with someone. Hmerrin - I think you and I might wear about the same size. Which direction should we start walking while we whistle?"

"Also, does anyone have True Sight prepared? Do any of you who are more magically inclined even know if it will work when you're blindfolded? I'd hate for us to be falling down while we walk."



Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Tuesday May 14th, 2019 8:07:53 PM

Shaking his head at how unlikely it is this will work, Hmerrin proceeds to take off his boots, and puts on Dez's.

"How 'bout that rock?" he says, pointing to the house-shaped stone.

"We blindfold next the stream facing that rock. We kneel, cup out a drink, stand, and walk thataway while whistling...and probably walk face first into a rock. But, what the hey."



Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Tuesday May 14th, 2019 9:21:33 PM

Toston says, "I have small shoes, I don't think they will fit any of you. I don't suppose any of you other's know how to cast enlarge person? Of course then I'll be big but if I take my shoes off they'll be small"

Sarge (Kathy) 
Tuesday May 14th, 2019 11:25:24 PM

Sarge frowns. "Before we start trading shoes," she says, "are there footprints anywhere around? Or tracks of some kind? Maybe 'a mile in another's footsteps' is close enough."

"And yes, Toston," she adds, "I can enlarge you, if it comes to that."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday May 15th, 2019 4:01:02 AM

"Can anyone swap shoes with me?" Gaffer asks, pulling off his own expectantly. "I don't think my feet are that big"

If someone does swap shoes with him Gaffer follows along with Hmerrin and attempts to complete the whole ritual again.

Map Directions. (DM SteveK) 
Wednesday May 15th, 2019 7:02:33 AM

The Tide makes a few corrections, switching shoes and boots and they move away from the stream and to the flat, five-sided stone. Interesting enough, the feelings don’t change, (sense Motive for hunch DC20 Highlight to display spoiler: { you get a hunch that the directions don’t have to happen at the same time, but do have to happen in order. }

There isn’t anyone for Toston or Sarge to exchange footwear, and thoughts start to percolate on how to meet the lines’ criteria. Enlarge? Just exchange stockings ( and stretch them to be useless)? Would walking without shoes work? Sarge thinks about footprints, but there are none, just the moss-covered stone that looks like ‘home plate’ in a children’s game.

Wilford still seems suspicious, and looks for a way to circumvent the riddle. But it is pretty clear to at least one voice inside his head, that, if his companions are four lines in and Wil is not, there is a very real chance that the cleric/rogue will be left behind when they start walking into Culverwood.

.......
Written in Dwarfish…

[block quote]Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are [/blockquote]

MAP. Unicorn Map

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=30 ;
Wednesday May 15th, 2019 5:17:10 PM

(Sense Motive: 30)

"Hmm...maybe we don't need to do everything all at once, let's just try it in order. One step at a time, I guess?"

Desdichado kneels down with the blindfold, and cups water into his hand as silently as possible. Once the "familiar" feeling appears, he removes the blindfold and sets out in Hmerrin's boots toward the house-shaped stone that's been pointed out.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Wednesday May 15th, 2019 8:57:01 PM

Hmerrin follows Dez's lead.

When he gets to the house shaped stone, he gives it a shove, and whistles.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday May 15th, 2019 9:09:42 PM

Noticing that he is far behind Wil hurries to catch up to the others.
"Ok, kneel and lap...up scoop.. with one hand"
"Super hero stance for 5 seconds... no.. no.. blind myself." Wil attempts to cover his eyes and pokes one causing him to curse. With one eye closed he claps one hand then takes a pair of shoes, that is offered.
All the while he whistles.. well except for a moment when he was cursing.
He then swoops to the right then swoops to the left then "around town" then "around town"
(Spongebob reference...lol ;)


Sarge (Kathy) 
Wednesday May 15th, 2019 9:57:18 PM

Sarge attempts to swap boots with Gaffer, then stumbles along in Dez and Hmerrin's wake, trying to whistle.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+11=20 ;
Wednesday May 15th, 2019 11:55:26 PM

Toston resumes from where he started and then removes the blindfold and tries to follow the others walking in hopefully any footsteps the others left. Maybe following the path the others had walked would be enough no shoe swapping needed. If he doesn't feel the strange feeling he decides to get creative and try a few other ideas...

Some things walk on 4 legs instead of 2 so would crawling work? If the first attempt to follow in the other footsteps does not make him feel any of the dojo feeling he had when he first lapped up the stream he tries to crawl instead after restarting from the beginning. If crawling doesn't work he decides to try to walk on his hands instead of using his feet. He figures there has to be some people who walk on their hands maybe in which case his hands would be somebody else's feet. So once again he starts over from the beggining with the stream and the blindfold and the silence and then after that part he switches to walking on his hands. (Acrobatics: 20 to attempt to walk on his hands for a mile following after the shoe switcher)



Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday May 16th, 2019 5:26:54 AM

Gaffer repeats the beginnings of the ritual again, kneeling by the water, eyes covered, lapping for a moment. He removes the blind then tiptoes gently into Sarge's shoes.

Looking at the others walking to the house he tries to judge the distance. If they are doing everything literally then surely they must walk a mile? And so he sets about doing so, following along the river half way and then turning back.

Walk in the Woods. (DM SteveK) 
Thursday May 16th, 2019 8:12:54 AM

The Tide attempt to follow the directions of the ‘riddle’, and there seems to be a bit of jostling, attempting, and eye poking that happens. First one way and then another, the situation could be comical if it weren’t so Lands of Unrest frustrating! Eventually though, things start to click into place.

Hmerrin is the first to kick at the stone, which knocks off some of the moss, and discovers the flat house-shaped stone (ooc: looks like home plate for a baseball game) has markings underneath the moss! A quick moss-removal reveals two footprints pointing into the Culverwood!

Wilford is the first to start whistling, followed by Sarge. The feeling of ‘belongingness’ increases.

Desdichado is the first to walk beyond ‘home plate’ in another’s shoes, and the feeling increases.

As the Tide walks in single file; Desdichado, Hmerrin, Sarge, Wilford, Toston, and Gaffer; the Culverwood quickly swallows up all sights and sounds except the deep woods. No direct sunlight (only green-filtered through the leaves), no sounds of the Stream, no feel but the moist forest bark and bracken, no taste in the air but the peaty lingering of soil just after a rain, no smell but a rich earthiness with a blended crisp of growing green.

Gaffer counts his steps in time, and soon is certain that they are going to have to walk an entire mile like this. With no sense of direction, completely lost and trusting to the words not to get in trouble. Yet the ritual seems to have aligned the Tide to the Culverwood, a feeling that I’m doing the silly instructions was a demonstration that the Tide would be mindful of the ancient Immortal, the magical forest of Culverwood. As it is, the Tide encounter nothing to bother them for their mile-long walk.

Desdichado, in the lead, is the first to notice something different. He is now on a packed dirt path, five feet wide. Ahead, lost in the trees for the moment, is the sound of water; a small falls perhaps.

Wherever they are, there they are!

.......
Written in Dwarfish…

[block quote]Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are [/blockquote]

MAP. Unicorn Map

Sarge (Kathy) 
Thursday May 16th, 2019 11:54:02 AM

Sarge stops whistling. "Has it been a mile?" she asks. "You know, the implication of that last line is that once we've walked that mile, we're there. Wherever 'there' is."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday May 16th, 2019 4:13:30 PM

Desdichado pauses to see if he can determine which direction the sound of water is coming from and then continues further down the path. If the sound of the water gets louder, he'll keep walking for a while until he sees it. Otherwise, he'll ask one of his more geographically-competent companions if they can determine where the sound is coming from. Either way, he doesn't leave the path.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+4=8 ;
Thursday May 16th, 2019 8:17:30 PM

Hmerrin stays right on Dez's backside, not wanting to get lost or separated.

He does his best to keep his senses tuned for danger, but the simple act of staying with Dez takes most of his concentration.

[Perception 8]

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d3=3 ;
Thursday May 16th, 2019 9:29:35 PM

Will continues to whistle and catchy tune.. "Just stuck in my head."
"I declare were here!" Will says half joking.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+16=35 ; d20+7=20 ;
Thursday May 16th, 2019 11:19:54 PM

Toston takes in his surroundings. (Perception: 35) (Know[Nature]:20) He takes in the falls and the surrounding flora and fauna if any looking for anything he can identify and for anything out of the ordinary.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+16=30 ; d20+13=27 ;
Friday May 17th, 2019 4:13:01 AM

(Perception: 30; Nature: 27)
Gaffer pauses once they have reached the mile mark, taking a deep breath and drawing in the smell of Culverwoods. He listens closely for the sound of the life around them, other than the trees.

"Where ever we go... Maybe we should fan out and search around us? We need to make sure we don't lose sight of each other" he adds with a frown.


The Magic Pool


Walk in the Woods. (DM SteveK) 
Friday May 17th, 2019 9:03:41 AM

Sarge considers the implications of the last riddle line. We are here?

Desdichado can’t really tell where the water-sound is coming from (Ooc: Perception Check?), but the expediency of even a single step down the trail gives him the information he needs (Ooc: see below)

Hmerrin keeps on Dez’ tail.

Wilford declares ‘We are here!’, half-joke, half a thought akin to ‘well, if every other line was so darn Alemi literal!...

Toston and Gaffer immediately recognize the bubbling water sounds wrong for a waterfall. There isn’t any unusual flora or fauna on the trail, and both get a sense that if they go off the trail, the ‘agreement’ with Culverwood would be ended and they would be in real danger of becoming hopelessly lost.
....

The Tide moves forward, and sees a pool, the bubbling from an area where water is bubbling up from the bottom of the pool. It is a spring! The area around the pool consists of beautiful plants and trees, yet they are being strangled by green-black vines with thorns and sticky sap. The Pool itself is partly clear and glowing, partly murky and magically dark, all swirled together. On a little island at the center of the pond, a beautiful woman clad in a dress of shimmering gold and silver threads reclines. She doesn’t seem to see the Tide’s arrival. Toston and Gaffer (Highlight to display spoiler: { can see she is a water elemental, and her face is splotchy like the water. }

(OOC: All PCs get 2,000xp for solving the riddle! Sarge gets a Hero Point for being most influential in solving the riddle!)



Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Friday May 17th, 2019 1:42:18 PM

"Excellent," Will says with a smile.
(OOC: Really busy at work.. Wilford will be a little less animated for a little bit. Hoping I can get back into the fun soon. I am still posting just not with too much content.)

Sarge (Kathy) 
Friday May 17th, 2019 11:18:10 PM

Sarge strides--or rather, clanks--up to the water's edge. "Hello!" she calls. "Sorry to trouble you. But--could you tell us the name of this place?"

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Sunday May 19th, 2019 10:04:21 AM

Hmerrin cringes a bit when Sarge calls out.

"Beautiful, helpless woman just hanging out in a magic pond in an enchanted forest," he whispers. "Lot of these stories end with 'and no one ever saw them again'".

The young fighter waits to see what happens.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Sunday May 19th, 2019 6:06:45 PM

Dez shares Hmerrin's opinion and thinks to himself, "Oh great, more of these fey creatures. I never feel like I can trust them....oh great, I really hope this one can't read minds!"

He stands near the others and waits for a response.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Sunday May 19th, 2019 11:39:10 PM

Toston says, "Well whoever this lady in the lake is maybe she'll bestow upon us a legendary blade or something. You never know. I think I heard a story about this once where the guy got the sword and became king."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday May 20th, 2019 12:45:22 PM

Gaffer approaches the edge of the lake before bending at the waist to greet the Elemental, "Well met, I am a Druid, Gaffer, may we ask your name?"



Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday May 20th, 2019 5:23:08 PM

"A lady in the lake!... awww.. a lady in the lake. This is wonderful. Unless she is angry then that's not wonderful. Is she angry? Does she give out gifts?"
"You should talk to her," says Cicero. "Your a good talker... talk." will declines and decides to let the others greet the lady of the lake.
"I think my stepping forward first to fight days are over," Wil finally says.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday May 20th, 2019 7:19:15 PM

Desdichado stands in anticipation of what the woman will have to say.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Monday May 20th, 2019 8:26:18 PM

"Well I'm interested to know if she is friend or foe. Hopefully we've made another new friend like those delightful orcs."

Sarge (Kathy) 
Monday May 20th, 2019 10:19:27 PM

Sarge smiles over her shoulder at Hmerrin. "Yeah, but most of those guys were men. Which is why I took the lead. Maybe she'll be nicer to me."

The Pool. (DM SteveK) 
Tuesday May 21st, 2019 7:39:29 AM

Sarge strides--or rather, clanks--up to the water's edge. "Hello!" she calls. "Sorry to trouble you. But--could you tell us the name of this place?"

Hmerrin cringes a bit when Sarge calls out. He recalls the end of most fairy tales: 'and no one ever saw them again'. The young fighter waits to see what happens. Sarge smiles over her shoulder at Hmerrin. "Yeah, but most of those guys were men. Which is why I took the lead. Maybe she'll be nicer to me." (ooc: DM did a LOL!)

Desdichado shares Hmerrin's opinion, it is difficult to trust fey creatures. He stands in anticipation of what the woman will have to say.

Toston opines that maybe she'll bestow upon us a legendary blade or something. You never know! Once suggested, he is interested to know if she is friend or foe…

Gaffer diffidently greets the elemental, offering an exchange of names.

Wilford sees the scene and feels the Tide is finally there. Excellent! But is she angry? Maybe not wonderful.
…………..

The woman-figure looks up and around at the sound of Sarge and Gaffer speaking.
(Sense Motive DC 20 Highlight to display spoiler: { the hunch is she is startled and didn’t hear or see the Tide’s approach. })
(Perception DC 20 Highlight to display spoiler: { the woman-figure is acting like someone who is blind. })

“Who? Who comes? A druid and companions? It has been many seasons since a Woods-walker has come to the Pool. I am the Guardian, but soon will fade for the evil overtaking me.” As if on cue, the vines pulse and grow, the water becomes more occluded, and the Guardian visibly weakens. ”A corrupted Woodswalker sought my treasures, and when I rejected her demands, she summoned evil to the Pool. I will soon fade, and the treasure will fade with me. She will never possess them!”

Guardian holds up a warning hand. ”And if you are of evil intent, or in league with corruption, you have come in vain.’ Beseechingly, she holds out her arms in supplication. ”But if you are good like the dwarf named Orc-Friend; he who promised he would map the pathways to the Pool for others of goodly ways; I implore you to free me from the evil elementals which reside in the Pool!”
….

Map in email.

Sarge (Kathy)  d20+6=22 ; d20+6=24 ;
Tuesday May 21st, 2019 4:56:57 PM

Sarge moves right up to the water's edge [M-12 or N-13, depending on which set of numbers we're using]. "You're in luck; we're good adventurers. How do we free you? Just whack the stuffing out of them, or is there some kind of ritual or something?"

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20=5 ; d20+4=18 ;
Tuesday May 21st, 2019 7:37:54 PM

[Sense Motive - 5
Perception - 18]

"Reside IN the pool?" Hmerrin echoes. "Joy."

The young lad draws his axes and takes a step forward (L-12)

"I don't suppose you could get them to come out here," he asks, hopefully.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=27 ; d20+10=29 ; d20+10=11 ;
Tuesday May 21st, 2019 8:23:22 PM

(Sense Motive: 27)
(Perception: 29)

"Sorry, ma'am, we didn't mean to startle you. Are you able to see us, or has the poisoning of the well affected your vision?"

"As Sarge says, we're not here for any evil intent. We, too, have been named Orc Friends by the Unicorn Tribe. So, you'd like us to fight off these evil creatures, huh?"

Dez wonders how deep the water is near to the edge of the pool and how quickly it drops off. (Perception: 11)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday May 21st, 2019 8:26:04 PM

Oh, and Dez moves to N-14.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:27/24/23 - CMD 26  d20+7=12 ; d20+16=17 ;
Wednesday May 22nd, 2019 12:29:54 AM

Sense Motive: 12
Perception: 17

Toston can't make out anything regarding the woman in the lake. Toston then casts mage armor. He then moves 30 feet to top O, bottom N 11

Active Effects:
Mage Armor: +4 AC - 5 hours


Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+16=24 ; d20+9=24 ; d20+13=22 ;
Wednesday May 22nd, 2019 6:03:48 AM

Perception: 24, Sense Motive: 24

"We were given a map by a good tribe of Orcs,. We will do our best."

Gaffer approaches the edge of the lake and inspects it's waters before looking over at the tendrils. (Nature: 22) Is there anything more to the corruption that the evil elemental?

The Pool. (DM SteveK) 
Wednesday May 22nd, 2019 7:10:07 AM

Sarge moves right up to the water's edge, and reassures the woman. “How do we free you? Just whack the stuffing out of them, or is there some kind of ritual or something?" (‘whack the stuffing’? LOL!)

Hmerrin echoes the woman; "Reside IN the pool? Joy." Drawing his axes, he asks, "I don't suppose you could get them to come out here?”

Desdichado ensures the Tide didn’t mean to startle the woman. He continues to seek situational awareness. “Are you able to see us, or has the poisoning of the well affected your vision? So, you'd like us to fight off these evil creatures, huh?" The paladin can’t move in the same space as Hmerrin, so steps beside the young fighter.

Toston casts mage armor, and moves with monkish speed to stand beside Sarge.

Wilford (DM move for Player) takes a step to be ready for healing whoever needs it, and stays silent. He must be speaking to the voices in his head!

Gaffer also reassures the woman and looks about. His great knowledge of the nature of the Wold makes him come to the conclusion that the vines are NOT part of the evil elementals in the Pool, but instead are because evil resides here, and where evil resides, evil quickly grows. (Ooc: for more information, see Druidicsm )

….....

“The corruption makes me blind and nearly senseless

[b]”Yes, slay them!”
, the woman urges. ”You can attract them by merely touching the Pool, and they will arise to attack. But be wary, they are difficult to hurt or destroy. They will reform if killed while touching water themselves. They can also control me or other water elementals, making me fight against you.”

(Know Planes DC 18 Highlight to display spoiler: { By the woman’s description, the ‘Them’ are Water Weirds. })

………

Map via email (changed numbering system to reduce confusion.)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday May 22nd, 2019 1:02:24 PM

Desdichado steps up to the edge of the pool and looks in. (OOC: I think I read the table wrong last time, I should be at N15.)

"You say if we fight them in the water, they'll reform. So, anyone have ideas on how we lure them out of the water?"



Sarge (Kathy) 
Wednesday May 22nd, 2019 1:57:19 PM

"Slap the water and run away?" Sarge suggests. "Or, I guess, somebody nimble slaps the water and runs away, and the rest of us wait over there--" she points "--to clobber whatever comes out."

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Wednesday May 22nd, 2019 6:44:51 PM

"Can we grab hold of them?" Hmerrin asks. "Or will they just melt back into the pool?"

He thinks. And thinks some more.
"Cold probably. Maybe bludgeoning weapons instead of blades. Which means I've got nuthin'. I can try grabbing one and hauling it over there." He nods to where Sarge is pointing.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27 - CMD 26  d20+7=19 ;
Wednesday May 22nd, 2019 11:30:46 PM

(Know [Planes]: 19)

Toston calls out, "It sounds like she is talking about water weirds!"

He then casts shield on himself.

He says, "I'll volunteer to slap the water and run away towards you guys."

If he can do so with his remaining move action he does.

Active Effects:
Mage Armor: +4 AC - 5 hours (2999 rounds)
Shield: +4 shield bonus to AC; immunity to magic missile


Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday May 23rd, 2019 5:11:04 AM

Gaffer backs himself as far from the water as he can, casting Barkskin on himself as he moves.
"I didn't really prepare for this but let's go."

*****Active Effects*****
Barkskin - 90minutes
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

The Pool. (DM SteveK) 
Thursday May 23rd, 2019 7:55:27 AM

Desdichado steps up to the edge of the pool and looks in. The murky water doesn’t show anything. From Toston’s description, Water Weirds are made of water and all but invisible when in their element. He asks if there are any ideas on how to lure them out."

Sarge suggests to slap the water and run away, maybe someone nimble, and selects a point away from the Pool to wait and clobber whatever comes out.

Hmerrin wonders if he can grab them and drag them away from the water. Maybe cold weapons or bludgeoning (taking a sour look at his axes). Hmerrin volunteers to try and wrestle one out of the water.

Toston thinks she is talking about water weirds! And the monk/sorcerer/dragon disciple thinks of another bit of information too: Water Weirds are supposedly vulnerable to the spell Purify Food and Drink. He casts shield on himself and volunteers to slap the water and run to ‘the spot’.

Gaffer backs himself as far from the water as he can, casting Barkskin on himself as he moves.
"I didn't really prepare for this but let's go."

(DM post for Matt) Wilford goes to the place indicated by Sarge and Readies to cast Spiritual Weapon, intending to strike the first Water Weird he sees.

…….

The woman sits unspeaking.

The Tide seems to have a plan; most of the group to go to a point away from the Pool (ooc: DM sees three potential places [around M6, or I15, or K19]. Do the Players want to choose or have the DM roll a die to determine which place?]

Toston and Hmerrin keep by the Pool. Toston to slap and run, and Hmerrin to ready a Grapple. (ooc: please confirm)

Toston waits for the others to get into place…
.....

Map in email

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=28 ; d20+15=21 ; d20+10=22 ; d20+8=16 ; d8=1 ;
Thursday May 23rd, 2019 6:02:57 PM

Wil, struck by an apparent intense state, finally casts spiritual weapon and sends out a staff.

(AC: 16, Attack: 1)(If the weird appears)
"Anyone, a good swimmer and fighter? I got some Protection for you."
He prepares Magic Vestment for the first person to volunteer.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Summon Monster IV, Summon Monster IV - Domain: Dispel Evil

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+14=22 ;
Thursday May 23rd, 2019 6:45:37 PM

"How 'bout you guys wait over there," Hmerrin says, indicating the area around J8/K9.

The lad steps over to L9 and pulls out a potion.
When Toston is ready, he drains it, and gives the gnome a nod.

"Let's see how bad an idea this really is," he comments.

--
Drink Bulls Str potion.
Next round - ready action - grab whatever comes chasing after Toston. Grapple check 22


Sarge (Kathy) 
Thursday May 23rd, 2019 10:33:56 PM

Sarge walks over to the area Hmerrin indicates, and pulls out her hammer. "I don't have Purify Food and Drink prepared," she says, "but I could get it if I needed it. We'll call that Plan B. Dez, do you want to be big?"

If Dez wants it, Sarge casts Enlarge Person on him.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27 - CMD 26 
Thursday May 23rd, 2019 11:01:52 PM

If everyone is in position Toston tries to upset the water and then hopefully get to I12 so that if the weird is to come after him it should hopefully be fully exposed on land and open to the counter attacks of his friends.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday May 24th, 2019 3:57:54 AM

Gaffer moves over to K9 and nods to show he is ready.

He prepares himself to cast Faerie Fire on the elemental as soon as it leaves the water, coating it in a purple glow and hoping that stops it running away.

*****Active Effects*****
Barkskin - 90minutes
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie fire), Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Water Weirds! Rd1 (DM SteveK)  d20+13=14 ; d20+13=15 ;
Friday May 24th, 2019 8:17:10 AM

Wilford moves as far as he can away from the water and casts Spiritual Weapon, creating a glowing staff that hovers ready to strike above Toston’s head. He offers Magic Vestment, but none of the Tide volunteers.

Hmerrin points to an alcove in the thick forest for the Tide to wait. He, himself, steps over in front of the rest of the Tide, pulls out a potion of Bulls Strength, and drinks. He readies to Grapple the supposed water weird, and gives Toston the nod to splash.

Sarge walks over to the area Hmerrin indicates, and pulls out her hammer. She suggests a ‘Plan B’ if they can’t defeat the Weirds with what they have.

Gaffer moves over and nods to show he is ready. He Readies Faerie Fire on the water weird as soon as it leaves the water, coating it in a purple glow and hoping that stops it running away.

Desdichado, moves to position with the rest of the Tide, and gets into a defensive stance.

Once everyone is in position, Toston slaps the water… and things start to happen!
………………..

Immediately, not one, but TWO Water Weirds erupt from the Pool. Huge but sinuous, they hiss like a steam kettle and they keep some of their body in the Pool. They are ready to strike, but the Tide is also prepared!

Wilford’s Spirit Weapon strikes and misses!

Hmerrin’s ready action means the fighter takes a step forward and grabs, successfully Grappling the first Water Weird! It is an unusual feeling, wrestling a huge snake made of resistant water, but Hmerrin successfully holds on!

Gaffer coats Weird #2 in a purple Faerie Fire, making it easy to see in or out of the water!

Then the Water Weirds strike.

Weird #1 is Grappled, so tries to reverse the grapple, but fails. Perhaps it is the unusual tactics of initiating a grapple against a water weird that has the creature so confused?

Weird#2 strikes out to Grapple Toston, and fares no better than its twin.
…………

Map by email

OOC: Toston. The weirds are already out, and so DM didn’t complete Toston’s action to withdraw into the woods at I12, which would incur an AOO. Player can post for Toston’s movement action this round and full action next round in next post.

Water Weird 1 AC 20 CMD 20,22 for Grapple Conditions: Grappled by Hmerrin

Water Weird 2 AC 20 CMD 20,22 for Grapple Conditions: Faerie Fire (-20 Stealth)

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+8=19 ; d8=4 ; d20+8=21 ; d8=3 ;
Friday May 24th, 2019 12:31:33 PM

Wil drops the request to help someone with Magic Vestment and summons a Shark.
The Spiritual weapon attempts to strike again. (Attack: 19 - Hit: 4)(Second Attack: 21 - Hit 3)
(OOC: With the understanding that I now have a second attack due to BAB update)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 2, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - D: Protection from Energy
(OOC: Removed Lv4 - found, lvl 6 cleric does not have access to Lv4 magic..yet)


Sarge (Kathy) 
Friday May 24th, 2019 1:50:56 PM

"We gotta get 'em out of the pool!" Sarge calls.

She casts Prayer.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+12=19 ;
Friday May 24th, 2019 5:54:10 PM

Desdichado takes out the little mace he keeps at his side for cracking skeletons, and takes a step towards the water weird (WW1, move to M10), but fails to connect (19 vs AC20).

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  d20+19=28 ;
Saturday May 25th, 2019 9:41:36 AM

"Working on it!" Hmerrin grunts in response to Sarge. "Trying to move pudding here!"

Maintaining his choke hold on the creature, the lad plants his right foot hard and twists to the left, using the torque to wrest it from the water.

--
Grapple check 28.
If successful move to N9, while placing weird adjacent to Hmerrin at M6/O8.


In effect:
Bulls Str
Prayer

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27 - CMD 26  d20+11=22 ; d20+10=13 ; 4d6+4=17 ;
Monday May 27th, 2019 12:37:07 AM

Acrobatics 22

Move action: Toston acrobatically tumbles to K11 attempting not to provoke AOOs

Turn

Toston casts scorching ray at weird 2 (13 vs touch AC; 17 fire damage)
He then takes a 5 foot step to J12

Active Effects:
Mage Armor: +4 AC - 5 hours (2997 rounds)
Shield: +4 shield bonus to AC; immunity to magic missile (48 rounds)

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   3d6=9 ;
Monday May 27th, 2019 6:44:27 AM

Gaffer backs up five feet and uses his Llightning Lord feature to call down two bolts of lightning, one for each Weird flashing from the sky.

DC 17 Reflex for half, 9 damage.

*****Active Effects*****
Barkskin - 90minutes
Flami
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie fire), Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Water Weirds! Rd2 (DM SteveK)  d20+10=30 ; d20+10=28 ; d20+10=14 ; d20+10=12 ; d20+10=28 ; d6=5 ; d6=6 ; d20+7=19 ; d20+7=14 ; d20+13=25 ; d20+13=23 ;
Monday May 27th, 2019 8:56:01 AM

Wilford moves to a different strategy and casts a long and complicated spell; Summon Shark! As he does so, the Spiritual weapon attempts to strike again, striking Weird 1 once.

Sarge calls, "We gotta get 'em out of the pool!", and casts Prayer.

Desdichado takes out a mace, takes a step forward and finds the natural armor of the Weird too strong for his first swing.

Hmerrin grunts in response to Sarge. "Working on it! Trying to move pudding here!" Maintaining his choke hold, the lad plants his right foot hard and twists to the left, using the torque to wrest it from the water!

Toston acrobatically tumbles away from the Weirds, then casts Scorching Ray at Weird 2, and steam hisses from the water creature! The gnome, then takes a step into the underbrush for additional cover... and his scenery changes! Vines clutch at the gnome, two attaching themselves and squeezing (Toston takes 11 damage and is Grappled by two vines). Perhaps even more disturbing, bushes move around and Toston suddenly can't see the battle, and worse, its echoing sounds seem like it is further away than it should! (Survival DC 20 to determine correct direction to the battle) (Sense Motive DC20 ( Highlight to display spoiler: {Toston has the hunch that moving into the forest has broken the ritual pact with Culverwood!} )

Gaffer backs up five feet and uses his Lightning Lord feature to call down two bolts of lightning, one for each Weird flashing from the sky!
.............

The water woman doesn't move, still sitting in the fountain of the island, looking forlorn.

Weird 1 writhes and hisses, undulating within Hmerrin's arms, but can't break the young fighter's grip!

Weird 2 slides forward and strikes, coiling around Desdichado! (Desdichado gains the Grappled condition)

Wilford's Shark appears and can target Weird 2.

…………

Map by email

All effect:
Prayer; Tide gain +1 luck bonus on attack, weapon damage, saves, skill checks. Weirds gain -1 luck. Shark not affected.

Water Weird 1 AC 20 CMD 20,22 for Grapple Dam 7 Conditions: Grappled by Hmerrin

Water Weird 2 AC 20 CMD 20,22 for Grapple Dam 26 Conditions: Faerie Fire (-20 Stealth

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple  d20+7=19 ; d20+3=11 ; d20+16=20 ; d20+16=26 ; d20+18=19 ; d20+18=25 ; d8=6 ; d20+16=17 ;
Monday May 27th, 2019 9:45:41 AM

Sense Motive: 19
Survival : 11

Toston doesn't know why the vines are attacking him or where the battle is. He calls out to his friends, "I'm being attacked by vines! Is that other druid in the area or did the water elemental cast a spell against me? I need serious help!"

Toston uses a hero point to grant himself a +8 luck bonus to his concentration check and then attempts to cast grease on his clothing. Toston heroically takes a muligan

Re-rolled Concentration with hero point so 26 (instead of 20) vs 10 + vine's cmb +1 for spell level

Toston then heroically tries to escape the grapple and most likely fails so he heroically takes another mulligan.

Re-rolled CMB was 19 became 25

If Toston has escaped the vines he will take a 5 foot step or a move action southwest to I13 (OOC: rolled a d8 came up at 6 so that means SW, since he does not know where the battle is or know why he is being attacked I figure random movement makes sense; if 5 foot step is not allowed; Toston will use his move action)

(Perception: 17 to figure out where the battle is)

(d8 = 1 = N, 2 = NE, 3 = E, 4 = SE, 5 = S, 6 = SW, 7=W, 8=NW)

Hero Points Spent
1 to boost concentration
1 to reroll concentration
1 to take extra standard action
1 to reroll check to escape the grapple

Actions:
Standard to Cast Grease
Heroic Standard to Escape the Grapple
Free or Move: to take 5 foot step

Active Effects:
Mage Armor: +4 AC - 5 hours (2996 rounds)
Shield: +4 shield bonus to AC; immunity to magic missile (47 rounds)
Grease: +10 to CMB or Escape Artist Check to get out of grapple; +10 to CMD to avoid a grapple (50 rounds)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+13=30 ;
Monday May 27th, 2019 10:43:33 AM

Desdichado attempts to control the grapple the Water Weird had on him (CMB 30 vs CMD 20) and move it completely out of the water (WW2 moved to L11:N13).

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+8=10 ; d20+8=20 ; d8=2 ; d20+5=11 ;
Monday May 27th, 2019 11:51:44 AM

Wil's spiritual weapon attempts to strike again
(1 Attack: 10 - miss)(2 attack: 20 - 2 dmg)
The Shark attacks Weird 2:
(Bite: 11 - miss)

Will takes a five foot step and casts Sanctuary on Toston

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon rd- 3, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd-1 - D: Protection from Energy
(OOC: Removed Lv4 - found, lvl 6 cleric does not have access to Lv4 magic..yet)


Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  d20+19=21 ;
Monday May 27th, 2019 1:21:51 PM

At Toston's cry, Hmerrin glances over, and nearly loses his grip on the slippery water thingy.
The young fighter quickly adjusts and clamps down on it again.

"Stay out of the Culverwood!" he cries. "Its attacking everything.....wait a minute...."

Hmerrin looks up, and sure enough, right over Water Thingy's shoulder is a whole lot of Culverwood.

The lad shoves forward, pushing the creature into the woods.

-----
Grapple check 21. Use Hero Point to make it 25.
Move to N5, putting Water Weird at M2/O4


Sarge (Kathy)  d20+14=30 ; d8=5 ;
Monday May 27th, 2019 1:59:28 PM

"Ha! Good thinking, Hmerrin!" Sarge calls.

Can Sarge see or hear Toston? If so, she's going to go heal him. If not, she casts Spiritual Weapon and has it attack Weird 2. Hit AC 30 for 7 damage.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   3d6=14 ;
Tuesday May 28th, 2019 4:21:47 AM

Feeling a rush of panic as Toston's shout comes from within the growth, if the efforts so far don't get Toston out Gaffer will cast Diminish Plants to Prune Growth in a line between the party and the direction of Toston's voice, dearly hoping it will not provoke the forest.

If Toston is ok, he will repeat his action from last round, calling down two strikes of Lightning between the Water Weirds.

DC 17 Reflex for half, 14 damage.

*****Active Effects*****
Barkskin - 90minutes
Faerie Fire - Weird 2 - 9 minutes
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie fire), Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Water Weirds! Rd3 (DM SteveK)  d20+10=29 ; d20+10=18 ; d20+10=15 ; d20+10=16 ; d6=1 ; d20+13=29 ; d8=8 ;
Tuesday May 28th, 2019 7:32:39 AM

Toston is surprised by vines and the location of the battle, and calls to his friends. The Tide can’t see the gnome and it sounds like his voice is from far away! Toston heroically is able to cast Grease on himself and escapes the vines’ grasp! He figures he hasn’t moved and so the logical thing would be to move slowly, and moves through the heavy underbrush to where he thinks is the south-west. He emerges from the Culverwood… on the path! He can clearly hear the battle ahead of him!

Desdichado attempts to control the grapple the Water Weird and executes a successful reverse! (ooc: Reversing a grapple is a standard action. Dez can try to move the Weird next round. If he wants to keep his hand on his mace, Dez incurs a -4 Grapple for not having 2 hands free.)

Wilford’s spiritual weapon attempts to strike again, hitting once, and his shark begins to attack Weird 2 as well. The cleric attempts to cast Sanctuary on Toston, but can’t see the gnome to touch him.

Hmerrin glances over at Toston's cry, and nearly loses his grip on the slippery water thingy. The young fighter quickly adjusts and clamps down on it again. "Stay out of the Culverwood!" he cries. "Its attacking everything.....wait a minute...." Hmerrin shoves forward, pushing the creature into the woods, and vines attack with one grappling the Weird! (Hmerrin gains 1 Hero Point for the wrestle AND the quick thinking!)

Sarge calls, "Ha! Good thinking, Hmerrin!" She can’t see Toston and it sounds like the gnome is shouting from a mile away. So she casts Spiritual Weapon and has it attack Weird 2.

Gaffer feels a rush of panic as Toston's shout comes from within the growth! He casts Diminish Plants and Prunes the Growth of Culverwood in a 200’ quarter circle in Toston’s direction. The forest underbrush and hidden vines retreat, enabling the Tide and Toston to actually see each other, if much obscured!
……..

Weird 1 slides about and breaks the grapple of Hmerrin and the vine, and … vanishes into the Culverwood! Sounds, as if from far away, attest the creature has not escaped, but is being attacked by the Culverwood itself! (OOC: Highlight to display spoiler: {grappling with Hmerrin out of Culverwood and more than half of Weird in the woods, DM judged that the Weird wasn’t completely affected until it broke the grapple and attempted to run back to the Pool. At that moment, the confusion of Culverwood affected the elemental and it was lost!)}

Weird 2 twists about and hisses at the water woman sitting in the fountain on the island in the middle of the Pool.

The woman shudders and raises her hands in the casting of a complicated summons!

……..

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All effect:
Prayer; Tide gain +1 luck bonus on attack, weapon damage, saves, skill checks. Weirds gain -1 luck. Shark not affected.

Water Weird 1 gone

Water Weird 2 AC 20 CMD 20,22 for Grapple Dam 33 Conditions: Faerie Fire (-20 Stealth)

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+8=12 ; d20+8=20 ; d8=2 ; d20+5=18 ; d8+4=9 ;
Tuesday May 28th, 2019 8:53:58 AM

Wil's spiritual weapon attempts to strike again
(1 Attack: 12 - miss)(2 attack: 20 - 2 dmg)
The Shark attacks Weird 2:
(Bite: 18 - 9 dmg)
Wil watches as the staff and shark strike their target and he gets excited.
"Yes... yes. Finally."
Will then walks around and stops behind Desdichado, touches him and cast Touch of Good. (+3 sacred bonus for 1 rd)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 4, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd-2 - D: Protection from Energy


Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  d20+15=27 ; d8+4=12 ;
Tuesday May 28th, 2019 6:35:10 PM

"Get 'im, Dez!" Hmerrin shouts. "Shove it into the woods!"

The fighter is about to go help the paladin do that very thing, when he sees Water Thingy hiss at Wood Nymph, and the girl start a spell.

"That's probably not good," he mutters.
Hmerrin looks around for something to distract the girl, but can only come up with one idea.
It's not a particularly good one, though.

"Boy, I hope this works."
Already imagining the conversation Toston is gonna wanna have, the fighter pulls out his bow, puts arrow to bowstring, aims for the girl's left shoulder, and lets fly.

---------
Draw weapon and attack.
Hit AC 27 for 12 hp damage.


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+16=22 ;
Tuesday May 28th, 2019 7:31:14 PM

Desdichado listens to Hmerrin's advice and attempts to move the Water Weird towards the woods (CMB: 22 to move the Water Weird as close to I11:K13 as possible).

(OOC: I'll be honest, grappling always confuses me. :) I'm not sure if I need to make another move to roll, and I'm not sure how far I can move it.)

----
Active effects:
Bless
Touch of Good

Sarge (Kathy)  d20+14=23 ; d20+9=22 ; d8=2 ; d8=5 ;
Tuesday May 28th, 2019 10:30:43 PM

Sarge figures Dez will have an easier time wrasslin' the water weird if he's bigger. She casts Enlarge Person on him.

Meanwhile, her Spiritual Weapon continues to thwack it. It hits AC 23 for 4 damage, and AC 22 for 7 damage.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Wednesday May 29th, 2019 12:39:58 AM

Toston takes a double move action to move 50 feet to K15.

Active Effects:
Mage Armor: +4 AC - 5 hours (2995 rounds)
Shield: +4 shield bonus to AC; immunity to magic missile (46 rounds)
Grease: +10 to CMB or Escape Artist Check to get out of grapple; +10 to CMD to avoid a grapple (49 rounds)


Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday May 29th, 2019 6:06:18 AM

Seeing the interaction between the Weird and the Nymph, Gaffer hastily draws up a mist from the water of the lake, aiming to obscure vision between the fight and the Nymph. (Fog Cloud centered on V12)

*****Active Effects*****
Barkskin - 90minutes
Faerie Fire - Weird 2 - 9 minutes
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie fire), Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: (Fog Cloud)
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Wow, that was Fast (DM SteveK)  d20=5 ;
Wednesday May 29th, 2019 9:09:15 AM

Desdichado wrestles Weird 2 from the pool as shark and two Spiritual hammers strike. Without touching the Pool, the Weird hisses fade and it dies, showering Des with water.

Hmerrin’s arrow also does the job, breaking the concentration of the Elemental woman and fizzling her spell!

Toston gets back to the fight to see the end, and the Tide looks around to see no obvious enemy to fight.
.....

The character of the place immediately begins to change ... the decay and foulness recedes, the vines dissipate, and the Pool becomes clear. Gaffer knows and can tell the others that while good slowly increases and resists to the end; evil is quick to build and just as quick to recede.

The Guardian, her eyes also clear, speaks. “I am grateful for you heroes and offer a reward.” Waves move in the Pool and lap on the shore, depositing at the Tide’s feet a Decanter of Endless Water, a Necklace of Adaptation, and a Scimitar of Warning (treat as Trident of Warning).

“For further reward, who will undergo the Challenge of the Heart? Those who pass will win their Greatest Desire.”


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday May 29th, 2019 11:16:23 AM

Desdichado picks up his mace and places it back at his side. He stands at the edge of the pool and faces the Guardian. "I will take up this challenge, lady. What must I do?", he responds.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday May 29th, 2019 12:23:12 PM

"I will accept the challenge," Wil volunteers. "but the question remains... what is my greatest desire?
To get revenge on the Dart sorcerer that kill my father?
To return my mother to me, even though I do get to hear her on occasion from the land of the dead.. so maybe not so much a desire."
"Eww.. the power to summon shadows. I swear I had this power but it seems to of been removed from my memory when I left Gargul."
"Wait.. or.. to do good for the people of Dirt City and restore the city to where it was before the great disaster."

Sarge (Kathy) 
Wednesday May 29th, 2019 1:40:45 PM

"Thank you for these gifts," Sarge says. "I should mention that I have a spell available to remove poison from a living being. Are you completely healed?"

Assuming she is, Sarge continues. "About this Challenge of the Heart, can you tell us anything more about it?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27) 
Wednesday May 29th, 2019 6:58:44 PM

Hmerrin leans in to Dez.
"I think you got your sentences out of order," he offers helpfully. "Really should start with 'what must I do'".

The lad nods a couple times at the paladin, and rolls back on his heels to hear the girl's answer.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Wednesday May 29th, 2019 10:11:15 PM

Toston says to his friends, "Well that was anti-climatic."

To the Lady in the Lake he says, "My thanks for the reward. I too would like to know more about this challenge of the heart."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday May 30th, 2019 3:53:47 AM

Gaffets lets out a sigh of relief as the fight ends.
"Thank you for these" he gestures to the items. He nods at Sarge's questions, adding, "Do you need further help?"


Challenge of the Heart, pt 1 (DM SteveK) 
Thursday May 30th, 2019 8:27:07 AM

Desdichado restores his mace and faces the Guardian. "I will take up this challenge, lady. What must I do?"

Wilford volunteers as well, "I will accept the challenge," and then considers what IS his greatest desire?

Sarge thanks the Guardian for the gifts, offers to heal the Guardian if needed, and asks more about this Challenge of the Heart?

Hmerrin thinks Dez got his sentences out of order. "Really should start with 'what must I do'".

Toston agrees that was anti-climatic, (but thinks that if they weren’t so prepared it could have gone much differently). To the Guardian, he says "My thanks for the reward. I too would like to know more about this challenge of the heart."

Gaffer’s lets out a sigh of relief as the fight ends, thanks the Guardian for the items, and reinforces Sarge’s offer of help.
………..

The Guardian disappears into the fountain spring in the middle of the island, and emerges from the waters of the Pool only five feet from the shoreline where the Tide stands. The heroes can clearly see her eyes are like the Pool: clear and a healthy blue. The arrow wound has disappeared with her movement as well. She looks around at the vegetation, the vines and deadly overgrowth are still there, but still receding. “The Pool is free and I am as well because of your actions, brave heroes. No healing or further help is needed.”

Desdichado and Wilford have accepted the Challenge, and the Guardian’s eyes begin to glow a soft blue. The glow is echoed in an aura around Dez and Wil. ”The Challenge of the Heart are questions three. Those whose answers are aligned to their true nature and my purpose, will receive an additional reward. No harm will befall those who do not meet nature and purpose, and all who attempt, I will provide safe passage out of the Culverwood.”

She pauses to allow other Tide to accept the Challenge, then speaks the first two questions. “Answer true and from your heart, ere the desired Gift impart:”

“What is your purpose? “

“What is your path?”


Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27) 
Thursday May 30th, 2019 7:13:00 PM

"Answer three questions, and even if we're wrong, you'll get us out of Culverwood?" Hmerrin echoes back.
"I can do that."

Maybe.

At the first two questions, the lad's face scrunches up.
"Uhhhhh"

Hmerrin closes his mouth, and looks down at the ground, his face a picture of concentration.
After many moments he looks up.
"Has anyone else noticed this 'who are you' question has been coming up a lot, recently?"

"Well, I guess my purpose is to be a hero. You know," he waves his arms around to encompass the dead water thingy and the pool. "Beat the bad guys, save the girl, protect the innocent, etc, etc"

"As for my path? Um, I guess I'm on it. Join up with a group of good guys who are kinda thinking the same thing, and go forth and hero."

Hmerrin shuts his mouth. He's not happy with the answer he gave, but he can't think of any other way to say it.



Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Thursday May 30th, 2019 7:32:25 PM

Wil smiles.. question like this are interesting, he thinks.

“What is your purpose? “
- "Lady who floats above the water like a lilypad on a pond.. my purpose is to find adventure while doing good. I strive to help the less fortunate."
“What is your path?”
"Well my path was to find some treasure with the map we had but I am now completely lost and curious to know if you are to X on our treasure map or just a point in our journey."
"My favorite color is blue" Wil smiles.


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday May 30th, 2019 7:35:41 PM

Desdichado gives a half-smile to Hmerrin's earlier comment. "Hey, it's not every day a paladin gets an honest-to-Domi "Quest of the Heart". We paladins have a reputation to uphold," he ends with a grin.

He returns to the Guardian's questions, and thinks for a while before answering.

"My purpose is to serve."

"My path is to wander."

Sarge (Kathy) 
Thursday May 30th, 2019 10:28:20 PM

Sarge listens and nods, looking relieved. "Sure, I can do that," she says.

What is your purpose?

"I serve Domi."

What is your path?

"Wherever Domi leads me."

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Friday May 31st, 2019 12:46:19 AM

Toston says, "I accept the challenge as well."

“What is your purpose? “
My purpose is to be a hero, to serve and protect austensibly the people of Dirt City and the Wold in general from the forces of evil and to do what I can to make their lives better.

“What is your path?”
My path is an unusual one. I grew up listening to the tales my Grand Da would tell of Alemi and Domi when they were both mortals. Alemi being a mage of great repute and Domi being a martial artist of renowned skill. I have sought in my own way to emulate what they both did while they were mortal. I have studied to become a martial artist and have discovered that I have my own latent magic ability thanks to a Gold Dragon ancestor somewhere in my blood line. I cannot help think that this happy coincidence where my own blood is of the same metallic type of dragon that Alemi adopted as an avatar form is no accident and that somehow the Gods are smiling on my endeavors. I know that my path is also a challenging one that will bear great scrutiny and potential ruin if I abuse the gifts endowed to me by my draconic heritage

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday May 31st, 2019 4:53:37 AM

"Yeah, let's give it a go, my purposes is... oh ummm"
Gaffer stumbles, realising he really isn't sure. He spends a good minute thinking about the question, wondering what drove him to wear his is.

"My purpose is to explore the Wold and help those who need it along the way. I think. That feels right anyway."

"My path is wherever feels right but I uhh, I like to meet good people and go with them, we can do better as a group, and it's just nicer that way."

He frowns, "That probably isn't what you're looking for is it?"



Challenge of the Heart, pt 2 (DM SteveK) 
Friday May 31st, 2019 8:55:53 AM

With all the Tide joining in, the blue auras outline each Noble Race.

Hmerrin thinks he can do that. Maybe. "Well, I guess my purpose is to be a hero. You know," he waves his arms around to encompass the dead water thingy and the pool. "Beat the bad guys, save the girl, protect the innocent, etc, etc"
"As for my path? Um, I guess I'm on it. Join up with a group of good guys who are kinda thinking the same thing, and go forth and hero." Hmerrin’s aura remains.
The Guardian looks with glowing blue eyes at the young fighter. “Your family in Merrydale and your oath to Dirt City will be simultaneously threatened. What do you do?”

Wilford smiles. Questions like this are interesting, he thinks. “My purpose is to find adventure while doing good. I strive to help the less fortunate. Well my path was to find some treasure with the map we had but I am now completely lost and curious to know if you are to X on our treasure map or just a point in our journey." He continues "My favorite color is blue". Wilford’s aura fades.

Desdichado tells Hmerrin “We paladins have a reputation to uphold!", and returns to the Guardian's questions. "My purpose is to serve." "My path is to wander." Desdichado’s aura remains.
The Guardian looks with glowing blue eyes at the shining paladin. ”The leader of raiders has a magical spell that will kill thousands of innocents were he slain, Ferrin. What will you do?”

Sarge listens and nods. What is your purpose? "I serve Domi." What is your path? "Wherever Domi leads me." Sarge’s aura fades.

Toston says, "I accept the challenge as well. My purpose is to be a hero, to serve and protect austensibly the people of Dirt City and the Wold in general from the forces of evil and to do what I can to make their lives better. My path is an unusual one. I grew up listening to the tales my Grand Da would tell of Alemi and Domi when they were both mortals. Alemi being a mage of great repute and Domi being a martial artist of renowned skill. I have sought in my own way to emulate what they both did while they were mortal. I have studied to become a martial artist and have discovered that I have my own latent magic ability thanks to a Gold Dragon ancestor somewhere in my blood line. I cannot help think that this happy coincidence where my own blood is of the same metallic type of dragon that Alemi adopted as an avatar form is no accident and that somehow the Gods are smiling on my endeavors. I know that my path is also a challenging one that will bear great scrutiny and potential ruin if I abuse the gifts endowed to me by my draconic heritage.” Toston’s aura remains.
The Guardian looks with glowing blue eyes at the green-haired gnome. ”A hero often becomes a leader of those who wish to emulate him. What is your leadership style? What do you do?”

Gaffer is willing to give it a go. He spends a good minute thinking about the question, wondering what drove him to where he is. "My purpose is to explore the Wold and help those who need it along the way. I think. That feels right anyway. My path is wherever feels right but I uhh, I like to meet good people and go with them, we can do better as a group, and it's just nicer that way." Gaffer’s aura remains.
The Guardian looks with glowing blue eyes at the white-haired human. ”The Emerald Kingdom and the Culverwood are in conflict; Noble Races and Immortal Forest each destroying the creations of the other. What and why is your side? What do you do?”

Sarge (Kathy) 
Friday May 31st, 2019 3:28:14 PM

Sarge steps back with a little shrug. Apparently, her test is over. She watches the others.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Friday May 31st, 2019 3:46:01 PM

"What did you go an say that for," Ivan snaps.
"Say what," Wil snaps back as he watches the aura disappear. "I told the truth."
"Your truth is - I wanna follow a map," Cicero said in a child's voice.
"I didn't say that.. that way. Are you saying I wasn't honest.. I was very honest."
Wil is disappointed but as, with most times of his disappointments, his internal voices step in to distract him.
"You know.. you just don't understand my humor..." Wil's voice trails off as he realizes he is making a fool of himself and he becomes quiet.
He then apologizes and waits patiently.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Saturday June 1st, 2019 1:19:32 AM


A hero often becomes a leader of those who wish to emulate him. ]What is your leadership style?
Toston says,
"I know what you mean. A group of gnomes has recently sought me out as apparently my parents have arranged a marriage with one of their number. They are now residing in Dirt City awaiting my return and if they hope to permantly reside in Dirt City they may wish to emulate me as I have been living there for some time now. For the longest time I have tried to downplay who I truly was. I was under the impression that in order to get along in Dirt City heroes had to practice discretion. With recent events the Tide has gained noterierity for things like helping putting a stop to a smuggling ring inside Dirt City, handling the Sargrass crisis, and navigating the case of the goods stolen from the 2 houses we could not stop but becoming noticed. I came to the conclusion before we set off on this adventure that I can no longer hide in the shadows. I need to openly show that I am the hero Toston Lotor and strive to be an example for others to follow. Mayhap through openly setting a good example as an alternative to business as usual in Dirt City other Dirt Citizens will follow my example and the city will improve? On this journey I have tried to be a leader where I could. I have used my brains, words and actions to further our objective.

What do you do?
"I try to treat others fairly. For example when we met with the Unicorn Tribe and needed darkness to solve a riddle I politely asked them if we could turn down the lights as we were at their camp. I strive to learn from past mistakes and short-comings like the Death of Sellsea Staffing and temporary death of Ethani, our former companion in arms. I try to use the tactic or strategy that fits the situation I find myself in and to ask for support and guidance from the rest of the Tide when I need it. If we end up in a fight I am comfortable wielding my blade or fists in melee or my spells at range. I continue to learn from whatever happens here and moving forward how to be a better gnome, hero and leader."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27) 
Saturday June 1st, 2019 9:23:42 AM

Hmerrin doesn't even pause.

"Save my family"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Sunday June 2nd, 2019 10:58:47 AM

Desdichado looks perplexed for a moment when he hears the Guardian call him by his real name. He quickly recovers externally, but internally wonders what that could mean.

He thinks about his response for a few moments.

"Overpower him, if I can, and take him as prisoner to the clerics of Domi. Perhaps they have a way of removing the spell or make it ineffective."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday June 3rd, 2019 5:14:03 AM

Gaffer does not wait long to answer but looks nervously at his companions as he does.

"There are many beings and creatures who rely on Culverwood to survive, far beyond the emerald kingdom. While I would seek guidance to fully understand the implications of either sides victory, my instinct would be to protect the woods. It was here first, and it isn't the Kingdoms alone to judge."

It’s a Miracle! (DM SteveK) 
Monday June 3rd, 2019 7:55:58 AM

Sarge steps back with a little shrug. Apparently, her test is over. She watches the others. The Guardian’s blue glowing eyes look upon the dwarven cleric. “To follow Domi is good for you, but remember that even if someone of the Noble Race follows Domi, they may not be Good.”

Wil is disappointed but as, with most times of his disappointments, his internal voices step in to distract him. He waits patiently. The Guardian’s blue glowing eyes look upon the cleric of Alemi. “Animals move from need to need, but the Noble Races must seek beyond your immediate steps and find a greater path than the present.”

Toston provides a long and detailed account of his leadership style. And the blue aura fades as the Guardian’s blue glowing eyes look upon the orange-skinned gnome. “Heroes may be looked up to and tacticians know strategy. Both may be obeyed, but leadership is more than your skills and intents. Remember Topip, Reginald B. Faust, and Jak Flinter. All people you admire and followed, but it wasn’t their skills or abilities that nurtured you; it was their time. Leadership is taking the time to know and encourage your followers, it is a very personal relationship. Do not become aloof for lack of engagement, Toston Lotor!”

Hmerrin doesn't even pause. "Save my family". And the blue aura fades as the Guardian’s blue glowing eyes look upon the young axe-wielding fighter. “I am limited by what I can see and touch as Guardian of this Pool, but the Noble Races do not have to be limited as an elemental is limited. Connections with others of your races that share common goals; goals that you have taken oath to ‘help those in need find an adventuring group to aid them.’ With your affinity to the Woldian League of Adventurers, could you not do both?”

Desdichado looks perplexed for a moment when he hears the Guardian call him by his real name. He quickly recovers externally, but internally wonders what that could mean. He thinks about his response for a few moments. "Overpower him, if I can, and take him as prisoner to the clerics of Domi. Perhaps they have a way of removing the spell or make it ineffective." The aura grows stronger, then coalesces into a sigil in midair in the shape of a Water Weird. ”You show mercy and justice, Ferrin Son of Torrin of the Merchant Guild. What is your Heart’s Desire, that I may make reality through a Miracle?”

Gaffer does not wait long to answer but looks nervously at his companions as he does. "There are many beings and creatures who rely on Culverwood to survive, far beyond the emerald kingdom. While I would seek guidance to fully understand the implications of either sides victory, my instinct would be to protect the woods. It was here first, and it isn't the Kingdoms alone to judge." The aura grows stronger, then coalesces into a sigil in midair in the shape of a Water Weird. “You show wisdom as problems often have more than one or two sides, Gaffer of the Woods. What is your Heart’s Desire, that I may make reality through a Miracle?”
…………….

Miracle: as per the spell, it can duplicate any cleric spell of 8th level or lower, duplicate any spell of 7th level or lower, undo harmful spell effects, OR other effects of similar power level as described.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday June 3rd, 2019 12:19:38 PM

"Animals from the Noble races.. huh. I once new a guy. A centaur. Nice guy. Your a centaur, Cicero?" Wil said suddenly distracted. "That's nice to know."
He then returned to gaze at the woman in the water.
"You seem like a noble creature.. why do you protect this small pool of water? Do we need additional protection to head through the rest of this predatory forest or will we be heading another direction?"

Sarge (Kathy) 
Monday June 3rd, 2019 5:13:08 PM

To follow Domi is good for you, but remember that even if someone of the Noble Race follows Domi, they may not be Good.

"Umm....okay." Sarge does not typically concern herself with questions of Good and Evil. Now she frowns, considering.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday June 3rd, 2019 6:42:31 PM

"My Heart's Desire? That would be the reconciliation of my family, and that my father would find, as you say, both justice and mercy for his deeds. But that is most likely beyond your control, Guardian."

Thinking for a bit, Desdichado continues. "But, my heart also desires that my new friends in The Tide might achieve their ultimate goal. The High Priest of Domi asked both Sarge and I to help them (Maybe you know of this, lady? I know not.), and I would desire what aid you can provide us aid in fulfilling this duty."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27) 
Monday June 3rd, 2019 6:59:05 PM

Hmerrin gives the Water Girl a sour look.
"Do both. Nice. That's a trick question."

The young man is sidetracked by Dez's request.
He gives Water Lady a curious look.

'Cause he has no clue what the Tide's ultimate goal is...

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Tuesday June 4th, 2019 12:12:24 AM

As Toston's aura fades he lets out an exasperated sigh.

To the elemental he says, "Oh lady of the lake I have accepted your challenge, been weighed, measured and found wanting. All I did was answer your question truthfully, with words from my heart. My companions were all given hypothetical scenarios to contend with while I was asked a philosophical question. While I appreciate your advice regarding the importance of taking one's time with dealing with followers I would much rather have the type of magical boon you are offering Desdichado and Gaffer. Heck, I'd settle for the divine equivalent of limited wish if such a thing existed as a consolation but alas. I do not intend to be aloof regarding my followers, in fact I specifically made plans to get to know them better upon my return before leaving on the quest to follow the map that lead us all here to help you. I am only sorry that I failed to mention this bit of information when answering your question because apparently those were the magic words that you wanted to hear."

He then sits down and says to Wil and Sarge specifically, "When we get back I'm going to commision some framed scrolls to be made from a skilled caligrapher. They'll read I went on a quest to culverwood, some of our number got miracles and all I got was this piece of advice we turned into a wallhanging:"

"They'll then have the specific advice we were given so Wil yours will read Animals move from need to need, but the Noble Races must seek beyond your immediate steps and find a greater path than the present. Sarge, yours will read “To follow Domi is good for you, but remember that even if someone of the Noble Race follows Domi, they may not be Good. and mine will read Heroes may be looked up to and tacticians know strategy. Both may be obeyed, but leadership is more than your skills and intents. Remember Topip, Reginald B. Faust, and Jak Flinter. All people you admire and followed, but it wasn't their skills or abilities that nurtured you; it was their time. Leadership is taking the time to know and encourage your followers, it is a very personal relationship. Do not become aloof for lack of engagement, Toston Lotor! This way we'll at least always have a souvenir to never forget the wisdom we were given on this day. For what its worth I always thought you acted with more intention than an animal Wil and Sarge, I don't believe I've ever met a follower of Domi who has turned out to be evil."

He then says to his collective friends as a whole, "Do you know if calligraphers charge by the word or do you think I could maybe get some sort of group discount being that I'm commissioning 3 of these things to be made, well maybe 4 depending on what she says to Hmerrin with regards to his answer to the why not do both question. Maybe I could at least get a discount on the framing?"



It’s a Miracle! (DM SteveK) 
Tuesday June 4th, 2019 9:25:32 AM

Hmerrin gives the Guardian a sour look. Sarge frowns consideringly. Toston gives an indignant soliloquy. None of the reactions garner any response from the Guardian. Enigmatic, fickle, or something else, the elemental woman doesn’t share her reasons or explain further.

Desdichado thinks a bit and states, “my heart desires that The Tide might achieve their ultimate goal. and I to help them and I would desire what aid you can provide us aid in fulfilling this duty." The blue-eyed Guardian says nothing yet, but turns her eyes to Gaffer and waits. (Sense Motive DC20 Highlight to display spoiler: { There is a hunch that the test is not done yet! The Guardian seems to be weighing what Dez and Gaffer ask for…} )

Wilford asks some questions. While the Guardian doesn’t explain why she protects the Pool, she does explain the Tide’s next steps. “When we are done, I will open a path for you through the Culverwood to safely return to the Bight.”

…………..
Ooc: Miracle: as per the spell, it can duplicate any cleric spell of 8th level or lower, duplicate any spell of 7th level or lower, undo harmful spell effects, OR other effects of similar power level as described.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+9=19 ;
Tuesday June 4th, 2019 9:50:53 AM

(Sorry for the late post)

Gaffer drifts off in thought for a while before suddenly snapping back to awareness.

"Thank you for your kind words. I would wish that I could grow wiser still. I know there will be more challenges ahead and I fear the day I fall short." He looks at the group around them, weighing in his mind. "If that is not possible, a way to revive my allies should it be needed, would be a gift I would treasure."

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Tuesday June 4th, 2019 11:18:31 AM

"Wonderful," Wil says with some relief. "Ok, I will wait."

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Tuesday June 4th, 2019 11:47:02 AM

"I guess," Hmerrin says after a long pause. "A adventuring groups ultimate purpose would be to do what's best for the Wold. Defend the innocent. You seem to reflect a lot on the Noble races. If there something we should be looking for?"

Sarge (Kathy) 
Tuesday June 4th, 2019 4:33:46 PM

Sarge waves away Toston's suggestion. "Nah," she says. "I don't want a fancy scroll. We've got something better--a comic tale to swap for free drinks at the watering hole of our choice. It will suffice."

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Wednesday June 5th, 2019 12:19:02 AM

Toston says, "Oh Lady of the Lake, when we first got here you mentioned another druid that unleashed the water weirds that were plaguing your body of water here, if we go back to the Bight will the other druid not be free to come back and pollute your waters again? Should we not be sent to put an end to this other druid first before returning to the Bight?"

Final Guardian Words (DM SteveK) 
Wednesday June 5th, 2019 7:31:55 AM

Gaffer asks for wisdom from the Guardian, then a way to revive allies should it be needed. The sigil in the air wavers, then steadies. (Sense Motive DC20 Highlight to display spoiler: { Gaffer nearly lost his chance for the Miracle by asking for something just for himself! } ) The Guardian watches with alien disinterest as Gaffer’s sigil moves forward and becomes a tattoo on the druid’s forearm. ”Asking not for yourself but for others, you receive this Miracle. The Pool provides you with one Breath of Life spell. If you are able to touch another within seconds of them dying, they will not go to the Lands of Rest, but revive.”
(ooc: add following to Gaffer Character Sheet. Pool Seal: cast Breath of Life once at CL9. When cast, the tattoo fades. Seal does not count against the hero's Wealth By Level. Given by CMTC DM SteveK on 5 Jun 19)

At the same time, Desdichado’s sigil moves to the surface of the Pool, and, as it touches, the waters become still as glass. The Guardian speaks. ”Asking not for yourself but for others, you receive this Miracle. Watch the Pool and you will see a possible future… a future without the Tide in Dirt City.”

Everyone can see the images. Grey buildings, the skyline of Dirt City form, and images of people move about. Then the buildings start to crumble: windows smashed, fire taking roofs and wooden supports. The Castle of the Prince of Thieves is a ruin, Wolf Tower only rubble, Temple of Wardd a burning torch. Also destroyed are the docks, the Crescent Moons Trading Company, Marsh House, Shale House, the Woldian League of Adventurers. A line of captives marches by which includes people Dez and Sarge don’t know, but the Tide does: Abel Boggs, Sunny Culpeper, and Brother Elthorn. Nearby lay the gnawed bones of someone, a head on a pike revealing it as what used to be Tombo Greenhand! The images fade.

Hmerrin says “You seem to reflect a lot on the Noble races.” This causes the Guardian to give an actual laugh, similar to the sound of the fountain’s falling water. ”I do not. I but say what I say and think in the moment. And at this moment, I think I will say that because you are of the Noble Races, then I have spoken that which you may want to listen. Whether you do or not is up to you.” She pauses, then something else strikes her as she speaks again. ”Of all the creatures in the Wold, it is the Noble and Ignoble Races that have the most free will. The most ability to both change themselves and their surroundings. There are exceptions, but how many tribes of Orcs are there with Unicorns? If the Wold is to change, it is the Noble and Ignoble Races that have the best chance to make changes.”

Toston asks about the other druid and asks “should we not be sent to put an end to this other druid first before returning to the Bight?" The Guardian shakes her head and the Pool begins to bubble near the shore, soon revealing a mud-covered human woman very well preserved. The corpse, with all the mud-smeared equipment of a well-stocked adventurer, is deposited on the shore at the feet of the Tide. ”In cursing, the druid left herself open to my power. See, she has been dead a century, but her work was slowly winning anyways.”

“And so, our revels now are ended, and mortal lives are rounded by a little sleep. Farewell, heroes of the Tide, and may your gods look favorably upon your future efforts.”
The Guardian gestures in a ‘please’ gesture, and the dense thickets and trees of the Culverwood to the south of the heroes part, and the Tide can see a path to the Bight. In fact, the plains of Izen are only 100 feet away!

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday June 5th, 2019 10:32:43 AM

Wil watches as the woman disappears then recalls a question. "Hey, were we not supposed to get a sword from you and become kings? Where have I heard that before? I swear that was a thing."
Expecting no answer he follows the others.

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Wednesday June 5th, 2019 10:42:48 AM

"I understand," Hmerrin says. "We are the guardians of the city? We alone can protect it from ruin. Isn't there two Orc tribes with unicorns?"
Hmerrin also waits for the others to start toward the portal.
"Culverwood is going to be upset it couldn't get a piece of us," he adds.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+9=13 ; d20+16=30 ;
Wednesday June 5th, 2019 7:51:04 PM

Gaffer bows once more to the Lady, "Thank you, truly. Though I hope to not need it, I will remember your kindness if I do. If you have need of us again, I hope you may find a way to reach out."

He walks merrily along the path towards the Bight, mostly oblivious to the displeasure some of his companions shown. Distracted instead inspecting his new tattoo. "So cool... I should make this permanent."

Once they are fully clear he looks around the Orcs, on the off chance they are around, (Perception: 30) Saying to his companions, "So... do we go straight back to Dirt City now?"

Sarge (Kathy) 
Wednesday June 5th, 2019 10:30:41 PM

"Thank you for your time, Guardian," Sarge says with a little bow. She turns and follows her companions out of the Culverwood.

"Looks like we ought to," she says to Gaffer. "If that vision is any indication, they're going to need our help."

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple  d20+16=31 ; d20+5=15 ; d20+14=17 ;
Thursday June 6th, 2019 1:06:03 AM

Toston takes a look at the druid's gear, casting detect magic before doing so.

He says to his Wil and Sarge, "I don't know if there is anything to be learned from the long dead druid but do either of you have speaks with dead. Would it make sense to question this corpse that lived centuries ago? Do you think we could learn anything?"

To the rest of his companions he says, "I wonder who is responsible for this potential future scourging of Dirt City."

(Perception:31)
(Spellcraft:15)
(Know[arcana]:17)

Treasure! (DM SteveK) 
Thursday June 6th, 2019 10:01:56 AM

Most of the Tide is ready to roll, but Toston has a couple ideas. His first, casting detect magic, identifies several of the items on the corpse as magical. Opening the shoulder pouch around the dead druid finds still more. A variety of potions and scrolls have not survived the century in a peat-filled watery grave, but the other items...

Decanter of Endless Water 9,000gp - previously given by the Guardian
Necklace of Adaption 9,000gp- previously given by the Guardian
Scimitar+1 of Warning 10,302gp- previously given by the Guardian
Rhino Hide Armor +3 21,165gp
Caster's Shield +4 18,153gp
Rapier +2, Keen 18,320gp
Amulet of Natural Armor +3 18,000gp
Gem of Brightness 13,000gp
Elemental Gem(Fire) 2,250gp
1 Diamond 5,000gp
Assorted Gems, Jewelry, and Coin 1,564gp

All heroes get 18,000xp for the Culverwood, Weirds, and Guardian!

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  
Thursday June 6th, 2019 12:03:33 PM

"I really need some melee weapons. I wouldn't mind picking up the Scimitar+1 of Warning.. if possible... and even that amulet of natural armor. My neck has been empty for too long. I could then arm myself with some of the daggers in my cloak." He opened his cloak revealing a nice collection of daggers. "They have been here since I first started adventuring with Toston. I remember that priest. He was quite the drunkard. Hate to see something happen to him."


Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Thursday June 6th, 2019 12:20:59 PM

"Quite the collection of goods," Hmerrin says as he picks up the Gem of Brightness and of Fire.
"Sounds like we have quite the commision to figure that out," he says to Toston.



Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Thursday June 6th, 2019 9:32:58 PM

Toston says, "I'm not sure if I could use any of the items we found. I don't wear armor, use shields or use scimitars. I have my own natural armor and I think the necklace would boost this but I'm sure someone else in our party could put the item to better use. Wil or Sarge, any thoughts on speaking with the dead druid? If you don't have the speaks with dead spell prepared do one of you at least have gentle repose so we could perserve the druid another day till you guys can prepare speaks with dead? I mean I don't know what questions we should ask but aren't you guys at least curious about what things were like so long ago?"

Sarge (Kathy) 
Thursday June 6th, 2019 11:33:12 PM

"Kid, I'm 180 years old," Sarge tells Toston with a little laugh. "You want to know what things were like long ago, just ask. Anyway, I don't have a Gentle Repose or a Speak with Dead prepared."

She looks over the loot. "A lot of interesting toys, but I don't know if they're worth the cost of 'em. We might want to hang onto that Elemental Gem. A fire elemental could come in handy at some point."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday June 7th, 2019 4:49:57 AM

"The amulet might save me a spell now and then but I don't have a pressing claim to it. I do use a scimitar and that could be useful for one of us to have, but I've rarely used my own."

Gaffer peers over the fallen druid to see if he might recognise anything about them, what circle they are associated with or similar.

Tying Loose Threads (DM SteveK) 
Friday June 7th, 2019 11:02:02 AM

(DM Post for Desdichado). The paladin considers the vision, mulling it over before giving an opinion. He collects the magic items not claimed to carry back to Dirt City, and waits for the Tide to go out... of the Culverwood.

There is talk of the treasure and perhaps talking to the century dead druid. Sarge says she neither has the spell nor the need: she remembers a hundred years ago!

The Guardian has disappeared into the waters, the magical and wealth-related goods presumably picked up and stored if not claimed for immediate use, and the path is open to return to the Bight of Izen.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  
Friday June 7th, 2019 7:26:02 PM

Wil waits for the others for a moment then begins toward the light like a moth to a flame.

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Friday June 7th, 2019 7:29:10 PM

Hmerrin follows but wonders about Wilford's sanity as he follows the light like a weirdo.


Sarge (Kathy) 
Friday June 7th, 2019 11:37:30 PM

"C'mon, let's get out of here." Sarge begins heading out of the Culverwood, and back toward the Bight.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Sunday June 9th, 2019 3:13:57 PM

Desdichado steps up to the portal was well, walking with the others. "That may be the first fey I've met that wasn't completely annoying. Hmm...Gaffer - you said she was a water elemental - do those count as fey, I never can remember?"

"When we get back to camp, maybe we should talk about that vision and what it could mean."


Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Sunday June 9th, 2019 11:40:48 PM

Toston says, "Obviously it means trouble for Dirt City and our friends who live there. Presumably in this possible future we are all dead considering they got Tombo"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday June 10th, 2019 4:19:15 AM

"I believe Elementals are their own beings, seperate to Fey, though I am not always clear."

Gaffer stretches his arms and allows his bones to crack before relaxing his shoulders.

"I thought that was the future without us in Dirt City at all... either way, let us get home." He adds with a smile, "I believe some of us have matters to attend to."

On the Way Home


In the Bight (DM SteveK) 
Monday June 10th, 2019 8:18:26 AM

Wilford waits for the others for a moment then begins toward the light like a moth to a flame.

Hmerrin follows but wonders about Wilford's sanity as he follows the light like a weirdo.

"C'mon, let's get out of here." Sarge begins heading out of the Culverwood, and back toward the Bight.

Desdichado walks with the others. "That may be the first fey I've met that wasn't completely annoying. Hmm...Gaffer - you said she was a water elemental - do those count as fey, I never can remember?" "When we get back to camp, maybe we should talk about that vision and what it could mean."

Toston says, "Obviously it means trouble for Dirt City and our friends who live there. Presumably in this possible future we are all dead considering they got Tombo." He then has to explain to Sarge and Dez who Tombo is, and then the rest of Shale House

Gaffer believes Elementals are separate to Fey. He stretches and relaxes, providing his own opinion that the image was just a generality. But either way, "I believe some of us have matters to attend."
………………

The Tide walk down the path from the Pool to the Bight, the watchfulness of Culverwood maybe feeling a little less menacing. Maybe. It is with no little relief that the heroes are able to walk only a hundred yards until they are out from under the boughs of the living forest and into the sunshine of a bright Izen morning. Behind them, the forest closes up and the Pool is lost from view.

Looking about, the Unicorn Tribe is nowhere to be seen, but the stream is nearby, and it is no great trial to retrace their steps to go back to the place where they left the wagon, had the ritual combat, and partied with the Orcs of Unicorn Tribe. However, at noon, when the group gets there, there are no Orcs, Unicorns, Wagon, or traces of a large group of people staying all night. The grasses are tall and undisturbed.

Survival DC 19 Highlight to display spoiler: { There are traces of a large group being here, and of wagon tracks, but they look 2 weeks old. }

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  
Monday June 10th, 2019 12:01:57 PM

Wil finds the conversation about Fey and elementals interesting and tries to join in. "You know I never thought about a possible connection to elementals before. I always thought of them as seperate.. elementals have a human-isk form right? Could a fey appear as an elemental? Interesting thought?"

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)   d20+2=11 ;
Monday June 10th, 2019 12:06:48 PM

"So did we learn anything from are little tromp in the woods? Those orc were certainly interesting. They seem to of left us. Curious to know how much time has passed lately," Hmerrin says.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday June 10th, 2019 6:16:11 PM

"Hey, where did everybody go? We couldn't have been gone more than a couple of hours."

Sarge (Kathy) 
Monday June 10th, 2019 10:24:43 PM

"Maybe they only come out at night," Sarge says, looking around. "They could've left the wagons, though. I guess we're hoofing it back to that elf city."

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple  d20+3=17 ;
Monday June 10th, 2019 11:01:31 PM

Survival: 17

Toston says, "Well we learned that potions and scrolls spoil if left in a body of muddy water for hundreds of years. We also learned that the water elemental thinks that Wil needs to have more motivation than mere animals, Sarge needs to learn that there can be evil followers of Domi out there and I need to learn to spend more time with my followers, which I was planning to do when we got back anyway. We also learned that if that vision is correct that someone means to bring ruin to Dirt City, kill Tombo, capture our friends and presumably kill us too and possibly first."

In the Bight (DM SteveK) 
Tuesday June 11th, 2019 7:41:40 AM

Wilford finds the conversation about Fey and elementals interesting and presents some thoughts.

Hmerrin ponders if the Tide learned anything from their little tromp in the woods? He wonders how much time has passed.

Desdichado asks “where did everybody go?” From the Tide’s perspective, Chief Giddeeyon and a handful of his warriors had accompanied the heroes to where the Stream of the Bight emerged from Culverwood, and they had arrived at noonish. With the discovering the directions, walk, Pool, and exit; it really shouldn’t have been more than sunset on the same day. And yet here they were, having emerged from Culverwood in the morning, and it is noon with long grass growing at the old party spot!

Sarge speculates on the Unicorn Tribe and states: “I guess we're hoofing it back to that elf city." Remembering Toston’s map of Izen, there are several routes back to Dirt City…

Toston runs down all the things he has taken away from the venture, which may include that though the Guardian knew many things that were hidden, it was possibly fickle and certainly NOT omniscient! He concludes with “… if that vision is correct, someone means to bring ruin to Dirt City, kill Tombo, capture our friends, and presumably kill us too and possibly first."

…………

It is noonish. The Tide are in a field where they are fairly certain they had the ritual and party with the Unicorn Orc Tribe. The grasses are all overgrown and there are scant traces of anyone has been here.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+19=36 ;
Tuesday June 11th, 2019 8:01:26 AM

Survival: 35

Gaffer bends down to look at the tracks left behind. He frowns in confusion and looks towards the woods with suspicion.

"These tracks look a couple weeks old... that isn't unheard of for Culverwoods but" he shudders slightly. "I don't like the idea of losing time like that. I think we should hurry back. Let's go and get a boat home?"

Sarge (Kathy) 
Tuesday June 11th, 2019 12:35:52 PM

"Weeks. Huh." Sarge squints at the tracks, which tell her nothing.

"Well, if things in Dirt City are about to get as bad as you say, we should probably start heading back there. Yeah, let's go find a boat."

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday June 11th, 2019 2:33:25 PM

Will begins to wind invisible strips of cloth through his hands. "Personally, I'm ready for some more fighting. Sounds to me like the city needs some heroes and we are the only ones that can cover that detail."

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Tuesday June 11th, 2019 3:16:52 PM

Hmerrin follows the others into the portal and out the other side.

(OOC: Just a reminder when you jump back in the seat. We got an XP boost above.)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday June 11th, 2019 6:52:02 PM

Desdichado follows along to where the group can find a boat.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Tuesday June 11th, 2019 11:20:21 PM

Toston says, "I don't suppose we could figure out some way to make a water jet powered land sled or something. We have a decanter of endless water that has a geyser mode. Couldn't that forceful water jet potentially be used as a propulsion source?"

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday June 12th, 2019 12:14:52 PM

To Toston, "That is the greatest idea, I've heard yet today. What would we need to do craft some way to attach it?" Wil says.


The Bridge Inn (DM SteveK) 
Wednesday June 12th, 2019 5:31:13 PM

Gaffer says the tracks look a couple weeks old, that time being screwy isn't unheard of for Culverwood, but he doesn’t like the idea of losing time like that. He suggests getting a boat and going home.

Sarge, Wilford, Hmerrin, and Desdichado all agree a boat to Dirt City is a good idea; the sooner, the better.

Toston is thinking outside the box and suggests the decanter of endless water could be a water jet to propel a hastily-built craft right across the plains of Izen. The gnome-brained-idea, however, doesn’t get a lot of traction. Wilford quickly jumps on the idea, but crafting the land-boat and the attachment goes nowhere.

………..

And so the Tide heroes hoof it back to the Peaseblossom. Their travel is much faster without the plodding wagon: less than half hour to the Trade Road, travelling past Fort Silence and the turnoff to Kouri in the afternoon, and reaching the Trade Bridge and Fort Hospitality just as the sun set.

There is a large inn at the base of the bridge which looks to cater to rivercraft. In fact, there are three large flatboats tied up at the inn’s wharf right now along with nearly two dozen smaller boats ranging from canoes to single sail fishing craft. The smell of fried and baked fish and spice wafts from the front door along with a good amount of light and the noise of many people enjoying themselves. The sign above the door has a picture of a bridge with the words ‘The Bridge Inn”.

Dimly through the twilight, a perceptive adventurer can see the lights of another town along the Trade Road to the east (Know Geography DC 5 Highlight to display spoiler: { Way Point; which doesn’t have a waterfront. }), and more lights dimly seen to the north at the eaves of the forest (to which everyone knows is Karri, the Emerald City).

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday June 12th, 2019 7:40:19 PM

"Shall we see if we can hire out a boat back to Dirt City?," says Desdichado to the group? He walks inside the Inn with the others to check on whether any of the boats would be available to sail out tonight or tomorrow morning.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Wednesday June 12th, 2019 8:09:13 PM

"Seems like a plan," Hmerrin agrees with Dez.

The lad looks over at Toston, relying on the gnome's boating experience to pick out something decent.


Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple  d20+16=35 ; d20+11=21 ;
Wednesday June 12th, 2019 9:27:22 PM

Toston says, "I really want to pursue using the decanter of endless water as a thrust source in the future. Maybe we could get a small boat of our own and use it like that? We'll definitely have to tinker with this."

Toston surveys the craft looking for a likely vessel that can safely take them home. (Peception:35 ; Profession[Sailor]:21)

He answers Hmerrrin's question as soon as he has a clue.

Sarge (Kathy) 
Wednesday June 12th, 2019 11:27:09 PM

Sarge glances over the boats. She is not a fan of boats; they all look like death traps to her. With a little sigh, she follows Dez into the inn.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday June 13th, 2019 4:01:21 AM

Gaffer whistles as they walk and, arriving at the inn he plops down at a table.

To Toston he offers, "There's no harm in giving it a try right? "

After getting the weight of his heels for a little while he also asks the staff about lodgings for the night and a warm meal, paying for the party to keep things simple.

(OOC: Can Gaffer sleep in wildshape?)

The Bridge Inn (DM SteveK) 
Thursday June 13th, 2019 8:20:49 AM

Desdichado suggests hiring a boat to take them back to Dirt City.

Hmerrin agrees, "Seems like a plan", and looks to Toston’s boating experience to pick out something decent.

Toston is psyked about using the decanter of endless water as a thrust source, and surveys the craft looking for a likely vessel that can safely take them home. It appears that any one of the three flatboats are big enough and water-worthy enough to do the job: none of them really stand out as exceptionally better or worse than the others.

Sarge is not a fan of death traps, err, boats. With a little sigh, she follows Dez into the inn.

Gaffer arrives at the inn and plops down at a table. He rests, then asks the staff about lodgings for the night and a warm meal, and pays for the Tide to keep things simple. Rooms and meals paid for, Gaffer is informed that the inn doesn’t have a bath house. “No need with the river there and all”, is the laconic reply. The druid thinks and, since he can wild shape for 9 hours at a time, there seems no reason for him not to be able to sleep as a horse, cat, dog, or anything else he can wildshape into. He does remember, however, sleeping in wildshape would mean he has one less wildshape available the next day…
…………

The food is basic; a choice of fried eel, baked fish, or fish stew tonight, with a side of mashed tubers, small loaf of crusty bread, and water. Tea, milk, ale, or wine comes extra. A berry shortcake as a sweet is also extra.

Bargemen and road travelers mix freely. The wine is good, the ale… tolerable. Several amateur performers strike up tunes with instruments covering all the basic travel and boating songs to the general enjoyment of the common room. It’s not bard-level, but its fun. The innkeep is a red-faced woman who keeps her girls in the kitchen and boys serving food and drink. Her husband and a hired hand or two tend the stables and keep the peace with cudgels hanging from their belts, but it doesn’t look like those are going to be needed tonight.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday June 13th, 2019 7:38:09 PM

Desdichado rests for a while to enjoy some fish and ale, and then tells the group he'll be in their rooms to get some sleep before they cast off in the morning.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Thursday June 13th, 2019 8:31:48 PM

Hmerrin asks for the baked fish and ale. Oh, and also the shortcake.

With not else much going on, he also turns in early.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Thursday June 13th, 2019 9:32:06 PM

Toston has baked eel, wine and shortcake. He says, "I guess any of the flat boats will take us home. None look more or less riverworthy than the others so I guess we'll see what happens in the morning."

Sarge (Kathy)  d20+1=14 ;
Thursday June 13th, 2019 10:55:27 PM

Sarge orders the eel, figuring anything fried can't be too bad. After one sip of the ale, she sets it carefully aside and sticks to water.

She is not content to wait until morning to arrange a ride. "My friends and I need a lift back to Dirt City," she says. "We can pay."

[Diplomacy, if needed, is 14.]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday June 14th, 2019 3:34:21 AM

[Good to know, thank you]

Gaffer drinks down a bowl of fish stew before heading up to the room for an early night. Feeling warm and content he falls asleep quickly. Hoping to rest as much as he can before Dirt City.

Transportation (DM SteveK) 
Friday June 14th, 2019 9:18:48 AM

Food is eaten, drinks drunk (though Sarge switches after a sip of ‘ale’), and most turn in for an early bed.

Sarge, however, is not content to wait until morning to arrange a ride. And it’s a good thing too! Two of the flatboats are going upriver, not down, and the third is leaving in the pre-dawn twighlight. There was a very, very good chance that the heroes would have no boats avIlable if they waited til morning!

Sarge manages to get a ‘free passage for defense’ contract with Captain Evett, and a wake up call.

Early in the morning, a breakfast of a steaming roll stuffed with bacon and scrambled eggs, the Tide boards Evett’s Pride
and settles in to a flatboat routine.
....

Three days pass.
.....

The Evett’s Pride is passing the Izen Hills on the left, and just ahead, people can see the eaves of the Forest de Blanc. When suddenly, a whirlpool appears underneath the flatboat! “What tha?!” “Whoa!” The crew grab handholds to stay upright. (All heroes make Reflex DC 10 save of fall prone). Evett shouts to the Tide, “this isn’t supposed to be here! This ain’t natural!”

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Friday June 14th, 2019 9:26:43 AM

Wil, unhungry and uninterested in drinking tonight heads to bed for the night to rest. He is exhausted from everything that has happened lately. While he sleeps he dreams of his family and life under the House of Dart.


Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+13=16 ;
Friday June 14th, 2019 9:35:26 AM

(Reflex:16)
"Whoa.. more fun with elementals?" Wil says as he holds on tight. "I think we may of made some enemies."
"Maybe we should apologize," Wil says with sarcasm. "We promise we never liked your brother/sister.. whatever and promise to defeat all other elementals."

Sarge (Kathy)  d20+7=23 ;
Friday June 14th, 2019 9:49:52 PM

Three days on a flatboat would not have been Sarge's first choice. Or her tenth choice, really. But she makes the best of it.

When the rocking starts, she easily keeps her feet (Reflex save 23), then catches hold of something in case it happens again. Boats. Can't trust 'em.

"Umm...this is a little out of my area," she says. "Would more strength help? Domi will allow me to lend your crew some strength, if it will help get us out of this."



Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+9=22 ; d20+6=16 ;
Saturday June 15th, 2019 10:56:41 AM

The early wake up was unexpected. And the news they almost missed all transportation starts Hmerrin's day poorly.

But, breakfast helps immensely, and the young fighter is soon on board with the rest of his comrades.

As this is not Hmerrin's first guard trip, he's somewhat used to the boredom of waiting for something you hope doesn't happen, and maintains his vigilance of the shoreline.
However, whirlpools opening up under the boat is new.

He instinctively grabs a handhold [Reflex 22], and looks around to see what/who might be causing this [Perception 16].

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+9=29 ; d20+17=24 ;
Sunday June 16th, 2019 7:22:11 AM

Gaffer barely stumbles as the boat rocks [Reflex 22], calling out to Evett, "Is there any way you can get us out? I can change the water height but that's about it."

He looks into the water to see if there is any sign of creatures beneath the surface. [Perception 24]

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+9=29 ;
Sunday June 16th, 2019 1:30:23 PM

(Reflex: 29)

The boat rocks, but Desdichado stands firmly in place as the whirlpool appears. He doesn't know much about rivers, but something is obviously wrong. He keeps his wits about him, waiting for those who understand the situation better to provide guidance for what his next action should be.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23 - CMD 26  d20+9=12 ; d20+11=16 ;
Sunday June 16th, 2019 11:59:08 PM

(Reflex: 12)

Toston manages to keep his feet and then casts mage armor on himself.

He tries to figure out what he can do to help manuever the boat out of the whirlpool and hopefully get a clean shot at whatever is causing it.

(Profession: Sailor: 16)

Active Effects:
Mage Armor : +4 AC : 5 hours

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday June 17th, 2019 11:28:48 AM

Wil cast Magic Vestment on himself. He then begins a heated argument with himself about why its not a good idea to call a summoned creature for every situation.
"You just want to pop out, friend. I only have a few to use. Insanity.. you are not lonely."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 2, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - D: Protection from Energy


Whirlpool! (DM SteveK) 
Monday June 17th, 2019 6:00:55 PM

All of the Tide are able to keep their feet, and only two of the crew miss their handholds and fall on the deck(quickly scrambling to their feet).

Gaffer, thinking about lowering water, can perceive the whirlpool could actually be an effect of a lower earlier spell if cast in a deep body of water (such as the Peaseblossom River).

Toston sees that the Evett’s Pride is in no danger of being sucked under, the whirlpool isn’t that large, but it has stopped any possibility of movement in any direction as the flatboat slowly turns about.

Hmerrin looks about and sees a green figure under the shade of some willow trees, half in, half out of the water. It looks female and green, but of surpassing ugliness! She is about 100’ away from the whirlpool, and looks like she is actively casting spells! (Hmerrin has been around casters long enough to know what casting looks like)

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Monday June 17th, 2019 7:39:33 PM

"Ugly Green Spellcaster, under that willow tree," Hmerrin alerts his companions, pointing with his chin in her general direction, while unlimbering his bow.

The young fighter takes aim, and calls out loudly,
"You wanna cut it out, or you wanna be a pin cushion?"

Sarge (Kathy) 
Monday June 17th, 2019 9:28:44 PM

"If you're thinking of asking for money," Sarge adds, "you should know that some orcs tried that on the way up here. It didn't go well for them. Are you dumber than an orc?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Monday June 17th, 2019 11:52:28 PM

Toston casts shield on himself in preparation for the battle with this ugly green spellcaster.

Active Effects:
Mage Armor : +4 AC : 5 hours
Shield: +4 shield bonus to AC; immunity magic missile: 5 mins [50 rounds]


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday June 18th, 2019 2:02:39 PM

"Ugh, not again. Back to the annoying types of fey, I guess," mutter Desdichado.

He stands ready, just in case anything comes within range to attack.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=34 ;
Tuesday June 18th, 2019 3:35:08 PM

Gaffer is amused by his companions rhetoric but takes the new threat seriously.

He takes a moment to case Barkskin on himself, keeping an eye around them for any other ambushers. [Perception: 34]

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+8=12 ;
Tuesday June 18th, 2019 4:59:53 PM

"Hey.. hey," Wil yells and cast spiritual weapon and sends it toward the creature in the woods. "Let's try to trip this fella."
Wil watches but his magic staff misses with its first attempt.
"I couldn't hit a barn on a red day."

(Attack: 12)
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- , Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - D: Protection from Energy

Whirlpool! (DM SteveK)  d6=3 ; d20+21=32 ;
Tuesday June 18th, 2019 6:02:39 PM

Hmerrin gives big Ugly an ultimatum.

Sarge gives additional warning or is she dumber than an orc?

Toston casts shield on himself in preparation for the battle with this ugly green spellcaster (UGS).

Desdichado stands ready.

Gaffer prepares with a Barkskin and looks about for other ambushes. And it is a good thing that he does! Streaking up from below the water is a large being with hairless blue-green skin, deep blue eyes, flamboyant eyebrows, and pearlescent teeth!

Wilford casts Spiritual Weapon and attacks the UGS. (Wilford only Highlight to display spoiler: {Will Save DC 18}Highlight to display spoiler: {to know UGS is an illusion! })
....

Surging up from the water on the opposite side of the flatboat is a large, hairless, blue man who attacks Toston! (Desdichado is ready and can strike once as an AOO!).

“Ah ha! You are vigilant and prepared! You must have good magic for so experienced a group!” As he surges to Toston, he doesn’t swing his arms to wound, but pushes the valiant gnome off the boat and into the water! (Improved Bullrush, no AOO, 32 vs 26, pushed 10’ off the boat!). And the man continues off the boat after Toston!

(Ooc: moving through the group, heroes with a melee weapon have an AOO against the Blue Man!)

.....

Blue Man. AC 23. The blue man is still on the surface next to the boat But out of melee range to all but Toston.


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+12=28 ; d12+5=13 ;
Tuesday June 18th, 2019 6:42:54 PM

(Attack: 30 vs 23 AC; Damage: 13)
Dez is ready when the Blue Man runs past, and gives him a good swipe with the axe. He then follows across to the other side of the boat and readies himself again for another charge from the Blue Man, but also wary in case it tries to grab his legs.



Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+15=30 ; d20+10=23 ; d8+3=10 ; d8+3=9 ;
Tuesday June 18th, 2019 7:15:59 PM

Hmerrin mutters a curse as the blue guy comes out and knocks Toston into the water.
"If there's two, there could be three," he adds, warning his friends.

Pivoting quickly, he lets fly a couple arrows at Blue Man.

--
Full attack at Blue Man,
Arrow1 hits ac30 for 10 hp damage
Arrow 2 hits ac23 for 9 hp damage


Sarge (Kathy) 
Tuesday June 18th, 2019 9:34:07 PM

Sarge didn't have her hammer in her hand before, but she remedies that by drawing it now.

She casts Prayer.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+10=12 ; d20+6=18 ;
Wednesday June 19th, 2019 12:33:39 AM

Toston uses a swift action to charge his attack fists with magical energy and then attempts to punch the blue assailant.

(12 vs AC; Miss)
(Swim check: 18)

Active Effects:
Mage Armor : +4 AC : 5 hours
Shield: +4 shield bonus to AC; immunity magic missile: 5 mins [49 rounds]



Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+14=26 ; d20+7=19 ; d8+2=4 ; d20+7=15 ;
Wednesday June 19th, 2019 12:19:19 PM

"Poor blue guy is going to get shredded. You think there may be a group of these? Like a Blue Man Group"
(Will Save: 26)
"That thing out there is a fake - a distraction. It's nothing but an illusion."
Wil recalls the weapon and redirects it toward the nearest enemy.
(AC: 19 - 2 dmg)
Will attempts to trip the blue man with his own staff for the AOO
(AC: 17 (including Improved Trip feat))

Wil summons an Electric Eel
(Melee bite [+5] [ 1d6+3] and tail –2 [+0] touch (1d6 electricity))

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 2 , Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd - D: Protection from Energy

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   5d6=12 ;
Wednesday June 19th, 2019 2:53:31 PM

Gaffer is a moment from casting a spell towards the apparent caster when he hears Wil's shout.

"Good to know" he responds hurriedly as he casts Call Lightning Storm, bringing down a great lightning bolt on the Blue Man. [Damage:12; Reflex DC 19 for Half]

"Are you ok in that water?" He calls down below.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm

Blue Man, Orange Gnome (DM SteveK) 
Wednesday June 19th, 2019 7:11:29 PM

Desdichado is ready when the Blue Man runs past, and gives him a good swipe with the axe. He then follows across to the other side of the boat and readies himself again for another charge.

Hmerrin mutters a curse as the blue guy comes out and knocks Toston into the water.
"If there's two, there could be three," he adds, warning his friends. Pivoting quickly, he lets fly a couple arrows at Blue Man.

Sarge draws her hammer and casts Prayer.

Toston keeps afloat and charges his fists with magical energy before attempting to punch the blue assailant.

Wilford Makes a joke about a ‘Blue Man Group’, how wild are those voices? :-). He identifies the UGC a a distraction. He recalls the Spiritual Weapon, and attempts his own AOO, but misses with both, then begins to summon an Electric Eel. (Will arrive next round if not disrupted)

Gaffer changes his plans with wilford’s warning and casts Call Lightning Storm, bringing down a great lightning bolt on the Blue Man. [Damage:12; Reflex DC 19 for Half]
.....

The large Blue Man slides easily through the water, To where he is 5 feet from Toston and 10 from the flatboat, and casts a spell (Spellcraft DC 16 Highlight to display spoiler: { Obscuring Mist} ), and a fog billows about! 20% miss from 5 feet away, 60% miss and can’t target from 10 feet away.

”Ah ha! Strong! It will be a pleasure stripping you of your treasure!”

The whirlpool continues to turn the boat, slowly away from Toston and the Blue Man.
.....
Blue Man. AC 23. Dam. 42

Sarge (Kathy)  d20+14=24 ; d8=6 ;
Wednesday June 19th, 2019 10:10:09 PM

Sarge casts a Spiritual Weapon of her own. A ghostly hammer appears next to the blue man and thwacks him. [Hit AC 24 for 8 damage.]

"Toston, if you want to be bigger, say the word," she calls.

Prayer is in effect
+1 luck bonus to attacks, weapon damage, saves, and skill checks.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=13 ;
Wednesday June 19th, 2019 11:58:35 PM

(Perception: 13)

"Drat, I can't reach him...or see him." Frustrated at not knowing how to reach the Blue Man or how to help steer the boat away from the whirlpool, Desdichado just keeps watch to see where he can help most.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+10=22 ; d8+3=9 ; d100=75
Thursday June 20th, 2019 1:36:12 AM

Toston charges his fist with magic again and attempts to strike the blue man. Once again his attack misses.
He calls out to Sarge, "I'm not having much luck hitting this guy with my fists and I don't want to draw my usual weapon for reasons. If you made me bigger I'd have a harder time hitting him. I don't suppose you could make me smaller?"

(OOC: Is Toston affected by Sarge's prayer? If so his attack hits for 9 magical bludgeoning damage; 75 vs miss chance so hit)

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+5=8 ; d20+7=12 ;
Thursday June 20th, 2019 12:32:19 PM

Wil casts Shield Other and selects Toston
(+1 AC, +1 on Saves and takes half his hit point damage)
Summoned Electric Eel attempts to attack but apparently, even with dark vision the creature cannot see.
(AC: 8)
Wil's Spiritual weapon is also ineffective
(AC: 12)
Wil watches before the fog engulfs the weapon and the blue man the whiff of an attempt. "Can't we do any better?" He asks but the reply is only an audible shrug from within his head.

--
Electric Eel- Rd 1
(Melee bite [+5] [ 1d6+3] and tail –2 [+0] touch (1d6 electricity))
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 3 , Resist Energy, Consecrate, D: Shield Other (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd - D: Protection from Energy

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=36 ; 5d6=21 ;
Thursday June 20th, 2019 3:33:36 PM

"Err Are you ok in there? Scream if you want us to jump in?" Gaffer calls uncertainly.

Struggling to see what is happening in the water he looks again to their surroundings to see if there is anyone else nearby. (Perception: 36)

If he spots anyone he is confident is hostile, he will call another lightning bolt down upon them. [Damage: 21]

"Sir, is there a reason you want to fight us?"

*****Active Effects*****
Barkskin - 998 rounds
Call Lightning Storm - 999 rounds
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+7=20 ; d20+14=34 ; d100=57 ; d20+15=19 ;
Thursday June 20th, 2019 6:23:49 PM

Hmerrin mutters another curse at the rolling fog.
The only good news is UGS is an illusion.

Which means...

"Well, I haven't done anything especially stupid in a while now," he observes.

Dropping his bow, the young fighter leaps off the boat in the direction of where he saw Blue Man, drawing his hand axe in flight.
Reaching the fellow, Hmerrin tries to latch on to his neck with a choke hold.

--
OK DM, here's one for you :)
Drop bow as free action
Move to Blue Man, while pulling out hand axe.
Acrobatics check 20 to cover the 10ft leap.
Touch attack hits ac34
miss chance due to concealment 57 - which would be a miss from the boat, but he's not on the boat, is he? If possible, use hero point to cover the spread.
Grapple Check 19



Blue Man, Orange Gnome (DM SteveK)  d100=33 ; d20+18=33 ;
Thursday June 20th, 2019 6:36:37 PM

Sarge casts a Spiritual Weapon, but as Sarge can’t see the Blue Man, the weapon can’t target him. Her Prayer, as an area of effect that doesn’t require line of sight, does affect all Tide (positively) and the Blue Man (negatively).

Desdichado can't reach him...or see him, and can’t help steer the boat away from the whirlpool. So he keeps watch to see where he can help most.

Toston charges his fist with magic again and strikes the blue man!

Wilford intends to cast Shield Other, but can’t target Toston because Wil can’t see the gnome through the fog. The same is for the Spiritual Weapon: no visible target, no attack.

Gaffer calls for Toston and asks Blue Man his intentions. He looks for a target for his Lightning Bolt, and doesn’t get one.

Hmerrin observes he hasn’t done anything stupid in a while, so drops his bow, pulls his axe, and heroically leaps off the boat! The young man successfully lands right next to the Blue Man in a mighty splash, but fails to establish a hold!
(Hmerrin gets a Hero Point! Awesome heroics jumping off a perfectly good boat!)
......

The whirlpool continues to turn the boat, slowly away from Toston and the Blue Man.

The Obscuring Mist stops anyone targeting Toston or Blue Man unless they can fly or jump into the water.

Toston and Hmerrin need a Swim DC10 to stay afloat

”I don’t want to fight”, the Blue Man admits, ”I just want his magic items for my collection. I’ll let him go afterwards!”. And the large Blue Man grabs Toston in a wrestling move, before looking at Hmerrin. ”You stay there. You..”, he looks at Toston with a grin, “Hold your breath!”
.....

Blue Man. AC 23. CMD 34. Dam 51


Sarge [AC 21; HP 61/61] (Kathy)  d8=1 ; d8=6 ; d8=3 ;
Thursday June 20th, 2019 10:41:22 PM

"Hmerrin!" Sarge calls, but it's too late. Briefly, she considers jumping after him, then realizes she's supposed to be the old, wise one of the group.

The blue man doesn't actually sound evil, but you never know. Sarge aims a Holy Smite at the area where the voice is coming from.

If the blue man is actually evil, he takes 10 damage and is blinded for a round. A DC 20 Will save halves the damage and negates the blinding effect. If he is neutral, he takes 5 damage; DC 20 Will save for half.

If by some chance he's actually an evil outsider...well, he takes more damage than that. But it's pretty unlikely.



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+8=22 ; d20+6=7 ; d20+6=7 ; d20+11=14 ;
Thursday June 20th, 2019 11:48:42 PM

Toston fails his swim check from the previous round in addition to his heroic attempt at re-rolling his swim check.

(OOC: I'm pretty sure failing the swim check made my initial roll moot; so ignore it)

As Toston is now underwater he again tries to strike the blue man after taking a move action to draw his piercing siangham as they are now fighting underwater and bludgeoning attacks are less beneficial.

(swift action: arcane strike)
(move action: draw siangham)
(standard action attack with siangham: 14 vs AC miss)

Active Effects:
Mage Armor : +4 AC : 5 hours
Shield: +4 shield bonus to AC; immunity magic missile: 5 mins [47 rounds]



Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday June 21st, 2019 4:33:29 AM

"If we are going with risky decisions..."

Gaffer would like to cast Control Water and lower the water levels of the area in front of the boat onwards, hopefully avoiding the boat itself. Enough to allow Toston and Hmerrin to stand if possible.

If from looking at the water earlier Gaffer knows that it is too deep for this, he would like to jump off the boat too, transforming into a Large Water Elemental as he does.

*****Active Effects*****
Barkskin - 997 rounds
Call Lightning Storm - 998 rounds
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+5=16 ; d6+3=5 ; d6-2=4 ;
Friday June 21st, 2019 11:05:55 AM

"Hey, I want to see you so I can hit you with my magic staff," Wil yells into the fog.
Electric Eel -
(AC: 16 - 5 dmg - and tail - 4 dmg - DC17 fort or be stunned 1d4)

--
Electric Eel- Rd 2
(Melee bite [+5] [ 1d6+3] and tail –2 [+0] touch (1d6 electricity))
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 4 , Resist Energy, Consecrate, D: Shield Other (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd - D: Protection from Energy


Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=19 ; d20+19=35 ; d20+14=27 ; d6+10=13 ; d6+10=13 ;
Friday June 21st, 2019 5:43:49 PM

Hmerrin lands next to Blue Man with a splash. With a powerful kick, he surfaces in time to hear
You stay there

"After all I did to get here?," he replies. "I don't think so."

The fighter uses a scissors kick to rise up and slam his handaxe into Blue Man.

----
Swim Check 19
Full attack on Blue Man
Atk 1 hits ac 35 for 13 hp damage
Atk 2 hits ac 27 for 13 hp damage


Blue Man, Orange Gnome (DM SteveK)  d20+10=28 ; d20=6 ;
Friday June 21st, 2019 8:16:46 PM

Sarge, reminding herself that she is older and wiser than most others in the group, aims a Holy Smite at the area where the voice is coming from. An area effect burst, it hurts all evil and neutral beings but leaves Toston and Hmerrin untouched! The Blue Man and the Electroc Eel... not so much. (Blue Man takes 2; Eel takes 5 damage)

Toston fails his swim check from the previous round (Ooc: but that doesn’t matter, because the DM forgot to ask last round and we never go back during combat for minor forgets, and this round, Toston is held by the Blue Man, so his Swim check is moot. No loss of Hero Point). He draws his siangham but misses.

Gaffer thinks about casting Control Water, but realizes all it would do in deep river would be to create a whirlpool... So instead, the druid also jumps into the water. transforming into a Large Water Elemental as he does!

Wilford yells into the fog, and his Elecric Eel misses.

Hmerrin lands with a splash and quips "After all I did to get here?," then proceeds to have a good start in eviscerating the Blue Man.

......
The whirlpool continues to turn the boat, slowly away from Toston and the Blue Man.

The Obscuring Mist stops anyone on the boat targeting Toston, Hmerrin, Gaffer or Blue Man.

Toston and Hmerrin need a Swim DC10 to stay afloat

”ouch!” says the Blue Man, and lets Toston go. “Too much trouble!”, he announces and the Blue Man withdraws into the deep (withdraw = no AOO) Gaffer and the Electric Eel are the only ones with a swim speed fast enough to catch up to Blue Man... if you wish to pursue?
.....

Blue Man. AC 23. CMD 34. Dam 76

Sarge [AC 21; HP 61/61] (Kathy) 
Friday June 21st, 2019 11:07:05 PM

"Hey, what's going on?" Sarge yells. "Toston? Hmerrin? You guys okay?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Saturday June 22nd, 2019 4:23:15 PM

"Sounds like the Blue Guy is swimming away. Sorry I couldn't be of more help, but I can't swim and after that fog came in I couldn't even see him."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+5=11 ; d20+5=12 ;
Sunday June 23rd, 2019 8:23:57 PM


"I think we're good," Hmerrin yells back. "Blue Guy skeedadled. Pretty sure for good."

The young man looks around, as he treads water. [Swim 11]
"Can't see anything though. And swimming back to you will end us up in a whirlpool. And that seems bad.
May need to tread water for a bit till the current and breeze do something about this fog bank."

Hmerrin takes a couple quick strokes to get near Toston.
"How's your swimming. Feel free to grab my shoulder if you have to."
[Aid Another. Swim Check 12 to give Toston a +2 bonus.]


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+6=18 ; 3d4+3=10 ;
Sunday June 23rd, 2019 10:47:39 PM

Swim: 18

Toston fires off magic missiles at the fleeing blue man. (10 force damage; 150 foot range)

"You like magic? How's that for some magic?" He calls after the fleeing assailant.

To Hmerrin he says, "I'm fine, but thanks for the help."

Active Effects:
Mage Armor : +4 AC : 5 hours
Shield: +4 shield bonus to AC; immunity magic missile: 5 mins [46 rounds]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday June 24th, 2019 4:16:49 AM

Glad to see their attacking fleeing, Gaffer does not give chase. He does what he can to help the others back to the boat, dropping his form once he's back on board.

Staring at the still present whirlpool, frowning "I think I have a spell to cause one of these whirlpools, but not to get rid of them. Captain, is the ship in any immediate danger from it?"

****Active Effects*****
Barkskin - 100 minutes
Call Lightning Storm - 100 minutes
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm

Still a Whirlpool Problem (DM SteveK) 
Monday June 24th, 2019 12:44:30 PM

Sarge yells. "Hey, what's going on? Toston? Hmerrin? You guys okay?"

Desdichado is sorry he couldn't be of more help, but “…I can't swim and after that fog came in I couldn't even see him."

"I think we're good," Hmerrin yells back. "Blue Guy skeedadled. Pretty sure for good." He treads water, offering to help Toston, and thinks they may need to tread water for a bit till the current and breeze do something about this fog bank."

Toston wants to fire off magic missiles at the fleeing blue man, but the large fellow has already disappeared in the fog and water and can’t be targeted unless the gnome swam very fast after him. (no loss of spell slot) Instead, he thanks Hmerrin for his help.

Gaffer does not give chase, glad to see their attacking fleeing. To help get the others back to the boat Gaffer will have to do some swim checks against the strong whirlpool current! (Gaffer is still in water elemental form) He stares at the still present whirlpool, remembering that the same spell can be used to counterspell existing magic. While the flatboat doesn’t look to be in immediate danger, Gaffer could cast Control Water and end the whirlpool.

……………..

The whirlpool creates an area of stormy water, Swim Check DC 20 to make it to the boat. If Gaffer helps Hmerrin or Toston:
If Aid Another: Gaffer needs a DC22 and H or T need a DC 18
If carrying H or T; Gaffer needs a DC 20 (pending he has the strength to carry each hero

The Obscuring Mist is thinning, and should be gone in a minute.
.....

Blue Man. AC 23. CMD 34. Dam 76

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday June 24th, 2019 1:01:45 PM

Gaffer resists the urge to pat his forehead at missing the obvious solution and casts his own Control Water to counter the whirlpool, better than risking any more surprises while they wait.

****Active Effects*****
Barkskin - 100 minutes
Call Lightning Storm - 100 minutes
Control Water - 100minutes
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: (Control Water), Flame Strike x2 D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday June 24th, 2019 1:41:25 PM

"Darn it," Wil says as he realizes the Blue Man disappeared. "I missed my opportunity to get that guy. I think you did too." he says to no one. "You know who you are, don't play that it's not my fault game. You could of attacked again."
Wil stepped near the edge of the boat then returned to the center.
"Oh yea.. well.. I could've done that sooner."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday June 24th, 2019 7:13:35 PM

It looks like the water is calming down. Desdichado checks on the ship's company, "Captain, are you and your crew alright?"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+5=10 ;
Monday June 24th, 2019 7:40:37 PM

Unitl the whirlpool under the boat subsides, or the fog leaves to show him the nearest shore, Hmerrin stays right where he is, in the calm water. [Swim 10]

Once he spies the boat, and no whirlpool, he'll swim over to the side.

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=19 ;
Monday June 24th, 2019 11:17:38 PM

Sarge looks around for a rope or a pole or something that could help the others get back to the boat. [Perception 19]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+6=22 ;
Monday June 24th, 2019 11:56:09 PM

Swim 22

Toston also remains where he is in the water until the whirlwind subsides.

He says, "Once you guys get rid of the whirlwind I'll swim towards the ship and reboard. Does anyone know just what that blue guy was?"

The Tale (and Tide) Grows (DM SteveK) 
Tuesday June 25th, 2019 8:02:17 AM

Gaffer resists the urge to pat his forehead at missing the obvious solution and casts his own Control Water to counter the whirlpool. The water immediately calms and the flatboat slowly stops spinning, which allows Gaffer, Hmerrin, and Toston to swim to the side and get hauled up the two foot gunwale.

Wilford is disappointed he missed his opportunity to get that guy, then has a conversation with … well… himself? No names are named, but as long as he is learning; that’s promising!

Desdichado checks on the ship's company, "Captain, are you and your crew alright?" Evett takes a quick count and inspection of the hold, then nods. “No one else seemed targeted and the ‘Pride is water tight.”

Hmerrin stays where he is until the whirlpool subsides and fog lifts. He is able to easily swim in the calm water to the boat.

Sarge finds rope and pole in easy reach and helps the others get back to the boat.

Toston also remains where he is in the water until the whirlwind subsides. "Does anyone know just what that blue guy was?", he asks. A quick count among the heroes discovers that in the heat of battle, no one thought to use their knowledge to make an identification! The Tide figures there are many possibilities; fey, humanoid (giant), elemental, outsider, even a shapechanger hiding its true nature. But there are some clues… (Know Planes DC 24 Highlight to display spoiler: { The Blue Man was a Marid, a powerful water-genie of unpredictable nature {ie chaotic neutral} })

……………

The Blue Man, whirlpool, and fog are gone and though high in potential danger, the encounter left only a few of the Tide wet. It impressed the Evett’s Pride to no end, and around the evening meal of smoked fish, some water cress and dill, and watered wine, the crew try to outdo each other describing the story of the fight; each tale more embellished than the last.
………………

All heroes gain 1,500xp!
All heroes gain 1 Hero Point for leveling!
All heroes should be at least minimum for 10th level!
If, by Player calculations, the PC is not 10th level, bump up to 105,000xp

Please update PC sheets and notify your DMs via email when the PC Sheets are ready for review.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday June 25th, 2019 12:42:22 PM

"Thank goodness the boat stopped spinning. I think it jumbled up any sort of sense in my head."
"I feel a bit stronger. I even think I can do some Plane Shifting.. I feel it.. but I may be a bit too tired at the moment."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday June 25th, 2019 3:06:40 PM

"Well," says Desdichado, "hopefully there are no more surprises? How long until we get to Dirt City, anyway?"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Tuesday June 25th, 2019 6:44:19 PM

Hmerrin works his way back into the boat, and sets about the unenviable task of drying out armor.

His attempts are mostly futile. Not until the boat has docked and the fire is going is he able to make some headway.

Of course, during that time, he's having food and wine and listening to awesome stories about himself, so the evening passes by rather nicely.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+7=22 ;
Tuesday June 25th, 2019 10:44:22 PM

Know [planes]: 22

Toston does not know what the blue man was. Seeing as he doesn't wear armor all Toston has to do is get his normal clothes dry, but his monk's robe also needs to dry. Toston says "I can hit harder but be less accurate with my curveblade, really with any weapon but my curve blade is probably the only weapon I own that it makes sense to power attack with."

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday June 25th, 2019 10:51:40 PM

"Um. He was a man, and he was blue. Sorry, no idea."

Sarge helps her companions dry their clothes, and reminds herself sternly that dwarves never get seasick. Even when they're spun around and around and around and around and...Sarge sits down for a moment.

Rest and Recuperate


Farewell Evett’sPride; hello Dirt City (DM SteveK) 
Wednesday June 26th, 2019 8:03:36 AM

Wilford is happy the boat stopped spinning, and he feels the recent experiences have made him more powerful, but he’s a bit tired at the moment.

Desdichado hopes there are no more surprises, and asks how long until we get back to Dirt City. Captain vet estimates two more days.

Hmerrin works his way back into the boat, and has to wait ‘til the evening meal to fully dry his armor. He spends a good night having food and wine and listening to awesome stories about himself!

Toston does not know what the blue man was, and comments on his battle abilities.

Sarge helps her companions dry their clothes, and reminds herself sternly that dwarves never get seasick. Even when they're spun around and around and around and around and...Sarge sits down for a moment. (DM: LOL!)
…………….

The next two days travel are uneventful. They travel for one day down the Peaseblossom and past the Forest de Blanc to the shore, and another day riding the tides between the forest and the barrier islands until the Evett’s Pride and the Tide wash up to the Dirt City docks. The heroes are home!

As the heroes step off the flatboat, the sun touches the horizon. Soon it will wane to evening and dusk, and the most dangerous time to be about in the City Above. There is just enough time to get to whichever entrance to the City Below or building ‘Above and bar the doors for the night.

Ooc: The initiative is with the heroes…

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday June 26th, 2019 8:41:02 AM

"If it hadn't been such a long day I would be so ready to walk through the city at night. Never been a fan of the City Below but maybe things have changed. We haven't been there in a while. I vote we check it out."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday June 26th, 2019 4:04:00 PM

"I'm happy to check Below before we head back. We should check in at Tombo's before late though, make sure things haven't started burning down just yet." With a stumbled attempt to mask concern at the memory with humor.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Wednesday June 26th, 2019 6:53:06 PM

"Don't think we can make it back home?" Hmerrin asks.

The answer seems to be 'No', and the lad shrugs.
"I'm fine heading Below."

He heads for the nearest gate.
"Anyone know a nearby inn down there?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday June 26th, 2019 7:32:46 PM

Having never been to Dirt City, but hearing all the bad news about it, Desdichado does his best to look inconspicuous (or at least intimidating: one of the benefits -- even for a paladin -- of being relatively tall, stout, and carrying a huge greataxe) and follows the rest of the party.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday June 26th, 2019 11:34:21 PM

"I don't really know my way around," Sarge says. "I'll follow you guys."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Thursday June 27th, 2019 12:58:11 AM

Toston says, "I vote for the halfling quarter below but that is just because I'm small and everything is likely to be more in my size. If you want a place that has lodgings more in the size of you medium folks then we'd probably want to head for another area. Do you guys remember if there were any lodgings near Clover Way? We did help them with that fake ghost thing. I suppose we could always try to get to Three Bit's shop and see if she could recommend a good inn but I'd kind of feel embarassed doing that plus she'd probably overcharge us for the information."

The City Below (DM SteveK) 
Thursday June 27th, 2019 10:11:44 AM

Wilford has never been a fan of the City Below, but maybe things have changed and they haven't been there in a while. I vote we check it out.

Gaffer is happy to check Below before we head back, but thinks they should check in at Tombo's before late, maybe thinking of the Pool divination...

Hmerrin thinks they can make it back home, but will shrug and is fine heading Below. He heads for the nearest gate, looking for a nearby Inn down there.

Desdichado has never been to Dirt City, but knows many rumors and none of them good. He does his best to look inconspicuous for an armored and armed paladin, and follows the rest of the party.

Sarge "I don't really know my way around," Sarge says. "I'll follow you guys."

Toston says, "I vote for the halfling quarter below but that is just because I'm small and everything is likely to be more in my size. If you want a place that has lodgings more in the size of you medium folks then we'd probably want to head for another area. Do you guys remember if there were any lodgings near Clover Way? We did help them with that fake ghost thing. I suppose we could always try to get to Three Bit's shop and see if she could recommend a good inn but I'd kind of feel embarassed doing that plus she'd probably overcharge us for the information."
…………

With the consensus to go to the City Below, and Toston the only recommendation on ‘where’ ‘Below, the Tide takes its leave of the Evett’s Pride, and, with full bags of treasure, heads to the nearest sewer. Sarge and Desdichado may feel their new companions are a little weird as they head down a small cistern and walk down a path next to a running sewage line that goes into the harbor. Yet, there are many others queuing up for the same entrance. Just inside, a guard station manned by a full squad of the Prince’s Guard ensure all weapons are peace-bonded, and the new arrivals (Dez and Sarge) get a run-down on the Rules of the City Below.

One guard explains. “By long-standing tradition, no violence is allowed Below. Weapons carried must be peace-bonded, and no blood can be spilled. Dirt City being what it is, there’s still a certain amount of shoving, jostling, and intimidation that happens ‘Below, despite the ‘no violence’ edict. But everyone Below is safe from serious threats.” On the wall is an etched map of the City Below

Headed into the sewers, Toston is able to find an Inn at the edge of the Halfling and Docks Quarter that is geared towards Small humanoids but also has Medium accommodations. The ‘Well, Come Inn’ is run by the Halfling Bustleburrs, and multi-generations of the family sometimes make it seem there are more servers and help than patrons! Bustleburr conversation is heavy with false sarcasm and snappy comebacks intending to make anyone feel part of the family. And the food and drink are good, a fusion of Halfling and sea-faring cuisine that tends to be salty, but tasty and filling. Beds are negotiated, and the Tide can spend the night.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday June 27th, 2019 11:39:00 AM

Wil enters the Below with an increase in anxiety. His head fills with voices, as if they are anticipating the void once he steps through the gate. As soon as he steps forward they all disappear. Cicero and Ivan are silent. He struggles to manage without the distraction.
"Umm.. I could use a drink and some rest.. if that will come without the noise in my head."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Thursday June 27th, 2019 6:51:26 PM

Hmerrin settles in easily at the Well, Come Inn, happily exchanging barbs and back-handed compliments about the place with Bustleburrs, grinning all the while.

"Reminds me of home," he pronounces, not quite out of earshot of the proprietor.

Seeing the hesitation on the faces of Dez and Sarge, the lad tries to ease their anxiety.
"So, the bad news is, everything you've heard about Dirt City is probably true."

Hmerrin then pauses to take a nice long drink.
And then has some pie.

And then looks up, astonished that the pair are waiting for him to continue.

"Oh, you wanted good news?"
He grins.
"Well, actually, The Tide are kind of a big deal in most parts, and with eight of us tromping about in steel and sharp objects, we're usually left alone."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday June 27th, 2019 7:22:54 PM

Desdichado looks around to see if anyone is listening in. "So, what do you actually *do* here? Are you - we - supporting one of the houses?"

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday June 27th, 2019 9:54:05 PM

Unfamiliar with the city, the district, and the inn, Sarge is quiet and withdrawn at first. But the good-natured ribbing soon puts her at ease, and she joins Hmerrin in giving as good as she gets.

"It's nice that you--or I guess we--are left alone," Sarge replies to Hmerrin, "but it'd be good if ordinary people were left alone, too. Which I gather isn't the case."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=30 ;
Friday June 28th, 2019 12:29:28 AM

Toston looks around the common room. (Perception: 30)

If he sees any potentially dodgy characters he waits until after dinner and they are out of the common room to answer Sarge's and Desdichado's concerns.

"We aren't formally supporting any single house, we have worked with / for some of them in the past and we have also upset some of them. Some of us are considered "friends" of the Prince. We have our base of operations and we are technically paying protection money to one of the houses but I honestly want to change that at some point. I want to change things in Dirt City and improve things for the common folk. For too long the houses and criminals have run roughshod over the population while most people are decent folk who just want to be left alone."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday June 28th, 2019 7:02:02 AM

Gaffer sits a little uncomfortably in the smaller space, but is glad to be somewhere warm nonetheless.

He leans in to listen as Toston answers Sarge and Des' questions, before adding himself,

"Trying to do good in a dangerous place is always dangerous. Have you had any thoughts on your own situations?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday June 28th, 2019 4:23:26 PM

"My own situation? Well, it feels pretty precarious at the moment. A paladin of Domi is likely to stick out in a place like this - but for all the right reasons, if you take my meaning."

At the “Well, Come Inn” (DM SteveK) 
Friday June 28th, 2019 4:54:15 PM

Toston looks about and there doesn’t seem to be any shady characters about.

When Hmerrin mentions they are rather well known, a couple Bustleburrs give smiles and nods if agreement. “There’s still side bets going on how long it’ll take before a House or two sees them as a threat instead of an opportunity to exploit. But in the meantime, yah, nice to have around.”

When talk starts on Houses, some patrons up and leave, and the Bustleburrs ensure the Tide get some ‘talking space’. They can continue to talk about the current status of Dirt City and any loose ends the team might have...

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday June 29th, 2019 12:23:29 AM

Sarge finishes her ale, which really isn't bad, all things considered.

"Hmm....well, this is awkward," she says. "You all, the Tide I guess, you're an established group here. People know you and you have a house and everything. And the High Priest seemed to think that you were important for some reason. So....are you looking for new members? And if so, what's the procedure?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Saturday June 29th, 2019 1:41:47 AM

Toston says, "Well we started out doing odd jobs for a faction that does good while staying in the shadows. I'll tell you more about them after we are actually at home. Eventually we became too noticed to continue working for them so we sort of became a force for good that is more visible. Our group has changed a lot over the years and I think Wil and I are the only ones who have been here from the beginning. Most of the time when we've expanded it was either at the behest of our contact at that organization or we ran into someone while adventuring and they just kind of stuck with us. This is honestly the first time anyone has ever showed up seeking us out but you've more than proven yourselves on this past treasure hunt and I for one would be happy to have you aboard. I would certainly like to know what your high priest foresaw and if it has any resemblance or bearing on the vision the water elemental granted us in the Culverwood"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Saturday June 29th, 2019 10:39:09 AM

"Very tough initiation," Hmerrin replies to Sarge.

"You have to go into the Culverwood and fight a Water Weird. Which, of course, is practically imposs....oh, wait...right....well, I guess you're in."
The young human grins.

He leans in closer to the table.

"Seriously, the Prince himself invited us for a chat along the exact same lines of 'which House to you favor'. And he seemed to like our answer - which was none of them. The Tide want to help the people of Dirt City, period.

Now, as you may have picked up on, the Houses are powerful, and love to play games, and have involved us before, and will likely involve us again. And, as much as I agree with Toston that someday we should do something about that, we're not strong enough ... yet.

In the meantime, we get stronger, we keep learning, and we do what we can where we can to help.

If that's up your alley, we got a house, and some empty rooms, and a really nice tavern on the first floor. Whaddya say?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday July 1st, 2019 5:24:40 AM

Gaffer waits to see if Des and Sarge accept, and if they do he eagerly suggests, "I know we have a few worries on our plate, but it would be nice to have a proper meal together, make a small occasion of it, to welcome you in."

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday July 1st, 2019 12:17:26 PM

"Well, you know I've always wanted to start some ceremony and little dance number to be judged by the group. If you complete the dance you must walk through fire and cluck like a chicken but its never made it past the rest of the group." Wil laughs. "Seriously, most of the ones that join are added because we like you. I say we vote Yea/No. I will start with a Yea."


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday July 1st, 2019 6:24:58 PM

Desdichado leans back in his chair and pauses for a moments before responding. "Sure, I'm in. I thought I was already in, what with the orcs, and unicorns, and weird water thingies."

"Obviously, something important is happening here, but there isn't much more to tell about what the High Priest said. Just to "help the Tide" -- we didn't even realize that was you -- or really, what it meant -- until moments before jumping on the boat."

"This town is in trouble, that's obvious enough, and Domi willing I want to do what I can to help those who need it - Houses or no Houses, Princes or no Princes."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday July 1st, 2019 10:02:31 PM

"You had me at 'tavern on the first floor'," Sarge says with a grin. "I'm in. As for the High Priest, if he had a vision of any kind, he didn't share it with us. Just said the tide was important in Dirt City."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Monday July 1st, 2019 11:13:19 PM

Toston says, "Well that is certainly cryptic. I don't suppose we have anyway to reach out to your high priest?"

Restful Evenings 
Monday July 1st, 2019 11:31:48 PM

The group has a light hearted conversation among themselves. Sarge and Desdichado bring up officially joining long term and with a few good jests, the longer standing members of The TIde agree and so it is official. There is more than passing interest at what vision or revelation the High Priest of the temple to which Desdichado was with that lead him to point the paladin to the Tide, but that is likely a mystery that will remain such for some time.

The rest of the night can easily now be spent enjoying some good food, a few pints of brew and some lyrics strung together that can pass for music and singing. The Well, Come In, is a fine choice for night and the group rests well and without any sort of incident. Morning comes, though Daylight is artificial and the Tide can enjoy a soft frosted pastry or three and some tea, or more brew and can be on their way to Shale House.

Exiting Below, the group quickly removes the peace tied bonds on their weapons, for on the streets of Dirt City is no place to not have easy access to a weapon. The day is gray, overcast and a rain almost hangs in the air, rather than falling. Coming up in Moontown, the group heads down the narrow streets to Garotte Square, then northwest around the Burn and into South Pack, territory of House Wolf.

The Buttering Ram has a few late patrons and aside from a passerby or two, Shale House is quiet as is the street.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday July 2nd, 2019 12:26:55 PM

"There is no substitute for home." Wil says with relief.
"What are our plans for the day?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Tuesday July 2nd, 2019 2:18:32 PM

Gaffer drops his gear off in his room before kicking back at the dining table. "I've got a few things to sell but otherwise not much to do. It might be nice to drop by our rune translator friend and let them know how things went."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Tuesday July 2nd, 2019 7:09:22 PM

"The Buttering Ram," Hmerrin points out to Sarge and Dez, as most of the crew make their way upstairs.
"And if you'll follow me..."

The young man climbs the stairs to the second floor common area, and waves at some doors to the right and left.
"Bedrooms. Find one with no stuff in it, and its yours. And one more floor."

Hmerrin keeps going up to the third floor, and starts pointing out rooms
"Potions, Weapons, Treasure Room (on the left). Woodshop and Plant room (on the right)."

Make yourself comfy!

Tour over, the fighter retreats back to his room, unloads a bunch of stuff, and then heads down to see if maybe Sunny is up and about.....

[OOC - See Shale House map on game page for a better idea of what Hmerrin is showing.]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Tuesday July 2nd, 2019 8:57:39 PM

Toston stows his gear and then heads straight away to visit Nissa and her kin

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday July 2nd, 2019 10:28:49 PM

Following Hmerrin's advice, Sarge finds a vacant bedroom and tosses her pack on the bed. Time to unpack later. For now, she explores Shale House.

Shale House 
Tuesday July 2nd, 2019 11:55:46 PM

The party arrives at Shale House and enters into the lobby. Hmerrin provides a short tour of the three story establishment. Main floor, 3 businesses of The Buttering Ram, Sunny Sewing and Mazea's Leatherworks. The second floor is the personal quarters of The Tide with 5 available bedrooms, a common room, 2 pantry's and a pair of storage spaces. The third floor has a large receiving room and several other specialized rooms, vault, conservatory, armory and alchemical lab.

Sarge and Dez claim a couple room and others deposit gear in their own.

Hmerrin heads downstairs and locates Sunny. The weaving room is brightly lit with natural light and Hmerrin finds Sunny where he would expect, at a loom almost idly weaving while looking out at the drab day. She notices the young man enter but keeps to her weave.

Toston heads out to locate Nissa and finds her and the others in a small town row down the street. He finds Nissa in rare form as some might say. She beams a smile, but her direct path to you and the fire dancing in her eyes quickly tells Toston that the next few private moments are not going to be particularly enjoyable.

"Fine city you have here. Pull me half way across the continent and leave without so much as you may never see me again and good luck to you. Half the place is destroyed and the other half seems to only rent to kings. There's quite a housing pinch, though I have started on a solution. Not knowing when you might grace my presence again, someone has to actually look after the group. So here we are for now and I'm looking into this City Below as I don't really like to the thought of having to arm everyone all the time. Did you know you live in a vile and ungodly place?" The questions come rapidly and Toston instinctively knows, answers are not in his best interest. Nissa finishes and pours herself a drink a sits down. "Well? Now is the time I need you to talk."

While Toston and Hmerrin go about there day, the rest of The Tide have their day as well. It looks to be a week or two at least before the gods demand your attention

https://docs.google.com/spreadsheets/d/15gN3sOs5rL392-4kbZjjNV_hZJUvGfEaXhvgmhFHHE0/edit#gid=0

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday July 3rd, 2019 12:34:51 AM

Desdichado unpacks his gear, and then silently sits in his room for several minutes, taking in the events of the past several days,and feeling overwhelmed that this is now "it". Wondering what he's here to do, he takes out his holy symbol and asks Domi for guidance.

A while later, Desdichado walks downstairs and begins to introduce himself to the proprietors of the various businesses on the first floor.



Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+14=25 ;
Wednesday July 3rd, 2019 3:56:41 PM

Gaffer would like to head to the temple of Alemi, he will spend the day helping them tend to the injured he's sure are still coming in large numbers, and use it as a chance to check on events while they have been away.

Before leaving he explains to both Des and Sarge where he is going, asking if they want to come along?

He is happy to spend his spell slots. (Heal: 25)

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 3rd, 2019 4:40:45 PM

Wil relaxes for a while.. days maybe.. its a nice break. He then begins to get restless and begins to work with the Grubbers near Shale House. He provides some meals, if needed, and assigns work to a few. To get them all off the streets for a moment.
Ultimately, he thinks of his new path.. his protection path and decides to find a shield.
"Do we have a shield in our pile of goodies?" He asks the group. "If not, I may purchase one."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Wednesday July 3rd, 2019 4:49:52 PM

Toston says to Nissa, "If you recall, it was the marriage arrangement between our parents that had you trek all the way here from Plateau City. It was just bad timing that you happened to arrive while The Tide was on its way out in order to solve the mystery of the map we were gifted. We did some good and it was a profitable venture as we did end up saving a water elemental and were gifted with some loot and a vision of a new threat to Dirt City that we will be investigating so it is likely we won't be going anywhere far from home any time soon."

"With respect to the city itself, it is rebuilding after the brush with the Sargrass but had we not been here this place probably would no longer exist since it would be overrun with grass."

"As for needing to be armed all the time, did not your parents send you with some armed retainers and are you not a trained spellcaster in your own right? I believe your warriors were named were Briden, Xoser, Umpip, Lorissa, Sasys and Janove. 6 gnome warriors and a wizard capable of casting 4th level spells should be more than a match for most things you would encounter in these parts save for running afoul of one of houses. Did you or any of your kinsmen / companions run afoul of any of the local houses in my absence? If not you'll probably be fine. However if you are looking for a place in the city below, there is a halfling quarter so you might be able to find buildings suited to beings of our stature. It's a shame we didn't meet up sooner as the shale house had vacancies in the shops below. I believe a number of the gnomes you brought with you are experts in their fields and could potentially done much with the space but we have tenants that we can't just turn out."



Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday July 3rd, 2019 5:41:57 PM

Dez follows along with Gaffer to the temple of Alemi, using his Lay on Hands and Mercies on the injured as opportunity arises.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday July 3rd, 2019 10:15:41 PM

"There's a temple of Alemi in this town?" Sarge asks. "I know about the big temple to Wardd, of course, but I didn't know about others. There a temple to Domi, too? I should drop by."

Dirt City 
Wednesday July 3rd, 2019 11:31:33 PM

Gaffer heads to the temple of Alemi and asks if anyone wants to go as well. Desdichado takes him up on the offer. Gaffer leads the paladin into Blade City, the area of Dirt City controlled by House Knife. Moving through the streets, others keep their distance, eyes are on you from shadows and a each of you spy a few coming from the rooftops as well. A pair of grubbers step out to ask Desdichado for some aid in the form of coin or food, "Spare a bit can you?" The other steps up to Gaffer with a similar request.

Sarge asks about a Domi Temple, but there is no such place here in the city of thieves. She quickly learns that the 'Temple of Alemi' is nothing more than a rundown set of buildings with a sad little shrine inside of it. More of what might be thought of as a field hospital than anything else. The Temple of Warrd is the only true temple within Dirt City

Toston has a conversation with Nissa, whose simply places her hands on her hips and stares at him as he talks. "Trouble with a House, no. Pick pockets, muggers, unscrupulous merchants thieves and cheats? Yes. Is everyone in this city a cheat and liar? If you must know, it was actually a group from House Knife that i have to thank that 3 of the group are still alive. They took a wrong turn and ended up in some place called Grubbertown while trying to find a market called the Scrum. A group identifying themselves as part of House Knife prevented a permanent detour is my understanding" She holds up a hand to move on. "I agree with your assessment and have begun to inquire in the City Below as that is the best place civilized gnomes such as ourselves, Currently we are jammed in here and there nearby and that arrangement cannot continue. You should speak to the halflings and you should speak to those who have come here for you. They are your responsibility and turning them out in this place will only accomplish providing you with less followers."

Hmerrin and Wil relax as they may, a few days of not almost getting killed or on the road with hard tact and bedrolls is most welcome. At some point Wil decides he needs a shield and heads to procure one. Being part of the city for as long as he has, and perhaps a bit do to the fact he talks to imaginary beings, Wil is given a pretty wide berth.

And so 2 weeks past.....
Toston secures a place for his followers in the City Below, specifically the halfling quarter. Negotiation s continue on costs and what the gnomes may do to off set that and what might need to come out of Toston's pocket.
Wil gets his shield
Gaffer and Desdichado learn how pick pockets work in teams with distraction while a 3rd man does the work. They also help at the Alemi temple, no more than a converted building row as a hospital.
Hmerrin and Sarge chill

The city is still rebuilding, will be so for years likely, but life continues as it has, dangerously in the streets of Dirt City

All players please make a Perception Check

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=26 ;
Thursday July 4th, 2019 12:13:44 PM

Hmerrin takes a couple days to do absolutely nothing, before the itch starts and he goes looking for work.

With most of the city rebuilding, his carpentry skills should come in handy, and he offers his services at nearby sites.

Soon he is into a routine - weapons practice in the morning, late breakfast at The Buttering Ram, building whatever for the rest of the day.

Even while working though, the lad rarely lets his guard down.
This is Dirt City, after all.

[Perception 26]

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=22 ; d20+18=36 ;
Thursday July 4th, 2019 4:03:19 PM

(Perception: 22) (Sense Motive: 36)

When asked what he can spare, Desdichado responds "Need some help, do you? My friend here and I would be happy to be of service - if you'll come with us for a bit over to the Temple of Alemi, we'll be glad to help provide what we can."



Sarge [AC 21; HP 61/61] (Kathy)  d20+6=24 ;
Thursday July 4th, 2019 4:59:41 PM

Sarge spends the next couple of weeks learning the city--especially the neighborhood around Shale House. She makes a point of speaking to the neighbors--at least, the ones who will speak to her--and lets it be known that she's a healer and will help where she can.

And if, in the course of healing people, she mentions that Domi is way better than Wardd, well, that's just casual conversation.

[Perception 24]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=33 ;
Thursday July 4th, 2019 6:37:45 PM

Gaffer offers up a few silver, and nods in agreement when Des mentions the temple.
He later grumbles about the pickpocketing experience, more frustrated that he got tricked than any actual money they lost.

(Perception: 33)


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=23 ;
Thursday July 4th, 2019 10:27:09 PM

(Perception:23)

Toston takes the time to get to know his fiance cohort and followers better. He meets with the gnomes first to get an idea for the kind of abilities they have.

He meets first with his soon to be brother in law, Cogrim as he seems to be a fairly accomplished sailor with some small skill in fishing and merchantship.

Cogrim informs Toston that he is trying to set up his own business involving ships but right now lacks the capital to actually invest in his own ship so Valros, who is the best fisher, Mylin, who is the best cook, Alston who has the best head for business, Hellin, who is the best at repairing boats, Kasybar who is a decent book keeper, and the workers Orhana and Alni who are not related to the Quintina clan but are decent sailors in their own right have found jobs at the dock.

Toston also learns that the Quintinas had sent further skilled tradesgnomes to the city to help in the preparations for the wedding and learns that his and Nissa's entourage now includes a baker, Hisser, a brewer, Vorpos, a gardener, Ylolys, a butcher, Ortina, and a driver, Iakur, as well as 2 additional warriors Merjin and Tritra.

Toston remembers hearing Nissa's concern regarding the crooks in the city so he takes the time to pen a letter of introduction to Boggs and escorts Cogrim, Valros, Mylin, Alston, Hellin, Kasybar, Orhana, Alni and Iankur as well as the warriors Briden, Xoser, Umpip, Merjin, Lorissa, Sasys, Janove and Tritra to one of the Crescent Moons offices in order to hopefully find a fair arrangement for them to put their skills to use actually practicing their trades as from what Toston remembered while there were heroes associated with the trading company there were also plenty of folks who just did the day to day operations normally associated with a trading company.

For Hisser, Vorpos, Ylolys and Ortina he tries to find suitable work for them either with the halflings in the quarter with which they are taking residence or if that does not work with Tombo's considering their skills are more domestic.

If the Crescent Moons assigns his soon to be seafaring kin to a ship he takes the time to inspect it himself and even join with them on the short shakedown cruise just to make sure that everything is shipshape.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=23 ;
Friday July 5th, 2019 2:58:12 PM

(OOC: Perception: 23)
Will walks with some of the others to the temple. "As a new cleric of Alemi, I declare we need to repair this temple and make it a proper house of worship. I'm sure we can find some in the city to help."
Wil observes that most avoid him and begins to wonder if his willingness to speak to the others openly is perhaps causing others to wonder if he is dangerous or crazy.
"I'm a charming guy, are I not?" He asks anyone nearby.



You Remember Dirt City right? -DM Dan K 
Friday July 5th, 2019 8:04:30 PM

Work in Dirt City is not easily found, at least above manual labor, but it can be done. Being paid fairly or at all can be a bit of a trick as well. Toston goes through one of the lesser offices of the CMTC and provides a letter and introduction. A few days later, he receives word that over the next few months, the CMTC can move those wished to positions of use and safety, in relative Dirt City terms.

Wil finds the temple manned by about a dozen followers of Alemi with 3 of them having actual training and capable of divine magic in Alemi's name. To the thought of enhancing the temple, none of them wish to bring the scrutiny of the Houses or Prince or of Warrd for that matter. In the rebuild of the city, the Shrine is overlooked right now, a place where any can come for care. Which is what we feel called by Alemi to do.

Sarge finds talk of Domi to bring immediate apprehension and distrust from most. Those who do not move away quickly, caution the dwarf on dangerous talk. You are in a city that is not run on honor. This is a city of thieves and smugglers and those who do not find it too untolerable to work along side them in those interests. Warrd, god of testing, the mirthless laughing trickster rules here, god of luck. He is not a tolerant deity and nor are those who follow him closely.

Gaffer and Dez find a they are short a few coins, neither grubber has heard of Alemi nor have interest in going with you anywhere. Gaffer later berates himself for falling so easily, but at least the lessen was not learned in the evening hours where the same rouses turn far more violent

moving slowly to allow time for treasure split and CC purchases

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Sunday July 7th, 2019 8:12:45 PM

Hmerrin sticks near Shale House while helping with construction. The lad feels a lot safer around folks he's seen around, and vice versa.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=17 ; d20+15=33 ; d20+15=33 ; d20+15=21 ; d20+15=33 ;
Sunday July 7th, 2019 8:55:25 PM

Desdichado spends his time near the house, getting to know neighbors and trying to strike up some friendships, or at least acquaintances, with people nearby. He goes around and introduces himself - trying to be wary and avoid outright saying he's a paladin, but also trying to be friendly and see how he can be of assistance to them.

(Diplomacy: 17, 33, 33, 21,33 as he introduces himself to several of the neighbors.)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Sunday July 7th, 2019 11:22:13 PM

Toston gets his Woldian League of Adventurers training in deciding to learn more about Knowledge of all things arcane. (OOC: Knowledge: Arcana is getting the bonus)

He also spends more time with Nissa and the rest of his followers. He takes a stroll around the City Below with his fiance talking to her about his hopes for the future of Dirt City. He also tells her about his adventures and asks her questions about her arcane studies. He asks Nissa to make him a scroll of fireball and 2 scrolls of haste.

He also takes the time to get to know his future inlaws. He tries to fish off the docks with his future inlaws Cogrim, Valros, Alston, Hellin and the 2 professional sailors he isn't going to be related to in the future through marriage Ohana and Alni.

He talks to Kasybar about his knowledge of being a clerk and asks if he would be so kind as to work with Nissa to keep an accounting of the expenses.

He visits Mylin in the kitchen and asks her about the kind of cuisine she knows how to make and if she would like him to find her any sort of recipes or spices next time he is out of Dirt City.

He spars with the warriors Briden, Xoser Umpip, Merjin, Lorissa, Sasys, Janove and Tritra.

He asks Hisser to bake him some cupcakes to share with Tide and his followers. Talking with the baker while he makes the confections. He asks Vorpos to make an ale and takes a ride with Iankur driving a small carriage. He asks Ortina about the finer points of being a butcher and if through her experience with animal anatomy might have found any particular insights. He asks Ylolys about gardening considering he was never really one for it.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday July 8th, 2019 8:16:33 AM

"I completely understand." Wil says regarding rebuilding the temple."
Back at the Shale House, Wil takes the Amulet of Natural Armor and the scimitar of warning boosting some needed attributes.
"I feel better and more secure now. Ready for the next adventure."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday July 8th, 2019 2:40:58 PM

Sarge doesn't push the subject; just casually mentions Domi once in a while. She continues getting to know the neighborhood and the neighbors.

You Remember Dirt City right? -DM Dan K 
Monday July 8th, 2019 11:19:39 PM

Hmerrin and Des stick relatively close to home. Des becomes more familiar with those in the area and they to him as well. It helps that he is associated with The Tide, but Des makes some pretty good headway toward a neutral bearing with most over those couple of weeks.

Sarge does not push Domi in the streets and Wil does not push Alemi at the shrine

Toston spends the time with his people, making as much room in his schedule as he can for personal time with each of them. Most of the first conversations start with , "This isn't like Plateau City, by any stretch..." The CMTC is making some progress and things are coming along and look to fall into place in due course. As long as no one sticks their neck out, no one should have it cut off.
Toston also returns to the WLA. Tucked into the middle of a town row in an unremarkable area of the city. If you did not know where you were going or what you would find when you got there, the chances of finding the WLA in Dirt City is practically nothing.

Inside are a few new faces and a pair of familiar ones. One belongs to the half elf Lyntin Greenshoot and the other to a dwarf, Korgin Gemshaper. Lyntinis reading himself in front of a small fire and Korgin is sitting at a small table working on some sort of metal puzzle. Toston locates a few tomes and settles in

Days and evenings pass, and the Buttering Ram is full of stories. A Glazer shop was ransacked, the shop keeper missing. Might have missed a payment, or perhaps the competition was tired of competing. Happens frequent enough to illicit shrugs from most.

last call for CC

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday July 8th, 2019 11:51:48 PM

Dez decides that patrolling the area near Shale House, just to be on the lookout for trouble near the Shale House - trouble above and beyond the everyday, in any case. He goes out a few times per week, trying to avoid going at the same time each day, but for now staying inside at night until he knows the place a little better. He invites anyone from the Tide who wants to come along.

(OOC: Submitting a CC request now.)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Tuesday July 9th, 2019 2:02:32 AM

Toston greets Lyntin Greenshot and Korgin Gemshaper and asks them about what they've been up to. He tells them about their latest adventure in following the treasure map and helping the water elemental.

He remembers the vision the water elemental shared and the "golden eyes" mentioned in their quest previous to that where those associates of some of the houses seemed to be compelled to steal from the houses and wonders if the vison could be related to the golden eyed person.

He asks Korgin or Lyntin if they've heard any rumours of a Golden Eyes.

(OOC: Ryan, you might want to hold off on that request as with the armor, your share of the loot is only a little over 300 gold; unless someone can spot you the gold)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday July 9th, 2019 2:34:45 PM

Wil, finding the extended time off a bit unsettling summons a wolf within Shale House and attempts a conversation.. all the while Cicero attempts to make it clear that he and Ivan do not appear as summoned creatures.
"That is not possible. I am speaking to you Cicero. You are always so vicious.. ie I summoned a wolf."
"You are not speaking to me," Cicero spat back. "This is a wolf and dangerous. I am not able to manifest as anything. Are you crazy? Do you even know what you're doing? I really wonder about your sanity."
"Am I crazy," Wil continues talking to the wolf. "I don't know. I talk to myself. Most would consider me crazy. This entire town considers me crazy."
"If the shoe fits," Ivan adds.
"What shoes? You don't have shoes on." Wil attempts to summon another creature but Cicero stops him.
"What are you going to do with this wolf? You will have to kill it or wait till it disappears. That doesn't even cover any trouble you start with the others in the house."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Tuesday July 9th, 2019 7:06:10 PM

Hmerrin takes it upon himself to accompany Dez on his patrols.

"By yourself...even us...really tempting fate," he notes to the paladin.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday July 9th, 2019 10:28:44 PM

Sarge makes a point of dropping by the glazier's shop to see what can be seen. If there's a bystander to ask, she says, "Whoah, what happened here?"

You Remember Dirt City right? 
Tuesday July 9th, 2019 10:47:16 PM

Dez steps out during the day and Hmerrin accompanies him on some of those excursions. Day is good, but night in Dirt City is not. First and foremost, the curfew is still in affect, following that, those that do break curfew are not to be underestimated. The walks about the neighborhood provide any ample opportunities to simply be seen and as known warriors, the run of the mill ruffians are not making trouble within bow shot.

Wil spends a few days summoning creatures on the upper floors of Shale House and talking to them. Though the creatures do not respond in any real way, it makes the cleric seem a bit less nuts? Talking to animals instead of nothing?

Several heroes make their way to the Catacombs

Toston strikes up conversation. Lyntin sighs a bit at the interruption, but is polite enough to apologize. Golden Eyes holds no meaning for him. He is headed to Blackbird Lake in the morning, along with one of the others he recently met. Korgin also does not have thoughts to Golden Eyes. Both are quite interested in Toston's adventure and more than once offer congratulations to him and The Tide. Perhaps if Toston is still about, Lyntin will have a good tale when he returns in about 6 months.

Upon arriving home, Totston receives some good news, his followers are showing remarkable adaptability and the CMTC reports that their combined efforts and skills will cover any costs they might normally incur.

Perception checks all PC's

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=34 ;
Tuesday July 9th, 2019 11:55:10 PM

(Perception: 34)

Desdichado keeps a lookout as he continues his patrols around the area.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=26 ;
Wednesday July 10th, 2019 4:17:15 AM

[Sorry for missing posts, it has been a hectic week this week and I've slipped on a few things.]

Gaffer asks if Des wouldn't mind him tagging along on patrols, though he will keep watch from the skies, returning to his favoured Hawk form to scan the area and flying down to warn Des of anything of note. (Perception: 26)

You Remember Dirt City right? -DM Dan K 
Wednesday July 10th, 2019 11:36:52 AM

Post for Sarge

Sarge is pointed the way, a small shop in Blade City near Spider Park. The shop sits 2 doors in on a townhouse row, 2 story building with a pitched slate roof. Like most townhouse rows, the second floor sits slightly further out above the street than the first, providing some protection from rain, but also adding shadow to the narrow streets. The door has been replaced with a large board and several others are across the now broken front window. A nail holds a letter or writ declaring the property rightfully seized as a foreclosure and the property of House Knife. No Trespassing.

Those on the street are simply passing by without so much as a curious look, indicating to you that this is normal living and not something out of the ordinary

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 10th, 2019 12:34:46 PM

Wil eventually gives up on trying to talk to the summoned creatures after an exhausting several days and quite a mess. He spends the next couple days trying to repair a hole in the wall of the room, created by a Rhino horn..and partial face.
"You know..." Cicero said eventually. "I think you need a girlfriend."
Wil laughed.
"...and no you can't just summon one."
Wil frowned. The thought of summoning a girlfriend dashed.


Sarge [AC 21; HP 61/61] (Kathy)  d20+6=15 ;
Wednesday July 10th, 2019 4:28:06 PM

"Hmm." Sarge frowns at the sign for a bit before returning to Shale House.

"Hey, do you guys know what the Knives might want with a storefront?" she asks idly.

[Perception 15]

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=15 ;
Wednesday July 10th, 2019 7:24:23 PM

Hmerrin keeps himself busy, alternating between walks with Dez, walks with Sunny, weapons exercises, and carpentry gigs.

Perception 15

The Rise of Golden Eyes
Caller in Darkness


Knock Knock -DM Dan K 
Wednesday July 10th, 2019 10:09:14 PM

Sarge inquires about the storefront and the group has a collective who knows as an answer It happens all of time across the city. owners makes deals with Houses, or with loan sharks, or get in hoc with information brokers, and things can go south. Sometimes that is not the case, but mostly it is.

The group meets as usual at the Buttering Ram to talk, listen to some light entertainment and maybe have a drink or two. The night is late and the group retires up stairs to the common room and from there, eventually to their own separate rooms.

Gaffer Only Highlight to display spoiler: {Suddenly you bolt upright in your bed. Was that a crash? Wood and glass or was that a nightmare your mind rejected at the last minute? You strain in the dark of your room, listening, steadying your own breathing and trying to will your heartbeat to slow. Seconds pass. The house is quiet}

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday July 10th, 2019 10:38:51 PM

In the common room, Sarge finishes off a letter to her husband. She folds it up, intending to send it tomorrow, but leaves it unsealed, just in case she has something to add later. Then she retires for the night.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday July 10th, 2019 11:42:44 PM

After another day of patrolling, Dez decides to turn in for the night.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=20 ;
Thursday July 11th, 2019 12:26:50 AM

(Perception:20)

(OOC1 : I don't know if that is enough to perceive anything. I honestly apologize for not making the post but I was at work most of the day and then it was my Aunt's birthday so we went directly to the restaurant from there and then I wasn't feeling that great when I got home so I went to sleep)

If Toston is aware of whatever it is Gaffer is aware of he goes to investigate.

Otherwise he sleeps on.

(OOC2: Did the DMs mis price the Rhino Hide Armor +3)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=30 ;
Thursday July 11th, 2019 6:09:55 AM

Even after calming himself the sudden noise, real or not, leaves Gaffer to on edge to fall straight back to sleep. Rather cautious than not he climbs out of bed and pads out the room, allowing his form to shrink and grow fur, he walks through the house as a cat, looking for any sign of disturbance.

(Perception: 30)

His thoughts feel heavy as he walks, Dirty City is not in a good way and the night patrols just make him feel more on edge. He really doesn't need someone breaking in at the moment. Hopefully it is just one of the party up late and causing damage.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday July 11th, 2019 2:34:30 PM

Wil has been absolutely oblivious to anything going on.. for some reason the "guy running the show" is just not available 100%.


Mind if i Drop in? -DM Dan K 
Thursday July 11th, 2019 3:21:05 PM

ooc - Gaffer is the only one not still asleep by perception check so I am posting early

Gaffer shifts into a house cat and sets off about Shale House. Just outside his own room lies the Common Room and all seems still. The doors to the bedrooms as well as Hearth are closed. Heading downstairs, Gaffer enters the Lobby of Shale House. The door to The Buttering Ram, and to the foyer where an entrance to Sunny's Sewing place are also all closed, as is the front door leading into the Lobby. A quick dash to the 3rd floor reveals a quiet and dark Receiving room with no open doors.

The rest of The Tide sleep soundly

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday July 11th, 2019 6:15:27 PM

Dez tosses and turns all night, concerned with all of the problems this neighborhood faces.

(OOC: Did you see Dez's perception check of 34 on Tuesday?)

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Thursday July 11th, 2019 7:36:12 PM

Hmerrin sleeps soundly.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday July 11th, 2019 9:21:08 PM

Feeling if anything, more unnerved by his own sneaking around the building during the night, Gaffer shakes his head and moves to the Common Room, returning to his own form he fetches a drink along the way and nurses it for half an hour or so before heading back to bed. As he falls back to sleep he feels foolish for being so worried over a little bit of noise. That's what happens when you live in Dirty City for a while he muses.

Mind if i Drop in? 
Thursday July 11th, 2019 10:06:03 PM

Dez sorry I missed that.

Read the spoiler for Gaffer please and post.


Sarge [AC 21; HP 61/61] (Kathy) 
Thursday July 11th, 2019 10:31:59 PM

Sarge continues to sleep peacefully.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=22 ;
Thursday July 11th, 2019 11:09:09 PM

(Perception: 22)

Toston continues to sleep.

(OOC: Haven't resolved catacombs because I'm not sure about the price discrepancy on the rhino hide armor from catacombs and DM valuation)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday July 12th, 2019 10:38:04 AM

Desdichado listens further for a few minutes, then straps on his axe and steps out into the common room.

"Hello? Anyone else up?" he calls out, and sees a cat run past him that he doesn't recognize. He steps cautiously out of the room and takes a look around the building. He even risks opening the front door to take a look outside.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=29 ;
Friday July 12th, 2019 12:15:49 PM

(Perception: 29)
Wil snores as he sleeps upon his side. A summoned dog roams the room for a moment then disappears.


Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Saturday July 13th, 2019 8:59:29 AM

zzzzz "butter makes everything better" zzzzzz

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Saturday July 13th, 2019 10:44:49 AM

When Gaffer sees Des also wondering the halls he reverts to his own form. "Hey, sorry, didn't mean to startle you. Did you hear that noise too? Ruined my sleep, I couldn't find anything in the house though."

Mind if i Drop in? -DM Dan K 
Saturday July 13th, 2019 3:20:45 PM

Dez paases the cat, Gaffer, on his way to the first floor lobby. Gaffer shifts back, letting Dez know he did not find anything. Dez, opens the font door and pokes his head outside. All seems quiet enough on the street, an oil lamp above the front window of The Buttering Ram providing dim light. Something is wrong and in a moment, Desdichado figures it out. The window below the lamp is broken. No glass or shutters lie in the street, and nearly the entire window and frame have been destroyed. Something of pretty good size went through it and into the dining room of the Buttering Ram.

Gaffer notices Des straighten abruptly as he takes in the scene. Something has given his new companion concern

The rest of the Tide sleep soundly and some even noisily

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Sunday July 14th, 2019 11:41:02 PM

Toston continues to sleep, dreaming of spell casting

DM Dan- feel free to post again with Gaffer having awoken Toston

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday July 15th, 2019 12:19:58 AM

"Gaffer - something is wrong...one of the windows is completely broken out. You're much faster than me - can you run upstairs and tell everyone that something has broken into the house and it looks like it's gone into the dining room? I have no idea what we're dealing with yet, but I think it's kinda big."

Having made the request, Desdichado readies his axe and cautiously turns around to look into the doorway of the dining room.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday July 15th, 2019 7:51:57 AM

Gaffer bolts up the stairs as requested and moves from door to door, knocking and speaking low but loud enough for them to here. "Something's in the building and we all need to check it out. Rose and shine?"

Sarge [AC 21; HP 61/61] (Kathy) 
Monday July 15th, 2019 2:45:57 PM

Sarge gets up and dresses hastily. She knows she doesn't have time to put on armor, so she skips it. She grabs her hammer and follows Gaffer down the stairs.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday July 15th, 2019 3:44:15 PM

Wil sits up when someone bangs on the door. He dresses and follows the others.
"How can I help? Maybe I could summon something to go into the building to check it out?
What time is it?"


Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=16 ;
Monday July 15th, 2019 6:55:09 PM

Hmerrin is one of those fellows who goes from very asleep to very awake nearly instantly.

The echoes of Gaffer's knock on his door have barely faded before the lad is on his feet, and donning his armor.

Once encased in steel, the lad grabs up his axes and follows the sounds of The Tide.

[Perception 16 to notice if anything tries to ambush him]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=30 ; d20+16=27 ;
Monday July 15th, 2019 11:23:34 PM

(Perception: 30; Toston has blindsense 30 feet)
(Stealth: 27)

Toston wakes up, casts mage armor upon waking up and then pads silently downstairs. When he gets to the foot of the stairs he casts shield.

He continues to silently probe for whatever is about.

Active Effects:
Mage Armor - 5 hours - time elapsed : +4 AC
Shield - 5 min - time elapsed : +4 shield bonus to AC; immunity magic missile


Mind if i Drop in? -DM Dan K 
Tuesday July 16th, 2019 12:38:31 AM

While Gaffer heads to the second floor to alert the others in a quiet way, but enough to awaken them, Desdichado enters Shale House's lobby and tries the interior door of The Buttering Ram.
It is locked, to gain entrance, you will need to break down the oor or enter from teh street through the already broken window

Hmerrin begins to don his armor
Sarge forgoes armor and grabs her weapon and heads into teh common room where she encounters Wilford and Toston and of course, Gaffer. The latter is already starting to
move downstairs.
Wil asks for the others opinion on summoning a creature to look about. Without the ability to communicate with the creature summoned, though, Wil has no way to give orders
or recieve feedback. The summoned creature would simply hang out next to Wil

Clad in his Mage Armor and Shield Spell, Toston arrives in the lobby of Shale House with Dez. He detects nothing with his keen senses

Des tells Toston what he knows, the window was broken into and there is blood on the sill and what is left of the window as whatever it is went in

4 rounds have passed since being awakened

Shale House: https://docs.google.com/spreadsheets/d/15gN3sOs5rL392-4kbZjjNV_hZJUvGfEaXhvgmhFHHE0/edit?usp=sharing/edit



Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=20 ;
Tuesday July 16th, 2019 1:05:59 PM

(Ooc: Would Wil be able to summon a creature in the building with the intent of causing alarm for anyone inside? It would be like releasing a wild bird in a small room to see if someone screams?)
“Can anyone see inside the window? Maybe with some dark vision? Maybe we could shout something to provoke a response? I thought about the summon but maybe it’s someone who needs help.)
(Perception: 20)

DM Dan - Wil would need to be outside to have line of effect to the room in the Buttering Ram

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=36 ;
Tuesday July 16th, 2019 6:02:13 PM

Gaffer moves back to the ground floor and steps out onto the street, he paces round to the broken window, taking care to keep his footsteps quite, and peers inside. (Perception: 36)

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Tuesday July 16th, 2019 6:53:49 PM

"This connects to..here, and this ties off...here, and this goes onto...here"

Hmerrin keeps an ear out for any untoward screaming.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday July 16th, 2019 7:16:47 PM

Dez stands in the lobby and leans out the front door. "Gaffer, what can you see inside? I'm pretty sure I can't fit through that window, so if it looks like trouble I'm prepared to break down the door inside here."

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=18 ;
Tuesday July 16th, 2019 9:19:49 PM

Sarge follows Gaffer, hoping to use her Darkvision to advantage. [Perception 18]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Tuesday July 16th, 2019 10:56:47 PM

Toston says, "I can't see or sense anything. Gaffer or Sarge, Do you guys know how to cast Invisibility Purge? I'm not saying whatever broke the window is invisible but if we collectively don't see anything we have to raise the possibility. If whatever it is, is invisible I might be able to sense it if I can get close enough but how do we arrange for that to happen?"

Toston begins to search the lower floor methodologically.

Mind if i Drop in? 
Wednesday July 17th, 2019 2:14:11 PM

Sorry to all, post will be later tonight

Mind if i Drop in? -DM Dan K 
Wednesday July 17th, 2019 10:05:59 PM

Wil asks abput possibly summoning something into the Buttering Ram, but holds off for know
Gaffer heads outside and cautiously moves to the window to look in
Dez leans out to ask what Gaffer can see and that he is willing to break down the front door of the tavern if needed, though he could go through the street window as well without trouble
Hmerrin keeps strapping on steel
Toston starts to go through the ground floor and does not get too far, before Gaffer makes a discovery.

Gaffer does indeed spy the cause of the broken glass and blood. Inside and lying on the floor is a humanoid body. It lies face down near a pair of knocked down chairs that it likely grabbed and knocked over. The inside is dark and Gaffer believes the body to be a dwarf

Gaffer dos not see any movement

Sarge [AC 21; HP 61/61] (Kathy)  d20+16=33 ;
Wednesday July 17th, 2019 10:08:27 PM

"Tossed through the window? Or jumped?" Sarge asks. She is already moving through the window. If she can, she goes to the still form and checks them over. [Heal 33]

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 17th, 2019 10:42:57 PM

“Hey, aren’t we the landlords for the building? Don’t we have a key to the door?”

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=20 ; d20+3=9 ;
Thursday July 18th, 2019 12:37:02 AM

"I thought they say no one tosses a dwarf?" Toston says.

Seeing how Sarge is seeing to the Dwarf Toston goes outside and looks for any clues as to who might have done it.

(Perception: 20)
(Survival: 9)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday July 18th, 2019 3:46:32 AM

"There's a body in there!" Gaffer calls to the others, caught by surprise. "They aren't moving, we need to get inside." He looks to Des for him to get through the door.

He pays himself down, realising that he left his wand upstairs, and looks to Sarge, "Can we save them?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday July 18th, 2019 11:12:40 AM

Dez goes in through the window and uses Lay on Hands.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=16 ;
Thursday July 18th, 2019 6:56:55 PM

Hearing the shouts, Hmerrin looks at the state of things with his armor.
"Bag it all," he grumbles.

The lad kicks off what's loose, grabs his axes and heads out the door.

Rather than join the others at the main hall, he instead turns left, enters the hearth and pantry, and then opens the secret door to the back passageway.
Scampering down the steps, he emerges into Tombo's pantry, and then through the kitchen and hearth to enter the dining area.

Once in the kitchen, he does slow down and peer into the gloom for anyone unpleasant.

[Perception 16]

OOC - I should've looked at how long it takes to don plate first.....

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday July 18th, 2019 10:33:02 PM

"Well, nobody ought to toss a dwarf," Sarge says. "Then again, dwarves don't typically jump through windows for no reason. It's a head-scratcher."

"And yeah, I can cast Invisibility Purge if we decide we need it."

Mind if i Drop in? -DM Dan K 
Thursday July 18th, 2019 10:34:53 PM

Sarge jumps in through the busted window and hustles over.
Wilford brings up that the party is the landlords and maybe they should have keys made in the future for this stuff
Toston heads outside with Sarge already checking on the dwarf inside.
Des follows Sarge through the broken window
Hmerrin ditches his armor and grabs his axs. Through a back passage and into Tombo's pantry. Crossing into the Kitchen he slows to see if there is anything else that came in with the dwarf on the floor

Sage is the first and finds the dwarf is only mostly dead. The dwarfs clothes are soaked in blood from multiple stab wounds. Several in his back and one deep one in his side. His arms are cut up and his knuckles show signs that he fought back as well.
Des is there in the next second and pours healing magic into the still form. In another 20 seconds or so and the only thing to have done would be to go through his pockets for loose change.

Gaffer is close behind, hoping they can save the dwarf, as he left his healing wand upstairs

The Dwarf's eyes snap open. The dwarf is a mixture of fight and flight and he blasts into motion from the floor. Sarge and Des both step back to avoid an arm sweep as the stranger gets to his feet and takes in the room. The sight of Gaffer and Wil seem to give him pause, "I got the right building then, The Tide with Hmerrin and Toston?" He is still on guard to throw a punch and bolt, eyes taking in the ways out of the dark room

Outside, Toston does not find much. There is a bit of a blood trail to the window, but tracking is not a skill he possesses. It certainly fits that the dwarf inside dove into the through the wooden shuttered window. You clearly hear the commotion inside and can see most of what is going on. Even without his armor, you recognize Korgin Gemshaper of the WLA



Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=13 ; d20+15=21 ;
Thursday July 18th, 2019 10:54:16 PM

“Hey.. Hey,” Wil said with his hands up. “No need for violence my friend.”
(Perception: 13; Diplomacy: 21)
“We are here to help.”

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Thursday July 18th, 2019 10:57:33 PM

Toston returns inside and says, "Korgrim Gemshaper? What are you doing here and in such a sorry state? Who did this to you?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=33 ;
Friday July 19th, 2019 12:10:13 AM

Desdichado looks in the pantry for some ale - or something stronger - to help calm the dwarf's nerves?

"Care to sit down and have a drink, friend? Yes, you've found the Tide. You look like you're in a bit of trouble. How can we help?"

(Diplomacy, if needed: 33)

Sarge [AC 21; HP 61/61] (Kathy) 
Friday July 19th, 2019 10:38:56 AM

"And has the danger passed for now?" Sarge adds. "Or do me and Dez need to go put on armor?"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Friday July 19th, 2019 8:09:41 PM

Hmerrin enters quarter armored, and cautiously approaches.

"I'm Hmerrin. He's Toston. Why were you bleeding all over our floor?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=35 ;
Saturday July 20th, 2019 6:24:23 PM

Knowing the rest of the party have a handle on finding out what happened Gaffer says,

"I'll go look around outside, see if I spot anyone nearby. No telling whose been attracted to this commotion."

Assuming no objections he steps back outside and flies up to he air as a Hawk. Circling thrice around their block of buildings, looking for any figures out this late. (Perception: 35)

Mind if i Drop in? -DM Dan K 
Sunday July 21st, 2019 8:50:21 PM

The group gathers about Korgin with Wil and Des confirming diplomatically that Korgin has indeed found The Tide and query as to what lead the dwarf through the window.
Hmerrin asks as well and Toston asks him by name, recognizing the dwarf as a fellow member of the WLA
Gaffer steps outside to see if any onlookers can be spied along the nearby street.

Korgin visibly relaxes and shakes his head, "I don't have much information to provide. I was asleep in my room at the WLA, when a feeling caused me to wake. I opened them to see a human standing just over me with a blade in hand." Korgin's hand moves to a blood soaked hole in his chest, now partially healed. "I moved just as he struck, a second later and we would not be talking. I fought him for a few moments, when his partner came in. Unarmed and only in my silks is no way to fight 2 trained killers and so out the window i went."

"I played a bit of hide and seek with them and the Wolf patrols, making it here and helping myself to coming inside. Sorry about the mess. I didn't recognize either man and during my exit, i heard at least one other in the building. Afraid I don;t know much else."

Korgin has a seat and nods at Des, "An ale sounds good if you're buying. Seemed to have forgot my coins, eh?"

On the street, things look quiet to Gaffer as he makes his laps around the block. A stray dog and some creature near a trash pile, a cat or perhaps a big rat. Nothing he does not see every time he has done this. 3 streets away a group of 6 House Wolf men stand in a corner light of an oil lamp. Evidence that House Wolf does keep a presence on the street in the name of safety and peace.
The hour is quite late, perhaps 3 am.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Sunday July 21st, 2019 11:12:02 PM

Toston says to Korgin, "Any reason why anyone would want to kill you? Make any new enemies with your most recent adventures?"

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday July 22nd, 2019 12:52:51 PM

"We should ask the House Wolf if they heard any commotion? They may be able to help us. I will head that direction... anyone want to go with me?" Will heads toward the 6 men standing at the light.
(OOC: may I use the Diplomacy: 21 I previously rolled or roll another?)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+18=20 ;
Monday July 22nd, 2019 1:39:17 PM

(Sense Motive: 20)

Desdichado pours one of the nicer ales for Korgin, and asks the others if they'd like one also, before pouring some for himself as well. "No sense in drinking alone, now, is there."

He listens intently to Korgin's story, watching his mannerisms and studying his words, to get a hunch about whether there's anything he might be hiding.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Monday July 22nd, 2019 7:20:54 PM

"Well, hold on," Hmerrin interjects, looking worried.

"Were they just after you, or was the WLA Chapterhouse under attack?"

If the dwarf suspects the latter, the lad will head right back upstairs to finish putting on armor.

Mind if i Drop in? -DM Dan K 
Monday July 22nd, 2019 11:04:18 PM

The gathering asks several follow up questions of Korgin and Des brings a round on the house to the table.

Korgin looks to Toston, "Nothing I can think of should be coming at me like that. Last couple things I did over the last few months were into Izen and against some filthy orcs. Don't think any of them are alive to hold a grudge, and even if. Can't see the scum of Izen partnering here in Dirt City."

Turning to Hmerrin, "Yea, I think it very well could have been. Not many of us staying there right now and Anduin went away on another business trip couple weeks back, won't be back until next week. WLA charter house stuff.like last year."

Wil wants to head out and chat with the group of House Wolf a few streets away. He asks for takers, but gets none. Does Wil want to head out into the deep hours of night on his own?

Des listens and watches as he delivers the ales and takes a seat nearby. Korgin seems on the up and up in his story and information

Kathy has been under the weather but I've heard feeling better and Sarge should be back tonight or tomorrow

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Tuesday July 23rd, 2019 5:22:35 AM

Gaffer flies down to the doorway and relaxes back into his human form. He moves beside the rest and pours himself a drink, but hearing Wil's request he will go with him instead.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+15=29 ;
Tuesday July 23rd, 2019 11:00:01 AM

Wil waits for someone to join him and smiles with Gaffer decides to go with. He heads toward the Wolf guards with a smile and a pleasant demeanor. Once there is asks if the guards saw any tussle with a dwarf and if they have heard of any ruffians starting trouble in the area.
"There were three of them, right Gaffer? Any information you can help with would be wonderful."


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday July 23rd, 2019 7:04:04 PM

"Korgin, if we head out do you feel safe staying here without us? We have a guard here overnight, and you could get some rest up in the common room."

"Also, it sounds like it might be worth checking out the WLA house. I don't know if we should head over there in the middle of the night, though."

Assuming Korgin is okay with staying, Desdichado goes up to his room and puts on his armor. He also writes a quick note to Tombo explaining why one of his bottles of ale is open, and leaves a few coins with the note.


Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Tuesday July 23rd, 2019 7:18:22 PM

"If we don't head over there now, there won't be anyone left come morning," Hmerrin counters.

"I say we gear up, head down the street looking as unpleasant as possible, and once we get close to the Chapterhouse, see if we can get in unseen."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=19 ; d3=3 ; d20+17=31 ;
Tuesday July 23rd, 2019 9:01:02 PM

Toston says, "I agree with Hmerrin. Let's collect our things and head there now. I'll refresh my shield spell if we find ourselves in battle as it won't last the trip but my mage armor will last for a while."

Toston casts Toros Taur Try (Liontaur version to become sneakier)

(Perception: 19)
(Stealth: 31)

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday July 23rd, 2019 10:50:31 PM

Seeing the writing on the wall, Sarge goes to put on her armor.

[OOC: sorry about the missed posts; I’m in the hospital.]

no worries Kathy, we all just hope you are doing better and make a full recovery

Mind if i Drop in? -DM Dan K 
Tuesday July 23rd, 2019 11:00:44 PM

Gaffer and Wil head out into the night to make their way to the Wolf patrol that Gaffer saw from above. Turning down a side street, the pair see movement in the shadows, but as they close to the position, nothing is there. Continuing, they round the corner and empty into Double Lane, a wider street of cobble stone that runs along a relatively straight course. Some oil lamps flicker from posts casting dim shadows from either side at 60' intervals with plenty of darkness between. About 100 yards ahead and slightly uphill is where Gaffer saw the men.

Back at Shale House...
Des asks Korgin if he feels ok staying with the group planning on leaving and the dwarf readily agrees. "I'm mostly busted up and got none of my stuff and here is as safe a place I could muster right now"
Hmerrin and Toston both agree, get geared up and make towards the WLA.
Des Writes a note for Tombo and leaves some coin, and is a bit apprehensive about moving through a city with the reputation that Dirt City has in the dead of night. After all, folks end up at the bottom of trash piles in the middle of the day here, don't they?

Toston casts Toros Taur Try and knows he'll need to recast Shield. Hmerrin still needs some time to get his armor on, as would Sarge and Des. Then there is the part about Wil and Gaffer not being here right now as they headed off a for a 15-20 minute round trip walk to talk to some House Wolf men.

Here to the WLA is a good 20 minute walk in the daytime

Half and Full plate require help to put on and takes 4 minutes

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 24th, 2019 12:47:58 PM

"What kind of information do you think we can gleam from these men," Wil asks Gaffer.
"Do you think it's worth heading out another 100'? I'm not against doing things that may cause trouble. I would hate to be the one to take a life because someone tried to attack us." Wil says loudly to anyone that may be attempting to sneak up on them.
"I can be reasonable. I took a huge risk at that vault or whatever it was and got my rear end handed to me. Do you think the others can get the same info from wherever they are going?"
"...but... I'm not against moving forward... I have full confidence that the gods have my back."
"...maybe not full.. 75%.. more than half confidence... It feels ok... I'm up for anything."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday July 24th, 2019 1:13:09 PM

Desdichado helps Hmerrin and Sarge with fitting their armors, and after putting his on as well, walks downstairs with them and Toston, ready to head out the door.

"Personally, I think the curfew is one of the few laws in this place that makes sense. But, if the group is ready to head out, I'm coming along as well. Do we know the places that House Wolf tends to patrol? I have no idea where Wil and Gaffer might have gone to to find them."

"Oh, and also where the chapter house is? I'll follow along if someone else is leading the way."

(OOC: Oh my goodness, Kathy! I hope you are feeling better soon.)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday July 24th, 2019 4:27:19 PM

"Oh err, if they've seen anyone else out tonight? They could answer. I don't know if they will. We can run away if anybody else shows up." Gaffer responds in a quieter voice, "Vault? Was that before my time? What happened?"

Gaffer looks about the streets, fully taking in the eerie nature of the city at night. Shadows creeping out of alleys around them. "Maybe we could go back to the others? I'm sure they have the information we need by now?"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Wednesday July 24th, 2019 6:48:06 PM

Hmerrin, armored up now, waits at the front door.

"Not really a curfew, so much as a 'If you wanna go out, we're not responsible for what happens'," he replies to Dez.
"Eight fully armed and dangerous looking people such as ourselves will most likely steer all but the most desperate on to greener pastures."

The lad eyes the street, but waits.
"Where the blazes did Wil and Gaffer go?" he asks, with annoyance.

Hmerrin waits for Wil and Gaffer to return.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday July 24th, 2019 9:57:16 PM

Sarge gets her armor on as quickly as possible. She waits with the others for Wil and Gaffer to return.

Wash day, no clean clothes -DM Dan K 
Wednesday July 24th, 2019 10:49:29 PM

Des, Hmerrin and Sarge assist each other in getting on their armor and in 12 minutes, they are all ready to go. other gear is grabbed and in another 5 one part of the party is all set.
Des ia a bit worried on the curfew and where the House Wolf considers their territory and in what proximity that may be to the WLA Charter House.
Hmerrin clears up curfew., "Not really a curfew, so much as a 'If you wanna go out, we're not responsible for what happens'. House Wolf, is the City Watch so to speak, so at night, they have a broad range. Though the other Houses do put out watches of their own, officially by decree of the Prince, House Wolf is the night peace keeping force
Hmerrin feels confident that a well armored and armed Tide group won't have issues with the stalkers of Dirt City. Would House Wolf back down? Perhaps.

Now where did Gaffer and Wil go exactly and how long do you want to wait? At this point, assuming nobody takes out the unarmed and unarmored pair, they should be back in about 5-8 minutes

Meanwhile in Dirt City....
Wil and Gaffer look up the street, some 300' or 100 yards to the group from. They are walking towards the group, Wil talking to Gaffer? Himself? Hard to tell. The walk is slightly uphill. The pair move forward and dressed in their night clothes and one of the Wolf company points you out. Four men move down, while the others space out, crossing the street and drawing bows.

Still a good 100' away the men are closing, fanning out to form a line across the street, their hard heeled boots clacking with each impact on the cobblestone. You suspect the walk is intentional to generate a bit of apprehension an d fear. Here in the dark and shadows, you must admit, it's pretty effective

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Thursday July 25th, 2019 2:08:59 AM

Toston says to Hmerrin, "Wil and Gaffer should have never wandered off alone. If they wanted to scout ahead they could have at least been silent about it. I didn't need to armor up. I should have went with them. I honestly didn't think the 2 of them would rush off before the rest of you got your armor on."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Thursday July 25th, 2019 6:24:22 PM

Hmerrin nods in agreement to Toston.

"Any idea which way they went? If we know that, maybe we can catch up to them."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday July 25th, 2019 6:48:15 PM

Gaffer raises his hands to show his unarmed state, not that it isn't already obvious. "Hi, hello, no need for all that, please. We wanted to ask if you had had any trouble tonight? We heard there was a break in over at the WLA?"

He looks nervously over to Wil, hoping for some sign that was the right thing to say, or a look telling him to run, either would do.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday July 25th, 2019 8:37:45 PM

Dez stands just outside the door and looks up and down the street for any sign of Wil and Gaffer.

"Well, if they aren't back in 5 minutes, I say we head out."

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday July 25th, 2019 9:43:10 PM

"Makes sense," Sarge agrees with Dez.

Wash day, no clean clothes -DM Dan K 
Thursday July 25th, 2019 10:24:53 PM

The main group decides to wait, at least for now and the next 5 minutes or so

Gaffer puts his hands out, to make it apparent he does not have a weapon, Wil follows suit and this act seems to grant a bit of opening calm at least to the closing men. One of them holds out his arm and waves off the others to stand down, though Gaffer and Wil note the others still remain somewhat alert to the area around the closing pair.

"A break in at the what? As in the Woldian League of Adventurers? Didn't know they had snuck in and stuck their noses in our business. So where might this place be?" The others tense a bit at the mention of the well known heroic establishment gaining a foothold here in their city.

The speaker moves a bit closer when another man takes his arm to slow him, "Sir, If I'm not mistaken that's Wil of The Tide. You know the crazy one." The leader stops short and considers a moment. "Night on our area's been nothing out of the ordinary. Even you shouldn't be out about like this. I advise you get back home." With that the group from House Wolf disengages and withdraws to their original location.

Does Wil and Gaffer press and pursue or head back?

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Thursday July 25th, 2019 11:49:16 PM

Toston says, "If they don't show in the next 5 minutes I'm heading after them."

"As for where they went? Well I think they went down the street so we should head that way if the others have."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Friday July 26th, 2019 8:53:00 AM

(OOC: Sorry meant to post but got distracted)
Wil follows suit and frowns when the group mentions "the crazy one"
Wil then thanks the group and asks Gaffer if they want to head back.
"I don't think they will volunteer much more."

"Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil

-- Channel energy 4d6 "

Sarge [AC 21; HP 61/61] (Kathy) 
Friday July 26th, 2019 5:14:12 PM

"Anybody know where that Tombo guy lives?" Sarge asks. "I mean, the front of his pub is wide open now. And this is Dirt City. Not a great situation."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 2/4 LL 9/9)   d20=2 ; d20=3 ;
Friday July 26th, 2019 5:54:31 PM

"Woldian what now? Know I was talking about the Wild erm Life Association" (Bluff: 2) Gaffer stumbles through an attempted excuse, heat rushing to his face as he realises his blunder.

"Yes, let's head back to the others" he agrees with Wil and turns, walking back to Shale house.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday July 26th, 2019 10:20:01 PM

"I think I see them coming back now. Let's hear what they found out and get ready to go. Anyone know how long we've been taking since Korgin got here?"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Saturday July 27th, 2019 8:54:48 AM

"Tombo is gonna expect his landlords, which is us, to take care of the window and watch his stuff," Hmerrin answers Sarge. "And with his expertise being cooking, I'd say that's a wise policy."

"However, one emergency at a time."

He nods at Toston.
"Five minutes."

Into the Night -DM Dan K 
Saturday July 27th, 2019 9:41:06 PM

At Shale House, the group waits for Wil and Gaffer to return, While they wait, Sarge mentions another possible issue. The gaping hole in The Buttering Ram. Hmerrin brings up that as the landlords the security and the damage is on them, but one thing at a time. The attempt on Korgin and the WLA is more pressing to him.

Gaffer and Wil back off from the patrol and Gaffer knows his attempt to cover a possible future issue did not go well to say the least. However at this time, House Wolf does not seem keen on pressing the point

Within 5 minutes the pair is back at Shale House and the group.

It has been about 15 minutes since Korgin was first discovered bleeding out on the floor of the Buttering Ram

Now all you have to do is decide what to do and how you would like to proceed.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=23 ; d20+17=32 ;
Monday July 29th, 2019 12:05:52 AM

Toston renews his Toros Taur Try and then says, "Shall we away to the WLA?"

He then hearing the news from Wil and Gaffer tries to make his way silently towards there.

(Perception: 23)
(Stealth: 32)

Active Effects:
Mage Armor - 4 hours 45 mins left : +4 AC
Toros Taur Try - 10 minutes left : +1 acrobatics / stealth



Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday July 29th, 2019 2:17:01 PM

"You know, talking to those Wolf kiddos is always interesting," Will comments as he meets the others.
"I'm not surprised they had nothing to say. They are always a bit quiet. Can you believe they call me crazy? I'm not crazy... crazy is the sorcerer that killed my father... that's crazy.
You know what else is crazy? Eggs.. eggs are crazy. Tiny little baby yokes. Huge chickens come out of this little tiny egg. That is crazy."
"So what's going on? Are we heading somewhere?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday July 29th, 2019 6:47:32 PM

"Yep, headed over to the WLA chapter house. If one of you wants to lead the way, I'll take the rear guard."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=11 ;
Monday July 29th, 2019 6:54:23 PM

"Yep," Hmerrin replies to all.

"Let's start with 'Do Not Mess With Us' formation. Stay tight. Stay in the middle of the road, and weapons out. Toston, if you wanna sneak, okay, but try to stay with us.

Once we get closer, a couple blocks out, we'll need to get sneakier.
But, we'll deal with that then."

Hmerrin takes point, pulls his axes, and proceeds down the street like a man with a purpose.

[Perception 11]

Sarge [AC 21; HP 61/61] (Kathy) 
Monday July 29th, 2019 8:46:07 PM

"Yeah, I don't do sneaky," Sarge says. "Weapons out I can do, though."

She joins the group, keeping toward the back where maybe her clanking will be less noticeable.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)   d20+17=33 ;
Tuesday July 30th, 2019 9:17:11 AM

"Let's go, I'll get back in the sky, can't say anything bad up there. If you see me do a figure eight over a certain spot it means a patrol is there."

Burning through yet another transformation, Gaffer returns to the sky as a Hawk. He tries to guide the party away from any more awkward encounters. (Perception: 33)


Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+10=19 ; d20+11=17 ;
Tuesday July 30th, 2019 10:05:48 AM

"I can scout ahead of the group. I have some sneaking skills." Wil says as he works himself forward and begins to stride forward of the rest of the group.

(Stealth: 19)(Perception: 17)


To the WLA Chapterhouse. (DM SteveK)  d100=86 ;
Tuesday July 30th, 2019 10:14:58 AM

Toston casts Toros Taur Try and leads the sneaky way to the WLA.

Wilford gives a back-brief on the encounter with the Wolves. Oh, and his opinion of the mental capacity of eggs.

Desdichado confirms to Wil that they are headed to the WLA chapter house, and that he’ll take rear guard.

Hmerrin suggests the 'Do Not Mess With Us' formation, and explains what it means (ie Stay tight. Stay in the middle of the road, and weapons out) After a warning to Toston to keep up, the young warrior assumes they’ll need to get sneakier once thaey get a couple blocks out. When ready, Hmerrin takes point.

Sarge don't do sneaky, but weapons out she can do. She tries keeping toward the back where maybe her clanking will be less noticeable.

Gaffer explains his signal for ‘someone here’, then transforms into a Hawk and takes to the night sky. (Note: hawks don’t fly at night, so anyone who notices the hawk flying will know it is unusual. What they assume with that information, if they see GafferHawk in the first place, is only speculation at this point.)

……………

With the plan, the Tide is off! In the daylight, it is a good 20 minutes of travel from Shale House to the WLA. In the night, picking your way through the darkened streets while led by a human and having to ensure they can move slow enough for Toston to sneak (ooc: ½ movement rate for Toston), it takes twice that long.

Perhaps it is luck or Hmerrin’s plan or Gaffer’s scouting, but the result is the Tide is able to get within two blocks away from the WLA without encountering anything other than two-legged and four-legged rats scurrying away from the formidable group!

Toston uses his Sneaky and Perceptive abilities to take a look around the corner of a building and look to his left, down the street towards the WLA Chapter House 500 feet away and on the opposite side of the street. The darkness and distance doesn’t reveal anything. Thinking of Murphy’s Laws, it also means it is highly unlikely any potential observer was able to see Toston.

It has now been 55 minutes since Korgin was first discovered bleeding out on the floor of the Buttering Ram.


Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=20 ;
Tuesday July 30th, 2019 7:18:41 PM

Hmerrin leads the group to the side of a nearby building, while he tries to recall any back-door ways into the WLA building he's been in before.

[Knowledge Local 20]

If he can't recall, he'll ask Toston.

After that.

"So, I'm thinking whatever happened has probably already happened, but we should be careful anyway. Toston, Wil, you guys wanna sneak up there?
Then, the rest follow at about 50 yards and head in."



Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday July 30th, 2019 7:25:21 PM

Desdichado follows Hmerrin's lead.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday July 30th, 2019 9:50:11 PM

If the others want to sneak, Sarge is willing to wait for them. "Just don't wait too long," she says. "Nobody is guarding Shale House; we probably don't want to leave it like that for too long."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=29 ; d20+17=36 ;
Wednesday July 31st, 2019 1:28:23 AM

Toston renews his Toros Taur Try and then casts it on Wil too.

He then tries to sneak around the WLA to scout out just what is going on.

(Stealth: 29)
(Perception: 36)

Active Effects:
Mage Armor - 4 hours 5 mins left : +4 AC
Toros Taur Try - 10 minutes left : +1 acrobatics / stealth - Toston / Wil


Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)  
Wednesday July 31st, 2019 2:42:21 AM

Gaffer circles the wider area, keeping an eye out for anyone who might disrupt their night time jaunt.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 31st, 2019 11:51:31 AM

"Sure thing, I got this," Wil said with confidence.

(Stealth: 19)(Perception: 17) - from previous post

Up the Street (DM SteveK) 
Wednesday July 31st, 2019 2:34:59 PM

Hmerrin leads the group to the side of a nearby building, and is able to tell the while he tries to recall any back-door ways into the WLA building he's been in before. “Tucked into the middle of a townrow in this unremarkable area of the city, the WLA Chapterhouse is intended to blend in. The townrow is ‘stand-alone’, so has both a front and a back (with an alleyway), and has windows (with sturdy shutters) on the front and back on both the first and second floors.” He plans to let the sneakers move out 150’ ahead, and then clank after them.

Desdichado follows Hmerrin's lead.

Sarge is willing to wait for the sneakers, only giving them a note of caution. "Just don't wait too long!"

Toston renews his Toros Taur Try and then casts it on Wilford too. Then the pair try to sneak around the WLA to scout out just what is going on.

GafferHawk circles the wider area, keeping an eye out for anyone who might disrupt their night time jaunt. (ooc: please roll a Perception check, with a -1 for every 10’ above the ground GafferHawk is flying and -5 for terrible conditions (dark, many objects) )
…………………

From their vantage point, the Tide can sneak up the front or down the back alley, but only someone flying will be able to see both parties if the group splits up...

It has now been 55 minutes since Korgin was first discovered bleeding out on the floor of the Buttering Ram.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=24 ;
Wednesday July 31st, 2019 6:47:23 PM

They wouldn't be very good sneakers if they went in the front.

Hmerrin leads on through the back alley, watching for people.

[Perception 24]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=29 ;
Wednesday July 31st, 2019 7:33:33 PM

(Perception: 29)

Desdichado acts as sentry while the others sneak ahead.

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=17 ;
Wednesday July 31st, 2019 10:48:38 PM

Sarge stays with Desdichado, hoping her dwarven night vision will come in handy. [Perception 17]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=21 ; d20+17=31 ;
Wednesday July 31st, 2019 10:56:20 PM

Toston continues to investigate just what is going on with the WLA

(Perception: 21)
(Stealth: 31)

Active Effects:
Mage Armor - 4 hours 5 mins left : +4 AC
Toros Taur Try - 10 minutes left : +1 acrobatics / stealth - Toston / Wil

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)   d20+8=16 ;
Thursday August 1st, 2019 2:46:35 AM

Gaffer slows his flight as he takes in the surrounding area, glancing occasionally over to see Toston's progress. (Perception: 16; 40 feet up)

In the Back Alley (DM SteveK) 
Thursday August 1st, 2019 7:16:27 AM

(DM assuming everyone will follow Hmerrin’s lead and go the back alley way)

Hmerrin leads Desdichado and Sarge to the back alley corner and holds up.

No one can see Toston, but Desdichado and Hmerrin keep their eye on Wilford and are able to keep a 150’ distance from the two sneakers.

GafferHawk, 40’ in the air, can’t see Toston or Wilford, but can keep an eye on the group of three fairly easily.

.....

At the WLA back alley, Toston and Wilford discover the back door is locked, and all the windows are shuttered and locked from the inside, except for one second story window where the glass is broken and one shutter is nearly off its hinges.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday August 1st, 2019 4:42:17 PM

"Dang it, I was once able to Fly. I could head up there. Can we flag down Gaffer without attracting attention," Wil asks Toston.
"Have him fly near the window to see if anyone is in there. If not someone can climb up there. Got rope?"

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+14=18 ;
Thursday August 1st, 2019 7:27:08 PM

Hmerrin gives Wil a wink, and wordlessly drops his pack.
After rummaging around for a bit, he pulls out rope...and a grappling hook.

Tying the rope through the eye of the hook, he gives the device a short twirl, and softly tosses it toward the broken window.

----
Ranged attack roll of 18.
Guessing -2 for an extra 10' for a 16.
Per Core Rulebook: Objects with ample places to catch the hook are AC 5.


Sarge [AC 21; HP 61/61] (Kathy)  d20+6=18 ;
Thursday August 1st, 2019 10:48:37 PM

From the corner of the alley, Sarge watches Hmerrin tie the rope and toss the grappling hook. She glances around, looking for any movement or activity other than her group's. [Perception 18]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+6=8 ;
Friday August 2nd, 2019 12:08:50 AM

(Climb 8)

Toston tries to climb up there and promptly can't gain any leverage and ends up right where he started.

Active Effects:
Mage Armor - 4 hours 5 mins left : +4 AC
Toros Taur Try - 10 minutes left : +1 acrobatics / stealth - Toston / Wil

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)   d20+9=20 ;
Friday August 2nd, 2019 8:19:38 AM

Gaffer drops ten feet lower and flies closer to the WLA building to get a better view of the immediate area (Perception: 20)

Inside the first room (DM SteveK) 
Friday August 2nd, 2019 8:45:39 AM

Wilford calls (quietly) for a rope, and a grinning Hmerrin is prepared! Not just a rope, but a grapple! There is a slight crunching of glass as Hmerrin sets his feet, and some more as the grapple settles on the sill with a flick of the wrist and a light tug.

Sarge keeps a lookout and Toston (with the use of the handy rope) is able to scramble up even with a very unskilled attempt. (Climb DC 5 with rope to 2nd floor)

Gaffer flies lower, and sees the scene as Toston isn’t sneaky no more. The druid doesn’t see any other activity.

Inside, it is too dark to see details, but the way things are overturned and broken; chair, bed, and chest; and a wall hanging only half-hanging; this room looks like there was a battle, or got tossed, or both. The interior door is ajar.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20-3=7 ; d20+15=22 ;
Friday August 2nd, 2019 12:28:44 PM

(Climb: 7; Perception: 22)

Desdichado follows Hmerrin and Sarge up the rope.

"What a mess! Now that we're inside, it's probably okay to risk some light?"

He takes out his lamp, lights it, and sets it on the overturned chest. Then he looks around the room to see if anything can help them understand better what happened.

After looking around the room, he pokes his head out of the interior door.



Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20=2 ; d20+11=27 ;
Friday August 2nd, 2019 4:45:06 PM

Wil starts to Climb but decides against it.
(Climb: 2 - unskilled).
He asks the last person up, guessing it is Desdichado, if he can open the door at the Ground level.
Wil takes up a watchful stance while he waits for the door to open.

(Perception: 27)


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=14 ; d20+6=8 ;
Friday August 2nd, 2019 7:07:48 PM

[Climb 14]
Hmerrin climbs up.
With Wil still outside, he exchanges a glance with Toston.

"Gonna have to head straight for the front door, let Wil in, and then explore," he says.

The lad will wait for Toston to go first, and then swing in behind him.

[Perception 8]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=26 ; d20+17=34 ;
Sunday August 4th, 2019 7:00:58 PM

(Perception: 26)
(Stealth: 34)

Toston silently moves through the chapterhouse making his way to the door to let the rest of his group in.

Active Effects:
Mage Armor - 4 hours 5 mins left : +4 AC
Toros Taur Try - 10 minutes left : +1 acrobatics / stealth - Toston / Wil

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=21 ;
Sunday August 4th, 2019 9:08:07 PM

Sarge keeps a lookout until the door is opened. [Perception 21]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)   d20+9=13 ;
Monday August 5th, 2019 4:28:32 AM

Gaffer keeps his position flying overhead, ignoring his increasing curiosity over what is happening inside. (Perception: 13)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday August 5th, 2019 8:03:53 PM

“Psst... Hey, what’s for dinner,” Ivan interrupts the silence in Wil’s head.
“You don’t eat anything, you freeloading mind guy.”
He continued to wait for the door

Inside the WLA. (DM SteveK) 
Monday August 5th, 2019 8:59:32 PM

Toston, Desdichado, and Hmerrin have a nerve-wracking several minutes as they go into the upstairs corridor, grope to the stairs, creak and clank down, grope to the back room, unbar the back door, and then let in Sarge, Wilford, and the descending GafferHawk. During the tense moments in the dark... nothing attacked or was seen or was heard.



Sarge [AC 21; HP 61/61] (Kathy) 
Monday August 5th, 2019 9:39:50 PM

"Okay, I'd say the sneaking part of the mission is officially over," Sarge says. "Let's light some lights and see what we can see."

Inside the WLA -DM Dan K 
Monday August 5th, 2019 10:11:19 PM

The group is inside and creates some Light, by spell or mundane means so that the group can see.
The main common area appears empty an in order as Toston and Hmerrin have seen on multiple occasions. With little else the group moves back upstairs into the room they entered from.
With Light the group can see they are in a simple bedroom, 12x15 with bed, dresser a perhaps too large of a rug, and an armor stand. The window is broken and the cause of the draft. No pictures or decorations on the walls. The stand still hangs full plate, a small steel shield, battle ax and warhammer.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=37 ; d20+17=18 ; d20+16=25 ; d20+5=25 ;
Monday August 5th, 2019 10:21:20 PM

"I think we found Corgim's gear." Toston says.

He gives the room a thorough onceover casting detect magic as he goes looking for anything out of the ordinary.

(Perception: 37; note Toston has blindsense 30)
(Stealth: 18)
(Know:Arcana - 25)
(Spellcraft - 25)

Active Effects:
Mage Armor - 4 hours 5 mins left : +4 AC
Toros Taur Try - 10 minutes left : +1 acrobatics / stealth - Toston / Wil

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=30 ;
Tuesday August 6th, 2019 8:56:55 AM

(Perception: 30)
"So what broke the window?" Will searches for a rock or any other item that may have broken the window.
"There should be tracks or some sort of evidence of a fight, unless it didn't happen here."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=16 ;
Tuesday August 6th, 2019 10:24:18 AM

Desdichado goes downstairs as well to see if there's anything that can help uncover what happened here, or clues as to who did it or where they might have come from.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday August 6th, 2019 4:24:51 PM

Sarge isn't a tracker, so she stays out of the others' way. She goes to peer out the broken window. What is across from it, on the other side of the alley? Any broken windows over there?

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)  
Tuesday August 6th, 2019 6:10:51 PM

Gaffer perches on the window ledge and keeps an eye on the street, well aware that more people in the building may just make searching harder.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday August 6th, 2019 7:16:56 PM

"Didn't Corgim say he jumped out?" Hmerrin asks, in response to Wil.

The lad waits for Toston, and then says, "Let's check out the other rooms."

Hmerrin steps back out into the hall, and checks if the next door upstairs is already open and/or unlocked.

Inside the WLA -DM Dan K 
Tuesday August 6th, 2019 9:59:53 PM

Toston looks around and casts Detect Magic. He keen observations not numerous cracks in the walls and outlines where wall hangings once were. The rug is too large and lifting a corner reveals a pool of blood beneath. The initial blows did not go well for Korgin. Toston also finds a silver earring under the rug and covered in blood. Settling in on his detection spell, Toston notes everything on the armor stand, Korgin's gear, is magical.
Know Local DC 15 Highlight to display spoiler: { The earring is a signet of the Arena, designates a person’s 25th win.}

Wil wonders aloud about the broken window and Hmerrin reminds him of Korgin's tale. The dwarf lept through the window in his escape. Peering back down to the the street, Wil easily puts the story together as true
Des goes back downstairs and into the dark common room. Without light there is not much to see, though there was not much down here when the party came through moments ago
Sarge and Gaffer try to stay out of the way
Hmerrin leaves Toston to his investigation and steps into the hall, again out of the light. There are 7 other rooms off the main corridor and a single room at the far end. Likely the Headmasters.

Who has a light and how?

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=22 ; d20+16=19 ; d20+5=11 ;
Wednesday August 7th, 2019 12:16:44 AM

Toston casts a light spell and continues investigating the rest of the rooms starting in the rooms closest to Cogrim's.

(Perception: 22)
(Know: Arcana: 19)
(Spellcraft: 11)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=14 ; d20+11=12 ;
Wednesday August 7th, 2019 10:05:26 AM


Wil casts Light also and continues to investigate, starting with the Headmaster's room.
Wil begins toward the room when Cicero begins to pepper him with questions, causing a distraction.
"What are you some hard-nosed detective?" Will responds eventually.
"You are distracting me."
"Oh, sorry Mr. Serious.." Cicero replied.

(Local Know: 14)(Perception: 12)

"Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=33 ;
Wednesday August 7th, 2019 10:55:44 AM

(Perception: 33)

Desdichado picks up the lamp he had set down on the overturned dresser, and walks out into the hall. "How silly of me to have left this here to look around the hall."

He looks in each room one by one, starting with the nearest, looking for any clues or anything of interest.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)   d20+9=15 ;
Wednesday August 7th, 2019 6:06:49 PM

Gaffer idly swoops back out into the night sky, landing on a rooftop across he way and watching the street. (Perception: 15)

He wonders about the street guards reaction to hearing the WLA were in town. How many people actually knew they were here, if it's a short list...

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=19 ;
Wednesday August 7th, 2019 6:58:00 PM

Hmerrin keeps his hands free, relying on the various light sources provided by his comrades to see by.

The fighter peeks into the room behind Toston, but if nothing catches his attention, he continues moving to be near Wil, just in case.

[Perception 19]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday August 7th, 2019 9:51:17 PM

Toston wonders what may be lurking in the WLA

Inside the WLA -DM Dan K 
Wednesday August 7th, 2019 10:24:09 PM

Toston casts a Light spell adn finishes his investigation of Korgin's room
Wil casts a Light spell and heads to teh end of the hall and Headmaster Anduin's room
Des takes out almap, lights it, and heads down the hall to look in other rooms
Gaffer heads back intot he night sky
Hmerrin peeks in on Toston before heading over to be closer to Wil

Toston and Des pick different rooms and find similar scenes. 12x15 basic enough looking room, showing no signs of a struggle or anything amiss. A neatly made bed, a chest of drawers and small table or desk is in each. Few if any decorations exist.
Toston finds some traces of blood in 3 of the rooms and under the bed Moving the sheets he discovers a deep soaked in pool of blood. The smell of copper fills his nostrils and leaves little doubt that at least 3 others were killed in their sleep.

Wil discovers the Headmasters Door is locked



Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday August 7th, 2019 11:04:44 PM

Sarge also casts a Light spell, and positions herself in the hallway so her companions will have light as they move from room to room.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday August 8th, 2019 12:25:49 PM

Desdichado walks over to Wil and takes a look at the locked door. "Have any of you been in here before? Is this an 'enter by any means necessary situation? Wil, I know you know a bit about picking locks. Or I could try to break it down with my axe, if we have to get in. After knocking, of course."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=16 ; d20+7=14 ;
Thursday August 8th, 2019 12:33:29 PM

"Locked? locked? um.."
"You should listen to the door to see if there is anyone in there," suggested Ivan.
Wil put his ear to the door.
(Perception: 16)
"We can't stand a locked door. You should open it," suggested Cicero.
Wil searches and finds his thieves tools and tries to open the lock
(Disable Device: 14)
"I need to get better at this. Take a note." Wil says as he fails to open the door.
"Maybe I should leave it," He says out loud.


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday August 8th, 2019 7:28:28 PM

Hmerrin glances at Dez.
"Good point," he concedes.

The fighter reaches out, and raps on the Headmaster's door.

"Anduin? We're The Tide. Korgin sent us. You in there? You OK?"

Inside the WLA -DM Dan K 
Thursday August 8th, 2019 10:23:09 PM

The group looks through all of the rooms and congregates in front of the locked headmasters door.
A quick conversation and Will puts his ear to the door, hears nothing and then looks to pick the lock, he fails. Acting on the next suggestion, Hmerrin knocks. He receives no answer

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday August 8th, 2019 10:48:09 PM

Toston says, "People were murdered in the other rooms and the bodies were most likely taken. If Will can't pick the lock, should we just break the door down?" The gnome asks

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday August 8th, 2019 11:04:24 PM

Sarge nods. "We should," she says. "He could be in there hurt, unable to answer us." She shrugs. "At least, that's what we can say at the inquest."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=29 ; d20+10=21 ; d12+5=9 ; d12+5=6 ;
Friday August 9th, 2019 12:37:31 PM

(Attack roll 1: 29; roll 2: 21) (Damage: 9, 6)

"Okay, if everyone will stand back a bit, I'll see if we can start bringing down this door."

Desdichado hits the door with two swings of his greataxe.


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Friday August 9th, 2019 2:59:14 PM

Hmerrin had already paced back down the hall, intent on getting a running start at the door, when Dez starts with his axe.

Figuring that being way over here, while the swinging greataxe is way over there, is a pretty good spot, the lad stays where he is, and waits.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Friday August 9th, 2019 4:05:39 PM

Wil scoots out of the way. Hopefully missing the way of the ax.
"Hey, ax you a question. How many bangs to the splintering of a wooden door? Serious question.
What if someone is behind the door?"


Sarge [AC 21; HP 61/61] (Kathy) 
Friday August 9th, 2019 9:52:18 PM

"Well, then they'd better get out of the way," Sarge says, watching the progress of the axe.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+10=27 ; d8+12=13 ;
Saturday August 10th, 2019 1:09:21 AM

Toston draws his elvish curve blade and makes a power attack against the door.

(27 vs AC; 13 magical slashing damage)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)  
Saturday August 10th, 2019 5:42:17 AM

Gaffer flies through the window and back into the first room. He hops through to the corridor, wanting to be in hand but also reluctant to dismiss his penultimate transformation.

Inside the WLA -DM Dan K 
Saturday August 10th, 2019 8:23:43 AM

Hmerrin backs off with Sarge and Wil to provide some room to chop through the door. Gaffer-Hawk swoops back into the WLA and hops to a stop near Hmerrin.
It takes Des and Toston nearly a 20 seconds to hack their way through the door. If anyone is inside, they had time to prepare. The door finally gives way into splinters and the paladin is able to kick through an opening.

The light spills in and illuminates a modestly furnished 15x15 bedroom with a bed, chest of drawers, amoire, silver framed mirror hanging on the wall and study desk. A second door is a jar on the left side of the room where the group can see a private washroom.

There is a small bookshelf with a few scrolls and 5 books and space for 5 books. Perception DC 15 Highlight to display spoiler: {2 books have recently removed.}

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=24 ;
Saturday August 10th, 2019 8:40:54 AM

Hmerrin enters the room, and glances around.
"Don't see anybody. But, looks like a couple books were taken from that bookshelf."

Fearing the worst, the lad pulls the sheets off the bed to see if this mattress is also bloodsoaked.

Then, he'll poke his head into the washroom to make sure its clear.

[Perception 24]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=28 ;
Sunday August 11th, 2019 2:47:43 PM

(Perception: 28)

"Books, huh? Now, why would someone, or someones, break into the WLA house -- with several seasoned adventurers inside who know how to handle themselves -- just to steal a couple of books? What are titles of those books still on the shelf? Maybe that would give us a clue as to what's missing."



Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=20 ;
Sunday August 11th, 2019 8:21:10 PM

Perception: 20
“Maybe the books were missing before? How do we know they are missing? Where is the Head guy? How many pools of blood? Two? That would be two bodies... maybe?”
“Would one be the head guy and why are there no bodies? Did they I’ll them and take the bodies??”

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=35 ; d20+16=25 ; d20+5=23 ;
Monday August 12th, 2019 2:46:26 AM

Toston takes a look around the room using his detect magic cone as well.

(Perception: 35)
(Know[Arcana]: 26)
(Spellcraft: 23)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)  
Monday August 12th, 2019 9:16:22 AM

Gaffer, still in his Hawk form, wonders why the door would still be locked if the attackers came through this way. Maybe the head guy ran away with the books?

He makes a mental note to mention it later.

Inside the WLA. (DM SteveK) 
Monday August 12th, 2019 2:17:39 PM

Hmerrin enters the room, and glances around, notes that a couple books are missing from the bookshelf, and strips the bed… to find a durable and un-blooded mattress. There’s no one in the washroom either, but there is a monogrammed towel with the letter “A”.

Desdichado wonders at the mystery of someone wanting to break into the WLA house -- with several seasoned adventurers inside who know how to handle themselves -- just to steal a couple of books? It doesn’t make sense. He reads what is still on the shelf for a clue to what’s missing. Two books are ledgers for the WLA. Three books seem to be collections of local knowledge on Dirt City. The dust where the two books are missing are from the middle of the shelf, and so could be from either group or a different subject entirely.

Wilford isn’t sure if the books were missing before, and wonders where is the Head guy?

Toston takes a look around the room using his detect magic cone as well. The gnome finds each of the six scrolls is magical! All at Caster Level 10

Scroll Remove Curse x2
Scroll Tongues
Scroll Dispel Magic x2
Scroll Break Enchantment

Gaffer-Hawk wonders why the door would still be locked if the attackers came through this way. Maybe the head guy ran away with the books? He makes a mental note to mention it later. (ooc: and this DM thinks that posting what a PC is thinking when they can’t speak is a terrific way to provide information within the context of the story [as long as it’s not carried away]!)
………………

Hmerrin and Toston recall the WLA Chapterhouse leader is a man by the name of Anduin: this is probably his personal quarters. A quick look reveals that the arming stand is empty. (Know Local DC 10 Highlight to display spoiler: { It looks like Anduin is away on a trip, which would make sense that the door is locked and there was no fight here.} )

There still is the chest of drawers, amoire, and study desk that the Tide haven’t rifled through.

The rest of the WLA is deserted. As was previously thought: the killers seem to be long gone.


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=9 ;
Monday August 12th, 2019 4:26:00 PM

(Know Local 9)

“Well, we got two dead, the Headmaster missing, and some stolen documents,” Hmerrin sums up, sourly.

“My vote is get back to Shale House, check on Korgin, figure out how to get word to the WLA, and figure out what to do next.”

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=20 ;
Monday August 12th, 2019 5:40:55 PM

(Local Know: 20)
"Hey, it looks like Anduin, the boss guy is out of the office. We may have some explaining to do when he gets back. I don't think we should rifle through anything else but if we do I have a perfect Rifle... rifle, shotgun, bang song."
"Or maybe he is away for a reason"... with that he began to sing rifle...rifle... shotgun bang.. as he dug into the chest of drawers.


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=21 ;
Monday August 12th, 2019 7:06:37 PM

(Perception: 21)

"This feels like a bit of a dead end. I don't want to go through Anduin's effects, but this is a crime scene. I think it's worth investigating some of the things in this room to see if there's anything else that might help us find out who did this."

Desdichado gently takes a look through the furniture objects in the room, making a mental note to apologize to Anduin later.



Sarge [AC 21; HP 61/61] (Kathy)  d20+6=11 ;
Monday August 12th, 2019 9:50:41 PM

"It's possible that Anduin fled and took the books with him," Sarge points out. "That might also explain why the door is locked. Hey, is there a secret passage anywhere in here?"

Sarge looks around, but isn't hopeful she can find a secret passage. You want an elf for that kind of thing.

[Perception 11]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+1=11 ; d20+17=28 ; d20+16=21 ; d20+5=21 ;
Monday August 12th, 2019 11:52:21 PM

Assuming the WLA knowledge bonus works while Toston is in the chapterhouse he starts flipping through the books on Dirt City thinking about what he knows. (Know[Local]: 11)

Toston says, "I think Anduin is off on adventure. That would explain the lock door and lack of a struggle. I'll have to pay for his door later. I think we should check his effects for other evidence of missing things considering those 2 books are missing. I'm pretty sure those scrolls are Anduin's property so I don't feel right taking them."

Toston then takes his cone and turns his attention on the contents of the armoir, the desk and chest of drawers.

(Perception: 28)
(Know Arcana: 21)
(Spellcraft: 21)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)   d20+9=24 ;
Tuesday August 13th, 2019 4:12:51 AM

Seeing there is no danger in the house, Gaffer makes his way back to the window and flies out above the street, checking again for any lurking or incoming figures. (Perception: 24, 30 feet up)

Inside the WLA. (DM SteveK) 
Tuesday August 13th, 2019 2:58:08 PM

Hmerrin sums up the situation sourly, and suggests the next course of action is get back to Shale House and plan.

Wilford, when announced by Hmerrin and Toston that Anduin runs this WLA Chapterhouse, says it looks like Anduin is out of the office. Then he devolves into nonsensical mutterings that only a depraved gnomish tinker might understand. (ooc: there are no firearms in the Wold) As Wil rifles (verb: search through something in a hurried way in order to find or steal something) through the drawers, he finds spare clothes and the bottom drawer is actually a coffer!
Coffer – 500 silver; 2,500 gold; 500 platinum, 500 assorted gemstones 50gp each

Desdichado feels that this is a dead end. Though weird about going through Anduin's effects, he justifies it by saying the chapterhouse is a crime scene, and that the paladin will apologize later. Dez only finds some spare clothing, a set of formal clothes, knick-knacks of no importance or interest, and some personal jewelry.
gold chain pendant 150gp,
sapphire ring 250gp

Sarge thinks it is possible that Anduin fled and took the books with him, maybe through a secret door? The dwarf, however, doesn’t find any secret entrance.

Toston knows the reason he is able to get an advantage when at a WLA Chapterhouse is because the chapterhouses have libraries and former or visiting adventurers about that can help with providing knowledge. Flipping through the books on Dirt City, the gnome is able to spot some common lore but nothing special. The dragon disciple imparts his opinion on why Anduin is absent, there aren’t any armor or weapons, and the door is locked. Not wanting to be light-fingered, he scans the rest of the room (taking 36 seconds to complete a 360 degree circle with a 60 degree cone) and finds nothing else magical in the room.

Gaffer-Hawk makes his way back to the window and flies out above the street, checking again for any lurking or incoming figures. Nothing found lurking, but he immediately spots a night patrol from House Wolf that is a block away and coming in this direction! (Gaffer only: Sense Motive DC20 Highlight to display spoiler: { Gaffer has a hunch that the patrol is acting normal; walking purposefully but not hurrying, and keeping eyes and bullseye lanterns on all streets and alleys.} )

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday August 13th, 2019 9:32:28 PM

(Ooc: Wil is silly. Take it as gibberish only. He has a silly handler that likes wordplay;)
“Oh.. ho.. ho” Wil says with surprise. We have coins. Do you think they were looking for this? It is something to find when you steal and kill. A motive maybe?”

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday August 13th, 2019 10:23:46 PM

Sarge peers over Wil's shoulder. "Maybe," she replies. "But if that stuff belongs to the WLA, we really shouldn't take it." She looks around. "Though we could take it back to Shale House to keep it safe."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 13th, 2019 11:11:39 PM

Desdichado agrees that it's best to go "lights out" and head back to Shale House. He's unsure of what the group has really found out here, and he's ready to debrief with the others and discuss what the next steps should be.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday August 14th, 2019 2:22:09 AM

Toston says, "I don't know. If we take all these valuables and we left evidence we were here might it be possible that we get framed for whatever happened here? Cogrim could have been left alive on purpose to lure us out here. Someone sends a tip to the Knives as some of us were spotted about earlier, they search Shale House and low and behold - hey look that is Anduin's property. Case closed we got ourselves a robbery turned sour. Granted Cogrim could testify as to the order of events but if something happens to him there goes our alibi and we end up set up. If that vision for the future the dryad shared is any indicator mayhap that was why we weren't shown when all our friends were murdered. We were setup for a crime we didn't commit and thus were unable to prevent whatever fate befell the city."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)   d20+9=17 ;
Wednesday August 14th, 2019 4:01:11 AM

(Sense Motive: 17)

Seeing the incoming figures Gaffer hurries to swoop back into the building.

Not wasting time he reverts to his human form and warns the group. "There are House Wolf guards heading down this street. I'm not sure if they are aware something happened, but I don't think it will look good if we are found like this.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday August 14th, 2019 9:10:23 AM

Hmerrin starts as Gaffer takes human form, but gathers himself quickly.

"Yeah, time to leave. Leave the stuff, and let's get back to Korgin."

The young fighter grabs up his hook and rope, and heads for the front door, intent on getting back to Shale House.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday August 14th, 2019 4:59:49 PM

"I hate to leave this gold unprotected.. even from the Wolves but I hate to see us in more trouble. We did that once.. remember Toston."
"I vote we take off and figure things out in the morning."

Inside the WLA. (DM SteveK) 
Wednesday August 14th, 2019 5:58:27 PM

(Sorry for the late and short post)

The arrival of human Gaffer puts the consideration of what to do into a time crunch.

Hmerrin and Toston are for leaving all stuff here and getting back to Shale House with as little evidence of their passage as possible. Hmerrin goes so far as to go downstairs and opening the front door to leave. Desdichado agreed with a lights out and back plan.

Sarge considers confiscating the treasure to protect it for Anduin.

Wilford hasn’t made a choice yet, and Gaffer seems just intent to have everyone ready to avoid the patrol.
....

The Tide needs to move and soon, or there will be another encounter....

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday August 14th, 2019 6:10:51 PM

Desdichado follows Hmerrin's lead and heads out the door.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday August 14th, 2019 9:48:10 PM

Sarge has a brief flash of herself trying to explain the chest of coin to Wolf guards in the middle of the night. "Okay, leave it here," she agrees. "And let's skedaddle." She, too, heads out the door.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=18 ; d20+16=17 ;
Wednesday August 14th, 2019 11:27:17 PM

(Perception: 18; Stealth: 17)(OOC: 2 natural 1s; this doesn't bode well)

Toston tries to stealthily get out of there while trying to keep his eyes on his surroundings.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)   d20+9=22 ;
Thursday August 15th, 2019 4:55:50 AM

Gaffer too hurries out the door, making sure it is closed behind the ground and following Toston's lead. (Stealth: 22)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+10=29 ;
Thursday August 15th, 2019 8:51:16 AM

Wil follows the others. (Stealth: 29)


Shale House. (DM SteveK) 
Thursday August 15th, 2019 4:52:58 PM

The heroes decide to skedaddle without taking any treasures.

Heading out the front door, the Tide moves out, trying to be quiet and avoid House Wolf patrols. They are only just around the corner at the end of the block when voices and noises raise behind the heroes. (Perception DC 12 Highlight to display spoiler: {from the echoes, the Wolf patrol arrived in the alley at the back door.}) With a combination of other noises attracting more attention, knowing the street back to Shale House fairly well, and just dumb luck, the Tide makes it back to Shale House with no further incident.

Shale House is much as you left it, but things have calmed. The doors are barred, and the broken window has a board nailed up. A glance at the partly cloudy night sky and the sussurus of the waves against wharf, dock, and ship give some indication for what may come in the day ahead. (Know Nature DC 10 Highlight to display spoiler: { there are about 5 hours before dawn } Survival DC 15 Highlight to display spoiler: { it is likely to rain tomorrow} )

All heroes get 5,000xp and One Hero Point! (for saving Korgin and not stealing Anduin's stuff :)

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=8 ; d20+7=9 ; d20+6=25 ;
Thursday August 15th, 2019 7:18:59 PM

Hmerrin moves along with the others, his mind obviously dwelling on the attack on the WLA.

[Perception 8, Survival 9, geez]

Arriving at Shale House, he tries the door.
If its locked, he starts knocking, somewhat irritably.

"C'mon, its us. Let us in already."

The lad glances back at Wil and Toston.
"There any courier or messenger services around here that won't just open up whatever we write and report it to all the Houses?"
[Know Local 25 to think of one himself]

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=11 ;
Thursday August 15th, 2019 10:52:51 PM

Sarge looks at Shale House. "Somebody's been securing the place," she says. "I guess that's good." If necessary, she adds her voice to Hmerrin's.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday August 15th, 2019 11:12:20 PM

"Well, what a homecoming. We weren't gone all that long, were we? Whoever boarded up the door might still be awake."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=26 ; d20+7=9 ; d20+3=15 ;
Friday August 16th, 2019 12:59:28 AM

(Perception: 26)
(Know[Nature]: 9)
(Survival: 15)

Toston says, "That was close. We just missed some Wolves who arrived in the alley by the back door. Also it looks like rain tomorrow. Anyone know how long we have until morning? Wonder if Cogrim boarded up the door? If so if he's still awake I'd like to have a talk with him. Anduin was obviously out of town but others weren't so fortunate. I want to know who else was staying at the chapter house so we can know who died and maybe investigate as to why they would be attacked. Maybe it was one of the other adventurers, not Cogrim who were the targets and Cogrim was just in the wrong place at the wrong time."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=30 ;
Friday August 16th, 2019 1:40:18 PM

Will tried to recall any late night couriers he may know (Know Local: 30)
"There has to be someone. A grubber maybe that can get word to the Houses but why would the Houses care about a single WLA chapter?"
"Are we locked out of our own house? Where did Cogrim go? Let me knock on the door. Maybe he is nearby and listening."
Wil proceeds to knock on the door and listens.

The Big Hunt


Shale House. (DM SteveK) 
Friday August 16th, 2019 2:00:33 PM

Note: The doors to Shale House are closed and barred from the inside (as per usual at night in Dirt City), including the Foyer Door that the Tide used to leave. The broken window that Korgin smashed to enter Tombo’s has a board nailed up to cover the smashed window.

Hmerrin tries the door and starts knocking, "C'mon, it’s us. Let us in already." He asks about messenger services that would guarantee that all the Houses won’t know already. The only one he can come up with was the WLA. Figures.

Sarge looks at Shale House. "Somebody's been securing the place," she says. "I guess that's good." If necessary, she adds her voice to Hmerrin's.

Desdichado comments about the homecoming. He has to think and discovers they have been gone for over two hours. Maybe whoever boarded up the window is still awake?

Toston reports on the Wolf patrol and that tut, tut, it looks like rain.

Wilford can’t think of a reliable courier either, and listens at the door (get +2 to Perception check below)

………..

At Hmerrin’s irritated knock and call, there is some muffled talking behind the door (Perception DC 21 Highlight to display spoiler: { voice 1: who? Voice 2: one of Toston’s friends voice 3: let them in}), and then there is a rattling and the door opens, washing the street immediately in front in lantern light. It turns out it is Nissa, Toston’s fiance’, and four warriors; Alston, Hellin, Umpip, and Lorissa. They have Korgim on a cot in the hallway, and have cleaned up the bits of glass, wood, and blood that used to be on Tombo’s floor.

Nissa puts up a hand to forestall Toston’s questions. “We were gathering the last of our stuff from the row house to take to the new digs Below, and had to stay the night. “Lorissa was on watch and heard the commotion down here, so we armored up and came, only to find the half-dead dwarf. It took a while to convince him of who we were, but I had enough personal data on Toston for that to be my bone fides. So we secured the place and waited for you to come back.”

The commotion wakes Korgin, and he is able to provide more information. “Lyntin Greenshoot was sleeping at WLA tonight, and so was this Blood Witch and Fighter team passing through, called themselves Kahuna and Ka-ne. Based on your report, it sounds like they were killed in their sleep without a chance to fight back.”

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday August 16th, 2019 4:00:51 PM

"Korgin, when we searched the WLA looking for who might have done this, it looked like the people that broke in also took some books out of Anduin's room. Any idea who might have wanted some of his books, or why?"

"I could use some rest and time to think on what's happened. Maybe we can talk more at sun up."

Desdichado starts to walk upstairs to the common room to get a bit of rest before sunrise. He stops on the stairs and says, "One more thing, I should probably also mention that we...uh...battered down Anduin's door."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=28 ;
Friday August 16th, 2019 10:15:56 PM

(Perception: 28)

Toston recognizes the voice of his future wife and followers while they were waiting to be let in. He says, "Thank you for securing Shale House. That was some quick thinking. We honestly were concerned that others might have been in danger but sadly we were too late."

Toston says to Nissa, "I don't suppose you could scry on the WLA chapterhouse for me? I'm curious to see what the Wolves may be doing. Toston does his best to describe everything he can about the WLA chapterhouse and specifically Anduin's room. He is really curious to possibly catch a glimpse at what the Wolves are up to. He wonders if seeing their investigation may provide a clue as to who might have done it. He also wants to make sure they haven't somehow traced the Tide to actually being at the chapterhouse so close to the attack.

Toston says to Kogrim, "What do you know of Lyntin, Kahuna and Ka-ne? Did they have any enemies? If you are not up to it we can talk more in the morning."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Saturday August 17th, 2019 8:35:33 AM

Hmerrin agrees there appears to be little more that can be done tonight.

"Maybe in the morning we can get Korgin healed up, and out of here on a caravan or boat or something, and he can relay what's happened," is all the lad can offer at this point.

The young fighter heads back to his room, resolving to build a brace for his door the next day.

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday August 17th, 2019 1:19:12 PM

"I think it's unlikely that the intruders took the books from Anduin's room," Sarge says. "The door was still locked when we got there. I think it's more likely that Anduin took them with him wherever he's gone."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/4 LL 9/9)  
Monday August 19th, 2019 3:29:45 AM

"I was thinking the same think" Gaffer agrees with Sarge. "I wonder how many people knew the WLA was in the city, and where. Could we make a shortlist of possible perpetrators?"

Weary from the night Gaffer heads quickly off to bed, leaving any more conversation for the next day.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday August 19th, 2019 7:53:55 AM

Wil says very little, while waiting and watching what everyone else does. Once people start to head to bed, so does he.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday August 19th, 2019 9:49:19 PM

Toston waits for some answers from both his future wife and fellow WLA member if they are forthcoming.

Sarge [AC 21; HP 61/61] (Kathy) 
Monday August 19th, 2019 10:11:02 PM

"It's possible somebody followed Kahuna and Ka-ne from out of town," Sarge muses. "Though that wouldn't really help us figure out who or why."

Back at Shale House -DM Dan K 
Monday August 19th, 2019 10:58:04 PM

Des gives Korgin a quick run down and asks the dwarf if he has any ideas. He also mentions the destruction of the headmasters door
Toston thanks Nissa and asks if she can possibly scry on the WLA to perhaps see what the Wolf patrol is up to. He then asks Korgin about Lyntin, Kahuna and Ka-ne
Hmerrin suggests getting Korgin healed up and asking the dwarf to be the messenger to the next WLA outpost, in case this is not a local attack
On the subject of the missing books, Sarge puts forth the theory that Anduin took him with to wherever it is he went. AFter all, the door was still quite secured when they arrived and nothing else was missing or disturbed
Gaffer agrees with Sarge and wonders how many know about the WLA here in Dirt City and could a list be made.
Wil remains silent and listens
Nissa smiles and shakes her head no. "Scrying is not something you just do. The spell takes time, an hour specifically and I need a subject, not a location."
Korgin takes in a breath and pours himself an ale. "Lyntin came in perhaps a week ago and Kahuna and Ka-ne only 3 days ago. Afraid I did not know much about any of them. My very brief conversation with Lyntin let me know I did not want to have any more. I let him be to the books he was looking at. The other two, as I said, only just arrived and I cannot add much more." Korgin takes a drink and nods to Hmerrin, "I have no issue with your plan. Would appreciate you and a few more friends go with me tomorrow to get my stuff and I'll head out to get word to the nearest WLA."

Korgin gives Des a small smile, "Anduin's not going to be overly happy when he comes home to be certain." Korgin also agrees with Sarge and Gaffer, "Anduin is a wiazard, my guess would be the missing books from the shelf to be his spellbooks."

The group retires as their is little more to do this night, or what is left of the night. Dawn is about 3 hours away and so the group retires, rests and morning comes.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday August 20th, 2019 3:02:06 PM

Wil grabs himself some ale but he is asleep before he begins drinking it.
He dreams of his cleric spell book and different things he could possibly memorize.
He wakes up in the morning with his body sore but ready to go with anyone. Eager for the next adventure.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 20th, 2019 5:24:33 PM

In the morning, Desdichado offers to help Korgin get his things from the WLA, and help see him off. "Do you need any supplies for the road we can help with?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Tuesday August 20th, 2019 6:44:36 PM

Gaffer wakes up sleepy and takes some time to get down to the others.

He will go with Des to see Korgin off, unsure if Korgin is still in danger or not, having a few of the Tide around he seems like a good idea.

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: Call Lightning Storm, Wall of Thorns D: Ice Storm


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday August 20th, 2019 6:59:51 PM

Hmerrin also makes ready to go with the group to WLA.

"Let's see what fun stuff happened while we were gone," he notes.

Being daytime, the lad takes the direct route to the front door.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday August 20th, 2019 9:22:04 PM

There was a time when Sarge could put in a solid day's adventuring, grab a few hours' sleep, then bound out of bed fresh as a daisy and ready to start a new day.

That was a long time ago.

"Mmmghhhh," Sarge says, hauling herself up to sit on the edge of her bed. "Domi's sake, is somebody playing games with the sun? 'Cause I'm pretty sure I just went to bed ten minutes ago."

But she gets up, splashes some water in the direction of her face, gets dressed, and goes to meet the others. "Talking of scrying," she says, though nobody was, "I could cast the spell, too, if we needed it. Although Toston's girl is probably better at it."

Back at Shale House -DM Dan K 
Tuesday August 20th, 2019 10:46:42 PM

The group wakes, each in their own way and quickly settles on heading back to the WLA building. Korgin assures Des that he has means and such back in his room. "If they left my stuff, they surely didn't find my stash."

A more direct route is taken and the streets are fairly active as the party makes their way. Out of South Pack and down the main thoroughfare into Garotte Square and from there, into Moontown. As group like they are, The Tide have little concern from pick pockets and muggers and even in Dirt City a reason is generally needed to kill someone. So, the party makes fairly good time on the main to Moontown. Here the pace slows and winding streets demand a bit more caution and simply more attention to keep your bearing to where you are going and not get turned around. Even in the day, the alleys are dim and dark. The damp musty smell hangs in the air, especially in the early hours. Sarge and Des can easily smell the rank, rancid offal and trash strewn here and there. The others, apparently use to it, don't seem to bother.

You reach the WLA building and find it much like you left. The glass and wood still lie in the back alleyway. Around front, the door is closed. Korgin looks tot eh group
"So who's climbing up to open the door?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+6=13 ;
Tuesday August 20th, 2019 11:19:19 PM

Toston says to Kogrim, "So what kind of books was Lyntin interested in? Also you suggested you didn't want to know him more was he up to no good potentially?"

Toston says "If someone has that grappling hook I'll try to climb up the rope again."

(climb:13)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday August 21st, 2019 4:44:18 PM

Desdichado says that he'll stay down here as a lookout in case it seems like anyone is curious about what's going on back here.

"Korgin, before you head off - do you know where Anduin was going? Or when he's supposed to be back?"

"Also, should we clean up this alleyway and see about getting repairs made? Who knows how long this place will be sitting empty, or who might try to squat."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=19 ;
Wednesday August 21st, 2019 5:18:46 PM

"I'm not even going to attempt that," Will says. I will stay on the ground unless someone want to let me in."
(Perception: 19) He takes a look around the door during the daylight hoping to pick up a something.
"Maybe, if you had something useful to say," Wil says suddenly then grows quiet.


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday August 21st, 2019 9:19:10 PM

Toston waits to hear if an answer is coming to his question and if a grappling hook is forthcoming.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday August 21st, 2019 10:15:47 PM

Sarge frowns. "Did we lock the front door on the way out?" she wonders. She goes to try it, just in case.

Back at Shale House -DM Dan K 
Wednesday August 21st, 2019 11:23:20 PM

Korgin shakes his head, "Nothing like that, just nothing to look at, nothing in common. He wanted his space, I gave it to him. As to Anduin." Korgin shrugs.
"I was here for a month, apparently should have set sail a couple days ago. I didn't know the man. He left maybe a week ago, or rather i noticed him not around about then."

Sarge tries teh front door real quick, but the group had locked it on thier way out

Hmerrin had a rope last night and the DM assumes he has it now. In short order the group is back inside the WLA and a quick look around shows it to be in teh same state it was when they left

It would seem the Wolf group did not enter the building

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=20 ;
Thursday August 22nd, 2019 1:55:40 AM

"Is your stash untouched? Do you need anything else before you go?" Gaffer asks Korgin one last time as they move through the building.

He glances over the rooms in the light of day, checking to see if there are any signs that someone else has visited at all. (Perception: 20)

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+12=22 ;
Thursday August 22nd, 2019 7:08:33 PM

Hmerrin snaps back from wherever he drifted off to, and after throwing up the grapple, climbs into the WLA.

Standing with the rest of the group, he waits while Korgin retrieves his stuff.

After a pause, he steps through Anduin's broken door, finds some paper and a writing tool, and scribbles out a note.

'Sorry about the door. Hmerrin.'

"That should get him out of here, and showing up at Shale House whenever he arrives," he declares.

While he's there, the lad will size up the door, and lay a guess as to what he'd need to replace it.
[Craft - Carpentry 22]



Dirt City -DM Dan K 
Thursday August 22nd, 2019 10:13:00 PM

Korgin gets his gear and his stash and lets the group know he has the means to get out of Dirt City and to get passage to the Emerald Kingdom. From there he can get just about anywhere. He assures all that armor and weapons in hand, he will be fine at this point and thanks The Tide greatly, for without them, he'd be a corpse as well.

Korgin exits through the main door and moves out towards the docks

Hmerrin pens out a not for Anduin and looks over what used to be door. It was a very well built iron bound wooden door, though it is not beyond his carpentry skills and certainly not beyond his purse to replace.

The Tide look through the WLA building and it appears undisturbed from the early hours of a few hours ago when they were last here. The front door can be secured and the debris in the alleyway can be picked up easy enough. The Tide is left with a mystery on the attack. The only clue found was the earring in Korgin's room. Fallen from its owner in the scrap with the dwarf. Worth little, made of solid silver, but of interest is given upon a fighters 25th win in the arena. No easy feat

The day is yours.

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday August 22nd, 2019 10:55:41 PM

"Hang onto that earring," Sarge says. "It can be used to scry on its owner, if that's a thing we want to do."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday August 22nd, 2019 11:07:24 PM

Toston says, "Nissa has that capability. Should we ask her to do this for us? Alternatively we could find the records for the arena and see how many combatants have wracked up 25 wins. If that is a hard feat to accomplish the suspect pool couldn't be that large. Mayhap we try non-magical means first and then if we hit a wall go to magic?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Friday August 23rd, 2019 7:49:17 AM

"Have any of you visited the arena before?" Gaffer asks with a little excitement. "I'd be happy to head there today, I think use some magic on the earing once we have a little more information."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday August 23rd, 2019 2:39:49 PM

"Oh, that wasn't Korgin's earring? Well, now we're on to something. Yes, let's see what we can find out about it's owner."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=19 ;
Friday August 23rd, 2019 4:10:05 PM

"I'm not even going to attempt that," Will says. I will stay on the ground unless someone want to let me in."
(Perception: 19) He takes a look around the door during the daylight hoping to pick up a something.
"Maybe, if you had something useful to say," Wil says suddenly then grows quiet.


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday August 23rd, 2019 10:57:35 PM

Toston says, "We fought in the arena a while ago. Against the would-be House of Silver. We won and that is how we got Shale House."

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday August 24th, 2019 9:19:42 PM

"I could scry, too," Sarge reminds her companions. "Although Nissa is probably better at it."

[OOC: I don't build clerics to have high save DCs for their spells, and Sarge is no exception. She can prepare and cast Scry, but whoever we're scrying on can probably make their save.]

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday August 26th, 2019 6:48:13 PM

"Arena is worth a try," Hmerrin opines.

"Maybe there's something distinctive about this particular ring."

With that, the young lad makes to accompany whoever has the ring to the arena district.
There's gotta be a pawn shop or something in the vicinity where someone would know who makes and/or passes out these things.

Dirt City -DM Dan K 
Monday August 26th, 2019 8:50:08 PM

Korgin is headed out of town and the group decides to follow up on the earring and with that, they head towards the arena. Full Moon market, the largest in Dirt City and located very close to the Arena is where the party begins. Vendors and Craftsmen shout their wares and values, Customers jostle for positions bartering with the sellers, as others move through the crowd. Some to keep an eye on others, some trying not to be seen. Full Moon Market in all of its glory is high energy place and a good one to find what you might be looking for. It's also a great place to get your coins swiped

The party, at large, is not new to Dirt City, and able to navigate without incident.
Perception DC 20 Highlight to display spoiler: { You witness at least 4 pick pocketing events and one man being escorted through the crowd and away from a vendor at knife point. Ah Market time in Dirt City.}

There are multiple sellers of lost things and stands where one can sell things that other people have lost. One such place is This-n-That, where a human man stands in a leather apron with a line of small sculpture figurines on display
Another the group spies is Out with the Old, manned by a pair of humans and a small collection of hand mirrors, beads and ointment jars

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=15 ;
Monday August 26th, 2019 10:11:41 PM

Sarge has little use for gewgaws and knickknacks, so she gives the goods barely a glance as she passes the stands.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=25 ; d20+17=25 ;
Monday August 26th, 2019 11:01:12 PM

(Perception: 25)

Toston notices the pickpockets and the person being escorted away.

To his companions he says, "Watch yourselves. There be thieves about."

Toston wanders over to this and that and looks at the sculptures. (Perception: 25)

He says to the man, "Did you carve these yourself?"

After hearing the answer he asks the man, "Just who are the likenesses on these carvings?"

After getting the answers from the man he says, "My late grand da carved too. You ever hear of a gnome named Topip Warmorn?"


Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=27 ;
Tuesday August 27th, 2019 3:22:37 AM

Gaffer instinctively pat's himself down after witnessing one of the pick pocketings, making sure nothing has already been taken.

He absentmindly follows Toston, thinking back that the likely last time he visited the market is when he first met the Tide.



Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=21 ; d20+15=16 ;
Tuesday August 27th, 2019 10:04:33 AM

(Perception: 21)(Diplomacy: 16)
Wil attempts some diplomacy with the underbelly of the city attempting to box in a few of the pick pockets for questions about the incident at the WLA.
"Hey, I understand your just trying to make a living. Been there a few years ago but I have a number of questions," he says. "Have you heard of any rumors lately. Anything about a break in or someone who just came across some extra cash all of a sudden?"


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=29 ;
Tuesday August 27th, 2019 12:55:28 PM

(Perception: 29)

Desdichado frowns as he sees all the pickpocketing taking place. "What kind of town is this, that this is the only way for so many people to get by." He keeps his wits about him, and focuses on their mission at the Arena.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=22 ; d3=2 ; d20+1=8 ;
Tuesday August 27th, 2019 7:05:36 PM

[Perception 22]

Hmerrin nods at Toston's warning, and can only grin ruefully at Dez's comment.
"Welcome to Dirt City," he replies.

Walking with Wil, he waits for the priest to finish up, and then pulls out the earring the group found.
"This is for winning 25 fights, right? Any idea how I can find the previous owner? Might be worth something to him to get it back."
[Diplomacy 8]

Dirt City -DM Dan K 
Tuesday August 27th, 2019 9:07:35 PM

Toston is the first to notice and point out the pick pockets, telling his companions to keep their wits about them.
Gaffer pats himself down, all is where it should be
Wil moves to try and strike up a conversation with a nearby pick pocket. The would be thief gives Wil a startled look at being caught and makes quick an escape.
Desdichado frowns, "What kind of town is this, that this is the only way for so many people to get by."
Hmerrin replies, "Dirt City." the fighter waits on Wil a bit and Sarge keeps her eye out and stays about the group

The young man Wil began to approach attempts to bolt and jostles several in the crowd. The man who just lost his coins looks about and spies the would be thief and calls in alarm "Stop that thieving grubber!" Several more in the vicinity take up the call and shouts ring out. The young man dashes past a nearby cart and with a fluid kick, takes out a block and starts the cart to rolling. All in all it is a farily impressive escape from any who are after him and the party also notes that several others in the crowd impede some of the rough pursuit by 'accident' The general commotion lasts a good 15- 20 minutes, but Full Moon Market soon enough is back is it's busy self. Not like this does not happen all the time after all. However at this point the pick pocket gang, as you now realize have all melted away.

As Hmerrin wanted to find a pawn shop, both the Out With the Old and This-n-That fit the bill. Slapping on what he hopes is a good face, the young man steps up and pulls out the earring.
Looking over the piece, he nods in agreement, "I'd say so that it is a 25 win token. Probably hot, maybe hocked. How'd you come it, cause as grubbers for gold you didn't win it kid."

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday August 27th, 2019 10:07:21 PM

Sarge does try to stop the pickpocket as he scampers away, but the marketplace is too crowded and his accomplices too canny. She returns, huffing and puffing, to the group. She looks around for anyone injured in the dust-up, ready to provide splints and bandages--and healing spells if need be.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Tuesday August 27th, 2019 10:30:47 PM

Toston says to Des in hushed tones, "We are trying to make things better but we can't concern ourselves with every bit of petty larceny that happens. If we did we'd never get anything else done. Best deal with this murder we are investigating as it could be related to that portent of ruin the water elemental shared with us. They say a fish rots from the head. If we improve Dirt City from the top down where we can I got to think it would have an impact."

Toston shakes his head with respect to Wil and Hmerrin's clumsy approach with respect to the earring. He was going to try to chat up the guy with the sculptures to see if he could get any clues from him about the earring. He was planning to make a round about approach as he was hoping if the carvings were of arena fighters the guy would know their win records and list them in his spiel. Sadly that was not meant to be so he listens in on what Hmerrin replies to the guy.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+6=9 ;
Wednesday August 28th, 2019 1:15:47 PM

(Appraise: 9; OOC: Probably not needed or useful here, but Dez would feel a little "family pride" in wanting to check out the jewelry, too).

Desdichado walks up beside Hmerrin and responds to the shopkeeper. "We found it. And we're looking to find out any more information about this earring and it's owner. Is there a list of '25 wins' we could check out? Or have you heard about anyone losing one of these and looking for it? Something like this, I'd think the person would want it back."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=21 ;
Wednesday August 28th, 2019 3:08:25 PM

(Local Know: 21)
Wil tries to recall anything from his past of the pick pocket group. Just for curiosity, since he grew up in the area.
"One of the many jobs, I've had," he recalls quietly. "You know, I've worked just about every street in this city. I know others that have done this multiple times but I... Only having done it since I was 15 managed to work through the city once. I wonder if any of the shop owners will remember me?"


Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Wednesday August 28th, 2019 5:58:48 PM

Gaffer moves around a few stalls near the party, quietly casting detect magic as he does and glancing at the wares, more out of curiousity than expecting to find anything of interest.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+14=21 ;
Wednesday August 28th, 2019 6:31:57 PM

Hmerrin's good natured disposition fades at the pawn owner's comment.

Almost instantly his half grin returns, but that grin never reaches his eyes, which regard the man with a cold gleam.

"No," he replies softly, almost sweetly. "I don't have one of these yet. But, after finding this, I'd very much like to meet the man who did."

His glances at the earring, and then back at the man.

"Very much."

[Intimidate 21 to get a little more cooperation and a little less lip]

This-nThat- Dirt City -DM Dan K 
Wednesday August 28th, 2019 9:31:01 PM

During the outburst Sarge makes a few moves, but the crowds slow her and she relents rather than going aggressive and bull rushing through. Had this been important, she feels confident she could have made a play for the young man
Toston does want to make things better, but at the current state, one needs to aim for big fish. Precisely what the Tide hopes to do. Change from the top down. There are good people here as well, if they had the right backing. Toston knows things could be different

Desdichado looks at the earring, it is basic without what he would consider advanced design, maybe a few silver pieces. He also asks if the man know of a list of such accomplishments, perhaps a trophy or plaque
Wil gives the pickpockets a bit of thought, a few years back there were several groups he knew of that operated in such fashion and then the dozens of solos and the unspoken pact of helping a fellow in need. What then occurs to Wil that might be an issue, what if someone recognizes him from his former more crimminal activity. Dirty City Merchants who get taken by Grubbers are not overly forgiving. So far so good on not having his hand chopped off though

Gaffer moves about and starts to cast a spell, when several merchants yell at him, "Hey!, just what do you think you're doing?" The spell has been cast though and the presence of magic leaps to him. Another nearby merchant yells at gaffer to get out of here and the call is picked up by several others

The group is at This-n-That and the man in the apron answers Toston just before Hmerrin replies. "I do carve some of them, my girls carve as well. Been trying to teach them the trade as i'm getting on in health and pretty soon the 4 of them will have to carry the household."
Bluff DC 15 a well told if fabled tale to bring some sympathy from a buyer
"Sorry I've heard of your pops and the likeness's are of no one particular. Folks you see and remember."

Hmerrin replies softly, coolly and the look is not lost on the merchant. Someone has made an error and the man in the leather apron is pretty sure it was not the well armed young man with the earring.
"Beggin your pardon sir, i meant no disrespect, a bit of the delirium coming through." he smiles nervously, "What I meant to say now that I look closely at it was, this is, yes most certainly a silver 25 win." He turns it over in his hand and looks closely at it and back to Hmerrin, "But truthfully sir, there is no way to really know to whom it belonged to."


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday August 28th, 2019 9:56:53 PM

Toston looks at the carved figures and see if any of them are of gnomes. If so he looks to see if any bear a resemblance to anyone he knows. Failing that he sees to see if any of the carvings represent anyone he knows.

He wants to buy one of the carvings from the man but it really depends on what they look like.

If any of them reach his parameters he asks the man, "How much for that carving?"

After completing the transaction he then says, "How often do people reach 25 victories in the arena? I mean obviously often enough that there are earrings to commemorate the feat but Silver is still a precious metal. There has to be some way to figure out just how many combatants have 25 wins."

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday August 28th, 2019 10:34:22 PM

"Hmm, that's too bad," Sarge says thoughtfully. "It'd probably be worth some coin, knowing who the owner was. If the story checked out, that is."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday August 29th, 2019 3:34:22 AM

Gaffer hastily drops the spell and quickly turns to move away from the stalls, trying his best to look nonchalant but embarrassment showing through as he escapes his own commotion.

If the shouts follow him the whole way, or there is any sign of aggression he will leave the market area.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=17 ;
Thursday August 29th, 2019 8:52:31 AM

Will stands outside the shop watching and reminiscing.
He is not overly concerned about being recognized but remains cautious.
He is prepared to cast Sanctuary on Gaffer, if needed. If the situation becomes worse.
(Perception: 17)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday August 29th, 2019 1:01:34 PM

"Well, looks like we're not going to find any help here. I say we talk to someone at the Arena about this. At least they might be able to tell us who has 25 wins."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=18 ;
Thursday August 29th, 2019 7:28:59 PM

With the others joining in, Hmerrin merely nods and steps away.
"I'm with Dez. Time to try someplace else."

The young fighter tries to figure out what's happening with Gaffer and friends.
[Perception 18]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday August 29th, 2019 9:44:10 PM

Toston waits to hear how much the proprietor will charge for the carving or if he knows of anyway to track down people who have won 25 times.

This-nThat- Dirt City -DM Dan K 
Thursday August 29th, 2019 10:13:23 PM

Toston does not recognize any of the figures and they are all of humans.
Sarge laments a bit that the booth keeper cannot identify the earring specifically to someone
Gaffer disengages and the raucous dies down, the shoppers and shop keepers seem content that there will be no further spell casting in the market area.
Wil readies himself to come to Gaffer's aid, but it is not needed
Des and Hmerrin suggest maybe moving on to the arena itself

Toston asks if the man knows how common a 25 win is

"25 wins is pretty rare. Maybe a handful a year. I just couldn't tell you who this would belong to."

The group exits the Full Moon Market and heads north a few hundred feet to the Arena. Currently there are no contests and the exterior is fairly quiet. A few men at arms are about, but the lower concourse is open. From outside you can see others milling about the open air pillars of lower level.

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday August 29th, 2019 10:56:23 PM

"We can still use it to scry on the owner," Sarge says, but follows the others to the arena.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday August 30th, 2019 1:51:49 PM

"Sounds good to me, Sarge," says Desdichado, "maybe after we talk to some people in the arena we might have a better idea on some characteristics of the earring's owner that would let us scry them better."

"Hmerrin, should we ask these men-at-arms where we might be able to get better information about the owner?"

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Friday August 30th, 2019 6:05:36 PM

"Worth a shot," Hmerrin answers the paladin. "But in light of my recent lack of success, maybe someone more silver-tongued should walk up and say hi."

The lad hangs around, letting Toston or someone talk to the men-at-arms.

"If this gets us nowhere, I'd say back to Shale House and go with Sarge's idea."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Friday August 30th, 2019 8:01:46 PM

Gaffer catches up to the group as they move on from the market, muttering something about "only a silly spell" as he does so.

He nods in agreement with Sarge and Des, "If we could get a list of names and then scry the earing I think we can do this."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday August 30th, 2019 11:34:49 PM

Before leaving This ' n ' That Toston takes out 25 gold pieces and says to the man, "I would like to commission you to carve the likenesses of myself and the rest of the Tide. It is okay if the scale is the same as the rest of your work. The only thing I would like is that however you present us we should all be together as one piece."

When they get to the arena Toston says to his friends, "I don't suppose this place has something like a hall of records where the exploits of people who are successful in the arena are kept?"

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday August 31st, 2019 1:57:19 PM

"I think what we want," Sarge says thoughtfully. "is a person who enthusiastically follows the fights, and knows the fighters. Somebody who can tell us this stuff from memory, because there are probably things that don't appear in official records." She shrugs. "I admit it's a long shot."

[OOC: Sarge wants to find an Arena superfan.]

Arena on an Off Day Dirt City -DM Dan K 
Sunday September 1st, 2019 9:14:11 PM

Toston puts down 25 gold to commission a carving of The Tide. The man accepts the gold and nods, "I haven't seen you all together really so perhaps I could stop by tomorrow or the next day, sorta get a look at you and a quick sketch. Wherever you'd like to meet is fine." Toston, DM Imagines, agrees and picks locale, the man agrees and that is that

At the Arena the group discovers quickly that there is no hall of records, or commemorative plaques or trophies or such things. There are a few statues of benefactors to the arena, those who have likely provided large sums of gold to build sections of it or sponsor some large grand event. None of the names of such people are very recent.

The Men-at-Arms suggest the group come back on a fight day. Sarge is dead on, the group wants to talk to a super fan and on fight day is when you would have the best chance to run into the big fans who will be more than happy to chat up their favorite fighters. Tell you far more than you could possibly care about.

One of the guard rolls his eyes, "Oh the nit picking and crazy statistics some of these people keep. Jarlin could never beat blah blah on sand when the weather is this or whatever. Seriously these people needs lives and to move out of their parents house. Next big deal is happening in a couple days."



Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday September 2nd, 2019 9:02:52 AM

Hmerrin sighs.
"Looks like the hard way."

Leading the group back to Shale House, he discusses next steps.

"So, we try Sarge's idea. And maybe come back here in a couple days and chat up Arena Fighting Fans?"

The lad's tone suggests he's somewhat leery of the latter.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday September 2nd, 2019 10:22:52 AM

Before leaving the arena, Toston looks to the Tide and says, "Is it okay if we sit for some sketches tomorrow? I think it would be nice to have a little carving of us we could hang on the mantle in Shale house." If they all agree he agrees to the proprietor's request.

Toston says, "Do you think we'd get the super fan's attention more if we participated in a few bouts ourselves? It's been a long time since we fought in the arena. Also we could try to see what magic might reveal with respect to the earring. Nissa does have the ability to scry and a really nice silver mirror with which to do it. I think Gaffer can do it in natural water though."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday September 2nd, 2019 10:29:14 AM

"Could we try scrying twice -- once now, and then again in a few days if we can find out more information? I watched my old tutor back home scry a couple of times, but I never could figure out how it worked."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Monday September 2nd, 2019 6:55:28 PM

Gaffer is happy enough to sit for a sketch, surprised that Toston asked but quite liking the idea

"I'd be up for a trip out of the city, to find a lake... I'm not sure if the sea would work. It would be my first time though."



Sarge [AC 21; HP 61/61] (Kathy) 
Monday September 2nd, 2019 10:12:03 PM

"I agree with Dez. It's worth trying to scry while we wait for the next Arena fight," Sarge says. "I'm happy to give it a shot."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday September 3rd, 2019 10:30:14 AM

Wil, having been mentally absent for a couple days, shakes the cobwebs from his head and is happy to sit for a sketch but the problem with Will is.. he is often preoccupied and talking to himself. The frequency increasing lately. Unsure if he can stop moving long enough for a sketch.

Arena on an Off Day Dirt City -DM Dan K  d20+20=31 ;
Tuesday September 3rd, 2019 4:06:14 PM

The group decides that a scry spell is worth it. All it uses is an hour of casting time really. Sarge needs a pool of water to cast the spell and there are none of those about in Dirt City. Spider Park is last on everyone's list to get repaired and it never had a pool in the first place. Thus it falls to Nissa who is willing to do so.

Nissa is going to head out with a few of her fellow gnomes to get her mirror and come back to Shale House to cast the spell. "If something goes wrong I would, quite frankly, like them to think the spell came from here and not my home." Nissa heads out to fetch her mirror

Toston mentions the sketch and the carving and the group agrees or remains silent on the matter which is the same thing.

Nissa is back within the hour and goes into Toston's room to begin casting the spell. "No need to lurk about as I do this, none of you get to see anything anyway. Should take just over an hour and I'll tell you what I can tell."

An hour later she emerges, "Well, that went no where really quickly. I do not get the sense whoever it was, was protected or shielded or that they were able to reverse the spell. It simply didn't take."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday September 3rd, 2019 4:55:09 PM

"Hmm...back to square one, then, it sounds like. When's the next Arena match? Might as well start on our search for this "super-fan"."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday September 3rd, 2019 6:08:22 PM

Hmerrin frowns at Nissa's news, or lack thereof.

"Well, ain't that a mouthful of rotten rutabagas," he grouses. "I thought that'd work."

The lad sighs, and scratches his head for a few moments.

"Guess so," he answers Dez. "We head back to the Arena during fight night, and see who we can scrounge up."
The lad then raises an eyebrow at Toston.
"Pretty sure that last one was to the death," he noted doubtfully. "Why would we volunteer for that?"

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday September 3rd, 2019 10:57:42 PM

"Maybe we could talk like we wanna fight, but we need to see it first before we make up our minds," Sarge says.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Tuesday September 3rd, 2019 11:29:48 PM

Toston says, "If I remember correctly that last one was to the death because The House of Silver and ourselves were openly fighting and the other houses noticed so we didn't really have a choice. I could be misremembering. Are all fights to the death or was that one special considering the circumstances?"

To Nissa Toston said, "Reversed the spell? Should you maybe stay here at Shale House until we can track down whom the earring belongs to, just in case they decide to come after you?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Wednesday September 4th, 2019 3:52:42 AM

"I think Sarge has the right idea. I'm sure we can find someone keen to share their own interest. Do people usually choose to fight in the arena?"

Gaffer wonders what would make a person volunteer to fight to the death but then chuckles, thinking back on their last few months.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=29 ;
Wednesday September 4th, 2019 11:02:52 AM

"I may have some connections in this area to some fighters or fight brokers. Fighting is big business around here."
(Know Local: 29)
Wil tries to recall any connections he has to get into the arena.
"Maybe we could pick a good fighter," Cicero says through Wil.
"Maybe a Battle ax fight. That would be exciting," Ivan adds.
"Hey.. we talked about this. We keep these conversations private. No talking through me."


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday September 4th, 2019 7:34:17 PM

"I'm not one to back down from a fight in a good cause, but I also don't want to us to become a bunch of 'gladiators' unless we need to. Signing up for arena fighting sounds like a big risk to find out who this person is."

Desdichado frowns and thinks for a bit. "Although, I haven't seen these people fight, either. Maybe if I saw a few of the fights, it would make me more willing..."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday September 4th, 2019 11:28:16 PM

Toston says, "Well if the fights are not always fatal we could always sign up...just saying"

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday September 4th, 2019 11:41:02 PM

"If we're fighting, we can't ask people about the earring," Sarge points out. "Though if that's what it takes to get access, I think we can probably handle it."

Arena Dirt City -DM Dan K 
Thursday September 5th, 2019 8:49:59 AM

The group discusses next moves upon learning that they are not going to be learning anything from the Scrying attempt. Nissa smiles, "Oh you do care." she coos playfully. "Yes, it is possible to reverse a scry to an extent. It is why i wanted to perform the spell here in the first place. I think those of us not part of The Tide should return to the City Below. It should be the safest place for us while you sort things out up here." Nissa goes about collecting a few things to head back with some of the others that have been hanging out for the day.

Toston brings up getting into he Arena as fighters. Wil shares what he knows, which is quite a bit. Wil has no direct connections with the arena. The fights are not all lethal, most are not. Anyone can sign up and get thrown into the pool to begin their gladiator career, but you also fight under arena law. Arena weapons, maybe armor and no magic. Owners, like the Houses and some outside wealthy people can host matches, sponsor combatants and all kids of things. Some have even simply put on massive shows just to show off.

Sarge and Dez are not overly keen on stepping into the fights but rather would like to try the super fan route on the day after the next when the next event opens. Dez would want to see the events before stepping in himself

Regardless of the direction, just go to see or go to step into the common pool, both are not able to be pursued until the day after tomorrow.

Wait and hang out or pursue another avenue

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 5th, 2019 2:10:49 PM

"You should of seen some of the fights the House of Dart put on. Huge. I used to watch with my parents."
"We should wait till event night then get in and see what we can figure out," Will says.


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday September 5th, 2019 4:12:23 PM

Assuming the Tide is going to wait the two days until the next Arena match, Desdichado stays around Shale House tending to his weapons and armor, praying to Domi, and spending time in the inn to make new acquaintances.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+12=20 ;
Thursday September 5th, 2019 6:38:47 PM

Hmerrin tries to think of other avenues to pursue, but comes up empty.

Instead, he embarks on a two day, door making adventure.
The lad holes up in his carpentry shop, and much sawing, pounding, and scraping is heard before he emerges with a nice door.

If he's got time, he'll take it to WLA HQ, and install it.

After that, when the day arrives, he heads back to the Arena.

----
Craft Check 20 for making a door.
Guessing its a high quality door for a DC 15.
So DC 15 * roll of 20 = 300 / 7 days in week ~ 45 x 2 days work = 90 sp of work done
Guessing that's good enough for a door.


Sarge [AC 21; HP 61/61] (Kathy) 
Thursday September 5th, 2019 10:11:37 PM

Sarge is also content to wait until Arena Night. Where she can, she helps Hmerrin with his door project.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday September 5th, 2019 10:46:51 PM

Toston says, "I'm gonna go see Three Bits."

"Maybe our favorite information broker has some info that might be relevant here. Anyone want to come with me?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Friday September 6th, 2019 2:39:22 AM

Gaffer offers to come with Toston.
Aside from that he has nothing much that needs doing in the two days, once they have seen Three Bits he will visit the Temple of Alemi to help out where he can.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Friday September 6th, 2019 2:56:55 PM

Wil decides to socialize and decides to go to Trumbo's for a few drinks. The drinks provide a much needed break from the noise in his head.

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday September 7th, 2019 1:25:25 PM

"What's a Three Bits?" Sarge asks. Hearing the answer, she just shrugs. "Naah, I'd just be in the way," she says. "I'll stay here and work on the door."

Dirt City -DM Dan K 
Monday September 9th, 2019 8:20:19 AM

Hmerrin decides to use the time to start work on replacing the door to Anduin's room in the WLA. It takes a good part of the rest of the day to locate purchase and bring the materials back to Shale House.
fashioning the door takes up the rest, but by that evening, he has a well built replacement door
Toston heads ove to Three bits, perhaps the information broker will have some information
Wil decides on a day of socializing in Tombo's. Never really a bad idea. The excitement of last night and the mess left behind has been cleared and Wil cannot see a trace of the blood that was all over just a few hours ago.
The window has not been replaced yet, but in Dirt City, a window boarded up is hardly something out of the ordinary.
Gaffer goes with Toston and Sarge hangs around Hmerrin.
Desdichado keeps company with Wil

The patrons of The Buttering Rum all seem of a normal sort as the day goes along and Wil and Des exchange minor talk and pick up bits of everyday life in the area. Nothing to call unusual and no one is talking about anything eventful last night.
Most of the Buttering Rum patrons live within several blocks of the establishment

Toston and Gaffer arrive at the small curio shop that serves as a front to the real operation of the information broker known as Three Bits. Inside Toston spies her just behind the counter, tinkering with something. Off to the right, just down an isle by some old wooden bookcase, stands an elderly man apparently appraising the piece of furniture.
Three Bits looks up as the door swings closed behind you and provides a head bob of welcome and recognition. She sets down whatever it was in her hands behing the counter and out of sight and steps closer to the counter. "Good afternoon Toston and Gaffer of The Tide. What adventure brings you by?"

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday September 9th, 2019 6:47:26 PM

"It's actually 'Who is Three Bits'" Hmerrin corrects Sarge as he finishes placing the hardware.

"She's a pawn broker. By which I mean, spy. Toston likes to check in with her, and see what's what. Me, not so much. Don't trust that woman an inch."

"Well, door's done. But, its getting late. Guess we're just gonna have to go downstairs and drink for a bit, and then install this in the morning."

The lad proceeds to do just that, joining Wil and Dez for some socializing.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+3=9 ; d20+17=20 ; d20+7=11 ;
Monday September 9th, 2019 9:55:16 PM

Toston says, "Hello Three Bits. We have an inquiry that you might be able to help us with but I'm not sure if here is the best place to ask." He rolls his eyes towards the old man checking out the furniture.
Bluff: 9 (to try to convey to Three Bits that he isn't sure if he trusts the old man)
Perception: 20 to scope out the old man
Sense Motive: 11 on the old man

Sarge [AC 21; HP 61/61] (Kathy) 
Monday September 9th, 2019 9:55:41 PM

"Drinks sound like a fine idea," Sarge agrees, and heads to the Buttering Ram.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday September 9th, 2019 10:33:59 PM

Dez waits with the others for Toston and Gaffer to return. He's in such good spirits he offers to buy a round.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+9=20 ; d20+9=20 ;
Tuesday September 10th, 2019 3:37:52 AM

Gaffer follows Toston inside, standing one step behind, He smiles at Tostons caution.

He watches for Three Bits reaction (Sense Motive: 20) to Toston's words before sizing up the old man too. (Sense Motive: 20)



Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday September 10th, 2019 9:00:33 AM

“So looks like things are returning to normal,” Wil begins.
“The city too is recovering from the wreck of Sargrass. Wonder what new trouble we can find. Do you think that golden eye guy is involved or is he just gone? We are not hearing too much from anyone.”

Dirt City -DM Dan K 
Tuesday September 10th, 2019 8:16:10 PM

Three Bits looks towards the elderly man and then back to Toston and gives the gnome a wink. "The shop always has a patron and so what can I do for you today?"
The older man seems a bit familiar to Toston, but he cannot place him and it very well could be that wrinkled old human men all kind of look alike. Without direct interaction for a minute or so, there is nothing to sense about him. To Gaffer and Toston he is what he appears to be, a human male in his fifties looking at a bookcase of books

Three Bits, as always is a bit shifty, but that is normal for her. Three Bits will explain she would need a bit of time on the earring to come up with anything the group does not already know and "of course there are costs involved with such things."

"Why don't you bring the gang by tomorrow evening after dinner and we can discuss what I have been able to learn and what the information is worth."

Wil, Hmerrin, Sarge and Des enjoy a nice low stress time in the lounge of the Buttering Ram.

Toston and Gaffer return, the group eventually retires night settles in and morning arrives. The games are scheduled for tomorrow, the meeting with Three Bits is tonight and Hmerrin has plenty of time to install the door.

At some point over breakfast, Tombo knocks and enters, "Pardon the intrusion sirs, but I was hoping to ask for permission to alter the front area. Seeing how one of the main windows was taken out, I was wondering if I could turn the window into a front door. Was thinking an exterior door direct would help out. What do you think?"

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday September 10th, 2019 10:14:15 PM

Sarge takes another sip of her breakfast tea and waits. Although "officially" a member of the Tide, she doesn't think of herself as a part-owner of Shale House; she'll let somebody else handle this.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Tuesday September 10th, 2019 11:34:06 PM

Toston says, "Hmmm...Another door could be useful. I mean if we have something like what happened in the first place, hopefully whoever is seeking us out could just knock."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Wednesday September 11th, 2019 8:35:19 AM

"Do you need a hand putting that in place?" Gaffer offers Tombo.

Once that is decided he asks the others, "Are we all going the pits together?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday September 11th, 2019 12:43:52 PM

Desdichado over at Tombo. "I agree with Sarge - doesn't really feel like my place to say. But, if you want my opinion, I don't see the harm in it. It would be nice to have a door their considering...well, what Toston just said."

To Gaffer he replies, "Sure, I'm ready to go over as soon as everyone else is."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday September 11th, 2019 1:09:56 PM

Wil agrees with the others. "A door would be create. We could replace all the windows with doors." He says with a smile.
"So we get to go meet Three Bits again, eh."


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday September 11th, 2019 6:51:30 PM

Hmerrin installs the door into the WLA, and writes a follow up note to explain it.

Then, he goes to bed.

In the morning, he nods at Tombo.
"Go for it," he responds. "Anything good for business is good for us, after all."

After a leisurely breakfast, the lad rises.
"Guess we're off to the games," he comments. "Best suit up, and meet back here in about 20."

Hmerrin dons his gear, waits for his comrades, and then heads back to the Arena.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday September 11th, 2019 9:19:21 PM

"Games are tomorrow," Sarge reminds Hmerrin. "The meeting with that Bits person is today. Though I don't know--are we all going? Or just the people who went before?"

The Big Hurt


The Roof, The Roof.... -DM Dan K 
Wednesday September 11th, 2019 9:56:08 PM

Tombo grins and nods his head in appreciation, "Thank you sirs, I really believe having a direct exterior door in the Buttering Ram will help to bring folks in. I have a guy and we'll get right on it." Tombo ducks back into the crowds of the morning with a spring in his step

The Tide hang for the day and discuss quickly if everyone is going to see Three Bits. Toston recalls the invite was for the entire Tide.
Hmerrin gets the door installed and leaves a note

Evening arrives and shortly after dinner, The Tide is ready to head to the meeting with Three Bits. As the group heads down the main avenue and into the now closed up Full Moon Market, Alarm Bells ring through the early night. The bells are unique in pitch and tone. Peeling with a high ringing in an allegro beat and sounding in forte with a second deep bass bell ringing in an off beat slower measure. These bells are unique and their cry means one very dangerous thing. There is a fire!

The party can see the glow in Backstab quarter a few hundred yards of winding streets away and it is substantial.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday September 11th, 2019 10:38:53 PM

Toston casts mage armor on himself and then takes off running towards the direction of the fire.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 12th, 2019 11:54:15 AM

Wil casts Shield of Faith on himself and follows Toston.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday September 12th, 2019 1:18:10 PM

Desdichado runs with the others over to the fire, and prepares for casting "Resist Energy" in case he or someone else needs to run inside and rescue people.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday September 12th, 2019 5:50:18 PM

Gaffer hurries towards the fire as they get close, summoning 3 Medium Water elemental as they get close, and lamenting that he did not prepare his own Drench today and attempting to direct the Water Elemental to do the same.

**** Active Spells ****
Summon Nature's Ally V - Medium Water Elemental x3 - 10 Rounds

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: Call Lightning Storm, (Wall of Thorns) D: Ice Storm

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday September 12th, 2019 9:53:48 PM

Sarge concentrates on keeping up with her companions. Once at the fire, she plans on using Create Water to help douse the flames. But first she has to get there.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday September 12th, 2019 10:34:36 PM

If it takes multiple turns to reach the blaze then Toston will cast resist energy : fire on himself in addition to his mage armor.

Spells in effect:
mage armor : 5 hours


The Block, The Block.... -DM Dan K 
Thursday September 12th, 2019 10:51:31 PM

Toston cast Mage armor and heads towards the fire
Wil casts Shield of Faith and follows
the rest of the group follows and it takes about 10 minutes to make to the blaze. Toston, Hmerrin and Wil all have a feeling of dread as they move through the streets. Allies and paths that are familiar and making the last bend in the road their concern is confirmed. House Marsh and most of the block to which it is connected is ablaze.

The fire already engulfs multiple buildings and the closely packed area certainly allows one to thing the entire quarter could be lost

Gaffer brings in 3 water elementals. Can the druid speak to the creatures? Can he ask them to step into the pain that awaits in the fire?

Tosotn has cast Resist Fire upon himself and the gnome is pretty sure that even with the protection, going into the blaze is not going to be easy.

Desichado also has a Resist Fire at the ready

Sarge looks to cast Create Water and while it will help, it is definitely not going to put out this massive fire

Several others are out and have formed a bucket brigade, doing what they can to not only put out the fire, but to try and soak the nearby buildings that are not on fire already to protect them. In all approximately 30 other citizens of Dirt City are out at this hour to help. Several cries are hear inside and backed up by some of the men and women in the bucket brigade mention that some citizens are in the burning houses

IF YOU GO IN
Perception Check
Reflex save
Fort Save

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=27 ; d20+15=25 ; d20+9=24 ;
Thursday September 12th, 2019 11:48:11 PM

27 perception
25 fortitude
24 reflex

Desdichado casts Resist Fire on himself and runs into a burning building where he hears cries for help.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=22 ; d20+15=16 ; d20+14=19 ;
Friday September 13th, 2019 3:54:13 PM

22 Perception
16 Fort
19 Reflex
Wil casts Magic Vestment on Desdichado for +1 enhancement bonus
(OOC: Wil has a +3 to his AC)
Will follows the others inside one of the building to try to find anyone to save.
"How do we find out if this is caused by any sort of evil? I can help if it is."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=8 ; d20+9=25 ; d20+12=24 ;
Friday September 13th, 2019 4:30:57 PM

Hmerrin pulls up, and looks at the blaze.

"Oh, this ain't good." he mutters.

Not being much help on the 'put out fires' team, the lad joins Dez and Wil on Keep People From Dying duty.

He moves in with Dez, hoping to keep him and Wil in sight.

[Perception 8]
[Reflex 25]
[Fort 24]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20=9 ;
Friday September 13th, 2019 6:00:27 PM

Gaffer cannot speak with the elementals, [Is there a way to do this?] but he brings them to the edge of where the fire is spreading to other buildings and attemps to mime them putting out the fire, which he believes they can do without being harmed, with their drench ability. (Performance: 9?)

If it is successful he will summon another set of three, if not he moves back outside to see if there is somewhere else he can help.

Sarge [AC 21; HP 61/61] (Kathy) 
Friday September 13th, 2019 8:34:23 PM

Sarge starts to follow the others in, but thinks better of it. "Bring the injured to me!" she bellows in her battlefield voice.

In the meantime, she can dump 16 gallons of water per round on the fire with Create Water. She looks for ways to make it as effective as possible--maybe staying toward the edge of the fire, or putting out minor fires that start elsewhere.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=34 ; d20+9=14 ; d20+8=14 ;
Friday September 13th, 2019 11:23:58 PM

Toston was always better at starting fires than he was fighting them and he thinks packed urban fires are not the type where you fight fire with fire so he tries to go into the blaze to help those trapped inside.

(Perception: 34)
(Reflex: 14)
(Fort: 14)

The Block, The Block.... -DM Dan K  d6=4 ;
Monday September 16th, 2019 9:31:44 PM

The group stands only for a moment before the blaze before springing into action.

Des casts Resist Fire upon himself, charges in and easily through what is left of the front door. (it will take Des 1 round to find someone, being able to quickly hear them through the roaring flames.
Wil casts Magic Vestment on Des and follows the paladin in
Hmerrin heads is as well and the young fighter quickly looses about everything in the smoke and roar of the fire. Were he not right with Wil and Des, he'd be lost and he knows it.
A portion of the ceiling gives way above Hmerrin, Des and Wil. A draft pumps the area like a bellows in a forge and the temperature sudden flares.
Quick reactions from the trio prevent and harm to themsleves or the pair they found.
The three men insde have found the unconscious forms of two men in an off parlor room. Des hears a cry from further in and upstairs.
It took about 10 seconds to get in and the smoke is starting to work its way into Wil's lungs

Toston heads in and breaks left instead of following the others. A few fallen beams clutter the ground, but he heard others this way. A rumble from the rightsends a flare of
superheated air and flame at the gnome, catching his clothes on fire. Ahead in the back library, the sharp senses of the gnome picks out a prone figure, under a partially collapsed table.

Gaffer cannot speak the elementals language of Aquan, perhaps some day...For now he tries to mime his intentions. Elementals are not very bright, but they appear to pick up on his wishes and begin Drenching the area.
Gaffer begins summoning more elementals to join the cause
Sarge casts Create Water again, again and again.

Over 150,000 square feet of blazing timber battles against spell, elemental and men with buckets. The townrow fire is partially contained, the danger of the fire leaping the narrow streets or alleys though is still very real.

Toston takes 4 Dmg and is on fire.
1 full round to put out the fire

All PC's inside the fire roll
Perception
Reflex
Fortitude

Toston Lotor(Hugh Crosmun) [HP: 70/74; AC:27/20/23- CMD 26  d20+17=36 ; d20+9=28 ; d20+8=26 ;
Monday September 16th, 2019 9:42:54 PM

(Perception: 36)
(Reflex: 28; has evasion)
(Fort: 26)

(OOC: Does Toston take 4 points of damage despite the resist energy fire: 10 or is that above the resist energy fire 10)

The gnome isn't too bothered by being on fire having the blood of dragons flowing through his veins. He'd rather try to help anyone he can who is still in the blaze who may not be as fortunate as himself.

Spells in effect:
mage armor : 5 hours
Resist Energy Fire: 10 - 50 minutes

Sarge [AC 21; HP 61/61] (Kathy) 
Monday September 16th, 2019 10:07:52 PM

Sarge keeps casting, and, if necessary, bellowing orders to keep the bucket brigades going.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Tuesday September 17th, 2019 7:25:37 AM

After summoning the second set of elementals Gaffer will wildshape himself into one and lead them in their efforts.

If it is at all possible to push back the fire they will but the main goal is to slow/prevent is spreading.

**** Active Spells ****
Summon Nature's Ally V - Medium Water Elemental x3 - 50 seconds
Summon Nature's Ally V - Medium Water Elemental X3 - 60 seconds

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: (Call Lightning Storm), (Wall of Thorns) D: Ice Storm

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=33 ; d20+15=32 ; d20+9=29 ;
Tuesday September 17th, 2019 3:19:39 PM

Perception 33
Fortitude 32
Reflex 29

Making sure the people they've found are in a safe enough position, Desdichado makes his way up the stairs watching to avoid any charred away steps or other dangerous footings.

He calls out "We're here to help! This way, guys!" to alert both whoever might be upstairs and to hopefully help guide the others who have run in to know his position. The roar of the fire is loud, though, and since he's unsure if anyone can actually hear him, he runs upstairs as quickly as is possible in the dangerous conditions.



Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=13 ; d20+9=18 ; d20+12=14 ;
Tuesday September 17th, 2019 6:44:18 PM

"I got these two," Hmerrin yells at Wil. "You stick with Dez."

The lad hoists up the two figures, one over each shoulder, and tries to make his way out of the building.

[Perception 13
Reflex 18
Fort 14]

Toston Lotor(Hugh Crosmun) [HP: 70/74; AC:27/20/23- CMD 26 
Tuesday September 17th, 2019 9:09:14 PM

Time slows down amid the smoke and flames as Toston tries to discern where the people are who need help escaping.

(OOC Checking in - : Can't wait for the DM post)

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday September 17th, 2019 10:21:13 PM

If any of the fire victims make it outside, Sarge is on hand to provide healing.

The Block, The Block.... -DM Dan K 
Tuesday September 17th, 2019 10:43:55 PM

Gaffer transforms into a Water Elemental himself and begins leading, which works quite well
Sarge casts several more Create Water Spells
Des springs away and makes the ascent to the second floor. Able to navigate the fire, handle the smoke and magically protected from the fire, Des moves upstairs honing in on the shout he heard, though now it has fallen silent. A few moments later and he spies a woman slumped along the a back corridor collapsed while trying to break through the back wall.
Hmerrin calls for Wil to follow Des as the paladin heads off and Wil does. Hmerrin then gets to his feet with each of the unconscious people. With the additional 275, Hmerrin stands and turns, but the smoke has caught his lungs and fire burns through them, all he can do is cough.
Toston gets to the man and pulls him free, though it is a struggle to drag the 175 pound man away. The gnomes Resist Fire keeps him safe from harm even as is catches more fully threatening to turn him into a gnomish torch. Toston is heading to the exit. Toston took no damage last round

Outside, Gaffer and Sarge see a section of the high pitched roof of the third floor collapse.
Inside a roar of timber and ta shudder rocks the building. There is little dobht that a portion of the townrow just fell in upon itself

All PC's inside the fire roll
Perception
Reflex
Fortitude

Please list active spells at the end of your post


Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=14 ; d20+14=29 ; d20+15=32 ;
Wednesday September 18th, 2019 9:18:55 AM

Will does as he is asked and follows Dez.
Will casts Protection from Energy (Fire) on Dez.
(Perception: 14, Reflex: 29, Fort: 32)
(Active Spells: Shield of Faith. Magic Vestment on Dez)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment*, Magic Circle against... - D: Protection from Energy*
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=28 ;
Wednesday September 18th, 2019 9:40:49 AM

Gaffer continues his efforts, keeping an eye on his surroundings in case anyone calls for them to stop or move elsewhere. (Perception: 28)

**** Active Spells ****
Summon Nature's Ally V - Medium Water Elemental x3 - 50 seconds
Summon Nature's Ally V - Medium Water Elemental X3 - 60 seconds

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: (Call Lightning Storm), (Wall of Thorns) D: Ice Storm

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=20 ; d20+15=20 ; d20+9=23 ;
Wednesday September 18th, 2019 2:04:27 PM

Perception: 20
Fortitude: 20
Reflex: 23

Desdichado, seeing that the woman is unresponsive, picks up her up and carries her through the flames back down to the first floor. Going down the stairs, he feels a tremendous thud as the upper floors collapse.

-------------
Active effects:
Resist Energy (Fire): 30 minutes - x rounds
Magic Vestment

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=25 ; d20+12=13 ; d20+12=32 ; d20+9=28 ;
Wednesday September 18th, 2019 6:20:58 PM

One, aaaaannnd Two!, aaaannnnd

Hoisting the men over his shoulders, the young fighter forgets himself and takes in a lungful of smoke and flame.

He stands there, coughing and spitting.

Getting a grip on himself, Hmerrin grits his teeth and stumbles toward what he really hopes is the exit.

[Perception 25
Fort (Hero Point used to reroll) 32
Reflex 28]

The Block, The Block.... -DM Dan K 
Wednesday September 18th, 2019 10:11:13 PM

Wil catches up with Des and the paladin is heading down the stairs. Wil offers a Resist Fire spell, but Des has already cast one upon himself before entering this inferno. Smoke chokes Wil's eyes and thunderous collapse from a moment ago has left him a bit disorientated.
Des is coming down the stairs and can see Wil is in a bit of distress, at least from an orientation stand point. Fire, smoke and debris is everywhere. curtains of fire roll up walls, leap across the ceiling and conceal and reveal passages and doorways constantly. Getting turned around is overly hard
Hmerrin is able to gather his wits and stop coughing and catches a parting of a smoke curtain to his left. Good news, he can see the exit, bad news means the temperature just went up fast enough to incinerate the smoke. With little choice, Hmerrin heads through, spies the exit and staggers back outside
Toston struggles a bit to find his way, dragging the man with him. Flames flash in his eyes and across his face. It does not hurt, but it is distracting and harder to see because of it.

Sarge spies Hmerrin with 2 unconscious people and from thier blackened skin, lack of hair and smoldering clothes, they are in bad shape. The cleric is there in moments and positive energy pulses from her through the power of Domi. Both will live
Gaffer continues with the water elementals to drench not only the exterior walls that are on fire, but those nearby as well. The first set of elementals vanishes
The water bucket line also contiinues as well
Gaffer then spots an arm dangling out of of the third floor windows some 50' to the left. Flames leap from the floor below and smoke rolls in thick clouds from the window itself
He hears a bit of conversation from the bucket line as well..."Used to belong to House Silver. Went under about a year or so back. Can't recall who took it from them..."

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday September 18th, 2019 10:15:27 PM

"Here, lay them down," Sarge says to Hmerrin. "They're stabilized--is there anybody who can keep an eye on them?" The last part is said more loudly, to the crowd as a whole. Sarge will gladly deputize anybody who isn't on the bucket brigade to keep an eye on the wounded.

Toston Lotor(Hugh Crosmun) [HP: 70/74; AC:27/20/23- CMD 26  d20+17=34 ; d20+9=22 ; d20+8=14 ;
Wednesday September 18th, 2019 10:25:14 PM

(Perception: 34)
(Reflex 22; has evasion)
(Fortitude: 14)

Toston continues to move towards the exit dragging the man he found inside with him.

Spells in effect:
mage armor : 5 hours
Resist Energy Fire: 10 - 50 minutes

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday September 19th, 2019 3:44:05 AM

Seeing the arm and not knowing if anyone inside is close enough to help, Gaffer drops his elemental form to cast Airwalk on himself, allowing him to move up to the window and try to pull the body, hopefully alive, out.

If he manages to, he will bring them down to Sarge for healing.

**** Active Spells ****
Air Walk - 100 minutes
Summon Nature's Ally V - Medium Water Elemental X3 - 10 seconds

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: (Call Lightning Storm), (Wall of Thorns) D: Ice Storm

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 19th, 2019 12:39:56 PM

(OOC: Did I lose the Shield of Faith spell?)
Will coughs and finds a place to hack out a lung and stabilize.
"What happened to the big bad summoner?" Cicero asked. "Why are you determined to ignore the talents you have?"
"I'm not ignoring you. I am trying to be a better contributor to the team," Wil shouted back.
"The team! The team!" Cicero shouted within Wil's head. "It's about you not the team. Who care about Wil Grimly, the crazy?"
"Don't call me crazy!" Wil shouted then went into a coughing fit.
Wil then summons a Medium Water Elemental to appear near him.
"How are you helping me Cicero? How? You just taunt me."
Cicero did not respond.

(Active Spells: Shield of Faith. Magic Vestment on Dez, Summon Monster IV - Water Elemental)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment*, Magic Circle against... - D: Protection from Energy*
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

DM: no you still have Shield of Faith, but it does not stop Heat/Fire/Smoke inhalation. it's just a Deflection bonus vs attacks

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=15 ; d20+14=16 ; d20+15=22 ;
Thursday September 19th, 2019 12:41:55 PM

(Perception: 15, Reflex: 16, Fort: 22)
(OOC: Sorry forgot the rolls)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=16 ; d20+15=26 ; d20+9=21 ; d20+15=31 ;
Thursday September 19th, 2019 2:05:17 PM

Perception: 31 - Hero Point re-roll
Fortitude: 26
Reflex: 21

Carrying the woman to the entryway, Desdichado sees Wil, who is flanked by two water elementals, but otherwise looks pretty disoriented. "Wil, can you see me? Come on - follow me out this way," he says, as he runs outside to set the woman down with the other survivors.

He runs back to assist Toston with bringing the man he's carrying outside. Seeing Gaffer flying up to the second floor, and unsure whether there are more people still trapped inside, he's hesitant to leave any other potential people in distress inside. However, he also isn't sure how much longer the building will remain standing. Faced with an awful choice, he decides that the bucket brigade is where he can best serve for the moment.

-------------
Active effects:
Resist Energy (Fire): 30 minutes - x rounds
Magic Vestment

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday September 19th, 2019 2:07:03 PM

(OOC: Oops, sorry, Wil just had 1 elemental!)

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday September 19th, 2019 8:01:04 PM

As Sarge heals up the two figures, Hmerrin helps himself to several lungfuls of fresh air.

Looking back at the house, he notes Dez and Wil are leaving, while Gaffer is floating up to the upper floor.

Unsure of the next best step, the young man hesitates, trying to decide how long the house has, while also locating his teammates.

The Block, The Block.... -DM Dan K 
Thursday September 19th, 2019 9:29:58 PM

Des calls to Wil, who has just finished his spell, to come with him and the paladin leads the way outside and give Srage another victim to take care
The elemental appears next to Wil and begind defending itself from the onslaught of the fire. Wil takes the moment to head out into the fresh night air
As Des turns, Toston emerges with a forth casualty to put into Sage's keeping.
Gaffer is able to extract the man from the upper floor window and saves number 5
Hmerrin ad Des both are trying to gauge the structure. The entire town house row is ablaze on interior. All 6 units are now on fire. The bucket brigade, Gaffer's elementals and Sarges Create Water spells have prevented the fire from jumping the alley or street and the outer facade is realtively intact and fire free.
How long will she stand is hard to say, the interior still burns and that is where a good deal of structural support lays.
On a good note, no one outside is calling out of any known persons still inside. The bad news is there is simply no way to know.
Even the heroes of The Tide have their limits.

Currently all of the PC's are outside with 5 saved souls.

House Knife, Wolf and Cloak, all have men in the area assisting with fire protection on other buildings. From bucket lines to a couple of casters with Create Water spells. Fire in the city is everyone's common concern

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday September 19th, 2019 10:52:23 PM

Sarge channels positive energy again to help heal the newly rescued. "This may be all we can do," she tells her companions. "If you see any walking wounded, send 'em my way."

Calling on her militia experience, Sarge tries to set up a small area to treat the wounded.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=19 ; d20+17=27 ;
Thursday September 19th, 2019 11:01:34 PM

Toston says, "I can magically resist fire and share that amongst us but I have no good way at fighting the fire. Most of my magic is geared towards using fire as a weapon not fighting it."

Toston takes a moment to take a look around.

(Perception: 19; any signs that someone might still be in there)
(Perception: 27 are there any animals that Toston might be able to speak with to find out if they can sense anyone inside?)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=31 ;
Friday September 20th, 2019 10:11:37 AM

Gaffer maintains his Air Walk, circling around the upper floors of the building to watch for anyone else moving or collapsed inside. (Perception:31)

**** Active Spells ****
Air Walk - 100 minutes

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: (Call Lightning Storm), (Wall of Thorns) D: Ice Storm

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Friday September 20th, 2019 2:40:08 PM

Wil coughs as he exits the fire.
"We may need to just accept the city is going to burn. Can we concentrate on containing the fire?"
"Did anyone see how this started?" He shouts to the crowd.

(Active Spells: Shield of Faith. Magic Vestment on Dez, Summon Monster IV - Water Elemental)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment*, Magic Circle against... - D: Protection from Energy*
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday September 20th, 2019 6:08:54 PM

Dez moves between helping with bucketing out the fire and helping Sarge with healing.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday September 20th, 2019 10:42:57 PM

If he doesn't spot anyone else inside the blaze Toston plans to join a bucket brigade to help keep it contained.

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday September 21st, 2019 3:21:47 PM

"The fire's contained," Sarge says. "But I think these buildings are a total loss. Best thing is to let them burn down and keep the fire from spreading."

This is what happens when you don't build out of stone, she thinks, but does not say. It wouldn't be helpful just now.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=21 ;
Sunday September 22nd, 2019 3:27:29 PM

"I'll circle the block," Hmerrin declares. "See if I can spot or hear anyone else."

The lad move around the buildings, keeping an eye out.

Extinguished. -DM Dan K 
Sunday September 22nd, 2019 8:10:05 PM

Sarge sets up to care for those pulled from the fire, and magical healing gets them back up in no time.
Toston looks about, but there are no animals that he can see in the area.
Gaffer circles with the AirWalk spell, already having rescued one more person. He completes several circuits about the block and sees no one else.
Wil looks to concede the fire burning the city to the ground, but the efforts of the Tide and those nearby, will likely contain the loss to one town row of houses. He asks if any about saw how it started.
Dez joins the buckets as does Toston and Hmerrin gives the ground a circle too

No cries for help and fallen forms can be seen by anyone. Hopefully that means everyone got out and or were rescued. It takes another 2 hours to put the fire out. What was Marsh House and House Silver before that, is now a charred ruin structural unstable and a complete loss. As are the other 3 buildings attached to it.
Exhausted, but happy faces are about the street having all helped in 'saving the day' No one about saw what started the fire. Marsh House had been empty for some time, save the occasional squatter. The Tide ask and get a run down of events from several people

"Smelled it before we saw it. The area just smelled of fire, being night we really couldn't see any smoke."
"First light of the fire sparked up in the first floor by the main entrance and another 3 just seconds later at upper windows."
"No way it was an accident, somebody set the place for sure"

Three of those you pulled out, were simply crashing for the night, meant no harm, just needed a place. Since the quake and all. "Woke up coughing and confused. Didn't know the place good enough to make a quick escape. "
The others you pulled were from the other attached buildings that caught and one you pulled out on the main floor had tried to go in to rescue people himself

The group in the streets is starting to break up with final thank you's, well done's and good bye's to each other



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+16=24 ; d20+17=21 ; d20+5=23 ;
Sunday September 22nd, 2019 9:43:35 PM

Toston says I'd like to to see if I could determine a cause for the blaze. He casts detect magic and then starts investigating the scene.

(Perception: 21)
(Know[Arcana]: 24)
(Spellcraft :23)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday September 23rd, 2019 4:00:39 PM

"Well, glad we were able to help with that," says Desdichado. "I guess we'll be back on our way to the arena now?"

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday September 23rd, 2019 6:55:26 PM

Hmerrin has a sour look as he returns.

"First the WLA, and then Marsh House. Both of which can be linked to at least some of us. That's awful coincidental."

With another glance at the burned out Marsh House, the lad finally turns back into the street.

"To the Arena, then"

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday September 23rd, 2019 7:37:56 PM

"Wow.." Wil stares at the wreckage. "Well, we didn't need that house anyways."
"Where did we rent this house from?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Monday September 23rd, 2019 8:13:54 PM

"Is there anything we could do to protect Shale House from a fire? If this is related to us."

Gaffer asks aloud, resolving to keep a couple Quench spells handy as long as they are in the city.

Extinguished. -DM Dan K 
Monday September 23rd, 2019 9:58:47 PM

Toston casts Detect Magic, but other than what the the party has, there is no residual magic in the area powerful enough to be picked up over 3 hours later. His physical inspection will take several hours but it might yield some information
Des expresses how he was glad the group could help.
Hmerrin looks about and ponders the odds of 2 locations, that can be linked to The Tide being wiped out. It does not give the young man a happy feeling
Wil thinks for a moment on who the group might have been renting Marsh House out to, but the answer is no one, officially Marsh House did not belong to the tide. An abandoned building in Dirt City like so many others
Gaffer picks up on Hmerrin ideas and wonders aloud if there is anything that could be done to protect Shale House. The spell of Hallow leaps to mind, but it does require time and some expensive components

The group was on their way to meet Three Bits, the arena is tomorrow night. The party was delayed a good 3 hours, fighting the blaze, do you still try and meet with Three Bits? Do you stay on site at what is left of Marsh House to investigate for clues?

It is 2 hours before midnight at this time

Sarge [AC 21; HP 61/61] (Kathy) 
Monday September 23rd, 2019 10:22:33 PM

"I think we should try to meet with Three Bits," Sarge says. "If she's as good as you say, she already knows about the fire, and can guess why we're delayed."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday September 23rd, 2019 11:40:42 PM

Toston says, "Why don't some of you go ahead to meet Three Bits. Send her my regards. I honestly want to investigate this area for clues while the scene is still fresh. We should probably get a hold of the person who let Shale House to us in the first place tomorrow. Maybe they might be able to offer us information that might be useful in piecing out why this happened."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=18 ;
Tuesday September 24th, 2019 8:56:47 AM

(Perception: 18)
"I wouldn't mind sifting through the ashes," Wil concedes.
He then begins to investigate the area.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday September 24th, 2019 2:23:03 PM

"Good thinking, Sarge," says Desdichado. "If Three Bits is an information broker, she probably knows quite a bit about this fire, and if there is someone targeting the Tide, or people associated with the Tide, maybe she has some leads."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=23 ;
Tuesday September 24th, 2019 5:13:39 PM

"I'll go with Dez to see Three Bits," Hmerrin offers.

On the way, he tells the paladin, "probly best if you did the talking. I'm not much good with that making nice chatter stuff."

Upon entry to the shop, the lad does a quick scan, to see if anything strikes him as suspicious.

[Perception 23]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=18 ;
Tuesday September 24th, 2019 7:13:45 PM

Knowing Toston and Wil have a good handle on the investigation Gaffer tags along to see Three Bits. Agreeing with Hmerrin that Des is probably the better speaker of the three of them.

He also scans the room as they enter, looking over any other patrons. (Perception: 18)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=36 ;
Tuesday September 24th, 2019 9:44:57 PM

(Perception: 36)

Toston continues to investigate the scene.

Three Bits and the Fire. -DM Dan K 
Tuesday September 24th, 2019 10:09:24 PM

Toston wants to investigate, but also knows the importance of keeping the meeting with Three Bits and so suggests the others go on.
Hmerrin, Sarge, Des and really everyone agrees and as they head to the non descript building that serves as the front, Hmerrin suggest that Des does the talking
Gaffer agrees and the group arrives about 20 minutes later.

Toston starts to carefully pick through the burnt building. The interior of the place is a blackened and burnt wreck, almost nothing survived the fire. Toston explores the first floor, thankfully finding no bodies, but a bit unsure as to what he might be looking for. DM understands a bit of what you are doing, but feel free to play out what it is and skills put to use to figure things out. take 20 on any skill

Arriving at the Curio shop, is it a surprise that while the sign says closed the shop door is slightly ajar? Upon entering, soft candlelight illuminates the very back of the shop and a shadowed figure waits there. Hmerrin glances about into the darkness of the nearby rows and aisles, but he sees and hears nothing, though the fighter feels eyes on him.
A voice breaks from the figure, some recognize Three Bits by her cracking older female voice, "Hmerrin,...Gaffer,...Wil. Explain the dwarf and paladin's presence. Am I so threatening or mistrusted that you bring the likes of Domi?"

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday September 25th, 2019 3:50:32 PM

"Hello," Sarge says. "Call me Sarge. Sorry; didn't mean to spook you. They said you were expecting all of us, and all of us includes me and Dez, here."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday September 25th, 2019 6:44:30 PM

"New recruits," Hmerrin offers, subdued. He then introduces Sarge and Desdichado.

"Toston was held up, so sent us instead."

The young lad eyes the sides of the store nervously, and pokes Dez to say something.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Wednesday September 25th, 2019 7:41:28 PM

"Hello, they are part of The Tide now, though some of us are searching through burnt remains at the moment, so apologise for the late and lackluster showing." Gaffer explains their current situation, trying to sound a little more courteous than usual.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+15=30 ;
Wednesday September 25th, 2019 9:09:54 PM

"I say some people," Will mumbled. "Talk...talk talk its all you two do all the time," he continued.
"Pardon me, I need to visit actual people. Can you put a pause on this argument between was is an apparition and what is a spirt? They are the same thing.. they are!.. they are!.. no..they are."
Wil then realized he dragged the conversation into the shop and changed gears completely.
"How is our favorite information bookie? Do you often leave the door open? Any yahoo could walk in. We seem to of stirred up some trouble, have you heard anything and what do you want for the information?"
(Diplomacy: 30)

Three Bits and the Fire. -DM Dan K 
Wednesday September 25th, 2019 10:01:27 PM

Three Bits's face remains stoic, as it always does. If there was something she was better at than finding things out, that was not letting anyone know what she was thinking or feeling. She responds to Sarge with a nod and looking at Hmerrin and Gaffer, "Well of course. Let us hope Toston discovers something."
Three bits listens to Gaffer's summary and parrots back what she hears. "So the WLA is effectively gone, seasoned adventures killed in the night and one of your last known residence was burned to the ground 2 days later. This one is free boys. Sounds like you have some enemies on the move. I'd watch my moves if I were you."

She slides the candle to the right and gestures for the group to come in closer. "To the other matter, the earring. It is a relatively common item, given the time of the arena. But if one looks into the details, it is possible to whittle that list considerably. With one of those filters being someone willing to have tried to kill a man in his sleep.

"Good thoughts and point Wil, or was that Cierco?" She waves a hand, "It really isn't important. But you're right, any yahoo at all, but you were all expected." Three Bits looks at Wil and, well who knows what might be going on in that mind, but soon enough she speaks. "The list is not overly short dear boy.
and what I want, well I will have to postpone that to a little later. It won't be anything over the top and so if we are agreed, I'll continue"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=33 ;
Wednesday September 25th, 2019 10:11:26 PM

(Diplomacy: 33)

Desdichado squints his eyes at the shadowed figure in the dim light, and gives a half smile when she speaks of being "threatening". "'Threatened with Domi'?", he says, "if you feel threatened by the presence of agents of Domi, that's between you and Domi, of course, madam." His smile widens as he speaks. "But, you aren't threatened by *me*, at least not unless you plan on doing harm to one of my friends here, or to some innocent nearby."

He looks around. "But seeing as it looks to be just us, I want to put you at ease." He nods his head for a few moments, as if wanting to bow, but feeling a bit awkward about it. "You can call me Desdichado. Sarge and I have recently joined in with the Tide to help out as we can, and we'd heard that you have a connection with Hmerrin and the others here."

"Let me be direct: We're here for information and from what I've heard, you're one of the best at finding things out. We'd like to know if you know anything else about this earring - "he gestures to Hmerrin (OOC: he's still holding the ring, right?), " - we've heard that it belonged to a '30 match winner' in the Arena. And as you probably know, to someone who attacked the WLA. Is there anything else of interest you know about this, or can direct us to."

"Incidentally, on the way here we just stopped to rescue people out of Marsh House - it's now burnt to cinders, again, as you probably already know - and my friends here say that they had a connection to that House. It seems to us that someone might be on the Tide's trail. Would you happen to know anything about that, too?"

He pauses for her to respond, and then, almost as if it's an afterthought frowns and says, "We know this kind of information doesn't come for free, so what do you want to know in return?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+11=29 ; d20+1=11 ; d20+6=19 ; d20+5=15 ; d20+16=32 ; d20+17=25 ; d20+7=19 ; d20+7=27 ; d20+5=8 ; d20+3=18 ;
Wednesday September 25th, 2019 10:54:56 PM

(OOC: I rolled all my rolls then I remembered I could take 20 so I updated my rolls)
(Acrobatics: 31- to be able to move around in some of the more difficult areas)
(Appraise: 21 - to be able to ascertain the value of anything unusual he might come across)
(Climb - 26- if needed to get to some of the harder to reach parts of the house)
(Know - Religion 25 - to think if fire holds any significance for any religioun)
(Know - Arcane - 36 - to try to sort though how the fire started if he finds anything that indicates magic)
(Perception - 37 - to try to find some trace of how the fire started or who might have started it. You know like traces of accelerants or burn patterns. Maybe any bits of refuse that look out of place that sort of thing)
(Know - Nature - 27 - to try to see if there might be evidence of natural causes for the fire)
(Know - Planes - 27 - to try to figure out if the fire may have been caused by something extra planar)
(Spellcraft - 28)
(Survival - 23 to try to take into weather and other things fire starting related that Toston may know to try to get a better clue as to what went down)

Toston makes a through investigation of the remains of Shale House. He climbs and tumbles his way to the hard to reach places and he uses his sharp gnome eyes and nose to hopefully figure out how the fire may have been started or at least whatever the epicenter was. He thinks over natural causes, extra-planar causes, magical causes and anything in general he might know about fires from an an adventuring perspective. He tries to cover as much as the grounds as he can keeping an eye out for anything that may look unusual or out of place. If he finds anything like that he examines whatever the item is and tries to figure out what it does and how much it might be worth.


Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 26th, 2019 5:17:30 PM

Having stuffed his voices in a quiet pocket Wil says, "Please continue."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday September 26th, 2019 5:40:23 PM

"By all means, please continue."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday September 26th, 2019 6:36:43 PM

Hmerrin mutely nods his head.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday September 26th, 2019 7:13:25 PM

Gaffer smiles and nods too.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday September 26th, 2019 10:11:07 PM

(OOC: Can't wait for post, so checking in)

Toston continues his investigation into the fire

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday September 26th, 2019 10:23:58 PM

"Yes, we want to hear it," Sarge agrees. Privately, she thinks that a little scare from Domi may have been helpful in the negotiations.

Three Bits and the Fire. -DM Dan K 
Thursday September 26th, 2019 10:30:01 PM

Des assures Three Bits that he and Sarge were not threatening her as long as she did not plan to harm their freinds or innocents.
He goes on to ask about the earring and what she might already know about the hit on the WLA and the fire at Marsh House
The group listens to Three Bits and agree to her indirect request for her to continue.

Three Bits stotic as always, purposefully nods to Des. "Well spoken paladin of Domi, but I do have a correction my nature demads of me. I did not say I felt threatened. I asked if you did,
specifically my old friends Hmrerrin of Merrydale and Wilford Grimly." Three Bits offers a small smile, "The earring belongs to one of three people. Lady Constance, Terrafin or Harbinger.
They were all in the City on the night in question, have no morals about killing men in cold blood and are frightening good fighters having won 30 solo matches in the arena." She sits back
letting her information sink in a bit.

"Whoever is after you, knows you well, but is still a victim of Dirt City information. Not long ago you were asking about Golden Eyes and brought that information to the WLA. I do not
think the issues are entirely unrelated.

Toston is able to move well through the burned out building row. While the flames are out, there are hot spots the gnome needs to pay attention to. Toston spends just over 3 hours going through the building.
He finds no magical or planar casuse to the fire. It was set old school style and the perceptive gnome locates 3 seperate starting points. The front foyer, the back exit hall and the tope of the main stair. Toston finds the remnants
of a bucket in each location and what marks the fire as oil. A low temp, slow burn with a great deal of smoke. The gnome also finds evidence that the back door was nailed shut. Toston does not find any valuables.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=24 ;
Friday September 27th, 2019 11:40:41 AM

"Harbinger, isn't that a bad omen?" Wil asks knowing full well the correct word. "What do you know of these three people? Do they have a reputation outside of the arena? Where can we find them?"
He then adds, "I don't usually volunteer information from my past but my family used to visit the arena regularly. Do you recall anyone from House Dart that may be a Grimly or have had contact? I would like to see if I can use some of my former connections to get us into the arena."
(Local Know: 24 To recall some old friends of the family)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday September 27th, 2019 10:29:17 PM

Toston collects the remnants of the buckets and of any nails or bits of nail from where the back door was nailed shut. He wonders if maybe someone with divining abilities may help him be able to figure out who was behind the fire and making the back door be impassible.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Saturday September 28th, 2019 9:01:04 AM

Hmerrin ponders the information, chewing on his lip.

"Someone wants to take us out, but their information on who we are and where we are is out of date," he says, rephrasing what he thinks he heard.

"Which means," he adds unhappily, "once they start getting better intel, our house and neighbors are in trouble."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Saturday September 28th, 2019 11:54:16 AM

Desdichado pulls the others to the side, and speaks quietly trying to avoid Three Bits hearing him.

"Hmerrin, Wil, is she trustworthy? She knows a lot about what's going on - is it possible she's been feeding information, even if it is somewhat out of date, on who you are and what you've been doing?"

After hearing the response, he says, "I don't know who -- or what -- Golden Eyes is, but if this was about to the WLA, was is possible there was a leak? Maybe someone who was hanging around the WLA safehouse but who wasn't there the night of the attack?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Monday September 30th, 2019 6:42:39 AM

Replying in a whisper to Sea, "If she was selling our information, they would have come straight for us, not had two missed attempts.I think after this we should ask her to keep an eye out for someone coming after our home, and cast some defenses on it "

Drs' thoughts make a lot of sense and he adds, "We know two people who got out early"

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday September 30th, 2019 12:28:14 PM

Wil replies to Des quietly. "Look at it this way. I trust her to take care of herself and her business contacts. As long as any dealings with her is made with the reality of that situation we can trust her. She is a reliable information broker. I trust what she says."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday September 30th, 2019 7:26:05 PM

Desdichado whispers back, "Good to know she seems trustworthy, to this group at least. I think we should follow up on these leaks after the arena visit."

Three Bits and the Fire. -DM Dan K 
Monday September 30th, 2019 9:04:07 PM

The group listens and have a few follow ups
Wil asks if Three bits has any information on House Darts or the Grimly family in association to the arena.
Hmerrin wonders how long it will take the enemy to get better intel. Shale House and the neighborhood will be targets eventually
Des moves the group away from Three Bits to talk quietly. Three Bits sits back and waits. He wonders about the trustworthiness of Three Bits.
Gaffer thinks the group would have gotten hit immediately if the information came from her, she knows the group very well
Wil agrees, plus the group was business to her. She protected business.

Three Bits answers Wil, "Getting into the Arena? That is easy, simply sign into a fight. Wil knows House members have been know to fight, but not very often. He believes a pair
of second cousins joined the pair fighting for a bit. Had an OK run going 9 and 5, but they stabbed in an ally over a bet, goes the rumor.

Toston gathers some of the materials he found to bring back to Shale House. Hopefully Sarge can divine something with them

Three Bits escorts the group to the back door of her shop, something Hmerrin, Wil and Gaffer have never seen her do. "Remember what Boggs said about diplomacy. Have a good night"

The group makes the trip back to Shale House. Toston arrives several hours after with the information he discovered

Sarge [AC 21; HP 61/61] (Kathy) 
Monday September 30th, 2019 10:43:28 PM

"So, what are we thinking," Sarge asks her companions. "Was Earring acting on his or her own behalf? Or did somebody with deep pockets hire them?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday September 30th, 2019 11:11:36 PM

Toston says, "If the person who set the fire was magically inclined why use buckets of oil and nails to seal the back door. Spells could just as easily be employed to accomplish these things. That doesn't speak to whether or not the WLA assassin was working alone or not but it does speak to whoever they were not being magically inclined or wanting us to think they weren't. However given the fact that it doesn't sound like the suspect list Three Bits created had any mages on it, I'd say there is a strong possibility the arsonist and the assassin are one and the same."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 1st, 2019 11:07:53 AM

"I have this feeling its a group of aggressors. Remember we took out the House of Silver and prevented a war with those fish people. We have a good number of enemies. I am leaning toward the House of Silver but I have no proof at all." Will says to Toston. "I don't think one person can do all this. It has to be organized."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday October 1st, 2019 6:50:44 PM

Hmerrin nods agreement with Wil.
"And Three Bits is being even more cautious around us than usual, and that's saying something."

The lad rubs his chin.

"Several somebodies out there don't like us much, and don't particularly care who dies along the way. It might be time to let our tenants know an immediate vacation may be in order. Sooner or later, the party is coming here."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Tuesday October 1st, 2019 7:26:08 PM

"I was thinking of casting a Hallow spell on Shale House, maybe adding another spell in there too, do we think that would be a good idea?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 1st, 2019 9:19:09 PM

"Yeah, protecting everyone at Shale House should be our top priority. Let's make sure we get them to a safe place, or at least away from here."

Shale House. -DM Dan K 
Tuesday October 1st, 2019 10:28:22 PM

The group discusses thoughts on the assailants. There are multiple ideas.
Toston on whether or not opponents have magical capability, but are masking it behind more mundane means.
Wil, are teh attacks linked to House Silver, or even the stain on House Knife and House Wolf after the Merfolk and sauhauguin arms dealing.
Hmerrin mentions that even Three Bits is acting overly cautious. This is big and it will coming home soon. Perhaps Shale House should be closed up and the residents sent somewhere safe. Where might that be?
Gaffer adds the idea of casting Hallow upon the House
Des agrees with trying to protect those living here.

Hallow takes 24 hours to cast. A single casting will not cover all of the three story town house row Gaffer will need to begin sooner rather than later
What other plans do you wish to set into motion

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 1st, 2019 10:40:40 PM

"Hallow will only help if these people are actually evil," Sarge points out. "If they are merely venal--hirelings, say--it won't do much of anything. I agree with Hmerrin. We should warn the tenants and suggest they stay away for a few days."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday October 2nd, 2019 12:28:53 AM

Toston says, "Is there any divining Gaffer or Sarge could do with respect to the bucket remnants and burnt screws I bought back? I don't really think Nessa could divine anything since I think all she has is scrying and arcane eye and we already tried scrying and arcane eye is rather limited. If we had something worth obscuring from scrying we could obscure up to an 800 pound object. Mayhap we pitch a tent inside our room and have Nissa cast obscure object each day and then we sleep inside the tent? Speaking of Nissa I should probably probably warn her and the rest of my people that we seem to be the target of enemy action and it might blowback on my gnomies possibly so they should be extra vigilant themselves."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday October 2nd, 2019 3:05:55 PM

"I think we need to set up some traps. Magic and non-magical traps. I can work on this. I may need some guidance on setting these up. I have not actually set up traps. Just disabled a few. I had a couple spells too.. I thought but I would have to sleep on it."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday October 2nd, 2019 4:28:34 PM

Hmerrin considers.

"Probably all of the above?" he offers.

"Ask our tenants to vamoose for a bit.
Cast your Hallow or whatever, as well as setting up traps. I can make sure all doors have bars, and windows have storm shutters that can also be barred.

And we still need to give the Arena a visit tomorrow to see if we can find Lady Constance, Terrafin and/or Harbinger, and maybe narrow our list down to one."

During the evening, Hmerrin will take inventory of the buildings doors and windows. The idea is to be able to shutter the windows, and then bar everything through the straightforward approach of dropping a four by four between brackets to impede opening it.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 2nd, 2019 7:10:23 PM

Desdichado talks with the tenants and helps anyone pack up who needs to stay away for a while.

Shale House. -DM Dan K 
Wednesday October 2nd, 2019 10:22:39 PM

The party retired after the previous night's adventure of fighting fires, speaking with Three Bits and going over the results of the investigation at about 3am.
It is now just before noon and all spell casters have their spells prepared for the day.
The Arena is already open and will remain so until just before the normal dinner hour 6pm
Gaffer begins casting Hallow and will finish the ritual tomorrow at noon. what spell are you placing in Hallow
Herrin heads out to begin getting materials to create more security on the windows and doors of Shale House. It will take 1 day to secure 1 floor by his estimations.
Wil proposes making traps, but that requires teh craft of Trap making, which no one possesses.
The conversation with Lily, Tombo and the other tenants is easy and they all agree to close up shop for a week. They trust the group to make right with any monetary issues
involving thier need to be gone for longer.

Sarge, Toston and Des are free to head to the Arena and mingle to drum up talk on Lady Constance, Terrafin and/or Harbinger. The place is crowded and the trio pays a few silver at the gate
to gain admittance. They quickly learn that only one of the three still fights and that is Lady Canstance. She had a match earlier today and is headlining a match this afternoon.
Lady Constance against 3 opponents. Terrafin and The Harbinger have not been in the arena in over 30 days. You find no shortage of people who have met them, seen thenm recently and certainly confirm
their current whereabouts within Dirt City.

For those at the arena, and for those who thought of 'hey ask this question', what sort of information are you looking for from the crowd.
skill checks

Sarge [AC 21; HP 61/61] (Kathy)  d20+1=10 ; d20+6=14 ;
Wednesday October 2nd, 2019 10:42:25 PM

Sarge asks whether Lady Constance, Terrafin, and/or The Harbinger ever hire out to private events. Her Diplomacy is a whopping 10, and her Sense Motive is 14.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday October 3rd, 2019 1:25:09 AM

Toston asks, "Can anyone challenge any combatant?"

(OOC: Did Toston warn Nissa and the rest of his gnome folloers?)

DM consider them warned and laying low in the City Below

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday October 3rd, 2019 4:03:09 AM

[A few question for the Hallow spell. If I attach something like dispel magic, is that active always on everyone, or would it remove magic on the chosen alignment who enter? And how would the saves work?
I would like to attach either that or Invisibility Purge, though I don't know if I can do the latter or if a Sarge could assist? ]

Gaffer still feels the Hallow all is a good idea, hirelings they can usually deal with, it is more serious evil he wants some protection from.

Knowing the others are better suited to arena fighting he settles into his day long spell casting, providing the gold from his own pursestring.

DM Dispel Magic would operate as a single Targeted Dispel Magic attempt against anyone not fitting for parameters of the Hallow spell itself as soon as they entered the area. If they were to leave and enter again, they would be subject to the Dispel Magic again. There would be no saving throw or Spell resistance involved. d20+ Gaffer Caster Level vs 11+Spell caster highest to lowest. It would not effect Magic Items

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=18 ; d20+15=25 ; d20+18=27 ; d20+10=15 ;
Thursday October 3rd, 2019 1:56:17 PM

(Diplomacy: 18)
(Perception: 25)
(Sense Motive: 27)
(Knowl. Nobility: 15)

Desdichado asks about whether Lady Constance has "Lady" as an actual title, and if so, what House is she attached to?
Is it unusual for Terrafin and The Harbinger to be away from the arena for so long?
Are there any rumors as to why they have been away?
What are the fighting styles for each of them?
Do they have any friends or people they keep company with often?
How are they favored in the arena these days - are they popular? People's favorites?


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday October 3rd, 2019 6:30:38 PM

Having assisted on a few construction projects in the city before, Hmerrin is comfortable finding and buying the supplies (and most likely renting a wagon).

Then its back to Shale House unload.

The young fighter figures he might as well start on the ground floor, even if their unknown opponents have shown they can enter higher windows. Battening down the third floor, and leaving the ground floor windows wide open just makes no sense.

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday October 3rd, 2019 10:36:33 PM

[Sarge can help Gaffer with an Invisibility Purge if that's what we decide we need.]

Shale House. -DM Dan K 
Thursday October 3rd, 2019 10:50:10 PM

Sarge, Toston and Des go to the arena and after paying a couple silver to the gate, start moving about and taking in the atmosphere and learning what they can.
The guards the party had spoken to a couple of days ago were very right, there is no shortage of people willing to talk about thier favorite fighters and The Big Three, as the group comes to know
them, are no exception.
Hiring out to private events does not get much traction, the phrase confuses most. A couple of folks rephrase it to 'You mean assassination stuff? Not that I know of'
Toston asks about challenging and a new comber can to an extent, but only within thier own class. So you could not, for example walk in off the street and challenge Lady Constance.
Too much money involved with such an unkknown for the owners.
The basic run down on the 3
Lady Constance is not a noble, it is an arena title. She is known for playing with her opponents and has won with a multitude of weapons. Rumor only, has her living in a place in the City Below.
Strong, fast and very popular. She is a crowd pleaser and fights under no House. She is sponsored by a noble Ta'El-amosh from Plateau City. There are occassional sightings of her in the city and she has been
known to mingle with the upper class of Dirt City
Harbinger is brutal and not overly liked by the polite crowd. He has the most actual kills in the arena in recent memory. He has an independant sponsor out of Emerald City as far as anyone knows, and generally
is only in Dirt City when competing. It is rumored that some of his matches have been thinly veiled executions.
Terrafin is a highly efficient and dangerous fighter. Like Constance, a multitude of weapons and also liked and admired by the crowds at large. He is also rumored to live within the city and there are sightings of him here and there.

None of the three are on the ticket today and have not been for about a month. The rumor mill thinks that next month there is a large event being planned to bring at least 2 of them in.

Hmerrin spends the day collecting the materials he will need and he begins securing the ground floor

Gaffer continues with the Hallow spell.

After the afternoon at the Arena, Toston, Sarge and Des return to Shale House and Sarge is available to put Invisibility Purge into the Hallow, if Gaffer wihes to go that direction

The day ends and darkness falls. With the Buttering Ram closed, Shale House is oddly quiet

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday October 3rd, 2019 11:11:51 PM

Toston says, "So I guess the only way we personally would get to fight whoever attacked the WLA and our former residence is to win 50 matches in the arena ourselves."

He then goes on, "I think we should talk to the owner of Marsh House tomorrow to find out if they may have angered any of the big three."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+15=18 ; d20+12=14 ;
Friday October 4th, 2019 8:14:52 AM

Wil overslept and missed an entire day.. it seems. Next morning he is up and ready to go.
"Honestly, I wouldn't want to go against any well experienced fighters. Kind of suicidal if you ask me. I would though like to deploy a little Diplomacy. I've got on my best suit." Wil had put on his best courtier’s outfit and tries to appear as professional as possible.
"I think we need to head to the arena and at least put on a good show but with lower caliber fighters. This Lady Constance... I think I've heard of her."
(Diplomacy: 18)(Know Local: 14)


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday October 4th, 2019 2:42:57 PM

Back at Shale House, Desdichado reflect on what they learned with the others.

"I suppose any of the three of them could be behind it. Or working together, even, maybe? One thing sticks out at me, though - Three Bits said all of them were in town the night of the attack on the WLA chapterhouse. But, I wonder -- from what we learned from the folks today, Harbinger is usually only in town during arena events -- and he hasn't been in a fight for a month. That might be worth following up on, if we know how to find him."

"And I agree with Toston - it would be nice to find out more about a motive behind this, too."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Friday October 4th, 2019 6:07:07 PM

Gaffer plans to work a Dispel Magic into the Hallow spell, targeted at any of evil alignment who come into the upper floor of Shale House, not the business areas down stairs, if possible. It is not a perfect defense by any means, but it gives him a little peace of mind that anyone hoping to murder them in their sleep will have to take extra care at the least.

Sarge [AC 21; HP 61/61] (Kathy) 
Friday October 4th, 2019 7:12:32 PM

"Of the three, Terrafin is the only one without a sponsor," Sarge muses. "That might make him more likely to need money, and be willing to hire out. Of course, that's assuming Earring was hired out and doesn't have some personal stake in all this."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Sunday October 6th, 2019 2:45:42 PM

Hmerrin wearily scratches his head.
"Politics and intrigue. Not my favorite subjects. Gimme a water weird to arm wrestle any day."

The lad considers. "Well, first off, we need to go into 'dangerous territory' protocol, and start with watches.
Tonight, let's go with Wil and Toston, me and Gaffer, and Dez and Sarge."

"In the morning, Toston and somebody can visit Shale House's owner. I'd like to secure the second floor, and basically keep watch on the place."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Sunday October 6th, 2019 9:23:22 PM

Toston says, "I can't remember if a solicitor contacted us regarding Marsh House or if it was set up by the Crescent Moons Trading Company but I'm sure we can figure it out. Worse case scenario we send someone to the company to ask Madri if she has any records on it."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday October 7th, 2019 8:44:51 PM

Sarge agrees to the proposed watches.

"I'm sure you'll figure it out," she tells Toston.

[see the DM post from March 25, 2015]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday October 7th, 2019 10:08:13 PM

Toston says, "Now that I'm thinking about it I think Madri handed us a scrap of paper that had the address of Marsh House. We met a man who represented its owners named Lem Cother. We met him at the Marsh House so I wonder if he has offices somewhere we could track him down and ask him if he knows any reason why anyone would want to torch Marsh house."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday October 7th, 2019 10:56:44 PM

“Great, I love a good watch... gold trim ...”. Wil smiles.

Shale House. -DM Dan K 
Tuesday October 8th, 2019 1:16:56 AM

Toston looks into checking out Marsh House. Lem Cother was the last contact they had, from Madri of the CMTC and so that seems a good place to start.
Wil lends a little local knowledge and can point Toston and whomever wants to go with him in the right direction. Lem has an office of sorts in Dockside.
Hmerrin suggests and others agree, time to start watches through the night and he sets out an order that is readily accepted
Toston heads out and late in the afternoon arrives in Dockside and locates Mr Cother's office. it is a sliver of a section of a townhouse row. Cother and Associates.
Gaffer sets a Dispel magic into the Hallow. It will have an effect on any evil creature that enters the Hallow area, a 40' diameter zone. Centered to the second floor of Shale House, it will impact most of The Tide's area and some of the renter properties of the first floor. There is no helping it really

Toston finds Lem Cother is in and that the fellow knows of the fire, is more than upset about it and does not have any suspects or suspicions as to whom might have done it

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 8th, 2019 9:57:42 AM

"Another dead end," Wil sighs. "What are we missing here?"
"I'm ready to march right into the arena and start some trouble just to drum up something," he says. "It's the only lead we have. Something about these arena warriors. I know we are all sorts or trouble but can someone step forward and claim some responsibility?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 8th, 2019 1:20:04 PM

"Yes, let's keep watch for the next few days, but whoever isn't on watch during Arena matches should probably go over."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Tuesday October 8th, 2019 6:17:09 PM

Gaffer takes some time to recuperate after casting the spell, that being his first time casting something so lengthy.
He makes a point to catch up with the other's and find out what they have learned, agreeing that keeping watching and staying prepared for any followup action for a few days is a good plan.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday October 8th, 2019 6:42:36 PM

Hmerrin flicks a nail across the room.

"We got nuthin'" he notes sourly, listening to Toston's report.
The lad sighs heavily.

"Somebody write this down, 'cause I agree with Wil. What say we walk into the Arena, announce The Tide is there to take on anybody, and see who shows up?"

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 8th, 2019 10:18:32 PM

"I'm with Hmerrin," Sarge says. "Somebody's trying to kill us, and we don't know who. Let's invite them to come to us."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Tuesday October 8th, 2019 10:29:59 PM

When Toston was talking to Lem he was intending to ask the man if he had any dealings with any of the big three of the arena or their patron.

Later Toston says, "I don't suppose there is a way to get bonus wins? Like maybe defeating some challenges are worth more than just a single win. I'm not opposed to arena matches I just don't don't see us getting to where we need to be in a timely manner. I mean either someone planted a false lead or that earring means someone with 50 wins knows something about killing off the WLA and torching Marsh House."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday October 9th, 2019 5:27:54 PM

Hmerrin shakes his head.
"We don't need to get to 50 wins ourselves. If someone is really after us and we walk into the Arena with trumpets blaring "Here We Are", my bet is Mr Bad Guy comes a'knockin'."

Shale House. -DM Dan K 
Wednesday October 9th, 2019 6:44:43 PM

Toston's conversation with Lem on the three does turn up an interesting piece of information. Terrafin has an owner, Lem is sure, he's not sure who precisely and he has heard rumors that the fighter is involved in the slave trade with a group.
The day is winding down, Gaffer's spell In place, Hmerrin has 'secured' or at least enhanced the first and second floors and talk shifts to storming the arena, in a way

Sarge, WIl and Hmerrin are all in favor of cruising into the arena and declaring the The Tide to take on all comers.

Little more can be done now and watches are set and you retire. The watches are as Hmerrin laid out
First, Wil and Toston, Then Hmerrin and Gaffer, and lastly Dez and Sarge.

It is in the earliest morning hours at nearly the end of Dez and Sarges watch when both hear a rapid, but relatively subdued knocking at the front door. The raps are fast, very fast. Whoever is outside is using both hands, but is also doing their very best to not be heard by the street at large.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 9th, 2019 7:38:17 PM

Dez stands up quick as a flash. "Sarge, I don't know what's going on, but we probably want everyone down here as quickly as possible. I'll run up and and alert everyone if you want to check on who's at the door."

He goes as quickly as possible upstairs and knocks on each room. "Someone's at the front door. It may be nothing, but I thought you'd want to know."


Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday October 9th, 2019 10:43:16 PM

Sarge hurries to the front door. Since she can see in the dark, she doesn't light any kind of light that might shine into the street and draw attention. As quietly as possible, she opens the door and peeks outside.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=20 ;
Thursday October 10th, 2019 1:34:23 AM

Before bed Toston says, "Do you think this could have anything to do with slavery? Lem did say Terrifin is rumored to be involved in the slave trade. If we are trying to change things for the better then slavery in Dirt City will definitely have to go at some point."

When Dez shows up, Toston grabs his sword and hurries down. It pays to not need to wear armor sometimes.

(Perception: 20)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday October 10th, 2019 5:15:51 PM

Wil wakes slowly. Dresses and joins the others.
"Who dares wake the beast," Will declares half asleep, his voice lower and not the normal cadence.

"Quiet Cicero," Wil warned "...and I warned you about taking over... oh.. I can do something don't you worry just keep arguing. I think there are plenty of spells that may wipe your noise from my head. I'm sure there are some potent liquids that may do it easier... yes, I'm sure I will not feel the greatest but at least you will be gone during that period of time... thought so."
"I'm thinking offensive spells this morning..." said a younger voice.
"Not you too, do you two plan out what your going to do all night?" Wil warned.
"Sorry."
Wil cleared his throat..
"What do we have going on outside of the distraction I am causing?" Wil asked while loading his heavy crossbow.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=23 ;
Thursday October 10th, 2019 6:51:26 PM

Hmerrin rolls out of bed, glances at his armor, remembers the last time this happened, and shakes his head.

Taking his axes, he moves to the stairway, but stays up on the second floor.

He listens carefully, both to whatever the team is about to encounter, as well as for anything going on above him - juuuust in case this is a distraction.

[Perception 23]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday October 10th, 2019 6:52:12 PM

Gaffer is slow to wake after staying up for his shift and clambers out of bed without his armour, grabbing only his focus and heading downstairs.

"mMmm, what's happening? I can go take a look?"

He offers to wildshape as a cat and head outside through a window to see who is at the door.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday October 10th, 2019 11:51:11 PM

Desdichado comes back down with the others, ready for whoever is on the other side of the door.

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday October 12th, 2019 12:34:40 AM

"Who is it?" Sarge whispers.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Saturday October 12th, 2019 1:19:31 AM

Toston remains vigilant

Shale House. -DM Dan K 
Sunday October 13th, 2019 10:17:03 AM

Des goes to wake the others and Sarge heads downstairs to check things out.
The dwarf is perfectly at home in the darkness and arrives at the front door easily.
Des wakes Toston and then Wil.

Sarge opens the door slightly and almost smells the visitor before she sees him. He is against the door jam, trying to be as small as possible while tapping on the door. Sarge would guess him to be early 20's, His clothes are covered in waste, as is he, from nearly head to toe. Sarge sees no weapon and the man does not seem to pose a threat to her, let alone the Tide who will be arriving shortly.

Toston is halfway down the stairs, sword in hand and ready to act

Wil is at the top of the stairs

Dez has woken Hmerrin and Gaffer, all of whom are upstairs currently

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=24 ;
Sunday October 13th, 2019 10:13:36 PM

Toston continues to monitor the situation. His Elvish Curveblade being a two handed weapon he doesn't want to accidentally injure anyone.

(Perception: 24)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=26 ;
Monday October 14th, 2019 1:15:51 PM

Gaffer hurries downstairs to join the others. He looks out onto the street to see if there are any prying eyes before pulling back into the house with the others. (Perception:26)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday October 14th, 2019 1:32:23 PM

Desdichado tries to keep from scowling and covering his nose as the smell overwhelms him. "Hello. Do you need help?" he says.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=10 ;
Monday October 14th, 2019 6:47:53 PM

Hmerrin remains on the second floor, trying to listen to what's going on below, while also keeping watch for any sneaky business up here.

[Perception 10]

Shale House. -DM Dan K 
Monday October 14th, 2019 9:50:55 PM

Gaffer moves past Hmerrin and Toston to come up next to Sarge The dwarf has not opened the door very far and Gaffer can see little beyond the foul smelling man in the doorway
The stench is powerful and the druid wonders how long he might be able to keep his stomach in check

At this late hour, or early, based on your point of view, there is no one about

"Please sir, let me in" he begs in a quiet voice "It was horrid, they came in without warning, and just started killing." He voice breaks and tears well in his eyes, "Boggs just grabbed me and took me into the privy."
"I didn't even argue, just cowered. I heard fighting, screams, and I just prayed they wouldn't find me. I was there for hours. crawled out and made my way here. Boggs said you were friends and I could trust you."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday October 14th, 2019 10:19:58 PM

Toston runs down the stairs sheathing his elvish curveblade as he goes.

He had heard some of what the man said and says, "Don't just stand there, let the man in. Who is this they you speak of and by what you are saying you mean to say they struck Crescent Moons Trading Company? Did anyone beside you survive? Pray tell us what happened."

Sarge [AC 21; HP 61/61] (Kathy)  d20+16=18 ;
Monday October 14th, 2019 10:37:43 PM

Sarge steps back, opening the door wider. "Nice to know you don't always smell like that," she says, but her voice is kind and her grip is firm as she guides the young man to a chair.

She takes a quick look, just to see if he has a life-threatening injury or other condition. [Heal 18]

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 15th, 2019 10:30:21 AM

"What's going on here?" Wil said as he made it down the stairs. "More trouble?"
"What can you tell us about who and what did this?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 15th, 2019 4:04:34 PM

"Please try to calm yourself, you're safe now and among friends," says Desdichado. "Try and think if you can - did you see them? Do you know how many there were? Do you remember anything that was said?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=30 ;
Tuesday October 15th, 2019 6:24:13 PM

"I'm going to keep watch outside, whoever is doing this knows we are expecting them and I don't like it."

Gaffer shapes into his usual Hawk form and flies out of the building, circling a wide area overheard, but staying close to the rooftops, aware that he is exposed.
(Perception: 30)


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday October 15th, 2019 6:38:09 PM

Hmerrin, listening from the second floor, spends the next several minutes loudly shouting every epithet he can think of, while slamming his axe into stuff that looks like it needs broken.

When he runs out, he switches to Dwarven, and works his way through the list again.

After that, having calmed down a bit, the lad moves to the kitchen and brings a bucket of water, some soap, and a towel for the man.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 15th, 2019 10:40:33 PM

"What's your name, son?" Sarge asks.

[OOC: MikeK, I think you mean epithet, not epitaph. Unless Hmerrin is yelling out tombstone engravings, in which case, carry on. :D]

Shale House. -DM Dan K 
Tuesday October 15th, 2019 10:50:24 PM

The man is ushered in and the questions come fast from the Tide. He answers the best that he can.
"Yes, they hit the CMTC and I don't know. I don't know if anyone else got out or who they were."

Sarge gives him a look over and through the human waste she is able to determine he has no wounds of any kind.

Wil asks who did it, and he does not know. He did not even know what was going on until Boggs grabbed him. "There were raised voices, anger it seemed, but I did not hear anything specific. I was not hiding in the bathroom, I was IN the privy."

Gaffer shifts and flies up into the dark of the early morning hours

The man, introduced as Marcus, a freelance merchant with a shipping license, cannot recall any specific conversations

Hmerrin collects himself and some kindling and then moves into the Buttering Ram to return shortly with some water and soap.

Gaffer shoots up and climbs high. The city appears as much as he would expect. Marcus's tale puts the attack at nearly 3 hours old

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=22 ; d20+16=23 ;
Wednesday October 16th, 2019 12:57:32 AM

Toston says, "We must away to the CMTC office at once. Sadly this seems to be just like the WLA. I wish we would have noticed the pattern before now. Tomorrow, We need to reach out to Brother Elthorn, the Merchants of Clover Way, Paul Fisher and anyone else we've had dealings with in the past to take precautions. Obviously they are targetting us through our friends and history. I wish I had spotted the pattern, mayhap the CMTC would have been prepared."

He takes off towards the Moons Office.

(Perception: 22)
(Stealth: 23)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday October 16th, 2019 8:53:34 AM

To Toston, "what if they target Brother Elthorn? Should we pay him a visit if we are being watched? They are destroying everything. I've experienced this before..." Will began to visibly shake. His anger escalating.
"They killed everyone in my family one by one till it was only me. I hid like a coward within the grubbers!"
Wil began screaming till the emotion in his face suddenly left and replaced by a somber expression.

"Sorry, Wil is out of order. I will be taking over till he settles," a personality informed the group.
"We will be joining Toston to check out the CMTC office and Boggs."

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday October 16th, 2019 1:38:35 PM

"We could head over there now," Sarge says. "After people get their armor on, obviously. I know not everybody can see in the dark, but I hate to wait for hours before doing anything."

She looks at Marcus. "I think you should stay here. We don't know if they're still after you."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 16th, 2019 3:27:15 PM

"If this Brother Elthorn is in danger, then we should help him. I wonder, though - is there a pattern to how they've been going after people? Has it been, say, in order of how you've met the previous victims? Or the layout of the city? I feel like no matter what choice we make they end up being one step ahead of us."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Wednesday October 16th, 2019 4:36:59 PM

Seeing the party head out Gaffer flies with them, keeping an eye on them from above and helping them steer clear of any House patrols.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+1=9 ;
Wednesday October 16th, 2019 6:21:21 PM

"No order that I can think of," Hmerrin answers Dez. "We started with the CMTC. WLA came later, and Shale House was after that."

The lad races upstairs to put on his armor, all the while trying to come up with a plausible list of who else might be in trouble.

[Int Check 9 to come up with some clues]

Shale House. -DM Dan K 
Wednesday October 16th, 2019 10:29:10 PM

Toston wnats to head to the CMTC as soon as possible
Wil brings up getting word to Brother Elthorn and then takes a small detour. What might be going on in the young man's mind is anyone's guess. At the end he plans to go with Toston
Sarge suggests Marcus stay in Shale House, at least for now
Dez agrees that getting word to Brother Elthorn a prudent move and asks if anyone sees a pattern
Gaffer circles above and will follow the party shortly
Hmerrin lays out that each target so far has been a place where the, now Tide, have lived or stayed.

The group gets armor and ready and 5 minutes later are heading to the CMTC. The group picks their way down the streets and alleys. Haste, but caution guide their steps and soon they arrive at the CMTC house. A relatively small two story building in a squat square layout that creates an interior courtyard. From the outside, things appear relatively normal, the front door is even still closed. The party spies a pair if entries though, 2 widows on the first floor.

The party follows in the footsteps of the attackers and is on the inside of the house. All is silent and dark. The smell of copper is in the air and Sarge can see a body 30' down a hall to her left. It appears to be a human male with a rapier and dagger lying near by


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=18 ; d20+16=20 ;
Wednesday October 16th, 2019 10:51:13 PM

(Perception: 18)
(Stealth: 20)

Toston moves down the hallway stealthily prepared to check just who the body is. He is trying to figure out if the assailants are still in the building.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=28 ;
Thursday October 17th, 2019 10:01:17 AM

Wil has taken on a new personality. Cicero has completely taken control. Wil's heavy crossbow is at the ready. Wil stands straight and he has a noble flair... with a hint in arrogance. He walks as if his feet have hooves, which is very awkward.
(Perception: 28)
Wil makes his way toward the front. He searches for any danger in a very uncharacteristically serious manner.
Wil casts Shield of Faith to protect himself from an ambush and presses forward.

-----
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - used - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=25 ;
Thursday October 17th, 2019 11:30:32 AM

(Perception: 25)

Desdichado recognizes the overwhelming smell of blood at once. "This is horrible...it's just..." Overwhelmed by the gross evil from whoever keeps doing these things, he takes a moment to compose himself.

"Well, it's been a while since this attack happened. Either they've long gone or they're in here waiting and already prepared for us to come. I'm going to add some light." He takes out a bullseye lantern and turns on the light.

"And I suppose we might as well prepare for a fight too, just in case."

He casts Magic Circle Against Evil, effecting anyone in range.

----------------------------
Active Effects
Magic Circle Against Evil (70 minutes)

Sarge [AC 21; HP 61/61] (Kathy)  d20+16=20 ;
Thursday October 17th, 2019 12:29:30 PM

Sarge moves to the body to examine it for clues. She is a newcomer to the city, so she probably won't recognize any insignia or anything like that, but she can try to figure out what killed him.

[Heal check 20]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=18 ;
Thursday October 17th, 2019 5:05:16 PM

Gaffer remains outside, not truly expecting anyone to show up but feeling it is best to be careful. (Perception: 18)

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday October 17th, 2019 6:33:51 PM

Hmerrin puts a hand on Wil's shoulder.

"Just hold on there, fella," he murmurs.
"Not sure who's running the show inside, but outside you're still a sneaky type with not much in the way of armor. So, how 'bout you let me an' Dez keep being the targets, OK?"

The fighter presses forward, stepping past Toston, Sarge, and the body to provide protection from anything coming down the hall.

He doesn't look at the body. He really doesn't want to know.

Shale House. -DM Dan K 
Thursday October 17th, 2019 11:24:25 PM

Wil and Toston make ready to go right in, when Hmerrin steps up to be first with Dez. Gaffer stays outside as a watch and the group is soon in and moving through the place. The CMTC house is empty, save for 5 bodies and only 3 look to have fallen while defending themselves.
One blessing, none of the dead are known by anyone. The CMTC is a collection of merchants and tradesmen of Dirt City and these five were in the wrong place at the wrong time.

The Tide conducts a thorough search of the house. The office fronted by Madie and occupied by Boggs is relatively in tact as is the rest of the house. This was a kill mission, pure and simple. Even obvious valuables are still present, including the petty cash in Boggs's top drawer, nearly 2,500 in trade gems.

Sarge examines each of the bodies and takes in the splatter of other rooms and is confident that there were multiple wounded in the fighting inside that left, survivors or wounded assailants. Some blood pooled by a window tells her a wounded person stood here for a few minutes before leaving.

Clues as to who carried out the attack are not found

Gaffer spies nothing out of the ordinary outside. The sun will be up in about an hour and here or there in the city, he can see a light come on in a window here and there.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday October 18th, 2019 12:29:54 AM

Toston asks, "Should we take the petty cash for safe keeping? Assuming we manage to track down survivors if there were any it might help them secure passage out of the city or added security. I think we need to go to the folks in the past in the city we've had dealings with and warn each one to be extra cautious. Off the top of my head I'm thinking Paul Fisher, the guy I used to crew for, The merchants of Clover Way as we helped them with that fake ghost. Brother Elthorn as we helped him with the undead problems he have. Those merchants we traveled to Acid City with. Am I forgetting anyone? I don't think we can take any chances we need to warn everyone we know."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=31 ;
Friday October 18th, 2019 12:47:52 PM

"I take great offense," Wil begins. "I have been a warrior three times longer than you. I've fought in wars when you were in diapers..." He then abruptly stopped realizing he was no longer the celebrated warrior centaur and now was a young cleric.
"Um... I apologize. I have gotten carries away and over excited with the opportunity to run this show," Wil said pointing to himself. "Please."
Wil then allows Hmerrin to move forward while he tries to protect the group from any surprises.
He casts Detect Magic to attempt to locate any clues or traps set to ambush the group.
(Perception: 31)
-----
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - used - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil

Sarge [AC 21; HP 61/61] (Kathy) 
Friday October 18th, 2019 2:47:10 PM

"Yeah, but I'm thinking we shouldn't go ourselves," Sarge says. "We seem to bring trouble with us. Maybe hire messengers?"

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=32 ;
Friday October 18th, 2019 4:09:27 PM

"That is a great idea. I wonder if I can find anyone around here trustworthy?"
(Know Local: 32)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday October 18th, 2019 4:40:56 PM

"So, what do we do? Just go back to Shale House and wait? I don't like this at all. I'd rather take the fight to whoever is doing this, but there's not much to go on."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday October 18th, 2019 6:55:56 PM

Seeing nothing out of the ordinary Gaffer flies down to the others to join the conversation, returning to his human form for the moment.

"Who do we think is the most likely target? We could wait with them tomorrow night, see if anybody, or anything, shows up."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Saturday October 19th, 2019 12:04:54 AM

Toston says, "I don't know is there really a pattern? First it was the WLA, then it was Marsh House, now its CMTC. Perhaps They'd go after Three Bits? She did speak of Boggs in our most recent dealing with her and we've been treating with her since we started."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Saturday October 19th, 2019 3:41:56 PM

Hmerrin keeps watch, but again, they're too late to do anything.

"Time to head back," he declares. "Take the cash. We can give it to Marcus to bring back whenever Boggs regroups."

The lad is as frustrated as Dez, but the simple answer is there's nothing else he can think of to do.

Shale House. -DM Dan K 
Saturday October 19th, 2019 10:13:00 PM

Toston asks the groups opinion on keeping the petty cash for safekeeping and makes a quick list of those the group has helped in the past. Could they all be in danger as well?
Wil casts Detect Magic, but there is nothing out of the ordinary that he discovers. There are auras in multiple places throughout the house, Protections, minor illusions and several fake auras to throw off precisely what Wil is doing
Sarge agrees with Toston on the warnings, but thinks messengers would be the way to go.
Wil knows of a several possibilities of messengers, most are affiliated with the CMTC, with the biggest rule of Dirt City being applicable to all.
Dez does not want to go home a wait, but what else can be done?
Gaffer lands and offers that perhaps the group could wait witht he most likely target, but who?
Toston lays out the attacks. The WLA, a point of information and support for the group. 2 days later Marsh House, where the group used to live. 2 Days after that, CMTC, the first place that the group called home and safe. Is Three Bits on the list?
Hmerrin says take the coin and can't think of anything other than heading back to Shale House

And so the group heads back and arrives at Shale House. The sun rises as they make their way through the streets and while the city is never empty the city is waking with the most sound coming from the docks.

Shale House feels wrong as you enter the Foyer and head upstairs. The Buttering Ram would normally be waking up with Tombo in the kitchen and several staffers clanking dishes and someone dashing out to the market at this time. Mezea Ironthane would be mildly cursing as she woke earlier than she wished to begin another day and Sunny would be straightening and setting up her shop and school. But they are all gone and the building stands dark and empty. You find Marcus upstairs asleep in one of the spare rooms

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Sunday October 20th, 2019 9:46:29 PM

"I think we need to deploy a different ploy." Wil says. "I think we should provoke whoever is after us to come after us. We have to draw them to us instead of our contacts. Make sure they know they have hurt us and we are on our knees and ready to give up. Maybe, it will draw them out."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Sunday October 20th, 2019 11:40:53 PM

Toston says to Wil, "That is all well and good but how? The only thing I have is we get a fortified position put everyone in it and then guard from the outside but I don't think that will work."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday October 21st, 2019 10:20:48 AM

"My thought was to set up some traps and wait but how to we provoke an unknown enemy to approach us? I think we should send out some provocation, via messenger... or here is an idea. How about we insist they meet us at the arena. I'm sure there are some magic protections.. ie rules that may make things a little easier on us. We can declare publicly that we will stand at the arena for anyone that wants to take us on. That way, we can make it public... said persons obvioiusly want all this public. Let's give them a public battle."


Sarge [AC 21; HP 61/61] (Kathy) 
Monday October 21st, 2019 1:03:43 PM

"They attack in the night," Sarge says. "They don't target us; they target people who have helped this group in the past. That doesn't say 'we want a public fight' to me."

"We need to warn people," she continues. "If we can't trust messengers, we need to do it ourselves, but we should move quickly."

More quietly, she mutters, "I'm tired of being one step behind."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday October 21st, 2019 5:51:29 PM

"I don't think they will come to us in the open. I reckon an ambush, we stay at one of our contacts while they stay at Shale House, and we see who comes. It isn't perfect but it beats waiting and it beats showing all our cards."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday October 21st, 2019 6:05:53 PM

Desdichado goes to his room, feeling exhausted both physically and emotionally. After removing his armor, he rests for a while and then prays to Domi for guidance, feeling like he just doesn't know where the Tide should go next.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday October 21st, 2019 6:42:00 PM

"We could go to the Prince," Hmerrin offers. "He told us not to take sides, which was fine. But, at this point we're running out of options other than pitch in with a House in order to get some help. We tell the Prince we may have to join a House to keep our people safe, maybe he'll be able to get us some info."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday October 21st, 2019 9:21:21 PM

Toston says, "Besides having some of us being recognized has friends of the prince, how many favor tokens do we have amongst the houses? Maybe we go to the prince first and if the outcome is less than satisfactory we start shopping around for allies of convenience. As much as I loathe officially working with the houses, our friends are dying and we are seemingly powerless to stop it."

I'm going to stop by everyone I can think of today and tell them that people we've done business with in the past are being targetted and that they might want to either leave the city in the short term or shelter below if possible."

That includes Paul Fisher, Brother Elthorn, The Merchants of Clover Way, Those merchants we caravanned with to Acid City. Those we engaged for help translating the unicorn map, am I missing anyone?"

Shale House. -DM Dan K 
Monday October 21st, 2019 10:40:06 PM

Wil formulates out a plan to perhaps get the unknown antagonists to come at them more in the open. Announcing the groups desires in the Arena perhaps.
Gaffer and Sarge do not think, the enemy who has always come in the deep night would strike openly in an arena contest.
Gaffer suggests staking out a location while those they seek to protect take sanctuary in Shale House. But which one and what if you guess wrong?
Hmerrin options up going to the Prince. Try and gain an audience and lay down what is going on. The group may get some information
Des seeks solace in prayer to Domi
Toston agrees with Hmerrin and as much as it pains him, he offers up calling in favors on some of the Houses. The Tide does have a couple. He also lays out his intention to personally visit and warn past associates. Including Paul Fisher, Brother Elthorn, The Merchants of Clover Way, The merchants the group caravaned with to Acid City.

Des seeks prayer and in his prayers he sees the sun set, then rise and set again and then nothingness. Not dark and a sense of quiet, but a horror chilling nothingness to even Domi being removed from him

Hmerrin arrives at the castle and is promptly detained at the gates. He is escorted to a side room, a well detailed foyer with drinks and fruit snacks and informed to wait. It takes a couple of hours, but a well appointed man enters and informs Hmerrin that the Princes schedule is full for the next few days, but he will make sure The Tide has an audience as soon as possible. "Unless you have some special circumstances you want to share that I could take into consideration?"

Toston heads out into the city and over the course of the day meets with Brother Elthorn the Merchants of Clover Way and the Acid City Merchant crew. Paul Fisher is about town and Toston is never able to catch up with him. The rest listen well and take heed of the warnings. Brother Elthorn says he will be a bit more on guard, but has no intention to let some threat such as this to deter him from his calling. "And if something should befall me Toston, I command you to not blame yourself. You have done what you feel right, just as I will" A blessing and solid handshake sends Toston on his way. Both Merchant groups have a good deal of business going on in the city and to turn away from it could end them as a company. They believe the threat is real and will take precautions and appreciate the heads up

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 22nd, 2019 1:55:25 PM

Sarge gives the matter some thought. She has already been in Dirt City long enough to know that information is a commodity. So, theoretically, they should be able to figure out who is behind this simply by finding the right person and paying them enough money.

Of course, in order to do that, they'd have to ask around. And the fact that they're asking around would be information that somebody could sell.

But would the information they would obtain be worth having the information of them obtaining it get out? And could they also get information on people who were buying information on the fact that they were looking for information?

Sarge's head hurts.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 22nd, 2019 2:18:41 PM

Desdichado is concerned by what he saw in his prayers, and talks with Sarge about them, thinking that as a cleric she may know better how to interpret what the vision.

"Do you think we should tell the others about this?" he asks, "I don't understand it, other than there seems to be some urgency."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 22nd, 2019 6:51:13 PM

“Staying at one of the locations. May be a viable option,” Wil says then abruptly. “The cowardice of all this. It just burns me up. Wil is a mess and will be away for a while. “

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday October 22nd, 2019 6:52:28 PM

Hmerrin paces around the well detailed foyer.

He drinks the drinks.

He eats the fruit snacks.

He takes a nap.

At the sound of the well appointed man's feet at the door, the young fighter is awake.
By the time the fellow has opened the door, and entered the room, he is standing.

The teenager takes in the man's brush off, considers for a very brief moment, and responds,

"Yes, there are special circumstances. Our friends are dying. And absent some helpful information in the next day or so, The Tide will have no option but to throw in with one of the Houses. And that will do horrible things to the peaceful balance His Grace really wants to maintain.

Yes sir, I'd hate to be the guy that knew it was coming, but never told the boss."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday October 22nd, 2019 7:05:41 PM

Gaffer visits the stores below Shale House to make sure they are doing ok before taking a trip to the Temple to see how they are fairing as some time has passed.
He ask if they have heard of anything going on in the city that could be of interest. He extends the warning to the healer's there, not sure if they would be targeted but aware how bad it could be for the city if they were.

Shale House. -DM Dan K 
Tuesday October 22nd, 2019 10:49:38 PM

Dez confides in Sarge on what his prayers revealed. What could it signify? Whatever it was, happens in a day and half, 2 days since the attack on CMTC
Hmerrin offers up a bit more and specifically that The Tide might need to ally with a House and that would fly in the face of what the Prince is trying to do
Gaffer starts to go down stairs, but then remembers that on the word of the The TIde, Tombo and the others left. The shops are closed. The healers at the temple listen and tell him they will keep their ears and eyes open.

The man with Hmerrin leans back a bit and looks at the young man. "You're baiting me young lord. People die in the city all of time and the Prince cannot leap everytime it happens. Dirt City tends to return to a neutral state and perhaps you've grown to big for your britches and the city has decided your time is over. You surely know you are not the first 'hero' group to rise here, nor do i suspect shall you be the last. It is not my command though, and I will take your matter before the Prince. You can expect an answer relatively soon

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday October 23rd, 2019 12:01:13 AM

Toston says, "What places hold meaning to us in the city that they can hit besides Shale House? Mayhap we figure out one of those places and try to lie in ambush? I mean they hit CMTC, the WLA and Marsh House, surely there has to be other places of significance to us that they could hit."

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday October 23rd, 2019 12:52:31 PM

Sarge listens grimly to Dez's description of his vision.

"Yeah, we should tell the others," she says. "Looks like we're on a clock. It's be nice to have some kind of idea what we're supposed to do before time runs out."

She pauses, then says, "what if these people--whoever they are--are just trying to get us off-balance? They know something's coming, and they know we can stop it, so they're trying to distract us."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 23rd, 2019 5:44:30 PM

Desdichado goes downstairs and talks with the others (waiting for everyone out of the house to return) and tells them about his vision.

"I've talked with Sarge about this. We're not sure what it means, but it seems as if we're under the cosh here...if it means anything."

"Other than setting up even more defenses here at Shale House, I'm not sure what other options we have, but I don't like this feeling of doing nothing."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday October 23rd, 2019 6:48:46 PM

Hmerrin nods, and leaves.

On the way back to Shale House, he replays the conversation.

"People die in the city all of time", he grouses, in a high pitched, poor imitation of the man.
"Yeah, well not our people. Our people stay safe, and its not happening."

He kicks at a stone in the road.
"Grown too big for my britches? Really? I oughtta go back there and take an axe handle to yours, Crusty Guy. Stick it so far up your backside you taste cedar. Then we'll see who's too big for what."

"You surely know you are not the first 'hero' group to rise here, nor do i suspect shall you be the last."
The lad kicks at another stone.
"We'll see Old Man. We'll see. See what tune you sing when we pull this whole place down around your ears. Then, we'll see."

Hmerrin arrives at Shale House, walks in, and sits down.
"The guy said they'd get back to us," he reports. "I'm not optimistic".

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday October 23rd, 2019 6:51:59 PM

"That does sound like we need to do something soon, or maybe a warning, are they coming for us tomorrow night? I think we should assume someone is getting attacked tomorrow night, what would be our worst case scenario then?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday October 23rd, 2019 9:13:49 PM

Toston says,"For me personally it would be my fiance Nissa and the rest of the gnomes in her contingent. Perhaps I should stay with them in the city below in case trouble comes a knockin' for them. Either that or send them back to Plateau City until things die down here? For us? I don't know at this point what is there really left to hit besides Shale House. Yes we've moved our tenants out but they could destroy our home and base of operations or kill us all."

"I'm going to warn Nissa. I know she's been taking precautions since this whole thing started but maybe she should get the heck out of Dodge until we can thwart whoever is targetting those at our periphery."

Shale House. -DM Dan K 
Wednesday October 23rd, 2019 11:17:20 PM

Toston, thinking the targets are places The Tide hole meaning with, wants to figure our what could be the next likely target.
Sarge thinks Dez needs to tell what he saw in his prayers and Dez does so. The paladin also brings up possibly adding additional defences aroung Shale House. But ow exatly?
Hmerrin has a good discusion with himself on the way back to Shale House and lets the group know that the Prince will get back with them, yeah right. In his humble opinion.
Upon hearing Dez, Gaffer concures that the vision seems very time sensitive. Tomorrow night, 2 days since the CMTC attack.
Toston circles back around on his thought. Personally, his followers and Nissa are most important. But that would not be The Tide. That leaves Shale House. Still Toston feels compelled
to speak to Nissa and perhaps send them all away.

What actions does the group or individually does the party want to do?

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday October 24th, 2019 1:03:18 PM

Will clears his throat. His demeanor changes. He returns to himself. "I guess we will have to set up a guard schedule at the house." His voice also returning.
"I guess we are just going to have to wait for them to escalate or attack us. Out of ideas. Can we set up any sort of offense at the house?"

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday October 24th, 2019 7:16:12 PM

"I'm not sure what else is left to do," Sarge agrees. "Toston should warn his girl, by all means, but from what you tell me, the City Below should be safe from all this. I guess all we can do is be on alert."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday October 24th, 2019 7:59:03 PM

Hmerrin considers Dez's dream.

"Tomorrow night, huh? Well, that's something. So, let's all get rest tonight, no shifts. Everyone stays inside like we've done the last few nights.

Tomorrow, I'll grab up more wood, and bracket the third floor.

Then, I say tomorrow night we change our pattern. Get outside on patrols, or just up an move to a different building. Something other than stay here in a place they've been scouting for who knows how long."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday October 24th, 2019 9:16:05 PM

Toston heads down to the city below to speak to Nissa and the rest of his followers.

He is ready to tell her that he would never forgive himself if anything ever happened to her or her kin because of him. He says, "I know it took you a while to track me down here in Dirt City, but I honestly don't think it is necessarily safe here for you anymore. A lot of people and places we were aligned with have been hit recently and we were powerless to defend them. It would put my mind at ease to not have to worry about the chaos impacting all of you and when we have routed whatever this is I will send for you to come back, but in the meantime mayhap you should visit our parents in Plateau City and give them my regards."

Shale House. -DM Dan K 
Thursday October 24th, 2019 11:40:43 PM

Wil and Sarge, unsure of anything else suggest to certainly be on guard and have watches. They also agree Toston should tell Nissa nad his followers, which of course he will be doing
Hmerrin, with the information from Dez postulates the time line to all things dead is tomorrow night. He wants the group in and getting a good night rest, with a change to pattern tomorrow night. he drops several ideas,
go on patrol and thus not at Shale House, simply drop in on another building. The fighter is not overly found of staying in Shale House as he suspects the bad guys have been scoping it for some time.
Toston heads into the City Below and explains to Nissa what is going on. She nods and agrees that if Toston thinks it is the best, well then she will gather everyone up and do as he suggests. Planning and preparing
the week or so journey and Nissa promises to let Toston know when they depart. having done this exact same thing not too long ago, Nissa estimates that the group will be departing in 8 days. To Toston's press of urgency, his would be bride lays forth
a litany or reasons why 4-6 wagons full of gnomes, gear and supplies, scattered across the City Below who have no idea they need to leave can be made ready to leave with the means to leave on a weeks long journey in any shorter timetable. I will get started if you wish and I will also get word out to everyone as to what is going on and that we need to be on guard."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday October 25th, 2019 4:19:56 PM

Desdichado agrees with Hmerrin's idea about changing up the patrols just before the deadline shown in the vision. He's worried that there's something vital they are missing - "all things dead" sounds quite ominous - but other than prepare for an attack, he's not sure what else they can do.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=35 ;
Friday October 25th, 2019 8:26:41 PM

Gaffer reminds everyone of the effects of the Hallow spell incase.it can be of help and aims to spend the day travelling the city in close proximity to shake house as an alleycat, looking for anything suspicious.
He will return by first watch and offers to take it. (Perception: 35)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday October 25th, 2019 9:00:31 PM

Toston says, "Potentially, we have until tomorrow night until things go down based on my group's estimation. If we can't get the group out of the city before then, is there a better place for our contingent to be beside where they currently reside that could be potentially fortified or at least provide a break from routine that could potentially throw off any would be assailants? I kind of wonder if the chaos from an improvised mass exodus might give any would be assailants cover with which to hit you with. If bugging out is not an option then maybe bugging in would be better. Can you think of anywhere fortified the group could stay at tomorrow night?"

Sarge [AC 21; HP 61/61] (Kathy) 
Friday October 25th, 2019 11:50:09 PM

"If there really isn't any kind of violence allowed in the City Below," Sarge says, "then that would seem to be the place to go to avoid all of this. True, it's kinda cramped down there, but people could probably squeeze in for a night or two if they had to."

Shale House. -DM Dan K 
Monday October 28th, 2019 8:44:52 AM

Gaffer reminds the group of the Hallow spell and the precautions on Shale House already, It is more protected than any other they could set up on the city. He plans to spend the day, or most of it at least, as a cat out and about Shale House looking for anything strange
Toston figures tomorrow night is the event and if his followers can't get out by then, is there somewhere they can fortify, Nissa says she will do what she can,but it seems to her that Toston and the others are the ones in real danger.
Sarge asks that maybe they should all head into the City below. If violence is allowed, the group could cram in and avoid the attack, by staying a night or two.

The group is at Shale House, Toston has returned from City Below, Gaffer is out on 'patrol' and Sarge's idea hangs in the air. It is noon.

Gaffer sees much, a mugging, a shakedown, 2 men heading down the street and looking like they are up to no good, grubbers going through the trash, but instead of looking for things it seems they are hiding something, he hears more than one domestic fight through a wall, several ravens, a half dozen other cats and a stray dog.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=35 ;
Monday October 28th, 2019 5:25:17 PM

(Perception: 35)

Desdichado walks around the block, but tries to shake things up from his typical patterns of patrolling, mainly for a way to pass the anticipation for the expected attack, as for anything else. He keeps his eye out for things unusual.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday October 28th, 2019 7:01:14 PM

Hmerrin considers.

"Going Below is likely to just postpone things, not avoid them. And I much rather deal with whatever tomorrow rather than stringing this out," he answers Sarge.

"But to Toston's point, no, I don't know a better place to hole up. So, I guess we're here."

Hmerrin takes the next day to provide braces and storm shutters to secure the third floor.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday October 28th, 2019 7:34:14 PM

Gaffer does not feel much better after being out all day, the sights a firm reminder of the state of dirt city, he does spend a lot of the time reminding himself that even as a cat, taking action against such petty crimes could bring problems from the houses and restrains himself.

Finding a chance to talk to the others, he asks if they should all sleep in the same space over the next couple of nights to ensure they cannot be isolated. "I have also prepared spells to deal with any fires that are lit if that is their method of attack. They may not repeat their old methods, but it is all I can think to prepare."

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday October 28th, 2019 11:30:09 PM

Toston says, "Let's booby trap Shale House. We spread caltrops to certain areas of the premises. Board up others. We can try to control where in Shale House we send our would-be adversaries. Try to force them into would be choke points and areas where we could set ourselves up to have the advantage. Maybe figure out a place on the ground they'd be forced to bunch up and then I could be positioned there to hit them with my breathe weapon. Would have to imagine dragon's fire might take the fight out of some of them."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday October 28th, 2019 11:30:17 PM

Sarge just tries to make sure all her gear is ready to go.

[Sarge was suggesting the City Below for any civilians we were worried about; not for the Tide itself.]

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 29th, 2019 9:53:25 AM

(OOC: Hey everyone. I have some bad news. I haven't seen a group email in a while so I have to do this here. I'm going to have to retire from the wold for a while. I've just got too much going on right now with work and my art. I cannot keep up. Please let me know what I do to follow up on this.)

Wil is a little down trodden all of sudden woosh of thoughts.. he is overwhelmed and sits down.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 29th, 2019 5:34:34 PM

After returning to Shale House, Desdichado listens to the various ideas. "I like your idea of chokepoints, Toston," he says, "and Gaffer's thought that we'll all need to keep together for now."

"Hmerrin, how much wood would it take to strongly reinforce all the remaining windows and doors, just so they really have to work hard to get in? With Gaffer's spells, even if they use fire, we might have a pretty good chance of wearing them out, or forcing them in in only one location."

(OOC: Sorry to hear it. Hope things are smoothed out for you soon.)

Final preparations Shale House -DM Dan K 
Tuesday October 29th, 2019 10:10:22 PM

The group believes, through the sight provided by Dez at prayer, that tonight will be the attack.
Hmerrin goes about shuttering in the 3rd floor and by evening, he has finished the no easy task of shuttering 16 windows on the 3rd floor.
Toston brings up trapping the place, but how exactly and where within the house
[https://docs.google.com/spreadsheets/d/15gN3sOs5rL392-4kbZjjNV_hZJUvGfEaXhvgmhFHHE0/edit?usp=sharing/edit Shale House]
Wil needs some time and says he will be with Nissa and the crew in the City Below. In his present state, he fears he will be more hinderance than help
Des agrees with Toston and Hmerrin, fortify as much as possible. Luckily Hmerrin has spent several days and the rest of this one shuttering the windows and adding lock boards to the doors of Shale House. No small feat at 48 windows and the 4 entry doors.

Night is falling.
Watch?
Shale House map for battle available now. Where do you want to be? If indeed the fight is imminent

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 29th, 2019 11:12:24 PM

Sarge positions herself at the top of the stairs, say AM-15.

[The map link in the DM post is messed up somehow. This may be a better link. ]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday October 30th, 2019 12:08:19 AM

Toston stands at AQ-11 in the common room, giving him a pretty good chance to scorch a group of assailants with dragon fire.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=21 ;
Wednesday October 30th, 2019 4:14:26 AM

Gaffer takes a seat at AS-19, giving him line of sight into a few different rooms and the stairs.

He volunteers for first watch, (Perception: 21)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 30th, 2019 2:29:46 PM

Desdichado waits on the second floor, in the middle of the room (AO:11).

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday October 30th, 2019 6:27:13 PM

Hmerrin looks over the five remaining member of the Tide, wondering how some of them can get some sleep.

"Gonna take a chance they don't come 'til late," he says.

"Gaffer, you're up first. But, you'll be alone. Come wake someone up if something feels wrong. No investigating on your own.

"Me and Toston, second. Dez and Sarge, third."

Hmerrin spends first watch trying to get some sleep in his room, without armor.

For second shift, he spends most of the time in the second floor common area, but will occasionally (and randomly) go to another floor, listening, watching, and checking doors and windows.
[Perception 16 [Take 10. If he can Take 20 - 26]]

Third shift is back in his room, but he remains in his armor.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday October 30th, 2019 11:01:00 PM

Sarge stays up to watch with Gaffer. And she leaves her armor on all night. She'll catch up on sleep tomorrow.

Onslaught Shale House -DM Dan K  d20+10=29 ; d20+10=14 ; d20+10=15 ; d20+10=13 ; d20+10=22 ; d20+10=21 ; d20+10=13 ; d20+10=24 ; d20+10=29 ; d20+12=26 ; d8+12=16 ; d8+12=15 ;
Wednesday October 30th, 2019 11:55:10 PM

The Tide take up positions for their watches and Hmerrin lays out an order. Gaffer will be on his own at firs, but Hmerrin is betting the attack comes later in the night. Everyone has been up and active all day, staying up all night is asking for trouble and so the group gets rest where they can.

Hmerrin and Sarge stay in the their armor, they will be fatigued, but better that than engaging a force in cotton and wool

The second watch is under way. Gaffer, Dez and Sarge are in their rooms and sleeping. Toston and Hmerrin are on the second floor, though Hmerrin has moved through the first and third floor once on the shift. Currently both men are on the second floor. Upstairs the shattering of wood can be heard along with shattering glass.

Shale House.

Sleeping people. Perception DC18 to here the noise and wake up

OoC: my next post will be Friday. Tomorrow is kind of a big thing at my house :)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=22 ;
Thursday October 31st, 2019 12:34:54 AM

Toston casts mage armor and keeps his eyes open for anything odd (Perception: 22)

Active Effects:
Mage Armor = 5 hours +4 to AC

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=24 ;
Thursday October 31st, 2019 3:26:35 PM

(Perception: 24)

The sounds of wood and glass breaking upstairs wakes Desdichado. He jumps up and in a stage whisper says, "Sarge, wake up - company's here!"

Since he didn't sleep in his armor, he asks Sarge if she can help him don the armor - he fears every second is lost at a dear price.

Dm.. it takes 40 rounds to don full plate

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday October 31st, 2019 5:31:55 PM

OOC - I'm assuming we're in rounds?

Happy he spent the first shift sleeping out of his armor, Hmerrin immediately moves to Gaffer's door / side and wakes the fellow up.

"Party is here. Something pretty heavy just smashed through a barricaded window upstairs."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=30 ; d20+9=15 ;
Thursday October 31st, 2019 6:44:11 PM

Gaffer nods gravely in response to Hmerrin, casting Barkskin on himself as he gets up from his bed and moves back to his watch position. He tries to locate exactly which direction the sounds are coming from. (Perception: 30) Keeping his movements as quiet as possible (Stealth: 15)

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday October 31st, 2019 10:28:16 PM

It took Toston a moment to realize that glass broke. Someone or something was here. The question was, is this like last time when someone running from those that were targetting their friends and allies or was this trouble coming for them.

Sarge [AC 21; HP 61/61] (Kathy) 
Friday November 1st, 2019 1:03:13 AM

Sarge awakens when Dez calls her name. She's willing to help him don armor, but-- "That's gonna take a while," she says. "Maybe get a Mage Armor or Barkskin from somebody instead."

CDM Jerry [OOC post] 
Friday November 1st, 2019 10:59:26 AM

I have sent this game a lengthy email friends.

We are down to 5 players: Players must recruit at least one player by Dec 1 or I will close the game.

We are 10th level: We will change to a veteran game on Feb 1st. After that point, the players may no longer recruit "newbie" Woldians.

[greater detail on the email]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Saturday November 2nd, 2019 6:08:16 PM

Desdichado thinks for a moment. "You're definitely right, Sarge. Wasn't thinking in the heat of the moment - hopefully Gaffer or Toston will have something to spare."


Onslaught Shale House -DM Dan K 
Saturday November 2nd, 2019 9:48:11 PM

Hearing the commotion above, Toston casts Mage Armor
Des wakes and starts to don his armor. It will take 4 minutes to Don Hastily or with help to do so properly
Hmerrin moves to Gaffer's door to wake the druid
Gaffer wakes and casts Barkskin
Sarge bwins helping Dez, but it's going to take a while. Sarge has been sleeping in her armor and is fatigued
Dez agrees, he hopes Gaffer or Toston can help.

Toston hears some movement upstairs

Shale House.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=19 ;
Sunday November 3rd, 2019 9:52:20 PM

Toston casts shield to with his mage armor.

He then tries to pinpoint what is near them.
(Perception: 19)

(Ooc: sorry for short post; on my phone)

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday November 4th, 2019 8:53:50 AM

Gaffer shakes his head apologetically to Des, his only Barkskin spell already cast.

He pokes his head around AS21, taking in the stairs and looking for any movement, he readies himself to try and cast Faerie Fire on any assailants who come down the stairs.

**** Active Effects ****
Barkskin - 100minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Sarge [AC 20; HP 61/61] [Fatigued](Kathy) 
Monday November 4th, 2019 11:55:58 AM

[Question about the map: if Dez just woke up Sarge, shouldn't they be closer to each other?]

"Oh, or I could give you a Shield of Faith," Sarges tells Dez. "Sorry; forgot I had that."

She casts Shield of Faith, giving Dez +3 to AC.

Desdichado(Ryan) [HP: 102/102; AC:13/10/13 - CMD 23] 
Monday November 4th, 2019 2:29:35 PM

"Thanks, Sarge!", says Desdichado, and he runs toward the middle of the room. He looks up towards the stairway. "Seen anything yet?", he asks to whoever may be nearby.

(OOC: I'll assume Dez is standing outside your door AH:23 at the start. By the end of this post, he's moved to AP:15)

Hmerrin (MikeK)(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=16 ; d20+6=16 ;
Monday November 4th, 2019 6:25:36 PM

After waking Gaffer, Hmerrin moves up the side wall to get on line with Toston while giving him a clear field.

[Move to AT12]

He does his best to keep an ear on what's going on upstairs.

[Perception 16]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday November 4th, 2019 11:31:42 PM

Time slows down for Toston (OOC: checking in) as he tries to get a bearing on just what is going on

Onslaught Shale House Round 3 -DM Dan K  d20+14=23 ; d20+21=35 ;
Tuesday November 5th, 2019 8:47:36 PM

Toston casts Shield
Gaffer apologizes to Dez, he only has 1 Barkskin spell and he has already cast it. The druid moves to get a look for anyone coming down the stairs, Readied with Faerie Fire.
Sarge casts Shield of Faith on Dez
Dez heads off to get with the others
Hmerrin heads towards Toston's position

The DM had started Dez ans Sarge in their own rooms, assuming the pair did not share one with such ample space. I didn't kabosh Des waking Sarge, should have but didn't so I am going to roll with it put you in where you now are

The group does not have to wait long to discover thw source of the commotion from upstairs
First down is a Half orc with a great ax. He darts down the stairs taking in the room quickly and closes directly on Gaffer. Gaffer coats him in Faerie Fire even as he closes. The Half orc is male, about 6'5", maybe 250 pounds and solid muscle.
Dressed in tunic breeches and boots he comes in on Gaffer and levels a kick. Gaffer deflects it with his shield.
Hit AC 23 miss
The second man down the stairs is a human in full plate with a morning star and Heavy shield. Upon making the second floor, he turns and heads directly at Dez. Closing with tremendous speed he strikes a sweeping blow into his legs. Dez is swept from his feet and lands prone
Greater Trip CMB 35 v Dez CMD 23
The third down the stairs. Also dressed in full plate with a heavy shield and the symbol of Ga'al clearly on his shield, breast and right shoulder. He holds up a styliezed leaf of the Heartseed plant and issues for a Command.
HALT!
Dez, Toston and Hmerrin Will Save DC 19
Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.
Fourth, is a human in studded leather, black cloak and pants with a Kurkri in each hand and one of them has gleaming green eye gems stones in the handle of the serpent head guard. He too, is inhumanly fast as he makes it down the stairs and heads over to look to flank Gaffer
Lastly, a half elf actually floats down the stairs, inches above the ground and a cruel glint in his eye. He slides left, disappearing from everyone's line of sight, but Hmerrin who sees his outline appear blurred, shifting, and wavering.

Shale House.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy) 
Tuesday November 5th, 2019 10:38:30 PM

Sarge double-moves [to AK-15].

Desdichado(Ryan) [HP: 102/102; AC:13/10/13 - CMD 23]  d20+14=21 ;
Tuesday November 5th, 2019 11:19:13 PM

(Will:21)

Desdichado shakes off the command of the Ga'al priest and stands up, preparing himself for a blow from the human who tripped him as he rises.

"This is gonna hurt," he thinks to himself, as he grimaces and stands with his feet firmly planted to steady himself and pulls out his axe.

Desdichado(Ryan) [HP: 102/102; AC:13/10/13 - CMD 23] 
Tuesday November 5th, 2019 11:25:06 PM

(OOC: ack, just remembered that I have fatigued mercy. Should have just slept in heavy armor and used a LoH charge.)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:29/18/25- CMD 26  d20+13=27 ; d20+12=16 ;
Tuesday November 5th, 2019 11:37:49 PM

(Will Save: 27)

Toston charges the guy that tripped Dez drawing his curveblade as he goes and finishing with a power attack as he closes. (16 vs AC; miss) moving to AP14.

Active Effects:
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 49 rounds
Charging = +2 to hit/ -2 to AC



Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+22=42 ;
Wednesday November 6th, 2019 3:45:58 AM

Landing hard on his back foot Gaffer takes a second to stabilise himself before chanting a hastily chosen spell.

[Spending a hero point for a +8] Gaffer casts defensively as he targets Baleful Polymorph On DW, attempting to turn them into a Newt.
[And rolled 20 anyway]

**** Active Effects ****
Barkskin - 100minutes - +4 to NA
Faerie Fire - 10minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+7=8 ;
Wednesday November 6th, 2019 6:27:01 PM

The voice from the cleric reverberates in Hmerrin's head.

The young fighter finds himself unable to anything but think on it.

[Will 8. Fail.]

Onslaught Shale House Round 4 -DM Dan K  d20+7=19 ; d20+15=30 ; d20+15=24 ; d20+10=12 ; d20+10=22 ; 2d6+5=14 ; d20+21=22 ; d20+21=39 ; d20+21=26 ; d20+21=28 ; d8+12=17 ; d20+17=31 ; d8+10=14 ; d6=2 ; d20+16=19 ; d20+19=31 ; d3+4=6 ; 2d6=2 ;
Wednesday November 6th, 2019 10:11:55 PM

Sarge moves towards the fighting
Dez resists the Command and gets to his feet, knowing what is coming and draws his ax
Toston moves in on the warrior on Dez and strikes with his sword, but misses
Gaffer casts a spell at the second man, the one with the serpent dagger, but he is able to resist the Baleful Polymorph
Hmerrin is caught in the Command from the Ga'al cleric Will DC 19 to escape the Command spell

Having missed his opening attack, Gaffer's first assailant strikes out his a quick jab, followed by a pair of kicks and a shot to his nose. Only the initial punch lands however
Hit AC 30/24/12/22 Dmg 14
The man in full plate brings the flail into Dez as the paladin stands, somehow missing
AoO Hit AC 22

With a spit of disgust and mumble Perception DC 15 Highlight to display spoiler: {Three Bits is gonna pay for this wild goose chase} He swipes hard into the weapon in Toston's hand
Disarm attack 39 v Toston CMD 26 Toston is disarmed
A second swipe, takes the ax from Dez
Disarm Attack 26 v Dez CMD 23 Dez is disarmed
He then catches Dez with a hard backhand
Hit AC 28 Dmg 17

The Ga'alian cleric moves in on Gaffer as well and stabs him with his trident
Hit AC 31 Dmg 14 + 2 non lethal

The man in leather with the green eyed serpent dagger tries to slide into a flank on Gaffer, and while he does so, he provokes an AoO from Gaffer
Acrobatics 19 v Gaffer CMD 20 Gaffer make AoO vs DW
He takes the hit and stabs Gaffer in the small of back
Hit AC 31 Dmg 10 + 2 + poison Fort DC 13 Fail 1d2 Wis

Floating into view is another assailant into the Common room. He gestures to a point behind Toston and Des which explodes into a glittering ball.
Toston and Des Will Save DC 20 or be blind

Oa Leather Great ax AC
Sh Ga'al cleric AC
Tr Full plate AC
Dw serpent dagger AC
Ft Fly AC

Shale House.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy)  d20+13=30 ; d8=6 ;
Wednesday November 6th, 2019 10:54:43 PM

Sarge moves to where she can see the fight [AN-13].

She calls a quick prayer to Domi, and a glowing translucent hammer appears next to Serpent Dagger. It strikes! [Hit AC 30 for 8 force damage.]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:29/18/25- CMD 26  d20+13=22 ; d20+17=27 ; d20+9=15 ; d20+9=15 ; d20+4=11 ;
Thursday November 7th, 2019 1:09:54 AM

(Will Save: 22 = success)
(Perception: 27)

Toston says to the disarming guy, "So you guys know Three Bits? Were you her patrons or did you torture the information out of her as you presumably attacked other people we know?"

Toston then uses a swift action to trigger arcane strike, charging his attacks with magic.

He then makes a flurry of blows against the disarmer missing on all attempts before taking a 5 foot step to AP15

(15 vs AC; miss)
(15 vs AC; miss)
(11 vs AC; miss)



Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+10=18 ; d8+3=11 ;
Thursday November 7th, 2019 6:15:13 PM

Gaffer seizes the opportunity to lash out with his Scimitar (Hit: 18; Damage: 11) Looking around quickly as he realises he is surrounded and isolated.

He takes a full round action to withdraw and tries to escape the encirclement, moving to AS12 to stand beside Hmerrin.

Desdichado(Ryan) [HP: 85/102; AC:13/10/13 - CMD 23]  d20+14=24 ; d20+15=25 ; d20+15=19 ;
Thursday November 7th, 2019 6:56:55 PM

(Will: 24)
(Perception: 25)
(Attack: 19)

"It sounds like your old 'friend' Three Bits isn't so trustworthy after all..." says Dez as he tries and fails to avoid the disarming attack from the enemy.

"Hey buddy, you are really annoying, you know?", he says to the enemy who has tripped and now disarmed him, as he picks up his greataxe and then goes for an attack. (Attack 19 vs AC. Guessing not a hit.)

--------------------------------------
Effects:
HP: 85/102
Shield of Faith: +3 AC 95/100 rounds



Hmerrin (MikeK)(HP 109/109 AC:28 T:15 FF:24 CMD:27)  d20+15=32 ; d20+16=33 ; d8+16=23 ;
Thursday November 7th, 2019 7:31:57 PM

[Using Hero Point for +8 bonus on Will Save: 32]

Gritting his teeth, Hmerrin overcomes the urge to just stand there.

As Gaffer backs up, the young fighter is moving forward.

Pulling both axes, he crosses to the flying fellow and tries very hard to plant his battleaxe in the guy's spine.

--
Move to AQ17 if he can get there in 30', else AR17, while drawing axes.
Power Attack on Ft hits ac 33 for 23 hp damage


Gaffer (Courtney HP: 57/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+12=29 ;
Thursday November 7th, 2019 7:59:48 PM

(Fortitude Save: 29) Gaffer bites his lip as he resists the poisons effects but still bares the pain of multiple attacks.

Onslaught Shale House Round 5 -DM Dan K  d20+17=36 ; d20+17=34 ; d4+8=12 ; d4+8=10 ; d20+21=28 ; d8+12=14 ; d20+14=18 ; d20+23=33 ; d4+8=11 ; d20+17=32 ; d8+10=18 ; d6=3 ; 5d6=16 ; d20+21=22 ; d20+16=23 ; d20+21=27 ; d8+12=15 ; d8+12=17 ;
Thursday November 7th, 2019 11:02:36 PM

Sarge moves arouind the stairs and casts a spell. The force Hammer of Domi strikes (Hit Dw Dmg 8) AN/15 is a solid wall i slid you to AN/13
Toston resists the blinding effect, but notes that he and Dez are covered in glitter. He picks up on the mumbling as fires a couple questions about Three Bits in reply. He also strikes back in a Flurry, but cannot penetrate the fighters defenses.
Gaffer slashes with his scimitar at the opening, but misses. With 3 assailants, Gaffer withdraws. He can avoid 2 altogether, but Dw swipes at him with the emerald serpent. The Kukri strikes deep injecting more poison
Hit AC 36 crit 34 Dmg 12+10 +poison Fort DC 13 Fail 1d2 Wis
Dez grabs his weapon, and the man strikes during the distraction. Weapon in hand, dez swings, but gets blocked by the shield
AoO Hit AC 28 Dmg 14
"You truly have no idea" he replies and he attacks Dez fully, The Flail cuts through the paladins defences twice
Hit AC 21/23/27 Dmg -/15/17
Hmerrin pushes away the Command heroically and moves in on the floating fellow. Drawing his axes, he plants one firmly into him

The Half Orc in leather comes in on Hmerrin, but misses
The man with the serpent Dagger closes from the other side and slips the wicked knife into Hmerrin
Hit AC 33 Dmg 11 +poison Fort DC 13 Fail 1d2 Wis
The Ga'al priest moves in on the young fighter as well, Calling out to Ga'al for assistance he strikes. As teh trident hits, Negative energy coarses through it
Hit AC 32 Dmg 18 + 3 non lethal + Will Save DC 14 +16 Dmg Save for 1/2
The man in flight lets out a howl of pain, floats 5' from Hmerrin and then vanishes from sight

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28
Tr Full plate AC 25
Dw serpent dagger AC 20 Dmg 8
Ft Fly Invisible AC 23 Dmg 23

Shale House.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy)  d20+13=21 ; d20+8=17 ; d8=5 ;
Thursday November 7th, 2019 11:29:38 PM

The Spiritual Weapon continues to attack Serpent Dagger. [Hit AC 21 for 7 damage; hit AC 17, miss.]

Sarge shoves her way forward [to AQ-16]. Now standing directly behind Hmerrin, she uses her Resistant Touch domain ability to give Hmerrin +2 to all saves for 1 minute.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:29/18/25- CMD 26  d20+10=11 ; d20+10=11 ; d20+5=10 ;
Thursday November 7th, 2019 11:47:14 PM

Toston takes a 5 foot step to AO16 gaining flanking on the Tr guy with Dez.

He then swiftly charges his attack with magic and flurries at Tr guy again.

(11 vs AC; miss)
(11 vs AC; miss)
(10 vs AC; miss)

Active Effects:
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 47 rounds
Flanking with Des against Tr + 1 to hit (OOC: not that it helps any)

Desdichado(Ryan) [HP: 85/102; AC:13/10/13 - CMD 23]  5d6=18 ; d20+17=29 ; d20+12=31 ; d12+5=16 ; d12+5=15 ;
Friday November 8th, 2019 2:07:19 PM

(LoH: 18)

Desdichado uses Lay on Hands to heal a portion of the damage he's received so far. With Toston taking position behind Tr, Desdichado gives a full attack, hitting the enemy both times for 31 damage.

--------------------------------------
Effects:
HP: 57/102
Shield of Faith: +3 AC 94/100 rounds

Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+12=23 ; 3d6=15 ;
Friday November 8th, 2019 4:48:19 PM

(Fortitude Save: 23) Gaffer winces heavily but manages to resist the poison and keep moving as he gets distance from his assailants.

Turning back around he conjures a Flaming Sphere on top of the DW. (15 Fire Damage; Reflex Save DC 16 to negate)

**** Active Effects ****
Barkskin - 100minutes - +4 to NA
Faerie Fire - 10minutes
Flaming Sphere - 10 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, (Baleful Polymorph) D: Ice Storm


Hmerrin (MikeK)(HP 69(3)/109 AC:28 T:15 FF:24 CMD:27)  d20+12=22 ; d20+7=15 ; d20+17=28 ; d8+10=13 ; d20+17=19 ; d20+12=15 ; d20+12=18 ;
Friday November 8th, 2019 8:20:35 PM

[Fort save 22, Will Save 15]

Hmerrin twists and blocks as best he's able, but several blows get through.
He able to power his way past the poison and some of whatever the cleric did to him.

Sarge hits him with some more resistance, which is good, cause he'll probably need it.

Backing up a step, he attacks the guy with the poison blade, but not well.

--
5' step to AR16
Full Attack on Dw
BtAx1 hits ac 28 for 13 hp
HdAx 1 miss (19)
BtAx 2 miss (15)
HdAx 2 miss (18)

- Great. I've caught whatever dice disease Toston has


---

Resistant Touch domain ability to give Hmerrin +2 to all saves for 1 minute.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy) 
Saturday November 9th, 2019 2:47:58 PM

"What was that about Three Bits?" Sarge asks.

Desdichado(Ryan) [HP: 85/102; AC:13/10/13 - CMD 23] 
Sunday November 10th, 2019 12:58:59 PM

Desdichado, nearly breathless from his wounds and from the heavy fighting, calls over his shoulder to Sarge. "It sounds these guys have some connection to Three Bits. Maybe she told them we're here? I dunno."

Onslaught Shale House Round 6 -DM Dan K  d20+13=28 ; d20+21=38 ; d20+18=21 ; d20+21=32 ; d8+12=15 ; d8+12=19 ; d20+19=25 ; d20+14=16; d20+19=36 ; d20+19=36 ; d20+14=23 ; d20+19=23 ; d4+5=7 ; d6=1 ; d6=2 ; 2d4+8=15 ; d6=6 ; d6=5 ; d4+4=7 ; d6=3 ; d6=6 ; d4+4=5 ; d6=1 ; d6=4 ; d20+16=33 ; d20+11=25 ; d12+7=18 ; 4d8+9=36 ;
Sunday November 10th, 2019 10:42:12 PM

The spiritual weapon from Sarge hits once as Sarge moves up behind Hmerrin and casts a spell upon him, helping him resist enemy spells. It is Resistance Bonus and does not stack with Cloak of Resistance
Toston steps to flank the flail wielding fighter, but it not having much luck at breeching his defences
Dez uses his palading gifts to heal some of the damage and then strikes back, wounding the fighter
Gaffer fends off the poison again and conjures a flaming sphere on the poisoning assailant. He darts aside avoiding the fire
Hmerrin attacks the man with the poisoned blade as well, striking once

The fighter steps to his left and closes on Sarge, He swipes back and Disarms Dez again and follows it up with a pair of strikes to Toston
Disarm 28 v Dez CMD 23
Attack Toston Hit AC 19/30 Dmg miss/miss
The serpant dagger's eyes gleam and an emotionless calm washes over the face of the man wielding it. He shifts and goes after Sarge
Hit AC 25/16 36 crit 36/23/23 Dmg 7+3/miss 15+11/7+9/5+5 +poison Fort DC 13 Fail 1d2 Wis
THe half orc stays on Hmerrin and strikes at him with his great ax
Hit AC 33/25 Dmg 18/miss
The Ga'alian priest moves back from Hmerrin, exposing himself to an attack, but that allows him to get into a better position to casts spells unhindered. At this time he does, casting a
spell of healing on the serpent wielder

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28
Tr Full plate AC 25 Dmg 31
Dw serpent dagger AC 20 Dmg
Ft Fly Invisible AC 23 Dmg 23

Shale House.

Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   3d6=6 ;
Monday November 11th, 2019 9:11:54 AM

Changing tack Gaffer redirects his flaming sphere towards the Tr, seeing their plate and hoping they will be less able to move away. (6 Fire Damage; Reflex Save DC 16 to negate)

He follows up by casting Wall of Thorns, conjuring six blocks, 10 foot cubes, covering AO18 to AT21, in a spiky wall, calling out, "I'll clean it up later!"

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 9 rounds
Wall of Thorns - 100 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 85/102; AC:13/10/13 - CMD 23]  5d6=19 ; d20+17=36 ; d12+5=13 ;
Monday November 11th, 2019 11:31:13 AM

(LoH:19)
(Attack: 36; Damage: 13)

Desdichado heals himself a bit more, picks up his axe and swings again at Tr, landing a hit.

--------------------------------------
Effects:
HP: 76/102
Shield of Faith: +3 AC 93/100 rounds
LoH: 8 charges remaining

Hmerrin (MikeK)(HP 51(3)/109 AC:28 T:15 FF:24 CMD:27)  d20+19=20 ; d20+19=26 ; d20+19=24 ; d20+14=23 ; d20+14=28 ; d8+10=12 ; d6+9=13 ; d8+10=18 ; d6+9=12 ;
Monday November 11th, 2019 5:53:59 PM

Hmerrin takes another blow, and notices he's again surrounded.

The cleric starts casting, and the young fighter takes a swing.
AoO? If so, he misses.

Hmerrin steps away from the flank and next to Sarge, and then rains blows on the guy with the poison dagger.

"Little healing help, Sarge?" he grunts.

---
5' step to AR16
Full Attack on Dw (subtracting 2 from atk rolls to account for two wpn)
Btax1 hits ac 24 for 12 hp
Hdax1 hits ac 22 for 13 hp
Btax2 hits ac 21 for 18 hp
Hdax2 hits ac26 for 12 hp


Sarge [AC 20; HP 61/61] [Fatigued](Kathy)  d20+13=29 ; d20+8=24 ; d8=3 ; d8=8 ; d8=8 ; d8=3 ; d8=2 ; d8=4 ; d20+14=34 ;
Monday November 11th, 2019 9:51:31 PM

The Spiritual Weapon continues thwacking Serpent Dagger. [Hit AC 29 for 5 damage; hit AC 24 for 10 damage.]

"I've got you," Sarge assures Hmerrin. Casting defensively [34, success], she casts Cure Critical Wounds, losing a Freedom of Movement. Hmerrin is healed 25.

DM. Sarge took 62 last round by my math.

Onslaught Shale House Round 6 -DM Dan K 
Monday November 11th, 2019 10:48:49 PM

My internet took a powder as I finalized. I have the post on notepad. Hope to be able to put it out first thing in the morning

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:29/18/25- CMD 26  d20+10=24 ; d20+10=21 ; d20+5=13 ;
Monday November 11th, 2019 11:29:01 PM

Toston decides to switch targets he takes a 5 foot step to AO18 and gains flanking with Hmerrin against OA.

24 vs AC; miss
21 vs AC; miss
13 vs AC; miss

Active Effects:
swift action : arcane strike = +2 to damage
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 46 rounds
Flanking with Hmerrin against OA + 1 to hit

Onslaught Shale House Round 7 -DM Dan K  d20+20=27 ;
Tuesday November 12th, 2019 9:22:48 AM

Gaffer redirects the Flaming Sphere to the man disarming Dez and Toston. He then casts Wall of Thorns which cuts off access to the staircase. The fighter gets caught by the Flaming sphere.
Des retreives his weapon, creating an opportunity, but makes the most of it and stabs the fighter. The paladin is also able to heal himself. "And you call me annoying?" the fighter quips as he takes his opening
AoO attack Hit AC 33 Dmg 13
Hmerrin takes his own chance, but misses as the cleric moves away. He turns his attention to the man with the dagger, cutting into him repeatedly
Sarge collapses under the wounds suffered from the serpent dagger
Toston shifts to flank the Half orc as a different target. The Hlaf orc

The Enemy cleric point to To Hmerrin and casts a spell. "I have him" he says
Hmerrin Will DC 17 Highlight to display spoiler: {Dominate Person; Telepathic command, 'We're all friends here, stand down'}
The fighter turns on Dez, and attacks him in full
Dez Hit AC 22/26/27 Dmg miss/20/18
The Half Orc tries to take a different approach and moves to Grapple Toston
Toston Grapple 27 vs CMD 26
The man on Hmerrin steps away to see what his Ga'alian cleric means

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28
Tr Full plate AC 25 Dmg 50
Dw serpent dagger AC 20 Dmg 55
Ft Fly Invisible AC 23 Dmg 23

Shale House.

Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d8+1=9 ; 3d6=13 ;
Tuesday November 12th, 2019 10:19:10 AM

(I am not sure if I misunderstood the spell but I was hoping the Wall of Thorns would be 6, 10by10by10 cubes covering the entire of O18 to AT21 and catching the two figures who where in that area?)

Seeing Sarge goes does Gaffer moves to AQ10 and withdraws his Wand of Cure Light Wounds to get Sarge back on her feet.
9hp restored to Sarge.

He gladly leaves the Flaming Sphere to keep burning the armoured figure.
(13 Fire Damage; Reflex Save DC 16 to negate)

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 8 rounds
Wall of Thorns - 100 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sarge [AC 20; HP -1/61] [Fatigued](Kathy)  d20+13=17 ; d20+13=22 ; d20+8=24 ; d8=8 ; d8=3 ; d20+1=2 ;
Tuesday November 12th, 2019 11:56:54 AM

[I apologize; I didn't see the attack. And now that I do see it, I'm afraid I can't make head or tail of that string of numbers. I'll take your word for the 62 damage. And it looks like I need a Fort save? Succeed with a 17.]

The Spiritual Weapon continues to thwack Serpent Dagger. [Hit AC 22 for 10 damage; hit AC 24 for 5 damage.]

Sarge remains unconscious.

Desdichado(Ryan) [HP: 25/102; AC:16/10/16 - CMD 23]  d20+18=38 ; d20+13=15 ; d12+15=26 ;
Tuesday November 12th, 2019 5:26:02 PM

Desdichado smirks at the fighter. "Yeah, I suppose I am."

"Domi, I ask for your aid in this fight!," Desdichado yells as he swings hard at the fighter, connecting once. (Smite Evil). 26 damage

--------------------------------------
Effects:
HP: 25/102
Shield of Faith: +3 AC 92/100 rounds
LoH: 8 charges remaining
Smite Evil (on Tr): +3 attack rolls/AC; +10 damage

Hmerrin (MikeK)(HP 51(3)/109 AC:28 T:15 FF:24 CMD:27)  d20+7=24 ; d20+17=35 ; d20+12=18 ; d20+17=24 ; d20+12=16 ; d8+10=14 ; d6+9=10 ; d8+10=14 ;
Tuesday November 12th, 2019 6:48:40 PM

Hmerrin locks eyes with the cleric, and then steps forward to continue his assault on Serpent Dagger.

Rounding off yet another axe attack, he screams back at the cleric,
"Do I LOOK all that friendly?!?"

----
Will Save 24
5' move to AR 17.
Full attack on Dw
Btax1 hits ac35 for 14 hp
Btax 2 would have missed (18), but using Hero point to add 4 after the fact. Hits ac 22 for 14 hp
Hdax 1 hits ac24 for 10 hp
Hdax 2 misses - ac 16


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+10=20 ; d8+4=8 ;
Tuesday November 12th, 2019 9:46:21 PM

Toston takes a swift action to charge his attacks with magic then makes a single attack against the Orc grappling him expending a use of stunning fist as he dows so: (20 vs Orc's AC - Dex; 8 damage if hits plus DC 18 Fort save or be stunned for 1 round; dropping everything held)

Active Effects:
swift action : arcane strike = +2 to damage
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 45 rounds

Onslaught Shale House Round 8 -DM Dan K  d20+8=10 ; d20+20=39 ; d20+20=27 ; d20+15=30 ; 2d8+22=34 ; d8+11=14 ; d20+23=24 ; d20+17=28 ; d20+17=22 ; d8+10=16 ; d6=1 ;
Tuesday November 12th, 2019 11:09:54 PM

Gaffer moves to Sarge, pulling a Curing wand and healing the cleric
Sarge Heal 9HP Also assume you healed yourself on this round what you had rolled for Hmerrin
The Spiritual Weapon strikes again
The flaming sphere remains on the fighter, burining into him
Dez smites the fighter, and tears a deep wound into him
Hmerrin steps to the man with the serpent dagger and in a series of attacks, leaves him motionless on the floor
Toston attempts a stunning attack with the grappling half orc, but misses.

The fighter notes Hmerrin's attacks and locks on to Dez. "Bargain or no, I'm not taking all of you alive." He steps right to exit the sphere and attacks the paladin.
Dez Hit AC 39 crit 27 confirmed / 30 Dmg 34 If the first strike does not drop Des, the second hit does Dmg 14
The Half Orc grappling Toston, grunts and tries to pin Toston but fails
The cleric looks at Hmerrin tear through his companion and sighs, "Very well, the hard way." and attacks with his trident
Hmerrin Hit AC 28/22 Dmg 16+1 non lethal

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28
Tr Full plate AC 25 Dmg 89
Dw serpent dagger AC 20 Dead
Ft Fly Invisible AC 23 Dmg 23

Shale House.

I am sorry I cannot make changes to the map from out of town, but you should be able to move yourselves
Sorry Gaffer, I mis interpreted what you were trying to do with the wall spell.

Desdichado(Ryan) [HP: 25/102; AC:16/10/16 - CMD 23] 
Wednesday November 13th, 2019 12:23:00 AM

Dez lies dead.

Sarge [AC 20; HP 32/61] [Fatigued](Kathy)  d8=7 ; d8=4 ; d8=3 ;
Wednesday November 13th, 2019 12:43:47 PM

[So, if the first strike does drop Dez, then the second strike doesn't come? Because the first strike puts Dez at -5 damage and still alive. So that's what I'm basing my actions on.]

Sarge scrambles to her feet, probably provoking an opportunity attack. She moves to Dez's side. Making a heroic effort [spend 1 Hero Point], she uses her Wand of Cure Serious Wounds to revive him. [Dez is healed 19]

Hmerrin (MikeK)(HP 34(4)/109 AC:28 T:15 FF:24 CMD:27)  d20+17=34 ; d20+12=24 ; d20+17=35 ; d20+12=18 ; d8+10=12 ; d8+10=12 ; d6+9=11 ;
Wednesday November 13th, 2019 6:41:21 PM

Hmerrin takes the blow, and glances over at the crumpled form of Dez.
"Always the hard way," he growls in reply.

The fighter steps in, and launches a series of attacks on the cleric.

---
5' step to AR17
Full attack on cleric
Btax1 hits ac34 for 12 hp
Btax2 (Hero Pt post roll +4) hits ac28 for 12 hp
Hdax1 hits ac35 for 11 hp
Hdax 2 misses (18)


Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   3d6=9 ; 3d6=8 ;
Wednesday November 13th, 2019 9:21:25 PM

[No worries]

Gaffer moves his sphere to follow the fighter, trying to burn him further.
(9 Fire Damage; Reflex Save DC 16 to negate)

He winces as Des drops to the ground but directs his attention to the Cleric, quickly summoning yet another Flaming Sphere ontop of them.
(9 Fire Damage; Reflex Save DC 16 to negate)

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 7 rounds
Flaming Sphere - 10 rounds
Wall of Thorns - 100 minutes

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Onslaught Shale House Round 9 -DM Dan K  d20+8=23 ; d20+7=26 ; d20+17=35 ; d8+10=12 ; d6=1 ; d20+10=26 ; d20+21=26 ;
Wednesday November 13th, 2019 11:44:09 PM

Dez spins to the ground from the first strike of the flail, the fighter does not continue into the downed man
Sarge heroically gets to her feet and moves to Dez to heal him with a wand
Hmerrin acknowledges to teh Ga'alina priest that the hard way is his way, and cuts the man several times with his spinning axes
Gaffer moves the Flaming sphere into the fighter again, this time he is able to avoid it. Gaffer then summons a second one upon the cleric fighting Hmerrin. The cleric, too, avoids the fire.

The Cleric takes the opening Sarge gave and strikes with his trident.
Sarge Hit AC 35 Dmg 12 + 1 Non lethal
The Fighter looks at Sarge and Dez, "Fiest says we need to go. Shar, the wall..." He then works to prevent pursuit by sweeping Sarges feet.
Sarge CMB 26 vs Sarge CMD Sarge is prone.
The fighter does not lay into the prone and unarmed cleric, nor the prone and unarmed paladin however, instead he steps away from the Flaming Sphere and stands guard near them. AO/16
The Cleric spits, but steps back from Hmerrin and casts a spell at the Wall of Thorns, the wall vanishes. 5' move AT/18
The Half Orc releases the Grapple and stands ready if Toston makes an aggressive move "Waiting on you Ga'al."

The fighter adds, "No one get too excited and everyone gets to see tomorrow."

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28 Dmg 35
Tr Full plate AC 25 Dmg 89
Dw serpent dagger AC 20 Dead
Ft Fly Invisible AC 23 Dmg 23

Shale House.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+10=17 ;
Thursday November 14th, 2019 12:03:19 AM

Toston makes another stunning fist attempt against OA after charging his attack with magic.
17 vs AC; miss

swift action : arcane strike = +2 to damage
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 44 rounds
3/5 stunning fists used

Desdichado(Ryan) [HP: 14/102; AC:16/10/16 - CMD 23] 
Thursday November 14th, 2019 1:49:32 PM

Desdichado lies on the ground. "Oh, my head. I would have sworn I was dead," he says. He turns his head seeing that Sarge is also on the ground next to him. "Sarge - you okay?" he asks.

--------------------------------------
Effects:
HP: 25/102
Shield of Faith: +3 AC 90/100 rounds
LoH: 8 charges remaining
Smite Evil (on Tr): +3 attack rolls/AC; +10 damage

Sarge [AC 20; HP 19/61] [Fatigued](Kathy)  d8=3 ; d8=8 ; d8=6 ;
Thursday November 14th, 2019 2:02:02 PM

"Oof. Getting too old for this." Sarge scrambles to her feet again. Her Spiritual Weapon, having completed its task, is hovering next to her.

She keeps a wary eye on her opponents, but takes no actions against them. Instead, she taps Dez with the wand again. Dez heals another 22 damage.

Desdichado(Ryan) [HP: 14/102; AC:16/10/16 - CMD 23]  5d6=18 ;
Thursday November 14th, 2019 4:20:21 PM

(oops: Forgot that Dez was going to use LoH on Sarge as he checked on her. +18 HP)



Hmerrin (MikeK)(HP 34(4)/109 AC:27 T:15 FF:23 CMD:27) 
Thursday November 14th, 2019 6:23:12 PM

Hmerrin's eyes race back and forth between the cleric and his wounded comrades.
His mind races as well.

The young fighter drops his handaxe, grabs the nearest convenient limb of the downed assassin, and backs up to Sarge.

Without letting go of his burden, he regards their attackers.
"Who are you, who sent you, and what do you want?" he demands.

Then to Sarge, "Keep the healing coming, we may not be done."
--
Drop weapon. Grab Dw. Move to AQ15

Onslaught Shale House Round 9 -DM Dan K 
Thursday November 14th, 2019 10:28:47 PM

Got held up on flight home. Overnight in Atlanta when I get out of Springfield. Will post friday

Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20=14 ;
Friday November 15th, 2019 11:31:41 AM

Gaffer taps himself with his wand for a small bit of healing. Staring intently at the faces across from them, he does his best to memorise them and see if he recognises any. (Local Knowledge?: 14)

He glances to the window, wondering if it would be wise to follow them once they leave.

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 6 rounds
Flaming Sphere - 9 rounds
Wall of Thorns - 100 minutes

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sarge [AC 20; HP 37/61] [Fatigued](Kathy) 
Saturday November 16th, 2019 1:04:51 PM

"That's the plan," Sarge assures Hmerrin.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Sunday November 17th, 2019 8:55:18 PM

Toston says, "I don't think we are done. I think there is going to be a reckoning for everything that has happened so far."

Onslaught Shale House Round 10 -DM Dan K  d20+21=29 ; d20+21=34 ; d20+16=26 ; d20+21=33 ; d8+11=12 ; d8+11=13 ; d20+15=32 ; d20+15=23 ; d20+10=30 ; d20+10=21 ; d20+10=17 ; 2d6+5=14 ; 2d6+5=12 ;
Monday November 18th, 2019 6:24:15 PM

Toston makes another attack at the Half orc, but misses.
Dez lies where he is and heals Sarge Heal Sarge 18
Sarge starts to get up, but fighter takes the opportunity to put her right back down
Sarge Trip 29 CMB v Sarge CMD Sarge is Prone
Sarge does heal Dez with the wand.
[Dez healed 22[/b]
Hmerrin flicks his eyes about and then grabs the dead man and asks who the group is. He tells Sarge to keep the healing coming
Gaffer takes out a wand and starts to pay more attention to their assailants. None seem overly familiar, wait, the fighter. That is Terrafin. 25 Time Arena winner.
Toston concurs with Hmerrin that this is not over. Regardless of what happens nex, a reckoning is coming.

The man now identified as Terrafin is about to speak, when his face goes slack. An emotionless dead look comes to his eyes and he merely turns his flail against the prone targets at his feet.
Perception DC 15 Highlight to display spoiler: {The eyes of the serpent dagger flashed briefly}
His first swing disarms Sarge from her healing wand, the second slams into Dez as does the third
Sarge Disarm 34 v Sarge CMD, Sarge is disarmed of her healing wand
Dez Hit AC 26/33 Dmg 25
Toston notes the Half orc's eyes narrow in anger brielfy, directed towards Hmerrin. He them unleashes a Flurry of Blows at him
Toston Hit AC 32/23/30 crit 21/17 Dmg 14/miss/12/miss + Will DC 18 or be stunned
The Ga'alian cleric takes in the scene and yells at the fighter, "Too far! Fiest said we need to leave. The cleric heads to and up the stairs

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28 Dmg 35
Terrafin Full plate AC 25 Dmg 89
Dw serpent dagger AC 20 Dead
Ft Fly Invisible AC 23 Dmg 23

Shale House.


Hmerrin (MikeK)(HP 34(4)/109 AC:27 T:15 FF:23 CMD:27)  d20+6=12 ; d20+19=38 ; d20+19=37 ; d8+10=11 ; d8+10=13 ; d8+10=12 ; d20+14=32 ; d8+10=15 ; d20+19=33 ; d8+10=17 ;
Monday November 18th, 2019 7:10:13 PM

Hmerrin takes in the fighter's treatment of his prone comrades, and snaps.

With an incoherent roar, the young fighter lays into the guy with everything he has.

--
Full attack on Tr
Btax 1 (nat 19 crit threat, ac 37 CRIT) for 36 hp damage
Btax 2 hits ac 32 for 15 hp damage
Hero Pt for extra action - atk hits ac 33 for 17 hp damage


Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   3d6=13 ; d20+10=21 ; d6+5=7 ;
Monday November 18th, 2019 8:03:09 PM

"Why are you like this!" Gaffer gnashes his teeth in frustration

He moves one of the flaming spheres to encompass Terrafin (13 Fire damage; Reflex Save DC 16 to negate)

Taking the chance to send over a Storm Burst (Ranged Touch Attack: 21, Non-lethal Damage 7)

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 5 rounds
Flaming Sphere - 8 rounds
Wall of Thorns - 100 minutes

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 57/74; AC:31/20/27- CMD 26  d20+13=23 ; d20+10=12 ; d20+5=18 ;
Monday November 18th, 2019 8:27:25 PM

23 vs 18 = success = not stunned

Toston charges his attack with magic then makes another full attack (not flurry) at the Orc that just attacked him.

12 vs AC; Miss
18 vs AC; Miss

swift action : arcane strike = +2 to damage
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 43 rounds
3/5 stunning fists used

Sarge [AC 20; HP 37/61] [Fatigued](Kathy)  d20+13=27 ; d8=7 ; d20+18=22 ;
Monday November 18th, 2019 10:13:29 PM

Sarge redirects her Spiritual Weapon to Terafin. It bonks him for 7 damage. [Hits AC 27.]

"Hmerrin!" she calls. "Take one step this way. I can't reach you to heal you, and Chuckles here won't let me stand up." [she wants Hmerrin to 5-foot-step to AQ-15.]

In the meantime, Sarge attempts to cast Prayer defensively, and succeeds.

Prayer: allies get a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Opponents get -1 on the same checks. [There is no save, but there is SR; let me know if I need to roll it.]

Desdichado(Ryan) [HP: 38/102; AC:16/10/16 - CMD 23]  5d6=16 ; d20+15=28 ; d20+19=38 ; d12+16=21 ;
Monday November 18th, 2019 11:59:25 PM

(LoH: 16)
(Perception: 28)
(Attack vs 38AC: 21 damage)

Desdichado quickly heals himself and stands up, preparing for a counterattack. With Terrapin the focus point of his divine ire, he attacks once more.

--------------------------------------
Effects:
HP: 38/102
Shield of Faith: +3 AC 88/100 rounds
LoH: 8 charges remaining
Smite Evil (on Tr): +3 attack rolls/AC; +10 damage
Prayer: +1 attack/damage/save/skill

Desdichado(Ryan) [HP: 38/102; AC:16/10/16 - CMD 23]  d20+15=22 ;
Tuesday November 19th, 2019 12:00:53 AM

Desidchado notices that the eyes of the serpent dagger glow for a moment, but is unsure what to make of it.

Onslaught Shale House Round 11 -DM Dan K 
Tuesday November 19th, 2019 9:05:45 PM

Hmerrin snaps and goes after Terrafin and powered by rage lands blow after blow. Terrafin doesn't grunt, cry out or make any outward sign at all that he is being injured, even with the grevious wounds inflicted.
Gaffer moves the flaming sphere and is about to cast spell, when Terrafin simply collapses dead. The spell, redirected towards the half orc misses as the man spins away from it.
Toston strikes back at the half orc and misses.
Sarge sends the weapon at the half orc, finally getting through his defences. She then casts Prayer
Dez stands up and heals himself, having noticed the flash of the serpents eyes

One on five does not seem to be in the interest of the half orc and he withdraws. He is fast, very fast and steps away from Toston and is up the stairs in mere seconds.

Oa Leather Great ax AC 26 Dmg 7
Sh Ga'al cleric AC 28 Dmg 35 Fled
Terrafin Full plate AC 25 Dmg Dead
Dw serpent dagger AC 20 Dead
Ft Fly Invisible AC 23 Dmg 23 Fled

Shale House.

Meanwhile......
The streets of Dirt City are mostly dark, few gas lamps provide any reprieve from the dark and the dangers that could be lurking within. A few coins to members of House Wolf and House Knife
have been spent and the two of you have past the Full Moon Market and Garotte Square and are turning south to past The Burn. Was that something overhead just now. The narrow
streets and overhang of the upper floors on the streets press the city in about you like none other. Looking skyward reveals nothing, but the hairs on the back of your neck is
on end. Something is amiss this night, and your seasoned adventurer instincts tell you that you are headed towards it

Toston Lotor(Hugh Crosmun) [HP: 57/74; AC:31/20/27- CMD 26  d4=3 ; 3d4+3=9 ;
Tuesday November 19th, 2019 9:15:20 PM

Toston runs 30 feet after the Half Orc. If he can see him he fires off some magic missiles at the fleeing Orc.

9 damage from the magic missile to the Half-Orc

Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 42 rounds
3/5 stunning fists used

Desdichado(Ryan) [HP: 47/102; AC:16/10/16 - CMD 23]  5d6=9 ;
Tuesday November 19th, 2019 9:33:20 PM

(LoH: 9)

"Did any of you notice that dagger flash right before Terrafin attacked just now?" says Desdichado. "It seemed like he was about to relent, and then 'flash' he's coming at us like a madman. Not that they didn't already seem like madmen with everything they've already done."

"Maybe we should look closer at that dagger - Toston, you know a lot about magic items. Maybe you could examine it?...But I'm not sure if any of us should touch it. It seemed to...'do" something to him."

--------------------------------------
Effects:
HP: 47/102
Shield of Faith: +3 AC 87/100 rounds
LoH: 5 charges remaining
Prayer: +1 attack/damage/save/skill

Sarge [AC 20; HP 55/61] [Fatigued](Kathy)  d6=2 ; d6=5 ; d6=5 ; d6=6 ;
Tuesday November 19th, 2019 10:26:40 PM

Sarge, at last, is able to get to her feet. "Let's get healed up before we start poking things, all right?" she says.

She gathers her companions, and makes sure everyone is well away from the downed opponents before channeling healing energy. Everybody heals 18.

Oh, and the Spiritual Weapon will keep attacking until the half-orc gets out of range. I think that'll mostly be for comic effect unless he's really low on hit points. Let me know if I need to roll it.

Sharpe - [AC 26/16/20 - CMD 26; HP 88/88]   d20=7 ;
Wednesday November 20th, 2019 7:14:02 AM

(Perception: 19)

Sharpe stands 6 inches behind his companion almost like his is using him for cover, his knees are bent ready to spirit away at any second. One hand clasps his bow and as the other pulls the edges of his HEAVILY frayed cloak tighter around him.

In a hoarse voice he whispers to his companion "Something feels wrong, I told you this place was nothing but trouble. Coming here was a bad Idea"

Under his hood you can see eyes darting around wildly looking for any sign of the what has his instincts screaming DANGER!

Hmerrin (MikeK)(HP 52/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday November 20th, 2019 6:08:23 PM

Hmerrin gets a quick heal from Sarge, and then takes advantage of the terrain by collapsing into the nearest chair.

He contemplates the two dead bodies for moment, and then takes a cleansing breath.

"Well, we ain't dead. But we still got no idea what's going on either.
This guy (indicates Terrafin) started acting just like them two at the temple.
What kind of spell lasts long enough to take over a body, and have them go through all that?"

"And what was that about Three Bits? Is she involved? Cause if she is, I say we get healed, and head over there right now."

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=22 ; d20+9=11 ;
Wednesday November 20th, 2019 7:02:45 PM

"Thank you, Sarge, feels much better." Gaffer says, dismissing his flaming spheres with a wave of his hand.
"I want to try following them, at least to get a heading."

Unless there is a strong objection Gaffer leaves the building as quickly as possible and takes flight as a Hawk, searching the area and particularly the roofs for movement. (Perception: 22) Simultaneously attempting to keep himself under cloud cover (Stealth: 11)

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 47/102; AC:16/10/16 - CMD 23] 
Wednesday November 20th, 2019 7:31:59 PM

"Yeah, I heard this guy," Desdichado responds to Hmerrin, pointing at the downed fighter, "muttering something about 'Three Bits' and "wild goose chase'".

"I don't know what that means, but I do know that I remember not feeling especially fond of her when we met. I agree with heading over there to check it out. I doubt these guys will be back here tonight - maybe we leave a note for Gaffer."

Toston Lotor(Hugh Crosmun) [HP: 57/74; AC:31/20/27- CMD 26  d20+5=18 ; d20+16=34 ;
Wednesday November 20th, 2019 9:34:13 PM

If the Half-Orc is gone and there is nothing he can do Toston will detect magic on the dagger.

(Spellcraft: 18)
(Knowledge[Arcana]: 34)

Onslaught Shale House Out of Combat....maybe -DM Dan K 
Wednesday November 20th, 2019 10:04:57 PM

Toston moves 30 getting part way up the stairs. From there he cannot see the half orc or the cleric of Ga'al who went up the stairs the round before
Dez heals himself again and asks if anyone else saw the serpent eyes flash on the dagger before Terrafin went from possible exit to emotionless killer who feels no pain.
Sarge wants to gather everyone in and heal before poking at things. The only bad guys in the area is very dead, and with Toston back, she channels positive energy at everyone
All Heal 18
Hmerrin picks chair in the Common roonm and sits. Three bits was brought up in the fight, Hmerrin is of a mind to set off much sooner than later
Gaffer thanks Sarge and wants to take wing to try and follow.
Gaffer takes wing and exits the building. Gaining height, the streets are dark, the allys darker. You may get lucky and so Gaffer circles. Below are two men heading towards Shale House. Neither are those who attacked earlier.
One is heavily armored, the other is not. Both move with purpose and though on the streets of a remarkably dangergous city, they move with practiced confidence.

Toston casts Detect magic on the Dagger and after a few rounds finds the dagger does not radiate magic at all. The eyes of the serpent weapon flash
Hmerrin Will Save DC 15 Highlight to display spoiler: {'KILL THEM ALL!' screams into your mind Will save DC 13 failure means you are full on trying to kill everyone in this room}

Meanwhile......
"Told you this was a bad idea." Sharpe says to his companion. Though both had a nose ofr adventure, for where heroes were needed and those instincts, gods help you, had led you here. Ever trustful of those instincts, you feel compelled to continue.
From the corner of his eye Sharpe sees a man sprint across the street and vanish into a dark ally. By the gods, he moved like lighting. Easily covering the empty 75' in a less than 2 seconds. Just ahead, unlike other buildings on the block, there was some light from the second floor. Looks like at this late hour there were people awake.
To the right in an ally, you hear heavy footfalls fading. Someone moving away from you, likely wearing heavy armor. Yes something most certainly went down nearby. Above is a hawk? How odd.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy)  d6=2 ; d6=4 ; d6=3 ; d6=6 ;
Wednesday November 20th, 2019 10:52:35 PM

"Hold up, Gaffer, you're still hurt," Sarge says.

"Aaaaand he's gone. Kids!" She shakes her head. "Everybody else, then."

Sarge channels energy again. Everybody heals 15.

Eisenhorn [AC 13/13/10; HP 82/82; CMD 17]  d20=1 ; d20=7 ; d20=12 ;
Thursday November 21st, 2019 9:44:20 AM

" Bad Idea? Nonsense, my boy!" Eisenhorn says as he stops, and takes stock of the surroundings; searching for any threats and potential avenues of escape or at least cover. (Perception Roll: 1 + 10 = 11)

"I think this is right where we need to be. Just keep your wits about you and be prepared to use that fine bow of yours against any miscreants we encounter." He proceeds to flick the ear of the Air Mephit familiar sleeping on his shoulder and says quietly [in Auran]: "Wake up Shifty, it's time to earn your keep. Scout out the rooftops and windows, stay hidden. And keep an eye on that Hawk, diurnal birds shouldn't be out at night." (Rolls for Shifty - Stealth: 7 + 12 = 19, Perception: 12 + 10 = 22)

[OOC: Don't know what the rules are in terms of rolling for familiars, so I rolled for it. If the DM should be rolling & controling it then just disregard these.]

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82]   d20+22=40 ; d20+12=15 ;
Thursday November 21st, 2019 10:55:28 AM

(Draw Bow)
(Move to corner of alley)
(Stealth - 40)
(Perception - 15)

Sharpe grumbles under his breath "I'm 50 years older than you" but decides this isn't the time to be arguing with a Wizard.

As a shape darts past him into a dark ally, he draws his bow and drops into a crouch. "Did you see that? Someone just ran into that ally. They must have been running from something"

He and mutters a prayer to Warrd and moves quietly up to the alley entrance. Checking his corners he first looks at where the shape came from and then down the ally to see where it went.

Desdichado(Ryan) [HP: 80/102; AC:20/10/20 - CMD 23] 
Thursday November 21st, 2019 4:17:43 PM

Desdichado thanks Sarge for the healing.

"These guys have been ahead of us the whole time. Even when we've boarded up Shale House and took preventative measures, they still got the drop on us while we were waiting for them!" he says. "I can't figure out what Terrafin or those others wanted in all these killings. Everything they've done just seems to be designed to cause chaos."

He thinks for a minute.

"That was a Ga'al priest with them. I wonder..."

He looks at Terrafin's body. "Anyone know if there's a way to tell if someone has a heartseed inside them? Him going all crazy makes me wonder if that dagger can somehow 'activate' the abilities of a heartseed. Did you guys had any encounters with Ga'al followers before Sarge and I got here?"

After the discussion, he goes to his room to think and pray until the group has decided whether to go to Three Bits now.

(OOC: Also, Kathy - Sarge won't be fatigued any more. Dez's LoH has the fatigue mercy.)

Desdichado(Ryan) [HP: 80/102; AC:20/10/20 - CMD 23]  d20+10=27 ;
Thursday November 21st, 2019 4:19:40 PM

(Know: Religion - 27) for what Dez knows about checking for a heartseed.

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday November 21st, 2019 4:27:07 PM

Seeing the two new figures heading towards Shale house Gaffer circles away, dipping low to put them out of sight before taking a wide route back to the house.

Arriving inside he shapes back with a frown. "No sign of them, I did see two others though, I don't think they were with the houses, might be headed our way." He lets out a tense breath and tries to relax his shoulders, eyeing a glass.

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27)  d20=15 ; d20+7=18
Thursday November 21st, 2019 6:38:10 PM

[Will 22]
[Will 18]

"Well," Hmerrin starts, and then freezes.

And just as quickly, the fighter is rising from his chair, a snarl on his lips, both axes drawn, and a look at pure hatred leveled at Dez.

A split second after that, a look of horror crosses the lad's face. Dropping his axes, Hmerrin pulls off his cloak and hastily throws it over the serpent dagger.

"THAT," he declares, pointing an accusatory finger at the dagger under his cloak, "is a seriously messed up artifact."

"It just told me to kill everyone in the room."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday November 21st, 2019 9:01:28 PM

Toston says to Hmerrin, "It doesn't radiate magic though so how does it do what it does?"

He then says, "Forgive me but that healing did all it could for me. I'm gonna follow Gaffer and help him if he gets into trouble."

Toston tries to follow Gaffer.

Aftermath Shale House -DM Dan K 
Thursday November 21st, 2019 10:30:09 PM

Sarge attempts to slow down Gaffer, but he is gone. The cleric channels more energy to those left
Heal 15 but not Gaffer
Dez looks over Terrafins body and with the aid of Tostons Detect Magic spell identifies what the man had
Full Platemail, large Steel Shield, Magical Flail, Longbow with 40 arrows, Short sword, dagger, Magical Cloak; sunrods (2), 200 gp
Dex also wonders, with a Ga'al cleric around, could a Heartseed be in play? Dez knows of no way to tell if someone has been heartseeded. The ceremony and affects are one of the greatest
secrets in the realms
Hmerrin is briefly overtaken apparently by the non magical serpent dagger. He throws a cloak over it and backs away.
Toston is at a loss on how a non magical item could do such a thing. Leaving the mystery to the others he heads outside to see if he can assist Gaffer
Gaffer turns on the air and notes that the men below him are reacting to something onthe ground. The group needs to be told and he turns back only to note Toston entering the shadowy to dark streets
only 100' from the 2 men coming towards Shale House

Meanwile on the street
Whispering to his shoulder, Eisenhorn wakes his familiar and bids it to take flight to scout about, but to be wary of the night flying hawk
Sharpe spins and moves to the ally where the figure darted and already finds that whatever or whoever it was, is long gone into the dark. The ally is pitch 20' from where he stands
The hawk has turned back, but up ahead a gnome has exited the building with the second floor lights and onto the street
The mephit takes flight, but for now has not seen anything
Both Sharpe and Eisenhorn can feel eyes on them, you have ever since entering this city of rogues, smugglers and assassins. All of the stories you have hear, Dirt City has not disappointed



Sarge [AC 20; HP 61/61] [Fatigued](Kathy) 
Thursday November 21st, 2019 11:11:43 PM

"I've heard that magic auras can be masked," Sarge says. "But I don't know details. This thing may be above our pay grade. Anyplace we can go to ask about it? Anyplace where they won't kill us, I mean."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] 
Friday November 22nd, 2019 11:37:52 AM

(Move toward the "presumably" Shale house)

Looking back the way the shadow came Sharpe takes a deep breath and continues his soft walk in that direction. He sticks to shadows and under the lips of buildings but there is only so much he can do standing in the street.

"If someone is going to attack us best to find find out earlier rather than later"



Sarge [AC 20; HP 61/61](Kathy) 
Friday November 22nd, 2019 1:31:57 PM

[Fixing Header]

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Friday November 22nd, 2019 1:37:31 PM

With a whispered mnemonic and a subtle hand gesture Eisenhorn summons 4 spheres of light in front of the gnome, two on each side, hoping that the bright lights in front of him will make it more difficult to spot Sharpe in the shadows. (Cast: Dancing Lights)

"Ho there, Hoodlum!" Eisenhorn yells at the gnome. "What is going on here?" as he deftly picks out a piece of gum from his component pouch and holds it ready in his hand. While keeping his eyes on the gnome, Eisenhorn makes sure to pay attention to any feelings of danger or distress sent through the emphatic link from Shifty.

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23] 
Friday November 22nd, 2019 5:51:21 PM

"Well," replies Desdichado ironically, "I guess we can always ask Three Bits. I suppose we should see if she's still alive, and if so find out why these guys were talking about her as if they knew her."



Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday November 22nd, 2019 9:03:05 PM

"I think we should head out straight away, no use staying round here?" Gaffer hurries back out after Toston to make sure he isn't alone out on the streats.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday November 22nd, 2019 9:27:16 PM

Toston uses his spell-like ability dancing lights to illuminate the one who has shined some lights on him and says to the inquisitive stranger, "I could rightly ask you the same question. Hoodlum? Puh-lease. The door I came out of belongs to my place of residence and we were just attacked so how do I know that you aren't with those that came by earlier and you giving me the tenth degree is just trying to get me to lower my defenses."

Aftermath Shale House -DM Dan K 
Sunday November 24th, 2019 6:49:59 PM

Sarge mentions she knows of magic that can mask other magic. Does the group have a reaource in that area?
Dez suggests Three Bits as a source on that, the group does plan to head that way correct?
Gaffer agrees with Dez and hurries out after Toston. With the extra barriars on the doors, it takes a minute or 2 to do so

Eisenhorn casts a quick spell and Dancing Lights appear about the gnome. He calls out for the man to state his business. Shifty floats about, currently at ease, as much as he can sepeerated and more vulnerable as he is
Sharpe keeps on his guard, to the shadows, but still on the street. He moves slowly towards teh illuminated gnome and the house he exited from

Toston puts his own Dancing Lights about Eisenhorne and returns the question on being upon the streets so late.

Shifty sends the feeling of urgency, mixed with fear. Coming, not from the gnome, but a source closing behind his master. The feeling does not allow Eisenhorne to be any more accurate in direction. Certainly not from the gnome is all he knows with certainty

The DM assumes that blows are not imminent and very shorty at the door is Gaffer, Hmerrin and the rest of The Tide.

What if anything do you immediately do with Hmerrin's discarded cloak and the 2 dead bodies?

XP 8,000 to each for the previous scene

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday November 25th, 2019 12:29:06 AM

Toston says, "Do we take the bodies and dagger to the prince? I know our previous pleas fell on death ears but now we actually have proof that someone is trying to kill us. Though maybe we should stash them somewhere with a gentle repose on them if anyone knows it. We might want to see if we can track Three Bits to find out if she was a victim or a turncoat."



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] 
Monday November 25th, 2019 10:16:57 AM

(Stow Bow)

Sharpe steps fully into the light, stows his bow and raises his hands in a placating gesture.

"Peace friend, we have business with the houses. We only just arrived in the city got abit turned about. I saw you "friend" running down that alley, moved like living lightning. Do you need a help or mean to track him down? We've taken on plenty of Merc work, be happy to trade our services for a bit of info on the city?"

Sarge [AC 20; HP 61/61](Kathy) 
Monday November 25th, 2019 12:46:01 PM

"It's the middle of the night," Sarge says. "We don't need to make a decision about the bodies right this minute. I don't have Gentle Repose ready now, but I can get it tomorrow if that's what we want."

"The dagger's another matter," she continues. "The thing's dangerous. We shouldn't show it to anybody unless we trust them, and that lets out Three Bits. Probably the Prince as well. An Identify spell would let us know more about it, but it's a mage spell and I can't cast it."

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23] 
Monday November 25th, 2019 3:13:09 PM

Desdichado steps outside with the others. "Hey, Toston, who are you talking to out here?" he asks as he sees the two strangers standing outside. He hears the cloaked man mention mercenaries, and pays attention to him for a while, detecting any evil intent (Detect Evil). Assuming he finds none, he responds.

"Mercenaries, huh? Forgive us if we seem suspicious, but that "friend" of ours who ran by just tried to kill us, and was very nearly successful. We're just about to visit an information broker who we think might have information on why they're after us - that is, if she's not the one who sold us out. Want to tag along?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=7 ; d20=1 ;
Monday November 25th, 2019 5:18:23 PM

Sensing the fear and urgency in his familiar Eisenhorn acts quickly, he channels arcane energy into the gum and with an exclamation of "AHA! I knew it! An Ambush!" touches the gum to his thigh and disapears. (Cast Invisibility)

As soon as he senses the invisibility spell take hold, Eisenhorn picks out a bit of wool from his pocket, rubs it between his fingers and quietly mutters a word. Suddenly there is a sound of a man running and then falling down and groaning about 15 feet towards the right of where Eisenhorn is standing. (Cast Ghost Sound)

Eisenhorn moves quickly and quietly about 15 feet in the oposite direction of the sound, turning around and trying to pinpoint the source of the danger indicated by Shifty. ( Stealth Roll: 7 + 8 + 20 = 35; Perception Roll: 1 + 10 = 11)

He struggles to project homesickness through the emphaty bond in an attempt to communicate to Shifty that it should return close by to help, but he can only manage fear and determination as he thinks to himself " I've never been any good at this empathy crap. Really need to figure out a better way to communicate "

Active Effects: Invisibile: 10 min.

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday November 25th, 2019 5:57:22 PM

Stepping out towards Toston, Gaffer falls into step slightly behind him. "Hi there, I'm Gaffer, you might be better travelling with us than being out by yourselves."
He looks the pair over, checking for any symbols of the houses.

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27) 
Monday November 25th, 2019 7:47:21 PM

Hmerrin responds to Sarge and Dez.

"Well, first, I want my cloak back."

The lad trots into the woodshop, finds a box, empties it, and brings it back to the cloak.
Then he takes all his weapons, places them in a out-of-reach chair, and approaches the cloak with his box.

"You two turn around and stand by my weapons, and if I start coming after you, you have my permission to knock me silly."
Hmerrin then tries to pick up the dagger without actually picking up the dagger (using corners of the cloak, depositing it in the box, and closing the lid.
Then, he'll go find a blanket...Toston's will do...and wraps up the box in the blanket.

And then, he carries the whole shebang up to the Vault on the third floor.

Returning to Dez and Sarge, he gears up.
"Bodies in a storage closet, for now," he replies. "I doubt the Prince will care. It's Dirt City. Everyone is trying to kill somebody at least half the time."

"Next is Three Bits. Let's go."

Hmerrin leads the trio out, and finds Gaffer and Toston talking to some strangers.
"Its the blasted Grand Bazaar around here," he murmurs.


Aftermath Shale House -DM Dan K 
Monday November 25th, 2019 10:16:21 PM

Inside Shale House
Hmerrin only has Sarge and himself. Dez popped outside with Gaffer and Toston.
The fighter disarms himself, gets a box and then goes about trying to get the dagger into the box. The serpents eyes flash once again, but the command is quite different.
HmerrinHighlight to display spoiler: {"Take me and run!"} Will DC 15

Just outside the door
Sharpe steps out to make nice, identifying himself and his companion as mercenaries. Calling yourself a hero is a bit much and in a place like this, identifying as a good guy, could be trouble. Better to play it safe.
Dez steps out with Gaffer and the Paladin detects no evil on the pair. Though they call themselves mercenaries, call it a hunch or feeling, Dez invites the pair to come with as they head out to an information broker
Eisenhorne is more wary then his comrade however. With an arcane gesture he vanishes from sight. Shortly, the sound of footfalls as the man takes off, but trips over himself and falls.
He gets a feeling of humor from Shifty, but cannot see his familiar anywhere. It is likely that Shifty is lying low on a rooftop out of sight to all. Keeping an eye out for danger.
Gaffer sees no House insignias as he introduces himself.


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday November 25th, 2019 11:54:51 PM

Toston says to the newcomers, "Mercs...eh? Magical Mercs at that? Well how much do you charge? What are your qualifications? Whom have you worked with in the past?"

Toston then walks over to the Tide and whispers to his group, "I still think the timing of these 2 mercenaries appearance is a bit suspicious. Call me paranoid but if Three Bits sold us out; whose is to say these 2 aren't another group of assassins trying to get us to lower our guards?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday November 26th, 2019 6:07:00 AM

Sensing the humor through the bond Eisenhorn realizes that this is yet another of Shifty's pranks. " Well HA! Bloody HA! One of these days you are going to get me killed you know that? And then you'll be on your own! Drinking sewer water and eating sewer toads! Disgusting, smelly, sewer toads SHIFTY! "

Composing himself after his tirade, Eisenhorn turns towards Sharpe and the curious group of people. Since they look to be engaged in civil discussion he moves closer and drops the invisibility and dancing lights spells.

" Terribly sorry about that. My familiar likes to think of himself as quite the jokester. Would have banished him ages ago if he just wasn't so damn useful. To be fair he can also be funny at times..." Looking at everyone and realizing they probably have no idea who he is, " Ah, but where are my manners. Eisenhorn, at your service. Master of Lore and Slinger of Spells. Now you said you were attacked? Mayhaps my friend and I can help with that, my friend here is quite handy with his bow and while I'm not much of a brawler myself, my intelect cuts sharper than any sword if I do say so myself."

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday November 26th, 2019 1:02:37 PM

"You want a hand with that?" Sarge asks Hmerrin. But she is almost immediately distracted.

"Who're they talking to down there?" she wonders, and goes down to join the rest of the group.

She sees her companions talking to some strangers and sighs a little.

"Okay, let's move this conversation indoors," she says. "The last thing we want is a visit from the Knives. There's nobody in the Buttering Ram at the moment--I say we go in there and have a little chat." She frowns a little at the newcomers.

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday November 26th, 2019 4:20:56 PM

"I think it might be better to get to Three Bits sooner rather than later. My be the best help for our friends here too." Gaffer, not to keen on inviting the mercenaries inside, would rather keep on the move.

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23] 
Tuesday November 26th, 2019 4:41:17 PM

Desdichado agrees with Gaffer. "I'm going to trust my gut here. Besides, if there's another fight waiting for us at Three Bits' I'd like to have a few more people with us."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday November 26th, 2019 5:37:56 PM

After jumping at the sounds behind him, the disappearance and then re-appearance of his comrade, the small cackle and big tirade Sharpe's eyes become even more wild. He starts twitching looking all directions.

As he calms he starts to remember a phrase the strangers, just mentioned "Information Broker".

In a slightly rattled voice his says "Did you just say that your on your way to an information broker?" he glances at Eisenhorn. "If you can make an introduction we would be happy to put in a bodyguard shift in return. I have worked in Wars on this peninsula for half a century, and you hardly look incapable yourselves, i'm sure we can keep you quite safe."

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27)  d20+7=13 ;
Tuesday November 26th, 2019 6:49:14 PM

Sarge moves off, and Hmerrin fights an urge to just take the dagger and start running.

Will 17 (Hero point to add 4 post roll).

After getting the dagger in the vault, the young human heads downstairs.

The lanky teen, encased in plate mail, and carrying a couple axes, joins the group in the street.

"I'm Hmerrin," he says to the newcomers, before turning to Toston.
"We going in or we going to Three Bits' or is there an Option C I'm unaware of?"

Aftermath Shale House -DM Dan K 
Tuesday November 26th, 2019 10:10:32 PM

Sarge heads out leaving Hmerrin with the strange serpent dagger on his own.
Hmerrin's plan comes off without a hitch and soon the strange weapon is in the vault. In a box. Wrapped in a cloak.

The entire crew is now on the street and the decision is made to head to Three Bits' curio shop,and that the two new comers can join

The walk across town takes another half hour, though a group as large as this has little to worry from a stray knife or club to the head, tangling with a House group like Wolf or Knife is always simply best avoided. Your travels are uneventful, outside the stray cat or pack of dogs, which wants nothing to do with a pack of you, but still there is a feeling in the air. A gnawing at your stomach and an ache just at the base of your skull. You stand before a small plain shop with a plate glass window and display. The shop, the front, that is kept by Three Bits. At well past midnight, the door is understandably shut and locked

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Tuesday November 26th, 2019 10:43:07 PM

Toston says, "I don't suppose any of you knows how to pick locks? That sort of thing was something Wil could kind of do."

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23]  d20+15=27 ;
Tuesday November 26th, 2019 11:54:37 PM

"If you'll remember from our recent little adventure at the WLA, my method of lockpocking involves a greataxe. I'm not too inclined to try that out on the streets at night, though. Maybe one of these mercs can open the door," says Desdichado.

"Or we could try knocking and calling for her? She probably wouldn't respond to Sarge or me, but the three of you seemed to know her reasonably well."

While the team waits, Desdichado tries to keep aware of his surroundings and the unnatural feeling. (Perception: 27)



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+10=14 ; d20+11=19 ; d20+22=29 ;
Wednesday November 27th, 2019 4:24:09 AM

(Try to find an alternative access point to the building and climb in)
(Climb 14)
(Acrobatics 19)
(Stealth 29)

Sharpe eyes roam over the shop, in particular he looks for any points of entry above ground level, windows, roof, chimney or potentially from the the neighbouring buildings.

"Never was on for locks, but second storey work..."

(If he sees anyway to enter the building, Sharpe tries to climb he has a grapple if necessary. He tries to do so as quietly as possible)

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=16 ;
Wednesday November 27th, 2019 8:37:53 AM

(Perception 16)

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Wednesday November 27th, 2019 2:24:32 PM

Eisenhorn looks around at the new companions they've made and wonders if he's mixed himself up with the wrong sort of crowd, giving Shapre a pointed look when he mentions "second story work".

" Gentlmen. I do not specifically know who this, Three ... Bites? is it? Person is. But I do think it is rather unseemly to show up at their residence at such an ungodly hour and presumably wake them up; to do what exactly?" Eisenhorn looks at Toston reproachfully, " Moreover, while I do appreciate that you, Dirtians?... Dirtyzens?... Dirtpeople? ... whatever you call yourselves, have only a vague understanding of what property rights or even morals are, surly you understand that breaking and entering into someones home in the dead of night is rather uncouth. Not to mention that the resident would likely see it as an attack on themselves and their property and would be well within their rights to defend themselves." He looks around pleadingly at the group. " Should we not just come back in the morning and sort this out in a civilized manner?"

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday November 27th, 2019 3:47:48 PM

The dwarf woman with graying braids eyes Eisenhorn askance.

"Think pretty highly of yourself, doncha?" she says. "This Three Bits character may have tried to kill us, and even in Dirt City, that's rude. We need to have a chat, and it can't wait."

"Name's Fyrda Deepforge, by the way, but you don't have to remember that. Everybody calls me Sarge."

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday November 27th, 2019 6:20:18 PM

Not wanting to wait around, Gaffer casts Warp Wood on the door and causes it to spring open. "Don't worry, I'll fix it when we leave." He gestures his arm forward to let someone else lead the way in.

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27)  d20+6=10 ;
Wednesday November 27th, 2019 7:30:48 PM

"And if she didn't try to have us killed, she likely needs rescued from the people that just tried to kill us," Hmerrin adds, distractedly watching the street.

"Or her body recovered, more 'n likely" he amends.

Getting a good look at Hmerrin will reveal that the fighter is not exactly in tip-top shape. His armor is scratched badly, his axes are covered in gore, and he seems to be bleeding from a good sized gash in his arm.

Gaffer opens the door, and the lanky teen immediately steps through.
[Perception 10]

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=17 ;
Wednesday November 27th, 2019 7:36:39 PM

Eisenhorn studies Sarge and tries to figure out whether she's a cleric, what god she serves and whether the followers of that deity are generally good and trustworthy. (Religion Roll: 17 + 20 = 37)

Three Bits -DM Dan K 
Wednesday November 27th, 2019 10:14:16 PM

There is a short conversation at the door to the shop. While Sharpe scans about for an entrance he could make through the upper levels, Eisenhorne questions the whole process. Even here in Dirt City, this is not good.
The group, all wounded and sprayed in blood, assure the wizard and his companion that getting in to see Three Bits is not only necessary, but urgently so. One of those voices is that of a dwarf calling herself Sarge. Clearly a cleric of Domi. Another is Dez, also beget with prominent holy symbols to Domi.
The man introduced as Gaffer creates means to enter and warps the door out of its frame.

Inside is dark and typically crowded with things. Sarge's darkvision picks out the immediate entry way to be clear of anyone and it does not look disturbed. The party moves in and finds the front of the shop, very much like the last time they saw it.
Perception DC 30 Highlight to display spoiler: {A small silver raven is perched on a high shelf, it's head turns slightly, following your movements}



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=20 ; d20+17=21 ;
Thursday November 28th, 2019 12:55:45 AM

(Perception 20 vs check)

Toston fails to notice anything out of the ordinary with the shop. He whispers to his companions, "Do we know if Three Bits lives above her shop or is her place of residence somewhere else? Do you think we could search for clues at least as to where she might be found if she isn't here?"

(Perception: 21 - to search for clues as to where Three Bits might be found if she isn't here)

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=29 ;
Thursday November 28th, 2019 3:49:28 AM

Gaffer stoops down to pick up a pebble or stone as they step inside.
(Perception: 29) He moves forward cautiously into the darkened building, letting his better sighted friends look around for a minute before casting a light on the pebble, smothering it slightly to try and keep the room dim and not attract to much attention.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=16 ; d20+12=32 ; d20+22=23 ;
Thursday November 28th, 2019 4:23:56 AM

(Perception vs check - 16)
(Move door into the house)
(Not sure if I need a second check for the the street so here it is in case Perception - 32)
(Move into house)
(Stealth - 23 but that's a critical fail)

Sharpe silently gestures at Eisenhorn indicating that he will stay just inside the door as look-out. He glances inside and, seeing nothing out of the ordinary, picks up the door and brings it into the building. He leans the door near the entrance and presses himself behind the door frame, giving himself a view of the street from which they just arrived.

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27)  d20+6=24 ;
Thursday November 28th, 2019 8:44:28 AM

Hmerrin simply shrugs in response to Toston, and then moves to the back of the shop

[Perception 24].

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday November 28th, 2019 9:12:53 AM

OOC - Is my character sheet link now available to everyone?

Sarge [AC 20; HP 61/61](Kathy)  d6=6 ; d6=3 ; d6=6 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=2 ;
Thursday November 28th, 2019 1:22:27 PM

Sarge looks around. "I don't know," she answers Toston. "I just met her like ten minutes ago."

But her mind is on other things. "Hmerrin, how'd you miss the healing? C'mere. Dez? Gaffer? You, too; you're still dinged up. Hang on."

Sarge channels positive energy again. Everybody heals 17. With the DM's kind indulgence, she does it again. Everybody heals 10 more.

[OOC: I can see Sharpe's character sheet.]

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=15 ;
Thursday November 28th, 2019 3:29:17 PM

"Very well Madam Deepforge, I can only assume that a disciple of Domi would have the best interest of people at heart, even if the deed does seem unsavoury". Eisenhorn nods to Sharpe in understanding and proceeds to enter the room and look around. Once in the room he tells Shifty in Auran to also pay attention. (Perception Roll: 15 + 14 = 29).

" Gentlmen, if you would be so kind to ensure that I'm not molested I will see if I can find any pertinent informaiton in this home that we casually broke into."

With a quick mnemonic and a hand gesture Eisenhorn opens himself to the arcane energies in the room making it easier to sense them. (Cast: Detect Magic)

He then takes out a copper piece, and with a practiced motion touches it to his head alowing him to sense the presence of any inteligent life, chuckling to himslef about how none of his party members are likely to register. (Cast: Detect Thoughts)

Eisenhorn proceeds to meticulously focus his energy from one part of the room to another slowly making his way thorugh the house and trying to identify any lingering magical auras, magical objects or any inteligent life forms in the house casting Dancing Lights as necessary whenever it becomes too dark for him to see properly.

[b] --- Active Effects --- [b]

Detect Magic 10 Min.
Detect Thoughts 10 Min.

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23]  d20+15=30 ;
Thursday November 28th, 2019 6:22:38 PM

(Perception: 30 - Yay!)

Desdichado nods toward Eisenhorn. "Yeah, we're loyal to Domi through and through, but in a town like this you have to make the most of every opportunity. There's plenty of unscrupulous types in this town who won't hesitate to hurt people, and we can't hestiate to help them instead." After a beat he says, "I'm not local, by the way."

Desdichado looks up, and notices a silver raven watching the movements of the group. He points toward the bookshelf. "Uhh...anyone have any ideas why that odd looking raven would be watching us? Does it belong to Three Bits?"

Calling up toward the raven he says, "Can you understand us?"

(OOC: David, your first post on Wednesday cracked me up. I love "Dirtyzens".)

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Friday November 29th, 2019 6:42:35 AM

(OOC: Thanks Ryan. Unfortunately I only thought of Dirtburghers shortly after hitting submit)

Three Bits -DM Dan K 
Friday November 29th, 2019 11:39:42 AM

The group moves into the shop and begins to look around. None actually knows if Three Bits lives here or elsewhere. Eisenhorn casts Detect Magic and all of the party does as does the door that was warped. Eisenhorn believes the magic on the door was an Alarm spell.
Does points out the raven, which also radiates magic. The bird stares in blinking at adds and the rest of you. If it understands, it does not let on to. It simply observes.

The shop is relatively small and though crowded with bookcases, stacks of boxes and generally stuff everywhere, it does not take long to confirm no one is there. Having been taken to a small back room only yesterday. The group is able to locate the hidden door once again. It is locked and Eisenhorne Detects Magic upon it as well. Arcane Lock.


Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=13 ; d20=17 ;
Friday November 29th, 2019 1:54:16 PM

Finishing his investigation Eisenhorn turns to the group. " Someone knows we are here. The door was warded with a spell that would alert whoever cast it once someone enters. There is also a magical lock on this trap door which I don't have the spells to open, but the front door trick should still work or someone could just bash it in. I did not detect anyone else besides us in the house, although they may be obscuring themselves magically." he thinks a moment. " Did this Three Bites person know any magic?"

While he waits for the answer he turns to the silvery raven, and takes out a Wand of Identify from his quiver. "Now precious, what secrets do you hold..." he says as he casts identify on the little raven. (Spellcraft Roll: 13 + 19 + 10 (identify) = 42) He examines it using his magic detection and aided by the identify spell, trying to figure out: Is it dangerous? How it was made? Is it being used to actively scry on them at the moment? Does it have any command words that he can use to deactivate it or take control over it?

Eisenhorn also tries to determine how powerful of a spellcaster one would need to be in order to craft an item like this and whether it would require any specialized knowledge which would not be widely available ( Arcana Roll: 17 + 26 = 43)

Sarge [AC 20; HP 61/61](Kathy) 
Friday November 29th, 2019 2:56:48 PM

Sarge looks at Eisenhorn with a puzzled frown. "You sure you're not an elf?" she asks.

[OOC: Ryan, your character has been healed. Please do an old lady a favor and update your header.]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday November 29th, 2019 10:23:47 PM

Toston says, "Does anyone know how to cast knock? I don't know it myself because my capabilities are rather limited."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday December 1st, 2019 11:41:57 AM

Desdichado keeps his eye on the bird.

"Eh, magic doors aren't really my thing."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Sunday December 1st, 2019 5:37:06 PM

"Thanks, Sarge," Hmerrin sighs as more healing is applied.

Eying the bird, he adds,
"Gaffer, please keep an eye out, in case we get unpleasant company."

Lacking any better ideas, the fighter knocks on the door.
"C'mon Three Bits, open up."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday December 2nd, 2019 4:00:40 AM

Maintaining his sentry position Shrape drawns his bow back to his check and takes aim at the raven. He pauses and waits to catch Eisenhorn's eye with a meaningful look.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday December 2nd, 2019 4:00:40 AM

Maintaining his sentry position Shrape drawns his bow back to his check and takes aim at the raven. He pauses and waits to catch Eisenhorn's eye with a meaningful look.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=29 ;
Monday December 2nd, 2019 5:05:15 AM

Gaffer nods at Hmerrin's instruction and moves back onto the street, launching himself up into the air as an Owl this time, and scouts the surrounding area (Perception: 29) for anyone moving about on the streets.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday December 2nd, 2019 2:52:13 PM

"BAH! Those layabouts only get their reputation because they get centuries to practice. I've mastered more than most Elves will in millenia; in only a couple of decades." he sighs " No Madam Deepforge, I have worked to accomplish mastery in my craft, and am decidedly not an Elf". He then says to Toston "I am not well versed in the Knock spell, as I never thought I'd have need of such skullduggery. But, fortunately my boy, the spell does not prevent more mundane methods. One of these strapping young lads should be able to make short work of the door, even if the spell makes it somwhat more difficult." he then continues working on trying to puzzle out the raven figure, hoping that if it comes to it Sharpe's aim is good enough not to hit him.

Three Bits -DM Dan K 
Monday December 2nd, 2019 5:36:02 PM

Eisenhorne looks over teh door and then back to the raven. He is about to pull out a wand of Identification, when he stops. Identify requires a thorough examination of a magic item. He would have to get his hands on it. A good guess would be some type of magical figurine, not overly complicated or powerful and could be created for a purpose such as this. Keeping an eye on the shop and alerting the owner if need be. A more grim possibility would be a miniature golem.
As to the door, the wizard does not have a Knock spell prepared
Nor does anyone else in the group, though Toston is the only other arcane someone who could.
Hmerrin decides for a good old fashioned knocking.
Sharpe draws back his bow and glances to his learned friend, taking aim at the raven
Dez keeps an eye on the Raven
The Raven keeps an unblinking eye on the party, or intruders in the shop if you will
Gaffer exits and transforms into an owl to take flight into the very late night and see what he can see.

Gaffer sees the expected, patrols, slinking shadows, a dog, a cat and all of the standard denizens of the night here in Dirt City. No one or no thing seems to have a particular interest in where the party is.

Beyond the closed door, you hear movement and shrotly thereafter a pair of metal on metal sliding can be heard from the top and bottom of the door. Just after that, it opens, spilling a deep red light into the shop. Standing just back from the doorway is Three Bits, a small crossbow in her hand. She seems to let her breath out, as if she was holding it, and then steps back another pace and lowers the weapon. "You boys look and smell horrid, though I would gather that is not surprising."

Three Bits moves to a table, upon which rests a glass sphere. The red light emminates from it.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday December 2nd, 2019 7:17:32 PM

Dez immediately begins questioning her.

"No more runaround, please. I for one don't plan on leaving until I get answers that pass the "sniff test". Why would Terrapin and Ga'al priests have just attacked us? They just tried to kill us, and mentioned *your* name. I would suggest you answer quickly, because most of them got away and could be on their way here right now."

"Also, is that your raven?" he asks, pointing toward the bird on the bookshelf. "What is it, some kind of sentry?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday December 2nd, 2019 7:26:01 PM

"Matches our mood," Hmerrin spits back at Three Bits' mention of their smell.

"You thought we were grouchy yesterday, well, you've no idea. So, let's have it. What's going on, and why us?"

Sarge [AC 20; HP 61/61](Kathy) 
Monday December 2nd, 2019 11:34:41 PM

"Also, anything you could tell us about an evil magic dagger would be really helpful," Sarge adds.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday December 2nd, 2019 11:50:14 PM

Toston says, "I just want you to know Three Bits that I told the others it was possible that you were threatened for whatever aid you gave that group of roustabouts who showed up at our home this evening but seeing how well you look I think you must have likely given them whatever they wanted. I was worried for your safety seeing how our affiliates had been attacked lately but it looks like you weren't amongst the casualties so tell us who they are, what they wanted to know about us and anything you know about their agenda."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday December 3rd, 2019 6:29:46 AM

Sharpe glances and the opening door but waits to find out if the raven belongs to the new comer before lowering his bow. He tries to take the measure of Three Bits, assessing his appearance, demeanour and stance.

Three Bits -DM Dan K 
Tuesday December 3rd, 2019 8:14:22 AM

If Anyone has Diplomacy, now would be a good time :)

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+1=11 ;
Tuesday December 3rd, 2019 9:37:42 AM

Diplomacy 11

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday December 3rd, 2019 1:25:47 PM

Eisenhorn looks at Three Bits and wonders why he was not able to detect her presence in the hidden room. He focuses on her mind trying to read her surface thoughts. (DC = 18; Will)

---- Active Effects ----

Detect Thoughts 10 Min.
Detect Magic 10 Min.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=24 ; d4=3 ; d20+18=19 ;
Tuesday December 3rd, 2019 2:37:30 PM

(Diplomacy: 24)
(Sense Motive: 19)
(Accidental: d4)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday December 3rd, 2019 6:55:26 PM

Gaffer gently lands atop the roof opposite the groups location and simply watches the street for the moment, ready for any commotion inside.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+3=8 ;
Tuesday December 3rd, 2019 9:11:58 PM

Diplomacy : 8

Toston's words fail him

Three Bits -DM Dan K 
Tuesday December 3rd, 2019 11:17:21 PM

Dez and Hmerrin enter the rooom and immediately begin questioning Three Bits
Sarge adds a question about the dagger.
Toston provides additional color on what has recently happened and Sharpe keeps an eye on the Raven, but then shifts to Three Bits
Eisenhorne wonders what may have prevented his Detect Magic spell from finding her, but the easiest explanation is the room is protected and a thin sheet of lead would do just that
Gaffer alights upon a nearby rooftop

Three Bits seems to almost sigh, her face slightly pained as if emotionally hurt. "It was not so long ago...." and then it is gone, replaced by a cold, impenetrable facade, eyes as hard as adamantine.
The old woman sits, her hand hovering above the glass sphere. "You break into my home, weapons drawn? You think me some old feeble woman who has survived the likes of Dirt city for more than your lives by sheer luck?"
She then closes her eyes tight as Dez continues about the men coming here and the raven

Her face softens once again and she inhales deeply. "The raven, yes. He is sentry and guard" Her hand gestures towards a darkened area of the room where the older man steps from a shadow. "You are dismissed." she says to him. He begins to object, but Three Bits holds up a hand to silence him. "You are released." she says softly a tear running down her cheek. The man stiffens slightly and then simply fades to nothingness

Three bits turns back to the party, "I know I sent them, I know I sent them to where you were not as well. My hope is you would see the pattern. A long shot, but my only recourse. Even now the pull..." Three
Bits inhales deeply and tightens her fist, "Terrafin came after you on the order of Ranslir, his former master and one of the largest slavers anywhere." She touches the sphere and the light shifts to a soft yellow. Her face gets a far away look, her moods and thoughts seem to be flitting about, "I don't know when exactly, but I awoke in the middle of the night, cold streaked with sweat and disturbed by a dream of darkness. It was cold, with the snapping of bone or dry branches, there was the smell of damp earth and a pathetic whimpering followed by a sickening crunch. Like a dog with a piece of meat. Then quiet stillness and a set of golden eyes."

Her eyes steel again and glance to where the man once stood in the shadows, "You come into my house? Is the Tide just the newest syndicate to grow in this place?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday December 4th, 2019 12:01:11 PM

Sharpe now very confused and and feeling a bit threatened attempts to step into the street and behind the door for cover.

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday December 4th, 2019 12:32:19 PM

"That sounds rough," Sarge says sympathetically as Three Bits describes her dream (or whatever it was).

Sarge would like to watch Three Bits, and when she seems like she's not under the influence of the steely cold thing, cast Protection From Evil on her.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday December 4th, 2019 2:30:53 PM

At the mention of slavers Desdichado's eyes soften, and anyone paying close attention would notice that he seems to be thinking of something else, as if remembering something, or someone, from his past.

When Three Bits mentions her dream, he snaps back to attention. "I, I had a similar vision. Do you remember that, Sarge? It felt like...emptiness. As if any connection to Domi was gone. Just...darkness."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=18 ; d20=16 ;
Wednesday December 4th, 2019 2:36:24 PM

Eisenhorn continues trying to get a read of Three Bits' thoughts, while also looking at the sphere and trying to remember if he's ever read of a similar arcane or religious item and what it might be ( Roll Arcana: 18 + 26 = 44; Roll Religion: 16 + 20 = 36)

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday December 4th, 2019 6:38:22 PM

"Terrific," Hmerrin mutters, "She's got more people in her head than Wil does."

Seeing Sarge cast her spell, the young man waits to see if it helps the lady.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday December 4th, 2019 7:34:52 PM

Seeing Sharpe step onto the street, Gaffer cocks his head to the side and pauses to see if he will act.
After another moment he circles once more above the rooftops, restless and ill at ease.

Three Bits -DM Dan K 
Wednesday December 4th, 2019 10:13:09 PM

Three Bits' reaction or reactions as they are, take the crew of The Tide by surprise. Eisenhorne can pick up nothing with the Detect Thoughts spell. Her mind is completely closed.
As to what the sphere is, it is does not match any of the religious or famous arcane relics that Eisenhorne knows of. It could simply be a light source, or something far more.
Sharpe steps back into the main shop and from there onto the street. It is dark, deserted and relatively exposed from a host of sniper points. Like most of the back areas of this city.
Gaffer circles, finds nothing and lands again.
Dez hones in on the part on slavery. Some part of his past perhaps. The paladin is also reminded of his own dream, where Domi is gone. Could they be connected?
Sarge feels a sense of pity and finds an appropriate moment to cast Protection From Evil on Three Bits

Three Bits sits back as The Protection From Evil spell falls over her. She closes her eyes and then slowly opens them again. She takes those in the room into her gaze and chuckles. Did the spell
fail? Three Bits chuckles again. "Oh I knew you were a clever lot, but even so we have little time. "The others need to come in here." As she waits for Sharpe and Gaffer to enter, she glances at Eisenhorne and taps her chin.
A pratitioner of the arcane arts. Good, a field my friends have been lacking."

When all are in she touches the glass sphere and the light brightens slightly and the door slides shut.

"Listen closely.

Ralinsir is perverse, sadistic, smart and ruthless. He and his 4 associates, stay in the upper suites of the Arena when in town. They are the business end of the major slave trade network which uses Dirt City as a fodder point and sanctuary.
Ralinsir and his lot, are just as, if not more, dangerous than the hunters. Whom you just recently fought.
Ralinsir Himself is an Arcane Spell caster of no small measure. He is smart, shrewd and a cold blooded killer with power friends within the Houses and possibly the Prince
His 4 associates are Ythryn, a male elven cleric of Ga'al the direct superior of the Gaal cleric in the slave hunter squad.
Ardus, a Wemic Fighter. Feral, horrid and yet pitiful creature under the thumb of Ralinsir
Samuel CherryBlossum. Halfling Fighter sneaky, shifty raised on the streets of Dirt City and embodies the dark side of the city. He has ties to House Knife, Cloak and Wolf with powerful friends
Kaley Pythlewinkcle. A sadist gnome and mistress of Samual and well feared assassin.
They own an upper level suite within the Arena and with the fights of a day ago, is where they are now.

You will have to make your way to the 5th floor stair. It is magically barred and the password is currently Adistus. I have no information on what that means if it indeed means anything.
The hard part is the stairway guard, the doorman if you will. A magical construct that is programmed to recognize the owners of the suites on level 5 and to obey their commands. A disguise may work, but it might not. Sorry, you may have to negotiate with him the old fashioned way."

Three Bits closes here eyes, a trace of pain washing across her face.

"Time for you to go. Whether by spell or by voluntary actions now, a fog that is pushing at the back of my mind will consume me again in not too long. When that happens, Golden Eyes will know and I expect the reaction to be poor. But telling you is worth the price and perhaps will be enough."

"Go now. Rest, and prepare. Golden Eyes will not know exactly what I have said or whom I have told. Not until..." she trails off and then shakes her head. She nods to the door, which opens and she shoos you out.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday December 5th, 2019 12:21:25 AM

Toston says, "Three Bits, I'm sorry I doubted you. We aren't a syndicate. Thank you for the information but I don't want the yellow eyes to harm you. If you can seek out Nissa and my people. They are taking precautions and they may be able to protect you, unless you think even the protections of a wizard, some warriors and the city below are no match for whatever stalks you. I wouldn't want to have my people's deaths on my conscience. If you are unsafe even there mayhap putting distance between yourself and here? My parents live in Plateau City. If you mentioned my name they'd put you up I'm sure of it."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday December 5th, 2019 9:23:16 AM

Sharpe looks sympathetically at three bits. “best of luck….. Lady Bits”. He gives her a brief nod, slightly reddening at his choice of words.

“Well this woman was good enough to give us time to get outta here, I suggest we don’t waste it and hunker down whilst you guys come up with a plan.”

He moves closer to Eisenhorn and whispers, “if we ask this information broker anything about the houses, who knows who else will hear us….”


Sarge [AC 20; HP 61/61](Kathy) 
Thursday December 5th, 2019 11:05:36 AM

Sarge is uncharacteristically somber as they leave Three Bits' shop. "First up," she says, "I propose we rest and heal. I know we're on a clock, but it won't do any good to go charging over there and get ourselves killed."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday December 5th, 2019 1:36:40 PM

"I agree, Sarge," Desdichado responds. "We should think about what we'll need to confront Ralinsir and the others. We could barely take on those 'hunters'."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Thursday December 5th, 2019 2:43:33 PM

Eisenhorn whispers back to Sharpe, [in Elvish] " Yeah... I don't trust this thing at all, just appears and provides us basically a hit list of people to target. I can't sense it's mind at all... like there is nothing there... in fact, let me try something." Eisenhorn then comes closer to three bits and tries to touch her to confirm that she is not just an illusion.

As the party leaves the house. "So what exatcly happened back there? You seemed almost intent on murdering this woman... then she rattles on about some people in the arena and now everyone seems intent on charging in there at the first opportunity and what? killing these people? on the words of some half mad information broker?" pauses for a second. "Even if you trust this Three Bits... She didn't seem all there, I couldn't sense her consciousness at all. Don't you think that someone may be acting through her and using us to basically wipe out their oposition? That seems like something the houses would do. Strike at their enemies through a supposedly neutral party, is it not? I say we spend some time verifying her story, figuring out who these people are, maybe even trying to understand who would benefit if they were suddenly disposed of."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Thursday December 5th, 2019 8:33:48 PM

"Sarge is right," Hmerrin declares as they leave Three Bits. "Back to the House. Then we can talk."

The young man drives a hard pace, not saying much of anything until the group is more or less safely back on the blood filled second floor of Shale House.

Taking seat around a large circular table, he regards Eisenhorne and Sharpe, and lets out a weary chuckle.

"So, hi. I'm Hmerrin.

We call ourselves The Tide, and for the last year or so have been doing our best to help the regular folks of Dirt City live to see the next day. Three Bits is an information broker who Toston especially has dealt with in the past, and we've found her information to be reliable even if she's not exactly the most trustworthy person around.

For the last several days, someone has been visiting our old haunts and destroying them. They broke into the WLA chapter house, and killed just about everyone in it. They burned down our old headquarters, along with the city block it was sitting in. They pillaged our former employer's business, killing a bunch of people. And then, they broke into here, and tried to kill us. Two of them are dead, and in the storage closet yonder."

Hmerrin waves an arm at a nearby door.

"The other three took off, and we weren't in much condition to do anything about it."

"During the fight, several of them were talking to one other and mentioned Three Bits, leading us to believe she might be responsible for this whole thing. Which is why we were rather put out when we were headed over there. Now, it looks like she's been dominated by something. Something with Golden Eyes, and producing a vision which just happens to EXACTLY match something Dez here saw while in his morning devotions."

"So, I for one, I'm inclined to believe these five Arena people she told us about are trying to kill us. And are going to go on trying until they succeed. And don't seem to care how many other people die while they're doing it. Making me think they are all really bad people, whom the Wold would be better off without. And lastly, they hopefully will be nice enough to tell us who this Golden Eyes character is, because I've a feeling he's gonna be a whole lot worse."

The lad sits back, and wipes his face.
"If you wanna split, I get it. But, if not, we could use the help."

Back at Shale House -DM Dan K 
Thursday December 5th, 2019 10:07:22 PM

The group listens to Three Bits and takes it all in. Eisenhorne has his dobhts though. Three Bits leans back from him as he gets closer, "Just keep your fingers to yourself mage. Your trust is not an issue here. Were you not with them, we wouldn't be having this conversation at all."
Toston offers his followers place as somewhere Three Bits might be able to lay low. Or perhaps she could simply get out of town all together. She smiles and for a moment you see her let down the very guarded facade you have always known.
"While I do not know the exact nature of Golden Eyes, I feel it would be futile and would indeed place your Nissa in terrible danger if not worse. I was able to keep some things from the fog, and that was one of those things. Perhaps Plat City would work. Good luck."

As the group exits, Three Bits takes a vial from her pocket and the door closes behind you.
The group exits and Hmerrin sets quickly for home. It seems even the night stalkers at this late hour are down for the night and the true quiet of the City envelopes you
Back at Shale House, Hmerrin catches Sharpe and Eisenhorne on the recent happenings. The Tide is a target by some powerful forces in the City and unlike the Houses, this force is quite direct

There are two bodies in the closet and a rather nasty dagger in a box wrapped in a cloak in the vault. Other than a cursory Detect Magic at the man formerly known as Terrafin, nothing has been done

It is about an hour before daybreak and most of you have been up for almost 24 hours at his point

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday December 6th, 2019 7:44:49 PM

"I'm so tired, I hardly care about guarding the door. I suppose we should have a plan, though, huh?" After they make plans, Desdichado goes up to his room, ready for some rest. "I wish Tombo was around," he says, "I wouldn't mind some of his cooking when I wake up."

Sarge [AC 20; HP 61/61](Kathy) 
Friday December 6th, 2019 8:22:46 PM

"We gotta do something with these bodies first," Sarge says, "or they'll stink up the place."

She casts a Detect Magic, looking for auras, and also looking for anything on the bodies that might be valuable.

"I think we can just dump 'em in the street," she continues. "One advantage to living in Dirt City--people don't ask awkward questions about bodies."

If the group is agreeable, she helps carry out the bodies.

"Uh...Eisenhorn, is it? Are you by any chance able to cast Identify? We found this evil magic dagger, and I for one would really like to know what it is and what it does. And how to make it stop doing that."

There is, however, no hurry on the evil magic dagger, so Sarge will gladly rest first if that's what people prefer.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday December 6th, 2019 8:44:24 PM

Gliding back into Shale House Gaffer slumps down in a chair a picks up the bottle he had been eyeing earlier.

If anyone is interacting with the dagger, Gaffer will begrudgingly stay up to see what happens, and be there if anyone falls under its sway, but he quickly heads off to bed once there is nothing immediate to deal with. Gladly getting out of his bloodied clothes and downing his glass before a much welcome sleep.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday December 6th, 2019 10:38:20 PM

Toston says, "So none of you know Gentle Repose? Man do I wish Wil was here. I think he could cast it, then we could let the bodies chill for a while. Anyone know Rose's temperature control? That might work? Maybe we just need to dig some holes?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=19 ; d20=4 ; d20=5 ; d20=8 ;
Sunday December 8th, 2019 10:04:48 AM

After listening to Hmerrin for a while. "Thank you my boy, I understand now... well not really but I do get the gist of it. We should try to learn more about this 'Golden Eye' thing." Eisenhorn tries to recollect if he's read of any creature or spell could do something like the mind control effects descirbed or if there were ever simmilar things like this happening in legends. ( Knowledge Arcana Roll: 19 + 26 = 45; Knowledge Planes Roll: 4 + 20 = 24; Knowledge History Roll: 5 + 11 = 16) Failing that he tries to work out where in the city he may be able to access any information on a subject liket his.

"I can indeed Madam Deepfroge, but we must take precautions so that we do not imperil ourselves during the investigation. Can we investigate the bodies first see if there are any markings or items of significance that may give us clues to their origins or motives." Eisenhorn pulls out a Wand of Protection from Evil and casts it on himself. After checking the bodies for any marks that may be recognizable or any items of note.

After finishing the investigation of the bodies, Eisenhorn goes to the dagger and recasts Protection from evil on himself using the wand, making sure that he has the spell up during the entirety of the interaction with the dagger, recasting as necessary. After the protection spell has taken hold properly, Eisenhorn takes the dager and using a Wand of Identify tries to understand how the item works, whether it has any command words and if it is possible to understand where it came from. ( Identify Roll: 8 + 19 + 10 = 37)

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+6=19 ;
Sunday December 8th, 2019 5:19:10 PM

As Eisenhorn heads for the vault, Hmerrin grabs.

"Whoa, whoa, whoa, easy there. Before you go picking up any daggers, this one has some kind of nasty personality in it, and it's already tried to dominate me twice. So, you're gonna want to be REALLY careful around that thing."

"It's the serpent eyed dagger, in the makeshift box, which is inside the rolled up blanket on the side table."

"Oh yeah, by the way, Toston. I borrowed your blanket."

The lad considers the various other questions.
"There's gotta be someplace to put the bodies....Toston?"
Hmerrin himself tries to recall where he seen such thing around town [Knowledge Local 19]



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday December 9th, 2019 12:33:59 PM

Sharpe says to Hmerrin "I wouldn't worry too much about him, he can be pompous ass but he knows his magic"

"I can help with the bodies, if you have a quiet place i'm sure we can get them there"

Back at Shale House -DM Dan K 
Monday December 9th, 2019 12:35:30 PM

The group is in the Common room on the 2nd floor. Upstairs, the balcony doors and windows are busted in. The entry point for the assault that took place about 2 hours ago now. The second floor common room is a mess. Blood is splattered everywhere, the floor is scorched from the flaming spheres and 2 large settling pools of blood where Terrafin and the other combatant with the serpent dagger died. Plus the 2 paths of blood where the corpses were quickly dragged to the closet.
What to do with the actual bodies comes up, and without the ability to preserve them magically, Sarge suggests perhaps simply finding a nearby ally? Though after her morning devotions, she could easily prepare 2 spells and place them on the bodies in the closet.
First she casts Detect Magic and learns of the following items:
Magical Flail, Magical Cloak (Faint Abjuration), Magical Studded Leather Armor, Magical Composite Shortbow, Magical Kukri, Magical Cloak (Faint Illusion)

Eisenhorne puts his mind and notes to work on 'Golden Eyes'. It really is an all too vague of a concept or notion to pin it down, no beter than saying 'weird stuff' really. The notion of domination is pretty straight forward and does not lower the list of possibities much. It is clearly far more than a simple Charm or Suggestion. The way the old woman acted, it went beyond Dominate Person, as she implied a telepathic link beyond at the time sensory input. Whatever was out there, in this city, had a greater understanding and ability to control others than the wizard had ever even thought of.

Dirt City has no guilds per say, no library, or other collection of sagely help. The Woldian League of Adventurers, WLA, was itself an underground type of establishment, not wanting to draw too much attention and it was raided 5 days ago and everyone but a lone dwarf was killed. No there is no where to go for much in the realm of help and outside information right now.

Eisenhorne also inspect the bodies, take 20 Perception Terrafin has a set of tattoos on his upper right and left arm as well as his back. They appear to be counters, single lines in groups of 5 and totalling 96 with 2 of the tattoos made recently. He also had 200 in gold.
The other man, also human is found with a House tattoo upon his forearm. It designates that he was with House Dart, black operations and assassins. You also find 4 vials of poison, (2)Giant Wasp and (2)Large Scorpion.

Hmerrin gives a warning to Eisenhorne on messing with the dagger. The young fighter believes that, yes, the bodies could pretty easily be dropped into any number of allies. The closest, would be in The Burn.

Daylight is fast approaching and even Dirt City residents would give alarm to members of the Tide dumping bodies if seen.

Most of the group is looking for some sleep, Eisenhorne is readying to investigate the magical dagger.

All PC's are fatigued at this time, spell casters have not had necessary rest to regain spells. It is aproximately 430am

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday December 9th, 2019 4:46:06 PM

"This room is a mess and the bodies do need to be dealt with, but I suggest we all rest up and leave them for when we're in better shape." Gaffer suggests, "It's late... or early, for dropping off bodies. I'd worry about causing more trouble if we are caught now when we have a lot to deal with tomorrow."

If the party are happy to leave the bodies in the cupboard he will head to bed, and make cleaning the blood off the floor his first priority the next morning, not a task he is very used to.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday December 9th, 2019 5:37:42 PM

Desdichado sleeps. After getting rest, he helps the others clean up.

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday December 9th, 2019 7:56:35 PM

Hmerrin nods at Gaffer.

"All right. I got a decent few hours of sleep during first shift, so I'll stay up for a few more hours, and try to tidy up a bit. Dez, once your good, relieve me, and I'll crash for a while. Gaffer, Toston, Sarge, get the rest you need to recover your spells. Sharpe and Eisenhorne...we're gonna need to shorten that...I'll think of something...whatever works best."

The lad will start in on the second floor with a bucket and a mop to clean up.

Time permitting, he'll head upstairs and evaluate repairs.

Sarge [AC 20; HP 61/61](Kathy) 
Monday December 9th, 2019 10:26:26 PM

"Right. Sleep." Sarge yawns. "I'm getting too old for this nonsense. Eisenhorn, let me know when you're going to identify that dagger. I can boost your resistance a bit."

Sarge heads off to get some much-needed rest.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday December 9th, 2019 11:08:06 PM

Toston says, "Maybe prepare gentle repose and speaks with dead at some point Sarge?"

"Not sure if it makes sense to do the speaks with dead for tomorrow but maybe the bodies can tell us something useful about the yellow eyes or something."

The gnome yawns and then says, "I think I'm for bed myself."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday December 10th, 2019 4:32:35 AM

"Is there somewhere I can sleep, ideally a cupboard"

If there is Sharpe will get some rest, will ask for somewhere slightly obscured and not too comfortable.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday December 10th, 2019 12:43:04 PM

After getting some rest, Desdichado tells Hmerrin to go get some rest, and works on cleaning up the aftermath of the battle.

"Oh, sure - feel free to take one of the empty rooms - both of you" (I think the rooms starting in the upper left at AB:9, and starting at upper left AU: 17 are both empty.)

(OOC: Charles and David: Here's a map of Shale House. Ignore the battle on the 2nd floor. That's all done now. ;))

https://docs.google.com/spreadsheets/d/15gN3sOs5rL392-4kbZjjNV_hZJUvGfEaXhvgmhFHHE0/edit#gid=0

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday December 10th, 2019 6:42:19 PM

After investigating the dagger, Eisenhorn informs everyone who is still awake of his findings.

"I don't know about the rest of you but at this point I could really use a quick nap. I think it is sensible to take some precautions though as this place does not feel safe. Please come with me." Eisenhorn rummages around the house trying to find the most secluded place in the house and casts Rope Trick and attempts to hide the rope and portal as best as possible. Then climbs inside asking shifty to keep an eye out while he sleeps.


Back at Shale House -DM Dan K  d20+8=9 ;
Tuesday December 10th, 2019 9:38:27 PM

The group plans to get some sleep
Eisenhorne is still going to look at the dagger before retiring
Hmerrin had gotten some sleep and decides to stay up on watch and start working on the mess on teh second floor
Dez lets Sharpe and Eisenhorne that they can have any of the empty rooms on the second floor and he goes to bed
Toston and Sarge head for bed and Gaffer as well

Eisenhorne casts Protection from Evil and heads into the Vault on the 3rd floor. The wizard enters and easily finds the box. Unwrapping it, he opens it and finds his mind assaulted
immediately Eisenhorne Will Save DC 15 "Run!" Eisenhorne receives a +4 to his save.
Before you is a beautiful ornate dagger
Highlight to display spoiler: {}Detect Magic reveals no magic aura. Upon pick it up to Identify it, the serpent peels from the handle and strikes! The Dagger is alive!
Bite Eisenhorne AC 9 MissHighlight to display spoiler: {}

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=20 ;
Wednesday December 11th, 2019 12:12:26 AM

If Toston hears the commotion from Eisenhorne interaction with the dagger he goes to investigate and see what is up. Otherwise he continues sleeping until someone wakes him.

(Perception: 20)

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday December 11th, 2019 12:13:09 AM

[Before Eisenhorn goes to identify the dagger, Sarge uses her Resistant Touch domain ability to give him +2 to all saves for 1 minute. He probably doesn't need it, but it's what she would do.]

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20=11 ; d20+12=23 ;
Wednesday December 11th, 2019 4:17:14 AM

(Perception 23)

zzzzzzzzzzzzzzzzzzzzzzzzz

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=9 ; d20=14 ;
Wednesday December 11th, 2019 6:38:58 AM

Eisenhorn feels the urge to run to get away, but suddenly realizes that these are not his thoughts he's under attack. (Will Save Roll: 9 + 9 + 4 = 22) "NO! Stop that! Bad Dagger!" he yells, as he deftly twists his wrist to avoid the snake bite. He quickly puts the dagger back in the box, confounded by the dagger's abilities yet no sign of magic being present. Could this be a living creature? If so where would it come from? (Knowledge Nature: 14 + 20 = 34)

Feeling tired he looks around the house to find an obscured location to cast Rope Trick, settling on the 2nd Floor Storage room as the most secure location he begins casting the spell and realizes that he doesn't have any rope to cast it on. Exhausted, he lays down in a corner of the room (AL:24), his mind racing to find answers to how house Dart might be involved, and falls asleep for a couple of hours, while Shifty keeps watch.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Wednesday December 11th, 2019 6:42:13 AM

(OOC: DM Ther is a highlght to display spoiler in the post but there doesn't seem to be anything there, I'm not sure if I'm just missing something.)

DM, messed up the tags....

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday December 11th, 2019 7:57:18 AM

Edit - Location AB10

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday December 11th, 2019 6:50:05 PM

Hmerrin misses the whole episode with Eisenhorn and the dagger.

The lad dutifully mops up the second floor, and has it in good shape by the time Dez comes looking for him.

Then, its upstairs for a quick evaluation of the state of the place, before heading back to his room, stripping off his armor, and crashing hard.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=20 ;
Wednesday December 11th, 2019 7:34:16 PM

Desdichado cleans up what's left of the mess after Hmerrin goes to get some sleep. He then checks upstairs on the 3rd floor, remembering that they must have broken in through one of the windows, and begins cleaning up there as well.

As he cleans, he keeps his eye out for anything the invaders may have inadvertatly dropped or torn. (Perception: 20)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday December 11th, 2019 7:48:28 PM

Gaffer, quickly drifting off to a heavy slumber, is not disturbed by the investigation and is soon off to sleep.

In the morning he helps finish any cleaning that is needed, preparing his spells, expecting direct combat this day, and sets about to remove all of the burn marks he caused in Shale house the night before.

For anything else, he is expecting.a direct and aggressive approach from the party and prepares for as such. After all else that has happened, finally they have a target, an enemy, and certainly enough drive to go after them.

Back at Shale House -DM Dan K 
Wednesday December 11th, 2019 10:12:04 PM

The group is asleep and the minor ruckus does not disturb anyone
Eisenhorne drops the dagger and as it lands, he can clearly see that it is indeed a serpent. The head is a silver and black color, the eyes are dull green and the body flows from black to an almost
metallic silver. As the wizard looks to leave, the snake looks to climb out of the box
Again the command blasts into his mind Run! Will Save DC 15 Eisenhorne receives a +4 to his save.



Sarge [AC 20; HP 61/61](Kathy) 
Wednesday December 11th, 2019 10:59:00 PM

Sarge continues to sleep peacefully.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday December 12th, 2019 12:11:07 AM

Toston also sleeps peacefully

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday December 12th, 2019 10:04:11 AM

"zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday December 12th, 2019 1:11:12 PM

After cleaning and piddling around the house, Desdichado goes back to bed as well.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=6 ; d20=17 ;
Thursday December 12th, 2019 1:37:41 PM

Eisenhorn feels the urge to run again, but dismisses it. (Will Save Roll: 6 + 9 + 4 = 19) " No, Mr.Slithers! Now is not the time for a workout. It's late and I'm exhausted."

Eisenhorn is intragued by the snake's ability to implant strong suggestions in a persons mind at a distance, but is too tired to pursue the matter further. Seeing the snake trying to wiggle out of the box he tries to find something that he can use as a lid. After a moment's thought he takes out a piece of chalk from his back pack and writes DO NOT OPEN! SNAKE INSIDE. on the lid in common before placing it on top of the box to make sure that the snake can't get out. He considers whether this could be a naturally ocuring beast or if it is something magically wrought or summoned. (Kownledge (Nature) Roll: 17 + 20 = 37)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday December 12th, 2019 7:02:56 PM

Gaffer sleeps soundly through the night

Back at Shale House -DM Dan K 
Thursday December 12th, 2019 10:40:34 PM

Eisenhorne is successful at getting the coffer closed again he leaves a note in case others awake before him. The wizard retires.

It is nearly noon before most are up. Prayers are offered, books studied and minds cleared and prepared

The entire party meets in the common room of the second floor. Hmerrin's cleaning was quite good. A couple prestidigitation spells and none would be the wiser.



Sarge [AC 20; HP 61/61](Kathy) 
Thursday December 12th, 2019 11:36:59 PM

When Sarge gets her spells, she includes two Gentle Repose and two Speak with Dead. Privately, she feels it's a waste of time, but she realizes that if she doesn't, she'll never hear the end of it.

She casts Gentle Repose on both corpses.

"Don't really know what you want 'em for," she says, "but they're not going to rot. Well, they won't rot any further. Which one do you want to talk to first?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday December 13th, 2019 12:33:16 AM

Toston uses his single prestidigitation SLA. He says, "If we have time I could try to get Nissa to prestidigitation away the rest unless you can do that Eisenhorne"

"So this golden eyes guy put together this team of assassins that have been going after us and our friends. How do we finally take the fight to this golden eyes guy?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Friday December 13th, 2019 10:11:13 AM

Hmerrin answers Sarge.
"The fighter, Terrafin. The dagger, er, snake, did something to him at the end, so maybe his piece of this wasn't all that voluntary."

He looks around at the group.
"Thanks Sharpe and Eisenhorn for sticking around. Appreciate it."

"Let's talk about these guys at the Arena. We gotta go after 'em, and I doubt we got weeks to scout and plan, which means we gotta deal with this 'magical construct' pretty soon. Any ideas what it might be, and the best ways to take it out?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Friday December 13th, 2019 12:44:32 PM

Sharpe nods to Hmerrin.
"Well magic isn't really my thing but there are usually 4 options, go through it, go around it, get someone to turn it off or find another way in.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Friday December 13th, 2019 3:35:38 PM

"Ah Hmerrin my boy...Prestidigitation?... No No. There's no time to clean when there's a mystery afoot. My boy, that dagger of yours! Fascinating! Not a dagger at all in fact! It appears to be a snake of some sort, odd that. As far as I could tell it is not magical, although it does seem fond of getting inside your head and making you exercise. Which is an odd thing to do without magic." Eisenhorn ponders a bit, looking around the room, his eyes fix on Gaffer. " You there...Gyffer was it? You look like the kind of man that spends most of his time around animals. Have you encountered any mind controling reptiles? Perhaps you can inspect it; see if you can gleam its secrets."

"Magical Construct is quite broad, could be anything really... One of your assassin friends there had markings identifying him as a member of the House Dart, they seem to style themselves experts in the darker arts of skullduggery. Perhaps we should start our inquiry with them, see what they know and who hired this person before we rush into the arena. Oh, he also had this on him." Eisenhorn shows the group the 200 GP and 4 vials of poison, (2)Giant Wasp and (2)Large Scorpion.

" Your other friend had some markings on him, counting off sometihing, 96 in total, 2 recently. I don't know if that is of any significance to you. By the way, do you have any rope per chance? As little as 5ft. would do."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+15=25 ;
Friday December 13th, 2019 7:02:06 PM

Gaffer muses on what Eisenhorn tells him about the snake, comparing with what he already knows. (Nature: 25)

Replying to Hmerrin and Toston he says, "I doubt we'll be particularly safe here until we do something, any time we take we give to them as well. We need to try and know who we're upsetting if we go breaking in to where they're held up too." Following up by asking Eisenhorn, "Would a construct of any kind usually be something we could polymorph?"

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:54:00 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Sarge [AC 20; HP 61/61](Kathy) 
Saturday December 14th, 2019 3:32:42 PM

Sarge casts Speak with Dead on Terrafin. These are the questions she plans to ask:

Who sent you to attack the Tide?
Where can we find this person?
Who is Golden Eyes?
What do you know about the serpent-dagger?

However, if her friends have suggestions for better questions to ask, she'd love to hear them.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Saturday December 14th, 2019 6:14:14 PM

"We know Terrafin was an arena fighter. Those marks on his arm are most likely his wins - or kills," Desdichado remarks to Eisenhorn.

He watches as Sarge casts Speak with Dead, and keeps his holy symbol nearby.

Back at Shale House -DM Dan K  d20+8=17 ;
Monday December 16th, 2019 8:36:02 AM

Toston casts a prestidigitation and 1 more maybe tow will have the place completely clean, but the major stuff is taken care of.
Now, how to start to take the fight to Golden Eyes?
Eisenhorne sums up his encounter with the serpent dagger. Gaffer can confirm that there is no natural creature that even do that a little bit.
One of them was associated with House Dart. Is that an avenue to pursue? Unfortunately Magical Construct is a pretty broad category, however is does imply a few things;
Immunity to all mind-affecting effects
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning
It does not eat, sleep or breathe
It has Low light and darkvision

Sarge casts Gentle Repose and then Speak with Dead upon the corpse that was Terrafin

Terrafin lurches to a sitting position and looks about. His jaw hangs open and his head rolls about on his neck as if those muscles were not working.
Sarge asks. A gutteral groan escapes through the corpses mouth and then it answers with a hoarse voice as if it had been screaming for the last few hours.
Who sent you to attack the Tide? Ralsiner
Where can we find this person? His suite atop the arena
Who is Golden Eyes? Damp Earth, whimpering, crying, darkness
What do you know about the serpent-dagger? DeathWalker found it

The corpse falls, a puppet with its strings cut

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday December 16th, 2019 10:47:49 AM

Sharpe tries to process all the information he has been given.
"So to sum up, you all were attacked by this Ralsiner, send by a mysterious entity called golden eyes, who may or may not be associated with one of the houses. The attackers used a mind controlling snake as a weapon and we need to bypass an near infallible magical golem just for the opportunity to investigate who this person may be......"
"Maybe I was wrong, perhaps you guys really do need bodyguards"

"Eisenhorn and I both have reasons not to want powerful magics to be left in the hands of the houses, We could go scope the area and and see if we find anyone coming in or out of the top of the areana, you just found 200gp, in my experience that's more than enough to get tongues waggin' in this town? "

Sarge [AC 20; HP 61/61](Kathy) 
Monday December 16th, 2019 2:20:02 PM

Sarge watches Terrafin collapse back to the floor. "Well, that confirms what Three-Bits told us," she says. "Do you want to hear from the other guy or is that enough?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday December 16th, 2019 4:05:22 PM

"I should be able to scout out the area relatively easily, provided that they do not have any magical protections, however I don't know if that would provide more information than Three BItes already gave us. As for the construct, we could try to go around it if I know the area well enough we could go directly to where this Ralsiner is, although I could only bring 3 additional people with me." Eisenhorn looks around the room thinking for a bit.

"However! I think a direct assault may not be the wisest course of action. Better to see what House Dart knows, maybe they can provide us some potential weaknesses of their defences. Alternatively given their specialty we might be able to hire them to watch this Ralsiner, wait till he leaves the arena and then make our move. If we learn more of him and his organisation we may even be able to stage something that would lure him out of the safety of the arena."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday December 16th, 2019 4:08:21 PM

(OOC: Because I forgot to add this to the previous post)

Eisenhorn proceeds to look through the house to see if he can find some rope.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday December 16th, 2019 5:27:05 PM

"I think we should assume any poking around will lead to confrontation. This Ralsiner has caused a lot of noise lately and seems well protected. I'd rather take Eisenhorn's suggestion and talk to House Dart than poke around their place before we're ready."

He listens to the description of the Golem's strengths before asking, "How intelligent are they? Could it be led away by a distraction? Or an illusion?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday December 16th, 2019 7:30:37 PM

Hmerrin scratches the bridge of his nose.

"Well, going through it is usually our first choice," he replies to Sharpe. "Second choice, too. But, I guess we can try other options. As for House Dart...Sarge, maybe you need to try this other fella as well. How is a guy from House Dart mixed up in this? I mean, did they tell him to go or was he moonlighting or what? Cause if Dart lent him to Ralsiner, then the last thing we want to do is starting asking them about him."

"Then, if Sharpe and Eisenhorn and maybe animalized Gaffer wanna do a quick look-see of the Arena, that'd work too. They hopefully don't know about you two yet, and as long as Gaffer picks something that's not a hawk, he should be ok."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday December 16th, 2019 10:49:24 PM

Toston asks, "How are these magical constructs against fire? Like if I unloaded a breathe weapon to the face would it faze them? Also how does it fair against fire spells? Like could I hit it with burning hands, scorching rays and burning spheres?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday December 17th, 2019 9:57:37 AM

"Love the idea of trying to grab him outside of the Arena, we could also just knock. He is trying to get to you after all. The other option is for Eisenhorn and I to try to sell you out to him, i'm not sure how willing you are to trust us yet but there may be something to learn just by asking for a bounty on you guys".

Back at Shale House -DM Dan K 
Tuesday December 17th, 2019 3:48:13 PM

Sharpe goes through what he is hearing out loud and isn’t a big fan, either is Eisenhorne. The group provides a bit more background:
About 6 months ago, The Tide was asked to go after a pair of fugitives from House Knife and House Teeth. The two were accused of being part of a weapons selling conspiracy supplying both side of the underwater war between Sahaguin and Merfolk and putting Dirt City in the crosshairs. They went on to kill several members of their own houses, stole and made off into the hills. The Party was to bring them in and did so. But in the final battle things became strange. There were two others as well. Both died in the fighting, Both Men of the Houses however acted without emotion without felling pain or anger or anything. Upon capture and the influence of a Protection from Evil spell, they seemed to come out of a fog. Both men having the same tale, “there was a run down shack, with trees, I remember a cool breeze. It was late. A small room, still. Cold. The smell of blood and death. Soft fur, blood, begging, crying, pleading. A soft chuckle and golden eyes in the shadows."

Upon returning the group stated to ask around, at the WLA, at the CMTC, the docks and the temple of Warrd. Now, two of those places are effectively gone. The last known residence of The tide was burned to the ground and Shale House was hit. Three Bits told a similar tale of the men from house Knife and Wolf and now a man from House Dart lies dead in the closet along with a man known to be working for one of THE slavers of Dirt City. According to Three Bits at least. Lying in a box in the vault is a serpent that appears capable of controlling people. It apparently seized control of Terrafin in the end and tried to take Hmerrin and Eisenhorne and here we are

Eisenhorne is not a fan of the direct assault upon the arenas uppermost floor, but would like to perhaps do some scouting.
A tact Hmerrin and the group, he points out, does not usually take, but he’s willing to let the others give it a try.
Talking to House Dart, House of assassins, about the assassin lying dead in the closet comes up. How do you wish to go about it? No one in The Tide have even a neutral connection to House Dart

Golems tend to not have any intelligence, they are programmed and if the construct is indeed a golem, it will be impervious to nearly all magic

The idea of perhaps luring out Ralsiner is also broached. Could the group do that somehow? Could Sharpe and Eisenhorne pose as bounty hunters bringing in The Tide? Is there a public bounty for The Tide?


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday December 17th, 2019 5:36:19 PM

Desdichado listens intently as the group describes the events of the past several months. "Interesting, there were parts of that I hadn't heard about before."

"I'm happy to go along with whatever we decide. I tend to be better with the direct approach, but that might not be workable here."

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday December 17th, 2019 5:55:41 PM

"Pretending to bring us in might work," Sarge says, "if we could magick one of you to look like Terafin. Three Bits wasn't sure whether the construct would be fooled by a disguise, but it might be worth a try. If we could make somebody look like somebody else, that is. I don't think I can."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday December 17th, 2019 6:38:28 PM

"If I can get its attention, I think I could lead the Golem around for quite some time, away from you all, if needs be." Gaffer offers, "Scouting out the area and trying to attack Ralsiner out of his resting place would get by vote though."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday December 17th, 2019 8:22:47 PM

"I'm not very good with disguises, and besides if they were controlling this man's mind a simple disguise may not be sufficient." Eisenhorn scratches Shifty's head distractedly while thinking of how to approach the problem. Sahaguin...Merfolk... there seems to be a deeper game afoot. Rushing in could prove disastrous.

" Madame Deepforge, could you perform that ghastly trick again? Ask our Dart friend here, wether he was sent by house dart or was freelancing for this Ralsiner? Also ask him how would we go about contacting house dart if we were in need of their services? Do we have any other contacts in the city that might provide us information on this Ralsiner?" Eisenhorn looks outside trying to judge what time it is. " In any case I don't think we have time to waste...these people seem to have significant resources and a serious vendetta against the Tide. I propose that myself, Sharpe and Gaffer go to scout out around the arena see what we can find, maybe talk to some of the locals see if there is any sort of bounty for the Tide. As it is not known that we are affiliated with the Tide we should escape notice and Gaffer can use his talents to blend in. The others can try to establish a channel of communication with house dart or potentially see if any other sources may have information on Ralsiner. We can meet up back here tonight to plan our next steps, once we have some more information on the threat we are facing." Eisenhorn scans the room to see if people are on board with the proposed course of action.



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Wednesday December 18th, 2019 12:43:34 AM

Toston says, "I don't suppose there are any big holes in the vacinity of the arena? I mean if this thing is a golem and it is impervious to magic maybe we could trick it into falling into a whole and let gravity do the work for us?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday December 18th, 2019 4:36:59 PM

"Well, let's scout out the place, at least. Eisenhorn and Sharpe should be able to move around the Arena around more or less at will, since nobody knows who they are. So, you ougtta be able to get a look at this golem."

"Then, we can talk some more. At the moment, I'm still for Plan A, beat on it until it drops. But, I'm willing to wait another day."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Wednesday December 18th, 2019 6:43:15 PM

Eisenhorn looks at Gaffer and Sharpe, "So should we head off?"

Back at Shale House -DM Dan K  d20+10=27 ;
Wednesday December 18th, 2019 9:23:00 PM

The group comes to the first part of a plan. Eisenhorne, Sharpe and Gaffer would go to the arena and see what they can learn about getting to the upper floors. Specifically the 5th floor, where Three Bits indicated Ralsiner keeps a suite of rooms.

In the meantime, Sarge is asked if she would question the Dart House assassin. As to information on Ralsiner, Three Bits provided some. He is a highly trained and accomplished arcane spell caster. He runs the largest slaving operation in Dirt City and has influence to Emerald and Plateau City. He is smart, cruel and has a tight group of associates with him at nearly all times. A suite of rooms at the highest level of the Arena as where he stays when he is in town also means, he is tremendously wealthy

Sarge casts Speak with Dead and the corpse identified as DeathWalker by Terraifn bolts upright. It looks to Sarge and screams "NOOOOOOOOOOOOOOOOOOO!" it then topples over again.

The two men and Gaffer in the shape of (something not a hawk) make their way to the arena. About a 30 minute walk through the late morning streets. Vendors selling mostly food items are all over the outdoor plaza hocking their wares. Memorabelia booths with puppets, marionettes, literature and personal keepsakes claimed to be from the victors are easily found as well. Getting into the arena is easily accomplished with 1gp, the cost of admission. From there, you make your way without trouble throughout the first 3 floors. Seats, benches and more vendors are about. From the open air sections of the 3rd floor, you can see the enclosed 4th and 5th floors. Great panes of glass reflect light and prevent you from seeing through them to the rooms beyond, but you do note a few 4th floor open air balconies. At this time, no one seems to be in them, but there is no match going on right now. The first starts in about 30 minutes

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday December 18th, 2019 11:31:55 PM

Desdichado looks over at Sarge. "Well, that was weird."

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday December 18th, 2019 11:44:33 PM

Sarge shrugs. "He didn't wanna talk, and his will was strong enough to resist the magic. It happens."

She looks around. "Okay, so what do we do with the bodies?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday December 19th, 2019 12:41:39 AM

Toston says, "I don't suppose there were bounties on the bodies? In which case we could turn them in for profit? Failing that, I don't know. Body disposal was never one of my problems before."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=15 ;
Thursday December 19th, 2019 6:10:42 AM

(Perception 15)

Keeping his head low Sharpe looks around at the balconies taking note of which seem prepared for spectators, for guards, their numbers and professionalism. Finally he looks for stairways to the upper floors.

He whispers "So I could definitely climb up to to those balcony's but i'm likely to be spotted in a busy arena. I should go speak to some patrons find out what they know about the upper floors, there is bound to be gambling etc going on."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=20 ; d20=16 ;
Thursday December 19th, 2019 1:25:26 PM

Whispering back to Sharpe [in Elvish]: " I can make you invisible which would help in getting there unseen, but let me see if I can get any reconnaissance done by arcane means before you go into the lions den. In the meantime you can see what the people around here know... maybe they've seen this Ralsiner comming and going, if we can establish a pattern maybe we can ambush him."

Eisenhorn tries to find a secluded location with a view of the 4th level balconies and begins the 10min ritual to cast Arcane Eye on the balcony. Once the Eye is summoned he directs it to move through the rooms trying to find a way up to the 5th floor, making a note of the layout in his mind. Once on the 5th floor he tries to find Ralsiner's suite, while carfully studying any areas which would be suitable to teleport into if the need arises. He also makes note of any guards or the construct mentioned.

If the eye is able to make it's way to the appartments, Eisenhorn tries to note the number and location of any inhabitants as well as trying to find any documents that that outline Ralnisers connection to the Sahaguin or anything that provides more details on his slave trading business e.g. number of slaves, where they are kept, who are his major buyers, when is the next major sale going down, basically anything that could be used to disrupt his business. (Perception Roll: 20 + 10 = 30)

As he's doing this Eisenhorn also tries to remember if Slavery is illegal in Dirt City. (Knowledge (Local) Roll: 16 + 11 = 27)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=26 ;
Thursday December 19th, 2019 3:19:37 PM

Gaffer wildshapes into a small thrush, flitting his way across the city to the arena, with Sharpe and Eisenhorne down bellow.

In-between perching on nearby buildings, swooping down as if for food, Gaffer searches around the upper floors of Ralsiner's building (Perception: 26) taking care to looks through the balconies as he passes by, but making sure not to land on any.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+1=8 ;
Thursday December 19th, 2019 11:34:27 PM

Toston wracks his brain trying to come up with an idea for the bodies (Int: 8)

On the Clock Shale House -DM Dan K 
Friday December 20th, 2019 8:42:35 AM

At Shale House Sarge lets the group know that sometimes the soul of the departed can resist Speak with Dead It happens, nothing to freak out about. Having gotten all of the information and no longer needed items, what to do with them now? Dirt City does have morticians and the temple of Waard would also be a good place for an up and up type person to take a deceased individual. A cart, some blankets, and it would not be much of a problem. Or you could probably send word and coin and have them picked up

At the Arena, while the 4th floor has a few open air balconies the 5th does not. The entire uppermost level of the arena has no external entrances, nor are any of the windows, and there are not many, allow those on the outside to see inside.
Sharpe mentions trying to scale up to the balconies, without rope and a hook, it would be difficult. the 4th floor extends over the 3rd to provide protection from the elements and of course without being invisible, Sharpe would be quite seen by the hundreds of people here.
The Arena is rather busy, but Eisenhorne does manage to locate a place he thinks he can cast his spell and luck is with him as the only couple that strolls by, pays him no mind. The location for casting the spell without a very good chance of being interfered with is not within sight of a balcony. But, Eisenhorne only needs about a minute to navigate the eye down a hall, into the palisades, out and up to a balcony. The 4th floor of the oval shaped arena, has 12 balconies spaced about, like the numbers of a clock. It will take nearly the entirety of the spell to circumnavigate the arena and give each balcony a look. Spinning in place, however allows for a much quicker, but not as detailed check.
Gaffer flits about and finds there are other birds, sparrows, thrushes, boobies and such that make their homes here and nearby. The open aired floors have plenty of small birds hopping about the ground or twittering from a ledge and so he blends in like nothing else could. His swoops past balconies allows him to note that nearly all are set for guests and he spies a couple servants at the 4 oclock balcony and a women in fine clothes passes an open door to the 7 oclock balcony

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday December 20th, 2019 11:54:12 AM

Desdichado offers to take the bodies to the temple of Waard. "It's probably best for us to keep this between as few people as possible. If we asked for a retrieval, who knows who else might hear about it."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Friday December 20th, 2019 12:55:44 PM

Eisenhorn moves the eye inside the 4th floor and tries to look for stairs or other entrance to the 5th floor, making a note of the general layout as he does so.

Sarge [AC 20; HP 61/61](Kathy) 
Friday December 20th, 2019 1:59:45 PM

"I was just gonna dump 'em in an alley, so go right ahead," Sarge tells Dez. "Long as they don't ask awkward questions at the temple."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=20 ;
Friday December 20th, 2019 4:21:41 PM

(Perception - 20)
Sharpe tells Eisenhorn to continue his his scouting "If you find anything of we need to look into let me know, i have a grapple and can get to the 4th floor is you can make me invisible."

He then sets off and looks for a bar, he orders 2 a drinks and starts to walk around the arena as if looking for someone, all the while listening for any interesting conversation and looking for anyone looks like they may frequent this place or have access to the upper floors. After a lap he sits somewhere, put the second drink across from him as if waiting for someone and and continues to listen. (if he hears anything interesting he does this near them.)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday December 20th, 2019 7:47:16 PM

Gaffer wonderss if the group could pose as servents to get inside Ralsin's area of the buiding. We watches over the workers to get an idea of their comings and goings over an hour or so.
He doesn't forget to keep an eye out for Sharpe and Eisenhorn, in case they run into any trouble.



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday December 20th, 2019 9:53:23 PM

Toston says to Dez, "Need any help moving the bodies? I'll assist if I can."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday December 20th, 2019 10:15:26 PM

Desdichado tells Toston he'd be glad for the help.

On the Clock Shale House -DM Dan K 
Saturday December 28th, 2019 1:34:59 PM

The group at Shale House decides to take the bodies to the Waard temple. The next step would be how. You can sling them over your shoulder, head to the docks or somewhere else to possibly get a horse and cart or see if Waard will come to you or some other method

Eisenhorne moves the Eye back inside the 3rd floor and sets it off to find an entrance to the 4th. The Eye is able to locate a door, open, with a man standing just to the side. He is unarmed and wearing what would be described as uniform. The eye slides past, up a short double flight of steps and into a much nicer looking interior hall. The Hall curves left and right and almost certainly creates a loop around the 4th floor. The floor is tiled, Everburning torches in glass cases decorate both walls at 20' intervals on either side. Not have much time left, Eisen sends the to the right. 90' later it passes a closed door. Just outside is a small table and Eisenhorne has noted several decorative pictures.

Another 90' is another door to what would be the interior side of the arena. As the eye continues, it is 180' before the next set of doors, which themselves are 90' apart. Eisinehorne also spies a stair back down to the third level and shortly before the spell ends, he sees a 2 individuals heading towards him. One is an elf, the other human, dressed well and speaking with each other in some small talk as they walk. Each has a small tray of food. One stops at a door as the other continues, the spell ends....

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20=10 ;
Monday January 6th, 2020 11:29:17 AM

(Perception - 22)
Sharpe continues to sit and drink, it occurs to him that life inst really so bad.

He orders another drink and continues watching and listening,

On the Clock Shale House -DM Dan K 
Monday January 6th, 2020 5:10:35 PM

Sharp gets a drink at one of the multiple bars about each floor of the arena and makes a lap on the 3rd floor promanade. Conversations he overhears are typical for a sports arena, trash talk amongst friends, callers of wares and refreshments.

Eisenhorne is also on the 3rd floor and feels he should move along before one of the passersby gets overly curious at what he might be doing.

Those at Shale House have recovered spells and are working out how to get the bodies from there to Warrd's temple about 25 minutes of walking through streets and possibly 2 Market areas away.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday January 6th, 2020 6:03:02 PM

Toston says "Maybe we should try to rent some kind of cart with a tarp and use it to get the bodies to the temple?"

If folks are in agreement he seeks out such a cart.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday January 6th, 2020 6:11:59 PM

"Hmmm... not much, but at least I know the layout now." Eisenhorn mutters to himself and makes his way to try and find Sharpe and see if the crafty mercenary managed to find any additional information.

Sarge [AC 20; HP 61/61](Kathy) 
Monday January 6th, 2020 6:12:28 PM

"I still say we just dump 'em in an alley somewhere," Sarge says. "But we don't have to decide right away. The Gentle Repose will keep 'em for a while."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday January 6th, 2020 6:30:26 PM

Gaffer takes off from his perch and searches for either Eisenhorn or Sharpe, he drifts over them long enough to be seen before swooping in the direction of Shale House.
If they seem like they are sticking around for longer, he will perch nearby again and keep an eye on tbem.

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday January 6th, 2020 7:59:49 PM

Hmerrin looks askance at Sarge, before nodding along with Toston.

"I vote for Wardd. I got a cart from the lumberyard down the way when we set that pavilion up for the House meeting. Me 'n Toston should be able to grab that and be back in a jiff."

The fighter will head out with Toston to retrieve the cart, and then they can load it up with wrapped bodies.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday January 6th, 2020 9:12:24 PM

Desdichado takes the cart with the bodies to the temple.

(OOC: I think he and Toston were already on their way out before the break, but I'm okay to change that if we have another plan.)

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday January 7th, 2020 11:58:23 AM

Sharpe find Eisenhorn and brings him and drink.

"So I got diddly, not really earning my keep here. Seems a pretty standard sort of place. You find anything? I'm happy to try bluffing our way through this one, you remember old yellow pants and his chubby daughter we could try the same thing here?

Spotting a bird swooping past...
Or it looks like our new mates might want to regroup. Is there more you think we could find?

On the Clock Shale House -DM Dan K 
Tuesday January 7th, 2020 12:44:49 PM

Summary of the upper levels of the Arena.
There are a total of 5 floors. The first 3 are generally open to the floor of the arena below. Some seats, of course, have better sight lines than others. The fourth floor looks to have 12 suites, each with a balcony capable of holding a dozen spectators. There is approximately 30' between balconies. Access to the 4th floor is through one of 4 doors, each with a guard checking tickets/passes. You currently do not know how to access the 5th floor and there are no balconies on it. Mirrored glass of unknown thickness and strength, allow viewing of the arena from the 5th floor.

Going with, its not overly heroic or even sanitary to dump corpses in the city to rot, Hmerrin, Des and Toston get a cart, tarps and load the bodies to go to Warrd's temple. Early afternoon is not overly busy heading out of South Pack and cutting north down the main thoroughfare past The Burn. As you turn South east and toward Garottte Square and then into Full Moon Market, it is easy to see the area of Blade City is a buzz with activity. Groups of 6 Blade House crew are standing at every corner leading towards the Tower of Knives. They are look to be heavily armed and alert. Perception DC 15 Highlight to display spoiler: {They also appear uneasy and almost nervous}
The crews each give the three members of The Tide a glancing once over, but no more than that. It is unlikely you have anything to do with what is going on.
Up ahead, the 2 markets are quite crowded with shoppers. Normally it is busy, today it is crowded.

Sarge [AC 20; HP 61/61](Kathy)  d20+5=22 ;
Tuesday January 7th, 2020 1:12:16 PM

Sarge tags along on the corpse delivery mission. "Hopefully they won't ask too many questions," she says.

In the market, she glances over toward Blade City and sees the Knives on alert. "Something's going on," she tells her companions. "The Knives are jumpy. Keep an eye out."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=33 ;
Tuesday January 7th, 2020 2:52:48 PM

(Perception: 33)

"Yeah," Desdichado agrees as he pushes along the cart, "looks like something's up. Best if we stay wary. The good news is maybe they'll be less likely to worry about us."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=33 ;
Tuesday January 7th, 2020 5:37:36 PM

Gaffer takes a perch and waits patiently to see if Sharpe and Eisenhorn are done, or if they want to investigate further, not in a hurry to return. If they have more to do, he tries to watch who goes in and out of the 4th floor, looking for anything that might identify them as someone he, or the group, may know. (Perception: 33)

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday January 7th, 2020 7:38:07 PM

Upon finding Sharpe, Eisenhorn briefs him on What he's found and uses a piece of parchment to try and draw a crude map of the 3/4th floor area he was able to observe through the eye. "... so I didn't manage to get much but at least it's a start, let's see what our wild friend was able to gather."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+6=18 ;
Tuesday January 7th, 2020 7:59:19 PM

Hmerrin shrugs at Sarge's concern.
"We cannot be the first group of people to dump some dead bodies on Warrd in this town. Heck, I wouldn't be surprised if there was a line."

Passing the Knives' guards, the young lad nods in agreement.
"Yeah, they ain't happy. Wonder why."

Noting the crowds ahead, he can only sigh.
"Never easy in this town, that's for sure."

He keeps moving on.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=26 ;
Tuesday January 7th, 2020 9:15:52 PM

(Perception: 26)

Toston warily eyes the Knives glad they aren't interested in the Tide.

He says to Hmerrin, "The Knives are a little on edge for some reason but they aren't overly interested in us. Let's get our errands done with."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday January 8th, 2020 7:43:43 PM

Idle thoughts wonder through Gaffer's mind as he waits, more than a few times now he has heard that good groups don't last in Fort City, but who were the last ones and where are they now? Did they really all die or could potential allies be out there...

On the Clock Shale House -DM Dan K 
Wednesday January 8th, 2020 10:11:44 PM

The group pull the cart past Blade City, noting the apprehension of the Knives and make their way through the Markets. Crowded and tight, but uneventful and the party arrives as Warrd's temple. Here the biggest surprise of the day meets you. The place has House Knife men everywhere. Heavily armed and obviously standing security watch. None hassle the group or question the cart and Hmerrin is pretty spot on in that Warrd has acolytes handling this type of thing far too often. A pair arrive and ask very vaguely about the cart contents, "A proper burial will be conducted. Anything we should know?"

Gaffer, Sharpe and Eisenhorne meet up and discuss. Walking the 3rd floor past a couple 4th floor entrances and they know the guard is checking tickets/passes to the 4th. Apparently by invitation only is access granted. Gaffer does not see anyone he knows.

By late afternoon, Everyone is back at Shale House. It is now almost 16 hours since the attack

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday January 8th, 2020 10:11:55 PM

"But I'm a cleric of Domi," Sarge replies to Hmerrin. "I'm supposed to be all upstanding and stuff."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Wednesday January 8th, 2020 10:53:08 PM

Toston says to the Warrd acolyte, "Someone needs to forgive them their trespasses as it was trespassing that lead to their fate."

When he arrives back at Shale House he asks their new allies and Gaffer, "So how do we go about the arena?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20=19 ; d20+12=18 ;
Thursday January 9th, 2020 12:22:59 PM

(Perception 19)
Looking round for anyone holding a ticket to the 4th floor "we need to get a good look at those tickets at the very least, i have an idea Gaffer fancy sitting on my shoulder for a bit?"


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday January 9th, 2020 1:41:49 PM

"Who do we know that could get us tickets?" Desdichado wonders aloud.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday January 9th, 2020 5:17:35 PM

Gaffer obliges and takes a seat on Sharpe's shoulder, slightly apprehensive for what is coming next.

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+1=17 ;
Thursday January 9th, 2020 7:59:56 PM

Hmerrin gives the pair of Warrd acolytes a rueful shrug as Toston replies.
"That's about the size of it," he adds.

The lad gives the Knife security a detail a significant look, before asking the Warrd guys,
"Anything we should know?"

[Diplomacy 17]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday January 9th, 2020 9:40:45 PM

Toston listens to hear what the Knives tell Hmerrin.

On the Clock Shale House -DM Dan K 
Thursday January 9th, 2020 11:17:33 PM

The group is back at Shale House and with some information or rather explanation on the unusual activity. Seems the gods of Testing disbanded and as Warrd, the majority patron of those living in Dirt City. Well it is causing a fuss. Are the treasures and powers of the clerics of the Warrd temple vulnerable? Rumor mill is rampent and the Warrd temple is not taking chances and their precautions have spilled over to some of the Houses.

Back at Shale House the topic of access to the 4th floor is broached and the Tide do not know the higher circles of wealth of Dirt City. The Tide know who they are, just not in the way where you would stroll up to them and ask them for a pass.

Sharpe hints at having an idea....

Sarge [AC 20; HP 61/61](Kathy) 
Friday January 10th, 2020 1:15:44 AM

[I am so confused. The Arena group is still at the Arena, right? And the rest of us are back at Shale House where we don't know what is happening with that other group, right?]

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Friday January 10th, 2020 4:30:47 AM

OOC - sorry I didn't realise we were back at Shale house, I was going to try and fudge an opportunity for gaffer to fly away with a ticket to the 4th floor. Ill pick up from shale house.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Friday January 10th, 2020 11:18:38 AM

Sharpe bursts through the door, a bit tipsy. “Not the most sussesful trip, but we at least got a map of the upper floors”.

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Friday January 10th, 2020 7:11:57 PM

Hmerrin nods.

"Well, we've unloaded the bodies and also found out the Gods of Testing broke up. And before you say 'who cares', Warrd is a very big deal around these parts, and the news has got the Temple and the House of Knives ratcheted up to 'panic'.

Which for us means pretty much everyone in this town is going to be hyper vigilant.

Which is really bad for sneaking up on golems or whatever."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday January 10th, 2020 10:26:56 PM

Toston asks, "Maybe we can use this confusion to our advantage. The only question is how do we cause some sort of diversion that could be chalked up to Warrd leaving the Gods of Testing that will draw the added security away from where we want to be."

Sarge [AC 20; HP 61/61](Kathy) 
Saturday January 11th, 2020 12:51:07 AM

"A diversion would be nice," Sarge says, "but I don't know who we could ask to do one. A side-effect of all those attacks, I guess."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Saturday January 11th, 2020 1:52:54 PM

Eisenhorn shares the map he tried to draw with the group. "This is more or less what I managed to get, there didn't seem to be an obvious route to the 5th floor. There didn't seem to be too much security on the 4th floor but I could have just missed them and I'd expect that if we are seen more guards will come out of the woodwork and if they are alerted to our presence Ralsiner may escape.So any ideas?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday January 12th, 2020 11:04:19 AM

Desdichado ponders what they should do in silence.

On the Clock Shale House -DM Dan K 
Sunday January 12th, 2020 7:11:54 PM

The Group is all at Shale House. There was never an option for Gaffer to attempt to swipe a ticket of pass from anyone as you never actually saw more than 2 people on the fourth and didn't witness anyone going from floor 3 to 4. The map of floor 1, 2 and 3 are very complete. Floor 4 is partial as the spell simply did not allow that much time. With only 4 access points to the 4th floor, it is logical that access to the 5th is specific as well and Eisenhorn only saw a very small part of floor 4

The party discusses a distraction to access the upper levels. Perhaps the business with Warrd and Serenbeth could somehow be used, but how? What to do?

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday January 13th, 2020 11:37:12 AM

Sharpe looks a little shaken on hearing the news about Waard, he starts uttering a prayer and stops himself.

“Well this can only be bad news, we need to learn more about what happened. As for Ralsiner, if they could detect invisibility on the 4th floor they would have seen they eye, so maybe our best bet it to sneak up invisible and just deal with the top floor as it comes?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday January 13th, 2020 4:46:08 PM

"Invisibility.... yes might work, but I'd be able to do 10min per person at most so we would need to know exactly where to go and I could not locate the entrance to the 5th floor." Eisenhorn lazily scratches Shifty's ear as he considers options.
"Perhaps a diversion, but what? If we just create a run of the mill ruckus I would think Ralsiner would fortify his defenses not come running toward trouble... what about an illusion. I might be able to conjure some images of heavily armed House of Knives members, then we just present ourselves at the door and state that we have been ordered by the Prince to search the arena. The ruse wouldn't work long but could get us through the front door."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday January 13th, 2020 6:59:21 PM

Hmerrin rubs his head. "All this thinking...head hurts."

He looks up.

"All right, let's recap.
The bad guys are on the fifth floor suites. We got a password to get past the magical bar on the stairs to fifth floor, but there is also a golem or something guarding those stairs.

The fourth floor is a bunch of suites looking out over the Arena, and there weren't all that many people there on your recon.

We don't know where the stairs to the fifth floor, although we know where they aren't.

I'm thinking we go over there later this evening and hit them.
The Arena should be dead, so the fourth floor even more empty.
Distraction isn't gonna do anything to this golem, so we just hit him.
We go up to the fourth floor, find the stairs, hit the golem, go invisible, and then head up and takes our chances.
Anyone sees us on the fourth floor and bother asking, 'hey we're just doing security on one of the suites'."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday January 13th, 2020 7:07:12 PM

Gaffer hears out Hmerrin's plan with a shrug. 'I would love to go in with something more complex but the best I can come with would be flying above the building and breaking in through the roof. Let's just be direct, and be strong."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday January 13th, 2020 7:32:51 PM

"I'm all for simple," replies Desdichado, "I'm not much of the stealthy type anyway. So, going in strong and direct works for me."

"But, just to be clear - we are essentially breaking and entering if we do this. (Not that's stopped us before, like with the WLA.) But this one could be very public if things go south. Is there no chance we could get some help from someone inside the Arena, or even a House we're on moderately good terms with?"

On the Clock Shale House -DM Dan K 
Monday January 13th, 2020 10:11:11 PM

The party discusses a few options. Going invisible and moving past the 4th floor guard group. Illusion of a Knife House group running security. A diversion, though it might cause the target to bunker in and prepare.
Hmerrin puts forth a more direct approach. The Arena is not really used at night, move quick get to the 4th floor, find the 5th, take out golem and go. It is possible that the guard wont even be about after hours

Several put in a vote of confidence on making a night run. If the party goes with that option, you have about 4 hour of prep time. One thing to keep in mind is night patrols in a city a bit set on edge with a shake p of the very heavens. The Arena on a good night is 30 minutes away

Sarge [AC 20; HP 61/61](Kathy) 
Monday January 13th, 2020 10:13:53 PM

"I'm up for a night raid, sure," Sarge says. "Or, what about at dawn? I doubt there will be much action at the Arena at that hour, but we won't be 'skulking around after dark,' so we might not attract as much unwanted attention. Just a thought."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday January 13th, 2020 10:43:21 PM

Toston says, "A night raid sounds like our best of some not quite good options. They keep hitting us at night, maybe it is time to return the favor."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday January 14th, 2020 1:10:06 PM

"dawn raid sounds good, if we time it right it may cover our exit as the city wakes up"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday January 14th, 2020 4:22:43 PM

"Night raid it is then. Give me a couple of hours I need to prepare spells to get us out if we get in over our heads." Eisenhorn searches Shale House for rope and then finds a quiet place on the second floor to clear his mind and prepare for what is to come.

"No matter how far we walk violence always seems to be just around the corner.. eh Shifty?" Eisenhorn laments quietly, as he opens his Blessed Book and traces out the spell incantations with his fingers commiting to memory every minute detail.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday January 14th, 2020 5:10:27 PM

"Alright, then, off we go. Anyone have any tips for fighting golems?" asks Desdichado.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday January 14th, 2020 6:19:39 PM

"I could maybe surround it with small elementals or animals, just to slow it down?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday January 14th, 2020 7:04:15 PM

"Let's go at night to avoid possible guards or cleaning crews or whatever first thing in the morning. Figure about an hour to get there, as we'll be skulking."

Having no prep himself, Hmerrin takes a two hour power nap.

Then he's up and ready to move.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Tuesday January 14th, 2020 10:33:10 PM

Toston makes sure to cast mage armor before they go. He will leave shield for when they actually get in some sort of fight since it lasts much shorter.

On the Clock Shale House -DM Dan K 
Tuesday January 14th, 2020 11:20:11 PM

A discussion occurs and soon the group reaches a decision and that is to head out in the night and get into the arena. Eisenhorne needs some time and specifically, he needs 8 hours to re work the spells he has already prepared.

It is about 2 hours before sunrise and the group leaves Shale House. There is a tension in the air, the gods of testing have moved to be on there own. The rules have changed and the mortal Wold feels the impact even though they do not know it. The group does not take the main thorough fare, but the smaller streets are used.. The group skirts Moon Market to the south, but a man stands in the middle of the market that cannot be ignored. He calls out to the night sky, "Caeroldra! You shall be avenged. A river of blood and souls we shall create to bring you back." At this point he sees you and snarls. A flick of his hand sends a fireball bead into a nearby building and nearly at the same time vanishes. Eisenhorne and Toston both recognize the quickened Fireball and the silent Teleport. Powerful players are certainly in play and looking to strike back at what is going on

The group arrives without incident at the Arena, though the journey was not without tension. Knives. Wolves and Teeth all had groups at the borders of their territories, but the keen eyes of Sharpe and Gaffer picked up on a couple of single rooftop explorers. Could they be part of House Cloak? It would fit, but the bottom line is the group was certainly seen, but no one bothered to intervene and now you are at the Arena

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Wednesday January 15th, 2020 4:30:28 AM

OOC: DM I thought ring of sustenance allows for preparing spells in 2h not 8. Did I misunderstand something or is it just something that's not allowed in the setting?

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday January 15th, 2020 1:55:44 PM

Sarge is going over details, as much for herself as for her companions. "There's a password to unlock the stairway," she says, "but Three Bits told us what it was. I have it here somewhere. Anyway, next up is the golem. Three Bits said it could recognize people who had suites on the upper levels. She said a disguise might fool it. So, do we know what any of these people might look like? And if so, do we have a way of altering somebody's appearance?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+22=28 ; d20+12=31 ;
Wednesday January 15th, 2020 3:28:53 PM

(Stealth - 28)
(Perception - 31)
(move to scout the up to the first stair and return to wave the group on if all clear)

"Burning hells, with all these wiredos about tonight we might just get away with this. I guess we will have to take this one step at a time, i'll scout ahead"

Sharpe wraps his cloak around himself and adopts a casual but purposeful gait as he moves toward the move toward the entrance, unless someone stops him. He makes a point of looking up whilst keeping he head down, on the approach to the arena checking for any watchers. Slipping inside he drops into a crouch and keeping to the shadows he scouts the path to the first set of stairs.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday January 15th, 2020 3:31:41 PM

OOC: - I'm not sure if you want me to roll perception/stealth for each post?

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday January 15th, 2020 6:03:37 PM

"Eh, those Joyous Spirits types have always given me the creeps," mutters Desdichado after the strange man disappears.

As he listens to Sarge's overview of the plan, he asks to everyone, "Are we trying to sneak past the golem, or just bash our way through it?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=20 ;
Wednesday January 15th, 2020 6:08:39 PM

" I can change myslef to appear as a different humanoid creature, but I doubt that would do us much good." Eisenhorn says to Sarge somewhat distractedly. Taking a moment to look around and consider he adds " However, I believe you are on the right track Madame Deepforge! Fooling the construct might just work. I might be able to project an ilusion of an empty room infront of it just right so that we can sneak past it or if we know how these residents look like I could conjur up an illusion of one of them and try to make the construct think that we are guests of one of the residents." Eisenhorn tries to remember if constructs would usually have any senses other than sight and sound. (Knowledge Arcana Roll: 20 + 26 = 46 )

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+6=19 ;
Wednesday January 15th, 2020 6:25:49 PM

Hmerrin breathes a quick sigh of relief as the group makes it to the Arena without any pitched battles with super powered mages or entire Houses.

"Agreed," he replies to Sharpe. "Everyone causing or expecting trouble may actually help."

Sarge and Eisenhorne start talking disguises again, and the lad sighs.
"Unless you got a sure fire way to make all eight of us look like people the golem knows, which we don't, we might wanna move on from that."

"I'm good with trying E's empty room trick, but best be ready to bash."

The fighter lets Sharpe get a lead, and then starts after him, eyes flicking around the darkness.

[Perception 19]



The Arena -DM Dan K 
Wednesday January 15th, 2020 10:40:18 PM

Sharpe pulls his cloak about him and moves into the arena. The lower areas are relatively open and access is easy. A quick conversation on tricking the golem with an illusion goes about and the group follows in behind Sharpe.

The party is able to make good time through the first few floors and soon enough are on the 3rd floor and within sight of one of the passages to the 4th floor. The entrance has what appears to be a good wooden door that is shut. You have seen and heard no one any where in the Arena

Eisenhorne. I did not know about the ring. You could have reworked any uncast spells, but you cannot regain any expended slots, such as the Wizard Eye spell slot

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Wednesday January 15th, 2020 11:38:42 PM

Toston casts shield.

Spells in effect:

Mage Armor : 5 hours - time elapsed
Shield 5 minutes left

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday January 16th, 2020 3:52:03 AM

Gaffer quietly casts Barkskin on himself as they make their way through the he arena.

He whispers to the others, "Shall I pop it open?" Offering to use Warp Wood to do so, waiting until everyone is ready and any spells are cast first.

**** Active Effects ****
Barkskin - 100minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday January 16th, 2020 12:18:25 PM

Sharpe steps draws his bow and aims it at the door.

He whispers "ready"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday January 16th, 2020 12:53:25 PM

Desdichado stands still and waits silently for the party to begin.

Sarge [AC 20; HP 61/61](Kathy) 
Thursday January 16th, 2020 3:44:42 PM

"This next level should be all right," Sarge says. "It's the one after we need to worry about."

But she draws her warhammer, just in case.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Thursday January 16th, 2020 4:43:29 PM

Eisenhorn casts Mage Armor on himself and prepares to go in. [in Auran]: "keep your eyes open Shify."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+6=22 ; d20+5=22 ;
Thursday January 16th, 2020 6:40:30 PM

Hmerrin glances at Gaffer, and reaches for the door handle.

He stops himself before touching it.
The lad stares at the door handle for several seconds.
"Great. Now I'm getting paranoid."

He thinks about it a couple more seconds,
[Perception 22]
[Knowledge Engineering 22]


and (if he's sees no warning signs) then tries the door handle anyway.

If it's locked, and he's not a pile of dust, he backs up and motions to Gaffer to cast his spell.

The Doorman -DM Dan K 
Thursday January 16th, 2020 10:31:10 PM

Several spells of Protection are cast as the group arrives at the door. Gaffer will Warp it as plan b and Hmerrin enacts plan a. The brave lad reaches out and finds the door not trapped, but it is locked. Gaffer obliges and the door cracks into an unusable twist, the party has entrance

A short flight of steps and the group emerges onto the 4th floor. Unlike the previous floors, this one has everburning torch light in decorative sconces spaced evenly on what would be the outer wall, away from the arena side. You see no one about and hear nothing as well. Sharpe takes the lead and moves out down the slightly curved hall. The floor is marbled tile, 8' wide with a 6' wide brown carpet. The walls have a mosiac pattern of tile and the ceiling arches from 10' at the walls to 15' in the center and is light beige paint.

Sharpe moves along, unchallenged for nearly 180'. Ahead he spies a large figure standing with it's back to the interior wall. Detail is hard to come by from here. it makes no movement of recognition to your presence. The guard stands at nearly 9 and half feet tall and Sharpe feels its build is slim

Please track spells cast, it has been 7 rounds

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=27 ; d20+16=26 ;
Friday January 17th, 2020 12:32:24 AM

Toston tries to stealthily move around and keep an eye out for anything in their vicinity.

(Perception: 27)
(Stealth: 26)

Mage Armor : 5 hours - 7 rounds - time before arriving to the arena
Shield : 43 rounds left



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Friday January 17th, 2020 6:31:37 AM

(Prepare to make a full round attack if we attack or are attacked)

Sharpe takes a quick look onto one of the 4th floor balconies to see if any of the others are occupied, if he satisfied that the enemies will likely only come from one direction, he lightly steps behind any cover he can find and draws his bow back to his cheek, 2 arrows against the string.

"OK, if we are going loud just say, go!"

Attack Modifiers for reference
Weapon +2, Weapon Training:+2, Weapon Focus: +1, Point Blank Shot: +1,
Deadly Aim: -3, Rapid Shot:-2, Many Shot: -4 (First Shot Only)

Damage Modifiers for reference
Weapon: +2 magical; +2 Adaptive Composite, Weapon Training: +2, Weapon Specialisation: +2, Point Blank Shot: +1, Deadly Aim: +6



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday January 17th, 2020 6:08:57 PM

Desdichado follows along, reading his axe in case of trouble.

Hmerrin (MikeK)(HP 109/109 AC:28 T:16 FF:24 CMD:27) 
Friday January 17th, 2020 7:36:23 PM

Hmerrin moves up to be on line with Sharpe, and eyes the construct.

Looking over his shoulder, he gives Eisenhorn the "so, go ahead" motion.

The lad pulls out his axes, and waits.


Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday January 17th, 2020 8:16:24 PM

Gaffer draws his staff and readies himself for the ensuing combat. He waits for Eisenhorn's magic, thinking through summons that might be helpful for what comes next.

**** Active Effects ****
Barkskin - 99minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Sarge [AC 20; HP 61/61](Kathy) 
Saturday January 18th, 2020 12:57:30 AM

Sarge hangs back. She is a dwarf cleric in full plate--that whole "sneaking" thing isn't happening. She tries to stay close enough to help her companions, while giving them enough space to be stealthy.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Saturday January 18th, 2020 12:12:53 PM

Eisenhorn takes a moment to take in the details of the room as he slowly takes out an ornate rod (Lesser Rod of Metamagic Silent) from his quiver. He then focuses his eyes on the creature, concentrating intently. Silently he makes several hand geastures to craft an ilusory box around the creature that would present the creature with the view of the empty room on all 4 sides. He tries to make sure that the walls of the box are out of reach of the creature. (Cast: Silent Image).

Active Effects: Mage Armor 11h - 7 rounds

The Doorman -DM Dan K 
Sunday January 19th, 2020 11:23:20 PM

The group pauses and Eisenhorne casts his spell, Silent Image to create an illusion before the guardian construct to the 5th floor. The party is battle ready, with Sharpe and Hmerrin at the fore. Having edged a bit closer the tall and gaunt guardian's body parts do not seem to be natural, but assembled together. The arms hang far too low for its structure to just below the knees instead of mid thigh. It wears leather studded with steel razor bits and spikes across the torso and legs. Thick boots and heavily gauntlets upon the feet and hands with a crystal a fixed across the eyes..

Upon completion of the spell, the guardian makes no move. Hmerrin and Sharpe stand 60' away, the rest of the party 10' behind them. The floor is marbled tile, 8' wide with a 6' wide brown carpet. The walls have a mosiac pattern of tile and the ceiling arches from 10' at the walls to 15' in the center and is light beige paint.

The balconies of the 4th floor are only accessible through the 4th level suite. The party has past 2 such suites/ The gilded iron bound doors have both been locked. If anyone is within either day suite, you do not know, but it is unlikely.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday January 20th, 2020 11:32:58 AM

“What is that thing made of….., do you think we could creep round it now?”

Sarge [AC 20; HP 61/61](Kathy) 
Monday January 20th, 2020 4:45:57 PM

Sarge is still for the moment. Sneaking, creeping, getting into locked rooms--these are not her strong suit. All she can think to do is stand still and not clank.

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+9=18 ;
Monday January 20th, 2020 5:57:22 PM

Keeping his voice to a hushed whisper Gaffer replies "No idea, but I don't like it. Now would be our best time to do so." Gaffer will follow Sharpe and Hmerring if they move forward, keeping 10 feet behind. (Stealth: 18)



Hmerrin (MikeK)(HP 109/109 AC:28 T:16 FF:24 CMD:27)  d20=2 ;
Monday January 20th, 2020 6:01:14 PM

"Here goes nothing," Hmerrin murmurs.

Axes in hand, the fighter moves in, armor clanking all the way.

--
Double move (60') with intent to pass by the thing.
+4 AC vs AoO due to Mobility feat
Stealth....2


The Doorman -DM Dan K 
Monday January 20th, 2020 10:08:06 PM

Sharpe asks what the creature is made of, though his eyes tell him the answer. It is made of other creatures, stiched together and brought to likfe by powerful
unholy magic.
Sarge holds her position
Gaffer follows Hmerrin as the young fighter sucks it in, readies his will and moves forward.

Hmerrin and Gaffer 10' behind, both move down the hall and past the guardian. It never mover moves or even so much breathes. Directly behind it, in the interior wall,
they spot a mahogony door inlaid with gold and gem dust. The access to the 5th floor.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=21 ; d20+16=34 ;
Monday January 20th, 2020 11:35:12 PM

Toston follows Hmerrin and Gaffer being stealthy as he advances and keeping his eyes peeled.

(Perception: 21)
(Stealth: 34)

Mage Armor : 5 hours - 9 rounds - time before arriving to the arena
Shield : 41 rounds left

Dez (Kathy subbing for Ryan) 
Tuesday January 21st, 2020 12:24:34 AM

Seeing Hmerrin move forward down the hallway, quite loudly, Dez follows after right behind him.

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday January 21st, 2020 12:26:58 AM

Sarge moves carefully past the guardian. "The password is Adistus," she reminds her friends in a whisper.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Tuesday January 21st, 2020 12:51:00 AM

Eisenhorn tries to move stealthily with the party around the construct.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+22=36 ;
Tuesday January 21st, 2020 6:47:41 AM

(Stealth 36)
Sooo gross Sharpe whispers to himself, slipping past the construct.

The Doorman -DM Dan K 
Tuesday January 21st, 2020 10:17:00 AM

DM Feels clarification is warranted.
The golem is against the left wall, the interior wall. Behind it, in the interior wall is the door to the 5th floor.
Hmerrin, Dez and Gaffer headed down the hall and past the golem and door on their left. if they stop and turn around. the golem and the door to the 5th floor is on their right hand side.

It appears you can freely walk the hall of the 4th floor without being challenged.

No one has tried to squeeze past the golem and open the door he is guarding

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20=18 ;
Tuesday January 21st, 2020 10:49:10 AM

(OOC: Thanks, Kathy!)
(OOC: Please ignore the roll. I think I accidentally hit it yesterday when trying to post.)

Desdichado stands directly in front of the golem.

"Hmm...pretty sure I won't fit between this guy and the door. Anyone else want to try?", he says. Planting his feet on the ground, with his greataxe held firmly in front of him, he tells everyone, "I'll stand here ready to take his focus in case opening the door is what sets him off."



Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=20 ;
Tuesday January 21st, 2020 4:01:46 PM

Eisenhorn moves up about 5 feet behind Desdichado taking some time to study the construct for any potential week spots. (Knowledge Arcana roll: 20 + 26 = 46) After a careful moment of study he looks at the crystal affixed to it and says : "Adistus."

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday January 21st, 2020 5:28:32 PM

Gaffer moves to gain line of sight through the door once it opens, but keeps back, away from the Golem, subconsciously raising his shield and tightning the grip on his focus.

**** Active Effects ****
Barkskin - 98 minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 109/109 AC:28 T:16 FF:24 CMD:27) 
Tuesday January 21st, 2020 7:04:05 PM

Hmerrin moves next to the guardian, facing the door.

As Eisenhorn says the password, he pauses a moment to see if the door opens.

If so, he looks heavenward, mouths a quick prayer to Warrd, and attempts to squeeze past the guardian through it, while ready to jump away should it so much as shiver.

--

Total Defense AC 32

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+10=27 ; d8+12=14 ;
Tuesday January 21st, 2020 9:36:44 PM

Toston readies to power attack the guardian as a distraction with his elvish curve blade should Hmerrin have problems.

27 vs AC; 14 damage from a +2 steel grass weapon

Mage Armor : 5 hours - 9 rounds - time before arriving to the arena
Shield : 41 rounds left

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday January 21st, 2020 10:11:01 PM

Sarge hefts her warhammer and waits for the construct to start trying to kill them.

The Doorman Combat Round 1-DM Dan K  d20+15=19 ; d20+15=30 ; d20+15=16 ;
Tuesday January 21st, 2020 11:13:55 PM

Dez sets himself up in front of the guardian
Eisenhorne takes a minute to study the creature and deduces that it is Flesh Golem.
Naturally damage resistant to all but the most potent of magical weapons or those made of adamantine.
Possessing both dark vision and low light vision
Immune to magic
A construct and thus, does not breathe, sleep, eat, tire, is immune to any mind effecting spell, such as illusions and phantasms.
Electrical attacks repair it
What the crystal across the eyes is, Eisenhorne is not precisely sure. The LoreMaster speaks the password
Gaffer moves to get a look at what would lie beyond the door, should it be opened. The druid must stand within the golem's reach to do so.
Hmerrin stands directly next to the golem waiting and mouthing a small prayer to Warrd on Eisenhorne's issuance of the password.
Toston moves up to the golems left
Sarge is just behind Toston10' from the golem

The door does not open.
Hmerrin braces himself and starts to step past. He does not get far.

The creature does not even look, but strikes with a great fist down at the fighter. The blow sails high and slams into the wall. .
Toston attacks and strikes the golem, creating an unbleeding gash in the torso.
The golem swings a great left fist at Toston, but the gnome slips past the blow.
The second strike is much closer, but it too misses

The golem is against an indention in the wall. There are 4 melee slots available to fight it. Hmerrin is on the golem's right. Dez and Gaffer are directly in front of it. Toston is to the left for melee.
Not in melee and to the golems left is Sarge, and Eisenhorne.
Not in melee to the golem's right is Sharpe.
From the stature of the golem, you can deduce that the creature has a 10' reach.
All PC's are currently threatened by the golem

The hall is 8'wide

All spells consume 12 rounds.
We are in combat

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+13=19 ; 2d8+21=33 ; d20+17=37 ; d20+17=18 ; d8+21=29 ; 2d8+21=24 ; d20+12=15 ; d8=4 ;
Wednesday January 22nd, 2020 4:43:51 AM

(5ft step back)
(Full Attack, Numbers hit - 6, 20, 3)

Bow already raised, Sharpe lightly backs up to find an angle that will avoid his companions (Precise Shot) and releases the 2 arrows already strung to his bow (Many Shot - Attack Total 19, Damage if hit 33), he swiftly draws his next arrow waits for an arm to pass out of the way and fires again (Rapid Shot - Attack Total 37 CRITICAL HIT, Roll to confirm critical 22, Damage - 29 if critical hit is not confirmed, 74 if critical hit is confirmed). He draws one more arrow to his check and wait for an opening and fires. (Attack Total 15, Damage if hit 25).

(OCC - Really sorry, I still had not finished my coffee for the above and its a bit of a shambles, I adjusted so the above numbers in the text are correct, below are the errors.
I forgot my critical focus feat and added +4 to the roll to confirm. 18+4 =22
2d8+21 for the critical damage should have 2d8+42, 29+24+21=74
I didn't add the +21 to the find damage roll 4+21=25)

Attack Modifiers for reference
Weapon +2, Weapon Training:+2, Weapon Focus: +1, Point Blank Shot: +1,
Deadly Aim: -3, Rapid Shot:-2, Many Shot: -4 (First Shot Only)

Damage Modifiers for reference
Weapon: +2 magical; +2 Adaptive Composite, Weapon Training: +2, Weapon Specialisation: +2, Point Blank Shot: +1, Deadly Aim: +6

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+18=31 ;
Wednesday January 22nd, 2020 8:56:36 AM

Gaffer steps back without leaving it's range to create space. He takes a moment to check if the floor beneath him is either stone or wood as he does so?
(In particular, wondering if Stoneshape could be used to create a hole beneath the Golem?)

Casting defensively (Concentration check: 30 - Bonus should be 17 not 18) he begins to summon a Medium Air Elemental in the space above the Golem.

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=20 ; d20+10=24 ; d12+5=10 ; d12+5=8 ;
Wednesday January 22nd, 2020 1:19:11 PM

20 vs AC?; 10 damage (before reduction), if connects
24 vs AC? 8 damage (before reduction), if connects

Desdichado swings at the flesh golem a couple of times, hoping to get through the tough skin.


Eisenhorn (David) [AC 18/18/14; HP 82/82; CMD 17] 
Wednesday January 22nd, 2020 4:41:46 PM

"It seems the time for cunning is at an end. I leave it to you gentlmen ..." Eisenhron looks at Sarge " and madam, to utilise your barbarous methods to eliminate this obsticle."

He takes a couple steps back from the golem, ruffles through his component pouch taking out what looks like a small stick. He waves the stick around and utters the proper mnemonics casting the spell on everyone in the party. (Cast: Haste; Duration: 10 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement)

[in Auran]: "Shifty please try to help that burly young man not get smashed into a paste." Shifty will try to move behind Desdichado and touch him, casting Blur on him. (Sp: Blur; Duration: 10min; Effects: Concealment 20% Miss Chance)

"Oh...and please don't try to electrocute it. It will likely just invigorate it!"

----------Active Effects-----------
Mage Armor (+4 to AC) 10 Hours - 19 Rounds (114 Sec)
Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 10 Rounds

Hmerrin (MikeK)(HP 109/109 AC:28 T:16 FF:24 CMD:27)  d20+17=36 ; d8+10=18 ; d20+17=25 ; d6+9=14 ; d20+12=16 ; d20+12=14 ; d20+17=18 ;
Wednesday January 22nd, 2020 5:53:34 PM

Hmerrin glances at the dent in the wall, and makes a mental note to make an offering at the Temple of Warrd after this.

"One barbarous method, coming right up," he remarks.

The fighter swings away, trying to get a feel for the creature's defenses.

--
Full attack.
Btax 1 hits ac36 for 18 hp damage
Hdax 1 hits ac25 for 14 hp damage
Btax 2 hits ac16. Assume a miss
Hdax 2 hits ac14. Assume a worse miss
Haste atk (btax) even worse miss, nat 1.


Sarge [AC 20; HP 61/61](Kathy)  d20+14=28 ; d20+14=31 ; d20+9=14 ; d8+4=7 ; d8+4=8 ;
Wednesday January 22nd, 2020 7:08:18 PM

Sarge steps up and gets to whaling on the thing.

[I'm assuming from the description that Sarge can get in melee range with a 5-foot step and can take a full attack action. Let me know if that's not the case.]

[Hit AC 29 for 7 damage; hit AC 31 for 8 damage; hit AC 14 which I assume is a miss.]

The Doorman Combat Round 2-DM Dan K  d20+15=26 ; 2d8+7=12 ; d20+15=25 ; d20+15=29 ; 2d8+12=18 ;
Wednesday January 22nd, 2020 9:53:38 PM

Sharpe takes a short step back and fires with his bow. The first two miss, the second hits the creature in the chest and the third misses as well
(I have your damage per arrow at +15 not 21. Your attack is +11 when using Deadly Aim and Rapid Shot. Many Shot does not cause a negative)
Gaffer also steps back and begins casting a summoning spell. The druid is standing on marble tile and carpet. The wall appear to be interior wood , and the outside of the arena is stone.
Des attacks and cuts another unbleeding gash into the golem
Eisenhornes steps back and casts Haste upon the party. He sends shifty into the fray to deliver a spell to Des (How can shifty cast a spell?) The golem strikes the familiar as it closes
AoO on Shify Hit AC 26 Dmg 12
Hmerrin gets to Eisenhornes requested barbarous method and cleaves into the golem 2 out of 4 times
With Gaffer stepping back, Sarge can step in and attacks with her axe and puts 2 more gashes into the thing

The golem does not seem to care about the woulnds it has received, it does not call out or flinch in pain. Unnerving for those who have not fought such things before
It strikes at it's first target again, catching Hmerrin in the shoulder
Attack Hmerrin Hit AC 25/29 Dmg 18

The golem is against an indention in the wall. There are 4 melee slots available to fight it. Hmerrin is on the golem's right. Dez and Sarge are directly in front of it. Toston is to the left for melee.
Not in melee and to the golems left is Gaffer 10' and Eisenhorne 15'.
Not in melee to the golem's right is Sharpe 15'.
From the stature of the golem, you can deduce that the creature has a 10' reach.

Golem AC 24 Dmg 47

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+10=20 ; d8+12=16 ; d20+5=14 ;
Wednesday January 22nd, 2020 10:51:49 PM

Toston tries to gain flanking against the construct if possible by taking a 5 foot step.

He then makes a full power attack against it.

20 vs AC; 22 if flanking; 16 damage from a +2 steelgrass weapon if that hits
14 vs AC; 16 if flanking; assuming a miss

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+17=21 ; d20+17=18 ; d20+17=35 ; d8=8 ;
Thursday January 23rd, 2020 5:33:19 AM

(Full attack - please check private note on DMG, who knew fighters could be so complicated)
21 VS AC 22
18 VS AC 22 Critical Fail
30 VS AC 22 - 23 or 29 DMG

Sharpe keeps up the barrage. The back and forth of battle makes the shots difficult and the first few miss their mark. The last arrow lands! When the creature still doesn't react Sharpe works to calm a little panic rising inside him.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+11=28 ; d20+11=19 ; d20+6=25 ; d12+5=11 ; d12+5=16 ;
Thursday January 23rd, 2020 3:26:46 PM

Desdichado feels a rush of energy go through him as the spell takes effect. He continues to attack the golem.

Attack 1: 28 vs 24AC; 11 damage
Attack 2: 25 vs 24AC; 16 damage
Extra attack: 19 vs 24AC; miss

-----------------------
Effects:
Haste: Duration: 9 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement
Blur: Duration: 10min - 1 round; Effects: Concealment 20% Miss Chance

Sarge [AC 20; HP 61/61](Kathy)  d20+14=27 ; d20+14=20 ; d20+9=22 ; d8+4=12 ;
Thursday January 23rd, 2020 4:00:26 PM

Most of Sarge's combat experience comes against giants, who are definitely not stoic, so the construct's lack of reaction is a tad unnerving. But she gathers her courage and keeps her hammer going.

[Hit AC 27 for 12 damage; the other attacks miss.]



Eisenhorn (David) [AC 18/18/14; HP 82/82; CMD 17]  d20=18 ; d20=12 ;
Thursday January 23rd, 2020 4:22:09 PM

OOC: DM, per the info I found online air mephits have blur as a spell like ability http://pathfinder.d20srd.org/bestiary/mephit.html#air-mephit I assumed that it would be able to cast it on others like the normal spell.

Shifty yelps as the golem hits him (Concentration Check Roll: 18 + 10 - 1 = 27) and Eisenhorn feels a mix of anger, fear and annoyance through the empathic link. "Hah! Serves you right for pranking me the other night!" Eisenhorn exclaims.

Eisenhorn pulls out a bit of gum from his component pouch mutters a few words and sticks it to his thigh, vanishing as he does so. (Cast: Invisibility; Duration 10min.) "It seems like you have this well in hand so I will just stay out of your way." He says and then moves a bit back and to the side trying to obscure his position. (Stealth Roll: 12 + 48 = 60)

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 20 Rounds (2 min)
Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 9 Rounds
Invisibility 10 min.

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 34/41

--------Active Effects-------

Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 9 Rounds

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+11=16 ; d20+17=36 ;
Thursday January 23rd, 2020 5:38:27 PM

The air above the Golem gathers together into a whirlwind in human shape under Gaffer's conjuring, two armlike shapes lift up and slam down on the Golem.
(Slam attack: 16, miss.)

Gaffer keeps his positioning out of the way and checks their surroundings, paying attention to any sounds from the otherwise of the door as well, (Perception: 36) in case their fight should gain any attention.

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Medium Air Elemental - 9 rounds - AC 19, HP 38/38
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:24 CMD:27)  d20+14=18 ; d20+14=26 ; d6+15=21 ; d20+9=13 ; d20+9=21 ; d20+14=20 ;
Thursday January 23rd, 2020 6:34:48 PM

"Urf", Hmerrin grunts as the blow hits him.

"You could at least say 'ow'", he tells the construct, somewhat weakly.
Playful battle banter seems totally lost on the thing.

The fighter decides to try power over precision, and starts swinging madly, and not well.

"Bad idea." he murmurs to himself. "Bad, bad, bad. Just hit the guy."

--
Full attack. Power Attack.
Btax 1 ac 14 miss
Hdax 1 hits ac26 for 21 hp damage
Btax 2 ac 13 miss
Hdax 2 ac 21 miss
Haste atk (btax) ac 20 miss


The Doorman Combat Over-DM Dan K 
Thursday January 23rd, 2020 10:18:21 PM

Toston notes with the golem back in an indentation in the wall, like an alcove, there is no place to flank him. The gnome attacks, but fails to harm the construct
Sharpe fires again and puts an arrow through the golems neck.
Sarge bears down on her will of this fight and strikes again, tearing a large gash across the things chest.
Shifty casts Blur on Dez
Eisenhorne casts invisibility on himself. Seeing the fight seemingly well in hand
Gaffer's Air elemental appears above Hmeerin and attacks, but misses. There is not enough space directly above the golem
Gaffer himself, keeps guard for the fight to attract others. Thus far, this skirmish has not drawn more attention
Hmerrin stifles his banter a distraction to himself and his team only against a mindless construct. Only a single strike lands from his axes.

But the single hand axe is enough and the creature collapses

Combat over
Thank you Eisenhorne. Duly noted the Air Mephit can cast Blur. yes on others as well. Please note the golem's attack bypasses Shifty's DR

An ornate wood door inlaid with gold and crushed gemstones is directly behind the now destroyed golem

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=22 ;
Thursday January 23rd, 2020 10:29:04 PM

Toston searches the remains of the golem for anything valuable. (Perception: 22)

He says to the others, "I want to make sure there isn't anything in its remains that might be valuable."

Active effects
Mage Armor : 5 hours - 9 rounds - time before arriving to the arena
Shield : 39 rounds left

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=32 ;
Friday January 24th, 2020 5:18:25 AM

(Perception - 32)
"Maybe also check for a key". The words come out unnaturally fast, like Sharpe has consumed his body weight in coffee. His eyes dart around quickly coming to a rest for a mere split second. It looks like he is tracking a fly, more astute members of the part would notice he his checking door for traps, locks etc.

He then jitters around collecting unbroken arrows.

Effects:
Haste: Duration: 9 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday January 24th, 2020 12:44:55 PM

Still feeling a rush from the Haste spell, Desdichado looks around at the mess of the golem on the floor.

"Yuck, I don't envy whoever has to clean that up."

He then sees the door ornamented with jewels.

"Pretty fancy door, huh?"

Eisenhorn (David) [AC 18/18/14; HP 82/82; CMD 17]  d20=6 ; d20=20 ;
Friday January 24th, 2020 5:02:10 PM

Eisenhorn claps excitedly. "Ah... very nicely barbarianed!! My comendations to all of you. And Master Hmerrin, that cleave... let's just say that if you ever get tired of adventuring any butcher would be lucky to have you. Now let's see about this door." Eisenhorn casts detect magic and examines the door for any spells or inscriptions that he could decipher. (Knowledge Arcana Roll: 6 + 26 = 32; Perception Roll: 20 + 10 = 30)

He then takes a little key from his component pouch and makes a motion as if putting the key into an imaginary keyhole and unlocking it. "Open Sesame!" he exclaims. (Cast: Open/Close targeting the bejeweled door).

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 20 Rounds (2 min)
Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 8 rounds (48 sec.)
Invisibility 10 min - 1 round
Detect Magic 10min.

Shifty Stats:[b]

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 29/41

[b]--------Active Effects-------


Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 8 rounds (48 sec.)


Sarge [AC 20; HP 61/61](Kathy)  d6=1 ; d6=3 ; d6=5 ; d6=4 ; d6=5 ;
Friday January 24th, 2020 6:18:00 PM

Sarge channels positive energy. Everyone heals 17 damage.



Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Friday January 24th, 2020 8:27:26 PM

"Ah," Hmerrin sighs, as Sarge's healing spell does its work. "Very nice"

But, his eyebrows furrow at the various door activity by the others.

"Won't the password work now?" he wonders aloud.

The lad plants himself in front of the door where the guardian stood and states, "Adistus".

And, if that doesn't work, he grabs the doorknob and tries to open it.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday January 24th, 2020 8:29:04 PM

Gaffer stands back as Eisenhorn casts his spell on the door, positioning the elemental between himself and what lies beyond. Speaking with a slight hush he mentions, "Let's keep our voices down moving forwards, right?"

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Medium Air Elemental - 8 rounds - AC 19, HP 38/38
Haste: Duration: 8 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm


The 5th Floor-DM Dan K 
Sunday January 26th, 2020 9:12:18 PM

Toston searches for anything valuable and believes the crystal over the creatures eyes to such a thing. Detect magic reveals it to be magical.
There is no key on the creature, or anything else you feel inclined to touch.
Sarge channels a burst of positive energy, healing all 17
Eisenhorne begins looking to cast a spell to open the door, which radiated a strong magical aura of conjuration, but Hmerrin stops him and speaks the pass word.

The door opens outward, phasing as it does so to pass through the golem and anyone else in front of it. The passage behind is a full hand span narrower on both sides and in height. Stairs are immediately behind it, going up. Passing through the archway and onto the stair, Sharpe notices a thin grey line about 3 inches in along the wall the ceiling and floor.
Eisenhorne believes the line to be lead. It would appear the entirety of the 5th floor is lead lined

At the top of the stairs, the passage moves to the right. Immediately left is swinging door that leads to a catering staging area. The hall is dimly lit with soft blue glowing glass balls recessed into the ceiling. The floor is exotic wood tile and the walls freshly painted. The amount of money needed to create 5' of this hall is possibly more than all of Shale House's construction


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=19 ; d20+16=21 ;
Sunday January 26th, 2020 10:22:18 PM

Toston says, "If we have time after we are done here let's take some of this paneling as a souvenir. It could probably fetch a high price to the right party."

(Perception: 19)
(Stealth: 21)

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=21 ; d20+22=37 ;
Monday January 27th, 2020 5:06:57 AM

(Perception - 21)
(Stealth - 37)

Sharpe checks the corners of the catering area, before moving on. He whispers to Eisenhorn, ”Any reason you can think of that would mean this guy would need a lead lined apartment? Would it block any magic or sound maybe?”
To Toston “I am pretty broke, but if his hallway is like this I can only imagine what we will find inside”

OOC- Should I be tracking arrows?


Sarge [AC 20; HP 61/61](Kathy) 
Monday January 27th, 2020 2:19:10 PM

"Lead can shield against most forms of detection, but there are spells that can do much the same thing," Sarge says, keeping her voice low. "Maybe whoever built this doesn't trust magic?"

Sarge looks around. "Which way?" she asks.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Monday January 27th, 2020 3:20:54 PM

"Correct Madam Deepforge. Lead is an effective impediment to a number of the more common divination spells." Eisenhorn says as he regards the hallway. " While there are spells that could grant the effect, I think this has the benefit of being very permanent and does not require a spell caster to set up or keep going. However, it would not be an effective detterent against some of the more powerful divination spells." Eisenhorn considers a bit while scratching Shifty's ear. "Quite an investment to protect oneself from casual snooping...won't you say?"

Eisenhorn regards the party. "So should I do some reconoitering or are you content to lead the way?"

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 3min
Invisibility 10 min - 1min
Detect Magic 10min. - 1min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday January 27th, 2020 3:26:27 PM

Desdichado walks with the others, listening to the conversation and thinking about what they might expect at the end of the hallway.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=36 ;
Monday January 27th, 2020 5:35:33 PM

Gaffer gestures for his elemental to follow behind him as he follows the others forward. He nervously glances around, (Perception: 36) "I think we should assume they know we are here, or at least that they are ready for us."

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Medium Air Elemental - 7 rounds - AC 19, HP 38/38
Haste: Duration: 7 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Monday January 27th, 2020 6:07:25 PM

Hmerrin puts away his axes, and responds softly to Eisenhorn.
"If you can check this floor out, go for it."

Then, to Gaffer.
"If they know we're here, all the better to find out where they are before we meet them."

To Sarge, he points down the hallway to the right.
"Soon as E does his thing, we'll head thataway."

The 5th Floor-DM Dan K 
Monday January 27th, 2020 9:33:59 PM

According to Three Bits, the suite you are looking for is 3 doors down.
Toston suggests possibly freeing a tile or two as a souvenir if there is time.
Talk goes to the lead, and Eisenhorne confirms its likely purpose. It would prevent basic detection and scrying spells with the advantage of not being able to be dispelled and thoroughly permanent.
Eisenhorne asks and Hmerrin agrees that a quick scout would be a good idea

The group waits for Eisenhorne to do so

Sharpe, I am not overly concerned about arrow count for normal arrows.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=19 ; d20+16=29 ;
Monday January 27th, 2020 10:18:14 PM

Toston waits patiently for Eisenhorne to show being quiet and keeping an eye open

Active effects
Mage Armor : 5 hours - 10 rounds - time before arriving to the arena
Shield : 38 rounds left
Perception: 19
Stealth : 29

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday January 27th, 2020 10:38:14 PM

Desdichado continues to wait in silence, reflecting on the events of the evening, wondering what they'll find down the hall. He leans with his back against the wall, waiting for the mage to tell them what's ahead He's a little disconcerted about only hearing Eisenhorn's voice with no body to accompany it.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday January 28th, 2020 11:09:31 AM

Sharpe moves a little way down the corridor trying to see as far down it as possible. Sticking to the wall he watches for any enemies that my rush down whilst the wizard is casting.

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday January 28th, 2020 1:34:58 PM

"Yeah, go take a look-see," Sarge tells Eisenhorn. "We'll wait here."

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday January 28th, 2020 5:15:09 PM

Gaffer waits at the back of the group, distracted by watching Shifty and wondering how Eisenhorn formed a bond with them.

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=3 ; d20=9 ;
Tuesday January 28th, 2020 7:13:37 PM

"OK Shifty, stay here I'll try to see what awaits us in this extravagant establishment". He says, with false bravado, and slowly moves forward trying to remain as quiet as possible, trusting in his spells to keep him concealed. On edge, he counts down the time until Invisibility ends to ensure he can get back before he can be seen with the naked eye. (Stealth Roll: 3 + 28 = 31)

He looks around using mundane and magical senses trying to pick out anything unusual and hoping that he can spot any potential traps or adversaries before it is too late. (Perception Roll: 9 + 10 = 19)

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 3min
Invisibility 10 min - 1min
Detect Magic 10min. - 1min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Tuesday January 28th, 2020 7:58:48 PM

Hmerrin blinks a couple times as he realizes Eisenhorn has left.

"I was kinda expecting magical spying," he notes with a shrug.

The lad keeps Sharpe in sight, figuring he'll react first if anything happens to E.

The 5th Floor-DM Dan K 
Tuesday January 28th, 2020 9:25:44 PM

The wizard turns invisible and then moves bravely ahead of the rest of the group.
Sharpe and Dez keep an eye out as well and Hmerrin is taken a bit aback. Not every day the wizard takes point.

Eisenhorne moves down the hall, the soft light providing adequate lighting to his surroundings and soon enough he finds himself before the 3rd door. Made of mahogany and inlaid with silver and gold, is quite a stunning piece of craftsmanship. It is slightly larger than a normal door and has an arch, instead of square top. There is no sound and no light from the other side. Indeed as he studies it, the door seems to perfectly fit the arch to which it is seated. It looks to open outward.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=7 ; d20=19 ;
Wednesday January 29th, 2020 2:05:19 PM

Eisenhorn looks at the door and considers his options. "Should I go back and inform the others... but what would I tell them... Hey look I found a door! No... I need to see if I can open it at least." he thinks to himself.

Eisenhorn moves 50 feet back from the door concealing himself as best possible and casts Open/Close on it in an attempt to open the door and see or sense what's behind it. (Stealth Roll: 7 + 48 = 55; Perception Roll: 19 + 10 = 29)

OOC: DM for the active effects, I don't know how much time has passed so I'm working on the assumption that you'll tell me when/if any of them have ended or will end soon.

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 3min
Invisibility 10 min - 1min
Detect Magic 10min. - 1min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=30 ;
Wednesday January 29th, 2020 3:37:15 PM

(Perception - 30)
As Eisenhorn moves down the corridor Sharpe listens carefully for his footsteps and, with bow raised, attempt to keep him in covered.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday January 29th, 2020 4:20:37 PM

Desdichado waits to find out what their next steps will be.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday January 29th, 2020 5:44:10 PM

Gaffer smiles as Eisenhorn turns invisible, enjoying that particular magic being used for rather than against their party for once.

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Wednesday January 29th, 2020 6:21:45 PM

Hmerrin watches Sharpe.

The lad has both axes out, and is nearly vibrating with anticipation.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=24 ; d20+16=30 ;
Wednesday January 29th, 2020 9:26:20 PM

Toston remains quiet his breathe on edge waiting for any word as to what is going on from the invisible mage.

Active effects
Mage Armor : 5 hours - 11 rounds - time before arriving to the arena
Shield : 37 rounds left
Perception: 24
Stealth : 30

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday January 29th, 2020 9:53:08 PM

"Well, technically, turning yourself invisible is magical spying," Sarge tells Hmerrin. Like the others, she keeps her voice low, and one hand on her weapon.

The 5th Floor-DM Dan K 
Wednesday January 29th, 2020 10:11:38 PM

Sharpe loses Eisenhorne as the wizard moves away. Currently Sharpe has no idea, other than somewhere ahead, of where the wizard is.

Due to the slight curve of the outer wall, Eisenhorne finds 40' is as far as he can be from the door and still see it. So from there, he casts Open The door does not move. Locked is the easiest conclusion, but it could certainly be more than that.

The party waits and seconds become moments. Standing, exposed utterly, in the hall of the 5th floor. 120' back down the corridor and out of sight, is the stair leading back to the 4th floor and upon that floor lies the crumbled heap of a Flesh Golem. Any moment, panic says in your mind. Any moment you will be discovered and very possibly trapped. But in reality, it has been less than 2 minutes since the fight to gain the stair.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=30 ;
Thursday January 30th, 2020 4:10:38 AM

(Perception - 30)
As Eisenhorn moves down the corridor Sharpe listens carefully for his footsteps and, with bow raised, attempt to keep him in covered.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday January 30th, 2020 6:21:13 AM

Having lost Eisenhorn, Shape listens for any signs of danger or a struggle. He start to slowly creep forward.

OOC - sorry for the re-post, I refreshed the verification page.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Thursday January 30th, 2020 8:07:41 AM

Seeing his spell fail to open the door Eisenhorn decides to go back to the group. " I was not able to discern much. There is another door a short way along the hallway and I was not able to open it. I reckon it would best if we try to open it together."

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 5min
Invisibility 10 min - 3min
Detect Magic 10min. - 2min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Sarge [AC 20; HP 61/61](Kathy) 
Thursday January 30th, 2020 2:47:25 PM

"Right. Let's go see about this door." Sarge doesn't lead the way, but she goes with her companions to examine the door.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday January 30th, 2020 5:11:36 PM

"The old fashioned way, huh?" says Desdichado. Pulling out his greataxe he adds, "Shall we try to pull the doorknob first, or just go straight for smashing it down?"

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Thursday January 30th, 2020 6:30:29 PM

"I don't suppose anyone here is any good at picking locks," Hmerrin asks, without much hope for a 'yes'.

He glances at Dez.
"If it won't open for E's spell, I guess we smash. Turnabout being fair play and all."

The fighter heads for the door.
If someone wants to try the locks, he lets them.
Otherwise, he asks Sarge, "you got a strength spell you can hit me with?"



The 5th Floor-DM Dan K 
Thursday January 30th, 2020 10:33:09 PM

Eisenhorne comes back to tell the group of the locked door
Hmerrin and Dez ready to chop through it.
Hmerrin asks if Sarge has a strength spell or if anyone can pick a lock.

If not, the pair lay into the door and about 30 seconds later, it is destroyed and the party can push their way in.
The room is an 12' wide and 20' long and designed to impress with gold accents and green marbled tile on the floor. The ceiling arches to a point with a crystal chandelier and above that is a fresco painting of the sky. The air is scented with perfume and incense burns from decorative statuettes adorning small enclosures in the walls. There are several gilded paintings on the walls as well. Opposite the door you just destroyed is a pair of double doors. They are painted bright red, with black accents and gold hardware.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday January 30th, 2020 10:51:16 PM

Toston says, "Hopefully we'll have time to take souvenirs from these walls too on our way out. As far as I'm concerned if the ownere of these suites are behind the concentrated attack on us and our friends their wall decorations are fair game for restituition."



Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=20 ;
Friday January 31st, 2020 8:16:01 AM

Eisenhorn considers Toston's suggestion. "Hmmm... I wonder what the property laws are in Dirt City. Given the lax morals around here it may very well be possible that acquisiton through murder is quite legal." he turns to Toston, " In which case, no need for souveniers we could just move in. Place seems significantly more secure than Shale house." (Knowledge Local Roll: 20 + 11 = 31, to see if Eisenhorn knows what the local laws state regarding acquisitoin and transfer of property interests or at least where to find a lawyer.)

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Friday January 31st, 2020 8:17:22 AM

(OOC: Forgot to add active effects to my post)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 5min
Invisibility 10 min - 3min
Detect Magic 10min. - 2min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20=4 ;
Friday January 31st, 2020 8:27:29 AM

(Perception - 16)

Trying to ignore the disembodied voice discussing the legal loopholes for murder and larceny, and very much hoping he hasn't just gone insane, Sharpe move up to the hole in the door. He moves into the new room checking his corners and then refocusing the bow on door in front of him.

"This feels too easy"

He approaches the door checking for any traps and presses his ear to it listening for anything on the other side.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday January 31st, 2020 3:41:42 PM

Desdichado nods at Sharpe's remark. "I agree," he says, "I'd have expected some sort of response - that flesh golem was much too easy to beat to be the only defense here."

Sarge [AC 20; HP 61/61](Kathy) 
Friday January 31st, 2020 5:24:26 PM

"No strength spells at the moment," Sarge says. "But I got something that'll do in a pinch."

[OOC: Sarge has the Strength domain, so she can give somebody a Strength surge that will give them +3 to strength-based checks for 1 round. She can do it several times per day, so it's good for something like busting down a door.]

In the fancy hallway, Sarge looks around. Are there any other doors apart from the ones they just bashed and the red ones across from them?

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday January 31st, 2020 7:12:37 PM

Gaffer takes a moment to look at the paintings, curious what the owner chose to hang up here.
"Still harder than it was for them to get to us..."

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27)  d20+6=16 ;
Saturday February 1st, 2020 10:42:12 AM

"Hey, we like Shale House," Hmerrin responds, offended by Eisenhorn's suggestion.

The young fighter gets back to the task at hand.

He lets Sharpe do his thing, while nervously scanning the room.
[Perception 16]

The 5th Floor-DM Dan K  d20+9=20 ; d20+9=13 ; d20+9=10 ; d20+9=15 ; d20+9=22 ;
Sunday February 2nd, 2020 10:55:17 AM

Toston brings up getting the decor in the suite as well. This sparks a minor conversation to legality of it or even moving in. It is basically how the party ended up with House Silver.
It would depend on if those in the suites were considered the owners. The Arena is owned by the Prince and it is very likely those using the 4th and 5th floor suites pay the Prince rent. Killing the owneres would not entitle the killers to move in
Dez and Sharpe are more concerned with the lack of response thus far.
Hmerrin as well.

Sarge, Hmerrin and Sharpe look about the hall and see no other direction to go then through the red doors at the far end.
Sharpe is at the door, he finds no traps, the door is locked and he hears nothing stirring beyond

There is no sound, save your own that you can detect. Perhaps the owners are not here, or perhaps Warrd is finally on your side and they are currently unaware
Or, of course, perhaps they are aware and are lying in wait further in

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday February 3rd, 2020 8:21:35 AM

Sharpe tries to open the door. Failing that he backs up. "You guys got another door in you?"

Sarge [AC 20; HP 61/61](Kathy) 
Monday February 3rd, 2020 11:57:30 AM

"I think we can do another door, sure," Sarge says. She will continue to use her Strength Surge ability to help whoever is trying to bust down the door.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday February 3rd, 2020 1:45:11 PM

"Onwards and inwards," says Desdichado. He helps break down the next door, if necessary.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=19 ;
Monday February 3rd, 2020 2:35:27 PM

Eisenhorn follows the party scanning the area around them with mundane and arcane senses. (Perception Roll: 19 + 10 = 29)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min
Invisibility 10 min - 5min
Detect Magic 10min. - 4min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday February 3rd, 2020 6:00:05 PM

Gaffer stays at the back, keeping an eye out for anyone behind them, as they go through the doors ahead.

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27)  d20+7=21 ;
Monday February 3rd, 2020 6:54:55 PM

Hmerrin nods, takes Sarge's strength surge, and tries breaking through the door in one rush.
[Str check 21]

Failing that, its back to the axes.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday February 3rd, 2020 9:20:38 PM

Toston says, "When you break down the door, would it be worth it for me to rush in and hit them with a breathe weapon?"

Active effects
Mage Armor : 5 hours - 21 rounds - time before arriving to the arena
Shield : 27 rounds left


The 5th Floor-DM Dan K  d20+9=28 ; d20+9=26 ; d20+9=16 ; d20+9=27 ; d20+9=10 ; d20+15=18 ;
Monday February 3rd, 2020 10:09:28 PM

The group sets up and Sarge provides a bit of Strength to Hmerrin, who takes a few steps and puts a solid boot into the door.
Success! The door blasts open.

The room is 15x40 with an overall slight curve. Multiple layers of silk curtains flow from the high ceiling to the floor along one wall. The center of the room has a large ornate oval table of rich wood inlaid with gold and gemstones. The 12x12 floor tiles are a beautiful pattern of turquoise obsidian and jade. A pair of 18” diameter hand blown crystal spheres glow high overhead softly illuminating the room. The ceiling fresco is inlaid with wood, crystal and gold. To the side on the wall with the tapestries, is a jet black door and at the far end of the room is another.
The table is set for 8
There is no one here at this hour

Moving into the room, the door along the wall
Perception 25 Highlight to display spoiler: {you hear a very faint sound of movement.}
The door at the far end
Perception DC 25 Highlight to display spoiler: {there is no sound beyond the door}

Sarge [AC 20; HP 61/61](Kathy)  d20+6=19 ; d20+6=14 ;
Tuesday February 4th, 2020 12:23:22 AM

Sarge looks around, impressed in spite of herself. "Fancy," she says. She notices nothing untoward.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=18 ;
Tuesday February 4th, 2020 7:49:27 AM

(Perception - 18)
Sharpe looks wistfully back down the corridor and then into the room, his eyes frantically darting around.

“I hate this so much, nobody leaves this much wealth so poorly guarded, especially in this city”

He again checks the corners and positions himself in the back left scanning the room with bow raised.


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=19 ; d20+15=33 ;
Tuesday February 4th, 2020 2:58:10 PM

"This is strange," says Desdichado, "it's just so quiet."

He thinks for a bit. "If one of these doors was unlocked, or someone could pick one open, maybe Hmerrin and I could charge in and catch them by surprise. If there's even anyone here..."

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=17 ; d20=18 ; d20=17 ; d20=5 ;
Tuesday February 4th, 2020 3:35:31 PM

(Perception Rolls: 17 + 10 = 27; 18 + 10 = 28)

"Hmmmm, it would seem our hosts have been expecting us, or maybe someone else. A bit gaudy for my taste, but maybe they have some decent wine at least." hearing the faint sound of movement he turns to the party. "It sounds as if our hosts may be joining us shortly from the door along the wall."

Eisenhorn instructs Shifty to hide in Auran and then moves a couple of steps from his last position and continues to remain as still as possible, hoping his magic will conceal him successfully. (Stealth Roll: 17 + 40 = 57; Shifty Stealth Roll: 5 + 12 = 17)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min
Invisibility 10 min - 5min
Detect Magic 10min. - 4min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=35 ; d20+17=34 ;
Tuesday February 4th, 2020 5:18:36 PM

Gaffer moves the gesture silently towards the side door but is interrupted by Eisenhorn.

He dusts off his, casting Long Strider on himself, in preparation for the fight likely about to kick off.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Tuesday February 4th, 2020 6:37:30 PM

Hmerrin is about to make a comment, but at Eisenhorn's warning, he is all business.

The lad pulls his battleaxe and a potion while positioning himself some 10' from the door.

Watching the door, he drains the potion, and flicks the vial away.

--

Potion of Divine Favor. 1/10 rds. +1 to hit and damage.

The 5th Floor-DM Dan K 
Tuesday February 4th, 2020 10:03:52 PM

The group moves into the dining room and Eisenhorne hears something beyonnd the black door in the west wall.
This news sets the group to guard and action
Hmerrin drinks a potion
Gaffer casts Longstrider on himself

A few moments pass
[2 rounds]


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=32 ;
Tuesday February 4th, 2020 11:49:01 PM

(Perception: 32)

Toston says, "Sounds like there is movement behind the far door. Should we tear it down and I use my breathe weapon on whoever is hiding back there?"

He asks his companions.

Active effects
Mage Armor : 5 hours - 23 rounds - time before arriving to the arena
Shield : 25 rounds left

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Wednesday February 5th, 2020 3:15:55 PM

Eisenhorn waits attentively for whatever is about to come through the door.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 12 sec
Invisibility 10 min - 5min 12 sec
Detect Magic 10min. - 4min 12sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday February 5th, 2020 3:46:40 PM

Desdichado moves in a readied position toward the side of the door (far back enough to be out of range of Toston's breath weapon) hoping to catch someone unaware who might come out.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday February 5th, 2020 3:54:51 PM

Sharpe takes cover, readied on the other side of the table.

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday February 5th, 2020 5:33:07 PM

"Let's give it a little more time, Toston," Sarge says. Conversationally, she adds, "I wonder whose spells will wear off first?"

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Wednesday February 5th, 2020 6:32:42 PM

Hmerrin, who is more than ready for something to happen, makes a face at Sarge's suggestion.

The lad gives it a little more time, but if nothing happens, he whispers over to her.

"Can you hit me with that strength thing again?"

Nodding at Toston,he heads for the door.

--

Potion of Divine Favor. 2/10 rds. +1 to hit and damage.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday February 5th, 2020 7:29:42 PM

As Hmerrin approaches the door, Gaffer conjures a swirling sphere of fire into the air beside it, ready to send it into the room and towards whoever is on the other side.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 9 Rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

The 5th Floor-DM Dan K 
Wednesday February 5th, 2020 9:34:43 PM

Toston moves to where he can pour his breath weapon through the door
Eisenhorne waits for something to come through the door
Des moves to the other side, flanking the door with Toston and out of his breath weapon area of effect
Sharpe takes some cover behind the table, but still in view of the door
Hmerrin gets a Strength boost from Sarge after waiting just a few moments more and then drinks a potion and heads for the door
Gaffer conjures a sphere of Fire and prepares to send it rolling into the room beyond the door

Hmerrin opens the door (presumably with a Break DC of 18)
The door open inward to a small 8x8 area with a set of stairs leading up to the left and down to the right

It is hard to tell where some fo the earlier sounds came from, they were muffled and barely audible.

Perception DC 20 Highlight to display spoiler: {}To the right and up the stairs there is movement. Over 50' away, but there

4 more rounds have passed.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=29 ;
Wednesday February 5th, 2020 9:49:10 PM

Perception: 29

Toston says, "Up the stairs on the right, that is where the movement is coming from about 50 feet away! sounds like they are fleeing!"

Active effects
Mage Armor : 5 hours - 27 rounds - time before arriving to the arena
Shield : 21 rounds left

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday February 6th, 2020 12:00:22 PM

(Activate quick runners shirt).
(Movement, 200ft toward fleeing "enemy", 40ft x4,+40ft)

Sharpe mutters to himself, “This is such a bad idea” and then louder, “I got it”. He breaks into a flat sprint up the stairs to catch toward whoever is fleeing. Mid stride slaps his shirt and lurches forward with a small burst of speed.

Only Core equipment in the Wold, sorry that i missed the Runners Shirt, but it is an unavailable item

Sarge [AC 20; HP 61/61](Kathy) 
Thursday February 6th, 2020 1:39:33 PM

"Or regrouping," Sarge says. "Sharpe, wait! Don't get too far ahead!" Sarge begins clanking and huffing along in Sharpe's wake.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday February 6th, 2020 2:58:39 PM

Desdichado follows after as quickly as he can in full plate.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Thursday February 6th, 2020 4:30:56 PM

"Shifty after it!" Eisenhorn bellows and he runs up to Desdichado grabing the paladin by the waist. "I'm not much of a runner, RA KYA!" (Cast: Dimension Door on myself and Desdichado; aiming to appear as close as safely possible to the thing running away)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 36 sec
Invisibility 10 min - 5min 36 sec
Detect Magic 10min. - 4min 36 sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday February 6th, 2020 7:17:08 PM

Gaffer takes up the chase, making sure to stay behind a few of the more frontline party members.

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Thursday February 6th, 2020 8:19:46 PM

Hmerrin raises his eyes heavenward in supplication.
"I don't suppose we could not get ambushed," he asks no one in particular.

The fighter races after the others.

Potion of Divine Favor. 3/10 rds. +1 to hit and damage.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  3d4+3=9 ;
Thursday February 6th, 2020 9:15:14 PM

If Toston can actually see the thing fleeing he fires off a magic missile at it and moves 30 feet closer other wise he takes a double move action (60 feet in hot pursuit)

magic missiles (3d4+3) = 9 damage
Mage Armor : 5 hours - 28 rounds - time before arriving to the arena
Shield : 20 rounds left
4/7 first level spell slots left


The 5th Floor-DM Dan K 
Thursday February 6th, 2020 10:37:12 PM

Sorry post will be tomorrow

The 5th Floor-Combat Round 1 - DM Dan K 
Friday February 7th, 2020 8:26:10 PM

Toston calls out that the movement is up the stairs to the right and perhpas they are trying to flee
Sharpe takes off in that direction. First he has to get to the door from the back area behind the dining table where he took up his initial position
Sarge cautions, they may be regrouping
Des heads out on Sharpe's as Sharpe passes him and they head up the stairs
Eisenhorne comes in behind the paladin to Dmiension Door further ahead, but here on the stairs, he can't see a target
Hmerrin and Gaffer both fall in after the others. The Flaming Sphere Gaffer had conjured earlier remains put, destroying a section of tile and carpet.

Sharpe gets to the top of the stairs and down the elagant hall another 70' is a bald man with a trident
The rest of the party bottles up behind him, Des is at the top of the stairs but everyone else is onthe stair or still in the entry room

The bald man calls out "This is the private suite of Ralsiner and the church of Ga'al. You have but one warning to exit"

You see no one else, but you can see 5 doors down the right side of hall.

The Party has the initiative. We are going by Rounds

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=7 ;
Saturday February 8th, 2020 9:21:47 AM

Eisenhorn takes a bit of wax from his component pouch and mutters the appropriate mnemonic as quietly as possible. (Cast: Ghost Sound on the stairs. A sound of 30 - 40 men in heavy armor comming up the stairs in a very loud manner)

"Surrender now and you may be spared! The Prince's men have the place surrounded and more are comming up as we speak!" Eisenhorn shouts back at the figure, and then tries to conceal his presence as best as possible in the tiny hallway. (Stealth Roll: 7 + 20 = 27)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 36 sec (76 rounds)
Invisibility (10 min) 100 rounds - 56 rounds
Detect Magic (10min) 100 rounds - 46 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Saturday February 8th, 2020 11:32:26 AM

Desdichado momentarily looks askance at Eisenhorne mentioning the Prince's guards, but ignores it.

"Church of Ga'al, huh?" he says in response to the man. "Well, Domi," he looks briefly around at the others in the Tide, " - and I think a couple of other gods...do not approve of your wanton destruction of lives and property."

He moves a few steps forward (N:13), to allow the others space forward and also to block the door nearby, and pale blue lines begin to fill the air as he asks for Domi's support. (Magic Circle Against Evil, centered on Desdichado.)

----------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 70 minutes

Sarge [AC 20; HP 61/61](Kathy) 
Saturday February 8th, 2020 4:12:44 PM

Not wanting to be a bottleneck, Sarge moves forward as much as she is able. Then she casts Prayer.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Sunday February 9th, 2020 4:46:22 AM

Gaffer will do his best to move into the wide corridor and creat some space for the others to pass through.

With a gentle wave of his focus, he casts Faerie Fire on Ythryn, as a burst of violet light fills the area and clings to their form.

He will move the Flaming Sphere to block the doorway behind them, but be ready to dismiss it if they need to retreat.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 6 Rounds
Faerie Fire - 9 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:33/22/27- CMD 26 
Sunday February 9th, 2020 11:52:56 PM

Toston says, "What business does Ralsiner and the church of Ga'al have hiring assassins, arsonists and thugs to go after the citizens of Dirt City? The way i see it this is self defense and we tailed the threat to us and our friends back to its source. "

Toston moves to R13 and reads his scroll of Cat's Grace

Mage Armor : 5 hours - 29 rounds - time before arriving to the arena
Shield : 19 rounds left
Cat's Crace : 3 min - +4 to Dex


Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday February 10th, 2020 5:16:14 AM

Sharpe moves to check the door to his right and check if its open, If it opens he looks in and if nobody is in there steps in, If locked he stays where he is.

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Monday February 10th, 2020 6:36:30 PM

Hmerrin, who is still in the entry room, looks around. Nothing.

"How 'bout we all head up, or make a hole, or something so I can get up there?" he calls up the stairway.

Potion of Divine Favor. 4/10 rds. +1 to hit and damage.

The 5th Floor-Combat Round 2 - DM Dan K 
Monday February 10th, 2020 8:05:26 PM

Eisenhorne casts Ghost Sound in an effort to give the impression a great many armed men are coming
Des casts Magic Circle Protection from Evil and moves forward
Sarge moves forward and casts Prayer. Gaffer Tostons an Hmerrin are not in the area of effect when the Prayer is cast
Gaffer moves forward and casts Fairie Fire on the cleric of Ga'al. Flaming Sphere requires a move action to move
Toston heads up the stairs and into the hall where he can see the man and pulls out a scroll to cast. Move action to get scroll and move upstairs to the hall
Sharpe can partially see to the door, but Des is directly in front of it and so the fighter cannot attempt to open the door.
Hmerrin is pinned in the waiting room as the stairs and upper hall is full

The man glances at the glow that erupts about him and then unconcerned back to the group. "You're devotion to a lesser being like Domi who needs the protection of others is pathetic. As is your bluff that the Prince's men are here."
The bald man casts a spell Spellcraft DC 20 Highlight to display spoiler: {Spell Resistance}

Stepping out of a door 10' from Des and Sarge is a Liontaur. His fur looks to have the mange, he's filthy and covered in scars and brands and long black greasy hair hangs unkept to just below his chest. He wields a hand axe in each hand, no armor, a cloak and a thick leather belt studded with gems. He issues a feral growl, his front paws clawing slightly into the wooden floor

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing make sure you look at Rnd 2 tab

Sarge [AC 20; HP 61/61](Kathy)  d20+9=28 ;
Monday February 10th, 2020 10:33:46 PM

Sarge takes a step forward [to O-14]. "Well, hi there," she says to the big liontaur.

Sarge fights defensively [taking -4 to temporarily raise her AC to 22]. She waves her warhammer about in what she hopes is a convincing manner.

[Use the Aid Another action to give Dez a +2 bonus to his attacks against the liontaur.]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:33/22/27- CMD 26 
Tuesday February 11th, 2020 12:07:07 AM

Now Toston casts Cat's Grace.

(OOC: what is with that black line?)
(OOC: where can I even move to if we are all bunched up in this hallway? I would like to move somewhere but is really the only place I can move is P14 and we all kind of want to be there?)

Mage Armor : 5 hours - 30 rounds - time before arriving to the arena
Shield : 18 rounds left
Cat's Crace : 3 min - +4 to Dex

DM the blocks that are black is to represent a solid wall. And yes currently the entire party is crowding into a hall 10' wide and approximately 65' long

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+18=28 ; d20+18=36 ; d20+13=30 ; d8+22=28 ; d8+22=24 ; d8+22=26 ; d8+22=24 ;
Tuesday February 11th, 2020 11:29:20 AM

As the towering creature steps out of the doorway Sharpe’s eyes go wide. “Good! Waard!”. Deciding this can only get worse from here he pulls his string back the last inch and begins to loose arrows.

Full attack on Lionataur. Deadly Aim; Rapid Shot; Magical
28 vs AC; Dmg - 52
36 vs AC; Dmg - 26
30 vs AC; Dmg - 24

-------Active Effects-------
Prayer 9 rounds

(OOC - for future can I shoot past enemies? Ie, could I hit the bald man?)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=27 ; d20+13=32 ; d12+6=13 ; d12+6=10 ;
Tuesday February 11th, 2020 1:10:40 PM

Desdichado takes a 5-foot step forward (N:14), toward the liontaur. "You're a big one, aren't ya? But, since you don't much look like the talking type..." he says and swings hard at the beastman.

Attack 1 vs AC 27: 13 damage
Attack 2 vs AC 32: 10 damage

----------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 699 rounds
Prayer: +1 attack, damage, saves, skill checks; 9 rounds
Aid another (Sarge): +2 attack

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=17 ; d20=3 ; d20=5 ; d20=6 ;
Tuesday February 11th, 2020 3:02:07 PM

(Spellcraft Roll: 17 + 19 = 36)

"Damn, I was sure that would work." Eisenhorn mutters to himself. Seeing the Liontaur burst forth from the door Eisenhorn's adrenalin kicks in and he focuses in on the situation; the time for games seems to be over. He glances over at the Liontaur as the immediate threat trying to recall any particular weaknesses of their race or anything about this particular specimen that could be useful. (Knowledge Nature Roll: 3 + 20 = 23)

He then focuses his attention on the mysterious bald man with the trident as the greater threat as he figures out the spell. "He's protected himself from spells with that little trick, it will be more difficult for any spell to take hold on him.." Eisenhorn whispers to Toston while examinig the figures magical aura and trying to figure out how he's making his spells work. There must be a focus of some sort, likely divine magic given that Ga'al bull earlier. (Knowledge Religion Roll: 5 + 20 = 25; to try and identify what baldy's spellcasting focus is)

Eisenhorn moves 10ft back up the hallway to give Hmerrin some space to come up and listens for any other enemies close by with Shifty's help takin on a defensive posture.(Perception Roll: 6 + 10 + 4 = 20; +4 from alertness due to familiar being close; Action: Total Defense)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 42 sec (77 rounds)
Invisibility (10 min) 100 rounds - 57 rounds
Detect Magic (10min) 100 rounds - 47 rounds
Prayer: +1 attack, damage, saves, skill checks; 9 rounds
Total Defense: +4 Dodge AC 1 Round

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41
Prayer: +1 attack, damage, saves, skill checks; 9 rounds

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d3=2 ;
Tuesday February 11th, 2020 7:05:27 PM

Gaffer looks back and forth between Des and the bald man, not knowing the intracies of the two dieties, then he catches sight of the Liontaur.

Subconscioucly backing up against the wall, as the fight breaks out Gaffer begins casting Summon Nature's Ally V, aiming to summon (1d3) 2 medium fire elementals to surround the bald man.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 6 Rounds
Faerie Fire - 9 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday February 11th, 2020 7:12:07 PM

Hmerrin looks around the corner, and takes in the scene.

"Terrific," he mutters irritably. "Nothing like a nice, long, killing zone to make everyone's day."

The fighter squeezes around various friendlies.
"Coming through, one side please."

Until he's standing behind Sarge.
"What say you slide on back there behind Dez, Sarge?"

Moving through friendly squares to O13

The 5th Floor-Combat Round 3 - DM Dan K  d20+19=38 ; d20+14=25 ; d20+19=26 ; d20+17=37 ; d8+3=8 ; d8+3=10 ; d6=4 ; d6=4 ; d6+3=4 ; d6+3=8 ; d6=6 ; d6=4 ; 3d6=10 ; 3d6=6 ; 3d6=14 ; 3d6=15 ; d4=3 ; d20+23=42 ; d20+23=37 ; d20+17=33 ; d3+13=14 ; d3+13=16 ; 7d6=23 ;
Tuesday February 11th, 2020 10:27:36 PM

Sarge moves forward to engage the Liontaur and lend her assistance to Des
Sharpe fire an impressive volley into the Liontaur's chest, eliciting howls of rage and pain
Des steps forward and attacks, drawing more deep wounds
Eisenhorne looks at the liontaur, but the thing is already nearly dead. No need to waste a thought i=on it. The wizard recognizes the spell and lets his companions know about it
As to the Ga'al holy symbol? It could be his trident, the weapon of Ga'al, or a host of smaller items on his person. The wizard also sees a glint of jewelry at his neck and wrists
Gaffer casts a spell to bring in more allies
Hmerrin makes his way upstairs and towards the front

The liontaur staggers a moment and looks back at the bald man, who shakes his head. "You really are worthless and I don't know if Ill bring you back this time." He says in a harsh tone
as the creature collapses dead to the floor.

A word of power erupts from his lips and peels down the hall into the party. FLEE! the word tears into your mind and flesh alike
All PC's Will DC 20 failure you run from him as fast and far as possible

Eisebhorne cries out as his flesh is torn to the bone. The assault is fierce and devastating
Hit AC 38 / 25 / 26 / 39
Dmg 8+4 cold +10/ 10+4 Cold +6/ 4+6 Cold +14/ 8+4 Cold +3 Bleed Total =77

Toston feels the impact into his shoulder and center back
Hit AC 42 crit 37 / 33
Dmg 14 / 16 total 30

Appearing from the air now that they have attacked, are 2 small humanoids. The one that attacked Eisenhorne looks like a feral gnome with needle like fangs and talons at the end of slightly elongated arms

The other, just further back, looks like a halfling equipped with sling and breastplate armor

The door opens of its own accord right next to Hmerrin. Moments later. lashes of blue energy leap into the young fighter.
Reflex DC 17 Dmg 23 save 11
Standing in the doorway is a man of tower height at 6' 8", but instead of a human head, it is that of a tiger. The creatures hands seem to be completely backwards and the overall visage gives
you little reason to believe it belongs to this Wold

The floor beneath the fleet of Sarge, Hmerrin and Dez becomes one of magical Grease
Reflex DC 17 or fall Prone If you make the save A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 44/74; AC:33/22/27- CMD 26 
Tuesday February 11th, 2020 10:31:12 PM

(OOC: Checking in; I don't see what could have attacked Toston...are there invisible assailants?; I'll make my actual post in the morning if I can.)

DM some how left off the description of the 2 new assailants. Corrected now

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=3 ;
Wednesday February 12th, 2020 3:52:44 AM

Will Save: 3 + 9 + 1 = 13

The savage attack and the spell are too much. Eisenhorn is gripped with fear and tries to run as far as he can from the bald man.

------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 48 sec (78 rounds)
Invisibility (10 min) 100 rounds - 58 rounds
Detect Magic (10min) 100 rounds - 48 rounds
Prayer: +1 attack, damage, saves, skill checks; 8 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41
Prayer: +1 attack, damage, saves, skill checks; 8 rounds

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+6=24 ; d20+17=23 ; d20+17=29 ; d20+17=21 ; d8+15=16 ; d8+15=21 ; d8+15=18 ; d8+15=23 ;
Wednesday February 12th, 2020 1:45:59 PM

(Will 24 vs fear)
The word "FLEE" booms in Sharpe's mind and he clutches his head, there is noise from all around him, Eisenhorn cries and Toston grunts. He focuses in on the the man at the end of the corridor resists the urge to run.

Drawing back his bow he loses a volley at the bald man.

Full attack on Bald man. Deadly Aim; Rapid Shot; Magical
23 vs AC; Dmg - 37
29 vs AC; Dmg - 18
21 vs AC; Dmg - 23

-------Active Effects-------
Prayer 8 rounds

Sarge [AC 20; HP 61/61](Kathy)  d20+16=23 ; d20+7=25 ; d20=20 ; 4d8=14 ;
Wednesday February 12th, 2020 4:13:05 PM

Sarge hears the command to FLEE, but she ignores it. It's no time to leave; the party's just getting started!

Miraculously, she makes her save against the Grease as well, and, as a further miracle, manages to be nimble enough to take a single step out of the treacherous stuff. [Nat 20 on the Acrobatics; step to O-15]

She drops a Holy Smite on the gnome and the halfling. If they are evil, they take 14 damage and are blinded for a round. If they are evil and make a DC 20 Will save, they take 7 damage and are not blinded. If they are not evil, they take 7 damage and are not blinded. If they are not evil and make a DC 20 Will save, they take 3 damage and are not blinded. Let me know if I need to roll an SR check.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)   d20+13=20 ; d20+9=21 ; d20+9=14 ; d20+9=24 ; d6+3=4 ; d6+3=7 ; d6+3=6 ; d20+12=15 ; d6+8=12 ;
Wednesday February 12th, 2020 5:34:31 PM

(Will Save: 20) For a moment Gaffer's mind swims and he feels his feet automatically start to push him down the corridor, and then he stops with a jolt.

The last seconds of his spell still in his hands, he finishes casting and summons the three elementals on N22,N24,O23.

The elementals immediately attack.
FE1 - Hit 21 - Damage 4
FE2 - Hit 14 - Damage 7
FE3 - Hit 24 - Damage 6

Raising his left hand to point at the Liontaur, placing his right at elbow, he fires off a flash of blue lightning that Lance's in the Liontaur's direction (Storm Burst Hit 15; Non-Lethal Damage 12)

**** Summons ****
Medium Fire Elemental - FE1 - 38/38
Medium Fire Elemental - FE2 - 38/38
Medium Fire Elemental - FE3 - 38/38
**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 4 Rounds
Faerie Fire - 8.8 minutes
Summon Nature's Ally - 9 Rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 96/109 AC:28 T:16 FF:23 CMD:27)  d20+15=18 ; d20+7=24 ; d20+7=24 ;
Wednesday February 12th, 2020 7:03:30 PM

The command to flee is overwhelming, and Hmerrin scurries away.

In doing so he is somehow able to elude the lightning, and navigate the grease spell.

--
Spent Hero Point on Will Save...and still failed. (18)
Reflex saves 24 and 24.

Potion of Divine Favor. 6/10 rds. +1 to hit and damage.


Toston Lotor(Hugh Crosmun) [HP: 44/74; AC:33/22/27- CMD 26  d20+13=23 ; d20+10=14 ; 4d6+4=24 ;
Wednesday February 12th, 2020 7:24:04 PM

Will: 23 = Success

Toston attacks the halfling with a scorching ray.

14 vs Touch; 24 fire damage if it hits.

Mage Armor : 5 hours - 31 rounds - time before arriving to the arena
Shield : 17 rounds left
Cat's Crace : 3 min - 1 round - +4 to Dex

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+16=23 ; d20+11=27 ; d20+16=21 ; d20+11=25 ; d12+6=10 ; d12+6=7 ;
Wednesday February 12th, 2020 8:51:48 PM

Desdichado shrugs off the command to flee (23 will save). "Really, you're gonna try that kind of stuff on us? Pfft."

(reflex save 27) "Hah! Domi must be watching over us tonight, huh Sarge" shouts a surprised Desdichado, after not tripping in the grease.

He then turns to the strange Tiger-man. "Gonna guess you're not much of one for talking either, huh?" he says as he swings at the creature.

Attack vs 21 AC; 10 damage
Attack vs 25 AC; 7 damage

Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 698 rounds
Prayer: +1 attack, damage, saves, skill checks; 8 rounds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday February 12th, 2020 8:54:07 PM

(OOC: Mike - Did you count the +2 from being in range of Dez's Magic Circle Against Evil? If not, that would put Hmerrin right at a 20 save for the command to flee.)

The 5th Floor-Combat Round 4 - DM Dan K  d20+7=16 ; d20+13=16 ; d20+16=35 ; d20+16=32 ; d20+11=22 ; d20+10=17 ; d20+10=22 ; d4+4=5 ; d4+4=5 ; d4+4=7 ; d6+1=6 ; 4d8+10=20 ;
Wednesday February 12th, 2020 10:30:23 PM

Eisenhorne succumbs to the Ga'al spell and flees
Sharpe resists and fires several deadly shots into the enemy cleric
Sarge resists, doesn't fall down and is even able to exit the Grease. She then turns and casts Holy Smite at the newcombers who attacked Eisenhorne
Please roll a for Spell Resistance once
Gaffer finsihes his spell, but something is wrong. The Air Elementals do not appear. Something has blocked the summons. The Liontaur is dead, Gaffer targets the
human with the tiger head that just cut into Hmerrin with a Lightningbolt. The creature snarls.
Toston turns and casts a Scorching Ray at the halfling, catching him in the chest but the spell does not seem to harm him much.
Hmerrin too, succumbs to he spell from teh cleric and runs from the battle Protect from Evil Spell is a Resistnace bonus and does not stack with Cloak of Res
Des turns on the Tiger amn and attacks, neither of his strikes land, as the creature parries each attack with a well placed Kuhkri.

The gnome and halfling both cry out in pain and grab at thier eyes. "Ah she Domi witch blinded me!" screams the halfling
The tiger man growls, or is that a smile, at Des. He lashes out with a clawed hand, eh kuhkri and lunges with tiger fangs agape
Dez Kuhkri Hit AC 35 crit 32 / 22 Claw 17 Bite 22 Dmg 5 crit 5 / 7 / miss / 6 total 23

The cleric steps out of the hall and into a nearby room.

The Halfling backs up spewing curses at Domi and his pet cleric.
The gnome snarls but does not back away

Gaffer, Toston, Sarge, Sharpe and Des Will Save DC 19 Failure Slow

Eisenhorne also continues to bleed from the viscious woulds received from the gnome Dmg 3
Eisenhorne and Hmerrin can make another Will save DC 20 to shake the Command spell

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dmg 58 SR
Halfling Dmg 18 Blind
Gnome Dmg SR
Tiger man Dmg SR


Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+11=20 ; d20+17=22 ; d20+17=25 ; d20+17=23 ; d8+15=22 ; d8+15=23 ; d8+15=20 ; d8+15=22 ;
Thursday February 13th, 2020 7:13:50 AM

"OH NO YOU DONT" Sharpe pursues the Cleric carefully making his way through the grease (acrobatics check - 20). Moving against the wall up (to O18) he keeps his bow drawn, preparing to shoot at the cleric should he come into sight.

Readied Full attack on Cleric. Deadly Aim; Rapid Shot; Magical
22 vs AC; Dmg - 45
25 vs AC; Dmg - 20
18 vs AC; Dmg - 22

-------Active Effects-------
Prayer 7 rounds



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+3=13 ; d20+3=20 ;
Thursday February 13th, 2020 11:22:16 AM

Will Save For Slow (Hero Point Used)

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=32 ; 5d6=13 ; d20+19=22 ; d20+14=26 ; d12+26=29 ;
Thursday February 13th, 2020 1:44:26 PM

(Will vs slow: 32)
(Lay on Hands: 13)

Desdichado grunts as the tiger man's kukri's slice across him, and shrugs of the sluggish feeling trying to slow him down. He holds his hand up to himself, and heals some of the damage done by the creature.

Seeing how powerful the beastman seems, and that he appears to be not of this Wold, Desdichado quickly offers a prayer to Domi that he be granted strength to defeat this enemy (Smite Evil vs rak).

22 vs AC; (miss?)
26 vs AC; 29

----------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 697 rounds
Prayer: +1 attack, damage, saves, skill checks; 7 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 11/12 remaining

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=8 ;
Thursday February 13th, 2020 2:08:00 PM

Will Save Roll: 8 + 11 = 19

Eisenhorn tries to compose his mind as he reaches relative safety, but with the grevious wounds he can only think of getting away as far away as possible.

------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 48 sec (78 rounds)
Invisibility (10 min) 100 rounds - 58 rounds
Detect Magic (10min) 100 rounds - 48 rounds
Prayer: +1 attack, damage, saves, skill checks; 8 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41
Prayer: +1 attack, damage, saves, skill checks; 8 rounds


Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)   d20+13=18 ; d20+9=27 ; 3d6=9 ;
Thursday February 13th, 2020 6:08:26 PM

Gaffer grunts in frustration as he feels his spell slip away from him. Frowning, he is just about to search for another spellcaster when he feels his body turn sluggish, (Will save: 18) and his limbs unresponsive.

With an effort, he raises his hand and a whisp of flame curls out, forming a second flaming sphere on the spot (M13) where the Tiger man stands. (Assuming SR is Spell Resistance, I believe I need to roll to beat it: 27; 9 Fire Damage; Reflex Save DC 15 to Negate)

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 3 Rounds
Faerie Fire - 8.7 minutes
Flaming Sphere: 9 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 96/109 AC:28 T:16 FF:23 CMD:27)  d20+7=21 ;
Thursday February 13th, 2020 7:11:11 PM

Sprinting down the hallway, Hmerrin frowns.
"What? Where?" he mutters.

The lad skids to a stop, and reverses course.
Back up the stairs.
A fight to the left, and this nasty looking gnome to the right.

"I'm guessing you should be dead," he tells the critter. "Here, allow me."

--
Will Save 21

Double move to N8.

Potion of Divine Favor. 7/10 rds. +1 to hit and damage.


Sarge [AC 20; HP 61/61](Kathy)  d20+8=11 ; d20+16=23 ; d20+8=21 ; d20+14=27 ; d8=2 ;
Thursday February 13th, 2020 7:52:27 PM

[From last round: SR check 11, which I assume fails.]

Sarge feels a compulsion to slow down, but resists it [Will save 23].

Everybody who is making saves: please remember you have +1 from Prayer.

"I'm not a pet cleric," Sarge grumbles. "Who would have a pet dwarf?" She tries to cast a spell on tiger-man. [SR check 21, which is at least worth a try] If it succeeds, a glowing hammer appears next to him and swings, hitting AC 27 for 4 damage.

Leaving the hammer [maybe] to do its thing, Sarge turns down the hall. "Where ya going?" she asks the cleric. [Move to O-19]

Toston Lotor(Hugh Crosmun) [HP: 44/74; AC:33/22/27- CMD 26  d20+13=30 ; 3d4+3=10 ;
Thursday February 13th, 2020 8:53:40 PM

30 vs will = success

Toston shakes off the new spell and then fires off 3 magic missiles at the halfling this time. (10 damage)

Mage Armor : 5 hours - 32 rounds - time before arriving to the arena
Shield : 16 rounds left
Cat's Crace : 3 min - 2 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast


The 5th Floor-Combat Round 5 - DM Dan K  d4=2 ; d20+20=34 ; 7d6=25 ; d4=2 ; d4=4 ; d20+20=27 ; d20+15=29 ; d20+20=33 ; d20+20=39 ; d8+3=9 ; d6=5 ; d4=4 ; d6+3=5 ; d6=2 ; d6+3=6 ; d6=2 ; 4d8+10=24 ;
Thursday February 13th, 2020 9:39:25 PM

Sharpe navigates the Grease spell and moves further down the hall. That was a 40' move. the Grease spell squaress were x2 so you cannot Ready an action
Des keeps on the Tiger man, but again is countered at each strike
Eisenhorne, bleeding and under a powerful compulsion, keeps running
Gaffer feels the Slow spell take ahold and conjures a Flaming Sphere on the tiger man. The fire does not appear to harm him
Hmerrin shakes off the spell and reverses course to return to the fight
Sarge resists the SLow and casts Spiritual Weapon, which does not effect the Tiger man. She then heads after the cleric
Toston casts Magic Missile at the gnome Halfling retreated around the corner. please roll v SR

The tiger man blinks and turns his head slightly and winks. Pointing a finger, a arc of blue ightning peels into the paladin. Reflex DC 16 Dmg 25/12

From behind the tiger man, Des hears a voice. "Enough Raihajeb, stop playing with your food." A sheet of Fire erupts down the hall, splitting it in half
Orange Line, Wall of Fire. Heat side towards Des
Des and Toston Fire Dmg 6

The gnome snarls as Hmerrin returns and leaps at the fighter. The gnome tears into Hmerrin with needle like teeth and his taloned claws
Hmerrin Hit AC 27 / 29 Claw 33 / 39 Dmg miss / 9+6 Cold +3 Bleeding Claw 5+2 Cold / 6+2 Cold Total 23+10 Cold you are bleeding

Heat pours into the half of the hallway where Des and Toston stand, along with the Tiger man. The creature before Des does not seem to mind the magical heat, nor does
it appear to be causing any damage to the room

Cleric Dmg 34 SR
Halfling Dmg 18 Blind
Gnome Dmg SR 20
Tiger man Dmg SR 25

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+18=28 ; d20+18=28 ; d20+13=29 ; d8+16=21 ; d8+16=20 ; d8+16=20 ; d8+16=23 ;
Friday February 14th, 2020 4:31:05 AM

(OOC - Sharpe has 40' of movement from his boots)
The wall of fire forces Sharpe to press himself harder to the wall but he stalks the the rest of the way (move to O23) to get a shot on his quarry.

Full attack on Cleric. Deadly Aim; Rapid Shot; Point Black Shot; Magical
28 vs AC; Dmg - 41
28 vs AC; Dmg - 20
29 vs AC; Dmg - 23

-------Active Effects-------
Prayer 6 rounds


Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)   d20+9=29 ;
Friday February 14th, 2020 8:43:42 AM

[With the +1 from Sarge, Gaffer saves against the slow last turn]

Flinching back as the wall of fire roars along the corridor, Gaffer pushes his hands forward and sends a wave of rippling magic along the wall. (Dispel Magic on Wall of Fire: Spell caster check = 29)

He frowns again as he sees his flaming sphere have no effect on the Tiger man, but leaves it where it is for the time being.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 2 Rounds
Faerie Fire - 8.6 minutes
Flaming Sphere: 8 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=8 ;
Friday February 14th, 2020 12:51:20 PM

(OOC: I assume I get another save?)

Will Save Roll: 8 + 11 = 19

Eisenhorn continues fleeing.

Desdichado(Ryan) [HP: 76/102; AC:20/10/20 - CMD 23]  d20+11=12 ; 5d6=15 ; d20+19=27 ; d20+14=24 ; d12+26=37 ;
Friday February 14th, 2020 2:55:34 PM

(Reflex: 12)
(Lay on Hands: 15)

Desdichado winces and cries out as the lightning tears into him. "Oof - this guy is tough." He heals himself with Lay on Hands and continues to try and attack the tiger man.

27 vs AC: 37
24 vs AC: Miss

----------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 696 rounds
Prayer: +1 attack, damage, saves, skill checks; 6 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 10/12 remaining

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d20+5=16 ; d20+12=25 ; d8+6=14 ;
Friday February 14th, 2020 8:11:40 PM

16 vs SR = fail (OOC: Toston has resist fire 5 so he only took 1 fire damage)

Toston takes a 5 foot step drawing his elvish curve blade as he does making an attack against the tiger man.

25 vs AC; 14 magical slashing damage w/ +2 blade

Mage Armor : 5 hours - 33 rounds - time before arriving to the arena
Shield : 15 rounds left
Cat's Crace : 3 min - 3 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast

Hmerrin (MikeK)(HP 63/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+18=20 ; d20+13=27 ; d20+18=28 ; d20+13=28 ; d8+11=18 ; d6+10=15 ; d6+10=12 ; d8+11=17 ;
Saturday February 15th, 2020 9:24:49 AM

Hmerrin hisses as the feral gnome's claws rip his skin.
"This one too," he answers Dez.

The young fighter goes on the attack, and then steps toward his friends.

----------------
Full atk
Btax 1 hits ac 20 for 17 hp damage
Btax 2 hits ac 27 for 18 hp damage
Hdax 1 hits ac 28 for 15 hp damage
Hdax 2 hits ac 28 for 12 hp damage

5' step backwards toward party.

Potion of Divine Favor. 8/10 rds. +1 to hit and damage.




Sarge [AC 20; HP 61/61](Kathy) 
Saturday February 15th, 2020 12:57:06 PM

Sarge is a little concerned that the group is so spread out, but somebody needs to have eyes on that cleric. She continues down the corridor [to O-23], and looks to see if the cleric is still in the room.

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26 
Tuesday February 18th, 2020 7:13:20 AM

Time slows down and Toston gets a brief instant to observe the combat happening around him. He hopes that he and Des can prove to be a match for the tiger-man. (OOC: don't know when I'll be able to post if I don't get something in)

Desdichado(Ryan) [HP: 76/102; AC:20/10/20 - CMD 23] 
Tuesday February 18th, 2020 1:41:27 PM

In the heat of the battle, Desdichado is concerned about how well-prepared these enemies are. "They've been one step ahead of this the whole time," he thinks to himself.

The 5th Floor-Combat Round 6 - DM Dan K  d20+18=21 ; d20+13=28 ; d8+9=16 ; 7d6=24 ; d20+19=37 ; d20+14=18 ; d20+19=21 ; d20+19=21 ; d8+3=5 ; d6=2 ; d4=4 ; d20+16=36 ; d20+16=19 ; d20+16=20 ; d20+16=20 ; d20+16=18 ; d20+16=19 ; d20+16=26 ; d8=5 ; d8=5 ; d8=7 ; d8=2 ; d8=3 ; d8=5 ; d4=4 ; d4=4 ;
Tuesday February 18th, 2020 4:14:26 PM

Sharpe moves further down the hall to where he remembers the door to be. The Wall of Fire is Opaque, preventing the fighter from deeing a target beyond. The Fighter Readies
Gaffer flinches and then casts a spell, the Wall of Fire blinks out of existence.
Sharpe fires, 2 arrows from one pull, hitting the cleric hard
Eisenhorne continues to flee and is now on the 3rd floor
Des heals himself and with the Smite Evil power, rips one of his attacks through the Tiger man.
Toston steps forward and engages with his cuved blade, missing
Hmerrin attacks the fiendish gnome and catches it 3 times, which only seems to delight the mad creature
Sarge keeps with Sharpe down the hall

The cleric of Ga'al, bleeding badly moves forward to engage Sharpe with his trident
Sharpe AC 21 /28 Dmg miss / 16 + 24 Will save DC 14 for 12 Total 40 or 28 if save
The gnome follows Hmerrin without pause and attacks. He only manages to bite him
Hmerrin Hit AC 37 / 18 Claw 21 Claw Dmg 5 + 2 Cold + 3 Bleed + 3 Bleed Total 13 2 wounds are bleeding
The Tiger man hisses, steps back and casts a spell Spellcraft DC 16Highlight to display spoiler: {Mage Armor}
From just beyond the door, 6 energy rays blast into Des
Des Touch Attack AC 36 crit 19 / 20 / 20 / 18 / 19 / 26
Dmg 5+ sickened 4 rnds/ 5+ Fire Damage 4 / 7+ nauseated / 2+ staggered / 3+stunned / 5+knocked prone Fort 19 for each affect to avoid after the +
Total Damage 27


It was not the Tiger man that attacked Des, but some other opponent as of yet unseen

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dmg 75 SR
Halfling Dmg 18 Blind
Gnome Dmg 45 SR 20
Tiger man Dmg 37 SR 25

Desdichado(Ryan) [HP: 72/102; AC:20/10/20 - CMD 23]  d20+17=37 ; d20+17=27 ; d20+17=25 ; d20+17=32 ; d20+17=25 ; d20+17=29 ; 5d6=23 ; d20+19=32 ; d20+14=27 ; d12+26=28 ; d12+13=24 ;
Tuesday February 18th, 2020 4:35:23 PM

(Fort saves: 37, 27, 25, 32, 25, 29, 23)
(Lay on Hands: 23)

Desdichado uses lay on hands to recover some damage from the energy rays. He then takes a 5 foot step forward (M:13) again toward the tiger-man and lets loose an attack.

32 vs AC: 28
27 vs AC: 24

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 695 rounds
Prayer: +1 attack, damage, saves, skill checks; 5 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 9/12 remaining

Hmerrin (MikeK)(HP 50/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+18=23 ; d20+13=22 ; d20+18=34 ; d20+13=33 ; d20+13=31 ; d8+11=17 ; d8+11=17 ; d6+10=13 ; d6+10=14 ; d6+10=11 ; d6+10=11 ;
Tuesday February 18th, 2020 6:40:23 PM

"Guy, you are not right," Hmerrin informs the gnome.

Not much to it but to keep on hitting the psycho.
So, he does. Really hard.

Again, he follows with a step towards his friends.

----
Full attack on gnome
Btax 1 hits ac 23 for 17 hp damage
Btax 2 hits ac 22 for 17 hp damage
Hdax 1 hits ac 34 for 13 hp damage
Hdax 2 - NAT20 - Crit threat hits ac 31 for 36 hp damage

Another 5' step back toward party.

Potion of Divine Favor. 9/10 rds. +1 to hit and damage.



Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=9 ;
Tuesday February 18th, 2020 7:52:35 PM

Will Save Roll: 9 + 11 = 20

Eisenhorn finally manages to recover from the sheer terror he felt. He stops and looks around considering his options.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)  
Tuesday February 18th, 2020 8:37:05 PM

Gaffer casts his second Faerie Fire, hitting squares K12,K13,L12,L13, hoping to reveal the invisible mage he suspects is within the room.

If the spell does reveal anyone besides the tiger man, he'll use his move action to send his Flaming Sphere into their space.

[Updated some effecy durations. Had previously listed them at caster level 9, not 10]
**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Flaming Sphere - 1 Rounds
Faerie Fire - 9.6 minutes
Flaming Sphere: 7 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Sarge [AC 20; HP 61/61](Kathy)  d20+14=23 ; d20+9=23 ; d8=4 ; d8=4 ;
Tuesday February 18th, 2020 10:21:07 PM

Sarge is pretty sure she isn't as good with her hammer as Sharpe is with his blade, but she's anxious to finish this part of the fight and get back to the rest of the group. "Worth a try," she mutters, and starts swinging.

[Hit AC 23 for 8 damage; hit AC 23 for 8 damage. Sarge is very consistent today.]



Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d20+11=13 ; d20+16=24 ;
Tuesday February 18th, 2020 10:22:54 PM

Toston attempts to acrobatically move through M13 around the tiger man through L 14 to end up in K13 flanking the tiger man. (Acrobatics: 13 vs Tiger mans CMD to not provoke an attack of opportunity)

24 vs AC; miss

Mage Armor : 5 hours - 33 rounds - time before arriving to the arena
Shield : 14 rounds left
Cat's Crace : 3 min - 4 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast

Sharpe - [AC 26/16/20 - CMD 26; HP 54/82] - [Charles]  d20+18=29 ; d3=2 ; d20+18=35 ; d20+13=31 ; d8+16=21 ; d8+16=21 ; d8+16=18 ; d8+16=21 ; d20+3=21 ;
Wednesday February 19th, 2020 5:42:41 AM

(5ft step N24)
(Will Save Roll - 17+3+1=22)

Seeing the cleric rush toward him Sharpe steps to the side and just manages to avoid the first trident strike but get caught with the second, he draws his bow back trying to end the cleric before his next swing comes in. (AoO)

Full attack on Cleric. Deadly Aim; Rapid Shot; Point Black Shot; Magical
29 vs AC; Dmg - 42
35 vs AC; Dmg - 18
31 vs AC; Dmg - 21

-------Active Effects-------
Prayer 5 rounds

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)  
Wednesday February 19th, 2020 7:43:46 PM

Gaffer struggles to look into the room, hoping to find the mage and wondering whether his summoning failed because of a counterspell or because of defenses around the floor.

The 5th Floor-Combat Round 7 - DM Dan K  d20+16=22 ; d20+16=17 ; d20+16=17 ; d20+16=18 ; d20+16=33 ; d20+16=18 ; d20+16=34 ; d20+16=18 ; d4+2=6 ; d4+2=4 ;
Wednesday February 19th, 2020 8:35:51 PM

Des heals himself again and attacks, striking once and following the Tiger man into the room
Hmerrin attacks the gnome and hits him hard two times
Eisenhorne finds himself on the 3rd floor promonade and considers what to do. The rest of the group is 4 rounds of running away
Gaffer casts Faerie Fire into the room. Please make a Spell Resistance check
Toston tries to Acrobatically slip past Tiger man, but is not fast enough. He slashes out with the Kuhkri. Toston is quick enough to avoid the strike. I have that 3 diagonal move at 40 using Acrobatics
Toston also collides with an invisible being, just behind Tiger Man. He calls it out
Sarge and Sharpe kill the Ga'alina cleric.
Gaffer moves the flaming sphere to the position Toston calls out Will have to wait on SR check for the Faerie Fire spell

Tiger man moves to the corner and casts another spell Spellcraft DC 16 Highlight to display spoiler: {Shield}

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dmg 18
Gnome Dead
Tiger man Dmg 65 SR 25

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d100=82 ; d20+12=15 ;
Wednesday February 19th, 2020 10:05:53 PM

(OOC: Toston has blindsense with range of 30 feet. I guess I can automatically pin point invisible attackers within 30 feet though I still have the total concealment miss chance.)

Toston grabs one of his sticks of chalk, crushes it in his hand into a dust and attempts to hit the invisible attacker within 5 feet of him with the chalk dust.

82 vs 50 for concealment miss chance = success

Attack Roll + Size bonus + Dex = +12 = (15 OOC: I'm not sure if this is vs touch or what this would be since I'm trying to hit the invisible guy with the chalk dust to make him less invisible)

Mage Armor : 5 hours - 34 rounds - time before arriving to the arena
Shield : 13 rounds left
Cat's Crace : 3 min - 4 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast



Sarge [AC 20; HP 61/61](Kathy) 
Wednesday February 19th, 2020 11:11:35 PM

"Nice work," Sarge tells Sharpe. She turns and hurries back to the main battle, taking care to stay out of that confounded Grease spell. [Double move to O-15]

Sharpe - [AC 26/16/20 - CMD 26; HP 54/82] - [Charles]  d20+12=32 ;
Thursday February 20th, 2020 11:08:52 AM

(Move to N12)
(Acrobatics 32)
Sharpe goes to high five Sarge, as she turns away, he puts his hand awkwardly on his bowstring. Hearing the ongoing fighting he runs to try and get a bead on the other combatants.

-------Active Effects-------
Prayer 4 rounds

Desdichado(Ryan) [HP: 91/102; AC:20/10/20 - CMD 23]  d20+19=28 ; d20+14=28 ; d12+26=33 ; d12+13=21 ; 5d6=19 ;
Thursday February 20th, 2020 3:19:30 PM

Dez heals up and goes for the rakasha one more time.

28 vs AC: 33 damage
28 vs AC: 21 damage

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 694 rounds
Prayer: +1 attack, damage, saves, skill checks; 4 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 8/12 remaining

Hmerrin (MikeK)(HP 50/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+6=19 ; d20+17=24 ; d10+17=20 ;
Thursday February 20th, 2020 7:03:31 PM

Hmerrin walks into the hallway, and gingerly steps into the greased area.

"Who's next?" he asks brightly.
Locking eyes on tiger man, he grins. "Looks like you."

The fighter swings his battleaxe as hard as he can.

---
Move to N13. Acrobatics check 19
Attack Tiger Man, Power Attack
Btax hits ac 24 for 20 hp damage

Potion of Divine Favor. 10/10 rds. +1 to hit and damage.


Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB 5/7 LL 9/9)   d20+10=13 ; d20+12=17 ; d6+5=8 ;
Thursday February 20th, 2020 7:19:07 PM

(Spell Caster Check for Faerie Fire: 13)
His first Flaming Sphere finally blinks out of existence.

While Hmerring moves in on the tigerman, Gaffer keeps an eye along corridor he walked out of, covering their backs incase anyone else is lurking and hoping Eisenhorn returns soon.

If any foes do appear, Gaffer will send out another Storm Burst (Hit: 17; Damage: 8)

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Faerie Fire - 9.5 minutes
Flaming Sphere: 6 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=3 ; d20=3 ;
Thursday February 20th, 2020 7:54:05 PM

Eisenhorn begins to make his way back towards the party as stealthily as possible while keeping an eye out for any potential threats. (Stealth Roll: 3 + 28 = 31; Perception Roll: 3 + 14 = 17)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 06 sec (81 rounds)
Invisibility (10 min) 100 rounds - 61 rounds
Detect Magic (10min) 100 rounds - 51 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

The 5th Floor-Combat Round 8 - DM Dan K  d20+16=29 ; d20+17=24 ; d20+16=33 ; 9d6=32 ; 7d6=26 ; d20+19=21 ; d20+19=33 ; d20+14=16 ; d3+15=16 ;
Thursday February 20th, 2020 9:44:56 PM

Toston can sense another being in the room, just north of the Tiger man.
Toston pulls some chalk from his magical Haversack and hurls the dust across the room
The Tiger Man slashes at Toston as he throws the dust, but misses AoO Hit AC 29
The dust partially falls on a figure R
The group now knows he is there, though you cannot see much.
Sarge moves back towards the fight
Sharpe moves back towards the fight as well, navigating the Grease. From his position outside he cannot target either opponent
Des heals himself again and attacks, but misses.
Hmerrin moves up and onto the Grease spell and attacks. His ax deflects off the Tiger man without harm
Gaffer keeps an eye on the hall from where Hmerrin came from, but can see little from the corner. The Faerie Fire was unsuccessful. Gaffer must make a move into the hall to see down it
Eisenhorne begins making his way back, carefully. FYI At this rate you are 20 rounds away. Stealth is at half speed and for 2 rounds you were running at x4 speed

The partial outline in the chalk dust steps back into the Flaming Sphere and sends a blast of lightning into Des and Hmerrin.
Reflex DC 18 Half Des and Hmerrin Dmg 32 or 16
The Tiger Man then steps in front of Des and sends another lightning blast
Reflex DC 16 Half Des and Hmerrin Dmg 26 or 13

A Halfling steps out and send multiple bullets from his sling
Sharpe Hit AC 21/33/16 Dmg Miss/16/Miss Total 16

Hmerrin spills more blood from the bite wounds Hmerrin Dmg 6

Cleric Dead
Halfling Dmg 18
Gnome Dead
Tiger man Dmg 65 SR 25
Ralsiner Dmg 0 SR 23 Total Concealment

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d20+14=34 ; d20+14=31 ; d8+6=10 ; d8+6=12 ; d20+9=21 ; d20+9=28 ;
Thursday February 20th, 2020 10:14:19 PM

Toston fully attacks the tiger man. (Natural 20; 34 vs AC; 31 to confirm; 10 damage if normal; 22 if crit is confirmed)

21 vs AC on second attack miss

Mage Armor : 5 hours - 34 rounds - time before arriving to the arena
Shield : 13 rounds left
Cat's Crace : 3 min - 5 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast

Sarge [AC 20; HP 61/61](Kathy)  d6=2 ; d6=6 ; d6=6 ; d6=3 ;
Thursday February 20th, 2020 10:29:44 PM

Some of her companions are banged up, so Sarge does what she can to address that. She backs up a bit [to O-17], then channels positive energy, using her Selective Channeling feat to exclude tiger guy. That should get everybody but Eisenhorne, and I think that puts invisible R guy out of range.

Heal 17

Sharpe - [AC 26/16/20 - CMD 26; HP 50/82] - [Charles]  d20+17=37 ; d3=2 ; d20+17=36 ; d20+17=31 ; d20+21=24 ; d20+21=33 ; d8=5 ; d8+15=18 ; d8+15=17 ; d8+15=21 ; d8+15=22 ; d8+15=16 ; d8+15=18 ; d8+15=18 ;
Friday February 21st, 2020 3:50:18 AM

Sharpe sees a bullet ricochet of the wall before feeling a second finds the gap his armour, he lets out a gasp but he keeps his feet. A warm energy engulfs him and he whips around to fire back at his attacker a dark grin on his face.

Full attack on Halfing. Deadly Aim; Rapid Shot; Magical; Improved Critical; Critical Focus
37 Critical vs AC; 24 vs AC to confirm; Dmg - 38/76 if critical confirmed
36 Critical vs AC; 33 vs AC to confirm; Dmg - 22/56 if critical confirmed
31 vs AC; Dmg - 18

-------Active Effects-------
Prayer 3 rounds


Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Friday February 21st, 2020 6:12:45 AM

"They may already be dead and you've done nothing except cower in fear" he thinks to himself "some powerful wizard you are, running in a panic from a God Damn priest of all things!" He casts Detect Thoughs on himself in the hope that it will provide at least some warning if there are any further concealed enemies in his path.

Sensing the wizard's anxiety Shifty pulls out the wizard's Wand of Shield from the efficient quiver and holds it in front of him, consistently moving it just out of reach in an effort to frustrate the wizard and get him to move quicker. "Give me that you little shit! This is no time for games!" Eisenhorn yells as he chases after the mepthit full speed towards the battle.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 12 sec (82 rounds)
Invisibility (10 min) 100 rounds - 62 rounds
Detect Magic (10min) 100 rounds - 52 rounds
Detect Thoughts (10min) 100 rounds - 1 round

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Desdichado(Ryan) [HP: 84/102; AC:20/10/20 - CMD 23]  d20+19=26 ; d20+14=21 ; d20+11=26 ; d20+11=25 ; 5d6=22 ;
Friday February 21st, 2020 1:00:47 PM

(reflex: 26, 25)
(Lay on hands: 22)

Desdichado swiftly heals himself from the magical damage as Sarge does her healing as well. He makes a 5 foot step to L:12 to make way for others into the room, and tries to attack the rakasha again.

"This weirdo tiger guy is really tough! Anybody have a way to bring his armor down?" he asks.

26 vs AC: miss
21 vs AC: miss

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 694 rounds
Prayer: +1 attack, damage, saves, skill checks; 4 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 7/12 remaining

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB 5/7 LL 9/9)   d20+10=30 ; d20+3=7 ;
Saturday February 22nd, 2020 7:44:46 AM

Gaffer raises a hand towards the Tigerman, clutching into a first as a burst of energy wraps around the Tigerman. He casts Baleful Polymorph, attempting to change the Tigerman into a Common Cat (Spell Caster Check: 30; Fortitude Save DC 19)

[If he needs to step into the Grease to target, Acrobatics: 7, he fails)

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Flaming Sphere: 6 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Hmerrin (MikeK)(HP 32/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+9=23 ; d20+9=16 ; d20+17=22 ; d20+12=31 ; d20+17=24 ; d20+12=23 ; d8+10=12 ; d20+6=18
Saturday February 22nd, 2020 9:45:15 AM

Hmerrin frowns as his attack is turned aside, and then lets out a YIP as various electrical discharges erupt around him. Fortunately, he's able to avoid the biggest bolts.

Sarge's healing helps a bit. Still, the lad is not doing well.

Panting heavily, he takes a step toward Sarge.

"Got anything a bit stronger?" he asks.

--
Reflex rolls 23 and 16

Move to O14. Acrobat check 18.

Disregard attack rolls. Thought I was next to him, and rolled before understanding he'd moved.



Sarge [AC 20; HP 61/61](Kathy) 
Saturday February 22nd, 2020 6:29:53 PM

"You bet," Sarge says, and gathers herself to cast another spell.

The 5th Floor-Combat Round 9 - DM Dan K  d20+11=21 ; 4d4+4=13 ; d20+16=20 ; d20+16=31 ; d20+16=18 ; d20+16=28 ; d20+16=32 ; d20+16=26 ; d20+16=35 ; d4+2=5 ; d4+2=6 ; d4+2=6 ; d4+2=4 ; d4+2=4 ; d4+2=3 ; d4+2=6 ;
Sunday February 23rd, 2020 9:32:38 PM

Toston connects with his curved elvish blade, but the blade does not harm the Tiger man
Sarge channels positive energy and heals Sharpe, Hmerrin and Gaffer Line of effect is blocked to Des by the wall
Sharpe turns and with deadly accuracy, puts three arrows into a stunned and shortly thereafter dead halfling
Eisenhorne picks up the pace
Des heals himself again and advancing a but attacks, but his attack is parried
Gaffer casts Baleful Polymorph, but the Tiger man remains as is
Hmerrin backs off a bit and asks Sarge for something a but stronger

The tiger man advances towards the doorway and sends a barrage of Magic Missiles into Des
Des Dmg 13
Stepping from the flames, barely noticable as the chalk is more faded, the invisible creature attacks Des
Des Hit AC 20/31/18/28/32/26/35 Dmg 5/6/miss/6/4/4/3 Total 28 + 6 Will Saves DC 19 or be confused.
http://pathfinder.d20srd.org/coreRulebook/spells/confusion.html#confusion

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 65 SR 25
Ralsiner Dmg 0 SR 23 Total Concealment


Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Monday February 24th, 2020 4:48:55 AM

Eisenhorn continues to make progress towards the site of the battle. (OOC: Don't know how many rounds of running I have left, as the map still shows me 150' away.)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 18 sec (83 rounds)
Invisibility (10 min) 100 rounds - 63 rounds
Detect Magic (10min) 100 rounds - 53 rounds
Detect Thoughts (10min) 100 rounds - 2 round

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 59/102; AC:20/10/20 - CMD 23]  5d6=22 ; d20+16=31 ; d20+19=26 ; d20+14=30 ; d12+26=37 ;
Monday February 24th, 2020 3:20:06 PM

(Will save: 31)
(Lay on Hands: 22)

(He should be at L:12 from the 5 foot step in Round 7.) Desdichado easily shakes off the feeling of confusion that comes over him.

"We could use some help in here!" he yells to the others in the hall, and goes for the rakshasa again.

26 vs AC: Miss
30 vs AC: 37 damage

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 693 rounds
Prayer: +1 attack, damage, saves, skill checks; 2 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 6/12 remaining

Sharpe - [AC 26/16/20 - CMD 26; HP 50/82] - [Charles]  d20+3=23 ; d20+17=18 ; d20+17=32 ; d20+12=17 ; d8+16=19 ; d8+16=20 ;
Monday February 24th, 2020 3:49:59 PM

(5ft step to N11)
Sharpe feels yet another assault on the mind but deep in his battle focus he maintains control. He steps back from tigerman and flattens himself against the wall firing at whatever he can as parts of the creature appear from behind the door frame.

Full attack on tigerman. Deadly Aim; Rapid Shot; Magical; Improved Critical; Critical Focus; Point Blank Shot
19 vs AC; miss (natural 1)
33 vs AC; Dmg - 19
18 vs AC; Dmg - 20

-------Active Effects-------
Prayer 2 rounds

OOC - forgot prayer bonus

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Monday February 24th, 2020 4:17:38 PM

Gaffer slumps slightly as his spell is yet again ineffective. Seeing the Tigerman approach the doorway he grits his teeth and starts reshaping his form, turning himself into a Medium Earth Elemental, pressing his stone fists together.

**** Active Effects ****
Wild Shape - Medium Earth Elemental - AC 25/T 21/FF 17/CMD 24
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Flaming Sphere: 5 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 59/102; AC:20/10/20 - CMD 23] 
Monday February 24th, 2020 5:08:02 PM

(OOC: Ah, i was looking at round 8 in the spreadsheet. I don't think it affects anything, though.)

Hmerrin (MikeK)(HP 32/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+6=14 ; d20+19=31 ; d20+14=26 ; d20+19=23 ; d20+14=17 ; d8+10=11 ;
Monday February 24th, 2020 5:51:14 PM

With a glance at Sarge, Hmerrin steps up to help Dez, while still staying within her reach.

The fighter launches another set of attacks at Tiger Guy, hoping to find an opening.

--

5' move to N14. Acrobatics check 14
Full atk on Tiger guy
Btax 1 hits ac 31 for 11 hp damage
Btax 2 misses (ac26)
Hdax 1 misses (ac23)
Hdax 2 misses (ac17)



Sarge [AC 20; HP 61/61](Kathy)  d8=8 ; d8=8 ; d8=2 ; d8=7 ;
Monday February 24th, 2020 6:06:16 PM

Sarge casts Cure Critical Wounds on Hmerrin.

Hmerrin heals 33.

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d20+8=14 ; 3d6+3=13 ;
Monday February 24th, 2020 8:59:24 PM

Toston takes a 5 foot step to K 14 and casts flaming sphere targetting the square where the invisible assailant is occupying.

DC 17 Reflex save or take 13 damage; success = damage negated.

(Concentration: 14 if needed)

Mage Armor : 5 hours - 35 rounds - time before arriving to the arena
Shield : 12 rounds left
Cat's Crace : 3 min - 6 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast


The 5th Floor-Combat Round 10 - DM Dan K  d20+5=15 ; d20+20=35 ; 7d6=29 ; d20+16=33 ; d20+16=25 ; d20+16=28 ; d8=3 ; d8=7 ; d8=5 ; d4=4 ; d20+16=36 ; d10=5 ; d20+16=33 ; d20+16=20 ; d20+16=25 ; d8=4 ; d8=7 ; d8=5 ;
Monday February 24th, 2020 10:21:21 PM

Eisenhorne keeps hurrying back. Distance is now accurate
Des heals himself and attacks back, but the Tiger man is able to deflect the incoming swings
Sharpe fires three arrows at the Tiger man, none of them strike true
Gaffer shifts into the form of an Earth Elemental
Hmerrin steps up, navigating the Grease spell and attacks. His ax ricochets off of the Tiger man. Grease spell inflicts double move penalty, cannot 5' step
Sarge steps up and heals Hmerrin
Toston moves back from the Tiger Man and casts a Flaming sphere on the invisble creature in the corner

The Tiger Man moves into the hallway and the Grease spell and levels another lightning bolt at Hmerrin and Sarge
Hmerrin and Sarge Reflex DC 16 Dmg 29 or 14

Appearing in the flame in the corner, apparently unharmed, is a creature of nightmares. He stands just over 6'6", with the head of a great cobra and the body of a well muscled human. Each of his arms split to form 3 great vipers.
He is wearing a gold satin robe, trimmed in crimson with an elaborate gold choker and multiple rings and bracelets. The cobra head darts between Toston and Des

He hisses, "We are not done here!"
The tiger growls back without looking, "Good luck in your next incarnation fool!"

With another hiss, the 3 left viper arms open their mouths and fire energy bolts at Des. The 3 right arms do the same to Toston
Des Touch AC Hit 33/25/28 Dmg 3+sickened/7+Burn 4 /5+nauseated 3 Fort saves DC 19 negates effect after damage Total Dmg 15 = possible effects.
Toston Touch AC 36 crit 33/20/25 Dmg 4 crit 7+Stunned /miss/5+ knocked Prone 2 Fort saves DC 19 negates effect after damage Total Dmg 16 = possible effects


map https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 65 SR 25
Ralsiner Dmg 0 SR 23 Total Concealment


Sharpe - [AC 26/16/20 - CMD 26; HP 50/82] - [Charles]  d20+18=34 ; d20+18=19 ; d20+18=30 ; d8+16=20 ; d8+16=19 ; d8+16=20 ; d8+16=24 ;
Tuesday February 25th, 2020 5:00:42 AM

(5ft step to N10)
Seeing the monstrosity step out into the corridor Sharpe backs up another 5 ft and continues his barrage.

Full attack on Tigerman. Deadly Aim; Rapid Shot; Magical; Improved Critical; Critical Focus; Point Blank Shot
34 vs AC; Dmg - 39
19 vs AC; Miss
30 vs AC; Dmg - 20

-------Active Effects-------
Prayer 1 rounds


Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Tuesday February 25th, 2020 2:50:45 PM

Eisenhorn keeps moving.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 18 sec (83 rounds)
Invisibility (10 min) 100 rounds - 63 rounds
Detect Magic (10min) 100 rounds - 53 rounds
Detect Thoughts (10min) 100 rounds - 2 round

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 66/102; AC:20/10/20 - CMD 23]  d20+17=32 ; d20+17=35 ; d20+17=36 ; 5d6=22 ; d20+19=35 ; d20+14=22 ; d12+26=28 ;
Tuesday February 25th, 2020 4:46:30 PM

(Fort save: 32, 35, 36)
(Lay on Hands: 22)

“What in the name of Domi is that?” Desdichado shouts as the being appears from the flames. He winces from the attacks, and then heals the wounds. “Do I go after the guy I can’t hit because his armor is too tough, or the guy I can’t hit because he’s invisible,” he thinks to himself, “Better stay on the weirdo...er the first weirdo.”

“Hey, I think that tiger guy is trying to get away!” he yells into the hall, “we’d better stop him if we can. Who knows what kind of damage he’ll unleash out there.”

35 vs AC: 28
22 vs AC: miss

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 692 rounds
Prayer: +1 attack, damage, saves, skill checks; 1 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 5/12 remaining


Hmerrin (MikeK)(HP 51/109 AC:27 T:16 FF:23 CMD:27) - Bleeding  d20+9=19 ; d20+19=29 ; d20+14=27 ;
Tuesday February 25th, 2020 6:40:41 PM

Hmerrin gratefully gets some healing, and still has the wherewithal to avoid some of the lightning.

Hearing Dez's cry, the lad answers.
"Well, I'm open to suggestions. The guy's impossible to hit."

Needing to try something, Hmerrin drops his handaxe, switches to a two-handed grip on his battleaxe, and futilely hacks away.

--
Reflex 19
Drop Handaxe
Full attack with Battleaxe
Btax 1 misses (ac29)
Btax 2 misses (ac27)



Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+10=26 ; d3=3 ;
Tuesday February 25th, 2020 7:01:56 PM

Gaffer steps to N12, making himself a.body between the Tiger man and Sharpe, who he hopes might have a chance at bringing to fearsome creature down,.

He quickly reels through what spells he has left and attempts to cast Poison on the Tigerman. managing to barely overcome its spell resistance. (Fortitude Save DC: 17; 3 Con Damage)

**** Active Effects ****
Wild Shape - Medium Earth Elemental - AC 25/T 21/FF 17/CMD 24
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Poison - 1D3 Con Damage a Round - 6 Rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

The 5th Floor-Combat Round 11 - DM Dan K  7d6=19 ; d20+18=37 ; d20+18=38 ; d20+18=38 ; d20+18=35 ; d20+18=36 ; d20+18=33 ; d20+18=25 ; d20+18=23 ; d4+2=4 ; d4+2=5 ; d4+2=5 ; d4+2=6 ; d4+2=6 ; d4+2=6 ; d4+2=3 ; d4+2=5 ;
Tuesday February 25th, 2020 10:51:12 PM

Sharpe steps back down the hall and fires. The Tiger man deflects every incoming arrow
Eisenhorne keeps moving getting 60' closer
Des continues to attack the Tiger man, he just misses as teh wall is now providing cover
Hmerrin switches to a single weapon, but still is unable to land a wounding blow on the Tiger man
Gaffer steps inbetween the Tiger man and Sharpe and attempts a Poison Spell. Need to make a Concentration Check DC 18 and a Touch attack

The Tiger man growls at Des and unleashes a lightning at Gaffer and Sharpe
Gaffer and Sharpe Reflex DC 16 Dmg 19 / 9
The now visible Cobra man continues at Des and attacks with all of his snakes appendages
Des Hit AC 37/38 crit 38/35/36/33/25/23 Dmg 4/5+5/6/6/6/3/5 Total 40 +7 Will DC 19 saves or be confused

I have to reuse the same Round 10 map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 65 SR 25
Ralsiner Dmg 0 SR 23

Toston Lotor(Hugh Crosmun) [HP: 27/74; AC:33/22/27- CMD 26  d20+10=26 ; d20+10=25 ; d20+12=26 ; d3=2 ;
Wednesday February 26th, 2020 12:00:30 AM

(Fort = 26; 25; success)

Toston says, "I need serious healing."

He then shoots an acid splash at the snake guy since he seems to be impervious to fire and all his attacks are fire based...how inconvenient.

(26 vs touch; 2 acid damage)

Mage Armor : 5 hours - 37 rounds - time before arriving to the arena
Shield : 10 rounds left
Cat's Crace : 3 min -8 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast



Sharpe - [AC 26/16/20 - CMD 26; HP 41/82] - [Charles]  d20+9=23 ; d20+21=41 ; d20+21=28 ; d20+16=17 ; d20+25=28 ; d8+9=17 ; d8+9=17 ;
Wednesday February 26th, 2020 6:15:57 AM

(Reflex 23 vs 16)
Seeing all of his attacks deflected Sharpe stops trying to target the creatures weak points and tries just to land a hit. He jerks back to avoid a bolt of lightning taking only glancing damage, but nearly drops his bow in the process

Full attack on Tigerman. Rapid Shot; Magical; Improved Critical; Critical Focus; Point Blank Shot
41 (Critical Hit) vs AC; 28 to confirm; Dmg - 34
28 vs AC; Miss
17 (Natural 1) vs AC; Miss

-------Active Effects-------
Prayer ends


Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+10=21 ; d20+14=33 ;
Wednesday February 26th, 2020 9:17:23 AM

[Sorry, forgot those. Will add my main post later.]
Touch Attack: 21; Concentration: 33

Desdichado(Ryan) [HP: 39/102; AC:20/10/20 - CMD 23]  d20+16=18 ; d20+16=23 ; 5d6=20 ; d20+15=21 ; d12+5=6 ; 2d6=8 ;
Wednesday February 26th, 2020 1:14:58 PM

(Will save: 18; Hero Point: 23)
(Lay on Hands: 20)

Desdichado is severely hurt by the snake man's attack.

The wounds overcome him, and his mind begins to slip away as if unaware or unsure of what's happening around him. Suddenly, he heroically breaks free from the spell overtaking him, and heals what damage he can. He turns to Ralsinier.

"You! You are the one behind all of this suffering. By the Justice of Domi, you will not leave this place alive!"

(Please ignore the attack/damage rolls. I forgot that Divine Bond is a standard action.)

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 691 rounds
Divine Bond: Holy - 2d6 vs Evil; 100 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 4/12 remaining

Sarge [AC 20; HP 47/61](Kathy)  d20+7=27 ; d20=19 ; d6=4 ; d6=3 ; d6=4 ; d6=2 ;
Wednesday February 26th, 2020 2:52:36 PM

Ack! I'm behind a day.

Yesterday: Sarge is blasted by lightning, but is able to avoid some of it.

Today: Toston says he needs healing, but the logistics are prohibitive. Sarge attempts to walk to O-13, and manages to get there, probably soaking up an opportunity attack as she goes. [Acrobatics 19]

She channels positive energy, excluding Tiger Dude, and hoping the burst can get through the open door and heal Toston.

Everybody heals 13. Except Tiger Dude. And Eisenhorne. That means that R is healed; Sarge can only exclude one person.

Hmerrin (MikeK)(HP 64/109 AC:27 T:16 FF:23 CMD:27) - Bleeding  d20+21=28 ; d20+16=33 ;
Wednesday February 26th, 2020 6:23:01 PM

Hmerrin is trying everything he can think of to get past Tiger Man's defenses, and getting nowhere.

Even using Gaffer as a feint does nothing.

---
Full Attack on Tiger Guy. Flanking.
Btax 1 misses (ac28)
Btax 2 misses (ac33)


Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+10=28 ; d6=5 ; d3=3 ;
Wednesday February 26th, 2020 6:54:16 PM

Gaffer jerks is earthen form aside with surprising grace (Reflex: 27; +9 Not 10) and avoids the worst of the damage while his own resistance takes care of the rest.

Seeing Sarge carefully trying to get an angle inside the room Gaffer withdraws back 5 feet to N11, hoping to bait the Tigerman out of the doorway.

[If the Poison spell was effective, another 3 Con damage and second opportunity to save against the spell for the Tigerman.]

**** Active Effects ****
Wild Shape - Medium Earth Elemental - AC 25/T 21/FF 17/CMD 24
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Poison - 1D3 Con Damage a Round - 5 Rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 39/102; AC:20/10/20 - CMD 23]  d20+16=19 ; d20+16=20 ; d20+16=28 ; d20+16=27 ; d20+16=17 ; d20+16=34 ; d100=79 ; d20+15=16 ;
Wednesday February 26th, 2020 7:03:48 PM

(Des making additional will saves: 19, 20, 28, 27, 17, 34). He is confused.
(confusion: 79 - attacks nearest creature - nat 1)



Desdichado(Ryan) [HP: 19/102; AC:20/10/20 - CMD 23] 
Wednesday February 26th, 2020 7:05:52 PM

Undoing previous events. HP is at 19.

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 691 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 5/12 remaining

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Wednesday February 26th, 2020 7:20:17 PM

Eisenhorn keeps moving until he reaches the top of the stairs.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 30 sec (85 rounds)
Invisibility (10 min) 100 rounds - 65 rounds
Detect Magic (10min) 100 rounds - 55 rounds
Detect Thoughts (10min) 100 rounds - 4 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26 
Wednesday February 26th, 2020 10:12:45 PM

The healing washes over Toston, time slows down and he waits to see if the acid has any affect against the snake-man.

(OOC: checking in; will try to post a combat post tomorrow morning if the round advances)

The 5th Floor-Combat Round 12 - DM Dan K  d20+16=31 ; d20+16=19 ; d4+4=7 ; d20+20=29 ; 7d6=21 ; d20+16=27 ; d20+16=18 ; d20+16=18 ; d20+16=21 ; d20+16=18 ; d20+16=19 ; d20+16=18 ; d4+2=4 ; d4+2=3 ;
Wednesday February 26th, 2020 11:18:04 PM

Toston calls out he could use healing and switches to an acid based attack. He manages to strike and sees some damage. Is that subject to SR?
Sharpe switches as well, just hit the thing. One arrow hits, but does not sink very deep.
Des succumbs to the confusion effects and attacks the Cobra creature, missing. Ignoring his grevious wounds
Sarge moves up and into teh Grease spell, the Tiger man slashes her with his blade
Sarge AoO Hit AC 31 Crit 19 Dmg 7
Sarge channels healing energy and is able to heal the whole party, minus Eisenhore of course.
All PC's Heal 13
Hmerrin, flanking the Tiger man still cannot land a solid blow. The creature's defences are very impressive
Gaffer backs further down the hall. The earlier attempt to strike the Tiger Man with a touch attack failed. Please explain where Resist Electricity coming from?
Eisenhorne gets back to teh suite and can hear the battle still going on inside. Most of the shouts are coming from his companions.

The Tiger Man does indeed follow after Gaffer and other than dodggin Hmerrin's attacks, seems content to ignore him and anyone else save those before him.
A lightning bolt lances into Gaffer and Sharpe.
Gaffer and Sharpe Reflex DC 16 Dmg 21 / 10
Des recovers from the confusion just as the Cobra man comes in again
The Cobra Man attacks Des looking to put down the holy fighter. It does not go his way
Des Hit AC 27/18/18/21/18/19/18 Dmg 4/3 Total 7 Plus 2 Will DC 19 saves or be confused.

see round 12 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 67 SR 25
Ralsiner Dmg 0 SR 23

Sharpe - [AC 26/16/20 - CMD 26; HP 44/82] - [Charles]  d20+9=22 ; d20+17=35 ; d4+1=4 ;
Thursday February 27th, 2020 5:39:38 AM

(Reflex 22 vs 16)

Dodging back the other Sharpe takes a little damage but its immediately healed. "Why wont this thing go down!" Instead of grabbing another arrow, Sharpe draws a hand crossbow from under his tattered cloak.

Taking aim and fires the single Bolt.

Single attack on Tigerman. Point Blank Shot
35 vs AC; Dmg - 4





Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26  d20+12=27 ; d3=3 ;
Thursday February 27th, 2020 7:07:09 AM

(OOC: no acid splash is not subject to SR)

Toston fires off more acid at the snake guy (27 vs touch; 3 acid damage)

Mage Armor : 5 hours - 37 rounds - time before arriving to the arena
Shield : 9 rounds left
Cat's Crace : 3 min -9 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Thursday February 27th, 2020 2:09:27 PM

Eisenhorn finally manages to grab the wand from Shifty. "AHA! Got it!" he exclaims triumphantly and casts Shield on himself with the wand before putting it back in the quiver. Hearing the voices he realizes where he is and focuses his attention on trying to get into a position where he can be of some assistance to his companions.

Move to R8 if possible.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 36 sec (86 rounds)
Invisibility (10 min) 100 rounds - 66 rounds
Detect Magic (10min) 100 rounds - 56 rounds
Detect Thoughts (10min) 100 rounds - 5 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 30/102; AC:20/10/20 - CMD 23]  d20+16=31 ; d20+16=25 ; 5d6=16 ;
Thursday February 27th, 2020 6:35:46 PM

(will save: 31, 25)
(Lay on Hands: 16)

Desdichado is severely hurt by the snake man's attack.

The wounds overcome him, and his mind begins to slip away as if unaware or unsure of what's happening around him. Suddenly, he breaks free from the spell overtaking him, and heals what damage he can. He turns to Ralsinier.

"You! You are the one behind all of this suffering. By the Justice of Domi, you will not leave this place alive!" he shouts as his axe begins to glow with a holy light.

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 690 rounds
Divine Bond: Holy - 2d6 vs Evil; 100 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 4/12 remaining

Gaffer (Courtney HP: 64/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+9=10 ; d20+18=36 ;
Thursday February 27th, 2020 7:29:25 PM

[I cannot find where it came from. Has been on my sheet for a long time but never came up. I have removed it now and taken the damage.]

Still recovering from the first bolt, Gaffer doesn't move in time and the second catches him fully in the chest.

Unsure if I can possible work, Gaffer touches the floor beneath him and casts Stone Shape defensively. (Concentration Check: 36 vs DC 21) He attempts to affect the floor beneath the Tigerman, creating a 5 foot square hole beneath him as deep as possible.

**** Active Effects ****
Wild Shape - Medium Earth Elemental - AC 25/T 21/FF 17/CMD 24
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sarge [AC 20; HP 47/61](Kathy)  d20+18=32 ;
Thursday February 27th, 2020 7:32:04 PM

"Hmerrin, I think you could use a bit more authority," Sarge says. Casting defensively [Concentration 32, success], she casts Enlarge Person on Hmerrin.

Hmerrin is now Large

Her spell cast, Sarge hastily steps to O-12 [5-foot step] to make room for the embiggened Hmerrin.

Hmerrin (MikeK)(HP 64/109 AC:25 T:15 FF:21 CMD:27)  d20+21=40 ; d20+21=23 ; d20+16=26 ; 2d6+13=22 ;
Thursday February 27th, 2020 8:04:13 PM

Hmerrin feels himself getting bigger, and also closer to Tiger Guy.

Gripping his large battleaxe tightly, he tries hitting the guy again.

----

Full attack on Tiger Guy
Btax 1 hits ac 40. Crit threat roll 23, nope. Hopefully hits for 22 hp damage.
Btax 2 misses (ac26)

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.


The 5th Floor-Combat Round 12 - DM Dan K 
Thursday February 27th, 2020 8:51:37 PM

Up since 3am traveling home. Just got in. I’m beat. Posting tomorrow

The 5th Floor-Combat Round 13 - DM Dan K  d20+22=28 ; d20+16=29 ; d20+16=22 ; 4d6=19 ; 4d6=19 ; d20+20=26 ; 7d6=25 ;
Friday February 28th, 2020 10:26:55 PM

Sharpe fires his hand crossbow, but the Tiger man twists at the last moment causing it to miss.
Toston hist the Cobra Man with another acid splash
Eisenhorne grabs the wand from Shifty and moves into the suite. Move action to grab wand, move
Des heals himself again and then shakes off the confusion and declares his intent upon the Cobra Man
Gaffer moves to cast a Stone Shape spell, but the spell does not have enough rock under the flooring to cause the desired affect.
Sarge enlarges Hmerrin
The enlarged Hmerrin swings and connects. As his ax bites true, he can feel a force preventing it from cutting very deeply

Cobra Man hisses at Des "I am but the tip of spear meat." and casts a spell of fire. 2 Rays of flame leap from his fingers into Des
Des Touch Attack AC 29/22 Dmg 19 / 19 Total 38
Tiger Man sends yet another blast of lightning down the hall into Gaffer and Sharp
Gaffer and Sharpe Reflex DC 16 Dmg 25 or 12

see round 13 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 74 SR 25
Ralsiner Dmg 3 SR 23

Des. The confusion was 1 round only but every time the Cobra man hit, there was a non cumulative chance of being confused. 1 save required for each hit

Desdichado(Ryan) [HP: 30/102; AC:20/10/20 - CMD 23]  d20-6=-2 ;
Friday February 28th, 2020 11:34:35 PM

(Stabilization check: 2)

Desdichado goes down from the fiery attack of the snake man.

Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23] 
Friday February 28th, 2020 11:35:41 PM

Upating HP

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Saturday February 29th, 2020 6:15:20 AM

EIsenhorn moves to O9 where he hopes to be in range to help the party without being directly in the line of fire of whatever is shooting lightning bolts down the hall. He taks out his Lesser Rod of Metamagic Silent using it to stealthily cast Haste on the party. (Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 42 sec (87 rounds)
Invisibility (10 min) 100 rounds - 67 rounds
Detect Magic (10min) 100 rounds - 57 rounds
Detect Thoughts (10min) 100 rounds - 6 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 1 rounds
Haste (Extra Attack, +1 to Attack Rolls and +1 Dodge bonus to AC and Reflex saves) 10 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Sarge [AC 20; HP 47/61](Kathy)  d20+10=22 ;
Saturday February 29th, 2020 3:20:00 PM

Sarge wants to get to Dez, but she can't until this tiger guy is taken care of. Sarge knows he's hard to hit, which means she's better off helping somebody than trying to hit herself. Fighting defensively, she waves her hammer about in what she hopes is a convincing manner.

[Aid another 22, success. Hmerrin is +2 to attack Tiger Guy. Sarge's AC is 22 this round.]

Hmerrin (MikeK)(HP 64/109 AC:26 T:16 FF:21 CMD:27)  d20+20=27 ; d20+15=35 ; d20+15=21 ; d20+20=24 ; 2d6+13=24 ; 2d6+13=21 ; 2d6+13=19 ;
Sunday March 1st, 2020 11:26:22 AM

Hmerrin sees Sarge waving her hammer about, but shakes his head.

"Dez is down. I gotta deal with Snakes over here."

Reaching into the room, he swings his battleaxe at the snake guy.

---
Full attack on Ralsiner.
Btax 1 hits ac 27 for 24 hp damage
Btax 2 Nat 20. Crit threat 21. guessing thats a no. for 21 hp damage
Haste atk hits ac 24 for 19 hp damage.

If he can take a 5' step into the room, he does.

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26  d20+12=29 ; d3=1 ;
Sunday March 1st, 2020 10:01:24 PM

29 vs touch; 1 acid damage

Toston keeps splashing the snake guy with acid seeing that these villains are impervious to every other attack he has at his disposal.

Mage Armor : 5 hours - 37 rounds - time before arriving to the arena
Shield : 9 rounds left
Cat's Crace : 3 min -9 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast


Sharpe - [AC 27/17/20 - CMD 26; HP 19/82] - [Charles]  d20+9=13 ; d20+17=34 ; d20+17=24 ; d20+12=14 ; d8+9=17 ; d8+9=12 ; d8+21=24 ;
Monday March 2nd, 2020 9:55:35 AM

(Reflex 14 vs 16)
(5ft step to O10)

Sharpe fires off two arrows from his bow before getting blasted full on in the chest by lightning, He retreats behind cover firing shots which all go wide and slumps against the wall. He see Eisenhorn in the distance.

"Where the HELL have you been, do something about this bloody lightning will you or get me somewhere where I can be less useless?"

Full attack on Tigerman. Rapid Shot; Magical; Improved Critical; Critical Focus; Point Blank Shot
38 vs AC; Dmg - 29
24 vs AC; Miss
29 vs AC; Miss
18 vs AC; Miss

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

OOC - +3 I'd forgotten id taken off deadly aim and didn't add haste bonuses



Gaffer (Courtney HP: 52/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+9=17 ;
Monday March 2nd, 2020 5:58:51 PM

Gaffer barely manages to the lightning bolt this time, (Acrobatics: 17), flinching still as the damage slowly creeps up.

He swings at the Tigerman with no expectation of hitting, but hoping to keep hold of his attention. Glad to hear Eisenhorrn's voice behind him, and quietly praying that the mage has a solution to the unkillable beast infront of him.

**** Active Effects ****
Wild Shape - Medium Earth Elemental
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

The 5th Floor-Combat Round 14 - DM Dan K  d20+20=22 ; d20+12=29 ; d4=1 ; d4=2 ; d20+16=25 ; d20+16=19 ; d20+16=34 ; d20+16=29 ; d20+16=20 ; d20+16=24 ; d20+16=25 ; d4+2=5 ; d4+2=6 ;
Monday March 2nd, 2020 10:18:41 PM

Des falls under the Scorching Ray attack
Eisenhorne moves up to the corner and casts Haste Walls block the spell to Toston, but all other PC's are Hasted
Sarge attempts to Aid Hmerrin in his assault against the Tiger Man
Hmerrin, However feels he needs to take out the Cobra Man and attacks him instead. He connects on 1 of the 3 swings. You need to squeeze through the door to enter the room a 20' move
Toston splashes him with Acid again
Sharpe moves to find cover. He fires 4 arrows, but none of them strike home. Tiger Man has cover and thus +4 AC from your current position
Gaffer swings and as expected does not land the blow

The Tiger Man hisses "Just be out of my way meat." and casts an Acid Arrow into Gaffer
Gaffer Touch AC 29 Dmg 3 Acid rnd 1
The Cobra Man steps up into the doorway to attack Hmerrin, with the cobra fangs at the end of his arms and his head.
Hmerrin Hit AC 25/19/34/29/20/24/25 Dmg 5+6 & 2 Will Saves DC 19 or Confusion 1 rnd

see round 14 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 74 SR 25
Ralsiner Dmg 16 SR 23

Sarge [AC 20; HP 47/61](Kathy)  d20+14=32 ; d8=2 ; d20+9=22 ;
Tuesday March 3rd, 2020 12:32:29 AM

Out of ideas, Sarge swings her hammer at Tiger Guy. [Hit AC 32 for 6 damage (silver, magic); hit AC 22 which I assume misses.]

Sharpe - [AC 27/17/20 - CMD 26; HP 19/82] - [Charles]  d20+18=21 ; d20+18=19 ; d20+18=20 ; d20+13=22 ;
Tuesday March 3rd, 2020 11:49:39 AM

Sharpe reloads his crossbow, then leans around the corner to keep up the barrage, nothing coming even close.

Full attack on Tigerman. Rapid Shot; Magical; Deadly Aim Improved Critical; Critical Focus; Point Blank Shot
21 vs AC; Dmg - 29
19 Natural 1 vs AC; Miss
20 vs AC; Miss
22 vs AC; Miss

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 9 rounds.)

(OOC - sure for this attack but for the last and in general can I not shoot then take a 5ft step)



Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23]  d20-7=9 ;
Tuesday March 3rd, 2020 1:54:19 PM

(stability roll: 9, use hero point to +1 stablize)

Desdichado begins to lose more blood and then heroically stablizes, lying unconscious.

Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26  d20+12=14 ; d3=3 ;
Tuesday March 3rd, 2020 4:50:04 PM

14 vs touch; 3 acid damage if it hits

Toston keeps splashing the snake guy with acid but his attack might have flown wide.

Mage Armor : 5 hours - 38 rounds - time before arriving to the arena
Shield : 8 rounds left
Cat's Crace : 3 min -10 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=11 ;
Tuesday March 3rd, 2020 5:16:17 PM

Eisenhorn peaks around the corner and and tries to get a sense of what this creature is that they are fighting and if it has any weaknesses. ( Not sure if Knowledge Planes or Nature but Mod is the same. Roll: 11 + 20 = 31)

"I have a crazy plan to try and get out of this" Eisenhorn whispers to Sharpe, a cube of granite becoming visible as it leaves his hand and falls behind Tigerman. (Cast: Wall of Stone. At N13 O13, behind Tigerman, between him and Hmerrin. Assuming 4 5-ft. squares cover the coridor in full, there should be two 10ft x 10ft x 3inch thick walls, each fully covering the hallway, behind tigerman. Each 5-foot square of the wall has hardness 8 and 15 hit points per inch of thickness (45hp for each wall).

He then moves quickly back to Q9.

Hmerrin (MikeK)(HP 64/109 AC:26 T:16 FF:21 CMD:27)  d20+7=12 ; d20+7=26 ;
Tuesday March 3rd, 2020 7:16:33 PM

Will Saves 12, 26. Inadvertently rolled on different post. Confusion roll of 49.

Hmerrin blinks at Ralsiner.
"You got snakes on your arms," he notes, brightly.

--

Confused. No attack.

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


Gaffer (Courtney HP: 49/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Tuesday March 3rd, 2020 8:15:38 PM

Even with the Haste in effect Gaffer isn't able to avoid the touch Attack and takes yet another spell from the Tigerman.

With the space behind him clear however he begins to back up to N8, either there is a wall between him and the fight, meaning it is a good chance to get some space, or he can leave a route out of the building for the Tigerman so they can help the others.

Total Defense as Action before moving.

**** Active Effects ****
Wild Shape - Medium Earth Elemental
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

The 5th Floor-Combat Round 15 - DM Dan K  d4=4 ; d4=1 ; d20+20=38 ; d4=4 ; d4=3 ; d4=2 ; d4=3 ; d4=4 ; d4=3 ;
Tuesday March 3rd, 2020 9:42:17 PM

Retcon of Sharpe's last round of shooting. His first shot hit. One arrow grazes an arm the other bouncies off

This round
Sarge swings her hammer, but misses
Sharpe fires from around the corner, sending a barrage of bolts into the wall
Des stabalizes
Toston's acid splash goes high and misses
Hmerrin becomes confused from teh venom of the Cobra Man and simply stands there talking. Hmerrin is free to act normally next round
Gaffer backs up and comes across Eisenhorne and Sharpe essentially blocking the way out on the tight stairs

Gaffer The Acid Arrow contiunes to burn the druid Dmg 5
The Tiger Man advances, following Gaffer and ignoring not only Hmerrin and Sarge, but some curses from the Cobra Man
Hmerrin and Sarge Make an AoO on Tiger Man
The Tiger Man growls as both Eisenhorne and Sharpe seem to block his way. A quick gesture sends multiple bolts of Force into Eisenhorne and Sharpe
Eisenhorne Dmg 5
Sharpe Dmg 11
Cobra Man turns on Toston and casts a Wall of Fire behind him in the doorway. The sickly green flames leap into existance blocking off sight into and out of the room.
He shouts out of the room "I shall start with the gnome and then feast upon the rest of them. Then we shall see who has errored!"
The Cobra Man steps towards Toston
Heat from the Wall of Fire blazes outward into the hall Hmerrin Fire Damage 7

see round 15 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 76 SR 25
Ralsiner Dmg 16 SR 23

Sarge [AC 20; HP 47/61](Kathy) 
Wednesday March 4th, 2020 12:36:14 AM

[So, is there a Wall of Stone between Sarge and Hmerrin? Or no?]



Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Wednesday March 4th, 2020 4:02:04 AM

(OOC: DM shouldn't Eisenhorn be at Q9? Which would mean he would not be blocking Tigerman's way? Also are the bolts of force magic missiles? in which case Eisenhorn would be imune due to shield. Did the Wall od stone not go up? And can Tigarman see invisible creatures?)

Sharpe - [AC 27/17/20 - CMD 26; HP 8/82] - [Charles]  d20+18=37 ; d20+22=34 ; d4+1=3 ;
Wednesday March 4th, 2020 6:14:38 AM

(5ft step to P10)
As the Tigerman comes around the corner Sharpe reels back from the creature backing into the corner. He smashed in the shoulder by a bolt of force, barely able to stand he weakly raises his arm, crossbow a and pulls the trigger.

Full attack on Tigerman. Rapid Shot; Magical; Deadly Aim Improved Critical; Critical Focus; Point Blank Shot
37 vs AC Critical Hit 34 to confirm; Dmg - 3
-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 8 rounds.)

Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23] 
Wednesday March 4th, 2020 12:20:20 PM

Des remains unconscious. The sounds of battle around him do not penetrate his mind.

Gaffer (Courtney HP: 44/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d8+1=3 ;
Wednesday March 4th, 2020 7:26:51 PM

(Unsure about the result of Wall of Stone)

Shrugging of the continuing damage for the moment, Gaffer drops his elemental form, his body growing thinner while his armour reappears.

If he can do so without provoking an attack, he withdraws his Wand of Cure Light Wounds and taps Sharpe on the shoulder for 3hp. "Sorry, it's the best I can do for now."

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Hmerrin (MikeK)(HP 59/109 AC:26 T:16 FF:21 CMD:27)  d20+19=31
Wednesday March 4th, 2020 9:33:08 PM

Hmerrin takes a swing at the retreating Tiger Man, but the guy is just impenetrable.

Stepping back from the fire wall, he calls out,
"E! Forget Stripes and come do something about this wall! We've got people in there!"

--

AoO attack misses ac31.

Move to M14/N15

While he's at it, retrieve hand axe.

---

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


The 5th Floor-Combat Round 14.5 - DM Dan K 
Wednesday March 4th, 2020 10:31:04 PM

Hold on folks. I inexpliclably completely missed Eisenhorne's post and need to fix that
This will be a re-do of Round 15


Retcon of Sharpe's last round of shooting. His first shot hit. One arrow grazes an arm the other bouncies off

This round
Sarge swings her hammer, but misses
Sharpe fires from around the corner, sending a barrage of bolts into the wall
Des stabalizes
Toston's acid splash goes high and misses
Eisenhorne Looks to cast a Wall of Stone spell. Hmerrin is standing in the location he wishes to cast it though. Hmerrin is standing enlarged in N/O 13/14. Not sure wher you are trying to put the Wall. Also please note all active spell effects on your character.
Hmerrin becomes confused from the venom of the Cobra Man and simply stands there talking. Hmerrin is free to act normally next round
Gaffer backs up and comes across Eisenhorne and Sharpe essentially blocking the way out on the tight stairs

Gaffer The Acid Arrow contiunes to burn the druid Dmg 5

I'm going to hold for Eisenhorne to tomorrow and then carry on with the combat. Feel free to re-roll or not to any actions The map for Round 15 is where things stand before enemy actions which is where I will pick up from
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26  d20+12=20 ; d20+14=23 ; d20+9=17 ; d8+6=14 ; d8+6=10 ;
Wednesday March 4th, 2020 10:52:51 PM

(OOC: Ignore the roll as I didn't realize the snake guy was walking towards Toston and I don't want to incur AOO do to spell so I'm gonna attack with the curve blade)

Toston switches to his curve blade against the snake guy

23 vs AC: 14 damage
17 vs AC: 10 damage

Mage Armor : 5 hours - 39 rounds - time before arriving to the arena
Shield : 7 rounds left
Cat's Crace : 3 min -11 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast

Sarge [AC 20; HP 47/61](Kathy) 
Thursday March 5th, 2020 12:11:00 AM

[Okay, so if I'm reading this right, no new actions yet for Sarge.]

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=15 ;
Thursday March 5th, 2020 4:31:25 AM

[OOC: Sorry for the active effects in the last post, forgot to copy them in before posting.
As for the wall. My intention is for it to go between Tiger man and Hmerrim. So the dividing line between NO13 and NO12 more or less. As the spell would not cover the whole square because the walls would be 3" each for a 6" total thickness I assumed that I can cast it between them.
To give you context of what I want to accomplish, I want to separate Tigerman from Snake man this round with the wall and then next round dimension door Eisenhorn,Sarge,Sharpe and Gaffer into the room where Snakeman is so we can take him down and if needed be able to teleport Des out of there. After casting the wall spell Eisenhorn moves back to Q9 . Also for trying to figure out Tigerman's weaknesses are you taking the roll from the previous post or do you need me to reroll? If it is the latter use the roll from this pot. Modifier for Knowledge Nature or Planes is +20 so 35 total. ]

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 36 sec (86 rounds)
Invisibility (10 min) 100 rounds - 66 rounds
Detect Magic (10min) 100 rounds - 56 rounds
Detect Thoughts (10min) 100 rounds - 5 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Sharpe - [AC 27/17/20 - CMD 26; HP 19/82] - [Charles]  d20+18=37 ; d20+18=22 ; d4+1=3 ;
Thursday March 5th, 2020 6:41:53 AM

(5ft step to N10)
Sharpe steps back out of cover and fires the crossbow again.

Attack on Tigerman. Improved Critical; Critical Focus; Point Blank Shot
37 vs AC Critical Hit 26 to confirm; Dmg - 3
-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 8 rounds.)


Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23] 
Thursday March 5th, 2020 12:50:18 PM

No changes for Dez. He's still unconscious. :)

Gaffer (Courtney HP: 44/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Thursday March 5th, 2020 5:57:33 PM

No changes for Gaffers turn.

The 5th Floor-Combat Round 16 - DM Dan K  4d4+4=15 ; d20+23=34 ; d20+16=27 ; d6=6 ;
Thursday March 5th, 2020 9:48:34 PM

Finishing Round 15
Eisenhorne puts a Wall of Stone between the Tiger Man and Hmerrin and Sarge. He then backs up

The Tiger Man walks past Sharpe and Gaffer, glaring at them, but not attacking. Eisenhorne gets a much better look as he walks past. Eisenhorn is pretty sure the creature is a Rakshasa.
A native of a different realm entirely. Highly intelligent, magically gifted and resistant to physical and magical attack.
The Cobra Man steps towards Toston and puts a green colored Wall of Fire in the doorway. The heat pushes into Hmerrin
Hmerrin Fire Damage 5

Round 16
Toston attacks the Cobra Man with his curved blade and misses
Des moves to take another shot at the Rakshasa. The bolt strike true, but bounces harmessly off the back of his head. The Tiger Man looks back over his shoulder.
Gaffer reverts to his human form and pulls a Wand of Cure Light Wounds out. Intending to use it next round
Hmerrin swings at the Tiger Man as he moved off, the attack coming up short. He calls for someone to do something about the Wall of Fire and moves to get away from the direct heat of it To back off of the Grease spell you need to make Acrobatics DC 10

The Rakshasa growls at Sharpe and sends a barrage of Magic Missiles into him.
Sharpe Dmg 15
The Cobra Man casts a spell and touches Toston with a snake arm. "First you need to relax"
Toston -6 Int/wis and Cha Touch of Idiocy

see round 16 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25
Ralsiner Dmg 16 SR 23

Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:30/19/24- CMD 26  d20+16=22 ; d20+12=19 ;
Thursday March 5th, 2020 10:16:33 PM

Toston's wisdom, charisma and intelligence all take a hit.

Toston continues to attack the snake guy, having literally all his spells stripped from him. Despite flanking the villain with Des the gnome is unable to land a blow. (22 vs AC; miss; 19 vs AC; miss)

Mage Armor : 5 hours - 40 rounds - time before arriving to the arena
Shield : 6 rounds left
Cat's Crace : 3 min -12 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sarge [AC 20; HP 47/61](Kathy)  d20+14=29 ;
Friday March 6th, 2020 12:26:12 AM

[Sarge did get an AoO when Tiger Guy left, so let me roll that now so we can all point and laugh. AC 29 is a miss.]

This round:

Sarge puts her hand on the stone wall. "Yep, that's a stone wall, all right," she says. Then she yells, "Hey, Eisenhorne! How do I get through this wall? We got people wounded on the other side."

Unsure what else to do, she moves to O-10.

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Friday March 6th, 2020 5:09:30 AM

"A Rakshasa..." Eisenhorn mutters to himself. "I've read accounts of them, never thought I'd actually see one... fascinating." Hearing Sarge he refocuses on the task at hand. "On it Madam! Sharpe, Gafer, get to Madam Deepforge, once we are all together I'm moving us into that room."
Eisenhorn moves to Sarge and as soon as Gaffer and Sharpe come there casts Dimension Door to move himself and the three of them to the room with Snakeman. Shifty gets left behind in the corridor.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 42 sec (87rounds)
Invisibility (10 min) 100 rounds - 67 rounds
Detect Magic (10min) 100 rounds - 57 rounds
Detect Thoughts (10min) 100 rounds - 6 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 1 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Friday March 6th, 2020 5:17:13 AM

Forgot to add Haste to active effects. 8 Rounds left.

Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23] 
Friday March 6th, 2020 11:04:18 AM

Dez remains unconscious.

Sarge [AC 20; HP 47/61](Kathy)  d6=2 ; d6=2 ; d6=2 ; d6=3 ;
Saturday March 7th, 2020 2:35:01 PM

If Sarge has time after the Dimension Door, she immediately channels positive energy, excluding Snake Guy.

Everybody heals 9, subject to DM approval.

Hmerrin (MikeK)(HP 54/109 AC:26 T:16 FF:21 CMD:27)  d20+6=10 ; d8=1 ; d8=6 ; d8=5 ;
Saturday March 7th, 2020 4:50:45 PM

[Acrobatics check 10]

Having backed away from the fire wall, Hmerrin looks to Eisenhorne. As the wizard starts casting a spell, Hmerrin takes a couple deep breaths, and prepares to fling himself upon Snake Guy.

A wall of stone pops up between the lad and the rest of the company.

Hmerrin blinks stupidly at the stone wall.
He turns his head, and blinks stupidly at the fire wall.
Just in case, he turns his head some more, and blinks stupidly at the empty corridor.

"Seriously?"

Frowning deeply at the fire wall, the fighter stows his handaxe, and pulls out a potion.

---
Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


Desdichado(Ryan) [HP: 1/102; AC:20/10/20 - CMD 23] 
Sunday March 8th, 2020 3:19:53 PM

Desdichado begins to return to consciousness, lying still and hearing bewildering sounds of battle around him.

Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:30/19/24- CMD 26 
Sunday March 8th, 2020 10:19:34 PM

Time slows down for Toston or is it just he's getting dumber

Gaffer (Courtney HP: 53/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Monday March 9th, 2020 5:12:56 AM

Gaffer does as he is told and hurries to Sarge's side, letting whatever Eisenhorn casts next take a hold of him.

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sharpe - [AC 27/17/20 - CMD 26; HP 4/82] - [Charles]  d20+18=27 ; d20+18=24 ; d20+18=35 ; d20+13=22 ; d8+15=20 ; d8+15=23 ; d8+15=18 ; d8+15=21 ; d8+15=19 ;
Monday March 9th, 2020 6:33:20 AM

Having been teleported around Eisenhorn before Sharpe is braced for the sensation. Seeing Cobra man as he appears in the room his eyes widen. "What kind of messed up menagerie is this!" .

Full attack on The Cobra Man. Many Shot; Rapid Shot; Magical; Deadly Aim Improved Critical; Critical Focus; Point Blank Shot
27 vs AC; Dmg - 43
24 vs AC; Dmg - 18
35 vs AC; Dmg - 21
22 vs AC; Dmg - 19

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 7 rounds.)



The 5th Floor-Combat Round 17 - DM Dan K  d20+16=23 ; d20+16=35 ; d20+16=35 ; d20+16=28 ; d20+16=29 ; d20+16=17 ; d20+16=33 ; d4+2=5 ; d4+2=3 ; d4+2=4 ;
Monday March 9th, 2020 9:52:52 PM

Toston attacks and misses
Sarge moves towards Eisenhorne and REadies on teh Dimensional Door Spell
As does Sharpe and Gaffer.
Eisenhorne has never seen the room where the Cobra Man is currently fighting Toston and cannot Dimensional Door there, but he can put everyone on the other side of the stone wall. Knowing Hmerrin is just beyond it, Eissenhorne casts the spell and goes to the available location he knows will be there for all 4 of them
Upon Arrival Sarge channels, healing everyone but Toston

The Cobra Man attacks Toston the snake head strike from seemingly all directions
Toston Hit AC 23/35/35/28/29/17/33 Dmg 5+3+4 Please make 3 Will Saves DC 19 or be confused 1 round

see round 17 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25
Ralsiner Dmg 16 SR 23

Toston Lotor(Hugh Crosmun) [HP: 28/74; AC:30/19/24- CMD 26  d20+10=13 ; d20+10=28 ; d20+10=18 ; d100=13 ; d20+14=31 ; d20+9=21 ; d8+6=7 ;
Tuesday March 10th, 2020 12:04:53 AM

(OOC: Toston failed 2 will saves; does that mean he is confused for 2 rounds or just 1 round as the effect isn't cumulative)

Toston is confused and mentally diminished but despite all that he can still attack the snake guy (13 = act normal)

31 vs AC; 7 damage
21 vs AC; miss

Mage Armor : 5 hours - 41 rounds - time before arriving to the arena
Shield : 5 rounds left
Cat's Crace : 3 min -13 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

DM Dan. Just 1 round. non cumulative effect

Sarge [AC 20; HP 61/61](Kathy)  d20=11 ; d6=1 ; d6=4 ; d6=5 ; d6=3 ; d6=3 ;
Tuesday March 10th, 2020 12:27:56 AM

Sarge moves to N-13 and channels again, again excluding Snake Guy.

Everybody heals15.

Sharpe - [AC 27/17/20 - CMD 26; HP 4/82] - [Charles]  d20+12=31 ; d20+18=38 ; d20+18=31 ; d20+18=36 ; d20+13=28 ; d20+22=31 ; d8+15=21 ; d8+15=16 ; d8+15=21 ; d8+15=23 ; d8+15=18 ; d8+15=22 ; d8+15=16 ;
Tuesday March 10th, 2020 4:47:56 AM

(Move to 013)
(31 vs Grease)

Having been teleported around Eisenhorn before Sharpe is braced for the sensation, he moves into range. Seeing Cobra man as he appears in the room his eyes widen. "What kind of messed up menagerie is this!" .

Full attack on The Cobra Man. Many Shot; Rapid Shot; Magical; Deadly Aim Improved Critical; Critical Focus; Point Blank Shot
38 vs AC Critical Hit; 31 to confirm ; Dmg - 44 or 81
24 vs AC; Dmg - 18
35 vs AC; Dmg - 22
22 vs AC; Dmg - 16

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 6 rounds.)

Sharpe - [AC 27/17/20 - CMD 26; HP 28/82] - [Charles] 
Tuesday March 10th, 2020 4:50:14 AM

Updating health

Desdichado(Ryan) [HP: 37/102; AC:20/10/20 - CMD 23]  5d6=21 ; d20+15=31 ; d12+5=8 ;
Tuesday March 10th, 2020 12:59:04 PM

(Lay on Hands: 21)

Desdichado stands thanks to Sarge's healing, and heals himself a little more before continuing the fight with the snake man.

Attack 31 vs AC; 8 damage

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 685 rounds
Divine Bond: Holy - 2d6 vs Evil; 95 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 3/12 remaining

Desdichado(Ryan) [HP: 37/102; AC:20/10/20 - CMD 23]  2d6=9 ;
Tuesday March 10th, 2020 2:04:56 PM

Forgot to add the 2d6 from Divine Bond - additional 9 damage, total 17.

Eisenhorn (David) [AC 17/17/14; HP 11/82; CMD 17] 
Tuesday March 10th, 2020 4:33:10 PM

[OOC: DM there doesn't seem to be anything in the spells description that indicates the character needs to have seen the location. http://pathfinder.d20srd.org/coreRulebook/spells/dimensionDoor.html#dimension-door. As long as Eisenhorn is aware that there is a room there he should be able to teleport into it. Am I misunderstanding how the spell works?]

Eisenhorn stares at the hallway and Hmerrin puzzeled for a second. "This is not where I thought we'd end up..." he mutters to himself as he considers his next move.

Heals from Sarge 9.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 48 sec (88rounds)
Invisibility (10 min) 100 rounds - 68 rounds
Detect Magic (10min) 100 rounds - 58 rounds
Detect Thoughts (10min) 100 rounds - 7 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 2 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 4 rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

DM my interpretation of Dimensional Door...you always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction....is you have to know where you are going to a degree. AS the spell has range stating direction for me includes how far. I will take this to the Rules board for other opinions for future use cases

Hmerrin (MikeK)(HP 88/109 AC:26 T:16 FF:21 CMD:27)  d8=8 ; d8=8 ; d20+6=9
Tuesday March 10th, 2020 7:15:16 PM

Aaaand, everybody appears behind him.

Hmerrin drinks the potion while also feeling the nice effects of Sarge's spell.

The nice feelings don't last long.

Spotting Eisenhorne contemplating his next move, Hmerrin cries out in frustration.
"Could somebody PLEASE dispel the blasted Wall of Fire!"

The fighter tries to spot Snake Guy on the far side of the fire wall.
[Perception 9]

--
Drink Potion of Cure Moderate Wounds. Heals 19 hp ...nice..

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


Gaffer (Courtney HP: 53/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d6+5=11 ; d20+10=27 ;
Tuesday March 10th, 2020 7:30:23 PM

Gaffer frowns at his new location, unable to see into the room with Ralinsir inside and unsure how to help from here.

If he can gain line of sight, he sends out another Storm Burst towards Ralsiner, if not, he readies himself to do so if Ralsiner moves into line of sight. (Touch attack: 27; Damage: 11)

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

The 5th Floor-Combat Round 18 - DM Dan K  d20+16=21 ; d4=2 ; d4=3 ; d4=1 ; d4=4 ; d20+20=27 ; d20+16=34 ; d20+16=30 ; 4d6=11 ; 4d6=17 ;
Tuesday March 10th, 2020 10:38:18 PM

Toston becomes confused, but fights it off and attacks. His weapon hits but does not cut the Cobra Man
Sharpe moves up and carefully through the Grease spell to take a shot, but teh wall of fire blocks all sight into the room. From here, he has no targetWall of Fire is opaque
Sarge moves 30', being careful to not fall in the Grease Spell and channels some healing. Even though she cannot see them, Sarge knows Toston and Des are in teh room and includes thme in the Channel
All PC's Heal 15
Des snaps back to the Wold of the conscious and lays Hnads on himself. He then stands provoking an attack from the Cobra Man, and he picks up his sword pick up sword move action, stand up from prone move action
AoO Des hit AC 21 Dmg 4 + Will save DC 19 or confused 1 round
Hmerrin drinks a potion of healing and firmly asks if someone can dispel the Wall of Fire
Gaffer cannot see through the Wall of Fire, like everyone else and so has no target

The Wall of Fire burns Sarge and Sharpe
Sarge dmg 5: Shapre Dmg 4

The Cobra Man hisses and laughs at Toston as he glances back at Des, now standing. "Goodness, are you still trying to win?" He makes a gesture and send another pair of scorching rays into Des
Des Hit Touch AC 34/30 Dmg 11/17 total 28

see round 18 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25
Ralsiner Dmg 16 SR 23


Sarge [AC 20; HP 56/61](Kathy) 
Wednesday March 11th, 2020 12:05:22 AM

"Sorry, can't get rid of it," Sarge tells Hmerrin. "But I can protect you from it and get out of your way."

She casts Protection from Energy: Fire on Hmerrin, then steps to N-12.

Desdichado(Ryan) [HP: 25/102; AC:20/10/20 - CMD 23]  d20+16=22 ; 5d6=20 ; d20+15=20 ; d20+10=23 ; d12+5=10 ; 2d6=8 ;
Wednesday March 11th, 2020 11:07:25 AM

(Will save: 22)
(LoH: 20)

"Why yes, as a matter of fact we are" responds Desdichado. Swiftly healing himself from the fiery rays he then lays into the snake man

20 vs AC: Miss?
23 vs AC: 10+8 holy

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 684 rounds
Divine Bond: Holy - 2d6 vs Evil; 94 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 2/12 remaining

Eisenhorn (David) [AC 17/17/14; HP 26/82; CMD 17] 
Wednesday March 11th, 2020 4:42:36 PM


Eisenhorn squeezes past Hmerrin to get to Sharpe and Sarge. "Let me past big guy, see if I can get us through this fire."

As Eisenhorn gets to O13 he tries to grab Sharpe, Sarge & Hmerrin and use Dimensional Steps (Sp) to teleport them 10ft Directly through the fire. Hopeing that will get them behind the opaque wall of flame. (Remaining use of Dimensional Steps: 300ft - 40ft = 260ft.)

If that doesn't work he jumps through the fire.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 56 sec (89rounds)
Invisibility (10 min) 100 rounds - 69 rounds
Detect Magic (10min) 100 rounds - 59 rounds
Detect Thoughts (10min) 100 rounds - 8 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 3 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 5 rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Hmerrin (MikeK)(HP 88/109 AC:26 T:16 FF:21 CMD:27) 
Wednesday March 11th, 2020 6:14:04 PM

Hmerrin watches as Eisenhorn jumps through the flames.

"If you bring all our people who are in there out here, we might be better off," he calls out.


Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

Protection from Energy: Fire


Gaffer (Courtney HP: 53/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=36 ;
Wednesday March 11th, 2020 6:19:18 PM

Gaffer looks around almost blankly as the rest of the party disappear into the other room, looking over the wall of flames uncertainly, he ultimately decides he is better off on thjs side. He will search the closest body he can find. (Perception: 36)

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:30/19/24- CMD 26  d20+14=31 ; d8+12=16 ; d20+9=26 ; d8+12=16 ;
Wednesday March 11th, 2020 9:36:08 PM

Toston uses a full power attack against the snake man taking advantage of Des's resurrection to strike (10 + 2 from enhanced Dex + 2 from flanking = 31; 16 slashing damage with +2 weapon)
(5 + 2 from enhanced Dex + 2 from flanking = 26; 16 slashing damage with +2 weapon)

Mage Armor : 5 hours - 42 rounds - time before arriving to the arena
Shield : 4 rounds left
Cat's Crace : 3 min -14 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sharpe - [AC 27/17/20 - CMD 26; HP 28/82] - [Charles]  d20-12=-3 ; d20+18=20 ; d8+15=20 ;
Thursday March 12th, 2020 5:35:26 AM

(Move to 19)
(Acrobatics 27 vs Grease)
Sharpe moves back and waits to fire on the cobraman if he comes out of the room.

20 vs AC; Dmg - 20

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 6 rounds.)

Sarge [AC 20; HP 56/61](Kathy) 
Thursday March 12th, 2020 12:47:29 PM

[OOC: Sarge is 8th level, so the Protection spell on Hmerrin can absorb 80 damage.]

The 5th Floor-Combat Round 18 - DM Dan K 
Thursday March 12th, 2020 3:50:08 PM

ill be posting tonight, sorry for yesterday, things went a bit bonkers RL

The 5th Floor-Combat Round 19 - DM Dan K  2d6+9=14 ; d4=2 ; d4=2 ; d20=3 ; d20+20=21 ;
Thursday March 12th, 2020 10:14:00 PM

Sarge, unable to get rid of the Wall of Fire, Casts Protection of Fire on Hmerrin. The heat sears Sarge
Sarge Dmg 4
Des heals himself, then responds and attacks the Cobra Man missing both times.
Eisenhorne cannot get to Sharpe and Sarge. There is no space past Hmerrin to end his move in and so the wizard hurls himself through the Wall of Fire
Eisenhorne Dmg 14
Eisenhorne, pleasae make an Acrobatics check DC 10 to move through the Grease spell. Fail Acrobatics by 5 or more and fall prone

Hmerrin watches Eisenhorne leap through the Wall of Fire and calls for him to maybe get the party to come out here
Gaffer moves down the hall and starts searching the dead cleric. The dead man is human with the following gear heavy steal shield, an obsidian trident, dagger, sable cloak, headband with teh symbol of Ga'al, wide leather belt and a phlycery.
Toston cuts the Cobra Man with his first swing and draws a thin line of blood
Sharpe drops back and waits for the Cobra Man to exit the room blocked with the Wall of Fire

"You have an overdeveloped sense of rightousness. It's going to get you in trouble someday." He hisses back to Des and then once again sends a pair of flaming rays into him. In trying to cast the spell, something goes worng however and he hisses in disgust

see round 19 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 22 SR 23

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:30/19/24- CMD 26  d20+14=25 ; d20+9=16 ;
Thursday March 12th, 2020 11:03:29 PM

Toston just shakes his head and presses his attack some more not knowing what else to do.

(25 vs AC; miss)
(16 vs AC; miss)

Mage Armor : 5 hours - 43 rounds - time before arriving to the arena
Shield : 3 rounds left
Cat's Crace : 3 min -15 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sarge [AC 20; HP 52/61](Kathy)  d8=3 ; d8=7 ; d8=5 ; d20=6 ;
Thursday March 12th, 2020 11:56:55 PM

Sarge casts Cure Serious Wounds on Eisenhorn. "I hope you know what you're doing," she says.

Eisenhorn heals 23.

Then she tries to get out of Hmerrin's way, but can't navigate through the Grease.

Eisenhorn (David) [AC 17/17/14; HP 34/82; CMD 17]  d20=3 ;
Friday March 13th, 2020 3:52:19 AM

Acrobatics check roll: 3 + 5 = 8

Eisenhorn struggles to move through the grease.

Desdichado(Ryan) [HP: 25/102; AC:22/10/20 - CMD 23]  d20+19=34 ; d20+14=28 ; d12+5=11 ; d12+5=15 ; 2d6=7 ; 2d6=6 ;
Friday March 13th, 2020 12:01:10 PM

In response to the snake guy's barb, Desdichado looks around him and says, "Yeah, it looks like it's gotten me into trouble right now..."

"As for you, whether you're the tip of the spear or the butt of the joke, we don't plan on giving up. May Domi's might bring you to justice!" he shouts as he raises his axe for a swing (Smite Evil).

34 vs AC; 11+7 holy+10 smite (20 if evil outsider): 28 or 38 damage
28 vs AC; 15+6 holy+10 smite: 31 damage

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 683 rounds
Divine Bond: Holy - 2d6 vs Evil; 93 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Smite Evil (on Snake Guy): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Lay on Hands: 2/12 remaining

Sharpe - [AC 27/17/20 - CMD 26; HP 28/82] - [Charles]  d20+18=36 ; d8+15=17 ;
Friday March 13th, 2020 12:29:30 PM

Sharpe waits to fire on the cobra man if he comes out of the room.

36 vs AC; Dmg - 17

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 5 rounds.)

Hmerrin (MikeK)(HP 88/109 AC:26 T:16 FF:21 CMD:27) 
Friday March 13th, 2020 7:43:30 PM

Hmerrin is stuck. All he can do is wait.

The young fighter grinds his teeth in frustration.

Gaffer (Courtney HP: 53/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Saturday March 14th, 2020 8:47:05 AM

Gaffer waits in the corridor, nervous and feeling more than a little helpless.

Sarge [AC 20; HP 52/61](Kathy) 
Saturday March 14th, 2020 2:01:47 PM

[Sarge's Acrobatics roll was a whopping 6.]

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:30/19/24- CMD 26 
Monday March 16th, 2020 8:56:40 PM

Time slows down again and Toston reflects on how he can better fight the snake guy seeing that he only hit him once.

(OOC: checking in)

Eisenhorn (David) [AC 17/17/14; HP 34/82; CMD 17] 
Monday March 16th, 2020 10:05:12 PM

Eisenhorn keeps on struggling in the grease.

The 5th Floor-Combat Round 20 - DM Dan K  d20+16=20 ; d20+16=25 ; d20+16=17 ; d20+16=32 ; d20+16=27 ; d20+16=30 ; d8=6 ; d8=5 ; d8=8 ; d8=5 ; d8=3 ; d4=2 ;
Monday March 16th, 2020 11:04:02 PM

Eisenhorne attempts to move throught the Grease spell and then through the Wall of Fire, but a fails on the slippery surface
Sarge wants to cast a Cure spell on teh wounded mage, however, he is invisible and she cannot see him to cast the spell
Hmerrin, is essentially stuck where he is on the outside of the roomGaffer waits in the corridor as well
Toston attacks, but cannot bypass the Cobra Man's defenses
Des strikes and hits hard, twice, with his axe. All playful banter is now gone from the Cobra Man
Sharpe waits, readied with his bow in the hall

The Cobra Man levels all 6 of his snake arms and fire multiple bolts of energy into Des
Des Touch attack AC 20/25/17/32/27/30 Dmg 6+Sickened /5+2 /miss/8+staggered /5+stunned /3+prone ; 4 Fort DC 17 to prevent each non damage effects. Total dmg 29

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 91 SR 23



Desdichado(Ryan) [HP: 25/102; AC:22/10/20 - CMD 23] 
Monday March 16th, 2020 11:19:50 PM

(Ooc: just want to check on the first attack, with Magic Circle Against Evil, Dez should have +2 AC, making it 22. Just want to check on whether that's a hit since that's the difference between instantly unconscious or making the throws for the extra effects.)

DM Attack is against your Touch AC which lists at 10 so hitting

Sarge [AC 20; HP 52/61](Kathy)  d6=3 ; d6=6 ; d6=5 ; d6=2 ; d20=5 ;
Monday March 16th, 2020 11:57:38 PM

Sarge again channels positive energy, again excluding Snake Guy.

Everyone heals 16.

She again tries to move past Hmerrin to open up space. She again fails.

Sharpe - [AC 27/17/20 - CMD 26; HP 28/82] - [Charles]  d20+18=29 ; d8+15=19 ;
Tuesday March 17th, 2020 6:32:15 AM

sharpe waits to fire on the cobra man if he comes out of the room.

39 vs AC; Dmg - 19

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 4 rounds.)

Sharpe - [AC 27/17/20 - CMD 26; HP 44/82] - [Charles] 
Tuesday March 17th, 2020 6:36:10 AM

Updating Health

Hmerrin (MikeK)(HP 104/109 AC:26 T:16 FF:21 CMD:27) 
Tuesday March 17th, 2020 7:06:20 PM

Hmerrin is grateful enough for the healing, but its time to get back to getting hurt.

"Let's give you a hand," he tells Sarge.

The large human picks up the dwarf and sets her behind him.

----
Pick up Sarge (I hope a voluntary grapple), and move her to O16.

--
In effect:

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

Protection from Energy: Fire


Gaffer (Courtney HP: 69/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Tuesday March 17th, 2020 7:48:41 PM

Removed from the fight, Gaffer inspects the phylactery(?), to see what it contains.

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 25/102; AC:22/10/20 - CMD 23]  d20+17=29 ; d20+17=32 ; d20+17=32 ; d20+17=34 ; 2d6=8 ; d20+19=24 ; d20+14=27 ; d12+5=10 ; 2d6=10 ;
Tuesday March 17th, 2020 8:02:44 PM

Scenario 1: Desdichado is unconscious and at -2 HP.

Scenario 2: Des makes all fort saves (29; 32; 32; 34). He receives healing from Sarge and also uses his next to last Lay on Hands. (26 current HP).

He swings twice more at the snake man.

24 vs AC; Miss
27 vs AC; 10+20 smite +10 holy (40 damage)



Desdichado(Ryan) [HP: 14/102; AC:22/10/20 - CMD 23]  d20=17 ;
Tuesday March 17th, 2020 8:06:15 PM

(Oops: just saw the DM response.) Des is at -2. He stabilizes and gets healing from Sarge.



Eisenhorn (David) [AC 17/17/14; HP 12/82; CMD 17] 
Tuesday March 17th, 2020 10:35:33 PM

Eisenhorn will grab Sarge and Hmerrim and Dimensional Step (sp) 10ft west through the fire carrying them along.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 06 sec (90rounds)
Invisibility (10 min) 100 rounds - 70 rounds
Detect Magic (10min) 100 rounds - 60 rounds
Detect Thoughts (10min) 100 rounds - 9 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 7 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 6 rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Toston Lotor(Hugh Crosmun) [HP: 59/74; AC:30/19/24- CMD 26  d20+12=26 ; d20+7=13 ;
Tuesday March 17th, 2020 10:57:48 PM

(OOC: Is snake guy a humanoid with the reptilian subtype? If so I get a +1 racial attack bonus I haven't been adding)

Toston keeps swinging and Toston keeps missing

26 vs AC; 27 vs AC if my OOC is correct but I think I still miss
13 vs AC; 12 vs AC if my OOC is correct but I still miss

Mage Armor : 5 hours - 44 rounds - time before arriving to the arena
Shield : 2 rounds left
Cat's Crace : 3 min -16 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4


The 5th Floor-Combat Round 21 - DM Dan K  d4=3 ; d4=1 ; d4=3 ; d20+20=21 ;
Tuesday March 17th, 2020 11:25:38 PM

The Wall of Fire burns into Eisenhorne and Sarge
Eisenhorne 4 Dmg ; Sarge 3 Dmg
Des falls under the assault and is unconscious
Sarge channels positive energy and heals the group 16HP
Sharpe continues to wait in the hall
Hmerrin picks Sarge up and relocates her off of the Grease
Gaffer examines the Phylactery. It is dedicated to Ga'al and has a local artisans touch. Made here in Dirt City
Des comes to under the healing of Sarge and applies his own. He is prone and without a weapon. Des grabs his nearby ax.
Eisenhorne casts Dimensional Door and grabs Hmerrin. Sarge is no longer close enough and Hmerrin and Eisenhorne appear in the room
Hmerrin is squeezed -4 AC -4 Att
Toston keeps attacking, though he is still unable to connect The Cobra Man does not have a reptilian subtype

The Cobra Man hisses, "You're like weeds" He starts another spell and this one too, fizzles.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 91 SR 23

Sarge [AC 20; HP 52/61](Kathy)  d20=3 ;
Wednesday March 18th, 2020 12:33:27 AM

Sarge tries to move back through the grease, but stalls at O-14.

She attempts to dismiss the Enlarge Person on Hmerrin.

[OOC: Sarge is within range to dismiss her spell; the question is whether she has line of effect through the door.]

No Hmerrin is now on the other side of the wall of fire, which blocks all sight into the room

Sharpe - [AC 27/17/20 - CMD 26; HP 44/82] - [Charles]  d20+18=36 ; d8+15=17 ;
Wednesday March 18th, 2020 6:04:16 AM

Sharpe waits to fire on the cobra man if he comes out of the room.

36 vs AC; Dmg - 17

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 3 rounds.)

Desdichado(Ryan) [HP: 21/102; AC:22/10/20 - CMD 23]  2d6=7 ; d20+19=21 ;
Wednesday March 18th, 2020 4:56:43 PM

Having grabbed his axe in the previous round, Desdichado stands and awaits a blow from the snake man. He swings once but misses.

21 vs AC; miss

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 681 rounds
Divine Bond: Holy - 2d6 vs Evil; 91 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Smite Evil (on Snake Guy): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Lay on Hands: 1/12 remaining

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  3d6=10 ;
Wednesday March 18th, 2020 5:08:25 PM

Sorry - rolled wrong # of dice for LOH.

Gaffer (Courtney HP: 69/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d8+1=7 ;
Wednesday March 18th, 2020 8:15:07 PM

Gaffer moves back over to Sharpe, some what dejected, and taps him with the wand for a Cure Light Wounds (Healing: 7)

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Eisenhorn (David) [AC 17/17/14; HP 24/82; CMD 17]  d20=10 ;
Wednesday March 18th, 2020 8:39:47 PM

[ooc: Just to clarify last round Eisenhorn used the spell like ability granted by Conjuration specialization "Dimensional Steps" not the Dimension Door spell.]

Eisenhorn uses Dimensional Steps again to teleport to N16 next to Sarge. "Well, Hmerrin Dez and Toston are now putting a world of hurt on our new aquaintance. Would you like to join them Madam Deepforge?" he says to Sarge as he tries to figure out what the hell the thing in the room is. (Knowledge Planes? roll: 10 + 20 = 30)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 12 sec (91rounds)
Invisibility (10 min) 100 rounds - 71 rounds
Detect Magic (10min) 100 rounds - 61 rounds
Detect Thoughts (10min) 100 rounds - 10 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 8 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 7 rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Toston Lotor(Hugh Crosmun) [HP: 59/74; AC:30/19/24- CMD 26  d20+14=16 ; d20+9=29 ; d20+9=12 ; d4=3 ; d8+12=14 ;
Wednesday March 18th, 2020 9:15:34 PM

16 vs AC; miss
29 vs AC; natural 20 = hit; 14; +2 steelgrass slashing damage

Toston continues to slash at the snake man luckily hitting with his second swing.

Mage Armor : 5 hours - 45 rounds - time before arriving to the arena
Shield : 1 round left
Cat's Crace : 3 min -17 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4


The 5th Floor-Combat Round 22 - DM Dan K  d20+16=24 ; d4=4 ; d20+16=32 ; d20+16=27 ; d20+16=29 ; d20+16=19 ; d20+16=26 ; d20+16=34 ; d20+16=22 ; 6d4+12=33 ; 5d4+10=23 ;
Wednesday March 18th, 2020 10:45:09 PM

Sarge moves up, but gets stalled on teh Grease, she also still cannot see through the Wall of Fire into the room.
Sharpe continues to wait
Des stands and attacks. He misses, but the Cobra Man does not
AoO Hit AC 24 Dmg 6 Fort Save DC 19 or be confused 1 round
Gaffer moves over to Sharpe and heals him with a CLW wand
Eisenhorne casts Dimesion Door and appears next to Sarge. As to what the thing in the room could be, for now, the wizard does not know
Toston attacks and lands a light wounding blow.

Cobra Man hisses in frustration and attacks Des, clearly the only one in the room he is concerned with
Dez Hit AC 32/27/29/19/26/34/22 striking 5 times Dmg 23

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 95 SR 23


Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+18=27 ; d8+15=21 ;
Thursday March 19th, 2020 5:10:45 AM

Sharpe waits to fire on the cobra man if he comes out of the room.

27 vs AC; Dmg - 21

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 2 rounds.)



Hmerrin (MikeK)(HP 104/109 AC:26 T:16 FF:21 CMD:27)  d20+18=21 ; d20+13=25 ; d20+18=34 ; 2d6+11=13 ;
Thursday March 19th, 2020 8:22:31 AM

Squeezed - 4 AC (now 22), -4 AT
---------

"I really hate this spell," Hmerrin growls, as he tries to get his axe into play.

The lad attacks with just his battleaxe, trying to get some space.

-----------
Full attack, one weapon, flanking
Btax 1 misses (ac21)
Btax 2 misses (ac25)
Haste atk hits ac 34 for 13 hp damage

--
In effect:
Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

Protection from Energy: Fire


Desdichado(Ryan) [HP: 20/102; AC:22/10/20 - CMD 23]  d20+17=33 ; 5d6=18 ; d20+19=21 ; d20+14=25 ;
Thursday March 19th, 2020 1:13:45 PM

(Fort save: 33)
(LoH: 18)

Desdichado shrugs off the attempt to confuse him, and uses his last bit of divine healing. Feeling frustrated and overwhelmed, he pushes hard on the attack, but misses both times.

"Uhh...guys, I'm getting a little nervous here..."

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 680 rounds
Divine Bond: Holy - 2d6 vs Evil; 90 rounds
Smite Evil (on Snake Guy): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Lay on Hands: 0/12 remaining


Gaffer (Courtney HP: 69/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d8+1=9 ;
Thursday March 19th, 2020 7:44:31 PM

Standing beside Sharpe, who has his bow drawn, Gaffer taps him again with the wand, doing his best not to disturn his potential shot. (Healing: 9)

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sarge [AC 20; HP 52/61](Kathy)  d20=19 ;
Thursday March 19th, 2020 8:04:01 PM

Sarge is (at last) able to navigate through the Grease. She moves through the wall of fire, to L-12, probably soaking up all kinds of damage on the way.

Then she dismisses the Enlarge Person from Hmerrin.

Toston Lotor(Hugh Crosmun) [HP: 59/74; AC:26/19/20- CMD 26  d20+14=27 ; d20+9=11 ;
Thursday March 19th, 2020 8:45:02 PM

Toston continues trying to attack the snake guy not having any luck

27 vs AC; miss
11 vs AC; miss

Mage Armor : 5 hours - 46 rounds - time before arriving to the arena
Cat's Crace : 3 min -18 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4


Eisenhorn (David) [AC 17/17/14; HP 24/82; CMD 17] 
Thursday March 19th, 2020 9:40:55 PM

"So what do you think that thing is? It's quite fascinating can't say that I've read about anything like it" Eisenhorn absentmindedly comments to Sharpe and Gaffer as he waits for the three men in the room to finish off the snake like creature.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 18 sec (9rounds)
Invisibility (10 min) 100 rounds - 72 rounds
Detect Magic (10min) 100 rounds - 62 rounds
Detect Thoughts (10min) 100 rounds - 11 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 9 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 8rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

The 5th Floor-Combat Round 23 - DM Dan K  2d6+9=15 ; d20+16=20 ; d20+16=24 ; d20+16=29 ; d20+16=29 ; 3d4+6=10 ; d20+16=31 ; d20+16=30 ; d20+16=32 ; 3d4+6=13 ;
Thursday March 19th, 2020 11:05:16 PM

Sharpe remains ready in the hall
Hmerrin attacks and catches Cobra Man lightly once
Des heals himself and uses his last healing
Gaffer uses his wand to heal Sharpe again
Sarge moves through the Grease and the Wall of Fire and dismisses the Enlarge spell on Hmerrin
Sarge Dmg 15
Toston is still unsucessful
Eisenhorne strikes up a conversation with Sharpe and Gaffer

The Snake Man continues to try and put down Des, but this time does bite at Hmerrin as well
Dez Hit AC 20/24/29/29 Dmg 10 Please make 3 Fort Saves DC 19 or be confused for 1 Round
[b]Hmerrin Hit AC 31/30/32 Dmg 13 Please make 3 Fort Saves DC 19 or be confused for 1 Round

He then steps into the corner

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 98 SR 23

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Friday March 20th, 2020 11:10:32 AM

"You know me, I only really care what colour it bleeds, Copper Silver or Gold" he grins. "Any ideas yourself, is it going to ignore my arrows like the last one?
Sharpe waits to fire on the cobra man if he comes out of the room.

27 vs AC; Dmg - 21

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 1 rounds.)

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Friday March 20th, 2020 11:10:59 AM

updating attack

27 vs AC; Dmg - 21

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 1 rounds.)

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+18=19 ;
Friday March 20th, 2020 11:11:42 AM

updating attack

Critical 1 19 vs AC

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 1 rounds.)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+12=25 ; d20+12=15 ; d20+12=31 ; d100=15 ; d20+20=25 ; d20+15=21 ; d20+20=39 ; d20+20=36 ; d8+10=13 ; d8+10=13 ; d8+10=15 ;
Friday March 20th, 2020 11:13:50 AM

[Fort Saves 25, 15, 31 - Confused]
Confusion roll 15 - Act Normally

-----
The combination of Snake Guy's poison and suddenly being normal sized again makes Hmerrin's head spin for a moment.

He concentrates on just hitting Snake Guy, and manages to do it just once. But that once should be an attention getter.

-----------
Full attack, one weapon
Btax 1 misses (ac25)
Btax 2 misses (ac21)
Haste atk CRIT. Threat hits ac 36 for 41 hp damage

--
In effect:

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

Protection from Energy: Fire

Crit Note - Hmerrin has Improved Critical Feat for Battleaxe, making threat range 19-20.


Desdichado(Ryan) [HP: 20/102; AC:22/10/20 - CMD 23]  d20+17=20 ; d20+17=34 ; d20+17=29 ; d20+19=33 ; d20+14=32 ; d12+5=8 ; d12+5=10 ; 2d6=7 ; 2d6=10 ;
Friday March 20th, 2020 12:03:53 PM

(Fort save: 20, 34, 29)

Battered, burned, and horribly bruised, Desdichado stands with a resolve and watches Hmerrin give the snake guy a good smack. "Well done!" he says. (Assuming the snake guy isn't down) he takes a 5 foot step to L:13. and shouts"I told you we weren't going to give up. May Domi's justice prevail on you NOW!" as he swings down with his axe.

33 vs AC: 8+7 holy+20 smite (35 damage)
32 vs AC: 10+10 holy+ 10 smite (30 damage)

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 679 rounds
Divine Bond: Holy - 2d6 vs Evil; 89 rounds
Smite Evil (on Snake Guy): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Lay on Hands: 0/12 remaining

Sarge [AC 20; HP 37/61](Kathy)  d6=6 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ;
Friday March 20th, 2020 7:25:53 PM

[Sorry; I meant to say I moved to L-12, not M-13.]

Sarge has one more channel left, and she uses it now to heal her companions for (hopefully) the last few rounds of combat. She again excludes Snake Guy.

Everybody heals 21

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26  d20+12=28 ; d3=1 ;
Friday March 20th, 2020 8:32:31 PM

Snake guy retreated to opposite corner; he made a mistake; Toston can still cast 0 level spells. Toston remembers this. Toston casts acid splash targetting snake guy and actually manages to hit.

The gnome laughs, "You shouldn't have moved away from me. I'll keep splashing you with acid you slippery snake!"

28 vs touch; 1 acid damage; no SR

Mage Armor : 5 hours - 47 rounds - time before arriving to the arena
Cat's Crace : 3 min -19 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sarge [AC 20; HP 37/61](Kathy) 
Saturday March 21st, 2020 11:14:10 PM

[If Sarge had to stop in the wall of fire for some reason, then she would like to move out of it this round, please and thank you. :) ]

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Monday March 23rd, 2020 8:23:28 AM

As Sarge sends another wave healing across the group, last of Gaffer wounds knit back together and he stows his wand once more. Waiting to see what the result of the fight in the room is.

The 5th Floor-Combat over - DM Dan K 
Monday March 23rd, 2020 10:03:11 AM

Sharpe, Eisenhorne and Gaffer continue their discussion in the hall. Specifically about what the thing might be the others are fighting.
Hmerrin, back to normal size, has his head spin in confusion, but somewhere in all that he swings. The hit removes the Cobra Man's head from the rest of him.
Des steps in and finishes the thing with 2 more solid blows

Sarge, not actually in the wall, sends a wave of healing through the group

The creature is dead, the Wall of Fire persists as does the Grease spell. At least for now.

Both fade from existence within a few minutes. The party has multiple rooms, multiple dead and a multitude of things they would likely want or need to do. As silence falls with the last foe, it appears at least for now, that your incursion has gone unnoticed

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+17=33 ; d8+15=20 ;
Monday March 23rd, 2020 1:03:12 PM

Sharpe remains ready to fire on any hostiles.

33 vs AC; Dmg - 20

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Monday March 23rd, 2020 2:55:14 PM

"Should we go and try to assist?" Eisenhorn asks Sharpe and Gaffer.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec (10 rounds)
Invisibility (10 min) 100 rounds - 73 rounds
Detect Magic (10min) 100 rounds - 63 rounds
Detect Thoughts (10min) 100 rounds - 11 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 9rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  d20+15=31 ; d20+10=21 ;
Monday March 23rd, 2020 5:03:52 PM

"Huh, well, that was a little TOO easy, wasn't it?" Desdichado says drolly. "I REALLY hope there's no one else around we're going to have to fight tonight."

"Who was this guy, anyway? I mean, I figure he's Ralsiner, but what WAS he?" he asks, "he seemed to be very prepared for us being here.

Desdichado searches around the nearby rooms, looking for anything out of place or that might tell them more about what Ralsinier and his lackeys were up to (Perception: 31, Know: Religion: 21).

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+6=23 ;
Monday March 23rd, 2020 6:42:35 PM

While waiting for the wall to go away, Hmerrin searches Ralsiner's body.

As the wall dissipates, he gives those in the hall a wave.
"Well, THIS guy isn't bothering us anymore. Hopefully Tiger Man goes on a long vacation, too."

"Lets's go see what are in these rooms, but be careful. I would not put nasty traps beyond these guys."

Fully aware of his trap finding skills, Hmerrin tries not to be the first to touch anything.

He decides to start with going over the other dead bodies first.

[Perception 23]


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Monday March 23rd, 2020 8:23:11 PM

Toston says, "That guy was a jerk. I really can't brain right now. What was he?"

Mage Armor : 5 hours - 48 rounds - time before arriving to the arena
Cat's Crace : 3 min -20 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

The 5th Floor-Ralsiner's Suite- DM Dan K 
Tuesday March 24th, 2020 12:00:21 AM

The group gets back together and begins searching. Des comments on Ralsiner being pretty prepared for the group

On this level of the suite are 5 rooms off of the hall where the main battle took place. Back where the halfling and demon gnome came from are 2 more rooms. A couple things strike you as you begin you looking but not overly touching investigation. The cleric of Ga'al is wearing a sleeping shirt, and the Wemic is practically naked.

The rooms up by the dead halfling and gnome are shut

Some of the rooms off of the main hall are open.
The room where the final battle took place is nicely appointed with a full soft bed, a pair of cedar trunks, table stand with silver tray and what looks to be a china tea set, small gold gilded mirror, several furs upon the floor and a modestly priced tapestry on one wall worth about 150Gp. A magical light in the ceiling illuminates the room. A necklace and set of rings are on the night stand. The necklace is small ivory carvings on a platinum thread worth nearly 500 gold. The onyx and ruby rings are worth 300 each, A bit of tiger fur is found in the necklace

The 2nd room is almost bare, save furs thrown upon the floor. A rack holds a set of full plate, a composite long bow with 2 score arrows and a large sack of 1000 gold coins

The 3rd room, door open reveals a 10x15 room that is nearly bare. A simple military cot and basin are against one wall and upon a rack is a set of Full Plate. A shrine to Ga'al is along the opposite wall

The 4th and 5th doors are shut

The 6th room is a lavishly furnished 15x20 suite with walk in wardrobe, private bath and small study. A great four poster canopied bed dominates the room. A tall chest of red wood drawers is against one wall and a full length gold and silver gilded mirror is against another. Incense still burns lightly, perfuming the air and a shelf by the bed holds several crystal crafts of red, light brown and deep amber liquids

Sarge [AC 20; HP 37/61](Kathy) 
Tuesday March 24th, 2020 12:15:53 AM

"What I want to know," Sarge says, "is whether Tiger Guy is coming back. And if so, is he bringing friends?"

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+12=25 ; d20+22=24 ;
Tuesday March 24th, 2020 10:22:48 AM

(Perception - 25)
(Stealth - 24)
To Sarge "I couldn't agree more. You guys have a look around and see what was going on here, grab whatever you can. I'm going to the keep watch on the entrance. Can i bring shifty? If I hear anyone coming ill send him back."

Sharpe moves to the entrance of the floor and does his best to be out of sight should anyone burst in listening out for any anyone on their way.

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17]  d20=13 ; d20=4 ; d20=10 ;
Tuesday March 24th, 2020 12:33:06 PM

"Sure take him with you... good luck with getting the little guy to follow orders though." Eisenhorn replies to Sharpe.

Eisenhorn then goes around the premises trying to single out any magical items or objects using Detect Magic, also keeping an eye out for any ritual or spell components. He also tries to figure out if there is anyone else in the area scanning for any Intelligent life forms using Detect Thoughts. (Perception Roll: 13 + 10 = 23, Knowledge Arcana Roll: 4 + 26 = 30)

If he spots the cristals in the 6th room he will try to puzzle out their use. (Don't know if I need a separate Arcana roll for this or if you would use the one above but here it is anyways. Knowledge Arcana Roll: 10 + 26 = 36)

DM Add: the Crystals are decanters. typical fancy paitchers for holding brandy, bourbon and such

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec
Invisibility 10 min - 7min
Detect Magic 10min - 6min
Detect Thoughts 10min - 1 min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

DM Edit...Language is always super G rated in the Wold

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=35 ;
Tuesday March 24th, 2020 4:20:13 PM

Gaffer shifts himself into a Wolf to gain a better sense of smell and begin searching the halls. (Perception: 35)
He is trying to associate each scent with someone they have seen, see if anyone not involved in this fight has been around recently.
If he located an unknown scent he does his best to follow it and ensure it didn't take an alternate exit.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday March 24th, 2020 5:36:58 PM

Desdichado walks from room to room, using detect evil to see if any of the objects they find radiates an evil aura.

"This place is pretty nice. There must be a lot of money running through this group to have a place so lavish," he says. "Say, does anyone know how you get access to these rooms? Is one of the Houses in charge of who can stay here? I wonder if Ralsiner and his gang might have been working with someone."

"Or maybe he was just an evil jerk who was really into arena fighting."

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+6=19 ;
Tuesday March 24th, 2020 8:36:57 PM

Hmerrin nods as Sharpe and Shifty move to keep an eye out.

"Thinking we surprised 'em enough," he answers Dez. "Or they'd have had their armor on."

"My big question - is there anything here that tells us why they wanted us dead so badly? I just can't figure out what we did that makes Ralsiner want to take us out."

The lad moves to the back rooms by halfling and gnome, opens the doors, and checks them out.
[Perception 19]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Tuesday March 24th, 2020 9:23:23 PM

Toston says to Hmerrin, "They were that hard to hit without armor?"

Mage Armor : 5 hours - 49 rounds - time before arriving to the arena
Cat's Crace : 3 min -21 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sarge [AC 20; HP 37/61](Kathy) 
Tuesday March 24th, 2020 9:30:15 PM

Sarge helps search the rooms. "If Tiger Guy isn't coming back," she says, "I wonder if it would be safe to rest here. We're pretty banged up, and I don't think I have enough healing left to make us fighting fit again."

The 5th Floor-Ralsiner's Suite- DM Dan K 
Tuesday March 24th, 2020 10:29:06 PM

On the thought from Sarge that the Rakshasa may return, Sharpe moves back out to the main hall and keeps watch.
Does Sharpe want to go all the way to the 4th floor stair where the golem lies?
Eisenhorne casts Detect Thoughts. He feels no active minds at teh monet and dismisses the spell in favor of Detect Magic. Eisenhorne finds the entire floor has an overlying
magic spell
upon it. An Evil Evocation spell of Moderate Power covers the entire suite.
The wizard knows it will almost certainly mask everything else.
Des casts Detect Evil and every surface lights up to his enhanced senses, even the very air about you.
The Paladin and Hmerrin wonder about the motives, the fighter surmises that the group caught them off guard. Sighting the suits of armor not worn in the combat.
The thought sinks in. You caught them by surprise. and not as defended as they could have been. For Toston a sobering thought indeed.
Hmerrin moves back to look into the two room that are apart.
Sarge wonders about resting here. By morning, only a few hours a way, the Arena is going to be buzzing with people.

Hmerrin finds the 2 rooms very similar. A pair of meeting rooms with a view into the main entertaining room below via the crystal inlays of that rooms ceiling.
Each 12x12 room is ornately furnished with a bar of fine spirits, choice tobacco and other herbal things. One of the rooms, several used crystal glasses are on teh table, freshly smoked cigars and pipe
remnants and he also finds a couple ledgers. The covers are an odd leather and a quick glance inside reveals them to be lists and countings. Slave traffic. Citizens of Dirt City, grabbed off of the street, scores of them. Much of the book is encoded. It will take more time than right now
to figure how exactly how big this operation was and where they were going. But it looks extensive and fairly far reaching

Gaffer becomes a wolf and his sense of smell now heightened, immediately picks up the smell of death. Not just from what has occurred, but an older festering scent of
death. He quickly pinpoints it to one of the closed doors in the main hall. Other powerful scents mask anything so subtle as the passing of individuals. Incense, charred
flesh, ozone form the multiple bolts of lighting, 5 dead bodies and more blood then one might care to examine.

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Wednesday March 25th, 2020 1:48:25 PM

(Sharpe will stay on the map)
Sharpe Keeps his ear out and internally wills the other to hurry.

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Wednesday March 25th, 2020 2:52:43 PM

"Can't pick up anything due to this aura of evil around the whole floor. Let's pick up everything of value and we can examine it later." Eisenhorn says as he gingerly picks up the crystal crafts for later examination. After a bit of consideration he says "I can telerport 4 of us back to Shale House if we need to make a quick exit."

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec
Invisibility 10 min - 7min
Detect Magic 10min - 6min
Detect Thoughts 10min - 1 min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday March 25th, 2020 3:05:49 PM

Desdichado looks over the ledgers and the normally jovial paladin's face darkens and he becomes very serious. "Slavers. I should have known. We're definitely holding on to this book - I, for one, *will* put an end to this, Domi help me." He's then silent and thoughtful.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday March 25th, 2020 5:56:30 PM

Hmerrin hands the books to Dez.

"Right. Stash these, we'll get to them later. Looks like Gaffer-wolf has got something."

The lad trots down to the closed door in the main hall that has Gaffer so interested, and opens it up.

Sarge [AC 20; HP 37/61](Kathy) 
Wednesday March 25th, 2020 8:20:39 PM

"So resting here is probably a bad idea," Sarge says. "And we probably shouldn't linger too much longer. Get our beat-up carcasses back to Shale House before daylight."

But she does go to see what's behind the closed door.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=33 ;
Wednesday March 25th, 2020 8:57:13 PM

Gaffer snorts repeatedly as he wonders the hall, trying to clear the smell of fresh blood and chatting from his nostrils before he catches on to the aged decay.

He growls towards the door to call the other's attention until Hmerrin walks over. He follows him into the room, inspecting anything before him, or following the scent of death if the source is not immediately obvious. (Perception: 33)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday March 25th, 2020 9:39:45 PM

Toston says to Des, "Slavers right. I hate those guys. You have my blade and my spells if I ever remember how to cast anything more complex than cantrips"

Mage Armor : 5 hours - 49 rounds - time before arriving to the arena
Cat's Crace : 3 min -21 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

The 5th Floor-Ralsiner's Suite- DM Dan K 
Wednesday March 25th, 2020 10:31:40 PM

Sharpe, at the main entrance to the suite, keeps vigilance. Nothing seems to be stirring from the hall.
Eisenhorne suggests grabbing what the group can and head out. He picks up the 4 decanters of liquid fro later examination. But where and how to carry them?
Des looks at the ledger with Hmerrin and makes a vow to bring all and any remaining slavers to justice
Hmerrin heads down to wear Gaffer is sniffing at the door. With a breath, he opens it. Nothing explodes or shoots him or tries to take his head off, so success. Inside
the 10x10 room is a horror show. A half eaten humanoid corpse lies in the corner. Bones are scattered about, none belong to animals and blood, fresh and old is everywhere. Worse still, various
live torture devices line the walls and show obvious signs of use.
Gaffer follows Hmerrin in and manages to find a few discarded items. A pouch of gold, 1,200. A house crest shirt from House Dart. A signet ring from House Knife. A few other
miscellaneous knick knacks that leave no dohbt to the identity of the creatures thtat have been brought here. Gaffer also notices a mural on the ceiling. Like that in the entry hall.
not just of a beautiful sky, but it is not simply the sun peaking out from the clouds to the left and the moon of Warrd to the right. This time, as Gaffer looks, the painting implies a humanoid figure about the moon and sun, feeling that this is a reminder of someone watching..

The last room, is opened. It too, was not trapped and reveals a 12x12 room. The place is a mess, but lavish is decor. Silk pillows, tapestries and greate sized plush bed. Food, half eaten and not touched
is everywhere. Lamb, steak, fruits of all kinds scattered on plates of fine china rimmed in gold. Crystal glasses and decanters of
amber liquid are numreous as well. Lying comatose among the pillows are 3 women. Other decor suggests the occupant of this room had other worldly vices beyond food and alcohol.

DM assumes the group looks to the other rooms and the only room without a similar painting is the lavishly decorated suite

The party just needs to really figure out what they want to take, if anything and how they want to get it out and back to Shale House

The Highly lavish bedroom suite has not been searched at this time

Sarge [AC 20; HP 37/61](Kathy) 
Wednesday March 25th, 2020 11:44:26 PM

Sarge casts Detect Magic and scans the remaining areas, pointing out anything that lights up with an aura.

However...

"Fellas, we gotta get out of here," she says. "Grab what you can carry, and leave what you can't. I'll help carry stuff, but we need to get back to Shale House before anything else happens."

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+6=13 ;
Thursday March 26th, 2020 5:27:22 PM

Hmerrin's face goes pale at the sight of the blood filled room.
"Alemi guide us," he whispers in horror.

Turning from the room, he moves into the bedroom suite and starts looking in drawers and such.
He'll pocket coins, gems, etc, but the big stuff will have to stay here.

Mostly, he's looking for more paper on why these guys targeted The Tide.

"Yes, I know we have to leave," he responds to Sarge. "But, it would be real nice to figure out the bigger picture. Just a few more minutes."

[Perception 13]

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  d20+15=17 ;
Thursday March 26th, 2020 5:54:41 PM

Desdichado takes the ledger from Hmerrin. He has no interest in looting. "I say leave it all here as a message that this was no robbery, but was to confront Ralsiner's evil," he mutters, "but you guys take what you want."

He follows Hmerrin into the bedroom suite and looks around (Perception: 17).

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26  d20+15=31 ;
Thursday March 26th, 2020 8:49:53 PM

Toston says, "I say we rescue the women from the noble being trafficking ring we've obviously uncovered. We can't just leave them here. They deserve a better life than whatever cruel one the previous occupant had visited on them."

(Perception: 30 ; OOC I misadjusted my modifier)

Mage Armor : 5 hours - 50 rounds - time before arriving to the arena
Cat's Crace : 3 min -22 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Thursday March 26th, 2020 9:03:57 PM

Gaffer quickly pulls back from the disturbing sight that greets him inside the room, his nostrils flared and mind reeling for the moment.

He moves to join Sharpe at the entrance, glad not to be searching for anything else on this floor. When the group heads outside he will take the form of his usual Hawk once more, to keep an eye on the party from above as they return to Shale House.


The 5th Floor-Ralsiner's Suite- DM Dan K 
Thursday March 26th, 2020 11:39:39 PM

Sarge brings up the need to get going. The clerics Detect Magic encounters the same results as Eisenhorne. A spell covering the entire suite masks all other leser magics.
Hmerrin counters with the need to get some inforamtion on the big picture. He heads into the bedroom suite and starts ransacking it.
Gaffer heads out to the doors with Sharpe, hoping to clear his nose from what he just stuck it into.
Dez is not interested in any of the belongings, but does assist in trying to locate some information
Toston, naturally, thinks the group needs to get the 3 women out as well.
Heal DC 15 Highlight to display spoiler: {the 3 are heavily drunk and drugged and will be out for 4 hours at least}

Hmerrin and Des discover several more ledgers. A quick flip through reveals 2 of them involve credits and debits involving the suite, the arena and fighters that Ralsiner employed. Including the late Terrafin.
One seems to be in a completely foreign language and another is encoded. The pair also discovers 10,000 in gold

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Friday March 27th, 2020 4:43:18 AM

Seeing Gaffer, Sharpe gives him a quick nod a gestures for him to take a up a hiding spot. He send shifty back to be with his master. In a whisper "Make sure your master puts a side anything of interest for me, he will know. Ill pick it up before we bolt. "

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Friday March 27th, 2020 5:44:10 AM

EIsenhorn places the four decanters into his Handy Haversack for easy retreival. He tries to puzzle out what they are.

"Well I found these crystal decanters..." Eisenhorn states as he describes them to the group, "Have you found anything else that may be of interest?"

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec
Invisibility 10 min - 7min
Detect Magic 10min - 6min
Detect Thoughts 10min - 1 min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=25 ;
Friday March 27th, 2020 8:51:41 PM

Gaffer waits patiently for the others to finish their search, keeping an eye out alongside Sharpe. (Perception: 25)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Friday March 27th, 2020 10:05:25 PM

Toston says, "How much do you think the ladies weigh? I might be able to drag one of them but that would probably be uncomfortable. I have a potion of bull's strength I could drink but it would only last for 3 minutes and a scroll of floating disk but I forgot how to use it thought it could last for an hour and carry 100 pounds. What is the plan for getting them out?"

He turns to Des specifically. "You wanted to strike a blow against slavery? Here are some slaves. Let's free them."

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+6=24 ;
Saturday March 28th, 2020 10:15:28 AM

Hmerrin pockets the pouch of 10,000 gp, and puts the ledgers in his pack.
Note - he also took the pouch of 1200 gold from the torture room

Hearing Toston, he heads back into the Play Room.
"You know, they may not be slaves" he notes to the gnome.
The lad hoists one of the women over a shoulder anyway, while continuing.
"They could be here voluntarily"

Hmerrin looks around.
"Dez and Sarge, grab a girl. We'll leave them at the nearest temple."
[Knowledge Local 24 to figure out where that is]

"Everybody got what they wanted to get?" he asks.

Once Sarge and Dez confirm they can carry a woman, Hmerrin starts out.
"Gaffer, Sharpe. We're heading out. Check on ahead."



Sarge [AC 20; HP 37/61](Kathy) 
Saturday March 28th, 2020 7:55:40 PM

"Umm...sure."

Sarge gives it her best try. She is strong enough to carry one of the women; the real question is whether she's tall enough. She does her best to keep any important bits from dragging on the ground.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  d20+5=13 ;
Sunday March 29th, 2020 12:14:17 PM

(OOC: Oh, somehow I missed the captives in the previous DM post.)

(Heal: 13)

Desdichado looks over the women. He knows a bit about healing minor wounds non-magically, and doesn't see anything out of the ordinary with these women.

"Yes, we should most definitely get them to safety. I wonder though - Eisenhorn, you can transport people - would you be able to take them back to Shale House until we can figure out what's wrong with them? Then, as Hmerrin said, we can get them to a temple - maybe even one that would be willing to get them out of the city?" he says.

He turns to Hmerrin. "I want to get them out, but I worry about taking them with us right now since we're all in pretty bad shape and don't know what could be waiting for us outside these doors. If guards or soldiers are waiting out there, I don't want them to think we're kidnapping."



Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Monday March 30th, 2020 9:07:10 AM

(OOC: I missed them as well.)

"Yes I should be able to take the three of them to Shale House relatively easily. There is some powerful magic around this whole suite though so it may not work I'm not sure if it prevents that type of conjuraton magic, but hopefully not. Is there anything else you'd like me to take with me? I can only do up to 4 people myself included, but may be able to also carry some of the more sensitvie items." Eisenhorn replies to Dez.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Monday March 30th, 2020 12:50:33 PM

If the women cannot be teleported out, Desdichado carries one. He also takes all of the ledgers (3?) that appear to be related to the slave trade.

The 5th Floor-Ralsiner's Suite- DM Dan K 
Monday March 30th, 2020 9:11:02 PM

Eisenhorne has the 4 crystal decanters in his Haversack
Hmerrin has the 11,200 gold that he has found so far
Gaffer and Sharpe wait by the door
Sarge can carry one of the women
Hmerrin hoists one as well as DezThe paladin inspects the unconscious women and can find no injuries. He does find evidence of alcohol and mind altering herbs for smoking about. Very likely the cause of thier condition
Hmerrin wants to simply drop them off at the the Temple of Warrd and be gone.
Eisenhorne wants to bring them to Shale House. He offers to teleport all 3 and can take one other. Eisenhorne is able to do so, the spell works
Dez has the ledgers

The group leaves everything else and gets ready to be gone. Eisenhorne has teleported out with the women

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Monday March 30th, 2020 10:43:22 PM

Toston takes a sample of some of the herbs to go since everyone carried off everything else.

Sarge [AC 20; HP 37/61](Kathy) 
Monday March 30th, 2020 11:47:05 PM

Sarge makes sure that somebody has the ledgers, then leads the way back to Shale House.

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+12=15 ;
Tuesday March 31st, 2020 7:01:19 AM

"Are we ready to go? I'm going to do one last sweep."

Sharpe darts about doing one last check of each room he looks for anything they may have left tor dropped that would immediately identify them. (Perception 15).

He grab anything he thinks is of value that has been left behind. Kicks open the trunks and tips them out, generally start ransacking.
Any of the following that nobody has taken he takes:- tapestry 150gp, jewellery 500gp, rings 300 gp; sack of coins 1000 gp; pouch 1200gp.

He also grabs the bow and arrows.

"Right disappearin' time."



Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17]  d100=72 ;
Tuesday March 31st, 2020 9:04:30 AM

Eisenhorn makes sure the three women are in contact with him. "Right...see you at Shale House.Shifty go with Sharpe." he says and utters the proper mnemonic, disapearing along with the three women and hopefully apearing in Shale House at the 3rd floor receiving room. (Teleport Roll: 72)

Once there assuming the women are still unconsciouns he moves them to the Cage Area and locks the door by casting Arcane Lock on it. "Better to play it safe until the others arive." he mutters to himself.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=25 ;
Tuesday March 31st, 2020 6:15:34 PM

Gaffer stays by Sharpe's side until they get outside before springing into the air and taking the form of an Owl to keep watch as the party travel back to the house.

(Perception: 25)



Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday March 31st, 2020 6:36:31 PM

Dez heads out with the rest of the Tide.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday March 31st, 2020 6:42:49 PM

Hmerrin gives up his girl to Eisenhorne.

After the wizard disappears, he recalls the wemic was using hand axes.

The young fighter stuffs both of them into his belt.

And as long as he's here, relieves the fellow of his cloak and belt, which he stuffs into his backpack.

Hmerrin races to join the others on their way out.

Away from the Arena- DM Dan K 
Tuesday March 31st, 2020 10:57:40 PM

Toston takes a few samples of the herbs lying about the den of pillows where the women were found
Sarge double checks and finds that Hmerrin has all of the books and ledgers found
Eisenhorne arrives at Shale House and takes the precaution of putting the 3 women in the cage until the others arrive
As the others are leaving, Sharpe heads back in to give the place a once over. The five dead opponents lie where they fell. The tapstries are full wall coverings and very, very bulky. Sharpe can easily snag the rings and jewlery
and even finds a small pouch of gemstones.
Hmerrin thinks to grab the hand axes from the liontaur, along his cloak and belt.

The group is exiting and the last couple of heroes hurry to catch up. The party moves down the 5th floor stair and finds the golem where they left it and in the same condition. A quick right and hurrying along, the 4th floor stair is descended
and the party falls onto the main promanade. Gaffer shifts to an owl and takes flight. He quickly spots the expected cat here and dog there, but also spots a very high flying hawk. The bird is well away from the arena. Looking to be on completely unrelated business to the party.
The party leaves the arena soon enough and now it's just a matter of 20 or so minutes through the dark streets of Dirt City. Plenty of time to think and discuss what they have uncovered thus far. The slave trade to be sure, and obviously very much the head of slavers in Dirt City.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Tuesday March 31st, 2020 11:52:26 PM

Toston tries to help whoever is carrying the last girl that Eisenhorne couldn't take. He takes off his cloak and covers the woman if she might appear indecent.

He says to the others, "So how are we going to take out the slavers? Do you think we could expose them with their dirty ledgers?"

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Wednesday April 1st, 2020 1:49:26 PM

Eisenhorn looks around shale house for something to eat not being able to remember when was the last time he had a meal.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Sarge [AC 20; HP 37/61](Kathy) 
Wednesday April 1st, 2020 4:16:40 PM

Sarge snorts a little at Toston's question. "Not sure anybody in Dirt City will care," she says. "Unless they were skimming off the top or something. We should have a look when we get back."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday April 1st, 2020 5:02:02 PM

"Well, whatever we need to do, I think it can wait until tomorrow, or at least much later today. I feel like we haven't had any rest for a couple of days now. Plus, I'm starving."

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday April 1st, 2020 5:03:57 PM

"Yeah, kinda with Sarge on that one," Hmerrin sighs, as they make their way back to Shale House. "Minding your own business is taken to a serious fault around here."

"Hopefully, these books give us some clues. And, just maybe, some idea about what just happened here."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday April 1st, 2020 10:13:45 PM

Toston nods. (OOC: checking in)

Shale House- DM Dan K 
Wednesday April 1st, 2020 10:19:50 PM

Toston brings up the slavers, what did the others think. How to take them out. Perhaps exposing the operation through the ledgers?
Sarge is dubious, to whom would they expose the operation to?
Des thinks things can wait, his stomach is demanding attention
Hmerrin agrees with Sarge, Mind your Business is the unspoken motto of Dirt City. Hopefully the ledgers will help
At Shale House, Eisenhorne noses about and successfully locates the kitchen, pantry and larder. His new friends keep a good stock in all areas

The group decides to not go into too much of the events over the last days and simply focuses on the task at hand. Get home without another fight. Activity is herd and noticed throughout
the city, as the party makes their way. The Houses, if anything, have added security at thier block borders. Perhaps anticipating problems as word of the divine shake up ripple through the city
over the next few days. A distant resound of thunder lets everyone know that the morning is going to bring storm. Perhaps it will help keep people indoors, but then again, it could also be seen as an
omen of the recent events.

The party does make it home without incident. Now safe, relatively speaking, the ledgers are cracked and the code breakers in the party can get to work at learning how extensive the trade routes of the former slave
trade out of Dirt City was.

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Thursday April 2nd, 2020 6:29:29 AM

As Sharpe gets back to the house he goes to check on his partner, seeing him happily munching away he gives him a grin. "Shifty is back and the others might have more work for that brain of yours". He flashes the pouch of gemstones. " Fairly lucrative work, for freeing slaves".

He moves to the large table and dumps out everything he picked up a twinkle in is eye. He generally addresses the room. "So how do you guys work, are we working for shares or is this more of a every man to himself situation?"

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Thursday April 2nd, 2020 1:18:02 PM

Desdichado gets some rest and meets the others to discuss the day's happenings.

He helps to look over the ledgers, trying to determine what they can discover about the slaver network. Growing up with a mercantile father, Des knows a little about reading ledgers. He's no expert, but can definitely lend a hand. (OOC: what would the check for Aid Another be here - appraise? Some knowledge check?)

As they review the ledgers, Desdichado's countenance falls as if something is greatly troubling him. While everyone is in the room, he stands and says there's something he'd like to say.

"I haven't known most of you for very long, but there's something I need to get off my chest. My father was involved in the slave trade back home. It made our family a lot of money. I didn't know until I was 17 - and it was the same day I left my family and my name behind. So, this feels very personal to me. But by the light of Domi I will help set this right."

With that over, he goes back to discussing what their next steps should be.

"Oh, do you think it's safe for Tombo and the others to come back now?" he asks, "I suppose those Ga'al assassins could come back, but with a couple of extra hands they may be safer with us now than away from us."

"Besides, he's a much better cook than any of you," he adds to lighten the mood.

Sarge [AC 20; HP 37/61](Kathy)  d20+16=21 ;
Thursday April 2nd, 2020 2:22:59 PM

When they first return to Shale House, Sarge takes another look at the unconscious women, assuring herself that they are merely sleeping off the effects of intoxicants, and aren't in any medical danger [Heal 21].

Then she heads off to get some rest.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Thursday April 2nd, 2020 3:56:03 PM

Hmerrin also goes to get some sleep.

In the morning, he'll hand Eisenhorn the cloak, belt, and two axes he took off the wemic.
"Can you figure out if they're magical, and maybe what they do?" he asks.

He nods at Dez's comments.
"To be honest, I didn't know there even was a slave trade here. Definitely something to look into."

"And yes, we should let Tombo and the rest know they can come back."

Hmerrin figures he'll be little help deciphering the ledgers, so instead sets himself the task of repairing the upstairs windows, and whatever else they broke during the fight.

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17]  d20=5 ; d20=15 ;
Thursday April 2nd, 2020 6:42:06 PM

As soon as the rest of the party arives Eisenhorn greats them and lets them know of the three women being locked in the 3rd floor cage. "I know it is a bit uncouth to lock up the young ladies like that, but thought It would be better to play it safe as we have no idea where their alegiances lie or what they are capable of."

"You mentioned finding some ledgers. Can you let me see them? " Eisenhorn takes the ledger and takes out a couple of sheets of paper. He takes some time meticulosuly going through the accounts making notes and cross referencing various words, symbols and numbers until sleep overtakes him. (Roll: 5) [OOC: No idea what I am rolling for this, Linguistics? To Decipher the hidden coded language? if so total is 24. Also would I be able to take 20 on this as I would be studying the ledgers for some time trying to puzzle them out?]

"Of Course Hmerrin. I do enjoy figuring out what magical properties items posses. It is important to understand that some imbued items can be quite dangerous if not properly understood..." Eisenhorn says to Hmerrin as he takes the items and casts detect magic to identify any magical ones. He then attemps to identify the properties of the magical items. (Spellcraft Roll: 15 + 19 = 34)

Gaffer (Courtney HP: 85/85 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 10/10)  
Thursday April 2nd, 2020 6:51:00 PM

When they first arrive back Gaffer lets another hour pass by, staying in flight or perched on nearby rooftops to ensure they weren't followed. Finally he lands in a nearby ally to return to his Human form and go home.

In the morning Gafferr listens as Des says his peace before patting him on the back to reassure him as best as he thinks someone should. "Well that is your family. and not you. We'll all help put a stop to this."

He'll take some food, sadly not Tombo's, to the women they rescued and see how they are reacting to the change of location.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Thursday April 2nd, 2020 10:39:01 PM

Toston says to Des, "As I said before you have my sword, my fists and my spells. I think the penalties to my mental faculties wore off while we were wondering through the streets. The slave trade is a scourge to Dirt City and we must drive it out."

Shale House- DM Dan K 
Thursday April 2nd, 2020 10:59:39 PM

The group hits the sack to get some sleep.
Sarge, first checks on the 3 women and is quite sure they are not waking up anytime soon and she is also certain that they are not in any medical danger. Just sleeping it off.

Morning comes and the group convenes in the common room on the second floor. A quick check at the cages and the women show some small signs of coming around. Perhaps another hour for them.
The Ledgers are cracked open and Eisenhorne begins to have a go at them. Linguistics to Decipher Hidden Code, correct
Des lends what Aid he can, having seen account ledgers before, he can at least provide some context.
The pair come to a few conclusions. The first being that this is a multi day project. The second being that the state of the ledgers implies that Ralsiner was the top leader of the Slave trade in Dirt City

Sharpe has some loot, an onyx and ruby ring each worth 300gp, a small ivory carving on a platinum thread worth 500gp, a pouch of gemstones worth 1,200gp
Hmerrin has two bags of gold, 1,200gp and 10,000gp and a few things for Eisenhorne to magically identify
The wizard obliges and uncovers 2 hand axes +2, a cloak of protection +2 and Belt of Dexterity +2

Discussion also turns to telling Tombo and the others that it is safe to return and the group is in agreement to do so.

The rain has started outside and Gaffer checks and feels that Dirt City is in for a solid 3 days of it. Traditionally not much goes on about the City during these storms. A couple ships will go out, but no flat barges on the river and mot much at the markets. The group will have some time to do what they want indoors for a bit.

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+12=15 ;
Friday April 3rd, 2020 3:24:05 PM

(perception - 15)
Sharpe wakes up from his rest, still unsure of what to do with the items they found at the arena he looks for a hiding spot in his room.



Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17] 
Friday April 3rd, 2020 3:45:58 PM

As soon as Eisenhorn wakes up he goes back to trying to puzzle out the ledgers. Midway through the day he remembers the dagger...or was it a snake...daggersnake? And goes to check if it is still there, remembering to cast Protection on evil on himself before looking too closely.

Active Effects:

Protection from Evil 10 min.

Sarge [AC 20; HP 37/61](Kathy) 
Friday April 3rd, 2020 4:17:14 PM

Sarge decides somebody should be there when the women wake up, and it might as well be her. She goes up and sits on the floor just outside the cage, waiting for them to wake up.

Gaffer (Courtney HP: 85/85 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 10/10)   d20+17=28 ;
Saturday April 4th, 2020 6:57:31 AM

Gaffer lets the other's know that he intends to check over activity around the arena.
Reverting back to his usual Hawk form and flies towards the arena, pausing at times to stop over rooftops or meander off to the side, as an added precaution. (Perception: 28)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Saturday April 4th, 2020 7:39:31 AM

(OOC: Wasn't there a fourth woman that either Des, Sarge or Hmerrin carried back?)

Toston is also on hand when the women wake up. He would like to see what they can remember of the slave trade from the inside.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Saturday April 4th, 2020 6:50:52 PM

Dez talks with the women and offers to get them help out of the city. He also searches out Tombo and the others to let them know it's safe to return to Shale House.

Shale House- DM Dan K  d20+8=19 ; d4-2=2 ; d4-2=1 ;
Monday April 6th, 2020 8:55:28 AM

The group is in the common room and several have some things to do.
Eisenhorne starts his day with breakfast and the ledgers. later he returns to the serpent dagger for additional investigation there as well
Des, Toston and Sarge all eat fairly quickly and head to the cage to be there when the three women wake up. There were only 3 total. 1 was hefted over a shoulder, but then Eisenhorne teleported them all back
Gaffer goes on hawk patrol to see what ruckus might be brewing at the Arena.

Eisenhorne pieces more of the code together on the ledgers and makes good progress. His big discoveries of the day is the slave trade has been going on for a very long time and no Houses of Dirt City are ever specifically. The other is that payments move through several fronts, very clever, very careful and those being paid off, might very well not know

The women awaken and all are a bit groggy, as you would expect and very quickly sober to their surroundings and become quite scared.

Gaffer finds the Arena to look relatively normal from the air as he passes over. The morning light crowd gathered and a display of martial skill and wrestling is currently underway. Or perhaps just warm ups before an event later. He spies no one on the 4th floor balconies and cannot see the 5th floor suites of course as they are enclosed.

Des gets to Tombo and the others and lets them know the danger is passed and they can return to open their shops. He is thanked and all say they will be along in short order. Eager to get back to work and their businesses.

Later in the afternoon Eisenhorne casts Protection from Evil upon himself and heads back to look a the dagger. When he opens the box, he finds instead, a coiled green eyed serpent poised to strike. The snake's fangs strike and inject a poison into the mage
Hit AC 19 Dmg 2 Will Save DC 13 Failure results -1 Wis and thinking he has studied the dagger, learned nothing and return to the others, box secured, however in reality Eisenhorne will not close the box

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Monday April 6th, 2020 3:20:19 PM

Sharpe decides to go to the temple of Waard to pray. All being normal he give, subtlety gives a silver to any beggar who asks.

Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17]  d20=16 ;
Monday April 6th, 2020 3:59:05 PM

(Will Save Roll: 16 + 9 = 25) (OOC: I added 10HP for the long rest... don't know if that's accurate, that brings HP to 55 less 2 rom the bite = 53)

"Ow! Damn it! Why I ought to...." Eisenhorn exclaims as the snake bites into his arm. Having had experience with the snake's ability to influence thought he quickly recovers from the atempt and closes the box quickly. "Fascinating... I must learn its secrets" Eisenhorn murmurs to no one in particular as he studies the box. "Shifty! Please stay in the room and observe if the snake in this box tries to escape warn the others. UNDER NO CIRUMSTANCES SHOULD YOU COME CLOSE TO THE BOX OR THE SNAKE! Do you understand?" Eisenhorn says to Shifty in Auran, hoping that the snake would not understand. He proceeds to cast Arcane Lock on the box and then Detect Thoughts to check if the snake is sentient at all.

----Active Effects-----
Protection from Evil 10 min.
Detect Thoughts 10min.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Monday April 6th, 2020 5:27:50 PM

Hmerrin heads out in the rain to grab the materials he needs to fix the window, and whatever else needs fixing on the third floor.

He shakes his head upon hearing Eisenhorne's encounter.
"My vote is put the box in a bag full of rocks, and chuck it in river," he opines.

However, as long as the wizard is around, Hmerrin brings out the flail and cloak they'd recovered from the attackers of Shale House, and asks if E can identify them as well.

OOC - DM DanK, you wouldn't happen to have a full list of what we picked up from the two dead guys from the attack on Shale House?



Sharpe - [AC 27/17/20 - CMD 26; HP 61/82] - [Charles] 
Monday April 6th, 2020 5:31:23 PM

updating hp

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  d20+15=33 ;
Monday April 6th, 2020 6:53:09 PM

Desdichado comes back to check on the women, and see how they are doing. He tries to calm them down and let them know they are safe. He asks what they would like done with themselves, trying to convince them that getting out of the city would probably be the safest thing for them. He also asks if they remember how they ended up as slaves - where they were, any details about who captured them, and so on.

(Diplomacy: 33)

He also helps Hmerrin with some of the repairs as needed.

"Ugh, that snake...isn't that the second or third time it's attacked you? I'd say Hmerrin's right - we should just get rid of it. At the very least, I wouldn't open that box again by yourself."

Gaffer (Courtney HP: 85/85 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 10/10)  
Monday April 6th, 2020 8:15:16 PM

Seeing nothing that grabs his interest, Gaffer returns to Shale House, taking the same slow journey to return.

Sarge [AC 20; HP 37/61](Kathy) 
Monday April 6th, 2020 8:53:09 PM

"Hi," Sarge says to the women when they awaken. "Don't be scared. Nobody here wants to hurt you. Sorry about the cage thing; we weren't sure who you were or what you could do. Er....who are you?"

As she speaks, Sarge remains sitting on the floor. She is, of course, in full armor, because dwarf, but she has taken off her helmet and set it beside her.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26  d20+3=4 ; d20+7=21 ;
Monday April 6th, 2020 10:44:57 PM

Toston sits by the cages looking like a harmless little gnome with golden scaly skin.

He hands out the food the women after taking bites of his own portion to assure them it is safe. He tries to help Des's diplomacy attempt but he finds himself tongue tied. He must still be suffering a little bit of the after affects of the touch of idiocy. (Diplomacy: 4 vs aid another 10 = failure)

He then pays attention to what the women have to say (Sense Motive: 21)

Shale House- DM Dan K 
Tuesday April 7th, 2020 1:11:21 AM

Eisenhorne recoils from the attack and quickly closes the lid. He magically locks it and then casts Detect Thoughts. Not only is the serpent sentient and thinking, it strikes back through the spell and the wizard feels the creature scanning his own mind! Another step back and Eisenhorne shakes the link off. He quickly heads to informs the others

Toston, Sarge and Des are with the women when they awaken and do their best, which is good enough, to calm them down. Toston giving them some food helps quite a bit.

Sarge begins with her name, and the 3 provide theirs in kind. Arviel, Maithe, and Val. None of the women are slaves and they aren't sure what gives you the idea that they were. They were invited to an after party by THE Samuel CherryBlossom at his suite with some friends. He's rich, generous, and has nothing but the finest in all things. So they of course went and it was great and now they are in a cage who knows where and though you are talking nice, they are very unsure what is going on.
Nothing in what they say or how they act gives Toston any kind of feeling that they are not being completely honest

Hmerrin heads out to get a few things for some repairs and Des joins him
Sharpe has already left for the temple of Warrd
Gaffer is at the Arena at this point still

While Eisenhorne has a few minutes, about an hour, to mull over things waiting for the group to all be back. His mind goes over a few events and puts some pieces together.
The serpent, a sentient creature assuming the shape of a dagger and able to extend its will upon others? Given recent company, it is almost certainly a Rakshasa. Known as Raktavarna, it can charm, manipulate memory and is the eyes and ears of a more powerful master at any distance. They are also known for being able to understand all languages and the more powerful its master, the greater it's own abilities.
Eisenhorne also believes that Ralsinar was Rakshasa as well. A Marai, a spell casting and magic driven Rakshasa who prefers to torment and exploit mortals who have no idea of the rakshasa's true nature.

Hmerrin and Des return, both with a quick suggestion on disposal of the snake, but with the added information they might have a change of plan.

Sharpe's trip to the temple of Warrd is uneventful. Most are staying indoors during the downpour. He does note several men from House Dart and House Key are at the temple. Both groups are minding their own business, but definitely have their eyes peeled for trouble. It is also not hard to find a several grubbers in need

Gear from earlier: Assumed to be detected and identified
+1 studded leather, +1 kukri, +1 composite shortbow (+2 Str) with 20 arrows, cloak of elvenkind, giant wasp poison (1), large scorpion venom (1)
Full Platemail, large Steel Shield, +2 Flail, Longbow with 40 arrows, Short sword, dagger, Cloak +2; sunrods (2), 200 gp


Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17] 
Tuesday April 7th, 2020 7:17:00 AM

"Chuck it?! ... into a river?!... Dear Gods Man! This is one of the most fascinating creatures I have ever seen, and I don't think it's existence has been documented anywhere, at least not that I've read. And I have read QUITE... A... BIT. Not to mention that I don't even know if it needs to breath air, what if I chuck it into the river and some poor hapless farmboy stumbles into it while fishing or something!?" Eisenhorn composes himself a bit after his rant. "Now... I just atempted to read the snake's thoughts and it struck back at me through the spell. It tried to read MY MIND through the spell I CAST!" He says giddy with excitment, looking at Des he says "I have taken some precautions. I've locked the box with a spell so that only I can open it and Shifty is looking over the box. He should warn you if something goes awry. Although... He's a fickle little S...rascal so if you see me running out of that room like a maniac screeming, snake's probably taken over. Now if you'll excuse me I want to try some other methods."

Eisenhorn goes back into the room with the snake and making sure he maintains a good distance from the box starts shouting variations of "Hello Snake! CAN... YOU... UNDERSTAND... ME?" in all the languages he knows starting from Sylvan. If the snake does not respond he goes looking for Gaffer to see if the Druid can offer some insight into how to communicate with the snake.

----Active Effects-----
Protection from Evil 10 min.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday April 7th, 2020 2:02:05 PM

Desdichado asks the others to huddle by him to discuss what they’ve learned from the women. “Well, if they aren’t slaves, what should we do with them? We can’t keep them here, but if they leave that could lead to major trouble for us, especially if someone traces them back to Shale House. Maybe we ask where they are from, put them to sleep, and leave them at their respective homes? And have any of you heard of this ‘Samuel CherryBlossom’ before? That’s not a name I’ve heard associated with the Houses, but I also don’t know much about this town.”

Talking with Eisenhorne adds to Dez’s confusion.

“So, the snake, the tiger guy, and the weirdo snake-man are all rakshas, or however you say it? Why would they be running a slave ring? That sounds like really bad news.” He thinks for a moment. “The good news is that I can smite them if it comes down to it!”


Gaffer (Courtney HP: 85/85 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 10/10)  
Tuesday April 7th, 2020 7:11:31 PM

Gaffer enjoys seeing Dirt City in it's quieter state as the storm rests overhead, it feels so long ago that much of it was reduced to rubble. He takes a moment as he flies round to see how it has been faring since and, remembering what he was doing before they were attacked, he pays a visit to the temple again, to see if he can offer any help for a few hours.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday April 7th, 2020 7:34:15 PM

Hmerrin listens in on Sarge and Dez.
"If they were there voluntarily, say 'Sorry' and let 'em go. I mean, its not like the bad guys don't know where we live."

He regards Eisenhorne.
"And speaking of bad guys, your saying the Snake Knife, the Snake Guy, and the Tiger Guy are all the same race?"
The young fighter rubs his chin.
"Oh, and they're all involved in running a slave ring through Dirt City.
Well that's terrific.
Any idea from them books if there are more Rakashas? Or maybe where they're holding these slaves? Might be a good time for us to pay a call."

Sarge [AC 20; HP 37/61](Kathy) 
Tuesday April 7th, 2020 10:22:17 PM

"Okay," Sarge tells the women. "Are any of you spellcasters? Gonna turn me into a salamander or something the minute I open the door? No?"

Assuming they're not spellcasters, Sarge lets them out. "So, you were pretty out of it when we found you. Did you drink, and maybe take other stuff, of your own accord? None of my business if you did, of course. But if you didn't, that means you were drugged, and that's worrying. So, should we worry? Or were you just all partied out?"

Shale House- DM Dan K 
Tuesday April 7th, 2020 10:44:10 PM

The group has a couple of things going on.
What to do with the women? Put them to sleep somehow and drop them off somewhere in Dirt City per a thought from Des or his other point of simply letting them go.
Hmerrin is for letting them go. They are citizens of Dirt City, the bad guys already know where to find The Tide after all
Sarge is up for letting them out and finds the truthful answers from the women reassuring. They are not spell casters. Of course they did some drugs, but were not drugged, big difference and Sarge's questions and statements do bring up some from them. "Who are you, Don't remember you at the party and why did you feel the need to locks us up in a cage until morning?" However, none press the matter not wanting to put any of the heavily armed and generally powerful looking people between them and freedom in a foul mood

The Dagger, now identified as a Rakshasa is the next matter. Eisenhorne wants to keep it for further study. What's the connection to the slave ring? Why are the Rakshasa trafficking Dirt City citizens? Outside of the obvious answer of, there is a great deal of money in it

Hmerrin hopes the Ledgers will provide more information..

Eisenhorne spends more time with the Rkashasa. It does not answer anything the wizard shouts at it.

Gaffer swings back through the temple to assist. One of the acolytes gladly puts him to work organizing a few of the cloak rooms. When the storms die down, the acolytes and clerics expect quite a run on the place, what with all of the gods splitting and a couple of them dying and Warrd joining Alemi and the bad boding the Marteus is back on his own. Many of them felt better when a pantheon was keeping him in check. Ga'al as well. Now they answer to no one and no others they need to appease with collaboration

Gaffer and Sharpe return to Shale House where the entire party is hunkered down in cleaning up the battle from 2 nights ago and making a few repairs.

XP Awards. All PC's receive 20,000 xp

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26  d20+16=26 ;
Tuesday April 7th, 2020 11:19:45 PM

Toston sits there dumbfounded. The women were there of their own will and not slaves? (but there is a slave ring going on?)

When pulled into the huddle he says, "Wait the dagger is the same thing as the tiger guy and the snake guy we fought earlier? That's just weird. I wonder if they killed Three Bits. Maybe if she's still out there she knows something about Raksashas or Nissa does or come to think of it maybe I do.

Toston sits and has a long think about what he knows about Raksashas (Know[Arcana]:26)

Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17]  d20=20 ; d20=13 ;
Wednesday April 8th, 2020 7:06:29 AM

With the Rakshasa not answering to any of his prompts Eisehnorn tries to remember if he's ever read a book titled "How to ask Rakshasa for directions and other useful tips for the savy planar traveler" or " Interogation for dummies: Rakshasa Edition" (Knowledge Planes Roll: 20 + 20 = 40) to see if he can remember any useful information on how to get the rakshasa to talk or why they might need slaves.

He then goes back to the ledgers trying to finish decoding them. He tries to find any clues as to why outsiders would be involved in this and any key parts in the chain the Tide could potentially disrupt. (Linguistics Roll: 13 + 19 = 32)

With all of the excitment of the Rakshasa and the ledgers Eisenhorn has forgotten about the three women he locked up.

The Rise of Golden Eyes II
Loose Ends


At Shale House (DM SteveK) 
Wednesday April 8th, 2020 9:42:25 AM

(OOC: SteveK hopping in the seat as DM. Moving to mornings, Eastern US Time , for posts...)

Toston tries to wrap his head around the women who were in the area of their own will and a slave ring going on at the same time. The willful ignorance and lack of survival instinct in Dirt City is astounding, but in his experience, actually not all that uncommon. He has a long think about Raksashas: he doesn't know much and no useful information on strengths and weaknesses. He does remember that they are Outsiders (Know: Planes [DM took roll and added Toston's Know Planes +7 instead of Know Arcana +16] )

Eisenhorn, the Loremaster, has a great deal more insight as to Rakshasa, and relates the pertinent information to the Tide heroes. Rakshasa are Outsiders whose home plane is the Wold, so magic here can't send them back to their plane of origin. They are tough, having both Damage Resistance needing a Good AND Piercing weapon to overcome, and Spell Resistance. Rakshasa are shape shifters, and have the supernatural ability to Detect Thoughts. They are potent spellcasters. Their natural appearance most often is a humanoid with an animal's head. They are evil spirits who embody what is taboo in most societies; commonly practicing cannibalism, blasphemy, and worse... a slave ring seems almost tame compared to what Eisenhorn knows of Rakshasa stories. The blade is identified as a Raktavarna Rakshasa, born from the soul of a failed Rakshasa and destined to be the Familiar of another Rakshasa or evil mage.

The ledgers are large, complicated, and coded. It is obviously going to be a project of weeks, maybe years before all the parts can reveal all secrets. Still, Eisenhorn is confident that he will, eventually, start to have some information to from the books.

Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17]  d6=3 ;
Wednesday April 8th, 2020 1:33:05 PM

(OOC: Rolling for health)

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday April 8th, 2020 7:11:17 PM

Feeling enlightened as he grasps new spells, Gaffer searches the area close to Shale House for any Oak Trees, or anywhere that an oak tree of some size could be grown. Depending what he finds, he also asks the group who know Dirt City better if there is someone to speak to about turning trees into treants temporarily.

That aside, Gaffer feels more relaxed than he has in a week with Ralsiner taken down, Gaffer makes sure to offer his help to Eisenhorn and Des if they need it, but otherwise spends the time they need to decipher the ledgers visiting the temple and continuing to help out where he can.

[Side Note: Am I reading correctly that a point in Linguistics lets me learn a new language? Could I put 4 points in to learn Aquan,Auran,Ignan and Terran in one go, and be able to command my summoned elementals freely?]
[DM Steve: yes. (This message will self destruct in 24 hours)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday April 8th, 2020 7:14:17 PM

"Many questions," Hmerrin thinks aloud.

"I think I'm gonna leave them up to the thinky types, and go fix our window."

Hmerrin spends whatever time is required to fix the holes, etc created when the slave ring burst into Shale House.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday April 8th, 2020 8:35:04 PM

Desdichado considers the information they've been given about the rakasha. "This is much, much worse than I thought." he says.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday April 8th, 2020 10:53:38 PM

Toston says, "Well things are certainly interesting. I wonder if we should see if Three Bits survived after all?"

Sarge [AC 20; HP 37/61](Kathy) 
Wednesday April 8th, 2020 11:46:29 PM

"Yeah, sorry about the cage," Sarge tells the women. "People have been trying to kill us all week. Guess it's made us a mite jumpy. But you're free to go." She escorts them to the front door.

Toston wonders why the women weren't slaves. Sarge mentally amends that to, they weren't slaves yet. Who knows what would have happened while they were unconscious, if the Tide had not intervened?

Sarge makes sure all her companions are fighting fit.

Everybody is fully healed. DM, can we just hand-wave that, or do I need to track spells?

Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17] 
Thursday April 9th, 2020 4:40:33 AM

Eisenhorn takes a moment to reflect on events. Rakshasa, Slaves, Ga'al it all seems to much as the realization of how close to death he was comes crashing down on him like a raging Balor. For a moment he considers just leaving, maybe this is all too much. But deep down he knows that he'd never be able to rest if he does not figure out what the Rakshasa were up to so he finds a quite space and begins testing out some spell theories that have been ratling around in his mind for some time to try and get his mind off of the dangers likely to come.

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Thursday April 9th, 2020 5:47:25 AM

Sharpe returns from his trip feeling a little lighter, when he gets back he go to find Eisenhorn. "So what’s the plan here, if the houses aren't involved we may want to move on? If we stay we need a better way to take down those things, did you find out anything that could help us? I'm going to go speak to some of our hosts’ get more of a sense of their whole... deal. "

He next searches out Sarge and finds her releasing the girls, “Hey, trusting of you. Business with this lots finished is it? Listen I wanted to have a word about what exactly you guys are looking to do here, don’t get me wrong we appreciate the roof and the work, we have our own business in the city, but what do you and your friends... you know do, are you just looking for some muscle till the guys that attacked you are taken care of or is there an end game for you lot?"


A Week at Shale House (DM SteveK) 
Thursday April 9th, 2020 7:39:15 AM

https://woldiangames.com/Woldipedia/index.php/Geography:_Dirt_city_maps

.....

Gaffer wants to find a Huge Oak Tree to use as a Guardian Treant for Shale House. Speaking with Hmerrin and Toston, the only trees of any size in Dirt City (see map link above) are at Spider Park, and people would take offense at one of the few Huge trees there to walk over and plant itself near Shale House. Probably the best option would be for the druid to magically grow one onsite, or go to Blanc de Forest and walk a suitable oak tree from the forest to plant itself near Shale House (there IS enough space in the truck garden behind Shale House to put one.

Hmerrin uses his time to fix the holes, gouges, and other damage to Shale House.

Desdichado considers the information they've been given about the Rakshasa. "This is much, much worse than I thought." he says, but keeps his thoughts on ‘why’ to himself. For now.

Toston suggests paying Three Bits a visit.

Sarge apologizes to the women, frees them from the cage, and escorts them to the front door. The veteran notes that they weren't slaves … yet, and everyone can see the wisdom of that particular statement in light of Eisenhorn’s knowledge.

Eisenhorn takes a moment to get the wigglies out of his system; he was very close to death! Rakshasa, Slaves, Ga'al: there is a bigger game here, and the ledger seems like the wizard’s best lead. He does take breaks to try and get his mind off of the dangers likely to come.

Sharpe identifies that they need a better way to take down those things, if they are staying in Dirt City? He thinks Sarge is a bit trusting on releasing the ‘ladies’, but dismisses that thought to find out more of what exactly The Tide’s mission is in Dirt City: do they have an End Game?
………….

Over the next week, things get back to normal. Sarge quickly ensures everyone is fighting fit, healthy in body, and generally prepped. Hmerrin does his usual trip to the Catacombs. Gaffer can establish a suitable Huge oak tree (if he wants) from Blanc de Forest.

Things return to normal outside the Tide, too. Tombo, Mazea, and Sunny are back in residence at Shale House, and the neighborhood of South Pack (?) has its regular patrols from the House of Wolves. Nissa and her cousins spend a great deal of time at Shale House in general and Nissa with Toston in particular.

The ledgers are slow going, Eisenhorn with Gaffer’s help is working their way through a particular passage and creating a cypher key that shows some promise. Eisenhorn is pretty sure this part contains names, amounts, and drop locations for the hit squad being kept on retainer…

Until Eisenhorn and Gaffer can piece together definitive information, it looks like the Tide has the initiative/ opportunity to do what THEY want to do. Certainly there has been no further attacks or suspicious actions against them and theirs. Possible actions include:
- what is the Tide’s planned End State?
- are Sharpe and Eisenhorn planning to leave?
- visiting Three Bits?
- anything else I the heroes want to initiate?



Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday April 9th, 2020 9:17:12 AM

"It seems the Rakshasa were driving this, but I doubt the houses were not involved or at least aware of what's going on. I think there is a deeper game here, with even the Sahuagin possibly involved. This might utlimately lead us to some clues regarding the thing I am after. Maybe even some answers to your questions." Eisenhorn says to Sharpe. " While we've just met these people and I can't say I fully trust them, given everything we've seen I still think our best bet is to stick with them. It may even prove advantageous, if we can arrange some sort of retainer or at least a share in any spoils we come across."

"As for clues. I'm still puzzling out the ledgers. It seems that they had a hit squad on retainer, but that may just have been the thugs we encountered on our first night in the city. I'm in the process of figuring out the names."

Eisenhorn goes with Sharpe to get the views of the Tide. He is also not shy about expressing his view. Dirt City has been turned into a festering pit of scum and villainy by the houses. Where good people are at the mercy of thugs and murderers. Even if they dismantle this slave ring a new one is likely to pop up shortly. The only lasting solution he sees is to change the nature of the houses. After a rant on these topics that seems to go on forever he ends his speach with "... and that is why we must either coerce the houses into doing what is right or set up our own house and take over!" fully expecting everyone to be on board with everything he said during his rambling speech.



Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Thursday April 9th, 2020 6:28:52 PM

[Perfect.]
Gaffer finds himself in a cheerful mood as he spends the few days of downtime moving and encouraging an Oak tree over into the Shale House garden.

Excited at the potential prospects, he also spends sometime with the Treestride spell gaining and understand of what other Oak trees exist within the cities borders that could be useful travel points for the Tide. In particular, trying to locate Oak trees near: Three Bits, The Arena, The Palace and the Temple if possible, that could be used for Transport via Plants.

Sarge (Kathy) 
Thursday April 9th, 2020 6:38:59 PM

"Trees," Sarge says. "You...you want to travel through trees. Like, step into some tree and let some other tree spits us out." There's a certain amount of hand-waving that goes with this.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Thursday April 9th, 2020 9:40:09 PM

Desdichado listens to Eisenhorne's suggestions with a wry look, and hears Sharpe's question about the End State.

"Make things better, I suppose," he answers, "but for the couple of months I've been in this city we've either been rescuing people we know from assassins or being attacked by them ourselves."

"Although there was that vision I had just before Ralsinier's thigs att

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Thursday April 9th, 2020 9:45:05 PM

(Sorry:accidently hit post on phone)

"...thugs attacked us with a vision of darkness and Domi's presence being removed. I think Wil had a similar one, too. Since they were mainly Ga'al types, maybe that keqns something."

"I dunno - some of you have connections with the Prince. At what point would we tell him just how bad this situation is? Would he even care? We did remove a pretty big threat to the city."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Thursday April 9th, 2020 10:37:04 PM

Toston says, "We should probably see to everyone who was impacted from the recent events. See if anyone is left from the WLA and CMTC as well besides Three Bits. Maybe we should take some of the treasure we amassed from our most recent escapade and create a fund for the survivors and relatives of the survivors?"

Shale House Planning (DM SteveK) 
Friday April 10th, 2020 8:17:15 AM

A week has passed, and the Tide, Eisenhorn, and Sharpe are all gathered in the second-story common room of Shale House. It is after dinner, but not too late in the evening. Outside in South Pack, the street noises have settled down, anyone with honest business has long since sought the safety of locked doors or the City Below.

Eisenhorn speculates about a deeper game and who could be pulling the strings, and lets drop info regarding ‘the thing I am after’. He is not shy about his assessment of Dirt City nor the ultimate culprits, and lays out his own end state: “e must either coerce the houses into doing what is right or set up our own house and take over!"

Gaffer reminisces about finding a Huge Oak and having it walk itself to Shale House’s back yard. The plan worked perfectly with only two hiccups. The first is Gaffer had to repair the fence surrounding the backyard (the only way for the animated Oak to get there was *through* the fence). The second is the transfer was anything but subtle. A small throng of children, Grubbers, and Wolves followed Gaffer and the tree as it marched from the outskirts of Dirt City to its final resting place. Once finished, the questions start flying: ‘so you can turn it alive whenever you want?’ and ‘’hain’t gonna grow much veggies within all that shade’ and ‘can it give me a piggyback ride?’. It’s nice to have the extra muscle, but it certainly won’t be a surprise: all Dirt City buzzes about the event all week!

Sarge is - umimpressed? leery? a bit out of sorts? – about Gaffer and his trees. [DM SteveK: LOL! I am reminded of dwarfs in Rich Berlow’s ‘Order of the Stick’!]

Desdichado listens to Eisenhorne's suggestions, but answers Sharpe's question about the End State, then shares again the vision he had a few days ago. He suggests talking to the Prince?

Toston suggests the Tide to see to everyone who was impacted from the recent events: the WLA, CMTC, and Three Bits. Maybe create a fund for the survivors and relatives of the survivors?

It seems the heroes have time to talk this out and decide what is the end State and what is the working relationship between Eisenhorn and Sharpe, and The Tide.

Sarge (Kathy) 
Saturday April 11th, 2020 12:11:52 AM

"I like the idea of a survivors' fund," Sarge tells Toston. "Who could we get to manage it? Is that something your girl or her family could do?"



Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Sunday April 12th, 2020 6:17:47 AM

Eisenhorn spends his time between preaching a revoultion of the downtrodden and studying the ledgers to gain more insight into the slave trade.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Sunday April 12th, 2020 12:37:01 PM

Dez also likes the idea of the survivors fund and busies himself with prayer, mediation, and patrolling the neighborhood.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Sunday April 12th, 2020 3:23:14 PM

Toston says, "Nissa's kin should be able to keep track of that as they have an assortment of skills. How much are we going to seed the fund with?"

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday April 13th, 2020 7:44:51 AM

While Gaffer travels the Treant through the city he feels uncomfortable under everyones attention, but doesn't mind the Treant being known, the Tide are getting stronger, and that isn't a bad thing. He dilligently fixes the fence after breaking it, waving goodbye to encourage the followers to go about their business.

Gaffer is also in favour of a survivors fund, he isn't sure how much his fellows are thinking of putting in, but thinks it would be a nice to put most the money they've taken from the slavers to a better purpose.



Shale House Evening of Planning (DM SteveK) 
Monday April 13th, 2020 2:09:24 PM

A survivor’s fund is discussed by several heroes and Toston suggests Nissa and team could manage it. What is not decided... yet... is how much, how to keep it funded, and actually going to ask Nissa if she will head the fund. Yep, someone is gonna have to actually ask the gnome-girl.

As an outsider who has heard stories and been in the city a couple of days, Eisenhorn is certain he knows Dirt City’s problem and the solution. He talks of overthrowing the Houses, so far just to the Tide. If he is talking to others in Dirt City to whom and where would that be?

Gaffer likes the idea that the possible Treant guardian is known: more of a deterrent.

There has been no talk of the Tide about a wished for ‘End State’. No talk of asking Eisenhorn and Sharpe to join the Tide. No action to check on Three Bits.

(Ooc: Wold DM rules say DMs can’t make PCs do any action. There are a couple of things that really need to be straight before moving the scene, to include approval of everyone’s PC Sheet.
Hmerrin - approved
Eisenhorn - reviewed, minor changes, not approved
Toston - not submitted
Sharpe -not submitted
Sarge - not submitted
Desdichado - reviewed, minor changes, not approved
Gaffer - reviewed, minor changes, not approved)



Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Monday April 13th, 2020 3:30:28 PM

Sharpe loves the idea of a fund in the city, he will spend his downtime. Going back and forth to the Temple of Warrd speaking to the preists and beggars there getting a better idea of how best to use the funds and to predict any pitfalls.

(OOC - sheet sumbitted)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Monday April 13th, 2020 5:18:23 PM

Hmerrin comes down from fixing everything, and walks into Eisenhorne's tirade.

The young fellow rolls his eyes and sighs.
"One - Dirt City has not become a festering pit. It has ALWAYS been a festering pit.
Two - The Houses, and the Prince for that matter, are always playing some gargantuan political game of eight way chess with rules nobody else even knows about. And they've been doing it forever. They won't listen to yet another adventuring group just because we think they should.
Three - Take them down with what exactly? We nearly got it handed to us by five dudes we pretty much surprised, if you recall.
Four - And replace them with what?"

Hmerrin starts munching on a loaf of bread.
"I'll give you the same answer I gave the Prince when he drug us up to his palace and asked us whose side we were on. I'm on the People's Side. I'm gonna do what I can, when I can, where I can to keep people safe, and occasionally even happy. Oh, and try not to die horribly in the process"

"If you're all good with that, great. We keep on keeping on.
But, if you all wanna start some higher crusade, well, just point me where you want my axes to go, but other than that, I'll skip the meetings and just build someone a house."

The fighter gets up.
"In the meantime, since Three Bits did kinda point us right, I'm gonna head back there and see if she's OK."

Hmerrin will go to see Three Bits.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Tuesday April 14th, 2020 12:09:09 AM

(OOC: I need to level Toston, Nissa and the rest of his followers unfortunately that didn't happen today. I wasn't necessarily planning for her to see to the fund as her skills are more geared toward spells but my followers do have an assortment of skills and among them are merchant, clerk and barrister so I'm imagining between all those different skills they'll be able to manage the survivor fund)

Toston says to Eisenhorn, "I've been wanting to clean up Dirt City for a while now actually. I too have been on the people's side. With that being said hypothetically speaking if the current management were to change what would happen if we turned the City into a Republic where the people voted on laws and public servents to represent them. Just a thought and we would of course need more fire power but I think this form of government would be better than a direct democracy as that would of course quickly devolve into mob rule though I mean is that really different than the houses or the prince since they are effectively a mob?"

Toston then says to Sarge, Des, Hmerrin and Gaffer, "I don't really think we have a leader, though if we were going by Seniority I've been here since the beginning. With that being said Eisenhorne and Sharpe seem to be pretty stand up guys whose skills came in handy in that last fight. If Eisenhorne is a bit of a revolutionary is it really all that bad? I mean remember Wil? He saw dead people and you guys never knew Broom he didn't even talk. If Eisenhorne and Sharpe want to join the Tide I say welcome aboard."

Toston then gives his opinion on the Treant, "Well if we have room for it and it is purely a defensive plant I don't see the harm in it. I mean this isn't Hook City so I don't think we have to get a license or anything. Maybe if we ever do form that republic we can put in the founding document a right to arms including plant creatures."

Toston then says, "I will go with Hmerrin to visit Three Bits, then I'm going to visit Brother Elthorne, Paul Fisher, Anyone I can find from the WLA or CMTC, the merchants of Clover Way and pretty much any other people we've warned to hide or were impacted by recent events. I think the fund kind of depends on how many of those we've had dealilngs with in the past were negatively impacted and how many were left unscathed."

Sarge (Kathy) 
Tuesday April 14th, 2020 12:39:17 AM

"Hey, I'm new to the club myself," Sarge says. "Not my place to keep Sharpe or Eisenhorn out. I don't think it's a good idea to take on all the House bigwigs at once, but I don't suppose that's what you're planning."

Sarge would also like go go to visit Three-Bits.

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday April 14th, 2020 5:32:15 AM

Gaffer doesn't have too much to add, feeling Toston put it pretty damn well.
"I joined by happenstance at first and we've had a few people move on since I did. I've thought of the Tide as the people in Dirt City who want to help the people and oppose the foul play of the houses, didn't really think about membership and who gets to join. If you want to help and seem like good people, I think your in already."
He smiles nervously, feeling uncertain after having spoken up a little,
"And I don't know about managing a city. Maybe we could look for other spokespersons amongst the people and see if they have any opinions. I'm happy to leave that kind of thinking to the rest of you."

He will tag along to visit Three Bits and the others. Taking to the skies in Hawkform as they travel, more out of habit than any expected danger.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday April 14th, 2020 5:59:29 AM

Eisenhorn keeps the talk of revolution to the Tide for now, he is out of touch but not insane.

Taking in the comments from Hmerrin and Toston he takes a moment to think while scratching Shifty's ear. " Gentlemen... I do take your points on board... and yes storming the houses demanding they change their evil ways would be suicide... probably. The key things for us would be to build up our base of power in the city and to figure out the game the houses are playing so we can get ahead of it." he looks to Hmerrin "A big part of the first portion requires us to help the people. Setting up a survivors fund is a good idea but I would take it a step further. We need discretely let the people know we are here to help. If anyone has issues that the houses can't solve or that are caused by the houses, we make it known that they can seek help from us. We need to have channels through which they could do so without revealing themselves to the houses or others that may wish them or us harm.That way we should know if someone needs a house built. In return we only ask that they keep their eyes peeled and let us know if the Houses are up to something. As for what I'd ultimately replace the Houses with Toston... I need to give it some thought. I like your suggestion, but maybe we might not need to go that far. Perhaps something of the houses can be salvaged as long as the people have a voice. If the people can decide who leads each house then maybe... " he trails off as he runs through different systems of government in his head. " Anyways we need to get rid of the slave ring. That will undoubtedly hurt the houses and win us some friends among the people... likely some enemies as well. I need to figure out why Rakshasaa would be involved in running a slave ring. I'm making progress with the ledger but it will take some time."

After a while of contemplation he realizes that he's heard "The Tide" mentioned a lot but doesn't really know much about the organization. Obviously their newfound companioins are all members of the group... but what is it? To fill this gap in his knowledge Eisenhorn talks to the new companions. "So "The Tide"... I've been hearing about it but can't really understand what it is. Are just the 5 of you members? Is it like a mercenary company or more of a neighborhood watch/vigilante organization? Do you get paid wages by the Tide? How does one become a member? And do members get to wear silly hats to denote their membership in the Tide?"

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday April 14th, 2020 9:10:30 AM

At the mention of Three Bits, Desdichado frowns. "You can all go see her if you want. I still don't trust her, even if she was brainwashed."

"Oh yeah, the Tide's just us. Sarge and I joined up a few months back - there was a sacred vision one of the High Priests had and everything before we made our way here! Mostly since then our job has to avoid getting killed. We're doing an...okay...job of it so far."

"Unfortunately," he continues, "many of those in the city who have helped the group out in the past have not been so lucky, thanks to those rakashas."

On the talk of the Houses, Dez yas a few thoughts, but wants to collect them before saying too much.

A Second Week of Activity (DM SteveK) 
Tuesday April 14th, 2020 11:15:18 AM

Eisenhorn asks the question and he and Sharpe (and Sarge and Desdichado) get a run-down on how The Tide came about. Basically, The Tide is the name of an adventuring group consisting of the group living on the Second Floor of Shale House (itself a free-standing three-story building in the South Pack neighborhood of Dirt City about a block from The Burn and Smuggler City neighborhoods)

They started as the action group for the Crescent Moons Trading Company, a front organization, created to cover the activities of brave do-gooders, heroes dedicated to helping the common folk of Dirt City to the best of their ability. The group took over Shale House after being instrumental with the destruction of another group that tried to become a Seventh House, the House of Silver ( the Prince of Thieves and several other House representatives contacted the team: an incipient House was a danger to the delicate balance of power in the city; and nearly the only thing that would bring all the Houses together in solidarity against the upstart).

Since then, the group, now called The Tide, have tried to help the non-affiliated people and not look like a threat to the Houses while seeking a more permanent solution.

The group seems to have offered Eisenhorn and Sharpe a place in the group.
..........

Toston brings the idea of The Survivors Fund to Nissa and his Followers. Nissa’s eyes sparkle in humor and genuine affection. “I don’t know the first thing about stuff like that, but the cousins are nothing if not resourceful! I can be the figurehead well enough if they do the bookkeepping and logistics.” The others are as eager to be useful while being safe. “Give is a bit of time and we can tell you how much we would need as a starter.”
..........

The trip to Three Bits is less lucrative even than anticipated. Three Bits is nowhere to be found. Her store front is smashed in, and all her goods, as usual in Dirt City, have been looted. No squatters have moved in, and the reason is clear: Three Bits’ body guard has been nailed to the wall. Well, not all of him... just his skin!
.........

The trips around town, however, renews some acquaintances. Brother Elthorn and the small shrine to Ffloy are as sober as ever, and the merchants of Clover Way seem unscathed. They haven’t seen anything unusual (for Dirt City) either, which reinforces earlier speculation that the attacks were surgical strikes intended to slay The Tide. The other deaths were by-products of the assassins objective: the heroes.

At the CMTC, they find more good news. The small trading company still intact, and Abel Boggs and Madri Brightside are alive! Boggs offers the heroes to come into the back room while instructing Madri to keep everyone else out. “Put out the ‘closed’ sign, Madri, just to make sure.” When sure of no one overhearing, Boggs bows. “I thank you for your help, and will always be proud that we were able to give you your start, Master Toston, Master Hmerrin. But I think it’s time to cut ties except through messenger. We’ve become a target because we know you, and neither one of us can afford that.”


Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+8=20 ;
Tuesday April 14th, 2020 5:08:46 PM

Arriving at Three Bits', Hmerrin makes a face.
"That's not good."

The fighter moves into the storefront, heading for that back room, just in case.
He pokes around a bit, looking for anything out of place in a smashed up, looted, murder scene [Perception 20]

Assuming he finds nothing, the lad heads back for Shale House and reports.
"Still enough bad guys left to thrash Three Bits' place. Her guard is dead. No sign of her."


Sarge (Kathy) 
Tuesday April 14th, 2020 5:41:26 PM

Sarge enjoys meeting Boggs and Madri, and hearing something of the history of the Tide.

"Looks like you outgrew your first home," Sarge says when they are gathered back at Shale House. "And now you--or, I should say, we--are big enough to attract attention. I dunno, Eisenhorn, we may not have to go after the Houses. They may save us the trouble and come after us."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday April 14th, 2020 6:27:26 PM

"Oh my!"

Desdichado is crestfallen at hearing about the murdered guard. "Those guys who attacked us weren't the same ones we went after in the arena. I wonder if they waited around until we left Three Bits' place earlier and then came after her."

"Someone obviously sees this group as a threat - someone who was working with Ralsinier and who knows who else."

"If Three Bits is gone, what other leads do we have? The ledger? I think Eisenhorn said it would be a while before it's translated. Do we know anyone else who knows stuff about other-planely weirdos?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday April 15th, 2020 12:16:54 AM

Toston says to Des, "The WLA Chapterhouse has a library. I'm a member. I need to go and train up anyway as I just learned how to fly and I need to spend some time with them to get better at it. I'm planning to go there anyway and while I'm there I will avail myself of the library. Other folks can come with me because if you remember we lost some people from the WLA when everything started going down."



Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday April 15th, 2020 5:09:53 AM

Gaffer is disheartened seeing the final results of their relationship with Three Bits, "I look forward to seeing what the ledger's reveal. Since the slavers went after our allies, we could focus on returning in kind. There's got to be a house involved,"

Hearing about the Tides past once more is also a good reminder, "We do know that the one thing the Houses all fear, and that gets them to come together, is another House trying to rise up. I'm sure there is a way that could be used against them."

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Wednesday April 15th, 2020 6:18:28 AM

Eisenhorn spends most of the morning puzzling over the ledgers. " A Library you say? Oh my..." Eisenhorn will join Toston to go to the WLA and scour the library for any historical or current information on the houses to indicate which houses would most likely be involved in running a slave ring or have a history of involvement with outsiders or nefarious magics. He would also look for any mentions of powerful magical artifacts in the city or anything that would give a clue as to why the Rakshasaa would have interest in Dirt City and running its slave trade. (OOC: Don't know if I need to roll anything for this)

A Second Week of Activity (DM SteveK) 
Wednesday April 15th, 2020 2:10:18 PM

About Three Bits. Hmerrin can't find anything except... well, there is only one pool of dried blood on the premises. Desdichado speculates there must be more than one kill group in the slavers ring and 'outsider weirdos'. A thought that a trip to the Catacombs with their loot may be a good idea to prepare in case they meet more of these Rakshasa.

About the CMTC. It is clear the Tide have outgrown their first home, and that they are big enough to attract attention! Boggs asks if the CMTC can pass on information to the Tide for things that are too big for their operations, and asks the Tide keep the CMTC in the loop on big things that are happening: "you know, to keep our small-time operatives out of more danger than they can handle." Boggs has a reliable third-party messenger service to keep each end at arms length. The master of the CMTC also makes a show of walking the Tide out of CMTC and doing a public goodbye (for the inevitable observers). "OK, Master Toston, we agreed we are quit and even? No debt, no grudge, no obligations. Right. Fair sails to you!" And Boggs does an airy wave as he turns and goes back into CMTC without a backwards glance.

Toston takes the time to check up on his old employer from even before the CMTC: Old Paul Fisher. He finds that time passes by even when not noticed. Old Paul still lives in his little fishing shack, but has sold his boat and rents his one little pier out. "Cain't dooz it no more, Toston. Ain't a-got the strengff. I'm-a gonna sit here, chew my salt fish, drink my grog, an hope-ta dies in me sleep. Yesserie." It is obvious no one has bothered the old man.

Gaffer puts all his wishes on the ledger.

When Toston mentions the WLA and their library, Eisenhorn's ears perk right up! But has to be told the Chapterhouse Library is for WLA members only. The LoreMaster is able to pick up more information from listening to the Tide, their three renters in Shale House [The Tide live on the 2nd and 3rd floor of Shale House. The 1st floor has three businesses run by Tombo, Mazea, and Sunny. (ooc: maps and NPC descriptions in Woldipedia / Current Games / CMTC) ], and perusing a Sage Guild Book Wagon that was in the Full Moon Market for a couple days.
1. There are Six Houses in Dirt City (and thier specialization): the Darts (assassination), Keys (con men and burglars), Knives (protection rackets), Teeth (smugglers), Cloak (spies and informants), and Wolves (thugs, brigands, and muggers); each is a Thieves Guild, and Neighborhood Government.
2. There is the Prince of Thieves. The method to select a new Prince is chosen by the Six Houses. Past methods included city-wide voting, a House consensus, an Arena last man standing, and a treasure race. The Houses have even gotten an outside arbiter. The one constant is the Prince must demonstrate an ability to curb, manipulate, intimidate, or in other ways control the Houses and keep Dirt City prosperous for everyone. Princes who fail often don't live long.
3. There is the Rakshasa's domination abilities, a magic that all Rakshasa possess (from E's earlier Know Planes). If there is any House involvement, who would be using who?

Toston goes to the WLA and finds...ruin. Similar to Three Bits, the building is in shambles, every door and window broken, everything looted down to the wall scones. The library is gone. Toston finds in the street taking one last look at the place. "Oh, hi, Toston", says the mage despondently, "looks like Dirt City wasn't ready for a Chapter House that hung out the shingle and advertised that there were good people in the city. That was my decision, and look what that got us: all in a convenient place to get killed." Anduin tells Toston his plan to head to Plateau City and try to start over at another Chapter House

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday April 15th, 2020 4:19:15 PM

Comfortable that he is in good company, Sharpe resumes his post as the wizards general body man and makes sure the group is aware that he is available as a second pair of eyes for their comings and goings.

For his own downtime he continues his daily journeys to the Temple of Waard and attempts to befriend the beggars and vagrants in the area, bring them meals and eating with them, occasionally gifting a little coin.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+7=12 ;
Wednesday April 15th, 2020 4:54:05 PM

Hmerrin is subdued as he walks back to Shale House with Dez.

"The people we knew that could help us out got killed by these guys," he murmurs, waving at Three Bits' place.
"The CMTC, the WLA, Three Bits. Anyone we saw on a regular basis got hit."

"Which leaves the Houses, or wait...." Hmerrin walks along as he struggles to think of someone else in Dirt City they can ask about this slave ring
[Knowledge Local 12]

The duo arrive in time to hear Sarge's assessment.
"Probably right," the lad agrees. "Looks like we're on our own, here on out. Won't take the bad guys long to figure out we whacked Ralsiner. Not sure what kind of response that'll bring. They hit us hard, and we killed the boss. "

"Night shifts would probably be a good idea, plus any more magic defenses like Gaffer's tree."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday April 15th, 2020 7:03:32 PM

"Wow, we're really on our own." Desidichado sits down and takes in the size of the problem they are dealing with. "Even Anduin's gone. I feel bad about knocking down his door."

"Maybe we need some divine assistance. I don't know of a Temple to Domi in town, and I'm not sure how much I trust Warrd -- no offense, Sharpe-- and I have some...family...issues with Ffloy. But we've worked with the Alemi priests before, helping to heal and so on. Maybe they'd have an interest in helping protect people in the city. Or, Gaffer, do you have any druid friends you trust?"

He leans back in his chair trying to come up with a solution. "Yeah, night shifts. I'll take the first one."



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday April 15th, 2020 11:32:22 PM

Toston says, "Well what good is being a member in the WLA if I can't even use the amenities at a chapter house?"

(OOC: Hypothetically speaking could I potentially do character surgery to change my affilitation)

He then says to Nissa, "I don't suppose you want to go on a date in Plateau City? I mean you could teleport the 2 of us out there, right?. We could visit with our families and I could train at the WLA while I'm in town."

Sarge (Kathy) 
Wednesday April 15th, 2020 11:35:14 PM

"The Houses are gonna have shifting alliances," Sarge says. "It'd be real helpful to know who's allied with who at the moment. Because if some Houses were supporting Ralsiner, you can bet that other Houses opposed him."

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday April 16th, 2020 5:13:06 AM

"It seems we are out of friends and out of ideas. How much gold do we have?" Eisenhorn asks the party. "While I loathe the houses, paying off one of them for information and some protection may be our best bet at the moment. Alternatively we may be able to reach an agreement to help them somehow against the other houses in exchange for information and protection. This way we can strike a blow while also improving our position somewhat. I'd say House Cloak would be our best bet, from what I can tell they are not the strongest house but they largely deal in information. If any of the houses knows about who Ralsiner was working with it should be them. With any luck they might also be able to warn us if anyone is trying to strike out against us."

" I don't know about divine assistance Des, as my mother used to say Ffloy helps those who help themselves. Shifty can help with the watches and I can do some spellwork to make a safe space for us to sleep in at night, won't be comfortable but it will be safe."

He then discretely tells Sharpe "When you have the time see if you can figure out how we could get in touch with house Cloak. We might not need to but best to be prepared."



Old Allies and New (DM SteveK) 
Thursday April 16th, 2020 8:49:40 AM

Sharpe, without words, accepts the company of The Tide. The warrior continues his daily journeys to the Temple of Waard , handing out packets of bread and cheese, and occasionally gifting a little coin to those who go to the Temple who are down on their luck. It seems Wardd favors those who share their good luck, for soon Sharpe has several ragged beggars who whisper him things that they have seen and heard from the day before as the bowman hands out his packets. So far, they haven't said anything important, but it is definitely a Source.

Hmerrin muses what had happened in the hits. 'Anyone we saw on a regular basis got hit' doesn't feel quite right. What is an interesting thought is the 'order' in which the hits took place: CMTC, then Marsh House, then Shale House... the same sequence that the heroes met each group. It's like the hits were looking for the Tide, but didn't know everything. The WLA and Three Bits doesn't fit that pattern, until Hmerrin adds in that Three Bits was dominated. What if the attackers were following Three Bits' knowledge of the Tide. Yeah... that fits.

Desidichado sits down and takes in the size of the problem they are dealing with. Maybe divine assistance? The recent shake-up in the gods and immortals realm has made old alliances in the firmament shift. The Paladin doesn't really Warrd: despite being part of the Pantheon of the Wold again (ooc: prior to the Year of Ascension, Wardd was in the Alemi camp!), he has been too... flexible... for Des' liking. And there are 'issues' with Ffloy. Clerics of Alemi or Domi he trusts, the Tide will have to find some in this City of Thieves.

Toston looks at the destruction and the back of Anduin and says, "Well what good is being a member in the WLA if I can't even use the amenities at a chapter house?" Just then, a grubby boy holding a begging bowl comes up to the gnome. "Alms?" he asks loud, and then much softer "Walker (obviously a name) gave me this if anyone looked sad about the house there." 'This' happens to be a coin already in the bowl. On one side is the familiar Tower and Old Woldian Symbol of the WLA, and the obverse depicts the four faces of Wizard, Cleric, Fighter, Thief. The boy again whispers, "I'm to take them to Walker if they want."

(Nissa is ALWAYS ready for a date with Toston, even if it means sharing him with the WLA while in Plateau City!)

Sarge, wise as always, considers the opportunities in the problems instead of the other way around. What are the current alliances, and how are they shifting? It has to be well known the WLA is out of Dirt City, and the fight in the Arena has got toughs and Houses buzzing like flies on a dead horse. What is happening there and how has that changed things?

Eisenhorn considers paying a House for information and protection; either in gold or other agreement. The Cloaks have the best information ring and may be 'relatively' less threatening for the Tide since their Tower is on the far eastern side of Dirt City. Of course, Shale House is in Wolf territory who may strenuously object to any overtures of anyone living in South Paw to another House, if that information becomes known.

........

The Tide feel night shifts and magical defenses while in town is a good idea. Shifty is another guardian available, and Eisenhorn offers an unnamed magical shelter.

Taking stock of allies, the Tide realizes they are not completely isolated. The CMTC, the Temple of Ffloy, the merchants of Clover Lane, and Sharpes new 'eyes' at the Wardd Temple are all there to help pass information. Eisenhorn correctly points out that any House would love to claim control over the Tide (and Toston can tell of past attempts of the Houses and the Prince to do just that).

And then there are three other leads: the Beggar Boy at WLA, the buzz happening at the Arena, and the Ledger. Eisenhorn with Gaffer's assist has confirmed Ransiler had a hit squad on retainer. That Feist (a mage of some sort) was the hit squad's handler. And the drop location for assignments and payment was in the City Below. Eisenhorn feels the exact location is only another night of studying away.

[OOC: All PC sheets are approved or close to it: thank you all! Will be tracking selling and purchases in Catacombs. Reminder to all Players that your PC can go into the Catacombs even if otherwise occupied on the Board (ie can be in both places at once) ]

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles]  d20=10 ;
Thursday April 16th, 2020 4:57:24 PM

(I'm not sure if a 10 silver is going to get a beggar killed, if so id like like to amend the below to a middling beggar bribe)
Local knowledge - 10
Before making his regular Temple visit, Sharpe pushes a 10 silver coins into a bread roll. He make his regular way to the Temple to pray. Outside the Temple he chat's with a few of the new faces and the old he has got to know over the last few days, he hands out his normal donations and eats sitting on the floor with others. He waits for someone he recognises who is not here every day but regularly enough.

If he see such a vagrant, he slips into conversation, with a meaningful look "Iv been meaning to explore the far eastern part of town, but you know this city, not a idea to go exploring without a guide, perhaps you know of someone or somewhere I could find one?" If he gets an answer or a promise to return with one, he hands over the bread with the coin and continues, "Here is dinner be sure to eat that SLOWLY, it can be tough and you could choke, if I get what I need i'll find out something even more appetising."

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+5=16 ; d20=20 ;
Thursday April 16th, 2020 7:12:48 PM

Seeing is new housemates setting down their roots in the city, Gaffer starts to wonder if he should be doing more.
He begins to spend time seeing what he can do with the animals of Dirt City. His thoughts going to Cats and Birds first, searching for any that nest or live close to Shale House. Between comminication in Wild Shape and Wild Empathy (Check: 20), and as an early test, he wants to see if he can get a few of them to watch House Wolf patrols in the area and remember them at the end of the day.

(If needed, Handle Animals: 16)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Thursday April 16th, 2020 7:50:34 PM

Hmerrin is not at all happy about talk on aligning with Houses.

"The problem there, aside from the fact you can't trust anyone in a House, is us. We don't have the power to upset the whole apple cart, but we are powerful enough that aligning with one House tips the balance of power. And THAT will attract all kinds of unpleasant attention.

I'd like to keep reaching out to anyone as a last resort."

"In the meantime, how 'bout me, Dez and Sarge go see if anybody is spilling secrets at the Arena."

Hmerrin will head over that way, to see what the buzz is about.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Thursday April 16th, 2020 8:22:22 PM

"Hmm...yeah, I wouldn't mind seeing if anyone's even noticed Ralisiner and his thugs aren't there. And what about, what has his name - Terrafin? I wonder if there's any new news about him."

Besides going to the Arena, Desdichado goes with the others as they visit the temples in the city, just to hear what they are saying about current goings-on. If there are things they need help with, he offers to assist. (OOC: Yeah, the "issue" Dez has with Wardd are mostly about his very chaotic nature. A really minor issue, truthfully.)

Assuming Toston wants to follow up with "Walker", Dez wouldn't mind following along as well. He's heard so much about the WLA and he'd love to know more about it.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Thursday April 16th, 2020 9:25:26 PM

Toston says to the beggar with the coin, "Lead on. Can my associate come with?"

He indicates Des.

To Nissa he says, "Well we can have a getaway to Plateau City even if I don't necessarily need to visit the chapterhouse necessarily. Let me see where this leads and then we can work out our itenerary for our getaway to Plateau City"

Sarge (Kathy) 
Thursday April 16th, 2020 10:00:12 PM

"No formal agreements," Sarge assures Hmerrin. "'Cause, yeah, we can't trust them. I'm just thinking it would be nice to know who's on which side."

Sarge is more than willing to go to the Arena and see what, if any, fallout there is from last night.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=14 ;
Friday April 17th, 2020 4:40:39 AM

"Very well, no overtures to the houses then. I will keep working on the ledgers and see what I can find out." he says to Hmerrin.

Eisenhorn spends the morning going through the ledgers. Feeling a bit cabin feaverish as he's been stuck at Shale House for days now he decides to take the afternoon to walk around the neighborhood and get a bit more sense of the city life, maybe even find an inn that is not a total dump and have a couple of drinks. (Knowledge Local Roll: 14 + 11 = 25) Cognizant of the ever present danger of Dirt City he casts mage armor on himself before leaving shale house and takes Shifty with thim.

---------Active Effects--------

Mage Armor +4 AC - 11 Hours.



A Lead! (DM SteveK) 
Friday April 17th, 2020 12:26:30 PM

Sharpe cannily reinforces his network with a few coins and easy requests. He gets an answer in the form of Sam'l and Dottie. They claim to be a father and daughter who left their village on the edge of the Emerald Kingdom because of orc raids, and promptly was robbed by some Grubber thugs on arriving in Dirt City about a month ago. Sam'l figured they had so much bad luck, that if they came to Wardd, some good luck would come their way. They don't know the city personally, but know who does and can introduce Sharpe. They also know some of some of the other people who meet with the Unlucky for information. "Uh-huh", says Dottie, "we've seen badges from all six Houses meeting with some of the Unlucky in the month we've been here."

Gaffer does some scouting of local animals around the block or two of Shale House, and finds a treasure trove. There are a half-dozen domesticated dogs owned by various people, and a small pack of 3 feral (treat as wild) dogs who move in and around the area. Feral cats are also plentiful (at least a dozen) who prowl the backyard chicken and rabbit coops and the hosteller's stable (with rent-a-donkeys) looking for mice and rats. There is a dove cote on the top of the building next to where Nissa and the gnomes rent, and the market has pigeons and gulls from all over. An occasional hawk in the day and one barn owl at night that glide in from somewhere to hunt the South Pack neighborhood. Yep, it’s an animal bonanza. With so many, however, Gaffer needs to refine his plan, and any of it will take time. [ooc: DM moving this to email with Courtney. First step is all of us to be familiar with the details of Wild Empathy, Wild Shape, Handle Animal, and Diplomacy.]

Hmerrin is not at all happy about talk on aligning with Houses, and says so. Then offers some to accompany him on a trip to the Arena.

Desdichado agrees with the Arena trip, looking for news of Ralisiner and his thugs, and Terrafin. He also familiarizes himself with the Temples in Dirt City. In truth, there is only one: the Temple of Wardd. For someone who reveres another god, immortal, or power, there seem to be three options. First, some may have small shrines no bigger than a shack and might be tended or unattended (Brother Elthorn and the small Shrine of Ffloy is the only example the Tide knows about). Second, people can have their own symbols and household shrines, maybe even a wealthy person converting their house. Third, a person can go to the Temple of Wardd. In the frescoes, paintings, and statues, one can find the other immortals; just not prominent or seemingly important!

Toston promises a trip to Nissa whether there is business or not. The gnome-dragon and Des then follow the beggar boy.

Sarge assures Hmerrin "No formal agreements, cause we can't trust them." And also goes to the Arena to see if there is any fallout from 2 weeks ago.

Eisenhorn seems to be flexible in his plans. Certainly, the inner workings of Dirt City seem more complicated than what rumors reach the outside Wold! He doubles down on the ledgers, and has an eureka moment! In celebration, he goes out (with protection) in the daytime to familiarize himself with the neighborhood and look for a non-seedy Inn. The South Pack neighborhood is several blocks, and well patrolled by small bands of ruffians that have a Wolf emblem sewn or pinned to chest or hat. They give the Wizard a wary look-over but none confront him: it seems Eisenhorn is already known as part of the Tide and so belongs in South Pack. The Inn he searches for, the best in the area, is on Wolf Square. The center is dominated by Wolf Tower, and the Wolves' most important (read: wealthy/upscale) businesses are on the Square. The "Pack Inn", featuring a sign that shows a house with wolves bursting out of doors, windows, and chimney, serves the best food and drink in the area. It's also the main hangout of Wolves not on house tasks...
.............

The Arena
Hmerrin, Desdichado, and Sarge saunter ever to the Arena to see what is happening. The upper levels are blocked off by groups of Darts, Cloaks, and Wolves. Even more unusual, there are more groups of Wolves on the lower levels in strategic positions. No games are happening today, but there are certainly plenty of people around and not all that hard to overhear conversations. In the course of an hour, the heroes are able to hear the following themes.
1. House Dart and House Cloak are a bit excited about what happened at the Arena. Yeah, but 'excited' isn't the verbiage used. Depending on who is talking it ranges from 'mildly perturbed' to 'freaked' to 'mad as hornet nest'.
2. The Prince is quite angry. Rumor is the Arena is a huge money maker for the Prince.
3. The Wolves are here on the invitation of the Prince; no, it's the Cloaks that invited them in; no, it's the Merchants Guild; no, it's Ralsiner / Vorelle / Galadur / Anduin / Horatio Mann. It seems like everyone has a different culprit.

The New WLA.
Toston and Desdichado meet up with the beggar boy, and he leads the two into Moon Town and to a cul-de-sac nearly on the edge of Grubbertown. A side door finds the three in a small, dirt-floor room with an unlit candle and a familiar face, it is Korgin! (the dwarf who escaped from the WLA and warned the Tide of the attack). He tosses a coin to the boy who leaves. The dwarf holds up a hand. "Hello again. Before we go any further, we have to make sure we are who we are. This is a Candle of Truth. When I light it, lower your defenses to accept the magic and repeat the WLA Oath. If the candle stays lit for all three of us, we can talk more." He lights the Candle, and Toston and Des see he deliberately fails his save. "Desdichado, repeat Toston's words." Once the three verify that each other aren't Evil and telling the truth, Korgin produces three potions. "The WLA has resources. Each of these is a Potion of Elemental Body I, Earth Elemental. Drink and follow me using earthglide."
Assuming Toston and Des do so, Korgin turns into a small earth elemental and, holding hands, the three glide into the earth, around several tunnels and into an open space: it is the WLA in the City Below!

It turns out an unnamed benefactor built an entire WLA Chapterhouse underground without any connections to the existing tunnels of the City Below. The same benefactor confiscated the WLA library and transported it here, along with sleeping quarters, and training facilities. Toston and Desdichado learn that the WLA will still function in Dirt City, but with several security features to ensure no shapeshifting or dominated heroes can penetrate.
1. Contact. Put 4 copper pieces, one at a time (symbolizing the Wizard, Cleric, Fighter, and Thief) in the offering of the Shrine of Ffloy or the Shrine of Arturo and Violet. There will always be one of the beggars or people there who will lead the WLA member to the next location.
2. Verify. The location constantly changes, but will always be where others can't see. There will be some verification: Candle of Truth, Wand of Detect Good, etc to ensure the person is who they say they are.
3. Travel. Elemental guardian with a Portable Hole, Potion of Reduce Person with a Ring Gate, a WLA with a Cape of the Mounteback, etc to get to the hidden WLA Chapterhouse.

The Ledger
Eisenhorn and Gaffer finally get the last piece of the puzzle (for this known secret code anyways. There may be more codes hidden in the very large ledger...) Take the House of Cloaks Sewer #2, walk 300' and the third door on the left is the drop location... and Fiest's hangout!

Sarge (Kathy) 
Friday April 17th, 2020 1:53:01 PM

After listening to the rumors at the Arena, Sarge gathers her companions. "Well, if the Houses know we're behind any of this, they're playing it close to the vest. Which is good, I think. Wolves, Darts, Cloaks working together on this, so presumably they're the ones we should be looking out for."

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Friday April 17th, 2020 5:07:11 PM

Eisenhorn stays at the Pack Inn for a couple of Ales and sees if he can discretely overhear anything of interest.

Afterwards he goes back to Shale house and relates his discovery to the group. "I think we should go and grab this Fiest, whoever he is. He may give us some answers and even if he doesn't know anything it's probably a good idea to get rid of whoever is organizing hit squads to hunt us down."

---------Active Effects--------

Mage Armor +4 AC - 9 Hours.

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Friday April 17th, 2020 7:02:10 PM

Sharpe thanks, Sam'l and Dottie and mentions he will find them at the temple if he needs to take them up on the offer of an introduction.

To Sarge, "I do have leads on connections, met a nice pair down on their luck. A lot of information go through the unlucky but its available to pretty much everyone, with the houses but maybe asking right will now will raise suspicion so maybe not a great idea..."

To Eisenhorn, "What make you think he is still there? It has been a while, maybe we should stake the place out?"

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday April 17th, 2020 11:17:15 PM

Gaffer agrees with Sharpe, some form of reconnaissance would probably be a good idea.
Combing the note in the ledger with what Sarge has heard, it does seem like the Tide have their primary targets to deal with now too.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Sunday April 19th, 2020 7:04:46 PM

After finishing their tour of the arena, Hmerrin returns to Shale House.

"I gotta feeling a summons to see the Prince is in our future," he notes glumly. "Sooner or later, someone is gonna decide we had something to do with that."

There is good news. The young man is quite happy to learn the WLA is still in business. And grabbing folks to find more of the slave ring sounds right up his alley.

"Stakeout sounds like the first option," he agrees. "Especially Below."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Sunday April 19th, 2020 7:33:03 PM

"I agree with Eisenhorn, going after this Fiest seems like the best idea for now. I'm tired of them always being ahead of us, and we might just have a chance if we can get the drop on them here."

(OOC: Just to be clear, is Desdichado "officially" WLA now? Once Catacombs stuff is ready, I'd like to have him donate and do some training, assuming there's time before or after our next steps.)

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Sunday April 19th, 2020 9:17:54 PM

Toston grabs onto the candle, purposely lower his defenses and says, "I, Toston Lotor, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it.”

He then travels as an earth elemental with the others to the location of the secret WLA. He's happy to see everything is in its place and finds the nearest flight instructor.

He says to Korgrim, "I just learned how to cast the flight spell and I'd to avail myself of some WLA training to improve my ability at flying."

---------------------------------

When next he's reunited with his friends he says, "I think surveiling Fiest's hangout is the way to go. I promised my fiance a trip to Plateau City and back so do you think you guys could surveil Fiest while I'm gone or do you think we should wait till after we've followed up with Fiest for the date?"

Stakeout (DM SteveK) 
Monday April 20th, 2020 10:10:12 AM

OOC: Clarification. When the Tide team went to the Arena, it was quite evident that the Darts and Cloaks did not want the Wolves there. They were definitely NOT working together!

Sarge feels that if the Houses know we're behind any of the disruption, they're playing it close to the vest.

Eisenhorn stays at the Pack Inn for a couple of Ales and sees if he can discretely overhear anything of interest. The only thing he picks up is the servers would occasionally come over. "Will that be all, sir?" "Are you finished, sir?" "Will you like a top for that pint and take it home, sir?" None of the other talk while he is there is about anything other than the weather or comparing the Pack Inn's food and drink (favorably) against other taverns and inns.

Hmerrin speculates a summons from the Prince of Thieves isn't far off, and is happy the WLA is still functioning, albeit clandestinely, in Dirt City.

Sharpe provides information that he has from Sam'l and Dottie. They can be a source of information as long as The Tide is OK with all the other Houses knowing they are getting information from the Unlucky (and vice versa). For Fiest's lair and the drop location, Sharpe suggests staking the place out first, which gets a strong support from the others. Of especial note, several are looking forward to being the one calling the action instead of always reacting.

Toston and Des follow Korgin's instructions and learns of the new, more careful, more wary, WLA in Dirt City. He is able to get the instruction he wanted in tips and practice in Flying. His only question when back in Shale House is should he have a date with his fiancé before or after the Fiest Stakeout?
---------------------------------

The group agrees a stakeout for Fiest to get more information is the way to go, and quickly find their first obstacle; gaining entrance to the Cloak section of the City Below. There are 14 known entrances into the Cloak section of the City Below (See Woldipedia/ Geography/ Dirt City/ Maps). There is only one entrance from the rest of the City Below to the Cloak Section up a waterfall stair, there is (at least) one entrance from inside Cloak Tower, and there are 12 Sewer entrances in the CloakTower neighborhood. Cloak Sewer #2 is guarded by a group of 6 Cloaks that are only allowing members (and dependents) of the House of Cloaks to pass. A quick and easy scouting trip confirms that all 12 Sewar entrances and the City Below waterfall stair are similarly guarded. (The Tide doesn't know about the defenses of any Cloak Tower entrance, since they would have to penetrate Cloak Tower to find out.)
........................................

Ledger Information: Take the House of Cloaks Sewer #2, walk 300' and the third door on the left is the drop location... and Fiest's hangout!

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Monday April 20th, 2020 10:54:56 AM

"I could use an Arcane Eye to discretely scout out the area and see if I can learn more about Fiest's hangout and how to enter. Afterwards I could try to teleport myself and three other people down into or near his hide-out. Assuming there are no arcane protections against doing so. Alternatively I could Dimension door everyone into the sewers bypassing the guards. It would take several trips however, to get everyone there. I don't know if we can expect guards on the other side." Eisenhorn thinks a little. "Or if you preffer a non-arcane solution we can try to just bribe the guards. This is Dirt City after all."

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Monday April 20th, 2020 3:21:56 PM

"If you can get a good idea of the area and how we might go about disusing ourselves around there I think its a great idea"

"Option 2 would be a distraction and ill try to slip in."

Sarge (Kathy) 
Monday April 20th, 2020 5:32:11 PM

"If we think bribery will work, I'm all for it," Sarge says. "Better than magic. Much better than jumping into trees."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Monday April 20th, 2020 6:27:46 PM

"If we pay House Cloak informants and spies to try and get into Feist's place, I think pretty soon the information that 'the Tide was paid us to get into Feist's place' will be brokered pretty soon as well," says Desdichado.

"If we do need to get past Cloaks," he continues, "I don't see any harm in Eisenhorn magically spying out the place first. Er, there isn't any possible harm, is there?"

"If we do need to pay them off later," he goes on, "then we can cross that bridge after exploring this other option."



Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Monday April 20th, 2020 7:20:53 PM

Hmerrin nods along with Dez.
"I'm with you. E's magic eyes oughtta work best, first go round. 'Specially if we're just scouting."

The young fellow runs a hand through his hair, and scrunches up his face, as he becomes lost in thought.

"It'd be really, really nice if we could find someplace above ground this guy goes once in awhile. Getting past guards once will be hard. Having to do it over and over to recon, then plan, then maybe get him, then get him out.....yikes."



Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Monday April 20th, 2020 10:24:31 PM

Toston says, "Do you guys think you'll need me if you do use your magic sensor? Also what happens if they have spells in place to cause divination to fail? I'm pretty stealthy, I could always try sneaking around down there if that is the decision. I mean I can fly now so that has to be useful."

Stakeout (DM SteveK) 
Tuesday April 21st, 2020 6:34:56 AM

The Tide discuss several possibilities with possible drawbacks: magical Eyes, bribery, sneaking past, and staking out the entrance (Ooc: DM is assuming a reference to Sewer#2) to see if Feist ever comes out.

Because they have the initiative, it seems they have time to craft a solid plan.

While talking, there is a knock on the door. “Package delivery for Hmerrin of The Tide from the Catacombs!” It is a Halfling and a brawny Ogre. The Halfling does all the talking, and the Ogre carries a rather large wooden crate labeled “FRAGEELAY”. They thump it down in the Tide’s second story common room, tip thier hats, and leave.

........................................

Ledger Information: Take the House of Cloaks Sewer #2, walk 300' and the third door on the left is the drop location... and Fiest's hangout!

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=15 ; d20=18 ;
Tuesday April 21st, 2020 7:55:41 AM

"Let me see what I can find out then, without too much risk. The ledgers indicated that he may be versed in the Arcane so I will not scry too closely in order not to tip him off. Depending on what comes of it we can plan our next course of action."

Assuming none of the other party members try to stop him, Eisenhorn will try to get to a place where he can discretely cast Arcane Eye as close as possible to the sewer entrance. (Knowledge Local Roll: 15 + 11 = 26) To minimize the chances of anyone recognizing him and wondering what he's doing in the Cloak Tower neighborhood he will use his Lesser Rod of Metamagic Silent and stealthily cast Alter-self to change himself into a non-descript Half-Orc, making sure to conceal any obvious markings on his clothes that would give up the deception. (Stealth Roll: 18 + 8 = 26)

(OOC: I don't know what the distances are so I'm assuming Eisenhorn can get relatively close,discretely change into a half orc before going into the CT neighborhood and get into a concealed position before the spell finishes)

Assuming he manages to get into a suitable position, he casts Extended: Arcane Eye. And directs the sensor past the guards and into the sewer.

---- Active Effects ------

Mage Armor +4 to AC - 7 Hours?
Alter-self: Half-orc +2 Str. Darkvision 60 ft. 10 min.

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles]  d20+23=38 ; d20+23=42 ;
Tuesday April 21st, 2020 2:36:03 PM

(Stealth - 38)
(Perception - 32)

Sharpe takes a long walk through each other other entrances each time returning into the Temple of Waard. He muddies and frays is new clock to match the rest of his outfit. On passing the other entrances he looks out for the locations and numbers of watchers whilst maintaining the look of an unfortunate passing through.

Before he returns to Shales House he goes through his regular routine with the beggers.

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday April 21st, 2020 5:44:53 PM

Gaffer goes to suggest they could ask Nissa to try scrying on this this Feist but is happy for Eisenhorn to go ahead.

"I think you probably deserve a break, we can stay safe and just check things out until you are back. It might even be good to let the attention around the arena die down for another day or two before we go barging in somewhere again." Gaffer assures Toston they won't do anything crazy if he does go.

Assuming Eisenhorn doesn't mind, Gaffer will move along side him in the formr of a stray cat to keep on eye on his body while he investigates.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday April 21st, 2020 7:58:17 PM

"oh goody!" Hmerrin exclaims, and breaks open the box.
"My favorite. Money!"

The lad opens the chest and quickly divvies out the gold to his friends.
[OOC - Please see email for loot distribution]

After that, the lad chooses to wait and see what E's magic spying reveals.

Sarge (Kathy) 
Tuesday April 21st, 2020 10:14:23 PM

Being inconspicuous is not something Sarge is especially good at. She opts to stay at Shale House and wait for reports from the scouts.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Wednesday April 22nd, 2020 1:37:55 AM

Well if the team has everything in hand and they feel he can leave for a holiday in Plateau City he goes to the house where Nissa, the Cousins and the rest of "Little Gnomaly" has essentially set up, meeting Wilhim and Prissi for the first time, the barrister and wife that are soon to be his in-laws as well as their clerk Yoshik, Housekeeper Jelli and warrior escort who joined the ranks of the other warriors named Ronni.

He checks to see how Cogrim's business plans are coming along before Nissa teleports himself, her and her raven familiar Quoth to Plateau City to visit with his parents, her parents and go on a dinner date alone ie, minus the folks, together.

Hopefully while he is there they can also take in a play. While they are walking around Plateau City and visiting the shop where his parents live and work, he tells her about his late grandfather Topip and how Topip's stories of Domi and Alemi when they were human were why he wanted to become an adventurer.

He also tells her how recent events in the Arena makes him wonder how much longer they should delay nuptials. He realizes that they haven't set a date for the wedding and that well he realized with how besieged they all were that some things are realy important.

He asks her if there is more to her wanting to be a wizard than being able to track him down and be a suitable match for an adventurer. He informs her that he felt a connection to her that summer before he left that he would have married her regardless of if she was magically inclined or not.

Stakeout (DM SteveK) 
Wednesday April 22nd, 2020 11:48:08 AM

Eisenhorn, with the help of Gaffer, finds a cul-de-sac in the Backstab Quarter (See Dirt City map in Woldipedia), changes into a non-descript Half-Orc, and casts Arcane Eye, producing an invisible magical sensor. Making his way to CloakTown and near Sewer #2, he finds a corner to sit in the shade and pet a stray (Gaffer-Cat), and so is able to concentrate on the Arcane Eye to move it to Sewer #2. The entrance is guarded by the six Cloaks, and there is a grate with a door that the Eye can easily slip through and into the City Below. The tunnel below is wide and lit by lanterns, so the eye can see a 10' wide corridor with a water run in the middle. And sure enough, 300' feet in, there is the third door to the left. It looks strong and has a key-lock, but there is space for a water run under the door that is bigger than 1 inch, if Eisenhorn wants the Eye to go beyond the door.

Sharpe takes a long walk to the other CloakTown Sewer entrances each time returning into the Temple of Waard. He muddies and frays is new clock to match the rest of his outfit. Each time, the Cloak guards stop him. "Grubbers not allowed" "What's the Password? No? Be off with you!" The Cloaks are not allowing any unfortunates to pass through to the Cloak area of the City Below.

Gaffer gives his thoughts on other scouting, then assumes the form of a stray cat to keep on eye on Eisenhorn while the wizard investigates.

Hmerrin eagerly breaks open the box, and finds both bags of money for his friends, and some carefully packaged bundles for the Fighter himself to include a couple of hand axes and a new suit of plate!

Sarge opts to stay at Shale House and wait for reports from the scouts, and waiting in Tombo's tavern downstairs is always pleasant. "The Buttering Ram" is doing a brisk business. Good food, good drink, and comfortable surroundings makes it a good stop for people who live and work in a several block radius. Tombo serves Sarge himself, glad of their patronage.

Toston checks on "Little Gnomaly", meeting members new and old, and checking on businesses. Then Nissa teleports herself, Toston, and her raven familiar Quoth to Plateau City for family visits, and a more personal dinner date. They in fact, ARE able to take in a play, a highly popular one of the Sea Dragons adventuring team battling a Sahaugin army and a powerful being trying to become a new god. Costumes, music, and the choreography get him feeling like they are really underwater, but the ending has something to be desired. Toston knows full well that all the heroes of the Wold didn't go to Bill-oo-pal's underwater Seaweed Plains to fight a horde of corrupted sea-monsters until Bill-oo-pal broke into three pieces and died!

..............
Ledger Information: Take the House of Cloaks Sewer #2, walk 300' and the third door on the left is the drop location... and Fiest's hangout!

Sarge (Kathy) 
Wednesday April 22nd, 2020 1:26:37 PM

Sarge readily joins the crowd at the Buttering Ram, and tries to get a sense of what's going on in the neighborhood. "Is it just me?" she asks, "or do the Cloaks seem extra busy these days?"

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Wednesday April 22nd, 2020 4:57:13 PM

EIsenhorn will use the Arcane Eye to familiarize himself with the area somewhat and scout good location for potentially teleporting in. Then he wil move the eye around Fiest's hangout to see if there are any windows and potentially try to guess if there are any arcane defenses or if anyone is home. Assuming he finds nothing out of the ordinary he will direct the eye inside the hangout in an attempt to get a sense of the layout and to check if there are any clues as to who Fiest may be working with and why.

---- Active Effects ------

Mage Armor +4 to AC - 7 Hours

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday April 22nd, 2020 5:39:50 PM

Sharpe will return to shale house and report the security.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday April 22nd, 2020 6:11:51 PM

Desdichado joins the others downstairs and sees Hmerrin's box. "Ooh, I know just what I'll do with that," he says as he prepares for a couple of stops.

He quickly drops by the Catacombs, and comes back later to spend some time with everyone at the Buttering Ram. Later, he stops by the Temple of Ffloy, drops in his 4 coins, and follows the procedure for entering the WLA. While there, he provides the appropriate dues and asks for some training.

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=19 ;
Wednesday April 22nd, 2020 6:58:20 PM

Gaffer is happy to spend the time watching over Eisenhorn, he does his best impression of a cat lazying on the street and keeps an eye out on people passing by. (Perception: 19)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday April 22nd, 2020 7:52:56 PM

Hmerrin spends the day up in the training room, working out his new axes and armor.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Thursday April 23rd, 2020 12:22:50 AM

Toston tells Nissa, "I think whoever wrote this play confused a Sea Dragon only mission with the Sargrass crisis. All the heroes of the Wold didn't all go underwater to fight Billoopl and his minions only to see the Sea God break himself into 3. We did kind of fix that out of control Sargrass not too long ago (all the heroes of the Wold) and the resolution was the Sarr broke into 3 different immortal powers with different aims yet they worked out their differences and agreed to stop the infighting. Do you think anyone from the play would appreciate a correction or should we head back to Dirt City?"

Toston listens to the council of his fiance and if she suggests the people behind the play wouldn't like to be corrected suggests they teleport home to Dirt City.

If Nissa obliges he walks her back to her dwelling, kisses her goodnight and returns home, asking his friends what news of the sensor.



Plans at Shale House (DM SteveK) 
Thursday April 23rd, 2020 10:54:39 AM

Sarge, at the Buttering Ram, gets Tombo sitting with her over a plate of sizzling sausage, peppers, and onions. "No more than usual", the proprietor replies after hearing Sarge's news. "Cloaks have always been secretive, and the guards on their Sewers is nothing new. Not sure of how involved they were in the Arena, but they are the go-to detectives on anything the Prince wants looked-at. I don't get much news on the Cloaks anyways, since CloakTown is eastern edge of Dirt City and we are on the western edge." There's no more casual information to be had at "The Buttered Ram", and Sarge is still at Shale House when everyone arrives back.

Eisenhorn is able to get good and familiar with the area outside the door. The door is at the main Sewer #2 Tunnel: there is no place to teleport here without being in the main tunnel itself. He then directs the Eye under the door into Feist's hangout. He finds a 20 foot long tunnel, 5' wide, which leads to another door. A familiarizing look here, and Eisenhorn directs the Eye to continue under just like the last Door. Here, Eisenhorn gets the jackpot: Fiest's Hangout (See emailed Map).

A windowless room with only the door the Eye came through as an obvious exit; the room is 75' square, 30' ceilings, and a central firepit and lanterns providing light. A balcony runs around all four walls 10' off the ground and is connected to the floor level from 2 staircases. There are 8 people in the room, 6 look like ruffians you can find nearly anywhere in Dirt City (motley clothes, armor, weapons, races: pretty much a mix bag of fighter/warrior/rogue/ranger/cleric types. The other 2... one is a half-elf, one is a half-orc. Neither one have armor nor obvious weapons. Three ruffians and the half-orc are around the firepit, two ruffians and the half-elf are scattered around the balcony sleeping, and one ruffian is sitting by the door with a bared longsword. There are various contains and boxes and litter all about the room. That is as much as the Wizard can see before his Arcane Eye's duration ends. There is nothing more for him to learn here, so he retraces his steps to throw anyone off his tail and returns to Shale House.

Gaffer, doing his best impression of a cat lazing on the street, keeps an uneventful watch until Eisenhorn/Half-Orc rouses and saunters back to Shale House.

Sharpe will return to Shale House and report the security.

Desdichado and Hmerrin have a day at the clandestine WLA. The Paladin makes some other stops, then the two return to Shale House.

Toston talks to Nissa about the play. His fiancé impishly wiggles her nose. "I think they would absolutely hate it, but it might be fun to watch them turn red!" Since that gnomish answer is definitely 'the people behind the play wouldn't like to be corrected', the couple returns to Dirt City. A walk, a kiss, and a shorter walk finds Toston in Shale House with the others in time for supper.
................

On the table with a hearty rabbit stew, bread, and small keg (courtesy of Tombo) is a small package labelled "Eisenhorn, The Tide, #1847, CATACOMBS". And another for “Desdichado, The Tide, #1848, CATACOMBS”.

The heroes are able to compare all information and have the opportunity to form a plan of action!

Eisenhorn gets a Hero Point for excellent tactics!
................
(Map via email)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday April 23rd, 2020 7:47:24 PM

"Wow, what a fast delivery!" says Desdichado as he sees the box on the table. He takes out the small circular band and puts it on his head -- some how looking handsomer or perhaps more confident. "Well, what do you think? Looks good, huh?" he laughs.

On hearing Eisenhorn's report of what he's seen, Desdichado says "Sounds like a lot of people in that room! Eisenhorn - how's your aim? can you get us in there pretty accurately?"

Sarge (Kathy) 
Thursday April 23rd, 2020 11:25:43 PM

"Pretty snazzy, Dez," Sarge says.

"Eisenhorn, did I understand you to say you'll need to make several trips to get us down there? If that's the case, we should figure out who goes when."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Friday April 24th, 2020 1:23:17 AM

Toston says, "Did you guys know there is a play in Plateau City that claims all the heroes of the Wold went under water to fight Bill Oopl and that afterwards he broke in 3? Seems like someone confused something the Sea Dragons did with the Sargrass crisis."

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=14 ; d20=1 ;
Friday April 24th, 2020 4:37:35 AM

As soon as he's back Eisenhorn relays everything he was able to gleam from Feist's hideout and uses some paper from his haversack to draw a map of the building to show to the rest of the party. "Well now we know the layout and their numbers. If I had to guess I'd say either the half-elf or the half-orc is Fiest. They did not seem to be in a hurry to get anywhere, although they all seemed ready for a fight." after giving it some thought, "I should be able to get people past the guards but I can only do it three at a time."

To Des "I should be able to put us directly in that room with a bit of luck, but there are limits to even what I can do. I can only take three people with me at a time. With some preparation I may be able to muster two trips straight from Shale House, but that would leave us with no options to get out if things go the wrong way. Alternatively I have some spells with a shorter range which might get us into the tunnel if we can get close enough. To summarize, I could offer us a more risky entry by Teleporting straight into the room, which is likely to catch them completely off guard or a less risky entry by dimension dooring people into the tunnel, but they may be able to see us coming. In any case I can only do myself and three more at a time so will take me two trips to do everyone, unless we find a way to get some people past the guards and in position in a non-aracane way. I'm not much of a military man so I leave the actual assault planning to the more bellicose among you. Sharpe, you're a military man... What's your take on this?"

Following the discussion, Eisenhorn goes to take a bite and sees the package. "Ah excellent, just in time." He takes out the scroll and attempts to decipher the writing. (Spellcraft Roll: 14 + 20 = 34 vs. DC 23)
He then spends the next 4 hours trying to copy over the details into his Blessed Book for future use. (Spellcraft Roll: 1 + 20 = 21 vs. DC18) (OOC: DM note that blessed book allows me to copy spells without material cost. Also don't know if there are Crit Fails for Skill Checks in Pathfinder. In which case oof :( )


Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Friday April 24th, 2020 4:43:32 AM

(OOC: I forgot to add active effect)

----- Active Effects -----

Mage Armor +4 AC

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Friday April 24th, 2020 7:49:01 AM

"How many spells can you cast?" Hmerrin asks. "Like Dimension door us to the tunnel, and then teleport a group inside, and then still have enough to Dimension door us all out again?"

He scratches his head.

"By the way, what are we planning to do once we get there? The whole idea is to get answers out of this Fiest guy, right?"

After Supper at Shale House (DM SteveK) 
Friday April 24th, 2020 9:49:25 AM

Desdichado models his new headband, and gets down to some planning.

Sarge admires the Paladin's new headband, and considers the teleport entrance obstacle.

Toston shares a laugh with the other heroes about the play in Plateau City and how they mixed up a coupe storylines.

Eisenhorn, as soon as he's back, draws a map of the building. He has to wait to speak with Sharpe, Desdichado, Hmerrin, and Toston until suppertime since they are out on their own devices (by which time, Eisenhorn's Mage Armor has ended). At supper's conversation, they know the layout and their numbers. He considers how to magically teleport, dimension door or combo TPort and DDoor all seven heroes, and where to bring them. He also wonders if there are other heroes that may have more mundane (or magical!) ways to slip into the Sewer without detection.

Later: Late into the night, the Wizard successfully transfers his bought spell into his Blessed Book. (OOC: good on materials and deciphering. In Pathfinder, Skill Checks to not have a crit fail; only Attacks and Saves do.)

Hmerrin asks about not only the entrance for 7 heroes, but the exit without riling the Cloaks as well. Then goes to the next question, the vital middle; "The whole idea is to get answers out of this Fiest guy, right?"

...............

The heroes have a great advantage over Feist, but seem to need a bit more planning before they are ready to move in.

(which one is Fiest; the half-elf or half-orc?) (note: Eisenhorn only saw the aftermath of the fight at Shale House, but Toston, Hmerrin, Gaffer, Des, and Sarge may all have insight to fill in knowledge gaps)

(are there other means of getting in and out of the Cloak's City Below without raising a ruckus?)
(once they get in, what is the fight plan? What is the exit strategy?)
(The DM encourages the Players to continue discussions on email for the planning)

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Friday April 24th, 2020 4:04:58 PM

".....Trickey, the layout is good for a ranged assault, from the balconies. I take it we didn't check the stairs. If you can slip a few of us into the the sewer to knock on the doors it might be enough of a distraction for the rest of us to get the drop on the balcony guards and take the high ground? The difficulty will be timing it."

"That's if we want to go "loud" there might be some benefit to infiltrating without being seen or maybe as buyers?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+3=4 ;
Friday April 24th, 2020 4:20:12 PM

Desdichado thinks for a while. "If we're going to face these guys again, we definitely need to be prepared - even if it's just to talk. We had our backsides stomped last time - literally, in the case of that guy who kept tripping me..."

"I think Feist was with them when they attacked - we overheard them relaying some commands - but we never saw him. Either he was hiding in the shadows, or he was invisible."

Desdichado thinks that if it does come to a fight, they'd probably need to subdue everyone except Feist for him to talk. And even that seems like a longshot.

He thinks they probably need an inventory of the skills and spells available to them that would be useful in a relatively enclosed space where they'll be (slightly) outnumbered.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Friday April 24th, 2020 8:09:57 PM

Toston says, "Well if you remember they had crazy spell resistance, were immune to fire and hard to hit. Even though I can cast fire balls that are stronger than your average caster's now they would totally not be appropriate for close quarters unless we want to blow ourselves up. I did however trade flaming sphere for acid arrow considering that spell cannot be resisted and it is a different element type than fire since acid splash at least damaged them last time. I honestly think if we can do things quietly we can but if we can't find a way to do it that way maybe we have no choice but to play to our strengths and come in fast and loud."

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday April 24th, 2020 8:40:02 PM

Gaffer does not look forward to another crowded, indoor fight and sets to thinking hard about what spells he can best use.

"I think I could load a few of us up with some Airwalking spells to get us in from outside" He wonders, "We could keep watch for a few mroe days and see if they move around at any time?"

Sarge (Kathy) 
Friday April 24th, 2020 11:13:56 PM

"Last time I'd swapped in some Speak with Dead and Gentle Repose spells," Sarge says. "So I didn't have all my normal spells available. I've got an Invisibility Purge prepared now, for example."

After Supper at Shale House (DM SteveK) 
Saturday April 25th, 2020 3:46:14 PM

Addendum
Looking at the map, it is clear Feist’s Lair has only one known door and no windows.

This is amazing information, much better than the heroes normally have...if they take action on the information in a reasonable time...

Eisenhorn can remember while his Eye was in the main Sewer tunnel, there were no other people who walked by his Arcane Eye. The tunnel seems to have times of the day that it isn’t busy.

Eisenhorn didn’t make any Perception or Sense Motive or other checks while the Arcane Eye scouted Fiest’s Lair. The heroes know where Fiest’s team was when the Eye was scouting, but have no information on what they are doing or potential reasons. And the heroes got only visual information, no sound or smells.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Monday April 27th, 2020 6:21:00 AM

"I have various spells that can make that room very uncomforable for them, regardless of how resistant to spells they are, and would be able to summon some extraplanar allies to help in the fight. However, depending on how much effort I need to exert to get you there I may be limited in the options I provide in the fight itself. If we find a way to protect ourselves against poisons a stinking cloud in that room should give us a significant advantage and may help us in capturing Fiest alive. Spell Resistance won't save them from an upset stomach, trust me I know." Eisenhorn chuckles a little as he seems to remember something. "Give me some time to prepare and I can get all of the necessary spells ready, but I need to know what our plan of entry is."

(OOC: DM, Ring of Sustenance allows me to rest and prep spells in 2h instead of 8h, but I don't know if a full day has passed since I last prepared spells as it is still limited to only one rest per 24h.)

After Supper Planning at Shale House (DM SteveK) 
Monday April 27th, 2020 7:55:40 AM

Planning continues. Ideas, clarifications, abilities, and proposals are discussed. The earliest possible assault time is tomorrow morning for Eisenhorn to set his appropriate spells. Sarge, Gaffer, and Toston can be Spell-ready then too. Sharpe and Hmerrin are always ready as long as they have keen eye and strong arm.

So far, it appears The Tide has agreed an assault must take place, that they should do so without hurting or even alerting the House of Cloaks, and they want to take Feist prisoner. Also agreed is Eisenhorn and three others will arrive for the conflict via teleport.

Other beginning plans to be decided
- which three? Are there three heroes who can sneak/magic/bypass/overcome the Cloak Guards without raising suspicion and can meet the others teleporting in? Where is the TPort group going to target to appear? Or is Eisenhorn going to use most of his magic for travel?

Other during plans to be decided
- who is Feist? What is the plan of attack?

Other after plans
- How to get out again?

Sarge (Kathy) 
Monday April 27th, 2020 5:05:16 PM

"Well, I can't cast Heroes' Feast yet," Sarge says. "Delay Poison might be our best bet. Puke later, after the fight. If we wanna do that, though, I should hit the Catacombs and grab some scrolls."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday April 27th, 2020 7:14:44 PM

"I can try smiting a few of them - my guess is that if they are working with rakshasa slavers they must be pretty evil," says Desdichado. "Actually, I can grant the fervor to smite these guys for a minute or so to anyone standing close to me."

"And I can cast a spell in a pinch, but nothing too spectacular."

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday April 27th, 2020 7:17:40 PM

"I can prepare some more healing spells as well. Sarge does a great job, but I'm struggling to cause much damage to some of our recent enemies with my spells and I am a bit limited in a smaller room." Gaffer suggests he might change his usual approach for the fight and look to support the others more instead.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Monday April 27th, 2020 8:41:56 PM

Hmerrin looks at Eisenhorn.

"My plan is you Dimension Door everyone into the tunnel, then Teleport me, you, Dez, and Toston directly into the building, while the rest come in through the door.

Then we subdue everybody, get Fiest, get back into the corridor, and you Dimension Door us back topside.

Can you cast enough spells to do that?"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Monday April 27th, 2020 9:15:49 PM

Toston says, "Well I do have the abiilty to use stunning fist or scorpion style to either stun enemies or cause them to only be able to move 5 feet. I also can cast fly or fireball. Would it help to have us flying around? If things go sideways I'm thinking I'll need the acid arrows."

Sharpe - [AC 27/17/20 - CMD 26; HP 91/91] - [Charles] 
Tuesday April 28th, 2020 6:14:14 AM

"Do you think there are any magical alarms on the entrance, some of use could probably stealth through pretty easily with some invisibility"

"As for the fight maybe a poison?"

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday April 28th, 2020 6:14:55 AM

Eisenhorn does some quick math, "So that would be one Dimension Door to get Gaffer, Sarge & Sharpe into the tunnel. Then Dimension door myself out of the tunnel and me,you,Dez and Toston teleport straight into the house. Then assuming we are not all dead, Dimension door once to get 3 people out, Dimension door back in and teleport 3 more people out straight to Shale House. That would leave Feist, assuming we want to take him back with us, but I should be able to make one person invisible to try and sneak past the guards or Gaffer here can turn into a mouse or a cockroach and slip away...How do you do that btw? I am intrigued? I've always wanted to turn into a dragon but I've struggled to get it right." realizing he's gotten distracted he gets back on topic."Oh right, so that's 4 Dimension doors and 2 Teleports...Yes, with some preparation I can do it... I'll even keep a teleportation spell in reserve in case things go horribly wrong. Oh, and we'd need to get within 800 feet of the tunnel so that I can dimension door people in. But hopefully that would not be a problem."

To Sarge "I reckon we don't all need the protection, if we can cover the more up close and personal members of our little group we should be fine."

We Have a Plan: at Shale House (DM SteveK) 
Tuesday April 28th, 2020 7:11:54 AM

Sarge, Desdichado, Gaffer, and Toston run down abilities that may potentially help in the coming planned conflict. Sarge considers a Catacombs shopping trip. Sharpe considers the use of poison.

Hmerrin states a plan, and then looks to see if Eisenhorn can logistically provide the needed spell support. If he can't, they need to go to a Plan#2..

Sharpe, considers magical alarms on the entrance to Sewer #2, and suggests stealthy people may be able to get past the six guards, especially with Invisibility. In his scouting trip, Sharpe didn't notice any doors or grates. All the known entrances to the City Below from CloakTown were walk-in culverts.

(Sharpe and Gaffer, please roll Perception DC22: if succeed, read Highlight to display spoiler: { While Scouting/Observing, several rats, a cat, and a bat were observed entering or leaving the sewer entrances without an alarm. } )

Eisenhorn does some quick math, and, after a distracted thought runs its course (ooc: love it!), assures Hmerrin that he can prep to do all the spells needed for the plan.

...........

The night deepens, and with a base plan in place, the heroes can seek their beds. The Tide has a hired night watchman downstairs, but there has been talk of a night watch cycle like if camping in the wilderness (ooc: watch roster?). The morning is planned for breaking their fast, preparing spells and equipment, maybe a little shopping, and a second scouting to find a secure place to DimDoor before taking action.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d4=1 ; d100=77 ;
Tuesday April 28th, 2020 5:55:05 PM

"It is settled then... WE RIDE AT DAWN!" Eisenhorn chuckles a bit. "I've always wanted to say that." He then goes to sleep for a couple of hours and prepares the necessary spells for the morning, making sure to prepare 4 castings of Dimension Door and 3 castings of Teleport. He spends the remainder of the time till dawn pacing around the house and keeping an eye out for any intruders, chatting nervously with his familiar to pass the time. "Shifty... If I don't come back from this I will haunt you for the rest of eternety you know... that's a very long time. So you better pray to whatever gods you can that I do come back. That way you might get rid of me eventually."

Assuming no disturbances till dawn, Eisenhorn works with the others to put the plan into motion leaving Shifty to stelthily keep watch over Shale House. First he uses Dimension Door to get Gaffer, Sharpe and Sarge into the tunnel, then Dimension Door back to Toston,Dez and Hmerrin. Before making the final jump into the unknown he prepares as best he can; casting Mage Armor, Detect Thoughts, Mirror Image (Roll(1d4) = 1 + 3 = 4), Arcane Sight, Shield (wand) and Protection from Evil (wand) on himself. Then casting Haste on Toston, Hmerrin, Dez and himself before taking one final good look at the Map of Feist's hideout, closing his eyes and imagining apearing in the north west corner of Feist's Hide-out. (Cast Teleport.)

(OOC: DM, Teleport roll is 77 don't know if I can use Hero Point to subtract 1 so that we land on target? If yes then I use it for that. )

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 1 Min.
Mirror Image ---- 4 Images; Roll to see if Attack Hits ---- 11 Min.
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 1 Min.
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 11 Rnds.
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min.
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday April 28th, 2020 7:17:06 PM

Hmerrin gives a chuckle at Eisenhorn's declaration.

"You know, I'm beginning to like you," he responds.

The young fighter offers up watches -
Sarge and Gaffer
Hmerrin and Toston
Eisenhorn and Sharpe
Dez

- and then gets some shut eye before his shift.

In the morning, he's ready, and waits for the others to make their preparations.



Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=32 ;
Tuesday April 28th, 2020 8:26:07 PM

"I definitely noticed critters going in and out of the area while we were waiting outside. I think I could get myself in or out if that makes it easier on you Eisenhorn, but sure, dawn."

Gaffer accepts his watch with Sarge, hoping he isn't to tired in the morning. "I hope I haven't really bothered you by bringing a tree into the garden. I feel restless sometimes being in the city and out of nature, it seemed good to bring a little nature to me."

Gaffer will readily accept to Dimension Door in from Eisenhorn but if not will take on the form of a rat to slip into the hideout.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday April 28th, 2020 10:09:27 PM

Dez takes his shift and waits with the others for final preparations.

(OOC: Are we jumping to combat? If so, I'm a little concerned that we're not sure which one is actually Fiest!)

Sarge (Kathy) 
Tuesday April 28th, 2020 10:18:11 PM

"Long as it doesn't involve actual riding," Sarge grumbles. She makes sure she is prepared for the next day's sortie.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:33/22/27- CMD 27  d20+18=31 ; d20+17=30 ;
Wednesday April 29th, 2020 12:15:11 AM

Toston casts mage armor on himself first thing in the morning giving him 5 hours of additional armor. He then readies to get teleported in with Eisenhorne and right before they teleport out he casts shield.

As soon as he gets to his destination he tries to sneak around and keep an eye out.

(Perception: 31)
(Stealth: 30)

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours
Shield 5 min (50 / 50 rounds)

Evening, Night, Morning, and Prep Round 1 (of 10) (DM SteveK)  d20=2 d20=3 d20=4 d20=1 d20=11
Wednesday April 29th, 2020 10:26:52 AM

Other actions
Eisenhorn, Hmerrin, and Sarge do some jokes, though the omniscient DM isn't sure that he should call Sarge's comment a 'joke'. Gaffer checks with Sarge to ensure the dwarf isn't put-off by the big oak tree in the backyard.

Desdichado is a little concerned that they're not sure which one is actually Fiest! Is there a way to know? Maybe something the heroes who battled the half-elf and half-orc in Shale House may remember? (ooc: A review of the Board's Archives for that battle may help in having a clue. Or, any hero can use a Hero Point to receive "Inspiration" per APG, New Rules, Hero Points)

Night
Watches set (Sarge and Gaffer, then Hmerrin, E, and Toston, then E and Sharpe, and then Desdichado and E), the Tide spends an uninterrupted night at Shale House... this time.

Morning
The heroes make their preparations and Eisenhorn leaves Shifty to stealthily keep watch over Shale House.

Hmerrin, Gaffer, Sarge, Desdichado, Eisenhorn, and Toston are all ready for the soiree. Sharpe appears ready too.

First, however, the group needs to get close enough in the city for Eisenhower's Dimension Doors to be effective: Shale House is too far away. The first choice is the same cul-de-sac in the Backstab Quarter that Eisenhorn used to change into his half-orc disguise, and that place appears empty once more.

Round 1! "One, two, three, four, five, six..."
(Note: 6 seconds equals one round, so someone doing a soft count to six can count off the same number of actions that can occur in one round...)

Eisenhorn DDoors Gaffer, Sharpe and Sarge into the apparently empty tunnel. The three heroes can take actions and skill checks this round. (ooc: DM is going to assume here that Eisenhorn tells G/S/S the number of spells he is going to do before Teleporting into Fiest's Lair. Including the DDoor in, DDoor back, prep spells, and TPort in; Gaffer, Sharpe, and Sarge have 10 rounds [ie 1 minute] to not be noticed and get through the 2 known doors before the Second Team arrives.)

Gaffer, Sharpe and Sarge Highlight to display spoiler: { The DM will accept multiple actions in your Post. Pending the number of actions, skill rolls, and stuff like that your PCs take, I will advance the action that many rounds up to Round 9. }
......

Planned Rounds
Eisenhorn 2 DDoor back to cul-de-sac
E 3 Mage Armor
E 4 Detect Thoughts
E 5 Mirror Image (Roll(1d4) = 1 + 3 = 4)
E 6 Arcane Sight
E 7 Shield (wand) 10 rounds
E 8 Protection from Evil (wand) 10 rounds (Shield 9 rds)
E 9 Haste: Toston, Hmerrin, Dez and Eisenhorn, (ProtEvil 9 rds, Shield 8 rds): Toston casts Shield
E10 Teleport (Haste 10 rds, ProtEvil 8 rds, Shield 7 rds) [Toston Shield 10 rds] Eisenhorn feels his spell going off target and Heroically adjusts to arrive at the NorthWest Corner of Fiest's Hideout! Eisenhorn, please use 1 Hero PointHighlight to display spoiler: {Per APG, PCs can use Hero Points to add a bonus +/-4 after a roll to ensure success}

Sarge (Kathy) 
Wednesday April 29th, 2020 11:13:32 AM

Sarge casts Invisibility Purge, then casts Shield of Faith on Sharpe, if he wants it. [It's a +3 to AC]

Sharpe - [AC 27/17/20 - CMD 26; HP 91/91] - [Charles]  d20+13=28 ; d20+23=42 ;
Wednesday April 29th, 2020 2:03:44 PM

(Perception - 28)
(Stealth - 42)

Sharpe will be teleported out into the tunnel, he will ask Eisenhorn "how long till you are in" before he jumps back.

He will then move toward the first door.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Wednesday April 29th, 2020 5:18:28 PM

(OOC: Thanks DM wasn't sure if the rule only applied to d20 rolls. Point Removed)

Eisenhorn tells Sharpe "About a minute, if they try to run they should run straight into you.".

"Damn that was close..." Eisenhorn mutters to himself, as he tries to get his bearings and see what the best place for a Stinking cloud may be and keeping an eye out for any strong magical auras with his Arcane SIght.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 7 Rounds
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 5rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 8 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 10 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 6rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 4rnds

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday April 29th, 2020 5:42:24 PM

In the morning, Hmerrin addresses the group.

"Been thinking about this all night. Fiest is the half elf. Some kind of wizard. He was invisible and flying and cast some kind of blinding spell, and then went invisible again after I almost killed him.

The only half-orc in the attack was the thief with that freaked out dagger. And he is very dead."

After that, the lad can't do much but wait for E to get through his spells.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday April 29th, 2020 7:14:20 PM

Desdichado's body moves as he tries to get out the nervous energy before heading into the fight with Fiest's group.

(OOC: To make sure I'm understanding correctly, it's 8 rounds from right now until Tosten, E, Hmerrin, and Dez are in the room, correct? So we are in our waiting area until that point.)

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:33/22/27- CMD 27  d20+17=19 ; d20+18=26 ;
Wednesday April 29th, 2020 11:38:10 PM

Perception: 26
Stealth 19

Toston continues to stealthily keep an eye out while waiting for Eisenhorne to Dimension Door him in.

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours
Shield 5 min (40 / 50 rounds)

Round 2! "7, 8, 9, 10, 11, 12..." (of 10) (DM SteveK)  d20=5 ; d20=1 ; d20=14 ; d20=14 ; d20=2 ;
Thursday April 30th, 2020 11:32:15 AM

(Note1: 6 seconds equals one round, so someone doing a soft count to six can count off the same number of actions that can occur in one round...)
(Note2: Gaffer, Sharpe and Sarge can perform multiple actions in each Post. Pending the number of actions, skill rolls, and stuff like that your PCs take, the DM will advance the action that many rounds up to Round 9.
.......

Tunnel Team (Map via Email based on Eisenhorn's Arcane Eye reconnaissance yesterday)

Eisenhorn, Gaffer, Sarge, and Sharpe are in a very long tunnel, 15' wide and 10' high. There is a stream running through the middle of the tunnel, and the stone walls are damp. There are several doors on both sides of the tunnel, but Eisenhorn has scouted before (with his Arcane Eye) and points out which door is Feist's Hideout for the others who haven't been here.

Eisenhorn DDoors away from the Tunnel Team.

Sarge casts Invisibility Purge in the Tunnel: revealing nothing. Then (round 3) she casts Shield of Faith on Sharpe.

Sharpe sees the door Eisenhorn points out is only 5 feet away from Sharpe, so the Fighter is right there.

Gaffer doesn't move.

Cul-de-Sac Team

Toston, Hmerrin, and Desdichado are in a cul-de-sac of rickety wooden buildings. The main street is hidden by a sharp right turn at the end of the alley. Overhead is partially hidden by a leaky shed and partially by drying clothing on lines.

Eisenhorn back to Toston, Hmerrin, and Desdichado at the cul-de-sac.

Hmerrin is happy that he could deduce who Feist is: he's the half-elf! Other than that, the young man waits as patiently as he can for the Wizard to prepare.

Desdichado moves and tries to get out the nervous energy before heading into the fight.

Toston continues to stealthily keep an eye out. He sees movement at the alley entrance of people walking by, and that of a woman in a third floor window taking in her wash.

All Cul-de-sac Team make a Stealth check.

......

Planned Rounds
(done) Eisenhorn 1 DDoor Gaffer, Sarge, and Sharpe to Sewer#2 Tunnel outside Fiest's Door.
(done) E 2 DDoor back to cul-de-sac
E 3 Mage Armor
E 4 Detect Thoughts
E 5 Mirror Image (Roll(1d4) = 1 + 3 = 4)
E 6 Arcane Sight
E 7 Shield (wand) 10 rounds
E 8 Protection from Evil (wand) 10 rounds (Shield 9 rds)
E 9 Haste: Toston, Hmerrin, Dez and Eisenhorn, (ProtEvil 9 rds, Shield 8 rds): Toston casts Shield
E10 Teleport (Haste 10 rds, ProtEvil 8 rds, Shield 7 rds) [Toston Shield 10 rds] Eisenhorn feels his spell going off target and Heroically adjusts to arrive at the NorthWest Corner of Fiest's Hideout! Eisenhorn, please use 1 Hero PointHighlight to display spoiler: {Per APG, PCs can use Hero Points to add a bonus +/-4 after a roll to ensure success}

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=31 ;
Thursday April 30th, 2020 1:01:39 PM

(Perception - 31)

Sharpe silently looks up and down the tunnel, he gestures to the other 2 to stand either side of the door. He checks up and down the tunnel and listens for an sound of approach. Assuming he hear nothing he looks at the "building" in front to see if there are other entrances. Finally he starts making rudimentary checks on the door, is it trapped, does it smell funny is it locked...

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+1=15 ;
Thursday April 30th, 2020 5:51:00 PM

Hmerrin waits as quietly as he can, while watching Eisenhorn go through his litany of spells.

[Stealth 15]

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=22 ; d20+9=10 ;
Thursday April 30th, 2020 6:47:53 PM

Gaffer casts Barkskin on himself as a precaution and then Longstrider as well, in case Eisenhorn does need to use his teleportation on the others first.

While the tunnel group is on watch he will take the form of a rat and follow if the others move forward. Ready to scout ahead if any of the others would like. He will try and keep as quiet as he can while they wait.
(Perception: 22; Stealth: 10 (Nat 1))

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday April 30th, 2020 7:06:57 PM

Desdichado figures he might as well ready a few protective spells while they wait.

Resist Energy (-20 fire): 108 rounds - self
Resist Energy (-20 fire): 109 rounds - Hmerrin
Protection from Evil, communal: 66 rounds (+2 deflection AC, +2 resistance saves) - Toston, Hmerrin, Eisenhorn, self

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday April 30th, 2020 8:23:55 PM

Eisenhorn continues through his pre-battle ritual, casting furiously as quickly as possible.

Sarge (Kathy) 
Thursday April 30th, 2020 8:52:06 PM

Sarge doesn't plan to cast any more spells, unless Sharpe or Gaffer request something specific. She counts in her head, waiting for the moment to move out.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+18=25 ; d20+17=25 ;
Thursday April 30th, 2020 9:21:07 PM

(Perception: 25)
(Stealth :25)

Toston forgot that he can cast the messaging cantrip. If any of the other groups are within 150 feet of his group he uses it to start sending some whispered messages their way.

"Testing...Testing...is this thing on?"

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (39 / 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC


Round 3 through 9! "13...18...24...30...36...42...48...54..." (of 10) (DM SteveK) 
Friday May 1st, 2020 8:33:18 AM

(Note1: 6 seconds equals one round, so someone doing a soft count to six can count off the same number of actions that can occur in one round...)
(Note2: Map via Email based on Eisenhorn's Arcane Eye reconnaissance yesterday)
.......

Tunnel Team
Gaffer, Sarge, and Sharpe are in a very long tunnel, 15' wide and 10' high. There is a stream running through the middle of the tunnel, and the walls made of stone blocks are damp. There are several doors on both sides of the tunnel, but Eisenhorn has scouted before (with his Arcane Eye) and points out which door is Feist's Hideout for the others who haven't been here. There is no 'building', just a door in the side of the underground tunnel like in a sewer, subway, or cavern.

Sharpe takes his time at the door, watching the tunnel, and listening for anyone approaching. All is still going according to plan. He looks at the door itself, and can't see anything unusual; just an ill-fitting door with a common latch handle. A small trickle of water meanders out from underneath and joins the larger stream in the center of the big tunnel.

Gaffer casts two spells then WildShapes into a rat, ready to scout ahead if Sharpe or Sarge indicate.

Sarge counts in her head, waiting for the moment to move out. 52. 53. 54. In the next few seconds(ie next round), if the plan holds, the others should be teleporting in!

Cul-de-Sac Team
Eisenhorn, Toston, Hmerrin, and Desdichado are in a cul-de-sac of rickety wooden buildings. The main street is hidden by a sharp right turn at the end of the alley. Overhead is partially hidden by a leaky shed and partially by drying clothing on lines.

Eisenhorn casts the remainder of his spells except for Teleport. In the next few seconds (ie next round), the team will be teleporting in!

Hmerrin waits as quietly as he can, while watching Eisenhorn go through his litany of spells.

Desdichado casts three spells while they wait, hoping it will all be over 66 rounds from now.

Toston forgot that he can cast the messaging cantrip, and wishes he did that before the group split up. Too late now... (ooc: casting requires line-of-sight to target, but not to maintain as long as there a path within spell range to target) He does notice there is a figure at the corner of the cul-de-sac and the street (about 50' away) who is loitering, which is unusual.

It is hard to be stealthy when casting spells with verbal components, since 'you must be able to speak in a strong voice.' Still, the combination of street noises, clothes flapping in the sea breeze help to blend sounds into general noise. Also, the Backstab Quarter tends to not encourage curiosity, so if anyone above or in the street is hearing the Tide, they aren't investigating!

......

Planned Rounds (Done)
Eisenhorn 1 DDoor Gaffer, Sarge, and Sharpe to Sewer#2 Tunnel outside Fiest's Door.
E 2 DDoor back to cul-de-sac
E 3 Mage Armor [Des - Resist Energy]
E 4 Detect Thoughts [Des - Resist Energy on Hmerrin]
E 5 Mirror Image (Roll(1d4) = 1 + 3 = 4) [Des - Prot Evil on CdS Team 66rds]
E 6 Arcane Sight [Prot Evil - 65rds]
E 7 Shield (wand) 10 rounds [Prot Evil - 64rds]
E 8 Protection from Evil (wand) 10 rounds (Shield 9 rds) [Prot Evil - 63rds]
E 9 Haste: Toston, Hmerrin, Dez and Eisenhorn, (ProtEvil 9 rds, Shield 8 rds): Toston casts Shield [Prot Evil - 62rds] Note: these are last round duration. In Players next post, please subtract 1 from this total.

E10 Teleport (Haste 10 rds, ProtEvil 8 rds, Shield 7 rds) [Toston Shield 10 rds] Eisenhorn feels his spell going off target and Heroically adjusts to arrive at the NorthWest Corner of Fiest's Hideout! Eisenhorn, please use 1 Hero Point

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Friday May 1st, 2020 11:51:45 AM

Pushes forward through the first assuming its not locked, he moves up to the second and knocks 3 times.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Friday May 1st, 2020 3:05:42 PM

Eisenhorn opens his eyes hoping his last minute adjustments got them on target. Then looks around for the most opportune place to conjure a stinking cloud while also keeping in an eye out using arcane sight for any strong magical auras.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 6 Rounds
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -6rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 7 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 9 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 7rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 5rnds

Hmerrin (MikeK)(HP 109/109 AC:34 T:18 FF:24 CMD:31) 
Friday May 1st, 2020 7:05:37 PM

Hmerrin starts grinning as he feels the buff spells take effect.

He draws his axes just before E casts the teleport.

"Now, let's see how they like it," he growls.

----
Spells in effect
(Haste 9 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 8 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 7 rds: provides a +4 shield bonus to AC


Sarge (Kathy) 
Saturday May 2nd, 2020 12:22:52 AM

Sarge draws her hammer and follows Sharpe.

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Saturday May 2nd, 2020 7:41:30 AM

Gaffer scurries forward, keeping level with Sharpe, ready for a fight to break out at any moment

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday May 3rd, 2020 3:20:29 PM

Desdichado watches Eisenhorn as he casts the teleport spell. "Hey, did I remember to -"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29 
Sunday May 3rd, 2020 11:16:14 PM

Toston casts Resist Energy selecting Fire and then says to Hmerrin, "You see that guy loitering? Ain't that odd."

If he has enough time he readies and action to shoot acid arrow at the loiterer if the loiterer does anything hostile.

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (38 / 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes

Round 10: Arrival! (DM SteveK)  d20=19 ; d20=8 ;
Monday May 4th, 2020 9:04:05 AM

Sewer Team
Sharpe pulls open the first, unlocked door and moves up to the second and knocks 3 times.

Sarge draws her hammer and follows Sharpe.

Gaffer-Rat scurries forward, keeping level with Sharpe. As a tiny rat, his movement rate is reduced to 15' (which he can keep up with Sharpe to the first door), and he is able to share the same space as Sharpe. (Gaffer-Rat is co-located with "S" on the emailed Map.)

There is no response to the knock.

Sharpe, Sarge, and Gaffer make a Perception Check DC15 Highlight to display spoiler: {There is a shuffling of feet on the other side of the door }

Teleport Team
Eisenhorn casts the Teleport and heroically adjusts his magics to get the four heroes in the north-west corner of Feist's Hideout! He opens his eyes and sees ... (go to Map emailed). His blue, glowing eyes lets him see Highlight to display spoiler: {the Half-Orc "O" has a moderate magical aura. He can't see Feist or Ruffian #6. The other Ruffians all have faint magical auras. }

Hmerrin has his two axes in hand as they Teleport.

Desdichado watches Eisenhorn as he casts the teleport spell. "Hey, did I remember to -"

Toston casts Resist Energy: Fire on himself and points out the loiterer. Toston is ready for any hostile action, but doesn't need to use it before Eisenhorn's teleport takes effect.

The team successfully 'ports in under the balcony and behind one of the stairs. It is shadowy here, and good fields of sight: they can see everywhere in Feist's Hideout except for the west and north balconys.

...............

The Teleport team can see the Half-Orc, drinking a potion, and 2 Ruffians with swords move to flank the Door, and another Ruffian is covering the Door with a bow at the top of the south-east staircase.

The Teleport team can see 2 Ruffians by the fire grab up bows and run towards the north-west stair (where our heroes are hiding!) They come trotting up, and then one's eyes get wide. "By Wardd's Left Knee! The Tide is under the stairs!"

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Monday May 4th, 2020 9:41:16 AM

As soon as Eisenhorn sees the room and the magical aura eminating from the Half-orc he proceeds to execute the plan. Lobing a stinking cloud spell (DC:20; Fortitude) aiming to cover O, 3,5 and 4 (OOC: see map e-mailed, red circle is Stinking Cloud) hoping that his comarades have remembered to prepare against poison as discussed.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 6 Rounds 1 min
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -6rnds 11 Min.
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 7 Rounds 1 Min.
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 9 Rounds 11 Rnds.
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 7rnds 11 Min.
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 5rnds 11 Min.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=28 ;
Monday May 4th, 2020 12:22:52 PM

(Perception - 28)
Hearing movement from the other side of the door Sharpe steps back smile, gestures at Sarge's hammer, then the door.... "ladies first? "

Sarge [AC 21; HP 70/70] (Kathy)  d20+15=33 ;
Monday May 4th, 2020 6:55:11 PM

Sarge goes on total defense, upping her AC temporarily to 25. She hefts her hammer and steps through the door--right into the Stinking Cloud.

"Didn't know it was gonna be so close," she mutters.

But her plan for withstanding the cloud ("be a dwarf") appears to be succeeding. [Fort save 33]

Hmerrin (MikeK)(HP 109/109 AC:34 T:18 FF:24 CMD:31)  d20+16=21 ; d8+16=23 ; d20+11=30 ; d20+11=16 ; d8+16=23 ; d20+6=11 ; d20+16=32 ; d6+15=16 ; d20+11=22 ; d6+15=19 ; d20+16=28 ; d8+16=24 ; d10+6=12 ;
Monday May 4th, 2020 7:05:45 PM

"That dirt bag Fiest is invisible already," Hmerrin growls as he looks around.

Spotted by the ruffians, the fighter steps out to meet them.
His axes twirl as he lays into #1, while demanding of #2, "Where's Fiest?"

----
5' step to H7.
Full attack on 1. Power Attack.

Btax 1 hits ac21 for 23 hp
Btax 2 ac30 crit threat [no crit? (ac16)] for 23 hp
Btax 3 miss (ac 11)
Hdax 1 hit ac 32 for 16 hp
Hdax 2 hit ac 22 for 19 hp
Btax Haste hit ac 28 for 24 hp
Two Wpn Rend causes additional 12 hp

--

Spells in effect
(Haste 8 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 7 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 6 rds: provides a +4 shield bonus to AC


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=25 ; d20+17=26 ; d20+17=23 ; 2d6+10=15 ; 2d6+10=12 ;
Monday May 4th, 2020 8:00:35 PM

As Sarge opens the doorway, Gaffer stares into the fog, unable to see into the room and the enemies he can hear beyond, but he heard (Perception 25) the footsteps on the other side.

Pulling on the natural energy arround him, he calls out a Large Earth Elemental to fight beside Sarge, having it appear just inside the room, next to her. He calls out in Terran for it to "Assist the Dwarf beside you."

The Earth Elemental will turn and make 5 if it can, gaining a small bonus as both it and the opponent are on the ground.
Slam Attack 1: 26 to hit; 15 Damage
Slam Attack 2: 23 to hit; 12 Damage

Gaffer himself will stay in the corridor, making sure not to breath in any of the poisonous fog.

**** Active Effects ****
SNA - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Wild Shape - Rat
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+16=18 ; d20+16=28 ; d12+5=17 ; d12+5=9 ;
Monday May 4th, 2020 8:21:54 PM

“—oh, never mind.”

Desdichado sees the two ruffian archers run towards them, and moves to intercept Ruffian 1 (J:7). “We want to talk to Feist,” he says. “This doesn’t have to be difficult.”

18 VS AC; 17
28 VS AC; 9

--------------------------------
Haste: +1 Atk.; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 8 Rounds
Protection from Evil, communal: 66 rounds (+2 deflection AC, +2 resistance saves) – 61 rounds
Resist Energy (-20 fire) – 100 rounds


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+13=26 ; d20+13=18 ; d20+7=18 ; d8+2=3 ; d8+2=3 ; d8+2=6 ;
Monday May 4th, 2020 9:29:15 PM

As Hmerrin steps forward so does Toston and he makes a full attack with his fists on number one using a stunning fist attempt with his first strike. (OOC: forgot to add plus 1 for haste on second roll)

26 vs AC; 3 damage Fort DC 18 or be stunned for 1 round
18 vs AC; 3 damage
19 vs AC; 6 damage

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (37/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes


Round 11: Feist's Hideout (DM SteveK)   d20+9=18 ; d20+9=18 ; d20+9=28 ; d20+9=15 ; d20+11=14 ; d4=3 ; d4=3 ; d4=2 ; d4=1 ; d20+10=18 ; d20+10=28 ; d20+5=8 ; d6=4 ;
Tuesday May 5th, 2020 7:54:06 AM

Sewer Team
Sharpe steps back, gestures at Sarge's hammer, then the door.... "ladies first? " There is nowhere for him to step in the narrow corridor, but the Fighter allows the Cleric to squeeze into the space by the door to try the handle.

Sarge has to squeeze past Sharpe to get to the door, but the door only rattles. (Perception DC 10 Highlight to display spoiler: {The door is barred from the inside! The only way to get through is break down the door or get the bar lifted from inside.}

Gaffer-Rat's plan is to call forth two Earth Elementals to help in the fight. The door isn't open, but it is a complicated spell [takes a full round to cast], so begins his incantation. (ooc: earth elementals will appear at the beginning of next round where Gaffer can see and can direct then.)

Teleport Team
Eisenhorn lobs a stinking cloud spell to target three Ruffians and the Half-Orc (DC:20; Fortitude)

Hmerrin isn't happy he can't see Feist. Spotted by the ruffians, the fighter steps out and eviscerates the first, the final rending flourish all but cutting the hapless man in half! "Where's Feist?", he demands the second.

Desdichado moves to intercept Ruffian 1, but the man is dead, dead, dead by the time the Paladin gets there. Instead, he addresses Ruffian 2... “We want to talk to Feist,” he says. “This doesn’t have to be difficult.”

Toston steps up to Ruffian 2 (since, well you know) and strikes solidly once on his armored opponent who overcomes the gnome's stunning fist!

..................

Inside the Stinking Cloud, there are gasps, moans, and then the sound of people spilling their breakfast all over the floor. Stumbling out of the cloud is the Half-Orc and three Ruffians, only the one on the balcony not blowing chunks.

Ruffian 2 withdraws from the reach of Hmerrin and Toston, pulls his sword and places his shield defensively. "Feist is up on the balcony!", he snarls, "Me and Tom, we didn't know nothing!"

Ruffian 4 gets out of the cloud, then aims an arrow at Hmerrin which bounces off his full plate armor.

Moving out from under the Stairs, Hmerrin and Desdichado can see the half-elf in the south-west corner of the balcony. He chants and moves his arms in a quick pass and the two warriors are covered in Glitterdust! Hmerrin and Desdichado, make a Will Save DC 21 or be blind! (even if not blind, they are both covered in shiny, sparkly glitter!) "Shoot the spellcasters, you fools!", he shouts at no one in particular.

Ruffian 6 is also seen on the balcony, and he shoots at Hmerrin twice, only hitting once (Hmerrin take 6 damage

..................

Feist AC 23
Oarth AC 27 Nauseated 1
Ruff 1 DEAD
Ruff 2 AC 24 HP 9 Full Defense
Ruff 3 AC 20 Nauseated 3
Ruff 4 AC 20
Ruff 5 AC 20 Nauseated 3
Ruff 6 AC 20

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday May 5th, 2020 9:37:07 AM

"Shoot the casters...kill the casters....It's never shoot the big burly men in plate armour obviously looking to get shot." Eisenhorn mutters to himself as he begins gesticulating with his arms and chanting in Abyssal hoping that this will freak out Feist's minions. (Cast Summon Monster VI: Shadow Demon).

(OOC: As with Gaffer's earth elemental, I assume I decide where to place it the begging of next round assuming I can compleate the spell)
(DM SteveK: Yes, as long as Eisenhorn can see the target location within spell range. He can’t see the west and north balconies.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 5 Rnds.
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -7rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 6 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 8 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 8rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 6rnds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+16=36 ; d20+17=28 ; d20+17=29 ; d12+5=10 ; d12+5=7 ;
Tuesday May 5th, 2020 4:34:15 PM

(Will save: 36)

"Ugh, what is this stuff?" complains Desdichado as the glitter falls on and around him. "Yuck."

He moves toward Ruffian 3 with haste, and is able to connect (I'm guessing) with both strokes.
28 VS AC: 10
29 VS AC: 7

"We need someone to get upstairs to Feist. Toston, can you fly up there maybe?" he shouts across the room. "And what is taking Sarge and the others so long?"

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 5th, 2020 5:34:28 PM

Sharpe, waits for Sarge, if there is a path he bursts, moves to T10, aim's his bow at Fiest, "last chance mate, weapons down"

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND  d20+7=16 ;
Tuesday May 5th, 2020 6:45:09 PM

Hmerrin hisses in surprise as the lights flash before him, and then groans a bit when the lights don't go away.

Blinking furiously, the lad reaches out with an axe to locate the stairs, and then starts his way up and around to the side of the balcony Fiest was on.

--
Will Save 16 - failed
Move 30' - I think to F7 on the balcony.

Spells in effect
(Haste 7 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 6 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 5 rds: provides a +4 shield bonus to AC


Sarge [AC 21; HP 70/70] (Kathy)  d20+6=17 ; d20+3=17 ;
Tuesday May 5th, 2020 6:47:38 PM

"Uh..." Sarge rattles the door. "Door's barred!" she yells, hoping the other group can hear. "Little help?"

Her odds aren't good but she tries to bust the thing down. She succeeds if it's not an especially good door. [Strength check 17]



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=22 ; d20+17=36 ; 2d6+10=13 ; 2d6+10=18 ;
Tuesday May 5th, 2020 8:05:18 PM

If Sarge succeeds in breaking down the door, Gaffer summons the Large Earth Elemental inside the room where it can help attack 3.
Slam Attack 1: 22 to hit; 13 Damage
Slam Attack 2: 36 to hit; 18 Damage

Otherwise he will summon it where there is space amongst the early arrivers.

Either way he will transform back into a human, seeing as the time for stealth has ended.

**** Active Effects ****
SNA - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+13=31 ; d20+14=25 ;
Tuesday May 5th, 2020 9:50:51 PM

Toston casts his newly acquired fly spell defensively of course. (Concentration check: 31)

He then takes to the sky flying 60 feet in a diagonal towards the balcony ending at M14 10 feet in the air.

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (36/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 6 minutes

Round 12: Feist's Hideout (DM SteveK)  d20+14=24 ; d8+3=6 ; d20+10=27 ; d20+5=24 ; d20+10=26 ;
Wednesday May 6th, 2020 9:08:10 AM

Sewer Team

Situation: Sharpe, Sarge, and Gaffer-Rat are all squeezed into one 5x5 space in front of the second door. The door is barred from the inside (need to break door or damage enough to get through). Once on the other side, there is a Stinking Cloud that blocks all vision. Even when the door is open, Sharpe, Sarge, and Gaffer-Rat will not be able to see beyond T,13. Any movement without holding onto a wall, DM may decide the exit from the cloud since the heroes can't see (not even Darkvision).

Sharpe, waits for Sarge, but the sturdy dwarf can't burst the door (and bar) open.

Gaffer-Rat completes his spell, summoning two Large earth elementals who only have their heads out of the walls of the tunnel (at W,13). They wait for orders from the druid as Gaffer also moves to W,13 and returns to human form. (ooc: Gaffer's order of 'attack him' and pointing has no effect since Gaffer has no line of sight on anyone in the room.)

Teleport Team

Eisenhorn bemoans the opponent's target selection committee, and begins a complicated conjuring spell.

Desdichado complains about looking like a child's party favor, but is able to avoid going blind. He moves to confront Ruffian 3 and is able to swing (and connect) once. (ooc: Haste gives an additional attack only in full attack. Des had to move, so only one attack this round)

Hmerrin goes blind and hisses in anger, but keeps his mind working tactically. Even blind, the young man can carefully move up the stair and around to the west balcony! (ooc: moved to F6 not cutting any corners)

Toston defensively casts a Fly spell and flies up to get a bird's eye view of the battle!
..................

The Half-Orc and Ruffians 3 and 5 keep heaving like a cat trying to get out a hairball. They keep stumbling about, and can only defend themselves.

Ruffian 2 sees an opportunity. With Hmerrin, Desdichado, and Toston all spreading out, there is only a weak Wizard in the corner, and he charges Eisenhorn! "Take that for Tom!", he shouts as he wounds the Wizard. (Eisenhorn take 6 damage, and make a Concentration Check DC 22 or lose the Summon VI spell)

Ruffian 4 nods at Feist's shout, and targets Toston, who is now flying in front of him, but misses both times!

Ruffian 6 backs up along the balcony to keep distance from Hmerrin and fires another arrow at the approaching blood-covered axe-wielding death on two legs, missing.

Feist snarls at Toston and Hmerrin getting closer and casts Quickened Hideous Laughter at Toston, "What did the grape do when the Giant sat on it? It let out a little wine!" The half-elf doesn't wait to see if the spell takes effect; another incantation and he disappears! (Toston Will DC 21 or be unable to take any action because of laughing so hard) Spellcraft DC 20: Highlight to display spoiler: { Greater Invisibility}

..................

Feist AC 23
Oarth AC 27 Nauseated
Ruff 1 DEAD
Ruff 2 AC 18 HP 9 Charged
Ruff 3 AC 20 HP 10 Nauseated 2
Ruff 4 AC 20
Ruff 5 AC 20 Nauseated 2
Ruff 6 AC 20

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+2=17 ;
Wednesday May 6th, 2020 3:18:52 PM

Strength - 17
Sharpe puts his arm around Sarge, yells "KNOCK KNOCK LITTLE PIGGIES" The counts down, "3,2,1". then pushes for and, hopefully, together they kick the door.


Sarge [AC 21; HP 70/70] (Kathy)  d20+13=26 ; d20+8=24 ; d8+4=11 ; d8+4=5 ;
Wednesday May 6th, 2020 3:19:22 PM

"Right," Sarge says. "The slow way it is."

She swings her hammer. Hit AC 26 for 11 damage; hit AC 24 for 5 damage.



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d10=2 ; d20=3 ; d20=6 ; d6=6 ; d6=4 ; d20=7 ; d6=4 ; d6=6 ; d20=20 ; d20=10 ; d8=8 ; d6=1 ; d8=2 ; d6=6 ;
Wednesday May 6th, 2020 5:57:45 PM

(OOC: d10 roll for Mirror Image 1 or 2 hit Eisenhorn.)

(Concentration check for Summon Monster VI Roll: 3 + 11 (level) + 6 (Int Modifier) + 4 (Combat Casting feat) = 24 vs DC: 22 pass)

EIsenhorn bares his teeth at the Ruffian but maitains his concentration on the spell despite the hit. After the evisceration he received last time this feels like a slap on the wrist.

Eisenhorn will summon the Shadow Deamon on P5 and telepathically instruct it in Abyssal to Charge and Destroy the Half-Orc.

Shadow Demon will charge and attack Half-Orc:

1st Claw 19 to Hit Touch AC; DMG 6 + 4 Cold
2nd Claw 18 to Hit Touch AC; DMG 4 + 6 Cold
Bite CRIT (Roll to confirm Crit: 21 vs Touch AC); DMG 8 + 1 Cold (If Crit Confirmed: 2 + 6 Cold)

(OOC: Darn, is pathfinred combat complicated. So I assume with Pounce the summon can Charge the half-orc get +2 on the first attack and carry out a full round attack. Which I assume is 2xClaws and 1 Bite. I've only added the +2 to the first claw attack, don't know if the other two attacks benefit from this. If they do the second attack roll would be 20 and confirmation on the bite would be 23.)

Eisenhorn will then move 10ft. to H5 turn around and wave a sorrowful goodbye to Ruffian2 and use his Dimenional Steps ability to teleport to the balcony at O5 (45ft). He will look around using his Arcane sight to see if he can spot Feist's Aura and take cover behind the railing, if there is a railing on the balcony.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 4 Rnds.
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -8rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 5 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 7 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 9rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 7rnds

--------SUMMONS--------
Shadow Demon (Augment Summoning)

AC 18 (14FF); HP73;Fort +7, Ref +11, Will +7

Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Speed fly 40 ft. (perfect)

Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)

Special Attacks pounce, sprint, shadow blend" Duration: 15 Rnds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+17=36 ; d20+17=35 ; d12+5=14 ; d12+5=11 ; d12+5=14 ;
Wednesday May 6th, 2020 7:36:52 PM

Desdichado hears the call to 'go for the casters' and briefly wonders if he should go back to help Eisenhorn. As he sees the wizard fending off the attack pretty well, and decides he's taking care of himself pretty well. Then he notices the shadow demon Eisenhorn seems to be commanding. "We'll have to talk about that later," he thinks to himself.

Recognizing Oarth from the attack on Shale House, Desdichado decides he's the bigger threat than Ruffian 3, and hastily moves toward to attack.

36 vs AC (crit) - 35 to confirm; 39 damage

(OOC: If Sarge and Sharpe have trouble getting the door down, would the PCs inside be able to hear them shouting if they need help? Or would the sounds of battle be too loud for that?)

--------------------------------
Haste: +1 Atk.; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 6 Rounds
Protection from Evil, communal: 66 rounds (+2 deflection AC, +2 resistance saves) – 59 rounds
Resist Energy (-20 fire) – 98 rounds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday May 6th, 2020 7:38:16 PM

To be clear, Dez moves to S:6.

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND  d100=76 ; d20+21=29 ; d8+10=11 ;
Wednesday May 6th, 2020 7:39:28 PM

Still blinking out the bright lights, Hmerrin keeps shuffling forward.
Under the effects of E's Haste spell, its a pretty fast shuffle.

The lad runs into Ruffian 6.
"You must be the one with the bow," he remarks, and takes a swing with his battleaxe.

---
Move to F12 (Haste adds 30' to movement, so half speed is 30')
Calling pre-roll that 1-50 misses due to concealment, and...76
Atk hits ac29 for 11 hp damage.

--

Spells in effect
(Haste 6 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 5 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 4 rds: provides a +4 shield bonus to AC


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 6th, 2020 9:06:15 PM

[I cast the SNA at level 5 which I believe gives just one elemental? Happy to be wrong though!]

Speaking in Terran Gaffer instructs the earth elemental to move through the stone, around the door, and remove anything barring their way. He's not very confident it is possible but it seems the best way to help.

He will also take a step back in the corridor to make room for Sharpe and Sarge.

**** Active Effects ****
SNA - 10 rounds - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+16=28 ; d20+5=15 ; d20+11=23 ; 4d6+4=16 ;
Wednesday May 6th, 2020 10:22:46 PM

(will save: 28; spellcraft: 15)

Toston says, "I don't get the joke. Also, Feist has totally disappeared again. Where is that invisibility purge when you need it?"

The gnome fires off a scorching ray at the enemy that Hmerrin is attacking (23 vs touch; 16 fire damage)

He then flies after feist's last location avoiding the stinking cloud

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (35/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 59 rounds
1st level spells: 5/7
2nd level 3/5
3rd level 3/4

Round 13: Feist's Hideout (DM SteveK)   d20+12=29 ; d10=4 ; d20+10=11 ; d20+12=14 ; d20+28=44 ; d6=2
Thursday May 7th, 2020 8:25:48 AM

Sewer Team

Sharpe tries to assist bursting the door with Sarge, but their timing is not synced. The same time the fighter tries busting it down, the cleric decides the door will not survive this fight and slams it twice with her hammer.

Gaffer, with only one Earth Elemental (ooc: thank you, Courtney!) gives the creature explicit instructions in a gravelly language. The Elemental complies, enters the room to be seen among the swirling vapors, and soon the bar is off and door is open...

With the Door open, the Stinking Cloud expands to its full area, and the rotting egg smell is just out of range! Sharpe, Gaffer, and Sarge can't see into the room, and any movement in or through the cloud need to roll a Fort DC 20 or become Nauseated (experience stomach distress. Can take only 1 move action per round. No attacks, spells, or anything requiring attention, but can defend.)

Teleport Team

Eisenhorn, surprisingly, is hit and not one of his Mirror Images, but he concentrates past the pain and completes his conjuration. The Wizard himself disengages from Ruffian 2 (who takes the opportunity and strikes at Eisenhorn, the only effect winking out one image) Eisenhorn dimensional steps onto the balcony! Looking about, Eisenhorn can spot a Moderate Illusion and a Faint Transmutation aura at J,19.

The air feels hotter and darker as the Shadow Demon appears, only its teeth and eyes holding a physical form. Hate-filled eyes look at Eisenhorn, but it is compelled to attack the Half-Orc, which avoids the claws but is bitten slightly.

Desdichado has two concerns about Eisenhorn, and the Wizard only takes care of one of them. Talking later about casting Evil spells is the Paladin's second solution. He recognizes Oarth from Shale House and hastily moves to strike a solid blow!

Hmerrin keeps a fast shuffle forward, and, blinded and hasted, can move forward and attack faster than the Ruffian can move back and shoot! "You must be the one with the bow," he remarks, and strikes the ruffian a blow!

Toston is not impressed with Feist's joke, but can't target the invisible mage. So he fires off a scorching ray at Ruffian 6 and then flies to the balcony south-west corner.

..................

Oarth curses and attempts to slide past the Demon and Desdichado but not deftly enough (both D and D get an AOO), then LEAPS straight up to land over the balcony rail and right beside Eisenhorn! "Free passage for your life, mage!", he gasps.

Ruffian 3 and 5 keep heaving looking for porcelain bowls. They keep stumbling about, and can only defend themselves.

Ruffian 2 gamely goes after Eisenhorn, jogging up the stair and approaching carefully.

Ruffian 4 seems to give up Hmerrin and Toston as near-impossible to hit with arrows. He slides along the balcony and shoots at an easier target: Eisenhorn! (He misses badly [nat 1] )

Ruffian 6 grunts and gasps in pain. "They don't pay me enough to die", he growls as he backs away from Hmerrin and then the fighter hears a resounding clatter below him. It is obvious to even the blind fighter that his opponent jumped off the balcony to the floor below!

Feist appears to do nothing.

..................

Feist AC 23
Oarth AC 27 HP 48
Ruff 1 DEAD
Ruff 2 AC 20 HP 9
Ruff 3 AC 20 HP 10 Nauseated 1
Ruff 4 AC 20
Ruff 5 AC 20 Nauseated 1
Ruff 6 AC 20 HP 29

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ;
Thursday May 7th, 2020 10:29:17 AM

The shadow demon will try to bite Oarth as he moves past (through?) it.

Bite Crit Fail.

Eisenhorn is a bit taken aback by the Half-orc's display of strenght. He will take a 5' step back to N5. "Master Half Orc, you should learn some manners. I think something along the lines of Please Master Wizard spare my life would work better." He will then cast Stone Wall Around himself up to the ceiling (I assume it's 10ft) from N5 to L5 (see map on e-mail) leaving a couple of peep holes he can look through on each side.

He will then instruct the Shadow Demon in Abyssal to come up to P7, level witth the balcony and Fear the Half-Orc. (Fear DC18, 30ft Cone)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 3 Rnds.
Mirror Image ---- 3 Images, Roll to see if Attack Hits ---- 11 Min. -9rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 4 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 6 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 10rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 8rnds

--------SUMMONS--------
Shadow Deamon (Augment Summoning) Dur: 14 Rnds "AC 18 (14FF); HP73;Fort +5, Ref +11, Will +7

Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Speed fly 40 ft. (perfect)

Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)

Special Attacks pounce, sprint, shadow blend"

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+11=30 ; d20+17=25 ; d20+17=24 ; d20+12=24 ; d20+7=14 ; d8+14=15 ; d8+14=15 ; d8+14=20 ; d8+14=17 ; d8+14=15 ;
Thursday May 7th, 2020 11:58:28 AM

Fortitude - 30
Sharpe keeps his head and a breathes out as the cloud comes pouring though the door. He moves straight forward, as he comes out of the cloud his eyes dark around the room taking in the situation. (N13, he has 40ft speed). He sees on ruffian advancing on Eisenhorn, another shooting at him and a huge half-orc towering over him.
"bloody wizards" he sighs taking aim at Ruffian 2
-----------
Attack on Ruffian 2. Deadly Aim; Rapid Shot;
Iv only added the feats that need to be declared, missed greater weapon specialisation so +1 to hit on roles.
Ignore additional roles, I forgot I can't make full attack with movement.
26 vs AC; Dmg - 30


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday May 7th, 2020 2:09:59 PM

If possible, Sarge would like to use the Fort save she rolled on Monday (33).

She casts Delay Poison on Sharpe. "Fight now, puke later," she says.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+17=26 ; d20+17=30 ; d12+5=10 ;
Thursday May 7th, 2020 6:19:42 PM

Desdichado is in such shock as the half-orc jumps past him, he is unable to connect an attack of opportunity.

With everyone so far away, Dez figures his best chance is to go back to Ruffian 3 (move to O:9) and attack.

30 vs AC; 10 damage.

"Hey Fiest," he shouts loudly, "Stop hiding. Don't let the sacrifice these people are making to protect you be for nothing."


Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Thursday May 7th, 2020 8:43:35 PM

Hearing the ruffian crash through the railing and jump to the floor below, Hmerrin tries to look around, but sees nothing but these flashing lights.

"Good spell," he acknowledges in a low mutter.

Unable to figure out friend from foe, unable to see anything, and with no one else in the immediate vicinity, the lad adopts a defensive stance, and stays put.

"Anyone need some help?" he calls out.

-----------------

Spells in effect
(Haste 5 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 4 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 3 rds: provides a +4 shield bonus to AC


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  3d4+3=9 ;
Thursday May 7th, 2020 9:44:59 PM

Toston continues to fly after where Feist was last scene figuring if he can get within 30 feet of the villain his blind sense will kick in and he'll be able to figure out generally where Feist is hiding.

He fires off a magic missile in passing at Ruffian 4 (9 force damage) before he flies after Feist

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (34/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 58 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4


Round 14: Feist's Hideout: All Together (DM SteveK)  d20+12=17 ;
Friday May 8th, 2020 7:42:55 AM

Eisenhorn takes a step back, keeps his witticisms about him, and conjures a Wall of Stone to seal him away from the Half-Orc (ooc: spell description says 'crudely shaped with crenellations and the like. DM rules an arrow slit is possible [that can be reached through], but not a peephole. E may choose where to put them, or if he still wants them at all)

The Shadow Demon hisses its frustration at missing Oarth as he slipped by, and snarls at Eisenhorn's directions in Abyssal. Speak Abyssal: Highlight to display spoiler: { I know how to kill things, 'master'.} It flies up to the balcony, but keeping out of hand's reach and casts a spell of Fear, which affects Oarth!

Sharpe jogs forward, resisting the cloying stench of the cloud. With poor visibility of the cloud, his movement is hampered while inside, and he needs a double move to get out of the spell area. (He is free to attack next round)

Sarge is able to save (previous roll fine) and plunges into the cloud. (Sharpe had already moved, so she retains her spell.) Even with a double move, she is still in the cloud after several seconds, but at least she can see the edge. (Sarge needs to save again Will DC 20 or become nauseated.)

Desdichado is shocked the half-orc jumps past him, and, without targets, he gets back to Ruffian 3, and hits him again. He calls for Feist, hoping the mage has a shred of decency.

Hmerrin, also without targets and without sight, adopts a defensive stance, and asks if anyone needs some help?

Toston, flying 1 foot off the balcony floor, as soon as he got to the corner felt Feist was on the balcony only 20' away (at J,19), but now Toston can't sense the mage. Like he was there and now is not! The gnome fires off a magic missile in passing at Ruffian 4.

The Elemental moves into the room, but without Gaffer there, it's not easy to determine who is Gaffer's enemies, so it stands ready to slug the first thing that attacks itself.

..................

Oarth yells out "Its gonna eat me!" and runs into the corner of the balcony and then turns at bay like a cornered rat. (Sense Motive DC 20: Highlight to display spoiler: { the hero gets a hunch that if there was any other way out than the front door, Oarth would have taken it. }

Ruffian 3 and 5 try a last technicolor yawn. They keep stumbling about, and can only defend themselves.

Ruffian 2, stands up out of his Fighter's crouch. "Rolled Snake Eyes, T.D. ", he calls to Ruffian 4. The Ruffian moves to the corner of the balcony and takes a defensive stance.

Ruffian 4 responds, "Too Right, Jerry". The man named T.D. stows his bow, gets his sword and shield, and moves back until his back is against the Stinking Cloud. "Coyote, you call it!"

Ruffian 6 grunts at T.D., and moves to assist Ruffian 5. "Right. Hey Tide! We know when we're outclassed. Call off the beating, eh?"

Feist appears to do nothing.

..................
Map via Email

Feist AC 23
Oarth AC 27 HP 48 Panicked!
Ruff 1 DEAD
Ruff 2 AC 24 HP 9
Ruff 3 AC 20 HP 20 Nauseated
Ruff 4 AC 24 HP 9
Ruff 5 AC 20 Nauseated
Ruff 6 AC 20 HP 29

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday May 8th, 2020 7:56:54 AM

Hearing the calls of surrender in the next room, Gaffer hastens inside, using a double move action to try and get through the cloud and calling 'Follow besides me' to the Earth Elemental as he passes by.

[I believe Gaffer is immune to the cloud but let me know if I need to make saves]

**** Active Effects ****
SNA - 8 rounds - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=11 ;
Friday May 8th, 2020 10:02:40 AM

Eisenhorn will create the arrow slits on the south side so can see across to the other baclony.

(Sense Motive Roll: 11 + 0 = 11)

He will again try to spot any magical auras that would give an indication of where invisible and possibly shape-shifted Feist may be. If he gets an indication of where Feist is he will lob a Glitter Dust spell on him, trying not to hit any allies if possible. ( Blind Will Save DC: 19)

If he can not see him he will start casting Summon Monster III to summon a Dire Bat.

Eisenhorn will also yell out to the rest of the party "I saw a transmutation aura near Feist. He might have shape-shifted into something else, Gaffer keep that earth Elemental near the door and tell it to stomp anything that tries to pass through. The rest of you! I will give you the same options your friend here gave me. Drop your weapons and surrender NOW! And you will keep your lives."

He will instruct the shadow deamon in Abyssal "There is an invisible Half-Elf in this room. He may have transformed himself into another creature. Go in front of the exit from this room and do not let anything out of the room. Use your telekinetic powers to grapple it if you see it or feel its presence, we need him alive."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 2 Rnds.
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -10rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 3 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 5 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 11rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 9rnds

--------SUMMONS--------
Shadow Deamon (Augment Summoning) Dur: 13 Rnds "AC 18 (14FF); HP73;Fort +5, Ref +11, Will +7

Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Speed fly 40 ft. (perfect)

Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)

Special Attacks pounce, sprint, shadow blend"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday May 8th, 2020 12:48:41 PM

"Do as the wizard says, and you boys will be fine, says Desdichado, seeing the ruffians surrender. "And I'm sorry about your friend. Tom, was it?"

"Oarth and Fiest, on the other hand, don't get such a reprieve."

He moves to S:11 (or as close as he can get between Gaffer's and the elemental's moves.

--------------------------------
Haste: +1 Atk.; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 4 Rounds
Protection from Evil, communal: 66 rounds (+2 deflection AC, +2 resistance saves) – 57 rounds
Resist Energy (-20 fire) – 96 rounds

Sarge [AC 21; HP 70/70] (Kathy)  d20+15=26 ;
Friday May 8th, 2020 3:18:43 PM

[I am very confused. The map shows "S" outside the stinking cloud, and "Sh" inside the stinking cloud. Is "S" for Sarge? Are she and Sharpe switched on the map? And if she's saving against the Stinking Cloud, why is she rolling a Will save?]

Sarge remains unaffected by the cloud. [Fort save 26 or Will save 27]. She hears the hirelings giving up, and lowers her hammer. "We ain't here for you," she assures them.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=18 ;
Friday May 8th, 2020 6:08:05 PM

Perception - 18
"Lovely to see you gents, drop any weapons all against the wall."

Hearing Eisenhorn, Sharpe looks and listens for signs of Fiest.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29 
Friday May 8th, 2020 9:02:34 PM

Toston calls out, "One moment he was 20 feet away from me the next he was gone. I thought teleportation was conjuration. Did he do something that either made him be able to move faster or him be able to fly?"

He says, "I don't suppose anyone has that invisibility purge ready? I mean if I can get within 30 feet of him I'll know where he is, but he could have moved in a variety of directions."

Toston starts a double move search pattern to try to figure out where Feist is. He will alter his altitude as well while he does so. He's trying to cover as much area as possible with his 180 feet of total move.

If he gets the sense that he is within 30 feet of someone invisible with his search he immediately starts moving towards the sense he gets of the invisible person.

(Perception: 26)
(Fly: 21)

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (33/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 57 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Sunday May 10th, 2020 9:59:03 AM

Normally, Hmerrin would be more than happy to offer a quip or some congratulations to the ruffians for exhibiting their sanity, but the young fighter is too focused on the fact he can't see anything to really get into the swing of things.

Axes at the ready, he remains where he is, listening as his friends wrap things up.

---

Spells in effect
(Haste 4 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 3 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 2 rds: provides a +4 shield bonus to AC


Feist's Hideout: End of Combat Rounds (DM SteveK)  d4=3 ; d100=78 ;
Monday May 11th, 2020 9:03:26 AM

(ooc: Kathy and All, sorry about the map switch on Sarge and Sharpe, and the switch on Will vs Fort on the Stinking Cloud. My concentration on details wasn't the best in that post!)

Gaffer hears the calls of surrender in the next room, Gaffer hastens inside, and finds he IS susceptible to the Stinking Cloud! (ooc: it is not a poison effect. Please Fort DC 20 or be nauseated for 3 rounds) Whether he does or not, the worst that happens is losing his breakfast, and in less than a minute, the druid is standing with the Earth Elemental until his summoning ends.

Eisenhorn, through his south facing arrow slit, can still see the Moderate Illusion and Faint Transmutation at J.19, the exact location where Toston is searching for the Sorcerer! Not being able to Glitter the area without also Glittering the Gnome, Eisenhorn begins the conjuration of a Dire Bat, which appears and the ox-sized bat's Blindsense fares no better than Toston's Blindsense... neither can locate an invisible Feist!

The Shadow Demon flies into the cloud (and is not affected because incorporal), and guards the portal until the Stinking Cloud and summoning ends. With a very rude gesture, the Shadow Demon returns to the Lands of Unrest from whence it came.

Desdichado reinforces Eisenhorn's call to drop weapons NOW and live, and gives a moment for the fallen Tom. "Oarth and Fiest, on the other hand, don't get such a reprieve."

Sarge remains unaffected by the cloud, and on the giving up, lowers her hammer. "We ain't here for you," she assures them.

Sharpe is his usual debonair self, but doesn't have any better luck than the others in finding Feist.

Toston concentrates on finding Feist, but even criss-crossing the room with the Dire Bat fails to get any Blindsense glimmer. In fact, with the two of you, the size of the room, and the range of your Blindsense, Toston is certain there is no one invisible in the Hideout.

Hmerrin, blind, remains where he is, listening as his friends wrap things up. Eventually, the spell fades and he can see once more.

..........

The Ruffians, Jerry, TD, and Coyote, drop weapons and shields, kicking them to where Sharpe indicated. Once the other two stop heaving, Butch and Runner do the same. Jerry seems mollified by Desdichado's sympathies, at least a little. Coyote shrugs. "We're in a dangerous business in a dangerous town. Tom knew the risks when he picked up his sword just like the rest of us. Guess you turn us into the Cloaks now, eh?" (Sense Motive DC 20 Highlight to display spoiler: { Coyote hopes you DO turn them into the Cloaks!}

Oarth isn't panicked forever, but If the Tide wants to kill him, it is inevitable. If allowed to regain his mind, the half-orc knows a lost cause and allows himself to be killed or tied up as The Tide wishes.

Of Feist, there is no sign.

There are 8 bedrolls and piles of personal goods around the Hideout. There are crates and barrels and piles of various things along the corners. There are 6 Prisoners, plus whatever the team does with Oarth. There is a moderate illusion magical aura and a faint transmutation aura at J.19.

END COMBAT ROUNDS

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=19 ;
Monday May 11th, 2020 9:39:59 AM

Seeing that Feist is seemingly nowhere to be found Eisenhorn will study the magical auras in the room with Arcane Sight and try to discern what spells Feist was casting and how he could have gotten away. (Knowledge Arcana Roll: 19 + 27 = 46).

He will then Dimension step outside his little fort and seeing Oarth still panicked he'll quip "That's how you properly intimidate people master Half-orc." and tie him up.

Satisfied with this he will cast Detect Secret Doors and walk around the room to check for any hidden avenues of escape or compartments.

Finally, he will ask all the prisoners including Oarth if they know where Feist went or where we could find him. Using Detect thoughts to keep a close eye on surface thoughts hoping that a stray thought may give some indication as to where Feist is. (Will Save DC: 18 to prevent him from reading surface thoughts)

(OOC: DM at the risk of nerfing my favourite spell, I think Stinking Cloud is a poison effect, at least that's what it says here: http://pathfinder.d20srd.org/coreRulebook/spells/stinkingCloud.html#stinking-cloud )

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -10rnds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 11rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 9rnds
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min

Addendum (DM SteveK) 
Monday May 11th, 2020 10:10:12 AM

Eisenhorn can identify two spells at J,19.

Moderate Illusion on Wall : Illusory Wall

Faint Transmutation on balcony in front of wall: Rope Trick

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday May 11th, 2020 11:56:35 AM

In that case, instead of interogating the prisoners Eisenhorn will step up to the Ilusory wall and say "haha, you're a clever Scoundrel Feist but the jig is up. Come out of there and surrender before I dispel everything and feed your soul to a pack of demons." He then uses Ghost Sound to create the sound of a loud ticking clock.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -10rnds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 11rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 9rnds
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min


Sarge [AC 21; HP 70/70] (Kathy) 
Monday May 11th, 2020 11:57:19 AM

Sarge's Invisibility Purge is still up, so she makes a methodical circuit of the room, hoping to expose everything invisible.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 11th, 2020 2:12:24 PM

Bow still drawn.
"Very good, just let us know where Feist gone and we will let you get back to your evening. Might even be some coin in it for you."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+21=23 ;
Monday May 11th, 2020 6:22:39 PM

"He's still here? Hmmm...."

Desdichado listens to Coyote ask about what the Tide's plan for the captives is. (Sense Motive: 23) He speaks quietly to the others. "They want to be given over to the Cloaks, which is probably not a good idea - were in Cloak territory, so we'd be handing them back to their friends. The fewer people that know we were here, the better."

"Maybe we hand them over to the Wolves? I dunno...would they be 'okay' with them? I don't want them killed, but I'd rather not just let them go without issue."

"As to Oarth, he's probably just too dangerous -- maybe even too dangerous for a group like the Wolves to hold onto."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND  d20=17 ;
Monday May 11th, 2020 6:25:50 PM

The lights before his eyes gradually diminish, and Hmerrin lets out an explosive sigh when he can finally see again.

Taking in the assembled ruffians, he notes Coyote's reference to the Cloaks. Seems odd, but the lad can't get a good read on the man to be sure.
"Just wait over there," he tells them. "We'll get to you in a bit."

Eisenhorne's words ring in his head.
"You mean he's still here? Outstanding. You guys pry him out, while me and Dez keep this guy (Oarth) and the crew company."

Hmerrin will move to stand guard over Oarth, and eyes the ruffians.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+12=18 ;
Monday May 11th, 2020 8:09:37 PM

Fort: 18
Gaffer can't hold back from hurling part way through the cloud, leaning on his elemental friend for support. He slowly recovers.on the other side, missing the immediate conversation.

**** Active Effects ****
SNA - 7 rounds - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+18=33 ;
Monday May 11th, 2020 9:14:19 PM

(OOC: can I get a time check on my active buffs since we are out of combat?)

Tostons says, "huh so he used rope trick and a magic wall to hide from us. I don't suppose anyone has glimmerdust, planar binding or some other spell at the ready to prevent him from going invisible or potential escaping in other ways? Feist is a really tricky guy and I would hate to see us actually find him to him getting away some how."

Perception: 33

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (32/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 56 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4

Fiest’s Hideout (DM SteveK)  d20=20 ;
Tuesday May 12th, 2020 7:00:14 AM

Note1: Reversing DM decision. Stinking Cloud "IS" a poison effect. Funnily enough, that last sentence is "NOT" in the hardcopy Pathfinder Core Rulebook I use as a desk reference! :-)

Note2: Clarification. The Rope Trick is on the balcony in the room. The Illusory Wall is against the wall of the balcony and is NOT hiding the Rope Trick.

Note3: 2 minutes have passed for spell durations.

..................

Eisenhorn, seeing there is a Rope Trick spell on the balcony in front of the Illusory Wall is sure he knows where Feist is hiding. He steps out of his little fortress and announces the jig is up (with a little suspenseful music) tik, tik, tik....

Sarge ensures no one else is within 55' of her and invisible by simply walking to the center of the room. There is no one invisible in Fiest's Hideout, and no one new pops up.

Sharpe is still ready to impale with a small piece of wood anyone who shows violent predilections. None of the Ruffians or Oarth claim they know where Feist went.

Desdichado is more interested on what to do with the prisoners. Cloaks is where (Coyote at least) wants to be released, and is Oarth too dangerous to live?

Hmerrin thinks the Tide can wait on the Ruffians. Instead, he guards Oarth while waiting for the others to 'pry him out'.

Gaffer, not affected by the Stinking Cloud after all, is ready in the room.

Toston asks about potential ways to get Feist out of either the Illusionary Wall or Rope Trick.

________________________________

The Ruffians, Jerry, TD, Coyote, Butch and Runner are sitting against one corner, hands on their knees. Their shields and weapons kicked against another corner. A quiet word from Coyote and they slouch down into more relaxed positions while watching the drama unfold on the balcony.

The pieces of body that used to be Tom are laying in a pool of blood at the base of the northwest stairs. His weapons and shield are still there.

Oarth is tied up by Eisenhorn with some rope and guarded by Hmerrin. He seems glum and restless.

Of Feist, there is no sign.

There are 8 bedrolls and piles of personal goods around the Hideout. There are crates and barrels and piles of various things along the corners. There are 6 Prisoners, plus whatever the team does with Oarth. There is a Rope Trick at J.19. There is a Illusory Wall at line J/K.19.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=18 ;
Tuesday May 12th, 2020 7:36:43 AM

(ooc: OK got it now. I thought he'd used the Illusory wall to hide the rope. )

Seeing that Feist apparently has no intention to come out of his little hidey hole Eisenhorn will move about 20ft away to ensure he's not caught in the spell's effect and cast Dispel Magic, Greater (Area Dispell) in an attempt to dispel the Rope Trick spell and the Illusory wall. (Dispel Check Roll: 18 + 11 (Caster Level) = 29) "OK, time's up... Get back everyone unless you want to loose your active spells. Also get ready. There is no way to know what might be hiding in the extradimensional space or behind the ilusory wall."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 3min
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 3min
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 3min
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min - 2min

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 12th, 2020 8:45:20 AM

Sharpe tries to back up so get can keep his eye on both the ruffians and the place Eisenhorn indicated.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday May 12th, 2020 11:40:09 AM

Sarge waits to see the results of Eisenhorn's spell.

"We could always go in after him," she muses. "Never fought in extradimensional space before. Could be a party."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday May 12th, 2020 12:33:47 PM

Desdichado stays put, keeps his eyes on the prisoners, and waits to see what happens with Eisenhorn's spell.

"Keep an eye on that 'Coyote' guy," Dez mentions to Hmerrin, "he seems to have some control over that group."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday May 12th, 2020 4:07:32 PM

[Thanks for the clarification, good to know for future.]

Gaffer steps back to give Eisenhorn space to cast their spell. Unsure whether to be relieved or concerned at how much easier this was than the last break in they did

**** Active Effects ****
Barkskin - 106 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds


Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Tuesday May 12th, 2020 7:09:38 PM

"Gotcha," Hmerrin replies to Dez.

The fighter isn't ready to go rummaging through gear until this Fiest thing is dealt with.

So, he waits to see what happens.


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+18=25 ;
Tuesday May 12th, 2020 11:18:22 PM

Toston tries to find a way to be out of the dispel range but still close enough that his blindsense kicks in if Feist is still invisible when they force him out of hiding.

If it looks like the only way for him to be within range is to take the dispel, he makes sure that he is landed before taking the dispel as it wouldn't do to take a fall that could be avoided.

(Perception:25)

Active Effects:
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (12/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 36 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4

Fiest’s Hideout (DM SteveK) 
Wednesday May 13th, 2020 12:00:59 PM

Eisenhorn isn't waiting for hours for Feist's spells to expire to determine which one he may be behind; a Greater Dispel Magic should take care of that! *pop!* *pop!* Both spells disappear and Feist along with 5 foot of coiled rope falls 5 feet to the balcony floor!

Most everyone else is looking at prisoners, covering the balcony space, keeping out of the way of the Dispel, or speculating how to get Feist if the 'Dispel' doesn't work. Desdichado keeps an extra eye out for Coyote.

________________________________

Feist was obviously unprepared, supremely confident that he had again pulled one over on the slow and stupid Tide. Sarge's Invisibility Purge ensures the Sorcerer can't turn invisible, either! The surprise and shock on his face is nearly comical as Toston and the others can quickly truss him up!

But they still only have one person! Oarth's restlessness had purpose, and the half-orc escapes from the ropes Eisenhorn tied! With a spring, the swift Oarth dashes past Hmerrin (who gets an AOO) and out the open doors! As before, the half-orc is so swift that he is immediately lost to sight unless Hmerrin and Sharpe's one readied arrow can kill him before he makes the door...

The Ruffians maintain their relaxed positions while watching the drama unfold on the balcony.

The pieces of body that used to be Tom are laying in a pool of blood at the base of the northwest stairs. His weapons and shield are still there.

There are 8 bedrolls and piles of personal goods around the Hideout. There are crates and barrels and piles of various things along the corners. There are 6 Prisoners, plus whatever the team does with Oarth.

Eisenhorn gets ONE HERO POINT for the masterful battle and finding Feist!

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=22 ; d8+14=17 ; d8+14=21 ;
Wednesday May 13th, 2020 12:30:42 PM

Sharpe takes his shot and darts after the half orc, hoping to take additional shots in the long straight tunnel or to cut him off.
22 vs AC; Dmg - 38



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=18 ;
Wednesday May 13th, 2020 1:47:57 PM

"Well hello there" Eisenhorn says to Feist as he dimension steps right next to him. Eisenhorn quickly searches him for any material components, focus or spell books/scrolls in an atempt to disarm the caster. (Perception Roll: 18 + 11 = 29)

He will also try to keep track of Feists thoughts using Detect thoughs to get early notice if the scoundrel is thinking of playing any dirty ricks on them. (DC: 18 Will Save to Resist)

If Feist Tries to run Eisenhorn will cast Glitter Dust on him. (DC: 19 Will Save for Blindness)

Seeing that Oarth has made his escape. "Darn it. Oh well... we'll just have to find him again." to the party he says, "see if you can find any pieces of hair or blood that belong to him. I have some ideas on how we could find him and having that would make it much easier. As for you Feist... you are not going anywhere."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 3min
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 3min
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 3min
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min - 2min


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday May 13th, 2020 2:57:11 PM

If possible, Sarge would like to cast Hold Person on the fleeing Oerth. If she manages to get the spell off, he needs to make a DC 18 Will save to avoid it.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=22 ; d8+14=17 ; d8+14=21 ;
Wednesday May 13th, 2020 3:19:08 PM

Sharpe takes his shot and darts after the half orc, hoping to take additional shots in the long straight tunnel or to cut him off.
22 vs AC; Dmg - 38



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 13th, 2020 6:51:25 PM

Gaffer dashes after Parth too, hoping to reach the corridor soon enough that a casting of Wall of Stone might trap the Orc from running away further.

**** Active Effects ****
Barkskin - 106 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday May 13th, 2020 7:00:30 PM

Desdichado keeps watching the captives.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+12=21 ; d8+2=4 ;
Wednesday May 13th, 2020 9:16:40 PM

Toston says, "Make sure we secure Feist. I'm flying after Oarth."

If he can get within striking distance of the half-orc he tries to punch him non-lethally with a scorpion strike attached.

The gnome takes off with a fly speed of 60 feet after the fleeing half orc

21 vs AC; 4 nonlethal damage; plus DC 18 Fort save or have speed reduced to 5 feet

Active Effects:
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (11/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 35 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4


Fiest’s Hideout (DM SteveK)  d20+11=29 ;
Thursday May 14th, 2020 8:31:16 AM

Sharpe takes his shot with one arrow, missing. (ooc: Many Shot is only usable in a full round attack.)

Eisenhorn searches Feist and strips the Sorcerer of many items. E casts Detect Thoughts, but Feist shrugs it off.

Sarge wants to cast Hold Person on the fleeing Oerth, but was not ready before the half-orc is out the two doors.

Desdichado and Hmerrin keeps watching the captives.

Sharpe, Gaffer, and Toston all dart after the half orc, but in the few seconds it takes to get out the two doors, Oarth is gone from sight. The heroes don't even know if he turned left or right in the sewer tunnel, or even if he took one of the several doors nearby. As the three heroes return to Feist's Hideout, they see the Ruffians still resting in one area guarded by Desdichado and Hmerrin, and Eisenhorn over Feist with a small pile of goods off to one side. (3 rounds passed)

...........................

Feist has come out of his daze and sits bound by ropes that Toston put on him, glaring at Eisenhorn and Sarge, not saying a thing.
The 5 Ruffians maintain their relaxed positions while watching the drama unfold.

The pieces of body that used to be Tom are laying in a pool of blood at the base of the northwest stairs. His weapons and shield are still there.

There are 8 bedrolls and piles of personal goods around the Hideout. There are crates and barrels and piles of various things along the corners.

Beside Eisenhorn is a pile of personal items that include (magical) 1 potion, 1 scroll, 1 amulet, 1 ring, 1 cloak, and (unmagical) quarterstaff, heavy crossbow, 10 bolts, and a jewelry set consisting of a ring, arm ring, and earring; all with a single oval blood agate set in platinum.

The dispelling of the Illusory Wall also reveals a 5x5 niche in the wall with a desk that contains various paper, pens, and inks.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Thursday May 14th, 2020 9:36:53 AM

Peaking out of the doorway Sharpe looks left and right without seeing anything. "WARDD DAMN IT!" he yells. He marches straight over to the bound Feist, kicks him onto his back and points an arrow at his face. "WHERE IS YOUR FRIEND OFF TO EH!?"

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday May 14th, 2020 1:39:47 PM

Prisoner interrogation isn't really Sarge's thing, so she casts Detect Magic and methodically scans the room, noting anything with a magic aura. She does not try to identify anything; Eisenhorn is probably better at that stuff anyway.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=17 ; d20=18 ; d20=7 ; d20=19 ; d20=9 ; d20=8 ;
Thursday May 14th, 2020 3:31:32 PM

Seeing the magic items Eisenhorn will quickly take and try to Identfiy them to check if any are potentially dangerous. He will first use the wand of identify to cast Identify before reviewing the items, recasting the spell as necessary. (OOC: Identify lasts for 3 rounds so let me know if I need to cast for each item or If I can do four of them with one go)

(Identify Potion Spellcraft Check: 17 + 20 + 10 = 47)
(Identify Amulet Spellcraft Check: 18 + 20 + 10 = 48)
(Identify Ring Spellcraft Check: 7 + 20 + 10 = 37)
(Identify Cloak Spellcraft Check: 19 + 20 + 10 = 49)

He will search the niche for any other magical items/scrolls/auras or any letters/journals/books etc. that may give more insight into what Feist was up to, who he is working for and why he's after the Tide. (Perception Roll: 9 + 11 = 20)

Finally he will take some time to see if he can decipher the scroll without resorting to Read Magic (Spellcraft Check: 8 + 20 = 28)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 3min
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 3min
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 3min
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min - 2min
Identify---- +10 on Spellcraft Checks to ID Magic items 18 Sec.

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Thursday May 14th, 2020 7:21:58 PM

Hmerrin wasn't paying attention, and by the time he realizes what's happened, Oarth is gone.

Sharpe and company go after him, but the young fighter stays put, and shoots Coyote a warning look.
"Don't even think about it."

After Sarge has identified anything magical that isn't getting dealt with by Eisenhorn, Hmerrin will go around picking things up. Also, any gold, gems or jewelry lying about or on the ruffians. The mundane armor and weapons he leaves alone.

"Toston, anything interesting in that desk?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday May 14th, 2020 8:15:58 PM

Desdichado stays close to Hmerrin and keeps watching the prisoners.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Thursday May 14th, 2020 9:04:16 PM

'Too damn fast... We know their name, let's see if they left anything behind. We can find them later."

Gaffer looks amongst the items they've uncovered and politely asks to their prisoners. "Do any of these belong to your friend Oarth?" Just incase they wish to scry on him later.

**** Active Effects ****
Barkskin - 106 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Thursday May 14th, 2020 9:21:12 PM

Toston says to Hmerrin, "Take the mundane gear too. My followers might have need of it."

The gnome then proceeds to sift through the various documents in the hidey hole, saying to Hmerrin, "I'll take a look but I wasn't doing the deciphering last time if these ones are coded."

Still though the gnome has a sharp eye and who knows what he might spot. He thoroughly examines both the hidey hole, the documents therin and the rest of the hideout. (OOC: Take 20 = Perception: 38)

Active Effects:
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (8/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 32rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4

Fiest’s Hideout: Loot and Prisoners (DM SteveK)  d20-1=12 ;
Friday May 15th, 2020 9:26:22 AM

Sharpe appears angry that Oarth escaped, and tries to menace Feist to learning where the half-orc went. (ooc: DM rolled Intimidate: 12) Sharpe just isn't very intimidating and Feist remains silent and glaring.

Sarge casts Detect Magic and methodically scans the room, collecting anything with a magic aura for Eisenhorn later.

Eisenhorn checks out the desk.

Hmerrin ensures Coyote doesn't even think about it, and gathers equipment and searchable valuables.

Desdichado keeps watching the prisoners.

Gaffer asks their prisoners on the belongings of Oarth. Coyote nods, and Runner answers. "No friend of ours, Feist was the employer and Oarth was the muscle. His bedroll is over there." (pointing to a bedroll in the north-east corner.

Toston sifts through the documents and desk of the hidey hole.

After a thorough search, the Tide have quite a haul of stuff in five broad categories: magical, arms and armor, valuables, other mundane goods, and ... writing stuff.

Magical
Eisenhorn casts Identify and scans the assembled magic. It takes 4 charges from the Identify Wand to classify all the items, but with the wand it is so easy, it is an automatic success! He is also able to read all three found scrolls.

potion of cure moderate wounds
potion of bull's strength
potion Mage Armor
scroll of fly (2)
scroll of rope trick (1)
Ring of protection +1
Cloak of Resistance +2 (2)
Amulet of natural armor +1
Headband of inspired wisdom +2
Lesser Strand of Prayer Beads
Bag of Tricks, rust
Bottle of Air

Arms and Armor (all medium sized)
masterwork Staff,
masterwork heavy crossbow with 10 bolts,
masterwork greataxe,
6 plate armor
6 heavy steel shield
6 longswords
6 daggers
6 short bows
116 arrows

Valuables
6 coin pouches. Totalling 700gp in various coins and minor raw metals filed or melted down
The blood agate/platinum jewelry set (Appraise Check DC 20 Highlight to display spoiler: { 1,500gp})
Feist coin pouch. Totalling 200gp
Small Chest from Desk: Totalling 7,000gp of gold and platinum ingots, and both low-quality and semi-precious stones (agate, quartz, turquoise, pearl, obsidian, and peridot) all strewn together.

Other Mundane Goods
Healer's kit
8 bedrolls
6 kits with backpack, 3 trail rations, flint, whetstone, and fishing line
3 barrels of ale, 1 of wine, and a demi of cherry brandy
1 box of perishable foods (veggies, roots, fresh meat)
4 crates of common goods (after assembling from various places in the room)
- 1 crate of pieces of rope, sacks, and rags
- 1 crate of dozens of outfits [peasant, traveler, artisan, scholar]
- 1 crate of dozens of tools of various trades [farmer, miner, fisher, merchant, tailor, woodsman, beggar]
- 1 crate of common household items [eating ware, crockery, pots and pans, candleholders, candles, soap, and small ironmongery bits that used to be nails, latches, or knobs]

Writing Stuff
1 secretary set (quills, ink, parchment, sealing wax)
1 bottle of unusual yellow ink
1 bottle of strange crimson ink

...and One sheet of vellum of unfamiliar smoothness.
On the back side is a map showing Dirt City, Blanc de Forest, and the hills northwest of Dirt City. There is an “X” at a symbol of five Rowan trees in a row on a flat hill in the forest near the hills. On the front are words:
“Farm Drop Off”
“Remember: Every eight days with groups of 12"
1.Mister Crowman (this line has eight hashmarks and is crossed out)
2.Chieftain Greenspur (this line has eight hashmarks and is crossed out)
3. Sister Hartblack (this line has five hashmarks and is NOT crossed out)
4. Sheriff Miser
5. Lady Feaster

...........................

Feist sits bound by ropes that Toston put on him, glaring at Eisenhorn and Sarge, not saying a thing.

The 5 Ruffians maintain their relaxed positions while watching the drama unfold.

Experience: Each PC gets 9,500xp !!!

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=23 ;
Friday May 15th, 2020 9:55:32 AM

Pressing down on Feist with his foot Shape yells, "TELL ME WHERE HE WENT OR I'LL.....", he pauses trying to think of something sinister. "OR I'LL......." racking his brain he tries to think faster, "or ill... well I don't know but something unpleasant."

Slightly embarrassed he moves off in a huff to sulk.

He decides his time is best spent looking out so he move to the front door and crouches down listening for approach (Perception 23)

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ;
Friday May 15th, 2020 11:56:48 AM

(Appraise Roll: 1 + 10 = 11) Eisenhorn looks at the jewlery set but doesn't really understand how much it would usually go for.

Eisenhorn will let the party know what the magic items are and stuff them in his Haversack. "Unless anyone wants to take any of these things right now I'll keep them on me until we get out of here. We can distribute them once we are safe. " He will also take the "Writing Stuff" assuming that someone will take the gold and the rest of the stuff.

He will then go to Oarth's sleeping roll as indicated by the other prisoners and meticulously examine it to get a piece of hair or other "piece" from Oarth. He will also check the corner where Oarth was cowering and where he got bitten by the Shadow Demon to see if there is any blood there that he can get a sample of. (Take 20 on perception for a total of 31.) If he finds anything he will take out a piece of paper from his Haversack write "Oarth" on it and pack the samples meticulously in it before putting them in his Haversack. He will also pick up a pice of the half-orc's posessions just in case.

Once finished with the inspection he will try to gather the part off to the side so that the prisoners can't hear and say. "OK I think we should start packing up. We need to take Feist with us but I can't transport everyone and Feist. So one person will need to make their way out of here on their own or hide somewhere until I can come back and get you. I can make you invisible for about 11 min. which should help with getting out undetected. I think Gaffer has the best chance on account of his shapeshifting abilities but let me know if anyone else wants to give it a try."

Looking over to the rest of the prisoners, "I'm not sure what to do about the rest of these guys, turning them in to the authorities here won't change much I don't think. So we might as well just let them go. That may even buy us some goodwill if we need it in the future. Maybe give them some of the gold to encourage them to forget some of the things that happened? I'd also take a piece of hair from each one of them so that they know we can find them whenever if they plan on taking the gold and spilling the beans. With some luck maybe we get ourselves an informant or two."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 5min
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 5min
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 5min
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min - 4min

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+6=12 ;
Friday May 15th, 2020 5:17:47 PM

(Appraise: 12)

Desdichado takes a look at the jewelry case, but it's been too long since he helped out as a youngster to remember the valuation of such things.

"I dunno, Eisenhorn," he says, when the wizard mention letting the prisoners go, "they...or at least Coyote...really WANT to be left in the hands of the Cloaks. You know, the ones who run things in this area of town. They're probably low-level Cloaks themselves. I'm not sure just letting them walk off back to their higher-ups is a great idea."

"I still say we might want to hand them over to the Wolves - they are who we have the...best...relationship with of any of the Houses. Not sure how we'd get out of here with all of them, though. And Feist, too."

(OOC: Ooh, the mysterious notes - what a cool mystery!)

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Saturday May 16th, 2020 9:33:54 AM

"oooo, nice. Not sure what it is, but a map with an 'X' on it gets me every time." Hmerrin coos.

The fighter shakes his head as Dez wonders about turning the ruffians over to the Wolves.

"One, how? It'll take E a bunch more spells to get them out too.
Two, for what? 'Hey Wolves, we invaded the Cloaks quarter of the Lower City, breaking all kinds of rules, to get a guy who tried to get us, and found a bunch of guards. Here they are.' Not gonna go over well.
Three, its been my experience that throwing the smaller fish back eventually reaps rewards."

The lad shrugs.
"I'm with E. Let's get us and Fiest and the stuff out of here, and the Coyote Crew can be on their merry way. 'Sides, I'm pretty sure they don't want to be doing anything afterwards that'd upset us."
He looks over at the ruffians.
"Right, fellas?"

Sarge [AC 21; HP 70/70] (Kathy) 
Saturday May 16th, 2020 9:29:55 PM

"We could take 'em to the Knives," Sarge says. "They're the ones supposed to keep order, after all. 'Course, technically, we were trespassing, so the Knives'd be just as likely to take us along with." She huffs a sigh. "Starting to think Eisenhorn's got the best plan. Let's make sure to gather up all that gold and stuff, though."

Sarge helps carry whatever treasure doesn't fit into extradimensional storage.

(DM SteveK) 
Sunday May 17th, 2020 8:49:37 AM

Addendum: How much extra-dimensional space are we talking about? And of what type? A portable hole could store all the bulky stuff, but even a handy haversack won’t be able to take the plate mail or large shields [too big to fit]

And the is limited capacity if there is only one HH...

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Sunday May 17th, 2020 11:21:04 PM

Toston says to his friends, "You think Lady Feaster is code for Feist? If so who do you think the rest of the names on the vellum are?"

In regards to the plans the gnome says, "I think Eisenhorne and Sage might be right, heck maybe we even escort them to a ship leaving for parts far away to encourage them to forget about what just happened here."

"I mean let's face it the knives probably wouldn't like the fact that this time we started it even if it was in retaliation for everything that has been done to us. Maybe we need to figure out a way to establish our own judiciary if we are serious about changing Dirt City for the better at some point in the future."

He also plans to help the others cart all the stuff away to the best of his ability.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday May 18th, 2020 7:14:53 AM

"I think our priority is on the new information. We should do as Eisenhorne says if that is the quickest solution, and least likely to add to our troubles."

Gaffer will carry his share of items. If the group is stuck he can wildshape into something more suited for carrying, assuming it doesn't cause any issues with Eisenhorn's teleportation.

"That headband looks very nice.." Distracted for a moment before adding, "Oh right, I can probably make own way out if that's easiest, an invisible rat should do barring any tight doors."

The Farm


Back at Shale House (DM SteveK) 
Monday May 18th, 2020 9:36:01 AM

Eisenhorn can stuff all magical items and weapons in his Haversack. The plate mail and shields are too bulky to get into the opening, and the boxes of items are just too many. The wizard is able to collect samples of Oarth at his bedroll and from Desdichado's sword.

For an exit strategy, some thoughts go around, but the majority all agree with spells to just get the Tide and Feist out and letting the Ruffians go. Besides, experience has told the Tide that throwing the smaller fish back eventually reaps rewards. Right? Coyote and the other Ruffians nod vigorously. They maintain their relaxed positions, canny enough to know that their fate is being decided, and wise enough to not push the heroes into doing something rash!

..............................

Eisenhorn is carrying everything in the Magical pile, Arms pile, and Writing pile. His Handy Haversack is full!

Using non-extra-dimensional spaces, the Tide can carry everything in the Valuables pile without worrying about encumbrance.

What's left on the ground is....

Armor (all medium sized)
6 plate armor
6 heavy steel shield

Other Mundane Goods
Healer's kit
8 bedrolls
6 kits with backpack, 3 trail rations, flint, whetstone, and fishing line [2 cu ft each]
3 barrels of ale, 1 of wine [4 cu ft ea; 300pd ea], and a demi of cherry brandy [1 cu foot; 75pd]
1 box of perishable foods (veggies, roots, fresh meat) [4 cu foot; 20 pd]
4 crates of common goods (after assembling from various places in the room) [crate equals 8 cubic feet of space]
- 1 crate of pieces of rope, sacks, and rags [100pds]
- 1 crate of dozens of outfits [peasant, traveler, artisan, scholar] [50pds]
- 1 crate of dozens of tools of various trades [farmer, miner, fisher, merchant, tailor, woodsman, beggar] [200pds]
- 1 crate of common household items [eating ware, crockery, pots and pans, candleholders, candles, soap, and small ironmongery bits that used to be nails, latches, or knobs] [100pds]

(ooc: last chance to take some other stuff. If a PC takes stuff, need to identify how [extra-D space or encumbered], and how loaded [Medium or Heavy load] the PC is.)

............................

Then Eisenhorn does his inter-dimensional extravaganza! At the end, all of the Tide and Feist are safely back in the second-floor apartments of Shale House. Those Dimensional Doored have to carry whatever they are carry through Dirt City Above, from the alley just to the west of Cloak Town all the way to the South Pack neighborhood...

The Tide is home and with Feist... they have the initiative.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday May 18th, 2020 11:10:57 AM

" I understand the frustration Des. But in the situation we find ourselves in I don't really see how we can deliver justice to these men. And...well... technically speaking they haven't broken any laws. That I know of." Eisenhorn ponders for a moment "If anything we just murdered a bloke extrajudiciously in front of 8 witnesses. Well I say we, but in fact Hmerrin, although we are all acomplices really."

With that said Eisenhorn will go to the remaining prisoners and give each of them 50 GP, from his personal gold, while taking a lock of their hair. "Now remember boys if anyone asks tell them you don't remember much... evil wizard put some sort of spell on you...made you forget... I don't know something along those lines, I'm sure you can figure something out. And if your old buddy Oarth turns up anywhere do give us a call OK?" After thinking for a bit he hands Coyote an extra 50 GP. "This is for Tom...give it to his family or something." ( 300GP total)

Once back at Shale house Eisenhron will thoroughly search Feist to make sure that he isn't hiding any weapons or spell components/foci. (Take 20 on perception + 11 = 31). He will then tie-up and gag the sorcerer, making sure to double check the knots ask a couple of the other party members to double check them, and put him in the cages where they kept the three women they rescued which should be arcanely locked. Then he waits until everyone is back at the house so that they can interogate him.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Sarge [AC 21; HP 70/70] (Kathy) 
Monday May 18th, 2020 1:16:18 PM

On the way out, Sarge snags the Healers Kit--to help replenish her own--and all the clothes, because you never know when a disguise might be handy. Especially in Dirt City.

"I think we should reimburse Eisenhorn out of the coin we found," she says, helping sort the loot. "Paying off those guys will help all of us, I think."

She's not very good at prisoner interrogation, so she is content to stay away from the cell for now.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 18th, 2020 4:32:26 PM

Sharpe takes a the demi of cherry brandy, if he is being teleported. "Could do with a tipple at the end of the day."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Monday May 18th, 2020 6:47:51 PM

Hmerrin gives Eisenhorn a pained look.
"Well, thanks so much for pointing that out."

The fighter was about to grab up the healer's kit, but Sarge is on it. Nothing else looks light enough to be worth bringing along.

Back at the house, he nods along with Sarge's recommendation.
"Right, bribes for Coyote's crew come off the top before divvying the rest."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday May 18th, 2020 8:47:34 PM

"So," thinks Desdichado aloud, "we've got a dangerous mage in our house. Is there a way we can set up an anti-magic area or maybe guard him in one of those 'hidden dimension' houses Eisenhorn was talking about? We've got plenty of questions for him about these notes and the role he plays in the rakshasa's plans."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Monday May 18th, 2020 11:55:58 PM

Before they leave Toston asks Eisenhorne and Sharpe if they can contact Nissa and if she can get the gnomes over here to carry all the stuff the party can't physically carry.

"I don't know if you guys have the ability to cast sending or something but if we can get a message to Nissa maybe she can organize my followers to come over here and help us carry all the gear we are leaving behind. My fiance alone can create a floating disk capable of carrying 900 pounds which I believe should be able to handle the crates and armor or a couple of the barrels and the armor. My followers aren't really that strong so just having Nissa help would probably be the best bet. We could at least get all the armor and either all the crates or some of the barrels and some of the crates. We would just need to escort my fiance through the streets and back home but I mean if we all go back together minus Eisenhorne with Feist we should be able to put more than a fierce enough display so that people won't mess with us."

Toston's own haversack is only carrying 20 lbs so he rearranges things in his haversack to be able to carry:
the box of perishable food (+20 lbs / +4 cubic feet)
4 heavy steel shields + 60 lbs
------------------------------------------
main pocket full

1 of the kits with backpack, 3 trail rations, flint, whetstone, and fishing line [2 cu ft each]
====================
remaining side pocket full

he takes the little things that only weighed .9525 pounds out of the haversack and carries them on his person

If the Tide can't arrange to have his gnome cohort and followers help get the rest of the gear back then Toson does the following:

Toston himself is only carrying 15.45 pounds plus the .9525 so he has 16.4025 pounds that he is carrying.

He can further carry 114.8475 pounds of gear and be heavily encumbered or he could drag up to 676.25 pounds of gear and he can cast from a scroll a floating disk that will last for 1 hour and hold up to 100 pounds so he carries 2 sets of plate armor himself (totalling 100 pounds) and adds 2 more sets of the plate armor to the floating disk.

(OOC: guys each set of full plate is worth 1500 gold; we shouldn't leave those behind if we can help it)

If he can get Nissa there she can create a floating disk capable of carrying 900 pounds for 9 hours which
would allow them to get everything back except for the barrels of ale and wine or they could leave some of the crates and take some of the barrels.

If he can get her to at least meet them with her floating disk ability Toston de-encumbers himself putting the rest of his overage onto the 900 pound carrying disk so that he is only carrying up to a light load for himself.

(OOC: all the crates plus the plate mail and the shields weigh 790 pounds total so if we can get Nissa here we can plop all the stuff minus the barrels onto a floating disk and just escort her and the floating disk home)



An Offer at the Hideout, and then at Shale House (DM SteveK) 
Tuesday May 19th, 2020 11:01:26 AM

Feist's Hideout

Sarge snags the Healers Kit, and the crate of clothes, because you never know when a disguise might be handy. Especially in Dirt City! That crate is fairly heavy, but her dwarf physique enables the former soldier to carry it without hindrance.

Sharpe staggers over to the Teleport with a demi of cherry brandy; the 75 pounds of barrel and liquid on top of his armor weapons and pack is a heavy load, but the archer is able to do it!

Toston suggests getting a Message to Nissa for the gnomes to grab all the rest of the stuff. TD clears his throat, and with a nod from Coyote, he continues. "I tawt no one not listed as a Cloak can get in dis area of the Sewers? Da Tide's been so good to us, you know, not kiwwing us or marching us off to Knives or Wolves (bowf of which would kiww us too)... How about we work wiff dis Nissa's Team to escort dem in to cowwect the rest of da stuff?"

Coyote looks at The Tide and offers a solution. "What if you let us keep our arms, armor, rucksacks, and bedrolls; and we work with Nissa's Team to get everything in the Hideout to your place? Everything we keep is more than 300gp coin, but more immediate use for us, and it is less than getting everything else to you eventually. And you'll need our Cloak access to get in and out of this area of the City Below before the scavengers grab everything. Deal?"

Shale House
Eisenhorn searches Feist again at Shale House, checking his knots and then puts him in the Cage to stew in his juices for a while.

Desdichado sets up the next we've got a dangerous mage in our house. Is there a way we can set up an anti-magic area or maybe guard him in one of those 'hidden dimension' houses Eisenhorn was talking about? We've got plenty of questions for him about these notes and the role he plays in the rakshasa's plans."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 19th, 2020 11:43:00 AM

Agreeing with Desdichado, Sharpe suggests an around the clock watch. "He didn't teleport away so I would guess he cant, still if she does get away we are gunna have a much harder time with the slavers. We also need a long term plan for him."

"I can take first the early hours?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday May 19th, 2020 1:11:29 PM

"I can make an extradimensional space, but there would be nothing stoping him from leaving it. As for negating magic completely that is some pretty powerful stuff. I can't cast any spells that could do it. But will do some research to see if there is anything I can do. In the meantime, I've searched him for any components or spellcasting foci and he doesn't seem to have any. As long as we can make sure he can't move his arms or speak we should be fine. As far as I'm aware only the most powerful of mages would be able to cast a spell without either moving their hands or speaking."

Eisenhorn considers for a moment " Alternatively I can summon a sucubus and command it to dominate his mind and force him to stay here... or do other things to make him stay... but I feel that this may be considered cruel and unusual punishment. Although, I did promise him I'd feed his soul to demons if I had to dispel all of his tricks and he did not come out. So is it fair to break my promise?" realizing he's drifted off topic and is ranting. "what were we talking about? Ah yes... with a watch to make sure that he isn't trying anything and if we restrain and gag him properly we should be fine."

Eisenhorn will then take out and distribute the loot gathered in his Haversack. FInally taking out the note:

"On the back side is a map showing Dirt City, Blanc de Forest, and the hills northwest of Dirt City. There is an “X” at a symbol of five Rowan trees in a row on a flat hill in the forest near the hills. On the front are words:
“Farm Drop Off”
“Remember: Every eight days with groups of 12"
1.Mister Crowman (this line has eight hashmarks and is crossed out)
2.Chieftain Greenspur (this line has eight hashmarks and is crossed out)
3. Sister Hartblack (this line has five hashmarks and is NOT crossed out)
4. Sheriff Miser
5. Lady Feaster


"So should we ask our friend there what this means?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Tuesday May 19th, 2020 7:04:19 PM

Coyote lays out a plan, and Hmerrin looks over at Toston.
"Sounds like a good idea to me," he tells the gnome.

Back at the House, his expression changes to alarm as Eisenhorne runs through some options.
"Let's not be summoning any succubuses, if you don't mind."

"And yes, let's do ask Feist some questions"

Hmerrin wants to know what the map means.
He's also real interested in why Feist and Friends decided to take out the Tide in the first place.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday May 19th, 2020 8:04:09 PM

"I'll take second watch tonight." Gaffer offers, "Do we assume we, or Feist, need to meet someone three days from now?"

"And I'll grab some of Fiests hair incase they do teleport away!"

Less comfortable doing this than he might have thought, Gaffer cuts a lock of fiests hair from the back of his head whispering, "Sorry, it will grow back" as he does.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday May 19th, 2020 8:34:11 PM

Desdichado stays in with the watches for several hours, keeping his eyes on Fiest. The normally happy-go-lucky paladin sits seriously with a furrowed brow in the back of the room. He doesn't speak to Fiest, he's too angry. But he's also curious for the answer to Hmerrin's question about why the Tide was targeted, and why Fiest's and his goons have caused so much hurt for so many people.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday May 19th, 2020 10:34:06 PM

"Yeah, I think we need a 'no demons' rule," Sarge says. She looks around. "So...it looks like we're all busy not interrogating Fiest. I guess nobody feels like they'd be any good at it. But somebody's gotta do it. So who's it gonna be?"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Tuesday May 19th, 2020 11:47:20 PM

Before leaving...
Toston says to the thugs, "You have yourself a deal but if anything happens to my fiance or followers I will hunt you down and reduce you to cinders. I have multiple means of fire at my disposal, pray do not make me use them."
(OOC: So we got everything aside from the packs, full plate and shields?)

Back at base...
Toston says, "I'm not really much of a summoner acide from orbs and missiles of acid, which I imagine are a lot easier to produce than demons but if I understand the way the spell works anything that is summoned has to obey the orders given, correct? Demons may be unsavory but if Eisenhorn is specific in the wording he gives said summon demon it shouldn't betray us right? I mean he could always summon archons, or inevitables or some other outsider but if one of the bonuses of being a blood witch is the ability to skirt certain rules the rest of us have to play by why not embrace it? We are in Dirt City and it seems like we need all the competive edges we can get. Maybe after we've established a better Dirt City for all we can ban demon summoning for everyone if enough people insist though honestly bans don't work."

Toston says to his friends and away from Feist, "Well my proclivities as a sorcerer do give me a certain personallity and force of will but unfortunately I haven't spent any time sharpening my social skills. I could always fly Feist up really high and threaten to drop him if he doesn't anwer our questions but that seems a little extreme at this point in time no? I don't suppose anyone could charm him or read his thoughts or we have a circle of truth spell handy we could just put him in to get the answers we want. At some point if I keep advancing with the WLA I'll be able to cast atonement but I'm not there yet."

Hideout Resolution, and ... (DM SteveK) 
Wednesday May 20th, 2020 7:28:30 AM

Hideout Resolution

Hmerrin thinks Coyote has a good plan, but defers to Toston.

Toston agrees, and then establishes Nissa's bona fides and that Toston would find the Ruffians irksome and would then have to remove their spines.

The Ruffians may not be the most noble of people, but they know the price of failure, and fall over themselves with both promises now and results later. Nissa and the cousins have no problems with the Ruffians and within a day, everything from the Hideout (except for the Ruffians personal arms, armor, bedrolls, and backpacks) is at Shale House. What is delivered to the Tide includes all of Tom's equipment (1 plate armor, 1 heavy steel shield, 1 longsword, 1 shortbow, 1 dagger, 1 bedroll, 1 backpack with stuff).

What to Do With Feist

Sharpe suggests an around the clock watch, and Gaffer and Desdichado agrees.

Eisenhorn feels that the best the Tide can do is keeping any spell components out of his hands (Feist didn't have any on his person, and never used any when casting spells that the Tide saw), and to keep him gagged and bound (Feist always used verbal and somatic components that the Tide saw). He suggests a Succubus,

Hmerrin is alarmed about even talk about summoning a demon. Sarge agrees. "We need a 'no demons' rule!" Toston is more... flexible. Gaffer, Sharpe, and especially the Paladin Desdichado doesn't weigh in yet.
(ooc: Using a Summon/Call spell to bring in any evil being makes that spell an Evil spell. All PCs must be Good. The DMs will allow to let things play out for now, but will quote from "Momma Mia": 'boys who play with fire get their fingers burned' )

Then Sarge talks about the elephant in the room. Everyone seems to be very busy NOT talking to Feist. The Tide captured him and brought him to Shale House... now what?

Toston thinks extreme threats won't be as effective since they already have Feist here. Maybe Charms or other truth telling?

Loot and Map

Loot is distributed, and then attention turns to the Note...

Gaffer offers the note may meant there is a meeting in 3 days.

NOTE
"On the back side is a map showing Dirt City, Blanc de Forest, and the hills northwest of Dirt City. There is an “X” at a symbol of five Rowan trees in a row on a flat hill in the forest near the hills. On the front are words:
“Farm Drop Off”
“Remember: Every eight days with groups of 12"
1.Mister Crowman (this line has eight hashmarks and is crossed out)
2.Chieftain Greenspur (this line has eight hashmarks and is crossed out)
3. Sister Hartblack (this line has five hashmarks and is NOT crossed out)
4. Sheriff Miser
5. Lady Feaster

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday May 20th, 2020 1:15:39 PM

Sharpe starts to put together a list of questions they need answering before they interrogate Feist.

Ok assuming we have him handled, what do we need from him:-
1. Details of the slaving operation.
a. who is in charge?
b. how does it work?
c. who are the buyers and sellers?
d how far does it reach?
e. what is his role?
f. Is it for money or another purpose?

2. The map.
a what is the farm?
b what kind of security is there?
c. who are each of the people?
d. What do the hashmarks mean?

Finally we should talk about what we are going to do with him after all this.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday May 20th, 2020 2:34:40 PM

(OOC: Oh, Desdichado plans on talking with Eisenhorn about the demon summoning, just not in front of the enemy!)

Desdichado stands up and addresses the Tide, but keeps his eyes on Feist, his contempt for the mage clearly visible.

“We need information from Feist, huh? Well, I try to be empathetic, even with our enemies. But here’s the thing: I think we’ve been wrong about Feist. You see, we’ve severely overestimated him. We’d just come from that fight with the rakshasa – those were some formidable enemies, and a slog of a fight. So, when we learned they were doing business with Feist, we all assumed he’d be just as tough.”

“But look at what happened – he’s being guarded by a few rung grunts trying to make a life on the streets of a hard city. Certainly not a group that’s going to be able to stand up against a determined, experienced enemy. And what’s the first thing Feist does? He runs away and hides. Hides! He put up no fight at all, except to throw a handful of sparkles at us. He let those boys do his fighting – and dying – for him. Even Oarth – who at least had the decency to ATTACK us – put up more effort than Feist.”

He then addresses Feist directly. “So Feist, if you want to give us some information and have just one moment of your life that spent helping people and not just tearing down everything around you, now’s the time to answer a couple of questions. You can answer them, or not. You’re probably going to be killed either way – either by us or by whoever we might decide to turn you over to. So, how about it?”


Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Wednesday May 20th, 2020 6:30:02 PM

Hmerrin helpfully pulls Feist's gag down, so that the half-elf can answer Sharpe and Dez.

"And also," he adds sweetly. "Why'd you attack us?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 20th, 2020 8:50:31 PM

Gaffer leaves the others to the interrogation, impressed with Des' opener, he's confident they'll get what they need.

He'll look over the map and try to figure out (taking 20 in the relevent skill if he can) how long it would take for the Tide to make their way there.


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+3=21 ;
Wednesday May 20th, 2020 10:04:06 PM

Toston makes sure to spend a little bit of time with Nissa when she arrives with the cousins, the servants and the warriors with all the loot in tow.

He examines the map to see if it looks like the farm is anywhere near a water way. Perhaps if it is he could try to sail them there and whoever uses it might not expect an attack from the water.

While Des is opening the interrogations Toston starts arranging some targets and fires off some acid orbs at them. He calls out to Des, "If he doesn't answer you, can I use him for target practice?" (Bluff: 21)



Sarge [AC 21; HP 70/70] (Kathy)  d20+1=7 ;
Thursday May 21st, 2020 1:10:38 AM

Sarge tries to help. “I’d tell him if I were you,” she says. You know how paladins get.”

She is less than persuasive, however. [Attempt to Aid Another; fail with a 7.]



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday May 21st, 2020 5:53:50 AM

Eisenhorn listens to the party's concerns regarding the summoned creatures. " I understand your concerns, however I would never summon such creatures if I for a second believed that I am not in full control! I more than anyone understand how dangerous summoning can be... even when the creatures are not inherently evil. I have spent my life studying the art! Perfecting it! And have not summoned powerful creatures thus far precisely because I understand the dangers. But our fight with the Rakshasa showed me that we need all the help we can get. That demon managed to subdue Oarth bloodlessly, would we have been able to do so without it!?" He looks arond the room and considers. "Perhaps... I don't know." Eisenhorn sits down and sighs, " Look... I can't sit here and say with a straight face that there are no dangers involved in doing this. And I can see that most of you feel that the risks are just not worth it. So I won't resort to summoning again.. I'll...I'll try to find another way to help."

With that Eisenhorn calls Shifty and goes to find a secluded place to consider recent events and the path ahead.

The Interrogation of Feist (DM SteveK) 
Thursday May 21st, 2020 9:12:36 AM

A sidled conversation begins with the use of Esinhorn’s summoning spell during combat. The Wizard defends himself against Sarge and Hmerrin by saying that spells are a tool, and he used the spell in a good way. His inner conscious, however, feels like he dipped his hands into a cesspool and it hasn’t washed away.

The interrogation begins, the heroes giving many reasons to provide the answers the Tide seeks. At first Feist sneers at the group, his anger at capture still evident. “You imbeciles! Everything right in front of you and you let the handlers go! You know nothing Jo... Toston. Yes I know your names. We hunted you quite deliberately, didn’t we? Killed many friends, I’d wager? They screamed so pitifully...” As the interrogation continues, the Sorcerer becomes frightened, but not by the Tide! “You will only kill me, they will do worse, so much worse. “ By the end, the man seems resigned to death. “I’ve already failed them twice. Not killing you and you getting the map. Maybe they’ll just kill me quickly Instead of torture or worse.”

Never does Feist answer any questions. Diplomacy, Intimidation, and Bluff all fail. It is obvious that he is more frightened about something else than anything the Tide can do.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ;
Thursday May 21st, 2020 10:57:11 AM

Once Eisenhorn hears how the interrogation is going he will try a different approach.

"What if I offered you a way out? Tell us what we need to know and I can have you a 1,000 miles from Dirt City right now. If you give me till tomorrow I can stretch that to 5,000 miles give or take. A man of your talent should be able to manage from there, disappear ... start a new life? Surely it beats staying here and what? Waiting to die? Potentially get tortured to death? Maybe over and over again? Depending on how powerful your overlords are. " (Diplomacy Roll: 1 - 1 = 0) (OC: Well... I tried.)

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+3=8 ;
Thursday May 21st, 2020 10:37:53 PM

Diplomacy : 8

Toston says, "The wizard is right. He can get you far away from here with relative ease. If you don't trust him then Nissa can though her range is limited to 900 miles. If I were in your shoes and I had my tricks I'd let Eisenhorne send me packing far away and then employ them to make myself scarce from those who would do worse than death to me. You can be our guest overnight in order to allow Eisenhorn to get the spell that will send you 5,000 miles away, answering our questions of course first. For tonight at least if they wanted to do anything to you they'd have to get through us and then afterwards you would have a 5,000 miles head start on them. That's got to be worth something."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday May 21st, 2020 11:38:53 PM

Desdichado stares angrily at Feist.

Sarge [AC 21; HP 70/70] (Kathy)  d20+1=5 ;
Friday May 22nd, 2020 1:29:13 AM

“We could probably see our way clear to give you a little starting capital,” Sarge adds. “Starting over ain’t cheap.”

Sarge tries to sound friendly, but fails. [Diplomacy 5]

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday May 22nd, 2020 4:35:23 AM

Gaffer pores himself a glass of whiskey, looking at the almost empty bottle, as he pours over the map.

The Interrogation of Feist (DM SteveK) 
Friday May 22nd, 2020 8:23:55 AM

Eisenhorn tries a different approach, backed by Toston and Sarge. As bad as all three are at Diplomacy, the bare-bones offer of even a chance breaks through Feist's morose. "Terrafin was the leader of our group and had dealings with Ralinsir to kidnap people who wouldn't be missed. Terrafin also got the job to take you out, but he and Death Walker were killed in the attack. I don't know where Sharoke, the cleric, went; he was only a part of our group for the hit. After the hit, Oarth'kg and I got back to Ralinsir and told him what happened and we were out. Then he showed us who he truly was: a Rakshasa!"

Feist actually shudders. "We came back to our hideout, and recruited Coyote's Ruffians to continue Terrafin's contract with Ralinsir. We would kidnap 12 people every 8 days and take them to a hidden Farm outside of Dirt City by using the map. Each time, we rope the captives together and take them to the Main Barn, give a different password each time to the guards there. They give us money and a box of fresh food, and we leave. That’s it."

When a hero mentions that Ralinsir is dead, Feist only gives a helpless, near-hysterical laugh. "12 people every 8 days. You think Ralinsir worked all this alone? He couldn't eat them all himself! And they are shapeshifters: anyone may be a Rakshasa and you won't know it until their teeth are in your throat! OK, I told you everything. Please get me out of here. I don't want any money or anything, just as far as you can. Can you send me to Osto? That's as far away from here and still be in civilized lands."

Gaffer pores and pours, over the map. Yes, everything that Feist says makes sense with the marks on the Map and Notes. Today would have been mark number 6. In 2 days' time, the "Farm" is expecting Feist's group to bring 12 people roped together and use the password: Sister Hartblack.

.....................

The Tide has the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=22 ;
Friday May 22nd, 2020 9:58:16 AM

Realising he is useless here, Sharpe goes to check windows and see if anything suspicious is happening outside?
Perception - 22

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday May 22nd, 2020 12:03:49 PM

"Osto huh... makes sense that you'd want to go there, it's basically Dirt City light. Shouldn't be too much of a problem it's what..." Eisenhorn does a bit of math in his head. "330 - 350 miles from here? Give me till tomorrow to rest and prepare and we can go, I have no intention of spending the night in Osto and would prefer to Teleport back immediately if it's all the same to you." Eisenhorn looks around at the group, "Anyone else want to go on a road trip? Once in a lifetime offer to see the original City of Thieves for free."

(OOC: DM, Eisenhorn has traveled around a lot so he would've been to/around Osto a couple of times. Especially since it's close to the Contested Kingdoms and he was with a mercenary company shortly prior to getting to Dirt City. Should be enough to allow him to teleport there or near enough. I'm not too familiar with the Wold so don't know how plausable that is. Let me know if it doesn't make sense.)

"Oh before I forget... we've heard the moniker 'Golden Eyes' thrown around. Do you know anything about Who or What that is Feist?"

Eisenhorn will then go to consult with the party. "So, what are everyones thoughts? Do we pass ourselves off as Feist deliverying slaves and try to figure out what is going on or do we go in wands blazing and look for clues in the wreckage? We have some time to decide and I will need to take Feist to Osto tomorrow morning, to keep my end of the bargain."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday May 22nd, 2020 1:20:32 PM

On hearing Feist's lament, Desdichado lets his contempt show. "Pathetic. Just get him out of my sight. I'd tell him to make a better life for himself, but considering he wants to go to Osto, it sounds like that will fall on deaf ears."

"One thing, though, Feist - if I hear even the slightest whisper that you are involved in slave trade again, beware. Because we beat Ralinsir, and by the time this is over we'll have beaten the rest of them too. Then, we might just come for Osto."

Once Eisenhorn has taken out the trash and returned, Desdichado talks with the others about how to get to the farm. "We might as well do what we can to find out what this organization looks like. Any kind of tactical advantage would be helpful at this point. If they've met Feist, they'll obviously know we aren't him. Still, a fight with these guys is inevitable at some point. Might as well be now."

Sarge [AC 21; HP 70/70] (Kathy) 
Friday May 22nd, 2020 3:46:43 PM

Looking at the maps and notes, Sarge shrugs. "Let's head to this farm and rope ourselves together and see who turns up. After we take Captain Courageous to Osto, that is."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Saturday May 23rd, 2020 10:00:53 AM

Hmerrin's face scrunches at Sarge's suggestion.

"Not sure about that. We gotta make ourselves look like Terrafin, some more people, and 12 victims. Which will take more people who will all be in danger when the fighting starts."

The lad looks over Feist.
"Do you get in this barn, or just stand out front and leave?
And who and how many of "they" are there when they give you food and money?"

Back to the group.
"Option 1 - Figure out how to make us look like about 18 people without making us more defenseless in the process, if that buys us an advantage.
Option 2 - Show up a day early, and jump the place."

"I like option 2"

The fighter passes on getting flung across the Wold and back just to drop off the wizard.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Sunday May 24th, 2020 1:18:25 PM

"Other problem with 1 is, do we know what kind of slave they are buying?"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Sunday May 24th, 2020 10:19:46 PM

Toston says, "Nissa could probably 'port Feist, myself and her to Osto then me and her back. We might make a date of it in Osto of course if it is Dirt City light doesn't sound as impressive a date as Plateau City of course we are both originally from Plateau City and have never been to Osto."

"I actually like the idea of option 1 and using subterfuge to spring a trap but considering what happened with our ordeal in capturing Feist maybe sneakiness isn't really our thing. However, if we needed people we could probably go to the underground WLA and see if we could hire some adventurers to fill our our plan of course we are probably talking about serious hazard pay and depending on who we find they might not be up to this challenge and could wind up dead."

Regarding the question of type of slave Toston asks,
"Do Rakshasha's prefer a specific type of victim or could the slaves just be random people they pick up from a variety of places?"

Farm Plans (DM SteveK) 
Monday May 25th, 2020 8:38:25 AM

Fiest responds to Toston’s query by describing the last two ‘shipments’. “They needs to be not missed, so we took Grubbers, beggars, and drunken sailors mostly. Someone traveling alone, or a pair, isolated woodsman or trapper. “

Feist also tells the Tide that they never went into the Barn. The guards always met them outside to exchange passwords.

Toston also tosses the idea of Nissa and he doing the Feist delivery to Osto, and so it happens the next morning before Nissa and friends make the Hideout deliveries. No date, because the Tide is on a time crunch: if they decide for option 2 (and showing up a day early), they will need to go today. Tomorrow is the scheduled ‘slave exchange’!

But there is discussion on which option to do and no clear consensus.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday May 25th, 2020 12:21:26 PM

"We don't have to fool 'em for long," Sarge says. "Just long enough so's they come and look. Is there--?" Sarge frowns. "I don't know a lot about arcane magic," she continues, "but isn't there some kind of illusion thing where you can make an image of somebody? Like Terrafin? It wouldn't have to move or speak, just kinda stand there."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 25th, 2020 2:02:58 PM

"Other problem with 1 is, do we know what kind of slave they are buying?"

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 25th, 2020 2:04:26 PM

Well, if we can make it look like there are enough of us, then im good with that.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday May 25th, 2020 5:37:20 PM

"Won't they be there anyway to meet whoever arrives? Does pretending to deliver slaves give us an advantage? I think we go early."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday May 25th, 2020 6:03:50 PM

"I can create an illusion of slaves. Don't know how convincing it is going to be though. Making someone look like Feist would be more difficult.Oh, I can make myself into a half-elf easy enough, however looking exactly like Feist is a different matter. I know of illusion spells that could do the latter, but I haven't learned any of them personally." Eisenhorn thinks for a minute. "There is also no way to know if Oarth might have tipped them off about what's happened. If we go today I would be very limited in the help I can provide if we get in another scrap, also who will keep an eye out on Feist? He may have spilled the beans but I would not be comfortable to leave him alone here."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday May 25th, 2020 7:03:54 PM

"I'm not to good at the whole 'disguise' thing," says Desdichado, "so going today is fine by me."

"But," he sighs, "if you're all committed to sneaking in, I'll obviously come along."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Monday May 25th, 2020 7:34:03 PM

Hmerrin thinks a bit.

"Well, we gotta get Feist out of here, and we gotta show up at this barn with all of E's spells ready to go.

Which means we can't go till tomorrow anyway, when they're expecting a drop off.

We show up with some illusionary grubbers, and likely can jump the guards that come out to meet us. Which buys us the ability to take out some guards without having to deal with everyone at once. And then? I guess run to the barn and hope whatever is there ain't too much."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Monday May 25th, 2020 10:26:29 PM

Toston says, "Barns have hay, hay burns. Maybe the illusionary slaves don't have to look too convincing because I could try to light a fire as a distraction. I do have fire balls now. I could fly into the sky and then rain fire on a flammable part of the farm as they are about to inspect the 'shipment.' You can then use their response to the fire as an opening to spring the trap?"



Farm Plans (DM SteveK) 
Tuesday May 26th, 2020 9:45:10 AM


Clarification:

OOC: Friends, I’m going to back up just a bit. From previous posts, I feel I haven’t explained enough and people are getting confused interpretations of the timeline.

A. The time is now the evening of the day the team attacked Feist’s Hideout.

B. The Note had five hash marks; Feist confirmed the next ‘shipment’ was in three days. It will take most of a day to travel to the 5 rowan trees on the map.

Day 1. Heroes attacked Fiest’s Hideout. Fiest’s interrogation. Coordination of Team Nissa and Ruffians to move all other hideout items to Shale House. (The Tide/ storyline is currently here in the evening.)

Day 2. Nissa w Toston teleports Feist to Osto and N&T return (before breakfast). Team Nissa and Ruffians successfully move all hideout items to Shale House which the Tide doesn’t need to be at Dirt City (by afternoon). Whole team can be available after breakfast with new spells memorized and ready to go to get to the 5 rowan trees by mid afternoon if they want.

Day 3 Shipment expected at Farm.

………………..

Sarge pushes for Option 1, fool ‘em long enough to get the jump on ‘em

Sharpe is good with Option 1 if there is a way to make it look like there are enough of captors and captives.

Gaffer wants Option 2: go in early.

Eisenhorn provides what he can and can’t do. He CAN make an illusion of slaves if he has the time to renew spells, but CANT make anyone look exactly like anyone else. His worry about what to do with Feist is unfounded since Nissa and Toston will take care off him first thing in the morning before the Tide has to do anything.

Desdichado thinks going today (the day Nissa and Toston take Feist to Osto) is fine, but will work with the majority.

Hmerrin thinks a bit, and goes with Option 1. Illusion and spring the trap on the day of delivery.

Toston gives another suggestion to enhance the illusionary slave shipment, which means he’s also aboard on Option 2.
………………….
It looks like the Tide is planning the Fake Captive Delivery option. All that’s left is for them to prepare, follow the map, and find the place. (ooc: how good are the heroes’ map reading skills?)

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 26th, 2020 1:05:25 PM

Going with the group Sharpe prepares himself for the journey, he looks enough like a vagrant to be passed off a a captured woodsman. "my bow doesn't leave my sight though!".

He doesn't volunteer to read the map having no real experience in that area.



Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday May 26th, 2020 3:17:04 PM

Sarge frowns. "Speaking of hay," she says, "there's all these clothes we brought back from the bandits' lair. Maybe we could stuff 'em like scarecrows? Make 'em look like the extra slaves? Or would a magic illusion be better? I'm not sure."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday May 26th, 2020 4:52:52 PM

"Allright then. We can go there and I can conjure up some illusory slaves for us, who will try to pass themselves off as Feist?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+15=33 ;
Tuesday May 26th, 2020 6:53:10 PM

Gaffer raises one last concern before conceding to the group vote. "Feist suggested their are multiple Rakshasa involved, and we struggled against one. I just want to make sure we're not trapping ourselves."

Once he gets that out of the way he will look for his part in more practical concerns.

"I don't think I could pretend to be anybody, but I can at least hide as an animal and come in fully geared."

As he often does, Gaffer tries to recall if he knows of any Rowan trees within Dirt City itself, as a spare means of travel and escape. (Nature: 33)

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25)  d20+8=11
Tuesday May 26th, 2020 7:02:33 PM

Hmerrin thinks it over.

"I don't think anyone has to pass themselves off as Feist. Terrafin's the leader. And even then, we get close enough to give the password and that would make 'em pause long enough to get our break.

We just show up as some ruffians, hiding the obvious paladin/cleric stuff, and we should be fine for what we want to do.

We all are the guards, so keep our arms and armor. Gaffer goes animal. E conjures up a motley looking assortment of grubbers. And we're off."

The young lad gives the map a once over to figure out how hard it'd be to follow.
[Survival 11]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+3=11 ;
Tuesday May 26th, 2020 9:40:36 PM

(Ooc: Son's birthday so not much time to post today.)

Aid another survival: 11.

Dez helps Hmerrin look over the map. "Let's do what we need to do to get as close as possible. And expect big trouble. Now that we know what they are, we can be more prepared than the last fight."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Tuesday May 26th, 2020 10:31:01 PM

Toston asks, "Are you sure you don't want me to cause a fire as a distraction or should I light the people running the farm on fire instead when we go to spring our trap?"

Once the group agrees to the basis of a plan he makes sure to tell Nissa to prepare 2 teleports for tomorrow so that his betroved can teleport Feist and himself to Osto and just him back.

Being a sorcerer he doesn't have to prepare anything specifically for tomorrow at least.

Farm Plans (DM SteveK) 
Wednesday May 27th, 2020 11:26:23 AM

The group's basic plan becomes the Fake Captive Delivery to the Farm. Generalities are the Tide plans to be the 'guards' and Eisenhorn will supply illusionary 'captives' to get close enough to get the jump on the Farm Guards. Specifics for the team can still be discussed during their travel. These topics could be anywhere from very tactical (eg fireballing the known barn presumably filled with flammable hay) to the strategic (eg any special plans for multiple Rakshasa).

The next morning, Nissa and Toston deliver Feist to the outskirts of Osto without a hitch. And the two gnomes are back before breakfast with the second Teleport.

Breakfast done, Gaffer brings up three options of getting to the hill with the Five Rowan Trees.
Option 1. A hero needs "Know Geography DC20" to identify the terrain feature of the flat hill with five rowan trees, and then a hero needs "Survival DC15" to not get lost so the group can get there. (The map only gives general direction, not specifics)

Option 2. Just go on not getting lost (ie " Survival DC15") and rove around the general area until they can locate the flat hill with five rowan trees, which would increase probability both of wandering encounters and discovery.

Option 3. There is a living Rowan Tree in the grove in Dirt City dedicated to Violet and Arturo. Gaffer, using 3 Transport via Plants spells, can blip the Tide to the five rowan trees, even if the druid doesn't know where the trees are!

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday May 27th, 2020 12:10:41 PM

Eisenorn will carefully study the map to try and get a general sense of where this farm is. (Take 10 on Knowledge Geography + 11 = 21) Seeing as he's not much of an outdoors kind of guy he will explain to the rest of the group the general layout of the terrain and what they should be looking for hoping that another member of the party can actually guide them to follow the map.

As for daling with Rakshasa, "Madam Deepforge would you be able to beseech Domi to bless the weapons of these strapping young lads, with her good nature?" Eisenhorn says while pointing at Sharpe & Hmerrin.

When they get relatively close to the farm Eisenhorn will cast Mage Armor on himself.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday May 27th, 2020 12:21:52 PM

"Um, sure," Sarge replies to Eisenhorn. "Though Dez's version would be snazzier. But yeah, I can do it."

[OOC: The paladin spell Bless Weapon has some features that Align Weapon doesn't, but I don't know how many of Dez's spells are already spoken for.]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+6=24 ; d20+3=22 ; d20+3=20 ;
Wednesday May 27th, 2020 12:43:14 PM

(OOC: If DM allows, I can trade out the 2 Divine Favors Dez currently has prepared for Bless Weapon. I think I stuck those on him a year ago and never updated! For himself, between bonded weapon and smite evil, he should be covered.)

Dez offers to help out in understanding the lay of the land as the group makes it's way to the farm. (Oh - was going to do aid another, but it looks like he made those checks.)
(Know: Geo - 24; Survival - 22, Survival - 20)

As they travel, Desdichado thinks back on what they've learned about the rakshasa so far.

"Let's see..the snake guy at the arena had covered himself in some kind of magical fire and was immune to it. But he did seem vulnerable to acid. The tiger guy was close to unhittable. So anything that could lower their defenses - or raise our attack - would be good."

"Also, these guys were Evil With A Capital E. I'm pretty sure that they wouldn't stand up to any weapon blessed by the Pantheon, as Eisenhorn pointed out."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday May 27th, 2020 4:09:52 PM

"My bow had little effect on the last Tiger guy, but i did pick up a non magical one if that will help?"

"We may also want to scout the farm when we find it, get an idea of number an positions. Other we do what, encounter the slaver and just attack? "

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 27th, 2020 6:16:36 PM

Given the spare day to prepare, Gaffer will take the in-between day to [DM allowing] purchase a sime quarterstaff and use his Spellstaff spell to store an extra, 'Dispel Magic, Greater' to keep on hand.

As they walk and talk Gaffer adds, "I should have a few more spell choices now we aren't stuck in some built up hideout."

To Sharpe, Gaffer suggests, "Perhaps you and I go ahead of the group and look around before the 'delivery' arrives" with air quotes for emphasis.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Wednesday May 27th, 2020 7:08:29 PM

Looks like the group is walking.

Hmerrin nod at Gaffer's suggestion to scout ahead with Sharpe.
"Anything we can find out early will only help us."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Wednesday May 27th, 2020 9:45:54 PM

Toston says to Nissa, "I don't know if we want to return to Osto when we really aren't in a rush. I mean if we are living in the real Dirt City is it really necessary to see the lesser version?"

When the party is discussing strategy Toston says, "I have fireball, fly and acid arrow now. Acid Arrow is not subjected to spell resistance so if there are Rakshashas there that are hard to hit I should be able to hit them with that. Fireball could be useful against the non Rakshashas depending on their warding and spacing and fly should give me superior movement on the battle field."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Thursday May 28th, 2020 7:55:48 AM

"My bow had little effect on the last Tiger guy, but i did pick up a non magical one if that will help?"

"We may also want to scout the farm when we find it, get an idea of number an positions. Other we do what, encounter the slaver and just attack? "

Five Rowan Trees (DM SteveK) 
Thursday May 28th, 2020 8:57:19 AM

Gaffer purchases a simple quarterstaff and use his Spellstaff spell to store an extra, 'Dispel Magic, Greater' to keep on hand.

Eisenhorn is able to have a careful study of the map to recognize the landmarks, and with Gaffer's survival skills, it will be easy enough to travel to the flat hill with five rowan trees.

Sharpe suggests a scout of the Farm before wading in with the plan. Gaffer agrees and suggests the two of them. Hmerrin agrees.

For the expected Rakshasa, the discussion goes around what spells can be effective and what spells can the casters cast. Toston has a nasty that will bypass any spell resistance. Sarge and Desdichado know that, as divine casters, they can meditate for (and receive) completely different spells daily, anything that is on their spell lists as long as it is within their individual capabilities. In fact, they can leave a spell slot open and with 15 minutes of preparation, can then have the spell they need at any time during the day! (See Corebook: Magic Chapter, Divine Magic paragraphs)
.................

With the idea to do a 'scout', the Tide leaves very early on the third day, as twilight is beginning. This is the hour that even the rogues, thieves, and burglars are back in safe houses, Early morning delivery services are just loading up beast or wagon or cart in the relative safety of barn, stable, or shed. The Tide isn't bothered as they move out of South Pack to the west. Soon they are at the outskirts of Dirt City, and, without a defensive wall, just continue walking until they are among the farms.

Farms make way to pasture make way to wilderness. As the day lengthens, they angle north of Blanc de Forest and south of the Izen Hills to an area of patches of trees and rolling low hills. Grassy smells, birdies chirping, a warm veggie-earthy taste in the air accompany the heroes as they march to their destiny. It is about an hour to noon (Gaffer's Survival Skill makes this knowledge automatic) when the Tide unerringly comes to the base of the flat hill with five rowan trees at its top (the only trees on the hill). An easy five minute walk will put the heroes among the five broad-leafed trees, and, according to the map, within easy spotting distance from the Farm.
................

The Tide has the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+23=37 ; d20+13=16 ;
Thursday May 28th, 2020 12:03:08 PM

"Ok may be time for some eyes and ears, give me 20 minutes to check out that hill?" Unless anyone objects Sharpe will take a wide route to the tree avoiding a direct line from the path. He takes his time painfully aware a small snap of a twig or worse a trap could put the expedition to a very quick end. If he makes it he will look signs people have been through here and for any hostiles or the farm.

Stealth - 37
Perception - 15

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday May 28th, 2020 2:28:39 PM

Eisenhorn waits for Sharpe and Gaffer to scout out the farm. While waiting he casts Mage Armor on himself.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday May 28th, 2020 4:37:38 PM

"Hang on a sec," Sarge says. Before Sharpe and Gaffer depart, Sarge casts Status on them, including Hmerrin in the effect as well because she can get one more person.

"There ya go," she says. "If something happens, at least we'll know about it."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)   d20+15=29 ; d20+17=23 ;
Thursday May 28th, 2020 7:03:46 PM

If Gaffer has noticed any common birds in the surrounding area (Nature: 29), he will take form as one of those, but otherwise he relies on that of a Hawk to take to the skies.

Moving away from the group opposite to the direction of Sharpe, he flies over the farm area to get a clear idea of the buildings and structures around, looking for any signs of people or passage as he does. (Perception: 23)

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday May 28th, 2020 7:12:30 PM

As they make their way to the Rowan trees, Hmerrin takes up the topic of hitting these Rakashakas.

"No making me big this time," he notes to Sarge. "It just makes them harder to hit. Bulls Strength, now, that'd be very nice. And any blessing type spells that help the group hit, that's what I'd vote for.

Once at the trees, the lad waits more or less patiently for Sharpe and whoever else to do their sneaking thing.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday May 28th, 2020 8:00:18 PM

Desdichado waits with the others as they discuss strategy for fighting rakshasas.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27  d20+17=35 ; d20+18=21 ;
Thursday May 28th, 2020 8:20:25 PM

Toston says, "I'm stealthy and good at seeing things. I think I'll head for the scout as well."

Stealth: 35
Perception: 21

Five Rowan Trees (DM SteveK)  d20+10=19 ;
Friday May 29th, 2020 12:54:20 PM

Scouting the hill and farm is Sharpe, Gaffer, and Toston. Sarge casts 'Status' on the thee plus Hmerrin to keep a magical eye on the team, and they are off! Waiting is Eisenhorn, Sarge, Hmerrin, and Desdichado; more or less patiently and passing the time refining how to fight Rakshasa.

Sharpe and Toston take a wide route to the five trees, avoiding a direct line from where they were (ooc: there is no 'path'). Taking their time, they look signs people have been through here. They are both perceptive enough to notice there has been a troop of at least 18 people moved up the hill in single file, maybe 8 days ago, and any ambushes (make another Perception DC 19 Highlight to display spoiler: { there is a fox getting ready to ambush a rat near the second rowan tree}. Once near the hilltop, they move in a panther crouch until they can see the farm below between the gently blowing grasses, and are able to make a rapid sketch (ooc: see emailed Map).

Gaffer has noticed a couple ravens, vultures, and an egret or two, but also a hawk, so a hawk wouldn't be out of place. Taking normal form, Gaffer-Hawk flies about to come in over the farm, flying east-to-west. He is perceptive enough to get a similar idea of buildings and signs of people (ooc: see emailed Map).

In a shallow, treeless valley, and about 200' from the bottom of the Rowan Hill, lies the Farm. The Farm consists of two square areas fenced in by a split log palisade and joined in the middle by a large building.

The area furthest from the hill (looking from the west to the east) appears to be a farming area; veggie patches closer to the large building and grain further away. Several dozen figures are in the grain area at least a half mile from the large building. Gaffer Highlight to display spoiler: { Gaffer-Hawk can identify 40 people of various Noble Races working the fields with leg manacles, and 10 people on horseback with arms and armor, including whips}.

The closer area looks to be a living area with many buildings. There are watch platforms along the palisade, and the heroes can see two figures per platform. The closest point of the Farm to the Rowan Hill is a Gatehouse; a strongpoint with a large (10'x10') obviously made of reinforced wood, currently closed. All of the buildings are 1-story high. Besides the platform figures, there are five figures doing various chores about the barracks area.

Additional potential information
Know Engineering DC 15 Highlight to display spoiler: {It is unusual that the Gatehouse door is on the left side of the building. Any engineer knows the most defensive area would be the middle of the gatehouse.}
Perception DC 25 Highlight to display spoiler: { It appears the only way into the second, farming area of the Farm is through the Large Building }

.........................
The Tide has the initiative.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday May 29th, 2020 2:21:04 PM

Eisenhorn waits for the scounting party to come back with a report. Trying to stay as concealed as possible in the meantime and keeping an eye on Shify to ensure that the mephit doesn't do anything that could give away their position.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Sarge [AC 21; HP 70/70] (Kathy) 
Friday May 29th, 2020 3:05:00 PM

Since Toston is also scouting, Sarge includes him in the Status instead of Hmerrin (she can only include a total of three people).

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27  d20+18=31 ; d20+18=29 ;
Friday May 29th, 2020 10:10:50 PM

(Perception: 31)
(Perception: 29)

Toston notices the Fox going to ambush the rat and the fact that the 2nd area of the farm is through the big building.

If Toston can he will try to disrupt the foxes ambush and save the rat trying to show the rat he was he who spared the rat.

He then uses his speaks with animals SLA on the rat and says, "I just saved your life. Tell me what you can about yonder farm. Know you any ways in or out that aren't readily apparent?"

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Sunday May 31st, 2020 9:18:16 AM

Hmerrin finds himself a tree to lean against, and does so.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday May 31st, 2020 3:14:28 PM

Desdichado puts his hand up to his eyes like a visor, looking in the direction the others left to see if he spots them returning.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=26 ; d20+13=28 ;
Monday June 1st, 2020 4:39:28 AM

Perception - 26; 28

Looking strangely at Toston, Sharpe whispers "friend of yours"?

Sharpe waits a few minutes to catch any sign of movement from the farm, paying attention to windows in particular. He also looks at the wall to see if there would be a way for him to get over with this grappling hook. What do we think, circle round for more complete view?

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)   d20+17=21 ; d20=12 ;
Monday June 1st, 2020 5:47:09 AM

Gaffer pays closer attention to the manacled workers, he assumes they are from Dirt City but tries to verify this. (Perception: 21) (Know Engineering: 12)

He doesn't hang around too long once he has a clear idea of the layout, and a count of he 15 slavers visible. He take a wide route to return to the others, returning to his human form.

If they have paper and chalk between them he sketches out the compound and explains, "This is a sizable operation. I saw at least 15 guards outside, and the barracks could hold more. There are around 40 slaves working the farms I saw too. Whatever we do, we need to make sure they don't become casualties of us starting a fight."



Scouting Report (DM SteveK) 
Monday June 1st, 2020 11:06:22 AM

Eisenhorn waits for the scounting party to come back with a report. Trying to stay as concealed as possible in the meantime and keeping an eye on Shify to ensure that the mephit doesn't do anything that could give away their position.

Sarge includes Toston in the Status instead of Hmerrin.

Hmerrin finds himself a tree to lean against, and does so.

Desdichado puts his hand up to his eyes like a visor, looking in the direction the others left to see if he spots them returning.

...............
Toston interrupts the fox' pounce, and speaks with the rat, whose name is 'Rat'. Rat is grateful and assures Toston there are many ways into the farm buildings to search for food since most of the floors are earth and lots of gaps between boards for a rat to get in. Rat then scurries off. (Toston will learn nothing more from Rat.)

Sharpe can't see any more movement than already described. He does notice an interesting thing: none of the buildings have any windows at all! The wall is a rough wooden palisade, looks about 10 feet high. The rough wood looks to be easy for a grapple and climb. Looking about for a circling scout, Sharpe sees this hill is the only elevated spot to see into the Farm compounds: he knows he won't be able to get any more information unless he gets so close as to increase the chance for discovery.

Gaffer pays closer attention to the manacled workers. They are in dirty rags and there are no features or marks where he can verify any Dirt City people. He does see they are a mix of Noble Races. Not hanging about, he takes a wide route to return to the others, returning to his human form.
...............

The Tide has the initiative.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 1st, 2020 1:15:48 PM

Thanks to the Status spell, Sarge can tell that the scouts are doing all right.

"So far, so good," says to those waiting. She keeps her voice low, just in case.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 1st, 2020 5:14:39 PM

"How long are they gonna be gone?" asks Desdichado aloud, but mostly thinking it to himself.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Monday June 1st, 2020 8:52:46 PM

"Does take a while to scout a place," Hmerrin notes. "'Specially if your not keen on getting caught while doing it."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Tuesday June 2nd, 2020 12:04:23 AM

Toston says, "Well I should have asked a better question to the rat, unless Gaffer can take the size of a rat for a rat told me that most of the floors are earthen and there are lots of small gaps between the boards of the buildings that are small enough for rats to squeeze through. Unless earthen floors helps us with respect to spells."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Tuesday June 2nd, 2020 6:45:23 AM

Gaffer waits with the others for Tostin and Sharpe to return. "I didn't see any roaming patrols, they should be safe"

Scouting Report (DM SteveK) 
Tuesday June 2nd, 2020 8:44:20 AM

Not able to gain more information without greater risk of exposure, Toston, Sharpe, and Gaffer return to the lee of Five Rowan Tree Hill. They meet up with Sarge, Hmerrin, Desdichado, and Sarge to compare notes and execute or alter the plan. (They can always go out again if the group decides it is needful)

The scouting took about an hour. The time is now just after noon. Sun is shining on this warm day, with grass and leaves rustling, insects chirping, and birds (now that the hawk is gone) singing.
.....

The Tide has the initiative.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 2nd, 2020 6:01:23 PM

"We ready to go?" Sarge asks. "I don't wanna align weapons just yet; we're still not sure when it's all gonna kick off. But are we ready to head to the rendezvous?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 2nd, 2020 7:33:30 PM

Desdichado agrees with Sarge. "Yeah, I'll bless weapons when we're a little closer. I can only affect them for around 10 minutes so we'll want to do it just before the fighting starts, I think."

He continues, "Sarge and Hmerrin, I'll bless your weapons for sure. I can do it for one more of us - who would be best? Unfortunately, it won't do much for Sharpe's bow. For myself, I'll probably rely on smiting a few of these creatures."

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Tuesday June 2nd, 2020 9:13:00 PM

"Well, wait just a minute."
Hmerrin is just a wee bit concerned about the scouts' report.

"I thought we were talking about a farm, and a barn, and maybe another building. This thing is a fort.

Feist said they take their captives to the Main Barn. So, which one of these bigger buildings you've laid out is the Main Barn?
Because if he meant the Gate House, all our plan is gonna end up doing is announce our presence while still outside a big honkin fort.

I'm thinking we may want to change plans.
Just skip the meet altogether, and later tonight E can bip us onto one of them platforms, we take out whatever guard is there, and then sneak into the back door of this big building and hope we got the right place, and take out any rakasakas we find there."



Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Tuesday June 2nd, 2020 9:27:11 PM

Toston says, "Do Gaffer or Eisenhorne have the ability to become rat sized or earth glide like an earth elemental? The ground is earthen and there are plenty of gaps where a rat could sneak in. Perhaps we have Gaffer rat sneak in under cover of darkness and then open the gate for us so we can sneak in or maybe we have some way to get some of us earthgliding in through the floor?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 3rd, 2020 5:30:11 AM

"Yes, ready to go once we get closer I can pop up the illusory slaves." Eisenhorn considers Toston's suggestion. "I can't turn into anything... look I know it's useful and I AM working on it... but it is more difficult than Gaffer makes it look." he sighs exasperated. " For the time being I could dimension door myself behind the door if necessary. Or make a set of stone stairs to climb over if we need to."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Wednesday June 3rd, 2020 7:51:56 AM

Gaffer chuckles at Eisenhorne, "You can do a lot I can't, let me take care of the rat activities for now. I do think The idea of climbing over is better though, no reason to go in from the front."
Thinking for a second he adds, "I could warp the wood of the fence to get is in as well. But this is all a lot more than we initially planned for. Is there anyway we could arm those already captured?"

New Plan? (DM SteveK) 
Wednesday June 3rd, 2020 9:30:44 AM

The Scouting report has Hmerrin reconsidering the plan. He thinks it doesn’t sound like a 'farm', but a fort! He puts forth the suggestion to skip the meeting and then do a night ambush.

The other heroes discuss the options and they appear to have the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 3rd, 2020 11:07:29 AM

"Does anyone have any invisibility spells prepared, i'm sure I could get in and have a better poke around. I am also concerned about just how militarised this place is. Final option might be to lure them out somehow?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 3rd, 2020 12:02:41 PM

"Sure I can make you invisible for about 11 minutes and may be able to use Arcane eye to scout out the place further if we need to." Eisenhorn says to Sharpe. "We could also try tunneling under the walls."

Eisenhorn studies the map a bit more closely. " So there is two large buildings that serve as entry and exit points a number of sheds and 6 barracks. Based on what we've heard so far I'd expect that this is more of a prison than a fort so the barracks should be holding the prisoners. However if I'm wrong the number of barracks there could potentially indicate a company or two of soldiers depending how tightly packed they are."

" I think Plan A is out. Even if we manage to fool the guards it's unlikely we'd be able to take all of the people at the facility on by ourselves, especially not if there is a number of Rakshasa among them. So I'd recommend the following plan of action.
I can use a spell to do some additional scouting, with the aim of figuring out:
A. How many guards there, what armaments they have and what their disposition is.
B. Where the prisoners are located and how many of them are there.

If we locate the prisoners and there is a large number of them Gaffer and Sharpe might be able to infiltrate the complex and get them ready to help out in the comming battle. Hmerrin's suggestion of a Night Raid makes sense especially if we prepare the prisoners to pitch in once the fighiting starts. I can create some additional illusions to further confuse the guards and make it more difficult for them to put up an organized resistence. We should also be prepared to blow a hole in the wall somewhere in case we need to make a quick getaway with the prisoners. Gaffer would you be able to do this?"

Eisenhorn looks around at the group. "Thoughts?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 3rd, 2020 12:56:52 PM

Sarge frowns. "How many of us can see in the dark?" she asks. "I mean, I can. Dwarf. But we've got a lot of humans and unless they've got magic to see, a night raid may not be a great idea. All the Rakshasa have to do is put out the lights and we're done."

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Wednesday June 3rd, 2020 6:10:10 PM

Hmerrin nods along with Eisenhorn.

"Scratch Plan A, and do more scouting. I'm with that, and we can work on the rest after we've got a better idea what we're up against.

Also, we gotta get away from these trees. Somebody's showing up here later looking for Feist right? I don't wanna be around when that happens."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Wednesday June 3rd, 2020 10:50:22 PM

Toston says, "Well I have fireball and can breathe fire; not sure if that would blow a hole in the wall if used to target a specific spot in the building or just potentially start a fire. It is no disintegrate or anything. I also have low-light vision but the problem with low-light vision versus dark vision is I still need some dim light source to see versus dark vision where from what I understand you just see but in black and white. I do have blind sense though and can detect any creature within 30 feet of myself whether I can see them or not so if the lights went out I wouldn't be completely helpless as far as being able to perceive our adversaries I would just probably want to cast a light spell on something if I could."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Thursday June 4th, 2020 6:43:56 AM

"I think I can take out the wall as well if needed. "(With the Wood Shape spell) Gaffer affirms Eisenhorne's suggestion. "If the Rakshasa can see in he dark, should we attack during the day? Seems like nighttime might hurt us more. We can go in the early morning so any guards who were Nightshift might be resting."

About him and Sharpe sneaking in to speak to the prisoners, "I don't have a good way of freeing them, do any of us?"

New Plan. (DM SteveK) 
Thursday June 4th, 2020 9:05:26 AM

Sharpe urges another poke around inside the wall; this time invisible.

Eisenhorn agrees Plan A is out, and he expects the "Farm" is more of a prison than a fort, and the barracks might be holding some prisoners and some guards. That the Tide should aim to figure out about the guards, what armaments they have and what their disposition is, and the location and number of prisoners.

Sarge sees the problem of a night stalk. How many can see in the dark? The Tide knows Rakshasa surely can!

Hmerrin agrees with scratching Plan A, and do more scouting. He also suggests to get to another location on the assumption that s I'm with that somebody's showing up here later looking for Feist!

Toston gives a run-down on his capabilities to support any plan.

............

As the party decides, a Rat runs up (from the direction of the Rowan Hill), jumps onto Toston's knee, and begins chittering. Toston's Speak with Animal spell has expired, but if Toston, Gaffer, or someone else does some magic to understand, Rat will repeat herself... Highlight to display spoiler: { "The Farm Door is open and humans are coming to the Hill. I just saved your life. Maybe you have some food?" }

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Thursday June 4th, 2020 4:29:30 PM

Sharpe looks confused yet again. He turns back the group. I can see pretty well in the dark, also long as we arent underground I should be fine.

OOC - Half elves have low light vision not darkvision

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 4th, 2020 5:40:05 PM

Assuming someone relays the rat's message, Hmerrin starts back down the hill in the opposite direction.

"Back into the woods everyone. No need to get spotted now."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday June 4th, 2020 6:55:46 PM

"We know we're outnumbered," says Desdichado. "Does anyone have spells that can disable some of these guards? I'm not keen on waiting until night-time, since as Sarge pointed out she's one of the few of us who can see in the dark."

"And if no one shows up tonight, what happens? Would they send some people out in search of Feist and his group? Hmmm...maybe it would be better in that case, since some of them would be gone. That might be a longshot, though."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=12 ; d20=5 ;
Thursday June 4th, 2020 7:01:40 PM

Eisenhorn will follow Hmerrin and continue discussing the plan as they try to hide. "I have a couple of Sun Rods which can help us see in the dark, but assuming the moon is out tonight we should be able to see somewhat at least. I can also assume a form with darkvision for a limited time." Eisenhorn tries to recall if any of the tomes he's read on outsiders discussed whether Rakshasaa sleep, and if they do is it usually at night. (Knowledge Planes Roll: 12 + 21 = 33)

He then tries to conceal himself as best he can in the forest along with Shifty. (Stealth Roll: 5 + 8 = 13)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Thursday June 4th, 2020 8:49:31 PM

Toston says, "My racial ability to speak with animals is only good once a day. I don't suppose any of the rest of you have the ability to converse with this little one here. If this is the same Rat I dealt with earlier in the day he might have some information relevant to our interests."

If someone does translate for the rat, Toston will take out one of his rations and give the rat a generous portion of the ration for a rat.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday June 4th, 2020 11:53:54 PM

"Um," Sarge frowns at the mouse. "I've got a Comprehend Language, but I'm not sure it'll let me understand mouse squeaks. I'll give it a try, though, if we got nothing better."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Friday June 5th, 2020 6:28:35 AM

Gaffer does not usually prepare speak with animals so I don't think he would have it hear. If turning himself into a rat would allow him to understand it, he does that and proceeds to convert the message to the group before leading them away. Otherwise he is none the wiser and stays put.

A Lookout Party (DM SteveK)  d8=5 ;
Friday June 5th, 2020 7:36:39 AM

The communication with Rat is solved by Gaffer, who Wild Shapes into a rat, thereby being able to communicate with other animals of the same general grouping as his current form. Wild Shaping back into a human, he translates Rat's message. "The Farm Door is open and humans are coming to the Hill. I just saved your life. Maybe you have some food?"

Hmerrin and Eisenhorn immediately recognize the backside of the hill where someone from the Farm is walking towards is not the smartest place to be. They start trotting to get under cover of some woods before anyone can spot them from the top of the hill. (The kindly DM assumes that...) the others gamely follow. Turns out (DM rolled 5 for direction) the closest woods for the heroes that can still keep them hidden from the Farm are north west of the hill. There they continue the conversation on what to do next.

It isn't too long after the Tide has found an edge of forest for cover but can still see the top of Rowan Hill that four armored figures can be seen standing near the center Rowan. Two are looking intently due west (the shortest distance from the hill to the directions the Tide followed), and three seem to be taking it easy. They also appear to be talking. The Tide is 200' away, but the group on the Hill isn't making any effort to hide the details of the conversation. (Perception DC 20 Highlight to display spoiler: {"Late again!" "Yeah, I swear they want to be next on the list" (general laughter) "That new half-elf is next on MY list!" (more laughter) }

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=2 ;
Friday June 5th, 2020 9:23:34 AM

(Perception Roll: 2 + 11 = 13)

"Well if we want to go now, this is our chance. I can drop a spell on them to try and imobilize them for about a minute.But if we mess up, it's going to be a tough one." Eisenhorn whispers to the group as he prepares to cast the Black Tentacles spell on the 4 guards if given the go ahead.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Sarge [AC 21; HP 70/70] (Kathy) 
Saturday June 6th, 2020 5:02:16 PM

"This is probably our best chance," Sarge agrees. "We can go back to plan A and pretend to have captives. Or be captives. Whichever."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:28/21/19- CMD 27 
Sunday June 7th, 2020 5:50:37 PM

Toston after making sure the rat was compensated for saving their lives, casts mage armor since it seems like things are getting close to go-time.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Sunday June 7th, 2020 7:42:39 PM

"Plan C, I think" Hmerrin replies gamely to Sarge.

"OK, E, go for it."

The fighter gets ready, and then thinks of something.
"We are running up the hill to take out the immobilized for a bit guards, right?"

Assuming they are, and after Eisenhorn casts his spell, Hmerrin takes off in his platemail back up the hill.
[Run 90']

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=36 ;
Sunday June 7th, 2020 9:01:49 PM

(Perception: 36)

"Sounds like we're late...er, they're late...Feist I mean," explains Desdichado. "Those guards are talking about it and they don't sound happy. Might as well go for it now, I don't think they're going to leave for a while."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday June 7th, 2020 9:03:34 PM

(edit: Well, they do sound happy, but the angry kind of happy, you know?)

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=17 ; d20+23=29 ;
Monday June 8th, 2020 4:53:42 AM

Perception - 17
Stealth - 29

Sharpe nods to the others and starts to circle around the 3 to get between them and the farm

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=18 ;
Monday June 8th, 2020 7:07:33 AM

Seeing the group agree, Eisenhorn shoots off the spell. (CMB for the Tentacles = 11 (caster level) + 4 STR + 1 Size = 16 Attack Roll: 18. Total Grapple Roll: 34)

(OOC: Just thought I'd post a second time to add in the roll/calcs for the grapple.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

The Fight Begins! COMBAT ROUNDS (DM SteveK) 
Monday June 8th, 2020 9:54:56 AM

Eisenhorn thinks this may be a good opportunity, and prepares to cast the Black Tentacles spell on the 4 guards if given the go ahead.

Sarge agrees it is probably thier best chance.

Toston after makes sure the rat was compensated for saving their lives, casts mage armor.

Hmerrin replies gamely to Sarge. "Plan C, I think" "OK, E, go for it." Then confirms the plan to run up the hill to take out the immobilized for a bit guards. The fighter is swift, even in full plate, and he takes off in a controlled sprint (90 /200)

Desdichado relays the conversation at the top of the hill, and concludes the Tide might as well go for it now, since he doesn't think they're going to leave for a while.

Sharpe nods to the others and starts to circle around the 3 to get between them and the farm. (ooc: Please roll a Stealth check for Sharpe for when he is visible to the farm. Right now, the hill is blocking any direct line of sight from Farm to Sharpe)
..............

200' away, the top of Rowan Hill and the five guards (ooc: DM apologizes for the numbers confusion) is juuuust in range for Eisenhorn to reach with his Black Tentacles spell, and he also has line of sight! He casts the spell and the hilltop erupts into a field of black, writhing tentacles! (ooc: Please make a CMB d20+16 to see effectiveness)
.............

COMBAT ROUNDS

Ooc: Had to extend the battlefield. Please tell me if you can zoom in on the map or not.

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill
5 NPC Guards on top of the Hill, 2 were intently looking due west (along 8 day old trail)

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday June 8th, 2020 2:06:49 PM

(OOC: Made a post earlier today with the roll. Don't know if that counts or if you need me to roll again.)

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 8th, 2020 2:12:19 PM

Sarge measures the distance between herself and the hill and sighs a little. "That might've been too soon," she says.

Doggedly, she begins jogging toward the battle.

[Double-move to EW-9]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 8th, 2020 3:48:53 PM

I don't see where Desdichado is on the map, but he makes a run (60 ft) towards the enemies.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+23=29 ; d20+13=16 ; d20+13=29 ;
Monday June 8th, 2020 5:07:14 PM

Stealth - 29
Perception - 16

Sharpe continues to circle, he flicks an eye at the farm making sure that the shouts haven't raised the alarm.



Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Monday June 8th, 2020 6:25:07 PM

Hmerrin keeps running toward the top of hill.

[90' move, but won't enter the black tentacles]

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 11/11)  
Monday June 8th, 2020 8:28:47 PM

Gaffer moves 60ft towards the dark tentacles pouring out across the hill.

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:28/21/19- CMD 27 
Monday June 8th, 2020 10:21:15 PM

Toston casts fly and then moves 60 feet towards the tenticles flying slightly above the ground for his move.

Active effects:
mage armor : +4 AC : 5 hours
fly : 60 ft fly speed : 50 rounds

Running... COMBAT ROUNDS (DM SteveK)  d20=1 ; d20=18 ; d20=4 ; d20=12 ; d20=12 ; d20=13 ; d20=15 ; d20=5 ; d20=16 ; d20=20 ;
Tuesday June 9th, 2020 8:23:50 AM

Ooc: Yes, Black Tentacles rolls one CMD each round. First round 34, check. Please have Eisenhorn roll another CMD check every round. Need one for Round 2 and another for Round 3.

.................

Sarge doggedly begins jogging toward the battle.

Desdichado makes a run (60 ft) towards the hill.

Sharpe continues to circle, he flicks an eye at the farm making sure that the shouts haven't raised the alarm. Being stealthy, he only moves at half speed, and the hill currently obstructs his view of the Farm.

Hmerrin keeps running toward the top of hill.

Gaffer moves 60ft towards the dark tentacles pouring out across the hill.

Toston casts fly and then moves 60 feet towards the tenticles flying slightly above the ground for his move.

________________________________

(Round 1) The first appearance takes the guards by surprise and all five are held tight in the magical rubbery grips. All begin screaming; "Ambush!", "What the Wardd!", "Argh!", "There are people breaking from the treeline!", and "Don't grapple me There!": and all try to disentangle themselves without success.

(Round 2). The guards continue to struggle and shout. Guard 5 breaks free and manages to push out of the area of effect (to DJ,38). He is out of line-of-sight for all heroes.

None of the Tide can see the Farm, but can make a guess or two. (Intelligence Check [d20+Int modifier only] DC10 Highlight to display spoiler: { If the Hill is 200' from the Farm and 200' from the Tide's Treeline, and the Tide could hear normal conversation at that distance, how likely would it be for any Farm Guard in their tower platforms be able to see the Black Tentacles and hear the screams? } )

.............
COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
Guard 1
Guard 2
Guard 3
Guard 4
Guard 5

Map by email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=13 ; d20=12 ; d20=10 ; d6=2 ; d6=1 ;
Tuesday June 9th, 2020 9:58:41 AM

BT First Round Roll: 13 + 16 = 29 / DMG: 2 + 5 = 6 ;
BT Second Round Roll: 12 + 16 = 28 / DMG: 1 + 4 = 5;
Int. Roll: 10 + 6 = 16

Eisenhorn will briskly move 30ft. towards the hill and use a wand of shield to cast shield on himself. "Well the guards probably heard & saw that. We need to end this quick!" He yells as he hustles towards the hill.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 10 Rnds. (1min)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 9th, 2020 1:06:35 PM

Desdichado runs 60 ft to EG:22. (OOC: If we can get fairly close to each other on this side of the tentacles, I can cast Bless Weapon on those that need it. Assuming all the bad guys are heading this way too.)

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 9th, 2020 4:36:58 PM

Sarge keeps going [EO-9].

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25)  d20+1=17 ;


Tuesday June 9th, 2020 6:56:21 PM

[INT check 17]

Hmerrin hears, "We need to end this quick!", lifts his eyes heavenward, and sighs.

He also keeps running, climbing the hill and swinging around the north side of the tentacles to try and catch the guard who's likely running away.

--
Run 90' to DK 22


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Tuesday June 9th, 2020 9:44:20 PM

Toston casts shield on himself and flies another 60 feet towards the commotion.

Active effects:
mage armor : +4 AC : 5 hours
shield : +4 shield bonus to AC; immunity magic missile : 50 rounds
fly : 60 ft fly speed : 49 rounds


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   d20=11 ; 3d6=11 ; 3d6=11 ; 3d6=9 ; 3d6=9 ; 3d6=8 ;
Wednesday June 10th, 2020 7:42:33 AM

(Intelligence: 11)

Gaffer continues running forward 30 feet foorward while using his Lightning Lord feature to call down a bolt of lightning on each of the five guards. (Reflex DC: 17)

Guard 1: 11
Guard 2: 11
Guard 3: 9
Guard 4: 9
Guard 5: 8

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Winds

Running 2 COMBAT ROUNDS (DM SteveK)  d20=17 ; d20=9 ; d20=16 ; d20=11 ; d20=13 ; d20=14 ; d20=11 ; d20=8 ; d20=7 ;
Wednesday June 10th, 2020 10:50:47 AM

Eisenhorn will briskly move forward (move action), pulls out a wand of shield from his Efficient Quiver (free action), and casts shield on himself (standard action)

Desdichado runs forward, but his estimation is off. (60' only gets Des to EK,21. Diagonals = 15' per 2 squares)

Sarge keeps going.

Hmerrin keeps running, climbing the hill and swinging around the north side of the tentacles. He can see Guard 5 on the far side of the hill.

Toston casts shield on himself and flies another 60 feet towards the commotion.

Gaffer continues running forward 30 feet foorward while using his ability as a Lightning Lord to call down electric bolts on four of the five guards (Gaffer doesn't have line-of-sight on the fifth guard). Trapped as they are, the Guards have difficulty dodging.

Sharpe continues his stealthy advance as before.
..................

Four guards continue to try (and fail) to break free from the Black Tentacles!

Guard 5 sees Hmerrin crest the hill and he redoubles his efforts to run to the Farm and the Gatehouse. Hmerrin can see that the young fighter is obviously faster than Guard 5 (ooc: his run speed is 20'x3 [heavy armor]= 60')

All of the heroes can hear whistles beginning to blow from the two western-most Platforms; a staccato rhythm of "twa-twa-twa" and pause "twa-twa-twa"... Within seconds, all the Platforms are repeating the code. When Hmerrin appears over the hill, the whistles at the two front Platforms stop... and then start again with a new code: "Tweeeet-Tweeeet-Tweeeet!"

Hmerrin can see the large, barn-like Gatehouse door has been left open!

________________________________

COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
Guard 1: Dam 22 grappled
Guard 2: Dam 22 grappled
Guard 3: Dam 20 grappled
Guard 4: Dam 20 grappled
Guard 5: Dam 14

Map by email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 10th, 2020 12:00:48 PM

Shape break his caution and sprints for the hill trying his best to stay out of sight but realising the urgency of the situation he continues to move up through the trees trying to get a a view on the gate.

He whispers to himself "If I can just put a few warning shots into them that might worry them and slow them down."

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 10th, 2020 2:16:17 PM

Sarge keeps going, angling toward the hill [to EC-18].

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday June 10th, 2020 3:54:26 PM

Desdichado hums an "Oozie Brothers" song to himself as it keeps him runnin' to DY:20.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  6d6+6=23 ;
Wednesday June 10th, 2020 11:41:42 PM

Toston casts fireball against tentacled guards on the hill and then flies another 60 feet towards them.

23 fire damage; reflex DC 18 for half damage

Active effects:
(OOC: LOL I forgot my CL is 6 now not 5 like it used to be updating time)
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 59 rounds
fly : 60 ft fly speed : 58 rounds

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=20 ; d6=1 ;
Thursday June 11th, 2020 4:32:37 AM

BT ROLL: 20 + 16 = 36; DMG: 1 + 4 =5; Rounds remaining 7

Eisenhorn moves 30ft. east. trying to stay out of the line of sight of the towers if possible.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 9 Rnds. (54sec)

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 11th, 2020 6:47:22 AM

Gaffer Longstrider on himself and continues to run 40 feet east.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 11th, 2020 8:03:20 AM

Hmerrin crests the hill, taking in the running guard, the warning towers, and the open gate.

Well, I haven't done anything monumentally stupid in weeks.

The lad doesn't break stride, continuing his sprint and cutting off the guard.

--
Run 90' to CR/22.

Running 4 COMBAT ROUNDS (DM SteveK)  d20=12 ; d20=6 ; d20=10 ; d20=18 ; d20=5 ; d20=13 ; d20=10 ; d20=19 ; d20=8 ; d20=11 ; d20=7 ; d20=3 ;
Thursday June 11th, 2020 11:08:03 AM

Shape breaks his caution and sprints for the hill. The marksman is wearing magically light armor and magical boots, so his running speed is even faster than Hmerrin! (ooc: 120' run speed) There is no hope of him using trees (there are none) or the hill (behind him) to keep out of sight. He crests the low part of the hill and can see the Farm.

Sarge keeps going, angling toward the hill. Her sturdy dwarf physique makes little of a heavy load, but at a cost of running swiftly. (ooc: can only make it to EC,10)

Desdichado hums an "Oozie Brothers" song to himself as it keeps him runnin'! (LOL!)

Toston casts fireball against tentacled guards on the hill. One manages to avoid some, but to no avail: all four are clearly dead. The smell of burnt flesh and burnt ectoplasmic force combine to give a reminiscence of barbecued licorice. The dragon disciple then flies another 60 feet.

Eisenhorn moves east, not able to see the towers. (ooc: that is only one move action. E can double move if he is doing no other actions if he wants...)

Gaffer casts Longstrider on himself and continues to run 40 feet east.

Hmerrin crests the hill, taking in the running guard, the warning towers, and the open gate. The lad doesn't break stride, continuing his sprint and cutting off the guard.

.................

The only survivor to the hill ambush, Guard 5 veers away from Hmerrin and the open Gate. He instead angles for the south-west platform. "Close the Gate!", he screams, "CLOSE THE GATE!!"

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!" Other things begin to fly as well. Two archers from the two closest platforms fire at Hmerrin: all four arrows miss.

Hmerrin and Sharpe can see the large, barn-like Gatehouse door is open!

________________________________

COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
1-4: DEAD
5: Dam 14
6-7: (north-west platform) (partial cover 20% miss chance)
8-9: (south-west platform) (partial cover 20% miss chance)

Map by email

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday June 11th, 2020 1:24:43 PM

Desdichado keeps running to the pinnacle of the hill, until he is just next to the trees (DM:20). He shakes his head in sadness at the guards downed by the fireball.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday June 11th, 2020 6:01:11 PM

[Oops. I read the title of the last DM post as "2 combat rounds," meaning we would post two rounds of actions. I don't know why I thought that, but I did. Not helping is the fact that today's DM post says 4, which means we lost a 3 somewhere. Anyway.]

Sarge keeps moving. [So this round she should be able to reach EC-18]

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=26 ; d20+18=27 ; d20+13=22 ; d20+8=10 ; d8+14=16 ; d8+14=15 ; d8+14=21 ; d8+14=19 ; d8+14=18 ;
Thursday June 11th, 2020 6:17:31 PM

"I got you!"
Sharpe returns fire on the archers shooting at Hmerrin.

----
Full Attack - target one on the left, not sure if I can switch if one drops, there should be no bonus for cover.
26 vs AC; 31 DMG
27 vs AC; 21 DMG
22 vs AC; 19 DMG
10 vs AC; 18 DMG


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 11th, 2020 7:21:05 PM

Hearing whistles and the sounds of arrows flying Gaffer switches from his casting to full move another 80 feet east and get close to cresting the hill.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 11th, 2020 8:52:10 PM

If Warrd truly favors fools, I'll be fine

Hmerrin keeps up the pace, running hard for the open gate.

--
Run 90' to CB/18

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Thursday June 11th, 2020 11:59:05 PM

If Toston can fly as though he is running he does so in pursuit of the runner. (run action for 240 feet).

Otherwise Toston takes a double move in pursuit of the runner (double move action for 120 feet of movement)

mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 58 rounds
fly : 60 ft fly speed : 57 rounds

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday June 12th, 2020 4:20:36 AM

Seeing that all of the guards on the hill appear to be dead Eisenhorn will dissmiss the black tentacles spell. He'll continue running another 30ft east. He then stops feeling winded, taking in a big gulp of air he mutters to himself "I really need to exercize more...did not expect there would be so much running involved." He will then dimension step to DP6 (ooc: I think that's about 125ft. but let me know.)

"We...uhhhh.... should've probably moved closer before kicking off." Eisenhorn says to Sharpe while trying to catch a breath.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Running and Actions. 5 COMBAT ROUNDS (DM SteveK)  d100=84 ; d100=24 ; d100=27 ; d100=86 ; d20=12 ; d20=3 ; d20=15 ; d20=12 ;
Friday June 12th, 2020 11:43:43 AM

Desdichado keeps running to the pinnacle of the hill, until he is just next to the trees. He shakes his head in sadness at the guards downed by the fireball.

Sarge keeps moving. (ooc: yep, Players were confused on how many rounds since your kindly DM didn't start counting on the first round. I have altered the round number agreement. Pray I do not alter it further.)

Sharpe stops where he is and gives Hmerrin covering fire, his skill and equipment are both better than the guards. Depite the distance (Sharpe takes -2 to hit for 2 range increments) and the partial cover of the platform, he drops Guard 6 with his first shot of two arrows, and Guard 7 with his next two!

Gaffer hears the whistles and can see Sharpe returning fire. The druid puts his concentration in getting closer to the battle

Hmerrin keeps up the pace, running hard for the open gate.

Toston (only able to hustle at x2 move while flying) pursues Guard 5, that is, after he gets over the hill and can see the running guard.

Eisenhorn dismisses the Black Tentacles( Standard Action) and runs 30 feet (Move Action), then gets another idea. Next round, he will Dim Step...

.......................

Guard 5 isn't looking behind him, and continues to run for the south-west platform. He isn't shouting any more.

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!"

The archers on the south-west platform continue to concentrate on Hmerrin. Both missing with a total of 4 arrows.

More guards are seen entering the Platforms...

Hmerrin, Sharpe, Desdichado, and Toston can see the large, barn-like Gatehouse door is ... beginning to close! Unseen, some force is trying to shut the gate! Hmerrin is close enough that he can Squeeze (per squeeze rules) through the door or in between the door and the wall to stop it from closing, depending on what is going through his mind...

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=28 ; d20+18=28 ; d20+13=16 ; d20+8=23 ; d8+14=20 ; d8+14=16 ; d8+14=19 ; d8+14=22 ; d8+14=17 ;
Friday June 12th, 2020 3:02:43 PM

Sharpe calls back to the others.
"Guys the nest looks angry, if you want in get in now, run for it. ill cover"

----
Full Attack - on the same tower,
28 vs AC; 36 DMG
28 vs AC; 19 DMG
16 vs AC; 22 DMG
23 vs AC; 17 DMG



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday June 12th, 2020 6:59:25 PM

Desdichado runs another 60 ft to DA:20.

Hmerrin (MikeK)(HP 109/109 AC:27 T:15 FF:23 CMD:29) 
Saturday June 13th, 2020 9:55:53 AM

Hmerrin takes a quick look over his shoulder, gauges time and distance, and makes a decision.

Slowing, the lad slips through the closing door into the barn itself.

As soon as he's inside, he pulls a red colored gem from his belt pouch.

---

Move 30' to C/15.
Pull out elemental gem.


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Monday June 15th, 2020 12:14:54 AM

Toston makes a double move action to CH 19 seeing that Hmerrin needs backup and the gnome is still far away.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Monday June 15th, 2020 6:25:08 AM

Gaffer crests the hill moving 40 feet, and taps himself to cast Barkskin

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 6 COMBAT ROUNDS (DM SteveK)  d100=22 ; d100=34 ; d100=1 ; d100=5 ; d20=1 ; d20=14 ; d20=15 ; d20=6 ; d20=14 ; d20+14=26 ; d20+14=27 ; d20+14=28 ; d20+9=21 ; 2d8+10=21 ; 2d8+10=19 ;
Monday June 15th, 2020 9:34:08 AM

Sharpe urges speed and continue to cover the walls with his powerful bow. His first two salvos hit, but the third and fourth stand quivering in the wooden half-wall of the Platform.

Desdichado runs another 60 ft.

Hmerrin slips through the closing door into the barn itself and pulls a red colored gem from his belt pouch.

Toston, while flying a foot from the earth, hustles across the open ground, figuring it is more important to backup Hmerrin than to catch Guard 5.

Eisenhorn Dim Steps and nearly catches up to Gaffer, Sharpe, and Sarge.

Sarge keeps running.

.......................

Guard 5 isn't looking behind him, and runs around the south-west tower and out of sight.

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!"

The archers on the south-west and north-west platforms continue to shoot arrows, but with the long-range losses by Sharpe's bow, they begin playing a different game. All of them duck below the half-wall of the Platform (total cover), and when ready, rise up, fire, and duck back down! Sharpe will not be able to hit any of them unless he Readies an attack, and that with only one arrow!

Five arrows streak out towards Toston, all miss.

More guards are seen entering the Platforms...

Hmerrin jumps through the Gatehouse Door just as it slams shut! Toston and Hmerrin can easily see it is a reinforced door (Hardness 5 HP 20 Break DC 25) There are sounds of grunts and something smashing against metal inside.

Hmerrin ONLY Highlight to display spoiler: { Inside of the Gatehouse, the shoddy exterior is deceptive; this is a well-built building! Iron pegs line the walls and there is a bin half-full of shackles. Two Neanderthal-looking guards (Monitors) in Hide armor carrying great clubs are by the door. One was closing the door and the other had his club ready. A strike as Hmerrin darts in, another as he is distracted fumbling for his gem, and then two more smash out! (Hmerrin takes 21 and 19 damage for 40 [minus any DR] ) The second Monitor methodically kicks a wedge under the Door and taps it with his own club before looking up with mild interest at Hmerrin. }

Hmerrin ONLY Perception DC 15 Highlight to display spoiler: { There is movement through the open door to the south. At least one other Monitor is coming through that door too! }

......................
NOTE: a Character may RUN a number of rounds equal to their Constitution score before having to make Endurance checks.

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10 DEAD
11 Dam 19
12-13

Monitors AC 21
a
b

Map via Email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=27 ; d20+18=22 ; d20+13=15 ; d20+8=16 ; d8+14=16 ; d8+14=21 ; d8+14=16 ; d8+14=18 ; d8+14=16 ;
Monday June 15th, 2020 10:17:59 AM

Just about hearing Eisenhorn over the sounds of the whistles, Sharpe calls. "If we can clear this this tower can you get me up there, looks like these guys are going to need some more cover."

----
Full Attack - on the same tower,
27 vs AC; 35 DMG
22 vs AC; 16 DMG
15 vs AC; 18 DMG
16 vs AC; 16 DMG

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday June 15th, 2020 10:34:25 AM

Sorry didn't read the ducking, just ready the first attack.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday June 15th, 2020 10:34:52 AM

Eisenhorn will move a further 30ft. East to DM8. As he crests the hill he will cast Silent Image to create the illusion of 15 babaus comming out of the ground and running in front of him and to the sides as if to storm the fort. Eisenhorn hopes that this will provide more targets for the archers and more time to the others to get closer to the fort. (DC17 Will Save to disbelieve if Interacted with.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 6 Rnds. (42sec)

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 15th, 2020 4:35:04 PM

Sarge keeps moving [to DI-17].

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+8=25 ;
Monday June 15th, 2020 6:40:11 PM

[Perception 25]

Hmerrin grunts at the beating, and then realizes even more are on the way.

His mother would most definitely not have approved at what he says next.

The young fighter whips the elmental gem into the floor at the oncoming Monitor's feet, and then pulls his axes to deal with the one beating on him.

--

Activate Elemental Gem at C17
-Large Fire Elemental AC 19/t15/f13, hp 60/60

Draw axes


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 15th, 2020 6:40:22 PM

Dez runs to CO:20

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+14=30 ;
Tuesday June 16th, 2020 1:00:24 AM

(Fly : 30)

Toston starts out flying 1 foot off the ground at CG 21. Using a double move he starts by moving 45 feet to CB27. He then moves 40 feet ascending at a 45 degree angle to reach E27 at 11 feet above the ground. He moves 5 feet forward to F27 clearing the height of the fence which is only 10 feet. He moves 10 feet forward to H27 at a height of 11 feet above the ground. He then moves diagonally 5 feet to I26 at 11 feet off the ground and another 5 feet North to reach I25 at 11 feet off the ground. At this point he has expended 120 feet of movement. He then heroically takes a third move action bleeding 10 feet to be at I25 a foot off the ground. He moves forward through the door of the guard house to H25. Inside the guard house he moves another 35 feet diagonally to D20 at a foot off the ground. At this point he has 15 feet of move left so he uses it to end at E18 a foot off the ground inside the guardhose with Hmerrin, the 2 toughs and Hmerrin's fire elemental.

Upon seeing the situation he says to the Fighter, "Were you trying to take them all on by yourself and the elemental?"

OOC: math time;
a(squared) + b(squared) = c(squared)
35(squared) + 10 (squared) = c (squared)
sqrt the whole thing yields
30 + 10 = 40)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 56 rounds
fly : 60 ft fly speed : 55 rounds



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Tuesday June 16th, 2020 4:38:17 AM

Standing atop the hill, hopefully with a view of the compound, Gaffer begins casting Call Lightning Storm over the farm, thinking to himself how nice it is to be out in the fresh air.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 7 COMBAT ROUNDS (DM SteveK)  d20=15 ; d20=6 ; d20=12 ; d20=9 ; d20=10 ; d20=8 ; d20=20 ; d20=6 ; d6=2 ; d6=2 ; d20+12=20 ; d20+12=21 ; d8+2=5 ; d8=8 ; d20=3 ; d20+14=23 ; d20+9=10 ; 2d8+10=17 ; d20+14=17 ; d20+9=20 ; d20+14=17 ; d20+14=27 ;
Tuesday June 16th, 2020 1:14:59 PM

Sharpe readies an arrow and begins the sniping contest. He catches Guard 11 as he rises to release, and he flops over the low wall of the platform to lay lifeless on the ground below. (ooc Ready actions are not full-round actions, so Sharpe can only shoot a single arrow, not double. Guard 11 still dead tho!)

Eisenhorn will moves east. As he crests the hill he casts Silent Image and creates the illusion of a pack of demons erupting out of the ground and beginning to storm the fort!

Sarge keeps moving. (Running, she can make it to DE-17) Desdichado also continues to run.

Hmerrin grunts at the beating, and brings out some help in the form of 1) a shattered reddish gem and 2) his twin axes... Hmerrin ONLY Highlight to display spoiler: { The Large Fire Elemental rises from the broken gem as a serpent of fire and smoke. It gleefully attacks Monitor a, striking once and setting Monitor a on fire! }

Toston flies a convoluted geometric pattern that has him skimming the top of the low wall and nearly landing in front of the Gatehouse's back door. He can see Highlight to display spoiler: { guards organizing for a secondary defense halfway to the Large Building with bows and tower shields. The Dragon Disciple heroically pushes the door to open and slips inside (ooc: hero point use gets one standard action). There he can see the Gatehouse is divided into two rooms. Through an open door, Toston can hear combat and the whoosh of a great conflagration. In this room, however, are two burly guards in hide armor and carrying great clubs. They turn at the sound of the opening door... }

Gaffer begins casting Call Lightning Storm over the farm, thinking to himself how nice it is to be out in the fresh air!

.....................

The Platform archers continue their sniping game with Sharpe. As one, they stand and fire; this time at Desdichado, and two find weak spots (Desdichado takes 2+2 damage [before any DR] for 4)

The whistles, which every Guard seems to have, again changes coded blasts: "FWEEEeeeeeee... FWEEEeeeeeee..."

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, screams, and turns to fight the elemental, clubbing at the living fire, striking once.

Monitor b yells and continues to try and club Hmerrin to death, but must be distracted and fails to connect. (Hmerrin has Monitor b Flanked between him and the Fire Elemental. +2 to hit)

Monitor c and d turn and assault Toston! Clubs raise and fall and miss.
}

......................
NOTE: a Character may RUN a number of rounds equal to their Constitution score before having to make Endurance checks.

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10-11 DEAD
12-13
14-21
22-32

Monitors AC 21
a Dam 13 + burning (DC16)
b
c
d

Fire Elemental AC HP 60 Dam 17

Map via Email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20=8 ;
Tuesday June 16th, 2020 4:12:51 PM

"oh enough of this" Sharpe touches his chest and his armour and the air around him briefly ripples. He jumps into the air but does not fall, keeps rising, stops and hovers in mid air at a spot he think will allow him to target the archers currently in the tower.

From his new vantages he tries identify the meanings of the various whistles by looking a the the change in guard movement (8, not sure what to roll but int and wis are both +0)

**** Active Effects ****
Fly (Celestial armour) 5 mins

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday June 16th, 2020 4:14:15 PM

"I can get you up there easy. Clearing the tower is another matter. I was hoping to distract the Archers with my little trick there but that does not seem to have worked at all. I'll stay here for now and get ready, let me know when you want to go." Eisenhorn says to Sharpe as he lies down prone on the ground to hopefully present a smaller target for the shooters.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 5 Rnds. (36sec)

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 16th, 2020 5:02:46 PM

Sarge keeps running [to CG-17]. [I wasn't sure whether she could run over the hill or not, but I guess she can.]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 16th, 2020 5:24:43 PM

Desdichado runs to CD:18

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=28 ; d20+14=24 ; d20+9=17 ; d20+19=27 ; d20+14=24 ; d8+16=18 ; d8+16=22 ; d6+15=20 ; d6+15=20 ; d10+6=15 ; d20+12=17 ; d20+12=14 ;
Tuesday June 16th, 2020 6:58:04 PM

Hmerrin yells back at Toston, "It seemed like a good idea at the time!"

The fire elemental has one occupied, the one in the hall seems to be distracted, and Hmerrin has his axes in his hands.

"Right," he addresses Monitor b, "Let's try this again."

The young fighter's axes whirl in their deadly pattern, as Hmerrin lays into the fellow.

Meanwhile, the fire elemental continues its attack on Monitor a.

---
Hmerrin. Full Attack on Monitor b. Power attack.
Btax 1 hits ac 28 for 18 hp damage
Btax 2 hits ac 24 for 22 hp damage
Btax 3 misses (ac 17)
Hdax 1 hits ac 27 for 20 hp damage
Hdax 2 hits ac 24 for 20 hp damage
Two wpn rend for additional 15 hp damage

--

Fire elemental AC 19/t15/f13, hp 43/60
Full attack on Monitor a
Slam 1 misses (ac 17)
Slam 2 misses (ac 14)


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+12=29 ; d8+12=17 ;
Tuesday June 16th, 2020 10:57:39 PM

Toston takes a 5 foot step to H26. He then draws his curveblade and makes a power attack against monitor d, scoring a savage blow.

(29 vs AC; 17 magical(+2) slashing damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 55 rounds
fly : 60 ft fly speed : 54 rounds

Running and Actions. 8 COMBAT ROUNDS (DM SteveK)  d20=12 ; d20=1 ; d20=2 ; d20=17 ; d20=17 ; d20=14 ; d20=14 ; d20=3 ; d20=13 ; d20=2 ; d20=10 ; d6=4 ; d6=3 ; d20=3 ; d20+14=23 ; d20+9=14 ; d8=4 ; 2d8+10=17 ; d20+14=26 ; d20+9=17 ; d20+11=20 ; d20+13=29 ;
Wednesday June 17th, 2020 12:12:56 PM

Sharpe doesn't like the sniping contest, so activates his Celestial Armor to rise up and hover in mid air to see over the low platform walls! A double move, and Sharpe is 60' in the air and can see not only the Guards on the Platforms, but all of the inner compound (well, all of it not blocked if anyone is hugging a building). The fighter tries but fails to think of a hint on the whistle codes. Sharpe has no Cover penalty as long as he can keep Hovering! (ooc: Hover requires a Fly Skill Check DC 15 each round. If Sharpe makes the check, he can make a full round attack. If he fails, he has to use his move action to fly in a circle, and is able to shoot only one arrow.)

Eisenhorn tells the nearby Tide that they don't have to run all the way there: he can Dim Door closer. All Sharpe and other nearby heroes have to do is say when and gather together. He is disappointed that his illusion hasn't worked (Sense Motive DC20 Highlight to display spoiler: { Eisenhorn has the hunch the archers are firing at whatever is closest to the Farm, and Desdichado was closer than the demons.}) The wizard stays where he is and lays prone to present a smaller target for the shooters.

The horde of Babau waver and become a single Babau. With Eisenhorn concentrating on the spell, it remains in effect, and the Babau races towards the wall. (ooc: DM made a mistake, as Silent Image creates a singular object, creature, or force. The spell can only create one Babau)

Sarge keeps running [ooc: 60' run puts Sarge now at CS-17]. Desdichado runs and is nearly at the Gatehouse.

Hmerrin begins to banter, and eviscerates the Monitor, who, though sorely wounded, is made of sterner stuff than the Guards. He still stands and fights!

Meanwhile, the fire elemental continues its attack on Monitor a, but misses further satisfying slams.

Toston puts his back against a wall and begins the process to have one less Monitor, scoring a savage blow.
.................

The Platform archers continue their tactics, but start to split their attacks. The two in the north-west Platform rise and fire at the illusionary Babau. One hits and the Guard shakes his head before saying something to his partner that is lost in the battle noise. Six Guards in the south-west Platform all concentrate on Desdichado. Two more arrows strike. (Des takes 6 damage.)

The whistles... stop.

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, still screaming and on fire, continues to flail at the elemental, hitting again. (Fire Elemental takes 12 damage due to DR5, Monitor takes 4 burning. Due to DR5, Fire Elemental is at 29 total damage.)

Monitor b continues to yells and attack, but is just not connecting again.

Monitor c grunts and moves closer. "Pipsqueak hard to hit. How hard are you to grab?" He reaches out with a free hand Monitor d laughs and also reaches out. (ooc: Toston, with his Combat Reflexes, can AOO both Monitors) The first misses a grab (CMB 20), but Monitor d succeeds (CMB 29) in pulling the gnome into a Grapple!
}

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10-11 DEAD
12-13
14-21
22-32

Monitors AC 21 CMD 24
a Dam 29 + burning (DC16)
b Dam 95
c
d Dam 17 Grappled (initiated)

Fire Elemental AC HP 60 Dam 29

Map via Email

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 17th, 2020 1:44:33 PM

Sarge keeps running (to CG-17).

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Wednesday June 17th, 2020 2:50:27 PM

Desdichado uses to move actions to get to C:17.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=17 ; d20=17 ;
Wednesday June 17th, 2020 2:54:02 PM

(Sense Motive Roll: 17 + 0 = 17) Eisenhorn remains oblivious to what anyone thinks. :)

Seing Sharpe take off and the archers seeming not to pay any attention to the illusion he has created Eisenhorn asks Shifty to try to go around the farm and stealthily check if anyone is running away or comming inside on the other side of the farm. (Shifty Stealth Roll: 17 + 12 = 29) Then Eisenhorn casts Invisibility on himself.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 4 Rnds. (32sec)
Invisibility---- Invisible---- 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+6=17 ; d20+18=21 ; d20+18=38 ; d20+13=26 ; d20+8=17 ; d20+22=27 ; d8+14=21 ; d8+14=20 ; d8+14=20 ; d8+14=21 ; d8+14=17 ; d8+14=15 ; 2d6=8 ; 2d8+14=22 ; d8+14=16 ; d8+14=15 ;
Wednesday June 17th, 2020 5:55:45 PM

Fly - 17
Sharpe, buffeted by the wind manages, to keep relatively upright and with a grim expression is sure that he meets the eyes of one of the final tower dwellers. He releases a volley pausing to steel himself against the fear he thinks he saw in the mans eyes, imagined or not.

He calls down, "Get ready to take us over, that tower are down or wounded the others are taking fire on approach"

Full Attack - on the same tower,
17 vs AC; 41 DMG
38 Critical, 27 to confirm; 73+8 bleeding DMG
26 vs AC; 16 DMG
17 vs AC; 15 DMG

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=29 ; d20+14=24 ; d20+9=15 ; d20+19=37 ; d20+14=27 ; d8+16=19 ; d8+16=24 ; d6+15=16 ; d6+15=20 ; d10+6=8 ; d20+12=30 ; d20+12=31 ; d8+2=9 ; d8=7 ; d8+2=6 ; d8=2 ;
Wednesday June 17th, 2020 6:49:22 PM


Hmerrin ducks Bugly's clumsy swing, and presses his attack.
Axes fly, as he addresses the other monitor in the room.

"Yo, Burning Man. Why don't you run while you still got the chance?"

The elemental attacks as well. It does better this time.

---
Hmerrin. Full Attack on Monitor b. Power attack.
Btax 1 hits ac 29 for 19 hp damage
Btax 2 hits ac 24 for 24 hp damage
Btax 3 misses (ac 15)
Hdax 1 hits ac 37 for 16 hp damage
Hdax 2 hits ac 27 for 20 hp damage
Two wpn rend for additional 8 hp damage
Total = 87

--

Fire elemental AC 19/t15/f13, hp 31/60
Full attack on Monitor a
Slam 1 hits ac 30 for 9 dam + 7 burn (DC16)
Slam 2 hits ac 31 for 6 dam + 2 burn (DC16)


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 (37 vs grapple)  d20+14=17 ; d20+14=33 ; d20+14=22 ; d8+6=13 ; d8+6=13 ; d20+13=21 ;
Thursday June 18th, 2020 12:22:41 AM

Attack of Opportunity 1: 17 = miss
Attack of Opportunity 2: 33 = threat of critical; 22 = confirmed 26 damage

As monitor c and monitor d come in to grapple Toston he misses c but manages to cut d in a particularly vulnerable area.

Toston isn't particularly good at grappling, but he does have a trick up his sleeve and defensively casts grease (concentration check 21 + 4 retroactive hero point vs 10 + attacker's CMB (13) + spell level (1) ) = success) opting to coat his clothing in a coat of grease.

"Hey big dumb and ugly" he says to d as the grease coats his clothing and body "Let's see you try to hold onto me now."

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 54 rounds
fly : 60 ft fly speed : 53 rounds
grease: +10 CMD to avoid being grapple; +10 CMB to escape grapple; +10 escape artist to escape grapple : 60 rounds



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=16 ; 5d6=22 ;
Thursday June 18th, 2020 6:44:58 AM

Gaffer finishes his spell and calls down the first bolt of lightning, aiming at the spot where he last saw Guard 1 stand up to shoot from, calling it to land behind their cover. (16 Damage) immedietly calling down a second bolt, with his action, on the same spot. (22 Damage)
[If two guards have been standing side by side, he would call it down between the two of them instead.]

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 9 COMBAT ROUNDS (DM SteveK)  d20+5=22 ; d20+5=16 ; d20+5=22 ; d20+2=10 ; d20=14 ; d20=13 ; d20=16 ; d20=18 ; d20=5 ; d20=3 ; d6=2 ; d6=6 ; d20+14=30 ; d20+9=23 ; 2d8+10=21 ; 2d8+10=12 ; d20+20=34 ; d20+17=20
Thursday June 18th, 2020 8:25:20 AM

Sarge keeps running.

Desdichado trots up to the closed Gatehouse door and tries to open it, but it only rattles and shakes: it is jammed! He's going to have to break or chop a hole through the Door or the nearby Wall! (Reinforced Door - Hardness 5, HP 20, Break DC 25)(Well-built wall Hardness 5, HP 15, Break DC20)

Eisenhorn sends his Familiar on a stealthy scouting mission, and goes Invisible. Without concentration, the Babau illusion falters and is gone.

Shifty, getting the bonus of a shared Invisibility spell with Eisenhorn, flies toward the now-empty north-west platform to get a good view of 'whats going on'.

Sharpe is able to hover and kills the two remaining Guards in the north-west Platform in a matter of seconds. From his vantage, he can see there are no more guards attempting to climb up either!

Hmerrin kills his opponent, droplets of blood spraying from his axes like a mural by the local half-orc Dirt City artist, Pollock Jack's Son. He addresses Burning Man to run while he has the chance.

Fire Elemental gives a joyous steam whistle as it slams Monitor a twice! Amazingly enough, the Monitor avoids the fire damage and even puts out his burning arm!

Toston manages to cut Monitor d before he is Grappled, but then he's stuck... or is he! He attempts to cast Grease while held, and although it would have worked against a Guard, the Monitor is made of heartier stuff! The spell fizzles! Highlight to display spoiler: {(Grappled, Toston needs a 10+15+1= 26 to successfully cast the Grease. The 13 roll was due to 15 -4 [one handed] +2 [2nd attacker]. If we want to include all bonus/penalties for the Grease cast it would be DC29; 15-4+2+5 [circumstance bonus due to being grappled])}

Gaffer finishes his spell and calls down the first bolt of lightning. His initial target was the north-west Platform, but the druid just saw Sharpe pepper the platform and kill everyone. Altering his target to the south-west Platform, he puts the bolt in a target square (only 1 guard possible), and one Guard is wounded unable to avoid even a portion. (ooc: the spell only allows 1 bolt per round maximum)

.................

There seems no giving up in the Farm Guards. The south-west Platform archers continue their tactics (unaware of the fate of the north-west platform). Since they can no longer see Desdichado, they concentrate on Sarge. Two arrows find their mark! (Sarge takes 8 damage)

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, sneers at Hmerrin's 'offer'. "The Masters will eat your liver, and will give me your kidney for a pie, meat!" He moves to block the doorway leading further into the Gatehouse and strikes at the serpent of fire. (Fire Elemental takes 23 damage)

Monitor c and d crowd into Toston, dropping their clubs to make it easier to beat on the gnome. Monitor c grabs Toston, but Monitor d loses his grip! The heroic gnome is in the same circumstance, but at least the Monitors haven't been able to start punching him ... yet.
}

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8 Dam 16
9
10-11 DEAD
12-13
14-15 DEAD
16-21
22-32

Monitors AC 21 CMD 24
a Dam 44
b DEAD
c Dam 0 Grappled (initiated)
d Dam 42

Fire Elemental AC HP 60 Dam 52

Map via Email

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=31 ; d20+11=25 ; d20+6=12 ; d12+5=11 ; d12+5=8 ; d12+5=16 ;
Thursday June 18th, 2020 2:12:44 PM

Dez looks over the door, and can hear the sounds of battle on the other side. He hopes he can have the door down soon.

Attack vs AC: 31, 25, 12
Damage: 6, 2, 11 - total 18

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=18 ; d8=2 ;
Thursday June 18th, 2020 3:14:35 PM

"Ow, quit it," Sarge gasps as the arrows find her.

She'd been focused on "getting to the fight," but now she has a chance to look around and see where "the fight" is actually happening. She drops to a walk and starts heading for the southwest platform. [to CD-20]

She casts Spiritual Weapon, choosing 8 as her target. A glowing hammer appears and smacks AC 18 for 6 damage.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=36 ; d8+14=18 ; d8+14=16 ;
Thursday June 18th, 2020 5:35:55 PM

Sharpe takes a pot shot at the second tower, more to get there heads down than anything else, (285ft away). He then drops to the ground next to Eisenhorn and indicates he he ready to go.

Attack - on 8
36 vs AC; 18 DMG


Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+12=31 ; d20+12=29 ; d8+2=8 ; d8=4 ; d8+2=5 ; d8=2 ;
Thursday June 18th, 2020 7:09:15 PM

Hmerrin hears someone trying to chop through the door.

"Keep your pants on! I just about got it!" he hollers in reply.

Since Burning Man so nicely got out of the way, Hmerrin moves up and kicks out the chockblock behind the door.

The elemental keeps attacking Monitor a

----
Hmerrin. Move to C17, and kick out block holding door.

Elemental.
Full attack on Monitor a
Slam 1 hits ac 31 for 8 dam + 4 burn (DC16)
Slam 2 hits ac 29 for 5 dam + 2 burn (DC16)



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=15 ;
Thursday June 18th, 2020 7:45:19 PM

Gaffer calls down another bolt of lightning on to 8, or 9 if they have been down by Sarge's spiritual weapon. (15 Damage)

He will move over towards Eisenhorne and lie down next to him. "I never thought of this. This is good."

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+21=27 ;
Friday June 19th, 2020 12:09:49 AM

After his spell fizzles Toston says, "Ok, let's try this again."

He then proceeds to heroically and defensively cast the grease spell again on himself and have the exact same result as his spell fizzles.

"Hmerrin! These guys won't let go of me. A little help?" He calls out

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 53 rounds
fly : 60 ft fly speed : 52 rounds



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday June 19th, 2020 7:27:54 AM

Eisenhorn will dimension door himself, Gaffer and Shapre to the North Wetern Tower, remaining prone and hopeing it will give them a good view of the Southern Tower and anything beyond the building.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 3 Rnds. (32sec)
Invisible---- Invisible---- 11 Min.

Assault the Farm! 10 COMBAT ROUNDS (DM SteveK)  d20+5=19 ; d20+5=17 ; d20+2=6 ; d20+6=22 ; d20+6=14 ; d20+6=26 ; d20+6=22 ; d20+6=11 ; d20+6=12 ; d6=6 ; d6=1 ; d6=3 ; d20+14=18 ; d20+9=12 ; d20+20=25 ; d20+17=32 ;
Friday June 19th, 2020 10:33:03 AM

Desdichado looks over the door, and begins chopping it down. His sword splinters the hard wood and scatters the metal reinforcements; it is nearly down!

Sarge had been so focused on getting there, it takes her a blink to realize the getting has got. She casts Spiritual Weapon, creating a hammer of force. Flying towards Guard 8, the hammer misses because Guard 8 is in Total Cover. (ooc: Sarge would need to Ready a Standard action to wait for them to pop up to have a chance to strike.)

Sharpe, 60' in the air, takes a pot shot at the second tower, and even with it being so far away ( 2range increments = -4 to hit), he hits and kills Guard 8. He then drops to the ground next to Eisenhorn and indicates he he ready to go.

Hmerrin hears someone trying to chop through the door, and kicks out the wedge behind the door, enabling it to be opened normally (ooc: with a standard action).

The elemental keeps attacking Monitor a, striking twice, but not getting a satisfactory burning flame. It hisses in anger.

Gaffer calls down another bolt of lightning, this time on Guard 9, and also moves to Eisenhorn, laying down.

Toston heroically tries to cast the grease spell again, and again it fizzles! Knowing he has allies in just the next room, he calls out for some assistance.

Eisenhorn remains prone and, getting in touch with Sharpe and Gaffer, casts Dimension Door, sending the trio into the north-west Platform. Because Eisenhorn and Gaffer are prone, they can't see anything except the platform's walls, the dead bodies of four Guards (2 fell out), and the sticky, smelly blood now seeping into their clothing.

Sharpe on the other hand, can see the Guards in the other platforms, and can observe the yard of the Farm (but not anywhere within 15' south or west of a building), and can see at least six Guards formed up in a defensive stance at a natural choke point between the Gatehouse and the Large Building. The front row has tower shields providing full cover to the west (which includes Sharpe), and the back row has bows at the ready.

...........
The south-west Platform archers ignore their losses and continue the hide-and-shoot tactics. They also continue to target Sarge. Three arrows find the mark! (Sarge takes 10 damage)

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a continues to block the door to deny anyone to get further into the Gatehouse, and assaults the fiery serpent, missing both times!

Monitor c and d continue to attempt to immobilize and beat the gnome to a bruised pulp. The first thing they have to do, however, is keep ahold of the wriggly Toston. Wardd again smiles on our hero: Monitor c loses his grip as Monitor d grabs hold!
}
............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DOWN/DEAD
9 Dam 15
10-11 DEAD
12-13
14-15 DEAD
16-21
22-32

Monitors AC 21 CMD 24
a Dam 57
b DEAD
c Dam 0
d Dam 42 Grappled (initiated)

Fire Elemental AC HP 60 Dam 52

Map via Email

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+17=34 ; d8+16=19 ; d20+12=20 ; d20+12=27 ; d8+2=6 ; d8=1 ;
Saturday June 20th, 2020 9:25:16 AM

"Door's open!" Hmerrin yells at whoever is chopping it down.

The young fighter moves up, and takes a chop at Burning Man.

"Hang in there, Toston! This guy's blocking the hall. A couple more whacks to clear him."

Elemental does its elemental thing.

----
Hmerrin.
Move to C18.
Attack monitor. Power Attack
Hit ac 34 for 19 hp damage.

Elemental.
Slam 1 misses (ac20)
Slam 2 hits ac 27 for 6 hp damage + 1 burn.


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ; d6=6 ;
Saturday June 20th, 2020 1:27:24 PM

"Gah... this is disgusting." Eisenhorn will quickly stand up and look around. If he can see the guards he will quickly lob an Extended Black Tentacles centered on Guard 29 before ducking down, hopefully out of sight of the archers.

(BT Grapple Roll: 1 + 16 = 17; DMG Roll: 6 + 4 =10)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 2 Rnds. (32sec)
Black Tentacles (Ext.)---- AOE Grapple---- 22 rnds.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+10=13 ;
Saturday June 20th, 2020 11:33:46 PM

Toston decides to take a different tack. He will use an unarmed strike combined with a stunning fist against monitor d. Being a monk Toston can use other body parts in making the attack so presumably it doesn't matter he is holding the curve blade. Toston uses a swift action to charge his fist with arcane energy via arcane strike and then lets d have it or he would have if he could hit d but sadly like his spell that fizzled Toston's attack missed.

Toston calls out to Hmerrin, "It seems like I'm at an impasse, they can't hit me, but they can grapple me, though they are having trouble holding onto me and I can't cast a grease spell to make it really difficult to grapple me and I tried to hit one with a stunning fist but somehow I missed. just now"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 52 rounds
fly : 60 ft fly speed : 51 rounds
Stunning fists attempts used: 1/6
1st level slots used: 4/7
3rd level slots used: 1/4



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=18 ;
Sunday June 21st, 2020 1:29:27 PM

"Wha- Where are we?" Gaffer will stand up for a moment alongside Eisenhorn and, "Ohh, ok!" assuming he can now see the guards too, will call lightning down between U20,V20,U21,V21 hopefully hitting all four figures. (18 Damage)

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/12 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Sunday June 21st, 2020 5:52:21 PM

Desdichado opens the door, not sure what to expect on the other side. Seeing a fire elemental and a creature he's never seen before fighting each other, he asks Hmerrin, "Is one of those on our side?"

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday June 22nd, 2020 7:23:39 AM

Sharpe uses his flight to bounce across the rooftops to e26.

Assault the Farm! 11 COMBAT ROUNDS (DM SteveK)  d20+5=19 ; d20+2=16 ; d20+6=12 ; d20+6=14 ; d20+6=9 ; d20+6=24 ; d20+6=21 ; d20+6=7 ; d20+14=30 ; d20+9=19 ; 2d8+10=20 ; 2d8+10=17 ; d20+17=22 ; d20+22=33 ; d2+10=12 ;
Monday June 22nd, 2020 11:25:57 AM

Hmerrin, the door now unblocked, moves up and wounds the Monitor he designated as 'Burning Man', and shouts encouragement to Toston.

The Fire Elemental hisses and strikes, throwing off sparks when the Monitor avoids getting on fire ... again!

Eisenhorn is disgusted by the blood, but it doesn't stop him from thinking of tactical advantages. He stands from a prone position, quickly casts Extended Black Tentacles centered Guard 29, and ducks down to get Full Cover from the half-wall, using the archers own tactics against them! The Black Tentacles, however, seem to take a moment to fully form, allowing all the Guards to dodge through the tentacles and escape! (Nat 1 auto fail)

Toston stops trying to cast and instead uses his monkish skills to attempt to stun a Monitor with a well-placed knee, but fails to connect a significant blow. The gnome also returns Hmerrin's banter.

Gaffer, like Eisenhorn, stands and sees the guards readying their defense, and calls down another lightning bolt on one of them. (ooc: Call Lightning targets a Square, not a point. It can't target multiple squares at the same time.)

Desdichado slides the sagging reinforced door open and observes the combat inside.

Sharpe uses his flight to bounce across the rooftops to take a position on the Guardhouse with a good view of the south-west platform and the open area of the Farm all the way to the Main House. Because he is now rooftop level, Guards in platforms again have Total Cover.

Sharpe, Gaffer, and Eisenhors also can't target an opponent within 15' of the opposite side of a building (nor they target you).

...........
Shouts from Platforms and the ground indicate the Guards are organized to a level that would make a mercenary Fist company proud. "Inside! Inside! Three on Platform 1!" "One flying towards Platform 2!" "Agh! Black Tentacles! Scatter!" "Defense Plan Charlie! Zulu authorized!" Whatever the motivation, it doesn't look like the Guards are giving up.

Eisenhorn and Gaffer note that the Guards previously in the other Platforms are no longer seen. Whether they are ducked below their half-walls or have climbed down is unknown.

The south-west Platform archers see Sharpe is now closer to them than Sarge, and focuses on the Fighter. Sharpe, however, is well-armored and none of the arrows draw blood!

The disciplined defensive wall of guards scatter as Black Tentacles erupt from the ground trying to grab everything. The spell is initially weak, however, and fails to grab even a single guard! (nat 1 auto fail for combat rolls) They all manage to get out of the area of effect, but their careful formation is a shambles.

In the Guardhouse, (Hmerrin, Desdichado, and Sarge can see the first room) Monitor a continues to block the door to deny anyone to get further into the Gatehouse, and assaults the fiery serpent, smashing it back to the plane of Fire with a final blow. He tries to direct his follow-up into Hmerrin, but the lad is able to deflect the greatclub.

In the second room, Monitor c and d continue to attempt to immobilize and beat Toston to a bruised pulp. Monitor c fails to find a good hold, but Monitor d maintains his grip and punches hard! (Toston takes 12 damage)

............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DOWN/DEAD
9 Dam 15
10-11 DEAD
12-13
14-15 DEAD
16-21
22-31
32 Dam 18

Monitors AC 21 CMD 24
a Dam 82
b DEAD
c Dam 0
d Dam 42 Grappled (initiated)

Fire Elemental AC HP 60 Dam 52

Map via Email

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=31 ; d12+5=10 ;
Monday June 22nd, 2020 3:31:57 PM

Desdichado moves toward the monitor (E:18) and attacks, striking a blow with his greataxe.

31 vs AC; 10 damage.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+19=22 ; d20+14=29 ; d20+9=29 ; d20+19=38 ; d20+4=5 ; d8+16=17 ; d8+16=24 ; d8+16=23 ; d8+16=17 ; d3=1 ; d8+16=23 ; d6+15=17 ; d6+15=19 ; d6+15=17 ;
Monday June 22nd, 2020 3:42:05 PM

(Posting for Hmerrin)

Hmerrin full attacks the monitor with power attack, doing a lot of damage.

Battleaxe 1 - 22 vs AC; 17 damage
Battleaxe 2 - 29 vs AC; 24 damage
Battleaxe 3 - 29 vs AC (crit); 63 damage
Handaxe 1 - 38 vs AC (crit); 53 damage
Handaxe 2 - 5 vs AC (critical miss)

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+10=30 ; d20+10=19 ; d8+2=6 ;
Monday June 22nd, 2020 10:07:23 PM

Toston uses his swift action to activate arcane strike then attempts another stunning fist against monitor d.

He hits (30 vs AC; threat of critical; 19 to confirm; no crit) for 8 (OOC:forgot to add+2 for arcane strike) damage and d must make a fort save vs DC 18 or be stunned which would cause d to drop everything held including a certain gnome dragon disciple.

if d lets go Toston flies directly to the opposite corner of the room and up to the height of the ceiling to c21

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 51 rounds
fly : 60 ft fly speed : 50 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4

Sarge [AC 21; HP 62/70] (Kathy) 
Monday June 22nd, 2020 11:35:16 PM

Sarge continues angling toward the platform [to CA-23]. She waits for an archer to show himself, then casts Spiritual Weapon on him. [If possible, I'd like to use the previous rolls for this: AC 18 for 6 damage.]

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d4=2 ;
Tuesday June 23rd, 2020 5:46:41 AM

Eisenhorn will peak over the wall to see how effective his spell was. Seeing that no one is caught up by the tentacles he mutters "Damn it... Well now they've scattered... Any ideas?"

He will then cast mirror image on himself with 5 illusory duplicates apearing and duck down behind the cover again.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 1 Rnds. (32sec)
Black Tentacles (Ext.)---- AOE Grapple---- 22 rnds.
MIrror Image ---- 5 images---- 11 Min.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=12 ;
Tuesday June 23rd, 2020 6:28:17 AM

[Yep, sorry. Missed that line when I read the spell.]

As the enemies in the center spread out, Gaffer casts a Spike Stones around the compound. Filling a rectangle Q12-Q31-W12-W31 (Hopefully I have counted correctly, using 10 20foot squares in 2 columns of five)

If the terrain is not rocky enough, he will simply call down another lightning bolt (12 Damage) onto Guard 32.

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/11 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Assault the Farm! 12 COMBAT ROUNDS (DM SteveK)  d20+11=30 ; d20+6=17 ; d20+6=17 ; d20+6=26 ; d20+6=23 ; d20+6=9 ; d20+6=26 ; d20+6=20 ; d20+6=25 ; d6=2 ; d6=3 ; d20+17=21 ; d20+22=24 ; d20+2=21 ; d20+2=4 ; d20+2=14 ; d8=4 ; d8=4 ; d8=4 ;
Tuesday June 23rd, 2020 7:47:38 AM

Desdichado and Hmerrin make short work of the Monitor blocking the doorway, despite Hmerrin not actually getting any critical strikes.

Toston empowers his foot with arcane energy and plants one on Monitor d. The monitor is very hearty, and shrugs off he stunning effect and keeps ahold of a certain gnome dragon disciple.

Sarge continues angling toward the south-west platform. Waiting for an archer to show himself, she has her already cast Spiritual Hammer strike him before he shoots!

Eisenhorn does a peek and is disappointed he didn't bag anyone. He mutters to himself, or maybe to Gaffer "Any ideas?" Then casts a defensive Mirror Image on himself.

Gaffer estimates the hard compound ground is rocky enough for Spike Stones, and he is right! A large portion of the open compound is filled with hard to see rocky spikes!
________________________________

The guards around the compound continue coded shouts and shorthand commands. From across the compound, Gaffer, Eisenhorn, and Sharpe can see a Guard has gone into each of the six buildings identified as barracks...

Shifty, from his perch on top of the roof of the north-west platform reports to Eisenhorn. "Shhhh, the figuresss in the fieldsss beyond the buildingsss are all dissspersssing and running away. They are not approaching the buildingsss."

The south-west Platform archers continue their disciplined fire at Sharpe, and two arrows strike! (Sharpe takes 5 damage)

The Guards from the previous defensive wall hug buildings to keep out of sight of Eisenhorn and Gaffer, maneuvering among warehouses and latrines to form a defensive ring around the Gatehouse exit door. Some (ooc: darker icons) still carry Tower Shields, the rest have discarded and gone to bows. Many run through Gaffer's Spike Stones, and even though wounded, continue to carry out their orders. They run through the stones until they drop dead! Only one runs through an edge and is still alive.

In the Guardhouse second room, the fight is down to who can grab and punch more. Wardd intervenes in the struggle again, because both Monitors fail to grab or keep ahold of the wriggly gnome. At least momentarily, Toston is free!

............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DEAD
9 Dam 21
10-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 Dam 18
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 0
d Dam 42

Map via Email

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=20 ; d20+8=11 ; d8=1 ;
Tuesday June 23rd, 2020 12:38:28 PM

Trusting her Spirtual Weapon to keep attacking, Sarge double-moves over to Sharpe. Well, the other side of the fence from Sharpe. [to E-27]

Meanwhile, the ghostly hammer continues to attack. [Hit AC 20 for 3 damage; hit AC 11, which is probably a miss.]

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=39 ; d20+24=30 ; 4d8+14=39 ; 2d6=4 ;
Tuesday June 23rd, 2020 2:19:27 PM

Still eyes out and seeing the organisation of the merc's Sharpe begins to worry, he steals himself and jumps back up to get line of sight on the second tower.

Attack - on 5
39 Crit; 30 to confirm vs AC; 81+4 bleeding DMG

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29) 
Tuesday June 23rd, 2020 4:09:56 PM

Hmerrin strides briskly over the downed monitor, through the hallway, and into the next room.

In the corner, he spots Toston and his attackers.

"Hello!" he calls out cheerily, while moving toward the monitors.

"We hear you've been picking on our friend.
We don't like people picking on our friends."

--
Double move to H24
Flanking monitor c with Toston.


Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Tuesday June 23rd, 2020 4:24:57 PM

(OOC: Oops! I got confused going back and forth looking up weapon types, damage die, and crit threat range and forgot to confirm! Too much math - that's why I try to make sure Dez never crits. Ahem...)

With the monitor down, Desdichado follows Hmerrin, running into the room to flank monitor 6 (F:26)

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+14=20 ; d20+9=29 ; d20+9=23 ; d8+12=16 ; d8+12=15 ;
Tuesday June 23rd, 2020 9:46:06 PM

Toston was going to do things way differently but with his allies in position as flankers he power attacks monitor d.

He misses on his first attack but critically wounds monitor d on his second swing.

20 vs AC: miss
29 vs AC - threat of critical; 23 vs AC to confirm; 31 magic(+2) slashing damage

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 50 rounds
fly : 60 ft fly speed : 49 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=10 ;
Wednesday June 24th, 2020 6:04:22 AM

Gaffer winces on seeing the guards run themselves to death. "That's some commitment..."
He calls down another lightning bolt, directing it at Guard 32 (Damage: 10)
To Eisenhorn, "Erm, should we go try and free the prisoners?"

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 24th, 2020 6:28:36 AM

Eisenhorn stays agrees with gaffer and let's the druid lead the way toward the prisoners. (ooc: sorry for the short post busy couple of days)

A New Development! 13 COMBAT ROUNDS (DM SteveK)  d8+8=14 ; d8+8=9 ; d20+2=13 ; d20+6=17 ; d20=4 ; d20=5 ; d20=4 ; d20=17 ; d20=8 ; d20=15 ; d20=2 ; d20=4 ;
Wednesday June 24th, 2020 10:49:35 AM

Sarge trusts her Spirtual Weapon to keep playing whak-a-mole with the Guards, and hustles over to the wall opposite Sharpe. attacking, Sarge double-moves over to seeing Sharpe standing on the roof of the Guardhouse. Her Spiritual Hammer continues its last command, Readied action and attack, but misses.

Sharpe worries at the Guard's organization. Individually, they are hardly a threat to the Tide, but they are a tight unit! To get a line of sight on the second tower, Sharpe jumps into the air, flying to overcome the half-wall, and fires a single arrow into Guard 5, who falls pierced to the breast! (single arrow at d8+8 DM roll for 14 damage + 9 crit damage, +4 bleed damage = 27 dam to Guard 5) Highlight to display spoiler: { Your DM interpreted that Sharpe is using his Celestial Armor to fly vertically 30' and shoot Guard 5 with ONE arrow without Readying a shot. NOTE 1: The Feat: Many Shot only works in a full attack. Sharpe can only fire a single arrow with a Standard action. Rolling the multi-die damage, I couldn't determine what is the correct damage. NOTE 2: If Sharpe succeeds on a Fly Skill DC 15, he can hover and do a full round attack. Please tell me if this is incorrect.)}

Hmerrin strides briskly to the next room and flanks Monitor c, delivering his battle banter with aplomb.

Desdichado follows Hmerrin, running into the room to flank Monitor d! Oh, how the tables have turned!

Toston, with allies now flanking and NOT grappled, goes on the attack, giving Monitor d a wicked wound.

Gaffer winces on seeing the guards run themselves to death. "That's some commitment..." He calls down another lightning bolt, directing it at Guard 32, who is unable to dodge and dies where he stood.

Eisenhorn stays agrees with gaffer and let's the druid lead the way toward the prisoners
..................

The guards seem to be in position to defend the compound to the last man. Gaffer, Eisenhorn, and Sharpe can hear screams of terror coming from the six buildings identified as barracks...

Shifty, from his perch on top of the roof of the north-west platform reports to Eisenhorn. "The figuresss in the fieldsss are ssstill running away."

The south-west Platform archers, now only five, continue their disciplined fire at Sharpe, and all miss.

In the Guardhouse second room, the Monitors find themselves in dire straits. "All I wanted was free money and chicks!", complains one, and they concentrate to beat on Toston, but without Grappling, Toston is harder to damage, and all punches miss.

............

Guards AC 18 CMD 16
1-4 DEAD
5 Dam 23
6-8 DEAD
9 Dam 21
10-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 0
d Dam 75

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 24th, 2020 11:22:19 AM

Sharpe's head whips round toward the barracks. Concerned for slaves he flys full speed toward the barracks lands runs to AK20. Looking into the barracks as he goes.

OOC - The multiplied damage was for a single arrow crit x4 my crit range is 19-20, 4d8+14 didn't add 14 on each roll so I just added it, sorry that was confusing. I could be wrong let me know.

Also I can get clear rules but I don't think I can "run" whilst flying but I think I can land and still run?

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=26 ; d8=5 ;
Wednesday June 24th, 2020 1:55:41 PM

Sarge examines the wall. Is it climbable? She calls to her companions on the other side. "Hey! Uh...little help?"

If she can't climb the wall, and nobody has a way to get her over it, she will head north to go through the door.

[Spiritual Weapon hits AC 26 for 7 damage.]

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+18=35 ; d20+13=31 ; d20+8=22 ; d12+5=12 ; d12+5=7 ; d12+5=8 ;
Wednesday June 24th, 2020 2:18:51 PM

"Ugh, look at these yo-yos" remarks Desdichado as he unleashes several attacks on monitor D.

35 vs AC; 12 damage
31 vs AC; 7 damage
22 vs AC; 8 damage

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 24th, 2020 4:19:55 PM


Eisenhorn will move 30ft. east towards the barracks and use his Wand of shield to recast shield on himself. "Were the people running away armed?" He'll ask Shifty as he does so.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 10 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 21 rnds.
MIrror Image ---- 5 images---- 11 Min.

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=23 ; d20+14=15 ; d20+9=18 ; d20+19=36 ; d20+14=19 ; d8+16=18 ; d6+15=18 ; d10+6=12 ;
Wednesday June 24th, 2020 6:46:43 PM

Hmerrin slashes monitor c with his axes.
The fighter notes he needs to concentrate a bit more on what he's doing.

"You drop that club and answer a couple questions, and we'll let you run off," he offers.

---
Hmerrin. Full Attack on Monitor c. Power attack.
Btax 1 hits ac 23 for 18 hp damage
Btax 2 misses (Nat 1)
Btax 3 misses (ac 18)
Hdax 1 hits ac 36 for 18 hp damage
Hdax 2 misses (ac19)
Two wpn rend for additional 12 hp damage
Total = 48



Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+16=28 ; d8+6=13 ;
Wednesday June 24th, 2020 10:24:15 PM

Toston says to both monitors, "Aye. Surrender your weapons, answer our questions and no further harm will come to you. Continue to resist or attack us and you die. Simple as that."

As a gesture of good faith Toston does not attack this round but he readies an attack action against monitor d should the man decide to not take their offer and continue to act hostile.

(OOC if the readied attack triggers : 28 vs 18; 13 damage)


A New Development! 14 COMBAT ROUNDS (DM SteveK)  d20+6=9 ; d20+14=34 ; d20+9=22 ; d20+14=28 ; d2+10=11 ; d2+10=11 ;
Thursday June 25th, 2020 9:52:35 AM

Sharpe's head whips round toward the barracks. Concerned for the slaves, he flies, hustling towards the barracks. (ooc: yes, that's right. Flying can only do two move actions, not a 'run'. He can land and run, but he probably wants to fly over the Black Tentacles and Spike Stones first?)

Sarge examines the wall. Is it rough and 10' high, she decides it depends on how nimble she is on how climbable it is. (Climb DC 25). She also sees Sharpe, the only companion near her, fly quickly away into the compound. With an improbable climb, and nobody nearby to get her over it, the grizzled dwarf heads north to go through the door.

Her Spiritual Hammer dispatches a wounded Guard in the Platform. Not having Sarge to direct it to another target, the force weapons stops attacking.

Desdichado calls the Monitors yo-yos, and wounds Monitor d three times, laying him lifeless on the floor!

Eisenhorn will move east towards the barracks and recasts Shield on himself. He asks for more information from the Air Mephit, but Shifty can't tell. "They are too far away for me to sssee." (DM rolled Perception: 9)

Hmerrin slashes Monitor c with his axes, but can't get his full 'ginsu' effect. He tries to entice the Monitors to give up the fight.

Toston chimes in on the surrender and live, and doesn't attack but prepares his counter if Monitor c doesn't give up.

...........

Gaffer, Eisenhorn, and Sharpe can hear more screams, some cut off suddenly...

The south-west Platform archers, now down to four, don't have any targets to shoot at, and hold their arrows...

The other Guards in the compound don't fire at Sharpe who flew overhead and can't see anyone else...

In the Guardhouse second room, Monitor c ignores the death of his companion, and the words of Hmerrin and Toston. He gains a wicked slash from Toston, but takes a step to block the door and strikes back at his most dangerous opponent, Hmerrin! His first hit is devastating, but the second misses (crit! Hmerrin takes 22 damage) "That's the way you do it!" he froths.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 59
d DEAD

Map via Email

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 25th, 2020 10:00:57 AM

Gaffer shifts his form into a Large Air Elemental so that he can take flight and follows Sharpe in heading towards the screaming as fast as he can, maintaining his altitude.

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Thursday June 25th, 2020 11:19:08 AM

Desdichado raises his eyebrow at Hmerrin and Toston's remarks to the creatures. He moves a few steps forward (H:25) and takes another swing at the Monitor.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=34 ; d12+5=8 ;
Thursday June 25th, 2020 11:21:04 AM

(OOC: Sorry, posted accidentally before finishing.)

34 vs AC; 8 damage

"Hey," he says to his companions, "no offers of mercy to the strange creatures working for the SLAVER OUTSIDERS. Okay?"


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d100=1 ; d20=17 ;
Thursday June 25th, 2020 4:04:10 PM

Seeing Gaffer take off Eisenhorn suddenly finds himself feeling quite vulnerable. So he will reach into his Handy Haversack and pull out the Bag of Tricks, Rust. He'll move 30ft East to P7 carefully checking corners as he moves. If he sees anyone advancing towards him while peaking a corner he'll throw the ball from the Bag of Tricks at them and scream "EAT THEIR FACE RUSTY!" and keep moving towards P7. (Percentile Roll: 1 - Wolverine) (ooc: Don't know if you need an attack roll for whether I hit them in the face with the ball or not, but I've rolled anyways. It's 17 + 8 = 25)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 9 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 21 rnds.
MIrror Image ---- 5 images---- 11 Min.

Sarge [AC 21; HP 62/70] (Kathy) 
Thursday June 25th, 2020 4:58:34 PM

Sarge rounds the corner and heads into the building (to E-22).

She knows that her spiritual hammer has returned to her, but she doesn't have a new target for it yet.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+13=21 ;
Thursday June 25th, 2020 5:02:33 PM

Perception - 21
Sharpe moves to AK20 looking in the barracks for the source of the screaming, if he can't see in he move to were he thinks the screaming is coming from and opens the door.

Hmerrin (MikeK)(HP 47/109 AC:28 T:16 FF:23 CMD:29)  d20+19=34 ; d20+14=23 ; d20+9=28 ; d20+19=30 ; d20+14=32 ; d8+16=18 ; d8+16=20 ; d8+16=19 ; d6+15=20 ; d6+15=18 ; d10+6=7 ;
Thursday June 25th, 2020 6:36:55 PM



Hmerrin turns his head to answer Dez, and gets a club in his ribs for his effort.

He turns back to the monitor.
"That's the way you do it? No, my friend."

The young fighter proceeds to take a great many chunks out of the guy.

"THAT'S the way you do it."

"And, Dez. I'm just saying it woulda been really nice to know how many Slaver Outsiders are here, where they are, and what they're armed with. And this guy is obviously not a threat, so I'm thinking it woulda been worth the trade."

---
Hmerrin. Full Attack on Monitor c. Power attack.
Btax 1 hits ac 34 for 18 hp damage
Btax 2 hits ac 23 for 20 hp damage
Btax 3 hits ac 28 for 19 hp damage
Hdax 1 hits ac 30 for 20 hp damage
Hdax 2 hits ac 32 for 18 hp damage
Two wpn rend for additional 7 hp damage
Total = 102


Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27 
Thursday June 25th, 2020 11:11:25 PM

Toston says to Des, "I was trying to find out about what was going on with those screams coming from the barracks. That seemed more important than sparing the slaver and hey he died anyway."

Toston flies 5 feet out the door over the body of the dead monitor. He then gains 20 feet of height to be flying 21 feet above the ground. He then expends the rest of his move to end at AB25 as he too is concerned about what is going on in the barracks.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 49 rounds
fly : 60 ft fly speed : 48 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4


A New Development! 15 COMBAT ROUNDS (DM SteveK)  d20=15 ; d20=6 ; d20=10 ; d20=11 ; d20=6 ; d20=11 ; d20=14 ; d20=5 ; d20=9 ;
Friday June 26th, 2020 1:14:22 PM

Gaffer shifts his form into a Large Air Elemental (standard action), then flies (move action) towards the barracks following Sharpe!

Desdichado requests no offers of mercy to the creatures working for Outsider Slavers, and strikes Monitor c.

Eisenhorn feels he needs some additional defenses ready, and pulls out his Bag of Tricks, Rust. The wizard continues to move forward, checking corners as he moves. At the first corner he sees a Guard 60' away looking in the other direction, and is able to keep moving undetected.

Sarge rounds the corner, Spiritual Weapon floating by her side, and heads into the building. She catches up with Hmerrin, Toston, and Desdichado.

Sharpe can tell screams had been coming from all six barracks. Barracks 1, 5, and 6 are now silent. He moves and opens the door to Barracks #2. In the dim light, Sharpe can see a thin, ill-clad woman laying in a pool of blood with a sword slash diagonally across her body. There is a Guard standing over her, a bloody sword in one hand and a frightened, screaming boy no more than 6 years old pinned to the Guard's chest with the other arm. "Back off hero. Or you have killed an innocent child!" The Guard's sword is Ready...

Hmerrin makes short work of the last Monitor, lamenting that it would have been better to get more information.

Toston agrees with Hmerrin that information was important. He flies out the door and a hail of nine arrows greets him; but the gnome is near-immune to the Guards attack and is not hit at all! (Readied Guards). Toston then gains 20 feet of height to be flying 21 feet above the ground. He then expends the rest of his move to end at AB25 as he too is concerned about what is going on in the barracks.
.................

Terrified screams continue from Barracks 1, 5, and 6, but barracks 3, and 4 are now silent.

The south-west Platform and compound guards hold their arrows...

The door to Barracks 5 opens and out comes a Guard with blood splatter soaking his armor and sword. He has a thin woman, feebly struggling and pinned in an iron grip. Spotting Toston, he places the woman as a shield. "I'll kill her if you come any nearer!" His sword is ready.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors DEAD
Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=29 ; d8+14=20 ; d20-1=7 ;
Friday June 26th, 2020 1:59:31 PM

Diplomacy - 7
Looking the boy in the eye Sharpe takes a deep breath and in a calm voice...

"What is your name..... (pause for response if not continue) (name if available) I am Sharpe and I want you to think very carefully, you can see and hear that you have no chance of surviving us, no chance of escaping us and no chance seeing tomorrow. Let the boy go and walk away and I will not follow, I will consider you as having saved his life and there will be no debt to be paid. But I need you to choose now, choose a good life."

If moves to attack the boy Sharpe attacks:-
29 vs AC; 20 DMG



Sarge [AC 21; HP 62/70] (Kathy) 
Friday June 26th, 2020 2:30:00 PM

*Huff* "Hey, guys." *Huff*Puff*Puff* "Are we winning?"

Sarge keeps moving [to M-25].

Hmerrin (MikeK)(HP 47/109 AC:28 T:16 FF:23 CMD:29)  d20+17=35 ; d8+16=24 ;
Saturday June 27th, 2020 9:58:11 AM

"No idea", Hmerrin answers Sarge. "But, you are just in time to apply some healing to your favorite hatchet man!"

Sarge moves out into the compound, and Hmerrin follows.
Black Tentacles, Spike Stones, screaming from building WAY over there, and ominous silence from others....oh, and these two guys.

The young fighter's jovial banter falls away in the face of what appears to be happening.
Grimly, he pivots left, and plants an axe into the nearby guard.

----
Move to J 21
Attack guard 22. Power attack.
Hit ac 35 for 24 hp damage




Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Saturday June 27th, 2020 11:45:42 AM

Eisenhorn will keep moving east, back of tricks in Hand, to T7. From there he will use Dimensional Steps to teleport 55ft to AE7 inside Barracks 1.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 8 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 20 rnds.
MIrror Image ---- 5 images---- 11 Min.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+3=16 ; 6d6+6=29 ;
Saturday June 27th, 2020 7:58:43 PM

Intimidate: 16

Toston stops the forward movement of his flight and raises his hands slowly. He calls out to the guard holding the woman, "Think very carefully about your next move, pal. What happens next is the difference between you leaving here alive and becomming fertilizer for the crops here. Drop your sword, let the woman go without further harm,and you have my word that you may leave here unscathed. Do anything else and you are a dead man."

He readies an action to drop a fireball (OOC: outlined on map in black; should miss the woman, but roast the guard) if the guard moves to use the sword against the woman. 29 fire damage DC 18 reflex save for only 14 fire damage.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 48 rounds
fly : 60 ft fly speed : 47 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 2/4 (+1 usage if guard triggers the readied fireball)

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Sunday June 28th, 2020 11:08:20 PM

Gaffer halts on all his movement upon seeing that a hostage has been involved. Unsure how to respond he simply goes still and keeps watch from afar.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Monday June 29th, 2020 12:46:39 PM

Desdichado runs toward the warehouses (K:20). (OOC: I assume he can't hear what's going on with the hostages, and is too far away to take action, in any case.)

Hostages and Ambushes. Rd16 COMBAT ROUNDS (DM SteveK)  d20=2 ; d20=14 ; d20+6=11 ; d20+6=11 ; d20+6=16 ; d20+6=7 ; d20+6=20 ; d20+6=26 ; d20+6=24 ; d20+6=24 ; d20+6=25 ; d20+6=19 ; d20+6=12 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d20+4=19 ; d8+2=5 ; d20=3 ; d20=16 ; d20=14 ; d20+6=18 ; d20+6=7 ; d20+6=9 ; d20+6=24 ; d20+6=9 ; d20+6=22 ; d6=2 ; d6=4 ; d20+6=22 ; d6=3 ;
Monday June 29th, 2020 2:41:08 PM

Sharpe tries to diplomatically talk to the Guard holding the boy, but it doesn't appear the Guard is in a diplomatic mood. He spits on the floor in rejection to Sharpe's line of inquiry. "Last time I tell you, 'hero' (he makes the word sound like a curse), back out of the door NOW, or the boy dies." His sword is ready. The child continues wailing and struggling without success.

Sarge keeps moving. *Huff* "Hey, guys." *Huff*Puff*Puff* "Are we winning?" Her immediate answer out the door are nine arrows fired at the next person coming out of the Gatehouse Door. Three arrows strike the dwarf, one with critical force (Sarge takes 18 damage)

Hmerrin follows Sarge and takes in the scene. His jovial banter falls away, and, grimly, he plants an axe into the nearby guard, wounding him deeply!

Eisenhorn keeps his bag of tricks out and moves forward until he can see the side of the first barracks. With a little Dimensional Step, he arrives inside Barracks 1. The inside is dimly lit, only by the cracks and gaps in the shoddily constructed walls, but it is easy to see the Guard only an arms-length away standing over two cowering women in the opposite corner!

Toston concentrates on Guard 18 and it works: he is shaken! Becoming frightened, Guard 18 however, perceives this as an attack so cuts the woman hard (Readied Attack goes before Toston's Readied Attack). And Toston responds with a Fireball that fries the Guard to a crisp. It also catches Barracks 5 on fire! The woman drops to the ground, very hurt but still alive.

Gaffer halts when he sees the battle devolving to hostage situations, and keeps watch from afar.

Desdichado runs to confront the nearest Guard at K20 (will update map next round)

..................

Terrified screams continue from Barracks 1, 5, and 6.

Two south-west Platform archers have Hmerrin in their sights and fire, missing the Fighter, but one strikes the Guard in melee, who falls!. Two hold their arrows ready for a target.

Three compound guards Near the latrines have Sarge as their targets and fire. Guard 31 holds up his Tower Shield for any inevitable counter-attack. (Sarge takes 6 more damage)

Guard 21 lets out a startled "Wha!" at Eisenhorn's appearance, but recovers quickly. His sword snakes out, not for the slaves, but for Eisenhorn. He hits, but all he does is remove a Mirror Image!

The wounded woman in front of Toston holds her side and stumbles around a corner to hide from any other Guards. "Kill them all", she grits through her pain.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-17
18 Shaken -2 attack, saves, skill and ability checks
19-21
22 DEAD
23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors DEAD

Map via Email

Sarge [AC 21; HP 44/70] (Kathy)  d6=3 ; d6=6 ; d6=5 ; d6=5 ;
Monday June 29th, 2020 3:01:51 PM

"Ow! Goblin-loving son of a troll!" But, wound or no, Sarge has a job to do. She jogs over to Hmerrin [to J-22] and casts Cure Critical Wounds on him.

Hmerrin heals 28.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Monday June 29th, 2020 6:50:55 PM

Desdichado moves toward the latrines (O:24).

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Monday June 29th, 2020 7:01:22 PM

"Thanks, Sarge."

Hmerrin takes in the guards firing at them from both the latrine and the platform.

"Hey Dez, let's swing down through these sheds. But slow enough so Sarge can keep up."

The young fighter stows his axes, and then moves to put a shed between him and the platform, while also pulling out his bow.

--
Stow weapons.
Move 30' to L26 while pulling out bow.


Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27 
Tuesday June 30th, 2020 12:15:33 AM

Again thanks to the pythagorean theorem Toston is able to move forward while reducing his height. He moves 50 foot forward on a diagonal to end at AK25 and then enters the burning building barracks 5.

(OOC: as a gold dragon disciple; Toston has resist fire 5; probably relevant)

(OOC:
a = 20
b = 45

200 + 2025 = 2445
square root of 2445 = approx. 50)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 47 rounds
fly : 60 ft fly speed : 46 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d100=47 ; d20=12 ;
Tuesday June 30th, 2020 5:46:57 AM

Taking in the situation Eisenhorn will try to move around the guard to AF7 get a hold of the two women and then Dimension step along with them to AH7. When they get outside Eisenhorn tells the women " Don't worry we'll get you out of this. Try to find a place to hide for the next minute or so while my companions deal with the rest of the guards."

(OOC: Not sure if this provokes AOO's as the description specifically states " such movement does not provoke an attack of opportunity", but if it does, Casting Defensively roll: 12 + 17 = 29 vs DC: 23. For the spell level I used 4 as you get Dimensional steps at 8th level, the maximum spell level you can cast at that point is 4th. Also Ignore the d100 roll please, clicked it by mistake.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 7 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 19 rnds.
MIrror Image ---- 4 images---- 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=33 ;
Tuesday June 30th, 2020 6:27:06 AM

Stealth - 33
"ok ok, I'm backing up". Sharpe back out of the barracks, and lets the door shut, then as quietly as possible he fly up to the roof and quietly lands at AK14 facing south.

Hostages and Ambushes. Rd17 COMBAT ROUNDS (DM SteveK)  d20+6=17 ; d20+6=18 ; d6=2 ; d20+2=18 ; d20+6=23 ; d6=1 ; d20+6=17 ; d20+6=15 ; d20+6=24 ; d20+6=9 ; d6=2 ; d20+6=10 ; d20+6=26 ; d20+6=13 ; d6=6 ; d20+6=25 ; d6=2 ;
Tuesday June 30th, 2020 9:15:42 AM

Note: My apologies for not giving out a couple Hero Points earlier
Hmerrin gets 1 Hero Point for successfully engaging the Monitors at great personal risk until the rest of the Tide arrived!
Toston gets 1 Hero Point for successfully engaging two Monitors At great personal risk until the rest of the team arrived (without which Hmerrin would have been in a lot more trouble!)


Sarge is getting peppered by arrows, but maintains her concentration on what is important now. She moves to Hmerrin, which puts her in line-of-sight of two archers on the south-west tower, and they shoot (both missing!). Arriving next to the young human, Sarge heals Hmerrin. Sarge is awarded 1 Hero Point for selfless healing!

Desdichado moves toward the latrines and the four Guards still on their feet.

Hmerrin thanks Sarge, and calls out a plan for Desdichado. He then moves out of sight of the tower and pulls out his bow.

Toston gives a silent paean of thanks to the immortal of mathematics, and enters the burning building barracks 5. It's pretty easy to bust in the rickety and on fire door, and the Dragon Disciple is surrounded by flame! Which doesn't hurt him any. He sees a couple of bodies in the barracks, now well-lit thanks to being on fire. There is also a dirty woman clutching a young child near the back, and a hole in the far wall where a guard smashed an alternate exit from the burning building. The woman and child are screaming in terror.

Eisenhorn steps deftly past the Guard, gets hold of the two women, and DimSteps to safety! (A 5' step and the DimStep don't provoke AOO, but grabbing the women does. The only effect, however, is to dissipate another Mirror Image!) The mage reassures the women, and gets ready for his next heroic action. The women nod and cower down, trying to look like not-a-target. Eisenhorn is awarded 1 Hero Point for a successful rescue inviting personal danger!

Sharpe backs out and shuts the door, but then gets sneaky...

..................

Terrified screams continue from Barracks 5 only. Sharpe can also hear some repetitive cursing and pounding coming from Barracks 3

Two south-west Platform archers have Sarge in their sights and fire, both missing.

Two south-west Platform archers can see Desdichado, and fire, one striking! (Desdichado takes 2 damage)

Three compound guards near the latrines have Desdichado as their closest target and fire. Guard 31 holds up his Tower Shield for any inevitable counter-attack. (Desdichado takes 6 more damage)

Guard 21 runs out of Barracks 1.

Guard 20 comes out of Barracks 2 with a Child pinned to his chest and begins backing away to the Large Building. His sword is ready.

Gaffer, Sharpe, and Shifty only Highlight to display spoiler: { From his height, they can see a Guard climb into the south-east platform. }

............
Note: Guard 24 was alive but listed in stats as Dead. Since Hmerrin, Sarge, and Desdichado ignored Guard 24 and the stat mistake was the DMs, I have simply removed Guard 24 from the map for simplicity.

Guards AC 18 CMD 16
12
13
16
17
19
20
21
23
29 Dam 12
30
31
33
34

Map via Email

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday June 30th, 2020 9:27:22 AM

Finally noticing the four guards still atop the southwestern guard tower, Gaffer flies over, using a double move to make it beneath the platform until next round.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+19=36 ; d20+19=33 ; d20+14=28 ; d20+9=15 ; d8+15=19 ; d8+15=18 ; d8+15=19 ; d8+15=22 ; d8+15=16 ;
Tuesday June 30th, 2020 11:10:56 AM

As the guard steps out of the barracks pinning the boy Sharpe thinks a prayer not daring even to whisper, "Warrd protect and Liberate this boy and grant this man a swift death" and looses at the guards back.

Full Attack on 20
36 vs AC; 37 DMG
33 vs AC; 19 DMG
28 vs AC; 22 DMG
15 vs AC; 16 DMG

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday June 30th, 2020 12:17:10 PM

Shifty will double move 120ft. flying to AE5 and shout out to Eisehnorn what he's seen.

Hearing no screams from Building #2 Eisenhorn will presume that whoever was in there has likely managed to escape or more likely is already dead. Setting the grim thoughts asside for now and with the women relatively safe the Wizard will move to AL6 behind the building and cast Fly on himslef.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 7 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 19 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; 11 Min.

Desdichado(Ryan) [HP: 99/102; AC:20/10/20 - CMD 23]  5d6=15 ;
Tuesday June 30th, 2020 4:47:51 PM

(Lay on Hands: 15)

Desdichado swiftly heals himself, and acknowledging Hmerrin's plan, makes a double move to the shed (P:29), keeping himself in front to draw the guards fire.

---------
Lay on Hands: 15/16 remaining

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=33 ; d20+11=30 ; d20+6=24 ; d8+3=6 ; d8+3=10 ; d8+3=9 ;
Tuesday June 30th, 2020 5:16:06 PM

"Watch your step. Spike Stones." Hmerrin points out to Dez.

Taking a step forward, he takes aim at a fellow in the latrine.
"Let's see if I remember how to use this thing".

Three arrows fly in rapid succession, embedding themselves in #30.
"Looks like," he smirks.

Calling over his shoulder, he yells, "Sarge! You comin?"

-----
5' step to M27.
Full attack on #30
Arrow 1 hits ac 33 for 6 hp damage
Arrow 2 hits ac 30 for 10 hp damage
Arrow 3 hits ac 24 for 9 hp damage.


Sarge [AC 21; HP 44/70] (Kathy)  d20+13=20 ; d8=2 ;
Tuesday June 30th, 2020 6:23:09 PM

Sarge re-tasks the Spiritual Weapon to attack 31. It hits AC 20 for 5 damage.

Sarge moves to K-26.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+18=30 ;
Tuesday June 30th, 2020 11:08:04 PM

Toston approaches the woman and child holding his hands up in a non-threatening manner. (Move to AK 31)

"My name is Toston Lotor and I'm here to rescue you." He tells them, "Do you need help to get out of here?
If not I suggest you exit towards the back in the hole that guy just made. If you are worried about him still I can go first and engage him if he is still around."

(Perception: 30 to look for anything pinioning the woman or child)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 46 rounds
fly : 60 ft fly speed : 45 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

End Game. Rd18 COMBAT ROUNDS (DM SteveK)  d20+6=24 ; d20+6=15 ; d20+6=20 ; d20+6=20 ; d20+6=13 ; d20+6=20 ; d6=3 ; d20=16 ;
Wednesday July 1st, 2020 7:52:54 AM

noticing the four guards still atop the southwestern guard tower, Gaffer flies over, using a double move to make it beneath the platform!

Sharpe, as the guard steps out of the barracks pinning the boy, thinks a prayer, and skewers Guard 20 with his first two arrows, not even needing to continue. The Guard, having not noticed the hero above him, can't use his readied action and falls like a sack of potatoes! The child, freed, scampers back into the Barracks.

Eisenhorn, with the women relatively safe, moves behind Barracks #2 and casts a Fly Spell.

Shifty can feel through the Familiar Empathic Link that Eisenhorn wants to know what's going on ahead of him. Not being very bright, Shifty wonders why, but obediently flies closer to his Master so he is close enough to hear verbal instructions.

Desdichado swiftly heals himself, and acknowledging Hmerrin's plan, moves to a nearby shed, and tries to draw the guards fire.

Hmerrin, not used to his bow, mutters to himself, but he needn't worry: three arrows strike true and Guard 30 falls forward onto the Spike Stones. Ewww, messy.

Sarge re-tasks the Spiritual Weapon. She can't hit Guard 31, because his Tower Shield is giving him total cover, but Guard 29 is exposed, and the hammer begins hammering. The ex-sergeant then takes cover behind a shed and Hmerrin.

Toston approaches the woman and child, explaining he is a good guy and here to help. The woman stops screaming, but still looks very frightened. She does, however, have enough motivation to stand, pick up the child and repeatedly nod at the gnome, fearfully looking at both the approaching fire and the smashed hole in the back of the building. The child keeps wailing its head off.

...................

A child's wail is heard from the burning barracks. The other slaves still alive are surprisingly quiet. Sharpe can also hear some repetitive cursing and pounding coming from Barracks 3.

The south-west Platform archers know Gaffer is beneath their platform, but don't panic. In fact, they have another surprise! The shoddy construction of the platform give the Guards enough space to shoot straight down! Four arrows fly towards Gaffer-Elemental, but none find a mark!

Guard 23 (hidden behind Guard 31's Tower Shield) and Guard 29 concentrate on Desdichado, one hitting. (Desdichado takes 3 damage)

Guard 21 runs around some corners and is lost to sight. Well, except for Shifty who calls out. "Hey Boss! One of them is climbing this Platform here!"

Guard 19, from the south-east Platform, shoots at Sharpe, then ducks under the platform's half-wall. He misses.

............

Guards AC 18 CMD 16
12
13
16
17
19
21
23
29 Dam 17
31
33
34

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=31 ; d20+13=32 ; d20+13=24 ;
Wednesday July 1st, 2020 10:06:39 AM

Stealth - 31
Perception - 32
Sharpe drops down and through he door calls, "Everything will be ok stay here, I'll get you when its safe." He then quietly moves to the door. Over the sound of battle he strains to make out details from inside the barracks before entering, how many people, what are they cursing about and from where in the room.


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=8 ;
Wednesday July 1st, 2020 12:16:08 PM

At Shifty's prompt Eisenhorn will turn towards the guard climbing the stairs and cast Grease on and around the Ladder hopping that that will make it tough for the guard to climb up, or with any luck make him fall and break a leg or something. (Cast Grease DC:17 Reflex or Fall Prone) He'll then call out "Come on Shify, this way!" and take to the sky flying slightly below the rooftops of the barracks in order not to expose himself to any archers that may be around. He will then fly to AN14 hopefully with shifty in tow. (Fly Check Roll: 8 + 18 = 26)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 6 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 18 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Wednesday July 1st, 2020 1:20:01 PM

(OOC) - sorry didn't say where I was moving. AN15 try to get a bit of cover from archers and listening to barracks 3.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 1st, 2020 3:56:36 PM

Desdichado stands at the edge of the shed, near the spiked stone. He drops his axe and takes out and loads his crossbow. "Ugh, I'm not made for ranged combat," he mutters.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d8+3=4 ; d8+3=9 ; d8+3=7 ; d8+3=4 ;
Wednesday July 1st, 2020 5:02:54 PM

Gaffer allows the winds of his elemental form to expand and pick up speed, easily transitioning into a living whirlwind, as large as he can be. (40 feet tall?). He flies out from beneath the tower to make himself level with the guards, and flies through each of their spaces.

[I am not sure the best way to do this, but I believe it is a DC (10+3 strength + 5 HD) 18 Reflex check. One to take damage, and a second to be pulled in. Below is the damage if pulled in.
Guard 12: 4
Guard 13: 9
Guard 16: 7
Guard 17: 4

After sweeping through each of the guards, if he has succesfully pulled any into the whirlwind, Gaffer will fly upwards into the air about half 30 feet, and eject any guards it has managed to grab.

On the off chance Gaffer can fit and successfully pulls all guards into the whirlwind, he flies the rests of his movement upwards and ejects them at the top.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday July 1st, 2020 6:38:16 PM

"You just stand there all pretty an' target-like," Hmerrin assures Dez. "And I'll go 'round and dig 'em out."

The lad strides between and around the sheds, popping out into the open near the three guards.

----
Move 60' to S33

Sarge [AC 21; HP 44/70] (Kathy)  d20+13=24 ; d20+8=12 ; d8=7 ;
Wednesday July 1st, 2020 7:27:53 PM

The Spiritual Hammer continues thwacking. [Hit AC 24 for 9 damage]

"Is Gaffer gonna be okay over there?" Sarge nods toward the platform.

But for now, she'll stick with Hmerrin and Dez. She double-moves to O-29.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+18=33 ; d20+12=31 ; 4d6+4=18 ;
Wednesday July 1st, 2020 9:30:10 PM

Toston says to the woman and child, "Come with me if you want to live."

He then proceeds to move 25 feet to AL35 shepharding the Woman and Child out the makeshift exit.

(Perception: 33)

He keeps his eyes peeled for threats and tells the woman and child, "I'd recommend going to the other side of the building to the left of this one. There is another woman, wounded but alive."

He continue the rest of his move to AS65 and fires off a scorching ray at guard 19.

(31 vs touch; 18 fire damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 45 rounds
fly : 60 ft fly speed : 44 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 1/5
3rd level slots used: 3/4



End Game. Rd18 COMBAT ROUNDS (DM SteveK)  d20+2=21 ; d20+2=19 ; d20+2=8 ; d20+2=8 ; d20+2=12 ; d20+2=17 ; d20+2=8 ; d20+2=14 ; 5d6=19 ; d20+6=12 ; d20+6=13 ; d20+6=26 ; d20+6=19 ; d6=4 ;
Thursday July 2nd, 2020 7:27:12 AM

Sharpe drops down from the roof, reassures the boy, then quietly moves to Barracks #3 door. Listening intently, he can only hear what appears to be one person near the middle of the barracks. "You're not" (thud) "Can't make" (thud) "Ain't gonna" (thud)... and the sounds repeat.

Eisenhorn casts Grease on and around the Ladder, then directs Shifty as both fly between two barracks and rendezvous with Sharpe.

Desdichado stands at the edge of the shed, near the spiked stone. He drops his axe and takes out and loads his crossbow. "Ugh, I'm not made for ranged combat," he mutters.

Gaffer allows the winds of his elemental form to expand and pick up speed, transitioning into a living whirlwind! Forty feet high and 20 feet across the top, he doesn't even have to move to assault all four Guards on the south-east platform! The platform shakes and three of the Guards are caught up and spinning around! And the druid isn't done yet, speeding straight up for 50 feet in the air, he then ejects the hapless Guards to come crashing back down to earth! Two die from the impact, and one doesn't look too well.

Hmerrin offers Dez to keep being a target, and the lad maneuvers to get a shot.

Sarge's Spiritual Hammer continues thwacking, and the Guard goes down. The dwarf spares a thought for Gaffer, but the huge tornado over the platform indicates the druid is in his element, and Sarge then closes up with the Paladin.

Toston shepherd's the woman holding the child out the back of the barracks, and gives her instructions, then moves towards the Guard on the south-east platform, but can't target the Guard in total cover (behind the half-wall)
..................

Guard 12, having avoided Gaffer's whirlwind, shoots at Hmerrin, missing.

Guard 17, battered, stands up from prone.

Guard 31 glares at Hmerrin; he can only block one direction with the tower shield! But he continues to block Desdichado and Sharpe, protecting the archer behind him.

Guard 23 (hidden behind Guard 31's Tower Shield) shoost at Desdichado, missing.

Guard 21 is able to not fall due to Eisenhorn's Grease, and, with careful footing, makes it onto the platform, pulling his bow.

Guard 19, from the south-east Platform, shoots at Toston, hitting, then ducks under the platform's half-wall. (Toston takes 4 damage)

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 4, and 5 have been cleared...

............

Guards AC 18 CMD 16
12
17 Dam 23
19
21
23
31
33
34

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+21=31 ; d8+15=17 ;
Thursday July 2nd, 2020 12:18:06 PM

Sharpe look at Eisenhower and gives him a grin, then kicks in the door to barracks 3 and fires at any guard in there.

Attack on closest guard if any, if its unclear if it is a guard Sharpe doesn't fire.
31 vs AC; 17 DMG

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+12=13 ;
Thursday July 2nd, 2020 2:16:48 PM

Desdichado fires a bolt at the tower shield, knowing he can't do any damage, but trying to keep the guard occupied. His shot goes wild anyway.

"I hate using these things," he mentions to Sarge as he reloads.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=36 ; d20+16=34 ; d20+11=16 ; d20+6=12 ; d8+3=9 ; d8+3=5 ; d8+3=4 ;
Thursday July 2nd, 2020 6:25:29 PM

Sarge asks about Gaffer being all right, and Hmerrin glances over at the tornado flinging around guards.
"Gonna go with 'yes'", he answers.

Turning his attention to the guy with the Tower Shield protecting from Dez, and not him, he mutters,
"Well, call me insulted."

The fighter fires three quick shots. The first shot is darn near perfect.
Hmerrin spends some time admiring it.
So much time, in fact, that he doesn't even bothering aiming on the next two attempts.

---
Full attack on #31
Arrow 1 - Nat 20. Crit threat hits (ac 34) for 18 hp damage
Arrow 2 miss (ac16)
Arrow 3 miss (ac12)




Sarge [AC 21; HP 44/70] (Kathy)  d20+13=30 ; d8=4 ;
Thursday July 2nd, 2020 6:45:27 PM

Sarge watches Hmerrin. "Hey, flanking moves. I like it."

Sarge moves to R-26. If she can target 31 or 23 with her Spiritual Weapon, she does that, hitting AC 30 for 6 damage.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=33 ; d20+14=30 ; d8+6=13 ; d8+6=8 ;
Friday July 3rd, 2020 3:34:38 AM

Toston advances towards the gaurdsmen hiding out in the tower and attacks with his curveblade. (move to where I can hit with melee where the guy is behind the wall; I have a 60 ft fly speed and he's less than that away from me)

(33 vs AC; threat of critical; 30 to confirm; 21 damage)

Once he gets in position he critically wounds the guard.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 44 rounds
fly : 60 ft fly speed : 43 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday July 3rd, 2020 5:05:41 AM


Seeing Sharpe, Eisenhorn will take the time to cast Haste on him, Shifty and himself. He'll instruct Shifty to cast Blur (Concealment, 20% Miss Chance, 11min.) on the fighter and come back into cover.

Eisenhorn will then hold his position between the buildings in relative cover.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 5 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 17 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 11 rnds.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d8+3=4 ; d8+3=6 ;
Friday July 3rd, 2020 8:41:41 AM

Gaffer flies down and attempts to repeat the same maneveur on the two remaining guards. If he fails to pick up Guard 12 in particular, he will remain nearby him and try again next turn, determined to clear out the tower.

Guard 12: 4
Guard 17: 6

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd19 COMBAT ROUNDS (DM SteveK)  d20+2=15 ; d20+2=7 ; d20+2=5 ; d20+2=13 ; 5d6=22; 5d6+6=18 ; d20+6=26 ; d20+6=20 ; d20+6=23 ; d6=2 ; d6=2 ; d6=4 ; d20+6=11 ;
Friday July 3rd, 2020 9:51:52 AM


Sharpe looks at Eisenhorn and gives him a grin, then kicks in the door to barracks 3 and ... The scene before him looks like the Guard who came in this barracks wasn’t prepared for what happened. Ten feet away from Sharpe are two dead women slashed open. A third woman, streaks of blood on her skimpy clothes, is straddling a Guard laying on the floor with his face smashed in. It is the woman who is muttering. “You're not" (thud) "Can't make" (thud) "Ain't gonna" (thud)... and the sounds time with a rock the woman uses to smash into the ruin of the Guard’s face.

Desdichado fires a bolt at the tower shield to keep the guard occupied.

Hmerrin keeps his situational awareness of the battle, and finds such an excellent position that he nails Tower Shield Guard once.

Sarge approves flanking moves, and attempts the same. Her Spiritual Weapon hits for 6 damage, and Guard 31 slumps down, impaling himself on Spike Stones.

Toston, flying, makes bow-work unfeasible. His curved blade gives a nasty cut! 21 damage)

Eisenhorn casts Haste on himself, linked with Shifty, has his Air Mephitic cast Blur on Sharpe, and stays ready to assist between the buildings.

Gaffer repeats his whirlwind effort, picking up both Guard 12 and Guard 17, lifting them fifty feet in the air, and ejecting them to land in a satisfied crunch of snapped necks and broken bones!

......

Guard 23, now exposed to all three heroes, shoots at Desdichado, and gets a critical hit, but only for 4 damage.

Guard 21 also shoots at Desdichado. Another strike for 4 damage.

Guard 19 tosses his bow and pulls his sword. His first slash misses Toston.

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared...

............

Guards AC 18 CMD 16
19 Dam 21
21
23
34

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Sarge [AC 21; HP 44/70] (Kathy)  d20+13=33 ; d20+13=33 ; d8=6 ; d8=4 ;
Friday July 3rd, 2020 1:49:26 PM

Sarge re-directs her Spiritual Weapon to guard 23. It clobbers him! [Hit AC 33, critical threat. Confirmed to AC 33 for 12 damage.]

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+12=24 ; d8=7 ;
Friday July 3rd, 2020 2:51:40 PM

Desdichado takes another shot at the guard and reloads.

24 vs AC; 7 damage.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+12=25 ; d8+12=19 ; d20+7=27 ; d20+7=9 ; d8+12=17 ;
Friday July 3rd, 2020 11:17:19 PM

Toston continues to press the attack against the guard, confident in his abilities. He uses power attack as he does so and scores two more hits on his opponent with his flexible blade.

(25 vs AC; 19 damage)
(27 vs AC; threat of critical; 9 to confirm = no crit; 17 damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 43 rounds
fly : 60 ft fly speed : 42 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=22 ; d8+3=8 ;
Sunday July 5th, 2020 9:49:43 AM

Seeing both Dez and Sarge connect on the last guard, Hmerrin decides to add one more arrow and move on.

He takes a quick shot, and works forward to the barracks.

---
Attack #23 hits ac 22 for 8 hp damage.

Move 30' to Y33


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday July 6th, 2020 3:47:19 AM

Eisenhorn will move towards AP 24 to have a good view inside of the building once some of the more robust party members go in.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 4 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 16 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 10 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday July 6th, 2020 4:29:26 AM

Sharpe closed the door again and whispers "Well we can deal with that in a moment"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 6th, 2020 6:19:09 AM

With his targets down Gaffer flies directly east to get closer to the few remaining combatants.
Realising that his Spike Stones spell is block his companions way, and most the enemies are dealth with, he will dismiss the spell as he moves over.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd20 COMBAT ROUNDS (DM SteveK)  d20=2 ; d8=1 ; d8=2 ;
Monday July 6th, 2020 10:35:05 AM

Sarge, Desdichado and Hmerrin combine to eradicate the last Guard around the latrines. Only then does Sarge discover the effects of the Spike Stones she ran across to get her shot at the Tower Shield Guard (ooc: chalking up to Sarge's adrenaline and so totally not the absent-mindedness of the DM!) Crossing 2 spaces of Spike Stones means Sarge takes 3 damage and needs to make 2 Reflex Saves DC18 or be at half speed until receive a Cure spell.

Toston also presses his attack and kills the Guard in the south-east tower.

Eisenhorn and Shifty fly across the open ground in front of the Large Building, preparing to support any Tide heroes going into either of the last barracks or the Large Building itself. He notes the large double doors in the Large Building are solid wood reinforced with iron.

Sharpe closeds he door To Barracks #3 and whispers "Well we can deal with that in a moment"

Gaffer-elemental, sans enemies to toss about, flies east to get closer to the few remaining combatants, and dismisses the Stone Spike spell! The Black Tentacles, however, are still waving and seeking to grab anything within reach!

......

Guard 21 continues to shoot at Desdichado, missing. Desdichado, at personal risk has stoically and deliberately made himself a target the Guards can actually shoot. The effect has now not only saved Sarge but also Eisenhorn from arrows keen sting over many rounds of combat! Desdichado gains a Hero Point!

A single archer in the north-central tower causes the surviving slaves (all women or young children) to move and find total cover from that direction.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............

Black Tentacles 9 rounds

Guards AC 18 CMD 16
21
34

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Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 6th, 2020 4:14:51 PM

Desdichado picks up his axe and begins moving toward Archer 21 (S:27).

Sarge [AC 21; HP 64/70] (Kathy)  d20+8=26 ; d20+8=9 ; d6=5 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ;
Monday July 6th, 2020 5:18:46 PM

Sarge swears in Dwarven as her feet start to hurt. She would be moving at half-speed if she were moving, but she is not moving because she can't tell where the spike stones are and doesn't want to step on more of them.

She channels positive energy to heal herself and Dez. Both heal 23 damage.



Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Monday July 6th, 2020 6:49:48 PM

Hmerrin swings around the latrines, head on a swivel.

To his left he spots a raggedly clothed woman, who looks scared out of her mind.
The young man gives her a little salute, and keeps moving.

After a few more steps, he's worked his way around the Black Tentacles and back into the central drive.

Now, hopefully, he can get a decent idea about what's going on.

--
Move 60' to AD24

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday July 6th, 2020 8:26:45 PM

Seeing that there is little resistance left and no one trapped by the tentacles EIsenhorn dismisses the Black Tentacles spell. He sits tight waiting for the party to regroup and following the ongoing fire in Barracks 5 to get a sense of whether there is a risk of the fire engulfing the entire compound.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 3 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 15 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 9 rnds.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=34 ;
Tuesday July 7th, 2020 2:41:16 AM

(Fly: 34)

Toston takes a double move action to land outside the door of Barracks 6 hovering a foot off the ground.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 42 rounds
fly : 60 ft fly speed : 41 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=25 ; d20+13=23 ;
Tuesday July 7th, 2020 3:51:16 AM

Stealth - 25
Perception - 23
Sharpe continues his quiet steps, bow raised he moves to AS20 and listens into the building.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 7th, 2020 4:42:47 AM

Noticing the arrows still pinging towards Desdichado, Gaffer pivots north and double moves over to the remaining archer. flying into their space and giving them a good chance to get caught up in his whirlwind, shortly before the whirling air begins to slow and his elemental body is revealed, to tired to continue on as a swirl of energy, he readies himself to simply attack the Archer next turn.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd21 COMBAT ROUNDS (DM SteveK)  d20+2=4 ; d8=2 ; d20+6=21 ;
Tuesday July 7th, 2020 12:09:15 PM

Desdichado picks up his axe and begins moving toward Guard 21.

Sarge swears in Dwarven as her feet start to hurt, and channels positive energy to heal herself and Dez.

Hmerrin swings around the latrines, head on a swivel. He works his way around the Black Tentacles and back into the central drive.

Eisenhorn sees there is little resistance left, and dismisses the Black Tentacles spell. He sits tight waiting for the party to regroup. Checking on the Barracks 5 fire, it may or may not spread. (Skill Check Nature DC 10 Highlight to display spoiler: { probably a 50/50 chance. }

Toston moves to land outside the door of Barracks 6 hovering a foot off the ground.

Sharpe continues his quiet steps, bow raised he moves to the Large Building and listens. It is very quiet.

Gaffer pivots north and double moves over to the remaining archer. flying into their space and giving them a good chance to get caught up in his whirlwind, shortly before the whirling air begins to slow and his elemental body is revealed, to tired to continue on as a swirl of energy, he readies himself to simply attack the Archer next turn.

............
Guard 21 gets buffeted and sucked up into the Gaffer-Whirlwind-Elemental, pulls a dagger, and tries to cut wind, missing.

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............
Guards AC 18 CMD 16
21
34

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Sarge [AC 21; HP 64/70] (Kathy) 
Tuesday July 7th, 2020 1:21:30 PM

"Why would anyone in their right mind booby-trap the latrines?" Sarge asks. Carefully, she double-moves [to U-24] and waits to see whether she gets impaled again.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=16 ;
Tuesday July 7th, 2020 2:06:21 PM

(Knowledge Nature Roll: 16 + 21 = 37)

Seeing that there's no way to tell if the fire spreads Eisenhorn keeps an eye on it and waits for Toston to enter the barracks and provide help if necessary.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 2 Rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 8 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+13=30 ;
Tuesday July 7th, 2020 4:03:12 PM

Perception - 30
Seeing the other outside barracks 6 Sharpe zips up to the top of the large building, AW20, and looks out for signs of runners or reinforcements.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Tuesday July 7th, 2020 6:00:27 PM

Desdichado moves a little closer to where the action is (W:21)

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27 
Tuesday July 7th, 2020 11:50:23 PM

Toston opens the door of the last unexplored Barracks and enters.

He calls out, "I don't know if you were planning on doing the hostage schtick but the last guy who tried it on me got burnt to a crisp and the hostage survived so I would find it really tedious to have to go through that again but if you lay down your weapons and leave whoever is in here unscathed you may leave with your life"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 41 rounds
fly : 60 ft fly speed : 40 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+11=21 ; d20+11=24 ; d8+3=11 ; d8+3=9 ;
Wednesday July 8th, 2020 6:43:48 AM

[Unclear on the rules for whirlwind and whether I can reenter it iimmediately after ending it]
Having had a moment to recouperate, Gaffer's form becomes a whirlwind once more, attempting to repeat the same maneuver, picking up the one Guard this time and flying high into the air to drop them.

If he cannot use the whirlwind again so soon, he will make 2 slam attacks instead.
Attack 1 - Hit 21 - Damage 11
Attack 2 - Hit 24 - Damage 9

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday July 8th, 2020 7:50:33 AM

Hmerrin answers Sarge.
"Pretty sure that was one of us"

The fighter moves on toward Sharpe, checking down various alleys as he goes.

--
Move 60' to AO21

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20+2=22 ; d3=3 ; d20+2=16 ; 5d6=11 ; d8=5 ; d8=7 ;
Wednesday July 8th, 2020 9:21:02 AM

Sarge carefully double-moves and waits to see whether she gets impaled again. She doesn't.

Eisenhorn sees the fire may spread or may not. The wizard waits for Toston to enter the barracks and provide help if necessary.

Sharpe zips up to the top of the large building and looks out for signs of runners or reinforcements. Scanning the fields, Sharpe can't see anyone standing up or running. There appear to be no reinforcements.

Desdichado moves a little closer to where the action is.

Toston opens the door of the last unexplored Barracks, enters, and gives a warning. The barracks is empty, but there is a jumble of wooden cots in the south-east corner of the barracks; and there is heavy breathing coming from behind that barrier!

Gaffer immediately becomes a whirlwind again, picks up the hapless Guard and drops him on his head. Bye bye Guard 21. (ooc: Bestiary rules for Whirlwind is 3/day, 1 round for every 2 HD [which means Gaffer can whirlwind for 5 rounds per use] and no listed action, so I'm calling it a free action. Gaffer is good-to-go!)

Hmerrin thinks the Spike Stones was Tide-made, and moves towards the Large Building, checking alleys to ensure no more Guards. There are no more in this section of the 'Farm'.

...................

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............
Guards AC 18 CMD 16
21
34

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Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 8th, 2020 4:05:14 PM

Desdichado runs to catch up with Hmerrin. (AI:21).

Sarge [AC 21; HP 70/70] (Kathy)  d8=5 ;
Wednesday July 8th, 2020 7:51:06 PM

Since she seems to have gotten away from the spike stones, Sarge casts Cure Light Wounds on herself, then hurries after Dez. [to X-21]

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=31 ; d20+12=13 ;
Wednesday July 8th, 2020 11:25:27 PM

(Fly: 31)

Toston calls out, "Are you seriously going to make me come back there?"

He advances 30 feet to AO 32 remaining hovering a foot off the ground

He calls out "Olly Olly Oxen Free"

He readies an action to power attack the guard should the guard rush him.

(13 vs AC; nat 1; miss)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 40 rounds
fly : 60 ft fly speed : 39 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Thursday July 9th, 2020 4:24:39 AM

Comfortable that they are safe for the moment Sharpe fly's down to the ground. "I'm going to check on the prisoners, i'll gather them outside in sight of the open gate, not sure they will appreciate being forced back inside and locked in."

He makes his way to Barracks 3, taking a deep breath for this part.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Thursday July 9th, 2020 6:01:41 AM

(OOC: Thank you, good to know!)
Not seeing any combatants left, and the rest of the party all moving towards the final large building, Gaffer does the same, positioning himself above the entrance within the compound.
He will maintain his position above the ground to make sure he doesn't accidentally catch any of his friends.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Thursday July 9th, 2020 7:52:19 AM

Hmerrin puts away his bow, and pulls back out his axes.
The lad is trying to watch the doors of both the big building and barracks 6 at once.

--
Swap weapons

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20=1 ; d20=9 ; d6=2 ; d6=4 ; d20=10 ;
Thursday July 9th, 2020 7:59:32 AM

Desdichado runs to catch up with Hmerrin.

Sarge, breathing a sigh of relief on not being in the Spike Stones. She casts Cure Light Wounds on herself, then hurries after Dez.

Toston calls out, "Are you seriously going to make me come back there?" Taking some preventative steps, he advances and gives the hapless Guard his last chance. As close as he is, the Dragon Disciple can see through the jumble, and ... there is no one there! And then the sounds of heavy breathing stop.

Sharpe tells the others he is going to gather up the former prisoners, flies down, and steels himself to confront the woman in Barracks #3. The hero can't hear the muttering or thudding.

Gaffer doesn't see any combatants left, moves to join the rest of the party going towards the final large building. Gaffer-Whirlwind does position himself above the entrance and away from the ground to not accidentally catch any of his friends.

........................

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too! Looks like a 50/50 chance is now a certainty that the fire is spreading.

Eisenhorn and Toston, make a Perception Check DC 33 Highlight to display spoiler: { an invisible someone just went out the door of Barracks #6!}

............

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Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Thursday July 9th, 2020 10:41:51 AM

Sharpe stows his bow, walks into the room. "hey in there, i'm coming in". Hands visible in-front of him.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d4+1=4 ;
Thursday July 9th, 2020 1:00:53 PM

Allowing the swirl of his whirlwind body to slow once more, Gaffer returns to a more stable elemental form
He immediately begins casting Summon Nature's Ally at 4th Level to conjure 4 Small water Elementals, planning on having them deal with the spreading fire.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday July 9th, 2020 1:29:54 PM

Sarge runs to AJ-24.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=16 ;
Thursday July 9th, 2020 2:03:50 PM

(Perception Roll: 16 + 11 +4 (Alertness from Shifty)= 31) Eisenhorn doesn't see anything amiss.

Noticing that the fire seems to be spreading Eisenhorn flies 5 feet higher and moves 5ft away from the fire to AP23. "Should we try to put this out or are we going to let this place burn to the ground?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 1 Rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 7 rnds.



Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Thursday July 9th, 2020 5:33:36 PM

Dez moves to AO:21.

"Hey, wait up!" he calls. "I'd rather we be together before taking a look inside the big building" he says as he nods toward the doors.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+18=21 ; d100=83 ; d20+12=16 ; d100=5 ;
Friday July 10th, 2020 12:28:25 AM

(Perception: 21)

Last Round:
As he detects the presence of the invisible foe he lashes out with a kick meant to deliver a scorpion strike that if successful will hobble the invisible guy's speed down to 5 feet.
83 vs 50% miss chance; high = success
16 vs AC = miss

He uses all of his 60 foot flight move to stay on this guy if possible remaining within striking distance if possible.]

This round==

He calls out to his friends, "There's an invisible guy near me! He's {insert direction here} {insert distance in feet} feet away"

He tries another scorpion strike attack but misses the guy do to him being invisible. Still though he uses his superior speed and senses to remain close to the invisi-guy.

5 vs 100 = fail

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 39 rounds
fly : 60 ft fly speed : 38 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4
Passive Effects:
Resist Fire 5
Blindsense 30 ft


Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Friday July 10th, 2020 7:52:07 AM

Hmerrin answers Eisenhorne, "Well, I'd like to keep the one Toston is in fire-free. Gaffer? Can you put out the fire there [points at Barracks 6].

The fighter yells back to Toston.
"That buildings on fire! Leave him and get out!"

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20+16=35 ; 2d4=5 ;
Friday July 10th, 2020 8:33:28 AM

Sharpe stows his bow, walks into the room. "hey in there, i'm coming in". Hands visible in-front of him. The woman, smeared in even more blood than before, breaks off her repetitive action and mantra. “You… you’re not one of them”, she half-sobs and drops the rock. “Are… are we getting out of here?”

Gaffer-elemental ends his swirling whirlwind, and begins casting Summon Nature's Ally to conjure 4 Small water Elementals.

Sarge runs.

Eisenhorn notes the fire seems to be spreading. He flies a little higher and moves away. The wizard questions if the heroes will extinguish the fire or allow it to let this place burn to the ground?

Dez moves up beside Hmerrin and calls the need to not split the party before they take a look inside the Large Building.

Toston, as he entered the building, immediately detected the invisible person with his blindsense. A kick lashes out that misses! He alerts the Tide to the invisible foe, and flies after him. (ooc: See email for Following While in Combat)

........................

Toston’s invisible opponent, now found by the perceptive gnome, doesn’t run out the barracks, but instead backs further into the building. A malevolent bass voice exclaims in mild annoyance. “Bah! Your meddlesome ways will come to an end at the hands of Mascachal!” An Acid Arrow leaps from the no-longer-invisible Mascachal and strikes Toston, for 5 damage. It also reveals an elephant-headed humanoid in rich silken robes, and backward-bending fingers!

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too (currently only on the roof).
............

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday July 10th, 2020 11:01:33 AM

Seeing the now visible Rakshasa Eisehnorn quickly lobs a Glitterdust spell its way to make sure that it can't hide itself and maybe blind it for a while. He'll try to avoid hitting Toston with the spell if possible. "Now now, none of that skulking about you hear!" (Visibly outlined while invisible; -40 to Stealth Checks; Will Save DC19 or Blinded)

He'll then fly back 30 feet to AP16.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 6 rnds.

Sarge [AC 21; HP 70/70] (Kathy) 
Friday July 10th, 2020 2:04:23 PM

Sarge keeps moving up [to AO-24]. She casts Prayer, which should affect herself, Eisenhorn, Dez, Hmerrin, and Gaffer.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Friday July 10th, 2020 4:39:51 PM

Hearing the commotion of Toston engaged the enemy, Desdichado groans aloud. "Ugh, these guys again. Guess it's no surprise they're here." He moves as closely as he can to the building. (I think AQ:25)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Saturday July 11th, 2020 9:26:15 AM

"Pickles," Hmerrin mutters sourly.

"Gaffer, need you to put out this roof."

The fighter plunges into the building to aid Toston.

------------------
Double Move 60' to AP32

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Sunday July 12th, 2020 11:43:38 PM

Toston says, "So what are the odds that the elephant in the room turned out to be a literal elephant in the room?" he laughs, "The Gods certainly have a sense of humor."

He then takes a 5 foot step backwards (AP 27) and casts resist energy (acid) immediately followed up by a heroic casting of resist energy (fire).

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 38 rounds
fly : 60 ft fly speed : 37 rounds
Resist Energy(Acid) 10 : 600 rounds
Resist Energy (Fire) 10 : 600 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft



Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday July 13th, 2020 4:05:33 AM

Felling a bit like lie he might be in a horror ballad Sharpe approaches the woman and walk around her so she can see him. "It's ok, you' re are, they are all gone now, you are safe"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 13th, 2020 8:30:27 AM

Completing his spell, the 4 water elementals all spring into existence on the ground below.

Gaffer calls out in Aquan for the elementals to put out the spreading fires. Starting at barracks 4 and 6, then converging on 5.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 13th, 2020 3:04:36 PM

Desdichado moves to AQ:28.

Not sure where others are standing, but assuming Hmerrin and Toston are within 10 feet, he uses Aura of Justice (will include Sarge and Gaffer if they come near, too).

Aura of Justice:
All allies in 10 feet add +5 to melee attack roll and AC, 11 to damage, x2 level evil outsider. Allies must use this smite evil ability (free action) by the start of the paladin's next turn. Bonuses last for 1 minute.



Sarge [AC 21; HP 70/70] (Kathy) 
Monday July 13th, 2020 8:33:59 PM

"I may have mentioned this before," Sarge huffs, "but I'm getting too old for this."

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Tuesday July 14th, 2020 12:06:28 AM

Toston designates his smite from Des's Aura of Justice against the elephant headed creature with the backwards hands.

(OOC: with Aura of Justice Toston's AC vs the elephant head is 37 / 26 / 29))

Active Effects
aura of justice: +5 to melee attack roll and AC, 11 to damage, x2 if evil outsider - 10 rounds
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 38 rounds
fly : 60 ft fly speed : 37 rounds
Resist Energy(Acid) 10 : 600 rounds
Resist Energy (Fire) 10 : 600 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

End Game. Rd25 COMBAT ROUNDS (DM SteveK)  d20+8=9 ; d20+11=25 ;
Tuesday July 14th, 2020 8:17:25 AM

Eisenhorn can't see the now visible Rakshasa because the Wizard is 20' in the air and can't see through the door at ground level. The noise of combat in the barracks is unmistakable, however, and Eisehnorn, to assist, has to first move, landing, and then cast a Glitterdust spell into the now lit barracks (because of the fire). Mascachal is blinded!

Sarge moves up to join most of the Tide and casts Prayer, affecting herself, Eisenhorn, Dez, Hmerrin, and Gaffer! "I may have mentioned this before," Sarge huffs, "but I'm getting too old for this."

Desdichado groans and hustles into the Barracks #6. As Hmerrin joins him and Toston, the paladin shines with an Aura of Justice, giving all three heroes enhanced powers against evil.

Hmerrin curses with feeling, "Pickles," and plunges into the building to aid Toston, but stops short after getting in range of the elephant-headed rakshasa.

Toston comments on the god's sense of humor", taks a step back and casts two resistance spells, the first overcoming the lingering effects of the Acid Arrow, and the second for 'just in case'.

Sharpe feels a bit like he might be in a horror ballad, he approaches the woman and walks around her so she can see him. "It's ok, you' re are, they are all gone now, you are safe"

Gaffer completes his spell, and directs 4 water elementals against the fires on Barracks #4 and #6. "After they are extinguished, go against Barracks #5".

Two water elementals each move to Barracks #4 and #6 respectively, but are able to do little. The fire is on the roof and the Small Elementals are on the ground. They are, with their Drench ability, able to stop the non-magical fire from moving down the wall.

........................

Mascachal, blinded, stumbles back to get a step of room, and casts Dispel Magic to end his glittery blindness. Seeing not one but three heroes, all glowing with righteous justice, the rakshasa bellows "A Paladin!" He doesn't seem as arrogant...

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { sees the woman blink as Sharpe tries to convince her she is safe. The woman smiles with eyes that don't look crazed. "Thank you, hero. Can you collect all the personal items at the back of this building?" Sharpe must make a Will Save DC 16 or do what she tells you. She then takes a step forward to stand next to the fighter. }

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too (currently only on the roof).
............

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=7 ;
Tuesday July 14th, 2020 9:00:36 AM

Eisenhorn figures that between the three men the Rakshasa is likely done for. He pays close attention to the Rakshasa making mental notes on how the fiend reacts to the situation and any potential weaknesses it might display. He also stands at the ready to counterspell should the rakshasa try anything fancy. (Using Dispel Magic, Greater; If needed, Spellcraft Roll: 7 + 20 + 4 = 31)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 5 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+5=9 ;
Tuesday July 14th, 2020 9:35:03 AM

Sharpe smiles warmly at the woman, he then checks around for any personal items and gathers them at the back of the barracks.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+22=26 ; d12+28=34 ;
Tuesday July 14th, 2020 5:36:56 PM

Hearing the sound of flames overhead, and seeing the strange creature before him, Desdichado takes a deep breath and moves toward the vilian (AO:30).

"No talking. Only ending," he thinks for a moment and adds, "uh, you, I mean."

26 vs AC; 34 damage

-----------
Aura of Justice: +5 to melee attack roll and AC (vs rakshasa), +11 to damage (first attack/round), x2 if evil outsider; bypass DR - 9 rounds
Bless: +1 attack/damage



Sarge [AC 21; HP 70/70] (Kathy)  d20+11=12 ;
Tuesday July 14th, 2020 5:37:36 PM

Sarge moves into the building [not sure of grid coordinates; the map was in pages for some reason]. Since she still has a Spiritual Weapon, she directs it to attack Mascahal, just to see what will happen.

[I'm thinking SR check? If so, that's a whopping 12.]

Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29)  d20+21=33 ; d20+16=29 ; d20+11=27 ; d20+21=32 ; d20+16=28 ; d10+28=29 ; d10+17=26 ; d10+17=20 ; d6+16=22 ; d6+16=18 ; d6+16=20 ; d10+6=13 ;
Tuesday July 14th, 2020 6:54:38 PM

Hmerrin feels the power of Dez's aura encompass him, and grins widely at Elephant Man.

"Oh," he coos, "yeaahh".

The fighter steps in, and his axes sing.

---
5' step to AQ30
Full attack, power attack on Elephant Man, bypasses DR

Btax 1 hits ac33 for 29 hp damage
Btax 2 hits ac29 for 26 hp damage
Btax 3 hits ac27 for 20 hp damage
Hdax 1 hits ac32 for 22 hp damage
Hdax 2 hits ac28 for 18 hp damage
If ac32 hits - two wpn rend for another 13 hp damage

In effect
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Aura of Justice: +5 to melee attack roll and AC (vs rakshasa), +11 to damage (first attack/round), x2 if evil outsider; bypass DR - 9 rounds



Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+19=20 ;
Wednesday July 15th, 2020 12:34:29 AM

Toston moves to AP30 and power attacks the elephant creature (nat 1; miss) but his aim is off and he misses.

(OOC: with Aura of Justice Toston's AC vs the elephant head is 37 / 26 / 29))

Active Effects
aura of justice: +5 to melee attack roll and AC, 11 to damage, x2 if evil outsider - 9 rounds
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 37 rounds
fly : 60 ft fly speed : 36 rounds
Resist Energy(Acid) 10 : 599 rounds
Resist Energy (Fire) 10 : 599 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

End Game. Rd26. COMBAT ROUNDS (DM SteveK)  d20+16=23 ; d20+16=18 ; d20+11=28 ; d20+11=15 ; d4+4=6 ; d4+4=6 ;
Wednesday July 15th, 2020 11:01:27 AM

Eisenhorn pays close attention to the Rakshasa and stands at the ready to counterspell should the rakshasa try anything fancy.

Sharpe smiles warmly at the woman, he then checks around for any personal items and gathers them at the back of the barracks.

Desdichado takes a deep breath and moves toward the villain, and slices through Mascachal’s vaunted damage resistance like a soft cheddar cheese.

Sarge moves into the building, and directs her Spiritual Weapon, but it fails to pass Mascahal’s spell resistance!

Hmerrin feels the power of Dez's aura encompass him, and grins widely at Elephant Man. He steps in, and his axes sing.

Toston moves to the elephant creature, but his aim is off and he misses.

The small elementals continue to be able to contain the fire and stop it from spreading.

………..

Mascachal is torn into a bloody lump of bleeding outsider flesh at the combined assault of Desdichado and Hmerrin!

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { Sharpe turns to look for objects in the corner, but doesn’t get far. As soon as he turns to leave, the woman begins to tear into the hero with spectacular claws popping out of her fingernails! “I am Renfear, meat, and know you are privileged to be the first to die.”
Caught flatfooted, Renfear gets in two quick raking claws, one almost a critical strike! The Suggestion spell is broken and Sharpe can act normally. Sharpe takes 12 damage.
}

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat.
............

Rakshasa AC 25 CMD 22 DR 15/ good and piercing SR 25

Mascachal DEAD

Map via Email

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 15th, 2020 12:03:47 PM

"Well, we took care of that guy in a hurry - much better than last time, at least!" says Desdichado, "better go check on the survivors". Not wanting stay inside the burning building, he walks toward the exit (AO:26).

Sharpe - [AC 27/18/22 - CMD 26; HP 79/91] - [Charles] 
Wednesday July 15th, 2020 12:09:56 PM

As Sharpe turns to walk off a claw slashes him on the left of his neck, his eyes focus in from the shock as a second claw rips between his Armour and shoulder spinning him around, he scream a second later his mind still foggy. As his mind is still recovering his body starts to react year of practice see him draw his bow and use it to fend off his attacker.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+17=37 ;
Wednesday July 15th, 2020 6:24:37 PM

Seeing that everything below seems to be under control, and pleasantly surprised by how quickly the trio seem to have took down the Devil.
Gaffer focuses on flying upwards and taking in their surroundings. (Perception: 37) Concerned that any potential reinforcements would certainly have noticed the smoke column.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 7 rounds
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn X/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29) 
Wednesday July 15th, 2020 7:03:49 PM

Hmerrin looks down at the bloody carcass with grim satisfaction.

"Right," he answers Dez. "Let's get back out and regroup on this big building."

Hmerrin moves back out of the barracks building, still talking with the paladin.

"How often can you do, whatever you just did, anyway?"

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday July 15th, 2020 10:43:12 PM

Sarge follows Dez. "Yes, lets find the survivors, see if anybody's hurt. Where's Sharpe?"

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Thursday July 16th, 2020 1:31:16 AM

Toston drags Masachel's bloody Raksasha's corpse outside of the burning building figuring it wouldn't do to have whatever clues and/or gear it had on it to burn up. Toston should be at AP 24; Masachal's corpse at AP25(OOC: I'm assuming I can't fly drag the Raksasha out of there; it takes a standard action to grab the corpse and am limited to land speed for movement; [b]if I can fly drag then add 30 feet to put Toston at AP18 and the corpse at AP19[b])

He says to his friends, "I don't want to lose whatever leads and/or treasure the dead elephant guy's corpse might contain considering the elemental can't put out the fire completely:

He then calls up to Eisenhorne, "Hey Eisenhorne; You are our eyes in the sky; have you or Shiny seen Sharpe?"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 36 rounds
fly : 60 ft fly speed : 35 rounds
Resist Energy(Acid) 10 : 598 rounds
Resist Energy (Fire) 10 : 598 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday July 16th, 2020 5:55:01 AM

Eisenhorn sees the trio take down Masachal swiftly "Well...that ended a lot faster than expected. Thanks for bringing out the body Toston, will be good to autopsy it for my archives." at Toston's question he looks around a bit. "I think I saw him entering the barracks over there." pointing at Barracks 3. "Should we go check on him?" Eisenhorn flies up to the door of Barracks Three yelling "Sharpe are you OK in there?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 4 rnds.

End Game. Rd27 COMBAT ROUNDS (DM SteveK)  d20+16=36 ; d20+11=14 ; d20+16=32 ; d20+16=20 ; d4+4=8 ; d4+4=8 ;
Thursday July 16th, 2020 8:04:12 AM

Desdichado sees that with his Aura of Justice, the Tide is able to take care of Rakshasa quickly: at least when there is only one target. Not wanting to stay inside a slightly burning building, he moves to the exit intending to check on survivors.
(AO:26).

Sharpe turns to walk away and is shocked out of the Suggestion spell by sharp claws! He draws his bow to fend off his attacker!

Gaffer, pleased at the sounds of congratulations coming from Barracks #6, flies up and takes in their surroundings. Although the smoky pillar from the fire, Gaffer can't see anything moving towards (or away from) the Farm.
(Up 100')

Hmerrin looks down at the bloody carcass with grim satisfaction. He looks at Dez "Let's get back out and regroup on this big building." and "How often can you do, whatever you just did, anyway?"
(30' out)

Sarge follows Dez. "Yes, lets find the survivors, see if anybody's hurt. Where's Sharpe?" Yes, everyone else is here but not Sharpe...

Toston drags Masachel's bloody Raksasha's corpse outside of the burning building for clue and gear checks. He calls to the Wizard, "Hey Eisenhorne; You are our eyes in the sky; have you or Shiny seen Sharpe?"
Toston at AP18 and the corpse at AP19[b])

Eisenhorn agrees with clue-looking on Mascachal, and confirms Sharpe went into Barracks #3. The Wizard calls out, "Sharpe are you OK in there?"

The small elementals continue to be able to contain the fire and stop it from spreading down the walls, but can't get to the roof.

………..

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { The woman grins ferally. "Your friends are too late, Mouse, and your bow is no good when Renfear is at your throat!" Claws flicker out at Sharpe, and the Fighter, being more nimble, is able to avoid two attacks, but the first is devastating! Sharpe takes 16 damage }

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat.
............

Rakshasa AC 25 CMD 22 DR 15/ good and piercing SR 25
Mascachal DEAD

Map via Email (Will update tomorrow)

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Thursday July 16th, 2020 2:25:27 PM

Dez continues walking into the courtyard with the others (AO:22). "Domi has granted me the power to gift those near me with the power to use their righteous fury to smite an evildoer," he responds to Hmerrin. "I can't do it all that often, though - once or twice a day."

He looks around the yard looking to see where Sharpe is, or any of the women and children.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=24 ; d20+19=26 ; d20+14=17 ; d20+9=23 ; d8+15=23 ; d8+15=19 ; d8+15=21 ; d8+15=19 ; d8+15=22 ;
Thursday July 16th, 2020 6:42:27 PM

Sharpe dodges a weaves to avoid the blows from his attacker, he sees an opening to open the distance but miss-times his move and catches another slash across the thigh and limps back. Gritting his teeth his he says, "Well its time for you to meet the rest of the nest, WE HAVE AN ISSUE IN HERE!".

(5ft step back)

--------------------------------
Full attack on creepy woman
24 vs AC; 42 dmg
26 vs AC; 21 dmg
17 vs AC; 19 dmg
23 vs AC; 22 dmg


Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29) 
Thursday July 16th, 2020 7:04:14 PM

Hmerrin's head snaps toward the door of Barracks 6 as he hears Sharpe's cry.

"Twice might be good," he asides to Dez.

The young fighter bounds into the barracks building.

---------
Not entirely sure of current position, but
60' move to or into barracks 6.


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday July 16th, 2020 10:44:18 PM

Sarge trots along in Hmerrin's wake. [Sorry; there wasn't a map this morning and I've forgotten where we all were. Sarge double-moves toward the barracks.]

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=25 ; d8+12=15 ;
Friday July 17th, 2020 12:52:52 AM

Toston drops the corpse of Masachal (free action) he was previously dragging. With his 60 foot fly move speed and the facts that the gnome is within 60 feet of whatever is threatening Sharpe and that the door to the barracks is still open from Sarge and Hmerrin the speedy gnome should be able to not only enter the barracks but get an attack.

Move Action: use 60 foot fly speed to enter barracks after Sarge and Hmerrin
Standard Action: Power attack the thing threatening Sharpe

25 vs AC; 15 damage; but if that thing has DR 15 then Toston's attack did nothing

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 35 rounds
fly : 60 ft fly speed : 34 rounds
Resist Energy(Acid) 10 : 597 rounds
Resist Energy (Fire) 10 : 597 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=11 ;
Friday July 17th, 2020 5:25:10 AM

Hearing Sharpe's cry and seeing everyone rush in Eisenhorn will try to trap the Rakshasa in a sphere of force (Cast: Resillient Sphere Reflex Save DC20; SR Check: 11 + 11 + 2 (SP feat) = 24)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 3 rnds.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Friday July 17th, 2020 6:09:52 AM

Confident that nobody is coming their way, Gaffer begins to descend, then he hears Sharpe's cry. He double moves down to the ground below and reverts to his Human form.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 7 rounds
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn X/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd28 COMBAT ROUNDS (DM SteveK)  d20+16=21 ; d20+11=22 ;
Monday July 20th, 2020 6:18:16 AM

Desdichado continues walking into the courtyard like area with the others. He can’t see Sharpe or any of the women or children.

Sharpe takes a step back to open some distance and launches a series of arrows at the woman calling herself Renfear. Only one hits and the Fighter can see it only does minimal damage. Sharpe shouts that WE HAVE AN ISSUE IN HERE!”

Hmerrin’s head snaps to the sound of a shout and quips at Dez. The young man is able to dash all the way to the shut door of Barracks #3.

Sarge trots in Hmerrin’s wake towards Barracks#3.

Toston drops whomever he is doing because there is still a live one! In a flying flash, he scoots over or around Dez and Eisenhorn, and arrives at the closed door with Hmerrin. He even has enough time to open the door. He doesn’t have time to enter and attack.

Eisenhorn sees Toston open the door and tries to trap Renfear in a Resilient Sphere, but can’t overcome the rakshasa’s spell resistance!

Gaffer, seeing action below, flies down and reverts to human form.

The small elementals continue to stop the spread of the fire.

……………..

Renfear snarls like a big cat, glancing at the opening door, then redoubles her attacks on Sharpe. But she is distracted and fails to land a single claw!

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 6

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=31 ; d20+19=29 ; d20+14=27 ; d20+9=15 ;
Monday July 20th, 2020 9:53:29 AM

Sharpe thinks to himself ("Warrd dammit, not this again") he takes another few steps back and tries another volley, hoping to be a distraction than anything else.

--------------------------------
Full attack on Renfear
31 vs AC; 42 dmg
29 vs AC; 21 dmg
27 vs AC; 19 dmg
15 vs AC; 22 dmg

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+15=31 ; d8+15=19 ; d8+15=19 ; d8+15=16 ; d8+15=19 ; d8+15=21 ;
Monday July 20th, 2020 9:55:48 AM

OOC - sorry hit submit accidentally, attack now correct. The above is intended to be a 5ft step.
--------------------------------
Full attack on Renfear
31 vs AC; 38 dmg
29 vs AC; 16 dmg
27 vs AC; 19 dmg
15 vs AC; 21 dmg

Sarge [AC 21; HP 70/70] (Kathy)  d20+9=24 ; d20+14=17 ; d8=4 ;
Monday July 20th, 2020 2:15:54 PM

Sarge moves forward, hopefully into the place that Hmerrin vacates when he moves forward. [Move to AP-15 if possible; AP-16 if Hmerrin doesn't move.]

She re-tasks her trusty Spiritual Weapon to Renfear. [SR check 24, which might work depending on what kind of rakshasa this is. Hit AC 17 for 6 damage.]

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 20th, 2020 2:39:39 PM

Upon hearing Sharpe's yell, Desdichado runs into the shed. (As close to AP:11 as he can get.)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+17=18 ;
Monday July 20th, 2020 7:01:09 PM

"Whoa, whoa, whoa, whoa, whoa!" Hmerrin calls, striding down the center of the barracks.
"No hand to hand combat with our bowman. Either back off and throw something, or turn around."

The young fighter arrives, starts his swing, and ricochets his battleaxe off a ceiling beam.
"Oh, for the love of...."

----
Move to AP10
Atk misses (nat 1)



Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=18 ;
Monday July 20th, 2020 9:59:41 PM

Toston moves to AQ9 and attacks Renfear with a power attack.

(18 vs AC; Miss)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 34 rounds
fly : 60 ft fly speed : 33 rounds
Resist Energy(Acid) 10 : 596 rounds
Resist Energy (Fire) 10 : 596 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 21st, 2020 5:19:49 AM

Gaffer drops his elemental form, reverting to human once more, and hurries to AP14 to see inside the building.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 6 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=5 ; d20=16 ;
Tuesday July 21st, 2020 6:01:36 AM

"Well...darn." Eisenhorn says as he sees the spell fail to take hold.

Seeing everyone moving in to assist Sharpe and the mercenary deftly evaiding blows he will not take immediate action but rather stand by to counter any spell should the Rakshasa try to cast. He will move to have sight over the Rakshasa if needed. (Spellcraft Check to identify spell: 5 + 20 = 25; Dispell Check: 16 + 11 + 4 = 31)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 2 rnds.

End Game. Rd29 COMBAT ROUNDS (DM SteveK)  d20+16=27 ; d20+16=20 ; d20+17=20 ; d20+11=24 ;
Tuesday July 21st, 2020 11:57:31 AM

Sharpe thinks 'not this again', and takes a step back and tries another volley. Again, the arrows do much less damage than expected.

Sarge moves forward after Hmerrin advances, and retasks her Spiritual Weapon and misses .

Desdichado runs into the barracks, but can't quite get all the way he intended.

Hmerrin calls out some battle banter as Renfear misses her attack of opportunity, and then ricochets his battleaxe off a ceiling beam.

Toston moves in, getting an opportunistic attack from Renfear that misses, and attacks the rakshasa with a power attack, also missing.

Gaffer drops his elemental form, reverting to human once more, and hurries inside the building.

Eisenhorn sees his spell fail to take hold and that the heroes are crowding into deal with Renfear. The Wizard stands by to counter any spell should the Rakshasa try to cast. He will move to have sight over the Rakshasa if needed.

The water elementals keep the fires from spreading.

……………..

Renfear spits in anger. "You are dead! You are all dead! I will force your loved ones to eat your liver as I wear your skins!" But her actions are less definitive. She tries to Acrobatically jump around, however, only succeeding in allowing Hmerrin, Toston, and Sharpe AOOs. She then tries to Defensively Cast Lightning Bolt at the lined up heroes, incurring another AOO from Sharpe, and only succeeds in getting it dispelled by Eisenhorn! It is NOT a good day for Renfear!

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 34

Map via Email


Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Tuesday July 21st, 2020 12:38:04 PM

Desdichado jogs up to AO:9.

He makes a face in disgust at the rakshasa's vile threat. "Ugh. Really, that's kinda over the top, don't you think?"

Turning to Hmerrin he says "Domi will lend you a paladin's power once more today. But if there's any more of these around besides this one, we'll be in trouble."


Sarge [AC 21; HP 70/70] (Kathy)  d20+9=12 ; d20+14=23 ; d20+9=13 ; d8=6 ;
Tuesday July 21st, 2020 12:51:54 PM

Sarge decides to try a Holy Smite, but fails to penetrate the rakshasa's SR.

Meanwhile, her Spiritual Weapon keeps on a-thwackin'. [Hit AC 23 for 8 damage.]

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday July 21st, 2020 1:45:44 PM

"Not so great when it happens to you is it?" Eisenhorn quips as he maintains distance keeping an eye on the fight, if Masachal is any reference this should be over quickly.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 1 rnds.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+20=25 ; d8+10=18 ; d20+17=33 ; d8+18=26 ;
Tuesday July 21st, 2020 5:40:58 PM

Hmerrin takes a swing at the weaving Renfear as she dances past.
He connects, but sees it didn't do much good.

"Seriously, who'd wanna wear a Toston skin? It's just wrong."

The fighter drops his handaxe on the ground, and takes a two-hand grip on his battleaxe.
Stepping in, he takes a hard swing.

To Dez, he calls back.
"Wanna keep that one in our pocket for a main event, I think. We'll have to slice and dice this one the long way."

-----
AoO hits ac25 for 18 hp damage.

Move to AO7

Power attack, Two handed attack.
hits ac 33 for 26 hp damage.


Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+14=26 ; d8+6=12 ; d20+12=23 ; d20+7=24 ;
Tuesday July 21st, 2020 11:34:34 PM

AOO : 26 vs AC: 12 damage which is less than 15 which I'm thinking does nothing?

Toston takes a 5 foot step to AQ7 and power attacks twice missing both time.

(23 vs AC; miss)
(24 VS AC; miss)

Toston says, "I'm not having much luck slicing and dicing this one the long way. Are you sure Lord Domi doesn't want to lend us his power?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+13=26 ; 3d6=11 ;
Wednesday July 22nd, 2020 5:32:32 AM

Gaffer summons a flaming sphere on atop the Rakshasa on AP6, just managing to overcome the spell resistance (26), thanks to his recent training, for 11 fire damage.

He keeps an eye on the civilians, "Do we have a way to detect these creatures before they attack us?"

**** Active Effects ****
Flaming Sphere - DC Reflex Save 16 - 11 rounds
Summon Nature's Ally - 4 Small Water Elementals - 5 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=35 ; d20+19=34 ; d20+14=27 ; d20+9=23 ; d8+15=19 ; d8+15=17 ; d8+15=21 ; d8+15=18 ;
Wednesday July 22nd, 2020 8:27:44 AM

Sharpe sees a couple of openings for an attack but can draw his bow fast enough to make them (OOC he doesn't have snap shot). Very grateful to not be on his own, he steps to AO9 and fires another volley.

--------------------------------
Full attack on Renfear
35 vs AC; 37 dmg
34 vs AC; 17 dmg
27 vs AC; 21 dmg
23 vs AC; miss

End Game. Rd 30 COMBAT ROUNDS (DM SteveK)  d20+12=19 ; 7d6=19 ; d20+11=31 ;
Wednesday July 22nd, 2020 2:31:45 PM

Desdichado jogs up to the battle and reprimands Renfear and offers Hmerrin to consider before saying 'yes' to a paladin's power.

Sarge decides to try a Holy Smite, but fails to penetrate the rakshasa's SR, and her Spiritual Weapon keeps a-missin'.

Eisenhorn quips at Renfear on the loss of her spell. He notes that as long as

Hmerrin takes a swing at the weaving Renfear as she dances past, doing a little more damage. He then concentrates on a powerful attack, doing some more...

Toston opportunistically connects with Renfear who shrugs off the hit, and then the gnome fails to connect again.

Gaffer conjures a Flaming Sphere and succeeds in overcoming Renfear's spell resistance, but the rakshasa nimbly avoids the flames! He wonders how they can detect these creatures before they attack!

Sharpe backs off and gives a good volley of arrows into Renfear. She is looking like a pincushion, but not bleeding or even slowing down muc!

The water elementals keep the fires from spreading.

……………..

Renfear is foaming at the mouth she is so angry, but is able to successfully Defensively cast another Lightning Bolt! This one streaks out, catching Desdichado, Gaffer, Sarge, and Eisenhorn! (all four heroes take 19 damage, Reflex DC 17 for 9)

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 78

Map via Email

Desdichado(Ryan) [HP: 87/102; AC:20/10/20 - CMD 23]  d20+11=28 ;
Wednesday July 22nd, 2020 3:04:06 PM

Desdichado winces as he manages to shrug off most damage from the lightning bolt. He moves towards the others (AP:8) and offers a quick prayer to Domi. His greataxe begins to give off a strong holy aura.

---------------
Active effects:
Divine Bond: Holy +2d6



Sarge [AC 19; HP 83/92] (Kathy)  d20+14=25 ; d20+9=18 ; d8=2 ; d20+9=19 ;
Wednesday July 22nd, 2020 3:38:46 PM

Sarge manages to dodge the worst of the lightning bolt.

"Right. Direct action it is." Sarge strides forward [to AO-9], and casts Righteous Might. She immediately gets bigger and stronger.

[Sarge has embiggened; she is now Large in size.]

The Spiritual Hammer keeps going, this time hitting AC 25 for 4 damage.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=16 ; d20=14 ;
Wednesday July 22nd, 2020 3:46:31 PM

Reflex Save: 16 + 8 = 24 - Save.

Eisenhorn dodges the worst of the lightning bolt."Now that's just poor manners! I will leave you to enjoy the rest of the party." he murmurs as he uses the open/close cantrip to slam shut the door of the barracks and hopefully end LOS between the rakshasa and himself.

He will then fly straight up and try to look over the big building if he can to check if any more enemies are comming or if any of the other slaves show signs of being desguised Rakshasa. (Perception Roll: 14 + 11 + 4 = 29)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+17=24 ; d20+12=23 ; d20+7=8 ;
Wednesday July 22nd, 2020 6:38:21 PM

Hmerrin swings.
And swings.
And swings again.

"There's just something about these Rakakas that I have trouble hitting," he mutters.

To Toston.
"I'm told Domi will only do it once more today. And if we find she's got five or six friends in that last building, we're gonna need it."

"And slide down here so we can flank her."

-----
Full Attack, Power Attack.
Atk 1 miss (ac 24)
Atk 2 miss (ac 23)
Atk 3 miss (Nat 1)


Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=26 ; 2d4=6 ;
Thursday July 23rd, 2020 12:16:56 AM

Toston says to Hmerrin, "Is that so? Maybe I need to rethink my strategy? I got a new spell to help with just such an ocassion we find ourselves in. The only problem is I can't do it in melee but it will damage this Rakshasa if I can hit it and it and it persists.

Toston takes a 5 foot step back to AQ8 and fires off an acid arrow at the Rakshash (26 vs Touch; hit; 6 acid damage; ignores SR; persists for 1 more round)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 33 rounds
fly : 60 ft fly speed : 32 rounds
Resist Energy(Acid) 10 : 595 rounds
Resist Energy (Fire) 10 : 595 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 3/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Gaffer (Courtney HP:75/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+9=10 ; 2d8+11=19 ; 3d6=10 ;
Thursday July 23rd, 2020 5:00:08 AM

Gaffer curses as the rakshasa avoids the flaming sphere, not noticing the lightning bolt they send his way until it is upon him. (Reflex: 10)
He grunts in pain, placing a hand on his chest to cast Cure Moderate Wounds (19 Healing) and steps over to AO14 to stay out the way of rather intimidating Sarge. His flaming sphere remains where it is (10 Damage).

**** Active Effects ****
Flaming Sphere - DC Reflex Save 16 - 10 rounds
Summon Nature's Ally - 4 Small Water Elementals - 4 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Farm Aftermath. (DM SteveK) 
Thursday July 23rd, 2020 6:58:31 AM

(Early post)

As so often happens, the end of combat comes unexpectedly for our heroes. With The Tide's decision to not call upon Desdichado's Aura of Justice, the fight in the barracks becomes an extended slug fest. A 'fest' where Renfear is definitely at a disadvantage. It takes a couple more rounds, but the end is a foregone conclusion. The Tide is victorious! Renfear is dead. There are no more enemies anywhere in the Farm. Oh, and Barracks #3 is now on fire because of the Flaming Sphere.

On Renfear's death, the woman's shape change melts away, revealing a female Panther-headed Rakshasa studded with arrows, light cuts, acid, and fire! (The which most of the heroes had already guessed)

The back of Barracks #3, where the Flaming Sphere rested, is now aflame and spreading.

The remaining women and children are hiding around the 'Farm'. Eisenhorn can't see any of them, and even if he did, it wouldn't help the Wizard to decide if any were not who they seemed. (ooc: Sense Motive vs opposing Bluff). If the heroes want, it will be time-consuming but not arduous to collect the former slaves into one area for safekeeping and questioning.

There are no reinforcements within sight of the 'Farm', and the Large Building has never opened except for the one time Sharpe noticed the two Guards. One ran into Barracks #3 (where they encountered Renfear) and one into Barracks #6 (where they encountered Mascachai).

END OF COMBAT ROUNDS

Sarge [AC 21; HP 61/70] (Kathy) 
Thursday July 23rd, 2020 2:25:14 PM

"Right." Sarge dismisses her spell and becomes her dwarf-sized self again. "Let's gather up the former slaves and figure out what's what."

Suiting actions to words, she begins seeking out the terrified former slaves and coaxing them back to a central location.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=26 ; d20+19=28 ; d20+14=26 ; d20+14=17 ; d20+9=18 ;
Thursday July 23rd, 2020 5:52:18 PM

OOC- sorry the rolls were for a post that i accidentally didn't submit earlier.

Now with a chance to think Sharpe wounds burn with an intense pain, he limps out of the barracks. "We really need to find a better way to deal with those things if we are going to keep coming up against them."

"Anyone got anything for these fires?"

Desdichado(Ryan) [HP: 87/102; AC:20/10/20 - CMD 23] 
Thursday July 23rd, 2020 6:20:59 PM

Desdichado follows along with Sarge to help calm the former slaves and heal any injuries. "Once we've checked on everyone, we should look in that big building. I'm a little afraid of what we might find inside."

(OOC: How much does the team know about fighting rakshasas? For instance, did Eisenhorn's research tell us that they are only vulnerable to good and piercing weapons? Dez can cast Bless Weapon, but it wouldn't do any good if most of us are using slashing.)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Thursday July 23rd, 2020 6:58:22 PM

"Hold on everyone, we still got a big honkin' building with Domi knows what in it," Hmerrin cautions.

"Sarge, how 'bout we find ONE former slave and ask what's in the building before we scatter around with its back to us?"



CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:28:21 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Friday July 24th, 2020 1:32:11 AM

Toston drags Ranfear's corpse to be with Masachel's.

Toston then says, "I think working together Gaffer and I can take care of the fires. Gaffer, can you summon any more water elementals and how long can they last? Also what is the range of their ability to douse fire? I have the capacity to cast one more flight spell. If Gaffer can summon a water elemental that will last a while with a decent range I can then cast my last flight spell on it and it can fly around taking care of the fires. Does this work?"

Assuming the Druid is on board with this plan and he summons a fresh water elemental to handle the fires Toston casts his last 3rd level spell slot on a flight spell for it.

He then says "As for the women and children I suggest we do at least temporarily put them in some area where they can't get injured while we sweep the last building and it will be easier for our healers to treat them after we verify that that last building is clear"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 30 rounds
fly : 60 ft fly speed : 29 rounds
Resist Energy(Acid) 10 : 592 rounds
Resist Energy (Fire) 10 : 592 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 3/5
3rd level slots used: 4/4 (assuming the gnome worked with Gaffer to create a flying water elemental to take care of the fires)
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday July 24th, 2020 5:32:51 AM

Not seeing any reinforcements rushing toward the camp, Eisenhorn will fly back down to the ground. "Shifty, keep an eye out if anyone dangerous looking is approaching the complex."

Assuming Toston and Gaffer will be able to take care of the flames he goes to inspect the bodies, searching for any useful items or clues.

"We should take these with us. I'd like to make a detailed autopsy. Hopefully I can put together enough information while fighting these things to put together a tretise on rakshasa anatomy and physiology to help future adventurers. And maybe we can get some useful insights ourselves." (OOC: I think due to a previous knowledge check Eisenhorn and the party know that rakshasa are not resistant to Good and Piercing weapons but that's pretty much it. DM correct me if I'm wrong.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.


Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d3=2 ;
Friday July 24th, 2020 6:49:27 AM

Gaffer extinguishes his Flaming Sphere to stop contributing to the growing amount of flames.

Nodding along with Toston's suggestion he will conjure up another set of Water Elementals.

He spends his remaining 5th level spell slot to summon 2 Small Water Elementals for twice the usual Duration.
It takes longer to cast but once they appear he orders one to prevent the new fire from spreading, and the one Toston grants fly to, to put out the fires being held at bay. Starting with the smallest.

[I believe I can use Meta Magic Extended Spell on my Spontaneous Summon Nature's Ally by upping the spell slot as normal and spending an extra full round action to do so. Let me know if that is wrong.]

To the others he suggests, "Perhaps everyone should group just outside the compound, away from the fire, blood and potential last fight."

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 3 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), (Baleful Polymorph) D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Farm Aftermath. (DM SteveK) 
Friday July 24th, 2020 8:50:44 AM

Sarge dismisses her spell and becomes her dwarf-sized self again, and begins seeking out the terrified former slaves and coaxing them back to a central location. It only takes a minute for her to convince the Boy in Barracks #2 and the two women between Barracks #1 and #3 to come to the Kitchen pavilion. The two other women hiding among the latrines watch and come out voluntarily, bringing along one more child.

Sharpes wounds burn with an intense pain, he limps out of the barracks. "We really need to find a better way to deal with those things if we are going to keep coming up against them."

Desdichado follows along with Sarge to help calm the former slaves and heal any injuries. "Once we've checked on everyone, we should look in that big building. I'm a little afraid of what we might find inside." (Know Planes DC 20 to recall one piece of useful information on rakshasa.)

Hmerrin throws up a caution, they still got a big honkin' building with Domi knows what in it. Better to not scatter, since that's what got individual heroes in trouble in the first place this battle...

Toston drags Ranfear's corpse to be with Masachel's. He offers a plan for Gaffer and he to take care of the fires and waits for the druid's reply As for the women and children, he suggests a temporary shelter, and the kitchens will do well enough.

Gaffer can assure Toston that a water elemental can put out a non-magical fire the size of itself every few seconds (every round) due to its Drench ability. Further, the druid can spontaneously summon a Large water elemental (using a 5th level slot) that can be in the Wold long enough to put out all the fires. If Gaffer decides to do this, consider it done.

Eisenhorn flies back down to the ground, leaving Shifty to be the Tide's aerial spotter. "Like a Piper Cub!", the dim-witted Mephit responds, whatever that means, as he stays airborne. The Wizard spends the minute where others gather the former slaves and dousing fires by examing Renfear and Mascachai. While their clothes were superior, they are also now ruined with slashes, holes, fire, and lots of blood. The valuables Eisenhorn can collect total are two Kukri knives and 200 gp from money pouches.

(ooc: Due to your volunteer DMs not wanting to track all useful bits of information ever provided to the PCs over a 10 year/ 20 level career, and not wanting to delve into the Archives for a bit of information already provided to the PCs [the which a Player can do as handily as a DM]; each time PC does an appropriate Knowledge Check to be the appropriate DC, the DM will provide a useful bit of information the PC has recalled about a monster. This may be the same bit of useful information, especially since your DMs won't be tracking what has been provided or not. :-)

.....................

Fires may or may not be spreading.

Shifty sees no reinforcements.

Four women and 2 children huddle together in the Kitchen Pavilion. Shoddy pillars support a flimsy roof here, there are no walls. There is a central fire pit and rough tables with dented cooking utensils and a couple of covered cannisters. One of the women automatically begins to prepare some flour and water into a dough, and another removes ash in the pit to start a cooking fire.

The Large Building is made of solidly built wood; the double doors entrance of reinforced wood. There are no windows

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=17 ;
Friday July 24th, 2020 9:30:44 AM

Eisenhorn will collect the gold and Kukri's and review the bodies trying to remember more details about Rakshasa ( Knowledge Planes Roll: 17 + 21 = 38) He will then share what he's found with the rest of the party.

(OOC: Thanks for the clarification. I'll keep better track of what information any Knowledge rolls give us so that we don't have this issue again. )
--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+13=17 ;
Friday July 24th, 2020 11:56:17 AM

Perception - 17
Sharpe walks over the to women. "Are you all ok is anyone hurt" He looks to see if anyone has injuries or looks "shifty".

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles] 
Friday July 24th, 2020 11:56:56 AM

OOC - to be clear not if anyone looks like a mephit

Sarge [AC 21; HP 70/70] (Kathy)  d6=3 ; d6=5 ; d6=4 ; d6=4 ; d6=3 ;
Friday July 24th, 2020 2:05:45 PM

When her companions and the women and children are gathered in the kitchen area, Sarge channels positive energy to heal everybody's hurts.

Everybody heals 19

"Do you know if there's anyone else still hiding?" Sarge asks the women. "I'd like to find them and heal them, like you. We aren't here to hurt anyone. Well, except the bad guys. So, are there more of you?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday July 24th, 2020 6:04:56 PM

Desdichado watches over the people they've found so far. Understanding how much distress they are in, he tries to be very gentle with his questions, but he does have several.

"Are you from nearby? We'll try and get you back to your homes very soon."
"How long have you been here? Were you brought here together or separately?"
"Were the guards here the only ones that oversaw this place?"
"Had you ever seen those creatures before? Or ones like them?"
"Do you know what is in the big building?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+21=26 ; d20+21=34 ;
Friday July 24th, 2020 6:06:17 PM

(Diplomacy: 26)
(Sense Motive: 34)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Saturday July 25th, 2020 9:24:12 AM

Hmerrin gives Sarge a thumbs up, and then goes back to the Kitchen area where everyone seems to be congregating.

The young man is impatient, glancing repeatedly from his team asking questions to the big building.

He's visibly relieved when Dez asks his final question.
"Yes, that one. Let's start with that one."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Saturday July 25th, 2020 5:15:05 PM

Gaffer does bring forth the large elemental as suggested and asks it to take care of the flames with the smaller elementals help, happy to see the fires taken care of and smoke no longer rising.

He moves with the others to the kitchen to hear what answers they might get.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 2 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), (Baleful Polymorph) D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+18=32 ;
Saturday July 25th, 2020 9:54:52 PM

Toston says "I hope I don't need to fly anymore when this spell wears off or that we need any more fireballs. I am completely out until tomorrow. I need to start working with Nissa to stock extra scrolls in advance in case I run out."

When the party makes it's way to the large building he investigates thoroughly (Perception: 32)

Farm: the Story (DM SteveK) 
Monday July 27th, 2020 9:56:19 AM

Eisenhorn collects loot and remembers four bits of useful information: Rakshasa have DR/15 Good AND Piercing, they have SR 25, they can Detect Thoughts at will, and they can Shape Change to any humanoid at will

Sharpe looks for hurts and shifty women. They are fatigued, thin, bruised, scratched, dirty, and one has a sword wound. Just like Eisenhorn, however, Sharpe can't sense the motives of anyone through his powers of perception.

Sarge heals everyone in the Kitchen once everyone is gathered. It is a big boost to the women and children who are now only fatigued, thin, and dirty. And tentatively smiling. The one making the dough seems older and speaks. "Now I know you aren't one of them, this isn't a sadistic trick, because they would never heal anyone." She looks saddened at Sarge's questions. "I saw you look in all the barracks. Other than the 'kept' girls the garrison had in the large building, we would only be in the barracks or the fields. Everyone else must be dead." Of the other women, one comforts the two children, one mumbles angrily to herself, and one looks near comatose with trauma.

Desdichado continues his gentle probing questions. Cook and Comforter do most of the answers. It turns out they had all been taken individually or in small groups, and all in the general vicinity of Dirt City. Cook has been here the longest, more than a year. "Captives came from farms, caravans, fishing boats, and street people. Couple people claimed they were House members, but they disappeared quickly." Further probing finds out these 6 have no homes to go to anyways, they were migrants or street people, and the trauma they have faced have changed them forever.

Hmerrin is visibly relieved when Dez asks tactical questions.

Gaffer conjures a large water elemental who gleefully douses all the flames.

Toston mentions how low he is on magic and carefully looks at the Large Building. A sturdy wood, single-story building with no windows, the Large Building has reinforced wood double doors.

............

The big building? Cook has seen inside and the farming men confirmed. "The doors lead to a big tunnel and more doors that lead to the Fields. Inside the tunnel there is a door to the left and one to the right. The farming men were taken inside every morning and the doors closed before the other doors opened, and the process repeated every night. The Guards and the Masters lived there."

Those creatures? Oh yes, they had lots of fun terrorizing the captives. Comatose had one dressed in her husband's clothes and hood up, then turned into itself: the head of a great stag just before... and in a barracks full of... "Kill them all", Anger whispers. Comatose whimpers and Cook looks sad as she wraps dough-ribbons around sticks to cook over the fire. "One person tried to escape, and they made everyone watch as they ate him while he was still alive."

The Guards? When the guards are mentioned, Anger's eyes blaze and she talks with hate-filled words. "They took part, too. In the bullying, terrorizing, and eating. Taking anything they wanted from, from anyone. I was the 'special pet' of the one who stabbed me, that's what he called me. Told me they were human but from the same place as the Masters. Janissaries he called himself and the other guards."

Anyone Else? Cook and Comforter look sad. No, they are sure there is no one else. When the last whistles started and the Guards and Masters started killing everyone in the barracks, they knew. All the field workers must also have been killed and the Guards and Masters fled to wherever they go. "At least they are out of pain", mutters Angry. "There were four Masters; Stag, Tiger, Leopard, and Elephant. There were always 2 when the captives were in the fields", says Cook.

The Farm? Cook and Comforter look grim, and Anger just laughs in derision. "The fields were for our food", explains Cook, "keeping us alive. WE are the food, the cattle shipped to wherever it is these things came from."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday July 27th, 2020 1:37:10 PM

Desdichado helps the remaining survivors as he can for a bit and then turns to Hmerrin. "Right. Well, shall we open the doors?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday July 27th, 2020 3:06:36 PM

Oops forgot this part:

Desdichado muses with the others about what they've been told. "4 of those "masters"? We've only encountered 2 here so far, I think."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Monday July 27th, 2020 3:15:45 PM

Looking horrified Sharpe asks, "and these masters there are two of them on the floor here?"

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 27th, 2020 4:36:22 PM

Gesturing that the group should continue the conversation away from the recovering captees,
"We did fight a Tiger as well didn't we?" Gaffer recalls their fight near the arena, "Would that mean one more to go?"

Sarge [AC 21; HP 70/70] (Kathy) 
Monday July 27th, 2020 4:38:38 PM

"We need to get these ladies somewhere safe," Sarge says. "And Toston just said he ain't gonna be much good in a fight until tomorrow. Maybe now's a good time to go back to the city and regroup? I mean, we busted up their operation pretty good; they're not gonna be able to rebuild it overnight."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Monday July 27th, 2020 4:57:35 PM

The color slowly drains from Hmerrin's face as he realizes they're in a ranch. A people ranch.

Sarge talks of regrouping.

"They'll be gone." Hmerrin responds, flatly. "They walk out of there to someplace else, and just start over, taking people, and, and eating them like they were cows or pigs."

He shakes his head.
"We can't leave them. We can't. We need to go in there and kill every last one of them.
And then find out where they and these "Janissaries" came from, and kill all of them, too."

He thinks it over.

"We can probably rest before that second part."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Tuesday July 28th, 2020 1:43:34 AM

Toston says to Sarge, "Now holdup. I didn't say I wouldn't be much use in a fight. I still have my curveblade and some 2nd and 1st level spells. I also possess the ability to use stunning fist and scorpion strike and I have blindsense which totally comes in handy. However, should we need crowd control. All I have left is my breathe weapon. Should we need flight well that I can't do."

Toston says to Gaffer, "Just because we fought a Tiger doesn't mean it was their Tiger. Did they ever mention the Dagger Rakshasha that we caught? Still though if Tiger hasn't been around lately perhaps our Tiger was their Tiger and all we have to do is find Stag."

Toston asks the survivors, "Has Tiger been around lately?"

He also says, "Are Cook, Comforter and Anger really your names or do you have other actual given names? We rescued you and although we were too late to help the others, that doesn't mean that you aren't of the Noble Races."


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday July 28th, 2020 5:27:46 AM


"I think we need to check the big building make sure that there are no other rakshasa or guards left. We also need to investigate to figure out where they came from and why they have decided to set this operation up here. We might be battered but Hmerrin is right. If we just leave they'll set up somewhere else. We need to take this out at the root, note that they were sending these people somewhere so this does not seem to be an independent organization. By my count we are missing two more Rakshasa, Stag & Tiger."

EIsenhorn then looks around for a sack or something to put the Rakshasa bodies in and store them in a safe location. "If none of you mind I'd like to take these back with us when we leave. I would not want to waste this opportunity to study Rakshasa physiology in more detail."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.

The Large Building (DM SteveK) 
Tuesday July 28th, 2020 6:41:05 AM

Questions continue. Cook gives her name as Grams Anger is Hala, and Comforter says she is Jem. When names are asked the two kids perk up: one is Ahn and the other Tah. No one knows Comatose’s name, “not knowing if anyone was hiding as a Master, we didn’t do much socializing”, explains Grams.

None know about any other Rakshasa, Tiger, Dagger, or otherwise, but they confirm Masters and ‘those creatures’ are the same thing.

Gram passes out three bread-sticks that have cooked over the fire to Jem who gives one each to Ahn and Tah. Another goes to Hala before Grams starts on her own and offers the rest to the heroes.

It may take a while, but the heroes find out that Hmerrin and Eisenhorn are correct, there are no Guards, Monitors, or Rakshasa around and they can explore the large building without mishap.

Main House Hallway. Stone floor and lined corridor with (fake) murder holes. On the East and west are reinforced double-doors that lead to the ‘Farm’ and ‘Fields’ respectively. On the north and south wall are single doors.

North wall door leads to two large rooms. Inside are bunks and trunks that look like a barracks. Holding 20 men each. Prominent in each large room is a shrine to Ga’al.

South door is another corridor that leads to four smaller rooms and (obviously) for each of the four named ‘Masters’. All are richly and scandalously decadent compared to the rest of the ‘Farm’. It’s going to take a while to search these rooms to find all the treasures sure to be hidden here.



Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday July 28th, 2020 9:43:00 AM

"Come Shifty we need to go through this place with a fine tooth comb." Seeing as the complex is empty (from Hostiles at least), Eisenhorn will go around the big building first, cast detect secret doors and go quickly through the building to identify the presence and location of any concealed doors in the building.

After compleating this, together with Shifty, he will methodically search all of the rooms in the big building and then the wider compound to check for any magical items or auras using detect magic as necessary. He'll also pay attention for any notes, parchament, scrolls,books,maps or any other mundane items that could hold relevant information. Anything that would provide more insights into the operation. (Take 20 on Perception + 11 + 4 = 35).

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.
Detect Magic---- Detect magical auras---- 11 Min.
Detect Secret Doors---- You can detect secret doors, compartments, caches, and so forth.---- 11 Min.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday July 28th, 2020 1:27:30 PM

Sarge takes a breadstick to be polite, and because sharing food can create a bond. She wants to be sure she has the trust of the former slaves.

She goes with her companions to do a basic exploration of the large building, but...

"I'm not much good with finding treasure and stuff," she says. "I want to spend some more time back at the Kitchen, if that's okay with you guys."

Assuming it is okay with everyone, Sarge wants to spend some time with Comatose, trying to figure out what she can about the woman's condition. Basically, Sarge would like to take 20 on a Heal check, getting a result of 37 to figure out what is wrong with Comatose and how she might be helped.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday July 28th, 2020 4:03:55 PM

Desdichado becomes angrier when he sees the shrine to Ga'al. "Man, I am sick of seeing that jerks handiwork," he growls. Unless someone gives him a compelling reason not to, he knocks over and destroys the shrine (if possible).

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29)  d20+8=20 ;
Tuesday July 28th, 2020 5:04:14 PM

Hmerrin nods in satisfaction at the empty building.

Dez's reaction to the Ga'alian shrine doesn't bother him in the slightest.

"Well, let's see what we got," he declares.
The young man takes on the first of the 'masters' rooms, poking and prodding ahead with his dagger before grabbing anything. He knocks on floors, ceiling, and walls for hollow spots, opens everything he can find, and generally ransacks the place.

Perception 20

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=15 ;
Tuesday July 28th, 2020 5:20:26 PM

Sharpe search the pocket of all the fallen guard and check to see if any are alive still, he thoroughly checks the bodies of the "masters" and begins to pile the bodies away from the captives.

Perception 15

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 28th, 2020 7:43:52 PM

Gaffer stays outside with Sarge, trusting the other's to handle the searching. He asks the remaining group at large, "We will be going back to Dirt City once we are done here. Are you all planning to come with us? And do you all have somewhere safe you can go once we are back?"

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Wednesday July 29th, 2020 2:03:14 AM

Toston goes to one of the personal rooms for the Rakshasha that Eisenhorn and Shifty aren't in and thoroughly investigates.

(OOC: take 20 = 38 perception)

Treasure! (DM SteveK) 
Wednesday July 29th, 2020 8:48:06 AM

After confirming there are no enemy lurking about, The Tide splits into two groups: Sarge and Gaffer staying with the women and children, and Eisenhorn, Desdichado, Hmerrin, and Toston doing a thorough search

Kitchen Team

Sarge takes a breadstick to be polite, and gets a knowing nod from Grams. "The Guards and Masters would never touch our food because it was beneath them." The dwarf spends some time with Comatose, and can verify the former captive is not diseased, cursed, bespelled, or poisoned. Her conditions seem to coincide with Cowering and Confusion with Exhaustion thrown in. (as opposed to the other former captives who are Fatigued). The grizzled veteran has seen those eyes before, the 'thousand yard stare'. When encountered in the field, Mailed Fist healers would prescribe a long rest and the mercenary would be quietly retired. Sometimes they would recover and be able to function in a non-combat role, but only sometimes.

Gaffer makes an offer of escorts to Dirt City and Jem, Anh, Tah, Hala, and Grams eagerly accept. Grams also promises to look after Comatose. "But we have nowhere to go to", observes the cook. Hala sarcastically chimes in; "Yeah, you guys don't happen to have a secret group in Dirt City that won't just sell us to the higher bidder, do you?"

Search Team

The Search Team confirms the complex is empty of Secret Doors and methodically searches all of the rooms in the big building and wider compound.

Desdichado hacks and bashes the two shrines to twin lumps of bent and smushed gold, some gemstones separate and some become REALLY embedded. It doesn't alter the resale value any, since no one would openly sell or buy a Ga'alian shrine outside of Alisidur, and precious metal and stone are valuable for themselves.

Hmerrin and Toston search rooms. Sharpe stays about the compound searching pockets. Eisenhorn goes everywhere.

Together the team get quite a load of treasure! The information is of a different nature. There are no notes, maps, or convenient arrows pointing to where the nest of rakshasa are coming from. Instead, the information is more on learning about the type of enemy The Tide and Dirt City have...

o Room 1. Blasphemous poetry depicting each of the gods, immortals, and powers known in the Wold as blind imbiciles, spoofing them in the most indecent way. Flipping through the book, a hero can see Alemi as a shepherd with people-headed sheep, continually healing them for the wolves to eat. Ma'ab and Eberyon as toddlers fighting over a faerie princess toy. Ga'al gazing at a mirror and so full of himself that he doesn't notice tigers chewing on his Heartseeded heart.
o Room 2. A cedar locker with several pounds of human and elf jerky.
o Room 3. Three fine silk robes that depict explicit scenes of torture and cannibalism. There is also a box of correspondence that only give titles ‘Herald’, 'Maharaja', etc and vague assurances that the farming is going to plan. The most recent letter is from ‘Herald’ which demands the plan continue despite the meddling of the Tide. “I have taken steps to eliminate this rabble and bring fear to the city.” (Linguistics DC 25 Highlight to display spoiler: { other passages reveal the letter was written AFTER the fight in the Arena!}
o Room 4. A collection of wine bottles filled with different 'vintages' of noble blood. The dates are not linked to the Woldian calendar. (Linguistics 2nd Check DC 25 Highlight to display spoiler: { The oldest seems to have been preserved more than a hundred years ago. }

For treasure, belt pouches, former shrine lumps, and the decadent, immensely rich, and completely untouched by battle stuff in the rakshasa rooms come out to Each hero gets 19,850gp!!

Experience: All heroes get 51,000xp

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday July 29th, 2020 1:44:01 PM

Yeah, you guys don't happen to have a secret group in Dirt City that won't just sell us to the higher bidder, do you?

"What, you'd rather be sold to the lowest bidder?" Sarge snarks back. She sighs. "Dirt City ain't exactly the place for a rest cure, but it's what we got. I'll have to talk to the others, but I think we can fix you up. Find you a place to live, check in on you to be sure nobody's messing with you."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Wednesday July 29th, 2020 5:46:03 PM

Sharpe piles up the bodies and now sure there is no more information to be had on them set them alight with burnt wood as kindling.

Next he sit with the captives and ask them "We want to make sure get all these monsters take them out root and stem, can you tell us anything about their movements, when they arrive or could we expect them back?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday July 29th, 2020 8:46:41 PM

Desdichado helps clean up the victims' bodies and tend to the survivors as needed.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday July 30th, 2020 12:51:31 AM

Toston says to his friends outside of the range of hearing from the survivors, "So these Rakshasha's are somehow aligned with Ga'al? That is if this picture book is to be believed it looks like they think Ga'al is too conceited and they are eating up his power base?"

He also says, also outside of hearing of the survivors, "I don't know what we do with this noble blood, elf jerky and human jerky. I mean do we know if the nobles that the blood belongs to are living or dead? If like all this stuff is the remains of noble races should we bury it and have some kind of ceremony?"

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=2 ; d20=9 ;
Thursday July 30th, 2020 6:06:15 AM

Eisenhorn tries to quickly figure out the letter and the blood vintages. (Linguistics Roll: 2 and 9 for total 22 and 29). He struggles with the letter distracted by the larger task at hand but takes it with him for more detailed study later. Figuring out the dates on the bottles he notes to the group that some seem to be dated more than a century ago. "Looks like these nasty fellows have been at their game for quite some time indeed."

"Seems like we found all we can here. Judging by their mockery of the gods and the age of some of the blood this is bigger than just this farm." he says with a shudder. "We should find somewhere safe to take the people we found here and probably destroy this place before we leave."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Thursday July 30th, 2020 7:07:31 AM

This being the second time recently the group have had need for a survivors fund and potentially a second living location, Gaffer makes a mental note to make sure this gets set up when they get back home.

The Stew Thickens


Cries and Clues (DM SteveK) 
Thursday July 30th, 2020 7:44:42 AM

Sarge decides to banter with Hala. After the veteran's simple sentence, Hala is stunned to silence, and it is not only the angry one. Grams has backed away, and Jem is cowering with the children. Comatose stops nibbling at the bread-stick and begins whimpering. All have real fear in their eyes, as if they have had long trauma and only expect the worst from anyone in power.

Gaffer considers a survivors fund and organization. The druid also remembers the Tide still have connections with the Crescent Moons Trading Company. Although the CMTC was hit hard by Fiest and his assassin team, they were still a viable organization (although needing to be more clandestine). In fact, if Toston has the right of it, the CMTCs mission is to support good people looking to start up a new life to do good things...

The other heroes help about, preparing to fire the whole 'Farm', speculating what to do with the Noble Race jerky and 'wine', and making resolutions and speculations about the whole rakshasa set up. Maybe there are more clues in the Ledgers back at Shale House...

The heroes have the initiative.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday July 30th, 2020 12:58:41 PM

Sarge stops when she sees the others' reaction. "Now, then," she says more gently. "You mustn't mind what an old dwarf says. You know what we're like. My friends and I are gonna help you. We'll look after you, that's a promise."

Sarge then excuses herself to confer with the group. "Unless we need it for evidence," she says, "I think a pyre is our best bet for the jerky and the wine. It's a respectful way to dispose of remains, and I can say prayers for the dead. Then...I dunno. Maybe the whole place needs to be burned, but we'd need to figure out how to keep the fire under control. And we can't take a lot of time about it, because we really ought to get these ladies back to Dirt City."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Thursday July 30th, 2020 1:10:49 PM

"Maybe but the masters might return, it might be our best bet to find them?" "Maybe one of you magic types can set up surveillance, if not i'm sure we can find some eyes back in the city." "Other than that I wouldn't mind sending these masters a message, let them know they are the ones being hunted now."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Thursday July 30th, 2020 6:41:31 PM

Hmerrin has been uncharacteristically quiet, trying to wrap his head around the scale and length of this operation.

"Burn it." He agrees, looking around the Farm.

"We can take the...remains of folks up the hill there and set up a pyre. Separate them a bit from... this."

The young man sets about carting the "jerky" and "wine" up the hill. And then does the same with the slaves slaughtered in the barracks. It takes a while, but the fighter is resolute.

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Thursday July 30th, 2020 8:44:07 PM

"A few of us could camp out around here, keep an eye on the compound and see if anyone, or anything, visits. I still have Transport Via Plants, we can move through the trees," Gesturing to the original grove on the hill they gathered near, "If things get dangerous."

If someone else would like to stay and keep watch for a day a two, Gaffer will follow with this, otherwise he will travel back with the others, rather than risking getting caught alone.

He has no strong feelings about burning the buildings, so long as the fire doesn't spread beyond the compound.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday July 30th, 2020 8:51:40 PM

Desdichado fully agrees with destroying the "jerky" and burning this place of misery to ashes.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday July 30th, 2020 9:58:06 PM

Toston says to his friends, "My most readily available means of causing a fire has been depleted. I can use the old breathe weapon to start one, try a burning hands or ditch magic entirely and just use Flint and Steel. I don't know if it matters but my breathe weapon is that of a Gold Dragon and a Gold Dragon is Alemi's avatar. I know that Gargul is the lord of the dead but would it count at all to have a Gold Dragon's flame which may be seen as a symbol of Alemi, the healer, chief amongst the Woldian Gods purify the fallen?"

To Grams, Hala, Jem, Ahn and Tah, he says, "I'm sorry we weren't faster or stealthier in what we did and that so many of your fellow prisoners her died. I give you my word that we will do all we can to protect you from here on out. We already took out this place and this operation at the Arena that this group you knew as the masters were running. We aim to tear down their entire organization brick by brIck or die trying."

The Grim Business of Cleanup (DM SteveK) 
Friday July 31st, 2020 6:18:01 AM

Sarge, gruff but sincere, is soon able to have the former captives of Jem and the Holograms (oops, spelling error ;-) calming down and ready to at least try to trust the Tide again. They are less impressed by Toston’s promises, maybe because of their recent experiences.

Hmerrin and Desdichado lead the effort to give a better end to the remains of the Rakshasa victims. Hmerrin picks the base of the hill of the five Rowan trees as a suitable site (The base to make carting a hundred mutilated bodies from Farm and Field a little easier, aNd to not destroy the natural living trees to which Gaffer may strenuously object.

Sharpe, Gaffer, Toston, and Eisenhorn continue with speculation and ideas. They (assumedly) assist in the pyre-in-the-making to make the tough and very messy work just a little faster. It takes several hours, but the work is complete and there is a lit bonfire for the burial of the victims, another fire set and designed to spread to the rest of the Farm buildings (and both fires designed to NOT spread out of control). The surviving former captives are also ready to walk with the heroes back to Dirt City.

Sarge [AC 21; HP 70/70] (Kathy) 
Friday July 31st, 2020 1:13:05 PM

"Right, well, I think we're done here," Sarge says. "Gaffer, is there any way to call up another of those water elementals and have it stay here? On standby, just in case?"

Regardless, Sarge is anxious to get the erstwhile captives back to the relative safety of the city. She helps them all she can.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+12=30 ;
Friday July 31st, 2020 2:11:17 PM

On the way back to Dirt City, Desdichado recommends dropping off the survivors at the Temple and prepare for a clandestine meeting with the CMTC. Once that's done a stranger can "coincidentally" provide the survivors with help getting on their feet.

Back at Shale House, he helps Eisenhorn and the others review the notes they have from the ledgers, and makes a hunch on what he thinks about things they saw at the farm. (Know. Religion: 30)

"I'm pretty sure that Ga'al shrine was just for the guards. Figures people like that would worship that jerk. I don't think the rakshasas care about any of the Gods - good, bad, or indifferent - except for how they might use them to their own ends."

"Based on those notes, they're obviously planning something for the city - and something big."

He sighs. "I know we talked about going to some of the Houses, or even the Prince. With the evidence in these ledgers, I wonder if we should go to them sooner rather than later. I'd be willing to at least meet with some of the Wolves and tell them we've heard something's up. I'm pretty sure we're on their signal horn, anyway." (OOC: I was trying to think of something analogous to radar. I'm not sure it really works. Ha!)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Friday July 31st, 2020 8:07:01 PM

Hmerrin, tired and discouraged, trudges back to Dirt City lost in his own thoughts.

The Tide stops by the Temple of Warrd, seeking to place the survivors of the Farm in some protection until they can get the CMTC to assist.

Once back at Shale House, the fighter looks confused at Dez's remark.
"I'm pretty sure we already went through what 'Herald' was planning," he replies. "At least, I hope so. Bunch of people died, a block got burned down, and we were assaulted. Seems to fit the bill, anyway."

"Which brings us to, how do we figure out where this Herald and TigerGuy, and whoever Stag is, are. E, Sarge, any fancy spells that can help us located these..individuals?"

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Friday July 31st, 2020 11:34:50 PM

Toston did use his dragon fire when purifying the fallen in the pyre by the hill after all.

On the way back he asks his friends, "Do we know anyone skilled in deciphering code? Could those leaders to the Herald contain hidden meanings perhaps?"

When they arrive at Shale House he says, "Just who could we trust among the houses or prince's people? I mean you got these Rakshashas right and they have the ability to shape change and mind control and obvously have resources. Who could be one of them in disguise? Who could be dominated by them and who could just be being paid off by them? I think we'd have to know for certain whoever we go with wouldn't be in cahoots with them if we are going to take this to anyone."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Saturday August 1st, 2020 1:38:17 PM

In reply to Toston and the conversation around the houses. "Isn't the best way to counter that just to, well, tell lots of people. If being unknown helps them, let's get as many people looking as possible. If they only have individuals here and there then it is in the interest of the houses to deal with them as well."

Gaffer's ideal would be to tell multiple people from each house, at close to the same time, he would look to those with more knowledge of the city to know if that is an option.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday August 3rd, 2020 4:38:28 AM

"We could try to make a large announcment of this. I'd expect that at least some of the houses would be working with the Rakshasa and would be angry that this has gotten out. Not much we can do about that. I'd also expect that after this if the Rakshasa have any forces left they'll try to hit back at us or the people we freed."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Monday August 3rd, 2020 5:29:46 AM

"It is risky, and I don't like the idea of putting the ex-captives in any more danger, maybe we should break up to end the city to hid out movements just go in 2 or 3 at a time? It might be worth letting it be know that there were no survivors from the farm if we go the public route."

Back at Shale House (DM SteveK) 
Monday August 3rd, 2020 7:52:34 AM


Sarge is anxious to get the erstwhile captives back to the relative safety of the city, and helps all she can.

Desdichado recommends dropping off the survivors at the Temple and prepare for a clandestine meeting with the CMTC. Once that's done a stranger can "coincidentally" provide the survivors with help getting on their feet. He speculates about the Ga'al shrine was just for the guards, and wonder what the rakshasa are planning for the city.

Hmerrin, tired and discouraged, trudges back to Dirt City lost in his own thoughts. Temple of Wardd and survivors taken care of, the heroes go to Shale House. Hmerrin is hoping the team has already gotten the worst of the plan by "Herald".

Toston, symbolically, used his dragon fire to purify the pyre of fallen. On the way back he asks his friends about deciphering codes and hidden meanings. His big concern seems to know who to trust. They have the ability to shape change and mind control and obvously have resources. Who could be one of them in disguise? Or dominated? Or just paid off?

Gaffer has a unique suggestion on worrying about who is on the rakshasa side: tell everyone. If being unknown helps them, let's get as many people looking as possible. Maybe telling multiple people from each house at the same time.
Eisenhorn thinks on the large announcement idea. Maybe some House repercussions and some retaliation may be expected.

Sharpe thinks it's risky to come into the city all at once, but the plan is already in motion. Even with the heroes' help, it is nightfall by the time the group makes it back to Dirt City and headed towards the Temple. Night is the most dangerous time, but paradoxically, also the least likely for anything entering to become general knowledge.

The stink of the city's unwashed masses is lessened by a breeze off the ocean tonight. The Tide is only stopped three times by roving patrols. Each time, the patrols bluster about curfew and make a half-hearted attempt at intimidating the Tide and protected party to clear the streets, but soon let them pass. The Tide is well-known by the Common House Thug, and they understand that a patrol corralling the Tide is like the mice belling the cat.

The Temple of Wardd accepts the captives on behalf of the Tide, and a minor acolyte quickly rouses the senior on duty to reassure the Tide that only Good Luck will fall on these unfortunates here. "They seem to already have had more than their share of Bad", she observes, "we can certainly keep them safe for a few days until you make further arrangements." Grams and the other former captives seem like they trust the arrangement too.

And so, our heroes return, finally, to a quiet Shale House in the deep of night. Yet there is someone waiting for them: it is Anduin the Socerer! The Anduin thought to have been killed in the assault on the old WLA! He leans against the bar with a bottle of Tombo's Best red wine opened on the bar and sipping elegantly ... from a human skull.

“You really are troublesome", he observes conversationally. "And after all the work I went through to have you killed in your sleep. Very well, maybe we can make a bargain instead?” He raises a hand in warning. “If you wish to hear from any who used to work in this building again, I recommend you put down your weapons and talk. I know that even in your tired state, you can kill me easily, so I have no reason for getting this close to you unless it was to talk.”

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 3rd, 2020 1:43:12 PM

"You thought having us killed in our sleep was a good idea?" Sarge says, setting down her hammer. "And now you think taking our tenants hostage is a good idea. I gotta say, I don't think too highly of your logic. But I'll listen. What bargain?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=25 ;
Monday August 3rd, 2020 2:01:16 PM

Desdichado is shocked to see the presumed-dead Anduin inside Shale House.

"Hope you paid for that," he says after recovering his initial shock. "Stealing is wrong."

He moves toward the staircase, and looks up to see if he can hear or see anything unusual (Perception: 25), then leans against the rails. "Also," he remarks after a beat, "I don't feel bad about breaking down your door, anymore."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=16 ;
Monday August 3rd, 2020 3:45:34 PM

Sharpe quickly walks past the man and check the rest of the building and the ones closest for companions and watchers before returning to his companions.

Perception - 16

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday August 3rd, 2020 4:51:51 PM

Gaffer pulls up a seat at one of the tables appraising Anduin, someone he feels remarkably unfamiliar with given the impact he has apparently had on their lives lately. "This ought to be good."

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=17 ;
Monday August 3rd, 2020 6:53:26 PM

Eisenhorn is taken aback by the strange man, but quickly recovers his wits. "Who are you and what in the Wold are you doing here?" looking at the skull. "You know... that thing must be awkward to drink out of...we have regular mugs somewhere in the house...let me find one for you." as he moves behind the sorcerer Eisenhorn tries to take out his Lesser Rod of Metamagic silent and stelthily cast Detect Thoughts. (Sleight of Hand Roll: 17 + 3 = 20) (OOC: Sleight of hand seemed the most appropriate but let me know if it should be something else)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Monday August 3rd, 2020 7:21:21 PM

Hmerrin stays standing right where he is, staring down the intruder.

"You're not really Headmaster Anduin, are you?" he declares flatly.

The young man looks around the tavern, then back to the fellow.
"So, talk already."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27  d20+18=31 ; d20+7=27 ;
Monday August 3rd, 2020 11:03:52 PM

Toston scoffs, "How does that saying go? First They Ignore You, Then They Laugh at You, Then They Attack You, Then You Win? They certainly leave a lot out about slavery, burning and death though."

He continues "So Anduin are you a human in service to the Rakshashas or a Rakshashas in disguise? Have you always been in service to the Rakshashas since we knew you or was there a time when you were uncorrupted? Who does that skull belong to? Anyone we know? Bear in mind I don't take too kindly to threats but I suppose I could make an exception this one time and hear you out."

(Perception: 31)
(Sense Motive: 27)



Back at Shale House (DM SteveK)  d20+17=32 ; d20+20=33 ;
Tuesday August 4th, 2020 11:10:43 AM

Sarge doesn't think highly of Anduin's logic, but will at least listen to the bargain.

Desdichado is shocked to see the presumed-dead Anduin inside Shale House. The paladin doesn't notice any other noises in the building, and mentions both that stealing is wrong and that he doesn't feel bad about breaking down your door. Anduin laughs in true enjoyment. "That's right, Desdichado the Paladin. Do what you want because you can. Feeling 'bad' is for the weak."

Sharpe is not hindered by Anduin as the Fighter walks past the man and checks the rest of the building. Tombo Greenhand, Mazea Ironthane, and Sunny Culpepper are not here.

Gaffer pulls up a seat at one of the tables appraising Anduin, someone he feels remarkably unfamiliar with given the impact he has apparently had on their lives lately. "This ought to be good."

Eisenhorn tries a gambit, and Anduin again doesn't hinder the hero. The Detect Thoughts spell fails to take hold and Anduin again laughs, this time with a superior air. "Save you mage mind tricks for the weak meat, Master Eisenhorn. You noticed I have not tried to insult you with my own attempt."

Toston scoffs at Anduin's blatant use of 'How to Hatch Evil Plots, page 47', and lays in with a series of questions, but can't get a hunch if Anduin is bluffing or not. Anduin holds up the skull. "Pretty, isn't it? Alas, the six hostages we have taken for your good behavior are not marred; that would cease to make them effective. This was my first kill, a human named Alderan. Would you like to hear how I cleaned and preserved it?"

Hmerrin stays right where he is. "You're not really Headmaster Anduin, are you?" he declares flatly. Anduin's grin gets wider. "No and yes, to both questions, young pup", 'Anduin' replies. “I have been posing as Anduin for years. Yes, there really was an Anduin who was a Wizard and supposed to be the open WLA representative in Dirt City. We waylaid him before he ever arrived and I took his place, infiltrating every potential power group in the city." The being not Anduin pauses, smiles, and continues. "And yes, he was delicious. Quite a useful disguise, but one that has outlived its usefulness.”

.......

Anduin’s form shifts and standing before the Tide is a Rakshasa with the head of a Baboon. “I am called Kath, Herald to the MahaRaja. I have been sent to parlay. Hear the words of the Raja of Rakshasa. We seek to make an agreement to share this area called Dirt City. You will not interfere with our managing our stock in the Houses, nor attack or hinder anyone wearing a House Badge. In turn, the Raja agrees to only farm those pledged to Houses and not attack or hinder The Tide and those not wearing a House Badge.” The baboon head grins. “You get your wish; a safe Dirt City for the weak meat. This is what you have fought so long for, and success is in your grasp. Take it! Or…” The Rakshasa trails off, the silence in Tombo’s is deafening when it is usually full and boisterous.

Toston can now sense that "Kath" is gleefully holding information back; information that "Kath" is sure to fill the heroes with worry, fear, and other weak emotions.

Kath waits for the heroes to speak or act.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday August 4th, 2020 2:20:48 PM

"Which Houses," Sarge asks, trying to buy time. "All of 'em? Or just certain ones?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 4th, 2020 4:31:05 PM

Desdichado looks confused after hearing the rashaka's proposal. "If you've all really been watching us, and frustrating our efforts as much as you say, your "Master" can't possibly think we'd agree to that."

"So what do you really want? Us dead, I assume. But really - please tell me you haven't just wasted all of our time with proposing something like that."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20-1=11 ;
Tuesday August 4th, 2020 4:47:57 PM

Bluff - 11 (Trying to get more info on the Rakshasa's)
"Well hold on, I know I'm new to this group but I came here to punish the houses and I know others here also have issues with them. At the very least we should get the details of the deal and talk it over."



Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Tuesday August 4th, 2020 5:32:38 PM

Hmerrin opens his mouth to respond, but after hearing Dez, he merely nods along with the paladin.

Sharpe earns a confused eyebrow raise.

"While we're at it," the lad remarks as he turns back to Kath.
"We get these hostages back before you leave here, right?"

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday August 4th, 2020 6:02:37 PM

"It was well worth the effort, if only to gauge your strength." Eisenhorn replies as he brings a cup and sets it in. front of the Rakshasa. "There you go. No need to be uncivilised." he looks at the Rakshasa up and down taking in its true form. "So Kath, you have come to bargain. You hold the good people of this establishment as your leverage. For all of your posturing that seems like an act of desperation. Surely you know that if you should harm them we will slay you and all of your associates. If you were truly as powerful as you boast you would have killed us and been done with it, instead you strike out at innocent people out of weakness. So my question to you Master Kath is, why are you suddenly so desperate to strike a deal?"

(OOC: Did the Detect thoughts not get cast or is it just not working on the Rakshasa? If it has been cast I'd like to use it to feel out for any intelligent beings within the spells range.)

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday August 4th, 2020 6:36:48 PM

"Why here? Why Dirt City?" Gaffer, not believing it is as simple as picking a random city, and why the houses would accept their members being fed upon is completely beyond him.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Wednesday August 5th, 2020 12:45:05 AM

Toston opts to play for time with Sarge and says, "Hey Kath or Herald or Anduin, whatever your name is. We saw your picture book at the farm. Tell me are you guys seriously making a play for Ga'al's followers or was that just a gag or something? Follow up, does your Raja have any designs on the Prince of Dirt City? Seems like a Raja and a Prince wouldn't be able to coexist in the same territory."



Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20-1=11 ;
Wednesday August 5th, 2020 5:20:04 AM

Bluff - 11 (Trying to get more info on the Rakshasa's)
"Well hold on, I know I'm new to this group but I came here to punish the houses and I know others here also have issues with them. At the very least we should get the details of the deal and talk it over."



Back at Shale House (DM SteveK) 
Wednesday August 5th, 2020 8:06:17 AM

Sarge asks which Houses, and Kath seems at ease to play along. Kath replies, “If there is a being with a House Badge, they will be our meat to do with as they will. All of them. If there is a being with no House Badge, they are your meat to do with as you will."

Desdichado is confused about the Outsider’s logic and points that out. The baboon head grins. “Of course we would like you dead; it would make things so much easier! And of course this is a temporary agreement! You want to save the weak meat and we don’t want to use the time, effort, and resources to destroy you. And be assured we could. If the Maharaja came to Dirt City, a single Mass Suffocation spell would be the end of The Tide if he truly wished. But we appreciate power, and you have shown enough to be … a respected enemy. Respected enough to come to a temporary reprieve until you or we feel it becomes inconvenient.”

Sharpe wants details, and Kath laughs. “It is a very simple deal. The Houses become the Rakshasa Farms, and we will enjoy punishing them thoroughly. Again, another win for you! Meat becomes very tender if you beat it until almost dead…”

Hmerrin considers what the others say before venturing his own question. Kath shrugs. “No. My return is proof you did not kill me, and that frees your six hostages. opens his mouth to respond, but after hearing Dez, he merely nods along with the paladin. Sharpe earns a confused eyebrow raise. "While we're at it," the lad remarks as he turns back to Kath.
"We get these hostages back before you leave here, right?"

Eisenhorn opts to say the actions of the rakshasa show weakness, not strength, and he wonders aloud why they are so desperate. Anger flashes in Kath’s eyes which is quickly concealed, then a nod of respect. “Clever little mage, trying to twist the facts to put your opponent on the defensive. Are you sure you wouldn’t want us to hire you?” The Baboon pauses, then switches thoughts. “The hostages are merely the means to get you to talk without sharp magical things. And a demonstration that we can take them again … any time we wish.”

(OOC: E successfully cast Detect Thoughts, Kath saved. As a 60’ cone with line-of sight, and E behind Kath looking towards Tombo’s front door, E isn’t picking up any other thoughts in the room.)

Gaffer asks "Why here? Why Dirt City?" Kath only looks back at the druid with a twinkle in his eyes. “Ah, ah, ah! I have served as a Herald of the Maharaja for decades. Rule #1: no monologues.”

Toston opts to play for time. Kath pauses, then shrugs. “Call me as you will: you have power enough to do so. So you saw Maschachai’s joke book, did you? Did you read any other pages? The story of Wardd is particularly funny! He dresses up like Marteus, then an outer cloak like Alemi as he walks through a flock of sheep. When hungry, he chooses a sheep and says ‘well, Bad Luck to you!’ “ Kath smiles wider. “You have to admit, that is funny! We acknowledge the gods have some power, and we admire power, but they squander it so!” The Baboon then gets a feral look in his eye. “In the same way, the Shepherd and the Ram share the same field, and the Ram thinks he is in charge; but that doesn’t make them equal.”

…………….

“Come, come!”, chides Kath, “The deal is simple. Agree and we will return all we have taken from this house. No strings! If you betray us you know you cannot be everywhere and we will just take them again. Disagree or betray us and we will send them back to you as gnawed bones, a little at a time. Rakshasa live long, and our knowledge is great to keep them alive to endure more pain. We have successfully infiltrated all the power levels of Dirt City, so we will know if you do not keep your word. Think on this!”

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=11 ;
Wednesday August 5th, 2020 9:41:46 AM

Noticing the flash of anger and hearing the reply Eisenhorn deliberatly thinks to himself Highlight to display spoiler: { "Ah it recognizes my genius, and wishes to put the houses though misery the likes of which they have never seen. Excellent! They would make for a far superior ally to this group of rustic half-wit bumpkins. Perhaps this Maharaja may also be a doorway to new knowledge. (Bluff Roll: 11 - 1 = 10) } Hoping that the Rakshasa would not be able to resist the temptation to peer into everyones mind. "Very well Master Kath. You have made your pitch, now we need to decide. If you would give me and my associates a couple of mintues to confer on your proposal I would appreciate it."

--------ACTIVE EFFECTS--------
Detect Thoughts---- Detect surface thoughts 60ft. cone ---- 11 Min.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday August 5th, 2020 2:28:00 PM

The hostages are merely the means to get you to talk without sharp magical things.

"I'm more about blunt magical things," Sarge says. "Look, what would it take for you lot to leave Dirt City completely alone? Go hunt someplace else?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday August 5th, 2020 3:35:17 PM

"You wanted to frighten us," responds Desdichado, "We're frightened. You wanted to show us that we were inadequate. For the moment...I grant that."

"But to ask us to trade the lives of our friends for the the rest of the city? No."

He continues, "This is not a 'deal', this is 'duress'. You admit that you might break the deal at any time it is convenient. You said you could and would take our friends again if it suits you."

To the rest of the Tide he says "They've brought this war against us and the people of the city. And just when we start to make any real effort against them, they try to 'persuade' us to stop. That means they acknowledge us as a threat."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Wednesday August 5th, 2020 4:29:12 PM

Gaffer doesn't enjoy the feeling of being trapped and worries about the group will each respond. They need to get the hostages back, to at least give them a chance to escape.
He noticed the interaction between Eisenhorn and Kath, and also worries that there is magic happening he didn't notice.
Since Kath admits that they expect one side or the other to eventually break the deal, does that mean something important is happening soon.
Lots of thoughts, very few ways to communicate.

"A few minutes to discuss would be good. Eisenhorn can you make sure our old ally isn't listening in?"

If the Tide get a private moment to discuss things, Gaffer repeats the gist of the above. "I vote that we agree for now. We owe it to our friends to get them free and give them a chance to flee. How long the deal lasts, even Kath suggested we break it as soon as it isn't convenient, and a lot of what he said was not convenient."


Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday August 5th, 2020 7:16:57 PM

Gaffer and E want to play this out some more, and Hmerrin does his best not to jump in with Dez.

There is something he wants to clear up.

"You've said you'll release our friends upon your safe return to your master, and you've also said you'll release our friends only if we agree to your deal. Which is it?"

With the answer, he goes to confer with the group.
"We can't agree to this," he declares, stating the obvious. "And they won't believe us if we did. So, let's tell him what for, and be done with it."

IF Kath says no hostages without agreement
"I say we hold on to Kath and exchange him for Tombo and the others, and then figure out next after that."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Wednesday August 5th, 2020 11:33:20 PM

Toson says to Kath, "I too would like a moment alone to confer with my compatriots. Furthermore isn't what you are offering essentially a deal with the devil? Don't those tend to have some kind of catch? What is yours?"

If the Tide can have their moment to confer then Toston says, "I don't trust Kath as far as I can throw him and since I am not that good at grappling that probably isn't far. I suggest we write our thoughts down on paper as we confer and only show them to eachother so as not to risk him eavesdropping."

Toston also moves around the room they are confering in with his passive blindsense of 30 feet to suss out any invisible Rakshashas that may be in the room they are using.

The gnome writes down, Priorities: 1) Secure Hostages 2) find out what is meant by infiltrating all levels of Dirt city? 3)Press the attack against the Rakshashas?

To this end we either need to accept the deal on the surface to secure the hostages then come at them hard or take Kath as our own hostage as a trade as Hmerrin suggests but if we do that we need to make sure we capture it without killing it. We really do have a bad track record at that and he is evil and Domi can have us smite the heck out of him.


A Talk at Shale House (DM SteveK) 
Thursday August 6th, 2020 7:16:41 AM

Eisenhorn plays a thought-gambit and asks for a couple of minutes to decide.

Sarge goes for blunt magical things, and asks the obvious heroic question. Kath blinks several times to get his thoughts in order. "Hadn't actually thought about that, nor do I have instructions to do that bargain. To clarify, you are seeking a safe haven for all in Dirt City for us to set up a unimpeded operation anywhere else we want? I will have to confer with the Court before speculating on an answer."

Desdichado bends but the hero won't break. He lays out his case to the other Tide heroes.

Gaffer doesn't enjoy the feeling of being trapped and worries about the group will each respond. The druid asks for a few minutes to discuss.

Hmerrin tries to keep rein on his impulses, and wants to clear something up: release on return or release on a deal. Kath shrugs, "Isn't that the same thing? Oh very well, upon my return it is."

Toston too would like a moment alone to confer with his compatriots. He also asks about the catch to this devil's deal. Kath elegantly shrugs. "You don't trust me or the Maharaja, we don't trust you. You feel under duress and so it isn't a bargain in good faith. So what? We will both look for opportunities to break the agreement when we are in the position of power. On that basis, we can agree. Haven't you heard of the two kings who hated each other? One was weaker and needed time to build his strength. One was much stronger, but had a very large border and wanted one area quiet for a while. There was no trust, but they both got what they needed: Time."

Kath, the Herald to the Maharaja, continues: "As a diplomatic Gift, I will give you something precious: a little time. You may have time to confer and make a decision among yourselves", he grins maliciously, "I wish I could feel the pain your consciences are providing, but Alas! We will keep your people, safely, until you decide. If you agree, hang dirty sheets out on your washline, we will see. If you attack us, ask about our location, or we detect magical means of divination, we will assume you have disagreed. And the Gift of Time ends."

The Baboon-headed Rakshasa finishes his wine, condescendingly puts a gold piece on the bar for the bottle, and readies to leave. If the heroes want to confer, Kath will be walking outside into the night.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Thursday August 6th, 2020 9:48:29 AM

Eisenhorn pays close attention to Kath waiting for him to leave and maintaining careful control over his own thoughts to ensure that the Rakshasa will only read what Eisenhorn wants.

As soon as the Rakshasa is far enough away that he would not be able to use his mind reading abilities Eisenhorn turns around throws a bit of rope on the ground and casts Rope Trick, creating an extradimensional space at the top of the rope. He gestures for the group to follow him and climbs into the extradimensional space.

Once inside and assuming the group follows him he speaks. "I'm not sure if they've laid out any divination spells to spy on us at Shale house. For now this was the quickest way I could think of to protect us from casual scrying. " he then turns back to the issue at hand. " Their attack on our helpless associates indicates that they do not have the strenght to face us directly, despite supossedly being in control of Dirty City. This in addition with Kath's little parable suggests that they are working toward something bigger and can't afford to deal with us at the moment. This is why we must strike againt them now, otherwise they are only likely to grow in power until they can comfortably deal with us. But we should avoid risking innocent lives. I suggest we agree to their "Truce" to secure the freedom of the people and use the opprotunity to quickly find key targets to strike at. The best thing would be to figure out what they are trying to accomplish and shut it down. It almost seems as if they are gearing up for a confronatation with the Gods themselves, based on that little book and Kath's comments. Dez, Sarge, has Domi seen fit to provide you with any insight into the Maharaja's scheming?"

--------ACTIVE EFFECTS--------
Detect Thoughts---- Detect surface thoughts 60ft. cone ---- 11 Min.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday August 6th, 2020 1:59:15 PM

Desdichado climbs up into the inter-dimensional space and looks around. “This place is..mmm…weird.”

“Look, there can be no ‘deal’ with these…things. Especially if we – you – are planning on breaking it anyway. He’s agreed to give us back our friends if we let him return. I don’t trust him either way, but he says they’ll be safe if we let him go.”

“But, now they come to us and ask for peace. Well, we shall have peace,” he says a bit too softly. As he gets worked up with righteous anger, he grows louder and louder. “We shall have peace – when they answer for the misery they wrought at the Farm, and the children that lie dead there! We shall have peace – when the lives of those who were hewn even as they lay dead just for being associated with us, are avenged!”

Realizing he was shouting by the end. He calms himself and answers Eisenhorn’s question. “No, nothing recently. There was a vision of ‘Golden Eyes’ (we never found out who that is, did we?) and darkness…nothingness, but that was a few nights before the attack on Shale House.”

Thinking on that gives him an idea. “Sarge, I wonder if you could prepare a Sending back to the Temple in Plateau City and let them know what’s going on. I think we need some allies in this fight. Anyone else we know we could talk with? If they’ve infiltrated all the Houses in Dirt City, is there anyone in those we can even partially trust?”


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday August 6th, 2020 2:52:18 PM

To clarify, you are seeking a safe haven for all in Dirt City for us to set up a unimpeded operation anywhere else we want?

"Yep, that's the deal," Sarge replies. "Although, you know, you could switch to eating sheep and cows like normal people. But yeah, leave this place alone and go set up someplace else. But all we could promise is that we wouldn't bug you there. We can't promise that some other group of heroes won't decide to step in. Really, sheep and cows are your best bet. But anyway. How much to leave this place alone?"

In the Rope Trick, Eisenhorn asks whether Domi has given her any insight. "Not so far," she says.

Dez asks about a Sending. "Not today," she replies, "but yeah, I could cast one tomorrow if that's what we decide we want."

"Look," she tells her friends. "I wanna knock this evil pond scum clean into next week just as badly as you do. But we gotta be realistic. These things are tough. And if they've infiltrated every House in Dirt City? We could be fighting these jerks, plus soldiers from all the houses, and who knows, maybe even the Prince himself. We're not up for that kinda fight--not without plenty of help. Which is why I was asking about paying them to go away. I hate to do it, but it may be our best option."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Thursday August 6th, 2020 7:26:18 PM

Hmerrin initially moves to block Kath from leaving, but sees the team is prepared to take him at his word regarding return of the hostages.

After a long look at the Rakasaka, the young warriors joins his friends in E's Rope Trick.

He shakes his head at Sarge's logic.
"If we're not gonna fight these guys, there's no point in us being here. So, yeah, the war is on, cause that's what its gonna be.

E, I don't suppose there's a magic Rakasa detector or something that cuts through their shapeshifting bit?

As far as allies, maybe that Vorelle person? She was supposed to be a fairly powerful somebody or other."

Honestly, given what's about to go down, I'm thinking we go to Wardd's temple and just tell everybody we can talk to what's happening. Make the war public. Flush em out, find em, kill em, and go find some more."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday August 6th, 2020 11:14:06 PM

Before Kath leaves Toston says, "I'm not sure if I heard that one about the 2 kings before. I have heard the one about a village founded by the alliance of 2 clans. One clan was said to have a dark curse. The 2 clans had conflicting views of the future and prior to forming their alliance they were at war with eachother with deaths on both side. The foundation of this alliance was built on shacky ground and everything only got resolved when the most of the clan with the dark curse got wiped out."

Toston enters the rope trick and says to Eisenhorn, "Neat tirck. I approve."

To his friends he says, "I believe we are becomming an effective thorn in their side and to let up now would just ensure that when whatever they want a quiet border for is resolved in their favor they come for us. We need information. I would wager based on their offer of truce and the allegory of the king wanting a quiet border that the Rakshashas are making a play against someone else in the city and they don't want to be fighting a two front war. We may not like the Houses but I'm pretty sure they at least have some standards these Rakshashas are just plain evil. It is possible that their current focus might not be a house but given the power structure in DIrt City chances are it is a house. As for who we could maybe work with to find out the state of play, well we cut ties with CMTC because we were dealing with things difficult for them so they are out. Threebits is either dead or in hiding driven out by these same Rakshashas. We can arrange for a meeting with the WLA going through the beggar and the ingonito transportation with the alignment test. I guess the questions is are their precautions sufficient to stop a Rakshasha pretending to be a WLA member or given the right spells and equipment they could get past the security? I mean do you think the people we worked with to decipher that map might have information on the happenings in DIrt City or know someone who might? I'm just brainstorming out loud.
We need allies and we need to know who the Rakshashas are after instead if our temporary truce with us is to be believed."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Friday August 7th, 2020 6:00:34 AM

Sharpe will follow into the space.

"If they can't deal with us now, this seems like the best time to cause the most trouble?"

A Talk In the Rope Trick (DM SteveK) 
Friday August 7th, 2020 9:29:27 AM

After a long look by Hmerrin and a counter-tale by Toston, the Tide let Kath saunter into the night. Then they have an extra-dimensional conference to block Scrying.

Most have no qualms of starting the war right now. The talk is less on ‘if’ and more on ‘how’.

How big and public do the Tide want to go? Do they track Anduin/Kath to the den, make announcements to the whole city? Or somewhere in between?

How to determine who are allies and who are spies? The heroes do know some things. Rakshasa can Detect Thoughts and Alter Self per the spells. There are limitations that are inherit in both spells which our casters remember. DT has a Will save, and AS can’t replicate a specific person.

How to determine the scope of the Rakshasa plan? Is it only one desperate den of Rakshasa left? Have they infiltrated and taken over all the Houses and Prince’s Palace already? Is it even bigger than that?

Sarge [AC 21; HP 70/70] (Kathy) 
Friday August 7th, 2020 2:03:47 PM

"Hang on," Sarge says. "You guys said Alter Self can't duplicate a specific person, so how was this Kath guy doubling Anduin?"

(DM Addendum: Sarge can recall the 4 Aug DM Post response to Hmerrin)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday August 7th, 2020 6:08:59 PM

Desdichado likes Hmerrin's suggestion of going to the Temple of Warrd and letting as many people in the city as possible know what's going on. He's all for gathering as many allies to themselves as possible, especially from outside Dirt City, if possible. "My fear is this is much bigger than this town. Kath did mention something about a "large border"."

"Even with the Houses, we need some way of making as many people as possible aware. More than just sending missives to the heads of each House, since at least some of them are probably compromised."

"As for 'Kath', I don't see any point in following him. I'm sure he has some tricks up his sleeve that would make us lose him or get into some kind of danger ourselves."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Friday August 7th, 2020 6:48:00 PM

Gaffer throws the coin Kath placed out into the street before joining the others in Rope Trick room.
"We have town criers in the city right? I vote we either hire them, or I fly across the city dropping leaflets detailing the situation. I will also send a letter to my circle, this might not be relevant to them, but if there is more to this then they could either know more or be willing to help."

"Also, as we have a Hallow spell, with some magic dispelling power, active on the floor above, perhaps we should be all sleeping there for the timebeing."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Sunday August 9th, 2020 10:48:40 AM

Hmerrin chuckles bleakly at Dez's assessment.
"I'm not sure we can protect this building, and your already on the whole region."

The lad thinks.
"Well, firstly, we gotta wait. Supposedly, they're letting our friends go, and we can't do anything for about a day to endanger that.

Second, going with Gaffer, time to head to the Catacombs and harden ourselves and our House against their magic, if we can. I'm gonna get a piercing weapon and some oils to bypass that damage reduction, and see what else I can afford.

Then, well, it's on."


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Sunday August 9th, 2020 7:14:43 PM

"Before we can do anything we need to figure out where to strike. Even if we kill Kath he's made it quite clear that him dieing won't make any difference to their plans. So we need to figure out who and where the other players are."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27  d20+1=8 ;
Sunday August 9th, 2020 9:29:50 PM

Toston says, "Yes I agree with Eisenhorn and Des. If the large border wasn't just a bluff then they could be active in other parts of the Wold. We really need to know who they are going after why we have this 'truce' so that we can join forces at least temporarily against the Rakshashas. Do you guys think I should go to the WLA and see what we might be able to figure out there? I mean they have a library maybe we could consult it and see if we could find clues? The beggar boy in the alley can arrange the WLA meetup and there are protocols in place to protect against infilitration. I mean if we need all the help we can get maybe we can find a lead on how to get information both at a city level and Wold level with respect to the Rakshashas operations. Unless is there anything in the documents we recovered in the arena or from the farm that might provide a map or something."

Before we go to the WLA mayhap we take another look at all the documents we have in earnest and see if in the greater context we might have missed something before.

(INT: 8)


Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+23=33 ;
Monday August 10th, 2020 4:27:54 AM

"ill be back" Sharpe slips out the window and attempts to follow Kath.

Stealth - 33

A Talk and a Walk (DM SteveK) 
Monday August 10th, 2020 7:45:44 AM

Before the Rope Trick
Gaffer does throw the coin that Kath put on the counter out in the dirt. Whether it is for contempt of the rakshasa's 'gift' or concern it may be a 'Dagger Rakshasa' in coin form, the druid doesn't appear to want either one!

In the Rope Trick
Most of the heroes go up into the rope trick and talk about rakshasa inherit magical capabilities, the decision to fight it out, the decision to get allies in this fight, and the fear that all this is much bigger than just Dirt City.

Suggestions are made as to how to spread the news and get allies: Town Criers, dropping leaflets in bird form, announcements in the Temples, contacting the WLA network,

Another point is made that the heroes need to know 'where' to strike, and how to find that information.

The heroes also discuss increased defenses for Shale House. They were attacked without warning before, and Kath all but said if the Tide decides for no truce then the Rakshasa will kill all the Tide's loved ones they can find, soooo...

Sharpe's Solo
After the other heroes climb the Rope Trick, Sharpe slips out the window and attempts to follow Kath.
Highlight to display spoiler: { In the dark, Sharpe sees the baboon head of Kath pause at the corner near a guttering lamp and his form changes: he has turned into a non-descript elf! Kath-elf moves to shadows and hides as a Wolf Patrol walks by, and the patrol spots neither Kath-elf nor Sharpe. Once the coast is clear, Kath-elf resumes his walk, and Sharpe resumes his stalk.

Sharpe soon finds it ridiculously easy to follow Kath-elf without being spotted. Kath-elf never looks on his back trail, and walks purposefully on, swaggering really, and only occasionally going into hiding as another Patrol comes near. From South Pack, Kath-elf walks onward and soon comes to a fortified manor near the conjunction of Moontown, The Backstab Quarter, Grubbertown, and the Scrum. In the dark, Sharpe can't see much, but it looks like a square two story stone building with no windows to the outside. An equally large courtyard, protected by a stone wall and strong-appearing gate is on the west side of the manor.

Kath-elf openly approaches the closed gate and something happens, because the gate soon opens. There are armed people on the other side, but they let Kath-elf in and then close the door. Sharpe is able to catch a glimpse of a torch-filled courtyard with some sort of statue in the middle.
}

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 10th, 2020 1:45:17 PM

"I don't know why they even proposed this agreement," Sarge says. "I mean, they have no intention of keeping it. And we have no intention of keeping it. And they know it, and we know it. And they know we know, and we know they know. The whole thing's ridiculous. Where'd Sharpe go?"

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Monday August 10th, 2020 5:26:53 PM

Hmerrin looks around at Sarge's question, and drops his head.
Rubbing his hand across his forehead, the lad gripes, "Aaaand he went after Kath. Great."

"OK, could nobody else go anywhere till morning, please?"

"Sarge, that Hallow spell upstairs. What does it do, and is it permanent?"

"Toston, good point on all those documents we got. We need to go through that. Any volunteers?"

"Now, once Sharpe and our friends come back, are we in favor of broadcasting what's going on to the City?"

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday August 10th, 2020 5:44:18 PM

"Ermm" Gaffer hesitates as Sharpe dashes out the door, looking to Eisenhorne, "Does he always do that? Should we be worried?"

Gaffer explains the standard Hallow effects, explains that he only cast it over the one floor in the time they had previously, and that an additional Dispel Magic effect was put on it, which should cast a single Dispel Magic on any evil creature that enters the area, each time they do.

He has no plans to go off doing anything before morning and after travelling for a full day, followed by this greeting, is about ready for bed.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=31 ;
Monday August 10th, 2020 7:13:42 PM

Desdichado agrees with Hmerrin's plan to go to the Temple and discuss the situation with the priests there.

If there are other places to talk, such as the Market or the Arena, he comes along, trying to urge people this is important. He tries to find a way to discuss it that emphasizes how dangerous the problem is, but without causing terror. (Diplomacy: 31)

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Monday August 10th, 2020 10:13:59 PM

Toston says, "I am not yet in agreement that we need to shout what is going on from the rooftops. I think until we have more information about where things stand we look at the intel we already have and we put feelers out with people we think we can trust, temple folk, WLA and the like trying to see what information we have. If Kath was telling the truth about them having connections at all levels of Dirt City and we start waging an information war, what is to stop them from turning things against us?"

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday August 11th, 2020 4:24:48 AM

To Gaffer's question "Yeah, he usually does like going out by himself to scout out stuff... something about it being easier that way. I'm sure he'll be fine and won't take uncessary risks. Let's see if he manages to find anything."

"I can help out with the documents and I still have this letter I picked up at the farm that I'd like to review a bit more closely to see if it reveals anything." Eisenhorn perks up as he hears Toston mention a library. " That could be useful. Check if there are any records of this so called Maharaja Kath mentioned."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=26 ;
Tuesday August 11th, 2020 6:09:39 AM

Sharpe waits to see if he in turn was followed and the returns to shale house to report to the others.

Perception - 26

A Talk and a Walk (DM SteveK) 
Tuesday August 11th, 2020 12:22:27 PM


Sharpe's Solo
Sharpe looks around to see if he is being followed. He doesn't see anyone, but his sharp eyes did pick up that the statue in the courtyard and the ones Desdichado destroyed at the Farm were remarkably similar. Satisfied he could do all he could do, Sharpe returns to Shale House to report what he has found.

In the Rope Trick
Sarge thinks the proposal is completely ridiculous.

Several heroes are concerned over Sharpe. Whether that is for the Fighter's life or the potential to start a war early... well, time will tell.

Discussion goes more intense on exactly what defenses the heroes can get for Shale House.

For making "Rakshasa are in the City and taking over the Houses" message, several heroes urge caution. Desdichado wants a way to discuss it that emphasizes how dangerous the problem is, but without causing terror. Toston considers what could happen in a counter-information campaign, especially if Kath was telling the truth about them having connections at all levels of Dirt City!

Toston and Eisenhorn identify that there may be more clues with more days of searching the Ledger and cross-referencing with the Farm Letters.

Back in Shale House
Sharpe returns to Shale House, and the Heroes in the Rope Trick can see he comes in alone and looking unharmed (through the Rope Trick 'window'.

Thirty minutes later, there is a knocking at the door: six familiar faces are standing there in the dark. Tombo Greenhand, Mazea Ironthane, and Sunny Culpepper are expected, but with them are Nissa Quentina, Lorissa, and Umpip: followers of Toston! Nissa explains they were visiting Tombo’s Inn and were jumped and captured by a whole gang. Their captors didn't seem to know that the three gnomes were followers of Toston, and Nissa was smart enough to keep the others playing dumb: "Just in the wrong place at the wrong time", she pouts. "Grappled before I could get out one spell!" They were all kept bound, gagged, and hooded, so they don't have any information on where they were or who it was. They were told by a wizard named Anduin that they were insurance for the Tide playing nice.


Sarge [AC 21; HP 70/70] (Kathy)  d20+16=35 ;
Tuesday August 11th, 2020 3:15:04 PM

"Yeah, that was no wizard, and his name wasn't Anduin," Sarge says. "Glad everyone's still in one piece."

She looks over the released hostages with a practiced eye, to see if they really are all right, both physically and mentally. [Heal 35]

"One thing we could do," Sarge says reluctantly, "is find a House we ain't ticked off yet, and see if they'll let us help 'em. 'Cause I can't think they're thrilled about having literal Outsiders all up in their business. If we can manage to clean that House, we move on to the next, and so on. Risky, but less public. I dunno."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 11th, 2020 3:38:55 PM

"Well, we're in Wolves territory," Desdichado responds to Sarge. "Might as well start with them - they probably wouldn't take to kindly if it looks to them like we're getting cozy with another House right under them."

Whatever the group decides, Desdichado is ready to talk and start taking action.

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Tuesday August 11th, 2020 5:30:01 PM

"OK," Hmerrin responds to Eisenhorn, "Close to the vest it is."

The young lad is very relieved that the six hostages have been released. He earnestly shakes hands with Tombo and Ironthane, and gives Sunny a crushing hug and a questioning look.
"You're sure you're ok?" he asks, with concern.

This group, anyway, is both trusted, and a target, and Hmerrin lays out everything they've seen, done, and learned since this whole thing started.
"And that's where we are," he finishes. "We don't know what's gonna happen next. But you need to be REALLY careful for the foreseeable future."

Sharpe comes back, and Hmerrin remembers something else.
"I think traveling in pairs, minimum, needs to be the rule of the day going forward.

It's getting late, so let's get some shuteye, and in the morning everyone can start quietly finding things out.
I guess I'll go see what's up at the WLA now, for whoever wants to come with me."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday August 11th, 2020 6:07:36 PM

"I would like to visit the Temple of Wardd again in the morning, given what we now know I think they have to be warned. They are still helping everyone recover from the last disaster. Does anyone mind coming with me if we are in pairs?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 11th, 2020 7:57:35 PM

Dez will go along to the Temple and say what he mentioned in Monday's post.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Tuesday August 11th, 2020 11:23:56 PM

Toston asks Nissa, "Are you okay?"

"What about you, Lorissa and Umpip?" He asks the two of them.

He holds Nissa's hand for a while and then says coldly to his adventuring companions, "I agree we play it close to the vest, but I want them dead, every...last...one...of...them...evil...fetchers. They have committed unspeakable attrocities and threatened the life of my fiance and her kin."

To Nissa he says, "We might have to take extreme precautions again to keep you and the rest of your kin safe, but before we do, can you help us look at some documents? You are really smart and maybe you could help us notice things we missed? I don't suppose you could ward Shale House for the night and stay here with us? Umpip and Lorissa too? I don't think it is safe to be travelling alone right now"

To Hmerrin he says, "I'll team up with you and head to the WLA."



Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Wednesday August 12th, 2020 3:59:49 AM

To Gaffer, "I was planning to the temple as well, if people are being eaten some of my breakfast buddies are likely on the list".

To everyone "Which house controls the territory around The Scrum. Kath did little to hide his comings and goings it seems unlikely the houses don't already know about them "

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Wednesday August 12th, 2020 8:22:30 AM

Eisenhorn will join Tolston if possible in the WLA to have a look at their library. If not he'll stay at Shale house and go over the documents again to see if they've missed any clues. (OOC: Don't know what I need to roll for this if anything)

The Next Day (DM SteveK) 
Wednesday August 12th, 2020 10:30:14 AM

The return of the Shale House tenants are welcomed and warned. Hmerrin lays everything out, Rakshasa in Dirt City and what they are capable of. It sobers the room immediately. Tombo, Mazea, and Sunny have a conversation, and each come to the conclusion that they would be safer at Shale House than anywhere else; especially travelling To visit relatives. Mazea snorts; “ just my luck to get dominated and spread the Rakshasa disease to kith and kin.”

The unexpected return of Nissa, Lorissa and Umpip is equally welcome, though it takes Toston to a very dark place. They assure the Toston and the Tide they are unharmed, and Nissa says she cast Detect Magic on all six captives to ensure none have been charmed or dominated. Toston’s fiancé’ gives the Dragon Disciple a fierce hug and agrees they need to be killed, all of them. “The Tide taking out their headquarters Would prove to any enemy that trying to get at you through loved ones is a very bad idea. And While I don’t know where we were; I do have some insight. They fed us one at a time. When they took my hood off, I could see one of the kitchen staff. I can Scry him.”

Turns out that each of the other former kidnappees also have bits and pieces. Adding it up, the Tide can confirm Nissa and the others were held in the same compound that Sharpe scouted, the people had Ga’al symbols, talked about Ga’al a lot, and there was some prayers/chanting outside the room they were held. There were some priest class that stayed in a place called ‘the inner temple’ that would make pronouncements. And there was some talk about ‘offerings’ going into ‘the inner temple’.

The heroes also discuss talking to three potential ‘allies’; the House of Wolves, the Temple of Wardd, and the WLA. Only the WLA is a place the Tide can reasonably expect to be (no longer) infiltrated.

.......

All heroes gain 4,000xp for the excellent role play and thinking outside the box with Anduin and Kidnappees.

This should bring all heroes to 12th Level!! and minimum 220,000xp

If not, make it so. DMs will review updates PC sheets before the next combat.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d6=6 ;
Wednesday August 12th, 2020 11:49:50 AM

"Well we know where they are now, we need to prepare a plan of attack. But first we should probably rest for the night and regain our strength. Oh before I forget I found this 200 Gold on the Rakshasa and a couple of Kukri's. Does anyone want the Kukri's? Otherwise just grab your share of the gold and I'll see about selling or disposing of the Kukri's. " And with that Eisenhorn goes to find a good place to get some sleep.

(OOC: Rolling for Health)

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday August 12th, 2020 4:59:00 PM

"If your girl can scry on this person, I think she should," Sarge says to Toston. "We need all the information we can get."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday August 12th, 2020 7:33:14 PM

Hmerrin grins a feral grin as the location of Sunny's kidnappers is slowly revealed.

He nods along with E and Toston.

"Right, updated plan. So, Plan Q by now, I suppose.
We'll do 'get more info quietly' later.
We'll go with 'kill every one of them evil fetchers' in the morning. We'd do it now, but we need spells and rest and I wanna make a quick trip to the catacombs and get me a Raka-sticker. My axes aren't doing the job."

"Sharpe, what can you give us on this compound?"

"Nissa, what do you need to scry this guy?"

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Wednesday August 12th, 2020 7:43:28 PM

"Sleep sounds like a good plan, but we might want to agree on what we are telling people. Is it just, everything?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday August 12th, 2020 9:16:55 PM

Desdichado agrees with the plan for stocking up. "I've been doing a bit of research on piercing weapons we can use against those weirdos. I'm also going to head to the Catacombs and replace my old mace with a morningstar. Those nasty spikes can do piercing damage, plus I can still bludgeon any nasty undead we might run into."

"Yep, everything, as far as I'm concerned," responds Desdichado to Gaffer.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27  d20+1=21 ; d20+3=13 ; d20+10=16 ; d20+10=24 ;
Wednesday August 12th, 2020 9:58:25 PM

Toston says, "I think we do 3 things. 1) Have Nissa Scry on the Raksashas 2) Solicit the WLA for information and aid 3) cross reference our original cache of documents with the new documents we got from the farm"

"While I think we could maybe work to rid the Wolves of the Rakshasha infestation and team up with them I think it would take time to do so and it might end up tipping our hands. I don't know the odds of the Rakshasha's infesting Warrd though that picture book supposedly had one of them making fun of Warrd so maybe they are there too."

(21: Int check on documents by Toston)
(13: Int check on documents by Nissa)
(know[local] (Nissa) re : building / kidnappers : 16
(know[history] (Nissa) re : area the kidnappers were in : 24

(OOC: Nissa can scry for 9 or 10 minutes depending on how you rule; as I haven't leveled her up yet. Regardless the save DC for her spell is DC 17 Will; She possesses a mirror focus )

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Thursday August 13th, 2020 5:45:17 AM

"looks like catacombs is on everyone mind, I need to get Warrds blessing on my bow". " As for the compound I didn't want to risk scouting it out properly without backup, I can tell you where it is, it has one of those shrines we saw at the farm and it is well guarded. A two story building with no window and a large courtyard. It is reinforced with walls and gates, really a small fortress."

"I think an immediate attack might be premature we still have sources of information left untapped and we have no reason to think attacking tomorrow will be any easier the after we have done some digging."

The Second Day (DM SteveK)  d20=14 ;
Thursday August 13th, 2020 3:32:41 PM

The heroes have a good sleep.

The next day is all preparation for defenses and visiting the Catacombs. Packages start to arrive.

Nissa does her Scrying of the person she saw. She suggested near dinner, the more likely to have a servant walking about all areas of the manor. She reports she was successful, that the person she saw was a minor acolyte who, in the time of the spell, walked meals to the front door guards and another set of guards on the shrine in the courtyard. Each guard contingent looked like 4 warriors and 2 priests. Nissa draws the clerical symbol of the shrine priest (the outer guards had symbols hidden) and to no one’s surprise: it is Ga’al.


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday August 13th, 2020 3:51:17 PM

There had been talk of doing a Sending today, so Sarge prepares one. Though she isn't sure whether the Sending idea had been abandoned two or three plans ago. It's hard to keep track.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d10=3 ;
Thursday August 13th, 2020 7:20:00 PM

Desdichado re-suggests a Sending to the Temple of Domi where he and Sarge originated from, to tell them the situation, and see if they know anything, have advice, or could send support.

Hearing Nissa's scrying results he says, "More Ga'al followers? Good. I'm ready to fight them anytime."

As the team re-talks through their plans, Dez reiterates that he's ready to talk with anyone (Warrd Temple, Wolves, the Prince, WLA) as the team wants. Going to the location Sharpe scouted sounds good, too, if that's the first item on the agenda.

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Thursday August 13th, 2020 7:59:16 PM

Gaffer would like to enough materials to cast the Stoneskin spell four times before they attack, making a trip to the catacombs if someone will accompany him.
[OOC: 1000gp in granite and diamond dust. Do I need to post on the board to do this as it is a non-magical item?]

"I'm with Des, we keep taking the fight to them while they are feeling the pressure. Let's scout out the place today and if all goes well, attack tomorrow." Gaffer would rather fight the enemy they know then worry about all the ones they don't, and while they have good information, they might as well attack.


Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday August 13th, 2020 8:45:48 PM

(OOC: Did Toston / Nissa find anything cross referencing the documents from the farm and the arena? Int checks rolled were 21 and 13; 13 could aid the other Int check for a 23)

Toston says, "Hmerrin, let's contact the beggar and get to the WLA. Whoever else wants to come I believe should be able to come soon."

If Hmerrin and anyone else decides to do it he goes through the process to get to the hidden WLA hideout.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday August 14th, 2020 4:51:32 AM

If possible Eisenhorn would go with Toston to the WLA to check out their library and see what information he can dig up on the Maharaja.

Eisenhorn is OK with scouting the place today and attacking tomorrow.

"Should we also try and secure Shale house so that the danger to the people here are minimized while we go about this?"

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+23=33 ; d20+13=26 ;
Friday August 14th, 2020 6:56:22 AM

Sharpe will spend the breakfast at the temple of Waard, in the normal fashion he will bring food and chat with people there ask about any disappearances or "animal-men" in other areas of the city.

When he returns to Shale house she will make himself available to help gaffer with the scouting mission.
(stealth and perception rolls for scouting the compound)

Stealth - 33
Perception - 26


Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+20=23 ; d20+9=20 ;
Friday August 14th, 2020 7:55:35 AM

With Sharpe onboard Gaffer is definitely up for scouting, taking the form of a Pigeon to scout, he will keep close to Sharpe from above, trying to watch the movements of the Guards and spot anyone else who comes in. (Perception: 23, Stealth: 20)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Friday August 14th, 2020 8:59:28 AM

Hmerrin nods at Eisenhorn and Toston.

"OK, we'll head to WLA and see what we can find."

"Everyone else, do what you gonna do, and we'll meet back here."

The young fighter goes with E and Toston to the WLA hideout.

The Second Day (DM SteveK) 
Friday August 14th, 2020 11:41:56 AM

It sounds like the majority of the Tide agrees to plan/scout/contact known allies one day after Anduin-Kath’s visit, and attack the compound the next day.

Sarge readies a Sending spell, and Desdichado identifies their priest liaison in the Temple of Domi in Plateau City for knowledge, advice, or support. His response is “I will discuss with the high priest and ask for another Divine contact. Maybe he will be able to get clearer answers than before.”

Desdichado is more than ready to fight more Ga'al followers.

Gaffer purchases ingredients for multiple Stoneskin spells (done), and agrees to keep taking the fight to them while they are feeling the pressure. “Let's scout out the place today and if all goes well, attack tomorrow."

Toston and Nissa don’t find anything cross referencing the documents from the farm and the arena in a day, but there are many pages and they aren’t certain if there may be something hidden somewhere.

Hmerrin, Eisenhorn, and Toston goes through the process to get to the hidden WLA hideout. Korgin is happy to see them, but he is the only one in the secret WLA at the moment. He promises to get the information on the Rakshasa to the WLA leadership. “It will take some weeks, but it will get there.”

Eisenhorn can only find vague references of Rakshasa maharajas, the high king. That there probably is one and probably doesn’t live on the plane of the Wold.
 
Sharpe will spend the breakfast at the temple of Waard, bring food and chat with people there ask about disappearances or "animal-men". When he leaves the Temple, Sharpe perceives he has acquired a ‘tail’. There are people watching him, and the Fighter gets the impression that it would be a very bad idea for him to scout with Kath’s warning buzzing in his brain.

Gaffer, in the morning, scouts as a Pigeon, flying about and doing pigeon things. He can see the layout of the compound.

A courtyard surrounded by stone walls has two entrances; on the East into a Manor-like building, and on the West into the rest of Dirt City. There is a statue in the center and smaller buildings lining the courtyard walls.

There are 4 guards and 2 priests at the front gate. People come and they whisper something and touch their chest before being let in. There are 4 more guards and 2 priests in the courtyard who manage the people coming and going. At the statute is a large coffee where worshippers put in items.

The Manor doors never open for the time Gaffer is there.


Sarge [AC 21; HP 70/70] (Kathy) 
Friday August 14th, 2020 12:53:04 PM

Having cast her Sending, Sarge spends the day sticking close to Shale House while the others do their scouting and investigating. She wants to make sure their tenants are all right and nobody else tries to mess with them.

She will prepare another Sending tomorrow; hopefully the Temple will have more information for her.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=28 ;
Friday August 14th, 2020 4:22:17 PM

Desdichado stays close to Shale House as well, checking around the near neighborhood to see if anything seems more unusual or untoward than normal for Dirt City. (Perception: 28)

(OOC: I'm guessing the the worshipers are putting items into a coffer, but the thought of people leaving an offering of a large coffee in front of the statue was pretty amusing. :) )

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27  d20+7=8 ; d20+1=15 ; d20+5=8 ;
Sunday August 16th, 2020 9:28:44 PM

While at the WLA hideout Toston also peruses the library and does his training to get a boost to his fly skill.

(Know[planes]:8) - more info on Rakshasha
(Know[local] : 15) - more info related to the Rakshasha in Dirt City / Wold
(Know[religion]: 8) - more info related to the cult of Ga'al they stumbled across

(OOC: have we gotten the gold from the loot yet?)

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=29 ;
Monday August 17th, 2020 4:58:41 AM

Sharpe will mentions to the group on his return that he is being followed and suggests that the following day someone should try and find out who is following him and why. It my be that others are being watched. He will look for sign of surveillance on Shale house.

Perception - 29

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday August 17th, 2020 5:14:40 AM

"I need some time to prepare but afterwards will set up some protections to ensure that Shale House is safe from any would be snoopers."

The Afternoon of the Second Day (DM SteveK) 
Monday August 17th, 2020 1:19:14 PM

Sarge and Desdichado keep near Shale House.

Toston looks through the WLA Library, but is unable to find anything on Rakshasa in general or Rakshasa in Dirt City in particular.

Several packages from the Catacombs arrive for Hmerrin, Sharpe, and Eisenhorn.

Eisenhorn considers taking another day to shore up Shale House defenses, but then Sharpe comes back with three ruffians tailing him. They take up a position down the street, but it’s pretty obvious they are watching Shale House. And it doesn’t take an eleven philosopher to put two and two together. The tail started after Sharpe talked to several people at the Temple of Wardd asking about Beast-headed people. Sharpe’s stalk last night, Nissa’s Scry on a low level acolyte, and Gaffer acting like a pidgeon wasn’t noticed by the Rakshasa contingent, but talking among beggars at the Temple of Wardd was.

If the Tide want to be on the attack instead of the defense, they no longer have another day. As soon as those ruffians report OR go missing, it is certain as Domi likes wrestling that the war will start: and the first casualties will be people theTide cares about.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 17th, 2020 2:21:51 PM

Sarge goes to the tenants. "You three are on lockdown," she says abruptly. "Sorry, but you may be targeted again. Come up into our living quarters and lock the doors; you should be all right."

To her companions, she says. "I hope the shopping's done, 'cause it's time to move."

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=13 ; d20=17 ; d20=18 ; d20=7 ; d20=12 ;
Monday August 17th, 2020 6:31:30 PM

Eisenhorn will take 10minutes to cast Mage's Private sanctum around Shale House ensuring that the house is safe from Scrying for the next 24h at least. "That should make it more difficult for anyone to keep tabs on what's going on in the house for the next day or so. I may be able to make the effect permanent in the future but I still need to do some research on that subject. I was hoping that with some more tIme I could potetntially entice a guardian for the house but it seems that time is a luxury we don't have. So what's the plan? Do we move out immedietely? "

If the Tide does not move out immediately Eisenhorn will take the time to copy the spell scrolls he's received to his spell book, in the following order depending on time constraints:

Elemental Body III - 1 Hour ( Spellcraft roll: 13 + 21 = 34 vs DC 21)
Elemental Body II - 1 Hour (Spellcraft roll: 17 + 21 = 38 vs DC 20)
Elemental Body I - 1 Hour (Spellcraft roll: 18 + 21 = 39 vs DC 19)
Dimensional Anchor - 1 Hour (Spellcraft roll: 7+21 = 28 vs DC 19)
Eagle's Splendor - 1 Hour (Spellcraft roll: 12 + 21 = 33 vs DC 17)



Hmerrin (MikeK)(HP 126/126 AC:28 T:15 FF:24 CMD:30) 
Monday August 17th, 2020 7:14:06 PM

Hmerrin unpacks his gear from the Catacombs package, and assembles it upon his person.

In answer to Eisenhorn, he nods emphatically.

"Yep. Looks like the jig is up, and its time to go to work.
Sharpe, Gaffer, any way you can sneak up on our watchers and slow them down long enough for the rest of us to catch up?

I'd like to get to that compound without them getting forewarned, but really don't wanna use up one of E's spells to get to them."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday August 17th, 2020 9:14:08 PM

Geared up and ready to go, Desdichado heads out with the others.

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:30/21/25- CMD 27 
Tuesday August 18th, 2020 12:54:43 AM

While at the WLA Toston had completed his Champion training, beside improving his understanding of the fly skill he is now proficient at wielding spike chains. He even put in an order for one at the catacombs but sadly his packages have not arrived yet. (OOC: Updated my sheet with the new gold to reflect WLA dues paid; did not subtract for the new gear as I just placed my catacombs order)

Toston says to his companions, "You guys got all this cool new gear but my order hasn't come yet. I know how to use a spiked chain now, which would come in handy against Rakshasha if I used an oil of bless weapon on it however I don't have that either. Guess in the interrim it is my curveblade and relying on Des sharing his smite"

He turns to Nissa, Umpip and Lorissa and says, "Things are about to get rough. I think you should head to the gnome home down below and go on lockdown till you hear back from me. Before you go though can you cast overland flight on me and telepathic bond on me, you, Eisenhorne and Hmerrin? I know you can't include us all in the spell but if you are in it with me then I will know when you are home safe and then Eisenhorne, Hmerrin and myself can communicate telepathically in the upcoming battle. Also wait till we've dispatched these ruffians that Sharpe picked up before you head down there, just in case they have some long distance way of communicating"

He also casts mage armor on himself.

Active Effects:
Overland Flight: 10 hours - 40 foot fly speed; +5 bonus to fly checks
Telepathic Bond: 100 minutes (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours - +4 AC

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Tuesday August 18th, 2020 4:14:22 AM

To Hmerrin "I'm pretty confident we could but it might involve killing them simply for watching the place, not sure I can restrain them". "Another option is to lead them on a run around whilst you guys head out then give them the slip and meet at the compound?"

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Tuesday August 18th, 2020 5:08:48 AM

"We might be able to stop them rushing inside but, I'm not confident on stopping them making enough commotion to draw attention still. I do have the Stone Shape spell, I might be able to use a couple of those to make a hole for us all to slip past the gate? Otherwise, those of us that can fly could go inside the courtyard while the others take out the guards outfront. I have Airwalk for one person as well."

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:30/21/25- CMD 27 
Tuesday August 18th, 2020 8:34:51 AM

Toston says, "I can cast the fly spell up to 5 times but each fly spell I cast could otherwise be used on a fireball or lightning bolt so keep that in mind."



Battleplans: Afternoon (DM SteveK) 
Tuesday August 18th, 2020 12:42:41 PM

All the Tide agrees, in Sarge's words: it's time to move!

Sarge collects Tombo, Sunny, and Mazea and has them hole up in the Tide's rooms.

Eisenhorn sets his defensive spell around Shale House, taking 10 minutes. There is no telling how long the ruffians are going to keep loitering outside...

Hmerrin unpacks his gear from the Catacombs, nods to Eisenhorn, and calls to Sharpe and Gaffer to suprise the watchers to hopefully give the Tide a tactical advantage when they attack.

Desdichado heads out with the others.

Toston completes his training and receives his Catacombs package while at the WLA. He gives suggestions to Nissa and the other gnomes, which they agree: ALL of them are going down to the Under City for the time being. Umpip is the one who voices what everyone is thinking. "Win, soon-to-be-Cousin-in-law. Because if you don't, the City Below won't be a safe place much longer."

Nissa casts her spells on Toston: Overland Flight, Telepathic Bond (Toston, Eisenhorn, Hmerrin), and the half-spell called Safety, which involves a fierce hug and kiss.

Sharpe gives Hmerrin an alternate plan besides killing the three ruffians.

Gaffer provides more suggestions for the ruffians and the battle.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday August 18th, 2020 1:24:30 PM

"Just--don't kick things off prematurely like at the farm," Sarge begs. "I spent that entire fight running to catch up. You gotta warn a guy."

Hmerrin (MikeK)(HP 126/126 AC:28 T:15 FF:24 CMD:30) 
Tuesday August 18th, 2020 5:47:38 PM

Hmerrin shrugs at Sharpe's comment.
"I'm not at all upset at the thought of them being dead."

He turns to group.
"OK Team. Step One is take out, or mislead, the three goons watching us.

Gaffer, good idea on Stone Shape. But let's hold that for Step Two.

The young fighter looks out the window.
"I don't suppose we can just sneak around them. Otherwise, trying Sharpe's idea, and seeing if he can lead them all on a grand tour of Dirt City might be the idea."

DM - Where are the three in relation to the house?

--
Spells in Effect
Telepathic Bond (Toston, E, Nissa)


Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Tuesday August 18th, 2020 7:26:05 PM

Gaffer, slow on the uptake, only just realises that Hmerrin was talking about losing the 3 trailing them first.
"I can wander around town for a bit, lead them away and then fly back as a bird afterwards. I doubt they can travel as quickly."

Gaffer reminds the group that the compound has a guarded gate and then the courtyard area, so they will need to take care of those quickly as well.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 18th, 2020 9:21:17 PM

"I am not fast," replies Desdichado, "so I'll not be much help at drawing them on a wild goblin chase. I'll make my way to the compound, slowly but surely."

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:31/22/26- CMD 28 
Tuesday August 18th, 2020 10:54:49 PM

Toston says, "I can make Des and Sarge fast and give them flight but it will only last for 7 minutes. I will also have only 3 3rd level spells if we do this."

Toston says, "If they are clumped together I can probably take them out with a well placed fireball or my breathe weapon but I'd be concerned with bystanders. Furthermore I have Scorpion Strikes and Stunning Fists at my dispossal. Stunning fists would stun one of them for a round and a scorpion strike would lower their speed down to a 5 foot step. Alternatively I can hit them with scorching rays. I am now capable of firing off two rays which when combined if both hit would do more damage to a single target than a single fireball. I have a 40 foot flight speed that will last for the next 10 hours. I don't suppose we could use Eisenhorne as bait to lead the ruffians into an ambush? I mean if Hmerrin and I or part of our number were concealed in an alley way that Eisenhorne was leading them down we could jump out and strike them down before they had a chance to react hypothetically. Regardless we should probably make a move soon. If 3 of us each took one and targetted just that one could we be relatively sure we could take them down. I think I could."

Active Effects:
Overland Flight: 10 hours - 40 foot fly speed; +5 bonus to fly checks
Telepathic Bond: 100 minutes (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours - +4 AC

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+23=35 ;
Wednesday August 19th, 2020 4:35:00 AM

"Id rather lead them away then outright kill them, it seems pretty obvious that they Kath's men but on the off chance they aren't murdering them seems a bit much, or worst case we might be really missing off one of the houses. But happy to keep it democratic."

"RE the compound, I have a grappling hook to help those who can climb over the wall, an option might be to split into two for one team to cause a commotion at the gate and the other slip over the wall at the back?"

Sharpe prepares to leave and lead the tail away.
If the team decides to take them out, he prepare to creep out and get the jump on them. Stealth - 35



Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Wednesday August 19th, 2020 5:29:27 AM

Eisenhorn will finish up the anti scrying spell and cast mage armor on himself. "That will make sure they can't see inside Shale House and no scrying attempts will get through. As for the guards outside, we could potentially sneak out now without them noticing we are not here anymore, but that would put the people here at risk."

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Wednesday August 19th, 2020 6:40:58 AM

As everyone puts forward suggestions Gaffer tries to gather them into a plan.

"Sharpe and I will lead the tail away from here as a distraction, we can easily outpace them to get back to the compound before they do. Once we leave, you all give us a couple minutes head start and then make your way there. Somebody take Sharpe's grappling hook, everyone climbs or flies over the wall to take out the guards beyond the gate first so they cannot warn or group with anyone inside the manor. The guards outfront we'll take out next, Sharpe and I should be with you by then."

He takes a breath, not used to being the one laying out a plan. "Does that sound right?"

The Courtyard

The Courtyard


Battleplans: Afternoon (DM SteveK) 
Wednesday August 19th, 2020 8:01:58 AM

More suggestions and refinements are discussed, and finally settles into a solid plan.

Plan: Sharpe and Gaffer lead the tail away from Shale House. The rest of the team waits a couple minutes and then heads to the Compound. Several minutes later, Sharpe and Gaffer ditch the tail and quickly move to join the others near the Compound. Somebody take Sharpe's grappling hook, everyone climbs or flies over the wall to take out the guards beyond the gate first and the outside guards are the secondary target.

If that sounds right, the heroes can act!

.....
ooc: Compound Map via email

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday August 19th, 2020 3:37:08 PM

"Sounds like a plan to me," Sarge says. "Toston, if we can all stay together, I don't need to be sped up or flown. But if we're gonna save Toston's spells, we can't just go running off willy-nilly."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday August 19th, 2020 5:26:47 PM

(OOC: I'm unsure where the PCs are on the map. Are the brown squares the wall and/or roof? And if so, do we get to decide where we are placed? Strategy-wise, I'd like to recommend we keep guards from moving towards any of those doors.)

Based on assumptions from the above, Desdichado comes down the wall and positions himself to move as closely as possible to H:14.



Hmerrin (MikeK)(HP 126/126 AC:28 T:15 FF:24 CMD:30) 
Wednesday August 19th, 2020 8:28:03 PM

Hmerrin waits with the others while Gaffer and Sharpe make like decoys.

Once the lookouts have all moved off, he leaves HQ with the rest of the group.

Based on the scouting report, the young fighter looks to bring everyone to the compound from the north (top) in order to avoid being seen by the guards.

Gaffer and Sharpe hopefully catch up.

Hmerrin notices getting to a wall narrow enough to make climbing feasible seems to bring them awfully close to the guards. He shakes his head at the likelihood of getting over unseen/unheard.

"Whoever's flying/climbing over go ahead. I'll give a few seconds and then come around this corner."

--
Spells in Effect
Telepathic Bond (Toston, E, Nissa)


Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28 
Thursday August 20th, 2020 1:52:17 AM

Toston says, "I'm flying over. I have overland flight which lasts for a really long time. Does anyone else need flight? I think at least 2 of us should fly over so we can keep the 2 guards in the courtyard busy."

If anyone else says they need flight the gnome casts flight on them first before casting a shield spell on himself.

He also casts message on the entire group before flying over as close to G12 as possible from the blind side of the guard if possible (I think that might be from the direction of the north wall)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 1 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 7 min - +4 shield bonus to AC; immunity magic missile

1st: 5/7 slots left
2nd:7/7 slots left
3rd: ?/5 left


Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Thursday August 20th, 2020 4:24:38 AM

Sharpe makes like a decoy, he wander back toward the temple and after a while starts to look for an opportunity to give the tail the slip.

Stealth - 35

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Thursday August 20th, 2020 4:47:30 AM

Eisenhorn casts invisibility on himself and offers to Dimension door three people into the courtyard if necessary. Using the telepathic link "Toston let me know when it's clear and I should be able to bring 3 people inside."

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+9=15 ; d20+20=38 ;
Thursday August 20th, 2020 5:43:39 AM

Gaffer goes with Sharpe with the temple, letting Sharpe split off first and then heading into a quieter alley (Stealth: 15) to take shape of a hawk once more and flying a direct route straight to the compound, over the various buildings along the way. He looks behind him as he leaves to see if the tail have caught on to what is happening. (Perception: 38)


The Courtyard, Rd 1 (DM SteveK)  d3=3 ; d6=6
Thursday August 20th, 2020 1:20:21 PM

The plan agreed to, the Tide waits in Shale House.

Sharpe and Gaffer move out back towards the Temple of Wardd, and, amazingly enough, all 3 watchers follow them. At the temple, Sharpe makes his slip, Gaffer flies like a hawk, and they both make a bee-line for the north side of the Compound to catch up with the other Tide heroes.

Thinking how long it would take Sharpe and Gaffer to walk to the Temple of Wardd and how long it would take for them to go from there to the Compound north side, AND how long it will take the Tide to go from there to the Compound north side; Hmerrin makes a silent count, then the young hero leads the team out the front door to the Compound.

Immediately upon the Tide's exit; Nissa and the other gnomes move the opposite way towards the closest entrance to the City Below, and thence to the gnome community residing there.

Happy fortune gets the Reunited Tide to a place 30' away from the north wall without an obvious alarm being raised. But everyone feels the sand is running out of the glass. It would only have been minutes since Sharpe and Gaffer gave the slip to their tails, and for those tails to report to thier handlers. And if those tails are minions of the rakshasa, the news that the Tide has been asking about animal-headed men could be arriving this very moment...

.....

The heroes are 30' north of the Compound. The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday August 20th, 2020 2:59:48 PM

Sarge doesn't do stealth, so unless someone stops her, she moves right up to the wall. [Double move to N-12]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday August 20th, 2020 3:28:16 PM

Desdichado moves up alongside Sarge (O:12).

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=6 ;
Thursday August 20th, 2020 4:07:12 PM

Eisnehorn will move with Shifty to H3 just behind the corner of the building and try to keep an eye on the guards to thinking of a good way to distract them if they get suspicious. (Perception Roll: 6 + 12 + 4 = 22)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+6=9 ; d20+11=13 ; d20+24=25 ;
Thursday August 20th, 2020 5:14:22 PM

Sharpe suggests to the "non stealthers". "Maybe you want to go the gates, the stealthers can try going up there, hit them while they're distracted", he gestures to V12 gets out his grapple and attempt fix it in a perch on the roof. If successful he will start to climb as quietly as possible.

Not sure on the roll for grapple so iv just done D20+dex - 9
Climb - 13
Stealth - 25 (but natural 1)
OOC - a roll of 3 2 and 1.... wow.

Hmerrin (MikeK)(HP 126/126 AC:28 T:15 FF:24 CMD:30) 
Thursday August 20th, 2020 7:27:15 PM

Hmerrin grins at Sharpe.
"Well, we do got this telepathy thing Nissa hit some of us with. Toston, why don't you go with Sharpe, and give me a shout when you want us to take the corner and jump these guys."

With that, the young fighter moves forward with Sarge and Dez.

--
Move to M11.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)


Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28  d20+17=25 ; d20+20=40 ; d20+20=33 ;
Thursday August 20th, 2020 11:42:56 PM

(Stealth: 25)
(Perception: 40)

Toston stealthily double moves to N11 (OOC: disregard 33 roll as I accidentally misclicked)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 2 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 69/70 rounds - +4 shield bonus to AC; immunity magic missile

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:7/7 slots left
3rd: 5/5 left

Gaffer (Courtney HP:103/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+20=39 ;
Friday August 21st, 2020 6:08:54 AM

Gaffer casts Barkskin on himself while keeping his birdform, knowing that they will need to summount the wall. He waits until Sharpe has successfully climbed up before flying next to him and looking around the courtyard for the figures who were there earlier. (Perception: 39)

---- Active Effects ----
Barkskin - +5 AC - 120minutes

Outside the Courtyard (DM SteveK) 
Sunday August 23rd, 2020 4:05:51 AM

Sarge doesn't do stealth, and hustles up to the wall. Desdichado moves up alongside Sarge.

Eisnehorn moves with Shifty behind a corner of a building to keep an eye on the guards at the front gate.

Sharpe suggests a party split, gets out his grapple, and begins to trot to the wall.

Hmerrin grins at Sharpe, agreeing, and asks Toston to go with Sharpe and Gaffer. The young fighter then trots to Sarge and Dez.

Toston stealthily double moves to join Hmerrin, Sarge, and Dez.

Gaffer-Hawk casts Barkskin, and flies to a nearby roof to keep an eye on Sharpe and the area. He waits until Sharpe has successfully climbed up before intending to fly next to him. From his perch, Gaffer-Hawk can't see inside the Courtyard, but he does spot the three 'tails' hurrying from the Temple of Wardd direction towards the Compound; they should arrive in less than 30 seconds (ooc: i.e. 5 rounds).
................

It takes a little more time for Sharpe to get to the wall (move action), throw the grapple so it lodges in the crook between wall and roof (standard action AC 7 [5 +2 for distance]), and climb the wall using the rope and bracing his feet on the wall (1/2 speed move action, double move with Climb DC 5). This gives the other heroes a chance (2 rounds of actions) to get into position.

OOC: All other PCs can have 2 rounds of actions for their PC next Post. Sharpe can only post Free or Immediate actions.

...............

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28  d20+17=28 ; d20+17=30 ;
Sunday August 23rd, 2020 11:03:18 PM

First Round: (Stealth 28)
Move action 1 - stealthily move forward 5 feet and fly upwards 15 feet to be 15 feet off the ground at M12
Move action 2 - move upwards 1 foot to be 16 feet above the outer wall end stealth move 16 feet up at K13

Second Round (Stealth: 30)
Move action 1 - stealthily move 20 feet bleeding 5 feet of altitude to be 11 feet off the ground at H16
Move action 2 - stealthily move 20 more feet at the 11 foot altitude to end up at F19

Toston thinks at Hmerrin and Eisenhorne I am almost in position where I could probably charge one of them or drop a fireball in the midst of the interior 2 guards; which one should I do?

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 4 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 67/70 rounds - +4 shield bonus to AC; immunity magic missile

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:7/7 slots left
3rd: 5/5 left

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday August 24th, 2020 12:39:36 AM

Dez makes 2 double-moves (a quadruple move?) to right up next to one of the guards (E:21).

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=12 ; d100=87 ;
Monday August 24th, 2020 5:00:54 AM

Eisenhorn will move 45ft south towards the wall keeping an eye on the guards. (Double-move) (Stealth Check: 12 + 9 + 20 = 41).

If at any point he notices that the guards look like they are about to go inside he will take out his bag of tricks rust and throw the ball towards the guards hoping the attack by a random woodland being will confuse them enough for the other party members to have time to get into position. (Bag of Tricks Roll: 87 = Leopard) (OOC: I think this shouldn't interfere with invisibility but let me know)

Otherwise he will wait for an all clear signal from Toston or Hmerrin and then Dimension Step to H14.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Monday August 24th, 2020 6:14:54 AM

Sharpe after clambering up the wall, waits at the top to help others get up as quietly as possible. He breaths deeply of the open air, opens his senses to let in all the noise, smells and vibrations of the city he usually blocks out. He is prepared for whats to come.

Gaffer (Courtney HP:103/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Monday August 24th, 2020 6:33:33 AM

Gaffer crouches down on the wall next to Sharpe's grappling hook and returns to his usual form. He'll cast Stoneskin on Sharpe once he has climbed up and then begin casting Summon Nature's Ally to complete next round, when the fight kicks off.

---- Active Effects ----
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 24th, 2020 12:52:16 PM

Before they all go haring off in different directions, Sarge casts a Status spell on Toston, Hmerrin, and Dez.

"If you must outrun your support," she says. "At least I'll know which ones of you are dying."

She follows at a distance, making it to about F-20.

Courtyard, Rd1 (DM SteveK)  d20=7 ; d20=11 ; d20=4 ; d20=13 ; d20=13 ; d20=6 ; d20=1 ; d20=12 ; d20=16 ; d20=8 ; d20=7 ; d20+12=16 ; d20+12=17 ; d8=5 ;
Monday August 24th, 2020 1:21:24 PM

Toston Lotor makes like a hole in the air, and stealthily flies over the wall (Fly DC 15 to succesfully fly the 90 degree change) and around (Second Fly DC 15 to succesfully fly the 90 degree change) to get to the front gate guards. The gnome keeps in contact with Hmerrin and Eisenhorn...

Dez jogs around the corner and straight for the gate guards, which makes them extemely nervous; having a well armed-and-armored man jogging up to them! Swords flash out and they are ready for trouble!

Eisenhorn will steadily close the gap between himself and the gate guards, ready to throw a random woodland creature at them.

Sharpe clambers up the wall and waits. Breathing deeply, opens his senses to observe all the noise, smells and vibrations of the city. He too notes the three 'tails', and notice the tails noticed someone climbing the wall with a rope. Thier reactions can't be heard over the city, but they start running to the Manor's courtyard...

Gaffer crouches down on the wall next to Sharpe's grappling hook and returns to his usual form. He'll cast Stoneskin on Sharpe once he has climbed up and then begin casting Summon Nature's Ally to complete next round, when the fight kicks off.

Sarge keeps trotting to the gate with Hmerrin keeping pace...
.......

The four human gate guards turn as one to face the jogging Desdichado, Sarge, and Hmerrin. One acolyte with them ushers two people who just left the Courtyard away from the possible fight, while another turns to help the guards. unison, they draw swords and pull up thier shields. "That's far enough!", one snaps. The acolyte is does an almost comical double-take. "The Tide!", he blurts out, "Attacking!!"

Guard 1 and 2 thrust out at Desdichado in an economical undercut, keeping thier shields weaving in front of them. Guard 3 and 4 look ready for action.

Sharpe, Gaffer, and Toston can watch the Courtyard. There are five more people seemingly offering, praying, or contemplateing. There is also another team of four elven guards and two acolytes here. One devotee looks up from a conversation with a guard and her eyes go round, staring at Gaffer and Sharpe. "What are the Tide doing on your roof?" The inside guards are instantly on alert and begin shouting. "We are being attacked. The Tide are attacking!"
........

The three tails are too late. With the alarm raised, a cacaophony of sound rises from the courtyard. The Tails slow down, look at each other, and exit the scene, looking as innocent as they can.

...............

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday August 24th, 2020 1:49:12 PM

Seeing that he's apparently badly misjudget what is going on here, Eisenhorn will move to E14 and Cast Haste on Himself, Dez, Hmerrin and Sarge.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 12 Rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+18=19 ; d20+18=35 ; d20+13=29 ; d20+8=12 ; d8+16=23 ; d8+16=20 ; d8+16=23 ; 2d6=7 ; 2d6=8 ; 2d6=12 ;
Monday August 24th, 2020 5:25:47 PM

Eyes narrowing at seeing acolytes of Ga'al, Sharpe takes a single step forward (5ft step to U14), he takes aim at the closest acolyte with intention of taking Ga'al's closest followers down first. Drawing his bow back he thinks a prayer to Wardd and feels like he can feel the blessing on his bow response. Imagined or not he looses his first volley.

Full attack on acolytes
19 vs AC; Natural 1 Miss
35 vs AC; 23 dmg or 30 vs evil
29 vs AC; 20 dmg or 28 vs evil
12 vs AC; 23 dmg or 25 vs evil
Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage

Hmerrin (MikeK)(HP 126/126 AC:30 T:17 FF:24 CMD:30)  d20+19=24 ; d8+19=21 ;
Monday August 24th, 2020 5:51:29 PM

"You're ruining my entrance," Hmerrin grouses, moving forward while axes appear in his hands.
"I always start with 'Hi, we're the Tide', and you've gone and stole my thunder."

The fighter steps into the line, swinging hard at one of the guards.

---
Move to B21
Attack g3 (pwr atk) hits ac 24 for 21 hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=34 ; d20+18=36 ; d20+13=27 ; d20+8=27 ; d20+8=24 ; d12+5=7 ; d12+5=7 ; d12+5=13 ; d12+5=6 ; d12+5=9 ;
Monday August 24th, 2020 10:45:41 PM

Axe at the ready, Desdichado sends out a torrent of blows on the nearest enemy (G2).

34 vs AC; 7 damage
36 vs AC; 7 damage
27 vs AC (24 for crit); 13 damage (crit: +15 damage)

----
Effects
Haste: +1 attack, AC, reflex
Status

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 24th, 2020 10:48:42 PM

Sarge moves forward and casts Prayer.

[Sorry; I either didn't get a map or accidentally deleted it. Sarge wants to move as far toward the gate as she can without provoking an AoO, then cast Prayer.]

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28  d20+18=28 ; d20+18=35 ; d20+18=24 ; d20+18=36 ; 7d6=29 ;
Monday August 24th, 2020 10:49:26 PM

(Fly rolls from last round: 28, 35)

Move action 1: Toston flies up 5 feet (Fly - 24) diagonal 5 feet (F18) and proceeds to fly an additional 30 feet to end at 16 feet in the air at A 21

Move action 2: Toston flies to 10 feet (off the map) to A-2, 22 at 16 feet he then bleeds of 15 feet of height (Fly 36) to be at A-2, 22

He calls out to Hmerrin, "I'm shocked, shocked I say. Or rather they are" indicating the guards.

Heroic action: cast lightning bolt on the 4 guards in a line from A22 to D22 All guards must make a DC 19 reflex save or take 29 electric damage but only 14 electric damage on a successful reflex save

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 5 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 66/70 rounds - +4 shield bonus to AC; immunity magic missile

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:7/7 slots left
3rd: 4/5 left

1 hero point spent

Gaffer (Courtney HP:103/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+16=27 ; d20+16=23 ; d8+6=7 ; d8+6=11 ;
Tuesday August 25th, 2020 9:19:28 AM

Gaffer completes his spell, focusing on S24 to summon forth a Large Air Elemental.

Gaffer calls out a command and the Air Elemental turns to it's whirlwind form, moving to block the doorway and force anyone going in or out to make saving throws not to be drawn in, starting with Guards 7 and 8.

If the guards are caught inside they recieve slam attacks from the swirling air.
Slame 1 - Guard 7 - 27 to hit - 7 damage
Slame 1 - Guard 7 - 23 to hit - 11 damage

For his own action Gaffer will Wildshape into a Large Air Elemental himself.

---- Active Effects ----
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 12 Rounds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 25th, 2020 6:42:46 PM

Desdichado, during a brief break in the action, wonders what could have led these guards to work for such an evil group. Was it just to support their own needs, or their families? Do they even know the depths of evil that their employers are up to? Do they care?

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday August 25th, 2020 8:59:02 PM

Sarge takes a moment to check her Status spell. It's been a while since she cast one, and she wants to make sure she remembers how it works.

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28 
Tuesday August 25th, 2020 11:14:09 PM

Toston watches the electricity arc out of his finger tips as he had never cast lightning bolt before. The guards were lined up just too perfectly for it and he had focused in casting evocation spells. Though the electricity was not as powerful as any potential spells involving fire he could cast it still seemed like it could get the job done.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Wednesday August 26th, 2020 4:22:22 AM

Eisenhorn will ask Shifty to cast Blur on Des.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 12 Rnds.

Courtyard, Rd2 (DM SteveK)  d4=1 ; d100=38 ; d100=52 ; d100=35 ; d100=16 ; d20+5=23 ; d20+5=22 ; d20+5=16 ; d20+5=8 ; d20+5=6 ; d20+2=20 ; d20=7 ; d20=20 ; d20+5=8 ; d20+5=9 ; d20+5=9 ; d20+12=18 ; d20+12=29 ; d20+7=10 ; d20+7=17 ; d8+3=6 ; d6=6 ; d6=5 ; 6d6=20 ; 6d6=25 ; d20+6=20 ; d20+6=25 ; 6d6=19 ; 6d6=20 ;
Wednesday August 26th, 2020 5:00:03 AM

Eisenhorn is startled at the speed of the encounter turns violent, and moves up to Cast Haste on Himself, Dez, Hmerrin and Sarge.

Sharpe's eyes narrow at seeing acolytes of Ga'al. He hpps down to a lower rooftop and pulls out his bow (ooc: climbing required 2 hands, and it takes a move action to get his bow out) and fires a single arrow at the closest acolyte... missing! (ooc: used frist roll)

Hmerrin grouses that the acolyte ruined his entrance and stole his thunder. Stepping into the line, he swings hard at one of the guards. Surprisingly, the 'guard' almost instinctively blocks Hmerrin's axe with his large shield! That shouldn't have happened!

Axe at the ready, Desdichado sends out a torrent of blows on the nearest enemy with his Greataxe. Like Hmerrin, the 'guard' blocks 2 of Desdichado's attacks with his shield! What is going on here?

Sarge moves forward and casts Prayer.

Toston flies up and around to line up the Guards with a heroically cast Lightning Bolt! Guard 4 and 3 manage to duck, but 2 and 1 get the brunt of the blast, and the smell of ozone and burnt hair fills the air.

Gaffer summons a Large Air Elemental. Gaffer, now human, can speak Auran and the elemental obeys; becoming a Whirlwind and moving to block the doorway to the Manor. It 'winds over Acolyte 4 (saved), Devotee 6 (buffeted, not picked up), and swirls back and forth to pick up both Guard 7 and 8! (ooc: Whirlwind is only 5' a the base and so can hover to cover only 1/2 the doorway). Devotee 6 falls unconscious, and the two guards exclaim as they are picked into the air!

Gaffer then Wildshapes into a Large Air Elemental himself!

.......

The four human gate guards ignore Toston and concentrate on the fighters in front of them. "I don't think they have fought someone like us, Brothers!", one shouts as he grits his teeth. "Let us show them the power of four heart-seeded from the same ritual!" Two and two, they concentrate on Desdichado and Hmerrin, adjusting to break Toston's line. One strikes Desdichado! Dez takes 6 damage

The Acolytes look to deal with Toston. Two bolts of lightning strike through where the gnome floats! Toston takes 20 damage Reflex DC 17 for 10; and 25 damage, Reflex DC 17 for 12

The Devotees that are still standing drop whatever they are doing and high-tail it away from potential violence. Those inside the courtyard can't get out, so they cower in corners. Those outside, flee around corners and are lost in the city.

Guard 7 and 8 both manage to get out of the Air Elemental's whirlwind.

Guard 5 and 6 take cover around the big statue of Ga'al (20% miss chance).

Acolyte 3 and 4 target Gaffer and Sharpe with 2 more Lightning Bolts! Gaffer and Sharpe takes 19 damage Reflex DC 17 for 9; and 20 damage, Reflex DC 17 for 10

........

Hmerrin, Toston, Sarge, Desdichado, and Eisenhorn ONLY:
Know Religion DC 15 Highlight to display spoiler: { The guards at the gate must be a Ga'alian Quad! In a special ritual, four people are Heartseeded at the same time, and they are imbued with a special ability they share among all four of them.}

Sarge automatic succeed (due to Mailed Fist background), or Hmerrin, Toston, Desdichado, and Eisenhorn with with Profession (Soldier) DC 10 Highlight to display spoiler: { The gate guards seem to have a teamwork feat similar to the Mailed Fist, but able to grant cover to each other with thier shields. }

...............

Guard AC20 50% miss chance from the front
1 Dam 29
2 Dam 36
3 Dam 14
4 Dam 14

5
6
7 Dam 7
8 Dam 11

Acolyte
1
2
3
4

Devotee
6 Dam 7 - DOWN

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Sharpe - [AC 27/18/22 - CMD 26; HP 81/100] - [Charles]  d20+12=32 ; d20+12=23 ; d20+18=35 ; d20+18=30 ; d20+18=27 ; d20+13=14 ; d20+8=15 ; d8+16=17 ; d8+16=22 ; d8+16=22 ; d8+16=22 ; d8+16=23 ; 2d6=7 ; 2d6=4 ; 2d6=9 ; 2d6=8 ;
Wednesday August 26th, 2020 6:35:02 AM

Sharpe sways left and then right whilst taking aim, searing hot lightning blasts past him and he braces himself for the burn from the super heated air. Gritting his teeth, he then looses his volley on the attackers.

(Reflex - 32 & 23)
Full attack on acolytes
35 vs AC; 39 dmg or 46 vs evil
30 vs AC; 22 dmg or 34 vs evil
14 vs AC; Natural 1 Miss
15 vs AC; 23 dmg or 31 vs evil
Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage

Sarge [AC 21; HP 70/70] (Kathy)  d20+10=30 ; d20+14=19 ;
Wednesday August 26th, 2020 1:08:17 PM

[Religion 30]

"They're Heartseeded together!" Sarge calls to her companions. [OOC: not strictly accurate I know, but the actual explanation is long and complicated.] "They're gonna act as a unit! Stay together!"

She draws her warhammer and attacks Guard 1, clanging off his armor. [AC 19, miss.]

Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Desdichado(Ryan) [HP: 96/102; AC:21/10/20 - CMD 23]  d20+19=28 ; d20+19=39 ; d20+19=35 ; d20+14=16 ; d20+9=21 ; d12+5=14 ; d12+5=16 ; d12+5=6 ; d12+5=11 ; d12+5=7 ;
Wednesday August 26th, 2020 1:44:32 PM

Wincing from the wound, and unsure about, and a little concerned by, Sarge's warning, Desdichado shouts, "You mean they can all attack or defend at the same time?" "Great, just great," he mutters to himself and tries to continue his attack against the strangely resilient Guard 1.

28 vs AC; 15 damage
39 vs AC (crit - 35 to confirm); 36 damage
16 vs AC; miss
21 vs AC; 8 damage

--------------
Effects
Haste: +1 attack, AC, reflex (10 rounds)
Status
Prayer: +1 attack/damage/save/skill


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Wednesday August 26th, 2020 4:27:48 PM

Realizing that the four soulders are somehow connected Eisenhorn will try to trip some of them up. Cast Grease B21:C22. (Reflex Save: DC18 or Fall) He will then move into cover at E14 hoping that he's out of line of sight of the guards.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 11 Rnds.
Prayer---- +1 attack/damage/save/skill ??

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+16=20 ; d8+6=9 ; d8+3=4 ; d8+3=9 ; d8+3=11 ; d8+3=8 ; d20+10=12 ; d20+10=20 ;
Wednesday August 26th, 2020 4:30:41 PM

Gaffer is caught off guard by the first Lightning Bolt, striking him fully in his chest, but swiftly moves aside causing the second to only glance him.
[Can I confirm that I have it right with Steelgrass armour giving Electricity resistance? And does this apply while I am in wildshape?]

Gaffer is happy for his summon to stay around the door and make any movement to and fro difficult for others. Staying in the same spaces as at least one of the guards, it continues to try and pull them in.

He himself flies down to the courtyard, taking a whirlwind form too once he is out of Sharpe's area, and moves in a circular path to try and pick up first Acolyte 3, then 4, then Guard 6 and 7.

Summon's Whirlwind - DC 18
Slam - Guard 7 - 9 damage

Gaffer's Whirlwind - DC (10+3 strength + 5 HD) 18
Acolyte 3: 4
Acolyte 4: 9
Guard 6: 11
Guard 7: 8

---- Active Effects ----
Wildshape - Large Air Elemental - 12Hourss
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 11 Rounds


Hmerrin (MikeK)(HP 126/126 AC:30 T:17 FF:24 CMD:30)  d20+18=34 ; d100=19 ; d20+13=33 ; d20+13=26 ; d100=53 ; d20+8=16 ; d8+20=23 ; d8+20=24 ; d8+20=28 ; d20+17=25 ; d100=31 ; d20+12=25 ; d100=88 ; d6+18=20 ; d20+18=29 ; d100=84 ; d8+20=27 ; d10+6=13 ;
Wednesday August 26th, 2020 6:06:53 PM

Hmerrin's face contorts in confusion as the guard unerringly blocks his blow.

Sarge's explanation doesn't clear things up for him.

"So can we hit them, or not?" he wonders aloud.
Seeing Sarge attack convinces the lad she must think she can.

Hmerrin doubles down on the power, swinging his axes for all their worth.

"Alright friend..block this"

---
Full Attack, Power Attack on g3
Btax 1 is blocked (hit ac34 but 19 on miss roll)
Btax 2 Crit threat hits ac 26 and 53 on miss roll, so a Crit: 75 hp damage
Btax 3 misses (ac16)
Hdax 1 is blocked (hit ac25 but 31 on miss roll)
Hdax 2 hits ac 25 (88 on miss roll) for 20 hp damage
Haste atk hits ac 29 (84 on miss roll) for 27 hp damage
Two wpn rend: 13 hp damage.

I'm coming up with 135 hp total damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Toston Lotor(Hugh Crosmun) [HP: 62/107; AC:35/26/30- CMD 28  d20+10=13 ; d20+10=15 ;
Wednesday August 26th, 2020 10:55:29 PM

Toston fails both reflex saves taking 45 damage total.

He then casts resist energy [electricity] to protect himself against further such attacks and then moves to A-1, 27 to start threatening one of the acolytes, putting one of the acolytes betwee himself and the next.

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 6 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 65/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:6/7 slots left
3rd: 4/5 left

1 hero point spent


Courtyard, Rd3 (DM SteveK)  d100=73 ; d100=42 ; d100=36 ; d20+6=22 ; d20+6=26 ; d20+6=26 ; d20+6=15 ; d20+6=15 ; d20+6=17 ; d20+6=12 ; d20+6=11 ; d20+6=9 ; d20+6=7 ; d20+6=20 ; d20+6=25 ; d20+12=31 ; d20+12=27 ; d20+7=15 ; d8+3=5 ; d8+3=7 ; d20+6=18 ; d20+6=12 ; d20+6=16 ; d20+12=30 ; d20+7=13 ; d8+3=9 ;
Thursday August 27th, 2020 4:14:25 AM

Sharpe sways left and right, only sizzled by the lighting, and looses a volley on Acolyte 3, killing her with the first shot! Turning on Acolyte 4, Sharpe’s next arrow bursts through his chest. A surprised look is the last thing on his face as he drops.

Sarge calls to her companions, "They're Heartseeded together!" She draws her warhammer and attacks Guard 1, clanging off his armor.

Desdichaso winces and a little concerned by, Sarge's warning. "Great, just great," he mutters to himself and tries to continue his attack against the strangely resilient Guard 1. His first strike gets through, but the Ga’alian Quad blocks the Paladin’s second two strikes!

Eisenhorn realizes the four soldiers are somehow connected, and casts Grease spell only causing Guard 4 to fall prone. He will then move into cover hoping that he's out of line of sight of the guards.

Gaffer gets a little sizzled, only sorry that Steelgrass Armor (without the Wild Armor bonus) doesn’t protect him a bit from the electric charges. He keeps the Large Elemental playing about the door, and it picks up Guard 7 and 8. He himself flies down to the courtyard, taking a whirlwind form too once he is out of Sharpe's area, and moves in a circular path. He picks up Guard 5, but Guard 6 avoids the blasts.

Hmerrin wonders at both the Guards and Sarge’s explanation, but seeing the grizzled dwarf attack gives him the confidence to power into his Guards. Despite the Ga’alian Quad blocking two strikes, the young fighter kills Guard 3 with a single blow, and rends the prone Guard 4 (who suddenly couldn’t block further shots) into a bloody paste.

Toston, scorched by lightning, protects himself against such in the future, and moves to a more physical confrontation with one of the acolytes.

.......

The violence and multi-directional assault at the gate causes the remaining guards and acolytes to change tactics. Shouts and calls have Acolyte 1 withdraw from Toston to the Gate. Acolyte 2 follows and closes one of the heavy gate doors!

Guard 1 and 2 step out of the Grease spell, keeping together, guarding the gate, and Guard 1 stabs at Desdichado, and hits a vital spot! Des takes 12 damage

In the Courtyard, Guard 7 manages to get out of a whirlwind, but Guard 5 and 8 are still stuck! With only Guard 6 free, he steps into cover from Sharpe and attacks Gaffer-Elemental with his sword. Gaffer takes 9 damage

The Devotees cower in corners.

Bursting from doors of the small rooms are reinforcements! Four burly half-orcs come into the Courtyard, ready for battle!

...............

Guard AC20 50% miss chance from the front
1 Dam 44
2 Dam 36

5 Dam 11
6
7 Dam 16
8 Dam 15

9
10
11
12

Acolyte
1
2

DEAD/DOWN/FLED
Guard 3,4
Acolyte 3,4
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Sharpe - [AC 27/18/22 - CMD 26; HP 81/100] - [Charles]  d20+18=21 ; d20+18=38 ; d20+13=27 ; d20+8=16 ; d20+22=34 ; d8+16=24 ; d8+16=17 ; d8+16=24 ; d8+16=23 ; d8+16=24 ; d8+16=19 ; d8+16=21 ; d8+16=18 ; 2d6=11 ; 2d6=7 ; 2d6=7 ; 2d6=3 ; 2d6=9 ;
Thursday August 27th, 2020 8:30:16 AM

As the acolytes move to close the gates, Sharpe switches his focus, takes a step (ft5 step to T15) and looses a volley on the acolytes or anyone trying to close the gates.

Full attack on Acolytes
21 vs AC; 39 dmg or 50 vs evil
38 vs AC; 34 to confirm critical; 90 dmg or 97 vs evil; 9 bleed;
27 vs AC; 21 dmg or 28 vs evil
16 vs AC; 18 dmg or 21 vs evil
Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday August 27th, 2020 12:45:56 PM

"We can hit 'em," Sarge clarifies. "But they're gonna protect each other and they're gonna have instincts like you won't believe."

She can't reach an opponent where she is, so she spends a round re-positioning, avoiding the Grease.

[Double move to D-24, which will provoke an AoO]

Desdichado(Ryan) [HP: 84/102; AC:21/10/20 - CMD 23]  d20+19=20 ; d20+19=34 ; d20+14=17 ; d20+9=17 ; d100=100 ; d12+6=7 ;
Thursday August 27th, 2020 5:34:30 PM

Desdichado pivots to Guard 1 as he moves by, frustrated that he is able to block so many attacks.

20 vs AC; crit miss
34 vs AC (100 on miss roll); 7 damage
17 vs AC; miss
17 vs AC; miss

--------------
Effects
Haste: +1 attack, AC, reflex (10 rounds)
Status
Prayer: +1 attack/damage/save/skill

Hmerrin (MikeK)(HP 126/126 AC:30 T:17 FF:24 CMD:30)  d20+17=31 ; d20+13=23 ;
Thursday August 27th, 2020 7:12:52 PM

Hmerrin looks up from his rend of the guard to see the gates closing.
"Right," he answers Sarge. "What if we split them up, and make one a doorstop instead?"

Circling the Grease spell, the lad lowers his shoulder and barrels into g2's chest, legs pumping furiously as he tries shoving the man through the gate.

--

Move around Grease and attempted Bull Rush of g2 through gate (drawing AoO)
CMB attack of 31 to push back 5'
IF g3 CMD is 26 or less, CMB attack 23 against a1 to push both of them back another 5'.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks




Gaffer (Courtney HP: 62/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d8+6=12 ; d8+3=7 ; d8+3=7 ;
Thursday August 27th, 2020 8:32:22 PM

Gaffer cannot make a sound as the blow lands but he intensifies his efforts, moving to pick up Guard 6 again. Succeed or fail he will fly up 100 feet and eject one or both the Guards he is carrying before double moving to position himself 50 feet above the new guards he has noticed below. (N17)

Summon's Whirlwind - DC 18
Slam - Guard 8 - 12 damage

Gaffer's Whirlwind - DC (10+3 strength + 5 HD) 18
Guard 5: 7 damage
Guard 6: 7 damage

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hours
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 10 Rounds

Toston Lotor(Hugh Crosmun) [HP: 62/107; AC:35/26/30- CMD 28  d20+13=18 ; 4d6+4=20 ; d20+13=32 ; 4d6+4=24 ;
Friday August 28th, 2020 12:13:00 AM

Toston sees Sharpe pincushion the acolytes and decides to use a casting of scorching ray against guard 2.

Ray 1: 18 vs Touch; 20 fire damage if that hits
Ray 2: 32 vs Touch; 24 fire damage

He then moves 25 feet to B24 unless the path is clear for him to move further though the gate.

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 7 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 64/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 1 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:5/7 slots left
3rd: 4/5 left

1 hero point spent

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday August 28th, 2020 4:26:22 AM

Eisenhorn will take out his wand of Shield and use it to cast shield on himself. Then he moves to G14.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 10 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 10 Rnds.

Courtyard, Rd4 (DM SteveK)  d100=9 ; d100=49 ; d20+12=15 ; d20+6=20 ; d20+6=7 ; 10d6=33 ; d20+12=19 ; d20+7=25 ; d8+3=11 ; 6d6=18 ; d20+12=27 ; d20+12=23 ; 3d6+3=13 ;
Friday August 28th, 2020 7:46:47 AM

Sharpe looses a volley on the acolytes, and kills Acolyte 2 with his first arrow. Acolyte 1 follows with the next shot. Both dead!

Sarge clarifies her warning, and maneuvers around the greasy ground. She can’t get into the same space as Guard 2, but the good news is none of her opponents get any opportunity to attack. (ooc: AoO is only if ‘leaving’ a threatened area, not moving into one, so no AoO.)

Desdichado pivots to Guard 1 as he moves by, frustrated that he is able to block so many attacks, and only wounds the guard once.

Hmerrin has a plan to stop all the blocking, and lowers his shoulder and barrels into g2's chest! Guard 2 tries to stab the lad (missing), and, legs pumping furiously, Hmerrin shoves him back through the gate, into the Acolyte, and pushes both of THEM into to Courtyard! (ooc: Not being adjacent to each other, the Ga’alian Quad are unable to use their uncanny blocking ability!)

Air Elemental continues to play with Guard 7 and 8.

Gaffer tries and again Guard 6 avoids the whirlwind (but Guard 5 can’t get out). The druid zips up 100’ (ooc: rise at ½ speed means this is a double move) and then ejects Guard 5 in the open air! Next round, he plans to get back down to earth and face off against the new Guards…

Toston casts scorching ray at guard 2, and the man groans and slides to the ground, then slides over to get soon get through the gate.

Eisenhorn will take out his wand of Shield and use it to cast shield on himself, and moves further into the corner of the wall. (G14 is a stone wall 15’ high. Eisenhorn can’t walk there without Flying or becoming incorporeal.)

.......

Alone, Guard 1 attacks Desdichado. “Ga’al will purge your arrogance eventually, Paladin!”, he grits. Des takes 11 damage

Guard 5 falls 100’ with a crash… and gets back up!

Guard 6 and 7, in unison, pull bows and target Sharpe. Only one arrow hits, but it does a LOT more damage than what should be normal! Sharpe takes 13 damage

Guard 8 can’t get out of the Large Elemental!

Guard 9 and 10 each climb ladders on the buildings and move to box in Sharpe, one getting within melee distance!

Guards 11 and 12 run to block the Gate.

The Devotees cower in corners.

Bursting from doors of other small rooms are MORE reinforcements! Two more Acolytes, two initiates, and… Gaffer and Hmerrin recognize the cleric of Ga’al who was at the Shale House ambush: Sharoke!

...............

Guard AC20 50% miss chance from the front
1 Dam 51

5 Dam 44
6
7 Dam 16
8 Dam 27

9
10
11
12

Acolytes AC 20
1 Dam 28

5
6

Initiates AC18 Shield of Faith, Spiritual Weapon
1
2

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon

DEAD/DOWN/FLED
Guard 2, 3,4
Acolyte 2,3,4
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday August 28th, 2020 9:27:00 AM

(OOC: Sorry I misread the map I meant to say F14)

Eisenhorn will Dimension step to the top of the wall F15. ( is that 25ft?) Once on top of the wall he will lie down prone and take stock of the situation in the courtyard.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 9 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 9 Rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 78/100] - [Charles]  d20+19=36 ; d20+19=39 ; d20+14=33 ; d20+9=15 ; d20+23=40 ; d20+18=26 ; d8+17=18 ; d8+17=19 ; d8+17=23 ; d8+17=23 ; d8+17=21 ; d8+17=21 ; d8+17=18 ; d8+17=20 ; d8+17=19 ; d8+17=20 ; 2d6=11 ; 2d6=7 ; 2d6=7 ; 2d6=4 ; 2d6=10 ;
Friday August 28th, 2020 10:06:42 AM

Sharpe sees guards coming up the ladders and as he turns he is hit in the neck with a projectile, fortunately the stoneskin absorb a lot of the blow and he makes a mental note to do something nice for Gaffer. By the time he recovers the first guard is on top of him but he follows through with the attack. (AoO - I didnt add -4 penalty because of precise shot)

Full attack on Guards 9 and 10
36 vs AC; 37 dmg or 48 vs evil
39 vs AC; 40 to confirm critical; 88 dmg or 95 vs evil; 4 bleed;
33 vs AC; 26 to confirm critical; 77 dmg or 84 vs evil; 10 bleed
15 vs AC; miss
Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 110 Damage

Sarge [AC 21; HP 70/70] (Kathy)  d20+16=30 ; d20+11=29 ; d8=2 ; d8=2 ;
Friday August 28th, 2020 1:09:04 PM

Sarge steps to D-23 and swings her hammer at guard 1, hitting twice. [Hit AC 30 for 7 damage; hit AC 29 for 7 more damage.]

Hmerrin (MikeK)(HP 126/126 AC:30 T:17 FF:24 CMD:30)  d20+18=27 ; d20+13=22 ; d20+8=23 ; d20+17=21 ; d20+12=18 ; d20+18=23 ; d8+20=27 ; d8+20=24 ; d8+20=21 ; d6+19=22 ; d8+20=21 ; d10+6=11 ;
Saturday August 29th, 2020 9:44:07 AM

Hmerrin sends out a mental call to Eisenhorn and Toston.
"Cleric on the raid of Shale House is in the southeast corner. He's a tough one, E."

The lad turns his attention to the two guards rushing to block him
"You guys have not been paying attention," he notes, and then starts carving up guards.

Once that's taken care of, he moves further into the courtyard.

----
Full Attack. Power Attack. Starting with 11 and moving to 12 after 11 is down.
5' Step after attack to F23

Btax 1 hits ac 27 for 27 hp damage
Btax 2 hits ac 22 for 24 hp damage
Btax 3 hits ac 23 for 21 hp damage
Hdax 1 hits ac 21 for 22 hp damage
Hdax 2 misses (ac 18)
Haste atk hits ac 23 for 21 hp damage
If hdax and btax hit same guy, 11 hp rend damage.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Gaffer (Courtney HP: 62/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Saturday August 29th, 2020 7:27:52 PM

Gaffer surveys the filling courtyard from up above, he would be smiling if he still had a face. He casts Sleet Storm centered on O23. [I think that will avoid both Sharpe and Hmerrin but would move it southeast to make sure it does.]

That should slow them down for a while, he thinks, and moves Q15 and downwards as much as he can, so that he might give Sharpe some help in the melee.

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hours
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 10 Rounds
Sleet Storm - 12 Rounds

Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23]  6d6=19 ; d20+19=35 ; d20+19=22 ; d20+14=15 ; d20+9=23 ; d100=61 ; d100=12 ; d100=99 ; d12+6=9 ; d12+6=16 ;
Sunday August 30th, 2020 3:27:41 PM

Swiftly healing himself (LoH: 19), Desdichado responds to the guards barb. "Yeah, yeah, yeah...the unholy power of your God will stop me...blah, blah. I've heard it all before, ya know."

He then continues his attack, getting in a couple of good licks.

35 vs AC (61 on miss chance); 9 damage
22 vs AC (12 on miss chance); miss chance
15 vs AC - crit miss
23 vs AC (99 on miss chance); 16 damage

--------------
Effects
Haste: +1 attack, AC, reflex (10 rounds)
Status
Prayer: +1 attack/damage/save/skill
Lay on Hands: 15/16

Toston Lotor(Hugh Crosmun) [HP: 62/107; AC:35/26/30- CMD 28  4d4+4=11 ;
Sunday August 30th, 2020 8:53:31 PM

Toston flies 40 feet diagonally forward ending up 20 feet forward 20 feet up in the air at F23. He fires off 4 magic missiles at the cleric that Hmerrin mentioned. (11 force damage)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 7 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 64/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 1 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:5/7 slots left
3rd: 4/5 left

1 hero point spent

Courtyard, Rd5 (DM SteveK)  d20+12=19 ; d20+12=18 ; d20+12=28 ; d20+6=21 ; d20+12=24 ; d20+12=17 ; d20+12=31 ; d20+12=15 ; d20+7=16 ; d20+7=20 ; d20+7=26 ; d20+7=12 ; 3d6+3=13 ; d20+17=36 ; d20+17=27 ; d20+17=37 ; d20+17=27 ; 6d6=21 ; d20+8=10 ; d20+8=12 ; d20+8=27 ; d20+8=27 ; 3d8=17 ; 3d8=17 ; d20+12=20 ;
Monday August 31st, 2020 12:44:06 PM

Eisenhorn uses his Dimension Step ability to walk to the top of the courtyard wall, then lay down prone to present less of a target. (ooc: takes 20’ of DimStep movement)

Sharpe only takes a minor wound thanks to Gaffer, and fills Guard 10 with enough arrows to have killed an Immortal… but the Half-Orc only grins. His guts are spilling out, he is bleeding, and clearly should be dead, but still seems completely full of vitality! “You picked the wrong Temple to attack, archer!”

Sarge steps to flank Guard 1 and strikes twice. Desdichado, after a swift heal, finds Guard 1 can’t block any strikes when none of his Quad are together, and he quietly dies.

Hmerrin sends out a mental call to Eisenhorn and Toston about Sharoke, the Shale House attacker, then starts carving up guards. Guard 11 is scored on five times, deep cuts on all parts of his body, and yet he still grins back at the blond fighter through wounds that should have killed him twice over!

Gaffer surveys the filling courtyard from up above, and casts Sleet Storm, which is identified and counterspelled by a Readied Sharoke! Gaffer-Elemental flies down to rooftop level back near Sharpe to give the archer some help.

Toston flies up and around to hover above the inside of the court parapet and strikes Sharoke with a Magic Missles spell.

.......

Guard 5, 6, and 7 all use bows to target Gaffer. Of six missles, only one strikes true, but again does more damage than it should. Gaffer takes 13 damage

Guard 8 manages to get out of the Large Elemental-Whirlwind!

Guard 9 and 10 flank Sharpe, but don’t attack the archer directly, but instead target his bow (and because a person can’t AOO with a bow, Sharpe doesn’t get that opportunity). Guard 9 tears Sharpe’s bow from his hands, and Guard 10 trips Sharpe flat. Disarmed and prone, Sharpe is much more vulnerable to the leering Half-Orcs…

Guards 11 and 12 also try the Disarm trick on Hmerrin, but less successfully than their two brothers. First, Hmerrin has melee weapons, and he has the opportunity to strike both Guards before their maneuvers. Second, only Guard 11 succeeds, and Hmerrin’s battleaxe spins to the dirt!

Acolyte 5 crowds near some cowering Devotees and casts Magic Missile at Toston to no effect. Acolyte 6 hugs the wall and casts a Lighting Bolt at Toston. 21 damage (prior to any defenses) Reflex DC 18 for half

Initiates 1 and 2s Spiritual Hammers (directed last round) against Hmerrin, both miss. And then they both cast Searing Light spells against Toston. Surprisingly, they both hit and the unholy light scorches the Dragon Disciple in ways fire protection doesn’t help! Toston takes 17 and 17 more damage!

Sharoke ignores Toston and attempts to Dispel Gaffer’s Nature’s Ally, but his spell isn’t strong enough, and the Elemental remains. “Ga’al protect us!”, he exclaims, frustrated.

The Devotees cower in corners.

...............

Guard AC20

5 Dam 44
6
7 Dam 16
8 Dam 27

9
10 Dam 247 + Bleed
11 Dam 126
12

Acolytes AC 20
5
6

Initiates AC18 Shield of Faith, Spiritual Weapon
1
2

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon
Dam 11

DEAD/DOWN/FLED
Guard 1-4
Acolyte 1-4
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Sharpe - [AC 27/18/22 - CMD 26; HP 78/100] - [Charles] 
Monday August 31st, 2020 3:14:04 PM

Sharpe hits the floor and the air is knocked out of his lungs... Looking at the half-orc towering over him with wounds it should not be possible to survive, his eyes widen in fear. He his grabs his bow (AoO) holding it up to defend himself (I think I can use Total Defense). With no time to dwell on his mistake he yells, "They aren't going down what the hell is going on"!

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=7 ; d20=16 ;
Monday August 31st, 2020 4:43:57 PM

Lying down on top of the wall Eisenorn observes the situation. At Hmerrins pointer he decides to try and do something about Mr. Sharoke. Grabing his Lesser Rod of Metamagic: Silent from his Quiver, he discretely drops a Stinking Cloud spell (Fort. Save DC: 20) on R23 hoping to ruin the cleric's day as well as 3 of the Guards. (Sleight of Hand Roll if needed: 7 + 4 = 11) (ooc: Sending picture of location via E-mail.)

Noting the incredible resilience of the guards he attempts to deduce if this is due to some religious ritual and if there is some way to negate its effects. (Knowledge Religion Roll: 16 + 23 = 39)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 8 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 8 Rnds.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday August 31st, 2020 5:15:20 PM

ooc: Sorry forgot to take out the invisibility from Active effects. That would have gone away after the grease spell I think.

Sharpe - [AC 27/18/22 - CMD 30; HP 78/100] - [Charles] 
Monday August 31st, 2020 5:48:31 PM

Updated CMD and effects

Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 110 Damage

Hmerrin (MikeK)(HP 126/126 AC:29 T:16 FF:24 CMD:30)  d20+24=41 ; d8+12=18 ; d20+24=40 ; d8+12=16 ; d20+19=38 ; d20+14=20 ; d20+9=21 ; d20+19=27 ; d6+18=22 ; d3=1 ; d6+18=22 ; d6+18=19 ; d6+18=19 ;
Monday August 31st, 2020 6:49:34 PM

Hmerrin gapes at Guard 11, but then instinct takes over as the two men try to disarm him.

He gets a good lick into to both of them before finding himself minus his battleaxe.

"Its another one of them quads!" he yells back at Sharpe.
"Maybe they all have to be killed before anybody falls!"

Trying out his own theory, the lad focuses all his attacks on Guard12.

--
AoO on Guard11 hits ac 41 for 18 hp.
AoO on Guard12 hits ac 40 for 16 hp.

Full attack, Power attack on Guard 12
atk1 hits ac 38 for 22 hp
atk2 hits ac 20 for 22 hp
atk3 hits ac 21 for 19 hp
Haste atk hits ac 27 for 19 hp.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Gaffer (Courtney HP: 49/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Monday August 31st, 2020 7:12:47 PM

Gaffer curses internally as his spell is countered, and then feels an arrow rip through his form, definitely feeling the pain now. He tries a second spell, Wall of Stone, casting it such that it creates two boxes, one around each Guards 9 and 10, connected by a seem of wall behind Sharpe (between T15 and U15).

If either escape the trap, Gaffer attempts to fly over both of them while avoiding Sharpe, before flying off the edge of the roof. Looking down at Sharaoke and deciding what to do next.

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hours
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 10 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Sarge [AC 21; HP 70/70] (Kathy)  d20+14=33 ; d8=6 ;
Monday August 31st, 2020 9:54:58 PM

"He's a half-orc!" Sarge calls to Sharpe. "They're all like that! Just keep after him!"

Momentarily stuck behind Hmerrin, she watches the spiritual weapons of the acolytes and figures two can play at that game. She casts a Spiritual Weapon and has it attack guard 12 (unless Hmerrin has already killed that one, in which case it attacks 11). [Hit AC 14 for 8 damage.]



Toston Lotor(Hugh Crosmun) [HP: 28/107; AC:35/26/30- CMD 28  d20+13=32 ; 4d6+4=21 ; d20+13=25 ; 4d6+4=16 ;
Monday August 31st, 2020 11:16:18 PM

Toston returns fire at acolyte 1 with 2 scorching rays.

Ray 1: 32 vs Touch; 21 fire damage
Ray 2: 25 vs Touch; 16 fire damage

He then moves back to near where Sarge is ending up a foot off the ground at E22.

He says, "Sarge, I could really use some healing when you have a moment."

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 7 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 63/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 2 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:4/7 slots left
3rd: 4/5 left

1 hero point spen

Courtyard, Rd6 (DM SteveK)  d20+9=13 ; d20+9=18 ; d20+9=24 ; d20+9=17 ; d20+12=25 ; d20+12=17 ; d8+3=7 ; d20+6=26 ; d20+6=20 ; d4=1 ; d20+12=13 ; d20+7=17 ; d20+12=32 ; d20+12=27 ; d20+12=29 ; d20+7=14 ; d20+7=25 ; d8+3=11 ; d8+3=10 ; d8+3=4 ; d20+12=17 ; d20+12=14 ; d20+7=8 ; d20+7=14 ; d20+12=24 ; d20+12=15 ; 3d8+6=22 ; 3d8+6=20 ; d20=13 ;
Tuesday September 1st, 2020 1:49:56 PM

Sharpe hits the floor and quickly grabs his bow (Guard 9 hits Sharpe takes 7 damage) holding it up to defend himself.

Eisenhorn decides to do something about Mr. Sharoke, and with his Silent Metamagic Rod, he discretely drops a Stinking Cloud spell on the cleric, 3 Guards, and the Air Elemental. Guard 8 avoids the spells effects, but the other four start puking their guts out all over the Courtyard (including the Elemental who is no longer in whirlwind form)! Eisenhorn’s musings on the guards’ resilience concludes that Ga’alian Quads, as Sarge called them, usually have different abilities shared among the Quad. And these special abilities could be nearly anything to include linking the Quad’s very lives together…

Hmerrin gapes at Guard 11, but then instinct takes over as the two men try to disarm him. He gets a good lick into to both of them before finding himself minus his battleaxe. "Its another one of them quads!" he yells back at Sharpe. And using just a hand axe, he turns Guard 12 into a bloody pulp. A Pulp that still grins and attacks!

Gaffer encounters a couple setbacks and casts a tries a second spell, Wall of Stone, the wall of the Manor House and the Courtyard wall acting as the anchor points, so it doesn’t matter that the small buildings roofs are made of wood. He creates two boxes, one around each Guards 9 and 10, connected by a seam of wall behind Sharpe. It is a clever plan, but the wall is only five feet high, and do not block either Half-Orc from Sharpe. Gaffer then tries to whirlwind the Half-orcs, but again, they resist getting pulled into the maelstrom.

Sarge reminds the heroes that half-orcs can fight past unconsciousness, and just keep hitting them. She casts her own Spritual Hammer and it goes after Guard 12.

Toston returns fire at Acolyte 5 with 2 scorching rays, burning her to the ground! He then moves back to near where Sarge is while asking for some healing when she has a moment
.......

Guard 5 fires two arrows at Gaffer hovering over the Stinking Cloud, but misses.

Guard 6, 7, 8 and Sharoke stagger out of Eisenhorn’s Stinking Cloud from different directions.

Guard 9 and 10 lear down at the prone Sharpe and stab, stab, and stab again. Sharpe going into Total Defense negates the penalties for being prone, but the Half-Orcs wound the archer twice, once in a critical spot. [b]Sharpe takes 25 damage


Guards 11 and 12, both look dead, but are still fighting! Through tatters of their armor, Hmerrin can see a green vine growing from their chest… They miss with all of their attacks.

Acolyte 6 doesn’t have a target, and takes the opportunity to climb a ladder to the wooden rooftops.

Initiates 1 and 2s Spiritual Hammers continue against Hmerrin, both miss. The Initiates then move up to support the Guards, each healing Guard 12 who doesn’t look dead anymore.

The Devotees cower in corners.

...............

Guard AC20

5 Dam 44
6 - Nauseated 2
7 Dam 16 - Nauseated 2
8 Dam 27

9
10 Dam 247 + Bleed
11 Dam 144
12 Dam 56

Acolytes AC 20
6

Initiates AC18 Shield of Faith, Spiritual Weapon
1
2

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon – Nauseated 2
Dam 11

DEAD/DOWN/FLED
Guard 1-4
Acolyte 1-5
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Tuesday September 1st, 2020 3:25:25 PM

Is E:24 an open spot on the map? If so, Desdichado winds his way around the grease spill left outside to that spot. Otherwise, he'll move to D:24.

Sarge [AC 21; HP 70/70] (Kathy)  d8=5 ; d8=2 ; d8=1 ; d8=1 ; d8=1 ; d8=1 ; d8=4 ; d8=7 ; d20+14=29 ; d20+14=23 ; d8=7 ; d8=7 ;
Tuesday September 1st, 2020 3:39:53 PM

"I got ya," Sarge tells Toston. She casts Cure Critical Wounds, healing Toston for 27.

Meanwhile, her Spiritual Hammer continues attacking guard 12. [Hit AC 29 for 9 damage; hit AC 18 for 9 more damage.]

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday September 1st, 2020 4:44:26 PM

Eisenhorn gets a brief moment of satisfaction as he sees the cleric retching his guts out. Serves the wretch right he thinks to himself.

Seeing Sharpe's predicament quickly brings him back to the situation at hand. Realizing what the Druid's plan was he finishes the job casting Wall of Stone to raise the wall another 10ft. ( Add two 5x5ft panels stacked vertically to T16: West & North; U15: West; T14 West & South and tries to use the remaining two 5x5ft panels to create a sort of stairway that would allow sharpe to easily climb onto the wall East.( ooc: Image in e-mail for reference)

Fearing that this might get him noticed he crawls 10ft to E16. (ooc: I assume because of Haste that I can crawl 10ft. instead of 5 If that's not the case E just crawls to E15)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 7 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 7 Rnds.

Hmerrin (MikeK)(HP 126/126 AC:29 T:16 FF:24 CMD:30)  d20+19=30 ; d20+14=28 ; d20+9=28 ; d20+19=21 ; d6+18=21 ; d6+18=19 ; d6+18=23 ; d6+18=19 ;
Tuesday September 1st, 2020 7:06:56 PM

Hmerrin bats away various attacks of various types, and eyes his two, no..four foes with a great deal of irritation.

Attacking Guard12 again, he calls back over his shoulder.
"I'm gonna be here all day unless somebody can get over to Sharpe and take out those two attacking him."

--
Full Attack, Power Attack on G12
Atk 1 hits ac 30 for 21 hp
Atk 2 hits ac 28 for 19 hp
Atk 3 hits ac 28 for 23 hp
Haste atk hits ac 21 for 19 hp

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Toston Lotor(Hugh Crosmun) [HP: 56/107; AC:35/26/30- CMD 28  d20+18=32 ; d20+13=33 ; d20+13=21 ; 4d6+4=17 ; 4d6+4=22 ; d20+13=25 ; 4d6+4=22 ;
Wednesday September 2nd, 2020 12:59:44 AM

Toston says to Hmerrin, "On it!"

Fly Check: 32

The gnome then flies 15 feet straight up again to be 16 feet in the air before moving 25 more feet to end at F18 6 feet in the air above the inner wall.

He sees the Acolyte on the Roof and the half of the quad harrassing Shape and he figures that the acolyte could end up supporting the Quad so fires off another pair of scorching rays at the rooftop acolyte this time.

1st Ray:
(33 vs Touch; threat of critical 21 vs touch to confirm 17 fire damage if non critical and add 22 if crit for 39 total fire damage on successful crit)
2nd Ray:
(25 vs Touch; 22 fire damage)

If the both rays hit and the first one critically then acolyte 6 just took 61 fire damage from the scorching rays

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 8 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 62/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 3 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 4/5 left

1 hero point spen


Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles]  d20+19=28 ; d8+17=19 ; d6=5 ; d6=5 ;
Wednesday September 2nd, 2020 4:56:40 AM

Seeing his opening when the walls go up Sharpe slaps his chest to active the fly ability of his armour and shoot into the air in an arc, as to avoid any potential attacks. Relief washes over him and he nods his thanks and Gaffer and Eisenhorn before firing off a shot whilst 25ft directly above guard 9.

(OOC - unless immune guard 10 should take 14 bleed dmg per turn. I can add to my post to help track)

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage

Single attack on Guard 9
28 vs AC; 19 dmg or 29 vs evil

Bleed on guard 10; 14dmg



Gaffer (Courtney HP: 49/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   12d6=45 ;
Wednesday September 2nd, 2020 5:14:33 AM

Gaffer is frustrated to see his initial walls be ineffective, but as they continue to grow beyond his own spell he is glad that E is hiding somewhere nearby.

He turns his focus down into the courtyard, moving away from the stinking cloud to be sure he doesn't disturb it, he flies over to L23, maintaining his height and casts Flame Strike on the point between G23,G24,H23,H24 which should ensure it hits the four guards/initiates at the entrance without harming any allies. (45 Fire Damage, Half is divine and cannot be resisted by fire resistance)

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hours
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 7 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday September 2nd, 2020 1:56:29 PM

Sarge is beginning to think that these guys are staying up a bit too long even for half-orcs.

"I wonder if they count as undead now," she mutters.

Courtyard, Rd7 (DM SteveK)  d20+6=13 ; d20+6=8 ; d20+6=14 ; d20+6=19 ; d20+12=23 ; d20+7=27 ; d20+7=24 ; d6+3=4 ; d20+12=26 ; d20+7=20 ; d20+7=10 ; d20+12=30 ; d20+10=30 ; d20+12=27 ; d8+2=9 ; d20+12=29 ; d20+12=16 ; d20+12=28 ; 2d8+6=14 ; 2d8+6=21 ; d20+12=28 ; 3d6+3=10 ; 3d6+3=7 ;
Wednesday September 2nd, 2020 2:24:33 PM

Desdichado winds his way around the grease spell to the half of the closed gates. He knows one of the Acolytes tried to close the gates and only got one door closed. It will only take a little effort to open them again.

Sarge has Toston’s ‘six’ and casts Cure Critical Wounds on the gnome. Her Spiritual Hammer continues attacking Guard 12.

Eisenhorn gets a brief moment of satisfaction as he sees the cleric retching his guts out. But Sharpe’s predicament and Gaffer’s plan, has the Wizard casting another Wall of Stone, raising the wall another 10ft! The wizard then crawls the parapet to attempt avoiding.

Hmerrin bats away various attacks of various types, and eyes his foes with a great deal of irritation, calling "I'm gonna be here all day unless somebody can get over to Sharpe and take out those two attacking him."

Toston, reinvigorated, flies up and makes Acoylte Flambe’. He dies a horrible, flaming death.

Sharpe sees his opening, and uses his Celestial Armor to fly up and out of melee range before firing off a shot whilst 25ft directly above guard 9.

Gaffer frustrated his spells have been less than anticipated, tries again. Moving towards the Gate, he casts Flame Strike hitting two guards and two initiates. One initiate falls, and burned flesh adds to the smells in the courtyard.

.......

Guard 5 fires two arrows at Gaffer, striking once. Guard 8 also comes around the Stinking Cloud, and strikes Gaffer once with an arrow. Both arrows do far more damage than they should… Gaffer takes 17 damage!

Guard 6, 7, and Sharoke dry heave onto the dirt courtyard.

Guard 9 and 10 jump out of their stone boxes, snarling, but there is no one near sword reach…

Guards 11 and 12, both look dead, but are still fighting! Through tattered and burned, they still plug the gap, trying to wound Hmerrin… all missing.

Initiate 2s Spiritual Hammers continue against Hmerrin, and it hits! Hmerrin takes 9 damage. He then squeezes forward and delivers a devastating Touch attack for Cause Serious Wounds on Hmerrin! (Crit confirmed! Hmerrin takes 35 damage![/b]

The Devotees cower in corners.

...............

Guard AC20

5 Dam 44
6 - Nauseated 1
7 Dam 16 - Nauseated 1
8 Dam 27

9 Dam 29
10 Dam 275 + 14 Bleed
11 Dam 199
12 Dam 201

Initiates AC18 Shield of Faith, Spiritual Weapon
2 Dam 22

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon – Nauseated 1
Dam 11

DEAD/DOWN/FLED
Guard 1-4
Acolyte 1-6
Initiate 1
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to wood interior buildings up against the wall, each 10' high. The courtyard is dirt. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles]  d20+6=17 ; d20+19=33 ; d20+19=22 ; d20+19=32 ; d20+9=28 ; d20+13=26 ; d8+17=21 ; d8+17=18 ; d8+17=21 ; d8+17=18 ; d8+17=20 ; d8+17=25 ; d8+17=22 ; d8+17=19 ; 2d6=7 ; 2d6=4 ; 2d6=6 ; 2d6=9 ; 2d6=9 ;
Wednesday September 2nd, 2020 3:10:19 PM

Fly Check to hover - 17 Pass

Praying to Wardd the Hmerrin is right Sharpe looses a Volley at Guard 9 and prepares to start taking down the other Quads if this works.

(If the quad drops he will switch targets to spread damage across guards 7&8 in that order.)

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage

Full attack on Guards 9, 7 and 8
33 vs AC; 39 dmg or 46 vs evil
22 vs AC; 21 dmg or 33 vs evil
27 vs AC; 18 dmg or 35 vs evil
28 vs AC Crit; 26 to confirm Crit; 86 dmg or 95 vs evil; Bleed 9

Bleed on guard 10; 14 dmg


Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Wednesday September 2nd, 2020 3:59:18 PM

Desdichado opens the remaining side of the front gate and moves forward to E:24.

Hmerrin (MikeK)(HP 83/126 AC:29 T:16 FF:24 CMD:30)  d20+19=26 ; d20+14=20 ; d20+9=15 ; d20+19=28 ; d6+18=24 ; d6+18=19 ; d6+18=23 ;
Wednesday September 2nd, 2020 7:13:46 PM

Hmerrin bats away more attacks, only to have this other guy touch him...
With a hiss, the lad recoils from the unexpected pain. He gives i2 a nasty look.

"You just stay there, cause I'm gonna wanna deal with you..."

However, the two should-be-dead goons are still blocking his path.

Frustrated, Hmerrin keeps swinging away.

---
Full Attack, Power attack on G12
atk 1 hits ac26 for 24 hp
atk 2 hits ac20 for 19 hp
atk 3 misses (ac15)
Haste atk hits ac 28 for 23 hp

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=20 ; d6=2 ;
Wednesday September 2nd, 2020 7:56:04 PM

With Sharpe out of immediate danger Eisenhorn turns his attention back to Sharoke. He casts a Black Tentacles spell centered on N28 hoping to restrain him and the three guards. (CMB Roll: 20 + 12 + 4 + 1 = 37; Damage Roll: 2 + 4 = 6)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 6 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 6 Rnds.
Stinking Cloud ---- Nauseated ---- 10 Rnds.
Black Tentacles---- Grapple & Damage---- 12 Rnds.

Sarge [AC 21; HP 70/70] (Kathy)  4d8=21 ; d20+14=25 ; d20+9=15 ; d8=3 ;
Wednesday September 2nd, 2020 10:33:09 PM

Sarge drops a Holy Smite on the three guards in front of Hmerrin. If they are evil, they take 21 points of damage and are blinded for 1 round. If they are evil and make a DC 20 Will save, or if they are neutral, they take 10 points of damage and are not blinded. If they are neutral and make a DC 20 Will save, they take 5 points of damage and are not blinded.

Meanwhile, the Spiritual Weapon goes Thwack! Thwack! on guard 12. (Sarge has a move action available to pick a different target if she needs to.) [Hit AC 25 for 5 damage; hit AC 15, miss.]

Toston Lotor(Hugh Crosmun) [HP: 56/107; AC:35/26/30- CMD 28  d12=10 ; 4d4+4=15 ;
Wednesday September 2nd, 2020 11:19:10 PM

(OOC: Ignore d12 as I misclicked. Also the Lettered grid disappeared on the map on the last post)

Toston moves another 40 feet towards Sharpe and the Quad so he is 12 squares from the left edge at 12 in mid air.

He fires off a barrage of magic missiles at G9 (15 magic force damage)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 9 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 62/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 4 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 3/7 slots left
2nd:3/7 slots left
3rd: 4/5 left

1 hero point spen

Gaffer (Courtney HP: 53/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   2d8+10=21 ;
Thursday September 3rd, 2020 11:12:23 AM

Gaffer can no longer ignore his mounting wounds and takes a moment to pause and cast the one healing spell he prepared today, Cure Moderate Wounds, healing himself for 21 damage.

Immediately after he flies down to straight to Sharoke to see if he can't pull an old friend into his whirlwind and drag them back into the Stinking Cloud just before the whirlwind wears off.

His summoned elemental will reactivate their whirlwind form once more to continue blocking the door, as Gaffer is unable to give it further instructions for the time being.

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hour => Whirlwind 1/6 Rounds
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 5 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Courtyard, Rd8 (DM SteveK)  d20+6=24 ; d20=14 ; d20=18 ; d20=12 ; d20=15 ;
Thursday September 3rd, 2020 1:45:47 PM

Sharpe hovers in air and prays that Hmerrin is right, volleying into Guard 9. His first two arrows kill the Half-Orc, and, like strings cut from a puppet, all four Half-Orcs collapse…dead. Sharpe’s remaining arrows pulverize Guard 7 who also dies.

Desdichado opens the remaining side of the front gate and moves forward.

Hmerrin gets his worst wound of the month just from having a guy touch him, and gets his chance to deal with Initiate 1 sooner than either of them planned. The Half-Orc Quad drops dead when Sharpe kills Guard 9, and now there is nothing blocking Hmerrin’s path… Initiate 1 doesn’t last long.
(DM took Hmerrin’s attacks and gave him a 5’step to deal with Initiate 1)

Eisenhorn sees Sharpe is out of immediate danger and turns his attention back to Sharoke. He casts a Black Tentacles spell which grapples the dangerous cleric, and three Guards!

Sarge can see there are no opponents in front of Hmerrin and so can save the Holy Smite spell (unless she wants to drop it on the people in the Black Tentacles)

Toston moves towards Sharpe (DM was confused and put Toston at N,14). From that location, the gnome can save his spell because he can’t see any opponents (ooc: all line of sight is blocked by the Shrine)

Gaffer can no longer ignore his mounting wounds and takes a moment to pause and cast the one healing spell he prepared today. He considers going back to pull Sharoke into his whirlwind, but pauses. Is Gaffer sure he wants to attempt this while Sharoke is in the spell range of Black Tentacles?
The Air Elemental continues to follow his last orders by attempting to block the doorway, but it is unable to perform any action while in the Stinking Cloud…
.......

Guard 5, 6, 7, and Sharoke try and fail to break away from the Black Tentacles.

And there is, very quickly, no one else in the Courtyard trying to fight the Tide!

The Devotees cower in corners.

...............

Guard AC20
5 Dam 50 - Grappled
6 Dam 6 - Grappled
8 Dam 32 - Grappled

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon – Nauseated 1
Dam 17 - Grappled

DEAD/DOWN/FLED
Guard 1-4, 9-12
Acolyte 1-6
Initiate 1-2
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to wood interior buildings up against the wall, each 10' high. The courtyard is dirt. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Thursday September 3rd, 2020 6:08:12 PM

Desdichado runs into the courtyard near the tentacles J:25. "Aww...looks like I missed most of the fight," he says as he looks around the courtyard. Seeing Sharoke he growls, "You again?"

Hmerrin (MikeK)(HP 83/126 AC:29 T:16 FF:24 CMD:30) 
Thursday September 3rd, 2020 6:35:21 PM

Hmerrin retrieves his battleaxe from the ground.

Looking to his left, he spots two Devotees cowering in the corner.
The young fighter points at axe at them.
"Stay." he commands.

Turning back to the inner temple, he motions to Dez.

"Shall we?"

Is there a door in this shrine?"

----
Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday September 3rd, 2020 10:23:06 PM

"Hold up," Sarge tells Hmerrin. "Let's get everybody healed up before we go looking for more trouble. Hey, Gaffer! You okay?"

Toston Lotor(Hugh Crosmun) [HP: 56/107; AC:35/26/30- CMD 28 
Thursday September 3rd, 2020 11:23:48 PM

Toston will move within range of Sarge if Sarge is going to channel healing (will fly hussle if he has to to get within channeling distance of Sarge; fly hustling would allow him to cover 120 feet I think as the rules say hustling is moving twice your speed in a round or in a round you did that and took another standard or move action)

(OOC: there was no map in email this time so just move me 80 (or 120 feet toward Sarge if Toston can fly hustle))

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 10 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 61/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 5 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 4/5 left

1 hero point spent

Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles] 
Friday September 4th, 2020 3:59:21 AM

Sharpe moves to around to the inner wall close to Sarge. He keeps a bead on the cleric ready to fire if he takes a hostile action.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=6 ; d6=6 ;
Friday September 4th, 2020 4:48:50 AM

Through the telepathic link Eisenhorn will tell Toston and Hmerrin: " The spell will only hold them for a minute and the tentacles will keep trying to pummel them. We need to find a way to hold them when it ends or if I dismiss the spell. Ask them to drop their weapons and any divine focus that the cleric has." ( CMB Roll: 6 + 5 + 17 = 28; DMG: 6 + 4 = 10)

"Shifty, do a flyby around the outside of the temple see if anyone is trying to move in" he murmurs to his familiar.

He keeps laying on the wall looking intently at Sharoke ready to counterspell with Dispel Magic, Greater if the cleric manages to get free or tries casting a spell.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 5 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 5 Rnds.
Stinking Cloud ---- Nauseated ---- 10 Rnds.
Black Tentacles---- Grapple & Damage---- 11 Rnds.

Gaffer (Courtney HP: 53/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+20=36 ;
Friday September 4th, 2020 6:39:06 AM

Seeing the others moving into the courtyard Gaffer flies to the floor and releases both the whirlwind and the Air Elemental form. "The archers pack a punch, I think Sharpe and I took a few more hits than is healthy."

He looks around the courtyard to see if there are any details he may have missed when scouting before. [Are each of the Ds doors?] (Perception: 36)

---- Active Effects ----
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 4 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Courtyard, Rd9 (DM SteveK)  d20=12 ; d20=8 ; d20=14 ; d20=19 ;
Friday September 4th, 2020 8:37:54 AM

Desdichado runs into the courtyard and recognizes Sharoke.

Hmerrin retrieves his battleaxe from the ground. He talks to two Devotees who cower in response, and he starts looking for a door to the inner temple

Sarge tells Hmerrin to hold up and tells the team to get healed before looking for more trouble.

Toston hustles over to Sarge, keeping at least a foot off the ground.

Sharpe flies around to the inner wall to close up with. He keeps a bead on the cleric ready to fire if he takes a hostile action.

Eisenhorn elaborates on his spell, makes a suggestion, and has Shifty do a Flyby on the Manor-Temple outside. That’s going to take a couple rounds, but Shifty is off and flying…

Gaffer returns to human and looks about the courtyard. There are the six doors leading to the buildings inside the courtyard, the shrine to Ga’al, and the Stinking Cloud covering the main doors into the Manor-Temple.

.......

Guard 5, 6, 7 try and fail to break away from the Black Tentacles.

Sharoke breaks free and tumbles out of the Black Tentacles. He is certainly not looking like he is giving up, so Sharpe has one Ready attack on the cleric in addition to his actions for next post.

The Devotees cower in corners.

...............

Guard AC20
5 Dam 60 - Grappled
6 Dam 16 - Grappled
8 Dam 42 - Grappled

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon
Dam 17

DEAD/DOWN/FLED
Guard 1-4, 9-12
Acolyte 1-6
Initiate 1-2
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to wood interior buildings up against the wall, each 10' high. The courtyard is dirt. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles]  d20+19=23 ; d20+19=36 ; d20+14=18 ; d20+9=18 ; d20+19=22 ; d8+17=19 ; 2d6=12 ;
Friday September 4th, 2020 10:18:16 AM

Sharpe catches the determination in the clerics eye, with a heavy heart he attacks. The lack of conviction in his actions shows in his bowwork.

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - 5 minutes

Full attack on Sharoke + readied attack
23 vs AC; Miss
36 vs AC; 19 dmg or 31 vs evil
18 vs AC; Miss
18 vs AC; Miss
22 vs AC; Miss

Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles] 
Friday September 4th, 2020 10:29:03 AM

Amended
-----
Full attack on Sharoke + readied attack
22 vs AC; Miss
35 vs AC; 18 dmg or 30 vs evil
17 vs AC; Miss
17 vs AC; Miss
21 vs AC; Miss

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=11 ; d6=6 ; d20=9 ;
Friday September 4th, 2020 11:38:45 AM

(CMB Roll: 11 + 17 + 5 = 33; DMG: 6 + 4 = 10)

Cursing under his breath as he sees the cleric untangle himself from the tentacles, Eisenhorn prepares to dispel any spell the cleric may try to cast. (Dispell Check: 9 + 12 + 4 = 25)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 4 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 4 Rnds.
Stinking Cloud ---- Nauseated ---- 9 Rnds.
Black Tentacles---- Grapple & Damage---- 10 Rnds.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday September 4th, 2020 11:44:27 AM

(ooc: to clarify I meant counterspell not dispel)

Sarge [AC 21; HP 70/70] (Kathy)  d6=6 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ;
Friday September 4th, 2020 2:41:22 PM

Sarge moves to where she can reach all her companions [I believe H-20 will do the trick], and channels positive energy.

Everybody heals 20

"It'll have to do," she says. "C'mon, let's go."

Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23]  d20+18=26 ;
Friday September 4th, 2020 6:53:12 PM

Without a way to get to Sharoke or the other enemies - except by going through the landscape hazards - Desdichado looks over the shrine in the courtyard (Perception: 26).

Hmerrin (MikeK)(HP 103/126 AC:29 T:16 FF:24 CMD:30)  d20+10=21 ;
Sunday September 6th, 2020 2:30:11 PM

Hmerrin feels his wounds close, and looks over at Sarge.

"Let's go," she says.

"Go where?" the lad responds. Like Dez, he's unable to get to Sharoke.
He looks around, and finally takes note of the doors in the buildings along the wall.

Striding over to the northern wall, he pops the door open and pokes his head inside, looking around quickly.

----
Move to I16, which I assume is a door, and open it.
Perception 21 on a look around.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Gaffer (Courtney HP: 73/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   3d6=9 ; 3d6=12 ; 3d6=10 ; 3d6=15 ;
Sunday September 6th, 2020 5:07:21 PM

Gaffer smiles gratefully at Sarge as his own wounds pull themselves together.

He calls down a bolt of lightning on Sharoke if they don't drop from Sharpe's barrage, and the three remaining guards too since they haven't surrendered.

Lightning Lord Bolts - Reflex 18 for half:
Guard 5 - Damage: 9
Guard 6 - Damage: 12
Guard 8 - Damage: 10
Sharoke - Damage: 16

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 63/120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 5 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Toston Lotor(Hugh Crosmun) [HP: 76/107; AC:35/26/30- CMD 28  7d6+7=27 ;
Sunday September 6th, 2020 9:11:30 PM

Toston drops a fireball on Sharoke and the guards but spares the cowering Devotees.

27 fire damage; Reflex DC 19 for only 13 damage

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 11 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 60/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 6 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

1 hero point spent

Courtyard, End of Combat (DM SteveK) 
Monday September 7th, 2020 11:57:33 AM

Sharpe catches the determination in the clerics eye, with a heavy heart he attacks.

Eisenhorn curses under his breath and readies to counterspell anything Sharoke tries to cast.

Sarge moves to where she can reach all her companions and channels positive energy.

Desdichado cant get at Sharoke, so looks over the shrine in the courtyard. It appears to be a standard marble pedestal with gold bigger-than-life statue of a handsome Ga'al with a seedling of something in his left hand and his right held up reminiscent of a parent telling an unruly child what to do.

Hmerrin feels his wounds close, and looks over at Sarge. He strides over to the northern wall and pops open the first door. It looks like a bunk house for four guards.

Gaffer calls down a bolt of lightning on Sharoke. if they don't drop from Sharpe's barrage, and the three Guards. Guard 5 dies.

Toston drops a fireball on Sharoke and the guards but spares the cowering Devotees. Guard 6, 7, and Sharoke finally die.

.......

The only thing left in the Courtyard is the Tide, a Stinking Cloud, a Black Tentacles, and four very frightened Devotees.

..............
The long-time Tide heroes know that an open fight like this will soon bring the notice of the Houses and the Prince; no matter that this Manor is specifically out of the jurisdiction of any of the Houses. If the heroes want to find and deal with the Rakshasa threat, they are going to need to continue to move quickly...

The walls are stone and 15' high and 5' thick. The additional thickness is due to wood interior buildings up against the wall, each 10' high. The courtyard is dirt. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

END COMBAT ROUNDS

Map in email

Sharpe - [AC 27/18/22 - CMD 30; HP 83/100] - [Charles]  d20+14=22 ;
Monday September 7th, 2020 12:11:09 PM

(Move to N23)
(Perception - 22)
Sharpe's bow lingers on Sharoke, looking for any sign of movement. When he sees none he will bounce up to rest on the top of the shrine to keep watch. "Check the outer buildings and get rid of these spells, then through the front doors" he suggests.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday September 7th, 2020 2:08:42 PM


Seing that the fighint seems to be finally over, Eisenhorn stands up Dimension Steps to the courtyard and dismisses the Black Tentacles Spell. "We should check the cleric see if he has any clues on him as to where the rest of them are hiding. Unless anyone objects I'll go ahead an lock the front doors in case anyone comes snooping around." Eisenhorn then goes to close the door to the compound and casts arcane lock on them to lock it in place.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 3 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 3 Rnds.
Stinking Cloud ---- Nauseated ---- 8 Rnds.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday September 7th, 2020 4:29:17 PM

"Hold up, Eisenhorn," Sarge says. She gestures to the devotees. "Do we want them for anything? If we don't, it'd be a kindness to let them run away. Things are going to get interesting."

Hmerrin (MikeK)(HP 103/126 AC:29 T:16 FF:24 CMD:30) 
Monday September 7th, 2020 5:39:18 PM

"Just if there's anyone else here we should know about," Hmerrin answers Sarge.

The fighter jogs along the northern side of the enclosure, popping open doors and taking a quick look for more people.

"Oh, and we could explain about the extremely short life expectancy of worshipers of Ga'al. Other than that, they might wanna take off."

Gaffer (Courtney HP: 73/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=33 ;
Monday September 7th, 2020 7:55:24 PM

Gaffer dismisses his elemental with a wave of his hand and a "Good Job" called out in Auran.

Seeing what Hmerrin is up to, Gaffer moves to check each of the southern doors starting on the left.
Once within the Stinking Cloud he keeps a hand on the wall to guide him until he feels the door instead, fumbling for a handle and then stepping inside to see what lays within. He'll call out to the rest of the tide if he sees any people. (Perception: 33)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Monday September 7th, 2020 9:46:34 PM

"Yeah, what he said," says Desdichado, nodding in agreement with Hmerrin's words.

Positioning himself near the door to the inner temple, he adds, "let's stick close - when the door opens I can ask Domi to grant you all near me bit of righteous fury if it looks like rakshasa trouble."

Toston Lotor(Hugh Crosmun) [HP: 76/107; AC:35/26/30- CMD 28 
Monday September 7th, 2020 11:23:17 PM

Toston says to the cowering Devotees, "Know you of the Rakshasha's infesting your ranks?"

He pulls out his spiked chain and applies one of his oils of bless weapons on it, "I came prepared this time. I'll still take your smite assist Des, but this way I can just normally damage any Rakshasha we come accross with this."

He makes sure to be nearby Desdichado when they prepare to move deeper in the compound.

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 12 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 59/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 7 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 30 rounds

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

1 hero point spent
1 oil of bless weapon used

Courtyard, End of Combat (DM SteveK) 
Tuesday September 8th, 2020 11:28:09 AM

Hmerrin and Gaffer combine to do a quick search of the six outer doors. They all lead to basic living quarters with 2 or 4 bunks. There are few possessions in these bunk areas. The only door not opened is the one to the Manor covered by the Stinking Cloud.

Eisenhorn dismisses the Black Tentacles and prepares to Arcane Lock the Outer Courtyard Gates.

There is a little debate on closing and locking the outer Courtyard doors before or after the Devotees have an opportunity to leave. Toston questions them, and they claim they know nothing. Why, they weren’t even allowed to go into the Temple! They are appalled that the Tide thinks they are worshipping Ga’al. “The Immortal Galant Alpha brought an era of peace to his country, and we want the same. No worries, no hardships! Just give and he provides!” (Perception DC 20 Highlight to display spoiler: { None of the Devotees have HeartSeeds. All the Quads, Acolytes, Initiates, and Sharoke have the dead remains of a plant poking out of their chest. } )

The heroes can continue to consolidate their position. So far, there do not appear to be an alert from the Manor/Temple or growing noises from outside the Courtyard. A situation that can’t last...

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=17 ;
Tuesday September 8th, 2020 12:37:07 PM

(Perception Check: 17 + 12 = 29)

"The devotees don't seem to be quaded so they may just be bystanders in all of this." he turns to the devotees. " I only humbly ask that you provide me your names before you leave so that we may find you if we have any further questions after we are done here."

After things are settled he closes and locks the door with an Arcane Lock.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 2 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 2 Rnds.
Stinking Cloud ---- Nauseated ---- 7 Rnds.

Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Tuesday September 8th, 2020 1:15:39 PM

"Galant Alpha?" mutters Desdichado when the acolytes say who they worship, "are they really that gullible? Makes you wonder how much wisdom they've got."

To Eisenhorn he says, "E, you might want to keep a few hairs from these "devotees" just in case we need to scry them in the future," then to the acolytes he adds, "one more thing - if anyone from the Houses or the Prince questions you about this, remember - the Tide is here to defeat rakshasas who are using Ga'al worshippers to overtake the city. Got it?"

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday September 8th, 2020 3:24:39 PM

Sarge joins the searchers. "Anybody want more healing before we kick this hornet's nest again?"

Hmerrin (MikeK)(HP 103/126 AC:29 T:16 FF:24 CMD:30)  d20+10=26 ;
Tuesday September 8th, 2020 6:51:49 PM

"Immortal Galant Alpha?" Hmerrin tsks. "And you bought that?"

The lad turns to the task at hand, and finds he can't.

He waves an axe at the green swirling mass.
"Uh, Stinking Cloud? Anybody?"

Toston Lotor(Hugh Crosmun) [HP: 76/107; AC:35/26/30- CMD 28  d20+20=27 ;
Wednesday September 9th, 2020 12:00:52 AM

(Perception: 27)

Toston says, "I agree the devotees aren't heart seeded."

To the devotees he says, "You guys don't think the name Gallant Alpha bears any similarilty to Ga'al? If you take the first two letters of Gallant, put a apostrophe in there, and then add the first two letters of Alpha you get Ga'al. Do try to be more careful in the future gentlemen. Also I agree with my companions demands, give us your names, hair samples and a promise you'll explain to the Prince's men about the Rakshashas."

To Sarge Toston says, "I'm still a little beat up but I can press on. I don't know if it makes more sense to use healing on my account now or save it?"

To Hmerrin Toston says, "The stinking cloud is not my spell. However I do agree with the need to press on while my spiked chain is still blessed."



Sharpe - [AC 27/18/22 - CMD 30; HP 83/100] - [Charles]  d20+14=17 ;
Wednesday September 9th, 2020 4:39:00 AM

Perception - 17
Sharpe waits for the stinking cloud to disappear and then listen at the door.

Gaffer (Courtney HP: 73/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=28 ;
Wednesday September 9th, 2020 7:58:31 AM

(Perception: 28)

"In the same boat as Toston, but we might all need to more once the fight breaks out." Gaffer replies to Sarge.

He hangs back 10 feet behind Sharpe and a step to the side as he checks the door, braced for some kind of ambush.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Courtyard and Temple Doors (DM SteveK) 
Wednesday September 9th, 2020 9:21:00 AM

The Devotees seem dazed and intimidated by the fierce battle that raged about them, and dumbly agree to everything the Tide wants. Our heroes let them go (after precautions) and Arcane Lock the Gates.

Sharpe notices their is a chest with coins and precious metal goods at the feet of the statue in the courtyard. Probably not enough time to cart it away now, and (with the Arcane Lock) probably enough time to deal with it after cleansing the Temple... if they survive.

Stinking Cloud, unfortunately, is not a dismissible spell, but it only hangs about for 30 more seconds (5 rounds) before the spell ends anyways. By that time there is a rising sussurus of sound outside the compound. It sounds like Dirt City is beginning to take an interest in what is happening here...

The double doors into the Manor-turned-Temple are of reinforced wood and closed. Silver and gold inlaid into the wood depicts a story where there is strife and suffering in the Wold, Ga’al comes with his gift of the Heartseed which turns all into an ordered, idyllic paradise with no wars or conflict of any kind. It really is a tempting message for those whose whole lives have been in want, filth, and fear.

........

The heroes can Identify where they are standing anywhere in the courtyard. Please identify actions, location, and who opens the door (need one hand free).

Desdichado(Ryan) [HP: 102/102; AC:22/10/20 - CMD 23] 
Wednesday September 9th, 2020 1:07:12 PM

Desdichado volunteers to open the door. "If it's trapped," he explains, "I'll take the hit."

He then swaps out his axe for a morningstar and casts Magic Circle Against Evil. When everyone is in place he opens the door, expecting the worst.

--------------
Active Effects
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes

Sarge [AC 21; HP 70/70] (Kathy)  d6=2 ; d6=3 ; d6=1 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ;
Wednesday September 9th, 2020 2:16:06 PM

Sarge moves up to the door. She figures there are enough injured Tide to make another burst of healing energy worthwhile, so she channels again. Then she draws her warhammer and waits for whatever's behind the door.

Everybody heals another 19.

Hmerrin (MikeK)(HP 122/126 AC:30 T:17 FF:25 CMD:31) 
Wednesday September 9th, 2020 6:08:28 PM

Hmerrin pulls his axes, gets in behind Dez, absorbs some nice healing and protection spells, and waits.

--
OOC - I believe the doors are at T23-T24.
If so, put Dez at T23, Sarge at T24, and Hmerrin at S23.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes


Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d4+1=2 ; d20+20=31 ;
Thursday September 10th, 2020 12:30:03 AM

Toston accepts the healing. He waits a beat and then before the cloud fully dissapates he casts mirror image from a scroll and bull's strength from a scroll on himself.

He takes a position at S24 side by side with Hmerrin and keeps his eye's peeled as the door opens (Perception : 31)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 18 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 53/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 12 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 25 rounds
Mirror Image : 2 illusionary duplicates - 29 rounds
Bull's Strength : +4 Str - 30 rounds

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

1 hero point spent
1 oil of bless weapon used

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday September 10th, 2020 5:05:05 AM

Eisenhorn stays a safe distance away from the door and uses his wand of shield to refresh the shield spell on himself before proceeding furhter.

As he waits for the door to be opened he tries to contact Shifty through their bond and see if the mephit is still scouting the area or if it got distracted and decided to torment random people with its stupid pranks. In any case he tries to project feelings of impatiance and fear through the bond, hoping that the dimwit will understand that it should come back.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 10 Rnds.

Gaffer (Courtney HP: 92/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Thursday September 10th, 2020 6:27:52 AM

Gaffer nods to Sarge, "Thanks, that feels a lot better," as he moves to P21, hoping it will provide him with a small bit of cover if the door is trapped.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday September 10th, 2020 8:32:24 AM

Sharpe steps back from the main door and lets the melee boys in front, readies his bow.

Desdichado(Ryan) [HP: 102/102; AC:22/10/20 - CMD 23] 
Thursday September 10th, 2020 4:00:30 PM

Desdichado wonders with a mix of revulsion and anticipation at what horrors they'll find when opening the door.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday September 10th, 2020 4:06:46 PM

Sarge notes that her companions are healed well enough for another encounter. She grips her hammer tightly and waits for whatever's behind the door.

Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28 
Friday September 11th, 2020 3:00:39 AM

Time slows down again for Toston as it does now and then. He wonders what they'll encounter as they travel deeper into the compound

The Temple


The Temple Rd 1 COMBAT (DM SteveK) 
Friday September 11th, 2020 12:00:09 PM

Desdichado volunteers to open the door, swaps to a morningstar and casts Magic Circle Against Evil.

Sarge moves up to the door and provides another burst of healing energy. She draws her warhammer and waits for whatever's behind the door.

Hmerrin pulls his axes, gets in behind Dez, absorbs some nice healing and protection spells, and waits.

Toston accepts the healing, casts mirror image and bull's strength, then takes a position side by side with Hmerrin and keeps his eye's peeled as the door opens.

Eisenhorn stays a safe distance away from the door, refreshes the shield spell on himself and checks on Shifty. It has been long enough that the Air Mephit returns to the Wizard and reports. “No one moving fast to or from the Manor. There are five large groups of people watching the place, and seem to be enough noise in some streets that more groups are coming.”

Gaffer nods to Sarge, "Thanks, that feels a lot better," and moves to the corner of the Shrine. (Gaffer gets 20% cover from the Manor Doors.

Sharpe steps back from the main door (staying on the shrine roof?) and lets the melee boys in front, readies his bow.

………….

Desdichado opens one door and then the other. They are not trapped, and reveal what could only be described as a room designed to guard other rooms. The room is spare, stripped of any finery. There is another Ga’alian Quad here, but they don’t seem to attempt to hide who they are; their chests are bare and prominently display the green vine poking out of their skin. Also in the room is a chest where Anduin is in Ga’alian clerical robes and just finished closing a chest. He looks up and shouts “We are under attack!” And disappears. Two guards move to block the door Desdichado just opened, and two guards block the only obvious way out: another set of double doors. Desdichado and Sarge can see there was another large room with more activity happening before the two guards closed those doors...

Toston or anyone who can see (or dispel) Invisibility. Highlight to display spoiler: { Anduin is standing at Z,21}

…………….

Ga’alian Quad AC 26
1
2
3
4

Anduin AC 28

Map in email


Sarge [AC 21; HP 70/70] (Kathy) 
Friday September 11th, 2020 1:42:42 PM

"Wait, why am I up hare? Hmerrin should be up here!" Sarge steps aside [to T-25] to allow a real fighter to get into the action.

She casts Bless on her companions.

Desdichado(Ryan) [HP: 102/102; AC:22/10/20 - CMD 23]  d20+17=18 ; d20+12=31 ; d20+7=21 ; d6+4=10 ;
Friday September 11th, 2020 2:44:17 PM

Seeing the guards at the door, Desdichado takes a 5 foot step inside the doorway (U:23) and attacks the Quaded guard, but only connects once.

--------

18 vs AC; critical miss
31 vs AC; 10 damage
21 vs AC; miss

--------
Effects
Bless

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Friday September 11th, 2020 5:51:00 PM

Seing that the door hasn't exploded Eisenhorn will try to move in closer. Move 60ft. to O18.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 9 Rnds.
Bless----

Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d20+11=18 ;
Friday September 11th, 2020 11:46:42 PM

Toston says, "Anduin is invisible and about 10 feet away from the chest."

He takes a step up to fill the hole that Sarge opened to U24 and makes a power attack against one of the quads with his spiked chain.

18 vs AC; miss

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 19 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 52/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 13 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 24 rounds
Mirror Image : 2 illusionary duplicates - 28 rounds
Bull's Strength : +4 Str - 29 rounds

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

1 hero point spent
1 oil of bless weapon used

Hmerrin (MikeK)(HP 122/126 AC:30 T:17 FF:25 CMD:31) 
Saturday September 12th, 2020 9:58:11 AM

Dez moves up, Sarge gets out of the way, and Toston occupies the space.

"Huh" Hmerrin grunts in disappointment.

"Hey Sarge, you get that Make Bigger spell on you?"

--
Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+19=31 ; d20+19=25 ; d20+14=17 ; d20+9=20 ; d8+16=18 ; d8+16=21 ; d8+16=21 ; 2d6=6 ; 2d6=8 ;
Sunday September 13th, 2020 2:28:19 AM

Sharpe stays perched on the shrine and tries to clear out the blockers. His second arrow smashes through a thick section of the guards Armour, almost like some sort of divine intervention.

Full attack on guard 1 and 2
32 vs AC; 39 dmg or 45 vs evil
26 vs AC; 21 dmg or 38 vs evil
18 vs AC; miss
21 vs AC; miss

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless

The Temple Rd 2 COMBAT (DM SteveK)  d20+12=22 d20+12=30 d20+7=27 d20+7=10 d8+3=10
Monday September 14th, 2020 1:12:21 PM

Sarge steps aside and casts Bless on her companions.

Desdichado takes step inside the doorway and attacks the Quaded guard, but his morning star only connects once.

Eisenhorn moves in closer.

Toston points out ‘Anduin’ and his invisibility, then is invisible, takes a step up to fill the hole that Sarge opened, and makes a power attack against one of the quads with his spiked chain... missing.

Hmerrin grunts in disappointment. “Hey Sarge, you get that Make Bigger spell on you?"

Sharpe stays perched on the shrine and tries to clear out the blockers. Two arrows pierce Guard 1, and he starts to grin... they are not bleeding!
......

Guard 1 and 2 continue to plug the doors. One defensively attacks Dez and one Toston. (Dez is hit for 10 damage)

Guard 3 and 4 continue to guard the inner door with no move to the outer doors...

And ‘Anduin’ remains invisible, but must have cast a spell! Hmerrin, Sarge, Desdichado, and Toston make Will saves DC 18 or be Slowed.

......
Slow: Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Ga’alian Quad AC 26
1 dam 10
2
3
4

Anduin AC 28

Map in email

Sarge [AC 21; HP 70/70] (Kathy)  d20+16=33 ;
Monday September 14th, 2020 2:13:44 PM

Sarge is not slowed [Will save 33].

"I got you, Hmerrin," she says. She steps to S-24 and casts Enlarge Person on Hmerrin.

Desdichado(Ryan) [HP: 102/102; AC:22/10/20 - CMD 23]  d20+17=36 ; d20+17=26 ; d20+12=16 ; d20+7=22 ; d6+4=6 ;
Monday September 14th, 2020 4:28:22 PM

Desdichado shrugs off the Slow spell (will: 36), then attacks again connecting only once.

26 vs AC; 6 damage
12 vs AC; miss
22 vs AC; miss

"I'm not doing much up here," he says to Hmerrin. "Why don't you step up in your embiggened form?"

5 ft step to T22.

--------
Effects
Bless
Prot. from Evil 10 ft

Gaffer (Courtney HP: 92/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Monday September 14th, 2020 4:52:36 PM

Gaffer steps around to Q22, giving himself a clearer view through the doors.

He follows where Toston is directing and casts Faerie Fire hopefully over Anduin.
[Hoping we can get away with sayin Toston pointed, if not Gaffer will guess Z25]

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Faerie Fire - 12 minutes

Hmerrin (MikeK)(HP 122/126 AC:28 T:15 FF:24 CMD:31)  d20+10=29 ; d20+19=27 ; d20+14=18 ; d20+9=10 ; d20+18=25 ; d20+13=19 ; d20+19=23 ; d10+7=10 ; 2d6+20=31 ; d8+18=25 ;
Monday September 14th, 2020 6:52:12 PM

[Will save 29 - success]

Hmerrin feels himself growing. The sensation helps distract from whatever spell is messing with his head, 'cause he feels just fine.

He notes Sharpe's arrow damage with a grimace.
"Another quad. Terrific".

Time to see just how much damage one of them can take.

Stepping in behind Toston, Hmerrin's large axes pummel Guard 1.

--
5' move or just occupy R/S 23/24.
Full attack, power attack on Guard 1:

Btax 1 hits ac27 for 31 hp damage
Btax 2 misses (ac 18)
Btax 3 misses (nat 1)
Hdax 1 hits ac 25 for 25 hp damage
Hdax 2 misses (ac 19)
Two Wpn rend for 10 hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.


Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d20+15=16 ; d20+15=31 ; d20+13=28 ;
Tuesday September 15th, 2020 12:12:56 AM

Toston was going to become slowed (nat 1) but he digs deep and heroically rerolls (31 vs 18 = success) and is thusly not slowed.

He attempts to trip the Quad member in front of him using the spiked chain which provokes an AOO (28 vs Quad member 2's CMD to trip Quad member 2; if the attempt fails by 10 or more, Toston can drop the chain to avoid getting tripped himself)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 20 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 51/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 14 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 23 rounds
Mirror Image : 2 illusionary duplicates - 27 rounds
Bull's Strength : +4 Str - 28 rounds
Bless +1 to attack rolls and saves vs fear

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=21 ; d20+20=27 ; d20+15=23 ; d20+10=24 ; d8+16=21 ; 2d6=5 ;
Tuesday September 15th, 2020 4:35:46 AM

Over the din Sharpe calls out "the arrows from my holy bow don't seem to be doing anything". To be sure he fires a volley into guard 2. "They might be immune to being pierced"

Full attack on guard 1 and 2
Crit Fail vs AC; miss
27 vs AC; 21 dmg or 26 vs evil
23 vs AC; miss
24 vs AC; miss

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday September 15th, 2020 4:41:14 AM

Noting Toston's coment Eisenhorn quickly drops a Glitter Dust spell where Anduin supposedly is, trying to avoid hitting Toston in the process. ( DC19 Will Save or go blind. Visibly outlined).

He'll then move in to O21 right next to the shrine hoping to get at least some cover from it.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 8 Rnds.
Bless----

The Temple Rd 3 (DM SteveK)  d20+6=17 ; d20+6=13 ; 2d6+13=22 ; d20=10 ; 2d4=2 ;
Tuesday September 15th, 2020 11:39:10 AM

Sarge steps to Hmerrin and casts Enlarge Person. The young fighter is immediately Large!

Desdichado shrugs off the Slow spell then attacks again, slashing for a minor wound. connecting only once, then moves to make room for Hmerrin, but since Hmerrin is already big, the Paladin has to step to T24 instead.

Gaffer steps around the shrine, but can’t cast Faerie Fire: he needs a target creature, not a target area.

Hmerrin quips at another Quad with a different common power. He can’t step anywhere since he is hemmed in by his allies, but Hmerrin discovers that this Quad may be immune to piercing, they aren’t immune to slashing… axes work just fine! Guard 1 dies in three sprays of blood and gore!

Toston heroically avoids the Slow spell, and successfully puts Guard 2 on his back!

Sharpe also considers the Quad’s power as ‘immune from piercing weapons’. Just in case, he plugs the prone Guard 2 with an arrow. Yup, it just quivers in his thigh with no apparent effect.

Eisenhorn, from his vantage point, can target Y,Z/25,26 with a Glitter Dust spell, and catches both Guard 3 and 4 with glittery blindness! Anduin, however, was not on that side of the chest… The Wizard moves to the shrine, and loses line of sight on the Temple Doors.
……
Guard2 stays on the ground and cuts at Toston, missing.

Guard 3 and 4 stay blocking the door with their bodies, even though they can’t see.

Another spell is cast and the entrance to the Temple is filled with a circular Wall of Fire, a fire that is opaque from the outside and the fire turned in to the circle! Sarge is lucky, only inside the fiery circle, and takes 2 damage. The fiery wall lays across Gaffer, Hmerrin, and Desdichado… each take 22 damage! (minus any defenses)

Toston only Highlight to display spoiler: { ‘Anduin’ moves to Z,22}

......

Ga’alian Quad AC 26
1 Dead
2
3
4

Anduin AC 28

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=21 ;
Tuesday September 15th, 2020 12:52:21 PM

Sharpe Prepares a attack if he gets visibility on Anduin. He has a horrible felling it will miss.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday September 15th, 2020 1:23:26 PM

Noting that the spell seems to have missed Anduin Eisenhorn casts Arcane Sight on himself hoping to be able to pick out the illusion aura of Anduins spell work and to help him identify and other spells that the sorcerer/rakshasa may be casting.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 8 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.

Sarge [AC 21; HP 68/70] (Kathy)  d20+19=30 ;
Tuesday September 15th, 2020 3:04:18 PM

This is gonna hurt.

Sarge moves to W-23. She can move through friendly squares, but she's going to take damage from the Wall of Fire, and soak up an AoO from Guard 2.

"Immune to piercing?" Sarge waves her warhammer. "Anybody wants a bludgeoning weapon, I got one here."

But this round, she has other priorities. Casting defensively [Concentration 30, success], she casts Invisibility Purge.



Desdichado(Ryan) [HP: 79/102; AC:22/10/20 - CMD 23]  d6+6=9 ;
Tuesday September 15th, 2020 3:09:36 PM

Desdichado grimaces from the fire damage. Noting that Hmerrin's axe seemed to make short work of the guard, he swaps between his morningstar for his greataxe, and takes a five foot step towards the guard (U:23), swiftly healing himself as he does so (lay on hands: 9 ugh).

--------
Effects
Bless
Prot. from Evil 10 ft

Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23]  6d6=28 ;
Tuesday September 15th, 2020 5:09:37 PM

(OOC: Oops! Just realized I added 6, not multiplied. Correcting)

Hmerrin (MikeK)(HP 100/126 AC:28 T:15 FF:24 CMD:31) 
Tuesday September 15th, 2020 7:08:54 PM

"Yeearrgh!" Hmerrin bellows as he finds himself bisected by a literal wall of fire.

He tries pushing forward, but finds his way blocked by people's backs. Figuring they're his people, he has no option but to back away into the courtyard, where he finds he can't see past the column of fire.

"You still got a way to blip us over?" he thinks to Eisenhorn.

----
Move to S20/T21.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.


Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d20+12=26 ; d8+6=11 ; d20+12=14 ; d20+7=27 ; d20+7=12 ; d8+6=11 ;
Wednesday September 16th, 2020 4:43:57 AM

Toston points out to his friends where Anduin is (Z 22) and gives them an update should he move further.

He then swiftly charges his body with magical energy (swift action to use arcane strike)

Toston launches a flurry of kicks against the downed Quad member hitting him twice (OOC: monks can make unarmed attacks with other body parts)

26 vs prone AC; hit for 11 magical bludgeoning damage
14 vs prone AC; miss
27 vs prone AC; threat of critical; 12 to confirm = no crit for 11 magical bludgeoning damage

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 21 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 50/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 15 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 22 rounds
Mirror Image : 2 illusionary duplicates - 26 rounds
Bull's Strength : +4 Str - 27 rounds
Bless +1 to attack rolls and saves vs fear

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used


Gaffer (Courtney HP: 70/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+12=26 ;
Wednesday September 16th, 2020 11:06:19 AM

Gritting his teeth as the flames erupt around him, Gaffer waves out a hand and casts Dispel Magic (Caster Level Check: 26) to remove the spell and free the party from pain and obstruction.

Hopefully, with the fire gone, he sees Sarge cast invisibility purge and nods his head, caring much more for dealing with Anduin than the quads.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Faerie Fire - 12 minutes


The Temple Rd 4 (DM SteveK)  d20+8=20 ; 2d6+13=22 ; d20+8=9 ; 2d4=4 ; 2d6+13=20 ; d4=4 ;
Wednesday September 16th, 2020 12:11:54 PM

Sharpe readies an arrow if he gets visibility on Anduin. Right now, he can’t see anything except an opaque wall of fire.

Eisenhorn casts Arcane Sight on himself. Right now, he can’t see past the Wall of Fire that is blocking all lines of sight to the temple doors.

Sarge tenses and moves into the temple and soaking up 22 damage from the Wall of Fire. Guard 2 tries to stab her as well, and barely misses! Although she is interested in the immune to piercing of the Guard, the grizzled warrior feels she has a higher priority and make anyone in her area who was invisible … visible!

Desdichado steps out of the Wall of Fire, swaps between his morningstar for his greataxe, and swiftly healing himself a little.

Hmerrin bellows as he finds himself bisected by a literal wall of fire. Not wanting to squeeze forward or stand still, he backs away and calls for ‘blip’ magic from Eisenhorn.

Toston charges his body with magical energy and launches a flurry of kicks against the downed Quad Guard 2.

Gaffer grits his teeth and casts Dispel Magic removing the inward burning ring of fire! Thanks to Sarge, everyone can see ‘Anduin’. Sharpe’s arrow misses.
….
Guard 2 keeps trying to block the door while prone. He stabs at Sarge, missing again.

Guard 3 and 4 continue to block the doors with their bodies.

Anduin glares at Sarge. “Later”, he mutters, and then … casts a Wall of Fire in the same place again! This time, however, the heat is directed outward! It again blocks line of sight from Sharpe, Hmerrin, Gaffer, and Eisenhorn. It causes 4 fire damage to Hmerrin and Desdichado [Toston shrugs it off]. It causes 4 damage to Sharpe, Eisenhorn, Sarge, and Guard 2. And Gaffer takes another 20 damage!

“Protect the holy temple! The blasphemers seek to loot and cause disorder!”, ‘Anduin’ shouts above the battle’s cacophony. ‘Anduin’ then moves further into a corner and away from the heroes.

......

Ga’alian Quad AC 26
1 Dead
2 Dam 22
3
4

Anduin AC 28

Map in email


Sarge [AC 21; HP 46/70] (Kathy)  d20+16=29 ; d20+11=26 ; d8=1 ; d8=1 ;
Wednesday September 16th, 2020 1:29:12 PM

"Loot?" Sarge echoes. "That's a great idea! Glad you suggested it!"

She takes a 5-foot step [to W-24], to get a flank on Guard 2 with Toston. Then she strikes at the guard with her warhammer. [Hit AC 29 for 5 damage; hit AC 26 for 5 damage.]



Desdichado(Ryan) [HP: 94/102; AC:22/10/20 - CMD 23] 
Wednesday September 16th, 2020 1:45:48 PM

Desdichado makes a double move to Z:26, positioning himself near both the guard and Anduin.

"Normally I'd be offended at being accused of 'looting and disorder'", the paladin quips, "but coming from you that sounds like high praise!"

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=14 ;
Wednesday September 16th, 2020 4:08:58 PM

Eisenhorn tries to dispel the new ring of fire (Dispell Check: 14 + 12 = 26) and decides to taunt the sorcerer "Ring of fire? What is this!? first day at wizard school? What's next you'll try to impress us by conjuring some dancing lights? I thought you could possibly be an avenue to power, but now I realize you are just an avenue to mediocrity at best."

He then whispers to Shifty "If he starts comming this way cast a gust of wind to try and stop him in his tracks when he's within melee range of Hmerrin." (ooc: not sure if it's possible but the intent is for the familiar to ready an action to cast Gust of Wind)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 7 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.

Hmerrin (MikeK)(HP 96/126 AC:28 T:15 FF:24 CMD:31)  d20+23=24 ;
Wednesday September 16th, 2020 6:31:27 PM

Hmerrin blinks as the fire wall disappears, reappears, and then disappears again.

"Lots of spellslinging today," he notes.

The fighter takes a couple giant steps in behind Toston, and brings his battleaxe over the gnome .. where it lodges into the top of the doorframe.

"Right," growls Hmerrin as he extracts the weapon. "I'm bigger."

--
Move to S23/T24
Attack, Power Attack on Guard 2 - Nat 1. miss.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.



Sharpe - [AC 27/18/22 - CMD 30; HP 96/100] - [Charles]  d20+20=36 ; d8+16=24 ; 2d6=10 ;
Wednesday September 16th, 2020 6:32:26 PM

Seeing an opportunity jumps down bounces off the floor uses his flight to get in the room and looses at Anduin. Move to W21.

----------------
Attack on Anduin
36 vs AC; 24 dmg or 34 vs evil

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless

Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d20+15=27 ; d8+6=13 ; d20+15=24 ; d8+6=13 ; d20+10=24 ; d8+6=9 ;
Wednesday September 16th, 2020 9:05:06 PM

Toston stays put and flanks the tripped guard with Sarge.

He swiftly charges his attacks with magic (swift action : arcane strike) before doing another flurry kick against the Quad member.

27 vs Prone AC; hit for 13 magical bludgeoning damage
24 vs Prone AC of 26 - 4 = 22 = hit for 13 magical bludgeoning damage
24 vs Prone AC of 26 - 4 = 22 = hit for 9 magcial bludgeoning damage

If the gnome finishes off the Quad member he was fighting with sarge he enters the room, moving forward 10 feet and staying out of melee range of the other Quads or Anduin

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 22 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 49/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 16 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 21 rounds
Mirror Image : 2 illusionary duplicates - 25 rounds
Bull's Strength : +4 Str - 26 rounds
Bless +1 to attack rolls and saves vs fear

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 96/100] - [Charles]  d20+20=36 ; d8+16=24 ; 2d6=10 ;
Thursday September 17th, 2020 3:27:48 AM

Seeing an opportunity jumps down bounces off the floor uses his flight to get in the room and looses at Anduin. Move to W21.

----------------
Attack on Anduin
36 vs AC; 24 dmg or 34 vs evil

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless

Gaffer (Courtney HP: 50/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   3d6=8 ;
Thursday September 17th, 2020 6:54:09 AM

"Oh really!" Gaffer steps outside the ring to R21, cursing in frustration and then smiling as Eisenhorn mocks the enemy caster.

He points at Quad4 conjuring a Flaming Sphere ontop of them (8 Fire Damage)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Flaming Sphere - Reflex DC 17 - 12 Rounds

The Temple Rd 5 (DM SteveK)  d20+6=21 ; d20+14=26 ; d20+14=34 ; d20+14=27 ; d20+14=34 ; d20+14=21 ; d10+10=12 ; d8+5=12 ; d8+5=8 ; d8+5=11 ;
Thursday September 17th, 2020 11:50:26 AM

Sarge takes a step and flanks Guard 2 with Toston, and strikes for 2 hits! Bludgeoning works just fine…

Desdichado positions himself to threaten Guard 4 and Anduin. "Normally I'd be offended at being accused of 'looting and disorder'", the paladin quips, "but coming from you that sounds like high praise!"

Eisenhorn Dispels the second ring of fire and taunts ‘Anduin’, and preps Shifty for a defensive maneuver.

Hmerrin blinks as the fire wall disappears, reappears, and then disappears again. Maybe he can be forgiven his miss with all the spellslinging and embiggening.

Sharpe flies into the room, squeezing by Hmerrin (ooc: only made it to V,24) and attacks Anduin for what should have been a painful strike…

Toston stays put and flanks the tripped guard with Sarge, bludgeoning him to death with a full attack before taking a single step into the room.

Gaffer smiles as Eisenhorn mocks the enemy caster, and conjures a Flaming Sphere to worry the Quad. Amazingly, the Guard avoids the first attempt.
……

Guard 3 and 4 are blind and keep their positions, physically buying time for whatever is behind the doors with their lives.

Anduin almost shrugs at Eisenhorn’s taunt and Desdichado’s advance. “You think me helpless now, Paladin? Magic is only a tool. Observe!” A fist strikes out, and again, and then Anduin’s mouth opens impossibly wide to bite the Paladin! All three hit, rending flesh and blood in sprays across the room! (Desdichado takes 43 damage!)
......

Ga’alian Quad AC 26
1 Dead
2 Dead
3 Dam 0 Blind
4 Dam 0 Blind

Anduin AC 28 Dam 24

Map in email


Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday September 17th, 2020 12:44:51 PM

As Anduin seems relcutant to come out Eisenhorn moves to T22, hopefully still in cover, then ripostes to the rakshasa." A tool which you're clearly too dimwitted to master outsider. And now you resort to biting people like the common street mutt. You were one of those kids that ate the bat guano when learning to cast fireball weren't you?" He then casts Haste (Extended) on the party.

(ooc: What is the blue 'A' on the map?)
--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 6 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.

Desdichado(Ryan) [HP: 51/102; AC:22/10/20 - CMD 23]  d20+22=35 ; d20+22=41 ; d20+22=31 ; d20+17=18 ; d20+12=21 ; d12+5=10 ; 3d12+15=43 ;
Thursday September 17th, 2020 1:00:52 PM

Desdichado cries out from the massive damage the rakshasa deals.

"Aaargh! You..may...have...one...good...hit...in...you," he pants reeling from the pain. "But... by...the...the...Light...of...Domi," he says, straightening up, "YOUR EVIL ENDS NOW!"

A faint blue light swirls around the paladin as he points his greataxe at the rakshasa and begins rending the creature with blows.

35 vs AC; 21+24 damage
41 vs AC - crit, 31 vs AC confirm; 43+12 damage
18 vs AC - crit miss
21 vs AC, miss

(100 damage total)

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.
Smite Evil: +5 attack rolls, +12 damage rolls (x2 first damage vs evil), bypass DR, +5 deflection AC (26 total with haste).
14/16 Lay on Hands remaining


Eisenhorn (David) [AC 13/13/10; HP 94/94; CMD 17] 
Thursday September 17th, 2020 1:28:26 PM

ooc: posting again just to sort out my health, as I forgot to add the health from lvl up and subtract dmg for the fire wall. Sorry)

Sharpe - [AC 27/18/22 - CMD 30; HP 96/100] - [Charles]  d20+25=37 ; d20+25=42 ; d20+20=31 ; d20+15=20 ; d8+9=14 ; d8+9=11 ; d8+9=17 ; d8+9=13 ; d6=2 ; d6=3 ; d6=2 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d6=1 ;
Thursday September 17th, 2020 3:13:47 PM

Taking his shots in the gaps of the combat and hoping his new holy bow is enough to overcome the damage resistance of his foe this time, Sharpe looses a volley at Anduin.

----------------
Full Attack on Anduin
38 vs AC; 35 dmg or 44 vs evil
43 vs AC; 17 dmg or 21 vs evil
32 vs AC; 13 dmg or 18 vs evil
21 vs AC; miss

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless


Sarge [AC 21; HP 46/70] (Kathy)  d8=7 ; d8=7 ; d8=1 ; d8=2 ; d8=4 ;
Thursday September 17th, 2020 3:57:52 PM

Sarge steps up to Dez [let's say Z-25 to stay out of the way] and casts Cure Critical Wounds.

Dez heals 29.

Hmerrin (MikeK)(HP 96/126 AC:29 T:16 FF:24 CMD:31)  d20+24=41 ; 2d6+20=31 ;
Thursday September 17th, 2020 7:56:01 PM

Hmerrin strides into the room.
Noting the amount of holy, piercing weapons intersecting with Anduin's body, the fighter turns to the guards.

"Guess I got you two."

The fighter strikes out at Guard 3.

--
Move to W24/X25
Attack Guard 3, power attack
Hit ac41 for 31 hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.


Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:36/27/30- CMD 29  d20+14=17 ;
Friday September 18th, 2020 2:36:23 AM

Toston also thinks that Anduin probably didn't survive the combined might of Des and Sharpe so he moves with Hmerrin to take on the Quad.

The gnome moves to X26 and tries to trip up Guard 3 with the spiked chain since it worked well last time and he is hasted now.

The Guard gets an AOO on the trip attempt and if Toston fails by 10 or more can attempt to trip Toston instead, Toston will drop the spiked chain to avoid getting tripped in that eventuality

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 23 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 48/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 17 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 21 rounds
Mirror Image : 2 illusionary duplicates - 24 rounds
Bull's Strength : +4 Str - 25 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Gaffer (Courtney HP: 50/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   3d6=11 ; d20+20=31 ;
Friday September 18th, 2020 7:22:33 AM

Gaffer follows forward to stand at U24 as the party all move into the room.

He keeps his Flaming Sphere in place for another possible (11 fire damage).

Hoping Anduin is down and seeing only the two blinded Quad Guards remaining Gaffer holds off on using any more spells, instead doing his best to listen out for sounds beyond the courtyard to figure out if anyone of the city is soon to be coming into the compound. (Perception: 31)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Flaming Sphere - Reflex DC 17 - 12 Rounds

The Temple Rd 6 and 7 (DM SteveK)  d20=4 ; d20=10 ; d20=12 ;
Friday September 18th, 2020 11:23:10 AM

Eisenhorn moves close to the temple doors and continues his verbal assault on the rakshasa. He then casts Haste on the party.

Desdichado cries out from the massive damage the rakshasa deals, and provides his own retort in mauling Kathenraj.

Sharpe takes his shots in the gaps of the combat and not even the ‘Herald of the Raja’ can stand up to the pounding by Paladin and Fighter. “No”, he coughs weakly, as if not really acknowledging it is over. Then the image of ‘Anduin’ slips away to show the glazed dead eyes of a tiger-headed rakshasa.

Sarge steps up to Dez and casts Cure Critical Wounds.

Hmerrin strides into the room and strikes out at Guard 3.

Toston also moves in with Hmerrin to take on the Quad. Toston misses, but because Guard 3 is blinded, he can’t respond either.

Gaffer follows forward to stand at the doorway and uses his Flaming Sphere to burn Guard 3. The druid considers it wise to hold off on casting more spells at this time.
……

Guard 3 is really wounded and both 3 and 4 are blind. They keep fully defensive positions in front of the door (round 6) and it takes another round to kill them to remove the physical barrier (round 7).

The heroes now have the double doors in front of them as the only way to continue into the temple. Desdichado and Sarge remember seeing a flurry of movement from the other room before Guard 3 and 4 closed the doors.
………..
NOTES

The Tide has the initiative.

Players can place the starting square for their heroes at any location in the first room.

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 96/100] - [Charles] 
Friday September 18th, 2020 11:38:16 AM

Sharpe breaths heavily, "Everyone ok"... "Should we check out these chests before me move on. If the rest of the city is on its way there will be riot if they think there is treasure in there".

Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23]  6d6=18 ;
Friday September 18th, 2020 1:00:31 PM

Desdichado sighs and shakes his head at the rashaka's corpse. "Thank you, Sarge," he coughs and then adds a bit to his own healing (LoH=18).

"I saw...something...moving in the next room. Could have been another Quad or another rashaka. Given that we haven't seen "Antlers" yet, he might be in the next room."

"If I may," he suggests as Sharpe looks through the treasure,"why don't you take the lead through the door, Hmerrin, and Toston and I (Y:27) prepare to take flanking positions on either side?"

----------
Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 21 Rnds.
13/16 Lay on Hands remaining



Sarge [AC 21; HP 67/70] (Kathy)  d6=4 ; d6=4 ; d6=3 ; d6=1 ; d6=6 ; d6=4 ;
Friday September 18th, 2020 3:42:33 PM

"Before we go runnin' all over the place," Sarge says, "let's get some more healing. Gather 'round."

When everybody is in range, Sarge channels positive energy.

Everybody heals 21.

Sarge keeps to the rear as they move into the next room.

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d4=2 ;
Saturday September 19th, 2020 7:32:23 AM

Eisenhron will check the dead rakshasa for any clues as to where the broader organization may be located or what their plans are. He will also quickly note down the characteristics of the rakshasa, size, color, any distinquishing features and some notes on his character and fightin style. Once he finishes this he will move up to W27 and cast Mirror Image on himself for some extra protection.(d4+3 = 5 images)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 4 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 22 Rnds.
Mirror Image---- 5 images ---- 12min.

Hmerrin (MikeK)(HP 117/126 AC:28 T:15 FF:24 CMD:31) 
Sunday September 20th, 2020 5:40:04 PM

"No time, Sharpe," Hmerrin replies. "Whatevers in there is getting ready, and we can't wait for the spells it's probably casting to expire. So, in we go, and we'll grab the chests on the way out."

Dez gives his plan, and the lad can only chuckle.
"Pretty sure this is gonna be painful, but let's do it."

Sarge does her healing, and Hmerrin takes a step to the door, stows his handaxe, grabs and carefully turns the doorknob (or the latch, or whatever) to see if its locked.

If so, he reports this, and backs up several paces.
If not, he looks over his shoulder at everyone to make sure they're ready.

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Sunday September 20th, 2020 5:55:53 PM

Gaffer extinguishes his flaming sphere to prevent it hindering the parties positioning and moves to X23 to get a clear view through the door once it opens.

He shakes his shoulders about, loosening up and trying to ready himself for whatever is beyond the door, hoping they have already dealth with the bulk of the temples defences.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29 
Sunday September 20th, 2020 11:19:49 PM

Toston says, "I agree we don't have much time. Let's proceed into the next room. I'll take the right side. Don't forget to have your blessed piercing weapons if you have them."

Toston moves forward with the rest of his party on the right hand side.

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 24 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 47/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 18 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 20 rounds
Mirror Image : 2 illusionary duplicates - 23 rounds
Bull's Strength : +4 Str - 24 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23] 
Monday September 21st, 2020 2:28:47 PM

"Right then," says Desdichado, "everybody ready?"

Sarge [AC 21; HP 67/70] (Kathy) 
Monday September 21st, 2020 2:31:39 PM

"Ready as I'll ever be," Sarge says. "Anyway, we gotta get this done."

The Temple Rd 8 (DM SteveK) 
Monday September 21st, 2020 2:34:01 PM

Sharpe takes time to breathe and suggests collecting treasure from the chests before they move on.

Desdichado sighs at violence having to be the end of the rakshasa problem, and suggests a change in attacking order.

Sarge wants to get some more healing done before running off, and keeps to the rear of the heroes.

Eisenhron wants to do a whole lot of things, but in six seconds can only note down the characteristics of the rakshasa (i.e. size, color, obvious features), move up, and cast Mirror Image. Everything else will have to wait unless he can convince the other heroes to slow down, and…

Hmerrin is in no mood to give the initiative to the defenders. “We can't wait. In we go, and we'll grab the chests on the way out." The young (large) fighter checks on the doors, and they are not locked…

Gaffer knows Flaming Sphere is not a dismissable spell. He can’t extinguish it, but he can direct it out into the courtyard to idle away until the spell ends. The druid positions himself to get a clear view through the door once it opens.

Toston agrees on not having much time, and positions himself for the right flank.

………
NOTES

The Tide has the initiative.

Players can place the starting square for their heroes at any location in the first room.

PCs can set ‘Ready’ actions with a trigger action to move when it is not their turn. (example: Morgan Ironwolf readies her bow, shooting the first person attacking any of the Tide when the door opens.)

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=25 ; d8+17=25 ; 2d6=5 ;
Monday September 21st, 2020 4:04:53 PM

Sharpe starts to open the chest but on hearing the other shrugs, stands behind the chest for cover and aims to fire at the first hostile he sees. (should be standing at Y23)

----------------
Prepared attack
25 vs AC; 25 dmg or 30 vs evil

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless


Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23] 
Monday September 21st, 2020 4:10:10 PM

(OOC: Dez should be at Z:27.)

DM SteveK. Done

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Monday September 21st, 2020 7:50:14 PM

Eisenhorn stands his ground peeking the corner and turns to Hmerrin "After you big man." he says with a grin.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 3 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 21 Rnds.
Mirror Image---- 5 images ---- 12min.

Hmerrin (MikeK)(HP 117/126 AC:28 T:15 FF:24 CMD:31)  d20+28=45 ; 2d6+12=23 ;
Monday September 21st, 2020 8:15:36 PM

Hmerrin gives Eisenhorn a sour look.
"I knew I shoulda wore my red shirt."

With a glance toward the heavens, and a couple words to Wardd, the lad nods, draws a breath, and throws open the doors.
"HONEY!" he cries, striding into the room, "I'M HOOOOME!"

---
Open Doors.
If able, moves to X30/Y31. Total Defense (AC32)

Else If someone is standing in the door, hit them with his axe.
Atk hits ac45 for 23hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.



Sarge [AC 21; HP 67/70] (Kathy) 
Tuesday September 22nd, 2020 12:05:16 AM

Sarge moves to follow Hmerrin. [to Y-26]

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29  4d4+4=13 ; d20+12=31 ; d6+17=22 ;
Tuesday September 22nd, 2020 3:13:07 AM

Toston asks, "Shouldn't I go first? I am the hardest to hit so if anyone is waiting for the first thing to come into the room to attack and Hmerrin goes first its a lot easier to hit him than it is me."

Toston wants to be flying at U30 when Hmerrin throws open the door the flying gnome zips by the enlarged human fighter and asks "Is antlers around?, anybody see them?"

If an enemy is within striking range he first swiftly charges his attacks magic then power attacks with the spike chain otherwise he fires off a magic missile at the nearest bad guy (OOC: the +2 from my arcane strike should replace the base +1 on the magic weapon as the +2 is higher)

Either
13 automatic force damage or 31 vs AC on a spiked chain power attack for 22 good aligned magic piercing damage

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 25 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 46/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 19 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 19 rounds
Mirror Image : 2 illusionary duplicates - 22 rounds
Bull's Strength : +4 Str - 23 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 23 Rnds

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

The Temple Rd 9 (DM SteveK)  d20=8 ; d20=1 ; d20=11 ; d20=14 ; d20=12 ; d20=5 ; d20=6 ; d20=9 ; d20+13=20 ; d20+13=31 ; d20=17 ; d20=13 ; d20=10 ; d20=3 ; d20=10 ; d20=17 ; d20=1 ; d20=19 ; d8+3=11 ; d20+8=26 ; d20+8=22 ; d20+8=12 ; d20+12=25 ; d20+4=13 ; d20+4=14 ; d20+4=7 ; d20+4=21 ; d20+4=8 ; d20+4=5 ; d20+7=26 ; 3d8=7 ; 5d8=12 ;
Tuesday September 22nd, 2020 11:35:09 AM

Sharpe starts to open the chest but on hearing the other shrugs, stands behind the chest for cover and aims to fire at the first hostile he sees, but he never sees one showing themselves at the doors.

Eisenhorn and his five mirror images stand ‘his’ ground peeking the corner and turns to Hmerrin "After you big man." he says with a grin.

Hmerrin gives Eisenhorn a sour look and makes an obscure quip (LOL!). A glance toward the heavens and a couple words to Wardd, the lad throws open the doors.
"HONEY!" he cries, striding into the room, "I'M HOOOOME!" Hmerrin is immediately attacked by eight Spiritual Weapons that were Ready, but they all miss! (oh, what horrible rolls!)

Sarge moves to follow Hmerrin.

Toston wants to be first, citing the tactical advantages, but Hmerrin is already through the door. The gnome zips in… and is blocked from his planned route because someone is already there: a tall elf in mail and holding a flail. His chest is proudly bare to display the writhing green vine emplaned in his skin! The gnome swings his spiked chain and scores the elf.
……..
The heroes can see that this room looks like it used to be several rooms with the walls knocked down because the floors and ceilings are of different colors. Some old doorways have been blocked and sealed, and another shrine to Ga’al. Perception DC 15 Highlight to display spoiler: { The Shrine looks like it was hastily stripped of valuables; the Huge granite statue of Ga’al entwined by a marble vine with pod-like structures in agate looks a bit … threadbare. A last set of prisoners was getting ready to be marched to the Inner Shrine when the heroes arrive, and are now chained to a wall. }
…..
Again, 8 Spiritual Weapons, looking like tridents, spear towards Hmerrin, with only one striking for 11 damage.

The flail-wielding elf against Toston calls out, “I will vanquish this one, Lord Galafar!”, and defensively casts a spell on Toston that strips him of his Telepathic Bond spell!

Another elf, this one holding a battleaxe calls out, “Strip his magics, Silverleaf, and I will lead the fight against our large interloper! Wholly together… cast!” Two Acolytes and the elf cast defensively, successfully avoiding Hmerrin’s great reach. Seven searing light spells beam towards Hmerrin, and the fighter is very lucky that only 2 strike the lad! Hmerrin takes19 damage!

There is another cleric standing on the steps to the shrine of Ga’al, an older human. “Keep the pressure, Amberdrake and Silverleaf! These are the blasphemers I have prophesied!”, he calls. “As the noble Anduin called his warning, stop them from taking the outer sanctum!” He doesn’t attack, but seems ready to counter an anticipated assault.
………
NOTES

Acolytes AC 22 Spiritual Weapon (6)
1
2
3
4
5
6

Priests AC 30 Spiritual Weapon (2)
Silverleaf (elf) Dam 22
Amberdrake (elf)

High Priest Galafar (human) AC 36

Map in email


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d20=18 ;
Tuesday September 22nd, 2020 12:59:56 PM

Eisenhorn cheers Hmerrin on "Don't worry your shirt will turn red with blood soon enough!... with the blood of your enemies I mean...well hope anyways..."

Seing the priest readying something Eisenhorn moves back to W26, hopefully out of sight of the High Priest. Then he casts Silent Image to create an illusory opaque wall between AA and AB in the coridor. Hoping to cut off line of sight between the Acolytes, Galafar and the two elves.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 2 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 20 Rnds.
Mirror Image---- 5 images ---- 12min.
Silent Image--- Opaque Wall---- Concentration

Hmerrin (MikeK)(HP 87/126 AC:29 T:16 FF:24 CMD:31)  d20+18=20 ; d20+18=25 ; d20+18=21 ; d20+17=35 ; d20+12=23 ; d20+18=36 ; d8+18=25 ; d8+18=22 ; 2d6+19=28 ; d10+7=14 ; d20+10=19 ;
Tuesday September 22nd, 2020 1:47:09 PM

Hmerrin bats away flying tridents, while partially listening to the conversation.
"OUTER Sanctum??" he groans. "You mean there's more people to kill after you lot?"

Somewhat surprised to still be up and about, the fighter sets about reducing the number of enemy.
In a flash, his handaxe is readied.
He takes a step and concentrates on removing acolytes.

Perception 19
---
5' step to Y30/Z31. Quick Draw Hand Axe.
Full Attack, Power Attack on #2, moving on to #3 if he goes down.
(messed up the second two die rolls, so taking the 20 roll and adding correct (lower) bonus gives):

Btax 1 misses (ac20)
Btax 2 misses (ac20)
Btax 3 misses (ac11)
Hdax 1 hits ac 35 for 25 hp damage
Hdax 2 hits ac 23 for 22 hp damage
Haste atk hits ac 36 for 28 hp damage
two wpn rend for 14 hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.


Sarge [AC 21; HP 67/70] (Kathy)  d20+19=29 ; 9d6=30 ;
Tuesday September 22nd, 2020 2:28:28 PM

[Last round, Sarge had moved to Y-26. This is going to be important, because this round she wants to move to X-30, and she won't have enough movement if she starts from where she is on the map.]

Sarge edges through Hmerrin's space [to X-30]. Casting defensively, [Concentration 29, success] she calls down a Flame Strike on 1, 2, 3, 4, and A. They take 30 points of damage, DC 21 Reflex save for half. The damage is half fire, half untyped.

Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23]  d20+18=37 ; d20+18=22 ; 3d12+15=42 ;
Tuesday September 22nd, 2020 3:42:40 PM

Desdichado runs into the room and attempts to move to AA:29 (I think he can make it, since Hmerrin moved down.) "Uh..wow, there's a lot of people in here," he remarks upon entering the outer sanctum, and he rolls his eyes at the description of "Anduin" as "noble".

He attacks Acolyte 1, doing critical damage.

37 vs AC; 22 confirm crit - 42 damage

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 18 Rnds.
13/16 Lay on Hands remaining

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=33 ;
Tuesday September 22nd, 2020 4:48:52 PM

Gaffer moves up to Y28 to get a view into the hallway. (Perception 33)

With a better view and hopefully still clear from attacks, he begins casting Summon Nature's Ally with the intent to summon a Tiger to AD33 once the spell completes.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29  d20+13=14 ; d20+13=23 ; d20+8=17 ;
Wednesday September 23rd, 2020 1:48:54 AM

Toston takes a 5 foot diagonal step to W30 and makes a full hasted attack action with his spiked chain against Silverleaf.

He swifly increases the magical bonus on his spiked chain and makes a full power attack (OOC: forgot I was blessed and hasted last round so attack bonus is actually +13)

14 vs AC; miss
23 vs AC; miss
17 vs AC; miss

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 26 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 45/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 20 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 18 rounds
Mirror Image : 2 illusionary duplicates - 21 rounds
Bull's Strength : +4 Str - 22 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 18 Rnds

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=25 ;
Wednesday September 23rd, 2020 4:01:40 AM

Sharpe moves to replace Eisenhorn at W27, raising his bow to his chin he remarks, "Sounds bad in there?" and fires a shot at the elf.

----------------
Attack on Amberdrake
Crit miss vs AC; miss

The Temple Rd 10 (DM SteveK)  d20+17=35 ; d20+2=12 ; d20+2=6 ; d20+2=4 ; d20+2=4 ; d20+6=18 ; d20=19 ; d20=4 ; d20=3 ; d20=5 ; d20=10 ; d20+13=20 ; d20+13=23 ; d20+2=9 ; d20+2=18 ; d20+2=4 ; 3d8=15 ; d20+10=24 ; 5d8=29 ;
Wednesday September 23rd, 2020 3:24:58 PM

Eisenhorn moves back to avoid Galafar’s eye, then casts Silent Image to create an illusory opaque wall. He tries to completely cut off line of sight to separate the elves from their support, but Eisenhorn doesn’t have line of sight himself for the full spell. (Wall only up from between AA,AB 32-33). It doesn’t matter since Galafar detects the spell and Dispels the illusion before it even starts!

Hmerrin catches the words of Galafar, and sets about reducing the number of enemy. Two strikes is enough to drop Acolyte #2, and a hasted battleaxe strikes hard into Acolyte #3 (Rend didn’t occur this time because Hmerrin didn’t hit the same opponent with each of his two weapons)

Sarge, ensuring she was where she wanted to be, moves forward and defensively casts a Flame Strike to cover most of the defenders! Screams of pain echo in the chamber, and Acolyte #3 is dead.

Desdichado runs into the room and charges Acolyte #1, killing him as well!

Gaffer moves up to get a view into the hallway and begins casting Summon Nature's Ally…

Toston takes a diagonal step to widen the Tide’s beachead, and slams out against Silverleaf, but misses three times.

Sharpe moves to replace Eisenhorn and fires a shot at Amberdrake that misses.

…..
Three of the Spiritual Tridents have disappeared, so only 5 strike at Hmerrin, all missing!

Acolytes 4, 5, and 6 fanatically don’t give up. “For the dominance of Ga’al!” they cry and surge to the attack. (Acolyte 6 has to cross Hmerrin’s reach and the fighter gets an AOO vs #6) All three cast spells and two attempt to touch Hmerrin and one on Desdichado. Only Hmerrin is touched, and takes 15 damage!

The flail-wielding elf called Silverleaf keeps Toston in play, but defensively casts a spell targeting Hmerrin. “Your will is mine! Obey and kill Gaffer the Druid!”, but he fails the juggle the magics and the spell fizzles!

Amberdrake tries the same stunt, and his Dominate Person spell works! [Hmerrin Will DC 17 or be Dominated and try to carry out the order to kill Gaffer as best he can.]

Galafar continues to exhort the priests and acolytes. “Ga’al’s eye is upon you! Show him your worthiness in battle! His majesty is above all!” He also casts a spell, another Searing Light, and Desdichado is struck hard for 29 damage!

………
NOTES

Acolytes AC 22 Spiritual Weapon (6)
1 DEAD
2 DEAD
3 DEAD
4 Dam 30
5
6

Priests AC 30 Spiritual Weapon (2)
Silverleaf (elf) Dam 22
Amberdrake (elf) Dam 22

High Priest Galafar (human) AC 36

Map in email

Hmerrin (MikeK)(HP 72/126 AC:29 T:16 FF:24 CMD:31)  d20+16=33 ; d20+24=30 ; 2d6+11=21 ; d20+18=33 ; d20+13=16 ; d20+8=24 ; d20+17=25 ; d20+12=18 ; d20+18=32 ; 2d6+19=27 ; 2d6+19=23 ; 2d6+19=26 ; d8+18=25 ; d10+7=14 ;
Wednesday September 23rd, 2020 3:55:24 PM

[Using Hero Point pre-roll for +8 bonus on Will Save: 33]

Hmerrin bats away the tridents, and slices into #6 as he approaches (hit AC 30 for 21 hp)

More spellcasting to take over his mind, but the young fellow steels himself against the order.

"Wow, Gaffer," he calls out to the druid. "They REALLY don't like you. What'd you do to tick 'em off that much?"

Hmerrin sticks with what's been working. He takes another step to open space, and then tries taking out a couple more acolytes.

----
5' step to X31/Y32
Full Attack. Power Attack. Starting on 4, then 6, then A.

Btax 1 hits ac 33 for 27 hp damage
Btax 2 misses (ac 16)
Btax 3 hits ac 24 for 23 hp damage
Hdax 1 hits ac 25 for 25 hp damage
Hdax 2 misses (ac 18)
Haste atk hits ac 32 for 26 hp damage
two wpn rend 14 hp damage

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=27 ; d20+24=25 ; d20+19=34 ; d20+14=22 ; d8+9=16 ; 2d6=8 ;
Wednesday September 23rd, 2020 5:35:37 PM

Put off by the ferocity of the defense Sharpe attempts to keep pressure on Amberdrake only managing 1 hit.
----------------
Full Attack on Amberdrake
27 vs AC; miss
Crit fail; miss
34 v AC ; 16 or 24 vs Evil
22 vs AC; miss

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 3 mins
Bless

Desdichado(Ryan) [HP: 89/102; AC:22/10/20 - CMD 23]  6d6=20 ; d20+18=28 ; d20+18=26 ; d20+13=21 ; d20+8=25 ; d12+5=6 ; d12+5=7 ; d12+5=9 ;
Wednesday September 23rd, 2020 5:38:14 PM

Desdichado reels from the burning light as hit envelops him. "Gah! May Domi smite you all!" he cries.

Turning to Acolyte 5 who tried to attack him, Desdichado retaliates with a few scratches (OOC: oh what terrible damage rolls!) and heals himself a bit (LoH=20).

28 vs AC; 6 damage
26 vs AC; 7 damage
21 vs AC; miss
25 vs AC; 9 damage

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 17 Rnds.
12/16 Lay on Hands remaining


Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29  d20+14=27 ; d20+16=19 ; d20+11=12 ;
Thursday September 24th, 2020 2:50:57 AM

Toston isn't liking how hard to hit SIlverleaf is and decides to try a new tactic. He still swiftly overcharges the chain with magic (swift action - arcane strike) but then does something different.

(OOC: The rules say many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack); therefore I want to use a full attack action but substitute a trip attempt for my first attack)

He makes a full attack with his spiked chain but on his first attack he will try to trip up the priest with the spiked chain instead of damaging him.

The trip attempt provokes an AOO from Silverleaf's

Attack 1 = Trip Attempt: 27 vs Silverleaf's CMD; if this fails by 10 or more Toston is tripped instead but he can avoid falling by dropping the chain; which he will do

Assuming the trip didn't fail by more than 10

Hasted Attack: 19 vs AC = miss even if Silverleaf was prone at AC - 4

Third Attack : 12 vs AC = natural 1; miss even if Silverleaf is prone at AC - 4

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 27 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 44/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 21 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 17 rounds
Mirror Image : 2 illusionary duplicates - 20 rounds
Bull's Strength : +4 Str - 21 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 17 Rnds

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Thursday September 24th, 2020 7:30:27 AM

Eisenhorn will curse the priest under his breath for stopping his spell and noting that the party's crusade against the Ga'alian clergy seems to be going well so far he will use his wand of shield to recast Shield on himself.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 10 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 20 Rnds.
Mirror Image---- 5 images ---- 12min.
Silent Image--- Opaque Wall---- Concentration

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+10=25 ; d20+10=11 ; d20+9=14 ; 2d6+6=11 ; d20+14=34 ;
Thursday September 24th, 2020 7:34:16 AM

Gaffer finishes summoning the Tiger which appears at AD33 and immedietely turns around, charging and pouncing on Acolyte 4. (I think it can charge from this position, otherwise it is just the one claw attack.)

Claw 1 - 27 vs AC - 13
Claw 2 - miss
Bite - miss
(Forgot to add +2 from strength bonus to rolls)

For his own action Gaffer attempts to target Galafar with a simple Chill Metal spell, targeting metal armour if they is wearing any, but otherwise targeted at their weapon/focus. (Overcome Spell Resistance: 34)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Tiger 57/57HP - 12/12 rounds
Chill Metal - 7/7 Rounds

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Thursday September 24th, 2020 7:36:10 AM

"I can't help but be the center of attention" Gaffer calls back "But I might still just..." and steps sideways to Z27

The Temple Rd 11 (DM SteveK)  d20+16=19 ; d20+2=12 ; d20+6=8 ; d20+6=23 ; d20+13=22 ; d20=17 ; d20+25=37 ; d20+20=21 ; d20+15=18 ; d20+10=26 ; 2d6+8=20 ; 2d6+8=15 ; 2d6+8=18 ;
Thursday September 24th, 2020 12:48:22 PM

Hmerrin bats away the tridents, and heroically steels himself against magical compulsions trying to make him kill Gaffer. The lad sticks with what's been working, takes another step to open space, and then kills Acolyte 4 and 6 before landing a wounding blow on Amberdrake.

Sharpe attempts to keep pressure on Amberdrake, but only manages 1 hit.

Desdichado reels from the burning light and retaliates with a few scratches before healing himself.

Toston tries a new tactic. Magic-charging his chain, he first trips Silverleaf and then tries to pummel the elf; missing as magical defenses deflect his strikes.

Eisenhorn uses his wand of shield to recast Shield on himself.

Gaffer finishes summoning the Tiger which appears at AD33 and, Acolyte 4 being dead, the Tiger launches itself at Galafar! It misses.

For his own action Gaffer attempts to target Galafar with a simple Chill Metal spell, but, surprisingly, the cleric has no metal on his person! The druid moves sideways.
………
There are only three Tridents attacking Hmerrin now, and they all miss.

Acolyte 5 tries to bash Desdichado with a mace, but misses.

Silverleaf attempts to get up, fully defensive to avoid another trip attack. Toston, Sarge, and Hmerrin have AOOs

Amberdrake tries to defensively casts a spell, and it fizzles!

Galafar looks condescendingly at the Tiger, and slams the summoning with his bare hands! Three strikes hit and the Tiger dies, going back to the Lands of Rest.

………
NOTES

Acolytes AC 22 Spiritual Weapon (6)
5 Dam 22

Priests AC 30 Spiritual Weapon (2)
Silverleaf (elf) Dam 22 prone
Amberdrake (elf) Dam 72

High Priest Galafar (human) AC 36

Map in email

Desdichado(Ryan) [HP: 89/102; AC:22/10/20 - CMD 23]  d20+18=37 ; d20+18=23 ; d20+18=25 ; d20+13=18 ; d20+8=18 ; 3d12+15=33 ; d12+5=15 ;
Thursday September 24th, 2020 2:16:07 PM

Trying to ignore the elf casting spells right next to him, Desdichado attacks acolyte 5 again with a staggering blow.

37 vs AC; 23 to confirm crit; 33 damage
25 vs AC; 15 damage
18 vs AC; miss
18 vs AC; miss

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds.
12/16 Lay on Hands remaining

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=25 ; d20+24=44 ; d20+28=29 ; d20+19=38 ; d20+23=36 ; d20+14=28 ; d8+9=16 ; d8+9=11 ; d8+9=11 ; d8+9=10 ; d8+9=10 ; d6=6 ; d6=3 ; 2d6=5 ; 2d6=3 ; 2d6=7 ; 2d6=4 ;
Thursday September 24th, 2020 3:03:25 PM

Starting to think that Wardd is having fun with him Sharpe continues his barrage.
----------------
Full Attack on Amberdrake
Crit fail vs AC; miss
Critical Hit vs AC; not confirmed; 16 dmg or 26 vs Evil
Critical Hit vs AC; 36 to confirm; 42 dmg or 61 vs Evil
28 vs AC; miss

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 3 mins
Bless

Sarge [AC 21; HP 67/70] (Kathy)  d20+14=30 ; d8=3 ; d20+14=15 ; d20+9=28 ; d8=7 ;
Thursday September 24th, 2020 5:38:50 PM

[Sorry for not posting yesterday, guys; I have no idea why.]

Sarge's Attack of Opportunity hits AC 14 for 3 damage.

She figures she might as well keep going, so she swings her hammer at Silverleaf twice more. [Miss with a natural 1; hit AC 28 for 11 damage.]

Hmerrin (MikeK)(HP 72/126 AC:29 T:16 FF:24 CMD:31)  d20=16 ; 2d6+11=17 ; d20+22=31 ; d20+17=34 ; d20+12=19 ; d20+21=26 ; d20+16=21 ; d20+22=27 ; 2d6+11=20 ; 2d6+11=18 ;
Thursday September 24th, 2020 6:58:56 PM

Hmerrin whacks Silverleaf as the elf rises (hit ac 40 for 17 hp damage)

He turns his attention to Amberdrake, who proves to be a bit more difficult to hit.

---
Full attack on Amberdrake.
Btax 1 hits ac 31 for 20 hp damage
Btax 2 hits ac 34 for 18 hp damage
Btax 3 misses (ac 19)
Hdax 1 misses (ac 26)
Hdax 2 misses (ac 21)
Haste atk misses (ac 27)

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d20=1 ;
Thursday September 24th, 2020 7:45:33 PM

Eisenhorn will move down to W27and keep an eye on Galafar ready to counterspell anything the priest may try to cast. (Dispell Check: 1 + 12 + 4 = 17)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 9 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 16 Rnds.
Mirror Image---- 5 images ---- 12min.
Silent Image--- Opaque Wall---- Concentration

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29  d20+16=32 ; d6+7=10 ; d20+13=18 ; d20+13=23 ; d20+8=27 ;
Friday September 25th, 2020 3:20:29 AM

AOO: 32 vs AC; 10 damage

Toston says to Silverlead, "Did you have a nice trip?"

He takes a 5 foot step to U29 and calls out to Sarge, "Flank with me!"

He charges his attacks with a swift arcane strike and then makes a full power attack.

18 vs AC: miss
23 vs AC; miss
27 vs AC; miss

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 27 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 44/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 21 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 17 rounds
Mirror Image : 2 illusionary duplicates - 20 rounds
Bull's Strength : +4 Str - 21 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 17 Rnds

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7 (+8 with arcane strike)
Spiked Chain +1 power attack damage becomes 1d6 + 16 (+17 with arcane strike_

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Friday September 25th, 2020 8:25:00 AM

Not upset at keeping Galafar distracted, Gaffer steps 5feet back to Y27 begins another Summon Nature's Ally to summon a Medium Fire Elemental to Y33 (or further right if he can)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage

The Temple Rd 12 (DM SteveK)  d20+13=24 ; d20=4 ; d20=9 ; 13d6=40 ;
Friday September 25th, 2020 3:59:38 PM

Desdichado attacks acolyte 5 and kills the last Ga’alian flunky.

Sharpe continues his barrage on Amberdrake, killing him.

Sarge keeps hammering at Silverleaf, not hitting but keeping him parrying attacks.

Hmerrin whacks Silverleaf as the elf rises, and, since Sharpe killed Amberdrake, continues to pile on Silverleaf.

Toston taunts Silverleaf, and while he strikes him as he rises, can’t lay another glove.

Gaffer steps back and begins another Summon Nature's Ally.

………
Only one Trident is left striking at Hmerrin, and misses.

Battered, Silverleaf attacks Toston with his flail and misses twice. “Lord Galafar they are too strong!”

Galafar looks condescendingly at Silverleaf. “Bah, what use have I for such weak pawns? Fight them until your corpse smokes on the stones, or you shall know pain for eternity!” Galafar, the old human, melts away, and in his place is a Large woman with backwards-grasping hands and a leonine head. Galafar is another Rakshasa!

The Large Rakshasa slides away from Sharpe's line of sight and casts a spell. Eisenhorn attempts to counter but fails. A Flame Strike catches Sarge, Hmerrin, and Desdichado! They each take 40 points of damage!! (Reflex DC 21 for half)

Silverleaf, bloodied and battered, drops his flail. “LIAR!”, he shouts, “You are no follower of the great Peacemaker! Ga’al strike you down!” The Rakshasa known as Galafar only laughs.

………
NOTES

Priests AC 30 Spiritual Weapon (1)
Silverleaf (elf) Dam 78
Amberdrake (elf) DEAD

High Priest Galafar (human) AC 36

Map in email


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Friday September 25th, 2020 5:42:48 PM

"Oh for the love of... you are like Ffloy damned cockroaches. How many of you are there anyways? My companions have already made rugs out of your friends, we don't really have any more rooms left to decorate." Eisenhorn curses as his atempt to counterspell the rakshasa's flame strike fails.

Eisenhorn moves to W27 to get a view of the Rakshasa and tries to trip him up by casting Grease centered on him. (DC: 18 Reflex or Fall Prone)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 8 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 15 Rnds.
Mirror Image---- 5 images ---- 12min.

Desdichado(Ryan) [HP: 69/102; AC:22/10/20 - CMD 23]  d20+18=23 ; d20+12=27 ;
Friday September 25th, 2020 7:21:06 PM

(Reflex:27 for half damage)

Overwhelmed by the heat, Desdichado staggers to Y:30. "Silverleaf!" he shouts, "I have no love for Ga'al, but our quarrel is not with you for now. Stand down and we will not harm you!" (Diplomacy: 27 (forgot about recent update).

Calling upon Domi's aid he cries out "Grant us the power to overcome this evil beast!" as a faint blue shimmer surrounds him and his companions. (Aura of Justice).

Aura of Justice - affects Hmerrin, Sarge, Toston: must declare target of smite by start of paladin's next turn. Bonuses last for 1 minute (10 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 15 Rnds.
12/16 Lay on Hands remaining
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 10 Rnds.


Sarge [AC 21; HP 70/70] (Kathy)  d20+8=27 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ; d6=3 ; d6=6 ;
Saturday September 26th, 2020 1:10:00 PM

Sarge manages to dodge some of the blast [Reflex save 27]. She chooses the Rakshasa formerly known as Galantar as her smite target, but she has other things to do this round.

She moves into the doorway [Y-28] and channels positive energy, excluding Silverleaf. The healing should reach all her companions and none of the baddies.

Everybody heals 25.

Addendum (DM SteveK) 
Sunday September 27th, 2020 1:41:23 PM

Silverleaf calls to Desdichado, “Agreed, Paladin of Domi. No quarrel this day!”

“Bah!”, scoffs the rakasha formerly known as Galafar.

Hmerrin (MikeK)(HP 77/126 AC:29 T:16 FF:24 CMD:31)  d20+10=21 ; d20+29=46 ; 2d6+36=43 ;
Sunday September 27th, 2020 8:34:00 PM

[Reflex 21]
Flame blasts Hmerrin, who is juuust able to avoid the full effect.

The lad nods gratefully at Sarge, and then smirks as he feels Dez' aura float down on him.

"Hey, Silverleaf. How 'bout calling off the trident?" Hmerrin calls over his shoulder, before turning his attention to the Rakshasa.

"Now then, if you're planning on going on about how superior you are, you better hurry. 'Cause you got maybe 20 seconds left to breathe."

The fighter steps forward and swings, hard.
"Hmm, maybe 10..."

----
Move to AA31/AB32
Declaring Galafar target of smite (bypassing DR)
Atk hits ac46 for 43 hp damage.

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 10 Rnds.


Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Sunday September 27th, 2020 8:41:42 PM

Gaffer finishes summoning his elemental onto Y33

He moves to Y30 himself to get a view of Galafar and commands in Ignan "Attack the Rakshasa by the shrine." With little confidence it could be effective. His elemental obeys, moving to AD32 and attacks Galafar once but cannot surpass his AC.

Using what he has remaining, Gaffer casts Wall of Thorns so as to cover everything in rows AF,AG and AH, to prevent the rakshasa from getting away, or going towards the innocents in the back.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Medium Fire Elemental - 38/38
Wall of Thorns - 120 minutes

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:34/25/28- CMD 27  d20+20=33 ;
Sunday September 27th, 2020 11:28:59 PM

Toston says to Silverleaf, "It appears we have a truce. Guess we are going to team up and take down this Rakshasha"

The gnome declares his smite target as the large Rakshasha known as Galafar and swiftly charges his spiked chain with magic.

He then power attack charges to location AC 32 attacking Galafar (33 vs AC; miss) but his aim with the chain is a little off and he misses

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 27 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 43/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 22 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 16 rounds
Mirror Image : 2 illusionary duplicates - 19 rounds
Bull's Strength : +4 Str - 20 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (10 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.
Charging +2 to hit / -2 AC

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7 (+8 with arcane strike)
Spiked Chain +1 power attack damage becomes 1d6 + 16 (+17 with arcane strike_

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=29 ;
Monday September 28th, 2020 4:20:50 AM

Sharpe re-positions inside the room X31 behind Hmerrin and fire a shot, but is unable to get a solid hit.

The Temple Rd 13 (DM SteveK)  d20=11 ; d20+26=32 ; d20+26=44 ; d20+26=40 ; 2d6+7=13 ; 2d6+7=17 ; 2d6+7=13 ; d20+13=25 ; d20+19=32 ;
Monday September 28th, 2020 1:44:16 PM

Eisenhorn compares rakshasa to cockroaches, then moves to get a view before casting a Grease spell, which the Rakshasa avoids.

Desdichado offers a respite to Silverleaf, who accepts in the face of a common enemy! The Paladin then calls on his aura of justice to affect himself, Hmerrin, Sarge, and Toston!

Sarge targets the Rakshasa formerly known as Galantar as her smite, and channels positive energy to heal her companions and exclude Silverleaf and Galafar.

Hmerrin nods gratefully at Sarge, and then smirks as he feels Dez' aura. He asks for Silverleaf to do more than just accept a truce, and steps forward and plants a huge wound in the Rakshasa.

Gaffer finishes summoning his fire elemental, watches as the Large Rakshasa swipes an AOO at the elemental for 13 damage, and then the fiery being misses. The druid then casts wall of thorns to hinder any retreat or using the captives as a shield.

Toston declares his smite target as ‘Galafar’, swiftly charges his spiked chain, and flies forwar. ‘Galafar’, however, is swift and uses a claw with cunning and critical opportunity! Toston takes 30 damage . And after the charge, the gnome misses…

Sharpe re-positions inside the Outer Shrine, and fires a shot, but is unable to get a solid hit.
……………

Silverleaf redirects his Spiritual Trident from Hmerrin to “Galafar”, missing. He also backs up and away from his weapon, further demonstrating his agreement to the truce.

The Large Rakshasa laughs at the Tide, her golden eyes flashing. “You think you will kill me? Or even make me flee? Foolish mortals! I go to the Inner Shrine to open the portal for an army of Jannissaries and Rakasha to raze this city to the dirt which is its namesake! A defensively cast spell and ‘Galafar’ DimDoors away!

Silverleaf groans. “The Inner Shrine is through a corridor behind the holy Ga’al and now warded by this Wall of Thorns. We will never be able to stop him in time!”

………
NOTES

Priests AC 30 Spiritual Weapon (1)
Silverleaf (elf) Dam 78

“Galafar” Rakshasa AC 36 Dam 42

Map in email

Desdichado(Ryan) [HP: 94/102; AC:22/10/20 - CMD 23] 
Monday September 28th, 2020 2:24:41 PM

"E, get in here quick!" calls Desdichado, "Can you get rid of these thorns or disappear us into the Inner Sanctum?"

He moves to AD:30.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday September 28th, 2020 3:43:12 PM

Sarge snorts. "'You think you will make me flee?' says the Rakshasa right before fleeing. And, oh, look, the elf's given up. What a surprise."

She moves up [to AB-30] and eyes the wall. "I don't have anything for thorns," she says. "We may just have to chop our way through."

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d20=14 ;
Monday September 28th, 2020 6:16:38 PM

Eisenhorn will ask Gaffer if he would be able to dismiss the spell. If not Eisenhorn will use a hero point to get another casting of Dispel Magic, Greater and use the spell to Dispell the wall of thorns. (Dispell Check: 14 + 12 = 26)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 7 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 14 Rnds.
Mirror Image---- 5 images ---- 12min.

Hmerrin (MikeK)(HP 77/126 AC:29 T:16 FF:24 CMD:31) 
Monday September 28th, 2020 6:59:55 PM

The rakshasa spells herself away, leaving Hmerrin to mutter words not fit for this forum.

As the Wall of Thorns falls away, the fighter moves up to try and find this corridor.

"Silverleaf, which way?"

--
Move to AG31/AH32.

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 14 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 9 Rnds.


Toston Lotor(Hugh Crosmun) [HP: 77/107; AC:36/27/30- CMD 29 
Tuesday September 29th, 2020 1:52:23 AM

Toston waits for SIlverleaf to give an answer to Hmerrin's question and then once the wall of thorns falls away to fly down whatever passage the elf indicates is the right way to "Galafar"

(OOC: hasted fly hustle move would be 210 feet)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 28 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 42/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 23 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 15rounds
Mirror Image : 2 illusionary duplicates - 18 rounds
Bull's Strength : +4 Str - 19 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (9 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7 (+8 with arcane strike)
Spiked Chain +1 power attack damage becomes 1d6 + 16 (+17 with arcane strike_

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+14=19 ;
Tuesday September 29th, 2020 4:27:28 AM

Perception - 19
Sharpe keeps eyes and ear open trying to get a sense of what they can expect beyond the thorns.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Tuesday September 29th, 2020 8:23:10 AM

"Well that wasn't my plan..." Gaffer dismisses the quickly dismisses the spell before following behind Toston and the others following the Silverleaf's direction.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Medium Fire Elemental - 25/38hp - 11/12 rounds


The Temple Rd 14 (DM SteveK) 
Tuesday September 29th, 2020 1:07:46 PM

Desdichado calls to get Eisenhorn to take down the Wall of Thorns.

Sarge quips on her lack of surprise, and moves up to eye the wall.

Eisenhorn checks with Gaffer (who can dismiss the Wall spell).

Hmerrin mutters words and calls to Silverleaf…. which way? The Ga’alian cleric points to the corridor on the left of the Shrine. “A corridor 20’ long ends in the Inner Shrine and what was supposed to be the most sacred communion to Ga’al. Only Galafar was allowed to that area.”

Toston readies his flight pending Gaffer.

Sharpe keeps eyes and ear open trying to get a sense of what they can expect beyond the thorns.

Gaffer quickly dismisses the Wall of Thorns, Toston zips down the corridor, and the druid follows, but much slower. Fire Elemental follows.

Toston zips through the corridor and around another (stripped) Shrine, and the gnome can relay back to Hmerrin and Eisenhorn.

………

Silverleaf heals himself.

Behind the ‘shrine’ are treasures: gold, jewels, art, and magic items. A Tiger and Stag-headed Medium rakshasa are throwing treasures into a large magical ‘window’, but the last handful … bounces. Where it used to be the scene of a palace throne room, now only gray clouds and a pair of Golden Eyes stare at ‘Galafar’ and the other two Rakshasa. “You have failed to expand our realm, and let Meat learn of us. I am most displeased. You are banished until you can regain your control of the Dirt City Plantation.” The Golden Eyes glow. “Good Eating.” And the Gate… vanishes.

Galafar (seemingly healed of Hmerrin’s wound), Tiger, and Stag turn and see Toston. They are in a killing rage.

………
NOTES

Priests AC 30 Spiritual Weapon (1)
Silverleaf (elf) Dam 78

Stag
Tiger

“Galafar” Rakshasa AC 36 Dam 0

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday September 29th, 2020 2:11:48 PM

Sharpe runs up to AF29 and peeks round the corner and wide eyed at what is going on, he takes cover back against the wall and call's. "Ok beasties... what's it going to be"

Desdichado(Ryan) [HP: 94/102; AC:22/10/20 - CMD 23] 
Tuesday September 29th, 2020 2:14:50 PM

Desdichado hastily runs as far as he can down the corridor and towards Galafar in the inner sanctum (I think he can make it to AF:18 with haste).

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday September 29th, 2020 4:04:49 PM

If they're going to get down that skinny passage, Hmerrin needs to be de-embiggened.

Sarge moves to AF-29, and dismisses the Enlarge Person.

Hmerrin is medium-sized again.

Hmerrin (MikeK)(HP 77/126 AC:31 T:18 FF:24 CMD:31) 
Tuesday September 29th, 2020 8:27:15 PM

Medium sized Hmerrin takes off after Dez, swinging into line beside him.

"Man, you think you know your boss, and then he goes and cuts you off. That must really stink."

-----
Hasted move to AG18 (AC 35 vs AoO due to Mobility feat)

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 13 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 8 Rnds.


Toston Lotor(Hugh Crosmun) [HP: 77/107; AC:36/27/30- CMD 29  d20+12=31 ; d20+18=33 ;
Tuesday September 29th, 2020 11:48:07 PM

Toston acrobatically advances on "Galafar" this time. (31 vs Galafar's CMD to avoid an AOO) as he moves to AE18.

He makes a power attack against "Galafar" (33 vs AC; miss)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 29 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 41/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 24 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 14rounds
Mirror Image : 2 illusionary duplicates - 17 rounds
Bull's Strength : +4 Str - 18 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (8 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7 (+8 with arcane strike)
Spiked Chain +1 power attack damage becomes 1d6 + 16 (+17 with arcane strike_

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Wednesday September 30th, 2020 5:23:19 AM

EIsenhorn double moves 55ft. to AF29.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 6 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 13 Rnds.
Mirror Image---- 5 images ---- 12min.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Wednesday September 30th, 2020 10:41:43 AM

Gaffer doublemoves through the corridor to make it to AI24 and get a view of the fight and figure out what to do next. He calls for his Fire Elemental to move in front of him a few spaces.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Medium Fire Elemental - 25/38hp - 9/12 rounds

The Temple Rd 15 (DM SteveK)  3d8+9=23 ; 2d8+9=20 ; d20+26=34 ; d20+26=39 ; d20+26=45 ; d20+26=38 ; 2d8+7=9 ; 2d8+7=19 ; 2d8+7=17 ; 2d8+7=17 ; 10d6=33 ; d20+12=15 ; d20+26=41 ; d20+21=26 ; d20+16=36 ; d20+16=19 ; d20+11=19 ; d20+21=22 ; 2d8+7=18 ; 2d8+7=11 ;
Wednesday September 30th, 2020 2:00:32 PM

Sharpe hustles up to the corridor, peeks round the corner, and sees the 20’ long corridor and a large (stripped) statue of Ga’al at the far end. He can’t see the rakshasa or treasure beyond…

Desdichado hastily runs as far as he can down the corridor and right up to Galafar in the inner sanctum. The large rakshasa aims an opportunistic claw at the paladin. Des takes 9 damage

Sarge moves next to Sharp and dismisses the Enlarge Person spell on Hmerrin.

Hmerrin takes off after Dez, swinging into line beside him, and sassing the Large rakshasa, who angrily aims another opportunistic strike, this time at the blond lad! Hmerrin takes 19 damage!

Toston attempts to acrobatically advances on "Galafar", but the Large Rakshasa is uncommonly swift and strikes at the gnome as well!! Again, the rakshasa unerringly bypasses Toston’s Mirror Images and lands a critical blow! Toston takes 34 damage

EIsenhorn hustles forward and bumps into Sharpe and Sarge, all three trying to occupy the same space.

Gaffer hustles through the corridor himself to get a view of the fight. His fire elemental does as commanded and moves ahead of the druid.

………

Silverleaf heals himself again, and moves forward towards Eisenhorn, Sharpe, and Sarge. “I do not think you are willing to allow me to help, but this is my temple and my god. I swear by the Trident of Ga’al that I will raise no hand against you while you are within this temple’s walls.”

Behind the ‘shrine’ and among the treasures, the Tiger and Stag-headed rakshasa join in the fight. The Stag does a stagger step and casts a Lighting Bolt; Hmerrin, Desdichado, and Toston take 33 electrical damage, Reflex DC16 for half. The tiger casts an Acid Arrow at Toston that misses.

Galafar roars. “You… are… so… bothersome!”, she emphasizes each word with a claw aimed at Hmerrin. It is amazing how fast the large lion-headed rakshasa moves! “Now, meat, I will kill you as I wanted from the beginning!”, and she snaps her fangs. Luckily, only two claws penetrate the fighter’s armor, and Hmerrin takes 29 damage.

………
NOTES

Silverleaf (elf) AC 30 Dam 35

Rakshasa AC 25 CMD 22
Stag
Tiger

“Galafar” Rakshasa AC 36 CMD 40 Dam 0

Map in email


Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  d20+12=15 ; 6d6=20 ; d20+23=43 ; d20+23=24 ; d20+23=25 ; d20+18=29 ; d20+13=16 ; d12+5=8 ;
Wednesday September 30th, 2020 4:08:04 PM

Desdichado overhears Silverleaf’s words. “Yes, you can help! For the love of Domi, help!!!” he yells back. As he twists to shout towards Silverleaf, he falls directly into the path of the oncoming lightning. He swiftly heals himself for part of the damage (LoH:20), and then brings his axe down repeatedly towards Galathar, but only connects once.

23 vs AC; 24 vs AC – no crit; 8+12+12= 32 damage
25 vs AC; miss
29 vs AC; miss
16 vs AC; miss

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 12 Rnds.
11/16 Lay on Hands remaining
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. +5 AC vs Galathar. Bypass DR. 7 Rnds.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=36 ; d8+9=17 ; 2d6=7 ;
Wednesday September 30th, 2020 6:18:33 PM

After cartoonishly looking round the corner with his companions Sharpes run up behind the shrine, AF24, to get a eye on Galafar, using his training to ignore the bodies and cover, he joins the fray with a single shot.

----------
Attack on Galafar
36 vs AC; 24 dmg (good aligned)

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 3 mins
Bless


Hmerrin (MikeK)(HP 13/126 AC:31 T:18 FF:24 CMD:31)  d20+10=30 ; d20+27=36 ; d20+22=28 ; d20+17=26 ; d20+26=42 ; d20+21=34 ; d20+27=34 ; d8+35=38 ; d6+21=24 ; d8+23=28 ; d10+6=8 ;
Wednesday September 30th, 2020 8:03:52 PM


[Reflex 30]

Hmerrin takes a beating.
Spitting out blood, he reviews his options....he can die, or he can bail and Dez will die.

The fighter attacks.

---
Full attack on Galafar. Smite atk bypasses DR.
Btax 1 hits ac36 for 38 hp damage.
Btax 2 misses (ac 28)
Btax 3 misses (ac 26)
Hdax 1 hits ac 42 for 24 hp damage
Hdax 2 misses (ac 34)
Haste atk (post roll use of hero point adding 4 to roll) hit ac 38 for 28 hp damage
two wpn rend for 8 hp damage
Total 98 hp.

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 12 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 7 Rnds.


Sarge [AC 21; HP 70/70] (Kathy)  d6=5 ; d6=1 ; d6=3 ; d6=5 ; d6=3 ; d6=2 ;
Wednesday September 30th, 2020 9:18:04 PM

"Yes, help!" Sarge calls to Silverleaf. "We can talk about your weird need to be dominated another time."

She hurries forward [double move to AE-23]. Making a heroic effort [Hero point spent], she channels positive energy, excluding "Galafar." That should get Hmerrin, Dez, and Toston.

Hmerrin, Dez, and Toston heal 18.



Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 73/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+11=27 ; d20+18=33 ; d20+21=29 ; d20+21=23 ; d20+21=33 ; d20+21=37 ; d6+30=33 ; d6+16=18 ; d20+16=23 ; d20+16=34 ;
Wednesday September 30th, 2020 10:17:10 PM

(Reflex save: 27; Toston has evasion so no damage from the lightning)
(Know: Arcana - 33 to figure out what is going on with Galafar and ignoring mirror images)

Toston is getting pummeled by "Galafar" but his monk training kicks in and he completely dodges the lightning. He see Hmerrin cough up blood and press on as the gnome is not to be outdone by his human fighter.

He says to Galafar, "Now you've made me angry. You won't like me when I'm angry. Ignore the human, fight the dragon!"

(OOC: Using hero point to activate dragon form)

Toston grows in size and his orange skin dotted with flecks of gold becomes outright gold as the monk turns into a medium sized golden dragon.

He makes a full attack with his dragon appendages against "Galafar"

bite: 29 vs AC; miss
hasted bite: 23 vs AC; miss
claw 1 : 33 vs AC; miss
claw 2 : 37 vs AC (33 damage)
wing 1: 23 vs AC (miss)
wing 2: 34 vs AC (miss)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 30 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 40/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 25 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 13rounds
Mirror Image : 2 illusionary duplicates - 16 rounds
Bull's Strength : +4 Str - 17 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (7 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.
Dragon Form (Form of Dragon I) : 90 rounds
+4 size bonus to Strength
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet
breath weapon - 30 foot cone of fire (1 use; 6d8 fire damage; Reflex DC 20 for half)
resist fire 20,
swim 60 feet

current attacks
+16 bite (1d8+9)
+16 2 claws (1d6+6)
+11 2 wings (1d4+3)

vs Galafar first successful attack does +12
+21 bite (1d8+21)
+21 2 claws (1d6+18)
+16 2 wings (1d4+15)

Passive Effects:
Blindsense 30 ft

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

3 hero point spent
1 oil of bless weapon used

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d20=17 ;
Thursday October 1st, 2020 4:13:27 AM

EIsenhorn will move up to AG27 and try to Slow the three Rakshasa hoping that his spellwork is good enough to overcome any inate resistances they may have. (SR Roll: 17 + 12 = 29) (Will Save DC:19 or Staggered and –1 penalty on attack rolls, AC, and Reflex saves, half movement speed.) Once the spell is cast he moves back to AH29 and checks on the prisoners to see if there is a way to quickly free them.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 5 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 12 Rnds.
Mirror Image---- 5 images ---- 12min.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+14=32 ; d20+8=11 ;
Thursday October 1st, 2020 7:58:41 AM

Gaffer points at Tiger and attempts to cast Baleful Polymorph to turn them into a Common Lizard. (SR Roll: 32)

He then orders his Fire Elemental move carefully and attempt to flank Galafar by moving towards AG15 (Acrobatics to avoid AOO: 11) Sighing internally as he watches the flaming figure charge over.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Medium Fire Elemental - 25/38hp - 9/12 rounds
Baleful Pokymorph - Tiger/Lizard - DC 20

The Temple Rd 16 (DM SteveK)  d20+14=20 ; d20+20=26 ; d20+26=43 ; d20+16=23 ; d4+4=7 ; 2d8+7=16 ; d20+16=29 ; d20+11=21 ; d4+4=7 ; d20+26=28 ; d20+21=28 ; d20+16=32 ; d20+11=22 ; d20+19=29 ; 2d8+7=23 ;
Thursday October 1st, 2020 2:31:21 PM

Desdichado yells back to Silverleaf “For the love of Domi, help!” Claws and lightning are partially healed by the paladin, but he only connects with his axe once.

Sharpe feels it’s a cartoonish set-up at the door, and runs to the shrine to get a good look at the battle before sliding an arrow into ‘Galafar’.

Hmerrin spits out blood, and, reviewing his options, attacks!

Sarge echoes Desdichado’s call to Silverleaf, with a Domi-like dig. She hurries forward and heroically channels healing to her companions!

Toston is getting pummeled, but the healing helps, and he heroically changes to his Golden Dragon form to challenge the Large Rakshasa. He gets an insight that ‘Galafar’ must have True Seeing!

EIsenhorn will move up along the corridor, but still doesn’t have any line of sight to the three rakshasa, and so can’t/ doesn’t cast his Slow spell.

Gaffer must take a step forward to get enough line of sight on ‘Galafar’ to cast Baleful Polymorph to turn ‘Galafar’ into a Common Lizard! The druid pierces the rakshasa’s spell resistance, but the beast withstands the magic!

The Fire Elemental follows directions and moves carefully and attempt to flank Galafar, getting struck by not only Galafar, but the Tiger-headed Rakshasa as well! Fire Elemental takes 23 damage. With its previous damage, it falls away back to the elemental planes.
………………

Silverleaf responds to Desdichado and Sarge by running headlong down the corridor, squeezing by Eisenhorn, running up and over the steps of the shrine, and right into the Tiger-headed rakshasa! “Ga’al accursed monster. Your days of using his temple as a front are over!”

The Tiger, confronted by an angry cleric in his face, has to deal with the fight in front of him. A kukri flashes, and wounds Silverleaf!

The Stag takes a step back and casts a Mage Armor spell on ‘Galafar’, making her even more difficult to strike!

Galafar spits at Toston, “You wait your turn, little one”, and the golden-eyed rakshasa lays into Hmerrin, but only hits the human once! Hmerrin takes 23 damage

………
NOTES

Silverleaf (elf) AC 30 Dam 42

Rakshasa AC 25 CMD 22
Stag
Tiger

“Galafar” Rakshasa AC 40 CMD 40 Dam 188 True Seeing, Mage Armor

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+21=23 ; d20+21=33 ; d20+16=28 ; d20+11=28 ; d8+15=23 ; d8+15=20 ; d8+15=23 ; 2d6=7 ; 2d6=6 ; 2d6=6 ; 2d6=9 ;
Thursday October 1st, 2020 2:49:37 PM

"Oh I don't think so" Sharpe mutters as he switches targets to the Stag. "and can someone keep that cleric alive".

----------
Attack on Stag
23 vs AC; miss
33 vs AC; 30 dmg (good aligned)
28 vs AC; 26 dmg (good aligned)
28 vs AC; 29 dmg (good aligned)

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 3 mins
Bless

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  d20+23=32 ; d20+23=30 ; d20+18=19 ; d20+13=28 ;
Thursday October 1st, 2020 3:43:46 PM

Desdichado continues attacking Galafar, but the rashaka's defenses are just too much for him to overcome.

"Sarge" he shouts, "I can't believe I'm saying this, but maybe we should heal the cleric of Ga'al?"

32 vs AC; miss
30 vs AC; miss
19 vs AC; crit miss
28 vs AC; miss

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=40 ; d20+12=26 ;
Thursday October 1st, 2020 4:40:13 PM

Gaffer casts Dispel Magic Greater on Galafar hoping to strip away the protections just given to him
(Spending my last hero point; Dispel Magic: 40, Spell Resistance: 26; Removing up to three magic effects?)

Succesful or no, Gaffer calls out some support "You tell 'em Silverleaf!"

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage

Sarge [AC 21; HP 70/70] (Kathy)  d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=6 ;
Thursday October 1st, 2020 5:42:58 PM

"Next you'll be asking me to heal goblins," Sarge grumbles, but she lets out another burst of healing energy, this time including Silverleaf, but still excluding Galafar. (The other two enemies are more than 30 feet away.)

Everybody (with the possible exception of Eisenhorn) heals 23. Including Silverleaf.

Hmerrin (MikeK)(HP 31/126 AC:31 T:18 FF:24 CMD:31)  d20+27=40 ; d20+22=40 ; d20+17=30 ; d20+26=40 ; d20+21=34 ; d20+27=46 ; d20+27=30 ; d8+35=38 ; d8+23=28 ; d6+21=23 ; d8+23=25 ; d10+7=15 ;
Thursday October 1st, 2020 7:04:20 PM

Hmerrin gets healed and hit and healed again.

Galafar spits at Toston, “You wait your turn, little one”

Hmerrin growls back.
"Buddy, I already told you you had 20 seconds, and I don't plan to be off by much."

The fighter launches blow after blow into the rakshasa.

---
Full attack on Galafar. Smite atk bypasses DR.
Btax 1 hits ac40 for 38 hp damage.
Btax 2 hits ac40 for 28 hp damage
Btax 3 misses (ac 30)
Hdax 1 hits ac 40 for 23 hp damage
Hdax 2 misses (ac 34)
Haste atk Crit threat...nope.(30) for 25 hp damage
two wpn rend for 15 hp damage
Total 129 hp.

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 11 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 6 Rnds.



Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+21=32 ; d8+21=22 ; d20+21=29 ; d8+21=27 ; d20+21=25 ; d6+18=20 ; d20+21=23 ; d6+18=20 ; d20+16=19 ; d4+15=18 ; d20+16=20 ; d4+15=16 ;
Friday October 2nd, 2020 3:31:11 AM

Toston says to Galafar, "It's medium one, now. Hit me you overgrown kitty cat!"

(OOC: IDK what his AC is if the greater dispel works; if any of the attacks hit with the protections stripped add 12 damage one time)
Bite 1: (32 vs AC; 22 damage if that hits)
Hasted Bite (29 vs AC; 27 damage if that hits)
Claw 1 (25 vs AC; 20 damage if that hits)
Claw 2 (23 vs AC; 20 damage if that hits)
Wing 1 (19 vs AC; 18 damage if that hits)
Wing 2 (20 vs AC; 16 damage if that hits)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 31 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 39/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 26 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 12rounds
Mirror Image : 2 illusionary duplicates - 15 rounds
Bull's Strength : +4 Str - 16 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 15 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (6 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.
Dragon Form (Form of Dragon I) : 89 rounds
+4 size bonus to Strength
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet
breath weapon - 30 foot cone of fire (1 use; 6d8 fire damage; Reflex DC 20 for half)
resist fire 20,
swim 60 feet

current attacks
+16 bite (1d8+9)
+16 2 claws (1d6+6)
+11 2 wings (1d4+3)

vs Galafar first successful attack does +12
+21 bite (1d8+21)
+21 2 claws (1d6+18)
+16 2 wings (1d4+15)

Passive Effects:
Blindsense 30 ft

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

3 hero point spent
1 oil of bless weapon used



Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Friday October 2nd, 2020 5:53:28 AM



Eisenhorn will move up to AG24, seeing no good courses of action at this point he will stay there and observe the fight waiting for a chance to act.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 4 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 11 Rnds.
Mirror Image---- 5 images ---- 12min.

The Temple Rd 17 (DM SteveK) 
Sunday October 4th, 2020 9:12:30 AM

Sharpe sees Stag helping Galafar, and targets the rakshasa, 85 damage.

Desdichado continues attacking Galafar, but the rashaka's defenses are just too much for him to overcome. He, instead, feels that Domi may actually want to heal a cleric of Ga’al?!

Gaffer casts Dispel Magic Greater on Galafar hoping to strip away some protections, but can’t get through the great rakasha’s spell resistance! The druid also calls his support to the cleric of Ga’al.

Sarge grumbles at the paladin’s suggestion, but lets out another burst of healing energy, this time including Silverleaf, but still excluding Galafar.

Hmerrin gets healed and hit and healed again, then growls back at Galafar. Blow after blow lands on the Rakshasa, rocking it back. “Impossible!”, she wails, “Incon…” Hmerrin doesn’t give her time to even finish, and the Takada Rakshasa lays dead on the floor of the Inner Temple! (WoW!!!)

Toston, Galafar already dead, can move over to Stag and finish him off with a bite.

Eisenhorn moves up, and observes the fight, waiting for a chance to act.
……………………

Silverleaf and Tiger are in a toe-to-toe fight, Rakshasa kukri against Ga’alian cudgel. Both are spitting curses and taunts at each other. “I trusted you!” “Yes, that was so funny, wasn’t it?” “Aaaarrgh!!” So much so, neither notice the rest of the fight is over in the rest of the temple. The Tide can wade in and just finish one or both of them off in a couple seconds, or wait and see how this fight turns out!

No map needed.


Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  6d6=20 ;
Sunday October 4th, 2020 8:03:14 PM

"Nicely done," says Desdichado to Hmerrin, as he heals some of the beating the fighter had been taking. (LoH Hmerrin heals 20.)

More loudly he says, "We may need to keep that cleric alive. Like it or not, he can vouch for us being here to overthrow rakshasa who had taken over this place to the Prince or whoever else may be outside."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+16=33 ; d8+9=17 ; d20+16=25 ; d20+16=33 ; d20+16=27 ; d20+16=23 ; d20+11=15 ; d20+11=19 ; d8+11=18 ; d8+11=12 ; d6+8=10 ;
Sunday October 4th, 2020 10:58:53 PM

Toston wanders over to where Tiger is and attacks it with a bite using arcane strike first to power his attacks with magic

33 vs AC; 19 damage (OOC: no longer smite empowered so I think this might be subjected to DR)

The next round he makes a full attack against the Tiger if it is still standing also using arcane strike
Bite 1: 25 vs AC (18 damage)
Hasted Bite: 33 vs AC (12 damage)
Claw 1 27 vs AC (10 damage)
Claw 2 23 vs AC; miss
Wing 1 15 vs AC; miss
Wing 2 19 vs AC; miss

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 33 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 37/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 28 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 10rounds
Mirror Image : 2 illusionary duplicates - 13 rounds
Bull's Strength : +4 Str - 14 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 13 Rnds
Dragon Form (Form of Dragon I) : 87 rounds
+4 size bonus to Strength
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet
breath weapon - 30 foot cone of fire (1 use; 6d8 fire damage; Reflex DC 20 for half)
resist fire 20,
swim 60 feet

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Monday October 5th, 2020 11:25:44 AM

Sharpe jump up onto the shrine and hold position to put down the last rakshasa.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday October 5th, 2020 12:31:22 PM

Sarge moves closer to the fight, but takes no further actions for the moment.

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31)  d20+27=38 ; d8+35=40 ;
Monday October 5th, 2020 6:43:07 PM

Hmerrin nods gratefully at Dez.
"Thanks"

He steps over and finishes off any rakshasa still standing.

---
Hit ac 38 for 40 hp damage


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Monday October 5th, 2020 7:14:42 PM

Eisenhorn keeps waiting for the more bellicose party members to finish their work.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 3 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 10 Rnds.
Mirror Image---- 5 images ---- 12min.

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Tuesday October 6th, 2020 2:15:48 AM

Once the Rakshasha is put down he says to Hmerrin and Eisenhorne, "Can one of you let Nissa know I'm ok? They dispelled my telepathic bond to her and you guys."

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=30 ;
Tuesday October 6th, 2020 7:35:46 AM

Gaffer would like to support Silverleaf, but doesn't have much left to use, he stands ready to step in if anyone comes into mortal danger.

He looks around the room, and particularly where Golden Eyes appeared, to take in where they actually are. (Perception: 30)



The Temple: End of Combat (DM SteveK) 
Tuesday October 6th, 2020 1:43:07 PM

Eisesnhorn and Gaffer stand by because they are low on spells.

Desdichado acknowledges a debt to support non-evil people, but works to heal Hmerrin.

Sharpe and Sarge stand by to watch the fight.

Hmerrin and Toston heroically help Silverleaf, the elven cleric of Ga'al to slay the last rakshasa.
.....

Silverleaf doesn't have any weapons other than his cudgel, and he nods his thanks at Toston, Hmerrin, and even Desdichado, but looks wary as well. Sense Motive DC20 Highlight to display spoiler: { the hero has a good hunch Silverleaf is expecting to be killed any second by the heroes, but feels justified in doing the right thing for his god.}.

About the heroes glitter the treasures of an entire stripped-away temple; at least those heaps that were not shoveled into the now defunct Gate... the Gate that held two mesmerizing Golden Eyes...

Sarge [AC 21; HP 70/70] (Kathy)  d20+6=16 ;
Tuesday October 6th, 2020 2:44:40 PM

"Domi's sake, I hope that was the last of 'em," Sarge says. "I guess it's time to grab some loot and get our stories straight."

Sarge uses Detect Magic to find magical treasure.

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  d20+22=28 ;
Tuesday October 6th, 2020 6:01:34 PM

(Sense Motive: 28)

Desdichado puts his weapon away and slowly walks toward Silverleaf with his hands out. "Silverleaf," he says, "thank you for doing what is right today. In the name of Domi, I promise you that we mean you no harm this day. Domi respects all who fight honorably and for what is right. You were doing that when you opposed those rakshasa."

"We have been tracking them for some time," he continues, "and recently learned that they were using this building. Although I spare no love for Ga'al, you and your people were being used as much as anyone else. Thank you for your assistance in repelling those creatures. We have heard that leaders from the Houses may be on their way here now. All I would ask is that you tell the truth: we were here to fight rakshasa, and meant no harm to the Ga'al worshippers today."

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Tuesday October 6th, 2020 6:31:17 PM

Hmerrin lets Dez smooth talk Silverleaf for awhile, before asking.

"So, how long were these guys running things here, anyway?"

"And while we're at it. Those eyes in that portal. You seen them before? Any idea who they belong to?"

"And lastly, we're gonna be needing a hunk of this treasure for our troubles."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+8=19 ;
Wednesday October 7th, 2020 2:41:55 AM

(Sense Motive: 19)

Dragon Toston says to Silverleaf, "Yes, when we first encountered each other we were enemies, but as Des pointed out your temple was under the thumb of these Rakshashas and you did the right thing in turning against them."

Dragon Toston says to Hmerrin, "I think those eyes were whatever Three Bits was so terrified of right before she disappeared. I think whoever they belonged to that this is bigger than Dirt City. They called this the Dirt City Plantation and mentioned a realm. I think we need to make sure this operation isn't bigger specifically within Dirt City than this temple of Ga'al. When the authorities get here we might need to request access to the bodies tomorrow so that Sarge can speak with the dead, either that or we take Galafar's head with us as a trophy and just speak to it tomorrow. We will also need to cross-reference our notes from the farm. Do you think giant gold eyes are enough information to scry on? Dez, Sarge what was this vision of ruin you had again that brought you here?"

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+25=32 ; d20+15=25 ;
Wednesday October 7th, 2020 11:41:40 AM

Stealth - 32
Perception - 25
Sharpe leaves his companions to loot and question the elf. "I'm going back to the roof to keep an eye out for anyone coming our way. Don't forget the chests on your way out."

He makes to fly up to the roof before the spell wears off crouches in the darkness and casts his eye over the city.


The Temple: End of Combat (DM SteveK) 
Wednesday October 7th, 2020 12:07:40 PM

Silverleaf takes Desdichado's hand. "Everyone of the Noble Races are flawed and weak. When we rely on our own strength and wisdom we inevitably fail. And that was my failing, being deceived by these rakshasa. In the name of Ga'al, I thank you and your friends for ferreting out this deception. It is the will of Ga'al to ensure that others know his priests are not part of the evil outsiders' plans. Rakshasa do not succumb to the Will of Ga'al! Stand with me and I will proclaim this to the people and give them solace."

The Ga'alian priest looks about. "Ga'al has no use for this place of deceit and defeat. Take all that you will save only his image. I will return to Alisidur and renew my surrender to my deity."

"As for the Gate you describe, I never saw it. The one called Galafar forbid Amberdrake and myself from coming into the Inner Temple, as well as any other follower. I did not know anything occuring, having only seen the statue of the Inner Temple. Only the rakshasa pretending to be priests like Orome, Tigrr, Mascachal, Renfear, and Galafar went into the Inner Temple."

Sarge starts looking for Magical treasures and is able to make a tidy pile...
1 ea +2 full plate, Invulnerability
1 ea +2 full plate, Fortification Mod
1 ea +2 full plate, Ghost Touch
3 ea +3 heavy Steel shield,
+3 merciful Trident,
+3 battleaxe
+3 footman's flail
2 ea cloak of resistance +3
Cloak of Resistance +4
Figurine of Wondrous Power: Elephant
Horn of Valhalla
Orb of Storms
Headband of Inspired Wisdom +6


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday October 7th, 2020 1:30:34 PM

"Some nice stuff here," Sarge says. "Anybody got one of those nice Bags of Holding? Not sure I wanna carry three sets of full plate."

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Wednesday October 7th, 2020 5:03:07 PM

Desdichado tries to keep himself from rolling his eyes at Silverleaf's short sermon on the weaknesses of the noble races. "Yeah, rakshasa don't succumb to much but a good-aligned weapon, I've found," he mutters.

He let's the others rummage through the treasures and waits near the entrance to the inner sanctum, awaiting a crowd of people to arrive at any moment.

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Wednesday October 7th, 2020 6:53:08 PM

"And I was so looking forward to the image of Ga'al on our mantle," Hmerrin deadpans. "We'll try to console ourselves with the rest."

The lad busies himself by loading up with the magical goodies.

"Sharpe, now would be a good time to get those chests," he notes.

With that, Hmerrin is ready to leave.

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Wednesday October 7th, 2020 9:10:15 PM

Eisenhorn will take time to examine the dead Rakshasa in detail, taking notes.

"Do you think we could find some help for carrying this stuff?" he asks the party.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Wednesday October 7th, 2020 10:01:47 PM

Gaffer tries to hide his excitement at the magical items Sarge lists off until a more appropriate time.

He will pick up what he can to help carry it back, hoping between them they can take it all in one trip.

"Do we want to do anything with these bodies? After all this, I wouldn't mind using them as a message of sorts?"

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+20=34 ;
Thursday October 8th, 2020 12:34:05 AM

Toston says, "I think we should take Galafar with us, or at least enough of his corpse so that we can interrogate him later with a Speaks With Dead spell. We need to be sure that with respect to the so-called 'Dirt City Plantation' this temple was their only base of operations in order for both ourselves and the people we care about to be safe. If there are other base of operations out there then we need to hit them hard and fast."

If no one else will he returns to the previous room to get the content of the chests and any of the other loot they may have missed in order to add it to the pile. (Perception: 34)

"I don't think we have a bag of holding, but if we are sure things are safe perhaps one of you still telepathically linked with Nissa will let her know we need help moving a pile of loot again. She can cast floating disk and can carry 900 pounds of items on a floating disk with one casting. I believe 3 sets of full plate weigh 150 pounds on their own. If the rest of this stuff plus the fullplate weighs 900 pounds or less we can get it all out of here if we can just get Nissa over here."



Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday October 8th, 2020 10:30:21 AM

If he has seen nobody coming Sharpe will move back to the group and help with the looting. "do we need prevent that portal from opening again and should I scout ahead to make sure we are going to walk into undesirables with armfuls of loot?

The Temple and the Crowd. (DM SteveK) 
Thursday October 8th, 2020 12:44:05 PM

Sarge, Desdichado, and Silverleaf continue to have an amiable if awkward and slightly tense conversation liberally sprinkled with quotes and maxims of Domi and Ga’al respectively. Basically, Silverleaf gives the Temple and everything in it to The Tide, which includes all treasures currently in the Courtyard or Temple. The only thing that Silverleaf does is mar the statues of Ga’al, smashing the pointed teeth inside each head to make it look like NOT Ga’al.

Sharpe comes back into the Temple to inform the others that a great crowd is outside the Courtyard and looking like they are sorta trying to decide what to do.

The Tide has all the magic, all the treasures, and all the bodies. They also have the possession of a building that is not sitting in any of the Houses areas of control. With a crowd sitting outside and a cooperative cleric of Ga’al, it is pretty much our heroes’ initiative to do whatever they want to do...


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday October 8th, 2020 2:48:18 PM

"Let's get this stuff back to Shale House," Sarge says. "Silverleaf, can you see to the burial of the bodies? I mean, a lot of them were Ga'al followers, so you should do their funerals. And the rakshasa weren't Ga'al followers, but honestly it would serve them right."

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Thursday October 8th, 2020 5:37:49 PM

Desdichado watches Silverleaf smash the statues of Ga'al with great approval.

"Alright, let's head out and get ready to explain the swath of dead rakshasa behind us."

He offers to help share some of the burden from the loot.

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Thursday October 8th, 2020 7:59:38 PM

Hmerrin gives Dez a glance.
"Here's hoping they're on our side."

The blood spattered, cut, and bruised fighter strides to the gate, unlocks it, and throws open the doors.

"Good evening!" he calls out. "How's everybody doing?"

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Friday October 9th, 2020 2:03:56 AM

Toston says to his adventuring party, "Hold up! Before we go engage the crowd, It seems like we have control of this temple and Silverleaf is willing to just give it to us. We have a Golden Opportunity here. If Silverleaf is ceding control of the temple on behalf of his order then let's take it over ourselves. We want to make a change in Dirt City, right? Free real estate especially in the form of a temple doesn't come along every day. If we abandon the Temple and head back home, then one of the Houses will claim it and expand their influence. This temple is outside of the jurisdiction of house control. Remember when we moved into Shale House and we had to pay protection money to one of the houses and how bad that sat with us? It sounds like if we take the Temple for our own and this building is outside of House control then we wouldn't have to pay protection and we'd actually establish our own foothold within Dirt City where The Tide could actually claim their own territory and protect it without claiming protection money from those who dwell within our protected territory. We could have an influence on Dirt City for the better as we could eke out a piece of the city where the Goodness and Justice of Heroes reign for the people in contrast to the dog eat dog, corrupt status quo with the houses. We could be the change within Dirt City that we want to see as our part of Dirt City could function as an example of how life in the city could be for everyone if the people in the city wanted it.

Toston is really curious to see how things go with his friends and how they process his reasoning but if it looks like they are still persistent in moving on he will try to force the issue by saying (if he is still a dragon out loud: "I CLAIM THIS BUILDING AS MY HOARD"). He doesn't want to split the party but he wants them to consider what is being offered here before they just move on.


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Friday October 9th, 2020 6:32:39 AM

"I second Mr.Dragon's comments. Shale House doesn't have space for a half-decent library anyways, nevermind an actual lab." he looks aroud at the temple. "Should we hire some help? Silverleaf are you familiar with the duodecimal system?"

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday October 9th, 2020 9:24:39 AM

"I don't need much space but I would like to operate outside of the houses influence. Mr Silverleaf tell us about those already living here and the other buildings in the area. Can you tell us when these Rakshasa moved in or when the Ga'alians gained influence here?"

To just the party - "I don't know about you guys but whilst this temple does seem to suit our needs better I'm a little worried about what would happen to shale house without us there to protect it. Would we use it as a base for charitable work or perhaps you would consider selling to fund the purchase of a safe house we could use to help those in trouble with other denizens of the city."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Friday October 9th, 2020 9:29:34 AM

Toston says to Sharpe, "I'm not saying we abandon Shale House or its residents entirely. Might it make more sense to move them here or sell Shale House and purchase a similar building in this neighborhood where they could ply their trades?"

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Friday October 9th, 2020 9:30:10 AM

"Far be it from me to argue with a dragon. Let's stay here for the time being. We can fetch our things from Shale House later. Should we make an official announcement with Silverleaf to the crowd? Let them know this place is ours?"

A few moments of thought and then he adds, "I'd like to add some garden patches on the roof too"

Sarge [AC 21; HP 70/70] (Kathy) 
Friday October 9th, 2020 2:47:30 PM

Sarge looks around. "Never really thought of myself as a real estate tycoon," she says.

The Crowd at the Gate. (DM SteveK) 
Friday October 9th, 2020 4:06:54 PM

The Tide consider the ramifications of having this set of buildings for their own.

Silverleaf has to admit he didn’t know about the Rakshasa until about five minutes ago. “Galafar was a wealthy merchant of Dirt City who invited Ga’alian priests to come here as a hidden testing spot for as long as I can remember; nearly 20 years. About 5 years ago; Galafar decided to be HeartSeeded and turn his manor into a Temple for Ga’al. It has only been since the terrible attack in the Arena that Galafar has been pushing for putting the treasures of the Temple into the Inner Temple for safe keeping.”

.....

At the Gate, once thrown open, the crowd hangs back. After a minute or so of shuffling, it is clear that senior representatives of all six Houses are here, along with a representative of the Prince of of Thieves. It seems none of them are quite ready to see The Tide opening the Gate and brazenly starting the conversation.

“Um, yes”, begins a Wolf Pack Leader, “the rumor was a big fight was happening, and, well, The Tide...”

“Yes, The Tide. YOUR clients, I believe”, sneers the Senior Teeth representative.

“Enough”, states the Prince’s guard captain. “Let them say what is going on before we deliberate with the Houses.

All eyes; in various states of suspicion, Hope, or genuine curiosity; turn to the heroes....

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Saturday October 10th, 2020 11:06:07 AM


In for a penny, in for a pound.

As the senior representives recover from his entrance, and the rest of the Tide joins him, Hmerrin takes off his helmet, wipes the sweat out of his eyes, and waits.

“Enough”, states the Prince’s guard captain. “Let them say what is going on before we deliberate with the Houses.

"Sooo glad you asked," Hmerrin responds lightly. "You all remember that big fire a few days ago that burned up that city block, I'm sure. That was an attempt to lure out and kill us. Turns out there's been a pack of shape shifting, people eating creatures called Rakshasa operating a people slaughterhouse in the hills northwest of the city. We got a map. Happy to show it to whoever wants to see it.

Our Rakshasa farmers have been paying low-lifes to round up unfortunates in the city, and haul them out to this place, where they get imprisoned until some rakshasa is ready for dinner. I hear sometimes they killed the victims before they ate them, sometimes not.

After we got attacked, we found out about that 'farm', and shut it down, with extreme prejudice.
The rakshasa responded by kidnapping our friends and business partners, and threatening to kill them if we got in the way again. They were based in this complex here, posing as priests of Ga'al.
Well, we got in the way again, and came here, and cleaned out the place.
This fellow (Silverleaf) can back us up. He's a true priest of Ga'al, so we don't agree on much. But we do agree that posing as priests so you can eat people is bad.

There was indeed a big fight, and it's over, and we've eliminated a cult that's been using Dirt City as its own personal meat locker for the last 20-odd years.
Your welcome.

Silverleaf here has turned over this complex to the Tide. We have accepted his gracious offer.

And as it turns out, this piece of property sits in neutral territory.
Which means, from now on, so do we.

And that means....," and now Hmerrin's tone drops several degrees from light-hearted banter to stone-cold serious, practically spitting out the last word

"We're not anybody's clients"

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Saturday October 10th, 2020 7:23:42 PM

Desdichado takes in Silverleaf’s comments about Galafar, and wonders whether the merchant was killed and replaced before or after being Heartseeded. “Is that an aspect of a person they can copy?” he wonders. He tries to remember to later ask Eisenhorn what he knows about this type of magic.

He has another sudden thought: “What if they have been copying us elsewhere! I should bring this up with the others once this mess is sorted.”

Walking out with Hmerrin, Desdichado starts to respond to the leaders’ request for information. Hearing the fighter’s response, he nods along in approval. He points to the side with his thumb at Hmerrin and says, “Yeah, what he just said.”


Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Sunday October 11th, 2020 11:46:47 PM

Toston says, "Well technically we still own Shale House which is in Wolf Territory and we are still figuring out just what that means for our tenants at this time. Our tenants are our friends and part of what set events in motion here was the threatening of our friends by the Rakshasha, just throwing that out there. It looks like We, The Tide, though are considering relocating to this building outside of your jurisdictions as my companion so eloquently pointed out. Still though we would appreciate it if you would not hassle our friends if we decide to keep Shale House as Landlords and not sell it and relocate our tenants here with us or purchase a building nearby outside of your jurisdiction that is on par with Shale House for our tenants. We are still discussing logistics but we take our friendships very seriously as you can see." He smiles.

He continues, "Now back to these shapeshifting slave masters and predators, they obstensibly have other "plantations" elsewhere. I'm not sure if these "plantations" are limited to the Wold or could possibly extend to other planes as Rakshasha are technically speaking outsiders. I was thinking we would cast Speaks with Dead on some of the remains of the Rakshasha from our most recent encounter in order to see if we could determine if this Temple was their sole remaining operation in what they considered the Dirt City "Plantation" or if there are other Rakshasha still hidden among us here as well. Now I think we can all agree that letting shapeshifting outsiders torture, murder and eat the citizens of Dirt City is wrong. I'm not accusing anyone of having any dealings with the Rakshasha or being aware of what they were up to, but we, The Tide, are going to ensure that there are no more Rakshasha operations targetting Dirt City and we would appreciate the help of the Office of The Prince and The Houses in ensuring that. If any of you have any information about possible other "Plantation" related operations We, The Tide, would appreciate it if you could share that information with us. We are going to follow up on the information we have from here and the other places these Rakshasha were operating we already shut down in order to ensure they are gone from Dirt City once and for all. Hypothetically speaking we would not be happy if we later learned from our own investigation into the Rakshasha that some people knew things they didn't share and ended up prolonging their operations in Dirt City. I think we can all agree though that having these predators operate in the city is bad for your businesses and I look forward to cooperating with you fine folks to ensure this threat has been truly eliminated."



Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+14=31 ;
Monday October 12th, 2020 6:00:00 AM

(Perception - 31)
As the others are talking, Sharpe watch the faces of the crowd for looks of surprise or more importantly those who do no look surprised at the Rakshasa revelation.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=37 ;
Monday October 12th, 2020 10:42:24 AM

Gaffer turns to a Hawk so that he can fly up and perch on the temple walls above the entrance way, watching the crowd for their tail from earlier today, to see if they stuck around to listen. (Perception: 37)

The Crowd at the Gate. (DM SteveK) 
Monday October 12th, 2020 11:04:55 AM

Hmerrin, in a simple, no-nonsense story, lays out what has been happening vis-a-vis burning a city block, carnivorous slaving, the Farm and the Temple. Desdichado backs him up, and Silverleaf nods his own agreement. The crowd gasps and hangs on every word, and the crowd is so large that Sharpe can't focus on any one person for long enough to see any surprise out of the ordinary. (ooc: Sharpe will have to designate one person and do a Sense Motive check to get that information.)

Toston goes into further detail, doing a caveat on Shale House (which has a couple Houses visibly sharpen their arguments on Wolf Clients) and talking about planes, speaking with the dead, and a potentially greater Rakshasa influence and conspiracy. As a whole, the crowd gets a glazed look, all this really going over most heads, even the Prince's Captain of the Guard and most of the House representatives. The end of his speech, however, gets back to things that the Houses, Prince, and common people can understand: information, patronage, and threats of what will happen if you don't...

Gaffer turns into a Hawk (with audible gasps from many in the crowd) and perches to look for their tails earlier. Either they are hiding well in the great crowd of people or they aren't there at all; but Gaffer can't find the Tails.

Most of the crowd, being non-House people of the Moontown, Grubbertown, or the Backstab Quarter keep quiet, though there is a sussurus of conversation below the level to hear. Our heroes have been in Dirt City long enough to recognize people who are interested in the outcome but don't want to attract attention... attention that too often comes with pain.

The House Reps all start trying talking at once, The Tide's status, Galafar's House status, Rakshasa, who should get any rewards and treasure... And it takes a minute or two for the Prince's Guard Captain to diplomatically settle things down to where the Reps are more or less in a listening mood.

The Keys Rep slides into the opening with oiled ease. "There are several items to discuss, and no one wants to deal with the details while shouting in front of a crowd. Will the Tide invite the Houses inside so we may discuss civily?" While the Knives don't think an invitation is necessary (since their contract wit the Prince allows them to investigate any disturbance), and the Wolves think THEY should be the ones asked (since Toston affirmed the Tide is in fact tenants of the Wolves), the other four Houses and the Prince's Captain shout down the objections.

Then they wait to see what The Tide has to say.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday October 12th, 2020 12:10:21 PM

"Nope," Sarge says. Her voice is cheerful but firm. "We're not letting you in to case the joint, 'cause of how we weren't born yesterday. There's all kinds of inns and taverns nearby where we can meet."

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Monday October 12th, 2020 3:22:13 PM

"I'd rather not have a rat infestation immediately in my new home," adds Desdicado. "Let's go with Sarge's suggestion. "

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Monday October 12th, 2020 5:54:01 PM

Hmerrin opens his mouth to agree to let everybody in, but Sarge quickly refuses, citing some pretty obvious reasons.

The youthful fighter stands there with his mouth open for a moment or two, as his brain catches up.

He finally closes his mouth, takes on a innocent expression, and mentally notes to let the old people take it from here.

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Tuesday October 13th, 2020 1:29:57 AM

Toston says, "A nearby inn works for me. Let's head there and hash this all out."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday October 13th, 2020 4:25:12 AM

Sharpe whispers to Eisenhorn, "maybe shifty should stay here encase there are any unwanted vistors, i'll warn Silverleaf unless we think some of us should stay behind?"

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Tuesday October 13th, 2020 4:49:27 AM

"I think I can stay here make sure that no one tries anything funny. Won't be able to hold anyone off for long but if you tell me what inn you are going to I can get myself there in a second." he then uses Silent Image to create a giant banner just overhead saying " Tide Inc. Opening Soon." he then turns to his familiar "Shifty make trumpet noises".

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Tuesday October 13th, 2020 10:07:27 AM

As the majority of the tide change locations, Gaffer flies along to the building the move too. He circles it once to check for exits before perching on the roof and keeping watch.

The Tent at the Gate. (DM SteveK) 
Tuesday October 13th, 2020 2:19:20 PM

The Tide quickly (Hmerrin less quickly than most) reject the invitation into Galafar's House/ Temple of Ga'al/ The Tide's new place; and suggests a neutral tavern to talk to the Six Houses plus Prince team. This, of course, starts fresh arguing among the Houses as to what nearby tavern would be 'neutral'. After all, the place where this very public discourse is happening is in front of a fortified manor near the conjunction of Moontown, The Backstab Quarter, Grubbertown, and the Scrum. No one discussing owns the area which means there is no where large enough for all parties involved.

This takes a few more minutes before the Prince's Captain again comes up with a solution: they will set up a large tent right here in front of Galafar's House. More argument and compromise occurs while the tent is sent for and being set up. Eventually, the Prince's man has a tent large enough for the seven Tide Heroes, three members of each House, and two members of the Prince's household and Wardd's Temple. Each group brings thier own food and drink.

WIth a wry smile, the Prince's Captain then turns to the Tide and whispers. "OK, I've burned a lot of favors and political capital to keep the Houses from killing each other in an area away from the eyes of everyone in Dirt City. I hope your information and conditions are worth it. This is either going to be a new era of cooperation not seen since Violet and Arturo, or a bloodbath of vendettas, both inside the Houses and Dirt City itself."

It looks like, once again, the Heroes have the initiative...



Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  d20+22=32 ;
Tuesday October 13th, 2020 5:43:55 PM

Once everyone is in the tent, Desdichado says “I’m finding it difficult to understand what ‘all the topics’ we need to discuss are. Hmerrin here just told you everything that’s been happening over the past few weeks. You have a problem in your Houses: some of you are rakshasa in disguise. We now have territory that is outside of your control from which we will be continuing the fight against them – with our without your help.”

After quieting down, Desdichado keeps his attention on the House representatives. If any of them try to downplay the talk of rakshasas, or accuse the Tide of being untrustworthy about that part, he keeps his attention on the first to do so. (Sense motive: 32)



Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday October 13th, 2020 11:40:37 PM

"Look, all you Houses are constantly jostling around, looking for the upper hand," Sarge says. "And believe me when I say we want no part of that. We wanna stay out of it. And we're thinking of making this place a refuge for people who also wanna stay out of it. We aren't trying to challenge you, or anything like that; we just wanna make a safe place.

"And like Dez said, we wanna make sure the Rakshasas are really gone. Some of 'em may have infiltrated some of your Houses. I know that ain't a comfortable thought, but it's no use pretending otherwise. You want our help with it, we're happy to help. If you don't want our help--well, we still gotta make sure they're gone."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Wednesday October 14th, 2020 5:25:52 AM

Toston clears his throat "I know there are various intrigues going on in Dirt City with the various houses jockeying amongst each other, forming aliances and trying to gain power and prestige. I've been here for a while now. I've fought undead, fake ghosts, and people trafficking in arms to the Sahuagin among other things. I've fought and defeated the would-be upstart House of Silver, I've defended Dirt City and the rest of the Wold during the Sargrass invasion. I've gone on various adventures. Over the course of this time I've had run ins with the various houses, some pleasant, some unpleasant. Yes, Shale House is in Wolves territory but never have we called on you for anything."

The gnome takes out the tokens or markers the tide has accumulated (OOC: I think we only ever had tokens from the cloaks and the keys, but if anyone else remembers maybe Hmerrin did we ever get any other marker or token from another house).

"We got these from the keys and the cloaks (OOC: and any other tokens I'm forgetting). We never had cause to use these and I don't want to use these now, but look, whatever The Golden Eyes signifies that is leading the Rakshasha it is bigger than us."

He points to Hmerrin's fancy cloak and says, "That cloak signifies Hmmerin is recognized as a friend of the prince. I was there too, but I was much more wary so I never got recognized"

Toston says, "We found documentation at the operation we shut down at the arena that led us to the 'farm.'
After we shut 'the farm' down permanently we found our way to the Temple we're now camped outside of. I'm willing to share what evidence we have with you if you need more proof. (OOC: assuming we can send for the documents from the arena/the farm). This fight with the Rakshasha's was not one that we went looking for. It came to our door and went after our friends and we finally found a means to fight back in a meaningful way. I'm not sure how deep the Rakshasha's have infliltrated or were all their "farms" are as I've said previously. To them we are nothing more than 'meat'. Sarge and Des joined us after they received a vision of ruin from their deity involving Dirt City. I'm pretty sure the Rakshashas are the doom that was envisioned. As I've previously stated I think it is within all our interests to work together. I'm willing to answer whatever questions you have about the Rakshashas. I'm hoping that you all will join The Tide in our battle against them. We want to make sure we've removed any trace of their operations from Dirt City."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday October 14th, 2020 10:49:57 AM

"I second what the lady said. We are trying to help the people of this city, as should you."

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Wednesday October 14th, 2020 11:18:48 AM

Seeing that the rest of the Tide has the negotiations with the Houses well in hand he moves back to the temple to investigate the bodies in depth taking notes on their phisionomy. He also scours the temple for any books or additional information regarding the Rakshasa's operations.



Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Wednesday October 14th, 2020 11:33:20 AM

Hmerrin nods at what seems to be the appropriate times in everybody's say.

The young fighter has nothing to add, and he's not sure if his friends have a plan on where they're going with this.

So, he keeps quiet and tries to look competent.

The Tent at the Gate. (DM SteveK) 
Wednesday October 14th, 2020 2:09:16 PM

Desdichado seems to find it difficult that the people with the power in Dirt City, the City of Thieves, don't just take a Paladin at his word. He again starkly lays out the facts; Rakshasa, in the Houses, and in Dirt City.
And the Houses are not going to interfere as the Tide purges the Rakshasa from ... everywhere.

Sarge states her opinion that the discussion is more because of the jostling of the Houses. She brings straight out that The Tide isn't only not going to be involved in the jostling, but to even focus on those others in Dirt City who also want out of the jostling! The Rakshasa? Yeah, that's just what Desdichado says.

Toston adds to Sarge's statements; bringing the various representatives back to reminders of work the Tide have done for years; the goodwill they have with several Houses, even Hmerrin's cloak demonstrating the Prince's Thanks. Why, the Tide isn't some do-gooder team sweeping in from Plateau City, they are locals! And he lays his evidence of Rakshasa in a persuasive manner to the Houses.

Sharpe seconds what Sarge said.

Eisenhorn considers to withdraw back to the Temple, but that raises objections from all the House Reps and the Guard Captain. Basically, they want to deal with all The Tide equally, and will be suspicious if one of them (i.e. E) goes away. If Eisenhorn still wants to go to the Temple, he can, but he may sour the discussion...

Hmerrin has had his say, and tries to look competent.

............

While the House Reps seem to be a generally suspicious lot, very jealous of perceived rights, and opportunistic for increasing their Houses own power while reducing that of each of their competitor Houses: they also seem to resonate with what Sarge and Toston have said.

First, that there are Rakshasa in Dirt City and prevalent enough to have claimed to have infiltrated all Houses is hard to swallow. The Houses don't want to admit a weakness, but getting a couple of the bodies to show off and Silverleaf giving his own testimony and how his cult of Ga'al was infiltrated makes the Reps start to look around and wonder. The Chief Cloak finally speaks what they are all thinking. "OK, Tide, you have helped in the past and not upset the balance of Dirt City; so we trust you if not each other. The Cloaks are going to do some interrogating and purging as soon as we are done here." And the other Houses are quick to emulate that sentiment. No one invites (or allows) the Tide to go into their House, and none jump on the 'everyone ally with the Tide' bandwagon, but they will fight the Rakshasa their way.

Then there is The Tide's statement of not Neutrality, but non-political activity. This takes more discussion. While true no House controls the middle of Dirt City, all have 'activity' there and WANT to control the area. It takes the Temple of Wardd and Prince's Captain together to convince the Houses that having the Tide here ensures no House will control the area to get to be a super House, "and besides, Wardd's Luck is fickle", muses the priest of Wardd. "When the ox dung hits the winnowing fan, it may be real nice to have the Tide sitting right here for any one of you." Cloaks, Keys, and Wolves are the first to agree, and with a majority, the Prince's Captain calls it a deal. "Take this back to your Houses, and I to the Prince. Expect a Council of Thieves soon to ratify what we speak of here today."

Silverleaf reiterates his deeding Galafar's Manor-turned-Temple to the Tide, and reinforces that there may be more records for the Tide to learn who in Dirt City was a Rakshasa or at least on their payroll. This makes the House Reps (and the Guard Captain) cast suspicious looks once more; but at least they are acknowledging the threat.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Wednesday October 14th, 2020 8:50:50 PM

Gaffer can't help but feel surprised by how smoothly everything seems to have gone and suddenly feels at a bit of a loss. No longer in Hawkform, he will set about cleaning up the temple. Moving any remaining bodies to the courtyard and checking on each of the side rooms for any personal belongings of those who used to occupy them, gathering what he can out in the coutyard area, though not directly with the bodies.



Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday October 14th, 2020 10:34:54 PM

"Well, let us know if you change your minds about wantin' help," Sarge says. "These guys can be pretty rough customers. But we've still got some cleanin' up to do, so if there's nothing else....."

Unless there's more to discuss, Sarge leaves the meeting and returns to the former temple to help with cleanup.

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Wednesday October 14th, 2020 11:54:20 PM

As an aside to the others (hopefully out of hearing for anyone non-Tide), Desdichado says, "Why is the Prince's guard captain so quickly aiding our cause? Makes me think either got something to hide in all this, or the Prince is currently on shaky ground."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Thursday October 15th, 2020 1:48:45 AM

Toston says, "Technically we saved the prince's bacon once by exposing a plot within his midst to give weapons to the Sahuagin in exchange for outlawed elemental gems. Hmerrin, Gaffer and I were there. Later he invited us to the Castle to speak with us and 3 of our number oficially agreed to a deal where we stay out of House business and they stay out of ours. That is where Hmerrin's fancy cloak came from as I misremembered my adventures. Other folks who went off on their own since were with us for both adventures but Eisenhorne, Sharpe, Des and Sarge - you guys are all right."

He asks, "Anyone got a way to keep those corpse's fresh?"

To Sarge he says, "I hope you didn't take me as being to presumpsious of your spells with respect to speaks with dead but I think between that, Silverleaf's tax records and our existing documentation we should be able to continue our own investigations into where the Rakshasha's still are."

To Eisenhorne and Hmerrin he says, "Can one of you that still have a mental connection to Nissa let her know I'm okay? Also tell her to remain on high alert until we figure out what other operations the Rakshasha's may have in Dirt City but there is hope that the Prince and Houses are dealing with the Rakshashas in their own way?"

He then says, "Now my friends let's have a drink. I'd like to offer a toast to the fact that we're all still standing and it seems like we've eked out a neutral zone inside Dirt City were we have oversight, for lack of a better word, and not one of the houses. I think that might be the best we can hope for with respect to Dirt City. It isn't exactly ideal but it is what it is." He pauses.

He then continues,"I'd also like to also offer a toast to the Tide; for all the heroes and adventurers who have adventured with us from our humble beginnings as associates of the Crescent Moons Trading Company from before we were officially the Tide until now: Wil, Ashley, Ethani, Var, Lornak, Broom, Asteria, Avin, Telanthrel, Roy, Alizar, Dušan, Hmerrin, Gaffer, Sarge, Des, Eisenhorne, Sharpe and myself; Not all of us were here for all our adventures but I think this, our current incarnation, is the most powerful The Tide has ever been - To us, and to our past, present and potential future colleagues wherever they may be."

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Thursday October 15th, 2020 5:45:56 AM

Seeing the message broadcast clearly enough that even one as socially inept as him can understand it, Eisenhorn decides to stay. At Toston's request Eisenhorn proceeds to let Nissa know that Toston is fine, and to remain vigilant.

Listentning to the conversation Eisenhorn asks "So wait... if we are not under any house and are politically neutral I have a lot of questions and he starts off carefully examining their new rights and responsibilties with the Prince's captain and the other house members." he then begins barraging the various representatives with his questions on the TIde's new status in the city

" Can we set our own laws for the area?

Who has the authority to police our area? Do we have to do it? If so, are we allowed to hire help to do this?

Are we allowed to expel other house members from the area if they were to perform activities which the Tide do not find acceptable in the center of town?

Do we have the authority to levy taxes or tarrifs in the area that we are responsible for?

Who abjudicates disputes in the area under our control? Should we reffer everyone to the Prince or do we have to appoint a member of the Tide as the responsible magister for the area?

Can we give construction permits in the area under our control? Can we allow for the construction of new places of worship?

If the Tide members die, would a new person joining the Tide automatically receive custody of the central area?

If any of the Houses deliberately try to push us out of this area do we have any recourse other than fighting them? Alternatively if we were to join with a House to allow them access to the Area what is stopping us? Who enforces our Neutrality?

Is the Tide responsible for providing any public services in the area under our control?

Is the Prince now our lawful liege? Does the Prince provide any funding to assist us in managing and developing the area? "

Back to the Temple. (DM SteveK) 
Thursday October 15th, 2020 11:42:34 AM

Gaffer, Sarge, Desdichado, and Toston seems to agree that the Reps and Captain take the information and discussions back to their principles, and pretty much wrap up the meeting.

Desdichado is suspicious of the Guard Captain, but Toston, Hmerrin, or Gaffer can give him the inside skinny on the Prince of Thieves. The Prince isn't the undisputed ruler of Dirt City; challenges happen all the time; mostly not in the public eye. Prince must demonstrate an ability to control the Houses, and is expected to demonstrate that ability pretty quickly after ascending to the position. One way to maintain the balance of power is to agree with the majority of Houses in most disputes.

Eisenhorn does his telepathy thing, and Nissa relays her thanks. He also has some questions for the Guard Captain as more specifics to what they can and can't do. The Captain scratches his head a little at the other questions. "Hey, look, you Tide guys said you DIDN"T want to set up a new House, so how come you are asking all these House questions? The Tide isn't under any House and are politically neutral. The Tide, you yourselves and your property, which doesn't include any other area of Dirt City. You don't set laws, take bribes (i'm sorry, taxes), or build a power base. Set all the laws you want for Galafar's House. The Prince has the Knives police the non-House areas, but I'm sure they will stop that if you ask..."

For the question about what is stopping the Tide from allying with other Houses makes the Captain scratch his head more. "You SURE you aren't setting up a House? Maybe you wanna talk to your friends before asking these questions, ya know? Here's the big scoop for you. You try to set up like a House, and all six will unite to kill you dead, dead, dead. You really don't know what you are up against, do you?" The Captain shakes his head and goes away.

Toston feels it is time to consolidate and celebrate, and the gnome has a point. The Tide knows pretty definitively that Golden Eyes closed the Rakshasa's Gate in Dirt City, that they disrupted the alliance between the priests of Ga'al and the Rakshasa, and in the past 3 days have killed six more rakshasa!

It looks like it is time to consolidate and celebrate!



Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Thursday October 15th, 2020 7:35:51 PM

As the Captain walks away, Desdichado leans toward Eisenhorn and says "Let's not provoke the evil henchman, okay, E?" then winks goodnaturedly.

As the crowd moves away, and the Tide is left with themselves, Desdichado suddenly feels very tired from all the activity from the past few days.

"It's good to know we're making progress" he says, "let's enjoy our time for now and discuss our next steps in the morning."



Sarge [AC 21; HP 70/70] (Kathy) 
Thursday October 15th, 2020 10:26:37 PM

In answer to questions, Sarge says, "I can Gentle Repose 'em to keep 'em for a while, but I can't do that until tomorrow 'cause I don't have any prepared right now.

"I don't mind speaking to 'em, but here's a thought. If the Houses are so keen on rooting out the Rakshasas themselves, maybe they can question the dead. I mean, if we do it, and tell the Houses what we learn, why would they believe us? I think it's better to let them do it themselves. I'll keep the corpses fresh, though, if that's what we want. Is that what we want?"

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Friday October 16th, 2020 2:01:45 AM

Toston says, "How much do we trust the houses? The Rakshasha threatened our friends and loved ones. I'm not sure I trust them to 100% clean up the loose ends. Can we split the difference and give them the tiger and the stag but keep 'Galafar' to question ourselves? That way they can learn what they need to hopefully and we can learn what we need to hopefully."

Toston says to Eisenhorne,"Those are all good questions. It sounds like some of the actions mentioned are not viable but apparently we can potentially tell the knives to keep out of the non-house areas. That might be the best we can do. Honestly if there are other non-house areas around here I think we sell Shale house and move our tenants. We would then have 2 pieces of property in the neutral zone."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday October 16th, 2020 4:17:06 AM

"I'm up for some celebrating, but with all the luck we have had lately i need to make an offering to Wardd, E, do any of the magic items have limited charges?"

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Friday October 16th, 2020 7:35:02 AM

Hmerrin agrees with Dez.

Time to clean up, figure out what loot they have in this complex, re-equip, and get some sleep.

To Sarge - "Let's keep them and do the Speak with Dead thing ourselves. Then, we'll burn the bodies."

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Friday October 16th, 2020 9:15:58 AM

"We could Speak with Dead on Galafar, and then depending what they tell us, invite the houses round and have everyone listen toTiger or Stag?"

Gaffer is wearied but Sarge has already healed most of his wounds, and after the last couple weeks he doesn't feel right sitting around. He moves up to the rooves of the coutyard walls to judge weather he could make a line of garden patches atop them, and maybe a pidgeon coup against the wall of the main building.

(Knowing the size of the courtyard and the size of the huge oak tree, Gaffer only says the below if the tree could fit inside the courtyard without blocking any of the doors.)

Back on the ground with the others, "How would you all feel with replacing the statue in the courtyard with the Oak Tree behind Shale House, if we are moving our friends here, it makes more sense to place it somewhere nearby?"

[OOC: The Liveoak spell says you create a command phrase, can anyone activate the Oak by saying the right words? Or only the spell caster?]

Celebrating in the Temple. (DM SteveK) 
Friday October 16th, 2020 2:27:16 PM

The Tide consider the current political situation, and conclude it is a step in the right direction.

Sarge casts Gentle Repose on the Rakshasa bodies. Their is some discussion on who should do the Speak with Dead spells; whether they should give some bodies to the various Houses, whether they could do it at a temple with everyone listening, or do it themselves and tell the Houses what they found. That decision, with the GP spell, can keep a day or two.

Silverleaf doesn’t stick around. With a pack and a quarterstaff, he shakes the dust of Dirt City from his shoes and walks towards the west...

Gaffer wants to move his oak tree from the back of Shale House to the courtyard of Galafar’s House; now renamed Tide House. It can easily fit after smashing the Ga’al statue.

More work is done on clearing Tide House, stacking bodies for later use, piling treasures, and checking out the house. As predicted, the place is larger than first fought over, with several stairs and passages blocked up by rubble and stone. In fact, the Tide could pretty much design their own two or even three story structure without altering the outside walls or roof...

And wealth the Tide have in plenty...
.........

All heroes gain enough experience to get to 317,000xp. All heroes are 13th level!!

Cashing in the magic items found, all heroes gain enough wealth to be at 137,000 gp for WBL.

Combat and role-playing have awarded Hmerrin, Toston, Sarge, Sharpe, Gaffer, Desdichado, and Eisenhorn. Each hero gets One (1) HERO POINT!

.......

Been a fun module, and I’m turning over the DM seat to DanK starting Monday!

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Sunday October 18th, 2020 4:04:39 PM

As the group clears out Tide House, Desdichado reflects on his time in Dirt City, and thinks on ways he can put his new wealth to good use.

(OOC: Thanks, Steve - this was a really fun module!)

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Monday October 19th, 2020 4:23:12 AM

Toston also tries to think how best to use his new wealth. He wonders if he should finally set a date for the wedding with Nissa. They even have Tide House, it should make an awesome venue.

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Monday October 19th, 2020 5:02:42 AM

After the celebrations are done, Eisenhorn spends some time with the dead rakshasa examining them in detail and taking notes on their physiology and characteristics trying to note every detail of their behaviour from the fight they just had. Hoping that he might compile all of this knowledge into a useful book at some point.

He also examines the available space in their newfound HQ to try and figure out the best place to set up a comprehensive library.

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d6=5 ;
Monday October 19th, 2020 6:45:08 AM

(OOC: Seeing as we have some downtime I'd also like to roll through health and adding my scrolls to my spell book. Health Roll: 5 )

After doing the rounds at the temple Eisenhorn spends some time working through some of the spell ideas he's had hoping that the hints provided by his colleagues will help him to finally crack them.

Add Spells, using Read Magic to Decipher:

Eagle's Splendor - DC: 17 (Spellcraft is 22 so autopass)
Dimensional Anchor - DC: 19 (Spellcraft is 22 so autopass)
Elemental Body I - DC: 19 (Spellcraft is 22 so autopass)
Elemental Body II - DC: 20 (Spellcraft is 22 so autopass)
Elemental Body III - DC: 21 (Spellcraft is 22 so autopass)

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Monday October 19th, 2020 8:24:33 AM

Looking at the gold they have managed to gather through this, Gaffer thinks a trip to the city below is in order.

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Monday October 19th, 2020 10:51:30 AM

Hmerrin gets busy opening blocked passageways, and thoroughly exploring the newly designated Tide House.

After that, he gets word to the WLA that he'd like to meet up for some training and information trading.

And after that, its a trip to the Catacombs....

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Monday October 19th, 2020 11:30:17 AM

Toston also goes to the WLA, he needs some training as well.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Monday October 19th, 2020 2:27:53 PM

Sharpe heads to the Temple of Wardd speaks to the clerics there about a getting breakfast delivered there so he can spend time with the vagrants each morning, he then head down under the temple and places Soul Soap in on of the holes for magical items.

He then considers what best to do with his new found wealth, he too may need a trip to the catacombs.

Interlude


Sarge [AC 21; HP 70/70] (Kathy) 
Monday October 19th, 2020 5:37:57 PM

Sarge reconnects with the small circle of Domi worshippers she's managed to find, but she also spends a fair amount of time brushing up her rusty soldiering skills.

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Monday October 19th, 2020 6:53:00 PM

Desdichado makes his way to the Catacombs with the others.

UnderWorld
Interlude


Dan K CMTC Another Beautiful Day 
Monday October 19th, 2020 7:45:29 PM

Morning arrives and the group is together for breakfast. Morning prayers and studies have all been accomplished.

Dez sips at some water from his rations and wonders what to do with his new found wealth

Toston is of the same thought but with an added occurence. Perhaps this rather grand walled manor and former temple would make for a grand wedding for him and Nissa. He also lets the others know that he is going to meet up and make his way to the WLA

Eisenhorne stays long enough at breakfast to enjoy some rations and then heads off to scribe spells into his spellbook.
Eagles Splendor lvl 2 cost 40gp and 2 hours
Dimensional Anchor lvl 4 Cost 160gp and 4 hours
Elemental Body I lvl 4 Cost 160gp and 4 hours
Elemental Body II lvl 5 Cost 250gp and 5 hours
Elemental Body III lvl 6 Cost 360gp and 6 hours
Eisenhorne spends the next 21 hours and 970gp scribing scrolls to his book

Gaffer thinks a trip to the Catacombs is certainly on the short list

Sharpe heads out quickly to the Temple of Wardd, planing on ordering breakfast to be delivered to the temple. Arriving the clerics are a bit confused, "Why did you not simply stop at a market on the way here? Or are you saying you want us to leave and go fetch you breakfast?" Another acolyte overhears and steps in, "Brother, of course not. The good man is seeing if we can arrange shipment of fresh foodstuffs to come here." he turns to Sharpe, "How often and how much do you want to pay for."
Sharpe spends some time with those about, Grubbers and vagrants without much and limited options here in Dirt City. Most of the faces are differnt every time, but he spies a few that have become 'regulars'

Sarge reconnects with a few Domi worshippers

In general the group heads out into the city on various errands. The bodies of the Rakshasa are under a Gentle Repose spell and will keep for some time. The Catacombs is sought by most, official training and librairies of the WLA by others and over the course of a week, all such things are taken care of.

The Temple and grounds have been cleared some, the blocked passages will take a great deal of manual effort and things are distracting at this time. In all, events within Dirt City are calm.

Party has the next move. Catacombs and training can be off board and considered being done/ is done unless there are specific avenues any wish to pursue.

DM Dan K Note: we are scene 0, I wont push anything along. Goal is that everyone is set to go by Friday. But post Daily :)

Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29 
Tuesday October 20th, 2020 3:23:58 AM

(OOC: I'm still working on leveling Toston and his followers; After I have that sorted out I'll know my gold totals for the catacombs. Nissa leveled and has 6th level spells now. I want to give her Legend Lore; Could I have her cast it on the Golden Eyes?)

After completing his training in the WLA Toston heads to Little Gnomily to visit Nissa, her kin and the rest of the gnomes dwelling there.

He asks what she thinks of getting setting a date for the wedding finally and having the nuptials at the Tide House.

He also asks her is she'd be willing to cast Legend Lore to learn more about The Golden Eyes and if she'd potentially be willing to scribe some scrolls for him. (OOC: I'll sort out everything I need in the catacombs after I finish making the new followers, what scrolls I want to buy for scribing in Nissa's book and what spells I want her to scroll using the 190 gp discount limit since leadership score is 19)

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Tuesday October 20th, 2020 5:30:49 AM

(OOC: Eisenhorn has a Blessed Book so doesn't need to pay material costs to write spells)

After his marathon crunch session, Eisenhorn takes a 2h power nap leaning on his ring of sustenance to make that sufficient for him to carry on.

He then makes a quick trip to the catacombs before returning to the temple to study the Raskshasa bodies.



Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+17=31 ;
Tuesday October 20th, 2020 9:05:31 AM

Gaffer works on removing the statue in the courtyartd and moving his Living Oak over to the temple.

He'll spend some gold on soil and seeds so that he can lay flower beds atop the courtyard walls, shaping the walls with Stone Shape or purchasing brick if neccesary, and busy's himself planting the initial seeds. (Nature: 31?)

He speaks to the group, asking those around the temple, "I know we're not ready to start taking people in yet, I'm not sure if we've all agreed on that even, but do we want reach out to the Temple of Wardd and see if they would be comfortable sending people our way. Those who need shelter or protection for a short while? Only once we are ready of course."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday October 20th, 2020 10:36:35 AM

To the Clerics at the temple, "It would be nice for my friends here to have breakfast everyday, even if I can't make it here or get to the market. Would you be willing to organise a breakfast at the steps, I am happy to fund it and i'll make it here every morning i'm available?"

He then goes to speak with the regulars, to get an idea the news in the city. Have people heard about the Rakasha's? Are people worried? Are there people going missing anywhere? Is there tension over the new tide holdings?

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Tuesday October 20th, 2020 2:25:01 PM

Desdichado helps Gaffer tear down the Ga'al statue, and goes through the rest of Tide House doing similar work. He also scopes out the neighborhood, figuring ways to set up regular patrols and getting to know their new neighbors.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday October 20th, 2020 3:16:50 PM

Sarge, at last, departs for the Catacombs. Before she leaves, she tells her friends, "If you guys wanna question those dead Rakshasa, now's your chance. Or, we can invite the Houses to do it."

Gaffer (Courtney HP: 96/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 8/12)  
Tuesday October 20th, 2020 6:42:23 PM

Gaffer remembers late in the day to run out and buy 5 quarterstaffs to later use for the Changestaff spell and makes it his morning ritual for the next month to carve and polish each one, assuming he has time.

After that, he will regroup with Sarge to speak to the Rakshasa, or ideally, listen in while someone else does the talking.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Tuesday October 20th, 2020 6:46:07 PM

Hmerrin answers Sarge.

"I don't trust the Houses any further than I can throw 'em. I guess all we really wanna know is are there more rakshasa in the city, and where are they?"



Dan K CMTC Another Beautiful Day 
Tuesday October 20th, 2020 10:35:36 PM


Toston speaks to Nissa about setting a date and possibly using Legend Lore. She is rather thrilled with the notion of setting a date, less so on the Legend Lore.
It would take weeks of casting. She does not think that planning a wedding, securing a new location to stay and essentially being in charge of eveything else while
Toston is off and about playing hero to the city allows for a multi week spell. "Not saying no, but not now. And I need more information than a eye color description and
that the owner is Rakshasa. The spell does need a bit more." Nissa can scribe some spells and is willing. [i]costs incurred for scribing are applied to Toston's WBL[i/]

Eisenhorne finishes the spells, takes a nap and hits the Catacombs

Gaffer works on the new place and asks if the group thinks of letting others come in from the Temple of Wardd. Gaffer is able to relocate the tree, quite the to do that has all kinds of eyes
on the project. The gardens upon the wall are coming along and though Stone Shape proved to be unuseful on the individual brick laid wall, the structure seemsquite sturdy to him

Sharpe gets the clerics to agree, though they do inform the fighter that Wardd is not the patron god of beggars and those with nothing. That is more Alemi's thing, but
they are willing to go a little farther for one of The Tide.

Dez helps Gaffer and makes himself familiar with the new neighborhood.

Sarge brings up questioning the Rakshasa, or should the bodies be given to the Houses?

Hmerrin is against the Houses being ivolved with the investigation and only wants to know if more of the foul creatures are in the city.

As to rumors of Rakshasa or other such things, casual conversation is not likely to bring anything out. People go missing in Dirt City on a weekly basis. Some turn up dead, some never do
and some stagger back into knolweledge with scars and bruises and an appreciation for paying thier bills or minding thier own business

The area about the Manor is near the conjunction of Moontown, The Backstab Quarter, Grubbertown, and the Scrum. The area is full of smaller buildings crowded streets and people who
are very used to keeeping to themselves.

The one piece of information that is on some minds that Dez cannot help but overhear,
"The House Raif of House House Knife and a full crew set sail on the fastest ship House Teeth owned on the morning Tide. Very black and hush. You can bet there is something behind that."

Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29 
Wednesday October 21st, 2020 1:10:17 AM

Toston says to Nissa, "Well we'll try to get more information on who the Golden Eyes is." he grabs her hand gives it a squeeze and says, "Pick a date, I'll let the Tide know and we can be officially married. I even happen to know a cleric of Domi who can officiate."

After leaving Little Gnomily Toston makes some inquiries as to the price of real estate near Tide House and if there are any buildings available roughly the size of Shale House on the market in the vicinity and how much they might cost.

He stops by Shale House and tries to see how their tenants are doing. Assuming there is real estate to be had near Tide House, he asks the Tenants if the Tide were to provide another building near Tide House for them if they'd be willing to move to it as The Tide themselves are moving and it would set them at ease if their friends were closer at hand given recent events, if there is no real estate near Tide House the point is moot and he'll need to talk to the rest of the group about how to protect Tombo and the others. If there is real estate and the tenants are amiable to relocating Toston makes further inquiries into what the Tide could expect from the sale of Shale House and if it would be enough to purchase a similarly sized building in the vicinity of Tide House.

When the talk turns to questioning the dead Rakshasha Toston says, "We also want to know more about The Golden Eyes, like what is his actual name, who is he, what are his goals, that kind of thing but where if anywhere there are more Rakshashas in the city is more important. I'd go one further and ask if there are any more Rakshasha operations outside of Dirt City as well. I don't trust these Rakshashas not to hold a grudge so it would probably be safer for everyone if we drove them from the Wold if we could, they aren't from here, they don't belong here."

When Toston hears the others bring up Knife operatives setting off on the fastest Teeth ship, Toston asks the rest of the Tide "What do you guys think that is all about? I wonder how we can learn more."

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+8=9 ;
Wednesday October 21st, 2020 12:16:13 PM

Hmerrin tries to recall the current relationship between House Teeth and House Knife
[Knowledge Local 9]

"Not sure," he answers Toston.
"Also not sure if we really wanna chase down every rumor we hear."

Anyway, Hmerrin has got several full days ahead.

He works his way to the current WLA house, and spends days training.

After getting back, he begins the habit of wearing his badge out in the open.
Its not like everybody doesn't already know who he is.

Sheet updated and ready

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Wednesday October 21st, 2020 12:30:30 PM

After finishing his shopping trip Eisenhorn will return to the temple study the rakshasa bodies and make plans for setting up a library in the temple.

When he gets a chance to talk to other party members he asks them if they think putting up protections against scrying around the temple would be useful. If the Tide think it would be beneficial he can make it permanently impossible to see into or scry into the Temple.

He's also thinking about potentially summoning a guardian for the temple. It would not stay forever but if the right incentives are provided it may be convinced to guard their new headquarters for a time.

On the topic of House Knife sending people out he thinks it may be worth asking around to see if more information is available. For the right payment House Cloak (ooc: I think that's what they were called) could provide information surely.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday October 21st, 2020 1:01:52 PM

"I can cast the spell to talk to the dead," Sarge says. "Just tell me when, and what you want me to ask."

Regarding Shale House, Sarge says, "Maybe the best idea would be to have another group of adventurers move in there. Good people, but less experienced than us. They could take over protecting the tenants and looking after the neighborhood, and we wouldn't charge 'em rent. Could one of you WLA guys maybe ask around? See if there's anybody like that?"

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday October 21st, 2020 2:47:53 PM

With a tinkle sharpe responds to the clerics, "I know, just trying to create a bit of luck".

When he is back with the tide. "So do we think this Rakshasa thing is over, and do we have any plans for this golden eyes character?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Wednesday October 21st, 2020 4:34:01 PM

"What do we think we'd really find out from 'Speaking' with one of these...things...anyway?" asks Desdichado. "I saw one of the priests back in Plateau City do this to a bandit who'd been leading raids against Windhorn. The responses made no sense to anyone. I remember the priest saying 'We wouldn't have gotten useful answers when he was alive - why do you think they'd be useful once he's dead?'"

"I guess it won't hurt to try," he continues, "I'm not gonna hold my breath until I hear something helpful, though."

He goes with others to the WLA to follow up on Sarge's suggestion. Internally, he admires Hmerrin's boldness at wearing the badge, but asks in the chapter-house if "you guys okay if we wear the badge openly? I just don't want to bring trouble down on your heads."

He doesn't, however, make efforts to hide his holy symbol of Domi.

Desdichado's sheet updated.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday October 21st, 2020 5:43:12 PM

Gaffer thinks that Eisenhorn has the right idea, given how often the Tide have thought about scrying on their enemies, protecting themselves would certainly be a good idea.

He is quite eager to listen in on what a dead person might have to say, and curious what death means to a Rakshasa, but doesn't have high hopes for especially useful information.

"Did we finish going through their books? Or are there potentially more leads in their?"

Dan K CMTC Working 
Wednesday October 21st, 2020 10:30:29 PM

Days pass the group continues working on various scattered activities

Toston begins looking into puchasing another building for Tombo and the others to move shope too. The first step is to speak to them.
All 3 though, would prefer to not pull of shop and move across the city and start over. They are even willing to Pay the Wolves, understanding if
The Tide no longer wsih to do so. All site an established presence and client base as well as fairly good relations with House Wolf from a business
level.
Nissa sets to work picking a date.
What is House Knife up to?

Hmerrin cannot recall much on the relations of Huuse Knife and Teeth. Knife is made of mostly halflings and dwarfs in the upper roles and are militarily well
equipped and have a great deal of money. House Teeth is a mixed bag, mostly smuggling and tend to want to stay on all the Houses good side
He also decides to start wearing the WLA badge openly

Eisenhorne brings up possibly protecting the manor and groupnds. He believes he may have some spells to do so
Should the group make inquiries to House Cloak on House Knife?

Sarge follows up with Toston's thought on Shale House. Perhaps The group could ask in on the WLA to see if another adventure group wants to
take the spot?

Sharpe wonders if the Rakshasa thing is over or is the group thinking of looking for Golden Eyes?

Des is unsure if Speak with Dead will yield much form the Rakshasa but is willing to back the groups play to cast it The paladin, is wary
of the open WLA display, given all of the precautions that the League is making to keep a low porfile. Could it cause blowback?

Gaffer inquires about going through the books more

Many ideas are tossed about over the course of the next week and at some Point some definitive questions if they are going to be asked of the dead, need to be done
CLeaning and clearing the manor is accomplished and equipment and furniture moved from Shale House to the manor is accomplished as well.
In doing so The Tide easily learn that the Palace is on lock down as of 3 dyas ago and a heightened sense of anxiety is on the street and in the shops. It is evident that
the common people and possibly not many beyond the upper levels of the Houses know about the Rakshasa


Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29 
Thursday October 22nd, 2020 1:16:34 AM

Toston says, "If the WLA is too high profile, maybe we still move a new group of adventurers in and we just use the Crescent Moon Trading Company banner instead of the WLA one. I mean I don't think the connection between the WLA and the trading company is widely known and it wouldn't look too odd for a trading company to take over oversight of a building containing the businesses that are housed there. The WLA would get plausible deniability and we would have a point of contact back to the Crescent Moons Trading Company if we needed them. I don't think we should just abandon our tenants to the Wolves."

As for the questions of the corpse he suggests
- Are there more Rakshashas operating in Dirt City besides the group at Galafar's house and the arena?
- If the answer to the above is yes, Where are the additional Rakshasha operations located in Dirt City
- Are there more Rakshasha operations in the Wold
- If the answer to the above is yes, where are the Rakshasha operations elsewhere in the Wold
- What is the real name of the entity known as the Golden Eyes, who controlled the portal that was here
- What are the goals of the entity known as the Golden Eyes

Toston says, "We need to go through the documents we got from the farm and the arena, add them to the records that Silverleaf gave us and then figure out if there is anything else there. Given the high state of alert the palace is in, I don't think this is over."

He says, "One more thing. Nissa and I are getting married whenever she can decide on a date."

(OOC: Will finalize sheet / followers once catacombs transaction is complete)

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d20=19 ;
Thursday October 22nd, 2020 7:52:29 AM

"Congratulations Toston! I wish you and Nissa all the best. "

Taking in Gaffer's comments, Eisenhorn will try to locate any merchants in the city who would be able to provide diamond dust in a sufficient quantity to allow him to cast a permanent Private Sanctum spell on the temple grounds. (if needed, Knowledge Local Roll: 19 + 12 = 31)

During his rounds he will swing by the Palace as well to see if any of locals have any ideas about what is going on at the palace.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday October 22nd, 2020 2:35:03 PM

Sarge casts Speak With Dead on one of the corpses. She asks the questions Toston suggested, and adds a couple of her own.

--Is Golden Eyes a Rakshasa?
--if no, what kind of entity is Golden Eyes?
--if yes, what kind of Rakshasa?
--what would you like us to do with your remains?

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday October 22nd, 2020 2:51:41 PM

"Maybe we should try and get some detail in the larger objective?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Thursday October 22nd, 2020 3:04:17 PM

While at the WLA house, Desdichado asks about whether they have any additional verifed information on the palace lockdown or any of the rumors about House Knives.

Back at the new digs, he observes as Sarge attempts the questioning.

Dan K CMTC Working  d20+12=21 ;
Thursday October 22nd, 2020 11:20:52 PM

Toston announce hiswedding, as soon as Nissa makes all of the arrangements. He also puts forth his thoughts on questions
as well as providing Shale House to the Cresent Moon Trading Company

Eisenhorne is able to locate teh diamond material needed for his spell and do to his extensive knowledge and contacts of local knowledge, learns quite
a bit of information
House Cloak has Recalled all abroad operatives and Cloak Tower is sealed.
House Teeth is gutted and in disarray. The neighborhood they ‘protected’ is in shambles as dozens of smaller splinter cells and off shoots are trying to hold on to smaller
territories and just survive. In the last 2 days there has been been over a dozen murders. Everything is gone. The Prince would normally step up or other Houses, but the
area is on thier own
and instinct is taking over.
And in House Wolf; The House Magspier and House Veteran have both been executed and others promoted to their positions House Wolf is planning to push into Smuggler City

Sarge puts together her questions. casts the spell and asks...

Dez asks those few at the WLA about the palace or ouse Knife. The few in know nothing of the inner workings of either place. Operating in a place as dangerous as Dirt City is
hard enough without pushing against the Prince, The man has survived 5 Assassination attempts and word is that he killed the last assassins
by sealing them within a Wall of Force prison and subjecting them to a Cloudkill spell over 2 Days. No thank you

Sarge casts the spell and gets no responce. She knowss the sepll worked, but the soul simply resisted

Eisenhorns is not overly surprised, as it is rumored that Rakshasa are reincarnated and thus a dead Rakshasa has no soul to interrogate

Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29  d20+2=4 ;
Friday October 23rd, 2020 1:06:22 AM

Toston says, "If House Teeth is in shambles and the area is 'on their own' as it were does that mean we could go there and try to help the people there or would us going there be seen as interferring in House business? If there is no House ruling over that territory doesn't that mean we could step in? Especially if the other houses and the prince are all on lockdown?"

Toston then says, "So the dead bodies were a bust? I guess our next leads are consulting all the documentation we have from the arena, from the farm and from the records Silverleaf gave us."

(OOC: What do I roll regarding the documents? Int Check? 4 :( )

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Friday October 23rd, 2020 7:01:19 AM

"It looks like the whole city is in turmoil. My best guess is that the Houses are trying to rid themselves of Rakshasa influence, which seems to have thoroughly infiltrated the houses."

To Toston "We could try to help, but we are only 6 people. As powerful as we are individualy we can't save a city's worth of people from what is basically a breakdown in society. You need manpower for that. It pains me to say it but I think our best bet is to help the Houses to purge themselves as quickly as possible and reassert some semblance of order to the city. With some luck we may use this to force some concessions from them ensuring at least a slightly more just society going forward."

When he has a chance Eisenhorn pitches his plan to the group.

"As much as I hate it, the Houses are the only organized government in the City and as they are falling apart it's the people that are getting hurt. The best way we can help in the short term is by restoring order to the houses and help them purge themselves of Rakshasa influence. I would recommend that we reach out to the Prince and offer our services as a neutral party to support the houses in the reorganization process. In return maybe we can ask for some concessions from the Houses to ensure a more just city overall going forward, even if only slightly.

Madam Deepforge, does Domi provide you with the ability to grant True Seeing? If not I can see if any of my crusty old wizard acquaintances could guide me in casting it through arcane means. With the spell we should be able to easily see through the Rakshasa's disgusieses. Assuming we get the prince's blessing we could then go House to House...heh... and help each of the houses quickly identify any Rakshasa in their midst. That should speed up a return to order.

In addition, we may want to offer our new HQ as a neutral meeting ground for any inter House negotiations. After I'm done with my spellwork it should ensure that no one will be able to listen in on any converstions that take place on the Temple grounds. We may be able to charge a fee even get a stable source of income to maintain the temple and some guards and other staff.

We can also proclaim that the Tide headquarters offers refuge to any who are willing to take it in these difficult times.

What do you all think?"

After the discussion Eisenhorn sets about creating the first level of defense for the Temple. He lays out the diamond dust he purchased along the edge of the compound and casts Mage's private Sanctum following it up with the necessary incantations and arcane rituals to ensure that the spell is fixed in place permanently. (Cast: Permanency)

"There, that should ensure what happens at the Temple stays at the Temple. What are we going to call this place by the way. It's no longer a Temple, so I feel calling it the Temple makes no sense. What about The Tide Sanctuary? or maybe a more poetic Rakshasa's End?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Friday October 23rd, 2020 1:36:40 PM

"Uh, I thought it was Tide House," Hmerrin answers E.

The fighter isn't entirely sure the turmoil is part of a rakshasa purge.

"Got a whole lot of untrusting, opportunistic folks in those Houses," he notes. "Maybe its a rakshasa purge. Or maybe its a convenient excuse for a power play."

"Maybe we should just take a walk through Teeth's neighborhood, and see if there's something we can do."

Should the group be willing, Hmerrin will take random nightly patrols through Teeth.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday October 23rd, 2020 1:43:43 PM

"I can't see how having a reliable way to see the rakshasa's guise will hurt, but we also need to identify the golden eyes, are there any resources we could draw on for that? "

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Friday October 23rd, 2020 2:45:38 PM

"No reason it can't be both," Desdichado chimes in. "This is an opportunity for factions inside each house to rid themselves of enemies they don't want just by saying they were a rakshasa in addition to any real ones. Anyway, I have a hunch there's not too many "good aligned" weapons lying around the Houses."

In response to Sharpe he says, "Three-Bits was our best lead on Golden Eyes. If she made it out okay, I doubt she wants to talk with any of us for a long time."

He agrees with the patrolling suggestion, since the former Teeth territory sounds like where the most help is needed right now.



Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday October 23rd, 2020 8:56:44 PM

Gaffer wasn't really prepared for how much the city has been thrown into turmoil but is glad that the houses are taking action.

He's onboard with pretty much all of Eisenhorn's suggestions. "Should we try to visit the Prince then?"

Sarge [AC 21; HP 70/70] (Kathy) 
Friday October 23rd, 2020 10:41:59 PM

"Yep. True Seeing I can do," Sarge says. "I'm gonna try to leave some of my spells available each day so I can ask Domi for 'em as needed. So say the word and I can cast it."

About a new name for the temple, she says, "before we name it, we oughta make a final decision what we're gonna do with it. 'Cause I don't think we've done that yet. Is it just gonna be for us? Maybe us and the WLA? Are we gonna make it a refuge for people lookin' to escape?"

When the talk turns to approaching the Prince, Sarge says, "I think what'd be ideal is if some of these House guys asked the Prince if we could help settle things. I mean, I know it'd be tough to arrange, but everybody'd be more or less on the same page."

Dan K CMTC Working 
Sunday October 25th, 2020 11:38:38 PM

Toston notes the bust on SApeak with Dead, and thinks the small library of information is the nect best place to get more of the
big picture on the Rakshasa. He also floats the The Tide personally getting in on Hose Teeth territorial troubles

Eisenhorne notees the city turmoil, but also points out that The Houses are the only organized government in the city. The city
will suffer as they flounder short term. He notes that actually helping the Houses restore themselves is the best thing for the
people. Eisenhorne promotes reaching out to the Prince with the prospect of going to each House and possibly using True Sight.
Eisenhorne also brings up offering the new Tide House as nuetral grounds for negotiations, chargable of course. Or perhaps a refuge for any
in need through out the city? The wizard also casts a Mage's private Sanctum spell ane makes it pernament. DM's will get a good map of
The Tide House and the manor grounds to detail out where the spell is in effect. Please track the 12,500gp expenditure as part of your WBL


Hmerrin is willing to take a walk through the Teeth neighborhood

Sharpe agrees with Eisenhorne that the group should have a reliable Rakshasa guise penetrating spell like True Sight, but also thinks discovering
more on Golden Eyes should be a group goal.

Des knows that Three Bits was some of the best information the party had, if she's alive, she's probably very underground in hidingin and not all
anxious to come out

Gaffer is up from Visiting the Prince as Eisenhorne suggests

Sarge lets Eisenhorne and the others know that True Seeing is a thing she can indeed do is going to try and have open slots to be more versatil.
How could the group get the Houses to ask the Prince if the Tide could Help

The group has many options and is moving in many directions

There are a great deal of options on the table with verying degrees of success and time required.
The logs, journals and books, all quite encoded, that the group has obtained thus far is easily several hundred man hours of work, after the code is broken
and the the true text copied out. The sheer volume of possible information says 2 things very clearly. The Rakshasa operation has been in place for a
very long time and the operation scope is much broader than Dirt City

Smuggler City, just east of the Midnight Bazaar, is the main territory of House Teeth. Rumored to have more concealed doors and hidden passages per square foot
than any other place in the Wold and the main group holding it together as a conhesive group is apparently gone. Hmerrin goes for a walk, midmorning. The
neighborhood streets are quiet and deserted. This would be one of his first trips into the area and he notes it is almost completely residential. Tight
twisting streets with many ending in blockades that have clearly been erected afterwards. The blocks are not recent but purposefully done by House Teeth,
eemoving logical assumptions of what streets connect to each other and narrowing streets to make larger scale encounters more difficult. Slumped in a doorway
he finds a man, dead about a day and evidence of being dragged here and dumped. He also notes a couple House Wolf patrols. Aligned with the Prince and House Knife,
not surprising.
Going at night, Hmerrin notes rapidly that unlike the rest of Dirt City, there is very little light in Smuggler city. The odd oil street lamp sputters against the darkness
now, but he notes many a lamp are now unlit. A pair men step out a shadowed doorway to his right and step towards Hmerrin, but one throws his arm across the others chest and
whispers in his ear. Both men step back into the blackness. Hmerrin catches the faint sound of several windows opeinign or closing, he cannot tell. To his left, an elf steps
into the light, and did he step from the fighters own casting shadow? "You are Hmerrin of the Tide. I am with House Teeth and you should not be here. We will bring this
under control."

The Palace is on lock down, no guard will open any outer gate to anyone.

Sharpe amd others also make several rounds of the next several days about Moontown, Backstab Quarter and Grubbertown to familiarize yourselves with the layuts and streets. Like the rest
of Dirt City, there was no plan in the overall layout and the areas simply grew as required. The worst of the lot, is Grubber town. The make hift almost semi pernament structures remind you more
of a refugee of war camp, than a district of a city. Crowded, dirty, unsanitary and full of desperate people of all noble races the Tide is seen as a branch to a drowning man.
'Spare a copper' 'Spare some food' 'I have children' 'My mother is sick' 'With a few silver I'm sure I could turn my luck' over and over and over again.

None of this is new, or unknown to any of The Tide.

Patrols over the next 2 weeks, The Tide is able to secure the grounds of their new area, it is cleaned up, and furnished. The Tide is able to etablish a good repore with the immediate surrounding neighborhoods including the closing of 3 local racketeering goups, 2 very corrupt money lenders, bring 5 murderers to justice and shut down 1 would mob boss with delusions of granduer


Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29  d20+6=26 ; d20+20=36 ; d20+8=22 ; d20+8=24 ; d20+2=15 ; d20+2=9 ; d20+2=22 ; d20+2=7 ; d20+2=10 ; d20+2=11 ;
Monday October 26th, 2020 1:22:25 AM

Toston heads to the WLA and tries to use their library for leads on the Golden Eyes. He also makes some inquiries into setting up a lower level party of adventurers in Shale House.

He goes over the full gamut of the library exercising any leads the collections of books may help him in following up on.

(Know[religion]:26)
(Know[arcana]:36)
(Know[planes]:22)
(Know[nature]:24)
(Know[history]:15)
(Know[local]:9)
(Know[nobility]:22)
(Know[geography]:7)
(Know[engineering]:10)
(Know[dungeoneering]:11)

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Monday October 26th, 2020 6:42:36 AM

While waiting on the Tide to decide on next steps Eisenhorn will put out the word that he's looking to buy books for his collection, while he will accept any book he's willing to pay a premium for any books on the planes, technical treties on magic or any technical guides regarding professions, crafts and trade's. He will also reach out to the local temple of Ffloy to pay his respects and ask if the temple could arrange for a contract to outfit a library at Tide House.

Afterwards he'll put the word out that he's willing to teach any who are willing to learn and especially children to read and mathematics once per week at Tide House, and will visit Shale House to see if Mazea or Sunny would be interested in ocassionally runing workshops to teach people to sew or work with leather.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday October 26th, 2020 1:27:12 PM

Sarge....isn't much help. She isn't a subtle person, so she can't really help finessing the Prince or the Houses into doing the right thing. She's no scholar, so poring over coded books is not something she'd be really good at, either.

What she can do is heal, so she focuses on that. She walks around the neighborhood, looking for those who are sick or injured, and does what she can for them. She makes sure everybody she helps knows that she's part of the Tide and a follower of Domi.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+5=8 ;
Monday October 26th, 2020 5:56:43 PM

Hmerrin nods politely to the elf.
"If you say so."

He goes back to Tide House, and helps with the more local clean up.

Later, he reflects.
"So, Teeth wanna be left alone. Works for me.
The Prince is locked up tight, so we're done there too.
Good work on the local area, but I think we've just about wrapped up the easy stuff.

Which leaves research on all these books, and working on the House furnishings and defenses.
Anything else anyone has going?"

Hmerrin helps where he can on the research.
He's not a good researcher, but he do whatever is directed.

The rest of the time, he wanders around Tide House, wondering if he tell anything about the construction of the place. Unfortunately, most of it is beyond him.
[Knowledge Engineering 8...bah]



Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26]  d20+14=20 ;
Monday October 26th, 2020 6:04:58 PM

Wanting to learn more about tending to wounds and treating others, Desdichado follows Sarge around and helps with healing as well. (Heal = 20)

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday October 26th, 2020 7:46:03 PM

Taking note of the different ways his fellow Tide members are getting active in the community, Gaffer feels a little inspired. He'll put up a few notices in the streets nearby offering gardening lessons and a chance to learn about nature, in a way that isn't too common in Dirt City. With his recently display of moving the Treant across the city, he hopes there will be some interest.

Dan K CMTC A visitor  d20+17=24 ; d20+14=21 ; d20+15=22 ; d3=3 ; d3=2 ; d6=3 ; d6=3 ; d6=6 ;
Monday October 26th, 2020 11:00:23 PM

Toston takes some of the material and meets with the WLA door keeper and shortly thereafter is in the samll WLA facitilites hidden in some unknown
section of the city. Over the course of the next few days, he attracts a bit of attention from a couple fellow WLA members. A pair of humans approach
the older taking the lead, "That have to do with the Rakshasa thing? Anything we could do to help. Can't take on Rakshasa, but would like to do our part."

Eiseinhorne puts the word out that he is looking to assemble a library and several merchants make contact with him on the endevour. Trying to create a school and
set himself up to be teaching reading and other possible subjects meets with less success in the short term. As to those at Shale House, none are in the market to
take on an apprentice.

Sarge and Dez move about the neighborhood and finds no shortage of people seeking thier help and both find her healing capabilites completely spent by lunch. They both
also notes more than one set of eyes taking an interest in what she is doing, from a discreet distance.
Des and Sarge please make 3 seperate Perception Checks. that occur over the course of the morning
DC 24 Highlight to display spoiler: { A pick pocket tried to lighten your load, wand of Endure Elements from Sarge}
DC 21 Highlight to display spoiler: { A pick pocket tried to lighten your load, wand of Cure Serious Wounds from Sarge}
DC 22 Highlight to display spoiler: { A pick pocket tried to lighten your load, Potion Enlarge Person Dez}

Hmerrin opts to leave House Teeth alone and the Palace is out and so he finds himself at the new Tide House. From there without a strict purpose he also notes that the
general population of people, mostly Grubbers, that are hanging about looking for food, coin and or healing, seems to be increasing exponentially.

Gaffer puts up a few notices about the city to see if he can get some interest in learning about plants and such. After all, a tree did move through the city twice now.
time will tell.

The group is sitting about the dinner table discussing the recent few days when there is a knock at one of the inner door frames of the manor and a mighty "Hello!" calls from a few rooms away.
The strong voice continues, "Dont get overly excited, this is a peaceful visit, all be it unorthodox and somewhat of a surprise I'm sure! Hello? Tide guys?"

Investigation finds a human is chain shirt under a dull blue tunic, black leather plants, soft boots, a pair of short swords at his waist and a travelling cloak of gray



Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+24=35 ; d20+10=30 ; d20+20=35 ;
Tuesday October 27th, 2020 12:06:29 AM

At the WLA, Toston says to the two who approach,smiling "Sit down, please. Tell me what are your names and what can you do."

After hearing the two humans capabilities he tries to judge what task they'd be best suited for. If the two are martial just not up to the task of fighting Rakshakshas he asks them what they would think about finding some more WLA members and moving in with some merchants in Shale House, in order to protect them, explaining that the Tide are moving and they don't want to leave their tenants to the Wolves.

If the two humans seem more of the scholarly persuausion he smiles and says, "I'm above average intelligence but I'm having trouble using these documents and the library making any headway in figuring out where there are more Rakshashas. If the two of you have a head for this stuff maybe you can help me use this library and these documents to figure out where there are more Rakshashas in both Dirt City and the Wold at large. The Tide would like to keep taking the fight to the Rakshashas but we need to know where to strike next."

=====================

When the Tide have the visitor at Tide House he takes in their visitor (Perception: 35) he also tries to non-chalantly cast detect magic and uses the cone of detection to look over their new visitor for any magical auras (Spellcraft: 30) (Know [Arcana]: 35)


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday October 27th, 2020 10:05:42 AM

Sharpe will go to the with Toston, "Hello friend what can we do for you?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26]  d20+18=32 ; d20+18=25 ; d20+18=29 ; d20+23=40 ;
Tuesday October 27th, 2020 1:16:37 PM

(Perception: 32, 25, 29)

While helping heal others, Desdichado notices a tug on his belt. "Uh, Sarge," he says, "looks like someone's taken an interest in our things."

Back at Tide House, Desdichado greets the newcomer warmly, but cautiously.

"Yes, we're the 'Tide guys'...er, and 'Tide gal'," he responds. "How can we help you, friend?"

Assuming the stranger has more to say, Desdichado spends the time paying close attention to get a hunch of his trustworthiness. (Sense motive: 40)

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d20=14 ; d20=6 ;
Tuesday October 27th, 2020 1:45:12 PM

Eisenhorn will quickly try to figure out if this is a local person or if there is anything about him to suggest that he may have ill intentions (Knowledge Local Roll: 14 + 12 = 26) He will then try to position himself somewhere out of sight but with view over the newcomer. (Stealth Roll: 6 + 17 = 23)

Sarge [AC 21; HP 70/70] (Kathy)  d20+6=8 ; d20+6=13 ; d20+6=15 ;
Tuesday October 27th, 2020 3:33:43 PM

Sarge is completely oblivious of anything happening until Dez points it out. At which point it's too late, so she can only assume her WBL was too high.

Still miffed over the loss of two perfectly good wands, she moves to glower at the stranger looking for "Tide guys."



Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Tuesday October 27th, 2020 6:41:48 PM

Hmerrin takes in the growing crowd of grubbers.

"We might have to hire guards for the gate," he notes sourly.

That train of thought is happily replaced with the mystery of who Blue Tunic guy is, and what he wants.

The young man waits for him to answer the group's questions.



Dan K CMTC A visitor 
Tuesday October 27th, 2020 9:36:00 PM

Toston asks a few questions and find the the pair of men as well as a few others currently residing at the WLA are quite adept at coding and very willing to put in the time
on everything. Toston feels that the WLA chapter of of Dirt City is looking for pay back and sees this as thier chance.

Dez cataches the pick pockets in teh act, and they instantly bail, without thier attempted thefts

Sarge luckily has Dez and therefore still has her wands. The Houses are not the only dangers in the City of Thieves.

At Tide House
Toston takes in the man and spies a fairly hidden House crest of Cloak, but with the actual CMTC design as part of it. His Detect Magic spell is likely noticed, but the
the man doesn't show a hint at knowing about it. The spell reveal magic all over the place, of course, but the man in front of them has just as much magical gear as any
in THe Tide

Sharpe asks how the group can be of help

Dez also asks about how they can help and then settles in to take everything in.

Eisenhorne does not recognize him, but it is a pretty big city. The wizard steps back to block a sight line and tries to slip into the background.

Hmerrin awaits the answer to Sharpe and Dez's question.

The man gives a small curt bow and smile. A smile that Dez knows is well practiced and easily displayed, but is only intended to put his victims at ease. The man catches
Dez's eye and the smile vainshes to be replaced by a more sincere smirk or acknowledgement and respect. He holds his hands slightly up, palms towards you and looks directly at Dez
"Sorry, that...is a well honed habit." He straightens and gives another nod, "I was asked to simply come here and deliver a message..." He turns slightly "To Sarge"

"Its a simple message adn I'll be away. I am to ask you, and your companions, to simply have dinner at the place of your choice tomorrow night as long as that place is not here." The
man pauses and spreads his hands a bit apart, "That is it and I have nothing else to say or the will to answer any questions. Good night." He does not turn, but backs away about 15' first
before turning and making his away.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Tuesday October 27th, 2020 10:37:07 PM

When the man walks out, Dez's only response is, "Well, we're obviously ignoring that. Right?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Wednesday October 28th, 2020 12:22:51 AM

Toston says, "I'm not sure. He was decked out in magical gear as much as any of us are but he's got a crest of house cloak interweaved with the crescent moon trading company logo. I don't know if that suggests that the crescent moon trading company was infiltrated by house cloak or vice versa but that insignia is enough to peak my interest. I mean Cloaks are the house of spies so like as not CMTC has been infiltrated but I'd honestly like to know more about what is going on with that. I don't really know how we get a message to Boggs though after the fact as he was pretty adamant about us cutting off contact from him, but I would feel an encroachment into the crescent moons by house cloak would be something he'd like to know about. As for where we could have dinner tomorrow night, what about Tombos?"

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday October 28th, 2020 1:01:35 PM

"We should go," Sarge says, "but we should find somebody willing to guard this place in our absence. I'm not sure whether the goal is to get us to someplace or away from here; all I know is we can't be in two places at once."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=44 ; d20+14=32 ;
Wednesday October 28th, 2020 1:23:21 PM

Sharpe will try his usual trick, activating the fly spell on his amour, using the roof tops as cover and attempting to follow the individual (if he goes into a building or sewer etc sharpe wont follow)

Stealth - 44
Perception 32

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Wednesday October 28th, 2020 2:09:25 PM

"He said place of our choice that's not here. Should we just have a picnic in the street outside the house. That would techically be compliance with his request. " he looks around at the group. "With everything going on I don't trust this one bit. I don't see how going out and exposing ourselves due to a random request by a person affiliated with House Cloak of all things makes sense. If they wish to discuss something this is as good a place as any. They must know by now that we won't start anything if they are on their best behaviour."

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Wednesday October 28th, 2020 6:08:16 PM

"Hmm," Hmerrin muses.

"Either whoever really wants us out of this complex, or they're sending this message just because we'd react to it by staying right here."

The lad runs his hand through his hair
"I love Dirt City," he mumbles with heavy sarcasm.

After a couple more beats, he looks up.
"If Toston and Sarge say go, I'm with them. Let's go to Tombo's. Not sure about having people here though. If it is a trap, we might get somebody killed. Can we magic up some seeing eyes or whatever to keep an, uh, eye on things?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday October 28th, 2020 9:55:24 PM

"I like the idea of doing it close to here, so if they are trying to get access to the temple we can be on hand. I'm guessing they just don't want to come onto our territory so directly. I'm onboard with the picnic." He quietly adds "It might honestly be nice for Tombo to have a break from us for the time being."

Dan K CMTC A visitor 
Wednesday October 28th, 2020 10:12:40 PM

Dez's gut reaction to not fall for that trap

Toston Sarge Hmerrin and Eisenhorne are more willing and even think that the group should Part of the debate is where

Gaffer would like to stay closer to home than Tombos, in case the plot is to get the group away from Tide House. Tombos is a good 20-30 minutes

Sharpe heads outside and activates his armor to take flight, but it unable to spot him. It is as if the exited the manor grounds and vanished.

And so the group is decided that tomorrow night they will have dinner out, but the group is a bit split on where.

Gaffer and Eisenhorne want to stick closer to home and Toston Sarge and Hmerrin are up for Tombo's

There is time to decide and the group finishes their evening, retires and finds themselves gather about breakfast

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Thursday October 29th, 2020 2:56:22 AM

Toston says, "I believe arcane eye only lasts one minute per level. Nissa can cast one but she'd have to be fairly close to do so. I don't think she's up to holding the Temple if they want us away from here even if she was backed up by her kin and the bodyguards and adepts that live with them. Toston says, "Gaffer, can that oak of your's hold this place on its own if we are attacked? Do you have any way to communicate with it? Anyone know of an eating establishment closer than Tombo's that wouldn't necessitate us eating in the middle of the street? I'm open to being closer to here, but I feel the street is too open"

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Thursday October 29th, 2020 6:28:40 AM

"Arcane Eye wouldn't work due to the protection from divination I have cast on Tide House. I can leave Shifty here to provide us with a warning if something happens, however I doubt we could make it in time to stop whatever they have planned. I could Teleport myself and up to three people back at a moment's notice, but that presuposes that Shifty picks up that something untoward is going on and that we aren't prevented from leaving this dinner." Eisenhorn considers a bit. "If we are concerned regarding security I could set up an extradimensional space for for the next 26 hours for us to have dinner in and invite whoever plans to watch us eat or whatever they plan on doing, but somehow I don't think that's what they intend. How did that guy get in here anyways? Isn't the front door locked?"

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Thursday October 29th, 2020 6:36:01 AM

(OOC: though of something else that I wanted to do so double posting sorry)

To Toston "On a different note, do you think Nissa would be willing to discuss what spells she knows? It may be mutually beneficial to exchange knowledge regarding spellwork."

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday October 29th, 2020 12:15:10 PM

"If we had another adventuring group set up at Shale House," Sarge muses, "we could just switch places for the evening. We'd be on hand at the Buttering Ram, and they'd be here. How's that coming, by the way?"

[OOC: I'm not sure how far along we are in that project, but if we've got another group there, this would seem to be a good solution.]

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Thursday October 29th, 2020 3:41:57 PM

Desdichado grumbles something about "seems like a setup", but more loudly says "Sarge, the message mentioned you by name. I guess that means you get the final say. Any idea who it might be from? You haven't talked with anyone from House Cloak recently, have you?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Thursday October 29th, 2020 5:14:35 PM

"The only thing worth hitting in here is us," Hmerrin points out.

"Shifty and the tree stay, and if they spot trouble, E 'port himself, me, Toston, and Sarge here."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday October 29th, 2020 6:57:03 PM

"Damn" Sharpe rebukes himself for losing the guest.

"How would we even go about accepting the invite?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday October 29th, 2020 8:01:22 PM

"I don't like the idea that the Rakshasa could have unfunished business in the temple, of a kind I do not know, and I don't want to give them such an easy opportunity if that's what this is. Also, if it is a setup, let's do it on neutral territory, next to a defensible base. I don't see much advantage to Tombo's place and if you were our enemy, if might be the first place you would expect."

As to Sharpe's question, "Assume we are being watched, openly walk wherever we are going tomorrow, and wait?"

He's onboard with Sarge making the decision as Des suggests.

Dan K CMTC A visitor 
Thursday October 29th, 2020 9:49:04 PM

The group does a bit of back and forth on what to do, but although it is almost certainly a trap, the group feels they should do as requested and step out.
Shifty and the living tree can be the eyes and ears of Tide House foa couple hours adn Eisenhorne can teleport multiple people directly back if the alarm is sounded.
Both Moontown and Backstab Quarter have several establishments that would work and are within 10 minutes. From Red Coat Tavern, with more basic but good fare and beer, to The Publick House
operates several small gambling rooms as well excellent seafood and wine, to Twin Moons, a higher establishment offering more exoctic fare at the expcted price
And of Course, given teleport is possible, there is Tombo's.

The WLA quarter here in the City of Thieves is still very much keeping a low profile. They did so before the Rakshasa thing and are doubling down on that. Opening sending
Leaguers to set up a second hero group is out of the question. By the grace of the Prince and the supporting Houses, a phrase the new headmaster believes in as how the WLA
is planning to operate.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Friday October 30th, 2020 1:06:51 AM

Toston says, "Well I made inquiries at the WLA and the only interest I got was some folks who are helping me with research into the Rakshashas but they aren't necessarily combatants so I wouldn't send them to Shale House. My original idea was to work with the Crescent Moons Trading Company on the downlow to instill another adventuring group there but again we have the problem of how do we get in touch with them as we were told not to contact them. The thing is they can obviously give an adventuring group plausible denialibility as some of us had coming up and they are secretly linked to the WLA. I question if that is still a good idea if the trading company is tied to both the WLA and the Cloak as the insignia of our visitor potentially suggests. Putting an armed group with some linkages to the Cloak up in Wolf territory might wrinkle some feathers and upset the position we currently negotiated ourselves into. Maybe we take stock of where we are after we check out the invitation on the Crescent Moons front. Whatever that visitor has to share with us might rule them out entirely if that insignia is a portent of what is to be revealed. Alternatively perhaps we go a different route. Sarge, Des, I don't suppose your temple might have some fledgling heroes in need of a home that you could send for? I mean the houses wouldn't object to some faithful of Domi taking up in residence would they the way they would with the WLA or with an organization tied to the Cloaks in a territory of the Wolves?"

"As for where specificially we should eat tomorrow, well if we really want to go neutral site and not use Tombo's then I'd say either Red Coat Tavern if we want a more simple meal or Twin Moons if we are feeling more exotic. Frankly I think we should still be celebrating our good fortune given how things turned out so I might vote for Twin Moons."

To Eisenhorne he says, "I'd have to ask her about that. I personally have no problem with the 2 of you sharing spell knowledge but it isn't for me to say."

Toston makes sure to visit with Nissa prior to their planned night out tomorrow. During this time he can meet the newest cousins, adepts and warriors who have arrived from Plateau city to join the growing ranks of the gnome population. He will also ask her if she has any idea about a date yet and how she feels about pooling spell knowledge with Eisenhorne.

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d20=10 ; d20=4 ;
Friday October 30th, 2020 7:11:16 AM

Eisenhorn will cast Mage Armor on himself in preparation for the dinner, expecting trouble. He'll make sure that the compound is locked and double check to make sure that the Arcane Lock spell on the entrance is still there, if not he will recast it and close down the doors after leaving.

He will ask Shifty to keep an eye out for anyone trying to get into the compound and to send through a strong emotion through the bond if something is up. He will also tell the familiar to not reveal himself to anyone that comes in if possible. (Shifty: Perception Roll: 10 + 13 = 23; Stealth Roll: 4 + 17 = 21)

--------ACTIVE EFFECTS--------
Mage Armor---- +4 armor AC ---- 13 hours

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Friday October 30th, 2020 12:53:00 PM

"Eh, there's special love for Domi for most in the Houses. I've needed to hide wearing my holy symbol publicly until we declared our intentions a few days ago," Desdichado responds to Toston's suggestion.

Once the team decides where to go, he follows along, muttering that he can't believe they're allowing themselves to be stooges for whatever's up.

Sarge [AC 21; HP 70/70] (Kathy) 
Friday October 30th, 2020 1:20:53 PM

You haven't talked with anyone from House Cloak recently, have you?

Sarge snorts. "How would I know?" she replies. "They're spies. I haven't talked to anybody who openly declared they were from House Cloak, for whatever that's worth."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+14=31 ;
Friday October 30th, 2020 2:40:51 PM

Sharpe follows on, and does a lap of the block around the estabilishment to look for anything suspicious or check if they are being watched.

Perception - 31

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Friday October 30th, 2020 6:14:20 PM

"Twin Moons it is, then."

Hmerrin heads out at the appointed time, determined not to worry endlessly about the What Ifs.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+20=40 ;
Friday October 30th, 2020 11:36:45 PM

Gaffer casts Longstrider on himself before they leave, then follows along with the party; flying high in his Hawk form and keeping an eye for tails as they go. (Perception: 40)

He will and enter with the others once they arrive, casting Barkskin on himself while they enter, crossing his fingers that for once they have a meeting just go well.



Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Monday November 2nd, 2020 1:38:24 AM

Toston says to Des, "Okay so the fledging group of Domi worshipping adventures don't say the worship Domi, they just like physical competion. They're a workout club or something? I don't know. We come up with a cover story after we actually get the place staffed with someone who won't bring the houses down on us or our tenants at Shale House. I don't get why they don't like Domi, Isn't Pantheon supposed to be the Law and Order guy? You'd think he'd be the one they had a problem with"

Nuntius Auxilium


Nuntius Auxilium - DM Dank 
Monday November 2nd, 2020 8:29:32 AM

The group settles on Twin Moons as a place to have dinner and goes through to make some final preparations before heading out
Eisenhorne provides explicit instruction to his familiar about sending strong emotion and staying out of the way, should anything happen. He also casts Mage Armor on himself.
Toston lets the wizard know he will speak with Nissa about sharing spell knowlegde when he sees her next.

More conversation is flitted about the group on finding a group of would be hero adventurers to take up residence in Shale House. The big question is how to find those types of people
There only temple with a following is Wardd. All other deities, if they have anything, is but a shrine

Gaffer casts Longstrider and takes to the skies, several nearby take notice and he he sees some of those, slip off and he knows that his movement through the skies is being monitored all of the way. Gaffer does not see any tails on group, but many a rooftop sentry has noted Gaffer hawk's flight

The walk is uneventful for the party, evening is a pretty busy as they move through MoonTown and the smell of spice and cooking meat is filling the air as establishments welcome the dinner crowd. Twin Moons is a fairly narrow fronted building with a soaring steeped roof looking to accomodate 3 full floors with a 4th partial floor. The first floor is stone and the rest is dark wood, aged hickory, Gaffer believes. A pair of large lanterns, like full moons, float above the entry door and cast blue and white glow for 40' about. The double doors are open and a dwarf and elf in livery stand at either side to welcome you in. Gaffer lands and the elf sighs with a slight eye roll. The dwarf nods, and gestures the group to simply enter. Inside a host stand station is manned by an exceptionally beautiful woman and an equally handsome man, both human.

The interior is laid out quite long, perhaps 200' and is lit with floating spheres of light. A central area is open with the ceiling extending up all three floors to a crystal chandelier
set with several more floating illuminaries. The Tide is taken to a set of tables on the second floor that are brought together with a large blue tinted lead window as the back drop. A waiter arrives shortly for drink orders, the house choices are steak or swordfish, each comes with a vegetable medley. The choices of bread are a hard crusted Sourdough, which he recommends with the steak, of a softer rye that pairs with the fire kissed sword much better. Twin Moons also offers oranges, lemons and pear, but of course you would not want the pear until after dinner to clear your palette for dessert and brandy.

The group orders and he departs. Leaving you to converse and take in your surroundings, none of which seems out of sorts or puts you on edge.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday November 2nd, 2020 12:57:33 PM

Sarge orders the steak.

"Didn't know there was anyplace this fancy in town," she says to her companions. "Surprised nobody's busted it up yet."

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Monday November 2nd, 2020 1:38:35 PM

Eisenhorn casts detect magic he walks into the establishment in an attempt to gauge whether there are any magical defenses up that would prevent teleportation.

Eisenhorn is on edge from the whole development and doesn't partake in any of the food or drink, focusing on his surroundings and his emphatic bond with Shifty ready to jump up and teleport the three closest party members at a moments notice.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Monday November 2nd, 2020 3:10:49 PM

Desdichado makes a sour face at sourbread. Feeling anxious and piqued about leaving the fortress, he already doesn't have much of an appetite. "I'm not going to waste a perfectly good steak on a night I don't feel much like eating," he grumbles, "so, fish it is."

In the meantime, he sits back and says "Nice place. Not the kind I'd usually choose." His mind, though, continues to think on why someone wants them out of Tide House.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Monday November 2nd, 2020 6:38:53 PM

Hmerrin is completely out of his element. He sits quietly and listens to the options.
Steak. The lad's eyes brighten. He knows steak.

He orders steak and sourdough.

"Clear my palette?" he wonders after the waitstaff has gone. "What's he talking about?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday November 2nd, 2020 8:11:10 PM

Gafferr relax's his guard once inside. Since they have come out to the meeting, and for a meal, Gaffer is ready to embrace it. "Sourdough with the steak if I may." To the others he adds, "I know this isn't a proper night out, but maybe we should have one soon? Even when things are tense we could all use some time together to relax?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+24=43 ;
Tuesday November 3rd, 2020 2:29:23 AM

"I'll have the steak and sourdough" the gnome says.

Although there is nothing about this place that appears to be concerning Toston keeps an eye out and his new lesser quickened metamagic rod handy.

He says, "I agree we should get out more. You know how we've seemed to have gotten stronger after our siege of what became Tide House, what do you folks think of the combination with a quickened truestrike paired with a power attack or a quickened true strike paired with an enervation ray? I got the keen enchantnment placed on my curveblade finallly by the way."

(Perception: 43)

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday November 3rd, 2020 5:56:43 AM

Sharpe is visibily unconfortable, he regularly stands up and walks around for no reason. He eat some vegetable and bread as milling about. regularly looking out the window for people showing up.

Nuntius Auxilium - DM Dank 
Tuesday November 3rd, 2020 9:32:22 AM

As you Enter Eisenhorne casts Detect Magic. He quickly notes 4 other patrons casts spells as does 3 of the wait staff. The spells are easy enough to ascertain, 3 Protection from Good spells, 3 Detect Magic, 1 Lesser Globe of Invulnerability. The wizard senses magical auras all over the place. Where ever he turns the 60 cone. Eisenhorne does not believe there are any magics that would prevent teleportation, but it is quite apparent that the casting of a spell y a member of The Tide, has the place a on edge

Some of the group settles in and orders, others cannot find room in their heads to relax. Sarge quips about the niceness of the place and that she did not think such a place existed or how it avoids being sacked

After the waiter departs, the group notices now that several staff are hanging out nearby and are paying attention to you. Shortly an older dwarf arrives at the table, dressed well in a fine cotton shirt, braided beard with silver and steel and well made pants and soft boots. "Excuse me, but if you could refrain from casting additional spells while in Twin Moons. We do not appreciate such intrusions into our operations or that of our patrons." He does not wait for a reply, but simply gives a curt nod and walks off

Food and drinks arrive in a timely manner

Sharpe is up and down and nervously moving about as if he is about to come out of his skin. About halfway through the meal Sarge hears a familiar voice in her head
'Fyrda. Tis your Cousin Haldrick Silvervein, Well your second cousin once removed on your mother's side. First I need to apologize for the earlier message. When I could not divine your well being the other day, I may have panicked a bit and reached out to have someone physically track you down so that I could then send you this message. We need your help. We are in grave danger physically and more importantly, are in danger of failing the Forge and the dwarf line set down by Domi. You must get to Angel Springs in Crescent Valley. There you will be met by my nephews Farin and Stohl at the Pour Me More tavern off West Spring Road by the West Gate. Bring your friends."

The voice ends. Sage can tell through the magic that the voice did indeed belong to her once clanmate and cousin Haldrick. He was in the militia with her for some time and one of the first to recognize her potential and bestow additional responsibilities on.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday November 3rd, 2020 12:46:38 PM

"Well," Sarge says. "That's one mystery solved."

"I think we can all relax," she tells her friends. "This doesn't seem to be an attack or an ambush. I just got a Sending from a relative of mine. I guess he needed me outside the temple so he could find me and talk to me. Anyway, the clan's in trouble and I gotta go to Angel Springs. I can't make you all come with me, but I'd sure appreciate it."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Tuesday November 3rd, 2020 3:09:39 PM

As Sarge explains the predicament, Desdichado complains that he could have ordered the steak after all, if he'd known there was no real worry.

"I'll come with you, of course, Sarge!," he says, "I'd be glad to help and glad to be away from this city for a change."

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Tuesday November 3rd, 2020 5:18:05 PM

"Of course we'll go," Hmerrin responds, helping himself to more bread.

The lad chews contentedly for awhile before regarding Sarge once more.

"Where's Angel Springs?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday November 3rd, 2020 5:58:11 PM

"I'll come too, we've got to look out for each other right? But err, where is Angel Springs? and when do we need to leave?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Wednesday November 4th, 2020 3:09:39 AM

Toston says, "I'm game for a field trip. I still want to know more about this Crescent Moon Trading Company / House of Cloak combination logo. Do you think your cousin has more information about that?"

The gnome puts his rod away and eats his meal.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday November 4th, 2020 4:28:57 AM

"So wait is anyone comming to meet us here at all and why didnt you clansmen send more detail with his messenger?"


Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Wednesday November 4th, 2020 6:32:15 AM

"Where is Angel Spring?" Eisenhorn asks Sarge. " I would be curious to tag along and investigate the place."

To Angel Springs - DM Dank 
Wednesday November 4th, 2020 8:59:37 AM

Sarge announces to the group that she needs to get back to her clan, via meeting some second cousins, maybe third, at Angel Springs
Geography Knowledge DC 12 Highlight to display spoiler: {https://www.woldiangames.com/Woldipedia/index.php/Geography:_Crescent_Valley}
The cleric of Domi asks for the others to join and all readily agree to help.
She also states that this message, no regular Sending spell as it was far to wordy, is the reason they were asked to eat elsewhere tonight.
Toston hopes Sarge's cousin will have some answers on the Cloak/CMTC logo pin, a question that will have to wait for at least now

The pressure is off, or so it would seem and the party perhaps could relax as much as one should in Dirt City and enjoy a very high quality meal and evening. Beyond that, it would be a matter of getting to Angel Springs and the Pour Me More tavern off West Spring Road by the West Gate.

Sarge already knows Angel Springs is in Crescent Valley.


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday November 4th, 2020 1:34:25 PM

"Angel Springs is in Crescent Valley," Sarge says. "That's halfling country, so get ready to hit your heads on things. Sorry. He didn't give a specific time frame, but it sounded urgent, so I'd like to get there as quickly as we can."

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d20=5 ;
Wednesday November 4th, 2020 2:08:17 PM

(Knowledge Geography Roll: 5 + 12 = 17)

Eisenhorn considers for a bit and remembers that he has seen a map at some point of the Cresecent Valley and recalls that Angel Springs seemed to be there.

"So how do we get there?" He asks Sarge. "If my memory serves me right it's right near the Red Hills, so about what 250 - 300 miles? I could try teleporting us there just not sure how close I can get us. I would also be able to do 3 at a time, so would need a day to prepare." (OOC: Not sure what the closest pleace Eisenhorn would have reasonably seen near that area would be.)

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Wednesday November 4th, 2020 4:57:28 PM

"Halfling country, eh? Well, that should be fun. We should bring back Tombo a souvenir - a recipe or something. You know he'd like that!"

As the group makes plans for how and when to leave, Desdichado packs up his belongings for the trip.



Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Wednesday November 4th, 2020 7:04:11 PM

Hmerrin regards Eisenhorn with a raised eyebrow.

"Teleport as far as you can, three people at a time? Sounds to me like a good way to get in a lot of trouble. I vote for going by land, or I guess maybe water. We'll need to figure out come morning if anyone actually takes a boat that far."

The lad finishes dinner, and heads back to Tide House to get some sleep.

In the morning, he plans to head to the docks and see if anyone is headed up north.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+4=16 ;
Wednesday November 4th, 2020 8:10:49 PM

(Knowledge Geography Roll: 12 + 4 = 16)

"I think I can get us there travelling through plants, as long as we can get a good idea of the distance and direction we need to go. If it's urgent, I think that or teleport are our best options. Overland travel is not neccesarily safe anyway."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Thursday November 5th, 2020 12:21:13 AM

Toston says, "Well I'm roughly the size of a halfling so I honestly don't mind halfling architecture. How does a dwarf find themselves living among the halflings? Toston asks Sarge, eager to hear more information about the cousin.

He then says, "Yeah I don't think it would be fair to Nissa to ask her to teleport two of us to Crescent Valley and then head back home."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday November 5th, 2020 7:33:24 AM

"Any more info on what we will face, we might not be able to get any extra gear when we get there?"

To Angel Springs - DM Dank 
Thursday November 5th, 2020 11:14:18 AM

The group finishes dinner and discusses the routes and ways to get to Crescent Valley. Angel Springs is very good sized town, nearly as large as Dirt City and information on it should be pretty easy to come by, but teleport requires some first hand knowledge. Be it from scrying or having actually been there at least once.

Transport Via Plants only requires to know how far you want to go, and that can be determined with a couple maps and some math. Both of which The Tide can easily accomplish to arrive within 1 mile of Angel Springs.

Hmerrin hits the Docks in the morning and finds a vessel heading to the mouth of the Peaseblossom to head north to Traders Corner and willing to take passengers. Passage exchanged for protection against pirates or attack on the river itself is offered. It's a 4 day journey up river, from there the group would need to get with a barge headed further up to Hovel, the river port of Crescent Valley.

There is no additional information to be had from the message at least or what the group may face upon arrival, but it is a threat that Sarge's clan cannot handle on their own


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday November 5th, 2020 2:28:38 PM

"The clans live in the Scab--not far from Crescent Valley," Sarge explains to Toston. "Dunno whether Haldrick moved there, or whether it's just a convenient meeting place."

To Sharpe, she replies, "Sorry, no idea. Cousin Haldrick wasn't exactly forthcoming with the information."

She returns with the others to sort her gear and pack. She's not thrilled with the travel options. "So....by boat or by plants," she says. "Ugh. I pick neither. But if we have to, I'd say boat."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Thursday November 5th, 2020 4:02:53 PM

"Back to the river, huh? Sounds alright with me," muses Desdichado. "That's how Sarge and I first joined up, remember?"

"Did the message seem urgent enough that we'd need to get there sooner than a few days from now?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Thursday November 5th, 2020 7:13:40 PM

Hmerrin blinks once, then twice.

He was clearly expecting Sarge to push the Travel Through Trees route.

Breaking from his reverie, he grins.
"Sarge's cousin, Sarge's decision. Let's get us on that boat."

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+17=24 ;
Thursday November 5th, 2020 8:23:31 PM

"Alright by me, we had a pretty fun time last boat trip!"

If they are setting off in the morning, Gaffer is glad to enjoy a proper meal the night before they go and falls asleep that night feeling comfortable and relaxed.

At some point before they leave he also remembers, "Oh! I also can cast Wind Walk, if we want to travel as very fast clouds."
[OOC: Perfectly happy to have a boat trip, just thought I would mention it as it might come up later.]

Moving onto the boat he makes a point to greet anyone they are travelling with and casts a knowing eye to the skies to get an idea of the weather they will be travelling under. (Nature: 24)

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+12=20 ;
Friday November 6th, 2020 12:33:55 AM

Toston says, "As much as I would enjoy traveling by boat where I could potentially help out wouldn't it make more sense to swiftly travel by tree?"

If everyone persists in pushing for the boat route he goes to visit Nissa to let her know he's going to adventure all over again

(Profession[Sailor]: 20)

To Angel Springs and Penneolpe - DM Dank 
Friday November 6th, 2020 9:12:43 AM

Sarge goes through the options and picks what she feels is the best awful mode of no dwarf like transportation. "We go by ship, not stepping through trees."

The rest of the party readily agrees and then Gaffer remembers another option. Wind Walk which would enable Gaffer and 4 others to get to Angel Springs in about 4 hours

The group gets ready quickly as Hmerrin comes back to let them know a ship is setting sail this morning up the Peaseblossom river. Gear is grabbed and the party hustles to the docks to board 'Pennelope'

The readies and the ship is away, slipping down the coast to make the mouth of the river. The skies are fair and the off shore wind allows Pennelope to drive by sail instead of oar. Gaffer notes the next few days should maintain this pattern



Sarge [AC 21; HP 70/70] (Kathy) 
Friday November 6th, 2020 1:19:47 PM

"I don't wanna jump into a tree if I can help it," Sarge explains. "Save it for a special occasion, maybe."

She would prefer to go by boat, but she can be talked out of it if somebody thinks it's a bad idea. Although it looks as if the Forces of the Universe have already spoken. :)

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+11=22 ; d20+4=9 ;
Saturday November 7th, 2020 9:25:53 AM

Hmerrin settles down into the familiar routine of caravan guard.

He splits The Tide into four hour watches, letting E play rover, because, you know, wizards...

Dez and Sharpe
Hmerrin and Gaffer
Toston and Sarge

During his shift, the lad randomly walks around, trying to keep an eye on ship and shore without providing watchers with any pattern to latch onto.

Perception 22
Stealth 9


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+12=23 ; d20+24=34 ; d20+18=38 ;
Monday November 9th, 2020 2:09:22 AM

Toston tries to help out where he can with the activities on the boat when he isn't sleeping or on watch.

(Profession : Sailor - 23)

He also keeps an eye out when on watch.

Passive Effects - blindsense - 30ft.

Perception: 34
Stealth: 38



Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Monday November 9th, 2020 6:22:59 AM

Eisenhorn uses his time on the boat to learn and write down as much as he can about sailing and the customs of sailors.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+14=22 ;
Monday November 9th, 2020 8:33:23 AM

Sharpe keeps a "sharp" eye out on his watch, otherwise he help out on the boat and gets to know the deckhands.
Perception - 22


To Angel Springs by ship - DM Dank 
Monday November 9th, 2020 9:21:46 AM

Watches are set and The Tide settles in on the trip.
Toston's assistance is welcomed on the sails, especially as 'Pennelope' makes the turn into the river eliciting a remark from the Bosun that it was one of the smoothest tacks into the river he has been on.
Eisenhorne finds from a customs standpoint, the sailors don't seem to be different from others. Eisenhorne learns that this run to 'The Corner' and back is a routine. "You can' practically walk to shore master Eisenhorne. Don't tell the Bosun, but most of us don't even consider this sailing. Catch us on our next run to Bonetown or Rum. There's a crossing for you" A few sailors do happily share stories of such voyages, certainly embellished, but quite entertaining. Especially the one about the Ghost Ship. 'Soul Driver'

"....and then came a moonless night, black it was, black as coals in pitch. Sailors clutched their lucky talismans and prayed to all the gods, but it did them no good. From out of that blackest night came Soul Driver! Swift and terrible, she pounced on her prey, and her undead crew showed no mercy....."

The sailor then begins describing some quite gruesome details of what the undead crew of Soul Driver does to the victims it finds.
"...and with that, Soul Driver sailed off into that blackest night. And still, she and her undead crew sail to this very day! Some say she has returned to waters about Bonetown and Rum. So on moonless nights, say a prayer for those poor souls caught at sea--and beware Soul Driver!"


The next couple of days are quite pleasant, both in the weather and in the fact that nothing tries to eat you, kill you, or rob you. 'Pennelope' pushes up the river and puts in at Trader's Corner. It “boasts” a dock, a couple warehouses, a boatwright — maybe a dozen buildings total, and it would be a compliment to actually call half of those ramshackle structures “buildings.” Two of the sturdiest are a general store and a pub.

A pair of shirtless and well defined half orcs assists with the mooring and slide over a gang plank.

The Captain and several others disembark with you, though not for the same reasons. The Tide finds direction to the 'Dock Master' Brock and with a few farewells are off. The Captain heads towards the warehouses with 2 sailors in tow.

The Tide is directed towards a big sign of a mug of ale which leaves no doubt as to the other business Master Brock runs. The pub has two stories, shutters on the lower floor, and windows in the upper story. The place is dim, with light mostly coming through the open door and through shutters. Inside, the party and several sailors find Brock, and his wife, Markie, both half-orcs.

Passage up the Crescent River to Angel Springs with stops at Hovel and Humbles Ford is easy enough. Brock is expecting 'River Rat' later in the evening and expects it will return in the morning. The captain, Master Tuller has taken passengers before. Brock supplies a good hot meal of venison, wild cabbage and a mighty good hard cider for 2 gold a person, with 1 gold piece being the cost for a single mug of his brew. The sailors gladly pay up and hoist mugs 'To the best Cider on the Elennian Peninsula' In the finer taverns of Dirt City it goes for nearly twice this and the further from Traders Corner you get, the more expensive it becomes

The evening is enjoyed and without much to do in a trade post you can throw a rock over, the group hangs out and waits for 'River Rat' who puts in a few hours after dinner. Master Tuller. a halfling, is more than happy to take you to Angel Springs. 5 gold a person gets you passage and it will take 2 days to pull up river.

And so in the morning the group is off on 'River Rat' and a crew of 12 halflings. River Rat is a wide bottomed craft with a pair of sails and 4 oars though it does not appear the oars have been used in some time. The halflings sprawl about the deck, taking out cards, jacks, and portable fruits to munch and seem quite content to let the wind gently bring them home.

2 Days later you arrive in Angel Springs

Sarge [AC 21; HP 70/70] (Kathy) 
Monday November 9th, 2020 1:46:26 PM

Sarge is inclined to roll her eyes a bit at the ramshackle buildings (humans! always in such a hurry! never take the time to do things right!), but she keeps her thoughts to herself.

Aboard the River Rat, she asks the crew whether they are familiar with the Pour Me More tavern, or whether they've heard any rumors about it.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Monday November 9th, 2020 6:00:14 PM

Desdichado thanks Master Brock for the cider and is quite visibly pleased when he tastes it. "I'll remember this for a good long while," he tells the dockmaster and hosteler.

Once they arrive in Angel Springs, Desdichado is quite glad to be back on solid ground and makes an effort to walk around for a while and stretch his legs. He'll then follow Sarge, or whoever guides them, to the Pour Me More.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Monday November 9th, 2020 6:07:04 PM

Hmerrin enjoys himself thoroughly.

The tale of the Soul Driver is great, and he does his best to commit it to memory.
The cider is even better, and he heartily joins in the toasting.

On the River Rat, he'll join in a game of cards or three, and sometimes just sits and watches the country pass by.

"It's been a real long time since we've had a chance to just take it easy," he muses. "Going by boat was definitely the right call."

When then arrive, he takes another appreciative look around, and then follows Sarge to see what kind of trouble they're getting into.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday November 9th, 2020 7:00:15 PM

Gaffer doesn't have much to say as they pull in to Trader's Corner but is always happy to enjoy a well-cooked warm meal.

As they arrive into Angel Springs he looks around to take in the new area. "Anything I should know about this place going in? Hoping it will be a little more welcoming than back home." He looks to follow Sarge's lead.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday November 10th, 2020 4:21:07 AM

Still somonewhat concerned about the the houses and through out the journey and especially the "Trader's Corner" Sharpe is watching for people following them.

When they arrive in angel springs he looks to Sarge "everything look as it should?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+12=32 ; d20+24=29 ; d20+18=20 ;
Tuesday November 10th, 2020 4:37:17 AM

Toston helps the halflings with any sailing tasks as well (Profession[sailor]:32)

He also keeps watch when asked (Perception: 29; Stealth 20)

Passive effects : Bindsense 30 feet

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Tuesday November 10th, 2020 6:45:21 AM

Eisenhorn makes a note of the Sailors tales for potentially investigating whether there is any truth to it in the future.

Once they arive he follows Sarge's lead.

Angel Springs and Pour Me More - DM Dank 
Tuesday November 10th, 2020 9:05:37 AM

River Rat pulls in at and the crew knows well enough where Pour Me More is on the West Road.

"Straight through the Market and past the Bell Tower. That will put you on Spring Road. Left will be West Spring and right is East Spring. Easy right? Pour Me More is right on the road, can't miss it"

The docks are crowded with activity and Angel Springs is a thriving small city and looks to bring all kinds of the Noble races. Nearly a dozen vessels the size of 'River Rat' and a couple larger ones are being loaded and unloaded with goods. Over the hoots and hollers of loaders and unloaders, you can hear the distinctive ring of a smith hard at work up the road towards the market quarter. the warehouses of the Docks area are pretty large by human standards, let alone a halfling, however it appears that all of the doors are strictly halfling size, if not short even for them. Of course each has an enormous set of doors for loading and unloading, slid back currently.

Heading into the Market, it is bustling, maybe bursting is a better term and though only a few hundred yards across, it takes nearly 20 minutes to make your way through the crowds. The Bell Tower at nearly 200' is not hard to keep an eye on and eventually you exit and find yourself on West Spring Road.

Wagons, with halfling drivers and laden with goods are moving up and down the street, but none turn towards the market or are coming from the market. The street is populated heavily here with non halflings as well, like the market and Spring Road, both East and West, looks to a major service orientated thoroughfare. The buildings here are brightly painted, though a bit narrow of face and vaulted. Certainly built with large folk in mind as is the very wide Spring Road. 2 Wagons can easily pass each other and leave room on either side for pedestrians to still walk side by side. As you travel down West Spring Road, to the north is a large thickly green hill with wisps of smoke seemingly coming from it all over. A second glance and you spy dozens of small chimneys, Halfling Hovels must cover the place

Soon enough you spy a great pair of overflowing mugs on a sign. The Pour Me More Tavern. Entering, the lunch crowd is in and the establishment is doing very well. Most of the clientele, if not all, are non halfling. A fairly large table near the center of the room by the by has a lot of empty chairs and a pair of Dwarfs who are eating and drinking and talking to other tables nearby more than to each other

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday November 10th, 2020 12:39:24 PM

Sharpe asks, everything look as it should?

Sarge snorts. "How should I know? Never been here before. But I don't see anything out of place."

She enters the tavern, looking around. Does she recognize anybody?

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Tuesday November 10th, 2020 12:48:33 PM

"Didn't you say the message said we'd meet a couple of dwarves in this tavern?" asks Desdichado. "Well, there's a couple of dwarves - maybe we should introduce ourselves?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Tuesday November 10th, 2020 6:51:28 PM

"Place is busy, ain't it?" Hmerrin observes while weaving through the town's streets. "Wonder if its always like this?"

The lad walks into Pour Me More, under the sign of overflowing mugs, and takes in the interior.

"If there's trouble brewing, it sure is hidden," he notes.

Hmerrin will also wait for Sarge, and move to the table with her.

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Wednesday November 11th, 2020 6:33:59 AM

Eisenhorn follows the party's lead and moves to the table.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Wednesday November 11th, 2020 6:42:29 AM

Toston says to Sarge, "Are those Dwarves your people?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+20=30 ;
Wednesday November 11th, 2020 9:31:43 AM

Gaffer glances behind them as they enter the tavern, in the habit of looking out for tails, to see if anyone is interested in the newcomes to town. (Perception: 30)
He then follows the rest inside and takes a seat alongside Sarge.

Stohl and Farin, Pour Me More - DM Dank 
Wednesday November 11th, 2020 10:41:26 AM

At the doorway and then shortly inside, the group scopes out the place. Sarge does not recognize anyone, but in the few moments of scanning about, one of the dwarfs at the nearly empty spies her and waves her over. As you arrive, both turn their attention to you, "Sarge and The Tide right?" says a black haired and bearded dwarf as he slides a pint her direction.

Looking to address all of thee group, he gestures about at the chairs, "Have a seat and a drink. I'm Stohl and this is Farin. Uncle Haldrick sends his greetings and thanks"

"And pints" adds the dwarf introduced as Farin as he hoists a tankard with a smile

Stohl chuckles, "Aye and Pints. I trust your journey here was simple enough and not to taxing that after another round or two and lunch we can head out?"

Stohl raises a hand and flags down a waitstaff to get orders and refills

Both dwarfs are dressed for travel in rugged paints waistcoats and mail under. Broad belts hold battle gauntlets tucked in them and a pair of packs are stowed just under the table. A dwarven Waraxe lies atop the table in front of Farin and an Urgrosh sits near center in front of Stohl. Both weapons appear well cared for and well used.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday November 11th, 2020 11:06:47 AM

Sharpe Chuckles "couple of pints before work, a philosophy I an get behind." he pull up a chair and orders a drink.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday November 11th, 2020 6:04:55 PM

"Won't say no to pints." Sarge sits down at the table. "So, how is Cousin Haldrick? And what's this all about, anyway?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Wednesday November 11th, 2020 6:05:06 PM

"I think I'm gonna like it here," Hmerrin agrees.

"A pint, and a plate of the House Special," he tells the waitperson.

Turning to the dwarves, he introduces himself.
"I'm Hmerrin, and that's a fine looking war axe, I must say."

"Oh yeah, what is all this about?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Wednesday November 11th, 2020 7:30:51 PM

"Bring one over my way, too, please" adds Desdichado. As they settle in he asks, "So, what can you tell us about what's going on?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Thursday November 12th, 2020 2:00:59 AM

Toston puts his curveblade on the table near the Dwarve's weapons before sitting down. He says, "I hope you folks don't mind if this is where we are keeping our weapons. I'm Toston Lotor by way."

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday November 12th, 2020 6:46:04 AM

Gaffer pulls up a seat, accepting the drink. "I'm Gaffer, good to meet you, I think. How can we help?"

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Thursday November 12th, 2020 7:24:10 AM

Eisenhorn sits down takes a look at the pints and asks "Do you have any wine perchance?" he then sits patiently waiting for more information on why they were summoned here.

Stohl and Farin, Pour Me More - DM Dank 
Thursday November 12th, 2020 10:21:44 AM

Pleasantries are had all around and the dwarf way of doing business seems to agree with most of the party. Farin answers Toston with an affirmative, "Better to have them on the table so they're no banging about"

Stohl chckles into his beard at Eisenhorne's request, "Ears are awfully rounded for an elf, but aye, wine is about as well."

Both dwarfs speak of anything other than the business that brought you here.
"Stone Festival was a tremendous success this year, with clan Deepforge coming in second to Hammerhall in the drinking contest." To this they both hoist a tankard, "To Practice!"

"Clan Ironbane won the axe throw again this year and father is beginning to suspect they are cheating somehow. He says he saw them talking to some halflings. Who everyone knows are not invited and when they show up anyway, they side with the elves." Farin starts to get a bit excited here and Stohl eases him down with a a couple taps on the table and adds, "Father was so drunk at the time I don't think he would have found the ground if he fell on it. So let's not get into that fae tale again."

"Perhaps next year, cousin, you might be able to come? Could probably even bring this lot here with you. Domi knows the gnome would fit right in with the others, expect you'd actually be invited."

As food shows up, Stohl and Farin will speak to what they know of why Sarge and The Tide were asked to come. "You don't talk business over drinks, that's what food is for."

"We don't have all the details, but Farin and I do know the miners got in trouble and everyone has been pulled back from the new passages. Only some of the clan's best warriors are in there now. Farin and I are to escort you into the Scab past the Giant Towers to one of the Port Gates and into The Loade. Trip is 2 days and barring being brutally killed or enslaved by giants, we should be good. You might want to pick up a coat, things get chilly higher up, especially for you southerners."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday November 12th, 2020 11:33:12 AM

"When you say trouble can you be more specific? And yes i think ill get a coat."

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday November 12th, 2020 1:47:47 PM

"Well, of course we'll come," Sarge says. She looks around at her companions. "Right?"

"You said you didn't have details, but any idea what kind of trouble? Monsters? Poison gas? Tree invasion?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Thursday November 12th, 2020 6:18:04 PM

"Get a coat. Don't get brutally killed or enslaved. Get details when we get there. Check, check, aaand check."

Hmerrin finishes off his food, and asks directions to someplace that might sell coats.

Assuming everyone else is going, he buys himself a cold weather outfit, a few days of food rations, and is ready to go.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Thursday November 12th, 2020 8:32:34 PM

Desdichado follows the example of Hmerrin and gets himself geared up for a trek in the cold.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Friday November 13th, 2020 3:17:44 AM

Toston says to the Dwarves, "Axe use isn't exactly my forte. I'm decent with the curveblade though and the spiked chain but I tend to favor finesse fighting even though my draconic nature means I'm no weakling."

Toston goes through his haversack and says, "I think I'm good on the coat. I actually have 8 scrolls of endure elements and it lasts 24 hours so I'll use my scroll when things get chilly."

He asks, "So how often do these giants brutally kill and enslave people? I mean I'm hard to hit enough as it is but we gnomes train defensively against giants and we hate lizard folk. Are there any lizard folk?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday November 13th, 2020 5:37:45 AM

Gaffer will go with Hmerrin to get some cold weather gear and a few days rations.

"Are any of the giants along the way likely to be friendly? Or is it more of an attack on sight situation?"

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Saturday November 14th, 2020 9:13:16 AM

Eisenhorn goes with Hmerrin to pick up some cold weather clothes. (ooc: Did we get any of the stuff we bought at the catacombs yet or not? I'm just asking in case I missed it.)

Past the Giant Towers - DM Dank 
Saturday November 14th, 2020 10:23:43 AM

On the advise of Farin and Stohl, most of the group does a bit of shopping to scoop of some cold weather gear.

Farin answers Sarge, "Not much detail, Haldrick was pretty tight lipped, but with the elite warriors geared up and out, I know it's not poisonous gas or green slime or some such. Trees haven't bothered us since we beat the bark off 'em some 200 years ago. No this is something else."

Stohl adds some info on the giant question, "Ah no, there no friendly giants in the Scab and no, it's not attack on sight. More like hide and hope on sight. Giants range from dangerous, like ogres, cave trolls, cave giants and hill giants, to down right deadly magic wielding stone, frost and fire giants Sure there are other dangers, like Wyvern, Harpies and manticore, but its the giants you need to look out for so you can run from that matter."

Going north into the Scab Mountains, the weather is crisp and partly cloudy with a light wind from the north as you past the line of defense for Crescent Valley, The Giant Towers. Gaining elevation, the entire trek seems to be uphill and in fact it is and looks to be that way for the next 2 days entirely. Dusk begins to settle after 4 hours of hiking and Farin and Stohl locate an outcropping with a north facing shelter, forming a very shallow cave to camp in. "Welcome to 5,000 feet." Stohl says with a small grin. "Don't worry, you'll get use to the air pretty soon. Big change from sea level and no fires."
The night promises to be cool and the winter gear was a good call.

All PCs Fort DC 15 Failure is fatigued

Yes, all catacombs purchases were approved and delivered and should be on your sheets


Sarge [AC 21; HP 70/70] (Kathy)  d20+17=26 ;
Saturday November 14th, 2020 2:50:45 PM

"Oof. Spent too much time in the flatlands," Sarge says as they stop to rest. She soon catches her second wind, however [Fort 26], and helps set up camp.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26]  d20+18=22 ;
Saturday November 14th, 2020 6:16:33 PM

Fort: 22

"No fires, huh?" says Desdichado, surprised, "Did that a few times when traveling with merchant caravans near bandit country. As chilly as that was, I can only imagine how much colder it will be up here. I can ask Domi to help some of us endure the elements for a day if you need it."

"Oh, and if anyone feels fatigued from the climb, let me know. If I lay hands on you, it should remove some of the tiredness."

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d20=1 ;
Sunday November 15th, 2020 3:15:12 PM

(Fort Save: 1 + 10 = 11)

As they get up to the cave Eisenhorn can barely stand from the hike up the mountain, his whole body trembling and struggling to get his breath. "Isn't there... like...an easier....uhhhh.... way to do this." he collapeses onto the cave floor with a gasp for breath "If I'd known we were going mountain climbing I would have tried to find some spells to just get me to the summit." he looks arond at the group from his prone position "Gaffer you are in tune with Nature... couldn't you convince some moutain goats or some similar animal to carry us up there?"

--------ACTIVE EFFECTS--------
Fatigued---- -2 STR & DEX ---- Permanent

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+14=34 ;
Sunday November 15th, 2020 6:42:09 PM

"Giants and Wyverns and Trolls," Hmerrin remarks. "Oh my."

The hike up is, well, a hike.
And the young man is glad he got the cold weather gear.

"It is a bit brisk, isn't it?" he answers Stohl.

Hearing Eisenhorne, Hmerrin turns with a ready quip.
But, at the sight of the exhausted wizard, it dies on his lips.
"Yikes, E. You don't look so good. Dez? Need a little help here."

[Fort 34]

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+11=23 ; d20+18=37 ; d20+24=43 ;
Sunday November 15th, 2020 8:50:31 PM

(OOC: are the rolls for temperature or elevation?; if temperature doesn't matter because endure elements; if elevation - 23 = success)

Toston uses one of his scrolls of endure elements.

Toston asks the 2 dwarves, "Do you mean you can't have fires for fear of being found by a giant? or are you saying the thin air prevents fires?"

Perception: 43
Stealth: 37

Active Effects: Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Passive effects : Bindsense 30 feet

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+13=33 ;
Monday November 16th, 2020 7:38:08 AM

(Fortitude: 33)

Gaffer shrugs of the cold, comfortable in his snug winter gear. "I thought the exercise would do you good Eisenhorn, think of it as a chance for you to get more intune with nature." Teasing aside, Gaffer will cast Endure Elements on the wizard to make sure his condition doesn't worsen.

Assuming the night passes without incident, in the morning Gaffer tries casting Commune With Nature to ask about Humans, Woodland Creatures and Unnatural Creatures, hoping to get a picture of what threats might be close to the path ahead of them.

He will also cast Pass Without a Trace on the traveling party before the leave as an added precaution.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+12=15 ;
Monday November 16th, 2020 7:45:33 AM

Sharpe, near in the same state a Eisenhorn, tries pick him up. "Come on old boy, ill take your watch this evening"

The Pass - DM Dank 
Monday November 16th, 2020 9:22:42 AM

The hike and the elevation take its toll on Eisenhorne, but the party easily handles the issue through Dez's Lay on Handsgift. The cold is no issue for anyone, either protected by cold weather gear or by Endure Elements spell.
Stohl answers Toston, "Giants. No need to set a flare to let all the predators know where their next meal could come from." He gives a smile and a pat to the gnomes shoulder
"Oh and as a side note, the wizards complaining just reminded me. Don't go casting teleports or dimensional travel spells here in the Scab, You'll end up anywhere except where you're trying to get and you might end up..." he pauses and then spreads his arms slowly outward, "Everywhere"

The night passes and a late sun makes it over the mountains to the east to finally throw some line and warmth upon the land and you. Other than what you must assume to be normal sounds of small animals here and there, nothing happened in the dark.
Gaffer begins the day with a spell to get, the lay of the land, as it were. 10 minutes later he discovers there are 8 humans within range of the spell, no Woodland Creatures and 2 powerful Supernatural beings

Pass Without Trace is the next druid spell which covers everyone including the dwarfs, and the group is off again.

The early part of the hike on the second day does not take place on a permanent incline, but simply along the main mountain ridge you found yourself on yesterday. Shortly after lunch the uphill begins as the group is lead up mountain. Farrin explains the caravans use a much flatter trade route of course, but it's also more dangerous, well known and much longer. "We'll be at the gates by sundown."

You make the pass, now at 7k feet above sea level, a sparsely tree dotted meadow approximately 1,000' long and 300' wide

Perception DC 35 Highlight to display spoiler: { You spy a group in the distance, 500' away. 4 Giants wearing furs between 12-16 feet tall with 4 smaller giants, 8-10' tall with them. It does not appear that they have seen you.}

Perception DC 30 Highlight to display spoiler: { You spy a group in the distance, 400' away. 4 Giants wearing furs between 12-16 feet tall with 4 smaller giants, 8-10' tall with them. It looks like you have been spotted.}

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26]  d20+18=27 ;
Monday November 16th, 2020 1:00:28 PM

Desdichado lays hands on Eisenhorn. "Here you go, E. This should help."

As they arrive at the pass, Desdichado feels the crispness in the air. Having never been much above sea level before, he finds himself a bit wheezy.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday November 16th, 2020 1:59:22 PM

Sarge has, of course, been all over the Scab, but she's spent the past few months at sea level. She's not quite able to do as well at this altitude as she used to, and that irritates her a bit. But she is holding her own.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+11=29 ;
Monday November 16th, 2020 5:35:13 PM

[Perception 29]

Hmerrin trudges upward with the others.

Stohl's caution about teleport spells troubles him, and he spends a lot of time looking around cautiously.

Looking out over the pass, he pants,
"Sweet Alemi. There is an awful lot of 'up' in these parts."

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  d20+17=30 ; d20=3 ; d20+17=23 ;
Monday November 16th, 2020 6:47:08 PM

(Perception Roll: 13 + 13 + 4 (Alert from Shifty) = 30)

"Thank you Dez, Gaffer. I needed that. Exercise yeahh.. sure. If I wanted to strenghten my muscles I'd reasearch how to do it with magic not walk up a mountain like a goat." The dwarf's words regarding teleportation magic quickly catch Eisenhorn's attention however and he almost forgets about the grueling climb from before.

"Increased randomness in teleportation? Is this just for the mountain or in the general area? Does it only happen if you teleport in or if you teleport out? Is it only above a certain altitude? How did you notice this in the first place? Has anyone researched the phenomenon and why it is occuring? Does it also affect short range teleportation or only long range? Is there a specific cut-off range? How long has this been going on? Do you know if the effects are centered on a specific point and fade out or if they are uniform throughout the area?" he continues pestering the dwarves endlessly with questions regarding the mountain and its unsual effects on teleportation and diligently notes the answers as best he can given the strain of continuing the climb.

As they make the climb Shifty points something out to him in the distance. Eisenhorn immediately notices and points out the Giants to the rest of the party and tries to identify their type. ( OOC: Rolled a 3 on this but don't know whether it's Knowledge Local or Nature to identify them or something else. If it's local total is +15 if it's Nature it's +27)

He also tries to see if they appear hostile. (Sense Motive? : 23) (OOC: I've put Sense motive as one of the skills on the Headband for a +13 in the skill, and I add an extra +4 from alertness due to the familiar. Don't know if that's OK.)

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. ---- 13H

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+24=38 ; d20+18=26 ;
Tuesday November 17th, 2020 12:41:56 AM

Perception: 38
Stealth: 26

Toston says, "Holy Smokes. Look at all those giants! I count 8 in total. 4 large ones and 4 smaller ones. I don't think they've seen us though. If they are as bad as the dwarves say should we go in hot and heavy?"

Active Effects: Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Passive effects : Bindsense 30 feet

The Pass and Giants- DM Dank 
Tuesday November 17th, 2020 7:56:56 AM

Eisenhorne lets loose on Stohl with far more questions of detail than the dwarf care to hear, let alone answer. He holds up a hand, which does no good and as the questions run out he shrugs. "Do I look like a book bound sage to you? Teleporation in the Scab is dangerous. The Scab is the mountains we are in right now. You've been properly warned. That's all I got to say on the matter."

On the Pass, Toston spots the giants and most importantly seems to have done so before they spotted you. He can also make out a blue tint to thier skin, probably Frost Giants.
"... If they are as bad as the dwarves say should we go in hot and heavy?

Stohl and Farrin look at each other, a bit nervous and then Stohl speaks up,
"Luckily its Frost giants and not Fire giants, else we are about to be killed. But Frost giants?" The dwarfs exchange lookss
"Maybe captured or maybe just robbed? Yeah, robbed, bet we could convince them to just rob us. They likely won’t instantly kill one of you humans so you should do the talking. Remember we just want to be robbed and be on our way."

Combat. Please limit your actions to a Full round of whatever it is you want to do
The Giants are 500' away and closing
Perception DC 30 is required to actually see them if you have not already, ie Toston and Eisenhorne do not need to make a check
Starting map: you guys are at row 100
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/28/24 vs Giants - CMD 34  8d6+8=47 ; 8d6+8=37 ;
Tuesday November 17th, 2020 11:10:19 AM

Toston uses a move action to get his Lesser Quicken Metamagic Rod.

He then casts a quickened fireball followed by a normal casting of fireball.

One fireball covers GT1, GT2 and O2 (47 fire damage; DC 19 reflex for half)

Another fireball covers GT3, GT4 and O3 (37 fire damage; DC 19 reflex for half)

Fireballs have range of 720 feet so both groups of giants are in range

Active Effects: Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Passive effects : Bindsense 30 feet
1 charge of quicken metamagic rod used
2/6 3rd level spells used


Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Tuesday November 17th, 2020 11:56:36 AM

Eisenhorn is taken aback a bit by the rapid fire fireballs, "Should we not have tried to talk to them first?" he quickly asks Toston, before activating his ring of invisibility and moving 30ft back.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 3 Min.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+20=21 ;
Tuesday November 17th, 2020 12:29:50 PM

(Perception: 21)
Still unable to see the impending Giant attack, Gaffer casts Barkskin on himself in preparation, and moves to AI103 to spread out from the group.

He keeps his eyes peeled on the distance for them to appear, small sparks of flame flickering at his fingerstips, ready for his next spell.

**** Active effects ****
Barkskin - +5 AC - 130 minutes

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26]  d20+18=23 ;
Tuesday November 17th, 2020 1:25:49 PM

"Uhh....pretty sure they aren't going to want to just rob us anymore," says Desdichado, "I still don't see any of them, but I guess they must pretty pretty close to where those fireballs landed?"

Ferrin - er - Dez takes a few steps up next to Farin (AA:101).

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday November 17th, 2020 3:48:09 PM

Sarge grins at Toston. "What part of 'let the humans do the talking' did you not understand?" she teases.

But she's not upset in the slightest. Giants should be fought whenever possible; that's her philosophy.

She casts Bless on the party.

"Dez? You want to be enlarged?" she asks.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+15=20 ;
Tuesday November 17th, 2020 5:00:06 PM

Perception - 20
Sharpe unslings his bow and draws back, Squinting "Erm can someone point at them for me, or should i just start shooting at the explosions?"

Ready one shot if he spots the giants.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+11=18 ;
Tuesday November 17th, 2020 5:36:56 PM

"Oh, we are not gonna score high in 'Plays Well With Others'", Hmerrin quips.

The fighter unlimbers his bow, but since he can't see anything yet, he can only wait.

"Sarge, I could go for that Enlarge spell," he requests.
"And, are these the rock throwing kind of giants? Cause you might wanna spread out."

[Perception 18]

Rnd 2 The Pass and Giants- DM Dank  d20=9 ; d20=5 ; d20=11 ; d20=16 ; d20=15 ; d20=15 ; d20+15=17 ;
Wednesday November 18th, 2020 8:48:27 AM

Toston immediately begins agressive negotiations with the Frost giants. He steps 5' to his right to get a better path for the fireball to travel and sends a pair of fireballs streaking across the pass.
Please make Ranged Touch Attack vs AC 5. You can also send both at the same straight line target

Eisenhorne activates his Ring of Invisibility and moves back

Gaffer casts Barkskin and spreds out

Dez takes a few steps forward towards Farrin

Sarge casts Bless after a teasing jab at Toston.

Sharpe pulls his bow and scans for the giants

Hmerrin takes out his bow and gives an affirmation to Sarge's offer at Enlarge ....Please note that any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage

The giants and ogres close and spread out, for the most part with various amounts of battle cry roaring

Farrin and Stohl dash for cover and echo the sentiments of Sarge and Hmerrin

GT1

GT2

GT3 Dmg 55

GT4 Dmg 55

O1

O2

O3 Dmg 18

O4
Current dmg based on the second unimpeded fireball attack and will be adjusted for the first fireball pending Toston's decision

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Perception DC 20 to all opponents except GT2&GT4 no roll necessary on them


Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+22=37 ;
Wednesday November 18th, 2020 11:13:38 AM

(Perception: 37)

The giants finally come into view for Gaffer, too far away for most of his spells, he heeds Toston's suggestion and starts casting Summon Nature's Ally to summon a Large Fire Elemental.

**** Active effects ****
Barkskin - +5 AC - 130 minutes

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+15=20 ; d20+19=37 ; d20+19=36 ; d20+14=16 ; d20+9=13 ; d20+19=27 ; d8+10=18 ; d8+10=12 ; d8+10=15 ; d8+10=13 ; d8+10=16 ; d8+10=18 ; 2d6=3 ; 2d6=6 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; 2d6=5 ;
Wednesday November 18th, 2020 1:08:52 PM

"Erm they are getting very big and scary and there and there are alot of them...."

Sharpe starts firing at the advancing behemouths

--------
Full attack on GT2 (not sure if there is cover but improved precise shot would ignore it)
37 Vs AC; Dmg 30 or 39 vs evil
36 Vs AC; Dmg 15 or 22 vs evil
16 Vs AC; Dmg 13 or 20 vs evil
13 Vs AC; Dmg 16 or 23 vs evil

Readied action (dont know if i got the change when the first giants came into sight)
27 Vs AC; Dmg 18 or 23 vs evil


Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Wednesday November 18th, 2020 2:41:34 PM

Desdichado moves toward the nearest unused cover (AH:96).

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+12=15 ; d8+4=5 ;
Wednesday November 18th, 2020 5:28:17 PM

Hmerrin glances over at Sharpe with a raised eyebrow.

"And you're shooting at them from a really long way off," he replies, somewhat incredulously.

Eyeing the oncoming giants, he purses his lips and shrugs.
"Here goes nothing."

The fighter takes his time, launching just one arrow.

Watching it sail away, he remarks.
"Toston, you got more of them fireballs, right?"

---
Attack GT2. Calling it between 440' and 550', for a -8 atk penalty.
Hit? AC15 for 5 hp damage.




Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Wednesday November 18th, 2020 7:10:37 PM

"Let's see if I can even out the numbers a bit." Eisenhorn murmurs to himself as he begins an incantation to summon a Roc. (Cast Summon Monster VII) If possible he will try to summon the gargantuan bird in flight.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 3 Min.

Sarge [AC 21; HP 70/70] (Kathy)  d20+6=12 ;
Wednesday November 18th, 2020 10:56:06 PM

Sarge still can't see the giants coming, but that's not really an issue because she doesn't have anything for this range anyway.

She casts Enlarge Person on Hmerrin.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/28/28 vs Giants - CMD 34  d20+14=21 ; d20+14=23 ;
Thursday November 19th, 2020 3:38:48 AM

Ranged Touch rolls - 21 vs 5; 23 vs 5; both are successful and my original directive of splitting the targets to include 2 groups of giants stand

Toston casts fly on himself and moves to AH96;

He also uses another charge on his rod for the day to get mage armor quickenly casted

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 80 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus

Mage Armor - 8 hours / +4 AC

Passive effects : Bindsense 30 feet
2 charge of quicken metamagic rod used
3/6 3rd level spells used
1/7 1st level spells used

Rnd 3 The Pass and Giants- DM Dank  d20+9=24 ;
Thursday November 19th, 2020 7:51:59 AM

Gaffer summons a Large Fire Elemental

Sharpe Fires as the first giant gets in range, but the shot misses. Taking Deadly Aim he fires several more times
Range 300' Range Penalty -4. Sharpe hits twice.

Des moves forward and takes up a spot behind a tree

Hmerrin glances at Sharpe and take his own shot, sailing well off of the mark

Eisenhorne summons a really large, gargantuan you could say, bird

Sarge casts Enlarge on Hmerrin

Toston casts Fly and quickens Mage Armor and move to come just above Des
Fireball accounted for thanks

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Please indicate where summoned things appear and what they are, *Cough* Eisenhorne *cough*

The giants and ogres advance. The lead one pulling an object out of a bag and hurling it at Hmerrin. It sails wide

GT1 Dmg 70

GT2 Dmg 131

GT3 Dmg 55

GT4 Dmg 55

O1

O2 Dmg 19

O3 Dmg 18

O4

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+19=28 ; d20+19=25 ; d20+14=16 ; d20+9=13 ; d8+10=14 ; d8+10=17 ; d8+10=12 ; d8+10=13 ; d8+10=16 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; 2d6=5 ;
Thursday November 19th, 2020 12:20:14 PM

Sharpe grimances at the back of Hmerrin's head "Still glad you are between me and them".
--------
Full attack on GT2/1 if GT2 drops
(last shot were without DA and with the range penalty, ill add this info below to make it easier to track)

No Deadly Aim, Range penalty -4
28 Vs AC; Dmg 31 or 42 vs evil
25 Vs AC; Dmg 12 or 18 vs evil
16 Vs AC; Dmg 13 or 19 vs evil
13 Vs AC; Dmg 16 or 21 vs evil


Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Thursday November 19th, 2020 12:50:24 PM

Desdichado shouts "Farrin, Stohl - you two have any ideas on how to deal with these things once they're close?"

He remains in place for now.

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Thursday November 19th, 2020 2:04:07 PM

With an ear-piercing screech an 8,000 lbs brown eagle-like bird apears 50ft above Eisenhorn's head. (AA106 : AD109; 50ft High). The bird turns it's gold-yellow head towards the oncoming giants and recognizing them as enemies by virtue of the spell compeling it to this plane, adjusts its 80ft wings and swoops towards them. (Double move 160ft to AA74:AD77; 50ft High).

Eisenhorn admires his work for a second, yells "GO GET'EM TINY!" to the Roc and gets back to work fixing the numbers disadvantage. "For my next trick..." he murmurs as he begins another incantation to summon a Lillend Azata (Cast Summon Monster VI).

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 3 Min.

--------SUMMONS--------
Roc (Celestial Template; Augment Sumoning +4 Str&Con)---- Current HP: 152 ---- 17 Rnds.
Defense---- AC:22/touch 8/flat-footed 20; HP 152; Fort: 15 Ref:14 Will: 8; CMD 37
Offense---- 2 talons +20(2d6+11/19-20 plus grab), bite +19(2d8+11); Reach: 15ft.; CMB +25(+29 grapple)
Celestial Template---- Resist Cold: 15 Acid: 15 Electricity: 15; DR 10/evil; SR: 14; Smite Evil 1/day
Speed---- 20ft.;fly 80ft.(average)
Skills---- Fly: +7; Perception +15
Other---- Feat: Flyby Attack; low-light vision

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday November 19th, 2020 4:52:32 PM

At least Sarge can see the opponents now, but they're still a long way off. She has spells that will technically work at this range, but she decides she'd rather wait until the giants are closer.

Because she has the time, she casts Righteous Might. No point in feeling tiny.

Hmerrin (MikeK)(HP 153/153 AC:29 T:15 FF:25 CMD:33)  d20+14=33 ; d20+9=22 ; d20+4=13 ; d8+4=6 ; d8+4=11 ;
Thursday November 19th, 2020 5:53:15 PM

Hmerrin answers Dez.
"Looks like arrows and fire work good. I'm thinking you and me should hit them really hard with swords and axes."

"Aaand they throw rocks," he notes unhappily, ducking the giant's missile.

Hmerrin returns fire, actually hitting the giant once.

At the cry of the ginormous eagle, the lad's eyes quickly glance up and then back to the approaching giants.
"That's new."

---
Full attack on GT1 at about 250'
Arrow 1 hits ac33 for 6 hp
Arrow 2 hits ac22 for 11 hp
Arrow 3 misses (ac13)

Spells in effect
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.


Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday November 19th, 2020 8:22:01 PM

Gaffer summons his Large Fire Elemental to AI93 and calls in Ignan for it to attack Giant4. It runs forward 50 feet, ending it's turn at AI83.

He immediately begins to summon a second to the same spot.

**** Active effects ****
Barkskin - +5 AC - 130 minutes
Summon Nature's Ally - Large Fire Elemental - 13/13 rounds - 76/76HP

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 
Friday November 20th, 2020 3:50:31 AM

Toston continues buffing himself. He uses shield this time.

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 79 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus

Mage Armor - 8 hours / +4 AC

Shield - 80 rounds - +4 Shield bonus to AC; immunity magic missile

Passive effects : Bindsense 30 feet
2 charge of quicken metamagic rod used
3/6 3rd level spells used
2/7 1st level spells used

Rnd 4 The Pass and Giants- DM Dank  d20+27=40 ; 3d6+38=50 ; d20+13=29 ; d20+11=15 ; d8+25=33 ; d20+18=30 ; d20+20=39 ; 2d6+12=19 ; 2d6+12=15 ;
Sunday November 22nd, 2020 10:36:27 AM

Sharpe fires and strikes the giant with his first shot, the other three miss or bounce harmlessly off.

Desdichado remains where he is and shouts "Farrin, Stohl - you two have any ideas on how to deal with these things once they're close?" The two dwarfs
look at each other and Farrin responds, "They don't like it when you stab them. Do that alot!"

Wth an ear-piercing screech an 8,000 lbs brown eagle-like bird apears 50ft above Eisenhorn's head. (AA106 : AD109; 50ft High). The bird turns it's
gold-yellow head towards the oncoming giants, adjusts its 80ft wings and swoops towards them.
Eisenhorn begins another incantation to summon a Lillend Azata Summon Monster VI

Sarge casts Righteous Might. No point in feeling tiny.

Hmerrin answers Dez.
"Looks like arrows and fire work good. I'm thinking you and me should hit them really hard with swords and axes."

"Aaand they throw rocks," he notes unhappily, ducking the giant's missile.

Hmerrin returns fire, actually hitting the giant once.

Gaffer summons his Large Fire Elemental and calls in Ignan for it to attack Giant4. It runs forward 50 feet towards the incoming giant.
Gaffer begins to summon a second to the same spot.

Toston continues buffing himself. He uses shield this time.
Please make a Fly check DC 15 to Hover

The giants and ogres all take notice of the ne massive opponent on the battlefield, as does Farrin and Stohl.
"Brilliant!" they cry

GT4 roars and charges at the Fire Elemental. The great axe connects and nearly destroys the flaming creature in a single strike
2 of the ogres run in straight lines to cover ground. The other 2 move and draw thier bows, firing at the Roc. Two of the frost giants also takes aim at the
great bird.

The first giant's aim strikes the Roc, the other misses.
The Orges fire and both hit

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

GT1 Dmg 76

GT2 Dmg 173

GT3 Dmg 55

GT4 Dmg 55

O1

O2 Dmg 19

O3 Dmg 18

O4

Hmerrin (MikeK)(HP 153/153 AC:29 T:15 FF:25 CMD:33)  d20+18=29 ; d8+4=7 ;
Sunday November 22nd, 2020 1:09:55 PM

Hmerrin winces at the sight of the frost giant's blow against the fire elemental.

"Sharpe, this guy on the right," he calls out.

The fighter moves forward to get on line with Dez and Toston, and takes a shot at the giant.

"Get ready fellas. Company's coming."

---
Move to AB/AC,95/96
Attack GT4, hitting ac29 for 7 hp.

Spells in effect
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.



Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Sunday November 22nd, 2020 10:12:03 PM

"Right, well, here goes nothing" Desdichado says to no one in particular as he downs a potion of Enlarge Person.

Effects
----------
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (10 rounds)

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+25=32 ; d20+14=20 ; 4d6+4=19 ; d20+14=33 ; 4d6+4=19 ;
Monday November 23rd, 2020 12:32:12 AM

Fly: 32 - OOC Fly skill is at +25 with spell / maneuverability boost so I think that means I can just auto-hover

Toston uses the last charge on the metamagic rod to cast grease on himself knowing his limitations when it comes to grappling all to well from a previous battle.

He then flies to AL90 at least being on par with eye height for the giants (10 feet off ground?)

He fires off a scorching ray spell which creates 2 seperate rays (20 vs touch; 19 fire damage if that hits; 33 vs touch; 19 fire damage)

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 78 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently

Mage Armor - 8 hours / +4 AC

Shield - 79 rounds - +4 Shield bonus to AC; immunity magic missile

Grease - 80 rounds - +10 CMD to escape or avoid being grappled

Passive effects : Bindsense 30 feet
3/3 charge of quicken metamagic rod used
0/4 4th level spells used
3/6 3rd level spells used
1/7 2nd level spells used
3/7 1st level spells used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+22=27 ; d20+22=29 ; d20+17=24 ; d20+12=19 ; d8+14=15 ; d8+14=16 ; d8+14=16 ; 2d6=11 ; 2d6=4 ; 2d6=9 ;
Monday November 23rd, 2020 4:29:05 AM

Wordlessly, and with a brow furrowed in concentration, Sharpe pivots and takes aim at the Giant on the right when Hmerrin calls the target.

-------------------------
Full attack on GT4

Deadly Aim -2, Range penalty -2
27 Vs AC; Dmg 31 or 46 vs evil
29 Vs AC; Dmg 16 or 25 vs evil
24 Vs AC; Dmg miss
19 Vs AC; Dmg miss


Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  d20+20=24 ; 2d6+11=17 ; d20+29=34 ;
Monday November 23rd, 2020 7:15:55 AM

(OOC: With regards to the Roc's movement if the DM will allow some math.
Roc is 50ft high and 7 Squares diagonally from GT1. Times 1.5 for diagonal movement that's 11 squares or 55ft. It has 15ft. Reach so needs to dive down 35ft to reach the giant for an attack. Using the arcane knowledge passed down by famed wizard Pythagoras that gets us sqrt(55^2 + 35^2) = 65ft. of movement to get to the giant and attack. Using "Flyby Attack" it can attack and continue moving with its remaining 15ft of movement. It would move 5ft West and 10ft up, ending it's movement in T67: W70 at an altitude of 45ft. It could travel a bit further if calculating it using the theorem, but I don’t want to complicate this more. If it succeeds on the attack & grab it will try to carry the giant with it if able to do so.

If only 15 year-old me could see me now using all of that Trigonometry knowledge to solve real world problems.)

Having overshot Giant4, the Roc pivots to Giant1 Swooping in and attacking the giant with its claws and trying to grab it and fly away. End movement at T67:W70, altitude 45ft.

24 vs AC; Dmg 17 + Grab (CMB Roll: 34)

As Eisenhorn finishes his second summoning spell a woman with angle-like wings and a golden snake’s tail instead of legs appears at AB105:AC106. Eisenhorn instructs the Azata in Celestial to inspire courage (Inspire Courage(Su): +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage) with its song and to aid their allies as best it can.

Eisenhorn then casts Haste Extended (Duration 26rnds) on his allies including the Azata.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 26 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 20 Rnds.




--------SUMMONS--------
Roc (Celestial Template; Augment Sumoning +4 Str&Con)---- Current HP: 76 ---- 16 Rnds.
Defense---- AC:22/T:8/FF: 20; HP 152; Fort: 15 Ref:14 Will: 8; CMD 37
Offense---- 2 talons +20(2d6+11/19-20 plus grab), bite +19(2d8+11); Reach: 15ft.; CMB +25(+29 grapple)
Celestial Template---- Resist Cold: 15 Acid: 15 Electricity: 15; DR 10/evil; SR: 14; Smite Evil 1/day
Speed---- 20ft.;fly 80ft.(average)
Skills---- Fly: +7; Perception +15
Other---- Feat: Flyby Attack; low-light vision

Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 17 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.

Sarge [AC 21; HP 70/70] (Kathy)  d20+16=30 ; d8=8 ;
Monday November 23rd, 2020 1:40:14 PM

Sarge casts Spiritual Weapon, and sends a glowing hammer at Giant #4.

[Hit AC 30 for 11 damage.]

Rnd 5 The Pass and Giants- DM Dank  d20+20=33 ; d20+20=26 ; d20+15=25 ; d20+20=34 ; d20+20=26 ; d20+15=33 ; d20+20=28 ; d20+20=25 ; d20+15=17 ; d20+20=37 ; d20+20=32 ; d20+15=19 ; 2d6+12=20 ; 2d6+12=20 ; 2d6+12=15 ; 2d6+12=15 ; 2d6+12=16 ; 2d6+12=19 ; 2d6+12=16 ; 2d6+12=22 ; 2d6+12=20 ; 2d6+12=23 ; d20+13=15 ;
Monday November 23rd, 2020 6:46:48 PM

Hmerrin moves up and fires, striking a gaint with an arrow

Dez downs a potion of Enlarge Person

Toston uses the last charge on the metamagic rod to cast Grease on himself, then flies to AL90 at least being on par with eye height for the giants (10 feet off ground?)
He fires off a scorching ray spell which creates 2 seperate rays hitting the giant twice

Sharpe sends 5 arrows in 4 shots, hitting with the first two shots

Eisenhorne watches as the Roc tilts left and dives at the giant. The frost ginat ducks under the talons causing the great bird to miss.
As Eisenhorn finishes his second summoning spell a woman with angle-like wings and a golden snake’s tail instead of legs appears. Eisenhorn instructs the
Azata in Celestial to Inspire Courage and it does so
All PC's +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage

Eisenhorn then casts Haste Extended (Duration 26rnds) on his allies including the Azata.
No two creatures can be more than 30' apart and most of the party is.

Sarge casts Spiritual Weapon, and sends a glowing hammer at Giant #4, striking it

The giant nearest Toston glowers at the gnome and pulls a potion from a pouch at his waist and drinks it. The giant begins to shimmer and flicker
Displacement - Total Concealment All Attacks 50% to miss

The ogres move forward a little and all fire at the great bird. Each fires 3 large shafts. The hail of arrows looks devastating, but the celestial bird is still aloft

The other giant (Gt1) nearby appears to drink a potion as well

Hoping perhpas to kill the roc, one of the giants hurls a rock at it. He misses

The furthest giant runs down the pass to close the distance

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

GT1 Dmg 76

GT2 Dmg 173

GT3 Dmg 55

GT4 Dmg 200

O1

O2 Dmg 19

O3 Dmg 18

O4

--------SUMMONS--------
Roc (Celestial Template; Augment Sumoning +4 Str&Con)---- Current HP: 152 ---- 17 Rnds.
Defense---- AC:22/touch 8/flat-footed 20; HP 152; DMG 130 Fort: 15 Ref:14 Will: 8; CMD 37
Offense---- 2 talons +20(2d6+11/19-20 plus grab), bite +19(2d8+11); Reach: 15ft.; CMB +25(+29 grapple)
Celestial Template---- Resist Cold: 15 Acid: 15 Electricity: 15; DR 10/evil; SR: 14; Smite Evil 1/day
Speed---- 20ft.;fly 80ft.(average)
Skills---- Fly: +7; Perception +15
Other---- Feat: Flyby Attack; low-light vision

--------SUMMONS------------------
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 60 DMG 45
Fort +8, Ref +11, Will +4
DR 5/—; Immune elemental traits, fire
Weaknesses vulnerability to cold
OFFENSE
Speed 50 ft.
Melee 2 slams +12 (1d8+2 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (1d8, DC 16)
STATISTICS
Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +11; CMD 27
Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11

-----------SUMMONS------------------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 17 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+15=19 ; d20+16=19 ; d100=22 ; d100=60 ; d20+11=14 ; d20+17=25 ; d100=42 ; d100=84 ; d8+6=8 ;
Tuesday November 24th, 2020 1:48:22 AM

Toston drops his metamagic rod. He will retrieve it after the battle. He moves to AL 82 drawing his curveblade along the way. When he gets to within range of the giant he attempts to move acrobatically the final few squares to avoid an AOO(Acrobatics : 19)

(OOC: Am I hasted or not?)

Toston then makes a full attack against the giant
(19 vs AC; 22 vs miss chance; blindfight reroll = 60 pass)
(14 vs AC; miss?)

if hasted:
25 vs AC; 42 vs miss chance; blindfight reroll = 84 pass; (8 +2 slashing damage if that hits)

If hasted:
AC is 44/29/33

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 77 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently

Mage Armor - 8 hours / +4 AC

Shield - 78 rounds - +4 Shield bonus to AC; immunity magic missile

Grease - 79 rounds - +10 CMD to escape or avoid being grappled

Passive effects : Bindsense 30 feet
3/3 charge of quicken metamagic rod used
0/4 4th level spells used
3/6 3rd level spells used
1/7 2nd level spells used
3/7 1st level spells used

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d20+22=27 ; d20+22=35 ; d20+22=41 ; d20+17=31 ; d20+12=31 ; d20+16=33 ; d20+22=34 ; d8+20=24 ; d8+20=28 ; d8+20=21 ; d8+20=24 ; d8+20=21 ; d8+20=25 ; d8+20=25 ; d8+20=25 ; d8+20=27 ; d8+20=25 ; d8+20=24 ; d8+20=23 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=11 ; 2d6=4 ; 2d6=5 ; 2d6=6 ; 2d6=4 ;
Tuesday November 24th, 2020 5:05:52 AM

Starting to chuckle, and yelling over this sound of battle. "Wardd Bless them, there is no way they say this comming".
----------------
Full attack on GT4 then GT2 then GT1
Deadly Aim -4, Range penalty -2; Compotence Bonus +2; Haste +1 (if Sharpe has haste)
(If GT4 drops additional -2 range penelty which ha not been taken off the below)
27 Vs AC; Dmg 52 or 62 vs evil
35 Vs AC; Dmg 21 or 32 vs evil
31 Vs AC; Dmg 24 or 28 vs evil
31 Critical Hit Vs AC; 33 to confrim Critical; Total; Dmg 107 (96 piercing; 5 Holy vs evil; 6 Bleeding)

Haste Attack (if Sharpe has haste)
41 Critical Hit Vs AC; 38 to confrim Critical; Total Dmg 113 (99 piercing; 6 Holy vs evil; 8 Bleeding)

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d100=87 ;
Tuesday November 24th, 2020 5:09:33 AM

Concelmament roll, Hit

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Tuesday November 24th, 2020 5:30:04 AM

(OOC: To clarify on the haste, Sarge, Gaffer, Sharpe, and Hmerrin should be 30ft from eachother at the casting of the spell Round 4, if using Round 5 as a baseline then Hmerrin is outside the range.)

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  d20+20=22 ;
Tuesday November 24th, 2020 6:28:39 AM

The Roc goes for another pass at GT1 trying to attack and grab it with its talons.

22 vs AC miss

Not being able to land a blow on the giant again the bird climbs back up to 50ft.

Azata flies 50ft to AD97:AE98 and casts invisibility on Hmerrin in an attempt to conceal the fighter and allow him to close the gap without getting shot at. Note that making attacks will drop the invisibility.

Eisenhorn will cast mage armor on himself.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 25 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 19 Rnds.
Mage Armor---- +4 to AC ---- 13 Hours




--------SUMMONS--------
Roc (Celestial Template; Augment Sumoning +4 Str&Con)---- Current HP: 76 ---- 15 Rnds.
Defense---- AC:22/T:8/FF: 20; HP 152; Fort: 15 Ref:14 Will: 8; CMD 37
Offense---- 2 talons +20(2d6+11/19-20 plus grab), bite +19(2d8+11); Reach: 15ft.; CMB +25(+29 grapple)
Celestial Template---- Resist Cold: 15 Acid: 15 Electricity: 15; DR 10/evil; SR: 14; Smite Evil 1/day
Speed---- 20ft.;fly 80ft.(average)
Skills---- Fly: +7; Perception +15
Other---- Feat: Flyby Attack; low-light vision

Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 16 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Tuesday November 24th, 2020 8:46:41 AM

(OOC: How is Hmerrin inside and outside of Gaffer's range? Is it Schrodinger's Hmerrin?)

Clarify post on Haste- DM Dank 
Tuesday November 24th, 2020 10:35:04 AM

post order is usally action order and it is so in this case. Rnd 5 move map is where folks are when Haste is cast. No 2 targets can be more than 30' apart. Sharpe is 40' from Gaffer. The viable targets are Sharpe and Sarge and Az OR Hmerrin and Dez.

Eisenhorne Hasted Sharpe and Sarge


Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+14=17 ; d20+14=21 ;
Tuesday November 24th, 2020 11:29:08 AM

Gaffer finishes summoning his second Large Fire Elemental at AI93

At the same time FE1 slams down twice toward Giant4
17 and 21 to hit both miss.

Realising this fight is going to last a bit of time, Gaffer casts Bull's Strength on himself.

**** Active effects ****
Barkskin - +5 AC - 130 minutes
Bulls Strength - +4 Strength - 13minutes
Summon Nature's Ally - Large Fire Elemental - 11/13 rounds
Summon Nature's Ally - Large Fire Elemental - 12/13 rounds


Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Tuesday November 24th, 2020 12:52:52 PM

From behind his cover, Desdichado calls upon Domi's aid to strengthen his axe to help them overcome the giants. Upon praying, his weapon begins to warm up and a crack of thunder is heard echoing through the pass.

He then strides out toward the nearest giant (AI:92).

Effects
----------
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (9 rounds)
Divine Bond: Flaming Burst - 1d6 fire, 2d10 fire on critical; Thundering - 2d8 sonic on critical

Sarge [AC 21; HP 70/70] (Kathy)  10d6=43 ; d20+16=27 ; d8=3 ; d20+16=30 ; d8=4 ; d20+16=20 ; d8=4 ;
Tuesday November 24th, 2020 12:56:49 PM

Sarge moves up between Dez and Hmerrin [let's say AE/AF-96/97]. She casts a Flame Strike to get Ogre 3 and Giant 3. They take 43 damage, half fire and half untyped. DC 21 Reflex save for half.

Meanwhile, the Spiritual Weapon keeps after Giant 4. [Hit AC 27 for 6 damage; Hit AC 30 for 7 damage; Hit AC 20 for 7 damage.]

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Tuesday November 24th, 2020 1:32:23 PM

Somewhat startled to find he's invisible, Hmerrin puts away his bow.

"I'm moving up toward that tree in front of and between the two of us," he tells Sarge.

Drawing his axes, the young, large, invisible fighter moves forward.

----
Put away bow.
Move 30' to AC/AD,90/91 while drawing axes.

Spells in effect
- Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
- Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage
- Invisible


Rnd 6- DM Dank  d20+33=44 ; 3d6+26=43 ; d100=81 ; d100=55 ; d100=92 ; d20+7=12 ; d20+14=32 ; d20+20=33 ; d20+20=37 ; d20+15=25 ; 2d6+12=20 ; 2d6+12=20 ; 2d6+12=23 ; d20+20=40 ; d20+20=28 ; d20+15=35 ; 2d6+12=18 ; 2d6+12=15 ; 2d6+12=19 ; d20+20=38 ; d20+20=32 ; d20+15=33 ; d20+16=25 ; d20+16=19 ; d20+11=17 ;
Tuesday November 24th, 2020 5:53:31 PM

Toston drops his Metamagic rod and then flies in on the giant. He tries to use acrobatics to close, but the giant traks him and makes an attack.
The Great ax catches Toston squarely Hit AC 44 Dmg 43
Toston swings back and misses
Move action to close; Standard action 1 attack

Sharpe takes aim and fires at the giant now engaged with Toston. The first two shot kill the giant, Sharpe alters Aim and fires at a new target. A single shot leaps
from his bow and kills that giant. Sharpe homes in on a third and fires again. The last shaft buries deep into the giants chest

The Roc swoops down for another pass at GT1, misses and climbs back into the sky.
Azata flies 50ft to AD97:AE98 and casts Invisibility on Hmerrin.
Note that making attacks will drop the invisibility.
Eisenhorn will cast Mage Armor on himself.

Gaffer finishes summoning his second Large Fire Elemental. The First Fire Elemental charges the ogre and trying to slam it, but misses.
Gaffer casts Bull's Strength on himself.

Desdichado calls upon Domi's aid to strengthen his axe to help them overcome the giants. Upon praying, his weapon begins to warm up and a crack of thunder is heard echoing through the pass.
He then strides out toward the nearest giant

Sarge moves up between Dez and Hmerrin and casts Flame Strike to get Ogre 3 and Giant 3. The ogre avoids some of it, but not the giant.
Meanwhile, the Spiritual Weapon returns to Sarge as the target is dead

Hmerrin puts away his bow and moves forward while drawing axes.

One of the ogre fire at the Roc, hitting it three times and killing it
Another fires a volley at the nearest Fire Elemental and destroys it as well.
One giant heads over to his fallen companion while the ogre fires three arrows at Toston. All 3 miss. The giant grabs his companoins pack.
The last oger returns fire towards Sharpe, missing
The last giant, now bleeding from a viscious strike from Sharpe, pulls a potion and drinks it. He becomes Displaced

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

GT1 Dmg 183 Bleeding Prot Fire, Displacement Each attack has 50% chance to miss

GT2 Dead

GT3 Dmg 119

GT4 Dead

O1

O2 Dmg 19

O3 Dmg 39

O4

--------SUMMONS------------------
Fire Elemental
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 60
Fort +8, Ref +11, Will +4
DR 5/—; Immune elemental traits, fire
Weaknesses vulnerability to cold
OFFENSE
Speed 50 ft.
Melee 2 slams +12 (1d8+2 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (1d8, DC 16)
STATISTICS
Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +11; CMD 27
Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11

-----------SUMMONS------------------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 17 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft


Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+14=30 ; d4=2 ;
Wednesday November 25th, 2020 1:27:59 AM

Toston moves to AJ 75 and fires off an enervation ray at GT 3.

(30 vs Touch; 2 negative levels on OT 3; no save)

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 76 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently

Mage Armor - 8 hours / +4 AC

Shield - 77 rounds - +4 Shield bonus to AC; immunity magic missile

Grease - 78 rounds - +10 CMD to escape or avoid being grappled

Passive effects : Bindsense 30 feet
3/3 charge of quicken metamagic rod used
1/4 4th level spells used
3/6 3rd level spells used
1/7 2nd level spells used
3/7 1st level spells used

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Wednesday November 25th, 2020 9:31:58 AM


"I'm staying on Toston's left," Hmerrin informs Sarge and Dez.

He moves up.

----
Double Move 60' to AE/AF,77/78.

[u]Spells in effect

- Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
- Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage
- Invisible
[/i]

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  3d8+7=20 ; d100=53 ;
Wednesday November 25th, 2020 9:56:51 AM

As the Roc finally goes down Eisenhorn shouts "TINYYY NOOOOO!"

The Azata uses the extra movement from Haste to fly 100ft to Toston, AJ84:AK84 and casts "Cure Serious Wounds" on him for 20 HP of healing.

Eisenhorn moves up 30ft to AE106. Pulls out a ball from his bag of tricks and throws it 20ft North to AE102 summoning a Wolf. Survaying the scene the grey wolf turns looks back at Eisenhorn with a pleading expression. Eisenhorn looks at the scared animal "Oh come on now you can do it... Bite their ankles or something."

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 24 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 18 Rnds.
Mage Armor---- +4 to AC ---- 13 Hours




--------SUMMONS--------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 15 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.

Wolf ---- Current HP 13 ---- 10 min.
Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip)
Offense---- Bite +2(1d6+1,trip) CMB 2
Speed---- 50ft.
Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking)
Other---- low-light vision scent

Sarge [AC 21; HP 70/70] (Kathy)  d20+16=30 ; d8=2 ;
Wednesday November 25th, 2020 12:55:59 PM

Sarge pushes forward some more [to AE/AF-91/92] and redirects her Spiritual Weapon to Ogre 4.

[Hit AC 30 for 5 damage]

Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Wednesday November 25th, 2020 2:49:55 PM

Desdichado makes a double move to AI:84-AJ:85. "I am not fast," he sighs.

Effects
----------
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (8 rounds)
Divine Bond: Flaming Burst - 1d6 fire, 2d10 fire on critical; Thundering - 2d8 sonic on critical
Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d20+22=30 ; d20+22=37 ; d20+22=33 ; d20+17=27 ; d20+12=29 ; d8+20=27 ; d8+20=24 ; d8+20=26 ; d8+20=26 ; d3=1 ; d8+20=25 ; d8+20=25 ; 2d6=7 ; 2d6=6 ; 2d6=10 ; 2d6=6 ; 2d6=8 ; 2d6=7 ;
Wednesday November 25th, 2020 5:26:22 PM

Sharpe begins to relax as the giants start to drop but re-focuses, "it's not over yet".
----------------
Full attack on GT3 then GT1
Deadly Aim -4, Range penalty -2; Compotence Bonus +2; Haste +1
30 Vs AC; Dmg 52 or 65 vs evil
37 Vs AC; Dmg 26 or 36 vs evil
33 Vs AC; Dmg 26 or 34 vs evil
27 Vs AC; Dmg 25 or 33 vs evil
29 Vs AC; Dmg 25 or 32 vs evil


Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d100=70 ; d100=12 ; d100=68 ; d100=24 ;
Wednesday November 25th, 2020 5:31:03 PM

Displacement for attacks on GT1, not sure how many are needed
Hit Miss Hit Miss

Switch to ogres if the giants drop O4 then O1 then O2 with and additional -2 penalty.

Rnd 7- DM Dank 
Wednesday November 25th, 2020 6:00:35 PM

Toston moves and castsEnervation, the ray strikes the Ogre

"I'm staying on Toston's left," Hmerrin informs Sarge and Dez as he moves closer

Eisenhorn moves up 30ft, pulls out a ball from his bag of tricks and throws it 20ft North to summon a Wolf. Survaying the scene the grey wolf turns looks back at Eisenhorn with a pleading
expression. Eisenhorn looks at the scared animal "Oh come on now you can do it... Bite their ankles or something."
The Azata flies 100ft towards Toston, but the gnome has pushed forward and the creature cannot touch him with the spell

Sarge pushes forward some more and redirects her Spiritual Weapon to Ogre 4.

Desdichado makes a double move. "I am not fast," he sighs.

Sharpe begins to relax as the giants start to drop but re-focuses, "it's not over yet". He lets loose, Killing his first target with two strikes.
Switching target he hits with 2 of the last 3 shots.

Another frost giant dies from the withering fire of Sharpe, leaving a single Frost Giant severly wounded. WIth a scream of rage, he turns and traies to flee. The ogres break rank as well

Farrin and Stohl step out from behind the tree and start shouting insults at the fleeing giants.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

GT1 Dmg 250 Bleeding Prot Fire, Displacement Each attack has 50% chance to miss

GT2 Dead

GT3 Dead

GT4 Dead

O1

O2 Dmg 19

O3 Dmg 39 Enervation -2 lvls

O4

--------SUMMONS------------------
Fire Elemental
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 60
Fort +8, Ref +11, Will +4
DR 5/—; Immune elemental traits, fire
Weaknesses vulnerability to cold
OFFENSE
Speed 50 ft.
Melee 2 slams +12 (1d8+2 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (1d8, DC 16)
STATISTICS
Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +11; CMD 27
Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11

-----------SUMMONS------------------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 17 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday November 25th, 2020 6:29:27 PM

Seeing the remaining enemies flee Gaffer let's out a sigh of relief and starts walking over to Sharpe, chuckling and glancing at Eisenhorn, "See E, a bit of fresh air gives a mountain of benefits. Sharp shooting... Sharpe. Is that a nickname?"

To their suddenly vocal guides he asks, "How likely are they to come back with reinforcements?"

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Wednesday November 25th, 2020 6:50:46 PM

"Let 'em go folks," Hmerrin's voice broadcasts. "We'll just get strung out chasing, and that won't end well."

The fighter tromps back to the dwarves and the rest of the Tide.

"So," he wonders, "when do all these spells wear off?"


Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Thursday November 26th, 2020 12:20:05 AM

Dez stowes his axe and watches warily as the giant and ogres run off.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=32 ; d20+24=35 ; d20+24=39 ; d20+19=37 ; d20+14=18 ; d8+10=13 ; d8+10=17 ; d8+10=13 ; d8+10=16 ; d8+10=17 ; d8+10=13 ; 2d6=6 ; 2d6=4 ; 2d6=8 ; 2d6=4 ; 2d6=10 ; 2d6=7 ;
Thursday November 26th, 2020 5:45:16 AM

To Gaffer, " Probably but its been soo long that I dont remember any other name and Iv had a little help with the shooting this time round nodding to Eisenhorn." He draws he bow back a final time. "hopefully they are less likely to get reinforcements now."

--------------------------
Full attack on GT1
Deadly Aim 0, Range penalty -4; Compotence Bonus +2; Haste +1
32 Vs AC; Dmg 30 or 40 vs evil
35 Vs AC; Dmg 13 or 21 vs evil
39 Vs AC; Dmg 16 or 20 vs evil
37 Vs AC; Dmg 17 or 27 vs evil
18 Vs AC; Dmg 13 or 20 vs evil

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday November 26th, 2020 5:45:43 AM

Sorry +2 to all damage rolls

Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  8d6+8=41 ;
Thursday November 26th, 2020 6:23:58 AM

Toston drops another fireball on fleeing Ogres 2 and 3. (41 fire damage; DC 19 reflex for half)

"At least let me give them a parting gift." Toston says to Hmerrin

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  3d8+7=15 ;
Thursday November 26th, 2020 11:34:18 AM

The Azata will try to chase down Toston and heal him up. 15HP.

Eisenhorn will move up to the wolf, scratches his ear and says "See...there was nothing to worry about. " he then turns to Gaffer "I'm not an expert in medicine, but I'm reasonably certain that fighting bands of Frost Giants is not recommended by 9 out of 10 doctors in the Wold as a healthy lifestyle. Although, it does probably help with constipation."

"So Farrin, do you reckon they are running away or going to get their friends?"

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 23 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 17 Rnds.
Mage Armor---- +4 to AC ---- 13 Hours




--------SUMMONS--------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 14 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.

Wolf ---- Current HP 13 ---- 10 min.
Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip)
Offense---- Bite +2(1d6+1,trip) CMB 2
Speed---- 50ft.
Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking)
Other---- low-light vision scent

After the Fight- DM Dank 
Thursday November 26th, 2020 12:42:45 PM

Hmerrin and Dez stow their weapons, giving chase would not allow either man to ever gain ground and simply string out the party.

Sharpe takes final aim and kills the last frost giant

Toston hurls a last fireball, which engulfs 2 ogre, but kills neither

Gaffer and Eisenhorne ask their dwarf guides about the likilihood the fleeing ogres will return with reinforcements.
"Nah, this was just a hunting or scavaging group. No war camp or nothing like that nearby for them to get others from." Stohl looks Sharpe up and down, and then nods and turns to everyone.

"Nearly speechless with how impressive that was. Haldrick definately called for the right folks"

The ogers are fled and the 4 frost giants lie dead about the field

Stohl and Farrin inform you that you should make the Loade gate by nightfall

Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/-  d20+18=29 ;
Thursday November 26th, 2020 9:47:18 PM

Before continuing on, Desdichado decides to take a closer look at the giants and their gear (Perception:29).

Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+24=32 ;
Friday November 27th, 2020 12:45:14 AM

Toston says, "Let them rob us indeed. Clearly you Dwarves need more adventurer friends or we need to visit more often. A pity we couldn't kill off the ogres too if these giants are such a nuisance to normal travellers. Maybe it's better they survived though. Mayhap they'll caution others of their kind against raiding us smaller folk."

He retrieves his dropped metamagic rod and stows it as it will be good again tomorrow.

He then says, "Let's take their belongings as spoils if they have anything useful. Stahl, Ferrin, did you guys ever think you'd be with a group of folks who looted giants."

(Perception: 32)

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 75 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently

Mage Armor - 8 hours / +4 AC

Shield - 76 rounds - +4 Shield bonus to AC; immunity magic missile

Grease - 77 rounds - +10 CMD to escape or avoid being grappled

Passive effects : Bindsense 30 feet
3/3 charge of quicken metamagic rod used
1/4 4th level spells used
3/6 3rd level spells used
1/7 2nd level spells used
3/7 1st level spells used

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday November 27th, 2020 5:02:51 AM

Sharpe walks ove to the furthers giant and looking down on him suggests "Do we have time to burn the bodies?". Before continuing on thier journey.

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Friday November 27th, 2020 5:11:46 AM

(OOC: Did the Azata not heal Toston?)

Eisenorhn asks Ferrin and Stohl about the giants, trying to learn more about their organizational structures, how many giants there are in these mountains and if there has ever been an attempt made to communicate with them and establish any formal relationships between the town and the giants in the mountain.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 22 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 16 Rnds.
Mage Armor---- +4 to AC ---- 12 Hours




--------SUMMONS--------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 13 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.

Wolf ---- Current HP 13 ---- 10 min.
Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip)
Offense---- Bite +2(1d6+1,trip) CMB 2
Speed---- 50ft.
Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking)
Other---- low-light vision scent

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday November 27th, 2020 5:32:12 AM

"Well I did sense some humanoids this morning, I'm guessing that'll be all of them. As long as we don't come across the two other creatures I noticed we should have an easy journey!"

Sarge [AC 21; HP 70/70] (Kathy) 
Friday November 27th, 2020 12:38:23 PM

Sarge uses a Detect Magic to see if the giants have anything worth taking.

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Saturday November 28th, 2020 10:16:41 AM

"I'm all in favor of scavenging the scavengers," Hmerrin agrees.

He will help search bodies.

The fighter shakes his head at Sharpe's suggestion.
"It'd take forever to dig holes big enough for these guys in this rock," he opines. "'Sides, wolves need to eat, too."

Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Monday November 30th, 2020 4:06:15 AM

Toston waits to figure out what the giants have in their belongings

After the Fight- DM Dank 
Monday November 30th, 2020 2:46:14 PM

sorry all. thanksgiving weekend was all over me. Ill post later today and delete this.....

Onward- DM Dank 
Monday November 30th, 2020 5:53:33 PM

As the group rallies up to decide what to do with the dead adn see what treasures they had, the summoned Azata chases down Toston and heals him 15HP
Eisenhorns asks about the giants in general. The pair know some generalities. This area of the Scab has giants, they all raid and plunder, usually any caravans and then
always attacking the halflings of Crescent Valley. "Communication, Happens all the time. Me I'm loving the message you all just sent. Well worded" pipes in Stohl as he kicks
one of the dead giants in head
Both dwarves are at a loss as to why you would risk the time to burn and certainly not, as Hmerrin points out, bury them. "Smart lad" says Stohl to Hmerrin
remark about wolves needing to eat

Sarge casts Detect Magic and the party has quite a haul
1,200 gold
4 potions of Cure Serious Wounds
2 potions of Protection from Arrows
1 Potion of Protection from Fire
(2) Large Chain Shirts +1
(2) Large Great axs +1
(2) amulets Natural Armor +1
(2) Belt of Giant Strength +2
(2) Cloak of Resistnace +1
(2) Ring of Protection +1

All of the magical gear comes from 2 of the giants

Each PC receives 8,000 xp


Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Monday November 30th, 2020 7:04:12 PM

"Now what do a couple of giants need with a Belt of Giant Strength?" asks Desdichado, "wouldn't that just be average strength to them?"

He chuckles at the approval the dwarves had at their "message" and keeps moving on.


Sarge [AC 21; HP 70/70] (Kathy) 
Monday November 30th, 2020 10:07:39 PM

"Ha." Sarge says. "Maybe they call it something else. Anybody hurt? Toston, you need healing?"

Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Tuesday December 1st, 2020 12:52:23 AM

Toston says, "I could use a might more haaling."

"That certainly was a lucrative hunting trip. If the whole Dirt City thing doesn't work out maybe we set up shop here as giant hunters at large?"

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Tuesday December 1st, 2020 2:41:02 PM

Eisenhorn is a bit disapointed that there doesn't seem to be room for diplomacy with the local giants, but is not really surprised.

"So I guess now we continue onwards?"

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Mage Armor---- +4 to AC ---- 12 Hours

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday December 1st, 2020 3:35:26 PM

"Let's keep going. Would it be good to have a rest and be at full strength before we arrive?" He asks of their guides.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday December 1st, 2020 3:39:20 PM

"agreed, i dont fancy getting surprised by that lot so eyes peeled."

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Tuesday December 1st, 2020 4:20:29 PM

After consolidating the haul, Hmerrin motions to Stohl.
"Lead on, friends."

"Oh, anyone mind if I keep one of those healing potions?" he asks the team.

The young human follows the dwarves to wherever they're going.

Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Tuesday December 1st, 2020 4:46:22 PM

"Are we still on track for getting there by nightfall?" asks Desdichado.

Onward- DM Dank 
Tuesday December 1st, 2020 8:22:36 PM

Treasures gathered, some conversations exchanged the group sets off again. "Aye master Desdichado, we'll be in by nightfall.

The party comes through the pass and turns slightly westward and runs to come alongside a river that splits the mountains here. The river is more like a very fast moving stream, perhaps 20’ wide but extremely fast and the water has a turquoise tint.

Farrin remarks "That water comes from a glacier high up on one of the 5 sisters. Heavy with magic, extremely cold and not to be trifled with."

You follow the stream for a few miles and then break back north and once again begin climbing upwards, again. "I promise you", says Stohl with a grin that is not to be entirely trusted, "This is the last climb.

Coming over a rise of the slope Stohl points out another party of giants. Moving across a mountain side to the east. 4, maybe 5 of them, looking no bigger than ants. “Fire Giants.” He comments as he points them out. Stohl picks up a rock and hurls it from the mountain and shouts vulgarities at them. Farin chuckles.

The Fire Giants do not appear to notice, care or possibly both. The small group is perhaps 5-6 miles by wings and nearly 20 by foot.

Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Wednesday December 2nd, 2020 2:14:29 AM

Toston says, "I take it that since these ones have fire in their names they actually are resistant to fire. I think the point is probably moot at this point considering The Fire Giants are so far away."

Sarge [AC 21; HP 70/70] (Kathy)  d8=5 ; d8=7 ; d8=8 ; d8=3 ;
Wednesday December 2nd, 2020 1:53:04 PM

Before the group goes too far, Sarge casts a Cure Critical Wounds on Toston.

Toston heals 33.

Sarge watches the fire giants pass. "Yeah. Another time, maybe," she says with some regret. "We've got someplace to be."

Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Wednesday December 2nd, 2020 2:45:23 PM

"Well, it's nice to be exposed to so much of the local fauna," Desdichado adds deprecatingly.

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Wednesday December 2nd, 2020 3:41:14 PM

Hmerrin hikes along, keeping clear of fast moving streams, heavy with magic, extremely cold and not to be trifled with.

He chuckles a bit at Stohl's rock throwing, then turns to keep hiking.

"Interesting neighbors you have," he quips.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday December 2nd, 2020 5:40:20 PM

I still dont like that how may seem to be around, let keep moving.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+12=20 ;
Wednesday December 2nd, 2020 7:25:55 PM

Gaffer tries to think ahead, given the direction the party is moving in and the direction the fire giants are going, whether there is a chance they might cross paths along the way. (Survival: 20) and voices this concern to the group.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday December 2nd, 2020 7:26:42 PM

(OOC: My survival bonus is 24 not 12 so Survival: 32)

Tempus Domus


Into the Mountain- DM Dank 
Wednesday December 2nd, 2020 8:57:41 PM

The party continues on, and Gaffer is certain the giants path is not taking them anywhere close to the direction Stohl and Farrin are leading.

As the sun plunges behind the great peaks to the west, the travelers come upon a Port gate to The Loade. Farin takes out a large bronze key, moves up to the great stone gate inserts it in what appears to be just a shadow and with a series of turns resembling a combination lock, opens the gate. A section of rock slides down, 15’ wide, 8’ high and nearly as thick. Beyond is a straight smooth passage of blackness.

The dwarfs pause so that those without darkvision can create some light and then head in.

120’ of passage borrows into the granite with small alcoves big enough for a single dwarf set into each wall at irregular 5-10’ intervals. Each Alcove has an iron door at the rear. At the end of the passage is a larger chamber that looks to be a supply or resupply loading zone. There are crates, boxes of goods and small wooden buildings stacked about along with 2 dozen dwarves busy loading a three wagon group. Fires burn in multiple locations, with a collection of lanterns as well as a glowing sphere of granite about 2’ in diameter at the center. Stohl and Farin wave and head through taking one of the three obvious doors.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Thursday December 3rd, 2020 1:43:44 AM

Toston says to Sarge, "Are we finally at the destination of your kin or is this just another stop along the way?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday December 3rd, 2020 12:59:57 PM

As the darkness outside deepens to the greater darkness inside, Desdichado pauses to talk out his bullseye lamp.

“So, this is the Loade?” asks Desdichado as he follows their guides. “Forgive me, I’m unfamiliar with dwarven settlements – is this your clan hall then? How many people live here?”


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday December 3rd, 2020 1:27:23 PM

"See," Sarge says. "This is how you build stuff. And yes, this is where some of my kin live."

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Thursday December 3rd, 2020 2:20:54 PM

Hmerrin reaches behind his head to the quiver on his back.
A sunrod appears in his hand, and he activates it.

He gives a low whistle as they walk past the irregularly space alcoves.
"Try to assault through here and you'd be up to your armpits in dwarves in no time," he remarks appreciatively.

Still looking around, the fighter dutifully follows Stohl and Farin.

The Halls of The Loade- DM Dank 
Thursday December 3rd, 2020 5:50:09 PM

Overheraing Toston, Stohl grunts an affirmative even as Sarge answers as well. "We came in through the port gate and are shortcutting our way in Just more convenient to where we were coming from."

Farrin chuckles, "This? No this is just a staging area for caravans master Desdichado.

The dwarfs lead you through a few small and nicely appointed rooms and connecting. Rounding a corner, the passage takes you to a branch and the to the left opens into what must be a truly massive hall. Songs in rythmic barritone and bass roll from within precisley in time with the ring of hammer on steel. A concert if ever one was put on sounds as if it is happening just down the hall to the left. Farrin turns right and leads you away from it, but you all note, both Stohl and Farrin immediately picked up to tune and practically now match their walking rythim to it. A thick iron door, cold forged iron inlaid with Silver gaffer notes, later and the sounds are sealed away.

The pair stops and step aside in the hall and gesture the final 20' to a stout iron bound door. "This is where we part my friends." says Stohl. "It has been a pleasure to be sure." Both wait for just a pause in case anyone has a question.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday December 3rd, 2020 7:11:57 PM

"This part is much more impressive... But erm, what's behind the very secure door?" Gaffer looks over for Sarge to lead the way, asking quietly, "Any etiquette we should be aware of?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Friday December 4th, 2020 3:04:07 AM

Toston says to Stohl and Farrin, "Are you going to escort us back later or is the plan for us to use magical means to return home later? I mean I get that you folks aren't at our level but it was a fun little journey and I'd do it again sometime."

Toston says to Sarge, "I don't suppose we could bring some of that 'how to build stuff' knowledge back to Dirt City with us to more securely reenforce Tide House? Especially if they owe us one for helping with whatever their situation is?"

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Friday December 4th, 2020 5:14:48 AM

Eisenhorn tries to note down the dwarves song, their customs and as much detail as he can about the layout of the staging area.

He asks Farrin and Stohl "Your people's reputation seems to be very well deserved. I am especially intrigued by the granite slab, I assume it is for heating. Is it magic or just a physical process that you use to keep the slab warm? Would you be interested in setting up a channel where we may exchange knowledge? I would like to learn more about your culture, engineering and architecture and in exchange I would be more than happy to offer my expertise in the arcane or other fields that may be of use to you."

Sarge [AC 21; HP 70/70] (Kathy) 
Friday December 4th, 2020 12:54:08 PM

"Well, we can ask," Sarge replies to Toston. "A lot of the very best crafters, of course, are reluctant to leave the clan holdings. They know they can get the best materials here. But we may be able to find one or two interested in seeing more of the world."

[OOC: I'm not sure how much info to just share in character. I certainly don't intend to step on the DMs' plans.]

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Friday December 4th, 2020 3:45:39 PM

Hmerrin thumbs toward Gaffer.

He's also interested in knowing what's behind door number one.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday December 4th, 2020 3:50:33 PM

Dez thanks Farrin and Stohl for guiding them here, then waits with the others to hear who's behind the door.

Master Haldrick- DM Dank 
Sunday December 6th, 2020 7:54:45 PM

During the walk, Eisenhorne calls a book from his Haversanck, but quill and ink will take longer and Farrin and Stohl are not going to wait. The brilliant wizard will simply have to try and commt as uch to memory as he can and put it to paper later.

Stohl speaks up to answer Gaffer, "Just through there is master Haldrick good sir." Turning to Toston, "To your journey home I do not know. Farrin and I were to get you here and that is all i know

Eisenhorne asks a couple questions and Farrin answers, "I can tell you the granite you ask about involves magic, but to the rest is not for me to make any decisions. That is the privy of the clan lord."

The group heads through the door as Farrin and STohl depart to meet Haldrick

The chamber room beyond is 20x50 with a higher ceiling arched to the center at 15’. An area rug covers the smooth stone floor under a large oval table with 15 chairs. Steel plates and mugs are at each setting a collection of dried meat, cheeses and a few pitchers of beer are on the table as well. Standing up and heading towards the party is Haldrick. Sarge recognizes her kin instantly, his grey beard braided as a single piece and capped with a gold ring that is streaked with ruby and his steel colored eyes could be no one else. Haldrick is dressed in a balck and grey shirt with matching pants and to Sarge’s surprise the old dwarf is wearing a chain shirt beneath as well as having ‘Clipper’ his battle axe upon his hip.
Haldrick moves deliberately and a bit slow slow,
Perception DC 20 Highlight to display spoiler: {masking pain with every movement}
As he gets near Sarg he throws open his arms with a great smile on his face he greets Sarge, ‘Cousin Fyrda’ he booms. "Too long have you been gone. Sit please," he says releasing Sarge from a hug that has lost none of it power.
He gestures to all of you, "Please sit and have something."

Sage's cousin Haldrick Silvervein stands at 4’1” and looks to be about 170 lbs. His beard is nearly to the floor and is worn in a single braid. A great golden ring hangs at the bottom knot and is streaked with ruby. His eyes are steel colored and his face is heavily lined. He has a wide thick leather belt studded with varying gems and precious ores and hard practical short flat boots. Haldrick carries the presence of command and you can pratically feel his precense in the room as much as see him.

"The Forge lord Ulthern shall be here shortly, but until then, fill a glass and tell me of companions who stand with you."


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+24=34 ;
Monday December 7th, 2020 1:47:43 AM

(Perception: 34)

Toston notes how Haldrick is masking pain.

Toston waits till Sarge introduces him to say something to the elder dwarf.

He says, "I'm a studyer of magic, martial arts and dragons. I've done some adventuring and some with Sarge. I'm sure whatever scrapes I've gotten in pale in comparison to yours. I'd love to hear about your experiences.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d20+14=24 ;
Monday December 7th, 2020 7:09:35 AM

(Perception: 24)

"I'm Sharpe and its a pleasure to meet you, im generally for hire to help people out of "scrapes".

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+22=35 ;
Monday December 7th, 2020 12:08:15 PM

(Perception: 35)

"You can call me Gaffer, I trained as a Druid in Culverwood but Dirt City is my home, for better and for certainly worse. I hope we can be of help to you here."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday December 7th, 2020 1:50:45 PM

Upon Sarge greeting and introduction to her cousin, he gives a respectful nod to the elder dwarf. "Thank you for your greeting, Master Haldrick. Sarge and I traveled together to Dirt City a few months back at the High Priest's order."



Sarge [AC 21; HP 70/70] (Kathy)  d20+6=7 ;
Monday December 7th, 2020 3:35:04 PM

"Cousin Haldrick! Good to be among kin again." Sarge moves to pour herself a mug of beer. "Don't mind if I do. Uh, this is Sharpe, and Gaffer, and Dez, and Toston, and Eisenhorn, and Hmerrin."

Sarge sits with her mug, oblivious to anything else. [Nat 1 on the Perception check.]

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible  d20+11=23 ;
Monday December 7th, 2020 5:29:58 PM

[Perception 23]

Hmerrin raises an eyebrow at Haldrick's attempt to mask the fact he's in a lot of pain, but says nothing.

Toston covered it, and the dwarf probably doesn't want to hear about it any more.

Instead the fighter gives a wave as Sarge introduces him, and replies, "filling a glass is one of my favorite pastimes. Thanks!"
He sits and politely takes a slice of whatever looks familiar.

Master Haldrick- DM Dank 
Monday December 7th, 2020 10:12:00 PM

The group intorduces themselves and those that note some discmfort in Haldrick's movements, keep it to themselves.
"Magic, the martial arts and Dragons master Toston, impressive. You do your kind proud to be sure." Haldrick nods politely enough to Sharpe and Gaffer and then to Des. He brightens a bit at Hmerrin's comment on drinking and slides a pitcher across to him, "Well then please fill that tankard."

Haldrick fills his own and offers a toast, "To my cousin Fyrda, and her companions. I welcome you to The Loade, home of the Deepforge clan under the Forge Lord Ulthern Silverforge." He take a deep drink and grabs a piece of cheese, "I trust your journey us uneventful enough and that Stohl and Farrin guided you well. I have to apologise again on sending Malek, I have to admit I panicked a bit and should have taken a breath, but well here there it was. " Haldrick shifts to address everyone except Toston and Sarge, "I hope it did not put you kids too much at ill ease and cause you any panic" You get the impression that the old dwarf in genuinely concerned and earnest in his apology.

"As I'm sure you have figured Fyrda, I have been kept informed in some ways on what you have been up to since leaving, HOw could not, with one of the most oustanding and formidable dwarfs to come to the militia of Deepforge in over a centruy. Don't you mistake it girl, Ulthern noticed well before this."

Haldrick grows more seroius, "News reached me that a direct attempt was made upon you not too long ago, something about shapeshifters?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+21=26 ;
Monday December 7th, 2020 11:59:35 PM

Desdichado asks a question before the group talks about rakshasa.

"If you don't us asking, our encounter with Marek was a little strange. Do you know why he was wearing a WLA badge with House Knives insignia incorporated? I've never seen anything like that before." He watches Haldrick carefully as he responds.

(Sense motive 26)



Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Tuesday December 8th, 2020 2:29:38 AM

Toston says, "Yes that insignia was most curious. I'm not sure what you've heard master Haldrick but our group has managed to establish itself as a neutral 3rd party as it were in Dirt City, somewhat outside the factional rivalry of the Houses, that was in part following the recent business with the Rakshashas. The Tide wasn't always the seasoned adventures you see now and we used to contract for the Crescent Moons Trading Company once upon a time. I'm not sure how much you know about the company but I was very suprised to see a house logo combined with their own."

"As for the Rakshashas, they appear to be potentially active outside of Dirt City and seemingly extradimensional at least with respect to their base of operations. Do you think they may be active somewheres around here too? They appear to be set on enslaving other races for food and entertainment. Dispicable creatures."

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Tuesday December 8th, 2020 8:59:31 AM

Eisenhorn sits around awkwardly listenting to the conversation.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday December 8th, 2020 10:28:04 AM

"The day's have been eventful, and it sounds the way we were summoned here makes me think they are going to become more so?"

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Tuesday December 8th, 2020 5:40:08 PM

Hmerrin helps himself to a long drink, and after observing no one actually answered Haldrick's question, chimes in.

"The attempt was very direct, and included killing some of our countrymen and burning down parts of our city. Which irritated us to no end, and we eradicated the bunch infesting Dirt City."

The young human has another drink.

"Stohl and Farrin did great. Even got us a warm up with some frost giants. Quite exhilarating."

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday December 8th, 2020 7:35:30 PM

"True enough," Sarge confirms her companions' tale. "They came at us sideways, taking out allies, never striking direct until we went after 'em. Then--hoo, boy, that was a fight. Well. A series of fights. We think we got 'em all. Anyway we hope so."

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday December 8th, 2020 7:50:23 PM

Gaffer thinks the other's have covered things well enough and looks to see Haldrick's reaction.

Ulthern Silverforge- DM Dank 
Tuesday December 8th, 2020 10:37:03 PM

Des asks about the symbol Marek wore and Toston adds some detail to recent events in and about Dirt City. Hmerrin adds a few bits as well, including the Forst giants on the way.

Haldrick nods as he listens and answers, "I know little of the houses of Dirt City and not much more on the Crescent Moons Trading Company, so I really don't know." Glancing at Des and then the rest, Haldrick continues for a bit on the subject. "Our trade carries far, not directly by us, but through others and that trade finds Dirt City often enough. I like to have a direct contact or two in these places. Marek is one of those"

The tales of the Rakshasa puts him on edge, or rather Des notes the inclusion of the Rakshasa threat being extradimensional does. Des also can tell the dwarf lord clearly does not wish to discuss anything with the party on the subject.

"Frost Giants!" he hoists and tankard and practically rams Hmerrin's in a toast. "A most excellent test of mettle. I look forward to reading Stohl's report on the encounter"

A smaller door swings open at that moment and another dwarf enters the chamber. Haldrick gets to his feet and turns to greet him.

The dwarf is 3’11” and a lean 140 lbs. With eyes of deep brown, his beard is a mix of orange, blonde and deeper red. Braided into 3 separate strands with the right and left strand pulled back over his shoulder and flowing down his back. Each end with a tight knot and a twist of black metal. He wears an open sleeveless vest, usually of gold or orange with black trim. His arms and shoulders seem chiseled from stone rather than that of flesh and blood. Every sinew, fiber and vein, clearly defined and it is not hard at all to picture a hammer swinging endlessly and tirelessly in his hand. He wears a thin gold circlet on his head to designate his position as forge lord and a smithing hammer is always upon his hip and a necklace with an anvil about a steel chain around his neck.

"It sounds as if Dirt City does indeed live up to the reputation and you do as well. It is not blood alone that set me to seek you particularly out. 'The Tide', or rather stories of you, have reached Crescent Valley and from there, to us." the dwarf clasps the hand of Haldrick and then looks to each of you as Haldrick introduces you to the Forge Lord and Master Smith Uthern Silverforge, Keeper of Secrets of the Forge Pact.

"May i present Fydra Deepforge of Silverhand and her companions of The Tide" Haldrick has a seat agian and refills his tankard.

Uthern moves about the room and extends a firm handshake to each of you

"Well met and greetings. Thank you for answering our call. We have uncovered ancient magic deep within the mountain that may threaten the prison Fhorge guards and we dwarf are honor bound by Domi to assist with. Tomorrow Haldrick will take you to our last line of defense. I'm sure Stohl and Farrin advised you of our traditions and so now let us eat and drink and become better acquinted




Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Wednesday December 9th, 2020 4:01:12 AM

Toston says to Uthern, "You know my late grandda used to tell me tales of Domi and Alemi from when they used to be mortal adventurers growing up. It was one of the reasons I got in to the profession that I did and I see my adventuring career being a little blending of both considering I am both a monk and sorcerer so if whatever you fine folk are facing involve an honorbound oath to Domi count me in."

Toston grabs a glass and raises it saying, "A toast to our hosts and to Domi, may he ever serve as inspiration to heroes now and in the future."

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday December 9th, 2020 11:41:30 AM

Sharpe looks around for and ale and eagerly raises a tankard and takes a pull. " What can you tell us of this ancient magic?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday December 9th, 2020 1:41:03 PM

Desdichado accepts the firm handshake and gives a respectful nod to Uthern as he comes near.

"I've heard some stories about Fhorge from dwarven Brothers and Sisters. I am honored to assist you in this," he says.

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Wednesday December 9th, 2020 6:12:08 PM

"Well, I haven't," Hmerrin chimes in behind Dez, while reaching for roll. "What's the Fhorge?"

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday December 9th, 2020 7:31:12 PM

Sarge exchanges greetings with the Forge Lord. "We're ready to help however we can," she says.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday December 9th, 2020 7:38:54 PM

"That was my question Hmerrin, and also, what is in the prison?"

Ulthern Silverforge- DM Dank 
Wednesday December 9th, 2020 10:38:50 PM

Toasts are made and food is shared by all. Hmerrin and Gaffer ask about The Forge and Ulthern hoists yet another tankard. "Young man," he gestures to Gaffer, "The Forge is the gift returned from Domi himself at the recreation of Wold and the 5th Age. The secrets of the smith and ore. The Fhorge is a sentience of a gatekeeper which keeps the greater demons at bay and we of clan Deepforge stand between them both. To aid the Fhorge and and honor the covenant with Domi."

Ulthern takes on a slightly more somber tone after a bit. "You are as Haldrick had said you would be, and how I would expect Fydra Deepforge to surround herself upon her departure." Ulthern's voice is calm, deep and seems to pull you into his command and presence like no other has done before. A final moment of eye contact with each of you and he continues

"We Broke through new ground about 8 weeks back and found a new cave system. All the usual at first, some cave critters and some green slime and gases. Further back, after about 4 weeks, is when things went sideways. Creatures like nightmares started showing up, clashing with miners. Hit and run. So we went in force and fell right into the trap. I lost 23 good warriors and friends in the next 3 days. I set to a falling retreat the whole way using about every magic wall we could come up with to slow the things. We set about fortifying the entrances and dead falling the passages."

Of our initial foray, few from the front line came back, but they reported a large thin crystal floating and glowing. Runes about the ceiling and floor and walls glowing and what looked like a window. With horrors climbing through."

Ulthern pauses here for a few moments.

"We’re asking you to go in there and seal it/ destroy it. It’s ancient magic to be sure. From the Third age maybe the Second. A weakening of the prison Fhorge guards against the greater demons. Clan Deepforge with stand and fall if we must, but I nd us Dwarves need to stand firm, but we need help."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+6=13 ; d20+20=23 ; d20+8=17 ;
Thursday December 10th, 2020 6:34:16 AM

Toston says, "I don't suppose you know the procedure for how to seal it? I mean while I have the ability to cast some spells my selection is limited and none of the spells I know are for sealing things. Sarge, Eisenhorne do you have spells that might be appropriate to the task? Don't get me wrong as I said I want to help you folks, but if we go down there without knowing how to seal it would we be doomed to failure?"

Know[Religion]: 13
Know[Arcana]: 23
Know[Planes]: 17

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday December 10th, 2020 12:52:02 PM

Sarge frowns. "I can't think of a spell that would do it," she replies. "I mean, there's that Dimensional Anchor thing, but that keeps things from leaving; it doesn't keep them from coming in. I wonder what would happen if we destroyed that crystal thing? That might seal it back up. 'Course, it might also bust it wide open."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday December 10th, 2020 1:04:04 PM

"That stuff sounds more like E's speciality," Desdichado responds, glancing toward Eisenhorne. "Any thoughts on what to do with glowing crystals floating in the middle of the air?"

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Thursday December 10th, 2020 6:13:38 PM

Hmerrin takes a few moments to take that all in.

The lad sits quietly, chewing on his lower lip, as he waits for Eisenhorn to offer his thoughts.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday December 10th, 2020 7:12:07 PM

"Well that definitely sounds like something worth helping. Thank you for explaining." Gaffer smiles as Ulthern takes the time to catch them up. "I'd like to hear more about the trap they set for you too" Adds Gaffer to the questions from the others.

Ulthern Silverforge- DM Dank 
Thursday December 10th, 2020 9:54:10 PM

Toston takes the issue head on, the group needed a game plan on how to close the gate before heading to it. So how do you close such a thing? Toston's knowledge on all subjects he can think of have no good answers, at least no definitive ones. Magic of the magnitude Ulthern speaks of would require potent spells indeed, like Anti Magic made permanent or Disjunctions.
Sarge suggests possibly destroying the Crystal, perhaps it is like a magic item in that way
Des and Hmerrin wait on the resident wizard, but Eisenhorne is absorbed in thought on the problem. Mulling over his knowledge of planar things and magic.
Gaffer asks about the trap and Ulthern turns the conversation back to Haldrick

Haldrick takes a drink and nods. "We thought the creatures were simply coming through, not that there was a master behind them all. They were so different , so random from each other. Like the Demons from the lands of Unrest. I lead them in with confidence in our craft and tactics, and that i think now was the trap. The appearance of disassociation, of pure anarchy, but there is a mind behind it all and it coordinates. The horrors came from everywhere and all at once. Since our retreat however, there have been no coordinated efforts, as if they lost interest. The cave systems between us and them are vast, perhaps they are exploring or making themselves at home."

Haldrick shoulders sag slightly as he relives his failed lead into the tunnels to defend his clan and Ulthern does not let him sink long, "Haldrick, perhaps you should have Stohl take Fydra and her friends to their quarters. They can prepare, study and rest.

Ulthern stands and raps the table with a ring on his finger and Stohl opens the door. "If you'd care to follow me then?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d8=2 ;
Friday December 11th, 2020 4:05:14 AM

Toston asks, "Do you fine folk happen to have a library somewhere we could have access to. For the study part of the preparation it would certainly help to have something to study."

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday December 11th, 2020 5:40:25 AM

"Are there any other folk round her we need to warn, we should be worried about or that may have more info?" "Did anyone try to destroy the gate Already?"

Sarge [AC 21; HP 70/70] (Kathy) 
Friday December 11th, 2020 2:50:06 PM

Sarge nods along with Haldrick's explanation. "That sounds like a hard defeat. I'm sorry," she says. Then, "what do the sages say? About sealing it back up again? Has anybody done any divinations?"

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Friday December 11th, 2020 4:08:41 PM

Hmerrin rises. He's been dismissed from enough audiences to know when one is over.

"Our sympathies for your lost warriors," he replies. "If there's a central figure responsible for all this, we'll find them."

The fighter nods, and follows Stohl.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday December 11th, 2020 4:47:49 PM

Desdichado follows behind Stohl with the others.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Saturday December 12th, 2020 8:39:26 AM

Gaffer follows Stohl to their quarters keen to prepare for their task.

Preparations- DM Dank 
Monday December 14th, 2020 9:03:13 AM

Toston asks about a library and Ulthern shakes his head and simply states, "No." he then adds, "Haldrick has a map to give you so that so don't get lost in caverns." Ulthern takes his leave
Sharpe asks about others to warn or attempts made to break the crystal already.
The rest offer condolences to Haldrick and are ready to follow Stohl with Sarge asking about the sages

Haldrick looks up a Sharpe, a bit of annoyance bordering on anger in his voice, "Attempts? What do you think I led those good dwarf to their death trying to do?" He composes quickly enough and addresses Sarge.

"Of course cousin and like many divinations after we find out the real answer I'm sure their answer will make some sense. But the sages were actually the spark of what took my mind to you. Call home the Blood of the mountain spilled by Domi to run to the sea' "The rest was sound and flashes of images and none of them very pleasant. Chattering teeth, darkness, the sound hundreds of crave crickets make, but one that chills your spine, and the one we also think we know, a massive eruption of the 5 Sisters."

To Sharpe he lastly adds, "There is no one to warn if we cannot do this because there is no point to do so."

Stohl leads the group away, back through the cold iron and silver inlaid door and towards the great hall. Again, you hear the song and ring of steel in time, but again, Stohl leads you away and the sounds quickly fade. Back through a pair of rooms, this time you head through an archway and up a fairly tight right bound spiral stair. At the top, a platform sits with a 2 foot wall and passage beyond. 2 fully armed dwarf nod to Stohl as you file past. A short travel down a tight, for humans, passage and Stohl opens a door on the left of the passage, which continues beyond sight.

Through the door is a well appointed sitting room with human sized furnishings, a pair of couches, 2 full sized chairs, a set of end tables and a pair of wardrobes. A hearth in set in one wall and a large fire burns within it. There is a door leading out. "Through the door you will find a set of 6 apartments. Each is fully furnished and stocked with linens and have a private bath. Master Toston, you will find the 2nd apartment on the left to be suited."

Stohl steps back, "I would expect myself or Farrin in the morning and I'll have some ale and food here shortly."

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Monday December 14th, 2020 2:00:43 PM

"Sharpe find a place to sleep on a bedroll on the floor and get a nice rest."

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Monday December 14th, 2020 5:25:31 PM

Hmerrin googles around as they walk, a tourist in a very interesting land.

Reaching their apartments, he gives Stohl a smile.
"You guys sure know how to treat a guy. Thanks. Good night, and see you in the morning."

"Don't know about the rest of you, but all that walking up mountains has done me in. See you in the morning."

Hmerrin turns in shortly after another snack.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday December 14th, 2020 5:51:27 PM

Desdichado sits by the fire and thinks for a while about the journey here and what they've been asked to do before turning in for the night.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday December 14th, 2020 8:21:39 PM

Sarge claims a room, then returns to the common area to wait for the meal.

"So, what are we thinking?" she asks the others. "Just go in and take a look? Destroy this crystal thing? Any spells you particularly want me to prepare?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Tuesday December 15th, 2020 2:28:59 AM

Toston says to Sarge, "I don't know. Do you think Planar Binding, or Consecrate will help us? What about DIsmissal? I mean some of these are pretty high level spells right? But if we are wrong about our guesses with respect to spells would we be regretting it later?"

To everyone he says, "Let's try to get some rest. We have a big day tomorrow."

He then heads to the suited room he was advised to take.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday December 15th, 2020 4:54:40 AM

Gaffer takes one of the remaining rooms, surprised by the level of luxury offered. When food and ale arrive he returns to the common room to join anyone still up but heads to bed shortly after.
He offers his thoughts "It might be a case of stopping whoever, or whatever, caused the new wave of attackers." Before falling asleep.

Morning Hours- DM Dank 
Tuesday December 15th, 2020 7:12:07 PM

The group steps in and settles into the suite of rooms and given the last long couple of days, it is not surprising that sleep is foremost on most minds.
Toston does bring up a few spells as to what might be useful, Dismissal, Planar Binding, perhaps Consecrate.
Gaffer as well on what the mission migh entain

However the group at large is exhausted and quickly finds their respective beds. The night passes and the group is awoken by a chiming clock in each of the rooms.



Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday December 15th, 2020 8:19:03 PM

Desdichado is startled awake by the sound of chimes. "What in the Wold?". He goes out to the common room.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday December 16th, 2020 12:39:18 AM

"Pretty fancy," Sarge says of the chiming clocks.

She meets up with her friends again. "Consecrate's good against undead," she says. "but we don't know what we're dealing with exactly. Planar Binding's a mage spell, so I'll leave that one to the mages. As for Dismissal...I don't really like my odds." [OOC: Sarge isn't built with a terribly high save DC; anything with a halfway decent Will save is probably going to resist a Dismissal from her.]

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24 - CMD 34   d20+24=43 ;
Wednesday December 16th, 2020 2:15:25 AM

Toston takes a look at the fancy chiming clock. (Perception: 43) Could he adjust when it chimes?

If he thinks he figured it out he makes a mental note for later before heading out to meet with the rest.

"So what exactly is the game plan?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday December 16th, 2020 7:06:39 AM

Gaffer stretches lazily as he walks out to meet the others, catching Toston's question he adds, "I understand that it's been a difficult time, but they didn't give us a whole lot of information to go off of."

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  d20+33=36 ; d20+27=29 ;
Wednesday December 16th, 2020 7:53:51 AM

Eisenhorn wracks his brain for what the crystal might be and how to close it. (Knowledge Arcana Roll: 36, Knowledge Planes Roll: 29)

He gives the group what he knows regarding the various spells "Planar binding won't work. The spell specifically summons a creature from a different plane in order to bind it. Most of the binding spells I know would work on single creatures specifically summoned to a prepared magic circle and even then it is a dangerous proposition. In this case it seems we are dealing with a large number of creatures which are already here. I could try to dispel the magic of the portal but it sounds like this is beyond a simple dispel and more potent means of arcane nullification are needed." he thinks a bit. "If all else fails I could try to summon one of the creatures or one of its likeness to try and get some information regarding the crystal but that is a very dangerous proposition and would require a good deal of preparation."

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday December 16th, 2020 8:53:43 AM

"There must be a away to get more information. maybe we try and grab one of whatever is comming through the gate?"

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Wednesday December 16th, 2020 5:18:05 PM

Hmerrin opens one eye, and glares at the clock, willing it to be silent.

It ignores him. With a drawn out sigh, the lad forces himself to get out of bed, gear up, and head into the common room.

"Tell me they have coffee," he grouses.

Hmerrin takes in the thoughts of plans, and can only shrug.
"We're gonna have to go down there, and see what we got," he opines. "Figure we go down ready for a fight, find whatever it is, try and figure out what'll destroy it, and then probably come back up so we can plan on the info we find."

He glances at Toston and grins.
"Or, I can hit it with my axe a lot, and see what happens."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+12=18 ;
Wednesday December 16th, 2020 7:47:36 PM

(Knowledge: Religion - 15)

As the group talks about different options, Desdichado thinks back on things he's learned from others in Domi's Temple on fighting demons or what might be helpful.

Morning Hours- DM Dank 
Thursday December 17th, 2020 9:16:12 AM

Toston checks out the small clock. There is a face panel with 2 arms and a glass front. It looks like a series of gears lies behind the face plate. With his careful examination, he notes two other very small hands set into position of when the clock chimed just now. Certainly the 'set' hands. He also finds a small switch, currently in the up position with 2 other possibilities, Middle and down. However there are no labels.

In the common room the group goes over what they have, which isn't much.
A map to guide you by, stories of demons and horrors that turned back at least 30 battle hardened dwarf led by Haldrick. A crystal of some kind that appeared to be powering a gateway through which the demons were coming through
What might the crystal be, Eisenhorne believes it to be a magical device the dwarf miners activated somehow and that device opened a gateway to another dimension, probably somewhere on the nastier side of the Lands of Unrest. Like any other device, it can probably be broken
Planar Binding won't work, that is for keeping things here, Dismissal might work but the demons could resist and it is a 1 to 1 ratio spell. Haldrick has given the impression of far more demons than you could have spells of Dismissal.
Des and Eisenhorne know a few things about demons, IF the creatures actually are demons.
They are resistant to spells, acid, cold and fire. Immune to Electrical the poison attacks and have all shapes and varieties of nasty abilities as variant as snow flakes.

There is no refreshments in the common room other than what you left the night before. A knock on the door however reveals a young adult dwarf in a practical tunic and pants, but with the hint of mail under his shirt and a hand axe at his hip. "Good morning, If you would follow me, I'll take you to Farrin in the dining hall."

The group follows turning away from the direction you arrived at the rooms and further down the long hall. You pass a series of 5 more doors on spaced left and right, likely additional guest quarters and come to the end of the hall at a stout door. The dwarf opens it and gestures you through.

Inside is a dining hall suited to about 75 guests, but only a fraction of it is currently laid out and a dozen dwarf are eating. You spy Farrin and he waves you over. "Coffee?" he asks as he gestures to a pair of steel craftes

"After you've eaten, Ill take you to Haldrick and we'll head up to the Last Line. Trust you slept well and prepared what way you can."

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday December 17th, 2020 4:10:45 PM

"Well you dwarves certainly know how to treat your guests"

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Thursday December 17th, 2020 6:55:46 PM

At the sight of coffee, Hmerrin embraces Farrin.

"Alemi's blessing on you and your kin for six generations," he gratefully replies.

The lad fills up on some coffee, and whatever food he can find.

"Last Line? There's an ominous name."

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday December 17th, 2020 9:19:47 PM

"Yes, I guess we're as ready as we're going to get," Sarge says, accepting some coffee.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday December 17th, 2020 10:12:50 PM

"I'm not sure we can prepare too much more until we see for ourselves what we're facing," considers Desdichado.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24 - CMD 34  
Friday December 18th, 2020 3:20:49 AM

Toston says, "Aside from loading up with provisions from the catacombs but I used most of my gold there before I don't have any specific way of preparing that is better than any other. My limited spells come back each day so I'm as ready as I'll ever be."

"Say Farrin about those clocks in the guest rooms. What do the middle and down positions signify? I take it up means on."

He drinks a decent side cup of coffee for a gnome and gets some food.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday December 18th, 2020 8:59:49 AM

Gaffer grabs a hearty breakfast and sneaks some of the food into his pack to eat later in the day.
"Ready when you are" He nods to Farrin

A moment in Time- DM Dank 
Sunday December 20th, 2020 12:20:30 PM

Farrin grips Hmerrin back and chuckles calling to Sarge, "You sure he's mot part dwarf?"
He grins at Sharpe and nods, accepting the compliment, "Famed hospitality of dwarf clans."
Toston asks about the clock hands and Farrin obliges, "Your a keen eyed gnome for sure Master Toston. The three positions are for normal, which is chiming every quarter hour, off, and chime for only a specific time, which is how they were all set."

Breakfast ends and Farrin leads you back down the long passage and down the tight spiral stair. This time your route takes you into the grand hall. Great fires hang overhead 12' up, their massive chain extending up to the ceiling, another 50' higher. To the left the 80' wide chamber extends 200' and to the right it extends nearly 500. Massive columns of natural stone dot the cavern supporting the great weight of stone high above your heads and as your eyes are pulled upward, you spy great lengths of chains seem to be woven through an endless sea of stalactites, each tipped in steel. The chains eventually make their way to dozens of massive forges lining the walls The floor, has a pattern, hand cut that incorporates inlaid gold and gemstones.
The well studied eyes of Toston and Eisninhorne determine at least 4 patterns of summoning they can see just in the area they traverse as Farrin leads the group across
Sarge, now far more versed then before spots several divine sigils on columns supporting the ceiling

The forges are lit and busy. There are dwarf everywhere, hammering steel, pouring gold and silver and working on the great stone of the hall itself. All in time to the song upon all of their lips.

Farrin cuts almost directly across and through a iron bound door that is set into another much wide set of doors. The scene is gone and the door seals the sound away from your ears. This passage is nearly 20' wide, but still low only 10' high. Down this passage a right branch leads away and Farrin takes it. The passage ends in a series of lifts, where Haldrick and 6 battle geared dwarf are waiting.


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34  
Monday December 21st, 2020 2:43:36 AM

Toston sees the battle geared Dwarves and casts mage armor on himself since it is a long lasting spell and things might be about to get real.

Active Effects: Mage Armor - 8 hours

6/7 1st level slots available

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday December 21st, 2020 3:06:12 PM

Gaffer looks curiously at the lifts while following Toston's lead and casting Longstrider on himself.

"I take it there's no quick way out if things go south from here on out." He asks, smiling briefly at Baldrick.

----- Active Effects -----
Longstrider - +10 feet movement - 13 Hours

A moment in Time- DM Dank 
Monday January 4th, 2021 10:23:47 AM

Haldrick greets the party and gives a stern nod to Farrin. The other 6 stand at the ready and await Haldrick

Toston casts Mage Armor and Gaffer casts Longstrider
"I take it there's no quick way out if things go south from here on out."

"That is the design Master Gaffer, yes." Haldrick then adds, "I will lead you the rest of the way, we should be there in about 30 minutes."

Sarge [AC 21; HP 70/70] (Kathy) 
Monday January 4th, 2021 3:14:36 PM

"Right," Sarge says. "Lead on."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday January 4th, 2021 4:36:02 PM

Desdichado follows along wordlessly.

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Monday January 4th, 2021 6:36:46 PM

"Alrighty. Let's go see what we're dealing with," Hmerrin comments.

He follows Haldrick.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Monday January 4th, 2021 7:30:46 PM

Sharpe follows long, eyes starting to dart around in atticipation.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   d20+24=43 ;
Tuesday January 5th, 2021 2:59:08 AM

Toston says to Haldrick, "Do you anticipate any action on the way to our destination or is the way secured for the most part?"

(Perception: 43)

Mors et Tenebrae


Descent- DM Dank 
Tuesday January 5th, 2021 6:03:42 PM

Haldrick shakes his head to Toston, "No, I don't. The way was secured as of 2 days ago." Haldrick takes a bronze horn from one of the dwarf that came with and they all fall back a few steps. Haldrick steps onto the lift and you follow.

The lift descends into a tight fitting shaft and is only lit by a yellow phosphorescent glow about the rail. You descend past 4 stops to finally come to rest at what must be the bottom. Haldrick turns, "Welcome to 7,500 feet, nearly 4 miles between you and the sky now" Haldrick exits the lift a and heads past several small rooms of mining equipment.

Ahead you hear the ring of steel and stone and around the corner you come to a makeshift gate that is still being worked on that seals off the passage. Mostly made of wood, nearby, 2 dwarf smiths are forging iron and steel sections to replace it. The gate is hinged to swing inward and there are several thick bars and a floor pin to hold it shut. Haldrick points "Watch your step", as he purposefully steps a bit higher and over the semi circle of salt about the entrance just past where the gate would swing open. Haldrick stoops to pull the pin and then lifts the bar. The gate swings open and you are greeted by 4 armored dwarf, who stand at the ready, nodding as Haldrick comes up.

The gate closes behind you and you can hear the bar and pin drop back into place. The hall is well made, smooth and carved with beautiful design, ‘We are in the old smith passage. The gate we just passed through was the best location to erect our final stand. Much of what we will be going through was actually crafted long ago. The new section is a walk ahead.”

Haldrick leads the group through a group of rooms and about 10 minutes later you arrive to a small side chamber with 3 dwarfs. 2 wounded and 1 caring from them. They are hurt bad, but conscious. 1 is sitting up slightly talking quietly to the other who is on his back looking to him. The tending dwarf stands as Haldrick enters and greets him.



Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday January 5th, 2021 6:05:02 PM

Gaffer follows along, hoping to himself that it isn't 30 minutes straight down.

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Tuesday January 5th, 2021 7:01:54 PM

Hmerrin emits a soft groan when Haldrick informs them there is 4 miles of rock over their heads.
"I think I could have gone for some time without that particular tidbit," he sighs.

The sight of the gate is sobering, and he makes sure to stay well clear of the salt circle.

The young man trails a step behind Haldrick as they proceed through the rooms, until they get to the wounded dwarfs.

He waits to see what Haldick and the other dwarf discuss.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+14=20 ;
Tuesday January 5th, 2021 7:32:02 PM

Desdicado does watch his steps carefully over the semi-circle. When they arrive in the chamber and see the wounded dwarves, he offers to provide any aid he can, through Lay on Hands or more mundane healing.

(Heal: 20)

Sarge [AC 21; HP 70/70] (Kathy)  d20+17=21 ;
Tuesday January 5th, 2021 11:48:05 PM

Sarge suppresses a satisfied "good" when Haldrick says how much rock is overhead. Nothing like good, solid rock between you and the unpredictable outside!

Then the wounded dwarves capture her attention. "Whadda we got here?" she asks with a kind of cheerful bluster. "Laying down on the job? Hah!" she adds, looking at one of the wounds. "That ain't nothing. You'll be back to rasslin' giants in no time."

As she talks, though, she is looking them over with a practiced eye [Heal 21] to see whether magical healing will help, and if so, how much.



Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34  
Wednesday January 6th, 2021 1:12:52 AM

Toston says to the wounded, "I don't suppose you folks can give us any further information about what is waiting for us out there. Considering we are on our way to the other side. Anything you can tell us could help."

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday January 6th, 2021 4:21:11 AM

Sharpe tries to keep track of the the number of side passages and the potential that they could be surrounded. " I dont like having just one way to run."

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday January 6th, 2021 7:13:09 PM

Seeing that Sarge is tending too the wounded, Gaffer asks, "Are we at the front lines now? And how far do away is the core of the enemy force?"

Wounded- DM Dank 
Wednesday January 6th, 2021 9:55:02 PM

Hmerrin is not sure, but he thinks he detects a snicker from Haldrick after his own comment.
Sarge feels the weight of the stone about her, it did feel good to be home.
Shapre notes the side passages and tries to lays things out. He comes to the conclusion that there is but 1 route from where he stands with the wounded and the gate which is being barred and reinforced from the other side
The group comes to the wounded dwarf and several move to help.

Sarge's comment gets a grunt and nod from the dwarf lying down, "Aye, and next time, I'm ducking to the right and not the left." he chuckles which turns into ta cough and wince, but soon passes. To Sarge's trained eyes and touch, the wounds are serious, but not life threatening. The dwarf sitting with him is well bandaged about the neck and shoulder. Neither are in peril, but they will be non combative for a few days at least. The tending dwarf stands and addresses Haldrick and Sarge and Des to a lesser extent as he recognizes both as fellow healers.

“They are doing well and by the lords order we remain so as not to concern the others. A creature came at us yesterday. It appeared to be a ghoul, but the fight soon made it clear it was no ghoul. We drove it off, but not without injury as you see. Haldrick extends an arm and gives the dwarf a squeeze and nods.

“Well done." he replies and then he leans down to his clansmen. "And to you as well." he straightens, "Bosk and Toris, This is my cousin Freyda and her friends. I invited them...personally."

The pair nod in understanding and look up at the group

Toris, the one sitting up begins, "I didn't get as good a look as Bosk, but i can tell you it was no ghoul. It was fast and came out of the dark and on us in an instant. None of saw it until it grabbed Bosk. Humanoid, about his height," he indicates Hmerrin, "Talons, teeth like needles and hard as rock to hurt."

"Encounter lasted maybe 24 seconds and it zipped back into the dark hooting. And in case we were thinking about giving chase, we heard replies and so thought better of it."

The dwarf stops talking

Haldrick takes you you and leads you out, "You might need all of the healing you have, those two aren't so dire." One more small room later, where some sleeping spots are arranged and the group comes to the line. 6 dwarf lie sleeping here as you move through.

Two defensive walls 4’ high with a 2’ step on the back side are here in staggered formation cutting off the passage. Each wall has 3 dwarf warriors in mithril breastplate armor. Loaded heavy cross bows are on the first line and the warriors all have a dwarf Ulgosh. Haldrik gives a few a shoulder pat, makes eye contact and lets them get back to watching the hall. He gathers the party together.

"We don't know the array of the enemy forces. We do know where the crystal is." Haldrick produces a map and hands it to Sarge.
":The mining caves and passages are not too extensive, but there are several natural caverns and complexes that were discovered. The map will keep you on target."

The map shows 5 significant chambers connected with 3.5 miles of mined passage and natural passages. 2 of the chambers will require descending 120’ each. Dwarves carved inline wall stair. Very steep 4’ wide. are located in each.

1st Chamber: Relatively small, no outstanding features

2nd Chamber: minor quartz deposit and malachite (black rock with some light reflective qualities that makes it seem to sparkle. Take the stair to lower section of chamber.

3rd Chamber: Very large stay on eastern ledge to skirt to northern side. Chamber floor is 120’ down don’t fall off the ledge.

4th Chamber: has a large lake at western end stair on East side descent into chasm 180’ down. The lake overflows to the east in a waterfall.

5th Chamber: Large chamber, back ante chamber north east holds crystal


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34  
Thursday January 7th, 2021 1:08:10 AM

"So there are fast moving ghouls which look like they aren't ghouls and these fast moving ghouls that aren't ghouls have friends and we don't know how many we have to fight on our way to the crystal nor what to do when we get there?" He asks Haldrick

"Des, do you think your smiting will work on these fast moving not ghouls? It was certainly a game changer against the Rakshasha so if these Ghoul things are undead or outsiders wouldn't it cut them down too?" Toston asks the Paladin

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday January 7th, 2021 10:27:51 AM

It also sounds like it will be able to see us long before we see it.....

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) 
Thursday January 7th, 2021 3:46:07 PM

"Especially since we need light, and they probably don't," Hmerrin agrees with Sharpe. He turns to the rest of the group.

"Speaking of which...I got one everburning torch. What else have we got, or do we need to scrounge some lanterns?"

"And anything else anyone think they need? Ropes? Weapons? Anything?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday January 7th, 2021 4:10:45 PM

Desdichado shrugs his shoulders at Toston's question. "Dunno. Depends on what these things are - if they are demons or undead, it should work. But I'm not sure what these things are."

"Keep in mind," he continues, "Domi only grants me the ability to use his power against those kinds of things a few times per day. And even less if he allows me to grant it to all of you, too."

To Haldrick he says, "That's still a bit of a way to go then. As far as you know, everyone is out, correct? You don't expect us to encounter any of your people, right? Just asking in case these things can shapeshift or something - wouldn't want to get tricked by something saying it's someone from here."

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday January 7th, 2021 4:24:15 PM

Sarge agrees with Haldrick's assessment. These men will recover, and her healing might be needed later.

"I got a Light orison," she tells Hmerrin. "Don't use it much, 'cause I can see in the dark. But I can keep a light going if we need one."

She glances as the map, but hands it off to Toston or whoever's running strategy.

Wounded- DM Dank 
Thursday January 7th, 2021 9:54:53 PM

Toston sums up what he heard on the adversaries
Hmerrin goes through an equipment checklist and the fact that if the dwarf can't see them first, the group with torches and such will certainly be seen first.
Des's ability to smite evil may be a factor, if the creatures are outsiders and or undead. All evidence suggests that they are at the very least, outsiders.
Des asks Hladrick to confirm that no dwarf are beyond this location and he readily does so. "nothing beyond here is friendly"
Sarge has Light spell and agrees to Haldrick to keep the healing powers for the task ahead.

END SCENE 2 All Pc earn 4,000 XP

"This is the last line. The dwarf at the gate are instructed to not open it to anyone without this," he hands Sarge the bronze horn, "One sharp, brief sounding Freyda. Otherwise they fight you to the last. Good luck, Domi be with you as well as the Forge. Get to that bloody crystal and destroy it."

With a final grim nod and a hand clasp with Sarge, Haldrick turns and heads back

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday January 7th, 2021 11:03:06 PM

Sarge watches Haldrick depart. "It's Fyrda," she says with a sigh. "That side of the family never was too bright.

"And hey, speaking of not too bright, let's go see what kinda trouble we can get into."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   d20+24=30 ;
Friday January 8th, 2021 12:03:25 AM

Toston says, "I have a light cantrip I can use unlimited times and a spell-like ability usage of dancing lights. It would also probably be a good idea for me to use the message cantrip so we can communicate silently among ourselves if we stay within 180 feet of each other."

(Perception: 30)

Active Effects:
Mage Armor - 8 hours
Message - 80 minutes

6/7 1st level slots available

Passive Effects:
blindsense 30 feet


Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday January 8th, 2021 11:11:51 AM

"I can..... whisper pretty well"......

Do we want to mark our way back?

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday January 8th, 2021 11:35:30 AM

Desdichado chuckles at Sarge's remark. "Right then, off we go!"

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday January 8th, 2021 3:51:51 PM

"I can..... whisper pretty well"......

Do we want to mark our way back?

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday January 8th, 2021 9:13:20 PM

Gaffer takes a moment to cast Pass Without a Trace on the party.

"Into the first chamber then?"

*** Active Spells ***
Pass Without A Trace - 13hours - Cannot be tracked by on magical means.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+11=28 ;
Saturday January 9th, 2021 11:20:42 AM

Hmerrin shakes his head in answer to Sharpe.
"Map says everything is one long line. If we start finding side passages, we can change the plan, but for now, its just forward and backward."

The fighter chuckles at Sarge's remark.

"Guessing we'll find it sooner than later.
Right. Let's go. I'm in front. Dez and Toston with me. Sharpe take the rear. Gaffer, up to you, but I'm thinking trying to scout ahead in the dark against an unknown number of nasties with unknown powers is a bad idea.

Sarge, light 'er up."

Hmerrin moves forward. He's got his axes stowed, and his head bobs as he scans right, left, up, and down.
[Perception 28]

--------
Spells in Effect
Pass Without Trace - Cannot be tracked by non magical means.

Sarge [AC 21; HP 70/70] (Kathy) 
Saturday January 9th, 2021 9:13:56 PM

Sarge casts Light on her warhammer, and moves to the center of the group.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   d20+24=41 ;
Monday January 11th, 2021 1:40:26 AM

(Perception: 41)

Toston takes position near point, senses alert for any potential not ghoul ambush.

Active Effects:
Mage Armor - 8 hours
Message - 80 minutes

6/7 1st level slots available

Passive Effects:
blindsense 30 feet


Setting off, but first- DM Dank 
Monday January 11th, 2021 10:20:46 AM

The group is making final preparations, Hmerrin lays out a walking order, Gaffer casts Pass Without a Trace on everyone and Sarge casts Light
Toston also can cast Message and while it is up to Gaffer on scouting ahead, Hmerrin voices his opinion that it doesn't sound like a good idea to him

The group is about to go when Eisenhorne, unusually quiet during the entire descent finally speaks up.
"I'm afraid I cannot go with you friends. There has been a pulling at me for a little while now and it is stronger than I can ignore. My best hopes and wishes go with you and perhaps we will find each other some day from now." Not one for long farewells, Eisenhorne gives a short bow and hurries off to catch up with Haldrick
David has to step away from the Wold and as is our tradition, I am honorably exiting him if he one day returns

Hmerrin takes point with Toston and Dez just behind. Sarge has light and Sharpe and Gaffer fall in just behind her

The passage it only well lit for Hmerrin about 10' in front of him and dimly for an additional 20' before plunging into complete black, providing a mere 30' of nearly any kind of warning.
Sarge and Toston can see a good 30' beyond the light

The passage floor is well cut, even stone with the walls and ceiling being more natural. Several side passages break off and Toston and Sarge can spy mine carts on a few rails down them. The older tunnels Haldrick spoke of. 10 minutes later, the passage makes a turn, but the wall straight ahead has a opening as well. The break into the new area of caverns and passages that will eventually lead to the crystal chamber. The passage widens to 15' and is far less worked on both the floor and walls. Sarge recognizes the tunnel as a horizontal bore hole. A divination spell must have lead her clan here, which is common when seeking out new veins of ore. The clan would then mine a tunnel such as this. The bore hole is just over 15' and has been widened multiple times to its current size. Ro rails have been laid and the floor has not been completely worked, a tunnel in progress.

Moving through, the party finds itself in a natural corridor. The ceiling hangs above varying from about 12 to 20 feet. The passage runs roughly right and left, your map indicating your path lies to the left. The passage itself varies in width from 10 to 20 feet. The air is cool, even a bit more so than the more worked tunnels and water can be heard not only dripping sporadically in the distance but also moving behind, below or perhaps above the stone surrounding you.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Monday January 11th, 2021 5:45:31 PM

"Watch your back, Sharpe," Hmerrin cautions.

The young man forces himself not to think about miles of rock or tons of water over his head, and just worry about otherwordly demons with supernatural powers.

The fighter moves to the left.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Monday January 11th, 2021 5:51:54 PM

Already somewhat nervous about how easily hostiles could get in close, sharpe continues and strains his ears for any sounds in the darkness whilst following along.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday January 11th, 2021 6:55:27 PM

Desdichado follows along behind Hmerrin's lead.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday January 11th, 2021 9:29:42 PM

"Wish they'd found time for an Augury, while they were divining," Sarge grumbles. "An answer of WOE would slow down even a stubborn group of dwarves. Maybe I'll suggest it."

She continues providing light for the party.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   d20+24=35 ;
Tuesday January 12th, 2021 1:19:12 AM

Toston says, "Should be worried we lost our studied arcanist and his magical intelligent sword when we are dealing with destroying some kind of magic item or do you think I can just dump enough fire on it or we can find some other way to break it when the time comes? I mean I'm a sorcerer but for the most part fire magic is kind of my thing so we won't have the kind of versatility we get with a wizard like Eisenhorne and I couldn't bring Nessa or had her make me any scrolls that might come in handy."

(Perception: 35)

Active Effects:
Mage Armor - 8 hours
Message - 80 minutes

6/7 1st level slots available

Passive Effects:
blindsense 30 feet


Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday January 12th, 2021 4:56:07 AM

Gaffer walks nervously through he dark, feeling very aware that they are lit up for all enemies to see.
He whispers back to Toston "Enough fire will destroy most things."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday January 12th, 2021 5:53:42 PM

As they continue down the path, Desdichado thinks about just how utterly dark it is beyond the light.

Attack in the tunnels Round 1- DM Dank  d20+28=42 ; d20+28=43 ; d20+28=36 ; d20+28=37 ; d6+15=17 ; d6+15=21 ; d6+15=20 ; d6+15=17 ;
Tuesday January 12th, 2021 5:58:21 PM

Hmerrin tries to keep his focus and leads the group following the map and to the left.
Sharpe keeps much of his attention to the rear, there were now plenty of places danger can come around from
Des follows tight with Hmerrin
Sarge follows, providing the light and remarks aloud that she should teach the diviners that the occassional Augury might be deployed in the future
Toston hopes aloud that Eisenhornes arcane prowess is not a neccessity to closing the window or destroying the crystal
Gaffer answers that Fire especially magical dragon fire, like Toston wields, is very often quite enough

275’ beyond later you find what appears to have been Wall of Stone. Now, it lies in ruin having been torn through. It looks as if it was done by hand, or claw rather, not any type of tool. Just beyond the remains of the wall is a small cavern perhaps 80’ across with a roof of small stalactites anywhere from 35 to 70’ above you.

The passage after the first large chamber is long and winding. To your let and right, seemingly countless other passages twist off into the darkness. Up, down and at all angles. Above you the roof is covered in stalactites and its height varies greatly, but often is beyond 60’

Suddenly coming out of the dark are several creatures. The size of thin tall man, about 6'5" but only perhaps 100 pounds the creatures emerge at the tip of vision and close to attack lightning fast. The first comes head on and attacks Hmerrin.
2 others rush from the rear, Sharpe spots one coming around a corner indicating it came from one of the many side passages
Still one other lunges from a small opening directly to the group's left

Ghoul attacks Hmerrin Hit AC 42 Dmg 17 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Ghoul attacks Gaffer Hit AC 43 Dmg 21 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Ghoul attacks Sharpe Hit AC 36 Dmg 20 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Ghoul attacks Sharpe Hit AC 37 Dmg 17 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
players roll your own damage if failing the save

map link https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Hmerrin (MikeK)(HP 136/153 AC:32 T:18 FF:26 CMD:33)  d20+14=31 ; d20+23=28 ; d20+18=25 ; d20+13=33 ; d20+17=34 ; d20+22=38 ; d20+17=37 ; d20+21=35 ; d8+13=17 ; d8+13=14 ; d8+13=15 ; d8+13=15 ; d8+13=18 ; d6+11=17 ; d6+11=13 ; d6+11=16 ; d6+11=15 ; d10+6=8 ;
Tuesday January 12th, 2021 7:16:16 PM

[Fort 31 - Success]

"Urk", Hmerrin grunts as he takes the blow.
These things are seriously fast.

In a flash, the fighter's own axes are in his hands.
And, he tears into the creature before him.

----------
Quick Draw to pull wpns as free action.
Full attack on Ghoul
Btax 1 hits ac 28 for 17 hp damage.
Btax 2 hits ac 25 for 14 hp damage.
Btax 3 NAT20, Crit threat hits ac 34 for 48 hp damage.
Hdax 1 hits ac 38 for 17 hp damage.
Hdax 2 NAT20, Crit threat hits ac 35 for 34 hp damage.
Rend for 8 hp damage.
------
Spells in Effect
Pass Without Trace - Cannot be tracked by non magical means.



Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday January 12th, 2021 10:16:08 PM

Sarge worries about Sharpe, up against two of these things. She reaches out and uses her Resistant Touch ability (Protection domain power) to give Sharpe +3 on all saving throws for 1 minute.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+16=23 ;
Wednesday January 13th, 2021 1:40:01 AM

Toston defensively casts the shield spell (23 vs DC 17 [15 + 2 x 1] = success)
He feels the familiar protective magic envelop him and draws his curve blade eager to try its new keen enchantment out (17 to 20 crit range meaning 25% chance of threatening critical)

Standard Action - Defensively cast Shield
Move Action - Draw Curveblade

Active Effects:
Mage Armor - 8 hours
Shield - 8 minutes
Message - 80 minutes

5/7 1st level slots available

Passive Effects:
blindsense 30 feet

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d20+12=23 ; d20+12=25 ; 2d3=6 ; 2d4=4 ; d20+19=38 ; d20+19=28 ; d20+14=30 ; d20+9=16 ; d20+19=24 ; d8+19=26 ; d8+19=22 ; d8+19=25 ; d8+19=25 ; d8+19=25 ; 2d6=9 ; 2d6=5 ; 6d6=20 ; 2d6=10 ; d8+19=21 ; d8+19=20 ; d8+19=22 ; 2d6=11 ; 2d6=4 ; 2d6=6 ;
Wednesday January 13th, 2021 6:28:19 AM

Claws rake across sharpes chest and arms, the voice in his head says, "told you". Some what slugishly he tries to move 5 ft back and swap places with a more melee orientated collegues and draws his bow back to attack.

Full attack on ghouls at the back
--------------------------------------------------
38 vs AC; 29 to Confirm Critical; Dmg 123 + 9 bleed + 35 vs evil = total 167
28 vs AC; Dmg 21; 32 vs evil
30 vs AC; Dmg 20; 24 vs evil
16 vs AC; Dmg 20; 26 vs evil


Gaffer (Courtney HP: 105/126 AC:29(T:23/FF:20) CMD:33 WS 4/5 SB 7/7 LL 12/12)   d20+13=14 ; d3=2 ; d4=1 ;
Wednesday January 13th, 2021 2:44:50 PM

[OOC: Just checking this isn't counted as a poison?]
[Fort Save: 14; Fail]

Feeling his energy drained away by the ghouls attack, Gaffer immediately wildshapes himself in response, turning into an Earth Elemental.
(Huge if possible, not sure how it works given the available space, if any allies would be hurt by Gaffer becoming huge, he will become a Large Elemental instead.)

----- Active Effects -----
2 Con Damage - (-13 max and current hp);
1 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Wildshape - Huge Earth Elemental - +8 str, -2 dex,+4 con, +6 natural armor bonus.

Attack in the tunnels Round 1.5 - DM Dank 
Wednesday January 13th, 2021 5:48:37 PM

Hmerrin retaliates and attacks. He hits with his battle axe once and with his hand axes
Sarge reaches out and grants Sharpe Resistane Touch protecting him from further attacks
Toston casts Shield and draws his enchanted curved blade
Sharpe has no where to go and can feel a hot pian run through his system, affecting muscle, sight and bone.
Sharpe please track -6 con (-36 HP) and -4 Dex (-2 range attack and AC) as well as 37 Dmg
Gaffer cannot transform into a Large creature as he too, does not have the room to do so.

OOC:
Going to give a small pause for Des to post and for Gaffer and Sharpe to clarify their actions
Sharpe you can attack with your bow, but the ghouls will get AoO
Gaffer you are surrounded on all sides and cannot shape change into something larger than Medium

G1 AC 29 Dmg 107
G2 AC 29
G3 AC 29
G4 AC29

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

It's 930 and as Gaffer, Dez and Sharpe's actions are very important i am going to push my post of the ghouls until tomorrow night

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday January 13th, 2021 10:50:59 PM

Sarge begins to think that maybe the Resistant Touch isn't going to be enough.

Desdichado(Hugh on behalf of Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=23 ; d20+15=30 ; d12+9=18 ; d20+10=14 ;
Thursday January 14th, 2021 3:53:22 AM

Dez makes a full attack against Ghoul 1 with his great axe

(23 vs AC; miss)
(30 vs AC - 18 damge)
(14 vs AC - miss)

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Thursday January 14th, 2021 3:54:45 AM

Toston feels the familiar feeling as time slows down

Gaffer (Courtney HP: 79/100 AC:24(T:16/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12)  
Thursday January 14th, 2021 2:14:42 PM

Knowing there is no room to wildshape to an effective size Gaffer would instead cast Sunbeam, preparing to do some damage next turn.

(OOC: if I need to stick to the original wildshaping then I will turn into the medium earth elemental.)

----- Active Effects -----
2 Con Damage - (-13 max and current hp);
1 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Sunbeam - 13 rounds / 4 beams

Sharpe - [AC 28/18/22 - CMD 30; HP 39/100] - [Charles] (-6 dex; -4con) 
Thursday January 14th, 2021 3:19:04 PM

Hey sorry, my post got wiped and i didnt re add the damage, the minus's are still acounted for in the attacks. If sharpe cant swap places I guess he would use total defense and prepare to swap with someone.

Attack in the tunnels Round 2 - DM Dank 
Thursday January 14th, 2021 5:43:08 PM

Hmerrin retaliates and attacks. He hits with his battle axe once and with his hand axes
Sarge reaches out and grants Sharpe Resistane Touch protecting him from further attacks
Toston casts Shield and draws his enchanted curved blade
Sharpe has no where to go and can feel a hot pian run through his system, affecting muscle, sight and bone.
Sharpe please track -6 con (-36 HP) and -4 Dex (-2 range attack and AC) as well as 37 Dmg
Sharpe goes on the defensive, waiting for ome of his companions slide so he can get off of the front line
Gaffer cannot transform into a Large creature as he too, does not have the room to do so. Therefore he casts Sunbeam
Dez attacks with his great axe and lands a blow

The inflicted wounds on Hmerrin Gaffer and Sharpe continue to fester and require addintional saving throws.
See tracker below

Just as quickly as they came at you, the ghouls withdraw into the darkness and vanish. Their talons scraping upon the bedrock like nails on slate
and some kind of clicking noises echoing from the darkness.

Hmerrin 1/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
[b]Sharpe[/b[ 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage

G1 AC 29 Dmg 125
G2 AC 29
G3 AC 29
G4 AC 29
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=39 ; d20+20=28 ; d20+15=16 ; d20+10=25 ; d12+9=14 ; 5d6=17 ;
Thursday January 14th, 2021 6:34:53 PM

[ooc] Ack! Guess I should have read all the way down the post before writing out my rolls. [/ooc]

Desdichado moves to T:14. If Sharpe moves near, he'll use Lay on Hands to heal some damage (note: if the Ghoul attack is a disease effect, Dez's Level 6 mercy will heal it).

17 healing to Sharpe

-------------------------------------
15/16 Lay on Hands remaining

Hmerrin (MikeK)(HP 123/140 AC:32 T:18 FF:26 CMD:33)  d20+14=19 ; d3=2 ; d4=1 ;
Thursday January 14th, 2021 7:08:41 PM

[Fort Save 19 fails. -2 Con,-1 Dex]

Hmerrin shudders as the ghoul's poison wreaks through him.

"Everyone back up!" he calls out. The fighter urges everyone back about 60' so that they are clear of this particular warren of tunnels.

Grimacing in pain, the human considers the path before them.
"We might need a new plan," he concedes.
"Sarge, does that map show all these side tunnels? And can we go the long way around, and a least keep the number of ways they can come at us to a minimum?"


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday January 14th, 2021 10:29:03 PM

"Stay on alert," Sarge warns. "These things may have just been softening us up for something else."

She studies the map, trying to find a safer way through.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+24=37 ; d20+16=21 ; d8+6=11 ;
Thursday January 14th, 2021 11:41:09 PM

Toston has no desire to be left alone against the ghouls so he sticks with the party as they back up 60 feet. Toston notices that there are still side tunnels 60 feet back from where they started so he gets in front of Hmerrin and plants himself near U22 in case anything comes at them from the front or the side.

He readies an action to swing his curveblade should he detect anything coming at them that isn't a party member from the front or the side passageway he is near.

He can't do anything for the injured and Sarge being a Dwarf is probably best suited to the task at hand at navigating them through the tunnels. Toston with his strong senses and ability to sense even invisible assailants within 30 feet is probably best at playing "whack-a-ghoul" with whatever strikes at them next.

(Perception: 37)

Readied attack:

21 vs AC

11 damage if that hits

Active Effects:
Mage Armor - 8 hours
Shield - 8 minutes (78/80 rounds remaining)
Message - 80 minutes

5/7 1st level slots available

Passive Effects:
blindsense 30 feet



Gaffer (Courtney HP: 66/87 AC:24(T:16/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12)   d20+12=24 ; d3=1 ; d4=1 ; d20+11=29 ; d20+22=42 ;
Friday January 15th, 2021 9:21:38 AM

[Fort Save 1 - 24 fail - 1 con and 1 Dex damage]
[Fort Save 2 - 29 pass]

Gaffer falls back with the others while using his Thousand Faces feature to transform himself into a Bugbear, gaining both scent and dark vision. (A bit unclear if I still need the material component to use this, in which case of ignore it.) He scans their surroundings with his new senses to better see what is around them. (Perception: 42)

----- Active Effects -----
3 Con Damage - (-26 max and current hp);
2 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Sunbeam - 12 rounds / 4 beams
Thousand Faces - Bugbear; 60feet Darkvision, Scent, +2 Str

Addendum - DM Dank 
Friday January 15th, 2021 11:01:23 AM

The saving throws are against Disease from the ghouls. not Poison

Dez's Lay Hands Mercy d20+CL vs DC 26 to remove

Sharpe - [(AC 24/12/18) - CMD 26; HP 15/(100) current 55] - [Charles] (-8 dex; -8 con)  d20+12=28 ; d20+12=14 ; d3=3 ; d3=2 ;
Friday January 15th, 2021 3:48:05 PM

Fort save - 28 pass
Fort save - 14 (-3 dex -2 con)

Sharpe weakly continues to tries and move into the middle of the group.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+11=22 ;
Friday January 15th, 2021 4:50:26 PM

(Remove disease - 22 vs DC 26)

Dez attempts to remove the Ghoul Disease with lay on hands but is unable.

Fall Back Round 3 - DM Dank 
Saturday January 16th, 2021 11:35:02 AM

As the ghouls withdraw back into the darkness and around corners the group makes some quick decisions.
Dez heals Sharpe with Lay on Hands cures 17 HP but the paladin is unable to cure the Ghoul Fever
Hmerrin is unable to shake the disease from his system and calls for the group to fall back and is there a better way through or around
Sarge falls back and consults the map. It does not go into detail on the surrounding side passages. The dwarf miners went straight for the load.
Toston falls back witht he others and readies to attack should the ghouls present themselves
Gaffer moves with the others and shifts into a Bugbear to take advantage of that creatures enhanced sences. He begins to win the battle over the Ghoul Fever
Sharpe gets to the middle of the group and continues to struggle against the Ghoul Fever, wracking his body.

The Ghouls have vanished into the dark, the clicking of thier needle teeth and scraping of thier claws upon the rock fade. Toston picks up an ocassional
tap tap tap sound, but the other than from the darkness ahead, there is little to the direction it could be. He does believe the tapping is
on purpose and shortly hears a responding series [iTappity tap tappity tap[/i]

To break the Fever requires 2 consecutive saves
Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Sharpe 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage

The map the Party has shows passages from Col M to Col Z on the link
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

G1 AC 29 Dmg 125
G2 AC 29
G3 AC 29
G4 AC 29

Hmerrin (MikeK)(HP 123/140 AC:32 T:18 FF:26 CMD:33)(-4Con, -3 Dex)  d20+14=20 ; d3=2 ; d4=2 ;
Saturday January 16th, 2021 2:36:27 PM

Hmerrin shudders some more, the disease flooding through him.
[Fort 20, Fail. -2 Dex, -2 Con]

"Sarge, if you can't heal us, we need to get back.
They're nearly impossible to hit, can withstand a lot when they are hit, have no problem hitting us, have a disease we can't overcome, can see us, but can't be seen, and are hitting us whenever they want in tunnels they know and we don't."

He grates out a barking laugh.
"Otherwise, we're great."

Hmerrin lurches back toward the relative safety of the dwarven wall.



Sarge [AC 21; HP 70/70] (Kathy)  d20+19=31 ;
Saturday January 16th, 2021 9:35:34 PM

Sarge takes out her healer's kit, frantically trying to help her companions overcome the disease.

[OOC: Sarge is using the Treat Disease option for the Heal skill. If she beats the save DC--which she did--she gives one person a +4 competence bonus on their save. Given that Gaffer has already succeeded at one save, Sarge would like to concentrate on him, so that he's out of danger and she can focus on the other two.]

"I can't heal it right away," Sarge explains to Hmerrin. "I got extra spell slots available, but I'll need about 15 minutes each to fill 'em with a Cure Disease. Not sure that's gonna be enough to keep anybody alive."



Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Sunday January 17th, 2021 3:28:26 PM

Desdichado frowns and nods at Hmerrin's words. "We seem to be out of our depth here. Haldrick said they'd be tough...but these things are nearly untouchable by our group."

He thinks for a minute and says, "I say we back off and fireball the entire cavern from orbit. It's the only way to be sure."

Gaffer (Courtney HP: 53/74 AC:23(T:15/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12)   d20+11=14 ; d3=2 ; d4=1 ;
Sunday January 17th, 2021 6:44:26 PM

Gaffer feels his insides rumbling as he battles against the disease rapidly deteriating his strength.
(Fort 14+4=18; Fail;-1Con, -2Dex) even with Sarges best help he fails to overcome it, blood beginning to drip from his nose.
Mumbling his agreement to the others Gaffer turns back and walks straight towards the exit. "Let's go, I'll be ready for them next time."

----- Active Effects -----
5 Con Damage - (-39 max and current hp);
3 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Sunbeam - 12 rounds / 4 beams
Thousand Faces - Bugbear; 60feet Darkvision, Scent, +2 Str


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+24=42 ; d20+16=22 ; d8+6=11 ;
Sunday January 17th, 2021 10:53:04 PM

Toston says, "Aye, I can throw some fireballs around sure but these caves aren't that condusive to the spell. The side tunnels have all these twist and turns the fire woudn't necessary get to all the nooks and crannies. I can use my breathe weapon too but again it would be the same problem. You'd need something that can snake these tunnels."

Toston remains vigilant near the nearest side tunnel entrance.

(Perception: 42)

readied attack:

22 vs AC; 11 damage if that hits


Sharpe - [(AC 24/12/18) - CMD 26; HP 20/(100) current 48] - [Charles] (- 9dex; -12 con)  d20+12=27 ; d20+12=20 ; d4=1 ; d4=4 ;
Monday January 18th, 2021 6:33:32 AM

Fort Save - 23 fail

Sharpe braces himself against the wall struggling to breath.

Sarge [AC 21; HP 70/70] (Kathy)  d20+11=29 ;
Monday January 18th, 2021 2:22:35 PM

[Knowledge: Religion 29]

"This is some kinda super-ghoul-fever," Sarge says. "Normal ghoul fever isn't nearly as tough to shake. And you have days to shake it, rather than seconds. I wish I knew some other way to help."

But she doesn't, so she just keeps going with the heal kit.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  5d6=15 ; d20+11=15 ;
Monday January 18th, 2021 5:32:58 PM

Desdichado lays hands on Sharpe again, but is still unable to overcome the disease.

Fall Back Round 4 - DM Dank 
Monday January 18th, 2021 6:43:12 PM

Gaffer, Sharpe and Hmerrin could be in serious trouble
Sarge does what she can, working on Gaffer to overcome the disease, but it is rapid and tenacious.
Des tries his Mercy and heals Sharpe again, but he too is unable to break the hold of the Ghoul Fever
The group pulls back a bit and considers some options, Could they put fire everywhere and lay waste to the entire cavern section? Given the what the map shows, that is unlikely

To break the Fever requires 2 consecutive saves
Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Sharpe 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage

Toston remains vigilant, but thankfully the creatures have not returned....yet

Gaffer on your next save, you get +3 from Sarge
Dez please also roll the HP restored in your attempt to Sharpe


Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday January 18th, 2021 7:24:02 PM

15 HP restored to Sharpe (from previous post).

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+24=28 ; d20+16=27 ; d8+6=14 ;
Monday January 18th, 2021 11:52:27 PM

Toston says, "Are we sure this is a disease and not a poison? Isn't there a way to like temporarily suspend a poison? I don't suppose you can do anything like that with a disease?"

He remains on alert seeing that is probably the best he can do for his companions given his skill set.

(Perception: 28)
Readied attack: 27 vs AC; 14 damage if that hits

Sharpe - [(AC 24/12/18) - CMD 26; HP 20/(100) current 48] - [Charles] (- 9dex; -12 con)  d20+6=26 ;
Tuesday January 19th, 2021 5:56:24 AM

Fort Save - 26 save

Sharpe clings to life through sheers stubborness (look at the roll), pouring with sweat and barely able to keep his feet he allows himself to keep led by the team.

Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex)  d20+20=22 ; d3=3 ; d4=1 ;
Tuesday January 19th, 2021 10:20:15 AM

[Hero point used pre-roll to get +8, and 22, fail...]

Hmerrin is doing his utmost to ward of the disease.
But, like Sharpe, the fighter is losing the battle.
[-3 Con, -1 Dex]



Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) 
Tuesday January 19th, 2021 12:49:03 PM

Updated hp

Gaffer (Courtney HP: 40/61 AC:23(T:15/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12)   d20+10=17 ; d3=2 ; d4=4 ;
Tuesday January 19th, 2021 2:25:47 PM

(Fort 7+10+3=20; Fail;-2Con, -4Dex)

Even with Sarge's aid Gaffer still continues to succumb to the disease. "I need to change form, it might help, give me space." He says to the others, walking away just enough to find a space where he can wildshape into a Huge Water Elemental
(Will wait to see if there is enough space before changing stats.)

----- Active Effects -----
7 Con Damage - (-52 max and current hp);
7 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Sunbeam - 12 rounds / 4 beams
Wildshape - Huge Water Elemental

Sarge [AC 21; HP 70/70] (Kathy)  d20+19=30 ;
Tuesday January 19th, 2021 3:57:03 PM

Actually, Sharpe is the one who has +3, for the next couple of minutes. He's the one who got the Resistant Touch.

Last round, Gaffer got a +4 because Sarge succeeded at her Heal check. I have not rolled a Heal check for this round, but let me go ahead and do that: 30, success.

Somebody would therefore get +4 this round. Since Gaffer has already taken a +3, I guess we'll say it was Gaffer's. And the extra +1 wouldn't have helped. However, Sarge can pick somebody different each round, so it's only Sharpe who has that guaranteed +3.

And no, I can't give that +3 to anybody else without taking it away from Sharpe.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Tuesday January 19th, 2021 4:24:05 PM

(OOC: Do we have to have people not affected use their hero points to help boost the rolls of those who were? I know they get a lower bonus but if they are going to die if they don't get the bonus should we consider this? Will it matter?)

Fall Back Round 5 - DM Dank 
Tuesday January 19th, 2021 10:22:42 PM

Hmerrin Gaffer and Sharpe continue to struggle and things look grim for the trio
Gaffer finds some room and is capable of shifting into a Huge Water Elemental
Sharpe still benefits from Sarge's earlier blessing. +3 to the save
Sarge assists Sharpe with her knowledge as well, +4 additional to save

Toston and Des can do little but watch and keep an eye out for the horrid ghouls that did this

To break the Fever requires 2 consecutive saves
Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Sharpe 1/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage

OOC Yes people not affected can use their Hero Points to boost others. You can grant +4

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Wednesday January 20th, 2021 12:35:04 AM

Toston uses a hero point to grant Sharpe an additional +4 to his roll.

"Come on Sharpe! Show that ghoulie disease who is boss"

He says "lets all encourage our friends. If we heroically cheer them on maybe it will be enough."

The gnome has 2 additional hero points to share with party members and will do so but he wants to make sure that doing so gives them the best chance so if he can combine his bonus w/ other bonuses that is what he does.

Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con)  d20+13=33 ;
Wednesday January 20th, 2021 10:00:41 AM

With all the help and enouragement and determination, Sharpe hauls himself to his feet (with a second 20 in a row, so thanks for the positive energy). He grabs Toston and hauls himself upright he wretches one last time, on wobbly legs he glances concerned over to his companions.

Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex)  d20+19=29 ;
Wednesday January 20th, 2021 10:58:28 AM

[Hero Point used pre-roll to get +8 bonus
Good news: Saved 29
Bad news: He's out of Hero Points]


Seeing Sharpe overcome the ghoul's disease gives Hmerrin hope.

The young man sits to conserve some energy, and does some slow breathing as he concentrates on fighting the effects.



Gaffer (Courtney HP: 79/100 AC:27(T:20/FF:24) CMD:28 WS 5/5 SB 7/7 LL 12/12)   d20+13=16 ; d3=2 ; d4=2 ;
Wednesday January 20th, 2021 11:48:39 AM

Feeling some strength return to him, Gaffer continues to try and battle the disease racking his body.

(Fortitude: 16, not feeling good about these low rolls.)

He lets out a heavy groan, changing shape briefly alleviated the issue but the nausea rushes back seconds later.

[OOC: Waiting for a success before using my only hero point]

----- Active Effects -----
9 Con Damage - (-65 max and current hp);
9 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Sunbeam - 12 rounds / 4 beams
Wildshape - Huge Water Elemental - +8con, -2 dex

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday January 20th, 2021 12:39:32 PM

Desdichado heroically helps Gaffer and Hmerrin. (Can I provide one each, or only 1 per turn. If so, Gaffer looks closest to disaster so he can take the first one.)

"It seems were are woefully unprepared for these things. And who knows how many are down here."

Sarge [AC 21; HP 70/70] (Kathy)  d20+19=28 ;
Wednesday January 20th, 2021 6:11:32 PM

With Sharpe out of immediate danger, Sarge uses her Resistant Touch ability on Hmerrin, giving him +3 to all saves for 1 minute. She also uses her Heal kit [28, success], giving him an additional +4 to his Fort save against the disease.

Fall Back Round 6 - DM Dank 
Wednesday January 20th, 2021 9:56:58 PM

The group remains where they are, Toson and Des on guard to the passage before you in case the creatures attack
Both praying and hoping that their afflicted friends pull through
Sarge continues to activity assist as best she can

Sharpe pulls round and is able to fight off the Fever, and looks to be out of immediate danger
Gaffer as a huge water elemental buys some time, the change enhancing is health and constitution. Even still the Fever raveges him
Hmerrin takes heart, it can be beaten and his body responds to his minds will

Sarges poours her expertise into Hmerrin and some divin gifts as well
Hmerrin has a +7 bonus to his next save

To break the Fever requires 2 consecutive saves
Hmerrin 1/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Sharpe 2/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage

The clicking has died down completely, the caverns are silent and dark, save for the frantic muffled sounds of labored breathing and Sarge's
assistance. The white torchlike glow of her light cantrip offering a small glimpse into the revenous dark

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Thursday January 21st, 2021 1:08:12 AM

Toston says to Hmerrin, "If Sharpe could do it, you can too!" and uses his 2nd hero point on Hmerrin so Hmerrin is actually at +11 w/ Sarge's bonuses

(OOC: has 1 left saving it to stack w/ other bonus)

Gaffer (Courtney HP: 79/100 AC:27(T:20/FF:24) CMD:28 WS 5/5 SB 7/7 LL 12/12)   d20+12=28 ;
Thursday January 21st, 2021 5:53:34 AM

(Fortitude: 28)
In a brief surge of strength Gaffer feels the diseases progress through his body slowed.
He tries not to think about the possibility of the ghouls attacking right this moment, just hoping that they don't.

(OOC: Will use my hero point next turn, fingers crossed I can manage to roll a 6)

----- Active Effects -----
9 Con Damage - (-65 max and current hp);
9 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Sunbeam - 7 rounds / 4 beams
Wildshape - Huge Water Elemental - +8con, -2 dex

Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex)  d20+22=27 ;
Thursday January 21st, 2021 2:35:57 PM

[Fort Save 27 - SUCCESS!]

Buoyed by Sarge and Toston, Hmerrin finds the strength to overcome the disease.

Coughing heavily, he struggles to his feet, while waving toward Gaffer.

Sarge [AC 21; HP 70/70] (Kathy)  d20+19=23 ;
Thursday January 21st, 2021 7:44:59 PM

Sage wastes no time, immediately putting a Resistant Touch on Gaffer. She tries again with the Healer's Kit [23, success]. She adds an extra burst of heroism for good measure.

Resistant Touch+Heal check+Hero Point= +11 to Gaffer's next check.

Fall Back Round 7 - DM Dank 
Thursday January 21st, 2021 9:59:57 PM

Both Hmerrin and Sharpe have managed to fight off the Ghoul Fever, though both are are still feeling the effects. At least they will live.
Gaffer is the last and Sarge knows the druid needs all of the assistance that can be mustered.

Resistant Touch+Heal check+Hero Point= +11 to Gaffer's next check.

Des and Toston keep an eye out. Somewhere in the darkness the pair pick up what sounds like bone scraping upon stone

Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+24=40 ; d20+16=31 ; d8+6=13 ;
Friday January 22nd, 2021 2:09:07 AM

(OOC: I have one hero point left; should I save it; use it on Gaffer up front or give him a re-roll if he fails?)

Toston says, "I don't think our position is tenable. We had 3 people contract some sort of magical disease carried by these ghouls and nearly die. I think we need to fall back, get everyone fully recovered through magical means and then come up with a plan. I don't know if a hide from undead on the group would work or maybe an invisibility sphere coupled with a silence spell or something else but I don't see how we make it pasts these labyrinths if as soon as we start navigating we get attacked by ghoul guerillas with a rapidly advancing disease. Unless we have some way to make people immune to disease how do we fight that?"

(Percpetion: 40)
(Readied Attack: 31 vs AC; 13 damage)

Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) 
Friday January 22nd, 2021 4:46:00 AM

Sharpe takes Gaffer by the hand, "you got this".

Gaffer (Courtney HP: 27/48 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)   d20+31=42 ;
Friday January 22nd, 2021 8:04:48 AM

[Spending a Hero point for the +8 just to be absolutely sure]

Feeling the support from his allies around him, Gaffer musters the strength to battle off the disease as best he can, (Foritude: 11+12+11+8=42) and lets out a heavy sigh of relief as he finally fends off the advancement of the disease.

He drops his water elemental form knowing the size makes moving around difficult, and feels the loss of energy immediately hit him as he does.

"Thank you for the help, really. I think that was scary than a room full of Rakshasa." He lets out a heavy breath again, shaking as he stands. "Once we have recoved, I could prepare a handful of spells for making stone walls, and a few others, we could close off routes around us and force enemies to come from one direction at least?"

----- Active Effects -----
9 Con Damage - (-65 max and current hp);
9 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Sunbeam - 6 rounds / 4 beams

Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) 
Friday January 22nd, 2021 11:20:31 AM

Hmerrin nods in agreement with Toston.

"Yeah. I declare this a completed scouting mission. We get back, heal up, and figure out how to do this."

The young man draws a sunrod from his efficient quiver, lights it, and wedges it is a convenient crack (or drops it on floor),

"Back that way folks. Single file. Sarge, Sharpe, Gaffer, Me, Dez, and Toston. If they follow, we should at least see them coming."

As they start to move back to the dwarven wall, Hmerrin unlimbers his bow.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday January 22nd, 2021 1:45:34 PM

"Maybe we should have a quick talk with the dwarf who was tending to healing. Or any clerics who were around - these things are obviously not normal ghouls."

Sarge [AC 21; HP 70/70] (Kathy) 
Friday January 22nd, 2021 8:38:36 PM

Sarge breathes a huge sigh of relief when the disease is defeated with no loss of life. She gladly moves back away from the deadly encounter.

If they find a safe place to rest for a bit, Sarge plans to prepare as many Lesser Restoration spells as she can, using higher-level spell slots as needed. With an hour to prepare, she can get 4 of the spells ready to cast.

Fall Back - DM Dank  d100=72 ; d100=87 ;
Sunday January 24th, 2021 5:47:34 PM

Gaffer pulls through with heroic assistance of his companions and the three are all out of immediate threat of death from the fever.
Hmerrin tosses a Sunrod to the ground and the party falls back in single file. The glow of the rod, flickering in orange and yellows, retreating further as you back away. A consensus is quickly arrived at to fall all of the way back to the dwarf line. At nearly the edge of your vision, the sunrod now just a coin sized dot far off in the dark, the light flickers. A tell tale sign that an object just passed between the light and you.

The trip back is long, made longer by the fact that Sharpe, Hmerrin and Gaffer are terribly weak and vulnerable should something befall the party. Whatever stepped through the light, however, never makes its presence known. Luck is with the group and the eventually you arrive back at the dwarf line. Several move quickly down the corridor to assist by taking up a rear guard for the group so that you may move more quickly beyond the fortifications

The group is back with the dwarf guard. The Healer, Dolvin Silverhand, helps Sarge is setting out a few more places for Gaffer, Sharpe and Hmerrrin to sit and rest.
"By Domi's beard, what did you run into?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Sunday January 24th, 2021 9:20:47 PM

Desdichado addresses Dolvin. "Those - ghouls - are the toughest I've ever seen. Within seconds half of our group was fighting for their lives. And as Sarge pointed out, the disease they carry is a few orders of magnitude stronger than the traditional Ghoul Fever."

He continues talking as he checks on his friends. "Did the other ill here have these same symptoms? I'll be honest - I'm not sure how we can overcome something like this. Even if our spellcasters well-prepared us for a fight, one bad hit and it seems like we'd all be in a very bad position."

He considers for a moment and adds, "I think at least one of them may have followed us a little closer to here, too."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Sunday January 24th, 2021 9:51:49 PM

Toston says, "We need a strategy to get past those tunnels. We either need to be able to repell those ghouls, navigate the tunnels without them sensing us or do something to change the terrain. They can ambush us fairly easily with the way things are now. We can potentially close off some of the side tunnels but that still leaves the disease. Now I'm fairly hard to hit and Des is a paladin so I think he can't contract the disease so if we did go with the alter terrain strategy I think Des and I would have to be the ones we'd be trying to heard the ghouls into attacking, I just don't know if that is a viable strategy, so maybe a more non confrontational one would be better. There is a fairly low level spell that would let folks be able to hide from undead and higher level ones that would render us invisible to all sorts of things though if the ghouls have some other sensing abilities being invisible might not help us. Is there any other way to reach our destination besides those tunnels with the side passages useful for making ambushes?"

Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) 
Monday January 25th, 2021 5:51:18 AM

"Is there anything we can do to recover? The desease maybe be gone but I can still feel that its left a mark." He winces as he finishes.

Gaffer (Courtney HP: 27/48 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)  
Monday January 25th, 2021 1:29:43 PM

Gaffer slumps down as soon as they are safe, breathing hard and takes a few minutes before he is ready to speak properly. "I'll have a good number of the remove disease spell prepared next time, it's not gauranteed to work though. And light, we can use brighter lights next time."

He takes a few deep breaths before continuing

"I would happily pass by them without being noticed, otherwise I suggest we wall off some side passages and wait for them to come at us from the front, It'll be dangerous, but if we are only fighting a couple at a time, we won't be as badly off as we were today. I can prepare 5 walls of stone, which isn't much, but would get us through if we have time."

He mentally goes through the magic he has available to him while they rest, throwing out ideas as they come to him. "I could turn as much of the floor as possible into spikes and then help us walk in the air above it. Or use it only on side tunnels making it much more difficult for them to get to us."

His last and least favourite idea, "With the Wind Walk spell we could potentially fly past them completely, assuming a group of undead are unlikely to swipe at passing mist or clouds, but we would be pretty vulnerable if they did."

Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) 
Monday January 25th, 2021 3:38:19 PM

Hmerrin whispers a "Thanks" to Dolvin, and takes a seat.

Listening to the conversation, he offers his thoughts.

"First, we're gonna have to go back to our quarters here and get completely healed. We're not doing anyone any good in this shape.

Second, a strategy.
As noted, we can't see 'em coming in the dark, they can hit us from multiple directions, and this disease of theirs is nearly unstoppable.

So, Step 1 - More light. We bring a mess of torches or such, and throw em in front of us to light things up.
Step 2 - Fewer tunnels. I'm thinking like Toston that we try and bring down the side passages. See if Haldrick and company can come with us, and turn the maze into a straight path. That way the beast gotta come straight at us.
Step 3 - Disease. The folks getting hit need to be pretty much immune. There's a Periapt of Health that does it. So, I'm gonna get one. Toston, you got the stuff from the giants right? Let's make a Catacombs run. If there isn't a gate here, Gaffer should be able to do his Tree Walk thing and get to one, and do some shopping for us.
Also, Dez, are you immune to disease?

So, that's my idea. Lots of light, a lot less places from them to attack from, and the folks up front magicked to take it."

Fall Back - DM Dank 
Monday January 25th, 2021 10:21:59 PM

Dolvin looks gravely at Hmerrin, Gaffer and Sharpe. Nodding his agreement with Sarge. "The ones that came at us a couple days ago, had Ghoul Fever, but nothing
like this." he answers to Des
Coming back to Sharpe, "I can Heal 1 of you now and another tomorrow, As I'm sure Fydra can as well if not more by stories."
Gaffer follows that he can have spells prepared to Cure Disease, not a sure thing, but better than nothing. More Powerful Light could also aid the group
Toston brings up the discussion of moving through unseen or using some big magic to alter the terrain. Create walls to seal off side passages and such. As a paladin Des should be immune
and Toston physical defences can become quite impressively bolstered as the ghouls might not be able to hit him.
Hmerrin has ideas as well. First is to head topside and after a trip to Crescent Valley, come back with the clan and go to work sealing tunnels and the like

Dolvin raises a tentative hand, Master Hmerrin, magical transport with the Scab Mountains is very, very deadly. You'd have to get back to Crescent Valley to use the Catacombs. As for Haldrick. I
believe Sarge was his plan. I believe you have personally met everyone who knows anything about what is still going on down here. Haldrick has been very careful with this information. I say this as a caution on your approach is all."

If the party requests it Dolvin casts Heal on whomever they wish. Fully removing all traces of the disease and the damage it caused

The party can head back.
Take refuge here.

Sarge [AC 21; HP 70/70] (Kathy)  d4=3 ; d4=3 ; d4=2 ; d4=4 ;
Monday January 25th, 2021 11:28:44 PM

"Dolvin, why don't you cast your Heal spell on Sharpe?" Sage says. "I'll prepare some Lesser Restoration spells for Gaffer and Hmerrin."

When her spells are ready, she starts with Gaffer. He heals 3 ability damage, then 3 more ability damage (apply each one to either Dex or Con; your choice).

She moves on to Hmerrin. He heals 2 ability damage, then 4 more ability damage.

"I can have more ready tomorrow," she says. "And Dolvin will have another Heal tomorrow, too."

"There's a spell to hide people from undead," she says. "I'm happy to prepare it, but it's not a sure thing. Smart undead can see through it and these critters seem pretty smart. But I'll try it if you like."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Tuesday January 26th, 2021 12:12:40 AM

Toston says, "So Gaffer, Hmerrin what are your ranged options looking like? I know you are a ranged specialist Sharpe. It is a shame we can't get one of those periapts of health. I don't suppose you know if anyone among your clan has such a periapt that we could perhaps borrow for the duration" he directs at Dolvin

"I think we prepare the spells for disease removal, stone walls, light, hiding from undead and whatever else might be of use against these super ghouls. I don't suppose anyone has any way of sensing these ghouls farther out? The walls could work but we'd have to have advance knowledge of what directions the ghouls might attack from so we seal them off. Are we sure that these ghouls are sensitive to light? If they are then if we have decent enough light they might just back off. Failing that maybe we could sneak past them with the hide from undead spell and then use the walls as plan C? Can we make all the countermeasures work?

Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) 
Tuesday January 26th, 2021 11:03:24 AM

Its risk but maybe we take it slow. Move to an intersection, get the sneaky ones to go ahead, with any luck they will all be running at us from one driection with some warning if we get seen at all?

Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-3 Con, -2 Dex) 
Tuesday January 26th, 2021 11:36:15 AM

Hmerrin is grateful for more healing, but Dolvin's response sours his disposition a bit.

"Terrific," he mutters. "Well, I still want to talk with Haldrick. We're willing to go back in there, but any support he can supply will help a lot."

The human looks at Sarge.
"Will that Hide From Undead spell be effective if we're carrying light through the dark?"

To Toston.
"I'm not in Sharpe's class, but I'm a decent shot. Not much stopping power in the arrows, though."

Relatively healed, Hmerrin rises and leads the party back to the main dwarf hold.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday January 26th, 2021 12:28:25 PM

Responding to Hmerrin, Desdichado answers, "Well, Domi has granted me immunity to disease, normal and otherwise. So, theoretically this wouldn't affect me. But there seems to be something very strange about this one, so I'm just not sure."

"I've been thinking," he continues, "If I am immune, maybe we could find a narrow part of the passages - someplace a single person could block entry - and I could stand in front of the group with Sharpe, Hmerrin, and everyone else providing ranged support. That way, I'd be taking the damage but no one else would need to worry about the disease."

Gaffer (Courtney HP: 27/87 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)  
Tuesday January 26th, 2021 7:39:05 PM

Gaffer smiles gratefully as Sarge's magic rushes through him and much of his vigor is restored. Sitting up a little straighter he joins in the conversation as their plans get to the finer details.

Answering Toston, "I haven't used a ranged weapon in some time but I am not without my magical options. I would need to measure what I prepare for protection and what for attacking. I have a few beast and elemental forms that would give me a much better chance against the Ghouls if taken from the start."

Listening to Des' suggestion Gaffer nods his head. "While I don't want to encourage you into such a tough position. I think the idea of fighting them on our terms before we look to advance is the best way to go."

----- Active Effects -----
3 Con Damage - (-26 max and current hp);
9 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Sunbeam - 6 rounds / 4 beams


Fall Back - DM Dank 
Tuesday January 26th, 2021 10:21:25 PM

At the request of Sarge, Dolvin casts Heal on Sharpe. All damage and signs of the disease is removed.
Sarge then casts several Lesser Restorations on Hmerrin and Gaffer, removing some of the effects of the disease. She lets the party know she can do more tomorrow as well cast a spell that could Hide them from undead
Toston asks about a Periapt and Dolvin shakes his head, "I don't" and Toston then proceeds to continue with plans
Hmerrin and Des discuss the paladin's blessing and Des is confident that Domi's blessing would indeed protect him

Hmerrin still wants to speak with Haldrick again and with the consent of the others that is the first order of business.

The gate is opened upon hearing the horn blast and the group finds 6 dwarf hoping for the best but prepared for the worst. "We will send word of your request at once." One of the dwarf head over to the lift enters. He then ascends. The dwarf at the bottom turn back. "It should not take more than a few hours

Gaffer- heals 3 ability damage, then 3 more ability damage (apply each one to either Dex or Con; your choice)
Hmerrin - heals 2 ability damage, then 4 more ability damage.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday January 26th, 2021 11:38:30 PM

"I don't think light affects the Hide from Undead spell," Sarge says. "The undead just aren't able to perceive us. Hey, it's magic; it doesn't have to make sense. But I guess I don't know for sure; I've never cast it before."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Wednesday January 27th, 2021 12:50:33 AM

Toston says, "Gaffer, I have some questions for you. Can you turn into an earth elemental? Would turning into an earth elemental allow you to earthglide through either the ground beneath the tunnels or the tunnel walls themselves? When in the form of an earth elemental do you have tremor sense?"

He takes a beat and says, "If Gaffer has earthgliding / tremor sensing capibilities then I think we might be able to use him as a sort of stealth figure to try to pin point the locations of the ghouls. The problem is if he can do this he is also the one who could errect stone barriers meant to block their path so somehow he would have to be earthgliding / tremor sensing but then able to errect the barriers where we needed them while doing so"

He then says, "Now back to our original thoughts. We prepare the strongest light spells we have as well as remove disease, spells to create barriers and hide from undead. We hide everyone from the undead and turn up our light spells as high as we can go. We navigate the tunnels trying to take a path that minimizes the branching tunnels and try to errect barriers where we can't avoid the side tunnels. Where we can we try to only leave one avenue from which to attack us and we try to maneuver ourselves into a situation where we can direct the ghouls to only be able to attack Des who is likely immune to their disease while the rest of use provide ranged / spell support. Any other thoughts?"

Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-3 Con, -2 Dex) 
Wednesday January 27th, 2021 10:37:42 AM

Hmerrin nods along with Toston.

"I like where you're going Toston. I've nothing much to add to that. Hopefully Haldrick can give us some help - a more complete map, some torches, couple dozen wizards able to cast Wall of Stone at will - whatever."

Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] 
Wednesday January 27th, 2021 12:03:34 PM

Stretching and thanking his healer "Ok, well lets hope this trip is better"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday January 27th, 2021 9:06:19 PM

"Sounds like a plan," agrees Desdichado.


Haldrick arrives - DM Dank 
Wednesday January 27th, 2021 9:54:42 PM

The group sits tight and spit balls ideas and what to do and how to do it. Major light spells, many magical walls of stone, Invisibility, Gaffer gliding through the earth and more. It takes several hours for Haldrick to come down the lift.

The dwarf takes you back through the gate before talking, "The guard and forge dwarf of the last gate don't need to know more than they know" he explains. He leads you back to Dolvin and invites the party to explain why a messenger was sent. A more detailed map beyond the first wall that leads into the cavern complex he does not have. "At the time, we felt little need to map the passages. We moved through them of course, but no cartography was done. I can tell you they are rather elaborate, but all eventually come back to the main passage of the map. I can supply torches if you need and what you might think of as mining equipment. Beyond that, I do not have much else. I will make a supply drop by the morning." He pauses and looks across each of the group

He then addresses Sarge, "Cousin, will you and your friends be able to do this?"

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday January 27th, 2021 11:05:18 PM

Sage snorts. "What, you wanna get the Iron Dragons down here? Yeah, we can do it. It may take us a couple tries to get going, but we can do it."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Thursday January 28th, 2021 12:14:56 AM

Toston chimes in, "Yeah we are on the case we just weren't loaded for the specific threat we faced. We will be better prepared tomorrow. You should have seen some of our early battles involving Rakshasha before we figured out they didn't like holy piercing weapons but we sorted them out."

Gaffer (Courtney HP: 27/87 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)  
Thursday January 28th, 2021 8:07:56 AM

Gaffer does get round to responding to Toston, "I can earthglide but sadly tremorsense is beyond me, so probably a no go on the scouting option."

As for the rest, "Sounds like a solid plan. I'll need a proper rest first though. Some of my best damaging spells compete with the extra wall spell slots. I won't be at my best for either the walls or for ranged damage, but I will bring some of both."

Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] 
Thursday January 28th, 2021 11:14:38 AM

Ever skeptical sharpe remarks, "We should be able to do it. It probably depends on how many there are and how stealthy we need to be."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday January 28th, 2021 2:12:27 PM

"We're a pretty stubborn bunch, so we'll keep at them, don't you worry," says Desdichado.

Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-3 Con, -2 Dex) 
Thursday January 28th, 2021 3:32:25 PM

Hmerrin nods thoughtfully at Haldrick's offerings.

"Well, I guess we'll take as many torches as you can spare, and we'll just have to make do."

At this point, its pretty much wait until the casters can get the spells they need, as well as heal everyone up.



Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+6=22 ;
Friday January 29th, 2021 12:31:23 AM

Toston wonders if there is anything else that might work against the ghouls they haven't thought about (know[religion]:22)

Morning supplies - DM Dank 
Friday January 29th, 2021 10:32:59 AM

Sarge, Toston, Sharpe, Dez all reassure Haldrick and he nods sternly back. "I'll have a supply drop come down then.

Toston goes through the battle and what he remembers, ghouls are undead, and all indications pointed to powerful creatures, but still ghouls. Which makes them susceptible to positive energy.

The rest of the day, evening and night pass after Haldrick leaves.
Good as his word, a pair of large crates are at the bottom of the lift when you go back in the morning. Each contains 150 torches, 50 flasks of oil, 500' of rope and 100 pitons
There is also a small book with some additional accounts of the fighting as the dwarf group fell back

An account: A huge creature upon 3 great legs, a sphere body of a hard shell that tried to impale them as they fled with its legs
An account: A semi transparent ooze that blinked about the cavern
An account: A creature coming through the window. It was had a wet sheen look to its scaly armor-like flesh. A massive maw of razor-like teeth and reptilian eyes. planar Know DC 26 Highlight to display spoiler: { A Hezrou demon}
An account: Never saw it, but as the group retreated, there was something, or several somethings in the cavern lake
An account: several writhing masses of eyes, mouths, and formless flesh stares in all directions, its countless maws yammering ceaselessly. Know Dungeoneering DC 15 Highlight to display spoiler: { Gibbering Mouther}

Sarge [AC 21; HP 70/70] (Kathy) 
Friday January 29th, 2021 3:52:20 PM

Before they rest for the night, Sarge makes sure that everyone's damage is healed up. The next day, she can be ready with more Lesser Restorations.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday January 29th, 2021 4:30:35 PM

Desdichado slowly looks up towards the others. "What in the Estates of Unrest have we gotten ourselves into?" he wonders aloud. "Those sound like some pretty...uh...weird creatures."

He thanks Haldrick for the supplies and when everyone is ready he'll head back for Try Number Two.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   d20+20=39 ; d20+8=18 ; d20+6=15 ; d20+8=11 ;
Saturday January 30th, 2021 2:14:40 AM

Toston thinks if any of those discriptions might give him clues as to what might lie in store for them.

Know[arcana]: 39
Know[planes]: 18
Know[religion] : 15
Know[nature] : 11

This time the gnome will use light, message and mage armor at the onset of them heading out. Light will be cast on his curveblade which he will have drawn and message will still be used for the party to communicate while mage armor will give him added protection for 8 hours.

Gaffer (Courtney HP: 113/113 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)   d4=2 ;
Saturday January 30th, 2021 12:58:48 PM

Gaffer thanks Sarge for the healing tries to recover as best he can during their rest.

He also prepares Lesser Restorations himself and uses one in the morning which, along with the night's rest, restores his constitution to normal.

Gaffer will shift himself into the form of a Bugbear from the beginning, improving his sight in the darkness.

Even so he will cast daylight on his staff, expanding the lit area. "It isn't sunlight but it's something." He will also cast Pass Without a Tract again as they prepare to enter.

----- Active Effects -----
8 Dex Damage;
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

DM: I have Gaffer at -5 Dex. Sarge healed 2 different abilities 3 each and then 1 day rest. Took Gaffer from -9 Dex to -5 Con completely healed

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+10=27 ;
Saturday January 30th, 2021 2:23:29 PM

[Knowledge - Dungeoneering 27]

"A Gibbering Mouther," Hmerrin sighs at the description of the last creature. "Wardd's Teeth".
The fighter fills in the group on the creature.
Feel free to peruse the Bestiary

"We might wanna claim this little area," he remarks dryly. "We may be back to heal a couple more times before this is over."

Hmerrin deposits 100' of rope, a dozen pitons, and ten flasks of oil into his Haversack.
Then, he puts 30 torches into his Quiver.

"Suggest we do this single file, with 5' space between us," he says. "Give us room to get big or move around as needed. They're gonna get in behind us, but with a little warning, maybe we can adjust.
Dez first, then Gaffer, Sharpe, Sarge, Me, and Toston.
Dez, at any intersection, stop. I'll move up and chuck lit torches down each way.

And everyone be ready to blast any tall, dark and creepies."

He looks around.

"We ready?"

Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] 
Monday February 1st, 2021 10:29:32 AM

Sharpe nods vigorously at Hmerrin's suggestion, looking at little guilty and sheepish.

Take 2 - DM Dank  d20+20=29 ; d20+20=23 ; d20+20=35 ; d20+20=37 ; d20+20=33 ; d20+20=33 ;
Monday February 1st, 2021 7:34:43 PM

The group finalizes a plan with Toston and Gaffer casting several spells in the morning and Hmerrin laying out the approach in general
This time, a single column with a bit more spacing to allow for easier movement if needed.
Hmerrin provides detail on one of the creatures he believes could be a Gibber mouther. A truly horrid abberation, but with one thing that gnaws at him. The cause
of the dangers here seem to be extra dimensional in origin and Gibbering Mouthers are not. There may be capabilities that have not been documented.
The vagueness of the accounts does not provide Toston enough information to formulate any good guesses
Sarge makes sure everyone is fully healed before the group beds down and Gaffer is now th only person suffering effects from the Ghoul attack

Light and daylight spell are cast adn Gaffer takes the form of a Bugbear.

The group moves through the first of the halls and steps past the destroyed Wall of Stone spell and into the natural caverns,

You have only moved though some 80' or so when you hear several clicks and scraping sounds come from the dark, likely the side passage

Map provided, we are not strictly in combat rounds, but please use it for reference
The party map only shows col M to Z

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Sarge [AC 21; HP 70/70] (Kathy)  d4=3 ; d4=2 ;
Monday February 1st, 2021 10:01:49 PM

Before they set out for the day, Sarge casts enough Lesser Restorations to bring Gaffer all the way back to health.

[3 ability damage and 2 ability damage. Let me know if I need to cast more.]

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   d20+24=28 ; d20+14=23 ; d20+14=25 ; 4d6+4=16 ; 4d6+4=17 ;
Tuesday February 2nd, 2021 1:10:14 AM

Toston whispers to Sarge, "Did you cast that Hide From Undead Spell?"

Toston then whispers to the group using his spell, "You guys hear that? Do we compress our line into a clump with Des facing the side the noise came from?"

If the others are amiable to this suggestion Toston gets in position where he could hit whatever is making the noise with a scorching ray should it make its appearance known. (Perception: 28)

Readied Action: Two scorching rays (1 at 23 vs touch - 16 fire damage; 1 at 25 vs touch - 17 fire damage; 33 fire damage total if both hit)

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch


Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=21 ;
Tuesday February 2nd, 2021 12:32:51 PM

Axe ready, Desdichado takes a few steps forward, stopping at T:15 for a bit and listening to hear if he can better tell where the noises come from. (Perception: 21).

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+20=28 ; d8+4=8 ;
Tuesday February 2nd, 2021 4:28:35 PM

Hmerrin nods at Toston.

With Dez stopping at T15, the fighter encourages the rest of the group to close the gap, but remain in single file (which would put Toston at S10, and Hmerrin at S11).

On the way, Hmerrin pulls torches and oil from his Haversack, and tossing said lit torches 20' down the side passages. (torches at W7, O8, W10).

As Dez stops, Hmerrin does as well, bow at the ready.

---
Ready Action - Shoot creepy undead. Hit ac 28 for 8 hp damage

Take 2 - DM Dank  d20+15=17 ; d10=4 ; d20+15=25 ; d20+15=26 ; d20+15=20 ;
Tuesday February 2nd, 2021 7:58:19 PM

Sarge casts Hide From Undead, as well as 2 Lesser REstoration spells to remove all of the affects from Gaffer what is the DC of the Hide spell please
Now in the danger zone, Toston Readies a Scorching Ray spell and tries to identify where the sounds are coming from.
Dez tightens the grip on his axe and continues forward
Hmerrin tosses a few torches down some side passages and takes his bow out Readied to fire

The echoing of the caverns makes direction hard to say. Somewhere ahead of the party, but to the right or left is impossible to say
The scraping gets a bit louder, very noticable now towards the front.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday February 2nd, 2021 11:21:05 PM

Sarge obligingly casts Hide from Undead.

"We got about an hour and a half," she tells the group. "Plenty of time if we don't dawdle or fuss."

[Will save DC 17]

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34  
Wednesday February 3rd, 2021 2:18:02 AM

Toston being in the back whispers to Hmerrin "Should we change our formation? It sounds like whatever that scrapping sound is it is coming from our front. It looks like we have passages opening up to our left and right as we navigate this hallway. Right now we have passed one passage on the left and one on the right and it looks like we still have six passages on the right and eight on the left to contend with. If we move a little further where we only have 5 passageways ahead of us on one side we could have Gaffer start sealing passageways off with his walls of stone. That would just leave whatever we have left on the other side and we could put Des on point at those junctions so that he would intercept whatever ghoul attack would come from there. Just my thoughts on how to strategically navigate this place."

Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)  
Wednesday February 3rd, 2021 7:51:41 AM

Topped up by Sarge, Gaffer is as good as new, and makes sure to say thanks. [OOC: Also thank you DM for the clarification.]

He shuffles round within the the corridor to keep Des between himself and the noises ahead, cautiously waiting to see if their hiding spell is effective.

He listens to Toston's suggestion and is happy to put walls as suggested, but waits for the others to give their opinions before casting anything.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=39 ; d20+20=29 ; d12+9=13 ; d12+9=16 ; d12+9=12 ; d20+18=25 ;
Wednesday February 3rd, 2021 1:22:24 PM

Desdichado cautiously moves forward again to S:19. Since the noises were coming from this direction, he readies his weapon for an attack, and listens to determine if he hears anything else.

(Readied attack, crit vs 29AC); 13 damage if non-crit, 41 damage if crit.
(Perception: 25)

Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] 
Wednesday February 3rd, 2021 1:34:01 PM

Sharpe stays in formation, sighting down his bow and breathing heavily. To Toston "As long as somone keep eyes on our rear, I dont want a repeat of last time"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+20=38 ; d8+4=8 ;
Wednesday February 3rd, 2021 5:50:45 PM

"No worries, Sharpe. I'm staying back here," Hmerrin replies.
"Toston, you can move up if you want, but I say we keep single file so we can change on the fly."

As Dez moves up, Hmerrin encourages the group to do the same, stopping to toss a lighted torch to V15 as he arrives at that intersection.
Hmerrin ends up at S15

He once again pulls out his bow.

"Toston's plan makes sense to me. Once we clear this tunnel on Dez's right (row 19), Gaffer should have enough walls to take out the rest of the right side."

"Nice and easy, Dez. Let's keep going."

--
Ready Action - Shoot creepy undead. Hit ac 38 for 8 hp damage

Ghoul sighting Combat Round 1 - DM Dank 
Wednesday February 3rd, 2021 10:08:26 PM

Sarge lets the group know her spell will last for about 90 minutes, the group should not tarry long
Toston points out the ghouls seem to be ahead and suggests changing formation to accomodate the possible threat as well as the passages ahead on the sides
Gaffer moves up with the party, his Daylight spell throwing light far down the corridor
Des moves forward and Readies an attack with his blade
Sharpe moves ahead as well, and cautions back down the line to watch the rear.
Hmerrin keeps his back spot and tells Toston to feel free to move up, but keep single file to allow movement. Readied for a rear attack

The sounds ahead grow a bit louder and in the dim light almost 90' away a ghoul appears. It steps slowly and then quickly, trailing a disease filled talon hand across the wall. It stops just in the dim light provided by the Daylight spell, shifting from foot to foot. Coming out of the dark is a second which comes to a stop and drops to its haunches. A talon hand reaches up the wall and taps several times, pauses and taps again. They then quickly retreat into the black, more clicks and scraping sounds are heard

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   d20+24=30 ; d20+14=27 ; d20+14=20 ; 4d6+4=19 ; 4d6+4=23 ;
Thursday February 4th, 2021 12:47:52 AM

Toston whispers, "I count 6 passageways on one side now and 6 on the other not including the passageway Hmerrin and I are by. I would hazard based on that scout that the other ghouls are positioning themselves based on whatever communication that ghoul just did with the claw tapping. The way I see it we either move quickly down the passageway to get to the point where we can use our wall of stone tactic or we prepare for a pitched battle here. There are obviously plenty of them moving around."

Toston tries to pinpoint where the ghouls are in relation to himself. (Perception: 30; has passive blindsense of 30 feet)

Toston readies an action to fire off a scorching ray at any ghoul that attempts to attack (27 vs Touch; 20 vs Touch; 19 fire damage; 23 fire damage; 42 fire damage total if both rays hit)

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch


Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)  
Thursday February 4th, 2021 7:09:41 AM

Gaffer whispers his response "They could simply be alert to the torch light outside of Sarge's spell.i think we should keep moving forward, but bear in my in will take some time for me to get all the walls up."

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min


Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=28 ; d20+18=24 ; d20+20=35 ; d12+9=21 ;
Thursday February 4th, 2021 1:04:29 PM

Desdichado moves to T:22 with his axe ready and listens. (Perception:28). If there's no immediate threat from the passageway at V:22, he'll continue to T:25, listening again with his greataxe ready. (Perception:24)

Readied attack: 35 vs AC; 21 damage

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+20=27 ; d8+4=12 ;
Thursday February 4th, 2021 7:02:16 PM

Hmerrin keeps pace with Dez's movements, ending at T21.

On the way, he drops a torch behind them, tosses one down the right hallway, and then another to his left.

As Dez pauses, he once again pulls out his bow.

"Gaffer, that tunnel to Dez's right (R25/R26)....Let's start the walls with that one."

--
Torches at S13, O19, and W22.

Ready Action - Shoot creepy undead. Hit ac 27 for 12 hp damage


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday February 4th, 2021 10:46:24 PM

Sarge keeps up with the group. "So far, so good," she whispers. "But we should expect that sooner or later, one of these things won't be fooled by the spell."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34  
Friday February 5th, 2021 12:04:39 AM

Toston keeps up with the others ending up at T20 where he should have line of sight into the passageway near there if he needs it

Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)  
Friday February 5th, 2021 8:28:44 AM

Gaffer does as Hmerring directs, casting Wall of Stone such that it creates walls flush with the walls of the corridor.

He can create 13 walls that are 5 foot squares and 3 inches thick so he will aim to cover floor to ceiling, and use the remaining squares to thicken the walls, working from the ground up.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Ghoul sighting Combat Round 2 - DM Dank  d20+25=41 ; d20+28=31 ; d8+15=20 ; d6+15=18 ;
Saturday February 6th, 2021 9:44:19 AM

Toston notes the number of passages leading off are getting numerous and that he believes the ghouls are communicating through the taps. The party
should prepare for battle or move quickly through. Toston Readies scorching Ray
Gaffer reminds the all that the Wall Spell will take some time to cast
Des moves forward and glances to his left, he does not make it any further
Hmerrin moves forward and tosses a torch to his right. "Gaffer that tu...
Sarge moves forward, keeping her spot, "So far so...."he voice trails off
Gaffer starts casting....

It only takes the paladin a heartbeat to sort though the dim lim light, but that is all the time the creature needs to close the gap. With a high pitched shriek
it comes at him, another coming in just behind.

Des strikes hard with his ax, spiltting the creatures shoulder
Toston hits the ghoul with both scorching rays
Hmerrin still has a torch in one hand

Both ghouls attack Des
Bite Hit AC 41 Dmg 20 + Fort Save DC 24 Else Paralysis - Immune to Disease
Claw Hit AC 31 Dmg 18 - Immune to Disease

Ghoul 3 AC 29 Dmg
Ghoul 4 AC 29 Dmg 63

Des had moved 15' when he arrived at the first passage chaining the attack events. I kept the party roughly in the same movement group. Some of the further down passage actions could not happen, Hmerrin second torch and Gaffers intended Wall of Stone passage. Gaffer you can change your spell or continue

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado(Ryan) [HP: 112/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=27 ; d20+20=40 ; d20+20=22 ; d20+15=23 ; d20+10=28 ; d12+9=18 ;
Saturday February 6th, 2021 11:45:58 PM

(Fort. save: 27)
"Oof," groans Desdichado as the ghouls claw and bite into him. Standing his ground, he attacks Ghoul 4, doing a bit of damage. "Man are these guys tough," he shouts to those behind him.

40 vs AC, 22 to confirm; 18 damage
23 vs AC, miss
28 vs AC, miss

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   10d6=29 ;
Sunday February 7th, 2021 11:40:35 PM

Toston figures it is breathe weapon time. He can get U21 through U26 and V21 and V22 with his cone of fire.
(OOC: I think depending on how the DM rules the walls work the flames will also possibly W22 through W25, X25, and Y25)

Ghouls 3 and 4 need to make reflex save VS DC 19 or take 29 fire damage. Success means they only take 14

He then takes a 5 foot step to S20 and sheathes his curveblade

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+16=35 ; d20+11=25 ; d20+6=7 ; d8+4=11 ;
Monday February 8th, 2021 9:29:49 AM

Unwilling to leave Sharpe undefended, Hmerrin resists the urge to charge in and help Dez.

Instead, the fighter scatters a series of arrows around the paladin before taking a step back toward the rear line.

----------
Full attack on Ghoul 4, -4 penalty for shooting into melee:
Atk 1 hits ac 35 for 11 hp damage
Atk 2 misses (ac 25)
Atk 3 misses (Nat 1)

5' Move to R18


Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles]  d20+24=32 ; d8+19=24 ; 2d6=11 ; 2d6=8 ;
Monday February 8th, 2021 2:40:38 PM

Sharpe moves up but contant glancing behind him. Only needing a glimps of his enemy he moves to S17 and looses an arrow.

-----

Attack on G4
32 vs AC; DMG 31


Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12)  
Monday February 8th, 2021 2:51:13 PM

Gaffer continues with the wall spell, watching the surroundings in case the noise of the fight brings back up for the Ghouls.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Sarge [AC 21; HP 70/70] (Kathy) 
Monday February 8th, 2021 4:56:34 PM

Sarge isn't much for ranged combat, but she wants to be on hand in case things go badly. She moves up behind Dez [to S-22], and uses her Resistant Touch ability on him. He gets +3 to saves for the next minute.

Ghoul sighting Combat Round 3 - DM Dank  d20+13=24 ; d20+13=24 ; d20+25=44 ; d20+28=45 ; d20+28=38 ; d8+15=19 ; d6+15=21 ; d6+15=20 ; d20+25=32 ; d20+25=26 ; d8+8=16 ;
Monday February 8th, 2021 11:07:21 PM

Des shakes off the supernatural paralysis and hits the ghoul with his great axe once.
Toston move and bathes the pair in dragon fire. The incredibly fast creatures seem to be able to dodge the worst of it
Hmerrin drops the second torch and fires a series of arrows, hitting once
Sharpe moves up and fire, trying to also keep an eye out to the rear. His arrow thuds into the creatures chest even though the ghoul was afforded cover from the cavern wall
Gaffer seals a passage ahead with a Wall of Stone
Sarge moves up behind Des and uses her Resistant Touch ability on him. He gets +3 to saves for the next minute.

The pair engaged with Des hiss and shriek. One turns and disappears into the black, while the other attacks
Sharpe and Hmerrin see them as they come in, and again the speed at which they close is frightening. Two appear at the edge of Gaffer's Daylight spell and in seconds are upon Sharpe

Talons and needle-like teeth assault Des
Hit AC Bite 44 Claw 45/38 Dmg 19 + Fort DC 24 Else Paralysis / Claw 21 / Claw 20 Total Dmg 60

Sharpe is attacked by a pair
Bite Hit AC 32 Dmg 16 Fort DC 24 Else Paralysis
Bite Hit AC 26 miss

Ghouls
1 AC 29 Dmg 125
2 AC 29 Dmg
3 AC 29 Dmg
4 AC 29 Dmg 137

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+10=19 ; d20+10=21 ; 4d6+4=15 ; 4d6+4=19 ;
Monday February 8th, 2021 11:50:31 PM

Toston draws his quicken metamagic rod (move action). He casts a quickened shield (swift action). The gnome takes a 5 foot step to T19 and then casts another pair of scorching rays this time targetting G1

(19 vs touch; 15 fire damage if hits)
(21 vs touch; 19 fire damage if hits)
(OOC: 34 fire damage total if both hits)

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 8 minutes : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch

5/7 - 1st level spells left
5/7 - 2nd level spells left


Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles]  d20+24=32 ; d8+19=24 ; 2d6=11 ; 2d6=8 ;
Tuesday February 9th, 2021 4:37:39 AM

Sharpe moves up but contant glancing behind him. Only needing a glimps of his enemy he moves to S17 and looses an arrow.

-----

Attack on G4
32 vs AC; DMG 31


Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles]  d20+22=26 ; d20+22=37 ; d20+17=24 ; d20+12=16 ; d8+19=26 ; d8+19=21 ; d8+19=23 ; d8+19=22 ; d8+19=26 ; 2d6=9 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; 2d6=6 ;
Tuesday February 9th, 2021 5:52:37 AM

OOC - (sorry refresh post)
Sharpe steps back 5 ft to S18 and yells "its happening again!" before looseing a volley trying to put the gouls down quickly,

-----
Full Attack on G1 then G2
26 vs AC; DMG 59
37vs AC; DMG 31
24 vs AC; DMG 31
16 vs AC; DMG 32

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   13d6=42 ;
Tuesday February 9th, 2021 8:04:55 AM

Turning to face the attacks from behind, "Damn these things are tough. Do we want to trap them in with us, at least kill a couple without them running away?"
Gaffer clutches his focus tight as he casts Flame Stike, centered on S14 so that it catches both G1 and G2 without getting to close to Sharpe, grimacing as the column of flame creates eerie shadows against the ghouls.

Flame Strike: 13d6 = 21 Fire Damage, 21 Divine damage

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Desdichado(Ryan) [HP: 86/144; AC:26/12/26 - CMD 26] DR:3/-  d20+21=30 ; 5d6=25 ; d20+20=26 ; d20+15=32 ; d20+10=11 ; d12+9=16 ;
Tuesday February 9th, 2021 12:53:33 PM

(Fort. save: 30)
(Lay on Hands: 25)

"Gah, these things HURT!" Desdichado shouts as he swiftly heals some wounds and attempts another attack on the Ghoul.

26 vs AC; miss
32 vs AC; 16 damage
11 vs AC; crit. miss



Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)  d20+21=39 ; d8+13=20 ;
Tuesday February 9th, 2021 4:05:01 PM

"Blast," Hmerrin growls.

The fighter drops his bow, and swings around Sharpe and Gaffer to get to the ghouls behind.
His axes appear in his hands as he moves.
Arriving at the closest creature, he falls into a more defensive stance, and strikes out at it.

-----
Drop Weapon, Move while drawing axes.
Move to S17
Fighting Defensively (+2ac, -4 hit)
Atk G1 if alive, else G2.

Hit ac 39 for 20 hp damage.



Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday February 9th, 2021 5:04:38 PM

"Skirmishers," Sarge mutters. "Not my favorite."

Seeing Dez is holding his own, Sarge moves toward Sharpe and Gaffer [to T-19]. Then she activates her Aura of Protection domain ability. She and all her allies within 30 feet get a +1 deflection bonus to AC and resistance 5 against acid, cold, electricity, fire, and sonic.

Ghoul sighting Combat Round 4 - DM Dank  d20+13=14 ; d20+25=33 ; d20+28=42 ; d20+28=40 ; d8+15=20 ; d6+15=19 ; d6+15=17 ; d20+25=40 ; d20+28=29 ; d20+28=33 ; d8+15=23 ;
Tuesday February 9th, 2021 10:30:18 PM

Toston pulls a rod as he moves forward and casts Shield and another Scorching Ray Hitting the ghoul twice
Sharpe takes a step back and fires, but only one of his shots is true. The creature collapses into a lifeless pile
Gaffer turns and casts Flame Strike, engulfing the ghoul
Des heals himself and strikes at the ghoul attacking him, hitting once.
Hmerrin drops his bow and wheels about, Drawing axes, he closes and attacks the last ghoul in the back ranks of the party
Sarge moves back next to Toston and provides holy protection to those about her. All PC's receive +1 deflection bonus to AC and resistance 5 acid, cold, electricity, fire, and sonic

The ghoul on Des continues to attack savagely
Des Hit AC 33/42/40 Dmg Bite 20 + Fort DC 24 Else Paralysis / Claw 19/17 Total Dmg 56
The other Ghoul retaliates at Hmerrin
Hmerrin Hit AC 40/29/33 Dmg Bite 23 + Fort DC 24 Else Paralysis + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con

Coming out of the darkness of the corridor ahead comes another ghoul, slathering and shreiking as if closes terrifyingly quickly

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ghouls
1 AC 29 DESTROYED
2 AC 29 Dmg 62
3 AC 29 Dmg 40
6 AC 29 Dmg

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+10=28 ; 4d6+4=21 ; d20+10=24 ; 4d6+4=17 ; d20+10=16 ; 4d6+4=23 ; d20+10=15 ; 4d6+4=22 ;
Wednesday February 10th, 2021 1:04:46 AM

Toston takes a 5 foot step to S20 and then casts both a quickened and normal scorching ray at Ghoul 3

(28 vs Touch; 21 fire damage)
(24 vs Touch; 17 fire damage)
(16 vs Touch; 23 fire damage if that hits)
(15 vs Touch; 22 fire damage if that hits)

If all fiery rays hit then 83 fire damage total to Ghoul 3

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 79/80 rounds : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch

1/3 - metamagic charges left
5/7 - 1st level spells left
3/7 - 2nd level spells left

Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles]  d20+24=31 ; d20+24=36 ; d20+19=21 ; d20+14=29 ; d8+15=17 ; d8+15=16 ; d8+15=22 ; d8+15=16 ; 2d6=8 ; 2d6=5 ;
Wednesday February 10th, 2021 8:33:07 AM

Sharpe leans to the side as his allies rush past, appriciative he looses a volley over Hmerrin's shoulder, whiping his head around to track key targets.
----------------------------------
Full Attack on G2 then G6 then G3
31 vs AC; DMG 44
36 vs AC; DMG 30
21 vs AC; DMG Miss
29 vs AC; DMG 21

Desdichado(Ryan) [HP: 55/144; AC:26/12/26 - CMD 26] DR:3/-  d20+21=26 ; 5d6=16 ; 7d6=29 ;
Wednesday February 10th, 2021 4:23:41 PM

(Fort. save: 26)
(Lay on Hands: 16)

Desdichado stands his ground, and heals himself a bit, but he's not sure how much longer he can continue to fight these things off.

In the back of his mind, he remembers his conversation with Toston about these creatures being outsiders. Feeling overwhelmed, he tries to Alignment Channel versus the creatures. "Hope none of you are secretly evil outsiders!" he shouts to the group. "Hold steady!"

(Alignment channel vs. evil outsiders: 29, Will save: 21)

Hmerrin (MikeK)(HP 130/153 AC:34 T:20 FF:26 CMD:33) HELPLESS  d20+14=22 ; d20+14=33 ;
Wednesday February 10th, 2021 5:12:51 PM

Fort v Paralysis: 22 Fail
Fort v Disease: 35 Success


Hmerrin's limbs go leaden, and he finds he's unable to move.

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   13d6=56 ;
Wednesday February 10th, 2021 9:48:32 PM


Gaffer curses himself for not preparing any healing as he says Des caught between two ghouls.
Seeing Sharpe and Toston pouring out damage onto two of the Ghouls, he casts another Flame Strike on T25 to catch G6.

Flame Strike (reflex for half): 28 Fire damage, 28 Divine damage

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min


Sarge [AC 21; HP 70/70] (Kathy)  5d6=19 ;
Wednesday February 10th, 2021 10:21:13 PM

Seeing another ghoul advance, Sarge channels positive energy, aiming it to harm undead.

[19 damage to undead; DC 17 Will save for half.]

Ghoul sighting Combat Round 5 - DM Dank  d20+15=22 ; d20+15=26 ; d20+15=32 ; d20+13=29 ; d20+25=44 ; d20+28=44 ; d20+28=29 ; d8+15=21 ; d6+15=20 ; d20+15=18 ; d20+15=18 ; d20+25=39 ; d20+28=43 ; d20+28=46 ; d8+15=21 ; d6+15=21 ; d6+15=20 ;
Wednesday February 10th, 2021 10:47:07 PM

Toston steps towards Sarge and Des and casts Scorching Ray twice, thanks to his metamagic rod The first spell hits both times, but the second spell completely misses
Sharpe fires a volley into the ghouls attacking Hmerrin. Impaling it 3 times.
Des heals himself again and stands his ground. The Paladin then sends forth a burst of positive energy. Paladin channel works like clerics. Making 2 Types of targets to choose from Undead and living. If Undead is chosen, All undead in 30' take damage. If Living are chosen, all living creaturesa are healed DM assumes your language indicating Undead and damage is chosen
Hmerrin is paralyzed!
Gaffer casts Flame Strike at the newest ghoulish attacker.
Sarge also channels holy power in a burst about herself

The ghoul before the helpless Hmerrin blasts to dust with the second wave of positive energy
The other ghouls survive the energy bursts as well as the Flame Strike.

With a hiss and a shift to its right, the ghoul on Des lashes out yet again.
Des Hit AC 44/44/29 Bite 21 + Fort DC 24 ELSE Paralysis / Claw 20 Total Dmg 41
The newest arrival comes after Sarge
Sarge Hit AC 39/43/46 Bite 21 + Fort DC 24 ELSE Paralysis + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con / Claw 21 + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con / Claw 20 + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con
Sarge total Dmg 62 + (1) Fort DC 24 Else Paralysis AND (3) Fort DC 26 Else Disease 1d3 Dex and 1d3 Con

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ghouls
1 AC 29 DESTROYED
2 AC 29 DESTROYED
3 AC 29 Dmg 100
4 AC 29 Dmg 137
5 AC 29 Dmg
6 AC 29 Dmg 51

Hmerrin can make another Fort DC 24 to break the paralysis.

Desdichado(Ryan) [HP: 55/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday February 11th, 2021 12:16:35 AM

OOC: Just to clarify, I took the "alignment channel" feat this level, which I think I have to choose between affecting living/undead or outsiders. Toston and Dez had a conversation about these ghouls possibly being outsiders since they dont seem like normal undead.

https://www.d20pfsrd.com/feats/general-feats/alignment-channel


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+10=25 ; d20+10=13 ; 4d6+4=24 ; d20+10=25 ; 4d6+4=21 ; d20+10=21 ; 4d6+4=22 ;
Thursday February 11th, 2021 4:21:30 AM

Toston fires off another round of scorching rays at G3 and then uses the last charge of his metamagic rod
to do it again.

Normal
(25 vs Touch; 24 fire damage)
(13 vs Touch; miss)
Quickened
(25 vs Touch; 21 fire damage)
(21 vs Touch; 22 fire damage)

If any of the rays cause Ghoul 3 to be destroyed switch to Ghoul 6 for the remaining.

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 79/80 rounds : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch

0/1 - breathe weapon left
0/3 - metamagic charges left
5/7 - 1st level spells left
1/7 - 2nd level spells left

Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles]  d20+24=41 ; d20+24=31 ; d20+19=20 ; d20+14=15 ; d8+19=22 ; d8+19=21 ; d8+19=20 ; 2d6=4 ; 2d6=5 ; 2d6=4 ;
Thursday February 11th, 2021 11:53:19 AM

Concerned for the ally that just threw himself infront into danger ahead of Sharpe, Sharpe fires past the party at the remaining gouls and with a raised voice. "has the desease got you, fight it". Sharpe then keeps his eyes on the rear of the part watching for anything comming at Hmerrin.

----------------------------------
Full Attack G6 then G3
41 vs AC; DMG 51
31 vs AC; DMG 24
19 vs AC; DMG Miss
15 vs AC; DMG Miss

Desdichado(Ryan) [HP: 45/144; AC:26/12/26 - CMD 26] DR:3/-  d20+21=24 ; 6d6=22 ; d20+20=34 ; d20+15=19 ; d20+10=11 ; d12+9=13 ;
Thursday February 11th, 2021 2:15:49 PM

(Fort. save: 24)

Desdichado feels the severe bite from the ghoul, and is almost frozen in place. He takes a moment to swiftly heal himself.

(Lay on Hands: 22)

Hoping that the others can focus attention on Ghoul 3, he turns his attention to Ghoul 6.

34 vs AC; 13 damage
19 vs AC; miss
11 vs AC; crit miss

------
Effects:
Resistant Touch: 3 rounds
Lay on Hands: 11/16 remaining


Sarge [AC 21; HP -6/57] (Kathy)  d20+14=34 ; d20+14=16 ; d20+14=32 ; d20+14=17 ; d3=3 ; d3=3 ; d3=2 ; d3=3 ;
Thursday February 11th, 2021 2:49:46 PM

Sarge drops to the ground, unconscious.

Hmerrin (MikeK)(HP 130/153 AC:34 T:20 FF:26 CMD:33) HELPLESS  d20+14=21 ;
Thursday February 11th, 2021 5:34:52 PM

Hmerrin wills himself to move, but his body won't answer.

[Fort Save 21: Fail]

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d8+5=9 ;
Thursday February 11th, 2021 5:54:00 PM

Seeing Sarge drop on the other side, Gaffer hurries over to her side.

(OOC: I am unclear on the rules of dragging/moving an unconscious party member, and the rules of attack of opportunity. I do not want to do anything that provokes an attack on Sarge.)

Ideally, Gaffer would like to drag Sarge into S21 and then stand himself in S22. Following that he will draw his Wand of Cure Light Wound, dropping his focus, and use it to heal Sarge (4+5=9 Healing)

The priority is on healing Sarge and if he cannot move her out of the way, he will move to S23 instead to be an alternative target.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Ghoul sighting Combat Round 6 - DM Dank  d20+28=40 ; d6+15=16 ; d20+25=32 ; d20+28=37 ; d20+28=36 ; d8+15=17 ; d6+15=20 ; d6+15=19 ;
Thursday February 11th, 2021 10:02:01 PM

Toston sends another set of Scorching Ray spells into the ghoul attacking Des
Des heals himself and strikes the ghoul and it falls lifeless to the floor
Sharpe fires at the ghoul tearing into Sarge hitting it twice
Sarge collapses.
Hmerrin still cannot move
Gaffer leaps over to the Sarge, the ghoul shifts and takes a swipe at the druid as he stoops to drag Sarge back
AoO HIt AC 40 Dmg 16 Fort Save DC 26 1d3 Dex and 1d3 Con

The ghoul ignores Gaffer and the fallen cleric and turns it's attention to the paladin
[b]Dez[/i] Hit AC 32/37/36 Dmg 17/20/19 causing Des to fall

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ghouls
1 AC 29 DESTROYED
2 AC 29 DESTROYED
3 AC 29 DESTROYED
4 AC 29 Dmg 137
5 AC 29 Dmg
6 AC 29 Dmg 51

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   8d6+8=40 ;
Friday February 12th, 2021 1:37:44 AM

Toston moves to U22 and this time casts a fireball targetting the intersection of squares S26,T26,S27,T27 getting squares S23 - S30, T23 - T30, U24 - U29 and V28 and V29 as everywhere else is blocked by stone walls.

Ghoul 6 must make a DC 19 Reflex Save or take 40 fire damage; success means only 20 fire damage

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 77/80 rounds : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch

0/1 - breathe weapon left
0/3 - metamagic charges left
5/7 - 1st level spells left
1/7 - 2nd level spells left
5/6 - 3rd level spells left

Desdichado(Ryan) [HP: -2/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday February 12th, 2021 2:04:45 PM

Desdichado falls unconscious.

(OOC: Diehard feat, so automatically stabilize.)

Sarge [AC 21; HP 3/44] (Kathy)  5d6=15 ; d20+11=13 ; d20+11=27 ; d20+11=30 ; d3=3 ; d3=2 ;
Friday February 12th, 2021 2:43:36 PM

Sarge sits up, groggy. She's pretty sure she's not going to survive this. But before she goes, she sends another wave of positive energy out to harm the undead.

[15 damage; DC 17 Will save for half]

Miraculously, she manages to heal one instance of the disease and make her first save against another. She fails one save, however, and takes more ability damage.

Current Dex score: 2. Current Con score: 6


Gaffer (Courtney HP: 97/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+13=27 ; d20+13=27 ; d20+13=21 ;
Friday February 12th, 2021 3:15:16 PM

(Fortitude Save: 27; Pass!)

Gaffer surprises himself by resisting the disease and hopes it's a feat he can repeat as he casts Remove Disease on Sarge, ignoring the ghoul behind him. (Remove Disease CL check: 27 and 21. A little unclear if Sarge has 1 or 2 diseases remaining. The first roll was a 27 so either way she is cured of one disease.)

Seeing Des stable beside him, Gaffer feels a little less panicked and turns back to face the Ghoul, bracing for more attacks.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33)   d20+14=26 ; d20+21=37 ; d8+21=27 ;
Friday February 12th, 2021 5:23:05 PM

Fort vs paralyis: 26 Save.

Hmerrin feels the strength return to his arms and legs.

Pivoting, he strides quickly down the corridor, and plants an axe into the remaining ghoul.

---
Move to U22.
Atk ghoul. Power attack
Hits ac 37 for 27 hp damage


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Monday February 15th, 2021 12:38:35 AM

Time slows down for Toston as he waits to see the effect of the fireball

Ghoul sighting Combat Round 7 - DM Dank  d20+12=29 ; d12=2 ; d20+15=34 ;
Monday February 15th, 2021 10:09:33 AM

Toston moves up and detonates a Fireball spell behind the ghoul
Gaffer resists the disease attacking his own system and removes the disease from Sarge with Cure Diesease.
Sarge channels positive energy, harming the ghoul
Hmerrin breaks free of the paralysis and comes at teh ghoul, striking with an ax.

The ghoul turns and flees into the darkness

Sarge is commpletely cured, no need for any additional saves

Ghouls
1 AC 29 DESTROYED
2 AC 29 DESTROYED
3 AC 29 DESTROYED
4 AC 29 Dmg 137
5 AC 29 Dmg
6 AC 29 Dmg 105


Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33)   d20+21=28 ; d8+21=22 ;
Monday February 15th, 2021 11:27:43 AM

"Toston, you got front."

Hmerrin moves to the back of the formation. Axes out, he awaits another attack.

"Can you guys quickly heal up here, or do we need to back up again?" he asks.

--
Ready attack. Power attack
Hit ac 28 for 22 hp damage


Sarge [AC 21; HP 24/44] (Kathy)  d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ;
Monday February 15th, 2021 1:47:21 PM

"No, I'm fine. Just gotta rest for a second. Ow." Sarge waves a hand and accidentally pokes herself in the eye.
"How 'bout some healing?"

She channels positive energy again, this time to heal.

Everybody heals 21.

Sarge's Dex: 2. Sarge's Con: 6.

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday February 15th, 2021 7:43:24 PM

As the Ghouls scamper off Gaffer is quick to cast Wall of Stone on W22/V22 as he did before. Not exactly giving the party safety but removing the flanking path for the time being.

"Is everyone mostly alright and undiseased?"

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Desdichado(Ryan) [HP: 51/144; AC:26/12/26 - CMD 26] DR:3/-  d6=1 ; d20=20 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ;
Monday February 15th, 2021 10:18:39 PM

(Lay on Hands: 32)

As Sarge's healing wave flows over him, Desdichado wakes up and gives himself a healing boost. Seeing a few bodies of ghouls on the ground, he says, "Guess the others ran off, huh?"

"So, same strategy as before?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Tuesday February 16th, 2021 12:43:15 AM

Toston casts fly on himself and takes the lead as Hmerrin suggests flying towards the top of the hallway so as to get a little perspective and potentially see farther out or to make it harder for any ambushing ghouls to attack him.

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 76/80 rounds : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Fly - 80 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill

0/1 - breathe weapon left
0/3 - metamagic charges left
5/7 - 1st level spells left
1/7 - 2nd level spells left
4/6 - 3rd level spells lef

Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles]  d20+24=28 ; d20+24=41 ; d20+19=36 ; d20+14=25 ; d8+15=19 ; d8+15=18 ; d6=2 ; 2d6=10 ; 2d6=7 ;
Tuesday February 16th, 2021 11:41:28 AM

Timing his shots for the gaps in the combat, sharpe fires on the last goul.

----------------------------------
Full Attack Goul
28 vs AC; DMG Miss
41 vs AC; DMG 29
36 vs AC; DMG 25
25 vs AC; DMG Miss

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d4=4 ; d4=4 ;
Tuesday February 16th, 2021 12:56:22 PM

If there are no immediate threats after summoning his wall, Gaffer will look to spend 30 or so seconds casting a pair of Lesser Restorations on Sarge, letting her restore 4 points to an ability score, twice.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Desdichado(Ryan) [HP: 51/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday February 16th, 2021 5:55:31 PM

Desdichado calls to Toston "See anything?"

Ghoul sighting Combat Round 8 - DM Dank 
Tuesday February 16th, 2021 6:04:07 PM

Hmerrin gets back into the formation and asks about how quickly Sarge and Dez can get back into fighting shape
Sarge insists she is ok and sends another healing wave through the party (Party Heal 21)
Gaffer seals the area to the left of the group and then casts several more spells to remove the ill effects of the disease from Sarge. (letting her restore 4 points to an ability score, twice.)
Des gets up, grabs his sword and Lays Hands on himself
Toston casts Fly upon himself and moves forward a little to take the lead spot and to stay up by the ceiling, at this point about 15' high

The ghoul skittered down the hall and disappeared into the black, just exiting Tostons sight beyond the dim of the Daylight spell. The gnome
spots another ghoul down the hall, in the dim light poking its head from around a corner, only 40' away. It watches the fleeing ghoul for a breif moment and then turns it's attention back to the party

Sorry Sharpe, I forgot to move the ghoul on the map. There was no target.

Currently Gaffer is casting spells on Sarge
Only Toston can see the peeking ghoul

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Sarge [AC 21; HP 44/44] (Kathy)  d6=6 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ;
Tuesday February 16th, 2021 10:51:52 PM

"How 'bout some more healing?" Sarge lets out another healing burst, this time for 24.

She tries to pick up her hammer, drops it, tries to pick it up again, drops it agin, tries to pick it up again, and drops it on her other hand. "Ow."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   8d6+8=42 ; d20+25=29 ; d20+24=41 ;
Wednesday February 17th, 2021 1:07:02 AM

Toston whispers throught the benefit of his message spell, "You guys see to Sarge. We still got company about 35 to 40 feet down the hallway coming out of a side passage. I'm going to try to hurt it with fire but it might come down to attack so I'm going to hit it with a spell then lower myself a little to interdict it should it decide to come at us instead of scamper off. I don't want Sarge taking more damage. I'm pretty much unscathed right now so I'll wither the brunt of any assault."

Toston drops a second fire ball on the intersection of S34, T34, S35 and T35. It will get squares: S31 through S38, T31 through T38, Q32, R32 through R37 (including Ghoul at R32), U34 through U37, V32 through V34 and W34 (I think as the fire should go through the opening at V34 and still hit where it would unimpeded)

Ghoul 5 must make a DC 19 reflex save or take 42 fire damage. Success means only 21 fire damage.

Toston lowers himself to be floating slightly above the floor after dropping the fireball.

(Fly: 29)
(Perception: 41)

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 75/80 rounds : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Fly - 79 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill

Passive Effects: Blindsense: 30 ft

0/1 - breathe weapon left
0/3 - metamagic charges left
5/7 - 1st level spells left
1/7 - 2nd level spells left
3/6 - 3rd level spells left

Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33)  
Wednesday February 17th, 2021 2:41:19 PM

Fully healed, but posting from iPhone and can’t scroll right to update

Hmerrin holds his position, fully expecting a ghoulie to pop up any second.

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday February 17th, 2021 5:40:33 PM

Desdichado waits for Toston to give a signal to move forward.

Ghoul sighting Combat Round 9 - DM Dank  d20+13=32 ; d20+25=40 ; d8+15=22 ;
Wednesday February 17th, 2021 10:22:52 PM

Sarge sends another healing wave ALL PC's Heal 24
Toston lets the group know through the Message spell that another ghoul is lurking just ahead and he is going to engage it
Toston then casts Fireball and floats down just above the floor
Hmerrin and Des hold for what happens next
Sharpe
Gaffer

The ghoul flattens against the wall as the fireball erupts, protecting it from some of the magical fire. Toston at near floor level coaxes it out and it explodes from its hiding place
The creature then steps fully out and is on the gnome in seconds. The needle teeth puncturing Toston's forearm
Toston Hit AC 40 Dmg 22 + Fort DC 24 Paralysis

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ghouls
1 AC 29 DESTROYED
2 AC 29 DESTROYED
3 AC 29 DESTROYED
4 AC 29 Dmg 137
5 AC 29 Dmg 21
6 AC 29 Dmg 51

Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34   d20+11=23 ;
Thursday February 18th, 2021 1:16:17 AM

23 vs DC 24 = failure :(

Toston is paralyzed and cannot move.

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=32 ; d12+9=21 ;
Thursday February 18th, 2021 1:27:53 PM

Desdichado moves around the outside to T:26 and takes a swing at the Ghoul, giving it a good smack.

32 vs AC; 21 damage

Sarge [AC 21; HP 44/44] (Kathy)  d20+16=30 ; d8=7 ;
Thursday February 18th, 2021 2:35:04 PM

"Gotta help Toston," Sarge says. She stands up, and somehow runs into the wall. "Ow."

She casts Spiritual Weapon, which shouldn't be affected by her current clumsiness. She hits AC 30 for 10 damage.

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+21=28 ; d8+21=25 ;
Thursday February 18th, 2021 4:27:59 PM

Hmerrin swings in from the other side of Toston, and slams an axe into the ghoul.

---

Move to S25.
Hit ac 28 for 25 hp damage.


Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d3=3 ;
Thursday February 18th, 2021 8:52:35 PM

Having mostly prepared area attacks, rather than casting for damage, Gaffer begins casting summon nature's ally at 5th level, preparing himself to summon 3 tigers at S27, T27 and T26.

"Let's see if we can pin you in."

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Ghoul sighting Combat Round 9 - DM Dank 
Thursday February 18th, 2021 10:40:55 PM

Sorry guys power issues. From my phone.

Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34  
Friday February 19th, 2021 12:20:02 AM

Time slows down for paralyed Toston.

(OOC: Checking In)

Sarge [AC 21; HP 44/44] (Kathy) 
Saturday February 20th, 2021 11:44:01 PM

[FWIW, Hide from Undead is still up. Though I don't think we'll have much luck hiding from the one we're currently pummeling.]

Ghoul sighting Combat Round 10 - DM Dank  d4=2 ; d20+21=41 ; d20+21=36 ; d20+21=39 ; d20+16=36 ; d20+16=36 ; d20+11=12 ; d8+22=29 ; d8+22=27 ; d8+22=23 ; d8+22=29 ; d8+22=28 ; d8+22=27 ; d8+22=24 ;
Sunday February 21st, 2021 5:22:36 PM

Toston is paralyzed
Des moves up and hits the ghoul
Sarge casts Spiritual Weapon which strikes true
Gaffer casts a summoning spell and cuts off the ghouls escape with tigers
Hmerrin moves up and hits the ghoul as well
Sharpe fires a volley and kills the ghoul

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ghouls
1 AC 29 DESTROYED
2 AC 29 DESTROYED
3 AC 29 DESTROYED
4 AC 29 Dmg 137
5 AC 29 DESTROYED
6 AC 29 Dmg 51

Toston can attempt another save Fort DC 24 to break the paralysis.

Also, I am not sure if you have heard, but Charles needs to step away for a time, but plans to be back. For now Sharpe will be heading back up to meet up with Eisenhorne. I filled in for him on the last part of this and don't worry, future things will take into account the new party makeup

Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34   d20+11=30 ; d20+25=27 ; d20+24=43 ;
Sunday February 21st, 2021 11:39:22 PM

Fort Save: 30

Toston breaks the paralysis

He says, "I can move again."

He then rises towards the ceiling again with his flight to get a better vantage of how things stand.

Fly: 27
Perception: 43

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 73/80 rounds : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Fly - 77 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill

Passive Effects: Blindsense: 30 ft

0/1 - breathe weapon left
0/3 - metamagic charges left
5/7 - 1st level spells left
1/7 - 2nd level spells left
3/6 - 3rd level spells left

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday February 22nd, 2021 12:25:43 PM

Desdichado moves forward to where one of the ghouls had backed away. (S:31) (OOC: I think it moved in that direction, right?)

Ghoul sighting Combat Round 9 - DM Dank 
Monday February 22nd, 2021 6:31:50 PM

Sorry guys power issues. From my phone.

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Monday February 22nd, 2021 6:36:21 PM

Hmerrin looks around.

"Well, I guess we're ready to move on?" he asks.
"Gaffer, can you ask the nice kitties to take point?"

Hmerrin will move to the rear of the party.

Sarge [AC 21; HP 44/44] (Kathy) 
Monday February 22nd, 2021 7:29:59 PM

"Move on. Right." Sarge tries to put one foot in front of the other. She puts one foot on top of the other and falls down. "Ow."

"Sorry, guys. I think I'm going to need some help with this clumsiness before we continue."

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday February 22nd, 2021 9:32:03 PM

Gaffer does his best to corale the Tigers to move forward infront while he himself stays near the back of the group.

"Let me know if you want any walls thrown up, I've got a couple left."


Ghoul sighting Combat over - DM Dank 
Monday February 22nd, 2021 10:25:28 PM

Toston breaks the paralysis and floats towards the ceiling
Des moves forward
and Hmerrin calls for the whole group to move forward
Gaffer attempts to get the tigers to do what he wants, however they are cats and so herding them is a challenge

The ghoul that fled down the passage the party now walks does not reappear. Gaffer has several more spells to seal off areas with walls and of course, his Daylight spell moves with illuminating the area about him.

The tigers flank up with their perceived friend, Gaffer. Unless the druid is point, the tigers are not. Barring some way to communicate with them, Speak with Animals

Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34   d20+24=39 ; 4d4+4=13 ;
Tuesday February 23rd, 2021 1:37:33 AM

Toston says, "I'll remain a little ahead at elevation keeping my eyes out for ghouls. If I see any I'll let you guys know right away."

Perception: 39

Toston readies an action to fire off a magic missile should he find any ghoul. (13 damage; auto hits)

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 72/80 rounds : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Fly - 76 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill

Passive Effects: Blindsense: 30 ft

0/1 - breathe weapon left
0/3 - metamagic charges left
5/7 - 1st level spells left
1/7 - 2nd level spells left
3/6 - 3rd level spells left

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/-  d20+11=29 ; 6d6=18 ;
Tuesday February 23rd, 2021 4:19:30 PM

Desdichado tries using the Mercy to Remove Disease on Sarge (plus damage recovery, just in case).

Remove Disease: 29 vs DC
Lay on Hands: 18

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday February 23rd, 2021 7:40:47 PM

"Do we think more Ghouls are being created? If we back up and rest now, will we have an easier time finishing the rest off, and maybe be able to move forward properly?"

Gaffer holds of on casting Speak With Animals and instead moves to the front of the group with the tigers in tow, though they won't stay around too much longer.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Summon Nature's Ally - 3 tigers - 13 rounds total

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Tuesday February 23rd, 2021 7:48:54 PM

Hmerrin notes Sarge's difficulties, and answers Gaffer's question with one of his own.

"Sarge? Your call. Have you got the spells to heal yourself up? If not, we drop back."

Ghoul sighting Combat over - DM Dank 
Tuesday February 23rd, 2021 10:11:49 PM

Toston remains aloft and Gaffer moves forward with the summoned tigers.
Des attempts to cure Sarge. The dwarf cleric is already free of the disease. She is still suffering from some of the ailments. Sarge current has -2 to her dex
Hmerrin puts the question of dropping back with Sarge

The chambers and dark corridors ahead are quiet. Somewhere two wounded ghoul like creatures are stalking, but they apparently don't have the stomach for another conflict quite yet

Does the party fall back or push on? The question is to Sarge

Sarge [AC 21; HP 44/44] (Kathy) 
Tuesday February 23rd, 2021 10:29:19 PM

[Correction. Not -2 to Dex. Sarge's current Dexterity score is 2. It was 10, now it's 2. ]

"I can prepare a Lesser Restoration and cast it," Sarge say. "But you guys have to stop poking ghouls long enough for me to do it."

Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34   d20+24=38 ; d20+25=28 ;
Wednesday February 24th, 2021 12:52:12 AM

Toston says, "I thought the crystal thing was spawning monsters. Wouldn't that suggest that more could be added to their number if we delay? If we continue are we going to be able to establish a base camp or something farther ahead? Do we split the difference, allow Sarge a respite to recover but then press on with Gaffer sealing passageways until he runs out of spells before falling back? How much healing and resources does everyone have left anyway? I used my metamagic rod for the day and breathe weapon. I have half my 3rd level spells left and a single second level spell. I can still fight without magic but these monsters are tough so I don't know that if we press on will we get too far and not be able to fall back if we need to?"

Toston keeps an eye out for ghoul activity but does not engage. He will report anything he sees to his friends though

Perception: 38
Fly: 28 to hover at his higher elevation.

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 71/80 rounds : +4 shield to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Fly - 75 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill

Passive Effects: Blindsense: 30 ft

0/1 - breathe weapon left
0/3 - metamagic charges left
5/7 - 1st level spells left
1/7 - 2nd level spells left
3/6 - 3rd level spells left

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Wednesday February 24th, 2021 6:45:52 PM

Hmerrin listens to Sarge and Toston, and decides to interpret both replies as "we're in trouble".

"We fall back," he announces. "Not as far as the dwarf wall, but back to the beginning of this tunnel complex. We set up camp there, everyone rests to get their spells back, and we try again.

Gaffer, are these walls you're putting up permanent, and can you take one down that you put up without casting another spell on it? I'm wondering if you can seal the entrance to this area once we've fallen back."

Regardless of the answer, Hmerrin asks Dez to take point, and move back to the start. Gaffer to follow, then Sarge, then Hmerrin, then Toston.

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday February 24th, 2021 7:53:41 PM

Desdichado nods and makes his way warily back to the entrance.

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday February 24th, 2021 9:47:07 PM

Gaffer falls in line as Hmerrin guides the party in retreat.

"The walls are permenant, I can use another spell to change them after they are built, but otherwise they stay as they are."

If the party are going for a long rest, Gaffer will cast his remaining two wall spells on the two openings closet to the party. Likely, V7 and Q8. If they are just giving Sarge time to prepare the spell she needs he will hold on to the spells.

"If more are being created, I wonder if our best bet is to reclaim the areas one by one. Seal off the entrance ahead, clear it out, make an opening for ourselves and move forward."

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Summon Nature's Ally - 3 tigers - 13 rounds total

Dark and Dark - DM Dank 
Wednesday February 24th, 2021 10:27:17 PM

Sarge and Toston give an assessment of where they stand and Hmerrin takes the news as the group needs to fall back and so he calls for it
Gaffer's Wall of Stone are permanent. Physical damage or other magic would be required to take them down. The group is pulling back, but not as far and Gaffer casts more spells of Wall of Stone...V7 and Q8.
Dez takes point on the return and the group notes a couple torches Hmerrin tossed down side passages are missing
If Toston is correct, time could be essential, an open portal to another dimension or plane or whatever, means the longer it exists the more creatures could come through

The group takes position just outside the last breeched wall the dwarves originally erected. A grim reminder that Walls of Stone is not a permanent solution. Toston, Sarge and Gaffer need nearly 22 hours to regain spells and abilities. Dez and Hmerrin stand ready at watch

Over the next 3 hours, the pair watches as the glowing of the torchlight of Hmerrin's side tosses are suddenly snuffed out

At hour 8 a blue light pulse illuminates the far off hall, a flicker in the black. A deep resonance bass rolls though the ground, more felt than heard, a higher pitched hiss answers. Scraping, tapping in a broken rythym begins...then nothing. Just the dark.

Hours slowly move on, the dark and silence persist and at long last, Gaffer and Sarge prepare their spells and Toston awakens refreshed. It crept in slowly over the course of hours and hours or dark, but each of you 'hears' within the enclosed caverns sssshhhhhhhhhhhhhh like a constant background in your head.

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34  
Thursday February 25th, 2021 1:40:51 AM

Toston wakes up feeling refreshed. He recasts mage armor, message and light this time choosing his metamagic rod instead of a curveblade.

He says, "So do you think the third time is a charge and we are going to make it past the hallway of ghoulish doom and what is that hissing noise?"

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch

Sarge [AC 21; HP 96/96] (Kathy) 
Thursday February 25th, 2021 3:51:21 PM

Before they rest, Sarge is able to prepare and cast enough Lesser Restoration spells to get herself back to full strength. Not to mention full dex and con.

"Do we want Hide from Undead again?" she asks. "I mean, it did work some."

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday February 25th, 2021 6:21:34 PM

"Everybody ready to head back into the creepy blue ghost light?" asks Desdichado. "I'm really hoping the ghouls haven't replenished their numbers."

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Thursday February 25th, 2021 7:03:47 PM

"From your mouth to the gods' ears", Hmerrin fervently agrees with Dez.

To Sarge he replies, "might as well, though I'm not sure it did much good."

"All right kids, let's try again. Dez, Toston, Gaffer, Sarge, and then me."

Hmerrin still has plenty of torches in his haversack, and plans to play the same game again, tossing lit ones into side passages as he passes by.

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday February 25th, 2021 8:54:12 PM

Gaffer renews his Pass Without a Trace and casts Daylight once more to show the way.

"Let's be positive, maybe whatever is making that noise will be friendly. Maybe it killed all the ghouls for us."

He falls into line and moves forward with the party.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Dark and Dark - DM Dank 
Thursday February 25th, 2021 11:01:59 PM

Sarge is able to cure and remove all of the ill effects from the ghoul attack
The group prayers and meditates and is ready to go and does so

Gaffer renews the Daylight and Pass Without a Trace spell on the group

Moving into the maze like corridors of the cavern, the group quickly notes the lack of the scratching and clicking that they had heard in the last two attempts. the corridors and passages are still. The light ahead spills forth to reveal the remains of the ghouls killed earlier, still lying in the passage

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34   d20+24=37 ;
Friday February 26th, 2021 1:03:00 AM

Toston whispers over his spell, "Do you think the ghouls had any loot on them?"

As the party moves down the passage, Toston kneels down to check for any treasure on the fallen ghouls.

(Perception: 37)

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch


Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+22=24 ;
Friday February 26th, 2021 8:25:20 PM

"Is it right that I'm more worried by the lack of Ghouls we're hearing?"

He attempts to direct a thought towards the shhing sound in his head. "I'm sorry, are we being to loud?" and then keeps a close eye (Perception: 24) on their surroundings while Toston checks the corpses.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Sarge [AC 21; HP 96/96] (Kathy) 
Friday February 26th, 2021 10:48:13 PM

"They may have fallen back to another position," Sarge says of the ghouls. "They did show an ability to think tactically. I guess we'll find out."

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+11=12 ;
Saturday February 27th, 2021 12:08:02 PM

[Perception 12]

Hmerrin moves forward with the group, again tossing lit torches into the open side passageways.

As Toston checks out the dead ghouls, he waits and watches.

"It'd be really helpful if they backed up so they could only come at us from one direction," he answers Sarge.

Once Toston is finished with his searching, Hmerrin urges the group to continue.

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Sunday February 28th, 2021 1:39:15 PM

Desdichado keeps to point again, watching and wondering about any remaining ghouls.

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34  
Sunday February 28th, 2021 10:08:29 PM

Toston says over the communal whisper, "I don't know if there are any consequences to the delays we've suffered thusly. Hopefully not."

Dark and Dark - DM Dank 
Monday March 1st, 2021 9:49:15 AM

Toston moves up and looks over the lifeless husks of the ghouls and is rewarded with with a discovery. Embedded in the skin in several places, each ghouls has some gemstones. The stones appear to be almost fused with the creature. The placement appears random on each body and the best speculation is that it happened somehow as they came through the gate. The value of the collection is 12,000gp

There are no signs of the remaining ghouls. They may have retreated further back towards the gate the party is searching for or perhaps they are deeper in the near maze of the side passages. Wherever they are currently, they appear to have no desire to confront the group

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+11=30 ;
Monday March 1st, 2021 5:30:31 PM

"Onward and downward, I suppose," Hmerrin comments.

"I'll stay in back, just in case something creepy tries to sneak up on us.
Toston, keep on it.
Sarge, do I remember right that the second chamber is a cliff or pit or steep stair or something you can fall down for a long ways?"

Hmerrin follows the group, keeping an eye on the back.
[Perception 30]

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday March 1st, 2021 6:03:23 PM

Dez keeps to the front and keeps moving forward, checking behind every once in a while to make sure everyone is keeping up.

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday March 1st, 2021 7:55:49 PM

Gaffer holds a position in the middle of the group as they move forward. "Does it strike anyone as curious that only the ghouls had come this far? Are all the creatures following the same plan?"

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday March 2nd, 2021 12:09:05 AM

"Bugging me, too, Gaffer," Sarge says. "Maybe those gems somehow allowed somebody to control them? I dunno. Stay alert."

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34   d20+24=40 ;
Tuesday March 2nd, 2021 2:11:25 AM

Toston cuts the gems out of the ghouls and then proceeds to move forward, sticking towards the front of the group.

He says to the others, "They literally had a small fortune embedded in their hides. We'll have to remember to search any other creatures we encounter thoroughly"

Perception: 40

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/-  d20+12=14 ;
Tuesday March 2nd, 2021 12:49:41 PM

"Toston, do you mind if I take a look at one of those gems?" asks Desdichado. Taking a glance, they don't seem too much other than gems. "Anyone know more about outsiders, or the planes? Sarge may be on to something."

(Know. Religion: 14)



Another Chamber - DM Dank 
Tuesday March 2nd, 2021 8:16:37 PM

Toston collects the gemstones and the group moves forward with Des in the lead and Hmerrin the rear guard.
Gaffer wonders aloud on why the ghouls are the only ones this far, Sarge affirms it has been bothering her as well
On the subject, Des questions if the gemstones somehow might be a reason.
All examinations and knowledge the group currently has provides no clues. The gemstones are non magical

The group leaves behind the twists and maze like branching passages and funnel into a single passage that varies from 10-15' wide. Sarge notes the passage has a down grade to it. Several hundred feet later, this connector narrows ahead to what looks to be a 5' wide cut passage. The final 25' of the corridor, before spilling into what must be a larger chamber. The Daylight spell makes certainty impossible, but it seems as if the chamber ahead is lit.

As you take in the information, your feet pick of a ground tremor more than your ears hear the deep base.

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34   d20+24=26 ; d20+20=37 ; d20+6=26 ; d20+8=22 ; d20+8=24 ;
Tuesday March 2nd, 2021 9:43:53 PM

Toston says, "What is that noise?"

He tries to figure out what it is.

(Perception: 26)
(Know[arcana]: 37)
(Know[religion]:26)
(Know[nature]:22)
(Know[planes]:24)

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday March 2nd, 2021 11:15:43 PM

"I'm gonna guess 'trouble'," Sarge replies, drawing her warhammer.

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday March 3rd, 2021 1:03:00 PM

"Sarge, I'm feeling a bit turned around. Based on that map that Haldrick gave you, do you know which of the 5 chambers this might be? And would dwarves leave a chamber lit if no one is around?"

Edging a bit toward the chamber, he adds, "I agree, I think we may have found trouble."

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Wednesday March 3rd, 2021 6:39:26 PM

Hmerrin calls out,

"The second chamber is supposed to have a minor quartz deposit and malachite. Probably reflects light. There's supposed to be a narrow, steep stairway that goes down to the lower section of chamber.

If you can fly, its probably a good idea to do so.

Nobody said nuthin about tremors, so easy does it."

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday March 3rd, 2021 7:55:29 PM

Gaffer briefly covers up the daylight for a brief moment to confirm the light from the cave beyond.
He'll cast Detect Snares and Pits as they move forward, not seeing any harm in a little extra precaution.
"Should one of us sneak ahead and take a look rather than us all marching in?"

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration

Another Chamber - DM Dank 
Wednesday March 3rd, 2021 10:37:11 PM

A quick consult of the map shows the notes to mention the 3rd chamber to be the one with a ledge and descending stair. Gaffer covers the Daylight spell and the chamber ahead is indeed lit. A light of universal softness leads Sarge to conclude the source is phosphorescent and naturally occurring.
The deep bass rumbles through again, prompting Gaffer to propose a scouting like mission to peek into the cavern.
The druid casts Detects Pits and Snares

the cavern lies ahead and the group moves forward

Large quartz stalagmites rise from the ground and great stalactites hang high overhead in this immense cavern. Malachite veins run through the walls reflecting light everywhere from several small clumps of glowing mushrooms and lichen scattered about
2 huge Tri-pod creatures with a green mottled shell that looks to cover them completely are within, over 100' away. Their legs are like great oaks that trim to the point of a lance. One of the creatures squeels, a a sound like nails on a chalkboard, before lifting a leg and sending it into the wall with a great deep bass Boom
The wall fragments and splinters like glass all about. A bright violet hose descends from the main undershell and starts to slurp up the fragments

The second creature seems to be 'sitting' the nearly 20' diameter shell rests upon the ground

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday March 3rd, 2021 10:45:35 PM

"Okay. Well. There's something you don't see every day." Sarge keeps her voice low, to avoid spooking the creatures. "Gaffer? Any chance you could ask 'em to go eat someplace else?"

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   d20+24=37 ; d20+20=24 ; d20+6=15 ; d20+8=9 ; d20+8=21 ;
Thursday March 4th, 2021 12:59:03 AM

Toston tries to identify what the creatures are. He also casts shield in case things go south.

He says to the rest of the group over the communal message, "I have enough 3rd level spells for up to 6 people. If Gaffer can't convince these creatures to move shall I enable us to fly around them? My flight spells would only last for 8 minutes but that would probably be enough time to navigate the next room, I just wouldn't have much spell power left for fireballs or lightning bolts."

(Perception: 37)
(Know[arcana]: 24)
(Know[religion]:15)
(Know[planes]:9)
(Know[nature]:21)

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 8 min : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday March 4th, 2021 1:07:21 PM

"I'll keep my feet on the ground...er, under the ground...if you don't mind, Toston," says Desdichado. "Although, I admit I don't like the thought of tangling with those pointy legs very much."

He very, very slowly moves forward, (to S:8) keeping to the edge of the wall and a wary eye on the creature in the middle of the chamber.

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+17=22 ;
Thursday March 4th, 2021 2:47:57 PM

Gaffer appraises the creatures from a distance, trying to recall if he has ever heard of such strange beings, and if they might be ones he could cloak the party from using Hide from Animals or otherwise speak with using Terran. (Nature: 22)

If he knows the spell will be of use, he says to the group, "They may be hostile if we communicate, but I can attempt to hide us instead, it might allow us to simply walk by if they aren't strong willed."

If the only option is to speak with them using Terran he will warily lead with "Hello there, sorry to walk into your territory, we mean no harm and would simply like to pass by?"

If he knows there is no way he can communicate with them, he simply shakes his head to the group. "They aren't any type of animal that I could speak with, I suggest we give them a wide berth."

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Hide with Animals - 130 Minutes - Will Save DC 18 to Negate

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+10=16 ;
Thursday March 4th, 2021 5:34:12 PM

"Let's save the flying spells," Hmerrin agrees. "We're gonna need fire and lightning, I'm sure."

The lad squeezes past everyone to enter the chamber and get a look.

--
Move through friendly squares to U8.

Knowledge Dungeoneering: 16 to id critters.



Just passing by....maybe - DM Dank  d20+7=24 ;
Thursday March 4th, 2021 9:32:40 PM

Toston and Gaffer have never heard of such creatures, so foreign do they appear and sound. However, if you look at them just so, they almost resemble a Shark-Eater Crab, minus a couple legs. Perhaps some foreign dimensions version and Tostons observations lead him to believe that these creatures are also undead
There will be no speaking either way, to pass
Toston could use most of his remaining resources to allow the group to fly and perhaps get over them or move faster than they could follow.
Hmerrin wants to save Tostons spells for more offensive purposes and moves up to get a good look himself

Gaffer is pretty sure, the two creatures are some outer planar twisted version of Shark-Eater Crabs and Toston believes them to be undead on top of it

The nearest creature sends another mighty blow into the Malchite line wall BOOM

The further one sends a leg slowly stretching along the floor to its right and then pulls it back in again. Then the shell slowly cracks as it separates to allow a purple like oyster meat to spill out where a pseudo pod extends up with an empty eyestalk that sways back and forth.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Sarge [AC 21; HP 96/96] (Kathy) 
Friday March 5th, 2021 12:19:44 AM

"Well, we've got the Hide from Undead spell," Sarge says. "Trouble is, we can't leave these things laying around. My kin are gonna want to come back down here at some point."

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   d20+18=35 ;
Friday March 5th, 2021 3:55:46 AM

Toston moves up to T7 attempting to use the wall as cover for a stealthy approach (Stealth: 35)

He says to the group, "Well they're undead, that is for sure. Do we trust the hide spell and try to sneak past or do I drop a either a fire ball or fire off some scorching rays and we have ourselves an undead crab bake.
Though if I'm to use the ray attack I'll need to get closer. "

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 79/80 rounds : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday March 5th, 2021 2:18:26 PM

"Oh, if they're undead, that changes things. Yeah, Toston, why don't you toss a fireball their way, and then we hack away at them."

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Friday March 5th, 2021 6:31:10 PM

Hmerrin pulls out his bow.

"Alright people, get up here and make with the undead crab flambe, before purple eye thing spots us."

[ooc - please attack after next DM post]

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday March 5th, 2021 7:52:38 PM

"I think they might just escape through the ground anyway, but if we focus the one out on the open, I'll summon a thornwall over the other to try and slow it down."

Gaffer prepares himself to cast Wall of Thorns to layer walls ontop of and around Creature 1.
(AH19to26,AI19to26,AJ20to25,AK20to23 going 20 feet up, which should be twelve ten foot cubes.)

He will wait until Toston, or anyone else, has attacked first before casting his spell.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Wall of Thorns - 130minutes

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   8d6+8=37 ;
Saturday March 6th, 2021 2:07:36 AM

Toston drops a fireball on creature 2.

Creature 2 must make a DC 19 reflex save or take 37 damage. Success means only 18 damage

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 79/80 rounds : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch

Combat round 1 - DM Dank  d20+10=20 ; d20+7=27 ;
Sunday March 7th, 2021 6:17:17 PM

With the knowledge that these creatures are undead, all discussion of slipping past ends.
So moving into positions, the group attacks

Toston sends a Fireball to the furthest creature and Gaffer casts a Wall of Thorns blocking the other in the alcove
Wall of Thorns is 10x10x5 I interpreted the Wall to block the creature from spotting the group and kept it at 20'

The Crab thing hit with the fireball let out a shrill cry that hits your ears like an artic wind goes trough thin cloth. The Shell snaps back together and the creature stands to advance

The other shrieks as well, but what it is doing is hidden by the wall of thorns

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday March 8th, 2021 4:57:58 PM

Not being of much use in ranged combat, Desdichado holds steady until the creatures come near.

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+18=24 ; d20+13=15 ; d20+8=13 ; d8+4=5 ;
Monday March 8th, 2021 6:46:40 PM

"Still seems to be moving, Toston," Hmerrin observes drolly.

The fighter fires a salvo at the far undead crab thing.
Arrows fly all over the place.
Hmerrin growls something unprintable at himself.

--
Full Attack on #2, -2 penalty due to distance.
Atk 1 hits ac24 for 5 hp damage.
Atk 2 misses (ac 15)
Atk 3 misses (ac 13)



Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d3=1 ;
Monday March 8th, 2021 7:42:39 PM

Gaffer starts casting Summon Nature's Ally at 3rd level to summon one small earth elemental to T12, groaning as he feels the weak energy in the spell. "Sometimes I underwhelm even myself."

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Wall of Thorns - 130minutes

Combat round 2 - DM Dank 
Monday March 8th, 2021 10:13:06 PM

Des holds waiting for the creature
Hmerrin fires a volley. Arrows strike all about and the fighter notes that even his best shot skipped off
Gaffer casts a summoning spell, a small Earth elemental appears

The crab thing moves forward and the other begins to appear from the Wall of Thorns

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Crab1 AC 28 Dmg

Crab2 AC 28 Dmg 18



Sarge [AC 21; HP 96/96] (Kathy) 
Monday March 8th, 2021 10:40:37 PM

Sarge pushes forward [to T-8], and casts Bless to bolster her teammates.

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   8d6+8=30 ;
Tuesday March 9th, 2021 12:50:53 AM

Toston drops another fireball on the first crab creature.

(30 fire damage; reflex DC 19 for half)

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 77/80 rounds : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday March 9th, 2021 4:13:15 PM

Desdichado keeps waiting for the creatures to get closer. "This, uh, is not going too great so far," he mutters.

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+21=33 ; d20+16=33 ; d20+11=12 ; d8+4=6 ; d8+4=8 ;
Tuesday March 9th, 2021 7:13:45 PM

"Well, feel free to go charging in all aglow with noble righteousness," Hmerrin replies to Dez, while taking a better aim, and trying again.

Full Attack on Crab 2:
Atk 1 hits ac 33 for 6 hp damage
Atk 2 hits ac 33 for 8 hp damage
Atk 3 misses - Nat 1

In Effect
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.


Combat round 3 - DM Dank  d20+10=27 ;
Tuesday March 9th, 2021 10:08:37 PM

Sarge casts []/i] Bless[/i]
Toston hurls another fireball
Des holds waiting the the opponent to closeremarking at the effectiveness of the attacks thus far
Hmerrin invites Des to charge if he's bored and fires another volley. A pair of arrows strike, but simply fall away without any penetration. DR

The tri-pod crab thing closes, each spiked leg drives into the solid rock floor several inches as it moves

The second tri pod creature emergs fully from the Wall of Thors

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Crab1 AC Dmg

Crab2 AC Dmg 37



Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   d20+14=29 ; d20+14=31 ; d20+14=23 ; d20+14=22 ; 4d6+4=22 ; 4d6+4=21 ; 4d6+4=18 ; 4d6+4=24 ;
Wednesday March 10th, 2021 4:16:54 AM

Toston takes a 5 foot step forward and hits the crab creature 2 with a scorching ray and quickened scorching ray.

29 vs Touch - 22 fire damage
31 vs Touch - 21 fire damage
23 vs Touch - 18 fire damage
22 vs Touch - 24 fire damage

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 76/80 rounds : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
4/6 3rd level spells left
5/7 2nd level spells left
2/3 metamagic rods left

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday March 10th, 2021 12:52:19 PM

“Aglow in noble….? Now that DOES give me an idea!” says Desdichado. He pulls out his morningstar, and calls upon aid from Domi as his weapon begins to glow with noble righteousness. He takes a 5-foot step forward (S9).

Active Effects
----------------------------
(Divine bond: +1 enhancement bonus; +2 Disruption - undead DC 14 Will save or be destroyed)


Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Wednesday March 10th, 2021 6:39:17 PM

Hmerrin smirks.
"Glad I could help."

He glances at his bow.
"Wish this did. Maybe Sharpe could've done something, but I'm just breaking arrows."

Hmerrin stows his bow, and scoots around Dez while pulling out his axes.


--
Stow bow. Move to P9.

In Effect
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.



Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+6=11 ;
Wednesday March 10th, 2021 7:09:36 PM

As one of the creatures approaches, Gaffer calls for his Earth Elemental to move forward and attack it.
At the same time he casts a second Wall of Thorns in the same makeup as the first, barring the path of Creature 1 and it's view of the party.

The small earth elemental moves forward 5 feet and attempts a slam attack on the much larger creature before it (to hit: 11) despite having no hope of damaging it.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Wall of Thorns x2 - 130minutes
Summon Nature's Ally - Small Earth Elemental - 12 rounds

Sarge [AC 21; HP 96/96] (Kathy)  d20+11=25 ; 10d6=25 ;
Wednesday March 10th, 2021 8:38:25 PM

Sarge moves to T-8.

Sarge casts Searing Light on creature #2. [Hit Touch AC 25. Damage is 25 if this thing really is undead; more if it is sensitive to light.]

Combat round 4 - DM Dank  d20+21=36 ; d20+21=41 ; 2d6+12=21 ; 2d6+12=18 ;
Thursday March 11th, 2021 12:05:59 AM

Toston steps froward and casts Scorching Ray hitting all four times
Dez steps forward and draws his morningstar and calls forth some divine power to charge it
Hmerrin stows the bow and moves while pulling his more formidble axes
Gaffer calls for the elemental to attack and pins the other with another Wall of Thorns

The tri-pod crab thing closes, tilts baack to put all of its weight on the back leg. The front pair then lift and drive into the elemental and obliterates it

The second tri pod creature is hidden in the Wall of Thorns

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Crab1 AC Dmg

Crab2 AC Dmg 122



Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   d20+15=28 ; d20+15=21 ; 4d6+4=21 ; 4d6+4=22 ; d20+15=17 ; 4d6+4=20 ; d20+15=17 ; 4d6+4=16 ;
Thursday March 11th, 2021 1:21:05 AM

Toston takes a 5 foot step to U8 and unloads another scorching ray at the undead crab thing. If it is still moving after the first scorching ray he'll hit it with another hasting one, otherwise if he kills it after the first he holds his fire.

(28 vs Touch; 21 fire damage)
(21 vs Touch; 22 fire damage)

if needed:
(17 vs Touch, 20 fire damage if that hits)
(17 vs Touch, 16 fire damage if that hits)

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 75/80 rounds : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
4/6 3rd level spells left
3 or 4/7 2nd level spells left (will update after I know what happened)
1 or 2/3 metamagic rods left (will update after I know what happened)

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/-  d20+21=24 ; d8+6=7 ;
Thursday March 11th, 2021 6:19:24 PM

Desdichado strides up to Crab 2 (move to S13), and attempts to destroy it with the morningstar.

-----
24 vs AC; if hit: 7 damage, 14DC will save or destroyed

Active Effects
----------------------------
(Divine bond (+3 points):1 enhancement bonus; Disruption - undead DC 14 Will save or be destroyed)
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+18=19 ;
Thursday March 11th, 2021 6:45:25 PM

"Oh, that was not at all discouraging," Hmerrin remarks as the earth elemental is obliterated.

Like Dez, he moves in to attack.
He's a tad more careful about it, bluffing his way forward with a shoulder shimmy and a quick step in an attempt to throw off the gargantuan crab's reach.

So concerned is he with his little dance, the fighter nearly forgets to swing his weapon upon reaching the creature.
--

Move to P13.
Fighting Defensively. Also Mobility Feat gives AC 38 vs AoO
Power Attack
And a Nat 1 - miss

In Effect
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.


Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday March 11th, 2021 9:47:31 PM

Gaffer waits at the back as his allies unleash a successful barrage against the crab before them, and keeps an eye on his wall of Thorns, waiting for the other to emerge.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Wall of Thorns x2 - 130minutes

Sarge [AC 21; HP 96/96] (Kathy) 
Thursday March 11th, 2021 9:51:18 PM

Sarge tries again.

With a roar of effort, she yet again pushes toward T-8. Of course, now, she can only get to T-7, but she has every hope that someday she will make it.

She once again attempts to cast Searing Light. If she made it to T-7 this time, she should have line of effect to creature #2. She would like to use her rolls from yesterday, and hit Touch AC 25 for 25 damage if this thing really is undead.

[OOC: If those actions are not possible, I'd really appreciate something along the lines of "Sarge can't do X because Y." Otherwise it just feels like I'm being ignored.]

Combat round 5 - DM Dank 
Thursday March 11th, 2021 11:31:34 PM

Toston hurls another Scorching Ray and kills the tri pod crab thing
Des and Hmerrin move forward and take up positions just in front of Totston
Sarge moves up

The Crab undead thing breaks through the Wall of Thorns and looks to home in on the group

DM Shifted Hmerrin and Des to positions towards the next obvious foe

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Crab1 AC Dmg

Crab2 AC Dmg Dead


Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   8d6+8=38 ;
Friday March 12th, 2021 1:59:51 AM

Toston moves to W9 and drops a fire ball on the remaining crab.

(38 fire damage; DC 19 reflex save for half)

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 74/80 rounds : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
3/6 3rd level spells left
4/7 2nd level spells left (will update after I know what happened)
2/3 metamagic rods left (will update after I know what happened)

Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday March 12th, 2021 3:35:40 PM

Desdichado moves to Z:16. (I think he can make it there with 40 ft. of movement.)

Combat round 5 - DM Dank 
Friday March 12th, 2021 5:44:58 PM

Kathy I am so sorry, I have no idea how I missed your actions. I’ll get things corrected. Again very sorry

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)  
Sunday March 14th, 2021 10:48:57 AM

Hmerrin blinks as Dez moves forward.

"Hold on. Nobody gets to be stupid without me."

The young fighter moves up as well.

--
Move to V18.

In Effect
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.


Combat round 6 - DM Dank  d20+10=12 ; d20+21=28 ; 2d6+12=20 ; d6=5 ;
Sunday March 14th, 2021 7:48:57 PM

Sarge casts Searing Light and hits the crab emerging from the Wall of Thorns. She moves forward to keep closer to her companions in case they need her healing spells
Toston moves up and alights the creature with a Fireball
Dez moves up
Not to be left behind, Hmerrin moves up as well

The Crab undead thing closes on Dez and lances the paladin from 15' away with a great spiked leg. The tip punctures his armor and draws blood, raw negative energy sappin the very life force of the Domi paladin and blood pours from the wound
Dez Hit AC 28 Dmg 20 + 5 Negative Energy + Bleeding

Crab1 AC Dmg 63

Crab2 AC Dmg Dead

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   d20+15=16 ; d20+15=20 ; 4d6+4=12 ; d20+15=28 ; 4d6+4=22 ; d20+15=18 ; 4d6+4=15 ;
Sunday March 14th, 2021 10:02:21 PM

Toston moves up to W 15 and then hits this giant undead crab thing with a double scorching ray combo courtesy of the quicken metamagic rod.

(OOC: Move 30 feet - move; cast scorching ray - standard; quicken scorching ray - swift)

(16 vs Touch = miss nat 1 :( )
(20 vs Touch; 12 fire damage if that hits)
(28 vs Touch; 22 fire damage)
(18 vs Touch; 15 fire damage if that hits)

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 74/80 rounds : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
3/6 3rd level spells left
2/7 2nd level spells left
1/3 metamagic rods left

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+22=40 ;
Sunday March 14th, 2021 10:24:49 PM

Gaffer moves up to T8 and takes in the fight. It seems like the others have everything under control and he instead turns to look behind him, aware that there was a voice, or something, they left back in the other cavern. (Perception: 40)

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Wall of Thorns x2 - 130minutes

Desdichado(Ryan) [HP: 50/144; AC:26/12/26 - CMD 26] DR:3/-  d20+21=28 ; d8+6=9 ;
Monday March 15th, 2021 2:03:14 PM

"Oof, this hurts," cries Desdichado as the creature attacks. Undaunted, he moves forward (to AA:18) and attacks.

Active Effects
----------------------------
(Divine bond (+3 points):1 enhancement bonus; Disruption - undead DC 14 Will save or be destroyed)
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

28 vs AC; 9 damage, 14DC will save or destroyed

Sarge [AC 21; HP 96/96] (Kathy) 
Monday March 15th, 2021 3:37:27 PM

Seeing Dez in some distress, Sarge double-moves (to Z-15) and gets ready to heal him.

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+22=41 ; d20+26=28 ; d8+21=25 ; d8+21=29 ; d8+21=24 ;
Monday March 15th, 2021 5:41:40 PM

Hmerrin also moves in, splitting away from Dez.

Cutting inside, the fighter swings his battleaxe with as much force as he can muster.

---
Move to Z22 (AC vs AoO 38)
Power Attack
Hit AC 41 CRIT. Threat hits AC28 for 78 hp damage.

In Effect
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Note - Critical Focus Feat added +4 to crit threat roll.


Combat round 7 - DM Dank  d20+21=38 ; d6+12=18 ; d6=6 ; d20+9=14 ; 4d8=14 ;
Monday March 15th, 2021 10:20:10 PM

Toston casts another set of Scorching Rays, three of which blast into the creature
Gaffer moves up and belieiving his companions have things in hand, watches the party's back
Des moves forward, provoking an attack from the creature. A spiked leg lances out, hitting hard again
AoO Hit AC 38 Dmg 18+6 negative energy
Dez strikes the creature, spilling black ichor, but the creature is not instantly destroyed
Sarge closes further to be in position to heal Dez
Hmerrin moves in weaving as he goes and makes a strike. The axe cuts deep and kills the creature

Dez is not out of danger however, as now the pair of wounds gush blood
Dez Bleeding damage 14

Down the passage, Gaffer stare beyond the light of his Daylight spell and into the darkness. Was that a scratch? A scrape of stone just beyond the Daylight? No a noise from further. Or perhaps the weight of tons of stone about him, separating him from the sky by nearly a mile. A shake of the head, he clears and settles his mind. No, there is nothing back there

Crab1 AC Dmg Dead

Crab2 AC Dmg Dead


Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34   d20+24=33 ;
Tuesday March 16th, 2021 12:10:08 AM

Toston says, "Hey Sarge, I think Dez needs some help over here." Toston says aware that healing is one of the areas where the multi-talented gnome is woefully inadequate.

"Hey Gaffer you see anything out there?" The dragon disciple asks.

Perception: 33

Active Effects:
Mage Armor - 8 hours : +4 AC
Shield - 73/80 rounds : +4 shield bonus to AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
3/6 3rd level spells left
2/7 2nd level spells left
1/3 metamagic rods left

Desdichado(Ryan) [HP: 59/144; AC:26/12/26 - CMD 26] DR:3/-  6d6=21 ; d20+14=33 ;
Tuesday March 16th, 2021 12:53:28 PM

"I think...I think I'll be okay," groans Desdichado as the wounds continue to bleed. Seeing there's no immediate threat from enemies, he takes the opportunity to heal himself a bit (LoH:21). He also takes a bit of cloth to staunch the wound (Heal: 33).

(OOC: Not sure if Lay on Hands on it's own can heal, since it's not technically a spell, so also did heal check.)


Sarge [AC 21; HP 96/96] (Kathy)  d6=4 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ;
Tuesday March 16th, 2021 3:53:53 PM

Seeing that Toston is also a bit dinged up, Sarge begins by channeling positive energy.

Everybody heals 25

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+11=19 ;
Tuesday March 16th, 2021 5:43:57 PM

Hmerrin tries to keep an eye on both entrances to this cavern, as he waits for Sarge and Dez to heal folks up.

[Perception 19]

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday March 16th, 2021 8:15:46 PM

Gaffer wipes the sweat from his brow "I think it's nothing, just not used to this much... Darkness." He smiles at the rest of the group, "Des, is that wound patched up? Shall we keep moving?"

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration

beyond the chamber - DM Dank 
Tuesday March 16th, 2021 11:17:19 PM

Toston calls for Sarge to come over and help Dez as he sees what Gaffer might be on about
Dez heals himself, which does stop the bleeding
Sarge channels the power of Domi and heal everyone 25HP all PC's
Hmerrin keeps a wary eye out
Gaffer assure his friends nothing is out there, but so much rock.. He is no dwarf

The battle concluded and wounds patched, the group continues with the Daylight spell of Gaffer leading the way. The passage narrows once again and the cut of the dwarf picks and spades is evident upon the wall as the group continues. The map indicates that the chamber ahead to be one with a relatively narrow ledge to traverse to a steep stair unto the next level. Somewhere ahead in the darkness Toston believes he can make out the sound of a waterfall


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+24=35 ;
Wednesday March 17th, 2021 2:07:45 AM

Toston says, "I think I hear a waterfall somewhere up ahead. We should probably be careful as we approach so that we don't fall in accidentally if there is water as there might be water monsters."

Perception: 35

The gnome continues to keep a sharp eye out.

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
3/6 3rd level spells left
2/7 2nd level spells left
5/7 1st level spells left
1/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Sarge [AC 21; HP 96/96] (Kathy)  d8=4 ; d8=3 ; d8=2 ; d8=2 ;
Wednesday March 17th, 2021 4:03:04 PM

Dez is still pretty injured, so Sarge casts Cure Critical Wounds.

Dez heals 21.

Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday March 17th, 2021 5:53:40 PM

"Thanks, Sarge", says Desidchado gratefully, "feel like I'm good shape to keep going now. Onwards and downwards!"

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+11=14 ;
Wednesday March 17th, 2021 6:52:13 PM

Hmerrin positions himself in the rear again, and drops another torch 60' into this new passageway.

As Toston leads to this new chamber, he tries to keep an eye out behind them.


Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday March 17th, 2021 9:14:21 PM

Gaffer slows his pace down, watching his footing, he focus his detect snares and pits ahead of the group and warns everyone if anything shows up.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration

beyond the chamber - DM Dank 
Thursday March 18th, 2021 10:00:24 AM

Toston informs the group he hears some water ahead, likely a waterfall and urges some caution
Sarge heals Dez [b]21[/i]
Dez declares himself ready
Hmerrin takes up the rear and drops a torch into the passage as they exit
Gaffer moves forward with the group

Toston takes the lead and can see a bit further than the Daylight and leads the group on. The passage here is natural and large, more like an elongated cavern than a passage. Stalactites cover the roof 30-45' above and the natural floor has several collections of Stalagmites as well. Toston can hear the sound of a waterfall, but it is not getting louder by much. Ahead the cavern floor falls away into the black and the path that skirts it narrows to 10'

Toston is 80' away from the narrowing ledge and chasm that forms to the right

Sarge [AC 21; HP 96/96] (Kathy)  d20+6=19 ;
Thursday March 18th, 2021 1:10:51 PM

Sarge walks at the rear of the group, her inevitable clanking making stealth impossible. She has the benefit of darkvision, so she tries to keep an eye out for the unexpected. [Perception 19]

Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday March 18th, 2021 2:43:55 PM

Desdichado keeps moving forward with the group, staying as far from the ledge and chasm as possible.

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+11=27 ;
Thursday March 18th, 2021 6:47:31 PM

Hmerrin waves Sarge forward, and resumes his role as rear guard.
"If something's behind us, its gonna be much easier for you to heal me than the other way around," he points out.

He moves forward with the rest, looking around for any signs of movement.
[Perception 27]

"That waterfall is gonna muffle other sounds," he notes. "Not to mention make things slippery."

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday March 18th, 2021 9:11:37 PM

"Should I cover my light in case we alert anything? Or is the terrain too treacherous?" Gaffer asks the party in general

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration

First step is a doosie - DM Dank 
Thursday March 18th, 2021 10:41:54 PM

Sarge fades to the back, but Hmerrin keeps the cleric in front of him.
Gaffer asks about the Daylight spell, From what Sarge and Toston can see, without the Daylight spell It would be completely black. Uneven and possibly slick ground is not something you want to try blind

At the rear, Hmerrin thinks he hears the chirp of what sounds like a very big cricket

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Friday March 19th, 2021 3:25:50 AM

(OOC: sorry everyone; I got caught on an after hours phone call for work that messed up my entire schedule)

Toston says, "I only have 3 3rd level spells left. I could make 3 of us fly for 8 minutes in case it might help to avoid the ledge, but what would the rest of us do?"

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
3/6 3rd level spells left
2/7 2nd level spells left
5/7 1st level spells left
1/3 metamagic rods left
Passive Effect: Blindsense 30 ft


Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday March 19th, 2021 6:20:20 PM

"I think slowly but steadily, with everyone keeping in line seems like the best option," opines Desdichado. "Maybe just stay as close to the wall as possible and let's not be in a hurry."

Sarge [AC 21; HP 96/96] (Kathy) 
Friday March 19th, 2021 10:31:30 PM

"We could rope ourselves together," Sarge suggests.

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)  
Saturday March 20th, 2021 11:51:42 AM

"I took some of the pitons and rope Haldrick brought down," Hmerrin offers.
"Once we get down to that narrower part, we can put some in for hand holds or even tie off onto."

The young man looks around, trying to figure out what direction that sound came from.
"Not sure about tying off. There's something kind of large nearby, and we may need to do some moving about shortly.

"So, my vote is Gaffer keep the lights on, we move forward steadily and against the wall as Dez suggests, and one we reach that 10' wide section, use the pitons.
Of course, if the ground starts getting slippery or whatever, we change plans."

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Sunday March 21st, 2021 1:58:00 PM

"I have a few wall sold left, if needs be I can always widen the path."

Gaffer moves to the middle of the group to make sure the light covers everyone's steps and keeps on hand on the wall as he moves forward.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34   d20+15=25 ; d20+24=32 ;
Monday March 22nd, 2021 12:26:04 AM

Toston says, "I wear a ring of feather fall so if I fall I should be able to cast fly and get to wherever I need to go so don't worry about me."

(Perception: 32)
(Acrobatics: 25)

On the Ceiling Round 1 - DM Dank 
Monday March 22nd, 2021 10:20:53 PM

With the gaping chasm on one side several suggestions are brought up.
Stealth, roping up, some could fly, Wall spells some how...
Hmerrin selects, Dez's move stealthily and at he narrow section, rope up with some piton hand holds.
Gaffer's Daylight illuminates the area 60' all around him, so seeing where you are going is pretty simple.

As you enter the chamber, the sound of the waterfall is still ahead and quite distant. There is no moisture or wetness upon the ledge.
The ceiling is covered in stalactites and Gaffer spies movement

Climbing through the stalactites towards party are spider things. 5 spider-like creatures skitter along the ceiling towards the party. They have 12-18 legs and large bulbous translucent bodies the size of a fully grown human.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   8d6+8=35 ;
Tuesday March 23rd, 2021 1:54:18 AM

Toston casts a fireball in the center of where Y25, Y26, Z25 and Z26 meet.

The fireball will hit: V25 and 26, W23-28, X23 - 28, Y22 - 29, Z 22-29, AA 23 - 28, AB 23 - 28 and AC25 and 26

Every spider creature in the area needs to make a DC 19 Reflex save or take 35 fire damage. Success means only 17 fire damage

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
2/6 3rd level spells left
2/7 2nd level spells left
5/7 1st level spells left
1/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday March 23rd, 2021 12:56:04 PM

"Well, that's horrifying." Sarge draws her hammer, but takes no further actions at the moment.

Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday March 23rd, 2021 1:58:03 PM

Struggling along the narrow cliff, the normally longanimous paladin let's out an oath unsuitable to be written upon seeing the spider-like creatures coming towards them.

"Toston, let's keep moving another 15 or so feet along the wall if possible," he suggests, "that will give us a little more room for footing if we need to fight these things."

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=24 ; d8+4=10 ; d8+4=7 ;
Tuesday March 23rd, 2021 6:09:32 PM

Hmerrin unlimbers his bow, and fires an arrow.

"I'm gonna buy you a bow when we get back," he teases Dez.

---
Atk Spiderthing 3.
Hit ac 24 for 10 hp damage.




Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday March 23rd, 2021 8:45:41 PM

(Not entirely sure if this is possible but...)

Gaffer stretches out a hand and casts Spike Stones causing the rocky ceiling to rapidly become.an array of jagged spikes for the somehow-worse-than-spiders to crawl across. (Forming a square over AI15,AI30,X15,X30 which should be 12 20ft squares)

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Spike Stones - 13 hours - DC21


On the Ceiling Round 2 - DM Dank  d20+16=35 ; d20+16=19 ; d20+16=36 ; d20+16=35 ; d20+16=36 ; d8=4 ; d8=6 ; d8=5 ; d8=3 ; d8=5 ; d20+16=19 ; d20+16=27 ; d20+16=22 ; d20+16=29 ; d20+16=34 ; d8=5 ; d8=5 ; d8=3 ; d8=8 ; d8=2 ; d8=7 ; d8=3 ; d8=8 ; d8=1 ; d8=8 ; d20+18=20 ; d20+18=30 ;
Tuesday March 23rd, 2021 10:35:04 PM

Toston casts Fireball, enveloping all of the creatures
Sarge draws her hammer
Des urges teh group to move to a wider section just ahead
Hmerrin pulls his bow and fires, striking on of the spider things
Gaffer turns a larg area of the ceiling into stone weapons

The spiders flinch slightly at the fireball and then move forward, now that they are closer their true Large size is apparent
They move closer and 2 of them shoot a kind of filament from its body. Like a Cave fisher might, at Toston
Toston Hit Touch AC 20 - Miss
Toston Hit Touch AC 30 - As a standard action, a creature can rip the filament free with a DC 24 Strength check. A
caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Spider 1 AC 22 Dmg 30
Spider 2 AC 22 Dmg 39
Spider 3 AC 22 Dmg 37
Spider 4 AC 22 Dmg 34
Spider 5 AC 22 Dmg 29

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44   d20+14=34 ;
Wednesday March 24th, 2021 1:51:34 AM

Toston uses his last charge of the metamagic rod to cast grease on himself.

He then attempts to escape the filament. (34 vs 27 = success)

He moves up to AN22

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Grease - 800 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
2/6 3rd level spells left
2/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)   13d6=61 ;
Wednesday March 24th, 2021 8:14:20 AM

Seeing Toston is dealing with the filament succesfully, Gaffer takes responsibility for killing the spiders with fire this round. Casting Flame Strike centered on AC25, with a 10 foot radius that should catch Spiders 2,3 and 5.

Flame Strike - 31 fire, 30 divine fire damage - Reflex DC 21 for Half

He then quick darts over to AM21.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Spike Stones - 13 hours - Reflex DC21 to avoid halved speed

Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday March 24th, 2021 1:13:34 PM

"Are you going to include some lessons as well?" quips back Desdichado as he takes out a crossbow and loads a bolt, "because I've carried this thing around for a long time and don't think I've ever hit anything with it".

Sarge [AC 21; HP 96/96] (Kathy)  10d6=25 ;
Wednesday March 24th, 2021 4:36:35 PM

Sarge thinks Gaffer's Flame Strike is a pretty good idea, so she casts one of her own, in the same spot.

Spiders 2, 3, and 5 take 25 damage (half fire and half divine), DC 21 Reflex save for half.

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=38 ; d20+15=27 ; d20+10=14 ; d8+4=6 ; d8+4=5 ;
Wednesday March 24th, 2021 7:03:55 PM

"Well, I can do that," Hmerrin answers Dez while letting loose another volley.
"But it's more about keeping your hands busy while your friends set fire to everything."

---
Atk Spiderthing 3.
Atk1 hits ac 38 for 6 hp damage
Atk2 hits ac 27 for 5 hp damage
Atk 3 misses (ac 14)



On the Ceiling Round 3 - DM Dank  d20+16=26 ; d20+16=33 ; d8=8 ; d8=7 ; d8=5 ; d8=3 ; d8=1 ; d20+18=33 ; d20+18=35 ; d20+18=36 ; d20+18=21 ;
Wednesday March 24th, 2021 11:14:59 PM

Toston casts Grease and slips from the webbing snare
Gaffer casts [Flame Strike[/i], engulfing 3 of them
Des pulls a crossbow and takes aim
Sarge also casts [Flame Strike[/i] on the same group
Hmerrin takes several shots and hits twice

The spiders continue to close and send out filaments
Spider 1 at Gaffer Hit Touch AC 33 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Spider 2 at Des Hit Touch AC 35 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Spider 3 at Toston Hit Touch AC 36 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Spider 5 at Toston Hit Touch AC 21 Miss

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Spider 1 AC 22 Dmg 30
Spider 2 AC 22 Dmg 95
Spider 3 AC 22 Dmg 90
Spider 4 AC 22 Dmg 43
Spider 5 AC 22 Dmg 71

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44   d20+14=19 ;
Thursday March 25th, 2021 6:05:04 AM

(OOC: Is escaping the web a full round action? I wanted to move to AN 22 last round)

Toston attempts to escape the filament again but fails this time (19 vs Escape Artist)

(OOC2: Can I use my move action to retieve my 6 inch piton from my haversack? If yes I do that)

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Grease - 799 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
2/6 3rd level spells left
2/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday March 25th, 2021 10:23:15 AM

"This can't be good" he moans seeing the filament attaching on to him.

Assuming the filament is still connected to the spiders Gaffer quickly casts Wall of Stone to create a five foot high barrier from AJ15-AJ27 so that the party can brace against it.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Spike Stones - 13 hours - Reflex DC21 to avoid halved speed

Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/-  d20+4=13 ;
Thursday March 25th, 2021 1:22:08 PM

(Strength check: 13)

Whatever response the paladin may have had is lost as he's wrapped in the filament. He struggles to break free, but to no avail.

Sarge [AC 21; HP 96/96] (Kathy) 
Thursday March 25th, 2021 6:11:15 PM

Sarge edges to AK-18 and casts Freedom of Movement on Toston.

"Anybody else got one of those?" she asks. "They're gonna come in handy, I imagine."

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)  
Thursday March 25th, 2021 7:14:17 PM

Hmerrin utters something unprintable, his banter disrupted by the capture of most of his friends.

He drops his bow, pulls out a torch, and lights it.

"Hope this works".

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44  
Friday March 26th, 2021 8:38:59 AM

Time slows down for Toston. He has a bad feeling about that filament.

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday March 26th, 2021 1:50:35 PM

Gaffer looks at the expanse of darkness Infront of him and wonders if turning into something with flight wouldn't have been a better idea, but already committed to his actions, he hopes for the best.

On the Ceiling Round 4 - DM Dank  d20+22=34 ; d20+22=38 ; d8=2 ; d20+18=32 ; d20+18=34 ;
Friday March 26th, 2021 5:57:23 PM

Escaping a Filament is a Standard Action. Toston cast Grease and then escaped and so could not also move

Toston is unable to slip away this time, and retrieves a piton from his Haversack
Gaffer has seen this trick from some spiders and realizes the next step, He casts Wall of Stone along the ledge to assist in resisting the 'reel' that is sure to come
Des is unable to break free of the Filament and reloads his Crossbow Standard Action to break free so i added what seemed logical
Sarge moves up to Toston and casts Freedom of Movement on Toston
Hmerrin drops his bow and lights up a torch

Three of the spiders attempt to reel in thier prizes.
Spider 1 Gaffer CMB 34 vs 29+4 CMD DM rule wall provides +4 circumstance bonus
Spider 2 Des CMB 38 vs 26+4 CMD
Spider 3 Toston auto fails with Freedom of Movement on Toston

Gaffer and Dez are wrentched from thier feet and slam into the upper section of the wall. Each try valiantly to anchor themselves, but the pull of the creatures is beyond them and soon enough they sail in space
The Filament on Toston simply tears free from the gnome
The other 2 attempt to take more prizes
Spider 4 sends a filament at Toston Hit touch AC 32 Toston auto free with Freedom of Movement
Spider 5 sends one at Sarge Hit AC touch 34 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.

Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you

all saved vs Spike Stones
Spider 1 AC 22 Dmg 30 caught Gaffer
Spider 2 AC 22 Dmg 95 caught Des
Spider 3 AC 22 Dmg 90 caught Toston
Spider 4 AC 22 Dmg 45 caught Toston
Spider 5 AC 22 Dmg 71 caught Sarge

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Sarge [AC 21; HP 96/96] (Kathy)  d20+8=24 ;
Friday March 26th, 2021 10:21:32 PM

Sarge uses her Might of the Gods domain ability to temporarily raise her strength to 26, then tries to escape the filament, and succeeds! [Strength check 24 on the nose.]

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=30 ; d8+4=11 ;
Saturday March 27th, 2021 11:47:21 AM

Too late.

Hmerrin curses again.

Dropping his torch, he picks up his bow, and fires an arrow at Dez's capturer.

"Anybody got any idea how to keep Dez from falling?" he asks, figuring Gaffer will just turn into something.

--
Drop Torch. Pick up bow.
Atk Spiderthing 2 hit ac30 for 11 hp.



Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- 
Saturday March 27th, 2021 12:10:59 PM

Desdichado flies through the air towards the spider.

(OOC: I assume he cannot take any actions? I'm not sure what he'd do, even if he could?)

Des is not restricted beyond the creature is pulling you in, so you cannot move anywhere, but your hands are free, your pack is accessible you could ready to attack once you get there

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44  
Saturday March 27th, 2021 4:27:25 PM

(OOC: I used my the last charge of my metamagic rod meaning the casting of grease was a swift action; giving me a move action left)

Correcting your position and retconing Sarge to have gone before you. so the Freedom of Movement spell is still in affect

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Sunday March 28th, 2021 5:14:59 PM

Finding himself dangling over the cavern below, Gaffer will immedietely Wildshape himself into a Huge Air Elemental granting himself flight and if possible, flying directly downwards to get away from the spider.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Wild Shape - Huge Air Elemental

Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- 
Sunday March 28th, 2021 8:23:45 PM

Given guidance from above, Desdichado stows his crossbow and pulls out his axe as he closes in on the spider.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44   d20+27=35 ;
Sunday March 28th, 2021 10:41:26 PM

Toston says, "I'll see to Des. I'm going to be out of third level spells after this, so everyone else should try to avoid getting hit with the filaments. I have a ring of feather falling but if I use the first fly spell on someone else I'll never reach Des."

Toston casts flight on himself and launches 60 feet at the Paladin. (Fly: 35)

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Fly: 80 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses
1/6 3rd level spells left
2/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

On the Ceiling Round 5 - DM Dank  d8=3 ; d8=3 ; d8=6 ; d8=2 ; d8=3 ; d8=2 ; d20+18=33 ; d8+6=10 ; d20+18=26 ; d8+6=7 ;
Monday March 29th, 2021 8:02:11 PM

Sarge uses her Might of the Gods domain ability and breaks free of the filament.
Hmerrin drops the torch and picks up his bow, sending off a shot, hitting. "Anybody got any idea how to keep Dez from falling?" he asks
Des stows his corssbow and pulls out his axe, readying to strike the foul thing that has him ensnared
Toston casts Fly and launches himself out to get Des
Gaffer shifts to Huge Air Elemental the increase in size, strength and agility make it easy for him to pull away from the creature. However as he does so, his staff merges with his body and with it, the Daylight spell
Gaffer can try to wrench the creature from the ceiling with a successful CMB vs the Spider CMD of 30
From where Gaffer is now, 60' below the the ledge, he can see the bottom of the cavern, a further 40' away

Fortunately Toston is right with the paladin and the Light from his metemagic rod allows the holy warrior to see his target as he is drwan in
Hmerrin is lit in torchlight himself and can see the orb of light where Toston and Des are

Spider 2 Des reels in Des and strikes with a dripping claw-leg
Des Hit AC 33 Dmg 10 + poison Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con
Spider 3 and 5 skitter across the celing about the stalactites to geta better angle on Hmerrin and Sarge
Spider 4 also attacks Des, looking to steal the meal from the other
Des Hit AC 33 Dmg 7 + poison Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con

Des make your readied attack upon arrival
Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

all saved vs Spike Stones
Spider 1 AC 22 Dmg 30 caught Gaffer
Spider 2 AC 22 Dmg 106 caught Des
Spider 3 AC 22 Dmg 96
Spider 4 AC 22 Dmg 45
Spider 5 AC 22 Dmg 84

Des Poison counter =

As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.


Desdichado(Ryan) [HP: 88/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=30 ; d12+9=16 ; d20+18=30 ; d20+18=37 ;
Monday March 29th, 2021 8:27:43 PM

Desdichado strikes at the creature as he comes near, as the creatures respond with their poisonous claws.
Fort. save: 30
Fort. save: 37
(Not sure if any poison damage with a successful save?)

Readied attack vs Spider 2:
30 vs AC; 16 damage



Sarge [AC 21; HP 96/96] (Kathy)  d20+6=20 ;
Monday March 29th, 2021 11:27:38 PM

Not knowing what else to do, Sarge pulls her Rope of Climbing out of her backpack and begins scanning the ceiling for a likely place to attach it. [Perception 20]

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44   d20+6=11 ;
Tuesday March 30th, 2021 12:58:13 AM

Toston casts flight on Des and then peels off to be within 45 feet of the spider things to set himself up for an enervation next round.

(Know Religion: 11 - are the spider things undead?)

Active Effects:
Mage Armor - 8 hours : +4 AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses
Freedom of Movement - 130 min
0/6 3rd level spells left
2/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=29 ; d8+4=11 ;
Tuesday March 30th, 2021 6:58:36 PM

Toston veers off and Gaffer's Daylight spell is out. Hmerrin can't see a thing.

The fighter waits for a target to present itself.

-----
Ready action. If a spider appears, shoot it.
Hit ac 29 for 11 hp


Gaffer (Courtney HP: 113/113 AC:32(25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday March 30th, 2021 8:38:51 PM

Following the pull of the web, Gaffer will fly towards the spider trying to pull him in, while using the Air Elementals whirlwind ability to become a viscious cyclone of wind, hoping to pull the spider from the wall this way.

----- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac - Whirlwind DC 22


On the Ceiling Round 6 - DM Dank  d20+16=28 ; d8=4 ; d8=5 ; d20+18=29 ; d20+18=23 ; d20+18=20 ; d20+18=21 ; d20+18=37 ; d20+18=28 ; d20+18=23 ; d20+18=28 ; d8+6=11 ; d8+6=9 ; d8+6=14 ; d20+18=36 ; d20+18=23 ; d20+18=33 ; d20+18=25 ; d8+6=12 ; d20+18=38 ;
Tuesday March 30th, 2021 10:50:04 PM

Des strikes and kills the spider BEFORE it is able to attack. Des, you are not poisoned and you were not damaged
Toston casts Fly on Des, and the paladin only drops a couple feet bfore 'catching' himself. you can remain right where you are and be within 45' of all of them
Sarge takes out her Rope of Climbing and quickly locates a location to secure and does so
Hmerrin looks for a target and in teh light of Toston's Metamagic rod he spies one and fires. Hitting #3
Gaffer closes on the spider and transforms into a whirlwind as he does so. The winds buffet the thing, but does not disloged it hold upon the ceiling

Toston has a moment and a pretty good view of the monstrosities about the ceiling, he concludes that these creatures are also undead.

Spider 1 attacks Gaffer
Gaffer Hit AC 29/23/20/21 all miss
Spider 3 attacks Des
Des HIt AC 37/28/23/28 Dmg 11/9/14 + poison x3 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con
Spider 4 attacks Toston
Toston Hit AC 36/23/33/25 Dmg 12 + poison x1 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con
Spider 5 shoots a filament at Sarge
Sarge Hit Touch AC 38 - As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.

Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you
Gaffer is in the same space as Spider 1


https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

all saved vs Spike Stones
Spider 1 AC 22 Dmg 30
Spider 2 AC 22 DEAD
Spider 3 AC 22 Dmg 107
Spider 4 AC 22 Dmg 45
Spider 5 AC 22 Dmg 93

Des Poison counter = roll/roll/roll
Toston Poison Counter = roll

As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.


Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44   d20+11=28 ; d20+16=22 ;
Wednesday March 31st, 2021 4:44:21 AM

(Fort save : 28)

Toston is not poisoned and he defensively cast shield (22 vs 17 to not lose spell; success)
'
He then moves to AF21

Active Effects:
Mage Armor - 8 hours : +4 AC; immunity magic missile
Shield - 80 rounds - +4 shield bonus to AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses
Freedom of Movement - 130 min
0/6 3rd level spells left
2/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Sarge [AC 21; HP 96/96] (Kathy)  d20+15=22 ; d8=7 ;
Wednesday March 31st, 2021 12:04:21 PM

Sarge grabs the Rope of Climbing in one hand and her warhammer in the other. She does not plan to resist when the spider tries to reel her in; her plan is to whack the thing with the hammer when she gets there.

Sarge readies an action to hit the spider with the warhammer when she gets in melee range. If her ready goes off, she hits AC 22 for 11 damage.

Desdichado(Ryan) [HP: 88/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=32 ; d3=1 ; d20+18=20 ; d20+18=23 ; 6d6=25 ; 5d6=21 ;
Wednesday March 31st, 2021 4:38:23 PM

(Fort. save: 32)
(Fort. save: 20)
(Fort. save: 23)

Lay on Hands: 25

Desdichado feels himself falling as he ends the existence of Spider-creature #2, and then is surprised to be suddenly floating in midair. "Whoa, thanks, Toston," he says, "That would have been one doozy of a last step. "And thanks for the tip about these being undead, too."

Feeling a bit disoriented at staying in midair, he weighs his options. Being naturally ungraceful, and used to wearing heavy armor, he's a bit unsure of how well he can fly. He quickly thinks that channeling energy might be his most effective option for the moment.

(Channel energy vs. undead: Spider 1, Spider 3, Spider 4 - 21 damage; Will vs DC20 for 10 damage)

Active Effects
----------------------------
Fly
Lay on Hands: 13/16 remaining

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday March 31st, 2021 5:05:26 PM

[Sorry, I forgot to remove the armour part of my AC, which makes my AC stay the same, so one of those attacks should have hit.]

If still able to fly freely Gaffer will move between spiders 1, 3 and 4 to see if he can pull any of them into the whirlwind, making sure to avoid Des and Toston in the middle.

If he fails again at pulling any spiders from the wall he will revert to the none-whirlwind air elemental form.
If he succeeds in pulling any free then he will move 15 feet below the ceiling and eject them.

--- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac - Whirlwind DC 22

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=35 ; d20+20=28 ; d20+15=19 ; d20+10=18 ; d8+4=9 ;
Wednesday March 31st, 2021 7:10:42 PM

Hmerrin tries tracking spider things by the glow of Toston's rod.

Spotting one he fires another volley.

------
Atk Spiderthing 3
Atk 1 hits ac 35 for 9 hp
Atk 2 misses (ac19)
Atk 3 misses (ac 18)



On the Ceiling Round 7 - DM Dank  d20+5=9 ; d20+5=21 ; d20+5=20 ; d100=46 ; d20+18=38 ; d20+18=38 ; d20+18=26 ; d20+18=29 ; d20+18=30 ; d8+6=8 ; d8+6=8 ; d8+6=13 ; d8+6=7 ; d8+6=13 ; d8=6 ; d8=3 ; d8=4 ;
Wednesday March 31st, 2021 11:08:46 PM

Toston casts Shield and moves
Sarge has hammer in one hand and the Rope in the other and readies to be pulled to the spider to thwack it
Des cures himself and then channels energy to harm the undead. Spider 3 convulses and plunges to the floor below, dead
Hmerrin looks for a target and in the light of Toston's Metamagic rod he spies one and fires. Spider 3 is dead, switching target to Spider 4 concelament 20%, 46 Hit
Gaffer remains where he is diaorientating the Spider in the whirlwind

Spider 1 exits the whirlwind
Spider 4 attacks Des
Des Hit AC 28 crit 38/26/29/30 Dmg 8+8/13/7/13 Total 49 + Poison x4 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con
Spider 5 pulls Sarge in who crushes it with her hammer upon arrival and kills it

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

all saved vs Spike Stones
Spider 1 AC 22 Dmg 64
Spider 2 AC 22 DEAD
Spider 3 AC 22 DEAD
Spider 4 AC 22 Dmg 64
Spider 5 AC 22 DEAD

Des Poison counter = roll/roll/roll/roll

As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.


Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44   d20+14=23 ; 4d6+4=21 ; d20+14=25 ; 4d6+4=18 ;
Thursday April 1st, 2021 6:42:29 AM

Toston hits Spider 4 with a scorching ray.

23 vs touch; 21 fire damage
25 vs touch; 18 fire damage

Active Effects:
Mage Armor - 8 hours : +4 AC; immunity magic missile
Shield - 80 rounds - +4 shield bonus to AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses
Freedom of Movement - 130 min
0/6 3rd level spells left
1/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Sarge [AC 21; HP 96/96] (Kathy) 
Thursday April 1st, 2021 1:22:51 PM

Sarge sheathes her hammer, then uses the Rope of Climbing to start making her way toward Dez. "Hey, Dez," she calls, "let's get that poison outta you."

Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=31 ; d20+18=37 ; d20+18=26 ; d20+18=37 ; 6d6=22 ; d20+20=24 ; d12+9=15 ;
Thursday April 1st, 2021 1:38:26 PM

(Fort. save: 31)
(Fort. save: 37)
(Fort. save: 26)
(Fort. save: 37)

Lay on Hands: 22

Desdichado shrugs off the poison, swiftly heals himself, and then moves toward Spider-creature #1 for an attack.

24 vs AC; 15 damage

Active Effects
----------------------------
Fly
Lay on Hands: 12/16 remaining

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=23 ; d20+15=17 ; d20+10=29 ; d8+4=10 ; d8+4=6 ;
Thursday April 1st, 2021 5:30:46 PM

"Now we're getting somewhere," Hmerrin brightens.

He fires a volley at Spider 4.

---
Attack Spider 4
Atk 1 hits ac 23 for 10 hp damage
Atk 2 misses (ac 17)
Atk 3 hits ac 29 for 6 hp damage


Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+13=27 ;
Friday April 2nd, 2021 5:00:47 PM

Gaffer slows the revolutions of his form until the whirlwind stops and he is returned to his normal Air Elemental form.

--- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac

On the Ceiling Round 8 - DM Dank  d20+18=35 ; d20+18=34 ; d20+18=35 ; d20+18=36 ; d8+6=7 ; d8+6=13 ; d8+6=8 ; d8+6=10 ;
Monday April 5th, 2021 6:57:19 PM

Toston casts Scorching Ray, burning the creature
Sarge has hammer in one hand and the Rope in the other and readies to be pulled to the spider to thwack it
Des cures himself and strikes the spider, resisting all of the poisoned wounds.
Sarge starts to move up the Rope of Climbing to see about getting to Des over the cavern.
Hmerrin Kills the spider Toston brned and then puts an arrow into the lastenemy.
Gaffer reverts from the whirlwind form

Spider 1 attacks the Huge Elemental
Gaffer Hit AC 35/34/36/35 Dmg 7/13/8/10 Total 38 4 Fort Saves DC 20; frequency 1/round for 6 rounds; effect 1d4 Con

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

all saved vs Spike Stones
Spider 1 AC 22 Dmg 85
Spider 2 AC 22 DEAD
Spider 3 AC 22 DEAD
Spider 4 AC 22 DEAD
Spider 5 AC 22 DEAD

Gaffer Poison counter = roll/roll/roll/roll



Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=24 ; d12+9=14 ;
Monday April 5th, 2021 7:34:55 PM

"I'm okay, Sarge! No poison yet - not sure about Gaffer, though!" replies Desdichado as he makes his way to Spider 1.

(Move to Z:22)

24 vs AC; 14 damage

Active Effects
----------------------------
Fly
Lay on Hands: 12/16 remaining

Sarge [AC 21; HP 96/96] (Kathy) 
Monday April 5th, 2021 11:33:48 PM

Lacking a ranged weapon and reluctant to use another spell, Sarge stays where she is at the moment. She's pretty sure Gaffer has spells to deal with poison, but she's ready in case he doesn't.

Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44   d20+14=34 ; d20+14=18 ; 4d6+4=19 ; 4d6+4=19 ; d20+14=24 ; 4d6+4=22 ;
Tuesday April 6th, 2021 3:41:37 AM

Toston uses his last scorching ray against the last surviving spider.

(34 vs touch; threat of critical; 18 vs touch to confirm) 19 damage fire regular + 19 fire damage if crit confirmed

(24 vs touch) 22 fire damage

Active Effects:
Mage Armor - 8 hours : +4 AC; immunity magic missile
Shield - 80 rounds - +4 shield bonus to AC
Message - 80 min : whispered conversations as group
Light - 80 min : metamagic rod shines like a torch
Grease - 795 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Fly: 77 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses
Freedom of Movement - 130 min
0/6 3rd level spells left
0/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=39 ; d20+15=20 ; d20+10=15 ; d8+4=9 ;
Tuesday April 6th, 2021 6:54:43 PM

Hmerrin tracks Toston's spell to the last spider, and looses a volley.

----
Atk 1 hits ac 39 for 9 hp damage
Atk 2 misses (ac 20)
Atk 3 misses (ac 15)


Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+15=23 ; d20+15=17 ; 2d6+6=9 ;
Tuesday April 6th, 2021 7:04:00 PM

(Gaffer is immune to poison thanks to Venom Immunity so I am assuming no need for the Fort rolls?)

Gaffer does his best to shrug off the multitude off attacks from the spider and responds with two slam attacks of his own.

Slam Attack 1: 9 Damage
Slam Attack 2: Miss

--- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Detect Snares and Pits - 10 minutes, concentration
Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac

On the Ceiling - DM Dank 
Tuesday April 6th, 2021 7:57:17 PM

Des and Toston’s attack, end the last spider and it falls as the others have

Gaffer is immune to the poison and so other than some physical wounds, the group is all right

The sounds of a distant water fall is now the only sounds in the cavern

Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44   d20+24=35 ;
Wednesday April 7th, 2021 2:42:17 AM

Toston says to Des, "You can fly for a little over 7 minutes. I'd recommend making sure you are closer to the ground when that happens. Shall we go back to the group?"

Perception: 35

Toston takes stock of his surroundings. When he reaches where the others are he swaps his metamagic rod for his curve blade and casts light on it instead.

He says to everyone, "How are everyone's resources after those last two fights? Personally all I have is 0th and first level spells but I have my blade and my monk's training to fall back on."

Active Effects:

Mage Armor - 8 hours : +4 AC; immunity magic missile
Shield - 78 rounds - +4 shield bonus to AC
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Grease - 794 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Fly: 76 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses
Freedom of Movement - 130 min
0/6 3rd level spells left
0/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday April 7th, 2021 1:45:21 PM

Using the time he has left for flying, Desdichado stands "in the gap" near the narrowest part of the ledge to ease the others along safely.

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday April 7th, 2021 2:05:06 PM

Sarge still has her Rope of Climbing out if anybody needs to get back to the ledge.

"I'm okay for spells," she says, "which means I can heal us and boost us a bit. Priest spells are pretty limited with direct damage. Still got my hammer, of course."

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)  
Wednesday April 7th, 2021 6:39:06 PM

Hmerrin stows his bow.

Everyone else checks in, and Dez has got a few minutes to help people past the narrow spot.

"Let's keep going then," the fighter remarks.

He makes a grand sweeping gesture with his arm for Sarge to move forward, and settles again into the rear of the line.

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday April 7th, 2021 7:23:04 PM

Gaffer flies back to the ledge before reverting to human form, his shoulders cracking loudly in the cavern as he stretches them. "The floor isn't so far below, is it worth scouting quickly or do we want to move forward?"

On spells he replies, "I've still got a few good damage options left, and I have plenty of summoning spells to spare." He looks down into the darkness beside them. "We could think about making a trap to retreat back to?"

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Continuing - DM Dank 
Thursday April 8th, 2021 1:13:05 PM

The group has no problems navigating the ledge to continue on. Toston places a Light spell on his curved blade and stows the now used Metamagic Rod. Hmerrin stows his bow and Sarge her Rope of Climbing.
Gaffer is back in human form and his staff once again bathes the area in Daylight.

The druid mentions possibly creating some type of trap and or fall back position and or if the group should drop down to the cavern floor and take a look about

One of the spider creatures is dead on the ledge, the rest fell into the cavern. An investigation of the quickly rotting corpse finds nothing of value and the rest are likely the same.

The group moves on and exits the cavern. The passage to the next chamber is bends to the left and begins sloping downwards. It remains fairly wide and high and the sound of falling water steadily increases. There are numerous alcoves and what appear to be possible side passages and so the going is a bit slow as the group is cautious not to stumble into anything. The Fly spells elapse as does Tostons Shield.

The passage levels out and up ahead lies the 4th chamber indicated on the map The sounds of rushing water is quite loud and in the chamber will be even more so. The Daylight spell does not reveal any moisture upon the rock.

Perception DC 30 Highlight to display spoiler: { There is another sound within the roar of the assumed waterfall, it sounds like voices, but no distinct words or even language can be deciphered}

It has been 15 minutes since the spiders. If the party wants to have gone down, I can address that retroactively

Sarge [AC 21; HP 96/96] (Kathy) 
Thursday April 8th, 2021 1:54:29 PM

As they approach the water chamber, Sarge calls out, "If we run into trouble in there, it's gonna be hard to communicate. Don't suppose anybody's got one of those handy telepathy spells?"

Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:35/24/28 - CMD 44   d20+24=35 ;
Thursday April 8th, 2021 4:14:36 PM

Perception: 35

Toston says, "Does anyone else hear indistinct voices coming from the waterfall?"

Mage Armor - 8 hours : +4 AC; immunity magic missile
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Grease - 714 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 130 min
0/6 3rd level spells left
0/7 2nd level spells left
4/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=38 ;
Thursday April 8th, 2021 4:22:19 PM

(Perception: 38)

Desdichado stops to listen at the waterfall as well. "Yeah, I hear it too. Not sure if it's actually words, or even really voices - these roar and echo of the falls in these chambers might be playing tricks on us."

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+11=21 ;
Thursday April 8th, 2021 6:59:54 PM

Hmerrin shakes his head in response to everybody.

He has no spells, and hears nothing but water.

"Keep together, and look around a lot. We're gonna be pretty much deaf, it seems like."

Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:35/24/28 - CMD 44  
Friday April 9th, 2021 5:27:07 AM

Toston asks, "Should we use Sarge's rope of climbing to stay together?"

Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+22=36 ;
Friday April 9th, 2021 6:22:49 AM

"I can hear it too. Stay close, how hard is it to undo the rope if we are tied together?"

Hearing Impaired - DM Dank 
Friday April 9th, 2021 10:29:43 AM

Pausing not to far out of the cavern, Toston and Des report to the others that they can hear some type of talking. Cautiously the group proceeds and the sounds of the murmuring voices becomes loud indeed so that no one has any trouble hearing them. As you enter the cavern, to your right is a great underground lake. The Daylight from Gaffer's staff spills across the black surface revealing it be a cavernous hole filled with water. Likely as deep and broad as the chasm in chamber 3, but this one is filled. Some water pours from the ceiling into the lake in various places, but nothing that would create the sound of the waterfall you have been hearing. Where ever that is, must be beyond your sight.

The noise of the cavern is deafening. The sound of a thousand voices yelling in a thousand different languages create a cacophony of deafening proportions. The ledge upon which you stand, skirts the lake and according to the map as it bends about should come to a stair, the dwarf miners carved into the rock to descend this chamber and exit.

ALL PC's are effectively deaf.
Spell casting with V has 20% failure chance
Verbal communication requires the listener Perception check DC 30
Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check


Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday April 9th, 2021 2:14:13 PM

Desdichado waves his hand in the air, beckoning the others forward. He tries to shout over the din of the unseen waterfall. "C'mon, let's keep moving. I don't like the idea of what all these weird voices might mean."

Sarge [AC 21; HP 96/96] (Kathy) 
Friday April 9th, 2021 2:17:39 PM

Sarge encountered a Gibbering Mouther once. Once was enough. She keeps moving, poking whoever's ahead of her if they seem to be hesitating.

Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:35/24/28 - CMD 44  
Monday April 12th, 2021 12:41:22 AM

Toston keeps moving with the others wishing he had that telepathic link Nissa had cast on the group once upon a time.

Hearing Impaired Round 1- DM Dank 
Monday April 12th, 2021 6:05:42 PM

Des waves the group forward and heads along the path skirting the lake
Sarge recalls her last encounter with Gibbering Mouthers, hoping she does not have a repeat
Toston keeps up
Gaffer and Hmerrin walk in silence

The cacophony increases as the voices rise in pitch and volume Off in the gloomy dim at the edges of Gaffer's Daylight spell a pair of shapes bulge slightly above the surface

Perception DC 30 Highlight to display spoiler: {Gibbering Mouthers}

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

ALL PC's are effectively deaf.
Spell casting with V has 20% failure chance
Verbal communication requires the listener Perception check DC 30
Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check

Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=37 ;
Monday April 12th, 2021 7:02:21 PM

(Perception: 37)

"Well Sarge, I'd prepare yourself for another encounter, because I think we're about to meet some again." responds Desdichado.

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=24 ; d8+4=10 ; d20+11=27 ;
Monday April 12th, 2021 7:03:37 PM

[Perception 27]

Hmerrin sighs, in what would have been a very dramatic fashion if anybody could have heard him.

The fighter unlimbers his bow, and fires a shot.

--
Attack #1 hits ac 24 for 10 hp damage


Gaffer (Courtney HP: 165/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5  d20+22=29 ;
Monday April 12th, 2021 8:04:27 PM

"..... .. ....!" Gaffer says to the group, pointing over to the things in lake, before diving into the water at AC19 and Wild Shaping into a Huge Water Elemental

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA. Swim 120 feet.

Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44   d20+24=40 ;
Tuesday April 13th, 2021 1:30:47 AM

(Perception: 40)

(OOC: How much time has elapsed on my Grease and Freedom of Movement?)

Toston notices the mouthers and only having 4 1st level spells left he goes on the defensive throwing up a shield.

Toston says, "Guess I gotta use my curve blade on these ones as I'm out of spells for the most part."

Shield - 80 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Grease - 714 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 130 min
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday April 13th, 2021 4:33:12 PM

Spells seem to be out of the question. Sarge can see some of her companions trying to speak, but nothing comes through. She draws her hammer and moves closer to the water's edge. [Move to AF-23]

Hearing Impaired Round 2- DM Dank 
Tuesday April 13th, 2021 9:43:11 PM

Des moves his lips, a light herated jset in his eyes
Hmerrin sags slightly through his entire body, pulls his bow and fires, the arrow does little and the amophouus creaure seems to almost eat it
Gaffer points and heads to the lake. The druid jumps in and assumes the form of a water elemental. As he does so the entire lake goes black.
Toston casts a spell please roll for 20% faliure
Sarge draws her hammer and takes position

The only light source in the cavern is Toston's curved blade providing a glow of 15' and dimlight to 30'
Sarge spies a third coming from the darkness to her left on the lake

Gaffer DC 16 Will save or be confused for 1 round
Sarge DC 16 Will save or be confused for 1 round twice please

ALL PC's are effectively deaf.
Spell casting with V has 20% failure chance
Verbal communication requires the listener Perception check DC 30
Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check

Sarge is the only PC that can see any opponents, unless Gaffer has Darkvision as an elemental

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Mouther 1 AC 24 DMG 5
Mouther 2 AC 24 DMG
Mouther 3 AC 24 DMG
Mouther 4 AC 24 DMG

Toston, it has been 152 rounds

Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday April 13th, 2021 10:48:22 PM

Desdichado watches Gaffer transform and jump into the lake, so assumes he must have seen something. But with the enveloping darkness he's unsure where any enemies might be.

Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44   d100=23 ; d20+16=22 ; d8+6=10 ;
Wednesday April 14th, 2021 4:16:11 AM

failure% = 23 = success

Toston moves up to AF21.
He readies an attack against anything that comes out of the darkness.

Readied attack: 22 vs AC; 10 damage

Shield - 80 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Light - 80 min : curveblade shines like a torch
Grease - 562 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1148 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft

Sarge [AC 21; HP 96/96] (Kathy)  d20+19=29 ; d100=51 ;
Wednesday April 14th, 2021 6:55:20 PM

Sarge is dimly aware of something trying to mess with her mind, but she ignores it [Will save 29].

Since the darkness is becoming an issue, she attempts to cast Light on her hammer, and succeeds. She points toward the third creature, trying to warn her companions.

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=26 ; d8+4=8 ; d20+15=30 ; d8+4=9 ; d20+10=24 ; d8+4=6 ;
Wednesday April 14th, 2021 7:26:25 PM

If Hmerrin can see anything in Sarge's light, he shoots it.

--
Either full attack on spotted enemy, or one attack as a readied action

Atk 1 hits ac 26 for 8 hp
Atk 2 hits ac 30 for 9 hp
Atk 3 hits ac 24 for 6 hp


Gaffer (Courtney HP: 165/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 
Wednesday April 14th, 2021 7:27:36 PM

[Gaffer does have darkvision as an elemental, 60 feat]

Seeing Mouther 1 and 2 moving towards the party, Gaffer will use his action to utilize Vortex, causing the water around him to rapidly swirl into a giant whirlpool, 60 feet high and 30 feet wide if the water allows.

He will swim other to X25 to get Mouther 2 within his whirlpools range but wanting to position himself directly next to it.

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA. Swim 120 feet.
Vortex - DC 22 - 6/6 rounds

Hearing Impaired Round 3- DM Dank 
Wednesday April 14th, 2021 9:42:22 PM

Des keeps alert, not being able to see or hear
Toston moves up and readies for anyting coming off of the lake
Sarge casts Light upon her hammer, adding a little to the illumination about her
Hmerrin waits, nothing is within 30' of Sarge
Gaffer becomes a whirlpool, the lake easily allowing for the full power of the elemental, and moves towards a Mouther

Gaffer DC 16 Will save or be confused for 1 round
Gaffer DC 16 Will save or be confused for 1 round
Gaffer DC 16 Will save or be confused for 1 round
Gaffer DC 16 Will save or be confused for 1 round
Sarge DC 16 Will save or be confused for 1 round twice please

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

ALL PC's are effectively deaf.
Spell casting with V has 20% failure chance
Verbal communication requires the listener Perception check DC 30
Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check

Mouther 1 AC 24 DMG 5 Gaffer Immune
Mouther 2 AC 24 DMG Sarge Immune
Mouther 3 AC 24 DMG
Mouther 4 AC 24 DMG

Toston Lotor(Hugh Crosmun) [HP: 135/134(Temp Max: 147); AC:42/23/33 - CMD 47  
Thursday April 15th, 2021 1:31:39 AM

Toston realizes he has a trick up his sleeve that will help him deal with what is going on. With Sarge covering the others with light he activates his SLA of dragon form

With his Darkvision of 60 feet, dragon Toston should be able to see what is going on and next round he should be able to use his swim speed to take the fight to the mouthers.

Shield - 80 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 562 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1148 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 100 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11


Sarge [AC 21; HP 96/96] (Kathy)  d20+19=25 ; d20+19=39 ;
Thursday April 15th, 2021 2:01:03 PM

Sarge is far too busy to get confused. [Will saves 25 and 39]

Realizing that she hasn't quite illuminated the creatures, Sarge moves to AE-27 and holds her hammer out toward the water, trying to light up creature #2.

Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday April 15th, 2021 2:20:15 PM

After Sarge lights her hammer, Desdichado moves near her (AF:22) hoping that whatever is there will be more distinct.

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+20=21 ; d20+15=21 ; d20+10=29 ; d8+4=11 ; d8+4=12 ;
Thursday April 15th, 2021 7:10:25 PM

Hmerrin, bow at the ready, keeps searching for targets.

--
Attack anything he sees.
Atk 1 misses (nat 1)
Atk 2 hits ac 21 for 11 hp damage
Atk 3 hits ac 29 for 12 hp damage



Gaffer (Courtney HP: 160/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5  d20+18=27 ; d20+18=38 ; d20+18=30 ; d20+18=20 ; d20+15=22 ; d20+15=31 ; 2d6+7=10 ;
Thursday April 15th, 2021 8:25:28 PM

[Gaffer has +18 but not sure if a nat1 would still be a fail? Thankfully didn't roll one]

Will Saves: 27,38,30,20

Gaffer shrugs off the damage and slams to fists down onto the mouther like great waves of water.

Slam Attack 1: 7+15+1 for being in water=23, a miss
Slam Attack 2: 16+15+1=32; Damage 10

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR 5. Swim 120 feet.
Vortex - DC 22 - 5/6 rounds

Hearing Impaired Round 4- DM Dank  d100=84 ; d20+20=29 ; d20+18=33 ; d20+18=38 ; d20+18=36 ; d20+18=27 ; d20+18=26 ; d20+18=35 ; d6+4=7 ; d6+4=8 ; d6+4=10 ; d6+4=5 ; d6+4=6 ; d6+4=6 ;
Thursday April 15th, 2021 11:36:45 PM

Toston activates his SLA and with the Darkvision granted, can see the Mouther nearest Gaffer in the Whirlpool
Sarge moves to the edge and her Light spell Dimly shows the Mouther in the Whirlpool 20% concealment miss chance
Hmerrin fires 3 times and hits once
Gaffer attacks the Mouther striking once
Des moves up to stick near to Sarge and the Light As Sarge moved forward I moved Des a bit more to keep closer

Toston spies a Mouther coming towards Hmerrin and himself (mouther 1) The Gibbering voices grow stedily stronger and pulls at teh minds of all who hear
Hmerrin, Toston and Des DC 16 Will save or be confused for 1 round

2 Mouthers come towards Sarge, gibbering as they close
Sarge DC 16 Will save or be confused for 1 round
The closest, spews a stream of phlem at the cleric as wel, from several of teh mulittude of mouths
Sarge Touch Attack Hit AC 29 Fort DC 20 Else Blinded 1d4 rounds

Buffeted about in the Whirlpool, the Gibbering Mouther bites at the elemental
Gaffer Hit AC 33/38/36/27/26/35 Dmg 7/8/10/5/6/6 Total 42

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

ALL PC's are effectively deaf.
Spell casting with V has 20% failure chance
Verbal communication requires the listener Perception check DC 30
Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check

Mouther 1 AC 24 DMG 5 Gaffer and Sarge Immune
Mouther 2 AC 24 DMG 27 Gaffer and Sarge Immune
Mouther 3 AC 24 DMG Gaffer and Sarge Immune
Mouther 4 AC 24 DMG Gaffer Immune


Toston Lotor(Hugh Crosmun) [HP: 135/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+15=25 ; d20+14=31 ; d8+6=14 ;
Friday April 16th, 2021 1:42:04 AM

Will: 25

Toston hops into the water and swims at Mouther1.
(31 vs AC; 14 damage)

Shield - 78 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 561 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1147 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 100 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11

Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/-  d20+17=30 ;
Friday April 16th, 2021 12:45:42 PM

(Will save: 30)

Greataxe ready, Desdichado dashes forward (to AF:30) ready to meet the oncoming abomination.

Sarge [AC 21; HP 96/96] (Kathy)  d20+19=21 ; d20+17=27 ;
Friday April 16th, 2021 1:21:53 PM

Sarge remains unconfused. [Will save 21] She is weirded out by the phlegm attack, but not blinded by it [Fort save 27]

She steps to AE-28, still holding out her glowing hammer. She should now be illuminating creatures 2 and 3.



Gaffer (Courtney HP: 153/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5  d20+15=35 ; d20+15=21 ; 2d6+7=15 ;
Monday April 19th, 2021 1:08:09 PM

[Assuming I can apply my DR5 to each of those attacks]

Gaffer feels most of the power from the creatures attacks ripple and fade against his elemental form, and returns a slam attack of his own.

He will also move around so that he is centered on Y29, not leaving range of Mouther 2, but bringing Mouther 3 into range of his vortex.

Slam Attack: 20+15+1= 36, critical not confirmed with 21; Damage 15

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.
Vortex - DC 22 - 4/6 rounds

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+8=28 ; d20+20=24 ; d20+15=20 ; d20+10=25 ; d8+4=6 ; d8+4=11 ;
Monday April 19th, 2021 6:55:58 PM

[Will 28 - success]

Hmerrin concentrates hard on what he's doing, and overcomes the confusing cacophony.
Though his eyebrows do go up a notch when Toston leaps into the water.

The fighter tries to pick out what the gnome is headed toward, but finally pivots to fire at Sarge's illuminated targets.

--
Attack Mouther 3.
Atk 1 hits ac 24 for 6 hp damage
Atk 2 misses (ac 20)
Atk 3 hits ac 25 for 11 hp damage



Hearing Impaired Round 5- DM Dank  d20+20=40 ; d20+20=26 ; d20+20=30 ; d20+20=38 ; d20+20=27 ; d20+20=30 ; d20+20=38 ; d6+4=5 ; d20+16=30 ; d20+15=32 ; d20+20=28 ; d20+20=34 ; d20+20=27 ; d20+20=38 ; d20+20=31 ; d20+20=33 ; d20+20=36 ; d20+20=28 ; d20+20=32 ; d20+20=35 ; d20+20=29 ; d20+20=38 ; d6+4=8 ; d6+4=8 ; d6+4=7 ; d6+4=5 ; d6+4=10 ; d6+4=5 ; d6+4=8 ; d6+4=10 ; d6+4=7 ; d6+4=7 ; d6+4=5 ; d6+4=6 ; d20+23=33 ; d20+20=40 ; d20+20=26 ; d20+16=29 ; 2d6+8=14 ;
Monday April 19th, 2021 8:48:43 PM

Toston dives into the water and quickly closes with one of the abominations and slashes at it
Des moves up and waits for something to come ashore
Sarge is not blinded from the revolting attack and closes to teh shores edge fully illuminating Mouther 3 & 4
Gaffer the whirlpool moves and engulfs now 3 of the mouthers and slams his original target once again Mouthers are immune to critical hits
Des moves up to stick near to Sarge and the Light As Sarge moved forward I moved Des a bit more to keep closer
Hmerrin lets Toston has his fun and fires at another target, striking tiwce, but the young fighter knows his arrows do little to the gooie morphing creatures

The Mouther on Toston attacks and tries to envelope the gnome. Mouths appear all over teh body and attack
Toston Hit AC 40 crit 26/30/38/27/30/38 Dmg 5 Engulf CMB 30 fail

Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental
Gaffer Hit AC 28/34/27/38/31/33 36/28/32/35/29/38 Dmg 8/8/7/5/10/5 8/10/7/7/5/6

One of the creatures breaks free and heads at Des spitting a blast of mucus and filthy liquid into his face and then biting deep into his calf. The creature quickly rises out of the water to engulf the paladin and possibly pull him into the depths.
Des Ranged Touch attack Hit AC 33 Fort DC 20 or blinded 1d4 rounds
Bite Attack Hit AC 40 crit 26 Dmg 14 + CMD 29 Grappled/Engulf
Des is Grappled

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Gafffer, yes apply your DR to each of the attacks

ALL PC's are effectively deaf.
Spell casting with V has 20% failure chance
Verbal communication requires the listener Perception check DC 30
Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check

Mouther 1 AC 24 DMG 14 Gaffer, Sarge, Toston, Dez and Hmerrin Immune
Mouther 2 AC 24 DMG 58 Gaffer and Sarge Immune
Mouther 3 AC 24 DMG 21 Gaffer and Sarge Immune
Mouther 4 AC 24 DMG 15 Gaffer and Sarge Immune

Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+14=28 ; d20+14=27 ; d20+14=29 ; d20+9=11 ; d20+9=17 ; d8+6=10 ; d6+6=12 ; d6+6=9 ;
Tuesday April 20th, 2021 12:36:57 AM

Dragon Toston makes a full round attack against the Mouther he is engaged with.

Bite - hit 28 vs AC; 10 damage
Claw 1 - hit 27 vs AC; 12 damage
Claw 2 - hit 29 vs AC; 9 damage

Shield - 77 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 560 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1146 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 99 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday April 20th, 2021 12:51:11 PM

It's not an especially noble or heroic role, but Sarge knows she can best contribute by continuing to light up the targets, so that's what she does.

Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/-  d20+19=37 ; d20+16=34 ; 6d6=24 ;
Tuesday April 20th, 2021 2:18:35 PM

(Fort. save: 37)

The disgusting mucus hits Desdichado in the face, but he is able to quickly wipe most of it from his eyes. As the awful creatures grapples him, Desdichado is able to make an escape (CMB: 34). He takes a 5-foot step back (to AG:30), swiftly heals himself, and prepares to face the thing again.

(Lay on Hands: 24)

Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)  
Tuesday April 20th, 2021 7:06:21 PM

Hmerrin gives up on the arrow thing. He moves in to help Dez.

--
Double move to AG28

Gaffer (Courtney HP: 127/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5  d20+16=34 ; d20+16=32 ; 2d6+7=12 ; 2d6+7=16 ;
Tuesday April 20th, 2021 8:09:47 PM

Still not too shaken by the many bites of the mouthers, Gaffer is greatful the elemental form is so much more resilient than his own, allowing him to focus his full efforts on attacking back against Mouther 2

Slam Attack 1: Hit 34, Damage 12
Slam Attack 2: Hit 32, Damage 16

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.
Vortex - DC 22 - 3/6 rounds

Hearing Impaired Round 6- DM Dank  d20+15=27 ; d20+15=17 ; d20+23=27 ; d20+20=39 ; d20+20=37 ; d20+20=29 ; d20+20=34 ; d20+20=24 ; d20+20=34 ; d20+20=38 ; d20+20=40 ; d20+20=23 ; d20+20=39 ; d20+20=25 ; d20+20=26 ; d20+20=25 ; d6+4=6 ; 2d6+8=16 ; d6+4=7 ; d6+4=7 ; d6+4=10 ; d6+4=7 ; d20+20=39 ; d20+20=30 ; d20+20=34 ; d20+20=27 ; d20+20=34 ; d20+20=30 ; d6+4=8 ; d6+4=5 ; d6+4=6 ; d6+4=10 ; d6+4=10 ; d6+4=6 ; d20+20=22 ; d20+20=34 ; d20+20=35 ; d20+20=27 ; d20+20=31 ; d20+20=40 ; d20+20=32 ; d6+4=8 ; d6+4=9 ; d6+4=7 ; d6+4=10 ; d6+4=9 ; 2d6+8=13 ; d20+16=24 ;
Tuesday April 20th, 2021 9:31:17 PM

Toston the dragon tears into the Mouther
Sarge remains where she is to keep the shore illuminated
Des avoids the blinding attack, pulls free from the Mouther and heals himself
Hmerrin moves towards Des, the bow thing is not so much his thing
Gaffer slams down on the same Mouther two more times

The Mouther on Toston attacks continues its near futile battle. It spits phlem and bites at him
Toston touch Attack Hit AC 27 Fort DC 20 or blinded 1d4 rounds 6 Bites Hit AC all miss

Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental
Gaffer Hit AC 38/40 crit 23/39/25/26/25 Dmg 6/16/7/7/10/7
Hit AC 39/30/34/27/34/30 Dmg 8/5/6/10/10/6

The creature near the shore, now goes after Sarge
Sarge
Bite Attack Hit AC 22/34/35/27/31/40 crit 32 Dmg 8/9/7/10/9/13 + CMB 24 Grappled/Engulf
Sarge is Grappled Mouther CMD 23

The mumbling babble of thousands of overlapping voices pull at the minds of Des and Hmerrin
[b]Des and Hmerrin[b/] 2 Will saves DC 16 or be confused for 1 round.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

ALL PC's are effectively deaf.
Spell casting with V has 20% failure chance
Verbal communication requires the listener Perception check DC 30
Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check

Mouther 1 AC 24 DMG 45 Gaffer, Sarge, Toston, Dez and Hmerrin Immune
Mouther 2 AC 24 DMG 86 Gaffer and Sarge Immune
Mouther 3 AC 24 DMG 21 Gaffer and Sarge Immune
Mouther 4 AC 24 DMG 27 Gaffer and Sarge Immune

Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+11=28 ; d20+14=21 ; d20+14=19 ; d20+14=34 ; d20+14=22 ; d6+8=13 ; d20+9=15 ; d20+9=17 ;
Wednesday April 21st, 2021 1:02:19 AM

(Fort: 28)

Toston is not blinded by the spit attack, in fact even if he was the gnome-dragon has blindsense and the feat blind fight so being blinded is no big issue for him if he becomes blinded later.

He continues to make full attacks against the dragon this time taking a swift action to imbue his attacks with magic a la arcane strike.

Bite: 21 vs AC; miss
Claw 1: 19 vs AC; miss
Claw 2: 34 vs AC; critical threat, 22 to confirm, no critical; 13 damage
Wing 1: 15 vs AC; miss
Wing 2: 17 vs AC; miss

Shield - 76 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 559 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1145 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 98 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11

Sarge [AC 21; HP 40/96] (Kathy)  d20+18=20 ;
Wednesday April 21st, 2021 11:59:19 AM

Sarge uses her Might of the Gods domain ability to temporarily raise her Strength score to 26. Then she tries to break the grapple. It does not go well.

[Grapple check 20.]

Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/-  d20+17=33 ; d20+20=27 ; d20+15=25 ; d20+10=26 ; d12+9=16 ; d12+9=16 ; d12+9=10 ;
Wednesday April 21st, 2021 1:45:40 PM

(Will save: 33)

Strange voices fill Desdichado's mind, beckoning him to do Domi knows what. He quickly snaps away the thoughts. Now angered at the vile thing in front of him, he takes a step forward (to AF:30) and lets loose on the creature attacking Sarge.

27 vs AC; 16 damage
25 vs AC; 16 damage
26 vs AC; 10 damage

Gaffer (Courtney HP: 89/165 (37/113) AC:21(T:15/FF:18) CMD:30) DR:5  d20+16=34 ; d20+16=20 ; 2d6+7=13 ;
Wednesday April 21st, 2021 7:16:00 PM

If water could flinch, Gaffer would, with two mouthers landing so many attacks he has a hard time focusing and simply lashes out wildly with condensed water fists, hoping to bring Mouther 2.

Slam Attack 1: Hit 34, Damage 13
Slam Attack 2: Hit 20, Damage Miss

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.
Vortex - DC 22 - 2/6 rounds


Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33)   d20+8=17 ; d20+21=41 ; d20+21=38 ; d8+21=27 ; d8+21=28 ; d8+21=24 ; d20+16=24 ; d8+21=24 ; d20+11=17 ; d20+20=32 ; d6+17=19 ; d6+13=19 ; d10+6=7 ;
Wednesday April 21st, 2021 8:06:15 PM

[Will Save 17 - success!]

The noise is very distracting, but one thought keeps Hmerrin in focus - one of these things finally got into range of his axes.

In a flash, he's armed.

The fighter take a step forward, and slams his battleaxe into the critter, followed by a raking attack with his handaxe.

------
Draw weapons (Quick Draw)
5' step to AF 29
Full Attack, Power Attack on Mouther 3
So, forgot the -2 atk for two wpns on the first few rolls, and modified below accordingly

Btax 1 CRIT (nat 20 + ac 36) for 79 hp damage
Btax 2 misses (ac 22)
Btax 3 misses (ac 17)
Hdax 1 hits ac 30 for 19 hp damage
Hdax 2 misses (ac19)
+ Two Wpn Rend for additional 7 hp.

Total 105


Hearing Impaired Round 7- DM Dank  d20+15=26 ; d20+15=29 ; d20+20=37 ; d20+20=28 ; d20+20=31 ; d20+20=39 ; d20+20=38 ; d20+20=38 ; d20+20=35 ; d20+20=40 ; d20+20=29 ; d20+20=25 ; d20+20=21 ; d20+20=37 ; d20+20=40 ; d20+20=40 ; d6+4=5 ; 2d6+8=14 ; d6+4=6 ; d6+4=9 ; d6+4=6 ; 2d6+8=14 ; d20+20=40 ; d20+20=26 ; d20+20=25 ; d20+20=29 ; d20+20=28 ; d20+20=31 ; d20+20=21 ; 2d6+8=20 ; d6+4=7 ; d6+4=9 ; d6+4=9 ; d6+4=5 ; d20+16=35 ; 6d4+9=22 ; d20+23=25 ;
Wednesday April 21st, 2021 9:20:38 PM

Toston the dragon continues to tears into the Mouther
Sarge tries to break free, but us unable to
Des steps up and starts hacking at the Mouther engulfing Sarge
Gaffer slams down on the same Mouther hitting once
Hmerrin moves in, axes in hand and attacks. Striking once with his battle ax and once with his Hand ax
Mouthers are immune to critical hits

The Mouther on Toston attacks continues its near futile battle.
Toston 6 Bites Hit AC all miss

Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental
Gaffer Hit AC 35/40 crit 29/25/21/37/40 crit 40 Dmg 9/14/miss/9/6/14
Hit AC 40 crit 26/25/29/28/31/21 crit 40 Dmg 20/7/9/9/5/miss

The who has engulfed Sarge works on digesting its meal
Sarge Engulf Dmg 22 + 1 Con Damage
The Creature spits at the newcomer, Hmerrin
Hmerrin Ranged Touch Attack Hit AC 25 Fort DC 20 or blinded 1d4 rounds

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

ALL PC's are effectively deaf.
Spell casting with V has 20% failure chance
Verbal communication requires the listener Perception check DC 30
Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check

Mouther 1 AC 24 DMG 58 Gaffer, Sarge, Toston, Dez and Hmerrin Immune
Mouther 2 AC 24 DMG 99 Gaffer and Sarge Immune
Mouther 3 AC 24 DMG 92 Gaffer and Sarge Dez and Hmerrin Immune
Mouther 4 AC 24 DMG 27 Gaffer and Sarge Dez and Hmerrin Immune

Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+14=27 ; d8+8=13 ; d20+14=26 ; d6+8=14 ; d20+14=16 ; d20+9=15 ; d20+9=22 ;
Thursday April 22nd, 2021 5:38:18 AM

Toston swiftly charges his attack with magic and then keeps attacking. He lands with a bite and a claw

Bite: 27 vs AC; 13 damage
Claw 1: 26 vs AC; 14 damage
Claw 2: 16 vs AC; miss
Wing 1: 15 vs AC; miss
Wing 2: 22 vs AC; miss

Shield - 75 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 558 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1145 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 97 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11

Sarge [AC 21; HP 40/96] (Kathy)  d20+18=32 ;
Thursday April 22nd, 2021 2:52:46 PM

With Might of the Gods still active, Sarge continues trying to break free.

[Grapple check 32]

Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=34 ; d20+15=34 ; d20+10=11 ; d12+9=11 ; d12+9=17 ;
Thursday April 22nd, 2021 6:30:11 PM

Desdichado keeps hammering away at Mouther 3.

34 vs AC; 11 damage
34 vs AC; 17 damage
11; crit miss

Hearing Impaired Round 7- DM Dank 
Thursday April 22nd, 2021 7:00:11 PM

Second shot yesterday is kicking my butt. Hope to be back tomorrow

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+14=15 ; d4=1 ; d20+23=36 ; d100=94 ; d8+13=15 ; d20+18=27 ; d100=70 ; d8+13=15 ; d20+13=33 ; d100=82 ; d8+13=16 ; d20+22=30 ; d100=35 ; d20+17=25 ; d100=45 ;
Thursday April 22nd, 2021 7:11:09 PM

[Fort Save 15. Fail. Blinded 1 round. AC now 26, 12, 24]

Hmerrin catches a face full of goo. It burns his eyes, and he finds he can't see a thing.
Determined to make a go of it anyway, he swings his axes where he remembers it standing.

---
Full Attack. 50% miss chance
Btax 1 hits ac 36 (94%) for 15 hp damage
Btax 2 hits ac 27 (70%) for 15 hp damage
Btax 3 hits ac 33 (82%) for 16 hp damage
Hdax 1 misses (ac 30 - 35%)
Hdax 2 misses (ac 25 - 45%)




Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47  
Friday April 23rd, 2021 2:22:14 AM

Time slows down for Toston as he is engaged with the mouther in the water

Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5  d20+16=34 ; 2d6+7=16 ;
Friday April 23rd, 2021 6:41:29 AM

Gaffer weathers the storm of attacks, rapidly losing confidence that he will come out of this ok, throwing out once last attack against Mouther 2 before fleeing to the back of the lake at K29, dropping either of the Mouthers who would otherwise be dragged with him. (While using vortex Gaffer shouldn't provoke attacks of opportunity)

Slam: To hit 34; Damage 16

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.
Vortex - DC 22 - 1/6 rounds

Hearing Impaired Round 8- DM Dank  d20+20=24 ; d20+20=29 ; d20+20=34 ; d20+20=29 ; d20+20=39 ; d20+20=29 ; d20+23=28 ;
Sunday April 25th, 2021 1:07:33 PM

Toston the dragon strikes again
Sarge breaks free of the Mouther
Dez strikes twice
Gaffer pummels the mouther one last time, killing it and retreats, easily leaving the area and the last slow swimming creature behind
Hmerrin catches a face ull of Mouther snot and is blinded. THe fighter keeps his poise and strikes out, connecting 3 times and kills the one on shore

Mouthers are immune to critical hits

The Mouther on Toston attacks continues its near futile battle.
Toston 6 Bites Hit AC all miss

Free of the whirlpool, the last Mouther swims towards the group and spits at the nearest foe, Sarge
Sarge Range touch AC Hit 28 Fort DC 20 or blinded 1d4 rounds

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

ALL PC's can shout and communicate. NO LONGER deaf.

Mouther 1 AC 24 DMG 85 Gaffer, Sarge, Toston, Dez and Hmerrin Immune
Mouther 2 AC 24 DMG Dead
Mouther 3 AC 24 DMG Dead
Mouther 4 AC 24 DMG 27 Gaffer and Sarge Dez and Hmerrin Immune

Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+14=15 ; d20+14=24 ; d6+8=9 ; d20+14=22 ; d20+9=27 ; d20+9=20 ; d4+5=6 ;
Monday April 26th, 2021 12:10:43 AM

Toston swiftly charges his attacks with magic and keeps attacking the mouther.

Bite: 15 vs AC; miss
Claw 1: 24 vs AC; 9 damage
Claw 2: 22 vs AC; miss
Wing 1: 27 vs AC; 6 damage
Wing 2: 20 vs AC; miss

Shield - 74 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 557 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1144 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 97 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11


Sarge [AC 21; HP 40/96] (Kathy)  d20+17=21 ;
Monday April 26th, 2021 3:36:42 PM

Sarge is not blinded, but she notices that Hmerrin is.

She's not sure what mechanism causes the blindness, but it seems to be associated with that gunk they spewed, so she tries a Neutralize Poison on Hmerrin.

Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=38 ; d12+9=13 ;
Monday April 26th, 2021 4:30:06 PM

Desdichado steps forward (AE:30) and readies an attack in case the monster comes near.

38 vs AC; 13 damage

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+25=43 ; d8+13=19 ;
Monday April 26th, 2021 6:29:24 PM

Hmerrin wipes at his eyes with the back of his arm.
Whether it was that, or Sarge's spell, or the goo just wore off, the fellow finds he can see again.

"Much better."

And, he sees another one coming.
He steps the other side of Sarge, and gets ready.

--
Note - Blindness had a 1 round duration.

5' step to AE28.

Ready Action. Whack a mole when that thing gets close enough.
Hit ac43 for 19 hp damage


Hearing Impaired Round 8- DM Dank  d20+20=28 ; d3=1 ; d20+20=32 ; d20+20=23 ; d20+20=28 ; d20+20=24 ; d20+20=21 ; d20+20=23 ; d20+4=15 ; d6+4=5 ; d6+4=9 ; d6+4=5 ; d6+4=8 ; d6+4=10 ;
Monday April 26th, 2021 11:44:11 PM

Toston the dragon strikes and kills the Mouther near him
Sarge tries a Nuetralize Poison spell, but if does not help. The goo may simply have to run its course if it falls inot the eyes
Dez steps up and strikes
Hmerrin gets the goo from his eyes and stpes up to lend axes against the last foe

The last Mouther moves forward and attacks Sarge
Sarge Hit AC 28/32/23/28/24/21/23 Dmg 5/9/5/8/10
as the creature moves in, several of the party strike

[linkhttps://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing[/link]

ALL PC's can shout and communicate. NO LONGER deaf.

Mouther 1 AC 24 DMG Dead
Mouther 2 AC 24 DMG Dead
Mouther 3 AC 24 DMG Dead
Mouther 4 AC 24 DMG 48 Gaffer and Sarge Dez and Hmerrin Immune

Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:40/21/31 - CMD 47   d20+16=22 ;
Tuesday April 27th, 2021 4:20:00 AM

Toston swiftly charges his attacks with magic then swim charges the remaining Mouther

22 vs AC; miss

Charging: -2 AC
Shield - 73 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 556 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1143 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 97 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11

Sarge [AC 21; HP 27/96] (Kathy)  d8=4 ; d8=3 ; d8=7 ;
Tuesday April 27th, 2021 4:09:42 PM

"Ow! Hey, knock it off!" Sarge takes a 5-foot step back and casts a quick Cure Serious Wounds.

Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=27 ; d20+15=30 ; d20+10=28 ; d12+9=21 ; d12+9=10 ; d12+9=14 ;
Tuesday April 27th, 2021 4:29:22 PM

Since the creature was nice enough to move closer, Desdichado takes a few whacks at it.

27 vs AC; 21 damage
30 vs AC; 10 damage
28 vs AC; 14 damage

Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5  d20+16=29 ; 2d6+7=13 ;
Tuesday April 27th, 2021 4:59:24 PM

The whirlpool around Gaffer gradually slows, the lake water returning to its usually calm state. In a brief moment of rest the adrenaline fades and Gaffer feels the full force of his wounds, but looks over to his allies still fighting.

He swims up behind the mouther (AC29) and sends a wave like fist crashing down on its back.

Slam Attack: 29 to hit; 13 Damage

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+23=34 ; d20+18=21 ; d20+13=25 ; d20+22=39 ; d20+17=23 ; d8+13=21 ; d8+13=14 ; d6+11=14 ; d10+6=11 ;
Tuesday April 27th, 2021 6:48:48 PM

Hmerrin would also like to take some whacks at the creature. Very much.
The fighter's axes sing as they whirr through the air.

---Full Attack
Btax 1 hits ac 34 for 21 hp damage
Btax 2 misses (ac 21)
Btax 3 hits ac 25 for 14 hp damage
Hdax 1 hits ac 39 for 14 hp damage
Hdax 2 misses (ac23)
Rend for 11 hp damage


Hearing Impaired Round 9- DM Dank 
Tuesday April 27th, 2021 11:00:59 PM

Toston swims over and attacks, but misses
Sarge steps back and casts a curing spell on herself
Des lands three blows
Gaffer dissipates the whirlpool and races back over and slams the Mouther
Hmerrin puts the last of the Gibbering Mouthers down, killing it

Combat over

Awarding everyone 1 Hero Point each through the last several tough encounters

The roar of the waterfall remains, but the the clamor of the Gibbering Mouthers is gone



Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47  
Wednesday April 28th, 2021 4:17:46 AM

Dragon Toston says to the others, "I forgot I could do this. All I have left is some first level spells, all my fourth level spells but effects that produce fear or use negative energy are not good against undead and my breathe weapons. I can fight with my fists or my curve blade but if we have another one of these watery darkness battles I won't be able to take a form condusive to the situation."

Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5 
Wednesday April 28th, 2021 9:17:54 AM

Gaffer moves a little closer to shore besides the party, maintaining his water elemental form to ensure he doesn't collapse, he waits to see what the plan is now.

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.

Sarge [AC 21; HP 84/96] (Kathy)  d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=3 ; d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ;
Wednesday April 28th, 2021 11:30:19 AM

"Gather up, everyone, so I can heal you," Sarge says.

She channels positive energy three times.

Everybody heals 54.

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday April 28th, 2021 2:16:40 PM

The creatures gone, and Sarge having helped everyone heal, Desdichado tries to make himself heard over the waterfall.

"We still need to find that crystal in the next chamber! Did anyone think of any ideas on what we could do to destroy it?"

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Wednesday April 28th, 2021 7:41:53 PM

Hmerrin shrugs at Dez's question.
"Cross that bridge when we come to it, I suppose"

He considers Toston's comments.

"It should be right through there," he waves at the next tunnel.
"Let's see what we're dealing with, anyway."



The last Chamber- DM Dank 
Wednesday April 28th, 2021 11:06:44 PM

The group gets together to go over the next steps and Sarge channels positive energy and heals everyone.

Just down the stairs and a few hundred feet later is the final chamber and the alien window that has released the horrors that the group has had to face thus far

The group exits and moves down the final length to see what it is they will be up against. Des asks about how to close the window. The group's current plan, based on their planar and arcane knowledge is to move in and apply physical damage to the gemstone that is causing the rift and thus, shut it down

Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47  
Thursday April 29th, 2021 1:10:31 AM

Toston says, "Well if we hurry I suppose I can bash in the window as a dragon."

Shield - 71 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 554 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1141 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 95 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11

Gaffer (Courtney HP: 39/113 AC:21(T:15/FF:18) CMD:30) DR:5  d20+22=36 ;
Thursday April 29th, 2021 4:26:05 AM

Gaffer drops his elemental form as they move away from the water and follows the others on foot, his daylight filling their surroundings once more.

Stopping a litle way from the window, he scans the rest of the room for any moving threats, or really anything else moving at all. (Perception: 36)

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday April 29th, 2021 4:40:21 PM

"Right then, everyone ready to move on?"

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Thursday April 29th, 2021 7:03:35 PM

Hmerrin nods.
"Off we go. Same formation."

He scooches everyone along from the back of the line.

Finem Ludum


The Last Chamber- DM Dank 
Thursday April 29th, 2021 10:44:17 PM

Toston remains in Dragon form and Hmerrin keeps the walking order as is.
Gaffer's staff and Daylight spell alights the area all about the group.

The chamber is washed in a blueish glow with the 25' wide passage leading into it. Each side of the passage adds perhaps 15' additional feet as the ceiling slopes down below the 5' level. The floor is uneven, as it always has been, and is a bit slick with moisture. The right the chamber is lower by a series of short drops. Natural stone column formations dot the darkness and the sound of readily dripping water can be heard everywhere.

To the left, the cavern stretches out through a series of natural arches and stalagmites beyond your light, the blue glow and all vision.

Ahead, the chamber has a natural pedestal near the center and emanating a bluish light is helmet sized clouded crystal. It floats about 3’ above the pedestal and turns slowly in a clockwise direction The crystal is uncut and the multitude of facets not only reflect your light, but seem to produce their own. Just above the crystal is what could best be described as a window.

The ‘window’ shows a bizarre world of horror. Lands folded upon themselves so gravity is multi directional. Bizarre creatures with great spindly legs. Gouts of random fire, flashes of lightning and in the far distance, some massive mantis like creature with great writhing tentacles behind all of it

Gaffer spots something crouched in the caverns to the right is a creature, an amorphous body, spongy, a shapeless mass that folds and inverts upon itself. The druid recognizes the Chaos Beast. It appears to be alone

The creature is 30' away but to get the smoothly will require 2 jumps down requiring 2 Acrobatics DC 15

Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+15=26 ; d20+15=16 ;
Friday April 30th, 2021 5:48:34 AM

Acrobatics: 26, 16

Dragon Toston easily makes the 2 acrobatic jumps having been trained in acrobatics. He waits to see if the rest of his friends were so fortunate preparing to fly back up for battle if anyone failed to get away.

Active Effects
Shield - 70 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 553 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1140 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 94 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday April 30th, 2021 4:09:59 PM

Desdichado decides to take in the situation a bit, and decides to determine more about the nature of some of the things he sees.

Paladin Detect Evil 3 rounds:
Round 1 - On crystal
Round 2 - On window
Round 3 - On chaos beat

Sarge [AC 21; HP 84/96] (Kathy)  d20+6=14 ;
Friday April 30th, 2021 11:40:45 PM

"Anybody still hurt?" Sarge asks before the group moves to the next chamber. "Gaffer? Dez? You need more healing?"

Now, in the chamber, Sarge looks around. She is as acrobatic as most dwarven clerics, which is to say not at all. She does, however, have a Rope of Climbing, which she pulls out of her pack. She starts looking for a place to attach it. [Perception 14]

Gaffer (Courtney HP: 39/113 AC:21(T:15/FF:18) CMD:30) DR:5 
Sunday May 2nd, 2021 8:11:27 PM

"I'm not at my best" Gaffer replies to Sarge, "Appreciate any healing you can spare." But he is cut short as he notices the creature in the right of the cavern. "Is that a Chaos Beast? I don't think we want to get close to that."

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 130 min


Sarge [AC 21; HP 84/96] (Kathy)  d8=1 ; d8=5 ; d8=7 ; d8=5 ;
Monday May 3rd, 2021 2:00:29 PM

[Courtney, did you see the 54 healing Sarge already gave the group? Could you update your header?]

Sarge casts Cure Serous Wounds on Gaffer. Gaffer heals 27, in addition to the 54 from before.

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Monday May 3rd, 2021 4:30:05 PM

"Hold up, Toston. People going different directions here."

While Sarge is affixing ropes, and Dez is doing his detection thing, Hmerrin gauges how to approach the crystal from either the left, or straight ahead.

The idea being can they follow Gaffer's advice and avoid passing near the Chaos Beast.

While we're at it.
"OK Gaffer. What's a Chaos Beast?"

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday May 3rd, 2021 6:55:59 PM

(OOC: Can a paladin use smite evil on an "evil object"? The rules refer to "target", and I can't find anything else that clarifies.)

The Last Chamber- DM Dank 
Monday May 3rd, 2021 10:18:41 PM

Toston easily could bound down, but Hmerrin stops him
Hmerrin wants more info and Dez is doing his paladin thing, which will take some time
Des decides to take in the area and begins to Detect evil
Sarge thinks to pull her rope of Climbing Out, but each drop is only 5', she can easily jump down. Her natural dwarfness simply means she end up on her bum with each hop
Gaffer is not too keen on getting overly close to Chaos Beast and warns the others likewise
Gaffer could use more healing and Sarge could easily accomodate before arriving in the cavern. Sarge healed Gaffer before getting here 27hp

Gaffer and Toston fill the group on on a Chaos Beast. No one is happy to know more about them. If struck by such a foul creature one can become cursed with an amorphous body. The victim becomes a spongy, shapeless mass. Unless the victim manages to control the effect, its shape constantly melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim's Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe. It is said that those of strong will can resist the curse for a moments here and there

The Chaos beast moves along to the group's right, lower in the natural cavern by the 2 natural large 5' steps. It does not, at the moment, seem interested in coming your direction

The Crystal and subsequently the Window lies in a basic straight path about 60' away. The ground is damp in some spots and uneven everywhere.
To the right the cavern drops off of two consecutive drops of 5' with about 10' between the drops. The cavern dances off into the darkness and moving about is the Chaos Beast
To the left, the cavern stretches through a series of natural arches and stalagmites well beyond your vision, but the route could be used to circle around

The Window shifts at the group takes in the scene, flickering to a cold tundra of blowing snow in a howling wind. The damp floor near the window ices over nearly instantly. Doorway, might be a more apt name for what you are looking at

Looking ahead, Dez detects no evil before him in the 60' conical emanation of his supernatural power



Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47  
Tuesday May 4th, 2021 12:45:19 AM

Toston says, "I only have four uses combined of enervation or fear, a few first level spells, my remaining time as a dragon and a breathe weapon when not a dragon left. If this things is going to turn people into blobs then it would probably be best to wait till I have more ranged options."

Active Effects
Shield - 70 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 552 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1139 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 93 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11

Gaffer (Courtney HP: 66/113 AC:21(T:15/FF:18) CMD:30) DR:5 
Tuesday May 4th, 2021 9:58:32 AM

[I did, the extra Con of the elemental form allowed me to take enough damage to be on negative health if I wasn't wildshaped]

Gaffer greatfully thanks Sarge for the further healing, reflecting on the delayed risk that comes with altering his own form in combat.

"I'm reasonably confident in a battle of wills, and my own shapeshifting might protect me, though I am not sure. I can try and hold it off if we are forced to engage. Still, should we circle round to the left and keep our distance?"

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min

Sarge [AC 21; HP 84/96] (Kathy) 
Tuesday May 4th, 2021 1:40:15 PM

"If we could just take out this doorway and leave the chaos beast until later, I think that would be ideal," Sarge says. "Course, the chaos beast may have other ideas."

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday May 4th, 2021 2:40:05 PM

Desdichado detects no evil and shakes his head. "I coulda sworn..." he mutters to himself. Gaffer's description of the chaos beast quickly pulls him out of his thoughts.

"You mean that thing can turn us into blobs? Is that, you know, permanently? Okay - here's an update to the plan: stay as far away from that thing as possible."

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+11=21 ;
Tuesday May 4th, 2021 7:07:00 PM

"Yeah, I am also opposed to becoming a blob. Keep an eye on that thing, but we focus on this crystal."

Hmerrin moves straight forward, taking time to watch his footing. If nothing horrible happens to him, he works his way up to, and then left of, the pedestal.

As he shifts, he notes if the crystal reacts, or if the doorway is still a doorway from a side perspective.

Also, would a grappling hook have a shot at snagging the crystal?

[Perception 21]

The Last Chamber- DM Dank 
Tuesday May 4th, 2021 10:18:32 PM

The group, rightfully so, is wary of the chaos beast and works to handle the Crystal and doorway first. The Chaos beast, moves further into he dark and away from the group and is soon lost to sight

Hmerrin thinks a grappling hook may catch, but the crystal is fairly smooth and the hook might not hold. As the fighter approaches he notes a very peculiar affect. The door way seems to face every direction at the same time, yet form every angle also appears to be purely 2 dimensional. From his current distance of 30', Hmerrin can feel the cold, like a deep winter night

The crystal does not react to Hmerrin's approach

Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+14=29 ; d20+24=31 ; d20+20=27 ; d20+8=22 ; d20+6=24 ;
Wednesday May 5th, 2021 12:20:08 AM

Stealth: 29
Perception: 31
Know[arcana]: 27
Know[planes]: 22
Know[religion]: 24

Toston sneaks after Hmerrin, keeping a sharp eye out as he does. He tries to think back to anything he's ever read with regards to magic, spirituality or planar metaphysics that might apply to the crystal. Could dragon fire melt it maybe?

Active Effects
Shield - 69 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 551 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1138 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 92 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11


Sarge [AC 21; HP 84/96] (Kathy) 
Wednesday May 5th, 2021 10:26:20 AM

Sarge approaches the crystal with the others. "Should we just smash it?" she asks. "I got a hammer."

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=26 ; d12+9=17 ;
Wednesday May 5th, 2021 1:18:24 PM

(OOC: I'm assuming we're not in rounds yet. If Desdichado can't do all of this yet, just let me know where he ended.)

"Yep, hit it hard with something sounds good. And hitting it hard with something good also sounds good."

He walks with the others up to the crystal. He then casts Bless Weapon on his greataxe and takes a swing.

26 vs crystal; 17 damage

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Wednesday May 5th, 2021 6:55:32 PM

Hmerrin pulls his axes, and prepares for something bad to happen.

Gaffer (Courtney HP: 66/113 AC:21(T:15/FF:18) CMD:30) DR:5  d20+22=28 ;
Wednesday May 5th, 2021 8:45:29 PM

Gaffer follows up to be within 30 feet of the magical door of cold and waits to see if weapons have any affect. He keeps an eye on the surroundings for any beasts, chaos or otherwise, that emerge. (Perception: 28)

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min

The Crystal- DM Dank 
Wednesday May 5th, 2021 9:54:04 PM

Toston gives the Crystal a good look over and is able to make out some runes etched into it and puts together a few pieces of information
The Crystal and runes are components to a now powered spell that has created a semi pernament gate to different dimension pocket planes. It is acting like an activated magic item and should be subject to being destroyed like any other and that should close the gate
Des steps up, empowers his ax and delivers a mighty blow. The damage to the crystal is slight, but noticeable
Hmerrin looks about for something bad to happen
Gaffer comes up with the group as well and keeps a sharp eye out

The scene through the doorway shifts back to the original nightmarish plane of fire and twisting landscape. Just on the other side a horrid form roils into view. Another Chaos beast and this one is heading for the doorway. The flesh and limbs snap and fold into itself as it propels itself across the land. it flows and falls in several random directions as gravity pulls at it from mulitple different directions. A near human face begins to appear, eyes pleading, before that too melts back into the fleshy broil
It is still beyond the plane of the doorway, but will emerge in the next few seconds

Crystal AC 15 Dmg 2


Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+11=15 ; d8+14=15 ; d20+11=23 ; d6+14=19 ; d20+11=13 ; d20+6=24 ; d4+8=12 ; d20+6=12 ;
Thursday May 6th, 2021 2:09:04 AM

Toston says, "I take it my dragon's fire would give our position away?"

If that is the consensus he swiftly uses arcane strike to charge his attacks with magic then makes a full round power attack against the crystal.

Bite: 15 vs AC ; 15 damage
Claw 1: 23 vs AC; 19 damage
Claw 2: 13 vs AC; miss
Wing 1: 24 vs AC; 12 damage
Wing 2: 12 vs AC; miss

Active Effects
Shield - 68 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 550 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1137 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 91 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11


Sarge [AC 21; HP 84/96] (Kathy)  d20+20=26 ; d8=7 ;
Thursday May 6th, 2021 12:15:31 PM

Sarge uses her Might of the Gods ability to temporarily raise her Strength score to 26, then whacks the crystal with her hammer.

[Hit AC 26 for 16 damage.]


Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/-  d20+20=31 ; d20+15=29 ; d20+10=16 ; d12+9=14 ; d12+9=10 ; d12+9=17 ;
Thursday May 6th, 2021 2:07:25 PM

Desdichado keeps hitting the crystal.

31 vs 15AC; 14 damage
29 vs 15AC; 10 damage
16 vs 15AC; 17 damage

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+21=40 ; d20+16=31 ; d20+11=16 ; d8+23=28 ; d8+23=31 ; d8+23=30 ;
Thursday May 6th, 2021 5:28:38 PM

"Uh oh. Maybe whacking this thing some more will change to a different doorway at least."

Hmerrin goes to a two handed grip on his battleaxe, and hits the gem as hard as he can.

---
Using two hands to get str bonus to damage. Power Attack
Atk 1 hits ac 40 for 28 hp damage
Atk 2 hits ac 31 for 31 hp damage
Atk 3 hits ac 16 for 30 hp damage


The Crystal- DM Dank 
Thursday May 6th, 2021 11:07:18 PM

Toston charges his attacks with magic and strikes the Crystal several times, inflicting some damage
Sarge strikes the Crystal infused with her divine strength
Des strikes the Crystal 3 additional times, though only the last blow mars the hard surface
Hmerrin grips his battle axe and slams into the Crystal, actually severing several large pieces.

The 'Doorway' shifts as Hmerrin lays into the Crystal and a blue pulse flares out. It seems to pass through all of you and beyond, streaking out of the cavern and back the way you came.

A deep forest fractured by spears of brilliant golden sunlight from above appears in place of the nightmare plane of before. Energy seems to practically pulse from the wood, ground and vegetation. The feeling of being watched and judgment falls over you, as a near omniscient presence within this plane begins to reach out to understand who would dare intrude

All PC's make Will Save DC?

Know Planes DC 20 Highlight to display spoiler: { This path leads into the heart of the Valley of Twilight and the very heart on Maab}

A squeal pierces the silence of the cavern from the dark reaches to your right. You can hear the Chaos Beast coming back and Gaffer's Daylight spell reveals the hideous abomination coming up over the last rise. Fixated on the party, now only 50' away

Crystal AC 15 Dmg 57

Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+15=24 ; d20+8=11 ; 6d8=25 ;
Friday May 7th, 2021 1:19:57 AM

Will : 24 (+2 if enchantment or illusion effect; + 4 if somehow both)

Know [Planes]: 11

Toston says, "So much for the plan to avoid the Chaos Beast...I think it knows where we are."

Considering stealth is out of the picture he unloads a blast of dragon fire at the crystal as long as he can be sure he won't accidentally hit any of his friends.

Crystal takes 25 fire damage; DC 19 reflex save for half



Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/-  d20+17=19 ; d20+20=40 ; d20+20=33 ; d20+15=34 ; d20+10=12 ; d20+15=22 ; d12+15=18 ; d12+15=18 ; d12+15=24 ; d3=2 ; d12+15=24 ; d12+15=23 ; d12+15=23 ;
Friday May 7th, 2021 2:34:50 PM

(Will save: 19)

Feeling pressed for time, Desdichado gives the crystal two very hard smacks.

40 vs 15AC - crit; 40 damage
34 vs 15 AC - crit; 52 damage
12 vs 15 AC; miss

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday May 7th, 2021 4:07:51 PM

(OOC: Edit to the above - sorry, I was on phone and messed up the numbers a little. The crit confirmations were 33 and 22. I also accidentally forgot to change the damage bonus to 12 from 15, but they are accurately reflected in the actual damage numbers.)

Sarge [AC 21; HP 84/96] (Kathy)  d20+19=21 ; d20+20=32 ; d8=3 ;
Friday May 7th, 2021 4:21:19 PM

[Will save 21]

Sarge smacks the crystal again. [AC 32, but only 12 damage]

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+8=10 ; d20+21=31 ; d20+16=30 ; d20+11=18 ; d8+23=26 ; d8+23=29 ; d8+23=27 ;
Saturday May 8th, 2021 9:43:54 AM

[Will Save 10, 13 vs Fear effect]

"Oh boy," Hmerrin mutters, as light and power wash over him. "We ticked something off."

The fighter renews his assault on the crystal.

"Gaffer, you still got one them walls you can throw up in front of The Blob?
'Cause now would be a good time for it."

---
Using two hands to get str bonus to damage. Power Attack
Atk 1 hits ac 31 for 26 hp damage
Atk 2 hits ac 30 for 29 hp damage
Atk 3 hits ac 18 for 27 hp damage


The Crystal- DM Dank 
Saturday May 8th, 2021 3:09:26 PM

Going to hold for as long as i can for Gaffer and possibly a Wall. Also, the Crystal cannot be critically hit or any precision damage. It's a inanimate object

Gaffer (Courtney HP: 66/113 AC:21(T:15/FF:18) CMD:30) DR:5  d20+18=31 ;
Sunday May 9th, 2021 7:06:39 PM

[Just found my post from Friday written up and unsubmitted, sorry!]

Gaffer was prepared for something more reckless, but hears Hmerrin's suggestion just in time to remember that he does have safer options.

He will cast Wall of Stone to form a box surrounding the Chaos Beast and layer it to be as think as possible. He isn't sure if the Chaos Beasts curse could be applied to the walls or not and he says to the others, "I have one more stone wall, if this one doesn't slow it down though, I'm going to wildshape and engage to see if I can buy time."

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min

Sarge [AC 21; HP 84/96] (Kathy) 
Monday May 10th, 2021 2:41:11 PM

[OOC: I know "think as possible" is a typo, but I'm tickled by the idea that Gaffer is walling off the chaos beast so it can think about what it's done!]

The Crystal- DM Dank 
Monday May 10th, 2021 7:14:07 PM

Toston lets loose upon the Crystal with his dragon's breath, blackening and cracking it
Des strikes the Crystal twice
Sarge smacks the Crystal
Hmerrin asks if Gaffer can wall off the blob abd hits the crystal several more times
Gaffer walls in the creature, a 5x5 cage, 10' tall and just over an inch thick

A feeling of peace washes over each of you and another blue pulse is emitted from the Crystal as Toston's fire and dez's ax strike
The eDoorway' shifts: A flat and grey endless plain stretches before you. The sky is dull and red. Nothing stirs.
Knowledge Planes DC 20 Highlight to display spoiler: {The Lands of Unrest stretch out before you}
Hmerrin's axe hits the Crstal, and again.
Another blue pulse and the Doorway shifts
A lush jungle can be seen, yet completely manicured with groomed trees, topiarires and deep emerald green grass cropped close as to be about an inch high. A river rushes away from your view to the right and about 50 yards away, lounging on a chaise lounge is a Large blue skinned female humanoid with the head of a tiger. Fanning her is a well built muscular and barely clothed human man and feeding her some sort of small fruit, perhaps grapes, is an equally unclothed female elf. The blue skinned women bolts upright to look at you through the window, her Golden Eyes flicker, just as the entire Doorway fades to nothing.

The Crystal, simply falls to the ground in pieces. The door is gone, the cavern dark save for the Daylight spell on Gaffer's staff

Within the stone enclosure, the Chaos beast scratches and claws. It will be through in a few seconds

Crystal Destroyed

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday May 10th, 2021 8:29:14 PM

"Alright team - the crystal's broken, the portal's disappeared, and the crazy blob monster is tearing it's way through stone. I say we hightail it out of here and celebrate with Sarge's people when we get back!" says Desdichado. He waits for the others to move out, warily watching the stone wall disintegrating, before going himself.

Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+8=18 ;
Tuesday May 11th, 2021 12:39:53 AM

Know Planes 18

Toston says, "Anyone else see that Rakshasha in there? Do you think it had anything to do with this crystal thing?"

Toston being able to fly, prepares to cover the retreat of the others.

He says, "Anyone got anything else we can distract the chaos beast with. I do not know how implacable a foe it maybe but I got a bad feeling about it. I'm hard to hit and can fly, maybe just maybe I can buy us some time and cover the retreat if we don't have any summons or anything to throw at it to slow it down."

Active Effects
Shield - 66 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 548 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1135 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 89 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11


Gaffer (Courtney HP: 66/113 AC:21(T:15/FF:18) CMD:30) DR:5 
Tuesday May 11th, 2021 5:20:30 AM

"I don't think we can just leave it for the dwarves to deal with later, there could be a lot of casualties if we do."

While he waits for a consensus from the group, Gaffer casts Walk of Thorns spell to buy them a bit more time. Surrounding the wall of stone and then layering an extra ten feet between the beast and them.

"Has anyone else got a source of light? I'll need to shapeshift again to fight it."

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Tuesday May 11th, 2021 9:53:39 AM

"Yes and yes," Hmerrin replies to Toston. "And I can't shake the feeling we're gonna see her again."

"Right now though, I'm with Gaffer. We gotta deal with The Blob."

With Gaffer casting another containing spell, Hmerrin takes time to light and pitch a couple torches about the place. The he breaks out his bow.

"Try to stay at range if you can. And I don't suppose we got some summoning spells left?"

Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47  
Wednesday May 12th, 2021 12:04:25 AM

(OOC: IMPORTANT!!!!!! Everyone gets 1 hero point except Toston as he got 3 for winning the Battle of the Bands Contest w/ Pink Floyd)

The Crystal- DM Dank 
Wednesday May 12th, 2021 7:35:59 AM

Des suggests the group hightail it back.
Toston brings of the Rakshasa they all just saw and Hmerrin grimly agrees as he pulls out his bow and reminds everyone to try and stay at range.
Gaffer adds a barrier of Thorns about the Wall of stone
Hmerrin is able to put a couple of torches down for light when Gaffer shapeshifts

The group waits and waits for the Chaos Beast to break through the Wall of Stone. You can hear it scratching and tearing at it., but it is apparently going to take it a bit to get out

EACH PC Receives 15,000 xp

Chaos Beast Dmg

Sarge [AC 21; HP 84/96] (Kathy) 
Wednesday May 12th, 2021 12:14:11 PM

"Some from column A and some from column B," Sarge declares. "We retreat for now, and by all means celebrate a bit, but we come back after a rest and take care of the slime monster. We can't leave it running around."

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday May 12th, 2021 12:36:49 PM

Desdichado nods in agreement. "Yes, there's no reason we can't come back later and even bring a troop of dwarves with us to attack that thing. And don't forget - as far as we know those ghouls are still waiting for us back in the first chamber."

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+11=17 ;
Wednesday May 12th, 2021 2:54:03 PM

Hmerrin bows to the group consensus.

"Works for me. Toston, lead the way."

Hmerrin will again take up position at the rear of the party on the return trip.

[Perception 17 to detect onrushing ravenous blob monsters]

OOC - And is everyone's font weird on this particular game page?

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday May 12th, 2021 4:18:20 PM

[OOC - Yes, and it's only on this page.]

Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47   d20+24=27 ; d20+11=29 ;
Thursday May 13th, 2021 1:22:49 AM

Toston uses his darkvision and ability to fly to lead the way back as Hmerrin suggests.

Perception: 27
Fly: 29

Active Effects
Shield - 65 rounds : +4 shield bonus; immunity magic missile
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 547 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1134 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left
Passive Effect: Blindsense 30 ft
Form of Dragon I SLA - 89 rounds
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
Bite +14 (1d8+6)
2 claws +14 (1d6+6)
2 wings +9 (1d4+3)
30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage),
resist fire 20,
swim 60 feet
Fly Checks Made at +11


Gaffer (Courtney HP: 92/139 (66/113) AC:23(T:19/FF:17) CMD:30) DR:5 
Thursday May 13th, 2021 4:19:43 AM

While the beast is held back by the thorns, Gaffer will move forward, distancing himself form the party, before wildshaping into a Huge Fire Elemental, muttering to himself, "Why not give them all a go" as he does.

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Wildshape - Huge Fire Elemental - +6 Dex, +4 Con, +4 natural armor, DR 5/-

Gaffer (Courtney HP: 92/139 (66/113) AC:23(T:19/FF:17) CMD:30) DR:5 
Thursday May 13th, 2021 4:21:46 AM

[OOC: Oops, hadn't refreshed my page. Gaffer does not do that! Instead...]

Listening to his teammates he falls back, following them through the other rooms. "Can't argue with sound logic." He says, thinking he would be pretty happy to get some rest himself.

Heading Back- DM Dank 
Thursday May 13th, 2021 10:06:06 AM

The group decides it is best to fall back, recoup powers and then take out the last few things stalking about the caverns, all of which could likely take out any dwarf that come a calling. The group exits the cavern with the Crystal and quickly make their way to the base of the waterfall. Toston leads the way up, and while a bit more diffficult then the descent, no one has undue trouble.
Hmerrin keeps an eye out on the rear and the Chaos Beast never appears, nor do any other horrors.

Toston leads on

DM not sure how far back you want to go. Does the group intend to get all the way back to the dwarf line and past the remaining ghouls?



Sarge [AC 21; HP 84/96] (Kathy) 
Thursday May 13th, 2021 12:48:56 PM

"So we camp somewhere between the ghouls and the slime monster," Sarge says with a little snort. "Yeah, that shouldn't give us any trouble at all." With a sigh she adds. "Still, I think it's our best bet."

Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday May 13th, 2021 4:10:51 PM

"Alright, let's give our casters some time to rest up, then. I'll take the first watch," says Desidchado.

Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:35/24/28 - CMD 34   d20+24=27 ; d20+4=6 ;
Friday May 14th, 2021 1:36:18 AM

(Perception: 27)
(Survival: 6)

Toston looks for a defensible place to camp somewhere between the chaos beast and the remaining super ghouls.

He says, "I guess we hope the super ghouls and chaos beast don't decide to attack us at the same time."

Presumably at some point quickly his shield and dragon form wear off.

He says, "Yes I need to recover my spells, then tomorrow we can kill the chaos beast with fire"

Active Effects
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
Grease - 547 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple
Freedom of Movement - 1134 rounds
0/6 3rd level spells left
0/7 2nd level spells left
3/7 1st level spells left
0/3 metamagic rods left


Gaffer (Courtney HP: 92/139 (66/113) AC:23(T:19/FF:17) CMD:30) DR:5  d20+22=39 ;
Friday May 14th, 2021 4:43:22 AM

"Killing with fire is a definitely a plan I support." Gaffer smiles at Toston's words, "Since we know a wall of Thorns slows the chaos beast down, I can throw up my last one if we are ambushed and focus on the ghouls."

Gaffers spells wear off at some point during the night.

He takes second watch after Des, relying more on his hearing than eyesight in the darkened passages (Perception: 39)

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+11=14 ;
Friday May 14th, 2021 1:07:21 PM

Hmerrin makes a noise at Toston's comment.
"Let's not tempt Warrd, shall we?"

The fighter takes the third watch.
[Perception 14]

Camp- DM Dank 
Monday May 17th, 2021 9:45:09 AM

Toston locates a section of cavern and cave that looks just as good as about any other and the group falls in to rest. A watch order is set and sharp eyes keep a watch for the ghouls and the Chaos Beast

Toston suggests fire for the Chaos Beast after he has prepared his spells and idea works well for all

The deep cave complex seems full of sound, once the party is still and open to them. The dull roar of the great waterfall is audible as is the sound of dripping water into shallow pool and the flutter of unseen creatures with wings somewhere in the darkness and the occasional chirp of some insect life. Beyond the fluttering light of torches or a Light spell, everything is pitch and knowing if something comes at the camp, you will have little to no warning, makes for a long, tense tour on watch

However, nothing beyond your active imaginations takes place and the party is soon set to go

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday May 17th, 2021 1:13:22 PM

"Great, then, everyone rested and ready? Let's go!" he encourages everyone as they make their way back to the first chamber with the ghouls.

Sarge [AC 21; HP 96/96] (Kathy) 
Monday May 17th, 2021 1:42:50 PM

Before resting, Sarge makes sure everyone is fully healed and restored.

[Everybody please update your headers.]

After a good rest, she tweaks her spell selection a bit and is ready to go.

"Yes, let's get those ghouls first," she says. "They're between us and the exit."

Gaffer Courtney HP: 113/113 AC: 25(T:16/FF:20) CMD:29 
Monday May 17th, 2021 5:54:28 PM

Gaffer stretches wearily as he gets up from preparing his spells. "Well, I'm ready with the fire. Wouldn't mind a few more hours on a bed of leaves rather than stone."

He will recast Pass Without a Trace and get his Daylight spell back up as well before they set off.

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)  
Monday May 17th, 2021 6:54:16 PM

"Ghouls it is," Hmerrin agrees.

He maintains rearguard, though hopefully they encounter nothing until that first chamber.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34   d20+6=23 ;
Tuesday May 18th, 2021 12:22:37 AM

Toston casts mage armor, message and light in preparation for the chaos beast. He thinks to himself was that chaos beast undead or living? (OOC: trying to figure out if the chaos beast can be affected by the enervation spell)

Know[religion]: 23

Toston says to the party, "Actually if it is a lliving chaos beast I can soften it up with some negative energy before killing it with fire."

Active Effects
Light on quicken metamagic rod - 80 min
Mage Armor - 8 hours : +4 AC;
Message - 80 min : whispered conversations as group
4/4 4th level spell slots
6/6 3rd level spells left
7/7 2nd level spells left
6/7 1st level spells left
3/3 metamagic rods left

Ghoul Hunting- DM Dank 
Tuesday May 18th, 2021 9:30:56 PM

The group is healed and ready to go.
Toston casts a few long longer lasting spells as does Gaffer and the group sets out to take on the ghouls in the catacombs, which is about 20 minutes away. Feel free to adjust any spell cast to accomadate for duration

As the group sets out, Toston thinks back to the Chaos Beast. Could it have been undead? Perhaps is the best answer he can come up with. He never got very close, but everything else has been. Then again, you know the doorway opened to many places.

Des leads the way and Hmerrin takes up the rear guard.

The group retraces their steps. Back into the cavern of spider things and the great chasm. Into the large corridor that eventually connects to the great tri pod crab things. Both of the creatures, right where you left them.

Eventually the party closes on the long and many routed corridor where the ghouls have been previously encountered. It does not take long for your presence to be noticed. Perhaps 80' in you hear the tell tale chatter of teeth gnashing hard into themselves and the sound of a talon scraping across rock. All is dark beyond the Daylight spell from Gaffer

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34  
Tuesday May 18th, 2021 11:44:25 PM

Toston casts shield in preparation for the upcoming battle with the ghouls.

If he has further time he also casts fly on himself. (OOC I'll add flying next round to tracker if DM allows it)

Active Effects
Light on quicken metamagic rod - 60 min
Mage Armor - 7 hours 40 min : +4 AC;
Shield - 80 rounds - +4 shield bonus to AC; immunity magic missile
Message - 60 min : whispered conversations as group
4/4 4th level spell slots
6/6 3rd level spells left
7/7 2nd level spells left
5/7 1st level spells left
3/3 metamagic rods lef

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday May 19th, 2021 1:42:26 PM

"Do we want to try Hide from Undead again? Or no?" Sarge will cast the spell if her companions want it, but it's effectiveness is limited at best.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday May 19th, 2021 4:03:16 PM

"If we huddle close, I can ask Domi for a blessing that will grant all of you a bit of smiting power. But it will only work for a short time, so we need to time it right." says Desdichado. (OOC: Aura of Justice)

Gaffer Courtney HP: 113/113 AC: 25(T:16/FF:20) CMD:29  d20+22=39 ;
Wednesday May 19th, 2021 7:34:26 PM

Gaffer moves up to Des as requested, then readies himself to cast Sunbeam as soon as they come under attack.

"Right now, and maybe only ever this moment, we want them to know where we are?" he replies to Sarge. Keeping his eyes and ears open, ready for the ghouls to rush in. (Perception: 39)

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min

Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33)   d20+21=28 ; d8+21=28 ;
Wednesday May 19th, 2021 7:52:37 PM

Hmerrin also pushes in to get the benefits of Dez's aura.

"No," he answers Sarge. "I don't think it worked much before, and we might as well get on with this."

The fighter pulls out his axes, and prepares himself.

--
Ready action. Whack onrushing ghoul.
Power Attack.
Hit AC 28 for 28 hp damage.




Ghouls - DM Dank  d20+28=34 ; d6+15=20 ; d20+28=33 ; d6+15=18 ;
Wednesday May 19th, 2021 11:00:39 PM

Toston casts Shield and follows that with Fly
Sarge asks the group on thier opinions of Hide from Undead, although last time it did not seem to help
Des can grant a bessing to his companioins, but everyone needs to stay very close to him
Gaffer casts a summoning spell and cuts off the ghouls escape with tigersmoves in near Des and readies a Sunbeam spell. He suggests foregoing the hiding spell as he feel the group wants the ghouls to find them, so thery can end them
Hmerrin moves up to Des and agrees with Gaffer, no on the Hide spell

Like the last couple of encounters, the ghouls spend a few moments building the terror and suspense. The party has been through this before and waits. Patience and steely nerves pay off. Sprinting from around a pair of corners they come. One from the front of the group and one from the rear

The ghouls a awashed in the Daylight spell and upon you seconds later.

Gaffer hits one with Sunbeam
Hmerrin attacks as the ghoul closes to melee, sinking an axe into the things chest
Des grants the blessing of Domi to everyone
Toston and Sarge can make a readied attack as well

Party order Hmerrin at one end, Gaffer and Sarge together, Toson over Gffer and Sarge, Des at the other end

G4 attacks Hmerrin G 6 attacks Des

Hmerrin Hit AC 34 Dmg 20 Fort DC 24 ELSE paralyzed

Des Hit AC 33 Dmg 18 Fort DC 24 ELSE paralyzed

Ghouls
1 AC 29 DESTROYED
2 AC 29 DESTROYED
3 AC 29 DESTROYED
4 AC 29 Dmg 165
5 AC 29 DESTROYED
6 AC 29 Dmg 51


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34   d20+14=23 ; d20+14=28 ; 4d6+4=24 ; 4d6+4=19 ; d20+23=31 ; d8+32=35 ;
Thursday May 20th, 2021 1:16:18 AM

Toston readied a scorching ray for ghoul 6 firing off 2 rays as it came around the corner

23 vs Touch; 24 fire damage
28 vs Touch; 19 fire damage

The gnome declares his smite from Dez against the ghoul he fired the scorching ray at and then drops the metamagic rod fly charging Ghoul 6

(OOC: If I am reading the benefit right I get a +5 bonus to my attack roll, +26 damage to my first attack and +13 damage to all subsequent attacks. I also get a +5 deflection bonus against ghoul 6)

31 vs AC; 35 damage (slashing, magical, +2 ignores DR)

Active Effects
Aura of Courage : +5 defection to AC vs Ghoul 6; +5 to attack rolls vs Ghoul 6; +13 damage to attacks against Ghoul 6
charging : +2 to hit / -2 to AC
Light on quicken metamagic rod - 60 min
Mage Armor - 7 hours 40 min : +4 AC;
Shield - 76 rounds - +4 shield bonus to AC; immunity magic missile
Flying - 77 rounds - 60 foot fly speed; Fly checks made at +25 with spell and maneuverability bonus
Message - 60 min : whispered conversations as group
4/4 4th level spell slots
5/6 3rd level spells left
6/7 2nd level spells left
5/7 1st level spells left
3/3 metamagic rods left
passive effects : 30 foot blindsense
fire resistance 10


Hmerrin (MikeK)(HP 133/153 AC:(37vG4) 32 T:18 FF:26 CMD:33)   d20+14=29 ; d20+28=34 ; d20+23=36 ; d20+18=27 ; d20+27=30 ; d20+22=27 ; d8+39=47 ; d8+26=28 ; d6+24=29 ; d10+6=12 ;
Thursday May 20th, 2021 12:09:42 PM

[Fort Save 29]

Hmerrin grunts at the blow, but fights through the paralysis.
"Not this time, buddy."

The fighter uses Dez's gift, and proceeds to carve up this blasted ghoul.

-------
Declare Smite Good on G4.
Full Attack

Btax 1 hits ac 34 for 47 hp damage
Btax 2 hits ac 36 for 28 hp damage
Btax 3 misses (ac27)
Hdax 1 hits ac 30 for 29 hp damage
Hdax 2 misses (ac27)
Two wpn rend adds 12 hp damage


Desdichado(Ryan) [HP: 126/144; AC:26/12/26 - CMD 26] DR:3/-  d20+19=23 ;
Thursday May 20th, 2021 12:51:28 PM

Desdichado cannot overcome the Ghoul's paralyzing touch, and stands frozen watching his companions attack, and thanking Domi that he was able to grant them the power to smite these creatures in time.

(OOC: I hope Hmerrin meant to smite evil, otherwise, we're going to have a problem. :-D)

Gaffer Courtney HP: 113/113 AC: 25(T:16/FF:20) CMD:29  13d6=35 ; 13d6=44 ;
Thursday May 20th, 2021 1:20:22 PM

Gaffer fires of the readied Sunbeam as soon as the Ghouls show themselves, hitting both if possible, but ensuring he is not hitting an ally as priority. (Damage: 35)

He follows up with a second beam of Sunbeam immediately, prioritising G4 if it isn't already dead. (Damage: 44)

"Third time really is the charm." He almost smiles as they handily dish out damage to the remaining undead.

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Sunbeam - 12/13 rounds OR 2/4 Beams - Reflex DC 24 for Half and Avoid Blindness.

Sarge [AC 21; HP 96/96] (Kathy)  d20+10=17 ; 10d6=34 ;
Thursday May 20th, 2021 6:05:34 PM

Sarge prepared a couple of Searing Lights this morning, and fires one of them now at Ghoul #4.

[Hit Touch AC 17 for 34 damage.]

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:53:43 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.  We have 2 new games starting which accounts for 6 of the openings.  The other 4 are in existing non-veteran games.  The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.  [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good people and 2) inactive players.
SO!!!  If you have a friend [someone that still talks to you] talk to them and see if they want to play!  All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.  :)  Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND talking to your friends about joining us!

Ghouls - DM Dank 
Thursday May 20th, 2021 9:21:24 PM

Toston hit the ghoul coming at Des with a pair of scorching rays as it closed
Gaffer casts Sunbeam at the same ghoul, burning it badly

Hmerrin fights off the paralyzing wound and destroys the ghoul
Des falls to the insidous venom and is paralyzed
Gaffer hits the ghoul with another Sunbeam
Sarge casts Searing Light and destroys the last ghoul

the fight is over nearly as fast as it had started

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Friday May 21st, 2021 1:08:14 AM

Toston says, "That was anticlimatic. Let's hope the fight with the chaos beast goes the same."

Hmerrin (MikeK)(HP 133/153 AC:(37vG4) 32 T:18 FF:26 CMD:33)  
Friday May 21st, 2021 10:34:27 AM

Smite EVIL...riight

Hmerrin nods in satisfaction.

"Much better. OK, Toston's right. Time to go deal with Mr Blob, and call it a day. Right after Dez recovers."

Sarge [AC 21; HP 96/96] (Kathy) 
Friday May 21st, 2021 2:51:55 PM

Sarge casts Remove Paralysis on Dez. "Do you want to heal yourself," she asks, "or do you want me to?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  6d6=20 ; d20+18=20 ;
Friday May 21st, 2021 4:18:30 PM

"Thanks, Sarge," says Desdichado as he's able to move again. "Better save your healing power until we know what that Chaos Beast can do."

Now that the ghouls are gone, he has a look around at them and the area in general. "This is one area we didn't have a chance to explore very well," he explains.

(LoH: 20)
(Perception: 20)

Gaffer Courtney HP: 113/113 AC: 25(T:16/FF:20) CMD:29 
Saturday May 22nd, 2021 5:18:09 AM

The light of his sunbeam spell slowly fades and Gaffer lets out a slow breath, looking around them.

"Lots of widing passageways here." Gaffer comments "Is this how they would have mined? or something they found I wonder."

After the group take a beat, "Back towards the Chaos beast then?"

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Sunday May 23rd, 2021 9:42:23 PM

Toston says, "Yes, but I'm not going to fight it as a dragon. If distance is the order of the day I can get better distance and fight it better as a gnome. Plus like I said as long as it isn't undead I can soften it up with some negative energy first, which is probably going to be my opening salvo if we can figure out if it is a living chaos beast."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Sunday May 23rd, 2021 10:53:52 PM

"I dunno," reflects Desdichado, "I'm pretty sure it's not undead. I did the 'righteous paladin searching for evil' thing earlier, and got nothing. I think if that thing was undead, I would have detected it."

Chaos - DM Dank 
Monday May 24th, 2021 11:41:15 AM

Sarge cast Remove Paralysis on Des, freeing him instantly.
Des looks about, noting they did not explore this area much. The dwarves apparently have not either as the map moves in a straight line past all of the numerous side passages
The group heads back now to the last chamber where the Chaos Beast was captured in the Wall of thorns and Wall of Stone .
Toston plans to fight the beast as a dragon, with fire and if the thing is not undead, enervation spells as well
Des does not believe the creature to be undead as he did not detect evil in the chamber of the crystal

The group moves back and after descending the waterfall stapes again, you make your way down the final corridor and into the chamber where the crystal use resided.

Gaffer's light spills into the room and reveals the Wall of Thorns, still in place just at the edge of vision to those with Low Light Vision. At this distance of just about 100' no one can tell if the wall has been breached

Gaffer as Fire Elemental - Courtney - HP: 149/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Monday May 24th, 2021 4:35:52 PM

Gaffer makes some room for himself, saying to the others, "We might want to scatter some torches around." Before wild shaping into a Huge Fire Elemental as he had planned the night before.

He will try and take the lead as they venture further into the cave, hoping his shapeshifting will protect him from the worst of the effects the chaos beast might cause.

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Wild Shape - Huge Fire Elemental - +6 dex, +4 con, +4 NA, Darkvision 60 feet, Vulnerable to Cold

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday May 24th, 2021 5:59:23 PM

"Anyone have advice for someone not too great at ranged combat? Besides 'don't get hit'?" asks Desdichado. "I'm not keen on becoming a blob monster myself."

Hmerrin (MikeK)(HP 133/153 AC:(37vG4) 32 T:18 FF:26 CMD:33)  
Monday May 24th, 2021 6:37:57 PM

"I'm hoping the spellcasters and dragons fry it before we get into melee," Hmerrin answers.
"Don't go charging in right away."

The fighter lights a few torches, which he chucks into the nooks and crannies of this cavern.

Sarge [AC 21; HP 96/96] (Kathy) 
Monday May 24th, 2021 9:47:18 PM

Sarge isn't much for ranged combat either, so she stays toward the back of the group as they move into the chamber.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34   d20+24=26 ; d20+14=27 ; d4=3 ;
Monday May 24th, 2021 11:58:03 PM

Toston reiterates, "I'm not going to go dragon unless I have to since I am not a druid and I cannot cast spells outside my normal form."

(OOC how many minutes left on our buffs?)

Perception: 26

Readied enervation if chaos beast gets within 45 feet

27 vs touch; 3 negative levels; no save

Active Effects
Aura of Courage : +5 defection to AC vs Ghoul 6; +5 to attack rolls vs Ghoul 6; +13 damage to attacks against Ghoul 6
charging : +2 to hit / -2 to AC
Light on quicken metamagic rod - 60 min
Mage Armor - 7 hours 40 min : +4 AC;
Shield - 76 rounds - +4 shield bonus to AC; immunity magic missile
Flying - 77 rounds - 60 foot fly speed; Fly checks made at +25 with spell and maneuverability bonus
Message - 60 min : whispered conversations as group
4/4 4th level spell slots
5/6 3rd level spells left
6/7 2nd level spells left
5/7 1st level spells left
3/3 metamagic rods left
passive effects : 30 foot blindsense
fire resistance 10



Chaos - DM Dank 
Tuesday May 25th, 2021 5:14:58 PM

Gaffer suggest the group toss some torches about for light and Hmerrin does just that, as the druid shifts into the form of a Fire Elemental.
De and Sarge, being limited in ranged firepower hang back a bit so as not to be too easily engaged by the Chaos Beast

It's been just over an hour since the confrontation with the ghouls. 70 minutes. Feel free to have renewed any defensive spells just as you arrived 5 rounds ago and use that as the current duration

The party has adequate light to nearly 40' in all directions with Hmerrin's torch tossing. The Wall of Thorns is 100' away and thus is dark to any without lowlight vision
Perception DC 15 Highlight to display spoiler: { Out in the dark the echoing sounds of popping tendons, the squish of flesh and occassional hiss or squeal like sound can be heard. Coming from the direction of the Wall of Thorns}

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=35 ;
Tuesday May 25th, 2021 6:11:55 PM

Perception: 35

"I think I can hear it near your Wall of Thorns, Gaffer," says Desdichado.

Gaffer as Fire Elemental - Courtney - HP: 149/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29)  d20+22=28 ; 13d6=39 ;
Tuesday May 25th, 2021 9:12:11 PM

(Perception: 28)

Gaffer does his best impression of pointing while his body is a swirl of flames, gesturing towards the Wall of Thorns.

He will move closer and try to get a sense of whether the noise is coming from within the wall or somewhere nearby it.

If he does see the Chaos Beast, he will helpfully highlight it to the group by casting and Empowered Flame Strike to do so. (58 Damage; Half Fire, Half Divine)

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Wild Shape - Huge Fire Elemental - +6 dex, +4 con, +4 NA, Darkvision 60 feet, Vulnerable to Cold

Sarge [AC 21; HP 96/96] (Kathy)  d20+6=20 ;
Tuesday May 25th, 2021 10:53:59 PM

"Yeah, I hear it, too," Sarge keeps her voice low. "Our luck, the crazy thing'll like getting ripped up by thorns."

She continues to keep to the back.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34   d20+24=34 ;
Wednesday May 26th, 2021 2:02:51 AM

(Perception: 34)

Toston also hears the sounds coming from the wall of thorns.

(OOC: Can I keep my previous readied enervation roll? if so Readied enervation if chaos beast gets within 45 feet 27 vs touch; 3 negative levels; no save)

Active Effects
Light on quicken metamagic rod - 60 min
Mage Armor - 6 hours 30 min : +4 AC;
Shield - 75 rounds left : +4 shield bonus to AC; immunity magic missile
Message - 60 min : whispered conversations as group
4/4 4th level spell slots
5/6 3rd level spells left
6/7 2nd level spells left
4/7 1st level spells left
3/3 metamagic rods left
passive effects : 30 foot blindsense
fire resistance 10

Hmerrin (MikeK)(HP 133/153 AC:(37vG4) 32 T:18 FF:26 CMD:33)   d20+20=27 ; d8+4=10 ;
Wednesday May 26th, 2021 10:08:19 AM

Hmerrin pulls out his bow, and nocks an arrow as Gaffer advances.

"Gonna need to upgrade this thing," he notes to himself.

-----
Ready action. See Beast, shoot beast.
Atk hits ac 27 for 10 hp damage


Chaos - DM Dank  d20+18=28 ; d20+18=28 ; d8+5=8 ;
Wednesday May 26th, 2021 10:18:43 PM

Most everyone picks up the creature's general location
Gaffer and Toston cautiously approach as Hmerrin readies an arrow.
Des and Sarge hang back just behind Hmerrin

Coming around the wall is a Large Chaos Beast. A folding form of everything imaginable nearly 12' high and almost as wide.

Gaffer's Flame Strike and Toston's Enveration spells blast into it.
Hmerrin's arrow is quick to follow

The Beast rushes forth and strikes Gaffer with a claw
Gaffer Hit AC 25 Dmg 8 Save Fort DC 16; effect amorphous body and 1 Wisdom drain per round
If Gaffer fails the save, his Elemental Body prevents involuntary transmutation, but you still need to make Fort DC 16 save each round. 3 consecutive save cures the effect.

Chaos Beast AC 26 Dmg 39 -3 levels

Sarge [AC 21; HP 96/96] (Kathy)  d20+10=25 ; 5d8=16 ;
Wednesday May 26th, 2021 11:09:45 PM

Sarge had prepared two Searing Light spells for today, and she figures now is as good a time as any for the second one. She fires a ray of light at the chaos beast.

[Hit Touch AC 25 for 16 damage.]


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34   d20+14=33 ; d4=3 ; d20+14=21 ; 4d6+4=18 ; d20+14=28 ; 4d6+4=13 ;
Thursday May 27th, 2021 1:08:35 AM

Toston fires off another ennervation ray at the chaos beast.

33 vs touch; 3 more negative levels; no save

He then activates his metamagic rod and follows the ennervation ray up with a scorching ray or rather 2 separate rays as a single casting shoots 2 firey rays.

ray1: 21 vs touch; 18 fire damage if hits
ray2: 28 vs touch; 13 fire damage if that hits

Active Effects
Light on quicken metamagic rod - 60 min
Mage Armor - 6 hours 30 min : +4 AC;
Shield - 74 rounds left : +4 shield bonus to AC; immunity magic missile
Message - 60 min : whispered conversations as group
2/4 4th level spell slots
5/6 3rd level spells left
5/7 2nd level spells left
4/7 1st level spells left
2/3 metamagic rods left
passive effects : 30 foot blindsense
fire resistance 10

Gaffer as Fire Elemental - Courtney - HP: 141/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29)  d20+15=29 ; 13d6=43 ;
Thursday May 27th, 2021 6:21:02 AM

Fortitude Save: 29 (Gaffer has +15 in his current form)

Gaffer takes the hit without too much concern and internally sighs in relief as he feels his body, enhanced by his shapeshifting, shrug off the effect. He stays infront of the Chaos Beast, moving if needed to keep himself inbetween it and the rest of the party.

He casts a second Empowered Flame Strike (64 Damage; Half Fire, Half Divine; Relfex DC 21 for Half)

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 30 min
Wild Shape - Huge Fire Elemental - +6 dex, +4 con, +4 NA, Darkvision 60 feet, Vulnerable to Cold

Hmerrin (MikeK)(HP 133/153 AC:32 T:18 FF:26 CMD:33)   d20+20=23 ; d20+20=30 ; d20+15=26 ; d20+10=12 ; d8+4=8 ;
Thursday May 27th, 2021 9:55:45 AM

Hmerrin gulps convulsively when the horror appears, but his first shot hits, and he's back in the groove.

"So far, so good," he mutters, firing off another round of arrows.

--
Full attack.
Atk 1 misses (ac 23)
Atk 2 hits ac26 for 8 hp damage
Atk 3 misses (ac 12)


Chaos - DM Dank 
Thursday May 27th, 2021 12:57:36 PM

DM Note, I spaced it last time

please roll vs SR 25 for all spells at the Beast

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+14=30 ; d20+9=23 ; d20+4=12 ; d8=4 ;
Thursday May 27th, 2021 1:04:24 PM

"Right, ranged weapons. Let's see how this'll do," says Desdichado as he attacks with his crossbow.

30 vs AC; 4 damage
23 vs AC; miss
12 vs AC; miss

Gaffer as Fire Elemental - Courtney - HP: 141/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29)  d20+15=22 ;
Thursday May 27th, 2021 4:18:36 PM

(Adding Spell Resistance Check: Only 22)

Chaos - DM Dank  d20+12=31 ; d20+12=25 ; d20+12=13 ; d20+12=31 ; d8+5=6 ; d8+5=10 ; d8+5=7 ;
Thursday May 27th, 2021 10:02:48 PM

Sarge strikes the Beast with a Searing Light Spell
Gaffer fights off the touch of the Chaos Beast and casts a second Flame Strike.
Toston casts a second Enervation spell and strikes the Beast again
Hmerrin fires 3 arrows, hitting once
Des takes out his crossbow and fires

The Chaos Beast attacks Gaffer again, talons, Claws and teeth appearing all about and striking at the Fire Elemental druid
Gaffer Hit AC 31/25/13/31 Dmg 6+10+7
Save Fort DC 16; effect amorphous body and 1 Wisdom drain per round
If Gaffer fails the save, his Elemental Body prevents involuntary transmutation, but you still need to make Fort DC 16 save each round. 3 consecutive save cures the effect.

Chaos Beast SR 25 AC 26 Dmg 51 (47) -3 levels

Gaffer Successful Save 1 of 3

Toston and Sarge, please make a SR 25 check for your spells. If successful I will include the () HP damage...Thanks

Sarge [AC 21; HP 96/96] (Kathy)  d20+10=23 ; d20+10=26 ; d20+16=25 ; d8=8 ;
Friday May 28th, 2021 12:49:36 AM

[SR check 23]

Sarge mutters a few dwarven curses. She is no wizard, primed to power past a creature's magical resistance.

She tries again, this time with a Spiritual Weapon. This one works [SR check 26], and she sends a glowing hammer toward the chaos beast. [Hit AC 25 for 11 damage.]

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34   d20+8=26 ; d20+8=23 ; d20+14=22 ; 2d4=7 ; 2d4=4 ;
Friday May 28th, 2021 12:51:53 AM

SR check : 26 - enervation works
SR check: 23 - scorching ray doesn't

As his. quickened spell fails Toston realizes the Chaos Beast is resistant to spells and given Toston's diversification of skillsets his caster level is weaker than it would otherwise be.

However Toston has a some tricks up his sleeve with respect to dealing with Spell reistance.

Toston casts Acid Arrow at the Chaos Beast (22 vs AC; no SR allowed; if this hits it takes 7 acid damage this round and 4 acid damage next round)

He then uses his metagic quicken rod to cast grease (which also does not allow spell resistance on a 10 foot square on the ground below the chaos beast. The chaos beast needs to make a DC 15 reflex save or fall. If the chaos beast tries to walk within or through the area of grease it can do so at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Active Effects
Light on quicken metamagic rod - 60 min
Mage Armor - 6 hours 30 min : +4 AC;
Shield - 74 rounds left : +4 shield bonus to AC; immunity magic missile
Message - 60 min : whispered conversations as group
2/4 4th level spell slots
5/6 3rd level spells left
4/7 2nd level spells left
3/7 1st level spells left
1/3 metamagic rods left
passive effects : 30 foot blindsense
fire resistance 10


Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)   d20+20=30 ; d20+15=16 ; d20+10=18 ; d8+4=10
Friday May 28th, 2021 11:22:38 AM

"Gaffer, it might be time for you to get out there and let me and Toston take the attacks," Hmerrin calls. "Both of us are pretty hard to hit."

The fighter takes a step toward the chaos beast and fires another set, before dropping his bow, and flashing out his axes.

-------
5' step forward.
Full attack
Free action to drop bow.
Quick draw to pull axes as free action.

Atk 1 hits ac 30 for 10 hp damage
Atk 2 misses (ac 16)
Atk 3 misses (ac 18)


Gaffer as Fire Elemental - Courtney - HP: 138/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29)  d20+15=20 ; d20+15=22 ; d20+13=27 ; d20+13=17 ; 2d6+4=7 ; 2d6=7 ; d4=3 ;
Friday May 28th, 2021 12:51:15 PM

(Constitution Saves: 20 & 22)

Gaffer has no way to convey his thoughts to Hmerrin other than to stay infront of the beast and so that is what he does. Attempting two slam attacks on the beast, utilising his Holy Tear on the first.

Slam 1: To Hit: 27; Damage: 7 (+ 7 if evil); DC 20 Reflex Save to avoid Burn: 2d6 Damage for 3 Rounds
Slam 2: To Hit: 17; Miss

---- Active Effects -----
Pass Without Trace - Cannot be tracked by non magical means
Daylight - 60 feet bright light, 60 feet raised light level - 30 min
Wild Shape - Huge Fire Elemental - +6 dex, +4 con, +4 NA, Darkvision 60 feet, Vulnerable to Cold

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+14=30 ; d20+9=20 ; d20+4=22 ; d8=5 ;
Friday May 28th, 2021 12:54:15 PM

Desdichado keeps trying to plink away at the beast.

30 vs AC; 5 damage
20 vs AC; miss
22 vs AC; miss

Sarge [AC 21; HP 96/96] (Kathy) 
Saturday May 29th, 2021 4:09:00 PM

"Nobody get turned into goo," Sarge reminds her companions as she waits for her hammer to return.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Monday May 31st, 2021 11:42:46 PM

Time slows down for Toston as he waits to see the results of his non SR allowing spells.

Chaos No More - DM Dank 
Tuesday June 1st, 2021 8:14:12 AM

Several spells seem to harmless fizzle about the Chaos Beast, however the Acid Arrow and Enervation spells take a toll Combined with Gaffer's attacks and Hmerrin cutting ax blades the creature does not stand for long. It manages a few more strikes at Gaffer, but the Fire Elemental druid's damage reduction makes most of the wounds, mere scratches. The druid is also able to fully resist the curse of the Beast and is in no danger of turning into one in the future

The Chaos Beast devolves even further as it dies, becoming more like the slime a snail leaves behind.

The party is victorious! The creatures that came through the dimensional gateway have all been tracked down and put down. The Gateway is sealed and the dwarf clan made safe.



Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=25 ;
Tuesday June 1st, 2021 2:15:04 PM

Now that the area is clear, Desdichado decides to examine the broken crystal and bring a piece back for either the party or one of Haldrick's sages to study.

(Perception: 25)

Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)   d20+1=2 ;
Tuesday June 1st, 2021 5:53:39 PM

Hmerrin stows his axes, and takes a few deep breaths while surveying the cavern.
"Well, that was fun," he deadpans. "Shall we get back to the ale and steak?"

The fighter will first regard the broken crystal, wondering if its valuable. But, after pretending to inspect it carefully, it is quickly apparent he has no idea what he's doing.

On the way back, he will slow down to relieve various dead creatures of anything shiny or possibly magical.



Gaffer as Fire Elemental - Courtney - HP: 138/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Tuesday June 1st, 2021 7:11:18 PM

Gaffer drops his elemental form letting out a long breath. "Ale and steak sounds good... Ideally just anywhere light and with no eerie scratching."

He will make an effort to explore the reaches of the final cavern with his daylight spell before they had back, to ensure no unpleasant surprises for the Dwarves later on.

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday June 1st, 2021 10:58:16 PM

"Yes, let's get back," Sarge says. "Anybody hurt? Gaffer? Hmerrin?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34   d20+24=40 ;
Wednesday June 2nd, 2021 12:04:36 AM

Toston says, "Enervation is a useful spell. I forget I have it sometimes. Unfortunately it doesn't really help against undead but against aberrations totally works."

The gnome looks around for anything useful the party might have missed.

(perception: 40)

Heroes returned - DM Dank 
Wednesday June 2nd, 2021 7:39:14 AM

Des and Hmerrin give the broken crystal a look over, it does not appear to be anything overly unusual to either of them, Des picks up the shards and plans to give them to Haldrick
The group circumnavigates the cavern and along one of the back walls, appears to be a vein of gold and silver. The creatures from the other dimensions though, apparently were not carrying anything of value.

Sarge channels the positive energy granted by Domi and heals the minor wounds from the last battle fully healing Hmerrin and Gaffer.

The party heads back and in just under 2 hours, find themselves coming upon the dwarf defensive line. 4 heavily armed dwarf, crossbow's pointing down give a cheer as you approach.

Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)  
Wednesday June 2nd, 2021 8:17:49 PM

Hmerrin gives the dwarfs a wave.

Reaching the defensive line, he calls out.
"I think we got them all, but there's a lot of tunnels down there, so keep up the watch just in case.
Now, if you can let Haldrick know we're back, that'd be great. I could really use a cleaning up."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday June 2nd, 2021 9:20:08 PM

Desdichado gives a short, respectful bow to the guards. "Thanks for keeping the watch while we were out," he says.

Ready for dinner and a comfortable rest, he follows along as the group re-enters the Dwarven stronghold.

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday June 2nd, 2021 9:45:57 PM

Sarge grins at the dwarf guards. "Well, that was interesting," she says. "Should be clear now."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Wednesday June 2nd, 2021 11:33:12 PM

Toston asks the Dwarves, "Do you guys know you had a Chaos Beast down there? You certainly don't see those everyday."

Gaffer as Fire Elemental - Courtney - HP: 138/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Thursday June 3rd, 2021 4:45:04 AM

Gaffer quietely follows the others forward. He checks in on the two wounded Dwarves they met previously, thanking them for 'softening up' their foes and reassuring them that they are all dealth with now.

Heroes returned - DM Dank 
Thursday June 3rd, 2021 10:17:30 PM

The group lets the dwarf guard troop know that the horrors lying in wait in the darkness have all been destroyed. The dwarf, grin and extend their hands in friendship and thanks.
"You just need to sound the horn that you were given, a good short blast back by the gate will let them know to open it."

None of them react really to the news of the Chaos Beast, apparently not familiar with the creature and what it can do. They do, however, have enough awareness to realize they are fortunate that the party was able to destroy the creature and they thank you again.

The wounded dwarf are both doing well, and the caretaker makes the request that he be allowed to accompany them with the party on up. Now that the threat is gone, it will not be an issue to bring them up. Attention will be on the party and they can be slipped off to fully recover.

Sarge sounds the horn and the gate is opened shortly thereafter. The party moves through and the dwarfs seal the gate once again and take up position of guarding. "Until Haldrick gives a different order they will remain" the cleric tells the party as you make to the lift.

The Ascent is long, but you finally arrive at the top to find another set of heavily armed dwarf guard. One steps ahead, "By orders of the Forge Lord I ask you to stay where you are." He gives an aside nod and one of the guard departs. The group does not have to wait long, before Stohl comes in at a jog with a grin and booming "HA! I knew it" he heads straight for Sarge, "Well done cousin." Stepping back he looks to everyone else, "And you as well, I'm sure you did your part."

While very much wanting to hear all about it, Stohl is under some orders, "I'm to take you back to the guest quarters to allow you to rest, get some good food and drink and I suspect have a private conversation with Haldrick before meeting the Forge Lord Ulthern."

With that, Stohl does just that, and through some back passages you did not go down originally, you find yourself stepping from a concealed door and into the guest quarter hallway. "You'll find food and drink inside and you should expect Haldrick within an the hour." A short nod and a grin and Stohl is gone

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday June 3rd, 2021 10:53:02 PM

Desdichado thanks Stohl, and then sits down and digs into the food. He also asks for a wash basin to clean his face before meeting Ulthern.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Friday June 4th, 2021 12:10:13 AM

Toston says, "I'm small. I don't support I could get a small wash tub before we meet with the Haldrick and the Lord"

He too tucks into the food while he waits.

Sarge [AC 21; HP 96/96] (Kathy) 
Friday June 4th, 2021 8:53:26 PM

Food and drink sounds pretty good to Sarge. She takes a quick inventory before making her selections and settling down to a well-earned meal.

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Friday June 4th, 2021 9:38:16 PM

A nap is at the forefont of Gaffers mind, changing into the form of a tiger and curling up on proper beding until Haldrick comes to tell them the Forge Lord is ready

Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)  
Saturday June 5th, 2021 2:30:47 PM

"I'll say this for him," Hmerrin remarks with a wave toward Gaffer. "The man knows how to cat nap."

The young man also takes a few moments to wipe the goo off his face, before diving into whatever food has been provided.

"I've been thinking," he notes to Dez between bites. "You and I should stockpile us some handy potions when we get our next chance. Fly and Darkvision woulda been real helpful a couple times down there. Probably a bunch of others, too."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Sunday June 6th, 2021 4:18:24 PM

"A good point," says Desdichado after swallowing a drink, "I picked up a couple before we came out here, but it wouldn't hurt to make a list of some practical ones to have on hand."

"I wonder when the next time we'll be able to make it to the Catacombs will be," he continues, "I don't think we can get there safely until we're clear of here. And I wonder if Haldrick or Ulthern may have some other tasks for us first."

Private Meeting with Haldrick - DM Dank 
Monday June 7th, 2021 3:42:49 PM

Toston is able to secure a basin of water, the suite is well stocked.
Gaffer turns into a tiger and finds a good napping spot
Sarge, Hmerrin and Des take up the good food and drink part. Finding fresh fruit, baked pastries and breads with salted pork and goat cheese in abundance

While they decompress from a few stressful and painful days, Hmerrin recaps with a few foreseeable needs. Specifically some potions that he and Des could certainly use to have on hand in case.

Within the hour Haldrick does indeed arrive, proceeded by a strong knock at the door and a moment to allow the group to invite him in. Haldrick enters, still clad in his fighting armor and with with battle ax 'Clipper' at his side.

He bids everyone who might have stood up to sit back down and he to finds a chair and sits down. You quickly note that Hladrick is alone without even an escort within the hall beyond.

He pours himself a drink of stout into a mug pulled from his hip, "I wanted to speak with you privately before presenting to the Forge Lord. Not that I think you returned without complete success, but well there it is. Was your mission a complete success and what bad news is there still?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday June 7th, 2021 5:02:53 PM

"We killed every creature we saw in there," responds Desdichado, "it's possible there's a straggler or two, but unlikely - we searched pretty well."

"Oh, and we also destroyed this," he continues as he pulls out crystal fragments to show Haldrick.

Sarge [AC 21; HP 96/96] (Kathy) 
Monday June 7th, 2021 11:28:13 PM

"That ghoul fight was a little embarrassing, not gonna lie," says Sarge. "But we got 'em in the end. And everything else we know about, like Dez said. And we destroyed that crystal thing."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Tuesday June 8th, 2021 2:34:04 AM

Toston adds "We fought some super powered Ghouls, the first time they kind of won and we barely escaped, but we were better prepared for round 2 and 3. We killed some the second encounter scaring a couple off. We continued and fought some undead twisted giant crabs and then some undead spiders and then some undead gibbering mouthers. Then we got to the part where the gate was and there was this crystal set in it and it kept changing scenes on different planes. But we destroyed the crystal using martial means and dragon fire. Right before we closed the gate it shifted to show a Rakshashas and I think it might be possible that they had something to do with your gate activating. We took a strategic retreat to avoid a fight with a chaos beast on the terms we originally encountered it as we were running low on resources. We rested up, went back and mopped up the ghouls we had left in the maze before fighting the chaos beast which actually was not undead. This proved out to be advantageous because I could soften it up with some casting of enervation. We were able to put an end to it working as a team. Then we came back to you to report our success."

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Tuesday June 8th, 2021 4:44:11 AM

Gaffer wakes up as Haldrick enters, reverting to his human form so he can collect a handful of food to eat while he listens to Haldrick talk. The rest of the group answer his questions quickly and Gaffer is content to eat and listen.

Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)  
Tuesday June 8th, 2021 8:57:59 AM

Hmerrin nods along, frowning slightly at the memory of the golden eyed rakshasha.
"That one we've run into before," he notes sourly.

Otherwise, like Gaffer, the lad listens, eats, and nods along.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+23=31 ;
Tuesday June 8th, 2021 8:23:05 PM

Desdichado acknowledges the comments about the rakshasas with a grim frown. "Yes, we have."

He remembers back to their first meeting, when Haldrick was uncomfortable at the talk of those creatures. He focuses on Haldrick, listening and watching closely to what he might have to say "Haldrick, I know this may be difficult to discuss, but have you heard anything else about those creatures trying to get to the Loade, or even attack the Fhorge itself recently?"

(Sense Motive: 31)

Private Meeting with Haldrick - DM Dank 
Tuesday June 8th, 2021 10:27:07 PM

Des and Toston give a good detailed run down of what happened and Haldrick listens with an occasional grunt of understanding.
At mention of the Rakshasa and Hmerrin's comment on having dealt with Golden Eyes before Haldrick nods

The paladin asks and Haldrick answers. "I have and a few select others of the clan, including the Forge Lord. Rumors reached us about a month ago, from a member passing through with WLA. He was here to pass warning and caution. Rumors of the foul creatures operating in mountains. Putting together what the boy just said, I suppose it was you who uncovered them. We've got word from other clans and even further afield of rumors of the Rakshasa and a few of them contained the mention of Golden Eyes. None have tried to get here, my understanding is the things think of us as simply food and worse. If you have a track on them, keep at them. Afraid that is all I know. We have a few special 'Agents' in the field and hope to know more when they return. I'll get the information to you.

For now you have my thanks, and as plain as that is, the Forge Lord will be wanting to thank you as well. I will be sending Stohl to bring you to the main chambers in a few hours. Questions"

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday June 8th, 2021 10:46:30 PM

"Would you like me to check in from time to time?" Sarge asks. "I can cast a Message spell, ask somebody mentally if things are all right here. If the Rakshasas are making trouble, you can give us a heads up, and we can come give you a hand."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Wednesday June 9th, 2021 12:10:00 AM

Toston asks, "What is the proper protocol when addressing a forge lord? What title do you address them by and are you supposed to bow or genuflect or anything?"

Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)  
Wednesday June 9th, 2021 2:59:58 PM

Hmerrin's sour looks does not improve upon learning there are more Rakshasa operating among the clans.
"We've gone and killed all our leads in Dirt City," he notes. "If you've got any suggestions on where to head next, we're all ears."

Toston asks about protocol, causing the young man to nod.
"I'm guessing we should clean up too. What's the preferred dress code? Arms and armor, or fancy court type duds?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday June 9th, 2021 4:05:51 PM

"I guess we have proof that our troubles with the rakshasa aren't over with yet, then," says Desdichado.

"After we meet with the Forge Lord maybe we should make our way to the nearest WLA chapterhouse. Where might that be?" he asks. "All depending on what Lord Ulthern has to say, of course."

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Wednesday June 9th, 2021 5:56:23 PM

Gaffer is glad he carries his nicer clothes with him when they travel. "When you say in the mountains, would that mean amongst the clans, or in a literal location we could go to?"

A public encounter - DM Dank 
Wednesday June 9th, 2021 9:42:13 PM

Haldrick hears the questions
Toston asks, "What is the proper protocol when addressing a forge lord? Unless given leave by the Forge Lord, or" he looks at Sarge, "Unless you are a member of the clan, You should use his title, Forge Lord. You need not bow or anything like like"
Hmerrin asks, 'What's the preferred dress code? Arms and armor, or fancy court type duds?"
Haldrick glances at Sarge. Perception 10 Highlight to display spoiler: { a quick wink} any non dwarf should be presented in the most frill and lace possible. We consider your weaponry as part of your station, you should bring them
Please do wash up and Master Gaffer, in the mountains is amongst the clans, not an actual location" Haldrick then departs

The group discusses some possible next steps after leaving here and otherwise gets ready for an official meeting with the Forge Lord Ulthern

A knock at the door turns out to be tthe expected Stohl. He nods scratches his cheek, "Ready Then?" Stohl is clad in half plate, dwarven war ax at his hip, a black and gold trimmed cape, a silver tankard with a bone handle and an assortment gems woven into his hair and beard. He leads the group away, back through the cold iron and silver inlaid door and towards the great hall. Once again he takes you into the grand hall where great fires hang overhead 12' up, their massive chain extending up to the ceiling, another 50' higher. To the left the 80' wide chamber extends 200' and to the right it extends nearly 500. Massive columns of natural stone dot the cavern supporting the great weight of stone high above your heads and as your eyes are pulled upward, you spy great lengths of chains seem to be woven through an endless sea of stalactites, each tipped in steel. The chains eventually make their way to dozens of massive forges lining the walls The floor, has a pattern, hand cut that incorporates inlaid gold and gemstones.

The forges are lit and the hall is packed and laid out for some serious festing. Great tables stretch on either side down the entire length of the hall and it could be that the entire clan is here. A sight even Sarge does not recall having seen before. There are dwarf everywhere, some are already eating, like Farrin, whom you spot, or drinking. But as you enter, hammers ring out, the forges flare and the song you have heard before fills the room. At the far end upon a solid throne of polished granite is Ulthern, the Forge Lord is all of his regalia. Powerful dwarf stand 5 deep to his right and left and Sarge quickly spots Lord Hammerhand, Lord Deephall and Lady Silvermane. The three most powerful neighboring clan lords and not necessarily on the best of terms with her clan.

Stohl gives the group a nod, "Follow me" and strides down the center of the chamber with you in tow

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday June 9th, 2021 10:06:49 PM

Sarge pulls out her vestments for the meeting with the Forge Lord. They are not, perhaps, in pristine condition after spending time in her pack, but she's confident that the clan won't mind too much.

She rolls her eyes a little at Haldrick's attempted practical joke, and trusts that her companions are too canny to fall for it.

She looks around curiously as she follows Stohl. She had not been born into this clan, but she had married into it so long ago that it seemed like her own. But some parts of it--like this hall--were still unfamiliar to her.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Thursday June 10th, 2021 1:04:07 AM

Toston takes the outfit he received from Billy Brambleshire the taylor for putting an end to the Ghoust of Clover Way oh so long ago out of his pack.

(OOC: The outfit in question was awarded specified in a post on Saturday August 8th, 2015 9:54:48 AM by Hugh and confirmed Sunday August 9th, 2015 10:41:36 PM by DM Kathy. She originally described it as the equivalent of courtiers outfit but Toston wanted to hide his identity at the time so he had a super hero outfit made instead. It should still fit the quality befitting the occasion and without the hooded cowl with goggles and with the hat his father made for him should cut quite the figure)

It is a sturdy outfit consisting of boots, pants, long sleeved shirt, gloves, and cape with a hooded cowl. The outfit is gold in color which has been patterned to resemble scales. The shirt has a flame pattern worked into the center of chest.

The cowl can cover Toston's head, it has goggles at eye level and reptillian teeth worked into it to resemble a maw.

The boots and gloves have been worked to resemble talons and the cape has what appears to be a bone clasp that slightly juts from either side of the cape when clasped

Toston does not put the hooded cowl up though and dons his hat of special magnificence his father gave him instead

The hat of special magnificence is a fabulous mundane hat that consists of a cream colored feathered headdress capped by a crimson tricorne hat. There is an imitation peacock feather on the right hand side and an imitation azalea bloom on the left.

He straps his curveblade and spiked chain to his back and secures his various monk weapons on his belt.

"How do I look?" He asks his friends

Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)   d20+11=26 ;
Thursday June 10th, 2021 6:16:03 PM

Hmerrin rolls his eyes upwards as Haldrick plays his trick.
"Riiiight," he answers. "I'll get right on that then."

Instead, the young man cleans off himself and his armor. He decides to leave the exploring gear behind, as well as his cloak and helm.

When Stohl shows up, Hmerrin is in full plate, minus helm, with his axes on his hips. He does wear his blue cape (from his courtier's outfit), figuring it works well with his mithril armor.

Toston asks how he looks.
"Like a dragon," Hmerrin replies.
He waits a beat, then hold his hands about a foot apart.
"A teeny tiny dragon."

The dwarven chamber is seriously impressive. Hmerrin does his best to refrain from gazing about. Need to look heroic, after all. He strides down the aisle after Stohl, nodding to anyone who catches his eye.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday June 10th, 2021 6:37:19 PM

Desdichado wishes he had a little more time to shine up his plate mail, but all in all feels presentable after a quick wash.

As the group walks into the great hall, Desdichado is awed by the spectacle, although he tries to hide that and look dignified as the group is lead down the chamber.

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Thursday June 10th, 2021 8:35:00 PM

Gaffer will change into his finer clothes anyway, it's nothing too fancy, but it made do to meet the Prince in Dirt City so it seems fitting here, he's not sure if he has enough time to remove all of the ghoul from his leathers anyway.

He obediantly follows behind Stohl, chuckling at Hmerrin's teasing.

Let the Feast Begin - DM Dank 
Thursday June 10th, 2021 11:34:01 PM

The group sets about a rather impressive transformation and Stohl gives an appreciative grin and nod when he first sees you. "Well done."

Stohl leads you down the great main chamber. Dwarf on either side hoist mugs as you pass and give appreciative nods to the group. About 30' from the throne Stohl comes to a stop. He stands for a few moments as the singing dies away in a great bass reverberating note into the stone. Soon, only the roar of the furnace fires is the sound of the hall. Another dozen heartbeats and Stohl speaks in a great voice for all to hear.

"Forge Lord Ulthern, Honored guest Lord Hammerhand, honored guest Lord Deephall and Most honored guest Lady SilvermaneIt. My fellow dwarf of clan Deepforge. It is my duty to present Fyrda Deepforge and her company. Toston Lotor, Hmerrin, Gaffer and Desdichado. They did journey here at the request of Haldrick Silvervein and with blade and spell did make our lower halls safe. On behalf of my clan,
At his the thunder of nearly 500 fists, hard from decades of toiling in the rock, slam three times upon the tables down the hall

Stohl continues "and Haldrick Silvervein" Again the dwarf of the hall bang the tables 3 times
"I request a boon from the Forge Lord!

The hall falls silent and Ulthern stands bringing up his right arm and sweeping his gaze across the chamber. He does not shout, his voice does not boom across the chamber, he merely speaks, but it sounds as if he is standing just before you and not 30' away in a great hall and you get the impression that down the entire length of the place, every dwarf easily hears what he says

""Well introduced and well requested Stohl of Deepforge. I will think on your request and provide my answer at the end of the feast. Now let the feast of victory begin"

Stohl turns and spreads his arms to lead you to a nearby table, "I hope you are still hungry and thirsty" Farrin is at the table already as well as another dozen dwarf all ready to hear tales, trade drinks and generally have a very good time.

You note the Forge lord and his guests also retire to a large table where it looks like some deliberations are going on, with you most certainly as the subject

Sarge [AC 21; HP 96/96] (Kathy) 
Friday June 11th, 2021 12:21:43 AM

Sarge grins and gives the acceptable dwarven answer. "I could eat."

She joins her companions for the feast.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Friday June 11th, 2021 12:31:55 AM

Toston says, "Well my name when I was going to wear this thing to go galavanting around in was going to be The Dragonette." he says to Hmerrin.

"It was certainly what I was going for." he continues, "I suppose if anyone asks who I am wearing I will have to say Brambleshire."

He too partakes of the amenities.

Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)  
Friday June 11th, 2021 3:37:17 PM

Hmerrin catches that the lady elf is "Most Honored", while the two fellas were just "Honored".
Something to that, I'm sure.

He also picks up that there's a boon being discussed, but no one has said what that is.....

But, now seems to be a time to hear tales, trade drinks and generally have a very good time.
He can do that.

At some opportune point in the revelry, the lad does lean into Stohl's ear and ask, "Boon?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday June 11th, 2021 6:12:52 PM

Desdichado sits down near Farrin and some dwarves he doesn't know, generally enjoying the food, drink, and company. If given a chance in between swapping stories about heroic exploits, he leans in close to Farrin and asks "what's this about Stohl's boon?"

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Saturday June 12th, 2021 8:09:49 PM

Gaffer sticks close to the others, a bit uncertain in the crowded hall of Dwarves. He eats hungrily and listens to whatever stories the others care to share.

Glancing occasionally at the deliberations going on, he is curious if the Forge Lord knew they were coming, and whether these are formalities or actual discussions, not that it changes much for him either way.

Let the Feast Begin - DM Dank 
Monday June 14th, 2021 8:50:33 AM

The party finds themselves at a large table pretty close to what would be considered the 'head' of the party, using where the visiting lords and Ulthern himself are sitting. Tankards clash and the festivities kick up into drinking songs, drinking contests, 'yo momma's a goblin' jokes, some arm wrestling and 'you call that a beard' comparisons.

Several about the table with the party compliment Toston upon his overall look and just about everyone of them ask Sarge how she is getting along surrounded by non dwarf AND terribly exposed by the open sky. Some make the comments in jest, while others seem truly amazed by her fortitude

At the table with the party, there is plenty of interest in the exploits of the group and life back where ever they are from. For the dwarf, they trade stories of 'That time Farrin got swatted by a fire giant and bounced all of the way down the mountain to the valley river' and 'That time Dervin had a severed troll head attached to his leg that just kept biting him' Good times and good stories

Most of the food upon the tables is root vegetables, breads and cheeses. The main course shows up a little later, by way of a great parade that enters from the west wall. 4 dwarf enter with a large platter held over head and upon the platter is a massive smoke cooked boar. 20 such groups of dwarf come in, one after the other and delivering a platter of boar to each great table. The spectacle is accompanied by a great deal of cheering and sound the overall din of the party is greatly reduced as several hundred dwarf have mouthfuls of boar

Hmerrin and Des inquire on the boon part of the speech that started all of this.
Another dwarf at the table leans in. A boon, Yes, dwarf booning. Well, you see when a dwarf man loves a dwarf woman very much..." an elbow into his side from Farrin ends the joke with some chuckles and the hoisting of full tankards.
Farrin answers, "Guess you could say that , Stohl and i are your sponsors. Haldrick cannot ask direct like that, being too close to Sarge, but me and Stohl. We're farther removed and so there you go."

Hmerrin asks Stohl and he supplies a similar answer, "Haldrick can't ask and we can. And don't worry, given that you guys all actually met Ulthern, Farrin and I are pretty sure you won't be challenged to dual of rights by Lord Hammerhand, Lord Deephall or even Lady SilvermaneIt." Stohl grins and gives Hmerrin several strong pats to the shoulder as he gets up, "I gotta go water the mushrooms, be right back."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday June 14th, 2021 4:09:16 PM

Outwardly, Desdichado laughs and says "If they want a duel, by Domi I'll be glad to give them one!" Internally, he's still as confused as ever as to what the boon is. If there's no resolution to this question soon, he thinks, he'll have to ask Sarge what this is about. He has a suspicion that there may be some clan animosity because the Tide helped Haldrick and his kin.

Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33)  
Monday June 14th, 2021 4:46:41 PM

Hmerrin comes to the conclusion that if there was a favor asked, he's not gonna find out about it. He decides to forget about it, and enjoy himself.

The lad shares about the time Toston Jumped into a Lake to attack a Gibbering Mouther.

Then he has some food. And then, he has some more food.

"Definitely liking the feasting part," he notes happily.

Sarge [AC 21; HP 96/96] (Kathy) 
Monday June 14th, 2021 8:54:02 PM

About the troll head, Sarge says, "well, see, that's why you want to keep a fire giant in your pocket."

She enjoys the celebration and doesn't fret overmuch about the boon. They'll find out. Or they won't. Either way, the boar is delicious.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Tuesday June 15th, 2021 12:28:31 AM

Toston says to Sarge, "Who needs a pocket fire giant when you have a little dragon by your side."

To Hmerrin he says, "Well I only did it because I could actually see at that point having changed form."

He thanks those who compliment his ensemble and tells them if they are interested if they ever find themselves in Clover Way in Dirt City they can have something for themselves from Billy Brambleshire the tailor.

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Tuesday June 15th, 2021 4:20:43 AM

Gaffer enjoys the friendly atmosphere, laughing heartily at the Dwarves stories, and very much enjoys the food and drink. Seeing that Sarge is not to concerned about the boon and any potential duels, he relaxes himself and ignores the conversation at the end of the hall until they are called over.

Let the Feast Begin - DM Dank 
Tuesday June 15th, 2021 5:00:18 PM

Hmerrin shares when Toston jumped into a lake to attack the Gibbering Mouthers, and Toston expounds on the reasons for it. The dwarf at the table eat the story up as they toast to the very dwarf-like solution Toston employed.
"A whole new meaning to Flaming Gnomish you are master Toston" "Here here" Clank...gulp...gulp...gulp...burp!

Des makes light of the possible dual challenge that Stohl casually mentioned and the dwarf provide a cheer for that as well. A delightful little diddy of a drinking song that involved a rather stout woman whose hips are wider than the wheelbarrrow she employs down the narrow streets of a small town

The feast lasts for the better part of 2 hours before the next course arrives, an onion and goat cheese soup with fresh hearty bread and a selection of herb and plain butters. This is accompanied by a great more drink as well.

Impromptu performances of dance and song break out all over the hall including a short one at the head table.

A massive bell sounds through out the hall and the dwarf all quickly climb down from tables, migrate back to their seats and generally calm down to a low murmur. Stohl and Farrin take a long drink to drain their mugs and refill them.
"Best get a mug full ready, you're not going to have the chance to refill for a bit and there are plenty of toasts to go!" fills in Dervin, one of the others at your table

Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33)  
Tuesday June 15th, 2021 6:33:26 PM

Hmerrin thought he was a hearty eater, but by Domi, these dwarfs can put it away.

Drink too.

At the sound of bell, the lad follows Dervin's advice, drains his mug, and refills.

Hopefully the talking does take awhile, cause he needs some time to digest...

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday June 15th, 2021 7:41:07 PM

Desdichado also has another round. It's been a long time since he's been able to simply enjoy good food and good company.

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday June 15th, 2021 11:10:48 PM

Sarge, no stranger to these kinds of banquets, refills her mug. Then she fills a second mug and places it carefully on the floor under her chair. It never hurts to be prepared.

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Wednesday June 16th, 2021 10:53:57 AM

Gaffer does as he is told, offering a cheers to his friends before downing his drink and quickly filling up another. So far, he's definitely prefering this tradition to the strict and sober meetings he has been a part of back in dirt city.

Let the Feast Begin - DM Dank 
Wednesday June 16th, 2021 5:33:30 PM

On the advise of the dwarf at the table with them, the party secures a full tankard of ale and Sarge goes a bit further and puts another full drink under her chair
Ulthern stands as do the other 3 visiting clan lords, quickly followed by the entire hall, and he hoists a beautifully polished purple amythest tankard above his head. Everyone in the hall hoists thier mug and falls silent and Ulthern speaks after a few moments.
His voice is once again carries as if he standing just before you, "The clan of Deepforge, tonight we celebrate with honored guests." he turns slightly to look at the other lords with him.
"We drink for our freindship with our Honored guest Lord Hammerhand." Drink
"We drink for our freindship with our Honored guest Lord Deephall." Drink
"We drink for our freindship with our Most Honored guest Lady SilvermaneIt." Drink

The Forge Lord then sweeps his gaze to the table where the party stands

"Stohl and Farrin, come forth with your charges for your request will be most honored this night." Stohl and Farrin shoot each other a grin and turn to the party.
"All right friends, that's our call. Follow us and be polite." Stohl and Farrin quickly snatch a full mug from the table and then, ale mugs in hand, step away from the table and make their way to stand about 15' from Forge Lord Ulthern

Perception DC 12Highlight to display spoiler: {Many of the faces of the dwarf in the area seem to be a bit taken aback, or perhaps in partial awe and you hear murmured from many as they whisper to each other, 'Most Honored? Ulthern said Most'}

Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33)   d20+11=16 ;
Wednesday June 16th, 2021 5:49:07 PM

[Perception 16]

Knew it. Hmerrin congratulates himself on picking up the 'Most' honorific meant something more.
Though it wasn't until he overheard the table that he realized that the Forge Lord may have also just applied it to the Tide.

ohboy

The lad again follows Stohl's lead, grabs a mug, and trots out beside, but slightly behind, the two dwarves.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=31 ;
Wednesday June 16th, 2021 8:15:10 PM

(Perception: 30)

"Most honored?" mumbles Desdichado to himself. "That sounds, well, like an honor."

As he stands, he downs the last of his mug and carries it with him as he follows Stohl and Farrin with the rest of the group.

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday June 16th, 2021 9:59:49 PM

Luckily, Sarge has not yet drained her first mug, so she brings it with her as she follows Stohl and Farrin.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34   d20+24=43 ;
Thursday June 17th, 2021 1:25:53 AM

Perception: 43

Toston grabbed a drink and toasted with the rest of them.

He says to Sarge as they walk forward, "Lady SilvermaneIt, is that your title?"

(OOC: Sorry I missed a post; work has been busy lately and we are getting ready to go on vacation)

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29)  d20+22=31 ;
Thursday June 17th, 2021 11:34:34 AM

(Perception: 31)

Gaffer follows the others up, his mug in hand, he watches the other honoured guests for their reactions to his parties own honours as they approach.
That aside, he is excited to see exactly what kind of boons the Dwarves give, if more than a little anxious too.

Boon - DM Dank 
Thursday June 17th, 2021 8:28:30 PM

Everyone picks up that something out of the ordinary is being set to occur. Stohl and Farrin stand straight with shoulders back and a slight swell to their chest.
Stohl speaks, "Forge Lord Ulthern." mugs are raised in toast for a drink
"Honored guest Lord Hammerhand." mugs are raised in toast for a drink
"Honored guest Lord Deephall." mugs are raised in toast for a drink
"Most Honored guest Lady SilvermaneIt." mugs are raised in toast for a drink
"I am honored to present our cousin Fyrda Deepforge and her companions, Hmerrin, Toston, Gaffer and Desdichado. Known heroes of Dirt City, outstanding members of Woldian League of Adventurers. The Tide."

Ulthern and his 3 guests give a short nod of recognition to each as Stohl announces them.

Ulthern turns to his left and a dwarf moves up quickly with a small coffer of polished red granite with emerald inlay. Ulthern opens it and turn to speak to the hall beyond the party,
"My clansman, brothers and sisters of Deepforge. I must tell you that our forges have been made safe through the blood and might of these before you. Our clan was under direct and dire threat by creatures beyond our plane. Despite our own bravery and sacrifice, the threat was beyond us here. Our call was answered by our sister Fyrda. Without thought of reward or expectation and so our brothers, Farrin and Stohl, look to show our gratitude and so we shall."

The hall is deathly quiet and the looks upon Lords Hammerhand, Deephall and Lady SilvermaneIt show some reservations as each casts a quick glance to the contents of the coffer.

Ulthern reaches in a extracts a small spherical polished blue with green flecks rock, perhaps some kind of agate. Ulthern then calls forth, this time the Forge actually doe shout, his base voice booms across the hall
Fydra, Hmerrin, Toston, Gaffer, Desdichado. Step forward and recieve our most honored boon." Ulthern continues as you move forward
From this day forth for all ages! By my proclamation as Forge Lord! These so named and attired are of the clan of Deepforge!"

There is a moment of silence as the declaration sinks in and then the dwarven hall erupts into applause, shouts, table pounding and several personal horns.

Ulthern presents each party member with a stone that glows briefly when you take it and then proceeds to float and circle your head.

Each PC: Fate Item - Stone of the Forge Lord:
Acts as an Ion Stone
Grants 60' Darkvision or enhances Darkvision by 30'
Grants +2 Enhancement to Constitution
Grants +2 Resistance bonus to Saves vs Poison, spells and Spell like effects
Value 24,000



Sarge [AC 21; HP 96/96] (Kathy) 
Friday June 18th, 2021 12:07:06 AM

Sarge bows. "Thank you, Forge Lord, for this great honor," she says.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Friday June 18th, 2021 2:57:21 AM

Toston says, "I never thought I'd join a Dwarven clan. If only my grand-da could see me now. He went to the lands of rest but he was the one that told me tales of Domi and Alemi as a child."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday June 18th, 2021 11:07:17 AM

Following Sarge's lead, Desdichado bows his head and says "Thank you, Forge Lord."

Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Friday June 18th, 2021 2:58:24 PM

"I feel honored, thank you, Forge Lord." Gaffer bows his head too, smiling happily at their two gifts and marveling at the blue stone.

Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33)  
Friday June 18th, 2021 5:06:09 PM

"Sweeet," Hmerrin marvels, before catching himself.
"Uh, thank you, Forge Lord. This is a great honor."

The young fighter stands in front of the roaring assembly, grinning stupidly.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Sunday June 20th, 2021 11:06:43 PM

Toston adds, "Thank you, Forge Lord."

M15: Too Much Time on my Hands
Loose Ends


Feast Feast Feast Feast. (DM SteveK) 
Monday June 21st, 2021 6:39:00 AM

Sarge bows. "Thank you, Forge Lord, for this great honor," she says.

Toston says, "I never thought I'd join a Dwarven clan. If only my grand-da could see me now. He went to the lands of rest but he was the one that told me tales of Domi and Alemi as a child."

Desdichado follows Sarge's lead, bows his head and says "Thank you, Forge Lord."

Gaffer bows his head too, while smiling "I feel honored, thank you, Forge Lord." and marvels at the blue stone.

Hmerrin marvels "Sweeet", before catching himself. "Uh, thank you, Forge Lord. This is a great honor."
……………

Thanks done, gifts done, the leaders of the local dwarf clans soon retire for the evening. Forge Lord Ulthern, Lord Hammerhand, LordDeephall, and Lady SilvermaneIt don’t troop the hall to the main doors or depart in further ceremony, but slip away behind the great table. (Perception DC 25 Highlight to display spoiler: { A very cleverly hidden secret door that looks like the stone wall opens, and they are gone. } ) Sarge knows this is normal, and any dwarf sitting nearby knows too; the Lords leave early to drink together and discuss things, while everyone else can carry on with the feast.

More drink, more food, more drink, more songs, more drink… The long horns announce the day dawning before the party starts to break up. Many dwarf congratulate the heroes, clap them on the back, or raise yet another granite stein in acknowledgement. And as dwarf return to beds, songs and weaving lines of dwarf arm in arm fill the corridors.

The Tide can eventually find their chambers.

And there, they find yet another surprise. On each bed is a small chest: box, walls, lid and even the hinges cunningly carved as a single piece from alabaster jade streaked in green. Inside are gemstones: agate and beryl, onyx and garnet, jasper and shimmering moonstone. A note explains the miners of DeepForge wished to express their own appreciation for the Tide. Altogether, the worth to each hero is 20,000gp!

(Heroes have the initiative for any actions)
…………………

OOC: The Tide can rest and recuperate here in DeepForge as long as the team wishes.

All heroes gain 100,000xp for successful module completion!
8,000 Scene1
4,000 Scene 2
10,000 Scene 3
15,000 Scene 4
100,000 Bonus
137,000 xp since October 2020 takes the CMTC to 14th level.


Note 1: If your PC is not 14th level, adjust to the minimum of 445,000xp
Note 2: All PCs should have a minimum of 170,000 gp WBL
Note 3: Please update PC sheets NLT 27 June for DM review.

Sarge [AC 21; HP 96/96] (Kathy) 
Monday June 21st, 2021 12:58:45 PM

Sarge examines the box and the gems with an appreciative eye before stowing them with the rest of her gear.

Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33)  
Monday June 21st, 2021 7:39:22 PM

In the wee hours, Hmerrin blearily stumbles back to his quarters.
Noting the chest, he opens it, and takes in all the gems.
"Very nice," he murmurs.

Then, he collapses onto his bed and sleeps for the next 10 hours.

The next day, after a cold, cold, mug of water, he feels better.
Upon reexamining the contents of the chest, he is much more appreciative.

"Maybe there's something else we can kill for your Forge Lord," he comments happily to Sarge. "The coming home party is awesome!"

A bit later, while again looking at the gems, he asks, "There wouldn't happen to be a WLA Chapterhouse here, would there?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Monday June 21st, 2021 7:54:25 PM

"Now that was a celebration!" says Desdichado as the party breaks up and everyone groggily stumbles back to their quarters.

Late the next day he wakes up and gets back into a routine - mostly of enjoying the table - he asks, "Since we've been adopted by the clan, are there rights and responsibilities that go along with that?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34   d20+24=38 ;
Tuesday June 22nd, 2021 1:55:03 AM

(Perception: 38)

Toston notices the hidden passageway.

He also appreciates the gem box. He carefully stows his hat and outfit and goes to bed.


Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) 
Tuesday June 22nd, 2021 4:52:11 AM

After a long day and many drinks Gaffer ignores the chest as he stumbles over to bed and falls quickly to sleep for a well deserved rest.

Rights and Responsibilities (DM SteveK) 
Tuesday June 22nd, 2021 8:07:36 AM

Sarge, Hmerrin, Desdichado, Toston, and Gaffer all sleep the sleep of the just. Just inebriated, just stuffed with food, just inducted as honorary members of DeepForge Clan!

However, even such a great rest has to come to an end. Eventually (eventually!), there is a next day.

The chest and gems are a welcome sight, some appreciating it more when they are awake enough to truly see.

Hmerrin wants to know about the possibility of a WLA Chapterhouse, and should be pleased to know the Clan has a small group here. The young man gets a guide who takes him through the soaring halls of the Clan, some lit by glowing lichen, some by magic, and some by roaring fire. Near the trading hall is where dwarf who are affiliated with outland organizations. There he sees a sign for the Sages Guild, another for the Mailed Fist, and then the familiar Tower of the WLA. Yes, here Hmerrin can train, get information, or anything else he may wish.

Desdichado has an interesting question that escaped scrutiny in the revelry last night. Being adopted, they weren’t told of any rights or responsibilities to go along with the name. This is answered when stops by towards the evening meal.

”Ah yes, you see Forge Lord Ulthern didn’t only name you honorary clan, but Most Honored. And you may want to remember three things as Most Honored non-dwarf.

First, Any clan member can ask for assistance from another clan member with dual expectations. The asked clan will help if feasible, and the asker will be in debt to the clan member they asked until the debt is paid.

Second, Any clan member can also expect the protection of the clan even without asking, and are expected to defend the clan in turn; whether with body or with boast.

Third, As Most Honored, however, Forge Lord Ulthern provided status and changed your rights and responsibilities. In short, you will never be asked to help. The Most Honored are assumed to always do actions that support the lives and honor of the Clan, and the Dwarf Lords trust that in your judgement you will always do what is right.”


The dwarf’s words sink in, both more freeing and an even heavier responsibility than a mere list of rules.

(The heroes have the initiative on any actions)

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday June 22nd, 2021 4:16:39 PM

Sarge gives Dez a friendly clap on the shoulder. "Don't worry about all the responsibility," she says. "You get used to it."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Tuesday June 22nd, 2021 4:57:55 PM

“What can I say?” says Desdichado, “I’m a paladin. If I didn’t have an overdeveloped sense of responsibility, I’d be in the wrong career.”

Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33)  
Tuesday June 22nd, 2021 8:39:39 PM

"Uh," Hmerrin replies to Stohl, "if we off gallivanting around, and you need help, how are we gonna know, if you can't ask us for it?"

Seems like a problem to the young fighter.
But, its a problem for another day.

Having located the local chapter of the Woldian League, he drops down 3500 gp in dues for the Officer rank, and places himself at the tender mercies of whoever is gonna teach him to Die Hard.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Tuesday June 22nd, 2021 10:41:08 PM

Toston joins Hmerrin at the WLA as he is currently already an Champion rank all Toston has to do is put in his time at the spellcraft training lesson.

He also shows his friends the gold dragon wings he can grow as a standard action and fly around using.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Wednesday June 23rd, 2021 5:03:39 AM

Understanding their new responsibilities, and with Hmerrin's comment about them often being on the move, he would like to talk to Stohl, or whoever is appropriate, about any large plants they tend to here that Gaffer might be able to use for Transport via Plants to directly reach the stronghold if they are needed.

Two Weeks (DM SteveK) 
Wednesday June 23rd, 2021 7:57:11 AM

Sarge and Desdichado banter about overdeveloped senses of responsibility, a perfect conversation for both dwarf and paladin!

Hmerrin is still worried. “If we off gallivanting around, and you need help, how are we gonna know, if you can't ask us for it?" Stohl shakes his beard, “As a Most Honored clan member, if you are gallivanting, every DeepForge dwarf knows you are aware of your status and will act accordingly. We don’t need to ask.”

The young fighter also goes into some serious training. It really isn’t something anyone wants to discuss or remember, but Hmerrin goes into the WLA training facility and two weeks later comes out. He looks worn and wrung-out, his hair matted and there are deep circles under bloodshot eyes. His clothes are musty, worn too long, damp too long, and they are patched, stained, and only fit to be tossed into the fire. But there is new-found steel in Hmerrin’s stance, and he leaves with a new ability to keep going when most anyone else would drop.

Toston joins Hmerrin at the WLA and has a very different experience, in a magic lab discussing and practicing techniques for a bit more Spellcraft.

Gaffer wants to keep touch with the DeepForge clan and considers plants to magically transport to the dwarf halls and keep in periodic touch that way. Stohl refers the druid to the local druid circle for further coordination. It is a small group, obviously not nearly as skilled as Gaffer, and they mostly tend to the underground mushrooms, lichen, and other vegetation that supplement a dwarf diet. After conferring, they are pretty sure that Transport via Plants could be a way of getting around the teleport prohibition in the Scab. “I’ll bet you and our Tide clanmembers can emerge from a giant mushroom quite close to your home of Dirt City!”

……..

Two weeks pass, training is accomplished, Catacombs can be visited, equipment repaired and readied, bodies healed and relaxed.

Haldrick Silvervien, often visits Fryda and the other Tide. Discussing if DeepForge has any other monsters in need of removal, the old dwarf shakes his hand in a mebbe-so gesture. “DeepForge sent an Agent to do a bit of active recon and Torvalsson hasn’t returned yet. Not due for a bit, so not worried. If you are interested in setting up a message service, we can tell you what he and his team find when they get back.”

(The heroes have the initiative on any actions)

Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33)  
Wednesday June 23rd, 2021 6:37:58 PM

Upon his return, Hmerrin sleeps, eats, and cleans up. In that order.

It takes nearly a day for the fighter to return to his usual chipper self.

"Always happy to set up a message service," he responds to Haldrick.
He glances at Sarge, "You know how to do that, right?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Wednesday June 23rd, 2021 8:11:13 PM

Desdichado looks askance at the talk of "travelling via mushroom". He raises an eyebrow, but keeps his opinions to himself.

"Right, I'm ready to be off," he says. "So, should we check in on Dirt City? I'm curious how 'Tide House' has been while we've been away. But if others have thoughts on other things we should be doing, I'm all ears."

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday June 23rd, 2021 9:37:09 PM

"Well, there are a couple of ways of setting up a message service," Sarge says. "I can certainly cast a Message spell if we need one. But Animal Messenger is going to be beyond me. Or we could just hire people."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Thursday June 24th, 2021 12:12:17 AM

Toston says, "Maybe we can set something up between here and us with the help of Nissa? I mean isn't animal messenger a druid thing but don't arcanists have some options too? I'm a sorcerer not a wizard but she is a wizard so maybe she'd be better at suggesting things."

Toston gets a hang of his new wings (OOC: need to do followers / cohort leveling and do gear purchases but that prolly will happen when I'm back from vacation)

Two Weeks (DM SteveK) 
Thursday June 24th, 2021 8:30:14 AM

Hmerrin recuperates until he returns to his usual chipper self.

Desdichado looks askance at the talk of "travelling via mushroom", but keeps his opinions to himself. The paladin is ready to check back into Dirt City and Tide House after all.

Sarge and Toston ticks off different ways they *could* manage more regular communication. Maybe even Nissa could be involved. Oh, doesn’t Toston have great-looking wings?!


(The heroes have the initiative on any actions)

Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33)  
Thursday June 24th, 2021 6:41:01 PM

"I'm with Dez," Hmerrin chimes in.
"Time to be heading home."

He stretches and scratches his chin.
"So, that's what, a few days walk, then a river ride, and then walking some more, right?"

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Thursday June 24th, 2021 8:49:32 PM

Gaffer will of course offer to teleport the party closer to Dirt City through the mushrooms, he's excited about the prospect but already knows a few of the party members are not so keen. "It's quick and painless and you'll hardly notice that you're inside a mushroom, I promise."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34  
Thursday June 24th, 2021 11:07:00 PM

Toston says, "You guys can walk if you want, but I may fly."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Thursday June 24th, 2021 11:32:44 PM

"If you are all okay with it, I'm willing to risk the disgustingness of traveling by mushroom," says Desdichado. "It would save some time. I still think it sounds gross, though."

Is it any Wonder?


Giant Mushroom: Mooshy Giant Friend. (DM SteveK) 
Friday June 25th, 2021 4:39:26 AM

The Tide gather up and go to the dwarf Druid’s mushroom grove. While Desdichado is less-than-eager, even Toston appreciates ‘not-walking’.

Before you is the largest mushroom, a great-granddaddy of ‘shrooms! When ready, Gaffer, casts his Transport via Plants and touches the mushroom… and there is a blue spark that arcs to Gaffer’s Stone of Forge Lord!

The Stone glows blue, and flickers. Then it pulses, time seeming to slow with every beat…

…..
Hero Post: In the next post, Heroes can perform Free or Swift actions only!!

Spellcraft Dc20 Highlight to display spoiler: {The effect is no known spell. The best comparison is a spell that is catastrophically going wrong…}

Know History or Know Arcana Dc20 Highlight to display spoiler: {As the Stone pulses, symbols and patterns glow. It is enough to identify Gaffer’s Stone as Teucri made!}


Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 
Friday June 25th, 2021 1:02:58 PM

Desdichado, completely confused as to what is happening, watches with a mix of awe, horror, and concern for Gaffer as he reaches out a hand toward his friend to make sure he's alright.

"I knew this would be gross. But gross and dangerous...!" he laments.

Sarge [AC 21; HP 96/96] (Kathy)  d20+13=22 ;
Friday June 25th, 2021 1:45:12 PM

"Huh."

Sarge finds the light show odd, but not yet alarming.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+4=6 ;
Friday June 25th, 2021 6:52:21 PM

Gaffer is very taken aback by the lights, he does not know what is happening but... "I err don't this is part of the spell everyone."

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:35)  
Saturday June 26th, 2021 9:53:57 AM

"Take the 'shrooms, they said. It'll be fun, they said," Hmerrin sing songs sarcastically, mostly to himself.

In a flash, he's drawn his axes, expecting the worst.

---
Pull axes - Free Action (Quick Draw)


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+12=32 ; d20+25=27 ;
Sunday June 27th, 2021 11:39:12 PM

(Perception: 27)
(Spellcraft: 32)

Toston says, "Soemthing has gone serious wrong and somehow Gaffer's stone is a Teucri artifact"

Toston waits to see what is going on.

Blue Bubble Combat. Rd 1. (DM SteveK) 
Monday June 28th, 2021 3:22:27 AM


Desdichado, completely confused as to what is happening! "I knew this would be gross. But gross and dangerous...!" he laments.

Sarge finds the light show odd, but not (yet) alarming.

Gaffer is taken aback by the lights, and doesn’t know what is happening, but he is certain this is NOT a part of the spell!

Hmerrin draws his axes and sarcastically vents on the dangers of taking ‘shrooms…

Toston identifies that Gaffer’s Sone is also a dormant Teucri artifact!

…………

Dormant no longer, the Stone pauses, well, not really, but there is no other way to describe it, and then flares in a great burst of sparkling blue light!. (Teucri Flare DC 15 Will or Highlight to display spoiler: { heroes who fail saves are affected as the spell Blindness. Permanently blind. })

As the sparkles disappear from our heroes’ eyes (ooc: those who are not blind: see above), they notice two things...

The first is they are inside a shimmering blue ball 50’ radius. At the center of the ball is a round door hanging in mid-air, 25’ up. A softer blue bubble surrounds the door.

Perception Check #1 DC 15. Highlight to display spoiler: {The heroes are standing on the inside surface of the sphere. Even though the blue, glowing ‘ground’ curves all around them, no matter where they are, the blue ball surface is ‘down’ and towards the door is ‘up’. }

Perception Check #2 DC20. Highlight to display spoiler: {The blue sphere isn’t exactly a sphere. It ‘looks’ right, but also looks wrong… like it is flatter, but not really.}

The second is they are not alone. Six other beings are in the sphere. Four are easily identified as a Hill Giant, a Wemic, a Dwarf, and a Hellhound, standing still as statues. A quick glance can confirm all four look like Perception DC 5 Highlight to display spoiler: { shows all four have taken mortal wounds.} Then there are the 20’ tall, fat humanoids with the hideous head of a boar and arms ending in fatty, four-fingered hands. Vestigal bat-wings sprout from the dirty back in a parody of usefulness. Know Religion Dc 25 Highlight to display spoiler: { These are Nalfneshnee, demons of the Land of Unrest, known for their unparalleled yet mad intellects. They have damage resistance, immune to electricity and poison, resistant to most other energies, and have spell resistance too!}

One points at the Tide and immediately accuses the party of trapping them here. “Release us and we’ll kill you!”

The second giggles, then cackles, “you said ‘and’, my sister”.

“Huh”, replies the first with a shrug, “ ‘And’ it is!” Both of them begin to glow, a nimbus of nauseating beams of writhing color playing around their bodies! At the same time, they both cast spells at the Tide, hampering their movements! (ooc: All heroes make 2 saves Will DC 18 or be slowed)

……………………………………………………………………
Map in email

M1 AC 29
M2 AC 29

CDM Jerry [OOC post] 
Monday June 28th, 2021 4:31:00 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/-  d20+18=30 ; d20+21=37 ; d20+21=27 ; d20+21=22 ; d20+12=28 ; d20+18=34 ; d20+18=22 ;
Monday June 28th, 2021 4:35:47 PM

(Will save: 30)
(Perception: 37)
(Perception: 27)
(Perception: 22)
(Know. Religion: 28)
(Will: 34)
(Will: 22)

Desdichado is taken aback by the intensity of the flash and sudden relocation to another - realm? - but is able to keep his sight. The strangeness of the geography pulls at the paladin's mind - he knows things don't look right, but has no way to articulate to the others, or to himself, just what seems wrong.

"I'm guessing this ISN'T the inside of a mushroom? Doesn't look much better than what I was expecting, though."

It's then that he notices the others - four of whom seem mortally wounded - and the two Nalfeshnee who now attack.

Shrugging off the attempts at holding him in place, he pulls out his greataxe and makes his way towards what he thinks - in the confusing landscape - is the nearest demon. (Move to N:7) "Ah, now this is something I do understand! Smiting demons!"

(OOC: The row numbers don't align to cells for me, so 7 down on column N appears to align with number 8.)



Hmerrin (MikeK)(HP 167/167 AC:30 T:16 FF:24 CMD:33)   d20+8=26 ; d20+13=25 ; d20+13=23 ; d20+13=19 ; d20+8=26 ; d20+8=22 ; d20+24=42 ; d8+21=25 ;
Monday June 28th, 2021 9:17:00 PM

Will 26,
Perception1 25,
Perception2 23
Perception3 19
Will 26
Will 22
niiiice :)


--
Hmerrin blinks his eyes to get the spots out of his eyes, while deciphering the layout of the sphere.
"Well, good. I can kill those two without having to fly to do it."

The ones not doing anything he'll leave to Sarge.

The fighter is feeling good. He even shakes off the demon's spell attacks.

Using the curve, he rushes the "nearest" demon, and plants an axe into it.

---
Charge 60, which I believe gets me to AN 7.
Mobility feat makes AC vs AoO 34

Power Attack M1 hits ac42 for 25 hp damage



Blue Bubble Combat. Rd 1. (DM SteveK) 
Tuesday June 29th, 2021 1:06:22 AM

(PAUSE. Next DM Post for Thursday)

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+16=28 ; d20+25=36 ; d20+25=44 ; d20+25=37 ; d20+6=9 ; d20+16=35 ; d20+16=26 ;
Tuesday June 29th, 2021 2:19:07 AM

Will : 28 = success
Perception: 36
Perception: 44
Perception: 37
Know[Religion]: 9
Will: 35 = success
Will: 26 = success

Toston easily resists all effects and succeeds on the perception checks though his knowledge of religion is not strong enough to figure out whatever these things are.

Toston casts mage armor, grabs his quicken metamagic rod and then casts shield.

Active Effects:
Mage Armor: +4 AC
Shield : +4 shield to AC; immunity magic missile

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+19=20 ; d20+19=36 ; d20+19=36 ; d20+24=33 ; d20+24=31 ; d20+24=35 ; 15d6=49 ; d20+16=18 ;
Wednesday June 30th, 2021 7:04:54 AM

Will Save: 20
Perception: 33
Perception: 31
Perception: 35
Will Save: 36
Will Save: 36

Gaffers eyes water as light flashes and his movements turn sluggish for a moment but he shakes it off as he takes in the surroundings. "Definitely not how this spell usually works, but lets figure that out later."

He takes in the other creatures and as Des highlights two as demons it makes the question of what to do a lot easier. He will cast an empowered Flame Strike centered on AP18

Flame Strike: DC 21 for Half, Damage: 49*1.5 = 74, Half Fire and Half Divine; CL Check for SR: 18

Sarge [AC 21; HP 96/96] (Kathy)  d20+19=28 ; d20+6=21 ; d20+6=14 ; d20+12=31 ; d20+19=33 ; d20+19=32 ; d6=6 ; d6=2 ; d6=3 ; d6=2 ;
Wednesday June 30th, 2021 4:57:33 PM

Sarge isn't blinded by the flash [Will save 28], but finds the inside of the sphere a trifle disorienting.

She recognizes the demons a beat after Dez does [Religion 31].

She is unaffected by the spells [Will saves 33 and 32].

"Well, that wasn't very nice," she says. "I think what we need here is allies. If you will permit me..." She moves closer to the giant, wemic, dwarf, and hellhound, then channels positive energy. They each heal 13 damage, which should at least keep them from dying.

[OOC: Sarge is finally leveled up. Sorry; the heat wave melted my brain.]

Blue Bubble Combat. Rd 2. (DM SteveK)  d20+26=42 ; 2d6+14=24 ; d20+19=36 ; d20+19=24 ; d20=15 ; d20=12 ; d20=19 ; d10=1 ; d10=4 ; d10=9 ;
Thursday July 1st, 2021 3:54:12 AM

Desdichado is taken aback by the sudden relocation. The presence of two Nalfeshnee is something he does understand, and he moves forward, greataxe in hand.

Hmerrin blinks his eyes while deciphering the current layout. And there is nothing wrong with his feet, for a charge up the curve gets Hmerrin within striking distance!
M1 giggles and lashes out with a claw (AOO 42. Dam 24)
Hmerrin responds by slashing hard, but as his axe slashes through, some of the demon’s skin instantly reknits! (ooc: Hmerrin knows it is DR10/unknown !)

Toston easily resists all effects and the eye-warping weirdness. Staying in place, he prepares by casting
mage armor, and then a quickened shield with his metamagic rod.

Gaffer’s eyes water but he shakes off any magical sluggishness. Spell effects need to be figured out later, first… Flame Strike! When the flames end, the Nalfeshnee is untouched: they have Spell Resistance! (ooc: Gaffer knows it is SR 25)

Sarge isn't blinded, but finds the inside of the sphere a trifle disorienting. Recognizing the demons, she also looks for allies. Her 30’ positive energy burst can’t get all four, but she is able to put herself in position to heal the Hill Giant and Dwarf!

…………….
M1 cackles at Hmerrin, ”Sending minions to soften us up didn’t work, mortal, and now you are within reach!” Then, in opposition to its words, the demon withdraws from Hmerrin, flying out of reach and landing near the revived dwarf. ”So nice to see you again!” it leers.

M2 also uses its vestigial wings and flies across the sphere until in-between the hellhound and centaur. ”Tut, tut, none of that. You will be my special plaything!” It focuses on Toston, casting a spell which strips the Dragon Disciple’s Mage Armor and Shield spells! Spellcraft DC 20 Highlight to display spoiler: { Greater Dispel Magic! }.

And then… both sickening light shows burst 60’ into the room, lashing non-demons with visions of madness!
Everyone is affected by M1. All heroes, hill giant, and dwarf make Will Save DC22 or be Dazed for d10 rounds.
Only Sarge and Hill Giant is affected by M2. Make a second Will Save DC 22 or be Dazed for d10 rounds.

Hill Giant shrugs and looks about, then becomes Dazed for 1 round.

Dwarf is wearing working clothes and a singed leather apron, becomes Dazed for 4 rounds.

The hellhound and centaur don’t move.

……………………………………………………………………
Map in email

M1 AC 29 DR10 SR25 Dam - 15
M2 AC 29 DR10 SR25 Dam - 0

Hill Giant – 13 hp Dazed
Dwarf – 13 hp Dazed

Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/-  d20+18=22 ;
Thursday July 1st, 2021 2:39:07 PM

(will save: 22)

Desdichado is not dazed by the demon. Instead, he asks a brief blessing from Domi on his weapon, causing the axe to glow with a faint blue aura. "We're not whoever you think we are, but I won't let that stop us from putting an end to whatever you're doing here," he says as he pivots toward the demon near him. (move to Q10)

Active effects
----------
Divine bond (+4, 84 rounds): +2 axiomatic; +2 holy
Aura of Faith: weapon considered good aligned for DR; attack against enemy within 10 feet treated as good-aligned for DR

Hmerrin (MikeK)(HP 143/167 AC:32 T:18 FF:26 CMD:33)   d20+8=15 ; d10=6 ;
Thursday July 1st, 2021 7:30:13 PM

Will 15 - Fail.
Dazed 6 rds.

Hmerrin turns to pursue the demon, but finds himself swirling amid visions of potato farms and his da yelling at him about playing hero.....

----
Dazed rd 1 of 6.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+19=26 ; d20+16=33 ;
Thursday July 1st, 2021 8:03:58 PM

Will Save: 26
Gaffer blinks away yet another flash of light and tries a second time to bring about some effect with fire, of sorts.

Gaffer casts Sunbeam (with a solid CL check of 33, hoping it is one check for the spells duration.)
His hands now ablaze, he moves to L11, ready to attack next turn.

----- Active Effects -----
Sunbeam - 14/14 rounds | 4/4 Beams - Reflex DC 24 to Negate permanent blind and half damage.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+20=34 ;
Thursday July 1st, 2021 10:32:05 PM

WIll Save (+2 due to monk's class ability; +2 from stone of forge lord) : 34

Toston saves against the daze then casts another mage armor and quicken casts another shield using the rod.

Active Effects:
Mage Armor - 8 hours; +4 AC
Shield - 8 min; +4 shield to AC; immunity to magic missile
3/7 - 1st level spells remaining
1/3 - charges on metamagic rod remaining

Blue Bubble Combat. Rd 3 (DM SteveK)  d20+26=40 ; d20+19=22 ; d20+19=37 ; 2d6+14=20 ;
Friday July 2nd, 2021 3:08:40 AM


Desdichado again overcomes the demonic spells, calls for Domi’s blessing, and pivots to chase down the nearest demon. (move to Q10)

Hmerrin finds himself swirling amid visions of potato farms and his da yelling at him about playing hero..... horrific!

Gaffer blinks away yet another flash of light and casts Sunbeam
(ooc1: spell resistance is like an Armor Class against magical attacks. Gaffer will have to roll each time trying to affect a being with Spell Resistance.).
(Ooc2: casting time includes using the first beam at your option. A line effect is also automatic hit, so Gaffer can use the first CL check last post and additional attack next post.)

Toston saves against the daze then casts another mage armor and quicken casts another shield using the rod.

……….
M1 giggles. “Oh, is the horrors of the Lands of Unrest too much for you? Let me help end your misery!” It flies back and lands next to Hmerrin, claws ready to flash. (AC 40. Dam 20)

M2 claps it’s pudgy hands in delight. “Plaything! You are going to be such fun!” It flies up to near the door, hovering in mid-air, and casts another Greater Dispel Magic, removing Toston’s Mage Armor and Shield again! “Do it again, my pet, please?”

Hill giant shakes off the Daze effect. “Why Pig-Four-Arms and dog attack until Bobo couldn’t move? You in trouble now Pig-Four-Arms!” The Hill Giant fumbles for something in a dirty pouch until he pulls out a metallic flask and pulls the stopper. Immediately, smoke boils forth and coalesces into …. A young elf? The Hill Giant points at the two demons. “Bobo told you are a genie. Go kill them, Genie!”

Dwarf is wearing working clothes and a singed leather apron, becomes Dazed for 3 rounds.

The hellhound and centaur don’t move.

……………………………………………………………………
Map pending. (My apologies, I am on vacation and don’t have access to the Battlemap until Tuesday. Poor planning on my part)

M1 AC 29 DR10 SR25 Dam - 15
M2 AC 29 DR10 SR25 Dam - 0

Hill Giant – 13 hp Dazed
Dwarf – 13 hp Dazed

Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19]  d20+13=32 ;
Friday July 2nd, 2021 3:58:58 AM

"3!" Nira stops. Why is she pointing her finger at a giant? Why did he call her Bobo? Hang on. Something isn't quite right here.

The purple-haired elf girl takes a good look around. This sure isn't the Wold that she remembers. "The Wold's Cradle perhaps? Hmm. Could be. Fae Skiemir? No, that doesn't seem right." She quickly goes through a list of other possibilities before settling on "I think I'm going to need a little more information."

The last thing she remembers she was in that cavern in the Scab and ordering that lich to put down the iron flask. She was giving him to the count of 3 before she... "Ah. He flasked me. I'll have to move quicker next time".

As much as she'd like to dwell on that a little longer it looks like the situation has greatly changed and not for the better. Giants, dwarfs, hellhounds, demons, humans and more. Not good. She decides to keep up the genie ruse a little while, still not quite sure who to trust but knowing that demons are generally bad.

"Uh. Yes master?"

Nira has no idea who is on what side of the fight, so waits to see what happens next. She prepares to stop one of those demons from casting spells though.

------------
Standard action: READY to counterspell M2. Cast Gtr Dispel Magic. Dispel check:32. DC=11+M2's CL.

Active Effects:
Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Overland Flight... Roses Temperature Control... See Invisibility... Resist Fire (5)


Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Friday July 2nd, 2021 1:27:52 PM

"Yeah, Pig-Four-Arms, you're in trouble now!" Desdichado yells at the demons. "Now quit flying off and come back here to face the righteous fury of a paladin, would ya?"

Seeing that they're focusing attention on Hmerrin, Desdichado runs over to the fighter to provide some emergency healing.

(Run to AE:14. I think Dez can just make it if he cuts across from V10 to AB10. Darn those non-Euclidean Teucri!).

----------
Active effects
Divine bond (+4, 83 rounds): +2 axiomatic; +2 holy
Aura of Faith: weapon considered good aligned for DR; attack against enemy within 10 feet treated as good-aligned for DR


Hmerrin (MikeK)(HP 123/167 AC:32 T:18 FF:26 CMD:33)  
Friday July 2nd, 2021 2:49:14 PM

Hmerrin finds himself in the hay barn, pitchfork in hand. The tool takes on a life of its own, chasing the young boy around the barn, and sticking him repeatedly.

-------

Dazed. Round 2 of 6

Sarge [AC 21; HP 96/96] (Kathy)  d20+19=38 ; d20+19=36 ;
Sunday July 4th, 2021 10:45:42 PM

[Sorry for not posting.]

Last round: Sarge easily shakes the magical effect, but you wouldn't know it to look at her. She is momentarily frozen, unable to decide on an action.

This round: Sarge shakes it off long enough to cast Prayer. Sarge and her allies get +1 on attack rolls, weapon damage rolls, saves, and skill checks, while foes get -1 on the same checks. Sarge does not try to figure out which of these creatures are enemies and which are allies; she lets Domi sort it out.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Sunday July 4th, 2021 11:05:19 PM

Toston casts his combination of mage armor and quicken shield one last time being almost out of 1st level spells and completely out of charges on his quicken rod.

Active Effects:
Mage Armor - 8 hours; +4 AC
Shield - 8 min; +4 shield to AC; immunity to magic missile
1/7 - 1st level spells remaining
0/3 - charges on metamagic rod remaining

Blue Bubble Combat. Rd 3 (DM SteveK) 
Monday July 5th, 2021 1:51:32 AM

(Ooc: to avoid map confusion, I beg your indulgence and will not do a DM post for Monday in order to not get map confusion. Next DM post will be tomorrow and will have an updated map. )

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  4d6=13 ; d20+16=21 ;
Monday July 5th, 2021 4:48:38 AM

Finishing the casting of sunbeam Gaffer immedietely fires of a beautiful beam of sunlight that strikes M1 (13 damage)

Gaffer follows up with a second beam at the same target (CL Check: 21) but fails to overcome their spell resistance and can only stand there cursing in frustration.

----- Active Effects -----
Sunbeam - 13/14 rounds | 2/4 Beams - Reflex DC 24 to Negate permanent blind and half damage

Sarge [AC 21; HP 96/96] (Kathy) 
Monday July 5th, 2021 7:24:06 PM

[OOC: I really don't remember getting a map. Can you make sure you're sending it to my gmail account?]

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Monday July 5th, 2021 11:18:05 PM

Time slows down for Toston as he waits to see if they will go through the same song and dance of buff / debuff

Blue Bubble Combat. Rd 3 (DM SteveK)  3d6=14 ; d20+10=18 ; d20+10=15 ; d20+14=29 ; d20+9=18 ; d8+10=13 ;
Tuesday July 6th, 2021 2:37:14 AM

Nira is NOT where she expects, and it takes a second to orient herself. Yet she knows ‘demons are bad’, so readies to defend against their magics while learning the lay of the land…

Desdichado yells at the demon, both that they are in trouble and that they should stop and face a righteous paladin. He runs to support Hmerrin, and the Teucri bubble gives him momentary confusion. Instead of halfway to the Fighter, Desdichado finds himself standing right next to Hmerrin!

(ooc: Desi learns the numbers on the map match up. One can step from T6 to AR6 [2 to 2], and can step from M3 to AK3 [1 to 1], or even from V10 to AT10.

Hmerrin flinches and cries out, the sickly rainbow nimbus playing about his body with flashes of images: a barn, a pitchfork.

Sarge shakes off several magical effects and casts Prayer, trusting Domi will sort it out. And, besides the Tide; the Hill Giant, the Dwarf, and Nira the Elf all gain the benefit of her Prayer spell!

Toston casts his combination of mage armor and quicken shield one last time; draining magical resources quickly.

Gaffer lashes M1 with bright beams, the first one getting through its spell resistance, and the second breaking up into a sick rainbow of fractal images

……….
M1 titters at Desdichado. “You don’t provide a convincing argument to stick around.” It gives a coettish wink with its dead black piggie eyes, and then flies to the middle of the room, hovering near the door with the bluish bubble that hangs in mid-air in the center of the room. (Fly 18) Then the demon calls a lightning bolt to strike Desdichado. (Call Lightning Damage 14: Reflex DC18 for half)

M2 also hovers without touching the blue nimbus around the door (Fly 15). It gives a side eye at the Hill Giant and Elf, but ignores them to focus again on Toston. ”This only ends one way Plaything. Nalfeshnee can dispel magics at will, we will never run out of magic to cancel your magic. Whereas you…” The demon casts Greater Dispel Magic again, only to have Nira counterspell! Instead of getting angry, it laughs like a donkey. ”Clever but stupid, my Toy. You will both be mine, Plaything and Toy. I can cast forever: can you?”

Bobo the Hill Giant laughs back, not seeing that it is the demons who are controlling this battle. “Har, Har, Har. Genie stop Pig-Four-Arms magic. Bobo stop Pig-Four-Arms!” And he begins pulling rocks out of his pouch and throwing them at the demon! He hits once for minor damage.

Dwarf is wearing working clothes and a singed leather apron, is Dazed for 2 rounds, moaning at images only he can see.

The hellhound and centaur don’t move.

……………………………………………………………………
Map in email

M1 AC 29 DR10 SR25 Dam - 28
M2 AC 29 DR10 SR25 Dam - 3

Hill Giant – 13 hp
Dwarf – 13 hp Dazed

Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Tuesday July 6th, 2021 4:14:07 AM

"Well then. I guess I better just find some other way to kill you." Nira responds back to the demon.

Demons. Why couldn't it be some sort of skeleton or vampire or undead thing? They're so much easier to destroy. "Going to have to do this the hard way".

Nira ducks behind the giant and casts a Spectral Hand spell. "Uh.. genie needs to cast some spells, oh mighty Bobo."

------------
Move action: Move/fly behind the giant to use it as a shield. E13 I think.
Standard action: Cast Spectral Hand.

Active Effects:
Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Overland Flight... Roses Temperature Control... See Invisibility... Resist Fire (5).. Ring of Counterspells (Gtr Disp Magic)


Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+12=31 ; 7d6=26 ;
Tuesday July 6th, 2021 2:29:27 PM

(Reflex save: 31)

The demon's lightening bolt hits Desdichado, doing a bit of damage.

"Hmerrin, c'mon on, snap out of it" he says as he uses his healing ability to patch the fighter up a bit, "I don't know how we got here, but I think that giant and genie are helping us!" (LoH: heal 26)

He moves closer to the demon who bolted him, (move to AN:9) knowing that his faith in Domi will make attacks against the demon overcome it's damage resistance when he's nearby.

----------
Active effects
Divine bond (+4, 82 rounds): +2 axiomatic; +2 holy
Aura of Faith: weapon considered good aligned for DR; attack against enemy within 10 feet treated as good-aligned for DR
Prayer: +1 on attack rolls, weapon damage rolls, saves, and skill checks
17/18 Lay on Hands remaining


Hmerrin (MikeK)(HP 147/167 AC:32 T:18 FF:26 CMD:33)  
Tuesday July 6th, 2021 6:54:08 PM

Hmerrin whimpers as he endures the stings of the pitchfork.

----

Dazed. Round 3 of 6

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+16=27 ; 4d6=17 ;
Tuesday July 6th, 2021 8:44:01 PM

Gaffer moves to N10, positioning himself beneath the demon and fires another sunbeam directly upwards. (CL Check: 27) A small orb of sunlight glows warm in his hands before rupturing out in a scorching beam (for 17 damage) and possibly blinding the creature.

"Are you really a Genie!?" Gaffer calls out to their newfound ally while attacking.

----- Active Effects -----
Sunbeam - 12/14 rounds | 1/4 Beams - Reflex DC 24 to Negate permanent blind and half damage

Sarge [AC 21; HP 96/96] (Kathy)  d20+10=18 ; d20+10=17 ; 10d6=34 ;
Tuesday July 6th, 2021 10:37:51 PM

"Whatever she is, she's on our side," Sarge calls out.

Sarge begins to feel that the time is right for an Unholy Smite, if she can get past the creatures' spell resistance. Worth a try. She casts it to target M1 and M2, and probably doesn't overcome SR with an 18 and a 17.

Just in case it does go off, it does 34 damage and blinds them for 1 round; DC 20 Will save for half damage and no blindness.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d4+2=3 ;
Wednesday July 7th, 2021 12:07:54 AM

Toston uses a second level spell slot to cast mirror image creating 3 illusionary Tostons. Toston does the gnome shuffle with the illusion and then has the mirror images spread out as far as the spell will allow.

Toston and his mirror images says to the demon, "Okay let's try something else. Which one is the real me?"

Active Effects:
Mage Armor - 8 hours; +4 AC
Shield - 79 rounds; +4 shield to AC; immunity to magic missile
Mirror Image: 3 illusionary Tostons - 8 minutes
1/7 - 1st level spells remaining
0/3 - charges on metamagic rod remaining


Blue Bubble Combat. Rd 4 (DM SteveK)  d20+21=37 ; d20+10=13 ; d20+10=17 ; d12=8 ; d20+15=21 ; d20+14=32 ; d20+9=28 ; d8+10=12 ;
Wednesday July 7th, 2021 6:04:12 AM

Desdichado heals Hmerrin and moves closer to the M1 demon, but can’t get to it while he is on the ground and the demon hovers in the air 25’ away. (move to AN:9)

Hmerrin is still locked in magical nightmares.

Gaffer moves some too, frying M1 and starts talking to the elf. (Move to N10)

Sarge isn’t interested in small talk. She tries a spell that can’t get through the demons’ spell resistance.

Nira ducks behind the Hill Giant and casts a spell.

Toston casts another personal defense spell and taunts the demons.

……….
M1 tries to hover, but fails and drops prone… at Desdichado’s feet!

M2 successfully hovers and hee-haws again. “Toy can’t help you, Plaything.” It casts Greater Dispel Magic but is unable to overcome any of Toston’s spells!

Bobo the Hill Giant keeps chucking rocks, hitting once again.

Dwarf is wearing working clothes and a singed leather apron, is Dazed for 1 round, moaning at images only he can see.

The hellhound and centaur don’t move.

……………………………………………………………………
No Map this round

M1 AC 29 DR10 SR25 Dam - 45
M2 AC 29 DR10 SR25 Dam - 5

Hill Giant – 13 hp
Dwarf – 13 hp Dazed

Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Hmerrin (MikeK)(HP 147/167 AC:32 T:18 FF:26 CMD:33)  
Wednesday July 7th, 2021 4:36:04 PM

Despite Dez shaking him, Hmerrin remains in that demon induced nightmare.

---

Dazed. Round 4 of 6.

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+24=32 ; d20+19=23 ; d20+14=34 ; d20+14=21 ; d12+9=10 ; d12+9=11 ; 2d6=12 ; 2d6=9 ; 2d6=8 ; 2d6=7 ;
Wednesday July 7th, 2021 5:36:12 PM



Desdichado takes the demon's fall to the ground as an opportunity from Domi, and makes no waste of time in making the most of it.

32 vs AC; 31 damage (10 slashing+12 holy+9 axiomatic)
23 vs AC; miss
34 vs AC (21 - no crit confirmation); 26 damage (11 slashing+8 holy+7 axiomatic)

----------
Active effects
Divine bond (+4, 81 rounds): +2 axiomatic; +2 holy
Aura of Faith: weapon considered good aligned for DR; attack against enemy within 10 feet treated as good-aligned for DR
Prayer: +1 on attack rolls, weapon damage rolls, saves, and skill checks
17/18 Lay on Hands remaining


Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday July 7th, 2021 7:56:15 PM

Since attacking her foes seems like a bad idea, Sarge decides to help her friends instead. She moves to Hmerrin's side and casts Shield of Faith (+3 AC bonus).

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+16=31 ; 4d6=16 ;
Wednesday July 7th, 2021 9:06:46 PM

Gaffer is taken aback by the demon suddenly at his feat but doesn't hesitate to fire off his last remaining sunbeam directly at it. (16 Damage) Noticing the creature isn't being affected much by smaller hits, he decides to try one of his few big swings next.

----- Active Effects -----
Sunbeam - 11/14 rounds | 0/4 Beams - Reflex DC 24 to Negate permanent blind and half damage

Nira Wynvyre (RobC) [HP: 92/92+18Temp - AC:21/13/18 - CMD 19]  d20+7=18 ; d20+18=31 ; 6d6=18 ;
Wednesday July 7th, 2021 10:33:47 PM

Nira wants to reply to the people that seem on 'her side' that she's not a genie, however while she keeps up the ruse the giant might keep treating her as an ally. That's a good thing as she doesn't want it to clobber her, and for the mean time it's fighting the demons too.

She casts a Vampiric Touch spell through the Spectral Hand against the more wounded of the demons.

---------------
Standard: Cast Vampiric Touch via the Spectral Hand at M1. Hits Touch AC18. SR check 31. M1 takes 18pts damage and Nira gains 18pts temp HP.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+17=24 ;
Wednesday July 7th, 2021 11:45:39 PM

Toston uses a standard action to grow his wings and flies upward 60 feet toward where Sarge is out of range of of the demon.

If he can get to her he will cast Fly next round on her.

Fly Check : 24

Active Effects:
Mage Armor - 8 hours; +4 AC
Shield - 78 rounds; +4 shield to AC; immunity to magic missile
Mirror Image: 3 illusionary Tostons - 8 minutes
1/7 - 1st level spells remaining
6/7 - 2nd level spells remaining
0/3 - charges on metamagic rod remaining


Blue Bubble Combat. Rd 5 (DM SteveK)  d20+10=26 ; d20+15=32 ;
Thursday July 8th, 2021 8:05:42 AM

Hmerrin remains in that demon induced nightmare despite Dez shaking him, it's almost like magic...

Desdichado takes the demon's fall to the ground as an opportunity from Domi, and slashes his greataxe into demon flesh like butter, and meets no resistance.

Sarge has a hard time to get through demon defenses and so moves across the blue bubble to help her friends instead. She has to hustle to get to his side (can cast next round).

Gaffer strikes M1 with his last remaining sunbeam, and gets ready for some big swings next.

Nira wieghs talking to the people versus keeping the Hill Giant fooled that she is a Genie. So she casts a Vampiric Touch spell through the Spectral Hand against the more wounded of the demons. Nira only gets 16 temporary hit points, because the demon is drained and suddenly stops moving, just laying prone on the ground!
Further, as Nira gets more adjusted to her surroundings, her Permanent Arcane Sight kicks in... Highlight to display spoiler: { The whole blue bubble glows strongly in a Transmutational magic, except the pale lube nimbus around the door. The nimbus glows strongly as Abjuration magic. The adventurers, as expected, glow from many magic items of several different auras.}

Toston grows his wings and flies across the sphere to Sarge, Hmerrin, and Desdichado. The flight avoids the Nalfnesnee, and so skims the 'sphere' where the Dragon Disciple notes something strange. The entire time he flew, gravity was pulling him down to the outside of the sphere. So even though he now stands on the ceiling of where he used to be, he never changed his perception of what was the ground to him!

…………………………………………………………………
M2 keeps hovering, maybe moving a foot further away from the glowing blue nimbus around the door. "La da da dee dum, abraca-pocus!!" she sing-songs, and casts a Greater Dispel Magic at Toston, stripping him of his Mage Armor, Shield, and Mirror Image spells!

Bobo the Hill Giant doesn't seem to have any more rocks, and he doesn't have a club. He just stands there shouting curses. He's not very imaginative.

Dwarf is wearing working clothes and a singed leather apron, shakes his head and comes out of his daze. He scampers closer to Nira and the Hill GIant. "Erm, I'm not a warrior, think you can give a bit of protection?'

The hellhound and centaur don’t move.

……………………………………………………………………
No Map this round

M1 not moving
M2 AC 29 DR10 SR25 Dam - 5

Hill Giant – 13 hp
Dwarf – 13 hp

Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  7d6=25 ;
Thursday July 8th, 2021 2:58:19 PM

Dez can't reach the demon, so he decides to heal the centaur instead, figuring another potential ally in this fight might be helpful. (OOC: I'm not sure where the centaur is in relation to Dez. If he can't reach the centaur and use LoH this turn, he'll use it the next.)

Lay on Hands - heal centaur 25

----------
Active effects
Divine bond (+4, 80 rounds): +2 axiomatic; +2 holy
Aura of Faith: weapon considered good aligned for DR; attack against enemy within 10 feet treated as good-aligned for DR
Prayer: +1 on attack rolls, weapon damage rolls, saves, and skill checks
16/18 Lay on Hands remaining

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Thursday July 8th, 2021 7:23:53 PM

Hmerrin continues not moving, his eyes weirdly focuses on a spot of air two feet in front of him.

Dazed. Round 5 of 6.

In effect
Shield of Faith +3 (effectively a +1 bonus due to his ring)


Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Thursday July 8th, 2021 9:40:10 PM

"I've got you covered" Nira casts a Barkskin spell on the dwarf. "Dwarf in a leather apron? Likely a blacksmith of some kind. I wonder how he got here?"

She makes note of the magical auras of each of the party members. "Wow, they're strong. Glad they're fighting the demons. Hope they don't turn on me. Might need a way out of here once the demons are gone. Teleport perhaps?"

------------
Standard action: Cast Barkskin on the dwarf. The dwarf gets a +5 bonus to Natural Armor.

Active Effects:
Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Overland Flight... Roses Temperature Control... See Invisibility... Resist Fire (5).. Ring of Counterspells (Gtr Disp Magic)... Barkskin on dwarf


Sarge [AC 21; HP 96/96] (Kathy) 
Thursday July 8th, 2021 9:45:32 PM

Sarge casts her spell, then draws her hammer.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Friday July 9th, 2021 12:16:48 AM

Toston casts fly on Sarge.

Sarge gets a fly speed of 60 feet with avg maneuverability or 40 feet (if Sarge is wearing medium or heavy armor). She also gets a +4 bonus to fly checks.

Active Effects:
Mage Armor - 8 hours; +4 AC
Shield - 77 rounds; +4 shield to AC; immunity to magic missile
Mirror Image: 3 illusionary Tostons - 78 rounds
1/7 - 1st level spells remaining
6/7 - 2nd level spells remaining
5/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining

Blue Bubble Combat. Rd 6 (DM SteveK)  d20+10=15 ; d20+12=30 ; d20+20=21;
Friday July 9th, 2021 4:11:16 AM

Dez can't reach the demon, so he decides to heal the centaur instead, moving to the creature and laying on his paladin healing hands.

Hmerrin continues not moving, his eyes weirdly focuses on a spot of air two feet in front of him.

Nira casts a Barkskin spell on the dwarf, helping to protect the likely blacksmith.

Sarge casts her spell, then draws her hammer.

Toston casts fly on Sarge.

Gaffer. (Post action for last round and this round because it has been less than 24 hours between DM posts)

…………………………………………………………………
M2 keeps hovering and singing, "La da da dee da da de dum, hocus-cadabra!!" she sing-songs, and casts a Greater Dispel Magic, this time at Nira, whose Counterspelling Ring flares and protects the Elf! “Oh, Toy, you are even more fun than Plaything!”

Bobo stalks about trying to think of a way to hurt the Nalfnesnee while hurtling curses. ”Curses! Curses again!”, the Hill Giant shouts.

The leather-aproned dwarf ducks his head in thanks, while moving to try and keep Bobo inbetween himself and the demon. ”GemMaster Denli Trollbane of the DeepForge Clan thanks you. We are in a Teucri Artifact that freezes the effects of Time. I was stupid. Didn’t realize it was Teucri and tried making it into a ‘Stone of the Forge Lord’. Too late. Now we are trapped forever.”

The Centaur begins moving at Desdichado’s touch. ”Ow! What? Where? Beware of the Demons!” The pinto-marked centaur shakes her mane to clear her head, holds up a strange holy symbol (Know Religion DC 15 Highlight to display spoiler: {Holy Symbol of Mitra } ) immediately casts a spell at the remaining Nalfnesnee, and amazingly, it works! The monster is held, and, because it can’t move, M2 falls to the ground halfway between the Nira group and Tide group! (any hero can get to melee range of M2 with a 15’ move.)

The hellhound doesn’t move.

……………………………………………………………………
No Map this round

M1 not moving
M2 AC 29 DR10 SR25 Dam – 5

Hill Giant (Bobo) – 13 hp
Dwarf (Denli) – 13 hp
Centaur – 25 hp

Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+16=27 ; d20+16=18 ; 14d6=37 ; d20+16=19 ;
Friday July 9th, 2021 5:26:52 AM

[Thank you and sorry!]

[Round 1]
His Sunbeam fading Gaffer takes the last spark of light and rapidly grows it into a flame in his hand before sending out two huge waves of fire, one into the space of each of the demons. Gaffer casts Fire Storm (CL Check: 27 and 18; 37 Fire Damage)

[Round 2]
He follows up one fire spell with another, casting Flame Strike to conjure a column of flames from beneath M2. (CL Check: 19) But fails to overcome their resistance.

----- Active Effects -----
Fire Storm - DC 24 Reflex Save for Half - if reflex is failed they also catch on fire for 4d6 damage each round until extinguished.

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+24=30 ; d12+9=16 ; 2d6=5 ; 2d6=9 ; d20+12=16 ;
Friday July 9th, 2021 1:27:59 PM

Desdichado thanks the centaur for her swift assistance, and notices her strange holy symbol (Know. religion 16). He quickly moves to the demon and hits it with his greataxe.

30 vs AC; 30 damage (9 slashing+5 holy+ 9 axiomatic)

He pauses briefly at the dwarf's words. "Did you say forever?"

(OOC: Dez may recognize the holy symbol
----------
Active effects
Divine bond (+4, 79 rounds): +2 axiomatic; +2 holy
Aura of Faith: weapon considered good aligned for DR; attack against enemy within 10 feet treated as good-aligned for DR
Prayer: +1 on attack rolls, weapon damage rolls, saves, and skill checks
16/18 Lay on Hands remaining

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Friday July 9th, 2021 1:30:08 PM

(OOC: Accidentally hit submit. Dez may recognize the holy symbol, but I don't. :) I'm not familiar with Mitra and don't see any information in the Woldapedia. )

Sarge [AC 21; HP 96/96] (Kathy)  d20+12=15 ; d20+16=22 ; d8=1 ;
Friday July 9th, 2021 7:09:53 PM

Sarge also recognizes the holy symbol. [OOC: I think Mitra is a Taur god, but I could be wrong.]

Not one to let an opportunity go to waste, she walks over and thwacks M2. [Hit AC 22 for 7 damage. Magic silver warhammer.]



Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Friday July 9th, 2021 10:38:21 PM

Nira easily recognises the holy symbol of Mitra and is glad it has some effect on the demon.

"Quick, Bobo! While the demon is held fast you should concentrate to hit it as hard as you can!" Nira is trying to suggest the giant deliver a coup-de-grace.

For her part, Nira reloads her ring of counterspells with another Gtr Dispel Magic

--------------
Knowl Religion check vs DC15: 21=Autopass
Standard action: Cast Gtr Dispel Magic into Ring of Counterspells


Blue Bubble Combat. Rd 6 (DM SteveK) 
Saturday July 10th, 2021 7:30:58 AM

(Ooc: My bad spelling. Desdichado and Sarge both recognize the symbol of the dead goddess Mittiri.

Mittiri was responsible for the preservation of all natural resources in the Wold, until the Year of Ascension. Then, Marteus killed her and most of the other gods and ascended to godhood as the head of the Gods of Testing. That pantheon is no more, but… that is a tale for another time.

Suffice to say if the Centaur is a cleric of Mittiri, and Mittiri has not been a goddess for more than 100 years…)

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Saturday July 10th, 2021 6:58:17 PM

Did Hmerrin just blink? Pretty sure he blinked.

---
Dazed. Round 6 of 6.

In effect
Shield of Faith +3 (effectively a +1 bonus due to his ring)


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+13=17 ;
Sunday July 11th, 2021 10:15:24 PM

Toston draws his Elvish Curveblade and power attacks the demon.

17 vs AC; miss

Mage Armor - 8 hours; +4 AC
Shield - 76 rounds; +4 shield to AC; immunity to magic missile
Mirror Image: 3 illusionary Tostons - 77 rounds
Fly (on Sarge) 79 rounds - 60 fly speed (avg) or 40 if wearing medium or heavy armor; +8 bonus to fly checks
1/7 - 1st level spells remaining
6/7 - 2nd level spells remaining
5/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining


Blue Bubble Combat. Rd 7 (DM SteveK)  d20+21=28 ; d20+15=17 ; d20+10=25 ;
Monday July 12th, 2021 4:23:52 AM

Gaffer flames the demon, who is held and can’t move, but it looks like it is partially resistant to fire!

Desdichado, thanking the centaur, quickly moves to the demon and hits it with his greataxe. Wait… forever?

Sarge takes the opportunity to strike the demon, but even with it unmoving, can’t get past its magically tough hide.

Nira restores her Ring of Counterspells and urges Bobo to beat on the demon!

Hmerrin emerges from his magically-induced waking nightmare.

Toston, his Mage Armor, Shield, and Mirror Image magic dispelled (ooc: See Thursday DM post), draws his Elvish Curveblade and attacks the demon, faring as Sarge.

Desdichado, Sarge, and Nira recognize the centaur’s holy symbol is of the dead goddess Mittiri. They also recall that before the Year of Ascension, Mittiri was responsible for the preservation of all natural resources in the Wold. Then, Marteus killed her and most of the other gods in his ascent to godhood. Although Marteus was stymied and some gods were restored, Mittiri was not one of them. Suffice to say if the Centaur is a cleric of Mittiri, and Mittiri has not been a goddess for more than 100 years…


…………………………………………………………………
M2 breaks free of the centaur’s Hold Monster spell and tries to defensively cast a spell, but it fizzles!! It is still prone at the feet of Desdichado, Toston, Sarge, and Bobo. (30 feet from Hmerrin on one side and Gaffer and Nira on the other.). Again, a sickening rainbow of colors begins to play around the demon!

Bobo charges and swings at the Nalfnesnee, missing.

GemMaster Denli the Dwarf keeps fully defensive and shrugs in response to Desdichado’s exclamation. ”Before killing me, the demons told me they were servants of Gargul. It’s been a really long time since Gargul was an evil god. And since I wasn’t killed, it looks like this place is separate from the Wold and the gods.”

The Centaur nods at Denli’s explanation. ”I myself surmised the same hypothesis as the dwarf, ye noble heroes. We be separated from the normal turns of time in an artifact of Teucri make. I have few spells left, but will assist in protecting as best I may.” The pinto-coloured centaur Readies a spell and watches the demon closely.

The hellhound doesn’t move.

……………………………………………………………………
No Map

M1 not moving
M2 AC 29 DR10 SR25 Dam – 62

Hill Giant (Bobo) – 13 hp
Dwarf (Denli) – 13 hp
Centaur – 25 hp

Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+24=34 ; d20+19=39 ; d20+19=23 ; d20+14=31 ; d12+9=16 ; d12+9=10 ; d12+9=19 ; 2d6=5 ; 2d6=9 ; 2d6=7 ; d3=1 ; 2d6=5 ; 2d6=11 ; 2d6=8 ;
Monday July 12th, 2021 4:14:17 PM

"Yeah, not so sure Gargul would want their help much anymore," says Desdichado, "but honestly I don't want to ask him face to face. Anyway, we should all have a loooong talk about where and when we are after we mop up these things." With that, he makes an attack on the demon.

"Also, is the hellhound with any of you?" he asks the newly revived companions.

34 vs AC; 30 damage (16 slashing+ 5 holy + 9 axiomatic)
39 vs AC (no crit); 22 damage (10 slashing +7 holy + 5 axiomatic)
31 vs AC; 38 damage (19 slashing + 11 holy + 8 axiomatic)

[OOC: Accidentally hit the d3 roller.]

----------
Active effects
Divine bond (+4, 78 rounds): +2 axiomatic; +2 holy
Aura of Faith: weapon considered good aligned for DR; attack against enemy within 10 feet treated as good-aligned for DR
Prayer: +1 on attack rolls, weapon damage rolls, saves, and skill checks
16/18 Lay on Hands remaining

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+16=29 ; 14d6=53 ;
Monday July 12th, 2021 6:01:05 PM

A lot of the conversation is going over Gaffers head, he can't do much about being trapped for eternity, nor about being seperate from the Wold, and definitely not while enemies are abound.

He eyes M1 suspiciously, not convinced that threat is dealt with, but attempts another Flame Strike targeted on M2 and smiles with some satisfaction as a great plume of flame bursts from beneath the demons feet.

-----
Flame Strike: CL Check 29; Reflex Save DC 21 for Half; 53 Damage Half Fire/Half Divine

Sarge [AC 21; HP 96/96] (Kathy)  d20+16=22 ; d20+11=18 ; d20+6=9 ;
Monday July 12th, 2021 6:19:21 PM

Sarge tries again with her warhammer, but remains unsuccessful.

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)   d20+24=41 ; d8+21=22 ;
Monday July 12th, 2021 7:18:01 PM

Hmerrin blinks again. Once more.
Mind racing, he tries to take in the scene.
Nope. Maybe just the salient facts.
His team is standing around creepy spell thingy and beating on it with their weapons.

"Works for me."

The fighter moves in, and slams down his axe.

---
Move 30' and attack, flanking with someone, I'm sure.
Power attack
Hit ac 41 for 22 hp damage

In effect
Shield of Faith +3 (effectively a +1 bonus due to his ring)


Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=5 ; d4+1=4 ; d20+18=36 ;
Monday July 12th, 2021 8:49:33 PM

Nira waits to see if the rest of these people kill off the demon. They certainly are a formidable group. It wouldn't be fun to have to fight them. Other than the mysterious door she hasn't seen a way out of here yet. "Might have to try a teleport later" she decides.

For now though she prepares to cast a Magic Missile spell in case the combined assault of these people don't take the demon down.

-------------------
Standard action: DELAY until the rest of the party have acted and then cast a Magic Missile at the demon (if it is still alive). SR check:36. 19pts force damage.

Active Effects:
Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Overland Flight... Roses Temperature Control... See Invisibility... Resist Fire (5).. Ring of Counterspells (Gtr Disp Magic)


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+13=33 ; d20+13=15 ; d8+15=19 ;
Tuesday July 13th, 2021 12:05:46 AM

Toston makes another power attack at the demon with the curveblade.

33 vs AC; theat of critical ; 15 to confirm = no crit; 19 damage

Active Effects:
Fly (on Sarge) 77 rounds - 60 fly speed (avg) or 40 if wearing medium or heavy armor; +8 bonus to fly checks
1/7 - 1st level spells remaining
6/7 - 2nd level spells remaining
5/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining


Blue Bubble. End Combat (DM SteveK) 
Tuesday July 13th, 2021 2:51:02 AM

It takes everyone, including Nira’s Magic Missles and a final smash by Bobo before the demon is unmoving. So strange! One instant it is battling full frenzy, and the next it looks like a very realistic statue with many cuts, burns, and bruises!

The battle high fades and the Tide and their allies sort of start looking around. Three humans (Desdichado, Hmerrin, and Gaffer); a dwarf (Sarge); a dragonish gnome (Toston) look about at a Hill Giant (Bobo), a Dwarf (Denli), a Centaur (unnamed), and an Elf (Nira). And then there are three unmoving ‘statues’: two Nalfnesnee (one prone wearing a belt of gems and one standing wearing a sash of gems), and a Hellhound.

The Centaur introduces herself as Sorrel. Sorrel and Bobo agree the Hellhound was working with the demons. Denli only remembers it being frozen. Sorrel, Denli, and Bobo have no idea how long they have been in this blue bubble place, but they all agree on the order they came. For Sorrel, there were no ‘statues’ in the Blue Bubble. For Bobo, he noticed the Centaur ‘statue’ and made a Hellhound ‘statue’. Denli noticed the Centaur, Hellhound, and Giant were all statues when he arrived.

It takes a while, but something dawns on Bobo. The Hill Giant looks at Nira. “You are not a genie? They lied! They tricked Bobo! That makes Bobo mad!” Each sentence draws the homely face more into a caricature of stormy wrath until the dim but strong Bobo pulls the Iron Flask out of his pouch. Gripping it between his ham-hands, he … snaps the magic item in two! “There”, he says with simple happiness, friendly once more, “Can’t trick Bobo again!”
.........

The Tide (and Nira) have the initiative. (It may take some skills checks or conversation to learn more things about how the Tide got here and the nature of where 'here' is.)

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+23=31 ;
Tuesday July 13th, 2021 4:30:25 AM

"Yeah, uh, sorry Bobo. Look, it wasn't my fault though. I think it would be very fair for you to find the person who gave you the bottle - who tricked you - and give them a good whack." Nira feels a little uncomfortable at encouraging a giant to fight someone, but right now as long as he doesn't fight her she's ok with it. "Do you know how to get out of here? Perhaps we could work together?"

With the fight over she now has a chance to think about things properly. "Ok, so I got trapped in that flask. The giant - Bobo - somehow got hold of it. He somehow got here and got stuck. Hmm. He got stuck. I wonder if that means I'm stuck? Where is 'here' anyway? Hmmm". Nira looks about to try and get a few more clues.

She gets a little distracted by it all and comes to the realisation that the fight might not actually be over. There are a lot of unfamiliar people here.

"So, uh, how did you all end up here? Have you been here long? Were you statues too?" She has a dozen or so more questions but is trying to pace herself. She tries to look for any Holy Symbols carried by the party to work out whether they are good or bad.

Nira does know that hellhounds are almost always bad. She considers asking her new giant friend to try and rip the head off the hellhound while it can't move. Just to be safe.

-----------
Knowl All: 31 (Take10) to work out where she is and what the bubble might be
Sense Motive: 31 on Bobo to try and get a feel if he's going to be hostile


Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+24=37 ;
Tuesday July 13th, 2021 2:42:11 PM

Lowering his hands as the spell fades Gaffer looks around at the surroundings once more, then quickly looks up to see if his Stone of the Forge Lord is still present, floating around his head. He makes his way over to Nira and introduces himself.

"Hi there, I'm Gaffer. I was attempting a Transport Via Plants spell for my companions and myself when this" He gestures to the stone, "Seemed to have some form of reaction and brought us all here. It was a gift from the Forge Lord of Clan Deepforge, and I do not think intended to bring us here. As for being statues... not that I was aware of."

Looking past the elf, he will make a point to introduce himself to Bobo, Sorrel and Denli as well, "Sorry to meet under such circumstances but well met all the same."

Finally turning to the floating door and doing his best to peer through the space if possible (Perception: 37)

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Tuesday July 13th, 2021 5:14:34 PM

Desdichado stows his greataxe as the demon is felled. He stands looking over the "statues" in his plate mail with a holy symbol of Domi prominently displayed around his neck, which hopefully Nira can see (although whether that would comfort her or not is unknown).

"From our perspective, we just arrived a minute or so ago," he responds to Nira. "It sounds like you and Bobo have been here much longer than us."

Turning to Denli, he says, "As Gaffer says, it sounds like we arrived in a similar manner to you. We were given these Stones of the Forge Lord by Forge Lord Ulthern for aid we provided. I guess Gaffer's - or all of them - came from Teucri artifacts or somehow interacted with yours?"

"Sorrel, Bobo - do you remember anything about the moments before you arrived here? Maybe there's something similar about how we all ended up here that could help us figure out how to get out."

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Tuesday July 13th, 2021 7:42:58 PM

Hmerrin stows his axes, and relieves both demons of all those nice gems.

While doing so, he nods toward the door floating in the middle of the sphere.

"Any reason we can't go through that?" he asks.

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday July 14th, 2021 12:07:41 AM

"That," Sarge intones, sheathing her hammer, "is what comes of trusting plants."

One by one, she thrusts out her hand to Nira, Bobo, Sorrel, and Denli. "Fyrda Deepforge," she says. "Everybody calls me Sarge."

Sarge is a dwarf in full plate, with a prominent holy symbol of Domi. There is quite a bit of gray in her braids.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+8=18 ; d20+24=38 ; d20+20=24 ;
Wednesday July 14th, 2021 2:09:12 AM

Toston sheathes the curve blade.

He has orange-ish gold scaley skin, close cropped green hair a monks robe and various weapons strapped across himself including a curveblade, a spiked chain, a nunchaku, a kama a sanghaim and a long bow.

A stone reminescent of an ioun stone orbits his head.

He looks around and says, "What is this place?"

Know[arcana]:24
Know[planes]18
Perception:38

Active Effects:
Fly (on Sarge) 76 rounds - 60 fly speed (avg) or 40 if wearing medium or heavy armor; +8 bonus to fly checks
1/7 - 1st level spells remaining
6/7 - 2nd level spells remaining
5/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining

Blue Bubble. What is this place? (DM SteveK) 
Wednesday July 14th, 2021 2:47:07 AM

Nira is quick-witted and a font of knowledge: the elf can make many guesses about where she is and the rules of nature about the place, but she needs a point of reference to start. She talks with Bobo who; though dim as cloudy water, doesn’t think things through, and is a simple kind of selfish; seems to be more confused at what to do than genuinely mean-spirited. She paces herself when speaking with the five heroes, obviously a team, obviously powerful.

Gaffer does a quick check, yes his Stone of the Forge Lord is still there, looking as innocuous as ever. The druid introduces himself. He looks at the door, confirms it is a round door of some unknown material, and that it has a round indention where a latch would be. The thin blue nimbus that surrounds the door is still visible.

(Nira’s and anyone else’s Geography Knowledge of the lands about the Scar DC 10 Highlight to display spoiler: { immediately recalls that teleporting in the Scar is a BAD idea. The Transport via Plants spell must have catastrophically gone wrong and plopped the heroes here … somehow })

Desdichado stows his greataxe and joins the conversation. The paladin names the Stones of the Forge Lord and Forge Lord Ulthern to Denli, who becomes interested. ”I don’t recall a Forge Lord named Ulthern, though in my clan of Deepforge, there are several with that name. Yes, I am Forgemaster to Deepforge, and am skilled in making the Stones.” He asks to see the Stones and is able to point out a cunningly hidden and stylized ‘DT’ on three of the Stones. ”I made these. These other two look to be the work of one of my apprentices.” He points at Gaffer’s Stone. ”I had that Stone laying on my workbench to give it special properties like a Handy Haversack when the Stone flickered and pulsed. I didn’t know it was Teruci-make or I would have never experimented on it!”

Sorrel and Bobo have similar stories. Sorrel recounts how soon after the Cataclysm, she went into these mountains and cast a Vision spell to find the lost connection with Mittiri. A nearby Stone pulsed blue and she found herself here. BoBo was guarding a wizard in some mountains. Wizard cast spell, nearby Stone glowed blue, now in Blue ball.

Hmerrin stows his axes, and relieves both demons of all those nice gems. Besides the belt and sash of gemstones (amethyst, jet, chaorite, and onyx), he finds each demon was wearing an amulet of a closed fist, all but hidden around their pudgy necks! (Nira and her permanent Arcane Sight can immediately see strong transmutation magic on the amulets). Direct as always, Hmerrin suggests they go through the door floating in the middle of the sphere.

Sarge intones that trusting plants is the reason they arrived. She brusquely introduces herself, and Denli bows. "I am sorry to meet you here, Sarge of the nobility of Deepforge, but I have served the clan all my life, and I will follow your lead.”

Toston confirms the Teucri and magical implications as well as Sorrel and Nira. Further, Toston and Gaffer both perceive all the other inhabitants of the Bubble were only near the Stone when transported here. The Tide (ie Gaffer). WAS touching the Stone and in fact still has it.

……………….

Bobo, being a creature of very little brain, quickly grows bored of talk. Thankfully, his boredom translates into hunger and he pulls out a haunch of fresh, raw mutton and begins gnawing. Some might notice that despite how long they are assuming Bobo has been here, the meat is fresh as if only a couple of hours old.

Denli has nothing to add.

Sorrel, however, reveals she had made quite a study on the missing Teucri and is certain they are in a Teucri-made structure. ”The Teucri was a race not from the Wold and they were able to manipulate magic in ways that not even the Elves of Fae Skeimir can approach. We are in a… well… let us call it a Time Bubble. From knowing about other Teucri places and the effects of the battles herein, I conclude the following effects…” (every appropriate Knowledge check DC25 verifies that Sorrel’s deductions make sense.)

………

Tecuri Time Bubble Effects:

1. There are no square/flat surfaces in Teucri structures. Curves, sprials, and arcs can move in any direction.

2. Any surface is ‘down’. The center of any room is ‘zero gee’.

3. Time doesn’t move: living begins don’t need to eat or breathe, or sleep (ooc: can’t recover spell slots). Natural healing by time doesn’t work, and no one can die.

4. Living beings can’t die. Instead, when at negative hit points, living beings are death/paralyzed. Healing affects death/paralyzed beings as if they were staggered (ooc: at zero hit points).

5. Unliving beings (undead, constructs, etc) would die as normal.


The Tide (and Nira) have the initiative.

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Wednesday July 14th, 2021 4:11:45 AM

Nira looks to Gaffer. "Interesting. I remember reading once that noted magical teleportation within the Scar is a recipe for disaster. I knew teleportation spells were a bit risky. It makes sense that the plant transport one also caused issues. They are pretty closely related after all." She nods at the development and then realises she hasn't introduced herself. "Gaffer is it? A pleasure to meet you. Nira. I'm Nira."

She looks to Sarge and immediately spots the holy symbol of Domi. "Ah. A follower of Domi. That's good." Nira shakes Sarge's hand. Her grip is very loose compared to that of Sarge's, no matter how she might try and squeeze.

"Um, those amulets look magical." she warns Hmerrin. "Looks like they have some sort of transmutation magic on them. Want me to try and identify them for you?" Nira takes a moment to study the aura of the amulets but doesn't reach to touch them. It would be rude, after all, to try and grab something from someone she has just met.

Nira points out the other auras she can see. "This whole bubble has a Transmutational magic aura to it. All except that nimbus around the door. That one has some real strong Abjuration magic to it. I'd take care before trying to open it. No telling what it might do. Though I suppose in the absence of any other exit someone might need to try it."

She listens to the discussions to try and get a better idea of what is going on. Sorrel seems to know a bit. "Teucri you say? Yes. That would make sense. Their artifacts tend to obey their own rules. Very powerful things too. It would explain a lot if this place was a result of their work"

--------
Spellcraft check to ID the amulets if Hmerrin agrees: 34 (Take10)

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday July 14th, 2021 2:57:35 PM

Desdichado's education in the natural sciences didn't go much beyond simple machines. So unless the group is planning on building a lever and pulley, a catapult, or - more exciting yet - a trebuchet to get everyone up to the door, he doesn't have any suggestions along that route.

As Hmerrin and Nira look at the amulets, he offers to Detect Evil on them as well.

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday July 14th, 2021 5:26:55 PM

"Well, I'm only a Deepforge by marriage," Sarge tells Denli.

She turns her attention to the bubble. "Don't suppose a plain old Dispel Magic would do anything," she muses. "'Specially since those demons were throwing around Dispels like they were going out of style. I've got a Spell Immunity prepared, but I doubt it'd do anything against Teucri magic."

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)   d20+11=21 ; d20+13=22 ;
Wednesday July 14th, 2021 6:15:56 PM

Hmerrin pushes his helm back to reveal a human face with sparkling eyes and long brown hair.
He stows his two axes (battle axe and hand axe) and gives Nira a wave.

"Hey. I'm Hmerrin. "We're called The Tide. From Dirt City until we decided to do a dwarf a favor."
He gives Sarge a mock look of accusation.

"As for magic, I've no idea."
He hands over the amulets, and looks up at the floaty door with the blue haze.
"How close does 'real strong Abjuration magic' come to 'it'll explode'"?

Just to check, Hmerrin tosses a gem at the door.
Hey, what's the worst that could happen?

The young man's mind gets around to working over everyone's circumstances.
"So, out of everybody that's been trapped in here, we're the only ones that brought this Turkey Stone thing with us, right? Can we just Open Sesame the door with Gaffer's rock?"

[Knowledge - Dungeoneering: 21 - I don't know. Maybe its dungeony.
Perception roll 22 to notice any odd - ok more odd - about the blue nimbus and the floating door.]

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Wednesday July 14th, 2021 9:06:01 PM

Gaffer is open to suggestions, including handing over the stone for someone to inspect or to try and use.
As Nira mentions trouble with teleporting in the Scar it comes back to him that they were worned of exactly that, but all too late now.

"I may have been a bit to excited to use my magic and forgot the warnings we received, a lesson I'll consider learning."

Looking between the few frozen creatures and the ominous door, he suggests, "Why don't we try pushing the hell hound through the door as a test?" Before ducking away as Hmerrin performs his own test with the gem.

Blue Bubble. The Door (DM SteveK) 
Thursday July 15th, 2021 2:40:36 AM

Nira provides helpful information and introductions. She offers to Identify the magical amulets, and Hmerrin hands them over. It requires at least 18 seconds (i.e. 3 rounds) per item for the elf to do a thorough examination with her Spellcraft skill, and she concludes each one is an Amulet of Mighty Fists +3 (@36,000gp each = 72,000gp).

Desdichado offers to Detect Evil on the amulets as well.

Sarge also turns her attention to the bubble. She rules out Dispel Magic, and doubts even her Spell Immunity could do anything against Teucri magic. (Sorrel, Toston, Nira and anyone’s Know Arcane DC25 can say that Teucri magic should act like other magic. Sorrel, Nira and anyone’s Know History DC25 can say that that is true until it isn’t: Teucri magic is a very strange thing!)

Hmerrin introduces himself, hands over the amulets, and looks up at the floaty door with the blue haze. He chucks a gem. It passes harmlessly through the nimbus and bounces off the door.
(Nira and Toston, however, both have phenomenal skills in Arcane Knowledge, and make their own conclusions to Identify a spell effect that is in place [DC 29]. The interaction of Hmerrin’s gem-toss at the blue nimbus reveals that it is a single powerful spell that combines the effects of Protection v Evil and Word of Recall. It is no wonder the demons kept away from the nimbus!)

Gaffer remembers the Tide had been warned about teleportation magic before, and considers learning that history is connected to the present. He suggests tossing the hellhound through the nimbus to the door. (Note: nothing will be able to go through the doorway until the door is opened … somehow)

……………….

Bobo watches the tossing of a gem with interest. He goes about collecting his ‘throw rocks’ and whizzes one at the door like Hmerrin. It also passes through the nimbus and bounces off the door. ”This fun!” he declares.

Denli is not deterred by Sarge’s dismissal of her status. ”Marriage and adoption are the blood we choose, and the bond is just as strong. I will assist you, my Lady, however I may. And my Clanbrothers too, as you have been gifted a Stone from the ForgeLord.”

Sorrel isn’t satisfied about Hmerrin’s casual conclusion that ‘everyone has been here a long time’. ”How long? What are the implications? These can be important to learning this prisons properties and assist our endeavor to escape! If thee and I each retell the most significant Wold event in our lifetime, we may be able to ascertain more of our prison.” Sorrel starts and tells how the Cataclysm destroyed most of the continent, and that refugees flocked to a small peripheral area called the Elennian Penninsula. (Know History DC 15 Highlight to display spoiler: { Sorrel is talking about the Third Cataclysm, thousands of years before the founding of Plateau City, Aisildur… or Dirt City!}

…………..
No one has appraised the Gems.

The heroes know that Sorrel, Bobo, and Denli was not touching the Teucri Stone when they were transported, and it did not transport with S, B, or D.

The heroes know that Gaffer WAS touching the Teucri Stone when transported, and that the Stone DID transport with the Tide.

The heroes are in a blue glowing bubble of Transmutation magic (similar to Time Stop spell), can see a door with a round indentation for a handle floating in mid-air, and the door is surrounded by a blue nimbus of strong Abjuration magic (Protection v Evil and Word of Recall)

………
Tecuri Time Bubble Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: living beings don’t need to eat or breathe, or sleep.
3. Time effects don’t work: No natural healing by time, no spell recovery. (spell durations expire)
4. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Thursday July 15th, 2021 3:09:33 AM

Toston says, "Should we try to turn that handle? I mean we're all good here right? So presumably a handle with protection from evil and word of recall on it would take us somewhere?"

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+7=13 ;
Thursday July 15th, 2021 5:38:54 PM

(Know. History: 13)

"Let's assume we can all get out together by holding the stone. Would we all go back to our original times, or would we all go to the same time together?"

Desdichado listens to Sorrel's words. He's certainly heard of Cataclysms, but he can't keep straight the details of which one she's referring to.

He tries to think about what recent important events have happened. "Hmm...I suppose the Gods of Testing breaking up and becoming independent would be pretty significant. Err...Wardd is one of the Gods of the Wold again. Uh...Caeroldra's dead."

At that, he looks a bit stricken and adds, "I should also say that where - when - we come from, Mittiri isn't worshiped widely."


Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Thursday July 15th, 2021 6:15:50 PM

Hmerrin glances over at Dez.
"That whole birth of Sargrass gods and Red Grass of Death thing might count."

He looks at Sorrel with sympathy.
"Look, we might all be in the same boat by the time we get out of here, but you've been in here a really long time. We're from the Elennian Penninsula, and there are cities there I thought always existed until just now."

Hmerrin isn't really ready to think about how this might be happening to him too, so he focuses on the task at hand.

"Let's try this door. Gaffer, any way you can nicely pick me up and drop me on that door?"

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+23=28 ;
Thursday July 15th, 2021 8:01:41 PM

"The Tide? Why are you called that?" Nira asks Hmerrin.

She then lets the others know a little more about the door. "It's got some kind of Protection from Evil spell on it as well as a Word of Recall. Sounds to me that if someone passes through it they will be teleported somewhere. I've no idea where though."

Nira picks up on Sorrel's choice of words "Wait. Do you mean this is a 'prison', like an actual prison that criminals might be sent to? Or are you just saying prison as in we're all trapped as if it were a prison?" It's a small but important distinction for Nira. There's no telling if the others here are evil doers and have been intentionally locked up. She doesn't want to take part in a prison break today. Well, except to save herself. These 'Tide' people seem good too. She'd work with them to get out of here.

---------------
Sense Motive on Sorrel: 28

Sarge [AC 21; HP 96/96] (Kathy) 
Thursday July 15th, 2021 9:48:44 PM

"Hey, is that Word of Recall permanent? Can you tell? 'Cause if only the first person through gets teleported somewhere....that could be a problem."

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Thursday July 15th, 2021 11:34:28 PM

Toston says, "We are called the Tide because once upon a time we wanted to come in like a rising Tide and clean dirt city of the filth. Though it seems like in the course of our adventures we've entered into an agreement to not upset the status quo though we have technically been granted a type of neutral zone from the houses inside of Dirt City with some of our more recent exploits so I guess we've cleaned a section of Dirt City sort of."

He then goes on, "Are you saying that stone that gaffer used is some sort of Teucri jailing device and we are now in a Teucri prison? Do you think the dwarves knew? Were we sabotaged?"

Blue Bubble. The Door (DM SteveK) 
Friday July 16th, 2021 2:41:42 AM

Toston and Nira talk, providing more information and understanding about the Elf and the Tide.

The Tide with Nira, Sorrel, and Denli, continue to work out the current situation. Sarge, the old campaigner, knows that most military units also like to know ‘what’s going on’ even before they get to ‘what do we have to do’, and then ‘how do we do it’.

‘what’s going on’. The Tide plus allies pretty much have this set, and together can tick off the situation on their fingers.

One. They have all been accidentally transported to a Teucri location.
Sorrel clarifies her choice of words in that they are trapped, not that this is a prison. ”In fact, it doesn’t make sense that this is the only space, for why would the Teucri just make a Bubble? I hypothesize that this space is more of… yes, a waiting room or foyer to whatever the Teucri were setting this up for.’
Denli backs up that it must have been an accident. HE is the dwarf that made the Stone of the ForgeLord that Gaffer has, and he didn’t know the properties, and he is trapped too! ”I don’t know what story they are saying, but since the Stone was complete and I was working alone…”
Desdichado can Detect Evil and see that the demons, the hellhound, and Bobo all register as evil.

Two. Time doesn’t seem to be a factor in the space. And HOW long the others have been here rocks them to their core.
Denli remembers the Awakening of Eberyon the Fae King, but not the Sarr or red grass of death. He’s been here nearly 20 years!
Nira (Bobo doesn’t care) recalls the Year of Ascension, but not the arrival of Eberyon. The hill giant and elf have been here nearly 100 years!
Sorrel is stunned. Cities on the Elennian Penninsula? No Mittiri??? She doesn’t even recognize a group called the ‘gods of Testing’ or even the name ‘Wardd’!! No one can get an accurate assessment, but the pinto centaur has been in the Bubble for thousands of years, at least!!! She stops talking and isn’t much more help.


‘what do we have to do’. Again, pretty obvious. Even Bobo knows what we have to do is get out of the Teucri Time Bubble!


‘how do we do it’. And here is some debate. That they go through the Door is obvious, as is that the Key to the door is the Stone in Gaffer’s possession. But how?

Toston and Nira’s Arcane expertise is enough to see the transparent nimbus around the Door is a single spell, connected and permanent. They figure out that the spell is to stop evil creatures from approaching the door, sending them elsewhere. It will be safe for creatures of good alignment. The nimbus is NOT a way for any good creature to go somewhere else.

Which leaves Gaffer’s Stone, the Door, and the indention in the Door that is the shape of Gaffer’s Stone.

………

Amulet of Mighty Fists +3 (@36,000gp each = 72,000gp).
Sash and Belt of purple and black gemstones (unknown)

………
Tecuri Time Bubble Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Friday July 16th, 2021 4:37:06 AM

"Wait, 100 years have passed?" That's ... interesting. She doesn't feel old. Her thoughts turn to her family. Her mother and father. As soon as she gets out of here she needs to make sure they're ok.

It does give her more motivation to get out of this bubble though.

"From what I can tell the spell on the door is meant to keep evil creatures from going through it. It should be safe for a good person to open the door and pass through."

Nira realises her choice of words but keeps it to herself. "'Should be safe'. I wonder how many people have said that about Teucri devices."

Sarge [AC 21; HP 96/96] (Kathy) 
Friday July 16th, 2021 4:51:05 PM

"Well, ordinarily I'd say 'we can't stand around here forever,' but we literally can. But I don't want to. Let's try the door."

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Friday July 16th, 2021 6:18:20 PM

"Oh, if there's a space that fits Gaffer's stone, we might as well try it."

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Saturday July 17th, 2021 10:18:37 AM

Hmerrin's lips tighten a bit when he hears Bobo is evil.
Put that together with the protection spell on that door, and there could be a problem very shortly.
And Wardd knows what Sorrell might do next.
He keeps an eye on the giant, just in case Bobo is smarter than he looks.

In the meantime, he waits for Gaffer to fly up there and open the door.

If Gaffer doesn't want to, Hmerrin will switch stone with the druid, drink a potion of fly, and go up there and do it himself.
After all, throwing himself through doors into the unknown is kind of his specialty.



Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Sunday July 18th, 2021 6:01:45 PM

At the mention of the Amulets of Mighty Fists, Gaffers eyes light up, "This may not be the time, but one of those amulets could be a great boon for my transformations."

He is happy to go up and try placing the stone but a little unsure of the best way of doing so. If possible he will wildshape into a Large Air Elemental without merging with the stone, and fly up to place it in the slot in the door, waiting to see if anything happens before pushing the door if not.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Monday July 19th, 2021 12:05:47 AM

Toston says, "I have an amulet of natural armor. I don't think I want to trade so I'd be okay letting Gaffer have the amulet"

He adds, "I too am curious about the Gaffer's stone shape indent on the door."

Blue Bubble. The Door (DM SteveK) 
Monday July 19th, 2021 2:09:33 AM

Nira, befitting a hero, is more worried about her parents’ reaction to her missing for 100 years than what could be the effects on herself. Could and Should are also in her mind on the safety of the Door..

Sarge notes that while she can, she doesn’t want to wait around forever. “ Let's try the door."

Desdichado agrees. If there's a space that fits Gaffer's stone, they might as well try it.

Hmerrin keeps eye on Sorrell and Bobo while he waits for Gaffer to fly up there and open the door.

Gaffer claims one of the Amulets of Mighty Fists, then plans his opening of the door.

Toston’s OK for letting Gaffer have one of the amulets, the dragon-gnome would rather have his defenses. He too is curious about the Gaffer's stone shape indent on the door.
………

Gaffer is an experienced shapeshifter, he knows everything on his person melds into whatever he becomes. So, it is no big deal to hand his Stone to Hmerrin before turning into a humanoid-looking Air Elemental. Retrieving his Stone from the young Fighter, Gaffer flies up.

He passes through the nimbus with no effect, and then he places the Stone in the indention. Without noise or other effect, the Door fades until there appears to be a hallway on the other side. After six seconds (I.e. one round) the Door fades back in. When Gaffer uses the Stone again, the Door fades out once more.

Studying the hallway, the heroes can see it is a white tube, translucent and gently glowing. It also subtly curves so no one can see more than 40 feet of the hallway before the curve blocks the view.

Bobo stops throwing rocks. ”Good! Bobo was getting tired of playing Catch with a door.” He packs up, obviously getting ready to leave.

Sorrel is lost in her own thoughts.

Denli sticks close by Sarge.
………

Tecuri Time Bubble Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative

Sarge [AC 21; HP 96/96] (Kathy) 
Monday July 19th, 2021 1:52:11 PM

"I suppose we could go through a few at a time?" Sarge hazards. "'Course, that's assuming we are seeing the same hallway each time, and not some unknown number of identical hallways. Cheerful thought. Who's first?"

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Monday July 19th, 2021 7:15:00 PM

"I'm happy to go first, maybe go in pairs?" Gaffer will give someone else a chance to volunteer to join him, before stepping/flying through the door, making sure to leave the stone behind for those who follow. He tries to look as confident as possible doing so, even as his mind wonders through all the ways questionable teleportation magic could go wrong.

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Monday July 19th, 2021 7:52:00 PM

Nira cranes her neck to try and see as much of the tunnel as she can. She tries to gauge how 'big' the tunnel is, specifically to see whether her giant friend will be able to fit within it.

Gaffer's idea is a good one and she's happy to follow the lead of this obviously experienced adventuring group.

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+24=30 ;
Monday July 19th, 2021 8:24:28 PM

(Diplomacy: 30)

Desdichado focuses his attention on Sorrel, trying to make sure she's ready to come along.

"Sorrel, the door is opening - are you ready to come with us? I know this must be very difficult, but who know what lies beyond that door - maybe each of us will return to our own times. Or perhaps if we end up in "our" time, sages and scholars might have a way to return you to your own."

"I've heard that there are places where Mittiri is still revered, and followers wait for her return. Even in one of our largest cities the Druid's Quarter has a temple dedicated to her. Perhaps you can find help or solace there."

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)   d20+1=7 ;
Monday July 19th, 2021 9:13:42 PM

"Hold on Kids," Hmerrin responds to, well, just about everyone.
"In case you haven't noticed, we've several logistical issues.

One - we all gotta be able to fly to get to that door. So, who here can't?
Gaffer, is there a way to stand on that door and haul people up with a rope?

And Two - Somebody said there's a Protection from Evil spell on that blue cloud, and also said..."
Hmerrin drops his voice a notch and continues
"the uh, ijay ant-ay is ee-ay il-vay."
Bluff to convey secret message - 7. Highlight to display spoiler: {The giant is evil.}
"So, uh, we got a way to shrinky-shrinky and stow in a bag of holding or something?"

Hmerrin fishes out a gold coin.
"Hey Bobo, you're pretty good with them rocks. I'll give you a gold piece if you can hit that door with that dog statue over there."


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Monday July 19th, 2021 11:00:38 PM

Toston says, "I can cast Fly 5 more times today. If anyone can't fly let me know and you can fly well for 8 minutes. I can grow my own wings now so I don't really need the fly spell right now."

Blue Bubble. The Door (DM SteveK) 
Tuesday July 20th, 2021 3:19:25 AM

Sarge hazards they could go through a few at a time, but that is taking an assumption in a Teucri area… (Anyone DC 5 for Profession Solder, Know Dungeon, or Know Engineer Highlight to display spoiler: { A quick calculation determines if coordinated, everyone can get through the Door in 1 Round. Fly spell = 40’ move, 80’ hustle for a person in Armor: everyone in the Blue Bubble is 25’ from the Door: the Hallway is 40' long at least for probably plenty of landing spots... as long as they can get to the doorway.}

Gaffer agrees with Sarge, going in pairs, and making sure to leave his Stone for the next person.

Nira wants to know more, and the uniform color and light makes that difficult, but not impossible. (Anyone Perception DC 20 Highlight to display spoiler: { the portion of the translucent, white-lit, tube-like hallway that one can see is 40’ long and 15’ wide. Bobo may have to squeeze through the Door, but he will be OK in the Tunnel.} )

Desdichado focuses his attention on Sorrel. It takes some cajoling, but the pinto-Centaur nods and visibly pulls herself together. ”Yes, there is always hope. I will go with you.” She's ready to come along. (ooc: excellent use of Diplomacy!)

Hmerrin brings up several logistical issues: how do we get to the Door, and what do we do about… The young man calls out to Bobo with a suggestion. Bobo’s ugly face grins. Yes, bet! it is nothing for the giant to lift the frozen hellhound and toss it 15’ in the air. The creature flies up until it touches the nimbus and… disappears. (Spellcraft DC 25 Highlight to display spoiler: { The hellhound appeared to be affected as though by a Word of Recall spell.}) The nimbus is still there. "One Gold Piece!, he crows. Bobo gasps in delight and moves to try and throw a demon, but they are too heavy. Instead, he stacks one demon on the other, and now the Hill Giant can jump to reach the Door.

Toston state he can cast Fly five more times before he runs out, so anyone who can’t fly up there, the gnome has them covered.

Sorrel has a Levitation Potion that she drinks and is ready to lift up to the Door.

Denli sticks close by Sarge, he doesn’t have any means to Fly.

………
OOC:
Gaffer, Toston, and Sorrel are ready to move through the Door.

Need to know how Nira, Sarge, Desdichado, Hmerrin. Please post the hero's method for getting to the Door, or the DM will assume Toston cast a Fly spell on the PC.

Need to know if Toston will cast Fly spell on Denli.

……..
Tecuri Time Bubble Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+22=30 ;
Tuesday July 20th, 2021 4:24:49 AM

"Woohoo!" Nira cheers Bobo for his great throw "We have a winner!". She's really starting to like this giant. He doesn't seem evil though there's no way to really know his history. Perhaps it's best to let the door decide what to do with him? She's pretty sure that hellhound has just been teleported somewhere by the creator of this place so that might be what happens to Bobo too. She looks into her kit to see whether she has any rations should could share with him before he likely gets blipped away. He deserves something from their meeting she decides.

Nira does some quick math and provides some advice to the group. "If the plan is to go through then I think everyone here could make it through in 5, no, 6 seconds? Provided everyone can get to the door that is. It looks like a 40ft long tunnel too. Maybe 15ft wide." Though she hasn't explicitly said it, she is kind of implying that she's going to be following along with this group.

She is quite comfortable to fly up to the door herself, but she isn't strong enough to carry another person with her.

------------
Knowl Engineering vs DC5: Autopass
Perception vs DC20: Autopass
Spellcraft vs DC25: 30=Pass!


Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday July 20th, 2021 12:11:58 PM

"Nira's right," Sarge says. "We can all make it in one 'window' if we plan it out. Toston, I'm gonna need one of those Fly spells."

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Tuesday July 20th, 2021 12:37:12 PM

"I can't fly," says Desdichado, "I'm not even good at jumping. I'll need some help to get up there."

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)   d20+11=17 ; d20+13=28 ;
Tuesday July 20th, 2021 7:10:42 PM

Know Dungeon: 17
Perception 28

Hmerrin tosses Bobo a gold piece.
"Nice job, big fella."

He nods at the news they should all be able to bum rush the tunnel.

"OK, everyone lines up, and we rush in. Bobo goes first."

The fighter takes his Fly Potion, lets Wardd know it'd be really nice if Bobo lands someplace pleasant, and lines himself up.



Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Tuesday July 20th, 2021 9:24:31 PM

The others make a good point about going through together, and assuming Toston is ok giving everybody flight, Gaffer waits up by the door, stone at the ready, once everyone seems to be prepared he will give a countdown "3... 2... 1... Go!" using the stone to activate the door and rushing through.

----------
Perception vs DC20: Autopass

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Tuesday July 20th, 2021 11:33:07 PM

Toston will cover Nira, Sarge, Desdichado, Hmerrin and Denli with fly spells. He will then make sure his dragon wings are fully grown if not already and will fly with his dragon wings up.

It’s Ticking Away With My Sanity


"3... 2... 1... Go!" (DM SteveK) 
Wednesday July 21st, 2021 4:04:41 AM

The Tide set up and execute their go-through-the-door plan. Toston is instrumental in the solution, as the Sorcerer can cast the same spell again and again as necessary. In the end, the gnome only has to cast Fly on three people: Sarge, Desdichado, and Denli the dwarf. (ooc: Toston uses only three appropriate spell slots.

Bobo likes the idea that he gets to go first. When Gaffer touches the Stone to the Door: "3... 2... 1... Go!" , the Hill Giant takes a running start, leaps to the backs of the stacked, frozen demons, and leaps! Bobo doesn’t make it to the Door. Like the hellhound, he touches the nimbus and disappears!

The Tide, Nira, Denli, and Sorrel don’t have the luxury to wonder, they bum rush the open doorway!

Nira! Sarge and Denli! Desdichado! The four swoop in on magical flight like a line of geese!

Sorrel moves immediately behind Desdichado by rising straight up on levitation magic!

Hmerrin is a beeline from his Flying Potion!

Toston’s golden wings take two beats and a fold, threading the needle!

And Gaffer-Elemental whooshes into the Door with his Stone still in his hand!

……………..

The heroes find themselves in a 15’ wide, tube-like corridor that curves until out of sight 40’ away. The tube itself glows in a gentle white light. The Door, with the same indention, is behind the group.

They also quickly realize there is someone missing: Sorrel the pinto-centaur is not in the corridor!

Nira only Highlight to display spoiler: { The elf feels older, a hundred years older. Please mark Nira’s PC Sheet accordingly}

Perception DC 20 Highlight to display spoiler: { In an otherwise pristinely clean corridor, there is a bit of dust wafting about the Door and clinging to Desdichado.}

…………….

Each Hero gains 25,000xp

Each Hero gains a Hero Point!
Desdichado, Sarge, and Gaffer for healing/ protecting allies during the fight with the demons
Hmerrin and Nira for excellent role-play with the evil but stupid Bobo the Hill Giant
Toston for excellent flying solution and using 3 spell slots to solve the Door puzzle.

……..
Tecuri Time Bubble Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative

Sarge [AC 21; HP 96/96] (Kathy)  d20+6=10 ;
Wednesday July 21st, 2021 12:27:22 PM

Sarge frowns. "Guess Sorrel decided not to come after all," she says. "Hope she'll be okay in there."

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+21=25 ;
Wednesday July 21st, 2021 2:58:53 PM

(Perception: 25)

Desdichado sees the dust around and on him. Responding to Sarge, he sadly says "I think she did come with us. Now she's gone."

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)   d20+13=19 ;
Wednesday July 21st, 2021 4:16:36 PM

Perception 19 - fail

Hmerrin at first gives Dez a quizzical look, his mouth forming an O as comprehension dawns.
"You mean everybody aged all the missing years? Domi's Teeth....."
The fighter glances over at Nira and Denli.
"What about you two? Are you all right?"

The fighter turns his attention to the corridor.
"Well, I guess we can assume nothing will be coming in behind us. Toston, you wanna take the lead? Me and Dez next, Gaffer and Sarge, Nira and Denli."
He double checks with Nira.
"That good for you? You strike me as a 'Stand behind the goons and blast them with spells' kinda person."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Wednesday July 21st, 2021 8:30:22 PM

Gaffer, noticing the dust around Des, can only shake his head, that's no way for a life to end. Just what is this artifact intended for.

Looking at Nira he asks, "Let us know if we should be doing anything else but otherwise, onward!" Gaffer falls into line and begins the march forward, hoping the tunnel leads somewhere before they all turn to dust.

----------
Perception vs DC20: Autopass

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Wednesday July 21st, 2021 11:34:54 PM

Nira gives a nod to Hmerrin and then stretches her neck a little feeling it give a small 'crick'. "I feel like I've slept awkwardly. My bones are a little stiff." She tries to shake it out and puts it down to the amount of time she'd spent in the time bubble. Right now she glad she's not a human. Or Sorrel. She checks her nails and hair to see if they are the appropriate length and then, just to check, Nira cups her hand and breathes into it. If she has 100 year old breath she's going to be terribly embarrassed.

"May I?" She gestures to the 'dust' on Desdichado. If he doesn't object Nira casts a Prestidigitation spell to remove it from him.

She has no trouble with following along with the party. "I'm happy to stand wherever you point me" she responds to Hmerrin.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+24=31 ;
Thursday July 22nd, 2021 12:19:47 AM

(Percepton: 31)

Toston says, "I concur. I think while that bubble exists out of time, if you take something out of it then time catches up with it. I guess we really are only dust in the wind in the end if you think about it, in the grand scheme of things."

Another Encounter (DM SteveK) 
Thursday July 22nd, 2021 4:09:38 AM

"You mean everybody aged all the missing years? Domi's Teeth..."

“Just what is this artifact intended for?”

“I guess we really are only dust in the wind in the end”


The effect of the Time Bubble is sobering. Thoughts of Sorrel’s demise turns to Nira and Denli. Luckily, both have been here much less than the centaur, and they are of a race with longer lifetimes too. Both the elf and dwarf state they are relatively unaffected.

Hmerrin is a real ‘worry about the now-worry now’ type of guy; and turns his attention to the corridor. The Fighter calls out a walking order, and no one has any objections.

Toston. Hmerrin and Dez. Gaffer and Sarge. Nira and Denli.

----------

The heroes walk until the Door recedes behind them. Time doesn’t flow, only a step, step, step of moving. No one gets tired, no one gets hungry. And the monotony of the white-lit tube-like hallway quickly makes time meaningless… Five minutes? Five years? The concept almost doesn’t matter. But the Tide, Nira, and Denli do come to another Door, another indention. There is nothing to do other than Gaffer to move forward from his walking order, inserting his Stone, and seeing what happens.

This Door doesn’t disappear, but suddenly, the heroes find themselves standing in a room with the Door behind them!

This ‘room’ has a floor with no walls or ceiling. On the floor, it looks like there are occasional pools of liquids, each containing different colors and images sliding across each liquid. Reclining by one pool about 70’ away is a small human female with a huge metal golem looking like liquid silver. The golem-like creature stares at the newcomers with three eyes; two the same liquid silver as its skin, and one like a glowing ruby. The woman keeps staring at the pool in front of her.

“Welcome to the prison of your eternity”, she says sadly.

Know Engineering or Know Planes DC10 Highlight to display spoiler: { There is a pattern to the pools, identical to a spiral pattern named after an eccentric gnome Sage, Fibonacci. The location and distance approximate the ‘golden spiral’ created by drawing circular arcs connecting the opposite corners of squares with successive numbers. (1+1=2, 1+2=3, 2+3=5, 3+5=8, 5+8=13, etc.). No, there’s not much useful in the information other than perhaps insight into the weird mind of the Teucri that built the place…}

……..
Tecuri Time Bubble Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative.

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Thursday July 22nd, 2021 2:14:53 PM

"Again?" Desdichado wonders aloud. "We just got out of an eternal prison. How many of these things are there?"

"Okay," he continues, "we might as well start asking now: When are you from? And how long would you estimate you've been here? I'm Desdichado, by the way."


Sarge [AC 21; HP 96/96] (Kathy)  d20+7=18 ;
Thursday July 22nd, 2021 2:53:03 PM

[Knowledge: Engineering 18]

"Yeah, I'm gonna have to vote 'no' on eternal prison," Sarge says. Then, "Not sure if it means anything, but these pools are laid out in a pretty specific sequence."

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)   d20+5=13 ; d20+13=27 ;
Thursday July 22nd, 2021 7:37:26 PM

Know Engineering 13

"Gaffer, you still have the stone, right?" Hmerrin asks quickly.

Taking in the surroundings, or lack thereof, he notes the pattern of the pools, emits a "hrmf", and makes his way over to girl and the golem.

"Hi, I'm Hmerrin. We seem to have been blipped here by some kind of Turkey Stone, got out of the Sphere of Timelessness, and here we are. And, like Sarge said, we're a bit opposed to both prison and eternity. What makes you say that, and who's the Silver Guy?"

While he's waiting, he takes a long look at one of these pools.
"Tried diving into one of these?" he asks.
(Perception 27 while looking in pool)

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+22=42 ;
Thursday July 22nd, 2021 9:14:17 PM

"What an interesting sequence. There's a patern to the pools. 2, 3, 5, 8... " Nira is so focused at the mathematical sequence that she fails to really take much notice of the woman.

She tries to have a good look into the nearest pool, curious what the images are. She is very careful to avoid touching it.

---------------
Perception: 42

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+8=19 ;
Thursday July 22nd, 2021 11:49:37 PM

(Know[Planes]:19)

Toston exclaims "Why it is the sequence named after that gnome sage Fibbonacci!"

He says to the woman, "Interesting Golem, what does it do?"

Dali and Arkus (DM SteveK) 
Friday July 23rd, 2021 3:26:26 AM

Desdichado has a severe case of déjà vu. “Might as well start asking now: When are you from? And how long would you estimate you've been here? “

Sarge has to vote 'no' on eternal prison." Then the veteran notes the pattern to the pools.

Hmerrin wants to know Gaffer has the Stone. The druid does. So, the young man goes into a simple explanation.

Nira becomes fascinated with the pattern and checks out a pool. A sequence of images flit across the surface: a desperate battle in the snow between undead shadow-wraiths and a band of unlikely heroes. It does not look good for the heroes, one of their number already lays unmoving in the snow, even as an armored minotaur flies into the scene…

Toston recognizes the gnome sage Fibbonacci and his work. Fascinating! Then he tries to get an assessment on the golem. "Interesting Golem, what does it do?"
…………..

The woman laughs, light and happy. “And I am the Wizard of Renown, Dali, unsurpassed in the knowledge and accumulation of artifacts! Even better than those upstarts, Maegos and Kelsandria! I used the Time Pebble to escape the coming Cataclysm of the Northern Continent. But alas!”, she giggles, an emotion out of keeping with her words, ”Yarmin the Teucri was here and tricked me into giving him the Time Pebble. Without that, I was trapped, as you are.’

Dali, the short woman still sits by the pool, but turns to Hmerrin with sudden anger flashing in her eyes. ”I know who you are! The Tide, who so recently saved the Dwarfs of Deepforge from an invasion of a chaotic plane! But you know nothing, Hmerrin Tide! You are still within Yarmin’s Workshop, you only got out of his doorstep! And without the Time Pebble, you will never get out, no matter how far you wander!!”

As suddenly as she was angry, her mood changes again. Demure, batting lashes, her voice purring. “The Pools, sweet Hmerrin? They are permanent Scrying pools, so that Yarmin could see the Wold. Images only, less than a thumbnail deep. So here I sit, knowing everything that is happening and unable to …”, she pouts, kittenish, teasing, …do… anything…”

At Toston’s question, it is the golem that answers. ”Yes, Master Yarmin had guests in the past.”

Dali turns seductive eyes to the gnome. ”This is Arkus, the guardian created by Yarmin. Arkus is a Teucri Lifewalker. It is powered by a Twisted Woldsblood Core and the Teucri imbued it with Chaos Magic which makes spells targeting it and the effect of souls nearby… unpredictable.”

The golem-like Lifewalker, Arkus, responds to his name. ”Yes, Arkus has orders that no guest can leave this room without Master Yarmin.”

…………..

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative.

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Friday July 23rd, 2021 4:46:10 PM

"Domi's Teeth," Hmerrin mutters unhappily. Wizard Lady got tricked by an actual, breathing Teucri? That makes her ridiculously old, and apparently her mind left the premises some time ago.

Which leaves....

The lad turns his attention to the golem, making a full move toward it as he speaks.
"Arkus, is it? Can you tell me where Master Yarmin is?
Can you also tell me, if we decided to leave, and you weren't around to stop us, how would we do that, exactly?"



Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+24=40 ;
Friday July 23rd, 2021 7:52:02 PM

Gaffer shuffles a little way away from the magic altering golem, he has had quite enough of that if he can help it. Most of the other words from this Dali are lost on him and so he too turns his attention towards the pools, walking between them and searcing for people or places he might recognise.

----------
Perception: 40

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+24=36 ;
Sunday July 25th, 2021 7:45:47 PM

Desdichado has a sense that things might be heading for trouble, and keeps a watch on the gnomish woman. (Sense Motive: 36).

Regardless, he whispers to Gaffer, hopefully where the gnome or golem can't hear him, "Think your Stone of the Forge Lord might be a time stone?"

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+24=38 ;
Sunday July 25th, 2021 10:05:52 PM

Toston says, "While you guys discuss things I'm going to take advantage of where we are to see if any of these scrying pools have hints with respect to the Rakshashas."

He gazes from Scrying pool to Scrying Pool hoping to catch a glimpse of the Rakshashas and what they might be up to now.

(Perception: 38)

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+22=25 ; d20+23=27 ;
Sunday July 25th, 2021 10:13:54 PM

Nira looks away from the scrying pool. There are so many. She can see how a person might get lost flicking through pools one by one looking for something good to watch.

"It must be quite lonely only being able to see the world but not interact with it. How long have you been here?" She asks Dali. "Have you had any company other than Arkus?". Nira studies the woman quite closely. If she has gone crazy she could be unpredictable and that could make her dangerous.

------------------
Knowl History 31 (Take10) - Does the name 'Yarmin' sound familiar?
Perception: 25
Sense Motive: 27

Arcane Sight: "If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."


An Escape Route? (DM SteveK) 
Monday July 26th, 2021 3:22:39 AM

Hmerrin mutters "Domi's Teeth". Again. The lad turns his attention to the golem.

Gaffer shuffles away from the magic altering golem, he has had quite enough of that! The druid looks at the pools looking for recognizable people or places. Gaffer sees a party in an Inn: why, it is the Giggling Ghost! And there is Hmerrin congratulating the Sea Dragons on the occasion of their retirement.

Desdichado senses Dali, the short human woman, is insane, but still has control of her knowledge and memory. The paladin can’t predict what she will do or say at any moment, but has a hunch that whatever she says, it will be true.

Toston leaves discussion to the others, and joins Gaffer in gazing from Pool to Pool, looking for Rakshasha. He sees a ship levitating over grass-covered plains, and the crew seems to include a bear-headed humanoid and a badger-headed humanoid, but both are as small as a gnome. Toston only Highlight to display spoiler: {The gnome speculates that the pools closer to the center of the Fibonacci pattern have more control…}

Nira, not ever hearing the name ‘Yarmin’ before, engages Dali. While speaking, her Arcane Sight tells her that Dali has arcane spellcasting abilities, but the most powerful spell available for use is a Cantrip. The elf is all but blinded, however, when looking upon Dali: the short human woman has a pendant that is of overwhelming power!

Sarge keeps watch and Denli sticks close to Sarge.

------------------

Hmerrin’s conversation with Arkus is… strange.
H - Arkus, is it?
A – ”Yes, Master Yarmin is a Teucri.”
H - Can you tell me where Master Yarmin is?
A –” No, guests may not leave this room.”
H - Can you also tell me, if we decided to leave, and you weren't around to stop us, how would we do that, exactly?
A – “No, I do not like Green Eggs and Ham.”

Nira’s conversation yields more insight.
Dali excitedly talks with the elf. I have lost count of the centuries, you know that although time doesn’t move in the Workshop, it continues in the Wold!”

Perhaps surprisingly, Dali answers Hmerrin’s question too, bubbling with enthusiasm. ” How you would get out of Yarmin’s Workshop? I have thought about that for a long time. You see, I think the Cataclysm even affected the Time Pebble so Yarmin couldn’t get back in. That’s why Arkus and I have been left here for millennia. But there is a way to escape!”

“If you could craft a counter charge, you could break the artifact and everything in the Workshop would age to their proper time. I also have figured out the objects in the Workshop that you would need to create this counter charge. I will become dust, but that’s better than an eternity of observing without helping!”

“You will need the Time Pebble, Arkus’ Twisted Woldsblood Core, and Yarmin’s Ultimate Nullifier. Power the Nullifier with the Core and touch the Nullifier to the Time Pebble. That should destroy all three objects and let time continue as normal! “
The short human woman actually claps her hands together, she is so excited!

…………..

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative.

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Monday July 26th, 2021 4:51:29 PM

Desdichado stares at Dali, eyes wide open in shock at what he's just heard. "I knew this would be trouble," he mutters to himself. Louder, he continues, "Oh, no problem - we'll just take a Woldsblood core from the golem. I'm sure if we ask nicely...Arkus, will you give us your Woldsblood core?"

Sarge [AC 21; HP 96/96] (Kathy) 
Monday July 26th, 2021 7:06:26 PM

"And what's an Ultimate Nullifier?" Sarge asks. Privately, she thinks it sounds like the kind of overpriced "magic" item that unscrupulous shop owners try to sell to gullible adventurers.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Monday July 26th, 2021 7:15:07 PM

Gaffer narrows his eyes at Arkus, it's hard to feel good about deciding to attack the golem, whether morally, or from a self preservation stand point. Nodding at Sarge's question he adds, "I vote we get that piece second, and leave the last one until, well, can we even rest in here?"

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Monday July 26th, 2021 9:14:03 PM

Nira looks about for something small - a pebble or some such - otherwise anything small she may have in her pocket. She wants to see what happens if she drops something in one of the pools. It may be that they are just pools for scrying, however it might also be they could teleport the group somewhere and she's curious which it is.

"Um, when time reverted to normal - or we think some sort of normal - a person that was with us turned to dust. I feel a little older myself. If you came here to escape the cataclysm of the northern continent then I'm sorry to say that you must be quite old. If time was to flow freely here again there's no telling how far it would extend. It might even flow normally here in the workshop. If that were the case wouldn't it, you know, be somewhat lethal for you?"

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Monday July 26th, 2021 11:52:04 PM

Toston says, "I see some small animal headed folks boarding a flying ship over a grass plain. They are small though so I don't know if they are Raksashas or not. I'm gonna go farther towards the center of the Fibbonacci pattern to see if I can have more control. After I get a clue of what our enemies our up to maybe I can ask the pools to show me Yarmin. Anyone know if the scrying pools can also be turned inward into this workshop?"

Do We Just Ask? (DM SteveK) 
Tuesday July 27th, 2021 2:00:20 AM

Desdichado knew this would be trouble, what, all they have to do is ask nicely? Hearing his name, Arkus answers. ”Yes, Master Yarmin had guests in the past.”

Sarges asks about the Ultimate Nullifier. Dali is deadpan when she answers. ”Yarmin used the Ultimate Nullifier to dispose of failed magical experiments. It is an artifact, and if supercharged by the Core, should destroy the Time Pebble which will let everything trapped back into normal Woldian time.”

Gaffer sizes up Arkus and suggests they get the ‘Nullifier’ before getting the ‘Core’. And can they even rest in here? Dali sadly responds. ”I know the path to the Nullifier, but you won’t be able to come back here. Yarmin set up OneWay Doors in his Workshop layers. Once you pass through, you have to exit before getting back to level one. And you can’t exit unless you short out the Time Pebble, which I don’t know where that is. That’s why you are trapped forever.”

Dali continues. ”No, you can’t ever rest or recover spells in the Workshop, time doesn’t work that way. Well, I actually have an artifact that can let me do it, but only once. And since I don’t have access to all three items, there was no reason to use it.” (Nira recalls the overwhelming aura of Dali’s Amulet.)

Nira tests the pools, and could be forgiven surprise as her copper piece (the room is VERY clean) bounces off the surface! She broaches a delicate subject with Dali. "When time reverted to normal, a person that was with us turned to dust. If time was to flow freely here again, wouldn't it be somewhat lethal for Dali? The Wizard of Renown laughs happily. ” I can tell you how to travel through the Workshop, but can’t go myself. Each OneWay Door ages back to normal and I’ve been here too long. Yes, if you succeed, I will finally die, and it will be a relief!”

Toston is on a trail for information, and moves around the Fibbonacci pattern, seeking to control the pool images. He’s looking for Rakshasa, Yarmin, and maybe inward into this workshop. It is an easy walk to get to the third-from-center pool, and the Dragon Disciple is rewarded to see he has some control, but the images flicker too fast to catch more than passing faces. Toston can see the center of the pattern is at the feet of Dali, and well within the reach of Arkus…

…………..

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative.

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Tuesday July 27th, 2021 9:31:17 AM

Hmerrin tries to summarize the information.

"So there are more one way doors, eventually leading to this Workshop. The Nullifier is in the Workshop. Arkus's Woldsblood Core is inside old Arkus here. We power the Nullifer with the Core, and then touch the Nullifier to the Time Pebble."

The lad thinks a bit.

"Couple questions. Where's the Time Pebble, and is Arkus more vulnerable to any type of weapon over another?"

Sarge [AC 21; HP 96/96] (Kathy) 
Tuesday July 27th, 2021 2:14:48 PM

"Arkus," Sarge asks, "Is there anyone who is authorized to perform maintenance on you?"

Not much chance, she acknowledges inwardly, but it's worth a shot.

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Tuesday July 27th, 2021 11:50:01 PM

"Would you be able to describe what Yarmin looks like? Just in case we happen to run into him" Nira asks Dali.

She's a little sad the wizard is happy to die, though she can understand it if the woman has been alive for so long.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Tuesday July 27th, 2021 11:51:43 PM

Toston says to Dali, "Can I control the scrying pools for a bit? I'd like to see if I can see what else is in the workshop, where this Yarmin guy is or an unrelated group of Raksashas we have a personal history with?"

Do We Just Ask? (DM SteveK) 
Wednesday July 28th, 2021 12:51:35 AM

Hmerrin sums up and Dali angrily makes a couple corrections. ” Thern are two more one way doors, separating the different levels of the Workshop: Entrance, Magic Rooms, Monster Pits, and Yarmin’s Private Room. The Nullifier is in the Private Room. Arkus's Woldsblood Core is inside old Arkus here. You power the Nullifer with the Core, and then touch the Nullifier to the Time Pebble."

Arkus says [b]”. Yes, Arkus has orders that no guest can leave this room without Master Yarmin. “


Dali continues sadly. “I don’t know where's the Time Pebble, but it had to be near you when you were transported here. And Arkus has no special vulnerability that I have been able to learn.”[/b]

Arkus responds to his name. ”. Yes, Master Yarmin is a Teucri. “

Sarge asks Arkus a question. The response is ” No, guests may not leave this room. “

Nira asks about Yarmin. Dali says deadpan As you know, the Teucri were unique even among themselves, no two Teucri looked the same. Yarmin looked like an eight foot tall dark brown elf with light lavender hair. Only three fingers per hand and had a distracted look like always thinking of too many things to concentrate on the now. “

Toston talks to Dali, who responds lovingly, "Here in the Divination Room, you can see it is an infinite plane, as Divination is infinite possibilities. You are welcome to control the center scrying pool, but Argus will not allow you to move away from him. And in the workshop? No, the pools only show the lands of the Wold, and then the people who live there.”

…………..

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative.

Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Wednesday July 28th, 2021 11:26:43 AM

"Monster Pits. Terrific."

Hmerrin takes a deep, cleansing breath, then rolls his shoulders and neck while speaking, getting loose.
"Time Pebble got us in here, check.

Unless anyone's got a brighter idea, I'm thinking its about time me and the Not Spell Casters extract this Core from Arkus. Anyone got some buff spells, I'll be happy to take them."

The fighter steps closer to the golem, so that he is 30' away.
He pulls out a potion, and waits to see if the others buff up, or have some more questions first.

Sarge [AC 21; HP 96/96] (Kathy) 
Wednesday July 28th, 2021 1:04:51 PM

"The kid's right," Sarge says. "Only one way to get that thing, and sitting around isn't it."

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday July 28th, 2021 4:21:41 PM

Desdichado looks sad as he pulls out his axe and moves up next to Hmerrin. Maybe the sudden disappearance of Sorrel still weighs on him. "I wish there was another way other than destroying Arkus. But, so be it."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Wednesday July 28th, 2021 6:41:32 PM

Seeing the others get ready, Gaffer expends his last six level spell slot to cast Summon Nature's Ally and summon an elephant to join the party. "I'm not sure I have much that'll hurt dear Arkus, I expect most things will get hurt if you gore them enough though."


----- Active Effects -----
Summon Nature's Ally - Elephant; HP 115/115; AC17 (T8; FF17) - Duration 14/14 Rounds


Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Wednesday July 28th, 2021 8:04:53 PM

8ft tall elf with lavender hair and three fingers on each hand? Ok, chances are they're not going to get him mixed up with someone else.

She watches as the others prepare for a fight and listens as they discuss plans. Can Arkus and Dali hear them? She's not sure, so she tries to distract them a little. "So how would one control the center scrying pool? A lot of time has passed while I've been trapped in this bubble and it would be interesting to see what's changed. Oh, and since you mentioned it, what did you mean by unpredictable results if someone was to cast a spell on another person?"

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Thursday July 29th, 2021 1:07:05 AM

Toston says, "Must things devolve into violence? Especially when I only have 1 first level spell slot, 2 3rd level spell slots and 0 usage of my metamagic rod."

Toston tries to pull a logic bomb on Arkus, "Arkus, if no 2 Teucri looked alike how could you tell the Teucri's were a distinct species of being?"

If that doesn't work he says to Arkus, "This sentence is false."

(OOC: The phrase this sentence is false is actually a paradox as it is self referential. If that sentence is true, then going by what is said, it must also be false. Similarly, if the sentence is false, then it accurately describes itself, so it must also be true. But it can't be both true and false - so we have a contradiction.)

1/7 - 1st level spells remaining
6/7 - 2nd level spells remaining
2/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining

Get the Core. COMBAT. RD 1 (DM SteveK) 
Thursday July 29th, 2021 3:09:53 AM

Hmerrin is out of birght ideas and ready to ‘extract this Core from Arkus’. He gets to charging distance and readies for battle. Arkus responds to his name by saying ” No, I do not like Green Eggs and Ham.“

Sarge agrees. “The kid's right."

Desdichado looks sad as he pulls out his axe and moves up next to Hmerrin. “So be it."

Gaffer summons a Nature's Ally which arrives the beginning of next round, an elephant!

Nira is certain Arkus and Dali can hear the battle plans and see what is happening, but neither the Wizard nor the Teucri Walker make any move or preparation. Still, the elf attempts to distract. Dali deadpans her response. ”I think of a place and the Pool shows it to me as long as I concentrate. Each of the eight Magic Rooms on this Workshop level have unique properties, and the One-Way Door to the Monster Labs are hidden in one of them. But that is only if you can use the Magic Room doors correctly.’ (Sense Motive DC20 Highlight to display spoiler: { Dali knows both secrets.})

The Wizard continues. ” Lifewalkers have been enhanced with special protections from spells. Any time a spell or spell-like effect has a Lifewalker in the target area, something different happens. Maybe it works, maybe less effective, different effect, or even bounces back on the caster.”

Toston tries to elicit more information from Arkus. The Lifewalker responds to the question with ” Yes, Master Yarmin had guests in the past.”“. It does not respond to the gnome’s statement.

…………..
We are in Combat Rounds (just because we have a spell in effect with a short duration)

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative.

Map in Email

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+4=20 ;
Thursday July 29th, 2021 3:59:52 AM

Nira can tell that Dali knows more than she is letting on and tries to find a way to tease it from her.

"Interesting. So 8 rooms, magic doors that couldbe tricky to use - presumably all different - and the door to the monster lab is hidden in one of the rooms. Good thing we have an eternity to work this out!" She looks for any reaction from Dali at the 'joke'. "I know you said that dying would be a relief, and it does sadden me to hear that. If that is what you want though, are you able to provide us any help in some way? Perhaps you could tell me how to use the doors? Or perhaps which room leads to the monster labs? If it was Yarmin that tricked you and trapped you here, then providing us information to pop the bubble would be a good first step to getting back at him wouldn't it?"

--------------
Sense Motive check vs DC20: 23=Autopass
Full Round Action: Diplomacy: 22 (20+2WLA Bonus) to make a request for information assuming they aren't hostile yet


Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+24=31 ; d20+24=44 ;
Thursday July 29th, 2021 3:00:29 PM

At the golem's non-sequeter to Toston's remark, Desdichado says, "I think it's broken, Toston. Unless someone has an idea on how to fix it, I think we'll have to smash Arkus to get out of here."

(Sense motive: 31)
(Diplomacy: 44)

Desdichado adds to Nira's request - "Yes, Dali - we could really use your help about anything you may know in how to escape and how to provide you with relief. We obviously have no quarrel with you and only want to get home."



Hmerrin (MikeK)(HP 147/167 AC:33 T:19 FF:27 CMD:34)  
Thursday July 29th, 2021 5:05:27 PM

"These two are both several veggies short of a Farmer's Market," Hmerrin remarks. "And unless you got some green eggs around, we're doing it the hard way,"

The fighter drinks his potion (heroism).

"I'm going in four, three, two.."

---
In Effect

Heroism: +2 morale bonus on attack rolls, saves, and skill checks.



Sarge [AC 20; HP 132/132] (Kathy) 
Thursday July 29th, 2021 7:01:47 PM

Figuring there's no time like the present, Sarge casts Righteous Might.

[OOC: Serious question. Why are we tracking spell durations? Time isn't moving.]

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Thursday July 29th, 2021 7:21:59 PM

As soon as the Elephant appears at AD6, Gaffer rests a hand against its flank to encourage to hold for the moment and launches into his next casting, converting a fifth level slot to summon a Woolly Rhinoceros to S5, the edge of his reach and the perfect spot for a charge attack to follow up.


----- Active Effects -----
Summon Nature's Ally - Elephant; HP 115/115; AC17 (T8; FF17) - Duration 13/14 Rounds
Summon Nature's Ally - Woolly Rhinoceros; HP 92/92; AC19 (T9; FF19) - Duration 14/14 Rounds


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+4=10 ;
Friday July 30th, 2021 12:00:11 AM

Toston says to Des, "I was trying to break it more. I had heard fanciful tales once of machines like this life walker that could not handle contradictions well but I guess this lifewalker only pays attentiion to certain questions and provide answers."

Toston says to the life walker, "When Master Yarmin needed to repair you how did he go about doing it? I think you might be broken and need maintenence. Perhaps we could do what Yarmin used to do?"

Diplomacy: 10

Four, Three, Two… COMBAT. RD 1 (DM SteveK) 
Friday July 30th, 2021 2:40:21 AM

Nira can tell that Dali knows more than she has said so far, and tries to tease it from her. Dali laughs, ”Of course I’ll tell you, all you had to do was ask. I know so much, I could literally talk for centuries, which would kill most of you from old age if you ever got out.”

“You see the door is round and in the floor. The doors in the Magic rooms can be entered from any direction, the one door leads to every other Magic Room, depending on where you stand when you open the door. For example, you must have been standing at the 6 o’clock position to enter the Divination Room. The 9 o’clock position leads to the Illusion Room. If you ask for an illusion of Yarmin’s Spiral Stair, it will appear and connect to the Monster Pits, the Spiral Maze.”


Desdichado pinpoints Arkus’ issue, it is also broken. Arkus responds to his name by saying ” Yes, Arkus has orders that no guest can leave this room without Master Yarmin.”Dali sighs in deep sadness, ”I also have no quarrel. The only other thing I know about Yarmin’s Workshop is a great destruction happened in the Necromancy Room. There, you may be able to rest before exploring the other rooms or moving further into Yarmin’s Workshop to seek the Ultimate Nullifier.’

Hmerrin is ready to do it the hard way, in four, three, two…

Sarge casts Righteous Might.

[OOC: Serious question. Why are we tracking spell durations? Time isn't moving.]
[OOC Response: Would Sarge like to use a Hero Point for Inspiration to find out?]

Gaffer brings in his Elephant and starts to bring in a Woolly Rhinoceros.

Toston explains his gambit, and asks another question. Arkus responds, ” Yes, Master Yarmin is a Teucri.”.

…………..
We are in Combat Rounds (just because we have a spell in effect with a short duration)

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

The Tide (and Nira) have the initiative.


Hmerrin (MikeK)(HP 147/167 AC:32 T:18 FF:26 CMD:34)   d20+24=36 ; d8+21=26 ;
Friday July 30th, 2021 12:46:14 PM

"one."

Hmerrin launches himself at Arkus, pulling both axes on the way.
Reaching the golem, he swings as hard as he can.

--
Move to U11 while drawing weapons. AC vs AoO is 36
Attack Arkus. Power Attack

Hit AC 36 for 26 hp damage.

In Effect
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.


Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+23=32 ; d12+9=16 ;
Friday July 30th, 2021 4:24:48 PM

Desdichado watches Hmerrin move forward, and follows right along to attack Arkus.

32 vs AC; 16 damage

Sarge [AC 20; HP 132/132] (Kathy) 
Friday July 30th, 2021 8:34:54 PM

Sarge double-moves toward Arkus, ending at AB/AC - 11/12. (She needs to be Large-sized on the map.)

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Sunday August 1st, 2021 8:37:26 AM

Nira has some concerns about fighting this construct. For starters, any spell she casts at it could have some sort of unexpected consequence. Then there's the fact it's powered by some 'twisted' Woldsblood Core. As a bloodwitch, woldsblood is the source of a lot of her spells. Could that be a good or bad thing? Finally, it's a construct. She has very few spells that could affect it anyway.

She prepares to instead heal the damage that these Tide people may incur.

"Sorry Arkus, but we need that core. Dali, you've known Arkus for a long time. Do you have any insights about it? Any weaknesses for instance?"

--------------
Question to DMs... Highlight to display spoiler: {Nira cast Spectral Hand in the 'waiting room'. It has a duration of 13mins. Has that amount of time passed? If not she'll recast now. Thanks}

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+16=32 ; 4d8+20=36 ;
Sunday August 1st, 2021 6:05:31 PM

Gaffer finishes summoning the Rhino, who charges the enemy placed before it.
Meanwhile Gaffer pats the Elephant beside him on the flank, calling go and directing it towards Arkus.
He himself holds his position and waits for a moment, not wanting to risk and direct spells and unsure how effective his summons will be, if at all.


-----
Woolly Rhinoceros - Powerful Charge From S5 to S10 - To Hit: 32; Damage: 36
Elephant - Double Move to U10

----- Active Effects -----
Summon Nature's Ally - Elephant; HP 115/115; AC17 (T8; FF17) - Duration 12/14 Rounds
Summon Nature's Ally - Woolly Rhinoceros; HP 92/92; AC19 (T9; FF19) - Duration 13/14 Rounds


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Sunday August 1st, 2021 10:42:04 PM

0/7 - 1st level spells remaining
6/7 - 2nd level spells remaining
2/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining

Toston was going to use his spike chain to try to trip Arkus up but then he realized the size of the creature so instead he casts grease targetting a 10 foot patch of the floor on which Arkus is standing on.

Arkus must make a DC 15 reflex save or fall

One! COMBAT. RD 3 (DM SteveK)  d20+28=35 ; d100=29 ; d20=12 ; d20+12=17 ; d20+28=46 ; d20+28=45 ; 3d8+18=36 ; 3d8+18=35 ;
Monday August 2nd, 2021 4:01:28 AM

Hmerrin finishes his count down and launches himself at Arkus, and the Lifewalker takes the opportunity to strike at an obvious opponent, and barely misses! The Fighter hits once, and may be pleased to note that it doesn’t appear Arkus has any Damage Resistance! But then the nearness of the LIfewalker pulls at Hmerrin’s soul! (Will DC 20 or Dazed d4 rounds)

2 Slams +28 (3d8+18)]

Desdichado watches Hmerrin move forward, and follows right along to attack Arkus, but can’t get through the liquid metal skin. Arkus doesn’t seem to have that ability to take advantage of multiple opportunities so quickly. But then the nearness of the LIfewalker pulls at the Paladin’s soul! (Will DC 20 or Dazed d4 rounds)

The Large Sarge moves towards Arkus.

Nira looks and notes she still has her Spectral Hand hovering about. She prepares to heal her new companions when they get hurt. She talks to Arkus who only says ” No, guests may not leave this room.” Dali deadpans her answer, ”I don’t know of any Lifewalker weaknesses.”

Gaffer directs his animal friends who try their best, but can’t damage the Teucri-made creature. The druid himself holds his position and waits for a moment, assessing the situation. But then the nearness of the LIfewalker pulls at both animals’ souls! (Will DC 20 or Dazed d4 rounds)

Toston thinks of and discards an attack option, instead setting a Grease spell targeted to the floor below the Lifewalker. But as the spell is affecting Arkus, the grease arrives in puddles here and there: the Lifewalker keeps its balance.

…………

Arkus responds with two metallic fists at Hmerrin. Both connect for 71 bludgeoning damage! Even worse, Hmerrin is affected as if he were touched by Woldsblood!! (Make two Will DC 25: each fail = Dazed d4 rounds and lose d6 Wisdom!)

Dali sits there, unmoving.

…………..
Arkus
AC 36 Dam 26

Twisted Core: Any living being within 10’ DC Will 20 or Dazed d4 rounds.
Attack: Any successful attack by the Lifewalker affects like one drop of Woldsblood. Will DC 25 or Daze d4 rounds and d6 temp Wisdom damage for d4 days.
Magical Chaos: random spell effects on any spell that affects a Lifewalker.

Dazed. Unable to act normally.


We are in Combat Rounds!

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

Map in Email

Sarge [AC 20; HP 132/132] (Kathy) 
Monday August 2nd, 2021 1:51:11 PM

Sarge moves up (to X/Y - 11/12) and casts Bless.

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+23=41 ; d20+23=41 ; d20+18=32 ; d20+13=33 ; d12+5=15 ; d12+5=10 ; d12+5=11 ; d20+18=23 ;
Monday August 2nd, 2021 2:49:26 PM

(Will save: 23)

Desdichado sees the powerful swings that Arkus brings down and returns with one of his own, the others unable to penetrate the golem's thick exterior.

In between swings he says "Toston...I feel like we're over our heads...Dali seems...fond of you. Maybe you could ask her for help?"

41 vs AC; 15 damage
32 vs AC; miss
33 vs AC; miss

(OOC: My brain couldn't do simple addition today, and initially thought I had a crit.)



Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Monday August 2nd, 2021 5:43:02 PM

(OOC: Okay, my mind was doubly addled today - it looks like I did have a nat20 on the 3rd roll of the full attack, so that would be 10 more damage, taking the original rolls.)

Hmerrin (MikeK)(HP 76/167 AC:32 T:18 FF:26 CMD:34)   d20-10=0 ; d20+10=14 ; d20+10=14 ; d4=2 ; d6=4 ; d4=2 ; d6=4 ;
Monday August 2nd, 2021 7:02:19 PM

Will Save 20 pass (should have been +10 rather than -10)
Will Saves 14 and 14 (fail and fail)

Hmerrin powers through Arkus' field as he attacks, but the Lifewalker's return blows overwhelm him.

The young fellow stands stunned

----
Dazed. Rd 1 of 4.
-8 Wisdom

In Effect
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.


Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+3=23 ; d20+6=15 ; d4=1 ; d20+16=30 ;
Monday August 2nd, 2021 8:45:51 PM

The rhinoceros manages to resist the dazing effect temporarily and attempts to gore the metal menace before it, with little chance of success.
The elephants great hind legs buckle and the creature momentarily sinks into a stupor.

Meanwhile Gaffer's mind works overtime trying to think of what tactics are available to him, looking around and trying to figure out how high is the highest point from which tecuri gravity would drop a creature back to the floor the party are currently standing on... Then he sees the blow Hmerrin just took and changes tact.

"I've got one more summon that should be able to hurt it, but I am running out of my stronger spells." Gaffer calls to the others as he hustles to close to the fight and begins casting another spell. Hopefully it will present more targets for Arkus too.


-----
Gaffer - Move to Y5, begin casting Summon Nature's Ally at level 7. To summon a Greater Earth Elemental to Q10
Woolly Rhinoceros - Gore Attack - To Hit: 30; Miss
Elephant - Dazed

[OOC: If I am reading the rules correctly, I believe I can use an action this turn and next to cast another Summon Nature's Ally, which would allow me to also move on this turn? Otherwise, I will simply move this turn and start casting next turn.]

----- Active Effects -----
Summon Nature's Ally - Elephant; HP 115/115; AC17 (T8; FF17) - Duration 11/14 Rounds
Summon Nature's Ally - Woolly Rhinoceros; HP 92/92; AC19 (T9; FF19) - Duration 12/14 Rounds


Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d8=2 ; d8=8 ; d8=3 ;
Monday August 2nd, 2021 8:48:23 PM

That Hmerrin person took a big hit. A very bit hit. "Is that why he is swaying?"

Nira knows she's going to have to get up close to treat the dazing effect. She casts a cure spell to be delivered via the spectral hand to take care of some of the immediate damage. She then flies closer to the action to close in on Hmerrin.

"Dali, it might be worth stepping aside a bit. I don't want to see you get hurt."

------------
Move action: Fly to AD10
Standard action: Cast Cure Serious Wounds via Spectral Hand. Hmerrin is healed for 2,8,3,13 = 26pts

Active Effects:
Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Overland Flight... Roses Temperature Control... See Invisibility... Resist Fire (5)


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d4+2=5 ;
Monday August 2nd, 2021 11:22:03 PM

Toston says to Dali, "Do you know any spells that might work against Arkus? I thought maybe grease would work but it totally fizzled."

Toston casts Mirror Image on himself creating 5 illusionary Tostons.

Tracking:
5 illusionary Tostons - Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. - 8 minutes
0/7 - 1st level spells remaining
5/7 - 2nd level spells remaining
2/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining


Lifewalker and Woldsblood. COMBAT. RD 4 (DM SteveK)  d20+28=33; d20+28=38 ; 3d8+18=31 ; 3d8+18=37 ;
Tuesday August 3rd, 2021 4:30:57 AM

Sarge moves up and casts Bless, the spell doesn’t affect Arkus and benefits the Tide normally.

Desdichado sees the powerful swings that Arkus brings down and returns with one of his own, the others unable to penetrate the golem's thick exterior.

Hmerrin becomes dazed and disoriented as the Lifewalker attacks. It feels as if each hit not only hurts, but pushes his very soul momentarily outside his body!

Gaffer’s Rhinoceros manages to resist the dazing effect and keeps attacking, but the Elephant shakes its head as if in a stupor.

The druid himself looks about. This ‘room’ only consists of a floor, there are no walls or ceiling as far as anyone can see. Gaffer moves forward and begins casting another Summons. (ooc: Summoning takes a full round, so Gaffer uses his move action next turn to make this happen.) When the GEE arrives, it immediately needs to make a Will DC 20 or be Dazed for d4 rounds.

Nira casts a cure spell via her spectral hand on Hmerrin, and then flies closer while giving Dali a warning.

Toston looks for Dali to give the team any advantage, but the Wizard doesn’t have any ideas. “Magic is random on a Lifewalker. Cast a fireball three times and one works normal, one is half as effective, and the third affects you. Chaos Magic.” Arkus responds, ”No, I do not like Green Eggs and Ham.”

……………

Arkus continues on the Dazed Hmerrin, fists pumping like battering rams. Hmerrin takes 68 points of damage and is again potentially affected by the twisted Woldsblood pushing his soul outside his body! (Make two Will DC 25: each fail = Dazed d4 rounds and lose d6 Wisdom. If a PC is at 0 Wisdom, they fall unconscious!)

Dali sighs, ”I suppose”, she says laconically, and takes a bare step to not get hit by Arkus herself.

Denli keeps away by the door.

…………..
Arkus AC 36 Dam 51

Twisted Core: Any living being within 10’ DC Will 20 or Dazed d4 rounds.
Attack: Arkus’ hits affect like Woldsblood. Will DC 25 or Daze d4 rds + d6 temp WIS damage d4 days.
Magical Chaos: random spell effects on any spell that affects a Lifewalker.

Dazed. Unable to act normally. Does not affect AC.


We are in Combat Rounds!

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

Map in Email

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+18=27 ; d20+24=41 ; d20+19=26 ; d20+14=20 ; d12+5=6 ;
Tuesday August 3rd, 2021 1:59:57 PM

(Will save: 27)

Watching Hmerrin take such a savage beating from Arkus concerns Desdichado, but he figures the best way to make things better at this point is to try and bring down the golem. Unfortunately, he gets in only a single glancing blow.

41 vs AC; 6 damage
26 vs AC; miss
20 vs AC; miss

----------
Active effects
Bless

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+3=18 ; d20+6=15 ; d20+8=18 ; d4=2 ; d4=1 ; d4=2 ;
Tuesday August 3rd, 2021 7:06:52 PM

Gaffer finishes his summoning and takes a breath, he knows they've got more rooms to clear, no concept of time to rest in, and he isn't sure he has many options that will actually effect Arkus. For now he moves closer to the fight, preparing to try and move Hmerrin away on his next turn.

As he moves he gets an excellent view of all his summons simultaneous falling into a daze. Where there minds go as this happens he can only imagine, but they aren't helping much in this fihgt.


-----
Gaffer - Move to W9
Woolly Rhinoceros - Will Save 18 - Dazed 2/2
Elephant - Will Save 15 - Dazed 1/1
Greater Earth Elemental - Will Save 18 - Dazed 2/2

----- Active Effects -----
Summon Nature's Ally - Elephant; HP 115/115; AC17 (T8; FF17) - Duration 10/14 Rounds
Summon Nature's Ally - Woolly Rhinoceros; HP 92/92; AC19 (T9; FF19) - Duration 11/14 Rounds
Summon Nature's Ally - Greater Earth Elemental; HP 172/172; AC21 (T7; FF21) - Duration 13/14 Rounds


Hmerrin (MikeK)(HP 34/167 AC:32 T:18 FF:26 CMD:34)   d20+6=14 ; d20+6=22 ; d6=1 ; d4=2 ;
Tuesday August 3rd, 2021 7:35:03 PM

Will Saves - 14 (fail) and 26 (using hero point to add four to roll, pass)

Hmerrin stands there, and gets battered.
Somehow, he's still on his feet.

----
Dazed. Rd 2 of 6.
-9 Wisdom

In Effect
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.


Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+15=30 ;
Tuesday August 3rd, 2021 8:07:35 PM

Nira only has one Heal spell that she can cast today and it looks like Hmerrin is going to need it. She casts the powerful spell and then moves in close to deliver it.

She can feel the dazing effect of being so close to the Woldsblood core, but being a bloodwitch she is used to being around the stuff.

----------------
Standard: Cast Heal
Move: Fly from AD10 (Nira wasn't updated on the map last round) to V11. Nira might provoke an AoO as part of moving within it's reach
Free: Deliver touch spell to Hmerrin. Hmerrin is healed for 130pts, is no longer dazed, and has all Wisdom damage cured

Will Save vs DC20 for moving within 10ft: 30=Pass

Active Effects:
Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Overland Flight... Roses Temperature Control... See Invisibility... Resist Fire (5)


Sarge [AC 20; HP 132/132] (Kathy)  10d6=28 ;
Wednesday August 4th, 2021 12:12:27 AM

"Worth a shot," Sarge mutters. She casts Flame Strike on Arkus. If the spell works normally, Arkus takes 28 points of damage, DC 21 Reflex save for half. If it doesn't work normally, hilarity ensues.

Then Sarge steps forward [to V/W - 11/12].

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+16=35 ;
Wednesday August 4th, 2021 3:13:59 AM

Toston moves near Hmerrin and defensively casts fly on the stricken fighter. Next round the gnome will grab his hand, grow wings and attempt to fly him out of danger.

Concentration Check: 35

Tracking:
Fly (Hmerrin) - 8 minutes
5 illusionary Tostons - Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. - 8 minutes
0/7 - 1st level spells remaining
5/7 - 2nd level spells remaining
1/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining

Lifewalker and Woldsblood. COMBAT. RD 5 (DM SteveK)  d100=12 ; d20+12=19 ; d20=8 ; d20+28=37 ; d20+28=33 ; 3d8+18=28 ; 3d8+18=36 ;
Wednesday August 4th, 2021 4:21:12 AM

Desdichado figures the best way to make things better is to bring down the golem. He gives a glancing blow.

Gaffer finishes his summoning and takes a breath, moving closer to assist Hmerrin. All three summoned animals are weak-willed and are Dazed.

Hmerrin, somehow, is still on his feet.

Nira shows her versatility and moves close, keeping her focus despite the closeness of Woldsblood. Arkus reaches out for an attack, but Nira’s Blur spell protects her, and then she casts Heal: not only are Hmerrin’s wounds and Daze effect gone as if they never were, so is the Wisdom damage!


Sarge mutters "Worth a shot", and casts Flame Strike on Arkus. Then steps forward. Nira is in her way, so she gives a little side-step. As before, Arkus doesn’t seem to be able to attack multiple opportunities as once: she doesn’t get hit. Sarge’s spell gets through and Arkus doesn’t dodge; the veteran dwarf has hurt the Lifewalker worse than anyone else!

………….

Arkus, changes targets, and Sarge gets two fists pounding in. Sarge takes 64 points of damage and the twisted Woldsblood pushing at her soul! (Make two Will DC 25: each fail = Dazed d4 rounds and lose d6 Wisdom. If a PC is at 0 Wisdom, they fall unconscious!)

Dali takes another step.

Denli keeps away by the door.

…………..
Arkus AC 36 Dam 85

Twisted Core: Any living being within 10’ DC Will 20 or Dazed d4 rounds.
Attack: Arkus’ hits affect like Woldsblood (even affecting Fixers!). Will DC 25 or Daze d4 rds + d6 temp WIS damage d4 days.
Magical Chaos: random spell effects on any spell that affects a Lifewalker.

Dazed. Unable to act normally. Does not affect AC.

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

Map in email


Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+18=36 ; d20+24=27 ; d20+19=34 ; d20+14=16 ;
Wednesday August 4th, 2021 1:59:10 PM

(Will save: 36)

Desdichado keeps swinging away, but can't make any good hits.

27 vs AC; miss
34 vs AC; miss
16 vs AC; miss

----------
Active effects
Bless

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+18=37 ; d20+26=29 ; d20+21=26 ; d20+19=22 ; d20+25=29 ; d20+20=38 ;
Wednesday August 4th, 2021 6:31:01 PM

Will Save (using hero point to add 8 preroll) 37. Save.
----

Hmerrin comes to, and finds the Lifewalker standing directly in front of him.

Instinctively, he swings.
Although, in retrospect, perhaps he should have thought about it.

----
Full attack on Lifewalker -
Btax 1 misses (ac 29)
Btax 2 misses (ac 26)
Btax 3 misses (ac 22)
Hdax 1 misses (ac 29)
Hdax 2 misses (ac 38)
$%@$

In Effect
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.



Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+3=6 ; d4=3 ; 14d6=45 ;
Wednesday August 4th, 2021 9:12:23 PM

Gaffer lets out a sigh of relief seeing Hmerring healed, and noticing Sarge's success in casting a spell on Arkus, decides to give it a go himself while waiting for his animals to do something.


----- Actions -----
Gaffer - DC 20 Will Save Autopass - Flamestrike Reflex DC 21; Damage: 45
Woolly Rhinoceros - Dazed 1/2
Elephant - Will Save 6 - Dazed 3/3
Greater Earth Elemental - Dazed 1/2

----- Active Effects -----
Summon Nature's Ally - Elephant; HP 115/115; AC17 (T8; FF17) - Duration 9/14 Rounds
Summon Nature's Ally - Woolly Rhinoceros; HP 92/92; AC19 (T9; FF19) - Duration 10/14 Rounds
Summon Nature's Ally - Greater Earth Elemental; HP 172/172; AC21 (T7; FF21) - Duration 12/14 Rounds


Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d8=1 ; d8=2 ; d8=3 ; d8=7 ;
Wednesday August 4th, 2021 9:40:08 PM

Nira takes a step back from the battle. These guys sure are having trouble landing a blow - not that she'd do any better! The best she can do now is to keep patching them up.

She delivers some healing to Sarge this time.

---------------
Free: 5ft step back to W10
Standard: Defensively cast CSW to be delivered via the Spectral Hand. Autopass concentration check. Sarge is healed for 2,3,7,13 = 25pts


Sarge [AC 20; HP 132/132] (Kathy) 
Wednesday August 4th, 2021 9:53:15 PM

Sarge reaches out and uses her domain's Strength Surge ability on Dez. Dez's Strength d20 rolls get +5 for 1 round.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+16=27 ; d20+10=29 ; d20+10=25 ; 4d6+4=17 ; 4d6+4=21 ;
Thursday August 5th, 2021 12:29:24 AM

Toston having buffed Hmerrin with the fly spell last turn takes a 5 foot step and then defensively casts scorching ray against Arkus seeing as it is open season on the lifewalker.

Concentration: 27

Ray 1: 29 vs touch ; 17 fire damage
Ray 2: 25 vs touch 21 fire damage

Tracking:
Fly (Hmerrin) - 8 minutes
5 illusionary Tostons - Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. - 8 minutes
0/7 - 1st level spells remaining
5/7 - 2nd level spells remaining
1/6 - 3rd level spells remaining
0/3 - charges on metamagic rod remaining


The Round of Really Bad Rolls.- END COMBAT (DM SteveK)  d20=7 ; d20+12=13 ; d20=1 ;
Thursday August 5th, 2021 2:57:22 AM

Desdichado keeps swinging away, but can't make any good hits.

Hmerrin comes to, instinctively swings, and fares no better than Desdichado.

Gaffer decides to give it a go himself. Flamestrike, and it gets through the Chaos Magic!

Nira takes a step back from the battle and defensively gives some healing to Sarge.

Sarge reaches out and uses her domain's Strength Surge ability on Dez.

OOC: Toston did NOT cast Fly on Hmerrin last round. Per DM post and emailed map, Hmerrin was completely surrounded, and Toston could not get within touching distance of the Fighter. Toston retains one 3rd level spell slot.

Toston takes a step back and casts a Scorching Ray spell. Amazingly enough, that spell also works as intended, and it is very, very easy to target Arkus using ranged Touch.

………….

The flames are too much for the LifeWalker! Arkus seems to sigh, and then begins melting, melting until there is only a hardening puddle of silvery metal on the Divination Room floor. The only thing left of the LIfewalker is the precious metal lump, the ruby gem that was his third eye… and a rod of glowing red Woldsblood.

Dali stands where she is. She sadly mentions, ”I can tell you a little about the other magical workrooms if you want. I haven’t been in them, but remember what Yarmin’s servants told me before I was trapped.”

Denli keeps by the door, amazed hero-worship on his face while watching a Large Sarge.

…………..
Twisted Core: Any living being within 10’ DC Will 20 or Dazed d4 rounds.
Dazed. Unable to act normally. Does not affect AC.

Tecuri Time Bubble (Yarmin’s Workshop) Effects:
1. No square/flat surfaces. Any surface is ‘down’. The center of any room is ‘zero gee’.
2. Time doesn’t move: no need to eat or breathe, or sleep. No natural healing or spell recovery.
3. Living beings can’t die; they become death/paralyzed at negative hit points.

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d8=8 ; d8=5 ; d8=6 ;
Thursday August 5th, 2021 3:56:12 AM

Nira looks over the metallic pool and other remains of Arkus, examining them for magical auras. "Yes, Woldsblood can be very dangerous stuff. A rod exposed like that could potentially still daze people nearby."

Nira extends her hand towards the rod to see if she can still sense any power from it, though has no intention of getting anywhere near close enough to touch it. No sir-ee.

Sarge still looks a little hurt though. Nira gestures to one of her wounds. "May I?" Assuming she is given permission, Nira casts a cure spell on the oversized dwarf.

---------------
Spellcraft check to ID any magical auras: 32 (Take10)
Cast CSW. Sarge is healed for 8,5,6,13 = 32 pts


Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Thursday August 5th, 2021 1:16:50 PM

Desdichado feels a sudden rush of power and suddenly...Arkus is gone.

"Alas poor Arkus, we barely knew ye," he says as he looks down at the melted remains. Turning to Dali he says, "Yes, I believe you mentioned a Necromancy room. That sounds...foreboding. Please do tell us more of what you know."

Sarge [AC 20; HP 68/132] (Kathy)  d20+19=30 ; d20+19=25 ;
Thursday August 5th, 2021 4:44:04 PM

"We all okay?" Sarge asks. "I mean, besides me. Dez, you want me to patch up that scratch, or can you handle it?"

[OOC: I see I missed where Sarge was clobbered. Better late than never, right? She made both her Will saves.]

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Thursday August 5th, 2021 6:57:10 PM

"Nice job, everyone!" Hmerrin enthuses.
He nods to Nira.
"And thank you for that. I feel much better."

The lad stows his weapons, and claps his hands a couple times.

"Right, One - who's gonna pick up the soul sucking rod of Woldsblood Core there?
Two - is that ruby magical or just a really expensive rock?
Three, Dali, yes, please tell us about the other magical rooms,
and four - where's the door out of here,
and five - can we have that necklace of yours that brings back spells?"


Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+19=34 ;
Thursday August 5th, 2021 7:46:05 PM

Gaffer spends a few moments to dismiss his summons before returning focus to the party.

"I think I can hold against most of the daze effect" He offers. Gaffer will approach the rod and, if nothing to terrible happens, first pick up the ruby which he deems the safer of the two, and then attempt to pick the surely safe, glowing, red, rod.

"Before this, did I hear correctly that one room is likely broken? And might allow us to rest? Because This experience" He gestures to the now melted golem, "Has me feeling underprepared for the other rooms."

-----
Will Save if Needed: 34

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Friday August 6th, 2021 1:02:08 AM

Toston says, "I guess the fire of a dragon blood is just oo much for lifewalkers to handle. Who would have thought its weakness would have been fire?"



How to Transport the Rod? (DM SteveK) 
Friday August 6th, 2021 4:19:26 AM

The heroes take assessment of the situation.

Gaffer picks up the Stone. Nira’s permanent Arcane Sight allows her to appraise the magic and can say it is a Gem of Seeing.

Nira and Gaffer test the effects of the Rod, (both make a Will DC 20 or be Dazed d4 rounds), and Gaffer picks it up (another WillDC 25 or Dazed d4 and Wisdom damage d6). But then something strange happens, the glowing Woldsblood stops moving and glowing. Between Nira and Toston’s knowledge of magic, it looks like as long as someone holds it, they can choose when to reveal the Woldsblood and it’s effects. The downside is someone is going to need to keep one hand on the Rod at all times.

Dali lovingly passes on her amulet with the caveat that it will only work in the Necromancy Room. ”Something happened in that room that broke the Teucri Magic in that room, which is why I think these items will break the whole Workshop.”

“Yarmin’s eight Magic Rooms correspond to the eight schools of Magic: Alteration, Divination, Invocation, Necromancy, Abjuration, Conjuration, Enchantment, and Illusion. Each room has different shapes, properties, and dangers. I don’t know specifics on what dangers, but am sure they are bound to the nature of the room.”

“You are in the Divination Room. The way to all the other rooms is the Door on the floor you came in from. If you stand with the door knob at your feet, it will take you to Illusion. Standing with the knob to your right is the Divination Room. Standing opposite the knob, the Door opens to Necromancy. Standing in other spots will open to other rooms.”

“And remember, that the Illusion Room is the Key to get to the Monster Pits.”




Sarge [AC 20; HP 68/132] (Kathy) 
Saturday August 7th, 2021 4:00:46 PM

"So, if I heard right, it would be safe--well, safe-ish--to rest in Necromancy?" Sarge says. "Cheery thought. Shall we?"

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/- 
Sunday August 8th, 2021 10:18:53 AM

"Well, Gaffer, if you have the rod, would you like to lead us to the next stop?"

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+19=22 ; d20+19=27 ;
Sunday August 8th, 2021 6:14:11 PM

Gaffer reaches out and collects the rod with little more than a wince.

"Nira, if I shapeshifted while holding the rod, bringing it within my form, is that likely to still count as me holding it, and not kill me? I could free up my hands that way."

Gaffer stows the Gem of Seeing for the time being, unless anybody in the group calls for it, and takes out the original stone on one hand and rod in the other, before approaching the door to stand opposite the knob, and open the way to the Necromancy room.


-----
Will Saves: 22 and 27, both passes.


Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Sunday August 8th, 2021 7:05:46 PM

Hmerrin rubs his temple, as he tries to put it altogether.

"Right, there's the Entrance, Magic Rooms, Monster Pits, and Yarmin’s Private Room.
We came through the Entrance, picking up Nira and Denli.

We're in the one of the Magic Rooms, of which there are eight.
The Necromancy Magic Room should be safe for us to rest, heal, and maybe get some spells back.
The Illusion Magic Room has the door to the Monster Pits.

The Monster Pits has the door to Yarmin’s Private Room.

Inside Yarmin’s Private Room is the Nullifier.

We power the Nullifier with the Core and touch the Nullifier to the Time Pebble. That should destroy all three objects and let time continue as normal.

And hopefully get us out of here."

The lad opens his eyes, and lowers his hands.
"Piece of cake."

He then bows to Dali.
"Thank you for this."

The fighter moves with Gaffer to stand on the door opposite the knob, to go through to the Necromancy room.


Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+15=17 ; d4=4 ;
Sunday August 8th, 2021 8:18:26 PM

Nira stares wide-eyed and in silence at the rod. Reaching out to it was obviously not a clever thing to do.

------------
Will Save vs DC20: 17=Fail. Dazed 1d4=4 rounds

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Sunday August 8th, 2021 11:41:50 PM

Toston says, "Well Evocation is kind of my specialty. I can cast fireballs and lightning bolts. If my two cents mean anything I would say we scope out Evocation."

Next Room (DM SteveK) 
Monday August 9th, 2021 11:45:52 AM

Most everyone wants to hit the Necromancy Room immediately, but Toston does put in a good word for Evocation. Dali corrects the gnome’s pronunciation happily, ”Its Invocation, the name of the School.”

Know Arcane DC 0. ( Modern magic the Wold over calls it the School of Evocation.)
Know History DC 20. Highlight to display spoiler: { Before the Third Cataclysm, the School was Invocation. Ooc: D&D 1st and 2nd edition was invocation. D&D edition 3.5 changed the name to ‘evocation’. Just a little something for the D&D nerds like your DM. :-) }

Dali nods and agrees with everything Hmerrin puts forth. Sounds right to her!

The Tide stays in the Divination Room until Nira recovers from her Daze. Gaffer considers his wild shaping: it will probably be OK, but he knows he only needs one hand free to cast spells, so can still be effective as a human too.

The Tide and Nira and Denli are ready to leave out the door. Is there anything else the heroes want to do before leaving?

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+7=14 ; d20+21=33 ;
Monday August 9th, 2021 12:40:42 PM

(Know History: 14)
(Perception: 33)

Desdichado's heard of Evocation, but isn't sure what Dali is talking about. Oh well, he thinks, it's probably something for more arcane types of people to dwell on anyway.

He decides to take one more look around the room before the group leaves, just in case it looks like there might be anything worth taking with them.

(OOC: Wasn't Evocation called Invocation in earlier D&D editions? Or maybe that's what's under the spoiler, ha!)

Sarge [AC 20; HP 68/132] (Kathy) 
Monday August 9th, 2021 2:37:22 PM

"We might not be able to rest properly," Sarge warns the group. "I mean, time doesn't move. Hard to get a good eight hours when there's no such thing as hours. Worth a shot, though."

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Monday August 9th, 2021 6:56:31 PM

"We won't know till we get there," Hmerrin shrugs in response to Sarge.

The man give Toston a look.
"You REALLY wanna side trip?" he asks. "Let's see what Necromancy and Illusion have set up, then we can talk."

Just for giggles, the fighter holds up the Gem of Seeing, and scans the room.

Assuming nothing interesting happens, he's ready to go.

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19] 
Monday August 9th, 2021 7:49:25 PM

Nira gives her head a good shake to help clear her thoughts. That rod is quite a powerful artifact.

"Invocation was what it was called some time ago. A lot of time has passed." It makes her sad to think about all the events that Dali has missed. "Are you sure you don't want to come with us Dali?". The group have just destroyed what may have been her only companion for the past who-knows-how-many years. If they fail they have left her completely alone.

Necromancy is kind of her 'thing', so she's quite happy to make it the first stop.

Knowl history vs DC20: Autopass

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Monday August 9th, 2021 11:56:00 PM

Toston says, "It is evocation not invocation but whatever I guess we are heading to the necromancy room. I do know how to cast fear and enervation so I am not a stranger to necromancy."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Tuesday August 10th, 2021 5:21:42 AM

Gaffer rarely thinks on the official schools of magic he uses, mostly whether the spell hurts something or restrains it, with the occasional other option.

It seems like the group is mostly agreed on finding out the state of the necromancy room first and Nira has recovered, so he steps forward.

Necromancy Room (DM SteveK) 
Tuesday August 10th, 2021 8:43:44 AM

Hmerrin can’t see anything else.

Dali prefers to stay in the Divination room to observe the passing of the Wold. She won’t willingly go with the heroes.
……..

The Tide, Nira, and Denli go to the Door, and someone stands at AL/9 to open the door. Again the white tube-like corridor, and everyone walks until there is another Door. Again, opening the Door makes everyone automatically appear in the room…

The room is bare gray, and devoid of light or color. There is a blackened mark on the floor in front of the door. Darkvision or a light source identifies curvy walls and ceiling are parabolas that don’t seem to fit right, but also don’t have any sharp edges.

Sarge [AC 20; HP 68/132] (Kathy) 
Tuesday August 10th, 2021 1:36:33 PM

"Well," Sarge says. "The Necromancy room is unsettling. There's a shock. Let's see if we can rest in this place."

Desdichado(Ryan) [HP: 145/152; AC:26/12/26 - CMD 28] DR:3/-  d20+21=39 ;
Tuesday August 10th, 2021 1:47:38 PM

"Not sure if it's even needed, but I can take first watch," says Desdichado.

During his watch, he looks around the room to see if there's anything that may be of interest. (Perception: 39)



Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+13=31 ;
Tuesday August 10th, 2021 7:11:03 PM

"Right," Hmerrin echoes Sarge and Dez. "See if we can rest, or heal naturally, or any of that."

Dez and Toston on first watch.
Then, me and Gaffer
Sarge and Nira.

Denli, feel free to try and sleep or keep anyone company."

The young fighter sees if he can catch some z's.

[Perception roll during watch - 31]

Nira Wynvyre (RobC) [HP: 92/92+16Temp - AC:21/13/18 - CMD 19]  d20+22=27 ;
Tuesday August 10th, 2021 7:50:23 PM

Nira steps around the dark mark on the floor and has a good look at it as she walks past.

With the group deciding to rest she takes off her pack to use as a pillow and lies down. She stares up at the weird ceiling and dwells on the events of the day. 100 years. It's hard to imagine that so much time has passed. She'd have liked to have spent more time in the divination room, if only to have scryed on her parents. Still, there will be time for a reunion when she gets out of this place.

"I wonder why it's called the necromancy room?" She looks about to see if it has any magical auras to it.

------------------
Perception: 27 + Darkvision + Lowlight Vision + Arcane Sight

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+25=37 ;
Tuesday August 10th, 2021 11:42:32 PM

Toston takes a look around the necromancy room. (Perception: 37; low-light vision; blind sense) when his watch is on, then tries to take a rest when his watch isn't on as he needs to recover some spell usage.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+24=26 ;
Wednesday August 11th, 2021 5:28:37 AM

"I wonder quite how much time has passed in here that hasn't in the other rooms, hopefully just enough to make it safe."

Gaffer has no issues with Hmerrin's suggested watch order and quickly settles in for the firt part of his rest.

-----
Perception check for watch: 26


Let’s See If We Can Rest (DM SteveK) 
Wednesday August 11th, 2021 9:31:02 AM

The heroes explore the disturbing Necromancy Room. All curves that don’t match, but no corners is disturbing, as is that the curves all seem to come back to the Door. With a little experimenting, a 30 second walk in any direction just leads back to the door. There is nothing of other interest found.

Toston and Nira, however, find something potentially interesting: there is no magic in the room. At all. Well, except for what the Tide brought in. The dark mark seems to be a blast mark, and the two heroes conclude it must have been the explosion of an artifact…

The heroes attempt to rest. Hmerrin is first and as soon as he lays down, Dali’s amulet begins to glow. Hmerrin successfully rests! So does everyone else! However, once everyone has rested and regained spells and resting hit points once, Dali’s amulet becomes dull. Nira’s Arcane Sight sees the amulet has no more magic.

The conclusion is unmistakable. It is unlikely that anyone will be able to recover spells again until they break out of the Teucri Time Bubble. How many fights and traps are between the Tide and getting the Ultimate Nullifier? Unknown.

(It really looks like conserving spells and resources will be needed to get out…)



Sarge [AC 20; HP 132/132] (Kathy) 
Wednesday August 11th, 2021 4:05:43 PM

Before resting, Sarge heals herself up to full, and does the same for anyone else who needs it.

After resting, Sarge tweaks her spell selection a bit, asking Domi for spells better suited to the task at hand.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday August 11th, 2021 7:51:31 PM

In the "morning", Hmerrin stretches extravagantly.
"That hit the spot. Now, what we're we up to? Oh yes, trapped forever in a timeless prison."

The lad address Toston.
"I know you're interested in the evocation room, but I'm thinking we want to spend all our resources on getting deuce out of here. So, I vote for Illusion Room and find door to Monster Pits.

Having said that, the odds seem to be high that the door to the Monster Pits in a place called the Illusion Room might be a, you know, illusion. We got this Gem of Seeing, so I'm thinking as soon as we step through, Nira could use it to scope it out along with her other magic deducting stuff."

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday August 11th, 2021 8:07:11 PM

"So far, these rooms are hard for me to tell apart" adds Desdichado. "If Nira can use that to see something we can't we might as well go for it."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19]  d20+28=31 ;
Wednesday August 11th, 2021 8:37:24 PM

As her watch draws to an end, Nira casts some of her daily routine spells. She knows that conservation may be key but there are some spells she just needs to have in place. Mage Armor for starters, followed by Overland Flight, Magic Vestment, Roses Temp Control and finally Tishe's Weave Elements. With the last she crafts some vests from the air itself. "There now" she dons one and looks at the remaining pile. "There are four left, if anyone wants one. They'll make you a little harder to hit*"

Nira nods to Hmerrin and Des. She's happy to follow along with whatever plan the seasoned adventurers come up with.

---------------
Tishes Weave Elements: Each Vest takes up the 'Chest' slot and provides Blur 20%. Craft check:31

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Thursday August 12th, 2021 12:01:33 AM

Toston says "I'll take one of those air shirts."

He continues, "We can try the illusion room and the monster pits but if there is time left I'd still like to check out the invocation room at some point. I think it is possible we might find resources there we could repurpose, maybe magical weapons if the divination room had those viewing devices."

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Thursday August 12th, 2021 4:41:05 PM

Desdichado thanks Nira for the vest and prepares to enter the next room.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Thursday August 12th, 2021 5:14:14 PM

Going into rooms filled with literally all kinds of magic has Gaffer unsure what he needs to do to prepare, but he does his best when preparing spells and gets ready for the wonderful day they have ahead.

His eyes go wide as he watches Nira's spell casting, he had never imagined using the elements in such a way to create clothing, and clothing with magical effects! He is intrigued and hurries over to inspect the result, but holds off on actually taking one as there are others more likely to be amidst the fray in combat.

"Are we ready to go then?"

Illusion Room (DM SteveK) 
Thursday August 12th, 2021 5:28:25 PM

Rested and refreshed, the Tide, Nira, and Denli are ready to stage a break out.
Toston wants to try the illusion room and the monster pits but if there is time left I'd still like to check out the invocation room at some point. Everyone else is a for the Illusion Room. And since Dali told the team how to open the one Door to the Illusion Room, it is a piece of cake. Everyone stands about and one person in the #3 position opens the door.

White tube hallway. Everyone walks.

A Door. Someone opens.

And everyone is in another room. This one, presumably the Illusion Room, is a sphere similar to the entrance room, but composed of the soft white light like the hallway, and is only 30’ radius. There seems to be nothing else here except the heroes (and Denli) and the Door.



Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+13=20 ;
Thursday August 12th, 2021 8:03:49 PM

Hmerrin demures on the vest.
"Fraid it'll mess up my amulet," he says, pulling an amulet out from under his armor.
"But, that's a mighty handy spell, I must say. Go ahead Gaffer."

Door, hall, door, small empty room.

"Uh-huh," the lad mutters in a disbelieving tone, as he looks around skeptically.
"Nira, what're we in for?"

[Perception 20]

Sarge [AC 20; HP 132/132] (Kathy) 
Thursday August 12th, 2021 8:16:17 PM

"Maybe the illusions aren't home," Sarge says,

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+21=33 ; d20+12=18 ; d20+25=35 ;
Friday August 13th, 2021 1:11:31 AM

Toston casts the Detect Magic cantrip figuring if the room is illusion themed it would radiate magic.

Know[arcana]: 33
Spellcraft: 18
Perception: 35

Active Effects
Detect Magic: 60 foot cone shape emanation that detects magic
Air Shirt: 20% miss chance

Passive Effects:
Blindsense 30 feet

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Friday August 13th, 2021 3:42:29 AM

Nira is pleased that her air vests are popular. Maybe when this is all over she might be allowed to tag along with the group a little longer.

If Hmerrin gave Nira the Gem of Seeing to use, she'll take it and have a good look around. If she doesn't have the gem, she'll look around anyway and examine any magical auras she can see.

"This whole room could be covered in illusions" she says to the group "Best watch your step. This was supposed to be the room to the Monster Pits, so I wouldn't be entirely suprised if some of the floor was an illusion"

If Nira doesn't see anything out of the ordinary she will cast a Dancing Lights cantrip and send the balls of light moving about the room. She wants to test for any illusions that might be in place. If the lights vanish from sight her thinking is that they may have moved behind some sort of illusion.

---------------
Perception: 32 (Take10) + Darkvision + Arcane Sight + Lowlight Vision
Spellcraft checks to ID any auras: 32 (Take10)


Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Friday August 13th, 2021 12:43:25 PM

"Another empty room?" ponders Desdichado. "Are there any magical things left in this elaborate magical maze?"

Illusion Room (DM SteveK) 
Friday August 13th, 2021 2:26:24 PM

The white translucent walls seem unchanged. And then…

Hmerrin lad mutters in a disbelieving tone.

Sarge suggests the illusions aren't home. The room shifts to show the halls of DeepForge clan, perfect to the day when Sarge married…

Toston casts the Detect Magic, and the room is overwhelming Magic! A couple rounds of scrutiny enables him to note the magic is Illusion.

Nira passed out her air-vests, notes the same overwhelming magical auras as Toston, and the Hem of Seeing pierces all illusions to show…. a sphere of white translucence about 30 feet radius. She mentions this is supposed to be the path to the Monster Pits, and the room swirls to show a pit of snarling monsters. Her Dancing Lights don’t reveal anything exceptional.

Desdichado ponders "Are there any magical things left in this elaborate magical maze?" To the Paladin, a series of hedgerows appear in an elaborate labyrinth!

Denli keeps behind Sarge. “So that human wizard told you how to get here. Did she also tell you how to get to the next place?” An image of Dali appears before Denli.


Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Saturday August 14th, 2021 11:50:51 PM

"Oh man, I shouldn't've said that," complains Desdichado as the labyrinth appears around him. "Hello? Anyone nearby?" he calls out to the others.



Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Sunday August 15th, 2021 8:08:49 PM

"Relax Dez, we're right beside you," Hmerrin answers, putting a hand on the paladin's shoulder.

The young man waits for Nira to find the way to go.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Sunday August 15th, 2021 8:10:02 PM

"I'm fairly confident these are just illusions" Nira checks the gem again just to be sure. "Fascinating. Anything we mention appears as an illusion. I wonder if it shows things as they actually are, or as we imagine they might be? Hmm. Let's see. Hmerrin as a child" Nira of course has no idea what Hmerrin would have looked like so is curious to see whether the image is accurate or simply what she pictures.

She then starts rattling off a list of things to see what happens, pausing after each one to see the change: "Yarmin. Yarmin's Ultimate Nullifier. The Time Pebble. The abjuration room. The evocation room." she continues on listing the remaining rooms.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Sunday August 15th, 2021 11:59:19 PM

Toston says, "I'm a gnome I am supposed to have an affinity both for and against illusions. The strange thing is the illusions seem to just auto succeed, I would expect us to be able to resist them maybe disbelieve them"

He says, "What is that thing we are looking for? Do you think if you mentioned it we'd get the real version. I think I heard a story once where something like that happened only it was a mirror that did the magic."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Monday August 16th, 2021 10:01:41 AM

Gaffer keeps his mouth shut, keen not to create any illusions until they know a way out, but then a thought occurs and he quietly whispers, " A table of delicious food." and tries to grab himself a snack while seeing what the results of Nira's efforts are.

Sarge [AC 20; HP 132/132] (Kathy) 
Monday August 16th, 2021 4:32:32 PM

"Hmm. General or specific, though?" Sarge asks. She experiments.

"Dwarf," she says. Then, "Denli."

"City," she says. "Dirt City. Plateau City."

She is curious whether the illusions only picture general people and places, or if they can do specific ones.



Illusion Room (DM SteveK) 
Monday August 16th, 2021 5:05:11 PM

The Tide, Nira, and Denli quickly determine several things. First, the illusion room creates figments, phantasms, and glammers by the spoken word. Second, the illusions are based on their own experience (Nira can have a blonde human child appear but Hmerrin knows it isn’t his likeness). Third, it appears Teucri magic rules are different than Wold magic rules, for Toston finds he doesn’t have even the opportunity to disbelieve. Fourth, they all do appear to be illusions, as Gaffer’s test on the table of food is there but only visual.

Nira’s testing of the illusion room gives a generic tall brown elf with three fingers, a super-looking rod of cancellation, Gaffer’s ForgeLord Stone, and two rooms that Nira recognizes as her student working rooms for abjuration and evocation.

Sarge can find that she can call up illusions both General and specific, as long as she has seen them before.

Toston suggests that they should ask specifically what they are looking for and maybe that will appear? Highlight to display spoiler: { (DM Post 30 July) Dali said: “ If you ask for an illusion of Yarmin’s Spiral Stair, it will appear and connect to the Monster Pits, the Spiral Maze.” }

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Monday August 16th, 2021 6:49:05 PM

Hmerrin considers Toston's recommendation.

"Worth a shot," he concedes. "Otherwise, all I can think of is crawling around to find this door by touch."

"Show us the door to the monster pits, please."

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Monday August 16th, 2021 7:08:40 PM

"Oh, yeah, I'd forgotten about that entry way to the monster pit from here," adds Desdichado. "What was that called again? The "magical stairs" or something like that."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Monday August 16th, 2021 8:39:33 PM

Nira has at least a dozen other things to want to see as an illusion. It's a bit fun just saying things and seeing them appear. It's not going to help them move on though.

Desdichado gives her a reminder though. "That's right. When I asked Dali about the room she said to ask for Yarmin's Spiral Stairs. I wonder if they go up or down? From here that is."

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Tuesday August 17th, 2021 12:34:08 AM

Toston says, "Illusion Room, show me Master Yarmin, then show me Yarmin's spiral stairs"

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Tuesday August 17th, 2021 5:59:56 AM

Gaffer waits for the spiral stair to appear, full of excitement for a pit of monsters to be there path through.

The Spiral Stair (DM SteveK) 
Tuesday August 17th, 2021 2:00:35 PM

Toston asks for a vision of Yarmin and gets an image of a tall brown elf with three fingers appearing. Most interesting, the vision is different than Nira’s vision of Yarmin. The heroes conclude the illusions are taking form from what the heroes want them to look like.

Nira then asks for Yarmin’s Spiral Stair, and something different happens. The whole globe fills with a light mist, and rising from the center is a lit white stair, done in a spiral that goes out of sight. This isn’t what anyone was expecting nor from anyone’s experience!

Sarge [AC 20; HP 132/132] (Kathy) 
Tuesday August 17th, 2021 6:17:07 PM

Sarge's brows rise. "So, is that where we're goin' next?" she asks.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Tuesday August 17th, 2021 6:39:03 PM

"Up we go?" asks Desdichado.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+13=25 ;
Tuesday August 17th, 2021 7:17:44 PM

"Yeppers", answers Hmerrin. "Big, stupid, heavily armored guys first...oh wait, that's me."

The young man places a foot on the stair, testing its weight.
If it seems stable enough, he carefully heads up, head on a swivel.
[Perception 25]

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19]  d20+22=32 ;
Tuesday August 17th, 2021 11:33:15 PM

Nira would like to stay and play with the illusions for a little while, but nods as the others move towards the stairs.

She'll follow along in whatever position the group place her. Probably nearer the middle or back. She's certainly not one of the heavily armored guys that Hmerrin mentioned.

Perception: 32

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+25=38 ;
Wednesday August 18th, 2021 1:59:44 AM

(Perception: 38)

Toston takes up a position near the middle of the pack.

Effects:
Low Light Vision
Blindsense 30 ft

It's hard to believe such a calamity!


The Spiral Stair (DM SteveK) 
Wednesday August 18th, 2021 12:22:53 PM

Our heroes walk up the stairs until the Illusion Room is lost from view. In time, the steps end and they are again walking the middle of a white rounded corridor, 20’ in diameter. It also turns so they can never see more than 50 feet ahead or behind. It is difficult to even determine if the turns are up, down, left or right, and impossible to identify the overall direction of travel. Even the concept of north, south, east, and west is meaningless here!

Soon, the spiraling corridor becomes not all white, but a series of endless doors. There appear to be markings on and near each door.

……
Each Hero receives 35,000xp for passing through the Magic Workshops!

One Hero Point to Gaffer for holding the Twisted Core!

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/-  d20+21=36 ; d20+3=20 ; d20+7=19 ; d20+12=26 ;
Wednesday August 18th, 2021 1:29:44 PM

(Perception: 36)
(Linguistics: 20)
(Know. History: 19)
(Know. Religion: 26)

Desdichado spends time looking at the markings on some of the doors, to see if it looks like a language, or maybe symbols that can be interpreted.

Sarge [AC 20; HP 132/132] (Kathy)  d20+6=23 ;
Wednesday August 18th, 2021 2:26:10 PM

Sarge snorts a little at Hmerrin's joke. "You're not that smelly," she assures him.

As she climbs the staircase, she looks around, but leaves the heavy thinking to the heavy thinkers.

[Perception 23]


Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Wednesday August 18th, 2021 3:18:00 PM

Gaffer stands back with Sarge, letting the others figure out the doors and wonders aloud, "Why are the passageways so long if the space is all so warped and false? Seems like extra effort for everyone involved..."

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday August 18th, 2021 7:14:54 PM

"Right," Hmerrin observes sourly. "She did say Spiral Maze."

The man looks at the markings on the door.
"Anybody remember if Dali said anything about how to find Yarmin's Private Room?"

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19]  d20+9=28 ; d20+13=14 ;
Wednesday August 18th, 2021 9:02:27 PM

"She did say that it would connect to a Spiral Maze. This is probably it."

Just in case this is a maze, Nira casts an Arcane Mark spell to leave an arrow on the floor pointing in whichever direction the group decide to go.

-----------
Raw Int check to see if there is a pattern to the markings: 28
Knowl checks: 31 (Take10) to try and understand the markings
Linguistics: 14


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+21=27 ; d12=11 ; d20+25=32 ;
Thursday August 19th, 2021 1:01:06 AM

Toston takes a very detailed look around, trying to get a feel for the place.

(Perception: 32)
(Know[Arcana]: 27)

Effects:
Low Light Vision
Blindsense 30 feet

The Spiral Stair (DM SteveK) 
Thursday August 19th, 2021 1:46:38 PM

Anybody remember if Dali said anything about how to find Yarmin's Private Room? No, no she didn’t. And as the heroes begin looking around, they again discover some things..

They have gone through another One Way Door. There is no door or stairs behind the heroes, just an endless series of corridor and doors in the walls. Occasionally, there is a window rather than a door. Peering out, the heroes can see (Ooc: image in email).

Between many (but not all) of the doors are etched words in the Common Tongue, all are in a style so neat and meticulous that it could have been produced by a printing press. Most of these are notes for experiments that are in a short-hand style so much that it doesn’t provide any knowledge benefit to the heroes.
Just opposite the way in, this note looks like an introduction welcoming Yarmin’s newest assistants. They were selected for their expertise in varied areas, and ends with a stern reminder that they can use the facilities to conduct any experiments that they want, as long as Yarmin’s experiments take first priority.

Mayb

Sarge [AC 20; HP 132/132] (Kathy) 
Thursday August 19th, 2021 5:01:19 PM

Sarge takes a look at the note welcoming new assistants. "Don't suppose he left a map for them," she mutters.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Thursday August 19th, 2021 6:29:34 PM

"Experiments," muses Desdichado, "I don't like the sound of that." He decides to take a look around the room and Detect Evil, just in case (assuming there are tables with the experiments set up in this room).

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Thursday August 19th, 2021 7:37:21 PM

"Pretty sure randomly opening doors is gonna make for a very, very, long day," Hmerrin mutters.

"Anybody got one of them divination spells that might point the way?"



Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Friday August 20th, 2021 12:49:29 AM

Toston says, "My spell selection is rather limited. Divination isn't really my thing. Sarge, Des, Gaffer, Nira? you guys have any divination abilities?"

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Friday August 20th, 2021 7:29:03 AM

"My divination options are only a few, and I didn't prepare any unfortunately. Well, if time isn't passing, it can only take both forever and no time at all, so we could open doors one by one?" Gaffer can't convince himself this is a good option, but isn't sure what else they are too do.

Sarge [AC 20; HP 132/132] (Kathy) 
Saturday August 21st, 2021 12:04:12 AM

"I don't have anything prepared, but I can ask Domi for one if you give me a few minutes," Sarge says.

[OOC: Sarge has open spell slots she can fill.]

"So, what do we want? I can't quite do that Finding the Path thing, and Commune is only yes/no questions. Divination? That might give us a clue, and then we can use Commune to clarify things if we need to. What do you think?"

The Spiral Stair (DM SteveK) 
Saturday August 21st, 2021 11:16:04 AM

Ooc: travelling. Will be back inGermany and normal
Posting on Monday.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Saturday August 21st, 2021 10:47:11 PM

"I've got some divination and scrying spells. Find the Path would have been the perfect spell. Had the doors been open I could have sent some Prying Eyes about" Nira's selection of divination spells is quite limited.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Sunday August 22nd, 2021 1:34:35 AM

"Eh, I'm not much of one for Divination, unless you want to know if someone is lying," says the paladin.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Sunday August 22nd, 2021 11:26:44 PM

Toston says to Dez, "Can't you detect evil? This is a monster lab right? Presumably some of the monsters are evil. Maybe you could figure out where not to go?"

The Spiral Stair (DM SteveK) 
Monday August 23rd, 2021 6:05:31 AM

The heroes assess their current situation. They are in a 20 foot diameter tube-like corridor, gently lit by the softly glowing white surface. Because of the Teucri environment, every surface is ‘floor’. In no discernable pattern, there are doors along the tube, each one has a diagram on the door. Every so often, there is writing on the walls.

Sarge takes a look at the note welcoming new assistants. "Don't suppose he left a map for them," she mutters. She looks around. There doesn’t seem to be a map here, but the dwarf asks a good question: how DID the assistants find things…

Desdichado doesn’t like the sound of ‘experiments’. He looks around with Detect Evil, just in case, but nothing radiates as an evil alignment.

Hmerrin doesn’t want to randomly open doors and asks for ideas to make this easier.


Toston has a ‘no’ for divination, but looks to the other spellcasters.

Gaffer also doesn’t have useful divination spells, but suggests even an infinity of doors, given an infinity of time, shouldn’t be a problem?

Sarge was wise enough to keep open spell slots for flexibility. She could divine as a possibility…

Nira also has some divination and scrying spells and talks to her new allies on the capabilities.

Toston considers that Dez may be able to use Detect Evil to figure out where NOT to go.

…………..
The heroes have the initiative.

Sarge [AC 20; HP 132/132] (Kathy) 
Monday August 23rd, 2021 3:11:36 PM

"Right," Sarge says. "Well, I'll start chatting with Domi about that Divination spell, and you guys can interrupt me if we decide we're not doing that."

Sarge begins the meditation she needs to add Divination to her available spells.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Monday August 23rd, 2021 4:24:32 PM

"Hey, does Hmerrin still have that Gem of Seeing? Maybe that will show us something interesting."

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+1=12 ;
Monday August 23rd, 2021 6:25:21 PM

"Nira's got it," Hmerrin answers.

The lad looks over several doors and the writing between to try a discern a pattern there.
[INT check 12, if useful]
While looking them over, he answers Gaffer.
"Remember that centaur. If we take forever finding the way out, we'll all be dust the second we leave."

To Sarge he throws out a suggestion.
"Maybe ask if the way out is to the right, or within 200 feet of us, or something like that to at least eliminate doors."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Monday August 23rd, 2021 8:20:36 PM

Gaffer is somewhat crestfallen at Hmerrin's reminder, and does his best impression of a thinker while waiting for Sarge to change her spells.

"Erm, just in case... Show me, the monster pits please doors. Or the way out." Gaffer speaks aloud and then waits, with little hope, but it occurs to him that the original users of this place would also not wish to turn to dust, or walk indefinitely, and it worked for the illusion room right.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+21=37 ; d20+12=25 ; d20+25=34 ;
Tuesday August 24th, 2021 12:28:34 AM

Toston carefully observes his surroundings (Perception: 34)

He then thinks back to his knowledge of the arcane (know[arcana]: 37) and his skills with spellcraft (spellcraft 25) to try to figure out if he can glean anything further from the hallway they find themselves in.

The Spiral Stair (DM SteveK) 
Tuesday August 24th, 2021 8:14:21 AM

Sarge begins the meditation she needs to add Divination to her available spells. It takes 15 minutes for Sarge to meditate for a Divination spell. This isn’t really noted in the passing of time, but just the fact Sarge started, and now she is finished. And some of the other heroes have used the time to get more information too

Desdichado suggests the Gem of Seeing. Nira has it, but using the Gem does not reveal anything that can already be seen.

Hmerrin looks over several doors and the writing between to try a discern a pattern there. Wandering down the halls a bit, the young man found another note that doesn’t match a particular door. This note appears to be a poem, Yarmin is lamenting the sundering of the Teucri civilization and the loss of his beautiful home in Jericho Space. It ends with … “I MUST find a solution!”

Gaffer speaks aloud and then waits. Maybe the Doors will provide a clue like the Illusion room! The Doors don’t do anything, but his Stone of the Forge Lord begins to pulse! A little further experimenting, and Gaffer sees his Stone pulses faster when he walks down the corridor.

Toston carefully observes his surroundings and considers his arcane knowledge to glean any further information. The idea comes to the gnome that this corridor is infinite, and each door goes to a different ‘pocket plane’ that can hold an experiment, probably containing monster or monsters. One Door, however, must lead to Yarmin’s ‘inner sanctum’, where the Ultimate Nullifier should be.

Sarge [AC 20; HP 132/132] (Kathy) 
Tuesday August 24th, 2021 1:52:54 PM

"Okay, got it," Sarge says when she finishes prepping for the spell. "What, exactly, do we wanna ask? 'Cause we kind of have to be exact, and there's no guarantee the answer will make a lick of sense. I'm thinking 'how do we find Yarmin's inner sanctum?' but maybe there's a better way to put it."

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Tuesday August 24th, 2021 6:39:49 PM

"Hold that thought, Sarge," Hmerrin answers, raising a hand.
"I got another note written by Yarmin here, and I'm thinking if the guy likes writing on walls, he'd probably do so between the way in and his office. Bunch of experiment doors,sure. But, he's the boss. He's gonna use whichever ones are easiest for him, and make the students run off for the far doors."

"Let's go this way a while, and see if we can find some more Yarmin notes. We can save that spell for a little later."

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Tuesday August 24th, 2021 6:55:57 PM

"Wow, that Teucri poetry is just as weird as their architecture," says Desdichado. Considering their options, he agrees with following Gaffer's flashing light down the hall in hopes of it leading to the correct passage.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Tuesday August 24th, 2021 8:43:22 PM

Nira makes sure her arcane mark is still visible before the group begins walking. She's tempted to just open every door that the party come across but without more information about them such a thing might be a little dangerous.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Tuesday August 24th, 2021 9:41:33 PM

Excited, but unsure how far it will go, Gaffer starts walking forwards and watches his Stone to see just how frequent the pulses become.
If at any point the pulses start to slow, he stops and takes in the doors.in the surroundings.
He does look behind him every now and then, making sure the others are still in sight.

Toston. (Sub by SteveK) 
Wednesday August 25th, 2021 2:31:44 AM

Toston relays the information he deduced and nods. ”Between the Gem of Seeing, following Yarmin’s written comments, Dez’ Detect Evil, and Gaffer’s Stone, we should be able to find the door without experimentation!”

Moving through the Spiral Maze (SteveK) 
Wednesday August 25th, 2021 6:51:13 AM

The Tide follow the vibrating Stone and look for more notes of things not dealing with experiments.

Gaffer soon finds the Stone pulses faster, not really noticeable at first but slowly over time. As he continues to walk, he also begins to feel it pull in his hands.

The Tide walks until the vibrations make Gaffer’s hand throb and the pulling leads to a door indistinguishable from any of the others: but the Stone seems to know where it wants to go!

There are no experiment notes by this Door. Instead, the note is in a different handwriting: not blocky and neat, but a flowing script that seems hastily written.

“Yarmin, experiment XM413P is successful, and my team was able to measure time passed in the Wold while in the Time Bubble. Unfortunately, it shows you have been gone for 538 years, 9 months, and 13 days; or 1300.43% longer than any previous time you have been gone. My team is despondent, and Toril is complaining about all the beer he hasn’t been able to drink. We are taking the Nullifier to experiment BZ923A and will use it in the Pit to break the Time Bubble and escape.
Circe’ the Black”



Sarge [AC 20; HP 132/132] (Kathy) 
Wednesday August 25th, 2021 1:09:54 PM

"Well, that looks promising," Sarge says. "Should we try it?"

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday August 25th, 2021 5:00:33 PM

"I knew those "experiments" sounded like bad news!" exclaims Desdichado. "So, we need to find this experiment BZ9...whatever it was. I don't suppose they are conveniently labelled for us, are they?"

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday August 25th, 2021 7:23:19 PM

"I say we try this door first," Hmerrin answers Dez.
"Hopefully, it his office. And just maybe the Nullifier is still in there. Or a map. Or something helpful."

The fighter cricks his neck, left and right.

"Any other ideas?"



Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Thursday August 26th, 2021 2:49:49 AM

"With so much time passing it makes me wonder how old Yarmin might actually be and what the Wold was like when he first created this place. I imagine a lot of historians would like the chance to spend some time with him"

Nira takes a step back from the door to allow the others clear access to it.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Thursday August 26th, 2021 3:35:00 AM

Toston says, "Let's try this door first and see what Gaffer's vibrations have lead us to."

Moving through the Spiral Maze (SteveK) 
Thursday August 26th, 2021 5:17:31 AM

Sarge, Hmerrin, and Toston want to try the Door where Gaffer’s Stone led.

A look around the door reveals this door is BZ923A.

A look on the door reveals no keyholes, latches, or any indention.

…..

The heroes have the initiative

Sarge [AC 20; HP 132/132] (Kathy) 
Thursday August 26th, 2021 5:51:04 PM

"BZ923A," Sarge reads aloud. "That's the experiment mentioned in the note. I'd say we're on the right track."

She frowns at the door. "So how d'you open this thing?"

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/-  d20+23=32 ; d20+18=33 ; d20+13=24 ; d12+5=14 ; d12+5=16 ; d12+5=8 ;
Thursday August 26th, 2021 6:55:37 PM

Desdichado pulls out his greataxe. "Well, if we can't figure it out, there's always smashing!" (He'll only attempt to break it down if no one has other ideas.)

32 to hit door; 14 damage
33 to hit door; 16 damage
24 to hit door; 8 damage

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Thursday August 26th, 2021 7:20:42 PM

If Dez isn't getting anywhere, Hmerrin turns to Gaffer.

"Wanna see what that stone of yours might do?"

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Thursday August 26th, 2021 8:50:14 PM

Before Desdichado goes all lumberjack on the door, Nira tries a simpler approach first. Just in case. She pushes against the door to see if it is locked.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Friday August 27th, 2021 1:02:20 AM

Toston says, "Anyone have a knock spell? I don't, sadly but maybe one of you does?"

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Friday August 27th, 2021 11:18:12 AM

Nira's approach seems like a good start, if there is no joy there Gaffer is of the same mind as Hmerrin and will try and step in before Des starts smashing to give a quick once over.
He glances over the door for any handles, or holes that the stone might fit in. Otherwise he'll attempt to push the stone into the center of the door and see if there's any reaction. If he has no luck he will step back

Door BZ923A (SteveK) 
Friday August 27th, 2021 4:09:11 PM

Pushing on the door doesn’t work, but putting the Stone on the door and it opens right up!

The door reveals only a fuzzy, translucent white-blackness.

The fuzzy, translucent white-blackness may make some uneasy, but Toston and Nira have heard of it before: it is the stable border between two planes.. (Ooc: auto pass Know Arcana). What they also know is once they pass, there may not be any way back. Or it may be easily passed through again and again. Just don’t know!

The heroes have the initiative.

Sarge [AC 20; HP 132/132] (Kathy) 
Friday August 27th, 2021 11:22:33 PM

"So, we think that Nullifier gizmo is in here?" Sarge says.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Saturday August 28th, 2021 2:45:12 AM

Nira pokes her head over Gaffer's shoulder to get a better look. "So that looks like the entry to another plane. No telling if anyone would be able to pass back through or not, or even what's on the other side."

She contemplates Sarge's question. "Well, the note did say they were bringing it to this room and would use it in the pit."

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Saturday August 28th, 2021 5:12:38 PM

"I can try to pass through first, and if I don't return by a count of...let's say 100...you all can assume I'm not able to return," declares the paladin. "Otherwise, I'll attempt to return by a count of 20 and let you know what's on the other side."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Sunday August 29th, 2021 9:38:23 PM

Gaffer isn't so keen on sending just one of them ahead, especially as the only known way out is through that door regardless of what's behind. "I vote we all go through together. If whatever is inside is deadly, better we are deal with it together, than lose one of us first."

Depending on the groups reaction to that, he will follow after Des as they step other the threshold.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Monday August 30th, 2021 12:19:10 AM

Toston says, "Should we try to send something through first and see if it can't get back to us? IDK does anyone have a calling spell? If we summon something to do a service for it and the service is to go through the portal and come back if it can't come back wouldn't we have our answer. Of course we'd have to pay it but is it worth it?"

Door BZ923A (SteveK) 
Monday August 30th, 2021 10:49:33 AM

Discussions begin on how to go through the Door.

The heroes have the initiative.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Monday August 30th, 2021 6:57:20 PM

Hmerrin sighs, and shakes his head.

"Place is nothing but portals.
Only one sure way to find out, boys and girls."

The fighter steps through the door.

Sarge [AC 20; HP 132/132] (Kathy) 
Monday August 30th, 2021 7:24:55 PM

"Well, I guess that settles it," Sarge says, and steps after Hmerrin.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19]  d20+22=29 ;
Monday August 30th, 2021 7:45:17 PM

Nira braces herself and follows behind Sarge.

Perception: 29

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Monday August 30th, 2021 10:00:03 PM

Gaffer follows through the door, finding it oddly calming handing his fate over to the unknown... Or not, monster pits rings out in his mind, this won't be good.

This room is the Pits. (SteveK) 
Tuesday August 31st, 2021 12:22:23 AM

The heroes (and Denli) bravely step through the Door…

…and find themselves on a 3’ wide ledge surrounding a 15’ diameter hole that descends down into darkness…

Gaffer finds the Stone is still vibrating and trying to pull Gaffer into the Pit.

The walls here are a dead gray, similar to the Necromancy Room. It looks like the heroes will have to produce thier own light.

I've given up hope for a bottle of cold brew


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+25=39 ;
Tuesday August 31st, 2021 12:27:54 AM

Toston casts light the 0th level cantrip on his meta magic rod

Perception: 39; has low light vision

Passive Effect: Blindsense 30 feet

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19]  d20+22=28 ;
Tuesday August 31st, 2021 3:47:43 AM

Nira holds still while those ahead of her decide what to do. She casts a Dancing Lights spell to conjure up four glowing spheres of light. She peers down the pit and sends the lights floating 100ft down it.

"Anyone see a safe way down? Well... other than the obvious" She feels quietly confident that she could safely fly down the hole, but she isn't sure about the rest of the group.

------------
Cast Dancing Lights and have them travel up to 100ft downwards.

Perception: 28

Active Effects:
Arcane Sight... Blur (20%)... Darkvision... Low-Light Vision... Mage Armor... Magic Vestment... Overland Flight... Roses Temperature Control... See Invisibility... Resist Fire (5)


Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Tuesday August 31st, 2021 12:18:41 PM

"Let's see, we've got a dark pit, assumingly full of monsters, and Gaffer's stone is telling us to go down there. What could go wrong?"

Once there's enough light to see - and depending on what they actually do see! - Desdichado prepares to jump down and face some horrible beasts.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Tuesday August 31st, 2021 7:15:27 PM

"I could take us down one by one as an air elemental if need be, but let's make sure to clear up any monsters we can before going down." Gaffer suggests, and waits to see what the two light spells reveal.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Tuesday August 31st, 2021 7:21:55 PM

Hmerrin glances cautiously over the edge, trying to gauge distance.

Once everyone has their various light sources up, he eyes Gaffer's stone suspiciously.
"Almost like it wants to jump."

An idea breaks over the young man's face, and he fetches out a small matchbox from his haversack.
A worn bow, once bright blue, but now faded, is tied around it.

Hmerrin unties the bow, opens the box, pulls out a small mouse.
"Gravity check, Mr. Jingles," he tells the mouse, and tosses it into the void.
The man watches with interest to see what happens.

-----------
I've always wondered if I'd ever actually use this - Yule present 12/7/2017 - A mouse named "Mr Jingles" that lives in a small match box. Doesn't matter how many times the mouse might be killed, it reappears alive in the box the next day.


Sarge [AC 20; HP 132/132] (Kathy) 
Tuesday August 31st, 2021 10:35:15 PM

Sarge peers into the pit. "Hey, if somebody had one of those Feather Falling deals, we could just jump," she says.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Wednesday September 1st, 2021 1:03:46 AM

Toston says, "I got a ring of feather falling. It comes in handy when you got wings and you never know if someone will knock you out mid flight. I don't know if I want to volunteer to fall down there though."

This room is the Pits. (SteveK) 
Wednesday September 1st, 2021 10:46:01 AM

Toston and Nira make light, on Rod and Dancing respectively. Sending the Dancing Lights downward, they go nearly to the limit of their range, and then… are swallowed in darkness! A little experimenting reveals there is a Permanent Darkness spell effect 100’ down the Pit.

Desdichado prepares to jump down and face some horrible beasts.

Gaffer suggests to become an air elemental and ferry people down, but waits to see what the two light spells reveal.

Hmerrin breaks out an old Yuletide present and tells the mouse inside "Gravity check, Mr. Jingles!", and tosses the mouse into the void. He squeaks his opinion until swallowed by the Darkness and suddenly the noise is also cut off. Mr. Jingles does not reappear in the matchbox even after a long count of 100.

Sarge peers into the pit. "Hey, if somebody had one of those Feather Falling deals, we could just jump," she says.

……………..

The dead gray walls provide no clues.

The heroes have the initiative.

[OOC: The heroes successfully pierced the Spiral Maze without fighting any of the monsters the DM so laboriously created. Everyone gets 15,000xp!! ]

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday September 1st, 2021 5:00:02 PM

"Well, unless someone has a better solution, I'm about to suggest one of my all time top three, at least, bad ideas: we jump," says Desdichado.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday September 1st, 2021 8:39:49 PM

"I'm with Dez. The mouse isn't dead, so good odds it went through another portal."

Hmerrin looks around for a good spot for a grappling hook.
"Option 2 is I got 100' of rope. We climb down and see if there is anything obvious at the Darkness spell."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Wednesday September 1st, 2021 10:06:40 PM

"Well, I do have a Feather Fall spell prepared. I can affect all of us so that we fall at a rate of around 10ft per second. It would last long enough for everyone to fall about 720ft. If we're still falling after that period of time I can cast once more, but that would probably be about it"

Sarge [AC 20; HP 132/132] (Kathy) 
Wednesday September 1st, 2021 11:51:04 PM

Sarge nods to Nira. "I think that's our solution," she says. "I mean, yeah, the mouse seems to have survived, but I'm just a tad heavier than a mouse and will fall a lot harder."

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Thursday September 2nd, 2021 12:34:13 AM

Toston says "As I said I've got my ring so I'm covererded I might do a controlled descent with my wings so that if I need to gain altitude for whatever reason I could."

This room is the Pits. (SteveK) 
Thursday September 2nd, 2021 7:18:35 AM

Desdichado suggests one of his all-time bad ideas: we jump.

Hmerrin agrees with Dez. After all, the mouse isn’t dead. Option 2 is … how much rope we got?


Nira does have a Feather Fall prepared to affect all of the team and Denli.

Sarge sees Nira’s magic as the solution.

Toston agrees, and mentions he not only has his Ring, but wings, and so can do a controlled descent or gain altitude with his wings, if they are less that a 15’ wingspan. (ooc: Pit is 15’ diameter. Toston can use wings if wingspan is less than 15’ using Fly DC 15 per round to go vertical down or up.)

……………..

The dead gray walls provide no answer.

The heroes have the initiative.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Thursday September 2nd, 2021 8:23:08 AM

Gaffer teeters on the edge, ready to jump on Nira's command.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Thursday September 2nd, 2021 4:24:01 PM

Once they've all been hit with the appropriate magic, Desdichado jumps down.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Thursday September 2nd, 2021 7:34:59 PM

Casting Feather Fall on people other than herself is something new to Nira. She's not entirely sure if it will work before the group jump, or, whether they need to be in the air when she casts it. If the latter she will ready the spell and then give a "1..2..3..Jump!" call to make sure they all stick together as a group

She takes the necessary steps and then casts the spell.

-----------------
Ready action to cast Feather Fall when everyone is in the air

Sarge [AC 20; HP 132/132] (Kathy) 
Thursday September 2nd, 2021 11:16:01 PM

Sarge jumps on cue, sending up a quick prayer to Domi that this cockamamie scheme actually comes off.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+18=26 ;
Friday September 3rd, 2021 5:16:15 AM

(OOC: I've seen nothing that mentions the wing span of a dragon disciple)

If Toston's wingspan is less than 15 feet he grows his wings and does a controlled descent. If his wingspan is greater than 15 feet he casts fly on himself and does a controlled descent.

Either way the gnome is flying down.

Fly check: 26 if using wings; 30 if using spell

(DM SteveK. Neither have I. I was hoping you would be more knowledgeable than I on this. :-). So, since there isn’t a definitive ‘no’, I’ll call it a ‘yes’. Toston can fly down.)

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Friday September 3rd, 2021 9:44:43 AM

Hmerrin actually giggles as he launches himself into thin air.

We’re Freeeeeee… Free Falling (SteveK) 
Friday September 3rd, 2021 11:02:52 AM

Everyone jumps, Hmerrin giggling and Sarge grumbling, and Nira casts the Featherfall spell that only works on freefalling objects. It works! And Toston comes down more controlled on his wings, auto passing a vertical flying check.

100 feet. They enter the magical Darkness and the team discovers there is also a permanent Silence. Toston can’t see the others, but can gauge their steady descent, and so don’t has any trouble bumping into anyone and making flying more difficult.

200 feet. The Darkness ends, the Silence ends, the FeatherFall ends! In fact every non-permanent spell on the Tide and Denli is dispelled. (Spells with permancy are unaffected). Toston, with his wings is also unaffected. There is a jostle and pop, then an endless moment of no movement. Then heroes (other than Toston) begin to plummet!

……….

Next Post only Free, Swift, or Immediate actions allowed.

Sarge [AC 20; HP 132/132] (Kathy) 
Friday September 3rd, 2021 10:10:03 PM

As a free action, Sarge considers her life choices. As a swift action, she consigns her soul to Domi.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Saturday September 4th, 2021 5:11:33 PM

Right now Desdichado is thinking that this was indeed a pretty bad idea.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Sunday September 5th, 2021 1:21:03 AM

"Well that wasn't good" says Nira, often one to state the obvious. She recasts the Feather Fall spell to try and slow the descent again.

--------------
Use Wiz Bonded Item to cast Feather Fall as an immediate action

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Sunday September 5th, 2021 12:03:03 PM

Gaffer goes through waves of emotion, the calm initial descent, the anticipation of silence and darkness, the panic of sudden, real, free fall and calm once more as feather fall takes hold once more.

"Good catch" He smiles at Nira before looking below to see where they are headed.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35  
Sunday September 5th, 2021 10:58:19 PM

Toston is holding his quickened metamagic rod. Unfortunately he doesn't have feather fall on his spell list anymore and he isn't in range of being able to touch any of the rest of his friends.

Toston prepares himself to swoop down and start casting fly on his friends.

The Black Room(SteveK) 
Monday September 6th, 2021 1:19:34 AM

The spells fail, but Nira catches everyone in another Feather Fall, and the Tide flows down together.

The shaft is 300’ down, and then falls another 100’ to the floor of a 200’ diameter hemispherical room.

When the heroes get to the bottom, they have to recast their light Cantrips. None of the re-cast light sources of Light and Dancing Lights reach to the walls. Nor does Darkvision. But the heroes know they are there.


Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Monday September 6th, 2021 7:14:27 PM

Hmerrin takes a moment to rest both palms on solid floor, and get his stomach back down to where its supposed to be.

"Let's not do that again," he chokes out.

Looking about with his Darkvision, he sees nothing.

"Terrific. Anybody see a Nullifier? Gaffer? That stone telling you anything?"

The fighter takes a few steps in one direction, while keeping an eye on his comrades. Is something dampening his darkvision, or are the walls just that far away?

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Monday September 6th, 2021 8:16:58 PM

Desdichado is in a similar situation to Hmerrin as he looks about, the power of his own Stone of the Forge Lord providing a dark vision that seems no more helpful than his standard vision at the moment.

"Are we...cough...are we still in the Teucri time bubble? And if not, I wonder how much time has passed for us."

Sarge [AC 20; HP 132/132] (Kathy) 
Monday September 6th, 2021 9:27:12 PM

"We may need a more powerful light spell," Sarge says. "Anybody have a Daylight handy? I can get one, if you give me a bit."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Monday September 6th, 2021 9:51:39 PM

Gaffer feels a little more comfortable with the falling than the others seem to, but he thinks they are on the same level about the eerily dark and large room. He holds up his Stone of the Forge Lord to see if there are any further reactions, it has led them well so far.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Monday September 6th, 2021 10:41:06 PM

Nira gracefully touches down, happy that the falling is over.

"I've got a Daylight spell. Just give me a sec. I'm pretty exposed without some of my spells in place"

She can't see any immediate signs of danger but bolsters her defenses in anticipation.

----------------
Cast Mage Armor

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+25=44 ;
Tuesday September 7th, 2021 1:54:10 AM

Perception: 44

While waiting for the daylight spell to be cast Toston falls silent and focuses on listening in the darkness.

(OOC: remember Toston has blindsense 30 feet)

The Black Room(SteveK) 
Tuesday September 7th, 2021 1:57:46 AM

The heroes touch down, and Toston can hover or land as he wishes.

The heroes can see with their Darkvision, the walls (and ceiling) are just further than 60 feet. Toston’s blindsense can only see the Tide and Denli.

Gaffer’s Stone is now mute.

Everyone with their Darkvision can see a blasted area on the floor only 10’ away. It looks like nearly a perfect scorching of the floor material, maybe a little longer to the left.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+13=17 ;
Tuesday September 7th, 2021 9:28:25 PM

"The old workshop seems to be missing all the shoppy parts," Hmerrin observes dryly.

While the others prepare, he walks to a wall, and starts tracing a path to his right, looking for, well, anything.
[Perception 17]

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/-  d20+21=31 ;
Tuesday September 7th, 2021 11:57:39 PM

Dez takes a look around the scorched area as well.

Perception 31



Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+25=39 ; d20+18=25 ;
Wednesday September 8th, 2021 1:25:39 AM

Hearing about the sad state of affairs of the workshop Toston continues to listen and hover.

Perception: 39
Fly: 25

Want Beer (SteveK) 
Wednesday September 8th, 2021 1:53:29 AM

Walking towards the walls, Hmerrin can see the room is like a cylinder: linear floor, straight walls going up, but curving to the left and right. That is unusual since this is nearly the first straight line the heroes have encountered in this place! The other unusual thing is the walls seem to be covered, floor-to-ceiling, in a muted rainbow curtain.

Desdichado looks at the blast mark, but that’s the only obvious thing he can see. (Ooc: maybe some skills checks can see more.)

Toston observes and continues to hover about 20’ off the floor. He hears whispers. ‘Hssss!’ ‘Alive’ ‘hate them!’ and ‘Want beer!’


Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Wednesday September 8th, 2021 3:24:03 AM

Nira keeps buffing herself, this time with a magic vestment spell.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday September 8th, 2021 2:57:27 PM

Desdichado doesn't think he has any skills that would be useful for examining the scorch mark, so he walks over to a wall and attempts to lift back a curtain.

Sarge [AC 20; HP 132/132] (Kathy)  d20+7=17 ;
Wednesday September 8th, 2021 3:22:48 PM

Sarge walks over to examine the scorched area. [Knowledge Engineering 17]

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+24=33 ;
Wednesday September 8th, 2021 5:10:45 PM

Gaffer keeps an eye on Des as he lifts the curtain. Thoroughly expecting monsters to be waiting behind it, but also very curious as to why it is there. (Perception: 33)

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday September 8th, 2021 8:22:37 PM

Hmerrin was also planning to move a curtain, and so he assists Dez.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:33/25/25 - CMD 35   d20+18=32 ; d20+6=14 ; d20+25=29 ; d20+18=25 ;
Wednesday September 8th, 2021 11:14:03 PM

Toston says, "I hear the words 'alive,' 'hate them' and 'want beer.'

He says to his friends, "Anyone have detect undead?"

Fly: 32
Know: religion: 14 <- undead that likes beer
Perception:29
Stealth: 25

Want Beer (SteveK) 
Thursday September 9th, 2021 2:26:42 AM

Nira rebuilds her protections.

Desdichado and Hmerrin try to lift or push the curtain while Gaffer looks on for backup, but they discover thier hands pass right through it. The curtain is an illusion! Try as they will, it doesn’t disappear when they try to disbelieve.

Sarge has some knowledge of engineering and can tell there was an object centered in the blast area. The oblong part of the blast tells her that there was at least something left of it, and it would have been projected up and slightly to the left at great speed.

Toston informs the others they are probably not alone. He can’t recall any form of undead that particularly like beer, but can recall most intelligent undead retain at least a little memory of their past life. He continues to hover at 20’ above the floor and hears multiple whispers. “Kill”. “Hate” “Beer?”

…..
The heroes have the initiative


Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Thursday September 9th, 2021 2:54:37 PM

"Huh, I guess somebody didn't like the look of these walls," muses Desdichado. Then, to Toston he adds, "Someone -- er, thing -- wants beer? I don't have any with me."

Wary of the notion of something undead nearby, Desdichado tilts his head back and looks up and around the room near where he heard Toston's voice. He tries to see if he can Detect Evil creatures nearby.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Thursday September 9th, 2021 6:32:42 PM

"Could be the illusion is covering an exit," Hmerrin answers Dez. "While we're looking for beer, I'm going take a walk and see if we got an opening.

The man starts walking counter-clockwise (so that he's going toward the 'slightly left' direction first), dragging his fingers along the wall as he goes.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Thursday September 9th, 2021 8:18:41 PM

Gaffer waits in the very center of the room, away from any walls and continues to keep an eye on Hmerrin incase he should disappear into the wall at any point.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Thursday September 9th, 2021 9:06:58 PM

"Did you want to use that gem again?" Nira asks, holding out the Gem of Seeing. It isn't hers and she doesn't want to be so presumptuous as to use it herself without asking or offering to someone else first.

She casts a final buff spell - another magic vestment.

As for the whispers... "Zombie dwarf perhaps?"

Sarge [AC 20; HP 132/132] (Kathy) 
Thursday September 9th, 2021 11:21:44 PM

"So...." Sarge turns in a circle, looking at the blast area. "So this explosion, whatever it was, launched something." She gestures. "That way."

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:37/25/29 - CMD 35   d20+18=37 ;
Friday September 10th, 2021 1:02:05 AM

Toston continues to hover and this time casts a mage armor

Fly: 37

Active Effects:
Mage Armor - 8 hours ; +4 AC
Passive Effects:
Blindsense 30 feet

Want Beer (SteveK) 
Friday September 10th, 2021 3:24:57 PM

Hmerrin runs his hands on the wall behind the illusory curtain. He doesn’t find any exit, but he is fairly sure there is more writing carved into the wall hidden by the illusionary curtains

Sarge provides her information, and points towards the ceiling where Toston is certain is where the whispers are coming from…

Sarge [AC 20; HP 132/132] (Kathy) 
Friday September 10th, 2021 10:42:51 PM

Sarge finally catches up with the conversation. "I don't have the Detect Undead spell prepared," she says. "I could get it, though, if we want it. Or I could just channel energy and see if anything yells."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Saturday September 11th, 2021 9:44:20 PM

Unless anyone objects or would rather do it themselves, Nira will use the gem of seeing to reveal what is hiding behind the illusory curtains.

Desdichado(Ryan) [HP: 152/152; AC:26/12/26 - CMD 28] DR:3/- 
Sunday September 12th, 2021 12:14:45 AM

"Go for it, Nira," says Desdichado, "let us know if you find anything."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Sunday September 12th, 2021 3:28:19 PM

"Gem of seeing first, Nira use it as you see fit, and channel energy as our go to second?"

Gaffer sits tight and waits to see who is keeping them company.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Sunday September 12th, 2021 3:33:24 PM

"Seems like a plan," Hmerrin echoes Gaffer.

"Nira, I've got a grappling hook and some rope. If there's something to snag up there, let us know please."

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:37/25/29 - CMD 35  
Monday September 13th, 2021 1:18:46 AM

Toston whispers, "Should I fireball the ceiling?"

Attack! Rd 1 (SteveK) 
Monday September 13th, 2021 6:27:50 AM

Sarge doesn’t have Detect Undead spell prepared, but she could get it.

Nira proposes to use the gem of seeing to reveal what is hiding behind the illusory curtains. Desdichado Gaffer, and Hmerrin agrees.

And Nira uses the Gem of True Seeing. She is immediately struck by the utter chaos of alien writing! Make DC 25 Will save or be afflicted by as by the Insanity spell for d6 rounds! (ooc: Once a save is made, that individual need not save again.) Highlight to display spoiler: { Strange sigils and glyphs decorate the walls, and among the symbols are carvings of coils and knots, interspersed by occasional eyes, mouths, and some elongated faces. Are they coils, tentacles, serpentine bodies, or sinuously long limbs? It’s hard to tell as they blend one into another. Also, woven throughout the carvings on the walls are ancient Tecuri runes. Closer to the floor are writing that is done in a different style but will take some time to piece together… }

Toston continues to hover and hears the whispers change. “Get them.” “Hate them.” “They didn’t bring beer!” There is movement in the darkeness of the ceiling, and then more than just movement!

Flying out of the dark of the ceiling, are gray whisps, humanoid outlines of once-living sages and magicians. Spreading out as they descend, they go after each of the heroes! Luckily, the monsters themselves are too far away to fly and attack, and so they haven’t quite reached the heroes… yet.

Know Religion DC 19 Highlight to display spoiler: { The monsters are Shadows, but appear enhanced in some way. }

……………

14 Monsters are 30’ in the air. (AC 17)
Toston is 20’ in the air.
All others on the floor.

Map via email

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/-  d20+12=30 ; 7d6=29 ;
Monday September 13th, 2021 12:58:09 PM

(Know. Religion: 30)

"Wow, that is a lot of Shadows!" says Desdichado. "Sarge and I can hopefully channel some of them away, but these look like they are somehow enhanced."

He gets a little closer to Hmerrin and Nira (move to H:11), hoping that he can use channel on a few of the Shadows.

Ready ActionIf at least 3 Shadows move to within 30' of Desdichado, he will channel positive energy against them. (29 damage, Will DC 22)


Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  14d6=40 ;
Monday September 13th, 2021 8:44:40 PM

Gaffer looks up at the myriad of enemies positioned far away from his allies and smiles. Stretching out a hand, the area around each shadow begins to shimmer as the temperature rises before coalescing into golden flames that engulf the dark creatures within.

[i]
[OOC: It doesn't say in the spell the cubes need to be connected but there are 28 10 foot cubes to place so either way I believe it is possible to catch all enemies.]
-----
Action: Casting Fire Storm - One 10 foot cube on each shadow - 40 Fire Damage - Reflex DC 24 for Half - Those that fail catch fire taking 4d6 damage each round until flames are extinguished.
[i]

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19]  d20+15=31 ;
Monday September 13th, 2021 8:52:18 PM

"Argh!" Nira recoils for a moment from the strange sigils and writing on the wall, but manages to retain control of her senses. "There's some really strange markings on the wall. Try not to look at them!"

If Gaffer is going to burn these creatures to a crisp then Nira doesn't want to be close to them (not that she did any way).

She takes a step backward and casts a spell to protect herself from the shadows.

-----------
Will Save vs DC25: 31=Pass
Knowl Religion vs DC19: 21=Autopass
Free: 5ft step to G14
Move: Store Gem of Seeing
Standard: Defensively cast Deathward. Concentration check autopass


Sarge [AC 20; HP 132/132] (Kathy)  d6=1 ; d6=2 ; d6=2 ; d6=1 ; d6=1 ; d6=6 ;
Monday September 13th, 2021 9:33:12 PM

Like Dez, Sarge also readies an action to channel when she can get at least 3 undead. If her readied action goes off, her channel does 13 damage, DC 17 Will save for half.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+6=16 ; d20+18=22 ;
Tuesday September 14th, 2021 12:24:17 AM

Know : Religion : 16
Fly: 22

Toston bleeds 15 feet of altitude so that he is only hovering 5 feet off the ground while moving diagonally so that he is 45 feet away from where he was horizontally at T10. (OOC: single move; fly check 22; ends up at T10; 5 feet off the ground)

He then casts the shield spell

Active Effects:
Mage Armor - 8 hours ; +4 AC
Shield - 80 rounds; +4 shield bonus to AC; immunity magic missile
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)

Shadows from the Dark Rd2 (SteveK)  d20=17 ; d20=5 ; d20=17 ; d20=14 ; d20=1 ; d20=18 ; d20=9 ; d20=4 ; d20=19 ; d20=18 ; d20=7 ; d20=19 ; d20=9 ; d20=8 ; d20=11 ; d20=12 ; d20=14 ; d20=18 ; d20=10 ; d20=12 ; d20=12 ; d20=14 ; d20=12 ; d20=8 ; d20=18 ; d20=9 ; d20=11 ; d20=11 ; d20+6=25 ; d20+6=13 ; d20+6=14 ; d6=5 ; d6=1 ; d6=1 ;
Tuesday September 14th, 2021 7:19:26 AM

Gaffer looks up at the myriad of enemies positioned far away from his allies and smiles. Stretching out a hand, he picks one target location and sets an area to blast with sheets of golden flames! The shadows are incorporeal, so only take half damage, and 2 save, so take half of half damage, and none of them catch fire because there is no material to ignite… but all of them have been hurt!

(ooc: magic requires a target location and then expand out. DM rules, therefore, that all flame areas must touch. The spell does not specify if it is a burst or spread, so DM will allow Player to define the shape similar to a wall spell. Therefore, all 14 Shadows are in the area of effect!)

Desdichado moves to Nira and waits until the shadows get closer. Then, the paladin channels positive energy, catching six of them! What’s more, even though one resists, Gaffer’s flames wounded them enough that all six dissipate! Only Hmerrin, Desdichado, and Nira are close enough to hear a whisper of ‘free at last’…

Nira recoils but manages to retain control of her senses. Not wanting to be close to the Shadows, she takes a step backward and casts a spell to protect herself from the shadows.

Sarge also readies an action, and catches eight undead in her positivity. It was rather weak, but Gaffer’s flames wounded many, and five of them are gone with but an echo of a whisper… ‘thank you’ !

Toston drops to 5 feet off the ground, and skims away in an acrobatic maneuver that would make a fairy envious! And he even has time to cast a Shield spell!

…..

Although Druid, Paladin, and Cleric have decimated the ranks of Shadows, it is unfortunate that the two headed to Sarge both survived to close. And with Toston maneuvering to get some space, the only other surviving Shadow goes after the closest living being: Sarge! Three Shadows bore in, reaching out, bypassing armor. Sarge feels the icy touch as she loses 7 points of strength!

……………

3 Monsters are 5’ in the air. (AC 17)
Toston is 20’ in the air.
All others on the floor.

A-H Dead
I 23 Dam
J Dead
K 27 Dam
L 23 Dam
M-N Dead


Map via email

Sarge [AC 20; HP 132/132] (Kathy)  d6=4 ; d6=4 ; d6=5 ; d6=2 ; d6=3 ; d6=3 ;
Tuesday September 14th, 2021 5:51:04 PM

Losing a good chunk of her strength, Sarge staggers under the weight of her armor. "And me a Strength cleric," she says. "That Domi, some sense of humor."

She channels positive energy again. This time, any undead within range take 21 damage, DC 17 Will save for half.

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/-  7d6=22 ;
Tuesday September 14th, 2021 6:26:26 PM

Desdichado moves as close as he can to Sarge and channels positive energy again. (22 damage; will DC 22)

"Sarge," he gasps as he runs closer, "are you okay? Do you have any restorations ready? I don't right now, but give me some time and I can try and help you out!"


Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Tuesday September 14th, 2021 6:59:08 PM

Coming out of his daze, Hmerrin rushes toward Sarge while pulling out his axes.

---
Double move to N20


Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Tuesday September 14th, 2021 8:53:23 PM

The others look to have the last three shadows well in hand. Nira decides to hold on to some of her precious spell slots for after the battle so she can treat some of the damage done to Sarge.

She does get a little closer to the action though.

---------------
Move: Move to L15

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+18=37 ; d20+14=32 ; d20+14=30 ; 4d6+4=24 ; 4d6+4=10 ;
Wednesday September 15th, 2021 12:34:48 AM

Fly: 37

Toston flies to within range of the shadows (45 feet) and fires off a couple scorching rays at the nearest one

32 vs touch; 24 fire damage
30 vs touch; 10 fire damage

Active Effects:
Mage Armor - 8 hours ; +4 AC
Shield - 79 rounds; +4 shield bonus to AC; immunity magic missile
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)

Shadows from the Dark Rd 3 (SteveK) 
Wednesday September 15th, 2021 6:44:29 AM

Sarge staggers under the weight of her armo, noting Domi’s sense of humor. She channels positive energy again! All three shadows are too wounded for even saves to help them: they dissipate without a sound!

Desdichado, Hmerrin, Nira, and Toston all move closer to Sarge, but none have to use energy to combat the shadows: divine, physical, or arcane.

Denli moves back to Sarge to see if she is OK. ”Without my forging tools, I’m less than useless, but you are Clan. Are you OK?”

……..

The shadows are gone, and the heroes are left with the blast mark, the illusion curtain, and the information Sarge, Toston, and Nira have thus far discovered…

Map via email

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d4=4 ;
Wednesday September 15th, 2021 2:30:02 PM

Gaffer moves over to Sarge and casts as Lesser Restoration, he only has one casting but it "Hopefully that lessens the impact, assuming it isn't a more serious effect."

Looking back at the room he adds [b]"So erm, do we climb in through the space they came out off?"


-----
Lesser Restoration on Sarge - Possibly 4 Strength Restored

Sarge [AC 20; HP 132/132] (Kathy) 
Wednesday September 15th, 2021 2:31:37 PM

Sarge sits down on the floor. "I'm weak as a mage," she complains, at least partly in answer to Denli's question. "I'll have to change my name to Prudence and learn to throw fireballs.

"I've only got the lesser restoration prepared," she replies to Dez. "And somehow I don't think that's going to get it done. Anybody got any diamond dust?"

[OOC: If I remember right, shadows cause drain, not damage, so Sarge will need a full Restoration to get her strength back.]

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday September 15th, 2021 6:59:07 PM

"Oh, no. I'm not sure how much help I can provide then either," says Desdichado. "While we figure out how to help Sarge, can you tell us anything else about the strange symbols you saw, Nira? I wonder if they might help us figure out how to get out of here."

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday September 15th, 2021 7:03:51 PM

Hmerrin grimaces at Sarge's plight. He has nothing that can help either.

"We're still looking for this Nullifier," he answers Gaffer. "And someone said this blast mark sent something up thataway. Can you and Toston fly up and take a look? Anything jumps you, get down here in a hurry."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Wednesday September 15th, 2021 8:58:07 PM

Nira goes over her spell-list as she looks at Sarge. Not even her Heal spell can cure such damage.

"Sure Des. The symbols themselves were very intense and interspersed with Teucri runes. Unless you have a strong resolve I'd suggest not to look directly at them as I'm pretty sure they'd drive a person insane. There was some other sort of writing closer to the floor that looked to be a different script. I'll try and decipher it."

Nira retrieves the Gem once more and goes to look at the script.

-------------
Move action: Retrieve Gem (should still be active)
Move action: Move to F15


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+21=28 ; d20+12=31 ; d20+25=35 ;
Wednesday September 15th, 2021 11:35:12 PM

Toston says to Sarge, "Hey I resent that. I'm a mage of sorts and I am most certainly not weak but then again I have dragon blood so that certainly helps."

Toston casts detect magic and continues to look around.

Know[Arcana]: 28
Spellcraft: 31
Perception: 35

Active Effects:
Mage Armor - 8 hours ; +4 AC
Shield - 78 rounds; +4 shield bonus to AC; immunity magic missile
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)



Shadows from the Dark Rd 4 and 5(SteveK) 
Thursday September 16th, 2021 6:38:28 AM

Shadows from the Dark Rd 4 (SteveK)

Gaffer moves over to Sarge and casts as Lesser Restoration. Thankfully, these Shadows only had ability damage, not ability drain, and so the dward is restored 4 points of Strength.

Sarge quips about changing her name to Prudence (Know Local DC5 Highlight to display spoiler: { commonly known, Prudence is a Knights Commander of the Mailed Fist; a powerful Sorcerer, but not known for her physical prowess.}

Desdichado wants to figure out how to help Sarge, and is interested in more of the strange symbols Nira saw.

Hmerrin grimaces at Sarge's plight. "We're still looking for this Nullifier, and someone said this blast mark sent something up thataway.” So who can fly up there for a look, the young man wonders.

Nira goes over her spell-list, and responds to Des. Avoiding the symbols above, she uses the Gem of Seeing again, but specifically for the writing close to the ground. Her tactic pays off! The writing at the floor does NOT drive Nira insane, and with a little piecing together, she can come up with that there are other runes near the floor that are again written in another handwriting than the ones that cause insanity. The heroes may be able to make some guesses…

Know Religion DC 20. Highlight to display spoiler: { The way the writings are repetitive make the heroes think of cults, but strangely there is no reference to any immortal or power.}
Know Local DC 20. Highlight to display spoiler: {There seems to be a repeated reference to “no scrying pool and no beer make Toril something, something” }
Know Planes DC 20. Highlight to display spoiler: { There appears a farewell to Yarmin, and hoping that he is able to reunite the Teucri race or whatever he was trying to do. }

Toston quips with Sarge, casts Detect Magic, and continues to look around. Staying low as he is, the light spells, darkvision, and detect magic [all 60’ range] don’t extend to the ceiling [100’ above the floor] or the hole through the middle of the ceiling the Tide came down from. In his recent encounter with the Shadows, Toston learns something else… his Blindsense did not notice the incorporeal monsters!

Toston casts detect magic and continues to look around.

Denli moves back to Sarge.

……..

The heroes have the initiative. Players can post 2 rounds of actions this post.

Map via email

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19]  d20+22=25 ;
Thursday September 16th, 2021 7:20:25 AM

"Hmm. This is interesting..." Nira relays her findings to the others.

"The writings are repetitive. It feels a bit cult-ish, but strangely I cant see any reference to a deity. There seems to be a repeated reference to, and I quote, 'no scrying pool and no beer make Toril something, something'"

"There also appears a farewell to Yarmin, and hoping that he is able to reunite the Teucri race or whatever he was trying to do."


Nira looks about to see if there are anything radiating any significant magical power/aura.

----------------
Knowl checks vs DC20: All autopass
Perception: 25 + Darkvision (60ft) + Lowlight Vision + Arcane Sight (120ft) + See Invisibility


Sarge [AC 20; HP 132/132] (Kathy)  d20+10=25 ; d20+6=16 ;
Thursday September 16th, 2021 1:46:51 PM

Sarge also glances at the writings [Knowledge Religion 27]. It is indeed reminiscent of a cult, but.... "I don't think this is a ritual," she says. "I think it's somebody going stir crazy."

She glances at the scorch mark. "Maybe that explosion was a last-ditch effort to get out of here. And it failed."

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Thursday September 16th, 2021 2:03:24 PM

"A farewell to Yarmin?" wonders Desdichado. "I wonder if that means he made it out - back to the Teucri I mean, or that he died. The Shadows we just encountered make me think it may have been the second."

"And I second Hmerrin's idea - we need someone to carefully take a look at where those things came from and see if it looks like there are any leads for getting the Nullifier or getting out of here."

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+8=26 ;
Thursday September 16th, 2021 6:57:21 PM

Know Local - 26.

"Yeah, I'm with Sarge," Hmerrin opines. "Ol Toril got stuck here, then went bonkers, then turned into a shade, and then the shade went bonkers."

He shakes his head.
"That would take an awfully long time."

The fighter looks to Toston and Gaffer to see if they can find the object up there somewhere.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30)  d20+24=25 ;
Thursday September 16th, 2021 9:25:31 PM

It's been a while, Gaffer's form shrinks down briefly into a small mass of swirling shapes before turnign into a hawk before he flies up towards the area Hmerrin is gesturing towards to take a look for any objects that got hurled that way.


-----
Wildshape: Hawk
Perception: 25


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+2=6 ; d20+6=15 ; d20+8=25 ; d20+25=43 ;
Friday September 17th, 2021 1:10:38 AM

Know Local (untrained): 6
Perception: 43

Toston says to Sarge, "If you change your name to Prudence maybe I need to learn how to turn into things and change my name to Anna"

Toston says "Did you know that the shadows don't pop up on blindsense? Also I totally see that farewell to Yarmin but that is pretty much all I see."

He then flies up and takes a look around for the object.

Active Effects:
Detect Magic - 60 foot cone 77 rounds
Mage Armor - 8 hours ; +4 AC
Shield - 76 rounds; +4 shield bonus to AC; immunity magic missile
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)

Shadows from the Dark Rd 6 (SteveK) 
Friday September 17th, 2021 1:19:38 PM

The others gather and wait for Gaffer and Toston.

Gaffer-Hawk and Toston-with-wings rise up off the ground and get 50’ above the floor (an estimated 50’ to the ceiling), and they discover two things.
The first is there does appear to be something like a large rod that is stuck in the ceiling about the location where Sarge pointed the blast-thing must have gone.
The second is they can hear whispers again. “Hate”. “want Beer”….

……
The heroes have the initiative


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Sunday September 19th, 2021 11:08:36 PM

Toston casts message targetting the party. He then whispers to everyone, "Hey Guys. I'm hearing those shadows again from the ceiling. Anyone have anyway to pinpoint them so I can hit them with something strong?"

Active Effects:
Detect Magic - 60 foot cone 76 rounds
Mage Armor - 8 hours ; +4 AC
Shield - 75 rounds; +4 shield bonus to AC; immunity magic missile
Message - 100 rounds; whispered conversation at a distance 8 people
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)


Shadows from the Dark Rd 6 (SteveK) 
Monday September 20th, 2021 7:40:59 AM

No DM post, to allow time for more Players.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Monday September 20th, 2021 9:59:53 AM

Hmerrin mutters "great" at Toston's report of more shadow creatures.
He has no ability to pinpoint nor really hurt them, and isn't happy about it.

"I don't suppose you can easily get the whatever-it-is stuck in the wall down here?" he asks, without much optimism.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Monday September 20th, 2021 11:17:10 AM

Gaffer will attempt to grab the rod in his beak and pull it free, remembering in the process why he started to prefer turning into an air elemental. He'll bring it back for the others to inspect if he succeeds, or descend away anyway and hope Toston can manage to remove it.

Sarge [AC 20; HP 132/132] (Kathy) 
Monday September 20th, 2021 12:20:48 PM

"I can channel some more," Sarge says. "But if they're up there and I'm down here, it isn't going to help much."

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Monday September 20th, 2021 1:41:32 PM

"Yep," continues Desdichado along with Sarge, "if you can get them down here we can probably get rid of them. Not sure how we're going to get up there, though."

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Tuesday September 21st, 2021 1:52:04 AM

Toston says to Gaffer, "Hold the post"

He zips down and casts Fly on Sarge and whispers, "Let's take out some shadows."

Active Effects:
Detect Magic - 60 foot cone 75 rounds
Mage Armor - 8 hours ; +4 AC
Shield - 74 rounds; +4 shield bonus to AC; immunity magic missile
Message - 99 rounds; whispered conversation at a distance 8 people
Fly (Sarge) - 80 rounds; Sarge can fly at 60 feet or 40 if medium / heavy and gets a +4 bonus to the Fly skill
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)


Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Tuesday September 21st, 2021 4:19:32 AM

Nira casts Overland Flight on herself. Just in case. She isn't quite sure what to do from here so instead watches Gaffer and Toston with interest.

Shadows from the Dark Rd 7(SteveK)  d20+13=31 ; d20+13=26 ; d8=7 ; d8=4 ;
Tuesday September 21st, 2021 5:34:41 AM

Toston casts message targetting the party. He then whispers to everyone, "Hey Guys. I'm hearing those shadows again from the ceiling. Anyone have anyway to pinpoint them so I can hit them with something strong?"

Hmerrin mutters "great" at Toston's report of more shadow creatures.

Gaffer moves closer to grab the rod, but he doesn’t make it that far. 90 feet up (only 10 feet away), a large Shadow reaches out of the ceiling and touches the Hawk. “Mine!”, it whispers fiercely. “Hate!”, it says again. Another large Shadow emerges, and it also seems to have the most important shred of memory to hold onto. “Want Beer!”, it says in no more than a whisper.

(Gaffer is touched twice and loses 11 points of strength!)

Sarge can channel more, but if they're up there, it isn't going to help much.

Desdichado agrees with Sarge, he’s also not sure how they're going to get up there.

Toston flies back down to pick up Sarge.

Nira casts Overland Flight so she can get in sight and start targeting things.

……………

As Gaffer descends from the ceiling, the Rod still impaled in the rock above, Gaffer (if conscious) and Toston, can notice these Shadows are larger than the last, and they do not leave the immediate vicinity of the Rod.
Know Religion DC 15 Highlight to display spoiler: { It appears these two are bound in some way to the Rod in the cieiling! }
Know Religion DC25 Highlight to display spoiler: { These are Advanced Greater Shadows, much more dangerous than the swarm that attacked earlier, but still has the same weaknesses and attack as their smaller cousins. [/spoiler}
Sense Motive DC20 Highlight to display spoiler: {} One of the messages in the Spiral Maze mentioned names and beer too…
}

……
The heroes have the initiative.

Sarge [AC 20; HP 132/132] (Kathy)  d20+12=29 ; d20+11=13 ; d20+11=17 ;
Tuesday September 21st, 2021 2:36:01 PM

[Knowledge: Religion 29]

"Hold up," Sarge says. "These are different. They're tied to that rod thing somehow. And they're a lot tougher. We're gonna need our A game."

Instead of channeling, Sarge decides to try a Searing Light on one of the shadows. [Used a Hero point to re-roll my touch attack and still missed.]

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Tuesday September 21st, 2021 3:56:33 PM

Gaffer withdraws from the fight as fast as his wings will take him, towards Sarge and Toston and general safety before they head back the other way.

----- Active Effects -----
Strength Lost: -11 - Remaining Strength 8

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Tuesday September 21st, 2021 6:23:00 PM

"Does anyone have beer? Maybe we can lure that big Shadow down with it" says Desdichado.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Tuesday September 21st, 2021 6:44:26 PM

Hmerrin shakes his head in frustration.

"I got nuthin'" he spits. "No beer, no flying, no restoration. I'm not sure these axes will even hurt those things."

The man rubs his forehead furiously.

"Pretty sure the key is getting to that rod. Any idea if a grappling hook would catch anywhere on it?"

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Tuesday September 21st, 2021 9:21:44 PM

"Beer? I might have beer." Nira isn't entirely sure if it will work, but she casts a Silent Image spell to conjure up the illlusion of 5 barrels of ale near the scorch mark, with a puddle of ale on the floor.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+6=18 ;
Wednesday September 22nd, 2021 12:46:13 AM

Toston figures if they are fighting more undead and these ones are tougher then the next character to give enhanced mobility to is Des.

The gnome flies over to the paladin and casts fly on him.

Know Religion: 18

Active Effects:
Detect Magic - 60 foot cone 74 rounds
Mage Armor - 8 hours ; +4 AC
Shield - 73 rounds; +4 shield bonus to AC; immunity magic missile
Message - 98 rounds; whispered conversation at a distance 8 people
Fly (Sarge) - 79 rounds; Sarge can fly at 60 feet or 40 if medium / heavy load and gets a +4 bonus to the Fly skill
Fly (Des) - 80 rounds; Des can fly at 60 speed or 40 if medium / heavy load and gets +4 bonus to the fly skill
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)

Shadows from the Dark Rd 8 (SteveK) 
Wednesday September 22nd, 2021 10:26:03 AM

Sarge provides some information, but can’t cast her spell: the Shadows are 100’ up to the ceiling and her Darkvision only goes to 60’. (ooc: retains her Searing Light and Hero Point)

Gaffer withdraws from the fight as fast as his wings will take him, towards Sarge and Toston and general safety before they head back the other way. Since the Greater Shadows attacked as soon as the druid got within range, his withdraw is successful in disengaging without giving an opportunity for an attack.

Desdichado asks if anyone has beer? Maybe we can lure at least one of the big Shadows down with it.

Hmerrin shakes his head in frustration, he got no beer, no flying, no restoration. Maybe the next investment would be a couple of Flying potions? Maybe a grappling hook set in it? (ooc: Gaffer was close enough to see that there were places a hook could grapple, if there was a way to throw it 100’ in the dark and hit the mark…)

NIra might have Beer. She casts a Silent Image spell to conjure up the illlusion of 5 barrels of ale near the scorch mark, with a puddle of ale on the floor.

Toston figures they are fighting more undead, that these ones are tougher, and so flies over to the paladin and casts fly on Des.

……………

The two Advanced Greater Shadows don’t charge Gaffer, Toston, or the illusion of beer. Maybe it is because they can’t see 100’ to the floor, or because they are unaffected by a Silent Image, or because they are forever trapped to be near the rod in the ceiling. With all the heroes back down to the floor, no one can see the two undead, or the rod, or the ceiling.

……
The heroes have the initiative.

Sarge [AC 20; HP 132/132] (Kathy) 
Wednesday September 22nd, 2021 1:00:16 PM

[OOC: Sarge had Fly cast on her last round. I guess I just neglected to say I flew up.]

Sarge flies upward until she can see the shadows. Then she identifies them and tries her spell as before.

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday September 22nd, 2021 5:09:55 PM

Desdichado begins to arc himself 40 feet up towards the Shadows and rod.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday September 22nd, 2021 7:00:01 PM

"Well, hold on," Hmerrin calls to Dez. "If Gaffer says we can snag the rod, lets try that."

The fighter retrieves a grappling hook and a couple coils of rope, and attaches everything so that he ends up with 100' line.
He hands the hook and the coiled rope to Dez.

"Once you get close enough to see the rod, try to hook it, let the line fall, and I'll pull it down."

"By the way, does anyone know if magic weapons hurt shadows?"

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Wednesday September 22nd, 2021 11:19:21 PM

"What's your weapon of choice, Hmerrin?" She hasn't known the fighter long enough to know his preferred fighting style.

Nira will cast Ghost Weapon on which one Hmerrin prefers.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Thursday September 23rd, 2021 1:57:18 AM

Toston says to Hmerrin, "Congratulations! you can fly too" and flies over to the young fighter and casts Fly on him.

He calls over to Nira, :"Do you need a boost too or can I star flying up there with the others next round?"

Active Effects:
Detect Magic - 60 foot cone 73 rounds
Mage Armor - 8 hours ; +4 AC
Shield - 72 rounds; +4 shield bonus to AC; immunity magic missile
Message - 97 rounds; whispered conversation at a distance 8 people
Fly (Sarge) - 78 rounds; Sarge can fly at 60 feet or 40 if medium / heavy load and gets a +4 bonus to the Fly skill
Fly (Des) - 79 rounds; Des can fly at 60 speed or 40 if medium / heavy load and gets +4 bonus to the fly skill
Fly (Hmerrin) - 80 rounds Hmerrin can fly at 60 speed or 40 if medium / heavy load and gets +4 bonus to the fly skill
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Thursday September 23rd, 2021 5:16:24 AM

Gaffer doesn't want to risk getting close enough to be drained but also can't see the shadows from where he is, he decides to wait a little while longer and see if they can confirm whether the shadows can move away from the rod.

----- Active Effects -----
Strength Lost: -11 - Remaining Strength 8

Shadows from the Dark Rd 8 (SteveK) 
Thursday September 23rd, 2021 12:01:59 PM

(Ooc: apologies, got all mixed up. No DM post today)

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Thursday September 23rd, 2021 2:40:04 PM

Desdichado thanks Hmerrin for the rope and makes his way slowly up. "I should be able to channel while holding this rope, so even if those things get close, maybe this will actually work."

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Friday September 24th, 2021 12:13:50 AM

Toston waits patiently for Nira's response.

Shadows from the Dark Rd 10 (SteveK)  d20+28=43 ; d20+28=42 ;
Friday September 24th, 2021 6:14:45 AM

Sarge, who had gotten a Fly spell only a couple of seconds ago, flies up 40’ and casts Searing Light, but misses.

Desdichado waits for Hmerrin’s preparations, then begins to arc himself 40 feet up towards the Shadows and rod.

Hmerrin calls to wait, creates himself a Rod Puller, and asks Dez to attach it. (2 rounds to complete)

Nira casts Ghost Weapon on Hmerrin’s battleaxe.

Toston casts another Fly spell, this time on Hmerrin! He can remember that Nira had previously cast Overland Flight on herself; the elf probably won’t need a Fly spell.

Gaffer doesn't want to risk getting close enough to be drained but also can't see the shadows from where he is, he decides to wait a little while longer and see if they can confirm whether the shadows can move away from the rod.


……………

Sarge and Desdichado can barely see the two Greater Shadows, well partially, since they have withdrawn into the stone of the ceiling. Being sneaky monsters, the heroes will have to be within 60’ to even have a chance at seeing the Shadows. (Stealth +43, 42)

……
Map in email

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Friday September 24th, 2021 2:49:21 PM

As Desdichado continues to float upward, he notices how dark it's becoming and how difficult it is to see anything, let alone the Shadows. "Can anyone give us a light up here? It looks like the Shadows are hiding up in the ceiling. I'll try to hook this to the rod here in a moment - maybe the light will keep them away from us for a bit."

Sarge [AC 20; HP 132/132] (Kathy) 
Friday September 24th, 2021 11:50:33 PM

If she can, Sarge would like to fly up and cast Light on the rod itself.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Saturday September 25th, 2021 9:48:40 AM

Hmerrin's mood improves considerably after Nira and Toston cast their spells.

"Now that's more like it," he purrs.

Battleaxe in one hand, and an Everburning Torch in the other, the young fighter rises to catch up with Dez.

-----
In Effect
Fly
Ghost Touch (battleaxe)
Darkvision


Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Sunday September 26th, 2021 1:18:26 AM

Nira bravely stays near the back of the pack. She waits to see how Des goes with the hook maneuver. If need be, she can cast Mage Hand to help move the hook into position but waits to see if her help is needed at all.

-------------
Fly to I17 - 15ft up

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Sunday September 26th, 2021 7:16:35 PM

Gaffer flies 30 feet closer to the rod and the others, wanting to be close enough to act as needed, and waits to see what Sarge and Des can do.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   4d4+4=15 ;
Monday September 27th, 2021 12:18:10 AM

Toston flies to J17 60 feet up then fires off a magic missile at the nearest shado.

15 force damage to the shadow

Active Effects:
Detect Magic - 60 foot cone 73 rounds
Mage Armor - 8 hours ; +4 AC
Shield - 72 rounds; +4 shield bonus to AC; immunity magic missile
Message - 97 rounds; whispered conversation at a distance 8 people
Fly (Sarge) - 78 rounds; Sarge can fly at 60 feet or 40 if medium / heavy load and gets a +4 bonus to the Fly skill
Fly (Des) - 79 rounds; Des can fly at 60 speed or 40 if medium / heavy load and gets +4 bonus to the fly skill
Fly (Hmerrin) - 80 rounds Hmerrin can fly at 60 speed or 40 if medium / heavy load and gets +4 bonus to the fly skill
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)


Shadows from the Dark Rd 10 (SteveK)  d3=3 ; d3=2 ; d20+13=22 ; d20+13=25 ; d8=6 ; d8=1 ;
Monday September 27th, 2021 2:35:20 AM

Desdichado, notes it has always been dark in the chamber, and only the heroes’ own darkvision or light sources have momentarily revealed the ceiling. He continues to fly upward and asks for a light. (ooc: DM assessing Dez is at 80’. Note that floating or hovering will require a Fly check DC15)

Sarge continues to fly and intends to cast Light on the Rod itself. She’s going to have to touch the Rod, so can’t make it yet…

Hmerrin , purring, with battleaxe and Everburning Torch in his hands, he double flies up and catches up with Dez.

Nira stays low, hoping to hear if her assistance is needed near the ceiling. (ooc: Dm is tracking NIra’s Dancing Lights are at floor level and Nira doesn’t have darkvision. If true, she can’t see the roof or any of the others except for Denli.

Gaffer flies back up to be close enough to act, but far enough not to be drained.

Toston flies 60 feet up, but is unable to perceive them hiding partially hiding in ceiling and shadow. Without a target, the Dragon Disciple does not expend a spell.

……………

Three heroes get close enough to the Rod and the Shadows emerge from the ceiling, ‘shouting’ in their dark whispers. Both of them stay 10’ away from their targets.

The first, now seen as a female human shape, rushes Desdichado, shadowy fingers seeking to move through his armor. “Hate! You left us here! Your fault! Hate!” (Desdichado loses 6 points of strength!)

The second, now see as a male dwarf shape, turns to Sarge, fingers jabbing. “Beer! You have all the beer! Toril’s Beer!” (Sarge loses 1 point of strength)

……

Circe- AC 20 Hp
Toril – Ac 20 Hp

Map in email

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+24=28 ; d8+21=29 ; d20+19=22 ; d8+21=29 ; d20+14=28 ; d8+21=26 ;
Monday September 27th, 2021 6:49:37 PM

"I got yer beer right here, buddy," Hmerrin growls.

The fighter skips toward Toril, and unleashes a series of blows.

--------
5' step to M17.
Full Attack, Power Attack (flanking) on Toril with Ghost Touch Battleaxe.

Atk 1 hits ac 28 for 29 hp damage
Atk 2 hits ac 22 for 29 hp damage
Atk 3 hits ac 28 for 26 hp damage

In Effect
Fly
Ghost Touch (battleaxe)
Darkvision


Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/-  d20-2=9 ; 7d6=16 ;
Monday September 27th, 2021 7:02:13 PM

(Fly: 9) (Channel energy: 16)

"Almost there," shouts Desdichado moments before the Shadow claws at him. His attempt to slow down near the Rod are thwarted and he falls a bit from the shock. As he moves down, he attempts to channel energy against the Shadows.

Channel positive energy; (16 damage Will DC 22)

(OOC: I'm not sure what happens when you fail a fly check by 5 or more without wings. I'll assume Dez falls a bit or would fly in a random direction)

-----------
Active Effects
Strength: 13
Fly:78 rounds; 40 speed; +4 bonus to the fly skill
Lay on Hands (14/18 remaining)

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Monday September 27th, 2021 9:32:37 PM

Nira can hear the battle start but can't see it from this height. She rises a little further - 40ft from the ground - to get a better view.

"Does anyone else need a Ghost Weapon spell?" she offers, ready to cast one.

------------
Move: Ascend from 15ft to 45ft. Fly check vs DC20: Autopass.
Ready action: If anyone wants a Ghost Weapon spell and gets close to Nira she will cast it for them.

Active Effects:
Arcane Sight... Darkvision... Deathward... Low-Light Vision... Mage Armor... Magic Vestment... Overland Flight... See Invisible/Ethereal... Resist Fire (5) ... Ghost Weapon (Hmerrin)

Highlight to display spoiler: {Nira has Darkvision as a perm spell}


Sarge [AC 20; HP 132/132] (Kathy)  5d6=16 ;
Monday September 27th, 2021 9:39:16 PM

Sarge continues moving upward. "Beer?" she says. "Sure, I brought the beer. It's in my pack down there. You go get it; I gotta get a light up here."

Once she reaches the rod, she tries to cast Light on it.

If she is still not within reach of the rod, she channels positive energy to hurt the shadows. If that happens, they take 16 damage; DC 17 Will save for half.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   4d4+4=9 ;
Monday September 27th, 2021 11:44:23 PM

Toston continues moving up toward the ceiling firing off a magic missile if he can find a shadow target.

9 damage from magic missiles.

Active Effects:
Detect Magic - 60 foot cone 73 rounds
Mage Armor - 8 hours ; +4 AC
Shield - 72 rounds; +4 shield bonus to AC; immunity magic missile
Message - 97 rounds; whispered conversation at a distance 8 people
Fly (Sarge) - 78 rounds; Sarge can fly at 60 feet or 40 if medium / heavy load and gets a +4 bonus to the Fly skill
Fly (Des) - 79 rounds; Des can fly at 60 speed or 40 if medium / heavy load and gets +4 bonus to the fly skill
Fly (Hmerrin) - 80 rounds Hmerrin can fly at 60 speed or 40 if medium / heavy load and gets +4 bonus to the fly skill
Passive Effects:
Blindsense 30 feet
Wings - Fly 60 feet (avg)

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Tuesday September 28th, 2021 5:01:08 AM

Gaffer is not sure if the spell will work while indoors, let alone in an extradimensional space, but knowing it is his old reliable, Gaffer starts casting Call Lightning.


----- Actions -----
Cast Call Lightning; 1 round casting time.


Shadows from the Dark Rd 11 (SteveK)  d20=9 ; d20+13=32 ; d20+13=25 ; d8=6 ; d8=1 ;
Tuesday September 28th, 2021 7:24:14 AM

Hmerrin growls, and takes advantage of the Beer Shadow getting too close, and the Ghost Touch Battleaxe does its work very well indeed. “But… beer?”, and the first Shadow dissipates. But Hmerrin isn’t out of the woods yet! Having stopped in mid-air to fight, he is in danger of falling! [Hmerrin do a Fly Check DC 10, fail by 5 = plummet to the ground].

"Almost there," shouts Desdichado is almost there, then staggers in air at the Shadow’s attack. [ooc: DC while moving less than half is actually only DC 10, so Dez doesn’t fall but doesn’t move forward.] He creates a flare of holy energy that stings the Shadow!

Nira rises 40ft from the ground to get a better view, and can see the ceiling and battle above while ready to cast support spells.

"Does anyone else need a Ghost Weapon spell?" she offers, ready to cast one.

Sarge ignores the Shadow, not knowing that Hmerrin already killed it. She makes it to the Rod and casts Light!

Toston continues moving up toward the ceiling firing off a magic missile at the Shadow menacing Desdichado, now well lit by Sarge’s spell.

Gaffer casts a Call Lightning spell.

………..

The last Greater Shadow moans and flinches from Desdichado’s holy light, but it continues to attack the paladin. “Hate! I lost everything because you left us here! Hate Yarmin!” Fingers slide forward, touching, draining! [Desdichado loses 7 points of Strength!]

Yet the Shadow is also nearly spent. Another hit with a ghost touch battle axe, or holy energy, or magic missle or lightning, and the Shadow that used to be Circe fades. “Free at last. Thank you, heroes.” And is gone.

……

END COMBAT

Heroes have the initiative.

Sarge [AC 20; HP 132/132] (Kathy) 
Tuesday September 28th, 2021 2:14:07 PM

"Oof." Sarge settles back down to the ground. "I am definitely getting to old for this nonsense. Are we ready to get out of here?"

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/-  d20-2=6 ;
Tuesday September 28th, 2021 2:22:12 PM

(Fly: 6)

Desdichado tries to make it to the Rod, but the additional loss of strength is too much for him and he begins to falter and glide down. His voice is weak as he faintly calls out "Somebody want to take this hook off my hands?"

------------
Current Strength: 6

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+5=10 ; d20+5=24 ; d20+4=7 ; d20+4=9 ; d20+4=14 ;
Tuesday September 28th, 2021 5:14:36 PM

Fly 10.

Hmerrin wheels, and whacks the remaining Shadow into nothingness.

"Working on it, Sarge," he calls back.

He then flies down to pick up the grappling hook from Dez, back up to affix it to the rod, and back down to ground level. (Fly 24)

Once on ground level, the young fighter gives the rope affixed to the grappling hook a tug, then a pull, then a heave...and then a couple more (Str checks 7, 9, and 14).

---
In Effect
Fly
Ghost Touch (battleaxe)
Darkvision


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35   d20+3=5 ; d20+3=13 ; d20+3=8 ;
Wednesday September 29th, 2021 12:26:23 AM

Toston joins the fighter on the rope (Str : 5, 13, 8)

At the mention of being too old for this Toston has a brief flash of Nissa. He nearly ended up in a place from which he could not return to her. She had given up so much for him was it selfish of him to continue the adventuring lifestyle when he had a good gnomish woman at home?

He resolves that if he ever gets back he's gonna marry her and maybe settle down.


Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Wednesday September 29th, 2021 2:56:44 AM

There's not much Nira can do to treat the strength drain that several in the party have incurred. She makes a note to buy some restoration scrolls so as not to be in this position again.

If they get out of here.

"Hmm. Do you think there are any other monsters down here?"

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Wednesday September 29th, 2021 8:17:51 AM

Gaffer flies up to be level with the rod and keeps an eye on it, not convinced more monsters aren't going to spill out as soon as it is pulled loose.

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Wednesday September 29th, 2021 8:17:52 AM

Gaffer flies up to be level with the rod and keeps an eye on it, not convinced more monsters aren't going to spill out as soon as it is pulled loose.

Three Parts. (SteveK) 
Wednesday September 29th, 2021 8:49:19 AM

Desdichado are feeling weak and float back down to the floor.

Gaffer and Nira keep an eye open while Sarge is feeling age creeping up on her.

Hmerrin takes the opportunity to have no Shadows around to attach the grappling hook and, eventually, with Toston’s help, gets to pull the rod out of the ceiling where it comes clattering to the floor, still lit by Sarge's spell.

Gaffer is holding the Twisted Core, and his wears the Time Pebble (which is also his Stone of the Forge Lord). At the heroes feet is the blackened rod, probably the Ultimate Nullifier.

The heroes also have the instructions of Dali, the crazy wizard back from the room of Divination: touch the Twisted Core to the Nullifier, then touch the Time Pebble to the fused artifacts. That should break the Time Bubble of Yarmin's workshop and then everything should return to the Wold, aged to thier time.

The question that forms at the front of each heroes mind is: what preparations do they want/need to make before trying this?

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday September 29th, 2021 1:28:10 PM

"Something made Yarmin's friends turn into Shadows. I'm not sure what, but just in case it's this thing," says Desdichado, "better safe than sorry." Desdichado casts Magic Circle Against Evil on the group to protect them against possession or mental control the devices might have.

Sarge [AC 20; HP 132/132] (Kathy) 
Wednesday September 29th, 2021 3:37:50 PM

Sarge casts a quick Bless on the party. "Can't hurt," she says.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday September 29th, 2021 5:42:20 PM

"Probably should all close in together," Hmerrin opines. "I know that's not good if it explodes, but getting left behind if it only makes a small portal would be worse."

Following his advice, the fighter keeps close to Gaffer.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Wednesday September 29th, 2021 6:04:32 PM

Nira draws in close with the others to encircle the devices.

"Well... if we die it's been nice knowing you all. However briefly."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Wednesday September 29th, 2021 7:28:31 PM

Gaffer groups up close with the others, dropping his hawk form and, if the others don't mind waiting for him, he'll cast a couple spells.
First he summons a Greater Earth Elemental, then another spell to buff it's attacks, and then order it in terran to go and stand 30 feet away from the group.


----- Active Effects -----
Summon Natures Ally VII - Greater Earth Elemental: HP 162/162; AC 21,T7,FF21 - 13/14 rounds
Greater Magic Fang - +3 to GEEs Slam attack - 14 hours


Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Wednesday September 29th, 2021 10:35:20 PM

Toston joins hands with the other members of his party

Three Parts. (SteveK) 
Thursday September 30th, 2021 7:04:24 AM

Desdichado casts Magic Circle Against Evil on the group to protect them against possession or mental control the devices might have.

Sarge casts a quick Bless on the party. "Can't hurt," she says.

Hmerrin opines they should be close together.

Nira draws in close with the others to encircle the devices.

Gaffer groups up close with the others, and casts a couple of preparation spells. A buffed Greater Earth Elemental moves off 30’ and guards the group as they prepare for the combining of artifacts.

Toston joins hands with the other members of his party.

………….

The heroes have the initiative.


Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Thursday September 30th, 2021 12:59:19 PM

"Who is holding the Twisted Core now? Nira? Gaffer? Would one of you like to follow Dali's instructions?" asks Desdichado.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Thursday September 30th, 2021 5:38:58 PM

"Any time, kids" Hmerrin says.

Sarge [AC 20; HP 132/132] (Kathy) 
Thursday September 30th, 2021 7:43:25 PM

"Yep, let's do it," Sarge says. "Need me to hold anything?"

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Thursday September 30th, 2021 11:23:45 PM

Toston says, "Let's get this road on the show."

Destruction! (SteveK) 
Friday October 1st, 2021 4:00:35 AM

Our heroes create thier defenses, get close together, and hope to avoid having a blast (ooc: pun intended). Most of the heroes get antsy to get the road on the show!

When Gaffer is ready, there is nothing esle to do other than touch the Twisted Core to the Nullifier...

The two artifacts jump in the druid's hands, then fuse together into a "T" with a spray of heated sparks! A humming starts, and wisps of rainbow threads pulse out of the combined artifact. Gaffer's Stone of the Forge Lord begins to glow and urge forward like it did in the Spiral Maze.

The way to get out of this time loop is to destroy the Time Bubble, and someone needs to touch the Time Bubble to the Combined Artifact. Gaffer moves forward and touches the Stone...

There is a moment where nothing happens… and then there is an explosion of light and magical force! Strings of lights that brighten until they are a hot white, and then get stronger until it is only a painful brightness! A concussive force pulses again and again! But the heroes don’t seem to be affected by the light or force, just everything around them. And then all at once, the light, force, and sound is gone!!

The Pit is gone.

The Bubble is gone.

The Heroes are gone.

… And Reunion (SteveK) 
Friday October 1st, 2021 4:01:41 AM

But only for a moment!

The Tide find themselves where they started, in the mushroom cavern of the Deepforge Clan. Denli is still standing with the Tide, too, only completely bald and with a white beard. Around the heroes are several dozen piles of dust, slowly drifting away on the cavern winds. And there are items also scattered on the ground…

Teucri Nullifier (defunct)
Teucri Twisted Woldsblood Core (defunct)
Scythe +3 Axiomatic
3 sapphire gems. Each is an Elemental Gem (Water) (2,250 x3 = 6,750gp)
Boots of Teleportation (49,000gp)
Bag of Tricks (tan) (16,000gp)
Horn of Valhalla (iron) (50,000gp)
Staff of Transmutation (82,000gp)
Lump of adamantine that used to be the body of Arkus.
Scattered coins, gems, jewelry of an amazing assortment and quantity.

They also startle the beejeezus out of a team of dwarf mushroom farmers! One faints, two scream, and three run.

Soon there is noise in the cavern tunnel, and the dwarf farmers have returned with reinforcements. The ForgeLord and his guards crowd the room. Along with them are two human-sized people who look like adventurers and a gnome wizard.

It's the gnome wizard who breaks the tableau first. "TOSTON! she shouts in mingled worry, relief, and joy. It's Nissa! In the blink of an eye, there is hugging, crying, and babbling. "I didn't know where you were; I was so worried because I couldn't find you; , and so the family and I hired these two who were visiting Dirt City because they were also looking for you; and we all went looking for you at the last place you were which was the Scab; and we found the DeepForge clan; and were talking to them becuase you have been gone a year; and being a fiance' isn't good enough; and we are getting married RIGHT NOW!!!"

............NOTES

Congratulations to the Tide!

All Tide heroes in the last adventure gain:
180,000xp (All PCs now have a minimum of 635,000xp. If you PC doesn't, make the adjustment to 15th level)
enough wealth to have a minimum of 240,000gp
One Hero Point

Yves and Brian may now Post and introduce thier PCs!!!

Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Friday October 1st, 2021 5:46:07 PM

Desdichado gives a respectful nod to the ForgeLord. "Hello again. I imagine you didn't expect to see us again so soon. Gaffer I'm sure can explain what happened better than I can - but, well, let's just say we ended up somewhere we didn't expect."

The paladin isn't surprised, and is actually somewhat relieved when he hears Nissa say they've been gone for a year. "A year, eh? We'd best hightail back to Dirt City, then. I'm afraid of what may have been going on there in our absence. We'd only just moved into Tide House - I wonder if our agreement will have been kept at all while we've been away."

"Do you mind if we make use of a washroom?," he asks, "I need a to trim this year of growth, and I apologize if we smell too much."

"Oh yeah, and from now on, I'm walking."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Friday October 1st, 2021 9:52:37 PM

Nira has no idea who these people are. It then occurs to her. She's been gone for over a hundred years. How many people will she actually know in the Wold now? Will everyone be a stranger? That's an interesting thought.

She tries to stay out of the way and let the others have their reunions.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Saturday October 2nd, 2021 9:40:55 AM

Hmerrin tries to process events, but there's a lot going on.

He gives Denli a clap on the shoulder.
"I don't suppose you could turn that hunk of Arkus into a war hammer?"
But he leaves the introductions and explanations to Sarge.

Toston also looks like he's got a large piece of jerky to chew on.

The man merely nods in response to Dez.
In a year, nearly anything could have happened at home.

And then there's Nira.

The young man leans over to the elf.
"We're headed back to Dirt City."
It occurs to him that it might not have existed when Nira was in the Wold, which is mind-boggling.
"Uh, it's our home town. You are most definitely welcome to join us."

Gaffer - Courtney - HP: 135/135 AC: 25(T:16/FF:20) CMD:30) 
Sunday October 3rd, 2021 3:16:33 PM

Gaffer nods and waves in greeting to the group before them.

"We may have forgotten that teleportation isn't without risks over here, and the Stone of The Forge Lord I possessed turned out to be a te... t.. tecruee artifact?" He smiles over at Des, "Not to worry, I have spells for two new ways to get home, and only one of them is teleporting! But really, it sounds like congratulations are to be in order Toston!"

Gaffer imagines a day or two won't make much difference to anything after a year, and hopes they can make use of beds, washbasins and the dwarven cooks before they head back to Dirt City.

Toston Lotor(Hugh Crosmun) [HP: 140/140; AC:41/25/33 - CMD 35  
Sunday October 3rd, 2021 5:19:26 PM

Toston raises his hands in surrender and says to Nissa, "I never thought I'd end up in a Teucri artifact for a year. You have no arguments from me. In fact it isn't far to you for me to marry only to continue on these adventures. Let's get married and settle down someplace quiet like."

Toston says to the Tide, "Look's like it is here we part ways my dear friends. It has been a real interesting journey and I feel like we've been through a lot but now I think my path leads another way. I don't know where Nissa and I will end up with all these gnome relations but Dirt City doesn't seem to be the place. I'll send you a post card from wherever we end up and if you are ever in the area pay us a visit."

Wedding and Words (SteveK) 
Monday October 4th, 2021 2:54:23 AM

Desdichado gives his respects to the ForgeLord (who chuckles), then the paladin learns they have been gone a year. His immediate worry is Dirt City and what may have been going on: Tide House, the agreement of the Houses, the Rakshasa.

Nira has no idea who these people are, but how many people does she really know after a hundred years? She tries to stay out of the way and let the others have their reunions.

Hmerrin tries to process events, there's a lot going on! Turns out Denli can totally make Hmerrin an adamantine Warhammer. Re-introductions seem to be better left for others, which leaves… an invitation to Nira to stay with the Tide.

Gaffer waves at the group and admits their oversight about teleportation and the Scab. He isn’t concerned, the druid has another magical way to get home quicky! And congratulations to Toston!

Toston has no arguments after a year in a Teucri artifact. “Let's get married and settle down someplace quiet like."

…………..

Desdichado’s need and Gaffer’s imagination comes to pass, and everyone can make use of beds, washbasins and the dwarven cooks before the wedding.

The wedding? Yes, turns out Nissa didn’t leave Dirt City without a plan: a plan to track down and be ready to marry ‘that man’. Along with the two, currently quiet, hired adventurers, Nissa has every one of Tostons Followers here, plus the couples’ parents! There is a wedding very next day in the Great Hall. Dwarves and gnomes pack the space. Silver and gold, delicately worked to look like flowers are on every column with a gnomish Dancing Lights by each one, making the hall a rainbow of bursting colors. And the bunting draped wherever there isn’t a column only completes the look of celebration. Only an aisle and the dais is relatively uncrowded.

The Tide (even Nira) are asked to stand as Toston’s witnesses, and Nissa has an equal number of gnomes. Sarge is asked to preside. The wedding goes off without a hitch, and the feast afterwards has meat and drink and confectionaries from far and wide, even a pyramid of famed Faragundian chocolate. Music. And Dancing. And Laughter and speeches and more dancing…

And Nissa gets a mischievous look in her eye. “Not quite settling down yet, husband of mine” (she says with possessive pride), “we still have a Night and a Year of a Honeymoon, and I intend to use every hour!”

…………..

The next day ’dawns’ near noon in the halls of the Deep Forge clan. Before the Tide and Mr. and Mrs. Lotor leave, there is a last get together. Turns out, Nissa has some information since she was keeping tabs on Dirt City and the Tide’s WLA contacts. She will try to answer everyone's questions...

All heroes can ask questions
Yves and Brian, please introduce yourselves!


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Monday October 4th, 2021 9:57:12 AM

A man approaches the group. As he walks up to you, his cloak changes color from a dull faded green to a more festive and lively yellow. Greetings! My name is Ramirez. I have been asked by the WLA to report for an assignment. How may I be of assistance?

Appearance: Ramirez is a good looking man of above average height. He has a full head of hair and is typically found clean-shaven and sports a well-trimmed goatee. When he is in a new town, he will quickly adopt the latest fashionable hairstyle so as to better fit in. His clothing tends to be of good quality, but serviceable durability. He makes frequent use of his cantrip to adjust the color of his cloak. He has done this for so long, that he is barely consciously aware that he is doing it.

……
DM Note: Ramirez is one of the WLA heroes ‘hired’ by Nissa in Dirt City. He had been looking for the Tide for a year, and Nissa implicitly trusts him. End DM Note

Danko Pureheart ( YvesB)  
Monday October 4th, 2021 6:30:12 PM

" Hello my new friends. My name is Danko Pureheart, full time sorcerer, part time rogue. I certainly hope that we can find some shenanigans to get into?? "

Danko is a human male. He has a light bronze skin tone. His slicked back raven black hair has streaks of reddish bronze. His thin black mustache gives him the look of a wealthy dandy. He wears a short hooded white robe tied to the waist. He carries a short sword at his belt, a brace of daggers across his chest and a quiver across his back. He possesses a red-ish colored staff and is currently leaning on same. Black pants and boots finishes his attire.

ooc> Just back from vacation. I'll work on finishing/submitting my character tomorrow.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Monday October 4th, 2021 6:35:50 PM

Hmerrin is clean and fed and drunk and happy and sad.
So, a full day.

The fighter pulls in Toston and gives gnome a tight hug.

"It's been an honor, and congratulations again," he says.

At some point in the evening, he'll ask, "Does anyone know if Shield House is still up, independent, and making money?"

He offers a hand to Ramirez and Danko.
"We just got out of shenanigans, so give us a minute, alright?" the fellow chuckles.

"I'm Hmerrin. Me and whoever is still coming with me is The Tide, and you are certainly welcome to join our company."

Hmerrin is a young human man with long brown hair that curls at his neck. He has intense green eyes, and an easy smile within a square jawed face. He's also decked out in full platemail, with a battleaxe on his left hip, and a hand ax on his right.

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31) 
Monday October 4th, 2021 7:54:43 PM

Gaffer is very glad for both the rest and celebrations, the tide have been on a good run lately, but proper chances to blow of steam are still rare.

When the glad tidings are finally over, Gaffer steps up to shake Toston's hand before they leave, "We'll definitely take you up on that visit once your honeymoon is over!"

He'll offer a similar welcome to Dank and Ramirez, "Glad to have your assistance. As mentioned, we've been away from Dirt City for a while, and last we left was just after clearing out a few Rakshasa from just about every group inside. Not sure what we'll be going back to now, but if you're up for a challenge, I'm sure we'll find one.

Speaking of, Nissa, has there been any follow up on this since we left?"


[OOC: I have just remembered, back after we took over the temple (October 20th) Gaffer bought 5 Quarterstaffs which need to be polished for 28 days for the Changestaff spell. I'm not very clear how many days have passed since then.]


Desdichado(Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Monday October 4th, 2021 8:23:09 PM

Desdichado greets Danko and Ramirez as well, "Glad to have you aboard. If Nissa and the WLA trust you, so do I."

"I'm guessing you already know something about the troubles in Dirt City," he continues. "As the others have said, we've got a big Rakshasa problem we were investigating before coming out here to help Sarge's clan."

When the Tide has time to themselves, Desdichado asks a few...okay, a lot of...questions:

"What is the latest intelligence on the Houses and the Prince that would be of interest?"
"Has there been any overt rakshasa activity?"
"Is it known if any of the Houses have removed rakshasa from their midst?"
"Are any of the Houses publically denying any rakshasa infiltration?"
"What, if anything, has the WLA been doing about the rakshasa? Or just in general?"
"How is the Temple of Warrd doing? Any rakshasa reports from them?"
"Have there been any escalation of hostilities between Houses?"
"What's going on at Tide House?"

Desdichado nods his head at Hmerrin's question about Shield House. "Oh yes, I hope Tombo and the others are safe."

Sarge (Kathy) 
Monday October 4th, 2021 8:55:05 PM

"Ramirez, Danko, nice to meet ya," Sarge says.

To the rest of the group she says, "Fellas, it's been great, but I think this is it for me. Seeing Toston married reminds me that I've got a husband of my own. It's high time I looked in on him again. I left 'cause I thought I could still do some good in the Wold, and that's what I did. And now, I'm retired. For good, this time."

She grins. "Well. Probably."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Monday October 4th, 2021 9:59:33 PM

Nira gives a smile to Hmerrin. "Dirt City? No. I can't say I've ever heard of the place. Is.. is it nice there?." It's true. The city didn't exist when Nira got trapped. She isn't going to say no to the offer of joining the group though. She has a lot to catch up on and these people are very friendly (not to mention very capable adventurers).

She doesn't really have any clue as to what is happening. She does manage to catch on to a few tidbits. Something about rakshasa activity, a place called 'Tide House', and of course, Dirt City. She tries to stay close to Des. He has a lot of questions and hopefully that means a lot of answers to things Nira could learn.

If anything it is a relief to meet these two representatives of the WLA. People newer to this little group than she is. "Nira. Pleasure to meet you" she gives a nod to Ramirez and Danko.

Nira is a young elf girl who doesn't look a day over 116, despite actually being 216 thanks to getting stuck in a Teucri time bubble for the past hundred years! Her skin is quite pale from spending so much time indoors and away from the sun, and her hands are soft from avoiding any sort of manual labor. She is both short and lean for her race, with barely any discernable muscle. She has no visible weapons or armor, instead relying on magic to help her get by.

Catching Up (SteveK) 
Tuesday October 5th, 2021 6:16:18 AM

Ramirez introduces himself, informing that he has been sent by the WLA!

Danko also introduces himself, commenting about shenanigans and the predilections thereof.

Hmerrin settles in to listen and ask questions: clean and fed and drunk and happy and sad.

Gaffer loves the rest and celebrations to blow off steam. The druid give a quick recent history of their exploits, then listens as he does his last day of polishing of his fifth Quarterstaff.

Desdichado greets Danko and Ramirez: if Nissa and the WLA trust them, so does the Paladin.

Sarge meets Ramirez and Danko, and announces her retirement. Again. And she (mostly) means it this time. She takes her leave.

Nira decides to join the Tide! There are things happening and she has no idea what has changed after being trapped for a hundred years. (DM Note: Per Woldipedia: Geography, Dirt City has been a city for at least 400 years. It was founded 300 years before the events of Violet and Arturo, which was pre-YOA. Year of Ascention has been nearly 100 y

Toston has some catching up to do with his parents and relatives and followers, so is absent getting things ready for he and Nissa’s extended honeymoon.

……………….

Ramirez, Danko, and Nissa provide all the information they have. The Tide (Hmerrin, Gaffer, Desdichado, Nira, Ramirez, and Danko) are able to listen and provide follow-up questions.

Dirt City. Things are cautiously optimistic. Nissa and the gnomes coordinated with the underground WLA to keep up the appearance that The Tide was close by; even (occasionally) seen. Whether that is the reason or not, the Houses have so far kept their bargain with the Tide in keeping House business away from the unaffiliated area of Dirt City. There is still crime and violence, just not with House backing. Shield House is still up, independent and making money.

Prince and Houses. There seems to be a confidence shake-up because of the Rakshasa infiltration. Prince and Houses aren’t airing dirty laundry, but there have been some internal reorganizations happening, but Nissa and the WLA in Dirt City don’t know what. No one is denying the Rakshasa existed, but no one is trumpeting it either.

Temple of Wardd hasn’t said much. Just that the high priest in Dirt City has privately mentioned to Ramierez and Danko that the portents only say that Cataclysm may be averted by a rising tide. She also gave Ramierez a sealed scrollcase with instructions to only open only with the hero group The Tide.

Rakshasa. There has been no overt Rakshasa activity in Dirt City. The WLA, however, has been working with the Dragon Consortium to locate and eliminate as many Rakshasa dens as possible. The WLA have found and destroyed 3 more ‘farms’ but agents kept getting away and the WLA didn’t win without cost. They have word that the Mailed Fist encountered Rakshasa as well. The WLA looks to The Tide as the most knowledgeable and capable: the tip of the spear against this incursion!

………..

Ooc: The heroes can ask more questions, do the Catacombs, upgrade PC Sheet, and/or thank Nissa so she can leave and the Tide can open the scroll.


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Tuesday October 5th, 2021 6:16:56 PM

Thank you Nissa, for your support. It looks like we can take it from here. I'm glad I was able to help you cover for the Tide's absence. As he speaks, Ramirez's cloak shifts to a combination of mottled gray and green.

Rakshasa can be bad news, Ramirez hopes this new team is up for the challenge, with some of them retiring the new Tide will need to learn each other's strengths and weaknesses pretty quickly.

Desdichado (Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Tuesday October 5th, 2021 6:47:28 PM

"Thank you, Nissa," says Desdichado. "Now you and Toston go enjoy your honeymoon."

The young man is eager to see the contents of the sealed scroll. With the major changes happening in Dirt City, has had a feeling the Temple might be their best hope of support against the rakshasa threat. He's very glad to hear that the WLA and Mailed Fist have had their own share of successes.

The paladin chuckles to himself. "They thought we've been in town all this time? I'd love to hear how they pulled that off!"

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Tuesday October 5th, 2021 8:24:25 PM

Hmerrin also thanks Nissa for a job well done.
The fighter also checks in with Denli about that Arkus hammer.

Sarge deciding to retire is a surprise, and the young man gives her a heartfelt hug as well.
"We couldn't have made it this far without you," he tells her.

Later, with The New Tide, he looks around at Nira, Ramirez, and Danko.
"Any of you a healer?" he asks. "We tend to need one, so I might be buying up some potions if not.
Also, these Rakshasa cats are bad news. Spell resistance, weapon resistance to anything except holy piercing ones. So, if you're a melee person, get yourself something blessed and pointy.
Option two is stick close to Dez here, 'cause it turns out paladins really do a number on rakshasa."

Hmerrin ducks into the local Catacombs entrance himself to stock up.

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Wednesday October 6th, 2021 3:05:32 AM

"I'm pretty good at healing things. Well, most things." Her inability to treat the ability drain caused by the wraiths is certainly a weak point. "I'll try and keep you alive as best I can."

Nira nods as Hmerrin heads off to the Catacombs and then turns her attention to Ramirez.

"That's an interesting cloak you have."

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31) 
Wednesday October 6th, 2021 6:10:34 AM

Having experienced Dwarven homes and hospitality for the first time, Gaffer can understand why Sarge would be happy to retire, "All the best to you Sarge, you deserve some peace and quiet."

To Nira he smiles, "I can keep some restorations ready if you've got the rest covered."

Once everyone is ready to leave, he doesn't forgot to offer "Are we about set to head off then? Des, hear me out, I can now turn us all into birds, and we can fly back!"

Catching Up (SteveK) 
Wednesday October 6th, 2021 10:20:20 AM

Ramirez reveals he was part of the deception plan covering for the Tide, and privately considers what it will take for the new Tide to be successful.

Desdichado chortles at the deception in Dirt City, and is eager to see the contents of the sealed scroll.

Hmerrin focuses on the Tide’s logistics situation, getting ready for the next challenge whatever it may be. Adamantine Hammer? Healer capability? And providing what they know of Rakshasa from several encounters!

NIra gives some information about her own capabilities.

Gaffer enjoys his time in the dwarf hold, then asks Desdichado ‘hear me out!’

……………

Training. The heroes know that in order to be ready for the next challenge, they need to train and reinforce the experience they have had. There isn’t a crisis that requires their attention either! So, with new WLA personnel and the entire Deep Forge Clan trainers available, the heroes avail themselves to practice new- and hone current abilities. This takes a month.

Preparation. Visits to the Catacombs and the forging of the Arkus Hammer also take a month. (ooc: Heroes can freely go to the Catacombs to purchase.) Denli is as good as his word. He not only provides a masterwork hammer of solid adamantine, but he is a mystic smith, and is able to put enhancements on the hammer as well! (ooc: MikeK, you are authorized to add the Adamantine Hammer to Hmerrin’s PC Sheet with any magical enhancements you want as long as it is annotated in Hmerrin’s WBL limitations.) Denli also has enough adamantine to do other weapons or armor in the same way for other members of the Tide. (ooc: post or email if a hero is doing this)

..........

DM Note: I am deliberately not revealing the contents of the scroll for 2 reasons.
1. To take care of the administrivia
2. To get approval for the next Module.

Desdichado (Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Wednesday October 6th, 2021 6:44:02 PM

"I can provide some healing as well - definitely not as well as Sarge, could, though," says Desdichado.

As the New Tide takes time getting to know one another and improving themselves, the paladin makes a trip to the Catacombs.

Danko Pureheart ( YvesB)  
Wednesday October 6th, 2021 6:45:03 PM

Danko's appearance starts to blur ... and he now looks like Ramirez... looking at Ramirez, who's looking back at Danko who looks like Ramirez.... before blurring again and looking like himself... or is this how Danko really looks?

That was... awkward?



Danko Pureheart ( YvesB)  
Wednesday October 6th, 2021 6:45:43 PM

" No to the healing question,, not much anyway... "



Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Wednesday October 6th, 2021 6:57:35 PM

Hmerrin considers the 'no healing' answers.

"Gaffer, you got those healing potions we took off the giants, right? Might want to pass those out."
[OOC - I believe there are four CSW potions.]
Hmerrin will keep any left over.

The fighter then asks Denli to make that a +1 Arkus Hammer, goes to the Catacombs to get some protective goodies, and then the WLA to work on some archery practice.

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Wednesday October 6th, 2021 10:06:23 PM

Well, thank you Nira.The cloak is nothing special really, aside from the usual enchantment. One of the first spells I ever learned can change its' color and still my favorite. I used it so much sometimes I don't even think about it. Do you have a favorite color? I could change something for you as well?

Ramirez listens to the the comments regarding the Rakshasa with concern. I do know a few healing spells, but those talents pale compared to a dedicated healer. Maybe some scrolls?

Danko, that was....interesting. Maybe we could fool some adversaries with that trick sometime?



Catching Up (SteveK) 
Thursday October 7th, 2021 2:41:22 AM

The hero’s continue coordinating skills and getting to know each other.

..........

DM Note: I am deliberately not revealing the contents of the scroll for 2 reasons.
1. To take care of the administrivia
2. To get approval for the next Module.


Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Thursday October 7th, 2021 3:02:28 AM

Nira grins to Ramirez. "I've always liked bright purple. Not exactly the best color for blending in to things though"

In her downtime Nira sets to very carefully studying the now the defunct Nullifier and Twisted Woldsblood Core. It's unlikely other scholars have had the chance to see devices like these before. She doesn't cast any spells in their vicinity - just in case she accidentally powers them on. She makes detailed drawings of the devices and writes up her observations of them, as well as how they were found and previously used.

After that, she hits the books. Specifically she's looking for history books. She smiles at the thought. She was likely born before most of these history books were written. As soon as she has read one pile of books, she sets to creating a new pile of books to be devoured. Apparently the Wold is now in a 5th Age. Can you believe Eberyon is awake? So much time has passed and so many great events have taken place.

When she finally has a chance to go to the Catacombs there is one thing she wants to buy over all others: a silver mirror. That night, Nira ducks away from the group for a little privacy and tries to Scry on her mother. Highlight to display spoiler: {I'm happy to play this however you want me to, DM}


Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31) 
Thursday October 7th, 2021 10:46:41 AM

Gaffer inquires with the Dwarves as to the state of the caverns since they dealt with the crystal, offering his help if there have been any remnant creatures yet to be cleared out, or if they have any parties above ground who could use some temporary help.

He is a firm believer that practical experience is the best training and his mind is on finding better ways to overcome the resistance to magic that the Rakshasa, and other potential threats, possess. If he can help the Deepforge Clan and try out some new ideas in the process, excellent.

Desdichado (Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Thursday October 7th, 2021 2:23:54 PM

Desdichado wants to hear more from Gaffer about turning into birds. "That...doesn't sound much better to me! What happened to good old fashioned walking, or riding a horse? But, I suppose as long as we don't wind up trapped inside an ancient artifact it won't be a terrible alternative."

The paladin also spends some time talking with the newcomers, getting to know them better.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Thursday October 7th, 2021 7:12:55 PM

Hmerrin is totally with Dez on this one.

"Firm believer in walking," he declares. "Riding is good too. Turning into a bird, not so much."

Danko Pureheart ( YvesB)  
Thursday October 7th, 2021 7:36:17 PM

Danko smiles, looks at Ramirez as his face changes to that of Nira.... before changing back to his own.

" Yes, I can get us in all kinds of shenanigans with this trick.. "



Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Thursday October 7th, 2021 9:10:13 PM

Well, how far are we walking? I might be able to shorten that trip a little.

Ramirez decides to practice a few of his own illusions. He makes some illusory people holding what appear to be shining weapons. Myabe they would fool the Rakshasa? I'm not sure how good these will be against Rakshasa. We may need to check some other options.

OOC- Ramirez has a little cash leftover, I think I'll have him stop by the catacombs over the weekend.

M16: What Is and What Should Never Be

The Scroll (SteveK) 
Friday October 8th, 2021 8:15:00 AM

Denli provides Hmerrin with an Adamantine Warhammer +1.

Nira reads and studies. The dwarfs don’t have much lore on Teucri artifacts other than ‘dangerous: stay clear’, so any advancement Nira is able to make might help future generations. Other than observing and drawing the outside of the objects and describing the known effects when they were active, she isn’t able to get far.

The dwarfs thank Gaffer for the offer, but don’t need more assistance. “Rely on friends too much and not only do you lose your own talents, but they become less friendly”, explains one grizzled veteran.

The New Tide discuss their various methods for going from the Deep Forge Clan (located deep in the rugged mountains of the Scab) to Dirt City.
“Birds!”, says Gaffer. “No way!”, says Desdichado and Hmerrin.
“I can magic us there.”, says Ramierez. “No, No, NOOOO!!”, says Hmerrin, Desdichado, Gaffer, and Nira.

Turns out, what the older Tide know that Ramierez and Danko don’t know, is that teleportation magic doesn’t work the way its supposed to in the Scab. The last time the Tide tried any teleportation magic in the Scab (aka Transport via Plants), the spell warped and they got trapped in a Time Bubble for a year. And from stories (Know Local DC 15) they should count themselves lucky that Gaffer held an unknown Teucri artifact sucked them in asopposed to something REALLY drastic happening!

Bottom Line? The heroes are definitely walking (or riding) until they cross the border and are out of the Scab.

..........

With things tied up neatly at the Deep Forge Clan, the Tide gathers to open the scroll. It reveals the Wardd high priest in Dirt City attempted to get a magical message from his patron and had a vision…

I walked the streets of a city or perhaps a large town, certainly NOT Dirt City. There was a sense of quiet and coolness to the air. The street was lit by nearby oil lamps and scattered light from windows above.

The view moved in and then around a corner to a darkened area and I heard a voice. A pure tenor voice, as pleasant as any sound to be heard spoke from the shadows, "I am to return Karri. Go and tell Nitish and Kumar to remain here with the meat puppets and continue. Know that she is pleased and your station rises friend."
"The levels below their library have proven quite useful" came the reply and an elven male crossed my view, and I followed him around a corner. As the elven male, dressed in non descript travelling garb moved away, I saw a sign, 'The Way Back Inn'

I turned around, and saw a gold coin spinning on its side on the ground. On one side, I saw a head of a tiger with the most malicious visage. On the obverse, was a wave of water. Which side the coin would land I could not know, and then my vision was over.

Noble Tide, I write this in the hope that you will have some method to receive it and may act. I do not know the vision was of the past, present, or near future, but it is clear in my mind that Lucky Wardd is pointing to you as the wave of water of one side of the coin.

It is sealed by the high priest of the Temple of Wardd

………………

Knowledge Local DC 12 Highlight to display spoiler: { Karri is the capital city of Emerald Kingdom}
Knowledge Local DC 20 Highlight to display spoiler: {An Inn in the town of Waypoint in the Emerald Kingdom}

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+8=27 ;
Saturday October 9th, 2021 9:55:04 AM

Knowledge - Local: 27

"Rakshasa," Hmerrin notes grimly. "And Wardd is telling priests its on us to deal with them. Terrific."

The man thinks for a few moments.
"I've heard those names....yeah, one of the WLA lessons on the lands.....let's see......
Karri is the capital city of Emerald Kingdom.
And the Way Back Inn is a well known tavern at Waypoint, which is also in the Emerald Kingdom."

The fighter looks at his friends.
"Guess the reunion at Shieldhouse is on hold. We're heading for Waypoint."

Desdichado (Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Saturday October 9th, 2021 4:03:55 PM

"Ohhh....a city!" shouts Desdichado in response to Hmerrin's information. "I thought Karri was a person. That makes much more sense."

The paladin nods his head in response to the fighter's plan of action. "Yep, time to take care of some more weirdos."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Sunday October 10th, 2021 7:05:41 PM

"Who are Nitish and Kumar?" Nira hasn't travelled with the veteran Tide members long enough to tell who they are familiar with "And who is 'she'?"

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31) 
Sunday October 10th, 2021 7:50:03 PM

"I'm glad somebody recognises those names, I was feeling lost. Sounds like we have a destination at least. Not sure how I feel about being directed by Wardd but not sure I would want to say no either."

Gaffer will make sure they are stocked on basic supplies, food, water, and that is common clothes weren't worn through by the travel in and out of the gem, before asking the Dwarves for a map so they can plot a sensible route to their new destination.

Desdichado (Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Sunday October 10th, 2021 10:25:10 PM

"Oh, I've never heard those names either," replies Desdichado, "it was 'meat puppets' that tipped me off - sounds firmly like something a rakshasa would say."

"Now, who is 'she'? I dunno. But if I were a wagering man I'd guess it's the rakshasa that saw us through the portal down in the Deeepforge mines."

Preparations. (SteveK) 
Monday October 11th, 2021 4:04:56 AM

With a reading and a discussion, it looks like the Tide have a destination: the WayPoint Inn. Desdichado makes an assumption that supports his experience. Gaffer makes sure he has all the supplies he needs.

Several packages are delivered to the Tide’s rooms in the dwarf-hold, all carefully labeled for the person and from the Catacombs.

The question is: is everyone ready to March?

……

Ooc: Make sure you get you PCs up to 15th level and have DanK or SteveK review the sheets! Non-approved PCs aren’t supposed to go into combat in the Wold.

Danko Pureheart (Yves) -- AC 27/18/23 -- CMD 36 -- HP 110/110 
Monday October 11th, 2021 9:56:07 AM

Danko joins the group.
He retrieves a red staff from his quiver and motions that he is ready to go.

" Let's go my new friends. Shenanigans await! "



Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Monday October 11th, 2021 7:03:52 PM

"Dangerous shenanigans," Hmerrin clarifies, much less excited about the prospect than Danko.

"No idea about Nitish and Kumar," he answers Nira. "Like Dez said, their use of the phrase 'meat puppets' is a giveaway. More good news about Rakshasa, they live practically forever, and they've got these camps set up apparently all over where they keep people like livestock. By which I mean feed, slaughter, and eat."

"And I've a really bad feeling 'she' is Golden Eyes. We keep seeing visions or projections of a pair of golden eyes, which recently got attached to a nasty looking female rakshasa who seems to be the boss."

"So to sum up, she's got her people eating our people, and the Tide has thwarted her plans and killed her people what, three times now? We don't like each other. Not at all."

Hmerrin gathers up his Catacombs goodies, and starts walking the Tide out of the mountains.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday October 11th, 2021 7:20:12 PM

"Yeah, these rakshasa are real jerks, alright," chimes in Desdichado.

"So, if we're off to the Emerald Kingdom, that's on the other side of the Culverwood. We still need to get out of these mountains, too. Anyone good at wayfinding? Or maybe someone here can help us figure out where to get a guide."

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31) 
Monday October 11th, 2021 7:50:43 PM

Gaffer is off on a trip to the catacombs but left a note for the others saying he'll be ready as soon as he is back, he's excited for a trip around old Culverwood.

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Monday October 11th, 2021 9:18:25 PM

It sounds like these Rakshasa are causing lots of problems for good people. I hope we can put a stop to their plans. As he finishes speaking, Ramirez's cloak takes on a multi faceted metallic sheen. Maybe it has to do with something he is thinking about....

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 11th, 2021 10:49:45 PM

Nira returns from the Catacombs with a handful of new items. She tries to recall some of the books she had read about Rakshasa. Before the group head off she wants to make sure she has prepared accordingly.

------------
Knowl Planes: 32 (Take10)

Sheet updated to level 15


Mountain Travel. (SteveK) 
Tuesday October 12th, 2021 6:45:55 AM

The Tide get ready, Nira taking a little time to read about Rakshasa. Seems these evil spirits are Outsiders, but native to the Wold, and most often take on the appearance of humanoids with animal heads. They cast magical spells and can fight up close. They resist fire, have spell resistance, and they have damage resistance that can be overcome by holy, piercing weapons. They are just about as evil and depraved as any mortal can imagine, even scoffing at the immortals themselves: nothing is sacred to a Rakshasa…

The Tide are seen off from the DeepForge clan by none other than the Forge Lord, Ulthern SilverForge, himself. Along with him is Haldrick. The two dwarf guides, Farin and Stohl, are once again set to guide the Tide through the mountains. And the Tide sets off, nearly an identical back-track to walk out of the Scab and get to Angel Springs and Crescent Valley. Once there, they will be able to safely teleport to anywhere else in range, but first they have to get there…

They have a steep descent until they come to a split of granite and meet the very fast moving stream they encountered when first coming to the DeepForge clan lands. The river, 20’ wide and with a turquoise tint, faintly sparkles with magic and is even ice rimmed. Followed east for a few miles, the travelling group turns south once more and through another pass to continue south and down.

Farin chooses the safest tracks. The weather is overcast with little visibility, and gusts of wind pushing at their backs. Before night falls, Stohl locates an outcropping of rock with a shallow cave to shelter in. Darkness falls quickly in the mountains and the clouds begins to drop flakes of snow. It swirls outside the cave, blocking visibility beyond 40’ even with light sources or darkvision.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday October 12th, 2021 2:51:37 PM

"Back down the mountain we go! Good to see you and Stohl again, Farin" says Desdichado. "If anyone needs some protection from this weather I can help a little."

(OOC: Endure Elements up to 5 times on anyone who needs it.)

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Tuesday October 12th, 2021 5:04:04 PM

We should probably set a watch. Do you have a usual order?

OOC- added link to sheet, would someone please fix if I didn't get it correct.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+14=34 ;
Tuesday October 12th, 2021 6:46:46 PM

Hmerrin chuckles in reply to Ramirez.
"We did, but now we've swapped out three people.

"How 'bout Nira and Gaffer
then me and Ramirez
then Dez and Danko?"

[Perception check while on watch: 34]

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31)  d20+26=37 ;
Tuesday October 12th, 2021 8:36:01 PM

While travelling Gaffer will take to the skies as a hawk once more, enjoying the space and fresh air after the time under the mountain.

While the party make camp he'll cast a Control Weather spell to clear the skies before slowing the wind, giving them a clearer view during the night, and drier rest. Not that the snow isn't beautiful, but he would rather see giants, or any other unwelcome visitors, coming.

He takes no issue with first watch and keeps a keen eye on the cave front until it is his time to sleep.


-----
Perception: 37


Danko Pureheart (Yves) -- AC 27/18/23 -- CMD 36 -- HP 110/110  d20+17=28 ;
Tuesday October 12th, 2021 9:37:19 PM

Danko waves his hands and an unseen servant materializes. The creature gets to work collecting wood for a fire and does other minial tasks to make Danko as comfortable as possible in camp.

" Friend Desdichado, I wouldn't mind one of your protection spells if you please. I can send my servant Monty here to help you ready for the night if you would like. "

Once all the prepardness and readiness is done.

" Monty do wake me when it's my turn to stand guard. In the mean time, do be a good servant and stay next to me."

After getting all comfy under his bedroll.

"Nighty night all. Now,no one is to get into shenanigans without me now! "

-------------
Unseen servant - 15 hours
Perception check during watch - 28


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 12th, 2021 9:56:26 PM

Nira isn't too fussed about the watch order. She's just happy to be along for the ride and to get to see the Northern Continent!

She smiles and politely declines the offer of an Endure Elements spell from Ramirez. Her own Roses Temperature Control spell keeps her cozy as they travel.

----------------
Perception: 33 (Take10) + Darkvision/LowLight Vision + See Invisbility + Arcane Sight

Camp at Shallow Cave. (SteveK) 
Wednesday October 13th, 2021 2:40:20 AM

Desdichado greets Stohl again, Farin, the stout dwarfs known to be good companions. They are the first to accept Desdichado’s minor magic (ooc: Dez casts 2 Endure Elements)

Ramirez observes a watch should be set: what is the usual order?

Hmerrin chuckles. They did but how ‘bout:
[c]Nira and Gaffer
Hmerrin and Ramirez
Dez and Danko[/c]
Ferin and Stohl are perfectly willing to let the heroes take a job that no one really wants, and perfectly understanding that Fyrda’s friends has powers far above what they can do as well.

Gaffer-Hawk explores the zephyrs of the mountains during the day, the occasional strong gusts not really affecting such an experienced flyer. As the party makes camp, he casts a Control Weather spell: clearing the skies and slowing the wind!,

Danko has an Unseen Servant help out around the camp and accepts an Endure Elements from Dez (ooc: Dez casts 1 Endure Elements: 3 total). Danko banters with his Unseen Servant, but Danko is sure to know the magical force can’t tell time and won’t wake the Sorcerer.

Nira is happy to be along for the ride and to get to see the Northern Continent! She has her own Roses Temperature Control spell to keep her cozy.
………

Camp is settled easy enough. Stohl makes the fire from a firesafe he kept from the DeepForge halls, and Farin produces an iron pot and two carefully measured packets. Using the pot to scoop some nearby snow, he lets that melt and boil before adding the first packet, which soon turns into a hearty stew for the travelers. Finishing that, cleaning the pot, and repeating the snow trick, the second packet turns out to be preserved apples, cinnamon, and cloves!

The apple cinnamon dessert is about ready to scoop when Gaffer notices the moaning of the wind isn’t the wind. It is a long moan, a rising and falling keening that skitters along the skin and raises the hairs on arms. It sounds like it is coming from right outside the shallow cave, but darkvision and Gaffer’s clear skies isn’t revealing anything. Even Nira’s permanent ability to See Invisibility reveals… nothing.

Hmerrin (MikeK)(HP 167/167 AC:33 T:19 FF:27 CMD:35)   d20+27=37 ; d8+13=14 ; d20+14=32 ;
Wednesday October 13th, 2021 3:33:22 PM

Hmerrin rises at the sound, and pulls out his axes.

Peering into the night, he doubtfully asks Farin and Stohl,
"Uh, I don't suppose you know what that might be?"

------
Ready action. If something attacks, hit it with ghost touch battleaxe.
Hit ac37 for 14 hp damage


Perception 32 to find whatever it is.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday October 13th, 2021 4:24:22 PM

Desdichado uses Endure Elements on himself as well (uses x4), and walks out to the trail (10 ft. move to AC:17). "If something's out there, I don't want to wait around in here for it."

Danko Pureheart (Yves) -- AC 27/18/23 (28 vs evil) -- CMD 36 -- HP 110/110 
Wednesday October 13th, 2021 5:42:37 PM

Danko faces towards the cave mouth's entrance.

" Ah, shenanigans are afoot.... "

He uses his Brahmah's tatoo and casts protection from evil on himself.

-------------
Endure Element
SR 18
DR Res electricty 10
Protection from evil

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d20+14=20 ;
Wednesday October 13th, 2021 7:56:53 PM

Ramirez tries to recall if he knows anything about what might make such a sound.(kn nature = 20) He gets his bow ready just in case and his cloak shifts to a dark grey in color.

OOC- I tried to update the google docs permissions, hopefully the link works now.

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31)  d20+27=47 ;
Wednesday October 13th, 2021 8:05:50 PM

Gaffer thoroughly enjoys the on the road cooking but not so much the interruption.

"Glad it's not just me hearing that. Can't see anything outside though."

He'll follow Des out onto the trail, checking rockface above them as he steps out, and then looking for any tracks on the nearby trail.


-----
Move to AG16
Survival 47


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday October 13th, 2021 8:39:10 PM

Nira has her bowl all ready for Farin to serve up some of that delicious smelling apple cinnamon dessert and frowns as attention turns to the noise coming from outside the cave.

"I can't see anything there. Careful that it's not just above the opening"

She starts running through a list of what could be making the noise. The wind? No. A wolf? Probably not. Something undead? Quite possibly.

With that in mind Nira casts a Magic Circle against Evil spell... just in case.

------------------
Move: Move to AE13
Standard: Cast Magic Circle against Evil


Frozen Revenants! Rd 1 (SteveK)  d20+23=35 ; d20+23=24 ; d20+23=25 ; d20+23=34 ; 3d6+16=29 ; 3d6+16=31 ; 3d6+16=24 ;
Thursday October 14th, 2021 4:47:59 AM

Hmerrin rises at the sound, and pulls out his axes, ready to strike. Does Farin and Stohl know anything? No, Stohl shakes his head, nothing known. Farin agrees, ”nothing outside of tales to scare children.”

Desdichado casts Endure Elements on himself, and walks out to the trail to have more room for battle.

Danko looks forward to shenanigans, and takes the opportunity to cast protection from evil on himself.

Ramirez can’t think of anything in Nature that could make that sound, and readies his bow.

Gaffer thoroughly enjoys the on the road cooking but not so much the interruption. The druid follows Des out onto the trail, checking rockface (that looks solid enough) and for tracks (only their own).

Nira also frowns as attention turns away from sweet smelling dessert. Undead? Quite possibly. Nira casts a Magic Circle against Evil spell... just in case.

…………….

The keening moan gets louder and sounds like it is coming from the air around Gaffer and Desdichado. It is joined by another and another and another; the moaning soon turning to words. “Aht laast you have returned, aht laast we get our revenge!”

As if stepping through a curtain, four Ogres loom above the Paladin and Druid! Death wounds are clearly seen but they are not bleeding. They are frost-rimed and faintly sparkle, but active, their ham-hands reach to grab and tear…

Hmerrin is ready and slams Ogre1 with an axe!

Two Ogres strike at Gaffer, one fist connecting for 29 damage

Two Ogres strike at Desdichado, but the Paladin’s new armor saves him from any damage!

The Paladin and Druid can spy four Frost Giants have also appeared along the trail and can shout the information to the others.

”Frozen Revenants!’, gasps Farin, ”I don’t believe it! They must have been sacrificed in the river and accepted for some dark purpose!”

Stohl moves closer to the fire, adding logs.

Spellcraft DC21 Highlight to display spoiler: { The appearance of the Ogres and Frost Giants look similar to a Shadow Walk spell.}

Perception DC15 (Hmerrin, Desdichado, and Gaffer only) Highlight to display spoiler: { They appear to be the same Frost Giants and Ogres that were part of the hunting party that attacked the Tide on their way to the Loade!}

Know Religion DC25 Highlight to display spoiler: { Though clearly undead and so would have undead traits, these ‘Frozen Revenants’ seem to be a combination of attributes: shadowwalking, fast, intelligent, corporeal. They don’t match any one type of known undead! }

……………..

Ogre1 AC 28 Dam 14
Ogre2 AC 28 Dam
Ogre3 AC 28 Dam
Ogre4 AC 28 Dam
Giant1
Giant2
Giant3
Giant4

Danko Pureheart (Yves) -- AC 27/18/23 (28 vs evil) -- CMD 36 -- HP 110/110 
Thursday October 14th, 2021 6:29:58 AM

The sorcerer's smile turns into a frown as he sees that Desdichado is in the way of his fire magic...

" Desdichado! Get back in here so I can fireball these things! "

Hopefully the paladin will listen before Danko unleashes a fireball.

-----------
Delayed action until Desdichado moves.
Cast Fireball (maximized) for 60 pts of damage to Ogres 1-4 centered at AC 18 /20'radius

Endure Element
SR 18
DR Res electricty 10
Protection from evil


Hmerrin (MikeK)(HP 167/167 AC:33 T:19 FF:27 CMD:35)   d20+14=25 ; d20+25=43 ; d8+13=16 ; d20+20=39 ; d20+20=28 ; d8+13=21 ; d8+13=16 ; d8+13=17 ; d20+15=29 ; d8+13=15 ; d20+24=37 ; d6+11=12 ; d20+19=35 ; d6+11=13 ; d10+6=12 ;
Thursday October 14th, 2021 12:34:47 PM

Perception: 25

Hmerrin frowns.
"These are the same guys we killed on the way in," he grouses.

His ears perk up at Danko's comment.
"Fireball. Fireball would be good. Dez, come on back."

His axe seems to have done damage, and the fighter decides to find out just how much Frozen Ogre can take.

-------
Full Attack on Ogre 1.
Btax 1 hits ac 43 for 16 hp damage
Btax 2 Nat 19 (Threat) Crit confirmed (ac32) for 51 hp damage
Btax 3 hits ac 29 for 15 hp damage
Hdax 1 hits ac 37 for 12 hp damage
Hdax 2 hits ac 35 for 13 hp damage
Two wpn rend adds 12 hp damage
Total: 129 hp damage


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=31 ; d20+13=31 ; d20-1=10 ;
Thursday October 14th, 2021 5:03:25 PM

(Perception: 31)
(Know. Religion: 31)
(Acrobatics: 10) (OOC: Ignore, forgot can't use to avoid AOO in med/heavy armor).

"Two there are...no, make that four ogres and four giants. And not only are they the ones we fought, but they aren't just normal undead -they're fast an intelligent and..."

"light up the cavern"
he adds as he moves back into the cave (AC:14) out of the way of the fireball.



Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d20+19=33 ; d20+16=25 ;
Thursday October 14th, 2021 7:30:42 PM

spellcraft = 33, kn religion = 25

It looks like shadow walk, I thought that magic was dangerous around here? Well, they appear to be some kind of undead, maybe it doesn't hurt them

Ramirez takes a step forward(5 ft step to AD11) and begins to ridicule the ogres and how they move. (inspire courage, swift action). Then he casts a spell, to give everyone a boost.

Actions: inspire courage, cast haste

Active Effects:
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg - Affects all allies who can hear Ramirez
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attackAffects all allies - range is 60ft

Used:
5/6 level 3 spells remaining
bardic performance 34/35 rounds remaining

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+22=38 ;
Thursday October 14th, 2021 8:09:38 PM

Nira casts Control Undead at Giants 3 and 4. "Attack the ogres!" she commands, hoping that at least one of them succumbs to her spell.

She takes a step further back into the cave to make room up front. "If these things can turn incorporeal we're going to be boxed in here" she says to the others, perhaps stating the obvious.

-------------
Spellcraft check vs DC21: Autopass
Knowl Religion vs DC25: 38=Pass!

Free action: 5ft step back to AE12 (Nira was at AE13 last round)
Standard action: Cast Control Undead at Giants 3 and 4. Can target up to 28HD of Undead. Will Save vs DC28 or obey Nira for the next 14mins.

EDIT: Magic Circle against Evil on Nira: "All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either. +2 deflection bonus to AC and a +2 resistance bonus on saves. "




Gaffer - Courtney - HP: 115/144AC: 25(T:16/FF:20) CMD:31) 
Thursday October 14th, 2021 8:51:24 PM

Gaffer finds himself suddenly hemmed in and hurt. Taking defensive measures first, he'll conjure a 10 foot tall stone wall between himself and Ogre 2, then extend it another two spaces across to block Ogre 1s back while also restricting the cave entrance so they don't get overwhelmed.
With the remaining walls, if possible, he will extend down from the roof of the cave exit, until it is just 6 feet off the ground, making it so his allies can freely move in and out of the cave, but the taller Giants and Ogres will struggle.

[i]
-----
Cast: Wall of Stone
[OOC: Sorry for awkward description, make of it what you will!]

Frozen Revenants! Rd 2 (SteveK)  d20+23=27 ; d20+23=37 ; 3d6+16=29 ; d20+15=29 ; d20+15=31 ; d20+15=17 ; d20+12=25 ; d20+23=29 ;
Friday October 15th, 2021 5:04:37 AM

Danko calls for an open target, and delays to unleash a maximized fireball!

Hmerrin frowns, recognizing the same guys they killed on the way in. The fighter decides to find out just how much Frozen Ogre can take. Looks like a tremendous amount! Despite the fearful damage, Ogre1 is still moving with unnatural life!

Desdichado provides additional information, and agrees to "light up the cavern". He withdraws into the cave, and is able to avoid giving Ogre3 a chance, but both Ogre1 and 4 take a swipe, one hitting! (Des takes 29 damage)

Dez out of the way, Danko casts his fireball! All 4 Ogres are affected, and when the heroes blink away the spots in their eyes, Ogre1 is dead, and Ogre 2 and 3 are barely singed. Danko notes the others are not as hurt as he expected them to be… Spellcraft DC 20 Highlight to display spoiler: { they must have some fire resistance!}

Ramirez considers the shadowwalk and how that is dangerous magic. It may bear looking into, but later. Now, the bard swiftly inspires his companions to greater efforts, and casts a Haste spell!

Nira casts Control Undead at Giants 3 and 4, commanding them to "Attack the ogres!" she commands, hoping that at least one of them succumbs to her spell. She notes that the power of her spell, only one giant is able to be affected! (ooc: Giant 3+4 is more than 28 HD!) She can tell Giant 3 is under her sway!

Gaffer, hemmed in and hurt, defensively casts an inspired Wall of Stone that both blocks him from Ogre2, but makes any Giant or Ogre to have to squeeze into the cave first!
……..

Ogre4 squeezes in and attacks Desdichado, but misses the armored hero!

With the Wall of Stone and the Ogre in the entrance, the Tide are unsure what is happening outside. Sounds of rocks and scree are all that is heard, for the Undead Ogres and Giants do not scream or shout.

Only the moans continue, echoing inside the head of Desdichado and Gaffer only. (Everyone else is writhing 10 feet of Nira). ”Revenge! Revenge!”

……………..

Ogre1 Dead
Ogre2 AC 28 Dam 25
Ogre3 AC 28 Dam 25*
Ogre4 AC 28 Dam 55
Giant1
Giant2
Giant3*
Giant4

Danko Pureheart (Yves) -- AC 27/18/23 (28 vs evil) -- CMD 36 -- HP 110/110  d20+11=20 ;
Friday October 15th, 2021 6:59:45 AM

" Well, that's annoying... these things have some resistance to fire.... "
[ spellcraft check 20]

" Let's try this then.... "

Danko unleashes a volley of magic missles at the ogre (4)

---------------------------
Maximized magic missile 25 damage at O4

Endure Element
SR 18
DR Res electricty 10
Protection from evil


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)   d20+25=31 ; d8+21=26 ; d20+20=32 ; d8+21=25 ; d20+15=25 ; d20+24=42 ; d6+19=20 ; d20+19=27 ; d20+25=38 ; d8+21=22 ; d10+6=10 ;
Friday October 15th, 2021 12:32:38 PM

"Tough critters," Hmerrin grates. "Those giants could be trouble."

He has no answer to Nira's observation.

But, Ramirez' taunts and spells have the fighter feeling fine, and he lays into the frozen ogre.

-------
5' step to AE15.

Full Attack, Power Attack on Ogre 4.
(retroactively adding in inspire courage damage, which I forgot during rolls.)
Btax 1 hits ac 31 for 29 hp damage
Btax 2 hits ac 32 for 28 hp damage
Btax 3 miss (ac 25)
Hdax 1 hits ac 42 for 23 hp damage
Hdax 2 miss (ac 27)
Haste atk hits ac 38 for 25 hp damage
Two wpn rend adds 10 hp damage
Total: 115 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack



Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]  
Friday October 15th, 2021 2:28:08 PM

As it looks like the ogres are going down, Desdichado thinks about undead giants who might be able to slip through unaware.

"I'm worried about giants that can shadow step and might try to get in here. Do we have any very bright lights so we can make sure there's no dimness in here?"

As the voice in his head threatens revenge, Desdichado asks if anyone is hearing it. [b]"Now would not be a good time to go crazy...er.[/]

----------------------
Active Effects
Inspire Courage: +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday October 15th, 2021 9:00:55 PM

"One of the giants to the south east fell for my spell and should be attacking the ogres."

At Des's request, Nira casts a Daylight spell and gives her headband a tap to light up the cave around her.

-------------
Standard: Cast Daylight on Headband. 60ft radius is considered Bright Light

Gaffer - Courtney - HP: 115/144AC: 25(T:16/FF:20) CMD:31)  3d6+15=24 ; d20+19=26 ;
Friday October 15th, 2021 10:29:58 PM

Confident that the Ogre before him won't stand for much longer, Gaffer readies himself to attack the next one as soon as it arrives, his hand quickly turning grey as he holds a spell at the ready.

"They weren't all grouped together, with any luck we can fight half of them while the others fight amongst themselves."


-----
Readied Action: Finger of Death at any enemy other than Ogre 4. Fort Save DC 26: 150 damage on a fail, 24 on a success. SR Check: 26


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d20+24=36 ; d8+19=21 ;
Sunday October 17th, 2021 5:23:38 PM

I'm not sure that they will attack with the shadow walk, but at least now we can see.

Ramirez readies his bow while he continues to berate the ogres' clumsiness. (inspire courage continues)

Actions: Shoot at Ogre number4 in the entrance way. Hit AC 36, damage 21

Active Effects:
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg - Affects all allies who can hear Ramirez
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attackAffects all allies - range is 60ft

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free), activate arcane strike(swift), retrieve bow(move), fire shot

Used:
5/6 level 3 spells remaining
bardic performance 33/35 rounds remaining

Frozen Revenants! Rd 3(SteveK) 
Monday October 18th, 2021 1:09:38 AM

A circle vs Evil and a Daylight spell seem proof against any shadow all-like attacks. A giant is momentarily seen to try and move into the physical wold, but is unable to find a place to appear!

The defense at the small opening continues, another ogre dying, and another taking its place.

More rock noises are going on outside, including a steady BANG. BANG. on the wall of stone.

And there are the moans, echoing inside the head of Desdichado and Gaffer only. (Everyone else is writhing 10 feet of Nira).Highlight to display spoiler: { ”Revenge! Revenge!”}

……………..

Ogre1 Dead
Ogre2 Dead
Ogre3 AC 28 Dam 25*
Ogre4 AC 28 Dam 55
Giant1
Giant2
Giant3*
Giant4

Danko Pureheart (Yves) -- AC 26/16/22 (27 vs evil) -- CMD 36 -- HP 110/110 
Monday October 18th, 2021 7:57:21 AM

" Well this may take a while, but at least we'll be relatively safe. "

Danko unleashes another volley of magic missles at the ogre in the entry way.

---------------------------
Maximized magic missile 25 damage at Ogre

Endure Element
SR 18
DR Res electricty 10
Protection from evil

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)   d20+25=44 ; d20+29=45 ; d8+24=27 ; d8+24=25 ; d8+24=29 ; d20+20=32 ; d8+24=26 ; d20+15=23 ; d20+24=29 ; d6+22=28 ; d20+14=31 ; d6+22=23 ; d10+6=15 ; d20+25=43 ; d8+24=32 ;
Monday October 18th, 2021 2:41:07 PM

Grinning like a madman, Hmerrin awaits the next ogre's arrival.
When the critter shows up, the fighter destroys him.

"You oughta get out of the revenge business!" he hollers down the opening.
"Cause you're really BAD at it!"

------------------

Full Attack, Power Attack on Ogre.
Btax 1 Crit Threat hits ac45 for 81 hp damage
Btax 2 hits ac 32 for 26 hp damage
Btax 3 miss (ac 23)
Hdax 1 hits ac 29 for 28 hp damage
Hdax 2 hits ac 31 for 23 hp damage
Haste atk hits ac 43 for 32 hp damage
Two wpn rend adds 15 hp damage
Total: 205 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack


Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]   d20+30=31 ;
Monday October 18th, 2021 2:44:06 PM

Desdichado moves up to the ogre and tries to hit it, but the voice echoing in his head is too much of a distraction. "Alright, we need to shut these things up.

31 vs AC; crit miss

----------------------
Active Effects
Inspire Courage: +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Monday October 18th, 2021 8:16:12 PM

May want to move back from the wall a bit, in case they are trying to smash it down.

Ramirez holds his next shot as there don't appear to be any visible targets. But he knows they are still out there so he puts together some jokes about how many ogres it takes to build a wall. (inspire courage continues)

Active Effects:
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg - Affects all allies who can hear Ramirez
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attackAffects all allies - range is 60ft

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free)

Used:
5/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 18th, 2021 8:20:55 PM

"I'll put another one up should this one fall" Nira prepares to cast another Wall of Stone spell where the first currently stands.

------------------
Ready action: If/when the Wall of Stone crumbles, cast Wall of Stone to put another in its place

Frozen Revenants! Rd 4 (SteveK)  d20+12=19 ; d20+12=16 ; d20+12=28 ; d20+12=21 ; d20+12=20 ; d20+12=15 ; d20+23=25 ; d8+17=19 ; d8+17=23 ; d8+17=22 ; d8+17=24 ; d8+17=18 ; d8+17=24 ;
Tuesday October 19th, 2021 9:51:34 AM

Danko let’s more Magic Missles fly, and in an amazing feat of martial prowess, Hmerrin kills the third Frozen Ogre!

Another Ogre doesn’t show.

More BANG. BANG. on the wall of stone, and then SMASH! A large 15’ section of wall is torn down! Through the rock dust, the heroes can clearly see three frost giants have been throwing boulders at the wall and finally knocked it down. ”Revenge! Revenge!” they moan…

And then Nira casts another Wall of Stone to replicate Gaffer’s wall!!!

True giants are along the path, two to the right and one to the left. The closest is 30’ away.

……………..

Ogre1 Dead
Ogre2 Dead
Ogre3 Dead
Ogre4 Missing
Giant1
Giant2
Giant3 Missing
Giant4

(Sorry, no map)

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  
Tuesday October 19th, 2021 4:29:38 PM

Hmerrin blinks as the wall comes down, and blinks again as a new wall goes up.

He gives the group a grin.
"This seems to be going well so far. As long as they can only come one at a time, I'm thinking let them knock a hole in this new wall and let 'em come."

The young man nods at Nira.
"Unless you got another control undead spell. That worked pretty good too."

Danko Pureheart (Yves) -- AC 26/16/22 (27 vs evil) -- CMD 36 -- HP 110/110 
Tuesday October 19th, 2021 5:21:37 PM

Danko chimes in..

" If we are looking to change things up a bit, I can cast a wall of force or, stick the giants in the middle of a wall of flames. This gives us, you know, options.... "

---------------------------

Endure Element
SR 18
DR Res electricty 10
Protection from evil

Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]  
Tuesday October 19th, 2021 5:38:34 PM

"Sticking evil undead giants into a wall of flames? Sounds good to me!"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  4d8+15=37 ;
Tuesday October 19th, 2021 6:17:18 PM

Gaffer moves away from the newly built wall before that one too gives way to Giant attacks, and offers himself a.healing spell as he does so.


-----
Cast Cure Critical Wounds: 37 healing
Move to AC11


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Tuesday October 19th, 2021 9:24:00 PM

Yes, but if they knock a hole in the new wall, they may just keep throwing boulders in here and we don't have much room. We may need to consider going out or doing something else to lure them to a spot where we can pick them off. Fire wall sounds pretty good too.

Ramirez drops the inspire courage for now until the giants make their next move.

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free)

Used:
5/6 level 3 spells remaining
bardic performance 32/35 rounds remaining



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 19th, 2021 11:15:41 PM

Nira moves to the side to see if she can get a better view past the stone wall.

"If they're standing back and throwing rocks then you're right. We're going to need to take the fight to them"

Move: Move to AC12

Frozen Revenants! Rd 5 (SteveK) 
Wednesday October 20th, 2021 1:10:30 AM

From the safety of the Wall of Stone, the heroes discuss options. Wall of Force? Wall of Fire?

It seems Ramirez’ and Nira’s concerns are founded, for the BANG. BANG. BANG. BANGBANGBANG, resumes. From the previous location and effects on the wall, it is near certain the three remaining giants are intent on knocking down the wall without getting into melee range.

No hero can see where the Frozen-Undead-FrostGiants-that-had-fire-resistance-and-could-walk-through-walls are unless they move beyond the temporary protection of the Wall of Stone…

……………..

Ogre1 Dead
Ogre2 Dead
Ogre3 Dead
Ogre4 Missing
Giant1
Giant2
Giant3 Missing
Giant4

(Sorry, no map)

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday October 20th, 2021 1:29:59 AM

"If they're resistant to fire then a Wall of Fire might hinder us more than them." Nira observes. "The Wall of Force could be interesting though"

Nira readies to cast a Greater Invisibility spell on whoever wants to leave the cave first. "It may or may not work" she warns. It wouldn't be the first time undead things could detect invisible creatures.

-------------------
Ready action: Cast Gtr Invisibility on whoever first asks


Danko Pureheart (Yves) -- AC 26/16/22 (27 vs evil) -- CMD 36 -- HP 110/110 
Wednesday October 20th, 2021 6:20:50 AM

" Me thinks it's time for us to drop the wall and charge these things. I can cast a pair or chain lightning spells to keep things interesting. I can haste the fighters as well. "

If it looks like the party agrees, Danko casts stone skin on himself before the wall drops.

---------------------------

Endure Element
SR 18
DR Res electricty 10
Protection from evil


Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]  
Wednesday October 20th, 2021 2:09:26 PM

"Bring 'em on, I'd prefer a straight fight to all this sneaking around," says the paladin.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday October 20th, 2021 4:21:41 PM

Gaffer readies himself to cast a spell at the closest giant once the wall goes down, making one of them a rabbit should be a fitting change.


-----
Ready Action: Cast Baleful Polymorph: Fortitude Save DC 23 or be turned into a rabbit and then also Wisdom save DC 23 or lose numerous features.


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  
Wednesday October 20th, 2021 6:51:25 PM

"Ramirez has got us amped up already," Hmerrin answers Danko, shaking off the offer of a haste spell. "Those zingers he's telling are awesome."

He thinks.

"Lets go with attacking the two on the right while walling off the one on the left," he says.
"Hit the ones on the right with everything we got, and Wall of Force the other one."

He's guessing they have a little more time before the stone wall comes down, and so takes the time to get a confirmation, or a better idea, from the team.


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Wednesday October 20th, 2021 8:45:11 PM

OOC - reminder haste is still active on everyone

I like the plan, as soon as everyone is ready I'll give us another boost.

Ramirez readies an action to cast a spell when the group is ready to move out of the cave.

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free)

Used:
5/6 level 3 spells remaining
bardic performance 32/35 rounds remaining



Frozen Revenants! Rd 6,7, and 8 (SteveK) 
Thursday October 21st, 2021 1:02:23 AM

The heroes prepare to sallie out of the shallow cave as soon as the Wall of Stone goes down.

BANGBANGBANG

To enact the plan, the Tide will have to wait a little, because Walls of Stone are permanent and can’t be dismissed.

BANGBANGBANG

It doesn’t look like it will be a particularly long wait.

BANGBANGBANG

Cracks are beginning to show, it is near certain the next rock salvo will bring down a 15’ section of the Wall of Stone. The heroes can move as soon as the next set of boulders strike…

…….

(Heroes can make 3 rounds of prep spells, potions, etc. please mark off 3 rounds of current effects)

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Thursday October 21st, 2021 12:44:24 PM

Gaffer casts a spell to improve his natural defences while they wait for the walls to break.

He then summons a stormy cloud above the fight. The giants resistance to fire is some what limiting but he's always been able to rely on lightning.

Finally he readies himself to cast a spell on the right furthest away from the party.


-----
Ready Action: Cast Baleful Polymorph: Fortitude Save DC 23 or be turned into a rabbit and then also a Wisdom Save DC 23 or lose numerous features.

----- Active Effects
Barkskin - +5 to Natural Armour; Duration 150 minutes
Call Lightning - Reflex DC 21 for half damage; Duration 15 Minutes, 10/10 bolts


Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]  
Thursday October 21st, 2021 6:03:08 PM

Desdichado moves toward where it seems likely the wall will come down and then drinks a Potion of Enlarge Person. "Might as well fight fire with fire," he says.

----------------------
Active Effects
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack
Enlarge Person: +2 STR, -2DX, -1 attack, -1AC, reach 10', greataxe damage 3d6

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) Invisible  d20+31=37 ; d8+16=20 ;
Thursday October 21st, 2021 7:01:33 PM

Hmerrin takes the opportunity to pull out, and drink down, a potion of invisibility.

Axes out, he takes position.

And as soon as the wall comes down, he's moving - through the opening, and to the right, straight at the nearest giant.

-----

140' double move toward nearest giant on the right.

If he can get in melee range in 70', he attacks.
Hit ac 37 for 20 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack
invisibility


Danko Pureheart (Yves) -- AC 27/17/23 (28 vs evil) -- CMD 36 -- HP 110/110  d4=2 ;
Thursday October 21st, 2021 8:09:53 PM

Danko casts two defensive spells on himself before taking on three undead front giants

First he casts Stoneskin.
Then mirror image.

Six images motion towards the stonewall...

" Let's do this! "

-----------------------------

Stone Skin 120 minutes DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon. Up to 120 pts of damage

Mirror image - creates 6 images 12 minutes

haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack
invisibility

Endure Element
SR 18
DR Res electricty 10
Protection from evil 12 minutes

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday October 21st, 2021 8:52:28 PM

Nira has a bit of a realization. "Hey Hmerrin. You said these were the guys you killed on the way in. Just checking, how many did you kill on the way on? Was it just these few or were there more?"

She casts an Overland Flight spell and a Spectral Hand spell.

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d4+5=8 ;
Thursday October 21st, 2021 11:06:20 PM

Ramirez casts good hope on the group and mirror image on himself and waits for the wall to drop, bow at the ready. His cloak changes slowly from dark grey to a festive red color.

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft (9/15 rounds remaining)
good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)
mirror image - 8 images remaining(15 min remaining)

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

OOC- I took three rounds off the haste in addition to the three waiting for the wall. Please let me know if I need to adjust.

Frozen Revenants! Rd 9 (SteveK)  d20+12=22 ; d20+24=34 ; d20+24=35 ; d20+24=27 ; 3d6+19=32 ; 3d6+19=33 ; d20+15=19 ; d20+15=33 ; d8+25=29 ;
Monday October 25th, 2021 5:42:18 AM

Gaffer prepares two spells, and then Readies a Baleful Polymorph!

Desdichado moves to where it seems likely the wall will come down and drinks a potion.

Hmerrin also takes position and a potion. And he is Ready to charge the nearest giant!

Danko casts two defensive spells on himself. " Let's do this! "

Nira worries that there may be more ‘guys you killed on the way in’. She casts two spells.

Ramirez casts two spells and has his bow ready.

Farin and Stohp keep adding branches to the fire and wisely stay out of the way.
………………

BANGBANGBANG. BANGBANGBANG! CRASH! Fifteen feet of the Wall of Stone falls down, and Gaffer and Hmerrin act. One Giant becomes a rabbit! Another gets a cut and a very athletic human chopping at its knees! As the young fighter approaches, the Giant slams a fist at the human, and bruises Hmerrin for 32 damage!

There are only two Frozen Undead Frost Giants left on the mountainside.

Giant #1 moans ”Revenge!’ and bats at Hmerrin with two large hands. One slams Hmerrin again for 33 damage.

Giant #4 picks up more of the plentiful boulders and careens them at the first target of opportunity, which happens to be the Paladin at the entrance. One strikes Desdichado for 29 damage!
”Revenge!’, it moans.

…….

Hmerrin is in melee with Giant #1 on the right-side path outside the cave.

Giant #4 is 30’ away on the left-side path outside the cave.

Desdichado is standing at the 15 foot wide cave entrance.

All other heroes and dwarfs are inside the shallow cave (can see both giants).

Giant 1 AC 30 Dam 20
Giant 2 rabbit
Giant 3 gone
Giant 4 AC 33 Dam

Danko Pureheart (Yves) -- AC 27/17/23 (28 vs evil) -- CMD 36 -- HP 110/110  12d6=38 ;
Monday October 25th, 2021 6:36:00 AM

Danko steels himself and casts chain lightning at the giants.

Lightning strikes!

-------------------------
12d6 +12 (Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.) for 50 points of electric damage to the giants

Stone Skin 120 minutes DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon. Up to 120 pts of damage

Mirror image - creates 6 images 12 minutes

haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack 8/15 rounds

good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)

Endure Element
SR 18
DR Res electricty 10
Protection from evil 12 minutes



Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]   d20+29=32 ; 3d6+12=20 ;
Monday October 25th, 2021 4:31:27 PM

Large Dez runs to the nearest giant and swipes at him with an enlarged greataxe.

32 vs AC; 20 damage

----------------------
Active Effects
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Enlarge Person: +2 STR, -2DX, -1 attack, -1AC, reach 10', greataxe damage 3d6

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 25th, 2021 7:51:53 PM

"Do you think these creatures saw who summoned them? I'm just wondering whether there is any value in interrogating one - if possible, of course. I'm going to try and control the one on the left. Just in case."

Nira casts Control Undead at Giant #4. "Stand perfectly still" she commands.

-----------
Standard action: Cast Control Undead at Giant 4. Can target up to 28HD of Undead. Will Save vs DC28 or obey Nira for the next 14mins.

Hmerrin (MikeK)(HP 102/167 AC:34 T:20 FF:27 CMD:35)  d20+29=45 ; d8+16=19 ; d20+24=30 ; d8+16=23 ; d20+19=36 ; d8+16=22 ; d20+28=36 ; d6+14=17 ; d20+24=41 ; d6+14=18 ; d20+29=32 ; d8+16=24 ; d10+6=7 ;
Monday October 25th, 2021 7:52:25 PM

.
OOC - Hmerrin was invisible on approach. Does that avoid the AoO damage?

--
Hmerrin grunts at the blows.
Good thing Dez showed up to attract attention.

"Wasn't really the first thing on my mind at the moment!" he calls back to Nira.

The fighter's axes fly as he chops chunks out of the giant.
-------
Full Attack on Giant 1
Btax 1 hits ac 45 for 19 hp damage
Btax 2 hits ac 30 for 23 hp damage
Btax 3 hits ac 30 for 22 hp damage
Hdax 1 hits ac 36 for 17 hp damage
Hdax 2 hits ac 41 for 18 hp damage
Haste atk hits ac 32 for 24 hp damage
Two wpn rend adds 7 hp damage
Total: 130 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d20+23=41 ; d20+23=37 ; d20+18=21 ; d20+13=18 ; 2d8+20=27 ; d8+20=25 ;
Monday October 25th, 2021 10:05:17 PM

Ramirez opens fire at giant number 1

hit AC: 41, 37(haste), 21, 18
damage: 27, 25

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft (8/15 rounds remaining)
good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)
mirror image - 8 images remaining(15 min remaining)

Attack bonus tracker: 23(plus 1 haste, plus 0 inspired, plus 0 point blank, plus 2 good hope, minus 3 deadly aim) 23/18/13
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 0 point blank, plus 4 arcane strike, plus 2 good hope) 1d8 + 20(2d8 on first hit - manyshot)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  3d6=9 ;
Tuesday October 26th, 2021 4:29:58 AM

Satisfied with his transfigurative abilities, Gaffer waits to see if Nora successfully takes control of Giant 4, and if not he turns to Giant 4, raises a hand, and calls a crash of lightning down from the sky.

----- Actions
Call Lightning - Aimed at Giant 4s space - 9 Damage
----- Active Effects
Barkskin - +5 to Natural Armour; Duration 150 minutes
Call Lightning - Reflex DC 21 for half damage; Duration 15 Minutes, 9/10 bolts

Frozen Revenants! Rd 10 (SteveK)  d20+8=27 ; d20+11=24 ; d3=3 ; d20+16=28 ; d20+15=21 ; d20+15=20 ;
Tuesday October 26th, 2021 4:57:09 AM

Danko casts chain lightning at the giants. Both dodge and while Giant#1 is singed, Giant#4 is completely unscathed!

Large Desdichado runs to Giant#1 and swipes at him with an enlarged greataxe.

Nira casts Control Undead at Giant #4, and feels a strong will resist the spell!

Ooc: OOPS! Then-invisible Hmerrin avoided the AOO!
.
Hmerrin’s axes fly as he chops chunks out of the giant, killing the undead monstrosity …again.

Ramirez lets fly four arrows, but doesn’t need to thread the melee using his Precise Strike since Giant #1 is dead, and the arrows slam into Undead Frost Giant #4, striking twice.

The two dwarf guides cheer and Farin hoots his derision. ”You will get no revenge tonight, foul giant!”

………………….

Giant #4 picks up more of the plentiful boulders and sends two fastballs at Ramirez! One strikes Ramirez for 29 damage!

”Revenge!’, it moans in response to Nira’s questions and Farin’s taunts.

…….

Hmerrin and Large Dez is on the right-side path, 30’ outside the cave, 60’ away from Giant#4.

Giant #4 is 30’ away from the cave on the left-side path outside the cave.

All other heroes and dwarfs are inside the shallow cave (can see both giants).

Giant 1 dead
Giant 2 rabbit
Giant 3 gone
Giant 4 AC 33 Dam 85

Desdichado (Ryan) [HP: 103/161; AC:32/15/30 - CMD 32]   d20+29=38 ; 3d6+12=22 ;
Tuesday October 26th, 2021 11:04:36 AM

The Large Dez runs to the other Giant and gives him a thwack.

38 vs AC; 22 damage

----------------------
Active Effects
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Enlarge Person: +2 STR, -2DX, -1 attack, -1AC, reach 10', greataxe damage 3d6

Hmerrin (MikeK)(HP 134/167 AC:34 T:20 FF:27 CMD:35)  d20+29=43 ; d8+16=18 ;
Tuesday October 26th, 2021 6:21:20 PM

.
"Single minded beasties, aren't they?"

Hmerrin follows Big Dez, and slides in to attack the last giant.

AC 38 vs AoO due to Mobility feat
-------
60' move to Giant4
Attack hits ac 43 for 18 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack


Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  3d6=9 ;
Tuesday October 26th, 2021 6:58:10 PM

The fight swings well in their direction, so Gaffer continues his course and calls another lightning down to the ground.


----- Actions
Call Lightning - Aimed at Giant 4s space - 9 Damage
----- Active Effects
Barkskin - +5 to Natural Armour; Duration 150 minutes
Call Lightning - Reflex DC 21 for half damage; Duration 15 Minutes, 8/10 bolts


Danko Pureheart (Yves) -- AC 27/17/23 (28 vs evil) -- CMD 36 -- HP 110/110 
Tuesday October 26th, 2021 9:08:16 PM

Danko fires five magic missiles at the remaining giant.

" Feel my wrath! "

---------------------
Maximized magic missle - 25 pts. damage Giant 4

Stone Skin 120 minutes DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon. Up to 120 pts of damage

Mirror image - creates 6 images 12 minutes

haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack 8/15 rounds

good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)

Endure Element
SR 18
DR Res electricty 10
Protection from evil 12 minutes

Ramirez (BrianZ) AC30/19/23 Hp93/122 CMD32  d20+23=42 ; d20+23=28 ; d20+18=22 ; d20+13=20 ; 2d8+20=33 ;
Tuesday October 26th, 2021 9:37:37 PM

Ramirez lets loose a few more arrows at the remaining giant. Hopefully they stay dead this time.

hit AC 42, 33 damage

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft (8/15 rounds remaining)
good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)
mirror image - 8 images remaining(15 min remaining)

Attack bonus tracker: 23(plus 1 haste, plus 0 inspired, plus 0 point blank, plus 2 good hope, minus 3 deadly aim) 23/18/13
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 0 point blank, plus 4 arcane strike, plus 2 good hope) 1d8 + 20(2d8 on first hit - manyshot)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 26th, 2021 11:33:56 PM

Nira is only mildly disappointed that her spell didn't work as she'd hoped. The giant is going to be dead-er soon anyway.

She holds off on any spells for the time being and will instead be using them to heal the party up afterwards.

Frozen Revenants, no revenge (SteveK) 
Wednesday October 27th, 2021 12:11:47 PM

Hmerrin and Desdichado rush over and confront the last Giant.

Gaffer, Danko, and Ramirez contribute with missles both magical and mundane.

NIra holds back and maintains a consideration for the entire battlefield.

Farin and Stohl keep near the roaring fire.

............

With the full might of the Tide against one undead giant, the fight doesn't last long. With a last, almost petulant moan of "Revenge!", the Giant falls.

The wind blows only lightly because of Gaffer controlling the weather.

The Tide has the initiative.

Danko Pureheart (Yves) -- AC 27/17/23 (28 vs evil) -- CMD 36 -- HP 110/110 
Wednesday October 27th, 2021 5:26:57 PM


" Well, that certainly was fun. If these are the kinds fo shenanigans I can expect with this group, I'm glad I joined! "

Danko looks at the various bits and pieces of undead parts....

" Should we doing anything to make sure they don't rise again? Maybe burn them or stick a stake through their hearts? Something like that? "

" I bet these things don't even carry gold around... or do they? "



Ramirez (BrianZ) AC30/19/23 Hp93/122 CMD32 
Wednesday October 27th, 2021 6:01:14 PM

Should we look around and make sure there is nothing else? Someone may have been controlling them. Who are the best scouts?

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft (7/15 rounds remaining)
good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)
mirror image - 8 images remaining(15 min remaining)

Attack bonus tracker: 23(plus 1 haste, plus 0 inspired, plus 0 point blank, plus 2 good hope, minus 3 deadly aim) 23/18/13
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 0 point blank, plus 4 arcane strike, plus 2 good hope) 1d8 + 20(2d8 on first hit - manyshot)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

Hmerrin (MikeK)(HP 134/167 AC:34 T:20 FF:27 CMD:35) 
Wednesday October 27th, 2021 6:47:01 PM

"Gaffer, probably," Hmerrin answers Ramirez. "We're a bit deficient in scouting. Mostly, I just go forward and then everyone attacks whatever jumps me."

The fighter does take a look over the corpses.
"We took all their stuff last time, so if they got anything on 'em, somebody gave it to them."

"And as we're short a cleric, I'd say chuck the remains down the side of the mountain and hope they don't come back."
The lad looks around to see if anyone in the group has a better idea.
If not, he proceeds to follow his suggestion.

"Oh, and nice job everybody."

Desdichado (Ryan) [HP: 103/161; AC:32/15/30 - CMD 32]   d20+13=31 ;
Wednesday October 27th, 2021 7:19:04 PM

"Isn't there still one of them out here somewhere?" asks Desidchado. "Other than the rabbit here, I thought there was one more to take care of."

Desdichado reflects on what he knows about these type of undead to see if reanimation would be a big concern. (Know. Religion: 31)

"I'm no Sarge," he reflects, "but I've got a bit of 'cleric-lite' power that if they do come back I can blast them with some positive energy."

"It can help us, too, if anyone needs some healing," he adds.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d8=4 ; d8=2 ; d8=1 ; d8=1 ; d8=4 ; d8=7 ; d8=5 ; d8=5 ; d8=3 ; d8=3 ; d8=4 ; d8=2 ; d8=6 ; d8=1 ; d8=5 ;
Wednesday October 27th, 2021 7:22:52 PM

Niras casts a cure spell to treat some of Ramirez's Wounds. She'll keep casting them while the party appears safe. Fortunately it's just cuts and scrapes this time and she is able to make light work of them.

----------------
Cast CCW. Ramirez is healed for 31pts
Then if we are out of combat rounds...
Cast CCW. Hmerrin is healed for 30pts
Cast CCW. Des is healed for 31pts


Frozen Revenants, no revenge (SteveK) 
Thursday October 28th, 2021 3:49:53 AM

Ramirez and Danko makes a couple suggestions, but it is Hmerrin who turns thought into action. As expected, the re-dead ogres and giants don't have anything of value, having been stripped of those possessions over a year ago by the Tide. It will take some work to burn the bodies, or magic to entomb the bodies, or but a couple of moments to kick the bodies off the path and let them tumble to the rocky crags below...

More conversation reveals that although the Tide no longer has a dedicated cleric, they have Desdichado, NIra, and even Ramirez with healing capabilities! The battle obviously over, Nira uses spells to heal.

Gaffer isn't able to do much scouting for night has fallen fast and his control weather is a local effect: all outside the spell's influence, the snowstorm rages.

So.. who sent them? There doesn't seem to be a definitive answer on that unless someone wants to speak with the dead and ask them.

And.. where did the last giant go? That answer arrives over an hour later. The fire is banked and the first watch is getting ready when a bruised and battered Frozen Revanant Frost Giant moans, "Revenge!" It is obvious it just climbed back from the rocky drop below and onto the path in front of the not-so-shallow-anymore cave.

The ensuing seconds could hardly be called a fight as the Tide dispatches the undead quicker than they did the others an hour ago. The worst that happens is the melee specialists have to clean weapons and armor again. Ugh, such a chore!


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday October 28th, 2021 1:27:35 PM

"Alright, well, hopefully that's all taken care of. Farin, Stohl - shall we be on our way?"

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=41 ;
Thursday October 28th, 2021 7:22:28 PM

"We should probably finish our rest before setting off again. I reckon we might be safe here, the blood outside should be a fair warning for anything else that comes looking for trouble."

If everyone else is happy to stay put, Gaffer sits near the cave mouth to finish his watch while the rest get some sleep.


-----
Perception: 41


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=7 ; d8=1 ; d8=3 ; d8=2 ;
Thursday October 28th, 2021 7:31:29 PM

Nira casts one last cure spell on Des. "There now"

"Well, despite that attack the cave is probably still the safest place around here to spend the rest of the night"

-----------------
Cast CCW. Des is healed for 32pts

Hmerrin (MikeK)(HP 164/167 AC:34 T:20 FF:27 CMD:35) 
Thursday October 28th, 2021 7:40:33 PM

"Makes sense," Hmerrin agrees, wiping off his axes again.

"We'll keep resting here until the casters are able to regain their spells, and then move along."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday October 28th, 2021 9:09:52 PM

OOC- dropped active spells as it looks like we are back to resting mode

Ramirez, who seems to be full of useful tricks, offers to use some magic to clean up any clothing or other items that got messy during the fight. I do have a little bit of healing magic also, much less than Nira's but it will be better than nothing in a pinch. I think we will need to invest in some healing items in the future if we are unable to recruit one. Ramirez' cloak shifts to a dull orange color. Either it is helping keep him warm or the color is a hopeful illusion of such.

Attack bonus tracker: 23(plus 1 haste, plus 0 inspired, plus 0 point blank, plus 2 good hope, minus 3 deadly aim) 23/18/13
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 0 point blank, plus 4 arcane strike, plus 2 good hope) 1d8 + 20(2d8 on first hit - manyshot)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

Out of the Scab (SteveK) 
Friday October 29th, 2021 5:55:44 AM

Desdichado is ready to be on our way?"

Gaffer want to finish their rest first, the rest they haven’t even truly begun.

Nira casts one last cure spell on Des, and agrees the cave is probably still the safest place around. Even more so, with the two Walls of Stone permanently making a smaller opening.

Hmerrin agrees to rest for the casters, not to mention the others not being exhausted in the morning…

Ramirez cleans up and helps magically clean others, all the while speculating on possible ways to even have more healing available.

…………..

Gaffer, Nira, and Hmerrin turn out to be correct: nothing bothers the team or their guides during the night. And, in fact, nothing as strenuous happens for the rest of their travel through the Scab. Once the team walks past the effects of Gaffer’s control weather, the going slows down because of occasional drifts of snow or hidden ice patches. Hazardous but not dangerous. The most interesting thing happens at the last pass where the traveling company passes a mineral pool of steaming water. Farin and Stohl sorta glance at each other before Farin speaks. ”Huh, that’s new in the last year. Must be a new fumerole.” Nira’s Arcane Sight doesn’t see any magical-ness about the pool: it must be natural. And Stohl is quick to remind everyone that the Scab has always been a very active place.

Topping the last foothill on a cold but dry afternoon, the Tide and Guides are able to see the town of Angel Springs. Civilization at last!

………….

Ooc: Friends, passing you on to co-DM DanK for the next little part of the CMTC story. Have fun!!


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Saturday October 30th, 2021 10:08:53 PM

Desdichado thanks Farin and Stohl. "Hope to see you both again soon. And I don't mean soon as in 'trapped in a time-warping trap for a year'!"

Once goodbyes are done, Desdichado is ready to walk into Angel Springs with the group.

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=32 ;
Sunday October 31st, 2021 7:39:40 PM

Gaffer also turns to thank Farin and Stohl. "Take care of yourselves on the return trip, and let us know if those giants come back up again."

Gaffer can't help but wonder if the giants might follow them here, but shakes the thought from his head and looks forward to exploring a new town. Old habits of living in Dirt City means he keeps a keen eye out for the usual thieves or other threats.

-----
Perception: 32

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 1st, 2021 1:18:12 AM

"Is that Angel Springs? I've never been there before" Nira is keen to listen to any tales the group have about their travels and adventures. She's eager to learn more about the Northern Continent and even more about the people she is travelling with.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 1st, 2021 6:29:58 AM

Danko waves as some leave the group.

" Oooooo a town... shenanigans awaits! "

Hmerrin (MikeK)(HP 164/167 AC:34 T:20 FF:27 CMD:35) 
Monday November 1st, 2021 8:08:11 AM

Hmerrin's spirit's rise at the sight of Angel Springs.
"Shenanigans tomorrow, or possibly even the next day. First a warm bath, warm food, and a warm bed."

The lad joins Dez in bidding Farin and Stohl goodbye, and then turns to head into Angel Springs and find an inn.

"I've only been there once, for a day," he answers Nira. "This is where we linked up with Farin and Stohl on our way into the Scab."

Angel Springs - DM Dan K 
Monday November 1st, 2021 5:08:52 PM

Angel Springs! Farrin and Stohl shake hands and punch several in the arm out of friendship and they wish you well as they turn back for home. The small halfling city spreads out below and the party makes their way in through West Gate. Those that passed through before note that the little city is just as busy as they recall. Port of entry taxes are collected, general questions asked and minutes later you are passing through the gate with quite a few other people of all races. Most are merchants with wagons and almost as many seem to be heading out with wares as well. Standing on small built in mounts, halfling in light armor keep an eye on things, but their stances bely it to be more ceremonial than true watch for reasons of possible dangers. ahort walk down the wide and open street of West Spring and you are standing just outside Pour me More Tavern and Inn. Where most met up with Farrin and Stohl on the way up.
Inside the place is bustling, but the party can cram in at a table with a couple of other patrons. The Pour Me More has rooms available, bath priviledges down the road and a menu full of hearty food and drink


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday November 1st, 2021 9:40:02 PM

Some food and rest sound good after all this traveling. So what's next? I haven't been here before.

Ramirez orders a round of drinks for the Tide, based on everyone's preferences.

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Monday November 1st, 2021 10:30:43 PM

Desdichado thanks Ramirez for the drinks, and tells the new-Tide folks about some of their adventures so far: months of dealing with rakshasa in Dirt City, the destruction (and heavy losses) of most of their allies by those rakshasa, the small neutral zone they've been able to set up (a former temple to Ga'al, of all things), and going out to the Scar to help Sarge's clan.

"I'm sure you already know some of that, from the WLA's report," he nods toward Ramirez and Danko, "but I suppose you'd want to hear some things first-hand. And Nira I'm sure most of this is a big shock to you, falling in with a bunch of strangers who happen to be trying to save the Wold!"

"Hmerrin, Gaffer - what have I left out?"

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Tuesday November 2nd, 2021 6:48:09 AM

Gaffer nods his thanks for the glass of whisky and thinks back to before the Rakshasa, "We've be on the outskirts of house politics in a few ways, chasing down ex-members causing trouble for the city, we attempted to stop an assassination once."

A memory creeps up on Gaffer that he is surprised he had forgotten.

"The biggest event was us getting wrapped up in the return of the Sargrass Planes but to be honest I wasn't sure what was happening at the time, I just did what the Gods told me to. Oh actually there were a lot of other adventurers involved at the time, don't suppose that included any of you?



Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Tuesday November 2nd, 2021 8:16:01 AM

Hmerrin gives a friendly nod to the other patrons at the table.

"Business tomorrow, my friends," he declares. "Today, food and drink and a bath."

The young fellow does just that, returning to the room later that evening.

"So, next step is to get to Waypoint, in the Emerald Kingdom," he recalls. The lad gives the spellcasters a glance. "I don't suppose any of you have a way to do that quickly, and safely?"

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 2nd, 2021 5:16:02 PM

Danko orders a glass of red wine, thanks Ramirez and covers the next round.

He listens to the others speak of their adventures and smiles. This bunch knows a thing or two about shenanigans indeed.



Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 2nd, 2021 5:21:40 PM

ooc> Ooops

Answering Hmerrin... Danko first takes a taste of his wine.

" Maybe... I can teleport myself and maybe three others up to 1200 miles per use of the spell. However, I must know, or better yet, have been at, the location I'm teleporting to. "



Angel Springs - DM Dan K 
Tuesday November 2nd, 2021 5:39:44 PM

The Tide pile in at Pour Me More and quickly find themselves with drink and food. The other two patrons make a bit of room and provide a 'hi' smile, but keep to themselves . It seems that common tables is a mighty common thing here. The group discussion rolls through some of what the Tide has done and hits a few specifics on the Rakshasa.
The Tide first got put on the trail when tracking down some rogue agents of considerable rank within separate Houses of Dirt City. Some form of domination that left the memory in tatters, allowing for some autonomy and seemingly locked in a nightmare.
After that, the Rakshasa struck back through assassins taking a terrible toll on those associated to The Tide.
Eventually The Tide routed the assassins, uncovered and put down an alliance between Gaal and the Rakshasa and rooted out dozens of replaced high ranking officials within Dirt City Oh and they also destroyed a 'farm'. don't ask, yes it was that bad

Now if the portents of Wardd are to be believed, and why shouldn't they. Dirt City was just one operation controlled by the Rakshasa with the golden eyes

refreshed, fed, bathed, cleaned up, relaxed and drinks in hand the topic is how to get to the Emerald Kingdom and specifically Waypoint.

Danko has never been and so it could be exciting if he were to teleport there and he could not bring the entire group in a single spell

Discussions continue on the best path forward


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 2nd, 2021 7:26:59 PM

"I've a teleport spell prepared as well but I've never been there myself either. This is my first time on the whole northern continent actually so I can't even teleport us anywhere remotely close to where we want to go"

Nira holds her cup in both hands, savoring the taste of the wine.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Tuesday November 2nd, 2021 7:36:23 PM

"Eh, I'm still not sure I'm too comfortable with any teleporting yet," adds Desdichado. "I need some time to recuperate from being stuck inside a Teucri artifact. How far away are we from the Emerald Kingdom, anyway? Did anyone bring a map?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday November 2nd, 2021 8:45:53 PM

I missed out on that one Gaffer, but I heard about it. Ramirez enjoys his second ale while his cloak changes a light boisterous yellow.

I do have a spell kinda like teleport. It should get us there, but walking in the shadow realm can be a little dangerous sometimes.

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Wednesday November 3rd, 2021 7:14:06 AM

Gaffer gets another drink too and feels the tension of the road truly slipping away. He's about ready to curl up infront of a fire.

"I can teleport us through plants which we can do pretty accurately with a direction and distance. My next best option is to turn is into fast flying vapor with a Wind Walk spell. If we dress up in white we'd look just like clouds! If we're not so comfortable with the options, I don't mind travelling the old fasioned way."

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+12=17 ;
Wednesday November 3rd, 2021 10:46:40 AM

Hmerrin questions the casters on the various spells they've offered up.

The more he hears about Gaffer's Wind Walk spell, the more he likes it.
It's fast. You see where you're going and can stop whenever you want. Best of all, you're not "teleporting", so chances of waking up inside a teucri artifact are slim and none.

"So, its basically walking, but faster," he sums up, nodding enthusiastically.
"Let's do that one."

The next day, Hmerrin finds a WLA house (hopefully), and attempts to figure out where Waypoint is in relation to Angel Springs, and what geographic and/or person made features lie along the way that can be used as checkpoints.
[Survival 17]



Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday November 3rd, 2021 5:30:29 PM

Danko nods

" I'm fine with whatever way the rest of you want to try out. Let's get where we need to get to. "



Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Wednesday November 3rd, 2021 6:39:38 PM

"Agree. Everyone have the provisions they need? We should probably best be on our way soon."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday November 3rd, 2021 8:55:39 PM

The wind walk sounds fun. Never tried that before. So how soon do we want to leave?

Up up and away - DM Dan K 
Thursday November 4th, 2021 8:14:29 AM

It takes the better part of a day for the group to get the supplies they want to make the option of Wind Walking meet with the greatest chance for success. Hmerrin is able to to get some rough maps and pieces together that if the group follows the river outside of Angel Springs to the northwest the group will find the small town of Hovel/ From there, the river forks and the southern branch will lead to Traders Corner, which is no more than a couple of shacks and eventually to Edenmoor. This is the route some took upon the River Rat from Dirt City. At Edenmoor the group will veer west along the great West Trade road to the Tree of Parting and then beyond that, Waypoint should be the next town. There is not much information to be had about WayPoint, other than it is a good sized town that benefits greatly as the first stop upon the Trade Road connecting to New Elenna

The journey is going to be a several hundred miles, no problem for the spell and should take a few hours less than half a day to complete

So, the group is off. Exiting Angel Springs, the party gathers up for the Wind Walk spell and soon you are moving at great speed and climbing into the sky to get a good view of th river and your journey

From several hundred feet up, the landscape sails out beneath you and rushes by at tremendous speed. Several large flat bottom boats are heading up and downstream this day and the nearby fields of wheat and corn backed by furroughs of hedges and trees make for a beautiful day to be among the clouds

The Tide sweeps past Hovel and cuts south, soon passing over Traders Corner, though from your height, the fork in the river is more a guide than the buildings blended into the trees below. 45 minutes later and the party spies Edenmoor as you pass beyond the forests and the Red Hills and onto the rugged lands that become Izen

Banking to the west, you soar above the Trade Road and within another hour you come upon one of the Wonders of the Wold, The Tree of Parting. Resembling a great oak, but more massive than anyone, particularly Gaffer, thought possible, this singular tree is nearly 650' high with a girth of a small keep. You are past in moments and within another hour, below you see what must be the town of Waypoint

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=24 ;
Thursday November 4th, 2021 12:03:26 PM

Once he gets over the sensation of being so high, Hmerrin seriously enjoys the trip.
It is just like walking, only faster!

He notes that big honking tree in the back his mind.
That would be worth seeing from the ground.

As what must be Waypoint makes its appearance, the fighter heads downward.
He's aiming for an out-of-the-way spot a mile or so short of the town and just off the road.
No point in just appearing at the place.

Once everyone is down, he checks his gear.
"If I remember right, the vision was in front of The Way Back Inn, and one of the Rakas mentioned tunnels under a library. Since we need a place to rack anyway, how 'bout we find this inn, and we can ask about libraries. Probably leave that to Nira and Ramirez. I don't look much like the library type"

With that, the young man heads for town.
[Perception 24 to keep a general eye out]

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday November 4th, 2021 5:46:11 PM

"I'm glad I ate a light lunch," thinks Desdichado as they travel through the air. Once the initial queasiness eases, he actually enjoys the trip and is glad they could make it to Waypoint in such a short amount of time and the chance to see so many parts of the Wold he's never been to before.

He nods his head at Hmerrin's plan.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday November 4th, 2021 9:30:24 PM

That was awesome, look forward to doing it again sometime. Library huh? Well we can check it out, maybe after some food and drink?

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday November 5th, 2021 3:14:26 AM

Before the group heads off Nira casts a Tishe's Weave Elements spell and creates six vests out of the air itself.

"Here you go" she says handing one to each member of the group "They'll make you a little harder to hit should we get into another fight"

Nira smiles broadly at the thought of visiting some libraries. Maybe she'll even find some places to buy some books? Wait... no. The focus is on finding some tunnels under the libraries - not reading books. Still, couldn't hurt to look around.

---------------
Tishe's Weave Elements: Vest (air). Takes up the Chest slot and provides Blur(20% miss chance)

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d6=4 ;
Friday November 5th, 2021 6:41:21 AM

Danko's face shimmers briefly and his appearances changes. The mustache is gone and his skin his now the color of ebony. His nose is smaller and his eyes are blue,

The sorcerer rubs his hands together and thankfully takes one of the vests.

" Let's get to some shenanigans now shall we? To the drinking! "

-------
Hate of disguise.
Tishe's Weave Elements: Vest (air). Takes up the Chest slot and provides Blur(20% miss chance)


Black Dog


Waypoint - DM Dan K 
Friday November 5th, 2021 9:50:00 AM

The group lands and reforms over the course of the next ten minutes off of the road and about a mile away.
No one passes you on the road or is within sight as you make the last part of the journey on foot. Arriving at Waypoint, The sun shines down through scattered clouds off to the west just a little ahead of the dinner hour. The town sprawls out before you and seems peaceful enough, but the CMTC knows that true monsters lurk within. Locating 'The Way Back Inn’ is easy enough and soon you are standing on the same street corner which was described by the cleric of Wardd from his vision. Where a male elf was speaking with someone in the shadows.

Inside the Inn, it is fairly busy, though your entrance does not go unnoticed by several patrons or the main barkeep who hails you with a 'Welcome Back Inn!'

5 round tables are in the center of the room, each capable of seating 6.
Down the left and right wall are 3 smaller tables each, seating 4 and opposite of you is a large bar top with the man who hailed you and 2 others behind it.
Past the bar to the left and right is a door on each side.

Shortly, a young man enters from the right carrying a platter of fresh food and another young lady heads away from you and through the door to the left. You spy several open tables in the center as well as one on the left and right wall. Quick count of 3 other staff members delivering, taking orders or cleaning up are here with the score of patrons


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Saturday November 6th, 2021 9:56:20 AM

Hmerrin gives the barkeep an acknowledging wave, and makes his way to one of the center tables. His expression makes it plain the table's location isn't what he'd prefer, but options are limited.

Whenever someone comes over, he orders ale, and the 'house special', and inquires about available room or rooms for the group.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Saturday November 6th, 2021 11:18:52 PM

Des sits at the table where he can see the front entrance, "just in case". Now that they are in town and they know there's rakshasa activity, he's on edge.

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=27 ;
Sunday November 7th, 2021 8:10:09 PM

Gaffer takes his seat at the table but holds off on any drinks or food. He keeps his attention on the surrounding conversations, trying to pick up on any local gossip or strange goings on.

-----
Perception: 27


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 8th, 2021 5:39:22 AM

Danko simply sits with the group and enjoys a meal and some red wine.
He lets the others worry about the mission for now.

He casts a prestigitation and every once in a while he performs a simple
“trick” to impress the serving staff.
A levitating mug here, a napkin changing colour there. Simple stuff.



Waypoint - DM Dan K 
Monday November 8th, 2021 7:26:12 AM

Hmerrin lead the group to a table fairly centrally located, not ideal but that is what is about. Patrons, other than a few looking over as anyone might do when a powerfully armed group enters an establishment, dont pay too much attention to you
Des, snags a seat facing the door without issue and the group settles in

The server, a young looking male elf, takes the drink and any food orders and is off without chit chat. The place is pretty hopping and the 3 members of the staff have their hands full

Gaffer overhears bits and pieces of conversations, but all seems perfectly normal. How someone's day went, what do want to do after, How's your fill in the family member or acquaintance, my fill in the blank is sore, lazy or needs repair

Casual viewing, puts the number of patrons around 20 with the majority being elf and the rest a mixture of human, dwarf and halfling. You would also mark most of the clientele as passers through. Merchants perhaps, or tinkerers of farmers selling or buying


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Monday November 8th, 2021 4:32:43 PM

Desdichado continues to eye the room and the entrance as he sits at the table. "Busy place. Any of these look like the library going types to you?"

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Monday November 8th, 2021 8:13:39 PM

"Nope," Hmerrin answers Dez.

The young man turns to Nira, with a grin.
"I'm officially designating you Finder of Libraries. I'm gonna see about a room."

Hmerrin strides over to the bar, and when the barkeep comes over, says,
"You got any rooms available? Looking for six beds, if you got them."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday November 8th, 2021 9:32:33 PM

Ramirez enjoys the food and drink. It was quicker than the usual methods of travel, but it still left him hungry.

I agree that this isn't the right crowd for what we are looking for. We'll have to ask around a bit in the morning

Active Effects:
Tishe's Weave Elements: Vest (air). Takes up the Chest slot and provides Blur(20% miss chance)

OOC- what is the duration on this?

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=36 ;
Tuesday November 9th, 2021 1:53:51 AM

Nira grins to Hmerrin on her newly appointed title of "Finder of Libraries" and rubs her hands together. "It will be pleasure"

She pays attention to the room to see if the mention of 'libraries' piqued any interest. She looks over the crowd and studies them for magical auras via her Arcane Sight. If Nira notices anyone of particular power she will discreetly let the party know.

---------
Perception: 36 + Arcane Sight + See Invisibility
Tishe's Duration: 12hrs (6hrs extended to 12hrs) x 2 castings = 24hrs


Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Tuesday November 9th, 2021 10:56:10 AM

Gaffer makes his own plan to fly above the town later and get a better look from overhead, but for now he takes up a drink and waits for Hmerrin to come back with a room for them.

Waypoint Pour Me More - DM Dan K 
Tuesday November 9th, 2021 12:15:41 PM

Des keeps a wary eye out, 'Any of these library folk?'
Hmerrin appoints Nira the Library Finder, which suits her just fine and then goes about securing a room or two
Rimerez does not think they have a library crowd and will likely need to goes elsewhere in the morning
Nira starts with her Arcane sight
Gaffer has plans for a Bird's eye view a little later

The barkeep greets Hmerrin all friendly like and bobs his head in the affirmative. "Got a few rooms left, but nothing that holds 6. I can put you in a pair of rooms that can hold 4 each. They share a common wall but not a common door. So what brings you to Waypoint? You don't strike me as the merchant or farmer type?"

Nira's eyes glow slightly more as she hones in on the spell and glances about. She see more than a few auras and more than 1 unhappy person as they notice her. A great deal of the patrons have a faint aura or 2 from items on their person. Nira notes 3 backpacks with Moderate auras and the owners of those packs have several other moderate auras as well All this to say, nothing stands out as a surprise to what one might expect in a heavily travelled town

No one in the tavern perked up at the mention of a library as the party was talking aloud and none really seem the type either.

Another round of drinks is delivered


CDM Jerry [OOC post] 
Tuesday November 9th, 2021 12:34:12 PM

Yves, sent you an email a couple of days ago sir. :) Reply back and let me know you have received it please.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 9th, 2021 5:43:23 PM

As the barkeep and Hmerrin converse, Danko becomes interested in the conversation and gets out of his chair and takes a stroll around the bar. An occasional node to a patron, a casual wink to the wait staff. Danko picks a wall opposit the bar and leans casually and just... leans there.

ooc> Jerry- Sorry, I responded Monday but I'll resend. :-)

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday November 9th, 2021 7:05:53 PM

Bartenders and tavern owners tend to hear things, maybe one of them knows something about the library.

Active Effects:
Tishe's Weave Elements: Vest (air). Takes up the Chest slot and provides Blur(20% miss chance)

OOC- what is the duration on this?

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Tuesday November 9th, 2021 9:41:06 PM

Hmerrin chuckles at the barkeep's observation.
"What gave us away?" he asks, rhetorically.

"We're just on the road, looking for monsters to slay, and damsels to rescue," he adds lightheartedly.
"If you got a line on any monsters, or damsels, I'm all ears.
Short of that, is there a Woldian League Chapter house in town?
And two rooms would be great. Thanks."

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Wednesday November 10th, 2021 12:02:19 AM

Desdichado leans in to the others. "Since we're getting two rooms, do any of you have some of that magic that lets us talk to each other telepathically? We've used it a few times before and it sure would be handy if we're separated overnight."

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Wednesday November 10th, 2021 7:53:54 AM

Leaning in and keeping his voice down on Des' reminder Gaffer asks, "From my memory of what we were told, the library itself might simply be a local one we can ask about?"

Unsure if he is just stating the obvious, he also adds

"I was also thinking it might be worth me leaving the town for a bit tomorrow to Commune With Nature, might not be of much use, but might let us know if they have another encampment like the one near Dirt City." He grimaces as he avoids saying the word farm.

Waypoint Pour Me More - DM Dan K 
Wednesday November 10th, 2021 8:30:38 AM

Danko stands and finds a good piece of wall to lean on. No one pays him much mind
Ramierez mentions how the barkeep might know something
Hmerrin accepts the 2 rooms and provides a standard damsels and monsters to their presence in Waypoint
Des leans in to ask if any of the newer companions could set up a telepathic link between everyone,
Gaffer states a plan to head out tomorrow and Commune with Nature

The Barkeep chuckles a bit at Hmerrin's response, "Thought something along those lines. WLA? Oh right Woldian League, afraid you're out of luck as far as I know. Karri has one and I've heard of one at The Tree, but nothing in our little town. Sorry no damsels in distress to rescue here."

The evening passes and much of the tavern empties within an hour after dinner. A few obvious travelers such as yourselves rearrange their seats towards the fire and create a semi common area to have drinks and talk, while others head home and a few others head up to their rooms.

The two wait staff, a young elf girl and young half orc boy, begin to clean up the vacated tables and areas

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=26 ;
Wednesday November 10th, 2021 3:56:50 PM

Hmerrin thanks the barkeep, pays for the rooms, and gathers up the team.

"I'm thinking me, Nira, and Ramirez in first room. Dez, Gaffer, and Danko in the other.

Watch in our room will be Nira, then me, then Ramirez.

Assuming we haven't already attracted unwanted attention, we'll split up in the morning and do some scouting."

The lad bids the common room goodnight, and heads to his room to grab some shuteye before his watch. During his watch, he'll check in on the other room occasionally.
[Perception 26]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday November 10th, 2021 7:30:14 PM

I have no such magic, but I think the watches should suffice. The arrangement sounds very agreeable. Now off to get some beauty rest. And I'm sure the staff will appreciate being able to rest as well.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 10th, 2021 8:39:25 PM

Nira nods at Hmerrin's suggestion. She doesn't have any telepathy type magic to offer.

Gaffer has the right idea, so Nira tries a direct approach. She tries to get the attention of the half-orc boy. "Hello lad. Say, you wouldn't happen to know the directions to a nearby library, would you? This is my first time here - well, first time on the northern continent too - and I wouldn't mind reading up a little on what the place is like."

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=27 ;
Thursday November 11th, 2021 5:19:49 AM

Gaffer keeps an eye out on Nira, and the patrons around her, while she tries the direct approach to make sure nothing untoward comes of it.
He'll head upstairs after that, and take up first watch for their room. Offering to wake up Des for second watch and leave the third to Danko.


-----
Perception: 27


Waypoint Daylight - DM Dan K 
Thursday November 11th, 2021 12:49:11 PM

Hmerrin comes up with rooms and a watch order and shortly thereafter heads to bed, or at least the room with most of the group
Nira heads over to the young man, teenager at best to ask about a library and Gaffer hangs back to keep an eye while she does

The boy, does not stop what he is doing, but is quite polite and answers Nira with a fairly certain 'No, no library in Waypoint. He's does not even think there is a bookstore. Gaffer does not notice any of the few patrons still sitting about pay any particular attention or even pay attention on the sly. The barkeep gives a glare and looks about to say something, but the boy head off with a pile of dishes in hand to the back.

With 2 definitive 'No's' on a library in Waypoint. Nira and Gaffer head upstairs

The night passes and those on watch hear the occassional barking of a dog and a small group of fairly loud drunks on their way home, but nothing otherwise of note.

Dawn break on Waypoint promising another rather beautiful mostly sunny day

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday November 11th, 2021 1:56:40 PM

As the team regroups, Desdichado says "I thought the library we're looking for is in Karri. I wonder how far that is from here?"

"There might be something about this inn, though, since Warrd Priest's vision showed this place," he continues. "Maybe tonight we can do some good old fashioned patrolling outside in groups of 2 or 3."

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Thursday November 11th, 2021 4:14:29 PM

In the morning, Hmerrin considers the words of the priest:

A pure tenor voice, as pleasant as any sound to be heard spoke from the shadows, "I am to return Karri. Go and tell Nitish and Kumar to remain here with the meat puppets and continue. Know that she is pleased and your station rises friend."
"The levels below their library have proven quite useful" came the reply and an elven male crossed my view, and I followed him around a corner. As the elven male, dressed in non descript travelling garb moved away, I saw a sign, 'The Way Back Inn'

And then gathers what they know so far - nuthin. No library in Waypoint. No WLA in Waypoint.

"Maybe we can find these Nitish and Kumar people, but we ask any more questions at the inn we're likely to make everyone defensive.
"All right, let's take the day to find out what we can from nature or whoever makes sense. I'll try the local sheriff, if there is one, who wants to come along?
Then, one more night, and we'll make for Karri and try poking about there."

Hmerrin (and whoever is coming) wanders the town looking for somebody in charge.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday November 11th, 2021 5:38:20 PM

Danko follows Hmerrin... maybe they'll be lucky and find that they are looking for.



Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=38 ;
Thursday November 11th, 2021 7:56:50 PM

Gaffer has a few plans in mind for himself.

"I will leave the edge of town today. I can commune with nature to ask after unnatural creatures, failing that, I might be able to scry on one of Nitish or Kumar, there's not the best chance of that working, but it's something. I wouldn't expect to be back until late."

If any of the others wish to go with him, Gaffer travels on foot, but otherwise he takes to the skies once more as a Hawk to speed the process, and giving him a chance to scan the town from above before he leaves. (Perception: 38)

Starting with leaving town until he can cast Commune With Nature, Gaffer seeks knowledge of powerful, unnatural creatures, within range, and then also about the location of large numbers of people. His final consideration is the nearest body of water large enough for him to scry in.

If his communing doesn't reveal any location that might be an encampment or hideout, Gaffer will head to the body of water, assuming an appropriate one exists, and cast Scrying, targetting Nitish.


-----
Scrying: Will Save DC 22 to negate.


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 11th, 2021 8:11:39 PM

Nira casts her daily prep spells - including the Weave Elements spell to produce vests for everyone.

She decides to tag along with Hmerrin. She casts a Locate Creature spell to try and detect any rakshasa nearby. Every 200ft they travel she will stop and turn in a circle to see if the spell detects any.

----------------
Cast Locate Creature. Range: 960ft circle. Duration: 140mins



Waypoint Out and About- DM Dan K 
Friday November 12th, 2021 8:33:41 AM

Morning is here and the group puts together a plan to learn what they can, hopefully without tipping off the enemy.
To that end it is decided to now barrage the Tavern patrons or staff with more questions and to get out and about.
Gaffer takes to the skies and flies out of town to secure a good spot to Commune with the forest of Culverwood.
Danko, Nira and Hmerrin seek out the local authorities, with Nira casting Locate Creature to see if she can pick up a Rakshasa
Des goes out on his own or with the others

Gaffer lands and casts his Commune. The medium sized town of Waypoint is the only non natural area that is revealed as a point of population, There are no powerful unnatural creatures within range and though it takes some time, as if the Culverwood was pondering the question, a small lake appears in Gaffer's mind located only a dozen yards away. A lake he could not see from the air, nor the ground. Exiting from the Commune spell is more taxing than Gaffer has experienced before as well, but in moments he feels find and upon standing and turning slightly left, he can clearly see a game trail that leads to a small lake, perhaps 20 acres in size.

In Waypoint, Hmerrin, Des, Danko and Nira are not out long when they note the presence of the town watch as well as the armory and constable's building. The group arrives, the building is made of organic lines and supple curves and indeed most of the structures of Waypoint seem to be. AS well as water features and more green within a town than any recall seeing. It seems almost as if the town and structures are just as alive as the mighty Culverwood just to the north

While the majority of the permanent population seems to be elf, the rest of the races are well represented in equal measures by the way of travelers through. There is no actual door on the constable entry, but a pair of elf warriors stand at either side of the wide, high arched entryway. Both simply nod as you approach and make no move to stop or slow your entrance

Inside the beechwood floor and high vaulting cedar columns allow plenty of natural light, but otherwise resmebles what you might expect. A solid dozen of the watch are milling about in conversation with each other, or taking a small break, and checking in. A couple citizen disputes are being worked out and several exits lead out, which are sealed by a very stout looking door.

Gaffer, i need a Spell Resistance Roll on the scry and then i can post out results

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday November 12th, 2021 6:57:59 PM

Nira gives a nod and a "Hello" to the elf warriors as the group move past them.

Visiting the sheriff was Hmerrin's idea so she stands by to let him do the talking. She stays alert to the reactions of those nearby.

Perception: 33 (Take10)
Sense Motive: 34 (Take10)


Header:Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=38 ;
Saturday November 13th, 2021 7:55:48 AM

Gaffer smiles deeply after recovering from a taxing communion, there are few things are rewarding as when nature and people work to aid one another. He walks slowly down to the lake, following the trail and relaxing as he takes in his surroundings. Everything around Waypoint puts him at ease, a stark contrast to life within Dirt City.

Sitting down beside the lake, he watches the calm water, seeing the sky reflected above and feels his mind become still as the water before him, and when he feels truly at harmony he starts casting Scrying.


-----
Spell Resistance, Caster Level Check: 38


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Sunday November 14th, 2021 4:28:20 PM

Hmerrin nods at the guards as he enters the constable's entry.

Inside, he glances around and takes in the scene. Perfectly normal.

The man looks about for either the constable or someone who can point out the constable.
He inquires politely about a private meeting with that person.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Sunday November 14th, 2021 6:02:28 PM

Desdichado still feels ill at ease, and would like to go around detecting evil on people, but figures that's considered impolite.

If they get a chance to speak with the constable, he'll try to circumspectly ask about any unusual activities recently, or if the names Nitesh or Kumar mean anything.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 15th, 2021 6:30:08 AM

Like a typical tourist, Danko looks around, mouth open, taking in the sites. He doesn't appear to be paying to much attention to those around him.

In his mind, he is here to support the others with his spells... and other gifts....
For now at least.

---------------------
Trap spotting - continual
Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check (15) to notice the trap. This check should be made in secret by the GM.



Waypoint More Out and About- DM Dan K  d20=11 ;
Monday November 15th, 2021 8:31:26 AM

Gaffer focuses in on the clear lake waters and casts Scrying, searching for Nitish. The spell fails and Gaffer knows the being known as Nitish must have resisted the spell through force of will

Nira gives a Hello and receives a curt nod in response. Inside she lets Hmerrin take the lead and pays close attention to others in the room and particularly responders to Hmerrin conversation
Hmerrin asks and is directed to Ja'Jolla, Master of the Watch
Des is still not feeling at ease, but decides probing magically at one ethical compass to be a rude act, and he is very correct
Danko takes in the sights, and there are plenty that are far different from other towns and cities that he has been to.

Ja'Jolla is an elf male of average build for his race and long cascading platinum blonde hair. His ice blue eyes and thin eyebrows blend into his pale skin giving him an offsetting look. Like the other watch, he wears an elven curved blade. His armor shows beneath an emerald green with gold trim tunic and has a mother of pearl sheen to it. He stands form his seated position behind a oak desk that more resembled a fallen log then desk until you got closer to see it as an intricately carved piece of wood to resemble a log. Nira notes that Jo'Jolla scans over the group with a well practiced eye that likely misses little and that very cleverly gazes just past Hmerrin shoulder with an eye flick to get some sort of message from someone behind them.

After a brief exchange, Jo'Jolla ushers the group into a small room off of the main area. The door closes.
The Master of the Watch answers Des's question with th shake of his head. "That name is unfamiliar to me, but Waypoint is a town of nearly a thousand residents and almost twice that pass through every couple of days. You are", gesturing to Hmerrin, "an officer with The Woldian League and all of you are quite well equipped and so I surmise you are looking for this Nitish and Kumar as part of some quest?"

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+1=8 ;
Monday November 15th, 2021 3:24:29 PM

Hmerrin shoots Dez a look of irritation when the man just up and spits out the names they're looking for.

Putting on his very best apologetic face, he says
"Yes, it is. And I'm afraid I'm going to have to be a bit rude and ask your permission our paladin here to detect if you are of evil intent. I can explain why afterwards, but can't say much more until we're sure."

[Diplomacy 8]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday November 15th, 2021 5:01:37 PM

It looks like Ramirez missed the rest of the Tide as they end up with some sort of audience with the local constabulary. So he continues to walk around the town and see what other information he can come up with. He changes his beard to match what appears to be the local style and and mutes his cloak to a dull blue shade that is less likely to be memorable. Content for now with his attempts to blend in, he tries to pick up any rumors that seem to be floating about.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+26=45 ;
Monday November 15th, 2021 5:16:04 PM

(Diplomacy: 45)

"It's for a good cause, or a quest, as you mention - I assure you."

Since Desdichado's attempt to circumspectly get information didn't go as planned, he concentrates on the constable for a moment to detect whether there is an evil aura about him.


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 15th, 2021 5:19:47 PM

If Jo'Jolla is as keen eyed as she thinks then he no doubt catches the momentary flash of surprise on Nira's face when Hmerrin asks to Detect Evil.

She is very careful now to keep her hands clearly visible and appear non-threatening.

Perception: 33 (Take10)
Sense Motive: 34 (Take10)


Header:Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+26=29 ;
Monday November 15th, 2021 6:36:22 PM

Gaffer doesn't want to push his luck with further scrying attempts on targets whose magical abilities he doesn't know.

He contemplates heading straight back to town, but as a lake has been provided and it would be a shame to waste it. He'll give himself another hour, the others don't have to know.

Taking the form of an otter and splash and swim around in the water, enjoying the sun and surroundings. After an hours up he will get serious again, returning to the form of a hawk and flying his way back into town, flying overhead until he spots the others to rejoin them, and keeping an eye out for anything suspicious while he waits to find them.


-----
Perception: 29


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 16th, 2021 6:30:31 AM

Danko shrugs when Hmerrin insists that the Master of the Watch be detected for evil.
This is a good way to get the party thrown out of town if we're lucky or in jail if we're not.
All he knows is that very few prisons will be able to hold him.

He could walk out or teleport out if needed, but, he decides to wait and see how this goes down.

------------
Trap spotting
Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.


Waypoint Master of the Watch- DM Dan K 
Tuesday November 16th, 2021 8:38:46 AM

Ranierez alters his appearance through the Hat of Disguise and simply moves about town with his ears and eyes open to learn what he can discreetly
Hmerrin confirms Ja'Jolla's suspicions and ends up asking rather bluntly if he is evil
Des tries to smooth things over and activates his ability to do just what was asked
Nira's surprised look does not go unnoticed by Ja'Jolla and she makes sure her own actions do not precipitate a confrontation
Gaffer, not overly surpised a the result decides the Culverwood showed him, or rather brought him to this lake on purpose and so he could stay to enjoy it a bit. Soon enough it was time to get back
Danko takes the roll with it approach, confident that their was nothing that could really be done to the group anyway

Jo'Jolla does indeed bristle at Hmerrin statement and after listening to Des's comments on the matter he nods his accord. Nira can tell the man is unhappy and mot satisfied with what he has heard thus far. Des Detects Evil and finds none
"This type of action does nothing to assure me of anything other than grant me expectation that there is going to be violence, death and unintended damage in Waypoint. You have this opportunity to explain before, for the protection of our people, who have suffered so much under Parnoth and after in vaccuum of power left when he was destroyed, I make a full report and my recommendations to my superiors." He voice is fairly calm but is laced with concern

Ramierez finds the town of Waypoint to be a fairly run of the mill town out side of the architecture being heavily influenced by nature and good majority of the peoples being elf. He learns that there are a few mines in the area, that ore and stone pass through here often heading to other parts of the Wold. Highwaymen and bandits of all kinds are common as a result. The Culverwood is highly dangerous and there is no shortage of stories on people disappearing and becoming lost mere steps into the trees The Nymph is a great place for gaming of all kinds. Want to win some gold, The Nymph is where you want to go

Gaffer exits the lake and genuinely feels better than he has in a very long time. The colors of the Wold around him are vibrant, the sounds crisp and the air seems more fresh than he has breathed in a lifetime. The druid, though, must be getting back and shifts into a hawk and takes to the air. Upon clearing the treetops, Gaffer notes that he is nearly 8 miles from Waypoint and to the north of town at that. As a hawk, it will not take long to get back and soon enough he arrives


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Tuesday November 16th, 2021 4:32:09 PM

Desdichado responds to Jo'Jolla's concerns.

"I completely understand, and I apologize that it was deemed necessary. However, so you understand more clearly, let me be as plain as possible: we are hunting rakshasa."

He lets the word hang in the air for a moment. "I do not know what you know about these...creatures...but they can take the shape of people, and have done so in the past to our detriment. The danger has already come to your people, and we only want to stop it before it becomes worse. And with rakshasa, it can always become worse."

"I don't know what comfort I can give you to tell your commanders, other than to say we are here to help and not harm the people of Waypoint. Trouble isn't following us - we are following the trouble that is already here."

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Tuesday November 16th, 2021 4:37:45 PM

Hmerrin nods in understanding of the man's irritation, takes a deep breath, and then lays out the entire story to Jo'Jolla, starting with a shapeshifter assuming the guise of the WLA Guildmaster in Dirt City.

"Which is why we had to be sure," he explains.

Then, he details the Rakshasa, their 'farm' outside of Dirt City, their infiltration of the Houses, their leader with the 'Golden Eyes', the revelation that they've a Woldwide organization harvesting the noble races, and the prophecy leading the Tide to the conclusion that the exact same thing is happening in Waypoint and/or Karri.

"So," he sums up, "we're pretty sure violence and death are here already. And we're hoping for some leads."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday November 16th, 2021 8:21:12 PM

Ramirez returns to the Way Back Inn while waiting for the rest of the team to return from their meeting. He orders a meal and some ale and looks to see if there is any 'interesting' clientele here today.

Header:Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday November 17th, 2021 2:57:09 PM

Gaffer flies over the town for a short while but not catching sight of the others, he also heads back to the inn and runs into Ramirez. Gaffer joins him for a meal, much needed after the swim and a fair flight, and a drink, less needed but equally enjoyable.

Waypoint Way Back Inn- DM Dan K 
Wednesday November 17th, 2021 4:03:08 PM

Hmerrin and Des lay out precisely what they are in town for
Nira and Danko take in his reaction
Ramierez and Gaffer meet up for food and drinks at The Way Back Inn.

Amazingly, the pale skinned elf, Ja'Jolla, seems to actually lose some color from his face as his brain tries to process what he is hearing. All he manages for a moment is, "I see." Recovering he tries to compose himself and answer. "I see." is all he gets out before he has to try again. "The names are unfamiliar to me and it would seem foolish to start asking about and I would be very surprised if those names were used openly at all in the first place." He pauses and then seems to have a thought. "However the owner of The Way Back Inn, Taz. he is a resourceful fellow when it comes to knowing things in Waypoint, The Watch has had dealings with him on multiple occassions. He was part of the underground when Parnoth still ruled these lands. He would certainly pretend not to, but he would know of such meetings in and about his establishment. Just make sure you bring your purse and play along."

Gaffer and Ramierez are early enough to get a side table along the wall instead of centered up as the common room is not very crowded at all. The boy is serving, the elf girl is not about and the barkeep greets you with a smile and has the drinks you ordered last night on tap and heading your way even as you sit down.

Dinner crowds enter as does the rest of the party

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday November 17th, 2021 4:47:24 PM

Danko says..
" This Taz is a man of ... likely many shenanigans... I would say... "

------------
Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 17th, 2021 5:03:14 PM

"Thankyou sir. That's very good information to know" Nira thanks Ja'jolla for the information.

Back at the tavern she leans in close and whispers to let Ramierez and Gaffer know what they learned. "How did your investigations go?"

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+22=25 ;
Wednesday November 17th, 2021 5:04:28 PM

Desdichado thanks Ja'Jolla both for his understanding and for the lead about Taz.

(Perception: 25)

Back at the inn, he finds an inconspicuous place to watch the door and patrons and let's others do the talking with Taz. "If he's the kind of fellow I suspect he is, he probably wouldn't care to have a paladin asking him too many questions."

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Wednesday November 17th, 2021 5:40:31 PM

Hmerrin also thanks Ja'Jolla, and returns to the inn with the others.

The man nods agreement of Dez's assessment.
"What we need here is someone really good at fitting in and sweet talking folks."

Hmerrin then rolls his head around to fix Ramirez with a half smile.
"And how would you be at sweet talking folks?" he asks, mostly rhetorically.

The young fighter relays what Ja'Jolla told them, and sums up.
"So, you think you and bag full of gold might get Taz there to open up about clandestine meetings in the night?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday November 17th, 2021 8:55:04 PM

Well Nira, I discovered that a place called the 'Nymph' is well known for gambling and gaming. We may get some information there if we don't come up with any other leads.

Hmerrin, I have had some training in both baffling and befuddling. In talking sweet nothings and witty riposte. In calming things down and riling things up. So who would you like me to smooth talk?


Waypoint Way Back Inn; Taz- DM Dan K 
Thursday November 18th, 2021 2:02:00 PM

The group swaps information, The Nymph, a gambling hall might be a good information location and the owner of The Way Back Inn, Taz, is also a good source.
Hmerrin nominates Ramirez who quickly accepts and strolls over.

Taz is not overly busy and puts a glass behind the bar as Ramirez arrives, "Good afternoon to you and what can I tempt you with?"

Taz is an elf and his blonde hair is fairly long and pulled back in a center braid that is wrapped in leather down the back. Age lines have formed at the corners of his green eyes and Ramirez spies a thin old scar near the base of his neck and he is missing middle and ring finger on his right hand

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday November 18th, 2021 5:52:16 PM

Desdichado tries to keep a low profile, and watches the room as Ramirez and Taz talk.

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Thursday November 18th, 2021 6:28:15 PM

Hmerrin likewise earnestly studies the bottom of his mug.

Header:Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday November 18th, 2021 7:42:49 PM

Gaffer keeps well clear of the 'sweet talking' and catches up with the others about the results of their day, while explaining himself "I didn't feel anything near the town that would match the encampment we found previously, I did find a lake suitable for scrying but they willed off the spell and I didn't want to push my luck."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday November 18th, 2021 8:36:57 PM

Well Taz, first you can keep the good food and drink coming, my companions are finding it to be most agreeable. I was wondering if you could help us out. We're looking for a library around this area. I was wondering if you have heard of such a place? Ramirez prepays for the next round of food and drink and offers a sizable tip to go with it.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 18th, 2021 10:29:05 PM

Nira once again keeps an eye on the room, just to stay alert for any possible signs of trouble. She keeps her glass on the table and abstains from drinking. Well, for now at least.

Perception: 33 (Take10)
Sense Motive: 34 (Take10)


Waypoint Saddling up to the Bar- DM Dan K 
Friday November 19th, 2021 9:42:40 AM

The rest of the group works on not being overtly nosey to their surroundings and trying to appear to just relaxing for some drinks and some finger foods. A plate of rye and sourdough breads with a couple of varieties of summer sausage, yellow hard cheese and apple slices are there to pick at.
Nira situates herself to be able to get a read on Taz, as Ramirez talks with him. It's trickier than being right there, but it's not her first rodeo

Taz offers a smile and hearty "That we can do." and with a head bob, the young half orc, Mog by name, comes over and starts pouring more ale from the tap for the table.
Taz reaches down and produces a small crystal glass and a dark brown glass bottle. Tell me what you think of this pour my friend. Part of the reserve." A maroon liquid spills from the bottle with a slight caramel aroma. "Oakwood aged and finished in a Cherry cask from the Dragon in Plateau City."

"No libraries in Waypoint."

Ramirez, please roll Diplomacy, or gather information and any other skills you wish to bring to bear

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Sunday November 21st, 2021 12:18:51 AM

Since the food brought over is some of Desdichado's favorite for a simple meal, he busies himself with tucking in.

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Sunday November 21st, 2021 2:42:21 PM

Hmerrin joins Dez, enjoying the food in front of them.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday November 21st, 2021 7:30:03 PM

Nira picks at some of the apple slices. "So what's the plan once we find them? You know, the ones we're looking for." she asks.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 22nd, 2021 7:03:21 AM

Stealthily, Danko attempts to cast charm person on Taz before approaching him...

" Are you sure anout that Monsieur Taz? "

-----------------
Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

DM: Spell casting is an obvious act in general allowing anyone with Spellcraft to attempt to identify the spell as it is being cast. Also you are already right at the bar, assuming you did not shout your question that he answered as you approached. Please verify if you still intend to cast Charm.


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday November 22nd, 2021 7:58:51 AM

To Nira's question, Gaffer remarks, "They might be our only lead so we can't act rashly until get something from them, but if they're actively hurting people we may not have much choice."

Waypoint Saddling up to the Bar- DM Dan K 
Monday November 22nd, 2021 2:50:10 PM

I feel i need to get an answer of Danko's actions of casting the Charm Person spell or not on the Barkeep

--DM Dan k

Waypoint Saddling up to the Bar- DM Dan K 
Monday November 22nd, 2021 4:58:29 PM

Taz raises an eyebrow and shakes his head, "I'm quite certain my friend.

The group in general keeps to their food and drink and has a quiet discussion on what the next steps might be when they do track down the pair they are looking for.

The Inn is still for the most part just the party. Another quiet conversation is happening a few tables away, Nira picks up nits and pieces, it's normal harmless run of the mill type stuff

Taz slides the drink to Danko, "That'll be 10 gp. As i said, some of the private reserve."

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Monday November 22nd, 2021 6:13:55 PM

Desdichado responds to Nira's question and Gaffer's response. "These types aren't too...cooperative. It's unfortunately very likely that just talking to them won't give us much information. Any encounter in the past has lead to...escalation."

"Be aware that they are also very adept at malevolence. For instance, in the past, they've attempted to coerce us into letting them have their way by threatening innocent people."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=32 ; d20+10=27 ; d20+20=40 ;
Monday November 22nd, 2021 10:33:41 PM

Ramirez takes the drink and analyzes the aroma for a several moments before drinking it. I would say it is exquisite. I have not had its' like before, and I will need to visit the vintner the next time I happen to be in Plateau City.

diplomacy = 32
appraise(on the drink) = 27
sense motive = 40

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 23rd, 2021 1:32:59 AM

Nira nods sagely as she learns of the enemy. Anyone that threatens innocent people is certainly someone she wants to stop.

"Understood. Apprehend them if we can. Deal with them harshly otherwise"

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 23rd, 2021 6:27:04 AM

Danko pulls 20 GP from his inner sleeve and deposits them on the counter.

" A fair price for drinks... and some extra for... .information.... "



Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Tuesday November 23rd, 2021 11:22:54 AM

Hmerrin nods with Dez's assessment.

"We're more likely to find information on them or their surroundings, than get them to talk," he adds. "Their sense of superiority is astounding."

Waypoint Saddling up to the Bar- DM Dan K 
Tuesday November 23rd, 2021 12:51:28 PM

Danko and Ramirez compliment Taz on the wine and pay the 10gp per glass price the barkeep asks for the conversation turns to Plateau City and another 20 gold helps Taz recall an elf that was in the tavern maybe a week ago. The elf's fashion and coin placed him from Plateau City here on business.
"Don't recall him saying anything to anyone, just waited at a side table for about an hour nursing the same glass of house wine. Then, he stood up and headed outside I would never eaves drop and i certainly would not ask young Lillith to, that can be dangerous. So very terribly dangerous."

Ramirez easily picks up that Taz absolutely had Lillth spy on the elf and is looking for a bit of substantial coin for what he knows. But there is something else in the older elf's face. Something that tells Ramirez he is a man of integrity and does not simply hand information to anyone about everyone. There is a code about him and the party is likely on the right side of it. That, or he is a far better scoundrel than he or Danko

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+22=30 ;
Tuesday November 23rd, 2021 4:57:00 PM

(Perception: 30)

Desdichado tries to listen in on as much as the conversation as he can. He picks up the words "Plateau City". This makes him start thinking about whether he should report back to the High Priest of Domi there soon. Maybe when things are a bit more clear...

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=37 ;
Tuesday November 23rd, 2021 6:26:52 PM

No, of course. Listening in on conversation can be very dangerous. But sometimes maybe you hear things. We work with the Woldian League of Adventurers, and they have been known to pay handsomely from time to time for good information. The kind of information that is dangerous to overhear. We're after some dangerous people who will hurt many innocents. We mean to stop them. And if you have any information that would help us find and stop them, well....I'm sure we could come to some sort of agreement.

diplomacy = 37

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday November 24th, 2021 6:45:09 AM

Danko nods in agreement to what Ramirez is saying....

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Wednesday November 24th, 2021 11:12:48 AM

Hmerrin continues munching on his meal, while shooting an occasional glance at the conversation going on between Ramirez, Danko, and Taz.

"Well, they're still talking. Hopefully a good sign."

Waypoint Saddling up to the Bar- DM Dan K 
Wednesday November 24th, 2021 11:52:33 AM

Taz accepts the comments in the manner in which the game is played and those paying attention with the trained eye of sensing the motives of others can tell that Taz is on the same page as the party. They can also tell that normally he might drag things out, likely for coin up front, but a flicker across his face and slight concerned look to his eye tells you he is skipping to the end and will assume to be made whole later.

His voice goes a bit softer as he pours another glass for Danko and Ramirez, "Your elf from Plateau City met just outside with a merchant who goes by the name of Greenleaf, relatively new to the ore trade, but making a good name for himself. The mine is quite lucrative from what I've heard, but I hear no one really knows where it is. Very hush there, although that in of itself is not too unusual. Anyway, Greenleaf said he was heading back to Karri and this other other was to talk to Kumar and Nitish. At which point the elf from Plateau City headed to The Nymph. Bustling gambling hall a few blocks down, cant miss it, always busy."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday November 24th, 2021 3:25:53 PM

Gaffer looks over to see the conversation seemingly progressing nicely and sits back, enjoying his drink, while he waits for the good news.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Wednesday November 24th, 2021 5:30:48 PM

Desdichado makes a conscious effort not to look over toward the conversation, but considering Danko and Ramirez are still over there and a fight hasn't broken out, he figures things must be going well.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday November 25th, 2021 11:16:14 AM

Danko discreetly passes a small pouch with 100 pieces of gold in it to Taz.

Danko notes to himself to come back one day and liberate his money back from the establishment.

" Good wine.... "

And with a nod waits for Ramirez and heads back to the others.

" Well my friends.. the game is indeed afoot. "



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 25th, 2021 5:45:38 PM

Nira looks up from the table to see Danko. She's not sure what he's learnt but it's obviously something. She gives a nod and then waits for the others to see whether they are leaving right now or staying a little longer.

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Thursday November 25th, 2021 10:02:19 PM

Once Ramirez and Danko return and fill the group in, Hmerrin indicates they should have a seat and finish their meal.

He also orders some honey cakes for dessert.

It's only after the party has finished a full service, and are obviously finished does he rise, and head out.

"Looks like its time to try our luck at The Nymph," he says, walking toward this new establishment.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Friday November 26th, 2021 5:18:59 PM

And Danko eats some honey cakes...

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Friday November 26th, 2021 5:58:20 PM

"Can't say that it sounds like my kind of place," says Desdichado. "Maybe I can wait outside and if I hear sounds of trouble come in in," he suggests.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Saturday November 27th, 2021 8:39:47 PM

Nira rubs her hands together at the thought of some honey cakes for dessert. Now we're talking!

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 29th, 2021 9:57:27 AM

More eating… more drinking… more waiting…

Waypoint The Nymph- DM Dan K  d20+10=25 ;
Monday November 29th, 2021 12:30:39 PM

Danko passes over 100 in gold and Taz runs a cloth across the area and at the same time lifts the wine bottle as if he were just wiping up. Sleight of Hand 25 The gold pouch is gone in less than the blink of an eye.
"Good luck at the Nymph and I'll have that bottle of Chateau Chantel sent to your room for you sir"

Danko and Ramirez return to the table and tell the party of what they learned.
Hmerrin suggests staying put for dinner and then heading over to The Nymph
Des is not sure if the gaming house is his speed and suggest he might simply wait outside.

Dinner concludes The Tide head to The Nymph

The Nymph is a large building, but not overly so compared to others in the area. The front corners of the building are structural columns designed to look like a pair of oak trees and the 'branches' stretch out over the top of the building to form a roof in the guise of the tree canopy. The double front doors stand open and as you approach, you can see a entry foyer that is well lit with a male elf, well dressed standing near a closed door facing you.
"Welcome to The Nymph. Magical casting of any kind is not permitted with the establishment and violators are subject to confiscation in the event of an item, expulsion and fines in the cases of spellcraft. Feel free to help yourself to the food and beverage trays that any of our servers carry. There are 2 silver tables marked as such and the rest play in gold. Enjoy your evening." He opens the door for you

The main room beyond the foyer looks to encompass nearly the whole of the building from what you saw outside. There is a door in the left wall that is closed with an armed guardsman in front of it. To the right is an exchange area, or cashiers cage with 3 people manning the station. Another door can be seen in the back of the cage leading elsewhere. The far end of the hall has a curved archway with a curtain and 2 attendees dressed like the man at the main doors. They are both attractive elf women dressed and painted as Nymphs

Perception DC 25 Above in the rafters is a subtly crafted walkway with 3 occupants. 2 humans and an elf

The front room has 6 tables set up, manned by 1 person and there are 15 patrons currently engaged in various activities. Moving about the room are 3 of the aforementioned servers with trays of either drink or food

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=27 ;
Monday November 29th, 2021 2:42:26 PM

[Perception 27]

As they enter The Nymph, Hmerrin points out the walkway with its three occupants overhead.

"Well, I'm not that great at subtly pulling info, so I'm gonna be conspicuous for awhile and see if I can draw attention. Remember, we're looking for an elf from Plateau City, and some people named Kumar and Nitish, and possibly a merchant elf named Greenleaf who's likely in the city of Karri."

With that, Hmerrin makes his way to the money changing station.
"So tell me," he asks the cashier, "are these all the tables, or can people with real money play behind one of them doors?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday November 29th, 2021 3:54:10 PM

Looks busy enough. Hopefully we can get some new information here. So should we split up and try the various games? I don't think we'll get much information unless we are participating in some games.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+22=29 ;
Monday November 29th, 2021 5:44:59 PM

The paladin waits nearby outside, watching people on the street and hoping his companions are able to find out the needed information soon.

He watches carefully as people pass by on the street.

(Perception: 29)

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 29th, 2021 6:38:18 PM

Nira quietly looks across the tables at the various games being played. She looks for one that relies on intellect more than luck (if such a game exists).

She'll go and stand by the table to watch how it is played and what the etiquette looks to be. She claps politely when someone wins.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+26=29 ;
Monday November 29th, 2021 7:11:34 PM

Gaffer doesn't like the idea of one of their party members alone so he stays outside the establishment as well. Taking the form of a snowy white tabby cat he climbs up to the rooftops on a buiding opposite The Nymph and will keep in line with Des and watch the exit points of the building from his vantage point.


-----
Perception: 29


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 29th, 2021 11:22:54 PM

EDIT: Perception check for Nira: 33 (Take10)

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+15=16 ;
Tuesday November 30th, 2021 6:24:39 AM

Danko tries to blend in with the patrons. He looks for a dice game to join.

---------
Perception 16 (nat 1)

Waypoint The Nymph- DM Dan K 
Tuesday November 30th, 2021 4:17:05 PM

Hmerrin points out the walkway and the guards upon it, then sees if he can find a 'real' table
Ramirez suggests that they will need to play to gain real information
Des and Gaffer wait outside, the latter turning into a cat and working his way to a spot across the street. It take gaffer about 10 minutes to get back into view of the Des and front of The Nymph
Nira looks about and finds several games of dice and a roulette wheel as well as a card table.
Danko looks to blend in and finds several tables playing dice games

There are no barkers, no one calling out loudly or trying to get anyone to join their game as you might see at a faire. Each table has a dealer or controller to ease with bets and apparently make sure everyone is enjoying themselves

Nira and Danko note a game of dice that appears to pit the players agaisnt each other.
Game 1: 3 Dice and the highest matching dice after two rolls wins, [3 6's would be the best result] ties split the pot evenly, after the house cut
Game 2: Roll three dice until they gets a pair of the same number. If the total of the pair is under ten, the player is out and loses. If it is over ten they win. Ties, pot stays play passes
Game 3: pick any number between 2-12 and Roll 2 dice. the number you choose and 6-8 win everything else loses

Hmerrin heads to the cage and the cashier smiles politely. Hmerrin asks that the cashier returns a smile in response, "The main room is open to the general public sir. The Lord's room is by invitation only." "Exchanging? or seeking a loan?"



Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Tuesday November 30th, 2021 4:30:55 PM

Desdichado continues to wait outside, and gives a slight nod to Gaffer-cat as he jumps on the roof. "Hope they aren't in there too long," he grumbles to himself.

(OOC: The third game is the one to play! If 6-8 plus any one other number wins, then choosing 5 or 9 will be a 55.56% chance to win!

5 or 9- 11%
6 and 8 - 13.89% (x2)
7 - 16.67%

But Dez isn't in the room, and he also isn't so great at math. So he can't tell any of you that! :))

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 30th, 2021 5:55:49 PM

Nira studies the games and tries to determine the odds of success. She comes up with the same odds that Des calculates. She determines that game 2 has quite poor odds, in that you only win on 5s (possibly, as the rules didn't state what happens on equal to 10) and 6s. Game 1 relies on chance and on what your opponent rolls. She doesn't like the idea of that one. The rules don't say how much gold you get back if you win but she assumes it's double the bet.

If they want to get noticed and get invited to the special room then they need to stand out a little. She looks at the bets that others at Game 3 are making.

Nira will switch over some gold and finds a seat at Game 3. "I'm in" she says and awaits her turn with the dice. Once called she takes up the dice and holds them in her hand a moment. She rolls them in her hands "for luck" while subtly checking the weight of them to make sure they aren't loaded.

She bets triple the gold that anyone else has bet so far (that she's observed) and calls 9 as her number. She then rolls the dice. She figures win or lose she's going to attract the attention of the house.

--------------
Perception: 33 (Take10)
Making the die rolls in a separate post to keep the betting separate from the actual roll


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d6=3 ; d6=4 ;
Tuesday November 30th, 2021 5:59:08 PM

Nira rolls a 3 and a 4. "Lucky number 7"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Tuesday November 30th, 2021 8:12:05 PM

Gaffer responds to Des' with a nod of his own and sits down on the lip of the building.
He wonders briefly if anyone is watering their roof gardens in Dirt City, before he snaps back to focus and returns to eyeing the building infront of them.


-----
Perception: take 10: 36


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+1=10 ; d20+1=8 ; d20+14=25 ;
Tuesday November 30th, 2021 8:44:27 PM

Hmerrin chuckles at the "seeking a loan" comment.
He smiles at her pleasantly.

"An invitation from whom?" he asks, doing his best to seem friendly.

[Diplomacy 10
Sense Motive 8
Perception 25]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  3d6=9 ; d6=6 ; d6=2 ; d6=4 ;
Tuesday November 30th, 2021 9:16:58 PM

Ramirez decides to try the first game. He is less concerned with winning than with chatting the other gamers to get a feel for the mood and whether any of them may be a possible source of good gossip. He tries to pick up a few of their names without asking directly and see if anyone they are looking for turns up.

Greetings friends! I am known as Ramirez. So what are everyone's favorite games here?

Ramirez tosses the dice. 9 and (6/2/4) Not a great start? But maybe some conversation.

OOC- forgot I cant see all the rolls, rolled the 2nd one separate

Waypoint The Nymph- DM Dan K  d6=1 ; d6=3 ; d6=5 ; d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=3 ; d6=1 ; d6=6 ;
Wednesday December 1st, 2021 4:49:43 PM

des and Gaffer remain outside. Those who went out for dinner, visiting tradesmen, merchants and their men are returning to their respective Inns. Both spot several groups of The Watch , making pleasant conversations with those on the street while letting their presence be known

"There are several, the owners of course. Mr Hadis and Mr Stentis as well as those players who have been permanently invited by way of marker." the cashier replies to Hmerrin. The young fighter also notes that his conversation is be monitored by the guardsman in the cage as well. He has said nothing so far

Nira watches the game she is at and very quickly notes, it is a Silver Only table. Has a very low pay out and the 4 men at the table seem to be doing more talking than playing. Noting her interest, one of them stands and ushers her a chair, "Join on in, though this as you might have guessed is not a serious game. " Another adds, "But it is a good break from the wives and they serve food and drink."
Nira places a bet, takes up the dice, they feel normal, rolls and wins. The payout is 4:3 The others hoist a toast and the dice are passed

Ramirez is welcomed to another table of 4. Generally friendly and a fast paced game and mulitple rounds of bets with the house taking a cut of each pot
1,3,5 - 1,3,5 - 3,3,6 - 1,3,6
"A pair again Freehand?" "Aye, but tis a small pair Willow." "Aye, that's what she said." Laughter

Nira and Hmerrin Highlight to display spoiler: { The Tide has not gone unnoticed. A subtle creak from above tells of the men on the catwalk moving to better positions to see you and a couple of 'patrons' at Game 2 and the Roulettte table have shifted for an easier view of the group.}

Game 1: 3 Dice and the highest matching dice after two rolls wins, [3 6's would be the best result] ties split the pot evenly, after the house cut
Game 2: Roll three dice until they gets a pair of the same number. If the total of the pair is under ten, the player is out and loses. If it is over ten they win. Ties, pot stays play passes
Game 3: pick any number between 2-12 and Roll 2 dice. the number you choose and 6-8 win everything else loses

DM Note: you all have tons of gold, I'm not planning on tracking really here in the low stakes area. you win some you lose some probably

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Wednesday December 1st, 2021 5:50:47 PM

Desdichado whistles to himself as he waits outside, slightly anxious and worried for any signs of trouble.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d6=4 ; d6=4 ; d20+23=26 ; d20+24=36 ;
Wednesday December 1st, 2021 6:33:20 PM

"I suspect your wives enjoy this time just as much as you do" Nira ribs back as she passes the dice on. She wants to keep the mood light.

But it's not just about winning gold. It's also about spending it. The house doesn't like it when someone takes all the gold. It's a quick way to get barred. She signals one of the servers over to the table to order what are no doubt overpriced drinks. "Could I get some wine please?" Looking back at the men at the table she then turns to the server and adds "and a round of ale for the gentlemen here. Their wives can enjoy a longer break tonight" She grins and raises a glass to them.

It looks like the plan is working. Nira is quite sure that she is drawing attention - though really, a fairly wealthy woman playing dice in a place like this was probably going to anyway.

"The name's Nira" she extends her hand to the man next to her - only to shake mind you.

She waits for the dice to make their way back around to her and places the same bet. "8!"

--------------
Perception: 26
Sense Motive: 36


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+1=9 ; d20+1=13 ; d20+14=31 ;
Wednesday December 1st, 2021 7:45:36 PM

"Hadis?" Hmerrin tries to fake a surprised look. "Not Kumar Hadis by chance? That'd be some coincidence."
[Bluff 9]

Regardless of the answer, the young fighter figures he's not getting any more here.

He makes for the second game while keeping an eye on the walkway above.
Arriving there, he drops 100 gp on the table, and smiles pleasantly at one of the fellows who was eyeing him.
"Let's get cooking, shall we?"

Hmerrin is hoping to force some kind of reaction.

[Sense Motive on guy: 13
Perception on walkway: 31]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=25 ; d6=2 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ; d6=3 ;
Wednesday December 1st, 2021 9:37:19 PM

Ramirez continues rolling some dice at the same game. Since the people at this game seem to like jokes, he tries several to keep their mood going. He starts with some crude jokes regarding the mating habits of goblins and if those don't go over well he switches to something less crude.

perform comedy = 25
dice game: 2,3,4 and 6,5,3

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday December 2nd, 2021 4:49:07 AM

Gaffer scares of a small kit of pigeons that arrived on his roof, keeping in character as a cat, and getting rid of the noise, but otherwise continues a steady watch on The Nymph.

-----
Perception: 36 (take 10)


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday December 2nd, 2021 6:49:29 AM

Danko decides to stay close to Nira and positions himself behind her and to her left.

When a servant walks by he waves he or she over and flashes a platinum piece...

In a low voice
" I have more of these and looking to spend. This room however is a little loud for me... I'm looking for a... quieter setting. Somewhere where an exchange of information could happen. "

He produces a gold piece in his other hand and sets it in the servant's tray.

" If such an oportunity was to become available to me... I would be much grateful. "

" Oh and if asked, my name is Danko... Danko Lovejoy... "

{ No point being to honest now is there? }





Waypoint The Nymph- DM Dan K  d20=12 ; d20+5=6 ; d6=4 ; d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=5 ; d6=6 ; d6=4 ; d6=5 ; d20+10=24 ;
Thursday December 2nd, 2021 11:08:46 AM

Des and Gaffer remain outside and there seems little going on at this point in the early part of the night. It is not yet 9

Nira introduces herself as Danko moves up to stand a bit behind her as if watching the the game. The next to Nira shakes her hand. "Pleasure, I'm Smith, this is Tanner, Oakleaf and Baker." They all give a hoist of mug or small wave. Nira learns they are all locals, coming to Waypoint some time after Parnoth was destroyed to make their lives here. All are human and generally have no complaints. All have families save Tanner who is still, 'Trying to trick that red hair lass into something so foolish as marriage.' They have been coming to The Nymph for about 2 years now about once a week. They play the silver table, have some drinks, talk some shop and occasionally meet someone new such as Nira.

Hmerrin cannot read any hidden reaction to the name drop, the cashier responds with 'I am not so familiar with Mr. Hadis or Mr Stentis. As to the guard, it seems he didn't hear you having stopped paying attention a few moments ago.
Ramirez feels he has made some friends as the jokes and jovial talk is well received over the next couple of rounds. With a pair of 3's, Ramirez is not the round winner

Hmerrin arrives at the table to hear Ramirez finish talking about a fictional man from Nantucket, followed by a good deal of laughter. Dropping a considerable stack of coin on the table gets plenty of reactions. Specifically the guy eyeing him glances up and Hmerrin can hear one of the men on the walkway is positioned directly above him
Others at the table take in the pile and the attendant speaks, "A bit high for our normal game, but if the players agree I see no reason to not continue"
3 of the Players stay in, the last pushes slightly back, "too rich here, but I'm keen to watch."
The man who was about to roll and who glanced up, matches Hmerrin's bet and scoops up the dice. Rolling out 4,4,3 and passing them to the next man
Hmerrin and Ramirez Perception DC 6 Highlight to display spoiler: {he swapped a die before rolling and took it back before passing the dice}
Hmerrin and Ramirez Sense Motive DC 24 Highlight to display spoiler: { Another player spotted the swap and gave a small nod of approval}

Danko flashes some cash as the servant moves back from delivering some drinks. "I would be happy to inquire, but normally it is at invitation only

Hmerrin, Danko, Ramirez, Nira Will save DC 20x2 and Will DC 22 ( 3 saves in total please)

Game 1: 3 Dice and the highest matching dice after two rolls wins, [3 6's would be the best result] ties split the pot evenly, after the house cut
Game 2: Roll three dice until they gets a pair of the same number. If the total of the pair is under ten, the player is out and loses. If it is over ten they win. Ties, pot stays play passes
Game 3: pick any number between 2-12 and Roll 2 dice. the number you choose and 6-8 win everything else loses


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday December 2nd, 2021 5:08:05 PM

Desdichado continues to wait, feeling a little antsy.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+12=29 ; d20+12=24 ; d20+12=17 ; d20+15=26 ;
Thursday December 2nd, 2021 5:40:00 PM

Danko remains behind Nira and waits to see if an invitation is forthcoming...

----------------
Will Saves
29 pass
24 pass
17 fail

Magic resistance 18

Perception check 26 for signs of shenanigans happening.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+15=25 ; d20+15=34 ; d20+15=29 ; d6=2 ; d6=3 ; d20+23=35 ; d20+24=36 ;
Thursday December 2nd, 2021 6:49:02 PM

"It's the red haired ones you have to watch out for, Tanner. They can be as fiery as their hair. Are you sure you're up for that?" Nira chuckles as she puts down a slightly larger bet than she has been doing so far. She seems to have lost some of the attention from those upstairs with her previous bets. "5! The house won this one." She passes the dice on.

------------
Will Save vs DC20: 25 = Pass!
Will Save vs DC20: 34 = Pass!
Will Save vs DC22: 29 = Pass!
Perception: 35 + Arcane Sight + Darkvision/Lowlight Vision + See Invisibility
Sense Motive: 36


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=24 ; d20+1=18 ; d20+10=30 ; d20+10=13 ; d20+10=12 ;
d6=1 ; d6=2 ; d6=2 ;
Thursday December 2nd, 2021 7:16:38 PM

Perception 24
Sense Motive 18
Will Save 1: 30 success
Will Save 2: 13 fail
Will Save 3: 12 fail


Hmerrin grabs up the dice, stares at the last roller for an uncomfortable amount of time, and rolls a pair of twos.
"Huh, what a meatbag roll that was."

He passes the dice.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=20 ; d20+20=30 ; d20+20=27 ; d20+14=28 ; d20+14=27 ; d20+14=30 ; d6=2 ; d6=5 ; d6=2 ;
Thursday December 2nd, 2021 9:30:27 PM

perception = 20
sense motive = 30
will saves: 28, 27, 30
(OOC - ignore the +20 roll of 27 hit the button before switched modifier)

Ramirez notices the dice swap and the other gambler who seemed to approve. But he does not confront them directly as he wants to see how this plays out. Instead he rolls the dice, and tells a story about a frog helping a scorpion cross a stream. The moral may or may not be lost on the other gamblers.

dice game rolled 2,5,2

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Friday December 3rd, 2021 12:57:39 AM

Gaffer leaps across to another rooftop and makes his way across various buildings to complete a full circle of The Nymph while he waits.

Waypoint The Nymph- DM Dan K  d6=4 ; d6=2 ; d6=3 ; d6=4 ; d6=4 ; d6=4 ; d6=1 ; d6=5 ; d6=4 ; d20=11 ;
Friday December 3rd, 2021 4:36:20 PM

Des and Gaffer continue to wait outside and as time passes they attract, well Des does, attracts a group of The Watch. They approach in a friendly enough manner and ask what you might be doing.

Inside the games continue and at one of the tables, Hmerrin and Ramirez have a higher stakes game and know of at least one patron who is switching dice out and one other that also knows , but doesn't seem to care. Hmerrin gives him a long look and the other starts to wane a bit under the fighters stare. He does not swap dice when it comes back around. He does however roll a third four and the winning hand. He collects the 500 gold on the table with a broad grin.
Ramirez tells the tale of the frog and the scorpion, to which the cheater responds with the wolf dressed as sheep story.

Nira catches the operator of the Roulette table stifle a look of surprise and concern and nearly at the same time a elf male that has been looking to be simply assisting the dealers leans down to whisper to one and then heads towards the back room and through the curtains. Nira also felt a slight brush across her mind.

Hmerrin and Ramirez, too, feel a flit across the minds. Ramirez notes a sharp intake of breath from the dealer/moderator at your table and can tell the man is trying to not appear nervous as he glances to the person heading to the back

Danko remains back to the left of Nira. The server heads to the back as well, "Just a moment good sir" she says quietly before departing

Game 2, where Hmerrin and Ramirez sit with the 3 patrons is at a pause with the dealer taking the house cut and suggesting to the winner that he trade the funds at the cage. The man agrees

Most of the rest of the place seems to be as jovial and light as it was upon entering.

Drinks and food come around again

Nira Highlight to display spoiler: {just before you take a sip of the wine , you catch something off and then place it. It is laced with Pesh. A very rare alchemical mixture that can make the drinker more susceptible to mind affecting magic. The food has been laced with Toadstool}

Game 1: 3 Dice and the highest matching dice after two rolls wins, [3 6's would be the best result] ties split the pot evenly, after the house cut
Game 2: Roll three dice until they gets a pair of the same number. If the total of the pair is under ten, the player is out and loses. If it is over ten they win. Ties, pot stays play passes
Game 3: pick any number between 2-12 and Roll 2 dice. the number you choose and 6-8 win everything else loses

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+26=27 ;
Friday December 3rd, 2021 7:53:10 PM

Desdichado puts his friendliest self forward and greets the Watch with a relaxed and confident air. (Diplomacy: 27) "Evening all! I'm just waiting for a few friends who went to play some games in the Nymph. That's not quite my speed, if you take my meaning, so I told them I'd just wait out here for a bit until they're done."

"How's it all with you folks tonight? Seems like a nice, quiet evening."

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=41 ; d20+24=44 ;
Friday December 3rd, 2021 11:51:20 PM

Nira shrugs her shoulders while holding her glass and looks at the table. "I fear these dice may have gone cold. I think I've used up my luck with them" she says after her loss "It's been a pleasure gentlemen however I might try my hand at one of the other tables. Good luck with your red-head Tanner! If you'll excuse me." Nira stands and leaves a small tip for the controller. She keeps her glass in hand.

Something brushed her mind, her drink has been spiked, and the operator of the roulette table is acting weird. Nira is noticing a lot going on right now but isn't sure how to alert the others. The group really needs to invest in some sort of telepathy.

She smiles to Danko. "Let's see how the others are doing". Nira places her arm around Danko and walks him towards Game 1. Still smiling, she leans in close enough to whisper in his ear. Just one word: "Danger"

-----------
Perception: 41
Sense Motive: 44


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday December 6th, 2021 6:28:29 AM

Danko's smile turns upside down at Nira's warning.

He takes her hand, leans in and whispers in her ear...

" Say the word, and I'll teleport us outside. "



Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Monday December 6th, 2021 11:02:37 AM

A frown crosses Hmerrin's face as he feels something touch his mind.

"I thought magic was a no-no in here," he comments to no one in particular, but loud enough to be heard.

The young man regards the dealer, and drops another 100 gp on the table.
"Shall we?"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+13=24 ;
Monday December 6th, 2021 12:51:04 PM

Gaffer halts his circling of the building to keep an eye on Des' but the paladin seems to handle himself very comfortable with the Watch, no surprises there.
Still, time in Dirt City would have him believe at least one of the Watch members is here on the Nymph's behalf and he watches them to try and figure out if that holds true.


-----
Sense Motive: 24


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Monday December 6th, 2021 7:13:53 PM

Desdichado keeps up a friendly demeanor with the Watch, hoping he can resolve this and that his friends will be out of The Nymph soon.

Waypoint The Nymph- DM Dan K 
Monday December 6th, 2021 8:56:43 PM

Des puts on a friendly face and explains, he is just waiting on some friends inside
Gaffer finds it can be difficult to leave Dirt City entirely and pays close attention to the interaction bleow between Des and The Watch
Nira excuses herself politely, and glass in hand, takes Danko with her
Danko internally stiffens at Nira's warning, prepared to magically whisk the pair away
Hmerrin comments on magic being used and drops another 100 gold on the table

The Watch respond in an official sounding tone, that while hanging out n front of an establishment is not unlawful, there were several taverns still open where Des could wait just as easily. They wait for no response and
with a nod to Des they are on thier way. gaffer detects no ill will or underlying plan in the straightforward conversation

The men at Nira's table comment that Wardd is indeed a fickle god. Perhpas some other night he will favor you a bit more. Nira and danko move over to Hmerrin and Ramirez's table

The dealer responds to Hmerrin's comment with an affirmitive comment, "You have heard correctly sir. The owners have made it quite clear in past, but we believe we are past such demonstrations now." The delaer looks to the 3 others at the table, "100 game again gentlemen is being called."
Another man leans back, "Nope, 1 month's loss is about all I can handle." he stands and heads to teh door, "Gentlemen, good luck." "And to you Eric." replies the dealer
The last 2 men ante up. The dealer takes out what seems to be several fresh pair of dice and rolls them several times. he then gather 3 of them and puts the rest into a drawer. As he is putting the 3 dice in a cup, Eric returns to have a seat and puts up 100 gold.
"Changed your mind i see, very good sir." The dealer passes the dice to Hmerrin, "You're first roll sir"

perecption DC 20 Highlight to display spoiler: {Eric was heading out the door when he was directed to teh cage for a moment, spoke to the guard briefly and then with an odd expression that quickly faded from his face, he came back to the table.}

The far back room curtain opens and the well dressed man returns to the room. A nod to a servant and a glass of wine is delivered and a cigar is lit and handed to him. He then gives the room a deciding like look and heads back to the Roulette wheel and the dealer and 5 patrons that are there

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=18 ; d6=2 ; d6=4 ; d6=4 ;
Monday December 6th, 2021 9:14:01 PM

perception = 18

Ahh, Nira, Danko. How was the other game? This one seems to be getting interesting. Eric here was about to leave but decided to go for another round. Eric I hope you aren't going farther than you should. Gambling has been known to cause people to create many problems for themselves.

Ramirez then tells a story about a village, that hired a dragon to protect their money. They put it all in a cave with the dragon. When they became concerned that the dragon might steal it himself, they starting feeding him extra food. Eventually the dragon was too fat to leave the cave and was stuck inside.

rolls dice next round 2, 4, 4

Ramirez felt the mental touch, but with no way to communicate it to the others without being obvious, he has no choice for now but to wait and see what happens.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=32 ; d20+24=27 ;
Monday December 6th, 2021 9:23:36 PM

Nira is wary about being overheard so patiently waits for some space before whispering back to Danko. She tries to keep it brief. "Someone tried to cast a spell on me but I'm not sure who. The roulette operator has been behaving strangely. Could just be that the games are rigged. Could be something worse."

She then smiles and responds to Ramirez. "Win some, lose some. What about you? I might give the roulette wheel a try and see if my luck improves." she looks to see if any of the party will join her.

Nira will approach the table and check out the bets that are being placed. She waits to see what the well dressed man bets on and how much, and then she copies it. "Maybe my luck will be a little better here". She still has a hold of the glass of poisoned wine.

-------------
Perception check vs DC20: 32 = Pass!
Sense Motive: 27


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=18 ; d6=5 ; d6=5 ; d6=6 ;
Tuesday December 7th, 2021 11:34:37 AM

[Perception 18]

Hmerrin tries to figure out what is going on, but fails to come up with anything.
He rolls while also obviously watching the new guy at the roulette wheel.

Two fives and a six.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Tuesday December 7th, 2021 12:36:05 PM

Once the Watch passes on, Desdichado decides that it's taking longer than he likes for the others to leave The Nymph. He looks for an alley or alvoce nearby where he can talk with GafferCat without prying eyes (so someone doesn't wonder why a man is having a conversation with a cat).

Once hidden away he asks "What do you think? Should we go in and check on them?"

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+15=17 ; d20=17 ;
Tuesday December 7th, 2021 5:14:51 PM

Danko follows Nira to the roulette wheel. Seems like he's taking on the body guard role.. or that of a jealous lover... either would work in this case.

-----------------------------------
Perception check 17 fail

ignore the other roll



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Tuesday December 7th, 2021 5:57:19 PM

Gaffer catches Desdichado's eye and follows him down into the alley where he returns to his normal form to speak. "If you've got a bad feeling, let's go in. The other's have probably already got the place a stir."
He dusts off his clothes and enters The Nymph alongside Des.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday December 7th, 2021 9:27:57 PM

Ramirez shakes his head. Finally a good roll in the game and Hmerrin beat him. Oh well, at least they had a chance to win the pot this time.

Waypoint The Nymph- DM Dan K  d6=3 ; d6=2 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ; d6=5 ; d6=5 ;
Tuesday December 7th, 2021 11:58:47 PM

Ramirez tells another tale and while knowing abouth the magic that touched him, he has no good way of delivering the message. He rolls a pair of 4's
Nira is able to find a space and whisper to Danko She then heads to the Roulette table to check it out
Hmerrin does not catch some of the other happenings and starts the rolling, getting a pair of 5's
Des is able to get a moment with Gaffer out of the way and suggests that they should head in and see what's going on first hand
Danko follows Nira and keeps his eyes and ears open
Gaffer agrees with Des to head in

Ramirez also asks Eric about over extending himself and the man simply shrugs, his eyes slightly vacant. A look Hmerrin has seen before, on the faces of two men of Hose Knife and Wolf that first set The Tide on the trail of Golden Eyes. Eric rolls...2,3,4 but then doubles down on his bet, adding an additional 100 gold to the table.
One of the other men rolls 5, 1, 4 and folds and then the last man. The one who won last, rolls 5,5,5 and quickly matches teh 100 gold raise. He smiles looking over at Hmerrin and Ramirez. "Dragons and their horde indeed"

At the Roulette wheel, Nira quickly discovers the well dressed man works at The Nymph. He is the floor boss over all of the tables here in the main room. The others at the table are betting between 20-50 gold spread across multiple numbers and both Nira and Danko sense they have all been drinking well into the evening. The well dressed man smiles as you step up, "Welcome." a chill runs down your spine

Des and Gaffer enter to find the group a bit split up across a pair of gaming tables. A servant arrives and offers wine or whiskey

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=37 ;
Wednesday December 8th, 2021 2:22:11 PM

(Perception: 37)

Desdichado thanks the servant and wanders over to the nearest table. He's a little surprised to find the group playing games, and wonders if they've been able to make any headway. Knowing nothing about gambling, he watches people play only half-interestedly and also tries to surreptitiously look around, looking for whether it appears anyone is paying special attention to the group.


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+19=26 ;
Wednesday December 8th, 2021 2:43:27 PM

.
One look at Eric, and Hmerrin's demeanor changes.
The fighter is all business.

"They're here," he announces to the group, his voice carrying to Nira, Dez, and probably everyone else.

Then, he takes Eric by the arm.
"You're done, Eric," he states flatly. "Time to go home."

Looking over his shoulder at the two players and dealer, he addresses them quickly, voice low and full of malice.
"This man's been dominated. I find that upsetting. And at least one of you know all about it. Don't go anywhere."
[Intimidate 26]

Hmerrin walks Eric to the door.

Passing Dez, he says "Bad guys here. Three up top. Need you to do your detection thing."


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=37 ; d20+24=26 ;
Wednesday December 8th, 2021 6:52:32 PM

There's something about this guy that Nira can already tell she doesn't like.

"Thankyou. Quite a place you have here." She spreads 100 gold across a few different numbers.

She waits to see the roll but is distracted from it when she hears Hmerrin's voice. "What's that about?"

-------------
Perception check: 37
Sense Motive: 26


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday December 8th, 2021 7:13:38 PM

Gaffer takes a drink, staying by the door as he sees Hmerrin looking to come his way, and asks the server "Do you serve food? I'm peckish and I think I'll need some food after a few rounds in here?"

He braces himself for the reaction of the house as Hmerrin leads the man in his grasp out.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday December 8th, 2021 9:07:18 PM

Danko pats Nira on the shoulder...
" Stay here... I'll follow Hhmerrin out."

Danko makes his way to the door and looks at Gaffer, then the drink, shakes his head no once... before passing him.



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday December 8th, 2021 9:19:30 PM

Ramirez isn't sure who 'they' are, but Hmerrin has taken a rather serious demeanor. Ramirez guesses the night's activity is about to become more interesting.

Waypoint The Nymph- DM Dan K 
Thursday December 9th, 2021 1:53:18 AM

Internet issues. Sorry. Will try again tomorrow when I get home 930pm est

Waypoint The Nymph- DM Dan K 
Thursday December 9th, 2021 8:14:58 AM

Internet issues. Sorry. Will try again tomorrow when I get home 930pm est

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday December 9th, 2021 6:02:30 PM

At Hmerrin's words, Desdichado becomes very serious and loudly proclaims "Alright ladies and gentlemen - nobody else is walking out until we get some answers. We're looking for some very bad....people."

"I'm going to check for the presence of evil here," he continues. "Anyone who is only slightly evil - maybe you're trying to cheat tonight, eh? - has nothing to worry about. But anyone I detect with very strong evil auras will not be going anywhere until my colleagues and I have had a chance to talk with you."

The paladin begins focusing on individuals one by one, sensing who among them seem to be the 'most' evil.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday December 9th, 2021 7:52:20 PM

Nira shuffles uncomfortably. She's probably standing right next to the baddest guy in the room and she isn't sure how he's going to react.

If the guy looks to do anything physically threatening to her specifically she prepares to defend herself, but otherwise waits to see what happens.

-------------
Ready action: If the guy tries to physically assault Nira (grab her, attack her, etc) she will throw her drink in his face

Waypoint The Nymph- DM Dan K 
Friday December 10th, 2021 10:18:36 AM

Mother in law broke her wrist. Landed and spent night at hospital

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Friday December 10th, 2021 3:49:10 PM

{ Well, things just got real. Shenanigans for all! } he thinks to himself.

Danko attempts to find a stealthy spot to cast protection from evil on himself... and then does so.



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+13=28 ;
Friday December 10th, 2021 7:33:53 PM

Gaffer scans the crowd to judge the immediate reactions of everyone, he's sure there will be a lot of angry faces, but any looks of recognition or fear amongst the crowd would grab his attention.


-----
Sense Motive: 28
-----
OOC: Hope you and your family are ok!


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday December 10th, 2021 7:39:19 PM

Things are starting to escalate and Nira hopes it doesn't cause a panic. Still is still very uncomfortable where she stands.

Waypoint The Nymph- DM Dan K 
Saturday December 11th, 2021 9:29:08 AM

Mother in law broke her wrist. Landed and spent night at hospital

Combat The Nymph- Round 1 DM Dan K  d20+1=15 ;
Saturday December 11th, 2021 11:29:28 AM

Des enters and is a bit surprised that the others are playing games, but heads over to Hmerrin and Ramirez at the nearest table
One look at Eric and all the pieces fall into place for Hmerrin. He stands and slides over to Eric, "You're done" He announces 'They' are here and confronts the other two men at the table
Nira had just put some money down at the Roulette table. Now on guard, though she decides to take a wait and see approach.
Gaffer is by the door, drink in hand and braces for the fallout of Hmerrin's declaration
Danko plans to follow Hmerrin out and warns Gaffer off about the drink in his hand

The patrons glance about and the servants stand in shock, not knowing what precisely to do for the most part.
The Dealer right next to Nira furrows his brow even as Hmerrin begins talking, as if he knows what the man is going to say before he says it and he cuts him off. "I don't think so! Friends, please show these people to the door as they are no longer welcome here in The Nymph!"

With that and a slap on the table, 5 of the patrons stand with a slap in perfect unison upon the table themselves. The gold in front of them all but forgotten, the protests and pleas to remain calm from their friends about them, falling on deaf ears. The man you know as Eric is included in the former group, trying to pull away from Hmerrin's grip. Abrupt, but futile. Others close on Gaffer and Nira and Hmerrin

The dealer than makes a quick gesture, Spellcraft DC 16 Highlight to display spoiler: {Cast Shield}

One other dealer near the back turns with a more knowing look than the stunned others. Spellcraft DC 20 Highlight to display spoiler: {Cast Mage Armor}

You hear commotion from above you, the 3 you know to be on the walkway obviously moving to help as well as a commotion from the back room.

The guard remains where he is but has taken on a defensive stance, hand on the hilt of his elven sword, but not drawn

Most of the patrons are armed with a dagger or hunting knife, none seem to be wearing armor and no one has a weapon drawn

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday December 12th, 2021 5:49:42 PM

Nira is easily able to tell the spells being cast. She's a little relieved to see that they are defensive spells. It could just be these dealers want to protect themselves from harm and will stay out of the way. Then again, they could just be buffing themselves up before attacking the party.

Right now she is right where she doesn't want to be - standing between the rest of the party and the hostiles.

Nira defensively casts Greater Invisibility and then takes a step back - and up - from the action.

--------------
Spellcraft checks vs DC16 & 20: Autopass

Standard: Defensively cast Gtr Invisibility. Concentration check autopass
Free: 5ft step to Q8 and 5ft high (ie: step back diagonally up)

Spells in effect:
Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Fly (60ft)... Roses Temperature Control... See Invisibility... Resist Fire (5)


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Sunday December 12th, 2021 5:54:23 PM



"We're not here to be violent against anyone you're obviously dominating," says Desdichado. "In fact, the Watch is nearby, I'm sure they can help clear things up. Maybe even Ja'Jolla himself might be interested, hmm?"

He hopes that Danko or Gaffer, who appear to have unobstructed access to get out, can call out a warning to the watch to come and get help.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday December 13th, 2021 2:36:13 PM

Gaffer picks up what Des is putting down and heads out the door to see if any of the Watch are still around outside. If he can, he will call them over.

"Hey, there's some trouble going down inside The Nymph, we spoke to Ja'Jolla earlier and we're trying to identify a group of evil shapechangers."

He is a bit concerned about their group getting on the Watch's wrong side here but is hoping 'evil shapechangers' is enough to bring caution above all else.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday December 13th, 2021 8:56:19 PM

OOC- Dan, I hope your mother in law is feeling better. best wishes

Dealers, we are not here for games today, but are looking for some answers. No blood needs to be spilled for us to find them. But if you insist on throwing us out, things could get messy. Maybe you would prefer to introduce us to your boss instead so we can ask a few questions and be on our way.

Ramirez does not draw a weapon or cast a spell, but he stands ready to do so if the situation continues to deteriorate.

Combat The Nymph- Round 1 DM Dan K 
Monday December 13th, 2021 9:46:14 PM

Going to give the others a chance and post tomorrow.

thank Brian, she had to have a plate put in her wrist, but is doing good

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday December 14th, 2021 7:16:30 AM

Danko, following suite, casts Stoneskin on himself.

" Easy lads..." he says afterwords...

" No need for shenanigans.... but we are not ones to mess with.... "

----------------
ooc> Was Danko able to cast Prot. evil from Friday's post?

Stoneskin - 120 minutes
The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.

SR/18
DR electricity 10



Combat The Nymph- Round 2 DM Dan K  d20+1=19 ; d20+1=11 ; d20+1=12 ; d20+1=20 ;
Tuesday December 14th, 2021 7:30:02 AM

Nira identifies the spell and though defensive in nature, it could be a prelude. She casts a spell and vanishes
Des informs the room they not there to be violent and that the Watch is nearby
Gaffer heads for the door looking for The Watch, just outside he does not see any. What he does notice is that the sounds from inside The Nymph are noticably not what he hears standing in the doorway. It sounds like a gambling Hall, pleasant music a murmur of a crowd inside, laughing and an occasional call of 'winner!'
Ramirez calls for calm as well, perhaps they could talk to the boss?
Danko casts Stoneskin upon himself Yes you cast Prot evil...sorry

Most of the crowd is still seated and looking about for what could happen next. A couple that are close to the door decide to follow Gaffer's example and head out
Those patrons that stood at the dealers statement, move in to grab Hmerrin, Danko and Ramirez
The Dealer who had spoken, O,10 "Ladies and gentlemen It would seem as if the tales theier demise were incorrect. Let us welcome 'The Tide'...he than casts a spell. Spellcraft DC 19 Highlight to display spoiler: {Stoneskin}
The cashiers exit the cage and are moving across the room.

The men trying to grapple Danko, Hmerrin and Ramirez have little success, but all are jostling at you

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday December 14th, 2021 2:46:37 PM

"Reports of our deaths have been greatly exaggerated," says Desdichado. "Yes, of course we're the Tide. We aren't hiding that. We're looking for answers. We'll suffice with destroying rakshasa if answers aren't available."

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday December 14th, 2021 2:48:08 PM

FILLING IN FOR HMERRIN

"Hands off," says the young fighter. "We're not ones to push around."

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+12=22 ; d20+7=17 ; d6+1=7 ; d6=1 ; d6+1=2 ; d6=6 ; d20+12=17 ; d20+7=8 ; d6+1=3 ; d6=2 ;
Tuesday December 14th, 2021 8:06:53 PM

" I'm all for not hurting the innocents schmucks but not grabbing! "

A stoneskined Danker raises his hands and claws suddenly grow out his hands.

" Anybody grab at me again gets scratched! "

-------------------------
Stoneskin
Protection from evil - AC 27 vs evil

Delayed action, first person that grabs at Danko gets a series of dual scratches from the dragon claws.

Claw 1
Attack 1 - Hits AC 22 Dam Phy dam 7 and elect dam 1
Attack 2 - Hits AC 17 Dam Phy dam 2 and elect dam 6

Claw 2
Attack 1- Hits AC 17 Dam Phy 3 and elect dam 2
Attack 2- Hits AC 8 miss

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday December 15th, 2021 7:08:16 AM

Gaffer fails on finding the watch and quickly moves back into the building, N5, and sees that things are escalating. He doesn't have many tools for calming a crowd and he is worried about hitting innocents with any spells so he holds back for the moment and waits to see how reactions continue.

Combat The Nymph- Round 2.1 DM Dan K 
Wednesday December 15th, 2021 10:00:14 AM

Des answers the reports of the groups death as greatly exaggerated and informs the room The Tide is looking for Rakshasa
Hmerrin shrugs off the handsy patron who are obviously Under magical influence and issues another warning
Danko grows actual claws and he too, provides a warning that things will get scratchy if the patrons persist on trying to manhandle him
Gaffer heads back in and upon crossing the threshold, the sounds all change. outside, it sounded like a light hearted atmosphere of good times. Inside are raising angry voices and no music of any kind. As he heads back in, the elf out front simply gives a small nod and smile, "enjoy your evening sir."

An elf enters from the back room area to the common room and holds up a hand, "Friends, gentlemen, ladies." As soon as he voice rolls across the room, those patrons about Danko, Hmerrin and Des become calm and step back.
"This is a gaming house, a place of chance, good food and drink and a bit of fun." With that, the patrons all seem to simply turn back to their games, those standing near the party, return to their seats.

The elf looks directly now to the party "Now is not a good time for such things. I suggest a cease fire as it were. Reflection, inner peace, time to take in the calm before the inevitable storm. you may continue to play, i will have different fare provided to eat and drink as I'm sure you do not wish to dine on what is currently available and you can stay, and be assured no harm shall come to anyone here."

DM: we are right on top of the slowdown and will not be carrying into an actual combat


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday December 15th, 2021 1:57:38 PM

Desdichado doesn't trust the elf much, but he also doesn't want to start a fight with all of these people around. He reluctantly nods his agreement.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday December 15th, 2021 5:56:43 PM

Nira stays invisible and hovering off the ground. In fact, she hovers back to the rest of the party and settles in behind them. She doesn't intend to be on the front-line if the fight does eventuate.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday December 15th, 2021 7:13:03 PM

POSTING FOR HMERRIN

Hmerrin also stands down for the moment, presumably not very happy with the way the elf is controlling the room.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday December 15th, 2021 10:18:47 PM

Well, I'm glad to see you have decided to be reasonable. I suppose we could play a few more games, but then I think it is time to meet your boss.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday December 16th, 2021 10:46:53 AM

Gaffer moves a step closer to the others and whispers "I didn't see any Watch outside, and there is magic disguising the noises from in here to out there. Maybe we can report back to Ja'Jolla?"

Combat The Nymph- Round 2.2 DM Dan K 
Thursday December 16th, 2021 2:06:39 PM

Des does not trust the elf speaking, but nods in agreement of the proposed truce
Nira floats back so that if things go sideways, she is not on the front lines
Hmerrin also nods and sits back down, though clearly not happy with how the elf seems to be in control of everyone else in the room
Ramirez remarks he is glad folks are being reasonable and mentions that upon conclusion of the truce, perhaps The Tide could speak to the boss
gaffer informs the others of the lack of the Watch directly in view outside and of the magical noise mask

The group settles down more, still on guard, but the rest of The Nymph seems to be returning to a more normal course of the evening. Several games have started up again and the servers have all moved through the door with the guard saying they are getting other refreshments for the occassion. The first dealer that stood and cast a couple of defensive spells invites a few people back to the roulette wheel and shoots Ramirez a wink. "I was just about to say the same thing to you, especially on behalf of the innocents within the room.

The Cashiers return to the cage and the elf gives a slight bow and with a upraised right hand, a pleasant chorus of music begins lightly as a background and the scent of fresh flowers becomes evident. "Enjoy the calm." he turns and heads back through the curtain and into the back room

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday December 16th, 2021 2:59:37 PM

"Enjoy the calm," Desdichado mutters, repeating the elf's words to himself. "By Domi and all the gods of the Wold, do I hate these guys."

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday December 16th, 2021 5:51:17 PM

Nira drops her invisibility but is clearly on edge. She speaks quietly to the rest of the party.

"Someone clearly cast a spell on those people, but I didn't see or hear it done. Either one of the people here is capable of it, or there's someone else hidden around here"

"Did you detect any evil here, Des?"

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Thursday December 16th, 2021 7:08:21 PM

Hmerrin is not a happy camper.

The lad doesn't stir things up, content for a moment to try and figure out how to clear the innocents.
Also, how to identify the innocents.

He nods vigorously at Nira's suggestions.

"Yeah Dez. We need to know who the real bad guys are."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday December 16th, 2021 10:21:00 PM

Gaffer looks up to the walkway above where he heard some commotion earlier. "Looking down from above seems like it would suit them"

Combat The Nymph- Round 2.3 DM Dan K 
Friday December 17th, 2021 9:10:38 AM

Nira rejoins the land of visible people and the entire group is at a single table, or at least near it if not actually sitting down. none are feeling overly calm or very happy and from the smile on the Roulette dealers face, it seems he is thoroughly enjoying that fact.
Hmerrin puts out what he sees as the two major challenges. Identifying the actual bad guys and clearing those that do not fall into that category.
Hmerrin and Gaffer are the only two with direct experience. Olaf and Jarred when they first learned of Golden Eyes, who is now known to be a Rakshasa and later with Three Bits. Whatever method of control, it could go far beyond Charm and even Dominate.

The three men at the table glance Hmerrin's direction "You in?" Eric says with a easy smile and seemingly not a care in the world

Gaffer glances up and finds the walkway empty, perhaps as part of the truce that has been called out and agreed upon

OK all, the Slow down is officially in effect. Ill check in here and there, but the story is not going to progress meaning no information is going to be gained, but you can certainly talk tactics or even simply gamble if you want and we can step it up to tracking your gold if you like. Just say so. All spells cast are going to have their durations suspended as if time has not passed beyond Round 2.
Nira if you want to start back up after break being invisible you can


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Friday December 17th, 2021 5:17:32 PM

Ramirez joins the roulette table and the dealer who winked at him. I'm glad we are in agreement. So...which are you? Innocent or...?

Ramirez lays down a bet at the table as the gaming resumes. Maybe if this dealer isn't charmed he may be willing to part with some information.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday December 17th, 2021 8:36:31 PM

Nira drops her invisibility. She's still on edge but at least things have settled down for the time being. She rejoins the men at the dice table.

"Things like that always happen, Tanner?"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday January 3rd, 2022 8:31:28 AM

Gaffer sniffs at his drink, trying to decide whether his own tolerance for poisons would protect him from whatever they had put inside it, but decides against testing the idea.

He keeps close to the door, thinking how nice it would be for the fight to happen on neutral ground, maybe if they asked nicely enough...

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+15=16 ;
Monday January 3rd, 2022 12:48:04 PM

Danko's claws disappear and he untenses... a bit....

He walks back and stands behind Nira.

He observes the dice game and attempts to spot any shenanigans in the play.

(Perception - 16. nat 1)
_____________

Stoneskin
Protection from evil - AC 27 vs evil


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday January 3rd, 2022 1:25:25 PM

The paladin thinks for a bit before responding to Nira and Hmerrin.

"I can see the auras of how evil people are, but I have to do it individually - one at a time. And, to be frank, most of the people in this room would probably show up as evil. I don't think it's necessarily going to be helpful in figuring out who is "innocent", if by innocent you mean "not a rakshasa or working with them".

"That being said, yeah, I can see who has the strongest, most evil auras."

The paladin then begins checking, starting with the employees of the Nymph.

Combat The Nymph- Round 2.5 DM Dan K 
Monday January 3rd, 2022 5:28:13 PM

The group has remained mostly where they were at the call of the Truce during the Yuletide. Ramirez did move to the Roulette table and had a brief conversation with the dealer. Brief, because the dealer merely shrugged at the question, "I don't think any living being to be innocent sir."
Des picks out an employee, the Roulette Dealer and focuses upon the man to read his aura. The Paladin finds that he cannot tell any aura about him at all.

The Dealer at the roulette table collects the bets across the wages that lost and and holds a hand to the group at his table. "Well it has been quite pleasant, but now I think it is time for The Tide to recede." As he finishes the sentence, the same group that had stood before does so again and look to the party. Their faces depict no emotion as they face off, unarmed with the mighty and regionally renown adventures. "Im sure you wouldn't want things to get messy?"

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday January 3rd, 2022 6:02:00 PM

I suppose not. But I guess that depends on whether we get to go and talk to your boss.

Ramirez waits for the response. It was very close to a fight before, and maybe will get there again.

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+12=15 ;
Monday January 3rd, 2022 7:50:30 PM

"Depends on who's getting messed," Hmerrin replies coldly.

The man drops his hands to the table before him, hops up onto it, and strides purposefully toward the roulette table dealer (I assume at S12?).

On the way, he reaches a hand over his head into his quiver, and pulls out a halberd.

-------
Move to S11.
Acrobatics check 15 to jump up to table.
Draw weapon in movement.


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday January 3rd, 2022 8:13:18 PM

Gaffer hits himself with a spell as his skin bristles over and veins of wood spread over his skin. He scans the room as Hmerrin draws his weapon, and calls out,

"Perhaps those of you just here for a nice time should leave. I promise an explanation later for any who wants one."


-----
Cast Barkskin on Self

----- Active Effects -----
Barkskin - +5 Natural AC - 15 Minutes


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 3rd, 2022 11:34:07 PM

Nira could look to go on the offensive here, but right now, decides to just give the others room to swing some weapons. She vanishes from sight again.

---------------
Standard: Cast Gtr Invisibility again
Free: 5ft step upwards to be 5ft off the ground


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d4=1 ;
Tuesday January 4th, 2022 6:45:02 AM

Danko casts and suddenly there are SIX Dankos.

" I don't think we're leaving. "

ooc> Danko had moved last round. Say, to Q8

-------------------
Stoneskin
Protection from evil - AC 27 vs evil
Mirror image ( 5 images plus real Danko)

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday January 4th, 2022 4:20:34 PM

Desdichado looks threateningly at the dealer. "No, it doesn't have to get messy. But we can still defend ourselves."

The paladin pulls out his weapon. With a prayer to Domi, Desdichado's greataxe begins to glow.

---------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)



Combat The Nymph- Round 3 DM Dan K  d20=17 ; d20=8 ; 3d6=9 ; 4d4+4=13 ; 4d4+4=15 ; d20+3=12 ; d6=5 ; d6=2 ; d6=5 ; d20+1=15 ; d20+1=9 ; d20+1=7 ;
Tuesday January 4th, 2022 7:45:01 PM

Things heat up quickly.
Hmerinn parcour's the table top and moves towards the Roulette Dealer, drawing a halberd
Gaffer casts Barkskin on himself
Nira turns invisible and floats upwards Fly Check DC 20 to move up at an angle greater than 45 and you can only ascend at half speed, so it is not possible to free 5' straight up. Unless i'm missing something If not please make the check to perform the move
Danko casts a Defensive spell and multiplies himself
Des draws his great axe and with a word it begins to glow

Patrons scramble to get out of the way and what might be the way, well most of them. The Roulette dealer, now just before Hmerrin simply mutters, "So be it." "Defend!" he yells and then casts. Spellcraft DC 22 Highlight to display spoiler: {Mind Fog}
Danko, Des, Hmerrin and Ramirez make Will Save DC 23 Else -10 on future Will saves
A couple of the patrons, thier faces void of emotion, come running. Several towards Hmerrin, but they are lookin to simply get in his way. Between the fighters weapon and the Roulette Dealer.
A couple others move to the other dealer and a single man rushes Des
The Roulette dealer then gestures to Danko and Des and a pit opens underneath of them. Spellcraft DC 17 Highlight to display spoiler: {Creat Pit}
Ramirez and Danko Reflex DC 19 Success move to nearest square. Else fall in Pit Dmg 9 and you are at the bottom of a 30' Climb DC 25
The Server near the pit (R/9) screams as the pit created a floor slope and she falls in. She lands with a sickening Crack, like breaking dry pasta in a paper towel. Her whimpers let you know she is still alive at least.

The other dealer moves back from his table as 2 patrons come to defend him and he sends 4 magic Missiles streaking into Gaffer Dmg 13

Above on the walkway, 2 of the men rush towards the sides and presumably a door. The last man points a finger at and a set of 4 Magic Missiles leaps into him. Des Dmg 15

The Cashier door opens and the three men rush out

Noise from the back room tells you more is occurring there as well

link[https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing[/link]

Gaffer - Courtney - HP: 131/144 AC: 30(T:21/FF:25) CMD:31)  d20+19=26 ;
Tuesday January 4th, 2022 9:05:16 PM

Gaffer shrugs off the damage from the missiles, aware that there is worse to come. Still trying to figure out exactly who is good and who isn't, Gaffer picks an easy target, the dealer who attacked him. He points a finger out before him and calls our a druidic curse as he tries to turn the person into a much more likable hedgehog.


-----
Baleful Polymorph: Target DL1, Caster Level Check: 26, Save DC 23: Fort to negate, Will partial

----- Active Effects -----
Barkskin - +5 Natural AC - 14 Minutes 54 seconds


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+14=26 ; d20+20=34 ;
Tuesday January 4th, 2022 9:56:57 PM

will save = 26, reflex save = 34

Well, that went south pretty quickly. So how many of these are charmed I wonder? We should probably try to avoid killing them all. Ramirez avoided falling into the pit, but he hopes the woman that fell isn't hurt too badly.

Ramirez casts a spell to help everyone out. haste on the Tide.
Then he starts a performance, to give the group another boost. Ramirez recites an old dwarven battle hymn, to bolster his allies and help them focus their attacks.

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 3rd level spells remaining
34/35 rounds bardic performance remaining

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+18=37 ; d20+18=28 ;
Tuesday January 4th, 2022 11:56:32 PM

The hostiles look mixed in with potential friendlies and even then, some of the hostiles might be getting controlled. That - to Nira - rules out the use of some damaging spells. She opts for a non-lethal approach.

Nira gets into a better position and casts a spell to make people exhausted. She casts a Quickened Spectral Hand in preparation for another few spells.

-------
Fly check last round: 37. Nira has a +18 Fly skill when wearing Tishes so autopasses hover checks.
Move: Fly 10ft south to P11. Fly check: 28.
Swift: Cast Spectral Hand
Standard: Cast Waves of Exhaustion going from NE to SE of where she stands. All living creatures in the spell's area become exhausted. No Save. Should hit 4 hostile patrons, a hostile dealer, Eric, a guard, and a few non-combatants.

Spells in effect: Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Fly (60ft)... Roses Temperature Control... See Invisibility... Resist Fire (5)... Gtr Invisibility


Danko Pureheart (Yves) -- AC 26 (27, 29 evil) -- CMD 36 -- HP 110/110  d20+14=34 ; d20+12=13 ;
Wednesday January 5th, 2022 6:54:22 AM

Danko easily shakes off the fog
As the pits open, he issues a command word and activates his boots of levitation preventing his fall.
A floating Danko cast a web spell ( centered at t13, 20 feet radius)

ooc)
(alternatively, if he can't activate his boots in time, he falls in the pit. The stoneskin spell absorbes the damage and he levitates up and casts the web spell)

---------------------------------
Will save 34 ( nat 20)
Reflex 13

Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Hmerrin (MikeK)(HP 167/167 AC:35 T:21 FF:27 CMD:36)  d20+25=39 ; d10+11=17 ; 2d6=5 ; d20+25=36 ; d20+20=36 ; d20+15=21 ;
d20+13=26 ; d20+25=36 ; d10+11=20 ; d10+11=12 ; d10+11=13 ; d10+11=15 ; 2d6=10 ; 2d6=6 ; 2d6=4 ; 2d6=4 ;
Wednesday January 5th, 2022 11:49:22 AM

Does Hmerrin get an AoO with all those spells cast by the roulette dealer who's square he threatens?
If so, he hits AC 39 with Holy Halberd (a piercing wpn), doing 17 hp + another 5 if evil

DM Note: Spells were Cast Defensively

Hmerrin shrugs off whatever Roulette Dealer was planning [Will Save 26]

And does his best to poke a lot of very big holes in the guy.

------
Full attack on Roulette dealer with holy piercing weapon.

Atk 1 hits ac 36 for 20 hp + 10 more if evil
Atk 2 hits ac 36 for 12 hp + 6 more if evil
Atk 3 hits ac 21 for 13 hp + 4 more if evil
Haste attack hits ac 36 for 15 hp + 4 more if evil

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


CDM Jerry [OOC post] 
Wednesday January 5th, 2022 1:45:01 PM

BrianZ, you have email. :)

Desdichado (Ryan) [HP: 146/161; AC:32/15/30 - CMD 32]   d20+20=33 ; d20+30=47 ; d12+12=19 ; d6=2 ; d6=2 ; d6=4 ;
Wednesday January 5th, 2022 2:33:53 PM

Will save: 33

Desdichado moves over to Eric and gives him a hearty thwack with his axe.

47 vs AC; 21 damage (non-lethal)+6 if evil

-------------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday January 5th, 2022 9:54:34 PM

Ramirez waits to see the reactions of their opponents before deciding his next move.

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 3rd level spells remaining
34/35 rounds bardic performance remaining

Combat The Nymph- Round 4 DM Dan K  d20+9=16 ; d6=1 ; d6=3 ; d6=6 ; d20=8 ; d20+15=33 ; d6=2 ; d20=3 ; d20=8 ; d20+1=8 ; d20+1=17 ; d20+1=3 ; 4d4+4=12 ;
Wednesday January 5th, 2022 10:36:34 PM

Gaffers spell catches the dealer (o/11) and with a surprised look on his face, he becomes a rabbit.
Ramirez resists the fog and jumps awy from the magical pit. He then casts Haste and begins to inspire the party through a good dwarf battle song. Hmerrin and Gaffer are beyond 30' apart and cannot both be affected by Haste. Gaffer is NOT Hasted. Danko in NOT Hasted
Nira casta a pair of spells and necromantic energy rolls across much of the floor as she invisibly flies a bit South before sending out the Wave of Exhaustion Catching HP 1-3 and the guard
The pit catches Danko and he hits the ground before he can activate his boots. The Stoneskin spell only protects against weapons. Danko Dmg 10Standing up, Danko sees the sereving girl looks to have nearly died from the drop. She coughs blood and has a huge split in her skull. Danko activates his Boots and rises 20' Still 10' below the rim of the pit
Hmerrin attacks in full force, but the men about him get just enough in the way so that he does not land a single blow
Des engages Eric and fids the man to be no match at all. What is unerving is the complete lack of emotion, effort anything that any sentient mortal dispalys during a fight present in Eric. The axe strikes and without even a sound, the man known as Eric, crumples to the ground

The Roulette dealer's eyes go a bit wide as severl strikes pass just inches from him and he calls the other dealer to help. Running in from Hmerrin left the other dealer arrives and casts a spell while touching the fighter Touch AC 33 and delivers the spell Hmerrin Touch of Idiocy -2 int, wis, cha The Roulette dealer having delayed for his man then casts his own spell, but the pressure of Hmerrin causes him to mis cast Defensive casting failed With a growl and a twitch he vanishes Defensive Quicken cast success
The 3 men about Hmerrin continue to try and foil his attacks.

A group forms from the cashier cage and moves towards Gaffer. Only 1 of them appearing angry or with any emotion at all (c2). C2, extends a hand and another volley of magic strikes Gaffer Gaffer Dmg 12

The exhausted guard moves forward towards Des and from behind him, the 3 from the upper walkway now appear in the doorway

From the back room, 2 more enter and look quickly about to take in the situation.

It looks like those who want no part of this have found themselves corners, save a couple of trapped patrons who are seeking shelter under the tables they were at

dl2 - Dealer AC 35 Invisible
dl1 - Dealer AC ?
dl3 - Dealer AC ?
c1 - Cashier AC ?
c2 - Cashier AC ?
c3 - Cashier AC ?
e - Eric Unconscious
hp1 - Patron Exhausted AC ?
hp2 - Patron Exhausted AC ?
hp3 - Patron AC 7 Exhausted AC ?
hp4 - Patron AC ?
hp5 - Patron AC ?
hp6 - Patron AC ?
hp7 - Patron AC ?
hp8 - Patron AC ?
bk1 - Server AC ? HP
Guard1 - AC ? Exhausted HP
Guard2 - AC ? HP

Server in pit Dmg 12

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday January 6th, 2022 12:21:47 AM

Nira looks about to see where the roulette dealer near Hmerrin went. If he has gone invisible (which see can see) she will cast a Glitterdust spell to outline him.

---------------
Cast Glitterdust to cover the invisible dealer

Spells in effect: Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Fly (60ft)... Roses Temperature Control... See Invisibility... Resist Fire (5)... Gtr Invisibility


Gaffer - Courtney - HP: 119/144 AC: 31(T:22/FF:25) CMD:31)  d3=3 ;
Thursday January 6th, 2022 11:41:31 AM

Gaffer lets out a pained groan as a second volley of magic hits him, but still feels his situation looks better than Hmerrin's.

He hesitates for a few moments, the mix of violence, crowding and innocence makes him unsure of what to do but noticing new comers arriving from the far side of the room and looking aggresive.
He takes a 5 foot step to P5 and starts summoning a few new allies.

He doesn't forget to glare at C2 as he does so, and hopes all three of them are running for the door.


-----
Cast: Summon Nature's Ally 6 - Summon 3 Large Earth Elementals. - Casting time one round.

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds


Hmerrin (MikeK)(HP 167/167 AC:35 T:21 FF:27 CMD:36)  d20+25=32 ; d10+11=20 ; 2d6=10 ; d20+16=19 ; d10+11=18 ; d20+12=21 ; d10+11=20 ; d20+25=34 ; d10+11=18 ; 2d6=10 ;
Thursday January 6th, 2022 2:43:52 PM

Hmerrin gives a growl of frustration as he's unable to land one blow, and then the Raka up and disappears.

Then he gets hit with a spell.

Realizing he's in a bit of a pickle, the young man lays about in an attempt to hurt those needing hurt, and just whapping those needing whapped.
He sticks the pointy end of the halberd at the other dealer, then twists his grip to give two of the possessed a thwack with the flat side of the weapons's axehead, before sticking the dealer with the pointy end again.

----
Full attack, some lethal, some not.

Atk 1 on dl1 hits ac 32 for 20 hp + 10 if evil.
Atk 2 on hp1 hits ac 19 for 18 hp (non lethal, -4 atk penalty applied)
Atk 3 on hp4 hits ac 21 for 20 hp (non lethal, -4 atk penalty applied)
Haste atk on dl1 hits ac 34 for 18 hp + 10 if evil.

In Effect
Touch of Idiocy -2 int, wis, cha

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit
and damage

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 110/110  12d6+1=47 ; 12d6+1=40 ; 12d6+1=40 ; 12d6+1=49 ; 12d6+1=36 ; 12d6+1=40 ; 12d6+1=42 ; 12d6+1=42 ;
Thursday January 6th, 2022 3:55:06 PM

Danko is not amused.
He levitates out of the pit and casts chain lightning.

-------------------
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Chain Lightning 12d(6+1) against all 8 hostile patrons in red on the map. Centralized on HP at Q8 ( The spell has a 30 foot radius affect from the central targt. I believe that I can reach all the in red targets)

1 47 HP
2 40 HP
3 40 HP
4 49 HP
5 36 HP
6 40 HP
7 42 HP
8 42 HP



Desdichado (Ryan) [HP: 146/161; AC:32/15/30 - CMD 32]   d20+30=41 ; d20+30=44 ; d20+25=42 ; d20+20=23 ; d12+12=23 ; d12+12=15 ; d12+12=23 ; d6=3 ; d6=6 ; d6=3 ; d6=1 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=4 ;
Thursday January 6th, 2022 5:09:07 PM

Desdichado confidently takes a five-foot step toward the guard.

"You look tired, you should get some rest," he says as he attacks.

41 vs AC; 26 damage (non-lethal), +9 if evil
44 vs AC; 24 damage (non-lethal, +6 if evil
42 vs AC; 18 damage (non-lethal), +5 if evil
23 vs AC; miss

-------------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday January 6th, 2022 9:19:19 PM

Ramirez continues the rowdy dwarven battle hymn while trying to make things difficult for their foes. He casts a spell, targeting the floor area around the door to the back room.

Actions: cast grease
continue inspire courage

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
33/35 rounds bardic performance remaining

Combat The Nymph- Round 5 DM Dan K  d20+16=35 ; d20=18 ; d20+12=14 ; d20+17=27 ; d20=2 ; 5d4+5=17 ; 13d6=55 ; d20+15=25 ; d20+15=16 ; d6=4 ; d6=5 ; d6=6 ; d6=5 ; d20+15=32 ; d20+15=32 ; 6d6=22 ; 6d6=22 ; d20+15=22 ; d20+15=16 ; d6=4 ; d6=5 ; d6=4 ; d6=6 ; d20=19 ; d20=12 ; d20=20 ; d20=12 ; d6=2 ;
Thursday January 6th, 2022 11:22:29 PM

Nira can still 'see' the Roulette dealer and casts a spell to assist Hmerrin in doing the same. Sparkling dust shimmers about and the Roulette Dealer is visible once again
Gaffer backs away from the incoming group and opens a gate to the plane of earth
Hmerrin slashes Dealer 1, who had reverted back from being a bunny moments ago, and score two hits despite the interference of others. He then promptly puts tow of those other on the floor
Danko rises out of the pit and casets Chain Lightinging vaporizing every remaining patron that had taken action in the place
Des moves in on the guard and connects 3 times. The guard growls
Ramirez continues the dwarf battle hymm, pauseing just long enough to cast Grease at the back room doorway, causing one of the men coming through to fall

The Roulette dealer laughs as the bodies incinerate about him, "Well now that's more like it. Cut the strings and watch them fall. He then points a finger at Danko and unleashes his own Chain Ligtning which arcs into each member of the party as well as several of the innocents taking cover. He follows it up with another quick casting, this time 5 missiles streak into Gaffer
Gaffer Dmg 17
Danko Reflex DC 23 Dmg 55 or 27 Everyone Else Reflex DC 21 Dmg 55 or 27

The guard steps back from Des and casts Scorching Ray A pair of fiery beams shoot out, only one striking
Des Dmg 20

The other guard closes and follows suit, sending 2 more rays of fire connecting with both
Des dmg 22+22

The dealer wounded by Hmerrin steps back and casts a Scorching Ray as well, connecting once
Hmerrin dmg 19

The man who did not fall in the Grease moves through and closes towards Hmerrin. Stopping short he transforms into a great black hyena

The other man in the Grease gets up and moves out of the slippery spell, points at a patron in the corner, 'Defend us" as he casts Charm Person The man simply tries to back up further, "Are you nuts, He just killed them all"

Near Gaffer, one of the Cshiers moves up and casts a spell to Touch Danko with Touch of Idiocy
Danko Touch AC 27 Dmg -2 int, wis and Cha

dl2 - Dealer Rakshasa Kumar AC 35 DMG -
dl1 - Dealer Rakshasa SR 25 AC 29 DMG 58
dl3 - Dealer Rakshasa AC ? Dmg -
c1 - Cashier AC ?
c2 - Cashier Rakshasa SR 25 AC 29 Dmg -
c3 - Cashier AC 10 HP 13
e - Eric Unconscious
hp1 - Unconscious
hp2 - DEAD
hp3 - DEAD
hp4 - Unconscious
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC ?
Guard1 - AC 26 Exhausted DMG 37
Guard2 - AC 29 Dmg -

Server in pit Dmg 12/13

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
[linkhttps://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing[/link]


Gaffer - Courtney - HP: 52/144 AC: 31(T:22/FF:25) CMD:31)  d20+23=33 ; d20+23=42 ; d20+12=14 ; d20+23=42 ; 15d6=52 ; d20+19=38 ;
Friday January 7th, 2022 8:11:05 AM

Gaffer just barely manages to keep concentration on his spell while he takes a heavy hit from another round of magic missiles, but he doesn't see the chain lightning before it is too late, taking the full brunt of the magic, his body goes stiff and his casting is broken.

Gaffer coughs up blood and spits it to the floor, not sure he can handle another spell like that, he angrily lets loose a handful of flames which scatter across the room before erupting in great waves of fire.


-----
Concentration check for Magic Missile: 33, pass
Reflex save for Chain Lightning: 14, fail
Concentration check for Chain Lightning: 42, fail

-----
Cast Fire Storm defensively: 42, successs
Caster level check for spell resistence: 38
Defensively cast Fire Storm: 52 Damage, Reflex Save DC 25 for half.
Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save.
With 30 ten foot cubes in a _|_| shape it should be possible to get all yellow, red and purple targets. (While also avoiding Hmerrin)

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds


Desdichado (Ryan) [HP: 110/161; AC:32/15/30 - CMD 32]   7d6=28 ; d20+30=46 ; d20+30=31 ; d20+25=38 ; d20+20=39 ; d20+20=35 ; d12+12=15 ; d12+12=21 ; d12+12=22 ; d12+12=13 ; d12+12=19 ; d6=4 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=4 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d3=3 ; d6=1 ; d6=6 ; d6=5 ; d6=6 ; d6=6 ;
Friday January 7th, 2022 2:41:16 PM

Desdichado hears the shouts as several of the patrons fall to the ground. "Danko! What did you...?" He is distracted by the many attacks coming his way, and continues to focus on the guard, while momentary trying to heal himself.

(LoH: 28)

46 vs AC; 19 non-lethal, +9 if evil
31 vs AC; critical miss
38 vs AC; 26 non-lethal, +7 if evil
39 vs AC (crit confirmed); 63 non-lethal, +28 if evil

---------------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Lay on Hands: 18/19 remaining



Desdichado (Ryan) [HP: 55/161; AC:32/15/30 - CMD 32]   d20+15=20 ;
Friday January 7th, 2022 7:50:31 PM

(OOC: Updating - missed the chain lightning damage.)

Reflex save: 20

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday January 7th, 2022 8:18:47 PM

Nira can only fully heal one person this round. She flies above Des and taps him with her foot. Gaffer will need to hold on just a little longer.

---------------
Move: Fly above Des
Standard: Cast Heal. Des is healed for 140pts


Hmerrin (MikeK)(HP 93/167 AC:35 T:21 FF:27 CMD:36)  d20+14=17 ; d20+25=30 ; d20+20=38 ; d20+15=16 ; d20+25=38 ; d10+11=18 ; d10+11=18 ; d10+11=12 ; 2d6=8 ; 2d6=10 ; 2d6=8 ;
Saturday January 8th, 2022 9:19:52 AM

[Reflex 17 - fail]

"Domi's beard, Danko!" Hmerrin cries, momentarily stunned.
He doesn't recover his wits in time to register the next Chain Lightning, and takes the full brunt of it.

The fighter regretfully steps away from the roulette dealer, but one of these rakas need to die.
Pursuing the wounded dealer, he sticks him a few more times.

-------
5' step to R10.
Full Attack on dl1
Atk 1 hits ac 30 for 18 + 8 holy damage
Atk 2 hits ac 38 for 18 + 10 holy damage
Atk 3 miss - Nat 1
Haste atk hits ac 38 for 12 + 8 holy damage

In Effect
Touch of Idiocy -2 int, wis, cha

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Ramirez (BrianZ) AC30/19/23 HP95/122 CMD32  d20+20=37 ; d20+27=37 ; d20+15=31 ;
Saturday January 8th, 2022 7:41:20 PM

save vs chain lightning = 37, 27 damage taken

Ramirez continues the battle chant as he retrieves his bow and then fires at the dealer who unleashed the chain lightning at the Tide.

Attack hit AC:37, dmg 31

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
33/35 rounds bardic performance remaining

tracker: +4 hit, +7 dmg

Combat The Nymph- Round 6 DM Dan K  d20+12=30 ; d20+12=28 ; d20+12=29 ; d20+18=19 ; d20+18=22 ; d20+12=13 ; d20+12=24 ; d20+12=14 ; d20+12=25 ; d20+18=22 ; 5d4+5=13 ; d20+26=40 ; d20+26=37 ; d20+25=28 ; d20+26=42 ; d10+10=11 ; d10+10=11 ; d10+10=12 ; d20+15=20 ; d20+15=22 ; d6=4 ; d6=3 ; d6=1 ; d6=1 ;
Sunday January 9th, 2022 3:54:41 PM

Gaffer loses the Summoning spell under the assault, but rallies and delivers a firestorm. 2 of the cashiers simply crumble to ash, the rest of the targets, several catch on fire, including 2 of the dealers
Des is taken aback with the onslaught of electrical death unleashed into the room from Danko, heals himself and presses against the guard, dropping him to the ground
Nira flies above the palading and Heals him, maitaining her invisibility
Hmerrin catches the blast and is also stunned by Danko's spell. He moves after the drealer falling back. Hitting him 3 times, the dealer spins to the floor, reverting to his true Rakshsa form
Ramirez continues the chant. He draws his bow and fires at the Roulette dealer. Hitting himsquarely, but the shaft bounces harmlessly off.

The man furthest away (bk1) attempts and fails to put himself out
The Cashier still alive, steps back and succeeds at extinguishing the flames
The Roulette Dealer extinguishes the flames as well, and then sends a set of Magic Missiles at Gaffer .Gaffer Dmg 13
The Dealer now Rakshasa Hyena steps into a flanking position and attack Hmerrin, not bothering with the flames about him. The Black Hyena slashes with his claws, connecting with all three strikes, but when he lunges in with a bite, he misses.
Hmerrin Dmg 11+11+12 = 34
The Guard near Des, casts another Scorching Ray, but this one is at Gaffer, hitting with only 1 of the 2 rays Gaffer Dmg 9

dl2 - Dealer AC 35 Dmg 52
dl1 - DEAD
dl3 - Dealer Black Hyena Rakshasa AC ? Dmg 52 On Fire
c1 - DEAD
c2 - Cashier AC 29 Dmg 51
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 52 On Fire
Guard1 - AC 26 Exhausted DMG 63
Guard2 - AC 26 Dmg 26

Server Dmg 12/13

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110  d20+12=21 ; 12d6+1=43 ; 12d6+1=35 ; 12d6+1=35 ; 12d6+1=47 ; 12d6+1=37 ; 12d6+1=42 ;
Sunday January 9th, 2022 7:50:52 PM

{ Well, that hurt }
Danko fires another chain lightning centered on D3 and hits every hostile in a 30'radius

" What?!? They were attacking us! If you don't want me to kill them, tell me ahead of time! "

-------------------------------------------
ooc> sorry, thought I more more time to post.

ooc> Was the touch attack impacted by the mirror image effect?

Mirror Image (5)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Miss reflex role. 21
Emergy resistance electicity 10
Danko Touch AC 27 Dmg -2 int, wis and Cha

D3 Hits 54 Dam
D2Hits 46 Dam
C2Hits 46 Dam
BK1 Hits 58 Dam
G1 Hits 48 Dam
G2 Hits 53 Dam

DM post: you are correct I missed that. Just rolled and the Touch struck an image. Danko did not take Int, wis Cha Dmg and now has 4 images

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday January 9th, 2022 7:51:03 PM

Nira flies over to Gaffer and gives him a 'boop' on the head as well. It leaves her with only one heal spell, so hopefully the fight wraps up quickly now.

----------------
Move action: Fly above Gaffer
Standard action: Cast Heal on Gaffer. Gaffer is healed for 140pts


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Monday January 10th, 2022 10:30:13 AM

Ooc> hp remaining 50 due to con damage

Gaffer - Courtney - HP: 144/144 AC: 31(T:22/FF:25) CMD:31)  15d6=62 ; d20+19=31 ;
Monday January 10th, 2022 12:04:44 PM

"You're a star" Gaffer thanks the air around him as much needed healing rushes through him bringing back to full fighting form. Without hesitation he begins another incantation, this time summoning a spire of fire rushing from the ground.


----- Actions -----
Cast: Empowered Flame Strike - 10 foot radius on O11 (Hopefully hitting bk1 and dl3 and no allies)
Spell Resistance Check: 31
DC 22 Reflex Save for half damage: 1.5*62 = 93 Damage, Half Fire, Half Divine

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+30=31 ;
Monday January 10th, 2022 2:17:09 PM

"Thank you, Nira! I'm feeling in fighting shape again!"

Desdichado moves to V:6 and tries to attack the remaining guard.

31 vs AC; critical miss

---------------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Lay on Hands: 18/19 remaining



Hmerrin (MikeK)(HP 59/167 AC:35 T:21 FF:27 CMD:36)  d20+25=38 ; d20+20=36 ; d20+15=33 ; d20+25=45 ; d20+25=27 ; d10+11=14 ; d10+11=16 ; d10+11=21 ; d10+11=12 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=7 ;
Monday January 10th, 2022 5:22:06 PM

Hmerrin grunts as the raka-hyena rips him some more wounds.

"Yeah, not so much over here," he responds to Dez.

He moves to escape the flanking, and turns his attention on Hyena Guy.
The halberd sticks and stabs.

----------
5' Move to R10
Full attack on dl3
Atk 1 hits ac 38 for 14 + 8 hp damage
Atk 2 hits ac 36 for 16 + 6 hp damage
Atk 3 hits ac 33 for 21 + 7 hp damage
Haste atk NAT 20, crit threat 27 (guessing no) for 12 + 7 hp damage

In Effect
Touch of Idiocy -2 int, wis, cha

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Ramirez (BrianZ) AC30/19/23 HP95/122 CMD32  d20+27=38 ; d20+27=31 ; d20+22=27 ; d20+17=24 ; d8+15=16 ; d8+15=20 ; d8+15=21 ; d8+15=19 ;
Monday January 10th, 2022 9:00:05 PM

Ramirez looks at his bow in disbelief. What do we need to do to hit these guys?

Ramirez continues the dwarven battle hymn as he tries to shoot again. The hymn moves to a refrain, and sings about dwarven bows(also know as hammers) keeping orc raiders at bay.

Actions: attack hyena rakshasa next to Hmerrin.
Hit AC: 38, 31(haste), 27, 24
dmg 16, 20, 21, 19

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
32/35 rounds bardic performance remaining

tracker: +4 hit, +7 dmg

Combat The Nymph- Round 7 DM Dan K  d20+14=29 ; d20+12=24 ; d20+12=31 ; d20+18=24 ; d20+12=20 ; 4d6=11 ; 4d6=11 ; d20+12=23 ; 13d6=45 ; 5d4+5=14 ; d20+18=33 ; d20+1=16 ;
Monday January 10th, 2022 10:43:03 PM

Danko casts Chain Lightning, hitting each enemy except the guard. The Roulette dealer seems to be unaffected by the blast.
Nira, flies unseen to Gaffer and Heals him
Gaffer brings a Flame Strike to the black hyena, but cannot catch anyone else. The pillar of holy fire engulfs the rafters, tables and chairs, bursting all of it into flame which quickly spreads across the ceiling
Des moves in on the last guard and misses
Hmerrin pursues the black Hyena, striking 3 out of 4 times and tearing great wounds into him
Ramireaz, continues his hymn and fires 4 more shots at the black hyena. Scoring only a single hit.

bk1 backs away from the sudden fire and tries to put himself out, and suceeds.
The guard in front of Des casts a spell and vanishes
The roulette dealer casts another Chain Lightning as well.
Hmerrin Reflex DC 23 Dmg 45 Everyone Else DC 21 Dmg 45
He then sends another volley of Magic Missiles, this time into Hmerrin Dmg 14
The black Hyena exits the flaming area of the room and puts himself out. Looking over at Gaffer with hate filled eyes
The Cashier moves back to a section of the people cowering in the corner. "You!", he commands with the backing of a commanding spell, "Just hold him for a few moments."
spellcraft DC 17 - Suggestion
The man stands and heads towards Gaffer

The fire engulfs the center of the Nymph and greedily begins eating all that it can

dl2 - Dealer Rakshasa Black Hyena Kumar AC 35 Dmg 47
dl1 - DEAD
dl3 - Dealer AC 34 Dmg 153
c1 - DEAD
c2 - Cashier AC 29 Dmg 74
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - AC 26 Dmg 26

Server Dmg 12/13

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+15=32 ;
Tuesday January 11th, 2022 1:03:42 AM

Nira bends to the side and watches the bolt of electricity pass her by. Looks like Hmerrin might be in trouble though. She flies over to fighter and heals his wounds.

She is able to identify the Suggestion spell and calls out a warning to the rest of the party. "That guy is being mind controlled! Try not to hurt him!". Nira looks for where the guard in front of Des went and - if she can still see him - calls out his direction to the others.

----------------
Ref Save vs DC21: 32=Pass! Ring of Evasion means no damage
Spellcraft check vs DC17: 21=Autopass

Move: Fly to Hmerrin
Standard: Cast Heal. Hmerrin is healed for 140pts


Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31)  d20+11=19 ; d6+7=9 ; d20+14=30 ;
Tuesday January 11th, 2022 1:32:45 PM

Even hasted Gaffer is to slow to avoid the second Chain Lightning and stumbles back as it crashes into him full force, making him even more grateful for Nira's healing.

Heading Nira's warning, Gaffer chooses to deal with the patron before they have a chance to get physical. Clapping his hands together before opening his palms, a jolt of lightning springs out and strikes the patron in the chest.

His attention moves between the other patrons and the fire, worried that it's going to become an issue.


----- Actions -----
Storm Burst at Patron (P) next to him - To Hit: Touch AC 30 - 9 non-lethal damage.

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds


Desdichado (Ryan) [HP: 138/161; AC:32/15/30 - CMD 32]   d20+15=34 ;
Tuesday January 11th, 2022 2:47:20 PM

(Reflex save: 34)

Desdichado is able to dodge most of the lightning attack. "Coward!" He shouts at the guard who has disappeared. He switches out his greataxe for his morningstar.

He calls across the room. "Ramirez, to hurt these rakshasa you'll need a weapon that is holy and that deals piercing damage. I can help with the holy bit, if I can just get close to you!"

---------------
Active Effects:
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 18/19 remaining

Hmerrin (MikeK)(HP 140/167 AC:35 T:21 FF:27 CMD:36)  d20+14=17 ; d20+25=39 ; d20+20=38 ; d20+15=31 ; d20+25=44 ; d10+11=21 ; d10+11=14 ; d10+11=13 ; 2d6=7 ; 2d6=8 ; 2d6=6 ;
Tuesday January 11th, 2022 4:28:28 PM

Pretty much all the civilians are dead, and now the building is on fire.
Hmerrin briefly dwells on how poorly the battle is going, and while he's doing that, he gets slammed with another lightning bolt and magic missiles.
[Reflex 17]

The damage should be enough to render him unconscious, but Hmerrin has suffered greatly at the hands of a dwarven contingent of the WLA, and instead he just stands there.
[Die Hard Feat]

Nira comes by in the nick of time with a healing spell.

Hmerrin locks eyes with the roulette dealer, and a grin slowly spreads on his face.

Stepping back in, he perforates Hyena Man before turning his attention to Roulette Guy.

----------
5' Move to S11
Full attack, starting w/ dl3 and then moving to dl2
Atk 1 hits ac 39 for 21 + 7 hp damage
Atk 2 hits ac 38 for 14 + 8 hp damage
Atk 3 miss (ac 31)
Haste hits ac 44 for 13 + 6 hp damage

In Effect
Touch of Idiocy -2 int, wis, cha

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110  d20+12=32 ;
Tuesday January 11th, 2022 5:15:17 PM

Danko entirely avoids the electrical damage.

A lightning bolt flows from his hands and head towards one of the dealers (DL at S12)

----------------------------------------------------------------------------
Reflex 32 (nat 20) plus evasion = no damage.

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Attack
Maximized lightning bolt = 10d6+1per10= 70 pts

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+22=39 ; d20+22=32 ; d20+22=35 ; d20+22=37 ; d20+22=42 ; d20+22=29 ;
Tuesday January 11th, 2022 8:03:44 PM

Nira looks at each of her allies to see whether any have an enchantment on them... just in case.

-----------------
Free action: Arcane Sight: You know the location and power of all magical auras within your sight. Aura Spellcraft DC = 15 + spell level to know the school of magic. Spellcraft checks if needed: 39, 32, 35, 37, 42, 29

Ramirez (BrianZ) AC30/19/23 HP73/122 CMD32  d20+20=27 ;
Tuesday January 11th, 2022 9:10:00 PM

reflex save = 27, took half damage(22)

Ramirez shakes his head at Desdichado. I got it covered, just keep after them. We need to put them down if were going to save any of these people.

Actions: retrieve scroll from haversack and use to cast align weapon-good on his quiver of arrows.
Ramirez continues the dwarven battle hymn, as it rolls into a thundering verse on a horde of orcs retreating before dwarven might

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
30/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: +4 hit, +7 dmg

Combat The Nymph- Round 7 DM Dan K 
Tuesday January 11th, 2022 10:18:26 PM

Afraid I’m going to have to post tomorrow

Combat The Nymph- Round 8 DM Dan K  d20+15=16 ; d20+18=28 ; d4=1 ; 5d4+5=14 ; 4d4+4=15 ; 4d4+4=16 ; 4d4+4=16 ; d20+16=34 ; d4=3 ; d4=4 ; d20+16=18 ; d4=3 ; d20+1=17 ;
Wednesday January 12th, 2022 8:30:33 AM

Nira calls out from her Overwatch position that the latest patron to enter the fray is under a Suggestion spell. She then floats over to Hmerrin and Heals him. Hey eyes begins to, invisibly glow[/i] and Nira can see Transumtaion Magin on Hmerrin, Ramirez and Des. Danko is alos touched with Illusion, and Abjuration. Hmerrin is also wearing a Necromantic spell
Gaffer catches the lightning fully, and heeding Nira's call, he steps in and delivers a non lethal shock of his own to the new combatant. The jolt rattle teeth and tightens muscle, but does not deter him completely
Des curses the cowardly Rakshasa and switches weapons to his morning star, informing Ramirez what propoerties ate required to kill Rakshasa
Hmerrin's mind and body are assaulted. The civilians are all dead, including Eric. The building is on fire and not just a little bit. White hot pain just shot through every muscle in his body and things slow down. Then a wave of energy flows into him and at least the physical hurt is gone. He smiles and steps in. Despite the black hyenas defences, the skilled warrior is able to cut hum down. The black hyena cocks his head and his ear perk slightly and then looking past Hmerrin to the Roulette Dealer, he falls to the floor
Danko twwists away from the bolt and it passes harmlessly by him. He then casts Lightning bolt back at the Roulette Dealer. The bolt hits him square, but the energy does not seem to harm him.
Ramirez shudders a bit as the bolt arcs into him and calls forth a scroll from is Haversack. Dropping his bow to the ground, he opens the scroll nd casts Bless Weapon upon his quiver. The Battle hymn continues

The Roulette dealer's face scrunches up with concern as the Black Hyena falls to the floor. He casts a spell at Hmerrin and a black ray leaps into his chest. Nira Highlight to display spoiler: {Enervation} Hmerrin -1 lvl He then hurls what seems to be an unending amount of Magic Missiles at Ramirez Dmg 14 He calls out, -UndercommonHighlight to display spoiler: { Kill the archer}

The Cashier and server from the back room head to cowering, before casting Magic Missiles at Ramirez. The Guard appears by Gaffer upon completing his own Magic Missile spell
Ramirez Dmg 15+16+16 = 46

The fire engulfing the center of the Nymph continues to build and eat through the ample fuel of the wooden walkway, rafters, the roof itself , gaming tables, floor and chairs.
The patrons panic and many make a break for the front door. The Cashier and Backroom server yell savagely as the first try it, slaching inot them with a Kukri. "Back you wretched puppets!"
The Backroom servant's weapon flashes as the patron runs pass, catching him neatly across the throat and he tumbles to the floor into a spreading pool of crimson.
Trying to get past the guard and enchanted patron, another recieves a deep wound to the side. He manages to push the patron to the ground and falling prone himself, is trying to madly scramble through the door.

The rest of the patrons are cowed by the display of savagery

dl2 - Dealer Rakshasa AC 38 Dmg 47
dl1 - DEAD
dl3 - DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 74
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - AC 26 Dmg 26

PP, is the two prone patrons in the same location

Server in pit Dmg 12/13

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 138/161; AC:32/15/30 - CMD 32]  
Wednesday January 12th, 2022 4:37:33 PM

"What a disaster," moans Desidchado. With the help of Haste, he hoofs it to the Dealer rakshasa (R:14).

---------------
Active Effects:
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 18/19 remaining

Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Wednesday January 12th, 2022 5:49:44 PM

The fire is a real concern and the brutal killing of the patrons makes it clear they aren't getting to escape. His own panic is rising and he struggles to decide what to do.

In the end he tries decides on a steady solution to the flames, hoping a gaggle of elementals can put it out faster than it is spreading.

[OOC: I prepared quench for so long after our previous fire and only recently stopped. I should have known.]


----- Actions -----
Cast Summon Nature's Ally's, planning to summon 1d4+1 small water elementals to start quenching the fire.

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds



Hmerrin (MikeK)(HP 135/162 AC:35 T:21 FF:27 CMD:36)  d20+24=39 ; d20+13=23 ; d10+11=15 ; 2d6=6 ;
Wednesday January 12th, 2022 6:41:58 PM

Another spell.
Hmerrin grunts as it does something to his very soul.

The raka is freakishly fast, casting a couple spells and still moving toward the door, but the fighter isn't ready to let it go yet.
He takes a step, vaults onto the table, and chases after, slamming the creature with his halberd.

-------
Move over the table to R13 [Acrobatics 23]

Attack dl hitting ac 39 for 21 hp damage

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Ramirez (BrianZ) AC30/19/23 HP13/122 CMD32 
Wednesday January 12th, 2022 7:26:56 PM

I don't know what he said, but I don't like the way he said it.

Those missiles hurt. Ramirez casts a defensive spell, hopefully it will protect him for a bit. The dwarven battle hymn continues, but seems to have a little bit less oomph behind it.

Actions: cast mislead (setting the image away from his position, location L6), pick up bow, maintain performance

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: +4 hit, +7 dmg

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Wednesday January 12th, 2022 8:04:50 PM

Not impressed that his lightning isn't affecting the deal, Danko fires off a volley of maximized magic missles.

-------------------------------

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Magic missles, maximized= 25 points of damage at the roulette dealer



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 12th, 2022 8:49:29 PM

Nira rolls up her invisible sleeves and prepares to unleash on the remaining rakshasa but looks like her job as the healer isn't done. Ram has gone and gotten hurt and even though Nira can see invisible, the sound of his performance kind of gives away where he is. He's not going to last long like that. As she considers her next move Nira also spots some movement below her. That server is still alive! With the building on fire the poor girl might get buried. She needs to act. Fast.

She flies over to where Ram is standing and uses up her last high level spell slot to cast Heal. That's it. All done. No more heals at all.

Nira doesn't want to leave the server unprotected though. They have to save at least 1 civilian! She digs deep and swoops down into the pit to look at the poor girl. She speaks as calmly as she can as she approaches knowing that an invisible voice might startle the girl. "Try not to be afraid. I'm here to help. Sssshhhhh. Hey, hey, remember me? I'm the lady that ordered the wine and the round of drinks for that dice table? Remember?". Nira tries to position herself so as to shelter the girl from any falling debris.

--------------
Move: Fly to Ram. Fly speed 60ft + 30ft haste.
Standard: Cast Heal using 7th level slot. Ram is healed for 140pts.
Hero point action: Fly to server


Combat The Nymph- Round 9 DM Dan K  d20+16=31 ; d20+1=15 ; d20+1=15 ; d20+4=14 ;
Thursday January 13th, 2022 8:10:08 AM

Des heads to help Hmerrin, this was not going overly well
Gaffer begins summoning once again, a small lement at not having prepared a Quench spell for the first time in ages
Hmerrin persues the Roulette dealer and strkikes once, lightly wounding him
Ramirez is hurt badly from the onslaught of spells. Needing a breather he casts Mislead in the hopes of leading them away. He grabs his bowand continues the Hymn, even though it gives away his position
Danko sends his own volley at the Roulette Dealer. The missiles slam inot an invisible barrier, just short of the Dealer Know Arcana DC 21 Highlight to display spoiler: {Shield Spell}
Nira scans the room and has several takses to accomplish. Save the serving girl in the magical pit and save Ramirez, knowing the highly intelligent Rakshasa will take little time in figuring out where he is. Nira flies down to Ramirez and casts Heal the last of her abilities to do so and then drops down into the pit for the server, speaking softly and trying not to frighten her even more

The Cashier and Backroom server growl at the people now cowering at thier feet and look back at the fleeing image of Ramirez and to teh volley Danko just sent forth. Both reach the same conclusion and cast defensive spells. Spellcraft DC 20 Highlight to display spoiler: {Shield}

The Guard steps over and swipes at the illusionary Ramirez, slicing through it and turning back to llok in the direction of the dwarven battle hymn

The Roulette Dealer backs up, stepping into the area of the Grease spell and casts. Hmerrin feels another pull at his soul.
Herrin Will Save DC 23

The fire begins spreading and building back upon itself as the heat increases. Black smoke builds and as the tars and resins within the beautiful furniture ignite, the air above the 4-5 foot flames becomes opaque blocking all line of sight.
Ramirez the fire is spreading to where you are standing. If you remain, you risk catching on fire

The patrons on the floor at Gaffer's feet continue to fight and struggle with each other. Fists and elbows are thrown, niether getting an advantage over the other.

In the pit the young woman is very much frightened, but does seem to recognize Nira's voice and her head bobs in agreement as she manages, "help me please"

dl2 - Dealer Rakshasa Kumar AC 38 Dmg 58 SR 30
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 74
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - AC 26 Dmg 26

PP, is the two prone patrons in the same location

Server Dmg 12/13

Please roll Caster Checks for any spells directed at any opponent

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31)  d4+1=4 ; d20+19=26 ;
Thursday January 13th, 2022 9:36:34 AM

Gaffer thankfully finishes his casting without interruption and watery spirits coallesce out of the vapor in the air, forming into whirling humanoid figures.

Gaffer calls out in Aquan "Ignore the fight, put out the flames as best you can"

Following up in his efforts to get at least a few innocents out alive, he raises a hand to Cashier Rakshasa and tries to turn this one into a Bunny Rabbit as he did to another cashier earlier in the fight.

He then looks down to the two figures fighting beside him and offers "Hey, I thought you were told to attack me."

[i]
----- Actions -----
Completed Summon Nature's Ally IV - 4 Small Water Elementals whose touch can each put out a large, non-magical fire with an action and their Drench ability.
Baleful Polymorph on C2 - Caster Check 26 - DC 23, Fortitude negate, Will partial - Transform into a rabit.

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 6 seconds

Desdichado (Ryan) [HP: 138/161; AC:32/15/30 - CMD 32]   d20+26=42 ; d20+26=35 ; d20+21=30 ; d20+16=30 ; d8+10=18 ;
Thursday January 13th, 2022 1:43:17 PM

Desdichado attacks Kumar with the morningstar, but only gets in a single hit.

42 vs AC; 18 damage
35 vs AC; miss
30 vs AC; miss
30 vs AC; miss

Active Effects:
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 18/19 remaining

Hmerrin (MikeK)(HP 135/162 AC:35 T:21 FF:27 CMD:36)  d20+8=15 ; d20+24=37 ; d20+19=30 ; d20+14=32 ; d20+24=27 ; d10+11=16 ; 2d6=2 ;
Thursday January 13th, 2022 2:17:23 PM

[Will Save failed - 15]

Hmerrin feels another tug.
This raka is so strong....

The fighter tries attacking, but it takes some doing just to get a single blow.

-----
Full attack on dl2.
Atk 1 - use hero pt - hits ac 41 for 18 hp
Atk 2 miss (ac 30)
Atk 3 miss (ac 32)
Haste atk misses (ac 27)

[u[In Effect[/u]
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110  12d6+12=61 ; 12d6+12=63 ; 12d6+12=57 ; 12d6+12=48 ;
Thursday January 13th, 2022 7:25:41 PM

"Well, let's do this again. "
Danko casts Chain lightning

ooc> Centered on the dealer at 010 and only Raks and the guard.

---------
Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Damage
Dl2 61
C2 63
BK1 57
G2 48

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d8=7 ;
Thursday January 13th, 2022 9:35:53 PM

"Ok. Let's get you out of here. First though, let me help your wounds." Nira casts a quickened cure spell and then looks at the girl and realises a problem.

Nira has virtually no strength. There is no way she's going to be able to pull the girl out of this hole. She doesn't even have a fly spell prepared that she could cast on her. Nira is going to have to get creative and she's not sure the girl is going to go for it.

"Right, so I've got an idea on how to get you out of here but you're going to have to want it. If you're ok with it I'm going to change you into a bird. Temporarily of course. You then fly right out of here and head safely home. What do you think?"

"If that doesn't sound good then the only other thing would be for me to transform you into a mouse and carry you safely in my pocket. When we're safe I can then transform you back."

"Which do you prefer?"

----------
Swift: Cast Quickened CLW. Server is healed for 7+5=12pts damage
Standard: Cast Polymorph on the server to transform her into a hawk or mouse (her choice).
Move: If the server is a mouse, move action to put her in a pocket


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=26 ;
Thursday January 13th, 2022 10:12:17 PM

OOC- inspire courage dropped this round

Ramirez completes the dwarven battle hymn, so he can concentrate on his spell. It was too bad, the hymn was just getting to the good part. He will need to thank Nira for that healing boost later.

Actions: attack Kumar, hit AC 26, then move near to the side of the pit, while his image circles around in the other direction.

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: +1 hit, +4 dmg

Combat The Nymph- Round 10 DM Dan K  d20+15=18 ; d20+15=17 ; d20+15=16 ; 4d4+4=16 ; 4d4+4=17 ; d20+9=18 ; d20+9=26 ; d20=18 ; d20=17 ; d20+18=26 ; d20+18=31 ; d20+18=34 ; d20+18=34 ; 4d6=12 ; 4d6=14 ; 4d6=19 ; 4d6=15 ;
Sunday January 16th, 2022 10:44:52 AM

Gaffer instucts the 4 water elementals to work on putting out the fire and the creatures move in and begin doing so. Steam hisses and billows as they make first contact
Des moves with the Roulette Dealer and scores a hit. Hmerrin winces as he feels the Roulette Dealers pain Dmg 4
Hmerrin feels a pull and continues his attack, landing 1 of his blows. Again, Hmerrin feels part of the blow, Dmg 4
Danko lets loose with another Chain Lightning spell. The spell fails seems to dance about all of the targets, leaving them unharmed. Spellcraft DC 25 Highlight to display spoiler: {Spell Resistance}
Nira casts a curing spell that completely heals the young lady and sliver of hope crosses her face. She looks terrified but nods her head and manages to say 'mouse'. Nira wastes no time and seconds later, has a mouse in her pocket.
Ramirez completes the battle hymn so he can conetrate on the Mislead image. He takes aim, but cannot see the Roulette Dealer though the pillar of flame and smoke. Instead he fires at the Cashier, but misses

The Guard calls out UndercommonHighlight to display spoiler: {"Ignore the meat sack coming your way, it's an illusion} He then sends a apir of Scorching Rays at Gaffer, missing both times

The Cashier and Backroom server send forth another set of Magic Missisles, this time into Danko Dmg 17+16 Both spells overcame Danko's Spell Resistance. Both circle back towards where Hmerrin, Des and the Roulette Dealer vanished behind the fire and smoke

The Roulette Dealer stands his ground at this point and defensively casts a spell. Two fiery rays spring forth from his hands at Hmerrin and Des.
All four strike burn into the pair of fighters Hmerrin Dmg 12+14....Des Dmg 19+15

The fire spreading away from the elementals, whose every move extinguishes a section. Black smoke and steam, billow upwards, the air above the 4-5 foot flames is opaque blocking all line of sight.

The patrons on the floor at Gaffer's feet continue to fight and struggle with each other. ONe trying to get out the door and the other trying to stop him. The man trying to get away sends a boot to the charmed man's face and scrambles out the first door

dl2 - Dealer Rakshasa Kumar AC 38 Dmg 58
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 78
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - Rakshasa AC 26 Dmg 26

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+8=23 ; d20+19=29 ; 6d6=26 ;
Sunday January 16th, 2022 6:36:33 PM

Nira rises to be hovering above the pit. She dare not fly any higher and into the smoke. She looks about for a target to attack. If none are to be found through the smoke she flies south towards the wall and then heads west until she can spot a target.

Once Nira has a target in sight she casts a spell to try and hurt them whilst buffing her.

-----------
Move: Fly to the top of the pit. If she can't see an enemy she keeps flying until she can.
Standard: Defensively cast Vampiric Touch to be delivered via Spectral Hand. Concentration check: Autopass. Hit TouchAC23. Nira is invisible so he may lose his Dex bonus too. SR check:29. Rakshasa takes 26pts damage. No Save. Nira gains 26 temp HP


Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]   d20+28=33 ; d20+28=44 ; d20+23=28 ; d20+18=24 ; d8+7=10 ;
Sunday January 16th, 2022 11:52:40 PM

answers they came looking for. With righteous anger, he looks Kumar in the eyes and declares his emnity against him. "We've lost much here today, but by Domi we aren't leaving until you at least are destroyed."

(Aura of Justice on Dez and Hmerrin)

33 vs AC; miss
44 vs AC; 10+30 damage
28 vs AC; miss
24 vs AC: miss

Active Effects
-----------------
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 18/19 remaining
Smite Evil: 3/5 remaining

Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]  
Sunday January 16th, 2022 11:54:02 PM

(OOC: The first bit of my post was cut off. Here it is again.)

Desdichado looks around, sees the destruction and all of the needless lives lost in this battle. And even if they defeat these rakshasa in this fight, they still didn't get any answers they came looking for. With righteous anger, he looks Kumar in the eyes and declares his emnity against him. "We've lost much here today, but by Domi we aren't leaving until you at least are destroyed."

(Aura of Justice on Dez and Hmerrin)

Hmerrin (MikeK)(HP 101/162 AC:40 T:26 FF:32 CMD:41)  d20+26=30 ; d20+21=39 ; d20+11=20 ; d20+26=30 ; d10+26=27 ; 2d6=6 ;
Monday January 17th, 2022 10:03:39 AM

Hmerrin takes more punishment with gritted teeth.

He decides Dez doesn't need to know about whatever this link is with raka dude.

Nodding grim agreement at Dez's words, he also launches anew at this evil.

-----
Full attack on dl2.
Atk 1 - misses (ac 30)
Atk 2 - hits ac 39 for 48 hp damage (includes 30 from aura, 6 from holy wpn)
Atk 3 - misses (ac 20)
Haste atk misses (ac 30)

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack

Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.



Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31)  d20+14=25 ; d6+7=9 ;
Monday January 17th, 2022 10:33:47 AM

[OOC: Did my baleful polymorph take effect?]

"Keep going" Gaffer calls to the elementals.

Meanwhile he fires off another shot of lightning at the charmed patron, hoping to stop them hurting others, or themselves.


----- Actions -----
Storm Burst at Patron (P) next to him - To Hit: Touch AC 25 - Another 9 non-lethal damage.

----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 54 second


Combat The Nymph- Round 10.5 DM Dan K 
Monday January 17th, 2022 11:23:29 AM

Nira rises up to clear the pit and comes to a hover. She can clearly see the guard and sends her Spectral Hand to deliver the Vampiric Touch. The invisible attack catches the guard and the spell is successful
Des pours rightous power into his attacks against the Rakshasa and attacks. He connects once, know some of the power behind his strike is aborbed by some magic and a grunt of pain from Hmerrin tells where other magic maybe at work. Hmerrin Dmg 15
Hmerrin decides Des doesn't need to know and as righteous power fuels him, he attacks landing a blow. Hmerrin also knows a portion of the strike was absorbed by some magic and he fells his wounds as well. Hmerrin Dmg 19
Gaffer instructs the elementals to continue and they do so. Fire is quenched in hissing steam as they move. What the elementals cannot help with is the rafters and walkway. Gaffer shocks the charmed patron and the man goes limp.

More to Come, after Danko and Ramirez

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=40 ; d20+24=41 ; d20+19=35 ; d20+14=17 ; d8+12=14 ; d8+12=20 ; d8+12=15 ;
Monday January 17th, 2022 4:12:28 PM

OOC- I'm not sure who Ramirez can target with all the smoke and steam, so attacks at nearest Rakshasa target.

Ramirez tries to add some damage against their foes, and fires at a visible target.
Hit AC: 40, 41(haste), 35, 17
dmg: 14, 20, 15

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +4 dmg(arcane strike)

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Monday January 17th, 2022 7:42:46 PM

Danko's brooch of shielding absorbs the magic missiles.
Danko casts a wall of force to try to cut the innocents from the battle but still let them have a way out.

--------------
Casts Wall of force
From L6 to L14 and to L14 to W11

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
Brooche of shielding - 69 pts left



Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]  
Monday January 17th, 2022 9:14:26 PM

Desdichado notices Hmerrin wincing as they battle, but isn't sure what's causing it or what he can do yet.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday January 18th, 2022 1:01:47 AM

Nira gives a quick tap on her pocket to make sure her mouse-server is still safe.

Combat The Nymph- Round 11 DM Dan K  d20+2=9 ; d20+18=23 ; d20+24=39 ; d20+18=30 ; d20+18=37 ; d20+18=29 ; 4d6=10 ; 4d6=9 ; 4d6=11 ; 4d6=12 ; 5d4+5=15 ;
Tuesday January 18th, 2022 8:00:18 AM

Nira rises up to clear the pit and comes to a hover. She can clearly see the guard and sends her Spectral Hand to deliver the Vampiric Touch. The invisible attack catches the guard and the spell is successful
Des pours righteous power into his attacks against the Rakshasa and attacks. He connects once, know some of the power behind his strike is absorbed by some magic and a grunt of pain from Hmerrin tells where other magic myay be at work. Hmerrin Dmg 15
Hmerrin decides Des doesn't need to know and as righteous power fuels him, he attacks landing a blow. Hmerrin also knows a portion of the strike was absorbed by some magic and he fells his wounds as well. Hmerrin Dmg 19
Gaffer instructs the elementals to continue and they do so. Fire is quenched in hissing steam as they move. What the elementals cannot help with is the rafters and walkway. Gaffer shocks the charmed patron and the man goes limp.
Ramirez takes aim and fires multiple holy shafts at the guard, striking 3 times and gravely wounding him
Danko's brooch absorbs the Magic Missiles and he puts up a Wall of Force cutting off 2 of the Rakshasa from the fight, until they can find a way around. Wall of Force must form a Flat vertical plane. it cannot make a turn

The guard casts a spell and disappears again.

The Backroom server moves forward and hits the invisible wall. Snarling he gestures back to the cowering patrons, "Come here and find a way around this barrier" One of the cowering servers immediately gets up and rushes to assist in finding a way around. Spell craft DC 23 Highlight to display spoiler: {Suggestion spell}

The Cashier looks to the other and then back to Danko. He too, moves to the wall to search for any way around.

The Roulette dealer casts another Scorching Ray into both Hmerrin and Des. He follows that with another barrage of Magic Missiles. "You are mine now, meat puppet. You can feel it can't you. Every blade, every twist. With each strike, your life force fuels me more, take your companions and leave
Sense Motive DC 39 Highlight to display spoiler: {He's lying}
Hmerrin Dmg 10+9+15.....Des Dmg 11+12

The one patron at the door goes limp with Gaffer's shock and the other scrambles out the door. Seeing a possible opportunity, 2 more make a break for the door. The last 2 are simply too scared to move, curled into a ball and sobbing

dl2 - Dealer Rakshasa Kumar AC 38 AC 39 to Des Dodge feat Dmg 92
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 78
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - AC 26 Dmg 101 Exhausted

Server Dmg 0

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 109/161; AC:32/15/30 - CMD 32]   d20+28=43 ; 7d6=28 ; d20+28=38 ; d20+28=31 ; d20+23=27 ; d20+18=38 ; d20+18=26 ; d8+7=11 ;
Tuesday January 18th, 2022 1:26:56 PM

(Sense Motive: 43)
(LoH: 28)

The paladin swiftly heals himself.

"Liar," Desdichado says to the rakshasa while he continues his assault.

38 vs AC; miss (grr)
31 vs AC; miss
27 vs AC: miss
38 vs AC, crit not confirmed; 11+30 damage

Active Effects
-----------------
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 17/19 remaining
Smite Evil: 3/5 remaining


Hmerrin (MikeK)(HP 52/162 AC:40 T:26 FF:32 CMD:41)  d20+26=30 ; d20+21=33 ; d20+16=26 ; d20+26=41 ; d10+11=14 ; 2d6=7 ;
Tuesday January 18th, 2022 2:29:16 PM

Hmerrin is getting rocked, but no way is he taking his companions and leaving.

Gritting his teeth, he attacks again.

-----
Full attack on dl2.
Atk 1 - misses (ac 30)
Atk 2 - misses (ac 33)
Atk 3 - misses (ac 26)
Haste atk hits ac 41 for 51 hp damage (includes 30 from aura, 7 from holy wpn)

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack

Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.


Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Tuesday January 18th, 2022 5:08:25 PM

Gaffer is running low on spells that are safe to use indoors, and it doesn't look like any of the uncharmed patrons are going to make a break for the door. He looks up to the rafters and figures those flames will have to be ok, they shouldn't effect the patrons at least.

Thinking it is at least worth trying, he attempts to meld one corner of the building into a hole large enough for a person to move through, straining against the size of the building itself.


----- Actions -----
Move to N6
Cast Warp Wood - Corner of G4/H5 - Try to form a hole.
[OOC: I can warp a huge object, not sure how that goes for an area of a building but...]

----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 48 second


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Tuesday January 18th, 2022 7:45:39 PM

Danko casts web, trying to slow down the Raks and help from teamates.

---------------------------------------

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Cast Web at W10

ooc>
Wall of Force "The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed"
Doesn't say anything about not being able to shape it to make a corner. Could I get a ruling revirew?



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d20+8=25 ; d20+19=38 ; 6d6=26 ;
Tuesday January 18th, 2022 8:50:19 PM

Nira tries to ID the spell that was cast by the guard. Has he turned invisible, dimension door'd behind the party, or simply teleported away and outside their reach?

Regardless, she recognises the Suggestion spell that the backroom server has cast. The Wall of Force has kinda made things difficult for her to get a clean shot so Nira invisibly flies around it to get line of sight at the rakshasa.

------------
Move: Fly to J6 (using the Wall of Force gap at L5)
Standard: Defensively cast Vampiric Touch to be delivered via Spectral Hand to BK1. Concentration check: Autopass. Hit TouchAC25. Nira is invisible so he may lose his Dex bonus too. SR check:38. Rakshasa takes 26pts damage. No Save.


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d20+22=33 ;
Tuesday January 18th, 2022 8:52:53 PM

EDIT: Forgot to roll for Spellcraft check to ID the guards spell. Spellcraft: 33

Also @Danko: Are you looking at the right tab on the map?


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=27 ; d20+24=34 ; d20+19=36 ; d20+14=29 ; d8+12=18 ; d8+12=18 ; d8+12=13 ; d8+12=18 ;
Tuesday January 18th, 2022 8:58:58 PM

Ramirez continues firing, aiming at the same target he hit last time.

Hit AC: 27, 34(haste), 36, 29
dmg: 18, 18, 13, 18

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +4 dmg(arcane strike)

Combat The Nymph- Round 11.5 DM Dan K 
Wednesday January 19th, 2022 7:57:02 AM

Des calls the Roulette Dealers bluff, a scowl crosses the Rakshasa's face. Des gashes him deeply in the shoulder and wasthat a flicker of panic on his face? Hmerrin Dmg 15
Hmerrin wasn't backing down now or ever against this monster and presses his own attack, landing a solid blow and feeling the pain of it. Hmerrin Dmg 20
Gaffer notes the fire acrosss the ceiling, there was little to do and the druid hopes the structure holds, bt in case it doesn't. He casts Warp Wood at the corner and is able to create a hole in the wall. The fresh air rushes in and teh patrons by the hole stir to look out and begin to move.
Danko casts Web
Nira DM apologies can still see the Guard. Nira Highlight to display spoiler: {He cast invisible and is at location N6}
Ramirez can no longer see the guard and picks another target, the cashier. After his first arrow bounces off of the invisible barrier he stops firing. Hmerrin, Des and the Roulette dealer are obscured by smoke flame and steam.

DM: going to hold as i think Danko did not use the current Round 11 combat tab map for his spell. Also Nira can change her target to the Guard


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 19th, 2022 8:45:33 AM

With eyes on the invisible guard, Nira tries to finish him off before he causes any more trouble.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Wednesday January 19th, 2022 1:45:45 PM

ooc>
I may not be seeing the most updated map.
From what I'm seeing. Danko is casting the spell centered on the purple G guard square. The 20 foot radius would then extend 4 squares in each direction ( except East which would be the wall and south where the force wall would be). I'm not seeing the force wall on the current map. Effectively catching 2 HPs, E in the web.


Desdichado (Ryan) [HP: 109/161; AC:32/15/30 - CMD 32]  
Wednesday January 19th, 2022 4:33:20 PM



(OOC: From the map link, https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing - at the bottom there are tabs. The guard is in that square on Round 1. You can scroll/arrow to Round 12. Web won't get anyone if directed at W:10)


Combat The Nymph- Round 12 DM Dan K  d20+18=28 ; d20+18=33 ; d20+18=23 ; d20+18=27 ; 4d6=11 ; 4d6=6 ; 4d6=14 ; 4d6=15 ; 5d4+5=19 ;
Wednesday January 19th, 2022 5:21:56 PM

Des calls the Roulette Dealers bluff, a scowl crosses the Rakshasa's face. Des gashes him deeply in the shoulder and wasthat a flicker of panic on his face? Hmerrin Dmg 15
Hmerrin wasn't backing down now or ever against this monster and presses his own attack, landing a solid blow and feeling the pain of it. Hmerrin Dmg 20
Gaffer notes the fire acrosss the ceiling, there was little to do and the druid hopes the structure holds, bt in case it doesn't. He casts Warp Wood at the corner and is able to create a hole in the wall. The fresh air rushes in and teh patrons by the hole stir to look out and begin to move.
Danko looks to where he could help. Several Rakshasa are behind the Wall of Force, eliminating Line of affect and the Roulette dealer is masked by smoke and steam and cannot be seen.
Nira DM apologies can still see the Guard. Nira Highlight to display spoiler: {He cast invisible and is at location N6} She direts the Specrtral Hand spel and tags the guard, he drops dead Guard had 14HP
Ramirez can no longer see the guard and picks another target, the cashier. After his first arrow richottes off of the invisible barrier he stops firing. Hmerrin, Des and the Rouleete dealer are obscured by smoke flame and steam.

The Cashier makes his way to the gap of in the Wall of Force and calls to the Backroom server, who comes running witht he charmed servant

The Roulette Dealer does his best to mask his pain as the wounds pile up and blood runs freely, "Do not think I will not take you with me." He defensively casts a Scorching Ray sending the full spell at Des and with a flick of his wrist, another barrage of Magic Missiles strike Hmerrin. Des Dmg 11+6+14+15...Hmerrin Dmg 19

Throught the hole in the back wall, several patrons escape.
The Water elementals extinguish the last of the flames on the floor area. The upper walkway has given way and parts have collapsed about the room, and none were harmed by the debris. The rafters and the much heavier supported roof to this large structure is likely quite dangerous upon collapse

dl2 - Dealer Rakshasa Kumar AC 38 To Des AC 39 Dogde Dmg 129
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 78
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - DEAD

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 63/161; AC:32/15/30 - CMD 32]   d20+28=37 ; d20+28=45 ; d20+23=42 ; d20+18=37 ; d8+7=10 ; d8+7=10 ;
Wednesday January 19th, 2022 5:40:56 PM

"Enough talking," says Desidchado and continues his attacks.

37 vs AC; miss
45 vs AC; 10+30 damage
42 vs AC; 10 damage
37 vs AC; miss

Active Effects
-----------------
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30 feet to speed, extra attack on full attack
Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 17/19 remaining
Smite Evil: 3/5 remaining

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=34 ; d8+12=20 ;
Wednesday January 19th, 2022 6:11:34 PM

Seeing some of the enemies are blocked off by the wall, Ramirez circles around to see if there is anyone else to target. (move to U8) If he can see any of the rakshasa from that position, he fires a shot.

Actions: move, 1 attack
hit AC 34, damage: 20

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +4 dmg(arcane strike)

Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Wednesday January 19th, 2022 6:29:58 PM

Gaffer watches as on one side Hmerrin takes a frightful amount of damage, and looks severely hurt, while behind the group two more Rakshasa make their way around the Wall of Force.
He hopes to solve the ceiling and the circling group in one go, and with a great force of will, turns one of the fundamentals of nature upside down.

[If bk1, c2 & s are all lifted up]
Gaffer calls to the remaining civilians in the corner, [b]"Quick, get out while they can't stop you!"[/b}


----- Actions -----
Cast Reverse Gravity - 1x10 Foot Cube per Level. - A straight path L5/L6/M5/M6 to the ceiling, and the remaining cubes used on the burning areas of the ceiling to prevent as much of the roof from falling in as possible.

----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 42 second


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d8=7 ; d8=5 ; d8=2 ; d8=5 ;
Wednesday January 19th, 2022 6:56:03 PM

There goes Hmerrin, getting all hurt again. That guy's health is like a yo-yo. Nira casts a cure spell and delivers it via the Spectral Hand to the resilient fighter. She makes it her mission to stop any more people meeting Gargul today.

----------------
Standard: Cast Cure Critical Wounds to be delivered by the Spectral Hand. Hmerrin is healed for 7+5+2+5+13=32pts

Hmerrin (MikeK)(HP 15/162 AC:40 T:26 FF:32 CMD:41) STAGGERED  d8=6 ; d8=4 ; d8=3 ;
Wednesday January 19th, 2022 7:07:40 PM

Hmerrin feels the blades hit the Raka, and then is plastered by a set of magic missiles.

But, he refuses to fall.

Glaring hatefully at the raka, he steps back, dropping his halberd.
With an effort he reaches to his magical haversack, and a potion appears in his hand.
The strain on his face is evident, but he keeps his eyes locked on the raka.
With a grunt, he pops the stopper, and drains the vial.

"I was gonna say that," he coughs back at the creature.

-------------
Diehard feat to stabilize and remain conscious, though staggered (at -2 hp)
Free Actions to take 5' step to Q12 and drop weapon.
Move action to retrieve potion.
Using hero point for extra action to imbibe potion. (I think this costs him another hp)
Cure Serious Wounds for 18 hp.

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack

Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute.


Hmerrin (MikeK)(HP 48/162 AC:40 T:26 FF:32 CMD:41)  
Wednesday January 19th, 2022 7:11:49 PM

Aaaand Nira posted while I was composing.

Hmerrin does the same thing, but I think he doesn't need the hero point.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Wednesday January 19th, 2022 8:19:31 PM

ooc> Well, I feel dumb. Alright, my play should be smarter now that the maps make sense.

Danko whipes the stupid out of his eyes and sees things much clearer now.

He casts a maximized magic missile at the roulette dealer

---------------------------------------------

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Maximized magic missle = 25 points to DL2

Combat The Nymph- Round 13 DM Dan K  d20+18=33 ; d20+18=19 ; d20+18=25 ; d20+18=20 ; 4d6=12 ; 4d6=11 ; 4d6=16 ; 5d4+5=20 ; 4d4+4=15 ; 4d4+4=13 ;
Thursday January 20th, 2022 7:42:46 PM

Ramirez circles to his left and firs a shot acorss the room, striking the Cashier.
Gaffer tries to encourage the other patrons in the far corner to make a break for the hole in the wall. They look at each other and at the hole hesitating. A beam cracks and jogs them into motion, though with some caution. Th Druid casts Reverse Gravity and bolsters the central section of the ceiling
Nira sends a healing touch through her Spectral Hand, bolstering Hmerrin Heal 32
Hmerrin finds his selove to not fall over dead tested for the second time in less than so many minutes. He steps back and drinks a healing potion
Danko casts Magic Missle which deflects off of an invisble shield of Force

The Roulette Dealer is dying and it looks as if he knows it. His eyes flick about the room, as if taking things in a final time before they settle back upon the foes at hand. Pointing his finger, the pair from the tide can practically rescognise the spells themselves, and 4 rays of flame leap into Des and are followed up with a set of Magic Missiles Des Dmg 12+11+16.....Hmerrin Dmg 20

The Cashier and backroom server both send a barrage at Gaffer Dmg 15+13

dl2 - Dealer Rakshasa Kumar AC 38 AC 39 Des DodgeDmg 144
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 98
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - DEAD

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday January 20th, 2022 8:32:03 PM

Nira's invisibility spell ends and she becomes visible for all to see. Fortunately most of the enemy are down (or soon will be). She doesn't want to risk anything though, so turns herself invisible again.

She decides to try a different approach to protect Hmerrin. Nira casts Spell Immunity on Hmerrin to try and protect him a little.

----------------
Use MT Ability to cast two spells at the same time:
Spell 1: Cast Invisibility on self
Spell 2: Cast Spell Immunity on Hmerrin (via Spectral Hand) rendering him immune to Magic Missile, Scorching Ray, and Enervation.


Hmerrin (MikeK)(HP 28/162 AC:41 T:27 FF:32 CMD:41)   d20+30=35 ; d20+25=36 ; d20+20=29 ; d20+34=37 ; d20+29=36 ; d20+35=55 ; d20+35=40 ; d8+13=15 ; d8+13=19 ; d8+13=19 ;
Thursday January 20th, 2022 8:52:57 PM

Hmerrin takes more damage, and growls.
His axes appear in his hands as he steps forward and swings wildly.

Again, again, and yet again his blades swing and are parried.

miss, miss, miss, miss, miss

With a howl, the young fighter sends his battleaxe on yet another great arc, willing it to strike with all the fury he can muster.

------
Quick Draw axes, and 5' step to R12
Full Atk on dl2
Btax 1 miss (ac35)
Btax 2 miss (ac36)
Btax 3 miss (ac29)
Hdax 1 miss (ac37)
Hdax 2 miss (ac 36)
Haste attack CRIT. Threat confirmed (40) for, well, at least 83 hp, and if that +30 for the aura of justice hit also triples, then 143.

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack

Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute.

Spell Immunity: immune to Magic Missile, Scorching Ray, and Enervation.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+27=41 ; d20+27=38 ; d20+22=25 ; d20+17=18 ; d8+11=15 ; d8+11=19 ; d8+11=18 ;
Thursday January 20th, 2022 9:45:37 PM

It didn't look like anyone was going to back down. Ramirez keeps firing on the cashier, hoping the Tide can win the day. That reminds him of an epic poem, and he begins to recite the tale of two dwarven brothers standing side by side against impossible odds.

Actions: reactivate inspire courage(swift action)
attack cashier, hit AC 41, 38(haste), 25, 18
damage: 15, 19, 18

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows
inspire courage- +3hit/damage bonus(morale), +3 on saves vs charm or fear effects(Ramirez will count any remaining charmed victims as allies, maybe they can throw off the charm)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +3hit/dmg inspire courage, +4 dmg(arcane strike)

Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Thursday January 20th, 2022 11:07:37 PM

Gaffer bears the follow up attacks for the time being. The civilians are almost out... but then he looks at the unconscious man on the floor behind him, probably should avoids spells hitting him he thinks to himself.

Hoping he has space, he wonders if he can get around their resistances as an untried creature. He drops to all fours as three horns sprout from his forehead and his entire body rapidly gains a leathery hide. A Triceratops appears in the gambling arena!

----- Actions -----
Wild Shape - Triceratops, Huge animal - +6 Strength, -4 Dexterity, +6 natural armor bonus

----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 36 second
Haste - +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Summon Nature's Ally IV - 4 Water Elementals - Rounds Remaining 10/15

Desdichado (Ryan) [HP: 63/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=6 ; d6=3 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ;
Friday January 21st, 2022 12:55:20 AM

(LoH: 28)

(OOC: Assuming the rakshasa is dead, Dez will stay where he is. If not, he'll take a 5-foot step backwards.)

Seeing Hmerrin tear into the rakshasa, Desdichado notices that the fighter looks much the worse for wear. "You okay?" he asks, putting a hand on Hmerrin's shoulder and delivering a healing touch (Lay on Hands). "That was some nasty work."

Desdichado (Ryan) [HP: 24/161; AC:32/15/30 - CMD 32]  
Friday January 21st, 2022 12:57:56 AM

(OOC: Updating HP, also clarifying that Hmerrin heals 28 HP.)

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110  12d6+12=57 ;
Friday January 21st, 2022 3:04:22 PM

Danko looks for other targets..
He turns, open his mouth and breaths lightning... yep, breaths kightning... at the cashier (C2)

-------------------------------
Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Breath weapon- lightning 57 HP damage to C2

Combat Ended The Nymph- DM Dan K  d20+12=32 ;
Monday January 24th, 2022 7:18:31 AM

Nira becomes visible for a few seconds, before casting invisibility again upon herself and alos Spell Immunity on Hmerrin, protecting him from those Scorching Rays and Magic Missiles, and throwing in Enervation as well
Hmerrin attacks with his pair of axes, an amazing display of strikes and counters. Only to be thwarted by the magical protections and reflexes of his foe. His last cut, the Roulette dealer shifts and slips past, but he did not see the under backhand of the battle ax and as his eyes widen, the Roulette Dealer's head leaves his shoulders. Hmerrin Dmg 8
Ramirez begins a new ballad and fires another volley at the Cashier. The first hits him in the lower chest, the second strikes just above the collar bone in the throat. With a gurgle, he falls dead.
Gaffer shifts into a dinosaur! Filling, over filling the fron section of the Nymph Gaffer is Squeezed... –4 penalty on attack rolls and a –4 penalty to AC
Des uses his Paladin blessings, to heal Hmerrin
Danko sees the Cashier fall, leaving just the back room server. He opens his mouth and a bolt of Lightning issues forth and slams into him. The bolt catches ihim in the chest and bounces him off of the wall. He hist the floor, unmoving and smoking

The fire continues in the ceiling and rafters. There is but one opponent still moving, and that patron is trying to futiley grapple a Triceratops
The other patrons were already on their way out and now escape through the hole in the wall created by Gaffer

The party is victorious, but at a cost

Desdichado (Ryan) [HP: 24/161; AC:32/15/30 - CMD 32]   d20+22=37 ; d6=1 ; d6=4 ; d6=5 ; d6=6 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ;
Monday January 24th, 2022 1:52:59 PM

(Perception: 37)
(Channel Energy: 31)

Desdichado looks around at the destruction of the building, at the many patrons lying dead all around, and at all of the damage the group has taken, and begins to feel sick.

Steeling himself, he thinks back to Ja'Jalla's words about destruction following them and reflects about how right he was.

"Gather around, everyone, and I'll try to patch us up a bit," he wearily calls out to the team. Afterwards, he looks around to see if there's anything that might help them as relates to the High Priest's words.



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 24th, 2022 7:07:46 PM

Nira does a quick lap of the room to look for any survivors. She doubts there are any but she has to try. This building is going to come down and she doesn't want anyone left behind. If she is unable to find anyone alive she'll try to start dragging bodies outside. She keeps her eyes open for Tanner, Oakleaf and Baker.

Things went really bad here. To the town guard it will look like the party entered a gambling house, killed a bunch of civilians and burnt the building to the ground. They're going to have to do a lot of explaining.

Hmerrin (MikeK)(HP 48/162 AC:41 T:27 FF:32 CMD:41)  
Monday January 24th, 2022 7:47:42 PM

Hmerrin takes a moment.

Even with Dez's latest round of healing, he's been scorched, battered, and bruised like never before.

Oh, and then there's the whole 'killed everybody and burnt the building down' thing.

The young man sighs, looks around, and sets himself.

"Gaffer, lose your dancing partner and see if you can get these elementals to keep things watered down."

"Dez, we need to get into the back rooms and see if we can find the point of all this. They weren't just stealing money from the locals."

Hmerrin heads for the hallway that guard was covering, and commences to poking about.

Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Monday January 24th, 2022 8:13:36 PM

Gaffer quickly drops his wildshape, returning to normal form.

"I've got to get this one outside. They won't have been able to hear what's going on in here, but there guard will be here soon anyway. We should go out and greet them before misunderstandings happen."

He takes the patron he had rendered unconscious and carries him out through the door and out of harms way.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday January 24th, 2022 8:48:22 PM

Ramirez helps Nira and Gaffer usher any remaining civilians outside. He also drags out the bodies of some of the rakshasa. That would help explain things to the guards. He hopes they find some evidence in one of the rooms, before the roof caves in. At least the elementals should be able to keep the fire from spreading beyond the gambling house.

OOC- performance is dropped

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +3hit/dmg inspire courage, +4 dmg(arcane strike)

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Tuesday January 25th, 2022 6:56:29 AM

Danko dismisses his remaining mirror images and assists the remaining patrons to leave the burning casino. He uses the cure moderate wounds of his Brahmah Tatoo to help those he can. He still has a few (3) force walls available and will use them to protect adjoining buildings from the fires as needed.

He looks at the damage that was caused and thinks to himself..
{ Coulda been worst }



Combat Ended The Nymph- DM Dan K  6d6=24 ;
Tuesday January 25th, 2022 12:32:24 PM

There are no patrons or server in the main room, they all went through the hole or front door. Save the man who was under a Suggestion spell to hamper Gaffer. Now apparently free of it, he bolts out the door. The water elementals stand about and soak down most of the main room.

The group quickly gathers about Des and the paladin heals everyone 31 HP
Gaffer's Reverse Gravity is keeping the debris against the ceiling as it burns. Know Engineering DC 20 Highlight to display spoiler: {The walkway was the main source of the fire at the ceiling, the supporting timbers seem to be holding well and might well outlast the fire, not that the fuel sources are nearly depleted.}
The fight was quick, but with patrons running into the streets, the Watch is likely only 5 or 10 minutes from arriving.
Hmerrin calls for Dez to check the back room as he moves to the side where the guard was posted
Gaffer suggests meeting the Watch outside and drags out an unconscious man.
Nira finds most of the bodies nearly unrecognizable as such. The Flame strike and massive electrical attack has all but reduced them to charred husks. If the three she sat with are among the dead, she may never know.
Ramirez assist in pulling the dead Rakshasa, now in their true forms, outside. It would hopefully help mitigate issues with The Watch.

Hmerrin finds the door locked and a quick pocket check finds the key on the guard. Inside is a mall break room with a pair of nice chairs, weapon belt rack, and a low table with left overs. There is a cage wall of sorts with baskets of items and a journal hanging from a chain. Quickly giving it a glance and this ust be the confiscated goods area. Several items listed involve a magical boost to perception, such as Elixer of Vision and Eyes of the Eagle there are also scrolls, a hat and several other vials and crystals.
Des heads into the back room and as he crosses the threshold, there is a black aura that pulsates from the area. Des Will save DC 24 Dmg 24 or 12 The paladin finds the back room is a second gaming hall and far more refined in decor than the main area. There are also 12 people standing near the back wall about a gaming table. 2 are dressed as servers, both elf females. The other 10 are a finely dressed, mix of elf, human and half elf. All look nervous and unsure.

Outside, as of this moment, there are no shouts of alarm.



Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]   d20+20=27 ; d20+6=22 ;
Tuesday January 25th, 2022 5:23:18 PM

(Will save: 27)
(Intimidate: 22)

Desdichado agrees with meeting the Watch outside and showing them the dead rakshasa. He suggests to Gaffer that they tell the Watch to get Ja'Jalla since these are the enemies they'd warned him about.

Walking into back, he's briefly overcome by a great sense of evil, but shrugs it off and continues into the room.

Seeing a room full of people, but unsure whether there are more rakshasa disguised here, he firmly says (Intimidate: 22)
"Please no one move. The staff here are all dead, as are many of the patrons. If you value your lives, stand quietly until we've had a chance to determine whether you are disguised rakshasa. The Watch will be here soon and if you obey my order you will be safe."

Hmerrin (MikeK)(HP 79/162 AC:41 T:27 FF:32 CMD:41)   d20+3=11
Tuesday January 25th, 2022 8:21:56 PM

[Know Engineering: 11]

Hmerrin removes his magical haversack, and tries the ol' one arm scoop of the magic looking stuff into it.

Then, he'll go look for Dez.

--------
In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday January 25th, 2022 8:46:42 PM

Ramirez continues to pull people out of the building. Or whats left of them. The Tide may have some explaining to do when the guard shows up. He hopes the others have found some useful evidence to go with the rakshasa bodies.

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +3hit/dmg inspire courage, +4 dmg(arcane strike)

Gaffer - Courtney - HP: 130/144 AC: 31(T:22/FF:25) CMD:31) 
Wednesday January 26th, 2022 6:34:54 AM

Gaffer thinks he has about 40 seconds left with the elementals and quickly follows Des' suggestion, he calls for the Water Elementals to follow him and he looks for a stairway to the upper level, where they might be able to quench the fire above.


----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 22 second
Summon Nature's Ally IV - 4 Water Elementals - Rounds Remaining 8/15


Aftermath The Nymph- DM Dan K  12d6=45 ;
Wednesday January 26th, 2022 12:53:02 PM

Hmerrin pulls out a Haversack and starts grabbing
Scroll; Eyes of Eagle; 2x Ion Stones Clear Spindle; Goggles Minute Seeing; 4x Elixir of Vision
A ladder leads up to what was the walkway, now destroyed by the fire. There is no way to get to the rafters which are burning low and or smoldering.
The Roulette Dealer, both guard, the back room server, a Cashier and the Back room dealer are all Rakshasa and dead and are now outside. In Nira's pocket is a polymorphed Serving girl.

In the backroom the small crowd of 12 nod dumbly at Des as if they do not really understand what is going on or why he seems so stern and upset.

As Hmerrin enters th backroom behind the paladin, he too is assaulted by magical energy
Hmerrin Will save DC 24 Dmg 45 or 22

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Wednesday January 26th, 2022 1:16:12 PM

Sensing that Hmerrin has encountered the same evil presence, Desdichado calls out to Nira in the outer room. "Nira, there is...something...magical and evil in this back room. Could you come tell us what it is, and maybe get rid of it? Be careful not to step back here."

Turning to the people in the room, he continues to watch over them carefully. "Not sure what's going on with this group," he says to Hmerrin. "They seem pretty out of it, but better safe than sorry. I've told them not to move until we can get some order around here."

Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)   d20+8=23 ; d20+12=32 ; d20+3=17 ; d20+10=20 ; d20+10=29 ;
Wednesday January 26th, 2022 4:23:53 PM

[Will Save 23]

Hmerrin stumbles going through the door as he's assailed by magical energy.
"Sweet Alemi," he breathes. "That's bad."

Once his gets his head clear, he looks up at the people Dez is talking about.
"Probably possessed as well," he mutters.

"So how do we get them out of here?"
Hmerrin is talking to both Dez and himself on this one.
He tries to recall the layout of the building, and which of the walls in this room probably leads out, and whether a large magical axe might make a door.

[Perception 32, Know Engineering 17 Survival 20]

--------
In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=15 ;
Wednesday January 26th, 2022 6:31:52 PM

Nira takes the mouse from her pocket and gently places it on the ground. She says the magic word to dismiss the polymorph spell and returns the server to her usual (boring) form. "Are you alright? You're safe now. It would be best you leave though. I suggest heading home, have a stiff drink and try and get some rest". She gives a smile to the girl and quickly looks her over for any further signs of harm before letting her go.

At Des's call she rushes to find him and see what the fuss is about. If directed to an area that he thinks is magical she will look it over to try and determine the effect in place. Since it seems to be causing some issues she tries to dispel it - though it isn't her greatest attempt.

-----------
Arcane Sight Spellcraft check to ID any auras in place: 32 (Take10)
Knowl Arcana check to ID a spell effect in place: 32 (Take10)
Dispel Magic check: 15


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=16 ;
Wednesday January 26th, 2022 9:55:07 PM

Ramirez follows Nira to the back room and tries to help her with the magical issue. I can also try a dispel if that didn't work.

Actions: cast dispel magic, greater on the magical effect on the door check = 16

Active Effects:
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
1/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

Aftermath The Nymph- DM Dan K 
Thursday January 27th, 2022 1:25:13 PM

Nira and Ramirez make their way to the back room. Nira stops short and through her Arcane Sight is able to identify the Forbiddance spell. Her dispel has no affect and the spell remains in place.
Ramirez's attempt to dispel the Forbiddance is unsuccessful as well

In the back room the small crowd look at each other a bit and back to Hmerrin and Des. For now, they seem content on waiting on you.

Outside, Gaffer and Danko wait for the Watch

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Thursday January 27th, 2022 3:34:07 PM

Danko and his buddy Gaffer wait for the watch...

" I wonder how the others are doing? " he says.

-----------------------------------
Spell Resistance 18


Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Thursday January 27th, 2022 6:12:00 PM

"No idea," Desdichado responds. "As long as they aren't trying to get away, I say we wait with them for the Watch. Maybe they were being prepared for the farms?" he wonders.



Gaffer - Courtney - HP: 130/144 AC: 31(T:22/FF:25) CMD:31) 
Thursday January 27th, 2022 7:37:47 PM

Gaffer casts an eye on the surroundings of the Nymph, checking if the surrounding buildings are at risk of catching fire.

"I hope they don't take too long. My spell won't hold the roof up for much longer."

Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Thursday January 27th, 2022 7:50:43 PM

"Time to make a way out," Hmerrin declares.

One of these walls must be an exterior one.
The fighter chops open holes until he finds it.



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=16 ;
Thursday January 27th, 2022 8:05:16 PM

Nira sighs in frustration and then focuses on dispelling the Forbiddance spell again. Despite her concentration her spell is only marginally better this time.

"At least they're failing outside of combat" she reasons.

---------------
Cast Dispel Magic again. Dispel check: 16

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=27 ;
Thursday January 27th, 2022 9:16:13 PM

Ramirez tries again. Last one

Actions: cast dispel magic, greater on the magical effect on the door check = 27

Active Effects:
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

Aftermath The Nymph- DM Dan K 
Friday January 28th, 2022 2:05:43 PM

Danko wait outside with Gaffer. Looking up towards the roof, Gaffer seem no flames and very little smoke. It does not appear the fire burned long enough to penetrate the roof. Inside there is a fairly large crash as the Reverse Gravity ceases and the bodies, chairs tables and burned up walkway and supports all come crashing back down. As the dust settles, it seems as if the roof is going to stay put.

Des wonders if they could have been being prepped for another farm. The high quality of dress suggests a decent amount of wealth these folks likely have access to.
Hmerrin thinks it about time to leave and his axes slam into the wall, with very little effect. Cutting through the wall is going to take some time.
Nira and Ramirez both attempt to Dispel the Forbiddance]/i] and neither is successful. Nira knows that to have any hope of removing the magic, one must be as powerful as the caster of the spell in the first place. It is also completely safe to leave a [i]Forbiddance, Hmerrin, Des and the civilians can exit with no danger at all

The party has certainly taken out the main operators of the Nymph, but have found no links to anywhere else or the two men who met outside of Inn. Or any offices, or the main cash reserves of the Gaming Hall

Gaffer - Courtney - HP: 130/144 AC: 31(T:22/FF:25) CMD:31)  d20+26=32 ;
Friday January 28th, 2022 2:50:02 PM

"Perhaps we should check underneath the building? Unless they magicked it away, which is certainly possible, a secret basement is an easy place for them to hide their takings."

Gaffer suggests to Danko. Then has another thought.

"I'm going to fly around for a bit and see who has taken notice. There might be movement somewhere else in the city since we've made our presence clear."

He'll hustle off to a nearby alleyway, wildshape into the familiar form of a hawk and take to the skies. Flying in an increasingly wide spiral he focuses his attention on any rooftops that might have figures observing The Nymph, or any houses that look to be undergoing a sudden evacuation.


-----
Wild Shape: Hawk
Perception Check: 32


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Friday January 28th, 2022 3:48:24 PM

Danko ponders what Gaffer says...

{ "Eureka" he says to himself in some unknown language}

Danko then casts Locate Object seeking and visualizing a large amount of gold.



Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Friday January 28th, 2022 5:19:26 PM

Once someone breaks the news to Hmerrin that they can just walk out safely, he will drop his head and silently shake it a moment or two, then let out a big sigh.

"Someone could have led with that," he observes sourly.

"All righty then! Everybody is going outside."
Hmerrin has his weapons sheathed, but of course is a bloody mess.
The young lad makes a shooing motion and advances on one side of the civilians much like a sheep dog herding its flock.
"Let's go now, we're all leaving, tck tck tck, there you go, everybody out, c'mon now."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday January 29th, 2022 7:36:19 PM

Ramirez joins Hmerrin with encouraging the civilians to leave. We should put up some kind of sign so the town guards don't walk through that nasty magic if they look around here later.

Active Effects:
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Sunday January 30th, 2022 2:02:46 AM

Desdichado follows closely behind the group. He's still suspicious that one of them might be a disguised rakshasa trying to make an escape.

"Does anyone know if the Watch has any mages who might be able to help us with keeping an eye on this crew? Plus, we probably need to search the rakshasa for any clues about why we were sent here."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 31st, 2022 2:21:15 AM

Quite a few people were coming and going during that fight. Nira shares Des' concern. Did they miss any of the rakshasa in all the excitement? She holds her ground as the civilians file past and casts a Locate Creature spell while focusing on Rakshasa. If there are any still alive nearby she will point them out to the rest of the party.

----------------
Cast Locate Creature. Range 960ft

Aftermath The Nymph- DM Dan K 
Monday January 31st, 2022 10:35:38 AM

Gaffer queries about checking under the Gaming hall, somehow. He then shifts into a hawk and takes to the skies. The damage does not look as bad from out here.
Danko casts Locate Object and quickly feels the spell pulling him to enter the building and turn to right. the direction, he recalls, to the Cashier cages
Hmerrin and Des, with Ramirez assisting once the group is out of the Forbiddance, bring the rest of the civilians outside and as they pass through the smoldering room of charred bodies and bloody pools, to the last they are terrified of what's to become of them. None dare speak, but several are trying to keep their crying sobs as hushed as they can.
Nira, agreeing with Des that some in the group might be Rakshasa, casts Locate Creature None in the small group are revealed by the spell or within the area

Gaffer spies The Watch approaching quickly from 2 different directions. One of the groups, the further of the 2, has 3 others with them. He recognizes them as having been in The Nymph. Further off, gaffer sees another group of The Watch, entering the main barracks where The Tide met with JaJolla.

Through the cashier cage there is a second door and within the cage is a large amount of money. 5,000gp and 8,000sp
The Rakshasa also have an assortment of fine jewelry
4x Gemstone golden rings worth 500gp each
4x Emerald encrusted silver broaches worth 1,500gp each
4x Lapis and silk choker worth 500gp each
4x Headbands radiating magic Headbands of Alluring Cha +2
The Black Hyena - Nitish
Headbands of Alluring Cha +2
Amulet of Mighty Fists +2
Bracers Armor +4
Belt of Physical Might +4
Cloak of Resistance +4
Diamond set gold ring 1,200gp
Black Dog - Kumar
Wand Acid Arrow 15c
Potion CSW 7th
Amulet of Natural Armor +1
Headband Alluring Cha +4
Ring of Protection +1
Ring of Mind Shielding
Diamond dust worth 3,500gp
Diamond set golden necklace 5,000gp
Ruby set golden bracelet set 3,000gp



Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Monday January 31st, 2022 5:55:30 PM

Hmerrin gets outside with the people who obviously think they're about to get slaughtered.

He sighs heavily. This is not what was supposed to happen.

"I don't suppose anyone has some of those 'clean you up' spells to make us look more presentable," he asks The Tide.

Regardless, time to pay the piper. He addresses the bystanders, and people who just came out, first waving a hand at the dead rakasha.
"We came for them, not for you. The Watch is on their way, and we plan to do whatever they tell us to do. You are free to stay or leave as you will."

He looks back at the building, trying to find words.
But none come.

"I'm really sorry," is all he can manage.

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]   d20+26=32 ;
Monday January 31st, 2022 6:04:56 PM

Since Nira doesn't detect that any of these people are actually rakshasa trying to sneak away, Desidichado tries to give them comfort.

(Diplomacy: 32)

"These monsters wanted to hurt you and all the others here. We stopped them from doing that. We can help you rest and recover. As that man said, the Watch will be here soon to sort all of this out."

He continues, "How long were you all back there? And what were you doing, if I may ask?"

Gaffer - Courtney - HP: 130/144 AC: 31(T:22/FF:25) CMD:31) 
Monday January 31st, 2022 7:55:44 PM

Gaffer flies his way back to the rest of The Tide and continuous to circle the group from above until the watch arrive, at which points he finds a low roost for himself where he can listen to what is being said.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday January 31st, 2022 9:05:16 PM

It's a lot to take in. Ramirez helps see to the needs of the people that were prisoners, checking for wounded or other ill effects. As he works, he hums a soothing tune.

Active Effects:
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 31st, 2022 11:57:09 PM

Nira isn't quite sure what to say. Quite a few civilians died in that building. Innocent people that would still be alive if the group hadn't entered, or had acted differently, or any one of a hundred other things that could change the outcome.

She works with Ram to treat and care for as many wounded people as possible. Only when the civilians have been healed will she turn her attention to the party.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Tuesday February 1st, 2022 7:03:49 AM

Danko does his best to loot the loot for lack of better words. He starts with gathering the gems, then the magical items and finaly the coins.

He makes his way back but before going out of the building he casts greater Invisibility on himself.

He walks to Nira and whispers..
" Easy, it's Danko, I found the loot. I can teleport myself and four of us out of here and back to our base. I just need everyone to make physical contact and we can be out of here."

-
Greater invisibility 12 rounds



Aftermath The Watch- DM Dan K 
Tuesday February 1st, 2022 9:08:37 AM

Everyone is outside save Danko, who followed his spell. None of the civilians outside are physically hurt in anyway and after Des talks for a few minutes, he is able to calm them and it seems they are coming to realize The Tide does not intend to kill them. A couple are able to answer the questions asked, though their thoughts seem muddled and their speech is off a bit. Nira suspects they are all drugged in some way. She noticed the drinks and food offered to her earlier were laced with several mind numbing agents. Nira also suspects the goal of the drugging was the same, simply more deceitful and quick, as serving alcohol at a gambling house.
'Was gambling for maybe 3 hours tonight, doing pretty good too.'
'We have worked here for about 6 years, most under the current owner master Greenleaf'
One elf looks at the rakshasa now revealed and speaks 'We all are part of the masters club of The Nymph, exclusive gaming tables, higher stakes. I was looking forward to petitioning the Chancer's Club later this year.'

Danko gets the money from the Cage, turns invisible and returns outside

Gaffer watches as a 4 member standard group of The Watch round that corner a few buildings down and come to an abrupt stop. Hands draw finely crafted elven curved blades and 2 of group starts coming forward, the others quickly turning and begin circling around at a run.

For the party at large, you see 2 members of The Watch, weapons drawn, moving at a battle ready pace. "This is The Watch, by the sovereign lands of The Emerald Kingdom, you are ordered to disarm and remain where you are!"

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Tuesday February 1st, 2022 2:53:05 PM

Desdichado puts away his weapon as the Watch approaches.

He respectfully says "We are hunting rakshasa for the WLA by request of a high priest of Wardd. Ja'Jalla knows of us and our task."

Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Tuesday February 1st, 2022 4:19:31 PM

"Danko, we're not running," Hmerrin murmurs to the air.

Like Dez, he disarms in the presence of the Watch, and waits.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday February 1st, 2022 5:56:44 PM

Nira only has two daggers by her side but she follows the orders of the Watch and drops them to the ground. She raises her hands slightly to show that she is now unarmed.

"Some of these people require medical attention. There are a number of cuts and wounds, and I believe several have also been drugged"

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30)  d20+26=37 ;
Tuesday February 1st, 2022 8:30:40 PM

So long as know voices call up to him directly, Gaffer ignores the situation below, trusting that his companions will do what can be done to smooth everything over. He focuses his attention on their wider surroundings still, watching for anything eye catching.


-----
Perception: 37


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday February 1st, 2022 9:12:48 PM

Ramirez sets his bow down and waits for the guard. No need to yell back at them from this range. They don't seem too happy. Desdichado's statement should prove useful, if not the guards may prove to be an issue.

The Watch


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Wednesday February 2nd, 2022 11:26:25 AM

Danko quietly finds some shadow to stand in and waits.

—————
Improved invisibility



The Watch- DM Dan K 
Wednesday February 2nd, 2022 1:41:16 PM

The Watch close in and Gaffer sees the other group making the far corner and coming up as well to 'cut off' the easy escape route. None seem to know Gaffer is watching in hawk form. The first two close and the same elf calls out "Drop the belts and move back! NOW! Back away from the weapons and keep your hands in clear view. Assuming the group complies the pair from The Watch close to about 20' and stop. The party easily notices the other pair about 40' further down the street.

With the group basically cooperating, the speaker identifies himself as Ardonte Wyldwood, "Everyone to the wall and have a seat"

He orders the man with him to look into the building as his eyes go from the group he knows is dangerous in front of him to the dead Rakshasa on the ground. "By Alemi", he breathes pulling his eyes back to the CMTC

Coming from further down the street behind the party, is another 6 members of The Watch and with them, 3 of the patrons within The Nymph from earlier. Ardonte calls loudly down "Bring Ja'Jolla and be quick!" 1 peels off and heads out as a run.

The other 4 members of The Watch arrive to reinforce Ardonte with one holding back with the 3 patrons from The Nymph. A quick conversation with Ardonte has him nodding and then gesturing out to Des, Nira and 1 of the servers now rescued. To those not called out, "Get comfortable, this is going to take whille"

Nira is stepped about 20' away and Des in the opposite direction about 20' and the server still 20' from there. Each with 2 members of The Watch, while the other 3 watch the group. The Watch ask what happened?

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Wednesday February 2nd, 2022 4:41:16 PM

Tired and bruised from a tough fight, Desdichado does his best to explain to the two members of the Watch what happened. He begins by telling them about arriving in town a few days ago and meeting with Ja'Jolla to tell about their intelligence on rakshasa in the area.

"We went into the Nymph only to look for information," he explains. "We didn't know Nitesh and Kumar were there. We thought they might be patrons or have connections in the gambling house, but not actually running the place. Once they recognized us, it was clear a fight was about to start."

He takes a deep breath and continues. "We tried to keep patrons out of harm, but the rakshasa had many of them under mind control." The paladin is obviously deeply pained by what he is about to say. "One of our team got over-zealous with an attack and they were caught in the crossfire, unfortunately."

If they have questions about the fight itself, Desdichado does his best to truthfully answer what he knows. When done discussing the fight itself he talks about getting help for the people being used by the rakshasa.

"The people we released in the back are in pretty bad shape, as you've probably seen. Some food and rest should help get them back on their feet, though. Nira - our mage - checked them out and none of them seem to be more rakshasa in disguise.

"Also, there's some very nasty magic surrounding that area. Two of our people couldn't dispel it, but it causes a lot of harm to anyone who walks in that area. If you have anyone strong at dispelling magic, it would be good to have them remove it."


Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)   d20=20 ;
Wednesday February 2nd, 2022 6:04:07 PM

Hmerrin takes a seat against the wall, and waits, elbows on knees and hands clasped before him.

He mentally drops back to his days on the farm and as a caravan guard.
Sometimes you just gotta wait.

On occasion, the fighter's eyes slide over to the other guards and bystanders, keeping tabs on where any threats might be.

[Perception 34]


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday February 2nd, 2022 6:43:44 PM

"You need to call for medical attention for those people" Nira says with genuine concern as she is escorted away.

She isn't used to being interrogated or being in trouble with figures of authority. It's quite daunting but she answers their questions as best she can.

"We came here in pursuit of some rakshasa that we were lead to believe were hiding in this town. We had a lead that we followed to the Nymph. We went inside and scoped the place out. Inside we observed some people were acting suspiciously. I was attacked by a series of spells and then passed poisoned wine. Fortunately I was able to resist the spells and identify the wine before I drank it. It was shortly after these attacks that my colleague declared he was going to scan the room to identify any evil auras - something an ordinary person needn't fear - and that's when the fight started."

"The rakshasa were mind controlling the patrons and directing them to attack us and placing them in harms way. We were forced to defend ourselves." Nira pauses a moment and then proceeds. She doesn't want to single out any actions in particular but does want to answer the questions of the watch. She leaves out the specifics of the fight. "I did what I could to save and treat any of the innocents. There was a young server girl that was here who can corroborate this. I treated her wounds and then sent her home"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=35 ;
Wednesday February 2nd, 2022 9:23:43 PM

The explanations are being put to the watch already, so Ramirez contents himself to sit near Hmerrin and observe.

perception = 35(nat 20)

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Thursday February 3rd, 2022 6:41:15 AM

Danko keeps being stays quiet and invisible in the shadows

———
Improved invisibility

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30) 
Thursday February 3rd, 2022 10:14:37 AM

Gaffer relaxes into a glide as the wind ruffles his feathers and watches the group be questioned below.

The Watch- DM Dan K 
Thursday February 3rd, 2022 10:17:25 AM

The Watch listen as they speak to each member of the group present and they are obviously comparing notes and stories of the heroes to each other and to the other citizens. Hmerrin and Ramirez are also taken aside and asked about the events inside and Nira is assured that clerical assistance is on the way. While waiting for their turn, Hmerrin and Ramirez keep a sharp eye out but other than overhearing bits of the events as told by others, they don't pick up anything else.

The stories that he does hear from those who were in the back room are all fairly consistent. The night was going along when the there was a commotion in the front room. Not unheard of, but shortly Mr. Daros called for one of the servers to go with him and then...Very unusual...never happened before...Why were we all gathered together? Not sure...Don't remember doing that...those two, (Hmerrin and Des) covered in blood enter and take us out. We thought we were all going to be killed...Bodies everywhere and out here, more bodies...they killed them all...monsters? what monsters....That's Mr Daros...clearly an elf (pointing at one of the Rakshasa; Nitish)...Thank you you can sit down...

In the meantime, Danko knows his invisibility is about to wear off.

Gaffer remains on the rooftop and spots 3 more patrols setting up what might be a perimeter and some lights have flickered on in what appears to be a cathedral. The Nymph, being located near the market and shops of the central part of town , does not have any residence about or Taverns or Inns. So at this later hour, there is not much activity.

quick pause if Ramirez wants to add anything from his end and I need to know what Danko is going to do

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Thursday February 3rd, 2022 4:44:21 PM

Desdichado waits and answers any more questions from the Watch as forthrightly as possible.

Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Thursday February 3rd, 2022 5:27:37 PM

When his turn comes, Hmerrin starts by explaining just what these rakshasa are up to, as well as the fact that Mr Daros is clearly not an elf.

He then goes through the fight, giving the same basic facts as Dez.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110  d20+6=16 ;
Thursday February 3rd, 2022 7:00:07 PM

Danko uses his hat of disguise to change his appearance to look like a frail old woman with long grey hair.
He changes his clothes to look like an old, warn dress. His sword becomes a walking stick.The boots become shoes. He lies quietly in the shadows still and feigns being passed out. If the guards don't notice him hidden in the shadow, good, if they see a frail old woman hiding in fear, so be it.

---------
In use - hat of diguise 120 minutes
Stealth - 16 plus whatever bonuses the shadow would provide


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=32 ;
Thursday February 3rd, 2022 7:45:11 PM

Ramirez tells the guard how the group was seeking information on the rakshasa presence in town, and then stumbled directly into one of their places. He describes how they used charmed civilians to shield themselves from combat, and how the Tide was initially fooled due to all the illusion magic. This did indeed cause some unfortunate injuries and death.

He wonders why the people see an elf instead of a rakshasa. Guard, I'm sorry I didn't catch your name. And...when you look at that dead man, do you see a rakshasa? I wonder if all the illusion magic has worn off yet?

diplomacy check = 32

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 3rd, 2022 10:12:14 PM

Being able to see Invisible things, Nira has been able to see Danko this whole time. She bites her lip though and doesn't give away his new disguise. She's not especially happy to be the one answering to the guards for the deaths of the civilians.

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30) 
Friday February 4th, 2022 7:23:13 AM

Gaffer waits in the sky, thinking the party look like they could do with a few drinks tonight.

The Watch- DM Dan K 
Friday February 4th, 2022 10:45:04 AM

The Watch continue taking statements and working out the stories. None of The Watch think the Rakshasa are elves. The only ones that do are the citizens from the back room that The Tide brought out. Hmerrin and Ramirez each clearly see eye rolls and the shaking of heads as The Watch are told the dead Rakshasa are elves. The Watch do not call them out on the information, but simply take note of it.

4 of the Watch take up a stance in front of The Nymph, making it clear they do not intend to let anyone back inside and with the questioning finishing up, Ardonte asks everyone to simply take a seat against the wall and he convenes a small meeting of his men. The entire process takes about 30 minutes and 10 minutes later Ja'Jolla arrives with 10 more men and arriving from the direction of the cathedral Gaffer noticed earlier is another pair of elves. These last 2 wear vestments with of oak leaves wrapped about thin tall tree Know Religion DC 20 Highlight to display spoiler: {The Immortal power of The Culverwood}

Ja'Jolla spies The Tide, his face and eyes displaying a great deal of displeasure and possible anger as he moves to first talk to Ardonte. The pair of likely priests nod to The Watch and move immediately to their fellow citizens. Nira can easily identify the Detection spells, Poison, Evil, and Magic as they are all cast. the tow then stat going about a mundane overview of the condition of the people

Ja'Jolla nods along as Ardonte whispers in his ear and after about 5 minutes, nods a final time and turns to approach. "Violence, death and unintended damage." is all he says as he stops a few feet away. He turns back to his men.
"I want an escort to remain here until they are done seeing to our people and then take them home. Aethyrs and Pirrium. You are on cleanup" pointing to the 4 in front of the Nymph. "No one enters that building"
"the rest are with me." He looks toThe Tide, "and that includes you.
" His gaze moves over to where Danko is as well and his brow furrows and he exhales sharply. Looking at Des he directly address the paladin as he gets to his feet. A slight growl in his voice he leans and says a bit slowly "I expect all SIX of you to come without incident where we can discuss things in greater detail."

Ja'Jolla turns and begins heading back they way he came, the rest of the Watch pausing for the party to fall in behind him.

Shortly enough the group arrives at the Constable building. Ja'Jolla leads through main room towards a door where a pair of elf snap to attention and open it. Ja'Jolla whispers to the doorway as he crosses the threshold and down a short corridor to another door on the right. He opens it and enters with you following. The room is spacious enough for all with a pair of small tables and a total of 6 chairs. 2 of his men enter with him and JaJolla has a seat in one of the chairs. "Have some wine brought and another pair of chairs." one of the men leave to do so

"Less than a day." he begins. "I saw the evidence for myself, Rakshasa, but I would very much like to hear how the heroes managed to let such an engagement spin so far out of hand that seems to have resulted in the death of nearly twice the number of citizens of Waypoint." Before you answer he adds a last piece, "And what you are going to do about it."

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110  d20+8=11 ;
Friday February 4th, 2022 11:33:54 AM

At the mention of all 6, Danko drops the disguise and does a kip up back to his feet (acrobatic check 11)
before exiting the shadows and falling in with the others. His usual grin fades as it's very apparent that he doesn't appreciat the tone being used in addressing the party members.
He stick close to to the others.
He thinks to himself { If this does sideways, we're teleporting the blazes out of here}

------------------ later

Answering Ja'Jolla

" Those innocents ... and I'm now not disputing the characterisation, attacked us.
We were attacked but a vastly superior force, and I defended myself and my companions. I had no way to know that they had been under the influence of the Rakshasa but that would have changed little of what I did. I don't speak for all of us but I maintain that the evil doers here are the Rakshasa, not us. I'll also suggest that our actions saved as many lives as we unfortunately had to take.

To address your other question. Again, I won't speak for all of us, but I do plan on finishing what we started. Track down those remaining responsible for this and plant their severed heads on a pike in the town square. With your permission of course."




Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]   d20+13=21 ;
Friday February 4th, 2022 1:01:46 PM

(Know. religion: 21)

As they wait for Ja'Jolla to be briefed by the Watch, Desdchado prays for forgiveness for all of the destruction and wonders how to begin to rectify what's happened here. He prays that Gargul will be lenient to the patrons killed.

Fully expecting and understanding Ja'Jolla's anger, he simply nods and stands up. "Gaffer, best come along too" he calls out as he does.

WITH JA'JOLLA

Desdichado is about to answer and is surprised when Danko speaks first. His brows furrow and he pointedly does not look at the man as he talks. When it's his turn to talk he says "It's unconscionable that those people died."

He collects his thoughts. "I don't know how to set things right. We probably can't. The least is to recompense the victims and their families" anticipating objections from some of the others he continues, "which I will do from my own money."

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Friday February 4th, 2022 1:03:38 PM

(OOC: Oops, forgot to add this part while he's waiting.)

Seeing the elves wearing the strange outfits, he thinks they are priests of the Immortal Power of the Culverwood. He's glad at least that victims are being attended to.

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30) 
Friday February 4th, 2022 8:02:19 PM

Gaffer flies on ahead until he is outside the perimeter before landing in a small alley and returning to his usual look and form. He'll wait for the party to catch up before falling in line.

Gaffer nods at the talk of giving recompense to the families of the victims. "Not just your money Des, we are the Tide together and we carry our actions, and their consequences, together."

To Ja'Jolla, and the others he says, "They had people drugged and bespelled, and that's a different way to lose your life. Not to mention what might go on there on a day that a fight doesn't break out."

"They knew us on sight and were ready to fight, they know we are after them now. We need to check if there are similar gambling houses in across the Culverwood and act fast."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday February 4th, 2022 11:49:21 PM

Nira's face goes red and she can't keep it contained any longer. Her thoughts burst out into words before she can stop them.

"Wait, so even if you knew they had been mind-controlled - and it seemed that was the case - it would have changed little of what you did? We're here because you killed 6 innocent people! You hid from the authorities, were prepared to teleport away and then disguised yourself rather than answer questions like the rest of us had to in your place. You vaporized those people!"

Having gotten it off her chest Nira is now quite embarrassed by her outburst and of drawing attention to herself. She awkwardly straightens her vest and brushes some stray hairs behind her ears as she recomposes herself. She takes a deep breath and then speaks calmly. "There is no excuse for what we did. Our intentions were good, however our actions didn't live up to the standards we try to set. I can't imagine how such a loss of life can be atoned for, but as Gaffer here has said, we carry the consequences together. We're prepared to accept what may come from our part in this tragedy"

-------------
Knowl Religion vs DC20: Autopass

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Saturday February 5th, 2022 9:29:03 AM

ooc> Additional post but only to add to the narative.

Danko is quite shoked and confused at the reactiions.They had been under attack. They barely survived the battle and he had no idea that the initial assailants that he killed were possessed.

Was he suppose to ask "by your leave" before defending himself and the others? Are they missing the fact that even after he knew what was happening, they still had to continue defending themselves? He wasn't the only one involved in this battle and he did what he could to get the innocents out of the casino.

Maybe he just needs to teleport himself, and all the loot from the casino, out of here and cut ties with this bunch. If they can't support him in front of the guard, how can he trust them?



Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Saturday February 5th, 2022 2:36:46 PM

Hmerrin plops into a chair, still bruised, battered, and bloodied.

As everybody yells at everybody else, he rubs his forehead with a couple fingers.

Eventually, on the tail end of Nira's outburst, he waves a hand.
"Most of us understood they were possessed and not a threat, but none of us actually called that out. Which I should have done straight out."

He fixes JaJolla with his gaze.
"We could've done better. And I for one and sick about how it turned out. We're open to your suggestions around how to help your citizens now."

He lets a little steel into his voice, "Though while we're all chucking blame around you might wanna ask yourself how you let this band set up shop and feed off your citizenry."

The Watch- DM Dan K 
Monday February 7th, 2022 12:40:35 PM

Danko stands by his position and actions in the and elicits a harsh rebuke from Nira.
Des has already volunteered to make reparations on behalf of the group and Gaffer follows that lead.
Even as the heated exchange between Nira and Danko begins, Hmerrin reminds his friends and certainly Ja'Jolla that the threat and what was right here in town is very much still present

Ja'Jolla's face goes through a series of reactions, shock, anger, sadness. In the end all he can do is shake his head. "When I brought you here, I was not expecting this. We will be looking deeper into this, all of it, but what we know now is by your word, and I am inclined to accept it. "

Ja'Jolla seems to steady himself and carries on in a fairly calm tone. "They were magically compelled and attacked you, but it also seems they were unarmed. There is more that I need do before discussions with his lordship on this matter happen. Our priests will be able to within a few days.

"To that end when you first came and I expressed my concern, you gave me the impression that time is important in the business of being able to rid our town and perhaps world of this very real threat. So I am not going to hold you. What I am going to do is ask that you give your word when the decision has been made to return.."

"I will send one of my men with you if you wish to investigate further in The Nymph to have the outside watch stand down. From there you are free to move about and follow what leads you find." Ja Jolla stands, looking a bit weary from the matters of this night and waves you out

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Monday February 7th, 2022 1:11:15 PM

"I cannot speak for any of the others, but I at least will return," says Desidchado.

When they leave, Desdichado pulls Danko aside. "Maybe you weren't informed of just how vile these rakshasa are. They will do anything within their power to make you more like them - including killing 'meatsack puppets' - as they are fond of calling the Noble Races. Consider yourself informed now."

"I get that in your world, when it's Danko against anybody else, Danko's going to come out on top. I can even respect that, to an extent. But if you're with us, remember Gaffer's words: we stand or fall together. That means your actions become my actions. So watch what you do."

"Now, let's put this behind us, at least until the inquest is finished. If they say you are to blame, I will stand by you in whatever the consequences are."


Addressing the group as a whole, he says, "Shall we go back to the Nymph and look for leads?"

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday February 7th, 2022 6:00:52 PM

"Of course, sir. You have my word" Nira responds to Jo'Jalla. Her face is starting to return to it's normal, pale color. Her head is a little clearer now and she has a thought. "By any chance do your priests know how to raise a person from the dead? I understand it to be an expensive exercise, but perhaps we could pay for the castings and bring these people back? Alternatively, perhaps we could purchase some scrolls and cast them ourselves."

When the group have left she answers Des. "The longer we leave it the more word will spread of what happened. It's probably best we find any leads we can before they turn cold. It's a risk though and will mean that we go in without a rest." Nira doesn't feel strongly one way or the other and will follow the group's lead on when the party return to the Nymph.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Monday February 7th, 2022 7:21:57 PM

Danko listens and says little. His bronze skin darken a bit as he obviously dislikes being blamed for defending himself and the other.

He reminds himself that many a man, and woman, and child, has been killed by crazed unarmed assailants,

---------------------------
After they leave, Danko gets approched by the paladin. Danko and paladins have never gotten along overly well. Something about their lawfulness just rubs him the wrong way.

" I have no problem standing or falling with you. You are all for the time being part of my crew. And that, I hold sacred."

Danko stops and steps up to Des. Almost nose to nose.

"But don't for one second, paladin, believe that you can intimidate me. I'm my own man and I don't back down to no one. I'm no peasant Des. I'm a sorcerer, and a clansman of the Windbourne Hills. My father was Pureheart the protectior of the Hills and his father was Keven'Dhar the great dragon. And by his blood that flows through my veins, you take that tone with me again my friend, you and I are going to have to thrown down..,

And now that that is behind us,,, yes, lets go indeed. "

And without waiting for a by your leave, he also joins up the rest of the group.

In a low enough tone so that the party members can hear him but not the guard accompanying him,

" and by the way, I've visited the casino's treasury... we may want to review what I managed to liberate from there before going to the Nymph. "




Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Monday February 7th, 2022 7:23:43 PM

Hmerrin gives his word to JaJolla as well.

Walking out, the young man nods agreement with Nira.

"Back to the Nymph. They had to be doing something there besides taking money."

The man rubs his shoulder.
"Hopefully, we don't run into anything else while we're there."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday February 7th, 2022 8:40:08 PM

Ramirez follows the group, a bit sobered by the realities of the night's events. For now, he will have to hope that Danko and Des will be able to find a way to work together.

Hmerrin, we may be better off if we do run into something there. The more of them we find and root out, the less we have to track down later.

Also, before we go back in, does anyone have wounds that need tending?

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30) 
Tuesday February 8th, 2022 6:53:45 AM

Happy to avoid any more tense conversation, Gaffer will wildshape himself into a dog for the walk back to the Nymph, planning on checking for any scents that might escape their other senses at the gambling house.

The Nymph once more- DM Dan K 
Tuesday February 8th, 2022 2:07:06 PM

The group makes its way back to the Nymph. The man Ja'Jolla sent with you sets out at your direction at a good pace and puts some distance between you allowing you to speak freely. It takes about 15 minutes to get back and the 4 men left are standing about 10' from the closed front door. The Rakshasa bodies are gone as is everyone else who was outside The watch step aside as their fellow man presents a writ to them and a couple words.

Inside, it is much as you left. One of the tables has been pushed against the doorway to the backroom and a makeshift sign says Do not enter. The door to the Cage is open as is the door where Hmerrin found the confiscated items. There was a second door that exited the Cage, and it still remains closed but not the door that lead back from there

Desdichado (Ryan) [HP: 73/161; AC:32/15/30 - CMD 32]   d20+22=27 ; d6=3 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; d6=3 ; d6=3 ; d6=4 ;
Tuesday February 8th, 2022 2:20:15 PM

Before they walk in, Desdichado channels energy to heal everyone a bit. (Channel energy: 30)

"Nira, can you see if that evil magic area is still in effect? It seems like they wanted everyone back there for a reason. If it's safe, it might be a good place to check out."

If it's safe to go back there, Desidchado starts searching. (Perception: 27) Otherwise, he'll follow wherever the others are going.

LoH: 14/19 remaining

Hmerrin (MikeK)(HP 64/162 AC:41 T:27 FF:32 CMD:41)  
Tuesday February 8th, 2022 4:17:06 PM

Hmerrin gratefully accepts the channelling from Dez, but still looks like he's gone several rounds with an Umber Hulk.

He raises his hand quickly at Ramirez' offer of more healing.

Looking around the inside of the Nymph, he counts doors.
"The back room with the sign in front of it is where that glyph or whatever is. We really don't want to go through there if it's still up, and I didn't see any obvious ways out. My guess, its just a high roller gambling room.

I went into that door where the guard was posted, and its some kind of supply room. I grabbed a bunch of magic stuff,and didn't see any way out.

Which leaves that closed door exiting the Cage.

Anybody like opening potentially trapped doors?"


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d8+5=6 ; d8+5=7 ; d8+5=13 ; d8+5=11 ; d8+5=12 ;
Tuesday February 8th, 2022 6:30:38 PM

Ramirez will heal Hmerrin a bit as they walk back to the Nymph. Was that the only room left that we didn't check?

Hmerrin heals 7, 13, 11, 12 hp

Used:
1/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

OOC- Ramirez only has cure light wounds for healing spells


Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30)  d20+26=36 ; d20+20=30 ;
Tuesday February 8th, 2022 8:48:02 PM

Gaffer starts sniffing around the floor. From what he knows of Rakshasa, there should be more bodies at the Nymph and he hopes to find them. He focuses on the area around the cage, and afterwards the back room, withstanding the dark magic as best he can.


-----
Wildshape: Dog, with scent.
Perception: 36
Will Save: 30


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d8=5 ; d8=1 ; d8=6 ; d8=8 ; d8=2 ; d8=8 ; d8=8 ; d8=6 ; d8=6 ; d8=8 ; d8=3 ; d8=5 ; d8=3 ;
Wednesday February 9th, 2022 12:00:12 AM

Now that they're sure it's the right building, Nira has a look before the party enter to see if there are any other exits (eg: side door) that some rakshasa may have slipped though.

She will check to see if the Forbiddance spell is still in effect, and if it is she let's Dez know it's beyond her power to dispel. If the party want to push through it they should expect a little pain.

Nira is fast running out of spells, but she can spare a few cure ones. She makes her way to the two injured boys (Dez and Hmerrin) and patches some of their wounds.

If the party run into any more trouble the muscle will need to take care of it.

---------------
Cast Cure Critical Wounds
Hmerrin is healed for 5+6+8+2+14=35pts
Dez is healed for 8+8+6+6+14=42pts
Dez is healed for 8+8+6+6+14=33pts


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+21=23 ;
Wednesday February 9th, 2022 7:08:33 AM

" Danko Pureheart, gentleman thief at your service. I'll take point here friends. Oh, and you did hear me when I said that I had already looted the safe room right? "

Danko casts protection from evil on himself from his Brahmah tattoo before setting off to investigate the closed door,

ooc> Perception check 23- check door
---------------------------------

Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap.

Trapfinding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device

S/R 18

Protection evil


The Nymph once more- DM Dan K 
Wednesday February 9th, 2022 2:27:54 PM

Des channels some well needed healing to Everyone and Ramirez send half a minute casting some Light Wound curing into Hmerrin specifically. By the time the group enters the Nymph, all of the more serious wounds have been magically healed.
Gaffer does his best impression of a hound dog, but in unable to pull any real scents out of the area. He is able to pick out the Rakshasa scent, but notes he only detects them from where they lay in the natural state upon death. Within the building the scent does not seem to exist. His nose is also fortunate enough to not pick up any 'stashes' that the party has found in the past where Rakshasa are concerned.
Hmerrin goes through the list of what they know and quickly narrows the search down to the doo leading out of cashiers cage being the only direction to go.
Nira makes a quick scout and discovers no other doors. Forbiddance is a permanent spell, and so it stands. Destroying the building completely may be the only way to get rid of it, without powerful magic
Danko notes the cashier drawers are still pulled open where he grabbed the house cash and steps up to the door. A careful inspection reveals no traps and he discovers the door is not even locked

The door opens into a very clean room about 12x20 in size with a table and coin racks for easy sorting stacked upon it. On the back wall is a small book case.
Upon the shelves are years of quarterly journals and ledger books. The earliest is 5 years old and the most recent marking found at a quick skim is last week. They seem to be an accounting of shipments from the 'Store' and 'Mine' to the 'Safe' You appear to be standing in the 'Store' other non ledger documents are here upon the shelf as as.

The DM considers the quick skim to have been about 20 minutes of flipping



Desdichado (Ryan) [HP: 73/161; AC:32/15/30 - CMD 32]   d20+22=29 ; d20+3=15 ;
Wednesday February 9th, 2022 4:24:44 PM

"These rakshasa sure do like to keep ledgers - those weirdos in the arena, and Anduin and those other guys that gave us so much trouble. At least they've been good for following them."

He thumbs through a few ledgers and looks through other documents that look promising.
(Perception: 29)
(Linguistics: 15)



Hmerrin (MikeK)(HP 132/162 AC:41 T:27 FF:32 CMD:41)   d20+1=17 ;
Wednesday February 9th, 2022 6:59:09 PM

After all the healing, Hmerrin feels quite a bit better.

The group skims through the ledgers, and his mood quickly sours.
"I really hope these numbers aren't people," he mutters, flipping a couple pages.

The young man slaps a ledger against the bookcase a couple times as he thinks.

"This is the Store. The Safe is probably in Karri. So, where's the Mine? And how do they get their shipments from here to there?"

He sighs in frustration.

"All I got is go back and ask Taz and JoJolla about this mine, or secret shipments from the Nymph."

He looks through some of the other documents.
Who knows, maybe a map of everything will magically pop out.

[Int check 17 to come up with some leads]

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Wednesday February 9th, 2022 7:52:14 PM

Gaffer takes a seat in the office and waits patiently while the others cover the ledgers, which are far from his area of expertise, and is ready to head back with them once they are done.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday February 9th, 2022 9:14:30 PM

The documents will go to JaJolla I guess? What if we disguise nearby and stake it out for a few days? Maybe someone will come along to pick up the next 'shipment' and we can follow them.

Aside from that maybe we can sell that stuff Danko found and see about helping out the families of those who were lost in that fight.

Used:
1/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 10th, 2022 2:24:39 AM

Nira has a good look at the bookshelf and smiles. Books were her life before adventuring. Perhaps in another life she'd have settled down and opened a library of her own?

She takes each book, looks at the title, flips through it to see if anything falls out, and then skims the first page to get the context of it. If it doesn't look interesting she stuffs it into her haversack and proceeds to the next book.

When done she gives a few sharp knocks on the bookcase just in case there is something behind it.

-----------
Perception to go through the bookshelf: 43 (Take20) + SeeInvis + ArcaneSight
Profession Librarian: 17 (Take10)


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 10th, 2022 2:24:39 AM

Nira has a good look at the bookshelf and smiles. Books were her life before adventuring. Perhaps in another life she'd have settled down and opened a library of her own?

She takes each book, looks at the title, flips through it to see if anything falls out, and then skims the first page to get the context of it. If it doesn't look interesting she stuffs it into her haversack and proceeds to the next book.

When done she gives a few sharp knocks on the bookcase just in case there is something behind it.

-----------
Perception to go through the bookshelf: 43 (Take20) + SeeInvis + ArcaneSight
Profession Librarian: 17 (Take10)


The Nymph investigations- DM Dan K 
Thursday February 10th, 2022 1:14:53 PM

The group all start thumbing back through the ledgers for more information and if anything is hidden within them.
Hmerrin is concerned that the numbers in the ledgers might represent people and further investigations show that it is a combination, but it is mostly goods of varying exotic nature.
Des looks into some loose documents and comes across several contracts that all seem very much legitimate. Of particular interest is a contract that involves a gem mine. It does not mention the specific location but it does indicate the mine is within the Emerald Kingdom. A further document uncovers that a clan of gnomes, The Gemsmith clan has been contractually bargained with to do the mining. For the service, the rakshasa will not harvest any of direct blood to the Gemsmith clan. It is signed and witnessed by multiple parties of the gnomes, Nitish and Kumar and a mark of black as a third party witness. It is a 50 year contract that has been renewed 5 years ago for the fourth time.
Nira's investigation discovers a secret door behind the book case as well as information on some merchant contracts that ship from the Mine to the Safe directly

Danko checks the secret door and finds no traps and it easily slides open to reveal a small room with a dumb waiter and ladder down. At the end of the ladder, some 50', is a passage with 2 small mine carts and what is likely a very long tunnel.

The Nymph investigations- DM Dan K 
Thursday February 10th, 2022 1:14:53 PM

The group all start thumbing back through the ledgers for more information and if anything is hidden within them.
Hmerrin is concerned that the numbers in the ledgers might represent people and further investigations show that it is a combination, but it is mostly goods of varying exotic nature.
Des looks into some loose documents and comes across several contracts that all seem very much legitimate. Of particular interest is a contract that involves a gem mine. It does not mention the specific location but it does indicate the mine is within the Emerald Kingdom. A further document uncovers that a clan of gnomes, The Gemsmith clan has been contractually bargained with to do the mining. For the service, the rakshasa will not harvest any of direct blood to the Gemsmith clan. It is signed and witnessed by multiple parties of the gnomes, Nitish and Kumar and a mark of black as a third party witness. It is a 50 year contract that has been renewed 5 years ago for the fourth time.
Nira's investigation discovers a secret door behind the book case as well as information on some merchant contracts that ship from the Mine to the Safe directly

Danko checks the secret door and finds no traps and it easily slides open to reveal a small room with a dumb waiter and ladder down. At the end of the ladder, some 50', is a passage with 2 small mine carts and what is likely a very long tunnel.

Desdichado (Ryan) [HP: 106/161; AC:32/15/30 - CMD 32]  
Thursday February 10th, 2022 2:05:27 PM

"So, we've got a clan of gnomes who sold out to the rakshasa and are supplying them with gems. Let's see if Ja'Jolla knows anything about this 'Gemsmith' clan."

He sighs. "So, are we travelling down this tunnel? I'd really like to get some rest first, because who knows what's at the end of this. We should at least tell the guards outside, in case we're gone for a while."

Desdichado (Ryan) [HP: 106/161; AC:32/15/30 - CMD 32]  
Thursday February 10th, 2022 2:05:27 PM

"So, we've got a clan of gnomes who sold out to the rakshasa and are supplying them with gems. Let's see if Ja'Jolla knows anything about this 'Gemsmith' clan."

He sighs. "So, are we travelling down this tunnel? I'd really like to get some rest first, because who knows what's at the end of this. We should at least tell the guards outside, in case we're gone for a while."

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday February 10th, 2022 4:01:02 PM

ooc> Sorry, life got busy.

Previously,
Danko checks the secret door.

Presently.
"I'm all for rest. My higher level spells are drained. I also have a load of magic items liberated from the Raks that may be useful as we're moving down in the tunnels. "

--------------
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap.

S/R 18

Hmerrin (MikeK)(HP 132/162 AC:41 T:27 FF:32 CMD:41)  
Thursday February 10th, 2022 7:29:30 PM

Hmerrin makes a face at Dez' assessment.
"I'm not sure agreeing to 'Mine our gems or we'll eat you' counts as selling out, Dez" he counters. "They may have, but we'll have to see for ourselves."

He runs a grimy hand through his hair.
"Yeah, rest tonight. Spelunking tomorrow. Let's stop by JoJolla to give him the news, and see if he's head of these Gemsmith folks. I think we may want to go outside of town in a random direction and camp there for the night. No sense putting the inn in danger of a retaliatory strike."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 10th, 2022 7:30:33 PM

"If we don't get some rest I'm going to be very limited in my selection of spells. I can't guarantee I'd be able to contribute in combat or even heal many wounds"

Nira is in favor of resting before venturing into the ominous tunnel.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Thursday February 10th, 2022 8:14:05 PM

Gaffer lays his head to the floor and lets out a low whine, he's ready for a rest, and hopes to be better prepared for their next fight than he was for this one.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday February 10th, 2022 8:23:58 PM

Ramirez agrees to the group's call to rest. Can we rig something up to let us know if anyone comes out of the tunnel during the night?

Used:
1/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)


We need a break- DM Dan K 
Friday February 11th, 2022 12:45:00 PM

The party talks over what they found and discusses the next move.
The Store seems to be The Nymph whose primary goods is coin with some occasional contraband and people that are sent to The Safe
The Mine is being worked by a clan of gnomes, having a contract to not be eaten and otherwise horribly abused by the Rakshasa in return, within the Emerald kingdom and gems are sent direct to The Safe
Greenleaf is the name of the elf that met outside of The Way Back Inn with another man per the clerical vision. Greenleaf went to Karri, a city within the Emerald Kingdom and the man he spoke with came here to speak with Kumar and Nitish, both now dead, before going to parts unknown under a library.
The tunnel lead to gods only knows, but probably NOT Karri as the city is over 20 miles away.

The Tide decide on informing Ja'Jolla of what they found and heading out of Waypoint to set up camp and get some rest. The Tide exits to find the 4 men of The Watch just outside. One nods but otherwise they remain at a vigilant stance, with 2 moving into the doorway itself now that you are clear. Your escort is no longer about.

15 minutes later and you are back at the Constable building and the walk allowed for some additional possible reflection Know Local DC 30 Highlight to display spoiler: {Gemsmith, that's right. A clan of gnomes said to live and prosper in the Hills near Kouri and Fort Silence}

The group speaks with Ja'Jolla, but he does not know of the Gemsmith clan.

Soon out of town and now approaching midnight, the group sets up a small camp for some much needed rest and hopefully a night of non retaliation by the Rakshasa.

Party XP Scene 1: 80,000 Each

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday February 11th, 2022 4:07:15 PM

Desdichado agrees to take first watch.

"Maybe this tunnel is for storage of the gems? I might have more clues to finding this Gemsmith clan."

Hmerrin (MikeK)(HP 132/162 AC:41 T:27 FF:32 CMD:41)   d20+14=27 ;
Friday February 11th, 2022 7:48:20 PM

Hmerrin lays out watches:

Dez and Nira
Gaffer and Hmerrin
Ramirez and Danko

"One way to find out," he replies to Dez, before lying down for some much needed sleep.

[Perception 27 on watch]

[

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+16=25 ; d20+15=25 ;
Saturday February 12th, 2022 10:25:37 AM

kn check = 25
perception check for watch = 25

His cloak shifts to a dark shade of blue as the group settles for rest and watches. It looks like we have a few places to check, after we investigate that tunnel.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d8=7 ; d8=7 ; d8=3 ;
Saturday February 12th, 2022 10:43:04 PM

As the group settle down to end this eventful day, Nira casts one last healing spell on Hmerrin. By her reckoning the group should now be in good shape.

------------
Cast CSW. Hmerrin is healed for 7+7+3+14=31pts
Perception: 33 (Take10) for her watch


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+26=31 ;
Sunday February 13th, 2022 7:18:21 PM

Gaffer catches a quick nap before waking for his rest with Hmerrin.

He finds a nearby tree to lean up against and makes a request to that land that some fresh fruit would be a wonderful treat in the morning, adding, "I'm sorry that such dark creatures have been able to make their home here, but we are working on removing this blight, I promise you."


-----
Perception: 31


Over the Hills an Far Away


A new day dawns- DM Dan K 
Monday February 14th, 2022 11:05:28 AM

Watches are set and the hours of the wolf are soon upon the party.
Hmerrin and Des take up positions and find themselves plagued by shadows, blacker than black, that seem to flicker about unseen. The ancient creak of wood, somewhere in the beyond of Culverwood and the hackle raising sensation of the very land itself, scrutinizing the pair of warriors
Gaffer and Nira are woken after what seems like only moments upon closing their eyes to take their turn, but other than fatigue, no opponents reveal themselves. The wood about seems calmed, almost peaceful
Ramirez and Danko find their watch far more similar to the first pair. The early twilight hours at the edge of the Culverwood are unnerving at best. A flutter of feathers high above as the others are waking as something quite large takes flight shakes an upper branch, though no debris falls.
Finally it is full daylight, though the spell casters all need a few more hours of rest before they can begin preparing spells.
Gaffer opens his eyes and finds a pear, an apple and a small twig of mulberries just next to his bedroll

All are ready before midday to move in whatever direction the party decides

fatigue mentioned above was purely descriptive and not game based

Hmerrin (MikeK)(HP 162/162 AC:41 T:27 FF:32 CMD:41)  
Monday February 14th, 2022 2:57:18 PM

Hmerrin slowly rises to his feet, stretching and twisting about to get the kinks out of his muscles.

"There's way too many critters out here," he complains. "Tonight might be in an inn, Rakas or no Rakas."

The fighter sets about oiling and sharpening blades, waiting for the spellcasters to do their thing.

"Going underground into that tunnel," he reminds them.
"No telling where that leads."

Once everyone is ready, he leads the Tide back to the Nymph, and the unexplored shaft.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday February 14th, 2022 3:51:52 PM

Danko finishes his preparations as well. Some stretches and a light meal.

His spell energy have replenished and he's ready to go.


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday February 14th, 2022 5:05:03 PM

Rested and ready to go, Desdichado joins the others on the path back to town and the tunnel.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday February 14th, 2022 6:44:59 PM

Gaffer, it seems as though the forest liked your message. Ramirez snacks on some rations as the group walks back to town. Camping out is relaxing, but he agrees with Hmerrin that an Inn would be nice. As they walk, his cloak shifts to a light breezy yellow, as if soaking up the morning sun.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Monday February 14th, 2022 9:12:01 PM

Gaffer wakes up well rested and he makes sure to thank they forest for it's bounty as he prepares his spells for the day and takes an eager bite from the pear as they set off, sharing the apple and mulberries to the others.

"Nothing quite like a perfectly ripe pear." He grins, feeling the negativity of the previous fading away as he eats.

Once back in the tunnel, memories quickly surface of the last, not so long ago, time he was underground and he quietly prays for a more peaceful journey this time.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+29=31 ;
Tuesday February 15th, 2022 1:16:41 AM

Nira spends some time casting her usual preparatory spells. She casts a Tishe's Weave Elements spell and weaves the air itself into 6 vests which she hands around the group. "Here. These will help protect you from attack".

She graciously accepts one of the apples from Gaffer. Nira rubs it against her airy vest to clean it a little and then chomps into it. With food in her belly she's feeling a little better about things and follows along with the group back to the Nymph.

--------------------
Cast Tishe's Weave Elements. Skill check: 31. They take up the 'chest' slot. Everyone who wears one gains the benefit of Blur (20% miss chance). Nira also gains the benefit of flight

Spells/abilities in effect:
Arcane Sight ... Blur (20%) ... Darkvision ... Mage Armor ... Magic Vestment ... Fly (60ft) ... Roses Temperature Control ... See Invisibility ... Resist Fire (5)


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday February 15th, 2022 6:38:39 AM

" Thank you Miss Nira. Thank you Gaffer. "

-----------------------------------------------------

Cast Tishe's Weave Elements, gains the benefit of Blur (20% miss chance)
SR 18
Trapfinding


A new day dawns- DM Dan K 
Tuesday February 15th, 2022 11:00:35 AM

The tide returns to town and makes their way to the Nymph. It is evident by the faces of many that you pass, that the events of the previous night have begun to circulate. No harsh looks are cast at the party however, so it would appear The Watch has been able to keep the details obscured at least. The faces show concern, sadness and a hint of fear. Understandable to be sure, but again, nothing directed to the group.

At The Nymph you find a different set of elven guard from The Watch who nod and step aside allowing you to enter and at this pint a few bystanders' eyes widen slightly. Inside is still as you left it and you arrive at the tunnel. Light sources are struck and the group proceeds side by side with Hmerrin and Des leading. The tunnel heads in a straight path, to anyone's ability to tell and after nearly an hour, it ends in a small room with a single exit, bolted heavily from your side.

No traps and easily opened, the door reveals a room in what seems to be a tool shed or perhaps a barn. As you enter the room, you notice from this side, the door is concealed to appear to be a tool hanging wall. there is no one about and the party finds themselves in what looks like a seasonal camp with 3 buildings. A barn for 4 large animals, a small bunkhouse and a smoke house. A mound of vegatational refuse and other unsavory looking debris forms a mound be the barn which extends a natural hills side to come all the way up to the first structure you exited from. The camp looks to be abandoned.

You are about 3 miles from Waypoint to the northwest of the town. Further west, about a 100 yards through light trees along a trail is a main north south road that would take you to Kharri, north, or to Waypoint, south. The tunnel seems to be a smuggling run

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday February 15th, 2022 1:27:22 PM

"Quite a setup they've got here," says Desdichado. "It makes me wonder how many secret tunnels like this there might be around here with no one even knowing what's happening around them."

"I wonder where the best place to find out more on these gnomes is. Should we head on up to Kharri?"

Hmerrin (MikeK)(HP 162/162 AC:41 T:27 FF:32 CMD:41)  
Tuesday February 15th, 2022 6:13:41 PM

Hmerrin regretfully returns the woven vest to Nira.
"It's blocking my amulet," he explains.

The Tide go to Waypoint, and the Nymph, and the tunnel, and the end of the tunnel.

"Hmph," he remarks, looking around.

"Well, let's give the place a quick once-over, just in case someone left something interesting. Then, yeah, on to Kharri, I guess."

The young fighter strides over to the bunkhouse, and almost opens the door, but stops himself.
"Oh resident rogue," he sing songs. "Wanna break into a building?"

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday February 15th, 2022 6:42:53 PM

"You wear an amulet on your chest?" Nira is a little confused but doesn't question it any further. "Well, the offer is there anyway"

Nira walks through the other buildings to see if there's anything of value or importance.

Perception: 33 (Take10)

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday February 15th, 2022 7:01:16 PM

Ramirez gladly accepts the spell from Nira. You can never have too much protection. How long does it last?

Looks like the group agrees to go to Kharri? If we get there quick enough, they may not have learned of the events here yet.

Active Effects:
Tishe's Weave Elements- blur

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Tuesday February 15th, 2022 10:38:03 PM

Having prepare the spell and aware they are about to go on the open road, Gaffer moves to the tunnel exit and casts Stone Tell, resting his palm against the tunnel wall and allowing it's voice to fill his mind.

"Erm. Hello. I hope you don't mind me speaking to you. We are trying to follow some bad people who have been travelling through this tunnel before us. I was wondering if you might be able to tell me anything about them, any ways you can identify them, and what they do in this building at the exit to the tunnel? Also, is there anything I can do for you?"

Having never spoke to stone, rock or earth before, Gaffer is not sure what to expect, can stone see as earth elementals do? or are his questions of no use or interest, he listens intently to the walls reply.


-----
Cast: Stone Tell - Duration 15 Minutes


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+15=19 ;
Wednesday February 16th, 2022 11:14:35 AM

Danko takes position with the rest of the party. He agrees with the proposed plans.

—————
Perception check (19)
Signs of possible attacks

Fork in the road- DM Dan K 
Wednesday February 16th, 2022 1:55:56 PM

The Tide split up and move about the small camp looking for, something. The camp has not been used in some time, but is not overgrown. It is set up to appear to be a trapper or small hunting camp, but other than the bare bones of such, there is nothing here.
Gaffer casts a spell and asks the worked stone of the tunnel about those who have travelled it before them. The passage is often trod by many and the stones describe them in detail. Elf, human, both male and female and always in one direction, from The Nymph. The stone does not name the building, just the direction And once, just once in the stone's memory, a gnome. The stones describe your memory of the disguised Kumar, Nitish and 4 other Rakashsa that you recently fought and slew in the battle. It also describes 2 others, from even before the gnome. A powerful built human, like Des but without armor and female, with golden eyes. The other was a tall and gaunt human male. They spoke of agreeing the location would do well and that with the contract in place the others could be brought in to begin.

There is nothing else to be learned. Does the party head towards Kharri, capital of The Emerald Kingdom or towards Kurri looking for the gnome clan of Gemsmith

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday February 16th, 2022 4:17:58 PM

"Alright, if these Gemsmith gnomes are in Kurri, I think that's where we should start. Might as well find out more of what we're up against."

Hmerrin (MikeK)(HP 162/162 AC:41 T:27 FF:32 CMD:41)  
Wednesday February 16th, 2022 5:28:06 PM

"No argument here," Hmerrin responds. "Let's go find these gnomes. Gaffer, we could probably use aerial recon to help find them."

The fighter takes the road toward Kurri.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+26=32 ; d20+27=38 ;
Wednesday February 16th, 2022 5:57:18 PM

Gaffer is more than happy to take to the skies as a hawk once more, even though Culverwood is a much finer place to walk than most, he would always rather have wind beneath his wings than earth beneath his boots.

He keeps as keen an eye out as best he can across their journey. Any signs of off shoot trails or camps he will fly down to signal to the group.


-----
Perception: 32
Survival: 38


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday February 16th, 2022 6:30:06 PM

Nira has no problems heading towards Kurri.

"We should let Ja'Jolla know we're leaving so he doesn't think we're trying to skip town. We don't necessarily need to tell him where we're going though"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday February 16th, 2022 7:56:32 PM

Freeing the gnomes from slavery does sound appealing. And they may have some useful information about our adversaries before we confront them at Kharri. I agree we should provide an update to Ja'Jolla. Any volunteers?



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Wednesday February 16th, 2022 8:35:10 PM

Telling Ja'Jolla is a good thought and Gaffer offers to fly back into town and let the guard know before catching up to the others, as long as they are on the road he thinks he should be able to find and catch up to them.



Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday February 17th, 2022 6:47:11 AM

Danko does a lot of nodding and agreeing,

" Gomes.. right... free from slavery... of course... telling Ja'Jolla... of course... Gaffer makes like a bird and leaves... ok.... "



Fork in the road- DM Dan K 
Thursday February 17th, 2022 1:41:37 PM

The group heads down the slightly overgrown game trail to connect to the main north south road while Gaffer takes to the air and flies swiftly back to Waypoint and the Constables building. The main group turns south where the road will take them to Trade Road which runs east all the way to Plateau City and to Blackbird Lake to the west.

Gaffer lands nearby and enters to meet Ja'Jolla and in relative short order is able to do so. The Commander of the Watch accepts the information and informs Gaffer that the investigation is currently speaking to the witnesses. He expects the process to take at least a week. Interactions with the dead can be straining. He'll be in touch.

Gaffer exits and finds the group travelling west towards Kouri in the late afternoon. Having gotten a relative late start and with the side trip down the tunnel, the group is a good 5 hours from Kouri. As Gaffer comes in, he spies a small caravan of perhaps 3 wagons about 2 miles further to the west setting up camp themselves.

Does the group want to continue, pull up here or push to Kouri?

Hmerrin (MikeK)(HP 162/162 AC:41 T:27 FF:32 CMD:41)  
Thursday February 17th, 2022 7:48:18 PM

"Kouri is too far to make today. I'm thinking see if we can team up with that caravan for the night, but can be talked into pulling up here.

Any strong opinions?"

Either way, Hmerrin will set the same watch as before.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday February 17th, 2022 8:01:27 PM

"Sure, we can try to meet up with them. Hope they are friendly."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 17th, 2022 8:02:59 PM

"It's probably worth investigating that caravan. If they're hostile it would be better to find out now. If they're friendly then we can team up with them and offer protection"

Nira has no issue with the watch order.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday February 17th, 2022 9:58:18 PM

I agree with Nira. And if we've seen them, they likely have seen us too.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+26=46 ;
Friday February 18th, 2022 5:44:15 AM

Gaffer lands down for the discussion and nods his head alongside Nira's thoughts. Once the group are ready to move, he'll fly on ahead to the caravan and see who they'll be resting with.


-----
Perception: 46


Bumblebottom's Boy Band- DM Dan K 
Friday February 18th, 2022 10:19:27 AM

the group decides to continue forwards and meet up with the small wagon group ahead of them. Gaffer flies on ahead to see if there is something he can learn about their future camping buddies.

Gaffer passes overhead and scout out 10 folks about the 3 wagons, which are pulled off to the side of Trade Road in a straight line, traveling towards Kouri. A collection of 8 horses is nearby with 2 of the 10 tending to them. A pair of fires are being started, one at either end of the wagon line and a cooking fire already has several large pans and suspended pots heating up with food. The make up of the travelers is mixed races, 4 elves, 3 humans, 2 halflings and a gnome. the latter three seem to be in charge of food at the cooking fire. The sharp eyed Gaffer notes all in the party are well armed with a main weapon, side weapon and either a crossbow or longbow and wear armor.

The party approaches and 4 of them, a pair of elves and humans quickly move to the rear of the train and take up covered positions, weapons at the ready. A gnome walks out into the road and holds up a hand
"Well met travelers of the Trade Road. I am Simone Bumblebottom. If your aim is a warm fire, good food..."

A voice cries out from further back, "Excellent!

The gnome sighs, "EXCELLENT food, and company. You are most welcome. If not, you would do well to part from here."

Gaffer Highlight to display spoiler: {Gaff saw the gnome move from the cooking fire to a spot under a wagon and then a second gnome simply appeared and walked out on the road}

A tingle moves across all in the party and you know you are standing within a Zone of Truth

The group is welcomed after answering DM assumes you are polite truthful and nice and shown to some camp chairs by the cooking fire.
Nira Highlight to display spoiler: {there are no invisible creatures. Arcane Sight makes your eyes glow, and making it obvious. The group provides consent and detect a good amount of minor magic. Weapons, armor, jewelry}
If asked, the group consents to Detection spells and none are evil.
Simone is the leader of the band, who all hail from Plateau City

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday February 18th, 2022 5:00:52 PM

"Greetings to you as well. I warm fire and excellent food and company sound very welcome to me. It's not often a traveler can meet such friendly faces.

What's the news from Plateau City? I haven't been back that way in a long time now."

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Friday February 18th, 2022 5:32:57 PM

Danko initially stays in the shadows until it's apparent that the gnomes are friendly.

" Hello friends, interested in some trading? "



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Saturday February 19th, 2022 5:03:02 AM

"We mean no harm to anyone here. I realise there is a truth spell in place and I'm happy to answer any questions you have while under it to show our good will. My name is Nira and we'd be very happy to share excellent food and company, Simone" She smiles to the gnome.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Saturday February 19th, 2022 9:45:14 AM

"Especially with friendly faces who know what they're about on the road," Hmerrin echoes Dez and Nira.

"We saw your fires and thought to band together for the night. Safety in numbers, and all. Of course, excellent food would also be most welcome. Our cooking is, um, functional."



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+20=29 ;
Monday February 21st, 2022 2:02:38 PM

Gaffer flies down, making sure he is visible while shifting back to normal.

"Hello! I'm Gaffer, with the group, thank you for welcoming us. How have your travels been?"

[OOC: I am assuming the gnome reveals back out of their spot once the greetings have passed, otherwise he will find an opportunity to quietly let Nira know what he saw.]

He takes a seat near the cooking fire, eagerly awaiting the excellent food and enjoys the new faces and company.

Before resting, Gaffer takes some time to observe their surroundings, (Nature: 29) if the weather looks like it will rain or storm during their rest, he will take the time to cast Control Weather and clear the skies as best he can.

Bumblebottom's Boy Band- DM Dan K 
Monday February 21st, 2022 2:45:01 PM

The group settles in and are welcomed all around by Simone and her caravan
Des gets some basic information Plateau City, nothing much. The group has been out for a few months. They do this each year from mid spring to early autumn where the route will wide them back to Plateau City for the winter.
Gaffer clears out the weather for a simply magnificent night under the stars and gets more than a few glances at the display of magical power.
The food is all it was advertised and more and the halflings, who cooked it, pry for as many compliments as they can get
Simone never reveals her precaution and so at an opportune moment, Gaffer fills Nira in on the magical display he noted when Simone first addressed the group

Night settles in, the caravan puts 2 on watch with 2 shifts. The rest of the band pull out beds from the wagons and settle in for a far more comfortable night than a bedroll


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday February 21st, 2022 5:53:10 PM

"Very good food, thank you. Our friend back home Tombo would have loved this. He loves a good halfling-home-cooked meal."

Once everyone is settled in, Des agrees to share the first watch with some in the caravan.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Monday February 21st, 2022 7:03:41 PM

Hmerrin is most appreciative of the meal, and slathers the cooks with praise.

Come watch time, there's trust and then there's trust.
The Tide will act as if they're on their own, and take their accustomed watches.

Dez - Nira
Hmerrin - Ramirez
Gaffer - Danko

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday February 21st, 2022 7:40:03 PM

Danko does a little of this, a little of that.
His casts unseen servant and directs Willard ( the unseen servant) to do some chores around camp.

He gets some sleep and takes his turn at watch with Gaffer when the time comes.





Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday February 21st, 2022 9:25:21 PM

Ramirez heaps praise upon the cooks for the fine meal. He shares a campfire story, spinning a cheerful tale of friendship and camaraderie. He has a few scary stories up his sleeve, but he didn't think this was the right time to share one.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday February 21st, 2022 10:52:12 PM

Nira does what she can to contribute to the camp, whether by helping cook or helping clean. She doesn't want to be seen as taking advantage of the hospitality.

She is in complete agreement with Hmerrin and sets to taking a watch, regardless of what those of the caravan do.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+26=35 ;
Tuesday February 22nd, 2022 4:51:44 AM

Gaffer thinks he would have been happy with a full night's sleep, but there's probably wisdom in Hmerrin's suggestion somewhere.

He takes up watch with Danko when woken up. f any of the caravan are also keeping watch he'll keep an eye on them too.


-----
Perception: 36


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=31 ;
Tuesday February 22nd, 2022 7:10:29 PM

Desdichado keeps an eye out for anything unusual during the watch, and hopefully gets some sleep afterward.

(Perception: 31)

Bumblebottom's Boy Band, night terrors- DM Dan K 
Tuesday February 22nd, 2022 7:19:42 PM

The meal is marvolous, especially by your on the road standards and perhaps even by some of th taverns you have eaten at.
The few stories Ramirez tells are met with great apprciation as is the offers of helping where you can, though Willard is not the only unseen servant cleaning up so there is not soo much to do as one might think.

Simone shares her own story, one that "Is sure to set your hair on end." Her crew gathers about, apparently eager for the tale and Simone starts with a log to poke the fire. "I've been savin this one my friends to be sure. Here on the edge of the Culverwood is the best place to tell it"

"More true than Soul Driver and twice as terrifying, for there is no hidin from the Skin Walkers."

Simone proceeds to tell a tale of decadence, corruption of spirit and insanity. The main characters are gnomes, prideful of their craft in the mines, powerful and rich through out the region and the fall to darkness and the evil of the Skin Walkers. Spirits that cloud the mind and destroy the soul. Spirits that could assume the forms of their victims and even of those in passing.
"Say a band of well to do's on the road."

Simone glances at Nira and shoots here a sly wink as she leans into the fires glow and continues the final part of how the the spirits took the form of the king's daughter, slew him and his queen, plunging the gnomes into turmoil and civil war and destroyed utterly the once proud clan

Her tale done, she sits back and smiles and declares herself tired and off to bed.

The crew exchange a lot of looks and and finally break into grins and laughter, congratulating Simone on another amazing tale

Night passes, dwan breaks and nothing untold happened in the dark. The dawn provides another fantastic meal of fresh meats, eggs, bread and fruit. The party is ready to go far before the wagon train and they wish you well as you continue, if you wish to

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday February 22nd, 2022 7:24:24 PM

“ Hey, let’s continue. “


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)   d20+1=5
Tuesday February 22nd, 2022 8:10:57 PM

Hmerrin quickly loses his good humor as Simone proceeds with her story.

He spends the tale watching her intently while absently rubbing his chin in concentration.

The crowd breaks up.
Hmerrin murmurs to Nira, "that hit awfully close to the mark, don't you think?"

In the morning, before moving out, he seeks out Simone.
"Fine tale last night," he notes. "I was wondering if it contains a location for that clan of gnomes?"

The man tries to observe carefully, like he's seen other do, but reading people just isn't his forte.
[Sense Motive 5]

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Tuesday February 22nd, 2022 9:21:21 PM

Just as Hmerrin finds his mood turning at Simone's story, so does Gaffer. His following rest is much less relaxed and he is keen to get moving the next day.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=31 ;
Tuesday February 22nd, 2022 9:35:24 PM

Ramirez helps break camp and wonders how much of that story was just a story, and how much of it had some grains of truth attached to it. He joins Hmerrin in conversation with Simone and also tries to ask her about the gnomes location. He doesn't press too much if she is not willing to discuss, and lets the matter drop if she seems in any way offended.
diplomacy check = 31

It seems like the Tide will be heading out before the caravan, so he says a few goodbyes and wishes them well.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+29=37 ; d20+24=39 ;
Tuesday February 22nd, 2022 10:05:12 PM

Nira agrees with Hmerrin and whispers back to him. "Very close. I doubt that was just a story being told by chance. It was meant for us." She tries to get a feel as to whether there is more to Simone's story or whether it's intended as a message for the party.

It makes for an uneasy night for Nira. After her watch she sleeps lightly and when she awakes is relieved to find there has been no incident.

Nira casts her morning prep spells and hands out the air vests again.

"We'll keep our eyes open for any Skin Walkers" she says with a farewell wave to Simone.

--------------------
Sense Motive on Simone: 39

Cast Tishe's Weave Elements. Skill check: 37. They take up the 'chest' slot. Everyone who wears one gains the benefit of Blur (20% miss chance). Nira also gains the benefit of flight

Spells/abilities in effect:
Arcane Sight ... Blur (20%) ... Darkvision ... Mage Armor ... Magic Vestment ... Fly (60ft) ... Roses Temperature Control ... See Invisibility ... Resist Fire (5)


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+28=39 ;
Wednesday February 23rd, 2022 12:31:05 AM

It takes Desdichado a bit longer than the others to realize the potential of a coded message in the story. Not until he notices Hmerrin and Nira whispering together does he piece together that the tale might be for the Tide. His face darkens and it takes all his restraint not to confront the storyteller.

The next morning when the group talks to Simone he is there as well. "Yes, let's have it - why tell that story tonight?" he asks somewhat irritably.

(Sense Motive: 39)

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday February 23rd, 2022 7:11:50 PM

“ Friend Des is irritable in the morning, forgive him. But, yes, what he said. “

Bumblebottom's Boy Band, Morning- DM Dan K 
Wednesday February 23rd, 2022 8:16:55 PM

The story Simone tells unnerves, and with good reason, several of the Tide.. Approaching the gnome the next morning with some questions and concerns about the tale

Simone, to any of the party's ability to tell is forthright in her answers and does not seem put off by the questions either. The gnomes of the story are supposed to be a few hours north of Kouri in the hills near a great pine grove. As to why tell the story now, It seemed like a good time. She says the last as she pulls on an overcoat with the symbol of Warrd emblazoned upon it. "I wish you well and good journey friends. Perhaps if you find yourselves in Plateau City over the winter months, you might look up my company.

The group heads out in front of the wagon group and is soon on their own upon the road. Was the meeting happenstance, divinely directed, a little of both?

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday February 23rd, 2022 9:15:27 PM

Plateau City? Sounds like a nice place to visit. But for now it looks like it's time to resume our journey. I think it may be worthwhile to at least take a look around at that area Simone mentioned. Shouldn't be too far out of our way.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday February 24th, 2022 2:42:36 PM

"Sounds like a good idea to keep on our way to Kouri, then. And yes, if we do make our way to Plateau City I think we'll certainly seek out your troupe."

He reflects on the symbol of Warrd on the overcoat and the vision from Warrd, and wonders if there's a connection here.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Thursday February 24th, 2022 4:03:51 PM

Gaffer takes back to the skies once the group are ready to set off. He muses that he could probably take the party straight there if found a local pine tree large enough, but the trip to Deepforge and incidents there are still a little to recent for him to suggest it.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 24th, 2022 6:09:58 PM

Not detecting any untoward, Nira nods as she sees the symbol of Warrd. "Followers of his tend to appear at the right place and time. It would make sense a devout follower of his would happen to find us on this mission"

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Thursday February 24th, 2022 7:20:37 PM

Hmerrin thanks Simone, and heads out on the road toward Kouri.

Once free with the group, he gives out a low whistle.

"Remind to drop a copper or three into the ol' alms plate," he exclaims.



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday February 24th, 2022 10:01:07 PM

Ramirez tries some different colors on his cloak as they walk. He finally settles on a pure white to see if it would be good enough to blend in with snow.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Friday February 25th, 2022 12:07:03 PM

More walking and talking and thinking and some singing.

Hi ho hi ho on our way we go.


Kouri- DM Dan K 
Saturday February 26th, 2022 10:04:04 AM

By early afternoon the party arrives in Kouri. The large town is much like Waypoint, though it shows a deeper elven heritage than its younger sister city along Trade Road. A wall of brambles enveloped by a well managed hedge envelops the city with not a straight line of more than 15' anywhere about the perimeter. The brilliant green is broken by flowers and wild berries and the smell of juniper dominates the air. The gate is opened to travelers on Trade Road and the party passes by a handful of men and elf manning the opening with minimal questions and a few silver coins.
The group is directed to visit the White Stag or Evergreens as the two most popular taverns for travelling merchants.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Saturday February 26th, 2022 5:31:29 PM

"Right, where should we spend the night - 'meat' or 'veggies'? I'm pretty tired, so I'd be alright with whichever is closest."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday February 26th, 2022 5:58:57 PM

I agree the closest one is fine, unless anyone knows the area and can recommend?

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Sunday February 27th, 2022 3:41:59 PM

Hmerrin shrugs.

"Closest one works for me," he agrees.

He looks around the town.
"Any way we can ask about this Gemsmith clan without anybody getting irritated and/or killed?" he wonders aloud.
"I'm guessing there's no WLA presence here, but I'll ask around. I don't think that's too out of the norm for a WLA member from way out of town."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday February 27th, 2022 5:46:21 PM

Unless Nira recalls (or overhears) anything about the taverns she also agrees about heading to the closest.

Knowl Local: 31 (Take10)

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Sunday February 27th, 2022 6:33:28 PM

Gaffer lands down, shifting back and rejoining the party.

"Perhaps we should take a look at the area Simone described first and ask questions once we have our bearings." Gaffer suggests as he follows Nira to the nearby tavern.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday February 28th, 2022 6:59:22 AM

"Closest works for me. "

Kouri- DM Dan K 
Monday February 28th, 2022 2:44:31 PM

The group heads to the closer of the taverns and soon has rooms and food lined up at Evergreens
Nira knows a good amount about the town and that it has much in common with Waypoint, although Kouri is a much older establishment. There is a small post, a messaging center for the WLA and a spot to crash in emergencies, usually unmanned.
A quick trip discovers that it is indeed unmanned. From the outside, it appears to be a small narrow building and it opens upon presentment of the WLA badge. Inside reveals, well a small narrow interior with a pair of cots and a bulletin board, currently with a single message dated nearly a year ago
Following up on lead of activity to the north near the pine grove

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Monday February 28th, 2022 6:44:01 PM

Hmerrin takes a look at the note, his face scrunching up in distaste.

"Went up there a year ago, and never came back. Terrific."

The man returns to the Evergreens, and relays the message.
"Guessing we're heading into more shenanigans tomorrow", he sums up. "Through the woods, and then underground, and then who knows what. Get some rest. We're leaving early."

Having just arrived, and having not caused any trouble, Hmerrin chances getting a full night sleep.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Monday February 28th, 2022 7:49:52 PM

Gaffer settles in for a late night at the inn, taking the opportunity to relax a little more, enjoying what food they have to offer and embracing a chance to think about things over than the fight likely coming tomorrow.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday February 28th, 2022 8:10:06 PM

Desidchado sleeps, ready for an early trip out of town tomorrow.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday February 28th, 2022 8:41:10 PM

Looks like we have a new lead. Ramirez orders a good meal at the Inn and looks forward to a night in a comfortable bed. You never know when it will be awhile before enjoying those simple things again.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 1st, 2022 2:48:18 AM

Nira shares Hmerrin's sentiment. "This whole thing is a bit creepy."

Though they haven't caused any trouble in town or drawn too much attention to themselves, Nira still sets to a watch schedule. She stays awake during her typical shift and then settles in for a rest.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday March 1st, 2022 6:41:33 AM

Danko's head spins and smiles .

" Hee Hee, Hmerrin said 'shenanigans' "

Danko joins the others for a meal and some levity in the inn. He occasionaly does a few parlor magic tricks to entertain the patrons, especially the barmaids and serving wenches.


Kouri- DM Dan K 
Tuesday March 1st, 2022 10:27:41 AM

Hmerrin relays the message posted and the group plans to head out early and very likely into danger. All but Nira, decide that tonight might be a rare night where they could sleep a bit more soundly in a comfortable bed and clock a full rest.

Nira takes her shift and the the night passes without incident and indeed, the party wakes quite refreshed.

An early breakfast is had and The Tide exit Kouri heading north to find a 'large grove of pine'

Gaffer takes to the air and within a few hours has lead the party to the grove. A small stand of 20 white pines that stand nearly 150' tall. to the north of the pines lies a hill where Gaffer has spied a small palisade of wood is built into the base of it. There is some light cover of shrubs and bushes about the cleared area outside of the wall, but it looks to not be attended well. A clear and well worn wagon trail demarks a path to the gate that stretches off to the east.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday March 1st, 2022 3:44:02 PM

Desdichado is ready to get on the road again.

"That wagon trail look promising, I think."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday March 1st, 2022 4:52:59 PM

It may not appear to be well-used, but those we seek certainly seem adept at subterfuge. How cautious do we want to be?

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday March 1st, 2022 6:32:52 PM

Hmerrin chuckles at Ramirez' question.
"You obviously haven't seen us operate enough yet."

The young man quiets, and thinks a bit.

"I'd prefer to think the gnomes are victims, and get proven wrong than the other way around. There was a WLA person poking around up here last year.
Let's just knock, say we're from the WLA, saw the note in Kouri, and came up to see what happened. We ask some questions, try to poke around, and gauge reactions. Should at least get us in the door, I'd think.

Any other ideas?"

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+29=46 ;
Tuesday March 1st, 2022 8:37:49 PM

"Perhaps some of the stones or plants around here have seen something? Does anyone have any spells like that prepared where they can speak with them?"

---------------
Cast Tishe's Weave Elements. Skill check: 46. They take up the 'chest' slot. Everyone who wears one gains the benefit of Blur (20% miss chance). Nira also gains the benefit of flight & air mastery

Spells/abilities in effect:
Arcane Sight ... Blur (20%) ... Darkvision ... Mage Armor ... Magic Vestment ... Fly (60ft) ... Roses Temperature Control ... See Invisibility ... Resist Fire (5)


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Wednesday March 2nd, 2022 5:25:52 AM

Gaffer flies back to the group after his initial survey.

"I didn't prepare anything for speaking to them unfortunately, though the the area may be small enough that I can still commune and get an idea of what is close to us."

If the party does not mind a 10 minute wait, Gaffer will make sure if he out of sight from the palisade and cast Commune With Nature.

Through the spell he will seek to discover what number of people are around, the presence of any unnatural creatures, and if possible the state of terrain under the hill.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday March 2nd, 2022 11:31:03 AM

Danko thinks about the conumdrum...

" I don't have much... I can change my appearance but not much use of this right now.. make somebody invisible but we can just knock and see what happens... a teleport here and there if we need to leave quickly ... so... nope... not much to offer. "



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday March 2nd, 2022 6:56:11 PM

Desdichado smiles. "Cautious? What's cautious? We've stumbled our way though these rakshasa plans so far, and when necessary hit anyone who wanted to harm us with something heavy and solid."

He gives a short nod to Hmerrin. "I'll give them the benefit of the doubt for now, but I won't be surprised if at least one of the gnomes is a rakshasa in disguise."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 2nd, 2022 7:22:57 PM

I like Gaffer's idea. If it doesn't work then we can just knock I guess?

Ramirez's cloak billows in the breeze, changing shades of red as it flutters.

Standing Pines- DM Dan K 
Wednesday March 2nd, 2022 9:56:51 PM

Before heading up to knock, it's decided that Gaffer should try a Commune with Nature spell and the druid readily agrees.
The druid falls into himself and it almost seems as if the yellow light of the sun shifts in hue a bit and the wind picks up from the nearby deeper Culverwood.

Gaffer feels a presence push in against him, studying him at some length as he internally seeks the answers to how many of noble race are within 15 miles, the presence of un natural creatures and what lies beneath the hill. Silence greets him, at first, but then a voice. Starting as a low moan of deep moist wood and slowly rising in pitch and volume to settle into a female form of what would best be thought of as an elf. The whisper enters your mind and while in one way it is a calming presence, Gaffer can feel a dark anger shuttered just outside
"There are 85 members of the noble race young druid. Most along Trade Road. Within my domain there are no unnatural creatures that would cause concern for you. As for the hill, the under rock is worked and I am not supposed to tell you what lies there."

The voice vanishes

Does the group still go with plan knock?

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday March 3rd, 2022 5:29:28 PM

After Gaffer relays the information to the group, Desdichado says "Not supposed to tell us? What does that mean?"

The paladin sighs and looks side-eyed at Hmerrin. "Still want to give them the benefit of the doubt?" he asks. "Let's knock....but be prepared for anything."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Thursday March 3rd, 2022 6:14:35 PM

Gaffer frowns as he receives the message, truly puzzled by what it could mean. "I've never had a communion quite like that before. I really hope it doesn't mean there is a Druid of Culverwood pulling strings in some way." He pauses, nodding his head as Des' decision. "I prepared the magic to cause an Earthquake in case we want to collapse the area."

He'll keep a good few steps behind his hardier allies as they approach the entrance.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Thursday March 3rd, 2022 7:21:40 PM

Hmerrin considers Gaffer's relayed information, getting a far away look as he thinks.

"No Dez," he concedes. "Given Wardd has touched us twice on this, and now it seems like the Culverwood itself is upset with whatever's here, I can't help but think we're playing with the big kids now. We might wanna go with 'They're nasty and dangerous until proven otherwise'".

"Let's try coming in from the side, take a look at this palisade, and see what kind of guards we're dealing with, and maybe a way to sneak in. Back door maybe?"

Hmerrin proposes leaving the road, circling around, and coming in the hill from behind.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday March 3rd, 2022 7:29:16 PM

" I agree with Hemi. I have some improved invisibility spells at the ready should we wish to go that way as well. Let's get these shenanigans started "



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 3rd, 2022 8:42:13 PM

The group look to have all the bases covered. Front door or back door? Nira has no preference and will go with the majority. She makes a note to give Gaffer plenty of room to cast an earthquake if needed.

Standing Pines- DM Dan K 
Thursday March 3rd, 2022 9:39:07 PM

With Gaffer's unexpected response to his spell, the group decides to to do things 'real quiet like.' and they circle about towards the back where the hill might overlook the palisade. Moving up the hill the group finds the top area to be only moderately protected and the party has little trouble moving into position for a look.

What greets the party is the scene of a human male moving across the area from left to right carrying a bit of gear over his shoulder. It appears to be some rope and tackle equipment that might be found as part of a animal team for a wagon. The party can see the closed gate and working on some type or repair or maintenance perhaps, is another adult human male.

From the hill. you can see part of a building on the right hand side against the wall and it seems likely that it is an equipment building. Near the gate is a small bunkhouse and on the left side is what you can make out as possible a barn for animals

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday March 3rd, 2022 9:40:34 PM

Allright Hmerrin, it's your call. Let's try the stealthy way and see what is going on. Going straight in didn't work too well at the gambling hall.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+9=10 ;
Friday March 4th, 2022 8:04:32 PM

Gaffer touches his focus to his chest, causing a ripple along his skin as it takes on a bark-like texture. Following the others forward, he drops to as quiet a crouch as he can manage and swiftly tripping his own staff, stumbling across the dirt.


-----
Barkskin - Extended - 5 hours
Stealth: 10


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Saturday March 5th, 2022 12:58:11 PM

Hmerrin freezes for a moment, and gives Gaffer a look.
He checks the two men to see if they've made the party.

Hopefully, they haven't.

"Well," he says softly. "First we gotta figure out if there's an open cave, or a guarded cave, or a door below us. Then, we gotta deal with these two, preferably fast, silent, and non-lethal. Gaffer, can you do a fly by and give us a better idea of what we can't see from here?

I don't suppose anyone has a sleep spell handy?

Plan B is I got fly and invisibility potions. I can wing down there and knock out our friends, assuming they're just regular folks. And, if they're not, well, we'll find that out too.

Thoughts?"

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Sunday March 6th, 2022 12:45:00 AM

Desdichado crouches with the others. "Sneaking is not a strength of mine, nor is magic," he whispers. "But I wonder - adding on to Hmerrin's idea - could someone cast Silence around the entrance down there? That might give us some time to fight or talk with these two without others who might be inside hearing and joining in."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday March 6th, 2022 2:48:22 AM

Nira quickly goes over her spells. "I haven't got a silence spell but I do have a deep slumber spell. If they resist it then they'd perceive it to be an attack. Unless we're sure they're hostile I wouldn't feel comfortable attacking them without trying other things first."

She then turns her thinking to scouting. "How much scouting do you want done? I could cast an Ethereal Jaunt spell. Extended it would give me a couple of minutes of being invisible and being able to pass through solid objects. I could fly through walls and make a note of where things are. If you want more than that I could summon someone, but you might not like them."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday March 6th, 2022 1:51:38 PM

I can cover the silence spell. I can either cast it on an arrow and fire it into the area, or you could carry it with you and then drop it where you want it.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Sunday March 6th, 2022 7:29:26 PM

Danko leans on his staff

" Improved invisibility anyone? I can also fly with Hemi and teleport the group if needed. No sleep but if they are weak minded enough I can charm them. "

Plans at the Standing Pines- DM Dan K 
Monday March 7th, 2022 9:15:06 AM

The group discusses several possible things that could be done. Stealth was to be key. Gaffer trips and lands with a resounding SMACK upon the ground. Or at least, that is what it sounded like to The Tide. down below, no one moves to look about. Moments later the man with the gear is out of sight into the building.
Nira can go ethereal.
Ramirez has a Silence spell
Gaffer could do a fly by as just another bird
Hmerrin has potion of Fly, as does Danko and he can cast Improved invisibility, fly and teleport

The options are many



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday March 7th, 2022 6:28:55 PM

"Invisibility sounds good, but I'm with Nira. I'd like to find out if these people are actively hostile before attacking them."

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Monday March 7th, 2022 6:31:42 PM

"Let's go with Nira and this Etheral Jaunt thing. Are we dealing with people ready for a fight, or is it just a trading post or mine or something? We really don't know what we're looking at.

I'm as sneaky as Dez, so anyone else want to scout for a bit, feel free.

Once we get some info, I'll feel a lot better about going in nice or not so nice."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday March 7th, 2022 9:15:42 PM

I will cast a silence for whoever wants to carry it, but I should probably leave the sneaking to others.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday March 7th, 2022 11:58:59 PM

Nira makes a note to herself that the next time she's in a town to purchase a Telepathic Bond spell. There's a few times now it would have been handy to have.

With the nod from Hmerrin, Nira backs away from the party. She doesn't want the man with the gear to hear her cast the spell. "If you hear any alarms you should probably come running. It means they'll have detected me". She takes out her metamagic rod and casts Ethereal Jaunt.

She knows she has limited time so makes sure to move quickly. Her plan is to scout around and fly through all the buildings she can see before returning to the party with time to spare. If anyone notices her she'll return to the party asap.

------------
Cast Ethereal Jaunt (extended). Duration: 28rnds. She plans to return with at least 5rnds to spare before the spell expires.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Tuesday March 8th, 2022 6:04:06 AM

Gaffer pulls himself back up from his stumble and does his best to stay very still and not cause another disturbance until Nira can make it back.

Plans at the Standing Pines- DM Dan K 
Tuesday March 8th, 2022 9:34:59 AM

Nira casts Ethereal Jaunt and fades out. She heads directly off of the hill top and is looking down upon the entire 40x40 enclosure in a few moments. Nira can see stables to the right with an attached shed and to her left is the larger equipment building with a large set of doors able to accommodate a wagon. A larder is against the back wall of the hill and directly into the hill is a set of large double doors. A Wagon track is built leading into the doors to allow an unhitched wagon to be pulled in. A smaller door is set within one of the larger doors to allow entry without opening the whole place.
Closer to the hillside doors is a dwarf with a broom in his hand, sweeping away dirt and small debris from the tracks.
Nira drops down and makes a circuit of the interior. Inside the larder is a human arranging stock on shelves. Breads, dried meats and cheese. She notes his movements are sluggish and he looks a little gaunt.
Inside the stables are accommodations for up to 6 horses, all stalls are currently empty. A dwarf is in here, currently he is working on one of the stall latches. He too, to Nira's eye looks pale and moving a bit ponderously.
Her time limited, she moves off to the equipment shed where she locates the man who entered a few minutes ago and another human. One is hanging the equipment that he carried in and the other is repairing a length of rope. Both them also look underfed and what also now strikes her is that this entire time and especially here, no one is talking, humming or doing anything except being fully occupied by the task they are currently performing.
Again, time is short and Nira has just enough to look into the hillside before needing to return.

Through the wooden double doors in the hill she moves. Beyond she finds an entry room. The tracks from the outside come to a rest in the center of the 20x30 room. The ceiling is 12' and a pair of lit torches are at the entrance on either side of the doors and there is another at each corner of the room. The chmaber appears as one might expect, plenty of room, tools for mining, hoists for larger chests and crates and a dozen or so such crates just off to the side of the central loading area.

At the far end of the chamber is an exit passage and standing next it, leaning against the wall is a armored human male

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday March 8th, 2022 10:53:33 AM

And Danko waits…

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 8th, 2022 5:30:19 PM

Having scouted the area and worried that her spell will soon expire, Nira returns to the party to tell them all that she saw.

"I think the people there may have been enchanted in some way. They're acting 'strange'. It's hard to describe"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Tuesday March 8th, 2022 6:55:09 PM

"If they are just civilians, would we be able to knock them out fairly easily?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday March 8th, 2022 7:13:00 PM

Are they charmed like the people at the gambling hall? We will have to be careful and knock them out without harming them.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday March 8th, 2022 7:25:27 PM

"Sounds like this might be a 'farm'", Desdichado adds. "We've run into these before. It's where they process their...food. The people we've encountered before at these were so beaten down that they were almost worshipping the rakasha there - calling them the 'masters' and so on. We need to help them, but they may not appreciate what we're doing until afterwards."

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday March 8th, 2022 9:36:52 PM

Hmerrin nods along.

"Yeah, we're in the right place, and those folks are victims.

We can probably just ignore all of them except the guard inside the entry room.
He sounds like he's in on it.

We'll need to get in that door fast.
Ramirez casts a silence spell to keep things quiet, and Dez and I can jump him.
Danko can try that charm spell too.
If he's a victim, he'll be easy. And if he's not easy, then he's not a victim."

The man looks at Danko.
"You any good at opening locks?"

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+19=30 ;
Wednesday March 9th, 2022 6:51:50 AM

" Locks? Very. At best, I can pick it. At worst, I have a spell for that. "

" The charm may work. If he's possessed, I may need to dispell what's causing the possession first. "

" Let's get the shenanigans under way then shall we? "

=====================
ooc> Before going anywhere Danko will cast protection from evil on himself. For the lock, he'll cast improved invisibility when he gets close enough, then try to pick the lock. If that fails, he'll cast knock on the lock

Disable device - 30

Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap.

D/R electricity 10
S/R 18


On the Inside- DM Dan K 
Wednesday March 9th, 2022 11:14:10 AM

Nira reports back with what she found and the group quickly decides that the 4 humans and 2 dwarf are enslaved or otherwise a very low threat. The man inside the mine entrance is probably a different story.

Now the group just needs to get down from the 25' high perch they are on. you can simply jump, or head around to the front gate or use some magic to get down. The only person on the outside of any building is the man sitting by the front gate. He is one of the folk that the group believes to be controlled/enslaved/not a threat

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday March 9th, 2022 4:31:39 PM

"Should we try the invisibility and the silence spells and then jump down?" asks Desdichado.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday March 9th, 2022 5:55:23 PM

"Unless you can fly, a 25ft drop will likely see you land on your back. Perhaps there's a less steep part along the ways a bit that we could use to get lower"

On the Inside- DM Dan K 
Wednesday March 9th, 2022 6:13:58 PM

In an effort to assist things the options are
Vertical 25’ drop
Main gate
Scale the palisade

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 9th, 2022 7:10:14 PM

If we agree to the drop I can feather fall the group to the ground. At least it should land us on our feet instead of on our backs

Ramirez indicates he is ready when the Tide is, and his cloak shifts to a pale green color while he waits for the word.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible  d20+10=29 ;
Wednesday March 9th, 2022 8:31:07 PM

Hmerrin glances at Nira, and pulls a grappling hook and rope out of his pack.
He wedges the grappling hook into a sturdy looking tree, and casts the rope over the side of hill. He keeps it to one side, so as not to drop down directly in front of the door.

After taking his invisibility potion, he slides down the rope, counting on the condition of the workers to render them incapable of noticing the flapping rope, or just not caring.
[Climb 29]

He waits for the other to descend, and then whispers.
"Go, Danko."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Thursday March 10th, 2022 8:27:03 AM

Gaffer doesn't move yet, waiting for the others to reach and take out the first target.

This is Mine- DM Dan K 
Thursday March 10th, 2022 9:34:23 AM

No one wants drop 25' and Hmerrin creates a solution with a grappling hook and rope. After drinking a Invisibility potion, Hmerrin is down in front of the mine doors. A look across the 'courtyard' to the main gate shows the man there doing exactly what the fighter thought...nothing.
Danko casts Protection from Evil upon himself and goes down.
The dwarf sweeping, about 15' away looks up, but then, simply returns to the task of sweeping even as the rest of the party comes down the rope.
The rest of the group descends with Gaffer bringing up the rear.
Once all are down, Hmerrin whispers for Danko to get the door open.

Coming out of the Equipment shed is the human you saw about 10 minutes ago enter. He does not look at you or anywhere really, but simply moves across the yard carrying similar gear to what he brought from the barn, heading back to the barn.

Danko casts Improved Invisibility and checks the door and finds no traps or locks at all. A simple push opens it.

The tracks from the outside come to a rest in the center of the 20x30 room. The ceiling is 12' and a pair of lit torches are at the entrance on either side of the doors and there is another at each corner of the room. The chmaber appears as one might expect, plenty of room, tools for mining, hoists for larger chests and crates and a dozen or so such crates just off to the side of the central loading area.

At the far end of the chamber is an exit passage and standing next it, leaning against the wall is a armored human male. As the door opens he stands straighter off of the wall and takes several steps in your direction. In a friendly tone of voice he calls out,
"I'm sorry, but this mine is private property and I have the duty of asking you to leave."

Hmerrin is Invisible
Danko is invisible with Protection from Evil


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday March 10th, 2022 12:15:59 PM

Since the human outside doesn't seem to be paying much attention to anything other than his work, Desdichado stands near the door to the equipment shed, waiting for a signal from those inside that all is clear or that assistance is needed.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday March 10th, 2022 3:42:35 PM

ooc From yesterday
Danko, feather falls to the groun.and checks the door and finds no traps or locks at all. A simple push opens it.

ooc Today
{ Looks like a friendly enough chat} He thinks to himself.
{ But it would be a waste of a good improved invisibility spell if I was to answer me thinks? Maybe one of the visibles could answer? }

Danko hugs in close to the wall to let others by.

-----------------
Greater invisibility
Protection from evil.



Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible 
Thursday March 10th, 2022 7:23:24 PM

Hmerrin replies to the guard, moving diagonally so as to close without coming right up to the guy.

"Well, I'm also sorry. But we've seen too many people like those out front to just move on. Please step forward and allow my friend to take a look at you, and maybe you walk away from this."

"Dez? Need a detection in here."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+24=37 ; d20+23=29 ;
Thursday March 10th, 2022 7:32:45 PM

Nira tries to soothe the man. "I do apologize for this. We've had a long journey and had to defend ourselves quite often lately. I'm Nira by the way." She raises her hand slightly and shows she is unarmed.

---------------------
Perception: 29
Sense Motive: 37


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday March 10th, 2022 8:18:20 PM

Desdichado moves into the room and concentrates on the man to detect evil.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday March 10th, 2022 10:06:48 PM

Ramirez is glad the guard is not quick to violence. Since you haven't attacked us directly, we can hope that you are going to be reasonable. We are here to speak with the owners of this private property. Are they available?

This is Mine- DM Dan K 
Friday March 11th, 2022 11:49:29 AM

Danko remains quiet and moves to the side, invisible
Des enters at the call of Hmerrin
Hmerrin, even though he is invisible responds to the guard and implies that the group will not be deterred.
Nira attempts to smooth things over and raises her hands to demonstrate peaceful intentions
Ramirez, glad things haven't got stabby right away, inquires about the owners.

At the sound of Hmerrins voice and Des entering the man stops short and his face goes right to 'evalate your opponents who outnumber you greatly mode'.
Des does not detect any evil.
Now with a few more moments, Nira can see his weapon, a bastard sword is finely crafted with a bejeweled hilt. His black silk cloak is embroidered with silver thread and the under his tunic she can see a finely woven chain shirt. Certainly no charmed guard from any nearby town.

Alert and focused, he answers Ramirez, "The ownership is not presently down shaft and I do not know when they might be or where they reside when not here on inspection. I am Korlis and as you leave, may I have your names to and interest to pass along to the ownership when they are again present?"

Hmerrin is Invisible
Danko is invisible with Protection from Evil Its been 6 rounds from the casting of Improved Invisibility

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday March 11th, 2022 2:55:10 PM

"You can tell them 'the Tide' is here," says Desdichado. "We are enemies of rakshasa and any who work with them. But I'm not so sure we're leaving yet."

"I wouldn't be surprised if they're expecting us," he adds.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=29 ; d20+24=42 ;
Friday March 11th, 2022 6:51:02 PM

"Pleased to meet you Korlis" Nira smiles and gives a slight nod. "You appear to be the only 'normal' person around here right now. The others seem enchanted in some way. Is there anything we can do to help them?"

Perception: 29
Sense Motive: 42


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible  d20+14=34 ;
Saturday March 12th, 2022 12:39:36 PM

With Dez and Nira covering the conversation, Hmerrin shuts up.

The fighter glances about the room, looking for anything screaming 'dangerous' - other than Korlis.
[Perception 34]

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Saturday March 12th, 2022 3:00:04 PM

Gaffer waits at the bottom of the rope, knowing he doesn't have much to offer to the so far calm conversation other than a sharp electric bolt to try and knock someone out

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday March 14th, 2022 7:00:04 AM

Danko stays silent and waits as well

This is Mine- DM Dan K 
Monday March 14th, 2022 10:38:03 AM

The group identifies themselves and their purpose to Korlis. Adding information about the condition of those outside an perhaps that Korlis could be of aid to The Tide and or the people beyond the gates.
Hmerrin Only Highlight to display spoiler: {Moving in a bit closer you can see what appears to be makeup up Korlis' face and his eyes are catching a reflecting light a bit too much for a human or elf}

Korlis does not appear moved by the plight of those outside as Nira speaks and a moment later he confirms this "The condition of those employed here is not of my concern and I will one last time ask you to remove yourselves."

Coming up behind Korlis are 2 more men similarly equipped. Their arm are at their sides and not upon the handles of their bejeweled swords. Neither says anything, apparently deferring to Korlis

Hmerrin Only Highlight to display spoiler: {Like Korlis' face, these two also appear to be wearing make up as well as having light reflective eyes}


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday March 14th, 2022 2:34:59 PM

"You can ask all you want, that doesn't mean we're going anywhere," responds Desdichado. "And, the 'condition' of those you work with is none of your concern? You may not register as evil, but you have a cold heart if that's what you think. Something unnatural is happening here, and the trouble we're investigating leads right to your door."

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible 
Monday March 14th, 2022 6:44:36 PM

"Ware Tide!" Hmerrin calls out.
"These three aren't people. They're wearing makeup and their eyes are reflecting the light too much. Not like any human or elf."

The invisible fighter pulls out his halberd, and closes to 10' on the right side of one of the newcomers.

"You three have about three seconds to convince us you're not rakshasa," he announces coldly.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday March 14th, 2022 8:54:11 PM

Korlis, things here do not seem to be as they appear. Are you sure the owners are not present? Considering the state of these people, I'm not sure we can leave in good conscience without checking on them first. Would you object to us checking on their health?

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday March 14th, 2022 9:05:04 PM

Dank stays quiet but ready to let loose some lightning. Maybe even some fireballs

--------------
Protection from Evil 7 rounds
Improved Invisibility 7 rounds

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=23 ;
Monday March 14th, 2022 9:25:37 PM

Nira takes a step back as Hmerrin calls a warning. Best to let the others have a clear shot at Korlis and friends if it comes to that. She prepares to counter a spell should they cast one.

Ready: Ready action to cast Dispel Magic as a counterspell. Dispel check: 23

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Monday March 14th, 2022 9:40:13 PM

Gaffer tenses up at Hmerrin's warning, all but certain combat is about to break out. He shuffles sideways to try and get some cover from the doorway, not wanting to be the first one to throw spells.


-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours



This is Mine- DM Dan K  d20+24=31 ; d20+24=25 ; d20+24=26 ;
Tuesday March 15th, 2022 11:57:52 AM

Des comments on the cold hearted nature of the Korlis.
Hmerrin calls out a warning to the Tide and demands proof that they are not Rakshasa. The reply is chilling as Korlis simply replies with an even toned uncaring "No."
Others in the Tide prepare to counter the first moves Korlis and the other two might make

Korlis's eyes and that of the other two, flick in Hmerrin's direction. A sure bet they know someone is there, but they still do not draw weapons.
Korlis speaks, "This is not your property and you are required to leave. This is no longer a request."

If Hmerrin Attacks Highlight to display spoiler: { Attack as normal}
All other PC's Attacking or casting spellsHighlight to display spoiler: {2 of the men vanish, see Spell craft. 1 of them made the same quick move, however Nira successfully countered.}
Spell Craft DC 17 Highlight to display spoiler: {Invisibility}

Map incoming....

the room is 20' wide and 30' long with a ceiling height of 12'
Korlis and the other 2 men are on the far side of the room. Hmerrin is 10' from them
Everyone else is 20-25 away with Gaffer being the furthest at 30

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday March 15th, 2022 6:58:17 PM

Things look like they are heating up, so Desdichado casts Holy Sword .

"You heard the voice - your time is almost up."

---------
In effect
Holy Sword: 15 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible  d20+16=32 ;
Tuesday March 15th, 2022 7:23:15 PM

Still only mostly sure these are the bad guys, Hmerrin goes for something a bit different.

Reaching back to his haversack, he finds a tanglefoot bag magically at hand.

The fighter chucks the bag at the leader.

"No," he responds back.

-------
Retrieve tanglefoot bag.
Throw at boss guy.
Hit AC 32 with ranged touch attack (assuming range of 20')
hit means -2 penalty to attack, -4 to AC, move at half speed. Ref DC 15 or be glued to floor.




Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+19=21 ;
Tuesday March 15th, 2022 8:55:40 PM

spellcraft = 21

Be careful, they have gone invisible With only one target remaining, Ramirez casts a spell at him.

Actions: cast hold monster at remaining guard who is not invisible. DC 17 will save negates

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 15th, 2022 9:19:26 PM

Nira casts a Glitterdust towards the invisible people. "It's not too late to diffuse this situation. Lay down your arms and present proof that you are not rakshasa and we'll follow suit. Noone needs to meet Gargul today."

-----------------
Standard: Cast Glitterdust towards the invisible guys. 10ft radius spread to cover at least the two invisible guys and if possible Korlis too.
Free: 5ft step backwards


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+11=31 ;
Wednesday March 16th, 2022 6:36:47 AM

{ I'm confused, are we attacking or not? } Danko thinks to himself.

{ Well, since I don't want to be yelled at again }

Danko casts wall of force between the party and where the three are/had been, just in front of Hmerrin,

-floor to ceiling, wall to wall 20'-

------------------
Greater invisible 8 rounds
Protection from evill 8 rounds

Spell craft natural 20 for 31

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Wednesday March 16th, 2022 9:33:56 AM

Gaffer feels quite decisive about the trio. They payed no heed to their obviously under influence companions and did not flinch at the mention of Rakshasa, not to mention they may just be buying time for their masters to flee.

He raises his staff overhead and sparks of lightning begin to crackle along its length.


-----
Cast: Call Lightning Storm
-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours


This is Mine Round 1- DM Dan K  d4=4 ; d12=8 ; d4=2 ; d20+15=26 ; d20+15=18 ; d20+15=30 ; d20+15=27 ; d20+14=22 ;
Wednesday March 16th, 2022 11:53:08 AM

Des begins casting and the guard respond in kind.
Nira Counters Korliss's spell, which is identified as Invisibility, but the 2 guard both vanish.
Hmerrin throws a Tangle foot bag at Korlis
Ramirez casts a spell at Korlis, but it does not stop him
Nira casts Glitterdust, catching all 3 men and steps back. Korliss begins blinking rapidly, possibly blinded What is the DC please
Danko casts a Wall of Force and separates the 2 groups from each other
Gaffer casts Call Lightning Storm

The 3 men remain right where they are. None draws a weapon or makes any kind of move what so ever.. Korliss is entangled, but not glued to the floor from the Tanglefoot Bag

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday March 16th, 2022 6:34:44 PM

The quickness of everything that's just happened leaves Desdichado dumbfounded for a moment. They're invisible, then they're not, and suddenly there's a wall blocking access to them.

He looks around to his companions. "Uh..I guess we've bought some time before a fight truly breaks out. Any ideas?"

---------
In effect
Holy Sword: 14 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 16th, 2022 9:00:42 PM

Maybe try to talk them down, but I think the best we can hope for is knocking them out.

Used:
level 4 spells 3/4 remaining

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 17th, 2022 12:29:29 AM

"Kinda leaves it open for them to run and call for aid and prepare defenses." Nira whispers as she steps further into the corner. "Any way to subdue them?"

-----------
Free action: 5ft step to P5.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday March 17th, 2022 6:37:07 AM

" I really wish you people would make up your minds.
Don't kill everyone Danko
I know they were attacking us Danko
They were possessed Danko
Don't shoot lightning at everyone Danko
Take responsibility for your actions Danko

Orcs droppings!
Are we attacking them or talking to them?!?
We can't do both people!
Make up your minds!
All I hear is complaining!

Am I dropping the wall or are we just going to play the staring game all day???

I could also cast another wall behind them and then teleport some of us across if you're dead set on exploring. Somebody take charge by all that is holy! "

Danko waves his hands and takes on a stony appearance
--------------------
Improved invisibility dropped
Protection from evil - 9 rounds
Stoneskin 120 minutes


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible 
Thursday March 17th, 2022 9:54:59 AM

"You want some cheese to go with that whine?" Hmerrin responds, just as frustrated.

Still, the core question is valid.

"I don't know what these things are, but they're not what they're pretending to be. That and the condition of the folks out front are enough for me.

We're attacking."

Hmerrin stows his halberd and pulls out his axes.

"Ready when you are, Danko."

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  5d6=18 ; d20+19=33 ;
Thursday March 17th, 2022 10:19:11 AM

Gaffer can understand Danko's frustration and and is on board with the decision to attack.

"Let's take them down and move forward."

Gaffer swings his staff down, calling out a bolt of lightning from the storm to see if it can surpass both the conjured wall, and roof of the building.


-----
Call Lightning Storm Strike - Damage: 18 Electricity; SR Check: 33

-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 14/15 Bolts


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday March 17th, 2022 10:25:39 AM

Desdichado gives a half smile and says, "Danko, As a paladin devoted to Domi, who stands by mercy, justice, and protectingtheinnocent - I gladly give my blessing to blast these guys with lightning!"

This is Mine Round 2- DM Dan K 
Thursday March 17th, 2022 1:29:47 PM

The group has a quick conversation and some frustrations are vented and worked out. The decision is made.
Hmerrin switches weapons to his more effective axe combination.
Gaffer tries to call down a bolt, but finds the Wall of Force prevents him from targeting through it
The others wait on Danko to dismiss the magical wall.

The 3 men briefly exchange a few words and draw weapons. One moves to the far right and extinguishes the torch. The other moves left and does likewise. Korliss remains where he is.

The three men are now in Dim Light and have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness.
If you cast a spell at any of them Highlight to display spoiler: { Please roll against SR 23}
Hmerrin when you move to engage Highlight to display spoiler: { Will DC 18 vs Suggestion to leave and help those outside}

My internet is being 'enhanced' today. I cannot access the map to copy link. G2 is now at P/10.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday March 17th, 2022 5:20:30 PM

At Desdichado's "permission", Danko snickers.

" Alright then. Let's get the shenanigans started."

And the wall is dispelled

---------------
Protection from evil 10 rounds
Stoneskin 2 rounds (120 minutes)

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+27=30 ; d12+12=23 ; 2d6=9 ; d100=77 ;
Thursday March 17th, 2022 5:37:58 PM

Desdichado moves forward toward Korliss and attacks, bantering with Danko as he does. "Ah, ah, ah - not my permission - my blessing! As in, hit these fiends for all they're worth!"

(77 vs concealment; hit)
30 vs AC; 23 damage if hit, +9 if evil

---------
In effect
Holy Sword: 13 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:28 CMD:35)   d20+10=28 ; d20+25=34 ; d20+20=39 ; d20+24=26 ; d20+15=19 ; d20+24=29 ; d20+19=25 ; d8+13=21 ; d8+13=19 ; d6+11=15 ; d6+11=13 ; d10+6=16 ;
Thursday March 17th, 2022 6:46:39 PM

Hmerrin steps forward. A thought crosses his brain for a moment, but is quickly dismissed as a stupid idea.
[Will Save 28]

The young fighter launches a full attack on Korlis.
Thanks to his dwarven ioun stone, he has no trouble seeing the trio [Darkvision]

-------
5' Step to O8.
Full Attack on Korlis

Btax 1 hits ac 34 for 21 hp damage
Btax 2 hits ac 39 crit threat - 26. Guessing no, for 19 hp damage
Btax 3 hits ac 19. Likely a miss.
Hdax 1 hits ac 29 for 15 hp damage
Hdax 2 hits ac 25 for 13 hp damage.
If Btax and Hdax hit, add 16 hp rending damage



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=21 ;
Thursday March 17th, 2022 7:40:27 PM

Nira casts a quickened Dancing Lights spell and creates four balls of light. She centers one above each man and the fourth by the door. She then prepares to counter whatever spell they might try next.

------------------
Swift: Cast Quickened Dancing Lights spell to create 4 lights that cast light like a lantern/torch
Standard: Ready action to cast Dispel Magic as a Counterspell. Dispel check: 21

Everyone (except Hmerrin) is wearing a Tishes Weave Elements (Air) vest and gains Blur (20% Miss chance)

Spells in effect: Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Fly (60ft)... Roses Temperature Control... See Invisibility... Resist Fire (5)


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday March 17th, 2022 9:51:04 PM

Ramirez supports the team and casts haste on the group for the coming battle.

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.

Used:
level 3 spells 5/6 remaining
level 4 spells 3/4 remaining

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  5d6=21 ; d20+19=20 ;
Friday March 18th, 2022 5:20:50 AM

Gaffer makes a second attempt at calling down a lightning bolt onto Korliss but finds the lightning crackling uselessly over the man.


-----
Call Lightning Storm Strike - Damage: 21 Electricity; SR Check: 20

-----
Extended Barkskin - +5 Natural Enhancement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 13/15 Bolts


This is Mine Round 3- DM Dan K  d20+24=35 ; d20+19=28 ; d20+14=17 ; d20+24=29 ; d20+19=25 ; d20+14=32 ; d20+24=41 ; d20+19=27 ; d20+14=29 ; d10+11=20 ; d10+11=19 ; d10+11=17 ; d20=18 ; d100=37 ; d100=18 ; d100=54 ;
Sunday March 20th, 2022 12:34:40 PM

Danko brings down the Wall of Force and the rest of the group springs into action.
Des moves agianst Korlis and strikes hard
Hmerrin steps in and aafter a brief pause attacks
Nira lights up the area with Dancing Lights and prepares to counter the opponents
Ramirez casts Haste
Gaffer calls down a stroke of Lightning, but discovers Korlis has spell resistance,

The three opponents move quickly to retaliate.
Korlis and G1 attack Des and the other man attacks Hmerrin. Each of them stirke 3 times
Des Hit AC 35/28/17 and 29/25/32 Dmg 20 and Blur causes a miss
Hmerrin 41/27/29 Dmg 17
Des Will Save DC 18 Suggestion 'Run' Please make 2 saves
Hmerrin Will Save DC 18 Suggestion 'Run'

Nira was unable to Counter. Counter Spell requires readied action on a selected target. This time the check was not high enough so no worries

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Korlis AC 32 Dmg 67 SR 23 special 3/6 tangle bag -2 att -4 dex Glitterdust Immune to Crit
Guard 1 AC 34 Dmg SR 23 special 2/10 Glitterdust Immune to Crit
Guard 2 AC 34 Dmg SR 23 special 2/10 Glitterdust Immune to Crit

Danko is Visbile, it has been 10 rounds from the top of the hill

Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110  d20+16=26 ; 12d6+12=58 ; d20+16=30 ; 12d6+12=59 ; d20+16=27 ; 12d6+12=51 ;
Sunday March 20th, 2022 5:08:59 PM

Danko casts and fires a chain lightning spell.

" CASTO CHAINUM LIGHTINUM!!! "

==============================
Protection from evil 11 rounds
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Korlis SR 26 Dam 58
Guard 1 SR 30 Dam 59
Guard 2 SR 27 Dam 51


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=23 ; d20+20=40 ; d20+28=43 ; d20+28=37 ; d20+23=38 ; d20+18=23 ; d12+12=16 ; d12+12=21 ; d12+12=13 ; d4=3 ; 2d6=11 ; 2d6=5 ; 2d6=5 ;
Sunday March 20th, 2022 6:45:20 PM

(Will saves: 23, 40)

Desdichado stands resolute against the suggestions to run, and continues to attack Korlis.

43 vs AC; 16 damage +11 holy
37 vs AC; 21 damage +5 holy
38 vs AC; 13 damage +5 holy
23 vs AC; miss


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  d20+19=36 ; 5d6=20 ;
Monday March 21st, 2022 12:16:20 PM

Somewhat restricted by the small space they find themselves in, Gaffer continues to bring down lightning bolts on Korlis while keeping an ear out for movement in their surroundings.

-----
Call Lightning Storm Strike - Damage: 20 Electricity; SR Check: 36
-----
Extended Barkskin - +5 Natural Enhancement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 12/15 Bolts



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday March 21st, 2022 7:09:33 PM

Nira casts a Magic Circle against Evil spell on herself and takes a step forward. The tight space is restrictive but it also means the party are close enough together to benefit from her spells. Of course the reverse is also true in that they are close enough together for enemy spells to harm them all too.

---------------
Standard: Cast Magic Circle against Evil. Nira (and others) get a +2 Deflection bonus against evil attacks. 10ft radius. Dur: 140mins.
Free: 5ft step to O6.


Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)   d20+10=28 ; d20+25=31 ; d20+20=29 ; d20+15=19 ; d20+24=31 ; d20+19=22 ; d20+25=26 ;
Monday March 21st, 2022 7:38:13 PM

As he's hit by the man's sword, Hmerrin very belatedly recalls he was gonna ask Nira for one of them vests. He makes a note to do that after this fight.

Fortunately, he's so busy mentally kicking himself that he completely ignores what the fellow is putting into his head.
[Will Save 28]

He keeps attacking, focusing on Korlis, and putting on one of the most impressive air attacks ever witnessed.

---------
Btax 1 miss (ac31)
Btax 2 miss (ac 29)
Btax 3 miss (ac 19)
Hdax 1 miss (ac 31)
Hdax 2 miss (ac 22)
Haste atk miss (ac 26)
geez, that's a 6,9,4,7,3,1 for those scoring at home..

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=31 ; d20+24=27 ; d20+19=29 ; d20+14=23 ; d8+8=12 ; d8+8=12 ; d8+8=10 ; d8+8=11 ;
Monday March 21st, 2022 9:45:06 PM

Ramirez takes a few shots at Korlis.
hit AC: 31, 27, 29, 23
damage: 12, 12, 10, 11

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.

Used:
level 3 spells 5/6 remaining
level 4 spells 3/4 remaining

24,24(haste),19,14; 1d8+8



Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110 
Tuesday March 22nd, 2022 6:56:22 AM

Danko watches the fray and waits his turn to fire the same spell again.

==================================================
Protection from evil 11 rounds
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)


This is Mine Round 4- DM Dan K  d20+14=31 ; d20+14=31 ; d20+14=32 ; d20+14=32 ; d20+24=38 ; d20+19=21 ; d20+14=21 ; d20+24=44 ; d20+24=43 ; d20+19=22 ; d20+14=28 ; d20+24=43 ; d20+24=42 ; d20+19=23 ; d20+14=23 ; d100=35 ; d100=54 ; d100=88 ; d10+11=16 ; d10+11=12 ; d10+11=17 ; d10+11=17 ; d10+11=21 ;
Tuesday March 22nd, 2022 9:41:52 AM

Danko hits the trio with a mighty lightning blast.
Des follows with 3 more stirkes. Each lands and tears into Korlis.
Gaffer calls down another bolt and this time the electrical blast jolts Korliss.
Nira casts a Magic Circle against Evil spell on herself and takes a step forward enclosing everyone within the magical protection
Hmerrin is less successful than Des, not landing a single blow.
Ramirez pulls out his bow and fires, missing with all 4 shots

The three opponents shift and all attack Des.

Des Hit AC 38/24/19 and 44 crit 43/22/28 and 43 crit 42/23/23 Dmg 16+12+17+17+21 total 83
Hmerrin Will Save DC 18 Suggestion 'Run' Please make 3 saves

It has taken a moment, but a realization falls over you, Korlis is not bleeding from any of his wounds. Nor is the smell of electrically charred flesh in the air at all. The disguise Korlis wears is torn and beaten, revealing a metal like skin and through a hole in his shoulder, tiny gears can be seen whirling.
Know Arcane DC 15 Highlight to display spoiler: {Korlss and perhaps the other 2 as well are almost certainly constructs}
Know Planes DC 28 Highlight to display spoiler: {The three are advanced Inevitables, Kolyaruts. Enforcers of contracts and bargains and unyielding in their duty}

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Korlis AC 32 Dmg 146 SR 23 special 4/6 tangle bag -2 att -4 dex Glitterdust Immune to Crit
Guard 1 AC 34 Dmg 29 SR 23 special Glitterdust Immune to Crit
Guard 2 AC 34 Dmg 25 SR 23 special Glitterdust Immune to Crit

Desdichado (Ryan) [HP: 84/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=2 ; d6=4 ; d6=1 ; d6=3 ; d6=6 ; d6=3 ; d6=5 ; d20+28=42 ; d20+28=31 ; d20+28=31 ; d20+18=21 ; d12+12=24 ; 2d6=11 ;
Tuesday March 22nd, 2022 12:47:30 PM

Desdichado takes several heavy blows from Korlis and the others. Concerned at the metal and gears he says "I'm starting to worry about the outcome of this fight - if these are some kind of machines, who knows how much damage they can take?"

He swiftly heals himself (LoH: 26) and keeps trying to take at least one of these things down by continuing the attack on Korlis, but only hits once.

42 vs AC; 24 damage +11 holy
31 vs AC; miss
26 vs AC; miss
21 vs AC; miss
---------
In effect
Holy Sword: 11 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110  d20+16=19 ; d20+16=32 ; 12d6+12=61 ; d20+16=33 ; 12d6+12=47 ; d20+5=7 ;
Tuesday March 22nd, 2022 4:55:58 PM

"It's ok Dezzy. We'll break these toys! "

" CASTO SAMO SPELLARINO! "

And one more chain lightning flies towards the whatever those are.

-----------------------------------------
Knowledge Arcana 7

Protection from evil circle
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Chain Lightning
Korlis SR 16 Dam 0
Guard 1 SR 32 Dam 61
Guard 2 SR 33 Dam 47

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+22=29 ; d20+19=39 ; d20+10=20 ; d20+10=15 ; d20+10=27 ; 4d6=13 ; 4d6=19 ; 4d6=9 ; d20+19=20 ;
Tuesday March 22nd, 2022 7:42:32 PM

"Constructs!" Nira calls. "Kolyaruts to be specific"

That changes things. The vast majority of Nira's bloodwitch spells will be ineffective.

She casts a Scorching Ray at Korlis.

----------
Knowl Arcane vs DC15: Autopass
Knowl Planes vs DC28: 29=Pass!

Standard: Cast Scorching Ray. SR check:39. Aim at Korlis first, and then switch to Guard1 if Korlis falls. Additional SR check if needed: 20 (Nat1!).
Hit TouchAC20 for 13pts fire damage
Hit TouchAC15 for 19pts fire damage
Hit TouchAC27 for 9pts fire damage


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  d20+19=25 ; 15d6=45 ;
Tuesday March 22nd, 2022 8:11:14 PM

"Any quick information we should know Nira? Other than I'm guessing use fire? Sorry in advance for the burning."

Gaffer isn't sure what it means for them to be constructs, but doesn't like the idea that the Rakshasa can build enemies on this level.

He waves his staff through the air as the smell of scorched earth fills the air and a column of flames erupts beneath each of the three as Gaffer controls the spell to ensure none of the surrounding vegatation is damaged.

-----
Cast: Fire Storm - Reflex DC 25 for Half Damage; SR Check: 25; 45 Fire Damage;
Two Cubes covering M9 to P10 and hitting all three targets; Those that fail reflex save take 4d6 fire damage each round without taking a full round action to make a DC 20 reflex save to put out the fire.
-----
Extended Barkskin - +5 Natural Enhancement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 12/15 Bolts


Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)   d20+10=12 ; d20+10=19 ; d20+10=14 ;
Tuesday March 22nd, 2022 8:26:29 PM

"What's a..." Hmerrin begins.

Then, all of a sudden, the man is pushing his way back out toward the door.

Will Save fails.

---------------
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+16=34 ; d20+16=22 ; d20+15=25 ; d20+15=33 ; d20+15=22 ;
Tuesday March 22nd, 2022 11:04:35 PM

kn arcana = 34, kn planes = 22

Ramirez nods his head, Nira called it, constructs. But he will worry about that later. Seeing Hmerrin succumb to some sort of magic, Ramirez tries to counter it.

Actions: cast greater dispel magic on Hmerrin to try and break the spells. check = 25, 33, 22 vs DC 11+caster level

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.

Used:
level 3 spells 5/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

24,24(haste),19,14; 1d8+8

This is Mine Round 5- DM Dan K  d20+14=32 ; d20+14=23 ; d20+14=21 ; d20+14=31 ; d20+14=17 ; d20+14=21 ; d20+24=26 ; d20+24=39 ; d20+19=30 ; d20+14=22 ; d10+10=14 ; d100=92 ;
Wednesday March 23rd, 2022 11:49:57 AM

Des heals himself and strikes out at Korlis, connecting once
Danko releases another Chain Lightning into the trio. The blast rolls past Korlis, but strikes hard on the other two.
Nira identifies the opponents as Kolyrut's and casts Scorching Ray at Korlis, hitting twice
Gaffer brings a Firestorm upon them and Korlis falls.
Hmerrin succumbs to a magical suggestion and bolts. One of the Lolyruts makes an AoO, missing
Ramirez takes a 5' step to be able to see the fleeing fighter and dispels the magical compulsion

One of the guard catches on Fire and quickly extinguishes the flames
The other continues to stay engaged with Des, landing a single blow
Des Hit AC 39/30/22 Dmg 14
Des Please make 2 saves. Will DC 18 or 'Run'

Hmerrin finds himself in the courtyard outside and at the gate before the dispel magic takes the compulsion to run from him. The guard, now sitting only 5' to his right, doesn't move or do more than lift a weary, and broken gaze to the you

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Korlis AC 32 DEAD
Guard 1 AC 34 Dmg 76 SR 23 special Glitterdust Immune to Crit
Guard 2 AC 34 Dmg 88 SR 23 special Glitterdust Immune to Crit

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  15d6=61 ; 5d6=22 ; d20+19=21 ;
Wednesday March 23rd, 2022 4:49:17 PM

With one 'construct' down Gaffer feels a little less panicked than he did a moment ago and goes back to calling down lightning bolts, this time on Guard 1, but perhaps is a little to relaxed and the bolt fizzles to nothing.

-----
Call Lightning Storm Strike - Damage: 22 Electricity; SR Check: 23

-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 11/15 Bolts


Desdichado (Ryan) [HP: 92/161; AC:32/15/30 - CMD 32]   d20+20=40 ; d3=1 ; d20+20=26 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ; d6=4 ; d20+28=34 ; d20+28=40 ; d20+23=42 ; d20+18=34 ; d12+12=23 ; d12+12=13 ; d12+12=15 ; d12+12=17 ; 2d6=9 ; 2d6=8 ; d3=3 ; 2d6=7 ; 2d6=2 ;
Wednesday March 23rd, 2022 4:51:31 PM

(Will save: 40, 26)

Desdichado again resists the urge to run. Now that it looks like these things can actually be destroyed, he's feeling more hopeful. After another swift healing (LoH: 22) after the last round he's ready to continue the fight with Guard 1, and goes all in.

34 vs AC; 23 damage +9 holy
40 vs AC; 13 damage +8 holy
42 vs AC; 15 damage +7 holy
34 vs AC; 17 damage +2 holy

---------
In effect
Holy Sword: 10 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Lay on Hands: 17/19 remaining

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)  
Wednesday March 23rd, 2022 6:53:31 PM

Hmerrin comes to in the courtyard.
"What the...."

The guard's complete lack of interest is nearly as disorienting.

"Don't go anywhere," he remarks.

Turning, the man heads back into the room, squeezes past Danko, and slides back into position beside Dez.

"What'd I miss?" he asks nonchalantly.

----------

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed


Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110  d20+16=24 ; 12d6+12=48 ; d20+16=30 ; 12d6+12=49 ;
Wednesday March 23rd, 2022 6:53:44 PM

Danko considers using a lightning bolt spell versus his last chain lightning, but the space is just to cramped.

" Chainus maximus! :

-----------------------------

Protection from evil circle
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Chain Lightning

Guard 1 SR 24 Dam 48
Guard 2 SR 30 Dam 49

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 23rd, 2022 7:12:49 PM

Ramirez had some trouble hitting these the last time, so he casts another spell to buff his attack, along with everyone else.

Actions: cast good hope on the Tide

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

26,26(haste),21,16; 1d8+10

OOC- dont forget the saving throw bonus from good hope if rolling any saves

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=34 ;
Wednesday March 23rd, 2022 11:48:06 PM

There's not a lot Nira can do against constructs like these, so instead readies to counter any spell cast by guard #2.

-----------
Ready action: Counter spell cast by Guard2. Dispel check: 34

This is Mine Round 6- DM Dan K  d20+14=22 ; d20+14=19 ; d20+14=29 ; d20+24=37 ; d20+19=37 ; d20+14=34 ; d20+14=16 ; d10+11=15 ; d10+11=19 ; d10+11=12 ; d100=48 ; d100=38 ; d100=45 ;
Thursday March 24th, 2022 11:52:38 AM

Gaffer calls down another bolt, it begins it appear to fizzle, but suddenly increases and shocks him SR 23 least equal to the creature's spell resistance
Des press and lands multiple strikes, tearing multiple large holes in the Kolyrut
Hmerrin returns to Des's side
Danko blasts the pair with another Chain Lightning
Ramirez casts Good Hope
Nira preapare to Counter the guard's next spell

The last Kolyrut fights on as the one beside him crumples under the assault from Des Gaffer and Danko
"This assault will not go unnoticed nor will it go unpunished..."
He slips a troi of attacks past Des' defenses
Des Hit AC 37/34/34 Dmg 15+19+12

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Korlis AC 32 DEAD
Guard 1 AC 34 DEAD
Guard 2 AC 34 Dmg 107 SR 23 special Glitterdust Immune to Crit

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=3 ; d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d20+30=45 ; d20+30=31 ; d20+25=39 ; d20+20=23 ; d12+14=18 ; d12+14=22 ; 2d6=7 ; 2d6=6 ;
Thursday March 24th, 2022 1:04:19 PM

To Hmerrin, Desdichado says "Turns out these things are some kind of construct. Our magically inclined knowledgable types seem to know more."

With another swift heal (LoH: 28), Desdichado continues his attack. "Yeah, yeah, well we were expecting rakshasa, so if your kind is going to get revenge, get in line," he says to the Kolyrut.

45 vs AC; 18 damage +7 holy
31 vs AC; crit miss
39 vs AC; 22 damage +6 holy
23 vs AC; miss

---------
In effect
Holy Sword: 9 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
Weave Elements (Air) vest and gains Blur (20% Miss chance)
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Lay on Hands: 16/19 remaining

Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110  d20+16=24 ;
Thursday March 24th, 2022 5:01:16 PM

Danko presses on as five magic missles flies from his hands towards the remaining guard.

" Eat this tin can ! "

--------------------------------------------------
Protection from evil circle
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Maximized magic missle
SR check 24 for 25 damage



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=34 ;
Thursday March 24th, 2022 7:22:58 PM

Things are starting to look under control now. Des might need a little patching up after the fight though. For now, Nira readies to counter any spell cast by guard #2.

-----------
Ready action: Counter spell cast by Guard2. Dispel check: 34

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)   d20+28=37 ; d20+23=32 ; d20+18=28 ; d20+27=45 ; d20+22=27 ; d20+28=45 ; d8+15=17 ; d6+13=19 ; d8+15=18 ; d10+6=8 ;
Thursday March 24th, 2022 7:24:40 PM

"These constructs are messing with my head," Hmerrin notes sourly.

He gives the last guard a once-over.
"Let's try this again."

The fighter's aim is slightly better this time.

---
Full attack on G2.
Btax 1 hits ac 37 for 17 hp
Btax 2 misses (ac 32)
Btax 3 misses (ac 28)
Hdax 1 hits ac 45 for 19 hp
Hdax 2 misses
Haste btax hits ac 45 for 18 hp
Two wpn rend for 8 hp.

Active Effects
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+26=42 ; d20+26=34 ; d20+21=29 ; d20+16=24 ; d8+10=18 ; d8+10=11 ; d8+10=16 ; d8+10=13 ;
Thursday March 24th, 2022 8:37:37 PM

Ramirez fires at the creature again, hopefully with more effect this time.

Actions: full attack, hit AC 42, 34, 29, 24
damage: 18, 11, 16, 13

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

26,26(haste),21,16; 1d8+10

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  d20+19=28 ; 5d6=19 ;
Thursday March 24th, 2022 10:00:57 PM

Gaffer calls down another lightning bolt for good measure but is confident the being will fall under the onslaught of attacks before his spell completes.

-----
Call Lightning Storm Strike - Damage: 19 Electricity; SR Check: 28

-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 10/15 Bolts


This was Mine - DM Dan K 
Friday March 25th, 2022 10:40:53 AM

The combined might of the heroes overwhelms the last Kolyrut and he falls.

The room has an exit passage at the far end and on either side are large wooden crates. Some are nailed shut, but most are not. The group finds 1 of the opened crates half full of rock. The stone has a sparkle to it flecked upon the surface which Gaffer is able to identify as platinum ore. The value of what is here is hard to say as the ore is in raw form and would need to be extracted

The exit is a single passage that arrives at a lift, which is currently up. It fills the shaft making it impossible, by normal means, to see what might lie below or how far below is

Each of the three Kolyrut's possessed several magical items:
Cloak +2
Belt of Physical Perfection
Mithril Chain Shirt +2
Bastard Sword +2



Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Friday March 25th, 2022 7:49:27 PM

"Well, I suppose we should gather these things up. Anyone want one of these at the moment?" asks Desidchado, pointing at the magical equipment.

"Sense we're here, I guess it makes sense to keep moving onward. Shall we take the lift?"

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Saturday March 26th, 2022 12:12:11 AM

Nira checks the destroyed constructs to make sure they're well and truly dead. She puts her hand up when they look over the loot. "Would anyone mind if I wore one of the belts? Just for the time being"

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)   d20+1=16 ;
Saturday March 26th, 2022 8:55:49 AM

"Help yourself," Hmerrin replies.

"Hey, before we trust our lives to that thing," he continues, giving the lift a negligent wave, "why don't we see if the folks out front are of any use."

Hmerrin heads back out into the courtyard, and strides over to the 'guard'.
"Hey, are you all right?"
He snaps his fingers in front of the man's face, gauging his reaction.
"Anyone home? What have they done to you?"

[Sense Motive 16]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Saturday March 26th, 2022 2:49:24 PM

Danko perfoms some minor spell upkeeps and casts mage armor on himself.

" I'll borrow this cloak (resistance +4) from the last battle unless anyone objects? "

" I don't going down first in the lift. Worst case, if it falls down I'll levitate down and if there's meanies at the botton I can teleport back up. "

Danko follows Hemi as his back up. He stands a ways behind in case he needs to start slinging spells again.

----------

Weave Elements (Air) vest and gains Blur (20% Miss chance)

Good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Mage armor 12 hours ( +4 armor )


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Sunday March 27th, 2022 8:46:16 PM

"Don't think I need any of that. And I like Danko's plan, it keeps me safe." Gaffer smiles and pokes around at the constructs, curious how they work, while waiting for Hmerrin to finish the rounds.

The Mine awaits - DM Dan K 
Monday March 28th, 2022 9:49:45 AM

The group gathers up the magic items and Danko does a bit of prep work with Mage Armor.
Gaffer pokes about the constructs and leaps back as Korlis moves an eye to look at him. Korlis then speaks, though still not moving, "We are vanquished and yield."

A careful inspection of the other two shows that they are repairing themselves as well

In the courtyard, Hmerrin approaches the gat guard. The man looks blankly up at the fighter as Hmerrin speaks. His eyes are vacant as he stares past Hmerrin perhaps a thousand yards away.
Within a minute or 2, the dwarf exits the tool barn, carrying the same equipment he went in with, and heads to the stables. He never pauses or even looks up as he walks and weaves to the left so that he can go around anyone in his way. His ragged and unkept beard holds no adornment or sense of dwarf pride and his eyes arefixed as if taking in some far far off scene only he can see

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Monday March 28th, 2022 5:08:10 PM

"I've got a feeling there's not much we can do to help this bunch unless we can eliminate the rakshasa who have them under their influence," says Desdichado.

"That construct" he says, pointing to Korlis, "said they aren't here. Can they lie?"

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)  
Monday March 28th, 2022 5:25:20 PM

Hmerrin sighs.
"Yeah, I'm with you Dez. Just like the patrons at the casino."

The fighter can only shrug at Dez's question.
Going back in, he leans over Korlis.

"Since you've yielded, will you answer our questions?
Where are the Rakshasa?
Who's at the bottom of this shaft?
Can we take this lift down without anyone trying to kill us?"

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Monday March 28th, 2022 8:41:41 PM

The same questions come to Gaffers mind and he waits for Korlis' response.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday March 28th, 2022 10:12:50 PM

Ramirez casts a detect magic at the dwarf and tries to figure out if he is under a magical compulsion.

good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

OOC- good hope will last 15 minutes

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=36 ; d20+24=41 ; d20+4=14 ;
Tuesday March 29th, 2022 3:21:39 AM

Nira is fairly certain than any enchantment spells she has won't work on the constructs. She looks over them to try and get an idea on how quickly they are regenerating and approximately how long the party have before the constructs will be fully operational again. Nira makes sure any weapons are out of reach of them.

She listens and waits for a response to Hmerrin's questions.

---------------
Heal: 14 to try and work out how long until the constructs are operational again
Perception: 36
Sense Motive: 41


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday March 29th, 2022 6:33:09 AM

Danko leans on the lift and waits.

======================================
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Mage armor


Questions for Korlis - DM Dan K 
Tuesday March 29th, 2022 10:36:15 AM

Looking over the human and dwarf with Arcane Sight and Detect Magic does not reveal any magical auras. Des and Hmerrin both feel what has happened to these people goes far beyond magic.
Nira makes sure the 3 Kolyruts cannot get to their weapons and figures they will be fully functional within 5 minutes. Korlis is already sitting up and the others are not far behind

The group heads back in to speak with Korlis more and find him sitting quietly making no moves

Hmerrin has some questions:
Where are the Rakshasa? - "I do not know. We are hear to see the contract is not broken, that is all."
Who's at the bottom of this shaft? - "The gnomish miners."
Can we take this lift down without anyone trying to kill us? - "I do not know

Nira feels that Korlis is not being completely forthright in his answers


Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Tuesday March 29th, 2022 6:22:33 PM

"What precisely was your contract, anyway?" asks Desdichado.

He thinks for a bit, obviously somewhat flustered at the machines.

"I don't like the idea of leaving these things behind us if we go down there. But, I have no idea how to shut them down permanently."

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)  
Tuesday March 29th, 2022 6:44:39 PM

Hmerrin shrugs.
"Me either. Anybody got a great idea?"

If not, the fighter bows to Danko.
"After you."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday March 29th, 2022 7:44:42 PM

" And the shenanigans awaits! "

Danko uses one of the tattoos again and casts protection from evil on himself.

He then enters the lift, activates his boots of levitation, grabs hold of a rail ( or some such) and unless someone wants to join him, lowers the lift.

-------------------------
Protection from evil
Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Good hope .



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday March 29th, 2022 9:29:21 PM

Well, they are only here to see the contract is not broken. As long as that is the case they will probably not attack us again. Korlis, can you tell us what the contract is?

good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

OOC- good hope will last 15 minutes

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Tuesday March 29th, 2022 10:05:46 PM

"Should we pull them apart maybe? Might be a grim option but it might be best. Otherwise I can surround them in a wall of stone but I'm not sure how much it would slow them down."

Gaffer will follow onto the lift and, if the others ask for it, cast a Wall of Stone surrounding the constructs before they descend.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d3=1 ; d3=3 ; d20+19=23 ; d20+19=35 ;
Tuesday March 29th, 2022 10:29:16 PM

"We've got about 5 minutes before they'll be operational again" Nira warns. She tries to think of anything she may have read of these creatures and anything that might stop their regeneration. The party have already tried fire and electricity. Nira will cast an Acid Splash cantrip on one of the constructs, and then try a Ray of Frost cantrip to see if that does anything to stop them.

She then turns her attention back to Korlis. "I don't think you're being entirely forthright with us. What is it that you aren't telling us? Who ELSE is at the bottom of the shaft? Are there any other of your kind down there?"

-------------
Cast Acid Splash on one of the constructs: 1pt acid damage. No Save. SR23.
Cast Ray of Frost on one of the constructs: 3pt cold damage. No Save. SR35


Questions for Korlis - DM Dan K 
Wednesday March 30th, 2022 10:54:20 AM

Des asks about the contract and Korlis responds that he and the others are enforcing a contract, not under one, as Ramirez suspected. The contents of that contract are between the parties and not his to disclose.
Danko is set for shenanigans and frankly, hopeful to set them in motion. He boards the lift.
Gaffer suggest pulling them apart and Nira fire several spell into Korlis

Korlis responds "This is how you accept a surrender of hostilities?" And he stands, as do the others, though still severely damaged.

"Given your attack and desire to kill us, I see very little reason to answer any question you have."

Nira can see that none of the damage she just inflicted seems to be hampering the repair process.
the three could not be surrounded by a Wall of Stone without effectively blocking you ability to exit by normal means

The Kolyruts make no other moves and are very much not going to say anything else of use.



Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Wednesday March 30th, 2022 7:06:07 PM

"Well, I suppose I'll wait here while Danko checks out what's below," says Desdichado. He continues to keep a wary eye on the korybuts, not sure what to make of them even after they've yielded, especially since they seem to be hiding something..

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)  
Wednesday March 30th, 2022 7:29:04 PM

"Hmm, well I'm going to help Danko get into, I mean, stay out of trouble," Hmerrin comments with a wink.

The lad pulls a potion out, which he readies in one hand should an emergency arise.
Then, he gets on the lift.

---
Ready action - drink Potion of Fly if he finds himself falling.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 30th, 2022 10:05:26 PM

Ramirez joins the others on the lift. I have a feather fall ready if this thing turns out not to work too well.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

OOC- good hope will last 15 minutes

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Wednesday March 30th, 2022 10:29:02 PM

"I'm not too keen on us being split, we should all go together. We got a pretty strange warning about what might be down there."

Gaffer will move onto the lift as well. Bouncing on his feet slightly to see how well it holds.

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Thursday March 31st, 2022 12:13:36 AM

(OOC: I think I was mistaken and thought Danko was going down on his own to quickly scout. If everyone else is going down, Dez will too.)

Onto the lift - DM Dan K 
Thursday March 31st, 2022 11:14:13 AM

Not too happy about leaving the Kolyruts , the group decides to head down the lift. Several make preparations, such as a spell or potion, but soon the lift is full and the level thrown

The lift heads down its form fitted shaft and soon arrives at the bottom without incident, perhaps 300' deep. Just off of the lift is a 20x20 room and the ceiling height drop to a mere 6'. Your light reveals what appears to be some sleeping and lounging areas. A few chairs, some tables and cots all of which are sized to gnomes. There are several small chests and some food stuffs stacked into a couple of shelving units as well as a pair of throw rugs and several tapestries. A couple of unlit lanterns and extinguished torches are mounted in a couple of walls All of the items you see, appear in nice and cared for order.

To the left and right are two partially opened doors. Straight out the back to the room is a smooth cut passage in the stone.

perception DC 15 Highlight to display spoiler: {The sounds of sleeping can be heard from the left and right}

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]   d20+22=27 ;
Thursday March 31st, 2022 6:47:02 PM

(Perception: 27)

Thanks to the Stone of the Forge Lord, Desdichado doesn't have the trouble in the dark he once did. He ducks down as his head nearly touches the ceiling. The sounds of sleeping - probably the gnomes - can be heard nearby.

"This seems cozy," he whispers. "So, uh, what are we looking for down here? Would the gnomes be sleeping if there's a big mean rakshasa nearby?"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=29 ;
Thursday March 31st, 2022 6:47:15 PM

Danko takes lead.
{ So much for stealth he thinks to himself. }

Something catches his ear.

He turns to the other, puts his hand up in a stop motion. He then puts his index finger to his lips. Then he put his hands together and under his tilted head then points left and then right.

Perception - 29
------------------------------------------
Protection from evil
Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Good hope .


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=43 ;
Thursday March 31st, 2022 7:06:01 PM

Nira follows along in the rear of the group. When Danko gives the 'halt' signal she stops and stands perfectly still. It takes a moment to realise that for some reason she's also holding her breath. She decides that breathing is probably ok so exhales before she turns blue.

Perception: 43

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)   d20+14=17 ; d20+4=9 ;
Thursday March 31st, 2022 7:11:07 PM

On the way down, Hmerrin lays out his case.

"The way I see it, the gnomes are being forced to mine for the rakshasa. Those kolygots or whatever are the enforcers.
So, until proven otherwise, lets assume any actual gnomes encountered are not the bad guys."

At the bottom of the lift, Hmerrin looks around.
Like Dez, he's using the Stone of the Forge Lord, and sees just fine.

[Perception 17]
He sees Danko's motion, thinks about it a second, shrugs, walks over to the right door, and slowly pushes it open.
[Stealth 9]



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday March 31st, 2022 9:08:49 PM

Ramirez readies a silence spell in case there are some guards who decide to be loud and give them away.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

Let sleeping gnomes lie? - DM Dan K  d20+2=16 ;
Friday April 1st, 2022 7:50:23 AM

The group takes a look about and decides to treat gnomes as not the bad guys for now.
Hmerrin moves over to the right door and gives it a gentle push to see inside.

5 gnomes are sleeping inside and don't stir. A check to the left reveals 5 more sleeping gnomes. Each room has 3 unoccupied gnome sized beds and the main room has 4 more indicating 10 more gnomes are out and about.

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Friday April 1st, 2022 12:44:18 PM

"I really hope you're right about these gnomes not being the bad guys," whispers Desdichado. "Otherwise, we are waaay outnumbered."

"I'm tempted to shout, 'I'm Desdichado and I'm here to rescue you', but maybe we keep searching the passage in the back first?"



Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Friday April 1st, 2022 6:58:07 PM

After hearing Dez Danko shakes his head.

{ And they think I'm wreckless. Better keep a teleport spell ready for myself... just in case }

He waits to see where the others choose to go but does point to the left door and shrugs?

-----------------
Trap sense

Protection from evil
Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Good hope .


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=25 ;
Friday April 1st, 2022 9:28:29 PM

Nira is prepared to follow the lead of the others. She stands by one of the doors while the group work out what to do, and keeps an eye on the gnomes within.

Perception: 25

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Friday April 1st, 2022 11:02:29 PM

Gaffer shakes his head and points down the passage straight in front of them. It's unlikely the Rakshasa sleep here, and it's better not to risk waking the gnomes by peaking through the door.

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)   d20+14=32 ;
Saturday April 2nd, 2022 3:50:03 PM

Hmerrin nods at Gaffer's suggestion.

Sliding up to Dez, he whispers, "You got the back?"

The fighter heads for the passage straight in front of them, and gives Danko a questioning look.
If the rogue wants to take point, Hmerrin follows at about 15' feet.
Otherwise, he takes the lead.

[Perception 32]


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday April 2nd, 2022 8:17:01 PM

Ramirez follows the rest of the team.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

And they call it a Mine - DM Dan K 
Monday April 4th, 2022 9:01:23 AM

The group decides not to wake the gnomes and heads down the passage leading away from them. The central corridor extends 120' feet with the ceiling remaining at 6' until it comes to a 3 way branch.
Left, extends beyond darkvision and low light vision at 10 o'clock.
Right does likewise at 3 o'clock
A steel rung ladder extends down 30' to another level

Perception DC 35Highlight to display spoiler: {You hear the sound of picks on stone down the left passage}

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]   d20+22=37 ;
Monday April 4th, 2022 12:44:47 PM

(Perception: 37)

Desdichado follows behind the group as they make their way down the passage. He holds his head to the side as he thinks he hears a faint noise.

"I think the gnomes who aren't sleeping are mining down the left passage. So let's avoid that one," he whispers. "We could check the right passage, but I think we're more likely to find what we're looking for if we keep going down."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=25 ;
Monday April 4th, 2022 4:52:47 PM

Perception 25

Danko agrees with Des. He indicates to the others that he wishes to keep an eye out for traps and takes lead.

----------
Trap sense

Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Good hope .

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)   d20+14=20 ;
Monday April 4th, 2022 5:41:17 PM

Perception 20

Hmerrin nods at Dez's suggestion.

The fighter makes way for Danko to descend the ladder, and waits for him to reach bottom before starting down himself.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=29 ;
Monday April 4th, 2022 7:22:17 PM

Nira can't hear anything but trusts Des when he says the group should continue onwards.

Perception: 29

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  d20+26=28 ;
Monday April 4th, 2022 8:07:23 PM

Gaffer doesn't hear anything himself, but naturally trusts Des' suggestion. He pauses by the ladder just behind Hmerrin and waits for his turn to descend.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday April 4th, 2022 10:05:46 PM

Looks like the group is headed down. Ramirez offers a dancing lights spell if it is needed.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

The Lower levels - DM Dan K 
Tuesday April 5th, 2022 10:01:47 AM

the group heads down and those without Darkvision need light. Ramirez has Dancing Lights and brings up the spell

The passages below are obviously cut and mined. Soon the Dancing Lights spell is expired and the group continues, with some other means of light for those without darkvision.

In all the passages and shafts of the lower level take just over 4 hours to explore. Aside from recent mining activity, the passages are empty.

The party heads back up the ladder

Note. All spell durations have 4 hours removed. Please account for the 4 hours of exploration for light sources as well, not everyone has Darkvision

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday April 5th, 2022 4:12:02 PM

{ I really need to get a light source. Really. Like, next time I visit the Catacombs. }

" Well, that wasn't exactly time well spent now was it... kinda...disappointing really. "

----------------------------

Trap sense

Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Tuesday April 5th, 2022 5:03:07 PM

After trudging around for four hours, Desdichado asks "Shall we go to the right-side passage, then?"

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday April 5th, 2022 7:31:16 PM

After the rogue bangs one too many times into a wall, Hmerrin reaches into his pack, and hands Danko an Everburning Torch.
"This should help."

The lower passages are empty.

Climbing back up, the fighter sighs at Dez's suggestion.
"Well, probably more of the same. But I guess we should make sure."

Hmerrin waits for Danko to start off once more, and follows at a distance of about 15'.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Tuesday April 5th, 2022 8:46:13 PM

"Bear in mind that we were down a while, they may have realised things aren't right up above."

Gaffer uneasily follows the group back up the ladder and down the right passage.

-----
Extended Barkskin - +5 Natural Enhacement to AC - 1 hour

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 5th, 2022 10:02:39 PM

"At least we know there's no-one down there who could sneak up on us"

She leaves it to the others to decide which direction to go, and is happy to follow.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday April 5th, 2022 10:22:03 PM

So, I guess we wake up the gnomes now? At least exploring the tunnels didn't interfere with the Kolyaruts' contract.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

OOC- the dancing lights is a cantrip, not the best light source, but reusable as needed.



Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Wednesday April 6th, 2022 4:50:41 PM

Desdichado thinks for a bit. "Yeah, I wouldn't be surprised if other gnomes are up now. We should proceed cautiously. Say, I wonder if Kolris and those other constructs are still up top..."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday April 6th, 2022 8:02:54 PM

Danko waits.

{ hi ho!! Hi ho, hi ho, off to see the gnomes we go... }

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday April 6th, 2022 9:12:23 PM

Ramirez follows the rest of the group back to the upper level.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

The Lower levels - DM Dan K 
Thursday April 7th, 2022 9:36:11 AM

The initial thought is to explore the right passage and the group set off. Korlis and the other Kolyruts are certainly fully functional, but what would they do if anything? The state of the sleeping gnomes comes up as well, It has ben 4 hours, so whether they are awake or not would greatly depend on when they retired

The passages to the right are not as extensive as the passages of the complete lower levels, however they are just as empty. Mining equipment and debris are found in several areas. All of it well cared for and stored, including fresh oil lamps and water barrels. It takes the group an hour so sweep the corridors and return to the ladder

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Thursday April 7th, 2022 6:09:40 PM

"The way I see it, we have three options: see if anyone is in the left passage and sneak our way down it, try to go back up the lift and see we can get any information out of the Kolyruts, or let the gnomes know we're here and see what happens."

"If these gnomes are worked as hard as those humans outside, I don't think they can be much threat to us directly." Desdichado thinks for a moment, "but I guess they might have some way of calling the rakshasa if there's trouble."

"Anyway, I'm open to anyone's suggestion," he concludes.

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Thursday April 7th, 2022 7:09:36 PM

"Let's just go back to the sleeping quarters and say hello," Hmerrin opines.
"There's no rakshasa here. The kolywhatevers are staying up top, and if they were gonna cause trouble, they'd have come down and done it already. And these guys are just miners."

Unless he gets a strenuous objection, the fighter goes back to the sleeping gnomes.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=36 ;
Thursday April 7th, 2022 8:21:50 PM

Nira nods at Hmerrin's suggestion. Time to check out what the gnomes are up to.

Perception: 36

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Thursday April 7th, 2022 8:37:42 PM

Gaffer nods along, "I do think we'll be able to talk to them, but remember if things go south, we need to be between them and the lift, not the other way around."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday April 7th, 2022 9:52:53 PM

Let's talk to the gnomes. Have we determined what it is that they are mining here?

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Friday April 8th, 2022 6:25:20 AM

Danko agrees with Ramirez.

Gnomes - DM Dan K 
Friday April 8th, 2022 10:06:16 AM

The group talks it over and decides to head back and wake the gnomes. Nira aims her keen listening skills to the left and can still detect the faint sounds of is guessed at mining activity

Back down the passage the group is in the central chamber and opens the right hand door a bit more. The everburning torch light spills into the room and the 5 gnomes are still sleeping.

Hmerrin steps in with the others waiting in the doorway and or just outside in the central chamber. Hmerrin moves over and wakes one of the gnomes with a gentle prodding from his boot. The gnome snorts, questions your lineage and slowly opens an eye. His sleepy mind takes in what he is actually looking at for a few seconds as his face works through a series of confused looks.

The gnome doesn't move or speak. Hmerrin can clearly see him with his darkvision and notes the gnomes eyes flitting about, trying to take in the scene he has awoke to as quick as possible. His face is colored well, and shows none of the signs of abuse so often seen in others, like the humans above.

He is very much waiting for you to make the first move

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Friday April 8th, 2022 2:02:36 PM

Desdichado speaks softly and holds his hands out wide. "Hello, we are here to help you and the others here be free of the rakshasa," he says.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Friday April 8th, 2022 10:25:25 PM

Ramirez agrees with Des. He also hopes they can find a way to do so without having to fight the kolyaruts again.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining


Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Saturday April 9th, 2022 8:48:11 AM

"What he said," Hmerrin remarks casually. "We'd like to speak with whoever is in charge down here about maybe getting you out of this contract you're bound to."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Saturday April 9th, 2022 9:06:52 AM

Danko casts detect magic and focuses on the gnome.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Sunday April 10th, 2022 5:12:03 AM

From the doorway Nira just raises a hand, smiles and waves.

Things are about to go very well or very badly. She waits to see which.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Sunday April 10th, 2022 9:28:49 PM

"If you know there are any rakshasa here now, please start with that." Gaffer adds

Gnomes - DM Dan K 
Monday April 11th, 2022 7:52:27 AM

The gnome nods and points his nose to his sleeping companions, "If I may then?" He gets himself out of his bed and gives a small stretch. He wears a nice night shirt and loose fitting pants and his hands and arms appear strong as you might think of one who swings pick axe daily. Dancing Lights appear in the room at the corners and he gives a Phfffsst sound to his sleeping gnome neighbor.

Eventually all 5 are awake, none make any aggressive moves, nor do any appear to have armor or weapons nearby. Danko's Detect Magic finds no auras other than the thunderously blinding mount the party carries.

When all are up, and all remain sitting on their beds, the one you woke up first speaks, "These fine folks are claiming to be here to free us."

"Well that's a mighty fine morning to wake to Gelflind."

"Did they bring coffee?"

All eyes turn to you expectantly...upon 'No', there is a universal shrug, "Can't have everything Drasis."

"Problem with being freed, of course, is the clan contract. Or did you forget Hathryn?"

"Don't be dim, of course not, but these fine surface folk probably don't know about it Drasis. And from the look of them, they not bopping about to renegotiate it" The gnome speaking them turns to the group more directly
"You see, Drasis is correct. The clan signed a contract and that means we are bound to it and that going against it here, brings the enforcers to our doorstep and that of our clan home. So we stay and we mine and we send the ore up the shaft once a month."

"You try not to think about the state of those in charge. We are treated well enough and there are far worse things a gnome can be forced to do than mine the earth"

"So true Hathryn. We gnomes are steadfast and will certainly not tell you that 6 Rakshasa are down shaft,"

"So true brother, and make sure they do not open the main chest in the other room with the duty rooster and map of where everyone should be at the moment."

"Good catch."

The group looks back and smiles with a few winks.


Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Monday April 11th, 2022 12:39:36 PM

Desdichado stands perplexed for a moment. How does not telling us where they are hel...oooohhhh, he thinks to himself.

He has a few questions for the gnomes.

-What can you tell us about the contract?
-The enforcers - are those the constructs up top?
-There are humans in pitiful shape working outside. What do you know of them?

"Right then, let's take care of this little problem for you, shall we" he says cheerily once the group is done talking.

When away from the gnomes hearing, Desdichado speaks with his companions. "Domi's Fist - six of them!" he exclaims. "I know we don't usually do this - but I think we need a plan."

He goes over what he knows of rakshasa with the others: "They are resistant to magic, unless your weapon is pierced and good aligned it won't do much damage, they'll likely try to charm us or others nearby into fighting each other, they'll likely say something outrageous to try and get under your skin. What else?"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Monday April 11th, 2022 5:24:07 PM

" Will they have a bunch of people attacking us that I'm not suppose to kill? "

" I'm only a little bit kidding. I'm out of chain lightning spells by the way. Until tomorrow. "



Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Monday April 11th, 2022 7:22:22 PM

Hmerrin regards the gnomes with a knowing smirk.
"I think we're gonna get along just fine," he informs them lightly.

@Dez - "Well, I'd say first thing we do is not go open the main chest in the other room with the duty rooster and map of where everyone should be at the moment. Which would be a great advantage to us.

@Danko - "Probably. Hopefully, the rakas aren't shifted as gnomes, 'cause anything we find that's not a gnome is gonna be bad."

Once the rest of the discussions are over, Hmerrin will return to the center room and not find this duty roster the gnomes spoke of.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=24 ; d20+24=27 ;
Monday April 11th, 2022 9:49:25 PM

"Will taking care of the rakshasa be enough to end the contract you're worried about, or are there other parties involved? I may also have missed the part about why the contract was signed. I assume it's mutually beneficial in some way"

Nira keeps her position by the door, looking about occasionally to make sure no-one is sneaking up behind the group.

Perception: 24
Sense Motive: 27




Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday April 11th, 2022 9:52:45 PM

Ramirez has a question for the gnomes. Do you want us to try and renegotiate the contract? You don't seem too overly upset over it.

After they answer he follows Hmerrin to take a look at that roster. Des is right, they need a plan.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Tuesday April 12th, 2022 10:17:46 AM

Gaffer's focus is on their battle plan, "Hopefully the map will show some nicely isolated enemies, but if not let's use the small space to our advantage, see of we can't form a choke point. I've got a wall of stone ready to separate them out as well."

Gnomes and plans - DM Dan K 
Tuesday April 12th, 2022 11:14:19 AM

The group has some questions and the gnomes here seem agreeable to answer what they can.
"What we know of the contract is that we are here to mine or next 6 years. Our shift will be over and we go go home and another group comes in"

"Ah the enforcers. We know what we're told. Clan lord Tumbleberry made it quite clear the entire clan would be in trouble. Those 3 up there are only there to report if we break the contract. Beyond the top of the shaft? Last time we were there was about 4 years ago. Couldn't say anything bout who might be out there now."

The gnomes look at each other and shrug collectively to Nira's question, "A bit higher than our pay grade on most of that. As to our benefit? Well, As I understand it, our clan is not on the menu and that right there is pretty big upside." The other gnomes all nod rapidly agreeing on that fact.

"Again, forcing me to not have to deal with others and mine the earth for the treasures Maab has hidden within. I'm a happy gnome. Like any good gnome I certainly rather give all my treasures away then say, have some heroes of the Wold come all banging into the caves and kill the rakshasa."

"Yes Drasis, I concur. Last thing we need is an agressive negotiation team to work with those little biters."

In the central room chest, the group finds a complete mine network layout over 12 maps. 2 of the maps show the complete tunnel work and the other 10 are detailed sections of interest from a few years ago to nearly 200 years. A roster and accounting of ore tonnage over the last 4 years is present as well as is a current work schedule laid out by month. The gnomes used to be 30 strong, but now thick red black lines strikeout 10 of the names. Lines that are clearly made with dried blood. Using the maps and schedule, it is not difficult to locate the cavity the gnomes are currently mining. There are 10 gnomes working with the 6 rakshasa overseeing the efforts. The area is a long carved out section through the left hand side tunnels and will take about 15 minutes to arrive at from the intersection wher the party found the ladder.

The cave itself measures 50' wide and just over 120' long with the main ore vein along a single wall.
It also appears that the mining shift is 10 days long and while working, the gnomes never leave the mining area

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Tuesday April 12th, 2022 7:08:23 PM

"So, what's the plan? We've used quite a few spells up top" says Desdichado.

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday April 12th, 2022 7:35:33 PM

"Well, hold on. A shift lasts for 10 days?
When is the next shift change?"

"I mean, if they're just gonna stay in that cavern, we could just wait until tomorrow and hit 'em fresh.
Go invisible and silent, whip on in there, and start killing rakas."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday April 12th, 2022 8:12:47 PM

" If we have time.... we could do a Catacomb run? "

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday April 12th, 2022 10:18:32 PM

OOC- are we all in the map room, away from the gnomes now?

The gnomes seem to be going out of their way not to say anything aloud that would give any appearance of breaking the contract. I wonder what the rakshasa need that requires this much mining?

Ramirez will go along with either resting or pressing on, whatever is agreed to.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday April 13th, 2022 1:53:42 AM

"6 rakshasa overseeing 10 gnomes? That sounds a little excessive" Nira wonders why so many rakshasa would be overseeing so few gnomes.

"If we want to take a moment to rest then a Wall of Stone or Stone Shape spell could close the passage up nicely. It would keep them all safely in there until we're ready to deal with them. Seal it up and rest easy."

Nira doesn't have to rest up and is ready to go if that's the decision.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Wednesday April 13th, 2022 11:48:24 AM

"I'm well stocked still but if we do want a rest, I suggest doing it back topside. Unless they come up the lift there shouldn't be any signs of our visit. And if they do come up the lift, they'll be away from the gnomes and we won't have to hold back."

He eye's Des' wounds as he speaks, quietly impressed when he realised the man has put up with such injuries while they have traipsed around the tunnels for hours.

Gnomes and plans - DM Dan K 
Wednesday April 13th, 2022 2:57:11 PM

Hmerrin hits on a shift of 10 days and the gnomes confirm that the next shift change is in a couple of days. They add that a Rakshasa or 2 has been known to pop in unexpectantly to check on them. They also make the correction that the 6 rakshasa are watching 30 now 20 gnomes. Though they also agree it is a bit much as they are no match nor willing to go after the Rakshasa.

"They may be our size, but all them teeth and their sheer joy of pain and misery, no thanks."

The mining gnomes, 10 currently are with the Rakshasa. Walling in the Rakshasa means walling in the gnomes.

Going top side puts you past and then needing to come back in to Korliss and the other 2 kolyruts

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Wednesday April 13th, 2022 6:35:39 PM

"Alright, let's take a chance on resting down here for now", says Desdichado. "I don't really think there's much chance of sneaking on them anyway. My guess is that they'll have at least one of them posted as a watch, and back at the Nymph I think they could see when you are invisible," he points out.

"I'll take first watch. Anyone need some healing before we camp?" he asks, using up the rest of his Lay on Hands for the anyone as needed (16/19 daily remaining).

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)   d20+14=28 ;
Wednesday April 13th, 2022 7:04:14 PM

"You do," Hmerrin points out at Dez' offer of healing.
If for some reason the paladin can't lay hands on himself, the fighter could use a slug.

"Right, we stay here and Danko gets the sleep he needs to restore his spells.
Dez and Gaffer take first shift.
I'll take second
Nina and Ramirez on third.

Remember these things have darkvision, so you really need to be paying attention.

Dez, keep your armor on. We're not gonna have time to get into it if they show up."

With that, Hmerrin finds a spot on the floor out of sight of the corridor, and tries to get some sleep.
When his shift comes up, he positions himself so that he can see down the corridor while staying within kicking distance of the paladin.
[Perception 28]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d8+5=11 ; d8+5=7 ; d8+5=10 ; d8+5=13 ; d8+5=7 ; d8+5=10 ;
Wednesday April 13th, 2022 9:58:47 PM

Do we have someone with darkvision on each watch?

Ramirez has some cure light wounds he can cast. It isn't much, but if the group is resting he will use them all to help out.
hp healed, 11, 7, 10, 13, 7, 10. First one for Hmerrin, rest for Des

Used:
level 1 spells 0/6 remaining
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=32 ;
Wednesday April 13th, 2022 10:09:11 PM

"I'm a little worried that the constructs will come down to find us. We didn't permanently put them down and they're surely fully regenerated by now."

Nira will take up her position on watch when the time comes.

Perception: 32

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+26=41 ;
Thursday April 14th, 2022 9:29:49 AM

"Yes Sir" Gaffer happily responds to Hmerrin's arrangements. He settles in with Des for the first watch, eyeing their armor and wondering how someone sleeps in such uncomfortable gear.

Resting his back on a wall, his eyes keep watch on the tunnels while his ears listen out for movement from the lift.

-----
Perception: 41


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday April 14th, 2022 11:14:28 AM

Danko finds a spot to bunk down.

{ NOW they want my chain lightning spell! }

He thinks to himself

" I have some cure moderate type wound spells available if anyone needs them as well. Just let me know. "



Onward - DM Dan K 
Thursday April 14th, 2022 11:32:08 AM

The group decides to set in the central chamber so an eye can be kept directly on the lift and the passage that leads to the mining areas. Watch is set and everyone settles in. Some healing is done.
The group is not disturbed and is able to prepare spells and set out.

The gnomes stay put and following the maps the party finds themselves about 80' from the long low cavern where the sounds of picks and hammers can easily be heard. The cavern up ahead is lit as well, but the passage to where the party current stands and up to the cavern is dark. The ceiling is 6' throughout the passages here

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday April 14th, 2022 5:35:34 PM

"So, before we go down to this cavern, do we have a strategy? Or should we just run in and go for the nearest target?" asks Desdichado. "If all six of them are in there, this is gonna be one doozy of a fight."

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Thursday April 14th, 2022 6:53:08 PM

"Unless someone's got a way to spy, running in might be the best option. The last group saw our invisible people, so that's out. Probably should buff here first, either way."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday April 14th, 2022 8:58:35 PM

I think the bigger issue is finding a way to get the gnomes out, so they don't end up in the crossfire, or else charmed and forced to fight us.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 14th, 2022 9:35:40 PM

In the morning Nira begins her ritual spell preparation and starts casting her all day buffs. When she gets to her Tishe's Weave Elements spell she performs the same somatic gestures she's always done, but this time she notices only sparks coming from her hands. "That's odd" she tries again. And again. She gets the same result every time. The spell just ... fizzles. "I'm sorry everyone but the spell just isn't working. We'll have to do without the vests today"

She adjusts her spell preparations to allow for this anomaly, specifically by casting a long lasting Overland Flight spell to replace her air vest.

Planning the assault - DM Dan K 
Friday April 15th, 2022 3:08:04 PM

The group quietly discusses the next move.
Can they get in without being seen? Rakshasa have proven to be able to see invisibility and are highly perceptive creatures as well
How can the group protect the gnomes from falling under enchantment spells and become active threats?
Should the group simply charge in and hope for the best?

The sounds of mining continues...

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday April 15th, 2022 4:25:08 PM

"Alright, I unless anyone has a better plan, I say we rush in. On three. One, two..."

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Saturday April 16th, 2022 9:19:46 PM

Nira is happy to follow the lead of the others, though perhaps someone a little sneaky could take point to scout around?

It's strange not having the air vest on but it might be something she has to get used to if the spell no longer works for her.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Monday April 18th, 2022 4:12:44 PM

" Since I'm sneaky... and can be invisible... how about I take point?"

Casts mage armor


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday April 18th, 2022 4:43:47 PM

Desdichado stops in his tracks. "Sneaking? You can try it. Just beware of rakshasa that can see you when you're invisible. Some of them could before, anyway."

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Monday April 18th, 2022 7:12:33 PM

Hmerrin nods at Danko.
"Sneak away. If we hear any screaming, we'll come running."

A quick look - DM Dan K 
Monday April 18th, 2022 8:46:34 PM

It is decided that it might be worth the risk for Danko to go invisible and try and sneak up and see what is going on.

He casts Invisibility upon himself and heads out. Danko returns without fanfare and more importantly without bringing the rakshasa with him.

Up in the cavern ahead, Danko spotted the 10 gnomes strung along the left wall mining. In a couple of groups are what must be the 6 Rakshasa, but nothing like Danko has seen before. They are richly dressed yes, but they are about the size of the gnomes themselves. Their faces are snarled and twisted and contain more teeth than one might believe possible to have. From Danko's short observation, they didn't appear overly interested in the gnomes, but did cast several side glances at them, their thick tongues slobbering about their lips.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday April 18th, 2022 10:12:18 PM

Well, if they're watching the gnomes instead of the door, we may be able to get pretty close before they notice. I have some spells that could help us sneak, but they seem to have a knack for seeing through that stuff. Let me know if you want to try it, or just buff up and go get them.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Tuesday April 19th, 2022 2:43:32 PM

"If we can get the gnomes a bit closer together, and by the wall, we could wall them in, or rather, the rakshasa out from them."

He quietly casts Barkskin on himself while they prepare.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday April 19th, 2022 2:46:29 PM

Desdichado considers Danko's report of what he saw. "So, we've got a few creepy, toothy gnome-shasa standing nearby. Should we open with a fireball or something similar?" he asks. With a quick glance at Danko adds, "Avoiding the miners, of course - and then Hmerrin and I can rush the closest weirdos."

Once the group is ready to move in, Desdichado will cast Holy Sword.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday April 19th, 2022 4:06:34 PM

Danko graphs where everyone in that room is. Squares for the Hobbies and circles for the Raks.

" They are to spread out. Now, if we could lure the raks towards the entrance and convince the Hobbies to move to the back of the room. How about we draw the Raks to charge at us in the corridor, we stay where we are now, cast a web spell or two at the mouth of the entrance to stick them to the floor, maybe a wall to block at the far entrance once the Raks are in ... the fighters stand in front while the spell slingers shoot off fireballs and chain lightning. Could work. As long as none of use are charmed... "

--------------
Mage armor


Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday April 19th, 2022 7:03:30 PM

Hmerrin shakes his head.
"They won't charge. They always try something else before getting into melee. They'll cast spells on us, or cast spells on the gnomes to attack us, or just grab some hostages."

The man thinks.
"If anyone has a silence spell, cast that on a stone or something that'll keep us quiet as we approach. Once we hit here (T13), me and Dez charge. You can chuck the silent stone into the cavern so you can cast your spells at the three in back."

The fighter readies a potion (Heroism)
"Also, hit us with a haste spell. Then, we go."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday April 19th, 2022 9:05:44 PM

Ramirez readies the requested spells, looks like silence, and haste. [b]I'll have to add some other boosts later after we see how it develops.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 19th, 2022 9:45:01 PM

Nira isn't ready to make the first move. She looks at the others for direction. Once someone acts to give away their position she'll follow suit by casting Magic Circle vs Evil.

Ready...Set... - DM Dan K 
Tuesday April 19th, 2022 10:17:22 PM

The group discusses a couple options and looks to settle on a Silence spell to make their approach and a Haste spell to make it happen faster. Ramirez casts both.
Nira casts Magic Circle vs Evil.and the group is ready.

The passage to the cavern where the gnomes and Rakshasa are is completely dark. Anyone without Darkvision will be moving at 1/2 speed, thought the Haste spell will certainly help counter this disadvantage. Lighting up anything in the dark passage would instantly give the group away

The group heads down the passage

We are in combat rounds

Map https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday April 20th, 2022 2:53:14 PM

Desdichado begins to hastily run down the tunnel (move to S:14).

----------
Active Effects
Holy Sword: 12 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste

Hmerrin (MikeK)(HP 161/178 AC:33 T:19 FF:27 CMD:35)  
Wednesday April 20th, 2022 5:33:33 PM

As the Haste and Silence spells are cast, Hmerrin downs his Heroism potion.

Then, he moves with Dez while pulling out his halberd.

---
Move to U14.

In Effect
Haste (rd 2 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks.


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday April 20th, 2022 8:12:03 PM

Gaffer moves forward with the others, keeping a step behind the front line.

-----
Move to U13

-----
Extended Barkskin: +5 to AC, 5 hours


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday April 20th, 2022 8:26:10 PM

Danko moves but stays behind the group, about 20 feet behind the fighters ....

-------------
Mage armor
MR 18
DR electricty 10



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday April 20th, 2022 8:42:03 PM

Nira stays back with Danko, just clear of the effect of the silence spell. She casts a Spectral Hand spell in anticipation of people needing some healing soon.

----------
Move: Move to S8
Standard: Cast Spectral Hand


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday April 20th, 2022 10:05:48 PM

Ramirez readies his bow and follows down the tunnel with Nira and Danko. He will cast a light source once the action begins.

Active Effects:
haste round 1/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk

Used:
level 2 spells 5/6 remaining
level 3 spells 5/6 remaining

OOC- was Hmerrin going to grab the silence stone and carry it?

Ready...Set... - DM Dan K 
Wednesday April 20th, 2022 10:11:16 PM

Sorry cable out. Not going to try this from my phone. Update tomorrow morning

Fight! Round 2 - DM Dan K  d20+9=22 ; d20+20=36 ;
Thursday April 21st, 2022 7:58:46 AM

Des, Hmerrin take point and head down the passage
Gffer close behind
Danko and Nira come up about 20' behind the first group and Ramirez just behind them

Des, Hmerrin and Gaffer get to the chamber and begin to move into the dim light coming from the lit area
Several of the horrid gnome like Rakshasa catch the movement out of the corner of their blood red eyes and take notice.
"Treacherous Gnomes! You're clan will fill her larder!" one screeches (R3)
They turn and close some, but not completely
One of them (R2), moves up to your right and out of sight behind the wall. Perception DC 36 required to find him

Among the scowls and hisses, several cast spells Spellcraft DC 21 Highlight to display spoiler: {TrueStrike}

The gnomes shrink back away from the Rakshasa and their faces grow wide with terror at the threat levelled. None dare to move too far nor speak back against their watchers

Map https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 AC ? Dmg SR
Rak 2 AC ? Dmg SR
Rak 3 AC ? Dmg SR
Rak 4 AC ? Dmg SR
Rak 5 AC ? Dmg SR
Rak 6 AC ? Dmg SR

Battle Note: Please roll for SR for any spell at the Rakshasa

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday April 21st, 2022 4:42:44 PM

Desdichado moves toward the nearest Rakshasa and swings his axe.

----------
Active Effects
Holy Sword: 11 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 12 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+28=34 ; d12+13=18 ; d6=6 ; d6=5 ;
Thursday April 21st, 2022 4:44:53 PM

(OOC: Hit submit instead of roll.)

Move to Q:17

34 vs AC; 18 damage, 11 holy damage

Hmerrin (MikeK)(HP 161/178 AC:31 T:17 FF:27 CMD:33)   d20+26=36 ; d10+8=14 ; 2d6=8 ;
Thursday April 21st, 2022 7:04:14 PM

Hmerrin moves forward, dropping the stone with Silence on it as he charges the raka with the mouth.

-------
Charge to U21, attacking R3. (Ac penalty applied to header)
Dropping stone at U17.

Atk w/ Holy Halberd.
Hits ac 36 for 14 + 8 holy damage.

In Effect
Haste (rd 2 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=34 ; 15d6=60 ; d20+26=46 ;
Thursday April 21st, 2022 7:32:52 PM

Gaffer raised an hand and conjures out great sheets of flame to spread across the cavern.

[i]-----
Perception: 46

Cast Fire Storm: Spellcaster Check: 34; Damage: 60; DC 25 Reflex Save for half;
4d6 Fire Damage a round on a failed save until use of an action to extinguish flames with a DC20 Reflex save.
30 shapeable 10 foot cubes, should be able to catch all Rakshasa without harming allies.
-----
Extended Barkskin: +5 to AC, 5 hours


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  12d6+12=52 ; d20+16=25 ; 12d6+12=45 ; d20+16=19 ; 12d6+12=52 ; d20+16=21 ; 12d6+12=57 ; d20+16=18 ;
Thursday April 21st, 2022 8:45:09 PM

Danko casts old faithfull chain lightning and braces himself for battle. Shenanigans, they have started.

--------------------
Mage armor
MR 18
DR electricty 10

R5 Dam 52 Spell penetration 25
R4 Dam 45 SP 19
R6 Dam 52 SP 21
R3(if in range/30') Dam 57 SP 18

ooc> Poor roles. 'Sigh.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 21st, 2022 8:57:20 PM

Nira casts a Wall of Stone spell to try and shield some of the gnomes from the fight.

-----------
Standard: Cast Wall of Stone. Hard to describe the shape so will send via email
Note: Nira is on the left side of the tunnel so can see down the right side


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d4+5=9 ;
Thursday April 21st, 2022 10:22:32 PM

Ramirez casts mirror image on himself and then moves up with the other casters. (to location T12)

Active Effects:
haste round 1/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining

Fight! Round 3 - DM Dan K  d20+22=35 ; d20+21=35 ; d20+21=26 ; d20+21=37 ; d20+21=33 ; d20+21=29 ; d20+21=26 ; d20+21=30 ; d20+21=36 ; d20+21=22 ; d20+21=22 ; d20+41=51 ; d20+41=50 ; d20+41=42 ; d20+41=54 ; d20+41=60 ; d20+41=50 ; d8+4=10 ; d6+4=10 ; 4d6=18 ; 4d6=15 ; d8+4=8 ; d6+4=9 ; d6+4=10 ; 4d6=13 ; 4d6=18 ; 4d6=13 ; d20+41=44 ; d20+23=32 ; d8+4=9 ; d8+4=10 ; 4d6=21 ; 4d6=17 ;
Friday April 22nd, 2022 1:22:10 PM

Des moves in does not see the creature that moved up towards the cavern opening and so continues to head in to gang up on Hmerrin's opponent. Stabbing it in the shoulder. Perception 36 required to see the Rakshsa
Hmerrin charges in, dropping the Silence Stone and slashing the Rakshasa Gnome, wounding him.
Gaffer rakes the area in Fire, shaping the powerful spell to scorch only yhe Rakshasa. All of the Rakshasa are able to spin away or otherwise dodge the Firestorm and after it subsides, not one has been touched.
Danko sends a Chain Lighting spell at a Rakshasa and branches it to 3 others. The main target dodges the bolt! As the lightning branches to the others, 1 of them also dodges, but the other 2 are struck. The bolts , however, discipate upon impact, leaveing them unharmed as well
Nira Cats a Wall of Stone, sperating many of the gnomes from the rest of the battle.
Ramirez casts Mirror Image and moves a little closer

The Wall of stone takes a couple of them by surprise and there is a couple yelps from the gnomes as the Firestorm rages through the cavern
The Rakshasa converge on Des and Hmerrin, salivating with glee at the opportunity
R1 and R3 take small quick moves to re-position and attack with claws and needle like teeth.
Hmerrin Hit AC 51/50/42 and 54/60/50 Dmg 10/10/miss +18+15 And Dmg 8/9/10 +13+18+13 Total 124 +Bleeding
Des Hit AC 44 and 32 Dmg 9+21 and 10+17 Total 57+Bleeding

The two warriors find themsleves flanked and every strike coming at them finds the smallest of gaps in their armor, cutting into vital organs

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 AC 27 Dmg SR 25
Rak 2 AC 27 Dmg SR 25
Rak 3 AC 27 Dmg 51 SR 25
Rak 4 AC 27 Dmg SR 25
Rak 5 AC 27 Dmg SR 25
Rak 6 AC 27 Dmg SR 25

Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]  
Friday April 22nd, 2022 2:52:20 PM

Desdichado feels light-headed from the bleeding attack. "I feel like we made a tactical mistake here," he says faintly as he tries to continue the attack against Rakshasa 3.

----------
Active Effects

Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]   d20+28=41 ; d20+28=39 ; d20+23=30 ; d20+18=35 ; d12+13=20 ; d12+13=23 ; d12+13=23 ; d12+13=25 ; 2d6=11 ; 2d6=4 ; 2d6=7 ; 2d6=4 ;
Friday April 22nd, 2022 2:55:28 PM

41 vs AC; 20 damage +11 holy
39 vs AC; 23 damage +4 holy
30 vs AC; 23 damage +7 holy
35 vs AC; 25 damage +4 holy

Active effects
----------
Holy Sword: 10 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 11 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Bleeding

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+20=37 ; d20+20=29 ; d20+20=37 ; d20+20=40 ;
Saturday April 23rd, 2022 3:16:43 AM

The frontline look to be in a spot of bother.

Hmerrin has been hit hard, but Nira can't reach him to heal him. Even if she could, she'd have to make her way past at least 2 rakshasa.

She decides that the best she can do is to try and protect them.

Nira gets a little closer to the action and then casts a Living Voodoo Doll spell. "Let me know if anything gets too close to me" she asks of Ramirez. "I can't see"

--------------
Move: Fly to S14 (up high if possible)
Standard: Cast Living Voodoo Doll. SR checks: 37, 29, 37, 40. Rakshasa 1, 2, 4 and 6 are blinded for 14rnds. No Save. Nira is blinded as well.

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Living Voodoo Doll (Blinded)


Hmerrin (MikeK)(HP 37/178 AC:33 T:19 FF:27 CMD:35)   d20+20=32 ; d20+15=32 ; d20+10=15 ; d20+20=30 ; d10+16=19 ; d10+16=24 ; d10+16=19 ; 2d6=8 ; 2d6=7 ; 2d6=7 ;
Saturday April 23rd, 2022 10:25:45 AM

Hmerrin doesn't even have the strength to nod at Dez' assessment.
The paladin has stayed put, and the fighter does as well.

Finishing his assault on the mouth, he actually moves further into the fray.

--------
Full attack, power attack on R3 (then R5 if down)
Atk 1 hits ac32 for 27 hp damage
Atk 2 hits ac32 for 31 hp damage
Atk 3 misses
Haste Atk hits ac 30 for 26 hp damage

Hmerrin finishes with 5' step to V22

In Effect
Haste (rd 2 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  12d6+12=55 ; d20+16=25 ; 12d6+12=54 ; 12d6+12=59 ; 12d6+12=50 ; 12d6+12=48 ; 12d6+12=55 ; d20+16=20 ; d20+16=27 ; d20+16=27 ; d20+16=35 ; d20+16=28 ;
Sunday April 24th, 2022 10:20:39 AM

" Ugh oh.... "

Casts Chain lightning and attacks all the Raks

-------------------------------------

Mage armor
MR 18
DR electricty 10

R1 Dam 55 Spell penetration 25
R4 Dam 54 SP 20
R6 Dam 59 SP 27
R3 Dam 50 SP 27
R5 Dam 48 SP 35
R2 Dam 55 SP 28

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday April 24th, 2022 9:10:43 PM

Well, they know we're here, no need to be sneaky now.

Ramirez casts dancing lights into the room lighting up the combat with the same range as torches or lanterns. (centered at T20)

Active Effects:
haste round 1/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining

Fight! Round 4 - DM Dan K  d20+21=27 ; d20+21=33 ; d20+21=41 ; d20+21=27 ; d20+21=31 ; d4=1 ; d4=1 ; d20+12=26 ; d20+21=38 ; d20+21=27 ; d20+21=40 ; d100=17 ; d100=26 ; d20+21=41 ; d20+21=36 ; d100=67 ; d20+21=34 ; d20+21=22 ; d100=77 ; d8+4=12 ; d6+4=6 ; d20+21=29 ; d8+4=5 ;
Monday April 25th, 2022 7:30:11 AM

Des comments on the situation, but stays put and attacks, cutting into his opponent and killing him
Nira invokes a horrid power and blinds not only herself, but most of the Rakshasa as well. Nira cannot see target R4, i switched it to R5
Des stays put and so does Hmerrin. The fighter heavily wounds another opponent and steps away from the flank they had him in
Danko casts Chain Lightning, but all of the targets dodge the spell
Ramirez casts Dancing Lights, lighting up the area even more

The rakshasa are in complete disarray. Most are still in the Silence spell zone and now they have lost their sight.
A couple slash and bite at where they think Des or Hmerrin might be. Others flail simply in front of them in a panic. Hissing and cursing all the while
Des's opponents miss completely, but Hmerrin is simply unlucky
Hmerrin Hit AC 41 crit 36/34/22 Dmg 12+5/6 %67/77 both strike total 23

The only sighted opponent, comes in on Hmerrin, bitting at him, and then springs away to the side.
Hmerrin Hit AC 29 - miss

Both Hmerrin and Des continue to also Bleed from previous wounds Des and Hmerrin Dmg 1

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 AC 17 Dmg SR 25 Blind 1/14
Rak 2 AC 17 Dmg SR 25 Blind 1/14
Rak 3 DEAD
Rak 4 AC 17 Dmg SR 25
Rak 5 AC 27 Dmg 84 SR 25 Blind 1/14
Rak 6 AC 17 Dmg SR 25 Blind 1/14

Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]   d6=2 ; d6=5 ; d6=2 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; 8d6=30 ;
Monday April 25th, 2022 4:38:33 PM

Desdichado is worried about Hmerrin. If he can move towards him, he'll try to give him some healing, but needs to get rid of this rakshasa between them first.

He swiftly heals himself (LoH: 21) and then uses Alignment Channel against the rakshasa around them.

Alignment channel (vs evil outsider; +2 DC improved channel): 30 damage vs. Will DC 25

----------
Active effects
Holy Sword: 9 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 10 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Bleeding 1
Lay on Hands: 16/19 remaining

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=24 ;
Monday April 25th, 2022 5:01:34 PM

Gaffer sees Hmerrin in trouble and levels a finger at the rakshasa inbetween him and his ally. A bolt of magic leaps forward to the creature but shudders and scatters against them.

-----
Cast: Baleful Polymorph; SR Check: 24...
-----
Extended Barkskin: +5 to AC, 5 hours


Hmerrin (MikeK)(HP 33/178 AC:33 T:19 FF:27 CMD:35)   d8=2 ; d8=7 ; d8=6 ;
Monday April 25th, 2022 5:44:31 PM

Hmerrin is also worried about Hmerrin.

He steps away from the battle, holding his halberd in his left hand.
With his right, he pulls a healing potion from the top of his haversack, rips the stopper off with his teeth, drains the contents, and lets the vial drop,

-------
5' step to W23.
Retrieve CSW potion
Drink CSW potion, heal 20 hp, and stop bleed.

In Effect
Haste (rd 5 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=34 ;
Monday April 25th, 2022 7:36:40 PM

This is getting dire. Hemi is not doing well. Danko is miffed that his lightning attacks are just bouncing off the Raks. Time to change strategy.

Five magic missles come into existance and fly towards the most injured Rak (5).

-----------------
Mage armor
MR 18
DR electricty 10

Maximized magic missle
R5 Dam 25 Spell penetration 34



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday April 25th, 2022 8:11:35 PM

The world has gone dark and silent. There's a fight going on right now but Nira can't tell where or how the party are going. Normally she might have been able to detect her opponents by sound, but with a silence spell in the way she isn't sure how things are going.

"How are we doing? I've blinded four of them but also myself in the process. Let me know when I can drop the spell"

----------------
To DM: Highlight to display spoiler: {I've been moving Nira each round but I think it's being missed on the map. Can you please place her at S13? I'd moved her up close so only fair I point out that she's a bigger target than had I kept her at the back. Thanks}

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=29 ; d20+19=31 ; d20+14=30 ; d8+8=16 ; d8+8=11 ; d8+8=10 ;
Monday April 25th, 2022 8:56:11 PM

Ramirez grabs Nira's sleeve. Stop there, the silence should be close in front of us. The spell looks like it is hurting them more than us, keep it going for now.

Ramirez can't quite see the one that appears to have avoided the blindness, so he aims at R2 and fires his bow. Let's see if these are as tough as the other ones.

Actions: shoot at R2, hit AC:29, 31, 30 damage:16, 11, 10

Active Effects:
haste round 3/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Fight! Round 5 - DM Dan K 
Tuesday April 26th, 2022 7:16:22 AM

Des Heals himself and the Bleeding wounds stop as well. He then channels energy into the Rakshasa around him
Gaffer attempts a Baleful Polymorph, but the spell does not overcomee the foul creatures resistance to magic
Hmerrin takes a potion from his Haversack and drains it. Some wounds heal and the Bleeding stops
Danko switches tactics, Dodge this. Loosing a Maximizied Magic Missile which slams into one
Nira asks how the group is fairing, as she is blind by her spell and the Silence spell prevents any sound from the battle in front of them
Ramirez informs Nira of where the Silence begins and how the fight is fairing. He then fills one of the Rakshsa with arrows. He finds theses Rakshasa more vulnerable to arrow fire

Hmerrin sees R4 look past him to the gnomes, but with a short snort seems to change his mind and casts a spell looking back to Hmerrin

The others have calmed from their initial panic at having lost their sight it would seem. The blinded Rakshasa all move back using various acrobatic techniques, from Des and Hmerrin and face off in thier direction. Some trick up their sleeve appears to allow them to know the general direction of Hmerrin and Des, but not their precise location

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 AC 21 Dmg SR 25 Blind 2/14
Rak 2 AC 21 Dmg 37 SR 25 Blind 2/14
Rak 3 DEAD
Rak 4 AC 21 Dmg SR 25
Rak 5 AC 27 Dmg 109 SR 25 Blind 2/14
Rak 6 AC 21 Dmg SR 25 Blind 2/14

Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]   d6=4 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ;
Tuesday April 26th, 2022 12:52:16 PM

(OOC: Did the alignment channel do no damage on the rakshasa? I thought they are considered evil outsiders.)

Desdichado moves toward Hmerrin (V:22) and gives a quick heal.

LoH: 36

----------
Active effects
Holy Sword: 8 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 9 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Lay on Hands: 15/19 remaining

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday April 26th, 2022 3:33:06 PM

" Let's cut some of these Raks off from the rest "

Danko moves forward 5 feet and casts Wall of Force (s16 to x21) floor to ceiling essentially trapping two of the Raks (1 and 4) behind the wall.

( ooc Delayed action until the last of the players have their turn and before the ennemies attack)
----------------------------

Wall of force 1/12 round
Mage armor
MR 18
DR electricty 10



Hmerrin (MikeK)(HP 69/178 AC:33 T:19 FF:27 CMD:35)   d20+24=37 ; d20+19=39 ; d20+19=38 ; d20+14=18 ; d20+24=36 ; d10+8=14 ; d10+8=18 ; d10+8=13 ; d10+8=9 ; d10+8=17 ; 2d6=4 ; 2d6=3 ; 2d6=4 ;
Tuesday April 26th, 2022 4:03:49 PM

Hmerrin gives Dez a quick nod in thanks.
Danko's spell is well placed, and the fighter notes H5 got itself a bit too close.

With a quick step, the young man is on it.
His halberd cuts devastating arcs.

--------
5' step to V24.
Full attack on H5.
Atk 1 hits ac 37 for 22 hp damage
Atk 2 Nat 20. Crit Threat hits ac 38 for 43 hp damage
Atk 3 misses (ac 18)
Haste atk hits ac 36 for 17 hp damage.

In Effect
Haste (rd 6 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks


RobC - Nira Wynvyre -- AC 27*/14/23* -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 26th, 2022 8:34:16 PM

Nira isn't quite sure what's happening. The only spells she can cast right now are those on herself.

She buffs up her armor a little with a Barkskin spell.

--------------
Standard: Cast Barkskin

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Magic Circle vs Evil ... Living Voodoo Doll (Blinded) ... Barkskin


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=37 ; 3d6+15=21 ;
Tuesday April 26th, 2022 9:30:00 PM

With Danko's wall seperating the rest of the Rakshasa, Gaffer focuses the most powerful spell he can at the Rakshasa closest before him, clenching his fist as the magic flies over hoping it can do something to the creature.

-----
Cast at R1: Finger of Death; SR Check 37; DC 26 Fort Saving Throw, Partial; 150 Damage if failed, 21 if succeeds.
-----
Extended Barkskin: +5 to AC, 5 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=35 ; d20+24=33 ; d20+19=22 ; d20+14=34 ; d20+14=31 ; d8+8=15 ; d8+8=9 ; d8+8=13 ; d8+8=16 ; d8+8=9 ;
Tuesday April 26th, 2022 10:04:37 PM

Ramirez continues firing at R2, hoping to give Hmerrin a little bit of room.

Actions: shoot at R2, hit AC35, 33(haste), 22, 34(crit check = 31)
damage: 15, 9, 13, 16(+9 if crit confirms)

Active Effects:
haste round 4/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Fight! Round 6 - DM Dan K  d20+11=25 ; d20+11=14 ; d20+11=30 ; d20+11=16 ; d20+16=20 ; d20+20=22 ;
Wednesday April 27th, 2022 7:10:54 AM

Des moves over to Hmerrin and heals him of some of his wounds
Hmerrin moves in on the nearest opponent and kills him
Nira Casts Barkskin
Gaffer casts Finger of Death and slays one of the Rakshasa
Ramirez looses another volley, critically wounding the Raksasa
Danko Casts Wall of Forcetrapping 2 Rakshasa and sealing the group from the rest as well

The Rakshasa (R4) in the Silence moves towards the group and out of their visual range, putting part of the cavern wall between it and them
Perception DC 22 to see him once you come around the wall[/i]

The other 2 stand their ground and turning slightly back and forth until they both settle to face the direction of Hmerrin and Des. Both them cast a spell

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Applied the Channel attack, thanks for the reminder

Rak 1 DEAD
Rak 2 AC 17 Dmg 129 Blind
Rak 3 DEAD
Rak 4 AC 27 Dmg SR 25
Rak 5 DEAD
Rak 6 AC 17 Dmg 15 SR 25 Blind


Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]   d20+28=41 ; d12+13=22 ; 2d6=9 ;
Wednesday April 27th, 2022 1:03:54 PM

Desdichado runs back toward R2 and attacks.

41 vs AC; 22 damage +9 holy

----------
Active effects
Holy Sword: 7 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 8 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Lay on Hands: 15/19 remaining


Hmerrin (MikeK)(HP 69/178 AC:33 T:19 FF:27 CMD:35)   d20+20=38 ; d10+16=25 ; 2d6=8 ;
Wednesday April 27th, 2022 7:33:42 PM

Hmerrin closes on the other raka, and attacks.

---------
Move to S24

Power attack on R6 hits ac 38 for 33 hp damage.

In Effect
Haste (rd 7 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill check


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=30 ; 15d6=60 ;
Wednesday April 27th, 2022 8:06:33 PM

Gaffer cheers to himself as his spell downs one of their goes, but puzzles slightly still at what can hurt them.

He raises his hand once more and a slightly different blaze of fire erupts beneath the enemy.

[i]-----
Cast Empowered Flame Strike on W18: DC 22 Reflex Save for half. SR Check 30; 60*1.5=90 damage, half Fire, half Divine
[i]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday April 27th, 2022 8:42:30 PM

Danko sighs deeply.

" Time to get into some shenanigans"

He draws his short sword and moves forward ( ooc U15) . He then waits, anticipating an attack from the hiding Rak.

-----------------------------------
Mage armor
MR 18
DR electricty 10



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=26 ; d8+8=10 ;
Wednesday April 27th, 2022 9:26:43 PM

Nira, stay here for a moment, we're moving into the silence Ramirez follows Danko(move to T16), if he can see the Rakshasa, he fires a shot.

Action: hit AC 26, 10 damage

Active Effects:
haste round 5/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Fight! Round 7 - DM Dan K  d20+41=47 ; d20+41=57 ; d20+41=47 ; d8+4=7 ; d6+4=7 ; d6+4=7 ; d20+21=28 ;
Thursday April 28th, 2022 7:34:21 AM

Gaffer cheers his spells success and looks for another target, but the only one visvible is on the other side of a Wall of Force, which prevents line of effect for his spell
Danko draws his blade and moves into the Silence, waiting for the attack
Ramirez tells Nira to stay put and follows Danko into the Silence. He does not see the creature among the debis about, but knows he must be in there somewhere
Nira stays put

The Rakshasa before Hmerrin strikes back. Drawing blood with each strike
Hmerrin Hit AC 47/57/47 Dmg 7/7/7 + Bleed

Emerging from a shadow and just behind some rock comes the rakshasa at Danko and Ramirez.
He blots right bewteen the 2, slashing at Danko as he passes. The Mage Armor spares him any pain.
The Rakshasa continues past and starts moving by Gaffer as well

Gaffer can make an AoO IF he has a weapon in hand.
Ramirez has a bow and cannot make AoO
R4 has Spring Attack and thus Danko does not get an AoO

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=791097406

Rak 1 DEAD
Rak 2 DEAD
Rak 3 DEAD
Rak 4 AC 27 Dmg SR 25
Rak 5 DEAD
Rak 6 AC 17 Dmg 48 SR 25 Blind 3/14

Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]   d20+28=48 ; d20+28=34 ; d20+28=43 ; d20+23=27 ; d20+18=26 ; d12+13=15 ; d12+13=22 ; d12+13=22 ; d12+13=20 ; d12+13=23 ; d12+13=20 ; 2d6=7 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; 2d6=9 ; 2d6=5 ;
Thursday April 28th, 2022 2:18:35 PM

Desdichado takes a 5-foot step forward and continues the attack on R6.

48 vs AC (crit confirmed - 34); 59 damage +25 holy
43 vs AC; 20 damage +7 holy
27 vs AC; 23 damage +9 holy
26 vs AC; 20 damage +5 holy

----------
Active effects
Holy Sword: 6 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 7 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Lay on Hands: 15/19 remaining

Hmerrin (MikeK)(HP 48/178 AC:33 T:19 FF:27 CMD:35)   d20+22=29 ; d20+17=24 ; d20+12=17 ; d20+22=28 ; d10+16=21 ; d10+16=17 ; d10+16=21 ; d10+16=23 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=4 ;
Thursday April 28th, 2022 7:04:58 PM

"Hope you enjoyed that," Hmerrin grates out.

He shifts position, now flanking with Dez.
"So you can die happy."

The fighter's halberd swings as it cuts its deadly arcs.

---
5' step to R25, flanking with Dez.
Full attack, power attack, on R6.
Atk 1 hits ac 29 for 29 hp damage
Atk 2 hits ac 24 for 28 hp damage
Atk 3 hits ac 17 for 25 hp damage
Haste hits ac 28 for 27 hp damage

In Effect
Haste (rd 8 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill check


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=28 ; d6+3=7 ; d6=6 ; d20+9=20 ;
Thursday April 28th, 2022 8:05:23 PM

Danko moves up 5 feet and swings at the Rak...

{ This should be interesting.. }
He thinks to himself.

---------------
Mage armor
MR 18
DR electricty 10

R$
Hits AC 28 for 7 physical and 6 shock damage
Hits AC 20 miss



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+23=30 ;
Thursday April 28th, 2022 8:56:55 PM

Gaffer doesn't carry a weapon, his hands occupied with his focus and shield, but leans back into a defensive positions inbetween Nira and the Rakshasa, calling up stone from the ground beneath him to form a wall preventing the Rakshasa moving further away.

-----
Cast Wall of Stone Defensively; Concentration Check: 30, success
Walls between S T and U, 12 and 13, preventing the Rak from fleeing.
As well as a wall directly between himself and the Rakshasa.
Both walls going up to the ceiling as much as possible.
----- Active Effects
Barkskin, extended - +5 AC 5 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=31 ; d20+24=36 ; d20+19=31 ; d20+14=24 ; d8+8=13 ; d8+8=15 ; d8+8=12 ; d8+8=10 ;
Thursday April 28th, 2022 9:40:13 PM

Ramirez is about to ask something, then remembers the silence. Instead he fires some arrows at the rakshasa by Gaffer and Nira.

Actions: hit AC: 31, 36(haste), 31, 24
damage: 13, 15, 12, 10

Active Effects:
haste round 6/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8


RobC - Nira Wynvyre -- AC 27*/14/23* -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday April 29th, 2022 6:16:51 AM

OOC: Can someone please sub for me? In hospital (nothing serious) but might be here a few days. Should be easy for Nira :)

Fight! Round 8 - DM Dan K  d20+21=23 ; d20+21=25 ; d20+21=40 ; d6=6 ; d6=5 ;
Saturday April 30th, 2022 10:14:32 AM

Des and Hmerrin kill the last Rakshsa on their side of the Wall of Force
Danko steps up and stirkes the Rakshasa, drawing a light would
Gaffer puts up a Wall of Stone sealing off the Rakshasa's ability to get away
Ramirez puts 3 arrows into the Rak
Gaffer also tells Nira it appears all but 1 of the enemy is dead, adn she releases the spell causing her own blindeness. Things are well in hand here, but there is not reason to remain blind

With no other options, the Rakshasa attacks. This time going after Gaffer
Gaffer Hit AC 23/25/40 Dmg miss/10/11

The last wound on Hmerrin continues to Bleed. Dmg 1

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 DEAD
Rak 2 DEAD
Rak 3 DEAD
Rak 4 AC 27 Dmg 48
Rak 5 DEAD
Rak 6 DEAD

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=27 ; d6+3=6 ; d6=4 ; d20+9=10 ;
Sunday May 1st, 2022 5:51:54 PM

Danko curses to himself the silence zone and his inabillity to casts any spell while in it. Also meas that he can't drop the force wall. And with a shrug he stabs at the Rak.

--------------------------------------

Mage armor
MR 18
DR electricty 10

Wall of force - 3/12

Attack Hits AC 27 Physical damage 6, shock 4
Attack Hits AC 10 miss


Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]  
Monday May 2nd, 2022 4:34:33 PM

With the wall still up, Desdichado can't do much to help his friends on the other side. He runs over to the gnomes (W:23) and asks "Are you all okay? Anyone need healing?"

----------
Active effects
Holy Sword: 5 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 6 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Lay on Hands: 15/19 remaining

Hmerrin (MikeK)(HP 48/178 AC:33 T:19 FF:27 CMD:35)  
Monday May 2nd, 2022 6:40:27 PM

Hmerrin gives Dez and the gnomes a quick glance, but turns back to watch the last raka take on his friends.

------

In Effect
Haste (rd 8 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill check


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+23=43 ;
Monday May 2nd, 2022 7:17:52 PM

[OOC: Had forgotten to update my header for Barkskin, which makes the second attack miss as well, recording 11 damage.]

Gaffer staggers for a moment under the Rakshasa's attack but holds his footing. Using the little space between them available, he raises his focus to the Rakshasa and focuses hard on the image of a cute, less stabby, bunny.

-----
Cast: Baleful Polymorph on R4; Foritude & Will Save DC 23; Transform into a small rabbit.

----- Active Effects
Barkskin, extended - +5 AC 5 hours


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday May 2nd, 2022 7:18:40 PM

-----
Rolled to cast defensively in initial post: 43, success


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=34 ; d20+24=36 ; d20+19=33 ; d20+14=30 ; d8+8=12 ; d8+8=12 ; d8+8=12 ; d8+8=10 ;
Monday May 2nd, 2022 10:31:59 PM

Ramirez shoots the rakshasa again.

hit AC: 34, 36(haste), 33, 30
damage: 12, 12, 12, 10

Active Effects:
haste round 8/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]  
Tuesday May 3rd, 2022 1:32:13 AM

(POSTING FOR ROB)

With the blindness has gone, Nira discovers she is very close to a rakshasa. Feeling vulnerable at being so close, she tries to stand very still and remain un-noticable as a target.

More gnomes - DM Dan K  d20+16=21 ; d20+11=30 ;
Tuesday May 3rd, 2022 7:27:42 AM

Des speaks to the gnomes and Hmerrin glances over, but focuses' more on the fight beyond the wall
Danko, slices into the Rakshasa again, but his blade does little damage
Gaffer turns the Rakshasa into a bunny
Ramirez puts another group of arrows into it, wounding it severly

The gnomes give a small wave in return greeting to Des. The gnomes are all in good shape, like those you met earlier. "Who under the earth are you people?"

The Rakshasa bunny blinks a couple of times and shifts back to it's former self

Seconds later it is dead with another volley of arrows DM speeding this to its conclusion

All of the Rakshasa lie dead about you and a small group of 10 gnomes have gathered themselves together and are staring at you. Some in slight bewilderment, but most with grins. One of them turns to a fellow gnome, "I believe you owe me a ruby ring."

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ; d6=6 ;
Tuesday May 3rd, 2022 1:34:30 PM

"Oh, we were just walking by and decided to hunt some rakshasa. We stumbled in and here they were!" says Desdichado. He looks over the group. "If everyone is alright, would you like to join your friends back in the main room? Let's see what we can do about getting everyone out of here."

Before they leave, he gathers anyone injured nearby and does a bit of healing.

(Channel Energy: 38)

----------
Lay on Hands: 15/19 remaining



Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday May 3rd, 2022 5:29:12 PM

With a wave and a few sounds, Danko dispells the wall of force.

He then gets to the task of searching the Raks.

" Hi Ho me good little fellows" he says to no gnome in particular.



Hmerrin (MikeK)(HP 86/178 AC:33 T:19 FF:27 CMD:35)  
Tuesday May 3rd, 2022 6:31:05 PM

Hmerrin helps himself to Dez' healing, and now only looks half dead, rather than mostly dead.

"Gelflind says hi," he asides to the gnomes.

The young man helps Danko search for goodies on the Rakas.

Then, its back up to rejoin the rest of the gnomes.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 3rd, 2022 10:09:27 PM

Ramirez asks the gnomes if there are any more rakshasa about. If not, he agrees rejoining the rest of the gnomes would be best.

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Tuesday May 3rd, 2022 10:59:29 PM

Gaffer stretches himself to ease the itching as Des' magic seals his single wound.
"We have had a number of engagements with the group these Rakshasa belong too, and are quite keen to help your clan regain their full freedom."

[i]----- Active Effects
Barkskin, extended - +5 AC 5 hours
[i]

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 3rd, 2022 11:46:04 PM

(POSTING FOR ROB)

Nira warmly waves at the gnomes and checks to make sure everyone is okay.

More gnomes - DM Dan K 
Wednesday May 4th, 2022 7:47:05 AM

The party speaks with the gnomes and they readily agree to head back up to the others and they confirm that there are no other Rakshasa about
Des channels some positive energy healing some of the wounds on Hmerrin and all of the injuries to most others.
A quick search of the Rakshasa produces a set of leather armor, a cloak and bejeweled belt on each of them.

Back with the rest of the group the talk turns to getting the gnomes out. The gnomes are not completely sure on how that would actually work.
"Our clan signed a contract as you know. We work happily and without trying to cut and run and such and in return, we are not part of the 'normal' operations right? It was made pretty clear that if any escape or leave or what have you, things would go very south for the clan."
"Course we cant just stay here right, only have so much in the way of supplies"
"But we do have that next shipment to put up right, in what, a couple days?"
"Right. So we make the shipment, send up the lift and then follow soon after."

The gnomes start nodding in agreement to their plan and then look at you
"You have our thanks by no small measure and we will see you recognized for it as well. You say you been hunting these things, well I would think an opportunity is fast approaching then. This last hoist up the lift will make 10, and through the stone we hear things. Things that sound like loading wagons and and such. Our bet" he looks about his fellow nodding gnomes, "Someone's coming to get it tomorrow of the next day."

Treasure 6 each- Leather +2; Cloak +3, Belt of Dex +4


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 4th, 2022 4:22:22 PM


"Well, then, it sounds like we have a bit of time to plan. The constructs up top are a problem, though. They'll inform whoever arrives that we're here, I'm sure" says the Paladin.

(FYI - I have a doc tracking the treasure from the Nymph fight as well. No one has gone to catacomb yet to sell, I think?)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday May 4th, 2022 5:23:37 PM

Danko gathers up the loot and says to Des

" Agreed"

{ ooc - I have a list as well of the last three battles. On my character list/bottom. No cash outs but some loaned gear }

Hmerrin (MikeK)(HP 86/178 AC:33 T:19 FF:27 CMD:35)  
Wednesday May 4th, 2022 6:33:23 PM

"Yeah, Step One is gonna have to be deal with Korlis and company. Anybody know of any way to keep them from healing themselves?

The fighter tries to recall the healing of the constructs. Did they regenerate, or did the parts recombine? He's half considering giving the gnomes various pieces to be scattered/buried all over the mine.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Wednesday May 4th, 2022 9:59:25 PM

"If we can weaken the constructs enough to move them, I reckon we could bury them in one of these tunnels? Sink them into the stone and then collapse the tunnel."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday May 4th, 2022 10:25:49 PM

As long as we dont break the contract, they may not act. We need the details of that contract. Maybe the Rakshasa have done something to break it?

Aside from that, I guess we need to plan an ambush.

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 4th, 2022 11:59:56 PM

(POSTING FOR ROB)

Nira agrees with the others that finding a way to keep the kolyruts from telling the rakshasa the group is here is very important.

Dealing with Korliss - DM Dan K 
Thursday May 5th, 2022 10:55:57 AM

The topic moves to how to deal with Korliss and the other 2 Kolyruts. Hmerrin recalls that they were regenerating, no question.
How they would react would likely depend on the parties actions.
Nira can add that Kolyruts are not simply constructs, they are outer planar beings. Inevitables. Intelligent, thinking beings that happen to be artificial. Yes, that might make things more complicated, but it is something everyone needs to understand.

Ramirez points out that as long as the party doesn't break the contract, things should be good. Question is, what is in and what is not in the contract. The gnomes about have a basic understanding. They don't rise up and kill Rakshasa, not that they were capable of doing so, they mine for gems and ore and they send that cargo up the lift. Leaving would obviously break the last part

Currently the party is at the bottom of a 300' shaft with the lift at the bottom as well

Hmerrin (MikeK)(HP 86/178 AC:33 T:19 FF:27 CMD:35)  
Thursday May 5th, 2022 4:39:42 PM

Hmerrin ponders.

"Korlis and company likely won't do anything until and unless the gnomes break the contract. When we got here, Korlis was stationed at the top of the lift, with the others in the back room.

It's possible if the Tide went up, and moved out into the courtyard, and ambushed the rakas at the gates, no contract would be broken.

Now, the gnomes have to leave sometime. I mean, there are shift changes and all that. So, what if the gnomes send up the last shipment, and then come up after for a shift change, but no one is there to replace them?

Or maybe...can we just ask Korlis what the contract says?

Failing all that, we go up, kill them again, bring the pieces down here, and do the Bury in Stone thing.

Thoughts?"

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday May 5th, 2022 4:44:54 PM

"When we tried to ask him about the contract before, he wasn't willing to tell too much. I'm not sure what could get it out of them - I doubt an appeal to pity would work very well," responds Desdichado.

"I like your plan, though. If we can walk past them we could try to ambush rakshasa before they arrive. And maybe leave the gnomes down here for the fight?"

RobC - Nira Wynvyre -- AC 27*/14/23* -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 5th, 2022 8:00:43 PM

"If we're potentially going into another fight, I better treat some of those wounds" Nira places a hand on Hmerrin and casts a Heal spell.

Cast Heal. Hmerrin is healed for 140pts

Thanks for subbing Ryan!


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday May 5th, 2022 9:22:04 PM

Should we go talk to the kolyaruts again? We won't find out anything by debating it. The gnomes should probably stay down here for now until we can let them know it is safe.

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday May 5th, 2022 9:31:05 PM

" If we're likely going into battle again, I'm down to one chain lightning spell for today. Some rest and a recharge may be wise. "



Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Friday May 6th, 2022 8:33:11 AM

"If we did get the gnomes out, we could send forst the Kolyruts down here and set an ambush up top for the Rakshasa, plus once the gnomes are safe we can be a bit more confident incase anything goes wrong and we need to flee. Let's not forget that some of the Raks seem to know we are hunting them."

That was easy - DM Dan K 
Friday May 6th, 2022 9:49:43 AM

The group does a bit of healing and discusses the possibilities of Korliss and the other Kolyruts up top and then make the decision to head up and hopefully just be able to move past Korliss. The gnomes area all perfectly happy to wait.

And if things go wrong, the group will simply have to go plan B and take out Korliss again and seal their parts up in the mine.

The group heads up the lift and at the top are greeted by the 3 Kolyruts. Korliss unfolds his arms and steps aside to allow you to past and waves the others back to the main room.

It would seem you are able to simply leave without incident

RobC - Nira Wynvyre -- AC 27*/14/23* -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Saturday May 7th, 2022 10:59:30 PM

Nira is relieved that the Kolyruts aren't looking for another fight.

"Have we learned why the people here are acting strange? Was it possible they were under the rakshasa's enchantments?"

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)  
Sunday May 8th, 2022 6:29:00 PM

Hmerrin gives Korlis a jaunty salute, and leads the Tide out of the room, and away from prying ears.

"That gnome said their next shipment was due in a couple days," he replies to Danko. "Hopefully, that means we get some rest and prep time.

Let's take a look around, and see what we've got out here and in front of the gate.

Also, there's likely to be a bunch of gnomes with them that we want to keep alive. I don't know, maybe a sleep spell or something to knock em all out?"

Hmerrin will begin searching the grounds for good places to jump out and attack.
[How about a Take 20 on Knowledge Engineering for 25?]

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=42 ;
Sunday May 8th, 2022 10:44:05 PM

"Oh yeah," says Desdichado, "we should see if those people are still out here and if they are doing any better.

He's ready for an ambush, so he helps Hmerrin with planning out their preemptive strike.

He takes a look around the area to see if there seems to be anything that mihht give an advantage, or looks interesting. (Perception: 42)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Monday May 9th, 2022 6:36:37 AM

Danko nods at everyones' suggestions.

He'll focus on resting and preparing his spells.

A couple of days to prepare - DM Dan K 
Monday May 9th, 2022 10:01:37 AM

The group heads outside and encounters very much the same scene that was going on 2 days ago when they entered.
There is a guard sitting by the front gate.
A dwarf is carrying some tack and harness gear from the stables to the storage shed across the way.
The group can hear someone, presumably the same human, rummaging in the root cellar to the right
The group can hear some faint noise from the barn that sounds like someone mucking out a stall.,

A brief investigation finds all of the humans and dwarf in the small camp doing the exact same thing they were doing 2 days ago. As if the people were stuck in a programmed loop of activity

Hmerrin and Des can locate several good spots to see the gate without being seen. The barn has an upper loft with a window that sees the gate. The Storage shed has a ground level outer fence that could conceal someone who has some skill in stealth. The same applies to the back corner near the root cellar. The backside hill also provides some light cover to hide in while being able to see the front gate.

To Nira's question as to why the people are acting so odd, it is more powerful than what the group has seen at other farms or even from the controlled and dominated races the Tide has seen before, but it all screams of the twisted and vile pleasures of the Rakshasa.

The days past, the people continue through the routines assigned. they do eat and they do sleep. But all waking hours seem to be the same 90 minute loop.

The pick up should be anyday/anytime now

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday May 9th, 2022 4:10:59 PM

Desdichado watches the people go through their routines, and his anger at what the rakshasa are doing grows.

"These things make deals with constructs who are apparently living, but make the Noble Races act like constructs."

Consulting with the others, he tries to think of what useful tactics might be. There will probably be 6 more of those toothy rakshasa, plus probably at least another two rakshasa to act as handlers for the next shift of gnomes.

"I can briefly lend everyone some of Domi's holy power, but we'd all need to be huddled for that. I'm not sure that's the best positioning for us here."

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)  
Monday May 9th, 2022 6:16:23 PM

"You and me should be together," Hmerrin responds to Dez. "Under that holy power, I can use my axes, and put some hurting on them.

Nira should probably be close enough to us to provide healing."
He grins.
"You may have noticed I tend to bleed a lot in these fights."

"So, if the three of us are hiding out of sight in Whatever building is closest to the gate, Danko can signal us with something large and explosive, and Dez and me come pelting out and jump whatever we see. Not sure how the rest of you would like to play it."

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Monday May 9th, 2022 6:47:21 PM

Gaffer will spend some time in the day or two they have to search the local area for holly berries that could be used for the Fire Seeds spell.

"I don't want to risk giving anything away, so reckon I should wait inside and step out once the fight starts."

He'll cast an extended Barkskin on himself early, it doesn't do much to help with the restlessness he feels while waiting.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday May 9th, 2022 9:12:03 PM

"I could use a Veil spell to disguise us as the gnomes we saw below, but if the rakshasa suspect something is wrong they might see through it. Hiding is probably a better idea"

Nira will happily hide in whatever building the group agree on.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday May 9th, 2022 9:34:42 PM

I can give everyone a boost with a rousing song, if you want other boosts, we will need to be close for the spells that dont last long to affect everyone.After that, I can pepper them with arrows. Does everyone have weapons that can hurt them?

And...are we going to talk to Korliss?

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday May 10th, 2022 6:10:08 AM

Danko speaks
" I have some improved invisibility spells that could help. And haste and mirror image. And Stoneskin. Between the chain lightnings and fireballs I should be able to do some damage. "

A couple of days to prepare - DM Dan K 
Tuesday May 10th, 2022 9:32:58 AM

The group goes through what their plans of action and what they anticipate coming there way to be. There are prep spells to cast, positions to take and an unknown timeline of when things will get interesting and the wild card of Korliss and the other 2 Kolyruts and of course innocent noble race victims present wandering about that may or may not be part of the loading process.

The barn has a second floor loft that can see the gate, about 40' plus 18' up.
The Storage shed has a fence along the side that someone with Stealth could hide well behind, about 40' away
At the back by the root cellar has a area that Stealth could be used to hide, about 90' away
Atop the hill has light cover that Prone individuals could use Stealth to hide, about 120' away

Gaffer casts Barkskin in the morning
Danko has multiple spells that could help, but when to cast them as none of them last very long.

The caravan could arrive this morning or this afternoon, or even tomorrow

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Tuesday May 10th, 2022 6:33:00 PM

"If some of them are on open ground, I'm hoping some gravity magic will keep a few out of our hair."

Gaffer finds a chair to take with him up to the second floor of the barn so he has somewhere to sit out of sight while they wait.


----- Active Effects
Barkskin - 5 Hours - +5 to AC


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 10th, 2022 7:18:17 PM

Ramirez asks Korliss if a fight with the rakshasa would count as breaking the contract.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 10th, 2022 7:25:20 PM

Not being stealthy, Desdichado waits in the barn as well, wondering about the jump down.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)  
Tuesday May 10th, 2022 7:47:58 PM

Is there a first floor opening in the barn or closer that one could completely hide behind?

Hmerrin doesn't need to see the rakas come in. He plans to wait until Danko or Gaffer or Rameriz gives a signal.

In the meantime, he finds a spot where he can as far down the road as possible, and sets up shifts to keep watch.

He also is interested in Korlis' answer to Ramirez' question.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=31 ;
Wednesday May 11th, 2022 4:04:28 AM

Nira is careful to stay out of the way of the workers. She tries casting Break Enchantment on one of them, just in case it has some effect.

After that, she takes up a position on the second floor of the barn with the others.

------
Cast Break Enchantment on a nearby worker. Caster check: 31 against a DC of 11 + caster level of the effect.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=21 ;
Wednesday May 11th, 2022 6:21:18 AM

Danko takes position behind the storage shed.
He casts mage armour on himself.
He readies great invisibility to cast on himself as well as soon as they Raks make their appearance.
He keeps an eye out for them

----------
Mage armor

Perception - 21

Caravan - DM Dan K 
Wednesday May 11th, 2022 10:43:04 AM

Gaffer begins his day with Barkskin, shortly after midday, the spell ends as he sits in a chair in the barn loft, watchful eye on the gate.

Ramirez heads back into the hill mine area and finds Korlis. The Kolyrut is basically right where you first encountered him and he comes forward into the first room. "The contract is not really yours to break. It is between the gnomes and the Rakshasa. Presumably you have already fought the Rakshasa in the mine at this point. Odd time to ask. What I can tell you is this. I have yielded to to at this location and we shall not raise arms, but to defend ourselves or to assure the gnomes and Rakshasa abide to the contract between them."
From the loft of the barn, it will be a 18' drop to the ground. Des considers his ability to tuck and roll.

Hmerrin finds none of the buildings in the camp have a view over the wall. To see down the road, he will need to take up a position on the hill. That allows for about 200' of road. but leaves him 120' from the gate with 35' jump down first. Without concern for being able to see the gate, Hmerrin and anyone else could gather just around the nearest barn corner and wait. Leaving about 65' to cover to get to the gate

Nira casts Break Enchantment upon the man walking back and forth with the harness and tack supplies, between the barn and storage shed. As the spell falls over him, he pauses and turns to look at Nira. His eyes are vacant, his face slack, the last vestiges of hope left him long long ago. He turns away and slowly continues to bring the gear to the storage shed.

Danko opts for the storage Shed and casts [Mage Armor[/i]

A couple hours after midday, Hmerrin spots movement on the road. It appears to be a 4 team horse drawn covered wagon, with 2 riders in front. There might be another pair at the rear, but Hmerrin is not positive. The wagon should be arriving at the gate in less than 1 minute (10 rounds)
Hmerrin Perception DC 25 Highlight to display spoiler: { 2 Riders in front, look like soldier types. 2 men driving the wagon, 1 looks soldier type. 2 men riding at the rear, look like soldier types. 6 in all, 5 are well armed}

Please keep your actions to under 5 rounds worth.

Hmerrin is the only one that can see and knows they are coming

The barn has a second floor loft that can see the gate, about 40' plus 18' up. Gaffer and Des
The Storage shed has a fence along the side that someone with Stealth could hide well behind, about 40' away. Danko
At the back by the root cellar has a area that Stealth could be used to hide, about 90' away
Atop the hill has light cover that Prone individuals could use Stealth to hide, about 120' away Hmerrin
just outside of the barn out of sight 65' away Ramirez and Nira

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 11th, 2022 4:02:38 PM

Desdichado stays in the barn, waiting for a signal or if he sees anyone in view.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)   d20+14=20 ;
Wednesday May 11th, 2022 6:54:14 PM

[Perception 20 - Fail]

Hmerrin starts at the sight of the approaching wagons. There might be more to see, but they're surely the rakas, and he's in a hurry.

The fighter chugs the potion of fly he's been holding for just this moment, and launches himself off the hill.
Landing in the courtyard, he waves frantically at Gaffer, Dez, and Danko before pelting off at dead run to join Ramirez and Nina.

"They're coming," he says. "Listen for the gate."


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Wednesday May 11th, 2022 10:14:58 PM

Gaffer casts his second, and last extended Barkskin when the first runs out.

When Hmerrin lands in the courtyard he bolts out his seat and stands against the wall beside the window.

He's unsure who's going to start the fight, but the more of the Raks fully in the courtyard, the easier it will be to hit them all at once.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d4+5=9 ;
Wednesday May 11th, 2022 11:01:29 PM

When Hmerrin arrives at the barn to provide the update, Ramirez casts good hope on Hmerrin, Nira, and himself. Then he casts mirror image on himself. Looks like we're ready. Who's going to make sure they are bad guys before we open fire?

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 12th, 2022 2:33:42 AM

"I really need to learn some sort of telepathy spell" Nira mutters to herself. It would have come in handy multiple times these past few days.

She gives a nod of thanks to Ramirez for the spells, and then casts a Spectral Hand of her own. She holds on to the rest of her spells just in case those approaching aren't rakshasa.

Nira stays out of sight and waits for a call from one of the others to say when to jump out.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday May 12th, 2022 6:32:50 AM

Danko nods at Hemerrin and ducks back into hiding... waiting

-------------
Mage armor

Anyone home? - DM Dan K  d20+5=11 ; d20+5=20 ;
Thursday May 12th, 2022 10:52:18 AM

Hmerrin downs a flying potion and quickly makes his way the others to let them know and then takes a spot on the ground by the barn
Des stays put in the barn loft
Gaffer casts Barkskin and stays with Des
Ramirez casts Good Hope on Hmerrin., Nira and Himself and and then Mirror Image on himself and asks about verifying the caravan is bad guys before firing
Nira casts Spectral Hand and keeps out of sight with Hmerrin and Ramirez by the barn
Danko nods to Hmerrin's alert and ducks back down by the storage shed

About a minute later there are several bangs on the gate and a loud voice calls out, "Open up, it's Parsons.!"

Des and Danko can see the guard at the gate stand and slide back a view window in the gate, he closes it as the group hears the same voice, "Hello again." The guard then slides back a bolt and pushes the gate on a slide to the far left.

Danko and Des, can see the group has all dismounted, save the wagon driver. The man who apparently was doing the talkng begins to lead the the group in, but quickly slows his pace with his hand drifting to the hilt of his broadsword. He calls out questioningly "Korliss? You sleeping? Hello?"

Three of the men are about 5' in the gate, hands on weapons, but not drawn.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)  
Thursday May 12th, 2022 6:29:12 PM

Hmerrin waits against the wall of the barn, brows furrowed in confusion as he listens.
Sure doesn't sound like a raka.

---
In effect
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday May 12th, 2022 6:32:47 PM

Desdichado relays to Gaffer what he sees in a whisper. He glances over and shrugs his shoulders with a "what do you think?" look.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday May 12th, 2022 10:23:45 PM

Gaffer tights his hold on his staff and keeps his position, unsure if Korlioss will give them away, but still hoping for the others to come through the gate.

If Des' tells him that at least five people have come through, or if things kick off anyway, he'll step out and cast Reverse Gravity, targeting the squares they're in and columns as far upward as possible for all of them. (15 ten foot cubes.)

-----
Barkskin - +5 AC; 5 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday May 12th, 2022 10:52:10 PM

Ramirez waits on a signal to see if there will be a party.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

Private party - DM Dan K  d20+5=15 ; d20+5=15 ; d20+5=7 ;
Friday May 13th, 2022 11:09:02 AM

Hmerrin stays put, beginning to wonder what might be going on
Des relays to Gaffer in the loft what he sees
Gaffer gets ready to step forward and cast a spell, he just wants a couple more...
Ramirez holds as well
As does Nira and Danko

The lead man takes a few more steps, now beginning to actively look about. The man on his left and right draw their swords and take up flanking spots, also looking about.
"Keep that wagon right there." he gestures with his off hand back out the gate where the wagon waits. The three men move forward 20'

Des spies 2 more riders have caught up to the group still outside the main gate, making a total of 5 men. 3 inside and 5 outside

The barn has a second floor loft that can see the gate, about 40' plus 18' up. Gaffer and Des
The Storage shed has a fence along the side that someone with Stealth could hide well behind, about 40' away. Danko
Outside of the barn out of sight 65' away Hmerrin, Ramirez and Nira

The 3 men are 10' apart and 25' from the gate

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Friday May 13th, 2022 12:33:56 PM

Well, if they are already suspicious...

Gaffer steps out from behind the wall to get a full view of what Des is describing, and unleashes a wave of magic that causes the air to shimmer and shake for before suddenly rushing upwards. He tenses for the moment while hoping the spell is effective.

He looks to Des beside him a moment after and says, "I think you're better suited to telling them to surrender."


----- Actions
Cast: Reverse Gravity: Range 250 feet, 15 ten foot cubes; No SR, Reflex DC 26 if they have something to hold onto.
He will create five 'pillars' each 30 feet high. One on each of the 3 inside the main area, and two that catch as many of those outside the gate as possible, and the wagon.

----- Active
Barkskin - +5 AC; 5 hours


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+14=20 ;
Friday May 13th, 2022 12:48:46 PM

Desdichado nods to Gaffer and steps forward to be fully seen in the barn loft. He directs his words to the one who called out to Kohlis.

(Intimidate: 20) Hero Points Used: 1

"We've already defeated the rakshasa inside. Plus several other groups of them before we made our way here. I'd suggest you set down your arms before you are the next group aiding rakshasa that we put down."

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Sunday May 15th, 2022 12:53:56 AM

Nira stays completely out of sight. She hasn't heard any battle cries yet so isn't going to reveal herself.

From her hidden position she can't see what is going on either though, so instead she casts a Locate Creature spell and tries to locate the presence of any rakshasa within 960ft.

----------------
Standard: Cast Locate Creature to find any nearby Rakshasa. Duration: 140mins. Range: 960ft.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Sunday May 15th, 2022 8:07:42 PM

Danko 'sighs quietly.

{ Yeah, and I'm the careless one } he thinks to himself.

He stays hidden and casts protection from evil on himself in anticipation for the the eventual shenanigans to begin.

--
Mage armor
Protection from evil

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)   d20=20 ; d20+29=46 ; d8+15=20 ;
Sunday May 15th, 2022 8:20:03 PM

"You two wait here a sec", Hmerrin tells Nira and Ramirez.

The fighter steps out, axes in hand.
If necessary, he'll close so that he's within 60' of the nearest bad guy.

He says nothing, but eyes the men menacingly, and occasionally gives an axe a little flip.

---
Ready action. If one of these guys actually comes up to attack and gets in melee range, smack him with his battleaxe.
Hit ac 46 for 20 hp damage.

In effect
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)


Floaters - DM Dan K  d20=1 ; d20=10 ; d20=12 ;
Monday May 16th, 2022 10:29:12 AM

Gaffer casts Reverse Gravity easily catching the 3 men on foot and sending them 30' into the air. Four of the other men are on horseback and one is in the wagon. Gaffer drop a 5' column on the wagon driver and two of the riders. All six men, with yelps of surprise and alarm find themselves 30' in the air. The wagon itself does not move and the riderless horses with a whinny of fear hop from the zone to fall prone
Des reveals himself next to Gaffer in the loft of the barn and calls for the group to surrender, informing them that the rakshasa in the mine are all dead
Nira stays hidden and casts Locate Creature but finds no Rakshasa in their natural form within range
Dank stays hidden and casts Protection from Evilon himself
Hmerrin steps out and casually flips his hand axe

The man that had been talking the entire time initially shouts about a trap as he falls skyward. A glance about and he knows they are caught and there is little it appears anyone can do about.
The two remaining men on their horses call out for the others to hold on, but stop short on any actions when Hmerrin and Des step out

The man floating above the wagon speaks up, "Do as he says, put away your weapons! Aris and Gwen, stay where you are."

He then shouts over to Des, "We have nothing of great value."

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday May 16th, 2022 1:33:45 PM

"I don't care," replies the paladin. "We aren't here to rob you."

He shouts, "Korlis, can you tell me who these people are and why they are here?"

While he waits for a response, Desdichado uses Detect Evil on the talker (is he within 60 ft?).

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Monday May 16th, 2022 6:46:48 PM

Looks like Gaffer has things in hand, and Dez is calling the shots.

Not wanting to do anything to upset the current advantage, Hmerrin wordlessly holds his position.

--------------
In effect
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday May 16th, 2022 10:17:16 PM

Ramirez hopes these men will be reasonable. Hanging in mid air may be pushing things in that direction. He holds position and waits for their response. If need be, he can catch them with a feather fall for a softer landing.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday May 17th, 2022 2:05:42 AM

Nira holds her ground, still out of sight. She isn't sure whether it's a good thing or bad thing that these people aren't rakshasa. Probably a good thing. If they came here it may mean they are complicit with the events here though. Probably not a good thing.

Until there are obvious sounds of battle she stays out of sight.



Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  d20+26=44 ;
Tuesday May 17th, 2022 5:43:51 AM

Gaffer frowns, that wasn't quite the reaction he was expecting... He keeps a close eye on their surroundings while maintaining the spell, if the Rakshasa knew about the situation in the mine, their group could be the ones falling into a trap here.

[i]-----
Perception: 18+26=44

----- Active Effects
Barkskin: +5 AC, 5 hours
Reverse Gravity: 14/15 Rounds
[i]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Tuesday May 17th, 2022 6:17:35 AM

Danko steps out from the shadows.

" Yes, Aris and Gwen, do stay where you are. "

{ Speak for yourself Des. } He thinks to himself.

{ Poppa needs new spell components }

-------------
Mage armor
Protection from evil

Floaters - DM Dan K 
Tuesday May 17th, 2022 10:59:56 AM

Des shouts to the closed doors at the back of the small encampment, but there is no reply from Korliss. It is unlikely the Kolyrut heard the paladin from over 100' away and through a set of solid wooden gates.
The rest of the Tide holds their positions and tongues, save Danko who comes out from the storage shed area.
Ramirez looks at the 5 floating men and wonders how he might catch them all before they hit the ground
Des does not detect any evil from the floating group, nor the remaining men on horseback

The wagon driver, who called for his group to stand down, looks across the courtyard to the gates as well, but no answers are forthcoming. So he calls back down to Des,
"My name is Parsons and I'm here on business which I don't see being your concern and what under Alemi's bright sun is a rakashasasa?"

The rest of the men floating in midair try to steady themselves and the two on horseback continue to hang back at about 20' outside of the gate

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 17th, 2022 2:03:25 PM

Desdichado has been a little confused at what is going on, but that response from Parsons pushes him over the line.

"Oh, come on, laying it on a bit thick aren't you?" He holds his hand out toward the group floating in the air. "You're literally in no position to be belligerent here. Anyone going inside there is our concern at the moment. You know of Kohlis, which means you've been here before. You have about 12 seconds to convince me you aren't a disguised rakshasa."

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Tuesday May 17th, 2022 6:17:16 PM

Hmerrin frowns. None of these guys act like rakas. There's none of that smarmy high and mighty speechifying going on.

"The miners in there are being forced to work," he notes grimly. "And we're very interested in finding those responsible. Right now, that looks like you. So spill. Who are you, what do you do here, and who do you deal with?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 17th, 2022 10:03:52 PM

Well Nira, looks like they're talking. I guess that's a good sign.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday May 17th, 2022 10:07:27 PM

Nira gives a nod to Ramirez. "Yep. Usually the fight would have started by now."

She calls out to the others to let them know of her spell results. "I don't detect any Raks nearby! Unless they're using magic to conceal themselves!"

With her Locate Creature spell active, she slowly turns in a circle just to make sure there aren't any raks hiding somewhere else close by.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Wednesday May 18th, 2022 6:53:41 AM

Danko waits

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Wednesday May 18th, 2022 7:02:20 AM

Gaffer stays vigilant while maintaining the spell.

----- Active Effects
Barkskin: +5 AC, 5 hours
Reverse Gravity: 13/15 Rounds


Floaters - DM Dan K 
Wednesday May 18th, 2022 11:45:39 AM

Des believes they are not being truthful and calls them out on it
Hmerrin adds to the conversation about the gnomes and wanting to find who is responsible, which might be Parsons and company
Nira calls out from behind the barn that she detects no Rakshasa with her spell and does another revolution, still finding none.
Ramirez remains a bit hopeful there is no fight forthcoming
Danko waits by the storage shed.

Parsons keeps talking while the others start to urge him on a bit.
"Hey whoa there now. I'm just trying to make a living like any other honest merchant. I don't know anything about imprisoned miners here and you can keep saying the word,
and I aint gonna know what the shadow realm a Rak or Rakasha is still. Of course I know Korlis, that elf has always been my contact here."
"Parsons , they're talking about killin' and they look to have the means to do it." one floating next him says
"He's right Parsons, Give them your bloody ring and..."
"Shut up idiots!"
"No way, your magic ring is only thing folks with this kind of magic power could be after..." The man floating to Parsons left shouts down to Des,
"Parsons has a sweet magic ring, it's protected from Detection spells so it don't show up if you looked. It's a find man, c'mon. Take the ring and let us go. What do you say?"

Parson glowers at the two next to him, "You realize not only will I be not paying you, but you are completely fired right"


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 18th, 2022 3:26:46 PM

"I already told you that we don't care about your things," says Desdichado. "Six seconds..."

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)   d20+3=12
Wednesday May 18th, 2022 5:13:23 PM

"I'm convinced they're not rakas," Hmerrin volunteers.

He walks over to get a better look at Parsons.

"But, we are gonna have a conversation about this ring of yours.
Especially the part about what it does, and where you got it.
I also want to know what you plan to pick up here, and where you plan to take it."

The fighter looks around to the others.

"Look, we're dealing with some very bad people here.
And we need some answers to keep them from doing very bad things as soon as we can.
So, a little info would be appreciated.
And possibly even paid for."
[Diplomacy 12]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday May 18th, 2022 8:31:24 PM

Nira, what about that ring they're talking about? Does it have an aura?

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 19th, 2022 1:36:22 AM

Nira isn't ready to reveal herself yet so calls back "If the ring prevents detection spells, then my spell isn't going to work. I won't even be able to tell if it's magic or not. He might be a rak after all! It needs to come off"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Thursday May 19th, 2022 6:18:52 AM

Danko yells out

" DES! TAKE.... THE... RING! "

Floaters - DM Dan K 
Thursday May 19th, 2022 11:31:50 AM

Des remains resolute
Hmerrin though comes further out and states his belief that the group here are not in fact Rakshasa. A statement that seems to bring little releif to the men floating 30' up.
His more non agressive attitude does lend them some comfort
Ramirez asks Nira about the ring
Nira, remaining out of sight, she communicates that if the ring is masked, her detections would not pick it up. Which, is of course, the point of masking a magic item.
She suggests the ring needs to be removed
Danko agrees

Parsons, the man who was driving the wagon, grabs ahold of a finger and pulls. When his hand comes free, there is a silver ring in it. He lets go of it, but of course, it just floats nearby.
With a sigh, he grabs it and gives it a toss. the ring leaves Gaffer's spell and falls to the ground.
This fact causes all of the floating men to get a bit wide eyed and to start looking about themselves

Parsons then gets to Hmerrin questions. The ring is a wedding gift and allows him to communicate with his wife 1/day and she wears an alike ring that allows her to do the same.
He's here to pick up a load of silver ore and to take it to the capital, which was a pretty good gig until today

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday May 19th, 2022 4:24:22 PM

Desdichado remains extremely wary of this group, but moves in closer in case they try anything against Hmerrin since he's so close. "Gaffer, are you able to keep them up there long enough for me to get close?" he asks.

He moves until he's about 20 feet away from the group, and makes it obvious that he is tactically not moving any nearer than that to Hmerrin as well.

Obviously angry, he interrogates Parsons. "Who'd you have a contract with to pick up this load? And who in the capital do you take it to? How often do you come here?"

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday May 19th, 2022 5:51:43 PM

"Should be good for another minute or so" Gaffer let's Des know, adding more quietly, "They might figure out they can propely themselves out after the ring dropped, so be careful still."

----- Active Effects
Barkskin: +5 AC, 5 hours
Reverse Gravity: 11/15 Rounds


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Thursday May 19th, 2022 6:47:18 PM

Hmerrin is getting more and more convinced these aren't the rakas he's looking for.

The young man puts on Parsons' ring.
Hello? Anyone out there

Then, he heads over to wagon. On his way, he keeps talking to the group.

"You gents should be down in a moment or two. I'm pretty sure you'll have to wait it out. While we're waiting, a few more proper nouns would really be helpful. Which capital? Who do you take it to? And, while we're at it, did you happen to notice any groups of gnomes headed in this direction."

At the wagon, he checks for cargo.

"C'mon guys. If we were nasty robbers, ya think you'd still be breathing?
Surely somebody you're working for, or delivering to, or picking up from, strikes you as a pull-the-wings-off-a-butterfly kind of person. Give us a lead here."

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=25 ; d20+24=32 ; d20+22=29 ; d20+22=33 ; d20+22=28 ;
Thursday May 19th, 2022 8:30:23 PM

It's been a while now and a fight hasn't started yet. Nira decides that now is the time to show herself.

She makes her way from around the side of the barn and approaches the gathering. She looks over each of the flying people to check for magical auras on them and also tries to work out how high up in the air they are. When the spell expires it could be a hard landing and it wouldn't be good form to let (potentially) innocent people fall to their deaths.

Nira tries to be the 'good cop' here. "Look, we're really sorry about all this. We keep getting attacked by rakshasa in disguise and we found a lot of them here. We're just trying to protect ourselves - and anyone else nearby - from them. Unless you're evil of heart we really don't mean you any harm"

-----------------
Perception: 25 - using arcane sight to detect magical auras
Spellcraft checks to ID a few auras: 29, 33, 28
Sense Motive: 32


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday May 19th, 2022 9:04:14 PM

Ramirez follows Nira out of cover. If these men weren't trying to fight by now, they probably weren't going to. Nira, can you examine the ring? If it is what he says, then maybe the rest of the story is true as well.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Sunday May 22nd, 2022 12:50:22 AM

Desdichado watches Parsons, waiting for his response.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110  d20+15=26 ;
Sunday May 22nd, 2022 1:34:01 PM

Danko can't believe that they're not cleaning these guys of all their valuables.
Oh well.

He keeps an eye out for attacks

---------------
Perception 26

Making a Break - DM Dan K 
Monday May 23rd, 2022 10:18:08 AM

Des comes down from the barn loft and takes up a spot in the courtyard. the men are floating 30' over head and Hmerrin is about 10' from them on the ground by the barn. Des can stand next to Hmerrin or he can stand next to Danko by the storage shed
Des fires off additional angry question
Parsons answers des, "My contract is with Randazzo's and I've been doing this for nearly 3 years. How long have you been assaulting and threatening the innocent based on assumptions with no evidence just because you feel you can?"

Hmerrin picks up on puts on the ring, there is no response from the ring. "Down in a moment is what I'm concerned with and if you were common robbers, I wouldn't be floating here, we'd be fighting. What you are after? I don't know, but I've zero cause to help, or otherwise trust you any farther than I can pee into hurricane."

Nira steps out to see if she can salvage any good will or information. The men are 30' in the air, slowly tumbling end over end. When the spell ends, depending on how they happen to be orientated, they could land on their feet of their face. It's going to hurt. "Frankly, I don't believe you." comes the response

Ramirez also steps out and the Nira can see the floating men taking in the ever growing number of opponents. They are all a combination of scared and angry with grim inevitability creeping across some of the faces. Ramirez asks if Nira could examine the ring. Truth about it, might indicate the rest of their story.

The two men still mounted and outside of the gate have apparently heard enough, they wheel their mounts and bolt.
The four floating men start to call out, "Casius! Pharek! Cowards!"

Parsons and the other three floating men look down at you and then to the fleeing men and back

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday May 23rd, 2022 1:27:04 PM

"Do we have a way to set them down gently?" Desdichado asks with frustration. To Parsons he adds "You may not be directly involved with the trapped miners here - which I'm still not completely convinced of, by the way. But innocent you are not. Patsy maybe, but not innocent. This mine is run by some VERY bad types."

He suggests that if they can get down and go on their way, they forgo any more working with Randazzo's.

Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Monday May 23rd, 2022 6:22:25 PM

Gaffer calls out, "Yes, yeah, I'll fly up and bring them down..." he grumbled to himself about not getting to drop anyone with his new spell buts starts moving.

He heads down from the second floor and once clear, he'll wildshape into a Huge Air Elemental and prepare to fly past each of the floaters next turn so that they can grab on and be flown down.

----- Active Effects
Barkskin: +5 AC, 5 hours
Reverse Gravity: 11/15 Rounds
Wildshape: Huge Air Elemental; +4 Strength, +6 Dexterity, +4 Natural Armour. Fly Speed, 120 feet.



Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Monday May 23rd, 2022 7:11:16 PM

Hmerrin hands the ring over to Nina.

He watches the other two run off, and shakes his head with a sigh.
"No matter what tactic we use, its always the wrong one," he mutters to himself in frustration.

The young man has no idea how to proceed, so just waits for this little adventure to run its course.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+22=38 ;
Monday May 23rd, 2022 8:17:14 PM

"If you'd rather make your own way down I can create a ramp for you" Nira offers to cast a Wall of Stone spell, high enough to reach just under the men and then sloping down to the ground. Once the spell ends they could then walk down.

It's about this point that Nira feels like kicking herself. She reaches into her kit and pulls out the Gem of Seeing that the party had found a while back. "Hold on a second". She stares through the gem and looks around - especially at the men in the air. "We need to remember that we have this thing"

With that done she then turns her attention to the magical ring and tries to identify it.

---------------
Gem of Seeing: "sees through illusions, and sees the true form of polymorphed, changed, or transmuted things."
Spellcraft check on the ring: 38


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday May 23rd, 2022 9:30:13 PM

Ramirez moves closer and readies his feather fall spell. Gaffer, if we think they have had enough, you can end your spell, I can catch them.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Tuesday May 24th, 2022 6:17:59 AM

Danko waves at the riders as they speed away...

" BYE ! SEE YA LATER! "



Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Tuesday May 24th, 2022 6:19:45 AM

Gaffer will hold off on his wildshape once he hears from Ramirez and, once Ramirez is positioned close enough to both groups of floaters, he dismisses Reverse Gravity.

Solid Ground - DM Dan K 
Tuesday May 24th, 2022 10:44:44 AM

Des takes a few more digs at the merchants, which sours their impressions more, but they do not reply.
Hmerrin hands the ring to Nira, who remembers she has a Gem of Seeing.
Nira looks through the gem and finds all of the men are precisely that, men.
The ring does not register as magical, which fits the reason provided by Parsons, a Nondetectionspell
Ramirez casts Feather Fall on all the men and Gaffer dismisses his spell.

A moment later Parsons and his men and standing on the ground. Parsons watches Nira, as she looks over the ring.
The other 3 glance about a bit nervous and keep most of their attention directed towards Des. They shift in place and look to be trying to keep their breathing in check

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 24th, 2022 1:22:33 PM

"Well? Go." says Desidchado as he points towards the way they came from. "You'll be getting no more silver out of this mine."

Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Tuesday May 24th, 2022 6:40:57 PM

"Wait, before you go" Gaffer calls out, producing a map, "Show us where you came from, where you deliver the supplies and where you meet your contact." Doing his best to level a gaze that accepts no refusal.


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Tuesday May 24th, 2022 7:15:12 PM

Hmerrin keeps silent, and waits.

As soon as this group leaves, he plans to go back down to the gnomes, and get a read on exactly when this shift change of theirs is to happen, and what the process is.

He'd like to ambush rakas the next time.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday May 24th, 2022 7:56:55 PM

Nira steps forward and returns the ring to the man. She then measures 100gp from her purse and hands that over too. "As a gesture for your troubles. I'm not sure what your arrangement was here, however if it was with the 'humans' you should know they are evil creatures in disguise. You should stop any business with them for your own safety. When they have no further use for you, well, it wouldn't be good. There may be some gnomes that would like to establish trade relations with you though. Is there a way they could contact you?"

The way Nira sees it, if the contract ends between the gnomes and the raks then the gnomes will need new trading partners.

She looks to Gaffer and then back to the men "If you could point out those locations on the map it really would help us."

---------------
100gp deducted from sheet

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 24th, 2022 8:48:27 PM

Ramirez is pleased that these men saw reason. The rakshasa are the ones responsible for the problems and needed to be stopped.

These men were here to pick something up. Maybe we could make the 'delivery' for them. It should lead us straight to the shapeshifting devils.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 1st level remaining
5/6 2nd level remaining
5/6 3rd level remaining


Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Wednesday May 25th, 2022 6:41:19 AM

" That's some mighty fine shenanigans you're proposing Ramirez.... "

Danko changes his appearance using his hat of diguise to look like one of the men

" I'm in"



Solid Ground - DM Dan K 
Wednesday May 25th, 2022 11:46:09 AM

Des shoos the men off, but Gaffer stops them first with a last couple of things. The druid produces a map and asks about Parsons destination with the load.
Nira adds the return of the ring to Parsons adn 100gp as a gesture for the trouble. She adds further detail about humans in disguise being evil and perhaps the gnomes who are the actual miners could forge a direct rellationship with his company.
Ramirez proposes to the group that perhaps they could 'make the delivery' instead of Parsons
Danko finds the idea full of possible shenanigans and is all in, altering his appearance to look like one of Parsons men.

It is clear the 4 men ar enot sure what to make of the group. The paladin of Domi has them just a few sentences from needing to be smited, but then there is the return of the ring and some gold.
It is the suggestion of Ramirez and Danko's enthusiastic backing that seems to be what makes Parsons make up his mind.
"Our run is from Kovri to here and then on to Karri." Parsons then points to Karri, the capital of the Emerald Kingdom and adds "Our contact there is an elf, 'Greenleaf'
"The Warehouse district" Parsons supplies directions to a specific building. "You will need to make a copy of these." He produces a writ of identification and passage with a seal and signature.

Forgery requires Linguistics if you wish to try

DM reminder, the shift change refers to the the gnomes that were sleeping going down to mine while the mining gnomes returned to the upper chambers to rest. Not to brand new gnomes coming, THAT shift change is about 2 years from now

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 25th, 2022 12:47:44 PM

(OOC: I think for my part at least, misunderstanding the shift change strongly influenced how Dez handled that entire interaction.)

The paladin looks over the group and says "Thank you. Remember, stay away from the people who hired you."

As the men leave, Desdichado nods at Ramirez and Danko's suggestion. "Take the fight to them? I'm all for that."


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Wednesday May 25th, 2022 6:55:54 PM

"Greenleaf in Karri?"

Hmerrin stops in mid-stride toward the gnomes.
With a fluid 180, he is back with the group.

"Now, we're talkin'."

The young man takes in the paperwork with a frown.
"Danko? Ramirez? Got any copying skills?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday May 25th, 2022 8:37:27 PM

Ramirez nods. It's been awhile, but if I take my time I should be able to come up with something reasonably good.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 1st level remaining
5/6 2nd level remaining
5/6 3rd level remaining

OOC- Ramirez has a +6 on linguistics. If he 'takes 20' on the roll, that will be a 26, plus some modifiers since we have the actual document. We may take a penalty if the paper we have doesn't really match theirs. If anyone has a higher bonus, Ramirez can aid instead.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday May 25th, 2022 9:49:02 PM

"Greenleaf you say? Thankyou Parsons. That's really good information for us to have." She reaches to shake his hand and realises they haven't been introduced.. "I'm Nira, by the way"

She holds the documents up and examines them closely. "Mind if I have a try Ram? I might be able to make copies of these, but it will take a few minutes" She looks about for something she can lean on while she writes.

If she manages to get out of earshot of Parons, she whispers "The name Greenleaf has come up a few times now. Wasn't he an owner or master of the Nymph? That wouldn't bode well"

"Do you think we should ask to travel along with Parons? He might get us in closer than we would on our own"

------------
Linguistics check is +13 with possible bonuses for having a document to copy from. Nira will take 10 on them, unless Take20 is allowed

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Thursday May 26th, 2022 6:15:31 AM

Danko listens to Hemi's request...

" Or we could just keep them? We did just waylay them. It wouldn't be 'unheard of' if we robbed them of it? "

and to Nira

" and no, never good to have to many unknown is a caper and these fellows would be an unknown. "

To Karri - DM Dan K 
Thursday May 26th, 2022 1:26:10 PM

The mention of Greenleaf sparks some memories. He has been linked to The Nymph as an owner. and was listed in the original documents of the Farm outside of Dirt City as the overseer.
Nira sits down with the writ from Parsons and sets about making a very believable copy, complete with signature and seal. She mentions going with Parsons to Karri.
Danko thinks aloud about simply keeping the original and is not fond of escorting Parsons to Karri.

Parsons is also not fond of the idea of being escorted to Karri, "Especially as I do not have much intention on going. you say theses Rakshasas are extremely dangerous and if people packing power like you say they are, I'm not for tangling with them. Good luck."

On keeping the writ, Parsons objects as it is more than just this venture, it is essentially his license to do business in The Emerald Kingdom. At least it opens all of the right doors and if I'm caught with a forgery, well...that would be bad for me, my family, my employees and so if you don't mid?"

Parsons and the other 4 men make their way out and round up the horses and depart. Leaving the party with a covered wagon and a team of 4 horses, directions to a specific warehouse in Karri and a forged document to get by the guard, both at the city gates and at the warehouse itself.

Karri by foot is 2.5 days, by wagon 2 days, by other means x time

final thoughts and plans and off The Tide goes

The Linguistics check is made secretly, so that you're not sure how good your forgery is. DM is off to the secret boad to roll....

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday May 26th, 2022 6:04:35 PM

"I suppose the gnomes will be alright here for a while if we make our way to Karri. I hope so, anyway, since I don't see what other choice we have right now."

Desdichado checks his pack, and is ready to trek.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Thursday May 26th, 2022 7:14:58 PM

Hmerrin ticks off his thoughts.
"Give Parsons back his writ, and they shouldn't come with us."

He gives Parsons a significant look.
"But, we STRONGLY recommend you head on back to Korvi...and take your time."

The group is going to need a wagon or two to pull this off.
There wouldn't happen to be any available here, would there?
Otherwise, they'll need to purchase one at some point.

At that point Hmerrin is ready to leave this place, get clear of prying ears, and do some planning.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday May 26th, 2022 9:45:41 PM

OOC- MIke, DM says Parsons left us the wagon

Ramirez goes back into the mine to give the gnomes an update. It's their choice, but they may want to continue with the mining until this contract business is resolved.



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 26th, 2022 9:59:21 PM

"If they're expecting a delivery we should probably try and make it look like we have one" Nira will see if there are any sacks in the barn that the party could fill with rocks. She'll seal all of the sacks up except for one. If the gnomes are grateful enough to spare some gems, Nira will put those in the top of the open sack over the rocks. She wants to give the illusion that the party have a load full of gems, and if they get questioned they can show the open bag.

Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Friday May 27th, 2022 6:43:36 AM

"Should we be concerned about the two who fled ahead of the others? If they go straight back to town and start talking, this plan could be over very quickly."

Gaffer's usual travel tricks aren't quite wagon appropriate but he's not against a relaxing couple of days travel through the scenic Culverwood.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Friday May 27th, 2022 7:08:01 AM

Danko walks behind Parson and puts a friendly, yet scally and clawy hand on his shoulder.

ooc> Danko's hands are now brown reddish dragon claws

" Be good Parsons. Don't make us mad... you wouldn't like us when we're mad... "

Once that is over.

" Well Gaff my old chum... I could always track them down and take care of the problem. But I don't think friend paladin here would like that. I suspect that we need to make haste and get the shenanigans on the go, "



Karri - DM Dan K 
Friday May 27th, 2022 10:15:12 AM

The group decides on the wagon left by Parsons and crew and goes about to make it look loaded. Inside the gates to the mine the party finds all they need. 15 standard crates full of silver ore and 5 small coffers of polished semi precious stones. The haul Parsons was here to pick up for delivery.
Korliss and the other 2 are still here and simply stay out of your way.
Any check on the gnomes, and they feel as if they will be fine. As long as the party succeeds that is
Danko puts a further scare into the already nervous Parsons and team and sends them off at a full gallop

Soon after the wagon is packed and the group is on the road to Karri. The next 2 days are easy enough with nothing coming out of the Culverwood to cause the group any trouble.
It is just after midday, when the party arrives at Karri's main gate with several other wagons of merchants and groups of travelers lining up to enter the city.

Pause to allow posts of preps and plans made while on the road away from prying eyes and ears

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Saturday May 28th, 2022 4:22:56 AM

"I'm guessing people will know who we are by now. We're probably going to stand out by a mile with a wagon full of silver and gems. Raks will know us on sight, and Greenleaf will know who we are and we won't be able to get close to him. Perhaps it would be best if we disguised ourselves a little?" Nira puts the suggestion out there.

The best she'd be able to do with creating a disguise would be slapping some lipstick on Dez. She looks at the paladin but doesn't say anything. If disguises are needed then someone else will probably have to create them.

Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Sunday May 29th, 2022 9:26:38 AM

With Nira's reminder, Gaffer will start casting Alter Self to change himself into a human, he can't manage to look like the original attendants to the wagon but it will at least hide his own identity. To that point, he adds "If anyone wants to be disguised as one of the horses, I can make that happen."

At some point on the journey he also asks the group, "Just so I'm clear, are we all assuming that a fight will break out inside the city? I know we would prefer it not too, but just judging by our track record."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Sunday May 29th, 2022 9:33:20 AM

[OOC: Also]

Knowing he has a spare day as they travel, Gaffer will take the time to cast Spellstaff on his main quarterstaff, storing a casting of Finger of Death in preparation for the upcoming fight.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Sunday May 29th, 2022 12:52:33 PM

"Disguises?" asks the paladin. "I just figured we'd wear hooded cloaks or something. I'll leave that kind of thing up to people who know better."

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Sunday May 29th, 2022 3:46:05 PM

"Those that can disguise probably should make some attempt," Hmerrin agrees.

"Karri is a decent sized city, and the Rakshasa seem to like working from the shadows. And Parsons was about to haul this same load in. I'm figuring we're good getting through the front gates and at least to the Warehouse District, probably to the front door of the address Parsons gave us.

After that....yeah, a fight is gonna break out with a bunch of civilians in the way. I don't see any way around it though. Maybe Danko or Gaffer can get ahead and do some sneaking?"

"We'll need to play some roles going in. A wagon driver, some guards, semi-important merchant person in charge. Any volunteers?"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Sunday May 29th, 2022 7:30:37 PM

“ I’ll volunteer do do some recon. Once I’m in, I can teleport back to the group. What do you think Gaff? Want to take a walk with me in the pale moon light?”



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday May 30th, 2022 3:17:57 AM

"I can play the merchant person" Nira offers "I don't think anyone would believe me to be a guard"

"Who's the best at creating some mundane disguises? I can guarantee it won't be me."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Monday May 30th, 2022 6:54:16 AM

“ oh, and I can cast invisibility if someone wanted to just walk in undetected “


Karri - DM Dan K 
Monday May 30th, 2022 9:22:38 AM

Nira proposes the group disguise themselves if possible. Each of the party carries the wealth and magic of a small city as well as the very recognizable faces and gear.
Gaffer has Alter Self and volunteers to turn anyone who wants to, into a horse. Gaffer also casts Spellstaff in prep for the certain battle to come
Des has no disguise capability other than pulling up his cloak, which wont do much.
Danko volunteers to do some recon, possibly with Invisibility or teleport and could cast invisibility on others as well
Nira is selected to be the merchant, others will fall in as wagon driver and guard

In the end the group has little in the way of being disguised outside of mundane means besides Gaffer, Alter Self spell and Danko Hat of Disguise
Nira is driving the wagon Needing Handle Animal check
The rest are on horseback

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday May 30th, 2022 1:34:06 PM

Ramirez has some skill with disguise. I can offer to setup disguises, but I'm not sure how much supplies we have to use to do so. I can also use some illusion magic, it should be enough maybe to at least get us to the place.

I was thinking, maybe we should alert the authorities about the rakshasas before we go barging into their place?

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday May 30th, 2022 2:03:55 PM

"I can act the haughty merchant well enough, I suppose. I certainly remember watching my father's interactions with them," volunteers Desdichado.

He thinks over Ramirez's comment. "Letting someone in charge know what's about to happen could save us headaches later. The risk is that they've already infiltrated the authorities as they have in Dirt City and who knows where else."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday May 30th, 2022 6:17:42 PM

"The issue we'll always run into, is that we don't have any good proof, and whenever we investigate, a fight breaks out. I don't love it but honestly, asking for forgiveness has been more reliable."

That aside, Gaffer is always happy to provide an eye in the sky, or paws on the ground, to go scout ahead with Danko.


-----
Alter Self: Human, but with the features of a new person.


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Monday May 30th, 2022 6:49:49 PM

"Going with Gaffer on this one," Hmerrin remarks.
"We've tried recons and checking in and neither really helped. What if we just show up on the rakasha's doorstep this time?"

He considers.
"Actually, turning me into a horse might be helpful. I've been in The Tide a long time, and with these axes, I kind of stand out. You take me out of the picture, and the group looks a lot different."

The young man gives Gaffer a long look.
"You can change me back whenever you want, right?"

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday May 30th, 2022 10:21:13 PM

"Do we think they'll be able to see through magical illusions and disguises, or at least detect magic? If so, normal disguises might be best. If you want to go with illusions, I can cast a Veil spell and make us all appear whatever creatures we want. Horses, gnomes, whatever."

Karri - DM Dan K 
Tuesday May 31st, 2022 1:38:29 PM

Ramirez has some skill at making disguises, though he will be limited without actual kits.
magic might enhance any affects, though Nira is concerned about Detect Magic. Though any Detect Magic cast at the party very well might blind the caster.
Some Rakshasa have shown to be able to apparently see through magical illusions, though not all of them. It seems Rakshasa come in plenty of variety like the noble races.
The city gate guard probably don't have that capability and as long as no one does anything awkward, the forged writ of merchants should really get the group inside.
Hmerrin also removes his very well known person from the group by allowing Gaffer to transform him into a horse.
Leaving the full mithril plate clad Officer of Woldian League paladin of Domi with great axe across his back as the man who stands out the most.

Nira casts Veil, if any of the guard bring it up, the Officers of the WLA can surely explain they are on a important mission where discretion is advised

It takes about an hour to get to the front of the line. Nira leans over and hands the elf guard the writ as he asks a few very normal and easily answered questions. 7 other guard, all elf, stand nearby or a bit further back. most are paying attention to those behind the party and a couple are waving non merchant travelers directly through.

The writ is examined, albeit briefly and the elf gives Nira a once over and a glance at a couple of her 'guard' on horseback, and states there is a 10sp tax and wishes her well upon payment.

10 minutes later and the party is in Karri and heading down the main fare lane. It is early afternoon

Please mark the casting of Veil, Alter self and whatever spell turned Hmerrin into a horse

Each PC 70,000 xp

No Quarter


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 31st, 2022 4:10:20 PM

Desdichado leans in close to the others in the wagon. "So, anyone know where this place is? It will look a little suspicious if we start asking around."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday May 31st, 2022 4:50:27 PM

Danko follows along and uses the hat of disguise when appropriate to look like Parsons.

He doesn't say much. Nods when appropriate and enjoys the subterfuge.

He shrugs at Des' question. Sounds like another half baked, fly by the seat of our pants adventure. He just hopes that no one yells at him this time if he has to kill a bunch of charmed folks.

-----------------
Mage armor

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Tuesday May 31st, 2022 6:58:26 PM

Parsons gave us directions in one of the previous posts.

Hmerrin dutifully tromps along with the rest of the horses.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 31st, 2022 7:14:44 PM

Des, I believe we have directions from Parsons and his group.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday June 1st, 2022 3:49:43 AM

Nira concentrates on keeping the Veil spell active while someone else drives the wagon. "Ram is right. We have directions to the warehouse. Best we go straight there without any detours. I'm not sure how long I can keep this illusion up"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+15=34 ;
Wednesday June 1st, 2022 7:25:47 AM

Gaffer will offer up a casting of Animal Shapes to change Hmerrin into a horse, while he himself takes the position of the driver for the meantime, allowing Nira to focus on the spell.

-----
Handle Animal: 34


Warehouse Karri - DM Dan K 
Wednesday June 1st, 2022 2:43:41 PM

The party decides to head directly to the warehouse district and Gaffer masterfully turns the wagon down Front street. The street runs along the outer wall of Karri with smaller streets shooting in towards the heart of the Emerald Kingdom capital. There is one other wagon in front of you, nearly 200' and the next wagon that might come up behind you is going to be at least 10 minutes back. The merchants without wagons all stayed on Main Fair Lane, which leads directly into the market square.

Perception DC 20 Highlight to display spoiler: {The wall seems to have patrols of 2's moving along, though they rarely if ever are looking into the city, but they would surely react to a commotion}

Front street makes a slight angle and soon empties through a double wagon wide natural tree like walled area. the opening is unmanned and gives you the impression is to hide the more unsightly utilitarian buildings of the warehouses within over anything else.

The warehouse area looks to consist of nearly 20 low wide rectangular buildings. As you make the first turn to head towards he specific building Parsons directed you at, you can easily see that not all of the buildings have guard. In fact most do not. Parsons clearly stated the writ was needed at the building and so it is a certainty that the warehouse you are headed towards does. The wagon will be making the final corner in less than 5 minutes...

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=41 ;
Wednesday June 1st, 2022 4:02:55 PM

(Perception: 41)

Desdichado stays alert as they enter the square. "Patrols up top," he mutters, "they aren't paying attention down here right now, but those could be trouble once the fighting starts."

He really wishes the group had a plan other than "whack at the bad guys" right now.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Wednesday June 1st, 2022 6:01:04 PM

Hmerrin dutifully tromps along with the rest of the horses.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday June 1st, 2022 9:22:28 PM

Ramirez nods to Des' comment about the patrols without looking up. There's not much we can do about it except show proof after. We just need to be cautious to limit the damage to the enemy and not hit any bystanders or charmed help. On the plus side, we should have a chance to take them by surprise.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 2nd, 2022 4:16:34 AM

Nira notices the guards as well but doesn't say anything. She maintains her focus on keeping the Veil spell active.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=25 ;
Thursday June 2nd, 2022 6:19:16 AM

Danko looks up and sizes up the guards....

And with a shrug,

" I can take them "

-------------'
Perception check 25
Mage armor

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday June 2nd, 2022 12:19:07 PM

Gaffer keeps his eyes on the road, though with Hmerrin in front the wagon doesn't require too much from him. He speaks gently to the others "If someone does want to invisibly look ahead, we have space on the road to slow the carts roll."

Warehouse Karri - DM Dan K 
Thursday June 2nd, 2022 4:23:42 PM

The group rolls up on the warehouse and can see 4 elf in half plate standing, for the most part, at attention about 5' from a large set of double doors designed to allow a large wagon to enter.

Gaffer pulls the wagon to a stop and 2 of the elf guard approach, the first stopping about 5' back and to the side of the horse team and the other walking up to Gaffer's side. He asks for, and Gaffer supplies the writ. The guard takes 2 steps back and begins examining the document. About 2 minutes later he looks up and steps forward to hand the writ back to Gaffer. "Hold here while we get the doors open."

He turns and points his hand towards the main doors and gives a nod to the 2 men furthest back, who turn and step through a small door inset to the main ones.

About 1 minute later the main doors open, by sliding on rails to the left and right. The area beyond appears to be a loading and unloading area. Barrels, crates, horse tack and saddlery equipment is stacked and lined up. The two elf reappear and wave Gaffer and rest in.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=38 ;
Thursday June 2nd, 2022 4:47:59 PM

Desdichado sits as still as possible in the wagon and looks around as they move into the unloading area. (Perception: 38)

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)   d20+14=23 ;
Thursday June 2nd, 2022 6:03:10 PM

Hmerrin dutifully tromps in with the rest of the horses.

He also scans the area to see if anyone else is about.
[Perception 23]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=24 ;
Thursday June 2nd, 2022 9:09:01 PM

Ramirez looks over the guards as they enter the warehouse. Are they dressed as city guard, or do they have any marking that would suggest they work for the rakshasa?

perception roll = 24

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday June 3rd, 2022 3:58:57 AM

Nira keeps the Veil spell up, hopeful that none of the guards see through it.

She wonders whether any of them are raks. Perhaps they all are? Things could get interesting real quick if that's the case.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=22 ;
Friday June 3rd, 2022 6:19:06 AM

" I have a bad feeling about this... "

Danko climbs off the wagon and looks for cover, or at least some shadow to hide in.

--------------------------------
Perception 22
Mage armor


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Friday June 3rd, 2022 9:02:24 AM

Gaffer dutiful leads the wagon forward into the loading area.

Once inside, he climbs down and takes a moment to still the horses, patting Hmerrihorse and saying as if calming the creature, "Just remember boy, if you want to move about, stamp your feet a little instead."

He'll then move towards the back of the wagon to start unloading, looking to his companions for any leads to act otherwise.



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Saturday June 4th, 2022 8:36:20 PM

Desdichado feels a bit uneasy as the group enters the warehouse. Completely surrounded, and in unknown territory, this seems like a perfect way for the rakshasa to ambush the group.

Warehouse Karri - DM Dan K 
Sunday June 5th, 2022 8:40:52 AM

Gaffer pulls the the wagon through and sees a table and 8 chairs off to the right side and two more elf guard heading over
Des looks about and spies an interior door about 35' to the right, past the table.
Danko climbs off the wagon and starts looking about for hiding places and there are scores of them among the crates and gear. Right now, the guard are very much directly watching him
The Veil spell remains in place.

The guard are not wearing the city watch uniform, which is not surprising as the city watch would not usually be deployed for a private business. The pair that opened the door to let you in start to close it.

The original pair, remain outside and don't seem to be paying attention to the interior of the building.

Two more elf get up from the table inside and start walking over towards the wagon. Their demenor seems more sour than any of the others. Perhaps it is just that they are not looking forward to unloading several thousand pounds of goods, or perhaps it is more.

Everyone except Hmerrin make TWO Will saves DC 22


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+15=23 ; d20+15=22 ;
Sunday June 5th, 2022 11:12:43 PM

Nira keeps her concentration on maintaining the Veil spell. She's careful not to make any sudden moves, and tries to look submissive by not staring at the elves and keeping her shoulders drooped.

----------------
Will Saves vs DC22: 23 and 22=Pass!

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=24 ; d20+16=19 ; d20+18=28 ;
Monday June 6th, 2022 6:22:27 AM

Will save 24 pass and 19 fail
Spell Resistance 28 (?)
-------------------

Danko waits to spring into into action... or does he?

----------------
mage armor



Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Monday June 6th, 2022 9:43:17 AM

It is just now occurring to Hmerrin that he's got no way to revert to not being a horse should something unpleasant happen to Gaffer.

He idly wonders how long this spell lasts.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+20=36 ; d20+20=31 ;
Monday June 6th, 2022 11:07:12 AM

Gaffer feels a strange... Something... Pass over him and pauses. He quickly looks to his allies to judge their own reactions, unsure what might happen next.

If any of their group start fighting, he'll dismiss the Animal Shapes spell on Hmerrin.

[i]-----
Will Save: 36, 31, both pass.

-----
Alter Self: To change his usual human appearance; 15 Minutes
Animal Shapes: Hmerrin into a horse; 15 hours; Dismissable [i]

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=34 ; d20+20=26 ;
Monday June 6th, 2022 1:11:17 PM

(Will save: 34, 26)

Desdichado feels something tugging at his will and is suddenly on the alert for real trouble.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+14=28 ; d20+14=22 ;
Monday June 6th, 2022 6:19:05 PM

will saves = 28, 22

Ramirez feels...something. But he shows no reaction to whatever it is. He positions near the back of the wagon, looking like he is ready to help start unloading if needed to keep the deception going longer.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday June 7th, 2022 5:09:33 PM

" Am I springing ?.... Am I doing something else?... Am I springing?.... or something else? "



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday June 7th, 2022 6:05:37 PM

Desdichado wonders just how bad things are about to get.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday June 7th, 2022 8:35:03 PM

Nira lays her hands in her lap and brings her knees together tightly to try and appear as meek as possible.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Tuesday June 7th, 2022 10:02:57 PM

Gaffer slowly continues his movement towards the back of the wagon, scanning his surroudings.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday June 8th, 2022 6:17:32 AM

... springing... .or something else....

Warehouse Karri Combat Round 1 - DM Dan K 
Wednesday June 8th, 2022 10:31:39 AM

Ramirez heads to the back of the wagon to help with unloading
2 of the elf guard are shutting the doors
The two from the table are approaching and one of them calls out. sending everything into the chaos of combat

"Intruders! Take them out!" comes the yell from one of the elf at the table (e3) and casts a spell
Spellcraft DC 18 Highlight to display spoiler: { Shield}
The other one at the table immediately casts a spell (e4) as well
Spellcraft DC 18 Highlight to display spoiler: { Shield}

The 2 by the door look at each other for a moment "What, How do you know? The writ is good!"

Back at the table one of them heads out the back door

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf guard AC Dmg
e2 Elf guard AC Dmg
e3 Elf guard AC Dmg
e4 Elf guard AC Dmg

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=44 ; d12+11=14 ;
Wednesday June 8th, 2022 1:45:01 PM

"Oh, he's right. We're definitely intruders," says Desdichado as he makes a rush towards the elf at the table (e3) Move to K:6.

44 vs AC; 14 damage

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday June 8th, 2022 2:40:45 PM

Gaffer dismisses the spell controlling Hmerrin's shape, letting the fighter get into the action.

"We're practically clairvoyant with our plans at this point."


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday June 8th, 2022 8:38:07 PM

Ramirez points at the guard at the table(e3). You know they should pay you more, you're pretty good at this.

Ramirez casts haste on the party. Due to range it will affect all except Desdichado.

Active Effects:
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Used:
Spells: 5/6 level 3 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 9th, 2022 3:44:51 AM

Nira drops the Veil spell. "Shield spells are up!" she calls to the group to let them know what the elves have just cast.

She fully expects to be casting some healing spells on the party soon, so makes use of this time to get an offensive spell in. Nira targets one of the elf guards with a suffocation spell.

-----------------
Spellcraft checks vs DC18: Autopass

Standard: Cast suffocation on Elf Guard 2. Fort Save vs DC26. Pass=Staggered for 1 round. Fail=Reduced to 0HP and fall unconscious

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5)


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+11=28 ; d20+11=20 ; 12d6+12=54 ; 12d6+12=56 ; 12d6+12=48 ;
Thursday June 9th, 2022 6:20:48 AM

" Oh no you don't! "

Danko moves (Q3) and casts chain lightning!

- ---
Spell craft 28 and 20
Marge armor

Chain lightning centered on E1

E1 dam 54
E2 dam 56
E3 dam 48



Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Thursday June 9th, 2022 10:42:26 AM

Hmerrin becomes people again, his axes appearing in his hands nearly simultaneous with his axes, and his hands.

Between Nira and Danko, the fighter guesses e2 doesn't have long for this wold.

Turning away from the elf, he makes for the door e4 just exited through.
Arriving quickly, he tries to step through.

------
Quick Draw weapons.
Full move (+ haste) = 110'. Move to K12

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday June 9th, 2022 5:23:45 PM

Desdichado feels pretty confident that he got a good hit in on the elf guard.

Warehouse Karri Combat Round 2 - DM Dan K  d20=19 ; d20=10 ;
Thursday June 9th, 2022 7:20:25 PM

Des moves on one of the elf guard and attacks, he lands a solid blow, but his axe fails to hurt the elf
Gaffer dismisses the spell on Hmerrin and returns the fighter to his human self
Ramirez casts Haste affecting all but Des
Nira calls out the spell cast by e3 and e4 and then casts Suffocate The elf clutches at his throat and drops to the floor.
Danko casts Chain Lightning. The two elves by the door are instantly reduced to ash
Hmerrin charges after the elf that left

The Elf still standing laughs as the other two are killed, the blast left him unscathed. He steps back from Des and casts a spell, vanishing Spellcraft DC 18 Highlight to display spoiler: {Invisibility}

Hmerrin makes the door and sees the elf moving through another door just to the left. The larger room Hmerrin is in, is a long 25' wide passage. A 10' wide path goes down the center out of sight into the darkness. Crates shelves are piled to the ceiling with things, mundane equipment, parts, and gear one might expect to find in a large warehouse

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 31 Dmg SR Invisible
e4 Elf guard AC 31 Dmg SR


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+19=39 ;
Thursday June 9th, 2022 10:06:49 PM

Invisible huh. Maybe you won't be laughing too much longer. Ramirez casts glitterdust at the invisible elf's last known position.(Des may have to save also, 10ft radius) Will DC 15 negates the blindness. Everything within a 10 foot radius of that location is revealed from invisible.

Active Effects:
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Used:
Spells: 5/6 level 3 remaining
5/6 level 2 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday June 10th, 2022 1:40:03 AM

Nira flies over the horses and looks around for the invisible guy. If he hasn't already been lit up by Ram's Glitterdust spell then Nira will cast one of her own at the elf.

------------------
Move: Fly to O8 - 15ft in the air
Standard: Cast Glitterdust on anyone she sees that's invisible. Will Save vs DC21 or be blinded


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)  
Friday June 10th, 2022 11:08:08 AM

Hmerrin glances back over his shoulder at the fight.
One of the elves didn't die. It just laughed and cast a spell.

No real genius to figure out what it is.

The fighter takes a step back, keeping both interior doors in view.
Quickly, he switches weapons, from axes to Raka Sticker.

------
5' step to J11.
Stow axes.
Quick Draw halberd.

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  d20+11=27 ; d4=2 ;
Friday June 10th, 2022 3:19:05 PM

" Two down... "

Danko casts mirror image and a total of seven Dankos are now present

Spellcraft 27
Mage armor
Haste plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Mirror image 12 minutes - 6 images

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=36 ;
Friday June 10th, 2022 3:51:18 PM

(Will save: 36)

"Again?" cries Desdichado incredulously. "You guys always disappear. Coward!"

He stays in place for the moment, just in case the vanished elf reappears nearby.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=31 ; 3d6=7 ;
Friday June 10th, 2022 10:37:51 PM

[b]"We don't know how many more of them are here, let's try and move quickly."[b/]
Gaffer raises a hand, pointing in the direction Nira is facing and sends a blast of withering magic at the elf that appears amongst the glitterdust.

-----
Cast: Finger of Death; SR Check 31; Fortitude Save DC 26; 150 damage on a fail, 22 on a success.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday June 11th, 2022 7:09:59 PM

Ramirez hopes his spell is effective.

Active Effects:
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Used:
Spells: 5/6 level 3 remaining
5/6 level 2 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Sunday June 12th, 2022 2:51:01 AM

Nira keeps her eyes and ears open to identify any more enemy.

Warehouse Karri Combat Round 3 - DM Dan K  d20=9 ; d20=1 ;
Sunday June 12th, 2022 10:00:18 AM

Ramirez hists the area near the Rakshasa's last position with a GlitterDust spell. The Rakshasa is outlined. Des is alos caught in the spell and has no issue overcoming the blindness
Danko casts Mirror Image "Two Down."

The Rakshasa replies to Danko, "Oh worry not there are plenty of more innocents under our influence for you to kill!"

Gaffer casts Finger of Death and the spell tears into the evil creature, stealing its bravado
Hmerrin steps back through the doorway Cannot diagonal through a door space, halbred at the ready from what might be coming
Nira flies up and scans the area.

Waiting on the creature to be made visible, Des steps up and strikes. Giving Des a readied attack to step and strike. Please roll and assure you hit AC 31.

After Des Damage rollHighlight to display spoiler: { If Des does 20 damage, it dies. If not, e3 casts Slow and dispels the Haste on Nira, Danko, Ramirez and Gaffer. Des maek Will Sve DC 21 or be slowed}

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 31 Dmg 150 SR 25
e4 Elf guard AC 31 Dmg SR


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=45 ; d20+26=27 ; d12+11=19 ; d20+20=27 ;
Monday June 13th, 2022 2:21:50 PM

(Will save: 27)

Desdichado steps up to the elf guard and continues his attack, although the creature is left barely clinging to life.

45 vs AC; crit not confirmed; 19 damage (Of course he's left with 1HP...)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Monday June 13th, 2022 5:22:52 PM

Danko waits for the inevitible next wave of attackers.

-------------
Haste
Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Monday June 13th, 2022 5:50:10 PM

Gaffer moves down M11 to back Hmerrin up if the fighter wants to continue through the building, waving his staff across himself in the process, his skin taking on a rougher, barklike texture.

-----
Cast: Barkskin, Extended

-----
Barskin: +5 to AC; 5 Hours



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+11=20 ; d3=1 ;
Monday June 13th, 2022 7:46:50 PM

Nira gets ready to finish off the remaining elf with a magic missile, but then recalls they cast shield spells. A magic missle wouldn't do well here. Instead she targets him with a Ray of Frost spell.

------------
Standard: Cast Ray of Frost at e2. Hit TouchAC20 for 1pt cold damage

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)  
Monday June 13th, 2022 8:00:52 PM

Hmerrin yells out, "Building is clear so far. You guys good?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=42 ; d8+8=12 ;
Monday June 13th, 2022 9:51:31 PM

Ramirez tries to put a few arrows into the rakshasa and try to finish it before he has a chance to order some charmed guards around.

Actions: draw bow, Attack hit AC 42, 12 damage(E3)

Active Effects:
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Used:
Spells: 5/6 level 3 remaining
5/6 level 2 remaining

OOC- combat cheat: 24/19/14, 1d8+8

Warehouse Karri Combat Round 4 - DM Dan K 
Monday June 13th, 2022 10:16:46 PM

Last Round...
Des strikes the retreating Rakshasa but is unable to kill him. The creature steps back and casts Slow. THe spell dimisses the Haste spell on Nira, Danko, Gaffer and Ramirez. Des overcomes the spell and is not slowed.

Round 4...
Danko waits on the next group of attackers
Nira casts Ray of Frost, but misses
Gaffer heads over to Hmerrin in case the fighter wants to go deeper
Hmerrin calls out that so far the building is clear
Ramirez draws his bow and fires an arrow, striking the Rakshasa, but the shaft inflicts no damage

With nowhere to go the Rakshasa draws a Kukri blade and defends itself to the best of its ability

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 37 Dmg 154 SR 25 Shield

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=31 ; d20+21=41 ; d20+21=26 ; d20+16=27 ; d12+11=13 ;
Tuesday June 14th, 2022 1:49:14 PM

"Enough!" shouts Desidchado as he continues his assault on the rakshasa. The creatures defenses are difficult to overcome.

31 vs AC; miss
41 vs AC, crit not confirmed; 13 damage
27 vs AC; miss

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  d20+12=27 ; d20+12=23 ; d20+12=26 ; d20+12=26 ; 4d6=13 ; 4d6=17 ; 4d6=20 ; 4d6=21 ;
Tuesday June 14th, 2022 5:10:01 PM

" Enough shenanigans from this one! "

Six inages of Danko casts 24 scorching rays at the Rak.

---------------------------------

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images

Hits ranged touch attack

Attack 1 AC 27 Dam 13
Attack 2 AC 23 Dam 17
Attack 3 AC 26 Dam 20
Attack 4 AC 26 Dam 21

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday June 14th, 2022 7:14:20 PM

Nira is pretty sure that last rak has been beaten into submission.. or death. Either is fine.

She casts a Magic Circle vs Evil spell in anticipation that more raks will be coming their way.

--------------------
Standard: Cast Magic Circle vs Evil

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)   d20+22=30 ;
Tuesday June 14th, 2022 7:53:41 PM

Hmerrin looks into the room..nothing coming.

He looks back at Dez...that last Raka is still upright.

Not being all that good at watching other people fight, the young man rapidly moves over and tries sticking it.

----
Move to I6.
Attack e3, miss (ac30)

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday June 14th, 2022 8:53:15 PM

Ramirez looks at this bow. Huh, guess this one is a little bit tougher than expected.

Actions:with the haste dispelled, Ramirez tries another buff instead. He recounts a rousing tale of a swashbuckler fighting heroically on the deck of a ship. The main character seems to be a bit of a scoundrel, but the kind that you cheer for and hope he wins.

Active Effects:
Inspire Courage: An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls. (affects all allies who can hear him.

Used:
Spells: 5/6 level 3 remaining
5/6 level 2 remaining
bardic performance: 34/35 rounds remaining

OOC- combat cheat: 24/19/14, 1d8+8


Warehouse Karri Combat Round 5 - DM Dan K  d20+17=25 ; d20+17=37 ; d20+17=23 ; d20+17=24 ; d20+17=23 ; d20+17=36 ; d20+17=22 ; d20+17=23 ; d20+17=24 ; 4d6=13 ; 4d6=9 ; 4d6=15 ; 4d6=21 ; 4d6=13 ; 4d6=19 ; 4d6=17 ; 4d6=10 ; 4d6=11 ;
Tuesday June 14th, 2022 9:52:40 PM

Des manages to get past the Rakshasa's defences, but the blow does not seem to harm the creature, like Ramirez's arrow from seconds ago.
Danko moves out and around from the back side of the wagon and sends what seems to be an impossible number of scorching rays, but even more impossible, is that all of them miss
Nira Casts a Magic Circle from Evil anticipating more opponents soon
Hmerrin also now closes on the Rakshasa with his Halbred, specifically built to kill them, but misses
Ramirez shifts tactics himself and starts an inspiring tale, lending magical courage to his companions

The Rakshasa is hard pressed, but maintians his completely defensive nature. Spinning, twisting and parrying to keep inches ahead of the blades and magic aimed at it

Suddenly across the room, firey rays erupt as a small contingent of Rakshasa appears out of nowhere. A total of 8, lance in at Ramirez. Shimmering out of their invisibility spells stand 4 rakshasa
Hit Touch AC 27/39 crit 25 Dmg 13+9+15 =37 all hit bonuses should have been +19 as they were invisible when they attacked
Hit Touch AC 26/25 Dmg 21+13 =34
Hit Touch AC 38/24 Dmg 19+17 =36
Hit Touch AC 25/26 Dmg 10+11 =21
Total = 128

Nira Highlight to display spoiler: { The group cimply appeared in the room, possibly a teleport spell. They moved and let loose with the scroching ray spells. e4,5,6 and 7 then shimmered out of thier invisibility spell, but 1 of them, located at V/6 is still invisible.}

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 37 Dmg 154 SR 25 Shield
e4 Elf guard AC 36 Dmg SR 25
e5 Elf guard AC 36 Dmg SR 25
e6 Elf guard AC 36 Dmg SR 25
e7 Elf guard AC 36 Dmg SR 25

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday June 15th, 2022 1:33:43 AM

"They just 'ported in!" Nira calls out to the group "Another invisible one just south of them too!"

The bloodwitch flies in close to Ramirez to treat some of the nastier looking wounds. "We need you in the fight"

----------------
Move: Fly to O4 and descend to ground level
Standard: Cast Heal on Ram. Ram is healed for 130pts


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Wednesday June 15th, 2022 6:16:00 AM

Gaffer curses as four more Raks appear, but he knows this is to be expected, they are getting to the core of the foes forces here. He chants quickly, a firm graps on his staff, as his hands take on a golden glow.

-----
Cast: Sunbeam

-----
Barskin: +5 to AC; 5 Hours
Sunbeam: Reflex DC 25; 15/15 Rounds, 5/5 Beams


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=28 ; d20+21=35 ; d20+16=33 ;
Wednesday June 15th, 2022 1:56:49 PM

Desdichado continues to try and fight the rakshasa, but his defenses are too tough.

28 vs AC; miss
35 vs AC; miss
16 vs AC; miss

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)   d20+22=25 ; d20+17=30 ; d20+12=14 ; d20+22=28 ;
Wednesday June 15th, 2022 7:24:44 PM

Hmerrin curses at the appearance of the other raks.

He steps in to finish off this one, but gets no where.

"Dez, flank him, and do that holy aura thing. We're gonna be very busy in a sec."

----
Move to I6.
Full Attack on e3
Atk 1 miss (ac25)
Atk 2 miss (ac30)
Atk 3 miss (ac14)
Haste atk miss (ac28)

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday June 15th, 2022 8:01:34 PM

Ramirez is surprised at the appearance of the rakshasa, and has just enough time to regret not buffing some fire resistance before hitting the floor. Nira is there quickly and prevents his demise. Thanks Nira. Yeah, looks like this one just got a bit tougher.

Actions: Ramirez stands up, casts displacement on himself and then quickly restarts his inspiring performance. Apparently, the hero of the tale is now swinging from rope to rope dueling all opponents as he swings around the mast of the ship.

Active Effects:
Inspire Courage: An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls. (affects all allies who can hear him.

Used:
Spells: 4/6 level 3 remaining
5/6 level 2 remaining
bardic performance: 33/35 rounds remaining

OOC- combat cheat: 23/18/13, 1d8+8 (+3 hit/dmg)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Wednesday June 15th, 2022 8:08:21 PM

" If we can't fight them, block them in!"

Six Dankos gesture and cast wall of force

-------------------------------------------------------------------------------------------
s2 to as close to S11 as wall to ceiling and 120 square feet will get it.

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images



Warehouse Karri Combat Round 6 - DM Dan K  d20=6 ; d20=2 ;
Wednesday June 15th, 2022 10:03:23 PM

Nira flies down to Ramirez and casts Heal
Gaffer curses and casts Sunbeam
Des continure to try and penetrate the Rakashasa's defences to no avail
Hmerrin moves in and calls for Des to flank and activate his holy aura to add the power to thier weapons. Hmerrin is unable to land a solid blow as well
Ramirez stands back up and casts Displacement on himself and begins the performance again
Danko turns and casts Wall of Force, creating a 50' long and 20' high wall effectively cutting off the Rakshasa

The 4 Rakshasa grin and vanish.

Nira Highlight to display spoiler: { The group gathers back together bout 10' back from the wall, gathering about the Rakshasa that had remained invisible originally The wagon and horses prevent you from seeing much else}

The last Rakshasa, still appearing to be an elf starts shouting for reinforcements in elvish

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 37 Dmg 154 SR 25 Shield
e4 Elf guard AC 36 Dmg SR 25
e5 Elf guard AC 36 Dmg SR 25
e6 Elf guard AC 36 Dmg SR 25
e7 Elf guard AC 36 Dmg SR 25

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=36 ; d20+21=29 ; d20+16=28 ;
Thursday June 16th, 2022 2:22:24 PM


Desdichado grunts as he continues his swings at the rakshasa. He takes a 5 foot step to move toward flanking the creature (J:4). "Erf...yeah, I can lend out some holy power, but we'll need our people to be close and it will only last for a short time. Plus we need to be able to see them."

36 vs AC; miss
29 vs AC; miss
28 vs AC; miss

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)   d20+24=36 ; d20+19=28 ; d20+14=28 ; d20+24=26 ; d10+8=10 ; 2d6=11 ;
Thursday June 16th, 2022 5:26:07 PM

Even flanking with Dez, it takes all of Hmerrin's concentration just to get one blow to connect.

"Wardd's Luck, this guy is fast", he grates in irritation.

-------
Full Attack on e3
Atk 1 hits ac 40 (use hero pt post roll) for 10 hp + another 11 holy damage (holy, piercing wpn)
Atk 2 miss (ac28)
Atk 3 miss (ac28)
Haste atk miss (ac26)

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  4d6=15 ; d20+19=31 ;
Thursday June 16th, 2022 7:48:10 PM

Gaffer is ready to attack but most of his foes have suddenly disappeared and he freezes, unsure what to do next. His hands stay raised, ready to fire off an sun beam if the Raks reappear.

-----
Readied Action: Sunbeam, if Raks reappear or Nissa gives them a bearing on the Raks. Line attack through as many as possible.
SR Check: 31; 15 damage and blind on a failed save, half damage and no blind on a success.

-----
Barskin: +5 to AC; 5 Hours
Sunbeam: Reflex DC 25; 14/15 Rounds, 5/5 Beams


Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  10d6=47 ;
Thursday June 16th, 2022 8:11:38 PM

A bolt of lightning shoots forth from Danko towards the Rak ( e3)

" Well, let's see him dodge this! "

---------------------------

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images
Wall of force 11/12 rounds

Attack 1
Bolt of lightning
10d6 +12 = 59 damage



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday June 16th, 2022 8:22:33 PM

OOC- dont forget to add the inspire courage bonus to your attack rolls

Nira, Danko, let's not remain targets for them to teleport onto again. Ramirez moves behind the wagon(location O6) He casts heroism on himself and continues the tale of Desperado the daring swashbuckler.

Active Effects:
Inspire Courage: An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls. (affects all allies who can hear him.
Displacement - 14/15 rounds remaining
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 32/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 16th, 2022 8:30:36 PM

Nira calls out to the group. "I can't see them from here. Careful. They were able to teleport in. They can probabaly teleport past that wall of force"

She thinks back to the raks they encountered in the gambling house and uses that as a basis to bump up her defenses some more while waiting for them to return.

-------------
Standard: Cast Spell Immunity and rendering her immune to Scorching Ray, Touch of Idiocy and Enervation. Dur: 140mins
Move: Fly to O6

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil


Warehouse Karri Combat Round 7 - DM Dan K 
Thursday June 16th, 2022 9:41:21 PM

Des fails to land a blow, but Hmerrin is finally able to put the Rakshasa down
Gaffer readies on the Rakshasa reappearing with his Sunbeam
Danko considers a Lightning bolt, but Hmerrin just killed the thing so he can save his spell
Ramirez continues his tale and casts Heroism
Nira casts Spell Immunity using spells the gaming House opponenets deployed as the basis for her defences. Flying over Ramirez gives her a better view

Nira sees the group of Rakshasa hold hands and vanish
Spellcraft DC 25 Highlight to display spoiler: {Teleport}

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+22=39 ;
Friday June 17th, 2022 4:30:58 AM

"They've 'ported away. We should probably expect they've sounded an alarm or are getting reinforcements"

"Let's get moving"

---------------
Spellcraft check vs DC25: 39=Pass!

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday June 17th, 2022 4:21:00 PM

"Alright, any thoughts on where they've gone?"

Desdichado moves toward the southern door (move to L:9).

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Friday June 17th, 2022 5:03:15 PM

With a wave, a staff appears in Danko's hands.
He also moves towards the south door.

To Des, he shrugs...

" Nope"

-----------------------------

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Friday June 17th, 2022 10:12:47 PM

His hands still glowing, Gaffer falls in step behind the party front line as they move through the southern door.

Warehouse Karri Combat Round 8-9 - DM Dan K 
Saturday June 18th, 2022 3:28:31 PM

It takes the party 2 rounds to get to the next door. They find it to be a strong Wooden door bound in iron.
Nira is able to identify an Arcane Lock spell upon the door.
Breaking it down requires strength check DC 33

be sure to account for 2 rounds on spell durations

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  d20+22=27 ;
Saturday June 18th, 2022 5:24:49 PM

At the announcement of the Arcane Lock, Danko says...

" Mine"
and casts Knock

---------------
Caster level check 27

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Sunday June 19th, 2022 11:52:04 AM

Gaffer's own hand is raised, ready to warp the wooden door, but Danko beats him to it and he saves the spell.

"Going to take a wild guess and say something dangerous is inside here."

-----
Barskin: +5 to AC; 5 Hours
Sunbeam: Reflex DC 25; 12/15 Rounds, 5/5 Beams


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)  
Sunday June 19th, 2022 5:42:56 PM

"Yep", Hmerrin replies to Gaffer.

Halberd in hand, he shoves the door open.

---

In Effect
haste (rd 9/15)- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday June 19th, 2022 9:14:23 PM

If they went to get reinforcements, we need to be careful they don't send mind controlled fodder at us first.

Ramirez drops his story, saving the rest of it for later.

Active Effects:
Displacement - 11/15 rounds remaining
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday June 20th, 2022 4:17:29 AM

Nira moves away from the doorway to give the others space. They look to have everything under control

------------
Move: move to M12

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday June 20th, 2022 1:36:09 PM

Desdichado moves in with the others, expecting to find a bunch of rakshasa and who knows what else on the other side of the door.

DM SteveK 
Tuesday June 21st, 2022 12:23:59 AM

OOC
Jumping into the CMTC DM chair while Dan is spending time for a week of Boy Scout camp. Gonna be a different schedule for DM posts, so please be patient.

Monday post coming in a couple of hours

Warehouse Karri Combat Round 10 - DM SteveK  
Tuesday June 21st, 2022 7:14:34 AM

Danko and his Images casts Knock to remove the Arcane Lock. Of course, the hero knows Knock doesn’t remove an Arcane Lock spell, but only suspends the magic for 10 minutes…

Gaffer with his glowing hands makes a wild guess: something dangerous?

Hmerrin simply replies, "Yep", and, halberd in hand, he shoves the door open.

Ramirez cautions about reinforcements and ‘mind-controlled fodder’, saving the rest of his sotry for later.

Nira moves away from the doorway to give the others space.

Desdichado moves in with the others, expecting to find a bunch of rakshasa and who knows what else on the other side of the door.
…………..

This appears to be a small, white-washed Entry Room with a closet to the left and right. The closets have a dozen cloaks, some more worn than others, and pegs for several more.

There is another door on the other side of the Entry Room, this one appearing as a standard inside wooden door.

………..

WE are still in Combat Rounds. Note one more round of spell duration.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday June 21st, 2022 2:16:41 PM

"Well, I guess we'll keep going," says Desidchado as he moves toward the next door. (Move to Q:13.)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Tuesday June 21st, 2022 4:41:25 PM

" Hold on a second folks.... can someone spike that door open? In ten minutes, it'll lock again. "

He casts detect magic on the room.
( ooc> Det. magic 1 round. If something other then the players is detected he'll continue into the 2nd round)

----------------------
Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Mage armor
Spell resistance 18
Mirror image 12 minutes - 6 images



Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)   d20+12=27 ;
Tuesday June 21st, 2022 7:35:52 PM

Hmerrin is just a little suspicious of this room as well, and blocks Dez to give Danko time to cast his spell.

In the meantime, the fighter retrieves a crowbar from his haversack, and jams it into the door so as to keep it open.
[Craft-Carpentry check 27 to know what he's doing]

--
In Effect
haste (rd 10/15)- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday June 21st, 2022 8:11:34 PM

If it won't stay open, can you just open it again?

Active Effects:
Displacement - 10/15 rounds remaining
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  d20+26=29 ;
Tuesday June 21st, 2022 8:41:48 PM

Gaffer stays close to Nira as they move through the door, straining his ears for any sound that might hint of a threat.

-----
Perception: 29


Warehouse Karri Combat Round 21 - DM SteveK  
Wednesday June 22nd, 2022 1:46:15 AM

Note! Round 21

Desdichado is ready to move to the next door, but Danko wants to ensure whatever they are doing can take longer than 10 minutes. Mister Pureheart is also... suspicious. He casts detect magic on the room, but the only things that light up are The Tide themselves: not even a tingle on his Roguey-Sense.

Hmerrin is also suspicious of this room. He ensures Danko has the time to cast, and also retrieves a crowbar from his haversack, and jams it into the door so as to keep it open. (ooc: nice fix!) To ensure it is a good fit, it takes a minute to look it over and set the crowbar properly. (OOC: 10 rounds pass [1 minute])

Ramirez observes that another spell would open it if it does take too long.

Gaffer stays close to Nira as they move through the door, straining his ears for any sound that might hint of a threat.

…………..…………..

Spiked door and a set of detection spells make the room as reasonably safe as The Tide can think of to manage. There is really nothing else to do than to open the next door, and since Desdichado was all ready to make that move anyways...

The inner door opens with no problems, and reveals what appears to be a common living area. A sofa and a couple of chairs are upholstered in leather of a dubious nature, and accented with a Liontaur throw-rug and trophies of Minotaur heads lining the walls. There is a table-setting for two, and a burgundy liquid in a crystal decanter, unstoppered. There doesn't appear to be anything else in the room.

There are three other doors from this room, all looking the same: two on the opposite wall and one to the right.

(Roll Perception Check)

………..

WE are still in Combat Rounds. Note use of 10 rounds of spell duration.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=29 ;
Wednesday June 22nd, 2022 4:21:34 AM

Nira hugs the wall as she moves into the room. She casts a Resist Energy spell on Hmerrin, just in case.

---------------
Move: Move to N16
Standard: Cast Resist Energy (Fire) on Hmerrin
Perception: 29


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=35 ;
Wednesday June 22nd, 2022 1:35:57 PM

(Perception: 35)

Walking into the room and seeing the Taur "trophies" within only confirms in Desdichado's mind how vile these rakshasa are.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  d20+23=29 ;
Wednesday June 22nd, 2022 5:25:40 PM

Danko looks for traps... cause what else can a thief do in a situation like this?

ooc> Floor first, then walls

---------------
Det trap - perception role 29

Mage armor
Spell resistance 18
Mirror image 12 minutes - 6 images


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday June 22nd, 2022 6:24:47 PM

OOC - I don't think the map is updated. We're looking into a room at column R?

Hmerrin walks in, and heads for the right hand door on the far wall.
He holds position, waiting for Danko.

----
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday June 22nd, 2022 10:09:56 PM

While Danko looks over the place, can someone check for invisible creatures?

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11

Warehouse Karri Combat Round 31 - DM SteveK  
Thursday June 23rd, 2022 5:34:18 AM

OOC: Apologies the map hasn’t been updated. I’m having a hard time doing any adjustments from my iPhone.

…………..
Nira hugs the wall as she moves into the room. She casts a Resist Energy spell on Hmerrin to better protect him from fire.

Desdichado not only sees the Taur ‘trophies’, but realizes the ‘leather’ of the couch and chairs must be human and dwarf respectively. Walking into the room and seeing the Taur "trophies" within only confirms in Desdichado's mind how vile these rakshasa are.

Danko looks for traps, but finds none in the room.

Hmerrin walks in, and heads for the right hand door on the far wall.

Ramirez requests a look for invisible creatures.
…………..…………..

Nira, Danko, and Desdichado note the smells of the room as well. The unstoppered decanter, perhaps surprisingly, holds a fruity elvish wine and not something vile. Of the two doors in the far wall, the left one has obvious meal preparation smells nearby, and the one on the right has an odor of chamomile and incense.

No one can detect any other presence in the room.

………..

WE are still in Combat Rounds. Note use of 10 rounds of spell duration.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday June 23rd, 2022 2:12:45 PM

"Someone's been cooking, but I wonder what's for dinner?" Desidchado asks warily as he eyes the disgusting decorations in the room.

He points toward the door where the smell of incense comes from. "My guess is some very bad plan is being prepared behind there."

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday June 23rd, 2022 6:26:37 PM

The light on Gaffer's hands fizzles out as they search the room.

He grimaces at Des' comment and adds, "We should go there first, I wouldn't put it past them to have live ingredients. Though the incense of the other room could be hiding another smell."

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Thursday June 23rd, 2022 7:25:08 PM

Hmerrin takes in the comments, and regards both doors.

Making a decision, he grabs the door handle of the room smelling of chamomile and incense, and throws it open.

----
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Thursday June 23rd, 2022 8:45:12 PM

Seeing Hmerrin open the door, Danko shrugs.

“ Well, let the shenanigans begin.”

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday June 23rd, 2022 11:17:02 PM

Maybe we actually surprised them. It doesn't look like they were ready for a fight.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11

Warehouse Karri Combat Round 32- DM SteveK  
Friday June 24th, 2022 2:27:36 AM

Desidchado is wary as he eyes the disgusting decorations in the room, and keys in on the incense room.

Gaffer’s hands no longer glow and votes for the kitchen to rescue any ‘live ingredients’.

Hmerrin makes a decision, and opens the door of the room smelling of chamomile and incense.

Danko gives his signature battlecry, ‘well, let the shenanigans begin’.

Ramirez considers the evidence that The Tide may have actually surprised them.

……….

The lingering odor of chamomile and incense perfume what is obviously a Rakshasa boudoir (i.e. bedroom). There is a (real) stuffed unicorn as lounge pillow, with assorted other pillows and rugs, but nothing else and no one else here. (Sense Motive DC24 Highlight to display spoiler: { There are not even any prized possessions or items of wealth in the room as The Tide have seen in past Rakshasa lairs. Either this is the lair of a most unusual Rakshasa, or there is a treasure vault somewhere else. Perhaps the third door? }

With nothing of interest in the boudoir, Gaffer can satisfy his curiosity by opening the kitchen door. Here is, in fact, a kitchen, and there is an open larder in the back. Yeah… don’t ask… it’s awful. The only good news is the druid has confirmed there is nothing still living in the room.

Both far-side doors explored, and no tingles of a Secret or Concealed door, the only obvious way for the heroes is the door without smells to the right.

………..

WE are still in Combat Rounds. Note use of 1 round of spell duration.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday June 24th, 2022 4:31:15 AM

"Awwwww" Nira groans on seeing the unicorn. That's just mean. "There's.." she pauses and looks back at the unicorn again. You can tell it really bothers her. "There are no items of wealth in here. That's a bit strange. Maybe they keep their treasure somewhere else nearby?"

She tries to work out if the unicorn will fit in her haversack. If not, she'll cast Shrink Item (via her Arcane Bond) to make it fit. This unicorn will be getting a proper burial later.

------------
Sense Motive check vs DC24: Aotopass

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin

OOC: My apologies for the missed post, folks


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday June 24th, 2022 4:45:41 PM

"Third times the charm?"

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Friday June 24th, 2022 9:14:56 PM

"They seem well be practiced at packing up a hideout." Gaffer murmers as he eyes the third door, letting someone else do the honors of opening it.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Friday June 24th, 2022 9:44:59 PM

OOC- I will be out of town next week and could use a sub, even if just for placeholder posts

Nira, I think we can do something for all of these poor creatures. But first we must defeat the monsters who desecrated them.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Sunday June 26th, 2022 8:00:16 PM

Danko looks around...
" What a revolting development this is.... "

" Well, let's carry on"

---------------------
Mage armor
Spell resistance 18

Warehouse Karri Combat Round 32- DM SteveK  
Monday June 27th, 2022 2:13:21 PM


Both far-side doors explored, and no tingles of a Secret or Concealed door, the only obvious way for the heroes is the door without smells to the right.

………..

WE are still in Combat Rounds. Note, no time has passed since last post since no actions were performed.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday June 27th, 2022 4:27:59 PM

Desdichado moves to the door to open it. "Here goes nothing."

OOC: I can fill in for Ramirez.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday June 27th, 2022 4:29:19 PM

(OOC: Posting for Brian Z)

Ramirez takes a place where he can see through the door, ready to support with spell, song, or bow.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Monday June 27th, 2022 7:08:08 PM

"Sorry guys. Unicorn shocked me," Hmerrin apologizes.

Dez has already opened the door, so the best he can do is file in behind the paladin, halberd at the ready.

--

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Monday June 27th, 2022 7:08:43 PM

Gaffer takes his own place beside Ramirez, waiting with baited breath for whatever's behind the door.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday June 28th, 2022 3:08:07 AM

With the unicorn now safely stashed inside her haversack, Nira returns her focus to the task at hand. She stays out of line-of-sight for when the door gets opened.

Warehouse Karri Combat Round 33 - DM Dan K  12d6=47 ; 6d6=25 ; d20+19=35 ; d20+19=30 ; d20+19=35 ; d20+19=22 ; d20+19=23 ; d20+19=26 ; d20+19=37 ; d20+19=39 ; d20+19=39 ; 4d6=13 ; 4d6=16 ; 4d6=19 ; 4d6=22 ; 4d6=16 ; 4d6=10 ; 4d6=15 ; 4d6=17 ; 4d6=14 ;
Tuesday June 28th, 2022 10:39:18 AM

Des opens the door and Hmerrin follows the paladin in, Halbred at the ready.
Both feel a wave of energy wash over them, like they felt in the back room of The Nymph.
Dez and Hmerrin Will Save DC 22 Dex 22 or half Hmerrin 47 or half

Appearing as they cast are 2 Rakshasa on either side of the room. Scorching Ray spells come at Hmerrin and Dez. All of them fall back after casting
Des Touch AC 35/30/35/22 DMG 13/16/19/22
Hmerrin Touch AC 23/26/37/39 crit 39 Dmg 16/10/15/31

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25

Anyone entering the room must make a Will Save DC 22


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday June 28th, 2022 4:37:16 PM

" And awaaaaaay we go! "

Danko moves (ooc> R14) and casts wall of force to cut off some of the Raks.

-------------
SR 18
Mage armor

Casts wall of force from Q18 to N18 floor to ceiling


Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]   d20+20=34 ;
Tuesday June 28th, 2022 5:17:10 PM

(Will save: 34)

Desdichado staggers under the multitude of rays that quickly wipe away his health.

"By Domi," he cries, "let us end this!" A faint blue light begins to encircle the party members close to him. He runs toward (move to U:21) and declares e4[/e4] the object of his wrath.

-----
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. [b]+6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider).
Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Tuesday June 28th, 2022 5:24:17 PM

(Posting for Brian Z)

Ramirez sees Hmerrin and Desdichado take damage as they move through the door, and decides to hold back for the moment and support the team with a song. He declares e4 as a smite target, just in case.

Inspire Courage: Allies receive +3 morale bonus on saving throws against charm and fear effects; +3 competence bonus on attack / damage

-----------
Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)   d20+10=19 ;
Tuesday June 28th, 2022 7:14:28 PM

It takes Hmerrin's redoubled efforts not to get completely mind-fried.
Will Save 19. Use Hero Point to add 4. Save.

And he is really, really happy Nira protected him against Fire.
"Oh, that was a good choice," he pants.

Dez's paladin-power washes over him, and he follows the man around the corner, and outpaces him to the two raka before them.
"I got left," he growls.

-----------
Declare e5 as target (ac 38 vs e5).
Double move to V22.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 1/10. Grant Smite Evil to all allies within 10 feet. [b]+6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Inspire Courage: Allies receive +3 morale bonus on saving throws against charm and fear effects; +3 competence bonus on attack / damage




Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  d20+20=21 ; d20+19=20 ;
Wednesday June 29th, 2022 7:16:32 AM

[OOC: Two nat ones :( ]

Gaffer moves into the room, confident in his ability to resist whatever ill effect has hit those in the room, but staggers heavily under its effect before barely managing to push past it.

He moves across the room to get a clear view on two of the Rakshasa. Staff raised, a swirling column of fire erupts from the back of the room, but washes over the Rakshasa with no effect.

-----
Will Save: 21+4(hero point) = 25 pass
Move to U16
Flamestrike on U25; SR Check 20

----- Active Effects
Barkskin, +5 AC 4 hours


Warehouse Karri Combat Round 34 - DM Dan K  12d6=41 ;
Wednesday June 29th, 2022 10:50:10 AM

Danko steps back to get a better view and seal the Rakshasa off with a Wall of Force
Des finds his path blocked and holds up. He cannot target throught the Wall of Force Until the wall comes down there is little to do. Des does not use his Aura of Justice
Gaffer moves into the room, though he cannot target the Rakshasas through the Wall of Force. He manages to stave off the worst of the spell wrapped about this place. Gaffer Dmg 41 you saved so 20

The Wall pretty much halts everyone in their tracks

The Rakshasa all vanish again

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Wednesday June 29th, 2022 12:43:36 PM

(OOC: I thought the Wall of Force was only N:18 to Q:18?)

Desdichado feels the wall go up before him as he enters the room, and then sees the rakshasa disappear again.

"Drat these fiends!" he cries.

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Wednesday June 29th, 2022 12:45:08 PM

(Posting for Brian Z)

Ramirez stops singing when the rakshasa disappear.

This is turning into a wild goose chase.

-----------
Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday June 29th, 2022 5:18:50 PM

Hmerrin curses in frustration.
"This is going to get very old, very quickly."

Frustration turns to confusion as he looks about the room.

"So, we've looked everywhere?" he asks. "Kitchen, boudoir, and now this. That's it? No secret ways? No papers? No leads? Just four raks bouncing around the ether?"

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=35 ;
Wednesday June 29th, 2022 8:19:05 PM

Nira cautiously steps over to the doorway to have a look through. "Did they teleport out or just turn invisible?"

--------
Move: Move to R15
Perception: 35

OOC: Apologies for another missed post. Our suburb lost internet access yesterday


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday June 30th, 2022 6:28:55 AM

Danko walks in the room and waits to see where the others want to go. He’ll drop the wall if needed.

Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday June 30th, 2022 6:45:18 AM

"Don't let the wall down yet, they may just be waiting invisibly on the other side. Nira, can you see anything?"

Gaffer eyes the walls of the square room within the room they are in. Did they fall back here to protect this room?

Warehouse Karri Combat Round 35 - DM Dan K  d20=14 ; 12d6=45 ;
Thursday June 30th, 2022 10:58:41 AM

The room the group has entered has yet another interior room to it with a door. Some barrles and crates are stacked along the walls in a neat and organized manner. It was behind these from t=where teh Rakshasa orignially struck R/19 is a door
Ramirez stops singing
Nira steps to the doorway to peer in, but sees nothing from her vantage point. They were last seen near the back ot the interior building and would thus be out of her sight from the doorway
Danko steps into the room and feels the spell assault his sences Danko Will Save DC 22 Dmg 45 or half is saved
Danko is ready to drop the Wall of Force

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25

Sorry i misread teh Wall of Force, I appreciate the understanding and moving forward


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=18 ; d20+18=34 ;
Thursday June 30th, 2022 5:01:36 PM

Pompous fails to resist the spell and takes a serious amount of damage... or not....

" Medic! ".... or not...

In a more hushed voice....

" So, I have a little spell called Dimensional Anchor, that would stop one of them from poofing away. Next time we get into this kind of situation... how about I try to anchor one down and then seal off the passage way again... if they poof out... one of their buddies gets whacked. If it works, we do the same again at the next stage.... rinse and repeat as needed... or at least as long as the spells last.

One fly in the ointment... the Rak could resist my spell... like they've been doing with my lightning spells... but it may be worth trying. "

---------------------
Save failed but do I get a spell resistance check?
Save 18
S/R check 34

The Spell went through your SR. Danko took the damage

Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]   7d6=27 ;
Thursday June 30th, 2022 5:25:29 PM

Desdichado swiftly heals himself (LoH: 27) and ponders the door. "Would they have moved themselves behind this door?"

Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]  
Thursday June 30th, 2022 5:26:17 PM

(Posting for Brian Z)

Yeah, Danko, if you can hold one of them down it would certainly make things a little easier.

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Thursday June 30th, 2022 7:01:01 PM

Danko is also blasted entering the room, and Hmerrin finally figures it out.
"Some kind of glyph on that door, folks," he notes.

"And yeah Danko, definitely worth a shot."

To Dez - "Who knows? Maybe they're waiting in there. Maybe they're waiting for us to come back. Either way, we gotta try that door."

"But first, one - can anyone dispel that glyph. And two, we're gonna need some healing. Might as well drop the wall too."

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 30th, 2022 9:16:58 PM

"If I had to guess it's probably more like a Forbiddance spell - similar to what we found at the Gambling House. If it is, then it may be that it can't be dispelled." Nira wonders and then corrects herself. "They wouldn't be able to teleport out of it though. Perhaps it is a glyph? Keep your guard up though. If they couldn't teleport out then they may still be in the room but invisible"

Nira tries to identify the magical aura of the room (and door) ahead.

"Can you see anything that looks like a glyph or symbol near the doorway?"

------------------
Spellcraft: 32 (Take10)

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday July 1st, 2022 2:50:05 AM

Since it looks like there are raks about, Nira casts Spell Immunity on Ramirez - the only one on the same side of the door as her.

-----------------
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Warehouse Karri Combat Round 37 - DM Dan K 
Friday July 1st, 2022 9:37:54 AM

The group has some discussion on what to do next with the Wall of Force still in place.
Danko suggests he could attempt to Dimensionally Anchor them, preventing dimensional travel and gets agreement from Des
Des also heals himself from some of the damage
Nira has now seen the effect in the room multiple times and deduces correctly that the protection is Forbiddance
Nira then cats Spell Immunity on Ramirez

As to where the 4 Rakshasa are, they were last seen moving back from the party down either side of the interior building where they turned invisible

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Rakshasa AC 27 Dmg SR 25
e5 Rakshasa AC 27 Dmg SR 25
e6 Rakshasa AC 27 Dmg SR 25
e7 Rakshasa AC 27 Dmg SR 25


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 105/110  4d8+24=40 ;
Friday July 1st, 2022 3:12:13 PM

Danko activates one of his Brahama tatoos ( cure moderate) and regains most of his health.

" Ready to go and drop the when the rest of you are. "

-----------------
Cure moderate Wounds 40
SR 18
Mage armor

DM: Cure Moderate Wound from Bramah tattoo is 3rd Level casting Also only 2d8 not 4d8 and only +3 not +24 Please re-roll at 2d8+3

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Saturday July 2nd, 2022 3:10:03 PM

"Let's do it," Hmerrin answers.

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+15=34 ;
Saturday July 2nd, 2022 10:24:53 PM

Nira braces herself for the pain she knows she's about to feel and steps through the doorway.

Once 'safely' through she casts another Spell Immunity, this time on Des.

-----------------
Move: Move to Q16
Will Save: 34
Standard: Cast Spell Immunity on Des. Spells: Enervation, Touch of Idiocy, Scorching Ray

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des and Ram (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]  
Sunday July 3rd, 2022 1:05:33 PM

(Posting for Brian Z)

Ramirez enters the room as well, bracing for a wave of pain.

Desdichado (Ryan) [HP: 139/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=5 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=6 ; d6=6 ;
Sunday July 3rd, 2022 1:08:02 PM

"Let's heal up a bit, first, shall we?" says Desdichado once everyone is in the room. (Channel Energy 8d6: 32) "Anyone need a top-up?"

"Right then, once more into the breach, friends."



Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31) 
Sunday July 3rd, 2022 5:04:07 PM

"Thanks Des, that hit the spot." Gaffer stretches out for a moment as the impact of the spell is magicked away. "Away we go!"

----- Active Effects
Barkskin, +5 AC 4 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday July 4th, 2022 7:06:16 PM

Well hopefully they can't keep doing that trick forever. Where should we look next?

OOC- Thank you Ryan for the fill in!

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Warehouse Karri Combat Round 38 - DM Dan K  12d6=32 ; 12d6=43 ;
Tuesday July 5th, 2022 10:31:33 AM

Nira and Ramirez enter the room and the expected spell assault happens
Nira overcomes the worst of it Dmg 16
Ramirez also staves off the harsher affect Dmg 21
Danko activates a healing Tattoo roll 2d8+3
Hmerrin gets ready for the Wall to come down. Dez uses his Lay on Hands to Channel Energy. All PC's Heal 32 dmg
Gaffer is ready and so is the entire group and Danko dismisses the Wall of Force

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20=2 ; d20=9 ; d20=4 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ; d6=3 ;
Tuesday July 5th, 2022 4:36:28 PM

(OOC: First 2, 9, and 4 were before I realized I wasn't rolling d6.)

(Channel Energy 34)

Desdichado gives one more round of healing for anyone who may need it, and takes up position to go through the next door.

----------
Active Effects
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday July 5th, 2022 6:07:56 PM

"Time to see what's behind door number three."

Hmerrin moves in, and opens the door.

--------
Move to R18. Open door.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 6th, 2022 4:15:42 AM

Nira moves to get a view around the corner of the room. Once close enough to Gaffer she gives him some protection as well.

-----------------
Move: Move to U17
Standard: Cast Spell Immunity on Gaffer. Spells: Enervation, Touch of Idiocy, Scorching Ray

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des, Ram & Gaffer (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  2d8+3=13 ; d4+4=6 ;
Wednesday July 6th, 2022 6:14:31 AM

The last signs of damage washes off of Danko and then where there had been one, there are now 7 Dankos.

All 7 say " Let's do this thang! "

--------------------------------------------

Heal roll 13
Mirror image 6

Mage armor
s/r 18
Mirror image - 6 images 21

Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31)  d20=19 ;
Wednesday July 6th, 2022 8:35:38 AM

Gaffer smiles back at Nira, "Thanks, much appreciated. Just for completeness, I am going to check the back of this room." Gaffer quickly runs down to the bottom of the room so he can check behind the room they are about to enter, then runs back up assuming he doesn't see anything, or calls out if he does.

-----
Move Action Twice: Down to U23 and then back up to U18

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday July 6th, 2022 9:20:22 AM

Thanks Des. Now the next time they show up let's try to anchor one of them. Maybe they'll stick around and fight then.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining


Warehouse Karri Combat Round 39 - DM Dan K  d20+31=49 ; d20+31=35 ; d20+26=39 ; d20+21=36 ; d20+16=21 ; 2d6+12=17 ; 2d6+12=20 ; 2d6+12=22 ; 2d6+12=18 ; d20+18=19 ; d20+18=23 ; d20+18=31 ; d20+18=19 ; d20+18=26 ; d20+18=25 ; d20+18=36 ; d20+18=30 ;
Wednesday July 6th, 2022 12:16:44 PM

Des converts his Lay on Hands into Channeling enrgy, healing the entire party 34 dmg
Hmerrin moves and opens the door
Nira Moves over to Gaffer and spies 3 of the Rakshasa. 2 down the hall and one hovering near the ceiling. The one at the ceiling is a Large cyan colored man with the head of a jaguar
Nira casts Spell Immunity on Gaffer
Gaffer is about to go 'check out the back area' when Nira stops him

The door opens outward and Hmerrin sees a lavish interior.

"Kill Them"! a voice thunders. Nira sees the Large cyan man step toards her and attack.
Nira Hit AC 49/35/39/36/21 Dmg 17/20/22/18 total 77

Bolts of fire erupt from down the hall, striking Nira multiple times, but her protection holds rendering the spells useless

Likewise, across the room, 4 bolts leap from the air and strike Des with equal outcome

Appearing from their invisible positions are the 5 Rakshasa. One, the Large jaguar headed Rakshasa is 'standing' 10' above the ground

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e4 Rakshasa AC 27 Dmg SR 25
e5 Rakshasa AC 27 Dmg SR 25
e6 Rakshasa AC 28 Dmg SR 25
e7 Rakshasa AC 28 Dmg SR 25
e8 Rakshasa AC 33 Dmg SR 32

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+32=52 ; d20+32=52 ; d12+11=21 ; d12+11=18 ; d12+11=19 ;
Wednesday July 6th, 2022 2:47:48 PM



"Not if we kill you first, by Domi" responds the paladin. He calls out to his god, and those nearby can feel holy power flowing through them. Aura of Justice

He moves toward the nearest enemy (O:17) and viciously attacks rakshasa e4.

52 vs AC; crit confirmed; 58 damage + 30 (OOC: unsure if smite evil damage is multiplied on crit? If so, +90)

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday July 6th, 2022 4:35:42 PM

" So much for that idea... "

Seven Dankos (THAT'S A LOT OF DANKOS!) cast wall of force.

-------------------------------------------

Wall of force 18 T- 18V 12 rounds
Sr 18
Mage armor
Mirror image (6) 12 minutes

Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:28 CMD:36)   d20+29=48 ; d20+33=49 ; d8+17=23 ; d8+17=24 ; d8+17=24 ;
Wednesday July 6th, 2022 5:33:53 PM

Hmerrin opens the door, and all heck breaks loose.

Danko seems to have plugged one side, so he joins Dez in heading the other direction.

And, under the effect of Dez' spell, the fighter pulls out his axes for this fight.

Reaching the rak, he swings. Hard.

---------
Declare e5 Smite target.
Move to O18, drawing axes.
Atk e5, power attack
Hit ac48 (crit threat 49. CRIT) for...i think its 161 hp damage.. 23/24/24 + 90 (first atk on outsider tripled)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 1/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 7th, 2022 2:53:37 AM

The assault catches Nira completely off guard! She's not suited for front-line combat and lacks experience in dodging blows. As a result, she takes a lot of cuts from the big rak. She backs up and heals herself.

"There's a real big one on this side!" she alerts the others.

-----------------
Move: Move to R17 (assumes Wall of Force between her and E8)
Standard: Cast Heal on self

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des, Ram & Gaffer (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday July 7th, 2022 10:03:48 AM

Kill them? Somehow I don't think he likes us very much.

He may be trapped behind the wall, but Ramirez picks the large Rakshasa as the target for his smite(e8).

Actions: Ramirez casts haste on the group

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 9/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 14/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

OOC- I don't see anything on smite evil that indicates it has to be a melee attack

combat modifiers: +7AC, +3 attack rolls, +2 saves

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Thursday July 7th, 2022 10:16:36 AM

The wall of force cuts off the main group of Raks and Gaffer turns his attention with everyone else to the pair off to the left.

He hesitates a moment, the quarters all to close for his own firey spells, he starts casting a conjuration to add more targets for the Raks to deal with, knowing those walled off will be making their way around soon.

-----
Casting Summon Nature's Ally VI - Next Round; Dire Tiger, M/O/19/20

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday July 7th, 2022 12:52:02 PM

(OOC: Yes, I had a couple of errors from moving text around. Smite Evil is for any attack roll, not just melee. Also, the x2 bonus damage is on first successful attack, not first successful attack per round.)

Warehouse Karri Combat Round 40 - DM Dan K  d20+10=29 ; d20+22=38 ; d20+22=36 ; d20+28=37 ; d4+9=13 ; d4+9=11 ; 6d6+20=36 ;
Thursday July 7th, 2022 7:25:34 PM

Des infuses the group with his Aura of Justice and then attacks. Wounding the Raksahsa deeply
Danko casts Wall of Force and cuts off the large and 2 other Rakshasa
Hmerrin joins Des and attacks the other Rakshasa killing him
Nira falls back and Heals herself
Ramirez casts Haste on the group except Gaffer as the druid is too far fomr Hmerrin and Des
Gaffer starts to Summon additional allies, but the spell is shut down even as it starts. The Forbiddance preventing it from succeeding.

Facing off against Des and Hmerrin, the Rakshasa panics and casts a spell and vanishes, again.

The other three head away from the wall and very quickly end up on the other side, engaging Hmerrin and Des. Hmerrin being the target they can get to
Hmerrin Hit AC 38/36/37 Dmg 13/11/36

The larger Rakshasa, still 10' above the ground, roars "Why do you resist? Better to be prized possessions than barren wastes!"

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:


e4 Rakshsa AC 27 Dmg 148 SR 25 Invisible
e5 DEAD
e6 Rakshsa AC 27 Dmg SR 25
e7 Rakshsa AC 27 Dmg SR 25
e8 Rakshsa AC 37 Dmg SR 32

Hmerrin (MikeK)(HP 118/178 AC:34 T:20 FF:28 CMD:37)   d20+28=35 ; d20+23=30 ; d20+18=29 ; d20+24=39 ; d20+19=28 ; d20+28=36 ; d8+32=33 ; d8+32=37 ; d8+32=40 ; d8+32=38 ; d6+30=32 ; d6+30=33 ; d10+6=15 ;
Thursday July 7th, 2022 7:48:56 PM

"Barren wastes?" Hmerrin replies in mock confusion. "What is that even supposed to mean?"

Under Dez' Holy Aura, the fighter's axes lay waste to whatever cat person they meet.

-----
Full atk, power attack, starting on e7 then shifting to e6
Btax 1 hits ac 35 for 33 hp
Btax 2 hits ac 30 for 37 hp
Btax 3 hits ac 29 for 40 hp
Hdax 1 hits ac 39 for 32 hp
Hdax 2 hits ac 28 for 33 hp
Haste atk hits ac 36 for 38 hp
Rend for 15 hp

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Haste 2/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+23=43 ; d20+23=35 ; d8+7=8 ; d8+7=11 ;
Thursday July 7th, 2022 9:48:49 PM

"Can anyone make the coward who disappeared visible again?" cries Desdichado aloud. With e4 unavailable to attack, he switches to his morningstar, takes a 5-foot step to N:18, and attacks e6.

43 vs AC; crit confirmed. 19 damage.

(OOC: Hmerrin's Aura of Justice isn't active anymore, since he declared against e5 and that enemy is defeated. I still have enough smites for 1 more charge we can use. :) )

-----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 2/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday July 8th, 2022 5:32:09 AM

Nira is ready to glitterbomb the invisible rak. No matter where she aims it, Des and Hmerrin will be in the firing line though. With that being the case, she makes sure to get as many Raks as she can as well.

---------------
Cats Glitterdust at N18. Des, Hmerrin, E4, E6, E7 and E8 are all sparkly and must make DC21 Will Saves or be blinded

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110  2d6+12=19 ; 2d6+12=18 ; 2d4=4 ; 2d4=3 ; 2d4=3 ;
Friday July 8th, 2022 9:12:01 AM


Seven staves appear in the hand of seven Danko.

With a move and a wave he/they casts. A blazing curtain of shimmering violet fire springs into existence, engulfing two of the Raks ( E6 and 7). The wall's south side emenates intense heat.

----------------
Moved to Q16
S/R 18
Mage armor
Mirror image ( 6)
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed
Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn

Wall of fire across N19 and O19 Heat wave from south side of the wall
E6 Damage 19 from being in the wall's area 4 from heat wave
E7 Damage 18 from being in the wall's area 3 from heat wave
E8 Damage 4 from heat wave 3 from being in the heat wave

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=21 ;
Friday July 8th, 2022 11:27:00 AM

Gaffer frowns as his summoning is prevented and mentally checks through his other spells. Quarters are to close to some and being indoors prevents others. He lands on an old reliable, but it is little use as another spell is rebuffed.

-----
Baleful Polymorph: E7; SR Check 21, fails.

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Warehouse Karri Combat Round 41 - DM Dan K  d20+12=13 ; d20+12=27 ; d20+12=17 ; d20+19=25 ;
Saturday July 9th, 2022 9:34:26 AM

Hmerrin, having killed his target , switches to the next Rakshasa as he asks what the blue leopard means. Smite only lasts until the target is killed, i subtracted 6 from each swing and 15 from any hits AC 29/24/23/33/22/30 Dmg 18/-/-/17/-/23
Denied his initial opponent, Des switches targets calling for magical aid to make the other reappear. His axe clips the Rakshasa
Nira obligues Des and casts Glitterdust The invisble Rakshasa appears and the reaction from him and another (e7) reveal they are blind as well
Danko create a Wall of Fire across the short gap. The opaque wall cuts off all sight
Gaffer, left with only 1 target, casts Baleful Polymorph but does not overcome the creatures resistance to magic.

The Rakshsa do not leap through the wall, nor do they cry out from the sudden eruption of flame.

The blind Rakshasa on your side has little in the way of options. With Kukri in one hand, his other raises before him and he appears to be sweeping the room. Des Will Save 21

Des and Hmerrin remeber to make Will Savae DC 21 against the Glitterdust

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 Rakshsa AC 27 Dmg 148 SR 25 Blind
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25 Blind
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=39 ; d20+20=23 ; d20+28=42 ; d20+28=42 ; d20+23=35 ; d20+18=24 ; d8+22=23 ; d8+22=30 ; d8+22=29 ;
Saturday July 9th, 2022 8:34:16 PM

(Will save: 39)
(Will save: 23)

With rakshasa e4 now visible, and no other options to attack anyway, he returns to the object of his smite and unleashes a volley of attacks with his morningstar. 5 foot step to n17.

42 vs AC; 23 damage
42 vs AC; 30 damage
35 vs AC; 29 damage
24 vs AC; miss

-------------------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e4
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 3/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday July 10th, 2022 7:01:47 PM

Ramirez can't see any targets behind the wall of flame, so he holds his bow ready until the enemy bring the fight.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 8/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 13/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday July 11th, 2022 4:24:31 AM

With no other visible raks, Nira casts a Locate Creature spell and tries to find the nearest one.

------------------
Standard: Cast Locate Creature to determine the direction to the nearest Rak within 920ft

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 10:00:52 AM

Danko waits and readies a lightning bolt spell to use against the next visible Rak.

Warehouse Karri Combat Round 42 - DM Dan K 
Monday July 11th, 2022 12:50:48 PM

Des takes out the last rakshasa on this side of the wall with no problem
Ramirez holds
Nira casts Locate Object with no results
Danko readies a lightning bolt

No Rakshasa come through the wall of Fire

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25 Blind
e8 Rakshsa AC 37 Dmg SR 32

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 12:57:33 PM


Seven Dankos say
“ We’ll, two down and three to go. “

“ shall I drop the walls ?”



Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 12:57:33 PM


Seven Dankos say
“ We’ll, two down and three to go. “

“ shall I drop the walls ?”



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday July 11th, 2022 1:23:57 PM

Desdichado calls upon Domi to enhance his morningstar (Divine Bond) before the walls come down.

-------------------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 4/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Hmerrin (MikeK)(HP 118/178 AC:34 T:20 FF:28 CMD:37)   d20+10=28 ;
Monday July 11th, 2022 4:39:35 PM

The glitterdust bomb hits, and Hmerrin needs a moment to clear his vision.
Fortunately, the blinking lights fade, and he can see. [Will 28]

The fighter takes the opportunity to switch weapons, putting away his axes, and pulling out his halberd.

"Ready, Danko. Let's finish this."

--------

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Haste 4/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=36 ;
Monday July 11th, 2022 6:21:00 PM

His last spell failing, Gaffer immediately raises his hand for a second attempt... before realising the only one he can see is soon to collapse under the barrage of Hmerrin and Des.

He readies himself for the next target to appear, the flames won't discourage them much and there doesn't se to be anywhere else to go.

-----
Ready Spell on the first enemy to come into sight. SR Check: 36
Baleful Polymorph: DC 23 Fortitude to negate, Will to retain abilities.


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Monday July 11th, 2022 6:22:49 PM

[OOC: Sorry, thought I had refreshed the page and apparently had not. I think the same move applies but ready the spell for when the wall of flames is dropped. Baleful Polymorph to make the Rak a cute bunny]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday July 11th, 2022 9:10:33 PM

Well, drop one of them at least, they are obviously not diving through the fire.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 7/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 12/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday July 12th, 2022 3:35:34 AM

Nira keeps focusing on her Locate Creature spell to try and detect any nearby raks

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Tuesday July 12th, 2022 6:09:45 AM

Danko will drop the fire wall

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday July 12th, 2022 5:40:24 PM

Desdichado is antsy with anticipation.

Warehouse Karri Combat Round 42 - DM Dan K 
Tuesday July 12th, 2022 8:45:14 PM

Laptop died, will need to post when I get home tomorrow night. Sorry guys

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday July 12th, 2022 9:12:22 PM

OOC- no problem Dan, things happen

Ramirez remains ready after the wall of fire drops, if any rakshasa resume the attack.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 7/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 12/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Wednesday July 13th, 2022 7:31:59 PM

A bead of sweat drips down the Dankos brows … waiting…

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Wednesday July 13th, 2022 8:25:37 PM

A bead of sweat drips down the Dankos brows … waiting…

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday July 14th, 2022 12:44:22 AM

Desdichado glances at the multiDankos and is slightly unnerved by all the sweat.

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 14th, 2022 3:47:12 AM

Nira scans for some raks, oblivious to Danko's sweating problem.

Warehouse Karri Combat Round 43 - DM Dan K  d20+12=30 ; 12d6=53 ;
Thursday July 14th, 2022 8:47:52 AM

Des enhances his Morningstar to better kill Rakshasa
Hmerrin switches weapons to his Rakshasa killer, a halberd
Gaffer moves across the room and prepares to cast Baleful Polymorph
Ramirez waits and Nira continues to scan
Danko drops the Wall

Just on the other side, at the ready, are the Rakshasa.
Quite a bit happens at once

Gaffer casts Baleful Polymorph, but the creature resists
2 Rakshasa complet spells
Haste is dispelled
Des, Hmerrin Gaffer, Danko Will Save DC 19 Slow
A pillar of unholy fire descends and engulfs Des, Hmerrin, Gaffer and Danko
Flamestrike Refelx DC 22 Dmg 53 or 26

Nira Ramirez and Danko are unable to see the Rakshasa from their present poitions

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: 135/161; AC:32/15/30 - CMD 32]   d20+20=26 ; d20+15=24 ; d20+24=27 ; d8+9=10 ; 2d6=10 ;
Thursday July 14th, 2022 2:00:59 PM

(Will save: 26)
(Reflex save: 24)

Desdichado takes the flamestrike damage in stride and moves forward to attack rakshasa e6 (move to N:21).

27 vs AC; 10 damage + 10 holy damage

-------------------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+11=24 ; d20+19=29 ; 15d6=42 ;
Thursday July 14th, 2022 3:55:41 PM

Gaffer feels a wave of magic wash over him but easily shakes it off, just in time to pin himself to the wall and avoid the brunt of the flames that shoot up from the ground.

Gaffer decides his previous concerns about setting fire to the building no longer seem important, he stretches out a hand to conjure his own flames, making sure to place it behind the Rakshasa and avoid hitting Des as he charges forward.

-----
Will Save +20; Auto Pass.
Reflex Save: 24; pass
Empowered Flame Strike; SR check 29; Reflex DC 22 for half; Damage 1.5*42=63.

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barkskin: +5 AC, 4 Hours


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=21 ; d20+16=28 ;
Thursday July 14th, 2022 4:51:07 PM

" Let's rock!"

The multi-Dankos evade the spells and the damage
They then move behind Hemi (P17) and casts...

Seven Dankos speak...
" HEMI! Let it happen baby.... let it happen... "

-----------------
Casts Stoneskin on Hmerrin - The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster leve (120 points), it is discharged.

Will save 19 pass
Reflex 28 and Evasion - no damage

S/R 18
Mage armor
Mirror image ( 6)

Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn


Hmerrin (MikeK)(HP 91/178 AC:31 T:17 FF:27 CMD:35)   d20+10=15 ; d20+13=21 ;
Thursday July 14th, 2022 5:47:23 PM

[Will 15 Fail]
[Reflex 21 Fail]

Lots of things happen, and most of them are bad.
Hmerrin feels his speed go from really fast to really slow.
Then he takes a Flame Strike to the head. Fortunately his fire resistance blunts that a little
The half that was fire (26hp) is resisted

Struggling to move, the fighter can do no more than advance.

Move to O21.

--------

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Slow: 1/? rds. can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+31=44 ; d8+8=9 ;
Thursday July 14th, 2022 8:44:12 PM

Ramirez moves into position(N17) and fires off a shot at his declared smite target.

Hit AC: 44, 39 damage(beats DR, added 30 for the first hit against evil outsider)

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 6/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 14th, 2022 9:00:14 PM

Nira decides to turn the Haste back on. She casts it in the middle of the group, and being so tightly packed in she's able to affect everyone.

-------------
Cast Haste at P17. Everyone benefits from Haste

Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Saturday July 16th, 2022 6:41:19 AM

And a second bead of sweat falls from the brow of the seven Dankos.

S/R 18
Mage armor
Mirror image ( 6)
Haste

Warehouse Karri Combat Round 44 - DM Dan K  d20+15=31 ; d20+15=23 ; d20+13=20 ; d20+13=28 ; d20+28=47 ; d20+28=47 ; d20+28=38 ; d20+23=42 ; d20+23=42 ; d20+18=30 ; d20+13=23 ; d20+20=34 ; 2d6+20=24 ; 2d6+20=31 ; 2d6+20=28 ; 2d6+20=25 ; 2d6+20=27 ; d8+15=23 ;
Monday July 18th, 2022 8:34:23 AM

Des moves in and strikes a Rakshasa
Gaffer casts Flamestrike, DM: Saves require a roll. 1 always fails. please rollvs the Slow spell
Danko casts Stoneskin on Hmerrin
Hmerrin gets Slowed and burned and can only advance
Ramirez moves acros the room and fires an arrow, striking a Rakshasa hard
Hmerrin switches weapons to his Rakshasa killer, a halberd
Nira Casts Haste Affecting the entire group. The Slow spell on Hmerrin is countered.

The pair of Rakshasa snarl and each casts a spell, or at least tries to. One fails and the others succeeds
Des and Hmerrin Will Save 18 or BLIND

The large Rakshsa, who is 10' in the air, snarls as well and attacks
Des Hit AC 47 crit 47 /38/42 crit 42 /30/23/34 Dmg 24+31/28/25+27/miss/miss/23 Total 158

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 91 SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Monday July 18th, 2022 1:02:12 PM

Desdichado dies.

----------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Hmerrin (MikeK)(HP 91/178 AC:24 T:10 FF:25 CMD:33)   d20+10=13 ;
Monday July 18th, 2022 6:53:34 PM

Hmerrin hears Dez fall, but doesn't see anything. It's all a big, bright light.
"I can't see," he announces, hoping somebody can do something about it.

The fighter drops back a step, pulling and drinking a potion.

Gripping his halberd, he tilts his head and tries to hear the oncoming rakas.

-----
Will Save 13, fail. Blind.
5' step to O19.
Pull and drink heroism potion.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Blind: It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Monday July 18th, 2022 7:19:39 PM

“Des!!! “

With Des dead and Hemi blinded, things aren’t looking great.
So, The seven fists of Dankos cast another wall of force.

———-
Wall of force across O and P 20 floor to ceiling.



Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Monday July 18th, 2022 10:05:11 PM

(OOC: Ah, Rob reminded me of the possibility to use 2 Hero Points for 'Cheat Death', so Dez will do that. Thanks, Rob!)

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d8+5=8 ;
Monday July 18th, 2022 11:00:03 PM

With the wall of force back up, Ramirez won't be able to hit any of them with arrows. Instead, he moves up and tries to help their fallen friend with a little bit of healing.

cast cure light wounds on Des, 8hp healed.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 5/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=18 ;
Tuesday July 19th, 2022 2:04:44 AM

Ram jumps in to heal Dez, but it means Nira can't get to him with one of her uber-heals. She instead moves to get in position to cure Hmerrin's blindness.

"Let's see.. Remove Curse, Remove Disease, Remove Blindness... Remove Blindness? Huh." Nira comes to the realisation that of all her healing spells that she doesn't have one to treat blindness. That's weird. Instead she tries to dispel it.

--------------
Move: Fly to N16
Standard: Cast Dispel Magic on Hmerrin to dispel the Blindness. Dispel check: 18. DC=11+the spell's caster level so likely a fail


Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+20=35 ;
Tuesday July 19th, 2022 9:30:06 AM

[OOC: Sorry, forgot about nat 1s]

Gaffer hurries forward with the others to check on Des. "I would say now is the time we flee to fight another day. I think I can carry Des if we are ready to move."
-----
Will Save for Slow last round: 15+20=35
Move to O18

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barkskin: +5 AC, 4 Hours

Warehouse Karri Combat Round 45 - DM Dan K 
Tuesday July 19th, 2022 9:56:26 AM

The Large Rakshasa strikes hard at Des. The first punch cracks ribs, the second spins the paladin about with a spray of blood from a torn jaw. A third sends a nother loud crack through the room and the paladins spine breaks. The Rakshasa appears to plan to finish him comepletely with his fangs, but instead pauses with a smile, "So much for the vaunted might of Domi. Pretender to power." Des falls away and hits the floor hard.
Hmerrin sees none of this, but his ears tell the story of what just happened. He backs off and drinks a potion
Danko puts up another Wall of Force breaking combat
Ramirez rushes up to Des and casts a curing spell. Des is still inconscious
Des fell to -18 HP, healed for 8 by Ramirez. Des is stable
Nira moves to get a line of sight on Hmerrin and Casts Dispel Magic and succeeds and dispelling the Blindness

The large Rakshasa spits at the Wall of Force, "Cowards." He then touches the wounded Rakshasa and Heals him

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 37 Dmg SR 32

Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Tuesday July 19th, 2022 3:34:14 PM

In unison, the seven who are Dankos speak.

" Well, I have one force wall or one teleport left, but not both. I can stoneskin the fighters like I did Hemi.
On the bright side, we killed 5 Raks and from what we can tell, there's three left, including the big ugly one. My big battle spells won't do much against their spell resistence. But, I'm always up for shenanigans, even the suicidal ones.

Heal up and buff up to take on the bad guys or run like hell... I'm game either way. "

ooc> Ridiculous question, is a breath weapon considered a spell for s/r purposes?

DM: Extraordinary and super natural abilities are not subject to Spell resistance

0

Hmerrin (MikeK)(HP 91/178 AC:24 T:10 FF:25 CMD:33)  
Tuesday July 19th, 2022 5:21:54 PM

"Heal and buff," Hmerrin answers. "I don't want him getting away."

"Let Nira in here to give Dez and me a good healing.
I'm pretty sure Dez has one more of them auras in him, and then we should be ready to go "

--------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.


Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Tuesday July 19th, 2022 6:06:40 PM

Desdichado falls into blackness just as Ramirez's healing pulls him from the edge to lie on the ground, unconscious.

Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+26=46 ;
Tuesday July 19th, 2022 7:18:29 PM

Gaffer keeps back so there is space to tend to the wounded. He warily eyes the three Rakshasa, hoping that last set of blows was just a bit of luck.

He takes a quick moment to move to the open doorway and check the corridor they entered through for any signs of movement, before moving back to the room.

-----
Move to R14
Perception Check: 20+26: 46
Move to R15


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday July 19th, 2022 7:52:05 PM

I dont think anyone is running away from this fight. They are healing up, let's return the favor and get back at it.

Ramirez steps aside so Nira can take care of Des. He retrieves a scroll from his haversack and casts it on his bow. align weapon

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 5/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 20th, 2022 2:21:10 AM

Nira moves closer to Dez and descends to get in reach of the paladin. "Wakey wakey!"

"You know, we weren't doing too bad up until that point"

She's also in favor of finishing the fight here.

------------
Move: Fly to O19
Standard: Cast Heal on Dez. Dez is healed for 140pts


Warehouse Karri Combat Round 46 - DM Dan K 
Wednesday July 20th, 2022 10:32:20 AM

Gaffer moves back to check the area behind the group for anything coming, not wanting to step out and back into the Forbiddance, he hangs at the doorway. The keen eared druid does not hear anything
Hmerrin tells everyone to heal and buff, falling back is not an option
Ramirez agrees and Aligns his bow, stepping back to give Nira room to heal Des
Nira steps up does just that, casting Heal and Des gets to his feet

The larger rakshasa casts Shield upon himself
The trio step back
map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC ? Dmg SR 32

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=2 ; d6=1 ; d6=6 ;
Wednesday July 20th, 2022 4:31:21 PM

Desdichado stands, blinking. "Nira, thank you. What just happened? I could have sworn I was somewhere else for a moment." Shaking his head he tries to get back into the fight. "Ugh...anyone need healing?" he asks as he channels energy.

(Channel energy heal: 26)

"Gather round, and I can lend you all some of Domi's power. Pick a target and hit them with all you've got."

(OOC: Next round, Dez will use Aura of Justice on everyone within 10 feet.)

Hmerrin (MikeK)(HP 117/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday July 20th, 2022 7:55:27 PM

"Oh, I got a target," Hmerrin replies grimly while eyeing giganta-rak.

The fighter retrieves and downs another potion.

--------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=1 ; d8=5 ; d8=1 ; d8=5 ; d8=7 ;
Wednesday July 20th, 2022 8:19:02 PM

Nira casts a cure spell on Hmerrin and then backs away from the Wall

Standard: Cast CCW on Hmerrin. Hmerrin is healed for 37pts
Move: Fly to N18


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday July 20th, 2022 8:35:24 PM

Ramirez waits for the wall to drop and combat to resume. When the wall drops he will resume inspiring the team.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 4/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=29 ;
Wednesday July 20th, 2022 8:45:57 PM

Feeling confident they won't be interrupted, Gaffer moves close to Des for the healing he offers, before backing up against the wall and staring down the Rakshasa. He grips his staff, remembering the spell he stored there for the party's previous fight, and picks a target.

-----
Barkskin: +5 AC, 4 hours
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]  
Wednesday July 20th, 2022 10:11:57 PM

(OOC: Casters, if you have a spell with an attack roll, you may want to stay within 10 ft of Dez for the next round and move away once the wall is down. [If DM can confirm]: I think the Smite Evil provided will work for anything with an attack roll, including spells, and would bypass SR.)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110 
Thursday July 21st, 2022 11:23:08 AM

The 7 mighty Dankos cast Stoneskin on Des.

"Let's do this thang! "

The Dankos are ready to drop the wall.

He has either one wall or one teleport left. Let's hope that he doesn't need either.

--------------
Position N18
Mirror Image (6)
s/r 18
mage armor
smite evil(e8) 4/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Warehouse Karri Combat Round 467-49 - DM Dan K 
Thursday July 21st, 2022 8:26:53 PM

Des stands up and channels energy, healing everyone. On the following round, Des grants Aura of Justice to the group
Hmerrin drinks another potion
Nira casts CCW on Hmerrin
Ramirez readies for the Wall to drop
Gaffer waits as well
Aura of Justice will work with spell attacks that have an attack roll

The Larger Rakshasa casts a pair of Resist Energy spells

Danko drops the wall...

Please Note: 3 rounds passed for the above actions

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC ? Dmg SR 32

[i]DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+34=35 ; d20+29=46 ; d20+24=42 ; d8+26=32 ; d8+26=30 ;
Thursday July 21st, 2022 9:05:53 PM

Ramirez resumes inspiring the team, and fires arrows at the big rakshasa that he previously targeted with the aura of justice(1 round remaining)

hit AC 35(nat 1 no hit), 46, 42, damage: 32, 30(auto beat DR)

OOC- everyone who can hear Ramirez gains benefit of inspire courage

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 1/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 27/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 29/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=25 ; d20+13=33 ;
Friday July 22nd, 2022 1:27:58 AM

Nira decides it's a good time to debuff the raks, and that big guy in particular. She casts a couple of dispel magics their way to soften them up.

-------------
Standard: Use Mystic Theurge 'Spell Synthesis' to cast two spells at the same time:
- Cast BW Gtr Dispel Magic as an area effect at O25. Hits E6,E7,E8, and potentially other targets around the corner within 20ft. Dispel check: 25 vs DC11+CL on each.
- Cast Wiz Gtr Dispel Magic as a targetted dispel on E8. Dispel check: 33 vs DC11+CL. If successful, dispels 3 spells, starting with the highest level spells and proceeding to lower level spells.
Move: Move back to N16


Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]   d20+31=41 ; d8+10=18 ;
Friday July 22nd, 2022 2:17:39 PM

Desdichado steels himself to go into the fray once more. He declares e6 his smite target, and moves to attack with his morningstar (move to N:22).

41 vs AC; 48 damage

---------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e4
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Hmerrin (MikeK)(HP 154/178 AC:32 T:18 FF:27 CMD:35)   d20+35=41 ; d8+43=50 ; d8+43=46 ; d10+8=12 ; 2d6=8 ;
Saturday July 23rd, 2022 1:58:37 PM

"I got the big guy," Hmerrin growls, declaring e8 his smite target.

Dropping his halberd, the fighter launches himself over e6 while pulling his axes.

Reaching e8, he swings.

----------
Making an assumption that Hmerrin can fly to engage e8.
Drop halberd. Fly to O24 while drawing axes.
Attack e8
Hit ac 41 for 50 hp

If Hmerrin can't get to e8, will still declare e8 smite target, but will move to O23 and attack e6 with halberd.
Hit ac 35 for 20 hp (8 holy)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 1/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR.


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=22 ; 3d6+15=23 ;
Sunday July 24th, 2022 6:08:31 AM

As the wall drops, Gaffer is already in motion, a blackened finger raised and pointed at the large Rakshasa, desperate to bring it down before it can harm another so badly. The spell feels weak as he casts it, but hopefully Nira's magic will weaken the Rak and let his spell have some impact.


-----
Cast Finger of Death: CL Check 22; Fortitude 26 Save; 150 Damage on failed save, 23 on a success

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110  12d6=51 ;
Sunday July 24th, 2022 8:02:00 PM

ooc> Des should have a stoneskin from the previous round?

The seven who are one act as one.
Danko's knees bend as he opens wide and a stream of lightning shoots forth from his mouth.

---------------
Position N18
Mirror Image (6) 12 minutes total
s/r 18
mage armor
smite evil(e8) 1/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

E8
Breath weapon lightning --- Damage 51 DC 20 for 1/2 damage

Warehouse Karri Combat Round 50 - DM Dan K  d20+28=32 ; 2d6+20=29 ; d20+18=29 ; d100=38 ; d100=34 ; d20+22=36 ; d20+17=32 ; d20+22=39 ; d20+17=35 ; d4+9=11 ; d4+9=12 ; d4+9=12 ; d4+9=10 ; d20+31=37 ; d20+32=34 ; 2d6+20=26 ; 4d6=16 ;
Monday July 25th, 2022 9:52:50 AM

Ramirez begins inspiring the others and lets several shots fly at the Larger Rakshasa
Nira Casts a couple of Dispel Magic at the Large Rakshasa.
Des moves in and attacks, hitting hard. Des has a Stoneskin spell
Hmerrin launches into the air and goes after the big Rakshasa,
Gaffer casts a spell at the Large Rakshasa, but it appears to have had no effect
Danko breathes fortha blast of Lightning, trying to catch the large Rakshasa and he is able to, because the Rakshasa is large, otherwise Des or Hmerrin would be in way. The Rakshasa pivots and most of it goes past and what strikes, does not seem to have any affect. Arcana DC 20 Highlight to display spoiler: { Resist Energy}
As Hmerrin closes the Large Rakshsa strikes. If the Stoneskin spell helped, its hard to tell
Hmerrin Hit AC 32 Dmg 29 Stoneskin has no effect

Both Rakshasa attack Des, connecting in a flurry of strkies from thier Kurkri's
Des Hit AC 36/32 and 39/35 Dmg 11/12 and 12/10 does not take into account Stoneskin

The Large Rakshasa fients right and then spins past Hmerrin before he can follow to bring either axe about. The Large Rakshasa slips past and strikes down hard at Nira
Nira Hit AC 34 Dmg 42 Fort Save DC 23 or be stunned
map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Rakshsa AC 28 Dmg 48 SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 46 Dmg 62 SR 32

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

Desdichado (Ryan) [HP: 146/161; AC:32/15/30 - CMD 32]   d6=6 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=6 ; d20+31=34 ; d20+31=37 ; d20+26=46 ; d20+26=35 ; d20+21=36 ; d8+10=11 ; d8+10=12 ; 2d8+10=15 ; d8+10=11 ;
Monday July 25th, 2022 3:01:45 PM

Desdichado swiftly heals himself as the rakshasa gang up on him. (LoH: 35). Feeling bolstered by his friends attacks, he lays into the one in front of him.

34 vs AC; 26 damage
37 vs AC; 27 damage
46 vs AC, crit confirmed; 45 damage
36 vs AC; 26 damage

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. [b]Targeting e6[b]
Smite Evil: 1/5 remaining
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

DM NOTE: I think I need to clarify. The Damage I listed is the full damage inflicted. Leaving it to you to track the damage absorbed by the Stoneskin. you should subtract 10 from each strike and probably save you Lay on Hands

Desdichado (Ryan) [HP: 151/161; AC:32/15/30 - CMD 32]  
Monday July 25th, 2022 4:24:16 PM

(OOC: Ah, okay. I misinterpreted - I thought the attacks had bypassed Stoneskin like on Hmerrin. Updated with new HP/Stoneskin/LoH remaining.)

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e6
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+34=37 ; d20+29=45 ; d20+24=35 ;
Monday July 25th, 2022 8:03:16 PM

Ramirez continues an inspiring song, as he launches another round of arrows at the big rakshasa. (declaring e8 the target of the new aura of justice) (AC vs e8 is 36)

hit AC 37, 45, 35

OOC- everyone who can hear Ramirez gains benefit of inspire courage

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 9/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 26/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 28/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Monday July 25th, 2022 8:29:34 PM

Gaffer swears as another of his spells fails to get over the creatures resistance, another spell wasted.

With plenty of support around Nira, he starts conjuring help to deal with the regular sized Rakshasa.

-----
Cast Summon Nature's Ally VII: Summon Fire Giant to N24 next turn.

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 72/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=30 ; d20+20=34 ;
Tuesday July 26th, 2022 3:26:23 AM

Nira's eyes widen as she sees the rak bear down on her. She takes the full brunt of the attack and feels winded for just a second. "Uh...help!"

She backs up and goes with an all or nothing spell to try and bring the big guy down.

--------------
Fort Save vs DC23: 30=Pass!
Free: 5ft step to N16. Fly check vs DC10 as she's moved less than half-speed: Autopass
Standard: Cast Suffocation on the Big Rak. SR check:34. E8 to make a Fort Save vs DC26. Pass=Staggered 1 rnd. Fail=Unconscious and 0HP.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110  12d6+12=56 ; 12d6+12=55 ; 12d6+12=59 ;
Tuesday July 26th, 2022 6:47:46 AM

The seven who are Dankos cast and lightning shoots forth hitting the big ugly Rak and then arcs towards the two other just -as-ugly Raks

---------------------
Chain lightning
E8 dam 56
E7 Dam 55
E6 Dam 59

Position N18
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+37=40 ;
Tuesday July 26th, 2022 11:00:40 AM

Hmerrin swears as the big guy somehow gets around him.

He swings back around and takes a swing, but again is unable to connect.

----------
Fly to O20 and attack, flanking.
Miss (ac 40)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 2/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR.


Warehouse Karri Combat Round 51 - DM Dan K  d20+28=32 ; 8d6+20=45 ; d20+24=38 ; d20+28=35 ; 8d6+20=43 ; d20+28=38 ; 8d6+20=50 ; 4d4+4=13 ; d20+13=19 ;
Tuesday July 26th, 2022 6:55:34 PM

Des presses his advantage as most of the strikes from the Rakshsa are absorbed by the Stoneskin. Under a series of precision strikes, the Rakshasa falls dead.
Ramirez fires off several shots at the large Rakshasa, but does not land a strike Aura of Justince does not affect AC. Where is the +6 AC coming from?
As Ramirez fires, the large Rakshasa strikes given the Attack of Opportunity.
Ramirez[/b] Hit AC 32 Dmg 45 dependant on AC explanantion.
Gaffer begins summoning assistance.
Nira backs up and casts a Powerful Spell. The Rakshasa pauses, but only for a moment.
Danko begins casting and the Large Rakshsa strikes him, given the Attack of Opportunity.
Danko Hit AC 35 Dmg 43 Striking true at the real Danko as if the [i]Mirror images
were not even there. Concentration check vs DC 65 or lose the spell WHere is the +6 AC coming from?
Hmerrin flies back to the Big Rakshasa and attacks, missing

The Large Rakshasa closes within range of Nira. "Your power is great, my master can fullfill your wishes and teach you all of the secrets the Lady of Sorrows would hold from you. Join us. There is no need for this to end in destruction." The Rakshsa strikes again, but this time the blow is to a nerve cluster at the hip.
Nira] Hit AC 38 Non Lethal Dmg 50 Fort Save DC 23 or be stunned

The other rakshasa looks more worried than anything else and defensively casts. 4 Magic Missiles leap out at [b]Des
Dmg 13

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 46 Dmg 62 SR 32

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=37 ; d20+30=39 ; d20+25=44 ; d20+34=40 ; d20+29=31 ;
Tuesday July 26th, 2022 7:27:57 PM

Hmerrin is at O20 correct?

Hmerrin lines up the big guy, and unloads a full attack of axe blades.
Somehow, the raka avoids every one of them.
-----
AC 38 vs e8.

Full attack on e8, flanking.
Btax 1 misses (ac37)
Btax 2 misses (ac39)
Btax 3 misses (ac44)
Hdax 1 misses (ac40)
Hdax 2 misses (ac31)
That's two 2s, a 6, and a 9. Die roller hates me

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 3/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR.


Desdichado (Ryan) [HP: 147/161; AC:32/15/30 - CMD 32]   d20+25=34 ; d20+25=41 ; d20+20=22 ; d20+10=11 ; d8+7=8 ;
Tuesday July 26th, 2022 8:24:10 PM

(OOC: I think the Aura of Justice provides an AC bonus against the object of the smite only. From SRD:

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.)

With rakshasa e6 down, Desdichado turns to face the other raskshasa near him. "You're next."

34 vs AC; 8 damage
22 vs AC; miss
16 vs AC; crit miss

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 50/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+34=47 ; d20+29=44 ; d20+24=31 ; d8+26=34 ;
Tuesday July 26th, 2022 11:26:42 PM

OOC- the aura functions as smite, which also gives AC bonus against the opponent. I did add it incorrectly, Ramirez is getting +4 out of it not +6, it overlaps his deflection

Ramirez continues firing, hopefully he can at least distract it from the casters. He continues inspiring the team, it looks like they will need all the help they can get to hit this rakshasa.

attacks: hit AC 47, 44 31 damage 34

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 8/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 25/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 27/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 22(50NL)/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=29 ;
Wednesday July 27th, 2022 1:45:32 AM

"Yeah, well, your master can go and fulfill himself"

Nira defensively casts a Resilient Sphere around herself to get some breathing room for a moment. This is one tough rak and she needs time to patch her wounds.

She watches to see the result of Gaffer's summoning spell.

---------------
Fort Save vs DC23: 29=Pass!
Standard: Defensively cast Resilient Sphere around herself. Concentration check: Autopass.


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+22=28 ; d20+15=31 ;
Wednesday July 27th, 2022 5:19:46 AM

Gaffer finishes his spell and a Fire Giant appears on the battlefield, he calls out instructions. "Drop your weapon and grab the small Rakshasa"

The large rakshasa is looking much tougher than the others and Gaffer makes the assumption it still has magic powering it up, he casts another spell.

[i/]-----
Finish: Summon Nature's Ally VII: Summon Fire Giant to N23
Fire Giant Grapple check on E7: 28
Cast: Dispel Magic, Greater; Targeted Dispel on e8; Dispel Check: 31 vs 11+Caster Level

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
[/i]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 65/110  d20=10 ;
Wednesday July 27th, 2022 7:15:12 AM

The 7 magnificent Dankos take a step back and cast Hast on Ramirez.

In seven voices " Medic! "

concentration check fail ( I needed a natural 20. DC 65! Dang! )
------------------------------------------------------------------
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Warehouse Karri Combat Round 51 - DM Dan K 
Wednesday July 27th, 2022 7:58:52 AM

DM Clarification:

Last Round The Large Rakshasa is at N18:O18/N19:O19 and can make AoO at Danko and Gaffer

Cast Defensive or move to where you believe he cannot reach

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+27=47 ;
Wednesday July 27th, 2022 4:46:32 PM


Gaffer casts his spell defensively.
Concentration Check: 47; Pass


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 65/110 
Wednesday July 27th, 2022 6:02:03 PM

o17

Warehouse Karri Combat Round 52 - DM Dan K  d20+13=32 ; d20+27=40 ; 2d6+20=24 ; d20+30=39 ; d20+25=29 ; d20+20=40 ; d20+20=36 ; d20+15=17 ; d20+22=41 ; 2d6+10=17 ; 2d6+10=13 ; 2d6+10=16 ; d8+5=9 ; 2d8+12=18 ;
Wednesday July 27th, 2022 7:07:14 PM

Hmerrin continues his attack, but is unable to land a Strike
Des draws a thin line of blood from his Rakshasa opponent
Ramirez lets loose with another volley and hits once
Nira declines the offer to join the bad guys and puts a Resilient Sphere around herself
Gaffer completes his spell, but nothing appears. He then defensively casts Greater Dispel Magic
Danko backs up, but is still very much within the reach of the Large flying Rakshasa and tries to cast Haste on Ramirez, and the entire party. The Rakshasa can still reach him and a great fist falshes out, catching Danko square in the chest
Dank Hit AC 40 Dmg 24 Concentration Check DC 40 or lose the spell

The Dispel drops the Rakshsa from the air to land nimbly about Ramirez. Taking a step back the Large Rakshasa turns his attacks on Ramirez. "You Bard," he spits the word with contempt, "Are not wanted."
Ramirez Hit AC 39/29/40 crit 36/17/41 Dmg 17/miss/13+16/miss/9 total 55
A glow comes across him as well, and his wounds improve Spellcraft DC 25 Highlight to display spoiler: {quicken CMW}

The other rakshasa slides to flank Des and casts a spell defensivelySlow ALL PC's Will Save DC 20 or be SLOWED

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 23 SR 25
e8 Rakshsa AC 45 Dmg 78 SR 32

Desdichado (Ryan) [HP: 147/161; AC:32/15/30 - CMD 32]   d20+20=28 ; d20+25=42 ; d20+20=37 ; d20+15=30 ; d8+10=13 ; d8+10=15 ; d8+10=13 ;
Wednesday July 27th, 2022 7:35:55 PM

(Will save: 28)

Desdichado feels the slow spell slide off of him. "Where do you think you're going?" Desdichado asks the rakshasa he's engaged with. "I said 'you're next' and I meant it."

42 vs AC; 13 damage
37 vs AC; 15 damage
30 vs AC; 13 damage

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 50/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Ramirez (BrianZ) AC30/19/23 HP67/122 CMD32  d20+14=19 ; d20+22=31 ;
Wednesday July 27th, 2022 8:47:54 PM

will save = 19, slowed

Ramirez grunts with the hits. You know, I'm beginning to think you don't like me very much.

Ramirez casts a spell defensively, trying to keep the team moving.cast haste roll 31 vs DC 21
OOC- if anyone was hit by the slow it is negated, if you made the save you have haste
inspire courage is still active

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 7/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 24/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 26/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 41/110  d20+16=35 ;
Thursday July 28th, 2022 10:09:24 AM

The wack from the Rak on Dak.. .I mean Danko... makes him think twice about being involved in these shenanigans. His magic and his physical attacks are virtually useless against the giant creature.
He decides to move out of the way and regroup himself. The seven who are Danko's (six of which appear to be quire useless) move. ( R16)

=============================

Will check - 35

Haste
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Gaffer - Courtney - HP: 122/144 AC: 32(T:16/FF:28) CMD:29)  d20+20=21 ; d20+19=21 ;
Thursday July 28th, 2022 5:29:54 PM

Seeing his summon fail Gaffer suppresses the urge to hit his own head, cursing his poor memory [OOC: and Courtney his own].

Will Save: Natural 1
His movements slow as the spell takes hold of him. Only to be outdone by a second wave of magic from Ramirez.

With few options left to him that don't require the roof to vanish or involve setting his allies on fire, or squashing everyone into the walls. Gaffer steps into the open space beside the large rakshasa to provide a new target as a small jolt of lightning jumps from his raised finger, but once more the raksahsa's resistence prevents any effect.

-----
Move to N18
Storm Burst: SR Check 21, failed.
-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray



Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+12=18 ; d20+35=54 ; d20+39=44 ; d20+30=31 ; d20+25=34 ; d20+34=51 ; d20+29=43 ; d8+43=45 ; d6+26=31 ; d10+6=14 ;
Thursday July 28th, 2022 5:44:02 PM

[Will Save 18 - failed]

Hmerrin gets slowed and then unslowed.

"Would you hold still?" the man growls, swinging again at the wily rak.

-----
AC 38 vs e8.

5' move to O21.

Full attack on e8, flanking.
Btax 1 hits ac 54 (missed crit) for 45 hp.
Btax 2 misses (nat 1)
Btax 3 misses (ac34)
Hdax 1 hits ac 51 for 31 hp
Hdax 2 misses (ac43)
Rend for 14 hp.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 4/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 51(21NL)/114 -- DarkVision/ArcaneSight/SeeInvis  d8=4 ; d8=6 ; d8=3 ; d8=2 ;
Thursday July 28th, 2022 9:03:29 PM

Nira is pretty banged up and can't drop the sphere until she's patched up her wounds.

She casts a cure spell on herself.

---------------
Standard: Cast CCW. Nira is healed for 29pts

Warehouse Karri Combat Round 53 - DM Dan K  d20+30=32 ; 2d6+10=22 ; d20+30=50 ; d20+30=44 ; d20+25=28 ; d20+20=26 ; d20+15=24 ; d20+22=23 ; 2d6+10=16 ; 2d6+10=19 ;
Thursday July 28th, 2022 9:50:29 PM

Des shrugs off the Slow spell and retaliates, wounding the Rakshasa seriously. Hasted
Ramirez defensively csts Haste, negating anyone slowed and boosting those that fought off the earlier spell
Danko decides a better part of valor course and puts some distance in
Gaffer bravely steps in on the Large Rakshasa and attempts a Storm Burst. The Rakshsa takes advantage of the Opportunity and strikes at Gaffer
Gaffer Hit AC 32 Dmg 22
Hmerrin comes down in pursuit, but his axes continue to be denied
Nira heals herself

"Your insight serves you well bard" comes the responce as the Large Rakshasa presses the attack.
His fist snaps out, impossibly fast, catching Ramirez square in chest, caraking multiple ribs
Ramirez Hit AC 50 crit 44/28/26/24/23 Dmg 16+19 Total 35

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 64 SR 25
e8 Rakshsa AC 45 Dmg 78 SR 32


Desdichado (Ryan) [HP: 137/161; AC:32/15/30 - CMD 32]   d20+25=43 ; d20+20=29 ; d20+15=34 ; d8+10=14 ; d8+10=14 ; d8+10=18 ;
Thursday July 28th, 2022 11:26:24 PM

Desdichado continues to wail on the rakshasa before him, hoping to end his despicable existence soon.

43 vs AC; 14 damage
29 vs AC; 14 damage
34 vs AC; 18 damage

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=5 ; d8=3 ; d8=3 ;
Friday July 29th, 2022 4:18:20 AM

Without a heal spell it's going to take a moment for Nira to treat her wounds. She casts another cure spell from the safety of her sphere.

---------------
Standard: Cast CCW. Nira is healed for 31pts

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste ) -- CMD 36 -- HP 41/110 
Friday July 29th, 2022 8:25:19 AM

The Dankos move ( Q17) and cast a maximized magic missle at the biggest of the big ugly raks.

------------------

Magic Missile - maximized - 25 pts damage

Haste
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)


Warehouse Karri Combat Round 54 - DM Dan K 
Sunday July 31st, 2022 3:57:07 PM

Des shrugs off the Slow spell and retaliates, wounding the Rakshasa seriously.
Danko asts Magic Missile Will the spell penetrate the Rakshasa's Magic Resistance? Please roll CL check vs SR 32
Nira casts another healing spell on herself

Going to wait for Hmerrin, Ramirez and Gaffer

Hmerrin last round correction, you struck 2 times

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 112 SR 25
e8 Rakshsa AC 45 Dmg 166 SR 32

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste ) -- CMD 36 -- HP 41/110  d20+16=26 ;
Sunday July 31st, 2022 4:51:33 PM

CL 16 - failed

Gaffer - Courtney - HP: 100/144 AC: 34(T:16/FF:) CMD:29) 
Sunday July 31st, 2022 5:45:10 PM

Gaffer holds his ground as he is hit hard. The Rakshasas are looking worst for wear and he focuses on holding ground in the meantime.

-----
Total Defence: +4 to AC

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=50 ; d20+30=40 ; d20+25=37 ; d20+34=51 ; d20+29=40 ; d8+27=29 ; d6+26=31 ; d10+6=8 ;
Sunday July 31st, 2022 7:25:27 PM

Hmerrin grunts as his axes find purchase.
Having found the big guy can bleed, he continues his attack.

"You just keep ignoring me, kitty."

--------------
AC 38 vs e8.

Full attack on e8, flanking.
Btax 1 hits ac 50 for 29 hp.
Btax 2 misses (ac40)
Btax 3 misses (ac37)
Hdax 1 hits ac 51 for 31 hp
Hdax 2 misses (ac40)
Rend for 8 hp.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 5/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


Warehouse Karri Combat Round 54 - DM Dan K 
Sunday July 31st, 2022 8:07:46 PM

Dm post in the morning

Ramirez (BrianZ) AC30/19/23 HP32/122 CMD32 
Sunday July 31st, 2022 9:11:59 PM

Ramirez grunts as the rakshasa hits him squarely. Ugh. So at least we're in agreement. Ramirez can't keep taking these hits, but there's no one behind him but casters. He tries to focus on avoiding the hits, since they seem to see through most of the defensive magic.

Actions: total defense action, +4 AC till next round. Inspire courage is maintained

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 6/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 23/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 25/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg



RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 1st, 2022 4:15:14 AM

Nira prepares to drop her sphere spell. She's not as healed as she'd like to be, but her instincts tell her that someone else will need a lot of healing real soon.

Warehouse Karri Combat Round 54 - DM Dan K  d100=69 ; d100=83 ; d100=80 ; d100=100 ; d20+13=27 ; d20+21=27 ; 5d4+5=17 ;
Monday August 1st, 2022 7:22:54 AM

Des shrugs off the Slow spell and retaliates, wounding the Rakshasa seriously.
Danko asts Magic Missile but teh spell fizzles as it contacts the Rakshasa
Nira casts another healing spell on herself
Hmerrin's axes find their way through the defences and tear deep wounds into the Rakshasa's chest and shoulder
Ramirez, heroically stands his ground, Earning a Hero Point standing between death and the spell casters
Gaffer holds his spot, providing time to Hmerrin and Des

Des can see the desparation of his opponent and the Rakshasa casts a hopeful spell
Des Will save DC 22 Suggestion 'Help your firend attack Greenleaf'

The Large Rakshasa casts a spell and many of the wounds vanish. Another flick of his hand sends a set of Magic Missiles into Danko
"There is no need for this! You would be treated as kings! Put to rule our holdings! Surely better than ash"
Danko Dmg 17

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 112 SR 25
e8 Rakshsa AC 45 Dmg 106 SR 32

Desdichado (Ryan) [HP: 137/161; AC:32/15/30 - CMD 32]   d20+20=26 ; d20+25=41 ; d20+25=43 ; d20+20=29 ; d20+15=20 ; d8+10=12 ; d8+10=12 ; d8+10=16 ;
Monday August 1st, 2022 12:48:59 PM

(Will save: 26)

Desdichado glances at the large rakshasa for a moment. "He's Greenleaf?" the paladin asks. "That sounds like an elvish name. I guess he must be adopted."

"As for you," he says turning back to the creature in front of him, "I said 'you're next'."

41 vs AC; 12 damage
43 vs AC; 12 damage
29 vs AC; 16 damage
20 vs AC; miss

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.
Haste

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=43 ; d20+30=44 ; d20+25=26 ; d20+34=48 ; d20+29=31 ; d6+26=31 ;
Monday August 1st, 2022 6:07:43 PM

Hmerrin keeps swinging, struggling to land an effective blow.

--------------
AC 38 vs e8.

Full attack on e8, flanking.
Btax 1 misses (ac43.
Btax 2 misses (ac44)
Btax 3 misses (ac26)
Hdax 1 hits ac 48 for 31 hp
Hdax 2 misses (ac31)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 6/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


Gaffer - Courtney - HP: 100/144 AC: 34(T:16/FF:) CMD:29)  d20+27=31 ;
Monday August 1st, 2022 6:11:49 PM

Gaffer sees both Ramirez and Danko looking moments from collapse and hastily summons from the ground, a wall of stone rises up from the floor and blocks off part of the corridor.

Tired of the large Raks attempts to sway his ally he throws out. "I think you are the first of your kind to speak so desperately, at least die with some pride."

-----
Cast Defensively: 31 vs 27 success.
Cast Wall of Stone: Inbetween O18/O19, floor to ceiling; to block off Ramirez and Danko from the Rakshasa.

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Ramirez (BrianZ) AC30/19/23 HP44/122 CMD32  d8+5=12 ;
Monday August 1st, 2022 6:31:12 PM

Ramirez breathes a momentary sigh of relief. Thanks Gaffer. But we won't have much time, Hmerrin and Des will need our help. Let's do some quick recovery and then get over there.

Inspire Courage is dropped for now.
Ramirez casts a cure spell on himself, heal 12hp.

OOC- is the hall going around still open?

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 5/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 22/30 rounds remaining

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 25/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 1st, 2022 10:56:32 PM

Nira drops her resilient sphere.

"If we can pick off the smaller one we can all concentrate on the big one" she suggests. "He keeps healing himself so we'll have to work together to bring him down"

--------------
Standard: Dismiss Resilient sphere

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste ) -- CMD 36 -- HP 41/110 
Tuesday August 2nd, 2022 6:23:07 AM

The seven Dankos move ( P17) and cast stoneskin on Ramirez.

Warehouse Karri Combat Round 55 - DM Dan K  d20+28=41 ; d20+23=28 ; d20+18=19 ; d20+13=31 ; d20+20=31 ; d20+28=36 ; 2d6+20=27 ; 2d6+20=26 ; d20+23=27 ; d20+18=22 ; d20+14=19 ;
Tuesday August 2nd, 2022 7:58:02 AM

Des cuts into the Rakshasa another three times. Blood flows everywhere and the thing still does not fall.
Hmerrin keeps swinging
Gaffer casts Wall of Stone, creating a 5' wide 20' high section to provide cover for Ramirez and Danko
Ramirez thanks the druid and cast a healing spell upon himself
Nira dismisses her resilient sphere
Danko moves up behind Ramirez and casts Stoneskin upon him

"...Die with some Pride" Greenleaf, the large Rakshsa so named by the other snarls at Gaffer. "Death then." he spins and strikes out at Des in a flurry of blows, but only lands a pair of them
Dez Hit AC 41/28/19/31/31/36 Dmg 27/26 bypasses Stoneskin DR

The other rakshasa joins the attack, though far less effective, not landing a single blow

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 152 SR 25
e8 Rakshsa AC 45 Dmg 106 SR 32

Desdichado (Ryan) [HP:111/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=2 ; d6=2 ; d6=1 ; d6=1 ; d6=3 ; d20+22=23 ; d20+22=34 ; d20+18=30 ; d20+13=26 ; d8+7=15 ; d8+7=8 ; d8+7=13 ;
Tuesday August 2nd, 2022 2:45:03 PM

Desdichado takes a couple of big hits, but keeps focusing on the smaller rakshasa after swiftly healing himself.

(LoH: 27)

23 vs AC; crit miss
34 vs AC; 15 damage
30 vs AC; 8 damage
26 vs AC; 13 damage

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.
Haste


Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste ) -- CMD 36 -- HP 41/110 
Tuesday August 2nd, 2022 4:29:19 PM

The seven faces of Danko continue the buff fest, move and casts stoneskin on Gaffer .

" Ok, let's finish these things. "

---------------

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+33=43 ; d20+28=30 ; d20+23=43 ; d20+23=26 ; d20+32=33 ; d20+27=39 ; d8+27=29 ;
Tuesday August 2nd, 2022 6:11:21 PM

Hmerrin keeps swinging, finding the going even more difficult now that big guy has turned around.

--------------
AC 38 vs e8.

Full attack on e8
Btax 1 misses (ac43).
Btax 2 misses (ac30)
Btax 3 hits. Nat 20, no crit, for 29 hp.
Hdax 1 misses. Nat 1.
Hdax 2 misses (ac39)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 7/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=15 ;
Tuesday August 2nd, 2022 8:12:07 PM

Nira prepares to disrupt the next spell the big rak casts. She doesn't want it to keep healing itself.

-----------
Ready action: Cast Dispel Magic as a counterspell if big rak tries to cast anything. Dispel check: 15 :(

Ramirez (BrianZ) AC30/19/23 HP44/122 CMD32 
Tuesday August 2nd, 2022 10:58:06 PM

OOC- I think the hall is blocked? Is there still a way to go around? If so, Ramirez will spend the round moving back into range.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 4/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 21/30 rounds remaining

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 25/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Gaffer - Courtney - HP: 100/144 AC: 34(T:16/FF:) CMD:29)  d20+15=21 ; d20+27=47 ;
Wednesday August 3rd, 2022 4:51:11 AM

Gaffer also prepares to counter the magic of the Rakshasa.

-----
Cast Defensively: 47, success
Ready action: Dispel Magic as Counterspell on the E8: Dispel Check: 21
-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Warehouse Karri Combat Round 56 - DM Dan K  d20+26=42 ; d20+21=29 ; d20+16=18 ; d20+11=28 ; d20+16=28 ; d20+26=27 ; 2d6+20=23 ; 5d4+5=20 ;
Wednesday August 3rd, 2022 3:36:49 PM

Des Lays Hands and heals himself some of his wounds and then finishes off the one Rakshasa
Danko casts Stoneskinon Gaffer
Hmerrin manages to land 1 blow of his whirling axes
Nira prepares to counter any spell the Rakshasa might cast
The Wall of Stone is only 5' wide and does not block the entire hall, Ramirez moves to a better position to fire, which is directly behind Gaffer
Gaffer also readies to cast a Counter spell

The Rakshasa 'steps' 5' into the air, gainign some additional height and strikes out at Ramirez with his superior reach, but only strikning a glancing blow!
Ramirez Hit AC 42/29/18/28/28/27 Dmg 23 bypassing Stoneskin

A flick and a set of Magic Missiles strikes Danko Dmg 20

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e8 Rakshsa AC 37 Dmg 135 SR 32

DM NOTES:
The Wall of Stone is at O/18/19

Desdichado (Ryan) [HP:111/161; AC:32/15/30 - CMD 32]  
Wednesday August 3rd, 2022 3:49:50 PM

Seeing the final large rakshasa remaining, Desdichado declares his enmity against it. (Smite Evil)

He sheathes his morningstar and takes out his greataxe.

(OOC: How high up is the rakshasa? Is he reachable by melee attack for someone on the ground?)

DM. He is only 5’ up and within melee range

----------
Active Effects
Smite Evil: 0/5 remaining; +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.
Haste

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=37 ; d20+30=39 ; d20+25=34 ; d20+36=48 ; d20+31=46 ; d6+26=27 ; d6+26=27 ;
Wednesday August 3rd, 2022 5:40:29 PM

Hmerrin growls as the rak turns its back again.

"Would you just die already?"

He swings away.

--------------
AC 38 vs e8.

Full attack on e8, flanking
Btax 1 misses (ac37).
Btax 2 misses (ac39)
Btax 3 misses (ac34)
Hdax 1 hits ac 48 for 27 hp
Hdax 2 hits ac 46 for 27 hp

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 8/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


Ramirez (BrianZ) AC30/19/23 HP21/122 CMD32 
Wednesday August 3rd, 2022 10:54:19 PM

Taking another hit, Ramirez moves back a little. The stoneskin doesn't seem to be helping much. (move to
O16) Ramirez inspires the team again, hoping it will help them strike the tough creature.

OOC- inspire courage reactivated

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 3/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 20/30 rounds remaining
stoneskin
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 24/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=30 ; d4=3 ;
Thursday August 4th, 2022 2:30:13 AM

Nira decides the best way to weaken this rak might be to take his toys away. She casts a Greater Dispel Magic at his items this time.

------------
Standard: Defensively cast Greater Dispel Magic on 3 items worn by the rak. Concentration check autopass. Dispel check: 30 vs 11+Item CLs. Arcane Sight allows her to see magical auras, so she will target the following items if they are magical: Belt, Headband, Amulet (if they're not magical she'll proceed in order: robe, boots, cloak, ring). These items will be suppressed for d4=3 rounds

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 21/110 
Thursday August 4th, 2022 6:42:09 AM

The Dankos are on their last legs. Cut, fried, and bruised, he needs to protect himself from the last remaining Super Mega Rak.

Since his spell resistance is no sufficient to protect him, he casts Shield on himself.

-----------------------

Shield- Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Gaffer - Courtney - HP: 100/144 AC: 34(T:16/FF:) CMD:29) 
Thursday August 4th, 2022 12:08:00 PM

Gaffer, truly out of ways to hurt the creature in front of him and not his allies, simply holds his position and braces for any attacks.

-----
Total Defence: +4 to AC
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray




Warehouse Karri Combat Round 57 - DM Dan K  d100=43 ; d100=29 ; d20+28=41 ; d20+23=41 ; d20+18=26 ; d20+13=17 ; d20+18=30 ; d20+28=43 ; 2d6+7=17 ; 2d6+7=19 ; 2d6+7=14 ;
Thursday August 4th, 2022 7:36:19 PM

Des sheathes his Morning star and pulls his Great axe and prepares to do some smiting
Hmerrin gets 2 blows through the defences
Ramirez steps back and starts his inspiring the crew
Nira scans te Rakshasa and targets several of his magical items, Belt, Bracers and Headband. A targetted Dispel makes all three temporarily non functional
Danko casts Shield eliminating the Magic Missile threat
Gaffer, unfortunately, finds himself low on options and stands his ground for attacks

The Raksahsa continues to try and kill Des. Connecting several times, but each with far less force
Des Hit AC 41/41/26/17/30/43 Dmg 17/19/14 All by passs Stoneskin

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e8 Rakshsa AC 37 Dmg 189 SR 32

DM NOTES:
The Wall of Stone is at O/18/19

Desdichado (Ryan) [HP:95/161; AC:32/15/30 - CMD 32]   d6=1 ; d6=6 ; d6=5 ; d6=6 ; d6=5 ; d6=6 ; d6=4 ; d6=2 ;
Thursday August 4th, 2022 7:46:16 PM

The large rakshasa hits him several times, and Desdichado swiftly heals himself as he steps up (5 ft. step to N:21) to face the big one.

(LoH: 34)

"Domi, give me strength" the paladin prays as he swings down his greataxe.

----------
Active Effects
Smite Evil: 0/5 remaining; +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.
Haste
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Desdichado (Ryan) [HP:95/161; AC:32/15/30 - CMD 32]   d20+30=45 ; d20+30=43 ; d20+25=38 ; d20+20=21 ; d12+15=20 ; d12+15=27 ; d12+15=24 ;
Thursday August 4th, 2022 7:50:21 PM

(OOC: Hit the wrong button...)

45 vs AC; 20 damage + 30 smite damage
43 vs AC; 27 damage + 15 damage
38 vs AC; 24 damage + 15 damage
21 vs AC; crit miss

"Thank you, Domi," he says as he finishes his attack.

Ramirez (BrianZ) AC30/19/23 HP21/122 CMD32  d20+34=42 ; d20+29=39 ; d20+24=38 ; d8+26=33 ; d8+26=32 ; d8+26=27 ;
Thursday August 4th, 2022 10:07:54 PM

Ramirez is hurt, they all are. He fires some arrows at the rakshasa, hoping to add to the creatures' woes.

hit AC 42, 39, 38. damage: 33, 32, 27(includes smite damage)

OOC- inspire courage active

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 2/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 19/30 rounds remaining
stoneskin
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 23/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=3 ; d8=4 ; d8=3 ;
Friday August 5th, 2022 1:33:58 AM

Nira tries to patch Ram up enough that he might be able to take one last hit.

--------------
Standard: Cast CCW. Ram is healed for 30pts

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 21/110  d20+16=33 ;
Friday August 5th, 2022 6:10:08 AM

The Dankos fire off another volley of super magic missles at the remaining Rak

=======================
Danko beats the Raks' SR with a 33 for 25 damage (maximized magic missle )

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Shield



Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=41 ; d20+30=49 ; d20+30=33 ; d20+25=26 ; d20+34=46 ; d20+29=43 ; d8+27=29 ; d6+26=28 ; d10+6=10 ;
Friday August 5th, 2022 4:58:42 PM

Hmerrin keeps swinging, scoring a couple more hits.

He's visibly relieved when Dez does his paladin thing on the rak, as he knows he's running out of time to be able to touch this guy.

--------------
AC 38 vs e8.

Full attack on e8, flanking
Btax 1 misses (ac41).
Btax 2 hits ac 49 - no crit(33) for 29 hp damage
Btax 3 misses (nat 1)
Hdax 1 hits ac 46 for 28 hp damage
Hdax 2 misses (ac43)
rend for 10 hp damage

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 9/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


Warehouse Karri Combat Over - DM Dan K 
Saturday August 6th, 2022 1:05:04 PM

Des catches Greenleaf with several massive blows, the power of Domi flowing through the holy warrior and sending the Rakshasa to the ground.
Ramirez puts 3 shafts deep into his chest and this time Greenleaf does not strike out as he does so
Danko sends a barrage of Magic Missiles through the failing Spell Resistance
Nira heals Ramirez, just in case
Hmerrin steps in and buries his axes with a fountain of blood as the result

The Rakshasa somehow still fights himself to a sitting position. Mortal wounds pouring out his lifeblood about him. "A temporary set back for me, but with this failure." He sways and lands hard against the wall. "He will not let Golden Eyes stand and your future is ash." He slumps from the wall and lies unmoving, quite dead

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]   d6=2 ; d6=5 ; d6=2 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=4 ; d6=1 ; d6=5 ; d6=4 ;
Saturday August 6th, 2022 5:06:19 PM

Desdichado looks down at the corpse of the rakshasa. "By Domi, I don't think we can take many more fights like that. Everyone okay?"

He uses some healing energy to help tend to any wounds. (Channel Energy: 27)

Lay on Hands: 8/19 remaining

"So," he says, after thinking for a while, "Golden Eyes isn't one of these rakshasa? I feel like there's a lot here we still don't know."

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis  d8=3 ; d8=7 ; d8=2 ; d8=4 ; d8=8 ; d8=7 ; d8=5 ; d8=7 ;
Sunday August 7th, 2022 4:05:14 AM

Nira has some Cure Moderate Wound spells handy. Not many, but they'll have to do. She doesn't want to be caught completely out of spells so has to be a little selective.

She wipes the sweat from her brow, and sees blood mixed in with it. She took a few good hits that time.

"We might need a minute or two to catch our breath if this Golden Eyes is still here somewhere"

--------------
Cast CMW on Danko. Danko is healed for 20pts
Cast CMW on Danko. Danko is healed for 16ps
Cast CMW on Ram. Ram is healed for 25pts
Cast CMW on Ram. Ram is healed for 22pts


Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29)  d20+26=34 ;
Sunday August 7th, 2022 5:52:53 PM

"Let's not trust the dying words of a Rakshasa any further than Nira could throw this one."

Gaffer pauses once more to listen at the entrance and make sure nobody is on their way in before looking to the unopened door at the center of the room.

"Here's hoping something helpful is kept in there.

-----
Perception: 34


Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Sunday August 7th, 2022 7:16:37 PM

That was a tough fight. Ramirez sighs in relief, both from the fall of the rakshasa and the healing. I wonder what he meant about temporary setback? And He will not let Golden Eyes stand? I think there is reference to more than one person there.

Ramirez drops the bardsong

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
align weapon 18/30 rounds remaining
stoneskin

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

combat modifiers: +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Monday August 8th, 2022 6:12:26 AM

Healing energy flows through Danko as he dispells his six mirror images.

He feels better but no where near 100 percent.

He then sets to the task to search the Raks and liberate them from any noteworthy items and coins.

" Well fellas and lady, I'm in no shape to take on anything more dangerous then a few goblins right now. Why don't we loot up and come back later ? "



Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Monday August 8th, 2022 12:41:36 PM

Hmerrin slumps down on the wall next to the dead raka, and pants for a little bit.

He listens to the others, and answers through closed eyes.

"Pretty sure if Golden Eyes was around here, we'd be pureed by now. I'm for healing up and taking a look in the center room, and then calling it a day.

Do remember that stupid glyph or whatever on the door we just came in is probably gonna be just as mean when we leave, so need to be prepped for that. Good bet this next door is trapped too."

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Monday August 8th, 2022 2:39:49 PM

"I've got enough power for another burst of healing on the way out. We should also be thinking about how we're going to get out of the city without the entire militia coming down on us. Showing them the dead rakshasa might be a good start, but one step at a time I suppose."

Everyone don't forget to heal 27 from Channel Energy.

Warehouse Karri Combat Over - DM Dan K 
Monday August 8th, 2022 5:57:40 PM

several bouts of healing are sent forth into various members of The Tide. Many more wounded than they can recall and at least one, only inches from death himself.
The Rakshsa's last words trouble some and confuse others. Golden Eyes, the bane of the CMTC and up to now, the head of the Rakshasa threat, may actually not be the leader. But one thing is clear, The Rakshsa portraying himself as Greenleaf, who held his own against the entire group, is almost certainly not as powerful as Golden Eyes. The Rakshasa operate through the concept of Power is position.
Danko takes a few moments and liberates the valuables:
Gaffer checks the door again, but still hears no commotion

Jewelry: 4 Gemstone rings (500 each), 4 bejeweled broaches (2,500 each), 4 Choker collars (1,500 each)
4 Kukri knives +3
4 Headbands of Alluring Charisma +2
Diamond rind 5,000
Emerald and sapphire pendant (8,000)
ruby and gold bracelet (2,500)
Belt of Giant Str +6
Cloak of Minor Displacement
Bracers Armor +4
Headbands of Alluring Charisma +4

The inner door is examined and found not to be trapped but it is very much locked. The door itself appears to be made of bone, or rather a multitude of bone that has been masterfully fused together to seem as if it were a single piece. Lines of silver, lead and mithril can be seen not only traced through the door, but also through the surrounding wood and stone. To Nira, the entire place crawls with very potent abjurational magic. It will require some sort of command word, or possibly a Knock, but she is quite confident physical force nor dimensional magic will get inside.

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Monday August 8th, 2022 10:26:15 PM

Well, do we try to open the door or rest up first and come back later?

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
align weapon 17/30 rounds remaining
stoneskin

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

combat modifiers: +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 8th, 2022 11:51:13 PM

"I'm not sure I'd even trust him that far" Nira chuckles at Gaffer's comment on her strength.

She turns her attention to the door and matter at hand.

"If we leave now we give the raks a chance to bring in more reinforcements. The room looks fairly small. If someone wants to pop the door open I can stand back with a Wall of Stone spell ready. Anything in there we don't like the look of, I'll block the doorway and we can leave"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Tuesday August 9th, 2022 7:04:29 AM

ooc> I'll add the loot to the list. If anyone wants to borrow something let me know

" I've got the knock spell. If Nira casts her wall, I can get some of use out of here with a teleport spell, "

Danko walks up to the door and waits for orders,

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday August 9th, 2022 2:23:02 PM

"Works for me," Hmerrin responds, in agreement with the plan laid out by Danko and Nira.

The fighter rises, trades axes for halberd, and gives Danko a nod.

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Tuesday August 9th, 2022 4:22:18 PM

"Go for it."

Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29) 
Tuesday August 9th, 2022 6:22:28 PM

"A reminder to wait until we leave the forbidance for that teleport, but I'm ready."

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Tuesday August 9th, 2022 8:32:43 PM

Ramirez nods in agreement. His cloak shifts color, turning bright red in anticipation.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
align weapon 16/30 rounds remaining
stoneskin

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

combat modifiers: +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Warehouse Karri - DM Dan K 
Tuesday August 9th, 2022 9:32:31 PM

The group braces themselves with a plan and moves forward. Danko has the Knock and Nira has a Wall of Stone at the ready.
"One...Two...Three"

The Knock spell is cast and all the Shadow realm does not break loose or pour forth

What does greet you is a room that redefines lavish. Silk curtains and wall hangings, burning incense, gilded furnishings and elegant marble and crystal mosaics. Behind one set of curtains is a Crystal Ball. An exquisitely crafted bookshelf holds works on toruture and other horrible dark and perverse material. A mural of bones and preserved body parts adorns a wall.
One of the tables is decorated in loose sapphires and rubies, too numerous to count. A silver bucket is full of diamond dust to allow cigars to be extinguished. A small fire steams water and upon a rack above sits a set of black opals. A large amoire of cherry holds a magnificent set of dinnerware for up to 50 people and the lower shelves hold ledgers and logs

The small room, now clearly larger inside than it was on the outside is a massive treasure trove of information and actual treasure. The center of all within the entire Emerald Kingdom

Also level up PC's congratulations

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 10th, 2022 3:07:49 AM

"Sooo... Wall of Stone it up then?" Nira asks in jest.

That sure is a bunch of shiny stuff. She plans on burning that mural to ashes before the group leaves though.

Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29) 
Wednesday August 10th, 2022 12:58:19 PM

Gaffer scans the room, not exactly sure what he expected but knowing it wasn't a bucket of diamond dust.

[b]"Let's keep the door propped open, and maybe cover that crystal ball. This whole room makes me uncomfortable."[b]

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]   d20+22=33 ;
Wednesday August 10th, 2022 3:37:50 PM

"I know what I'm about to say won't be popular - but I say we don't touch any of that rakshasa-cursed treasure. Unless it's to bury it in the ground or throw it into the sea."

Desidchado recoils at the gruesome mural and foul books. He looks through the documents to see if there's any intelligence about the rakshasa's plans, movements, or organization that might be gained. (Perception: 33)

"Nira, maybe we could say a blessing to the gods over these remains before we cremate them."

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday August 10th, 2022 3:45:50 PM

"Maybe in a bit, Nira," Hmerrin replies, gazing open mouthed at all the stuff. "Let's do prop that door and cover that crystal ball like Gaffer said."

The fighter does just that with the door, wedging a crowbar in place to keep it open.

"I think we just checked off another rakshasa cell. Let's cash in with the gems and all, and see if there's any leads on more cells. As for the rest," the man gives the bone mural a troubled look, "fire seems like a really good idea to me."

Hmerrin does wait for some magical all clear before scooping up loot or opening doors.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110  d20+16=23 ; d20+16=20 ;
Wednesday August 10th, 2022 7:16:11 PM

Keeping in mind that Danko is also a gentelman thief, he rubs his hands together thinking about the loot in the room.

Hearing Des' suggestion he places both hands on his hip...

" Hummmm, no.... Leave your share if we wish but I'm taking mine, "

Danko checks the room for traps before taking mental inventory of what's in the room.

------------
Perception for traps 23 and 20 ( if a second check is needed)



Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Wednesday August 10th, 2022 8:30:52 PM

Ramirez nods in agreement as the crystal ball is covered. I'm sure they already know who was here, but no need to give them any extra info.

Also, I think we should hold off on destroying the evidence until we report this rakshasa cell to the authorities? As for the loot, better we take and use it to finish them off than allow them to get it back and use it to hurt more people. I know how you feel Des, but we won't be keeping anything evil, and the rest will be put to good use


Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
align weapon 15/30 rounds remaining
stoneskin

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

combat modifiers: +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Warehouse Karri - DM Dan K 
Thursday August 11th, 2022 9:30:48 AM

The group is a bit uncomfortable in the extra dimensional space that is obviously the main living quarters of the Rakshasa formerly known as Greenleaf.

Hmerrin is able to wedge the door open and Danko sweeps the room, finding no traps

As Gaffer moves to cover the Crystal Ball an exchange takes place.
Within its surface, Gaffer spies A sun lit room on early morning rays, ornately furnished and to his shock, the scent of rose and lavender can be detected through the devise. A great window
can be seen, the sun Felt through which Gaffer spies a beautiful river and just beyond an island with a magnificent cathedral.
Local Knowledge DC 15 Highlight to display spoiler: {It can only be the Cathedral of Light in Plateau City!}
Gaffer describes what he sees out loud and then the ball goes black, a large hand, sapphire in color, sweeps across and the druid is staggered by a magical blast which even from across the room, the rest of the Tide feel like a thunderclap.

The all clear on the treasure is given.



Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)   d20+8=20 ; d20+14=18 ;
Thursday August 11th, 2022 3:59:12 PM

[Know Local 20]
"Plateau City," Hmerrin responds to Gaffer's description. "Terrific. Another city to .. oof!"
The young man cuts off as the force blast hits him.

He takes a couple beats to see if anyone is hurt, or anything is jumping out at them, and then relaxes a bit.

"Dez, I hear you about this stuff. Definitely agree on torching, burying, or otherwise destroying the, uh, art. But, we've further ticked off Golden Eyes, and are gonna fight her sooner or later. And, it took all the magic we had for me to even touch Greenleaf. We're gonna need to upgrade. Which means cash. Which means these gems, diamonds, and gold need to see the Catacombs."

Hmerrin joins in on the general inventory, while also trying to eyeball any intel on the rakshasa.
[Perception 18]

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Thursday August 11th, 2022 5:03:34 PM

"Ouch," Desdichado cries out from the blast.

"They're in Plateau City? I guess that's not a surprise, but it's been too long since I had a check-in with the priests who sent me and Sarge to Dirt City."

"I say we make our way there - I can let stop by and let them know just how bad things are."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Thursday August 11th, 2022 5:52:37 PM

" Let's get to it ... "

And Danko starts gathering the loot.

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Thursday August 11th, 2022 7:40:13 PM

Well that was unexpected. I guess they didn't like the two way connection. I wonder if this crystal ball is attuned to that location?

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday August 12th, 2022 1:42:20 AM

Nira offers the use of her haversack to help carry the loot. She tucks the shrunken stuffed unicorn aside to make some room.

She's still not entirely sure what she's going to do with it.

Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29) 
Friday August 12th, 2022 5:34:14 AM

Gaffer does his best to memorise exactly what he saw, particularly the position of the sun and path of the river, to help find the location again later.

"A blue hand..." Gaffer ponders for a moment before shrugging his shoulders. "Doesn't mean much to me but might be worth bearing in mind."

With the others gathering the loot, Gaffer takes out his map and starts judging the distance and paths between their location and Plateau City.

Closing Shop 
Friday August 12th, 2022 1:56:19 PM

Desdichado and Danko look to start off immediately to Plateau City, but Hmerrin calls for caution: it took all the magic they had to even touch Greenleaf and they're gonna need an upgrade.

Nira and Desdichado want to destroy the foul 'art' and accoutrement, and the paladin isn't even comfortable with the regular treasure. Ramierez wants to keep it to show the local authorities, but gets out-voted: it is destruction, and the sooner the better. Desdichado is also out-voted on sealing up everything: first, magic detection determines most of it is not cursed or evil, and second is Hmerrin's point.

It takes the rest of the day to sort the good treasure and cleanse the inter-planar space from the foulness of Greenleaf and his ilk. Yet finally, finally, the heroes are able to emerge and once again breath the relatively fresh air of the Wold! With them is enough money to prepare for the fight to come, the one where they hope at last to trap Golden Eyes (and Blue Hand?) and end it plans once and for all!

But our heroes have been away from Dirt City for quite some time…

....................

Desdichado, Danko, Gaffer, Hmerrin, Nira, and Ramierez are now 16th level. Please update PC Sheets for DM review NLT 19 Aug 22

The treasure trove is enough for The Tide to have a total wealth of 315,000gp each. Please update PC Sheets to reflect a WBL of 315,000gp

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Friday August 12th, 2022 2:54:40 PM

17th level? Are we skipping past 16?

DM SteveK. WHOOPS! Amending DM Post. :-)


Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Saturday August 13th, 2022 5:48:27 PM

Hmerrin breathes in the outside air.
"Much better," he remarks, as he strides out of the warehouse.

"I'm feeling like we might wanna check in on the hq. It's been what, two years Wold time since we've been there? Be nice if it was still standing."

M17: Welcome to Plateau City
The Tower of Desolation

The Prince's Invitation

Unknown Map
Deciphering the Map

Getting To know You

Deciphering the Map

Magic Map

The Magic Pool

On the Way Home

Rest and Recuperate

The Rise of Golden Eyes
Caller in Darkness

The Big Hunt

The Big Hurt

The Rise of Golden Eyes II
Loose Ends

The Farm

The Stew Thickens

The Courtyard

The Courtyard

The Temple

Interlude

UnderWorld
Interlude

Nuntius Auxilium

Tempus Domus

Mors et Tenebrae

Finem Ludum

M15: Too Much Time on my Hands
Loose Ends

Is it any Wonder?

It’s Ticking Away With My Sanity

It's hard to believe such a calamity!

I've given up hope for a bottle of cold brew

M16: What Is and What Should Never Be
Black Dog

The Watch

Over the Hills an Far Away

No Quarter

M17: Welcome to Plateau City

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis 
Sunday August 14th, 2022 9:06:01 PM

For Nira, it's been a little longer than two years. The Wold changed considerably during that 100 years she was stuck in the Teucri time bubble. She looks forward to seeing Dirt City and perhaps getting a tour from the party.

She thinks about the loot the party have collected and offers an idea.

"You know, I was thinking. More than once now it's been difficult for us to communicate over distances or without giving away positions when we're hiding. What would everyone think about being linked telepathically? I can cast the spells if you'd be willing to give up a small share of your split of the loot - just to cover the cost of the spell mind you. By my workings, everyone would need to kick in 12,500gp. It's just a thought."

Nira is suggesting castings of Telepathic Bond and Permanency. The group would buy the permanency scrolls at level 20 to make them much, much harder to dispel.

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Sunday August 14th, 2022 11:40:09 PM

Desdichado is puzzled at Nira's excitement. "You [b]want[b] to tour Dirt City? That's the first time I've ever heard someone look forward to seeing that town. We should probably give you a rundown on the situation before we get there - while we've carved out a - supposedly - independent space of our own, when we left the Houses were in bad shape with both intramural fighting and the small problem of many of them having been taken over by rakshasa in disguise. We may be personas non grata when we get back."

The paladin is enthusiastic at Nira's suggestion of a permanent Telepathic Bond. "Oh, we've used something similar in the past to great effect. Having something permanent would be very handy."

No matter which direction the team decides to move, Desdichado decides it's well past time to write back to the temple in Plateau City with an update.

Welcome to Dirt City


Dirt City: What’s the Sitch? 
Monday August 15th, 2022 3:44:25 AM

Hmerrin breathes in the outside air, and suggests a trip to Dirt City. It’s been 2+ years (because of that Teucri Time Bubble!) since the Tide has rolled into the city…

For Nira, it's been a little longer than two years – it’s been 100! She is looking forward to seeing Dirt City! She also has a suggestion to better communicate over distances and safely in tactical situations…

Desdichado gives the elf a rundown on the Dirt City situation. The Tide has a non-interference pact with the Houses, and the last the heroes knew, the Houses claimed to have taken care of their own rakshasa problems (and refused all offers of independent verification). He writes to the Domi Plateau City temple, and (supposedly) intends to drop it off at the nearest Woldian gods temple or WLA for delivery
……………

The mine and pocket-plane are destroyed, the hub of Rakshasa operations in the Emerald Kingdom is cut off and removed.

The heroes report the situation to the Karri authorities, providing reports to the local temples and WLA. Then there is a trip to Dirt City. While Nira has never been to Dirt City, Danko has, and the Sorcerer/Rogue also knows the Teleport spell. The heroes will not have to find a boat and make the arduous voyage south along the river: through the Emerald Kingdom, along the plains of western Izen, around the long bend with Mount Bone in the distance… And then getting off at the hills just north of the Forest de Blanc and walking the final days to Dirt City. No, it is only gathering the courage to have a magical transportation, casting a spell, and arrival in the courtyard of The Tide’s Dirt City headquarters!

There is a bit of hullaballoo: a surprise appearance of Danko and Ramierez who have been gone nearly a year, and with Hmerrin, Desdichado, and Gaffer who had disappeared from the face of the Wold! And the roster of the Tide has changed since they were last here too: Sarge and Toston are no longer around, and Nira is.

It looks like the heroes are going to have to calm folks down, find some trusted people, and then get a low-down of what’s been going on!
…………..

Reminder Notes: The last the heroes know the Dirt City NPCs know…
1) Two+ years ago; Sarge, Toston, Hmerrin, Desdichado, and Gaffer left to travel to Sarge’s dwarf clan in response to a letter asking for help.
2) A year later, Toston’s fiance’, Nissa, hired Ramirez and Danko, and (with all of Toston’s gnome followers) packed up in search of the Tide.

Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29)  d20+26=29 ;
Monday August 15th, 2022 7:52:59 AM

Gaffer is happy to visit the city after such a long time and his first port of call is to check on his old gardens and the tree he had moved into their courtyard not long before they left.
He'll spend much of his first day back flying over the city, back in hawk form, reacquainting himself with it's alleyways and getting a feel for what might have changed in their absence. (Perception: 29)


Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]   d20+22=24 ; d20+26=33 ;
Monday August 15th, 2022 3:11:45 PM

Desdichado feels like the entire town is watching them as they step out of Tide House (OOC: is that we we named the new HQ?) after having been gone for so long.

He begins taking up his usual patrols and tries to reacquaint himself with the area (Perception: 24)

As he patrols, he strikes up conversations with those willing to talk with him, trying to improve attitudes and undo any fears or concerns that might have arisen from their long absence (Diplomacy: 33). He will make his way to the Temple of Wardd eventually, but for now figures there are too many eyes on him to try to re-make any acquaintances there.

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)   d20+17=25 ;
Monday August 15th, 2022 5:24:47 PM

"Hi everybody!" Hmerrin waves as they appear in the courtyard.
"Did you miss us? Do we still own the place?"

The young fighter will start off by making the rounds of Tide House, which seems as good as name as any.

He walks around the grounds, poking his nose into just about everything, and asks in general how people are doing.

Perception checks for anything different - 25
Diplomacy (taking 20 to gather information) - 21

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Monday August 15th, 2022 8:03:44 PM

Danko gives a weak wave and heads straight to the nearest ale house.. for some ale.... and to plan how he's going to spend his loot.

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Monday August 15th, 2022 8:50:32 PM

Ramirez joins Hmerrin, checking out the house, and then checks in with the local neighbors to see how things have been.

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 15th, 2022 11:17:05 PM

Nira joins Dez to get a tour of both the house and local surrounds. She figures being seen with him will help others see her as a friend (and not a likely pickpocket target). She smiles to all the people that he meets and introduces herself as well. When they're out of earshot she asks Des: "Are people around here always this friendly?"

At the house she asks meekly whether there are any spare rooms that she might call her own.

Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35)  d20+27=33 ;
Tuesday August 16th, 2022 5:11:55 AM

Gaffer takes to the skies as a Hawk once more and does a full lap of the city, seeing what has changed and getting a feel for the mood of the city. With a few years passing, who knows what has happened in the city with their absence.

[i]-----
Perception: 33 [i]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Tuesday August 16th, 2022 6:24:29 AM

A somewhat drunk Danko leaves the ale house. A big grin on his face and a few coins lighter.

He too wishes to take to the air.

Leathery wings sprout from his back and he starts running before yelling
" UP UP AND AWAAAAAAAY! "

He takes to the air and goes for a joy ride using his new wings.

Tide House: Past and Present 
Tuesday August 16th, 2022 9:40:52 AM

Tide House, as heroes are reminded or learn, is a former manor with an enclosed courtyard in the Moon Quarter of Dirt City. Out-buildings line the three walls and are filled with workshops on the main floor and living quarters above. A clean water pool now sits in the middle of the courtyard, and the solid wooden gates keeping out the rest of Dirt City seem well maintained.

Tombo Greenhand (human tavern-owner), Mazea Ironthane (dwarf leatherworking), and Sunny Culpepper (human sewing school), and Cinzi (human nightwatch) have all moved to Tide House and can give the skinny on what has been going on.

Two years ago, this sandstone and red tiled roof was the home of Galafar, a successful ‘independent’ merchant, who used his house as a secret temple to Ga’al (the heart-seeding god of Alisidur). The heroes of the Tide had discovered Galafar was in fact a Rakshasa lieutenant of Golden Eyes (main rakshasa baddie) named Anduin who had also killed most of the WLA in Dirt City and tried to kill The Tide, and the Rakshasa were using the Ga’alian priests as dupes to further subjugate Dirt City!

In the ensuing fight, The Tide revealed the multi-layered plot of the rakshasa and that they had been busy infiltrating the Houses of Dirt City too! Afterwards, representatives of the Houses, the Prince of Thieves, and The Tide all met and hammered out an agreement. The Houses got a promise of no interference from the powerful heroes, and got the inside information that Rakshasahad successfully infiltrated all Houses, the Princes Household, and several other organizations (the WLA and possibly the temple of Wardd, too). The Heroes got possession of the former Rakshasa headquarters (in Moon Quarter) and the promise that the Houses would not have House operations in the MoonQuarter, enabling the heroes to have a House-free part of the City Above.

Soon after The Tide moved in, most of their protected supporters felt it was also time to move!

Finally, they have been using the last of Toston’s fiance’s (Nissa) proceeds to refurbish the House. There is a ground floor of commonly used rooms, a first floor of 8 unused bedrooms (sparsely furnished awaiting a personal touch), and a flat roof that could be used for just about anything.



In Dirt City

The paladin doesn’t waste a day, taking up his usual patrols and reacquainting himself with the area. Danko also heads straight out, but to the nearest ale house… Ramierez, after a look at the House, checks in with neighbors. Nira also joins Dez to get a tour and to be seen as part of The Tide. Gaffer does his old thing as a Hawk and takes to the skies.

The heroes don’t see much that has changed. Busy markets, foreboding House Towers, and the over-topping Prince’s Castle, Arena, and Temple of Wardd are in their accustomed place. So too is the squalor of the docks, Grubber Town, and the Burn.

The only people who really talk to the heroes are the merchants calling from their stalls during the day: everyone else keeps their business to themselves. Again, normal.

What is not normal is that people don’t seem to notice that The Tide has been gone for so long. That is, until Danko and Ramierez remind Hmerrin, Desdichado, and Gaffer that D&R helped Nissa pretend the Tide were still in residence. They made illusions and disguises, and made occasional appearances as the team. Most of Dirt City think they have only been gone 6 months. Which, after all, is only usual in long-distance travel…

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday August 16th, 2022 5:16:24 PM

Hmerrin's face falls a bit as Nira proposes her telepathy idea.

He sheepishly holds up his recent purchases from the Catacombs.
"oops."

"It's a great idea," he hurriedly continues. "And as soon as we pick up some more loot, I'd say its the first thing we should do."

The lack of general knowledge regarding The Tide's prolonged absence is fine by the fighter.

To make up for his greedy faux paus, he gives Nira a tour, pointing out the available rooms on the second floor.
OOC - I thought we had a map of this place. Anybody got a map?

Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) 
Tuesday August 16th, 2022 6:04:35 PM

[OOC: I think Gaffer moved a tree from outside the city to the courtyard using Liveoak, giving the triggering phrase to their friends as a form of defence. It wasn't in the description so wanted to check if it is still present? Otherwise Gaffer asks how the new tenants would feel about a new tree being brought in.]

Gaffer meets up with a merry Danko in the air for some flying acrobatics before regrouping with the others on the ground. "I can cover your share Hmerrin, I think this is something worth us having. Though erm, Nira, would we all hear everything we each think?"

Since it is a bit of a reunion in the city, he suggests that they all go for food at Tombo's like old times.

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Tuesday August 16th, 2022 6:09:26 PM

"This is particularly pleasant," Desidchado says to Nira about the responses from people. "We've definitely been treated worse."

Back at Tide House, he asks Tombo what he's fixed up. He chats with him for a while about their trek out and the brief stay they had in Angel Springs on their way to the Scab helping Sarge's clan. He spends particular time telling him about some of the halfling dishes they had, figuring he might like to add them to his menu.

As the group meets back together, he says "Since Nissa has been keeping up the illusion that we've been here are along - and she's been looking for us - maybe we should stop by and give her an update...as well as ask her for updates about the past couple of years."

The paladin is up for the telepathy plan as well.

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Tuesday August 16th, 2022 6:14:04 PM

(OOC: About Tide House: A map would be great! If I recall, we've only seen the top floor and I think there are supposed to be more rooms below?)

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Tuesday August 16th, 2022 8:01:27 PM

Checking in with Nissa sounds like a good plan. Can I pick one of the rooms and cleanup first?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+14=28 ; d20+14=21 ; d20+14=29 ; d20+14=24 ; d20+14=34 ;
Tuesday August 16th, 2022 9:17:37 PM

"Would that be a problem, Gaffer? Any thoughts you wouldn't want to share with the group?" Nira tries to keep a straight face but can't. "Just kidding. No. It doesn't work that way. It's just like talking, but you do it with your mind instead of your mouth"

Nira will duck off to the Catacombs to get the scrolls (and a few other items for herself), and then when they have a moment at the house she will do the castings.

She waits to hear the response to Ram's question. She'd also like one of the spare rooms. If the party don't mind of course. She's not particularly fussed which one. As long as there is room for some books she'll feel right at home.

"Are there any good taverns about? How about we all meet up for dinner later. First round on me?"

-----------------
Caster Level checks to use CL20 scrolls: DC21. 28, 21, 29, 24, 34 = All Pass.

Settling In 
Wednesday August 17th, 2022 2:08:13 AM

Danko, somewhat tipsy, leaves the ale house, and decides to get some air with his new draconic wings. Citizens scatter, children scream, and the Sorcerer/Rogue creates quite a consternation across the city!

Hmerrin is a little sheepish at Nira’s proposal: it’s a great idea, but the Fighter has already blown his loot! The lack of general knowledge regarding The Tide's prolonged absence is fine by the fighter.
ooc: The DM is searching for the map. I may have to make a new one from memory.

Gaffer sees his tree is still standing alive and tall in the courtyard (ooc: thank you for the reminder!), and the people of Dirt City who stick around can see the dragon-man have some acrobatics with a common hawk. He wants a little clarification on the mind-speaking, and suggests that they all go for food at Tombo's like old times.

Desdichado provides commentary to Nira on the ‘citizens’ of Dirt City, talks with Tombo,about possible menu changes, and suggests a visit to Nissa.

Ramierez agrees checking in with Nissa sounds like a good plan, but he wants to clean up first!

Nira teasingly clarifies how the telecommunication magic works. She’s also interested in getting a spare room, a cleaning, a Catacombs run, a good tavern…

……………

The heroes meeting with Tombo, Sunny, Mazea, and Cinzi seems to be particularly useful. And they are joined by a gnome couple; Jaspertink (Jasper) and Posiepocket (Posie). Introductions are given all around, and soon the conversation is dotted by Jasper opening his mouth to talk, but Posie finishing the topic! The fond looks they pass back and forth ensure the heroes this is an old and fond game between the married pair.

Through this conversation, The Tide learn several things:
a. Tombo gives the group a map of the refurbished Tide House. (Ooc: follow-on email)

b. Tombo, Sunny, and Mazea agree that the heroes will probably hear three different types of stories and information: 1) those within Tide House and close Tide allies [i.e. WLA and Brother Elthorn from the Temple of Ffloy] , 2) most people of Dirt City, both Above and Below, and low-level Houses, and 3) House and Prince leadership.

c. Tombo, Sunny, and Mazea have been managing the courtyard area of Tide House as an informal committee. They have their shops open during the day and live inside the walls.

d. Japser and Posie manage Tide House proper: Posie the ground floor and kitchens, and Jasper the upstairs cleaning and upkeep. Their five children (Marygold, Calla, Agate, Obsidian, and Nickel) all help.

e. Nissa and all of Toston’s relations are no longer in Dirt City. The heroes remember that Nissa, Ramierez, Danko, and all Toston’s relations were at the dwarf hold when the group got out of that Teucri Time Bubble. Nissa ambushed Toston with a wedding and the pair planned an extended honeymoon! That’s why most people think The Tide have only been gone 6 months.

f. Tombo’s Tavern is open and doing well just outside the gates of Tide House. “Best move I made. Brisk business and better access to seafood and imported wines! Mistress Nira, I dare say you won’t find better in Dirt City.”

………….

Packages soon arrive from the Catacombs for Gaffer, Hmerrin, Danko, Desdichado, and Nira.

The heroes take a week to settle in and get used to the goings-on in Tide House and in Dirt City in general. In that time, there are no reports of House activity in Moon Quarter, nor any rumors of what has been going on in the Houses.

A ten-day after the Tide appeared in the Tide House courtyard, an invitation from the Prince of Thieves arrives, asking for a quiet meeting…

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 17th, 2022 4:16:07 AM

Nira grins widely to Tombo. "I'm sure I won't. Still, I think I had better check it for myself. Do you have a table or two free? Uh... regularly?"

She spends quite a bit of time in the Tide House library. Can you believe it? A library right where she's staying! Amazing! She starts by looking for history books to try and catch up on the past hundred years. After that, she looks for the dustiest books. They're usually the oldest ones. Sometimes it can be a lucky find and it's a tome of great information no-one has ever heard of before! Other times it might turn out to be a record of local tax matters, so, you know, you take your chances.

Besides that she makes herself a regular at Tombo's Tavern, getting to know all the staff there on a first name basis, and trying all sorts of different food. She isn't that keen on seafood, but tries whatever else she can get her hands on. She tries to make sure she visits every day, whether for breakfast, lunch or dinner, and always invites the rest of the party to join her if they wish. When dining alone she often brings a book from the library to read.

It's on one such day where Nira is returning from the tavern, book in one hand and half eaten apple in the other, that the invitation arrives. She doesn't know if this is a common occurrence or not so bites into her apple while waiting for someone to comment on it.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Wednesday August 17th, 2022 6:25:39 AM

Every once in a while the shape of the mid size dragon can barely be seen overhead...
Then one morning, close to dawn, what appears to be a dragon lands near the edge of Tide House,
The dragon takes a few steps then starts to shimmer.... the dragon disapears and where it had been is now Danko, grinning from ear to ear.

{ Well, }

he thinks to himself.

{,,, that should prove useful,,, }

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Wednesday August 17th, 2022 2:33:40 PM

Desdichado enthusiastically greets Jasper and Posie, and appreciates the information from everyone on what's been happening. He thinks it's nice to see a bustling little marketplace in the courtyard.

"Well, we were only here for a very short while after claiming this place," explains Desdichado when Nira asks about where she can stay, "and these rooms weren't even set up yet. Please take whichever looks best to you."

On hearing of the Prince's request, he winces. "He doesn't ask to speak with us often, but when he does it's never for anything good."

(OOC: Oops, Brother Elthorn from the Temple of Ffloy is who I was thinking of earlier, not the Wardd temple.)

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday August 17th, 2022 4:48:55 PM

Hmerrin claims the room next to the stairs (AX 12), and let Nira knows she's welcome to the corner (AX 6).

At one of the group dinners, he asks about magical defenses.
"I mean, can we do all those glyphs and wards and whatevers the raks are using?" we wonders over a chicken leg.
"By Domi this is good. Tombo is gonna make me fat."

The invitation by the Prince elicits a look that echoes Dez' comment.

"Maybe he just wants to know about the dragon buzzing the city," he grins. "Seriously, last time he told us to leave him and the Houses alone. And we have. Should be interesting given all the skills and goodies we've gained since our last talk."

He ponders.
"'Quiet talk' sounds unofficial. Probably should go as we are, rather than get all formal."


Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Wednesday August 17th, 2022 6:32:55 PM

Maybe not too formal, but it is an invitation from a Prince. I'll at least have to consider what color to make my cloak.

Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) 
Wednesday August 17th, 2022 7:51:47 PM

Gaffer throws his things into one of the corner rooms at random (AP22) only to be pleasantly surprised in the morning when the smell of Tombo's cooking wafts it's way up through the floor.

He spends some time during the week preparing another Spellstaff. He also purchases a few Holly Berry seeds to plant in the soil around the tree.

"We had a Hallow spell on the old place, I could look at putting up another one here."

As for the Prince, Gaffer finds himself caring a lot less about what the Prince has to say after the houses allowed the Rakshasa in.

"We need to make our way to Plateau City sooner rather than later, as long as they keep our Wardd clear, I'm not too keen to get wrapped up in house politics at the same time as we're dealing with the Rakshasa."

A Visitor 
Thursday August 18th, 2022 3:28:31 AM

Nira integrates with the Tide House people quickly, especially drifting to the library and Tombo’s. She might find what is called the ‘library’ as less than impressive. It has plenty of light and places to sit or write, but the number of books is… 12. Six ledgers on the former estate, three ‘Trixie Belden’ books about a teenage girl solving mysteries, two identical grammar books (tattered and dog-eared), and one of extremely sappy love poems from Nissa to ‘my Tosty-Wosty’. None are magical or otherwise significant.

Danko finds the only time he has wings is when he casts his new spell “Form of the Dragon II”. (Still a couple of levels before he has his own.) And keeping higher up helps alleviate the panic that was in the streets. Shimmering from dragon to Danko in front of Tide House also enables the rumor to quickly spread on who the ‘dragon’ that’s been seen actually is.

Desdichado is happy things are going well until the ‘invitation’ arrives. He morosely tells Danko, Rameirez, and Nira his opinion of the Prince’s interest.

Hmerrin claims two rooms for him and Nira, and suggests improving magical defenses. The blonde young man echoes Dez, then grins. Should be interesting! 'Quiet talk' sounds unofficial.

Ramirez does note it is an invitation from a Prince. Even if the ‘prince’ is elected by the Houses and his job is more on minimizing House conflict, and if he can’t do that he doesn’t last long…

Gaffer chooses a room, sets plants and spells, suggests another Hallow spell, and scoffs at the Prince’s invitation. The druid notes they need to NOT get involved in politics at the local level when dealing with the Rakshasa. As long as the Houses are leaving Moon Quarter alone, the Tide need to get ready for Plateau City!

…………..

Hmerrin and Ramirez want to visit the Prince. Dez groans about the invite, but hasn’t agreed one way or the other. Gaffer hasn’t rejected the invite, but hasn’t said they should go, either. Nira feels she doesn’t know enough to weigh in, and Danko just seems to want to blow off some steam.

It is a luke-warm response, at best, but given the history of both Dirt City and the ‘Prince of Thieves’, it could hardly be any better. The same evening that the Tide has the conversation, as the heroes are doing their final actions before sleep, Jasper comes knocking on doors. ”Excuse me, sirs and ma’am, but a visitor showed up in our Parlor, and is asking for you.”

Arrival at the Parlor finds Cinzi standing at the doors and watching an athletic-looking human man with well-groomed but graying beard. He does not have a cloak nor weapon, and his tight garments would make it difficult to have anything hidden on his person. He puts aside his teacup and stands slowly, making no sudden moves. “Tide Heroes, I am Darmious Foxx, a lieutenant for the Prince of Dirt City. I am here to unofficially pass information between you and my principle. He most wishes to keep the present arrangement with the Tide, and toward that end, to inform you of House actions to ensure the removal of Rakshasa in Dirt City. He also wants this discretely, so has sent me to you instead of you visiting the Castle, which would certainly be noticed.”

…….
Sense Motive DC 20 or Detect Lie Highlight to display spoiler: { Darmious believes he is not lying and feels he is sincere }
Detect Evil Highlight to display spoiler: { Darmious doesn’t detect as evil }
Detect Magic Highlight to display spoiler: { Darmious has no magic auras or equipment }
True Seeing Highlight to display spoiler: { Darmious is as he appears }
Perception DC 25 Highlight to display spoiler: { he has a mark on two fingers where there have recently been a ring, and his left ear is pierced but no earring. He moves like a rogue. }

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday August 18th, 2022 6:31:06 AM

Nira hereby makes it her mission to populate this 'library'. She considers those vile books that were recovered from the rakshasa hideout. It would be best they are kept somewhere safe and out of evil do-er reach. Perhaps this is the right place for them?

She makes use of the new telepathic powers of the group while inspecting Darmious and relays what she sees while silently eyeing him. "He speaks the truth. Well, and least he thinks he is. I don't see any magical auras on him either. Looks like he lost some jewelry. Missing two rings, and looks like an earing too."

Nira is a little confused by what she's hearing and when an opportunity presents itself she quietly speaks up. "I'm new to Dirt City and I don't really understand how things work here yet, but why would he want to be discreet about the removal of Rakshasa from Dirt City? Wouldn't that be a good thing? I mean no disrespect. I'm just trying to understand the politics here a little better."

------------
Sense Motive DC20: Autopass
Detect Magic: Pass
Perception DC25: Autopass


Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35)  d20+13=14 ;
Thursday August 18th, 2022 2:54:29 PM

Gaffer's eyes take in the man and he notices the missing jewelry, an effort to hide parts of his identity perhaps? or just ensuring he isn't worth robbing while traveling the city. Hearing Nira's reassurances, he relaxes a little into his seat.

"I welcome any news of the Rakshasa removal." He offers, though sure there is an ask coming their way. It seems to much to hope that the Prince has been so open as to send someone over just for an update.

-----
Perception DC25: Autopass
Sense Motive DC20: Fail


Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)   d20+3=23 ; d20+18=35 ;
Thursday August 18th, 2022 2:59:17 PM

Sense Motive 23
Perception 35


The discussions continue about going to meet the Prince.
Then, Jasper makes his announcement, and the group finds a well dressed rogue in the foyer.

"Or, we could just meet here," Hmerrin deadpans.

Darmious Foxx makes his pitch, and Nira reports her observations.
The fighter is on very high alert, and gathers the same intel as well.

He's got a pretty good idea why the Prince doesn't want to publicly disclose how badly each House was infiltrated, but makes no comment.
He's curious to see how Foxx responds to Nira.

"I don't suppose asking you what House you worked for will do us much good?" he asks, with all politeness he can muster.

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]   d20+30=31 ;
Thursday August 18th, 2022 3:08:46 PM

(Sense Motive: 31) (Detect Evil)

Desdichado does his paladin stuff and confirms Nira's analysis of Darmious Foxx.

He lights up at Nira's words. "See! That's what I said! If we're all fighting rakshasa there's nothing to hide. But the Prince and the House leadership didn't want to agree with a paladin for some reason."

He's all ears to hear what the Houses have planned to ensure the rakshasa are removed.


Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Thursday August 18th, 2022 7:28:40 PM

It seems that the current arrangement continues to be agreeable. So you are here to provide a report of the Houses? How are their efforts to root out the Rakshasa proceeding?

Ramirez does not yet know all the politics involved and he wonders if this 'arrangement' is actually favorable for the Tide, or moreso for these Houses.

A Visitor 
Friday August 19th, 2022 3:02:16 AM

(ooc: The Dm isn’t sure the heroes have the permanent telepathy yet. I didn’t see 12,500gp listed for gear for 6 people, even if supported temporarily by other PCs.)

Nira waits for an opportunity and asks what to her is an obvious question.

Gaffer notes the missing jewelry, and waits for the next shoe to drop.

Hmerrin is on high alert, but trying to conceal it with aplomb.

Desdichado all ears to hear what the Houses have planned to ensure the rakshasa are removed.

Ramirez doesn’t want to beat around any bush, so comes right out and asks for the reason Darmious is in the Tide’s parlor. There are unasked questions lurking behind his eyes.

…………………

Darmious inclines his head respectfully. ”Mistress Nira, yes? The elf maid who seems to be the only one in The Tide on whom the Prince doesn’t yet have a full dossier. I believe the reason is simple: the Prince still wants to be Prince.”

And with that start, the poised, deliberately moving man provides what he believes is truthful and honest information, both to the heroes’ questions, and also to some that have been unasked! (It is evident he is both well-prepared for this meeting and quite an astute observer of situations and people in his own right. [i.e. high ranks in Diplomacy, Perception, and Sense Motive] )

- The Prince of Thieves is selected by the Houses to minimize inter-House conflict and promote House prosperity. In recent memory (just before Hmerrin joined the CMTC), when Prince Liam Kent died, Dirt City saw the rise and fall of three Princes in a single season. The next, Prince Argus Fexel, used immediate, disciplined violence to balance peace in the City. It is a precarious balance. Every House is ready to jump on another House (or Prince!) that shows weakness or an opening. So no-one will admit to the others there is a problem, but have every incentive to ensure they are independent from others (including Rakshasa).

- The Prince recognizes The Tide are powerful, and open or clandestine warfare against (or because of) The Tide would unbalance the current situation. No matter what happens or who is killed, the result of an unbalanced Dirt City would be the end of the current Prince. But if the Prince is seen working with The Tide, the Houses will see a shift in balance (i.e. Prince too weak/ powerful, The Tide as Prince’s patsies/ power-behind-the-throne). Result = unbalanced Dirt City.

- At the same time, the Prince sees The Tide would also want to keep the balance. An unbalanced Dirt City will kill a whole lot of people, most of them innocents.

- At the same time, there is the Rakshasa, also unbalancing, also end of the Prince. And The Tide are the lead in finding out and doing WLA work in stomping them out of the Wold.

- Therefore, it is in the Prince’s interest to cooperate with The Tide, but not openly. And the Prince thinks the clandestine cooperation is in The Tide’s interest too. If the heroes can agree with this assessment, then Darmious can provide information and updates on what’s going on which would assure The Tide they need not get involved.

For Darmious himself, he smiles depreciatingly. ”The Prince knows you don’t trust him, but you need information from a trustworthy source so you will not get involved. He found me: an honest outsider not affiliated with Dirt City or any House. I am unselfish enough for a paladin to speak with, confident enough to meet with you without any weapons (he touches his belt) or magic (he touches his ring and earring spots), and skilled enough to both avoid detection by the Houses and can provide the Prince as much information about The Tide as he is giving you.”

“So, are we at an accord?”


…….
(All detection and skills reveal Darmious Foxx is trustworthy and believes he is telling the truth)

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Friday August 19th, 2022 2:20:13 PM

Desdichado sighs.

"You know, in a perfect Wold my tasks wouldn't include meeting with a representative of the Prince of Dirt City about why we should let the Houses do what they want."

"Help me understand exactly what we are agreeing to here: you are giving us information on what the Prince knows his happening with rakshasa activity in the Houses and we agree not to interfere with what they are doing? I've got to say, what if what they are doing is something we know won't work? Because so far, us killing them seems to work. It's slow and very difficult, but it works."

Desdichado is frustrated at this proposal, but if the rest of the group wants to go this route, he's willing to go along as well.

(OOC: Desdichado's equipment updated with 12,500 gp permanent telepathy scroll.)

Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) 
Friday August 19th, 2022 4:33:58 PM

OOC: Updating Gaffer's sheet for 25,000gp for himself and Hmerrin's telepathy costs.]

Gaffer is reminded by Darmious' comments that not every city need be like Dirt City, but the conspiring of the houses is something he takes as given at this point.

He pours himself a tumbler of what whisky remains from before they left and waits for the conversation to continue.

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Friday August 19th, 2022 5:52:36 PM

Hmerrin chuckles a bit at the line about being unselfish enough for a paladin to speak with.

"What?" he replies defensively at Dez' look. "It's a good line."

He listens to Foxx's spiel, and Dez' reply.
"Well, I can see the difficulty with trying to keep six Houses in balance with each other and the Princehood," Hmerrin admits. "And I'm fine with exchanging intel. And I'm fine with continuing with 'We don't bother you and you don't bother us', especially while we got bigger fish to fry."

"But, he and you have surely noticed our fights with the rakshasa tend to be loud and smoky and attract a lot of attention. What's the point in sharing information on Dirt City's dealings with them, if we can't doing anything about it? Under these conditions anyway."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday August 19th, 2022 9:39:26 PM

"Well, I've been out of the Wold for a while, so it's no surprise the dossier is a little light. I'm guessing by that statement the Prince has dossier's on the rest of the group. I guess it makes sense to know those around you". The others in the party don't seem surprised by the fact. Perhaps they already knew?

"I wonder what's in them..."

The rest of the Tide know far more about the politics here and who can be trusted. Nira tries to take a quiet bite from her apple and is prepared to follow the lead of the others.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Saturday August 20th, 2022 9:42:22 AM

Danko steps from the shadows having again visited the ale house.

He's not keen on what is being proposed as he generally has no trust with royalty or those that work for them. He feels that the proposal is bold but doesn't see how it benefits the group.

" Information is a powerful and VALUABLE commodity. I don't see how this proposol benefits anyone but those in power.
In other words 'what's in it for us' ? "

Shrugging

" But, I'm just a hired blade so... you know... "

ooc> Danko isn't keen on a permanent telephathy being a thief and generally an untrusting person. And he doesn't have the coing.



Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) 
Saturday August 20th, 2022 4:33:20 PM

Gaffer is happy to let Danko's comment hang and see if they can eek anymore benefits out of this conversation, but he makes a mental note to talk to Danko and Nira about the value of a none house controlled section of Dirt City. It's not something he thought the Tide would manage when they first joined, and he is honestly surprised it has lasted this long.

"I think our agreement to not get involved is as firm as the Prince's agreement to let us be."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday August 20th, 2022 10:38:50 PM

OOC: If it's a matter of gold, Nira will happily put in for Danko so he can be included in the telepathic bond. If it's that he doesn't trust the rest of the party, that's a different issue

A Visitor Explains 
Monday August 22nd, 2022 3:40:35 AM

(ooc: please mark off the costs for telepathy, and we will assume this has already been done. So the Tide can ‘speak’ with one another without others in the same room to hear. Unless those people have ‘Detect Thoughts active…)
……..

Desdichado sighs.
Gaffer pours himself a tumbler of whiskey.
Hmerrin chuckles and points out how noisy fighting rakshasa tend to be.
Nira wonders about the files Foxx mentioned, and tries to take a quiet bite from her apple.
Danko shrugs, feeling he is just the hired muscle.
………

Darmious Foxx looks confused, then a half-smile and glint in his eye gives a hint he thinks something said has been humorous. He doesn’t take long to explain.

”I think I see: we are having a problem with definitions. You think the Houses ‘dealing’ with Rakshasa means ‘cooperating’ when the Prince and Houses think it means ‘eliminating’. The Prince and Houses have no more interest to be ruled or killed by Rakshasa than to be deposed or killed by The Tide.”

“The Prince is certain there are no Rakshasa in the top tier of any House or anywhere in the Prince’s household. Prince Fexel had a meeting with all House leadership in a room with a permanent anti-magic through a doorway with a forbiddance spell against Outsiders, and accessed by a corridor observed by a permanent true-seeing crystal ball. Anyone who did not get through or refused to go through, including the Prince, was killed.”

“The Prince then had every person in the Castle go through the same process. And each of the Houses have a similar process for their cadre and at any leadership meeting, the magic verified by the Prince’s team.”

“Outside of House leadership, do you know that 793 ‘people’ in Dirt City have recently deceased, disappeared, or fled? The Prince has a bounty for anyone to point out a shapeshifter, and then a flying squad with blessed crossbow bolts, well… Prince Fexel ‘dealt’ with the rakshasa problem: no rakshasa, no problem.”
Foxx nods socially to Desdichado. ”Because so far, us killing them seems to work. It's fast and there is the occasional mistake, but it works."
…………..

Again, every indication is Foxx is telling the truth. Nira (and through her telepathy: the other heroes) immediately knows that the magic that Foxx describes would require at least three Wishes or Miracles to set up. And with Foxx telling the truth, that gives an indication of the amount of power the Prince (and each House!) has available.

A Visitor Concludes 
Monday August 22nd, 2022 3:42:27 AM

Foxx holds up a conciliatory hand. ”The Prince doesn’t want rakshasa and doesn’t want a war either with or because of The Tide. He has concluded the best way to get those objectives is to give you a trustworthy source, me, and enough information without strings attached, for you to decide on your own that the best interests of you and yours are the same.”

Darmious Foxx straightens his tight shirt. ”That’s all I’ve come for. Would you like a visit from me each time you are in Dirt City? I can also relay any message to the Prince.” The man waits expectantly, but clearly has nothing else to say or offer.

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Monday August 22nd, 2022 1:50:15 PM

Desdichado nods. "That sounds...like a good plan." He turns to the more magically inclined members of the party. "Would the measures they've put in place work to ferret out rakshasa?" he asks.

Turning back to Darmious he says, "I was called to Dirt City apparently to deal with this rakshasa problem, not to tear down the Houses or the Prince. For my part, I'm satisfied...well, mostly. I'm sure some of these mistakes might just happen to be those who are imminent threats to the Prince, eh? In any case, Dirt City isn't the only place with a rakshasa problem."



Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Monday August 22nd, 2022 3:56:49 PM

Danko leans against the nearest walls and throws his hands up in a "I don't know" gesture.

" You know my motto Des. Have shenanigans... and coins... and I'll be there. "

ooc> Rob, it's 90 percent coin, 10 percent being difficult. After some conversations between my Danko-ness and my Yves-ness we're prepared to accept your offer. Danko does have a slightly used and totally useless for him Cloak +4 of resistance that he's prepared to trade if you're interested.

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Monday August 22nd, 2022 6:58:12 PM

"I see nothing wrong with a bit of information exchange," Hmerrin agrees. "So, sure. Feel free to drop in from time to time. I for one am delighted the rakshasa are getting it handed to them here. Though nearly 800 seems a wee bit high."

The fighter lets it drop.

"Anyway, we thank the Prince for driving things along. You can let him know we could be out of town for a bit, following up on another lead."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 22nd, 2022 8:31:27 PM

"How is the Prince finding people accused of being rakshasa? Is it only in response to the bounty or have other means been found?" Nira is curious as to whether there is a way the Tide might adopt.

Antimagic with both forbiddance and true-seeing is a very powerful combination. She can see how it would be useful to escort any accused through it. Nira puts her mind to how it could potentially be bypassed. "The forbiddance spell wouldn't necessarily stop them, but would hurt them. The True Seeing would see through any magical disguises - illusions or polymorph spells. The anti-magic field would temporarily suppress all magical effects. The only way I can think of to try and sneak through would be to use some mundane disguises. A very talented artist could make them appear to be any race." she considers this a moment "I'd imagine anyone who went to the trouble to set up so many magical means of detection would also have some very perceptive people checking for disguises though"



Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Monday August 22nd, 2022 9:41:17 PM

Well it certainly appears that the Houses and the Prince have been rather ...thorough in rooting out Rakshasa.

An exchange of information sounds quite good. I hope this peaceful agreement will continue.


Ramirez is again left wondering, this time on just how zealous the rooting out of outsiders has become?

Bigger Fish to Fry  d20+23=25 ;
Tuesday August 23rd, 2022 3:04:55 AM

Desdichado checks with the Tide magicians on the effectiveness of the steps described. The paladin has a sudden insight: the gods or the Jericho or whatever have known about the rakshasa since Desdichado and Sarge was sent to Dirt City! (ooc: DM reveal!)
Danko leans dramatically and gives his catchphrase.
Hmerrin agrees there is nothing wrong with a bit of information exchange.
Nira also agrees it could work, especially with some sharp-eyed thief-catchers.
Ramierez is… diplomatic in his thoughts.
………….

The heroes seem to come away from the meeting with three themes. First, the truthful information exchange should continue. Second, the ‘rakshasa rooting’ seems systematic at the leadership levels, but much more rumor and innuendo otherwise. (ooc: note, ‘Outsider’ refers to the monster type, not anyone not of Dirt City). And third, the heroes have other fish to fry.

Darmious Foxx declines to elaborate, and, since our heroes have agreed future meetings are a good thing, the Prince’s man feels comfortable enough to make his slow and deliberate way to the exit. Outside the House doors, he blends skillfully into the shadows and is gone. Perception DC25 Highlight to display spoiler: {Foxx climbed and hopped the wall over Cinzi’s house. }

With Foxx gone and their next lead on rakshasa going to Plateau City, the heroes can set about planning
1. How to get to Plateau City.
2. Once there, how to find out where, how, and who the caravans (who were not rakshasa, in on it, nor dominated) from the Emerald Kingdom linked up with the rakshasa in Plateau City under the very nose of some of the most powerful people in the entire Wold!

(The heroes have the initiative.)

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+22=29 ;
Tuesday August 23rd, 2022 3:05:08 PM

(Perception: 29)

Desdichado watches Darmious jump over the wall. "Uh...if he can leave that way, someone can also get in that way. We should look into having that fixed."

Thinking of ways to get to Plateau City, he wonders if teleportation might work? "Danko, have you been to Plateau City before?" Otherwise, going part way by ship might be fastest, although he doesn't relish another boat trip.

"We should probably look through these ledgers we collected some more and see if there's anything useful about the caravans," he adds.

He has a sudden thought. "Oh, what about our gnome friends in the mine? Is there a way to get them out now? I wonder if their contract with the kolyrut was with the Emerald City rakshasa."

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday August 23rd, 2022 3:35:50 PM

Hmerrin winces at the mention of the gnomes. He had totally forgotten about them.
"We can teleport to the mine," he answers Dez. "And either kill Korlis and company a few more times, or just tell the gnomes its time to go."

"Plateau City - anybody got one of them Wind Walk spells?"

"As for what happens once we get there, I got no idea.
Let's start with the gnomes, then read the ledgers again.
Otherwise, I guess we mosey about town until Gaffer can match the view he saw in the vision. Or we get jumped by the bad guys."


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 
Tuesday August 23rd, 2022 5:41:02 PM

ooc> It would make sense that Danko would have been to Plateau City before being that it's a major city.
DM ?? 1300 miles per teleport with four medium char and their gear.

Danko also sees the jumps and looks on with admiration.

" I can think of a few ways to fix that "
He says...



Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Tuesday August 23rd, 2022 6:30:08 PM

I don't have wind walk, but I do have shadow walk. It's not an exact transport like teleport, but it should get us there in 2 or 3 days. maybe not the safest way to travel, but it can get us there.

But I agree we need to see to the gnomes first.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday August 23rd, 2022 8:50:22 PM

"If we defeat the kolyrut again, I could cast disintegrate on the remains. That should work. Another method would be to plane shift the remains somewhere. Either way, now that we know they're there we can plan for how to remove them"

Nira also has a teleport spell prepared.

Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) 
Tuesday August 23rd, 2022 9:03:30 PM

"If I spend some time with a map I should be able to get us very close with a Transport Via Plants, and I do have Wind Walker as well. Or at least I will have both of these ready tomorrow.." Gaffer offer his own transport options to the group. "But yes, the gnomes first thing tomorrow sounds like a good plan."

Transportation and Information. Co-DM SteveK 
Wednesday August 24th, 2022 5:41:33 AM

Discussion centers on transportation options and information options.

Transportation. It turns out that everyone except Desdichado and Hmerrin have magical means to transport the entire group long distances. Danko and Nira can Teleport, Ramierez can Shadow Walk, and Gaffer can (when not in the Scab) Transport via Plants. Danko and Desdichado have also both been to the greatest city in the Wold, so they can easily overcome that obstacle. There really is no need to sail or walk anymore!

Information. Where to get information boils down to looking over all the ledgers they collected from Greenleaf’s ‘bungalow’ (Boring!), or popping over to the gnome mines to free the gnomes from the contract being enforced by the three Kolyaruts headed by Korlis. The heroes recall they found out:
1. Korlis and his team was there to enforce the contract signed by the gnomes and rakshasa. There was no interest or tolerance to reexamine the contract or the signing circumstances, only that it was and the sides were holding up their ends.
2. The gnomes were not interested in leaving because their clan bargain binds them doing the mine work, regardless of the state of the above guard.
3. The gnomes had no contact with the un-dominated merchants who were moving the goods from the mine to the warehouse in the city of Karri in the Emerald Kingdom.
………………..

Ooc: If the heroes go to the mine, your kindly DM will need to know who cast which spell to get them there to ensure that spell slot was used…

(The heroes have the initiative.)

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Wednesday August 24th, 2022 5:08:27 PM

The kolyaruts are there to enforce a contract, which may still be in place until the rest of the rakshasa leaders are dealt with. So what can we do for them?

Ramirez still thinks the team should visit the gnomes and offers his transport spell if interested.

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday August 24th, 2022 6:43:32 PM

Hmerrin recalls some of the comments by the gnomes.

"The kolyaruts we'd just have to deal with. But, as I recall, the gnomes weren't interested in leaving regardless, and they had no actual contact with anyone on the surface. I'm guessing its a dead end.

Which leaves..." he looks at the ledgers unhappily. "Reading."

The young man grabs a tome, and starts working his way through it.

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+3=15 ;
Wednesday August 24th, 2022 7:24:25 PM

(Linguistics: 15)

Desdichado looks through the documents as well, hoping there will be something helpful.

"I'm sure the gnomes will be okay. Mostly I was worried that they'd still be down there if the contract was with the Emerald City rakshasa. I suppose they seemed happy enough down there for now."

Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) 
Wednesday August 24th, 2022 8:29:06 PM

It sounds like Danko can handle teleporting the group over to the city but Gaffer stills spends some time with a map so he knows the surrounding area.

The party haven't been back in a while and will be leaving shortly, so he makes a point to go around their courtyard residents and ask if there is anything they need from the Tide before they leave.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 24th, 2022 8:54:04 PM

It looks like Nira is the only one rubbing her hands together in glee at the thought of reading through documents. So much information!

She also wonders about visiting the local WLA outpost and see if they have heard any rumours. She decides it's worth a shot.

"Don't read through everything without me" she asks "I'm just going to check the WLA. Anyone want to come along?"

Nira hasn't been to Dirt City before, so asks for directions before she goes.

Leads. Co-DM SteveK 
Thursday August 25th, 2022 3:09:50 AM

Ramirez still thinks the team should visit the gnomes, but there doesn’t otherwise seem to be further interest.

Gaffer spends time with a map and general description of Plateau City and realizes the place is huge; easily six times the size of Dirt City! Plateau City is divided into 18 areas called Quarters, and each has its own architecture and ‘personality’. Built on both banks of a bend of the Endless River, Plateau City is the chief residence of the Woldian League of Adventurers, Star Mages Guild, and each main Temple of the Woldian gods. Finding the rakshasa is going to be like looking for a specific grain of sand on a beach!

Nira looks for directions to the WLA, and the long-time Tide members give her another shock: the WLA doesn’t officially exist in the City of Thieves! Hmerrin is a member, however, and knows how to contact the hidden WLA outpost. They drop in on Brother Elthorn at the small temple of Ffloy and leave a message. Soon enough, a Grubber boy drops off a message at Tide House with directions to a particular cul-de-sac in the City Below. The cul-de-sac contains a muddy sack that has a Refuge spell that transports the WLA members to the secret WLA outpost and met by Walker, a grizzled human in non-descript traveler’s gear. ”We were too much a target when we had a shingle out on the road like any merchant. Got the previous outpost raided and everyone killed. So we are more … careful… now. We change the entrance process and location every time.”

Any hero visiting the WLA can learn the WLA hasn’t been able to find traces of rakshasa in Plateau City, but they have a young team in the Nightmare Quarter that they have their eyes on. Paige Potter and Rhys Saelion are both members of the WLA. They may have local contacts…

Hmerrin and Desdichado look through ledgers reluctantly, Nira with great enthusiasm. And so it is little surprise that the small elf-girl is the first to find a lead! Greenleaf only used unmagiked merchants, and not always the same one, but they all went to the same place: Guild Company Limited. Hardly the most descriptive name!
…………..

(The heroes have the initiative.)

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Thursday August 25th, 2022 5:42:57 AM

"Right then, we've got some names, we've got a potential location, we've got travel options - shall we be off, then?"

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 
Thursday August 25th, 2022 6:17:18 AM

Danko agrees with Des

" Air Danko is ready when the rest of you are. Teleport anyone? "


Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Thursday August 25th, 2022 4:55:28 PM

Do we have anything to take care of before we leave? Maybe we should make a few appearances so people know we are in town. That way the deception can be kept up if needed that we are around.

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Thursday August 25th, 2022 5:47:54 PM

Hmerrin shrugs at Ramirez' question.
"Nira and I were just at the WLA, and Danko's been doing that dragon shifting deal of his all over town. I'd say we're good."

He gets his gear together, and meets up with the team.

"Danko, can you put us in the Nightmare Quarter? Might as well start with our WLA people."

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119  d100=16 ;
Thursday August 25th, 2022 8:05:29 PM

" Shouldn't be a problem " He responds to Hmerrin.

" Who's gonna be the four going with me for the first trip? "

---------------
Success role 16 - On target



Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) 
Thursday August 25th, 2022 9:36:15 PM

Gaffer raises a hand to join the first trip. "Let's go, and hope not everyone we meet today will be a Rakshasa."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday August 25th, 2022 11:53:34 PM

Nira is ready to go. "I've got a teleport spell prepared as well, Danko. Shall we share the load? Cast one each and get there in one trip?"

She places one of the ledgers into her haversack to take with her. Just in case it comes in handy.

She still isn't quite sure what to do with the stuffed unicorn.

New Elenna! Co-DM SteveK 
Friday August 26th, 2022 2:20:40 AM

Desdichado, Gaffer, and Danko are ready to go: The Tide has names and a potential location!

Ramierez asks if more face-showing would be appropriate, but Hmerrin points out there has been a lot in the two weeks the team has been in Dirt City. From Foxx’s visit, the Tide know the Prince was not fooled by the deception. And with flying dragons and walking the Moon Quarter and the streets to the Temple of Wardd and Danko’s contest on how many bars he can drink people under the table…

Nira places one of the ledgers into her haversack, just in case. She thinks about the stuffed unicorn, but it was one of the things that had a funeral pyre in Greenleaf’s boudoir (thank goodness!)

Nira and Danko set up the entrance to the Temple of Gargul as the meeting point for the teleports. The centerpiece of the Nightmare Quarter looms over the rest of the district in a decidedly macabre tone! Two teleport spells: three, two, one…
………………

And The Tide appear, but not in Plateau City! A fortress town guards a bridge across a good-sized river. (Know Geography DC15 Highlight to display spoiler: { This is Edenmoor, part of the kingdom of New Elenna. It is a defensive position and preparation area for caravans; either overland towards Izen or upriver to the Culverwood.} )

The local guardsmen apologize for the mis-direction of teleportation magic, especially after introductions happen (Edenmoor has heard of The Tide from Dirt City!). New Elenna has implemented a temporary moratorium of magical entrance into the kingdom. Although the kingdom can’t completely stop non-official travel, they are ensuring a better record than before. ”Going all the way to Plateau City? You will need custom stamps for each town on your way, or you will have trouble getting cooperation in the City. At least-wise, from those law-abiding.” (Know Local DC 15 Highlight to display spoiler: { Those in the know understand that this is to curtail Rakshasa activity.}

There is nothing to do for The Tide other than get their stamps, and begin the walk to Plateau City, stopping off at each town for another set of seals.

The first look at New Elenna (for most), the kingdom seems prosperous and well- defended. The road continues amid farm and orchard with the imposing cliffs of the First Plateau getting closer and closer. Soon enough, the heroes arrive at Huxwell. Here the cliffs are 5000’ high! The town of Huxwell rests at the bottom and the Niffwig fortress and town loom above. To ascend, The Tide gets a ride up on a “raft” inside the Huxwell fort, which only takes an hour. Each ‘raft” is between 30-50’ square and have thick 6”-12” ropes on each corner and are lifted, and has a mix of trade materials, wagons, and people along with guards on each raft to protect the passengers. Adventurers travel free as they are added protection for the trip. By law, there are no “trails” up and down. At least no official ones. This dates back to the early days when Aisildur was trying to take over the entire peninsula.

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32  d20+16=19 ; d20+16=21 ;
Friday August 26th, 2022 6:13:44 PM

Ramirez recognizes the area, and gives a few minor details about Edenmoor. He thanks the guard for the information.

It looks like those stamps will be a good idea. Should prevent some problems for us in the City. Maybe it's a good thing the teleport brought us here first?



Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 
Friday August 26th, 2022 7:48:36 PM


" What a revolting development this is! "



Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)   d20+10=30 ;
Saturday August 27th, 2022 1:48:29 PM

Ramirez explains where they popped up, and Hmerrin figures out for himself the need for stamps from each town.
[Know Local 30}

As they walk the road to Huxwell, he explains.
"That stamp thing is likley to curtail rakshasa activity. These guys are already on it. I'm guessing Green Eyes doesn't go out much."

Getting hauled up the side of really high cliff face on a "raft" is not a favorite experience.
"Sweet Alemi, that's a long way down," he mutters, more than once, on the trip up.

Getting on solid ground in Niffwig is a relief.
"Well, I get the defensive scheme," he sighs reluctantly.
"Its impressive. It really is. But, I sure wish we didn't have to deal with it."

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Saturday August 27th, 2022 5:17:01 PM

Desdichado thanks the guardsmen for the information, and appreciates Hmerrin's information about why it's being done. "Thank you all. You can't be too careful these days."

He tries to stand as still as possible while on the raft, afraid his movements might tip everything over!

Once up top, and catching his bearings, he looks for sign posts or asks for directions on the best road to take to get to Plateau City from here.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday August 28th, 2022 11:02:20 PM

Nira's first reaction is to think that she's messed up. She's teleported to the wrong destination. She looks about and sees Danko and quickly realises it wasn't her fault if he's also teleported here. The guards explanation then confirms it.

Her flight spell is still active (even if she's just walking), and she has her feather fall spell on hand too. For someone who's regularly in the air she does have a real fear of falling. With those measures in place though it allows her to relax and enjoy the view as the raft takes them up the cliff.

"Nice views from up here"

Magically Safe Roads only work when… Co-DM SteveK 
Monday August 29th, 2022 3:55:31 AM

Danko is a little embarrassed he teleported wrong, but the guards are quick to point out it wasn’t his magic, but New Elanna’s magic that brought them to Edenmoor. Hmerrin and Ramierez are philosophic, might as well collect stamps and see the kingdom!

At the top of the “raft” ride is Niffwig. The Tide gets another stamp and, after a walk through the small fortress town, can gaze out on the First Plateau. The First Plateau has cultivated forests, farmlands, and Teucri magic roads! The roads circle the first plateau and allow travelers to move at incredible speeds: any traveler can arrive at any First Plateau location in four hours or less. The heroes walk for only two hours before they arrive at Zidiac (below the 2nd Plateau) and Baenville (on top). Like Huxwell and Niffwig, the route to the plateau above is by “raft”. A friendly guard provides a Zidiac stamp at the bottom, and another gives a Baenville seal at the top where the Tide can have lunch.

The Baenville guards explain to travelers that the major roads on the Second Plateau are magically safe: no evil act can occur on the road. This is useful because off-road is dangerous, and not only because of the MonsterPreserve! (See Wikipedia Geography for more information) The heroes travel generally south. They leave Baenville and pass through Tincrow, skirt Lake Wellogy, and follow the Brinkwater River from Brinkwater towards Middleton and Hoomwix. It is after the heroes have left the town of Brinkwater far behind that they hear a cry for help. Ahead of them is a stopped caravan, and the people are looking at a clearing. A young gnome ran after his mule and is now trapped by a monster!

Know Engineering DC 15 Highlight to display spoiler: { This stretch of road has fallen into disrepair. A rapair crew and mage is needed to repair it! }.

The mule is being eaten, and the caravan master will say “Young Wil managed to get into ahole when the beast arrived, but his poor Honey wasn’t so lucky. And soon it will be Wil’s turn…”

Standing 20’ tall in the clearing is a bizarre creature with three twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider's head and a jungle orchid!

……………

Know Nature DC 27 Highlight to display spoiler: { The huge creature is from the Fey: a Tunche! Strong and venomous, it can also control the plants around it. Like other fey, it is affected by Cold Iron. }
Know Nature DC 32 Highlight to display spoiler: { It has Damage Resistance 15 bypassed by Slashing Cold Iron only}
Know Nature DC 37 Highlight to display spoiler: {The Tunche is intelligent and has a constant ability to speak any language (i.e. Constant Tongues spell) }

Map by Email

Hmerrin (MikeK)(HP 192/192 AC:30 T:18 FF:24 CMD:38)   d20+6=11 ; d20+34=42 ; d8+15=19 ;
Monday August 29th, 2022 12:30:19 PM

Know Engineering 11 - Fail

"That's new," Hmerrin declares, looking at the creature.
"Well, I haven't done anything really stupid in a while, so..."

The fighter is off, pulling out his axes and crossing the field at a serious clip, given he's fully armored.
If he gets to where he want to, he slams his battleaxe into the thingy.

--------
Double move (80') Charge to K15, pulling axes (quick draw).
AC 34 v AoO (mobility). Charge ac penalty included.
Atk hits ac42 for 19 hp damage.


Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Monday August 29th, 2022 2:51:45 PM

Desdichado is completely bewildered at the bizarre creature and follows Hmerrin's lead to attack.

Double-move (60 ft) towards the creature.

(OOC: I don't think I received the map via email.)

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=21 ; d20+14=26 ; d20+24=27 ; d8+8=10 ;
Monday August 29th, 2022 2:59:34 PM

kn engineering - 21
kn nature - 26

Looks like the magic road is damaged. And I dont know what that is but it doesnt seem too friendly, and that gnome is in trouble.

Ramirez retrieves his bow and fires a shot at the creature and hopefully distract it from the gnome.

hit AC 27, 10dmg

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 
Monday August 29th, 2022 4:44:05 PM

Danko shurgs and fires off a lightning bolt at the creature.

" Hope no one yells at me this time.. let the shenanigans begin! "

-------------

Maximized lightning bolt target is I16
73 points of damage.



Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35)  d20+23=38 ; 3d6+16=28 ;
Monday August 29th, 2022 7:22:56 PM

"It's a fey! Intelligent, venemous, plant manipulating and only really hurt by Cold Iron, don't take it lightly!" Gaffer calls out to the others as he runs closer to the fight. He tries to think whether Tunche would normally be in the area.

Seeing the young one in danger, he doesn't hold back, leveling a blackening finger at the Tunche and sending out a bolt of necrotic energy.

-----
Know Nature: 38
Move to O11
Cast Finger of Death: DC 26 Fortitude check: 160 Damage on a failure, 28 on a success.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 29th, 2022 7:38:46 PM

Nira concurs with the assessments the group has provided. Since it's intelligent and can speak any language, she holds her ground and tries diplomacy first. There's no need to attack everything on sight. She calls out to the fey:

"Could you stop eating that donkey please? We'd prefer not to kill you for it. You're clearly outnumbered now, so the smart thing would be to retreat while you can. We'll hold off our attacks if you do"

-----------
Free: Call out to the fey.

Tunche! Rd 2. Co-DM SteveK  d20+22=25 ; d20+22=28 ; d20+19=26 ; d20+15=27 ; d20+15=29 ;
Tuesday August 30th, 2022 2:45:15 AM

Hmerrin doesn’t hesitate, charging across the barrier and verge! The Tunche strikes out with a claw, missing, before the young warrior lands with an axe. Hmerrin’s axe passes most of the way through the creature, leaving only a small cut! It must have Damage Resistance!

Desdichado is completely bewildered at the bizarre creature and follows Hmerrin's lead to attack. The paladin gets close (ooc: to L14. Sorry, I didn’t include you in the map email. O-o), but not all the way across the sward, and discovers the Tunche also have Combat Reflexes! Another claw swipes at Dez, also missing.

Ramirez notes the magic road is damaged. He retrieves his bow and fires a shot at the creature that bounces off its super dense body.

Danko shurgs and fires off a lightning bolt at the creature, displaying his usual bravado and battlecry. But the creature dodges the entire strike! It must also have Evasion!

Gaffer calls out knowledge to help The Tide in the confrontation. Seeing the young one in danger, he doesn't hold back, leveling a necrotic energy bolt that makes the spider eyes wince, but the Tunche withstands the negative energies.

Nira concurs with the assessments the group has provided. Since it's intelligent and can speak any language, she tries to reason with the Fey.

……………
The Tunche starts a sing-song in Common, Fey, Alko, Elf, and Gnome languages: all at the same time. It is irritating, but not a magical effect. :-) ”Inchworm, measuring the marigolds. Come into my parlor, said the spider to the fly..” It doesn’t appear to be listening to reason.

And then, the huge fey defensively casts a spell! Instantly, a huge hedge of thorns grows in a line, encasing the Tunche and all of The Tide! In an instant, each hero is cut off from seeing anything except brambles and the huge, sharp, pointy thorns! (ooc: with team telepathy and amazing Know Arcana skills, it is easy for everyone to know this is a Wall of Thorns spell). The Tunche then steps away from Hmerrin, not drawing an AOO and is lost among the brambles.

The heroes take damage depending on their AC25 not including dex and dodge bonuses. (Damage: Danko 3, Dez 0, Gaffer 2, Hmerrin 0, Nira 7, Rameriez, 2)

Further, every hero is trapped and unable to move unless they either have magic in place (ex: Pass Without Trace, Freedom of Movement) or can succeed on a Strength check DC 20 to move 5 feet!

Miraculously, the caravan master is NOT in the thorns. So too is Young Wil: because he was in a hole, the thorns grow over his hiding space. Desdichado can hear the child call out: ”I’m OK, mister!”

…………….
Tunche AC 31 Dam 32

Map by Email

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis  d20+16=25 ;
Tuesday August 30th, 2022 4:13:48 AM

Nira is pleased that she tried diplomacy first. Now she won't feel bad at having to cut this fey down to size.

She activates her Freedom of Movement contingency spell by thinking the triggering phrase: "Help! I'm stuck!". With her magical freedom she now flies 25ft upwards and free of the thorns.

The best thing she can do to help the party is dispel the wall. She tries but it's not her best effort. That last remaining thorn stuck in her palm was distracting. Yeah, that was it.

"Move! Move! Move!" she yells in the direction of the wagons. It would be best they made their way to safety.

-------------
Free: Activate Contingency spell (Freedom of Movement)
Move: Fly 25ft upwards
Standard: Cast Dispel Magic. Dispel check: 25 likely a miss


Tunche! Rd 2. Co-DM SteveK 
Tuesday August 30th, 2022 12:20:57 PM

Addendum. Dispel Check for Tunche magic is 31.

Nira fails to dispel.

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+6=16 ;
Tuesday August 30th, 2022 1:11:58 PM

(Strength check: 16)

Desdichado struggles against the thorns, but they are so thick he has no success.

He calls out to the boy. "You'll be okay, Wil! Just wait tight, we'll have you out of this jam soon."

Hmerrin (MikeK)(HP 192/192 AC:32 T:20 FF:26 CMD:40)   d20+6=16 ;
Tuesday August 30th, 2022 2:29:29 PM

Hmerrin also struggles to move, without success.
[Str 16]

"Rutabega," he mutters irritably.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 
Tuesday August 30th, 2022 3:52:49 PM

“ Forsooth! I have an idea!”

Danko tries to make contact with Ramirez and Nira before uttering the magical phrase ..

“Banff!”

… and teleporting away …

And then reappears behind one of the wagons

——-
Teleport to U19.
Current HP 116

Gaffer - Courtney - HP: 146/149 AC: 27(T:18/FF:22) CMD:35) 
Tuesday August 30th, 2022 7:40:51 PM

Gaffer finds himself surrounded by the thorns but thankfully the walls before him part slightly so that he can slip out quickly. As he moves, he begins casting, a summoning spell to draw a Cloud Giant to the parties aid.

"Shout if you catch sight of it" he suggests to the group.

-----
Druid's Woodland Stride to move through Wall of Thorns normally.(?)
Move to O13
Summon Nature's Ally VIII - Cloud Giant, Against the thorns at M18


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday August 30th, 2022 8:13:19 PM

Ramirez starts casting a spell, hopefully it will help get him and the rest of the Tide out of these thorns.

Actions: casting summon monster

Tunche! Rd 3. (Oh, that hurt!). Co-DM SteveK  d20+22=34 ; d20+22=30 ; d20+22=42 ; d20+22=36 ; d20+22=35 ; d20+22=35 ; 3d6+11=20 ; 3d6+11=21 ; 3d6+11=22 ; 3d6+11=24 ; 3d6+16=25 ; 2d8+11=18 ;
Wednesday August 31st, 2022 2:04:19 AM

(ooc: Wall of Thorns.
Creatures in a wall of thorns can remain motionless to avoid damage.
Creatures are not grappled or have other condition to impede movement, defense, or attack; except that any movement causes damage as described last post.
Forcing through the thorns takes damage as last post and requires DC20 Strength check to move 5 feet +5 feet for every 5 points above 20.)

Nira her conscience appeased, activates her contingency Freedom of Movement and flies 25’ up out of the thorns. She can describe the battlefield, where most of the thorns are 10’ tall, but where the Tunche was is 20’ tall, which is completely concealing the monster. Nira gives direction to the caravaneers, and tries to dispel the thorns without success.

Desdichado struggles against the thorns, but they are so thick he has no success.

Hmerrin also struggles to move, without success.

Danko has an idea. Nira is already gone, but Ramierez is in reach. Danko takes 3 damage and has to concentrate to cast his spell, but he succeeds and the two heroes *bamph* to a clear space along the road. (Concentrate +17 vs DC18)

Gaffer, a druid, has little problem in slipping out of the magical thorns, then begins to summon a Cloud Giant to come to the party’s aid. (ooc: summon is a full round casting time. Because Gaffer moved first, the Cloud Giant will arrive at the end of next round, not the beginning, and will not be able to act.)

Ramirez also starts casting a summon monster spell, for it to arrive at the beginning of next round

…………..
The thorns are so thick and high that it blocks all line of sight to the Tunche: no one knows where it is!

Well, except for Hmerrin. Hemmed in as the young man is by the thorns, he can’t see the huge monster, but the creature can obviously locate Hmerrin. What’s more, the Tunche seems unimpeded by the thorns as it reaches through to rend at the armored hero! ”Little Miss Muffet sat on a tuffet eating her curds and whey…”

Four praying mantis claws and spider mandibles inside a beautiful orchid slide through the thorns. Three claws strike Hmerrin, one critically. The Tunche rends the young fighter, and to cap it off, bites hard! Hmerrin takes 130 damage AND feels poison coursing through the bite. (Fort DC 29;frequency 1/round for 6 rounds; effect 1d4 Con and 1d4 Wis plus nauseated for 1 round; cure 2 consecutive saves)

What is worse for Hmerrin is, hemmed in by the thorns, he can’t reach the Tunche to fight back!

The caravaneers listen to Nira and, belatedly, jump off the wagons and take scant cover. The horses in harness neigh and roll their eyes.

…………….
Tunche AC 31 Dam 32

Map by Email

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis  d20+16=34 ;
Wednesday August 31st, 2022 2:33:33 AM

Nira tries once again to dispel the wall of thorns. Now that she's had a chance to survey the area a little better she finds she's able to concentrate a bit harder on her spell. This time she is successful with her spell.

-------------
Standard: Cast Dispel Magic on the Wall of Thorns. Dispel check vs DC31: 34=Pass!

DM Note. The Tunche is 5’ away from Hmerrin!

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 113/119 
Wednesday August 31st, 2022 3:50:21 PM

Seeking to save Hemmi, Danko uses a trusty wall of force to seperate his friends from the ennemi,

With a magical "WHOAZZA" he casts

If successful

" Grab the boy and rush back fellas! "

--------------
Wall of force across J11 to J22 and 25 feet high,

Hmerrin (MikeK)(HP 62/192 AC:32 T:20 FF:26 CMD:40)   d20+18=30 ;
Wednesday August 31st, 2022 4:43:47 PM

[Fort Save 30 - save]

Hmerrin gets shredded. The Wall of Thorns falls away to reveal a seriously blooded fighter.
The man can feel the poison in his system. He manages to fight it off, and then activates his tattoo to keep it at bay a bit longer.

"Time to run, Wil. Get moving!" he calls out.

He retreats a little, making sure he's between Big Fey Al and the kid the whole time.

More fun news. It's poisonous, he mentally informs his group.

-------
Activate Brahmah Tattoo - Delay Poison
Move toward road, either 30' to Q15 or 10' in front of Wil, whichever is shorter.
AC 36 vs AoO

In Effect
Delay Poison - 3 hours - Temporarily Immune to Poison.


Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+6=15 ;
Wednesday August 31st, 2022 6:44:00 PM

Desdichado helps pull Wil out of the hole (STR check = 15, if needed) and then moves back to M:12.

Gaffer - Courtney - HP: 146/149 AC: 27(T:18/FF:22) CMD:35) 
Wednesday August 31st, 2022 8:04:18 PM

Gaffer finishes his summoning as he calls to the group. "We'll still need to take the creature down since the guarding is damaged. You alright in there Hmerrin?"


-----
Summon Nature's Ally VIII - Cloud Giant, next to the Tunche


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+23=35 ; d20+15=19 ; d20+15=35 ; d20+15=24 ; 2d6+4=9 ;
Wednesday August 31st, 2022 8:22:44 PM

concentration check = 35

Thanks Danko Concentrating on the spell, Ramirez completes it and summons a fire elemental. With the thorns gone, he sends it at the creature instead.

fire elemental attack on creature: hit AC 19, 35(nat 20) crit check = 24
damage 9 plus burn(burn (2d6, reflex save DC 18 or catch fire)

used:
spells:
0/1 6th level remaining

Tactical Withdraw. Co-DM SteveK 
Thursday September 1st, 2022 4:23:12 AM

Nira tries again, this time dispelling the Wall of Thorns. It reveals the Tunche is 5’ away from Hmerrin!

Danko uses his trusty Wall of Force spell to manage the battlefield, seperatin his friends from the monster.

Hmerrin feels shredded and poisoned, activating his delay poison tattoo. Its time to run, and the bloodied fighter still ensures he is between Big Fey Al and the kid. (he withdraws to O15.)

Desdichado helps pull Wil out of the hole and moves back to the road (he’s able to get to P14).

Gaffer finishes his summoning and a Cloud Giant appears next to the Tunche!

Ramirez also brings help, a large Fire Elemental, sending it against the weird fey, striking it once.

……..
The Tunche tries to follow Hmerrin, but is blocked by Danko’s Wall, and soon flanked by a Cloud Giant and Fire Elemental. It clicks its mandibles in frustration, then another Wall of Thorns completely obscures the huge fey! The heroes can hear it sing-songing: ”Ladybug, ladybug fly away home: your house is on fire, your children will burn!”

It takes a minute as the two summoned creatures romp around the new Wall of Thorns before the heroes realize the Tunche must have retreated into the woods. Wil is safe and it looks like back-up is arriving from up the road.

The Caravan Master is very appreciative of the heroes rescue of Wil, and offers his most prized possession: a Carpet of Flying 10x10 (60,000gp = 10,000gp per person or 5,000gp if sold). Wil, for his part, looks like he has learned a life-changing lesson about going off-road even for a super prize! Wil offers the heroes the very pretty Iris that he picked right before the Monster showed up.

From behind the heroes and walking up the road is a road repair team, headed by a mage and engineer. They will ensure the road is fixed once more.

Both the Caravan Master and the road crew try and dissuade the heroes from going after the Tunche: it has gone back into the Monster Preserve and people on the road will be safe once the road is repaired. It seems there is a strong political faction in New Elenna. By law, a monster is ‘safe’ if inside the Monster Preserve unless there is special permission from the Lord Mayor of Plateau City.

If the heroes really want to take care of the Tunche, they should go to Plateau City and get a special hunting license. Yep, that’s the best way to go about it!

END COMBAT

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 113/119 
Thursday September 1st, 2022 11:35:50 AM

Danko is in no hurry to take that beast on again.

“ Let’s heal up Hemmi and move on folks. “



Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d6=5 ; d6=4 ; d6=5 ; d6=2 ; d6=5 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ; d6=1 ; d6=3 ; d6=1 ; d6=5 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=6 ; d6=1 ; d6=5 ; d6=2 ;
Thursday September 1st, 2022 1:48:52 PM

(Lay on Hands x3: 34, 32, 36)

Desdichado takes some time to heal Hmerrin. "Let's get out of here and be on our way. No way to I want to go hunting that thing."

Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)   d20+18=21 ;
Thursday September 1st, 2022 3:46:51 PM

Fort save 21. Fail.

Hmerrin sits down, and spits out a mouthful of blood as Dez tends to him.

"Don't know why y'all think I wanna go after him," he chuckles "He's just fine way over there."

The fighter rises, and accepts the gifts on behalf of the Tide.

Then he glances at Nira.
"You got something that cures poisoning? If not, I got some antitoxin that should help me kick it before this spell wears off."

Hmerrin continues after the caravan.

------
If no one in the group can heal Hmerrin, he'll drink a vial of antitoxin, which gives a +5 bonus v poison. That makes his Fort save +23, and he statistically should come up with two consecutive DC29 rolls in the next three hours.


Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Thursday September 1st, 2022 4:06:04 PM

(OOC: Desdichado has an open spell slot that could be used for Neutralize Poison if no one has any better option. But he's unlikely to beat a 29 DC with his caster level.)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday September 1st, 2022 7:14:11 PM

Nira shakes her head. "Sorry. Poison is one of those things I can't easily cure. I could cast a Heal spell, but it's a pretty powerful spell and I've always needed more of them when we get into a fight. I might be able to help you with the antitoxin though."

She rubs Hmerrin's back as he takes the vial.

----------------
Standard: Use Bit-of-Luck ability to allow Hmerrin to roll his d20s twice and take the better results

Gaffer - Courtney - HP: 146/149 AC: 27(T:18/FF:22) CMD:35) 
Thursday September 1st, 2022 7:58:35 PM

Gaffer lets go of the magic holding the giant and settles back in step with the others as the set off again.

He has a moment of reflection that he's gotten so used to fighting Rakshasa that he forgot to consider other types of threats. He takes a second to cast himself an extended Barkskin for the next 5 hours.

"I don't have anything for poison, but I'll make sure to prepare it for tomorrow. If you want to rest for a bit I can get a Treant to carry you for the rest of the day!"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday September 1st, 2022 8:15:28 PM

I wonder how the road got damaged. Maybe that's something we'll need to look into later.

Ramirez casts delay poison on Hmerrin, sometimes a poison will wear off before the spell does.

Welcome to Plateau City! Co-DM SteveK 
Friday September 2nd, 2022 8:11:15 AM

No one is eager to go after the Tunche. A meeting engagement to rescue young Wil was bad enough: no one wants to hunt that thing in the forests or its den!

Hmerrin is mostly healed. The Paladin provides 3 Lay of Hands (for 102 hp), gives a Bit-of-Luck, and the fighter drinks his anti-toxin, which pretty much guarantees he is able to get 2 consecutive Fort DC29 saves sometimes in the next four hours. The Tunche’s poison passes without damage.

Gaffer considers how they have gotten so used to fighting Rakshasa, they are less prepared for other threats. A difficulty the druid does not intend to replicate.

Ramirez casts delay poison on Hmerrin, but as Hmerrin already activated his delay poison tattoo and the magic doesn’t stack, nothing happens other than the loss of the spell. (The road crew tells Ramirez that breaks occasionally happen; usually nothing sinister about it.)

And the heroes, a Flying Carpet richer, continue on their way.

……………..

The heroes arrive at Hoomwix in mid-afternoon and repeat the process they had at Huxwell (First Plateau) and Zidiac (Second Plateau). THIS time, however, the top of the escarpment is different!

The plateau is not very large, maybe only five miles across, and it is nearly full of well-manicured gardens and orchards and ordered farmland. And the south-west corner of the plateau sits Plateau City, the City of Adventurers! Imposing walls that have never fallen to an enemy fail to hide the Rainbow Palace and the Star Mages Keep, both of which tower far above the walls. There is a broad Trade Road from Hoomwix due South to one of the splendid City Gates…

The heroes walk south and arrive at Quest Gate, waiting until they slowly get to the front of the line. The guards’ questions are standard, thorough, and polite, and there is no problem paying the tax and moving into the greatest city in the Wold! And they arrived at the perfect place: Adventurer’s Square! Look, there! The fabled Red Dragon Inn! The first and original Woldian League of Adventurers!! The physical entrance to The Catacombs!!!

Further away, the heroes can see the tops of other fabled buildings. The ruins of the Temple of Domi! And the Skull-like Temple to Gargul in Nightmare Quarter! And the shining Cathedral of Light dedicated to Alemi over there on the largest island in the Endless River! The need to gawk and play the tourist is strong.

(ooc: Desdichado and others who have been in Plateau City know the Temple of Domi was destroyed by Marteus during the Year of Ascension a hundred years ago. When Marteus was defeated and gods of the Wold restored that Year, the priests of Domi never rebuilt. Instead, they saw the ruined Temple as a triumph of the indominatable defense and will of Domi, and have kept the Temple in its ruined state as proof of his ultimate success.)

(ooc: feel free to role-play doing so or resisting the urge :- )

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Saturday September 3rd, 2022 6:32:11 PM

Desdichado is glad to back in the City after having been away for so long. While not home, it's what has felt like it for several years now. He knows one of his first duties must be to report in on what he's been up to, especially having disappeared for over a year!

He goes to the temple ruins to be debriefed. He offers to show anyone around the Outcast Quarter near the ruins, take them to some of the more popular inns, and help them find a place to stay. "If you're feeling brave, you could try a jump down the Endless Falls," he laughs.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday September 3rd, 2022 8:59:49 PM

Lots of important buildings and history here. I bet the bars are full of good tales.

If he has the time, Ramirez will stop by the WLA and see how things are going. The chapter here probably doesn't need to hide like the one in Dirt City.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday September 3rd, 2022 9:00:06 PM

Nira shakes her head on seeing the Temple of Domi. The last time she was here it had only recently been destroyed. She'd hoped it would be rebuilt but can understand the reasoning for leaving it as-is.

She's keen to see what else may have changed in the town (and what has stayed the same), and resists the urge to utter the phrase "Back in my day..."

The Mining Guild Hall - Co-DM SteveK 
Sunday September 4th, 2022 3:14:51 PM

Before The Tide can split up, a message arrives from the WLA.

The WLA heroes from Nighmare Quarter are visiting the Mining Guild in Guild Quarter only a couple of blocks away. It would be a good idea to go see them…

The Tide follow the message directions and walk through Adventure Quarter and over a bridge to Guild Quarter. There, to the left, is the Mining Guild, with a young group emerging from the building, including two with WLA tokens on their shoulder…

…..

All CMTC Heroes are invited to post on the Nightmare Quarter Board. … we are having a CROSSOVER!!

Nightmare Quarter- Co-DM SteveK 
Sunday September 4th, 2022 3:30:11 PM

CMTC heroes, please post in Nightmare this week.

Factoring in Plans. Co-DM SteveK 
Monday September 12th, 2022 1:45:02 AM

The Tide gives farewells and invitations to the young Nightmare heroes.

And then, they need to decide what to do! Luckily, they had all evening and morning before breakfast to plan in a safe place. And they have a lead. And they know the Rakshasa know the Tide is back and where they most likely will come next.

Unknowns are still present. How many dominated and I dominated innocents are working unwittingly for the Rakshasa? How overconfident and arrogant is the group here?

…..

The heroes have the initiative.

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Monday September 12th, 2022 2:48:32 PM

"Sounds like we should make our way over to the Merchant Quarter and see what we can find out about this 'Bill Factor'", says Desdichado.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday September 12th, 2022 4:38:43 PM

It may be a trap, but it's our best lead. Shall we use stealth or kick in the door?

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 113/119 
Monday September 12th, 2022 5:01:52 PM

Danko listens and throws his some options.

" Well, it most likely is a trap. if we go and look around... If there's shenanigans, I can teleport most of us out. I would expect that some well placed protection of evil spells cast ahead of time would offer sufficient protection against possession. A few discreet ' As anyone seen Bill! Ya know! Bill Factor! ' will either get us some directions, a meeting with the gent or draw out the welcoming committee. Win win and win really. "



Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35)  d20+23=31 ; d20+27=30 ;
Monday September 12th, 2022 6:08:20 PM

Gaffer casts an extended Barkskin on himself in preperation as they move towards the Merchant Quarters,

"We don't have many stealthy options that include the whole group. I vote kick down the door. Heck, if the city is on guard against Rakshasa, then once we locate them I might be able to use an earthquake spell to bring the building down and make it public."

As they walk through the city, Gaffer compares the views he sees to the one he saw through the crystal ball previously, he remembers a bend in the river being visible and tries to match that with their location.

-----
Perception: 30
Knowledge Nature: 31


Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)   d20+18=27 ;
Monday September 12th, 2022 6:33:22 PM

Hmerrin shakes his head in wonder.
"I thought I was supposed to be the 'bash the door in' guy.

All we know is this Bill Factor is one of several people getting a lot of gold to rent his warehouse to this Guild Company, and Gaffer's ready to earthquake it already.

Let's see what this place looks like, maybe talk to Bill, get a feel for the place.
We can even let our 'gentleman rogue' try a little B&E if it comes to that.
THEN we can start with the fire and earthquakes and whatnot."

Hmerrin makes his way to the warehouse, and tries to get a feel for the place.
[Perception 27]

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday September 13th, 2022 4:11:28 AM

"We know they're here. They know we know they're here so they know that we'll be coming for them. I'd say they're well prepared"

"Remember, some of the people we might encounter could be dominated. Perhaps we should use non-lethal means on anyone that isn't clearly a rak? An innocent person shouldn't die at our hands."

Two Sets of Two Ideas. Co-DM SteveK 
Tuesday September 13th, 2022 5:08:22 AM

The Tide discusses. It looks like they come up with two sets of two options, but not a majority agreeing on any one.

1. Ask around Merchant Quarter on if anyone has seen Bill Factor. Or be more discreet.

2. Once the warehouse is found, bash it in! Or ask.

Once a decision is made, action will have to follow.

The heroes have the initiative.



Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+28=41 ;
Tuesday September 13th, 2022 3:52:24 PM

Desdichado thinks about their options. "The Nightmare group told us someone in the Mining Guild office wanted this Guild Company Limited looked into, so they're aware of some sort of problem. And 'Bill' is renting his warehouse to them - but it could be like those delivery men we encountered earlier. He may not have any idea of what's really going on."

"I'm not sure how discreet we can really be. The rakshasa very likely know we're in town. I say we can be a little cautious in looking for Bill, for his sake mainly, but realistically they'll be expecting us."

Assuming they go to the Merchant Quarter, Desidchado asks around for which of the warehouses belongs to Bill Factor. (Diplomacy: 41) Once they know, he's ready to go in "kick down the door" style.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+16=20 ; d20+20=36 ;
Tuesday September 13th, 2022 6:14:23 PM

Ramirez will join Des in asking around. It wouldn't hurt to have some extra info.

kn local = 20
diplomacy = 36


Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)  
Tuesday September 13th, 2022 6:48:07 PM

"And since they're already expecting us, there's no reason to hurry," Hmerrin points out.

"Let's at least walk around the building once and see which door we like."

Hmerrin sticks with Dez and Ramirez, but keeps his mouth shut.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday September 13th, 2022 7:41:21 PM

Gaffer accepts he may have gotten a little hasty. As the group begin to wander, he drops back into an alleyway so that he can take the form of a cat once more and trail the group from behind, watching for any others doing the same.

He can't help but note how much safer he feels doing so since the telepathic bond was put in place, much better than the old days of making lights glow to signal the team.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday September 13th, 2022 8:55:44 PM

Nira agrees with the 'let's start softly' approach. Gather info first and then perhaps act after that. Who knows, the information gathered could present a new approach?

Her ability to gather information isn't as good as Ram or Dez, but she has learnt a few things about the city.

---------------
Knowl Local: 34 (Take10)
Perception: 34 (Take10)


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 
Tuesday September 13th, 2022 9:12:09 PM

Danko 'sighs again. He's open to anything really. He can make himself look like one of the delivery people. He can operate as a fail safe and teleport himself and others away. Or he can free innocent, mind possessed minions that try to kill them.

Really, he can do any or all of the above. Or he can stand back and wait.

{ Whatever }

----------
If he goes with anyone, he'll cast protection from evil from the Brahama tatoo before entering anywhere.



Walking to Merchants Quarter. Co-DM SteveK 
Wednesday September 14th, 2022 5:28:00 AM

Desdichado thinks some discrete asking to locate the warehouse, and then be ready to "kick down the door".

Ramirez will join Des in asking around. It wouldn't hurt to have some extra info.

Hmerrin points out that since they're already expecting The Tide, there's no reason to hurry. He wants to at least walk around the building once and see which door we like."

Gaffer acknowledges he had a hasty thought and agrees with the plan. He shapeshifts into an alley cat to watch the group’s back.

Nira agrees with the 'let's start softly' approach. As they walk about, she learns a few things about the city.

Danko sighs. He can do nearly anything, ticking what he *could* do on his fingers. Yet with the others working their approach, he doesn’t actually *do* any of them. He’s ready to use his Brahmah’s Tattoo if going into a building, but otherwise stands back and waits.
(ooc: as DM in the Wold, I can’t make a PC do something :-)

----------

An initial plan set with room for flexibility (depending on what they find), The Tide makes for the Merchant’s Quarter. Starting at Gargul’s Skull Temple in Nightmare Quarter, they reverse their walk the previous day and take Skull Street to Rogue Quarter and the Temple of Wardd. Then they deviate, taking Riverside Road to get to Trade Quarter and the Open Palm Market where the Temple of Flower sits prominently in one corner. While on the banks of the Endless River, the team can notice there are more Quarters yet unnamed on the opposite banks. One of those Quarters has several prominent pyramids and buildings of even stranger design, which Nira learns is Foreign Quarter.

There is also a lot of river traffic! Nira finds out, besides many cargo rafts, there is a water taxi company: Leipa Landlubber. Simply call or wave for cheap, safe transportation to anywhere that touches the river. Leipa also has private taxi-barges and romantic “couples' tours” to Moonlight Island and Endless Falls.

Continuing on Riverside Road, the heroes skirt the edge of Guild Quarter and then come to their destination, Merchants Quarter. Turning to the right and away from the Endless River, march onto the road called Arrow’s Shot, which is a quick walk to Merchant’s Square.

Merchant Square is very organized with vendors, but not as large as Open Palm Market. The skyline here is dominated by the Constabulary Castle, the University of Magic, and the Royal Library.

Nira learns the Royal Library is huge and contains portals to additional wings in pocket portions of the Shadowlands. To use the Library, simply enter and speak to a librarian. Researchers as well as Scribes and Guides are available for a price. She also finds that the High Lord Mayor’s Castle, where High Lord Sturevant lives and where the actual government of New Elenna works, is in the northern portion of the quarter on Cutlass Street.

Gaffer doesn’t notice anyone trailing the team. He does, however, get a sense of ‘déjà vu’ when he enters Merchants Square. The angle is wrong, but he can see that to the west, the view of the rooftops and the magnificent Cathedral of Light are very similar to his vision in the crystal ball in Karri!

Diplomacy in Merchants Square. Co-DM SteveK 
Wednesday September 14th, 2022 5:29:20 AM

Desdichado and Remirez use their diplomacy to good effect: starting conversations, gaining trust, and discreetly including questions about being able to find Bill Factor for a potential future business deal. The D&R team are skilled and practiced to put people at ease, and it isn’t long before they are rewarded. Bill Factor usually can be found at his warehouse, and it is right over there on the corner of Merchant’s Square and Fouchard’s Run. What’s more (excellent diplomacy!), Desdichado sweet-talks what Bill looks like: a thin, balding, middle-aged human who huffs and puffs by climbing a flight of stairs.

Bill Factor’s Warehouse looks like a sturdy half-timbered building four stories tall with a pitched tile roof. The ground floor has a wooden double door large enough for a wagon to drive through, with a smaller door-within-a-door for persons. The second floor has windows that are large enough to be the standard living quarters with grills to prevent burglary. The top two floors have smaller windows with grills, obviously just enough to let light in.

The heroes have the initiative.

Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)   d20+18=21 ;
Wednesday September 14th, 2022 3:34:03 PM

"I'm gonna take a walk," Hmerrin states, thrusting a chin toward the warehouse.

He circles around the exterior of the warehouse, looking to see if there are other windows and doors on the side or back of the building.
[Perception 21]

Once complete with his circuit, he'll accompany (or catch up with) anyone who has entered the place looking for Bill.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday September 14th, 2022 3:49:43 PM

Would anyone like to go look into some of the upper floor windows?

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Wednesday September 14th, 2022 4:26:56 PM

Desdichado sees the small, barred upper windows and sighs. "We're going to have to make our way up there to fight these things, aren't we?"

After the group looks around the building for additional entrances he asks whether they want to try knocking or just head in unannounced. He's ready for either

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119  d20+19=27 ; d20+18=37 ;
Wednesday September 14th, 2022 6:03:30 PM

At Ramirez's question, Danko looks up.

" I can handle that. Stay frosty my friends. "

Danko looks for a dark and isolated corner and then starts casting...

His Brahmah tatoo glows, another spell is cast with no observable effects and with a third spell, Danko fades out of existance.

An invisible Danko flies to the second floor, makes a check for traps and looks in.

(ooc> Yep, lots of actions. Three spells, one move and two perception checks. )

---------------
Protection from evil
Fly 13 minutes
Greater Invisibility 13 rounds

Perception check for traps - 27
Looking in the window - perception check 37



Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Wednesday September 14th, 2022 8:13:40 PM

Grasping on to his sense of deja vu, and knowing he has a moment while Danko investigates, Gaffer meanders between buildings for a minute, trying to align the angle of his own surroundings with the view he remembers.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday September 14th, 2022 10:24:39 PM

Nira tries to find an inconspicuous place to stand near the front while the rest of the group does some scouting.

When Gaffer starts to go off for a walk, she joins him. She's not quite sure what to look for, but trusts that he does.

-----------------
Perception: 34 (Take10)

Checking out Bill Factor’s Warehouse. Co-DM SteveK 
Thursday September 15th, 2022 11:42:57 AM

(ooc: no worries about multiple actions; we are not in combat rounds. DM will manage the time to ensure everyone is on the same timeline before any shooting starts. :-)

Hmerrin circles the warehouse. He finds the warehouse shares walls with four other buildings in this heavy urban environment. He can see the front wall and four stories, and he can find that there is a back corner on Merchant Street with a small door. But that is it.

Ramirez suggests a look into the upper floors. Danko complies, casting three spells to invisibly fly up to the second floor windows. After a visual inspection, he can’t see any hidden traps at this window, and looks in. Gingham curtains are wide, and inside looks like a children’s bedroom. Two beds, a couple pewter thundermugs, two chests, a night table with a pewter basin and pitcher all look solid and efficient, but not expensive. Gingham linens, a rag-scrap rug, and half a dozen toys all look hand-made and done in a basic style. There is a door in the far wall and the room is empty.

Desdichado is ready to try knocking or just head in unannounced.

Gaffer meanders with Nira, trying to align his déjà vu and the vision. After a minute or so, he’s pretty sure he won’t be able to pinpoint where the ‘conversation’ had taken place just by working his memory. However, he does think that it would be somewhere very close to Merchant’s Square, but higher up: he remembers seeing more roofs, less walls.

The party has the initiative

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+28=35 ;
Thursday September 15th, 2022 1:01:58 PM

At Danko's description of the room, and Gaffer's intuition that this probably isn't exactly what was seen in the crystal ball, Desdichado suddenly becomes much more cautious in his approach.

"If there are kids in there, I don't want to risk a fight. Let's try knocking and asking Bill Factor nicely about who he's renting his warehouse out to. Maybe he'll know something, maybe he won't."

(OOC: If others have other plans before talking, I'm all for it.)

(Diplomacy:35)

Desdichado tries to be his friendliest towards Bill Factor and put him at ease.

"Hello Master Factor, my name is Desdichado. We wanted to ask you some questions about the people you're renting your warehouse to - Guild Company Limited. We've had some encounters with their members down south. Apparently the Mining Guild has found some irregularities with them as well."

"Anything you could tell us about them would be helpful. To be clear: they are a dangerous group, I'm sure you've had no idea because they hide their activities well. For your safety, though, we want to investigate them here."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=35 ;
Thursday September 15th, 2022 5:43:14 PM

Ramirez supports Desdichado's move. He waits with him at the door. Des laid it all out so he adds nothing extra and just observes when the door is answered.

perception = 35(nat 20)

Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)   d20+3=23 ;
Thursday September 15th, 2022 7:03:05 PM

Seeing the door in back, Hmerrin tries the handle for giggles.
He has no intention of going inside, but is curious if the door is open.

Working his way back to the front, he lets the team know what he's found.

Dez's plan makes sense, and Hmerrin tags along with the paladin to see what Bill has to say.
[Sense Motive on Bill: 23]

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119  d20+18=36 ;
Thursday September 15th, 2022 8:47:15 PM

Danko takes a sniper position and watches over Des.

{ Send- I've got the high grounds and covering your backs - end }

----------------------
Protection from evil
Fly 13 minutes
Greater Invisibility 13 rounds


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday September 15th, 2022 10:50:04 PM

Nira stands 10ft or so to the side of the warehouse door. Not hiding or pressing herself against it mind you. Just standing idly out of the way from the door. She doesn't want to startle whoever opens it. A well armed group is no doubt quite intimidating, so no use overwhelming them with numbers.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Friday September 16th, 2022 4:52:45 AM

Gaffer keeps some distance from the gathering Tide, finding a spot across the street to perch and watch what happens. If they all head inside the building, he'll run over to join them inside.

Bill Factor. Co-DM SteveK 
Friday September 16th, 2022 5:59:17 AM

Hmerrin tries the handle for giggles. As halfway expected, it is barred from the inside.

………………

Gathering back near the front of the warehouse, The Tide make their preparations.

Danko takes a sniper position and watches over Des. Across Fouchard’s Run from the warehouse is the University of Magic, which is encircled by a 5’ thick and 15’ high, stone wall. It is the perfect vantage point to see into the doors (albeit at a downward angle), and up and down the street. While sitting there, Danko’s Greater Invisibility wears off (it has now been 20 rounds, i.e. 2 minutes since casting)
(Danko should make a Perception check for what he can see up and down the street, and a Stealth check to avoid being seen on the wall)

Nira idly stands 10ft or so to the side of the warehouse door.

Gaffer is a small cat in the street.

Desdichado, Ramirez, and Hmerrin go up to the front door, and the paladin knocks. Soon, vague sounds come through the door along with a muffled ”Just a minute, Master William!” (For the three standing near the door only, Perception DC15 Highlight to display spoiler: { The vague sounds are a startled ‘oh!’, the scraping of a wooden stool against a stone floor, and a quick step accompanied by wheezing breath up to the door.} ) Opening the door is a human that matches the description of Bill Factor.

The three at the door only can see that behind Bill is a large, empty room with occasional lines of wooden support beams. To the right there is a countertop with stools in front and a set of cubbies behind it. Dimly seen on the far side is a small, barred door. Desdichado tries to be his friendliest towards Bill Factor and put him at ease. The man blinks and leans out to look to the left and right in the street. “Um, OK, please come in and we can talk. I am expecting another business soon, so I will apologize in advance if I stop our talk short.”

Bill lets in any of the team who want to come inside, and waves a hand at a dozen stools against the wall near a countertop. He listens to the paladin, worry lines getting deeper and deeper. ”I confess I have no idea of anyone who is a part of “Guild Company Limited”, I have never met anyone. As goods come in, I ensure the waggoneers pile the goods inside a specified circle in the middle of the warehouse. I lock up, and the next morning, all goods are gone and my payment is on the counter.”

Hmerrin has a hunch Bill is telling the truth.

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+28=39 ;
Friday September 16th, 2022 3:58:41 PM

(Diplomacy: 39)

"I believe you," says Desdichado. "I think they try to keep their identities hidden. I don't want to keep you from your other business, so I have just a few more questions:

"What kinds of goods are being exchanged?
Can you show us the circle? Is this circle magic?
Do those picking up have a key to the warehouse? How do they get in?"

"Just one more thing. I know this is a very big request, but when the next pick-up is scheduled, could we wait in the warehouse? If so, I'd recommend taking your family somewhere else for the evening if you can. We'd make sure no harm comes to your warehouse," and giving a quick glance in Danko's direction adds, "or compensate you more than fairly if it does."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=24 ;
Friday September 16th, 2022 7:27:02 PM

Ramirez accepts Bill's invitation to enter. He nods agreement with Desdichado. I agree we need to examine this circle. Bill, we have a few more friends who will be arriving shortly. These people who have rented your warehouse may be aligned with the Rakshasa that you have no doubt heard about. I hope you understand that we want to put a stop to their plans.

I wonder if we can hide here and wait till this next delivery comes and then they leave. We may be able to find out some more about the operation.


Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Friday September 16th, 2022 8:34:26 PM

Gaffer runs to get into the house along with the others who seem to have a good handle on the conversation. He listens quietly as it seems like a plan is unfolding.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday September 17th, 2022 1:26:08 AM

As the others enter the building, Nira follows. Des has the questions covered so she just tries to stand back and appear non-threatening. It's actually hard for her to appear threatening, so this is kind of the norm for her.

She stays alert for any trouble though.

Perception: 34 (Take10)

Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)   d20+18=38 ;
Saturday September 17th, 2022 11:33:55 AM

Perception 38

Hmerrin has nothing to add, and decides to just continue with the strong silent type routine.

Offered a stool, he tries to figure out which one was moved, and sits there.
As Dez continues speaking, he casually looks around his perch for anything that might have been tucked away somewhere.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119  d20+18=33 ; d20+6=26 ;
Sunday September 18th, 2022 5:00:07 PM

Danko keeps and eye out up and down the street
and is stealthy and stealthy can be

---------------------------------

Perception 33
Stealth nat 20 26


A Warehouse Mystery. Co-DM SteveK 
Sunday September 18th, 2022 5:07:48 PM

The Tide seems to let Desdichado kept the lead in the discussion, and the paladin gets answers.

What kind of goods? They are always in boxes, crates and barrels, Bill doesn’t know.

No one has a key except Bill, so he doesn’t know how the goods leave his warehouse.

Bill shows the group the circle, it is a shallow , stone groove chiseled into the warehouse floor. Pacing it off, the Tide determines it is 20 feet across. Nira sees no lingering aura.

Bill doesn’t schedule pick-ups, but he coordinates drop-offs, and the next one is due this morning. In fact….

(Danko can report via telepathy that a caravan of three wagons has entered Fouchards Run, and stopped at Bill Factor’s Warehouse. The caravan master is the gnome who gave the magic carpet to the heroes for saving Young Wil from the Tunche!)

There is another knock at the door….

Bill looks to see what the heroes do.

Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)  
Monday September 19th, 2022 5:28:21 PM

Hmerrin relays what Bill told them.
"Teleport circle or something?" he shoots out to Nira and Gaffer.

Danko gives them the low down on the incoming wagons, and Hmerrin smiles at Bill when he hears the knock on the door.

"It's OK, you can get it."

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Monday September 19th, 2022 6:24:57 PM

Gaffer is padding in a circle on the floor, the stone is cold and he can't find a comfortable place to sit, but his head snaps up as the knock rings out. He tilts his head to the side, intrested to see how this plays out. If the caravan group don't know who they are working for, they shouldn't be concerned by the Tides presence.

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Monday September 19th, 2022 7:19:41 PM

"The people coming in are the next dropoff for Guild Company Limited?"asks Desdichado. "Well, this should be interesting."

He waits with the others as the group comes in. "Hmm..," he thinks to himself, "I wonder if the caravan master is a member of the Gemsmith clan."

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119  d20+18=32 ; d20+6=10 ;
Monday September 19th, 2022 8:29:05 PM

Danko keeps watching and relaying

-------------

Perception 32
Stealth 10 ( plus any bonuses for being up high)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday September 19th, 2022 9:37:25 PM

Nira shares the same thinking as Hmerrin and telepathically discusses it with the group. "Teleportation circle would make sense, but I don't detect any magical auras so not a permanent thing. Could be they only cast it when needed. Who's the caster though?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday September 19th, 2022 11:11:14 PM

Ok, are we hiding or talking to them? I could cast a minor illusion which might conceal us.

A Warehouse Meeting. Co-DM SteveK  d20=7 ; d20=17 ; d20=11 ;
Tuesday September 20th, 2022 1:23:19 AM

Danko keeps his place and his telepathic reporting to the group. Most people normally don’t look up, but in a crowded city, Mr Shinanigans knows several folks have spotted him. They just haven’t said anything. Yet.

Inside the warehouse, most of the others want this to play out. Bill opens the door and then opens both large doors. In comes William, the caravan master. He spies the heroes and breaks into a wide smile. ”Our rescuers!”. William comes and takes a stool with the heroes. Hero-worshipping Young Wil hangs out around the Tide until he spies Gaffer, and then exclaims ”Kitty!” and tries to pet the cat to make it purr.

With William giving the story and The Tide’s bona fides, Bill is more than happy to agree to the heroes’ plan. The wife has a sister on Second Plateau that’s been wanting a visit. So after the goods are piled into the circle, Bill plans a visit, and William takes his payment
And goes to laagar the wagons outside the city.

The heroes are left alone with the piled goods in the circle in Bill Factor’s Warehouse.

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+22=26 ;
Tuesday September 20th, 2022 1:33:55 PM

Desdichado greets William and Young Wil warmly with a big hello. To Young Wil he says, "I think I have something for you in my pack..let's see - here you go," as he pulls out a couple of sticks of halfling rock sugar for the boy.

As Bill leaves, Desdichado decides to take a closer look at the goods (Perception: 26).

"Now I guess all there is left to do is wait. Would it be an incredibly stupid idea to wait inside the circle?" he wonders.

Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)   d20+18=37 ;
Tuesday September 20th, 2022 2:53:46 PM

"I was thinking we pretty much have to," Hmerrin answers seriously.
The fighter also pokes around at the goods [Perception 37]

"My guess is no one even shows up. They've figured out a way to scoop anything sitting in this exact spot. If we're not also sitting here, we'll just see boxes one second, and air the next, and that'll be that."

"Course, we could get dumped out anywhere. So, I'm open to suggestions."

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119  d20+18=35 ; d4=4 ; d20+6=25 ;
Tuesday September 20th, 2022 4:20:47 PM

Danko maintains his position and tries to hide a little more and see a lot more.

-------------
Perception 35
Finger slip, 4
Stealth 25

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday September 20th, 2022 4:32:14 PM

Gaffer has no problem being indulging the boy and "Is there a way we could leave something extra in the circle to see what's on the other side, or help us track it down?" Gaffer looks mainly to Nira to see if her magic might offer something here. "Otherwise, I vote we all climb in."

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday September 20th, 2022 4:33:55 PM

[OOC: Accidentally submitted while editing. Just meant to add that he wildshapes back to his human form after everyone else has left.]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday September 20th, 2022 5:14:06 PM

Well, I guess they teleport it out. So if we sit in the circle, we can go along for the ride.

Considerations. Co-DM SteveK 
Wednesday September 21st, 2022 4:09:46 AM

Meeting
Desdichado greets William and Young Wil warmly and gives the kid a sweet. Gaffer indulges the boy as a cat, and waits until everyone is gone before becoming human again.

Goods
A closer look at the goods is what Bill says: crates and casks of various sizes and weights that are nailed and sealed to detect tampering. Some slosh, some clink, some rattle, and some are pretty silent. None have a discernable smell. Unless the team has magical means to look inside without opening, they will have to decide to break seals to learn more.

Circlele
Desdichado wonders how stupid would it be to wait inside the circle? Hmerrin thinks that is the only way to track where the goods go. Gaffer doesn’t like walking into what to him is an obvious magic, and hopes Nira has a solution. Ramirez thinks the ride is the only way.

Outside
Danko stays on the wall and tries to hide, but that is difficult because he had already been spotted. Ten minutes on the wall, the caravaneers are still unloading wagons, and six constables walk up Fouchards Run towards Constable Castle. “Oy, ay there! We try and keep people casing joints around here. C’mon down.” If still there an hour later, the caravan and Bill and family are gone, and a professor from Magic University comes by to chase off Danko. Near the same time, Danko knows by telepathy that the rest of team is going to be sitting on the piled goods and expect to be teleported somewhere else at any moment. It looks like the magical rogue has a choice to join the team or be in real danger of being separated from the party…

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday September 21st, 2022 8:26:24 AM

Nira has the same idea as Gaffer.

"The problem is that we don't know where it would take us or what would be on the other side. What we could do is look for a small animal of some kind. A mouse or something smaller like a bug of some kind. I take a clipping of fur or scale from it and then we leave the animal in the circle. Once it teleports away I cast a scrying spell on it. If the spell works it would give us some detail about where it's gone and let me see and hear what's waiting on the other side. They might not even notice or care about a bug appearing. It also means we could potentially teleport at a time convenient to us and perhaps catch the other side unaware."

She waits to hear suggestions or feedback from the others.

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Wednesday September 21st, 2022 1:50:37 PM

"A mouse you say?" says Desidchado archly, looking towards Hmerrin. "That might just work. I am worried about the possibility of losing a chance to find them until the next drop-off, though. We've already pushed the boundaries of hospitality on Bill, and if there are two incidents, they may come for him."

Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)  
Wednesday September 21st, 2022 2:56:32 PM

Hmerrin grins. "A mouse you say."

The fighter reaches into his haversack and brings out a small matchbox.
Inside is a small mouse.
"Meet Mr Jingles. Very special mouse. Couldn't get rid of him if I tried."

To Dez - "I really like the idea of not having to leap into a teleport circle without knowing what happens to the contents therein. If Nira can't scry it, we can go sightseeing while we wait for the next pickup."

He passes the mouse to Nira, then deposits it as far into the pile of crates as he can.

Then, he backs up and waits.

----

Yule present 12/7/2017 - A mouse named "Mr Jingles" that lives in a small match box. Doesn't matter how many times the mouse might be killed, it reappears alive in the box the next day.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday September 21st, 2022 7:40:46 PM

It could work. We just have to hope they don't have anything blocking scrying magic.

Ramirez goes outside to get Danko, since everyone else is working on a plan together.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 
Wednesday September 21st, 2022 7:58:10 PM

“Fine Fine !”
Danko yells down before joining the rest of the group.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Wednesday September 21st, 2022 8:48:35 PM

Gaffer smiles as Hmerrin pulls out his pet mouse. "Seeing as they are likely expecting us, the mouse gets my vote. Or set fire to the crates and see if smoke appears in the city." Remembering their own difficulties with putting out fires.

Gaffer chuckles while looking at the mouse. "I'm quite curious what Mr Jingles thinks of plans like these."

Goodbye Mr Jingles Co-DM SteveK 
Thursday September 22nd, 2022 5:09:12 AM

Danko gives a little city-talk back yells down before joining the rest of the group. He meets Ramirez who was just coming out to get the magical rogue.

Inside, the team deposits Mr. Jingles in and among the boxes after ensuring NIra has a long time to get familiar with the wee beestie. And then they wait. And wait. And wait.
..........

It is night, heroes with even rudimentary survival skills know it is an hour before midnight. The street sounds have reduced, the occasional constable call. There is little night-life in the Merchant’s Quarter and so close to Constable Castle. Only shadows can be vaguely seen in the warehouse. And then, the circle glows, and the goods fall through the floor!

Know Arcana DC24 Highlight to display spoiler: { It is a conjuration spell. }
Know Arcana or Spellcraft DC29 Highlight to display spoiler: { The spell is a Gate: connecting the Wold with another plane! }

A medium-sized shadow emerges from the floor where the goods used to be, and pads towards Bill’s counter, dropping a bag with a *clink*. The 20’ diameter hole still appears open.

Darkvision or similar means Highlight to display spoiler: { It is a tiger-headed rakshasa! }

…..

No map. Please post where/how your PC is watching and/or hiding

Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40)   d20+25=30 ; d10+10=11 ; 2d6=7 ;
Thursday September 22nd, 2022 7:00:14 PM

[Darkvision from ioun stone]

Hmerrin was expecting the goods to just vanish, not a hole and company. Therefore, he's sitting on one of the stools when a rakshasa emerges from the still existing hole.

The fighter spits a curse as his entire Wait And See plan goes poof.

He launches himself at the rakshsa, halberd in hand.
"We gotta get in that hole!" he sends as he attacks. "They're tipped off and we won't get another chance. Nira, how long will whatever it is remain open?"

----------
Move to raka while drawing halberd.
Attack hits ac 30 for 18 with holy piercing wpn




Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+24=26 ;
Thursday September 22nd, 2022 7:25:08 PM

Desdichado, not being stealthy, had stood along a far wall while waiting. The Stone of the Forge Lord allows him to see the rakshasa, and he is shocked into action by Hmerrin's yell.

Draw morningstar and move to rakshasa
26 vs AC (miss?)



Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35)  d20+20=21 ; 3d6=11 ;
Thursday September 22nd, 2022 7:45:52 PM

Gaffer had been pacing restlessly when the goods vanish, and shares in on the surprise as a hole appears on the floor, and even more so when the Rakshasa appears.

He moves quickly to get a clear line within 30 feet of the Rakshasa and a roiling mass of flames appear in his hands before he pushes it forward.

-----
Cast: Empowered Flaming Sphere, SR Check: Nat 1 / 21, Damage: 16


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday September 22nd, 2022 8:27:32 PM

Well there goes the neighborhood. Ramirez casts a dancing lights in the room, so everyone can see the rakshasa without special vision.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis  d20+12=24 ; d4=3 ;
Thursday September 22nd, 2022 9:54:28 PM

Nira hadn't been expecting company, so as soon as she starts to see a figure start to appear she dives behind a table.

She communicates entirely telepathically so as not to let the rak know what she knows. "Ok, we got a problem. Actually, we have a few problems." she stays low "That's not a teleportation spell. That's a gate spell. That means the transportation is to another plane and not somewhere we can teleport. It's also a spell stronger than any of us can cast. That means whoever cast it is likely extremely powerful. It's also a window which means if there's someone on the other side right now they can see out of it, so don't get too close. We don't want them to see us and close it. Lastly, the gate can stay open for up to around 3 minutes, but it might not stay open that long if this guy doesn't report back. We have to make this quick"

Nira doesn't like making hasty moves but offers some advice to the group. "If he dives through, there's still a spell we could use to track him down but it would be a gamble".

She points her finger at the rak and sends a blast of negative energy towards it.

----------------
Knowl Arcana vs DC24: Autopass
Spellcraft vs DC29: Autopass

Standard: Defensively cast Enervation. Concentration check autopass. Hit TouchAC24. If hit, Rak takes 3 negative levels
)

Rakshasa! Co-DM SteveK 
Friday September 23rd, 2022 9:05:21 AM

Hmerrin is sitting on a when a rakshasa emerges from the still existing hole! Plan A in shambles, he launches himself at the enemy, scoring with his halberd.

Desdichado waited against a far wall. His Stone of the Forge Lord helps his sight, and he charges next to the rakshasa with his Morningstar. He hits!

Gaffer paced restlessly when the goods vanish, and joins in the instant reaction. The rakshasa is hit by a flaming sphere!

Ramirez casts a dancing lights in the room, so everyone can see the rakshasa without special vision.

Nira dives behind a table. Telepathically, she gives the low-down on the spell: it’s a Gate! A blast of negative energy strikes the rakshasa affecting the creature badly.
……………

The Rakshasa roars in surprise and pain, and instinctively drops the bag, turns, and dives back into the Gate. Shouting ”Close it, closeitcloseitclo…”, it disappears into whatever plane it came from.
(Withdraw move, only Hmerrin has a Reach Weapon to get an AOO.

If the rakshasa were hoping subterfuge would serve them and so not prepared for an assault, the Tide’s chance is very nearly out the window… unless desperate times call for… well, you know.

…..

Rakshasa AC25 SR19 HP 34 +3 Negative Levels (33hp)

No map

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Friday September 23rd, 2022 4:21:36 PM

Desdichado mentally calls out, "I'm going for it. If we don't take this chance, they'll just fortify themselves even more. And they'll kill Bill Factor for helping us."

He runs toward the Gate.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Friday September 23rd, 2022 6:54:31 PM

We surprised them, and maybe the ones on the other side as well.

Ramirez isn't going to let Des go alone, and follows him through the gate.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 
Friday September 23rd, 2022 7:52:50 PM

Danko 'Sighs deeply.

" Sometimes I really, really, REALLY dislike paladins! "

and runs after Des and Ramizez, following them through the gate.



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday September 23rd, 2022 9:28:24 PM

Had the raks been on this plane the group might have had an easier time tracking them. Locating them on another plane would be all the much trickier, and they'd lose what element of surprise they have left. Time to go.

Nira flies to the portal and lowers herself into it. She doesn't want to end up on a pile.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Saturday September 24th, 2022 7:28:07 PM

Gaffer looks over at Hmerrin as they are the only two left. "I suppose it would be poor taste to head back now and keep the temple to ourselves?" He chuckles at his own comment as he steps into the hole.

Whoa, Not Rakshasa! Co-DM SteveK  d20+27=43 d20+27=38 2d6(1+2)+14=17 2d6(3+4)+14=21 3d6(5+2+3)=10 3d6(3+2+4)=9
Monday September 26th, 2022 8:43:13 AM

The wounded Rakshasa spins and jumps into the Gate. Without hesitation, (and only a minor remark about the selflessness of paladins!), the heroes all jump into the Gate too!

The heroes arrive in a large, dark room with a pile of boxes and crates. They note the Gate, while on the floor of Bill Factor's Warehouse, is on the wall in the dark room. So the goods fell from the warehouse and piled onto the floor near the Gate. As the heroes jump through, they might become disoriented and sprawl on the ground, except for the flying Nira.
(Acrobatics DC 15 or be prone.)

The pile of boxes and barrels rests near a rocky boulder that blocks the sight of anything behind it. The wounded rakshasa is scrambling around it and still talking. "Close the Gate! Kill all non-rakshasa!", it babbles while moving away from The Tide.

But wait. It 'should be a boulder, if not for the feathery wings that mantle as the skeletal creature stands, strange gasses clinging to its nightmarish form! And it speaks as the Gate closes. "Yes, master, I obey. The Gate closes and only Rakshasa may live here." And the voice takes on gleeful anticipation. "Including you." The wounded 'rakshasa' doesn't even get a chance to scream as two claws (sparking with electrical energies) blur forward, finishing what the heroes had begun. A shimmer, and the 'rakshasa' changes form in death, becoming the bluish form of an Ogre Mage! And then the skeletal creature looks at the heroes.

......

Know Religion DC 29 Highlight to display spoiler: {(It is a Titzimitl, a gargantuan undead! Stories give this creature a CR19. For every 5 points above DC29, the DM will provide another data point on Defense and Offensive abilities.)}

Spellcraft DC 31 Highlight to display spoiler: {(The claws had a special attack: Energy Drain, 2 levels!)}

Hmerrin (MikeK)(HP 192/192 AC:37 T:20 FF:31 CMD:44)  
Monday September 26th, 2022 12:16:08 PM

Hmerrin needs a moment to process what he's looking at.
Or more accurately, decide he's not going to be able to process what he's looking at.

"That's really big," he comments unhelpfully.

Time to get moving.

The young man retrieves a potion from his haversack, and downs it quickly.

Then, pulling out his axes, he circles the pile of goods.

--
Retrieve and drink Barkskin potion.
40' Move to J16, while drawing wpns.

In Effect
Barkskin CL12: +5 Nat Arm for 120 minutes


Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+13=24 ; d20-1=12 ;
Monday September 26th, 2022 4:19:08 PM

(Know. Religion: 24)
(Acrobatics: 12)

Desdichado falls flat on the landing. He looks up at the big skeleton thing, thinking the same as Hmerrin. "Yeah," he says slowly as he stands up trying to orient himself.

Thinking adding some size might be helpful for himself, he drinks a potion of Enlarge Person.

Active Effects
Enlarge Person: 10 rounds

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+16=17 ; d20+20=27 ;
Monday September 26th, 2022 7:33:10 PM

kn religion = 17
spellcraft = 27

Well, I'm not sure what it is, but it doesn't seem friendly.

Ramirez casts haste on the group while they are still close together.

Used:
Spells:
3rd- 5/6 remaining

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119  d20+14=32 ;
Monday September 26th, 2022 8:05:49 PM

Like a cat falling from a medium size building, Danko lands on his feet.

Danko casts old trusty wall of force.

------------
Acrobacy - 32

Wall of force along the O line, wall to wall, floor to ceiling.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35)  d20+1=3 ; d20+27=34 ;
Monday September 26th, 2022 8:47:19 PM

Gaffer tumbles to the floor, narrowly avoiding hitting his head against the crates. He quickly jumps to his feet and sees a lot of things happening all at once, glad for Danko's wall giving the group a chance to prepare.

"Does anybody know what that thing is? It made short work of the Ogre."

He looks around the room for any doorways, checking out the material of the floor and walls and trying to get a sense for where they might be.

-----
Acrobatics: 3
Perception: 34

-----
Barkskin: +5 AC, 5 hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=29 ; d20+28=33 ; d20+22=35 ;
Monday September 26th, 2022 8:48:32 PM

Before Danko casts the Wall of Force, Nira casts a spell of her own. A fight is inevitable, so would be nice to get a shot in.

"It's a Titzimitl! Some gargantuan and uber-powerful undead. Watch out for the claws as they can drain your life force."

She casts a Living Voodoo spell on the creature hoping to blind it. Now blind herself, she decides it's best to take cover.

With the Wall of Force now in effet, Nira offers a suggestion. "Perhaps next time you could leave a 5ft gap at the side or bottom that we normal folk could fit around, that a huge thing like that couldn't? That way we could still fight it. Right now I can't target it with anything. If it's got a way to get around that wall we're cornered". It's said only as an innocent suggestion for next time, and not at all intended as with any malice or criticism.

---------------------
Knowl Religion vs DC29: 29=Pass!
Spellcraft vs DC31: 33=Pass!

Standard: Defensively cast Living Voodoo Doll. Concentration check autopass. SR check:35. If pass, both Nira and Titzimitl are blind for the next 16rnds
Move: Fly to H12 down to ground level

To DMs.. Highlight to display spoiler: {With the different time zones it's difficult for me to get my post in before others so hoping you'll allow Nira's action to occur before the Wall of Force goes up.}


On The Hunt


Titzimitl! Round 2 Co-DM SteveK 
Tuesday September 27th, 2022 8:02:37 AM

(ooc: Since we are all over the world, I’m going to make the spell timing work as if Players were able to coordinate over the tabletop.)
……………

Hmerrin (so light on his feet that he automatically adjusts for boxes, crates, and a change of direction! [ooc: +14 Acrobatics]) needs a moment, but only a moment as it is time to get moving. He drinks a potion, and moves while pulling out his axes.

Desdichado falls flat on the landing, and thinks the same as Hmerrin as the paladin stands up. He retrieves an Enlarge Potion, but can’t drink yet. [ooc: standing from prone being a standard action]

Ramirez, like Hmerrin, has no problems with keeping his feet, and casts haste all the group!

Danko is graceful as a cat, and lands lightly on his feet, then seeks to block the monster with a trusty Wall of Force! He creates a 40’ long and 30’ high barrier, and though he successfully blocks wall to wall, he doesn’t have enough juice to make it to the 40’ ceiling: there is a 10’ gap!

Gaffer tumbles to the floor, then quickly jumps to his feet. He is thankful for Danko’s Wall of Force and looks about. The druid can see through his darkvision that the floors and walls appear to be of some seamless black stone. The sharp-eyed hero can also see behind the gargantuan skeleton that there is a doorway out the far side of this ‘room’.

Before Danko casts the Wall of Force, Nira casts Living Voodoo, hoping to blind it. She provides information she knows to the group, including the feedback she felt from her spell means it has Spell Resistance! But Nira is stronger, so both the Titzimitl and Nira are blinded for a short time!

………….

Magic sparkling in its eyes, the Titzimitl mantles its wings as it speaks cold, cold words. ”Clever magicians, but you are only delaying the inevitable: time is a luxury I can afford.” Casting a spell of its own (Ramirez and Nira can easily see it is Deeper Darkness), the Titzimitl’s side of the Wall of Force grows absolutely black, not even darkvision penetrating the gloom.

Spellcraft 31 (Highlight to display spoiler: { Anytime a tzitzimitl casts deeper darkness, any creatures in the area of darkness when it is created takes cold damage.})

……………

Titzimitl AC ?? SR 30 Dam 0


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday September 27th, 2022 9:06:39 AM

Nira has no idea what is happening on the other side of the wall - or on this side for that matter.

She holds out her hand. "I can cast a Death Ward spell on anyone preparing to go toe-to-toe with it. I can't see so you'll have to touch my hand for me to cast it"

&#8208;----------
Standard: Cast Death Ward on whoever touches Nira's hand

Hmerrin (MikeK)(HP 192/192 AC:37 T:20 FF:31 CMD:44)  
Tuesday September 27th, 2022 1:54:20 PM

At Nira's words, Hmerrin does a 180.
Back next to the elf, he takes her hand.
"Well of course I'm going to go toe to toe with it," he notes, half-offended. "Assuming I can anywhere near it's toes."

As long as he's there, he activates his tattoo, providing a little more help (Divine Favor).

---------
Move to H13, activate Brahmah Tattoo.

In Effect
Barkskin CL12: +5 Nat Arm for 120 minutes
Divine Favor 1/10rds: +1 luck bonus on attack and weapon damage rolls.


Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Tuesday September 27th, 2022 2:54:38 PM

Desdichado moves toward Nira as well (move to H:11).

"Yeah, toe-to-toe is kinda all I've got," says the paladin. "If we can move to the other side of these boxes so we can get in close together for a moment, I can share some of Domi's power with you all against this thing," he adds.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday September 27th, 2022 6:53:17 PM

OOC- haste is active on everyone

We could drop a summons in there and hopefully soften it up.

Active effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action

Used:
Spells:
3rd- 5/6 remaining


Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday September 27th, 2022 7:00:50 PM

As the others spread out and Gaffer finds his position gets better. He sees space for at least one more figure to step up to the giants toes and begins a summoning spell. Hoping it is possible, wherever they are.

-----
Cast: Summon Nature's Ally; Casting 1 Round; Fire Giant; N/O/12/13

-----
Barkskin: +5 AC, 5 Hours


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 
Tuesday September 27th, 2022 8:25:31 PM

Danko says
" Ramirez, hold that thought... "

Danko lobs a maximized fire ball through the 10 foot opening above the wall of force.

-----------
Discussion :
I'd like to center a fire ball at R9. I believe that theoretically, it should work.
I can use my boots of levitation to move straight up first if needed

Damage (Maximized) 60 points



Titzimitl! Round 3 Co-DM SteveK  d20+17=35 ; 10d6=36 ; 10d6=36 ;
Wednesday September 28th, 2022 5:44:15 AM

Nira offers a Death Ward spell, and Hmerrin trots back to takes advantage.

Hmerrin also activates his Brahmah’s Tattoo.

Desdichado also moves to Nira, making plans with the others.

Ramirez suggests summoning creatures to wound the Titzimitl, but unless the hero can see through Deeper Darkness, there is no target location for the spell to go…

Gaffer sees space for at least one more ally, and casts a summoning spell to bring in a Fire Giant. (ooc: on map, arrives the beginning of next round.

Danko doesn’t need to use his Boots to toss a fireball over the wall, but he doesn’t have “line of effect” to target any space inside the Deeper Darkness. The best he can do is the point 30’ in the air at the Wall of Force (ooc: O/P,9/10 30’ up). Good news is fireball spreads, so a 20’ diameter fireball at that point doesn’t hit any of The Tide, and the Titzimitl is so large…
(ooc: DM needs the Reflex DC for Danko’s Fireball, and Danko also needs to roll Spell Penetration to beat SR 30 before DM is able to assess any damage)

………………..

Inside the Deeper Darkness, the Titzimitl was obviously able to feel something from Danko’s blast, for the cold, cold voice speaks again. ”Ah, you have trapped yourselves behind the temporary safety of the Force Wall, but allowed an opening to attack. Poor mortal, you will not benefit from my advice: for when the enemy is in range, so are you.” The heroes can hear the flapping of those giagantic wings, and then a clawed hand grips the top of the Wall of Force (at O/P 9), and then…

A glowing beam of force spears out from just above the hand, impaling Desdichado! (Ranged Touch attack, Dez takes 36 force damage AND 36 Fire damage)

Darkvision can’t penetrate the Deeper Darkness, but obviously the Titzimitl has a means to see just fine.

……………….

Titzimitl AC ??? SR 30 DR ??? Dam ??? – pending fireball

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119  d20+17=34 ; d20+13=28 ; 22d6=77 ; d20+17=19 ; d20+17=34 ;
Wednesday September 28th, 2022 9:45:48 AM

Danko follows up the fire ball with a ray of his own.

ooc> Spell penetration 34 for the fireball- success

Disintegrate - ranged touch attack AC 28
Damage 77
Spell penetration 19 re roll using hero point 34 - success
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action

S/R 20



Desdichado (Ryan) [HP:160/198; AC:32/15/30 - CMD 34]   d6=1 ; d6=2 ; d6=2 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=6 ; d6=4 ;
Wednesday September 28th, 2022 2:01:25 PM

Desdichado reels from the strike and tries to steady himself against the nearby boxes. Almost by instinct, he swiftly heals himself (LoH: 34).

Watching Danko's assault on the monster, he thinks "Sometimes it's very nice to have a sorcerer on the team."

Telepathically he asks "Any thoughts on how we would fight this thing up close? That cloud of darkness would obscure all our vision, so we'd be fighting blind."

----------
Active effects
Haste
LoH: 19/20 remaining

Hmerrin (MikeK)(HP 192/192 AC:38 T:21 FF:31 CMD:45)  
Wednesday September 28th, 2022 3:48:35 PM

"Either Nira dispels it, or swing until you hit something," Hmerrin sends helpfully.

The fighter swings back around to the Wall of Force.
"Anytime Danko."

--------
Move to O15.

In Effect
Barkskin CL12: +5 Nat Arm for 120 minutes
Divine Favor 2/10rds: +1 luck bonus on attack and weapon damage rolls.
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.


Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35)  d20+20=21 ; d20+20=30 ; 15d6=62 ;
Wednesday September 28th, 2022 6:03:48 PM

Gaffer sends his own thoughts on the darkness. "I have a light spell that would likely remove it, but not without hitting everything in this room. Though it would hurt that thing more than it would hurt us."

Only noticing the gap in the wall after a few spells have been thrown over, Gaffer takes the opportunity to cast his own spell at the gap, hoping the creature hasn't moved away from the wall, fire bursts out from the ceiling forming a column which strikes to the ground.

He calls out to the Fire Giant, "When the wall disappears, walk forward and attack whatever gets in your way!"

-----
Cast: Empowered Flame Strike; SR 21, HP to reroll, 30; DC 22 Reflex for Half Damage; 93 Damage; Half Fire, Half Divine; O/P/11/12 (To avoid Hmerrin)
-----
Haste
Barkskin: +5 AC; 5 Hours
SNA:IV; Fire Giant, 15/15 Rounds


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday September 28th, 2022 8:40:57 PM

Gaffer, we might need to do it, we have to see it to target spells and attacks.

Thinking about targeting, Ramirez decides to make himself less of one, and casts greater invisibility on himself.

Active effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action (15/16 rounds remaining)
greater invisibility(16 minutes remaining)

Used:
Spells:
3rd- 5/6 remaining
4th- 3/4 remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday September 28th, 2022 10:20:34 PM

Nira will take the same action again and Death Ward someone.

"Remember, it should be blind"

OOC: Apologies. On vacation right now. Will make a better quality post when next able

Titzimitl! Round 4 Co-DM SteveK  d20+14=19 ; d20+17=21 ; d20+14=16 ; 5d6=10 ;
Thursday September 29th, 2022 5:25:49 AM

"Remember, it should be blind"
(ooc: D’oh!! DM mistake, Desdichado wasn’t hit by the eye beam. No damage. Not even a chance because the monster can’t even target a space.)

Danko feels his fireball affected the Titzimitl, but there was some resistance against the fire. Because the creature exposed itself, there is enough target area for Danko to cast a ray of his own; a Disintegrate spell! He heroically overcomes the monster’s spell resistance, but feels the spell doesn’t fully bite. (Save = only 5d6 damage)

Desdichado reels from the close strike (that missed!), luckily not needing any healing. He asks for any plan modifications.

Hmerrin sends helpfully, "Either Nira dispels it, or swing until you hit something". The fighter is ready to attack.

Gaffer has a plan to remove the darkness, but with a cost. He gives instructions to the Giant (that just appeared) and casts his own spell across the top of the Wall of Force! A column of flame bathes the area wehere the clawed hand holds on. The monster screams.

Ramirez decides to make himself less of one, and casts greater invisibility on himself.

Nira will take the same action again and Death Ward Desdichado.


…………………
Inside the Deeper Darkness, the blind Titzimitl pulls its hand away with a hiss. ”Very well, your petty spells tire me.” And the monster casts another spell, a sound, a soul-piercing scream, rises until the very air vibrates in a cone affecting the corner where the Titzimitl last saw the heroes. (Nira and Ramirez immediately recognize it at a Wail of the Banshee).

Gaffer, Danko, Ramirez, Desdichado, and Nira each take 190 damage! A Fort DC29 Save = 0 damage. (This is a Sonic but not a death affect or negative energy affect)

And then the Titzimitl moves back into the Darkvision obscuring Deeper Darkness.

……………….

Titzimitl (Blind) AC ??? SR 30 DR ??? Dam 103

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=33 ; d20+16=36 ;
Thursday September 29th, 2022 6:38:16 AM

Nira can't see the spell to Identify it, but the shriek she hears leaves little to the imagination. It must be a Wail of the Banshee spell. She has no idea who else in the party may have been targeted by it and cringes as she waits to hear the result.

In terms of the darkness though, she has a Daylight spell prepared but no way to cast it over the wall. The best she can do is just try to dispel it. She picks a spot above the wall and casts it there.

----------------
Fort Save vs DC29: Using a hero point for a +8 bonus before the roll is made. 33=Pass!

Standard: Cast Gtr Dispel Magic at the empty square near the ceiling of P12. Specifically naming Deeper Darkness as the spell to be dispelled (don't want to lose the wall or blindness by accident!). Dispel Check: 36


Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+24=44 ;
Thursday September 29th, 2022 4:08:33 PM

(Fort save: 44)

Desdichado thanks Nira for the spell protection. And then suddenly is cringing at the ear-piercing, otherworldly scream. He feels the blast of force as it washes over him, expecting he will be close to meeting Domi soon. And then...nothing. Confused for a moment, he hastily makes his way to O:11, waiting for the wall of force to come down.

----------
Active effects
Haste

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 1190/119  d20+15=33 ;
Thursday September 29th, 2022 4:54:57 PM

ooc> HAPPY DANCE HAPPY DANCE HAPPY DANCE !

Danko feels the sonic blast but manages to avoid being damaged from it.

" The heck was that?!?!?!?!? "

Feeling the needed for added protection, Danko casts spell resistance on himself

----------------
Fort save 33 pass

S/R 25
Spell resistance spell - 13 minutes

Damage resistance electricity - 10

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action

Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35)  d20+16=19 ; d20+16=33 ; d20+20=35 ; 15d6=54 ;
Thursday September 29th, 2022 7:18:09 PM

Gaffer is rocked by the sonic blast but from somewhere within himself finds the strength to resist it. Staggering forward, he moves up to the Wall of Force, seperating himself from the group a bit more and hoping for cover.

"Let's see if Nira can dispel is first. Also, there's a door behind the creature. Does anybody have any idea what plane we are on?"

Seeing the creatures arm pull back, Gaffer is unsure if his spell will still reach, and summons a slightly smaller piller of fire, aiming slightly to the side to avoid Des as well.

-----
Fort Save: 19, fail, hero point to reroll, 33, pass!
Cast: Empowered Flame Strike; SR 35; DC 22 Reflex for Half Damage; 54 Damage; Half Fire, Half Divine; O/P/12/13
[OOC: I think with a 10 foot radius that avoids both Des and Hmerrin, but I will hold off on casting if it would hit either.]

-----
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Barkskin: +5 AC; 5 Hours
SNA:IV; Fire Giant, 14/15 Rounds


Hmerrin (MikeK)(HP 192/192 AC:38 T:21 FF:31 CMD:45)   d20+26=45 ; d3=3 ;
Thursday September 29th, 2022 7:29:51 PM

Hmerrin grits his teeth against the cacophony. When its over, he checks himself for injury, only to find he's unscathed.

"Huh" he chuckles.

"All right Danko. Drop the wall before it casts something worse."

---------
Use hero point preroll on Fort save: 45

In Effect
Barkskin CL12: +5 Nat Arm for 120 minutes
Divine Favor 3/10rds: +1 luck bonus on attack and weapon damage rolls.
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.


Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32  d20+20=23 ;
Thursday September 29th, 2022 7:47:36 PM

fort save = 23(hero point used before roll)

Ramirez grunts as he is overcome by the power of the spell and drops to the ground.

Active effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action (15/16 rounds remaining)
greater invisibility(16 minutes remaining)

Used:
Spells:
3rd- 5/6 remaining
4th- 3/4 remaining
hero point(char sheet updated)

Titzimitl! Round 5 Co-DM SteveK  d20+14=19 ;
Friday September 30th, 2022 5:11:40 AM

Nira withstands the sonic attack and casts a Greater Dispel Magic and sweeps away the Deeper Darkness!

Desdichado thanks Nira for the spell protection, overcomes the sound blast, and hastily makes his way against the wall of force.

Danko feels the sonic blast but manages to avoids damage, then casts spell resistance on himself.

Gaffer is rocked by the sonic blast but heroically resists. Staggering forward (ooc: DM placed at O9 if that’s OK). The druid suggests plans and then, with the Darkness removed, can strike the Titzimitl with another Flame Strike that the monster can’t avoid.

Hmerrin hears the cacophony, but is outside the spell effect (ooc: no Hero Point needed). He calls for Danko to drop the Wall of Force.

Ramirez grunts and drops to the ground, and the telepathic connection is suddenly very, very silent... (ooc: Ramirez has the Dead Condition.)

…………………
The blind Titzimitl, hisses again. It has backed up to the exit tunnel, but makes no other moves or sound. It only randomly paws the air and ground around itself, waiting…

……………….

Titzimitl (Blind) AC ??? SR 30 DR ??? Dam 143

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 1190/119  5d4+5=18 ; d20+17=18 ; d20+17=18 ;
Friday September 30th, 2022 11:58:31 AM

Danko is devastated at the sight of Ramirez going down. This battle must end soon.

However, he also notices that the creature is taking a massive amount of damage staying behind the wall and doesn't agree that dropping the force wall is in their best interest right now.

Using the telepathic link

{ Gaffer! Keep firing at it from here! The wall is keeping us in the battle! }

Danko fires a quickened magic missile and a maximized fireball over the wall.

-------------
Magic missle quicken - damage 18
Overcome s/r 18

Maximized fireball - damage 60
Overcome s/r 18

( ooc Well, that sucked )



Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+20=35 ;
Friday September 30th, 2022 1:39:35 PM

"If the wall is staying up," sends Desdichado, "there's not much I can do over here. I'm going to check on Ramirez."

He hastily moves to I:9 and checks on the bard for any signs of life. (Heal: 35) "Come on, Ramirez, come on," he says.

Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Friday September 30th, 2022 9:26:58 PM

....................................

Active effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action (15/16 rounds remaining)
greater invisibility(16 minutes remaining)

Used:
Spells:
3rd- 5/6 remaining
4th- 3/4 remaining
hero point(char sheet updated)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday September 30th, 2022 10:06:57 PM

"If that wall stays up, we're in real trouble Danko. Ram is down, Hmerrin and Des need to get up close, and I don't have a clear shot. I got lucky with that last dispel, but that monster can keep casting darkness spells over the gap as well. Then what?". Nira considers dispelling the wall herself but figures Danko needs to make the decision - not her.

Nira knows that Ram is down, but doesn't know the extent to which he's been hit. In her mind, he's been knocked down and Des is treating the wounds. Unfortunately it wouldn't matter anyway. She doesn't have any magic to bring him back right now.

She starts casting a Greater Immortal Summons spell.

-------------
Full round action: Cast Gtr Immortal Summons

Hmerrin (MikeK)(HP 192/192 AC:38 T:21 FF:31 CMD:45)  
Saturday October 1st, 2022 10:21:24 AM

Hmerrin glares at Danko, but says nothing.

Reaching into his haversack, a potion appears in his hand, which he quickly downs.

One way or another, Hmerrin is getting to the other side of this wall.

------
Retrieve and imbibe Potion of Fly.

In Effect
Fly: 5 minutes
Barkskin CL12: +5 Nat Arm for 120 minutes
Divine Favor 4/10rds: +1 luck bonus on attack and weapon damage rolls.
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.


Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35)  d20+20=30 ; 15d6=45 ;
Saturday October 1st, 2022 11:14:03 AM

Gaffer is stunned for a moment as Ram drops to the floor. They need to finish things quickly, but the best he can do is keep blasting with fire, with the darkness gone, he conjures the flames directly on the creature.

"Do we have a way to get back to the city? They have temples, maybe someone who can help Ramirez?"

-----
[OOC: Made a small mistake in my last post. That flame strike was not empowered, just normal, making this my second empowered flame strike.]
Cast: Empowered Flame Strike; SR 30; DC 22 Reflex for Half Damage; 67 Damage; Half Fire, Half Divine; S/T/12/13

-----
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Barkskin: +5 AC; 5 Hours
SNA:IV; Fire Giant, 13/15 Rounds


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 1190/119 
Sunday October 2nd, 2022 8:55:43 PM

Ooc> Danko will drop the wall at the start of next round

Titzimitl! Round 6 Co-DM SteveK  d20+14=31 ;
Monday October 3rd, 2022 5:49:39 AM

Ooc: OK, friends. I’m stuck at home with COVID. And that means I don’t have access to my battle maps. So the rest of the battle, it will be mapless. :-(

Danko has to levitate to get an aiming point on the Titzimitl, then rapidly casts two spells, but both are negated by the monsters spell resistance.

Desdichado moves to Ramirez and checks for life. The bard is at -78 hit points. Very very dead.

Nira starts casting a spell for more help.

Hmerrin drinks a potion. He’s going to get in melee one way or another!

Gaffer sends a third Flame Strike at the monster, but this time, it gets away from a piece, and it’s fire resistance reduces it still further.

Ramirez doesn’t move, but the bard begins to see sparkles of red. He doesn’t open his eyes, but looking around he still sees the battle going on, but like behind a gray curtain. And sparkly red lights…

…………………
The blind Titzimitl, hisses again. It has backed up to the exit tunnel, but makes no other moves or sound. It only randomly paws the air and ground around itself, waiting…

……………….

At the beginning of next round, Danko dismisses the Wall of Force. Dismissing a spell is a standard action, so Danko can only make a Move Action this round (unless he wants to use a Hero point…)

……………….
Titzimitl (Blind) AC ??? SR 30 DR ??? Dam 161

No map. Everyone is close enough to charge in or to stay out of melee range of the Titzimitl.

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119 
Monday October 3rd, 2022 6:19:17 AM

Aaaaaaand the force wall disappears....

He sends to the others.

{ There! Happy now! }

--------------------------
S/R 25
Spell resistance spell - 13 minutes

Damage resistance electricity - 10

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action


Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Monday October 3rd, 2022 1:03:38 PM

"Ramirez is dead!" Desdichado exclaims to the group. "We've got to take this thing down quick."

Calling upon Domi's aid, his morningstar begins to shine with a faint aura and suddenly is enveloped in flame. As the wall comes down, he runs toward the monster.

Active Effects
---------
Haste
Death Ward
Divine Bond: Flaming burst; Holy

Hmerrin (MikeK)(HP 192/192 AC:38 T:21 FF:31 CMD:45)   d20+34=38 ; d8+16=23 ;
Monday October 3rd, 2022 2:25:39 PM

Axes in hand, Hmerrin charges forward and attacks.

--------
Get into melee and attack.
Hit ac38 for 23 hp damage.

In Effect
Fly: 5 minutes
Barkskin CL12: +5 Nat Arm for 120 minutes
Divine Favor 5/10rds: +1 luck bonus on attack and weapon damage rolls.
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.


Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35)  d20+20=34 ; 16d6=62 ; d20+21=25 ; 3d6+15=33 ;
Monday October 3rd, 2022 4:49:18 PM

With the wall down, Gaffer calls for his Fire Giant friend to charge forward and attack, while he himself continous chanting spells, swarms of fire continuing to attack the undead creature.

The Fire Giant moves into melee and attacks with its greatsword.

-----
Fire Giant: Greatsword; Hit 25; 33 Damage

Cast Fire Storm: one 10 foot cube centered on the Titzimitl; SR Check 34; 62 Fire Damage, Reflex DC 25 for half;
Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save.

-----
Barkskin: +5 AC; 5 Hours
SNA:IV; Fire Giant, 12/15 Rounds
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action


Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Monday October 3rd, 2022 7:51:20 PM

Ramirez looks around through sparkles of red and watches the battle through a gray curtain. Hmm this is an interesting sensation. Looks like I have a front row seat for the fight. Bet this would make a great song...

Used:
Spells:
3rd- 5/6 remaining
4th- 3/4 remaining
hero point(char sheet updated

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis  d20+13=28 ; 8d6=31 ;
Monday October 3rd, 2022 10:27:20 PM

Nira shakes her head as she responds to Gaffer. "Sorry Gaffer. We're on a different plane. We can't teleport back to the city and unless someone knows a plane shift spell we might be stuck here a while"

That's when she hears the update from Des. Ram is dead?! She thought he was just down! Nira starts second guessing herself and wondering whether there was anything she could have done to save him. Perhaps he was wounded and she could have cast a heal spell on him instead of remaining blind? She doesn't know the specific circumstances and will need to know after the fight it over.

Nira does have a few spells for controlling undead creatures, but right now keeping it blind is probably more help to the party. She sends her summons after the undead creature. The witchfire flies in close and attacks.

"If anyone's hurt let me know. I've got a few heal spells ready to go". She doesn't want to lose anyone else.

--------------
Nira
Standard: Ready action to cast a Heal spell if anyone reaches out to Nira

Witchfire (AC24 - 115HP)
Move: Fly to within melee range
Standard: Hit TouchAC28 for 31pts damage. Tzitzimal to make a DC22 Will save or become engulfed in green flames. It will glow as per faerie fire, become sickened and gain vulnerability to fire (+50% damage from fire attacks of any sort).


Titzimitl! Round 6 Co-DM SteveK 
Tuesday October 4th, 2022 11:51:48 AM

(Ooc: oh feeling crappy and no post today. Please forgive)

Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]  
Tuesday October 4th, 2022 5:01:46 PM

(ooc: Feel better!)

Desdichado gets an up-close-and-personal look at just how huge this monster is.

Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Tuesday October 4th, 2022 6:39:48 PM

.....

Used:
Spells:
3rd- 5/6 remaining
4th- 3/4 remaining
hero point(char sheet updated

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119 
Tuesday October 4th, 2022 8:23:59 PM

Danko points at the creature ... and does little else...

Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) 
Tuesday October 4th, 2022 8:57:05 PM

[OOC: No worries about the post, hope you feel better soon!]

Gaffer finds a brief moment to breath before the melee clash begins.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 4th, 2022 10:53:27 PM

Nira keeps her arm outstretched in case someone reaches out for healing.

Titzimitl! Round 7. Co-DM SteveK  d20+14=30 ; d20+23=34 ; 8d6=29 ;
Wednesday October 5th, 2022 2:22:43 AM

Danko takes down the Wall

Desdichado runs up (Des can attack this round)

Hmerrin also runs up and strikes with his ace. He’s probably not surprised that it skips off a bone and doesn’t do the expected damage. (DR vs slashing and piercing)

Gaffer casts a Fire Storm, the size of the Titzimitl making it easy to target just the enemy. But it dodges, and its fire resistance reduces most damage. His fire giant straps forward, and misses.

Ramirez is experiencing something completely different

Nira, blind, can only keep her effect on the Titzimitl and be ready to help those that touch her hand…
…….

The blind Titzimitl, feels Hmerrin’s attack hit home, and two others nearby. A fanged skull can’t grin, but the monster finally has targets within reach…. It Defensively casts Deeper Darkness. It covers the entire room: everyone is in the Deeper Darkness! What’s more, the darkness comes with a coldness that seeps into the bones…

All heroes and Fire Giant takes 29 damage, Fort DC29 for 1/2 (14 damage)

……………….
Defensive cast: 34
Deeper Darkness: Eclipse. 60’ radius from the front of the Titzimitl.

Titzimitl (Blind) AC ??? SR 30 DR 15/?? Resist Fire, Dam 185

No map. Everyone is close enough to charge in or to stay out of melee range of the Titzimitl.
Hmerrin, Desdichado, and Fire Giant are in melee range of Titzimitl.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis  d20+16=32 ; d20+10=29 ; d20+13=29 ; 8d6=27 ;
Wednesday October 5th, 2022 4:14:00 AM

"What happened? What was that?"

Assuming someone tells Nira about the darkness, she responds by casting a Daylight spell on a nearby crate.

The witchfire attacks and again finds its target.

----------------
Fort Save vs DC29: 32=Pass! Nira takes 14pts damage
Standard: Cast Daylight on nearby crate to dispel the darkness.

Witchfire
Fort Save vs DC29: 29=Pass! WF takes 14pts damage
Standard: Hit TouchAC29 for 27pts damage. Tzitzimal to make a DC22 Will save or become engulfed in green flames. It will glow as per faerie fire, become sickened and gain vulnerability to fire (+50% damage from fire attacks of any sort).


Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35)  d20+14=20 ; d20+16=26 ; d20+21=25 ; d20+16=23 ; d20+11=25 ; d20+20=25 ;
Wednesday October 5th, 2022 5:11:36 AM

Gaffer and his Fire Giant are both hit full force as the room suddenly goes dark, "Another darkness spell!" He sends to Nira, recovering just as the lights come back on again.

The giant continues attacking without pause but doesn't manage to land a single blow.

Gaffer frowns as his spell has little effect, and falls back to his first choice, but his magic fails to overcome the creatures resistance. Gaffer's mood goes from bad to worse as nothing seems to work.

-----
Gaffer Fort Save: 26
Cast: Flame Strike; SR 25, fail

Giant Fort Save: 20
Fire Giant: Full Round of attacks with Greatsword; Hit 25,23,25, All miss

-----
Barkskin: +5 AC; 5 Hours
SNA:IV; Fire Giant, 11/15 Rounds; AC 24/8/24; HP 113/142
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action


Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34]   d20+25=31 ; d20+25=26 ; d20+20=40 ; d20+20=40 ; d20+15=26 ; d8+8=11 ; d8+8=15 ; d6=3 ; d6=6 ; d6=1 ; d6=5 ;
Wednesday October 5th, 2022 2:22:19 PM

(OOC: Dez couldn't attack last round because of activating Divine Bond.)

Desdichado attacks the monster and gets in one solid hit.

31 vs AC; miss?
26 vs AC; crit miss
40 vs AC, crit confirmed; 41 damage (26 b/p damage +9 fire damage + 6 holy damage)
26 vs AC; miss

Active Effects
---------
Haste
Death Ward
Divine Bond: Flaming burst; Holy
Aura of Faith (all weapons within 10 ft good aligned)

Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]   d20+24=40 ;
Wednesday October 5th, 2022 2:56:31 PM

forgot fort save - 40; 14 damage from Deeper Darkness

Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44)   d20+18=19 ; d20+21=37 ; d8+18=19 ;
Wednesday October 5th, 2022 5:12:37 PM

[Fort 19 - fail]

The lights go out, and its incredibly cold.
The lights come on again.

Hmerrin reacts to the glancing blow by stowing his weapons and retrieving one he hopes works better against bone.
He swings away with Arkus, his adamantine war hammer.

--
Stow axes.
Quick Draw War Hammer
Power attack hits ac37 for 19hp damage.

In Effect
Fly: 5 minutes
Barkskin CL12: +5 Nat Arm for 120 minutes
Divine Favor 6/10rds: +1 luck bonus on attack and weapon damage rolls.
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119  d20+15=20 ; d20+15=19 ; d20+16=29 ; 13d6=52 ; 5d6=20 ; d20+17=30 ;
Wednesday October 5th, 2022 5:47:17 PM

Danko feels very cold

A think green line leaves his pointed finger and heads towards the creature

----------------
Fort 20 fail, re role improved great fortitude fail 19

S/R 25
Spell resistance spell - 13 minutes

Damage resistance electricity - 10

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action

Disintegrate
Ranged touch attack 29
Damage 52 or 20 if Fort save is successful

To overcome spell resistance - 30 pass



Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Wednesday October 5th, 2022 8:37:08 PM

Ramirez enjoys the colorful display of lights going off and on

Used:
Spells:
3rd- 5/6 remaining
4th- 3/4 remaining
hero point(char sheet updated

OOC- Steve I hope you feel better soon

Titzimitl! Round 8. Co-DM SteveK  d20+19=21 ; d20+17=34 ; d20+27=31 ; d20+27=44 ; d20+27=33 ; d20+27=39 ; d4=4 ; d100=12 ; d100=59 ; d100=13 ; d100=67 ; 2d6+14=22 ; 2d6+14=19 ; 3d6=11 ; 3d6=14 ;
Thursday October 6th, 2022 6:11:50 AM

Nira, hearing of the Darkness, casts a Daylight spell to counter the blackness. Her undead minion attacks the Titzimitl, which is encased in green flames!

Gaffer tries with fire giant and spell, but unable to damage the terrible monster!

Desdichado activates his holy bond and gets in one strike. He would be forgiven if he were amazed, because the holy damage he sought to damage the Titzimitl instead turns black and heals the undead monster! A tzitzimitl can convert a positive energy effect that affects it into negative energy!!

Hmerrin switches weapons and strikes again, but still has minimum damage. It looks like the blunt weapon must ALSO be imbued with Good!

Danko casts another Disintegrate, the undead saves, and more minor damage…

Ramirez watches the red light display.
……

The blind Titzimitl, seems to become enraged at the pin-pricks: they are adding up! It lashes out blindly. Striking the Wytchfyre twice! (4 hits, 2 missed b/c blind) (Damage 66+ 4 levels energy drain)

Ramirez sees the red sparkling lights are moving into a pattern, a thread-thin line. It is slowly becoming brighter, and the grey battle is slowly fading. )

……………….

Titzimitl (Blind) AC ??? SR 30 DR 15/?? Resist Fire, Dam 256. Wytchfyre! +50% vulnerable to fire

No map. Everyone is close enough to charge in or to stay out of melee range of the Titzimitl.
Hmerrin, Desdichado, Fire Giant, and Wytchfyre are in melee range of Titzimitl.

Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44)  
Thursday October 6th, 2022 11:37:02 AM


Hmerrin glances up at Big Undead Guy. Yep, still blind.

The fighter reaches back for his haversack, and another flask appears in his hand.
With a practiced flip of his thumb, the stopper is off.
He pours oil onto his warhammer.

--------
Retrieve Oil of Bless Weapon
Apply to War Hammer.

In Effect
Bless Weapon: 1/10. War Hammer good aligned.
Fly: 5 minutes
Barkskin CL12: +5 Nat Arm for 120 minutes
Divine Favor 7/10rds: +1 luck bonus on attack and weapon damage rolls.
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.



Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]  
Thursday October 6th, 2022 1:36:52 PM

(OOC: Would Hmerrin have been close enough to Dez for the Aura of Faith to affect his weapon last round?)

Desdichado stares at his morningstar in disbelief. I can't believe it. What a terrible evil!, he thinks to himself. He puts away the morningstar, pulls out his greataxe, and quickly calls on Domi for another type of aid.
(Aura of Justice: all allies within 10 ft must declare object of smite. Add +6 to melee attack roll and AC, paladin levels to damage, x2 level evil outsider, dragon, undead on first successful hit.)

Active Effects
---------
Haste
Death Ward
Smite: 4/6 remaining
LoH: 19/20 remaining
Aura of Faith (all weapons within 10 ft good aligned)
Aura of Justice: add +6 to melee attack roll and AC, paladin levels to damage, x2 level evil outsider, dragon, undead on first successful hit)


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119  d20+17=23 ;
Thursday October 6th, 2022 5:51:22 PM

Danko positions himself, points at the undead and unleashes a bolt of lightning

----------
Maximized lightning bolt 70 points of damage

Beat spell resistance 23 - fail



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis  d20+9=11 ; 8d6=28 ;
Friday October 7th, 2022 4:34:56 AM

There isn't much Nira can do while blind, but she figures it goes both ways. If she drops the blindness now it could be disaster for anyone within reach of the creature.

The witchfire takes a serious beating but stays in the fight. It's badly hurt but keeps up the attack. It takes a step to the side to flank with the fire-giant.

Nira prepares again to heal anyone that reaches out to her.

----------
Standard: Ready action to cast Heal on anyone who touches Nira's hand

Witchfire - 29HP remaining
Hit TouchAC11 for 28pts. I don't *think* it's attacks get a bonus from the Aura of Justice but happy if I'm wrong!


Titzimitl! Round 9. Co-DM SteveK  d20+27=43 ; d20+27=36 ; d20+27=38 ; d20+27=46 ; d20+27=31 ; d100=32 ; d100=28 ; d100=13 ; d100=18 ;
Friday October 7th, 2022 5:46:41 AM

Hmerrin and Desdichacho prepare

Danko fires off a spell that fizzles inches from the monster!

Nira’s Wytchfyre damages it again.
…….

The blind Titzimitl lashes out at the Wytchfyre again, but this time can’t connect even once because of its blind condition!!!

Ramirez feels a pull on the red glowing thread, an invitation that is welcoming and impossible to resist. The combat fades from awareness…

…….

Titzimitl (Blind) AC ??? SR 30 DR 15/?? Resist Fire, Dam 284. Wytchfyre! +50% vulnerable to fire

No map. Everyone is close enough to charge in or to stay out of melee range of the Titzimitl.
Hmerrin, Desdichado, Fire Giant, and Wytchfyre are in melee range of Titzimitl.

Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35)  d20+20=33 ; 15d6=57 ; d20+21=34 ; d20+16=25 ; d20+11=22 ; 3d6+15=24 ;
Friday October 7th, 2022 6:00:33 AM

Gaffer's hands stay in motion as pillars of continue to erupt over the Titzimital.

He calls out to the Fire Giant, "Set your focus on the Titzimitl and smite it""

-----
Cast: Flame Strike; SR 33; DC 22 Reflex for Half Damage; 57 Rolled, 85 Damage; Half Fire, Half Divine
Fire Giant: Full Round of attacks with Greatsword; Hit 34+6=40,25,22; Damage 24+16(Aura of Justice)

-----
Barkskin: +5 AC; 5 Hours
SNA:IV; Fire Giant, 9/15 Rounds; AC 24/8/24; HP 113/142
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119  10d6+10=45 ; d20+17=31 ;
Friday October 7th, 2022 6:27:38 AM

More lightning flies out of Danko's hand.
Hope this one strikes

-------------------------
Lightning bolt
Damage 45
Beat spell resistance 31 success

Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44)   d20+26=36 ; d20+21=28 ; d20+16=23 ; d20+11=18 ; d20+26=41 ; d8+8=15 ; d8+8=11 ;
Friday October 7th, 2022 2:55:11 PM

Hmerrin takes a full set of swings, gauging if maybe now he's doing some damage.

----
Full attack w/ good war hammer.

Atk 1 hits ac 36 for 15 hp damage
Atk 2 miss (ac 28)
Atk 3 miss (ac 23)
Atk 4 miss (ac 18)
haste atk hits ac 41 for 11 hp damage

In Effect
Bless Weapon: 2/10. War Hammer good aligned. all critical hit rolls against evil foes are automatically successful
Fly: 5 minutes
Barkskin CL12: +5 Nat Arm for 120 minutes
Divine Favor 8/10rds: +1 luck bonus on attack and weapon damage rolls.
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.


Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Friday October 7th, 2022 6:58:27 PM

Ramirez feels the pull from the red light. It seems difficult to resist, but he isn't sure why he would even want to resist. He follows it wherever it goes.....

Used:
Spells:
3rd- 5/6 remaining
4th- 3/4 remaining
hero point(char sheet updated

Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]   d20+31=42 ; d20+31=39 ; d20+26=28 ; d20+21=37 ; d8+24=27 ; d8+24=32 ; d8+24=26 ; d8+24=28 ;
Saturday October 8th, 2022 9:29:24 PM

The paladin in his righteous fury pummels the monster.

42 vs AC; 27 damage, 32 damage
39 vs AC; 26 damage
28 vs AC; miss
37 vs AC; 28 damage

Active Effects
---------
Haste
Death Ward
Smite: 4/6 remaining
LoH: 19/20 remaining
Aura of Faith (all weapons within 10 ft good aligned)
Aura of Justice: add +6 to melee attack roll and AC, paladin levels to damage, x2 level evil outsider, dragon, undead on first successful hit)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis  d20+9=28 ; 8d6=28 ;
Sunday October 9th, 2022 7:49:38 PM

The witchfire piles on with the rest of the others in attacking the tzitzimitl.

Nira wait for someone to call out for aid.

----------
Witchfire - 29HP remaining
Hit TouchAC28 for 28pts.


Titzimitl Death? Co-DM SteveK 
Monday October 10th, 2022 3:31:55 AM

Prepared now against the Titzimitl’s defenses, the heroes pile on: Hmerrin! Desdichado! Danko! Gaffer and friend! And Nira’s Wytchfyre!

The Titzimitl struggles lessen, and it’s confidence erodes. ”No! I am immortal, I can’t. There is no where to go…”. Like the thinnest sheet of paper, it begins to crumple, folding in on itself until it is only a black ball hovering in the air. It is vanquished!

Ramirez moves to the red thread and it expands to be his whole vision. Time and distance cease to have meaning, and nearly everything else. Only two certainties are still in his awareness: the whole of who Ramirez is, and that he’s going to meet Gargul.

…..
End of Combat!

Nira gets a Hero Point for sacrificing sight to blind the Titzimitl. That hamstrung the monster more than any other!

Please welcome Guest DM Cayzle for the next wee bit.

Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]  
Monday October 10th, 2022 1:40:47 PM

With the Titzimitl gone, Desdichado turns his thoughts to Ramirez and says a prayer for his friend.

Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44)  
Monday October 10th, 2022 4:28:18 PM

Hmerrin's shoulders slump as the giant undead thing finally goes down.

"It's down," he calls back to Nira.
"Have you got anything for Ramirez?"

The fighter's eyes flick over to the room previously occupied by Undead Guy, looking for ways out, or more threats.

Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35)  d20+27=28 ;
Monday October 10th, 2022 6:10:14 PM

Gaffer rushes over to the door that the Titzimitl stood before, calling to the others.

"The sooner we get Ram back to our plane and some priests the better right? Do we need to push on through?"

He listens intently for any sound of movement on the other side of the door to see if it's safe to go through.

-----
Perception: 28

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 10th, 2022 7:00:36 PM

Nira drops her blindness spell and can now see Ram's lifeless body. She tries to convince herself there was nothing she could have done to prevent his death, but isn't sure if that's true.

"Unless someone has a way for us to Plane Shift, we're going to have to take care of Ram here and now. I've got a spell I can cast, but the results might be unpredictable. Still, getting Ram back in any way is what we want."

Nira doesn't have a Raise Dead or Resurrection spell, but she does have a Reincarnate spell. That will have to do. The group will have to petition Gargul not only to return Ram, but to return him to his original form.

She sits cross-legged next to his body, closes her eyes, and begins the incantation.

-----------
Standard: Cast Reincarnate

Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Monday October 10th, 2022 7:52:58 PM

Ramirez waits for Gargul to speak first, he's pretty sure he doesn't want to appear to be presumptuous.

A Light On The Field Of Battle (ACDM Cayzle) 
Monday October 10th, 2022 9:59:58 PM


Like the dawn, but from a direction perpendicular to up and down, left and right, back and forward, a light appears. The world brightens, and from the same direction you hear a whistling sound, as of an object falling from a great height. You hear a huge THUMP, and you feel the vibration of something hitting the ground behind you. You turn and see a demon the size of a dwarf, with a body like a turnip, and a nose like a parsnip.

"Oh! My lumbago!" the small demon moans, picking himself up from the ground.

He limps over to the very spot where Titzimitl fell. He looks at the party. He looks at the door. He looks "up" -- for a definition of "up" that indicates the direction from which he fell.

"Is there any particular reason that I could not go through the door?" the demon asks ... rhetorically?

Then he looks at you all again. "Well, this is a fine mess you all have cleaned up. Well done. I'll take it from here."

He leans over and starts sweeping up the dust that was once the greatest undead you have known. The fact that he did not have a broom or a dustpan a second ago does not seem to matter. Also not mattering: that there was no Titzimitl-dust there a second ago either.

He is busy with this chore, but the twinkle in his eye tells you he looks forward to hearing what you have to say, if you have anything to say,

Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]  
Tuesday October 11th, 2022 12:14:36 AM

As the being appears, Desdichado stands dumbfounded with his mouth agape. He looks around at the others with a 'you're all seeing this too, right?' expression.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 11th, 2022 1:09:07 AM

Nira's eyes adjust to the light and the first thing she spots is the little demon. If her reincarnate spell was cast properly (and she's pretty sure it was) then this is likely Gimp the Imp - Gargul's right hand man.

She looks to the others and then back to Gimp. As the person who cast the spell she feels responsible for being the one that has called and disturbed him. She's a little dumbstruck as to how to respond to Gimp and it makes her a bit lost for words. "Um, yeah, sorry about all that. You, uh, want a hand?" She gestures to the broom. She's not very well going to say 'You missed a spot!' after all. The least she can do is help clean up their mess and hopefully get in Gimp's good graces. She knows full well the party are going to have to make a case soon for the return of Ramirez.

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 
Tuesday October 11th, 2022 6:20:27 AM

Just another day at the office for Danko...

Aaaaaand he'll delay looking for loot until they can figure out what's going on.



Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) 
Tuesday October 11th, 2022 8:51:38 AM

Nira seems quite calm about the sudden development but Gaffer is busy being surprise and confused. He pauses by the door and waits to see what's going on.

Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44)  
Tuesday October 11th, 2022 2:56:41 PM

{Gimp the Imp}, Hmerrin sends to the rest of the group. {I've met him before. Just before Gargul arrived. Kinda sticks in the memory. Everybody needs to be extra polite for the next few minutes.]

Out loud, he cautiously answers the demon.

"Um, thanks. Say, I don't suppose you could help us out with our fallen comrade?"

Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Tuesday October 11th, 2022 6:48:33 PM

Ramirez realizes Hmerrin is talking about him and wonders if the dwarf/demon can see him.

A Light On The Field Of Battle (ACDM Cayzle) 
Wednesday October 12th, 2022 9:00:40 AM


Desdichado, Danko, and Gaffer are quiet in the face of the unexpected little demon ... either dumbfounded or merely cautious, both emotions are entirely understandable!

Nira asks the demon if he could use a hand. He bows and says, "Thanks for the offer! Sure, let me know if you see any speck I miss. What a dreadful mess! If there's one thing I can't stand, it's mess."

You somehow have the feeling that he's, well, quoting from something.

"Do be careful! Don't lose any of that stuff. That's concentrated evil!"

If you make a perception check vs DC25, you see a speck. Do you pick it up?

Hmerrin catches on quick to who this is and what is going on. He makes an important request: "help us out with our fallen comrade?"

The demon -- and yes, it is Gimp the Imp, Gargul's minion -- looks at Hmerrin and winks.

"Ah, yes, killed doing the Lord's work I see. Dead? No excuse for laying off work."

His eyes flash, and Ramirez feels a giant TUG. How do you respond to that, fallen hero?

Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) 
Wednesday October 12th, 2022 6:41:51 PM

Reassured and hopeful as Hmerrin explains, but still unsure quite what is about to happen, Gaffer waits patiently and readies himself to help if he can.

Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44)   d20+18=19 ;
Wednesday October 12th, 2022 7:38:58 PM

Hmerrin half heartedly makes a show of looking for concentrated evil dust, but his heart really isn't into it.
[Perception 19]

He waits, simultaneously hopeful and anxious, for the cosmos' response to Gimp's last statement.

Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]   d20+22=26 ;
Wednesday October 12th, 2022 7:48:03 PM

(Perception: 26)

Desdichado can just barely make out the speck of...something. "That's concentrated evil?" he wonders aloud, pointing it out to the others. He's reluctant to touch it, though; it might turn him into a hermit crab or something.



Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Wednesday October 12th, 2022 8:48:39 PM

Ramirez feels a tug and follows it. He wonders if he'll be able to 'get back to work' as Gimp described it.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday October 12th, 2022 9:13:31 PM

Nira sees a little speck of dust that Gimp has missed. She bends down to try and sweep it along with her hand, but as soon as he says it's concentrated evil she slowly backs away from it. There's no way she's touching it now!

"Uh, there's a little bit there" she says, pointing to the small speck.

------------
Perception DC25: Autopass

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119  d20+17=37 ;
Thursday October 13th, 2022 9:21:22 AM

Danko sees it very well but is apprehensive about picking it up.
He points it out to the others however

A Light On The Field Of Battle (ACDM Cayzle) 
Thursday October 13th, 2022 10:44:08 AM


Danko, Desdichado, and Nira are helpful to Gimp, and he smiles at them. "Bless you, most excellent heroes!"

[OOC: Danko, Desdichado, and Nira, you are now under the equivalent of a CL30 Bless spell that lasts until the end of your next combat.]

Ramirez accepts the guidance of the demon's tug, and finds himself pulled back into his body, healed to perfect health, with all powers, spells, daily use items, etc, active as if he had just awoken from a solid night's rest. Also spiffied up some: all his clothes are now pure white, and spotless.

"There you go," says Gimp to Ramirez, "no need to trouble the big guy on such an open and shut case. Just sign here."

The creature stows away the evil undead dust and opens a small folder [like the kind in which, in the real world, your restaurant check would arrive] and offers it to the newly raised fellow, with a magic quill of some kind [a ball point, actually].

The small card within reads: "I, Ramirez Zellen, agree and acknowledge that I have chosen freely to be raised from the dead by Gimp the Imp on behalf of his lord, Gargul, God of Life and Death, via expedited means in reward for contributing to the destruction of a Master Undead."

He clearly wants you to sign on the dotted line.

Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]  
Thursday October 13th, 2022 1:43:14 PM

"Er, thank you very much," Desdichado replies, "both for raising Ramirez and for the blessing."

He's still thoroughly confused by the whole situation.

Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44)  
Thursday October 13th, 2022 8:13:20 PM

"Oh this is going much better than last time," Hmerrin sighs happily.

"Thank you, Gimp. Thank you ever so much."

Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Friday October 14th, 2022 12:28:59 AM

Ramirez signs with gratitude. Thank you Gimp, and for the new clothes as well. I like the outfit and I think I'll keep wearing it for awhile.



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday October 14th, 2022 12:38:53 AM

Nira flashes a quick smile to Gimp for the blessing he has bestowed.

She watches carefully as Ramirez signs the card. Gimp is known to be a bit of a scamp, and she wonders if there are any terms or conditions on the back of the card that he may have overlooked. Things are just going too well right now and that's not often the case for this party.

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 
Friday October 14th, 2022 6:48:05 AM

Danko smiles but stays silent

A Light On The Field Of Battle (ACDM Cayzle) 
Friday October 14th, 2022 11:28:01 AM


Ramirez puts his John Hancock on the paperwork the demon presents.

He, Desdichado, and Hmerrin offer their thanks.

Nira and Danko stay quiet. Gaffer even more so!

The immortal servant of a god cocks his head and peers up at Desdichado. He seems to understand that you are confused.

"It's not rocket science, young paladin of Domi," he says with a grin. His next words are serious, however.

"It is the heroes of the Wold who make the biggest splashes in destiny, and they are the ones of whom the Wold has great need. Sometimes they die before their time. Destiny denied inspires the Lord Gargul to bend his rule and allow a return from death, a privilege only afforded because of that need."

"In other multiverses, ruled by other gods, I hear that a raise is available to anyone with a big enough diamond and a cleric for a pal. Not in the Wold. Lord Gargul is jealous of his rights, and only allows a restoration to life when fate demands a hero's return."

"Even then, my Master is often angered by a hero's death that comes from stupidity or carelessness. For those raises, he demands an accounting in person, and often exacts a price, both from the dead hero and even from his or her friends."

"But this case is a bit different. Gargul hates the undead, because they usurp his prerogative, and he has had his eye on this one for quite a while. You have done my Master a great service here, and your reward is that he allowed me to handle matters without the need to face him in his majesty."

"Does this set your mind at ease, Ferrin Arveløse?"

Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) 
Friday October 14th, 2022 11:42:45 AM

[OOC: Sorry for the missed posts this week! A lot going on at home, will be back to form next week.]

Gaffer is surprised at the imps sudden shift to serious tone, but filled with gratitude is they explain. This is certainly the best case for a fallen friend and he's pleased to see Ramirez looking healthy and whole.

"Thank you, Gimp, and I would consider this a favour owed to both Gargul and yourself."

Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44)  
Friday October 14th, 2022 2:54:39 PM

Hmerrin cocks an eyebrow at Gaffer.

Personally, he'd much prefer to think of the Tide and Gargul as all square, rather than being in debt to the Lord of Death.

He mentally chooses to take Gimp at his word, a Raise Dead for a Major Undead. He'll sleep better.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday October 16th, 2022 10:47:30 PM

Nira is feeling a lot better about things. Gargul knew about this particular undead and the way the party dealt with it. HE knows about the party. Surely that will be a good thing when her time finally comes, right?

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 
Monday October 17th, 2022 9:25:00 AM

Danko is happy to see his buddy Ramirez up and healthy.

He does however have two remaining concerns.

One, is there anything of value here that can be liberated

and two

How are they going to get out of here?

Gimp's Farewell (ACDM Cayzle) 
Monday October 17th, 2022 12:37:48 PM


"Well, looks like everyone knows the deal now. So let me let you get back to your looting and heroing!"

He tips an invisible hat. "Don't think it hasn't been a little slice of heaven!"

And immortal Gimp the Imp, servant of Gargul, is gone.

Titzimitl Room. Co-DM SteveK 
Monday October 17th, 2022 3:11:54 PM

Gimp is gone and Ramirez restored! What’s more, it wasn’t nearly as hard as Hmerrin remembers the last time or that Nira feared for using her own Necromancy.

Whew!

For Danko, the only things in the room is the big pile of stolen goods

For Gaffer, there is still the corridor/ way out that the formerly un-deceased Titzimitl had been blocking….

Hmerrin (MikeK)(HP 163/192 AC:31 T:19 FF:26 CMD:39)  
Monday October 17th, 2022 5:12:08 PM

"Welcome back," Hmerrin grins at Ramirez.

"Since the only way out it through there, and they know we're coming, anybody got an idea other than me leading the way?"

Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) 
Monday October 17th, 2022 5:43:46 PM

"Glad to see you whole and healthy Ram, and err, let us know if you want to talk about it?" Gaffer offers, not sure what Ramirez's own experience of this all was.

As to their next steps, he points out, "Nobody left this room, and nobody came to help the undead, so they might not know we're here." He smiles at Hmerrin, "But I can always send a summon through first in case there's an ambush waiting."

Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]   d20+22=35 ;
Monday October 17th, 2022 6:26:43 PM

"Welcome back, Ramirez. That was really something, huh?" says Desdichado. With the room cleared, he takes a look around. (Perception: 35)

Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Monday October 17th, 2022 10:31:58 PM

Yeah, that was definitely an interesting experience. I'll have to write a song about it sometime. So were there no other guards? Surely all that ruckus would let them know we're here.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 18th, 2022 12:11:36 AM

Nira is glad to have Ram back in one piece AND in the right body. She wasn't too sure how that reincarnation spell would go.

The only way is forwards. The group don't have a way to return to their home plane yet.

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 
Tuesday October 18th, 2022 6:32:24 AM

Danko casts detect magic and focuses on the stolen goods.



Second Wave! Co-DM SteveK 
Tuesday October 18th, 2022 11:41:04 AM

The party, pretty much decide to explore the only obvious way out of the room; especially since they are in an unknown dimension with no way (currently) of getting back to the Wold. Danko finds none of the boxes or barrels are magic. He doesn’t have ‘line of sight’ to see inside the boxes. And he has to stop to catch up with the others…

The Tide walk 30’ of the passage and pass an unseen point where the passageway disappears into a wide wide open space! Ramirez immediately recognizes the red sparkles that are in the air all about them, and the red threads nearby. So does Nira. (Know Planes DC 15). This is a classic description of the Plane of Shadows, the realm between the Wold and the Lands of Rest. The land of Woldsblood!

Behind them, the heroes can’t see the corridor they just came from. They do, however, see a, well, it can really only be described as a tear; like the very air was ripped like a piece of cloth. The heroes instinctually realize that stepping through the “rip” would bring them back to the corridor.

And that isn’t even the most interesting part! For only 30’ feet away are 24 Rakshasa!!! They were walking nonchalantly towards the tear when…

”The Tide!”, one screams out, ”Zebra Zebra Zebra!!”

What “Zebra” is will have to wait, because the heroes have the initiative!!

Hmerrin (MikeK)(HP 163/192 AC:31 T:19 FF:26 CMD:39)  
Tuesday October 18th, 2022 3:36:17 PM

"This seems like a good time for our casters to unleash all those devastating area of effect spells they've been hoarding," Hmerrin deadpans.

The fighter takes a step to place himself front and center, draws his halberd, and activates his tattoo.

--------
5' step, quickdraw, active brahmah tattoo.

In effect
Divine Favor: rd1/10: +1 luck bonus on attack and weapon damage rolls.



Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34]  
Tuesday October 18th, 2022 4:42:15 PM

Desdichado take a step forward as well, and casts Holy Sword.

"I hope Gimp hasn't gone too far away," he says, "I have a feeling we might need to see him again soon."

-----------
Active effects

Holy sword: +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil

Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35)  d20+20=33 ;
Tuesday October 18th, 2022 5:53:41 PM

Gaffer is caught between panic and excitement seeing so many dangerous enemies gathered together.

Hitting all of the goes is one thing, killing them is another.

So he checks the terrain to make sure it won't hold him back, before casting a spell he won't often be able to use.

Stomping heavily on the ground, tremors rock the earth and spread rapidly towards the group of Rakshasa and spreading out far beyond and around them, the ground beneath their feet begins to split.

-----
Cast: Earthquake , No Spell Resistance, targeted so that the tide are safely at the edge of it.



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=39 ; d20+24=36 ; d20+24=30 ; d20+24=38 ; d20+24=37 ; d20+24=32 ; d20+24=32 ; d20+24=32 ; d20+24=44 ; d20+24=29 ; d20+24=35 ; d20+24=32 ; d20+24=25 ; d20+24=36 ; d20+24=40 ; d20+24=34 ; d20+24=37 ; d20+24=34 ; d20+24=43 ; d20+24=36 ; d20+24=25 ; d20+24=37 ; d20+24=36 ; d20+24=37 ; d20+23=41 ; d20+23=32 ; d20+23=38 ; d20+23=27 ; d20+23=34 ; d20+23=39 ; d20+23=39 ; d20+23=37 ; d20+23=24 ; d20+23=29 ; d20+23=43 ; d20+23=32 ; d20+23=40 ; d20+23=28 ; d20+23=31 ; d20+23=27 ;
Tuesday October 18th, 2022 8:12:42 PM

"Protection spells for everyone will be up next. One of those area spells Hmerrin asked for will be up first"

Nira takes a step to the side and casts a couple of spells. One to protect her, and one to attack the raks. She concentrates hard, and is able to get a third spell away!

---------------------
Move action: Step to the side
Free action: Retrieve Lesser Quicken Rod from Glove of Storing
Swift action: Cast Spell Immunity on self (Touch of Idiocy, Scorching Ray, Magic Missile, and Enervation)
Standard action: Cast Waves of Exhaustion. 60ft cone. Raks become exhausted. No Save. SR Checks: 23,23,27,28,30,30,30,30,32,32,33,34,34,34,34,35,35,35,35,36,37,38,41,42
Hero point action: Cast Mass Pain Strike. Target 16 Raks. Use Focused Curse to boost SR and Save. Fort save vs DC26 or become sickened + 1d6 non-lethal damage per round for the next 10rnds. SR Checks: 24,27,27,28,29,31,32,32,34,37,38,39,39,40,41,43


Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 
Tuesday October 18th, 2022 10:47:39 PM

Ramirez casts glitterdust on the Rakshasa, catching as many as possible in the 10' radius. (DC15 will save to avoid being blinded, those that save are still covered in the dust)



Second Wave! Round 1 Co-DM SteveK  d20+7=19 ; d10=9 ; d20+7=10 ; d3=1 ; d20+7=27 ; d20+7=23 ; d20+7=24 ; d20+7=18 ; d20+7=24 ; d20+7=21 ; d20+7=11 ; d20+7=18 ; d20+7=9 ; d20+7=11 ; d20+7=15 ; d20+7=24 ; d20+7=16 ; d20+7=13 ; d20+7=11 ; d20+7=14 ; d20+12=29 ; d20+12=16 ; d20+12=16 ; d20+12=16 ; d20+12=16 ; d3=3 ; d20+12=30 ; d100=10 ; d8=4 ; d100=65 ; d100=50 ; d100=13 ; d100=95 ; d100=5 ; d20+7=15 ; d20+7=8 ; d20+7=8 ; d20+9=11 ; d20+14=26 ; d20+14=16 ; d20+14=27 ; d20+14=22 ; d20+14=27 ; d20+14=20 ; d20+14=24 ; d20+14=20 ; d20+14=16 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d6=3 ; d20+7=22 ; d3=1 ; d20+7=22 ; d20+7=14 ; d20+7=22 ; d20+12=21 ; d20+12=23 ; 9d6=28 ; 9d6=33 ; d20=15 ; d20+12=16 ;
Wednesday October 19th, 2022 5:40:16 AM

The heroes can see the 24 Rakshasa are not in one big group, but 4 groups spaced just a little bit apart. (Pardon for this: I sent yesterday’s post before I looked at the battle map I had already set up.)

Hmerrin places himself front and center, draws his halberd, and activates his tattoo.

Desdichado take a step forward as well, and casts Holy Sword.

Gaffer checks the terrain; it isn’t ‘earth’, but there is a definite ‘ground’ and ‘terrain’ so it should work…
Stomping heavily on the ground, tremors rock the black ‘ground’, ‘terrain’ splits into fissures, and the ‘quake affects the entire group of Rakshasa! Six fall to the ground, and three are swallowed up by the fissures!

Nira takes a step to the side to clear her ‘field of fire’ and heroically casts three spells! The first is for herself, the second gets two of the groups (A-L) in her cone-shaped burst of Waves of Exhaustion, affecting 11 monsters! The third targets the other two groups (M-X), where they foolishly were within 30’ of each other:

Ramirez casts glitterdust on Rakshasa group 3 (M-R). They are all glittering like Liberace, but only one becomes Blinded.

……………………..
”Zebra Zebra Zebra!!” The call is a little impaired by the spells cast against the large party of Rakshasa, but they gamely continue their plan.

8 tired Rakshasas (A, D, E, F, G, H, K, L) all begin flying, going straight up 30’

Rakshasa C closes fast with Nira; although exhausted, it is right next to her with a Kukri in hand!

Rakshasa I and J also draw Kukris, and M, Q, and R pull out greatswords. All 5 advance towards Desdichado and Hmerrin cautiously, keeping out of easy one-step-and-full-attack range.

Rakshasa S and X also begin flying, skimming along the ground until they are flanking the heroes, and each casts a Cone of Cold! All heroes are caught in the icy blasts!! Each Hero 2 Reflex Saves at DC 18 for half. Cone 1: 28 damage, Cone 2: 33 damage. (and Rakshasa C was caught in the blast of one cone!)

And Rakshasa P, O, and U turn and sprint (x4 movement) back the way they came. In seconds, they are almost 200’ away from The Tide,

Rakshasas L, N, and T can only stand up from prone.

Rakshasa Q, wincing in pain and unable to see begins flying straight up. Sense Motive DC 20 Highlight to display spoiler: {a hunch that it is trying to get out of the combat zone.}

The ‘Earth’quake ends and the fissures close up, trapping Rakshasa B, V, and W underground…
…………………
Rakshasa AC 25 Earthquake Concentration DC 20 + spell level)
A Exhausted, Flying
C Exhausted
D Exhausted, Flying
E Exhausted, Flying
F Exhausted, Flying
G Exhausted, Flying
H Exhausted, Flying
I Exhausted
J Exhausted
K Exhausted, Flying
L Exhausted, Flying
M
N /5 Sick+1d6 non-lethal for 1/10 rds
O
P /2 Sick+1d6 non-lethal for 1/10 rds
Q /1 Sick+1d6 non-lethal for 1/10 rds, Blind, Flying
R
S /1 Sick+1d6 non-lethal for 1/10 rds
T /2 Sick+1d6 non-lethal for 1/10 rds
U
X /3 Sick+1d6 non-lethal for 1/10 rds

Sickened:–2 attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Exhausted: 1 action, half speed, no run/charge, –6 to Strength and Dexterity. Lasts 1 hour.
Blinded: –2 AC, no AC bonus from Dex; -4 on Str and Dex skill checks and Perception; Opponents have total concealment 50% miss; only half speed or fall prone (Acrobatics DC10 to avoid)

Map Emailed

Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35)  d20+11=19 ; d20+11=14 ; d20+20=24 ; 16d6=63 ; d20+20=30 ; d20+20=25 ; d20+20=35 ; d20+20=23 ; d20+20=32 ; d20+20=37 ; d20+20=32 ; d20+20=28 ; d20+20=26 ; d20+20=37 ; d20+20=26 ; d20+20=36 ; d20+20=33 ; d20+20=29 ; d20+20=33 ; d20+20=31 ; d20+20=30 ;
Wednesday October 19th, 2022 6:06:55 AM

Gaffer feels his movements go stiff as he is caught in two blasts of icy cold, but ignores the pain and conjures swathes of flame to sweep across the battlefield infront.

He calls out to the others, "I can form a whirlwind to try and stop those fleeing, but it's not the most reliable, anyone else got something"

-----
Reflex Saves: 19 pass, 14 fail: 47 Damage

Cast: Fire Storm, Reflex DC: 25 for Half, Damage: 63 Fire, Failed Saves are set of fire and take damage each round. SR Checks: 24,30,25,25,23,32,37,32,28,26,37,26,26,36,33,29,33,31 (Rolled one extra by mistake)

Aimed in a ]-I shape to catch all Rakshasa except those fleeing, including various levels of flight. (I think that should be doable with 28 of the 32 cubes)


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119  d20+13=27 ; d20+13=19 ; d20+17=35 ; d20+17=24 ; d20+17=28 ; d20+17=22 ; d20+17=31 ; d20+17=24 ;
Wednesday October 19th, 2022 6:21:20 AM

ooc> SHOOT ! Thought I still had time to post ! Oh well

Danko isn't impressed.

He side steps the cones of cold and unleashes a fireball at the group of ennemies.

---------------
Bless CL30 The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

S/R 20

Reflex roles - 27 and 19 pass Evasion for both, no damage

Maximized fire ball - 60 damage
Cast at AI 8 20' radius
Catches RAKS ADEFGH in the spread
To beat SR: A 35, D24, E28, F22, G31, H24



Desdichado (Ryan) [HP:154/198; AC:32/15/30 - CMD 34]   d20+15=23 ; d20+15=25 ; d6=2 ; d6=5 ; d6=4 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ; d6=5 ; d20+30=37 ; d12+14=15 ; 2d6=5 ;
Wednesday October 19th, 2022 1:13:21 PM

(Reflex: 23, 25)

Desdichado swiftly heals himself (LoH: 30) and then moves toward Rakshasa I.

37 vs AC; 15 damage + 5 holy damage

Active Effects
---------
Holy sword: +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil
Smite: 4/6 remaining
LoH: 18/20 remaining

Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39)   d20+15=35 ; d20+15=32 ; d20+3=8 ; d20+28=47 ; d10+11=17 ; 2d6=4 ;
Wednesday October 19th, 2022 1:32:24 PM

[Reflex saves: 35 and 32]
Hmerrin dodges the brunt of the two cold cones and gives the moving rakas an irritated look.
[Sense Motive 8]

"Like trying to corral roaches," he growls as they scatter.

He sends out to the team, {Keep hitting the ones in the middle. Dez and I will try to protect the flanks.}

With that, the fighter charges to his right, attempting to skewer one of the cold casters.

-----------
Charge to AB19 (-2 ac, now 29)
Atk S: ac47 for 21 hp damage.

In effect
Divine Favor: rd2/10: +1 luck bonus on attack and weapon damage rolls.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+15=31 ; d20+15=25 ; d20+7=23 ; 7d6=29 ; d20+20=28 ;
Wednesday October 19th, 2022 7:53:23 PM

Nira had been counting on the raks not being able to move during the earthquake, but that didn't turn out as she'd hoped. Darn raks.

She dodges the blasts from the icy spells. "Cone of Cold? That's new" Then she finds herself face-to-face with a rak. She feels momentarily comforted by Hmerrin that he and Des will take out the ones to the sides of the party, but there's still the matter of what to do with this one.

Knowing that pain is imminent, Nira drains some of the Rak's health to fuel her own.

She points out the one flying striaght up (RakQ) "That blind one is trying to fly away!"

-------------
2 x Ref Saves vs DC18: 31, 25 = Pass. Rign of Evasion means no damage.
Sense Motive vs DC20: Autopass

Standard: Defensively cast Vampiric Touch. Concentration check autopass. Hit TouchAC23. SR check 28. RakC takes 29pts damage and Nira gains 29TempHP.
Free: 5ft step to Z10

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp)


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+22=38 ; d20+22=39 ;
Wednesday October 19th, 2022 8:23:45 PM

saves vs cone of cold = 38, 39(no damage, ring of evasion)

Ramirez dodges the cones with an impressive roll, and then casts a defensive spelldisplacement.

He readies his bow while he starts a heroic song, inspiring the team to victory.

Everyone who can hear Ramirez gets the bonus

Active Effects:
displacement
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining



Second Wave! Round 2 Co-DM SteveK  d20+7=16 ; d20+7=18 ; d20+7=23 ; d20+7=19 ; d20+7=13 ; d20+7=23 ; d20+7=21 ; d20+7=27 ; d20+7=22 ; d20+7=9 ; d20+7=16 ; d20+7=16 ; d20+7=14 ; d20+7=20 ; d20+7=16 ; d20+7=26 ; d20+7=19 ; d20+7=24 ; d20+7=27 ; d20+7=18 ; d20+7=13 ; d20+7=16 ; d20+7=27 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ; d6=6 ; d20+16=27 ; d20+16=26 ; d20+16=23 ; d20+16=35 ; 2d6+7=13 ;
Thursday October 20th, 2022 3:22:58 AM

Gaffer is hurt but ignores the pain and conjures swathes of flame that only one Rakshasa can dodge!

Danko side steps the cones of cold and unleashes a fireball at the flying group. Setting on a pinpoint in the air, he is able to get all 8 flying Rakshasa! Four dodge, but all of their Spell Resistance is bypassed! The four that can’t dodge are overcome by the combined flames of Gaffer and Danko and fall, turning into Ogre Magi!!

Desdichado swiftly heals himself, then engages Rakshasa I, wounding it.

Hmerrin dodges the brunt of the two cold cones and gives the moving rakas an irritated look. He sends a battle plan to the team and then charges a spellcastster and leaving a mark.

Nira notes Cone of Cold is new from the Rakshasa, and then has to deal with the Rakshasa in front of her. She uses her necromantic abilities to drain some of its health for herself!

Ramirez dodges the cones, casts a defensive spell. Instead of moving, he begins a bardic song and readies his bow.

…………………..

The Rakshasa’s Zebra Plan doesn’t seem to be working, or is it?

4 tired Rakshasas (A, E, F, L) all hover and start putting more space between them. They each cast a spell, the same spell, and target Danko! Nira and Ramirez can immediately see it is a Charm Monster spell! Danko make 4 Will Saves DC 17 or be Charmed and make no actions to hurt any Rakshasa or Ogre Magi

Rakshasa C and J box Nira in and start cutting. Only C has enough energy to attack… for now, and misses.

Rakshasa I takes a swing at Desdichado, missing.

Rakshasa M closes with Danko, but doesn’t attack, waiting to see if the effects take hold. He READIES an attack in case Danko tries to cast a spell. (AC27 hit, Dam 13 +13 difficulty on concentration to cast a spell)

Rakshasa N closes with Gaffer and slices with its greatsword, missing.

Rakshasa R closes with Ramirez and slices with its greatsword, missing.

Rakshasa T, S, and X maneuver to triangulate Hmerrin and keep away from his halberd. All three then attempt to Charm Hmerrin, too! Hmerrin make 3 Will Saves DC 17 or be Charmed and make no actions to hurt any Rakshasa or Ogre Magi

Rakshasa P, O, and U continue their sprint away, also slowly spreading out.

Rakshasa Q, continues flying straight up.

…………………
Rakshasa AC 25
A 93 Exhausted, Flying
C 92 Exhausted
E 93 Exhausted, Flying
F 93 Exhausted, Flying
I 83 Exhausted
J 63 Exhausted
L 61 Exhausted, Flying
M 63
N 63/10 Sick+1d6 non-lethal for 1/10 rds
Q 63/4 Sick+1d6 non-lethal for 1/10 rds, Blind, Flying
R 63
S 84/2 Sick+1d6 non-lethal for 1/10 rds
T 63/8 Sick+1d6 non-lethal for 1/10 rds
X 63/3 Sick+1d6 non-lethal for 1/10 rds

O
P /8 Sick+1d6 non-lethal for 1/10 rds
U

Sickened:–2 attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Exhausted: 1 action, half speed, no run/charge, –6 to Strength and Dexterity. Lasts 1 hour.
Blinded: –2 AC, no AC bonus from Dex; -4 on Str and Dex skill checks and Perception; Opponents have total concealment 50% miss; only half speed or fall prone (Acrobatics DC10 to avoid)

Map Emailed

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+20=38 ; 10d6=28 ; d20+20=26 ; d20+20=26 ; d20+20=25 ; d20+20=37 ; d20+20=35 ;
Thursday October 20th, 2022 6:58:54 AM

"Ogre Magi? When did they ally with the rakshasa?" That would explain the different tactics to what the group had previously seen. Cone of Cold, Greatswords and Flight were things she doesn't remember seeing in previous rak battles. She has more important things to focus on right now.

Things are looking a little cramped and Nira doesn't want to be the meat in this sandwich.

She looks for an opening and then dives for the ground, rolling as she goes. When she gets to the right position she springs to her feet and in one quick motion she turns and sends a lightning bolt down the row of enemy!

With that done she tries to give herself a little room from the raks on the ground.

-------
Move action: Use Acrobatics to tumble through threatened area to AA6. DC=Opponent's Combat Maneuver Defense+2 (since there are two threatening her right now). Rolled:38 and really hoping that's a pass.
Swift action: Use Lesser Quicken Rod and Arcane Bond to cast Lightning Bolt. SR checks: 26, 26, 25, 37, 35. C, J, M, N and R take 28pts electric damage. Ref Save vs DC23 for half.
Move action: Fly 30ft up


Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39)   d20+15=31 ; d20+15=22 ; d20+15=28 ; d20+24=28 ; d20+19=29 ; d20+14=31 ; d20+9=29 ; d20+9=15 ; d10+24=26 ; d10+24=32 ; d10+24=31 ; d10+24=32 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; 2d6=4 ;
Thursday October 20th, 2022 3:39:52 PM

More charming. Turns out Hmerrin has been spending a lot of money to stop succumbing to that. Throw in Ramirez' song, and the fighter is pretty stout mentally.
[Wisdom saves 31, 22, and 28]

He greets the revelation the Tide are fighting Ogre Magi rather than raks with a sigh. He's got the wrong weapon in his hands.

No help for it.
The fighter takes a step back toward the group, and slams into monster T.

---------
5' step to AB18
Full Attack, Power attack on T
Atk1 hits ac28 for 30 hp damage (4 good)
Atk2 hits ac29 for 37 hp damage (5 good)
Atk3 hits ac31 for 33 hp damage (2 good)
Atk4 Nat 20, no crit for 36 hp damage (4 good)

In effect
Divine Favor: rd3/10: +1 luck bonus on attack and weapon damage rolls.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.


Danko Pureheart (Yves) -- AC 24(25 bless) -- CMD 36 -- HP 77/119  d20+13=19 ; d20+13=24 ; d20+13=23 ; d20+13=32 ; 13d6+1=50 ; 13d6+1=56 ; 13d6+1=53 ; d20+17=36 ; d20+17=29 ; d20+17=18 ;
Thursday October 20th, 2022 3:39:55 PM

Danko resists the charm attempts.
the Rak whacks him and causes some damage.
That really really really annoyed him.
He opens his mouth wide and with a low dragon road, a line of lightning shoots out of his mouth.

------------------------------------------------------------

Bless CL30 The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.

S/R 20

Will roles - 19,24,23,32 Pass all saves

Draconic bloodline Breath weapon- Lightning
Targets M N and T in the line

DC save 20 for 1/2 damage

M Damage 50
N Damage 56
T Damage 53

Beat S/R
M 36
N 29
T 18 (nat 1)

Desdichado (Ryan) [HP:154/198; AC:32/15/30 - CMD 34]   d20+33=34 ; d20+28=30 ; d20+23=30 ; d20+18=38 ; d20+18=25 ; d12+17=22 ; d12+17=23 ; d12+17=23 ; d12+17=28 ; d12+17=18 ; 2d6=11 ; 2d6=6 ; 2d6=6 ; 2d6=11 ; 2d6=10 ;
Thursday October 20th, 2022 5:02:40 PM

Desdichado continues his attack on Rakshasa I. "Are any of these really rakshasa, or are they all ogre magis in disguise?" he sends. "Remember - that one we followed through the portal wasn't a rakshasa either."

34 vs AC; crit miss
30 vs AC; 22 damage, 11 holy damage
30 vs AC; 23 damage, 6 holy damage
38 vs AC - crit confirmed; 69 damage, 27 holy damage

Active Effects
---------
Holy sword: +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil
Smite: 4/6 remaining
LoH: 18/20 remaining
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.

Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35)  d20+20=31 ; 16d6=50 ; d20+20=35 ; d20+20=28 ; d20+20=27 ; d20+20=28 ; d20+20=32 ; d20+20=39 ; d20+20=39 ; d3=2 ; d20+20=39 ; d20+20=26 ; d20+20=23 ; d20+20=38 ; d20+20=36 ; d20+20=30 ; d20+20=26 ;
Thursday October 20th, 2022 5:50:55 PM

"Did Golden Eyes create a distraction to get us out of the way for something else?"

Gaffer's doubts don't slow his spell casting, wary of the greatsword being brandished before him, he does so while moving deftly, and fire once again fills the sky.

-----
Cast Defensively Check: 31 beats 29, pass
Cast: Fire Storm, Reflex DC: 25 for Half, Damage: 50 Fire, Failed Saves are set of fire and take damage each round. SR Checks: 35,28,27,20,32,39,39,39,26,23,38,36,30,26
[ Think I can get all the attackers, possibly not Q ]


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+27=31 ; d8+11=18 ; 2d6=7 ;
Thursday October 20th, 2022 8:33:41 PM

Ramirez moves up behind Hmerrin(AoO to the rak he was standing next to), turns around and fires an arrow at it. (move to AA18)

hit AC 31, damage = 18 plus 7 good

Active Effects:
displacement
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.

Used:
bard music: 35/37 rounds remaining
spells:
5/6 2nd level remaining
5/6 3rd level remaining

Second Wave! Round 3 Co-DM SteveK  d20+16=29 ; d20+13=16 ; d20+12=31 ; d20+12=19 ; d20+7=20 ; d20+7=9 ; d20+7=8 ; d20+7=27 ; d20+7=14 ; d20+12=17 ; d20+7=8 ; d20+7=27 ; d20+7=16 ; d20+7=21 ;
Friday October 21st, 2022 3:09:17 AM

Nira realizes that Ogre Magi would explain the different tactics. What’s the connection, she has more important things to focus on right now. Diving and rolling; she avoids both flankers, pops up, and blasts a line of ‘rakshasa’ with a Lightning bolt, with only Rakshasa C dodging.

Hmerrin has beefed up his anti-charming defenses, and the enemy don’t seem happy. They are less happy when the fighter steps up and lays “T” into a bloody pulp with only a passing resemblance to an Ogre Mage.

Danko resists the charm attempts, and gets a small hit. But Danko has the blood of dragons in his veins, and a lightning bolt slams through M and N. M dodges, N doesn’t. It doesn’t matter, they are both dead.

Desdichado wonders if any are really rakshasa? He hits, hits, and then all but cuts his opponent in half! The dead Rakshasa I lays at his feet. It is still a Rakshasa!

Gaffer, also wondering, casts a second firestorm. The flames flare like they have a mind of their own, striking rakshasa and leaving The Tide untouched. When they subside… only 2 Rakshasa remain near the heroes! (Rakshasa J and I stay Rakshasa; the others all become Ogre Magi.)

Ramirez only has two targets left. He shoots Rakshasa L who dies and becomes an Ogre Mage
…………………..

Rakshasa Q overhears Nira’s exclamation and laughs bitterly. ”Allied? Slaves! We obey or feel such tortures that demons would be envious of the Rakshsa’s ingenuity! And they do it in public so everyone can see: the Rakshasa to enjoy and for a lesson to any slaves.”. The Rakshasa turns invisible. (See Invisible Highlight to display spoiler: { It continues flying straight up. }

Rakshasa P, O, and U continue their sprint, and are becoming lost in the distance and among threads of Woldsblood. (Perception DC50 to see)
…………………

Rakshasa AC 25
Q 63/8 Sick+1d6 non-lethal for 3/10 rds, Blind, Flying

O
P /12 Sick+1d6 non-lethal for 3/10 rds
U

Sickened:–2 attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Exhausted: 1 action, half speed, no run/charge, –6 to Strength and Dexterity. Lasts 1 hour.
Blinded: –2 AC, no AC bonus from Dex; -4 on Str and Dex skill checks and Perception; Opponents have total concealment 50% miss; only half speed or fall prone (Acrobatics DC10 to avoid)

Map Emailed

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+16=32 ;
Friday October 21st, 2022 3:49:53 AM

'If we want to catch those three that are fleeing we could probably teleport or dim door in that direction. If they're running in a straight line they're probably about 600ft that way" Nira says to the group telepathically. She can't see them, so is just making an educated guess. "I've only got one teleport spell prepared though and we might need it later"

She turns her focus to the rak (that she's now pretty sure is an ogre) that's turned invisible and calls out to him. "Look. I can see you up there. How about you come down and answer some questions? The alternative is that you don't, I dispel your flight, you leave a nasty mark on the ground here, and then you answer some questions anyway"

If the rak doesn't start to descend, Nira will dispel his flight.

-------------------
Ready action: If the rak doesn't come down voluntarily, Nira will cast Dispel Magic on it specifically targeting the Fly spell. Dispel check: 32. DC=11+the spell's caster level

Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35) 
Friday October 21st, 2022 8:11:50 PM

Adding to Nira's shout, "We are here to stop the Rakshasa, not hurt you or your kin."

Gaffer suspects he could catch up to their fleeing foes as an air elemental but this doesn't seem like a good time to split from the group.

He waits to see how the ogre responds, but readies himself to wildshape into a huge air elemental if any of the Tide look to give chase.

Desdichado (Ryan) [HP:154/198; AC:32/15/30 - CMD 34]  
Saturday October 22nd, 2022 5:19:55 PM

Desdichado is feeling impatient, and doesn't want to wait around and question this ogre magi when the others have sprinted away back the way they came.

"We should hurry up," he sends as he starts moving in the direction the fleeing enemies went, "they are probably heading back to reinforce their position. The longer we wait the more difficult it's going to be.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Saturday October 22nd, 2022 7:35:08 PM

Ramirez keeps his bow ready, in case the ogre doesn't feel like surrendering. With the rest of them fleeing, he stops singing heroic inspiration and waits for the group to huddle up and decide what to do next.

Active Effects:
displacement
inspire courage - inactive

Used:
bard music: 35/37 rounds remaining
spells:
5/6 2nd level remaining
5/6 3rd level remaining

Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39)  
Sunday October 23rd, 2022 1:53:52 PM

Hmerrin moves to get under the flying magi, in case someone needs to be on hand if it comes down.

[I think the group has decided to take things slow] he responds to Dez.



Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 77/119  13d6=40 ; 13d6=45 ; 13d6=53 ; d20+17=24 ; d20+17=21 ; d20+17=32 ;
Sunday October 23rd, 2022 5:22:30 PM

Danko grins.

" Let me send a parting gift to the cowards "

And with a wave of his hand, chain lightning is cast ...

---------------------
Chain lightning: Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt.

Range: 520'
Damage 13d6 plus 1 per die
O 53 dam beat s/r 24
P 58 dam beat s/r 21
U 53 dam beat s/r 32

Bless CL30 The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.

S/R 20


Talking with “Q”. Co-DM SteveK 
Monday October 24th, 2022 4:46:40 AM

Nira suggests a travel spell to get ahead of the three fleeing rakshasa, if that is what they are. Then she turns her attention to the invisible ‘rakshasa’ and gives an ultimatum.

Gaffer adds to Nira's shout, and readies himself to wildshape into a huge air elemental when they are to give chase.

Desdichado is feeling impatient, and doesn't want to wait around and question this ogre magi. He starts moving in the direction of the fleeing enemies. The longer they wait, the more difficult it's anticipated to be.

Ramirez keeps his bow ready, in case the invisible rakshasa inferring it is an ogre mage doesn't feel like surrendering. He can’t see the thing, however…

Hmerrin moves to get under the flying magi, just in case.

Danko grins, wanting to give a parting gift, but has to frown because he can’t see any targets. “Q” is invisible and the dragon disciple can’t Perceive the other three: there is no target for him to cast against!
(ooc: Perception to see someone is DC 0 +1 per 10’ away + variable depending on other obstacles and factors. Danko needed a Perception check of 50 to see the fleeing rakshasa last round. With a Perception +18 and no roll, the DM determines Danko can’t see them.)

…………………..

“Q” concludes Nira isn’t kidding. ”OK, OK!!” and immediately begins descending. It takes him a round to get to the ground, and another to dismiss both his alter self to look like an Ogre Mage, and his Invisibility spell. He is still clutching himself in pain and has glitter all over him and in his eyes.

”The Rakshasa can read minds, so it’s no use for a slave to try to deceive them, they will eventually find out. ‘Zebra, Zebra, Zebra’ was for all slaves to delay The Tide while the rakshasa get back to the Den and give the alarm. So if you are really interested in keeping me alive, you gotta let me delay you in exchange for telling you things. I know where the Den is and the super-secret way to get into the Den. I also know what the Rakshasa know about The Tide. I can tell you these things. Can you wait a little?”

The heroes have the initiative.

Desdichado (Ryan) [HP:154/198; AC:32/15/30 - CMD 34]  
Monday October 24th, 2022 9:02:30 AM

Desdichado looks agitated and keeps looking in the direction where the enemy fled. "Sounds 'Zebra' worked then, since we're standing here listening to you."

He sighs. "Fine. Go ahead."

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 100/119  4d8+8=27 ;
Monday October 24th, 2022 5:32:49 PM

One of the tatoos on Danko's arm glows and most of the injuries wash away from him.

" If we can't have the element of surprise, we may as well have as much intel as possible. "

--------
Cast Moderate wound for 23 pts healed (bonus corrected to +4 for the second level spell)

Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35) 
Monday October 24th, 2022 6:29:34 PM

Gaffer has no qualms with letting the Ogre speak and he's not convinced they want to take the Rakshasa head on before knowing what they are dealing with.

"If you know how we can get back to our plane, that would be good information too."

Gaffer takes a moment to look at their surroundings a little more, to get a lay of the terrain that those fleeing had ran toward, and looking for any signs of trees that might allow them to travel more quickly through the area.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+25=41 ; d20+24=42 ;
Monday October 24th, 2022 7:31:03 PM

When the Ogre dismisses his invisibility spell, Nira also dismisses her Pain Strike spell and removes his sickness.

She is better suited to playing good cop. The others are far better than she is at bad cop.

Nira listens to what the ogre has to say.

Perception: 42
Sense Motive: 41


Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39)  
Monday October 24th, 2022 7:48:48 PM

Hmerrin rounds on the ogre magi.

"Start talking, then. Quickly.
What do they know about us?
How many are there?
What's this super secret way in?
Is the one with Green Eyes there?
Where are we?
How do we get back?

And if you lie to us.......I am gonna be really upset."

To the Tide - {As long as we're standing here, some healing would be good.}

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+20=23 ;
Monday October 24th, 2022 8:38:16 PM

Ramirez lowers his bow slightly, and his cloak begins to turn green. He thinks about it for a moment and changes it back into white. As the others question the ogre Ramirez tries to tell if he is lying.(sense motive = 23)

Active Effects:
displacement
inspire courage - inactive

Used:
bard music: 35/37 rounds remaining
spells:
5/6 2nd level remaining
5/6 3rd level remaining

The Den


Talking with “Q”. Co-DM SteveK 
Tuesday October 25th, 2022 4:38:27 AM

Desdichado is agitated, sighs, and resigns himself that ‘Zebra’ worked.

Danko heals himself, and rationalizes that if they can’t have surprise, they should have intel.

Gaffer wants the ‘intel’. He looks around and sees only two features: the black wall with the ‘rip’ where the heroes came from the Titzimitl room, and a featureless black plain that has floating red sparks everywhere and occasional red threads. (Know Planes DC 20 Highlight to display spoiler: { the red threads are Woldsblood; dangerous to get near and worse to touch. })

Nira waits until the Ogre Mage complies and then dismisses her Pain Strike spell, which removes the Sickened condition. The elf plays ‘good cop’ and listens to what the ogre has to say.

Hmerrin rounds on the ogre magi, questions and implied retribution coming fast, and expecting fast answers.

Ramirez checks for truthfulness, and can tell “Q” isn’t trying to bluff; he’s telling the truth as he sees it.

………………..

“Q”’s eyes look shifty for a moment, but it passes in a blink. ”Yes, we know about you and I know that I have already delayed you twice as long by talking to you as 17 Ogre Magi and 3 Rakasha did by fighting. Maybe that’s enough to not get dead.”

“They told us your names, what you look like, how you attack, how you defend. We know that Hmerrin and Danko were most likely to get Charmed, that Danko and Nira are easiest to hit, that Gaffer needs to get Sneak Attacked first, then keep Desdichado and Hmerrin engaged while swarming Nira, Danko, and Ramirez because we need to eliminate your support before the Paladin and Axe Fighter are vulnerable enough to combat directly.”
It is clear “Q” has a lot more specifics he can tell The Tide, if they are willing to listen. In the short, the heroes realize the Rakshasa have been taking careful notes of The Tide’s battle tactics and spreading that information around!

“There are about a dozen Rakshasa in the Den and a number of Ogre Magi slaves, but most of the Ogre Magi were here to pick up the treasure. The Den belongs to Golden Eyes, and her Chief henchman, Okaprl. Neither leader has Green Eyes.”

“The Doorway to the Den looks to be a black rip in the fabric of the Shadowlands. It allows beings to pass with the word “Rakshasa Umr Bhar”
(Linguistics DC 15 Highlight to display spoiler: { ‘rakshasa forever’ }) for one round.”

“The Den is made of an opaque black substance, but not stone, and is immune to spells that affect dirt, stone, or wood. The lair had 30’ high ceilings and consists of a large open space with several alcoves for sleeping areas, left and right, a special value storage, and a barred prisoner area. The place is very crowded, with “Piles O Stuff” 15’ high and everywhere there are bits of discarded bric-a-brac.”

“This is the Shadowlands, the plane that connects all other planes. I don’t know how to get to your home plane, I have never been there. I came here from the Rakshasa’s Plane as a slave. The entrance to that Plane is in Golden Eyes and Okaprl’s sleeping chamber.”

"As soon as the runners get to speak with Okaprl, the bug-out plan will start: everything through the portal and then destroy the portal."


The heroes have the initiative.

Desdichado (Ryan) [HP:183/198; AC:32/15/30 - CMD 34]   d20+6=14 ; d6=2 ; d6=3 ; d6=5 ; d6=5 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d6=6 ; d6=2 ;
Tuesday October 25th, 2022 3:32:06 PM

(Channel Energy: 29)

Desdichado heals up the team at Hmerrin's request (including, presumably, the Ogre Mage). "Oh, they're leaving? Then let's get over there and follow after them. We might be able to strike a huge blow if not too many have gone."

To the Tide he sends, "Who would have thought they know so much about us? Maybe we should talk tactics after we go after this group."

"I can top anyone off with more healing if you need it,"
he adds.

Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39)  
Tuesday October 25th, 2022 7:28:38 PM

Hmerrin rolls his eyes heavenward.
"Great. We're in a hurry again."

To the group {Can anyone speed us up? Wind walk or something?}

If no one has the ability to move faster, Hmerrin will lead the group at a trot in the direction the others went.
"You too," he tells the ogre magi. "Show us this tear."

Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35)  d20+27=41 ;
Tuesday October 25th, 2022 7:41:19 PM

"Well they might not have many more chances to know us better."

To the group Gaffer sends the thoughts, "I don't have any good options for travel here, I planned more around a day in the city."

He falls into a quick step beside Hmerrin and hurries after the escapees. Keeping an eye out for anything showing up ahead of them.

-----
Perception: 41



Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 
Tuesday October 25th, 2022 8:31:08 PM

Sending to the group

{ I can cast some fly spells. And once there I have some improved invisibility spells. I am however very limited in how many of my higher level spells I can cast. So, hopefully this won't be some long drawn out fight. I do need to figure out how to hide my thoughts from the Raks }

and he follows the others

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday October 26th, 2022 7:47:35 AM

Ramirez will cast haste to move the group along if they want the boost. It looks like they need to get to Okaprl quickly.

Active Effects:
displacement
inspire courage - inactive

Used:
bard music: 35/37 rounds remaining
spells:
5/6 2nd level remaining
5/6 3rd level remaining


The Den: Entrance. Co-DM SteveK 
Wednesday October 26th, 2022 8:10:57 AM

Desdichado heals the team, and is eager to strike before the Rakshasa can disappear once again. “Q” declines any healing. ”If I am not hurt, and the rakshasa find me, they will know you think I helped. And that won’t end well for me.”

Hmerrin rolls his eyes: "Great. We're in a hurry again." Urging a fast means of travel, he brings the Ogre Magi to point out the ‘Tear’.

Gaffer philosophically hopes the Rakshasa won’t have many more chances to know The Tide better.

Danko gives a spell inventory, and follows the others.

With Nira and Ramirez silent, jogging it is.

It is a short jog. The slowest of The Tide is Desdichado. With a move of 20’, a double move is 40’ and he covers 2000’ in 2 minutes [i.e. 20 rounds]. And there, there is a place where two Woldsblood threads pass close to each other and creates a shadowy area between the lights. That is where “Q” the Ogre Magi leads the heroes and points out the “Rip”. ”That’s where it is. After you go through the rip, I should go back to the battle area and pretend I just got over the pain and blindness.”

There doesn’t appear to be any activity.

The heroes have the initiative.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday October 26th, 2022 7:18:54 PM

Nira snaps out of her daze and looks over the party. She takes out her newly acquired healing staff and gives Gaffer and Hmerrin a tap with it, and then puts it away.

"Do you think any of your brethren would also help us? Would they be willing to turn against the rakshasa if given the chance?"

----------------
Cast Heal on Gaffer and Hmerrin. They are healed for 150pts

Hmerrin (MikeK)(HP 192/192 AC:31 T:19 FF:26 CMD:39)  
Wednesday October 26th, 2022 7:47:05 PM

Hmerrin nods his thanks to Nira.

He's not excited about letting the ogre magi go, but is less excited about the prospect of dragging him along. "Whatever," he replies.

The fighter activates one of his tattoos.

{Last chance to buff, cause I'm going in} he sends.

Hmerrin waits a beat for his team to do whatever it is they want to do, then steps through the tear.

-------

In Effect
Delay Poison. Duration 3 hours.


Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) 
Wednesday October 26th, 2022 8:03:18 PM

"Ahh, much better, thank you both. If we can spare a few seconds, I'll send something first incase they have set up traps?" Gaffer offers his thanks as all injuries are magically repaired.

Without particularly waiting for a reply, Gaffer begins casting, and once his summon appears, he instructs it to move through the rip and to attack their enemies beyond.

Once the elemental has ran through, Gaffer braces himself and will move in just behind Hmerrin, and he suspects Des who will likely both take the lead.

-----
Cast: Summon Nature's Ally 5, Summon a Fire Elemental, Large

----- Active Spells
Barkskin: +5 AC, 5 hours


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday October 26th, 2022 8:24:22 PM

when the Tide are ready to move in, Ramirez casts good hope on the group while they are all huddled together

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
inspire courage - inactive

Used:
bard music: 35/37 rounds remaining
spells:
5/6 2nd level remaining
4/6 3rd level remaining

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119  d4+4=6 ; d4+4=6 ;
Wednesday October 26th, 2022 8:42:07 PM

Danko readies to go in and takes position in the rear of the pack.
" Let's go spank some big magical tiger heads. "

Before they go in, he casts on himself in order:
Stoneskin (130 mins 130 pts total)
Mirror image (13 mins 6 images)
Spell resistance (13 mins s/r 25 )


Desdichado (Ryan) [HP:183/198; AC:32/15/30 - CMD 34]  
Wednesday October 26th, 2022 10:28:35 PM

Desdichado follows right after Hmerrin.

The Den: Entrance. Co-DM SteveK  d20+10=15 ; d20+10=13 ; d3=3 ; d20+10=15 ; d20+10=26 ; d20+10=16 ; d20+10=20 ; d20+10=24 ; d20+10=21 ; d20+10=24 ; d20+10=20 ; d20+10=30 ; d20+10=26 ; d20+10=19 ; d20+10=11 ; d20+10=27 ; d20+10=25 ; d20+10=22 ; d20+10=19 ; d20+10=19 ; 4d6=9 ; 4d6=12 ; 4d6=11 ; 4d6=13 ; 4d6=16 ; 4d6=8 ; 4d6=15 ; 4d6=14 ; 4d6=17 ; 4d6=17 ; 4d6=18 ; 4d6=12 ; 4d6=17 ; 4d6=14 ; 4d6=13 ; 4d6=10 ; 4d6=13 ;
Thursday October 27th, 2022 5:28:51 AM

Nira does some healing and then speaks with “Q”. The Ogre Magi replies, ”Maybe, but not at the Den; there are too many of them and we are far from home. There have always been rumors of a resistance against the Maharaja, but no one wants to even think about it with the Rakshasa able to read minds.”

Hmerrin resigns himself to letting the ogre magi go, activates one of his tattoos, and waits for the team to prepare.

Gaffer conjures and sends in a Large Fire Elemental to spring any traps. (ooc: full round + 1 round for a hero to say the password and allow the elemental to go into the Rip)

Ramirez casts good hope on the group.

Danko takes three rounds to cast three spells. Now he is ready to spank some big magical tiger heads! (ooc: Three rounds and move into the Rip on the third round.)

Desdichado follows right after Hmerrin.

……………

Round 1. Six seconds. Gaffer, Danko, and Hmerrin cast spells. “Q” turns invisible and Nira sees him go back towards the Titzimitl rip.

Round 2. Twelve seconds. Danko casts a spell, Gaffer says “Rakshasa Umr Bhar”, and a Large Fire Elemental moves through the Rip.

Round 3. Eighteen seconds. Danko casts a spell and nods. Ramirez casts a spell. Hmerrin says “Rakshasa Umr Bhar” and goes through the Rip followed closely by Desdichado. Then Gaffer and Ramirez. Then Nira and Danko.

…………….

The Tide pushes through the Rip to see “Q” was accurate in his description of the Den: a black surfaced ‘cave’ that looks to be piled with treasures and many alcoves to the left and right. Directly in front of the heroes, 3 Ogre Magi have just demolished a Large Fire Elemental: the tingle of icicles from their Cones of Cold are still in the air.

Behind the Ogre Magi are 6 Rakshasa who look like they have just gotten into defensive positions. One growls sarcastically, ”See? We TOLD you The Tide was here! And the fire elemental proved it! All together now, strike the great axe wielding paladin before he uses his powers!”

And six Rakshasa cast six Scorching Ray spells that cause 18 beams of fire to lick out at Desdichado! Sixteen hit, and Desdichado takes 186 points of fire damage! (9,12,10,13,16,8,15,14,17,18,12,17,14,13,10. In case of any damage reduction)
…………………..

Ogre Magi AC 25 SR 19
1
2
3

Rakshasa AC 25 SR 25
1
2
3
4
5
6


Map Emailed

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday October 27th, 2022 6:46:56 AM

There's no way Gargul or Gimp would be happy to see the party again so soon. Nira is determined to make sure it doesn't come to that.

"Need you to take a step aside there, Gaffer. I need to get to Des" she calls and steps up behind the paladin. She'd stashed her heal staff away so resorts to the old fashioned way of just casting it herself.

Since they seem to have it in for Des, Nira quickly gives him some added spell protection.

---------------
Free: Assuming Gaffer moves, Nira will 5ft step to G14. Otherwise, she'll 5ft step to any other square in reach of Des
Standard: Defensively Cast Heal on Des. Concentration check autopass. Des is healed for 150pts
Swift: Use Quicken Rod to defensively cast Spell Immunity on Des. Concentration check autopass. Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp)


Desdichado (Ryan) [HP:183/198; AC:32/15/30 - CMD 34]   8d6=32 ; 8d6=34 ;
Thursday October 27th, 2022 6:31:14 PM

As Desdichado is struck by multiple gouts of fire he feels consciousness slipping away. And then, suddenly, Nira is behind him and he feels a renewed vigor. "Thank you, Nira" he says as he swiftly heals himself (LoH:32) and takes a step forward (I:15). "Now everyone - pick your targets and By Domi let's light these demon-wannabe's up!"

Free Action: Aura of Justice
Swift Action: Lay on Hands
Move Action: 5' step to I:15
Standard Action: Alignment channel vs evil outsider: 34, Will DC 26 for 1/2 damage.

(OOC: I cannot find anywhere if Alignment Channel and smite would stack.)

----------
Active Effects
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. (He chooses R5.)
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
Smite: 2/6 remaining
LoH: 15/20 remaining

Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35)  d20+20=28 ; 3d6=14 ;
Thursday October 27th, 2022 7:24:58 PM

Adrenaline kicks in violently as they are greated by enemies and Des nearly dropping. He steps aside instinctively as Nira pushes past him.

Gaffer regrets, as he often does, not preparing more fire spells, and decides to see if he can round up a few Rakshasa. Winds swirl and rapidly gather in the space before them.

[i]-----
Cast: Whirlwind, SR Check: 28, Reflex Save DC26 or take 14 damage; If failed the first, a medium or smaller creature must succeed on a second or be picked up by the whirlwind.

[OOC: I am unclear if I can move it on the turn I summon it but if so:]
Conjure on R4 and zigzag it between all Rakshasa to reach R6, then move back to N/O/16/17
[i/]

Hmerrin (MikeK)(HP 192/192 AC:31 T:19 FF:26 CMD:39)   d20+26=44 ; d10+50=60 ; 2d6=6 ;
Thursday October 27th, 2022 8:04:17 PM

Nira helps Dez recover, and the paladin extends his aura.

"See?" he comments to the raks while removing his halberd. "Now you've just made us mad."

The fighter moves forward, his halberd etching an arc of death at the lead rakshasa.

-------
Move to 14K, while quick draw halberd.
Designate R3 as subject of aura.
Power Attack on R3
hit ac 44 for 66 hp damage (6 holy)

In Effect
Delay Poison. Duration 3 hours.
Aura of Justice (on R3): 1/10 rds. +6 attack, +15 damage First successful attack vs. evil outsider, dragon, undead +30 damage.


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119  13d6+13=51 ; 13d6+13=60 ; 13d6+13=64 ; 13d6+13=57 ; 13d6+13=50 ; 13d6+13=56 ; 13d6+13=64 ; 13d6+13=58 ; d20+17=34 ; d20+17=27 ; d20+17=31 ; d20+17=35 ; d20+17=33 ; d20+17=29 ; d20+17=32 ; d20+17=21 ;
Thursday October 27th, 2022 8:11:44 PM

The six forms that are Dankos say:

" Did anyone say 'light' ???? "

And with that lightning cracks and shoots forward from the six Dankos towards one of the Raks (Raks 3) and arcs to all the baddies in the room.

-------------------

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Stoneskin (130 mins 130 pts total)
Mirror image (13 mins 6 images)
Spell resistance (13 mins s/r 25 )

Ogre Magi AC 25 SR 19
1 56 dam s/r 27
2 60 dam s/r 31
3 64 dam s/r 35

Rakshasa AC 25 SR 25
1 57 dam s/r 33
2 50 dam s/r 29
3 51 dam s/r 34
4 64 dam s/r 32
6 58 dam s/r 21

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday October 27th, 2022 8:38:49 PM

Ramirez casts haste on the group before they start moving out to engage with the enemy, and starts a song of inspiration. As he preps his bow he can't help but think they aren't happy to see the Tide.

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (16/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls

Used:
bard music: 34/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining

OOC_ team- please make note of the buffs Ramirez is providing to you

Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35)  d20+20=26 ; d20+20=32 ; d20+20=33 ; d20+20=30 ; d20+20=26 ; d20+20=38 ;
Thursday October 27th, 2022 9:40:42 PM

[OOC: Forgot to roll SR for each target separately.]

SR Checks for Rakshasas all pass: 26,32,33,30,26

The Den: Entrance. Rd 5. Co-DM SteveK  d20+12=20 ; d20+12=23 ; d20+12=13 ; d20+12=13 ; d20+12=22 ; d20+12=20 ; d20+12=17 ; d20+12=25 ; d20+12=18 ; d20+12=18 ; d20+12=26 ; d20+12=14 ; d20+7=15 ; d20+7=15 ; d20+7=18 ; d20+12=23 ; d3=2 ; d20+12=15 ; d20+12=28 ; d20+12=18 ; d20+12=15 ; d20+12=30 ; d20=9 ; d20=5 ; d20=16 ; d20=7 ; d20=5 ; d20=4 ; d20=6 ; d20=18 ; d20=4 ; d20=10 ;
Friday October 28th, 2022 4:44:45 AM

The combined rakshasa assault drops Desdichado. The paladin’s axe falls from unresponsive fingers and he drops to the ground in a clatter of armor. (ooc: Des at -3)

…………………

Nira steps up behind the prone paladin, heals him, and quickly gives him some added spell protection. (ooc: Des at 147 hit points)

Desdichado did have his consciousness slip away. He wakes only a second later, prone on the ground, with Nira standing over him. It takes a moment to stand up, and another to retrieve his axe. (ooc: Move action and standard action) And then, he is able to swiftly heal himself (ooc: Des at 176) and to extend his Aura of Justice!

Gaffer decides to see if he can round up a few Rakshasa. A Whirlwind spell should do nicely! (ooc: yes, Gaffer takes a standard action to cast the spell, and a move action to direct the Whirlwind). The magical tornado rolls over the six Rakshasa and all but #5 are sucked up into the vortex!

Hmerrin offers a combat quip and moves forward. His intended target is caught in a whirlwind, so he engages R5, striking once.

Multi-Danko casts his shenanigan-beginning Chain Lightning, which also does better than expected against Rakshasa and Ogre Mage. (ooc: only taking the first roll for all attacks) One Rakshasa ignores the blast, and two others dodge, but all the others take strong electrical damage! Rakshasa 5 dies.

Ramirez casts haste on the group and starts a song of inspiration while preparing his bow.

………………………
One Rakshasa dead and five sucked up into a Whirlwind, the defenses around the door are significantly weakened. The Tide can see the Rakshasa struggling, but are buffeted about so much to get a spell off, although Rakshasa #4 is able to get out of the whirlwind.

All three Ogre Magi cast Invisibility spells and disappear. (Perception DC 30 to know location)

…………………..

Ogre Magi AC 25 SR 19
1 56
2 56
3 56

Rakshasa AC 25 SR 25
1 42 whirlwind
2 70 whirlwind
3 42 whirlwind
4 70 free
5 DEAD
6 14 whirlwind


Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.

Map Emailed

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday October 28th, 2022 5:38:30 AM

Nira gives Des a slap on the back and then breathes a sigh of relief.

The invisible ogres can't hide from her though. Nira casts a Glitterdust spell in the direction of two of them and then calls out the others location. "The other ogre is north-east of us by the wall". She pokes Ramirez on the shoulder and then backs away. Being bunched up so tightly just makes the group an easy target.

--------------
Standard: Cast Glitterdust at K19. Ogres 2 and 3 are sparkly. Will Save vs DC22 or be blinded
Swift: Cast Quickened Resist Energy (Fire) on Ram. Resist 30 for 140mins.
Move: Move back to E12


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119  10d6=34 ; 10d6=51 ; 10d6=29 ; 10d6=43 ; 10d6=38 ; 10d6=31 ; d20+17=35 ; d20+17=27 ; d20+17=30 ; d20+17=26 ; d20+17=29 ; d20+17=37 ;
Friday October 28th, 2022 11:31:35 AM

The six that are Danko gesture before casting 6 fireballs at the whirlwinded group of Raks, and one Ogre mage.

" EXCELSIOR! "

--------

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.

Stoneskin (130 mins 130 pts total)
Mirror image (13 mins 6 images)
Spell resistance (13 mins s/r 25 )

Casts fireball centered at R1

Ogre Magi AC 25 SR 19
3 34 dam s/r 35

Rakshasa AC 25 SR 25
1 51 dam s/r 27
2 29 dam s/r 30
3 43 dam s/r 26
4 38 dam s/r 29
6 31 dam s/r 37 (natural 20)

Desdichado (Ryan) [HP:176/198; AC:32/15/30 - CMD 34]   d20+22=23 ; d20+33=51 ; d12+17=23 ;
Friday October 28th, 2022 6:34:58 PM

(Perception: 23)

Seeing most of the rakshasa tied up in a whirlwind, and not seeing the Ogre Mages, he hastily runs toward P:17 and gives a solid thwack to rakshasa R4.

51 vs AC; 23 damage

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Smite: 2/6 remaining
LoH: 15/20 remaining

Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35)  d8=1 ; d20+20=36 ; d20+20=30 ; d20+20=30 ; d20+20=35 ; 3d6=10 ; d20+20=40 ;
Saturday October 29th, 2022 7:38:05 AM

Gaffer keeps the whirlwind in place, keeping most the Rakshasa busy while the Ogres and remaning Rakshasa can be dealt with. Those inside the whirlwind are buffeted ever so slightly.

He takes a small step forward a small ball of flames appears in his hand and rolls across the ground to ram the Whirlwinded Rakshasa.

-----
Whirlwind: 1 Damage
Move: H13
Cast: Empowered Flaming Sphere; N19 15 Fire Damage; Reflex DC 20 to avoid damage.
SR Checks: 36,30,30,35 All Pass (40 if Ogre 3 is caught as well)

----- Active Effects
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; 15/16 Rounds


Hmerrin (MikeK)(HP 192/192 AC:32 T:20 FF:26 CMD:40)   d20+25=31 ; d10+10=16 ;
Saturday October 29th, 2022 12:21:30 PM

With all the fire concentrated on the raks, Hmerrin decides to drop back and deal with ogre mages.

----
Move to L18 and attack O3. If dead, move to K17 and attack O2.
Hit ac 31 for 16 hp damage.

In Effect
Delay Poison. Duration 3 hours.
Aura of Justice (on R3): 2/10 rds. +6 attack, +15 damage First successful attack vs. evil outsider, dragon, undead +30 damage[u].
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+24=36 ; d20+24=35 ; d20+19=20 ; d20+14=25 ; d8+17=20 ; d8+17=18 ; d8+17=20 ; d8+17=18 ; 2d6=5 ; 2d6=7 ; 2d6=9 ; 2d6=5 ;
Saturday October 29th, 2022 2:41:59 PM

Ramirez thank Nira for the added defense against fire, then picks a target and starts shooting.

Attack rak4: hit AC 48, 47(haste), 32(nat 1), 37
damage: 25, 25, 29, 23(damage includes good)

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)
aura of justice vs rak4- +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage

Used:
bard music: 33/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire, +6 vs rak4)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

The Den: Entrance. Rd 6 Co-DM SteveK  d20+12=30 ; d20+12=23 ; d20+12=22 ; d20+12=30 ; d20+12=26 ; d20+12=21 ; d20+12=24 ; d20+12=29 ; d20+12=13 ; d20+12=25 ; d20+12=16 ; d20+12=27 ;
Monday October 31st, 2022 9:00:33 AM

Nira can see invisible creatures, casts a Glitterdust spell to get two of them, and casts a quickened defensive spell on Ramierez before spreading out.

Multi-Danko casts another spell, and one Fireball flies to the whirlwind, penetrating everyone’s spell resistance! (OOC: Only roll once. DM only took first roll for fireball damage.)

Desdichado charges (ooc: the only way to double move and attack the same round), and slays Rakshasa 4.

Gaffer keeps the whirlwind in place, those inside are slightly buffeted. Another spell brings a Flaming Sphere to roll into the flaming Whirlwind!

Hmerrin decides to drop back and deal with glittery ogre mage O2.

Ramirez, no Rakshasa to shoot at (the whirlwind impervious to arrows), targets Ogre Mage O2 and drops the guard.

………………..
Three Rakshasa left and they are having a bad time in a whirlwind surrounded by fire.

The last Ogre Mage, still invisible but seen by Nira, flies further into the den and is lost among the Piles o Loot.

Only Desdichado (Perception DC 20) and Hmerrin (Perception DC 22) Highlight to display spoiler: { can see at least two medium-sized humanoids were moving towards the heroes among the Piles O Stuff around AE 16 and AH 14. }

…………………..

Ogre Magi AC 25 SR 19
1 56

Rakshasa AC 25 SR 25
1 101 Free
3 102 whirlwind
6 63 whirlwind

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.

Map Emailed

Desdichado (Ryan) [HP:176/198; AC:32/15/30 - CMD 34]   d20+22=39 ;
Monday October 31st, 2022 3:42:46 PM

(Perception: 39)

"There's someone else down this way," calls out Desdichado as he moves to X:17.

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Smite: 2/6 remaining
LoH: 15/20 remaining


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119  107d6=385 ; 10d6=34 ; d20+17=37 ; d20+17=37 ; d20+17=24 ;
Monday October 31st, 2022 6:43:51 PM

The Dankos shrug and send 6 more fireballs at the tornado and the raks so included

------------------------------

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.

Stoneskin (130 mins 130 pts total)
Mirror image (13 mins 6 images)
Spell resistance (13 mins s/r 25 )

Casts fireball centered at R15

Rakshasa AC 25 SR 25
1 34 to beat S/r 37 (nat 20)
3 34 to beat s/r 37 (nat 20)
6 34 to beat s/r 24 (fail)

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday October 31st, 2022 7:06:42 PM

Ramirez moves up to support Des(move to L16), keeping his bow at the ready and his song loud for all to hear.

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (14/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 32/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Hmerrin (MikeK)(HP 192/192 AC:32 T:20 FF:26 CMD:40)   d20+18=35 ;
Monday October 31st, 2022 7:08:46 PM

[Perception 35]

{Two more raks or something. About 40' ahead of Dez.} Hmerrin sends to the Tide.

With Dez already moving, Hmerrin pauses for the fireball, and then moves ahead to join him.

--------
Wait.
Move to U16.

In Effect
Delay Poison. Duration 3 hours.
Aura of Justice (on R3): 3/10 rds. +6 attack, +15 damage First successful attack vs. evil outsider, dragon, undead +30 damage[u].
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 31st, 2022 8:37:12 PM

"I can't see anything" Nira sends in response to Hmerrin.

She doesn't have a clear shot at any targets and her spells are starting to get low. Nira prepares to defend herself from an attack and waits to see what comes.

-----------------
Full: Total Defense. +6 to AC

Gaffer, Fire Elemental - Courtney - HP: 165/165 AC: 36(T:20/FF:32) CMD:37)  d6=3 ; 3d6=10 ;
Monday October 31st, 2022 9:44:32 PM

Gaffer can't see beyond the many boxes, but the warning makes him realise they are in a much larger place.

"If the leaders are escaping, we need to hurry." He sends to the others.

He moves forward as per his own comment, keeping an eye on the whirlwind which seems to be holding the Rakshasa ok, and with the barrage of fireballs, he doubts they'll be alive much longer.

As he moves forward, his body shifts and begins to blaze, arriving in step as a flaming elemental, his improved armor stretching and shifting to fit his new form.

-----
Whirlwind: 3 Damage
Flaming Sphere: 15 Damage
Move: L15
Action: Wildshape; Large Fire Elemental

----- Active Effects
Good Hope: 16 min
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 14/16 Rounds
Flaming Sphere: Reflex DC 20
Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour


The Den: Entrance. Rd 7 Co-DM SteveK  d20+12=26 ; d20+12=31 ; d20+12=14 ; d20+12=14 ; d20+12=20 ; d20+7=20 ; d20+16=33 ; d20+16=34 ; d20+16=29 ; d20+16=27 ; d20+16=29 ; d20+16=26 ; d20+16=33 ; d20+16=31 ; d20+16=21 ; d20+16=36 ; d20+16=31 ; d20+16=32 ; d20+16=28 ; d20+16=22 ; d20+16=22 ; 4d6=17 ; 4d6=11 ; 4d6=11 ; 4d6=10 ; 4d6=15 ; 4d6=16 ; 4d6=14 ; 4d6=16 ; 4d6=16 ; 4d6=15 ; 4d6=10 ; 4d6=15 ;
Tuesday November 1st, 2022 6:15:58 AM

Desdichado calls out "There's someone else down this way," as he moves further into the Den. He spots four more Rakshasa, one with a Tiger head, and three with Boar heads!

Multi-Danko continues to focus on the Rakshasa in the Whirlwind. Another fireball and Rakshasa 1 and 3 perish, but Rak 6’s spell resistance makes him immune!

Ramirez moves up to support Desdichado, keeping his bow at the ready and his song loud for all to hear.

Nira doesn’t have a clear shot, so she prepares to defend herself from an attack and waits to see what comes.

Gaffer also can't see, but realizes they are in a larger than anticipated place. He moves forward, worried that the leaders might escape. His body shifts and blazes into a Large Fire Elemental, and he has to be careful with Ramirez right beside him, so he overflows onto one Pile O Stuff, setting boxes and bales ablaze!
…………………..

Rakshasa 6 is not hurt too bad, he just can’t get out of the Whirlwind!!

The Fireballs and Flaming Sphere in one location, and the Large Fire Elemental in another have set ablaze two piles of treasure: wooden boxes and chests and barrels: rugs and tapestries and cloth bolts: all begin to go up in flames!

Desdichado, Hmerrin, Gaffer, and Ramirez can see there is a corridor leading to a room at I,21

All six heroes can see another alcove around Q,8 but have not had the angle to see if anything is there.

The wounded Ogre Mage makes an appearance, shooting two arrows at Desdichado from a hiding place among Piles O Stuff, missing.

A Tiger-Rakshasa (7) climbs a Pile O Stuff at AC,13 and casts a Scorching Ray against Desdichado that fizzles! ”Desdichado has spell immunity from Scorching Ray!”, it shouts.

A Boar-Rakshasa ducks from around a corner at AD, 17 and fires three Scorching Rays into Hmerrin. “Hmerrin doesn’t!” he snorts joyfully. Two more Boar-Rakshasa run up (AJ,15 and AH,16) and send more Scorching Rays at Hmerrin!! Hmerrin takes 126 fire damage. (17,11,11,10,15,16,14,16,16 in case of any resistance)

A fourth Boar-Rakshasa runs up at AH,12, but can’t get line-of-sight on Hmerrin, and instead sends four Magic Missles towards Desdichado. This also fizzles, which prompts another shout: ”The paladin is immune to Magic Missles, too!’
……………….

Ogre Magi AC 25 SR 19
1 56

Rakshasa AC 25 SR 25
R6 81 whirlwind, flaming sphere
R7
B1
B2
B3
B4

Map Emailed

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+30=39 ; d20+30=33 ; d20+25=28 ; d20+20=21 ; d8+17=23 ; d8+17=22 ; d8+17=20 ; 2d6=8 ; 2d6=8 ; 2d6=6 ;
Tuesday November 1st, 2022 5:36:05 PM

Ramirez steps forward(5 foot step) and returns fire at the Raks. These guys sure do like to play with fire. Ramirez looks around. But I guess we do, too. Ramirez has a random thought told to children about playing with fire, then he shoots at one of the rakshasa(B4) with his bow.

attack: B4(should just be in range) hit AC 39, 33, 28, 21(nat1)
damage: 23 + 8 holy, 22 + 8 holy, 20 + 6 holy

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (13/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 31/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)


Desdichado (Ryan) [HP:176/198; AC:32/15/30 - CMD 34]   8d6=27 ;
Tuesday November 1st, 2022 6:10:30 PM

"You might find us full of surprises," he says to the rakshasa and moves to AD:15. He uses alignment channel against all the rakshasa in view.

Alignment channel vs evil outsider: 27 damage, Will DC 26 for 1/2 damage.

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (13/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Smite: 2/6 remaining
LoH: 15/20 remaining

Hmerrin (MikeK)(HP 66/192 AC:32 T:20 FF:26 CMD:40)   d20+24=36 ; d10+20=22 ; 2d6=5 ;
Tuesday November 1st, 2022 7:20:10 PM

"Ow."

He's hurt, but Hmerrin isn't willing to let Dez charge five raks alone.

The fighter moves alongside, stabbing at B2.

---------
Move to AC16
Atk B2. Power Attack.
Hit ac 36 for 27 hp damage.

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119  10d6+10=54 ; d20+17=32 ;
Tuesday November 1st, 2022 7:41:02 PM

The 6 Dankos look surprised. The others have left one fight to take on another group.
Oh well, the six shrug, the Dankos will take care of this last one here.

" SHAZAM ! "

Lightning flies from their fingers in direction the remaining Rak

-------------------------------------------------

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.

Stoneskin (130 mins 130 pts total)
Mirror image (13 mins 6 images)
Spell resistance (13 mins s/r 25 )

Casts lightning bolt at R6

Rakshasa AC 25 SR 25
R6 54 dam to beat s/r 32 pass



Gaffer, Fire Elemental - Courtney - HP: 165/165 AC: 36(T:20/FF:32) CMD:37) 
Tuesday November 1st, 2022 9:05:54 PM

Danko seems to have the remainder of the first group in hand, prompting Gaffer to make a mental note not to get on the mans bad side. With enemies approaching Gaffer focuses his efforts on directing the Whirlwind to move as far as it can while avoiding his allies.

-----
Action: Direct Whirlwinds movement: Move 45 feet to U14, 15 feet to X14.
Move: to S16

----- Active Effects
Good Hope: 16 min
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 13/16 Rounds
Flaming Sphere: Reflex DC 20; 14/16 Rounds
Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 2nd, 2022 12:38:39 AM

Nira rushes to get close to Hmerrin. He's still out of reach but she focuses on getting to him as soon as she can. It's gonna be close.

Double move with Haste to R16

The Den: Entrance. Rd 8 Co-DM SteveK  d20+8=12 ; d20+8=11 ; d20+8=19 ; d20+8=27 ; d20+8=9 ; d20+12=19 ; d20+16=18 ; d20+16=36 ; d20+16=30 ; d20+16=28 ; 4d6=13 ; 4d6=14 ; 4d6=6 ; d20+30=48 ; d20+30=49 ; d20+25=26 ; d20+20=27 ; d10+16=17 ; d10+16=20 ; d20+30=38 ; d20+30=48 ; d10+16=25 ; d10+16=24 ; d10+13=16 ;
Wednesday November 2nd, 2022 5:52:16 AM

Ramirez steps forward and returns fire at the Raks. Even with a distance penalty and shooting over Hmerrin, it is not a problem for the Bard. And holy piercing damage bypasses the Rakshasa’s damage resistance like a hot knife through butter!

Desdichado continues his assault, and sends a burst of positive energy to hurt the five evil outsiders in range! Only one manages to partially resist.

Hmerrin is hurt, but he moves to support Desdichado, stabling a Boar-headed Rakshasa.

Multi-Danko, with a shrug, continues to slam poor Rakshasa #4 stuck in the Whirlwind. It is now dead.

Gaffer directs the Whirlwind, moving it towards combat without affecting his allies, and then the Large Fire elemental moves himself.

Nira rushes to get close to Hmerrin.


…………………..

Two piles of treasure continue to burn. Smoke as well as flames start to impair the battlefield…

The wounded Ogre Mage moves and fires another arrow at Desdichado, missing.

A Tiger-Rakshasa (7) moves away a little and casts another three Scorching Rays at Hmerrin, who takes 33 damage.

The boars seem to be of sterner stuff, and all four continue battling.
Boar-Rakshasa #1 moves forward and casts a Haste spell on the four Boar-headed Rakshasa! ”Now, my brothers, we have a challenge!”

Boar-Rakshasa #2 pulls out a great club and slams away at Hmerrin! A strong hit, followed by two misses, and a hasted hit! Hmerrin is rocked for 37 damage!

Boar-Rakshasa #3 advances on Desdichado with a great flail and attacks Desdichado. ”You are not fighting the weak spirits anymore, paladin, but Rakshasa who have been bred to guard and serve! And I will serve your head on a silver platter with fava beans and a nice chianti!”
Desdichado takes 25 damage!

Boar-Rakshasa #4 moves out of Ramirez’ line of sight, pulls a halbard of his own, and slices Desdichado for another 24 damage!

……………….

Ogre Magi AC 25 SR 19
1 56

Rakshasa AC 25 SR 25
R7 27

Boar Rakshasa AC 29 SR 27
B1 54
B2 27
B3 13
B4 114

Map Emailed

Desdichado (Ryan) [HP:162/198; AC:32/15/30 - CMD 34]   8d6=34 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ;
Wednesday November 2nd, 2022 2:51:06 PM

"Serve? I thought you serve only yourself. Isn't that your whole motive?" says Desdichado as he Alignment Channels another round of positive energy, hoping the casters can get here soon. He drops his greataxe and draws his morningstar as he swiftly heals himself (LoH: 35).

Alignment channel vs evil outsider: 34 damage, Will DC 26 for 1/2 damage.

Free action: Drop axe
Swift action: LoH 35
Move action: Draw morningstar
Standard action: alignment channel

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (13/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Smite: 2/6 remaining
LoH: 10/20 remaining


Hmerrin (MikeK)(HP -5/192 AC:32 T:20 FF:26 CMD:40)   d20+24=30 ; d10+20=23 ; 2d6=2 ;
Wednesday November 2nd, 2022 5:55:45 PM

The second halberd attack strikes home, and Hmerrin sways.
But doesn't fall.
Spitting blood onto the floor, he grins malevolently at the rak, and swings again.

--------
Die Hard Feat. Not unconscious.
Atk B2 power attack
hit ac 30 for 25 hp damage.
Lose 1 hp.

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls


Gaffer, Fire Elemental - Courtney - HP: 165/165 AC: 36(T:20/FF:32) CMD:37)  d8=2 ;
Wednesday November 2nd, 2022 7:23:59 PM

The fight is happening in front and Gaffer feels panic rising as Hmerrin takes a series rain of attacks.
He runs forward while directing the Whirlwind to move around his allies and hopefully pick up a few enemies to keep them busy.

-----
Whirlwind Damage: 2
Action: Direct Whirlwinds movement: Move 15 feet to AA12, 30 feet to AG12, 5 feet AF13, 5 feet to AF14; Passing over R7,B1,B4 and B3
Move: to Z16

----- Active Effects
Good Hope: 16 min
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 12/16 Rounds
Flaming Sphere: Reflex DC 20; 13/16 Rounds
Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 2nd, 2022 7:52:24 PM

Nira doesn't like to get so close to the action. She's a lot squishier than the rest of the group and she knows it will make her a target - the ogre said as much. Still, she needs to get Hmerrin patched up and the fighter is standing his ground.

She makes for him and it's only thanks to the haste spell that she's able to cover the required ground.

Nira patches up Hmerrin's wounds and then casts a spell to protect him a bit more from those scorching rays. She then braces herself to take a hit.

----------------
Move: Move to AB16
Standard: Cast Heal on Hmerrin. Hmerrin is healed for 150pts
Swift: Cast Resist Energy (Fire) on Hmerrin. Hmerrin has Resist Fire (30).


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119  d20+20=36 ; d100=17 ;
Wednesday November 2nd, 2022 7:56:14 PM

The Dankos try to see where Hemerin is ( perception check 36) before 'sighing deeply and teleporting using up his last previous spell of that level.

He attempts to draw fire from Hemerin.

" HERE! Your death is HERE!"

-----------------------
Danko teleports to AB 16 ( success roll 17 and should be on target)

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.

Stoneskin (130 mins 130 pts total)
Mirror image (13 mins 6 images)
Spell resistance (13 mins s/r 25 )



Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+30=39 ; d8+17=22 ; 2d6=8 ;
Wednesday November 2nd, 2022 8:40:06 PM

Ramirez is losing sight of some of the targets, he moves up(Y16) and fires a single shot at B1

hit AC 39, damage: 22 plus 8 holy

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (13/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 31/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)


The Den: Entrance. Rd 9. Co-DM SteveK  d20+12=26 ; d20+17=37 ; d20+17=19 ; d20+17=31 ; d20+8=19 ; d20+13=32 ; d20+13=30 ; d20+13=15 ; d20+13=32 ; d6=2 ; d6=5 ; d4=3 ; d4=4 ; d20+15=33 ; d20+12=31 ; d4=4 ; 3d4=5 ; d20+30=38 ; d20+30=38 ; d20+25=36 ; d20+20=39 ; d10+16=19 ; d10+16=25 ; d10+16=21 ; d10+16=24 ; d10+17=22 ; d20+17=22 ; d20+30=42 ; d20+30=50 ; d20+30=50 ; d20+25=27 ; d20+20=26 ; d10+16=24 ; d10+16=26 ; d10+16=23 ;
Thursday November 3rd, 2022 4:40:22 AM

Desdichado scoffs at the Rakshasa definition of ‘serve’. Switching weapons, the paladin channels more positive energy and swiftly heals himself. Only Boar 3 is fully affected!

Hmerrin sways but doesn't fall. He grins malevolently and swings again!

Gaffer runs forward and directs the Whirlwind, but only Boar 3 is unlucky enough to not elude the wind.

Nira, apprehensively, makes for Hmerrin and patches up his wounds.

Multi-Danko doesn’t have line of sight because of the smoke from the fires, but teleports accurately if a little off (ooc: Nira arrived at AB,16 first, so Danko is at AB15). The bold hero shouts to get the attention on himself.

Ramirez moves up and fires a single shot at Boar 1, but Gaffer’s whirlwind blows the missile off course.

…………….

Two piles of treasure continue to burn, and smoke is filling the entrance area of the Den.

The wounded Ogre Mage turns invisible once more, and is out of sight of Nira.

A Tiger-Rakshasa (7) grins. ”No, friend Danko, here is my plaything.”, and four Magic Missles strike at Danko, passing his spell resistance. There are now only 2 Dankos in the battle.

Boar-Rakshasa #1 moves for a better view and also casts Magic Missles at Danko that penetrate his resistance. The last image pops away and three missles hit Danko. Danko takes 8 damage.

Boar-Rakshasa #2 snorts. ”That’s it, Hmerrin, keep standing, keep healing. It will make your death so much sweeter. You will taste well with sweet-and-sour…” The great club spins and slams, getting through the fighter’s guard four times. Hmerrin takes 89 damage! (19,25,21,24)

Boar-Rakshasa #3 is unable to get out of the Whirlwind! ”Weak, simpering definitions, paladin. Rules are made for lesser beings that obey the greater. You will learn soon enough!”

Boar-Rakshasa #4 and his halberd begins to work against Desdichado. He only hist twice, but one critically! Desdichado takes 73 damage! (24, 49)

……………….

Ogre Magi AC 25 SR 19
1 56

Rakshasa AC 25 SR 25
R7 53

Boar Rakshasa AC 29 SR 27
B1 67
B2 65
B3 39
B4 127

Map Emailed

Hmerrin (MikeK)(HP 55/192 AC:32 T:20 FF:26 CMD:40)   d20+29=46 ; d20+24=40 ; d20+19=22 ; d20+14=27 ; d20+29=39 ; d10+10=13 ; d10+10=18 ; d10+10=20 ; 2d6=2 ; 2d6=7 ; 2d6=7 ;
Thursday November 3rd, 2022 11:55:55 AM

Geez, this guy hits hard.

"More of a ketchup man, myself," he grates, swinging again.

-------
Full attack on B2
atk 1 hits ac 46 for 18 hp
atk 2 hits ac 40 for 28 hp
atk 3 misses (22)
atk 4 misses (27)
haste atk hits ac 39 for 30 hp
(forgot +3 comp bonus on damage in rolls)

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Swift: Resist Energy (Fire) (30).


Desdichado (Ryan) [HP:123/198; AC:32/15/30 - CMD 34]   d6=1 ; d6=5 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; d6=5 ; d20+28=40 ; d20+28=32 ; d20+23=34 ; d20+18=31 ; d8+13=19 ; d8+13=20 ; d8+13=21 ; d8+13=17 ;
Thursday November 3rd, 2022 4:26:58 PM

Desdichado gives himself some swift healing (LoH:34). "You talk big for someone whose trapped in a whirlwind and not even in the fight," says the paladin to B3. But mostly he concentrates on B4.

40 vs AC; 19 damage
32 vs AC; 20 damage
34 vs AC; 21 damage
31 vs AC; 17 damage

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Smite: 2/6 remaining
LoH: 9/20 remaining

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+30=42 ; d20+30=40 ; d20+25=41 ; d20+20=26 ; d8+17=21 ; d8+17=20 ; d8+17=22 ; d8+17=19 ; 2d6=2 ; 2d6=9 ; 2d6=7 ; 2d6=7 ;
Thursday November 3rd, 2022 8:30:52 PM

Ramirez continues singing support, and adds some archery to the mix.

attack B1, hit AC:42, 40, 41, 26
damage:21+2 holy, 20+9 holy, 22+7 holy, 19+ 7 holy

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 30/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119  13d6+13=65 ; d20+17=27 ; d20+17=27 ; d20+17=34 ; d20+17=21 ; d20+17=18 ;
Thursday November 3rd, 2022 8:31:03 PM

Sends
{ Hope these are the last of them. Here goes my last high level spell}

Lightning cracks from his fingers before arcing to multiple targets

-----------------------

Rakshasa AC 25 SR 25
R7 65 dam SR 27

Boar Rakshasa AC 29 SR 27
B1 65 sr 27
B2 65 sr 34
B3 65 sr 21
B4 65 sr 18

Gaffer, Fire Elemental - Courtney - HP: 165/165 AC: 36(T:20/FF:32) CMD:37)  d20+20=26 ; d8+8=16 ; d8=6 ;
Thursday November 3rd, 2022 9:01:42 PM

Gaffer is quickly reassured by the devestation of damage that his fellows put out on their enemies. If R7 is still standing, Gaffer moves over, clambering his firey form over boxes, to attack the creature.

-----
Attack R7: 26 Hit; 16 Damage; DC 19 Reflex Save or Burn for 6 Fire Damage.

----- Active Effects
Good Hope: 16 min
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 11/16 Rounds
Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 3rd, 2022 11:51:42 PM

Nira watches as Ram hits B1, Hmerrin hits B2, Des hits B4, and Gaffers hits R7.

"Perhaps focusing on dropping these guys one by one would be good? I can't heal the damage that's being caused by them all." she sends over the link.

Nira casts her last Heal spell on Hmerrin and then draws her staff.

----------------
Standard: Cast Heal on Hmerrin. Hmerrin is healed for 150pts
Move: Draw healing staff


The Den: Okaprl! Rd 10. Co-DM SteveK  d100=13 ; d100=65 ; d100=14 ; d20+12=29 ; d20+17=24 ; d20+17=21 ; d20+17=30 ; d20+17=19 ; d20+17=21 ; d20+17=29 ; d20+30=49 ; d10+16=23 ; d10+24= 33 ; 3d6+10=20 ; d20+30=38 ; d20+30=44 ; d20+25=32 ; d4=3 ; d20+20=23 ; d10+16=25 ; d10+16=19 ; d10+16=22 ; d20+30=49 ; d20+30=48 ; d20+25=30 ; d20+20=28 ; d10+16=24 ; d10+16=17 ; 13d6=42 ;
Friday November 4th, 2022 4:16:01 AM

Hmerrin prefers ketchup, and splashes blood across Boar #2 three times, his halberd bypassing damage resistance, which makes the Rakshasa grit its own teeth and grip its great club tighter.

Desdichado swiftly heals again. The battle-banter continues against Boar #3, but the paladin concentrates on the Rakshasa in front of him. It looks really battered, but refuses to drop!

Ramirez continues singing support, and adds some archery to the mix. He targets Boar #1 who is partially hidden from Ramirez by a Pile O Stuff, and the Bard strikes a barrel, then the Rakshasa, and then a chest!

Danko hopes these are the last of them, he’s running out of high level spells! Chain lightning crackles, it fizzles against Boar #3 and Boar #4, Boar #1 dodges, but it devastates the others! The Tiger-headed Rakshasa falls with a crackling burn across its chest.

Gaffer is reassured by the Tide’s ability to bring devastation. Rak 7 is down, but the druid’s fiery form clambers over boxes to make sure it is actually dead. It is now!

Nira casts her last Heal spell on Hmerrin and then draws her staff.

………………………..
Two piles of treasure continue to burn and smoke. Two more piles (at Q,13 and AB,12) have flickering flames where more treasures are about to be lost.

Boar-Rakshasa #1 moves to engage Gaffer with a Bastard Sword made of pure energy. He steps in (ooc: Gaffer get an AOO) then slices hard! ”Now, slave!” Gaffer takes 20 damage

The words are strange until Nira sees the invisible, wounded Ogre Mage spring up behind Gaffer. It appears as its greatsword slides into Gaffer’s fiery form, flatfooted and flanked! Gaffer takes 23 damage

Boar-Rakshasa #2 snorts and spits blood himself. “No, I want your head pickled. Let us see if my great club can turn your buns into a special sauce. You can’t cut the mustard!” Toe to toe, the two titans battle on. Three hits and Hmerrin takes 66 damage! (25, 19,22)

Boar-Rakshasa #3 is unable to get out of the Whirlwind! It stops speaking and is looking frustrated.

Boar-Rakshasa #4 sways but has an enraged glint in its eyes. The halberd continues to chop, and his halberd begins to work against Desdichado, hitting twice more. Desdichado takes 41 damage! (24, 17)

And then… a Circular Blade Barrier, 20 feet high appears, blades of force spinning and slicing into Hmerrin, Desdichado, Gaffer, and Nira!! Danko in the center, and Ramirez on the outside are not hurt, but most of the enemy are cut off with line-of-sight! Hmerrin, Desdichado, Gaffer, and Nira take 42 damage, Reflex DC 23 for half.

Striding forward after casting the Blade Barrier is a large Rakshasa, her (obviously a her!) head an elegant deer-like head with two curved black horns like scimitars arching backwards. ”Welcome to the Den, heroes of the Tide. This day will see your power ebb, the Maharaja will see that Okaprl succeeded where Golda has failed, and I will become the Wold’s Mistress!” She smiles, and her teeth are as pointed as any wolf, and she raises her voice. ”Ambassador! To seal our agreement, have you and your henchmen take these mortals from behind!”

(Sense Motive DC 20 Highlight to display spoiler: { Okaprl isn’t bluffing. }

……………….

Ogre Magi AC 25 SR 19
1 56

Boar Rakshasa AC 29 SR 27
B1 128 (AOO from Gaffer) Haste
B2 205 Haste
B3 39 Haste
B4 204 Haste

Okaprl AC ?? SR ??


Map Emailed

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+15=22 ; d20+16=26 ; d20+24=34 ; d20+22=32 ;
Friday November 4th, 2022 6:27:43 AM

Nira dodges between the blades, and lands safely against the wall. "I'm not sure what agreement they're talking about, but she isn't bluffing" she relays over the link. "Anyone who needs healing should back up to me. We're too spread out for me to get to everyone."

A blade barrier spell is another new attack by the rakshasa. That would mean this one knows more than a few spells and probably powerful ones too. Nira's first step is to remove these whirring blades and stop the party from taking any further damage.

She isn't in a position to heal anyone though, so opts to go on the offensive this time and casts two spells at the one called Okaprl.

---------------
Ref Save vs DC23: 22. Wait. +1 from Haste makes 23! Pass. Evasion=No damage. Nira ends up at AA17
Sense Motive vs DC20: Autopass

Free: Drop staff.
Free: Retrieve Lesser Quicken Rod from Glove of Storing

Swift: Dispel Magic on the blade barrier. Dispel check: 26

Standard: Use Mystic Theurge ability to cast a spell from each class at the same time.
- Spell #1: Wiz spell: Dismissal. Okaprl to make a Will Save vs DC27. If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own. SR check: 32
- Spell #2: BW Spell: Suffocation. Okaprl to make a Fort Save vs DC29 or start to suffocate. SR check: 34.


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+24=32 ;
Friday November 4th, 2022 7:01:09 PM

Hmm it's starting to sound like a party.

Ramirez also casts dispel magic, greater at the blade barrier. (If Nira took it down, the dispel will target Okaprl instead) -used hero point for the roll

Heroic song continues. His voice may have squeeked for a moment when the reinforcements were mentioned, or maybe that was just a hiccup.

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (11/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 29/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

The Den: Okaprl! Rd 10. Co-DM SteveK 
Saturday November 5th, 2022 3:05:00 AM

Addendum: Nira dispels the Blade Barrier

Desdichado (Ryan) [HP:93/198; AC:32/15/30 - CMD 34]   d20+15=22 ; d6=1 ; d20+15=23 ; d6+15=19 ; d6=4 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=4 ; d6=5 ; d20+30=47 ; d20+28=39 ; d20+28=40 ; d20+23=27 ; d20+18=30 ; d8+13=19 ; d8+13=20 ; d8+13=21 ;
Saturday November 5th, 2022 7:12:26 PM

(Reflex save: 22, Hero Point for 26)
LoH: 32
(Sense motive: 47)

Desidchado is unsure where to go with the blade barrier around him. Just as he decides he may move, it's suddenly gone thanks to Nira's dispelling. He tries to glance behind him, seeing who Okaprl might be talking about, but doesn't see anything. Watch your backs, he sends, she's got something planned with an ally.

He swiftly heals himself and continues his attack on R4.

39 vs AC; 19 damage
40 vs AC; 20 damage
27 vs AC; miss
30 vs AC; 21 damage

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (11/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Smite: 2/6 remaining
LoH: 8/20 remaining

Hmerrin (MikeK)(HP 118/192 AC:32 T:20 FF:26 CMD:40)   d20+16=34 ; d20+3=12 ; d20+29=39 ; d20+24=26 ; d20+19=29 ; d20+14=16 ; d20+29=38 ; d10+13=23 ; d10+13=16 ; d10+13=14 ; 2d6=3 ; 2d6=4 ; 2d6=5 ;
Sunday November 6th, 2022 10:08:07 AM

[Reflex 34, Sense Motive 12]

Hmerrin stops talking, as things are looking bad.
Blades cut into him, then disappear.
Unwilling to leave Dez out here, he stands fast and continues his attacks on B2.

{'Dez, we might wanna drop back to Nira.} he sends out.

---------
Full attack on B2
atk 1 hits ac 39 for 26 hp damage
atk 2 misses (26)
atk 3 hits ac 29 for 20 hp damage
atk 4 misses (16)
haste atk hits ac 38 for 19 hp damage

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Swift: Resist Energy (Fire) (30).


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119  10d6=43 ; d20+17=20 ; d20+17=24 ; d20+17=37 ;
Sunday November 6th, 2022 5:04:50 PM

With no high level spells left a fired up Danko fires off a fireball...



good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.

Stoneskin (130 mins 130 pts total)
Mirror image (13 mins 6 images)
Spell resistance (13 mins s/r 25 )

Centered at AH16
Boar Rakshasa AC 29 SR 27
B2 D 43 sr 20
B3 D 43 sr 24
B4 D 43 sr 37

Gaffer, Fire Elemental - Courtney - HP: 116/165 AC: 36(T:20/FF:32) CMD:37)  d20+22=28 ; d20+11=26 ; d20+20=33 ; 3d6+16=31 ;
Sunday November 6th, 2022 6:23:23 PM

Gaffer planned to take his share of the blows and ease the pressure on the others, he did not expect the whirl of blades to appear and shred through him, but he manages to throw himself aside and avoid the worst of the damage and his elemental form reduces it further.

With enemies on either side, but a Rakshasa in charge in the distance, Gaffer does his best to protect himself while casting another spell and just manages to focus. A pointed finger and a flash of green light aimed at Okaprl.

-----
[OOC: Elemental Body IV gives DR 5/-, do I still get this if I am a large elemental and not huge?]
Reflex vs DC 23 = 26, Success
Cast Finger of Death: Target Okaprl; SR Check 28; Cast Defensively Check 33, sucess; Fortitude Save DC 26; Damage 160 on a fail or 31 on a success.

----- Active Effects
Good Hope
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 10/16 Rounds
Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour


The Den: Okaprl! Rd 11. Co-DM SteveK  d20+16=27 ; d20+17=36 ; d20+17=20 ; d20+17=24 ; d20+17=18 ; d20+30=33 ; d20+30=32 ; d20+25=34 ; d20+20=30 ; d10+16=18 ; d10+16=18 ; d10+16=22 ; d10+16=26 ; 13d6=49 ; d4=2
Monday November 7th, 2022 9:09:47 AM

Nira dodges between the blades and dispels the barrier, and attacks Okaprl at the same, Mystic Therugie, time! Okaprl flickers but remains where she is!

Ramirez also casts greater dispel magic, but against Okaprl, and three defensive spells go down under his assault (Detect Scrying, Mage Armor, Protection from Good)! His heroic song continues.
(OOC: Good Hope (+2) and Inspire Courage (+3) are BOTH morale bonus’… They DO NOT STACK. Heroes are getting a +3 morale bonus for weapons and damage, and a +2 for saves and skill checks)

Desidchado swiftly heals himself and continues his attacks on Boar #4, finally laying it low!

Hmerrin, worried, stands fast and kills Boar #2!

Danko fires off a fireball, engulfing Boar #3, who emerges unscathed!

Gaffer does his best to protect himself (thank goodness that his Elemental Body has DR 5/-!!). He casts another spell, just manages to focus, and a flash of green light strikes at Okaprl, but fizzles!

……………………

Four piles of treasure burn merrily; the entire entrance is covered in choking smoke. Gaffer is immune, but the Ogre Magi and Rakshasa are scorched.

Boar-Rakshasa #1 spins and slides his Brilliant Energy Bastard Sword against Gaffer, bypassing the druid’s armor and shield bounses! Gaffer takes 84 damage [before DR] (18, 18, 22, 26)

The Ogre Mage turns invisible, and Nira sees it slip out of her sight among Piles o Stuff.

Boar-Rakshasa #3 escapes the Whirlwind and pulls a Flail whose head crackles with black energy. A quick spell and suddenly there are multiples of the Boar! (Mirror Image – 4 images)

Okaprl casts a Chain Lightning spell that strikes each of the heroes, all taking 49 electrical damage. Well, except for Danko: his Spell Resistance makes the spell fizzle against him! (Reflex DC 23 for 24 damage)

A cold, calculating bass croak comes from the obscuring smoke and fires. ”That is a new and fascinating offer, Okaprl of the Rakshasa. We came to speak of possibilities, and the first you provide is the possibility of risk without reward. What is our reward for this risk you offer?”

Okaprl seems angry. ”Ambassador! The ones named Desdichado, Gaffer, and Nira all have pacts with immortals; our agreement includes your collection of their souls as your slaves. They are vulnerable. Take them!”

……………….

Ogre Magi AC 25 SR 19
1 60

Boar Rakshasa AC 29 SR 27
B1 132 Haste
B3 39 Haste, Mirror Image

Okaprl AC ?? SR 29


Map Emailed

Desdichado (Ryan) [HP:95/198; AC:32/15/30 - CMD 34]   d20+15=28 ; d20+28=34 ; d8+11=18 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=4 ;
Monday November 7th, 2022 4:55:58 PM

Desdichado laughs out loud at Okaprl's offer to the unknown would-be ally. "Ha! Yes, whoever you are, Okaprl wants you to ally with her as she's now on the losing side; the side that's now in retreat, whose General has been recalled because they couldn't stop a few mere mortals from causing them trouble and disrupting their plans."

(Reflex save: 28)

93-25=68+27

He once again swiftly heals himself (LoH: 27) and then sends to the group, I'm going to share Domi's power again. Hmerrin and Danko - select a target. I'm picking Okaprl. Aura of Justice Hmerrin and Danko. However, with B3 as an obstacle, he carefully moves around the whirlwind to AH:16 to attack him first.

R4: 34 vs AC; 18 damage

"Wait a minute," he thinks to himself, "Nira has a pact with someone? I thought she was just a wizard or something."

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (11/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl.
Smite: 0/6 remaining
LoH: 7/20 remaining

Hmerrin (MikeK)(HP 94/192 AC:32/38vB1 T:20 FF:26 CMD:40)   d20+34=37 ; d10+50=56 ; 2d6=8 ; d20+18=25 ;
Monday November 7th, 2022 6:05:12 PM

"You could even help us take them," Hmerrin points out. "Less risk, it looks like."

The fighter takes Dez' holy aura, and then crosses to help Gaffer.

----
Declare B1 target of holy aura.
Move to AD 13
Power attack on B1
Hit ac 37 for 67 hp damage

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Swift: Resist Energy (Fire) (30).
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, ability, skill checks
Aura of Justice vs B1: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+15=25 ;
Monday November 7th, 2022 7:08:59 PM

"From what we hear the rakshasa treat the ogres as slaves, and that the way they torture them is beyond compare. Now would appear a good time to rise against them"

Nira stows her quicken rod away and picks up the healing staff she'd dropped. She takes a step towards Gaffer, however that's all she can manage. If he wants to be healed he'll need to travel the remaining distance towards her.

----------------
Ref Save vs DC23: 25=Pass! Evasion=No damage

Free: Stow Lesser Quicken Rod in Glove of Storing
Move: Pick up Healing staff
Free: 5ft step to AA16
Standard: Ready action to cast Heal on Gaffer if he moves in range. If so, Gaffer will be healed for 150pts


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119  10d6+10=50 ; d20+17=37 ;
Monday November 7th, 2022 7:17:13 PM

Danko rolls the dice (figuratively) and hopes for the best.
He moves north/east 5 feet and shoots a lightning bolt through the whirl wind towards Okapi.

-----------------------------------------------
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Declares Okapi as target

Stoneskin (130 mins 130 pts total)
Mirror image (13 mins 6 images)
Spell resistance (13 mins s/r 25 )

Okaprl AC ?? SR 29
Dam 50 (+15, +30 ??)
vs SR 37 natural 20 ! Success !

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+30=46 ; d8+17=24 ; 2d6=8 ; d20+25=44 ;
Monday November 7th, 2022 7:59:18 PM

reflex save = 44, no damage taken(ring of evasion)

Ramirez isn't sure if the new opponents are going to attack them or not, so for now he focuses on the Rakshasa. moves up to get a better view of their opponents(AB14) He fires a single shot at B1

hit AC: 46, damage 8

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (10/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 28/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Gaffer, Fire Elemental - Courtney - HP: 33/165 AC: 36(T:20/FF:32) CMD:37)  d20+22=34 ; d20+14=33 ; d20+22=40 ; 3d20+16=51 ; 3d6+16=29 ;
Monday November 7th, 2022 8:23:38 PM

Gaffer's mind is beginning to fog in pain, he's glad Des has a retort for Okaprl and Hmerrin's aid is timely. He's not sure if he can move away from the Boar Rakshasa without getting hurt worse, and so takes a second attempt at hurting Okaprl. He saved a spell just for this, the runes of his staff dimming, as another ray of light shoots at the Rakshasa.

-----
Reflex vs DC 23 = 32, Success (Added +3 instead of +2 from morale. 32 is correct.)
Cast Finger of Death: Target Okaprl; SR Check 34; Cast Defensively Check 40, sucess; Fortitude Save DC 26; Damage 160 on a fail or 29 on a success.

----- Active Effects
Good Hope
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 9/16 Rounds
Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour

The Den: Okaprl! Rd 12 Co-DM SteveK  d20+17=26 ; d20+30=45 ; d20+30=50 ; d20+30=34 ; d20+25=40 ; d20+20=29 ; d10+16=19 ; d10+16=19 ; d10+16=24 ; d10+16=21 ;
Tuesday November 8th, 2022 5:18:31 AM

OOC: Whoops! Good Hope and Inspire Courage do stack in certain areas. Under both effects, a PC will have: +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks. Only part of inspire is a morale bonus, the rest is competence bonus. Thanks Brian for clearing this up.)
……………

Desdichado piles into the conversation between Okaprl and the unknown ‘Ambassador’, swiftly heals himself, and shares Domi’s power with Hmerrin and Danko. He moves and attacks Boar #3 and hits the correct image. waitaminite…

Hmerrin also chimes in, pointing out his view on the balance of risk, and crosses to help Gaffer while avoiding climbing on the burning loot. A massive cut with his holy halberd, and Boar #1 isn’t looking good.

Nira takes the angle of the ogre slaves, which only creates a croaking laugh. She switches weapons to her staff, and steps towards Gaffer.

Danko counts on his luck and casts a lightning bolt at Okapi. (reflex+17 vs 19) 50 dam

Ramirez is unsure of the new opponents, but elects to focus on the Rakshasa. A move and an arrow wounds Boar #1 still further.

Gaffer's is in pain, and is glad for Hmerrin’s aid. He wants to use his staff against Okaprl, but he is a Large Fire Elemental and all his equipment merged with his body. He has no staff to hold even though the druid does have the Natural Spell ability.
……………………

Four Piles O Stuff continue to burn and smoke. Boar #1 is scorched and falls into the flames to be consumed.

The Ogre Mage is still invisible and out of Nira’s sight.

Boar-Rakshasa #3 attacks Desdichado with a will, whirling the flail to hit three times and one crit! Desdichado takes 83 damage ( 19 43 21)

Okaprl takes a step back to keep room and casts another Blade Barrier across the Den, cutting off Desdichado from the rest of the Tide. ”I’ am sure that will come down soon, Desdichado, but it should delay your friends until you are dead.”

The cold, calculating bass croak replies from the smoke. “Tempting indeed, but you offer something you do not have, Okaprl of the Rakshasa. I propose a counter offer to you and to you too, mortal Tide Heroes of the Wold. Whichever of you survives, come and meet me at the Entrance of the Den and we will talk. Maybe it will be just talk. Maybe you will be too weak and I take you for my purposes. And the best part of the offer: none of you have any choice.” The croaking laugh echoes again, accompanied by higher-pitched gibbon-like howls of maliciousness.

Okaprl doesn’t respond to the Ambassador.

……………….

Ogre Magi AC 25 SR 19
1 60

Boar Rakshasa AC 29 SR 27
B3 57 Haste, 4ea Mirror Images

Okaprl AC ?? SR 29
Dam. 25

Desdichado (Ryan) [HP:95/198; AC:32/15/30 - CMD 34]   d6=1 ; d6=1 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ; d6=3 ; d6=2 ; d6=4 ; d6=5 ; d6=1 ; d6=5 ; d20+30=49 ; d20+30=47 ; d20+25=44 ; d20+20=27 ; d8+13=20 ; d8+13=21 ; d8+13=20 ;
Tuesday November 8th, 2022 1:26:38 PM

(LoH: 36)

Desdichado stands near the edge of collapse. He knows he may not make it out of this fight alive, but he's also trying to buy time for his friends. In a moment of stillness he swiftly heals himself and speaks directly to Okaprl. "I may very well die here today," he says, "but if I do, at least I know I've died fighting evil in the service of Domi. Even if I fall, you know my friends here still have the strength to destroy you." He looks squarely into Okaprl's eyes. "But I'm sure your Maharaja will be very proud of your work in your first fight - your rakshasa guards dead and you fleeing away. What tortures have been prepared for Golda? How long until it's your turn?"

He still has strength to attack the boar rakshasa before him, for now.

49 vs AC; 20 damage
47 vs AC; 21 damage
44 vs AC; 20 damage
27 vs AC; miss

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (19/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl.
Smite: 0/6 remaining
LoH: 6/20 remaining

Desdichado (Ryan) [HP:48/198; AC:32/15/30 - CMD 34]  
Tuesday November 8th, 2022 1:28:38 PM

(OOC: Correcting HP.)

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday November 8th, 2022 6:50:53 PM

Ramirez could try to dispel the barrier, but it isn't a sure thing. Instead he moves up to his friends(AC14), and casts dimension door to get around the barrier. While casting the spell, he reaches out to touch Hmerrin and Danko, to bring them along. (Either or both may refuse the spell with no save if desired) Dimension door to location (AJ12)

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (9/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 27/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Hmerrin (MikeK)(HP 94/192 AC:32/38vB1 T:20 FF:26 CMD:40)   d20+28=39 ; d20+23=30 ; d20+18=28 ; d20+13=21 ; d20+28=34 ; d10+25=33 ; d10+25=30 ; d10+25=34 ; 2d6=5 ; d3=1 ; 2d6=8 ; 2d6=6 ;
Tuesday November 8th, 2022 7:27:30 PM

Whatever the crazy voice is, its not attacking. Hmerrin calls that a win.

Then Ramirez blinks him across the blade barrier.

The young fighter chuckles.
"Bet you didn't see THAT coming," he announces to the raks.
"Don't feel bad about it. Truthfully, I didn't know he could do that either."

He takes a step and starts swinging away at various B3s.

---
Dimension door to AJ 13
5' step to AJ14
Full attack, power attack, flanking on B3

atk1 hits ac 39 for 38 hp damage
atk2 hits ac 30 for 38 hp damage
atk3 misses (ac28)
atk4 misses (ac21)
haste atk hits ac34 for 40 hp damage

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage and good hope - +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks.
Swift: Resist Energy (Fire) (30).



Gaffer - Courtney - HP: 17/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday November 8th, 2022 8:33:39 PM

Flames spew as Gaffer curses his own foolishness. Watching Hmerrin, Des and Ramirez teleport to Des' aid he is gratified to have such a reliable party.

He moves down from the burning pile on he had been fighting upon, and once safely out of the flames, turns back to a regular, if badly injured, human, joints cracking as he stretches and keeps an eye on the smoke behind them while watching the fight infront.

-----
Move: AA15
Action: Dismiss Wild Shape

----- Active Effects
Good Hope
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 7/16 Rounds


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119  d20+15=34 ; d20+15=31 ; d20+15=19 ; 4d6=17 ; 4d6=14 ; 4d6=15 ; d20+17=29 ; d20+17=29 ; d20+17=27 ;
Tuesday November 8th, 2022 9:02:21 PM

Danko dimension doors with Ramirez and Hemerin.

" SURRRRRPRISE!!!! "

Danko tries something new and three scorching rays shoot forward to strike at the boar rake

===============================
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Declares Okapi as target

Stoneskin (130 mins 130 pts total)
Spell resistance (13 mins s/r 25 )

Scorching ray
Boar Rakshasa AC 29 SR 27
B3 ranged touch attack roll 1 34, roll 2 31, roll 3 19
Dam ray 1 17 ray 2 14 ray 3 15
vs s/r ray 1 29 ray 2 29 ray 3 27



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 8th, 2022 11:41:29 PM

With Gaffer now in reach Nira can finally get him patched up and a little further from Gargul's grasp.

------------
Standard: Cast Heal on Gaffer. Gaffer will be healed for 150pts


The Den: Okaprl! Rd 13 Co-DM SteveK  d6=3 ; d6=3 ; d6=2 ; d6=3 ; d6=5 ; d6=4 ; d4=1 ; d20+30=35 ; d20+30=35 ; d4=4 ; d20+25=36 ; d20+20=23 ; d10+16=17 ; d10+16=26 ; d10+16=20 ; 13d6=48 ;
Wednesday November 9th, 2022 3:32:01 AM

Desdichado stands near the edge of collapse and gives his own eulogy before continuing to battle the Boar Rakshasa in front of him. His three strikes affect three of the Boar’s images that wink out.

Ramirez moves up to Danko and Hmerrin and casts a DimDoor! The Bard arrives at AJ12, which puts Danko at AI13 and Hmerrin at AK11 (ooc: same relative location to Ramirez).

Hmerrin calls crazy voice not attacking a win, and accepts the Bard’s blink. Huh. He is a little out of position, and can’t full attack on the Boar-Rakshasa, but he can flank and strike once, hitting flesh and not the last Mirror Image!

Gaffer moves off the burning pile and morphs to a badly injured human.

Danko dimension doors with Ramirez and Hmerrin. Surprise! And tries his own version of ‘new tactics’, piling on the Boar-Rakshasa. The second ray *pops* the last Mirror Image.

Nira can reach Gaffer and patches up the no longer badly injured human.

………………………………

Four Piles O Stuff continue to burn and smoke.

The Ogre Mage (Nira Perception DC 35, Gaffer Perception DC 55 Highlight to display spoiler: { working its way stealthily among the Piles O Stuff and through the concealing smoke at X11/Y12) }.

Boar-Rakshasa #3 howls in glee. ”Desperately wounded and not backing down, you would almost make a companion if you were Rakshasa! I’ll take you both on!’ It takes three hits and a miss, but the Boar leaves Desdichado on the floor and turns to Hmerrin with a grin. Desdichado takes 62 damage ( 17, 22, 20)
(ooc: reminder that a PC is in a state of dying until their negative hit points equals their Constitution score.)

Okaprl grins at the DimDoor. ”I will report the new spell to the Maharaja. But separate, you are not as much of a threat. And you are running out of spells, while I am just getting started! I think the Maharaja will appreciate the tactics of letting you exhaust yourselves before the kill. Sometimes, Danko, it is better for a Sorcerer to NOT cast a spell. Too bad you will never be able to make use of my advice.” She takes another step back and casts another Blade Barrier, a circle tight enough to strike at Hmerrin, Ramirez, and Danko! Hmerrin, Ramirez, and Danko take 48 damage, Reflex DC 23 for half.

There is no sound of voices or movement from the smoke.

……………….

Ogre Magi AC 25 SR 19
1 60

Boar Rakshasa AC 29 SR 27
B3 127 Haste

Okaprl AC ?? SR 29
Dam. 25

Map Emailed

Desdichado (Ryan) [HP:-14/198; AC:32/15/30 - CMD 34]  
Wednesday November 9th, 2022 4:35:49 PM

Desdichado falls to the ground, unconscious but stable.

(Diehard, WLA feat).

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+15=17 ;
Wednesday November 9th, 2022 6:27:10 PM

Oooh this could hurt. Nira takes a deep breath and then moves for the blade barrier wall at top speed. She tries to time her lunge and dives through the blades as best she can, but feels one tear badly at her leg as she passes through.

Standing next to Des she prods his body with the Heal staff. He'll owe her a drink after this.

--------------
Move: Hastened Move to AG16, through the blade barrier. Ref Save vs the blades: 17.
Standard: Use Heal Staff. Des is healed for 150pts


Hmerrin (MikeK)(HP 94/192 AC:32/38vB1 T:20 FF:26 CMD:40)   d20+18=33 ; d20+28=36 ; d20+23=42 ; d20+18=29 ; d20+13=19 ; d20+28=37 ; d10+25=26 ; d10+25=32 ; d10+25=28 ; d10+25=34 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=7 ;
Wednesday November 9th, 2022 6:39:47 PM

Blade Barrier - An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.

If you evoke the barrier so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.


Hmerrin dodges away from the Blade Barrier, keeping in contact with B3.
The fighter proceeds to demonstrate how dangerous he really is.

----
Reflex 33, no damage. Stepping to AJ15
Full attack, power attack on B3
atk1 hits ac36 for 32 hp damage
atk2 hits ac42 for 40 hp damage
atk3 hits ac29 for 32 hp damage
atk4 misses (ac19)
haste atk hits ac37 for 41 hp damage

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage and good hope - +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks.
Swift: Resist Energy (Fire) (30).



Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119  d20+15=34 ; 2d4=7 ; 2d6+13=18 ; d20+17=35 ;
Wednesday November 9th, 2022 7:47:57 PM

Following Hemmie's lead, Danko dodges away from the Blade Barrier (AH 14)
He then materializes a staff in his hand from his efficient quiver and casts a wall of Flame right on Okaprl

------------------------------------------------

Reflex - 34

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Declares Okaprl as target

Stoneskin (130 mins 130 pts total)
Spell resistance (13 mins s/r 25 )

Wall of Flame AM-AO 11-13 Heat wave pointing east
Damage to Okprl

wave of heat 7
Fire damage 18
save vs r/s 35 pass

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35)  d20+16=20 ; d20+16=31 ; d20+16=31 ; d20+16=20 ;
Wednesday November 9th, 2022 8:37:18 PM

"Thanks Nira.. oh wait!" Gaffer calls out, quickly trying to cast a spell before Nira walks through the barrier.

-----
Dispel Magic, Greater: Blade Barrier Wall, 20; Blade Barrier Circle, 31; Okaprl 1, 31; Okaprl 2, 20;

----- Active Effects
Good Hope
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 6/16 Rounds


Ramirez (BrianZ) AC32/20/25 HP 98/122 CMD32  d20+25=30 ; d20+30=34 ; d20+30=31 ; d20+30=35 ; d20+25=39 ; d20+20=31 ; d8+17=20 ; d8+17=22 ; d8+17=20 ; 2d6=6 ; 2d6=9 ; 2d6=6 ;
Wednesday November 9th, 2022 9:21:49 PM

reflex vs blade barrier = 30, half damage taken

Ramirez rolls forward out of the whirling mass of blades.(AK11) He considers trading boastful jests with Okaprl, but decides to let his bow do the talking for him.

Attack Okaprl, hit AC: 34, 31(nat 1), 39, 31
damage: 20+6 holy, 0(miss), 22+9 holy, 20+6 holy

The inspiring song continues

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (8/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 26/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

The Den: Okaprl! Rd 14 Co-DM SteveK  d100=76 ;
Thursday November 10th, 2022 11:19:14 AM

Desdichado falls again, stable.

Nira heroically jumps through the Blade Barrier, and heals the fallen paladin.

Hmerrin demonstrates why he is dangerous. Boar #3 falls from many deep wounds.

Danko dodges, moves to get line-of-sight around the circular BB, and casts a Wall of Fire across Okapl. She isn’t burning as much as she should…

Gaffer dispels the one Blade Barrier (targeted GDM gets a +4) but he had no line-of-sight on the other spells.

Ramirez shoots four times, but only one hits, and that doesn’t do as much damage as expected! (Ramirez Know Arcana DC 24 (Highlight to display spoiler: { Okaprl has Displacement and Stineskin!}
…….

Pile o Stuff burn and Gaffer is now in a smoke cloud. He can’t see more than 15’ and has concealment.

Ogre Mage isn’t noticeable.

Okaprl snarls at being attacked directly and moves back to be hidden by the Wall of Fire.

Ambassador isn’t noticeable.

…….

Okaprl AC 36 SR 29. Mage armor, Displacement, Stineskin. DR Fire/5
Dam. 56

Map Emailed

Desdichado (Ryan) [HP:-14/198; AC:32/15/30 - CMD 34]  
Thursday November 10th, 2022 3:11:04 PM

"Thanks, Nira," says Desdichado as he stands up. "Where'd Okaprl go?" he asks looking around. "Ah, hiding behind the fire wall, I bet."

"How's everyone feeling health-wise? I can give you all a top-up in a moment," he says. He hugs the wall and moves to AL:16.

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (7/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. 7/10 rounds remaining
Smite: 0/6 remaining
LoH: 6/20 remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+16=32 ;
Thursday November 10th, 2022 6:06:29 PM

Nira gives a nod to Des, glad that he's up on his feet again. If he plans to heal everyone then she'll take care of that wall of fire.

She moves further into the room to try and get line of sight on the invisible ogre.

--------------
Standard: Cast Dispel Magic at Wall of Fire. Dispel check: 32
Move: Move to AH13


Hmerrin (MikeK)(HP 94/192 AC:32/38vB1 T:20 FF:26 CMD:40)  
Thursday November 10th, 2022 7:53:42 PM

"Healing would be good," Hmerrin pants.
"We still have this Ambassador lady and then whatever the Ambassoder is."

Hmerrin holds position, waiting for Dez.

Ramirez (BrianZ) AC32/20/25 HP 98/122 CMD32  d20+20=33 ; d20+24=43 ; d8+17=25 ; 2d6=6 ;
Thursday November 10th, 2022 8:31:20 PM

kn aracana = 33
Careful, Okaprl still has some defenses up. Also, this fight isn't over I don't think we should be breaking out the healing wands just yet.

Ramirez stands guard, watchful for the Rakshasa's movements. (ready action to shoot an arrow upon seeing Okaprl; hit AC 43, 25+6 holy damage)

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (7/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 25/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)


Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119  d4=2 ;
Thursday November 10th, 2022 9:26:00 PM

Danko put his hands in his hips. He didn’t expect having someone else dispel his wall of flame.
With a few words and others quickly forget, the one that was Danko become four.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Thursday November 10th, 2022 9:40:24 PM

Having fallen behind the party, Gaffer moves follows behind Nira. The whirlwind has little time left and he directs it to move into the smoke and keep moving toward the crack they entered through. It might do nothing, it might clear the smoke or harass the other side of the entrance.

"Sorry about all the smoke. It's a bad habit. I'm feeling pretty good after Nira patched me up, just low on the magic front. Still, plenty for taking down Okaprl."

-----
Move: AG16
Action: Set Program for Whirlwind, Move 60 feet left/west each round.
----- Active Effects
Good Hope
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 5/16 Rounds


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 10th, 2022 11:30:40 PM

"Crumbs. Sorry Danko! In all my rush to get to Des I wasn't paying attention to who created the wall of fire" Nira relays over the link. She feels genuinely bad for dispelling her friend's spell and would perhaps have done things differently had she been more focused.

The Den: Okaprl! Rd 15. Co-DM SteveK 
Friday November 11th, 2022 1:59:10 AM

The heroes gather, but as Ramirez notes, the fight isn’t over!

Smoke is slowly filling the cavern, but the whirlwind is ensuring it doesn’t spread further.

The ogre mage isn’t seen, maybe it is hiding or fleeing or somewhere waiting for instructions on the best time to pounce…

Nira dispels Danko’s Wall of Fire, irking the Dragon Disciple, but the team still can’t see Okaprl. The wiley Rakshasa had cast a Blade Barrier right behind the fire wall: anyone going through would have struck TWO walls!

No telling what other traps Okaprl is laying for every second the heroes delay.

……..

Okaprl AC 36 SR 29. Mage armor, Displacement, Stineskin. DR Fire/5
Dam. 56

Same map as rd 14

Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34]   d6=6 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=3 ; d6=3 ; d6=4 ; d6=5 ;
Friday November 11th, 2022 1:20:36 PM

Desdichado takes a 5-ft step up to AL:15. He raises an eyebrow at Ramirez. "Wands? Where we're going, we don't need wands," he says as he channels.

(Channel energy 30 ft - everyone should be in range: 33) Everyone heals 33 damage.

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. 6/10 rounds remaining
Smite: 0/6 remaining
LoH: 4/20 remaining

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35)  d20+16=22 ;
Friday November 11th, 2022 9:27:37 PM

Gaffer makes an attempt at removing the Blade Barrier blocking their path forward, but isn't sure it's his best effort.

"Tired but healthy and ready to move?" He asks to the group.

-----
Move up inline with the others.
Dispel Magic: 22 against Blade Barrier

----- Active Effects
Good Hope
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 5/16 Rounds



Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)  
Saturday November 12th, 2022 11:37:03 AM

Hmerrin wounds close a bit more

He assesses the blade barrier, looking for a way around.
Is it floor to ceiling?

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Saturday November 12th, 2022 5:43:30 PM

I can take us past it if everyone is ready, but no telling what is on the other side.

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 24/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+16=28 ;
Saturday November 12th, 2022 7:48:33 PM

Nira's spell slots are dwindling, but that barrier needs to be removed. She burns a higher level spell slot to cast blades-be-gone and then moves a little closer to distance herself from the smoke.

---------------
Standard: Use 4th level slot to cast Dispel Magic. Dispel check: 28
Move: Move to AI15


Danko Pureheart (Yves) -- AC 24(25 haste, 29 shield) -- CMD 36 -- HP 119/119 
Sunday November 13th, 2022 8:18:26 PM

The Dankos again speak in unison.
" Ready to go. "

The Dankos cast Shield.

-----------------------------------------------

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Declares Okaprl as target

Stoneskin (130 mins 130 pts total)
Spell resistance (13 mins s/r 25 )

Mirror image - 4
Shield 13 minutes It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.

Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34]  
Monday November 14th, 2022 3:19:06 PM

"Any bets on another blade wall behind that one?" asks Desdichado

The Den: Okaprl! Rd 16 Co-DM SteveK 
Monday November 14th, 2022 4:05:48 PM

How many Lands-of-Rest Blade Barriers can Okaprl make?

Nira takes it down and the Tide can see Okaprl about 40’ away in a large room. She immediately throws up another Blade Barrier where the map says Wall of Fire.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Monday November 14th, 2022 7:52:08 PM

Gaffer looks to the walls of the room to see if they are either wood or stone that he may be able to shape and create a space around the barrier, but otherwise is out of options beyond walking through it.

Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)  
Monday November 14th, 2022 8:41:05 PM

"Well we got a look anyway," Hmerrin comments.

Mentally though, he follows up.
[Ramirez, if you can take us all, pop us right next to where we just saw her]

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 14th, 2022 10:28:52 PM

"Take as many as you can, and if need be leave me behind. I'll catch up" Nira adds. How Nira acts next will depend on what Ram does.

Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34]  
Monday November 14th, 2022 10:39:03 PM

The wall goes down, the wall goes up. "Told ya so," says Desdichado.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday November 14th, 2022 10:52:32 PM

Gather close. Once Ramirez has everyone in contact, he casts another dimension door aiming for a spot in the room near Okaprl. (anyone may stay behind if you'd like) (Ramirez can take the whole group)

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (5/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 23/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+16=34 ;
Tuesday November 15th, 2022 2:45:03 AM

Now with a clear line of sight to Okaprl, Nira tries to prevent more of those pesky blades from getting summoned.

---------------
Move: Move to Ram so he can cast his spell
Standard: Ready action to cast Dispel magic as a counterspell should Okaprl try and cast anything. Dispel check: 34


The Den: Okaprl! Rd 17 Co-DM SteveK 
Tuesday November 15th, 2022 2:54:38 AM

Ramirez Dim Doors himself and everyone right next to Okaprl.

Everyone is within a step to attack Okaprl.

Nira readies a counter spell to ensure the pesky Rakshasa can’t bring up another Blade Barrier.

Hmerrin, Desdichado, Gaffer, and Danko can all still take a full action this round.

…..

Okaprl AC 36 SR 29. Mage armor, Displacement, Stineskin. DR Fire/5
Dam. 56

Still Round 16


Danko Pureheart (Yves) -- AC 24(25 haste, 29 shield) -- CMD 36 -- HP 119/119  10d20+10=119 ; 10d6+10=50 ; d20+17=37 ;
Tuesday November 15th, 2022 6:53:18 AM

The four Dankos cast lightning and hits Okaprl squate in the chest

" Riddikulus! "

------------

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for
10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Declares Okaprl as target

Stoneskin (130 mins 130 pts total)
Spell resistance (13 mins s/r 25 )

Mirror image - 4
Shield 13 minutes It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.

Lightning bolt at Okaprl
Dam 50
Vs s/r 37 - nat 20 !



Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35)  d20+20=27 ;
Tuesday November 15th, 2022 1:49:45 PM

With such a good opportunity, and his staff actually in hand, Gaffer doesn't hold back. The runes of his staff fade as as bright light shoots out toward Okaprl... and fizzles with no effect.

-----
Cast Finger of Death: Target Okaprl; SR Check 27,fail

----- Active Effects
Good Hope
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 3/16 Rounds


Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34]   d20+36=50 ; d20+36=45 ; d20+31=45 ; d20+26=36 ; d8+43=45 ; d8+27=30 ; d8+27=31 ; d8+27=32 ;
Tuesday November 15th, 2022 7:16:25 PM

Desdichado nods his thanks to Ramirez, takes a step toward Okaprl and unleashes the fury of Domi.

50 vs AC; 45 damage (smite)
45 vs AC; 30 damage (smite)
45 vs AC; 31 damage (smite)
36 vs AC; 32 damage (smite)

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (5/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. 5/10 rounds remaining
Smite: 0/6 remaining
LoH: 6/20 remaining

Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)   d20+31=46 ; d20+26=40 ; d20+21=29 ; d20+16=20 ; d20+31=36 ; d10+15=21 ; d10+15=20 ; d10+15=25 ; 2d6=4 ; 2d6=5 ; 2d6=5 ;
Tuesday November 15th, 2022 8:17:26 PM

"Bralin's Beard! Is that a great trick or what?" Hmerrin exclaims.
The fighter follows Dez' lead, launching a series of attacks.

----------
Full attack.
Atk 1 hits ac 46 for 25 hp damage
Atk 2 hits ac 40 for 25 hp damage
Atk 3 misses (ac 29)
Atk 4 misses (ac 20)
Haste atk hits ac 36 for 30 hp damage

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage and good hope - +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks.
Resist Energy (Fire) (30).


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday November 15th, 2022 8:25:41 PM

Ramirez takes a step back and readies his bow for further use.

Heroic song continues.

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (4/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 22/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

The Den: Okaprl! Rd 17 Co-DM SteveK  d20+17=20 ; d100=74 ; d100=28 ; d100=85 ; d100=91 ; d100=3 ; d100=67 ; d100=39 ; d100=18 ;
Wednesday November 16th, 2022 5:19:57 AM

Ramirez did his Dim Door thing.

Nira readied a counter spell.

Danko casts Lightning that affects Okaprl who can’t dodge in time, but misses due to the Displacement spell!

Gaffer casts Finger of Death that fizzles before it hits the Rakshasa. He notes the walls, floor, and ceiling of the room is as the Ogre Mage described outside of the Titzimitl’s Lair: it is a substance not of any Woldly materiel. The druid is certain spells specific to stone, earth, metal, or wood will have no effect…

Desdichado strikes four times, but only hits twice due to the Discplacement, and the Stoneskin spell deflected even more!

Hmerrin exclaims, and follows Dez' lead, launching a series of attacks. Of his five attacks, only two actually hit Okaprl, and for less than expected damage too.

Ramirez takes a step back and readies his bow for further use, his heroic song continues.
…..

Okaprl tries to cast a spell defensively, and it fizzles which brings a glare towards NIra. The Rakshasa then… bolts! She runs through the heroes and towards the Blade Barrier: back towards the opening of the Den!! ”Fine, you still have enough, but only barely, our next fight will not go your way!’

(Desdichado and Hmerrin get an AOO)

The heroes can see they are in a large space, but more private despite the room. A huge pile of pillows, walls in tapestries, and eating or drinking containers are about the room: all obviously of the rarest and most expensive items throughout the Wold. The back of the room has a large, magical picture of a large tawny lion-headed Rakshasa with green eyes, resplendent robes, and dripping in jewelry.

…..

Okaprl AC 36 SR 29. Mage armor, Displacement 50% miss, Stoneskin DR 15/-. DR Fire/5
Dam. 128

Map Emailed

Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34]   d20+30=45 ;
Wednesday November 16th, 2022 1:34:09 PM

"You have to escape before there can be a next time," Desichado says firmly. Then, he bull rushes Okaprl into the blades.

Bull rush CMB + bonuses = 45 (51 if attack bonus from Smite is included)

----------
Active Effects
Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (5/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. 5/10 rounds remaining
Smite: 0/6 remaining
LoH: 6/20 remaining

Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)   d20+31=47 ; d20+31=37 ; d10+15=23 ; 2d6=6 ; d10+15=17 ; 2d6=8 ;
Wednesday November 16th, 2022 3:02:45 PM

Hmerrin takes a swing as Okaprl dashes past.

The fighter pursues in step with Dez, but pulls up short as the paladin tries shoving her into the blades.
Should the opportunity be there, he swings again.

-----------
AoO hit ac 47 for 29 hp damage.

Pursue and attack again.
Hit ac 37 for 25 hp damage

In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
Inspire Courage and Good Hope - +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks.
Resist Energy (Fire) (30).


Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34]   d20+36=38 ; d8+27=34 ;
Wednesday November 16th, 2022 3:20:41 PM

(OOC: Forgot about the AoO as she ran past.)

38 vs AC; 34 damage (Smite)

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+30=36 ; d20+30=33 ; d20+25=38 ; d20+20=27 ; d8+17=21 ; d8+17=25 ; 2d6=2 ; 2d6=6 ;
Wednesday November 16th, 2022 5:10:02 PM

Ramirez was about to mention that Okaprl might dive through the wall to escape, but then she is pushed into it anyway. He fires a few arrows into her disappearing form. He continues singing inspiration, just in case she has some nasty magic as a parting gift.

hit AC 36, 33, 38, 27
damage: 21+2 holy, 25+6 holy

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (3/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
resist energy- fire(140min)

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Danko Pureheart (Yves) -- AC 24(25 haste, 29 shield) -- CMD 36 -- HP 119/119 
Wednesday November 16th, 2022 8:07:35 PM


" Well, what a revolting development this is ! "

Danko casts wall of flame from his staff

ooc> Al 13-15

--------
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action

Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for
10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Declares Okaprl as target

Stoneskin (130 mins 130 pts total)
Spell resistance (13 mins s/r 25 )

Mirror image - 4
Shield 13 minutes It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.


Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35)  d20+20=30 ;
Wednesday November 16th, 2022 8:09:32 PM

Gaffer is mentally running through his remaining spells when Okaprl is pushed into the blades. If he still has sight, Gaffer defaults to an old spell.

[i]-----
Cast: Baleful Polymorph; SR 30; Transform Okaprl into a Pig; Fort Save DC 23 Negates; Will Save DC 23 Maintain Abilities;
----- Active Effects
Good Hope
Barkskin: +5 AC; 5 hours
Whirlwind: 1d8 each round; DC 26; 2/16 Rounds
[/i[


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+22=42 ;
Wednesday November 16th, 2022 9:07:32 PM

Nira also fires a parting shot at Okaprl. She doesn't want the rak to get out of here that easily!

------------
Move: If necessary to get line of sight
Standard: Cast Suffocation. SR check: 42. Okaprl to make a Fort Save vs DC27 or start to suffocate


The Den: Okaprl! Rd 17 Co-DM SteveK  d100=6 ; d100=99 ; d100=82 ; d100=74 ; d100=32 ; d100=36 ; d20+14=18 ; d20+14=23 ; d20+17=22;
Thursday November 17th, 2022 10:41:44 AM

As Okaprl runs past, Hmerrin and Desdichado take a stab and draw some blood beyond the Stoneshape spell. Dispite the Displacement, both Hmerrin and Dez get solid hits.

Desdichado reminds escape is necessary for there to be a ‘next time’ and bull rushes at Okaprl, knocking her 10’ into the Blade Barrier!

Hmerrin pursues in step with Dez and since Okaprl is large, still sticks out of the Blade Barrier. He swings again, and strikes again!

Ramirez is certain Okaprl wants to dive through the wall to escape. She is still visible, and he fires arrows while singing, but both are Displaced away.

Danko casts wall of flame from his staff on top of Okaprl, and just before the Blade Barrier. It sizzles for more damage.

But it is Gaffer and Nira who really put the sorcerous Okaprl down. A look of horror comes over Okaprl’s face then slides to insensibility as she polymorphs into a pig! (failed Fort and Will saves!) And then, failing again, this little piggy begins to suffocate. And the Blade Barrier and Wall of Fire do the rest.

The smell of frying bacon wafts about the room.

…………………..

END OF COMBAT

…………………..

The heroes are in a decadent pleasure palace type of room, the usual-by-now Rakshasa perversions and blasphemies on every tapestry and wall. All that is left is to loot…

Or is there…

From beyond the Wall of Fire, and Blade Barrier, and smoke-filled entrance rooms, a cold and calculating voice croaks. ”I sense the spirit of Okaprl has fled and so assume the mortal heroes called The Tide are victorious. You have no time to clean up. Come, I have a message to you from the Maharaja. If you want a chance at Golden Eyes, you should not tarry.”

It is the Ambassador speaking once more.

Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)  
Thursday November 17th, 2022 4:27:05 PM

Hmerrin doesn't even get a chance to breathe before this ambassador guy is demanding their presence.

"If you're in such an all fired hurry, you can jolly well come over here," he responds. "Otherwise, you're just gonna have to bide your time as we mortals wait on blade barriers and things on fire to die down."

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+22=41 ;
Thursday November 17th, 2022 4:43:10 PM

The smell of sizzling bacon makes Desdichado's stomach rumble.

"Oh, right, this guy," he sighs. "Maybe you can breathe all this smoke, but we can't. Like the man says, either come over here or cool your heels."

In the meantime, he looks around the room (Perception: 41).

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 17th, 2022 6:11:32 PM

Nira moves to the opening of the room and faces the direction of the smoke. She then casts a Gust of Wind spell to blow all of the smoke the other way, and to put out some of the spotfires.

"There is no smoke on this side. It will be safer for you here. Approach unarmed and let's discuss"

--------------
LOL! Bacon! :D

Standard: Cast Gust of Wind. "The force of the gust automatically extinguishes candles, torches, and similar unprotected flames."


Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Thursday November 17th, 2022 7:38:08 PM

" And again, what a revolting development this is.... "

The Dankos wave their staffs and dispell the wall of fire.

--------------------------------------------------

good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Stoneskin (130 mins 130 pts total)
Spell resistance (13 mins s/r 25 )

Mirror image - 4
Shield 13 minutes It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday November 17th, 2022 7:49:04 PM

Ramirez takes a break on the song. That's more tiring than one might expect! So, if there giving us a 'chance' at Golden Eyes, does that mean some other Rakshasa is trying to take his place?

OOC- inspiration dropped. and LOL bacon, I had to share on LnB

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (2/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Thursday November 17th, 2022 9:57:06 PM

Gaffer chuckles at the twists of fate that force powerful spells to fail and weaker spells to succeed. The remaining spell does remind him that it should be about time for lunch, breakfast feels like a long time ago.

"What in the Wold's a Maharaja anyway?" He snorts, more than a little grumpy at this Ambassador trying to play both sides like it is nothing.

The Den: Negotiations. Co-DM SteveK 
Friday November 18th, 2022 2:46:14 AM

The words from the unknown Ambassador brings mixed feelings. Oh yeah, this guy / go bide your time / what a revolting development / what is a Maharaja anyway.

NIra wants to clear smoke, but there is no smoke on this side of the Blade Barrier and she has no line-of-sight for the other side. Her spell remains uncast.

Desdichado (and others) look about. The heroes are in a decadent pleasure palace type of room, the usual-by-now Rakshasa perversions and blasphemies on every tapestry and wall.

………….

The Ambassador’s croaking voice chuckles. ”It is your time to waste, mortals, not mine. I have an agreement to bide and provide an opportunity to the winner in the form of a message. This message must be given at the end of any attack on this pocket plane, and quickly, for it is time sensitive.”

“If you want the smoke and fires and spells to be removed, you and I can make such an agreement, but I do nothing for nothing. And you will reject any offer if my opening price is too high. Hmmm… How about one of you give me an object of magical worth, something personal like a gift given to you, with personal meaning? Name this item and agree to the exchange, and I will remove the smoke, fires, and Blade Barrier.’


Other, bubbly voices, begin wetly giggling and chanting; Tick, tick, tick. Time keeps on ticking, ticking, ticking, into the future…” (Perception DC 20 Highlight to display spoiler: { There are 2 bubbly voices } )

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+14=27 ;
Friday November 18th, 2022 8:20:42 PM

"Oh for Sorrow's sake" Nira casts a Greater Dispel Magic, targeting a space far back and above the Blade Barrier. She hopes to dispel the barrier and whatever spells she can beyond it.

That will at least clear the way for whatever the others do next.

"Did anyone else hear that? There's 2 extra voices I think" she relays over the link.

-------------
Cast Gtr Dispel Magic as far above/behind the Blade Barrier as she can see. Dispel check: 27. 20ft radius

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Friday November 18th, 2022 9:27:56 PM

"That voice outright said their plan was to attack the weakened winner of our fight. I vote we take the time to search the other rooms first and see how they react." Gaffer puts his thoughts over the link, feeling the group have walked into enough ambushes already today.

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+22=37 ;
Friday November 18th, 2022 11:24:20 PM

(Perception: 37)

Yes, I hear the others too, Desdichado relays to the group.

"I think we'll pass on that deal", he says to the ambassador. "It sounds very much like a 'with a demon' variety. No thanks."

"We can hear you from here, and you can hear us. There's no one else around. Why not just talk from where we both are?"

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Saturday November 19th, 2022 1:47:23 PM

The Dankos shrug
“ I’ll go. The rest of you can stay back if you want. Might as well this over and done with. “



Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)   d20+18=34 ;
Sunday November 20th, 2022 2:19:34 PM

[Perception 34]

[Sounds like a great way to get killed] Hmerrin agrees with Dez.

But, if Nira and Danko get the blade barrier down and seem bent on meeting this Ambassador (and his flunkies), Hmerrin goes with.

The Den: Negotiations. Co-DM SteveK 
Monday November 21st, 2022 6:10:32 AM

Nira casts a Greater Dispel Magic, and the Blade Barrier and Whirlwind behind it comes to an end. Some smoke starts wafting, but not as much as expected, and mostly towards the ceiling.

Gaffer has had enough of ambushes. A thought hits the druid that the ‘Ambassador’ didn’t actually say what their plan was, only that attacking the weakened winner was a possible course of action…

Desdichado hears the others too. He passes on the deal, too much like a demon, to which he receives laughter. Why not just talk from where we both are?

The Dankos shrug, they’ll go see the Ambassador on their own, they say. They hate waiting, but they only talk about doing something…

Hmerrin agrees with Dez, but if Nira and Danko are full set, Hmerrin goes with. Neither NIra nor Danko have actually moved forward yet. (ooc: DM can’t make a PC take an action)

……………………

The heroes are standing in Okaprl’s boudoir, and among everything that they have come to associate with that term. Smoke is wafting in, but only in the top 15’ of the room. While the heroes can smell the burned piles o stuff, the smoke is not impeding sight from floor to 15’ up.

Beyond where the Blade Barrier used to be, is the large Piles O Stuff room and the several alcoves. There is no light or sound from any of the fires that you left here a minute ago, and the strange, black floor is very wet. The Tide can’t see any movement: the croaking ‘Ambassador’ and his two wet-sounding flunkies must be behind a Pile or in an alcove where the heroes can’t see yet.

”Clever boy,” comes the deep voice, ”but not all-knowing or remembering. I had to remove the fires to support an earlier agreement, otherwise you would not have the opportunity the Maharaja wants you to have. And I want what the Maharaja offered to me, so I choose to keep this bargain.”

“I can also tell you things about the Maharaja, things you have asked, and other things you want to know. I and my kin never forget, ever. But I do nothing for nothing, and it amuses me to watch you stumble about, not knowing.”


It seems obvious to The Tide that the ‘Ambassador’ is not going to seek them out, nor give away information for free: well, other than what he has agreed to in his bargain with the Maharaja. What happens next is to the initiative of the heroes.

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Monday November 21st, 2022 2:18:54 PM

Desdichado sighs. "Alright then, forward?" He casts Magic Circle Against Evil on the group, "just in case".

He moves cautiously forward (presumably with the others) and picks up his axe where he'd dropped it.

"So, what's this 'opportunity' the Maharaja wants us to have?" he asks the Ambassador.

Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)   d20+18=38 ;
Monday November 21st, 2022 3:05:19 PM

"Forward," Hmerrin agrees.

The fighter stows his halberd, and moves ahead until something interesting happens.
[Perception 38]

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=40 ;
Monday November 21st, 2022 6:30:33 PM

Nira had been waiting to see what the rest of the group would do, and had no intention of facing the ambassador (and potentially two other hidden foes). Well, unless that's what the group decides.

She follows Des, Hmerrin and Danko into the next room but stays alert for trouble.

Perception: 40



Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday November 21st, 2022 7:35:19 PM

Hmm, well if you want a trade, we need to know what it is that you are offering.

Ramirez moves forward to meet the Ambassador. If he meant to attack he would have likely done it already.

OOC- dropped the haste, it was the last round

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Monday November 21st, 2022 9:12:55 PM

« Forward »

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Monday November 21st, 2022 9:58:24 PM

Gaffer shapes himself into a Large Earth Elemental and follows along with the others. He doesn't plan on talking much with this ambassador himself.

The Den: Negotiations. Co-DM SteveK 
Tuesday November 22nd, 2022 3:59:27 AM

Desdichado casts MCvE on the group, picks up his axe. Hmerrin stows his halberd, and Gaffer becomes a Large Earth Elemental. All six heroes leave Okaprl’s boudoir, and retrace their steps into the first-room-with-alcoves.

Ramirez begins a standard bargaining tactic; make the other side draw the first line. And the Paladin goes for the direct question.
………………….

In the first room, sitting on the first burned and wet pile o stuff, is a Medium, toad-headed humanoid. Its body is bloated and swollen, with folds of obsidian skin hanging down beneath two immensebat wings. Two muscular,frog-headed humanoids attend the bloated creature. They have tattered, slimy flesh hanging from their own bat-like wings. Drops of the slime are hitting the burned pile with a hiss and a bit of acrid smoke.

Roll Once
Know Planes DC 28 Highlight to display spoiler: { The creatures are Demodands: Neutral Evil denizens of the Lands of Unrest that torture those souls neither law-abiding or individualists! }
Know Planes DC 32 Highlight to display spoiler: { These are 2 Slimy Demodands and 1 Shaggy Demodand. Their preferred captives are mortals with some connection to the gods, such asclerics, paladins, or otherbelievers. Demodands take great pleasure in torturing such captives before subjecting them to lives of abjectservitude. }
Know Planes DC 37 Highlight to display spoiler: { Demodands have Damage Resistance/Good, Spell Resistance, Immune to acid and poison, and resistant to cold and fire!}

The bloated creature pinches his nose in distaste as the heroes emerge to the room. The frog-headed attendants hiss in obvious hatred before a wave of the obsidian wings make them desist. ”I am not here to fight, the bloated one croaks in the voice of the ‘Ambassador’, ”but seeing not one but three god-touched mortals and not shredding your flesh in eternal torment is hard… very hard. If next we meet under other circumstances, my hatred… But no, the message.”

The Ambassador tosses a human femur onto the floor. The heroes can see it is carved and hollowed like a scroll case. [b]”My bargain is done, and you have shown you do not want to bargain. We will leave.”
The creatures begin moving off the back side of the Pile O Stuff.

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Tuesday November 22nd, 2022 5:46:04 AM

« Forward »

Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)  
Tuesday November 22nd, 2022 5:10:32 PM

Hmerrin thinks of a flippant response - several of them actually.

But, the frogmen are leaving. And he for one will really like them to keep on their way.

He waits until they are gone, then bends down to pick up the "case" and opens it up.

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Tuesday November 22nd, 2022 7:01:21 PM

Desdichado is glad Hmerrin is picking up the bone, because he didn't want to touch that thing.

"I suppose it wouldn't make much difference if I tried to detect how evil that thing is."

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+17=21 ;
Tuesday November 22nd, 2022 8:56:24 PM

kn planes = 21

I guess they didn't want to trade after all. That's ok with me, not sure I could stomach a deal with such creatures.

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday November 22nd, 2022 9:28:10 PM

Gaffer moves to the side, peering into the northern room while Hmerrin opens the bone.

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Tuesday November 22nd, 2022 9:37:47 PM

Danko waits .

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=42 ;
Wednesday November 23rd, 2022 4:08:52 AM

Nira recognises these creatures almost immediately. She relays what she knows telepathically to the group but says nothing to these monsters.

"2 Slimy Demodands and 1 Shaggy Demodand. Evil denizens of the Lands of Unrest. Their preferred captives are people with some connection to the gods. Oh, and they take great pleasure in torturing captives before subjecting them to lives of abject servitude"

"Do we want to deal with them, or are we going to 'deal' with them?"

---------------
Knowl Planes: 42

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Wednesday November 23rd, 2022 5:49:55 AM

Danko waits .

A Chance to End It All. Co-DM SteveK 
Wednesday November 23rd, 2022 8:47:51 AM

Hmerrin wants to be flippant, but even more to keep the froggies going in the right direction… away. Nira gives them a name: Demodands! The other heroes have similar responses and varying degrees of ickiness when thinking about the Demodands.

Not hindered, the three keep Piles o Stuff between them and The Tide as much as possible, and the heroes can see they depart through the ‘rip’ that is the entrance of the Den.

Once they are gone, Hmerrin bends down and picks up the “case”. It opens easily. Inside, a roll of Vellum with ink the color of dried blood. (best not to think what type of ‘prepared animal skin’ was used..)

Dewan Okaprl or The Tide;
If you are reading this, one of you has destroyed the other.

Know that We are displeased with the efforts of Our Vizier, Golden Eyes, and her continued failures in the Plane of the Wold.

We therefore propose a bargain. Slay Us the fallen Golden Eyes within one hour of opening this scroll.
If Golden Eyes slays you, she is redeemed.
If Okaprl slays Golden Eyes, she is the new Vizier of Wold.
If The Tide slays Golden Eyes, We will remove all current Rakshasa operations in the Wold.

Golden Eyes is currently at the Great Library in the extra-dimensional room owned by “Guild Company Limited”! In one hour of opening this scroll, We will open a Gate to allow Golden Eyes to escape. If anyone other than Okaprl or The Tide enter the room, We will open a Gate.

The Rip entrance to the Den will transport you to Plateau City. You have one hour.


The Maharaja of Rakshasa

……………..

What is a Maharaja, Vizier, and Dewan? Know Nobility DC 15 Highlight to display spoiler: { The terms Dewan (high-level judiciary and military leader), Vizier (chief advisor), and Maharaja (great king) are titles of government. The titles are not common naming conventions in the Wold, but hint the Rakshasa are part of a stringently organized and lawful society. }

The heroes have the initiative.

OOC: Here it is! The heroes know where Golden Eyes (the thorn in their side for 5+ Modules) is, and where in the Great Library she is hiding, a reading room pocket dimension hired by the of Guild Company Limited!

The heroes will have to do a mad dash or Golden Eyes escapes!


Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Wednesday November 23rd, 2022 12:24:13 PM

"I hate this." Gaffer sends his vote over the telepathic link. "We should do it." He has nothing he can do to prepare, short of searching the remaining space around them, and is ready to move out whenever.

Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40)   d20+14=18 ;
Wednesday November 23rd, 2022 1:35:47 PM

OOC - "The heroes have the initiative." LOL

"Can we even get there in an hour?" Hmerrin responds.

[Survival Check 18 to understand if we know where we're going and estimate travel time]

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+15=27 ; d20+10=20 ;
Wednesday November 23rd, 2022 5:45:31 PM

(Survival: 27)
(Know: nobility 20)

Desdichado puts his 2 cents in about the likelihood of whether they can make it as well. And, he recalls something from his schooldays


{The terms Dewan (high-level judiciary and military leader), Vizier (chief advisor), and Maharaja (great king) are titles of government. The titles are not common naming conventions in the Wold, but hint the Rakshasa are part of a stringently organized and lawful society. }


Mainly he's concerned whether they have the firepower to take on Goldeneyes, especially how many spells are left.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 23rd, 2022 6:11:30 PM

Nira replays what she understands needs to happen

"We return to that rip that we saw earlier and it will teleport us to somewhere in Plateau City. From there we need to make it to the Great Library and find an extra-dimensional room owner by 'Guild Company Limited', and we've only got one hour to get there before we lose the chance."

She isn't pleased at all. "Just so we're clear, we're going to trust the word of someone associated with all the rakshasa in the Wold and who puts notes inside human bones"

She's very concerned as well about the group's firepower. They've had a lot of battles today and resources are growing scarce. If Golden Eyes has more protection than Okaprl, things likely won't end well.

"How about we quickly grab some handfuls of loot, get to that rip, get back to Plateau City, teleport to the Catacombs entrance in Plateau City, run in and grab some potions and scrolls, and then make for the library?" She isn't sure if they'll have time for all that, but getting a few scrolls might make the difference in what sounds like the final battle.

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Wednesday November 23rd, 2022 7:54:37 PM

Danko dismisses the mirror images.

" I vote we pass. All my higher level spells are gone. If this thing can resist my lightning bolts, I'll have nothing else to throw at it. We'll get other chances. Doing this now is suicide. "

he throws his hands up in the air.

" BUT, if the rest of you insist on going... I'll go too. "



Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday November 23rd, 2022 8:57:12 PM

If we pass, then we also lose the part of the deal where they remove all Rakshasa activity from the Wold. I think we have to try.

We know where Guild Company Limited is located, the adventuring group we met in Plateau City told us about it.

And the note doesn't mention letting Golden Eyes know we're coming. We may have some chance to surprise (her?).

I vote we scrounge here for anything useful looking and then go.


Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)


A Chance to End It All. Co-DM SteveK 
Thursday November 24th, 2022 4:12:17 AM

Danko wants to ‘pass’ on the opportunity.

Nira makes sure everyone is clear that they are going to trust this information is good.

Ramirez and Gaffer think they have to take the chance.

Hmerrin and Desdichado wonder if they can even get to Golden Eyes in an hour. They put their heads together and figure if the Den Entrance is keyed in on Plateau City, they would be able to get to the Great Library from anywhere in the city if they hustle. After all, the Great Library was just across the Square from Bill Factor’s Warehouse which was near center of the city.

Know Local DC15 Highlight to display spoiler: {Contacting a Librarian at the entrance, the heroes can hire a Guide for 50gp to take them to any location in the Library and will help research too!}

Know Geography DC 15 Highlight to display spoiler: { The WLA and Catacombs are about 15 minutes hustle from the Library. There is no telling how long the wait would be for a clerk and transaction…}

Nira’s Arcane Sight can see all the Boar-headed rakshasa’s weapons are magical, and a ring worn by Okaprl. There is a pile of very rare gems the party can quickly stuff in pockets, too.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 24th, 2022 5:55:56 PM

"Once we're at the library I think we can hire a guide for 50gp to take us to the room. That will be quicker than searching for it ourselves." Nira lets the group know "And the Catacombs is only about 15mins away fromt he library."

"How about this.. We spend the next minute grabbing everything we can. We then hustle for the rip and make a quick stop via the Catacombs. Getting some scrolls will help those of us running low on spells. We then make for the library, pay 50gp to the guide and get them to take us to the room"

She waits to hear feedback on the idea while grabbing Okaprl's ring. Nira also points out the magic weapons.

------------
Knowl Local vs DC15: Autopass
Knowl Geography vs DC15: Autopass


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday November 24th, 2022 7:13:28 PM

Ramirez nods in agreement at Nira's plan. With the team on the clock, he gathers up some valuables and waits for everyone to get ready to go.

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Thursday November 24th, 2022 7:13:35 PM

"My head tells me to agree with Danko and not fall into a potential trap."

"But my conscience says we should take this opportuity. I remember some of the paladins from Red Hills used to say 'Who Dares Wins'. So, yeah, let's take a quick look around and then see what we can do."

"For what it's worth, I think the Maharaja will honor the agreement set out in the document and cease all current activities in the Wold. Doesn't mean they won't start up new ones, though."

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Thursday November 24th, 2022 9:01:38 PM


" I still think this is a bad idea. Facing something of this level of power without being at full strength is suicide. Not that anyone lives forever. "

Gaffer - Courtney - HP: 181/181 AC: 35(T:17/FF:32) CMD:40)  d20+27=47 ;
Thursday November 24th, 2022 10:17:51 PM

Nira lays out a solid plan, all that's left is to follow it. Gaffer picks a direction they haven't explored yet and runs off to look for a minute.

"We've seen how much suffering they cause, I don't think we can pass up an opportunity to stop them, even if it is suicide. Besides, why do we have all this gold if not to spend it." Gaffer plans what he will buy for the fight as he looks around.

-----
Perception: 47
-----
Barkskin: +5 AC, 5 hours
Wildshape: Large Earth Elemental


A Chance to End It All. Co-DM SteveK 
Friday November 25th, 2022 6:53:36 AM

Four of six heroes agree to Nira’s plan and make a dash around the very large Den as Nira takes Okaprl’s ring.

In a minute, that all gather at the ‘Rip’ with loot: what loot highly depends on what each hero looks for and how they are going to carry it while still being able to move…

There are chests of coins, and gems, and scrolls, and spices. There are barrels filled with Gnomish, and china, and cutlery. There are bars of ebony, ivory, rare wood, mithril, and adamantite. There are bolts of silk, rolls of carpeting, and folded tapestries. There are piles of statues, candelabra, and Knick-knacks of all shapes…

Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40)   d20+2=14 ; 2d8+3=13 ; d8=2 ; d8=1 ; d8=4 ; d8=1 ; d8=4 ;
Friday November 25th, 2022 12:11:53 PM

"I love this plan!" Hmerrin responds enthusiastically. "I'm excited to be part of it. Let's do it."

The fighter steps up to the most expensive looking gems he can find and scoops them into his haversack.
[Appraise 14]

As they trot along, he grabs and downs two healing potions.
CMW and CSW - total 28 hp healed

He also offers up Oil of Bless Weapon to anyone who wants one.
"I got three. Might help with arrows if that all you got."

"And I got a Water Elemental gem if someone wants to throw it."

"Dez, I don't suppose you got one more of them auras in you....."

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+6=23 ;
Friday November 25th, 2022 5:55:12 PM

"Not the one you're thinking, of, unfortunately," replies Desdichado. "And minimal healing as well. If anyone with a pericing weapon sticks close to me though, I can help you overcome the rakshasa natural defenses against weapons."

"Do we have a strategy here other than out typical 'hit or fry them hntil dead'? Seems like they've all been vriefed on our past fights."

(Appraise: 23) He helps the group quickky pick iut what seems to be the most valuable small objects they can fit in their packs . " Unless you've got extra storage I recommend sticking to the coins, gems, and scrolls."

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+15=23 ;
Friday November 25th, 2022 6:28:29 PM

I have a haversack. If anyone has a bag of holding, we can scoop up whatever we can grab quickly. Ramirez is mostly looking for quick use items like wands for Danko to use. (perception 23)

Active Effects:
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+14=16 ;
Friday November 25th, 2022 6:32:50 PM

Nira is in too much of a rush to really identify the good stuff but does use her arcane sight to prioritise anything magical. She hastily stuffs whatever she can into her Handy Haversack,.

------------
OOC: Hehe. Ghostbusters reference by Mike

Appraise check: 16


Gaffer - Courtney - HP: 181/181 AC: 35(T:17/FF:32) CMD:40) 
Friday November 25th, 2022 11:27:38 PM

Gaffer focuses on scrolls and gems, pushing as many as he can to fill his own bags before joining the filling of any open Haversacks.

"I've got one large area spell that's best against undead, a polymorph and a mix of summoning spells. Don't think I'll add much on the tactics front." Gaffer talks while he works. "Though if we can hit the catacombs, I can get scrolls for a few higher level spells again."

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Saturday November 26th, 2022 5:01:06 PM

" No bag of holding... but I do have an efficient quiver.... "

Danko starts loading up his pockets and whatever else he can fill with loot.

" We're really going to do this are we.... well, I didn't want to live forever anyway... "



Golden Eyes


We're really going to do this are we... Co-DM SteveK 
Monday November 28th, 2022 10:39:27 AM

The heroes scrape gems and scrolls into Handy Haversacks. Danko grab the four magical weapons for his Efficient Quiver, but is only picks up 10 pounds of gems before he would become unduly burdened. (Ooc: when at Medium encumbrance, Dexterity bonus is limited to 3.). (59 minutes remaining)

Then they go through the ‘Rip’. It takes them to a dark room very much like the Titzimitl’s, with only one way out. No choice, the heroes go through. At the end of the corridor, Nira senses the opening is covered by an illusion: a secret door! The new corridor goes left-and-right; it is easy to perceive (DC10) that the right corridor is lighter and has street noises. The heroes go right, and quickly emerge into a large city market! (54 minutes remaining)

Looking about, they see several pyramids in the city scape. The market is full of many different races, even monstrous races, and all kinds of items for sale and barter. Again, the heroes are skilled (Know Geography DC15) and realize this is Plateau City in the Foreign Quarter. Before them is the Foreign Market and behind them: they just emerged from the Abandoned Temple!

(Know Local DC 15). So too, the next conundrum is clear. Without magical assistance, it will take 20 minutes to get to the Library from the Abandoned Pyramid. It will take 45 minutes to get to the Catacombs and another 15 minutes to get from the Catacombs to the Library. And that doesn’t include any time needed inside the Catacombs or the Library.

……

What are the heroes going to do?



Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Monday November 28th, 2022 5:24:46 PM

(OOC: I'm confused about the Catacombs. Is there a reason from the scroll why we need to go there first? If so, I'm missing it. Or is it about re-stocking on supplies before the fight? Real-world timeline could interfere if so.)

"I think once we get to the Library we should ask for one of the guides to help us navigate. If there's not a line, that should hopefully shave a few minutes from our deadline."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 28th, 2022 7:09:56 PM

"I've still got a teleport spell prepared. I can teleport myself and up to 4 others to the Catacombs doorstep, do 5mins of shopping, and we would all arrive at the library at the same time with about 34mins remaining"

Nira really wants to pick up some scrolls or something of that nature. If they're going to some sort of extra-dimensional room in the library there's no telling how big it might be and how many raks are waiting for them.

Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40)   d20+10=15 ;
Monday November 28th, 2022 8:25:42 PM

[Know Local 15]
Hmerrin nods at Nira.

"I'm really hoping we're going to surprise her. I doubt these gates are just supposed to work for us.
OK. Anyone who needs and/or wants to go with Nira, go. Everybody else walks with me. In theory, both groups end up at the Library in 20 minutes."

To Dez - "Yeah, they want to pick up some spells at the Catacombs."

Hmerrin waits for the Catacombs group to poof away, and then starts briskly walking to the library.

Gaffer - Courtney - HP: 181/181 AC: 35(T:17/FF:32) CMD:40) 
Monday November 28th, 2022 8:56:28 PM

Gaffer pats his pockets, remembers he doesn't have any, and drops his wild shape.
His head stays down, counting his gold and half hearing what is said, he goes to stand beside Nira. "Hmm. Yep, ready. Oh, yes, meet you at the library"

-----
Barkskin: +5 AC, 5 hours


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday November 28th, 2022 9:09:32 PM

I'm not sure if there is enough time for shopping, but I guess with a teleport spell you could at least see how long the line is. I will meet directly at the Library. If I get there before you, I can look around a bit.

Active Effects:
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

We're really going to do this are we... Co-DM SteveK 
Tuesday November 29th, 2022 12:55:32 PM

(OOC: to clarify, Nira stated the plan to 1. Get to Plateau City, 2. Go to Catacombs and get some scrolls, 3. Get to Library, 4. Get Guide to right room, 5. Kick some kitty buns)

Desdichado calls for getting a guide to shave a few minutes off the deadline.

Nira plans to teleport with some of the team to the Catacombs, do 5 min of shopping and then dash to the Library with 34 minutes of time remaining.

Hmerrin nods at Nira. The fighter leads to walking team and relegates the shopping team to Nira. He waits for the ‘poof’ and then stars a brisk walk.

Gaffer drops his wild shape, and goes to stand beside Nira. "Hmm. Yep, ready. Oh, yes, meet you at the library"

Ramirez walks with Hmerrin.

……………….

Shopping team teleports to Magic Square right in front of the Catacombs. They startle a flock of pigeons and several passers-by, but this is a city who are familiar with adventurers! People’s business resumes faster than it would even in a place like Dirt City. Rushing into the large building, Nira, Gaffer, find inside the building is that the walls have a bunch of counters, each of a different type of magic. Signs for ‘Armor’, ‘Weapons’, ‘Potions’, ‘Scrolls’, ‘Rings’, ‘Wands, Staffs, and Rods’, and ‘Wondrous’.

Each of the counters are attended by a being. For those heroes who have been to the Catacombs in the past; it doesn’t look like the Catacombs that they have accessed through the various portals around the Wold. Upon meeting the clerk, the hero finds out that five minutes means they only have enough time for each hero to ask for, pay for, wait for retrieval, and receive ONE standard magic item.

(OOC: we are going to do this outside of the Catacombs to accommodate the story. PCs please use a post to describe what the PC wants and the cost per Pathfinder Handbook.)

…………………

Walking team hastens away. The Foreign Market is crowded, and the heroes are forced to dodge, push, and ‘excuse me’ to keep on their itinerary. The jostling continues on the arching bridge over the Endless River.
“Hey, watch where you are going!”
“Don’t they look like those adventurers from … oh, I forget…”
“Pardon me, excuse me, whoops! Sorry there!”

A set of city watchmen eye the team as they kink up one side and down the other, but otherwise do not interfere with Hmerrin ploughing a path for the others to follow. They leave behind them folks who are angry, or bemused, or pushing back and ignoring: it all depends on their personality and their own agenda.


Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40)   d20+20=37 ;
Tuesday November 29th, 2022 2:05:49 PM

"Sorry...s'cuse us...pardon...kinda in a hurry..."

Hmerrin will keep this up as long as he feels they are still on time.

However, should a bottleneck arise, he's a wee bit short on patience.
"OUTTA THE WAY!!!!
[Intimidate 37]

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Tuesday November 29th, 2022 3:02:07 PM

"Make way, heroes coming through," says Desdichado as he follows Hmerrin towards the Library.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday November 29th, 2022 7:22:53 PM

Ramirez chuckles as they proceed to the Library. This crowd is probably not used to being strong armed by a dwarf. Ramirez walks briskly alongside, trying to keep up. If the crowd gets too thick, he falls into step behind Hmerrin and follows as a path is cleared. I hope the shopping doesn't take too long, we're on a tight schedule.

Active Effects:
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Tuesday November 29th, 2022 8:13:29 PM

Danko is confused, to say the least.... he pulls a bag of coins (2250gp) and hands it to Nira.

" Could you get me an earth elemental gem please. "

Then goes with Ramirez and the others to the library.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 30th, 2022 5:01:33 AM

Nira understands the rush. Time is really against them right now. If it's only one item it needs to be a good one. "Quick! Stamp me with one of those tattoos!" Nira rolls up her sleeve and thrusts her arm towards the clerk. "Silence! I mean, a Silence spell. Please". She uses her other hand to grab some coins from her pocket and dumps them on the counter. It's really tough for her to stand still knowing what's going on without her. While she's getting magically stamped she calls out "And an earth elemental gem if you've got one!"

As soon as the inscription is made she gives a "Thanks" and rushes for the door. She'd have liked to have a little longer but time is against them. She waits for Gaffer "Grab hold. We're off again!"

-------------
Highlight to display spoiler: {8,640gp for a 2nd level Brahmah Tattoo (Silence) deducted from Nira's WBL. Once Gaffer is ready she'll use a Hero Point to recast Teleport. The plan is that instead of having to run for the library they can teleport to it. Between teleport to CC, 5-10mins shopping, then teleport to the library, they might even get there first! Well, that's the plan anyway}

Header:Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Wednesday November 30th, 2022 6:48:49 AM

Gaffer hurries in behind Nira, still counting his gold which quickly spills out onto the counter. "A scroll for Finger of Death please" Gaffer asks after of the attendant, shuffling on his feat while he waits.

As soon as his trade is complete, he moves over to Nira and braces for the teleport.

-----
Scroll: Finger of Death; Level 8 spell scroll, 3000gp


Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Wednesday November 30th, 2022 4:46:06 PM

"How far away do you think we are?"

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Wednesday November 30th, 2022 5:56:56 PM

Danko looks around like a tourist

Header:Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Wednesday November 30th, 2022 6:41:19 PM

Gaffer does his best to look patient and friendly while waiting at the shop. They don't know about the Rakshasa waiting for us. It's not their fault this has been the longest minute that's ever been. No, don't clear your throught right now.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday November 30th, 2022 8:40:52 PM

Ramirez continues with Danko and Hmerrin to the Library.

Active Effects:
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday December 1st, 2022 1:40:04 AM

Nira waits outside the catacombs entrance. She finds it hard to stand still and is pacing by the door, waiting for Gaffer to receive his order.

The Royal Library. Co-DM SteveK 
Thursday December 1st, 2022 9:47:35 AM


Shopping team (Nira and Gaffer) are in a rush. Nira picks out a Tattoo, and Gaffer a scroll. The Tattoo takes a little longer than anticipated to draw and imbue the magic. Nira then also collects an elemental gem (earth) for Danko, but now Gaffer and Nira are behind time! Heroically recalling her previous Teleportation spell, Nira casts and the two appear in front of the Royal Library.

…………………

Walking team (Hmerrin, Desdichado, Ranirez, and Danko) are nice to a point. Hmerrin has to clear the road a couple of times "OUTTA THE WAY!!!!”, and no one can stand up to his intimidating presense!

Desdichado follows, Ramirez chuckles, and Danko a little confused, but they all hope the shopping doesn't take too long, they're on a tight schedule!

………………..

It takes about 5 very intense minutes before Nira and Gaffer spot Hmerrin, Desdichado, Ranirez, and Danko emerging from Arrow’s Shot Road and into Merchants Square. Hmerrin is looking stormy and Danko is looking around like a tourist, but the team is gathered at the bottom step of the Royal Library. A handoff of Elemental Gem goes from Nira to Danko. Then there is nothing to do than go up the steps and enter the Library. (25 minutes remaining)

On walking through the very large doors, The Tide is met by a huge marble space that appears bigger on the inside than the outside. From their location, they can see at least twenty staircases going from one to three stories up and down. There are an equal number of archways that give hints of the knowledge beyond. In a sunken area in the middle of the library’s foyer, there are comfortable chairs and loungers, with carts full of books and scrolls, tomes and manuals, treatises and grimoires. It smells clean, slightly cool, and with the unmistakable smell of …. Books.


Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Thursday December 1st, 2022 1:01:11 PM

"Right, everyone here? Let's ask a guide to take us to the room owned by the Guild Limited Company," says Desdichado."And maybe we give them a little extra if it will help get us there faster."

Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40)  
Thursday December 1st, 2022 6:54:45 PM

Hmerrin hands Danko his water elemental gem.
"In case another would be helpful," he says.

It's only after linking up with Nira and Gaffer and entering the Library does Hmerrin realize they have no idea where this room is.

Nodding in agreement with Dez, he strides up to whatever looks like an information desk.
"We need to get to the room owned by the Guild Limited Company," he says without preamble.
"It's really important."

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Thursday December 1st, 2022 7:05:34 PM

Gaffer trails towards the back of the group, regaining his footing after the teleportation.
He pulls a small cloth full of dust from his backpack and casts a spell while the other's are asking for directions.

-----
Cast: Stoneskin

-----
Barkskin: +5 AC, 4 Hours
Stoneskin: DR 10/Adamantine;160 Minutes / 150/150 Damage


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday December 1st, 2022 8:20:39 PM

Ramirez breathes a sigh of relief. Looks like they made it in time? Hopefully the guide will get them to right place quickly.

Active Effects:
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday December 1st, 2022 10:39:18 PM

Nira feels a momentary high as she takes in the smell of all the books. Now THIS is a library. She looks forward to coming back here to do some reading later, provided it still stands after they deal with the Rak infestation.

She casts a spell on herself - Spell Turning. It's a domain spell so it's either cast it now or later. The Spell Immunities she cast earlier against the orgres last for three hours each, so at least with all this rush they should also still be in effect.

Nira prepares to hand over the necessary 50gp to the tour guide.

-----------------
Cast Spell Turning. Duration 160mins. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp) ... Spell ... Spell Turning


Walking the Royal Library. Co-DM SteveK 
Friday December 2nd, 2022 4:01:06 AM

Ooc: I apologize to Yves for posting faster than 24 hours.
…..

The heroes can see a small reception/circulation counter, and it has people in similar styled short robes going and coming from the place. That looks like a good place to start. Hmerrin’s abrupt pronouncement makes a half-dozen librarians stare and blink. Thankfully for nerves, it is less than a second until a half-elf gets her mental balance. “Of course. 50 gold please”, and she indicates a strong box. As the money is deposited, the box sings out in a gnomish voice the count until the equivalent of the full amount is deposited. "Thank you, a Guide will be with you shortly”, says the box.

The half-elf smiles. ”And the Guide is here. Please follow me.” The woman steps off in a brisk walk that doesn’t look like hurrying but rapidly eats up distance. (Perception DC auto pass. It is obvious there is a use for shorter robes: so Guides can move faster.) She walks up a set of stairs, turns down a corridor, turns again, and it keeps going like that.

During the walk, the half-elf keeps up a low-voiced banter. ”Here is the Foyer, where the most common volumes are kept. Patrons can retrieve anything back to the reading nook and, when done, place them on a trolley for a Librarian to replace. The Archives are downstairs, and on this level are portals to every possible subject. The key of course is what subject you need. A question about Halfling migrations to Faragunia before the Year of Ascension could be in several different rooms because there are four different subjects in that inquiry.”

“Your request is fairly simple. Up these stairs are portals to many extra-planar spaces, often rented out by those who wish easy access to the Library. They often contain people’s private libraries, too. Now, the room rented by Guild Company Limited, I am quite familiar with. Why, it was only an hour ago that a young guildsman with enchanting golden eyes approached me and said he needed to meet Councilor Ableard at the Guild Company Limited room.”


(Ooc: The team has to hustle to keep up with the Guide (double moves) and will not be able to do further preparations other than Swift/Free actions)

5 minutes have passed (20 minutes remaining)

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Friday December 2nd, 2022 10:08:52 AM

From yesterday
Danko follows along and keeps looking at the sights, wide eyed and mouth open.



Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+28=46 ;
Friday December 2nd, 2022 2:02:26 PM

(Diplomacy: 46)

"Oh really?" says Desdichado nonchalantly, "Yes, I believe we were anticipating he might be here already. Tell me - do you remember any other details, such as was he by himself?"

"By the way, thank you so much for bringing us here swiftly. Are you allowed to take a gratuity for excellent service?" He holds out an additional 50 gold.



Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40)  
Friday December 2nd, 2022 3:57:20 PM

Hmerrin trots after the Guide, focused on the destination.

{Hopefully, we get a couple seconds to buff once we get there.} he sends.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35)  d20+27=37 ;
Friday December 2nd, 2022 6:38:22 PM

A bit more relaxed now that they are close, Gaffer walks speedily along and does his best to keep an eye on the surroundings for any who might be taking note of their arrival.

-----
Perception: 37


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday December 2nd, 2022 7:06:36 PM

Ramirez keeps up with the guide. His cloak starts to shift to a vibrant blue color, but he concentrates and turns it back to white.

Active Effects:
inspire courage - currently inactive

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+25=41 ;
Saturday December 3rd, 2022 6:17:04 PM

Nira makes note to prepare for a run the next time she comes here to check out a book. This guide can really move! Is there something she knows perhaps? Is she knowingly leading the party to danger? Nira isn't sure. Perhaps this is just how the guide operates?

Sense Motive on the guide: 41

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Monday December 5th, 2022 7:05:05 AM

Danko thanks Nina for the gem and follows the crew

Oh Really? Co-DM SteveK 
Monday December 5th, 2022 4:14:10 PM

Gaffer doesn’t notice anyone focused on the team. Nira doesn’t notice anything untoward avmbout the Guide. This seems to be how she (and most Library Guides) operates.

The half-elf Guide thanks Desdichado and makes the extra money disappear as they continue about the halls. ”There isn’t any prohibition, and I’ve got a younger brother to help get into a Guild.”

“Just the man and Councilor Abelard. He is part of the ruling council for Plateau City. Very high up as an advisor to the Mayor.”

“Well, here we are. Just walk through that portal.”
.

The Guide is ready to depart. . 15 minutes remaining.


Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45)  
Monday December 5th, 2022 4:57:50 PM

Hmerrin waits politely for the Guide to leave, then rolls his eyes heavenward.

{Terrific. A high up muckity muck of unknown allegiance. Cause we needed another complication}

The fighter drinks a potion, and readies another.

{Assuming Golden Eyes keeps pretending he's not a bad guy, we may have to restrain both to keep this council guy from running off.

I'm gonna close in on Golden Eyes. Who wants to keep any eye on the Councillor?


-------
[In Effect
Barkskin (CL12): duration 120 minutes +5 Nat Armor


Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d10=5 ;
Monday December 5th, 2022 7:45:46 PM

Desdichado sends back, I'm assuming they're both rakshasa unless proven otherwise.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Monday December 5th, 2022 8:08:19 PM

Gaffer casts Read Magic and review his scroll one last time to make sure he's prepared. "Do we want to send a summon through first? I'm assuming Golden Eyes was forwarned."

-----
If the party do want a summon to weather any ambush, Gaffer will cast Summon Nature's Ally VI to summon a Dire Tiger and, once the party is ready, send the creature through the portal first.


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday December 5th, 2022 8:18:38 PM

Active Effects:
inspire courage - currently inactive

We should hold on summons until we know whats going on. What if there is an official City meeting there?

Allright, everyone ready? I think we should just go in

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Monday December 5th, 2022 8:40:26 PM

Desdichado follows up on Gaffer's thought. We can't send in any summons first. The scroll said that if anyone other than The Tide goes through, Goldeneyes can escape.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday December 6th, 2022 3:13:17 AM

Nira nods at Dez's reminder. If this deal is to be honored (and she's not sure it will be) then they should try and abide by the rules set out.

There are no other spells to cast right now. All that's left is to take that first step into the room.

---------------
Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp) ... Spell Turning

Spell Immunity on Des. Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Approx 110mins remaining.
Resist Energy (Fire) on Ram. Approx 90mins remaining.


Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Tuesday December 6th, 2022 10:16:19 AM

Danko casts Shield and Stoneskin on himself before going.

All that’s Left… Co-DM SteveK 
Tuesday December 6th, 2022 11:08:11 AM

Assuming the order going in is…

Hmerrin
Desdichado
Gaffer
Ramirez
Nira
Danko

Please confirm order.

….

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Tuesday December 6th, 2022 1:00:15 PM

(OOC: I'm good with that.)

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday December 6th, 2022 1:55:05 PM

Gaffer takes his place behind Des.

All that’s Left… Co-DM SteveK 
Tuesday December 6th, 2022 3:57:41 PM

Assuming the order going in is…

Hmerrin
Desdichado
Gaffer
Ramirez
Nira
Danko

Please confirm order.

….

Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45)  
Tuesday December 6th, 2022 4:27:53 PM

{Let's not kill a High Councilman of Plateau City without absolutely knowing he's a bad guy, shall we?} Hmerrin mentally notes.

He drains the potion he was holding and leads the way through.

-------
In Effect
Barkskin (CL12): duration 120 minutes +5 Nat Armor
Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks


Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Tuesday December 6th, 2022 4:42:06 PM

Danko casts Shield and Stoneskin on himself before going.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday December 6th, 2022 5:59:27 PM

Ramirez follows Gaffer through the portal.

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday December 6th, 2022 7:32:34 PM

Nira draws her healing staff, confident that she's going to need it.

She follows behind Ram

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Tuesday December 6th, 2022 9:12:27 PM

“And off we go! “

A shielded and stoneskined Danko follows the group

The Anteroom. Co-DM SteveK 
Wednesday December 7th, 2022 11:12:16 AM

The heroes move through the door…

And find an anteroom. A sun lit room, lavishly furnished, the scent of rose and lavender. A great window looks out upon a gray fortress and smaller buildings leading to a beautiful river and, just beyond, an island with a magnificent cathedral. Local Knowledge DC 15 Highlight to display spoiler: {It can only be the Cathedral of Light in Plateau City!}

It looks like a study. There are a couple of chaise lounges and the walls are lined with books and shelves. One chaise looks like it has ropes around it and it is pushed onto its side against a wall where the heroes can’t see the plush area.

The chaise is groaning.

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+22=34 ; d20+20=25 ;
Wednesday December 7th, 2022 2:26:47 PM

Looking to the chaise, Desdichado sends, I think that might just be our confirmation that the Councilman isn't a rakshasa.

He moves directly toward the chaise, keeping his wits about him for a hidden Goldeneyes (Perception: 34). Assuming someone is tied up in it, he looks to see if they are injured and how badly. (Heal: 25)



Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45)   d20+11=27 ; d20+19=30 ;
Wednesday December 7th, 2022 3:22:07 PM

Hmerrin makes a face at the absence of Golden Eyes.

[Know Local 27]
{"Big church out there is the Cathedral of Light in Plateau City."} he sends.
{"Where is he?"}

Hmerrin draws his halberd and moves cautiously into the center of the room.
Head slightly tilted to hear better, he slowly spins, carefully peering for any sign of this creature.
[Perception 30]

-----
In Effect
Barkskin (CL12): duration 120 minutes +5 Nat Armor
Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks


Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Wednesday December 7th, 2022 8:25:33 PM

“Maybe poke it with a stick or something “

———
Shield +4 to AC
Stoneskin



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=27 ;
Wednesday December 7th, 2022 9:55:43 PM

Generally speaking, lounges don't groan. Nira leaves the investigation of it to the others, while she keeps her eyes open and looks around the rest of the room. It's partly an excuse to look at all the books here, but also in case an ambush is planned.

Perception: 27

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday December 7th, 2022 10:47:07 PM

So, we're still in the City? I was expecting something more....planar.

Ramirez moves up to the chaise with Des. His cloak twitches with a few color changes until he focuses and turns it white.

Used:
bard music: 21/37 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/3 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

The Anteroom. Co-DM SteveK 
Thursday December 8th, 2022 5:54:22 AM

Hmerrin and Nira check out the room. Most importantly, there seem to be no lurking enemies in the anteroom, which is comfortably large enough for twice the seven people and accompanying furniture that currently occupy the area. Hmerrin with his careful study can determine that besides the way they came in and the windows, there are two more closed doors that would lead to other locations. Nira, with her Arcane Sight and extensive knowledge, can assure The Tide about several additional pieces of information.
- They are in a pocket plane, when they crossed the threshold, she detected a momentary loss of action as if she had just cast a teleport spell.
- The ‘windows’ are non-magical and actually just very, very good paintings to make it look like they are in Plateau City.
- Both doors radiate strong conjuration magic.

Desdichado, Ramirez, and Danko check out the groaning chaise. It turns out to be an old Halfling, bald as an egg, who is currently hanging from the ropes tied around his body. Des sees that besides a knot on his head, he is in fairly good health. ”Is this a new tactic? I’ve been nothing but cooperative, and for very little in return, just a few requests from an old Halfling to keep my mind on things don’t you know. And speaking of that, it’s been a minute or two since I’ve had a sip of something, and I’m feeling parched. The water was fine from before, cool and clear, but not what I would call a real refresher. It brings to mind a cordial my mother made in my youth. Current based it was, and bits of this and that to give it a spice, but so light to quench the thirst of a giant. Yes, yes, a real refresher!”

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Thursday December 8th, 2022 7:04:43 AM

Gaffer is quick to dismiss the halfling as they start rambling but then pauses, tensing up. "Nira, can you tell when a Rakshasa is in disguise?" he sends rather than speak aloud the question.

Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45)   d20+5=9 ;
Thursday December 8th, 2022 2:47:06 PM

{Doubt it,} Hmerrin sends back. {Too much talk and not enough arrogance. Course he might be a really good actor.}

Hmerrin regards the two doors.
{Dez, see if you can get him to tell us where Golden Eyes went.
And if anyone knows how to get through these doors without another one of them Glyphs going off, I'm all ears.
}

Sense Motive 9 on halfling's answers to anyone else's questions.

-----
In Effect
Barkskin (CL12): duration 120 minutes +5 Nat Armor
Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks


Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+28=35 ; d20+30=47 ;
Thursday December 8th, 2022 4:51:24 PM

Agree with Hmerrin, Desdichado sends, It sounds like he's been passing intelligence to the rakshasa from what he's saying. It's probably safer for him - and us - if he stays put for a few minutes until we deal with Goldeneyes.

"Err..Councilman Abelard?" asks Desdichado to the halfling. "Are you okay? I'm afraid I can't help with refreshment at the moment. Would you happen to know where the person you've been speaking with went? We've come here looking for him. Once we've found him we can come back and untie you right quick...and see about finding you some refreshments."
(Diplomacy: 35)
(Sense Motive: 47)

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Thursday December 8th, 2022 7:54:47 PM

Danko listens intensely

Shield +4 to AC
Stoneskin

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday December 8th, 2022 10:40:09 PM

Ramirez casts detect magic and tries to figure out if there are actually any glyphs on the doors.

The Anteroom and Councilor Ableard. Co-DM SteveK  d20+25=35 ;
Friday December 9th, 2022 11:54:38 AM

Desdichado asks and gets a nod and a paragraph about how they already know he is and why would they want to play games like this after all these months? Then the Paladin gets a running commentary on the different months of the Woldian calendar and how each, but for different reasons, is the absolute favorite of Councilor Ableard. When hearing he won’t be untied for a while, Ableard asks if they would do him the courtesy of at least righting the chaise so he is not hanging against the ropes. Although he assures you it is quite pleasant and he remembers a time when he was sailing the Plactik Ocean as a lad and he slept in a hammock which was not quite unlike the very ropes he is bound with at the moment. And he knows you are just teasing him because you know quite well that Golden Eyes knocked over the chaise before departing so all Ableard could see was the wall. Nice crack near the bottom, it reminded him of a map of Angel Springs…

(Desdichado gets the thought that Councilor Ableard is a master at disinformation, and uses his old man persona to lure his opponents into underestimating him. Quite a useful skill set if this is indeed Ableard!)

Ramirez casts Detect Magic, but after a few seconds can only see what Nira saw: the door radiates strong conjugation magic. The bard’s excellent knowledge further tells him that Glyphs can be read with Read Magic, but only detected with normal Perception (which the team has already done and found nothing). Ramirez also knows that Glyphs are Abjuration magic and would not normally radiate as Conjuration.

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Friday December 9th, 2022 3:41:57 PM

Desdichado's eyes narrow.

Well, he's definitely unscrupulous, he sends. I wonder what he means by Golden Eyes leaving. Does anyone have a handy way of True Seeing around him?

"I'm sorry he knocked you over," replies the paladin to the Councilor as he rights the chaise lounge. "You just sit tight for a moment we'll help you once we know it's safe for you. I don't suppose you know which way he went as he departed?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday December 9th, 2022 5:42:02 PM

Ramirez sighs. He was facing the wall, and likely didn't see. We'll have to hope he heard Golden Eyes say something about the destination. Ramirez helps upright the chair so the councilman is more comfortable.

I looked at the doors, conjuration auras would seem to indicate portals and not traps.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=43 ; d20+25=39 ;
Friday December 9th, 2022 6:57:27 PM

Nira takes out the groups Gem of True Seeing and peers through it - first at the halfling, and then the rest of the room. The group have seen far too many polymorphed creatures of late. When she's convinced that she has seen everything, she tucks it away again.

"I'm afraid I don't have any cordial with me, but I do have something that tastes other than fresh water if that would quench your thirst" Nira takes out her flask, casts Create Water in it, and then follows up with Prestidigitation to give it a currant flavor. She hands it to the man and waits for him to take a sip.

"You mentioned that you were cooperative with them. What was it that you did for them to let them leave you alive?"

--------------
Perception: 43
Sense Motive: 39


Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Saturday December 10th, 2022 12:25:17 AM

Gaffer waits as patiently as he can while the others talk to the halfling.

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Sunday December 11th, 2022 4:25:52 PM

Danko waits with Gaffer and keeps an eye out for trouble

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday December 11th, 2022 7:22:09 PM

Assuming the glyphs are noticed by Nira (or pointed out to her) she'll cast a Read Magic cantrip and have a look at them.

Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Sunday December 11th, 2022 8:33:48 PM

Danko waits with Gaffer and keeps an eye out for trouble

Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45)  
Monday December 12th, 2022 10:45:14 AM

"Where do those doors go?" Hmerrin asks the halfling.

The Anteroom and Councilor Ableard. Co-DM SteveK 
Monday December 12th, 2022 12:26:33 PM

Gaffer and Danko wait.

Ramirez thinks the portals are fine, and are actual portals.

Nira is ready to tackle Glyphs, but no one has found any: it has all been speculation.

Desdichado doesn’t have a high opinion of this Halfling, but till takes care of the old Halfling’s safety frist.

Nira takes out the groups Gem of True Seeing and peers through it. Councilor Ableard is REALLY… an old Halfling. And the rest of the room looks as it should too: no polymorphed creatures at all. The absentminded babbling of Councilor Ableard changes to very clear-headed and directive.

”Gem of Seeing. Neither Golden Eyes or Gilramirsch need one of those. Let me see you through that thing and I’ll know you are who you say you are.”

(Sense Motive DC 20. Autopass. The Tide get a hint that the meandering grandfather persona is just a mask Ableard uses to make people underestimate him and allow him to avoid answering questions. He obviously possesses a sharp mind when he wants to show it!)

At Hmerrin’s question, the ‘persona’ is back in place. ”why that one, as you very know, is my home away from home. Me and the companions you provided me so sweetly. An old man needs companions to talk away the hours…”. And he is off, going from subject to subject with indiscriminate abandon.

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+28=46 ;
Monday December 12th, 2022 2:38:01 PM

Assuming Nira is willing to let Council Ableard use the Gem, he explains why they are here and tries to see if he is willing to provide any helpful information.

(Diplomacy: 46)

"We know these rakshasa have been menacing Plateau City and the Wold for a while. We're here to put an end to their operations. We need to act quickly, though, so we can explain the details later. Anything you can tell us about where to find Golden Eyes right now would be immensely helpful. I promise you we'll untie you once we know this area is safe. And who is Gilramirsch? That's a new name to me."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday December 12th, 2022 7:23:59 PM

"You can drop the grandfather act you know. We both know you're smarter than you're pretending to be" Nira holds out the gem for Ableard to look through, but keeps a firm hold of it.

"So now that you can see that we're not raks, perhaps you can tell us what was it that you did for them to let them leave you alive?"



Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Monday December 12th, 2022 9:28:00 PM

Gaffer offers his usual suggestion of "Let me know if you want some summons to be sent through the doors." but otherwise keeps quite since the discussion is moving in the right direction.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday December 13th, 2022 12:26:16 AM

Ramirez hopes the councilman has been duped or coerced. If he is actually in league with the Rakshasa, he could be in a position to cause some trouble for the group.

Ramirez then shares his thoughts with the group over the link.

The Anteroom and Councilor Ableard. Co-DM SteveK 
Tuesday December 13th, 2022 2:17:26 AM

Nira calls Ableard out for his ‘grandfather act’, and holds out the gem for Ableard to look through without giving it to him. The old Halfling’s eyes sparkle, and he listens to Desdichado’s quick explanation. ”Thank Domi””, Councilor Ableard breathes. Then his eyes get sharp.

”Right. I’ve been prisoner at least a year, lost track of time.” He points his nose at the first door. ”Prisoners kept in there: one other besides me, Ms. Djali Merrytoes. Used to be some Rakshasa jailors, but they left through the door to the Royal Library about an hour ago after tying me to this couch.”

“Gilramirsch is a Bison-headed Rakshasa that has been impersonating me since I have been captured. He lives here and interrogates me daily for more information about the governing of Plateau City. I’ve been quite unable to stay on topic, rather forgetful, and repetitive,”
he says with a chuckle. “While I’m still alive; ergo useful, and he hasn’t gotten any critical secrets, Gilly has been able to get enough of my techniques to not be found out by the Mayor or other Councilors yet. So I say our mental chess match has so far been about even.”

He wags his nose at the second door. ”That’s where Gilramirsch and Golden Eyes must be: it’s Gilly’s suite. Goldy has questioned me with Gilly sometimes, so I know her. Soon after the jailors left, Goldy came in here and started yelling at Gilly about ‘he’ is out of patience and that it is now ‘them or us’. Gilly started asking me a question, and Goldy knocked me and the couch into the wall. Said something about ‘eating the useless Halfling later’, and then I heard the door to Gilly’s room open and close. Sigh. I miss eating and drinking when I want.”

(Due to phenomenal skill ranks: The Tide feel that Abelard is telling the truth.)

And Ableard’s monologue begins to wander, speaking about the wonderful foods he used to have, and the locations, and the nice tablecloths…
(Sense Motive DC 20, auto pass. The Tide gets a hunch that the ‘absentminded grandfather’ is not completely a persona…)


Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 
Tuesday December 13th, 2022 12:44:35 PM

“Ok, some of us have spells expiring soon. Let’s move this along. “

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Tuesday December 13th, 2022 3:49:26 PM

"Alright team, we've got two rakshasa behind door Number 2. Everybody ready?" Desdichado asks as he moves toward the door to open it.

"If you have any last minute spells to cast, best do it now," he says as he casts Holy Sword.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday December 13th, 2022 4:46:58 PM

I'm ready. And I think we should untie the councilman here. No sense in letting him wait for us.

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]  
Tuesday December 13th, 2022 7:42:42 PM

I'm not sure I trust him enough yet to let him free until we've cleared the raks, sends Desdichado. He's a master manipulator and while I think he's telling the truth, I don't want Goldeneyes or the new one dominating him to use against us, or him wandering around while we're trying to secure the place. He'll be fine for a few more minutes, I think.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday December 13th, 2022 9:39:10 PM

Gaffer takes his original position in their line, prepares to step through the door and braces for some unknown pain.

Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) 
Tuesday December 13th, 2022 9:39:14 PM

Gaffer takes his original position in their line, prepares to step through the door and braces for some unknown pain.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday December 14th, 2022 3:28:48 AM

Nira isn't entirely trusting of the halfling either. Perhaps she's had too many dealings with deceptive raks that she's become too untrusting these days? Either way, she isn't too concerned if the group choose to leave him tied up.

She resumes her position in the group and readies to face the raks again.

The Door. Co-DM SteveK 
Wednesday December 14th, 2022 7:21:34 AM

The Tide make final preparations while leaving Councilor Ableard tied up for his own safety. Ableard agrees. ”If you lose I have plausible deniability”, is his quip.

With a final set of spells, the heroes open the door and go through…

…..
Ooc.
1. CLIFFHANGER! I am taking a break and will not post during the Yuletide. Next DM post will be on 3 January.

2. Jerry is going to announce everyone in the Wold goes up 1 level over Yuletide.
a. All Tide heroes are 17 level!
b. All Tide heroes gain 1 Hero Point! ( I should have done this right after the Den fights: you guys were all awesome!)
c. Combat can’t start until all PC Sheets are approved by me or DanK by 3 Jan… or 14 Jan whichever comes first.



Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday December 14th, 2022 7:32:37 PM

Ramirez finds a comfortable chair, and gets out a snack. He has a few leftover apples from their visit with the adventurers in Nightmare Quarter if anyone would like to share.

Golden Eyes! Round 1. Co-DM SteveK  d20+43=58 ; d20+43=52 ; d20+24=35 ; d20+19=30 ; d20+14=33 ; d10+9=10 ; d10+9=13 ; d10+9=19 ; 2d6=6 ; 2d6=11 ; 2d6=6 ; d6=4 ;
Wednesday January 4th, 2023 6:36:11 AM

The heroes ready, they leave Councilor Ableard safely tied up but comfortable on the chaise, and move through the doorway…



The heroes feel the familiar tingle of moving to another plane. Like the arrival to the outer study (where the CMTC found Ableard) the movement to another plane is like a teleport spell, that ends the actions of those crossing. And Golden Eyes and Gilramirsh are waiting for them!



It is a large, unadorned room (45’ x 75’), but not large enough for many fancy maneuverings. Somewhat surprisingly perhaps, is the wall have are no murals or frescos that the CMTC have come to associate with the depravity of Rakshasa, only painted a rather pleasant goldenrod. Along the left side is a huge picture window that shows the whole of the room the heroes have just left…



Standing in the right-center of the room is a Large, bull-headed Rakshasa holding a longbow: obviously Gilramirsch. At the far wall is a white tigress: Golden Eyes! She holds a scepter that opens a Rip to the Rakshasa plane. “My Maharaja, here are the Tide heroes; kill them!” A Voice in the Rip answers “WE are done with her failings on this world and these pitiful beings. WE may reconsider the Wold at some later time. There are other realms in which to hunt. Golden Eyes, you know what you must do to return home.” The scepter in Golden Eyes’ hand smoulders and begins to melt, and both the gate and the doorway to the Great Library arcanely seals. (ooc: opening the portal was Golden Eyes’ action)



Full of fury, Golden Eyes gives a roar of rage. ”Gilramirsch, as I foretold, we are betrayed. Kill them!”



Gilramirsch frowns and begins shooting rapidly, his first shot firing two arrows at once! He hits Desdichado three times with Human Bane Arrows! (Des takes 65 damage)
…….


Note: Nira’s Arcane Sight can see multiple auras surrounding Gilramirsch and Golden Eyes.

Map in Email


Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   d20+26=29 ; d8+8=9 ;
Wednesday January 4th, 2023 1:20:28 PM

Desdichado charges at bull-head who just fired at him. (Move to N:16)

29 vs AC; 9 damage

(OOC: DM ruling requested - Do bane weapon attacks overcome Dez's nifty new DR? There's some debate apparently on Paizo boards. https://paizo.com/threads/rzs2ku3f?Bane-Weapon-vs-Damage-Reduction)

----------
Active Effects
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Righteousness: DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet
Smite: 0/6 remaining
LoH: 6/20 remaining

Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34]   2d6=7 ;
Wednesday January 4th, 2023 2:40:06 PM

(OOC: Forgot Dez had cast Holy Sword on his morningstar. Should be 32 vs AC and an additional 7 holy damage.)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 4th, 2023 11:02:30 PM

"Ouch. Sounds like someone's in trouble. Disappoint your master did you?" Nira taunts Golden Eyes.

She flies close to one of the walls and waits to see how Golden Eyes reacts.

--------------
Move: Fly to K10
Hero point action: Cast Wind Wall. Snaking through map columns L, N and P. Starting at L17 and ending at P10. Up to 70ft high. (see email for how it could/should look)

Standard action: READY action to use Brahmah tattoo to place a silence spell on the ground at Golden Eyes' feet should she start to cast a spell.

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp) ... Spell Turning (unknown levels)


Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday January 5th, 2023 4:04:31 AM

"Fancy betraying your betrayer Golden Eyes?" Gaffer asks, though not slowing his actions.

Gaffer steps quickly to the side to give Danko a clear view and begins casting a summoning spell.

----- Active Effects
Barkskin: AC +5; 4 Hours

-----
5 Foot Step: J11
Cast: Summon Nature's Ally VIII; Cloud Giant; U10


Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/127  10d6=32 ; d20+20=31 ;
Thursday January 5th, 2023 10:13:44 AM

" A FRAY! A FRAY ! "

Danko fires off a lightning bolt at Golden eyes

---------------------
Shield (+4 AC)
Stoneskin DR 10/adamantine. Up to 130 points
S/R 20
D/R electricity 10
Overcome spell resistance +20

Shoot lightning bolt at Golden Eyes
Lightning bolt - 10d6+10 = 42
Beat spell resistance = 31


Hmerrin (MikeK)(HP 165/203 AC:37 T:20 FF:31 CMD:45)   d20+29=30 ;
Thursday January 5th, 2023 1:58:26 PM

"Well, that must be bitterly disappointing," Hmerrin remarks casually.

The young fighter decides to move with Dez.
The faster only one rak is trying to kill them, the better.

He strides up to bull head, retrieving his halberd from his haversack on the way.
But poorly.
The weapon slips in his hand, and he's only able to manage a feeble swing.

----
Move to M16. AC 41 vs AoO.
Atk misses (NAT 1)

In Effect
Barkskin (CL12): duration 120 minutes +5 Nat Armor
Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks

I'm assuming we were not in that holding pattern more than 20 minutes game time.


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday January 5th, 2023 9:34:53 PM

Looks like the tiger finally has to fight her own battles

Ramirez draws his bow and starts a song of courage for the team. He hopes it grates on Goldeneyes' ears.

Inspire Courage is active

Active effects:
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Used:
bard music: 20/39 rounds remaining
spells:
5/6 2nd level remaining
3/6 3rd level remaining
2/4 4th level remaining
2/4 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday January 5th, 2023 10:40:52 PM

Nira waits to see how the two raks will respond to facing the Tide.

Golden Eyes! Round 2. Co-DM SteveK  d20+13=25 ;
Friday January 6th, 2023 11:05:31 AM

Desdichado and Hmerrin rush Gilramirsch, but can’t penetrate the Rakshasa’s defenses!

Gaffer and Ramirez begin spells to help sway the Tide.

Nira casts a Wind Wall and, at least temporarily, removes Gilramirsch’s best weapon!

Danko casts a Lightning Bolt at Golden Eyes, but the Tigress completely dodges!
……

Gilramirsch roars and tosses his bow aside then steps back 5 feet to cast a spell. ”You have made a mistake, meat. I’ve spent years in futile machinations in this city and never been allowed to kill anything. This is a release!”. He casts a spell of Dominate Person against Hmerrin! (Will DC 23 or Hmerrin is dominated!)

Golden Eyes scoffs at Gaffer. ”YOU are the betrayers, in league with Okaprl and her faction. As soon as we prove our power and loyalty, we will be the Queen and King of the Wold!”. Golden Eyes also casts a Dominate Person, but at Danko! (Will DC 24 or Danko is Dominated!)
……

Gilramirsch. AC 35. SR 30.

Golden Eyes. AC 36. SR 30

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  3d6=11 ; d20+21=22 ; d20+22=35 ; d20+17=20 ; d20+12=16 ; 4d6+18=32 ;
Friday January 6th, 2023 12:00:17 PM

Gaffer finishes his spell and a hulking Cloud Giant fills the back corner of the room. Weapon in hand, Gaffer calls out "Attack the creature before you", the giant swings.

Following up, Gaffer conjures an orb of fire towards Golden Eyes but the spell is to weak to have any effect.

As for Golden Eye's misguided assumptions, Gaffer stays quiet, with no intention of correct the beast.


----- Active Effects
Barkskin: AC +5; 4 Hours
Summon Nature's Ally VIII; Cloud Giant; U10; AC 25/9/24, HP 168/168; 17/17 Rounds

-----
5 Foot Step: J10
Cast: Flaming Sphere, Empowered: U13; DC 20 Reflex Save Negates; 16 Fire Damage; SR Check 22, Fails

----- Giant (Forgot to add Inspire Courage bonus when rolling.)
Attack 1: 35+4 = 39; 32 Damage
Attack 2: 20+4 = Miss
Attack 3: 16+4 = Miss


Desdichado (Ryan) [HP:124/198; AC:32/15/30 - CMD 34]   d20+33=38 ; d20+33=37 ; d20+28=46 ; d20+23=32 ; d8+15=20 ; d8+15=17 ; d8+15=16 ; 2d6=9 ; 2d6=7 ; 2d6=10 ;
Friday January 6th, 2023 2:37:34 PM

"Enough of your scheming. Stop talking."

He takes a step forward toward Gilramirsch and continues his attack, smacking the bull-headed creature with his morningstar.

38 vs AC; 20 damage + 9 holy damage
37 vs AC; 17 damage + 7 holy damage
46 vs AC; 16 damage + 10 holy damage
32 vs AC; miss

(OOC: Hmerrin gets a +4 morale bonus to his compulsion saving throw due to Aura of Righteousness.)

Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Righteousness: DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet
Holy Sword: +5 enhancement bonus attack/damage, +2d6 damage vs evil. Emits Magic Circle Against Evil.
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Smite: 0/6 remaining
LoH: 6/20 remaining



Hmerrin (MikeK)(HP 165/203 AC:37 T:20 FF:31 CMD:45)   d20+18=24 ; d20+29=37 ; d20+24=39 ; d20+19=23 ; d20+14=21 ; d10+11=16 ; d6=6 ; d6=4 ; d10+11=16 ; d6=1 ; d6=6 ;
Friday January 6th, 2023 2:59:42 PM

[Will Save 24]
"Charm the fighter," Hmerrin drawls. "Always 'charm the fighter'. Hey, we learn too, you know."

Chasing after Bull Rak, the uncharmed, but charming, fighter punctures it a couple times with his halberd.

------
5' step pursuing Gilramirsch
Full Attack
Atk1 hits ac 37 for 26 hp (10 holy)
Atk2 hits ac 39 for 27 hp (7 holy)
Atk3 misses (ac 23)
Atk4 misses (ac 21)

In Effect
Barkskin (CL12): duration 120 minutes +5 Nat Armor
Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks
Dez' Aura of Righteousness: +4 morale bonus to his compulsion saving throw


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday January 6th, 2023 8:23:39 PM

With Gilramirsch throwing his weapon aside, Nira tries to take his spellcasting abilities away from him as well. For good measure, she tries to include Golden Eyes too.

She uses her tattoo to create an area of silence that cover the two raks, yet leaves the party free to hear Ram's performance.

Since the rest of the party can't see or tell what areas are now silenced, Nira telepathically explains where she centred it.

---------------
Standard: Use Brahmah tattoo to cast Silence at the floor centred at R13 and S14 (email sent that might help explain). Dur 3 rnds.

To DMs: Highlight to display spoiler: {I think Nira's readied action to silence Golden Eyes got missed last round, but rather than retro it can I keep the hero point?}


Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/127  d20+16=33 ; d20+14=19 ;
Saturday January 7th, 2023 1:14:05 PM

At the G-Eye dodging the lightning bolt

" Well what a revolting development this is... "

Danko casts Dispell Magic on Gilramirsch

-----------------
Save vs DC 24 Charm - 33 pass
Dispell check 19

Shield (+4 AC)
Stoneskin DR 10/adamantine. Up to 130 points
S/R 20
D/R electricity 10
Overcome spell resistance +20
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Golden Eyes! Round 3. Co-DM SteveK  d20+20=29 ; d20+20=22 ; d20+20=37 ; d4+10=14 ; 15d6=55 ; d20+15=24 ;
Monday January 9th, 2023 11:45:57 AM

Gaffer finishes his spell and welcomes a Cloud Giant to attack the Rakshasa! Swinging again and again, the large creature strikes once, but half of the would immediately closes on Golden Eyes.

The druid then conjures an orb of fire bathing Golden Eyes without effect.

Desdichado is tired of Golden Eyes’ scheming, and continues his attack, smacking the bull-headed creature with his Morningstar, the weapon piercing through standard damage resistance, but it seems Gilramirsch has Stone Skin, too!

Hmerrin drawls that they can learn too, and overcomes the spell against him. And encounters the same defenses as the Paladin.

Nira continues using lower level spells to devastating effect, and casts Silence over the two Rakshasa!
R13 and S14
OOC: Oops! Yes, I missed it. Please keep the hero point.

Danko is irritated he can’t rain down lightning bolts on the dodgy Golden Eyes, so tries to remove some spells on Gilramirsch. His first attempt (19) doesn’t affect anything.

Ramirez continues his bard song, magically inspiring his team!

……

Gilramirsch claws at Hmerrin, his red eyes glazing in an ecstasy of battle lust. Two claws miss, but Gilramirsch surprises the fighter with not the expected goring of sharp horns, but a bite with sharp teeth! The Rakshasa smiles with blood on its lips. ”Tasty!”

Golden Eyes looks daggers at Nira and moves out of the Silence spell and towards the spellcasters. (ooc: Cloud Giant gets an Attack of Opportunity). ”Petty spells will only make your death last longer, I like that!”. She casts a spell and slams a Flame Strike spell against the Tide spellcasters! (Danko, Ramirez, Nira, and Gaffer all take 28 fire damage and 27 unholy damage. Spell Penetration 24, Reflex DC 24 for half damage. )

……

Gilramirsch. AC 35. SR 30. Dam 89

Golden Eyes. AC 36. SR 30 Dam 17

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+22=24 ;
Monday January 9th, 2023 3:49:55 PM

Ramirez chuckles at Goldeneyes. Sometime little spells were the best ones. Ramirez moves in a bit(K14?) and casts haste covering as many of the Tide as he can reach.(emphasis on the fighters, I think I have the most recent map but not sure if it will reach everyone)

inspiration continues

Active effects:
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack

Used:
bard music: 18/39 rounds remaining
spells:
5/6 2nd level remaining
2/6 3rd level remaining
2/4 4th level remaining
2/4 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)


Desdichado (Ryan) [HP:124/198; AC:32/15/30 - CMD 34]   d20+34=36 ; d20+34=52 ; d20+29=33 ; d20+24=35 ; d20+18=21 ; d8+16=23 ; d8+16=18 ; 2d6=9 ; 2d6=7 ;
Monday January 9th, 2023 4:36:18 PM

Desdichado continues his attack on Gilramirsch, but only gets a couple of hits.

36 vs AC; 23 damage + 9 holy damage
52 vs AC; 18 damage + 7 holy damage
33 vs AC; miss
35 vs AC; miss
21 vs AC; miss

----------
Active Effects

Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Righteousness: DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet
Holy Sword: +5 enhancement bonus attack/damage, +2d6 damage vs evil. Emits Magic Circle Against Evil.
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack
Smite: 0/6 remaining
LoH: 6/20 remaining

Danko Pureheart (Yves) -- AC 24( 28 shield, 29 dodge/haste) -- CMD 36 -- HP 64/127  d20+13=19 ; d20+14=16 ;
Monday January 9th, 2023 4:59:46 PM

A roasted Danko is not a happy Danko. He won't be able to take to many more of those shots!
He tries a Dispell spell again but it fizzles... kinda like how Danko is sizzling.

Reflex vs DC 24 - 19 fail
Dispell Magic 16

Shield (+4 AC)
Stoneskin DR 10/adamantine. Up to 130 points
S/R 20
D/R electricity 10
Overcome spell resistance +20
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack


Hmerrin (MikeK)(HP 165/203 AC:37 T:20 FF:31 CMD:45)   d20+34=42 ; d20+29=46 ; d20+24=40 ; d20+19=30 ; d20+34=37 ; d20+34=38 ; d10+15=19 ; d6=2 ; d6=6 ; d10+15=17 ; d6=5 ; d6=2 ; d10+15=18 ; d6=6 ; d6=5 ; d10+15=20 ; d6=2 ; d6=1 ;
Monday January 9th, 2023 6:15:03 PM

"Keep it coming, Ramirez," Hmerrin calls.

Hasted and inspired, the fighter strikes again and again.

------
Full Attack
Atk1 hits ac 42 for 27 hp (8 holy)
Atk2 hits ac 46 for 24 hp (7 holy)
Atk3 hits ac 40 for 29 hp (11 holy)
Atk4 misses (ac 30)
Haste atk hits ac 38 for 23 hp (2 holy)

In Effect
Barkskin (CL12): duration 120 minutes +5 Nat Armor
Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks
Dez' Aura of Righteousness: +4 morale bonus to his compulsion saving throw
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+15=35 ; d20+20=30 ; d20+13=32 ; d20+13=24 ; d20+13=23 ; 4d6=13 ; 4d6=16 ; 4d6=14 ;
Monday January 9th, 2023 6:30:53 PM

Nira gives a small grin to Golden Eyes and swoops around behind Dez. She gives him a pat on the back and prepares to interupt any spells Golden Eyes might try next.

-------------------
Ref Save vs DC24: 35=Pass! Evasion=No damage.

Move: Fly behind Dez
Swift: Use Touch of Luck SLA on Dez. Next round Dez gets to roll all d20s twice and take the best result.
Standard: READY action to cast Scorching Ray at Golden Eyes if she starts to cast a spell. SR check: 30.
Hit TouchAC32 for 13pts fire damage
Hit TouchAC24 for 16pts fire damage
Hit TouchAC23 for 14pts fire damage


Gaffer - Courtney - HP: 104/159 AC: 32(T:18/FF:27) CMD:35)  d20+26=31 ; d20+21=27 ; d20+16=17 ; d20+26=29 ; d20+29=44 ; 3d6+17=30 ; d20+11=23 ;
Monday January 9th, 2023 6:35:10 PM

[Reflex Save: 23]

The Cloud Giant takes the opportunity presented and follows up the next moment by stepping closer and laying out another round of attacks but with no success.

While the giant is struggling in melee, Gaffer ignores the rest of what's going on and unravels his spell scroll, pouring everything he can into getting the spell to work.

----- Active Effects
Barkskin: AC +5; 4 Hours
Summon Nature's Ally VIII; Cloud Giant; U10; AC 25/9/24, HP 168/168; 16/17 Rounds

----- Gaffer
Spend Hero Point for bonus to SR check.
Scroll: Finger of Death, Golden Eyes; SR Check 44, Pass; DC 26 Fortitude Save Partial; 170 Damage on a fail; 30 on a success.
5 Foot Step: J9

----- Cloud Giant
AOO: 29, Miss
Attack 1: 31, Miss
Attack 2: 20, Miss
Attack 3: 16, Miss


Desdichado (Ryan) [HP:124/198; AC:32/15/30 - CMD 34]   d8+16=24 ; 2d6=4 ;
Monday January 9th, 2023 6:45:43 PM

(OOC: Dez got in one more hit! I misread Goldy's 36 AC for Gilramirsch's 35 AC.)

24 damage + 4 holy damage

Golden Eyes! Round 4. Co-DM SteveK  d20+20=27 ; d20+15=27 ; d20+16=25 ;
Tuesday January 10th, 2023 11:31:34 AM

Ramirez chuckles at Goldeneyes. The bard moves and continues his inspiration as he casts Haste: it affects everyone except Danko (ooc: no two of which can be more than 30’ apart)

Desdichado continues his attack on Gilramirsch, his three strikes wearing down the Rakshasa’s StoneSkin.

Danko, roasted, tries another Dispel, but it fizzles...

Hmerrin calls, keep it coming, and strikes again and again, breaking Gilramirsh’s StoneSkin!

Nira gives a small grin to Golden Eyes. The elf flies to Dez and gives him a bit ‘o luck, then readies a Scorching Ray.

The Cloud Giant swings but misses as the agile Golden Eyes slides by. It moves to close the distance and swings once more (ooc: move means cloud giant can only strike once) but misses again.

Gaffer retrieves a scroll and activates the spell. As a spell stored in a scroll, however, the DC and damage are determined by the caster who inscribed the scroll (Fort DC 18, 150dam fail or 28dam saved) Golden Eyes saves and takes some damage.


………
Gilramirsch roars again, this time in terrible pain. ”Mistress!”, he calls in urgency.

Golden Eyes slides to flank Desdichado and begins to defensively cast a spell. Nira lets loose her Scorching Rays. All three hit and… Golden Eyes is unscathed! (Nira immediately knows she has a Resist Energy: Fire spell on herself! The Tigress, smugly, completes her spell and touches Gilramirsch, whereupon most of the Rakshasa’s wounds close: it is a Heal spell!

Renewed, but still silenced, Gilramirsh fights defensively at taps a hidden tattoo…

……
Gilramirsch. AC 35. +3 defensive. SR 30. Dam 75

Golden Eyes. AC 36. SR 30 Dam 45

Danko Pureheart (Yves) -- AC 24( 28 shield, 29 dodge/haste) -- CMD 36 -- HP 64/127  d20+14=15 ; d20+14=33 ;
Tuesday January 10th, 2023 4:17:59 PM

Danko tries to dispell again. This time at Golden eye.
And fails the ultime possible of fails.
BUT
Danko heroically tries again and this time hopefully heroically succeeds!

----------------------
Dispell natural 1 (15)
Hero Point - 33

----------------------------------------------------------
Shield (+4 AC)
Stoneskin DR 10/adamantine. Up to 130 points
S/R 20
D/R electricity 10
Overcome spell resistance +20
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Hmerrin (MikeK)(HP 165/203 AC:37 T:20 FF:31 CMD:45)   d20+34=52 ; d20+29=36 ; d20+24=36 ; d20+19=21 ; d20+34=41 ; d10+15=20 ; d6=5 ; d6=4 ; d10+15=25 ; d6=2 ; d6=2 ; d10+15=16 ; d6=4 ; d6=2 ; d10+15=24 ; d6=5 ; d6=4 ;
Tuesday January 10th, 2023 6:35:17 PM

Hmerrin growls as Bullhead Raka gets all healed up.

Gritting his teeth, the fighter works on tearing it all down.

------
Full Attack
Atk1 hits ac 52 for 29 hp (9 holy)
Atk2 hits ac 36 for 29 hp (4 holy)
Atk3 hits ac 36 for 22 hp (6 holy)
Atk4 misses (ac 21)
Haste atk hits ac 41 for 33 hp (9 holy)

In Effect
Barkskin (CL12): duration 120 minutes +5 Nat Armor
Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks
Dez' Aura of Righteousness: +4 morale bonus to his compulsion saving throw
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack


Desdichado (Ryan) [HP:124/198; AC:32/15/30 - CMD 34]   d20+34=37 ; d20+34=37 ; d20+34=48 ; d20+34=38 ; d20+34=36 ; d20+29=46 ; d20+29=47 ; d20+24=39 ; d20+24=27 ; d20+19=22 ; d20+19=32 ; d8+16=21 ; d8+16=21 ; d8+16=19 ; d8+16=17 ; 2d6=3 ; 2d6=6 ; 2d6=8 ; 2d6=7 ;
Tuesday January 10th, 2023 7:07:00 PM

"Oh, it's gonna be one of these kinds of fights is it?" asks the paladin as bull head is healed. "Well, let's just try and undo some of that shall we?"

37 vs AC; 21 damage +3 holy damage
48 vs AC; 21 damage +6 holy damage
47 vs AC; 19 damage +8 holy damage
39 vs AC; 17 damage +7 holy damage
32 vs AC; miss

----------
Active Effects

Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet
Aura of Righteousness: DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet
Holy Sword: +5 enhancement bonus attack/damage, +2d6 damage vs evil. Emits Magic Circle Against Evil.
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack
Touch of Luck reroll all d20 for one round and take best result
Smite: 0/6 remaining
LoH: 6/20 remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+13=25 ; d20+20=40 ; d20+13=29 ; d20+20=34 ; d4=2 ; d4=3 ;
Tuesday January 10th, 2023 8:03:32 PM

Nira considers attacking Gilramirsch but she needs to nerf any more healing spells from Golden Eyes.

She gives the rak a wink and sends two spells her way - hopefully wiping that smug grin away.

For good measure, she gives Des a little more luck.

-------------
Standard: Defensively Cast Enervation at Golden Eyes. Concentration check autopass. SR check40. Hit TouchAC25 for 2 negative levels

Hero Point Action: Defensively Cast Enervation at Golden Eyes. Concentration check autopass. SR check34. Hit TouchAC34 for 3 negative levels

Swift action: Use Touch of Luck ability on Des. Next round Des gets to roll all d20s twice and take the best result.

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp) ... Spell Turning (unknown levels)


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday January 10th, 2023 9:52:49 PM

Ramirez takes a step back(J15) and follows Hmerrin's advice to 'keep it coming'. Ramirez casts good hope on the group.(should cover everyone except Danko again)

inspiration continues

OOC- note: SOME of the bonuses from inspire and good hope stack, but not all. Let's please add correctly and save the DM some headache :)

Active effects:
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack (duration 13/17 rounds remaining)
good hope- +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(duration 17min)

Used:
bard music: 17/39 rounds remaining
spells:
5/6 2nd level remaining
1/6 3rd level remaining
2/4 4th level remaining
2/4 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

End of Golden Eyes! Co-DM SteveK 
Wednesday January 11th, 2023 2:00:53 AM

Danko heroically succeeds to remove Golden Eye’s Resist Fire protection!

Hmerrin growls and works on tearing down Gilramirsh’s healed wounds.

Desdichado sees he and Hmerrin will have to damage faster than the Rakshasa can heal, and with a Touch of Luck, does the job in royal style. It only takes one strike of his Great Axe for Gilramirsch, his StoneSkin depleted, groans feebly and slides to the floor: dead. A misty form rises from the bull-headed rakshasa, and flies to where the big portal was before passing through the wall.

And, since, Golden Eyes is also within reach of the Paladin, he is able to pivot and lay a smack down on the Tigress as well!

Nira concentrates to nerf any more healing spells from Golden Eyes. And to remove that smug grin. Two enervation spells later, Golden Eyes is burdened with 5 negative levels!

The white tigress wobbles. Her skin is pierced by holy weapons and dark energies dance about her fur. The gold flecked eyes that have caused so much pain and suffering in the Wold glaze, then dim… and then go still. Golden Eyes topples into a lifeless heap.

A misty form rises from the white tigress, and tries to follow the bull-headed image. It can’t. The form meets a barrier. Turning back to the room, the Tide can see a look of absolute horror on its face.

And then it dissolves into nothing.
…..

The Tide has the initiative

Gaffer - Courtney - HP: 104/159 AC: 32(T:18/FF:27) CMD:35)  d20+21=26 ;
Wednesday January 11th, 2023 2:24:38 AM

"Huh." Gaffer's caught surprised by the swift resolution. "Good job team."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 11th, 2023 2:51:10 AM

Nira takes a chance to catch her breath. She can't put her finger on why, but that Rak really got under her skin.

She's pretty sure whoever is on the other side of that portal has cut ties with Golden Eyes, so won't be sending anything else this way soon. Pretty sure. She tries to work out what it was she just saw with the ghostly spirits. Did Gargul claim them? Was Gilramirsh's soul somehow saved? It's very confusing.

Nira still has a handful of cure spells left, but probably not enough to get the whole party back to full health. She looks over the rak corpses for anything that has a magical glow to it.

---------------
Knowl Religion (?) check: 36 (Take10) to better understand the spirits

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]   d6=3 ; d6=5 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=1 ; d6=2 ; d6=2 ; d6=3 ;
Wednesday January 11th, 2023 4:33:46 PM

Desdichado looks around in disbelief.

"Is it really over?" he mumbles as he looks at the two rakshasa dead on the floor. Despite all his righteous anger he still can't help but feel some pity for the wasted lives of these two utterly evil beings and the countless misery they've caused. Still, as Golden Eyes spirit looks as if it won't be continuing it's cycle, he can't help but think you won't be missed.

Looking around at the battered group, "gather round" he calls as he uses some of his last healing reserves on the team.

Everyone heal 37.

LoH: 4/20 remaining


Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Wednesday January 11th, 2023 5:58:43 PM

Hmerrin blinks and looks around.
"OK," he marvels. "Everyone remember how we did that. Cause that actually went a lot smoother than our typical fights."

The fighter walks up to the portal, to within 15'.
"You still there?" he calls. "We won, right? You're taking all the Raks outta the Wold, right?"

He looks around some more, both for some nice plunder and a way home.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday January 11th, 2023 8:17:30 PM

Guess Goldeneyes got left out in the cold. So now we'll see if they are willing to honor the agreement.

OOC- inspiration ended this round

Active effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack (duration 12/17 rounds remaining)
good hope- +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(duration 17min)

Used:
bard music: 17/39 rounds remaining
spells:
5/6 2nd level remaining
1/6 3rd level remaining
2/4 4th level remaining
2/4 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday January 12th, 2023 6:13:29 AM

Danko takes breath and hopes that they get a chance to rest before getting into any more shenanigans

End of Golden Eyes! Co-DM SteveK 
Thursday January 12th, 2023 6:55:51 AM

The swift death of Golden Eyes and Gilramirsh catches the heroes by surprise: their fights rarely go so smoothly. "Good job team."

Is it really over? The door back to the room where Ableard is tied up unlocks with an audible ‘click’.

Dez heals everyone a little, as Hmerrin analyzes the battle. Outnumbering their opponents in a small space and with spellcasters limiting the enemies options to respond seemed to work very well indeed.

Nira considers what she saw. She knows Rakshasa are beings without souls, and so Gargul wouldn’t be involved. Most of the time, they haven’t seen the spirits exiting, so maybe it was because these two were more powerful, or maybe because they were so close to a portal to their home plane, or maybe just a special effect of this particular pocket plane in the Royal Library. Nira can’t tell.

She looks over the rak corpses for anything that has a magical glow to it. She is able to gather:
+1 human-bane arrows (10), 8,000
+3 c Longbow Str+3 of Seeking 32,600
cloak of resistance (slotless) +4, 24,000
Cloak of Major Displacement 50,000
There is also the Golden Sceptre, which, though now unmagical and melty, is encrusted with many precious gems and will be worth quite a bit.

Hmerrin and Ramirez consider how honorable this Maharaja fellow may be. The fighter walks up to the portal, and calls out.
……………

The portal hums and glows, but no scenery can be noticed. The Voice is heard. ”All Rakshasa from our realm are recalled as long as you six are alive. A leader that does not honor agreements quickly leads nothing. We are immortal. We can wait. And when you are dead our agreement is over.” Quiet chuckling, full of menace and anticipation, fades until the portal is fully dead and defunct.

The message is clear. The Tide have won a battle, but the threat of the entire Wold becoming a Rakshasa fantasy is still very real. What’s more, there is no portal here and no (current) way to end the threat once and for all.
…………….

The heroes have the initiative.


Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday January 12th, 2023 11:12:00 AM

Gaffer has a few thoughts about the details of the deal and the Tides next steps but seeing as the voice could hear them speaking he settles for.

"Let's collect all this and search the other rooms. I'm sure Ableard will be happy to know the result of our battle, and there are some gnomes we should speak to as well."

He gives a hand stashing the treasure into bags and sets out to inspect the room they hadn't yes visited.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Thursday January 12th, 2023 1:02:57 PM

"Alright, a new quest for the team: figure out how we can all become immortal."

Desdichado helps gather up the stash as well. Once everything is cleared, he heads back into the room with Abelard and unties him. "Well, we're done," he says.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Thursday January 12th, 2023 3:38:32 PM

Hmerrin takes on a distasteful expression.
"I don't remember that 'until you die' bit being part of the agreement," he grouses.

Expecting neither an answer nor a reprieve, the fighter picks up whatever needs to be picked up, and then heads out to the Ableard room.

"Is this one also full of Golden Eyes' stuff, or is this Library property?" he wonders aloud.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday January 12th, 2023 7:58:36 PM

Yeah, and what happens when they get tired of waiting, assassins coming after us?

Active effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack (duration 11/17 rounds remaining)
good hope- +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(duration 17min)

Used:
bard music: 17/39 rounds remaining
spells:
5/6 2nd level remaining
1/6 3rd level remaining
2/4 4th level remaining
2/4 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday January 12th, 2023 8:21:52 PM

" Well, since we'll be dead anyway, we won't need to deal with it. "



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday January 12th, 2023 8:39:09 PM

Nira sighs. "I expected we would be double-crossed in some way" she says in response to the 'conditions apply' part of removing the rakshasa from the Wold. "It will still be many years - hopefully - before the raks return. At least there's that much"

Rooms and Halflings. Co-DM SteveK 
Friday January 13th, 2023 6:21:55 AM

Gaffer has a few thoughts about the details of the deal and the Tides next steps but keeps them silent for the moment. He does his share of searching. and is ready to see Ableard.

Desdichado, maybe tongue-in-cheek, suggests the next quest is to become immortal. He also helps gather and heads back into the room with Abelard and unties him. "Well, we're done.

Hmerrin takes on a distasteful expression: ‘until you die’ wasn’t part of the known agreement! Stuff and Ableard are next. What is in the other room of the pocket plane?

Ramirez wonders if the Maharaja’s caveat includes non-rakshasa assassins to hasten said demise. Desdichado, Gaffer, and Hmerrin know from personal experience that the Rakshasa have employed exactly that against the Tide before…

Danko is more fatalistic, that after death, it won’t be The Tide’s problem.

Nira sighs, expecting some sort of double-cross. At least there will still be many years… unless Ramirez is onto something… before the raks return.
…………

Not much in the ‘portal room’, the heroes go back to untie Councilor Ableard. The old Halfling is absent-minded but grateful. He doesn’t know if the room’s possessions is the Royal Library, but is sure a Guide can tell them. Then Ableard points at the other door that the heroes haven’t gone through yet. ”Before you leave, however, can you go and release Djali Merrytoes too? She has had a harder time than I as a prisoner. Poor girl…”


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127  d20+19=24 ;
Friday January 13th, 2023 2:23:56 PM

Danko heads to the door but checks it before opening it.
Assuming all is fine, he'll open the door checks to room and approches Djali.

---------------------------
Trapfinding 25,

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Friday January 13th, 2023 5:04:41 PM

After all they've gone through, Desdichado is wary as well and stands ready behind Danko as he opens the door and walks in.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday January 13th, 2023 5:20:31 PM

Is the other door also a portal? Ramirez indicates he is ready to go and release any other prisoners Goldeneyes may have kept here.

Active effects:
good hope- +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(duration 17min)

Used:
bard music: 17/39 rounds remaining
spells:
5/6 2nd level remaining
1/6 3rd level remaining
2/4 4th level remaining
2/4 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) 
Friday January 13th, 2023 7:41:15 PM

Gaffer counts to 3 before stepping through after the others. Since the deal only lasts while The Tide is alive, a trap to kill them all off would be quite fitting.


Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+20=30 ; d20+3=13 ;
Saturday January 14th, 2023 2:56:13 PM

"Who's Djali Merrytoes?" Hmerrin asks, confused.

The figther stands with the halfling while Danko inspects and opens the door, just in case things aren't on the up and up.

If everything seems OK, he'll follow Danko in.
[Perception 30]
[Sense Motive 13]

Halflings snd Rooms. Co-DM SteveK 
Sunday January 15th, 2023 2:53:18 PM

The heroes go through the other too
, ready for anything. Who is Djali Merrytoes? Councilor Ableard mentioned her once before (see DM post 13 December), but it is understandable with everything else that has been happening, that a momentary remark may have slipped by everyone. He did say that she was the only other prisoner he knew in his year or more long captivity.

Through the other door is a standard jail, one corridor with cells on both sides. In one cage is a female halfling, but she may have to change her name: she only has two toes left! While there is a bandage on one foot, most of her toes look like they have been gone a long time.

She cringes in absolute terror!

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday January 15th, 2023 6:19:06 PM

"Ssh ssh ssh ssh ssh. Hey. Hey. It's ok. We're here to help." Nira speaks softly and tries to settle the halfling. She holds her hands out to show she's unarmed. "We took care of the rakshasa. They won't be bothering anyone anymore. Let's get you out of here, ok?"

She doesn't remember seeing a key anywhere, so looks to someone else to open the cage.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]   d20+29=49 ;
Monday January 16th, 2023 1:01:16 PM

(Diplomacy: 49)

Desdichado reinforces Nira's soothing words and attempts to reassure Djali that the group is here to help her.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Monday January 16th, 2023 1:28:22 PM

Hmerrin takes one look and decides his best move is to stay away from Djali Merrytoes.

The fighter remains in the library room and waits for Nira and Dez to talk the halfling down.

In the meantime, he'll take a gander in his haversack to get a better idea of what he scooped up from the last place.

OOC - I can't find a summary of what we took from the other pocket plane before coming to the library. Can DM provide a list?

Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35)  d20=7 ;
Monday January 16th, 2023 2:03:51 PM

Gaffer does his best not to flinch back at the halflings injuries but struggles to hide his dismay.

Nira and Des are doing a very good job, and he can't offer to heal her wounds until he has rested, so he moves back to the library room too.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127  d20+10=21 ;
Monday January 16th, 2023 4:26:20 PM

Danko casts Knock to unlock the cage but otherwise lets the others talk and try to sooth the halfling

===============
DC check 21 (or 35, caster level 14 with a +10 bonus)

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday January 16th, 2023 7:59:46 PM

Ramirez checks the other cells to make sure they are empty. I wonder if they were torturing her for a reason, or just for fun

Used:
bard music: 17/39 rounds remaining
spells:
5/6 2nd level remaining
1/6 3rd level remaining
2/4 4th level remaining
2/4 5th level remaining

combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire)
damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday January 17th, 2023 12:04:49 AM

"With a bit of study I think I could cast a regenerate spell on her to help her digits regrow" Nira feels confident she can cure the woman's physical wounds.

Halflings snd Rooms. Co-DM SteveK 
Tuesday January 17th, 2023 6:05:37 AM

Ramirez does a quick check and confirms the other cells are empty. Nira’s first guess is correct and there are no keys: Danko takes care of that problem with a ‘Knock’ spell.

Nira and Desdichado works at soothing Djali and provides reassurances that they aren’t Rakshasa pulling some sick trick. And this takes some doing! Though still wary, eventually the Halfling is able to share some experiences. She actually has been ‘rescued’ more than once where it then turned out to be her Rakshasa captors. There have been fellow prisoners who turned out to be Rakshasa. She has been taken to caverns full of treasure and told if she can elude her captors for a time, she will win her freedom. Whenever she lost these ‘games’, they bit off one toe and made her watch while they ate it.

Hmerrin, Gaffer, Danko, and Ramirez choose to not crowd the traumatized Halfling, and stay in the outer room with Councilor Ableard. Hmerrin takes stock of the goods from the cavern they scooped up, and it looks like non-magical but expensive stuff. (ooc: DM will have to do some research to get more specific. Apologies.) One thing he notes that they DO have: from the piles of scrolls, several are bound in green cords. Opening a couple, they are all holding titles for “Guild Company Limited”. Turns out, all the assets of that font company are legally whoever holds these titles!

Ableard answers Ramirez’ question. ”The Rakshasa guards tortured Djali because they could, and enjoyed playing cat-and-mouse games. I used my ‘senility’ and how useful I was to escape the same fate. They are truly the most depraved beings I have ever encounterd!”

Ableard, with the heroes’ permission, also goes outside the door to the Royal Library and flags down a Guide. The Guide assures the team this room is fully furnished by “Guild Company Limited”, and so all furnishings belong to that group.

The Guide will stand by to take everyone back to the front steps when they are ready.


Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Tuesday January 17th, 2023 2:04:57 PM

"Uh, guys?," Hmerrin says slowly, frowning in deep concentration at what he's reading.
"A little help with legal work?"

He waves the green cord bound documents.
"I think we own Guild Company Limited. And all it's stuff..."

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday January 17th, 2023 6:08:09 PM

Well that should at least guarantee freedom for the gnomes.

Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday January 17th, 2023 6:08:32 PM

Gaffer peers over Hmerrin's shoulder at the documents, though no more knowledgeable about such things himself.

"Huh, I wonder what that's worth." He thinks aloud. "I first left Dirt City to get away from the company life. It's a lot nicer here than there though."

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Tuesday January 17th, 2023 7:00:50 PM

Desdichado shrugs at the comments about owning Guild Company Limited.

"All well and good, and I'll be very happy to have someone smarter than me figure out all the dotted i's and crossed t's, but I think we need to find a way of informing everyone - here, Dirt City, Karri - that the rakshasa are gone. And let them know what the terms for their return is..."

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Tuesday January 17th, 2023 9:07:56 PM

“ We’ll lads and lass… the coins we now have should fund shenanigans for a good long time.”

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 18th, 2023 5:34:37 AM

Nira looks over the documents to confirm their authenticity. She also checks to see if she recognises any names on them.

She hasn't forgotten about Djali. She hopes that seeing Ableard helps reassure her that she's finally safe.

-----------
Linguistics check: 26 (Take10)

Halflings snd Rooms. Co-DM SteveK 
Wednesday January 18th, 2023 10:53:42 AM

Djali does seem to gather some strength on seeing Ableard.

Ableard also has some good news. ”Turns out, I am a Councilor to the Lord Mayor of Plateau City. Would you like to get an audience with not only the oldest and strongest leader in all Elenna, but also access to the best lawyers in the known Wold? I’ll bet Mayor Sturevent can take care of both of your real estate and communication problems!”

Ableard seems extremely sharp and not absent-minded. At all.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Wednesday January 18th, 2023 2:11:07 PM

Desdichado thinks that meeting with the Lord Mayor sounds like an excellent idea and thanks Abelard for the opportunity. He's anxious to let the High Priest at the temple know what's happened since being sent out on his mission.

He asks Djali if there's anywhere she would prefer to recuperate that the group can escort her to.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Wednesday January 18th, 2023 5:41:48 PM

Hmerrin reevaluates Abelard.
"Remind me never to play cards with you," he remarks.

"An audience with the Lord Mayor sounds like a great idea."
He looks around at the rest of the Tide.
"We seem to have moved up to the big leagues."

The fighter follows Abelard.

Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) 
Wednesday January 18th, 2023 6:20:52 PM

Gaffer thinks actually a long sleep Infront of a warm fire sounds much better right about now, but if they are off to meet the Mayor now, that will have to wait.

He falls in step just behind the others as they go, his mind wandering off, enjoying not having to worry about being watched quite so keenly.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 18th, 2023 7:47:40 PM

After all the surprises the group has faced, Nira finds it hard to let her guard down. She shares her concerns with the others telepathically. "The rakshasa have been master tricksters. Maybe I'm paranoid, ok I'm sure I am, but it could be the Lord Mayor has been pulling their strings. Or perhaps even a rakshasa himself, though that seems less likely".

She makes sure that Djali is being cared for before they go anywhere.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Wednesday January 18th, 2023 7:51:02 PM

Danko feels tired and drained but an audience with a Lord whatever usually means some kind
of reward for a job well done. And a reward means even more coins. And Danko is fine with that.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday January 18th, 2023 8:42:03 PM

That would seem to be a fine plan

Ramirez wonders if this Abelard has ulterior motives. He'll bring it up to the team later when it can be discussed.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Wednesday January 18th, 2023 9:14:54 PM

Danko feels tired and drained but an audience with a Lord whatever usually means some kind
of reward for a job well done. And a reward means even more coins. And Danko is fine with that.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Thursday January 19th, 2023 4:03:29 PM

"Oh, are we going to see the mayor right now? I thought we might get a chance to rest and clean up first."

Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday January 19th, 2023 7:50:18 PM

It's only when Des mentions getting clean that Gaffer realises what a state they are all in. A chance to clean up first definitely isn't a bad idea.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday January 19th, 2023 9:09:10 PM

“ I could use a rest up first too.”

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday January 19th, 2023 10:57:27 PM

"Meeting a senior city official while covered in blood probably isn't going to make a good first impression" Nira agrees. She starts casting prestidigitation (a lot) to clean up the group a little.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday January 20th, 2023 6:21:02 AM

Ramirez joins Nira in cleaning up the group. It's not as good as a actually bathing and resting, but it may have to do.

The High Lord Mayor’s Castle. Co-DM SteveK 
Friday January 20th, 2023 10:54:50 AM

Before moving on up to the East Side (of Plateau City), Desdichado and Nira want to take care of Djali. Is there a place for her to go? Djali is skittish but able to tell the others that she works for the Catacombs, and getting her to that establishment would make her feel very safe indeed.

The Tide as a whole think it is a great idea for Councilor Ableard to grease some skids and get an audience with the High Lord Mayor Sturevant. Nira is cautious, could the Mayor have been a puppet master or even a Rakshasa? They will want to be on their toes. Ramirez wonders Abelard’s possible ulterior motives, and telepathically mentions to the others.

The team wants to definitely clean up and hopefully rest up before an audience. Nira begins her Prestidigitation cantrips for a magical cleaning of the team. The old Halfling nods. ”It will take a couple hours to get the Mayor’s Council together even in an emergency such as this. I’ll get you to a place to wash up, get some refreshments, and maybe a nap while I make the necessary coordinations. The High Lord Mayor’s Castle is only a couple blocks away.”

Presentable, the Tide leaves the Pocket Plane and steps into the Royal Library proper once again. As Ableard promised, there is a Guide waiting who gathers everyone with his eyes and sets off at a pace that is brisk but easy for everyone, even Djali, to keep up. And soon, all are outside the Library.

And met with a phalanx of city guards! The captain salutes Councilor Ableard and gives a cordial nod to The Tide. (Perception DC 20 Highlight to display spoiler: {Ableard gives a subtle hand sign to the Captain who immediately relaxes.}) Ableard explains. ”I sent a coded message ahead when I flagged down the Guide. This is obviously Mayor Sturevent’s precaution to ensure everything is on the up-and-up. Shall we go?”

The party, now closer to a parade, takes a right-hand turn out of the Royal Library and sets up Were Way. It is a short way to the High Lord Mayor’s Castle, literally only 2 blocks away. There, The Tide is efficiently provided a suite of very expensive-looking rooms, and quiet but excellent servants to clean clothes, provide refreshments, or draw baths. Ableard goes to make coordination, and a senior staff member of the Catacombs comes to welcome Djali Merrytoes back.

Once they have gone, a cleric of Alemi also comes in. She provides enough healing spells to remove all wounds from the heroes, and also casts a Heroes Feast to provide as much food and drink of wonderful quality!

(Our heroes can relax and prepare themselves for a meeting)

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Friday January 20th, 2023 7:42:04 PM

Desdichado enjoys a delicious meal and lies down for a nap before the big meeting.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday January 20th, 2023 9:21:26 PM

Nira notices the hand signal that Ableard makes and observes the reaction from the captain. She makes note of the signal in case it might be useful later.

When she has some quiet time, Nira starts going through the spells she knows and thinks about some new ones. She decides that when time allows she's going to visit Djali and help her regenerate those lost toes.

She takes a moment to sit down and finally realises how long the day has been. She's lost count of how many places they visited, how many foes they fought today, and of course there was that visit with Gargul. No wonder she's starting to feel a little tired.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday January 20th, 2023 10:04:16 PM

This Abelard seems pretty well connected

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Saturday January 21st, 2023 9:46:15 AM


Danko settles in for a rest.
He summons Virgil the unseen servant to help getting a bath ready and clean his clothes.
He then takes a long overdue nap. This adventure was a close one and ponders on how close they all were to not surviving it. He also realizes that he's going to have to purchase some magical items to help protect himself from futur Rak attacks. He knows that this is one fight that isn't over yet.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Saturday January 21st, 2023 9:46:15 AM


Danko settles in for a rest.
He summons Virgil the unseen servant to help getting a bath ready and clean his clothes.
He then takes a long overdue nap. This adventure was a close one and ponders on how close they all were to not surviving it. He also realizes that he's going to have to purchase some magical items to help protect himself from futur Rak attacks. He knows that this is one fight that isn't over yet.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+20=40 ;
Saturday January 21st, 2023 10:46:16 AM

[Perception 40]

Hmerrin also catches the signal, and the captain's relaxed response.
{I believe Abelard just told everyone we're the good guys,} he relays.

Following the group into the quarters, the young fighter retrieves his courtier's outfit from his haversack, and hands it to the attendants to get cleaned and pressed.

Then, he inhales some bread and meat.
Then, he takes a bath.
Then, he has dinner.
Then, he takes a nap.
Then, he sees if there's any food left.

When the attendants return, he makes himself presentable in a buff and blue courtier's outfit that accentuates his broad shouldered frame.
He'll check with the attendants regarding weapon protocol.
In the off-chance he's allowed (or even expected) to be armed, he'll just go with the battleaxe stapped to his back.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+20=40 ;
Saturday January 21st, 2023 10:46:16 AM

[Perception 40]

Hmerrin also catches the signal, and the captain's relaxed response.
{I believe Abelard just told everyone we're the good guys,} he relays.

Following the group into the quarters, the young fighter retrieves his courtier's outfit from his haversack, and hands it to the attendants to get cleaned and pressed.

Then, he inhales some bread and meat.
Then, he takes a bath.
Then, he has dinner.
Then, he takes a nap.
Then, he sees if there's any food left.

When the attendants return, he makes himself presentable in a buff and blue courtier's outfit that accentuates his broad shouldered frame.
He'll check with the attendants regarding weapon protocol.
In the off-chance he's allowed (or even expected) to be armed, he'll just go with the battleaxe stapped to his back.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Sunday January 22nd, 2023 4:45:11 PM

Gaffer is quick about his bath and takes some time to wash his clothes as well, no sense leaving them toto smell of blood and smoke. Then the food is much needed and he doens't hold back from taking his share.

As they eat Gaffer starts to feel some excitement as what The Tide has achieved starts to sink in. Yes, the deal can't be fully trusted, but even the Rakshasa they know they've removed is a great win. Hopefully Dirt City is faring well as a result too.

A bit too full, he changes into his fancier clothes, noting that he likely needs a new set of travelling ones anyay, he joins the others to wait for their meeting.

The High Lord Mayor’s Guest Rooms. Co-DM SteveK 
Monday January 23rd, 2023 3:39:29 AM

Nira takes note of the hand signal, but she is also certain that was only part of the code to ‘it is me; all is well’. She is not sure what a partial message would do.

Ramirez notes Ableard is well connected. Which does match both the things that Ableard has said, and a reason why the Rakshasa kept him for so long while impersonating him.

The servants look long at Gaffer before offering that laudrey is part of the service in the Castle. ”We can have them cleaned, dried, folded, and returned before you are done with your business, good Adventurer.”. They don’t insist. Sense Motive DC20 (auto pass) is the servants are long-used to working with adventurer foibles.

The Tide has enough time to inhale, bathe, eat, and get about half-a-nap before the servants and Ableard are back. The old halfling looks much refreshed himself and explains. ”oh, the wonders of a nap aren’t lost on my old bones: just had one myself! Now, it is normal protocol for a page to escort guests to the Council Chambers, but given the Rakshasa menace, Mayor Sturevant thought a familiar face that you can do your verifications with and wouldn’t get offended would be the most prudent method of escort in this case. Please gather up your stuff, ask me any questions, and I’ll take you to the Council meeting.”

The Tide finds out that the Lord Mayor and the Council are very used to adventurers and their plethora of weapons: the Tide are allowed all their accoutrements with them! ”In fact, the New Elenna armed forces consists solely of adventurers. We don’t need a standing army because of the WLA, Catacombs, Wizard’s Guild, and the chief temple of every god in the Woldian Panthenon are right here in the City!”

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Monday January 23rd, 2023 5:41:27 PM

Gaffer moves at the back of their entourage, talking to political types isn't his thing and he's guessing they are going to have to explain a lot to the people they are meeting. Best to let the others do the talking.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Monday January 23rd, 2023 6:22:21 PM

If adventurer is what they're used to, Hmerrin is happy to oblige.
He goes fully armed and armored, with only his helm removed so people can see his face.

"Any indication of a mass Rakasha retreat?" he asks Abelard.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Monday January 23rd, 2023 6:33:16 PM

Desdichado looks very sharp in his newly cleaned plate mail, and his crown of charisma is sure to have most people in the council chambers in awe.

He asks for Council Abelard to give them a briefing on what political talk to expect. What does Abelard think about these things:
What information is the mayor looking for from the Tide and what Abelard think the Mayor already knows?
If the raks are gone - for now - that's sure to create some power vacuums. Does the Mayor expect help from the Tide with those types of things?
The rakshasa have agreed to leave as long the members of the Tide are alive - what preparations can be made to be ready for that day?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 23rd, 2023 6:36:16 PM

"So who should we expect to be meeting? I'm not sure who is on the council" Nira wants to understand what it is they are headed to "Will there be any others in the meeting? Will it be open to the public?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday January 23rd, 2023 8:28:07 PM

The questions start flying at Abelard. Ramirez is focused on observing things around them, and making sure he is presentable for the meeting.

The High Lord Mayor. Co-DM SteveK 
Tuesday January 24th, 2023 1:08:22 AM

Councilor Ableard calmly listens and patiently waits (not long!) for the Tide to move to the door. ”My good sirs and madam, what the Council asks and what are there moods and knowledge is something I am not allowed to speak of outside Council chambers. I can tell you two things:

Who they are is the Lord Mayor Sturevent, human. Advisor Jaret Jamusen, half elf, and Archmage of Transmutation of the Star Mage Guild. Councilor Mittani of the Temple of Alemi, human. Ambassador Luomi-Jova, a lion-Taur who happens to be in town, Councilor Pipsewah from the Catacombs, gnome. And me.

Some Councillors have some questions (not I!), and I’m reasonably certain the High Lord Mayor, Sturtavent, will be there personally for words and, perhaps, reward?”


Ableard escorts them only a couple of minutes, the guest rooms are quite close to the working side of the castle. It proves as Ableard said: the smallish room only holds the aforementioned people: it is not a formal occasion.

Indeed it is not! There is no table or thrones or dias. It looks like a sitting room with very comfortable chairs. What’s more, the Councilors are not together but about the room. A human man with white just beginning on his locks become them in. ”Come come, no need to stand on ceremony. I hear you have done us a great service. Before getting into questions, we should hear the story. How did you find out about this?”

“Oh yes, and I am Sturevent.”



Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Tuesday January 24th, 2023 6:34:36 AM

Still considering himself a hired spell slinger, Danko listens and takes the information in for possible later use.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+3=7 ;
Tuesday January 24th, 2023 6:23:27 PM

Hmerrin must be catching what Nira has, because the setting just seems off.

"Thank you for inviting us, Your Highness.
Um, please forgive the rudeness, but is there any way you all can prove you're not evil psychopathic shape shifting carnivores from another reality?"

[Sense Motive 7]

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday January 24th, 2023 7:03:51 PM

Gaffer was stepping forward towards one of the comfortable chairs when Hmerrin raises his question and he shuffles back to wait for an answer.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]   d20+30=36 ;
Tuesday January 24th, 2023 7:56:35 PM

(Sense motive: 36)

Desdichado is just about to answer the question when Hmerrin asks for some verification of who they are talking with. Given all they've recently been through, it's a good opening move, so he keeps his mouth shut and waits for an answer.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday January 24th, 2023 8:54:54 PM

I hope you can forgive us for asking, but our recent enemies have proven themselves quite adept at deception, and we're not quite convinced they will honor their agreement to leave the Wold.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 25th, 2023 1:43:06 AM

"Yes, all our adventures with the rakshasa have caused us to become slightly paranoid. I'm sure you can understand. It's the paranoia that's probably helped keep us alive to be here today" Nira jests

"At the risk of causing any upset, perhaps you could grant us a favor before we get down to business?" She slowly retrieves the groups Gem of True Seeing. "Would you all consent to be checked to see if any here are shapeshifters? We'd be happy to allow the same check to be done to us. Can't be too careful if we're about to share stories about how we came to be in the thick of it all now, am I right?"

She tries to make light of the situation, and certainly doesn't want to offend, but in these times you can't be too careful.

-----------------
Knowl Nobility: 34 (Take10) to determine the appropriate protocol for speaking with these councilors. Is it usually this relaxed?

Sense Motive: 36 (Take10)

Perception: 35 (Take10)


The High Lord Mayor. Co-DM SteveK 
Wednesday January 25th, 2023 2:01:27 AM

Some of the Tide think the setting is off and ask for bonafides. Luomi-Juova growls in affront, and Pipsewah huffs in indignation. But Mittani sits calmly and Jamusen actually straightens and gives a second appraising and approving look at the heroes. Ableard finds a halfling-sized pillow and sighs into it as if expecting nothing else.

Sturevent chuckles. ”By all means. Use your Gem of Seeing. Paladin of Domi, please Detect Evil as well. And you may let us cast similar spells to verify you are who YOU say you are as well.”

“This is an ante chamber. We prefer doing the haggling with adventurers away from public eyes. I assure you, once that is complete, I plan on moving this to the main court and properly, publicly praise your deeds. “


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Wednesday January 25th, 2023 11:55:39 AM

Danko snickers a bit at the conversation and waits.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Wednesday January 25th, 2023 2:25:07 PM

Desdichado figures that this group is used to dealing with adventurers.

"By your leave, councilmen," he says and spends a few moments Detecting Evil on everyone around the room. Assuming nothing flags as evil, he thanks them and returns to the Mayor's earlier question.

"We've been tracking them for quite a while now, although it's difficult to say when we first encountered them. We began this hunt in earnest after we discovered they'd infiltrated the WLA in Dirt City. From that point, we've been attempting to shut down any activities we discovered - the "farms", mining operations, and so on. That eventually lead us to their base of operations here."

"It seems like you've known about this group as well. I'm curious to know how YOU discovered their activities and what actions have been taken. They may be gone for now, but we're certainly marked based on the Maharaja's final words to us."

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Wednesday January 25th, 2023 6:09:26 PM

"Which was once we're dead, they're coming back," Hmerrin adds.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday January 25th, 2023 6:23:43 PM

I'm sure they are making preparations for that time, but we can also. We can help the various organizations who are in a position to do so, prepare to be vigilant for the Rakshasa's return after we are gone.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Wednesday January 25th, 2023 7:01:19 PM

Gaffer realises he may be alone in trusting that the Rakshasa will stay gone until the Tide pass, but opts not to add that to the conversation.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 25th, 2023 7:13:00 PM

Nira uses the Gem of Seeing and then hands it to Jamusen to use to verify the party.

"Whoever it was that was using the rakshasa is obviously very powerful" She explains the portal and the way that Golden Eyes died. She's hopeful that Jamusen might be able to shed more light on it.

She shares Gaffer's unspoken concerns.

"I'm also not entirely convinced that whoever it was can be trusted. Anyone evil enough to use and control the rakshasa like that would probably have no issue breaking their word - or just keep sending people to try and kill us. As my friend Ramirez says, we should anticipate the return of the rakshasa"

The High Lord Mayor. Co-DM SteveK 
Thursday January 26th, 2023 2:05:38 AM

The Tide use their Gem of Seeing and Detect Evil. Mittani casts Detect Good Jamusen examines then uses the Gem of Seeing before handing it back to Nira. All is as it should be, mostly. Nira telepathically informs the others that the Lord Mayor is a shapeshifter!

Sturevant is a Gold Dragon!

The Lord Mayor nods and winks at The Tide. ”So now you are among the few privledged who who what I truly am. From WLA reports and what Ableard has told us, we are trusting you with this secret.”

….

There is as much pause as the heroes need to digest this little piece of information before Pipsewah continues the conversation with a small smile. ”How we found out was by you, actually, reporting to the WLA on what was happening. The WLA is apolitical, but we like to keep abreast on what they do. And it is amazing the things our clerks overhear as adventurers chatter in the Catacombs!”

Mittani continues, ”And when Ableard started acting more interested in details, we knew we had a Rakshasa among us. But what did he want?”

Ableard snorts as if waking from a nap. ”Eh, what?”, then settles again. Luomi-Juova snorts in amusement. ”Keep your friends close and your enemies closer. We knew of the spy and could learn as much from him as he from us.”

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday January 26th, 2023 6:42:56 AM

Danko takes a knee.

in Draconic

" Heil great one! I Danko Pureheart, grand son of the great and mighty Keven'Dhar Reeljoi bid you greeting. "

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Thursday January 26th, 2023 5:31:48 PM

Desdichado pauses for a bit to take in that Sturevant is a Gold Dragon.

"Well, we're glad to have been of service. Any thoughts on what we should do next?"

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Thursday January 26th, 2023 6:30:55 PM

Hmerrin lets Dez's question hang out there, as he's much too busy absorbing the gold dragon nugget to do much more than stand there, open mouthed.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday January 26th, 2023 7:11:47 PM

Nira is quite stunned for a moment. "Gold dragon? Wasn't expecting that!" "That's... quite a secret. It's safe with us"

She doesn't have the same reverence as Danko, but seeing his reaction leaves her wondering whether she should behave similarly. Nira stays standing for now but waits to see Sturevant's response.

She's not sure she understands the mention of Abelard. Was Mittani saying that Ableard is a rak spy? Or is it some kind of joke? Or has she just misread the situation? It's been a long day, and even with the brief rest she's still kind of exhausted and her brain addled.

"It sounds like you have a very good information network established"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday January 26th, 2023 7:40:17 PM

Thank you, for your trust in us. I don't think anyone would object if I said we trust you as well.

So we appear to be in a position to help each other. Where do we go from here?


The High Lord Mayor. Co-DM SteveK 
Friday January 27th, 2023 2:44:31 AM

Sturevant acknowledges Danko with a nod and then a wave to get up, responding in Draconic. Highlight to display spoiler: {”Hail, little one. The progeny of Keven'Dhar Reeljoi does them proud. Yet list! I would keep thy actions and tongue still on this knowledge. Harken to my words!” }

Mittani with help from Jamusen clarifies Ableard’s status. The Council knew he had been replaced by a Rakshasa with Alter Self, and knew from hints that the real Ableard must still be alive. So they played the game of spies, cat-and-mouse, to glean more information on the plans of the Rakshasa and the whereabouts of the real Ableard. From what The Tide learned and Real-Ableard confirmed, it was Gilramirsch who had been impersonating the Councilor for more than a year.

”Why did you not inform us that you were aware of security issues in our city?” Before any ‘what do we do next’ questions, Pipsewah want to know! Jamusen and Mittani roll their eyes, but Luomi-Juova is interested. It is Ableard who is ‘abruptly’ awake and answers. ”Get the wool out of your ears, boy! They didn’t know who to trust! They knew high rankers of Dirt City and Emerald Kingdom were actually Rakshasa. They had to assume the same in Plateau City. Alemi’s Hands! And we know they were right!! So quit yer bellyaching!”

Pipsewah seems offended but Luomi-Juova laughs out loud. Mittani soothes ruffled feathers. Desdichado and Nira can automatically sense that the personalities in this room have been working together for a long time.

The Lord Mayor gets the conversation back on track. ”What to do next? I believe we in this room need to gather our resources and find where this pocket plane full of Rakshasa is. And after that, we send you to that plane to kill the Maharaja.”

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Friday January 27th, 2023 1:21:49 PM

Desdichado smiles. "Now THAT sounds like a plan."

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Friday January 27th, 2023 8:24:24 PM

Gaffer is taken aback by the sudden suggestion, not quite the relaxation and reward after a job well done he had assumed they were here for.

But if the others are onboard he is too, simply offering.
"I do hope we get a full night's rest before this plan takes place."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday January 27th, 2023 9:33:41 PM

"Hmmm..." Nira considers the plan. It raises a number of questions. She spells them out.

"First, whoever - or whatever - this Maharaja is, they had great power to affect things on our plane from their own, and had magical abilities greater than others I've seen. How would we defeat them on their own plane where I can only assume they'd be even stronger? Let's not forget they had a Titzimitl as a pet"

"Second, we don't know how many rakshasa would be waiting for us on that other plane. If we do plan to attack, would it be more prudent to send a larger force than just us?"

"Third, do we want to provoke a fight with the Maharaja now? Should we instead take this opportunity to deal with other threats while the rakshasa are kept at bay?"

"Fourth, what sort of resources are you talking about and are there any ideas on how we find the plane? Once found, we then need to work out a way to get there AND back again"

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Saturday January 28th, 2023 8:23:30 AM

Danko rises and nods at the gold dragon's comments.

After hearing the discussions...

" I'd say many nights' rest and a refurbishing of our gear. "

" Sounds like I'll be changing my profession from gentelman thief to Agent of Good. It'll be a short life but what they heck... shenanigans awaits "



Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Saturday January 28th, 2023 11:05:41 AM

Hmerrin stays quiet while his friends ask their questions. He's fairly certain all that research and recon will take time and hopes that will be the answer.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Saturday January 28th, 2023 5:40:16 PM

Well, I still think they would get tired of waiting and come after us anyway, so I think it is the best course of action. What information do we have about their lair?



The High Lord Mayor. Co-DM SteveK 
Monday January 30th, 2023 12:03:35 PM

The Tide have differing reactions. Desdichado is all-in. Danko and Gaffer were hoping for at least a night's rest. Hmerrin is anticipating this is a marathon, not a sprint. Nira is more articulate, laying out four distinct points. Ramirez boils all four points into one particular point: what do we know?

In the ensuing discussion, it seems Hmerrin is right: this is going to take at least a few weeks to put together.
1. No one knows where the Rakshasa pocket-plane is or how to access it. It’s going to take research and following leads.
2. No one knows how many Rakshasa are on that pocket-plane. However, good news! After talking over the Tide’s adventures, they know there are other races inhabiting that plane: mercenaries, slaves, even emissaries from other realms. There is an opportunity…
3. How powerful is the Maharaja? Mittani speculates the Titzimitl was an alliance. Jamusen thinks about a magical trap. Both speculate it is to be too many more.
4. Luomi-Juova thinks attacking now is perfect. The Rakshasa have proven to be overconfident: setting up their manipulation, but not that Good Guys can be ruthless too.

The Lord Mayor lets everyone talk, expertly bringing out points and cajoling others to provide input like a master conductor. Sturevant then sums the discussion up. ”It may take a while, but lets see what we can find out to make a more specific plan. We will keep in touch. Is there anything else to discuss before we meet the public?”

It is Ableard who speaks up again. ”About the ‘Guild Company Limited’ ownership, yes. It seems the lawyers believe the trusts, and holdings, and corporations are quite thoroughly muddled. It will take quite some time to unravel everything: decades even. But I have got the Lord Mayor to agree to use the privy purse and exchange your piece of ownership for 50,000gp each. We get the headache and a near-certain profit in about 20 years, and you get immediate cash to buy your adventuring goodies. Deal?”
……………..

OOC: Players have a choice to get 50,000gp cash to spend in the Catacombs, or to add to your PCs Sheet under Equipment the line “Fate Item: Guild Company Limited Ownership Scrolls; 70,000gp” and it will count against WBL.

OOC: If there are no other points to bring up, tomorrow’s post will move to the Great Hall.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Monday January 30th, 2023 3:13:17 PM

"Oh, I'll sell my share. No problem," Hmerrin answers.

Thinking about the Maharaja some, he says.
"So, I assume you'll contact us in Dirt City when you've figured out this pocket plane?"

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Monday January 30th, 2023 6:26:01 PM

ooc > Posted to all DMs by mistake. My sincere apolagies

" I'll take the 50 now as well. "

ooc> Is this in addition to the loot we have gathered during this adventure? I think we lost track of what we were able to accumulate?



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 30th, 2023 6:27:16 PM

Nira isn't sure if she's ready to accept responsibility for the management of a company. Then again, if she'd been part owner of one before getting stuck in the time bubble, imagine what 200 years of profits and interest would have worked out to be.

She tries to get a sense of what Ableard and the Lord Mayor think of the situation. Nira has a gut-feel it may be worth more than 50k. She speaks to the others telepathically.

"If anyone is interested in selling their share, it may be worth trying to negotiate for a better deal. I've a suspicion it may be worth more than the 50k they're offering"

------------
Sense Motive: 36 (Take10)

To DMs: Highlight to display spoiler: {How much other loot did we score in this module?}


Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Monday January 30th, 2023 7:16:02 PM

Gaffer wouldn't mind waiting a few years to see the benefits of the property, except they're off to fight Rakshasa in an unknown plane soon. He's still tempted to ask to retain a small share, but thinks better of it.

Nira seems poised to bargain and he's happy to ride the coattails if the succeeds, but either way he'll sell his shares with the others.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Monday January 30th, 2023 7:22:01 PM

Desdichado thinks he'd like to keep the shares. It's his merchant family background, he knows the value of a long term investment.

"I'll keep mine and set it up in trust with the Church of Domi who can have it if anything should happen to me."

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday January 30th, 2023 8:57:18 PM

Ramirez will sell his shares. But he does want to know that the gnomes will be informed they are no longer slaves of the rakshasa.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday January 31st, 2023 1:40:30 AM

Nira will likely retain her share of the company, but wants to make sure the deal is fair for all (especially the party!). She's also not sure how things would work if half the party sold their shares but others kept them. Would the party still have control over the company?

The High Lord Mayor. Co-DM SteveK 
Tuesday January 31st, 2023 5:09:00 AM

Hmerrin, Danko, and Ramirez sell for 50,000 gold. Lord Mayor Sturavent assures Ramirez. ”Our first order of business is dispatching our ambassadors to track down all slavery and trafficking schemes and putting an end to them. I’m sending Luomi-Juova to Emerald City today. ”

Desdichado keeps his share. (ooc: note, Dez will be permanently 70,000 less gold than WBL until retirement.)

Nira wants to negotiate, and Gaffer follows her lead. But Ableard shakes his head. ”Already said we are pretty sure its worth more than we are offering… in about 20 years. Our lawyers tell us this is a fair balance of cost and price. There’s no pressure, but Plateau City isn’t haggling. You get 50K now or keep your share.”
(ooc: DM is gonna move on from this next post. The choice is 50K spending gold for the WBL or 70K permanent debt on WBL that the PC will never be able to spend until retired.)
………………

The talk about loot makes the heroes think of the gems and stuff they scooped into haversacks, pockets, and other magical and non-magical containers. While they haven’t appraised their gains yet (ooc: the heroes don’t know), a quick recount goes something like:
- Pockets O Gems and Stuff – unknown
- Carpet of Flying 10x10, = 60,000gp
- Bastard Sword +1 Brilliant Energy, = 32,000gp
- Great Club +5, = 32,000gp
- Great Flail+3 Unholy, = 32,000gp
- Halbred+1 Dancing, = 32,000gp
- ring of spell turning, = 100,000gp
- diamond dust, = 6,000 gp (non-magical)
TOTAL 294,000 + unknown

IF ALL MAGIC SOLD – (288K/2 = 144K + 6K = 150K/6 heroes) = 25,000gp + Unknown per Hero
……………..

Hmerrin wants to set up a communications coordination for contact in Dirt City. Jamusen responds somewhat coldly. ”We? We will look, but you need to look for leads too. And the Star Mages, and the WLA, and the Sages Guild. A very real threat of the Wold becoming a Rakshasa slave-world who would even skew the gods isn’t something to ‘pass off’ as someone else’s problem.”

Mittani counters. ”I do not believe that was what the Hmanas was saying, Jaret. I think he just wants to know if he can go home tomorrow.”

Sturevant nods. ”Yes, we will pass messages to you in Dirt City. And now that business is done, let’s get about to announcements and celebrations.”

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Tuesday January 31st, 2023 4:51:22 PM

Danko rubs his hands together and the thought of gold and buying new toys.

If it's going to be a short life, may as well be a fun one,

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Tuesday January 31st, 2023 6:06:14 PM

Hmerrin returns Jamusen's stare.
"I was just beginning to like you," he replies icily.

The gold dragon cuts through, and the young fighter immediately defers.
"Yes, sir."

Hmerrin follows/goes wherever Sturevant indicates.


Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday January 31st, 2023 6:36:03 PM

Gaffer sighs, lots of discussion piled on top of a long day.

"I'll sell my shares too then, but I'd prefer to play the part of an unspeaking pet for the next part for the 'celebrations' if you don't mind."

If there's no objection, he will transform into a familiar looking black cat before facing the public. If it is decided he must represent himself to the public, he'll grudgingly follow along.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday January 31st, 2023 7:13:47 PM

Ramirez realizes that aside from a few quick bites, the team hasn't eaten a good meal recently, and suddenly a celebration sounds pretty good.

He thinks about attire, and decides to color his cloak a brilliant shade of yellow and gold to honor the dragon.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Tuesday January 31st, 2023 10:01:42 PM

Desdichado is interested in seeing what this celebration will be like. Is the rakshasa threat about to become public knowledge?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday February 1st, 2023 6:03:04 AM

Nira still isn't quite sure what to do about ownership of the company and decides to sleep on it.

A celebration of sorts certainly sounds good.

Rejoice! Co-DM SteveK 
Wednesday February 1st, 2023 8:58:56 AM

The Lord Mayor precedes the Tide and followed by the Councilors to move a couple rooms over to the Mayor’s Court. This is more like it! Tall columns of a pale gray hold a cedar roof 40 feet up. Candelabra each blaze with Daylight spells, as the stone floor holds a mosaic of the entire Wold. Couriers, petitioners, and functionaries of all races and cuts of clothing half-fill the enormous chamber as the procession walks a lane held open by satin ropes. At the far end is a low dias with one chair, sturdy and expensive but not really ornate. Sturevant steps up and turning, sits, with The Tide and the Councilors arrayed closest.

”Rejoice!”. Sturevant’s voice is a clarion call through the hall. ”A great evil to our city, to our nation, and verily unto all free people’s of New Elenna have been vanquished by the valor of these heroes, The Tide of Dirt City!”. A cacophony ensues.

Eventually it dies down, and Sturevent calls for a bard to recount the adventures of The Tide and the Washing of the Rakshasa. It is a great tale! It isn’t to long, and quite enjoyable, describing the actions in and around Dirt City, and then Emerald Kingdom, and finally the recent cleansing in Plateau City. It does leave out some specifics, avoiding the worst Rakshasa abuses, and hero deaths and secret meetings and agreements. But it gives all the listeners the feeling of how evil the Rakshasa were and what a great thing The Tide have done. The applause is even louder.

”And let the word spread through the land! These are Our Heroes: The Tide!!

Hmerrin!

Gaffer!

Desdichado!

Nira!

Danko!

Ramierez!




Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Wednesday February 1st, 2023 4:59:51 PM

Desdichado mentally projects to the others It's nice to be somewhere where people are glad to see us for a change.

He does his best to look heroic for the people. He wonders how this might make things easier (or more difficult) for their upcoming work in rooting out rakshasa's home.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Wednesday February 1st, 2023 7:36:38 PM

{Yeah,} Hmerrin agrees. {I could get used to this.}

The young fighter smiles and waves, and smiles and waves some more.

At some point, hopefully, he can get to the buffet, 'cause he is pretty rumbly in the tumbly.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Wednesday February 1st, 2023 7:56:27 PM

"You know, I never asked where 'The Tide' came from as a name?"

Gaffer enjoys hearing the bardic telling on their adventures, and as long as he doesn't focus on the number of people looking at them, (it's altogether too many), this isn't as bad as he thought it would be.


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Wednesday February 1st, 2023 8:44:07 PM

Before being seen in public, Danko activates his hat of disguise and changes his appearance. Not wise for a thief to let so many people what he really looks like.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday February 1st, 2023 9:43:39 PM

Recognition is nice. Ramirez enjoys the moment.

And when the moment is done, it will be back to work for the Tide, to maybe bring an even longer lasting respite for the Wold from the rakshasa.

And feast! Co-DM SteveK 
Thursday February 2nd, 2023 2:17:07 AM

The applause goes in for a long time, but not forever. When eventually done, tables appear, laden with food, drinks, and the tastiest morsels of the known Wold.

Our heroes may revel and eat and drink for the rest of the day.

They can also talk and coordinate with the powerful of Plateau City.

The choice is up to them!

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday February 2nd, 2023 6:48:38 AM

Following the Kudos and applause Danko rubs his hands together and smiles.

" So, who coming with me for some shenanigans? "



Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday February 2nd, 2023 7:40:56 PM

Gaffer spends the time trying as many different foods as he can, looking for anything and everything that he hasn't tried before.

Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34]  
Thursday February 2nd, 2023 8:22:43 PM

Desdichado decides it's well past time that he made his way to the Temple of Domi. He asks if the High Priest is available to talk, and gives an account of his activities over the past couple of years. He also tells a bit about the City Council's plans and asks what sort of resources the temple might have for the search. He also hands over his share of the mining company to hold in trust.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Thursday February 2nd, 2023 8:41:02 PM

Hmerrin gets food and schmoozes.

If he can find a high level WLA person, he'll pull him aside and give him a brief rundown on the location of the gnome mine, and then works out with Abelard some kind of official 'previous contracts are null and void' thing, and requests some WLA folks deliver the note and free the gnomes.

"Oh," he adds to Abelard. "I don't suppose there's a shorter way to Dirt City than dropping down all those plateaus?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday February 2nd, 2023 10:24:28 PM

Danko, don't get into too much trouble.

Ramirez smiles, this is a happy day, and he enjoys it. After the food is enjoyed(maybe he ate too much!) He walks around with his drink and introduces himself to any officials the group has not yet met.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 2nd, 2023 10:35:58 PM

Nira sticks close to Ram. He knows the town and people better that she does. Every now and then she asks him telepathically "Who's that?" and "Do you know that person?" and "What do you make of that guy?"

Glorious Moments of Time. Co-DM SteveK 
Friday February 3rd, 2023 1:16:22 AM

Food and drink, games and personalities fill the Mayor’s Castle.

Gaffer is able to taste a chocolate truffle from Wedding City, Spirit Woad Beer from Heranmar, roasted Prairie Pig from the Sargrass Plains, and extremely expensive Purple Wine from the Taurus Isles.

Danko is able to find some well-mannered frivolity as games, contests and entertainment abound. There is targets for thrown darts, knives, axes, or even some archery. Drinking games, dice games, and card games. Checkers and schach. Rope walking, arm wrestling, and bobbing for apples. In one room, there is a contest to makes jokes without laughing, in another, a ribald limerick contest.

Desdichado, Hmerrin, Ramirez and Nira use at least some of the time for reports, resources, and messages. During the day, they are able to have private conversations with many people. Many more than they may want, for nearly everyone wants to rub shoulders with The Tide and praise their win against the Rakshasa. Some ask for souvenirs, some ask for favors, and some just be seen with the heroes. The High Priest of Domi and the WLA listen to reports and assure the word will go out for suspicious activity that would indicate Rakshasa, and that high level divination spells will look for answers too.

Ableard assures Hmerrin that Plateau City has removed the ‘no-teleport’ rule, so the heroes can climb down the plateaus or just *pop* home. He also says the Ambassador Luomi-Juova has already left for the mines to work a new non-slavery contract with the gnomes.
”One loose end tied off!”
……..

Eventually, the celebration dies down, revealers leave, and beds are sought. The next day, experts appraise the teams sackfuls of loot, and it comes to 23,000gold for each hero!

It is time to return to Dirt City.

M18: I have a Plan, Attack
Why don't we build a fire sing a few songs


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday February 3rd, 2023 5:55:43 PM

"Well, time to head back to Dirt City I suppose. It will be good to check in on Tide House, but I can't even imagine the mess that I'm sure we're about to enter - with the rakshasa gone the Houses are sure to be in disarray and at each other's throats."

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Friday February 3rd, 2023 7:32:59 PM

"We have to make sure Djali Merrytoes is healed before we go. But does this mean everyone is willing to try tree travel again"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday February 3rd, 2023 8:53:27 PM

Ramirez joins Gaffer in checking in on Djali. It doesn't feel right to leave without checking on her. Join us Nira? Maybe we can meet a few more important officials on the way.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday February 3rd, 2023 9:09:13 PM

The next day Nira is feeling full of energy. They've had a full night of full bellies and uninterrupted sleep. Definitely needed!

She's absolutely in favor of going to see Djali. Nira has learned a new spell and Djali is the first person she wants to try it on.

"I'm ready to leave when you all are"

-------------
OOC: Nira can now cast Regenerate and wants to help Djali get all her digits back

Djali Merrytoes. (Addendum) Co-DM SteveK 
Saturday February 4th, 2023 3:58:42 AM

The Tide want to help Djali get back the toes the Rakshasa slowly bit off of her over the course of her imprisonment. A few days after the celebration, they get their chance. Nira casts regeneration, and the thankful halfling once again has a complete set of toes! She is very thankful and seems to be recovering well.

Ooc: I’m now considering using Djali Merrytoes as my personality whenever I help out in the Catacombs. She was just a footnote in the last module, but the team really brought out her story!

Ooc: Turning the DM chair over to DanK. Looking forward to watching excitement and challenges!

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Saturday February 4th, 2023 3:22:37 PM

"Yep," Hmerrin answers Nira.
"Time to head back to the house."

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Saturday February 4th, 2023 8:02:35 PM

On the way back from Djali's, Gaffer takes another trip to the catacombs for a few needed items and then is ready to set off.

If the party consents, he'll find an appropriate tree for Transport Via Plants and have them all back in Dirt City in no time at all.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Sunday February 5th, 2023 6:47:48 PM

Danko also goes to the Catacombs with Gaffer and will consent to the travelling via the plant express.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday February 6th, 2023 5:23:02 PM

Since last time they travelled via plants nothing bad happened, he's okay to travel back to Dirt City that way as well.

Home Again DM Dan K 
Monday February 6th, 2023 6:15:33 PM

Several of the Tide have the urge to hit the actual Catacombs again while in Plateau City while the rest simply teleport home. Transport via Plants brings those who stay the few extra hours shortly and soon enough the entire party is at Tide House.
the time is early afternoon and Jasper greets the returning heroes with news that all is quite in order and as it should be since the party's departure

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday February 6th, 2023 8:03:03 PM

Ramirez is relieved to find no disasters waiting at home. This place hasn't been 'home' very long for the Bard, but he still feels a connection to it.

Jasper, do we need any supplies for around here?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday February 6th, 2023 11:45:14 PM

Nira is a little sad to be leaving Plateau City so soon. They just visited a magnificent library and she didn't get to borrow even one book! Oh well, she knows where it is now. Perhaps there will be time to visit in the future?

She starts preparing a list of things to buy from the Catacombs.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday February 7th, 2023 5:25:55 AM

Gaffer is feeling well rested now and happy to be back, wasting little time in turning into a hawk and flying over the city to stretch his wings and see what's changed.

He has little planned for the rest of the day beyond checking the rooftop gardens and replanting it with new seeds, and enjoying some of Tombo's food if he can.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Tuesday February 7th, 2023 6:45:47 AM

The newly equiped Danko takes some times doing his favorite activity, looking for shenanigans in the local drinking and gambling establishments



Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Tuesday February 7th, 2023 8:05:09 AM

Hmerrin tries to settle in, but finds himself making the rounds of their little neutral zone and checking in with local merchants.

He's also on the lookout for that Darmious Foxx fellow. The Tide are obviously back, so it seems likely the Prince's liason will show up at some point.

Home Again DM Dan K 
Tuesday February 7th, 2023 4:45:30 PM

Tide House is in good shape, as the heroes left it and all residents and business in the surround are doing as well as they ever have. Nothing other than standard issues and nothing worthy of the attention of the foremost adventuring heroes of the Wold.
Gaffer takes to the skies and gives the overall city a tour. Rebuilding still continues from the great quake several years ago and Gaffer can spot where funds may have dried up mid reconstruction. People are about, House colors can be seen scattered amongst various areas and in the House quarters, to Gaffer, things appear 'normal' Late Afternoon and Gaffer isi attending the rooftop gardens anticipating a meal from Tombos
Hmerrin makes the circuit on the ground about Tide House and encounters waves, smiles and a generally happy populace to see the young hero about the street. he also encounters multiple autograph seekers and more than a few merchants with various petty complaints ranging from pick pockets, to shoplifters and accusations of short selling to ruin a business. All in all precisely what one would expect in Dirt City
Danko can find drinking and gambling easily enough and finds himself able to out do about any at any establishment.

Rumors and stories come to any out and about and all sound like the Dirt City of old, there is no mention of Rakshasa, or body snatchers or disruptions of the various houses and no talk of powers at play

Dinner at Tombos finds the place well attended, but not crowded. At least until word gets out that The Tide is there, at which time lines start forming.

Everything seems quite in place. Over the next few weeks, the party is on their own to begin investigating a way to get to the Maharaja and the home of the Rakshasa

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday February 7th, 2023 5:50:56 PM

"It's quiet. Too quiet, for Dirt City," announces Desdichado one afternoon when everyone is in Tide House. "It's strange that there aren't any rumors about House movement. Maybe they don't trust that the rakshasa are really gone for now."

Assuming that Three Bits is still in hiding (or even alive, hopefully) Desdichado wonders aloud if there's another information broker who might be available to get a lead.

In the meantime, old habits come back quickly. He takes up his old patrols and sometimes heads over to the Temple of Wardd to do some healing.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday February 7th, 2023 6:41:07 PM

Well, things are quiet around here. What is our next step in the investigation?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday February 7th, 2023 7:45:41 PM

"I was thinking. Perhaps we should see if was can find an Eye of Gargul and ask them to commune or cast a divination with Him? Remember how Gilramirsch's 'soul' escaped through that portal? I'm thinking that Lord Gargul might not have taken too kindly to it escaping rather than facing His judgement. Perhaps we could ask 'how do we get to the rakshasa home plane'? Failing that, we could try asking Wardd. He might have come across some information by chance".

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday February 7th, 2023 8:50:32 PM

"We should also try a Discern Location spell on Gilramirsch" she adds "The Maharaja might have some protections in place, but perhaps his minions don't"

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday February 7th, 2023 11:50:09 PM

Nora's suggestions sound very promising, his own magic doesn't provide much help there.though and he offers a mundane route they could try.

"We could ask the WLA to put word out for any information from those captured or enslaved by the Rakshasa. Someone might have seen or heard something about the Maharaja that could be of use."

He also asks the others if they would be comfortable with adding a handful of guards to the Tide House. A cohort of shambling mounds to be specific. They can remain active for seven months and some precautions seem sensible before they antagonise the Rakshasa once again.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Wednesday February 8th, 2023 4:36:01 PM

Danko, back from whatever shenanigans he could find, and none worst for wear for it, listens a lot but offers little.



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+13=17 ;
Wednesday February 8th, 2023 4:43:21 PM

(Know. Religion: 17)

"I'm not sure if the rakshasa's souls even work the same way as everyone else's," says Desdichado. "I remember when Sarge tried to use Speak with Dead to talk with one she couldn't. It had something to do with how their souls are bound to the Wold or something like that."

Planning next steps DM Dan K 
Wednesday February 8th, 2023 5:55:02 PM

Dirt City is far from quiet, there is just nothing unusual going on. Back Alley deals and back alley betrayals and blatant out out in the open killings are still the rule in the city of thieves, pirates and black marketeers. The blocks around Tide House are considered under The Tide and when one of the most famous of the city is about, those with darker dealings are scarce indeed.

The group goes over multiple thoughts and possibilities of what and or how to begin their own investigations.
Rakshasa are immortal beings that over time evolve into higher more powerful versions of themselves. Death 'resets' their spirits if they can return 'home' From The Tides encounters you know that returning home is not a sure thing.

Suggestions:
Find an Eye of Gargul and ask them to commune or cast a divination with Gargul
Cast Discern Location on some Rakshasa you have seen or have items belonging to them
Ask the WLA to put word out for any information from those captured or enslaved by the Rakshasa
Ask Warrd for assistance in some way.

The temple of Warrd and the WLA are local and relatively easy to access, Finding an Eye of Gargul might pose a bit more challenging


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday February 8th, 2023 8:16:07 PM

I like trying multiple things all at once. Better chance of results that way. What about consulting with some experts on planar knowledge? Or maybe just spending some time at that fancy library to learn more about their home planes.

We also should consider if we push in certain directions for information, it may get back to them. They do seem pretty adept at information gathering themselves.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Wednesday February 8th, 2023 11:06:17 PM

"So a few days in Dirt City to cast spells and speak to the people we can here. Then a trip back to Plateau City to user their library, speak to the council who should be looking into this as well, and see where that gets us. Then find the right people to fill in the gaps?"

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+1=7 ;
Thursday February 9th, 2023 12:01:50 PM

"I'm going to hang out a bit for Darmious Foxx. Surely The Prince will be sending him round sooner or later to ask what we're up to. I'll let him know the immediate rakasha threat is gone, but we're investigating how to get to their home plane and deal with the maharaja.

Maybe all those sneaky info gatherers can latch onto something.

Though I do think I'll leave out the 'as long as we're alive part'. Don't need Houses knowing about that."

The fighter also tries to recall any instances where they saw Golden Eyes and the portal/vision might still exist.
[Int roll 7]

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127  d20+19=32 ; d20+21=35 ;
Thursday February 9th, 2023 4:54:01 PM

" Sneaky info gatherer? Is that what you need?? You should have said so before! "

And with a wave of his hat

" Back to the taverns I go! Shenanigans awaits! "

And with that Danko returns to the dens of iniquity to do some information gathering

------------
Perception 32
Diplomacy 35

Haystacks and wooden pins DM Dan K 
Thursday February 9th, 2023 5:38:21 PM

The group spends a few more weeks in Dirt City. While Darmious Foxx never turns up, a rather plain letter does. it simply states [/i]'Our interests still align and the matter is being investigated by all concerned parties -Foxx[/i]
Danko puts his ear to the street, but the shapeshifting Rakshasa are not on anyone's mind or radar. Thanks to Danko's efforts though, an independent Information Broker is acquired and Three Bits is a confirmed casualty in the rakshasa war. The Broker goes by the name Hall and from the weeks Danko spent tracking him down, he might be one of the last ones not tied to a House or to Crescent Moon Trading.
Hall is on retainer at 200 gp a month and while he is certain there is no information to be found in Dirt City, Hall has contacts through many caravans, travelling merchants and bards and so with a smile, he believes he is quite worth it

Nira ends up in Plateau City over the next few months trying to track down something, anything. the Rakshasa were here for over 200 years and apparently this is not the first time they have come to the Wold. The leads are plentiful, to say the least, they are Wold-wide and many offer a high level of danger

The WLA sends word that all outposts are being briefed and possible information sources are being investigated by the league and if they hit something the members feel is promising and they cannot handle. The Tide will be contacted

And the hunt is on in earnest and 3 months later The Tide heads out to track down the first hot clue.
A book, The Book of Clyous from where a bardic account of a rift in the air to a pristine jungle came. The book hopefully has more. Last known aboard Duke Vesprit's ship and lost in The Middle Sea on Shipwreck Shoals

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday February 9th, 2023 6:37:35 PM

The leads that Nira found is the most interesting to Desdichado. If this wasn't the first time they'd come to the Wold, what made them leave before? If Nira has any ways to get information on that it might be a clue to how to get rid of them again - permanently this time.

In the meantime, he figures they should all get their gear together to find this lost ship.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday February 9th, 2023 8:23:38 PM

Sounds like some swimming may be in order. Do we have some spells or items that could help in searching that area?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 9th, 2023 9:51:28 PM

Nira's glad she got to return to the library of Plateau City. She was always going to, but it's nice to have a purpose rather than just for fun. And now they get to hunt for a book? This is the sort of adventure she can really get into.

"There are a few spells we could try" she responds to Ramirez "A Locate Object spell won't work as we need to have seen the book before. We could try some other divinations though"

Nira still wants to find an Eye of Gargul and ask them to cast a divination spell or two. She also wants to try a Discern Location spell on Gilramirsch. If he was important enough to save then he's probably still alive somewhere

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  d4+2=6 ;
Thursday February 9th, 2023 10:10:01 PM

Gaffer takes time over the weeks to imbue a new spellstaff, and he casts Shambler to bring forth 6 Shambling Mounds to guard the Tide House and it's occupants while the Tide are away. Having them stand as if plants on the rooftop garden, or within the corners of the courtyard.

"I can cover Water Breathing, and a number of Freedom of Movement spells to help with fighting if that's needed. My options for tracking down a book though are limited. Oh! I can also turn us all into Giant Squid, they are exceptionally fast swimmers, when moving backwards."

If they know where the ship left and was heading, Gaffer would try to plot a likely course for it though the Shipwreck Shoals, as well as getting familiar with the area and what dangers are commonly faced there. It sounds like travelling by ship may not be the best idea.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Friday February 10th, 2023 11:38:37 AM

Danko thinks out loud.
“ there’s likely some magical items that would help with the underwater issues. I’m thinking another trip
to the Catacombs is in order. “

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Friday February 10th, 2023 11:38:57 AM

Danko thinks out loud.
“ there’s likely some magical items that would help with the underwater issues. I’m thinking another trip
to the Catacombs is in order. “

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Friday February 10th, 2023 2:07:27 PM

"A book underwater?" Hmerrin asks, uncertainly. "Seems like a bad combination."

"But a lead is a lead.
Catacombs trip sounds like a good idea. Get me a cloak and maybe a back-up potion or three."

The fighter ducks out for the local Catacombs entrance.

When he comes back, he asks
"Anyone know where Shipwreck Shoals is?"


First of Many DM Dan K 
Saturday February 11th, 2023 4:25:23 PM

The plans and prepares to head to the Middle Sea and Shipwreck Shoals. Several head to the Catacombs to purchase a few specific 'Not a fan of drowning' items.
Gaffer has magic to spare that will also make the journey and environment easier to handle. Shipwreck shoals is a pretty large area though, and some divinations are cast and research done to narrow it down.

Within a few days, all preparations are complete, including a group of Shambling Mounds that now pose as various swaths of vegetation courtesy of Gaffer.

With that the group is off and for the next several months they scour and search and occasionally find themselves in hostile encounters in and about Shipwreck shoals. the book turns out to have nothing that points to rakshasa and their home.

And so it goes for the next 5 years.....

Chasing down clues, hidden caches, the secrets of tombs and ancient ruins only to meet dead end after dead end. The Rakashsa, when they first come, seem to be more secretive and crafty than the greatest of the noble race secret guilds and societies

The tomb and library of Darius Palmyth, a legendary wizard of Transmutation and Polymorph, looted and emptied long ago.
The scrolls of Rakyllis, fake. A lure set by a lich to kill and rob would be adventurers.
The Demi-plane of Ralvlid, while fascinating, contained no information on the Rakashasa.
A cult of Shape shifters near Cthonia, Arenea spiders. evil to be sure, but with no connection.
The Body Stealers on Trash Level of Floating City, merely dopplegangers.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday February 11th, 2023 9:32:03 PM

DM...Highlight to display spoiler: {Can you please let me know the results of both the divination to Gargul - "how do we get to the rakshasa home plane?" - as well as the Discern Location spell cast on Gilramirsch? Thanks}

Discern Location fails
Divination spells ;- Highlight to display spoiler: {'This is unknown'}

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Monday February 13th, 2023 6:32:46 AM

Gaffer crashes down into an armchair at Tide House, feeling more worn down with every trip but it hasn't shaken his enthusiasm for the adventure.

No leads on Rakshasa also means hopefully no Rakshasa on this plane. He's quietely convinced it's their groups continued vigilance that is keeping the Raks to their word, but that isn't a solution that will last forever.

It's a good time to check in with everyone. "I was wondering, should we be trying to bait the Rakshasa into action instead of hunting them down? A convincing act that our guard is down and search is finished, just for long enough to have them come back to our plane?"

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Monday February 13th, 2023 7:05:35 AM

Danko reflects on the five years that have past.
If he started out as a hired gun... well.. not he was part of a family....

" The Raks vowed to do us no harm while we live... why would baiting them work? Now, I'm not a religious man... but maybe we need to commune with one of the greater gods.. or their minions... for information? Maybe finding a head cleric of one of the greater gods...maybe they could assist us? "

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Monday February 13th, 2023 1:02:01 PM

Hmerrin puts his feet up and knocks back a cold one.

"Well, we're seeing the Wold, if nothing else," he offers.

The man takes another drink, and considers Gaffer's idea.

"Search by not searching? I'd be easier, I give you that.
But, even if that works, how does it get us closer to the Maharaja?
He won't be coming."

Setting the empty mug down, he continues,
"Still, might not be a bad idea to diversify, get into some different adventures while keeping an ear to the ground."

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday February 13th, 2023 2:59:51 PM

The five years seem to go by in a moment to Desdichado. Having done so many searches and found nothing he thinks it's time to look into other adventures before this becomes an obsession.

"I find that when you stop looking for something it ends up coming across your path sooner or later."

The Fantastic Mr. Fox DM Dan K 
Monday February 13th, 2023 6:00:46 PM

Five years of dead ends on the rakshasa front leave a bad taste in ones mouth. The chases were not all unproductive though. One less lich, a vampire, several demons and a sahauguin community now much more respectful of their sea elf neighbors all came as a result.

Still, the goal remains elusive and the Tide are in the common room, enjoying a fire and after dinner drinks. Could the Rakshsa somehow be baited into breaking their own contract? Divinations, thus far have revealed little to no information on the plane of original of these Rakshasa. The gods are not all knowing after all. It is during these ruminations this night when Jasper enters the common room.
. ”Excuse me, sirs and ma’am, but that visitor just showed up in our Parlor again, and is asking for you. You remember one Darmious Foxx I believe”

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday February 13th, 2023 6:05:31 PM

Nira looks to the others. It's not a name she recognises. She waits to see what their reactions are - is this a good visitor? If the others start to prepare for a fight then she'll do the same.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday February 13th, 2023 6:34:40 PM

"'Bout time the Prince sent one of his associates to us" mutters Desdichado when Jasper mentions Darmious's name.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday February 13th, 2023 8:00:40 PM

Well, I believe we have kinda been expecting him. Show him in? Ramirez' cloak fades into a shade of muted blue. Is it his mood or just a whim?

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Monday February 13th, 2023 8:09:55 PM

Danko stands in the corner, flipping his new cubs between his fingers.
He listens and waits

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday February 14th, 2023 8:06:03 AM

Gaffer refills his glass and waits for their guest to enter.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Tuesday February 14th, 2023 2:34:45 PM

Hmerrin rolls his eyes.
The Prince had been doing such a nice job of leaving them alone.

Only a small part of him holds out hope that Foxx might provide a real break in their search.

He raises his free hand and rolls his hand in a 'Bring him in' gesture, and waits.

The Fantastic Mr. Fox You're Welcome DM Dan K 
Tuesday February 14th, 2023 3:39:45 PM

Jasper nods and exits as the party refills drinks and mentally prepares themselves. Jasper reappears with Darmious Foxx, who nods to the party as he enters the room.

"We are all acquainted and so I can simply get the point."

Darmious appears precisely as he did in every other encounter with the group. His moves are graceful, purposeful and carry a cat-like quality. His clothes are non descript and he could easily be forgotten by any who seem him.

"The Prince and the great Houses of Dirt City have located and verified a human wizard, the former Atharges Hahn, who was last known to live in the seclusive and private lands of Fargunia. What brought him to light was a book written by an apprentice of his, the former Terym Kort, which contained a number of references to strange alien creatures and otherworldly beings. It was also written is a very similar language style as how some of the recently 'freed' captives of the Rakshasa talk. Given his Fargunia ties, he seems to have risen in power and wealth at a fantastic rate which would indicate assistance. Given the environment of Fargunia it is hopeful that all he had and recorded could very well be undisturbed and contain the additional information we require. Atharges was supposed to have lived outside of Ham City about 200 years ago."

Darmious pauses and then finishes "I trust you can take it from here then. Good hunting."

Darmious makes to leave.

Sense Motive DC 25 or Detect Lie Highlight to display spoiler: { Darmious believes he is not lying and feels he is sincere }
Detect Evil Highlight to display spoiler: { Darmious doesn’t detect as evil }
Detect Magic Highlight to display spoiler: { Darmious has no magic auras or equipment }
True Seeing Highlight to display spoiler: { Darmious is as he appears }
Perception DC 25 Highlight to display spoiler: { he has a mark on two fingers where there has recently been a ring, and his left ear is pierced but no earring. He moves like a rogue. }

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+17=20 ; d20+20=26 ;
Tuesday February 14th, 2023 7:42:44 PM

perception = 20, sense motive = 26

Ramirez relays the information from the sense motive check to the group over their mindlink.

Well thank you Darmious, straight to the point as always. Does anyone have any questions for him?

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday February 14th, 2023 11:13:16 PM

Desdichado is thankful for the information, but tries not to let it show. He nods appreciation to Darmious as he leaves. "He really is a fox, but as long as our interests are aligned I figure we can trust him. We could last time, anyway."

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+20=26 ;
Wednesday February 15th, 2023 12:41:56 PM

[Sense Motive:autofail, Perception 26]

Hmerrin responds to Ramirez' sending with his own, relaying the information from the Perception check.

But, that's not what perks his interest.

"Hold on," he replies to Foxx. "Can we go back to 'Given the environment of Fargunia'?
I'm not familiar with Fargunia. What're we walking into?"

The Fantastic Mr. Fox You're Welcome DM Dan K 
Wednesday February 15th, 2023 4:53:16 PM

Post will be a little later tonight

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127  d20+3=13 ; d20+19=22 ;
Wednesday February 15th, 2023 5:08:29 PM

" Yeah, what Hemey asked. "

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Wednesday February 15th, 2023 5:16:25 PM

[Perception: Autopass] Not the first time Gaffer has noted the missing rings. He really is curious what they would find if they tailed Foxx some time.

He waits to hear more about Fargunia, and plans to get his map once Foxx has left.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday February 15th, 2023 5:40:14 PM

Nira listens to the brief update from Darmious. She tries to recall anything of the historical details as well as any of Fargunia.

"Fargunia is a large place. What details did you hear exactly? Perhaps there is more to it that might narrow down the search location"

---------------
Sense Motive vs DC25: AUtopass
Perception vs DC25: Autopass
Knowl History: 34 (Take10)
Knowl Geography: 34 (Take10)


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday February 15th, 2023 6:13:15 PM

I wonder why he takes the jewelry off, does he think we would rob him?

The Fantastic Mr. Fox You're Welcome DM Dan K 
Wednesday February 15th, 2023 9:34:50 PM

Darmious has a look a of genuine confusion that flashes across his face at Hmerrin's question. It quickly passes though know one thinks the look was not put their purposefully, possible his own inside joke.
"Quite sorry, Yes of course.

Fargunia is about the most eclectic and isolationist of any of the lands of the Wold. However, many Elennian Ruin Sites that are centuries old are still unoccupied and have not been plundered, remaining in pristine condition. These sites are not easy to explore, due to the oddities of Fargunian society.
Fargunia is a prime location for people who desire privacy, because they are willing to leave strangers alone. Therefore many sages and others who seek quiet and isolation call the land home away from home. The Fargunians believe that many times a person’s secrets are his most valuable possessions. People normally do not “buy” information in Fargunia, rather it is exchanged. No one asks for information or digs into someone’s past in conversation without giving equal information about oneself or a subject desired by the others involved in the exchange.

Privacy is always respected, making law enforcement ineffective, but quite a social event that is conducted by the public. Therefore, no formal policing force exists in Fargunia. Being labeled outcast is to be avoided at nearly all cost, no one will talk to, conduct business with you, because anyone who does, instantly becomes outcast themselves. So I would advise to tread carefully. You will want to use more carrots than sticks."
He offers a smile to Hmerrin

As to narrowing Fargunia down, Atharges was near Ham City


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+30=41 ;
Wednesday February 15th, 2023 9:41:10 PM

(Sense Motive: 41)

Desdichado remembers the last time they met with Darmious, and thinks about why an information broker for the prince might not be wearing jewelry. He did the same thing last time we met him, he sends to the others, I'm guessing he doesn't want to be seen meeting with us wearing any kind of house insignia or other identifying information.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Thursday February 16th, 2023 1:26:24 PM

Hmerrin goes all innocent looking at Foxx's last statement.
"What?" he replies in mock hurt.
"We can do carrots. Heck, we've done carrots. Hey Nina, tell him about that one time we did the carrot. With that one guy, in the place we did."

The fighter gives the spy a wink, then thanks him for the information.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday February 16th, 2023 3:21:16 PM

Danko winks
“ I can always just transform them into carrots ?”


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday February 16th, 2023 5:21:53 PM

"So we've got to talk to the Farungians without talking to them. Somehow."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 16th, 2023 6:08:05 PM

"Or we need to provide them with information. We'd need to be very careful about what we share and make sure the exchange is worth it." Nira adds.

She turns back to Darmious. "Is it possible for us to see the book, please?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday February 16th, 2023 6:08:38 PM

We'll just need to be diplomatic. Should be interesting. So I guess we'll start in Atharges and see where the investigation takes us?

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday February 16th, 2023 8:05:41 PM

"I'll leave the smooth talking to you then Danko" Gaffer says with a smile.
It shouldn't be too hard to get close by with a spell, if they can measure out a good distance. Then just, ask around for someone who was present 200 years ago, in a place where people don't like to talk about others secrets. Excellent.

The Fantastic Mr. Fox You're Welcome DM Dan K 
Thursday February 16th, 2023 11:53:57 PM

Darmious smiles back at Hmerrin, apparently very comfortable with the back and forth, Yes, just like that time but different in where it works.

The rogue council from the Prince nods and smiles to Nira, "absolutely. An exchange of information is what they will be looking for. It will be up to you and them to determine the value of what is shared.

Damious shakes his head at Nira's other request on the book itself.

With that the man takes his leave, "carrots and honey, carrots and honey. he says as he leaves



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday February 17th, 2023 1:29:11 AM

Nira is a little disappointed that she doesn't get to see the mysterious book for herself. She waits until Darmious leaves.

"He said they had already located Atharges. What do you make of that?"

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Friday February 17th, 2023 1:37:18 PM

Hmerrin shrugs.

"Pretty sure he just meant "discovered the name" rather than actually located him. The guy's a human wizard from 200 years ago. He should be really dead by now."

He looks around.

"We teleporting, or wind walking, or something else?"

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday February 17th, 2023 2:18:15 PM

"Yes, he should be dead by now. If he's still alive, my money is on him being something evil - a necromancer or something," Desdichado replies.

"What information do we have that we'd be willing to exchange?" he wonders.

"Have any of us been to Fargunia? Teleporting would be quickest," he agrees.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Friday February 17th, 2023 3:16:07 PM

"Maybe the Hahn or Kort names will have carried on in Ham City and we can speak to their families." Gaffer suggests, then frowns and adds. "It's not a good sign if there have been Rakshasa in Fargunia though. It sounds like the perfect place to make home while you expand to the rest of the plane."

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Friday February 17th, 2023 3:16:09 PM

"Maybe the Hahn or Kort names will have carried on in Ham City and we can speak to their families." Gaffer suggests, then frowns and adds. "It's not a good sign if there have been Rakshasa in Fargunia though. It sounds like the perfect place to make home while you expand to the rest of the plane."

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday February 17th, 2023 5:07:06 PM

We could also shadow walk if anyone is feeling adventurous.

I'm not sure what useful information we have to share, but hopefully something we know is of value to those people.


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Friday February 17th, 2023 8:41:49 PM

“We could always ask them what information they need us to give them. And I’ll bring a few bags of carrots “

Fargunia, Far and Away DM Dan K 
Saturday February 18th, 2023 12:39:20 PM

Armed with some information on how they might expect the populace to react and with a couple names, the party discusses how to get to Ham City in Fargunia. The Tide have more options than most. All that is needed is a decision on which method of travel to take. At least it's not the Scab where teleporting could imprison you in some crazy Time bubble. Well, it probably isn't.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday February 19th, 2023 6:11:05 PM

Nira doesn't speak up about the 200 year old person thing, what with being one herself.

She isn't too fussed about how the party make the journey and will happily go with any suggestion.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday February 20th, 2023 3:44:22 PM

Desdichado has no special preference for travel either, just whatever can get them there quickly.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Monday February 20th, 2023 4:16:34 PM

"All righty. Can we teleport? If not, can we do Gaffer's plant travel thing? If not, let's Air Walk."

OOC - Hmerrin is still messing around in Catacombs. Longest stay ever, I think.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Monday February 20th, 2023 4:40:02 PM

" I can teleport myself and 3 or 4 others, up to 1300 miles. "



Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Monday February 20th, 2023 7:20:05 PM

Hmerrin lays out a plan and Gaffer is happy to follow. He delays their leaving long enough to make sure they have at least a basic map of Fargunia but is otherwise all set.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday February 20th, 2023 8:13:10 PM

It might be useful to pick up a few maps before we leave.

Fargunia, Far and Away DM Dan K 
Monday February 20th, 2023 8:19:15 PM

Danko can teleport most of the Tide and Gaffer can take the rest. A few more days past as preparations are made and ideas discussed. Mainly the few days it takes to commission a Fargunia map and gets things cleared up in the Catacombs

Eventually the party finds themselves standing a few hundred yards from the main eastern gates of Ham City in Fargunia. The road leading to the city is built of well packed hard earth. It is just after midday and from where you stand, you can make out an open gate and a wagon just pulling up.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday February 21st, 2023 1:41:56 AM

Nira looks out at the gate. "I wonder how they quantify the value of information here. What's considered equal and that sort of thing. Will we need to haggle? I'm sure there will be things we don't want to share"

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Tuesday February 21st, 2023 5:39:04 AM

“We’ll… “

Talking a bag from his kit..

“ I brought this bag of carrots… that should do it, right? “



Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Tuesday February 21st, 2023 1:03:53 PM

"We probably just want to stay tight lipped about everything," Hmerrin replies.

He taps a finger on his chin, considering.

"Let's see, we're looking for the abode of either Atharges Hahn, the wizard, or Terym Kort, the wizard's apprentice that wrote the book Foxx latched onto. The place supposedly was outside Ham City, which is where we are. And one or both of them had a lot of money and possibly cavorted with Raks, which I'm thinking means abandoned mansion somewhere.

Fargunians don't give away information, so we got a couple options as I see them.
1) Find an inn and kinda hang out and get a feel for the place.
2) Ignore Ham City and just search the surrounding area and hope we get lucky.

Thoughts?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday February 21st, 2023 6:36:10 PM

We might find they get offended if you share information too easily. I like the Inn/tavern plan. We will need to start somewhere.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday February 21st, 2023 7:36:41 PM

"Maybe we can test out how this 'information sharing' works by asking someone for the nearest inn and see what they expect in return."

Ham City DM Dan K 
Tuesday February 21st, 2023 8:06:06 PM

With two choices on what to do next and not knowing how this information exchange works exactly, the group is generally cautious, but seems to favor the, find a place to stay in Ham, get used to the city itself and then take things from there. Rather than the hope this time we get lucky, because that's how Warrd rolls with us, and wander about the wilderness.
By the time the group arrives at the gate, the wagon seen earlier is inside and clear of view. there are 4 uniformed men, 2 on either side, in modest arms and armor. Eyebrows go up as the party gets within about 50' or so. All human, with the youngest only perhaps 17 and the other 3 easily in their 30's. the youngest's hand touches his hilt and the man next to him mumbles
Perception 25 Highlight to display spoiler: {"Really boy? They have more in gear than the entire city. Would just embarrass yourself."}
His hand moves away from the weapon and the older gentlemen steps forward as you get to 20'

"Welcome travelling lords to Ham City. I have to ask 3 silver tax upon entrance and I freely offer that Ham is a no fly zone. All other standard rules of society stand. You can find accommodations at the city center. left or right will take you there"

The gate is 10' high at 12' wide set into the 15’ high 8’ thick wall of stone that surrounds Ham. Just through the gate you can see the road immediately T's left and right at what appears to be a barracks house

The journey to the central area takes about 60 minutes. Built on a hub a spoke concept, the city center is a great open plaza 250’ in radius with a great clock tower at the center. 4 large buildings are at the main compass points with granite steps and column entrances. Ringing the plaza are all sorts of shops of commerce with upper floor living quarters.

The whole of the city with the exception of the Clock Tower is made of clay brick ground floors with timber of the second floor and roofs of shale tile. Oil lamps burn all about the city lending a thickness to the air. Public works are fairly common through out the city, pools with sculptures, small fountains, and gardens are scattered about. The rest of the city grew and was built around this main plaza and was not planned beforehand. So down any street, down every street, a visitor is greeted by much the same repeating buildings. Small shops, of all kinds, artisans, living quarters, small temples to the Woldian gods and so forth. Scattered through out the city, none more than 240’ apart are 50’x10’ diameters open topped spires of stone

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday February 21st, 2023 9:00:33 PM

Gaffer hands over the tax, though privately isn't too please with the flying restrictions. He takes in the layout of the city, seems pleasant enough, and keeps and ear out for any passing gossip or concerns about the town.

-----
Perception DC 25: Autopass


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127  d20+19=28 ;
Wednesday February 22nd, 2023 6:33:02 AM

Danko, carrot in hand, gives over his 3 silvers.

" Wass up doc?! Where can a traveller find some more tasty 'carrots' to buy?

Looking at the older gentelman

" And smart move... we don't want any trouble... but trouble we CAN provide. Here, have a carrot. "

------------
Perception 28


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday February 22nd, 2023 7:03:00 AM

Nira smiles politely and pays the fee. "Thank you for the directions. We'll be sure to obey the 'No fly' rules as well. You won't have any trouble from us".

She waits until the group are out of earshot. "You know, I've been thinking. It's unlikely that Atharges is still alive, but the way Darmious said they'd located him has me curious. What if I try scrying on him? If we get lucky we might even be able to talk to him. If he's alive of course."

"If that doesn't work, what about a divination spell asking something like 'how do we get to Atharges home?' Might save digging around, or perhaps give us some specific things to ask people here. What do you think?"



Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+20=25 ;
Wednesday February 22nd, 2023 10:53:03 AM

[Perception 25]

Hmerrin rolls his eyes at Danko's comment but says nothing.
He also makes note of the older guard's use of "I freely offer", and mentally points it out to his friends.

He nods and pays and gives the youngest guard a wink as they walk through the gate.

{They didn't ask who we were,} he sends.
{Surely, they're curious. Might be something we can offer later as payment. Let's keep The Tide to ourselves for the time being.}

Walking into the plaza, he looks around for the aforementioned accommodations, selecting whichever one seems most expensive.
{Would be odd if we didn't} he explains.

Once out of earshot, he nods at Nira's suggestion.
"Good a starting point as any," he agrees. "Unless Danko wants to around asking people if they want carrots some more."

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday February 22nd, 2023 4:39:39 PM

"I agree," sends Desdichado, "that 'I offer freely' is a good trick."

He adds his coins to the pile as the group passes through the gate.

He thinks Nira's plan is worth trying - it seems like it would be low cost. But if this wizard has been hiding out here for 200 years Desdichado figures that he's probably set up some wards against scrying.

"I still think we need to test what kind of information exchange they want around here," he says as they move towards an inn. "I'll ask what rooms are available here and see what the response is."

Ham City DM Dan K 
Wednesday February 22nd, 2023 5:02:24 PM

The guardsmen dumbly holds out his hand at Danko's offer of a carrot, clearly confused. He nods as you pass, "You want the central plaza for carrots as well"

A look about and you can fairly easily settle on a site to stay. Painted in a whitewash with sylvan scenes in the upper reaches, is a 3 story tall nearly 100' wide building with flowerboxes at the windows and steeply angling green roofed tiled in fired clay. A scrolling letter work sign reads
Barrett's Publik House


A picture of beds, a plate of food and a pair of clashing mugs adorn the are below the sign

The large Green painted double doors stand open and music of several harmonizing stringed instruments can be heard inside. Inside, you find a large great room with perhaps 8 central round tables for parties of 8-10 and 6 flanking tables on either side for 4-6 patrons. most are unoccupied. The ceiling lifts all the way to the rooftop rafters and 4 great iron chandeliers hang above where 12 everburing torches are set into each At the far back is a great long bar and it seems a kitchen entrance is at either side of that. Also near the back are 2 wide sets of stairs on the left and right that would take you to the second and third floor. Both of which have railings that run along the length to the great room below.

Nearer to you and the entrance where you stand, to the left and right, are 2 large fireplaces. Lounging in front of the right are 3 large mastiffs. Behind the bar, a human in his forties, round of face and belly lifts a thick arm and waves you in and over.

"Welcome to Barret's m'lords of the realm. Do you require rooms?"

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday February 22nd, 2023 7:08:57 PM

Desdichado wonders what counts as 'information'. I guess the innkeeper asking if we want a room isn't the same as asking for information, he sends, [i]now I'm intrigued by the rules of this place.[i]

"Good evening," he replies. "Yes, we do, for the next several days, please."

Looking at the tables he adds, "What's on the menu today?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday February 22nd, 2023 7:57:18 PM

An interesting place to visit so far. Ramirez enjoys the musicians while others negotiate for a room.

You know, the guard didn't mention what the penalty for flying is. We should probably be cautious using magic here for now.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 23rd, 2023 5:10:28 AM

The 'k' in 'Publik' grates on Nira and she finds it hard to look away from the sign. It was no doubt a styling choice by the owners, but the spelling mistake just irks her.

Once inside she lets the others do the talking. She keeps her eye on the crowd to judge the mood. She's used to stares, but is curious if the party are seen as friendly or scary.

--------------
Sense Motive: 36 (Take10)

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday February 23rd, 2023 6:17:27 AM

At the mention of rooms Danko add

" And ale, please. And 'carrots' if you have any.. "



Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday February 23rd, 2023 8:53:11 AM

Gaffer looks around the room, quite impressed with the size of the inn. They must get a good amount of travellers passing through.

He's made enough faux pas in his lifetime to know he should stay quiet for now and watch the room.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+21=28 ;
Thursday February 23rd, 2023 9:42:04 AM

"Nice place," comments Hmerrin, as he scans the rooms for any other occupants.
[Perception 28]

Ham City- Barrett's DM Dan K 
Thursday February 23rd, 2023 3:12:14 PM

The man behind the bar smiles at the positive response to his question on rooms,
"Excellent then and Thank you. We can grant everyone there own private suite or you can double up. The costs are the same at 10gp per person per night. Meals are not included, but access to the bath house is."

The group pays in advance for the number of nights they wish to stay.

At Danko's request, the man pulls a tall tankard of ale and sets it down. "Feel free to sit where you like and I'll have someone from the back come out shortly.

Ramirez notes as he enjoys the music that there are no musicians in the great hall, just music in the background from everywhere

The party has pretty much the full attention of everyone in the place, which to say is the 2 parties of 6 sitting in very sperate areas of the room.

Nira, unsurprisingly notes magical auras all over the place with her Arcane Sight, including on the 3 mastiffs and the barkeeps eyeglasses and wedding ring. The other patrons attitudes very from Indifferent with a few, but most give off Unfriendly vibes.

The group finds a table and about 5 minutes later a woman in her forties and just as round as the bartender, comes out of the back and arrives at the table. She is dressed simply but in a high quality dress with an embroidered apron wrapped around her. Short curly brown locks hang about her shoulders and her eyes get a bit wide as she steps up,
"Lords of realm, welcome to Barrett's Publik House. What can I get for everyone?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday February 23rd, 2023 8:30:02 PM

Ramirez takes mental note of the musical magic and wonders if something like that could be done for their headquarters. Well, we are hungry after traveling. How about a fine meal and some wine?

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday February 23rd, 2023 9:28:03 PM

Being called Lord's of the Realm again has Gaffer curious what makes them so obvious as outsiders.

"Make that two for the fine meal, and I'll ask for a glass of whisky if you have it." Gaffer adds to their order, trying to relax into the atmosphere.

The unfriendly looks from others are concerning though, they need help from the locals and that isn't the best place to start.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday February 24th, 2023 2:36:07 AM

"For three, please" Nira adds. She gestures for the friendly woman to come closer so she can speak quietly with her. "I'm sorry, but have we done something to offend these people? They don't seem too pleased by our presence. Have we done something wrong?"

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Friday February 24th, 2023 6:28:01 AM

Danko sits with his back to the wall.

" ... and for me fine lady. Except I'll take another ale instead of wine. "

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Friday February 24th, 2023 9:37:16 AM

"Me too," Hmerrin adds.

He waits to see what answers are provided.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday February 24th, 2023 2:04:00 PM

"Same here, with ale also."

This place is weird, he sends to the others. Maybe they think we're going to bother them. I wonder if buying a them round would help or hurt things.

Ham City- Barrett's DM Dan K 
Friday February 24th, 2023 5:16:12 PM

"Of course ml'ord." she replies to Ramirez. "And yes we have distilled spirits as well."

She leans in at Nira's gesture to do so, but quickly straightens, speaking quietly in a whispered voice "I would not presume to gossip and speak of the feelings or intentions of others. That is their affair."

The woman quickly takes her leave, leaving the party to think over how to approach a town, a land, where privacy is paramount and prying outside questions are frowned upon at best. A silver tongue, some coin and figuring out what information to exchange in return is going to be the order of the day. As well as patience and time .

On a positive note, the spectacle of the group seems to have passed and about all of the current patrons have returned to their own business and none looked up during the exchange between Nira and the serving woman

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Friday February 24th, 2023 7:41:53 PM

"Us simply looking about the room may have been seen as a bit prying, and enough to warrant some prying back?" Gaffer suggests, taken aback by the abrupt response. "I'm really not sure how we start an exchange of information though."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday February 26th, 2023 5:00:13 AM

"We also don't know if there are any rak spies here" Nira relays to the group telepathically "Chances are they've been keeping an eye on us. Still, we need to start somewhere."

When the woman brings the food to the table, Nira will have another quiet word. "Excuse me, but could you tell me whether there is a WLA outpost in town, or perhaps one of the other guilds? Oh, and perhaps a library? It's been a while since I've been able to get a good book"

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Sunday February 26th, 2023 6:20:00 PM

Danko drinks more of his ale.
A master of suttlety he is not.
Sending { Often, the best source of information, anywhere, are the thieves and beggars of the location. And others of similar like and moral. If we were to find such individuals, that may be the best place to start. }

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Sunday February 26th, 2023 7:03:44 PM

{Each to his or her own strength,} Hmerrin replies to Danko and Nira.

{Thieves may be a good plan, but neither Dez nor I are gonna win their trust. We may need to split up. We may also need to plan on staying awhile. It might be some time before we're accepted enough to earn some points. Let's think long term.}

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Sunday February 26th, 2023 10:29:08 PM

"Oh, any any temples to Domi or Alemi or whatnot nearby as well," Desdichado chimes in to Nira's question.

Ham City- Barrett's DM Dan K 
Monday February 27th, 2023 5:57:46 PM

The group goes over their options and what they know. Telepathic communication is going to be an amazing gift in this land of privcey above all. No one can overhear gossip, a near death sentence of being outcast, if you never have to actually talk amongst yourselves. But where to begin and how to go about it?
Is there an underground thieves or rogue's den? seems a likely place to thrive with everyone keeping purposefully out of your business.
What of temples and the like? That answer is easy enough to find in the positive. Ham has a rather impressive cathedral dedicated to the gods of light
Hmerrin remarks on he and Dez standing out, but then remembering the reaction of the guards at the gate, the entire party stands out. Like a lot. With each carrying more magnificent equipment, clothes, magical gear and not to mention Nira's actual glowing eyes, you are indeed carrying more worth than the entire city, as remarked by one seasoned guard.

So the question remains, where and how to start


Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Monday February 27th, 2023 6:37:48 PM

Hmerrin considers what they know so far of Ham City.

"They way I see it, you can ask reasonable common day questions, like 'What's on the menu?' without breaking any code. Its just when you start getting into people's business that your in trouble.

That being said, and given we're obviously filthy rich, I'm gonna start poking around for more permanent living quarters, see where that gets me. Everyone else is free to pursue their own plans, and we'll see what we find.'

Hmerrin fully intends to lay down some cash on a nice house for the team. He'll hunt around for a realtor or whatever. Business is business, no matter how secretive you wanna be, and he's obviously gonna make a broker some money. So, he starts house hunting. A nice place just outside of town would be great....

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday February 27th, 2023 7:15:54 PM

Desdichado heads over to the cathedral to make acquaintance with the priests. He introduces himself (freely) and tries to understand this land a little better.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday February 27th, 2023 7:53:50 PM

Maybe we could try and visit the local city leaders. Considering the reactions, they have likely heard about us by now and depending on their views may want to attempt to be in good favor with us.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  d20+22=37 ; d20+28=44 ;
Monday February 27th, 2023 9:15:46 PM

As Des and Hmerrin move away from the group, Gaffer heads out on his own as well, telling the others "I'm going to fly around outside the city for a little while, see if there are any notable areas or maybe a magical wizard tower nearby."

He'll head toward the gate they entered by and walk until he is out of sight before Wildshaping into a native bird (Knowl Nature: 37) to begin exploring. (Perception: 44) Looking out mostly for any properties outside the city proper that look like they may belong to nobility or the particularly wealthy. He keeps his distance, just scouting for the moment.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday February 27th, 2023 11:27:38 PM

With lunch done, Nira goes to check out the rooms that the group have paid for. She wants to see what they're like, make sure the rooms are empty, and also make sure she has a little privacy to cast a spell.

Nira sits on the edge of a bed and casts a Divination spell. She asks: "Where precisely do we find Atharges Hahn's residence?" After all the dead ends from the past few years Nira isn't sure if the information about Fargunia is even correct. "Might want to hold off on buying a house for a few minutes, Hmerrin"

She has a few other ideas for divinations she wants to try (is Atharges still alive, are the rakshasa aware of the Tide's current investigations, and so on) but this is the most pressing.

------------
Cast Divination to get a useful piece of advice. 10min casting time. Chance of success: 87%. I think it might be rolled in private by the DM

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127  d20+19=26 ; d20+21=40 ;
Tuesday February 28th, 2023 6:21:54 AM

" Me thinks I'll go drop some copper into the hands of the local beggars and other unsavory types and see what I can come up with... "

==============
Perception 26
Diplomacy 40



Ham City- Barrett's DM Dan K 
Tuesday February 28th, 2023 6:09:23 PM

Nira casts Divination and receives an answer That name no longer holds permanence within the land of the living

Gaffer exits the city and then takes shape out of sight to that of a area familiar hawk and takes to the skies. The countryside sprawls outwards below him, thick lush and vibrant hardwood forests for dozens of miles in all directions. Just beyond the wood line to the west is the sea. The lush canopy obscures even the main roads after 1/4 mile of so from the city gates. He spies a few farmsteads near the walled city of Ham, bit nothing that would be a mansion or grounds of import. Gaffer also notices that the 50' spires throughout the city are manned at the summit. There seem to be 2-4 guard with ballista mounted upon each tower. The no fly zone, it would seem, is taken quite serious.

Dews heads over to the cathedral and after introducing himself, is greeted with an introduction by the Heyward Dunklebottom. A gnome in his middle years who greets Des in the title he has heard multiple times Lord of the realms and who then informs Des, that now that they know each others name, the next adequate exchange of personal information might be their mutual positions and business within Ham. "Do we have an agreement?"

Hmerrin begins to look for a building to purchase and finds information is not overly hard to come by when it comes to general business and his inquiries get him directed to the Masons Guild. Upon arriving, he finds it feels much like other guilds he has been to, including the Woldian League of Plateau City. The difference is, no one moves to greet him, but several look up with inquisitive glances and curiosity. Hmerrin has to initiate the conversations,
"What is the lord of the realm's cost, is there a size need, will the Merchant, Smith, Fish, Shipping and or Market guild be involved?"

Ramirez wonders about the local leadership, surely there is one. Where to start?

Danko hits he main plaza, picks a random direction and begins walking. His sharp senses quickly note, that there are indeed sticky fingers about the plaza and more than one set of eyes mark his passing and direction. his first few attempts, which fall in line to what he is used to, do not go over too well. Beggars don't seem to be a thing here and the the lighter fingered folk quickly balk at the exchange of gold for information. He does eventually cross one man though, late on the 5th day. "You seem to be in desperate need of an understanding friend and I believe I understand your dress quite well."

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday February 28th, 2023 6:57:06 PM

Ramirez will inquire about setting up a meeting with the Mayor. He will freely offer his name in exchange for the location of the government building.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Wednesday March 1st, 2023 6:16:17 AM

Sending
{ I have a bite... of my carrot.... main plaza }

" Do you my fine fellow? .... And what would that understanding be? ,,, "

Taking a bite out of a carrot and making a second one appear out of his sleeve...

"... want a carrot?.... "

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Wednesday March 1st, 2023 9:53:06 AM

Gaffer updates the group about the balista. "Definitely a serious no fly area, curious what prompted such a heavy defence."

He flies down to the ground, still a little way from the city, and finds a good spot at the edge of the forest to cast Commune With Nature.

Sending his thoughts into the surroundings to feel for surroundings, he searches for the presence of any powerful unnatural creatures, the various populations of people and lastly areas where the natural terrain has been disrupted or worked.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+21=40 ; d20+4=17 ;
Wednesday March 1st, 2023 1:29:53 PM

Hmerrin tucks away the 'you have to initiate' piece, and decides to go with answers that seem rather obvious from a successful adventurer.

"I don't know what costs are like around here, but let's start with 'high' and see where that takes us. Size should accommodate six bedrooms, plus staff, which we'll also need. I'm also looking for something sturdy and defensible. Something with room. Not necessarily inside the city walls, but not too far off. With a courtyard or garden or open air area where I can get my exercises in. As far as guilds go, I'm not currently expecting their involvement."

The man keeps his eyes open and tries to gauge reactions as best he can.
[Perception 40
Sense Motive 17]

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday March 1st, 2023 2:39:34 PM

"We have an agreement." Desdichado lays out some information to Heyward.

"I am a paladin of Domi, formerly of Plateau City and most recently on assignment in Dirt City. I am here with my friends in The Tide trying to find information about Atharges Hahn or his apprentice, Terym Kort, both of whom we believe to be long deceased - although Atharges may have been a rakshasa in disguise."

He also asks, "We are greeted everywhere by 'lords of the realm' - what does this title mean?"

Ham City- Barrett's DM Dan K 
Wednesday March 1st, 2023 8:51:34 PM

Ramirez quickly learns that there is no mayor, but a ruling lord and family.

Danko asks on the understanding and recieves a curious look in return. "You are offering information in exchange for like information of worth are you not?" The man steps a bit back and gestures for Danko to begin.

Gaffer lands by a tree and casts Commune with nature to get a lay of the land for the surrounding 17 miles. Gaffer detects the presence of 7 powerful unatural creatures in the area, The population of the noble races is mostly human just more than 3,200, with about 100 each of gnome, elf, dwarf and halfling. Other than the city and small farms, there are no areas of disrupted terrain.

Hmerrin provides a few answers and the after a few contracts and a retainer is paid, he is informed the inquiries will begin. Given the size of the accomodations being sought, it will take a bit of time, likely more than a month. "But worry not, I will find you a proerty that will live up to the standards you deserve m'lord." Once Hmerrin baegan his business with 'Cooper' the rest of the room stopped paying attention and Hmerrin does not suspect Cooper to be anything but honest in his dealings to find a house.

Des drops just about everything on the good gnome Heyward who raises his eyebrows on multiple occassions. "You are the famed paladin Desdichado of Domi!? Well met and my honor good sir and you say you are here with The Tide. Extraordinary news indeed!" the gnome beams. That is until the Rakshasa are mentioned and he immediately blanches. "Deplorable fiends, beyond salvation. You have certainly met and exceeded what one might think of as a rate of informational exchange. I offer in return that you would be wise to not spread this information here in Ham or in Fargunia. Your precence and that of Rakshasa would be most unwelcomed. Now as to this person or persons you seek. I am unfamiliar with them. have you spoken with Barrett? He owns and runs the Public House and is a good source of information. He will expect some in return, but again, you do not have to be so grand in what you share. I would suggest tales of battle, unusual creatures, secret magic perhaps. As to Lords of the realm, it is a Fargunia term by which we greet adventurers and travelers such as yourself. Names, after all are power and it sounds so much better than 'hey you' or 'those guys'"

The group meets back up at Barret's

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday March 1st, 2023 9:37:37 PM

Ramirez shares what he learned about the leaders of the town. I'm not sure if we should try to meet them or not, but if we do, we should probably go together.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Thursday March 2nd, 2023 1:08:39 PM

Hmerrin gets back, reports on what he did, and listens to the others.

Ramirez makes his suggestion, and the fighter becomes pensive.
"I'm not so sure," he replies slowly. "Even people that like us get jittery when we all show up for a talk, and from what Dez relayed, the Tide's presence here won't be welcome news."

He takes a drink to help think better.
"How 'bout we wait till this place clears out and then take a run at Barret?
Trade some war stories for maybe a clue about abandoned towers or Hahn or Kort.
I'm thinking we leave the raks out of it."

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday March 2nd, 2023 3:38:36 PM

Desdichado nods his agreement. "Yes, sounds like talking about raks is going to spook them, and who can blame them."

He agrees with starting with Barrett about what information he might have about wizards or the book. The group has several war stories they can share, but they might need to make sure any references to the rakshasa are minimized.

"How about the time we met the Unicorn Tribe in the Culverwood, and Hmerrin had the great idea to wrestle the water elemental into the forest so it was lost? I think he'd get a kick out of that one."

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday March 2nd, 2023 5:08:44 PM

" I'm mostly surprised how formal it is, announcing the intent to trade and such. Not quite the, delicate unspoken exchange I expected but all the better for us."

If the plan is the wait until others leave, Gaffer knows how to spend a few hours in a tavern, and orders another round of drinks for the table.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 2nd, 2023 5:54:42 PM

"People still need to eat. If we spot anyone looking ragged or in desperate need of a drink, they might be more accepting of gold" Nira suggests.

She lets the others know of her divination about Arthages: "That name no longer holds permanence within the land of the living" "That sounds pretty much like he died. That's some news anyway. Puts to bed the theory I was working on that he was still alive. Are there any other questions or divinations I could try?"

Ham City- Barrett's DM Dan K 
Thursday March 2nd, 2023 9:01:09 PM

Danko remains with the man he has started a conversation with, as he can simply keep in contact through the telepathic link. Meant to say that on my first post, not wanting to rush you Yves

The tavern goes through dinner and after drinks and winds down to a The Tide and 2 others that you know as fellow 'adventurers' staying at Barrett's. They keep to themselves and your occassional casual eye recognizes the plans of the next adventure being laid out. The man you know as Barrett, though not from him is behind the bar, the round woman in the back and 3 bussers have just left, having cleared away the last of dinner a few hours ago, coins jingling in their purses.

Nira informs the party that Arthages is dead, but are their any other divination questions anyone can think of?

Otherwise the great room is yours.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday March 2nd, 2023 9:13:27 PM

Maybe we could divine where he lived? Depending on the type of residence, Arthages' may have left some useful notes behind that haven't been disturbed. He could also still be around, just....not alive.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday March 2nd, 2023 9:32:36 PM

“ I’m looking for two things. One, a bunch of very fresh, very delicious carrots. Two, the former residence of a very old, very rich, very recluse magic using type. Any idea where I can find either or preferably both? “



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday March 3rd, 2023 1:57:00 AM

Nira nods at Ram's suggestion. "I'll be right back" she excuses herself from the table and makes her way to the hired rooms. Once again, she sits on the edge of the bed and casts her divination spell: "Where precisely do we find the residence of Atharges Hahn's from when he was within the land of the living?"

When she has an answer she returns back to the group at the table. She has another thought on the way.

"Hmm. No permanence in the land of the living. Is it possible he lives on a difference plane? Or perhaps one of Lord Gargul's lands? Just no 'permanence' here?" She's not quite ready to give up on the idea that Atharges isn't alive 'somewhere'. It's a longshot, but she just can't stop thinking about it.

------------
Cast Divination to get a useful piece of advice. 10min casting time. Chance of success: 87%. I think it might be rolled in private by the DM

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+2=17 ;
Friday March 3rd, 2023 1:21:54 PM

"We all end up in the Lands of Rest," Hmerrin replies philosophically. "He's probably there."

The fighter follows up on his own suggestion, and sidles up to Barret, does his best to engage in small talk about the quality of the room and fare.
Once the coast is clear, he gets down to asking some questions.

"As you can tell, we're strangers here, and on a bit of a quest. I was thinking maybe a good innkeep would know some history or local geography he'd be willing to share...for equal compensation of information, of course."

Should the man be obliging, Hmerrin breaks into a rousing rendition of the Wrestling the Water Weirds of Culverwood, and asks about old wizard ruins and Atharges Hahn and his apprentice.
[Diplomacy 17]

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Friday March 3rd, 2023 2:07:46 PM

Gaffer can't help but smile as Nira heads upstairs, as if the gods are simply resting in the suites above, waiting for a chat.
He sits back and listens to Hmerrin recount the tale and so see what Barret seems it worth.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+30=41 ;
Friday March 3rd, 2023 7:01:44 PM

Desdichado listens and watches for Barret's reaction.

(Sense Motive: 41)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday March 4th, 2023 2:00:02 AM

Nira figures there's only so many times she can excuse herself from the table before someone gets curious. She doesn't want to feign an 'upset stomach' and risk upsetting the hosts.

Ham City- Barrett's DM Dan K 
Sunday March 5th, 2023 10:02:50 AM

Nira has another Divination spell to locate the former residence of Arthages and receives a narrowing of the search Near Ham City lies the overgrown modest building, Karce Engl knows the place

Hmerrin's discussion with Barrett returns an appreciating chuckle, "Yes, I did surmise you were new in town." Barrett is open for an exchange and Hmerrin notes very intrigued by the notion of being part of a quest. Barrett listens to the story and puts the face of a man thinking hard when the wizard's name and apprentice come up. Sadly he eventually shakes his head, Barrett does offer the name Bimbris Bottlebottom, a gnome artificier in Ham that has a curio and gear shop where, to Barrett's understanding all manner of adventurers go to sell and purchase things.

Nira, mentions Karce Engl through the link and Barrett know him as well. A half elf here in Ham that sell herbal medicines and even magical potions.

Danko is also given the name of a gnome, Bimbris Bottlebottom. He deals with the rich reclusive types all of the time

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Sunday March 5th, 2023 6:35:35 PM

After he is provided the informartion, he thanks his source and offers him a few more carrots in friendship.

Once completed he returns to the rest the group.

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+21=29 ;
Monday March 6th, 2023 2:05:20 PM

"Looks like we got two leads," Hmerrin sums up for the group later.
"I'd say some of us try Bimbris Bottlebottom, and the others Karce Engl."

Since Bimbris is Hmerrin's lead, and he wouldn't help much with a magic discussion, the fighter will track down Bimbris and see what his shop is like.
[Perception 29 upon entering shop]

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday March 6th, 2023 4:28:01 PM

Since he has a dilettante interest in healing, Desdichado decides to tag along to the discussion with the herbalist.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday March 6th, 2023 6:00:13 PM

It's promising that the group now has more than one lead. Nira will also go in search of the herbalist. She'll ask for directions to the store and see if anyone can give her that for free.


Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Monday March 6th, 2023 8:27:42 PM

Gaffer's interest is also piqued by the herbalist and he follows after Des and Nira.

"Nothing person Hmerrin!"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday March 6th, 2023 10:45:50 PM

A curio and gear shop? Count me in. Seems like most of us are going there. Should we tackle one lead at a time?

Ham City- Brimbus and Karce DM Dan K  d20+16=17 ; d20+27=34 ;
Tuesday March 7th, 2023 8:55:34 AM

With two possible leads the team splits along their respectivce interests and heads out.

Hmerrin, Ramirez and Danko head out to the curio shop to speak with Brimbus Bottlebottom. Entering the shop, 'Kites and Curios', the first thing that catches Hmerrin's eye is a set of 3 small figures on a shelf to the right of the door posed in the classic stances of 'Hear no Evil, Speak no Evil and See no Evil'. What caught his eye specifically is that they appear to be fashioned from adamantine and Speak no Evil's eyes move to watch you come in. Otherwise they remain stationary. The shop is nearly hoarder like in its fill of flying machines, clockwork lamps, crossbows, self coiling rope, extending ladders…all sorts of clockwork contraptions of various gear one might want on an adventure.

The shop is empty aside from you coming in and tinkering behind what looks to be a cross between lab and sales counter is a gnome. Presumably Brimbus Bottlebottom, a gnome of perhaps 80. Thick white hair, well trimmed goatee, no mustache and entwined with beads. Blue eyes wearing a vest jacket over a blue shirt. He wears a pair of odd spectacles with mutiple lenses of varying colors. Without looking up he ccalls out. "Welcome, feel free to look around, everything is for sale."

Nira asks for directions, and finds that type of information easy enough to obtain with a simple askingDez, Nira, Gaffer are off to see the herbalist Karce Engl. The trio approach down a side lane and the smell, Gaffer reconizes as chickens, is a bit daunting at best. Karce, or someone in the house row is raising chickens, a lot of chickens. 5 minutes later with an ever increasing odor, you stand at the source, Karce Engl's front door. Above, possibly on the rooftop, you can hear them. A resounding knock at the door and about 5 minutes after the initial shout of "I'm coming" and the door opens.

Karce Engllooks to have to elven heritage and is in his 60's. He wears threadbare clothes layered to make up for it against the weather, a rapier (magical) with Sheath (magical) is strapped at his side and he wears Fingerless gloves (magical). His hair is fairly well kept, shoulder length and mostly brown. His green eyes flit across each of the three of you and he cautionsly says "Lords of the realm? How might a chicken man be of interest to the likes of you?"

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday March 7th, 2023 4:56:35 PM

"Sir, I am Desdichado of the Tide. We are looking for where a long-dead wizard used to live and understand you may know something of it. May we exchange information?"

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)   d20+3=16 ;
Tuesday March 7th, 2023 5:00:12 PM

{Adamantine figurines on the shelf right of the door. Possible golems.} Hmerrin relays to Ramirez and Danko.
{Let's keep our hands to ourselves}

After ensuring himself the place is empty, he leans on the counter and answers softly.
"We're looking for information. Hoping that is for sale too."

Again, should the gnome be amenable, Hmerrin happily trades war stories for any info regarding the old wizards, Atharges Hahn and Terym Kort.
[Diplomacy 16]

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday March 7th, 2023 9:11:10 PM

Hmm and maybe a souvenir to take back home? Ramirez looks for something memorable to decorate the HQ. And maybe the exchange of coin will help pave the way for an exchange of information.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday March 7th, 2023 9:17:25 PM

Gaffer waves a hello at the chicken man, sending to the others. "I know it's not high in our information priority, but I do really want to know why he has this many chickens ."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday March 8th, 2023 4:41:37 AM

"Some sort of overgrown, modest building" Nira elaborates. "And we're far from Lords. I'm Nira"

She extends her hand in greeting and then realises where Karce's hands have likely just been. She just knows that her hand is going to smell of chicken for a while.

Ham City- Brimbus and Karce DM Dan K 
Wednesday March 8th, 2023 9:07:04 AM


Hmerrin leans in diplomatically asking about the purcahse of information. Brimbus looks over his spectacles, apparently put off by the initial interruption. The gnome goes back to his work, or rather looks to and then peers out over his spectacles at Hmerrin, Des and Ramirez finally who is browsing the shop itself. "You're not leaving." he says and follows with a sigh, "Fine. We can talk. " He shouts past you "Zira! Milo! Ursus! we have guests." The 3 monkeys begin to softly glow and across the walls, floor and ceiling, a soft gray glow appears
Brimbus flicks a few lenses back and forth on his spectacles and with a hmph, removes them The gnome asks what the offer is and with a good war story, about which he asks for several important confirming questions, 'to prove the vorasity of your statements' and finally, "The name Hahn sounds a bit familiar, but..." he pauses, I could and would be willing to go through my books if you would narrow down the time. Do you have any additional information. Fargunia is quite old."
Ramirez finds a pewter set replica of the 3 monkeys.

Karce slowly extends his hand in return to Nira and at her introduction, he nods and replies "Karce.
Des speaks up and introduces himself and asks about long dead wizards. Karce looks to want to pull away as Nira adds overgrown buildings. Karce snaps to alert and moves quickly, but so quick as one of our heroes can't react, to pull away and get back inside.


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday March 8th, 2023 5:55:26 PM

Hmm, Desdichado sends to the others, I guess he doesn't want to talk.

(OOC: I lol-ed at Gaffer's chicken question! :D)

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday March 8th, 2023 7:16:56 PM

Ramirez takes the pewter set to the counter. How much for this? As for the time frame, I'm not sure.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Wednesday March 8th, 2023 9:02:19 PM

If he knows Hahn's history it's not too surprising he wouldn't trust people who come asking about them. Gaffer replies, not really sure how best to proceed.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Wednesday March 8th, 2023 10:02:49 PM

Danko plays the strong and silent type. He takes all the info in and keeps and eye out for signs of deception.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 9th, 2023 5:12:06 AM

"Wait, wait, wait, wait, wait" Nira tries to appeal to Karce "This is a matter of safety not only for Ham City, but for the entire Wold. We really, really need to get there. Lives could be at risk"

She waits to see if she's slowed him at all

"If it's a matter of payment I'm sure we can come to some sort of arrangement. Information for information. Isn't that how things work in this town?"

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Thursday March 9th, 2023 8:00:04 AM

Hmerrin nods as the field surrounds them.
"Nice"

He continues.
"Atharges Hahn was supposed to have lived outside of Ham City about 200 years ago. "


Ham City- Brimbus and Karce DM Dan K  d20+15=19 ; d20+18=25 ; d20+20=33 ;
Thursday March 9th, 2023 10:41:47 AM

Des is to taken aback by Karce's reaction to do anything
Gaffer is not too surprised, given the creatures connected to whom they are looking for
Nira tries to plead with Karce on the virtue that the Wold is at stake
This only heightens his desire to remove himself. Yanking his hand away, he back peddles into his house and slams the door. You hear the metal sliding of some type of lock or bar

Ramirez inquires on the pewter statue and the gnome side eyes him, "250 gold" comes his easy response, "But as a lord of the realm, I'll give it to you for 175"
Danko keeps his eye out, but sees nothing out of the ordinary.
Hmerrin narrows down the area and time, causing Brimbus to sit back on his stool. "200 years? How old am i looking to young humans these days?" Brimbus runs his hands through his hair and shakes his head with a small smile. "That is well beyond even my fathers records. But I might still be able to help. So tell me what you might be looking for."

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Thursday March 9th, 2023 10:42:35 AM

Danko plays the strong and silent type. He takes all the info in and keeps and eye out for signs of deception.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday March 9th, 2023 2:29:59 PM

"Hmm...I've got nothin'" says Desdichado. "Gaffer, he obviously likes animals - is there any druid knowledge that might help out here?"

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Thursday March 9th, 2023 7:54:41 PM

Time to jump in the deep end.

Hmerrin takes a breath, holds the gnome's gaze, and gives him the goods.

"Well, we're looking for the ruins of his house. We're looking for confirmation that he got very rich very quickly, and we would like to know if that sudden windfall can be explained by his rumored association with dangerous otherworldly or alien beings. And we're looking to see if any of those dangerous otherworldly beings were still around as recently as five years ago."

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday March 9th, 2023 8:19:23 PM

Ramirez hopes Hmerrin didnt push too far. We would be willing to exchange information for that knowledge, as much as needed to make an even trade.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  d20+22=24 ;
Thursday March 9th, 2023 8:23:45 PM

Gaffer shrugs, frowning. "I don't think so, not without knowing more about him."

He tries to recall if there is any medicinal practices which might use a property of the chickens to treat. (Nature: 24) but otherwise there really isn't much to go off.

"I feel more stumped by a civilian closing their door than I did by a whole Rakshasa camp."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday March 10th, 2023 1:00:24 AM

"I'm not sure if he's scared of us or scared of what he knows. At least he didn't attack us"

Nira tries her best to be diplomatic, and calls on one of her spells to help. She speaks calmly - not raising her voice at all - to try and coax the man into speaking with them.

"Look. We're not here to cause trouble. Really we aren't. It's just that we believe some really bad things want to come into the Wold, and we believe the means to stop it might be found where Atharges used to live. When I prayed to the gods they told me that we should seek you and that only you could help us. Please. If there's anything you can do to help us we'd appreciate it. If it's easier than speaking with us, perhaps you could write something down and slip it under the door? We really could use your help"

------------------
Diplomacy check: 4 + 3 (WLA bonus) + 10 (Take10) + 17 (Moment of Prescience) = 34 + any aid another bonuses the party might offer?
Sense Motive: 36 (Take10)
Perception: 35 (Take10)


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Friday March 10th, 2023 6:24:59 AM

Danko remains strong and remains silent. As per his type.

Ham City- Brimbus and Karce DM Dan K 
Friday March 10th, 2023 12:27:01 PM

Des is not sure what to do, while Gaffer ponders the chicken mystery. There are way more chickens here than would be reasonably expected. If one were looking to create a business, you would certainly be looking outside of Ham city for a bigger place.
Nira calls out to the door, working to smooth things over. Hopefully Karce has not gone far and his reply confirms that, at least to be the case. "I am an herbalist, raise chickens and keep to myself. How could the gods see me as a person of interest?" Even as he sopeaks, though, the door opens at Nira's diplomatic skill and Karce invites the group in. The place smells of sage and mint and Gaffer sees and can admire the craft of the herbalist her in the front room. From above, up the stairs, comes the constant sound of chickens. Karce invites the three to sit and explains himself. Abandoned abuildings and ruins dot the landscape of Fargunia and recently he and found the perfect place to move into with his chickens and herbal operations. But there are other occupants there already. He is not sure what, but they are pretty big and he thinks they are some animals. Nodding at Gaffer, Karce explains that he mistook your presence as to want to claim the area, or rather remove him from a possible claim. It happnes now and then. If you give the area to him and remove the critters, Karce is willing to show the group.

Hmerrin takes the plunge and hopes the pool is not too deep. Brimbus sits back rather stoically, his face and reaction hard to read. Is he concerned, afraid, constipated suddenly or just in thinking on the information? "That's quite a bit to take in m'lord." his eyes flick to the 3 monkeys and back to you. "A gift to my great grandmother from a friend. Why, I do not know, but what you say creates a sense of it. We can consider the trade to be if you find this former house of Atharges that you return information that might be found there to me, specifcally around item creation." Assuming an agreement is reached, Brimbus adds one last part, "I know of someone who often travels the environs about Ham City. More so than about any other and he is a strong aquaintance now. Karce Engl. Go seek him out and tell hiim I directed you to him. If any has possibly found this place, it is Karce."

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday March 10th, 2023 2:28:41 PM

"Clear out creatures from abandoned ruins? Now that we can do."

Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45)  
Saturday March 11th, 2023 11:51:16 AM

"Done and done", Hmerrin replies. "Thank you."

The fighter shoots out a message to Nira, Dez, and Gaffer through the telepathic link.
{Our guy says your guy is best lead to find Atharges' former place. Tell your guy Brimbus Bottlebottom directed you to him. He thinks that will open your guy up. We'll finish up here and come find you.}

He looks over at Ramirez.
"You buying anything?"

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Saturday March 11th, 2023 6:54:38 PM

"Oh no, we've no designs on your find. Point us in the direction of these critters, we'll take care of them and be on our way."

Gaffer is happy for a straight forward call to action and curious how dangerous the 'critters' of Fargunia are.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday March 12th, 2023 8:08:22 PM

Nira necessarily want to agree to these terms. It could be something in the area is needed to combat the raks, and these 'critters' could be friendly and have rightful claim to the place.

"Just let us know where to go and we'll investigate"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Sunday March 12th, 2023 9:51:47 PM

Ramirez agrees to the deal and pays Brimbus 175gp for the pewter model. Thank you for your time.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Monday March 13th, 2023 6:54:44 AM

Danko smiles but also takes a good mental inventory of the curio store.
He may come back at a later time…
He is a thief after all…

Ham City- Karce in Point DM Dan K 
Monday March 13th, 2023 12:11:36 PM

Hmerrin thanks Brimbus and telepathically lets the others know what going on and that Brimbus is recommending the group speak to the man.
Ramirez purchase the pewter statue and Danko takes a final look about as the trio leaves.
Perception DC 25 Highlight to display spoiler: {the See no Evil monkey watches Danko}

Nira Des and Gaffer agree to Karce and assure him that they do not have deigns on the place or have any wish or thought to 'remove' him from making a claim. With the additional information coming about Brimbus, Karce agrees to take the party the following day. He wants to meet outside the eastern gates just before midday.

The group retires to Barretts adn in the morning after breakfast, meet Karce as planned. Exiting through the gates, you find the half elf waiting in the shade of a nearby hickory tree. He is dressed to travel, with a small pack and his rapier. "m'lords, it is about 2 hours walk, if you will follow me."

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday March 13th, 2023 4:08:55 PM

As they walk out to the ruins, Desdichado asks Karce what he knows about the creatures and the ruins in general.

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127  d20+19=23 ; d20+19=30 ;
Monday March 13th, 2023 6:00:15 PM

Danko follows the others on the walk and keeps an eye out for trouble.

-----------
Perception 23 fail
Perception check during the walk 30

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 
Monday March 13th, 2023 6:39:13 PM

Danko smiles but also takes a good mental inventory of the curio store.
He may come back at a later time…
He is a thief after all…

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)   d20+21=22 ;
Monday March 13th, 2023 7:01:36 PM

Hmerrin gets in a good breakfast that morning, as he could be busy later on.

The fighter doesn't so much follow as walk beside.
Native or no, the half elf isn't wearing armor, and nasty occupants of buildings can just as easily come outside.

[Perception 22]

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+17=28 ;
Monday March 13th, 2023 7:21:43 PM

Ramirez falls back to the tail end of the group, keeping watch for dangers from behind.

perception = 28

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  d20+30=43 ;
Monday March 13th, 2023 9:00:09 PM

Gaffer follows close behind Karce but his mind and eyes are taking in their surroundings as they walk, memorising the route Karce takes and watching for any tracks or signs of predators. (Survival: 43)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 14th, 2023 12:27:18 AM

Nira wanders along near the rear. She keeps watch behind them to see if they're being followed by anyone from the town. She tries to draw more information from Karce as they go.

"So how big is the place we're headed? And anything more you can tell us about the critters there? Any information you have could help us prepare"

Perception: 35 (Take10)
Sense Motive: 36 (Take10)


The Abandoned Abbey


Kudzu DM Dan K 
Tuesday March 14th, 2023 9:37:08 AM

The party walks with Karce for various reasons, asking for for additional information about the place and generally keeping a sharp eye out for trouble. Karce seems far more relaxed outside of the city and the further you get, the more his stride falls to an easy natural cadence.

"I have not gotten too close to the place. The manor sits about 300 feet down a small overgrown cart path. Iv'e been all the way down the path, but there is obvious signs of something kinda big having trampled the vegetation closer to the structure. So well, i wasn't for pressing my luck. As to the size of the structure, I dont think it is all that large, but its got a wall and some expensive stone work."

The party arrives at the cart path and if you weren't looking for it, it would be nearly impossible to find. Karce points out a scent on the air, which Gaffer also instantly notices, chocolate mint. Gaffer knows and Karce explains, "An extremely rare plant, gives that scent off in the late spring and is the reason i made a left at this point to find it. That's when i noted the path . Shall we?"

Karce steps through the overgrowth, being careful to lift it out of the way so as it can fall back and cover the entrance naturally once again. The path is very overgrown, but the Nira and Danko both catch the flagstones here and there underneath. Beautifully fit together granite. A pause for closer inspection shows them to be very precise and polished to a near perfectly smooth surface.

A few mintutes later and the tight path opens up.

A once manicured path surrounded by fruit trees and prairie grasses leads to a single story home with an off centered turret tower whose roof has collapsed into it.
The thick glass pane windows are still intact and the large chimney centered near the back would indicate a relatively open interior floor plan. Looming above the blue slate roof in the back, a willow tree can be seen.
The area is heavily overgrown, and Kudzu grows nearly everywhere. Through the opening in the wall, appears to be a fairly fresh path of trampled greenery.

Pointing to the path of trampled greenery, "And that is why here is as close as I have gotten."


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+22=24 ;
Tuesday March 14th, 2023 1:52:16 PM

"Alright then," says Desdichado. "Let's go see what we can find. Are you planning on waiting here or coming with us?" he asks.

(Perception: 24)

He moves forward to the building carefully.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday March 14th, 2023 8:14:14 PM

Time for some scouting then. Ramirez offers to cast silence on a coin and hand it to whoever would like to carry it.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday March 14th, 2023 9:42:09 PM

Gaffer casts Barkskin and Longstrider spells on himself in preperation while looking at the path ahead, trying to get an idea for what might have left the print behind. "Let's take it slow, new lands and all that."

-----
Knowledge, Nature: 32 (Take10)

-----
Barkskin: +5 AC; 5 Hours
Longstrider: +10 base speed; 17 Hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday March 15th, 2023 6:13:02 AM

Nira keeps her position at the back. If anyone in the lead gets protection from a silence spell then she needs to be safely out of range to cast spells of her own.

-------------------
Perception: 35 (Take10)

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Moment of Prescience ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond


Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127  d20+19=24 ; d20+19=32 ;
Wednesday March 15th, 2023 6:25:27 AM

" I got point"

Dankos casts extended mage armor on himself, accepted the silenced coin and takes the lead.

===========
Perception checks 24 and 32



Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)   d20+21=40 ;
Wednesday March 15th, 2023 8:39:05 AM

Hmerrin rolls his neck, cracking it, right and then left.

"You might wanna wait here," he tells Karce.

The fighter passes on the Silenced coin, trusting Danko's point skils and wanting Nira to be able to cast spells as needed.

He gives Danko a 60' lead, and then moves out, head on a swivel.
[Perception 60']

oh bother DM Dan K 
Wednesday March 15th, 2023 11:44:13 AM

Karce replies to Des that he is quite well staying outside and not getting in the way. Entering the home or former home of a powerful and wealthy wizard that consorted with alien creatures that could threaten the Wold did not align with his future plans of being alive tomorrow.

Ramirez casts Silence upon a coin and gives it to Danko, who takes point.
Gaffer casts a couple of prep spells and moves up to get a good look at the trampled area.
Des and Hmerrin move in behind Danko and Gaffer.
Nira slides to the back and outside of the Silence zone.

The coin prevents all sound coming from the group or getting to the group, so nira hears the rustling of vegetation first, just around the corner of the structure to the left. Gaffer mentally calls the group to stop as he spots a partial print and knows now what lies within the overgrown walls. The druid can telepathically communicate and does so.

The party was walking into a Dire Bear lair. The druid is quite certain there are cubs, at least 2 and both the female and male adults as well. Another print confirms that the male is particularly large

Looking up the party spies a huge Dire bear, larger than anything any of you has even heard of, lumber from around the corner. The great bear cocks its head to regard you for a moment.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Wednesday March 15th, 2023 4:45:31 PM

Via the telepatic link

{ Ugh oh. How do we deal with this big bad mammal over there? I can always cast a resilient sphere over it but I'd hate to use up that higher level spell power if I don't have to. }

---------------
Mage armor, extended- 24 hours

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday March 15th, 2023 5:51:11 PM

Desdichado holds still. Is there a way we can move them away from here? I'd hate to kill these animals just because they are in our way.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday March 15th, 2023 7:00:03 PM

Maybe we can relocate them?

Ramirez backs away slowly, hoping not to antagonize the bear. (he moves to a point outside the silence spell)

Used:
spells:
5/6 2nd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 16th, 2023 5:42:39 AM

Nira stays patiently at the back. This looks like Gaffer's area of expertise and she hopes the group can avoid anything that could be perceived as hostile.

-------------------
Perception: 35 (Take10)

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Thursday March 16th, 2023 6:02:51 AM

Gaffer notes the size of the creature and tries to assess whether that is likely a difference in Fargunian species or of some magical nature.

He sends to the others. "I'll be honest, I made preparations for magical plants, but not for animals, and they've got cubs here so they won't take kindly to our presence."

Gaffer can't help but sigh, life is funny sometimes. He does always come prepared to speak with animals at least so he will move to the side, out of the silence, and cast the spell.

"Hello Sir, sorry for intruding on your territory. Can we talk?"

-----
Barkskin: +5 AC; 5 Hours
Longstrider: +10 base speed; 17 Hours
Speak With Animals: 17 Minutes


Bear and Staying Bears DM Dan K 
Thursday March 16th, 2023 10:27:38 AM

A relatively quick mental conversation is had by the group and it is decidied that combat should be a last resort and that Gaffer should talk them into leaving, or at least letting the party investigate the place.

Ramirez slowly backs up and Gaffer moves out of the silence to cast Speak with Animals

"Hello Sir, sorry for intruding on your territory. Can we talk?"
Gaffer translates mentally as the bear growls out "Nanik, Gend, Geln, Hunj! We have company! Be alert!" The bear then direct words to Gaffer, still on all fours and not appearing to be riled up as of yet. "I will listen

Gaffer sees no evidence of anything from where he stands, that the bear is anything other than unusually large for his species. Nira can confirm there is nothing magical about the bear.

2 additional adult males come from around the corner and while large, are only about half as big as the bear now talking to Gaffer. These bears too, do not take on offensive postures.

As always, Feel free to make any skill rolls you would like

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+20=33 ;
Thursday March 16th, 2023 7:56:03 PM

Looks like it's time for diplomacy. Ramirez hopes they don't have to fight the bears. He leaves his weapons put away and does what he can to aid Gaffer.

diplomacy check = 33

Used:
spells:
5/6 2nd level remaining


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 16th, 2023 8:01:52 PM

Nira makes sure that Karce stays well away from the encounter. If these are the critters that have stopped him coming in the past, she doesn't want him to freak out now and startle the bears.

She then looks at Gaffer and uses her BW ability to give him a little boost to any diplomacy he may try.

------------------
Use BW Guide ability to grant a +2 insight bonus on Gaffer's next skill check

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+29=49 ;
Thursday March 16th, 2023 10:51:01 PM

(49 Diplomacy aid check)

I've never tried to be tactful with a bear before. Just let us know what support you need, Gaffer.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  d20+17=19 ; d20+2=6 ;
Friday March 17th, 2023 7:00:34 AM

Gaffer quickly realises his mistake in being the one to speak with the bears, but support comes over the telepathic bond and he tries to keep things simple and direct. It has been a long time since he's spoken to a bear.

"We have been asked to make safe this place for others of our kind, but we do not wish you any harm, nor want any bloodshed. I understand this is your home but I fear others after us will be less kind. Is there anything that might make you willing to move home, anything we could offer you? We can help you travel and help ensure your cubs safety."

-----
Diplomacy: 4+2(From Nira) = 6
Wild Empathy to improve attitude: (1d20 + Druid Level + Charisma) 2+17=19


Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)   d20+21=34 ;
Friday March 17th, 2023 7:49:16 AM

Might have been a long time for Gaffer, but its been never for Hmerrin, and he's more than happy to have a druid on hand.

'Cause that's a really big bear.

The fighter watches the surroundings, while trying to be as unthreatening as possible.
[Perception 34]

First Pitch is fouled offf DM Dan K 
Friday March 17th, 2023 7:30:49 PM

Ramirez mentally does what he can to aid Gaffer and keep himself non threatening
A glance back at Karce notices the elf has slowly backed away a few steps in case grunting and growling turn to screaming and running.
Nira taps into other worldly powers to aid Gaffer
Des lends his support as well and Hmrerrin hopes for the best
Gaffer keeps the mental translation going but he doesn't have to for all of it

"Less kind!" the large bear thunders and stands to his full height, nearly 30'. Thick boney plates can be seen across his chest and lower body under the thick fur and more than a score of old healed wounds. Heal Check DC 25 Highlight to display spoiler: {most appear to be from blades and bolts}

Two femlale bears round the corner at the proclamation, each moving up beside what gaffer knows to be her mate. Slightly smaller than the males, they are still as large as a large horse. The males fur bristles, but they remain on all fours.

"I am Yownuhg and fear nothing!" At this, the other four bears flatten their ears and dip their heads in deference. The great bear stares but a moment at Gaffer and then settles back down to a calmer stance

"What CAN you offer? I will listen human"

It seems after an initial possible misstep see bad roll there is still a chance to end this without bloodshed

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday March 17th, 2023 8:16:40 PM

Nira listens to Gaffer's translation, and then sends a telepathic response.

"Perhaps there's a way they can stay? If Karce is planning to move out here, he will be away from a lot of people and all alone. He strikes me as someone who likes nature and animals, well, chickens at least. Rather than asking the bears to move from their home, do you think they might be willing to live in peace with Karce? His potions could help treat any illnesses, and he'd probably be able to spare a chicken or two from time to time. He could also help make sure that any humanoids know not to disturb them"

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday March 17th, 2023 8:28:48 PM

Desdichado agrees with Nira and telepathically adds I got a strong sense that Karce doesn't like being around people anyway, or at least not in the city. I have a feeling he wouldn't be bringing any one else from the noble races out this way to bother them.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday March 17th, 2023 8:57:07 PM

I like this plan. Karce did not seem to want anyone else beside himself. The bear seems to be offended if there is any suggestion that he cannot protect his pack. We could offer Karce could be a go between to trade for the bears with the town? All they need to do is let him live here and raise chickens and grow herbs. We could also ask what do they need

Used:
spells:
5/6 2nd level remaining

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+19=29 ;
Sunday March 19th, 2023 4:11:49 PM

Danko readies a resilient sphere... just in case... .

----------------
Perception for signs of attack 29


Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Sunday March 19th, 2023 8:19:08 PM

Gaffer recieves the thoughts of his companions and tries to pick his next words better.

"You are mighty indeed, but those are many scars. Our companion, a herbalist, healer and friend of nature, he wishes to explore this area and make a home here. I think they could be any ally to you, provide healing, care and aid to your cubs, as well access to things a town could provide. In return for your protection and permission to stay, oh and to and bring his chickens."

Gaffer pauses, unsure if it is better to leave it there but adds. "If this is not enough, please tell us of your wants. We have powerful magic to help make this a better home for you and your sleuth."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday March 20th, 2023 3:41:12 AM

Nira does a quick look around the group and inwardly breathes a sigh of relief. No-one is wearing a bear pelt. Phew!

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)  
Monday March 20th, 2023 8:00:15 AM

Hmerrin cannot wait to see Karce's reaction to this plan.

Assuming MegaBear here agrees to the deal.

The fighter waits.

Single down the line DM Dan K 
Monday March 20th, 2023 10:43:53 AM

Nira formulates a possible course and Ramirez and De are in agreement on the sensibility of it. Karce and the bears, simply staying and living together for some mutual benefits.
Danko readies a Resilient sphere is case the bear has shannanigans on his mind
Hmerrin knows this is step 1, getting Karce to agree might be far more difficult

Gaffer presents the idea...

The bear takes several steps forward to Gaffer and gives the druid a sniffing inspection. His nose, nearly as large as the druids head, is...well, thorough. Finished he looks past the entire group at Karce and growls to Gaffer "Bring him here." He also grunts Daughter! Come with my grandson!"

Karce is not sure why his stomach is tightening and his palms are sweating, but his eyes dart about. Perhaps the bear looking more at him then part of strangers? Was it the curious look, was that a smirk, on the stalwart fighters' face? Oh this is not going well, Did they set me up?

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday March 20th, 2023 3:08:41 PM

With a big smile, Desdichado turns to Karce. "Hey, come over here," he calls, "we've got a great plan worked out for you!"

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Monday March 20th, 2023 4:26:49 PM

Danko smiles, and waits….

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday March 20th, 2023 7:13:53 PM

Nira is pretty good at getting a sense of what people are feeling, and she has a fair idea that Karce is getting very uncomfortable right now. She tries to reassure him that everything is fine.

"It's ok Karce. Gaffer has spoken with the bears and found that they call this place their home. He's proposed that you can live here in peace alongside the bears and they seem receptive. You could help care for them, and they could help care for you. It would be much safer for you out here all alone if you had some bears guarding you, wouldn't it?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday March 20th, 2023 8:11:50 PM

Karce, I hope you see that this could be of benefit to you, as well as to this clan of Bears.

Used:
spells:
5/6 2nd level remaining

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Monday March 20th, 2023 9:57:51 PM

Gaffer waits calmly while the Yownuhg inspects him, he doesn't think the bear would bother with subterfuge if he meant to attack.

"Karce, this is Yownuhg, Nanik, Gend, Geln, Hunj and two others to join shortly. Yownuhg would like to meet you." Gaffer then turns to Yownuhg, "This is our companion Karce, I think he may be intimidated by you."

He waits for the bear to judge Karce, unsure what will sway his decision, and for Karce to hopefully voice his own approval.

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)  
Tuesday March 21st, 2023 8:06:44 AM

"You did say you wanted people to leave you alone," Hmerrin reminds the fellow. "This should do just the trick."

To his comrades, he sends, {Remind me how this all gets us access to snoop around for Rak clues?}

The chicken man and the bears DM Dan K 
Tuesday March 21st, 2023 4:30:53 PM

Karce stands there, jaw open. "You want me to what now?"

It takes some time and doing, but Yownuhg has come to agree that Karce can freely come and go or even stay semi long term. Karce agrees that he will not tell anyone or bring anyone out.

Karce gets sniffed by all of the bears and to his credit, he doesn't soil himself even once.

The ordeal finishes up and Yownuhg lets Gaffer know that none of them have been inside. Their lair is around back. Karce excuses himself as well, having some planning and gathering of things before returning.

The party soon finds themselves alone in the front part of the house, just inside a well made but heavily overgrown wall

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday March 21st, 2023 7:25:42 PM

Ramirez is pleased with the outcome. Well that went pretty well. It looks like the bears are going to let us check out the building. Where should we start?

Used:
spells:
5/6 2nd level remaining

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday March 21st, 2023 7:45:54 PM

"Let's move carefully. If none of the bears have been inside, there could be traps or other dangerous hazards in there left behind."

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Tuesday March 21st, 2023 8:18:28 PM

“ That was close. I’ll take point again. “



Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday March 21st, 2023 9:54:50 PM

Gaffer lets out a long breath and takes a moment to readjust before moving forward. The pressure of lead the discussion possibly worse then what's up ahead. "Anybody got an idea of what might be inside?"

-----
Barkskin: +5 AC; 5 Hours
Longstrider: +10 base speed; 17 Hours
Speak With Animals: 17 Minutes?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 21st, 2023 10:13:44 PM

Nira gives Karce a pat on the back. Dealing with a group of bears is no big deal for a party that faces outsiders and Undead on a regular basis. For Karce though it would be a different matter.

She takes up position at the rear again and outside the range of any silence spell.

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)   d20+21=25 ;
Tuesday March 21st, 2023 10:21:12 PM

Hmerrin chuckles as Karce moves off. That is one heck of a story he can't tell anyone.

Back to business.

The fighter considers Gaffer's question.

"Well...its either the magical traps and golems left behind by a long dead human wizard, or its an undead wizard and his friends.

Or I suppose it could be completely empty...."

Hmerrin points Danko towards the nearest door, keeping his eyes peeled for things that jump out.
[Perception 25]

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+20=22 ;
Wednesday March 22nd, 2023 6:27:39 AM

Trapfinding
Perception 22

Atharges' Home DM Dan K  d20+17=32 ;
Wednesday March 22nd, 2023 12:57:49 PM

Danko takes point to examine the front door. The Silence spell on the coin as well as Gaffer's Speak with Animals have expired. the group forms up behind and Danko inspects the front door. He see no means to keep it locked, nor any sign of a trap.

Opening the door results in a blue pulse of light that ripples across each of you, seeking out magical emmanations and dispelling them.

Each PC is affected by Targeted Dispel to all ongoing magical spells, not Items. All spells Caster Level less than 21 are dispelled

Appearing on either side of Danko are 2 beings, humanoid with great feathered wings and golden eyes. Powerful otherworldly maces gripped in their hands, both erupt in holy power.

Knowledge of Planes DC 31 Highlight to display spoiler: {Astral Deva}
Knowledge Spell craft DC 28 Highlight to display spoiler: {Holy Aura}

Map https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

We are in Combat rounds

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Wednesday March 22nd, 2023 3:45:08 PM

“ That was close. I’ll take point again. “



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+30=34 ; d20+29=49 ;
Wednesday March 22nd, 2023 7:23:01 PM

x

Desdichado stands still as these beings who appear to be angels stand in front of them emitting holy power. If these are really angelic beings, I have no intention of fighting them, he sends to the others.

(Diplomacy: 49)

"Greetings, holy ones. I am Desdichado, paladin of Domi and these are members of the tide. We mean no harm. We are seeking out information on rakshasa who may have once been here. We are to stop any return to the Wold they may try."

(Sense Motive: 34)

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+20=37 ; d20+20=35 ;
Wednesday March 22nd, 2023 8:19:45 PM

kn planes = 37, spellcraft = 35

Ramirez takes no offensive action, but depending why they are here, they may not be in a listening mood.
He relays to the group over their shared linkThey are powerful Astral Deva, and have strong protection spells active

Used:
spells:
5/6 2nd level remaining

Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 127/127  d20+18=37 ;
Wednesday March 22nd, 2023 8:56:22 PM

{ There's an holy aura... }

Danko stays still with his palm up showing the Devas that he has nothing in his hands.

" Peace.... anyone want a carrot? "



Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35) 
Wednesday March 22nd, 2023 10:10:27 PM

Gaffer takes an instinctive step back as the beings appear and tenses for a fight.

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)   d20+34=44 ; d20+16=31 ;
Thursday March 23rd, 2023 7:51:00 AM

{Looks like we're going with magical traps for 100,} Hmerrin sends out.

If everyone wants to wait and talk, well ok.
But this thing is right in front of him and holding a nasty looking mace.

Hmerrin slides his left foot back a smidge, and his hands stay near his axe handles.
If Angel starts something, he'll be ready.

----
Ready Action - if attacked, draw axes (free action) and attack.
Hit ac 44 for 31 hp damage



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis  d20+17=33 ;
Thursday March 23rd, 2023 7:59:18 AM

Nira isn't entirely sure these astral beings can be reasoned with. If they are here by choice, then fantastic. She fears they have been summoned though and under someone's control. That means diplomacy might not be an option.

If they take any action that isn't diplomatic, Nira will cast a Greater Dispel Magic further into the room in the hopes of removing them both.

---------
Highlight to display spoiler: {Does Nira's ring of counterspells with Gtr Dispel Magic prevent her spells being dispelled?}

Ready action: If the Astral Deva take any action that isn't diplomacy, Nira will cast a Greater Dispel Magic to encompass both of them (currently at P15). Dispel check: 34


Atharges' Home DM Dan K 
Thursday March 23rd, 2023 3:16:36 PM

Ramirez identifies the the pair of Astral Devas and the holy Aura enveloping them. He takes no offensive actions
Des opens with a diplomatic approach and Danko with an offering of carrots
Gaffer tenses for a fight nd Hmerrin readies to respond in kind if one starts.
The Greater Dispel Magic, for Nira at least, is countered by her magical ring. Nira prepares for violence as well.

"We do as we must" Is all they say as both make to cause Danko to have an extremely bad day.
The Astral Deva's strike,
Hmerrin axe flashes and connects and then with Nira's own Dispel Magic, the Deva's are gone and the threat is ended.

The door swings slowly open, no longer held shut by magic. The interior has not completely withstood the test of time
The entrance foyer is nicely tiled with inlays of wood and gold. The smell of plant matter and stagnant water is powerful, but not overwhelming. The light is is and details hard to discern, but there must be windows or holes in the house here and there, as everything is not black. The foyer has a pair of half walls with beautiful wood spindles that extend to the ceiling.
Straight ahead, best guess, is a kitchen of some sort. (b)
To the right looks like a den, the ceiling has succumbed and a tree has started to grow within (c)
To the left, some type of lab. high flat tables with glass and wire apparatus's can be seen (d)
Just past the kitchen is another room that has no detail or guess of purpose from the entrance. (e)

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+22=36 ;
Thursday March 23rd, 2023 6:40:02 PM

"Well, that was interesting," says Desdichado. "I wonder who would set up a trap with Devas. That doesn't sound like the way rakshasa usually work."

He decides to look into room E to see if he can find anything interesting. (Perception: 36)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 23rd, 2023 6:59:10 PM

Nira breathes a sigh of relief. If the devas have been returned to their home plane then they are free to do as they like - and being really 'good' beings that's, well, good.

She casts another greater dispel magic to recharge her ring.

Nira waits to see which direction the rest of the group goes. Will they split up or stick together? She holds her ground for now.

Perception: 35 (Take10)

Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35)  d20+28=33 ;
Thursday March 23rd, 2023 7:09:19 PM

Gaffer recasts his Barkskin spell while he ventures into the kitchen a few steps behind the Des and checks through the room for any signs of when it was last lived in, and by what.

-----
Perception: 33


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday March 23rd, 2023 8:14:51 PM

I'm glad we could send them back to their plane. They didn't seem to want to be here. I wonder what other surprises this wizard will have for us?

Ramirez casts dancing lights in the room, and has them wander close enough to the kitchen to help Gaffer and Des look around.

Used:
spells:
5/6 2nd level remaining

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+19=29 ;
Friday March 24th, 2023 6:32:01 AM

Danko recasts his mage armor and stone skin (extended) spells
" I'll check the lab"

----------------------
Perception check for things of interest in the lab 29

Mage armor
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check (+20) to notice the trap.
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total



Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)   d20+21=39 ;
Friday March 24th, 2023 8:00:06 AM

"Looks like we're splitting up," Hmerrin notes with a sigh.

The fighter trails after Danko.
He steps through the doorway to the lab after the rogue and holds there, scanning about.

----
Move to S16.
[Perception 39. Darkvision]


Spread out and look for clues gang DM Dan K 
Friday March 24th, 2023 3:27:06 PM

Des moves straight through the entry way, into the kitchen and out the back to find himself in what would have been a lovely private sitting room.

Nira recharges her ring and then waits for the inevitable.

Gaffer recasts his Barkskin and sticks with Des

Ramirez fololows Des and Gaffer, supplying additional light with Dancing Lights

Danko casts Stoneskin and Mage Armor and heads to the lab.

Hmerrin follows Danko

Des, Gaffer and Ramirez The kitchen holds little of interest, the cupboards are shut, a side door suggests a larder, which is closed a great cast iron stove is quite cold and sits unused. The sitting room/eating nook has a beautiful great bay window that looks into the back of the building upon a now, very overgrown pond. A massive willow tree dominates the area and it is easy to see how this would be a picture perfect spot to sit in peace. A plate and wine glass still sit upon the table and a pair of closed books are there as well, as if someone was going to sit down to read.
A bookshelf along the left wall is slid back revealing a stone stair to the cellar.

Danko and Hmerrin There are five large waist high tables in the room adn two of them have a carved out impression that would fit a medium form. Old drain pans lie in a small knocked over stack by both tables. The walls once perhaps held pictures or perhaps charts of some kind, but the interior exposure to outer elements have rendered them into tatters and faded nothing. The other three tables appear to be workbenches with tools that one might find in a jewelers shop. Old powders and glassware with unlabeled and unknowable contents adorn them. Upon one table Danko spies a hand sized near 5" thick piece of leather.

Des and Gaffer Highlight to display spoiler: {Something feels off, the hairs on your neck rise and that 6th sense of being watched. Was that Nira's shadow behind by the Dancing Lights? Or did something move in your peripheral vision, now gone, just before you focus?}

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35) 
Friday March 24th, 2023 9:03:01 PM

Gaffer moves to look over the books set to be read, careful not to actually tough them, while sending to the others. "I feel like we're being watched. No sign of any movement though."

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Saturday March 25th, 2023 12:07:24 PM

Danko casts detect magic and scans the lab room

----------
Mage armor
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check (+20) to notice the trap.
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total
Detect magic - up to 14 minutes


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Saturday March 25th, 2023 4:56:51 PM

I feel it, too, Desdichado adds. [i]Something is back here watching us. There's some stairs going down to a cellar. Anyone want to come check it out?[i]

He looks at the titles of the books sitting on the table.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday March 25th, 2023 8:47:22 PM

Nira enters the room behind Des and Gaffer. She also goes to check over the books and checks to see if they are dusty at all - signs they have been like this for a while. She then looks carefully at the plate and wine glass for signs they may have been touched recently.

After that she does a slow lap of the room, and pauses by the bookcase. She looks over any books on the shelf to try and get an idea on the topics they cover. Nira then checks to see how the bookcase has been slid aside. Are any track marks recent?

Finally, she examines the opening to the stairs, being very careful not to pass through just yet. If they found a trap at the main entrance then they should probably take a little more care.

"Perhaps we should have asked the bears if they'd heard any noises from this place, or seen anything through the windows?" It's too late now of course.

If she doesn't find anything alarming, Nira takes a step back from the stairs. Scouting ahead sounds like a job for someone 'more robust' than she is.

----------------
Perception: 35 (Take10)

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)  
Monday March 27th, 2023 8:01:56 AM

"We'll be there as soon as Danko wraps up," Hmerrin answers Dez. "Doesn't look like much left over here."

The fighter holds his position.

Spread out and look for clues gang DM Dan K 
Monday March 27th, 2023 10:31:26 AM

Gaffer and Des inform the others on the feeling of being watched and Gaffer looks, but not touches the books and other contents of the small sitting area.
Des communicates the existence of stairs and glances at the 2 books on the table.
Nira comes in behind and looks about as well, again being careful to not disturb anything.
Danko casts Detect Magic and sweeps the room. while Hmerrin keeps a vigilant eye out.

The lab contains nothing magical and it does not appear that anyone has been in here for a very long time.

The sitting room likewise shows no sign of having been occupied for an extremely long time and neither of the two books on the table have titles The bookcase contains the remains of several others, thier covers peeled and the bindings in horrid disrepair from possible centuries of exposure to mildew, damp, heat and cold over the changing seasons.

Nira's examination at the top of the stairs provides little information. The stairs descend into a stone foundation and are themselves made of stone. Moss and normal mold is everywhere and her Arcane sight reveals no emmanations.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+22=29 ;
Monday March 27th, 2023 1:31:54 PM

Desdichado makes his way down the cellar stairs and looks around.

(Perception: 29)

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+17=27 ;
Monday March 27th, 2023 7:05:13 PM

Ramirez follows Des down the stairs, lighting the way with more dancing lights.
perception = 27

Used:
spells:
5/6 2nd level remaining

OOC- any footprints or dust on the steps?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 28th, 2023 2:01:02 AM

"Kind of a bit strange that the secret staircase behind the bookshelf was already exposed. You'd think it would normally be closed. Do you think someone beat us here?" she messages to the party.

Nira stands aside to let the others go ahead, and will then follow along at the back of the pack.

Perception: 35 (Take10)

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)  
Tuesday March 28th, 2023 7:42:41 AM

Hmerrin waits for Danko to complete his rounds, then moves with the rogue to join the others.

He waves Danko to go ahead, then follows in front of Nira.

{We never heard how this guy died,} he answers her.
{Could be his last act was to go down into his own basement}

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+19=26 ;
Tuesday March 28th, 2023 8:05:57 AM

After Danko finishes his rounds, he takes the lead and Hmerrin follows behind him. With Nira behind.

-----------------------
Mage armor
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, he receives an immediate Perception skill check (+20) to notice the trap.
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total

Perception check 26


Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35) 
Tuesday March 28th, 2023 11:19:40 AM

Gaffer pauses at the top of the stairs and waits until someone reaches the bottom before following, looking for any changes in response to their descent.

The Basement DM Dan K 
Tuesday March 28th, 2023 2:23:49 PM

The group decides to head into the basement and Danko leads the way. Spying no traps, he heads down the stairs. there are no tracks to seen. The stairs, like the rest of the house , do not appear to have been used or cared for in over a hundred years
Hmerrin, Des, Ramirez and Nira follow with Gaffer lingering just a bit for the others to make the bottom. Which they do without incident.

The Basement is fairly large and contains several large racks of storage for food stuffs, non perishables, some repair to the building equipment and more than a couple of large wooden casks of various woods for the aging of wine and other spirits. Down the central lane, which is wider than the two outer wall lanes, lies several large kegs that apparently rolled free of their mounting. Under one of them is the remains of a humanoid. The body and clothing are in rough shape, exposed to the ravanges of weather, time and insect life.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday March 28th, 2023 6:30:32 PM

Could that be him? Was it just an unfortunate accident?

Used:
spells:
5/6 2nd level remaining

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday March 28th, 2023 6:44:12 PM

"Yeah, it could be Atharges, or maybe Terym. Does anyone have a "Speak With Dead" spell prepared? Would it even work with the shape this body is in?"

"I wonder if that presence we were feeling upstairs is this person."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday March 29th, 2023 5:48:16 AM

Nira knows a lot of spells, but unfortunately Speak with Dead isn't one of them.

She looks at the body for any other possible causes of death. "Imagine being stuck under there for days, with food stuffs just outside of reach. It would be torture." She sighs and shakes her head. This would not have been a good way to go.

--------------
Perception: 35 (Take10)
Heal: 14 (Take10)


Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)   d20+21=37 ;
Wednesday March 29th, 2023 8:04:23 AM

"Maybe he got lucky and the blow was fatal", Hmerrin offers helpfully.

The fighter circles around to the other side of the fallen cask on the remains, checking for anything unfriendly.

If its clear, he nods to Dez and tries to roll the cask away.
"And this why it pays to have nosy neighbors," he grunts.
[Perception 37]

The Basement DM Dan K 
Wednesday March 29th, 2023 11:11:25 AM

The group closes on the deceased and can confirm the remains are human. Hmerrin circles around and also confirms there is nothing else and no one else in the basement.
Convinced the way is clear, Hmerrin and Des move to clear the cask.
As Nira expected, the fall of the heavy cask shattered the man's pelvis and pinned him to the floor. The cask shows signs of wear, further evidence that the victim here was awake to the end.

The cask is extremely heavy as you lift and roll it away. just under, you spy a small tasting glass of now tarnished silver and a wooden key that would fit the tap of the cask. Hmerrin and Nira's sharp eyes catch one thing that seems out of place. The left ring finger has been separated from the body, lying just a foot or so away. Some partially mummified flesh remains near the end, but none where a ring might have been.

Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35) 
Wednesday March 29th, 2023 6:11:22 PM

Gaffer notices the finger when it is pointed out but isn't sure what the make of it. He assess the body and tries to get a feel for how long ago this happened. (Heal, taken 10: 28)

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+26=35 ;
Wednesday March 29th, 2023 8:00:13 PM

(Heal aid roll: 35)

Desdichado takes a look with Gaffer to see if he can help figure anything about the injuries.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Wednesday March 29th, 2023 8:34:48 PM

and Danko casts Detect Magic at the body, and ring in particular

---------
Mage armor
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check (+20) to notice the trap.
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total
Detect magic - up to 14 minutes

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday March 30th, 2023 12:31:40 AM

Ramirez renews the dancing lights.

That is...odd. Are there any bite marks on the hand or finger?

Used:
spells:
5/6 2nd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 30th, 2023 1:26:51 AM

Nira wonders if Des was right. Could this man's spirit be the presence they felt upstairs?

"Do you think we should give him a proper burial?"

She's reluctant to disturb the body.

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)  
Thursday March 30th, 2023 11:09:04 AM

Hmerrin works through the scene.

"He got trapped, maybe accidentally, maybe not. And then someone cut off his finger and took a ring..."

The fighter rubs his face.
"And then his apprentice writes a book and gets rich.

That seems awful coincidental."

Hmerrin is for burying the body.
"Pretty sure Karce don't want to trip over it."

He turns to Danko.
"Secret doors, maybe?"

Otherwise, its back upstairs to see if they missed any rooms.

The Bitter End DM Dan K 
Thursday March 30th, 2023 12:59:01 PM

Gaffer leans in on the remains to see what he can piece together. With everything else that the druid has seen, he places the corpse at 175+ years and it could very well be 250 years old which aligns with what Damarious Foxx recounted as the timelines.
As Hmerrin lays out his thoughts on the finger, Gaffer agrees the evidence supports that. After the death, someone was down here and took/claimed/stole the ring. The lack of prints suggests that event occurred a very long time ago as well.
Nira and Hmerrin both agree to a proper burial, but they are not quite done with the rest of the place yet.
Danko detects no magic beyond the own Tide's auras.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday March 30th, 2023 11:08:07 PM

"Shall we take a look around upstairs, and then come back and bury this fellow?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Friday March 31st, 2023 12:01:50 AM

Yes, that sounds good. We may need to ask the bears if they have any objections to burying him here.

Used:
spells:
5/6 2nd level remaining


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday March 31st, 2023 2:07:15 AM

Nira agrees. Best to check the area is safe before laying these bones to rest. Whoever it is, they've been here a very long time and can wait just a little longer.

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)  
Friday March 31st, 2023 7:43:50 AM

"There's a stairway in the lab. Let's go check out the second floor."

Hmerrin will let Danko climb the 250 year old stairway first, and then follow after.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+20=35 ; d20+19=39 ;
Friday March 31st, 2023 1:19:32 PM

" I'd suggest that we take the ring. It may be needed to unlocks doors and whatnots. "

Danko Climbs the steps, looks for traps and secret doors.

-----------------

Detect traps 35
Detect secret doors 39 (nat 20)

Mage armor
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check (+20) to notice the trap.
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total
Detect magic - up to 14 minutes

Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35) 
Friday March 31st, 2023 2:19:20 PM

Gaffer finds it strange that someone would interfere with the body but still leave it on the floor afterwards. Well, at least it wasn't eaten.

He follows the others upstairs.

The Bitter End DM Dan K 
Saturday April 1st, 2023 10:35:13 AM

The group leaves the body to look through the rest of the place first. The ring was stolen long ago, only the finger upon which it rested remains. Back to the main floor and into the lab the party makes over to the stairs going up. Danko at point keeps an eye out for more traps, but does not notice any.
The stairs come out on a small landing that leads left and right. Both to fine wooden doors that Gaffer can easily identify as palm. A wood that is not found here and would need to have been imported. Neither door has a trap on it and are unlocked.

Both open with some effort, age having warped them a bit to jam in the frame, but nothing that causes any issue. Both doors open into bedroom suites. Lavishly furnished with individual washrooms and stained glass windows. The ravishes of time have been felt here as well. Thick dust, moss and mold cover everything.

In the right hand bedroom, the bed is unmade, a robe draped across it indicating use so long ago, but there are no personal items as one might expect anywhere.

In the left hand bedroom, the bed is neatly made, a robe hangs on a hook and other than the layer of dust and moss growing within, looks ready for use

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Saturday April 1st, 2023 8:03:44 PM

Ramirez looks through any desks or trunks found here. If we can't find any clues we may have to try some magic and speak with his spirit. Plus that would maybe tell us who killed him.

Used:
spells:
5/6 2nd level remaining

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Sunday April 2nd, 2023 5:09:46 PM

After looking around on the top floor, Desdichado goes back down to the first floor.

"We're going to respectfully bury the person downstairs," he calls out to the air, just in case who- or whatever is watching them is the spirit of that person.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday April 2nd, 2023 8:17:13 PM

"With a little bit of work this would actually be a really nice place to live" Nira remarks on seeing the stained glass windows.

She likes Des's idea of calling out their intention in case a spirit is watching them. But what if it was an actual person that's watching them? There's a logical place where they could be hiding. Nira stands back by the door and gets low enough to look under the beds from the entrance to the room.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+19=25 ;
Monday April 3rd, 2023 6:27:20 AM

Danko casts anothwe detect magic spell and searches both rooms. He then looks for secret doors (25)

------------------------

Mage armor
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check (+20) to notice the trap.
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total
Detect magic - up to 14 minutes

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)  
Monday April 3rd, 2023 8:00:12 AM

Hmerrin sighs in frustration. This is looking like another dead end in a long line of them.

He halfheartedly opens all the drawers, doors, and lids he can find.
And nods in agreement with Ramirez concerning a nice speak with dead spell.

Baring any surprises up here, he heads back down to the cellar.

Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35)  d20+28=43 ;
Monday April 3rd, 2023 8:59:01 AM

"The creatures that appeared at the entrance suggested powerful magic used to defend this place. I can't help but feel off that we haven't run into anything else."

Gaffer moves to a seperate room for a few moments and focuses on trying to regain the sense of being watched that he had earlier, trying to get a better feel for where it is coming from.

-----
Perception: 43


The Bitter End DM Dan K 
Monday April 3rd, 2023 7:23:25 PM

The group does a more thorough search upstairs, going through drawers and such. You find clothes in the room with the unmade bed, along with a few small crystal decanters, perhaps perfume of some kind, an ancient hairbrush, shaving items, hand mirror and so forth. All things you would expect, carefully put away. You also find a small rosewood coffer and inside are several old leather pouches. Each is in terrible condition and likely to fall apart if opened or moved.
Detect magic and Nira's Arcane Sight reveal nothing and there are no secret doors that anyone can find upon this level.
The extremely powerful trap on the front door gives pause to Gaffer, for nothing inside, thus far would suggest such power. The one secret door is open and no trap was discovered upon it.

The party has so far, actively not touched most of the contents of the main floor or in the cellar

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday April 3rd, 2023 11:09:57 PM

It seems like we're going in circles. Let's make sure the top floor has none of the information that we're looking for, and then go back down.

Used:
spells:
5/6 2nd level remaining

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+22=30 ;
Monday April 3rd, 2023 11:29:10 PM

"Alright, let's retrace our steps," says Desidchado. "Gaffer and I felt a presence when we came into this room. Let's check it out a little more thoroughly."

He picks up the books on the table and thumbs through them to see if there's anything of interest inside. He walks over to the bookshelf and examines the book that seems to be the mechanism for the cellar door to open. He looks around the room more thoroughly for anything that stands out or "off".

(Perception: 30)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 4th, 2023 12:59:22 AM

Nira is also interested in the book on the table. Of everything that has been destroyed by time, it seems to be one of the few things intact. It's certainly fared better than the books on the shelves.

She tries to determine the title and topic. Is it an actual 'book' or perhaps journal?

Hmerrin (MikeK)(HP 203/203 AC:32 T:19 FF:28 CMD:40)   d20+21=32 ;
Tuesday April 4th, 2023 11:59:42 AM

"Yeah," Hmerrin agress with Dez.

"Time to do this the slow, phyiscal way."

Once they're done with the top floor, the fighter works his way down room by room, opening anything that can be opened, knocking on walls and cannisters and kegs to check for hollow spots, looking under and over furniture, and just generally searching the place.
[Perception 32]

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+19=28 ;
Tuesday April 4th, 2023 3:03:30 PM

Danko leads and searches for traps and what nots

——-
Perception 28

Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35) 
Tuesday April 4th, 2023 4:57:38 PM

Gaffer goes back out of the building and walks a full lap around the outside, looking for anything alarming and comparing the dimensions to the interior.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+19=28 ;
Tuesday April 4th, 2023 8:32:32 PM

Danko leads and searches for traps and what nots

——-
Perception 28

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+17=18 ;
Tuesday April 4th, 2023 9:20:55 PM

Ramirez follows the rest of the team, looking for anything unusual.
perception = 18

Used:
spells:
5/6 2nd level remaining



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday April 5th, 2023 7:18:07 AM

Nira also keeps an ear out in case she hears anything coming (or going!)

The Bitter End Combat Round 1 DM Dan K 
Wednesday April 5th, 2023 8:53:43 AM

The group decides a more thorough and physical search needs to be done. They were on the top floor and so that is where Hmerrin starts.
Dez, Nira Danko and Ramirez head back to the small sittting room where Gaffer and Dez 'felt' a precense.
Gaffer heads outsde to make a lap and compare exterior expectations with interior perceptions.

Hmerrin is in the right side bedroom about 10' from the door which itself is 15' from the top of the stairs. He has found in the bottom of a drawer another fist sized 5" thick piece of leather. This one is roughly teardrop shaped.

Des picks up the book and knows he needs to be gentle. It looked in better condition, but it really isn't. He does not get to look long before the feeling returns with terrible power.
Danko, Nira and Ramirez are assaulted as well.
Hatred, vengence, anger....the emotions assault the four in the sitting room...pure unbridled, unthinking rage....

"Thieves!"

Upstairs, Hmerrin clearly hears the booming voice and the floor under his feet shutters. The entire house moans and a dresser shutters before sliding across the floor in an attempt to block Hmerrin's exit of the room. It does not.

Gaffer more feels then hears the voice and the houses interior goes dim, than pulses with a darkness. The grass about his feet seems to recah for him

In the sitting room, the Dancing Lights dim as darkness closes. Shadows seem to lean off of the walls. Ever alert, you spot several actual forms coalese in the entry room.

Clad in ripped and torn chainmail, an emancipated form of a half orc swirls into existence. The helm upon the skull is cracked and dented. Within the eye sockets of the skull, twin ruby flames flicker and pulse with each movement the menacing creature makes. forming in its hand is ghostly scimitar crackling with black energy.

A second form steps from the wall, a half dissolved leather chest piece exposing charred ribs. The cloak about the skeletal shoulders is in tatters, but the symbol of Jancasis is still distinguishable. The head is completely missing, only a pair of burning flames float where the eyes would be. A pair of serrated daggers sit easily in the gloved hands.

A third form floats in from the foyer, an upper torso of a dwarf, only clad in scale mail and brandishing a great sword flickering with ghostly green fire and lighting. Patches of long thin hair float about the skeletal head and cracked ancient lips are peeled back to reveal the skeletal grin.

Just behind in the foyer entrance is another. Long ago, rich robes clad the ghostly frame, now a tattered mockery of loss. A great staff gripped tightly, shining with a ghostly green light. The face is shriveled, but the angular features and ears clearly denote the elf heritage.

A ghost halfling appears still appearing nearly identical to what she likely did in life. Though her eyes now flash with a red flame of the hatred of life. Her beautiful tunic, leggings and cloak crackle with negative energy as she draws a slim and elegant rapier.

A ghostly woman human appears. Half of her face is torn to the skull, hanging like a morbid decoration, yet she smiles broadly. Her plate armor is partially dissolved and charred. Her limbs are torn and shredded with bits of the once protective armor hanging worthlessly about them. A great shield floats on her left and is split and sundered. An elven curved blade in hand seems to endlessly drip blood.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Hmerrin (MikeK)(HP 203/203 AC:33 T:20 FF:29 CMD:40)   d20+34=40 ; d8+16=24 ; d100=22 ;
Wednesday April 5th, 2023 1:15:29 PM

Hmerrin's gaze flies toward the door as the voice booms below, the floorboards rattle, and a chest of drawers tries to cut him off.

"Ooooh, that's not good," he mutters.

Mithril armor and magic boots help cover the distance to his friends -
Out the door, down the hall, down the stairs. Both axes leaping to hand.

He takes in the scene as he descends.
"That's not good at all."

Reaching the bottom of the stairs, he slashes at an undead.

--
Move 40', which I think gets to R18.

If he has an attack angle, attack #5 with battleaxe (ghost touch).
Hit ac 40 for 24 hp.

If not in melee range, activate Brahmah Tattoo - Divine Favor



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   8d6=19 ;
Wednesday April 5th, 2023 3:00:15 PM

Desdichado rushes past Ramirez as the spirits appear. (Move to P:18.)

He channels energy at the ghosts. 19 damage (oof), Will DC 26 for half.

-----------
Lay on Hands: 18/20 remaining

Gaffer - Courtney - HP: 159/159 AC: 27(T:18/FF:22) CMD:35) 
Wednesday April 5th, 2023 6:35:05 PM

Gaffer moves against the wall of the house to try and get out of sight for a second while he casts a spell, gathering motes of light around his focus and preparing to attack.

-----
Move to N12
Cast: Sunbeam

-----
Sunbeam: Reflex DC 26; 17/17 Rounds; 5/5 Beams


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday April 5th, 2023 6:48:33 PM

Well, these seem a bit unfriendly. Wonder if they're friends of the wizard?

Ramirez casts haste on the group and then starts up a lively song of inspiration. (haste should target all but Gaffer)

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 16/17 rounds remaining
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
38/39 rounds bardic performance remaining

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127  14d6+14=68 ;
Wednesday April 5th, 2023 8:15:50 PM

Hands on hips.

" HOW DAAAAARE YOU CALL ME A THIEF!!!!! .... oh wait.... "

He steps behind Nira (p22), then...
waving his hands in the air like he just don't care... Danko casts chain lightning.

-----------------------------
Chain lightning centered on 1, arcing to all the other ghosts.
Damage 68
Arcs to the others for the same 68 damage
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt.

Mage armor
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total
S/R 20
The scarab's possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 16/17 rounds remaining
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 6th, 2023 5:25:53 AM

"Well THAT escalated quickly"

Nira holds her position and casts a Control Undead spell. If any are affected she commands them "Head east as fast and as far away from here as you can, and don't attack anything unless I direct you to"

-------------
Cast Control Undead. Targets 34HD of Undead, in order 1, 2, 3 then 4. Will Save vs DC29 or follow Nira's instructions for the next 17mins

The Bitter End Combat Round 2 DM Dan K  d20+18=32 ; d20+18=30 ; d20+18=37 ; d20+18=33 ; d20+25=34 ; d100=71 ; d20+10=19 ; d20+10=18 ; d20+10=14 ; d20+10=23 ; d20+10=22 ; d20+10=18 ; d100=3 ; d100=24 ; d100=86 ; d100=58 ; d100=91 ; d20+18=22 ; d20+18=25 ; d20+18=34 ; d20+15=24 ; d20+15=35 ; d20+15=27 ; d20+15=26 ; d20+15=25 ; 10d6=42 ; 10d6=34 ; 10d6=38 ; 10d6=36 ; 10d6=37 ; 6d6=23 ;
Thursday April 6th, 2023 9:11:49 AM

Hmerrin moves out of the bedroom, down the hall and down the stairs. 10' to the bedroom door+15' down the hall+10 down the stairs.+5 gets to v17 He activates a tattoo and draws his axes.

Des channels energy, sending out a 30' pulse. Not only does it affect some of the ghost, but it also causes the house itself to shudder.

Gaffer moves aginst the outer wall and casts a spell.

Ramirez casts Haste, affecting everyone except Hmerrin and Gaffer. He then starts up a lively song of inspiration. The bardic song does not affect Hmerrin or Gaffer as they cannot see or hear the bard

Danko Casts Chain Lightning. The main bolt strikes and arcs. Two of the arcing bolts pass harmlessly through the intended target.

Nira casts Control undead and through instructions sends 2 of them away

The ghost advance , flying swiftly and screaming, "You did this! You wretched, vile creature of death!"

The ghost in tattered robes moves after Gaffer, the wall being no more a barrier than open air. The great staff, pulsing with a green arcing eldritch energy sweeps through the druid with agonizing pain.
Gaffer Will save DC 24 Dmg 42 or half

The human, half of her face is torn to the skull, hanging like a morbid decoration. Her plate armor is partially dissolved and charred. speeds at Ramirez, bypassing all physical defences. The Elven sword dripping with ghostly blood sweeps right through him
Ramirez Will save DC 24 Dmg 72 or half

The upper torso of the dwarf charges at an angle, exiting the house and coming up next to Danko. The physical building holds no barrier to the great sword flickering with ghostly green fire and lighting, and it too, sweeps a great arcing line directly through Des.
Des Will save DC 24 Dmg 26 or half

The halfling passes through several sections of teh house to come alongside Danko, but on the outside of the house. While the wall prevents Danko from seeing the ghost any longer, the spririt does not have the same limitation. The slender ghostly rapier slashes through wall and rogue alike.
Danko Will save DC 24 Dmg 37 or half

Ramirez, Des, Nira, Hmerrin, Danko The House pulses and you can feel it pull at your very souls
Will Save 20 Dmg 23 or half

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

g1 Dmg 77 - Controlled to flee
g2 - Controlled to flee
g3 Dmg
g4 Dmg 45
g5 Dmg 54
g6 Dmg 54

Hmerrin (MikeK)(HP 203/203 AC:33 T:20 FF:29 CMD:40)   d20+32=49 ; d8+27=32 ;
Thursday April 6th, 2023 3:36:12 PM

Hmerrin strides across two rooms and lets his axe fly against the dead mage assaulting Gaffer.
"We just got here," he answers the ghost. "You're the ones haunting poor Atharges' house."

----
Move to P14
Attack (flanking), power attack on #4 w/ ghost touch battle axe.
Hits Ac 49 for 32 hp damage

In Effect
Divine Favor (1/10) +1 atk and dam.


Desdichado (Ryan) [HP:173/211; AC:32/15/30 - CMD 34]   d20+21=23 ; d20+21=36 ;
Thursday April 6th, 2023 6:23:57 PM

Will save 24: fail
Will save 36: pass

Desdichado draws his morningstar and calls upon Domi's aid (Divine Bond).

----------------
Active Effects
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 16/17 rounds remaining
Inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Divine Bond: add +1 enhancement to morningstar, Holy (2d6 vs evil), Disruption (DC 14 will vs destroyed) (5 enhancements total)
Lay on Hands: 18/20 remaining

Ramirez (BrianZ) AC32/20/25 HP 100/122 CMD32  d20+16=30 ; d20+16=22 ; d20+24=30 ; d8=7 ; d8=2 ;
Thursday April 6th, 2023 6:48:03 PM

will saves: 30, 22, 48dmg taken

Is the whole house possessed? Hmmm, I wonder...

Ramirez casts a spellcure moderate wounds, mass defensively(DC 27, rolled 30, pass), targeting everyone friend and foe in range. (and maybe the house?) everyone heals(9 +17= 26hp) DC 19 will save for half, range 65'

inspiring song continues

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 16/17 rounds remaining
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
1/2 6th level remaining
37/39 rounds bardic performance remaining

Gaffer - Courtney - HP: 138/159 AC: 27(T:18/FF:22) CMD:35)  d20+21=38 ; d20+21=38 ; 17d6=50 ;
Thursday April 6th, 2023 8:44:00 PM

"That's just cheating" Gaffer grimaces as the energy hits him.
The wall, a barrier for his own attacks, he moves into the house to stand beside Hmerrin. Staff pointing forward, he fires off a ray of dazzling sunlight at the ghost. Seeing the pulsing of the house he quickly thinks better of standing in the doorway and retreats back outside.

-----
Will Save: 38
Move to P13
Sunbeam: SR Check 38; 50 Damage and be permanently blinded
Move to O12

-----
Sunbeam: DC 26 Reflex save to avoid the blind effect and half damage; 16/17 Rounds; 4/5 Beams


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+17=28 ; d20+24=43 ; d20+24=42 ;
Thursday April 6th, 2023 11:44:54 PM

Nira could just about slap herself. Why did she tell the ghosts to fly away? It would have been much better to just have them float in the corner and answer questions later. What a wasted opportunity.

The attack from the house gets her attention back to the fight and she is genuinely surprised. "Did.. did the house just attack us?". Karce would probably be upset if the party burnt the whole thing to the ground.

Ram patches up her wounds as quickly as she took them, and then she's ready to fight. She waits to see what the rest of the party do and then tries to mop up any remaining. She commands them "Stop fighting and stay right where you are"

--------------
Delay action: Wait and see what's left after the party attack and then cast Control Undead on any left. Targets 34HD of Undead. Will Save vs DC29 or follow Nira's instructions for the next 17mins

Knowl Arcana: 43 to try and ID what is going on with the house
Knowl Religion: 42 to try and ID what is going on with the house


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 105/127  d20+14=23 ; d20+14=28 ; d20+17=34 ; d20+17=19 ; d20+17=25 ; d20+17=20 ; 4d6=18 ; 4d6=18 ; 4d6=18 ; 4d6=14 ; 4d6=21 ; 4d6=15 ;
Friday April 7th, 2023 12:10:29 PM

"OUCH"

Danko moves again and fires rays of flammes towards the halfling ghost

-------------------------------------
Move to O22

Scorching ray at G5
4rays 4d6 each
Touch attack 1 AC 34 D 18
2 AC 19 D 18
3 AC 25 D 18
4 AC 20 D 14

Mage armor
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total

S/R 20
The scarab's possessor gains spell resistance 20.
The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 16/17 rounds remaining
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

The Bitter End Combat Round 3 DM Dan K  d20+18=26 ; d20+18=32 ; d20+25=31 ; d100=60 ; d20+18=28 ; d20+18=31 ; d20+18=24 ; d100=99 ; d100=62 ; d100=7 ; d100=69 ; d20+15=24 ; d20+15=29 ; 10d6=39 ; 10d6=32 ; 6d6=27 ;
Friday April 7th, 2023 3:44:41 PM

Hmerrin closes and attacks the Ghost pressing Gaffer, his Ghost Touch weapon striking true.
Des draws his Morning Star calls upon Domi's aid (Divine Bond).
Ramirez casts a spell, sending positive energy into the Gghost, fellow heros and House. Ramirez, Danko, Nira, Des All Heal 26
Gaffer moves into the house and obliterates a ghost with a beam of pure sunlight. I'm unaware of anything that would allow you to move before and after an attack. Leaving gaffer at P13
Nira attempts to control the 2 ghost that are available targets and the halfling succumbs to her commands and stops.
Danko steps back and sends 4 rays of fire, 3 of them hit while one passes through the partially etheral being. The ghost of the halfling is destroyed.

The great sword slashes through the indow and strikes Des
Des Will Save 24 Dmg 39 or half

The human ghost wails again "Murderous Wretch!" and the elven blade passes through Ramirez
Ramirez Will Save 24 Dmg 32 or half

The house Darkens and bolts of energy lash out at everyone, including the remaining ghost
Ramirez, Des, Nira, Hmerrin, Danko, Gaffer
Will Save 20 Dmg 27 or half


g1 Dmg 77 - Controlled to flee
g2 - Controlled to flee
g3 Dmg
g4 Destroyed
g5 Destroyed
g6 Dmg 40

Hmerrin last round you had been assaulted
Will Save 20 Dmg 23 or half

Danko Just realized your scarab protects you, but is has now absorbed 3 negative attacks and turns to dust in 9 more. Please remove all HP damage from Danko

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ramirez (BrianZ) AC32/20/25 HP 54/122 CMD32  d20+16=20 ; d20+16=24 ;
Friday April 7th, 2023 6:16:18 PM

saves = 20(miss), 24(made) -46 damage taken

Ramirez backs up(move to P23, and gets out his bow. I wonder if there is a way to 'clean' the house of the evil energy?

inspiring song continues

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 15/17 rounds remaining
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
1/2 6th level remaining
36/39 rounds bardic performance remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+17=34 ;
Friday April 7th, 2023 10:17:16 PM

Nira reaches out to cast a spell on Dez's morningstar and then takes a step back. "Let 'em have it Des!"

------------
Will Save vs DC20: 34=Pass! Nira takes 11pts damage

Standard: Cast Disrupting Weapon on Dez's morningstar. Any undead with 17 or less HD struck must make a Will Save vs DC25 or be utterly destroyed. No SR.
Free: 5ft step to Q22

Highlight to display spoiler: {Hi DM. Nira's last action was to delay her spell until after everyone in the party had acted and then cast the spell on what was left, which would mean her action occurred after Danko killed the halfling ghost and would have been cast at different ghosts. Rather than retro things, could I keep the spell slot please? Thanks!}


DM Sure, no problem

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Saturday April 8th, 2023 6:27:06 AM


Rewind...

" OUCH!.... or not...... hello scarab of protection... "

Danko casts an empowered magic missle at the ghost in front of Ramired

---------------
Empowered magic missle - 25pts of damage

Mage armor
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total

S/R 20
The scarab's possessor gains spell resistance 20.
The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 16/17 rounds remaining
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

ooc> I'll be away until Tuesday evening for Easter holidays. No posts from me until then. Sorry. If someone wants to run Danko, feel free.



Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Saturday April 8th, 2023 6:27:12 AM


Rewind...

" OUCH!.... or not...... hello scarab of protection... "

Danko casts an empowered magic missle at the ghost in front of Ramired

---------------
Empowered magic missle - 25pts of damage

Mage armor
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total

S/R 20
The scarab's possessor gains spell resistance 20.
The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 16/17 rounds remaining
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

ooc> I'll be away until Tuesday evening for Easter holidays. No posts from me until then. Sorry. If someone wants to run Danko, feel free.



Gaffer - Courtney - HP: 124/159 AC: 27(T:18/FF:22) CMD:35)  d20+21=36 ; 17d6=51 ;
Saturday April 8th, 2023 8:43:59 AM

Gaffer shrugs off the worst of the effects from the House and runs deeper in to join the others. If the ghost is still there by the time he arrives, he fires off another beam of light to cut through the creature and avoid his allies.

"We didn't miss a bunch of bedrooms did we? Why are these ghosts all in this house?"


-----
Will Save: 36
Move to Q18
Sunbeam: SR Check 38; 51 Damage and be permanently blinded

-----
Sunbeam: DC 26 Reflex save to avoid the blind effect and half damage; 15/17 Rounds; 3/5 Beams


Hmerrin (MikeK)(HP 179/203 AC:33 T:20 FF:29 CMD:40)   d20+16=25 ; d20+16=35 ; d20+32=51 ; d20+27=41 ; d8+27=33 ;
Saturday April 8th, 2023 11:42:52 AM

[Will Save last round 25
Will Save this round 35]

"Destroy ghosts first, ask questions later," Hmerrin comments.

He strides over to help Ramirez.

---
Move to 018.
Power attack on #6
Hit ac 51 for 33 hp
I'm assuming no crits on these guys.

In Effect
Divine Favor (2/10) +1 atk and dam.



Desdichado (Ryan) [HP:173/211; AC:32/15/30 - CMD 34]   d20+21=24 ; d20+21=31 ; d20+29=31 ; d20+29=46 ; d20+24=30 ; d20+19=30 ; d8+12=15 ; d8+12=17 ; d8+12=13 ; d8+12=17 ; 2d6=3 ; 2d6=7 ; 2d6=10 ; 2d6=6 ;
Saturday April 8th, 2023 1:20:25 PM

Will save: 24, Pass
Will save: 31, Pass

"Let's take care of the ghosts, first, then the house. Channeling positive energy seems to help with that, at least."

31 vs AC; 15 b/p + 3 holy (will vs disruption: 14 or 25, see below)
46 vs AC; 17 b/p + 7 holy (will vs disruption)
30 vs AC; 13 b/p + 10 holy (will vs disruption)
30 vs AC; 17 b/p + 6 holy (will vs disruption)

DM adjudication needed: Dez already had a disruption effect on his morningstar from Divine Bond. Does Nira's effect supersede the one from Divine Bond, or have no effect? (Nira's effect is stronger.)

----------------
Active Effects
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 15/17 rounds remaining
Inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Divine Bond: add +1 enhancement to morningstar, Holy (2d6 vs evil), Disruption (DC 14 will vs destroyed) (5 total)
Lay on Hands: 18/20 remaining

The Bitter End Combat Round 4 DM Dan K  d100=57 ; d20+10=24 ; d20+10=24 ; d20+10=18 ; d20+10=11 ; d20+10=23 ; d20+10=11 ; d20+10=27 ; d20+10=16 ; d20+10=26 ; d20+10=27 ; 6d6=22 ; d20+15=27 ; 10d6=35 ;
Monday April 10th, 2023 3:18:47 PM

Ramirez wonders on the house and takes out his bow while inspiring his comrades. He backs up as far as he can to a window of leaded stained glass. P/22 is as far as you can get
Nira casts Disrupting Weapon and being a more powerful version, the spell takes hold of the morning star. Going with Nira's supercedes as it is more powerful
Danko strikes the ghost in front on Ramirez with magic missiles
Gaffer heads inside and blasts the ghost with sunbeam
Hmerrin comes in to help as well, destroying it
Dez no longer has a target and can do something else

The halfliing ghost, however, still has a taget and strikes through wall and windows at Des
Des Will Save 24 Dmg 35 or half

The house groans and creaks. Several kitchen cupboards open and a half score of butcher knives sail at Gaffer and Hmerrin.
In the sitting room and in the kitchen, bolts of negative energy spring from the walls and arc through each of The Tide
ALL PC's Will Save 20 Dmg 22 or half

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

g1 Dmg 77 - Controlled to flee
g2 - Controlled to flee
g3 Dmg
g4 Destroyed
g5 Destroyed
g6 Destroyed

Desdichado (Ryan) [HP:173/211; AC:32/15/30 - CMD 34]   d20+21=24 ; d20+21=23 ; 8d6=23 ;
Monday April 10th, 2023 5:02:19 PM

Will save: 24, Pass
Will save: 23, Pass

Desdichado takes a 5-foot step away from the wall (move to P:20). Noticing that channeling positive energy seems to affect the house, he tries again. (Channel energy: 23)

----------------
Active Effects
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 14/17 rounds remaining
Inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Divine Bond: add +1 enhancement to morningstar, Holy (2d6 vs evil), Disruption (DC 25 will vs destroyed) (5 total)
Lay on Hands: 18/20 remaining

Hmerrin (MikeK)(HP 168/203 AC:33 T:20 FF:29 CMD:40)   d20+16=27 ; d20+35=38 ; d8+17=25 ;
Monday April 10th, 2023 7:36:34 PM

[Will Save 27]

"Oh, come on!" Hmerrin exclaims, as he dodges and bats aside flying cleavers.
"This is ridiculous!"

Dez backs up.

Hmerrin takes a step to meet him.
The fighter's axes are up, as his head swivels around, looking for bad guys.
"Any left? Where are they?"

-----
Move to P19.
Ready Action. Attack any ghosts that appear in front of him.
Hit ac 38 for 25 hp.

In Effect
Divine Favor (3/10) +1 atk and dam.


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+16=36 ; d20+29=44 ; d8+8=13 ; 2d6=4 ;
Monday April 10th, 2023 8:11:32 PM

will save = 36, half damage taken

Ramirez readies a shot in case the ghost comes through the wall. (hit AC 44, 17damage, plus 4 holy) I'm surprised those bears would make a lair so close to all this negative energy.

inspiring song continues

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 15/17 rounds remaining
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
1/2 6th level remaining
35/39 rounds bardic performance remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday April 10th, 2023 9:50:10 PM

"Can anyone break the window? If so I can get a spell through"

If Nira gets a shot at the ghost she'll cast a spell at it and command it to stop attacking and stay still.

-------------
Ready action: If Nira gets line-of-effect to G3 she'll cast Control Undead. Will Save vs DC29 or follow Nira's instructions for the next 17mins

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35)  d20+21=38 ; d20+21=29 ; 17d6=63 ;
Tuesday April 11th, 2023 6:21:01 AM

The sitting room looks pretty full, and Gaffer isn't too keen on any room with flying knives, so he runs to a nearby window and tries to findout how a sunbeam and glass interact.

-----
Will Save: 38
Move to M17
[Not sure if I can fire sunbeam through the window, will also only use it if it won't hit allies.]
Sunbeam: SR Check 38; 63 Damage and be permanently blinded

-----
Sunbeam: DC 26 Reflex save to avoid the blind effect and half damage; 14/17 Rounds; 3/5 Beams


The Bitter End End Combat DM Dan K 
Tuesday April 11th, 2023 1:29:45 PM

Des channels additional energy into the house, it objects by rattling walls, pitching the floor about and additional negative energy blasts. With but a single ghost defender though, what true danger the house poses to the group is relatively low. Soon, the last spirit is put to rest and after several more positive energy spells, the house ceases to react as well.

The party takes a moment after the last energy burst to make sure nothing more is going to come their way....all is quiet.

A few moments after that, a faint blue light begins to form in the sitting room.

DM decided to forward through the mop up here. Danko will take another 5 charges for a total of 9 charges used on the Scarab of Protection. Otherwise Des' positive out put, especially if anyone else joins, fully nullifies the haunts capabilities to inflict

Desdichado (Ryan) [HP:173/211; AC:32/15/30 - CMD 34]  
Tuesday April 11th, 2023 6:22:47 PM

Desdichado remains wary as the house quiets down. "Well, that was certainly creepy. Uh...is this blue light good or bad for us," he adds as the shape takes form.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Tuesday April 11th, 2023 6:51:08 PM

I suppose we'll find out soon enough. I think I'll keep the bow ready...just in case

inspiring song dropped

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 13/17 rounds remaining

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
1/2 6th level remaining
35/39 rounds bardic performance remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 11th, 2023 11:44:52 PM

"I hope the negative energy of this house isn't a permanent thing. It would probably make it inhabitable for Karce"

She isn't quite sure what the blue light is just yet, but everything in this house has proven to be a little dangerous, and that even goes for the house itself! Best to be prepared.

Nira checks to make sure that Des's energy channel has treated everyone's wounds and prepares a cure spell should anyone still need it.

Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Wednesday April 12th, 2023 8:24:16 AM

"Now what?", Hmerrin mutters.

The fighter moves to the sitting room, axes at the ready.

[Move to Q20]

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Wednesday April 12th, 2023 8:39:11 AM

Danko puts a hand onver his Scarab of Protection.

" Money well spent. Let's see what shenanigans are going on over there. "

He then casts protection from evil on himself and then follows the others.

---------
Protection from evil

Mage armor

Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total

S/R 20
The scarab's possessor gains spell resistance 20.
The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 13/17 rounds remaining

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Wednesday April 12th, 2023 2:56:12 PM

Gaffer hurries to join the rest of the group before the blue light can finish coalescing .

[b]"I'm hoping all that positive energy is enough to prove we might be the good guys, and now we'll meet a friend."[b]

Hello There DM Dan K 
Wednesday April 12th, 2023 4:42:12 PM

The group remains wary as the light continues to pull together and takes on a form.

A humanoid stands before you, fairly regal in demeanor at just over 6’ tall. The light fades nearly completely and you clearly see another apparition stands before you.

A human man with lines on his face marking at least 50 years. The spirit has a well trimmed beard that falls to his mid chest.
His nose is thin and carefully manicured eyebrows complete his face. As an Apparition, his color is that of a gossamer transparency. He is clad in flowing robes and transitions to mist, just below the thigh.

"I am in your debt. I am, was, the grand wizard Atharges. These past 200 odd years have allowed me to make peace with my life's transgressions and now with the last vestige of my former ways destroyed, I can rest. With my thanks, I cannot tarry long, but will answer willingly what I can."

Desdichado (Ryan) [HP:173/211; AC:32/15/30 - CMD 34]  
Wednesday April 12th, 2023 6:07:40 PM

"Hello Atharges. We've come a long way to meet with you," the paladin says respectfully to the spirit.

"Rakshasa are threatening the Wold, as we believe they did in your time. We have reason to believe that you or your apprentice may have known something about them. There are reports that Temryn Cort wrote a book describing what may have been these rakshasa - and he wrote about them in a style we are unfortunately too familiar with."

"Can you tell us anything about how to ultimately prevent them from returning the Wold again?"


Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Wednesday April 12th, 2023 7:21:04 PM

Hmerrin lets the spirit answer Dez' question, as that is the big one.

After it does, he'll ask, "Is that your body under the wine cask in the basement? What happened? What happened to your ring? And have you a preference on burial or cremation?"

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Wednesday April 12th, 2023 8:38:27 PM

It looks like the big questions are out of the way. Ramirez puts his bow away and waits for Atharges response.

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 13/17 rounds remaining

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
1/2 6th level remaining
35/39 rounds bardic performance remaining


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday April 12th, 2023 8:42:19 PM

Des and Hmerrin have explained things rather well, and Nira has nothing to add.

She awaits Atharges responses.

----------------
Perception: 35 (Take10)
Sense Motive: 36 (Take10)
Knowl Religion: 34 (Take10)


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Thursday April 13th, 2023 11:49:28 AM

" Any chance you'd want a carrot? "


Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Thursday April 13th, 2023 1:33:15 PM

The questions well in hand Gaffer listens patiently and waits for an answer, trying not to get distracted by the idea of accidentally getting stuck as a ghost for 200 years.

Hello There DM Dan K 
Thursday April 13th, 2023 3:18:20 PM

Des lays out the big question, the reason the group is here. Is there something here that can help the party find the Rakshasa?

Atharges nods at Des's words, "Indeed and I was part of their plans. Or rather i assisted them to my own ruin. I remember the apprentice, though I had forgotten his name until now. Yes, I allowed the Rakshasa, one of golden eye hue to have him. To experiment and perfect her enchantments of control and memory erasure. In return, they provided wealth, long lost secrets and knowledge that none other possessed, but even as I had dealings and helped the Rakshasa, I knew I was nothing to them and worked diligently on a means of escaping their rule once it came to fruition."

"To that extent I eventually became acquainted with a dragon, for the powers I sought were of ages past. The details are unimportant, but together we were able to discover a gate, an artifact of immense power that we planned to make our escape to where the Rakshasa, the Maharaja, could not reach. We learned not so much where the gate lies, but we learned it moves and while Vyrnix, the dragon, worked to discern a means to locate the gate, I delved into the ancient lore I had uncovered to devise a means of protection from the Maharaja."


The spirit then becomes highly animate and exclaims loudly, "And I succeeded! I, Atharges had pieced together the means to which one could not only stand against it, but to inflict pain upon it!"

He clams and chuckles, "So i sent my findings to Vyrnix magically, destroyed the evidence and then?" he lets it hang in the air for a moment.
"And then the great and mighty Atharges, went into his cellar to have a celebratory glass of wine."

Hmerrin asks about a burial and he answers, "Nothing so grand, but perhaps place my remains under the willow, it was my favorite tree. And you have my blessing to take anything you feel of value. In my bedroom on the underside of a dragon scale is a map that can be used to teleport to the entrance of Vyrnix's lair. If you think to confront the Maharaja, you would be wise to seek out Vyrnix and bargain for the talisman. Without it you will be obliterated. As to what happened to my ring, I do not know My knowledge of things transpiring here after my death are shaded in red."

Atharges begins to fade

DM note, the ghost and Haunting attacked the party before a thorough search was completed


Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Thursday April 13th, 2023 6:46:57 PM

Hmerrin has nothing else to ask, so he waits respectfully for either someone else to say something or for Atharges to fade out.

Desdichado (Ryan) [HP:173/211; AC:32/15/30 - CMD 34]  
Thursday April 13th, 2023 6:57:56 PM

As Atharges spirit disappears, Desdichado lets out a long exhale. "Right, so is everyone ready to teleport to the lair of the dragon who doesn't know we're coming? Nothing could go wrong here, I'm sure."

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Thursday April 13th, 2023 6:59:45 PM

Thank you Atharges, we can honor your request. I'd say it's time to bury him. I don't think the bears will object to leaving a special spot under the willow tree alone.

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 11/17 rounds remaining

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
1/2 6th level remaining
35/39 rounds bardic performance remaining


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127  d20+19=29 ;
Thursday April 13th, 2023 7:08:53 PM

With a very disappointed look on his face..

" Guess he didn't want a carrot. "

but, suddenly he grins

" Dibs on the dragon scale ! "

and with that, Danko cries " Shenanigans ! ".. and goes looking for the scale and the map

--------------
Perception check 29

Mage armor
Stoneskin extended (14x20 minutes durartion) DR 10/adamantine 140 pts total

S/R 20
The scarab's possessor gains spell resistance 20.
The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet movement speed, extra attack on full attack action. 16/17 rounds remaining


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 13th, 2023 8:17:12 PM

Nira kinda hopes that Danko does find a carrot here so he can finally let the topic go.

She's in agreement that the group should bury Arthage's body where requested. After that they should probably do a thorough search of the place, and then give the bears (and Karce) a debrief of what has occurred. When that's all done they can probably set off for this dragon.

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35)  d20+28=42 ;
Friday April 14th, 2023 8:21:59 AM

"He said he allowed Golden Eyes to have his apprentice..." Gaffer repeats, his shoulders dropping slightly. "I feel some concern as to what the dragon was seeking to get out of all this." He feels much less motivated towards Atharges burial after speaking to the wizard, and follows after Danko to help search the rest of the property.

-----
Perception: 42


Hello There DM Dan K 
Friday April 14th, 2023 9:33:34 AM

The group agrees to intern Atharges's remains under the willow, though having learned of his role with the Rakshasa, Gaffer is far less motivated than before.
The talk of a dragon scale sends Danko quickly to the upper rooms to search after the burial.
Gaffer starts in the den and his search discovers a sliding floorboard with a not so empty hollow.
Diamond dust (5k)
1 ruby (10k)
(4) Blessed book
Staff of Conjuration, Spell Grimoire 500 page; with 15-1st; 15-2nd; 15-3rd; 15-4th; 10-5th; 10-6th; 10-7th; 5-8th; and 5-9th level spells written into it 410 pages used (11,425gp)
Rod Security


Upstairs, Danko locates the Dragon scale in a drawer, but little else of value.



Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Friday April 14th, 2023 8:19:45 PM

Well, if we're going to meet a dragon, we might want to upgrade the carrots to something that has a bit of shine to it. Maybe the Ruby?

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
1/2 6th level remaining
35/39 rounds bardic performance remaining

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Friday April 14th, 2023 8:50:30 PM

Gaffer shares what he found with the others and tosses the ruby to Danko "Is it true that some dragons eat gems and treasure?"

On the topic of next steps he also adds "Is there a rush to meet Vyrnix, would it be worth resting and seeing if we can get some information about them first?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday April 14th, 2023 9:34:30 PM

"Well, it's been 5 years so I can't see how taking a few more days will make much difference." Nira responds to Gaffer. "I'd like to check out what spells are in that book if no-one minds".

She's keen to read through the grimoire and see what spells are in it that she might not already know. It would take just under 7 hrs to read, and then between a few hours and a few days (assuming she doesn't know any of the spells within) to transcribe.

Desdichado (Ryan) [HP:173/211; AC:32/15/30 - CMD 34]  
Friday April 14th, 2023 11:41:46 PM

Desdichado agrees with the idea of taking a few days to gather intelligence on Vyrnix before going to meet the dragon.

"Not the best town for that, but hey - maybe someone can trade us information in exchange for the story of 'Arthages the Conflicted'." He suggests starting with Karce, and offers to help him get set up in the new house with anything he might need.

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Sunday April 16th, 2023 9:00:34 PM

" I can teleport us all back if the rest of you want to go with me. "

waits for answer.

" I can hold onto the staff for now if that's ok? Never know when those magic effects could be useful "



Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Monday April 17th, 2023 7:30:08 AM

"Back to town," Hmerrin agrees. "Rest up and prep however you see fit. And let's remember to bring Karce along.

The fighter doesn't have any preparations, though he does share Dez' concern about dropping in on dragons.

Next steps DM Dan K 
Monday April 17th, 2023 1:01:34 PM

The group discusses the next move. After 5 years of chasing leads, they finally have a solid one, but after 5 years, a few more days won't make a difference and it is decided to return to Ham City to see if there is any information to be found on a dragon named Vyrnix.
Nira wants to go through the Grimoire with a Read Magic spell and see if there are spells to possibly transcribe. Given the volume of spells, it is a near certainty.

The group rounds up Karce and des offers to assist with setting him up in the house for information on Atharges. Karce shrugs, "I've never heard of him" and it certain that he knows nothing of any dragons.

Whether by teleport or by walking, the group ends up back at Barretts Publik House.

Nira wants to tackle the Grimoire where did the 7 hours come from? though i no issue with the number, curious though.
Studying any spell takes 1 hour per spell

Nira, with judicious uses of Read Magic and a knowledge of magic nearly unparralleded in the Wold, goes through the book, over 400 pages of spells.

9th—summon monster IX, time stop, soul Bind, Shades, Prismatic Sphere
8th–Maze, summon monster VIII, clone, screen, Symbol Death
7th–Instant Summons , Force Cage, mage’s sword, spell turning, Plane Shift, Symbol Weakness, Statue, summon monster VII, Vision, Sequester
6th—true seeing, Disintegrate, Summon monster VI, Mass Suggestion, Greater Dispel Magic, Stone to Flesh, Cats Grace mass, Veil, Mislead, Analyze Dweomer
5th—cloudkill, dismissal, summon monster V, teleport, Dismissal, passwall, telekinesis, wall of force, feeblemind
4th—arcane eye, confusion, dimension door, greater invisibility, phantasmal killer, solid fog, Black Tentacles, scrying, stoneskin, stone shape, Fire Trap, Remove Curse, Globe Invulnerability, Summon Monster IV, Shout
3rd—dispel magic, displacement, magic circle against good, protection from energy, slow, haste, nondetection, tongues, Water Breathing, Fly, Flame Arrow, Daylight, Fireball, Stinking Cloud, Summon Monster III
2nd—acid arrow, glitterdust, knock, mirror image, resist energy, see invisibility, web, Deeper Darkness, mirror image, obscure object, scorching ray, Scare, false life, Phantom Trap, magic mouth
1st—charm person, color spray, expeditious retreat, feather fall, grease, mount, identify, mage armor, magic missile, true strike, animate Rope, Floating Disc, Sleep, Unseen Servant, Detect Secret doors



Desdichado (Ryan) [HP:173/211; AC:32/15/30 - CMD 34]  
Monday April 17th, 2023 6:14:38 PM

Desdichado wonders whether anyone in town might know about any dragons, let alone Vyrnix. Without much of a lead, he decides to head over to the Cathedral to let the Priest know what they discovered about Agarthes and how they released him, and also see if he has any knowledge about the dragon.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Monday April 17th, 2023 7:48:45 PM

Ramirez tags along with Des. The Atharges story should be worth a good few trades around this area.

OOC- were we told what type of dragon it is?

Used:
spells:
5/6 2nd level remaining
5/6 3rd level remaining
1/2 6th level remaining
35/39 rounds bardic performance remaining

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Monday April 17th, 2023 9:26:51 PM

Gaffer follows along too, the cathedral seems like a good place to start and he doesn't have any of his own leads to follow.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday April 17th, 2023 9:54:51 PM

Nira rubs her hands together in anticipation of learning some of these spells. "Would anyone mind if I claimed one of those Blessed Books? Once I've transcribed everything I can sell my current book and share any profit"

Now that she's deciphered all of them it will take her around an hour to study each one. After that it will take even more time to scribe them. The group have other things to do though and she doesn't want to hold up any investigations so resolves to do all that work when there is an agreed downtime, or piece-by-piece while the group adventures on the road.

She tucks the grimoire safely into her haversack and tags along with Dez and Ram as they head off to the Cathedral.

-----------
Highlight to display spoiler: {Hi DMs! From what I could tell there are 3 steps Nira needs to follow to copy the spells into her spellbook...
1. Decipher the magical writing. Read magic can do that at a rate of 1 page per minute - that's where I came up with the 7hrs
2. Studying the spell. For the spells she doesn't know she then needs to spend 1 hour studying each - that's the figure you rightly called out. There are 51 spells she doesn't know in that book, so assuming 16hrs downtime per day, it would take her about 3 days just to understand them all.
3. Writing the spell. 1 hour per spell level means 172 hours, so close to 11 days downtime if she were to write all of them.
}

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Tuesday April 18th, 2023 6:48:30 AM

" WAIT FOR ME ! WAIT FOR DANKO!"

Danko follows the others to the Catherdral and some more shenanigans

Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Tuesday April 18th, 2023 8:11:49 AM

"I'm gonna try that gnome again," Hmerrin declares.

The fighter ambles on over to Brimble's place.
With luck, it'll be as empty as it was last time.

Next steps DM Dan K 
Tuesday April 18th, 2023 2:10:17 PM

Hmerrin heads out to speak with Bimbris as the rest of the party heads to the cathedral.

The fighter finds the gnome almost exactly as he left him a few days ago, tinkering with some type of contraption on the desk in the back. From his point of view, Wardd is with him and no one else is about, The trio of monkeys take note of Hmerrin again and the gnome continues to tinker.

At the Cathedral, the main chambers are relatively empty with only a few souls seeking solitude here and there. Soft prayers murmur through the air with incense and vanilla scents. The main alter is bare. Des leads the crew through a side door where he has been before and finds, or rather is found quickly by, one of the many clerics that tend and celebrate here in Ham. A minor exchange and Des is directed to the same cleric he spoke with earlier and the crew piles into the small office. Designed for perhaps four people, it's quite tight with 6.

"Dragon? Mercy no and than the pantheon for that small favor to be sure. Dragons involve Dragon Nation and Dragon Bay. Quite literally on the other side of the continent m'lord. "

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday April 18th, 2023 4:24:20 PM

Desdichado thanks the priest and leaves. "It seems like we're not likely to get much more information here. Assuming everyone feels healthy and rested, I suppose we should let Danko take us to this dragon. I don't know what else we can prepare unless you'd like time for a few more spells, Nira."

He spends any downtime healing everyone as necessary.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Tuesday April 18th, 2023 6:48:21 PM

Well, if there's not much left to do here, then it might be time to go meet the dragon. Is there anywhere we can go to research what this dragon does or doesn't like? Might be useful information.

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Tuesday April 18th, 2023 8:45:58 PM

"Other than a nights rest I don't think there's much else for me to prepare. Doesn't make me less nervous about meeting a dragon though."

With information gathering swiftly over, Gaffer heads back to the inn and asks for lots of food before taking an early night.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 18th, 2023 11:31:14 PM

Nira will gladly accept any downtime that the rest of the party agrees to. She doesn't want to be a blocker to anyone though.

"Perhaps I can also cast some divinations to help us prepare? With each divination I cast we can ask a specific question. Does anyone have any questions you would like me to ask? I'd be interested in knowing whether Vyrnix has allied with the Raks, or whether he should be treated as hostile, or something like that"

Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Wednesday April 19th, 2023 11:33:52 AM

Hmerrin smiles nicely for Brimbris, but doesn't leave.

Once the gnome does his Cone of Silence thing, the fighter leans over.

"You were right on the mark with the Karce recommendation, but that just got us a couple steps closer.
Any idea who we might be able to talk to about a dragon named Vyrnix?"

The fighter is happy to share any adventure stories the gnome might be looking for.

Next steps DM Dan K 
Wednesday April 19th, 2023 1:54:55 PM

Bimbris takes a breath and listens, slowly exhaling and obviously giving the topic some thought. His hands continue working on the gear filled chasisis in front of him as he does so. "Karce is a strange fellow, even for a half elf and i knew if anyone knew about old unused places in the area, it'd be the chicken man." He shakes his head after a time, "No I don't know anything about a dragon, but again, you're talking hundreds of years before i was even born. Certainly no tales i know of about dragons in these parts. Outside the plague that supposedly killed them all, I can't come up with a thing. Best of luck"

Nira, back at Barlletts mentions her ability of Divination, the group just needs to come up with some questions to ask.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday April 19th, 2023 2:33:01 PM

"The question I have is whether Vyrnix will be sympathetic to our cause if we arrive on his doorstep unannounced. You know, rather than immediately devouring us..."

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Wednesday April 19th, 2023 5:04:12 PM

" Should we ask if it likes carrots ??? "

" Maybe not "



Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Wednesday April 19th, 2023 9:08:13 PM

Maybe not carrots, but a suitable bribe is always useful when dealing with dragons.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 20th, 2023 12:06:42 AM

"Can we please stop it with the carrots?" Nira pleads. She fears with all this mention of them that she'll never be able to look at a roast carrot the same way again.

When back at the inn Nira will cast a divination spell and ask the question put forward by Des: "Will Vyrnix be sympathetic to our cause if we arrive on his doorstep unannounced?"

-------------------
Cast Divination. The chance for a correct divination is 87%

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Thursday April 20th, 2023 4:12:18 AM

Gaffer waits to see what news Nira comes back while asking the others, "Were we serious about offering that ruby? That seems like a good welcome gift?"

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Thursday April 20th, 2023 4:12:19 AM

Gaffer waits to see what news Nira comes back while asking the others, "Were we serious about offering that ruby? That seems like a good welcome gift?"

Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Thursday April 20th, 2023 8:15:03 AM

Hmerrin returns.
"No luck with the gnome. Looks like the hard way."

He nods along with the ruby offering.
"Probably should mention Atharges early and often," he offers. "If the two were really seeking a way to defeat the Maharaja, Vyrnix might be delighted to send a few idiots on through to give it a try."

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Thursday April 20th, 2023 11:55:40 AM

Danko pulls out a green apple out of thin air

“ Fine. No more talk of carrots. I like apples better anyway… “

“ Oh did I fail to mention that I speak fluent dragon?… Having had a dragon for a grand father.. that
something useful to know “



Divining Vyrnix DM Dan K 
Thursday April 20th, 2023 12:25:27 PM

Nira casts a spell and asks "Will Vyrnix be sympathetic to our cause if we arrive on his doorstep unannounced?" and receives an answer.
No

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Thursday April 20th, 2023 12:50:44 PM

Danko pulls out a green apple out of thin air

“ Fine. No more talk of carrots. I like apples better anyway… “

“ Oh did I fail to mention that I speak fluent dragon?… Having had a dragon for a grand father.. that
something useful to know “



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday April 20th, 2023 1:56:06 PM

"No - just no, huh? I figured the news would be this good." Desdichado runs his hands through his hair. "Alright, well, any other ideas? Or have an airtight plan for fighting a dragon?"

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Thursday April 20th, 2023 8:23:08 PM

Well, if the dragon is against the Rakshasa then we are on the same side, technically. I wonder how do you announce a visit to a dragon without him eating the messenger?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 20th, 2023 9:59:50 PM

"That sounded pretty definitive" Nira remarks of the 'no' answer. She then looks to Ram. "Hmm. Vyrnix might not necessarily be sympathetic to our cause, but he may not be opposed to it either. Perhaps I should make my divination more specific to our quest?"

She tries another casting: "Will Vyrnix be open to bargain for the talisman?"

-------------
Cast Divination. The chance for a correct divination is 87%.

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Friday April 21st, 2023 3:13:54 AM

"Well if Vyrnix was working with a mage on a plan to oppose the Rakshasa, and that plan fell apart suddenly... It would make sense if Vyrnix is either dead or on the side of the Rakshasa?" he smiles at Danko's revelation of his heritage, "Either way I'm happy for you to lead the negotiations."

Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Friday April 21st, 2023 7:56:01 AM

Hmerrin's face sets as he awaits the answer to Nira's question.
It's looking like they'll have to do this the hard way.

Divining Vyrnix DM Dan K 
Friday April 21st, 2023 8:16:08 AM

The direct answer to the initial divining is disconcerting for some, but Nira then rethinks the sympathetic course and asks more directly in line with common dragon lore.
"Will Vyrnix be open to bargain for the talisman?"

"Bargain made and bargain broken. It awaits to be made whole again."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday April 21st, 2023 9:10:39 PM

"Ok, that sounds more promising. Does anyone else have any questions?"

She wonders about doing some catacombs shopping for some anti-dragon supplies - just in case.

If the group allow, she'd like to rest for 3 days before heading out. That would give her time to understand all of the spells in the grimoire. After that she could start scribing them one-at-a-time while the party travel and as time allows.

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Saturday April 22nd, 2023 8:29:15 AM

" It would be important to know what kind of dragon we are dealing with.. this will direct how we deal with it and how Vyrnix will react to my presence . "

Gaffer - Courtney - HP: 113/159 AC: 27(T:18/FF:22) CMD:35) 
Saturday April 22nd, 2023 10:20:45 AM

"I'm ready and happy to go straight to the Vyrnix. The cleric did mention the Dragon Nation and Dragon Bay though, we could opt to travel that way and ask around again."

Hmerrin (MikeK)(HP 191/203 AC:33 T:20 FF:29 CMD:40)  
Saturday April 22nd, 2023 1:42:59 PM

"Fewer dragons the better," Hmerrin counters Gaffer.
"Let's just go to this one's lair and be done with it."

The fighter considers Nira's question.
"Anything about its offensive, and especially defensive capabilities would be useful.
It's a dragon, so you gotta figure resistance to both weapons and spells are a given. Any way to bypass that, like we figured out holy and piercing with the Rakasha, would be great to know ahead of time."

He muses.
"Bargain made and bargain broken...think old Atharges made this dragon a promise he didn't keep?"

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Saturday April 22nd, 2023 5:25:17 PM

Desidchado considers Nira's prophetic words and Hmerrin's response. "Yeah, maybe, it sounds like he was a real piece of work in life. He told us to bargain for the talisman - so maybe it means we bargain with Vyrnix and then he breaks faith with us."

"Atharges gave us the map to teleport to this lair. Now I'm wondering how much he really understood about working with a dragon. Being willing to work with rakshasa may have made him think more highly of his ability to deal with Vyrnix than he should have."

Desdichado wonders what they might even have to bargain with that a dragon would value. He's afraid that this 'bargain' may end up being the dragon asking them to do something unpleasant.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday April 22nd, 2023 10:27:16 PM

Nira has enough spell slots left to cast another 15 divinations today, though it probably won't come to that.

She gets comfortable sitting on the side of the bed in her room and then starts asking more questions to the gods. She tries to cover those requested by the others in the party...
"Is Vyrnix aligned to good or is it aligned to evil?"
"What specific things is Vyrnix immune to?"
"Was the dragon scale we now possess previously a part of Vyrnix?"

Divining Vyrnix DM Dan K 
Monday April 24th, 2023 7:49:54 AM

Nira and the party come up with some more questions. All are a bit nervous about the idea of teleporting into a Dragon lair. Nira casts additional Divinations

"Is Vyrnix aligned to good or is it aligned to evil?"
No

"What specific things is Vyrnix immune to?"
Neither the greatest of heat or mortal frailty can touch Vyrnix

"Was the dragon scale we now possess previously a part of Vyrnix?"
No

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday April 24th, 2023 5:27:58 PM

Desdichado spends some time healing everyone. "Well, those are some nice vague non-answers," he says to Nira's report. "Did you ask what we can bargain with that would be of interest to Vyrnix?"

He suggests the group rest up and prepare to go to the dragon's lair in the morning.

Everyone should be at full health.

Hmerrin (MikeK)(HP 203/203 AC:33 T:20 FF:29 CMD:40)  
Monday April 24th, 2023 5:41:25 PM

"Fire and death spells. Get some sleep folks. Tomorrow's gonna be some serious shenanigans."

The fighter gets himself a couple extra helpings of everything at dinner, then retires to his room to figure out what buffs to get and when to get them.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Monday April 24th, 2023 8:17:54 PM

Well, if Vyrnix is willing to negotiate, only way we're going to find out what he wants is to ask. I think the question is just the best way to approach him without getting eaten.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Monday April 24th, 2023 8:31:49 PM

Gaffer has enjoyed a few days of easy living while Nira has decoded their spellbooks and is ready to set off once the others are. The dragons resistances counteracts a good number of his own spells, he spends the last bit of time contemplating what he should prepare.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday April 24th, 2023 9:45:55 PM

Nira hopes the party can give her just a couple more days to finish understanding all the spells in the grimoire. She needs/needed 3 days to do it all.

She tries to unravel the answers from her divinations. "If it's neither good nor evil, well, that's something. Being neutral it may be more willing to negotiate than simply trying to eat us. Sounds like it might be immune to fire and death magicks as well. It's a pity the scale wasn't formerly a part of him, as we could test out our spells and weapons in advance"

She asks one final question; the one from Des: "What we can bargain with that would be of interest to Vyrnix?"

Once that's answered and she gets a couple of days to study, she's ready to go.

Divining Vyrnix DM Dan K 
Tuesday April 25th, 2023 11:23:27 AM

The party is at full health, having spent several extra days in Ham City. The lodgings are beautiful and the city is relatively quiet, certainly not like Plateau or Dirt City with busling crowds, haggling merchants and of course a hearty dose of muggings.

Nira has a final question, "What we can bargain with that would be of interest to Vyrnix?"

"There is but one bargain and it awaits to be made whole again."


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday April 25th, 2023 4:02:49 PM

"Alright, I'm ready to get this show on the road whenever you are."

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Tuesday April 25th, 2023 7:57:32 PM

Maybe Atharges' death is what broke the contract, and if we agree to fulfill it the dragon will keep its' part of that deal.

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday April 25th, 2023 9:09:41 PM

"That's pretty much my guess too. Here's hoping Vyrnix is the talkative type."

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Wednesday April 26th, 2023 6:21:07 AM

" As unlikely as it is, I just hope it's not a red. My family has a bad history with reds . "



Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Wednesday April 26th, 2023 7:26:55 AM

Hmerrin drinks a potion just before they leave.

"Let's do it," he says. Then he waits for one of the spellcasters to do that teleport thing they do.

------
In Effect
Barkskin (CL12) - duration 120 minutes. +5 nat armor.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday April 26th, 2023 7:58:29 AM

Nira feels as ready as she'll ever be. She has a teleport spell ready to go when the others are prepared.

The Lair of Vyrnix


The Lair of Vyrnix DM Dan K 
Wednesday April 26th, 2023 10:12:44 AM

Feeling as ready as they can or will be, Nira casts Teleport and takes the party to the entrance of the dragon lair as detailed by the crude map and Atharges. You stand on a scab of barren jagged basalt. The entire area is a few hundred yards in size and rises to no more than a dozen feet above the waters. Looking north there is a line of high mountains seemingly rising from the waters. You know those must be part of the Scab. A faint bluish grey mark, like a cloud that is not moving to the southwest marks the location of the plateaus upon which Plateau City rests. Everywhere else is open water. From what you can see, you can estimate you must be near the center of Dragons Bay, the nearest land being about 25 miles away.

A foul steam rises from a great rent in the rock and you can feel the heat easily. The hole is about 30' long and 15' wide in the middle, tapering towards each end. The initial step is a 30' drop to a visible ledge where it then look like another drop awaits.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+29=36 ;
Wednesday April 26th, 2023 2:36:27 PM

"Huh, somehow this place looks exactly like I expected," says Desdichado looking around as they stand in front of Vyrnix's lair. "I really don't want to walk in on a dragon unannounced."

"I don't know a lot about dragons, but they usually like some formality, I think."

He stands at the edge of the hole and calls down. "Oh, great Vyrnix - we are the Tide who have been the scourge of rakshasa in the Wold. The spirit of Atharges bid us to come to you before we battle the Maharaja. We seek to bargain for the talisman. May we have leave to approach and discuss terms?"

(Diplomacy: 36)


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127  d20+21=41 ;
Wednesday April 26th, 2023 5:20:16 PM

" Maybe you should let me deal with this one.... "

A few unidentifyable words are spoken. A few gestures are made.

And Danko's form starts change.

Soon where was Danko, now stands what appears to be a bronze dragon.

The dragon's mouth opens wide as Danko speaks first in common and then in an alien language that can only be draconic

" Heil lord Vyrmic! I come from family Pureheart with my companions to address you, mighty one, and discuss the future demise of a common ennemi and discuss a matter of mutual benefit. We humbly request the great honour of addressing you. "

Via link
{ I strongly recommend that you all kneel as a sign of subservience and respect. Let me do the talking and send me via link what you'd like me to convey. }

----------------
Dragon Form 1
Diplomacy- natural 20 - 41



Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Wednesday April 26th, 2023 7:20:14 PM

Gaffer reaches a hand up to his circlet, thinking I assume this isn't a, the more dragons the merrier situation but he still isn't sure about kneeling to a being he knows almost nothing about.

Over the link he reminds the others; "Nira's divination said the deal was broken and we need to complete it.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Wednesday April 26th, 2023 8:35:18 PM

Hmerrin looks around, wordlessly nodding along with Dez' evaluation of the place.
He elects to wait and see what happens.

--------------
In Effect
Barkskin (CL12) - duration 120 minutes. +5 nat armor.


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Wednesday April 26th, 2023 9:12:47 PM

I guess we just wait a bit now, and see if he heard us. Should we prep some just in case spells?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 27th, 2023 6:47:39 AM

Draconic is one of the many languages Nira speaks, but her diplomacy isn't the greatest and she'd probably end up inadvertently insulting the dragon in some way. She doesn't call out anything just yet.

"15ft isn't that wide. Do you think this is the entrance to his lair?" She relays to the others. Nira approaches the edge and peers down. Her Roses's Temperature Control spell protects her in temperatures up to 140' so she's hoping the steam isn't that hot. If it's hotter than that then the party might have other troubles.

She prepares to back away if she sees any signs of movement.

-------------
Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Moment of Prescience ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond

The Lair of Vyrnix DM Dan K 
Thursday April 27th, 2023 7:25:04 AM

Des believes an announcement of their arrival and intentions to be the best start and calls out into the crevice.
Danko agrees and takes it much further. Casting a spell Dragon Form I, he transforms into a bronze dragon. Knowing the ways of dragons well, he calls out in draconic to Vyrnix on why they have come. Some advise on how to react when Vyrnix shows himself and now all that can be done is to wait.

Waiting....

Nira says "15ft isn't that wide. Do you think this is the entrance to his lair?"

More waiting....

It's been a good 15 minutes at this point with nothing stirring other than the steam, wind and waves.
The steam is not dangerously hot at this point.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday April 27th, 2023 1:49:50 PM

"Oh, well, that is just embarrassing," Desidchado says after Nira points out the obvious. "But in my defense, the guy who can turn into a dragon thought this was the entrance, too."

The paladin knows he's out of his element having never even seen a dragon before, and he's happy to let Danko take the lead. "Just don't promise to kill a bunch of innocent people for him or something."

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Thursday April 27th, 2023 9:58:43 PM

Hmerrin takes a look over the side.

"Hmm, you think that carpet of flying would fit in there?"

The fighter breaks it out, unrolls it, and eyeballs the crevice and the carpet, and does some mental estimating.
[Does it look like it'd work?]

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Thursday April 27th, 2023 10:12:32 PM

I guess we go in, and hope he's not too upset. Let's just hope his belly is full and he's nice and rested so he's not mad if we wake him.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 27th, 2023 11:48:57 PM

Something else occurs to Nira. "Do we know if Vyrmix is a 'he'?" She's still scared of insulting Vyrmix one way or another.

She looks about for a rock of some kind and drops it into the hole, trying to avoid the ledges if she can. She listens carefully to try and guess the depth (or at least hear it land) and hopes it doesn't triggers something to give a loud roar.

Nira has an overland flight spell of her own in effect, so if the group is going down the hole she will fly by herself and let someone else have a seat on the carpet.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Friday April 28th, 2023 10:03:42 AM

Gaffer agrees that their best move is to descend, and he casts a quick spell on himself for protection and wildhshapes into another swirling form of wind and air. hovering just off the ground.

[i]-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental

The Lair of Vyrnix DM Dan K 
Friday April 28th, 2023 3:42:19 PM

With no responses forthcoming, the party sets about to heading down. Perhaps further is will provide additional information, and hopefully that information doesn't come as the end of a rock melting breath weapon.
Nira tosses a rock and between 2-3 seconds later hears it hit the bottom and it does so without complaint.

A few prep spells and abilities are used and the party is set. The magic Carpet fill fit without issue. As long as the crevice does not get narrower further in, A large formed Air Elemental will have no difficulty either.

And so by carpet, flight and now natural ability, the group descends.. Past the first small ledge, the hole continues down another 200' and a natural twisting and from the looks of it, ever descending natural passage lies before you. The air, while tolerable, it is heavy to breathe and smells strongly of sulphur. It quickly becomes apparent that travel by foot will be slow and problematic. Luckily, The Tide, does not have to resort to such mundane trespass. Flow stone, basalt columns and heat is all around as you float and fly along. In the distance, the sound of flowing rock can be heard as you glide over another in a dozen or more 20' drops.

Pools of exposed magma and flowing small rivers of molten stone shed orange and red light. The heat is now becoming intolerable to any without magical protection.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Friday April 28th, 2023 5:14:33 PM

Time to prepare a little. Don't want to show up all sweaty and stuff. Do we have some endure elements to go around?

Nira, I'm not sure that ever confirmed if Vyrmix is a he or she. We'll have to be careful with that.


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday April 28th, 2023 6:29:42 PM

"I've got a single Endure Elements ready now. If we can wait a few minutes, I can request Domi for more."

(OOC: Desdichado has a bunch of 1st and 2nd spell slots available, so if waiting 15 mintues is an option we should be covered.)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday April 28th, 2023 9:35:02 PM

"I've got one available that I'm not using" Nira adds to Dez. "I could cast more if we're in a rush, but it would eat into more powerful spells"

She casts her Endure Elements spell on Ram.

Nira's Roses Temperature Control spell protects her, and though she has more, unfortunately she can't cast it on other people.

-------------
Cast Endure Elements on Ram

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Sunday April 30th, 2023 8:40:53 PM

Dragon Danko re transforms to human Danko.

Danko's boots of levitation may eliviate the need of him being on the carpet. If som he simply levitates himself down, keeping pace with the others.

Danko casts endure element (fire) on himself to complement his mage armour .

--------------
Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

S/R 20

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Sunday April 30th, 2023 9:00:24 PM

Gaffer's willing to put his elemental form to the test, he shouldn't be to badly effect by the extreme conditions. He waits while the others decide if they should wait or move on.

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental

[I am hoping/assuming the DR/5 can engate most of the conditions impact.]


Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d4=4 ; d20+21=40 ;
Monday May 1st, 2023 7:27:18 AM

"I need one," Hmerrin declares, mentally putting that potion on his 'To Buy' list for next time.

Keeping the carpet was a really good idea.
He has no idea how they'd have done this otherwise.

"I wonder how that wizard was supposed to this," he wonders idly. "Second teleport, probably."

The fighter keeps his eyes peeled for nasty surprises.
[Perception 40]

--------------
In Effect
Barkskin (CL12) - duration ??/120 minutes. +5 nat armor.


The Lair of Vyrnix DM Dan K 
Monday May 1st, 2023 1:57:55 PM

As the group gets deeper into what is apparently a rather volcanicaly active cave complex, things are getting hot. A pause is taken to add some protection magic to keep the heat at bay.
Nira, flying, is good and casts Endure Elements on Ramirez
Des casts Endure Elements on himself
Danko casts Endure Elements on himself

Leaving Hmerrin and Gaffer in need. DR does not stop environmental damage
Des is able to provide Hmerrin and Gaffer with Protection see end note

It has been 30 minutes since stepping onto the carpet heading in. Ramirez, Hmerrin, Danko and Des are all on the carpet Because DM didn't check the Carpet and feels it a bit late to take it back

Floating along, Hmerrin notices that the closer to the ceiling the hotter things gets and a small stream or rather lavafall ahead confirms a growing suspision. A large chamber of tube directly above the passage the party has been travelling along for hundreds of yards, it liquid magma. The twists and turns have come to an end. The passage is now 30' wide and 15' high in the center, lowering to 10' on either side. A light smoke, not a breathing issue is in the passage, making vision beyond 80' very difficult

DM Note: Paladins must choose their spells during their daily meditation. These are Endure Elements and I'm not sweating it, but going forward please choose all spells


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday May 1st, 2023 5:08:47 PM

Desdichado waits on the carpet. He hopes they'll be near the dragon soon and that Danko will know just what to say to it!

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Monday May 1st, 2023 9:59:46 PM

I guess we keep going forward. we may have to go slower due to the visibility. Do we want to establish a traveling order for those who are flying on their own?

Active Effects:
endure elements

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Tuesday May 2nd, 2023 7:32:05 AM

Hmerrin guides the carpet as low as possible. He swings right and left to see if there's any significant temperature difference and stays to the cool side if there is one.

The fighter can only shrug at Ramirez' question.
"Unless Gaffer feels like taking lead, I think we're stuck like this."

Despite the heat, that spot between his shoulder blades gets that itchy feeling.
"We may have a new leader in 'Stupid things I've done'", he remarks.

--------------
In Effect
Barkskin (CL12) - duration 90/120 minutes. +5 nat armor.
Endure Elements


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday May 2nd, 2023 10:18:12 AM

Nira really really doesn't want to be the lead. Up front just doesn't suit her. She'll fly just behind the carpet where she can see everyone

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Tuesday May 2nd, 2023 1:16:11 PM

Gaffer doesn't mind taking the lead, the carpet doesn't seem like the best choice for first down the tunnel. "Just make sure to heal me when the Dragon welcomes us with a wave of fire or something."

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental


Moths and Flames DM Dan K 
Tuesday May 2nd, 2023 3:29:59 PM

Gaffer takes the lead and Nira fall in behind and slightly to the side of the Flying carpet as Hmerrin keeps the carpet low to the ground and in the center of the corridor

The smokey haze ahead seems to suggest you are approaching a larger opening, as there are slight swirls and shifts in how the smoke is now moving.

Perception DC 40 Highlight to display spoiler: {The smoke ahead suddenly pulls back and away from you, as if there was a sudden space created for it to flow into}

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+22=33 ;
Tuesday May 2nd, 2023 4:23:58 PM

(Perception: 33)

Desdichado continues to hope that they'll be near the dragon soon and that Danko will know just what to say to it!

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127  d20+19=22 ;
Tuesday May 2nd, 2023 5:34:06 PM

Danko looks ahead but doesn't see much

-------------------------------

Perception check 22

Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

S/R 20

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+25=44 ;
Tuesday May 2nd, 2023 8:01:51 PM

Nira sails on at the back and slightly to the side of the carpet. She looks over her shoulder every now and then to check if they're being followed.

She notices the sudden movement of the smoke ahead, and telepathically alerts the party to stop. "Stop! Did you see that? The smoke ahead pulled back and away, as if a sudden space was created for it to flow into. Dragon inhaling to blast us?". She moves to be about 15ft away from the carpet. No sense being crowded together as one big target

Nira hopes Danko has something to say, but if he doesn't then she will try to remember what he said earlier and calls out in common: "Hello there! My companions and I seek an audience with the great dragon Vyrmix. We wish to discuss the future demise of a common enemy and discuss a matter of mutual benefit."

--------------------
Perception vs DC40: 44=Pass!

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+17=28 ;
Tuesday May 2nd, 2023 10:53:40 PM

Ramirez looks up as Nira shouts a warning. Oh no, this can't be good.

Ramirez casts good hope on the team, hoping to catch them all in the radius.

Vyrmix! We have come to complete Atharges' deal

Active Effects:
endure elements
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
5/6 3rd level remaining

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+28=42 ;
Wednesday May 3rd, 2023 7:30:18 AM

Gaffer comes to a stop and prays that the words of the others are enough to ensure he isn't about to be engulfed in a wave of unpleasant breath.

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental


Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+21=26 ;
Wednesday May 3rd, 2023 7:31:25 AM

Hmerrin lands the carpet immediately upon receiving Nira's warning.

{Everybody spread out!}

The fighter moves to his right.

--------------
Land carpet
Move to right side of corridor. (he has 40' movement)

In Effect
Barkskin (CL12) - duration 90/120 minutes. +5 nat armor.
Endure Elements


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Wednesday May 3rd, 2023 12:32:10 PM

Sending
{ Or it’s opening up a safe pathway for us to travel through. Let’s not panic but let’s be smart about it . }

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday May 3rd, 2023 1:09:09 PM

Desdichado is inclined to agree with Danko. He stays on the carpet for now, but remains wary for trouble.

Moths and Flames DM Dan K 
Wednesday May 3rd, 2023 4:06:22 PM

Nira spots the movement of the smoke and mentally calls the group to alert. She issues a hopefully friendly call in Common into the distance.

Hmerrin lands the carpet and calls for the group to spread out.

Des remains on the carpet, keeping calm.

Ramirez Casts Good Hope and calls out as well

Gaffer halts his progress to see what becomes of the party announcements

Danko mentally speaks to the group, that it might be some door or opening in the passage being made

The slowly swirling smoke remains and the sounds of the moving rock, noticed from your first moments of descending into the active volcano, is all that can be heard.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Wednesday May 3rd, 2023 6:11:31 PM

Sending
{ Or it’s opening up a safe pathway for us to travel through. Let’s not panic but let’s be smart about it . }

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Wednesday May 3rd, 2023 7:30:36 PM

Well, at least we aren't covered in fire. I guess we keep moving. And maybe...spread out a little when we get out of this tunnel.

Active Effects:
endure elements
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
5/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+25=39 ;
Wednesday May 3rd, 2023 11:27:10 PM

Nira stays close to the wall, moving along at the same pace as those on the carpet. The lack of response to the group is a real concern. Either the dragon didn't hear them, it's trying to lure them in, or there's no dragon and something else is waiting for them. All of those scenarios are bad in her opinion.

Perception: 39

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Thursday May 4th, 2023 7:20:42 AM

Hmerrin, who is pretty sure he was being smart about it, returns to the carpet and sets off.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Thursday May 4th, 2023 12:32:46 PM

The nervousness of the others is rubbing off on Gaffer but he settles his nerves, flying up to the roof of the tunnel, and continues forward about 20 feet ahead of the other.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday May 4th, 2023 4:27:46 PM

Desdichado waits on the carpet as they keep moving forward.

Moths and Flames DM Dan K 
Thursday May 4th, 2023 5:28:17 PM

After a short pause and nor being engulfed in flame or some other painful horror, the group continues. Gaffer stays in front and reaches the opening first, realying what he see, even as the others exit the smoke and take in the chamber first hand

As you emerge from the light smoke filled passage, a great cavern chamber meets your eyes. Riverlets of lava flow into a crevice half full to the right with one 10' lava stream cutting straight across the path requiring a jump or flight.
Nearly 200' away is a massive pile of gold upon which sits a gargantuan dragon.

The dragon's scales are deep green with black fringe. Its powerful wings are draped, cloak-like, about its serpentine body, hiding most of it. Powerful forelegs and great claws can be seen tucked under, ready to spring if so decided. A grouping of small horns protrude down the snout and a pair of great horns rise from near the back of its skull and sweep forward beyond its snout. It is looking in your direction

'You are not invited or welcome and need to be gone!' The Dragon thunders. A magical field appears around the dragon, glowing with a chaotic blast of multicolored hues. Nira and Danko easily recognize the teltale signs of the Entropathic Shield spell. But then a wave of force follows. A darkening cloying miasma claws at your minds, blurring your vision and thoughts
All PC's Will DC 29 Failure - All creatures, including allies are as if affected by Blur

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127  d20+14=20 ; d20+20=28 ; d20+21=38 ;
Thursday May 4th, 2023 8:01:21 PM

Neither his will nor his resistance to magic saves Danko as his vision blurs.

In Draconic and translated to therest in common via mind speech

" We recognize great one that we were not invited. However, we come with a common foe and an offer to save you from the unpleasantness of dealing with this unworthy foe yourself. We offer our services in dealing with said common foe. Would you not grant us the great honor of addressing you further regarding this common interest? "

------------------------------------------------------------------------------------

Will - 20 fail, S/R 28 fail

Diplomacy 38

Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

S/R 20

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+16=26 ;
Thursday May 4th, 2023 8:56:49 PM

save = 26, fail

OOC- is this different from the blur spell? you mentioned a mental component?

Well, he isn't outright attacking, he may be interested in why we have come.

Active Effects:
endure elements
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
5/6 3rd level remaining

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+21=31 ;
Thursday May 4th, 2023 11:28:33 PM

(Will save: 31, Pass)

Desdichado is able to resist the dragon's wave of force. He waits quietly for a response to Danko's request, but this "attack first, maybe talk later" approach isn't warming his attitude to Vyrnix at all.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+17=26 ;
Friday May 5th, 2023 3:36:27 AM

Things start to go blurry for Nira, though she did notice the entropic shield go up. The dragon is going on the defensive. That isn't too bad. I mean, it's not like it attacked the party yet. She let's the others know telepathically "He's put up an entropic shield. Between that and the blur he could be very difficult to hit from range"

She holds her ground and doesn't approach any further. If a dragon says you're not welcome then it's probably best not to encroach. She holds her hands out in front of her to show she is unarmed.

----------
Will Save vs DC29: 26 + 2 from Good Hope = 28 = Fail

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+16=29 ;
Friday May 5th, 2023 6:52:34 AM

[Will 29 - Save]

Maybe its the constant attempts by the rakasha to mess with his head, but Hmerrin finds he's able to shake this off.

He lets the carpet drift to a halt ( at row 22) and listens to Danko's translation.

{You sure its patient enough for the poetic lead in?} he worries.

--------------------
In Effect
Barkskin (CL12) - duration 90/120 minutes. +5 nat armor.
Endure Elements




Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+21=30 ;
Friday May 5th, 2023 8:59:44 AM

[Will 30 - Save]

Gaffer's not so sure this is promising, the Dragons taking it's chance to prep for a fight.

"We should probably throw Arthage's name out sooner rather than later." he send to the others.

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental


Moths and Flames Combat rnd 1 DM Dan K 
Friday May 5th, 2023 9:40:34 AM

The presense of the mighty dragon, now unfurled in its magnificent splendor, overcomes several members of the Party. Blur effect is from Dragon Presence
Danko attempts to reason and calm the very angry and agitated dragon. Whether his words have any effect is very difficult to say. [i]Diplomacy to change attitudes usually take 1 minute at least[i]

The dragon roars back, "Adventures! Killers! Thieves!" A powerful claw slams atop the pile of treasure, sending coins and a thunderous wave of sound sailing through the cavern.
Hmerrin and Des Reflex DC 24 Failure - ForceCage 10x10 cell
Nira and Danko recognize the result of the spell, a Force Cage.

We are in Combat rounds

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Friday May 5th, 2023 8:21:53 PM

OOC reminder good hope is active on everyone.

Vyrnix! We do not want your treasure. We have come to discuss the completion of your deal with Atharges.

Ramirez hopes the dragon is in a talkative mood, but just in case....

Ramirez casts haste on the group while they are still nearby. Then he retrieves his bow ready for use.

Active Effects:
endure elements
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
blur-?
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.

Used:
Spells:
4/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+23=38 ;
Saturday May 6th, 2023 4:37:00 AM

Nira approaches and ducks around the corner.

The dragon hasn't technically hurt the party yet. It's the 'yet' part though. Does Nira attack now or hold back?

She decides that she doesn't want to be the first one to cause any harm, but readies herself just in case.

--------------
Move: Fly to M22
Standard: READY action to cast Living Voodoo Doll on the dragon if it does anything to cause physical damage to the party (ie: 1HP damage or more). SR38. Dragon and Nira will be blinded


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Saturday May 6th, 2023 10:48:52 AM

Danko Echos Ramirez in Draconic, translated to common to the group in mind speak.

" Lord Vyrnic! We may indeed be all these things that you call us. BUT! Adventurers, Killers and thieves are exactly why Atharges sent us to you to defeat the Rakshasa ! "

As a precaution, Danko extends his hand and activates his cube of force.

----------
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
blur-?

-Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

S/R 20

Cubs of Force- Keeps out all things - 6 charges per minute



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+15=27 ;
Saturday May 6th, 2023 6:39:20 PM

(Reflex save: 27, pass)

Desdichado is able to avoid the effects of the force cage, but he remains on the carpet for the time being. He doesn't want to be the first of the group to take an offensive action as long as the dragon is still using non-lethal methods.

Is there any real chance we're going to change Vyrnix's mind? he sends.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Sunday May 7th, 2023 11:18:32 AM

Gaffer's own frustrations are rising but the dragon hasn't actually hurt them yet. If Danko's last words don't get them to calm down then it's almost certainly a fight.

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental



Hmerrin (MikeK)(HP 203/203 AC:38 T:20 FF:33 CMD:46)   d20+16=25 ;
Monday May 8th, 2023 7:25:07 AM

[Ref 25]

Hmerrin is also able to avoid the effects of the spell.

{If it doesn't stop now, I'm taking this in,} he warns the carpet's passengers.

--------------------
In Effect
Barkskin (CL12) - duration 90/120 minutes. +5 nat armor.
Endure Elements
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.


Moths and Flames Combat rnd 3 DM Dan K  d20+15=28 ; d20+15=17 ; d20+15=31 ;
Monday May 8th, 2023 11:12:51 AM

The group remains determined and patient as Danko continues to explain why they are here.
Hmerrin is prepared to sail in on teh Carpet and Nira is prepared in case the dragon get more lethal in its methods. Danko also is prepared for things to get rough.
Ramirez casts Haste

" Lord Vyrnic! We may indeed be all these things that you call us. BUT! Adventurers, Killers and thieves are exactly why Atharges sent us to you to defeat the Rakshasa ! "

Vyrnix!? The dragon thunders, "You have come for my mate!? Is that a slight tremble of fear in the mighty dragons voice?
You shall not touch him!

A burst of energy spreads over the party
Area Dispel Magic chck 28. All PC's Excpet Danko subjected to the effect of a Targeted Dispel DC 28 should dispel the highest level ongoing spell everyone has.

Please note if you failed the Dragon Presence earlier in you posts as an active effect

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=1070379293

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday May 8th, 2023 2:01:47 PM

Danko, Desdichado sends urgently, let this dragon know we're here to trade for the talisman. Maybe mention fighting the Maharaja. I think we're running out of time before this escalates.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20=19 ;
Monday May 8th, 2023 4:35:24 PM

OOC- I have good hope and haste active on the group, if that is the highest roll which one you lose(odd haste, even good hope- DMDanK is this approved?)

We have come to bargain, not to fight. What is your name mighty dragon?

Ramirez keep his bow ready.

Active Effects:
endure elements
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
failed dragon presence, blur effect
haste- 16/17 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.No longer active on Ramirez

Used:
Spells:
4/6 3rd level remaining

DanK yes is Good hope and Haste are the highest active spells roll d20 Odd=Haste Even=Hope


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d20+23=37 ;
Monday May 8th, 2023 11:20:55 PM

"He's softening us up. We can't keep taking this or we'll be struggling if a fight starts." Nira sends to the others. This dragon is getting a lot of shots in. "Any chance you could put up a wall of force in front of us Danko, to stop the spells coming through? At the right height to act as a barrier, but not too high that we can't fly over it."

She again readies to blind the dragon should it attack.

------------
Standard: READY action to cast Living Voodoo Doll on the dragon if it does anything to cause physical damage to the party (ie: 1HP damage or more). SR37. Dragon and Nira will be blinded

Highlight to display spoiler: {Nira has a total of 7 spells at CL17 in effect: Barkskin, Contingency, Good Hope, Haste, Magic Vestment, Moment of Prescience, Roses Temperature Control. I've put them in alphabetical order and rolled a d8. d8=6. Ouch. Nira loses her 8th level Moment of Prescience spell}

Spells in effect: Arcane Sight ... Barkskin ... Contingency ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Resist Fire (5) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Blur (from dragon)


Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Tuesday May 9th, 2023 3:39:09 AM

Gaffer swirls with increasing impatience as he recasts his Barkskin immediately after it is dispelled.

"I'm relieved this isn't Vyrnix at least, not sure beating up their mate would make a good introduction though."

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Tuesday May 9th, 2023 6:30:28 AM

"Vyrnix!? The dragon thunders, "You have come for my mate!? Is that a slight tremble of fear in the mighty dragons voice?
You shall not touch him! "

At that
In draconic and relayed in common

" LADY! I AM DANKO FAMILY PUREHEART! GRAND SON OF KEVEN THE JUST AND MIGHTY ! ON MY FAMILY LINEAGE I SWEAR THAT WE ARE NOT HERE TO HARM YOU OR THE GREAT VYRMIX ! WHILE WE ARE MIGHTY FOR THE COMMON FOLKS WE COULD NOT DREAM OF HARMING SUCH AS YOU AND YOUR MATE! STOP THIS AGGRESSION AND HEAR US! PLEASE ! "

=========================
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
blur-?

-Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

S/R 20

Cubs of Force- Keeps out all things - 6 charges per minute


Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d4=3 ;
Tuesday May 9th, 2023 7:38:51 AM

Hmerrin feels his haste spell go down.
But so far, this dragon hasn't cast anything harmful.
And he might just be outside the range of a breath weapon.
Plus now apparently there are two of them.
Maybe a bit more talking will be ok.

Although, the fighter feels its time to get to the point.

"Look, if we wanted to fight, we'd be fighting already," he points out.
"We have come because rakasha threaten the world. The spirit of the wizard Atharges told us Vyrnix has a talisman that will help us beat the Maharaja. We're here to offer a bargain for that talisman. Or maybe help fulfill a bargain already made. Then we go away and you keep on doing whatever it is you do and we all live happily ever after. How about it?"

---------

In Effect
Barkskin (CL12) - duration 90/120 minutes. +5 nat armor.
Endure Elements
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.



Moths and Flames DM Dan K 
Tuesday May 9th, 2023 12:59:44 PM

While there has been no blood or even the attempt to do physical harm, several in the group mentally voice concerns over the 'shots' taken by this dragon. Things need to come a conclusion either way and soon.
Danko seizes on a moment with the dragon and invokes his family and honor to cement his words.
Hmerrin takes a slightly different tact

The dragon inhales and stands tall, opening its wings in a magnificent display. Bold claims and if untrue, it will cost you your life!

She is about to continue when another another thunderous roar comes from the chamber beyond this one.
"To Me then and we shall settle this. Come and meet the power that is Vyrnix!"

With that proclamation the first dragon growls and steps through a Dimensional Door



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday May 9th, 2023 6:55:54 PM

"Alright, let's follow the dragon to who knows where. Hopefully Vyrnix will be a better listener."

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Wednesday May 10th, 2023 4:41:52 AM

Gaffer is casting as they move forward.
"So Vyrnix was listening the whole time? Well it's a step forward at least."

-----
Cast: Resist Energy (Fire)
-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental
Resist Energy (Fire): Resist Fire 30; 3 Hours


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Wednesday May 10th, 2023 6:28:13 AM

" Let's follow the yellow brick road and be off to see the wizard.... I mean the dragon... "

---------------------------------------------

good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
blur-?

-Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

S/R 20

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday May 10th, 2023 7:18:34 AM

"On the plus side, it's open to talk. One the bad side, if combat starts we now have to fight two dragons at the same time"

Nira will follow alongside those on the carpet

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+23=35 ;
Wednesday May 10th, 2023 7:28:05 AM


"Or run away from," Hmerrin amends Nira's statement.

Nevertheless, the direction for now is forward.

The fighter guides the magic carpet forward into the next chamber.
[Perception 35]

--------------------
In Effect
Barkskin (CL12) - duration 90/120 minutes. +5 nat armor.
Endure Elements
good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Wednesday May 10th, 2023 7:49:09 AM

As they move in, Ramirez can't help but wonder if a flying carpet is faster than a dragon.

Active Effects:
-endure elements
-good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
-failed dragon presence, blur effect
-haste- 16/17 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.-No longer active on Ramirez

Used:
Spells:
4/6 3rd level remaining


Vyrnix DM Dan K 
Wednesday May 10th, 2023 1:17:45 PM

The entire tense encounter with the first dragon is over in less than 30 seconds. The party now faces the possibility of two gargantuan and likely powerful dragons, but hope remains that the next encounter will also be peaceful.

Cautiously, the party moves forward. Some by carpet. How fast is this thing anyway? Asking for a friend.,, Some by magical flight and still another by alternate form.

Beyond, is another great chamber of lava rivers, lakes and heat. Even through the protective spells, The Tide can feel the heat of the chamber. It is not dangerous, but sweat is already forming on the more heavily dressed members of the team. Treasures are everywhere, boundless, countless piles of coin, gemstones and jewelry. Poking out here and there are sword hilts, helms and bits of armor. To one side is a gem-encrusted gold carriage with the coat of arms of the King of New Elenna on it. On a small stand next to the lake of lava is a glass-like shelf with 8 very large and highly faceted gemstones and hanging on the back wall is a pair of bejewelled massive red dragon skulls.

Vyrnix himself sits at the center. The other dragon is just in front of him to his left, coiled and sitting back ready to pounce.
Vyrnix is a gargantuan dragon veritably humming with power. His ruby red scales transition to gold at their edges giving them a sense of having been painstakingly painted to catch the natural light of lava and flames about the cavern. Bright scarlet eyes sit deep within the creature's hard, thorny skull, grants a savage looking appearance.
Several small horns sit atop his head, just above long, angular ears and several more rows of small curved horns run down the sides of each of its lower jaw line.
His nose is round and has two large, oval nostrils. Several rows of sharp teeth poke out from the side of his mouth giving a slight hint at the terror hiding inside.

His thick neck runs down from the head and into a muscular body where rows of small crystal growths runs down the spine. Four thick limbs carry its body and allow Vyrnix to stand graceful and tall. Each limb has 5 digits, each of which end in narrow talons seemingly made of obsidian.
Colossal wings grow starting from its shoulders and end just past his shoulder blades with curved talons on each ending like giant scythes. The long great tail ends in a single massive obsidian spike

The dragon speaks, a low rumble like the sound of flowing lava, "You claim knowledge of a closely guarded secret and my most pressing question is this. Why did Atharges send you? Our bargain did not extend my circle of trust?"



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday May 10th, 2023 3:39:21 PM

Desdichado feels the sweat dripping down the back of his neck into his armor. A singularly uncomfortable feeling.

"Five years ago we defeated Golden Eyes and her ilk. We sought Atharges in our quest to rid the Wold of the rakshasa threat forever. His spirit told us that our only hope for victory lies in you, mighty Vyrnix," he answers.

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Thursday May 11th, 2023 6:52:23 AM

" What Des said. "



Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Thursday May 11th, 2023 7:26:18 AM

"Bralin's Beard," Hmerrin squeaks quietly. "That's a really big dragon."

To Vyrnix he adds, "What Dez says is true. As to why Atharges chose us with this secret, well, his spirit faded to the Lands of Rest minutes after we freed him from his entrapment. So, we were the only ones he could tell."

--------------------
In Effect
Barkskin (CL12) - duration 90/120 minutes. +5 nat armor.
Endure Elements
good hope- 16 min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 11th, 2023 7:32:29 AM

Nira stays quiet. She might be able to speak and understand draconic, but dragon diplomacy isn't something she's been taught.

She keeps her eyes on the other dragon.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Thursday May 11th, 2023 7:52:06 AM

Ramirez has nothing to add just yet. Hopefully the dragon will be curious to negotiate the former deal with Atharges.

Active Effects:
-endure elements
-good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
-failed dragon presence, blur effect
-haste- 14/17 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.-No longer active on Ramirez

Used:
Spells:
4/6 3rd level remaining


Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Thursday May 11th, 2023 12:16:50 PM

Gaffer has some serious form envy looking up at both of the dragons and it takes him a minute to focus back in on the conversation that's going on.

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental
Resist Energy (Fire): Resist Fire 30; 3 Hours


Vyrnix DM Dan K 
Thursday May 11th, 2023 2:50:13 PM

Des offers a direct reason for the group to be where they are and know what they know
The rest stand by and await the dragon's response.

Vyrnix focuses on a word, "Spirit? So it has come to pass for Atharges then. And so it would seem the Rakshasa have returned, or perhaps they never left. Atharges came to me and reminded me of a tale I had heard when I was young of these Rakshasa. Before Marteus." The dragon's tail twitches, sending a ripple of molten rock across the lake.
"Before the laying low by ones such as you or in similar skins."

The dragon to his left growls deeply and Nira notes her head seems to almost flicker in and out of existense, like a very localized Blink spell.

Vyrnix continues "So now YOU are here as Atharges once was but unlike the clever wizard, You are here with only your lives" Vyrnix intones deeply and sharply as he rises.



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday May 12th, 2023 4:43:09 AM

"Yeah, and we'll be leaving here with them too" Nira thinks to herself.

There's a reason she's not saying these things aloud. Two reasons actually, and they're right in front of her.

She stays quiet and lets the diplomatic ones take the lead.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d6=3 ;
Friday May 12th, 2023 7:29:19 AM

Hmerrin crouches instinctively at the dragon's rise, arms in front of him, open hands facing it.
"Now, hold on now. We just want to carry on with whatever Atharges and you started. No need for unpleasantness."

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Friday May 12th, 2023 8:02:05 AM

Mighty Vyrnix, If the Rakshasa are your enemy, then I'm sure we have something more to offer.

Active Effects:
-endure elements
-good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
-failed dragon presence, blur effect
-haste- 14/17 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.-No longer active on Ramirez

Used:
Spells:
4/6 3rd level remaining

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Friday May 12th, 2023 9:05:00 AM

Gaffer looks to the others "Is this the time to bring out that ruby?"

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental
Resist Energy (Fire): Resist Fire 30; 3 Hours


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday May 12th, 2023 12:45:35 PM

Yes, Desdichado sends urgently, the ruby! Danko, show him the ruby!

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Saturday May 13th, 2023 9:05:31 AM

Danko shows the dragon the ruby.

In dragonic

" We have this for you great one. And a carrot if you'd like one? "

Vyrnix - The Bargain DM Dan K 
Sunday May 14th, 2023 1:00:13 PM

Vyrnix's wings come up from their rest upon his back and partially unfurl. Even not completely open, they come close to touching either side of the cavern, nearly 200' across.
Hmerrin quickly puts in that there is no need for talks to become aggressive negotiations and Des asks if the Rakshasa are an enemy, then surely there is something they can offer to assist.
A mental conversation goes quickly as well and Danko reveals the large ruby found and offers it as a bargaining piece.

Vyrnix remains where he is, there is no blast of fiery death or draconic power that is unleashed, only a blast of air from his nostrils. "You have Atharges' ruby then, so you have been to his home and know more than you say." A flex from his rear leg sends coins flying and cuts off any response that might be starting. The dragon continues "I will remake my bargain with you then and it is this. Travel to Fae Skiemir and return to me a specific crystal. It is oval in shape and about the size of a human head. I will provide a tuning fork of sorts that will assist you in locating the crystal once you are inside the city. That was the bargain struck with Atharges and what i strike with you. In return, you shall have the talisman and know the means by which you might locate the Rakshasa"

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday May 14th, 2023 11:20:03 PM

Nira has a lot of questions, but each one would upset the dragon. Why can't he get it himself? What's so special about this crystal? What does the dragon plan to do with it?

She's heard tell of Fae Skiemir and knows how powerful the magic can be there. She doesn't want to hand over some sort of superweapon to a dragon they've just met.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Monday May 15th, 2023 7:29:09 AM

{Anybody know how to get to Fae Skiemir?} Hmerrin sends out, unhappily eyeing the wingspan of Vyrnix.

Like Nira, he can't think of anything to ask that doesn't carry a risk of lots of fire in response.

"Done," he replies.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday May 15th, 2023 1:13:56 PM

Desdichado stands silent. He knows almost nothing about Fae Skiemir and wonders whether what they are about to get themselves into is worse than facing a dragon.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Monday May 15th, 2023 5:44:48 PM

Well, nothing to surprising there. "We can always check out the gem before handing it over."

Hmerrin has answered and Gaffer is ready to leave. Perhaps back to Dirt City so they can figure out where they're actually going.

Vyrnix - The Bargain DM Dan K 
Monday May 15th, 2023 5:59:46 PM

The dragon provides a scale from behind his head, “A living scale, for a time, that will guide you within the city to the Crystal. The Talisman and knowledge to get to the Rakshasa in return for the Crystal."

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Monday May 15th, 2023 7:23:44 PM

Ramirez nods in agreement. Working with the dragon has become a necessary evil in order to defeat the Rakshasa. He just hopes the price isn't too high.

Active Effects:
-endure elements
-good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
-failed dragon presence, blur effect
-haste- 12/17 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.-No longer active on Ramirez

Used:
Spells:
4/6 3rd level remaining

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Monday May 15th, 2023 10:10:19 PM

“Deal and done.”

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday May 15th, 2023 11:51:28 PM

Nira doesn't approach Vyrmix to get the scale and leaves that dangerous task to someone else.

"Now that we're in agreement, do you have any directions for how we can journey to Fae Skiemir?"

Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Tuesday May 16th, 2023 6:37:57 AM

“Deal and done.”

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Tuesday May 16th, 2023 10:27:14 AM

Nobody's moving. Hmerrin doesn't feel like moving either, but they gotta get that scale.

He approaches the dragon and retrieves the scale.

"Thank you," he manages. "One question. Do you know the way to Fae Skiemir?"

Once that's done, the fighter retreats to the carpet, gathers up his companions, and heads out the way they came.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Tuesday May 16th, 2023 12:45:07 PM

Gaffer tenses up as Hmerrin approaches, ready to spring into action, and relaxes (if and) when he gets to move away.

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental
Resist Energy (Fire): Resist Fire 30; 3 Hours


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday May 16th, 2023 1:10:51 PM

With the deal made, Desdichado is as ready to leave as everyone else.

Vyrnix - The Bargain Made DM Dan K 
Tuesday May 16th, 2023 3:35:37 PM

The Tide accept the bargain and Hmerrin finds himself stepping up to the dragon to receive the scale. Nira and Hmerrin have the same question. 'How does one get to Fae Skiemir'

The dragon leans in on Hmerrin extending a mighty opened claw/ with the scale. "Maab's Palace is the only way to get there. The city falls under her oversight."

Vyrnix slides his tail across the floor and into the lava, creating a damn of sorts. Soon, a great glowing glyph begins to appear. "I am the keeper of one of the gateways to her palace and you may use it if you wish."

He lifts back and away from Hmerrin and regards the group as a whole for a few moments

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Tuesday May 16th, 2023 7:40:34 PM

Well, I guess it is fortunate we have the mind links. Do we trust the dragon enough to go through? And are we ready to go now?

Active Effects:
-endure elements
-good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
-failed dragon presence, blur effect
-haste- 11/17 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.-No longer active on Ramirez

Used:
Spells:
4/6 3rd level remaining


Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Wednesday May 17th, 2023 6:27:25 AM

"I think if they wanted us harmed they would do it themselves, not that I like the sound of Maab's Palace and Fae Skiemir "

-----
Barkskin, Extended: +5 AC, 5 hours
Wildshape: Large Air Elemental
Resist Energy (Fire): Resist Fire 30; 3 Hours


Danko Pureheart (Yves) -- AC 24(29) -- CMD 36 -- HP 127/127 
Wednesday May 17th, 2023 6:39:43 AM

{ For an elder dragon like this, we are but insects. We are beneath any thoughts he may have of deceipts. Yes, we can be believe what he is saying. The bigger questions is.. are we prepared to take out the Fae folks? }



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday May 17th, 2023 7:09:37 AM

"I think it will probably be fine to pass through, but I'm not saying I trust this dragon. The deal only covers us retrieving the crystal, not what he'll do to us afterwards. Especially if we find a reason not to hand it over"

If they're going to be meeting the Queen soon, Nira will make sure that everyone looks their best with a few Prestidigitation castings.

"I'd be much more at ease in Maab's Palace than here. I mean, Vyrmix is a dragon, but Queen Maab is, well, Maab!"

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Wednesday May 17th, 2023 10:34:17 AM

{Are we ready to traipse through a gate opened by an elder dragon while actually hoping it drops us into the palace of a goddess?} Hmerrin asks rhetorically.

{I'm going with 'No'}

{But I haven't done anything really stupid for a while. So, let's go.}

Hmerrin nods to Vyrnix.
"One last question. How likely are the Fae Skiemirians gonna be willing to happily part with this Crystal?"

With that, the fighter will head for the gate.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday May 17th, 2023 1:06:31 PM

Desdichado doesn't look forward to meeting with the fae. As strange as it might seem, he feels more comfortable with a dragon that they can't trust than dealing with the fae they won't trust either.

DM Dan K 
Wednesday May 17th, 2023 3:41:23 PM

The group mentally converses on trusting dragons, being ready and how the Fae might react to the group and Maab for that matter. Hmerrin has one final question before being ready for the gate.

Vrynix chuckles in response, "Hm Hm Hm Hm. How likely? None at all. But your arrival at Maab's Palace will pose no threat using this gate. She knows from where you would be coming from."[b]

The dragon then sits back and raises his great neck and head to there height, nearly 40' above you. [b]"Now go and do not return without the crystal"


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Wednesday May 17th, 2023 6:07:37 PM

Well then, I guess it is time. Ramirez gives the dragons a respectful bow, then walks into the gate.

Active Effects:
-endure elements
-good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
-failed dragon presence, blur effect
-haste- 10/17 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action.-No longer active on Ramirez

Used:
Spells:
4/6 3rd level remaining


Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Wednesday May 17th, 2023 10:38:05 PM

Hmerrin follows Ramirez through.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday May 18th, 2023 1:14:30 AM

As does Desdichado.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Thursday May 18th, 2023 6:21:19 AM

Gaffer drops his elemental form just before the gate, best to be polite when going somewhere new, and steps through.

-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Thursday May 18th, 2023 6:27:38 AM

Danko follows the others and stands at the edge of the gate, turns and bows towards Vrynix

In Draconic
" Great one. House Pureheart bids you farewell and thanks for allowing me in your presence. "

===============
Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 18th, 2023 6:33:33 AM

Nira follows as well

Maab's Palace


The Arrival - DM Dan K 
Thursday May 18th, 2023 9:53:23 AM

With a final word of thanks, Danko and the rest move into the area of Vyrnix's lair that was recently occupied by lava. As you step through the gate, he lifts his tail, releasing the flow to once again cover the glyphs. There will be no coming back through.

The Gate from the dragon lair opens upon the steps of the Palace of Maab herself. The parties sudden arrival, or rather, the sudden arrival of 6 powerfully armed and highly equipped individuals does not cause the alarm that would likely have occurred nearly anywhere, confirming the Vyrnix's statement.

Behind you lays a beautifully manicured lawn with great topiaries and crushed seashell paths that allow one to stroll about several reflecting pools and fountains. benches are scattered about and several enormous black willows stand about the connecting streams that wander from pool to pool.

Before you, up a score of marble steps, is the opening Parthenon of columns that tower over the walkway to Maab’s Palace.
Sprites and pixies, satyr and nymphs and a good accounting of all sorts of numerous fae, can be seen on the grounds behind you, in the air about you and conversing in positions of leisure upon the steps and none of them seem bothered or interested in your sudden arrival in the slightest.

Everyone gets a Hero Point for handling Vyrnix and specifically his mate. Mighty heroic to stand there and let a dragon prep up

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Thursday May 18th, 2023 7:33:31 PM

Ramirez looks about and takes it in. The place is certainly beautiful.

Well, I don't see a welcoming party. Shall we go to the Palace and introduce ourselves?

Active Effects:
-endure elements
-good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
4/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday May 19th, 2023 3:39:32 AM

This is much better than a cave! This is the kind of place where Nira could happily retire. Assuming there's a well stocked library.

Should they announce themselves first? Would it be presumptuous to just walk right in to Her palace? Nira looks to one of the nearest fae on the steps, and raises her hand in greeting

"Excuse me. Hi! I'm sorry to bother you, but we need to speak with Queen Maab about something. Would you happen to know where she is? Is there some sort of protocol we need to follow to seek an audience with her?"

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Friday May 19th, 2023 7:26:24 AM

Gaffer walks forwardly slowly. Everything looks beatiful here but from the stories he's heard of fey that only makes him more cautious.

"Is it true that we shouldn't eat the food here?" He queries the others while they wait to see if Nira gets a response.

-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Friday May 19th, 2023 8:24:58 AM

"This day just keeps getting weirder," Hmerrin notes.
The young man's brain needs a minute to switch over from hot, dark dragon cave to spring garden.
So, it's just as well Nira takes the lead on this.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday May 19th, 2023 1:37:08 PM

"No welcoming committee suits me just fine," says Desdichado. He groans at Gaffer's comment. I'd forgotten about the dangers of eating he sends. He's thankful he's held on to his ring of sustenance for so long.

The Arrival - DM Dan K 
Sunday May 21st, 2023 11:14:09 AM

After a short look around of appreciation for the change in scenery, some thoughts on how eating anything might be a bad idea and that the party shouldn't just burst, Nira asks about where Queen Maab might be. The nearest group of fae consist of a pair of sprites playing some type of dice game while a saytr lounges by with a stem of grapes watching and commenting on the game.

It is the saytr that looks over and smiles. "Visitors! Welcome." then to the sprites "And look they aren't dead."

The sprites stop their game and perk up. "ooooooohhhhhhhh" they say in unison sing-song The take hop about staring, gaping and pointing all the while talking to each other in hushed tones and extremely rapidly.

The saytr chuckles light heartedly, "Don't mind them. Just up these steps and down the rows, you'll find Queen Maab."

When the not dead comment comes up he chuckles once more, "This is the Land of Rest you know. The Twighlight Valley." He shoes the sprites back to their game

Heading up the steps and passing the rows on rows of columns you quickly note that the columns endlessly spread out about you in all directions, including the path you just came from.

ALL - Will Save DC 20 If failed Highlight to display spoiler: { The columns and art work upon them is exquisite. Each step shows more and more and yet more of theses pieces and you really cant wait to see them. All other thoughts flee your mind except for the art and a want to wander among these columns. Any attempt to break you from this thought by a fellow PC easily succeeds}


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+14=30 ;
Sunday May 21st, 2023 6:21:42 PM

Will save 30 - pass

{ This is a magical place my friends. Be on your guard.}

-----------------------------------------

Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

s/r 20

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+17=19 ;
Sunday May 21st, 2023 8:39:16 PM

Nira has never seen so many pieces or work in one place before. It's beautiful! She stops by the first piece of art to admire the painting of some centaurs, then makes her way to the next one to see the portrait of a satyr, then makes her way to the next, and the next... "Ooh, look at this one! No, wait, check this one out! Oh. That one! THAT one has to be the best"

Nira might be here a while, and starts to wander off.

---------------
Will Save vs DC20: 19=Fail!

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+16=35 ;
Monday May 22nd, 2023 7:33:16 AM

[Will 35]

Hmerrin looks about.
"That's a lot of columns," he observes helpfully.

With Danko's warning about magic, even the fighter quickly figures out Nira has gone off to Neverland.

He links his arm around hers, Wizard of Oz style, and walks her down the rows.
"OK Nira", he says in his Talking To Children voice. "Time to go find the pretty crystal,"

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+21=31 ;
Monday May 22nd, 2023 1:00:39 PM

(Will save: 31, pass)

"C'mon, let's keep going. I'd rather not wait around this place any longer than we need to."

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+21=24 ;
Monday May 22nd, 2023 1:58:44 PM

"If this even is the right way" Gaffer remarks, not convinced the Satyr was helping them along.

-----
Will Save: 24
-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


The Palace of Queen Maab - DM Dan K 
Monday May 22nd, 2023 2:59:35 PM

Nira gets a bit side tracked, but is soon reeled back in by Hmerrin and the group is once again walking along endless rows of columns. This extra dimensional aspect causes Gaffer to wonder if the Saytr was indeed being helpful, or is this some kind of prank.

Then, ahead the Party hears what must be some great feast taking place. Laughing, singing, voices carrying loudly in their conversation and music is all easily discernible ahead.

Moments later a golden glow can be seen and soon after that the most amazing feasting hall one could imagine is laid bare before you. Row upon row of tables to your left and right and like the columns, seem to have no end. Above your heads, are fantastically large chandeliers of flame and magical glowing orbs, swaying, impossibly for their great size, in an unfelt breeze. Great roaring fires roast boar and other game and everywhere there are creatures, spirits and all sorts of feasters of the host Queen Maab

There is a cacophony of sound, yet it somehow blends into itself to seem pleasant to your ears, easily allowing you to converse with each other, albeit in elevated tones and also allows you to focus attention on any song or ballad being played and able to hear it in perfect clarity. The Battle Hymn of the Grey Knights, The Tale of Grymash Mountainback and The Rope, The First Sunrise Song and so many more, After the last Yuletide celebration in the Ghost, this last bit of amazing magic would be well received there.

Almost as soon as you take in the scene you find yourself seated? How did? When? Ah pour the wine and a toast! A platter of lemon and herb seared fish with garlic greens! The perfect compliment after the lamb. Wait, is this the second or third course now? We need.. Fruit pies!

ALL Will DC 25 Failure Highlight to display spoiler: {to be lost in the feast, but again any PC can snap another out by simply stating they do so}


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+16=21 ; d20+16=17 ;
Monday May 22nd, 2023 8:54:37 PM

will save(previous post) = 21, will save current = 17

Ramirez enjoys the food and drink heartily, his cloak shifting color to match the colors of the food on the table as quickly as he eats it.

Active Effects:
-endure elements
-good hope- 17min remaining+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
4/6 3rd level remaining

OOC- should I drop the good hope, duration is expired?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+17=18 ;
Tuesday May 23rd, 2023 12:41:00 AM

"What? Yes. The crystal" Nira is free from trance and follows along with Hmerrin.

When the table of food appear she can't help but stare with her mouth open.

Nira isn't a huge eater, but those roast potatoes are too good to ignore. And is that wine? Mmm... She doesn't feel right about eating meat here, so decides to stick to just vegetables, salads, fruit, and as many different desserts as she can try. She isn't sure where to start so just starts picking up different things and putting them on her plate. Soon she is out of things within arm reach so stands to find more.

------------------
Will Save vs DC25: 18=Fail!

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+14=25 ;
Tuesday May 23rd, 2023 6:56:35 AM



" Hey, that's the Battle Hyme of the Grey Knight! Monthor the Mighty Fighting Dwarf was my favorite !!!! "

Danko again resists the fae magic...

" Snap out of it people.....Ramirez... Nira.... focus.."

---------------------------------------------------

Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

s/r 20


Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+16=17 ;
Tuesday May 23rd, 2023 7:24:49 AM

[Will Save 17 - fail]

Even in the Giggling Ghost, Hmerrin has never experienced anything like this.

The music is incredible! The laughter! The friendship! And the food! Fruit pies are definitely needed.
The man is sure there must be a raspberry filled one around here somewhere.
He eagerly searches the table.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+21=37 ;
Tuesday May 23rd, 2023 8:04:46 AM

Gaffer is pretty certain his friends aren't usually this enamored by food.

"Not quite what the stories described, but close enough." He remarks as he shakes his companions and tries to move them away from the table. Wondering privately how many others are entranced here against their will.

-----
Will Save: 37; (Does Resist Nature's Lure apply to these?)
Resist Nature's Lure (Ex): A druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey.

-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+21=37 ; d20+22=27 ;
Tuesday May 23rd, 2023 1:13:55 PM

(Will save: 37)

"Oh, come on now!" exclaims Desdichado as he realizes he's seated at the feast. "We'd just talked about not eating anything while we are here. Let's not take anything else the fey say at face value."

He looks around to try and notice if a real path to where Maab might be can be seen. (Perception: 27)

And the food, 7 meals a day - DM Dan K 
Tuesday May 23rd, 2023 4:20:38 PM

Fruit Pies? Yes please! Several in the group fall under the celebratory feasting. The sights, smells and sounds. How can one pass it up. Danko, Gaffer and Des all keep their passions in check and soon have the others focused to the task at hand.
Des scans about, but other than apparent endless rows of party goers he sees nothing that might assist with his search.

Gaffer stands and looks to see if he can get the others to come with him, but to where?

Above, a pair of artists swing through the air high above, completing several mid air flips as they soar between suspended ropes of colorful ribbons

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Tuesday May 23rd, 2023 9:05:12 PM

Hmm? Ramirez mumbles at Danko after snapping out of the enchantment. Of course, you're right. Stay focused. It was good though.

So....where to next?


Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Wednesday May 24th, 2023 6:40:31 AM

To Ramirez

" Forward is as good a direction as any. "

" But first, lets try this... "

He yells at the top of his lungs

" HELLO!!! We are very much alive! And not here to rest! We are here for assistance in defeating the Rakshasa! "

With a look of satisfaction on his face.

" There. The Queens knows why we are here now. As pretty as these conjurings are, this is not why we are here. "

======================

Resist fire- Danko gains resist energy 30 against fire, meaning that each time Danko is subjected to such damage (whether from a natural or magical source), that damage is reduced by 30 points before being applied to his hit points. 130 minutes

Mage armor ( AC +4)

s/r 20

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday May 24th, 2023 6:55:03 AM

Nira looks to Danko and then down to her plate. Now out of her trance she feels really guilty about how much food she somehow managed to fit on her plate. That was just greedy! There's no way she can eat it all and she's too polite to put it back on the other trays. She starts to panic about what to do now.

When Danko calls out and draws attention, Nira takes the opportunity to slide her plate somewhere towards the middle of the table and away from her. She then just sits there and tries to look innocent, while reaching for a shiny red apple.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Wednesday May 24th, 2023 7:24:12 AM

Hmerrin blinks a couple of times as Gaffer rouses him.

"Huh? Oh. Right. The plan. What was the plan?
Oh yes, go through Maab's Palace to Fae Skiemir."

He leans over to ask whatever is next to him.
"Excuse me, do you know the way to Maab's Palace?"


Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Wednesday May 24th, 2023 10:11:03 AM

Gaffer waits to see if either efforts earn them a response, and keeps a closer eye on Nira as she reaches back for another piece of food.

-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday May 24th, 2023 11:58:08 AM

Desdichado stands up and away from the table. He nods in approval of Danko's actions. "If we're going to make a scene, let's make a scene," he says while they wait for any reaction.

All Hail the Living - DM Dan K 
Wednesday May 24th, 2023 2:37:07 PM

Ramirez, Nira and Hmerrin are snapped back from the feasting and take the scene in again. the group needed to get to Queen Maab's palace, amazing distractions aside.
Danko stands and declares to the table, indeed the tables all about. His announcement is met with a resounding roar of approval. Goblets are raised by nearly all, "Hail the mighty heroes!"/b]

Des stands and several others at the table stand with him. [b]"To Adventure and the WOLD!"


Hmerrin leans over to one of the many patrons toasting to Danko's proclamation and asks about where Queen Maab's Palace might be. He is met with a resounding laugh and the hoisting of a tankard, "My dear boy! You are seated at her table!" He turns to the head of the table and bows his head and tips his goblet, "My thanks."

And indeed so you are....All of you. The other guest seats himself, apparently having just finished a rousing speech in praise of Maab, barring the ending where he addressed Hmerrin's inquirey about Maab.
You feel it now. Power upon power radiating down from the head of the table. Like the sun itself.

Maab! You are at HER table and the man, human by all appearances, now seated just to your left seems very familiar indeed, but from where? Maab smiles at you and with a nod asks you to speak, “My dear valued guests of the living Wold.” The scene, the room indeed the table, now feeling very small and private with only a dozen or so other guests at the head table of Queen Maab, falls silent and all attention is focused upon you.


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Wednesday May 24th, 2023 11:42:02 PM

Ramirez rises and bows with a flourish. Maab, on behalf of my friends and companions of the Tide, I would like to thank you for your hospitality, and for granting us an audience. We are here on a mission which we feel has great importance to the peace loving peoples of the Wold, the nature of which I will ask my friends to detail.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 25th, 2023 4:51:12 AM

Nira struggles to swallow the bite of apple she still has in her mouth. She rises to her feet and then gives as deep a bow as she can. "M'Lady" She remains standing and with her hands clasped behind her.

Nira tries to subtly glance to her side to look at the man, trying to remember if she's seen or met him before. Based on where they are, maybe she has never met him before and he's familiar only from stories or legends? It will bug her no end if she can't work it out.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Thursday May 25th, 2023 7:27:35 AM

Hmerrin's mind works overtime to keep up with shifting reality, and so far it is not quite there.

"Uh," he responds intelligently.

Ramirez and Nira are standing. And bowing.
Hmerrin stands and clumsily bows.

"Uh, right. Um. Thank you for seeing us, uh, everybody. We are looking for the way to Fae Skiemir. We're told that you could help."

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Thursday May 25th, 2023 12:37:25 PM

Gaffer turns to face the Queen, offering her a smile and a nod in return. This definitely feels like a moment to let the others speak and he instead keeps an eye on them to make sure nobody is falling under another bewitchment.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday May 25th, 2023 12:52:41 PM

Desdichado remains standing and bows his head slightly toward Queen Maab. He glances toward Danko and Nira hoping one of them will speak as well.

All Hail the Living - DM Dan K 
Thursday May 25th, 2023 4:15:35 PM

Most of the group if not all stand as they realize they are in the presence of Queen Maab, ruler and Power of the Twilight Valley. A returning nod of acknowledgement at your respect provides signal enough for everyone to return to their seats.
Ramirez begins with why you are here and pauses for someone else to apply more detail.
Hmerrin adds the detail of Fae Skiemir and several about the table appear to be slightly taken aback and some begin whispering to each other.
Surely they don't mean to....
Maab wouldn't..would she?....
Lambs to the slaughter....
Officers of the WLA...


Maab looks on and simply waits


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 25th, 2023 10:59:15 PM

Nira stands again to speak. "Your majesty. It's quite a long story, however, we seek to stop a rakshasa invasion to the Wold and we believe the next step in our quest can be found in Fae Skiemir. We've struck a deal with the dragon Vyrmix, that should we return to him with a specific crystal from Fae Skiemir that he will give us direction to the rakshasa home plane". She sits back down.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Friday May 26th, 2023 7:19:58 AM

Hmerrin had just stood back up with a resigned look on his face, when Nira says everything he was going to say.

The young man nods along, realizes he's still standing, and adds "Yeah" after she finishes.

He sits back down.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Friday May 26th, 2023 7:43:36 AM

Danko stays seated and smiles at Hmemmey's obvious frustruation.

{ We really need to choose a group speaker one of these days.. }

Absent mindedly, he places his finger briefly on his nose.

{ Not it. }



Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Friday May 26th, 2023 12:01:49 PM

Gaffer quietely touches his nose while sending "I really hope it isn't Queen Maab's crystal..."

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday May 26th, 2023 2:19:12 PM

Desdichado cringes. He didn't realize the team was going to lay out everything to Queen Maab and all of the fey here. He's already on edge feeling like no one around them is trustworthy.

But, he waits to see if she has a response to the request.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Friday May 26th, 2023 6:19:42 PM

Nira laid it all out. Ramirez agrees inwardly, feeling there was no point in withholding information from a Power. All that was left now was to see if Queen Maab would help them.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

All Hail the Living - DM Dan K 
Saturday May 27th, 2023 8:05:15 AM

Nira explains what the group wants to do and why. The rest hold their collective breaths, hoping for the best.
Across the table, a strong looking male of elven heritage speaks first, "This could be disastrous my Queen. Is there wisdom inletting a group such as this," he gestures a spreading arm to The Tide, "Enter that place? They likely will not return and thus cost the Wold powerful, if not always forthright, protectors."

Several others at the table nod. Again the faces here are familiar including the elf who just spoke, but your mind seems fogged here.

"A human speaks up, "You do not know what evil they seek to stop. The lengths to which..."

The elf cuts him off and several others at the table are nodding in agreement with him as he does so, "All the more reason. The cursed city is no place for such things."

Queen Maab then speaks and as soon as she inhales, all eyes and attention of the other guests fall on her and her alone, "Then we shall have to make them aware. Life is about learning and missteps along the path are to be expected. I believe they are capable of succeeding and worthy of taking the test."

Queen Maab inclines her head to the man who had finished the toast upon your arrival at the table.
“If you would escort our guests through the maze and prepare them for this last leg of the journey.”

"It would be on honor and my pleasure my Queen. Thank you." he responds as he stands.

Queen Maab smiles warmly, “Thank you Atharges”

With that Atharges stands, "Unless there is something else here friends?"


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday May 27th, 2023 11:59:57 PM

Nira considers something for a moment. "Your majesty, if Fae Skiemir is as dangerous as it sounds, and there are concerns about us going there, then perhaps there is an alternative. Could you instead, by chance, open a portal for us to travel directly to the rakshasa plane? That would leave Fae Skiemir untouched. It would be much safer and in the best interest of the Wold for us to stop the invasion before it begins and lives at risk."

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday May 29th, 2023 2:35:33 AM

Desdichado sends to the group, hoping no one here can read their thoughts. Uh, Nira, I think Atharges - the spirit one we met before - said that Vyrnix had some secret information they'd pieced together about how to protect us from the Maharaja. If we go straight there we might be in over our heads without that protection.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Monday May 29th, 2023 9:25:17 AM

Hmerrin bristles at "not always forthright", but gets distracted by the revelation that the human is Atharges.

He'd also like to ask about this maze and this test, but frankly, doesn't want to give Mr. Jerk Elf the satisfaction.

So, he stays put and waits.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Monday May 29th, 2023 2:56:22 PM

Gaffer doesn't enjoy the feeling of being openly judged by beings who aren't talking to them but that may their intention. Who is controlling how much they can hear? He wonders.


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Monday May 29th, 2023 8:30:10 PM

Queen Maab, we thank you for your hospitality, and for the help you are able to provide us on our quest.

Atharges, it is good to see you again. I hope we made a good impression when last we met. Ramirez stands, ready to follow Atharges.

I think we should follow. Queen Maab seems to be willing to help us, and we probably shouldn't delay here longer than needed.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Tuesday May 30th, 2023 6:29:10 AM

Danko slightly burns himself on one of the candles on the table.

" Ouchy.... "

{ I agree, lets go. }

-----------------
Mage armor ( AC +4)

s/r 20


All Hail the Living - DM Dan K 
Tuesday May 30th, 2023 9:44:14 AM

Nira asks Queen Maab if she could open a portal directly to the Rakshasa and thus eliminate the possibility of the group failing in Fae Skiemir
Even as Des reminds her that the bargain with the dragon included acquiring items of protection to make such an assault possible, Atharges says the same thing. "If you confront the maharaja without the talismans from Vyrnix, you will be utterly destroyed.".
Ramirez thanks Queen Maab and she nods in reply with a smile.. Atharges smiles warmly as well and claps Ramirez on the shoulder, "Of that you can be certain. It is you who allowed me to be here. To say I owe you everything is an understatement"

The group seems ready to follow and so Atharges leads the party through a door and out of the small private room. The ornate hallway is paneled in beautiful wood inlays with a turquois floor marbled with some silvery metal. The hall is relatively short and soon opens onto a wondrous view of the rear gardens of the palace.

A beautifully manicured hedge maze, easily seen from the top of the steps, measures perhaps 50’x50' and is laid out in a pleasing geometrical pattern of straight lines about a central wheel. Descending the stairs and entering, you walk with Atharges for what seems like hours, through uncountable twists and turns, past courtyards and fountains and all sorts of sculptures of which none existed from your view earlier. Coming to a dead end, Atharges stops and touches a lattice wall of roses, which parts to reveal a golden glowing gateway.
“This shall take you to the Outskirts of the lost city of Fae SKiemir. Your journey to the city itself and through the Mythal may yet be perilous, so you are forewarned. Take care and be mindful to your purpose lest you be distracted and ensnared.”


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday May 30th, 2023 5:09:34 PM

Let's do this, Desdichado sends.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Tuesday May 30th, 2023 6:45:40 PM

Thank you Atharges, our quest still has hope of success thanks to your aid.

Ramirez steps through the gateway to the path beyond. His cloak shifts, taking on a similar hue to the gateway itself.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Tuesday May 30th, 2023 7:14:33 PM

Hmerrin takes Atharges' hand.

"Fare Well," he tells the wizard.

The fighter follows Ramirez.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Tuesday May 30th, 2023 9:25:58 PM

Gaffer waves back to Atharges"Best of luck on your own path ahead." Before turning his attention on what is before them.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Wednesday May 31st, 2023 6:28:12 AM

And Danko follows the others.

------------
Mage armor ( AC +4)

s/r 20

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday May 31st, 2023 6:54:50 AM

"I'd have greater trust in a talisman created by Queen Maab than that of a dragon we'd only just met. She is a power after all. I'd have thought a trinket to keep us safe on another plane would be doable" Nira is a little surprised that the Fey Queen couldn't create such a thing. She turns her attention to Atharges. "How much do you trust Vyrnix?"

When she has her answer she'll be ready to go.

The Outskirts - DM Dan K 
Wednesday May 31st, 2023 11:13:04 AM

Atharges smiles warmly to the group as you each head into the portal. To Nira he responds, "A trinket to keep you safe on another plane? That is what you believe? No they are quite more than that. As for my trust in Vyrnix? I have faith in the dragon and faith in the pact that i began and it would seem that you renewed. He will not break it."

You arrive at the edge of a great forest to your back and before you, perhaps a few miles, is a great bluish gray bubble. Within, must be Fae Skiemir and the bubble must be the protective barrier known as the Mythal. The forest behind you, feels and sounds as any other forest might. The distant chirp of birds, the rustling of leaves as small creatures dart about branches and upon the floor.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday May 31st, 2023 5:13:37 PM

"Might as well keep going," says Desdichado. "We'll be back with the jewel Vyrnix wants soon enough," he adds with a nod to Atharges.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+21=37 ; d20+15=31
Wednesday May 31st, 2023 6:06:34 PM

"Yeah," Hmerrin agrees. "Might as well. I vote we walk it and save spells and such for when we reach the Mythal. Assuming we can get there by simply walking anyway."

Just before the portal closes, he asks Atharges.
"Anything you can tell us about this Crystal? Size? Magical Properties? Exact location and likely guardians?"

With that, the fighter heads into the woods.
[Perception 37 to not get ambushed.
Survival 31 to not get lost.]

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Wednesday May 31st, 2023 6:50:10 PM

Traveling magic may not work properly here, and could be dangerous. I agree walking is the best option for now.

Atharges, do you know a way through the Mythal barrier?


Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 1st, 2023 4:38:47 AM

Nira is in agreement. Fast travel magic is probably not a good idea. She's content to fly, but teleportation and other speedy methods should probably be kept in reserve for now.

"If this is one of the most dangerous places known to the Wold, we should probably take extra care not to disturb things" she says stating the clearly obvious.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+30=49 ;
Thursday June 1st, 2023 5:28:58 AM

"Do any of you know what sort of threats we might be dealing with? " Gaffer keeps his eyes about the forest, looking for any kind of trail they might follow and for familiar signs of animals.

-----
Survival: 49
-----
Barkskin, Extended: +5 AC, 5(?) hours
Resist Energy (Fire): Resist Fire 30; 3(?) Hours


The Outskirts - DM Dan K 
Thursday June 1st, 2023 11:12:05 AM

Stepping through, a sudden host of questions come to mind and Atharges does his best to answer, prefacing it first,
"I will say what I remember. The City of Fae Skiemir was condemmed by the gods and ripped from the Wold and now is a prison of sorts. It acts as a punishment for the greedy and corrupt souls in this afterlife. The crystal is the size of your head good Hmerrin. I do not know of any specific guardian or the location. Vyrnix was to assist with that. Nor am I aware of any properties at all. Vyrnix made the retrieval of the crystal his requirement to assist me and I agreed.
The Mythal keeps things in, not out..."


Atharges is cut off as the portal closes and a voice from up in one of the great branches above.
“Ahh more guardians, fodder and fools. Are there no more bards in the Wold? No more story tellers? For surely if there were, you would not be here. Do you truly think that the fabled treasures within are yours for the taking?”

Looking up you spy a regal looking elf-like humanoid with Birdlike wings covered with autumnal leaves instead of feathers extending from its back.

"That was quite enough of him I think."

Knowledge nature DC 30 Highlight to display spoiler: {the creature in the tree above you is an Erkling.
Erlkings tend to guard the wildest, most pristine reaches of nature, and sometimes lead other fey to reclaim defiled lands.
}

Knowledge Nature DC 35+ Highlight to display spoiler: {An erlking acts as the ruler of the forest and arbiter in disputes between the people of the wilds where they dwell. When their services are not needed, an erlking retires to the realm of the fey, here in the Valley of Twighlight.}

Perception DC 25 Highlight to display spoiler: {as the party responds to the creature above them will notice:
A couple of Dryads have used Tree Stride to appear about 50’ away, curious looks upon their faces.
}


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+22=24 ;
Thursday June 1st, 2023 4:51:24 PM

(Perception: 24)

Desdichado looks up at the elf, impressed by the leafy wings. He's not sure what to make of the creature or it's intentions - he's not even sure where they are! - so he's content to stand silent for now.

Who has the device Vyrnix gave us to detect the crystal? he sends.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+19=27 ;
Thursday June 1st, 2023 5:12:42 PM

Danko sends
{ Dryads. About 50' away. They look curious }

" Hello friends. Anyone want a carrot ? "

------------
Perception 27

Mage armor ( AC +4)

s/r 20



Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+21=37 ;
Thursday June 1st, 2023 5:54:23 PM

[Perception 37]

Hmerrin nods to himself when Atharges mentions Vyrnix could locate the crystal. He'd forgotten the dragon had given him that locator.

Atharges disappears.
Hawkman appears.
And some Dryads.

"Well," he addresses Hawkman, "If the Mythal is meant to keep the bad stuff in the city, and you're not in it, you must not be that unpleasant. And we're not looking for treasures, plural. Just one. One we hope will help save the peoples of the Wold."

He regards the fellow some more.
"We're The Tide. We could probably use some help, if you're so inclined."

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+22=30 ; d20+28=34 ;
Thursday June 1st, 2023 6:56:12 PM

Gaffer instinctively sends to the others. "An Erkling, a sort of protector of nature, normally, I think." Seeing the Dryads Gaffer smiles, surely not an all bad place then.

They weren't immedietely attacked and Hmerrin gives a good greeting so Gaffer relaxes shoulder a moment and waits for their response. Carrots might be a rarity here too!

-----
Nature: 30
Perception: 34
-----
Barkskin, Extended: +5 AC, 5(?) hours
Resist Energy (Fire): Resist Fire 30; 3(?) Hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=26 ;
Thursday June 1st, 2023 11:55:31 PM

Nira rolls her eyes. Here we go with the carrots again.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+14=29 ; d20+17=35 ;
Friday June 2nd, 2023 12:07:34 AM

kn nature: 29, perception: 35

Ramirez notices the dryads, but Danko already mentioned them. Well, there is at least one bard left in the Wold. And this is turning out to be a most interesting story.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

The Outskirts Meeting- DM Dan K 
Friday June 2nd, 2023 8:58:35 AM

The group spies the and identifies the Erkling creature and through the shared mental link, all are able to point out the numerous other fey creatures peering and peeking curiously from bush and tree.

Hmerrin addresses the Erkling directly and he in return smiles warmly with a merry laugh.
"If the Mythal is meant to keep the bad stuff in the city, and you're not in it, you must not be that unpleasant. '
"A fine deduction my good sir. Full marks for you" he lightly laughs.

At Danko's offer of a carrot, he drops to the ground, lightly landing on his feet. "But of course, a most generous gift."

He pulls his hand through thick long auburn hair and flicks it back over his shoulder. "The Tide? As in a common calling from all of you as a whole then. Always an interesting concept you have. This need to identify in a group as a whole to the sacrifice of self." He holds up a hand and smiles, "But not the point. No, most certainly not, for help you do indeed need and as your fortune would have it. I am quite willing to provide it."

"We will wait at the edge of the Mythal, at the very edge of the city and in that way you may be able to leave. For without an external guide to lead you back through the Mythal, it is not possible to leave the city. That is the entrapment of the city of greed and selfishness. We will wait a single day after that, you will be lost."


A slight breeze stirs about, rustling his leafy wings and shortly, a handful of dryads, a pair of faerie dragons and a treant move to the edge of the wood.



Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Friday June 2nd, 2023 5:28:13 PM

Hmerrin blinks.
{That was a whole lot easier than it should have been,} he sends.

"Uh. Well, thanks," he replies to the Erkling. "That is helpful."

The man decides he's just going to let somebody else ask the obvious question.
If no one does, he starts off in the direction of the city.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+30=36 ;
Friday June 2nd, 2023 8:12:19 PM

Already suspicious of the uncanny ways of the fey, Desdichado is also a little surprised at how quickly the Erkling helps them.

"It's very kind of you, whoever you might be - I don't believe you mentioned a name, despite your talk of self versus the group - and surprising, truth be told. We mentioned that we're here for one of the 'fabled treasures within' and now you're offering to help us to the city."

"May I be so bold as to ask: why?"

(Sense Motive: 36)

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Saturday June 3rd, 2023 3:35:53 AM

Gaffer can't help but add, "And what would we owe for this aid?"

-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Saturday June 3rd, 2023 5:24:54 PM

It looks like we have a small audience. Is this a rare occurrence here?

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday June 4th, 2023 2:52:34 AM

Nira also wonders what the deal is. In a place known for it's greed, do people do things for free? She doesn't want to turn down free aid though and waits to hear what the erkling has to say.

She gives a smile and small wave to the approaching creatures to try and show that she's friendly.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Monday June 5th, 2023 6:25:56 AM

Danko hands his two best carroes to the Erkling and nods.

to the others

{ SEE ! Offering a carrot can work wonders! }

---------------------------------
Mage armor ( AC +4)

s/r 20


The Outskirts Meeting- DM Dan K 
Monday June 5th, 2023 12:32:06 PM

The group has questions and concerns over the assistance being offered revolving around why and what it might cost.

The erkling looks at each of you while answering.
"More than helpful, essential really. As for me, I am one of the good guys. As demonstrated by me NOT being in the city. All of the treasures within are fabled, the city itself is a fable and the other reason I am willing to assist is that without permission from Queen Maab, you would not be here and she does not let many through the gates. So yes, your appearance is quite extraordinary. "

He lightly laughs one more time, a genuine almost child-like laugh, "Owe? Why no more than you have already given." He tucks one carrot into his mouth like a cigar and puts the other behind his ear.

Des can sense no deception of anykind. The faerie dragons each land on a shoulder and curl tails around his neck to hold on. Several dryad wave back to Nira and giggle.
Perception DC 25 Highlight to display spoiler: {A pixie has floated in about 8' behind Des and is currently pantomiming the stern paladin}

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+22=37 ;
Monday June 5th, 2023 4:57:38 PM

(Perception: 37)

He seems to be telling the truth, Desdichado sends to the others. I think we can trust him.

He catches a glimpse of the pixie mimicking him. "Hey, cut that out," he says faux-sternly before breaking into a laugh.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+21=33 ;
Monday June 5th, 2023 5:56:00 PM

[Perception 33]

Hmerrin tries to hold in laughter and just ends up snorting, sending him into a coughing fit.

"That was pretty good," he says at last, waving haphazardly at the pixie.

He straightens.
"Well, alrighty then, Mr. Erkling. Thanks so much for your help. Lead the way."

As they march, he asks, "Anything about the fabled city we should be especially wary of?"

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Monday June 5th, 2023 6:26:39 PM

Ramirez smiles at the fey. Well I hope we can accomplish what we came here for, and maybe provide a little entertainment along the way.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining


Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+28=40 ;
Monday June 5th, 2023 6:33:29 PM

Gaffer chuckles too at the pixie's antics too, easing some of the tension.

"Well thank you in advance then, and hopefully we will see you shortly." and Gaffer is ready to move forward.

-----
Perception: 40
-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday June 6th, 2023 2:34:35 AM

Nira tries to keep a straight face while the pixie puts on it's act but she finds it difficult to stop grinning. Her grin drops though when Des admonishes the little fey, but thankfully he starts laughing. Phew! He got her that time as well!

"Well played" she gives Des a pat on the shoulder.

She picks up on something the erkling has said. "So good guys on the outside? I guess that means bad guys inside the city? What sort of bad guys are we talking about?"

The Outskirts Meeting- DM Dan K 
Tuesday June 6th, 2023 3:28:20 PM

The pixie turns with Des and a mirror copy of the pixie appears, so the two are facing each other. The original pixie admonishes the duplicate as Des does so as well. The copy vanishes and the pixie turns back and before the paladin can blink, has covered the 8', plants a kiss on his forehead and vanishes. The Erkling laughs again and gestures with his head towards the bubble in the distance that contains the fabled city of Fae Skiemir. He begins heading that way.

"Especially wary of? Well there is the horde of purely selfish and greedy creatures that dwell fight and stalk the city from your deepest nightmares. But more so, you should be mindful of your mission. You will be tested. That is what the city and Mythal is, a test. Of your character, your conviction, your very being really and the city contains thousands of souls and creatures who have failed. From the elves themselves caught within and responsible for the city's fall to here, to those who have come on 'missions', to those being punished for the evils committed that are tied to what is best described as greed."

The group walks along as he speaks, the party, the treant and the Erkling with his new shoulder decorations. The lush forest edge and life is gone, giving way to a barren broken and rocky landscape. The air turns hot and still, a taste of dust begins to fill your mouths as well. An hour later you stand mere feet from the grayish blue field "Now I have, of course, never been inside and you must forgive my lack of detail. Totally rooting for you here. But make no mistake." The erkling's tone and mannerism shift, even as his colorful feathers darken and take on a more wilted appearance, to a far more serious delivery

"You are about to find out for yourselves if you all are actual heroes. To the point where you might not even know yourself. Through this barrier the only way back is past the test and while you will not be aware of your failure, any of your group who passes will be and there is no rescue." A small pause and then the erkling is back, colorful, smiling and bright. "24 hours, then even success will be your failure. Good luck.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Tuesday June 6th, 2023 6:00:31 PM

"Nothing at all ominous about that," Hmerrin remarks.

He waits for his friends to cast whatever buffings they plan to cast, then nods to the Erkling.
"See you in a bit."

He moves through whatever the fey opens.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday June 6th, 2023 6:28:19 PM

"A test of self, huh? I'd never hear the end of it from the other paladins back at the Temple in Plateu City if I don't say that sounds right up my alley" says Desdichado as he steps through with the others.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Tuesday June 6th, 2023 8:48:30 PM

Ramirez takes in the seriousness of what they are about to do. He takes a big gulp of air and lets it out slowly, calming his nerves.Ok, let's do this.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Wednesday June 7th, 2023 3:07:02 AM

"I had thought we'd be fighting a dragon today, so this doesn't seem so bad" Gaffer steps through into the bubble, waving goodbye to their brief companions.

-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Wednesday June 7th, 2023 6:29:39 AM

With a
" Just another day in the Wold"
Danko skips his way into the bubble

-----------
Mage armor ( AC +4)

s/r 20

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday June 7th, 2023 7:42:32 AM

"All for one" Nira gives a small wave to the Erkling.

She doesn't rush through the barrier. She starts by trying to feel it, then place just her hand through, and then finally walks all the way though.

THE CITY OF FAE SKIEMIR

The Rise of Golden Eyes
Caller in Darkness

The Big Hunt

The Big Hurt

The Rise of Golden Eyes II
Loose Ends

The Farm

The Stew Thickens

The Courtyard

The Courtyard

The Temple

Interlude

UnderWorld
Interlude

Nuntius Auxilium

Tempus Domus

Mors et Tenebrae

Finem Ludum

M15: Too Much Time on my Hands
Loose Ends

Is it any Wonder?

It’s Ticking Away With My Sanity

It's hard to believe such a calamity!

I've given up hope for a bottle of cold brew

M16: What Is and What Should Never Be
Black Dog

The Watch

Over the Hills an Far Away

No Quarter

M17: Welcome to Plateau City
Welcome to Dirt City

On The Hunt

The Den

Golden Eyes

M18: I have a Plan, Attack
Why don't we build a fire sing a few songs

The Abandoned Abbey

The Lair of Vyrnix

Maab's Palace

THE CITY OF FAE SKIEMIR


The Mythal- DM Dan K 
Wednesday June 7th, 2023 3:51:04 PM

The group is ready and Nira gives the barrier a gentle touch. It does not feel like anything, but Nira encounters resistance, like trying to push aside a massive tapestry.

Each member of The Tide squares up and pushes their way in

Hmerrin Highlight to display spoiler: { Its like walking on the ocean floor without aid of any buoyancy. Your feet slide back on the ground with every steps and as you turn to the others you realize you are alone. As you feel deep down is only right. The others are no where to be seen or heard, mentally or otherwise. Again you find yourself thinking they are not needed. This is your time. A voice enters your mind, 'Come now, you're stronger than all that. Who are you? Are you not Legend? Within this lands lie the means for all the Wold to know of the hero Hmerrin' Please make Will save DC 15 and 2 Str checks}

Des Highlight to display spoiler: { Pushing your way in you feel an evil close in around you. It flirts at the edge of your senses, raising the hairs on the back of your neck. Ahead of you some invisible force pushes at you, to deny you entrance to the city. You note the others are gone from your sight and mind, the telepathic connection has been severed and a dark evil chuckle has taken it's place. They would only fail, is that not what the Erkling said. Domi will triumph, all glory unto me. 'Surely you are not the one. Who are you, but a pretender paladin of Domi. Why do you deserve entrance? The evils that await within are yours to destroy. Unchecked and unbridled, you must make this your path!' Please make Will save DC 15 and 2 Str checks}

Danko Highlight to display spoiler: { The ground has become soft, looking down it has become a short manicured lawn. The rest of the Tide is nowhere to be seen and the telepathic connection is gone as well. Bah, they were a hinderance, always jealous of your greatness, for the love of the games. A sweet female voice calls out from across the lawn in a well decorated pavilion tent, 'And who do we see here with us this day. A legendary scoundrel no doubt. Perhaps to steal the fabled Crown of Glory itself? Treasures and shenanigans await!'Please make Will save DC 15 and 2 Str checks}

Nira Highlight to display spoiler: { Some sort of force it slowing you, it reminds youof the last moments before he time bubble enveloped you so long ago. Is this another Teurcurri trap? Yor mind calls out to the others, but they are gone, the spell seems to be supressed within wherever you are. More concerning though is that your companions are nowhere to be seen either. Is time slowing? Creating another trap of deathless life about you? Or was the past few years the dream, the dream of an escape that never truly happened and only now are you pulled back to your timeless prison. A soft candles glow catches your attention from the right. Coming into focus as your eyes adjust is a table, flanked by multiple bookcases, and stacked high with scrolls, loose parchment and several more tomes. A voice n the air reaches your ears, 'Why have you come, what knowledge beckons you so? For the Wold's secrets and unknown knowlegde are all here. Hidden away by jealous gods who fear what you can learn.'Please make Will save DC 15 and 2 Str checks}

Ramirez Highlight to display spoiler: { You instinctively lean in as a great winds blasts at you to slow your progress. The team is gone from your side and your mind races to even recall who they were. The mental connection you know you did have is gone as well. Perhaps it is best. For this tale will be about you, this is the time to step to the front of the stage. A howling laugh of unbridled joy sounds from ahead, falling into a shout over the wind. 'You? Oh the jest the unseen turn in the story. What could possibly be worth you being here? Oh unremarkable one! But perhaps you will claim the uncounted artifacts, holy relics and items of godlike power. What stories then to be told not by the bard, but about him. Ramirez the Mighty!' Please make Will save DC 15 and 2 Str checks}

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Wednesday June 7th, 2023 4:41:21 PM

[OOC: Should Gaffer have a line as well?]

Yes of course, i am so sorry.....

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+14=31 ; d20+1=14 ; d20+1=10 ;
Wednesday June 7th, 2023 5:18:23 PM

Danko huffs

" My friends are NOT and hinderance ! "

------------
Will save 31
Strength save 14 and 10

Mage armor ( AC +4)

s/r 20

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+21=35 ; d20+6=19 ; d20+6=10 ;
Wednesday June 7th, 2023 6:04:04 PM

(Will save: 35; Strength check 1: 19; Strength check 2: 10)

Away evil, Desdichado says in his mind. Destroy the evil? Yes, if necessary, but not unchecked, unbridled. Whatever you are, that seems more in your line.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+16=17 ; d20+6=22 ; d20+6=19 ;
Wednesday June 7th, 2023 6:09:49 PM

[Will 17
Str 1: 22
Str 2: 19]

Hmerrin pauses. Perhaps the voices are right?

Recalling the Erkling's warning, he shakes his head vigorously.
"No," he growls. "I don't think so."

The man drops his head and strains forward.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+16=17 ; d20+4=9 ; d20+4=14 ;
Wednesday June 7th, 2023 7:08:41 PM

will save 17(nat 1), str checks: 9, 14

Stories? Stories are important Ramirez thinks. He doesn't recall being at the center of any. Maybe it wouldn't be so bad after all.....

The Mythal Addendum Gaffer- DM Dan K 
Wednesday June 7th, 2023 7:29:10 PM

Gaffer Highlight to display spoiler: { Stepping into the Mythal, you feel the air thicken, the humidity rises and the air itself seems to become a barrier that requires effort to move through. Wiping the sweat from your brow, your hand clears your vision and the others are gone. Probably run off. Fallen to the siren call of their greed. The telepathic link is severed, cut by Nira no doubt. A voice rustles in the air and whispers to your mind 'Why have you come? Whom do your take on such terrible foes for? Not for anyone, save yourself surely. The path of power, like an insidious drug. You need more to face this coming threat. More to face the next and still more after that. You know this, do not squander this chance.' Please make Will save DC 15 and 2 Str checks}

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+21=36 ; d20+5=9 ; d20+5=21 ;
Thursday June 8th, 2023 3:39:39 AM

Gaffer's mind flashes to the scenes of the 'farms' they've seen over the last few years. He's very clear on what has been driving him, it isn't power, and he has his friends to help him. They will overcome it together the same way they have everything else.

He does his best to keep pushing forward.

-----
Will Save: 36
Strength Check: 9
Strength Check: 21

-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+17=35 ; d20-1=19 ; d20-1=9 ;
Thursday June 8th, 2023 6:31:37 AM

"Uh, guys? Anyone there? Can anyone hear me?" Nira calls out to the others, alarmed at the development that the group has been split up - or worse, that she's been split from them. She decides to talk to the voice in the air.

She looks about to see if she can see any signs of movement and then calls out "Hello. Yes, uh, knowledge would be a fantastic prize. You see, we're here to try and prevent an invasion to the Wold, and we're told that an object here could be the key to that. So if you could provide me directions, or the knowledge required to stop the invasion and save countless lives I'd be very grateful"

---------------
Will Save vs DC15: 35
Strength checks: 19, 9


The Mythal - DM Dan K 
Thursday June 8th, 2023 12:32:57 PM



Hmerrin Highlight to display spoiler: { 'You don't think so? Don't think what? That you are a hero? That you deserve to be or even can be? Who are you to tell me no?' Hmerrin's strides are purposeful, powerful and the water-like resistance is no match, Ahead you can see the end and a blurry shape of what seems to be a city wall. Please make Will save DC 10 }



Des Highlight to display spoiler: { 'You come to not destroy the evil of this cursed city? Then why? Personal glory? Riches? Fame? Who are you to enter here?' Des finds the force before him pushing ever harder to keep him out. The force, you come to realize is different than the voice. The force trying to push you back is the evil ahead, and you can begin to sense its fear at your approach. Please make Will save DC 10 and 1 Str checks}

Danko Highlight to display spoiler: { 'Take them then. No one can find fault if a stray bauble or 3 find their way into your pocket, or slip away and find me. Together we could have the greatest of fun. Who are you to be my consort?' You feel the resistance begin to melt away as the last question claws at your mind for an answer. Please make Will save DC 10 and 1 Str checks}


Nira Highlight to display spoiler: { 'Many treasures would aid in your efforts. Seek them out, search the city! The Blade of Disaster, the Staff of Light, the Crown of Ages and so much more. You will need them all, there can never be enough with such stakes. Never.' The barrier slowing your movements is increasing about you. The Time Bubble is pulling you back in. Please make Will save DC 10 and 1 Str checks}

Ramirez Highlight to display spoiler: { 'Yes, Ramirez Zellan, leader of The Tide. Reformer of Dirt City. Savior of the Rakshasa invasion. Slayer of the Maharaja. You will need the Blackfire Blade. Find it within the city and claim it. Only then can you claim your rightful place.' You feel yourself filled with purpose, the wind dies away your path is cleared and easy. Find the Blackfire Blade! Please make Will save DC 20}

Gaffer Highlight to display spoiler: { 'Yes, the suffering, the end. It is clear in your mind and your purpose here. Go then. be warned of the insidiousness of greed. It is pride, it is glory and it can be masked in faith and song' Gaffer finds all resistance to his efforts to move forward vanish and his strides easily propel him to the edge of Fae Skiemir. Before you across 600' of open land are the outer walls of Fae Skiemir. To your left and right within 20' is the rest of your companions}


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+20=38 ; d20+1=5 ;
Thursday June 8th, 2023 1:08:58 PM

“Friends over baubles… always !”

——-
Will save 37
Strength check 5

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+28=37 ;
Thursday June 8th, 2023 3:35:31 PM

Gaffer looks around to the others first to make sure they are ok. "I guess that's a fitting greeting for a place like this."
He then takes in the surroundings, checking for anyone, or anything, that might have noticed their arrival.

-----
Perception: 37
-----
Barkskin, Extended: +5 AC, 5 hours
Resist Energy (Fire): Resist Fire 30; 3 Hours


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+21=26 ; d20+6=16 ;
Thursday June 8th, 2023 5:19:42 PM

(Will save: 26; Strength: 16)

Personal glory, riches, and fame? Desdichado laughs to himself, You obviously don't know me very well if you think those drive me.

More seriously he continues, Who am I? I'm Ferrin who ended up on this path because a long time ago I only wanted my family back. At this moment, I want only to get the jewel we've been tasked to get and then leave this accursed place. This is our opportunity to stop the rakshasa's plans for the Wold and then quietly go back to helping those in need.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+17=23 ; d20-1=15 ;
Thursday June 8th, 2023 7:43:19 PM

Nira recalls the warnings about Fae Skiemir being the city of greed, and she now believes that the voice she can hear is a part of that. It's trying to tempt her with other things. "Thankyou for the suggestions, but no, we're here for one specific item" She doesn't want to tell the voice what it is though.

------------
Will Save vs DC10: 23
Strength check: 15


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+16=29 ;
Friday June 9th, 2023 7:14:54 AM

will save = 29

Find the Blackfire Blade. Seems easy enough. Ramirez wonders where the rest of the team is. Not much point in being a leader if you have nothing to lead.

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+16=33 ;
Saturday June 10th, 2023 9:49:37 AM

[Will Save 33]

Hmerrin rolls his eyes at the last question.
"Now you're just getting whiny," he chuckles.

He sees the city ahead, and powers forward.

Inside The Mythal - DM Dan K 
Monday June 12th, 2023 9:36:11 AM

For each of you, the questions and resistance fades and you find yourself staring at each other and across a field at the fabled city of Fae Skiemir. The sky seems to be in a state of perpetual twilight. 600 feet ahead of you across low-cropped, yellowed grass, is a section of wall 50 feet high composed of huge granite blocks.

Flecks of stucco and paint still cling to some of the blocks. An idyllic forest scene of elf-maid and unicorn; once a masterpiece, as just a common fresco on the outer wall. Not all Luck is bad and you are within sight of what looks to be a fairly recent breech in the walls. In the distance you hear the occasional thunderous rapport of stone on stone. Dust columns rise from various places across the city behind the wall, giving evidence that there is destructive activity occurring.

Ramirez Highlight to display spoiler: { You still feel the pull to find the Blackfire Blade, but it is not compelling or overwhelming )ie, you made the save but the thought is still there0}

Time Hack. It has been 4 hours since leaving Maab's head table
1 hour from speaking with the Erkling


Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+21=35 ;
Monday June 12th, 2023 3:29:00 PM

Hmerrin blinks and looks around, sighing happily at the sight of his friends.

"So far, so good," he observes wryly. "But I'm thinking we might wanna hold off on the splitting up to scout tactic this time around. I gotta feeling these mind games are just gonna keep coming. Any one of us might succumb and will need someone else around to snap out."

The fighter regards the breach.

"Here we go."

He starts moving purposefully toward the opening, head on a swivel.
[Perception 35]

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday June 12th, 2023 4:29:21 PM

"Wait a moment" says Desdichado. "We should probably get out the device Vyrnix gave us to identify this crystal. Maybe we'll get lucky and it will be nearby."

"By the way, does anyone know how it works? Is it like a divining rod?"

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Monday June 12th, 2023 4:35:19 PM

As much as Gaffer would enjoy taking to the sky and seeing the city from above, keeping close to each other is sensible thinking and his feet remain on the ground, and human.

"I wonder what it took to do that kind of damage to a wall that size." He thinks aloud, moving up alongside Hmerrin.

-----
Barkskin, Extended: +5 AC, 1 hours


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Monday June 12th, 2023 6:30:52 PM

We might get a chance to find out, Gaffer.

Ramirez thinks about the Blackfire Blade. You know, we should probably see whats going on. If there are powerful and destructive items here, I don't think we want any evildoers to get them. Might make them worse than the rakshasa.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday June 12th, 2023 8:22:34 PM

Nira has a good look at the wall to try and work out which direction the damage came from. Was something was bursting in or bursting out?

She doesn't need to have both hands free to cast spells so offers to be the one to hold Vyrnix's scale. "No idea Des. Let's just see what happens I guess". Nira's not exactly sure how it works so will start by just holding it, and if that doesn't work, she'll start to slowly turn and see if that gets something to happen.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+14=16 ;
Tuesday June 13th, 2023 7:29:42 AM

Danko walks up to Nira

" Here, let me try. "

---------------------

Use magical device - 16

s/r 20
d/r electricity 10



Fae Skiemir - DM Dan K 
Tuesday June 13th, 2023 12:37:01 PM

The group starts moving across the open ground with the resounding claps of stone on stone repeating in the distance at regular intervals. Far off to the northwest? Hmerrin spots a shape in the air, it resembles how a large flight of birds might look in the sky, however this 'cloud' is sending blasts of lightning and beads of fire into the area below where they fly. Occasionally a missile of earth flies skyward from under the magical assault.
Closing on the hole, Nira is able to determine the breach was caused by something trying to get in.
Ramirez mentions that there may well be, almost assuredly are, other powerful items within the city that the group might want to seek out to prevent them from falling into the wrong hands.

The party arrives and enters the city through the breach...
Inside the walls, what you see is best described as a pristine ruin. The destruction is there, as if it happened an hour ago, but all the blood, bodies, and uncouth debris has been removed. The buildings are alabaster white with spires and other fantastic architecture, mixed with glorious nature.

Waterfalls, fountains, and even elvish music is seen and heard. The streets are wide open with pavement in the center, and a narrow accompanying park/garden on either side with paths meandering through them. The narrow “street gardens” would allow folks to walk on a path to each building and between buildings both for convenience and for those who want to take the more beautiful route.

Nira is able to use the dragon scale to 'sense' a direction to go. Danko experiences the same feeling of a pull down a side street when he touches the scale and so you can begin making their way through the city streets.

DM: telepathic bond is functional once again

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday June 13th, 2023 4:49:52 PM

"Hmmm...what do you suppose those things are?" asks Desdichado as the group walks through the city following the dragon scale's directions. "A bunch of wizards or something flying around?"

Desdichado is nonplussed at Ramirez's suggestion. "Really? I just want to get this crystal and get out of here as quickly as possible. I wouldn't be surprised if there are other treasure hunters around and I'd rather avoid them if possible."

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Tuesday June 13th, 2023 6:06:04 PM

You may be right Des. But I had a vision of a powerful black sword. And a strong desire to get it. I still feel it a little. I think that sword might be here. I also think if something evil got a hold of it, the Wold will be remembering the good old days when they only had to worry about evil shapeshifting outsiders.

If someone is actively trying to breach the defenses here, I don't think that is just treasure seekers.


Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Tuesday June 13th, 2023 6:16:43 PM

"Dragons maybe?" Hmerrin answers Dez, grateful they seem to be going the other way.

The fighter shakes his head slowly in response to Ramirez.
"I suspect there are all kinds of unpleasant items in here, but everybody we talk to says its a lot easier getting in than getting out. And I'm leary of anything those voices told us in the barrier.

"Let's find this Crystal. Once that's done, we can talk about a side trip."

The fighter keeps to the front of the group, moving in whatever direction Nira indicates.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39)  d20+28=34 ;
Wednesday June 14th, 2023 4:02:45 AM

"I'm on the side of us not picking up anything except the gem and getting out as quickly as we can." Gaffer weighs in, more focused on keeping an eye on their surroundings in case of any attack.

-----
Perception: 34
-----
Barkskin, Extended: +5 AC, 1 hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday June 14th, 2023 6:30:20 AM

"I was told of other items that we might find here too. The voice was very suggestive that we should seek them. But I don't know, it doesn't feel right." Nira is on the side of not going looking for other items other than the gem they seek.

"I think we should also keep our heads down in here. Try not to disturb anything unless we have to. This is supposed to be a very dangerous place and we don't want any more trouble than I'm sure we're already going to find"

---------
Perception: 35

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Wednesday June 14th, 2023 6:35:50 AM

Danko smiles at Nira's comments...
Send to the group

{ Yes 'mom'. We'll be careful. }

-----------
s/r 20
d/r electricity 10
mage armor +4



Fae Skiemir - DM Dan K 
Wednesday June 14th, 2023 3:59:51 PM

Hmerrin takes the lead and follows Nira's directions. A short discussion comes up on other treasures and artifacts with most of the group voicing there opinion to stay on the single task. Get the crystal for Vyrnix and get out

30 minutes later, you arrive at a small square with a beautiful fountain of a nymph holding a pitcher,. Water flows from the pitcher to a marble tiled pool at her feet. the craftsmanship is beyond compare.
Peaceful music can be heard from somewhere overhead, but no source can be seen.
In contrast, a battle is happening right off to your right at the next intersection over 100’ away.

Lying on his back a black skinned muscular giant, A fire giant. His great sword lies on the ground near him. Upon his chest is an equally large wolf hound with an armored coat, spiked collar and war helmet. Fire spews from its jaws, which the giant is trying to pull apart
[Know Planes DC 17] Highlight to display spoiler: { Nyessian Hellhound albeit x2 the normal size}

Suddenly there is a loud ‘crack’ as the giant snaps the wolf jaws and it falls dead upon the giants chest. A “golden strand” appears just above the hound and begins tracing off into the city. The fire giant eyes the golden strand and begins to rise and go after it, only to pause as a very loud stomping sound is heard and the ground starts to shake with each 'stomp'


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday June 14th, 2023 5:45:53 PM

Right, Desdichado sends, Think we should ask the giant that just pulled a monster apart with his bare hands if he needs help or should we just stay out of his way?

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+21=40 ; d20+15=17 ;
Wednesday June 14th, 2023 6:15:09 PM

{Staying out of the way,} Hmerrin immediately replies.

{And what's the deal with that strand? Do they even stay dead or do they wake up back in the city?}

Hmerrin tries to get a bead on the stomping sound.
Mostly, is it coming toward the giant or towards the Tide?
[Perception 40]

He then gauges the ability of the Tide to cross this intersection unseen.
[Survival 15]

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Wednesday June 14th, 2023 6:31:25 PM

"Should we duck into one of these buildings until the ground stops shaking? It'd be good to know what we might be dealing with before they decide we're worth something."

Gaffer casts a spell over himself while looking at their surroundings for a good hideyhole.

-----
Cast: Longstrider

-----
Barkskin, Extended: +5 AC, 1 hours
Longstrider: +10 Speed, 17 Hours


Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+17=33 ;
Wednesday June 14th, 2023 8:53:48 PM

I agree with Gaffer. Let's duck out of the way and see what's coming.

Ramirez looks around to see if there is any cover.
perception = 33

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=41 ; d20+24=36 ; d20+25=41 ;
Wednesday June 14th, 2023 8:54:02 PM

She really hopes that 'strand' doesn't mean the monster is going to come to life again somewhere in the city. Could that strand be a 'soul' of some kind?

Nira is with Gaffer. If whatever is coming causes the jaw-snaping giant to pause, it's a good time to get out of sight.

--------------
Knowl Arcana: 41 - to do with the golden strand
Knowl Religion: 36 - to do with the golden strand
Knowl Planes vs DC17: Autopass
Perception: 41


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+19=22 ;
Thursday June 15th, 2023 6:36:03 AM

{ Works for me }

------
Perception 22

s/r 20
d/r electricity 10
mage armor +4

Fae Skiemir Front row seats - DM Dan K 
Thursday June 15th, 2023 10:26:46 AM

A quick consensus is formed and teh group looks to get hidden and out of way of whatever is coming. Concealing positions are easy to come by and the group quickly does so near the fountain and within a nearby first floor. The ground continues to shake at regular intervals. The giant scrambles to his feet and grabs his great sword. It blazes of life with a amber glow and lightning crackling down the blade.

The gold strand continues to move away at about 10' a second. What the gold strand may be remains a mystery. It is simply outside of anyone study and or experience or rumor. Things might not stay dead here. Does that include The Tide? Is it a marker of some kin? A soul that could be captured and used? The possibilities are near endless.

The giant looks in your direction, his face showing he spotted movement but nothing more. The face of trained warrior in hostile territory that needs to keep his head on a swivel if he expects to keep it. The looks back to the strand and starts to follow

The speed of the stomps increases

[Perception DC 15] You notice that the Mythal above the intersection before the party has just turned a bright blue and the music in the air changes to a faster tempo with full orchestration.

Exploding through one of the far buildings, accompanied with a crecendo in the music, is a huge Earth Elemental. Towering nearly 30' and almost as wide. It stops before the giant and with a kick, sends him hard to the ground and into another building across the street.

The Mythal turns red and begins to swirl with splotches of both red and blue.

The giant points his blade and a bolt of lightning rolls forth and slams the elemental, blasting chunks from it.


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday June 15th, 2023 12:18:59 PM

I'm fine with waiting this fight out for a while, sends Desdichado. Any of you magical types have a clue what's happening with that Mythal?

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Thursday June 15th, 2023 6:17:25 PM

Hmerrin nods, holding his position.

{My guess? Something else is coming through.}

Musical accompaniment, floating strands, REALLY big critters of various kinds....Hmerrin tries to take it all in.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+20=28 ; d20+20=24 ; d20+17=26 ;
Thursday June 15th, 2023 11:10:59 PM

kn arcana= 28, spellcraft= 24, perception 26

Ramirez considers what the changing colors of the mythal might mean.

Maybe we should help, we could use an ally or guide around here.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday June 16th, 2023 3:07:19 AM

She considers the mythal, but having never been here before or having any information to draw on she just has a guess. "Perhaps it means there's a fight in progress? If so, maybe we hide whenever we see it turn red?"

It's just a thought. As to the current battle: "We don't know which one to help, and taking sides could go either way"

Nira is happy to wait a little longer.

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Friday June 16th, 2023 3:29:28 AM

"We could wait unti it's over. If one is injured, we can heal them and ask for help?"
Gaffer wasn't paying much attention to the mythal, his eyes glued to the vast elemental instead, suddenly finding his summoning skills inadequate, and excited to see what this being can do.

-----
Barkskin, Extended: +5 AC, 1 hours
Longstrider: +10 Speed, 17 Hours


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+18=26 ; d20+19=26 ;
Friday June 16th, 2023 6:38:09 AM

Danko pulls out a carrot and has a snack while watching the show.

----------------
Spellcraft 26
Perception 26
s/r 20
d/r electricity 10
mage armor +4


Fae Skiemir Front row seats - DM Dan K 
Friday June 16th, 2023 9:24:29 AM

The party keeps communications open through the telepathic Bond and hunkers down to observe the conflict. Each for their own reasons is curious to how this might play out.

The giant pivots and feints with his weapon and scores several more hits on the elemental. The great creature of earth slams down hard, taking the giant in the shoulder and as it does, the elemental envelops the giants arm in earth. The giant relinquishes his now useless weapon and begins simply punching the elemental in the side of its head, over and over. The elemental straightens, accepting the blows and pile drives the giant into the street. It is about to lift and repeat when a grinding noise is heard and even 100' away you can feel the ground vibrating. By the combatants, this vibration is enough to set the debris about the battlefield dancing across the ground. The giant, beaten and bloodied, now only seems concerned with getting away from the area. The elemental looks down at its feet and instantly lets go of the giant. The giant scampers to his feet, forgetting his blade and heads away at full speed. the elemental turns to flee back in direction it came from.

Seconds later, the road under the intersection heats up and melts and a heartbeat later a colossal two-headed Linnorm bursts through the ground roars. The heads start scanning in all directions. Passing over the party in your hiding place, the fleeing giant and elemental to come to rest on the path of the glowing gold beaded trail. Apparently content that all challengers have fled, it trumpets and then follows the golden trail, thankfully away from you

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday June 16th, 2023 6:01:27 PM

The fire giant and earth elemental run away, and then the Linnorm breaks through the ground before moving off as well.

Warily peaking out from his hiding spot, Desdichado exasperatedly sends, Remind me again why we agreed to be here.

Nira, Danko - does the scale point us toward that golden trail, too? I'd rather avoid it if we can.



Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)   d20+21=35 ;
Saturday June 17th, 2023 1:07:57 PM

"Bralin's Beard," Hmerrin breathes quietly. "They just get bigger and bigger."

The man considers for a moment.
"The lesson being, fights attract more fighters.
All the more reason to stay on task."

He glances over at Nira to get a direction, and then moves out, staying along the edge of the street.
[Perception 35]

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Saturday June 17th, 2023 11:08:24 PM

Those golden strands must be really important. Might be a good idea to keep an eye out for them.

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining

Gaffer - Courtney - HP: 159/159 AC: 37(T:21/FF:30) CMD:39) 
Sunday June 18th, 2023 12:32:13 PM

Gaffer looks to Nira and Danko, hoping they aren't about to follow after the Linnorm.


-----
Barkskin, Extended: +5 AC, 1 hours
Longstrider: +10 Speed, 17 Hours


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+18=33 ;
Monday June 19th, 2023 6:29:34 AM

Danko gives the scale a try and tries to gleam a direction

-----------
Spellcraft 33
s/r 20
d/r electricity 10
mage armor +4

Fae Skiemir through the city - DM Dan K 
Monday June 19th, 2023 5:08:08 PM

Hmerrin sums up what he's figured out and looks to Danko and Nira. The two give a nod off to the left and across the intersection with the fountain. A heading generally away from the combat moments ago and the golden bead that seemed to garner so much attention.

Leaving the last battle the party hurries down streets and side alleyways at the direction of Danko and Nira, and the dragon's scale. You passes by half burnt and gnarled trees, ruined mansions of marble and granite, broken statues, fountains and other public works. The vegetation, however, looks as though it has been lovingly tended; shrubs in exotic shapes, grass perfectly manicured, deadfall and detrius meticulously cleaned. It is as if the city has been perfectly preserved at a single moment of time…
And all about is the Mythal has returned to a light gray, nearly transparent shield, as if mocking all who are trapped within the ruined city.

Overhead a pair of gargantuan shadows move across the sky. Looking up you spy 4 great Rocs with Giant riders, possibly cloud giants, fleeing from a flight or rather a horde of Nightmares who in turned are being pursued by a flight of Horned Devils.

In the distance comes a great thunderous crash as a building somewhere else within this massive city collapses.

There is little time to lose and the scale grows warm

2 more hours have passed


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday June 19th, 2023 7:57:16 PM

Desdichado follows Nira and Danko, hoping that they'll find the crystal soon.

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32 
Monday June 19th, 2023 8:38:00 PM

I wonder if all these creature were trapped here while seeking treasure, or if they end up here against their will

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining


Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 
Tuesday June 20th, 2023 6:05:45 AM

Gaffer follows along patiently, still marveling at the greenery of the city, wondering what it must have been like before becoming the prison that it is.

-----
Longstrider: +10 Speed, 17 Hours


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Tuesday June 20th, 2023 6:32:28 AM

Danko, with a carrot dangling from his mouth, travels along.

He refreshes his mage armor spell along the way.

---------------
s/r 20
d/r electricity 10
mage armor +4

Hmerrin (MikeK)(HP 203/203 AC:37 T:19 FF:33 CMD:45)  
Tuesday June 20th, 2023 1:15:40 PM

Ramirez' earlier comment about the golden strands being important resonates with Hmerrin.

He nods thoughtfully.
"If one comes our way, without all that [waves at passing rocs, nightmares, devils] coming with it, we can check it out.

But seriously, this place gives me the creeps."

The fighter continues moving in the direction Nira indicates.

Fae Skiemir end of the line - DM Dan K 
Tuesday June 20th, 2023 5:07:19 PM

Another mile of twisting streets, small allies and ducking from the sight of the sounds of close combat and you come to a corner of two nearly intact buildings to come to what was once a city square.

This square has the ruins of a tower in the center and the fractured stump of an ancient tree. While there used to be several ways in and out of the square, most of the egresses have been sealed with rubble. On one side of the tower is a large fire and two carcasses of humanoids are roasting. In a corner is a pit covered by an iron grill and sitting around grinning are a group of Cyclops.
“Sure wuz nice ter get them humans Bert.”
“Ayup, dem gnomes had too much fat on em, Deen.”
“An’ elves iz too stringalee, Clem.”
“Hurr, Hurr, Hurr. Da black one sure pay nice, eh?”
says the first one again, as it pokes a massive stick into the pit, and an angry voice responds. “Shut your pie hole, you filthy abominations! Kill me and my ghost will haunt you for the rest of your lives and then some!”
The cyclops all think this is extremely funny.

Then ‘Clem’ Cyclops looks up, sniffing. “GOLD!”, and greedily shouts, and all of them turn their faces towards you!
“More stooopid humans carrying gold”
One Cyclops sends a thundering hand into the ground, sending a shockwave rippling through the city street tiles.
The second holds his hand to the sky, darkening clouds quickly gather and lighting strikes to his hand from the sky to form into a crackling blade.
The third becomes wreathed in flame which also partially forms into the appearance of a great sword.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

combat rounds

Ramirez (BrianZ) AC32/20/25 HP 43/122 CMD32  d20+17=37 ; d20+17=23 ;
Tuesday June 20th, 2023 7:55:48 PM

Well, that escalated quickly. You know, I get the impression they don't like humans.

Ramirez casts a spellsong of discord at the cyclops(20 foot burst covering 1 and 2, will save DC 18 to negate, SR roll if needed: 37, 23)

Active Effects:
-endure elements

Used:
Spells:
4/6 3rd level remaining
3/4 5th level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday June 21st, 2023 3:15:34 AM

Nira flies to the side to get a better angle on the cyclops. She casts a spell to complement Ram's.

"We might want to end this before something bigger comes along"

---------
Move: Fly to O6
Standard: Cast Confusion at around U16 to get the 3 cyclops. Will Save vs DC24 or be confused.


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  14d6+14=59 ; 14d6+14=69 ; 14d6+14=65 ;
Wednesday June 21st, 2023 6:30:41 AM

To Nira

" Ask and you shall receive. "

Danko takes one step to the left and cast chain lightning centered on the 1st Cyclops.

-------------
s/r 20
d/r electricity 10
mage armor +4

C1 Electric damage 59
C2 ED 69
C3 ED 65



Hmerrin (MikeK)(HP 203/203 AC:33 T:20 FF:28 CMD:41)   d20+29=39 ; d8+26=30 ;
Wednesday June 21st, 2023 11:53:41 AM

"And, here we go," Hmerrin remarks.

Axes flash to his hands as he covers the distance to the first cyclops, and attacks.

-----
Free action to draw weapons.
Move to S11 (AC 37 vs AoO)
Attack (Power Attack) on 1 hits AC 39 for 30 hp damage


Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  d3=2 ;
Wednesday June 21st, 2023 2:10:07 PM

Gaffer prepared to fight a fire resistent dragon today, so he falls back on an old trusty, summoning help to match size with size and starts casting.

"I'm not seeing another Mythal here, might mean we're safe."

-----
Summon Nature's Ally VIII: 2 Greater Fire Elementals; W13

-----
Longstrider: +10 Speed, 17 Hours


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday June 21st, 2023 5:43:09 PM

Desdichado moves ahead as well to the nearest cyclops.

(OOC: sorry, my computer has crashed so posting from phone. Will hopefully be able to post better combat tomorrow. )

Fae Skiemir Cyclops COMBAT round 2 - DM Dan K  d100=71 ; d100=27 ; d100=68 ; d100=98 ; d100=94 ; d20+16=19 ; d20+16=28 ; d20+16=30 ; d20+16=24 ; d20+16=25 ; d20+34=38 ; 3d8+21=42 ; d100=9 ; d100=68 ; d6=2 ; d20+19=31 ;
Wednesday June 21st, 2023 7:33:55 PM

As the cyclops chuckle and and start forward, the Mythal above begins to darken towards a red color and music begins playing. Some sort of battle of the chello and obo.
Ramirez, only barely able to see one Cyclops, moves up next to Des to get line of affect to where he can cast Song of Discord to catch 2 of the creatures in the affect. The spell harmonizies with the chello and seems to be amplified about the cyclops Fail and save
Nira flies to the side for a better angle as well and casts Confusion save save save
Danko casts steps left and casts Chain Lightning, but the spell fizzles at it leaves his fingertips. The Mythal flashes above.
Hmerrin moves up and engages. His axe bites the cyclops in the thigh.
Gaffer decides to bring in some other big friends to help and casts a spell. The Mythal above flashes red and the spell fizzles
Des moves in with Hmerrin

The cyclops up front shakes his head in a confused state. The giant stands there stupidly before roaring in rage and sends a mighty fist into his companion.
The just hit cyclops yells back 'Clem, hey whatcha stoopid hands!" he moves up an hurls a dwarf sized rock at Ramirez.
Ramirez Hit AC 31 - just missing and tearing a hole in the building behind him
The last cyclops around the ruined tower

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
please note the difficult terrain

Cyc 1 AC 28 Dmg 30
Cyc 2 AC 28 Dmg 42
Cyc 3 AC 28 Dmg

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+20=34 ;
Wednesday June 21st, 2023 11:51:24 PM

Whoa, that was too close. Anyone else notice the Mythal? I think it is interacting with our magic

spellcraft check to figure out something useful about the Mythal magic 34

Ramirez casts heroism on himself, and readies his bow.

Active Effects:
-endure elements
heroism- 170min

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+24=25 ;
Thursday June 22nd, 2023 4:36:43 AM

"Yeah, I think the mythal could be a big problem for us casters" Nira also tries to understand the mythal a little more. Did it darknen above anyone in particular? Did the chimes have a pattern to them when spells were cast? From what she can tell, Gaffer's spell failed, hers was normal, and Ram's was a little better. That sort of unpredictability could be very concerning to the casters in the group.

Nira targets the cyclops running around the ruins with a spell she hopes will slow it down, whilst keeping an eye (and ear) out on the mythal.

-----------------
Knowl Arcana: 25 - To try and work out if/how the mythal is interfering with the spells

Standard: Cast Suffocation on Cyc3. Will Save vs DC27 or start to suffocate


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  14d6=51 ; 14d6=48 ;
Thursday June 22nd, 2023 6:57:11 AM



" What a revolting development this is! "

Danko moves ( p5) and unleashes his breath weapon.

A line of lightning shoots from his open mouth towards the group of 2 Cyclops

---------------
Aim for U11

C1 - 51 damage
C2- 48 damage

s/r 20
d/r electricity 10
mage armor +4

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  3d6+17=27 ;
Thursday June 22nd, 2023 7:33:33 AM

"I guess it's not surprising if we can't conjure things into the city."

Gaffer moves a little away from the group. not quite stepping into the rubble. Pointing his staff straight ahead, he sends a burst of green light at one of the ogres.

-----
Move:to R7
Cast: Finger of Death on Cyclops 2; Fortitude Save DC 26; 170 Damage; 27 on a Success;

-----
Longstrider: +10 Speed, 15 Hours


Hmerrin (MikeK)(HP 203/203 AC:33 T:20 FF:28 CMD:41)   d20+26=46 ; d20+26=39 ; d20+21=31 ; d20+16=23 ; d20+11=28 ; d20+30=41 ; d20+25=34 ; d8+26=31 ; d8+26=27 ; d8+26=32 ; d8+26=34 ; d6+25=30 ; d6+25=28 ; d10+9=19 ;
Thursday June 22nd, 2023 1:35:24 PM

Hmerrin keeps swinging.

------------
Power attack on 1
Btax1 crit (nat 20 and 39) for 90 damage
Btax 2 hit ac 31 for 34 damage
Btax3 miss (ac 23)
Btax4 miss (ac 28)
Hdax1 hit ac41 for 30 damage
Hdax2 hit ac 34 for 28 damage
Plus 19 rend damage
total damage: 201 hp



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+30=36 ; d20+25=38 ; d20+20=38 ; d20+15=17 ; d12+13=19 ; d12+13=16 ; d12+13=16 ;
Thursday June 22nd, 2023 6:51:58 PM

Desdichado leans in to attack as well.

36 vs AC; 19 damage
38 vs AC; 16 damage
38 vs AC; 16 damage
17 vs AC; miss

Fae Skiemir Cyclops COMBAT round 3 - DM Dan K  d100=75 ; d100=63 ; d100=68 ; d20+8=22 ; d20+8=24 ; d100=91 ; d20+14=17 ; d100=86 ; d100=2 ; d20+31=49 ; d20+26=41 ; d20+21=31 ; 3d8+33=49 ; 3d8+33=46 ; d20+31=32 ; d20+26=45 ; d20+26=37 ; d100=89 ; d20+21=35 ; d20+11=13 ; d20+11=18 ; d20+11=12 ; 6d8+50=74 ; d2+16=17 ;
Thursday June 22nd, 2023 8:19:58 PM

The oddity of several spells gives just cause for the casters of the party to worry. Each glance skyward to the Mythal for clues, but it would certainly require more than a momentary glance to discern anything definitive, but it certainly appears to be impacting the spell affects upon casting.
Ramirez, his head still rock free, casts Heroism Feeling the spell bolster himself as he expected.
Nira casts Suffocation at the cyclops coming around the tower.
Danko steps to his forward right and uses his draconic heritage to breath forth a mighty blast of lightning into 2 of the cyclops
Gaffer points his staff and sends forth a green line striking the cyclops
Hmerrin chops and bleeds the cyclops before him in a massive onslaught Dmg 90+34+30+28+19 = 252 crit 2 normal
Des attacks as well, bleeding the cyclops with multiple deep strikes.

With each spell and even during one of Hmerrin's strikes, the Mythal flashed and pulsed in the sky above

The cyclops before Des and Hmerrin roars in pain and defiance. The street itself cracks under the creature as if it had suddenly gained an enormous amount of weight. Muscles bulge and Hmerrin is the target of its wrath. of the three massive strikes, he connects twice
Hmerrin Hit AC 49/41/31 Dmg 49+46
The second cyclops also can reach the dual axe fighter and strikes hard, rage pouring out in a thunderous shout that shakes the plaster from nearby buildings. the first blow is hastily made and misses. The second catches Hmerrin fully Hmerrin Hit AC 49 crit confirmed Dmg 90 and the strangest thing occurs as the Mythal flashes scarlet. Bubbles erupt from the ground with magnificient force. All three Cyclops are thrown from their feet falling prone!
The third cyclops had started to charge when the bubble explosion occurs, knocking him prone

Hmerrin, Des, Gaffer, Ramirez and Nira Reflex DC 30 of knocked prone from bubbles. All yellow boxes act as a GREASE spell. Move action to Stand requires Reflex DC 30 Standard action to stand Reflex 10 Move at half speed Acrobatics check 10

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cyc 1 AC 26 Dmg 307 Prone The cyclops looks horribly wounded, kinda like Hmerrin
Cyc 2 AC 26 Dmg 93 Prone
Cyc 3 AC 26 Dmg Prone

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+22=42 ; d20+26=46 ; d20+26=28 ; d20+21=24 ; d20+16=23 ;
Thursday June 22nd, 2023 9:26:50 PM

reflex save = 42

Whoa, this place keep getting weirder. Maybe some sort of Chaos magic?
Ramirez keeps his feet and fires some arrows into the close fighting, aiming at the most wounded cyclops and working his way from there.
hit AC 46(confirmed crit), 24, 23, damage: (dice roller is giving me error message now, crit is 3d8+36+2d6holy)

Active Effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+15=34 ; d20+30=39 ; d20+25=38 ; d20+20=30 ; d20+15=24 ; d12+13=24 ; d12+13=16 ; d12+13=17 ;
Friday June 23rd, 2023 2:56:52 PM

(Reflex save: 34)

Desdichado is able to remain standing and continues to attack.

39 vs AC; hit - 24 damage
38 vs AC; hit - 16 damage
30 vs AC; hit - 17 damage
24 vs AC; miss

Hmerrin (MikeK)(HP 18/203 AC:33 T:20 FF:28 CMD:41)   d20+16=30 ; d20+14=29 ;
Friday June 23rd, 2023 4:10:29 PM

Reflex save 30

Hmerrin is reeling so badly after the battering by the cyclopi that he completely lucks into stumbling precisely in the direction where the bubbles blast him upright.

Blinking and shaking his head in an attempt to clear the ringing, the fighter weaves drunkenly back to Nira.
"Need a little help," he croaks, spitting out blood.

--
Acrobat 29 to move to P7 (40' base move)



Fae Skiemir Cyclops COMBAT round 3.5 - DM Dan K  d100=26 ;
Friday June 23rd, 2023 5:42:12 PM

posting for Des....Ramirez killed the cyclops on you. please post your next option

Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35)  d20+11=14 ; d20+11=17 ;
Friday June 23rd, 2023 7:46:17 PM

Gaffer slips and falls to the floor, he tries to stand up and immediately slips again, resolving himself to act from the floor instead. Wildshaping himself into an a Large Air Elemental with a plan to get off the ground.

"Sorry... these damn bubbles.... I'll be helpful in a second."

-----
Reflex Save: 14, fail
Reflex to Stand: 17, fail

-----
Wildshape: Large Air Elemental
Longstrider: +10 Speed, 15 Hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+15=18 ;
Friday June 23rd, 2023 10:30:53 PM

Nira loses her footing and slips. She tries her spell again and hopes for success.

--------------
Ref Save vs DC30: 18 = Fail!

Standard: Cast Suffocation on Cyc3. Will Save vs DC27 or start to suffocate
Highlight to display spoiler: {Hey DMs... With Nira's overland Flight Spell in effect, is she able to hover upwards rather than be prone?}


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Saturday June 24th, 2023 5:08:47 AM

Desdichado doesn’t want to press his luck trying to move through these bubbles, so he calls on Domi's aid to guide his weapon.

Divine bond: holy, flaming, merciful.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Saturday June 24th, 2023 5:08:49 AM

Desdichado doesn’t want to press his luck trying to move through these bubbles, so he calls on Domi's aid to guide his weapon.

Divine bond: holy, flaming, merciful.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  5d4+1=10 ;
Monday June 26th, 2023 6:43:11 AM

Danko moves left 5 feet before trying another spell.

-----------------
Magic missle
C1 if dead C2 14 damage

s/r 20
d/r electricity 10
mage armor +4

Fae Skiemir Cyclops COMBAT round 4 - DM Dan K  d100=92 ; d100=63 ; d20+16=32 ; d20+10=27 ; d20+10=12 ; d20+31=33 ; d20=14 ;
Monday June 26th, 2023 8:21:58 AM

Ramirez keeps his feet and fires several arrows. The first into the heavily wounded Cyclops, killing it. the next 2 to the next target in his line.
Des has no target in reach, Ramirez killing the Cyclops. The paladin guides Domi's blessing to his weapon.
Hmerrin backs off looking for some help from Nira. Between the slippery bubbles and the difficult terrain, its slow navigation.
Gaffer loses his footing, falling and he can't get up. The druid wild shapes into an Air elemental providing flight and thus circumnavigating the slippery ground.
Nira is blasted by the bubbles sudden apperance, but once the initial blast is done spinning her about, she finds herself able to hover just above the ground without issue. Nira then targets another cyclops with a powerful spell Nira believes the spell did affect the first Cyclops The Mythal flickers bright red and Nira can feel the interference to her spell.
Danko slides left and sends barrage of Magic Missiles that streak perfectly into the target

The cyclops both slowly get to their feet.

The Cyclops nearest Des shakes his head once his face contorted in pain and anger Cyc 3
Cyclops 2 Takes a step towards Des and slips, sending his nearly 10k pound self to the ground with a thunderous boom

[b]All yellow boxes act as a GREASE spell. Move action to Stand requires Reflex DC 30: Standard action to stand Reflex 10: Move at half speed Acrobatics check 10
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cyc 1 DEAD
Cyc 2 AC 28 Dmg 130 Prone
Cyc 3 AC 28 Dmg

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39) 
Monday June 26th, 2023 2:08:57 PM

Gaffer rises a foot off the ground and flies a step before behind Hmerrin, placing a hand on his back and sending a pulse of healing toward the injured fighter. "Fancy running back in?"

-----
Fly to R8
Cast: Heal; 150 Hit points healed to Hmerrin

-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 15 Hours


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+7=26 ; d20+30=37 ; d12+13=14 ; 2d6=10 ; d6=1 ; d6=5 ;
Monday June 26th, 2023 2:48:14 PM

(Acrobatics check: 26, 1 pre-roll hero point used)

Desdichado carefully and heroically moves to P11 and attacks the prone cyclops.

37 vs AC; 14 damage + 10 holy + 1 flaming + 5 (merciful)

----------
Active effects
Divine bond: holy, flaming, merciful.

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  3d6+14=25 ;
Monday June 26th, 2023 5:20:39 PM

" Well... enough of this.... "

And Danko casts again

---------------------
Finger of Death
C2 - 140 points of Damage / 25 if he makes a fortitude save



Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+26=30 ; d20+21=31 ; d20+16=31 ; d8+12=15 ; d8+12=18 ; d8+12=19 ; 2d6=9 ; 2d6=7 ; 2d6=11 ;
Monday June 26th, 2023 8:32:26 PM

These guys don't know when to quit.

Ramirez fires another round of arrows, this time aiming at cyclops3 before he gets up close and personal with the Tide's casters.

hit AC: 30, 31, 31
damage: 15(plus 9 holy), 18(plus 7 holy), 19(plus 11 holy)

Active Effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Hmerrin (MikeK)(HP 168/203 AC:33 T:20 FF:28 CMD:41)   d20=2 ;
Monday June 26th, 2023 9:21:03 PM

Hmerrin nods gratefully at Gaffer.
"Thanks."

He turns back, and moves to help out Dez.

--------
Double move to O11
[Acrobat 16]


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday June 27th, 2023 4:23:28 AM

Nira isn't sure how just yet, but the mithal is playing around with her spells. She tries to blind the approaching cyclops

----------
Standard: Cast Blindness/Deafness on C3. Fort Save vs DC24 or be blinded

Fae Skiemir Cyclops COMBAT round 5 - DM Dan K  d100=90 ; d20+31=38 ; 3d8+35=54 ; d100=49 ; d20+16=35 ; d100=100 ; d20+16=36 ; d100=36 ; d100=95 ;
Tuesday June 27th, 2023 11:28:57 AM

Des moves on the prone cyclops amd lands a strike. The Cyclops lashes out as he closes.
Des Hit AC 38 Dmg 54
Danko casts Finger of Death and the cyclops grunts as the spell takes ahold.
Ramirez fires several more shots into the cyclops fighting Des.
Nira casts Blindness/Deafness and the cyclops takes on a puzzled expression, though Nira does not think it is blind. The affect seems to be similar to magical confusion.
Gaffer rises from the ground and touches Hmerrin to Heal him. Unfortunately, Hmerrin once again finds himself at the epicenter of a bubble explosion.
Hmerrin holds his position as the Heal spell did nothing for his wounds.

The Cyclops right in front of Des pushes his massive ugly face right up to Des and sticks his tongue out and gives a mighty 'plllbbbbbt!' followed by some nonsensical words.

The other Cyclops rises again to his feet and bellows.

A voice from the pit calls out, "Yea that's right you big oaf's and there is more where that's coming from too!"

All non flying PC's are required to make Reflex DC 30 or be knocked prone
[b]All yellow boxes act as a GREASE spell. Move action to Stand requires Reflex DC 30: Standard action to stand Reflex 10: Move at half speed Acrobatics check 10
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cyc 1 DEAD
Cyc 2 AC 28 Dmg 155 27 is non lethal
Cyc 3 AC 28 Dmg 79

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]   d20+15=16 ; d20+15=31 ;
Tuesday June 27th, 2023 4:32:13 PM

(Reflex save: 16, crit failure)

The cyclops's nonsensical encroachment in Desdichado's face causes him to laugh out loud. Unfortuantely, it also distracts him as the bubbles once again explode into a greasy mess around him and he falls on his back.

(Reflex 10 save: 31, pass).

He cautiously takes a moment to steady himself again on his feet.

Hmerrin (MikeK)(HP 18/203 AC:33 T:20 FF:28 CMD:41)   d20+16=33 ; d20+22=23 ;
Tuesday June 27th, 2023 7:35:32 PM

Hmerrin looks back at Gaffer in confusion.
He still feels like, well, like two cyclops beat the stuffing out of him.

Another explosion of bubbles and voices from a pit.
Somehow, he keeps his feet.
[Reflex 33]

"I hate this place," he mumbles through his swollen face.

Walking seems problematic, and he's in no condition for melee anyway.

The fighter stows his axes.
His bow flashes to his hands, and he fires a shot at Dez' opponent.
Bubbles explode and the shot goes very much astray.

-----
Stow weapons.
Draw bow (quick draw)
Atk #3 (Deadly Aim) miss - nat 1


Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39)  4d6=10 ; 4d6=11 ; d4=3 ; d4=3 ;
Tuesday June 27th, 2023 8:47:22 PM

"That... that was my only heal, hate is a strong word and entirely correct."

Any ideas he had about what magic was or wasn't allowed now thwarted, he tries a different kind of summoning, watching uncertainly to see if his magic will take ahold.

-----
Cast: Creeping Doom. Summon Four Centipede Swarms, 10 foot square each, a line from V12 to O12 catching both Cyclopes.
Cyclops 2: 10 swarm damage; 3 Dex Damage
Cyclops 3: 11 swarm damage; 3 Dex Damage

-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 15 Hours
Creeping Doom: Centipede Swarm; 60hp; 4d6 Swarm Attack; Poison DC 26 Fort; Frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+22=35 ; d20+26=40 ; d20+21=36 ; d20+16=21 ; d8+12=19 ; d8+12=16 ; 2d6=2 ; 2d6=6 ;
Tuesday June 27th, 2023 10:04:17 PM

Active Effects:
reflex save = 35

Ramirez manages to keep his feet as a new round of bubbles explode around them. I guess they have a prisoner, I wonder who it could be?

Ramirez fires arrows again, aiming for C2
hit AC 40, 36, 21
damage: 19(plus2 holy), 16(plus6 holy)

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday June 28th, 2023 3:42:34 AM

Nira flies behind Hmerrin and tries her luck at healing him. Her Blindness spell acted like a Confuse spell. She's hoping her Heal spell doesn't work like a Blindness spell. Could it be that previous effects get replicated in some way? She doesn't have enough information just yet, so has to hope that the spell works as intended.

"Would it be too much to hope that the prisoner has the gem and we can soon go home?"

-----
Move: Fly to R8
Standard: Cast Heal on Hmerrin. Hmerrin is healed for 150pts


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  d20+13=26 ;
Wednesday June 28th, 2023 6:57:43 AM

Reflex - 26 fail

Danko gets knocked off his feet.
From his bum, he activates his boots of levitation and rises 5 feet

--------------------
s/r 20
d/r electricity 10
mage armor +4


Fae Skiemir Cyclops COMBAT round 6 - DM Dan K  d100=31 ; d100=25 ; d100=54 ; d20+16=25 ; d20+16=25 ; d20+16=31 ; d20+16=22 ; d100=21 ; d20+28=31 ; d20+23=24 ; d20+18=28 ; d20+7=19 ; d100=85 ; d20+31=45 ; 3d8+35=52 ;
Wednesday June 28th, 2023 11:18:52 AM

The bubble explosion sends some to their backside. Des being one of them, gets back up
Hmerrin manages to stay on his feet and switches to his bow, firing one errant shot.
Gaffer casts Creeping Doom and the spell behaves as expected, landing a great swarm of centipedes on both cyclops
Ramirez fires and hits
Nira castsHeal and the spell operates as intended and heals Hmerrin
Danko activates his boots and 'gets up' from the ground

The cyclops blinks and roars at Des. He thrashes wildly, striking out while prone, missing the laughing paladin.

The other moves cautiously towards Hmerrin and swings at the recently healed fighter.
Hmerrin Hit AC 45 Dmg 52

All yellow boxes act as a GREASE spell. Move action to Stand requires Reflex DC 30: Standard action to stand Reflex 10: Move at half speed Acrobatics check 10

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cyc 1 DEAD
Cyc 2 AC 25 Dmg 208 3 dex dmg
Cyc 3 AC 25 Dmg 89 3 dex dmg Prone

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]   d20+30=34 ; d20+25=31 ; d20+20=35 ; d20+15=18 ; d12+13=20 ; d12+13=20 ; d12+13=23 ; 2d6=3 ; 2d6=6 ; 2d6=4 ; d6=2 ; d6=3 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ;
Wednesday June 28th, 2023 4:28:47 PM

Desdichado continues attacking.

34 vs AC; 20 damage + 3 holy + 2 flaming + 3 merciful
31 vs AC; 20 damage + 6 holy + 3 flaming + 1 merciful
35 vs AC; 23 damage + 4 holy + 6 flaming + 2 merciful
18 vs AC; miss

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  10d6+10=45 ;
Wednesday June 28th, 2023 6:53:18 PM

A levitating Danko unleashes a bolt of lightning towards of the cyclops.

" What a shocking developement this is!"

-----------------
C3 - lightning damage 45

s/r 20
d/r electricity 10
mage armor +4


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+26=28 ; d20+21=29 ; d20+16=33 ; d8+12=16 ; d8+12=16 ; d8+12=13 ; 2d6=6 ; 2d6=7 ; 2d6=6 ;
Wednesday June 28th, 2023 8:01:47 PM

Ramirez continues firing at the cyclops, trying to take some pressure off the fighters.

firing at#2
Hit AC: 28, 29, 33
damage: 16(plus 6 holy), 16(plus 7 holy), 13(plus 6 holy)

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy


Hmerrin (MikeK)(HP 116/203 AC:33 T:20 FF:28 CMD:41)   d20+22=34 ; d20+17=33 ; d20+12=28 ; d20+7=14 ; d8+16=24 ; d8+16=23 ; d8+16=24 ;
Wednesday June 28th, 2023 8:09:38 PM

Alternately healed and pummeled again, Hmerrin growls at #3.

"You wanna play? Fine."

He unleashes a fusillade of arrows.

-----
Full attack on #3 (Deadly Aim)
Atk #1 hits ac 34 for 24 hp
Atk #2 hits ac 33 for 23 hp
Atk #3 hits ac 28 for 24 hp
Atk #4 misses (ac14)


Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39)  4d8=16 ; 4d8=19 ; d3=1 ; d3=1 ; 4d6=16 ; 4d6=15 ;
Wednesday June 28th, 2023 9:31:30 PM

Things seem to be moving in the right direction for the party, Gaffer decides to take a chance on another summoning spell.


-----
Cast: Summon Nature's Ally V; Large Air Elemental; To Squares V8/V9/U8/U9
Creeping Doom:
Cyclops 2: 16 swarm damage; 1 Dex Damage
Cyclops 3: 15 swarm damage; 1 Dex Damage

-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 15 Hours
Creeping Doom: Centipede Swarm; 60hp; 4d6 Swarm Attack; Poison DC 26 Fort; Frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 29th, 2023 12:25:39 AM

"I got you Hmerrin. Takes these guys down!"

Nira prepares to back Hmerrin in case her friend takes another big hit.

-------------
Ready action: As soon as Hmerrin takes more damage, cast Heal on him to cure 150HP damage

Fae Skiemir Cyclops COMBAT round 7 - DM Dan K  d100=43 ; d100=26 ; d100=92 ; d20+9=24 ; d20+31=44 ; 3d8+35=52 ; d20+16=28 ; d20+16=35 ; d20+31=40 ; d20+26=46 ; d20+26=36 ; d100=41 ; d20+21=30 ; 3d8+35=49 ; 3d8+35=42 ; 3d8+35=52 ; d100=18 ;
Thursday June 29th, 2023 9:55:31 AM

Des keeps attacking and with each powerful strike a deep bruise appears on the cyclops.
Danko casts Lightning Bolt catching the cyclops in the chest with a burn.
Ramirez fires arrows, and puts three more into the beast.
Hmerrin fires arrows at Des's opponent, but in doing so opens himself to an attack.
Hmerrin AoO Hit AC 44 Dmg 52
Gaffer casts another Summoning and a Large Air Elemental appears.
The swarms continue to sting and bite at the huge cyclops.
Nira casts Heal on Hmerrin, completely healing him, but it is short lived...
Hmerrin heals 150

Cyclops 3 stands up providing Des an Attack of Opportunity.

Cyclops 2 continues to pound on Hmerrin.
Hmerrin Hit AC 40, 46 crit 36, 30 Dmg 49+42 crit52 = 143

All yellow boxes act as a GREASE spell. Move action to Stand requires Reflex DC 30: Standard action to stand Reflex 10: Move at half speed Acrobatics check 10
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cyc 1 DEAD
Cyc 2 AC 25 Dmg 286 3 dex dmg
Cyc 3 AC 25 Dmg 290 3 dex dmg

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]   d20+30=31 ; d20+30=38 ; d20+25=36 ; d20+20=30 ; d20+15=31 ; d12+13=23 ; d12+13=17 ; d12+13=19 ; d12+13=19 ; 2d6=6 ; 2d6=10 ; 2d6=8 ; 2d6=6 ; d6=2 ; d6=5 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ;
Thursday June 29th, 2023 4:37:54 PM

(Attack of Opportunity: critical miss)

Desdichado misses the cyclops as he rises, but makes up for it in his subsequent attack.

38 vs AC: 23 damage + 6 holy + 2 fire + 5 merciful
36 vs AC: 17 damage + 10 holy + 5 fire + 6 merciful
30 vs AC: 19 damage + 8 holy + 2 fire + 3 merciful
31 vs AC: 19 damage + 6 holy + 2 fire + 2 merciful


Hmerrin (MikeK)(HP 74/203 AC:33 T:20 FF:28 CMD:41)   d20+14=27 ; d20+22=27 ; d8+16=18 ;
Thursday June 29th, 2023 4:56:25 PM

Hmerrin brings the bow up and the cyclops clobbers him.

The fighter tries something else.
Maybe making the big guy move will result in an advantage.

He gingerly steps back out of range of those fists and fires another shot.

----------
Move to Q9 (Acrobatics 27)
Attack #3 (Deadly Aim) hits ac 27 for 18 hp



Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+26=44 ; d20+21=40 ; d20+16=32 ; d8+12=17 ; d8+12=16 ; d8+12=16 ; 2d6=5 ; 2d6=7 ; 2d6=3 ;
Thursday June 29th, 2023 6:38:17 PM

They're not backing down Ramirez hoped they would retreat under the Tides' attacks but it looks like it won't happen. And they were giving a beating to Hmerrin. Ramirez continues the ranged assault.

attack C2, hit AC: 44, 40, 32
damage: 17(plus 5 holy), 16(plus 7 holy), 16(plus 3 holy)

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday June 30th, 2023 12:47:32 AM

"Oh for Sorrow's sake" Nira reaches into her haversack and takes out her healing staff. She can't keep burning through spell slots like this.

She gives Hmerrin a poke in the back with it.

--------------
Free: 5ft step to Q8. Fly check vs DC10 Autopass
Move: Retrieve Healing Staff from haversack
Standard: Use staff to cast heal on Hmerrin. Hmerrin will - hopefully - be healed for 150pts


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127  10d6+10=39 ;
Friday June 30th, 2023 6:35:08 AM

"Not our Hemmi alone you troglodytes! "

More lightning streams from his fingers.

-----------

C2 39 lightning damage

s/r 20
d/r electricity 10
mage armor +4

Levitating (boots) 5 '

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39)  4d6=17 ; 4d6=13 ; d3=2 ; d3=2 ; d20+22=40 ; d10+10=14 ; d6=4 ; d20+16=28 ; d20+16=18 ; d8+6=12 ;
Friday June 30th, 2023 8:04:06 AM

Gaffer hopes the elemental will take some of the heat off of Hmerrin, there's sure only so many onslaughts a person can take, and he flies forward to attack himself as well.

-----
Move to T11
Attack Cyclops 2: hits AC 40; 14+4(holy) Damage

Creeping Doom:
Cyclops 2: 17 swarm damage; 2 Dex Damage
Cyclops 3: 13 swarm damage; 2 Dex Damage

Summon Nature's Ally:
Elemental Attack 1 on C2: hits AC 28; 12 Damage
Elemental Attack 2 on C2: misses AC 18

-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 15 Hours
Summon Nature's Ally V: Large Air Elemental; 17 Rounds; 84/84 HP
Creeping Doom: 14/17 Rounsd; Centipede Swarm; 60hp; 4d6 Swarm Attack; Poison DC 26 Fort; Frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.

Fae Skiemir Cyclops COMBAT over - DM Dan K  d100=66 ; d100=86 ; d100=97 ;
Friday June 30th, 2023 12:45:47 PM

Des keeps attacking and finallay puts the cyclops down. Beaten and bruised, it passes out.
Hmerrin moves out of the great reach of these monsters and fires an arrow into its chest.
Ramirez fires another set of the arrowas as well
Nira pulls a staff from her Haversack and touches Hmerrin and learns that the Mythal chaos of magic can affect items as well. the spell fails.
Danko casts Lightning, causing a mind boggling 3rd occurance of a bubble explosion instead of the intended spell
Gaffer moves in and strikes along with the summoned elementals and the last cyclops wobbles and then collapses

One Cyclops lies dead and the other two are unconscious. The conflict lasted a mere 36 seconds and seems to have escaped the notice of any other denizens of Fae Skiemir. On the far side of the courtyard, with his height advantage, Gaffer notices a small floating bead sized object that is glowing gold. It hovers above a sizable collection of treasure.

The same voice calls out from the caged pit again, “Brilliant work! Help a brother out perhaps? Give the old grate a lift and I’ll be off with a thank you!”

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Friday June 30th, 2023 6:16:52 PM

The paladin makes his way over to the cage where the prisoner is.

Well, I'm definitely not leaving someone trapped inside there, he sends. Let's get him out and we can be on our way.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday July 1st, 2023 4:45:24 AM

Nira shakes the staff a couple of times and then tries to cast her Heal spell on Hmerrin again.

"Do we want to just let him go? Perhaps we can ask some questions first? Maybe he knows a little more about how this place works, what the golden threads are, and perhaps how the mythal is affecting our spells"

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39)  d20+28=34 ;
Sunday July 2nd, 2023 1:23:24 PM

Gaffer plans to wait until they are clear of the bubble ground until he transforms back, though he does dismiss the air elemental.
He flies a little higher into the air to keep a look out for any trouble while Des handles the prisoner.

----------
Perception: 34

-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 15 Hours
Creeping Doom: ~70 Seconds


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday July 3rd, 2023 6:31:12 AM

I agree with Nira, we should use caution if letting him out. Also, should we check out that glowing bead or leave it be?

Ramirez asks the prisoner who they are and how they got there.

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Monday July 3rd, 2023 7:49:22 AM

" HEY! YOU IN THE HOLE! WHO ARE YOU! AND... do you want a carrot?

--------


Hmerrin (MikeK)(HP 74/203 AC:33 T:20 FF:28 CMD:41)  
Monday July 3rd, 2023 1:06:41 PM

Once healed up by Nira, Hmerrin works his way over to the pile of treasure Gaffer surely mentions seeing.

He takes in the gold thread hovering over it.
"Gold threads might mean 'Ownerless Treasure'," he observes.

The man scoops up what he can, before something else comes along.

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Monday July 3rd, 2023 4:03:41 PM

Desdichado looks askance at Hmerrin picking up the treasure as he moves toward the cage, but says nothing. He'd rather not take anything from this place except Vyrnix's gem.

I'm not leaving someone in a cage, especially with the city falling apart around us, he sends. Ask him anything you want, but I want to move quickly. Who knows how long it will take to find this crystal and time keeps ticking away.

Fae Skiemir The Man in the Box - DM Dan K  d100=67 ;
Monday July 3rd, 2023 4:05:40 PM

Des heads over to the covered cage and finds a 10x10x15 pit covered with a set of bars that don't look to be connected to anything, probably just extraordinarily heavy. At the bottom is human with possible elven heritage wearing not much and with obvious signs of violence visited upon him in the recent past.
Nira tries the Heal from the staff and the spell fails The spell is also consumed as if cast
Gaffer moves up to get a look about and does not see anything specifically heading in the party's direction. Smoke rises from the south and a tall spire to the east sways as if something large just impacted it lower down.
Danko and Ramirez also head over to the grate with a few questions
Hmerrin heads over to the golden bead and the pile of treasure. The pile is substantial, with 10's of thousands of loose coins, maybe half being gold and the quick visual shows jewelry and gems as well as the tell tale 3 points of a trident. What may lie concealed is anyone's guess.

The man in hole answers, "The name is Irblis and well, i got here by not being as successful as your fine band at battling the cyclops." He gives Danko an odd look before waving off the offer of the carrot.
"So what do say, give the bars there a heave ho?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+20=34 ;
Monday July 3rd, 2023 6:45:53 PM

sense motive = 34

Ramirez helps open the bars and let the man out. So why did you come here to this place?

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday July 3rd, 2023 11:15:55 PM

Nira gives the staff another try. "This better work, otherwise things here just got a little trickier"

If she's unable to heal Hmerrin then he's going to have to stay out of harms way for a while.

---------------
Use Heal Staff again (this will be the 3rd charge)

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39) 
Tuesday July 4th, 2023 2:33:03 AM

Gaffer looks at Hmerrin taking the treasure and sends. "I was thinking the threads might be there to bind the taker to the city. I'm not touching the gold."

He's relieved to see no immediate threats and floats to be above the pit to watch the questioning.

-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 15 Hours


Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Tuesday July 4th, 2023 6:49:58 AM

Danko pouts at having his offer of a carrot rebuffed. And waits.

Hmerrin (MikeK)(HP 74/203 AC:33 T:20 FF:28 CMD:41)   d20+6=23 ;
Tuesday July 4th, 2023 12:06:25 PM

Haversack open and on the ground, Hmerrin's hand hovers over the pile of gold, Gaffer's thought bouncing around in his brain.

"Pickles," he mutters, sourly.
The man leaves the treasure alone.

Making his way back over to the cage, grabs the bars with Ramirez, and gives it a heave ho.
[Str check 23]
He extends a hand to help the fellow out of the cage.

"Hello, Irblis. We're The Tide. We're new in town. Any idea what the golden bead hovering over that pile of goodies signifies?"

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Tuesday July 4th, 2023 1:36:13 PM

“ ‘Pickles’…. I like pickles even better then carrots! “

Fae Skiemir The Man in the Box - DM Dan K  d100=23 ;
Wednesday July 5th, 2023 9:36:09 AM

Level UP! Used spell slots won't be available but any gained slots will be as well as HP and feats and all that IF changes could be highlighted in another color it would be appreciated

Nira's 3rd use of the staff to heal Hmerrin is successful.
Gaffer's thoughts on what the gold bead may mean stops Hmerrin in his tracks of gathering the treasure
Ramirez and Hmerrin, with some additional help from Des and Gaffer, are able to move the grate over the pit. Moments later, a smiling Irblis is hoisted up.

"The Tide huh and that?"[/b] his eyes light up, "That is a beautiful sight, that's what that is. Although I would have thought there would be 3 beads, one for each dead....wait a minute." He looks over to the cyclops and grows nervous. "You didn't kill em? You folks have some brass that's for sure. Treasure is all yours, spend it wisely. I'm beatin feet." He finishes as he turns to leave talking quite fast, "Beads of the dead reveal their treasure hoards Thanks for the save."

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Wednesday July 5th, 2023 3:30:00 PM

Desdichado watches Irblis run off. "I guess treasure is up for grabs, if you trust him."

He looks to Nira and Danko. "Where's our gem locator pointing to now?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday July 5th, 2023 6:08:57 PM

I'm not sure if I do trust him. Let's stay focused on what we came here for. I wonder if all the creatures here are making treasure hoards? No wonder they all attack each other on sight.

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy


Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Wednesday July 5th, 2023 6:09:25 PM

"Lines up with what I was thinking, so yes," Hmerrin answers.
The healed fighter (Thanks Nira) heads back over to the pile and picks up as many gemstones as his haversack can handle.

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39) 
Wednesday July 5th, 2023 10:39:53 PM

Irblis' words also imply that killing the downed Cyclopes would reveal more treasure, but Gaffer isn't inclined to point that out for the moment.

"So when we saw the wolf die, that creature that appeared was chasing their treasure threads... We should get out of here sharpish then?"

-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 15 Hours

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 5th, 2023 10:45:57 PM

Nira looks at the gemstones that Hmerrin is collecting. "If creatures are so set on chasing treasure here then perhaps we can even use gems like that as a distraction. Get creatures to chase those instead of chasing us?"

She checks to see if the gems continue to have a gold thread above them once they've been collected by Hmerrin.

Fae Skiemir - DM Dan K 
Thursday July 6th, 2023 9:10:16 AM

He's fully trusted, but the feeling is probably mutual and Irblis scampers over one of the makeshift roadblocks and disappears from view.
Hmerrin accepts that the treasure is there for the taking and starts taking. Specifically culling through the large pile and grabbing gemstones.
In the first few minutes he figures out there is a good amount of objects buried in the coins, a Cloak, Trident, Bracers and likely more. He has found a Pink and Green stone, several rubies the size of a gamblers die, and a sapphire and white gold ring.
Nira adds the thought that is the occupants of Fae Skiemir are so obsessed with treasure, might it be a means of distraction as well.

The scale in Dankos hand gives a faint pulse and grows warm, puling towards the a partially collapsed building at the back of the square

Danko Pureheart (Yves) -- AC 24(28) -- CMD 36 -- HP 127/127 
Thursday July 6th, 2023 11:26:36 AM

To Dez and the rest... Danko points the paritally collapsed building.

" There. In the building. "



Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Thursday July 6th, 2023 5:06:13 PM

Desdichado nods to Danko and starts walking toward the building.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d20+22=40 ;
Thursday July 6th, 2023 6:03:08 PM

Hmerrin looks up and notes Dez and Danko are already moving out.

With a grimace, he stashes away the magic items, rubies, sapphire, and ring.

After taking all the time that he can, he trots toward the party, aiming to reach the front of that collapsed building just ahead of them.
[Perception 40 to grab some good stuff]

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39)  d20+28=44 ;
Thursday July 6th, 2023 6:59:52 PM

Gaffer looks ahead and sizes up the building from a higher vantage. "I bet I could make winds enough to clear the rest of the building away. It's not something you get to try much at home."

-----
Perception: 44

-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 15 Hours


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday July 6th, 2023 7:08:39 PM

Ramirez approaches the building with the team, bow ready. Should we try a little bit of stealth here as we go in?

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+25=33 ;
Thursday July 6th, 2023 9:02:28 PM

Nira looks upwards, specifically to see if there are any of those golden trails above the party. If there are, then stealth may not be an option.

She's not sure how she feels about walking into the partially collapsed building. It just feels like being outside has advantages in this place. Still, if that's where the crystal is then that's where they have to go.

------------
Perception: 33

Fae Skiemir Tight spaces- DM Dan K 
Friday July 7th, 2023 4:17:36 PM

Hmerrin shovels quickly and scores a good bit by dodging coins.
Cloak of Resistance +5; Bracers of Armor +5; Ring of Protection +3; Pink and Green Ion Stone +2 Cha; Trident of Fish Command; Gold and Emerald necklace worth 10k
Nira has only noticed a gold bead appear upon the death of a creature and her magically enhanced senses does not see any such beads about any of The Tide.
Gaffer contemplates debris removal, and could probably get some, but he notes, many of the blocks and stones are several thousand of pounds in weight and it could cause further collapse. The druid then notes something rather extraordinary. Fine debris and cracks in the stone are disappearing! The building is repairing itself! Very slowly, but it is.

The Tide head into the building and the dragon scale leads deep into the collapse. The party winds along, squeezed, and forced into a single file. Climbing over debris, sliding on your bellies, the threat of cave-in is very real. For nearly an hour, you manuever along, the occasional groan of timber and stone beneath your feet, or above you head giving an adrenaline rushed pause. The scale eventually leads to a hole in the floor where a massive beam from above smashed through. The hole extends well beyond anyone's sight. Cool air can be felt stirring below and the sound of water, possibly a river can be heard below.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday July 7th, 2023 10:23:16 PM

A big hole in the ground. This feels awfully similar to how the party first found Vyrmix, and it gives Nira an uncomfortable thought. "You know, we're taking his word that we're looking for a crystal. For all we know this scale is directing us to his brother and we're expected to help him break out of this place"

She casts a Dancing Lights spell and sends it down the hole as far as she can (up to 280ft).

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Friday July 7th, 2023 10:56:52 PM

I hate this place, Desdichado thinks to himself, crawling on hands and knees, what are we in for next?

"That is a very good thought," he replies to Nira.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Saturday July 8th, 2023 1:10:47 PM

Hmerrin's good mood about the treasure haul fades rapidly during the long slow drag through the debris punctuated by occasional moments of terror as the building shifts above him.

He regards the big hole.

The fighter pulls out the Carpet of Flying, hoping it works in this place.

He glances over at Nira's comment and chuckles.
"We can try going back without it and see if he'll take a carrot instead."

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39)  d20+29=45 ;
Sunday July 9th, 2023 7:34:00 PM

Gaffer isn't so bothered by the debris, he shapeshifts himself into a small air elemental to get through the smaller spaces and as they reach the hole, he peers inside and if he'll fit as something larger.

"I can give someone a couple hours of Air Walk if you're not clean on the carpet."

-----
Perception: 45
-----
Wildshape: Large Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Sunday July 9th, 2023 7:48:42 PM

Ramirez is glad to be out of the tunnel. At least there's no cyclops coming down here.

Ramirez looks into the hole in the floor. Hmm I wonder if we could summon an elemental and have it scout for us. Not sure if that kind of magic will work here though.

Ramirez offers a feather fall spell if the group decides to jump in.

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Monday July 10th, 2023 6:32:27 AM

To Hemmerin
" Or a pickle... I like pickles better.... "

Danko activates his boots of levitation and steps off the edge into the hole.

" Bombs away! "

And leviates down the hole.

----------
s/r 20
d/r electricity 10
mage armor +4
---



Fae Skiemir Down in a Hole- DM Dan K 
Monday July 10th, 2023 9:37:32 AM

The deep hole gives Nira pause, could the dragon Vyrnix's crystal actually be a dragon to rescue from this city? The bloodwitch casts Dancing Lights and send it 280' down and only more darkness can be seen below.
Hmerrin extracts the Flying Carpet
As Gaffer and Ramirez contemplate summoning an Air elemental to scout, Danko speaks of pickles and steps off the ledge. Activating his wondrous Boots of Levitation, he starts floating towards Nira's Dancing Lights below...

At about 3' per second those topside have a bit to decide how they want to descend before Danko gets to the Dancing Lights at 280'

How are we descending and who's leading the fall, er..charge

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Monday July 10th, 2023 2:18:23 PM

Danko's slow descent reminds Desdichado that he also has some Boots of Levitation. He follows behind...er, above Danko on the way down.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d20+11=13 ; d20+22=41 ;
Monday July 10th, 2023 6:13:33 PM

Aaand people start jumping into the hole.

Hmerrin glances over at Nira, as everyone else seems to have their own way down.

Once all aboard who's coming aboard, the fighter manuevers the carpet so as to get ahead of...er, below Danko and company. He'll keep himself about 10' lower than everyone else.

[Note - Darkvision 60']
[Fly check 13]
[Perception 41]

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39) 
Monday July 10th, 2023 7:29:28 PM

"Reckless descent it is!"[/b]

Gaffer would be grinning if he could. He steps off the edge into the hole, wildshaping himself into a Huge Air Elemental as he falls, and following after Danko.

[i]-----
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday July 10th, 2023 8:22:24 PM

Ramirez joins Hmerrin on the flying carpet, keeping the feather fall on standby in case it is needed.

Into the breach we go Ramirez casts his own dancing lights spell, this one he keeps near the flying carpet and the group.

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+25=33 ;
Monday July 10th, 2023 9:51:24 PM

Nira takes one last look around to see if they're being followed, and then heads after Ram using her overland flight. She keeps the dancing lights at a distance to help lead the way.

As they descend she also keeps an eye on the walls. She heard running water, and that could mean a waterfall or something coming in from the sides and she'd prefer not to get wet.

Perception: 33

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Tuesday July 11th, 2023 6:16:59 AM

And Danko continues the descent ...


Fae Skiemir Down in a Hole- DM Dan K  18d6=52 ; 18d6=70 ; 18d6=61 ; 18d6=73 ; 18d6=65 ; 18d6=61 ; 18d10+36=126 ; 20d6=80 ; 20d6=67 ; 20d6=76 ; 20d6=90 ; 20d6=71 ; 7d12+35=84 ; 7d12+35=84 ; 7d12+35=73 ; 7d12+35=87 ; 20d10+40=140 ; 20d10+40=165 ; 20d10+40=130 ;
Tuesday July 11th, 2023 2:23:03 PM

Those in Levitation mode are considerably slower at 20' round than any of the other means. Hmerrin and Ramirez lead the way and the bard has a Dancing Lights spell about them to make it easy enough to see. Next is Gaffer, who nearly fills the entire hole as a Huge air elemental. Behind him are the levitation duo of Danko and Des and bringing up the rear, is Nira.

The sides of the hole for the first 100' are sublevels of the building above and eventually give way to what looks like an ancient tunnel system beneath the city. The scale continues to indicate a descent and so the party keeps going.

At 500' the first signs of water appear. A few natural rivelets running down the side of one of the now rock walls. Gaffer notes the telltale markers of what would be a massive burrowing creature having created this section of the shaft. Possibly the Linhorn seen earlier or some other as of yet unseen creature in the deep below the city.

At 800' the Shaft opens as you move through the ceiling of a natural cave that spreads out all around you and here is where the sound of the water that reached your ears above exits. The Dancing Lights are able to move and illuminate the ground below you, another 200' still, but in doing so, you see a fierce white water of a river flowing through this cavern and disappearing into a far wall.

You land 5 minutes after you started in a very large cavern. The river rushes along at your backs and the scale has increased in warmth substantially and is actually emitting a soft blue-white glow as it is swept before you. The Crystal must be quite close and away from the river.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d20+22=33 ;
Tuesday July 11th, 2023 6:22:56 PM

Hmerrin rolls up and stows the Flying Carpet.

The immense cavern and the proximity of their goal combine to make him more cautious.

He looks about and listens carefully, in an attempt to pick up any movement.
[Perception 33]

With a glance at the scale, the fighter moves off in the indicated direction.

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Tuesday July 11th, 2023 7:02:00 PM

Desdichado descends and looks around. "Why do I have the terrible feeling Nira was right?"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32  d20+17=26 ;
Tuesday July 11th, 2023 8:15:28 PM

That may be, but we will still need to get what Vyrnix wants or he won't help us with the Rakshasa.

Ramirez looks around the cavern, and sends the dancing lights around to different spots to see what can be seen.
perception = 26

-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks.

Used:
Spells:
5/6 2nd level remaining
4/6 3rd level remaining
3/4 5th level remaining

combat reminders: 26/21/16, 1d8+12+2d6holy


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+25=35 ;
Wednesday July 12th, 2023 12:49:09 AM

"As long as we don't unleash something worse on the Wold"

Nira moves towards the middle of the pack and tries to keep her dancing lights in the direction opposite to Ram's, so as to give the party light on all sides. She's glad the scale is directing them away from the river.

Perception: 35

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Wednesday July 12th, 2023 6:25:51 AM

Danko dones his goggles of night, allowing him to use darkvision inside the cave. He position himself so that the dancing lights don't impact his sight.

-----------
s/r 20
d/r electricity 10
mage armor +4



Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39)  d20+31=34 ;
Wednesday July 12th, 2023 10:54:48 AM

Gaffer stays 30 feet above the group so long as there is space. His eyes dart around the floor and walls, looking for further marks or signs of what creatures may pass through this area.

-----
Survival: 33
------
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


Fae Skiemir Down in a Hole COMBAT RND 1- DM Dan K 
Wednesday July 12th, 2023 11:25:33 AM

Ramirez sends his lights to the right and Nira does likewise to the left where they both quickly are able to define the width of the cave, varying around 150'. Stalactites and stalagmites hang high above and litter the ground and numerous large natural stone columns have formed. The right side of the cave has a large 10' high shelf running down it and to the left is a 20' high shelf. A deep groove, or gouge tears from left to right between the shelves creating a 10' deep natural trench.

Keeping the lights close enough to the walls to illuminate them in dim light, the pair push the magic lanterns further in...

At the very edge of Nira's light and her ability to see well in low light conditions, movement. A large black mass of...something is coming out of the deep dark of the cave and towards the party. It takes Nira's brain a moment or two to decipher what it is seeing. The huge thing is a horrid mass of barbed tentacles, glaring eyes, and gnashing teeth, twisting upon itself and reshaping into new forms.

A chaos beast of unheard of and unprecedented size.

Only PC's with Low light vision can see it with Perception Checks DC 20

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Hmerrin (MikeK)(HP 217/217 AC:38 T:20 FF:33 CMD:47)  
Wednesday July 12th, 2023 5:54:54 PM

As soon as Hmerrin is alerted to the oncoming monstrosity, he retrieves and downs a potion while moving slightly forward.
His axes fly into his hands.

------
Retrieve potion from haversack.
Drink Barkskin (cl 12) potion
Move to M12.
Quick draw axes.

In Effect
Barkskin CL12: +5 Nat Armor for 120 minutes


Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Wednesday July 12th, 2023 6:33:09 PM

Desdichado draws his greataxe and stands his ground waiting for the creature to get closer.

Gaffer - Courtney - HP: 159/159 AC: 32(T:16/FF:25) CMD:39) 
Wednesday July 12th, 2023 7:36:40 PM

"Oh. I'm guessing we can't run away from this time like the last one? These things can warp your body and make you something like them if you can't still your mind against it."

Gaffer wants to keep the creature at bay if he can and attempts to conjure rows of walls of thorns to block it's path forward.

"Does the scale point us at it or past it?" He asks the others.

------
Perception: Autopass
Cast: Wall of Thorns; 20 feet high, E23 -> P25 (Uses 36 10x10x5 blocks)

-----
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday July 12th, 2023 7:56:53 PM

OOC- is the heroism still active?

While the group is still clustered, Ramirez casts haste on the group. Then he begins a song, which details a group of heroes standing against the darkness in the waning light. The characters in the song seem to resemble some heroes that are very well known to those in the cavern....

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- plus 30 speed, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action

Used:
Spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 5th level remaining
38/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 12th, 2023 9:17:52 PM

"Chaos beast coming from the south!" Nira alerts the group via telepathy "About 80ft and closing"

Nira also wants to keep it at bay so tries to lift it into the air with a reverse gravity spell.

---------------
Standard: Cast Reverse Gravity centred on the Chaos Beast (20ftx20ft, I26 to L29). Plan is to lift it out of reach of the ground and anything else (eg: Wall of Thorns) - up to 40ft in the air. No Saving throw or SR.

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Thursday July 13th, 2023 2:39:21 PM

Danko sighs and casts a wall of force.

————
Wall of force from L17 to x17 as high as possible ( 15th level)

Fae Skiemir Down in a Hole COMBAT RND 2- DM Dan K  d100=20 ; d100=26 ; 5d6=22 ; d100=84 ;
Thursday July 13th, 2023 5:02:36 PM

Hmerrin drinks a potion and moves up, axes at the ready.
Des draws his great axe and stands his ground waiting for the monster.
Gaffer identifies the horror coming at the party and asks about the scale. The scale is increasing in warmth aand brighteness as the creature closes.
Ramirez casts Haste affecting everyone and then begins an inspiring tune.
Nira casts Reverse gravity and the beast floats upward and hangs oddly spinning mid air.
Danko casts Wall of Force, but nothing happens. Whatever forcing were affecting spells above, are in play down here as well and the spell is wasted

The scale stops increasing in light and heat

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Thursday July 13th, 2023 7:08:57 PM

"So this thing..uh...ATE the crystal?" asks Desdichado, confused. He remains vigilant.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday July 13th, 2023 8:25:48 PM

Do you want to wait until it falls or should I start firing arrows?

OOC- inspire courage continues

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- plus 30 speed, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action

Used:
Spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 5th level remaining
37/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Gaffer - Courtney - HP: 159/159 AC: 32(T:21/FF:25) CMD:39)  6d6=26 ; d20+22=37 ;
Thursday July 13th, 2023 9:42:16 PM

"I'm ready to fly in and attack if that's the plan? Spells are... iffy, again.

Gaffer fills the passing time with another spell while the party make a plan. With the added benefit of possible lighting up the cavern incase there are other threats around.

-----
Cast: Sunburst; Centered on N30 (Should avoid allies); SR Check: 37; Reflex Save DC: 27
Failed Save 26 Damage and Blinded; Success for 13 and no blind

-----
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 13th, 2023 10:09:05 PM

"Well it's hopefully going to be stuck there for a minute. The choices are to pound on it now or try and rush past it. Maybe we try and finish it off now safely from range? And quickly, before anything else shows up"

OOC: It's going to be stuck for 17 or 18 rounds

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Friday July 14th, 2023 11:54:16 AM

At the sight of his utility force wall NOT appearing, he frowns.
“ This is becoming highly frustrating !”

Danko sprouts his dragon wings and readies to join the fray.



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Friday July 14th, 2023 9:20:26 PM

Seeing Danko's spell fail tells Nira something very important. Even far below the surface, the powers of the mythal still function. She's reluctant now to cast any other spells in case it affects her reverse gravity spell.

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Friday July 14th, 2023 9:48:44 PM

"If that monster's going to be stuck there for a while, I guess I can try to ping it with my crossbow for the moment, not that it'll likely do much good."

Desdichado swaps out his greataxe for the crossbow.

Hmerrin (MikeK)(HP 217/217 AC:38 T:20 FF:33 CMD:47)  
Saturday July 15th, 2023 9:42:46 AM

"Pound it now," Hmerrin answers.

The fighter moves forward enought to see the thing in the dark, stowing his axes and drawing out his bow.

-----
Move to M17
Weapon swap

In Effect
Barkskin CL12: +5 Nat Armor for 120 minutes
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- plus 30 speed, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action


Fae Skiemir Down in a Hole COMBAT RND 3- DM Dan K  d100=82 ;
Saturday July 15th, 2023 6:42:02 PM

Des wonders, and given the reaction of the dragon scale he's right, if the Beast ate the crystal.
Ramirez asks about opening up with arrows to take it down while its floating about.
Gaffer acknowledges his readiness to engage. Gaffer casts Sunburst at the beast. The cavern glows temporarily and then the magic seems to flow into and be absorbed by the creature. Certainly not the expected affect.
Nira lets everyone know the Beast will be right where it is for just under 2 minutes
Danko too, is done with chaos magic and sprouts great leather wings from his back to do things the old fashioin way.
Des swaps out the Great axe for his crossbow
Hmerrin moves forward so he can see it, switching to his bow as he does so

NOTE: Without low light you cannot see the Beast. Darkvision can see it from Row 16 or higher

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Saturday July 15th, 2023 11:27:03 PM

"It looks like it's stuck" Nira alerts those that can't see it "If you move up closer you should be able to safely attack it from range"

She flies up behind Hmerrin

---------
Move: Fly to M16

Gaffer - Courtney - HP: 159/159 AC: 32(T:21/FF:25) CMD:39) 
Sunday July 16th, 2023 8:05:04 PM

Gaffer frowns as his magic is absorbed, sending to the group. "I might actually hold off of any more spells." But as he doesn't have any ranged weaponry on him, he moves to position himself by Hmerrin in case the beast gets free.

-----
Move to O18
-----
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Monday July 17th, 2023 6:29:39 AM

With a "by your leave" Danko takes flight and moves closer to the action.
The giant dragon wings takes Danko up and next to Hemmi

------------------

Flight - to n16 20 feet up.

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]   d20+21=41 ; d20+21=28 ; d8=3 ; d8=3 ;
Monday July 17th, 2023 4:44:57 PM

Desdichado moves several paces forward (L:17) and attacks the chaos beast with his crossbow.

41 vs AC; crit confirmation roll 28 - 3 damage (6 if crit)



Hmerrin (MikeK)(HP 217/217 AC:38 T:20 FF:33 CMD:47)   d10=10 ; d20+28=34 ; d20+23=28 ; d20+18=32 ; d20+18=28 ; d20+13=33 ; d20+13=18 ; d20+28=39 ; d8+20=24 ; d8+20=21 ; d8+20=22 ; d8+20=26 ; d8+20=25 ;
Monday July 17th, 2023 5:14:13 PM

Hmerrin's bow strums as arrow after arrow flies toward the floating beast.

-----------
Full attack. Deadly Aim (trouble with delay on die roller so some extra unintended rolls in there)
Atk1 hits ac 34 for 24 hp
Atk2 hits ac 28 for 21 hp
Atk3 hits ac 32 for 22 hp
Atk4 crit threat 18 (assuming no crit) for 26 hp
Haste atk hits ac 39 for 25 hp

In Effect
Barkskin CL12: +5 Nat Armor for 120 minutes
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- plus 30 speed, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action


Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday July 17th, 2023 6:45:12 PM

Ramirez moves forward(to M13) and directs his dancing lights to get a bit closer to the beast so everyone can see it better. The inspiring song continues to help the team with their ranged attacks.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
haste- plus 30 speed, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action

Used:
Spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 5th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Fae Skiemir Down in a Hole DM Dan K 
Monday July 17th, 2023 9:39:37 PM

ira lets the others who cannot see, know what is going on with the beast
Gaffer moves up to support Hmerrin
Danko takes flight and moves up to Hmerrin as well
Des moves forward and fires the crossbow, it strikes but bounces harmlessly off of the beast
Hmerin fires multiple arrows hitting 5 times Ramirez brings the Dancing Lights closer allowing everyone to see the beast easily

The creature is essentially helpless and over the course of the next minute, Hmerrin puts another 40 some arrows into the beast and kills it. It lands with a splat

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday July 17th, 2023 9:55:13 PM

"Nice shooting Hmerrin" Nira gives her friend a pat on the back. She then checks two things. First, is there a golden strand above the corpse of the monster. Second, whether the scale is still pointing at it.

She's keen to get out of this place.

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Tuesday July 18th, 2023 6:25:27 AM

Danko lands near Hmerrin

" And that is that.."



Gaffer - Courtney - HP: 159/159 AC: 32(T:21/FF:25) CMD:39)  d20+29=37 ;
Tuesday July 18th, 2023 7:01:56 AM

"I could get used to this." Gaffer bobs gently through the air. "How are your arms?"

He does a quick lap of the cavern while Nira checks for the scale, making sure there isn't anything they've missed.

[i]-----
Perception: 37
-----
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]   d20+22=28 ;
Tuesday July 18th, 2023 3:07:53 PM

Desdichado walks over to where the beast fell and looks around.

(Perception: 28)

Hmerrin (MikeK)(HP 217/217 AC:38 T:20 FF:33 CMD:47)  
Tuesday July 18th, 2023 5:26:15 PM

Hmerrin shakes out his arm.
"It's a whole lot different than swinging the axe, for sure," he answers Gaffer. "But I do like 'Pinned to the Ceiling And Can't Fight Back' quite a bit. Nice teamwork all."

The fighter approaches with the others and recovers what arrows he can.

Like the others, he checks with Nira for the location of this crystal.

Fae Skiemir Down in a Hole DM Dan K 
Tuesday July 18th, 2023 5:46:23 PM

A golden bead does indeed appear above the Beast and glide off into the dark, but being a glowing golden bead, it is not hard to keep track of and seems to come to a rest about 350' away. The scale indicates the remains of the creature, leaving no question as to the location of the crystal.

Gaffer takes off and soon disappears from sight. He soars past the golden bead and deeper and deeper into the cave. As he passes, he can easily confirm a substantial pile of treasure where the bead hovers, almost seeming to call out to him. His vision only extends 60' in the black and the golden bead quickly recedes behind him. The cavern at this point, nearly 1,200 feet from the party has narrowed to 90' across as it tapers.

Back at the dead beast, Somewhere in the 1000's of ponds of amorphous flesh like mass, lies the crystal.

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Tuesday July 18th, 2023 7:51:03 PM

Ugh, what a mess. I guess we start digging? Ramirez gets out a dagger and starts cutting pieces off the beast to get to the crystal.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks

Used:
Spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 5th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 19th, 2023 1:35:30 AM

Nira will circle the creature while holding the scale, hoping to pinpoint the location of the crystal amidst the remains. Had they been anywhere else she might have tried burning it all away, but they don't have the time here to do such a thing.

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Wednesday July 19th, 2023 6:22:10 AM

"Hold on... "

Danko casts disintegrate on the dead beast to clear the body away.



Gaffer - Courtney - HP: 159/159 AC: 32(T:21/FF:25) CMD:39) 
Wednesday July 19th, 2023 7:16:59 AM

Gaffer ignores the treasure, they've found their goal and now is not the time to get greedy. He flies back over to the group to see what they came all this way for.

-----
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


Fae Skiemir Down in a Hole DM Dan K  d100=32 ;
Wednesday July 19th, 2023 10:53:45 AM

Travelling home, short post here

The party secures the Crystal. It is about the size of Hmerrins head and looks as if someone took a large Geode and turned it inside out

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Wednesday July 19th, 2023 1:28:27 PM

"Digging through this mess is the most disgusting thing we've ever had to do, right?" asks Desdichado. He's grateful to Danko for magicking away the remains.

"Alright, we've got what we came for. Let's get back to the Erlking so we can get out of here."

Hmerrin (MikeK)(HP 217/217 AC:38 T:20 FF:33 CMD:47)  
Wednesday July 19th, 2023 6:02:43 PM

The crystal found, Hmerrin is gonna take the time to scoop up some of this creature's treasure hoard as well.

"I appreciate the need for speed, but it's also a good idea to have all the upgrades we can before taking on the Majaraja," he points out.
"No wandering around the dangerous city, yes.
But cash we've already won? Lets not completely ignore it."

The fighter pokes around for the good stuff.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 19th, 2023 8:20:39 PM

Nira will keep an eye on Hmerrin. If at any point he appears obsessed with treasure and unable to draw himself away she'll alert the party. She's just being cautious.

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Wednesday July 19th, 2023 8:55:13 PM

“ Treasure?!?! Me likes treasure! “

Danko joins in on the loot grave

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Wednesday July 19th, 2023 9:50:12 PM

Ramirez tosses around a few prestidigitation spells to get everyone cleaned up after getting the crystal. Hopefully they won't go awry. Then he'll try some detect magic while the team digs through the treasure, and points out the 'good stuff'.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks

Used:
Spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 5th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Gaffer - Courtney - HP: 159/159 AC: 32(T:21/FF:25) CMD:39) 
Wednesday July 19th, 2023 10:35:38 PM

"Do we have any quick escape options? Or shall we be retracing out steps?" Gaffer asks to the others.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 20th, 2023 2:38:40 AM

After the first casting of Prestidigitation, Nira will mention to Ramirez "We're still not sure how the mythal reacts to spells here. Might be best to hold off on casting them unless we need to"

As for the Detect Magic, she offers to use her Arcane Sight rather than chance the spell.

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Thursday July 20th, 2023 6:32:13 AM

" What Nira said. I can however Planar Travel us back if we can get the spell to work, "

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Thursday July 20th, 2023 9:33:31 AM

"Well, the Erlking said that the passage we came through is the only way back out, so I don't think any type of magic to get us out will work. But maybe making our travel back to where we came in more quickly would work?"

To Hmerrin he says "It's not that I don't think the treasure would be useful, but the Erlking said we'd be tested of our greed on the way out. That treasure may be cursed, so for myself I'd rather have nothing to do with it."

Fae Skiemir Down in a Hole DM Dan K  d100=12 ;
Thursday July 20th, 2023 2:09:38 PM

Knowing the upcoming confrontation with the Maharaja and if any of it is to be believed, it's goin to be amongst the most dangerous and powerful opponent the Tide has ever faced, Hmerrin suggests the treasure should be grabbed to better prepare for it. The group moves quickly. Nira strays back a bit to keep an eye on her friends. Was the greed of the the trap within Fae Skiemir the actual guiding principle here, or it it simply as stated by the young warrior? If she is honest with herself, she is unsure. Her senses and experience of expectation tell her there is no outer influences going on
Ramirez casts prestidigitation and the spell is as easy as always and there is no hints at the chaos surges that have plagued many other spells cast in and below the city.

Feeling secure, the party gets cleaned up quickly.

Nira's arcane sight flutters as she wills it active, but once that passes, she is able to discern the magic auras quite well.
Ring of Spell Storing, Minor (18,000 gp);
Amulet of Natural Armor +3 (18,000 gp);
+4 Breastplate (16,350 gp);
Scarab of Protection (38,000 gp)
Scroll of Greater Teleport (2,275 gp);
Staff of Necromancy (82,000 gp);
15k gold coins


Quick escape via spell, or back track?

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Thursday July 20th, 2023 2:36:10 PM

“ I’m ok to try to Plane Shift if I don’t get blamed if it goes wrong. “

And he smiles.

Hmerrin (MikeK)(HP 217/217 AC:38 T:20 FF:33 CMD:47)  
Thursday July 20th, 2023 5:08:31 PM

"I vote we backtrack. Spells are awful iffy around here and the odds of something unpleasant happening to one of the six of us seems high."

Hmerrin breaks out the magic carpet again.
"This should get any non flyers back up top"

He climbs on, waits for others, and starts back to the surface.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 20th, 2023 9:03:14 PM

"I agree with Dez. There are powerful things here that I'm guessing have tried those kinds of spells before, and that mithal is really unpredictable. The erkling knows more about this place than we do. If he's told us the way out then I think we should follow his advice"

Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Thursday July 20th, 2023 10:15:27 PM

I agree, let's follow the advice we were given. We have what we came here for, let's head out. Ramirez climbs onto the flying carpet.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks

Used:
Spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 5th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy


Gaffer - Courtney - HP: 159/159 AC: 28(T:19/FF:22) CMD:39) 
Friday July 21st, 2023 6:55:21 AM

[b]"That all sounds very sensible."[b] Gaffer agrees sagely.
He shifts into a smaller elemental again to avoid any uncomfortable squeezes on the way out.

-----
Wildshape: Small Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Friday July 21st, 2023 8:20:47 AM

Danko flaps his dragon wings and takes to the air …

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Friday July 21st, 2023 2:19:45 PM

Desdichado hops on the flying carpet.

Fae Skiemir Escape DM Dan K 
Saturday July 22nd, 2023 10:02:17 AM

Treasure is gathered and as the last bit of the treasure is accounted for, the golden bead vanishes.
Through various items and abilities The Tide ascend from the undercity cavern. Reaching the top, the group notes all of the Cyclops still lying where they fell, but all 3 are now dead. Three golden beads float over the substantial treasure pile.
It is easily apparent that a deep bladed cut at the neck of two of the monsters was the cause of death.

The great city lies before you

Hmerrin (MikeK)(HP 217/217 AC:38 T:20 FF:33 CMD:47)   d20+21=22 ;
Sunday July 23rd, 2023 12:45:02 PM

"They finished off the cyclops but left the treasure? Trap, maybe? Cover me."

Hmerrin begins collecting treasure, occasionally checking for a possible ambush.
[Perception 22]

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Sunday July 23rd, 2023 7:29:00 PM

"Let's keep moving and get out of here" Nira suggests "We have what we need"

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Monday July 24th, 2023 6:32:12 AM

“ … and leave treasure behind???? I think not! I’m with Hemmy!

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday July 24th, 2023 10:36:46 AM

"This is quite literally the city of greed. Once you have a taste for the treasure here it can poison your mind and become all you can think about." She's not sure what the mysterious voice said to the others on the way in however she's pretty sure it was a warning against this. She tries to convince them to leave and is growing concerned they may have already become afflicted. "We already have enough ".

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]  
Monday July 24th, 2023 12:27:33 PM

"More than enough," agrees Desdichado. "There's plenty of opportunities for finding treasure in the Wold."

Fae Skiemir Escape DM Dan K 
Monday July 24th, 2023 5:11:24 PM

More treasure is better than less right? Hmerrin moves in wondering why someone would kill the cyclops, but not take the treasure. Danko agrees and is with him quickly
Nira points out what the Erkling pointed out. This is the city of greed, of Fae Skiemir and it ensnares and traps those of greedy intent and heart. The bloodwitch is concerned.
Des backs her up, there are plenty of other times ahead for treasure.

Hmerrin sees nor hears nothing of ambush or a trap. He also notes that he was sure there was more gold coin here. His quick ply through the substantial amount of silver coins reveals an onyx and iron brooch, and 4, no 5 goblets of silver with inlaid pearl. A glint in the darkened partially collapsed building catches his eye. Is that a blade of some kind partially buried? Didn't Ramirez mention some powerful blade. I mean it looks like it's just inside there....

Danko finds a beautiful ruby pendant and another of the goblets, making a set of 6. Odd number, one would expect a setting of 8. Perhaps deeper in the pile of silver, no wait....not all the coins are silver....Why that one looks more like a polished dragon scale, are there more?......

Hmerrin (MikeK)(HP 217/217 AC:38 T:20 FF:33 CMD:47)   d20+21=34 ;
Monday July 24th, 2023 6:48:28 PM

Hmerrin eyes the blade, but Nira and Dez keep carping on greed.

He rolls his eyes heavenward.

"Fine."

The fighter grabs Danko by the shoulder and moves to join his companions.

"You worry too much," he grouses, taking the lead on the path back to the breach.
[Perception 34 for bad guys]

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis 
Monday July 24th, 2023 7:43:50 PM

Nira is a little concerned and checks over Hmerrin and Danko (and everyone else for that matter!) for any signs of an enchantment aura. They've come too far to lose anyone now for just a few pieces of gold.

Gaffer - Courtney - HP: 159/159 AC: 28(T:19/FF:22) CMD:39) 
Monday July 24th, 2023 8:36:18 PM

Gaffer flies down so he can be checked over too but keeps his sense keen on their surroundings.

"I also don't think that stopped, next to a pile of treasure, is a smart place to be, in this place."

-----
Wildshape: Small Air Elemental; DR/5
Longstrider: +10 Speed, 14 Hours


Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Monday July 24th, 2023 8:38:16 PM


" But..... but..... BUT.... loot...... "

" I'm not enchanted Nira... I'm a thief! There's a big difference! "



Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 
Monday July 24th, 2023 8:45:56 PM

Ramirez starts to reach for the sword. His focus is with a bow, but it never hurt to have a backup....
He shakes his head. No, Nira is right, we have enough. If we need to further supply to take on the Rakshasa, we will find a way. Let's head out.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks

Used:
Spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 5th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Fae Skiemir Escape DM Dan K 
Tuesday July 25th, 2023 3:37:31 PM

Nira and Des win out and Danko and Hmerrin, though both think the others are overreacting, leave the rest of the treasure.
Additional treasure gained
Protection: Brooch of Shielding 1500gp
set of 6 silver-and-pearl goblets (600 gp each; 3600 gp total)
5,000 gp coin loose
Amulet of Alluring Charisma +4: 16000gp


No bad guys in sight, the group exists the town square and begins working their way back. Mostly under the direction of Nira through here keen memory, as the scale that lead you here is not leading you back and the path taken was hardly a straight line.

Back down the streets and dashing down side alleyways The Tide moves purposefully and alertly. Combat in a square ahead freezes the group. The ring of steel on steel plainly heard followed quickly by a great darkening cloud in the sky and monstrous thunderbolt from the heavens. In giant comes a cry Highlight to display spoiler: {Retreat! Fall Back!} followed by a deep laugh, then in giant Highlight to display spoiler: {"You can try fools!} and another great bolt from the heavens lances down. You can tell the fight is moving off and a few more moments the sound of battle is mostly lost in the general din of the city.

Moving quickly the party continues up the street to the intersection. 3 cloud giants lay dead in a blackened area that still smells of ozone. Turning right the party continues away. Another 20 minutes of cat and mouse through the streets and the party finds themselves crossing another square.

Overhead a group of 6 shadows cross the sky, Perception DC 30 Highlight to display spoiler: {You are fairly certain they spotted you....Horned Devils}

Desdichado (Ryan) [HP:157/211; AC:32/15/30 - CMD 34]   d20+22=29 ;
Tuesday July 25th, 2023 5:44:38 PM

(Perception: 29)

Desdichado is glad to be making a good pace at getting out of this city. He glances up as the shadows move past, unsure if it's a cloud, an enemy, or something completely unrelated.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d20+22=31 ; d20+23=39 ; d8+16=19 ;
Tuesday July 25th, 2023 7:08:45 PM

[Perception 31]

Hmerrin waits out the battle and the lightning, more than happy not to be involved.
The next 20 minutes he darts forward, scans about, and darts forward again.

Shadows pass overhead. He glances up to see the lead horned thing staring back at him.
We've been spotted. Large flying humaniods with spines and horns.

The fighter pulls out his bow.
First Horned Dude flying in gets shot.

----------
Ready action. See bad guy, shoot bad guy.
Deadly Aim
Hits ac 39 for 19 hp damage



Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132  d20+25=32 ;
Tuesday July 25th, 2023 8:24:21 PM

Danko watches the shadows for a second then send to the others...

{ Horned devils }

and then waits

=---
Perception check 32



Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+17=26 ;
Tuesday July 25th, 2023 8:25:10 PM

perception = 26

Uh oh. Are you sure Hmerrin? Well, if they're headed this way, maybe we can lure them into a fight with something else.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks

Used:
Spells:
5/6 2nd level remaining
3/6 3rd level remaining
3/4 5th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis  d20+25=30 ;
Tuesday July 25th, 2023 8:38:51 PM

Nira spots them as well. "Yep, horned devils alright" she relays silently over the telepathic link "and I'm not sure we could take on six of them. Even if we did, the combat would likely attract something worse this way"

"If they haven't seen us then perhaps we should leave them alone? If they do see us, perhaps we could dump some of those coins for them? All the monsters we've seen so far seem to like treasure"

Perception: 30

Gaffer - Courtney - HP: 159/159 AC: 28(T:19/FF:22) CMD:39)  d20+29=40 ;
Wednesday July 26th, 2023 5:32:53 AM

"We could try running?" Gaffer follows the devils with his eyes, waiting to see if they get closer and shifting his shape as he watches.

-----
Perception: 40

-----
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 12 Hours


Fae Skiemir Rain of Fire Round 1 DM Dan K  d100=96 ; d100=68 ; d100=28 ; d100=34 ; d100=73 ; d100=5 ; d6=3 ; 10d6=42 ; 10d6=31 ; 10d6=39 ; 10d6=40 ; 10d6=25 ;
Wednesday July 26th, 2023 2:48:27 PM

Several in the group spot and subsequently identify the flying creatures as Horned devils.
Hmerrin pulls his bow as the others discuss alternative courses of action.

The flight of 6 reappear above the rooftops and as Hmerrin sends an arrow skyward, 6 fiery red beads descend.

One simply vanishes as soon as it starts, another strikes Danko, but does not explode. The remain 4 detonate about the party.

The devils are 120' away at a height of 100' and have slowed to a hover.

All players make 3 Reflex saves DC 19 Dmg 42, 31, 39
Make 1 Reflex save DC 21 Dmg 25
Danko
Highlight to display spoiler: {In addition to the saves required above...You are under the affect of a Confusion spell roll d100 01-25 Act normal 26-50 Do nothing 51-75 inflict 1d8+ str to self 76-00 attack nearest creature}

1 Horned Devil AC 35 Dmg 19
2 Horned Devil AC 35 Dmg
3 Horned Devil AC 35 Dmg
4 Horned Devil AC 35 Dmg
5 Horned Devil AC 35 Dmg
6 Horned Devil AC 35 Dmg

Desdichado (Ryan) [HP:100/211; AC:32/15/30 - CMD 34]   d20+16=17 ; d20+16=28 ; d20+16=24 ; d20+16=31 ;
Wednesday July 26th, 2023 5:57:30 PM

(Reflex save: 17 fail, 28 pass, 24 pass, 31 pass. Assuming pass is 1/2 damage.)

"I've got nothing I can reach them with. I feel like a sitting duck here if they can keep pelting us with those things."

Hmerrin (MikeK)(HP 186/217 AC:32 T:19 FF:28 CMD:41)   d20+17=27 ; d20+17=18 ; d20+17=27 ; d20+17=29 ; d20+28=32 ; d20+23=29 ; d20+18=32 ; d20+13=19 ;
Wednesday July 26th, 2023 7:33:12 PM

[Reflex 27, 18, 27, 29]

"Find a door," Hmerrin calls out. "Get under cover and make them come down to engage".

The figher sends a volley up at the nearest devil, spraying arrows all over the place without much effect.

-----
Full attack on #1
atk1 miss (ac32)
atk2 miss (ac29)
atk3 miss (ac32)
atk4 miss (ac19)


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+16=30 ; d20+16=22 ; d20+16=19 ; d20+16=33 ;
Wednesday July 26th, 2023 7:58:41 PM

"We need to get out of the open!" Nira looks for the nearest building the party can dive inside. The horned devils are too strong, especially in the air, and she can't heal the group en masse even if her spells work properly.

--------------
Ref Saves vs DC19: 30, 22, 19, 33=All Pass. Evasion=No Damage
Move: Move for the nearest building


Gaffer - Courtney - HP: 130/164 AC: 32(T:21/FF:25) CMD:39)  d20+12=29 ; d20+12=29 ; d20+12=13 ;
Wednesday July 26th, 2023 8:12:21 PM

Not wanting to get seperated, Gaffer follows closely behind Nira as they move for cover. He pauses once he's closer to cover, and starts circling his staff through the air as he attempts to attune to the sky above them.

-----
Ref Saves: 29, 29, 13; 39-5=34 Damage
Cast: Control Winds; Position: Centered on the devils; Direction: A blast moving away from the party; Wind Strength: increase to Tornado

-----
Wildshape: Huge Air Elemental; DR/5
Longstrider: +10 Speed, 12 Hours


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+23=34 ; d20+23=29 ; d20+23=43 ;
Wednesday July 26th, 2023 10:53:34 PM

reflex saves: 34, 29, 43(no damage due to evasion)

Cover sounds good. And maybe some extra speed Ramirez casts haste on the team.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
3/4 5th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy


Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132  d20+14=25 ; d20+14=27 ; d20+14=27 ; d20+14=24 ; d100=41 ;
Thursday July 27th, 2023 6:24:41 AM

Danko does... nothing....
but takes no damage

--------------
OOC Was Danko's S/R (20) factored in?

Saving throws - 25,27,27,24
d100- 41



Fae Skiemir Rain of Fire Round 2 DM Dan K  d100=66 ; d100=52 ; d100=6 ; d100=7 ; d100=21 ; d100=50 ; d100=3 ; d100=3 ; d20+16=25 ; d20+16=33 ; d20+16=31 ; d3=3 ; d20+16=33 ; d20+16=30 ; d20+16=23 ; 10d6=37 ; 10d6=32 ; 10d6=28 ; 10d6=35 ; 10d6=36 ; 10d6=21 ;
Thursday July 27th, 2023 11:41:42 AM

Fire rains down and the call goes out to get to cover and several of the The Tide do so.
Hmerrin fires a full volley skyward, but none of his shots strike home.
Ramirez casts Haste affecting everyone and moves to the side of the street entering a building through a busted window.
Nira is with Ramirez and enters the building as well.
Des remains with Hmerrin.
Gaffer, being too large to get into any building, moves to the side of the street and casts Control Winds The spell flickers into existence and then immediately dissipates.
Danko remains where he is as well, muttering nonsensically to himself or some unseen being.

Ramirez and Nira find themselves in what looks to be a small shop of some kind, 25' long and 15' deep. The interior walls are painted in a mural of rolling hills and trees under blue skies and small clouds. So real you almost feel as if you could step into it, but definitely a painting. 2 sets of small rounds tables with a pair of chairs are scattered where Ramirez came in and a small counter is at the back wall with an interior beechwood door.

For a brief moment, a blast of wind strikes the cadre of devils pushing them skyward. The 6 quickly recover however and send another volley of fiery beads. Using the near center of the boulevard, the 20' radius of the Fireball spells engulf everyone who did not get into a building.

Des, Hmerrin, Danko, Gaffer 6 saves Reflex DC 19 for Half Dmg 37, 32, 28, 35, 36, 21

High above, the Mythal turns red and the background music begins to gain tempo.

Danko Highlight to display spoiler: {In addition to the saves required above...You are under the affect of a Confusion spell roll d100 01-25 Act normal 26-50 Do nothing 51-75 inflict 1d8+ str to self 76-00 attack nearest creature. The Confusion spell passed your SR}

1 Horned Devil AC 35 Dmg 19
2 Horned Devil AC 35 Dmg
3 Horned Devil AC 35 Dmg
4 Horned Devil AC 35 Dmg
5 Horned Devil AC 35 Dmg
6 Horned Devil AC 35 Dmg

Desdichado (Ryan) [HP:-2/211; AC:32/15/30 - CMD 34]   d20+16=19 ; d20+16=25 ; d20+16=36 ; d20+16=34 ; d20+16=18 ; d20+16=33 ;
Thursday July 27th, 2023 5:25:35 PM

(Reflex save: pass, pass, pass, pass, fail, pass)

Desdichado collapses under the combined fiery onslaught of the demons.

(OOC: I thought we were still on the carpet when we entered this combat scene?)

Hmerrin (MikeK)(HP 93/217 AC:32 T:19 FF:28 CMD:41)   d20+17=30 ; d20+17=21 ; d20+17=29 ; d20+17=23 ; d20+17=22 ; d20+17=23 ;
Thursday July 27th, 2023 7:38:53 PM

[6 Reflex saves successful]

Fireballs explode everywhere.
"Time to go."

Hmerrin drops his bow, grabs Dez's hand, and drags him as far into the building as he can.

-----
Drop wpn (free)
Grab Dez (move action?)
Drag into building (Move speed 70')

In Effect
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d8=6 ; d8=6 ;
Thursday July 27th, 2023 8:06:19 PM

OOC- dont forget the +1 reflex saves from the haste

Quick, get inside Ramirez tries to castcure moderate wounds, mass on everyone once Hmerrin pulls Des into the building (30 hp healed for all inside building) So, do we have a plan to get out of here?

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 17/18 rounds remaining

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
3/4 5th level remaining
2/3 6th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Desdichado (Ryan) [HP:-2/211; AC:32/15/30 - CMD 34]  
Thursday July 27th, 2023 8:15:59 PM

(OOC: Oh, Brian is right - Dez actually would have passed that 5th fireball check and would be conscious with 16 HP. He would still have run with Hmerrin into the building.)

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132  d20+5=14 ; d20+5=6 ; d20+5=10 ; d20+15=34 ; d20+15=19 ; d20+15=35 ; d100=22 ;
Thursday July 27th, 2023 8:30:37 PM

Danko bobs and weaves out of the way of the fireballs.

Danko snaps out of his confusion and follows the others in the building.

" Plane shifting out of here is looking pretty good right now doesn't it? "

-------
Reflex save
24,26,29,20,34,19 and 35
No damage (Evasion feat)
Percentile roll 22 ( acts normally )

S/r 20
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action
Mage armor

Danko Pureheart (Yves) -- AC 26 (30) -- CMD 36 -- HP 132/132 
Thursday July 27th, 2023 8:35:45 PM

ooc> Correction- failed one reflex roll for 28 pts damage. With Des' healing he's back to full

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 27th, 2023 9:16:48 PM

Nira gets out the healing staff and gives Dez a not so gentle prod with it.

She's still not entirely sure about trying to Plane Shift out of here, so offers some alternatives to get them to the border. "Well, if my spells work I could cast an Etherealness spell. We all become ethereal and head straight to the exit - right through buildings and walls if we have to. Or a Wind Walk spell and we could travel at up to 60mph" she gives a couple of suggestions, but then wonders if she's complicating things "Do teleport spells work? Could we just teleport to where we came in?"

Right now she's happy to go with the majority though on how to get out of this situation.

--------------
Move: Retrieve Healing staff
Standard: Use Healing staff (4th charge) on Dez. Dez is healed for 150pts if the spell works.


Gaffer - Courtney - HP: 55/164 AC: 32(T:18/FF:27) CMD:35)  d20+16=20 ; d20+16=35 ; d20+16=19 ; d20+16=36 ; d20+16=17 ; d20+16=31 ;
Friday July 28th, 2023 11:31:41 AM

Gaffer does his best to avoid the worst of the explosions but is still heavily shaken by the residual force. He quickly drops his elemental form and hurries under cover before the next barrage comes down.

"I think any of those options sound good right now." Gaffer agrees between heavy breaths

-----
Reflex Saves: 5 success, 1 failed: 75 Damage

-----
Longstrider: +10 Speed, 12 Hours


Fae Skiemir Rain of Fire Round 3 DM Dan K  d100=27 ; d100=35 ;
Friday July 28th, 2023 1:31:43 PM

Hmerrin Dez and Danko dash for the cover of the building amidst the blasts of the fireball onslaught and leap inside. Des did not go down so Hmerrin can simply run and hold onto his bow
Gaffer shifts and get inside as well.
Once everyone is inside, Ramirez casts Mass Cure Moderate Wounds and the spell floods the heroes with some needed healing. Party heal 30
Nira produces her Staff of Healing and is successful at healing Des. Des heals 150
The conversation quickly runs the gambit of how to get out of the current situation.

Outside on the street, 3 horned Devils land up the street 50' and 3 land down the street 50'.

Danko Highlight to display spoiler: {...You are under the affect of a Confusion spell roll d100 01-25 Act normal 26-50 Do nothing 51-75 inflict 1d8+ str to self 76-00 attack nearest creature. }

1 Horned Devil AC 35 Dmg 19
2 Horned Devil AC 35 Dmg
3 Horned Devil AC 35 Dmg
4 Horned Devil AC 35 Dmg
5 Horned Devil AC 35 Dmg
6 Horned Devil AC 35 Dmg

Desdichado (Ryan) [HP:196/211; AC:32/15/30 - CMD 34]  
Friday July 28th, 2023 6:34:57 PM

Desdichado thanks Nira for the healing. "Anyone else need some heaing? I can help top us up."

Thinking about options, he thinks Wind Walk (if it will work) is probably the least risky possibility. "I'm a little worried about what trying to teleport to the exit might do. The Erlking said that's our only way out, which makes me wonder if it's warded somehow."

"If it comes to a fight, I can lend you all some of Domi's power for a bit."

In the meantime, he tries to stay in cover and observe the Devils on the side nearest him.
----------
Active Effects
Haste

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Friday July 28th, 2023 8:17:35 PM

Are we fighting or running? They aren't going to wait long. Those are all higher level spells, and might fail. I say pick one, and try it. If it doesn't work, we may have to fight.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 16/18 rounds remaining

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
3/4 5th level remaining
2/3 6th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy


Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132  d100=88 ; d20+13=21 ; d20+8=17 ; d20+8=13 ; d20+17=30 ; d6+1=3 ; d6=1 ; d6+1=3 ; d6=1 ; d6+1=3 ; d6+1=7 ; d6=2 ; d6=6 ;
Saturday July 29th, 2023 12:47:14 PM

Danko's eyes stare off into a daze. Without a word, his hands transform into dragon claws and takes swipes with both hands at the person nearest him.

--------------------
D100- 88

S/R 20
Haste
Mage armor

Attacks nearest creature ( ooc> I believe that includes players)

Attack 1 two claws AC 21 and AC 26 Damage (3 physical, 1 shock) and (3 physical and 1 shock)
Attack 2 two claws AC 17 and AC 13 Damage (3 physical and 2 shock) and (7 physical and 6 shock)



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Saturday July 29th, 2023 9:55:35 PM

Nira isn't quite sure what's got into Danko. She suspects it's either that bead that hit him earlier did something, or going for that extra treasure did curse him in some way. Her constantly active arcane sight will let her know if he's gained any additional auras, so she quickly looks him over.

She still has the Heal staff in hand so gives him a poke with it.

-----------------
Standard: Use Heal staff on Danko (5th charge). If the spell works Danko is healed for 150pts and cures all of the following: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.

Hmerrin (MikeK)(HP 123/217 AC:32 T:19 FF:28 CMD:41)   d20+24=33 ;
Sunday July 30th, 2023 10:32:34 AM

Hmerrin stows his bow and turns to face the door.
Something moving in the corner of his eye causes the fighter to instinctively bring a mailed arm up, blocking Danko's attack.

"Blast, they got Danko."

He tries to grab the rogue, but the guy is awful slippery.

------------------
Attempt to grapple Danko misses (atk 33 vs CMD 36)
AC vs AoO is 36


Gaffer - Courtney - HP: 85/164 AC: 32(T:18/FF:27) CMD:35) 
Sunday July 30th, 2023 6:25:37 PM

"For the record, I don't have any travel spells prepared. If someone has Wind Walk, that gets my vote."

While the other's deal with an erratic Dranko, Gaffer keeps up efforts at spellcasting, trying to bless himself in preperation for anymore explosions.

-----
Cast: Foresight; On himself.

-----
Longstrider: +10 Speed, 12 Hours


Fae Skiemir Rain of Fire Round 4 DM Dan K  d100=11 ; d100=20 ; d100=1 ; d100=73 ; d100=41 ; d100=72 ; d100=83 ; d100=58 ; d20+16=22 ; d20+16=32 ; d20+16=24 ; d20+16=26 ; d20+16=21 ; d20+16=31 ; 10d6=37 ; 10d6=39 ; 10d6=32 ; 10d6=46 ; 10d6=37 ; 5d8+15=34 ;
Monday July 31st, 2023 10:32:28 AM

Des votes for Wind Walk as the discussions continue on getting out or fighting.
Danko, suddenly goes for Hmerrin and the fighter finds the elusive rogue quite hard to simply get a hold of.
Nira has better luck and the Staff of Healing cures Danko of his Confusion.
Gaffer successfully casts Foresight

The Devils close outside on the main road to stand in the middle of the road 20' from the party and all 6 hurls beads of fire into the building.
5 explode into the expected Fireball but the last erupts into a golden sphere of healing energy
ALL PC's
3 Reflex DC 19 Dmg 37, 39, 32
1 Reflex DC 21 Dmg 46
Healed - 34
1 Reflex DC 21 Dmg 37


The interior of the building catches fire as the table and chairs are incinerated. The counter bursts into flame and the stucco walls smolder and smoke. The Beechwood door at the back of the small shop is likewise reduced to ash. Smoke is fast filling the room

Any Spell cast requires Defensive casting to succeed

Desdichado (Ryan) [HP:169/211; AC:32/15/30 - CMD 34]   d20+17=36 ; d20+17=35 ; d20+17=26 ; d20+17=26 ; d20+17=25 ; d6=4 ; d6=6 ; d6=2 ; d6=4 ; d6=5 ; d6=4 ; d6=4 ; d3=1 ; d6=3 ; d6=2 ;
Monday July 31st, 2023 4:09:30 PM

(Reflex save - pass all)

Desdichado provides a burst of healing to the group. (Channel energy: 34 healing)

"We're trapped here if we don't do something now," he says. "If we can't use one of those spells to get away, I suggest we use Ramirez's haste spell on us to run like the Unrestful Lands!"

----------
Active Effects
Haste
LoH: 18/20 remaining

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+23=35 ; d20+23=32 ; d20+23=42 ; d20+23=35 ; d20+23=38 ; d20+21=26 ;
Monday July 31st, 2023 6:38:04 PM

reflex saves: 35, 32, 42, 35, 38(no damage taken, evasion)

Ramirez does a few rolls avoiding the blasts. It didn't look like they were leaving just yet. Ramirez moves closer to the doorway and tries to cast a spell. (fails) Drat, we need to get out of here. Pick a plan or we start running. It won't last long but may give us a little breathing room.

DC(15 +12(6th level spell) 26, failed

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 15/18 rounds remaining

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
3/4 5th level remaining
1/3 6th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132  d20+15=23 ; d20+15=31 ; d20+15=32 ; d20+15=23 ; d20+15=35 ; 5d100=288 ; d20+23=33 ;
Monday July 31st, 2023 8:38:06 PM

" Ok. Hold hands folks we're getting out of here. Or at least I'll try. "

Danko defensively casts Plane Shift to take them back to the Prime Material Plane.

----------
S/R 20
Haste 15/18
Mage armor

Reflex 23,31,32 - pass, no damage
Reflex 23 pass
Reflex 35 (nat 20) pass

Concentration check 33 vs DC 29 - Pass

Plane shift, 288 miles from their starting point on the Prime Material Plane



Hmerrin (MikeK)(HP 86/217 AC:32 T:19 FF:28 CMD:41)   d20+18=34 ; d20+18=32 ; d20+18=33 ; d20+18=25 ; d20+18=34 ;
Monday July 31st, 2023 9:34:33 PM

Reflex 34, 32, 33, 25, 34

Fireballs and healing spell crisscross the area.

Danko is back.
Hmerrin grabs his hand and Ramirez and hopes for the best.


In Effect
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 15/18 rounds remaining


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+16=28 ; d20+16=24 ; d20+16=33 ; d20+16=35 ; d20+16=28 ;
Tuesday August 1st, 2023 1:39:59 AM

Nira hopes for the best but expects the worst. If the Plane Shift spell fizzles, she readies to cast a Wind Walk spell on everyone.

------------
Ref Save vs DC21: 28, 24, 33, 35, 28. All Pass. Evasion = No damage.
Delay action: If Danko's spell fails Nira will cast Windwalk. Concentration check=DC31. Autopass.


Gaffer - Courtney - HP: 1/164 AC: 37(T:18/FF:32) CMD:35)  d20+14=28 ; d20+14=23 ; d20+14=32 ; d20+14=17 ; d20+14=30 ;
Tuesday August 1st, 2023 6:36:52 AM

Everything explodes inside the building and Gaffer feels his world go black for a moment before the wave of healing pulls him back to consciousness, barely, reaching for somebodies hand as Danko instructs.

If the Wind Walk succeeds, Gaffer immediately flies at full speed away from the devils.

If both Plane Shift and Wind Walk fail, he shifts his form into that of a crumblind earth elemental and dives into the earth until a next fireball would not reach him.

-----
Reflex Save: Fail the 3th, pass the others. Drops to -15 Health (Con 16), heals to 19 and drops back to 1.

-----
Longstrider: +10 Speed, 12 Hours
Foresight: +2 AC & Reflex, 180 min
Wildshape: Medium Earth Elemental


Fae Skiemir Run Like the Wind Round 5 DM Dan K  d100=94 ; d100=60 ; d100=61 ;
Tuesday August 1st, 2023 10:16:45 AM

Des provides a healing burst to the group, or rather he attempts to do so, but nothing happens when he calls upon the normally reliable ability.
Ramirez steps forward and tries to cast a spell, but the smoke causes him to choke and he loses it.
Danko attempts to Plane Shift.....nothing happens.
Hmerrin grabs Danko and Ramirez's hand and hopes....
Nira casts Windwalk and the group becomes translucent cloud like creatures
Gaffer immediately flies as best as he can away from the burning building and the devils

Windwalk was successful and DM imagines the PC's want to do something immediately so here is your chance
Gaffer and Hmerrin have a full round action
Everyone else can take a move action


RULES:
Windwalk makes your Speed 300'...600' per round
Fly maneuverability is Poor -4 on Check, Armor Check Penalties apply Dex based skill
To make the turn down the street Fly Check DC 15 and subtract 10' of movement
Failure: You end your move across the street approximately 30' from the devils

If you make the turn you can Rise at half speed (150') at an angle of 45 degrees.
Fly Check DC 20 to increase vertical climb

The street is 200' long in either direction, flanked and capped with 3 story building with peaked rooftops at 60' high

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Tuesday August 1st, 2023 1:20:37 PM

With a deep sigh of disgus, Danko follows after Gaffer as quickly as he can.

S/R 20
Haste 14/18
Mage armor

Desdichado (Ryan) [HP:135/211; AC:32/15/30 - CMD 34]   d20-1=12 ;
Tuesday August 1st, 2023 2:10:31 PM

(Fly check: 12; use Hero Point: 16 - pass)

Desdichado heroically runs away, I mean, flies from the horned devils.

Gaffer - Courtney - HP: 1/164 AC: 37(T:18/FF:32) CMD:35)  d20+10=11 ;
Tuesday August 1st, 2023 8:07:31 PM

Gaffer propels himself forward without hesitation, trying to escape the next round of explosions that are sure to come, not taking the time to become familiar with the sudden transformation, he instead crashes across the street, next to the very devils he was trying to escape.

Gaffer's vaporous form doesn't prevent the expletive telepathic shout that echoes to the minds of the others.

-----
Hero Point spent before roll, Fly Check: Nat 1 = 11

-----
Longstrider: +10 Speed, 12 Hours
Foresight: +2 AC & Reflex, 180 min


Desdichado (Ryan) [HP:135/211; AC:32/15/30 - CMD 34]  
Tuesday August 1st, 2023 8:12:14 PM

(OOC: I believe a 1 is only instant failure on an attack or save, not a skill check. If you used a hero point pre-roll, wouldn't that be a 19 and a pass?)

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+18=35 ;
Tuesday August 1st, 2023 8:20:57 PM

fly check = 35

Ramirez gets out to the street, but seeing Gaffer fumble with the new movement, tries to grab him and help him get out of the way instead of fleeing down the road.(however far I can pull him along)

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 14/18 rounds remaining

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
3/4 5th level remaining
1/3 6th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 2nd, 2023 7:13:03 AM

Nira will bring up the rear of the group. She notices Gaffer in trouble and does her best to provide him whatever cover she can. Nira will fly as far as she can yet remain between Gaffer and the Devils. She wants to shield him, and take any hits that might be coming his way.

----------
Fly check vs DC15/20: Autopass

Hmerrin (MikeK)(HP 86/217 AC:32 T:19 FF:28 CMD:41)   d20+7=16 ;
Wednesday August 2nd, 2023 9:22:41 AM

[Fly 16]

With Nira doing her best to cover the rear, Hmerrin shoots out to the front.

He heads out, makes the turn, and climbs over the buildings on the far side.

------
In Effect
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 15/18 rounds remaining


Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132  d20+10=22 ;
Wednesday August 2nd, 2023 11:39:52 AM

Ooc fly check 22

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132  d20+10=22 ;
Wednesday August 2nd, 2023 2:03:13 PM

Ooc fly check 22

Fae Skiemir Run Like the Wind Round 5 DM Dan K  d100=95 ; d20+29=47 ; d20+29=42 ; d20+29=44 ; d20+29=34 ; d20+29=37 ; d20+29=46 ; 2d8+11=18 ; 2d8+11=17 ; 2d8+11=14 ; 2d8+11=27 ; 2d8+11=21 ; 2d8+11=16 ;
Wednesday August 2nd, 2023 2:50:49 PM

Danko and Des exit the burning building and turn hard right, making for the end of the street and gaining altitude to go over the buildings
Gaffer is less fortunate and does not make the turn, coming to a stop just past the 6 devils.
Ramirez grabs Gaffer and starts to pull him along, getting another 20' down the road.
Nira flies out and stops in between the devils and Gaffer and Ramirez
Hmerrin, also makes the turn and catches up with Danko and Des at the end of the street

The 6 devils turn as the group speeds out and all smile at what appears to be three victims. They move in, leaping into the air. 4 attack Nira and the other two go after Ramirez. Laughing and taunting the fleeing the group. "Have you ever smelled such treasures brothers!."
They lash out with their spiked chains....
Nira Hit AC 47, 42, 44, 34 Dmg 18, 17, 14, 27 Fort DC 27 or be stunned
Ramirez AC 37, 46 Dmg 21, 16 Fort DC 27 or be stunned



Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132  d20+10=22 ;
Wednesday August 2nd, 2023 5:10:34 PM

Ooc fly check 22

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132  d20+10=22 ;
Wednesday August 2nd, 2023 6:47:27 PM

Ooc fly check 22

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 62/138 -- DarkVision/ArcaneSight/SeeInvis  d20+17=18 ; d20+17=24 ;
Wednesday August 2nd, 2023 7:47:34 PM

Nira's cloudy form takes the hits, and wisps of mist get stripped away. She's not sure how this form feels pain, but it does. It's all she can do to keep on flying.

She does her best to outrun the devils.

---------------
Fort Save vs DC27: 18=Nat1=Fail. Use Good Fortune ability to reroll. 24. Use hero point to then add +4 after the roll. 28. Pass finally.

Fly as far from the devils as possible, using the withdraw action if necessary


Ramirez (BrianZ) AC32/20/25 HP 113/150 CMD32  d20+22=36 ; d20+18=31 ;
Wednesday August 2nd, 2023 8:02:19 PM

Ramirez grunts as he is hit by the devils' weapons. He shakes off the stunning effect of the hit and turns to move again, pulling Gaffer along if needed.

OOC- used hero point on fort save, fly check = 31

Come on Gaffer, let's move!

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 13/18 rounds remaining
wind walk

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
3/4 5th level remaining
1/3 6th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy



Desdichado (Ryan) [HP:135/211; AC:32/15/30 - CMD 34]  
Wednesday August 2nd, 2023 10:14:13 PM

Desdichado feels very awkward in his flight. He considers turning around, but it relieved to see that it looks like the others are helping Gaffer. His flying is barely under control and he has a real fear that if he makes any movements or jerks he'll go considerably off track. He hopes they can make it back to their entryway soon without any more struggle. As soon as they are on the ground, he can help Gaffer with more healing.

Gaffer - Courtney - HP: 1/164 AC: 37(T:18/FF:32) CMD:35) 
Thursday August 3rd, 2023 8:05:22 AM

Seeing Nira and Ramirez still moving after the devils attacks, Gaffer stops hesitating and flies off at full speed alongside the others.

-----
Longstrider: +10 Speed, 12 Hours
Foresight: +2 AC & Reflex, 180 min


Hmerrin (MikeK)(HP 86/217 AC:32 T:19 FF:28 CMD:41)  
Thursday August 3rd, 2023 8:59:49 AM

Hmerrin pauses long enough to allow the others to catch up, and then moves along with them.

-------
In Effect
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 13/18 rounds remaining
wind walk


Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Thursday August 3rd, 2023 9:32:33 AM

Danko is releived to see the others catching up..
With a grin he follows Hmerrin and the others at full speed.

S/R 20
Haste 14/18
Mage armor

Fae Skiemir A Leaf on the Wind DM Dan K  d100=40 ; d12=12 ;
Thursday August 3rd, 2023 12:06:17 PM

Nira and Ramirez are able to fight off the stunning affect and with Gaffer fly off, putting a considerable distance between themselves and the devils.
Hmerrin and the others pause just long enough for the last three to catch up. While waiting, they see 6 large black serpentine creatures with the heads of crows 'appear' in the street 100' further back from the devils . Each sends a massive blue-white bolt of lightning into the cadre of devils.

The party is nearly 300' from the combat below on the street behind them standing upon the rooftop of the building row at the end of the street. The city spreads out in all directions with varying tall spires, massive rising structures and sculptures in the distance that reach hundreds of feet into the sky, even to the clouds themselves. Dust and smoke rises in dozens of locations including, of course, not too far behind you. A maze work of streets and alleys twist through towards the great wall that encircles Fae Skiemir.

Perception DC 25Highlight to display spoiler: { other flying creatures can be seen in nearly every direction, though none are closer than 1,000 feet}

DM landed those waiting....Fly Check DC 20 will allow you to hover, please note you have -4 due to clumsy manuverability

Desdichado (Ryan) [HP:135/211; AC:32/15/30 - CMD 34]   d20+22=37 ; d20+15=18 ;
Thursday August 3rd, 2023 1:15:46 PM

(Perception: 37)

Desdichado stands on the roof, thankful for a moment of respite from the flying. "There sure are a lot of things flying around this place," he comments.

He takes a look around the ruined city, trying to get his bearings and see if he can tell how far they are from where they came in. (Survival: 18)

Ramirez (BrianZ) AC32/20/25 HP 113/150 CMD32  d20+17=22 ; d8=6 ; d8=4 ; d8=7 ; d8=3 ;
Thursday August 3rd, 2023 5:54:29 PM

perception = 22

Ramirez lands, so he can concentrate better on his spell. Ramirez casts cure critical wounds on Gaffer. Gaffer heal 38hp.
Good spot to rest for a moment? So.... did anyone leave a trail of carrot pieces for us to find the way out?

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 12/18 rounds remaining
wind walk

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
4/5 5th level remaining
3/4 5th level remaining
1/3 6th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 62/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday August 4th, 2023 4:26:15 AM

Nira catches up to those waiting ahead. "We've still got things flying in every direction. I'm not sure we have a lot of time to rest up" she advises over the telepathic link.

If the others are dropping their mist shapes, she will as well.

Nira tries to gauge how far they are from the point that they entered the mythal. She assumes that's the direction they've been flying and the landmarks here feel pretty distinct.

Gaffer - Courtney - HP: 39/164 AC: 37(T:18/FF:32) CMD:35)  d20+31=33 ;
Friday August 4th, 2023 8:18:02 AM

Gaffer catches up to the others and his shoulders loose their tension as Ramirez sends healing through. "Thanks, I needed that, and thanks for the back up down on the street."

He joins in the scan of the surroundings and trying to figure out their direction and route back to where they entered.

-----
Perception: Autopass
Survival: 33


Hmerrin (MikeK)(HP 86/217 AC:32 T:19 FF:28 CMD:41)   d20+22=41 ; d20+15=21 ;
Friday August 4th, 2023 9:28:51 AM

[Perception 41]

Hmerrin also tries to work out the route back.
[Survival 21]

"Let's keep going. Once we leave the roof, drop down about 10' so that the roofline helps conceal us. Then we can go just over the top of the next roof. Hopefully, that plus the spell effect will keep us from being spotted."

-------
In Effect
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, +1 attack on full attack action, 13/18 rounds remaining
wind walk


Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132  d20+20=29 ;
Friday August 4th, 2023 9:42:00 AM

At the mention of "carrots" Danko smiles.

"As a matter of fact, I did! "

and he snickers as he also looks around.

--------------------------
Perception 29

S/R 20
Haste 13/18
Mage armor

Fae Skiemir Interim post DM Dan K 
Friday August 4th, 2023 11:21:05 AM

DM: point of order. You cannot cast spell in WindWalk and once you leave the Windwalk form, the spell effect is ended for you and you cannot return to WindWalk form. So if Ramirez wants to try and cast CCW he will no longer be able to Windwalk.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 62/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday August 4th, 2023 8:38:45 PM

Highlight to display spoiler: {Hi DM! There's this bit in the Wind Walk spell: "A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form)"}

Face palm…. Not sure how I missed that! Thanks Rob.

Fae Skiemir Interim post DM Dan K  d100=59 ;
Saturday August 5th, 2023 8:10:44 AM

Dropping o out of cloud form, Ramirez successfully casts Cure Critical Wounds on Gaffer
Following Hmerrins advice and Gaffers ‘I know where we are going’ skills of direction, the group quickly makes for the edge of the city where they entered.

Far across the city, one of the great spires moves! What appeared to be a tower shimmers and begins to stride across the buildings, a titan! Fortunately for The Tide, the titan is heading generally away from you. All in the party can also sense, even from here, the pull of gold in the direction the titan moves

The flight plan works well and 20 minutes later the party lands where Gaffer knows the Erkling should be waiting and sure enough a hand waves from just inside the gray-white field about the city



Desdichado (Ryan) [HP:135/211; AC:32/15/30 - CMD 34]  
Saturday August 5th, 2023 7:51:35 PM

Desdichado is very happy to be near their exit. He stands rear guard as the others go through before exiting himself.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 62/138 -- DarkVision/ArcaneSight/SeeInvis 
Sunday August 6th, 2023 3:21:25 AM

"Let's get out of here. That voice might try to tempt us again as we pass through" Nira is really looking to be out of this place and get back to where she can reliably know how her spells will work.

Nira heads in with the middle of the group.

Gaffer - Courtney - HP: 39/164 AC: 37(T:18/FF:32) CMD:35) 
Sunday August 6th, 2023 1:02:51 PM

Gaffer settles near the ground and shifts back to a more corporeal form, stretching out stuff limbs as he does so.

"Do we need to hold their hand as we step through?"

Hmerrin (MikeK)(HP 86/217 AC:32 T:19 FF:28 CMD:41)  
Sunday August 6th, 2023 4:28:01 PM

"This city is nuts," Hmerrin observes, watching the titan.

With Dez holding the rear, Hmerrin plunges first through the gray-white field.

The Land of Rest DM Dan K 
Monday August 7th, 2023 4:25:16 PM

The group wastes no time upon arrival and Hmerrin leads the party into the opaque barrier. You do indeed need to join hands and what you find as you pass through is a living chain of various medium sized fae. The Erkling is the nearest in the chain and offers a simple enough instruction. "Don't let go as you move along or you will be lost." Voices can be heard, distant murmurs, quiet whispers on the wind, but this time there is nothing distinct.

Moments later, you are standing at the edge of the woods once again and the fae that guided you through are gathering about. The Erkling shoos them away and gives you an appraising look. "It would seem that all of you are here and no more the worse for the experience. You do the noble races proud. Good luck."

With that he simply fades as a breeze picks up, blowing him to unseen vapor with a final 'wink'. You stand alone at the edge of the plains to Fae Skiemir and a great wood, somewhere in the Lands of Rest and The Twilight Valley.

Hmerrin (MikeK)(HP 86/217 AC:32 T:19 FF:28 CMD:41)   d20+22=40 ; d20+15=32 ;
Monday August 7th, 2023 5:17:10 PM

Hmerrin looks right, then left.
He's pretty sure this is where they came in.
[Perception 40, Survival 32]

"Uh, possible flaw in our plan," he comments.
"Anyone know how to get back?"

Desdichado (Ryan) [HP:135/211; AC:32/15/30 - CMD 34]  
Monday August 7th, 2023 6:57:42 PM

"It should be a matter of just walking back to the portal, right? I [i]think[/t] these are the woods we came in at. At least I hope so."

"Oh, maybe traveling magic will work now, too!" he adds.

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Monday August 7th, 2023 8:32:09 PM

" Teleportation. I can likely make it work "
And with a smirk,

" If you trust my magic that is ? "



Ramirez (BrianZ) AC32/20/25 HP 113/150 CMD32 
Monday August 7th, 2023 8:32:37 PM

Well that was...interesting. I feel like we should put up some warning signs. Ramirez looks at the magic field containing the city and wonders if there is any way to free those trapped inside. Maybe someday. He turns his attention back to the group. So, I feel like we should thank the Queen for her help before we try and go back to the dragon.

Active effects:
-endure elements
heroism- 170min, +2 morale bonus on attack rolls, saves, and skill checks
wind walk

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
4/5 5th level remaining
3/4 5th level remaining
1/3 6th level remaining
36/39 rounds performance remaining

combat reminders: 26/21/16, 1d8+12+2d6holy

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 62/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday August 8th, 2023 12:24:40 AM

Getting back. That's a good question. Nira has no better idea than anyone else, so is happy to go with the crowd on this.

Gaffer - Courtney - HP: 39/164 AC: 37(T:18/FF:32) CMD:35)  d20+31=51 ;
Tuesday August 8th, 2023 7:01:59 AM

Free of the city, Gaffer gives a small bow and quiet "Thank you" to the Fae that helped them.
Then he turns to his allies and gives the same. "That was about as close it's been for me, so thank you again. And let's get out of here."

He sets about orientating himself in the forest and searching for the path back to Maab's palace.

-----
Survival: 51


The Return


The Land of Rest DM Dan K 
Tuesday August 8th, 2023 2:02:56 PM

Now how to get home? The general question at the moment. Fortunately the party has sharp eyes and a keen sense of direction and magic. Gaffer picks the direction and within a few steps, Hmerrin spies a faint shimmer in the air. The portal.

Through it, the party does not find themselves in the garden maze behind Maabs Palace, but rather in a side room, extraordinary in decor and comfort that would make any king jealous to be sure, but a side room nonetheless in Maabs grand palace. Light Music and a pleasant floral scent is in the air and a bountiful array of refreshments is available on a long crystal and marble table. Taking in a painting of a mountain lake scene is Atharges. he turns as you 'enter'.

"Welcome back, it is good to see all of you, truly. You have the Crystal and are ready to go home then? Queen Maab extends her congratulations. Refresh yourselves as you wish and I may open a portal to home home in Dirt City as soon as you are ready to leave."

Hmerrin (MikeK)(HP 86/217 AC:32 T:19 FF:28 CMD:41)  
Tuesday August 8th, 2023 5:31:11 PM

Hmerrin beams as he finds himself in the well appointed room.

"Ahhhhhh. So much better than multitudes of huge monsters trying to kill you," he replies in greeting to Atharges.

He listens politely to the mage.
"I think that since we're likely to end up right in front of a very large dragon, we might wanna get healed up first."



Desdichado (Ryan) [HP:135/211; AC:32/15/30 - CMD 34]  
Tuesday August 8th, 2023 5:41:48 PM

Desdichado nods at Hmerrin's words.

"Atharges, you had dealings with Vyrnix. Surely you must have been prepared for a possible betrayal - what can you tell us about any weaknesses he or the other dragon may have? How would you have prepared to fight him."

"Let me be clear," he adds, "we have NO plans to attack, but the two of them were already tense last time we were there to provide them with your information. This is for intelligence purposes."

Ramirez (BrianZ) AC32/20/25 HP 113/150 CMD32 
Tuesday August 8th, 2023 8:31:41 PM

Well to be fair, we did drop in on them unexpectedly. Although, I'm not really sure how you announce a visit to a dragon.

Atharges, if we are not going to see the Queen before we leave, please extend our thanks for her aid.


Ramirez has something to eat, and offers his minor skills with healing for anyone that needs it.

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
4/5 5th level remaining
3/4 5th level remaining
1/3 6th level remaining
36/39 rounds performance remaining



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d8=7 ; d8=4 ; d8=5 ; d8=3 ; d8=1 ; d8=4 ; d8=1 ; d8=5 ; d8=5 ; d8=7 ; d8=3 ; d8=7 ; d8=4 ; d8=2 ; d8=7 ;
Wednesday August 9th, 2023 2:48:59 AM

The party have survived Fae Skiemir but have certainly taken a beating. Before the group get too comfortable, Nira will cast multiple prestidigitation spells to clean the party of blood (and any guts) so as not to dirty anything here. It wouldn't be a good look to bleed all over Maab's nice marble table!

After that she sets to treating the wounded. Gaffer, Hmerrin and herself took some serious hits, so each get a poke with the Heal staff. Ram and Des then get some powerful cures as well. Once done everyone looks to be back to full health.

Nira looks for the nearest chair and collapses into it. She's exhausted! She closes her eyes and tries to relax. Then Des goes and asks a good question about how to deal with two dragons and she can't help but pay attention.

-------------
Use Heal Staff on Gaffer, Hmerrin and Nira. All heal 150pts. (8/10 charges now used)
Cast CCW on Ram. Ram is healed for 37pts
Cast 2 x CCW and 1 CLW on Des. Des is healed for 39 + 34 + 15 = 88pts


Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Wednesday August 9th, 2023 8:29:27 AM

Danko is wrestless. This land where magic works in unforseen ways is not for him. He is ready to return to Dirt City and rest.

He finds himself a spot near Nira and listens in as well.

Gaffer - Courtney - HP: 164/164 AC: 37(T:18/FF:32) CMD:35) 
Wednesday August 9th, 2023 12:13:11 PM

Gaffer steps forward and gathers a plate or armful of the refreshments and slumps into a seat.
He offers his agreement. "Definitely a rest before we go." and focuses on getting that rest. Dragons are for another day.

The Land of Rest DM Dan K 
Wednesday August 9th, 2023 5:05:28 PM

No one is in a big rush to get back to Vyrnix and a bit of relaxation and recovery from Fae Skiemir is the order of the day. Nira removes her staff of healing and and uses several charges to Heal her self and friends.
Des asks Atharges about Vyrnix.. The dead wizard raises an eyebrow, "Prepared? I prepared to flee in every manner I could think of, if it came to that. I never had a thought about fighting, only escaping. As to weaknesses, I don't know of any, but I never looked. Running, you see. That was my only thought of option. That all said, you have the egg and intend to give it to them and so there shouldn't be a problem."

The food and wine are nearly beyond compare and for every bite you take, the pain and hardships so recently suffered seem to fade to memory.

"To Your home then." and if the answer is yes, Atharges opens a portal to the upstairs of your Dirt City home

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday August 9th, 2023 6:15:25 PM

Now it's Desdichado's turn to raise an eyebrow. "Egg?" He glances over to whomever is currently carrying the crystal. "Is this a dragon egg?" he asks.

A little stunned, he walks through the portal back to Tide House in Dirt City. "Any chance we can contact Vyrnix from here and tell him we have the egg...crystal...whatever? Maybe if they know we're coming they'll be less defensive."

After some rest, he checks to see if Tombo has any good food prepared.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Wednesday August 9th, 2023 8:07:20 PM

Hmerrin also caught the word 'egg'.
Like Dez, he finds himself suddenly paying much more attention to Atharges.

"Vyrnix called it a Crystal," he protests weakly.

Regardless of the wizard's answer, the fighter is more than happy to portal back to their house in Dirt City.
He steps through with a loud sigh of satisfaction.

Ramirez (BrianZ) AC32/20/25 HP 113/150 CMD32 
Wednesday August 9th, 2023 8:42:16 PM

As long as are sure we have the correct object I think we'll be ok. And I'm not worried about dropping in on them this time, they're expecting us. It's what happens after we give them the crystal egg? that concerns me. I think we'll need to do some planning before we go, including an escape plan.

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
4/5 5th level remaining
3/4 5th level remaining
1/3 6th level remaining
36/39 rounds performance remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 9th, 2023 11:11:09 PM

Nira isn't sure things are as simple anymore. She was almost right about the mission to Fae Skiemir being a break-out though. "Just going to throw this out there. The egg was trapped in Fae Skiemir for a reason, and releasing it may have greater consequences than we realise. Vyrnix concealed what it really was from us. We don't even know if it's a dragon egg, or an egg for something even worse. Before we return it to Vyrnix, it might be worth doing a few checks"

She starts with a very simple divination: "Will it be in the best interest of the Wold for us to return this egg to Vyrnix?"

------------
Cast Divination. Chance for a correct divination is 88%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.

Knowl checks: 35 on all (Take10) - to determine what sort of egg it is


Gaffer - Courtney - HP: 164/164 AC: 37(T:18/FF:32) CMD:35) 
Thursday August 10th, 2023 9:56:14 AM

Nira raises a valid concern. "The egg may have been stolen by someone who was later trapped, but I agree, we can't hand over one evil to allow us to combat another"

Gaffer is happy to be home and he'll begin with a customary flight over city as a hawk to see if much has changed, and make sure they haven't been away for an unexpected length of time.

-----
Perception: Take 10 = 39


Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Thursday August 10th, 2023 4:33:55 PM

Danko cringes at the thought of taking on, or trying to trick, dragons.
His common sense tells him he should slip out in the dark and escape this foolhardy adventure. The rewards have not been worth the risks so far. However, he feels a bond with the others. A strong bond that he hasn't felt with any one else thus far.

To himself he thinks...
{ Well, I didn't want to live forever anyway.. }



Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday August 10th, 2023 5:28:29 PM

Over some of Tombo's delicious home cooking, Desdichado is surprised to hear arguments against returning the crystal, if it really does turn out to be a dragon egg. He discusses with the others whether they have any right to not return this egg to it's owner.

"Besides that," he says, "what would we do with it? Who would be willing to hold on to an egg indefinitely?"

"And on a practical note, we'd just be inviting an entire group of creatures as enemies if other dragons found out that we didn't return an egg."

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday August 10th, 2023 8:18:22 PM

We don't know for sure that it is an egg, what it is, what it does, or why Vyrnix wants it. I think it's a good idea to do a little investigating before we turn it over.

Used:
Spells:
5/6 2nd level remaining
2/6 3rd level remaining
4/5 5th level remaining
3/4 5th level remaining
1/3 6th level remaining
36/39 rounds performance remaining

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Thursday August 10th, 2023 8:37:28 PM

Hmerrin thinks it over.

"Having more information can't hurt. Divine away. "

Home DM Dan K  d100=40 ;
Thursday August 10th, 2023 8:52:06 PM

Several in the party grow concerned around the news that the crystal is actually a dragon egg. Atharges shrugs as if that fact is not overly important.

Upon reaching home, several investigate the crystal and come away with the same conclusion. The ‘crystal’ is a dragon egg. Nira, then casts a spell for guidance, the answer is a simple ’No’

Tombo is pleased to have you back and nothing odd has occurred with time

Gaffer takes flight and the city, for a lack of anything else, looks like Dirt City

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday August 10th, 2023 10:40:17 PM

"Well that's concerning" Nira lets the group know the result of the divination. "Apparently it wouldn't be in the best interest of the Wold to return the egg to Vyrnix"

"Do you detect any evil on the egg Dez?"

CORRECTION DM Dan K 
Friday August 11th, 2023 8:44:23 AM

DM CORRECTION: I misread the divination from my phone last night. Th answer is YES. It would be in the best interest of the Wold to return the egg to Vyrnix

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Friday August 11th, 2023 9:18:04 AM

"Well, that makes things nice and straightforward." Gaffer smiles between mouthfuls. "Do we have any preperation we want to do before we go again? I think I'm all set."

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday August 11th, 2023 7:59:55 PM

"My guess is that he likely already knows we've picked up the egg. When should we head over there?"

(OOC: I cracked myself up at the thought of the spirit or whatever that provides the divination going "No. Oh, sorry, I wasn't paying attention. I mean Yes.")

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday August 11th, 2023 11:15:34 PM

"Sorry. My mistake. The divination said 'no', and I was getting concerned, but I didn't let it finish. The full answer was 'no... need to worry'."

Nira is fine to return the egg to Vyrnix. "But we shouldn't go straight to the Rak home plane. Once Vyrnix directs us how to get there we should take some time to come back here, recharge, and prepare. I doubt there are many stores there"

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d8=2 ;
Saturday August 12th, 2023 3:32:40 PM

Hmerrin is dubious.

"Last time Vynix opened a portal right then and said, 'Go'. Odds are good that'll happen this time too.
Why don't we take a day, unload the stuff we got at the city and re-equip at the Catacombs, and then see the dragon."

OOC -Might take awhile in real time, but game time-wise, selling and buying equipment at Catacombs wouldn't take longer than a few hours

The fighter lays out the inventory from Fae Skimir.
"Anything anybody wants to claim?"

Cloak of Resistance +5; (25,000 gp)
Bracers of Armor +5 (25,000 gp)
Ring of Protection +3; (18,000 gp)
Pink and Green Ion Stone +2 Cha; (8,000 gp)
Trident of Fish Command; (18,650 gp)
Gold and Emerald necklace worth 10k
Ring of Spell Storing, Minor (18,000 gp);
Amulet of Natural Armor +3 (18,000 gp);
+4 Breastplate (16,350 gp);
Scarab of Protection (38,000 gp)
Scroll of Greater Teleport (2,275 gp);
Staff of Necromancy (82,000 gp);
15k gold coins
Protection: Brooch of Shielding 1500gp
set of 6 silver-and-pearl goblets (600 gp each; 3600 gp total)
5,000 gp coin loose
Amulet of Alluring Charisma +4: 16000gp


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Saturday August 12th, 2023 11:02:48 PM

She also notes the items they found at Atharges:
"Diamond dust (5k)
1 ruby (10k)
(4) Blessed book
Staff of Conjuration,
Spell Grimoire 500 page; with 15-1st; 15-2nd; 15-3rd; 15-4th; 10-5th; 10-6th; 10-7th; 5-8th; and 5-9th level spells written into it 410 pages used (11,425gp)
Rod Security"


"I used 8 charges from my healing staff during our last excursion. It will take me that many days to recharge it." Nira explains "And I'd still like some time with the grimoire we found at Atharges along with a blessed book"

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Sunday August 13th, 2023 7:23:58 PM

[]b I feel like we can take a little time to recover and prepare. I agree with Hmerrin, Vyrnix may open a portal immediately. And with all the magic circling Fae Skimir Vyrnix may not know we have returned yet.[/b]

OOC- Ramirez does not have any specific treasure claims

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Sunday August 13th, 2023 9:49:58 PM

"Isn't the deal that Vyrnix provides us with means to combat the Rakshasa in their plane, are they also providing us access to it?"

-----
OOC: Also no claims for Gaffer


To Do with Dragons DM Dan K 
Monday August 14th, 2023 8:44:25 AM

The group gathers the vast treasures collected and prepares to claim some and sell most to be as most prepared as they can be for learning the location to the Rakshasa home and just in case the dragons change their mind. It will only take a few hours in the magical Catacombs.

During the discussion, Gaffer correctly reminds the team that not only was Vyrnix going to reveal how to get to the Rakshasa home, but he was going to gift the party with the means to destroy the Maharaja. Or at least the means to be able to stand a chance.

The group takes at least 1 day to rest, and recover spells.
Hmerrin goes to the Catacombs
Nira requires 8 days to recharge the Healing staff

The 'Crystal' sits.....where exactly?

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Monday August 14th, 2023 4:52:02 PM

Danko also wants to head to the Catacombs.

He has no real claim to the current items but does wonder however what his share of the take will be?



Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday August 14th, 2023 6:13:19 PM

Ramirez stands, staring at the crystal 'egg'. Every few moments his cloak shifts color as he considers. A veritable rainbow has come and gone before he speaks. So... we're going to be here a few days. And this thing is just laying around. I'm not sure how valuable it might be to anyone other than Vyrnix, but we might want to consider how to keep it safe and secure while we wait.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday August 14th, 2023 6:31:31 PM

Desdichado decides to make a Catacombs run as well. In the meantime, he doesn't mind doing a little guard duty on the egg.

"We'd set up several magical defenses around this place before we went chasing after the rakshasa, so we were protected against scrying or anyone dropping in unannounced. But that was several years ago, I don't know if those have been maintained."

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Monday August 14th, 2023 7:26:57 PM

"I'm not sure we have eight days, Nira," Hmerrin replies.
"Vyrnix might give us one or two, but then he might start getting anxious. And I don't know how long we want to keep this thing here."

"How about 2 days?" he offers.

"And I'll take the crystal with me. Me and Dez and whoever else in the Catacombs and then I just stay here with it until we're ready to go. I walk around with all kinds of magic, so this stuffed in my haversack shouldn't make any difference."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 14th, 2023 8:02:50 PM

"I don't think two will be enough. If we have to fight Vyrnix and his mate first, then we could be heading to the rak plane without it. If he's been waiting this long for the egg then a few days won't hurt. If he thinks we're dead, then it won't make much difference"

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Tuesday August 15th, 2023 8:45:37 AM

"I don't think we should rush ourselves. I can sit with the egg at our base until we're ready to go."

[OOC: If Gaffer picks up the egg and wildshapes, will it merge into him? If so, Gaffer can happily spend the week lounging around the Tides base as a cat as an extra precaution.]

M19: Stabilize the Gate
Scene 0: Sustain the Habitat


To Do with Dragons Day 1 DM Dan K 
Tuesday August 15th, 2023 4:43:07 PM

The group discusses the egg and one course of action is easily determined to not work. The Egg remains on the ground when Gaffer shifts form while holding it. Hmerrin's Haversack does accept it and within an extradimensional space Gaffer could Wildshape as well. The biggest decision is how long.
Nira wants 8 days, if a fight with the pair of mighty dragons is ahead, having a fully charged staff of healing might make the difference.
Hmerrin is not so sure the dragons will wait that long.
Gaffer thinks they have waited a considerable time.

The big question would be is how long would the dragons wait, knowing you are back?

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday August 15th, 2023 5:10:45 PM

"I'm pretty sure Vyrnix knows the egg is back in the Wold. If the scale he gave us could sense it, he's probably very aware."

"If the concern is a fight then maybe we should take Atharges's advice and prepare to escape instead. I think making him wait on the egg is the more likely path to a confrontation."

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Tuesday August 15th, 2023 5:26:25 PM

"Agreed. Two days. As soon as Nira gets that second charge in, we go see Vyrnix.
And since we're talking about running away, I'm pulling this scroll out of the To Sell pile."

Hmerrin sets aside the Scroll of Greater Teleport, a Blessed Book, and the Grimoire, gives a jauny salute, and heads for the Catacombs.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday August 15th, 2023 8:10:00 PM

If we are worried about having some extra healing available, we could always pick up a few scrolls.

Ramirez adds scrolls to his shopping list for the catacombs.

So are those scrying and other defenses still working?

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Tuesday August 15th, 2023 8:14:07 PM

Adding to the conversation..

" I'll note that for elder dragons like this... days mean very little. They tend to think in terms of decades. Centuries even. "

He shrugs and follow Hmerrin to the Catacombs.

"I'll see if I can pick up some fresh carrots for the trip... "



To Do with Dragons Day 1 - DM Steve K  
Wednesday August 16th, 2023 12:22:49 PM

The Tide decide to prepare for 2 Days and then go see Vyrnix and his mate.

Day 1 is occupied with equipping, meeting people, and resting.

In other news, Tombo slaps his forehead. "Why I nearly forgot in the excitement of your return. There was a bit of a to-do a month or so back. An adventuring group from the Taur Isles came here looking for you and a lead on some information they had heard was in Dirt City. And Master Wilford Grimly was one of the heroes." Hmerrin, Gaffer, and Desdichado will all immediately remember the name of a long-time former member of The Tide. Dredging up memories, those heroes will remember "Wil" had some personal business to deal with soon after the first couple of encounters with the Rakshasa.

.................

OOC: I"M BAAAACK!!! The heroes have the initiative.

Note: The Catacombs is only for magical equipment purchases. The PCs can get any non-magical item listed in the Handbook by a morning's stroll though any of the Dirt City markets. Any food item more specific than 'meal' or 'ration' will have to be role-played in post.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday August 16th, 2023 4:50:54 PM

"Ah, good ol' Wil. I hope he's doing well. Too bad we missed him."

Desdichado spends the downtime enjoying some meals at Tombo's place and patrolling the neighborhood. He makes a brief visit to the WLA, just to say hello.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Wednesday August 16th, 2023 5:47:34 PM

"It's nice to know he's still out there adventuring." Gaffer is happy to hear Wil is doing well in a new group.

Gaffer does his best to cram in some relaxation before they are off on another adventure. Which is mostly sleeping. He does check in on his rooftop gardens when he isn't busy.

"Ok, so, final check. I'm going to prepare as if we're going to fight the Rakshasa, and not the dragon, and we'll just escape if the dragon does decide to attack?"

-----
I think Gaffer had set up a Hallow with Dispel Magic previously, and would use the Shambler spell every 7 months to keep a retinue of shambling mounds around to defend the base.


Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Wednesday August 16th, 2023 7:25:45 PM

Once Hmerrin gets back from the Catacombs,
Still waiting for service
he shakes his head in disappointment at missing Wil.

"Well nuts. How'd he and his new crew look?" he asks Tombo.

At Gaffer's question, he nods.
"We run from dragons. Hopefully teleport, otherwise however we can. Plan is to fight rakasha. Really nasty, highly magical rakasha."

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Wednesday August 16th, 2023 8:01:59 PM

When back with Hmerrin from the Catacombs

He nods to Tombo...

" 'Sup. "

To Gaffer.

" Teleport or Plane Shift. I can do either. "


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 16th, 2023 8:03:35 PM

Nira raises her eyebrow and looks to Hmerrin. "You know I used 4 of those 8 charges on you, right?"

"Ok. 2 days. But, if Vyrnix says we don't have to go to the Rak plane straight away, we come back here for a week? Is that reasonable?"

Nira has been asking for some time to spend with Atharge's grimoire since the party found it, but so far the group has been too busy for her to get the opportunity. There's no point of having it if she can't use it.

------
Still waiting for service in the CC? It's been less than a day! Give the CC staff a chance :D

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday August 16th, 2023 9:11:10 PM

That sounds like a good plan Gaffer. And Nira, that sounds agreeable as well.

So...do we need to check in with Wilford and see if he is ok?


To Do with Dragons Day 2 - DM Steve K  
Thursday August 17th, 2023 9:35:43 AM

Tombo provides more information to Hmerrin and the others' questions. "He was with a team called the 'Eight Petaled Rose', or 'Roses' for short. Looked good, but was a little wary about dropping away so quickly before. Came looking for you to learn more about a fellow named Nevras. When I told them you were away and didn't know about no Nevras, they started poking around and got the interest of several Houses. Turns out two of 'em, Knives and Teeth, I think, were planning some sort of power grab: one using an intelligent, magical monster and one using Nevras who was a golem-making Necromancer. The Petals put paid to both schemes, and I heard the Prince had a meeting with all the Houses and the Petals about it. Don't know what happened there, but none of this seems to have bled over into the streets, so there's that."

For Vyrnix and Warp, his spouse, the Tide plans to get ready to fight Rakshasa and flee from the dragon if necessary. And Nira reminds Hmerrin about how she helps feed his habit of getting better after bleeding over everything.

The 2nd Day arrives and passes, the Tide should be ready to visit Vyrnix tomorrow. In the evening, however, there is a visitor. He is escorted to the study by Jasper, the Tide's gnome tidy-upper of the mansion. There, as confident and as lacking in any magic item as ever, is Darmious Foxx.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday August 17th, 2023 4:57:56 PM

Tombo's recitation of recent events suddenly makes Desdichado realize that they should have a way to communicate with or contact Tombo, or Jasper, or Cinzi and the others while the Tide is away.

As Darmious enters, Desdichado sighs. "Well, we did agree to meet with him every time we're back in town." To Darmious he says, "Here to exchange information? You're last lead sent us on a bit of a roundabout, you know."



Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Thursday August 17th, 2023 5:39:15 PM

"Great, because I mostly use fire and that dragon would have been a problem." Gaffer is happy with the plan, and doesn't mind a catch up with Darmious before they leave, their meetings are always pleasant enough. "Hey Darmoius, come on in, I hope you and the Prince are well."

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Thursday August 17th, 2023 7:13:24 PM

Hmerrin was just wondering how to get more information on this Knives/Teeth thing, and in walks his favorite assassin/spy.

The fighter plops down in a nearby chair for Foxx's reply.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday August 17th, 2023 9:37:19 PM

Greetings Darmious. It seems we have already had one update since our return. Do you have any new information for us?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday August 17th, 2023 9:53:06 PM

Nira still doesn't know Darmious as well as most of the party, so gives a nod of her head in acknowledgement and waits to hear his reason for coming by.

People seldom come to the house just to say 'hi' anymore.

Highlight to display spoiler: {Nira will copy the following spells from the grimoire into her blessed book:
6th level: Mass Suggestion
5th level: Feeblemind, Wall of Force
4th level: Black Tentacles, Dimension Door
3rd level: Slow, Stinking Cloud
2nd level: Mirror Image

Time to understand 8 spells = 8hrs.
Time to scribe = 32hrs (6+5+5+4+4+3+3+2)
At 16hrs/day = 2.5days (or <2days if she reduces her rest time)
}

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Friday August 18th, 2023 6:30:52 AM

Danko listens with the others.



Darmious Foxx - DM Steve K  
Friday August 18th, 2023 6:07:54 PM

Nira has plenty of time to copy what she wants in the coming days...

Darmious responds to Isaac with a shrug, but also a nod at the implied rebuke. "That was not my intention, surely. You do, however, seem back and moving about Dirt City with a purpose, which seems to suggest that you are in fact following a lead. So, instead of me telling you everything I know, would you be interested in telling me and the Prince anything?"

"I really don't have anything to tell you unless you have some specific questions?"


As usual, Detect Evil shows Darmious is not evil, Detect Lie shows he is being truthful, and Sense Motive gives a hint that he genuinely believes his meeting here is in the best interest of the the Prince, Dirt City , and the Tide.

..

It appears the Tide has the initiative


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Saturday August 19th, 2023 7:39:47 PM

Desdichado sends None of us know Darmious very well, Nira. He first showed up just after we came back from the Scab with you all. But, he styles himself the Prince's representative, so it's better to talk with him than send him away.

I suggest we be very limited in what we say about our most recent adventures. Maybe something like 'Yes, the lead on Atharges was good. There's something - we don't know what - that will be useful in finally ending the rakshasa menace from the Wold. That's our next step.'

Anything else - any services that theoretically may have been rendered or objects theoretically recovered - we should keep quiet. For all I know, he's listening to us now.


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Sunday August 20th, 2023 10:45:01 PM

Nira responds to Dez with a simple "Gotcha". If Darmious can somehow hear their telepathic communications then he's more powerful - and tricky - than she's comfortable with.

She doesn't say anything to the man and instead leaves the talking to someone more familiar with him.

Darmious Foxx - DM Steve K  
Monday August 21st, 2023 11:58:54 AM

Darmious sips his tea like a well-mannered guest and allows his hosts to move the conversation.

.........

It appears the Tide has the initiative

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Monday August 21st, 2023 3:37:30 PM

Gaffer breaks the long pause by saying "Yes, the lead on Atharges was good. There's something - we don't know what - that will be useful in finally ending the rakshasa menace from the Wold. That's our next step." and then adds.

"We heard there was some trouble while we were away, some houses vying for power, anything we should be concerned about?"

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Monday August 21st, 2023 5:21:09 PM

Danko produces a carrot and waits....

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Monday August 21st, 2023 9:15:42 PM

Hmerrin nods along with Gaffer.

"We've a solid lead. Heading back out in a day or two once we've resupplied a bit.
Also had a recent conversation with the Eight Petaled Rose. Is that Knives and Teeth issue under control?"

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday August 21st, 2023 10:12:08 PM

Ramirez offers Darmious something to drink while some info is exchanged.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 21st, 2023 11:09:13 PM

Nira notices that the others are being a little vague with the details they share with Darmious. It makes sense for something this important though.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Monday August 21st, 2023 11:11:20 PM

Desdichado is willing to listen to what Darmious might have to say about a possible House conflict, but it sounded like the Petals had that taken care of. He's much more concerned about getting the dragon egg back to Vernix.

Darmious Foxx - DM Steve K  
Tuesday August 22nd, 2023 7:58:39 AM

Darmious smiles at the close-lipped Tide, taking what is said and not said with equal aplomb, merely nodding that the lead was good and the heroes are still following up.

When asked about the recent incidents with the Taur Isles hero group, the Prince's diplomat to the Tide nods again. "All this under your hats, of course: the Prince required no talking about the issue as part of the agreement with the Eight Petaled Rose. But, yes, it is settled. Keeping a balance of power is important, and the Teeth and Darts (not Knives) were making plays that could have upset that balance. Once the Prince pointed this out to the other Houses, he had more than enough to force the Teeth and Darts to pay the E.P.R. a fine and let them be on their way. I believe they were headed to Blackbird Forest. It was a great bit of work, the Prince had. The two Houses got punished by the other Houses, the other Houses didn't get more money to get into trouble themselves, and the Prince is the diplomatic good guy. It was lovely to watch."

"In other news, the man on the street has nearly forgotten about the Rakshasa. After all, that was 8 years ago: ancient history lost in the urgency of daily life. Oh, and I almost forgot: Shield House was bought by the Wolves as a refugee home."

"Well, that's all I have and certainly all I'm going to hear from you, so I don't want to overstay. Lovely speaking with you all, again. I'll keep in touch."


..............

With no other points of conversation, Darmious Foxx takes his leave.

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Tuesday August 22nd, 2023 12:52:43 PM

As Darmious leaves, Desdichado's paladin guilt begins to take over. Foxx may be a rogue and a scoundrel, but the paladin still doesn't like not being forthright upon reflection. But, someone in the Prince's palace might find news about a dragon egg just to tempting to pass up, so it's best not to let anyone know until it's safely returned. Maybe the Tide can tell him everything when they get back.

Turning to the others, he says "Ready to go back to the lair now? Danko, I'm guessing you can teleport us there like last time, right?"

Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 
Tuesday August 22nd, 2023 5:29:06 PM

" I can indeed. I can transport 6 of us at once. "

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Tuesday August 22nd, 2023 7:19:50 PM

Hmerrin merely shrugs at Dez' disquiet.
He doesn't trust either Foxx or the Prince.

Nodding at the pair, he stands.
"All right then. Get yourselves together folks, and lets go say hi."

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Tuesday August 22nd, 2023 8:54:12 PM

"I'm ready. Not particularly excited to meet the dragon again, but ready."

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday August 22nd, 2023 11:20:14 PM

Looks like it's time. Do you think we need to prepare some defenses first?

Get yourselves together folks - DM Steve K  
Wednesday August 23rd, 2023 10:45:48 AM

The Tide lets Darmious leave. The heroes have never found anything that shows the fellow isn't truthful, open, and honest in his meetings with the Tide. Yet the fellow works for the Prince of Thieves which automatically provides distrust. As the Grubber saying goes: 'No one can help a tanner without stinking like piss.'

The group is ready to leave. Danko says he can teleport 6 people, but doesn't actually do it (ooc: say the magic words: "Danko casts teleport"). Ramirez asks about defenses.

...............

The heroes have the initiative.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday August 23rd, 2023 4:18:59 PM

After casting an extended mage armor on himself, Danko gathers everyone close to him.

" Hocus pocus smellus EXPEDICUS! "

Danko casts teleport and takes everyone to meet the dragon

----------
Mage armor

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Wednesday August 23rd, 2023 5:48:02 PM

"Too many defensive spells will make it look like we're coming for a fight, but I suppose a few standard adventuring spells wouldn't hurt" considers Desdichado. "Besides, last time we arrived the first thing Vyrnix's mate did was to try and dispel everything."

Desdichado is ready to appear at their destination.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Wednesday August 23rd, 2023 6:46:40 PM

Hmerrin mentally prepares himself for Vyrnix.

Like Dez, he sees no value in buffing.

The fighter takes a deep breath as Danko casts his spell.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday August 23rd, 2023 8:26:19 PM

You're right, too many defenses could make the dragons wary. I'm ready.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Wednesday August 23rd, 2023 9:49:29 PM

Gaffer gulps down his glass in the moment before the teleport takes hold.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 23rd, 2023 11:45:41 PM

Nira grabs her gear in preparation for the teleport. She's hopeful that Vyrnix simply shows the group the way and not send them to the Rak plane straight away. She wants more time with the grimoire, time to recharge her staff, and time to do some catacombs shopping.

Scene 1: Secure the Location


Here Be Dragons - DM Steve K  
Thursday August 24th, 2023 6:56:19 AM

The heroes know the dragons' tactics and know the reason they are going into the dragon's lair: they see little point in casting many defensive spells. In fact, Desdichado points out that too many defensive spells could make it look like we're coming for a fight.

And so, with Danko's magical humor, "Hocus pocus smellus EXPEDICUS! "

The heroes teleport, not to the lair itself, but successfully able to bypass most of the tunnel leading to the giant cavern where the Tide knows is a tremendous pile of treasure and: there be dragons.

Nira's permanent Arcane Sight and finely hones skill can immediately see the lair and final approach is warded against teleporting. The heroes can see the final approach to the great cavern is a smoke and heat filled low ceiling passage nearly 30' wide. It is going to be very hot and no one is going to be able to see anything... not in their present state.

From their previous sojurn here, the heroes know this tunnel is nearly 400' long and ends in a great cavern chamber where riverlets of lava flow into a crevice. And they know: here be dragons!

.............

The Tide has the initiative

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Thursday August 24th, 2023 5:54:45 PM

Hmerrin pulls a bag of holding from his belt and then pulls the carpet of flying from the bag.
"No point in trying to jump around lava," he comments wryly.

"The smoke is a new touch.
Any ideas how to get through other than fly low and deal with it?"

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Thursday August 24th, 2023 6:43:38 PM

"I can protect up to four of us from the heat, but it won't do anything about the smoke. My guess is we just move as quickly as we can unless someone can blow this smoke away."

Cast Endure Elements x4

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday August 24th, 2023 7:28:18 PM

I guess just stay low. I don't have any spells that can move it or see through it. Des, I'll take one of those endure elements if they aren't all taken already. So who wants to yell in there that we have arrived?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday August 24th, 2023 10:11:39 PM

"I've got a Rose's spell in effect, so I'm covered from the heat. I've also got one Endure Elements spell. With Des', that should allow everyone to be covered"

Nira is really hoping that it won't come to a fight. "I feel pretty confident to say that we won't be attacked while we still have the egg. Which leads to another point. I think we should keep calling it a crystal and not let on that we know it's an egg. It might work to our advantage if it seems we don't know what it is we're holding"

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday August 25th, 2023 3:21:27 AM

OOC: These are the spells Nira has in effect:
Arcane Sight ... Barkskin ... Contingency (Freedom of Movement) ... Darkvision ... Mage Armor ... Magic Vestment ... Moment of Prescience ... Overland Flight ... Resist Fire (5) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Ritual of Sharing (Spell Turning)

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Friday August 25th, 2023 6:33:15 AM

Danko walks towards the meeting and where the dragons likely are....

"Nira, with the level of power these dragons wield, it's likely that they can hear us and our thoughts. It goes against everything I believe in but... I suggest that total honestly in this case IS the best policy "



Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Friday August 25th, 2023 6:58:39 AM

Gaffer was his own Endure Elements as well. "I've got a couple of spares as well, Des keep one of yours spare too incase we are dispelled."

He moves forward as an Air Elemental again, going as large as he remembers the full length of the tunnel allowing and taking the lead, in front of the carpet.

-----
Cast: Endure Elements, Extended Barkskin
Wild Shape: Huge(?) Air Elemental

-----
Wild Shape: Huge Air Elemental, DR/5
Endure Elements: 24 Hours
Barkskin: +5 AC, 6 Hours


Here Be Dragons - DM Steve K  
Friday August 25th, 2023 7:04:20 AM

Between Gaffer (x2 casts), Desdichado (x3 casts), and Nira, all six heroes are protected from common heat, and they are fairly confident that won't be a problem.

Nira can fly with Overland Flight, as can Gaffer as an Air Elemental. And after Hmerrin pulls out the group's 10x10 carpet of flying and the other four get on, everyone can avoid accidentally stepping in a very hot spot, but the carpet is reduced to 30' movement. (ooc: 4 humans plus equipment, didn't do calculations, but fairly confident it will be more than 800 and less than 1600 pounds.)

The heroes don't remember smoke in the tunnel before, but with Gaffer's wind, they see that they can see for 10' okay, and for 20' at a -5 Perception. The result is they can see the ceiling, floor, and both walls, but not the entire length of the tunnel.

With no choice other than continuing on (what with after retrieving the 'crystal' and teleporting to a dragon's lair with the intention of speaking with said dragon), the heroes decide to continue on.

...........

At the end is a great cavern chamber. Riverlets of lava flow into a crevice to the right with one lavastream cutting straight across the path. Nearly 200' away is a massive pile of gold. Upon the gold, smoke rises from the nostrils of a huge, deep green dragon with black fringe. Her large bat-wings are draped, cloak-like, about her serpentine body. A grouping of small horns protrude down the snout and a pair of great horns rise from near the back of her skull and sweep forward beyond her snout. The smoke gathers about the ceiling before being pulled up the entrance tunnel. It is Warp.

A rustling starts that sounds like a wheat field on a windy day, but soon shows itself to be gigantic reptilian scales sliding across lava rock. He is gargantuan, ruby scales with golden edges vibrate with power and reflect the light of lava and flame. Bright scarlet eyes deep within the hard, thorny skull, gives a savage look, and the several rows of sharp teeth seen even when the mouth is closed does little to hide the terror hiding inside. Muscular body, thick limbs, and five-fingered claws ending in obsidian talons are shadowed by the colossal wings at the shoulders that end in curved talons like giant scythes. The long great tail ends in a single massive obsidian spike. It is Vyrnix.

You have returned", he says.


Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]  
Friday August 25th, 2023 4:42:44 PM

Desdichado stands quietly. He doesn't have the crystal, or egg, or whatever they're going to call it and Danko handled communicating with the dragons before. The paladin thinks that's a swell idea this time, too.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Friday August 25th, 2023 5:06:49 PM

Eyes turned to the ground Danko...

" We have indeed returned. Successfully I add. "



Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Friday August 25th, 2023 7:17:36 PM

Ramirez nods in agreement with Danko. Yes, we have retrieved the object that you requested.

Ramirez tries to show confidence, but not arrogance when addressing the dragons.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Saturday August 26th, 2023 10:39:56 PM

Nira keeps her eyes on Warp. Vyrnix seemed the more reasonable of the two, and Warp seems a bit more impulsive and unhappy about having strangers in her lair.

Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Monday August 28th, 2023 6:42:39 AM

Gaffer waits as the conversation plays out. It's hard to show deference while an air elemental, which makes things easier for him.

Here Be Dragons - DM Steve K  
Monday August 28th, 2023 7:21:43 AM

Warp seems to curl closer around her golden bed, with more smoke coming from her nostrils.

Vyrnix rumbles deep in his massive throat. "So, the Slow Approach, which shows deference but uncertainty. Unexpected. Do I counter with Straub's Gambit, giving threats or an attempt to overawe to gain what we seek without paying the agreed price? Do I display Valinaar's Opening: joy or gratitude that would quicken the visit, but potentially weaken my position or even make vulnerable in a future meeting with the noble races in centuries to come? Do I bargain like a peasant wife for two coppers cheaper for a pot?"

"Let us try Sturavent's Opening. You claim you have the Crystal. I claim I have knowledge of the Gate and have Talismans that will give you a fighting chance against the Maharaja on his own plane. The Talismans will give you no advantage on this Wold, so the move is mine to begin."


Vyrnix begins casting a spell that Nira, Ramirez, Danko, and Gaffer immediately recognize as Stone Shape. Even Desdichado and Hmerrin have heard the familiar phrases come from their druid in the past. 30' to the left and right of the Tide, two pedestals made of lava rock rise from the floor until they are 5 feet high and 5 feet across, and are slightly concave, dipping towards the center. The gargantuan dragon stands tall, and slowly moves forward until he is barely in reach of the right-hand pedestal, and lays six objects on top.

Each is a 4” dragon’s tooth, dipped in liquid gold at the root and fastened to a cord of twisted dragon scale.

.............

Both dragons stare at the heroes... waiting...

Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34]   d20+30=33 ;
Monday August 28th, 2023 3:57:12 PM

(Sense motive: 33)

Desdichado stands silent. He listen's to Vyrnix's words and drawing on stories he's heard of draconic nature, tries to figure out how much is dragon subtlety, how much is bluffing, and how much is Vyrnix really trying to retrieve the egg without honoring the agreement.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday August 28th, 2023 8:16:58 PM

Ramirez nods, a simple exchange. He walks up to the pedestal and picks up one of the tokens. Vyrnix, how do they work?

I think we need to turn over the crystal Ramirez thinks over the group link.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Monday August 28th, 2023 8:22:14 PM

Hmerrin recovers from his stupefied inaction in the presence of the dragons.
He'd forgotten just how big Vyrnix was.

The fighter listens wordlessly to the rumbling line of reasoning.
The realization that Vyrnix regards this meeting as a series of moves and countermoves is startling.
The realization that Vyrnix has likely played all these moves before is unsettling.

Vyrnix speaks of talismans, and deposits six upon the pedestal he's raised.
To Hmerrin, its a show of good faith.

NIra will probably freak, but they came here to trade.
So let's trade.

The fighter reaches over his head, grabs the Crystal from atop his haversack, and pulls it out.
Holding it securely in both hands, he walks over to the empty pedestal, and gently sits the egg upon it.

"Done and done. May we hear of the Gate?"

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 28th, 2023 8:27:29 PM

Nira is just about ready to cast a counterspell as soon as she hears the magical incantation, but on realising it to be a stone shape spell she instead holds her ground.

"Yes, that was the deal. Unless we want to fight it out, I don't think we have a choice"

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Tuesday August 29th, 2023 6:50:24 AM

Danko smiles lightly keeping his eyes downward turned,

{ This is the way... }



Here Be Dragons - DM Steve K  
Tuesday August 29th, 2023 8:31:35 AM

Know Nobility DC 15 Highlight to display spoiler: {Sturavent is recognized as the name of the Mayor of Plateau City.}
Know Magical Creatures DC 30 Highlight to display spoiler: { No one knows who Valinaar is/was, but Woldian dragons are known for being near immortal unless slain. }
Know History DC 35 Highlight to display spoiler: { Straub was the name of a terrible red dragon in the First Age, full of deceit and greed. (and an Easter Egg for MikeK) }
..............

Desdichado thinks on all his knowledge and skill and senses that Vyrnix is... amused at the actions/inactions of the heroes. He gets the feeling that the dragon is not using subtlety and not being deceiving so much as, what, like he is actually trying to teach a promising but not very bright set of students!

Ramirez asks a question and moves to the pedestal with the Talismans which also puts him in reach of the reddish gold Vyrnix. The gargantuan dragon sighs and clicks his tongue *tsk tsk*.

Nira startles to belatedly ready a counterspell, and then relaxes: Stone Shape can't immediately hurt. Did Warp smile? It's hard to tell with that mouth full of teeth.

Then Hmerrin recovers and, anticipating Nira having kittens, pulls out the Crystal, walks over, and places it on the other pedestal.

........

Perception DC 25 Highlight to display spoiler: {While subtle, both Warp and Vyrnix momentarily have all attention riveted on the Crystal.}
Sense Motive DC 25 Highlight to display spoiler: {Vyrnix seems pleased he judged the Tide correctly.}

Vyrnix slowly moves to be just out of his reach of the Tide, moving from the Talisman pedestal to the Crystal pedestal. He slowly reaches out and cradles the Crystal in one massive talon. "And, the Opening offered and accepted, we move to Sturevant's Continuation. He always said the best diplomacy was 'open agreements openly agreed'. I always told him he was too trusting, but he does have a point in certain situations."

"Each of you should take a Talisman and wear it around your neck which activates the magic. The Talisman will enable weapons and spells to more easily penetrate the damage reduction and spell resistance of the Maharaja."

"For the Gate to get to the Rakshas plane, it moves throughout the Wold. I can cast a special spell to determine the Gate's Location where it will stay for 24 hours. It will be up to you to get to that location and deal with any guardians before using the Gate. I will cast this spell for this agreement only once. Ar you ready for me to begin now?"


...............
FATE ITEM: Vyrnix’s Talismans
The Talismans will allow the party to cause harm to the Maharaja. Warm to the touch, this 4”
dragon’s tooth is gold at the root and fastened to a cord of twisted dragon scale. Effect: neck
slot; Epic DR 15 and Spell Penetration +5

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]   d20+10=27 ; d20+22=42 ; d20+30=39 ;
Tuesday August 29th, 2023 2:34:25 PM

(Knowledge Nobility: 27)
(Perception: 42)
(Sense Motive: 39)

Desdichado certainly remembers Sturevant's name as the mayor of Plateau City, not to mention having met him in person. It's not every day a dragon reveals his true nature to a group of adventurers!

He notices that the dragons are very occupied with the crystal for the moment, but that they seem to be pleased that they placed their trust in the Tide to accomplish this task.

Vyrnix offers to cast the gate finding spell now, but Desdichado remembers that Nira has some new spells she needs to learn. Not to mention that it would be best to take the fight to the Maharaja on the Tide's own terms.

He respectfully says, "Thank you, your excellency, for both this exchange and for offering to cast the spell. A point of clarification, please: Is your single offer to cast the spell as part of the agreement for this moment only, or could we return later for that purpose? I'm sure you can appreciate the need to plan the attack for the most strategically advantageous moment."

"Alternatively, perhaps you could teach one of our more magically inclined party members how to cast the spell and then forego us returning."

Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39)  d20+13=27 ;
Tuesday August 29th, 2023 4:01:01 PM

Thankfully Hmerrin didn't drop the crystal on his way to the pedestal.

Gaffer wasn't as worried by the Dragon's mention of various openings and such, the Tide's choice has been clear and it seems to have paid off. He collects his dragon's tooth though doesn't put it on just yet and bobs back to his allies.

"I prepared assuming we would be forced to go straight away, so I am ready." He sends to the others while Des clarifies their situation.

-----
Perception: Autopass
Sense Motive: 27

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+16=20 ; d20+20=25 ; d20+16=36 ; d20+17=22 ; d20+20=34 ;
Tuesday August 29th, 2023 6:52:39 PM

kn nobility- 20(pass)
kn magical creatures(arcana?)- 25
kn history- 36(pass)
perception- 22
sense motive- 34(pass)

Ramirez passes along the information he is aware of over the group's link. I think we all know the mayor, but it looks like Vyrnix knows him too.

Ramirez also mentions Straub, but is not familiar with that particular dragon Also, Vyrnix seems pleased. Let's ask what we need and not overstay our welcome.

Ramirez pockets the talisman. To Vyrnix, he simply says: Thank you Both for the talisman, and...for putting himself within biting reach of the dragon, and Vyrnix restrained himself.



Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d20+22=39 ; d20+7=10 ;
Tuesday August 29th, 2023 7:42:29 PM

[Perception 39
Sense Motive 10]

Hmerrin nods at Vyrnix' instruction and takes a talisman, which he slips around his neck (having swapped out the periapt he usually wears).

The fighter is unsure about how to answer the timeline.
Nira needs more days to completely charge her staff.
But having to come back here later and hope the dragons are still in an agreeable mood feels risky.

He waits wordlessly for Nira's comments and the dragon's answer to Dez.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 30th, 2023 1:01:42 AM

Nira finds it interesting the Vyrnix talks as if playing a game of chess. Would that make the party his pawns though?

She takes hold of one of the talisman's and holds it in the air to examine it. Does the tooth look like it formerly belonged to Vyrnix or Warp? She checks the duo to see if they are missing any teeth.

Nira does have one important question. "Do you know if the gate works in both directions? Could something from the rak plane use it to enter the Wold?" This is important for several reasons: a way for the party to return when the job is done, and also something they may need to block or destroy in the future.

-----------
Knowl Checks: Take 10. All Pass
Perception & Sense Motive: Autopass

OOC All:Highlight to display spoiler: { Nira would like a couple of days to fully recharge the heal staff and maybe scribe a few spells. Nothing that needs roleplaying. Perhaps it could just be handwaved that a couple of days pass and we come back here, ready to depart? I don't want to hold things up
}

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday August 30th, 2023 6:42:15 AM

Danko also retrieves the talisman, keeping his eye low in respect.

" Much gratitude. I can teleport our party to the designated location. As the others have said, we would need a few days to finish preparing, with your approval of course. "



Here Be Dragons - DM Steve K  
Wednesday August 30th, 2023 7:23:59 AM

Vyrnix is willing for the Tide to leave, prepare, and return before casting the spell. They do so; flying out of the smokey and hot tunnel to where they can teleport, and teleport to Dirt City. Several days pass in preparation. When the Tide is ready, Danko again teleports them to the entrance of the smokey and hot tunnel where the heroes repeat their preparations (Air Elemental, Overland Flight, Flying Carpet, various anti-heat spells), and come back in to meet with Vyrnix and Warp.

Warp is still nestled atop the great treasure trove, occasionally blowing smoke under one protective wing. Vyrnix is laying across the lava stones about where the Stone Shaped pedestals used to be, and seems very awake and alert. There is no sight of the Crystal.

The dragon does not answer Desdichado's second question. (Sense Motive DC25 Highlight to display spoiler: { you sense not answering is the answer...no. }

Nira can't determine if the tooth is from Vyrnix or Warp, but probably not. For magical, long-lived, and strategic creatures, it wouldn't be in their nature to give potential links to be used against them in the future.

Vyrnix nods at the Mystic's question. "It is a 2-way gate. The Rakshasa have used it before to enter the Wold."

...............

With the Tide all prepared to (now) go straight away, Vyrnix casts the special spell and looks far, far away. Ten minutes pass with the constant incantation that disappears from the mind as soon as it is heard, his scales vibrating with power, until… Vyrnix begins speaking:

“A landscape of endlessly rolling grasses, green or purple or seared to straw by a relentless
sun. Barely seen in the distance are angular sharp peaks, sparkling like huge diamonds, but
there appears to be a scoop taken out of the center of the mountain range. Closer, a partial
dome of what looks like dried grass gives some shade to a collection of hovels. Hrmmm.
OddHolme. That’s’ a funny name. But that is where the Gate will be for the next 24 hours.”


The great dragon's eyes refocus back to the heroes. “That is all I have, good heroes. Where that is, how to get there, and what guardians may be waiting are all up to you.”

Hmerrin Only Highlight to display spoiler: {Hmerrin, who was with the CMTC during the ‘Return of the Saar’ crossover, recognizes the description as the Sargrass Plains!}

As soon as Hmerrin reveals his information...
Know Geography DC 20 Highlight to display spoiler: {There is a mountain range running east-west that bisects the Sargrass Plains called the Crystal Mountains}
Know History DC 25 Highlight to display spoiler: {During the Return of the Saar, a part of the Crystal Mountains exploded, raining meteorites on the Northern Continent and leaving a big hole in the mountain range.}
Know Local DC 30 Highlight to display spoiler: {While there is no knowledge of ‘OddHolme’, the hero knows the largest settlement in the Sargrass Plains is a place called Rattledam. There might be a guide or map there.}



Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d20+7=14 ; d20+12=27 ;
Wednesday August 30th, 2023 1:19:09 PM

[Sense Motive 14]

"Ummmm," Hmerrin muses unhappily after Vyrnix' description. "That sounds like the Sargrass Plains...in the Southern Continent...a really long way from here."

[Know Local 27]

"We gotta get someplace here that can get someplace there that get us to this Oddholme place. Plateau City, maybe?"

OOC - Oddholme. Nice one.
DM SteveK - I do like using previous game information to have a sense of continuity…

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]   d20+30=47 ;
Wednesday August 30th, 2023 6:23:25 PM

(Sense Motive: 47)

Desdichado greatly appreciates the talisman. But he'll need to trade out his necklace that provides armor to use it properly. He'll have to see if there's time to ask Domi for some protective spells within the next 24 hours.

Desdichado has of course heard of the Sargrass Plains but never thought it was a place he would visit. They need to move fast to catch that gate.

He nods at Hmerrin's suggestion. "Maybe we can ask for a favor from the Plateau City Council and tell them what's going on. Or I could check with the Temple of Domi."



Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+16=34 ; d20+16=22 ; d20+16=20 ;
Wednesday August 30th, 2023 7:27:21 PM

kn geography= 34
kn history = 22
kn local = 20

The mountains could be the Crystal Mountains running through the Sargrass Plains

So...off to the City then?


Before leaving, Ramirez bows to the dragons and thanks them for their aid.



Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Thursday August 31st, 2023 5:53:30 AM

"Our last time in Sargrass was pretty eventful." Gaffer sends, realising he never visited the plains after they helped settle it. "Plateau City sounds good to me."


Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Thursday August 31st, 2023 6:30:01 AM

ooc? What's the range to Plateau City . Monthor cal Teleport 1500 miles at a time.

" Plateau city works for me. Anyone know how far it is from here? "

Is all are willing Danko teleports the group to Plateau City.

---------------
extended Mage armor

Here Be Dragons - DM Steve K  
Thursday August 31st, 2023 7:40:36 AM

The Tide realizes they have 2 problems and a limited time to do them.

The first is to wear the Talismans, several of them will have to remove other protections around their neck, and none of them are really keen on doing that. Sure, the Talisman's don't work on the Wold Plane, only the Rakshasa Plane, but do they have enough time to do some shopping AND solve the second problem?

The second, of course, is to get to the Sargrass, get to the city of Rattledam, find out where "OddHolme" is, travel there, find out where the Gate is in/around "OddHolme", AND THEN defeat the guardians in less than 24 hours!

....

As the Tide telepathically 'talk' to each other, there are a few logistical details they share:

1. With only 24 hours to make this happen, there won't be anyone memorizing new sets of spells until they have found the Gate!

2. It is too far to teleport to the Southern Continent from Yrth. But they do know that the Star Mage Guild operates a Teucri Teleportation Circle in Plateau City and Floating City which can be attuned to a place called MudTown outside of Hook City. From there, it may be possible to teleport to the Sargrass Plains with a chance of success (since they can only be described to Danko).

Alternatively, the heroes can purchase and use a Greater Teleport, Limited Wish, or Wish spell to go directly to the Sargrass with little chance of being off, but the Sargrass is huge and "OddHolme" is not known.

3. Rattledam is the only known settlement in the Sargrass Plains.

..............

The Dragons wait where they lay. Time for these long-lived creatures is definitely on thier side.

The Tide has the initiative.



Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Thursday August 31st, 2023 5:25:06 PM

Given their options, Desdichado thinks purchasing a scroll of Teleportation will be the quickest way to get there. He's happy to pitch in on the price, "Er, how much do they cost?"

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Thursday August 31st, 2023 5:49:36 PM

"Maybe," Hmerrin answers Dez. "Course, we gotta get to a Catacombs Portal, and since there's one of them in Plataeau City as well, I vote that's the first stop. It should be within 1500 miles of here."

Hmerrin thanks Vrynix and Warp for their hospitality.

He breaks out the magic carpet and returns himself and any non-flyers back to the point where Danko has a clear casting spot.

He waits for Danko to cast, as well as for Nira or someone to offer an opinion on this Greater Teleport scroll thing.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday August 31st, 2023 7:26:43 PM

Let's get moving. So first to Plateau City, and then find a way to Rattledam.

You know, I think the dragons agreed to this deal as much for their entertainment as for getting their crystal back

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday August 31st, 2023 8:35:03 PM

Nira is happy for a stop at the Catacombs if anyone needs it. She has all she needs and can comfortably wear the talisman.

"Well it's nice to have options, however few they may be. I don't know the greater teleport spell, so can't get us there that way. Anyone else know it? Otherwise we'll have to buy a scroll of one at the Catacombs. Using the Teleportation Circle in Plateau City would work too."

Nira is happy to go with whatever direction the group decides. She has her fully charged healing staff so is happy to go anywhere.

Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39)  d20+23=27 ;
Friday September 1st, 2023 5:40:09 AM

"Plateau City it is then. I didn't prepare any travel spells but a Transport Via Plants scroll might be able to get us to the Plains as well."

Gaffer realises he was a tad over optimistic hoping that the dragons would teleport them to the gate.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Friday September 1st, 2023 6:27:21 AM

" No greater teleport. Just a run of the mill regular teleport. Off to Plateau City it is then. "



Welcome to Plateau City - DM Steve K   d100=95 ;
Friday September 1st, 2023 7:43:38 AM

The Tide all agree going to Plateau City is the first stop. As Hmerrin gets out their Flying Carpet and prepares to leave the hot chamber, Vyrnix rumbles. "Plateau City, yes. I have heard of the Catacombs for magical item purchase that may assist you. The Great Library has information on nearly anything. Or the Woldian League of Adventurers (yes, I see your pin!). Whatever you do, do not take much time, or you will owe me another favor for another spell."

The heroes travel for 15 minutes out to where Danko can Teleport, and ...
((ooc: Danko did not choose a specific destination in Plateau City nor rolled a %, so the DM took care of this minor ... oops, rolled a 95%, gonna have to consult the books...))

Because his friends want to go to the Catacombs, Danko chooses to teleport to the square in front of the Catacombs building. *POOF* The Tide arrives in a city square facing the Great Library. Oops! Just one square off from the Catacombs, but it takes 15 minutes of walking from Merchant Quarter and along the crowded streets, over a bridge, and into Dragon Quarter to get to the Catacombs.

..........
0:30



Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Sunday September 3rd, 2023 1:34:07 PM


" How fortunate that intuitively I knew to teleport us near the Catacombs! It was almost like devine intervention! Lets go see what we can buy... "



Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Sunday September 3rd, 2023 4:06:30 PM

"No, wait," replies Hmerrin to Danko.

"If I understand right, you need good information about the destination.
So, what we need now is you and the smart people to hit the Library and learn what you can, while some completely non magically inclined fellow to run down to the Catacombs and get that scroll."

The fighter opens his arms wide.
"I'm about as non magically inclined as you get. So, I run to Catacombs. You guys learn stuff."

Unless somebody stops him, Hmerrin takes off at a quick jog.

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]   d20+6=8 ;
Sunday September 3rd, 2023 4:24:36 PM

With Hmerrin off to find the scroll, Desdichado offers to help with finding out anything useful about their destination. He's not able to determine any new information, though.

(OOC: A "Greater Teleport" doesn't have the range or familiarity restrictions on it.)

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Sunday September 3rd, 2023 4:54:58 PM

Danko shrugs and gives Hmmi with grocery list

" AND DON'T FORGET THE CARROTS ! "

Aaaaaand then he goes to the library



Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Sunday September 3rd, 2023 6:03:21 PM

Gaffer follows the others to the catacombs for a couple of items, he's not sure how much they'll get from the Library without investing a lot of their limited twenty four hours.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday September 4th, 2023 3:15:12 AM

Nira is more than happy to double-time it to the library to find any accounts, journals or maps for the Southern Continent.

"Does someone want to check out the WLA? If they have any offices in the Southern Continent they might be able to help us"

--------------
Perception: 36 (Take10)
Profession Librarian 17 (Take10) - to know where to look for the right books


Getting Stuff - DM Steve K  
Monday September 4th, 2023 2:37:18 PM

(Ooc: short DM Post)

Hmerrin and Gaffer jog to the Catacombs. It should take and hour plus traffic. It takes 15 minutes to get there, one hour with Djali Merrrytoes to get what you want, and 15 minutes back.

Danko and Desdichado look for information in the Great Library. After entering and asking for a Sargrass expert, it take a half hour to find the right person, a weathered gnome who introduces herself as “Flea”. You can ask her any questions you want for an hour before Hmerrin’s telepathic call to gather again.

(It is the heroes initiative to ask what questions, or she will talk about anything g for an hour. Flea is quite chatty)

Nira asks about searching the WLA. If she wants to, it is 15 minutes to WLA (it is right next to the Catacombs!), and an hour of asking for an expert and asking questions…..

…….
2:00

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Monday September 4th, 2023 6:04:35 PM

Desdichado peppers Flea with questions.

Have you heard of a place called OddHolme on the southern continent? What do you know about it, where is it located, how far is it from Rattledam?
(If she doesn't know about OddHolme) Is there anyone in Rattledam who would likely know about OddHolme? What's the best place to get a guide through the Sargrass plains in Rattledam?
What is the distance from Rattledam to the Crystal Mountains?
Do you have any information about gates used by the rakshasa to enter the Wold, especially one that might open in a different location every 24 hours? Is there any pattern in how that gate like that opens?

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday September 4th, 2023 7:48:07 PM

Looks like a good time to split up. Ramirez goes to the WLA while the rest of the team is at the Catacombs and the Library.

He asks about directions to Rattledam via a teleport scroll, and any information they have on a place called Oddholme.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday September 5th, 2023 5:02:46 AM

Nira adds to Des' questions.

"Do you have any maps of the Southern Continent? Any books?"

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Tuesday September 5th, 2023 6:38:37 AM

"Hello... Fleas is it? What a beautyful name. We're trying to get to the Otherside. I do know that the way is not Under the Bridge. If you could tell us how to get there, we wouldn't expect you.. the answer, to just Give it Away. Don't mind my Scar Tissues, they'll heal up soon enough. By the Way, I have other Questions as well.

Danko takes a long pause before asking Flea any questions. He then takes a big breat... and asks....

" How many licks does it take to get to the center of a lillipop? "
" If the answer is 42, what's the question? "
" Is it duck season, or rabbit season? "
" If the butler did it? Why? "
" Does anyone really want the truth? 'Cause I don't think they can handle it. "

and most importantly
" Do you want a carrot? "



Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Tuesday September 5th, 2023 6:44:05 AM

Gaffer does his best to act patient at the catacombs, aware that time is ticking.

Learning Stuff - DM Steve K  
Tuesday September 5th, 2023 8:50:48 AM

Danko decides at the last minute to run with Hmerrin and Gaffer to the Catacombs. They are met by a ball of energy, Djali Merrytoes! With a happy shriek, she does a little jig on the counter, "I and my toes are so happy to see you! I will get all those things in a jiffy!" She takes care of all three and within an hour, provides them with their receipt and goods, takes their money, and sends them on the way with a kiss on the cheek.
(ooc: All three purchases are in Catacombs Board ready for “SOLD”. Because the Tide is physically in Plateau City and the Catacombs in game time, each hero gets their purchase over-the-counter and can use immediately.)

(ooc: Because Danko is in Catacombs and getting the express treatment, he is not with Desdichado in the Great Library and unable to ask his questions.)
.................

Desdichado meets with Flea, who is more than happy to tell the paladin of her experiences running with a group of adventurers called the Bloodpack. Turns out her full name is Furtif Aeanora Flibbertigibbit, but Flea is so much more easy for non-gnomes to remember. She also loved to write in her diary and make maps. Unfortunately, she has to admit that her first-hand experience in the Sargrass was all pre-rise of the Aspects of the Sargrass, so she has had to rely on quizzing the few adventurers that have successfully returned from that land. ”Promise me that if you survive you come back and I can update my records!’ Promise or no, Flea imparts to the paladin the following:
- There are no accurate maps of the Southern Continent because Great Migrations tended to move the lands every century or so, so why make maps? Flea has heard the adventuring group, the Children of Chaos did something that made it so there won’t be any more Great Migrations, but I suppose only time will tell.
- Flea has been to OddHolme, and it was several days walk or 5 hours by ‘Grass Ship’ from Rattledam in the Sargrass Plains. It was a ruin and a temporary refuge for people when bad things were happening in Rattledam. She has heard Rattledam is better again, so doesn’t know the current occupancy of OddHolme, or even what it looks like.
- If the heroes can get to Rattledam, any good ‘Grass Ship’ captain should know about OddHolme, and for a fee to take them there. No captain will ever sell the information. Best place for a guide would be the docks.
- Flea is actually unsure how far Rattledam is from Crystal Mountains.
- She doesn’t know about Rakshasa, but did know there were large underground passageways beneath OddHolme that contained many Gates. In one instance, the Bloodpack met the Children of Chaos who needed to get through a gate to do something about the Great Migration, and the Bloodpack defended a chamber to give the CoC time to get through their Gate.
.............

Ramirez and Nira go to the WLA, right next to the Catacombs in Dragon Square. After asking about the Sargrass, they are directed to a side library and met by a small Beast Folk who looks like a badger. ”I am Rubalad of Rattledam, and I greet you as an equal in the Wold. Please call me Ruby. Would you like some tea?” Ruby turns out to be a Twilight Ranger and had adventured in the Sargrass until a year ago. Then something made the place really, really dangerous, and he left rather than become just another meal for a monster. He is able to provide the following information:
- Ruby is able to give you a copy of a map of Rattledam, and a really good description of the docks, and his team’s house. Nira is confident a Greater Teleport can get to either location.
- The badger has never heard of OddHolme.
- Ruby knows that during the rise of the Sar, or SAAR, or Tri-Saar (all names mean the same thing), that Rattledam was destroyed by creatures. When Ruby arrived at Rattledam, the dome and docks were complete, many buildings rebuilt, and most foundlings that were still alive had returned. ”That was one of the main jobs of my team: find more foundlings and offer to get them back to Rattledam.”
- Ruby has no other map about the Sargrass. He is pretty sure there are three volumes of adventurer accounts in the WLA somewhere: one about the Bloodpack, one about the Woldian heroes battling the returned and awakened Saar, ”which included the CMTC if I am not mistaken”, and one that he is still writing about his own team. He is sure that he can collect the first two books within a couple of days and allow Nira and Ramirez to read them in the WLA Headquarters.

Danko, Hmerrin, and Gaffer have enough time to have a short conversation with Djali.

Desdichado has enough time to ask only one round of follow-up questions to Flea.

Nira and Ramirez has enough time to ask only one round of follow-up questions to Ruby.

…….
2:00 (ooc: this will be the time when the heroes get back together)


Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Tuesday September 5th, 2023 5:07:16 PM

Hmerrin thanks Djali and hands over the scroll of Greater Teleport to Danko, since he's right there.

"By the way," he asks the halfing before heading out. "Do you happen to know the fastest way to a place called Oddholme in the Sargrass Plains?"

Having received his answer, the man jogs back to the front of The Library.
{We're back} he sends.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday September 5th, 2023 6:17:24 PM

Thank you, Ruby, but I don't think we'll have time for tea today. Maybe we will be able to return soon and look at those books you mentioned. That sounds like a better time for tea.

We are in a bit of a hurry. The map should prove very useful. Do you have anything else Nira? We should be getting back.


Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Tuesday September 5th, 2023 7:50:20 PM

Desdichado pauses ever so slightly when Flea asks him to return "if he survives". But, the moment passes and he replies, "I'd be glad to, even if I have to personally drag the rest of my group here."

He thanks Flea for the information, but he's not sure of any other questions that might be relevant. He heads outside to meet with the others.

Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Wednesday September 6th, 2023 5:26:37 AM

Gaffer lingers with Djali a moment longer as he realises he made a mistake with his scrolls. but he has no questions for her beyond some normal pleasantries, before hurrying out after the others.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday September 6th, 2023 6:24:19 AM

Having stashed the protection and circle against evil wands, he accepts the scroll and tucks that away as well.

" I have no questions and I'm as ready as I'm likely to get, "



Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Wednesday September 6th, 2023 6:45:01 PM

Desdichado takes a couple of minutes to relay to the group what he found out. Then, he's ready to to teleport.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday September 6th, 2023 7:48:16 PM

"How many WLA outposts are there on the Southern Continent? Can you point out their locations on this map?" Nira asks. She doesn't know where the groups travels might lead them, so wants to cover as many bases as she can.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Thursday September 7th, 2023 8:26:05 AM

Danko eats a carrot.....

".. needs a cheese dip.... "

Learning Stuff - DM Steve K  
Thursday September 7th, 2023 8:32:36 AM

(ooc: apologies to all in not posting Wednesday. Personal issues. Will Post soon.)

Gathering Stuff - DM Steve K  
Thursday September 7th, 2023 8:40:00 AM

Nira asks a final question of Ruby, who obligingly points out WLA outposts in Hook City and Heranmar. There are none in the Sargrass Plains. "There may be one in Ice Vein, but we haven't received a message from them in a long time.'

Hmerrin hands Nira the Greater Teleport scroll and Nira has a good description of the Rattledam Docks and Ruby's old house. Which location (or somewhere else) does the Tide try to Greater Teleport to?

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Thursday September 7th, 2023 3:55:42 PM

Hmerrin listens as his comrades recount Flea's tale.

"Sounds like fastest option is teleport to docks of Rattledam and impress upon some captain the need to drop everything and sail us to Oddholme," he opines.

The fighter looks in his sack.
"I got about a thousand gold left. Hopefully, that's a convincing enough argument for them."

Hmerrin stands next to Danko and waits.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132  d100=92 ;
Thursday September 7th, 2023 6:16:47 PM

" Docks of Rattledam it is. I'm ready to depart. Hemmi, I have gold and more then a few spells to convince the captain to meet our needs. "

------------
ooc Disregard the percentage roll, I failed to notice that Nira has the scroll.

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Thursday September 7th, 2023 6:22:30 PM

They've got a destination. They've got a plan. Desdichado is ready to set out.

Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Thursday September 7th, 2023 7:04:01 PM

"Sorry, just sorting my purchase, I'll be ready soon." Gaffer sends to the others.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday September 7th, 2023 7:08:03 PM

Sounds like a good plan. And if we need to rest somewhere, we could probably use Ruby's old house?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday September 8th, 2023 4:20:12 AM

"Rattledam docks it is". When everyone gives the nod, Nira will accept the scroll and read it aloud.

-----------------
Highlight to display spoiler: {Nira has Gtr Teleport on her class list, has the req ability score, and is an arcane caster. Since it's not a spell she's normally capable of casting she has to make a CL check vs DC15 to use the scroll. She has +14 so will autopass. Phew!}

Scene 2: Maintain the Environment


HOT HOT HOT - DM Steve K  
Friday September 8th, 2023 7:27:47 AM

In the Catacombs, Djali wakes from her daydream of dancing with Gnene Kellyhurst, and gives Gaffer an updated receipt. (ooc: sorry, Courtney, please go to Catacombs. Consider all this was done and Gaffer is back with the team on time.) Even if the druid has some other alterations he needs, it doesn't take any more time and the Tide is ready to go.

They have decided for Nira to Greater Teleport all of them to the Rattledam Docks. Her expertise is impeccable, the spell is un-missable...

.......

The heroes arrive in the Sargrass and immediately notice three things. The first is they are in a 50 foot oval space of very short grasses with a single twisted but sturdy-looking tree. The second is that surrounding them in every direction is grass; green, yellow, purple, gold and silver: growing taller the further from the tree until it blocks the view: 10, 20, even 30 feet tall! And the third is the heat: the sun beats down, quickly making metal too hot to touch, parching throats, and drying sweat as soon as it forms. The heroes are going to need protection quickly!

Know Arcane DC 16 Highlight to display spoiler: {Greater Teleport can't miss, so what happened!!!}
...........
2:01

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Friday September 8th, 2023 2:44:44 PM

Desdichado begins protecting everyone he can from the heat with Endure Elements. He recalls that Nira has her own method of maintaining temperature, but he's concerned that still leaves one person exposed.

"So, uh, this is a dock, um, on land? Did the water go away or something?" asks Desdichado.

(Endure Elements x4)

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Friday September 8th, 2023 9:03:26 PM

We'll need to look around. Can someone fly or should we start climbing the tree?

OOC- do we have enough endure elements, I thought we were covered last time we used it.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Saturday September 9th, 2023 12:27:43 PM

Hmerrin turns a full circle, sweat already building.
"No river, no boats...heck, no city."

The fighter pulls the Carpet of Flying out of his bag of holding and steps on.
He, and anybody else who wants to come aboard, rises above the crazy colored grass to get a look around.

If there are not enough Endure Elements spells, Hmerrin will go without, figuring he's got the best chance to combat the heat.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Saturday September 9th, 2023 10:03:54 PM

"Well the spell definitely had us arrive on target. Wait, didn't Flea say that there were 'grass ships'? Maybe we really are at the docks?" She tries to match this up with the description of the docks that Ruby provided, as well as the map to see whether it shows there should be a body of water here.

Des takes care of most of the Endure Elements spells, Nira is protected by her Roses spell, which leaves Hmerrin. Nira addresses that by casting her only Endure Elements on the fighter. "Ok, that should cover us all"

-----------
Knowl Arcane check Autopass
Cast Endure Elements on Hmerrin


Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39)  d20+29=41 ;
Sunday September 10th, 2023 2:59:34 PM

Gaffer is moments behind on offering it up but "I've a few Endure Elements prepared... Ah well, best we stay close together.

Seeing as there is plenty of space, he transforms into a Huge Air Elemental and flies up alongside the carpet. He looks at their surroundings for any sign of sentient life while casting an extended Barkskin on himself as well.

-----
Perception: 41

-----
Barkskin: +5 AC, 6 Hours


Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132  d20+20=25 ;
Monday September 11th, 2023 6:27:42 AM

Danko sprouts his dragon wings, waits to be protected by an endure element spell, and takes to the skies. While taking a look around, he makes a mental note.

{ So, my next wand will be an endure element want I suppose....}

------------
Perception check--- 25

=============
Mage armor - extended
endure element


Looking Around (and its HOT!) - DM Steve K 
Monday September 11th, 2023 9:52:12 AM

The Tide realize that they still have the Endure Elements and Rose’s Temperature Control that they cast and had on when they were in Vyrnix’s Lair. Both spells last for 24 hours and keeps the person comfortable at 140F (60C). The heroes aren’t comfortable but are not getting damaged because of the heat, either. This realization gives the team some knowledge:

1. The spells are already cast and removed. They can’t cast them again for 24 hours.

2. The Rose’s Temp and Endure Elements will end 2 hours BEFORE the Gate will move.

3. The actual air temp here is probably around 160F (71C)

Sweating, Hmerrin pulls the Carpet of Flying out of his bag of holding and steps on to look around. Gaffer likewise takes to the air as a Huge Air Elemental (ooc: 2nd use of Wildshape) and casts Barkskin on himself. Danko sprouts his dragon wings and takes to the sky. The three heroes are able to telepathically relay what they see to Nira, Desdichado, and Ramirez.

For as far as they can see, there is the Grass rustling, chiming, and singing in the wind. The wind! It is either non-existent, light, moderate, or strong, with severe bursts up to 50 mph. All Flight Skill Checks have a -5 due to the sudden changes of wind and severity. (Hover DC20)

The heroes can see other stunted trees, one here, one a couple miles distant, a couple more patches of low ‘Grass further out. It could be considered strange that every patch that has a stunted tree like where the Tide is … the patch is also a near perfect circle.

Far, far in the distance and stretching the entire horizon to the south, they can see what looks like an enormous mountain range, glittering in the unforgiving sun. Gaffer can just make out what looks like a pass through the mountains, maybe south-south east.

What they can’t see is water. Of any kind. Anywhere.
……………….

And there is some good news.

A quarter mile to the south, the heroes above the ‘Grasses can spot a low Dome nearly 1000’ across. At one end of this dome are several docks that jut out into the Grasses, and what looks like sailing ships tied up at the docks, ranging from small 20 footers to a giant, three-masted Carrack. From this distance, the heroes can see there are figures on the decks of ships, on the docks, and what looks like one team of figures on the Dome itself.

...........
2:02
(endure elements/rose's ends at 22:00)

a. HOT – 160F. Endure elements = uncomfortable.
b. Windy – all flying skill checks are -5 and missile weapon attacks are -2


Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d20+11=29 ;
Monday September 11th, 2023 6:55:47 PM

Getting caught by the various wind changes, Hmerrin is very glad the Carpet hovers on its own.
A carpet of flying can hover without making a Fly skill check and gives a +5 bonus to other Fly checks.

The Endure Elements spell ending before the Gate disappears falls under "Worry About It Later."
The fighter proceeds to do just that.

Landing back down, he picks up whoever wants a ride.
"To the boats then," he remarks.

Hmerrin carefully takes off and directs the Carpet towards the boats, trying to stay down near grass level where he hopes the wind gusts will be less dramatic.
[Fly 29]

-----------
In Effect
Endure Elements


Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Monday September 11th, 2023 7:18:46 PM

Desdichado hops on the carpet. He hopes there is a captain or guide they can ask to take them to OddHolme at the dome.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday September 11th, 2023 10:53:34 PM

Well, if there are some people there, then maybe we can get some information, help or hopefully even charter a ship to our destination.

Ramirez joins on the carpet as well. Hmmm we may need to add some handles on this thing.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday September 12th, 2023 5:20:19 AM

The temperature is a little much, but the wind doesn't bother Nira too much.

"They might not be used to visitors. They might also not be friendly. Let's not approach too fast. Let's just, fly casual"

------------
Fly check autopass
Perception: 36 (Take10)


Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132  d20+5=14 ; d20+20=39 ;
Tuesday September 12th, 2023 6:28:54 AM

" Fly casual? I have a pair of dragon wings on my back.... I'll do my best. "

Some flying, some looking, a lot of sweating
------------------------
Fly 14
Perception 39
MAge armor
resisit element

Approaching Dome and Docks (did I mention its HOT!) - DM Steve K 
Tuesday September 12th, 2023 7:31:19 AM

Flying casually, a man with huge bat wings, a huge air elemental, a drow who just seems to float, and three heavily-armed humans on a flying carpet, approach the low Dome and Docks (and ships?).

The 'Grasses swirl below you in the wind that buffets Danko a bit but no one is really put out by the occasional gust from an unexpected direction. On the way, the heroes spot a pack of ... what in Alemi's name are they?? Sort of like bullfrogs with only two legs, they move forward by leaping, some even cresting the top of the 30 foot high 'Grasses, and appearing to move together like a pod of dolphins. Ahead of them, the occasional bird flies up and away from the 'pod'. One bird flies closer to the heroes than others, and Nira and Danko notice it doesn't have any eyes!

The heroes are about half way to the Dome at the Docks side when an indistinct shout goes up: they have been noticed. The team on the Dome gives no notice, but most other heads turn to watch, and Nira and Danko notice a couple of runners sprinted from the Docks into a large tunnel through the Dome: obviously messengers to alert whatever leadership is inside.

All the heroes are close enough to see that about the docks are rowboats, skiffs, and rafts; single-masted ships with lanteen or sloop-and-gaff rigging, and the Carrack, a broad, three-masted monster with high fore and aft castles. A nut-brown gnome, bald except for two enormous bright orange sideburns, stands by a ship's wheel on the aft castle. Another wonder: none of the craft touch the 'Grass below, but levitate about a foot above the tops of the vegetation!

It appears the Tide has a choice on where they land to initiate conversation.

...........
2:04
(endure elements/rose's ends at 22:00)

a. HOT – 160F. Endure elements = uncomfortable.
b. Windy – all flying skill checks are -5 and missile weapon attacks are -2



Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39)  d20+11=12 ;
Tuesday September 12th, 2023 9:40:03 AM

Gaffer struggles to maintain his flight with the changes in the winds, thinking he may have been better off with a smaller form, but perseveres to fly forward along with the others.

[b]"I enjoy a place that is both calming and hostile at the same time. It's like the nature equivalent of sitting at a cafe in Dirt City."

-----
Fly: Take 10: 21 or 12 with a roll.


Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Tuesday September 12th, 2023 12:11:52 PM

[OOC: Sorry, I think my page hadn't refreshed since earlier in the day.]

Gaffer will allow the carpet to land first, the humanoid figures should have a better chance at putting people at ease and he isn't in a hurry to transform back before they know what the situation is.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Tuesday September 12th, 2023 5:57:20 PM

Hmerrin doesn't know a lot about boats. Pretty much nothing, in fact.
But he does know which one of these craft before him looks like an honest to Alemi boat.

Holding his right hand up to show he's not holding a weapon, the heavily weaponized fighter guides the Carpet around the carrack until he gets to something that looks like a dock, and sets down next to it.
He does take pains not to overfly any boats or people, purposely moving so everyone can see he's avoiding them.

Landing as near to the gnome as he can under those circumstances, he calls out with a grin.
"Ahoy Captain. If you know the way to Oddholme, you could find the next few hours very financially rewarding."

---------
In Effect
Endure Elements


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday September 12th, 2023 11:22:08 PM

Ramirez steps off the carpet and looks around. He guesses the 'welcoming committee' will be along shortly and hopes they are friendly. He calls out greetings in the languages he knows since they didn't ask what was spoken here.

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Tuesday September 12th, 2023 11:43:52 PM

Desdichado follows along, trying to put on his most charming smile as they greet the dock workers.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday September 13th, 2023 2:30:17 AM

Nira lands next to the magic carpet and gives a polite smile to those nearby. She lets Hmerrin do the talking and keeps her eye on those nearby to see how they react. If she spots any particularly powerful magical auras she'll let the others know via the Telepathic Link.

She looks to see if the people nearby are using any obvious ways to keep cool, or whether it looks like they have simply adapated to the environment.

-------------
Perception: 36 (Take10)
Sense Motive: 37 (Take10)


Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday September 13th, 2023 6:51:56 AM

Danko lands with the others. He keeps his dragon wings unfolded in case they need to make a hasty retreat.

----------


First Contact at Rattledam - DM Steve K 
Wednesday September 13th, 2023 6:56:24 AM

As they make their slow approach, the heroes can see most of the people are human, with some elves, dwarfs, gnomes, halflings, and half-orcs. Quite a few beastfolk, but no one of the tauric races observed. Nearly all are the color of cinnamon or darker, and clothing is light and billowy. There is nearly no metal on anyone.

Nira looks about for magical auras within 120' of her. She can see quite a number of people have Rose's Temperature Control, or Cloaks of Comfort that are near white, and those that don't seem to be working an extreme work-rest cycle to conserve strength and utility. (ooc: work for 10 minutes, rest in the shade for 50). None of the boats are showing magic, even though they levitate a foot above the 'Grasses!

Hmerrin doesn't know a lot about boats, but he knows which one reminds him of the ocean-going boats that often dock at Dirt City. And he knows something about ship protocol in Dirt City, too. Not flying over any boat, not landing on any boat, he chooses the dock in front of a gangplank that leads to the Carrack, and hails the Captain. The heroes notice the temperature drops to bearable with their protections as soon as they step foot on the dock. They also notice (Sense Motive being auto passes) that while the people on the docks and boats give them space and curious glances, they don't appear fearful or hostile, and continue their work while watching. Again, it is a reaction not out of place at the docks of Dirt City.

As (probably) expected, it is the nut-brown gnome with huge orange sideburns who comes to the side of the ship to respond. He spreads his hands to indicate the broadness of his craft and his voice booms out for half the dock to hear. "As easy as the Cloud Racer's hold full of Glass Grass Wine? Not likely!" The heroes hear guffaws and laughter up and down the docks, but the gnome's eyes go shrewd, his voice dropping to carry only to his crew and the heroes. "You go meet with the monks to ensure me that you aren't raiders or Baron's men, and then we can haggle. Got to be worth losing a day of sailing with a cargo of Glass Grass Wine. The gnomes of Zaran City got to keep their noses red!"

"You can stay here or go inside Rattledam and meet the welcoming party that's on their way. Some advice if you want it or not: meet them half way, as that is more hospitable than getting sun-baked."


............

...........
2:05
(endure elements/rose's ends at 22:00)

a. HOT – 160F. Endure elements = uncomfortable.
b. Windy – all flying skill checks are -5 and missile weapon attacks are -2
c. Rattledam Docks and Boats. 120F. Endure elements = comfortable

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday September 13th, 2023 9:16:11 AM

Danko shrinks the wings away.

" Glass half full and meeting half way.... let's go then. "

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements 
Wednesday September 13th, 2023 5:05:08 PM

Hmerrin nods along, both to the public bragging and the more private advice.

{I get the feeling he might take us, but if he's really got a hold full of Glass Grass Wine, its gonna cost,} he sends.
He's had that stuff at the Giggling Ghost's Yuletide parties. Very nice.

Not one to ignore a local's advice, especially one he wants to keep friendly, Hmerrin thanks the captain, stows the carpet, and leads the way into town.

He figures the 'welcoming party' shouldn't be that hard to spot.


Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Wednesday September 13th, 2023 5:47:16 PM

Desdichado nods his thanks and follows Hmerrin's lead towards the town.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday September 13th, 2023 8:51:21 PM

Ramirez also moves towards the entry to Rattledam, no sense in ignoring free advice. At least they didn't need to bargain for information here. He gives the gnome captain a cheerful wave and follows the rest of the Tide into the City.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday September 14th, 2023 2:44:33 AM

Not the worst way to enter a town. Everyone seems friendly. Nira's a little curious what sort of monks they'll be meeting: the punchy kind or the praying kind (or a mix of both?).

She follows along with the group.

Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Thursday September 14th, 2023 4:45:08 AM

After touching down Gaffer returns to normal form, seems like they need to make the right impression on the monks. "There being raiders and a Baron doesn't sound fun, still they seem confident on their journey though so maybe it'll be fine."

Meeting in Rattledam - DM Steve K 
Thursday September 14th, 2023 7:26:59 AM

The Tide all land and return to looking like humans and elves. Not wanting to turn down free advice, they move towards the largest tunnel into the Dome. A backward glance to the Gnome Captain sees him smile in satisfaction: he is happy that the strangers can take advice from locals, which may make negotiations later a little easier!

The tunnel through the Dome connects the docks to the town. Inside, the dome diffuses the harsh sun, providing pleasant daylight without the heat: it is a pleasant 80F! The town is set up with paths of concentric circles; the outer being gardens, orchards, and long barracks-looking structures, the middle appearing to be two-story homes with craft areas on the main floor and living quarters above; and in the center is a pool of crystal clear water with a large stone structure (Know Religion Dc 12 autopass: it is a temple to Pantheon). (Perception Dc 15 autopass: there seem to be more children here than in most towns.)

Coming from the temple is a group of nearly a dozen individuals, who, seeing the Tide, match pace with the heroes so the two groups meet at the base of the pool. Some children are in the pool, and many more flock to the sides when… the pool rumbles and a fountain erupts from the waters! Children are gleefully tossed about, shrieking and laughing. The group is mostly humans in robes, but in the front is two more unusual individuals; both women. The first is a Halfling in robes, growing old but hale, only a hint of red in her now silver tresses. The second is a brightly colored, non-robe wearing Surface Drow!

The Halfling holds up a hand and her band stops, the drow-girl a half a step late. ”Many Shadows. I am Rose, Leader of the First Circle, and I welcome your Pack to Rattledam. The Spinner picked that one of your number was of the same race as Yrul here, so we weaved that you are here to recover your foundling? That would be shady.”

……………..
OOC: Nick (Yrul), welcome to the CMTC! You are free to post!

...........
2:15
(endure elements/rose's ends at 22:00)

a. HOT – 160F. Endure elements = uncomfortable.
b. Windy – all flying skill checks are -5 and missile weapon attacks are -2
c. Rattledam Docks and Boats. 120F. Endure elements = comfortable
d. Rattledam inside. 80F

Yrûl 
Thursday September 14th, 2023 11:30:01 AM


“Yes, that’s right. That’s ...um...super-shady…?” Yrûl asked hopefully. She smiled broadly at the strangers and then quirked an eyebrow at what was, for her, a rather enigmatic pronouncement.

Facing the Tide is a young, pale blue skinned surface drow with crystal white hair. Around her brow resides a narrow lilac coloured band that held a small central amethyst. In her wild hair she has interwoven several ribbons; all are vivid primary colours – red, yellow and blue. Her throat is wrapped by a broad silver-mesh collar. The mesh is actually in the design of a series of flowing waves. A necklace sits around her elegant, swan-like neck. It is silver in hue and is crafted to appear as a linked daisy chain, the pendant part of which is a small, deep red stone that is set into a rose.

Long gloves cover her arms. They rise to mid bicep and are bone white. At her wrist sit a pair of broad bracers. The leather is studded with small iridescent stones.

Her clothing, such as it is, appears to consist mostly of a long vest top. It falls to her upper thigh, but is slit on either side to the hip to allow full freedom of movement. That vest is a kaleidoscope of swirling colours. A narrow sash sits low on her hips. It takes the form of a chain of stretching black cats, each one hooks the tail of the one before it with a paw.

Her boots come up just over the knee. They are crimson at the soles. The colour changes as it ascends; moving from red to scarlet to orange to vibrant yellow at the top. The boots are rear lacing.

Just peeking out from behind her back and hooked into her belt are two small picks.

A lime green strip of leather also hangs at her hip, looped through the same belt. (a sling)

On her back is a small backpack, roughly half the size of most conventional ones.

The smile suddenly vanished a brief look of concern passed across her pretty face.

“Oh, I’m being rude. I’m so sorry. I didn’t introduce my friends.” She then slowly pulled the picks from behind her back. Each had a ribbon of cloth attached to the handle. One was red. The other was yellow. She held each up in turn, the ‘red’ one first.

“This is Snicket and this is Dabs.” She announced gleefully. “But they aren’t playing out today.” She slid them back behind her back. “So...um. Who are you?”

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Thursday September 14th, 2023 2:01:53 PM

Desdichado is visibly stumped by the halflings statement.

"Are you sure you mean us?"

He looks slowly at the members of the Tide and swings his view to Rose and the drow girl.

"I'm certainly no expert in natural history, but I don't think she could be 'our' foundling, given most of us are human and Nira has been away from the Wold for a long, long time. Although, I guess elves do live a long time. Oh! - Unless you mean that metaphorically!"

He takes a closer look at Yrûl and sees the concern on her face. "Are you looking for your family, then?" the paladin asks her compassionately. The tall, stocky man in full plate (surely a mistake to wear in this locale) has dark curly hair and a tanned complexion. "Pleased to meet you, I'm Desdichado, although most people immediately shorten that to Dez."

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements 
Thursday September 14th, 2023 5:28:33 PM

Hmerrin takes in the pool and fountain curiously.
He kinda wishes he could stay a bit longer and take a swim, but matters are pressing.

With the welcoming party approaching, he prepares himself for a number of openings.

'Take my drow, please' is not one them.

The local lingo does not help matters.

The fighter's mouth drops open, gears cranking madly inside his head.
"Uh no," he answers stupidly. "We're here to borrow a boat."

Hmerrin visibly resets.
His eyes rest on Yrul.
"Hi. I'm Hmerrin. Nice to meet you and your, uh, companions."

The man shifts to Rose.
"We're the Tide. Your WLA chapter probably knows about us. We're actually on a bit of a deadline to save the Wold, and were hoping you could help talk that gnome captain with the red hair out there to provide some transport."

----------
Hmerrin is a well built, 6ish foot tall, male human encased in mithril full plate. Green eyes and a hint of curly brown hair peek out from his helm. He sports a battleaxe at his right hip and a hand axe at his left. Under a dark blue cloak he carries a haversack and quiver. Three ioun stones hover around his head. A badge of the Woldian League of Adventures hangs from his neck.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday September 15th, 2023 4:11:19 AM

Nira gets the impression they're talking about her and looks genuinely confused "Who, me? No, I mean, foundling? Uh, sorry, what?". She gets a little flustered but quickly regains her composure.

She tries to respond in the same fashion as she was greeted. "Many shadows to you, Rose of the First Circle" Nira gives a polite nod "and to you, Yrul of Rattledam. I'm Nira Wynvyre, member of the Tide and bloodwitch of the Crones". Nira's eyes glow pale blue as she looks over the pair.

Based on what she's seen and heard so far, she gets the impression that Yrul and Danko are going to get along really well.

--------

Nira appears remarkably youthful for an elf, seemingly no older than 116 years, even though she has actually lived for 216 years due to an unexpected entrapment within a Teucri time bubble for a century.

She stands as a somewhat petite and slender figure among her own kind, with barely any discernible muscle.

Her complexion is notably pale, a consequence of extended periods spent indoors, shielded from the sun's rays. So pale that she may have been mistaken for a surface drow. She suspects that she's going to stand out in a crowd here.

Yrûl 
Friday September 15th, 2023 6:29:05 AM


"Dez and - oh! Are you all royalty or something? Should I curtsy, bow, salute or ....?" She smiled apologetically. "Pleased to meet you." She then pirouetted into a curtsy, hands out holding skirts that she did not possess. That small, graceful spin was a kaleidoscope of colour. The truth was, she still had no real clue what was happening. The strange speech patterns didn't help at all in that regard. At least she understood the new people. Sadly, Yrûl was not the best judge of character. Yet, as was her nature, she remained optimistic that this time she'd be lucky.

Meeting in Rattledam - DM Steve K 
Friday September 15th, 2023 7:07:59 AM

The meeting by the pool in Rattledam starts about as well as can be expected with three different cultures and two different speech patterns. The Tide looks confused, Yrul seems to be living moment to moment, and it is obvious Rose and the monks also weren't expecting the reaction that they received. A confused mumbling is heard in the group.

- oh, this was a bright idea (Sense Motive autopass: the speaker really believes it was a bright idea, but you get the impression that he didn't mean it was good.)
- yes, this eats grass
- you are a sun-baked treadle if you think you had a waxed pick
- warp down, we just have to weave a different pick

A look from Rose hushes the crowd. "They are obviously Bouncers and Foundlings themselves from outside the Sargrass. They aren't Walkers and aren't seeing the pattern we are weaving, but look to be the night's soil. Let's try until they see the warp and weft of what we are weaving."

Rose seems patient, and tries to talk with the Tide again. But it is hard going. Stumbling through communication, she eventually sends a monk out to the docks and they return with the Gnome Captain of the Cloud Racer. He is grinning so hard that his head is threatening to split in two. He speaks the patois with Rose for a minute, nods, and then turns to the Tide.

"OK, I am Tommiknuckles, Captain of the Cloud Racer out of Zaran City. This is Rose, generally the mouthpiece for the monks who run Rattledam, and the lady who invented the spell Rose's Temperature Control. They vouch that you are good guys and not from the Sargrass."

"They thought that you-there were friends with Yrul-here because she and she,"
the Captain points to Nira,"are both elf girls from outside the Sargrass, and both Yrul and you have been talking about OddHolme. The coincidence was real strong for the monks. They don't know because Yrul-here has lost her memory, or at least all of it after she got to the Sargrass. The monks-there suspect she ate some LotusGrass instead of BerryGrass, and that would do it!"

"Anyways, you said you-here wanted to go to OddHolme, Yrul-here wants to go to OddHolme, and I-here am willing to take all seven of you-there to OddHolme for 400gp plus the goodwill of the monks-there for taking Yrul with you when you leave the Sargrass. I drop you off and you make your own way out. Deal?"


With Tommiknuckles as interpreter, the Tide and Yrul can ask questions of Tommiknuckles or Rose about nearly anything.

...........
2:30
(endure elements/rose's ends at 22:00)

a. HOT – 160F. Endure elements = uncomfortable.
b. Windy – all flying skill checks are -5 and missile weapon attacks are -2
c. Rattledam Docks and Boats. 120F. Endure elements = comfortable
d. Rattledam inside. 80F

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Friday September 15th, 2023 8:47:42 AM

Going back one post

" I'm Danko, of Cinnamon Valley. Please to meet you. "

" Would you like a carrot ? "

---------


Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Friday September 15th, 2023 11:33:13 AM

Gaffer is slow to react to the newcomer thrust upon them but does add a belated welcome.

He steps forward, shifting his staff over to his off hand and offering the other to shake. Gaffer, human, is covered in chain armour, the links formed of fine woven strands of grass from Sargrass itself. A silver band with three emeralds rests on his forehead, holding down curly white hair that grows down past his shoulders. He smiles, uncertainly.

"Erm, welcome, I'm Gaffer, we are more or less all from Dirt City and I'd be happy to travel with you, though we might not be the safest group to be with."

Yrûl 
Friday September 15th, 2023 12:23:36 PM


Yrûl smiled pleasantly at Danko.
"Pleased to make your acquaintance, Sir." She replied in what she hoped was the appropriate manner for people as important as those gathered before her. She then looked at him questioningly. "Carrot? Oh, sure. Yes. that would be....ah.....good....Sir." There was no need to upset the gentleman, not when he was being so polite.

She then turned to Gaffer and blinked a few times in puzzlement. "Not safe? But you're all so.....impressive. I'm sure that I shall be perfectly safe in such august company. I just hope that I'm not a burden. I don't want to slow you down. it's just that I'm supposed to find this...spinning wheel. In OddHolme. It's missing!" She added the last most enthusiastically as if that explained everything. "Oh, but I'm not sure I have 400 gold. Is that the price for all of us or each?" She asked in little more than a whisper.

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Friday September 15th, 2023 3:34:45 PM

"Royalty?" laughs Desidchado, "nah, just some adventures who have stumbled our way into needing to save the Wold. And on a tight schedule," he adds. "But since we all want to go to OddHolme, we'd be glad to have you come along. We can fill you in on the details on the way."

He'll leave it to Hmerrin to sort out payment and final arrangements with Tommyknuckes.He does ask if "getting out" of OddHolme is as easy as booking passage. They magicked their way here from the Northern Continent with their only Greater Teleport scroll, so they'd need a way to get back there, too.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday September 18th, 2023 2:23:56 AM

"You're THAT Rose? I'm a big fan of your temperature control spell. I use it every day" It now makes kind of sense for Rose to create that spell. The temperature is so hot outside that spells to control it are needed.

She then turns to Yrul "No memory at all? I'm sorry to hear that. Do you remember how you arrived here?" Nira starts to consider different spells she might be able to cast in an attempt to help Yrul.

Nira too will leave the haggling to Hmerrin to work out. Maybe since the party are taking an elf off their hands they can get a discount.

Yrûl 
Monday September 18th, 2023 7:48:35 AM


"No, I wish I did. That would be just SO useful, I suppose. At least I didn't forget anything else...yet. You know, I should be used to it, because I can be sort of forgetful at times. like names, for instance; I'm not great with names. So if I forget anyone's I'm really sorry." Yrûl replied, still as effervescent and excited as ever.

Meeting in Rattledam - DM Steve K 
Monday September 18th, 2023 7:50:43 AM

The Tide greet Yrul in their usual varied ways, and the drow girl seems to fit right in with the variation. Flexible. Yeah, that's got to be good with this group!

Rose smiles happily at Nira's recognition. "It was a long time ago and another life when I was a young piggie and reckless and impulsive. My pack and I thought we could weave change in the Wold, and I guess the Bloodpack did, but not as we intended when we started out. Threads are like that: we all evolve or get cut."

Captain Tommiknuckles chortles. "400 gold for all 7 of you, total, and that IS with the discount of taking Yrul-here. That's for losing a day's sailing to Zaran City and the added danger of going to OddHolme. That track is off the usual routes which means there is more unknowns. Known unknowns can be prepared for, but unknown unknowns tend to eat you when you aren't looking. If Cloud Racer is destroyed but I'm still alive, I'll need something to start again."

...........
2:31
(endure elements/rose's ends at 22:00)

a. HOT – 160F. Endure elements = uncomfortable.
b. Windy – all flying skill checks are -5 and missile weapon attacks are -2
c. Rattledam Docks and Boats. 120F. Endure elements = comfortable
d. Rattledam inside. 80F

YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Monday September 18th, 2023 7:59:17 AM

test

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Monday September 18th, 2023 4:56:55 PM

Desdichado is a little surprised to hear just how dangerous the Sargrass is. He thought it was just a vast plain. His ears perk up at hearing OddHolme is especially dangerous.

"Oh, sure, obviously there are known knowns that we know we know, and the known unknowns that we know we don't know, and also unknown unknowns that we don't know we don't know. What are some of those 'known unknowns' out there?"



Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements 
Monday September 18th, 2023 5:55:46 PM

Hmerrin recovers and gives Dez a sideways look.
"10 gold you don't even know what you just said," he teases.

The fighter pulls out a sack and carefully pours out a double handful of gold pieces.
He makes no effort to disguise the fact there's a lot more where that came from.
"200 for you now, 200 when we get there, and maybe a bonus if we beat some speed records on the way."

He ushers everyone toward the Cloud Racer, falling in next to Yrul along the way.
"Rule 1, he declares with a playful wag of a finger. No calling anyone 'Sir', but especially not Danko.

Pleased to meet you Yrul. So tell us, if we do run into some of these unknown unknowns, what's your skill set? I wade into melee, swing axes, and usually end up bleeding a lot. Nira's a spellcaster and resident healer. What's your speciality?"

YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Monday September 18th, 2023 6:12:44 PM


"Oh, well, I mainly try not to get hit, because that hurts. So, if the bad guys don't see me, they can't hit me." She explained cheerily. "Actually, I'm a dancer. Yeah, I sort of just dance around a lot and try to SURPRISE! people. It's fun....when it works. Sometimes it doesn't and then I have to bravely run away. But, um,....well, I sort of specialise in getting into places.....where people don't want others to be ....and opening stuff that they want to stay locked. That kind of thing, but mostly, it's the dancing. Oh, and I can do some magic if that helps?...But it's not a lot. Like I said, mostly it's dancing; so if anything needs dancing around, I'm your girl." She then whispered conspiratorially. "I'm a Shadow dancer"

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Monday September 18th, 2023 8:15:30 PM

" Knowns.... unknowns... knowns... All I know is that I like carrots...

Hey Y-rule... sounds like you're a private dancer, dancer for money, do whatever people want you to do?

Want a carrot? "



Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Monday September 18th, 2023 9:00:54 PM

"Also some of your known knowns that might be unknown unknowns for us that would be good for us to know." Gaffer manages to add after a few seconds pause.

He is ushered on board and thinks better of going for the crows nest with the wild winds at play; he moves to the fore of the ship.

Chuckling, "What are the odds, it's been our habit lately to go were some people really don't want us to go."

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday September 18th, 2023 11:00:42 PM

Ramirez is pleased to meet Yrul. He shifts the color of his cloak to something bright and pleasant to hopefully make her more comfortable with the group. Pleased to meet you of course, he says with a short bow. We will have to get to know each other better on the way, we seem to be in a bit of a hurry. And if we don't get there in time, we will have to run another errand for a dragon, and the last one was somewhat unpleasant.

Ramirez wonders what unknowns the team might run into on the way to OddHolme.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Tuesday September 19th, 2023 6:32:20 AM

At Hmerrin's comment... and with a smile

" Oh Hemmi.... They can call me 'sir' is they choose. I likely just won't respond.

And Y-rule, I also do similar things as you. Minus the dancing. Don't get me wrong, I'm a great dancer! But, I open things and cast things without the dancing, Dancing, I save for impressing the tavern servant girls. "

YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Tuesday September 19th, 2023 8:06:22 AM


"But the dancing is the best part." She replied incredulously. "As to all that private stuff - eww, no way. That tends to get all icky and stuff; so I leave that well alone. Oh, and Dan, it's 'i-ROOL', not 'Y-rule'. You know, just to be clear. I mean, you didn't want the Sir thing, right? So, I kind of like being iROOL and Y-rule. That's because Yrûls are, you know, SO much more fun than...well...other stuff. Uh, errands for dragons doesn't sound fun. If it helps at all, I've got nothing to bri'- OOOH! Great colours Rammers!" Even when 'complaining' about the mispronunciation of her name Yrûl remained upbeat and full of smiles.

To the Docks! - DM Steve K 
Tuesday September 19th, 2023 10:11:41 AM

The Tide continues to banter and get to know Yrul, the ever up-beat drow dancer.

Captain Tommiknuckles readily accepts Hmerrin's counter offer, the gnome is confident it still means 400 gold plus a potential bonus. "Time's a-wasting! Let's go!"

Still, the Captain and the now 7-member Tide have to take their leave of Rose and the monk contingent. That takes a moment, with Rose returning Yrul's smokey glasses and waves a benediction. "Many shadows for our parting and may we walk in the darkness together once again. Waxed picks on your walking!"

Back through the town and the tunnel, the normal daylight inside the Dome is replaced by the unrelenting BRIGHTNESS and heat of the Sargrass sun. Yrul has to quickly don her goggles to avoid being bedazzled; she can't use her darkvision, but that wouldn't be much of a hindrance out here on the Plains.

At least vaguely familiar with ships at the Dirt City docks, Hmerrin and the others can see Captain Tommiknuckles knows his ship and is working quickly to get it ready to sail. He haggles with the dockmaster, turns to verbally take the skin of a loafing sailor, and then brings the heroes to a round table and chairs on the forecastle to offer some cream to go with their tea as sweet as sugar. "The changing winds, rolling swells of swale, occasional Druid Tree and kopjes are the known knowns on the direct route to OddHolme. Known unknowns include raiders or Baron's men, but they are unlikely to have a strong enough wizard for a magical ambush, and the Cloud Racer will outrun even any Baron Mutant Rapke. Most of the fauna, Piggies, Bounders, Rapke, and most outland creatures can't catch or hurt something as big as the Cloud Racer, either, but a Ranthom or Sarg Moth can. And strange weather has been coming out of the Crystal Mountains, too. And then there is the Manfri: no telling what those little men are capable of or why they do things. But if they want to stop the Cloud Racer, rest assuredly they could."

Between the Captain rushing off to give orders or verbally encourage different sailors, he always returns to answer any questions the team may have.
............

2:45
(endure elements/rose's ends at 22:00)

a. HOT – 160F. Endure elements = uncomfortable.
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – all flying skill checks are -5 and missile weapon attacks are -2
d. Rattledam Docks and Boats. 120F. Endure elements = comfortable



Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Tuesday September 19th, 2023 1:43:21 PM

"The Baron has been brought up a few times now, and always in a negative way. What's the story there?" Desdichado asks the captain. "Also, have you ever been to OddHolme before? Know anything about the area? We're supposed to be looking for a portal there that's going to disappear later today."

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements 
Tuesday September 19th, 2023 5:08:24 PM

"Yeah, how big is Oddholme?" Hmerrin chimes in.

He's also got a question for Yrul.
"You mentioned you were going to Oddholme to look for a spinning wheel? Can you tell us more about that? Maybe its related to our search."

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday September 20th, 2023 1:24:09 AM

Ramirez enjoys the tea while listening to the Captain. Well hopefully we won't run into any of those unknowns or even the less savory knowns, but if we do the Tide will help defend your ship.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday September 20th, 2023 3:49:48 AM

'Does the Cloud Racer have any protections against the environment? Are those onboard protected from the heat in some way?" Nira isn't sure whether people take shifts working the deck, or whether there is some magic in effect. She wouldn't put it past Rose herself to come up with something super powerful specifically for the ship.

YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Wednesday September 20th, 2023 5:19:48 AM


"Oh, I'm totally going to need some protection against the heat! that's like an oven out there. Ugh, and so bright! these glasses are great, but all the colours are dimmed." Yrul fidgeted and loitered. She was not at all eager to venture out into the heat without some protection. As to tea, she didn't like the stuff. She didn't have a sweet tooth, at all. Maybe she could just have some water. Cold water would have been a delight.

In response to Hmerrin's question, she stopped and thought. "Erm, this will sound dumb, but honestly, I can't. You see, I need the spinning wheel to get my memories back. It's sort of like a curse antidote thing. I must have got caught 'collecting' something....possibly, but - um - yeah, I really need to get that Spinning Wheel. Apparently, it's all 'lost' and stuff; so if I make it un-lost, then my memories will become un-lost too! So, I really need to go to Odders."

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday September 20th, 2023 6:32:00 AM

A preplexed Danko starts repeating to himself.

" Dan?... Daan????? dan..... "

" Friend I-Rool, My name is Danko Pureheart of Cinnamon Valley. Grand son of Sarai, protector of the Valley. Loyal to my friends, seeker of mischief and wooer of lovely ladies. What I don't do is go by 'Dan' "

He smiles, with just an air of mishief.

Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) 
Wednesday September 20th, 2023 7:30:50 AM

Gaffer sits for tea, he most certainly does have a sweet tooth, and his ears prick up at the mention of, "Could you tell us a little more about the Druid Trees you mentioned?"

He checks with Yrul for permission first, but has a remaining casting of Endure Elements he can use to help her with the heat and will cast it if she doesn't mind.

Cloud Racer - DM Steve K 
Wednesday September 20th, 2023 7:36:01 AM

Captain Tommiknuckles cheerfully responds to the heroes as the Grass Ship gets ready to sail. He points to the same stunted tree in a grass clearing where the Tide teleported near Rattledam. "Yes, the Cloud Racer, just like every other raft, boat, or ship on the Sargrass Plains is made of Druidwood, like that scraggly thing over there. Druidwood repels 'Grasses, and that is how our flat-bottomed majesty 'floats' over the sea of 'Grass. Druidwood also helps repel some of the heat." Nira notices that the crew of the Cloud Racer all has Endure Elements spells on them.

Turns out they are called Druidwood because there is another group in the Sargrass that opposed the Monks and are trying to plant and cultivate those trees to drive the 'Grasses away: calls the 'Grasses 'unnatural'. Tommiknuckles likes them because they plant druidwood, but doesn't like them because they want to get rid of the 'Grasses. "I think we need both", he declares.

The Captain has been to OddHolme many times, he claims, and describes a half-dome smaller than Rattledam with several dozen huts. "It's mostly just a Foundling Town: the monks manage them and take in orphans and other lost people that the Sargrass hasn't killed yet and there they eke out a hard-scrabble existence. They occasionally find treasures and artifacts but I don't know where."

The story is the Baron is the bogeyman of the Sargrass. He wants to take over the Sargrass Plains for himself; learn the secrets of the Monks, Manfri, Druids, and other groups, and basically become king of the whole place. Seems really deep into experiments with the local fauna to create even more powerful monsters. "And he is the one behind the slave trade, too.", Tommiknuckles adds unnecesarily. It is obvious that nearly everything bad is attributed to the Baron.

And the Captain nods at Ramirez in jovial agreement. "Well of course you will. Your turning into tornados and sprouting dragon wings was a reason my price was so low!"
...................

It takes another 15 minutes for the Cloud Racer to be ready. Topsail unfurled, mooring lines cast off, the ship heels slightly and it slides from the docks. About a quarter mile away from Rattledam, Tommiknuckles gives the orders: thus and thus! And beige sails tumble down in a rustle, then *pop!* as the wind fills them into graceful bell shaped curves.

The ship under full sail is a wonder: speeding up to 100mph! The Cloud Racer streaks up and down rolling hills, the 'Grasses of the Plains always staying a foot below the Druidwood ship. In the distance, a microstorm billows up, lightning and electricity playing between sky and ground, and streaking about the 'Grasses themselves. An hour passes and the heroes are getting used to the pitch and sway of the deck, so much like and yet unlike a ship on the waters. They are getting thier 'Grass Legs'!

(Heroes are free to describe how they are spending time on the Cloud Racer, ask questions of Tommiknuckles or the crew, or observe the very strange sights of the Sargrass. Yrul especially needs some magical protection, have to stay below decks, or start making endurance checks because of the extreme heat.)

............

4:00
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – all flying skill checks are -5 and missile weapon attacks are -2
d. Cloud Racer. 120F. Endure elements = comfortable

YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Wednesday September 20th, 2023 1:44:52 PM


"Oops, sorry Dankers." Yrul apologised before turning delighted to Gaffer. "Oh, yes please! Enduring some elements would be wonderful!" With the spell in place Yrul darted around the ship, before racing up to the bow to stare in wonder at the sights arrayed before her. Her Silvery white hair and colourful ribbons danced in the wind.

"Wow, this is fast. I don't think I've ever moved so fast in - forever!" She spun around to look up at the sails and then down to caress the wood of the railing. It was all fascinating

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Wednesday September 20th, 2023 4:26:03 PM

Desdichado watches the crew and chats with Tommyknickles during the voyage. "That Baron sounds like a real jerk," he declares.



Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday September 20th, 2023 5:53:25 PM

I agree Des. Maybe we should look into that sometime, if we survive our current mission.

Ramirez spends the time on the ship taking in the sights and learning what he can about the area from the crew.

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements 
Wednesday September 20th, 2023 7:05:56 PM

Hmerrin is shocked at how fast the Cloud Racer, well, races over these grasses.

He spends a good half hour near the bow, helm in hand to feel the breeze, looking out at the plants.

Growing bored, he pokes about the ship, checking out the carpentry and wood employed in both the ship construction and the furnishings within.
If he can score a piece of that druidwood stuff, he'd love to get a feel for how it can be worked.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday September 21st, 2023 2:09:27 AM

Nira finds slavers to be particularly despicable, and hopes that they cross paths with the Baron as part of their current mission. If not, then once the raks are vanquished they will have to pay him a visit.

She will try and find some sort of maps aboard the Cloud Racer. She trusts they are being taken in the right direction, but once they get there they may need to navigate for themselves.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Thursday September 21st, 2023 5:15:47 AM

Gaffer sticks to the fore of the ship and keeps an eye on the grass ahead. As the scenery blurs past, he can't help but wonder about the creatures who are able to stop a ship moving this quickly.

-----
Perception, Take 10: 39

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Thursday September 21st, 2023 6:34:56 AM

Danko steps up to the bow, leans over the rail, arms extended and to no one in particular yells out

" I'm the king of the wold!!!!! "

And then laughs a deep belly laugh.



I'm King of the World! - DM Steve K 
Thursday September 21st, 2023 7:56:59 AM

Most of the heroes are impressed at the speed of the ship: Cloud Racer indeed! Only Gaffer has had any experience going so fast, and that was as a peregrine falcon in the stoop! Spending time just exhilarating in the feel of the ship is well worth it.

Desdichado, Ramirez, and Nira all take a healthy dislike to this Baron fella. When they have time after this current mission... Sailors love to talk and embellish the stories Tommiknuckles told The Tide. What the heroes can piece together is that no one's specific description of the Baron is the same, and no one has actually seen anyone who has claimed to be a Baron's Man, but everyone knows someone who knows someone...

Hmerrin decides to poke around and look for any spare Druidwood. Sailors love to talk, and the young fighter learns it is quite a rare substance; a ship as large as the Cloud Racer took a LOT of Druidwood and cost as much as a kingdom.

Nira also pokes around looking for maps of the Sargrass. Not finding any, the Captain comes by and gives her a wink and taps his temple. "This is the only place you'll find a map on this ship, miss. Sargrass Captains know each swell of the land we travel, but only the routes we travel. You were lucky that I was in at Rattledam. You would have found a guide on one of the local rafts, or even a Walker to get you there, I'm the only one who could get you there before sunset."

Gaffer can't help but wonder about the creatures who are able to stop a ship moving this quickly. His answer comes later in the day.

In 3 hours, Tommiknuckles calls out: thus and thus! And sailors jump to the lines leading to the masts. Most sail is reefed except for the Spinnaker, and soon the wind changes direction. Going slower, the CloudRacer rolls and rises, going up taller Grasses, and then down again to shorter ones. In another hour of this slower movement, the wind slackens in the spinnaker, and the crew go aloft to change the sail alignment once again. The sails billow and luff, billow and luff as the ship comes to a near halt.

Gaffer, at the fore of the ship, has sharp eyes, and can see Tommiknuckles at the ship's wheel on the aft castle. The Captain is taking a worried interest in the starboard (right) side of the ship where a wall of dense RoughGrass rises 30’ in the air.

............

8:00
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – all flying skill checks are -5 and missile weapon attacks are -2
d. Cloud Racer. 120F. Endure elements = comfortable

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Thursday September 21st, 2023 4:36:00 PM

"What do you see Cap'n?" asks Desdichado.

He also realizes that they haven't told Yrul much of their mission beyond the generalities. If she's to go with them, they should probably tell her what they know so that she can make an informed decision.

(OOC: Nick, I don't know how much you already know about why we're going to OddHolme, or what's beyond the gate we're trying to find.)

YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Thursday September 21st, 2023 6:42:41 PM


It was far too bright! Yrul felt vulnerable and extremely exposed. Where had all the shadows gone? In this place it seemed that most of her powers were rendered useless. She sighed. At least it wasn't that bad below decks. She consoled herself with the thought that hopefully OddHolme had shadows. It just wasn't in her nature to be pessimistic. As the ship came to a halt, or as near to it as it could, she ventured back up onto deck, immediately experiencing the rise in temperature and the glaring light. So bright! How could anyone see anything when blinded like this?

"What's happening?" She asked no one in particular.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday September 21st, 2023 8:21:05 PM

Well Yrul, it looks like we might run into one of those unknowns after all. Captain, is it going to be fight or flight?

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements  d20+22=36 ;
Thursday September 21st, 2023 8:57:11 PM

Hmerrin comes topside when he feels the ship slow.
He can only watch the sailors work the ship with growing anxiety as she slows even further.

Once Gaffer passes the word, Hmerrin's mood doesn't improve.
He puts his helm back on, pulls out the flying carpet, and rolls it out on the deck.

The fighter warily eyes the grasses to starboard.
[Perception 36]

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday September 22nd, 2023 2:09:52 AM

With all eyes starboard, Nira turns her attention to the port side of the vessel. She trusts the Captain knows what he's doing, but even the most experienced sailors can be fooled from time to time.

-------------
Perception: 36

Great Ranthoms! - DM Steve K 
Friday September 22nd, 2023 7:37:10 AM

Tensions rise as the Cloud Racer slows to nearly nothing, and Tommiknuckles is calling out complex nautical (can we call it nautical?) instructions as crew rush to obey.

With all eyes to the starboard, Nira looks to the port. Just in case.

Hmerrin's warrior senses are tingling, and he prepares.

Desdichado finds the person he believes knows the most about the situation, and asks the Captain. The gnome opens his mouth to reply, but then three holes appear in the line of 30' tall Sargrass, the 'Grass falling like timber before being sucked into three equally sized black holes.

Erupting from the RoughGrass 200’ away are three walls of flesh. They look like slugs with two arms that pull them forward but much, much bigger! Cavernous mouths with serrated teeth in the lower jaw suck in Grass in an endless feeding cycle. And they are headed right for the CloudRacer!

The cry goes up: “Great Ranthoms!”

Tommiknuckles turns to the heroes, “The wind is bad, we can’t get away. Unless you can do something quick, we’re gonna have to abandon ship and walk the rest of the way!”

............
COMBAT ROUNDS

Map in email.

............

8:01.01
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – all flying skill checks are -5 and missile weapon attacks are -2
d. Cloud Racer. 120F. Endure elements = comfortable



YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Friday September 22nd, 2023 10:15:11 AM


The lack of shadows was more than a little disturbing. Worse, the intense light seemed to bleach the colour from the land. She doubted though that anyone else was even considering such matters given the immense monstrosities bearing down upon them.

"Mr Captain, Sir, I can move your boat - a bit, if you want." Yrul offered tentatively. "The thing is.....I can't move it very far, but likely - or maybe - enough to get out of the way of the giant slugthorn-thingies. I'd say just -um- 120'. Would that be enough?" It was as much as she could do under the circumstances. She certainly wasn't going to be fighting those things. Snicket and Dabs were very eager, but they small and the sluggies were gargantuan. She didn't think that they'd even notice Snicket and Dabs' best efforts. Of course, she wasn't going to tell them that. She didn't want to upset her weapons.

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Friday September 22nd, 2023 1:48:04 PM

Desdichado had been expecting one of the more magically inclined team members to try something, and is nearly dumbfounded when little Yrul of all people suggests she can move the ship.

"You can?" he asks incredulously.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Friday September 22nd, 2023 3:51:11 PM

Gaffer smiles, wondering if they have the same idea. "I think I can help move the ship along someway too, or at least conjures winds to do so, how far would be enough to discourage them from chasing us?"

He talks casually, but renews his Barkskin spell to make sure he's safe if it comes to a fight.

-----
Barkskin: +5 AC, 360minutes

Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Saturday September 23rd, 2023 3:45:48 AM


"Well, it's not much and yes, I suspect that my idea is going to be exactly the same as Gafferz', but maybe between us we can move the boat out of their path." Her idea had indeed been to summon a Gust of Wind - twice! The sails were designed to capture that wind and move the vessel. She didn't know how much, if any, residual movement there's be from such a wind, but knew it would at least push for 60'.

(OOC: Trying the new header. Thanks to Rob for assisting.)

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements 
Saturday September 23rd, 2023 12:55:59 PM

Hmerrin takes in the scene.
"Well, that's new," he finally comments.

The magic wielders are coming up with their ideas.
The fighter prepares for Plan B.

"All aboard who're coming aboard," he says, stepping onto the carpet.
"I'm gonna fly over and see if I can hurt one."

Once whoever joins him, Hmerrin commands the carpet to rise and move forward.
40' fly, first climbing to get 10' higher than ranthom, then due east.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Saturday September 23rd, 2023 7:28:37 PM

Ramirez casts a spell(hopefully before Hmerrin flies out) to boost the team.

move to (F -northeast of the mast, no numbers on side grid) and cast haste (should hit everyone except Des and Tommiknuckles, Ramirez will include any crew members nearby)

Tommiknuckles, do they just move in a straight line or will they come for us directly?

Used:
Spells:
5/6 3rd level remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+30=46 ; d20+26=32 ;
Saturday September 23rd, 2023 11:08:11 PM

"I'm with you, Hmerrin" Nira will join the fighter. "Before we try and hurt one maybe we can turn them away? I've got a few spells that might do the trick"

She knows that the bigger the creature, the greater their reach, so she ascends to about 40ft higher than the ranthoms.

-----------
Perception: 32 (also to try and work out their reach)
Knowl Nature: 46 (to identify strengths/weaknesses)

Move: Fly east. 30ft fly speed + Haste = 60ft. Double move should get to about Y19 and 40ft above the ranthoms


Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Sunday September 24th, 2023 6:26:13 AM

Attempted updatable header

Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Sunday September 24th, 2023 6:31:00 AM

Attempted updatable header. Sadly this doesn't work for me.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Sunday September 24th, 2023 2:22:14 PM

Preparing himself for battle, Danko materializes his staff of fire in his hand from the efficient quiver.

He sends
{ I can likely encircle them in a wall of fire. That may slow them down. They are still to far for most of my spells to be effective. }



Great Ranthoms! rd 2 - DM Steve K 
Monday September 25th, 2023 9:54:54 AM

While most of the heroes consider ways to get the Cloud Racer away from the Great Ranthoms, Danko retrieves his Staff of Fire, Hmerrin unpacks (move action) and takes the Carpet of Flying out towards the three slug-things for Plan B, and Nira joins the fighter using her own hasted Overland Flight. Both Hmerrin and Nira feel the temperature spike as they leave the druidwood ship.

Ramirez is able to cast his spell before Hmerrin flies, so Hmerrin is also Hasted, but his carpet is not.

Tommiknuckles spares a glance at the crew already aloft in the rigging, but only the most forward triangular sail is rigged for catching any wind. "If we had some sustained wind in the Spinnaker, we might be able to pull forward to miss at least one, but it will take at least a minute to set more sail, and they will have destroyed the Cloud Racer by then. And we were resetting here because just ahead are some dangerous shoals: we go too far forward and they change direction, we are still trapped and wrecked."

They don't care about the Grass Ship, only eating, and usually go in a straight line. So we should be safe if we get out of the way or they get some powerful reason to turn."


..................

The beasts move forward, powerful, clawed arms in the front, and a jet of air and offal out the back send each of them 50’ closer to the Cloud Racer! Anything in front of a Great Ranthom goes into the 15' maw or crushed underneath.

................
COMBAT ROUNDS

Map in email.

............

8:01.02
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – all flying skill checks are -5 and missile weapon attacks are -2
d. Cloud Racer. 120F. Endure elements = comfortable


Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Monday September 25th, 2023 11:50:39 AM


Despite what Tommiknuckles had said, it seemed to Yrûl that her spell would work; or rather spells. She'd need to use two to move the ship 120'. The wind could be 'sustained, as she felt pretty sure that Gaffer had exactly the same notion in mind. Multiple, consecutive winds would certainly fill the spinnaker-thingy. At least, she hoped so, because beyond that she doubted that she could be of much real assistance.

"Best tell your crew people to hold on tight." Yrûl

OOC: Yrûl will cast Gust of Wind.
OOC2: Again, thanks to Rob for help with the header.

OOC: co_DM SteveK. Unless told different, I'm making the assumption that Yrul's target for the spell is the spinnaker sail.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Monday September 25th, 2023 4:47:11 PM

" I'll try to stall them... but I don't know if the spell will work .... "

Danko attempts to cast a wall of force

--------------

Wall of force
20x10 from R9 to R17

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Monday September 25th, 2023 5:18:18 PM

In typical fashion, the team has no single plan. Desdichado watches Hmerrin head off on the carpet with Nira flying after him, and turns to see Yrul conjuring a gust of wind.

Seeing Danko pull out the Wand of Fire and then beginning to cast a spell, he's afraid Danko's about to set the Plains on fire!

"Wait!" he shouts but is relieved that it's a wall of force that goes up. Thinking ahead though, he shouts across the deck "Gaffer - can you make it rain if a fire does start?"


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday September 25th, 2023 6:28:06 PM

Ramirez casts hold monster at Ranthom1, hoping to slow the creature down enough for the wind magic to move the Cloud Racer past their path of eating..

Danko, if it works, maybe try another one but angle it to direct them?

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements 
Monday September 25th, 2023 7:57:31 PM

Hmerrin directs the carpet over the Wall of Force and onward.

-------
Fly to YZ/11. Still 10' above rathoms.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Monday September 25th, 2023 8:43:33 PM

Gaffer holds onto the ship as the gust of wind builds in it's sail. Watching Hmerrin and Nira fly close to the creatures, he hopes they can't jump.

"I can usually make it rain for a few miles around, though I would be careful in heat like this, the spell takes some time to take effect."

He waits to see how the ship will move, and how the Ranthoms react as it does so.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday September 26th, 2023 1:48:16 AM

Nira wants to find a way to divert these creatures from their current course. She casts a spell that she hopes will prevent them from getting close to her and change their path.

---------------
Cast Repulsion. Will Save vs DC28 to get within 80ft radius of Nira

Great Ranthoms! rd 3 - DM Steve K  d20+21=33 ; d20+21=22 ; d20+21=32 ; d20+21=32
Tuesday September 26th, 2023 7:24:16 AM

Yrûl casts a Gust of Wind spell at the sail, and a line of strong wind pushes outward. While it could knock down a blind prairie swallow or nearly make a rowboat overturn, the drow’s spell does little more than billow a part of the spinnaker before luffing once more. The gargantuan ship doesn’t move.

Danko attempts to cast a wall of force as a barrier to cover a part of the ship. As a 15th level Sorcerer, he does better than he anticipated, making a 20’ high barrier of force in a line 75’ long! (ooc: from R/S,8/9 to R/S,22/23!)

Desdichado looks to set up some sort of organized plan from on deck of the Cloud Racer.

Ramirez casts hold monster at Ranthom1, and he immediately knows it slid off the beast without effect. (ooc: Will DC 10+4 (spell level)+3(Ramirez’ Charisma) = 17 vs 33 fail)

Hmerrin, already above the wall of force, flies onward..

Gaffer holds onto the ship and notes the gust of wind is exactly as Tommiknuckles said, not big or sustained enough to move the great ship.

Nira casts a Repulsion spell that she hopes will prevent them from getting close to her and change their path. She succeeds in affecting Ranthom 1, who shudders as it tries to move against the abjuration!
......

Ranthom 1, unable to move on its predestined path because of Nira's spell, changes direction, sliding against the magical effect and continues to mow down 10' Sargrasses while scooting forward.

Ranthom 2 and 3 continue forward, serrated teeth slicing the tough Sargrasses like a scythe on barley, 15' wide mouths sucking in everything into a black hole of hunger.

.............

Tommiknuckles winces as two Great Ranthoms are still on the right course to destroy his ship. "Well, it was a good thought. Now for another to save my crew. PREPARE TO ABANDON! RAFTS TO THE STERN!" The crew scamper out of the rigging, leaving the sails furled. Those under the deck are taking trays of short Sargrass and holding them against the ceiling. Pre-set sections of decking, reacting to the presence of Sargrass close underneath, pop out of the aft castle decking...

................
COMBAT ROUNDS

Map in email.

............

8:01.03
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – all flying skill checks are -5 and missile weapon attacks are -2
d. Cloud Racer. 120F. Endure elements = comfortable


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday September 26th, 2023 8:08:30 AM

With one of the creatures now on a different course, Nira dismisses her Repulsion spell and flies 60ft back towards the ship

Highlight to display spoiler: {One phone. Apologies for short post}

Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Tuesday September 26th, 2023 9:04:57 AM


Yrûl stared balefully at the sail. How dare it not move the ship! that was simply rude. she then shrugged and her usual smile returned. Worrying wouldn't change anything.

"Hey, that was mu great idea for the day." She announced. "Turns out, it wasn't actually that great; so if anyone has another one, that would be super awesome. Oh wait! I can throw a few butterflies at one, but I guess they only tickle it a bit. Anyone got any salt? A lot of salt." The truth was Yrûl was severely handicapped in these conditions; more so than anyone else. She hoped that she was in fact the weakest of The Traders, or whatever it was they called themselves. She really was dreadful at remembering names. All she could think of was to wait and summon darkness. At least then she'd be able to move more effectively.

She wondered: inside the giant slug's mouth it was pretty dark, maybe she could move there too. It wasn't something she was keen to investigate. At this rate, she'd likely need rescuing. She pulled out her weapons.

"Okay guys, I hope that you're both feeling stabby, because we might have to go 'talk' to those big hungry slugs. Oh? What's that Snicket? You're going to draw more blood than Dabs? Now, let's not start to bicker. Come on, you know that never ends well." The conversation with her weapons always made her smile, even in the face of grave peril.

OOC: Holding action this round. Using Darkness 20'r next if the Giant Slugs get too close for comfort.



Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Tuesday September 26th, 2023 9:55:58 AM

Gaffer isn't ready to give up on moving the ship, they need it with the time limit they are under.

"Let's go for something a little bigger. Though I wish the crew would set about unfurling the other sales."

-----
Cast: Control Winds; Causing a blast of wind, in a 720 foot cylinder, with the ship at one edge, to blow forward along the ships route. Unsure how much it takes to move the craft, he tries to judge based on the journey so far, but if he cannot, wind strength of a Severe Wind to start.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday September 26th, 2023 7:37:19 PM

Tommiknuckles, how much time do we have before they get here? We can all help with the sails if needed.

Ramirez gets out his bow. If Gaffer's wind spell doesn't work, they were either going to have to abandon the ship or start 'convincing' the Ranthoms with pointy stuff. He hopes he doesn't have to shoot the creatures.

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining

OOC- apologies, I forgot to add the save DC to my last post

Hmerrin (MikeK)(HP 217/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Tuesday September 26th, 2023 8:13:52 PM

"Guess we're doing this the hard way."

Hmerrin guides the carpet on a circular course, bringing in down near the midpoint of ranthom two.
Here's hoping these things don't care about his approach.

---
Fly to ground level at AF/AG 16.
Axes out.

In Effect
Haste


Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Wednesday September 27th, 2023 5:28:36 AM


Yrûl watched, fascinated as the heroes swung into action. Now, had this situation required some dancing, she knew just the person to help out. Sadly those giant slugs did not seem the sort to appreciate a good dance.

(OOC: Out all day today and due to time zone differences, likely won't get to respond further until tomorrow.)

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday September 27th, 2023 6:39:11 AM

Danko smiles seeing that the wall of force spell worked.
He takes bearings and casts a second wall.

---------
Wall of force
20'/75'

r/s23 angling south west, making sure to miss the bow of the ship

Great Ranthoms! rd 4 - DM Steve K 
Wednesday September 27th, 2023 7:58:11 AM

Nira dismisses her Repulsion spell and flies 60ft back towards the ship

Yrûl pulls out her weapons, feeling stabby. The drow is balefully aware of how limited she is against these particular opponents. Get her some shadows, and …

Gaffer isn't ready to give up on moving the ship, and goes for something bigger: a Control Winds spell! The druid makes commanding passes with his hands and speaks to the air around him, and in seconds, the air around the ship goes from calm to severe winds blowing hard! The back end of the Cloud Racer is on the back edge of the wind, but a radius of 720 feet covers a LOT of area, and several things happen at once.
The spinnaker bells with a popping sound and the Cloud Racer jerks hard as it begins to move forward.

In seconds the ship has moved 20 feet, and Yrul, Gaffer, Desdichado, Ramirez, and Danko must make an Acrobatics Check DC 15 or be thrown prone. They notice none of the crew or Tommiknuckles are thrown because they all instinctually have one hand grabbing a part of the ship. (If any hero has Profession: Sailor, your acrobatics check is -1 per Sailor modifier)

Nira and Hmerrin are caught in the severe wind, but being medium sized, they can still make headway without too much impairment.

All missle weapon attacks, perception, and flying checks are at -4 penalty.

Ramirez asks Tommiknuckles on how much time they have, but with the severe wind, the Captain can’t hear the bard 55’ away. The Bard gets out his bow.

Hmerrin gets ready to do this the hard way, guiding the carpet on a circular course, bringing in down near the midpoint of ranthom two. The beast ignores Hmerrin’s approach.

Danko smiles seeing that the wall of force spell was created. Whether it works hasn’t been tested yet. If he isn’t prone (see above), he takes bearings and casts a second wall, this time angling south-west to miss the stern of the ship.

…………………

Tommiknuckles whoops and grabs a leather megaphone, shouting directions. Even if anyone can’t hear over the wind, Desdichado is right next to the Captain and can relay what he is saying to the others via Telepathy. Yrul is close enough to hear. ”BELAY THAT! STOW THE RAFTS, UP ALOFT!! YOU!!! DRUID!!! MEET ME AT THE MAINSAIL!!! The Captain scampers down the aftcastle and makes his way forward, megaphone in hand and shouting at the crew.

Crew scramble to obey, the sudden reversal of orders bringing on some good natured grumbling.

The Great Ranthoms ignore everything frantically happening around them and continue eating. Continue moving. Another 50 feet forward. Ranthom 2 slides by Hmerrin completely oblivious, and the Fighter gets an AOO.

................
COMBAT ROUNDS

Map in email.
NOTE: Be aware that the Grid Numbers have changed!! I didn't make the map so the Cloud Racer could move forward (oops), so instead of the ship moving, the map is moving underneath it.

............

8:01.03
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. Cloud Racer. 120F. Endure elements = comfortable

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]   d20-1=6 ;
Wednesday September 27th, 2023 1:37:46 PM

Acrobatics: 6

As the heavy winds jerk the ship forward, Desdichado falls splayed out on the deck. He hears the captain's words and relays to the others. "Sounds like he's none to happy, Gaffer."

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132  d20+14=24 ;
Wednesday September 27th, 2023 5:25:19 PM

Previously,

Danko easily manages to keep his footing and casts another wall of force..

and now..

Danko stands true and watches events unravel.

----------
Acrabotic roll- 24

Haste
Mage armor


Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35)  d20+2=14 ;
Wednesday September 27th, 2023 6:12:09 PM

"Sorry captain!" Gaffer calls out as he tumbles backward onto the deck. "I promise to try to make it up to you, but I think a little bit further forward and those creatures can all pass us by." He hopes, not really sure that precise positioning of the ship will be an option.

Climbing back to his feet, he braces against the wind and moves towards the captain.

-----
Move: Stand Up
Action: Move to G15


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+18=35 ;
Wednesday September 27th, 2023 6:51:22 PM

Ramirez manages to keep steady when the wind suddenly rocked the boat. Noticing the crew were all trained to be ready for such things, he makes a mental note to try and keep hold of something in the future. Ramirez also makes his way to the mainsail by the Captain and Gaffer, ready to assist as needed.

Nice going Gaffer. Hopefully we can save the ship without killing those creatures.

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining

Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  d20=10 ;
Wednesday September 27th, 2023 7:12:59 PM


The ship lurched. Yrûl, being the dancer that she was, pirouetted gracefully to hold her position. (Acrobatics: 43). It was impressively windy, but the sun and the wind confounded her efforts to see what was happening. Yet she wanted to help, if only in a small way.

"Do you want me to climb and free a sail?" She asked optimistically. She'd never done anything like that before, but how hard could it be? She could climb. She could untie knots. What more did they need?

Hmerrin (MikeK)(HP 217/217 AC:34 T:21 FF:28 CMD:43) Endure Elements  d20+35=47 ; d8+16=18 ; d20+31=32 ;
Wednesday September 27th, 2023 8:29:29 PM

Hmerrin takes a swing as the ranthom glides past.
Hit AC47 for 18 hp damage

Not expecting the massive creature to move quite that fast, he chases after.
Between the haste spell and his boots he covers the gap quickly.
Lifting his battleaxe, he swings just as his foot comes down on a rut.
The fighter stumbles badly, barely keeping upright.

-------
AoO above.

Move to V19.
Power attack misses. Nat 1

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday September 27th, 2023 8:59:12 PM

Nira flies back and lands on the ship. She's a little concerned that by moving forward too much that they will collide with ranthom #1. Gaffer has the right of it. Just a little bit ought to do it. If the vessel picks up too much speed then she hopes the Captain steers to port.

One of these days she's going to have to learn the Wall of Force spell. That thing sure if versatile.

Great Ranthoms! rd 5 - DM Steve K 
Thursday September 28th, 2023 7:18:21 AM

Desdichado falls splayed out on the deck. It takes him a full six seconds to get back up on his two feet.

Danko stands true and watches events unravel.

Gaffer climbs to his feet and begins to apologize to the Captain, but the gnome waves it words aside. With huge orange sideburns flying, he shouts over the wind. ”Apologize? For saving my Cloud Racer? Don’t be ridiculous! But with you controlling the wind, I need you standing beside me to direct you. There are shoals ahead that will kill her as effectively as a Ranthom!” Tommiknuckles is very happy and excited, but also worried about the next several immediate hazards.

Ramirez manages to keep steady when the wind suddenly rocked the boat. Noticing the crew were all trained to be ready for such things, he makes a mental note to try and keep hold of something in the future. Ramirez also makes his way to the mainsail by the Captain and Gaffer, ready to assist as needed.

Yrûl, being the dancer that she was, pirouetted gracefully to hold her position. She wants to help, even in a small way, and asks about climbing aloft.

Hmerrin takes a swing as the Great Ranthom glides past, damaging the creature. It wiggles like a horse dislodging a fly, like it noticed but not so much as to stop the very important job of moving and eating. He runs across the ground to get into another position to strike. Having landed and running off the Carpet of Flying, the object is no longer in possession and is taken by the wind, flipping and flopping across the Sargrass!

Nira flies back and lands on the ship, watching the angles with Great Ranthom #1, growing a little concerned.
……………

Tommiknuckles continues to speak with Gaffer. “Now, is this a spell that you can keep changing, or something I need to alter my sails?” Getting the assurance from the druid that, at least within the 720’ radius, he can alter strength and direction, the Captain grins. ”Right. Keep the same speed, but push two points port. That way!” Tommiknuckles points with a bladed palm about 30 degrees to the left.

The crew scramble up lines to the sails as easy as a cat walking across a barn floor. Yrûl can see that what they are doing is a lot more complicated than she first thought. There are many, many ropes, and they loosen some, tighten others, and leave others alone. A thought strikes her that it would be similar to someone who knows how to pirouette and leap, but not when to do so in a set dance. That dancer would mess everyone else up.

Great Ranthom #1, unimpeded, continues eating at an angle to its original course, and putting it in danger of collision if the Cloud Racer continues forward.

Great Ranthom #2 and #3 are stopped by the barrier of the Wall of Force and don’t move forward. They do however, eat the Wall of Force! Two 15x15’ gaps appear in the wall, and Nira can immediately see from her vantage of the aftcastle, the jaws of the Great Ranthoms are magical: it is a Disintegrate Spell! The Great Ranthoms will move forward next round.

................
COMBAT ROUNDS

Map in email.
NOTE: Be aware that the Grid Numbers have changed!! I didn't make the map so the Cloud Racer could move forward (oops), so instead of the ship moving, the map is moving underneath it.

Ranthom 2 AC 28 Dam 18dam
............

8:01.05
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. Cloud Racer. 120F. Endure elements = comfortable


Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Thursday September 28th, 2023 8:16:15 AM


"What would happen if say, someone burnt or destroyed the grass in front of them? I mean, they seem VERY keen on eating, so if there was nothing to eat, wouldn't they turn to find food?" Yrû suggested. It did occur to her that every thing that she'd though of so far had drawn a blank and that by destroying the grass in front of them might just facilitate faster movement. Still, she was trying to be helpful. That made her smile: it was very important to try and not give up!

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Thursday September 28th, 2023 6:19:08 PM

Desdichado holds onto the ship, watching as the Ranthoms continue closer. "This is gonna be a close one," he thinks.

He sees Hmerrin jump down to attack the beast. "Hey - what about Hmerrin!" he cries, "It looks like he's lost the carpet - any way to get him back on this ship?"

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday September 28th, 2023 7:07:29 PM

Nira, can you get the flying carpet?

Ramirez considers his options. He won't be able to use his bow effectively in the high wind of the spell. He puts it away, and starts a bardsong. hoping to help Tommiknuckles concentrate.

A rousing and rowdy song of drinking and sailing ensues.

Actions: start inspire competence on Tommiknuckles

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

Hmerrin (MikeK)(HP 217/217 AC:34 T:21 FF:28 CMD:43) Endure Elements  d20+28=40 ; d20+23=33 ; d20+18=23 ; d20+13=31 ; d20+27=35 ; d20+22=38 ; d20+28=42 ; d8+26=34 ; d8+26=31 ; d8+26=30 ; d6+25=26 ; d6+25=31 ; d8+26=32 ; d10+9=18 ;
Thursday September 28th, 2023 9:24:17 PM

Hmerrin glimpses the carpet flutter off.
"Pickles."

Well, as long as we're here, let's see if we can get its attention.

---
Full Attack, Power Attack on Ranthom 2
Btax 1 hits ac 40 for 34 hp damage
Btax 2 hits ac 33 for 31 hp damage
Btax 3 miss (ac23)
Btax 4 hits ac 31 for 30 hp damage
Hdax 1 hits ac 35 for 26 hp damage
Hdax 2 hits ac 38 for 31 hp damage
Haste hits ac 42 for 32 hp damage
Rend for 18 hp damage

Total 203 hp damage

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Thursday September 28th, 2023 10:21:20 PM

Gaffer is following Tommiknuckles' instructions and, grabbing hold of the main sail for balance, shifts the wind a small amount towards port, hoping he gets the measure correct.

He mostly keeps his focus on the ship but can't help but be distracted for a moment as Hmerrin puts on an impressive display of axe work against a Ranthorm. "If that doesn't get there attention, I can't imagine what would. Maybe a giant pile of grass?"

-----
Control Winds: 180 minutes; Severe Strength Blast.
Barskin: +5 AC; 4 Hours


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday September 29th, 2023 3:07:36 AM

"On it!" Nira heads off in pursuit of the flying carpet as fast as she can go. She has the same tailwind as the rug, but a lot more propulsion thanks to that Haste spell.

----------------
Full round action: Fly/Run after the rug. 40ft+30ft(Haste)=70ftx4Run=280ft after the rug

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Friday September 29th, 2023 6:34:46 AM

With a look of great disappointment, Danko reinforces the force wall.

-------------
Wall of force
M19 to M28 20' high, as thick a wall towards the ship as a 15th level sorcerer can make it
No math brain today- the total wall can be 15x (10x10') blocks

Gray Stinking Substance - DM Steve K  4d8+30=43 ; 4d8+30=46 ; 4d8+30=47 ;
Friday September 29th, 2023 7:26:34 AM

Yrûl suggests burning the 'Grass in front of a Great Ranthom to get it to change direction. Tommiknuckles speculates that that could do it, and one of the crew pipes up that he once heard a story of how some Manfri changed a Great Ranthom's course by burning a large area except for one path of 'Grasses. "It's said they used magic to control the burn and not cause a wildfire."

Desdichado calls out for Operation Carpet Recovery, and Ramirez focuses on Nira to do the deed. The small elf girl obliges, beginning her flight.

Danko casts another Wall of Force to further delay the 2 Ranthoms for a few seconds, enough for the Cloud Racer to get out of the vicinity anyways.

Hmerrin, thanks to Danko's Wall of Force, has an unmoving object to carve into with his two axes, and carve he does! The beast opens its mouth wide, spewing 'Grasses in a pile in front of it, and pushes its forelegs against the ground so half of its bulk is in the air, and turns towards the cause of so much pain...

(ooc: the map is set so perfectly, the DM has to see this through...)

A colossal worm, a veritable wall of flesh, a (normally) unmovable, unstoppable force... Tramples the space Hmerrin is occupying. The fighter will need to be quick or get crushed into the sward! (DC 27 Reflex save or take 43 bludgeoning damage from trample.)

Ranthom 2 streaks off at twice its normal speed, due north, which rams it into Ranthom 1 who is busily munching its own business at an angle. Teeth in its posterior makes Ranthom 1 jump and turn, regurgitating a pile of 'Grass and thumping with a tremendous shock... South! Which in turn streaks right into the rear of Ranthom 3 who is still trying to get through Danko's third Wall of Force. The comedy of events repeats: butt chew, jump and thump in the direction of the hurt, a Great Ranthom streaking north while leaving a pile of stinking 'Grass behind.

The effect is two- fold. The first is with one blow, all three ranthoms are now on north or south headings which puts the Cloud Racer out of danger of Ranthom destruction. The second is that Hmerrin has to avoid ALL THREE Ranthoms! (Hmerrin make 2 more Reflex Saves DC 27 or take 46 and 47 damage bludgeoning damage from trample respectively .)

..............

With Gaffer next to Tommiknuckles controlling the winds, the Cloud Racer moves out of range of the Ranthoms in a West-North-West direction until 720' away at the extent of the druidic spell. There, the winds luff once more, and the Captain holds while waiting for Hmerrin and Nira to catch up. Nira collects the Flying Carpet, and Hmerrin notices Ranthom 2 and 3 also expelled a very smelly and greasy substance out of its rear end, about the size of a Halfling. Although moist, even the insects stay away from it...

.........

END COMBAT ROUNDS

............

8:01.05
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. Cloud Racer. 120F. Endure elements = comfortable


Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  d20=2 ;
Friday September 29th, 2023 10:19:54 AM


"Oh, I hope he's okay." Said the colourful surface drow as she hurried to the side of the ship to get a better view of what had happened to Hmerrin. Next time, she'd definitely have to go with him and help; provided there was a next time. Those things were immense. If all three had squished him, he'd be paste! She sighed softly as she remained watching optimistically. That watching however, was far from easy. It was just too bright!

(Perception: 25)

Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements  d20+18=38 ; d20+18=22 ; d20+18=36 ;
Friday September 29th, 2023 5:19:36 PM

Hmerrin fully expected the ranthom to turn.
He dances gracefully away from the creature's falling bulk.
[Reflex 38 success]

And, it looks like the ranthom could have expelled something interesting....

There is a second bellow and a second thundering of the ground.
The fighter turns.
"Oh, sh.."
He is able to avoid its mouth, but not the rest.
The massive beast squashes him into the ground.
[Reflex 22 fail]

A third scream. A third thundering.
Well, Hmerrin's mom didn't raise any slow thinking kids.
He doesn't bother looking.
He just starts rolling sideways for all he's worth.
The third ranthom thunders through a few inches away.
[Reflex 36 save]

Glancing around, he sees the coast is clear.
He rolls over on his back and breathes carefully.
"Ow."

{Who's bright idea was this again?} he sends to the group.
{Oh, someone ask Tommiknuckles if Ranthom Poo is worth anything. It seems to be repelling the local insect life.}

The fighter slowly gets to his feet, and waits for someone to pick him up.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday September 29th, 2023 8:18:42 PM

The carpet is too heavy and awkward for Nira to carry, so she sits on it and tries to steer it towards Hmerrin.

"You know, if Yrul is going to be travelling with us a while we should look into getting her included in the telepathic bond" she sends to the others.



Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Friday September 29th, 2023 10:07:11 PM

Gaffer smiles at Tommiknuckles as they clear the winds. "Is this how most of your days go?"

To Nira he agrees. "They've been welcoming to us, I'm happy to do the same. We should also properly fill them in on the dangers we expect."

Once they are underway once more, Gaffer returns to the front of the ship to keep watch again.

-----
Barkskin: +5 AC; 2 Hours


Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Saturday September 30th, 2023 7:02:35 AM


"Oh! He survived. That was really impressive." Yrûl cooed in awe. In response to Gaffer's question, she looked in anticipation at Tommiknuckles. Would she have to be ready for more excitement? If not, she was seriously contemplating returning below decks where it was cooler and less bright.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Saturday September 30th, 2023 9:21:44 PM

Ramirez is glad that Hmerrin is ok, and that the ship was saved. Well, things seem to be more interesting out here than I expected. Tommiknuckles, Hmerrin is asking about the effluence from the Ranthoms. Any idea what it is?

Actions: end inspire competence

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Sunday October 1st, 2023 6:48:51 AM

{ Some glad I leaned that Force wall spell.... }
He sends to everyone

Danko watches Nira's rescue mission and prepares in his mind a teleport spell.... just in case.

----------------
OOC - Hi. Going to the land of no internet for a few days. Someone please post for Danko. Back Wednesday night



Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Sunday October 1st, 2023 12:54:22 PM

Desdichado watches Hmerrin's amazing display on the ground. He also hopes when Hmerrin gets back on the ship he'll stay leeward until he can get cleaned up at least.



Origins of a Tall Tale - DM Steve K 
Monday October 2nd, 2023 7:13:19 AM

Nira is faster than a carpet rolling across windy ground, and it really helps when Gaffer changes the wind so the carpet is basically following the Cloud Racer. Once there, the carpet is too heavy for the strength-challenged Theruge to man-handle, but it is obedient to her once she touches it: she flies to Hmerrin.

There, Hmerrin is only slightly squished thanks to his mobility, and is able to get back on the carpet himself with little trouble. A mental conversation turns into a physical one, and Tommiknuckles and crew become excited. "That has to be Sargrass Ambergris: highly prized for perfume and repellants. Each is worth a fortune! We need to collect that with some barrels, and I'll give you your 2,000 gold back."

Know Local DC25 Highlight to display spoiler: {The Sargrass Ambergris is worth MUCH more than 2,000 gold.}

Sense Motive DC20 Highlight to display spoiler: {it feels like Tommiknuckles is looking to make a fortune.}

The Captain launches a pair of rafts, each with four crew members with gloves and shovels, and two wooden barrels lined in wax. It takes them a half-hour to collect the three small piles, then return to the Cloud Racer.

When Hmerrin returns, the crew give Gaffer, Nira, and Danko three huzzahs, but reserves the most enthusiastic welcome for the fighter.
- you re-directed three ranthoms in one blow!
- the way you dodged..
- and then he went *spin*, and then he went *roll* and...
- that was awesome!
- wait til I tell my children THIS one!
- wait til you know where your children are!

.....................

The Tide also seem pleased with the outcome, and the irresistible positivity and enthusiasm of Yrûl, even as constrained as she is in the present environment. There is talk about officially welcoming the drow girl as a member of the Tide, adding her to the permanent telepathic bond of the group, and getting her to fully understand what the team is doing in the Sargrass and so far from Dirt City. With a half-hour to bring her up to speed, now seems the perfect time for the heroes to do so!

............

8:31.05
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. Cloud Racer. 120F. Endure elements = comfortable



Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Monday October 2nd, 2023 8:02:45 AM


Yrûl bounced up to give Hmerrin a hug and a warm smile. She stopped and settled for a broad grin. She really didn't want to get her colourful clothes covered in the stuff that currently stained Hmerrin's armour. She paid no real heed to the machinations or otherwise of Tommiknuckles and the crew.

"Maybe next time take me with you." She teased.

(No ranks in either skill listed)

Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements  d20+7=9 ;
Monday October 2nd, 2023 7:08:13 PM

[Sense Motive 9]

"Perfume?" Hmerrin wonders incredulously. "Well, takes all kinds."

The fighter has no issues with Tommiknuckles and crew pausing to reel in the, what was it? Ambergris.

The crew seems really impressed.
The fighter gives Dez an imperceptible, apologetic shrug and goes with it.

"Never a doubt!" he declares in response.
"We had 'em the whole time!"



Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Monday October 2nd, 2023 7:21:55 PM

"Well, it was a good show, Desdichado sends to Hmerrin.

He starts laying out the story with the rakshasa to Yrul, so that she knows what she's getting into.

(OOC: Nick, how much do you already know about the background here?)

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+16=25 ; d20+20=27 ;
Monday October 2nd, 2023 8:22:43 PM

kn local= 25, sense motive= 27

Ramirez passes along what he knows and suspects via the mindlink I think Tommiknuckles is looking to make some good money off that stuff, but I say let him keep it. Getting to our destination in time is more important than some coin.

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 2nd, 2023 10:51:31 PM

Nira, likewise, can tell something is up. She does her best to work out exactly how much this stuff is worth.

She speaks to the others over the telepathic link. "It's worth a lot more than 2,000gp and we were the ones that did all the work. I think we should at least get a cut. 1 full barrel at a minimum"

Nira doesn't have the scrolls handy to be able to include Yrul in the bond, but if the rogue will be travelling with them for a while, they'll see about getting the scrolls in the Catacombs at some point.

----------------
Knowl Local vs DC25: Autopass
Sense Motive vs DC20: Autopass
Appraise: 26


Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Tuesday October 3rd, 2023 3:26:34 AM

(Posting for Danko)

Danko revels in the sailors' praise. But as soon as he discovers the captain is trying to hold out some of the potential earnings he is quick to insist th Tide get a larger share.

Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Tuesday October 3rd, 2023 5:30:43 AM


"Oh, that sounds ...um...challenging." Yrûl responded, clearly genuinely impressed at the tale. She then became somewhat lost in thought, wondering how she might have fared against such formidable odds. Clearly The Tide was a formidable group. She felt very lucky to have fallen in with them, particularly as they were all so pleasant and welcoming. She then smiled. Surely such heroic being loved to dance. What a silly thought, she chided herself: who didn't love to dance?

(OOC: I, just like Yrûl, know next to nothing, but am here to help - in whatever limited capacity possible:)

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35)  d20+13=22 ;
Tuesday October 3rd, 2023 7:05:04 AM

Nobody else says it outloud so Gaffer looks over at Tommiknuckles and broaches, "Perhaps we can split the barrels instead, two for you and one for us, you wouldn't mind that would you?"

-----
Sense Motive: 22


Byplays - DM Steve K 
Tuesday October 3rd, 2023 7:15:52 AM

Hmerrin puts on some bravado, or false modesty, or whatever he thinks would be a great way to end the story of Three With One Blow! The crew eat it up. They are going to be getting so many free drinks by telling this in every tavern from Zaran City to Hook City in the next couple of years!!

The Tide agree to add Yrûl to their telepathic bond, but Nira has to get to the Catacombs first. That's a Promise.

There is some talk about filling in Yrûl on why the Tide are actually here. While the DM was hoping a Player would want to lay it out in their own words, the benevolent DM doesn't want to waste posts by not moving the story ahead. So Yrûl learns and the other Tide members remember that:

The heroes are called "The Tide" and are from Dirt City in the Northern Continent.
They learned Rakshasa were infiltrating the highest levels of Dirt City leadership, and
ended a plan to make the Wold into a meat-breeding ranch for a plane full of Rakshaka. But
the Rakshasa have promised to return after the heroes are dead. The heroes are certain they
need to fix this once and for all!

A great search for the Rakshasa home plane led the heroes to a wizard in Fargunia. They
confronted the wizard's ghost and the wizard’s dragon ally. In exchange for retrieving a dragon
egg from Fae Skiemir, the dragon gave them protective talismans to confront the Maharaja
(the leader of all Rakshasa), and told them the location of the Gate was at OddHolme in the
Sargrass Plains, but will only be there for 24 hours!

Since they left the dragon's lair, they have teleported to Plateau City, greater teleported
to Rattledam, met Yrûl, and are now on the Cloud Racer going to OddHolme. They still don't
know where in OddHolme is the Gate or how to use it once they find it!


Several of the Tide realize 2000gp is waaaay under-bidding the heroes. Nira's knowledge of local customs enables her to appraise the smelly lumps of Sargrass Ambergris at more than 50,000gp... each!! Danko hears THAT and insists the Tide get a larger share. Tommiknuckles is a good guy at heart, just a little greedy, and seems actually sheepish that he tried to pull one over on the heroes. He pays the fair market value to each hero in small bags of gems that Nira can tell is a fair exchange.

The pickup of the Sargrass Ambergris is nearly complete. Tommiknuckles oversees the stowing of the barrels and rafts, and the crew leap aloft to reset sails. "Thus and thus!", the orders come fast from the gnome, making his massive orange sideburns wiggle.
.............

Heroes can add to the stories, ask some final questions, or whatever other planning they may want to do.

Each Hero gets a bag with 35,000gp in diamonds, bloodstone, hematite, and black tourmaline.

............

8:41.05
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. Cloud Racer. 120F. Endure elements = comfortable


Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Tuesday October 3rd, 2023 11:08:01 AM


She'd tried, but Yrûi really was far from convinced that her paltry efforts deserved any reward at all, let alone the hefty bag of gems.

"Probably Hmerrin should have my share." She offered with a cheery grin, clearly in no way troubled by parting with such wealth. In response to the story her smile faltered somewhat.

"Hm, these Rakkies, aren't they sort of super manipulative shape-changing tigery people? It's just that ...well, honestly, I'm just not all that ...um...resilient when it comes to temptation. If you know what i mean. You know that whole 'Will of Iron' thing? Yeah, well, I don't have it so much. Just so you know." It was only a minor point surely and a dead Rakkie couldn't do the whole mind-control-possession thing. Plus, theyd actually have to see her to target her....wouldn't they? She quickly realise that she actually knew very little about the Rakshasas, or Rakkies, as she'd christened them.



Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Tuesday October 3rd, 2023 12:35:27 PM

"I mainly call 'em 'weirdos' or somesuch thing," Desdichado replies to Yrul, "They basically have two modes: manipulation and domination. Given that they hate us so much, there isn't much temptation happening. I'm pretty sure you wouldn't be tempted by the kinds of things we've seen them up to. It's beyond depravity. These aren't your typical 'grant your wildest dreams if you do this one little favor' types of outsiders."

"But you're likely to come across plenty of people with broken wills whose lives have been destroyed by these creeps. The mind control we've seen has mostly been for those people."

"Anyway, the short of it is: don't believe a word they say; they can only be harmed by blessed, piercing weapons; they have strong magic resistance."

He suddenly realizes that Yrul doesn't have one of Vyrnix's Talismans to be able to damage the Maharaja. "Uh, maybe you can just be REALLY good at hiding during that fight?"

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Tuesday October 3rd, 2023 12:58:14 PM

(Posting for Danko)

Danko eyes the jewels suspiciously. "Only 35,000? I think you might still be holding out on me. Ah well, I can get up to many shenanigans with this!"

Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Tuesday October 3rd, 2023 5:48:20 PM

Hmerrin chuckles at Yrul's attempt to give him her share.
"No, if you're coming with us, you can help most by being as fully equipped as possible.
Keep it and buy yourself a nice "more willpower" magic item. Or two. Or whatever you need."

Dez's comment about Yrul not having an amulet is an excellent point.
She's unlikely to be nearly as protected.

"Yeah, you may wanna stay back," he agrees.

Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Tuesday October 3rd, 2023 5:51:16 PM


"Oh, yeah, sure, I'm kind of good at the whole hiding thing, but couldn't someone just bless Snicket and Dabz? They are both pointy and would just love to be blessed." Countered Yrul with her usual optimism.


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday October 3rd, 2023 7:29:30 PM

Yrul, maybe we can find you an upgrade at Oddholme. Or if there is enough of a window after we find the gate, a quick trip to the Catacombs. Anyway, keep the money, the scroll for the mindlink spell is pricey.



Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Wednesday October 4th, 2023 12:07:31 AM

"I've also been assuming that the gate will be guarded. Or did somebody tell us that? Either way, we've a few problems to solve ahead of us."

He wonders how big Oddholme will be, and the gate itself, and where it will take them, and how many Raksha.... Gaffer starts feeling a little nervous about the rest of their trip and goes back to keeping watch, thinking ahead is overrated.

Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Wednesday October 4th, 2023 2:25:00 AM


"Wow. That's very generous. Thanks." She then spoke to her weapons, both neatly tucked behind her back in her belt. "Did you hear that, guys? Blessings! isn't that exciting? I don't think you two have ever been blessed before. Come on, you need it. Admit it."

Scene 3: Steady the Surroundings


Worries and Arrival - DM Steve K 
Wednesday October 4th, 2023 8:13:21 AM

Worries start coming up when the heroes have time to think about it. How far to OddHolme, what does the Gate look like, can they stabilize the gate and do some Catacombs shopping before going to a plane of Rakshasa?

And how does one sneak about a plane full of Rakshasa who are all shape shifters and can detect thoughts? Are there any other creatures there? Are there Rakshasa protocols that the Tide can exploit? Or does an entire race of spirits that thumb their nose at any decency even have protocols?

Then there is Yrûl who doesn't have a Talisman or Will protection, or ...,

............

Maybe Gaffer is right: thinking ahead is overrated. One thing at a time, and the first is to get to OddHolme.

The Cloud Racer is unharmed by the Great Ranthoms, and the sails are soon set to catch the changed wind: once again the druidwood ship streaks across the Sargrasses! It is only another hour before the lookout in the crow's nest shouts: "Dome Ho!"

Thus and thus. Tommiknuckles and the crew ease off speed, adjust sail, and maneuver the Cloud Racer for another hour until the Captain has the 'Grass anchors thrown from the fore- and aft-castles, and the ship comes to a stop about a half mile from the unfinished dome. Surrounding OddHolme is a field of short and withered 'Grasses interspersed with many druidwood saplings: the Cloud Racer can't come closer without wrecking on the hard, scorched ground.

The place looks like a collection of about a dozen hovels underneath a damaged but partially repaired dome of Grass. From this distance, the heroes can see a small team climbing the outside of the dome, another couple of groups looking like they are herding some sort of animal among the stunted druidwood saplings, and other movement in the shade and shadows of the dome. (Yes, Yrûl, shadows!!)

Tommiknuckles comes over to where the Tide are gathering. "This is as far as I can get you, and I'll be leaving as soon as you off-board. I have a date in Zaran City I'm going to be late for, and that extra 2,000gp will just about cover my lateness penalty. Good luck!" He waits expectantly.

............

10:41.05
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. Cloud Racer. 120F. Endure elements = comfortable

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Wednesday October 4th, 2023 2:08:58 PM

"You do have a few options for Snicket and Dabz," Desdichado explains to Yrul. "A permanent blessing from the Catacombs is one, I believe there are some potions or oils you can apply as well. If you stick really close to me, my natural aura will bless them as well - don't tell me you can't see how naturally holy I am," he adds with a wink, "of course the downside of sticking close to me usually means you're right next to the bad guys as well."

He also let's her know that harming the Maharaja is a separate issue. "The dragon we helped gave us special artifacts that even allow us to cause it harm. Without one, I don't know what you'd be able to do."

Heading off the ship, Desdichado thanks the captain for his assistance in getting to OddHolme. "Thanks, Captain! We're in a rush ourselves, so we won't keep you. May Domi watch over you all on your travels!"



Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Wednesday October 4th, 2023 5:51:38 PM

Hmerrin dutifully pours out 2000 gp and hands it over.
"Our thanks, Captain. Safe travels."

With that, the fellow turns his attention to the dome.
{I suppose we could just ask. Surely a gate popping up around here where there wasn't one before would be noticed. }

He decides to go with the Walk Till Somebody Stops You approach, and heads for the dome.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday October 4th, 2023 8:19:57 PM

It takes all the will Danko can muster to not rob Tommiknuckles blind. Extra 2000 gp indeed. He should be paying the party for saving his ship!

And with a huff, Danko follow Hmerrin.

-----------------
ooc> Thanks for subbing Ryan!

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday October 4th, 2023 8:36:26 PM

Thank you Tommiknuckles, perhaps we will be traveling together again someday?

Ramirez ponders the issues before them. But Hmerrin has the right of it. One step after another. He leaves the ship and follows Hmerrin towards the Dome.

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday October 5th, 2023 1:41:35 AM

Nira can't bless weapons exactly, but does have a few spells that can improve them in certain scenarios.

She does have a similar take on things as Danko. Tommiknuckles got a real deal with the party today.

She follows along behind Ramirez, keen to see what awaits them by the dome.



Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Thursday October 5th, 2023 4:39:56 AM


With everyone heading off, Yrûi made a quick pirouette and curtsied to Tommiknuckles before skipping off to follow the others. She was filled with questions.

Why wouldn't Snicket and Dabz be able to stab the nasty Rakkies? They were very eager to do so and both were magical. Surely that was all that was necessary.

How many Rakkies were there? She could hide and hide well, but if they could detect her thinking....how could she hide that? Maybe she could just think shadowy thoughts!

And where was that wheelie-things that she was supposed to find? That might help.

Despite all this rumination Torryn skipped, pranced and danced along trailing colourful coloured ribbons as she did.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35)  d20+29=38 ;
Thursday October 5th, 2023 7:30:20 AM

Gaffer doesn't much mind the money, they have already profited from the journey, and keeps his attention on Oddholme, trying to spot any reaction from the people at their ships arrival.

He shifts into a hawk and flies above the party until they are on the carpet, and moves forward.

-----
Perception: 38

OddHolme - DM Steve K 
Thursday October 5th, 2023 8:42:10 AM

The Tide leaves the Cloud Racer, some with some dark looks at Tommiknuckles about his lack of appreciation, but Hmerrin pays the man: a deal is a deal, and the Cloud Racer would not have been in that situation if he hadn't taken the heroes on the sailing path to OddHolme, so maybe it was all for the best.

Hmerrin is also a direct type (could we say headstrong? :) and uses the Walk Till Somebody Stops You approach, and the seven heroes head for the dome. As they do, the Cloud Racer pulls up anchors, and catches a breeze towards the gap in the Crystal Mountains on the southern horizon. A figure with huge orange sideburns waves from the aft-castle.

.............

While everyone else walks (or Overland Flights real close to the ground), Gaffer forms into a hawk and flies slightly above the party. The heat is intense away from the ship, the druidwood saplings providing no benefit. It sure is a good thing the magnificent seven have endure elements or rose's temperature control: even with the magic, they are soon sweating hard.

Direct seems to work best. It would have been impossible to hide the arrival of the great Grass ship, and a deliberate walking towards the partially repaired dome doesn't look like raiders or bandits. The effect appears that the people seen are not stopping what they are doing or screaming or being hostile.

In 10 minutes of walking, the first person they approach appears to be a slow moving young human in light clothing and a wide straw hat with a lasso also made of some sort of 'Grass. About him are 20+ ... slugs. Each worm-like creature is about three feet long with toothless mouths and they each move among short blades of 'Grass, eating.

"Many Shadows. Bright work for walkers, and you don't weave like traders or foundlings or monks, so what's got you warped up?" Nira can tell with her Arcane Sight that the young man doesn't have anything magical about him; not even Endure Elements.

............

10:51.05
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132  d20+21=40 ;
Thursday October 5th, 2023 11:52:08 AM


" Greeting my fine fellow.
Where would one find shenanigans?
The pleasant, almost harmless kind?
Involving beverages, food and cool shades perhaps ? "


-----------
Diplomacy 40

Mage armor, extended
Endure element



Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Thursday October 5th, 2023 3:32:30 PM

"Yeah, what he said. Also, uh - you haven't noticed any weird giant portals to another plane open up in the area since about 11 hours ago have you?"

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday October 5th, 2023 7:19:08 PM

While the team makes introductions, Ramirez wonders about the worms. Are these baby ranthoms?

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining


Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Thursday October 5th, 2023 8:16:57 PM

{The Oddholme version of a pig farm, I'd guess} Hmerrin, uh, guesses.

The fellow's language is baffling.
Hmerrin hopes the reverse isn't true.

He points to Dez in agreement with the paladin's question.
"Or maybe where's the person in charge?" he adds.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Thursday October 5th, 2023 11:36:16 PM

Gaffer flies in a steady pattern above the group and waits to see if they are given any directions.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday October 6th, 2023 5:40:50 AM

"If you could help us it would be shady" She remembers Rose using the term shady as meaning 'good'.

"Not sure how he's enduring the heat. There's no magical protection about him" she relays to the others telepathically.


Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Friday October 6th, 2023 6:28:44 AM


"Super dark, shadowy-shadows." Yrûi replied to the stranger with a broad grin. The heat and light made it difficult to smile. She felt the light was leeching all the colour from the world. "We're weaving our way to a wefty portal...thingy. I don't suppose you could shed a little shade on that?" She concluded optimistically.

Patois Problems - DM Steve K 
Friday October 6th, 2023 8:17:17 AM


The sweating and slow fellow seems to be as confused by much of what the heroes say as the other way around, standing idle for a bit with a blank face. Then he gives a small smile. ” Yeah, Super dark, shadowy-shadows. Helping is always shady, that’s what the monks say. These things? Light! They aren’t Ranthoms, they are Prairie Pigs, good eating.”

He takes a sip from a water bladder with a cunningly woven spout that lets not a drop more out than needed. ”You shuttlecocked to feed your reed or to have it cut? Food you can barter for, nobody starves here. But we don’t have no beater since old Galafar. Portals? Sounds like you bouncers are looking for the Vault. The best storyteller here is Dalakite. Lives in the hut closest to the ramp to the Vault.”

……
10:51.06
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Friday October 6th, 2023 2:01:02 PM

"'The hut closest to the ramp to the Vault," says Desdichado, "now THAT I understood. Thank you."

He continues on his way toward the dome.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday October 6th, 2023 8:14:56 PM

Nira doesn't understand a lot of what the fellow is saying. "What can you tell us of Dalakate? Are they likely to help outsiders like us?" She's already wondering what the party may have to trade for help. It just seems the way lately. Perhaps the treasures from the Ranthoms will be enough to buy information?

Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Saturday October 7th, 2023 10:49:25 AM

Hmerrin latches on to the same phrase Dez did.

"Hut by Ramp to Vault. Yes. Uh, Shady.
Where is that?"

The fighter dutifully heads in the direction indicated.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Monday October 9th, 2023 3:15:54 AM

Gaffer is glad not to be the one deciphering the conversation and he quietly wonders if there is a running joke being played on outsiders. Still, someone in town who might know about their gate is good news.

Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Monday October 9th, 2023 5:47:11 AM


Seeing that others had already designated the offered guidance as being 'shady', Yrûl couldn't think of anything further to add. She already pushed the envelope of guesswork regarding the patois spoken here. So she smiled and skipped off with the others, hoping to find some relief from the light and the heat. She was quite sure that she'd have melted were it not for the magical protections accorded to her.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Monday October 9th, 2023 9:43:20 AM

Danko is disappointed at the apparent lack of opportunity for shenanigans... oh well....

Dalakite - DM Steve K 
Monday October 9th, 2023 10:31:39 AM

It looks like the patois barrier is mutual: the slow moving man is only catching the occasional word of the Tide, and doesn’t even seem to know what ‘shenanigans’ are! He just waves them towards the small village, and the lassoes a prairie pig that was moving too far from the herd.

Hut by ramp to vault. Right. The heroes walk towards town, and note that as they approach the half-dome, the temperature drops to only hot, not searing. All the huts seem to be made of woven Sargrass of various types, small outdoor fires in front of each one as people prepare the evening meal. Eyes glance up but show little interest as the heroes walk by. Some hits are outside the half-dome, but most are underneath.

Appraise auto pass: this is a hard-scrabble village, very hand-to-mouth living, but they don’t seem sad or down about it.

Once under the half-dome, it is cool enough, maybe only 15 degrees hotter than the pleasant Rattledam. Still comfortable without magical assistance. The heroes note that the intact part of the dome has two floors, a balcony extends the entire half-dome, and there are glimpses of openings that hint to interior rooms.

There is also a paved ramp without roof that goes downward that ends in a pile of debris.

Near the top of the sloping ramp is the hut closest to the ramp, and a half-elf woman with graying hair grilling what smells like steaks on the open fire.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Monday October 9th, 2023 2:15:36 PM

To the others...

{ How could he not know what shenanigans are? Everyone knows what shenanigans are! Come on!
....
..
Maybe I should have offered him a carrot??.... }



Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Monday October 9th, 2023 3:49:23 PM


Yrûi skipped up to the hut feeling very grateful for the drop on the oppressive heat.

"Super shady shadowy shadiness and stuff", she said as she approached, hoping that such was the proper greeting. "Um, anyone at home?"

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Monday October 9th, 2023 5:56:24 PM

"Excuse me," asks Desdichado, "are you Dalakite? We were told to talk with you about a new portal that's opened in the past few hours."

Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Monday October 9th, 2023 7:46:03 PM

{I doubt he even knows what a carrot is,} Hmerrin replies to Danko mischievously.

Dez having asked the important questions, the man waits.
He pulls off his helm and wipes the sweat from his brow.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday October 9th, 2023 8:18:26 PM

Greetings. Do you mind if we join you? We like stories and we can share some of our food or our own stories if you'd like

Used:
Spells:
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 10th, 2023 1:47:55 AM

Nira is curious what sort of steaks they would be. This doesn't seem like the sort of area for cattle. This land is probably filled with all sorts of unusual creatures, so who really knows what foods they might have to eat.

"Many shadows!" she calls out to the woman. That seems to be the common greeting.

-----------------
Perception: 36

Foundlings Meal - DM Steve K 
Tuesday October 10th, 2023 7:12:23 AM

Hmerrin takes off his helmet and wipes the sweat from his face. The half-elf lady leaps up and is at his side in an instant with a towel, wiping Hmerrin's hand, reaching to wipe his face. "Do NOT drop water on the ground!", she warns in alarm. "Sargrass bugs are attracted to water, and can strip all flesh from your bones in a minute!" She passes out bits of rag to all of them, and shows them a clay pot near the hut's door to place them in.

Crisis averted, she sits back down and responds to the Tide's various greetings. "Many Shadows", she replies slowly, unsmiling. "Foundlings are always welcome to my fire and hut. Please warp down, sit and have a meal, and we may speak of the weft and web." Nira, Ramirez, and Desdichado all notice that the half-elf notices that much of what she is saying is not understood. Still without smiling, she speaks again, tapping the bare earth beside her, and miming putting something in her mouth. "You are from outside of Sargrass, yes? Foundlings, yes? Lost or orphaned or escaped slaves? The 'Grass Ship dropped you off. I am Dalakite, I take care of Foundlings' first days in OddHolme. Come sit by my fire, eat, and we will talk."

The fire looks to be of twisted pieces of 'Grass that burns slowly, but hot. Through part pantomime, part repeating words, and part speaking slowly to remember what words outsiders would not understand, the Tide get Dalakite's story while having an evening meal. The steaks are slightly grassy, slightly salty, but cooked to perfection. They come with a basket of peeled and roasted tubers of various sizes, shapes, and color: some earthy, some sweet, but none of them are a carrot. There are also gourds with lids full of luke warm water to drink.

And it also appears to be a communal meal. There are no plates or cups. When a bit is right, Dalakite takes a small knife to slice off a piece of meat and a fork to pop it into her mouth. With a look at the heroes, she invites them to share the meal. In the 30 minutes it takes to eat, others come out of the hut or wander by to share food with the older half-elf or take a slice for themselves. Everyone seems to be all different races without anyone looking like there is a family resemblance.

Through the meal, Dalakite tells her story. She was once a part of a Pack, a tight group of friends, and they did adventures for a monk in Rattledam named Galafar. Galafar was a beater, an authority and also a bad man, and her pack often went up against another Pack, the BloodPack. Dalakite didn't care, she used to only want fame. But bad times happened, and much of her Pack were killed, including her twin sister. Dalakite realized the pursuit of her goal hurt people and the Sargrass. So when Galafar and Dalakite were exiled from Rattledam, they made their way to OddHolme, seeking the Bloodpack for redemption, but the BloodPack had already gone. Galafar and Dalakite stayed, part of their penance from past mis-deeds to welcome and shelter anyone who came. And now that Galafar is dead, she continues on, acting as the welcoming committee for the Foundling village of OddHolme, and exploring the nooks and crannies to learn what happened to the BloodPack.

She looks expectantly to hear the new-come heroes' stories.

................
Map in Email
……
11:21.06
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows


Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Tuesday October 10th, 2023 10:11:25 AM


"Oh, yes well...I'm Yrûi and I'm a dancer." The Surface Drow informed her excitedly, proclaiming her profession as if it were the best thing in the world. "Say, I don't suppose you know of a lost spinning wheel, do you? I'm supposed to find it. Oh, and thank you very much for your generous hospitality. That's super-shady with extra thick shadows." She was far from convinced that she'd got the expression correctly framed, but wasn't going to worry about it.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Tuesday October 10th, 2023 7:10:46 PM

Gaffer perches on the roof of the hut and keeps an eye on the various villagers approaching. It strikes him as odd that the town seem unphased by a randomly appearing gate, and Vyrnix's specifically described the town, not even it's surroundings.

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Tuesday October 10th, 2023 7:17:21 PM

The half-elf woman's words affect Desdichado in a way he hasn't felt in a long time. Lost, orphaned, escaped slave...he'd never thought of himself as an orphan before, but in some way it is true. He begins telling Dalakite, and the Tide, a story he's only shared with a very few people in the Temple of Domi in Plateau City.

"Lost or orphaned. I suppose you could say that about me. Not, technically, I mean...well, I mean, my mom died when I was young, but my dad is still alive, or I suppose so anyway." The others hear an awkwardness in his speech that is unusual for him around the group he's been comfortable with for so long. "My dad was a well-enough off merchant. Did I lose him or did he lose me? I don't know...I found out one day that he'd been working with slavers who would raid our lands now and then - giving them intelligence in exchange for some of the profits, I guess. I didn't stick around long enough to find out once I knew. I left that day, in fact."

He looks around at the others. "That's how I took up the name 'Desdichado' - it means 'disinherited' in an obscure language I remember my tutor using. That's what I've gone by ever since." He stops for moment and says while looking down, "I'm Ferrin."

He suddenly looks up. "You all can keep calling me Dez, though," he laughs in his more familiar way.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday October 10th, 2023 7:21:44 PM

With Dalakite's permission, Ramirez casts a tongues spell, to increase the communication that will be possible here. (He will cast it on her if she is willing, or on himself if she would not like the spell)

Dalakite, I must apologize, but I do not know much about the BloodPack. What I can tell you is that we did not wander here accidentally. We have come here on purpose, and traveled far in a short time. We are fighting against devils from another world, and the only way to get there is through a portal that must be nearby to Oddholme. We are hoping that someone here will know where it is, or at least where we can start looking for it.

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining


Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Tuesday October 10th, 2023 8:09:11 PM

Hmerrin is startled by the woman's reaction to his sweaty face.
He freezes, allowing her to apply the rag.
His expression changes as she explains her actions.

"Right. Good safety tip. No water on the ground."
The man is really not interested in seeing these Sargrass bugs.

Dalakite's tale results in a more startling one from Desdichado.
Hmerrin needs several moments to take that in.
In the end, he can only smile back. "Dez it is."

Dalakite wants stories.
Hmerrin gives her a few.
About a compound outside Dirt City where a race of shapeshifters kept people as livestock.
About a gaming hall where these same shapeshifters mentally dominated the clientele, stealing their coin and taking their lives.
About a group of miners forced to supply these shapeshifters with gems in exchange for the lives of their families.

"We have good information that about half a day ago, a gate to their world appeared here. In another half day it will be gone. We need to find it. We need to stop them. We need you to help us."


Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 
Wednesday October 11th, 2023 4:44:50 AM


Yrûi listened intently. There was so much to learn it seemed; about the Tide as much as the land she now found herself in. In all honesty, she was not a fan. It was simply too hot and too bright. Why would anyone choose to stay here when there were other, friendlier places to be found?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+27=42 ;
Wednesday October 11th, 2023 5:26:56 AM

Nira is now really on edge. She pays careful attention to the party, ready to jump in if someone is about to drop some food or drink on the ground "Is it just water? How long does it take the bugs to come?" She wants to know if it's an immediate thing, whether there would be enough time to clean up a little spill, and whether blood would have the same effect.

She still doesn't know what animal the meat has come from, and she's afraid to ask. She chews it carefully, and smiles to indicate her appreciation to Dalakite for sharing the meal.

-----------
Sense Motive: 42

Revealing Stories - DM Steve K 
Wednesday October 11th, 2023 7:10:40 AM

The stories continue about the fire and meal. Dalakite accepts Ramirez' Tongues spell, which speeds up the conversation.

A ragged human girl brings out a birdcage and pulls out what the heroes were told was a blind Prairie Swallow, holding it up towards Gaffer. "Here, birdy, birdy, birdy. I haven't seen something like you before. Did the Tri-Saar make you?"

Hmerrin is thankful for the piece of advice about water and Sargrass Bugs, but it is Nira who is even more alarmed. Dalakite listens and provides that it is not immediate, and if people are able to move, they can get out of the area, but in the OddHolme village, it would certainly disrupt their meal and maybe get someone hurt. How fast depends on how close colonies or hibernating bugs are, but usually anywhere between 5 seconds and a minute. "Our ceremony for the dead is to lay the person on the ground and pour a full waterskin over them. 'The land, my life'."

Desdichado/Ferrin finally reveals his origin story to the shock of many of his friends, but they realize he is the same person as before. The story brings the team even closer.

Yrûl asks for a story of a spinning wheel around OddHolme, and Dalakite nods. "A member of the BloodPack was a Spellweaver, one of the very first the Manfri taught, and she was skilled in weaving fabric and 'Grasses as well. I have not found all of the personal rooms the BloodPack used, but the one for Tishe' is on the second level of OddHolme, and her spinning wheel is there still." Dalakite draws a map in the dirt that is easy for Yrûl to understand.
(Know History DC 15 Highlight to display spoiler: { Just a couple of years ago, there was a Tishe' Weaver (a Spellweaver!) who adventured and retired with a group in Cinnamon Valley, the Keepers. Some of the Tide may remember the retirement party in the Giggling Ghost.}

Gaffer thinks it odd a suddenly appearing gate hasn't phased the villagers, and Ramirez and Hmerrin delve again into the reasons The Tide is here. Dalakite is still unsmiling, but understanding seems to finally dawn in her green eyes. "Bright Sunbaked Noon! That eats Grass. You are no Foundlings or Bouncers, but Black Faced Weavers. Like the BloodPack, but you are the TidePack." What Dalakite says may not mean much to the heroes, but all the Foundlings around the fire sit up and take notice; they eye the 'TidePack' with new respect, but also start looking furtively around.

Dalakite explains, whispering: pointing first to the ramp into the ground, and then a head nod to the west.

"If you are looking for a portal or gate, I would tell you to look inside the Vault. It is said there were many gateways down there, and the BloodPack and ChaosPack fought demons from other planes down there. But it is so blocked from whatever happened, that all the years I have been here, I have been unable to get beyond the rock."

"But if you are looking for something that just sort of showed up less than a day ago, there wasn't a Grass Hut over there on the edge of OddHolme yesterday."


The Foundling villagers all clam up and soon find other tasks they need to do that take them away from the TidePack. Dalakite draws another map in the dirt, and then erases it before standing and announcing she is tired and needs to rest. The drawing was of OddHolme with an arrow pointing to the hut at AQ,10.

................
Map in Email
……
11:41.06
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows


Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Wednesday October 11th, 2023 7:34:12 AM

A visibly shaken Danko has a small tear dropping down his cheek. Desdichado's revelation has sadden him.

He takes a seat next to his friend and wraps an arm around the Paladin's shoulder.

" Desdichado or Ferrin. It matters not. I'll just call you 'Brother' from now on. A brother by bond and friendship to myself and clan Pureheart. Love ya Brother. "



Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Wednesday October 11th, 2023 4:47:25 PM

Desdichado it touched by Danko's response. "Thank you, that really means a lot.I wish I had a carrot to give you right now," he smiles.

Turning to the matters at hand he says, "Alright, who's ready to go into the creepy hut that's recently appeared?" He starts walking toward it.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35)  d20+31=42 ;
Wednesday October 11th, 2023 6:37:24 PM

They've travelled for a long time but Gaffer had no idea that Des' journey had such a troubled beginning. "Quite a fitting time to be called TidePack."

He moves a little ahead of the others over towards the strange hut, scanning the ground for tracks around it, while a thought occurs to him.

"Should we be checking for Rakshasa amongst the villagers? We did all suspect they would break our agreement."

-----
Survival: 42


Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Wednesday October 11th, 2023 8:17:44 PM

Hmerrin is going the same place as Gaffer.

"Everyone easy now," he mutters.

"Dalakite," he says softly. "Are there any villagers who just sort of showed in the last day or so?"

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday October 11th, 2023 10:22:22 PM

We're with you Dez. You've got a new family now, and no longer on your own.

Remember the gate shifts every day. Do you think even the Rakshasa knows all the places it goes to?

Ramirez follows the team to the hut. It seems like the villagers here want nothing to do with it, making it worth checking out.

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday October 12th, 2023 1:52:47 AM

Nira is a little surprised. Well, very surprised actually. She hadn't known Dez - Ferrin - as long as the others so thought they must have already heard the story. For him to be sharing it now with the group feels like a very personal moment. She stays quiet as long as she can, not wanting to ruin it.

As to the matter at hand, the villagers don't seem very worried that a hut mysteriously appeared from nowhere. If they're not concerned, should the party be? If a building suddenly appeared in Dirt City she's sure it would cause a fuss.

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  
Thursday October 12th, 2023 5:36:31 AM


The map in the dirt was a delight for Yrûl. Somehow she'd manged to get close, very close to her assigned task! All other considerations were rendered void. She really had no head for history. she glanced over at the newly arrived hut and wondered whether that would be their first point of enquiry or they go find the other 'Pack' stuff.

"That was very helpful...ly shady." Yrûl replied with a grateful smile. Good news was always welcome. Plus, it was good to be in the company of so many that seemed to know exactly what to do or say. That had never really been her forte: smiling and dancing! Those she could do.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Thursday October 12th, 2023 6:24:45 AM

Danko makes a wand appear in his hands ( from the efficient quiver) and before entering the hut...

"Who wants some protection from evil? "

Before waiting for a response his uses the wand to cast the spell on himself. Then on whoever else wants some too.

----------------
Mage armor
Protection from evil



Overwhelming Auras - DM Steve K 
Thursday October 12th, 2023 6:55:34 AM

Desdichado finds a lot of surprise and acceptance. Gaffer thinks it is truly a TidePack now.

Should we be checking for Rakshasa amongst the villagers? Ramirez thinks its unlikely for a daily moving Gate to have Rakshasa everywhere, but Dez asks Dalakite. All he gets in return is an unsmiling look and she goes into her own hut. Nira, Desdichado, and Ramirez (who have phenom Sense Motives), all get the hunch that, far from being unconcerned, the villagers are SO concerned as to be cowed.

Yrûl loves the map, so close to her mission! Yet she looks to the TidePack and stays with them on which mission to finish first.

As the harsh Sargrass sun blazes towards the horizon, Desdichado, Gaffer, Hmerrin, Ramirez, and Danko all walk towards the hut Dalakite pointed out, and Nira and Yrûl follow along. Danko has a wand in his hand but hasn't cast his spells yet...

The TidePack doesn't get far beyond the other side of the ramp, when Nira makes a discovery. The small elf girl has Permanent Arcane Sight, and all during their visit to OddHolme, she has not seen any magical auras at all. Now, the hut they are going to is blazing with multiple overwhelming level auras: abjuration, conjuration, divination, transmutation!

................
Map in Email with PC locations
……
11:42.06
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows



Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32   d20=11 ;
Thursday October 12th, 2023 8:01:39 AM


"Please can I be Protected From Evil Thingies?" Asked Yrûl with a cheery smile. She looked down, as much to shield her eyes from the light as to check the ground, but check it she did. Were there any tracks, other than the denizens of OddHolme heading into or out of that hut.

(Survival: 26 to track.)


Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Thursday October 12th, 2023 4:29:03 PM

Desdichado thinks for a moment. The TidePack is likely going to need to be beyond prepared before going into that hut - protective spells up, talismans worn, and so on. Also, in the group's rush to get to the hut, he also realizes that they may be forgetting a need Yrul has to get her spinning wheel. She was told to get it, the group still has time before the portal moves (assuming that hut is the portal), and it may help her feel more a part of the team if her needs are remembered.

He puts it to her and the others "Yrul, before we enter the hut, would you like to check on Tishe's spinning wheel on the upper level? Once we enter that portal who knows what will happen?"

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday October 12th, 2023 6:42:42 PM

I'm starting to wonder if these people do know something about the Rakshasa after all.

As for the hut, maybe it is the portal, but it could be something else. If it is the portal, we need to make sure we are ready to step through it.


Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Thursday October 12th, 2023 8:57:04 PM

Hmerrin removes his periapt and puts on Vyrnix' necklace.
He is encouraging others to do the same, when Dez suggests a side trip to retrieve Yrul's spinning wheel.

Truth be told, he doesn't want to.
But, Dez has a point.
They have 11 hours, and the hut is right there.....

"I'm in."

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Thursday October 12th, 2023 9:33:22 PM

Gaffer lands on the ground beside the others, returning to his natural form so that he can put on Vyrnix's necklace too, though he immediately misses the breeze of the sky.

"I agree, spinning wheel first, who knows how long we'll be away once we cross that portal."

While he thinks, accidentally aloud, "I wonder if those bugs would eat the hut if we poured water over it."

-----
Barkskin: +5 AC; 139 Minutes


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday October 13th, 2023 12:08:51 AM

Nira is in agreement. Spinning wheel first.

"The magical auras on that hut are some of the strongest I've ever seen" she warns the others "When it comes time to approach it, we should definitely put some defences in place"

Of all the auras, she's surprised there isn't an illusion one. She figured that the portal might have been disguised as a hut.

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  
Friday October 13th, 2023 4:49:28 AM


"That's very kind of you all. I expect it won't take long to pick up the spinning wheel." She looked up the ramp optimistically. All this talk of protections and wards, she felt so inept. All of that was well beyond her abilities.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Friday October 13th, 2023 6:45:03 AM

"And waiting we are. "

The Spinning Wheel - DM Steve K 
Friday October 13th, 2023 7:30:58 AM

TidePack agree that they should get the Spinning Wheel, then prep their defenses, and then go to the hut that NIra says is blazing with magical auras. The elf wonders that there isn't any illusion aura, but then she is able to see it, and Necromancy and Evocation. Nira has to conclude that the auras are so powerful that the auras are interfering with being able to be detected. Gaffer's speculations don't seem to have an answer without experimentation.

Going towards the inside of OddHolme, the heroes see the ramp only goes down, but the village has ropes, ladders, and one pulley set up to make it easy to get to the second floor. Here, under the dome, it is cool (well, it's 80F, which is positively frigid compared to outside) and shadows abound. The TidePack with Yrûl in the lead follow their memory of Dalakite's map along the inner balcony until they get about a third of the way around and finds a woven Grass door as strong as thick wood.

It is unlocked.

The heroes come into a pleasantly lit room (though it is still cool and still has shadowy areas) that looks like it hasn't had traffic for years. The light comes from a window to the outside of the Dome that is covered with a weave of transparent Grass. There appear to be remnants of woven rugs, a low table, and woven sit-upons: all made of various patterns of Grass. Pegs by the door probably would have once held a cloak, a satchel, or other items of personal nature. In one corner is a couple of clay amphora, leaning upright against the wall, and another one broken on the floor.

And dominating the room near the window is a Medium spinning wheel (20 lbs) and Large loom (50 lbs). It appears there is a half-finished tapestry of Grass threads on the loom, the shuttlecock placed among a couple of threads so it wouldn't fall out.

There are also two doorways with the remnants of beaded curtains that look to go into other, darker rooms.

……
12:12.06
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
e. Second Floor. 80F. comfortable Shade and Shadows

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Friday October 13th, 2023 12:58:52 PM

"Well, Yrul - It's all yours," Desdichado says as he nods toward the spinning wheel.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Friday October 13th, 2023 4:51:38 PM

So....does anyone know how to use it?

Ramirez is humbled by the care that went into using this loom and the things that were made with it.

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+4=22 ;
Friday October 13th, 2023 7:34:38 PM

Nira is very interested to see what happens next with Yrul. She's not the best healer in the Wold, but tries to keep an eye on Yrul in case something bad happens. "Do you feel any different yet, Yrul?"

---------------
Perception: 36 (Take10)
Heal: 22 - to try and notice any changes in Yrul's health


Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32   d20=19 ;
Saturday October 14th, 2023 4:58:53 AM


"No, no I don't." Whispered Yrûl reverently. It seemed disrespectful to the quiet and timelessness of the room to speak any louder. "I'll go collect it. That's my task" She affirmed. With a mischievous grin she approached the spinning wheel. Out of habit she assessed the area and the spinning wheel for traps.

(Perception - including Trap Sense (+2) - to find anything amiss: 44.)

DM Post: There are no traps and will be easy to move. The main problem is that the spinning wheel is bulky. How is Yrul going to keep it safe while traveling?

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Sunday October 15th, 2023 12:27:29 PM

"Did you say you need the spinning wheel itself, or that it would lead you to your memories? Perhaps there is something else in the room, or in the vault, related to you?" Gaffer stays at the doorway to not disturb anything and watches how Yrul proceeds.

The Spinning Wheel - DM Steve K 
Monday October 16th, 2023 7:02:38 AM

The heroes contemplate the disused room, the Medium spinning wheel, the Large loom with a half-finished tapestry, the two doors into darkness, the window to the Sargrass and the evening glow of the sun turning the sky orangish-red.

Yrûl doesn't see any traps, and giving is a shove proves that the spinning wheel is easy to move. The main problem is that the spinning wheel is Medium-sized and bulky. How is she or her new friends going to keep it safe while traveling?

……

12:13.06
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
e. Second Floor. 80F. comfortable Shade and Shadows

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  
Monday October 16th, 2023 10:10:05 AM


"Well, that's a bit of a problem." Conceded Yrûl, still with a pleased expression on her face. She'd found it! Well, the others had found it really; she'd just tagged along for the ride for the most part. She felt indebted and resolved to pay that debt as soon as possible. That was just what a good dancer should do.

"Um, anyone got anything shrinky for this thing?" She asked hopefully.

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Monday October 16th, 2023 5:56:31 PM

"Well, that was a bit less dramatic than I was expecting."

Desdichado thinks waaay back to when Yrul first told them about the spinning wheel (OOC: AKA Ryan checks the archive. :D ).

"You mentioned that it was missing, but this one isn't. At least, people in OddHolme knew it was here. Can you tell us everything you know or remember about the spinning wheel? How did you know you need to find it?"

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Monday October 16th, 2023 7:25:37 PM

While ideas are floating around Gaffer moves closer to look at the unfinished tapetry, wondering what was being worked on and why they didn't finish.

Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Monday October 16th, 2023 7:48:46 PM

Hmerrin looks over the unfamiliar device.

"Can't we just leave it here and come back when we're done?" he asks.
"It's not going anywhere, and no matter where we pop out after, we got a fix on this place now and can teleport right to it, right?"

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday October 16th, 2023 8:20:42 PM

Did anyone check the other rooms?

As he mentions it, Ramirez looks into the other rooms to see what is there.

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 17th, 2023 2:48:01 AM

"Could it be dismantled into smaller pieces?"

Nira offers her haversack to store it in. It has plenty of room, having recently been relieved of a stuffed unicorn.

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  
Tuesday October 17th, 2023 5:24:32 AM


"Oh." Yrûl stopped and looked around. She turned and faced Dedichado.

"I never thought of it before." She looked very pleased despite the current dilemma, but then she often looked pleased. "I was in Hook City and had been a little bit too good at helping the authorities in apprehending some thieves; all part of a criminal gang. It was an influential group with lots of connections - many of which weren't very interested in my dancing; at least, not in this life. This strange old weaver told me that I needed to get out of town and that my future was linked to the spinning wheel in OddHolme - which was wierd because I'd never heard of the place. BUT, here's the thing guys - I was never told specifically that I had to return it - just find it. And I did! here it is. Ta-daaa!" The colourful dancer smiled in delight.

"Thanks everyone. I think it'll be safe enough here for now. let's go do the hut-thingy. I'm feeling all-inspired and stuff like that. isn't it great?" She looked back at the spinning wheel as if it were the greatest treasure horde ever. She was all set to leave, but abruptly changed her mind.

"Seeing as how we've come all this way, I'd better take a quick look around." And she did, slipping through the shadows with practiced ease she checked out the remaining spaces.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Tuesday October 17th, 2023 6:41:38 AM

And Danko waits...

The Spinning Wheel - DM Steve K 
Tuesday October 17th, 2023 8:34:35 AM

Desdichado asks a pertinent question which lets Yrûl provide some background. It makes sense that it is the Old Weaver from Hook City who is missing the spinning wheel. After all, while Dalakite of OddHolme knows it is here, how many people have asked her? She is in a hardscrabble village whose location is only known by a few GrassShip captains, in an inhospitable and isolated land that the TidePack could only find by using a Greater Teleport spell in the first place.

Danko takes it easy, standing beside the two corked amphora as Yrûl and Ramirez check the other two rooms. They prove to be a sleeping chamber and what could have possibly been a storage area. The sleeping chamber has woven Grass mats and pillows with a few more pegs for worldly possessions. The other room is empty.

Gaffer takes a closer look at the half-finished Tapestry. It looks like a portrait, an adventuring group stands together and looks out from the warp and weft. A human holding a staff sprouting new growth. A fierce-looking half-orc with the symbol of Gargul stands next to a short-haired, sandy blonde man with another symbol: Domi. A colorful gnome girl that looks like the one the Tide met in the Great Library: Flea! Two more humans, one in a short monk's robe and the other with a bow and a confident, lazy smile. And only half-done, a large, armored minotaur towers over a very short human woman. Gaffer can notice several of the team wear WLA badges. A scroll caption below reads: "Talki fresal, dondit likki"

Nira considers dismantling the spinning wheel, while Hmerrin thinks that they can just come back for it. Yrûl seems happy enough just to find it and leave it where it is at. Everyone begins to think about getting ready to return to the unassuming hut with overpowering magical auras.

……

12:18.06
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
e. Second Floor. 80F. comfortable Shade and Shadows

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Tuesday October 17th, 2023 2:30:04 PM

"We might as well talk some strategy while we're here. I don't want to walk into the hut without any protections, but given all the auras that Nira sees on it, I have no doubt there's some kind of nasty trap or harmful magic if we try to walk in. Remember that...necromancy area thingy...they've used a few times that hurts like the dickens if you walk into it? I expect a few things like that around."

"Just an idea, but maybe we prepare with some lower level protection spells - I can provide Magic Circle Against Evil - and then if they get dispelled as we cross through we'll still have higher protections ready to cast."

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Tuesday October 17th, 2023 8:48:16 PM

Danko stands by Des....
He pulls out two wands from mid air.

" Righty has Protection From Evil... lefty has Magic Circle Against Evil. Pick your poison so to speak folks. "



Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday October 17th, 2023 10:02:45 PM

It's a tough call, a lot of my spells are short duration. If that is the portal, there may be guards on the other side, or maybe nothing right away. We could use some of the lower stuff like the circle, and save the others in case it is bad?

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  
Wednesday October 18th, 2023 5:15:45 AM


"You know, I think I'll take it back to the Weaver. It belongs there, not here, although.....it looks like someone's been busy." She said admiring the tapestry. "When we come back, I mean. It's not like I can carry it."

With regard to preparations for entering the strange hut, Yrul had none to make. Ever the optimist, she'd just slip in and hope for the best. Still, she was in no hurry to vacate the area as it offered welcome shade from the harsh glare of the sun; something that she found particularly debilitating. (Light Blindness)

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Wednesday October 18th, 2023 6:55:55 AM

"I was thinking of summoning something to approach and enter the hut first too." Gaffer voices his own plan, and to Danko "I'll take whichever you most freely offer" he says, eyeing up the wands.

-----
Barkskin: +5 AC; 103 Minutes

Making Plans - DM Steve K 
Wednesday October 18th, 2023 7:08:32 AM

The TidePack discuss tactics. Yrûl realizes that if the team waits 10 more minutes, her lightblindness will not be a problem.... the sun would have set already and the Sargrass would become purplish in twilight.

Yrûl decides to leave the spinning wheel here until the team is able to come back, but then transport it to the old weaver. She deserves the wheel.

The heroes plan on leaving the unfinished tapestry and amphora alone.

……

12:19.06
(endure elements/rose's ends at 22:00)

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. HOT – 160F. Endure elements = uncomfortable (feels like 90F).
b. BRIGHT - intense daylight with no shade or shadows
c. Windy – Perception, Flying and missile weapon attacks are -4
d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
e. Second Floor. 80F. comfortable Shade and Shadows

Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36]  
Wednesday October 18th, 2023 2:09:20 PM

"Alright, let's leave the spinning wheel here, then. I like your idea of using summons, Gaffer. Danko, Yrul - are you able to check for magical traps around the hut? We should case it thoroughly before going in."

(OOC: Hmm...that last sentence sounds somewhat like a DM saying "go on, touch the tapestry or the amphora. I dare you." LOL)

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  
Wednesday October 18th, 2023 5:48:09 PM


"Sure, I can definitely have a look and I might even be able to bypass some." Yrûl offered cheerily. "Of course, I'll have a much better chance once the sun has gone down. Sorry, but I really don't see well in bright light. It hurts my eyes."

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday October 18th, 2023 7:37:41 PM

Ok, sounds like we have a plan. And we should be able to wait a few minutes until it is darker. And hopefully a little cooler too.

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements 
Wednesday October 18th, 2023 7:38:40 PM

"Sounds like a plan then," Hmerrin says.
"Yrul will check it out.
Danko, hit me and Nira and yourself with the Magic Circle v Evil wand.
Everybody not wearing their Vyrnix amulet, put it on."

Hmerrin pats his, sitting around his neck.

The fighter waits a few minutes for nightfall, then leads the group back toward the magic hut of evil.

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  
Thursday October 19th, 2023 6:09:51 AM


"A what?" Blurted Yrul, feeling immediately embarrassed as she saw the others donning necklaces. She nodded and smiled. She'd entrust herself to the shadows for her protection. She felt positive as they'd kindly agreed to wait for the sun to set. She hoped that she wouldn't betray the faith that they'd placed in her.

Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 
Thursday October 19th, 2023 6:22:32 AM

Danko does as Hemi directs. He also refreshes his extended mage armor

" Stay next to me Yrul.. "



Executing Plans - DM Steve K 
Thursday October 19th, 2023 7:00:18 AM

TidePack make their plans in the second-floor former living room of an adventurer from a past generation while waiting until nightfall. Everyone dons their amulets and removes any magical devices from around their necks. Danko uses his Magic Circle vs Evil wand three times, each casting good for 50 minutes.
Des wants Yrûl to stay close to him, but the plan calls for the shadow dancer to go ahead of everyone...

Ten minutes later, the blazing Sargrass sun is behind the horizon, and purplish twilight's gloom settles. It takes 10 more minutes for the team to move from the spinning wheel room back to where Nira first saw the overpowering auras coming from the hut that was pointed out to the team. They do note with the sun down, the air has cooled to a mere 120F and the wind has also died down. The heroes can see well enough in the dim light that the hut is still there.

Nira still sees it blazing with a kaleidescope of overpowering magical auras.
……

Heroes have the initiative

Map in Email

DM request: please put all preparations, active spells, new AC, etcetera... in your Post

..........

12:39.06
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)

Removed Magic
Danko - Scarab of Protection
Desdichado - Amulet of Natural Armor+5
Gaffer - Amulet of Mighty Fists +3
Hmerrin - Periapt of Health
Ramirez - Necklace of Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment


Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32   d20=15 ; d20=15 ;
Thursday October 19th, 2023 7:28:45 AM


"Why are you removing necklaces?" Asked Yrûl. She had a headband, a necklace and a choker! She didn't ant to remove them though, they were important. "I can keep these on, can't I?" She queried with evident concern. She didn't have much magic, not really; so wasn't happy to relinquish any of it.

Other then her few magical items, there were no particular arrangements that she needed to make. She'd take things slowly and use her ability to cleave to the shadows. When ready she'll carefully approach the hut and seek to determine the presence of any traps, magical or otherwise.

Perception: 41
And just in case:
Disable Device: 55

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Thursday October 19th, 2023 10:43:22 AM

Desdichado tries to allay Yrul's concerns about the necklaces before she begins checking for traps.

"Yrul, these are Vyrnix's amulets that we mentioned. A dragon gave them to us so that we can damage the Maharaja, assuming that's whats on the other side. As I said, I don't know if you'll be able to cause any damage to the Maharaja without it - the nastiest rakshasa of them all, apparently - so try to stay as hidden as possible until we know the situation better."

Updated AC reflected in header.

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32  
Thursday October 19th, 2023 11:15:48 AM


"Oh, that's alright then." Yrul beamed in delight before setting off to work.

(See numbers in previous post)

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 
Thursday October 19th, 2023 4:30:18 PM

Necklace on, Gaffer casts one more spell on himself, then waits until the others are ready to perform his summoning.

[OOC: Gaffer would aim to summon a creature capable of opening a door/flap of the hut. I as Courtney am guessing an Earth Elemental will do?]

"In case things start moving very quickly once we bother the hut, good luck everyone!"

Happy with his distance, he'll tell the elemental to open the door.

-----
Summon Nature's Ally II: Small Earth Elemental, HP 17/17; AC 17
Barkskin: +5 AC, 83 Minutes
Longstrider: 18 Hours

Hmerrin (MikeK)(HP 171/217 AC:37 T:19 FF:33 CMD:41) Endure Elements  d20+22=37 ;
Thursday October 19th, 2023 5:33:40 PM

Hmerrin invokes his tattoo of Delay Poison, then drinks a Barkskin potion

He moves up some more and waits for Yrul to do her thing, while also trying to see if there's anything to see.

------
Assuming we're not in rounds yet.
Activate Brahmah Tattoo of Delay Poison.
Drink Barkskin (cl12) potion.

Move to AQ18.
Perception 37 looking at door of hut.

In Effect
Vyrnix necklace: DR15/-
Magic Circle v Evil: duration 50 minutes. 10' radius. Extra save w/ +2 morale vs mental spells.
Protection vs evil summoned creatures. AC/resistance bonus nullified by other items
Delay Poison - duration 3 hours
Barkskin - duration 120 minutes. +5 Nat Armor.


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday October 19th, 2023 6:43:01 PM

With some preparations being made, Ramirez casts a spell on himself. Well, here we go. Let's see if there is a welcoming committee.

Actions: Ramirez casts heroism

Active Effects:
endure elements
heroism- 180min remaining

Used:
Spells:
4/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 40/41 rounds remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday October 20th, 2023 3:15:22 AM

Nira casts a greater invisibility spell on herself and activates her Spell Turning.

There are a lot of spells she could cast, and a lot of spells she should have cast (a few divinations come to mind). She doesn't want to waste her slots though. There's no telling when they might rest again.

Nira looks at each of her friends closely, gifting them her Guide ability.

She recalls how everyone got caught grouped together when they fought that Titzimitl, and with that in mind, so steps away from where the party are bunched

--------------
Spells in Effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Moment of Prescience ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency(FreedomOfMovement) ... Barkskin ... Telepathic Bond ... Gtr Invisibility ... Spell Turning ... DR15/Epic

6 uses of Guide ability. Everyone gets a +2 insight bonus on their next attack roll or skill check

Move: Fly to AB9. 10ft high


Danko Pureheart (Yves) -- AC 29 (35, 37 vs evil) -- CMD 36 -- HP 132/132 
Friday October 20th, 2023 6:36:50 AM

Danko uses the wands to casr Circles of protection of evil on Hmerrin, Nira and himself. He also casts protection from evil on Yrul. He finishes by casting Shield on himsef

-----------------------------------
Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection
Shield

Dancing Hut rd1 - DM Steve K  6d6=22 ;
Friday October 20th, 2023 7:36:19 AM

Yrûl pauses for the TidePack, then approaches the hut. With the pause, the heroes have time for more than one round of actions.

Desdichado tries to allay Yrûl's concerns about the necklaces.

Gaffer casts a self-spell on himself, then conjures a Small Earth Elemental in front of the door.

Hmerrin invokes his tattoo of Delay Poison, then drinks a Barkskin potion. He moves when Yrûl moves trying to see from a different angle.

Ramirez casts a spell on himself and takes a deep breath: here we go.

Nira casts a greater invisibility spell, activates her Spell Turning, and provides magical Guide for her friends. She spreads out, recalling a past fight that started badly.

Danko uses his wands, even to give Yrûl and himself protection.

……….

Yrûl and Hmerrin move closer, and Gaffer’s small earth elemental appears. In the gloaming, Yrûl and Hmerrin can see the hut is there, but only has an illusion of being made of Grasses. A rustic hut stands here, its timber walls hung with bundles of drying herbs and etched with eerie symbols.

With a loud “SQUAUKK!!”, the door becomes the beak of a chicken. The hut rouses. From beneath its splintering wooden porch extends a pair of legs, like those of a fifteen-foot-tall chicken with gigantic talons caked in dried mud but sharp as razors! The heroes can see that the legs had been hidden under the ground like a chicken sitting on a nest until…

”BUK, BUKKAAW!! A cloud of rolling smoke, shot through with white-hot embers, engulfs Yrûl, obscuring all sight and causing 22 damage! (Reflex DC 25 for half). Desdichado, Ramirez, Danko, and Gaffer can no longer see the Hut because the Cloud is in the way. Yrul can't see anything at all.

Know Arcana DC 40 Highlight to display spoiler: { It can be nothing other than the legendary Dancing Hut of Baba Yaga!!}

..........

12:40.06
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)

Removed Magic
Danko - Scarab of Protection
Desdichado - Amulet of Natural Armor+5
Gaffer - Amulet of Mighty Fists +3
Hmerrin - Periapt of Health
Ramirez - Necklace of Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32   d20=10 ;
Friday October 20th, 2023 8:08:27 AM


There were shadows. There was dim light. Yrûl slipped through the roiling smoke like a shadow. None of the hot embers touched her, nor did the smoke trouble her vision. (Reflex: 39 and Improved Evasion: no damage.) She stepped into the shadows and instantly out to appear on top of the hut's roof! Snicket and Dabz were out, eager and ready to show Yrûl what they could do.

~~~~~~~~~~~~~~~~~~

(OOC: One action to shadow step. One action to draw both weapons. She fights 2 handed. c50' of Shadow Step used.)

DM SteveK OOC: I'm going to rule that Yrul drew her two weapons as part of her Move Action and then used her Shadow Jump supernatural ability at her Standard Action.
Yrul has a base attack of +1 or better and has the 2-weapon feat. She can normally draw both weapons as part of a move action. However, Shadow Jump is a standard action to use and is like Dimension Door, which includes that there is no more actions possible after DD. So Yrul had to draw weapons first to get a full attack possibility next round.

Hmerrin (MikeK)(HP 171/217 AC:38 T:20 FF:33 CMD:42) Endure Elements  d20+30=43 ; d8+26=28 ;
Friday October 20th, 2023 3:03:02 PM

{ooooohhhhkay....the hut is now a giant, smoke belching chicken....anyone?} Hmerrin sends.

Axes appear in hand as the fighter rushes to engage.

----------
Spring Attack (no AoO)
Move 40' (base speed) to AR12.
Power attack on chicken
Hit ac 43 for 28 hp damage

In Effect
Vyrnix necklace: DR15/-
Magic Circle v Evil: duration 50 minutes. 10' radius. Extra save w/ +2 morale vs mental spells.
Protection vs evil summoned creatures. AC/resistance bonus nullified by other items
Delay Poison - duration 3 hours
Barkskin - duration 120 minutes. +5 Nat Armor.



Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Friday October 20th, 2023 6:26:21 PM

"Uhhh..." Desdichado stands dumbfounded for a moment. "That was unexpected."

Calling upon Domi's aid, his greataxe is covered in a faint glow as he makes his way around the poisonous vapours. (Move to AH:11.)

----------
Active Effects
Vyrnix necklace: DR15/-
Divine Bond: +5 bonus, 18 minutes.
Flaming Burst: Flaming weapon (1d6), 2d10 on critical (2 enhancement)
Speed: extra attack at full BAB (3 enhancement)



Danko Pureheart (Yves) -- AC 29 (35, 37 vs evil) -- CMD 36 -- HP 132/132  d20+13=20 ; d20+13=22 ; 5d6=18 ;
Friday October 20th, 2023 9:03:28 PM

" Well, that won't be fun... "

Danko moves 5 feet north. This gives him a line of sight past the cloud to the walking chicken hut.

" Hope this works... "

He then fires a thin green ray from his outstretched finger aimed at the hut

------------
Casts Disintegration
Ranged attack 22 ( ooc it's a ray attack, would the AC be the same as a touch attack? )
Damage 10 foot cube disintegrated or 18 damage if Fort save is made.

Danko moves to AD 15
Knowledge Arcana - 20 fail

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+30=34 ;
Friday October 20th, 2023 9:48:35 PM

"Well huh" Of all the things Nira thought would happen, this wasn't it. A portal disguised as a hut, maybe some sort of camouflaged stronghold, maybe a horde of raks running from the hut. All of these things seemed possible. Chicken hut didn't even make the list.

"Maybe take out the legs so it can't move about?"

Bloodwitches have terribly few spells that are effective against constructs. Nira goes to an old favorite but needs to get slightly closer to be in range

-------------
Knowl check vs DC40: 34=Fail!

Move: Fly to AD7
Standard: Cast Grease at AP9,AQ9,AP10,AQ10. Any creature in the area when the spell is cast must make a successful Reflex save (DC23) or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+20=24 ;
Saturday October 21st, 2023 7:10:33 PM

A chicken hut? Ramirez wonders... (kn arcana = 24) Well, I'm not sure what it is, but the magic chicken hut sure seems hostile.

Ramirez starts a bardsong of inspiration. Even if the team is caught in the smoke they can benefit. Then he gets out his bow.

Active Effects:
endure elements
heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
Spells:
4/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 39/41 rounds remaining


Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35)  15d6=63 ; d20+22=34 ;
Sunday October 22nd, 2023 5:51:15 PM

"Of all the things..." Gaffer mutters. "Well I guess this explains how it changes location every day."

Thankfully, years of experience have taught him a fairly reliable method against the unknown.

He quickly moves north to get a better view on the hut and starts raising flames to burn the back of the building creature.

-----
Move: AD11
Flamestrike: SR Check 34; 63 Damage; Reflex DC 23 for Half Damage; Half Fire, Half Divine; Positioned on AQ7 (Hopefully avoiding Yrul) and off the ground if possible to not set fire to the grass.
-----
Longstrider: +10 Walking Speed
Barkskin: +5 AC


Dancing Hut rd2 - DM Steve K  d20+9=21 ; d20=4 ; d20+21=23 ; d20+21=24 ; d20+38=40 d20+38=57 d20+38=52 d20+42=49 6d6(6+6+3+3+6+3)=27 3d6(2+3+2)=7 d20=1 d100=16 d100=81 d100=98 d100=32
Monday October 23rd, 2023 7:38:00 AM

(ooc: did a partial post for hero actions, then edited to include opponent actions. Havent tried that before and apologies if not everything translated well.)
.............

Yrûl slips unhurt through the roiling smoke, stepping into darkness, and appearing on top of the hut's roof with Snicket and Dabz out!

Hmerrin’s axes appear in hand as the fighter rushes to engage. He strikes true, but the Hut shrugs off some of the damage. Damage Resistance!

Desdichado calls upon Domi's aid, his greataxe is covered in a faint glow as he makes his way around the hot vapours.

Danko moves a step north, then needs another couple of steps to target the Chicken Hut. (ooc: move to AD,14. Line of sight for spells is a straight line from the middle of caster and target squares.) And then a thin green ray streaks from his outstretched finger… and fizzles as it strikes the Hut! Those who know Arcana realize it has Spell Resistance!

Nira, worried about witches vs constructs, maneuvers and goes to an old favorite, Grease, but it stays on its feet! What’s more, she can tell the Hut has Freedom of Movement so is not under the influence of any magic that impedes movement.

Ramirez starts a bardsong of inspiration, then gets out his bow. The inspiration doesn’t stack with all of his heroism magic, but it does help in other ways.

Gaffer concludes that is how it changes location every day, then moves for a vantage point and casts Flamestrike, which pierces the constructs spell resistance, but the Chicken Hut is quick and dances nimbly out of the way! It has Evasion! His small earth elemental, being told to open the door, can’t reach and so continues to stand there.

............

The Chicken Hut, unimpeded by the Grease spell, takes a nimble step and kicks at the small earth elemental, missing! (AC 40, 22 dam, Concealment 20% for Dim Light) and Hmerrin! Then the door/beak smashes down, coming up with Hmerrin clutched in its beak! (AC 56, 52, Dam 15 plus grab, 17 plus grab, conceal 98,32). In a trice, Hmerrin is swallowed by the Hut! (Fast Swallow). The other Tide heroes can’t hear Hmerrin through the telepathic bond! (Nira and Ramirez Know Arcana autopass: he must be somewhere not on the Wold!)

Hmerrin only Highlight to display spoiler: { Hmerrin appears to be in a 5 foot space made of wood, but it is pitching and warping about! What's worse, he feels his magical protections did not make the transition: he loses his Protection v Evil, Magic Circle, Barkskin, and Delay Poison!}

Yrul realizes she isn't on a building that is moving, but a construct that is more like an exotic mount! She needs to 'stay in the saddle' in order to keep on top of the house each round, but with no ranks in Ride, she can't succeed in a DC check more than 10 (Ride Check DC15 to 'stay in saddle' with exotic mount, no saddle). The drow is flung off for 7 damage and lands prone at AP,8. (no acrobatics check because not a deliberate fall)

The Incendiary Cloud billows forward, engulfing Ramirez who was not quick enough to get out of its way! (27 heat damage, (Reflex DC 25 for half) It continues to move towards the Grass huts of OddHolme!!

Nira only Highlight to display spoiler: {the elf girl sees an emaciated and old human woman Dim Door at AO,21. She looks like a corpse except for the vitality and the intelligence blazing from her eyes. Nira can see her magical auras include Invisibility, Shield of Faith, Resist Energy, Stoneskin, Deathward, and Contingency. }

…………..
12:40.07
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion) AC 34, Dam 13

……………
Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment


Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32  
Monday October 23rd, 2023 10:08:13 AM


Why was everything so difficult? Thought Yrûl. She'd managed to cling onto Snickit and Dabz, but that was about all that could be said for her efforts. And where was Hmerrin? She'd been relying on him to enable her flanking attacks. Cautiously Yrûl rolled to her feet.

~~~~~~~~~~~~~~~~~~~
OOC: Full round action to stand without provoking any Attacks of Opportunity.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Monday October 23rd, 2023 5:32:46 PM

"Did that thing just EAT Hmerrin!?!" Desdichado cries.

He moves forward, stopping nearby the elemental and grease trap just before he reaches the Chicken Hut (AO:11).

----------
Active Effects
Vyrnix necklace: DR15/-
Divine Bond: +5 bonus, 18 minutes.
Flaming Burst: Flaming weapon - 1d6, 2d10 on critical (2 enhancement)
Speed: extra attack at full BAB (3 enhancement)
Guide ability. Everyone gets a +2 insight bonus on their next attack roll or skill check

Hmerrin (MikeK)(HP 169/217 AC:33 T:20 FF:28 CMD:42)   d20+27=47 ; d20+27=45 ; d20+27=43 ; d20+22=34 ; d20+17=23 ; d20+12=15 ; d20+26=38 ; d20+21=28 ; d8+26=29 ; d8+26=31 ; d8+26=34 ; d8+26=34 ; d8+26=31 ; d8+26=31 ; d6+25=29 ; d6+25=27 ; d10+9=14 ;
Monday October 23rd, 2023 6:14:45 PM

Hmerrin gapes as the doorway comes crashing down on him.

Unable to contact anyone, he reverts to his baser instincts.

------
Full Attack, Power Attack on wall.
Btax 1 nat 20, crit 45 for 29 (or 94 if crit) hp damage
Btax 2 hits ac 34 for 34 hp damage
Btax 3 hits ac 23 for 31 hp damage
Btax 4 hits ac 15 for 31 hp damage
Hdax 1 hits ac 38 for 29 hp damage
Hdax 2 hits ac 28 for 27 hp damage
Rend for 14 hp damage


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 23rd, 2023 7:45:21 PM

"We've got a problem here. I've lost contact with Hmerrin, and from what I know of our telepathy, it means he's no longer in the Wold" Nira relays over the link. She then eyes the newcomer "And we've also got a new person on the field. There's an invisible old woman coming up from the south east. I'm not sure if she's friend or foe, but she has a lot of magical defences up"

Nira is a little disappointed her grease spell didn't have the effect she was hoping for, but at least she's learnt a little more about the house. With not much more she can try against it, she opts to buff the party instead.

---------------------
Standard: Cast Haste on Gaffer, Des, Danko and Ram (before they move about)
Move: Fly to AD3


Ramirez (BrianZ) AC32/20/25 HP 123/150 CMD32  d20+23=24 ; d20+26=46 ; d20+26=37 ; d20+26=38 ; d20+21=27 ; d20+16=33 ; d8+12=15 ; d8+12=19 ; d8+12=19 ; d3=3 ; d8+12=20 ; d8+12=15 ; d8+12=16 ; 2d6=7 ; 2d6=5 ; 2d6=8 ; 2d6=8 ;
Monday October 23rd, 2023 8:37:06 PM

Ramirez is unable to roll out of the way, and takes the brunt of the cloud of heat and vapor(27 dmg taken)

He continues the bardsong, then starts firing arrows. Nira, does it have any weakspots?
attacks: 46(37 to confirm crit), 38(haste), 27, 33
damage:15( plus 38 if crit)+7 holy, 20+5 holy, 15+8 holy, 16+8 holy

Active Effects:
endure elements
heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
haste(from Nira)

Used:
Spells:
4/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 39/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)

OOC-ugh did not add bonus to any rolls before rolling

Danko Pureheart (Yves) -- AC 29 (35, 37 vs evil) -- CMD 36 -- HP 132/132 
Monday October 23rd, 2023 8:53:56 PM

At the sight of Hmerrin disappearing... Danko's face turns red... the knuckles on his clenched fists turn white.... his body tenses.....

" Not our Hemmi.... you made me angry chicken hut... you won't like me when I'm angry!.... "

Then... his body sharts to shimmer and change... words that can only be heard but not remembered are spoken... and Danko transforms....

--------------
Danko casts Form of the Dragon 2 transforming him into a large bronze dragon. Duration 15 minutes

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield


Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35)  3d6+18=28 ; d20+27=32 ;
Monday October 23rd, 2023 9:59:18 PM

The elemental taking focus from the Hut is about as much as Gaffer could ask for from it but he hasn't the attention to spare as it fades.

Nira's warning off an old woman appearing is definitely cause for concern and Gaffer calls out "If this is your property, please excuse us, we didn't realise..." and suddenly there is a bronze dragon beside them. That was unexpected.

Oh hell. Gaffer levels a pointed finger at the hut and pulses out a black beam towards it's center.

-----
Cast: Finger of Death: SR Check 32, pass; Fort Save DC 26; 180 Damage on a fail, 28 on a Success
-----
Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: DR15/-, Spell Penetration +5


Dancing Hut rd3 - DM Steve K - "Did that thing just EAT Hmerrin!?!"  d20+38=43 ; d100=88 ; 2d6+13=16 ; d3=1 ; d100=92 ; d20+38=40 ; d4+1=5 ; 4d6=13 ; 2d6=10 ;
Tuesday October 24th, 2023 7:59:12 AM

Yrûl cautiously rolls to her feet. (ooc: I don’t see where a full round stand from prone doesn’t provoke, only standing as a move action does. But it is creative and a loss of an action. Works for me!)

Desdichado moves forward, stopping nearby the elemental and grease trap just before he reaches the Chicken Hut. He is still too close. A razor talon draws blood as the paladin crosses a threatened area. (AC43, Miss88, Dam16)

Hmerrin reverts to his baser instincts. Axes flash and he smashes the door, breaking it open, and dropping to the ground! (Controlled Fall; Acrobatics DC 15 for Hmerrin to land on his feet)

Nira tells the Tide of additional problems, and buffs her friends with a Haste spell.

Ramirez takes the brunt of the incendiary cloud. He continues his bardsong, but can’t shoot any arrows because he is surrounded by cloud that he can’t see through.

Danko transforms into a large bronze dragon! Not our Hemmi!

Gaffer gets a whole bunch of surprises all at once. Chicken Hut missed his elemental, a bronze dragon is standing beside him, and Nira calls out on an approaching old lady… "If this is your property, please excuse us, we didn't realise..." Oh, Koshe-Marr… The druid casts Finger of Death at the Hut. It passes spell resistance, but has no effect. (Know Arcana DC 15; Nira and Ramirez autopass. Finger of Death is a death effect spell, and Constructs are immune.)
............

The Dancing Hut tries to squauk, but Hmerrin smashed in its beak while getting out. ”—AAUUKK”, and even as the heroes watch, the Hut begins to heal itself! The door is worse for wear, but it is there again, and the board that Hmerrin smashed knits back together.

This time, the Hut only reaches out a leg and touches Yrûl, who has an uncontrollable urge to… DANCE!! (Will DC 25 or Irrisitable Dance. Take no action for 5 rounds, -4 AC, -10 Reflex saves)

The incendiary cloud continues to move past Ramirez and into an OddHolme hut. The cinders spark and the hut is soon engulfed in flames, the villagers inside running out of the door which, thankfully, isn’t in the cloud!

Nira can see and the others can hear the old woman screech. ”Yes, mine! Yolpova found it, found its secrets. It is not Baba Yaga’s anymore, it is Yolpova’s Hut!!” (Know DC0: One of the most popular sets of children's stories in the Wold revolves around the very first BloodWitch, Baba Yaga, and mortals seeking her out for favors. Sometimes good, sometimes evil, but always powerful and strange. And her magical hut with the secrets of all the ages of the Wold!

Then something happens, Nira watching can only assume this emaciated woman cast Time Stop, because now…

Bathed in sickly green flames, an insubstantial specter of a beautiful young woman floats just off the ground between Yolpova and Danko, Ramirez, and Gaffer.

A medium sized rag doll: stringy hair, knotted appendages, with permanently pained expression is standing between Yolpova and Hmerrin, Desdichado, and Yrul.

A swarm of centipedes attack Danko and Ramirez! Both take 13 damage and must save Fort DC 13 or be distracted AND another save Fort DC 13 or be poisoned!
(Poison: FortDc13 1rd for 6rds d4 Dex Damage. Cure 1 save)

A swarm of wasps attack Danko, Ramirez, and Gaffer! All three take 10 damage from the stinging insects, and must save Fort DC 13 or be distracted AND another save Fort DC 13 or be poisoned
(Poison: FortDc13 1rd for 6rds 1 Dex Damage. Cure 1 save)

Distracted: unable to attack, cast spells, concentrate, or anything requiring attention. Only able to make 1 move action this round.

…………..
12:40.08
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 0

Inside Door (Hardness 15, HP 20)

Yolpova

Graven Guardian (G)

Wytchfire (W)

Centipede Swarms (green square)

Wasp Swarms (yellow square)
……………

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=37 ;
Tuesday October 24th, 2023 8:29:45 AM

"Timestop spell! That woman is a very powerful caster!" Nira warns the others telepathically. Even she can't cast a timeslot spell. "Things could get even worse if we don’t lock her down. Maybe focus on her first?"

Nira tries to remove the two creatures she suspects were summoned.

----------
Standard: Cast Gtr Dispel Magic at AN18 to hit W and G. Dispel check 37.
Move: Fly to AF2


Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32   d20=1 ; d20=19 ;
Tuesday October 24th, 2023 9:09:59 AM


Things weren't looking good. So much was happening. It was difficult to take it all in. What the group needed was someone to lift their spirits! This was no time to despair. This was the time to - DANCE! Yrul threw her all into her performance and being a Shadow Dancer, she was very, very good at it. (Dance: 43.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. It would have been SO much more helpful to have those rolls reversed.
2. I ma playing Yrul very poorly. Apologies to the team. She has the ability to instantly stand and I missed it. She could have then attacked this round - prior to being hit.
3. She does get a second Save vs the Dance next round (Slippery Mind)
4. I'll try to get things right in future.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+34=36 ; d20+32=45 ; d20+27=47 ; d20+22=30 ; d20+17=28 ; d20+27=28 ; d12+13=25 ; d12+13=22 ; d12+13=25 ; d6=3 ; d6=1 ; d6=1 ;
Tuesday October 24th, 2023 4:54:37 PM

"Oh yeah, this is why we don't plan," remarks Desdichado as chaos erupts around them.

He takes a 5-foot step to the corner of the house at AP:12 and begins his attack.

(OOC: Do the Vyrnix talismans provide DR in the Wold and/or against these enemies? If not, is the chicken talon attack (say that 5 times fast) evil? Dez has DR5/evil if not.)

36 vs AC; hit 25 damage +3 fire
45 vs AC; hit 22 damage +1 fire
47 vs AC (crit not confirmed - nat 1 grr); hit 25 damage +1 fire
30 vs AC; miss
28 vs AC; miss

----------
Active Effects
Vyrnix necklace: DR15/-
Divine Bond: +5 bonus, 18 minutes.
Flaming Burst: Flaming weapon - 1d6, 2d10 on critical (2 enhancement)
Speed: extra attack at full BAB (3 enhancement)
Guide ability. Everyone gets a +2 insight bonus on their next attack roll or skill check
Haste

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+16=33 ; d20+16=26 ; d20+16=18 ; d20+16=26 ; 8d8+8=45 ;
Tuesday October 24th, 2023 5:28:34 PM

In his dragon form, a hasted Danko takes flight...

He flies waaaaay up then breaths lightning towards the Wytchfire .

======================
Actions
Danko flies up 40' then breaths lightning for 45 damage against W

Fort save 33,26 passed both - 13 damage
Fort 18 and 26 passed both -10 damage

Effects
Haste
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield

In dragon form, +6 (+2) to AC natural
+4 constitution
flight 90', 120 hasted

Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35)  d20+17=22 ; d20+17=30 ; 15d6=60 ; d20+27=42 ;
Tuesday October 24th, 2023 6:29:52 PM

Gaffer barely has a second to curse his own foolishness when the air becomes full of insects and he quickly runs into clearer space.

He conjures out another wave of fire, but this time focused on the insects and the specter of the witch.

"We don't want the hut! We're just here for the portal you witch!"

-----
Fortitude Saves: 22, 30; pass and pass
Cast: Flamestrike: Centered on AH13, above the grass; SR Check 42; 60 Damage; Reflex DC 22 for Half; Half Fire, Half Divine Fire
-----
Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: DR15/-, Spell Penetration +5


Hmerrin (MikeK)(HP 169/217 AC:34 T:21 FF:28 CMD:43)   d20+14=32 ; d20+27=29 d20+22=31 d20+17=20 d20+12=13 d20+26=45 d20+21=39 d20+27=28 d8+26=33 d8+26=31 d6+25=26 d6+25=26 d10+9=15
Tuesday October 24th, 2023 6:34:27 PM

Hmerrin tumbles out of the door/mouth of the Chicken Hut.
He twists quickly, landing on his feet.
[Acrobatics 32]

He gets hasted, which is nice.
He doesn't get attacked, which is also nice.

But there sure has been a lot happening in the six seconds he was gone.

"What woman?" Hmerrin calls out.

The man doesn't see any spellcaster.
He does see Chicken Hut fixing itself for another round of bwaking.

So, he attacks.

---------

Full Attack, Power Attack on Chicken Hut.
Btax 1 hits ac 29 for 33 hp damage
Btax 2 hits ac 31 for 31 hp damage
Btax 3 misses (ac20)
Btax 4 misses (ac13)
Hdax 1 hits ac 45 for 26 hp damage
Hdax 2 hits ac 39 for 26 hp damage
Haste atk misses (nat 1)
Rend for 15 hp damage

In Effect
Haste


Ramirez (BrianZ) AC32/20/25 HP 100/150 CMD32  d20+16=17 ; d20+16=35 ; d20+16=31 ; d20+16=17 ; d20+27=39 ; d8+12=16 ; 2d6=12 ;
Tuesday October 24th, 2023 8:53:31 PM

saves:17, 35, 31, 17 Ramirez is not distracted or poisoned from either swarm

Ramirez moves away from the swarms. (move to AJ15) We have to keep the fight away from the village. Nira, where is she?

Actions: move, shoot 1 arrow at the hut: hit AC 39, 16 damage(plus 12 holy)

bardsong continues

Active Effects:
endure elements
heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
haste(from Nira)

Used:
Spells:
4/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
bardsong 38/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d12+17=24 ; d6=5 ;
Tuesday October 24th, 2023 9:12:52 PM

I just realized that I didn't include Ramirez's inspire courage in my calculations, which adds some damage and changes one of the misses into a hit.

I wouldn't normally make this much of an update, but we need every advantage we can get in this fight!!!

NEW COMBAT TOTALS BELOW

40 vs AC; hit 29 damage +3 fire
49 vs AC; hit 26 damage +1 fire
51 vs AC (crit not confirmed - nat 1 grr); hit 29 damage +1 fire
34 vs AC; hit 24 damage +5 fire
31 vs AC; miss

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday October 25th, 2023 6:15:12 AM

Highlight to display spoiler: {For some reason I thought the woman was visible. If the DMs will permit...

Nira will cast a quickened Glitterdust on the woman before moving to AF2.

So...
Standard: Cast Gtr Dispel Magic at AN18 to hit W and G. Dispel check 37.
Swift: Cast Glitterdust
Move: Fly to AF2
}

Dancing Hut rd4 - DM Steve K - "You Witch!"  d20+23=27 ; d20=16 ; d20=15 ; d20=17 ; d100=54 ; d100=56 ; d100=25 ; d100=43 ; d100=77 ; d100=61 ; d100=68 ; d20+38=50 ; d20+38=44 ; d20+38=56 ; d100=75 ; d100=66 ; d100=62 ; d4=4 ; d20+46=49 ; d20+46=63 ; d20+46=66 ; d6+13=17 ; d6+13=19 ; d8+13=18 ; 4d6=15 ; 2d6=8 ;
Wednesday October 25th, 2023 9:34:47 AM

Nira tries to refocus the Tide on the invisible woman who calls herself Yolpova and casts Greater Dispel Magic. Both the green ghost and the rag doll vanish! She then casts a Quickened Glitterdust on Yolpova! She isn’t blinded, but now her outline glitters and sparkles!

Yrûl dances. The spell normally makes targets conduct an uncontrollable shuffle, but the surface drow is a professional: she makes even the compulsion look effortless!

Desdichado has a pithy paladin remark and attacks the Hut. He finds that Vyrnix’ talismans do not work in the Wold. The ability to bypass another’s DR must only be on the Rakshasa home plane. He also learns that the Hut is not evil. Three attacks make it past the concealment of gloaming.

Danko the Bronze shrugs off the the insects and takes flight. He doesn’t have to use his breath weapon because the Wytchfire blinks out bare seconds before.

Gaffer is mad at himself, but not distracted as he runs from the centipedes and then calls another Flamestrike! He is able to incinerate a part of the wasp and centipede swarms. ”We don't want the hut! We're just here for the portal you witch!"

Hmerrin lands nicely, but doesn’t get the effects of the Haste spell (instantaneous effect from the round Hmerrin was in another plane) "What woman?" Hmerrin calls out, attacking the Chicken Hut again, and striking 3 times in the dim concealment!

Ramirez moves away from the swarms. He can’t see the invisible woman, so shoots at the Chicken Hut, hitting once in the dim concealment.
…………………

The Dancing Hut and its beak/door heals some, and kicks out at Desdichado and Hmerrin! Desdichado is clawed, grabbed, and popped into its beak (17 damage)! Hmerrin is clawed (19 dam), grabbed, stabbed by the beak (18 dam), and THEN popped into its beak/door!! Hmerrin and Desdichado only Highlight to display spoiler: { The two heroes find themselves inside a small wooden room that is heaving and warping madly!}

The incendiary cloud continues to into OddHolme, leaving one hut aflame. Curiously, the dome doesn’t even smoke...

”Liars! Thieves! It is Mine!! You can’t have it!” The old woman glares through the glitter at Nira. ”You hurt my babies! You see my defenses!! You are dangerous!!! But not ANYMORE!!!!” Nira sees what is happening: the Mother of All Curses! (Nira, roll three Will DC 33. If any single Will save fails, Nira turns into a frog and feather falls to the ground, convulsing.) Nira only Highlight to display spoiler: { Nira is affected by Trap the Soul, Baleful Polymorph (Frog), and Suffocation}. Yolpova is now visible even without the Glitterdust.

The multiple swarms of centipedes move towards the nearest living thing, and get on Ramirez again! He takes 15 damage and must save Fort DC 13 or be distracted AND another save Fort DC 13 or be poisoned!
(Poison: FortDc13 1rd for 6rds d4 Dex Damage. Cure 1 save)

The multiple swarms of wasps also go after the nearest thing, attack Ramirez, who takes 8 damage and must save Fort DC 13 or be distracted AND another save Fort DC 13 or be poisoned
(Poison: FortDc13 1rd for 6rds 1 Dex Damage. Cure 1 save)

Distracted: unable to attack, cast spells, concentrate, or anything requiring attention. Only able to make 1 move action this round.

…………..
12:40.09
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 95

Inside Door (Hardness 15, HP 40)

Yolpova

5 Centipede Swarms (green square)

3 Wasp Swarms (yellow square)
……………

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32   d20=3 ;
Wednesday October 25th, 2023 10:27:18 AM


Yrul's slippery mind sought to escape the effects of the dance, no matter how good she was at it. She also wanted to be useful and that just wasn't happening. The compulsion though, was too strong and she continued to dance.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OOC: a 1 and then a 3. Doing well.

Desdichado (Ryan) [HP:188/211; AC:29/15/27 - CMD 36]   d20+32=45 ; d20+32=37 ; d20+27=42 ; d20+22=37 ; d20+17=26 ; d12+13=17 ; d12+13=15 ; d12+13=16 ; d12+13=14 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ;
Wednesday October 25th, 2023 1:58:13 PM

"Charming little place" a frustrated Desdichado says to Hmerrin as he continues to attack.

45 vs AC; hit - 17 damage + 4 fire
37 vs AC; hit - 15 damage + 1 fire
42 vs AC; hit - 16 damage + 2 fire
37 vs AC; hit - 14 damage + 3 fire
26 vs AC; miss
(Ugh, not a single damage roll over 4.)

----------
Active Effects
Vyrnix necklace: DR15/-
Divine Bond: +5 bonus, 18 minutes.
Flaming Burst: Flaming weapon - 1d6, 2d10 on critical (2 enhancement)
Speed: extra attack at full BAB (3 enhancement)

Hmerrin (MikeK)(HP 132/217 AC:33 T:20 FF:28 CMD:42)   d20+27=45 ; d20+22=28 ; d20+17=21 d20+12=24 d20+26=42 d20+21=38 d8+26=28 d8+26=29 d6+25=30 d6+25=28 d10+9=13
Wednesday October 25th, 2023 6:42:52 PM

"Oh, there she is..."

Aaaaand we're inside the Chicken again.

"Blast it. We gotta do something about this thing."

Of course, all he can do right now is bash it some more.

-------
Full Attack, Power Attack on Chicken Hut.
Btax 1 hits ac 45 for 28 hp damage
Btax 2 hits ac 28 for 29 hp damage
Btax 3 misses (ac21)
Btax 4 misses (ac24)
Hdax 1 hits ac 42 for 30 hp damage
Hdax 2 hits ac 38 for 28 hp damage
Rend for 13 hp damage



Ramirez (BrianZ) AC32/20/25 HP 77/150 CMD32  d20+16=34 ; d20+16=18 ; d20+16=19 ; d20+16=25 ; 18d6=76 ;
Wednesday October 25th, 2023 6:59:05 PM

fort saves: 34, 18, 19, 25 Ramirez takes damage, but is not poisoned or distracted

Ramirez moves again to get out of the swarms(move to AM14) Then he turns around and casts a spell at the swarms, a cone of blasting sound.

Actions: move, cast shout, greater at the swarms, fortDC19 for half(and not be stunned) damage: 76

bardsong continues

Active Effects:
endure elements
heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
haste(from Nira)

Used:
Spells:
4/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday October 25th, 2023 7:16:30 PM

"Gaffer! I have a plan for your elemental!" Nira relays to the druid. She feels a few spells coming her way and tries her best to resist them.

Highlight to display spoiler: {Waiting on a DM call re one of Nira's spells before I can post any action}

Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32  
Thursday October 26th, 2023 6:37:53 AM


They'd got it all wrong! What was needed here was - DANCING! Yrul continued to do her best to raise moral, distract the enemy and generally cavort. At least, that was what she hoped she was doing. In actuality there was just a lot of cavorting.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 
Thursday October 26th, 2023 6:48:06 AM

Danko, still in dragon form, is concerned and casts a spell at the witch.

------------------

Dragon Danko casts finger of death at Yolpova at 150 points of damage
If the target’s Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level.
To beat spell resistance +21

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield
Haste


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=25 ;
Thursday October 26th, 2023 7:26:11 AM

Nira readies to counter the witch should she try to cast another spell

&#8208;---------
Ready to cast Dispel Magic as a counter spell.Dispel check 25

Dancing Hut rd5 - DM Steve K - "Charming Place"  d20+29=48 ; 3d6=13 ; d4=2 ; d20+40=50 ; d20+40=49 ; d20+11=12 ; d3=2 ; d3=2 ; d20+23=30 ;
Thursday October 26th, 2023 7:48:38 AM

Yrul's slippery mind sought to escape the effects of the dance, but the compulsion was too strong and she continued to dance.

"Charming little place". Desdichado continues to attack, but discovers the Haste magic isn’t working: when Dez popped into the extradimensional space, the spell didn’t translate.

"Oh, there she is…Aaaaand we're inside the Chicken again.” Hmerrin chops wood along with his paladin friend. Once again, he succeeds in smashing open the door, which dumps Desdichado and Hmerrin on the ground below. (Controlled Fall; Acrobatics DC 15 for Hmerrin and Desdichado to land on their feet)

Both Hmerrin and Desdichado do not have any active spells affecting them.

Ramirez moves again to get out of the swarms(move to AM14), then casts a cone of blasting sound spell at the swarms! He succeeds to get all but a small part of the wasp swarm in the area of effect, and that is not large enough to keep acting like a swarm: both swarms are gone! What is also in the cone are two of the OddHolme huts (which are flattened) and Danko! (Danko FortDC19 for half(and not be stunned) damage: 76)

Fortuitously, the hut on fire was one of the huts and the flames go out.

Danko, still in dragon form, is concerned and casts finger of death at Yolpova! Turns out she doesn’t have any spell resistance, but she shrugs off the worst of the effects.

Nira momentarily feels the curses bite, feeling like she becomes a soulless, choking frog, but her preparations succeed in saving the elf girl! The Trap the Soul is turned on Yolpova (who saves), Nira wills the Baleful Polymorph away, and, with a little Good Fortune, she succeeds to not succumb to the Suffocation! (ooc: DM says that because of the back-and-forth conversation and the time zone difference between Baltimore and Melbourne, Nira can act last round and this round in her next post.)
……………..

The Dancing Hut, healing more, reaches out a talon and touches Desdichado who, like Yrul, feels the compulsion to … DANCE! (Desdichado Will DC 25 or Irrisitable Dance. Take no action for 5 rounds, -4 AC, -10 Reflex saves)

The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome.

”My Babies!” Yolpova rushes Ramirez, her glittery hands moving in an incantation, and … nothing… Nira counterspells Yolpova! Crazy and angry, the Witch reaches out to touch Ramirez, but misse with a Quickened spell. A dark curse plays like lightning around her outstretched hand.

…………..
12:40.10
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 75

Inside Door (Hardness 15, HP 20)

Yolpova AC 40 Hp 13 (Shield of Faith, Resist Energy, Stoneskin, Deathward, Contingency, See Invisible)
……………

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment Reminder: all Hero attacks have 20% chance to miss unless hero has ability to negate the Dim Light restriction.

Desdichado (Ryan) [HP:188/211; AC:29/15/27 - CMD 36]  
Thursday October 26th, 2023 7:57:00 AM

(OOC: DM clarification needed - is Divine Bond still active for Dez after moving planes? The extra attack was coming from that (speed enhancement asone of the selections.))

Desdichado (Ryan) [HP:188/211; AC:29/15/27 - CMD 36]  
Thursday October 26th, 2023 8:15:04 AM

(OOC2: Nvm, I see that Divine Bond is a Spell-like ability, I thought it was Supernatural!)

Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35) 
Thursday October 26th, 2023 8:43:27 AM

[OOC: Sorry for missing my post! Wrote it up but seemingly didn't submit. ]

Gaffer is relieved to see that being consumed by the hut doesn't seem to cause any serious issues as Hmerrin and Des' tumble out once more, and they keep damaging the hut in the process, so he focuses on Yolpova too. He's not sure why but a frog seems like a good idea.

-----
Cast: Baleful Polymorph; Turn Yolpova into a Frog; DC 23 Fortitude & Will Saves

-----
Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: DR15/-, Spell Penetration +5


Ramirez (BrianZ) AC32/20/25 HP 77/150 CMD32 
Thursday October 26th, 2023 5:51:43 PM

Ramirez is next to the witch. She didn't seem interested in diplomacy before, but he'll try one more time. Surrender. All we want to do is use the portal. Then he casts a spell, and waits for her response.

Actions: cast silence target is the arrow nocked on his bow.

bardsong ends!

Active Effects:
endure elements
heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks)
haste(from Nira)

Used:
Spells:
3/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

OOC- I messed up the range on the cone, but at least it put the fire out. Sorry Danko!

Desdichado (Ryan) [HP:188/211; AC:29/15/27 - CMD 36]   d20-1=16 ; d20+32=33 ; d20+27=29 ; d20+22=29 ; d20+17=31 ;
Thursday October 26th, 2023 6:22:52 PM

(Acrobatics roll: 16)

Desdichado can hardly believe that he's able to land on his feet while falling out of the chicken..house...thing.

"This thing is healing almost as fast as we can hurt it. Can one of you help us with some magic to make some spicy wings over here?" he shouts to the others.

The chicken house attempts to send the paladin into a dancing fury, but he is able to completely shrug off the attempt (Aura of Righteousness - Immune to compulsion effects).

He continues to attack in the dim light. The gift of the Deepforge Clan allows him to see the house, but it doesn't help his aim this evening.. (Darkvision - Stone of the Forge Lord)

33 vs AC; crit miss
29 vs AC; miss
29 vs AC; miss
31 vs AC; miss



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=21 ;
Thursday October 26th, 2023 8:08:15 PM

"Sorry Dez. I won't be much help against a construct" she relays over the link

Nira creates a small area of reverse gravity to try and prevent the witch from moving outside Ram's area of silence.

--------------
Standard: Cast Reverse Gravity at AL15/AM16, 10ft high
Free: Retrieve Lesser Rod of Quicken from Glove of Storing
Swift: Cast Dispel Magic at the witch to dispel her Contingency spell. Dispel check: 21=Fail


Hmerrin (MikeK)(HP 132/217 AC:33 T:20 FF:28 CMD:42)   d20+27=28 ; d20+27=40 ; d20+22=31 ; d20+17=20 ; d20+12=20 ; d20+26=40 ; d20+21=25 ; d6+25=27 ;
Thursday October 26th, 2023 9:19:43 PM

Hmerrin has darkvision per the Forge Lord ioun stone, shouldn't that counter dim light?

"We just gotta keep it occupied while the rest deal with that spellcaster," he answers Dez.

The fighter swings a lot, but isn't effective.
He sighs, mentally preparing for another painful trip to that small room.

-----
Full Attack, Power Attack on Chicken Hut.
Btax 1 misses (nat 1)
Btax 2 misses (ac 31)
Btax 3 misses (ac20)
Btax 4 misses (ac20)
Hdax 1 hits ac 40 for 27 hp damage
Hdax 2 misses (ac25)


Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32  
Friday October 27th, 2023 5:21:30 AM


Well, things didn't look good, that was for sure. There was only one thing for it: more dancing!

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 
Friday October 27th, 2023 7:05:43 AM

Dragon Danko casts spears of lights that fly towards the crazy with

--------------
Maximized magic missiles for 25 pts of damage to Yolpova

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield
Haste

Dancing Hut rd6 - DM Steve K - "Mine!"  d20+29=46 ; d20+38=45 ; d20+46=64 ; 2d6+13=22 ; 20d6=76 ; d20+20=37 ; d20+40=57 ; d100=67 ;
Friday October 27th, 2023 8:00:19 AM

Gaffer thinks what is good for the tadpole is good for the polywog, but the Witch saves.

Ramirez tries one more diplomacy, ”All we want to do is use the portal.” and he makes preparations. Then he casts a Silence spell, and waits for her response. Since Yolpova has no weapons in her hand and doesn’t have Unarmed feat, there is no AOO!

Desdichado can hardly believe that he's able to land on his feet, and with his righteousness, he is immune to the magical dance! He continues to attack in the dim light. The gift of the Deepforge Clan allows him to see the house, but it doesn't help his aim this evening. (ooc: Rats! I forgot about those Stones!)

Nira creates a small area of reverse gravity to try and prevent the witch from moving outside Ram's area of silence. She quickens a Dispel Magic spell that fails to bite.

Hmerrin is also unimpeded by the dim light, keeps to his feet, and keeps the Hut occupied.

Yrûl doesn’t think things are looking good, but there was only one thing for it: more dancing! (3rd of 5 rounds complete)

Dragon Danko casts spears of lights that fly towards the crazy witch, and is effective!
…………

The Dancing Hut, healing more, ignores Desdichado and Hmerrin (who both get an AOO), and trots over to Ramirez! A sharp talon strikes, grabs, and pops the bard into the beak like a lemon drop candy! (Ramirez takes 13 damage and finds himself, like the paladin and fighter before him, in a wildly warping small wooden room, and all his active spells are gone!)

The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome.

Yolpova smiles crazily. ”Mine! I command the Hut, I command the Portals, you can’t have the secrets!” And the Witch casts a Chain Lightning spell that catches Desdichado, Hmerrin, Yrul, and the elemental! (Desdichado takes 76 damage Reflex Dc 30 for half. Hmerrin, and the small elemental take 76 damage Reflex DC 28 for half. Yrul, dancing and improved evasion, has a Reflex DC 38 for none) A Quickened Dispel Magic ends the Reverse Gravity, and she lands on her feet like a cat.

…………..
12:41.01
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 67

Inside Door (Hardness 15, HP 40)

Yolpova AC 40 Hp 38 (Shield of Faith, Resist Energy, Stoneskin, Deathward, Contingency, See Invisible)
……………
Irresistible Dance _4 AC, -10 Reflex Saves

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment Reminder: all Hero attacks have 20% chance to miss unless hero has ability to negate the Dim Light restriction.


Yrûl (Nick K) HP:105/140 AC:29 F:12 R:29 W:9. CMD:32   d20=2 ;
Friday October 27th, 2023 3:18:09 PM


Dancing, dancing, more dancing. there simply wasn't time for anything else, at least nothing trivial, like dodging."Yowch!" She yelped as the lightning bit. To say that things were not going well for her was a gross underrepresentation of the truth.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=33 ;
Friday October 27th, 2023 8:09:34 PM

"We need to take care of that witch!" Nira relays to the group "Then we can focus on the house"

She tries to help Yrul get back in the fight.

---------------
Move: Fly high enough to be outside the hut's reach
Swift: Cast Dispel Magic on Yrul to end his dance. Dispel check: 33
Ready action: When the witch starts to cast a spell, use Brahmah Tattoo of Silence on her square if no-one has made an AoO to stop her


Hmerrin (MikeK)(HP 94/217 AC:33 T:20 FF:28 CMD:42)   d20+17=32 ; d20+24=35 ; d8+19=26 ; 2d6=10 ;
Friday October 27th, 2023 9:08:15 PM

Hmerrin is able to avoid a full blast of lightning.
[Reflex 32]

Taking care of the witch is easier said than done with the blasted Chicken in the way.

Sighing, the fighter sheathes his axes.
His bow appears in his hand, and he waits.....

----------
Stow axes (move action)
Quick draw bow.
Ready Action - When she starts casting, shoot her using Deadly Aim feat, in attempt to make her lose the spell.

hits ac 35 for 26 hp damage + another 10 if evil.



Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+13=31 ; 15d6=51 ;
Saturday October 28th, 2023 12:47:08 PM

Danko has had enough of Witchypoo as well.
Another beam of light shoots from from his outstretched dragon claw towards Yolpova.
" No carrots for you! "

-------------
Disintengrate
Range touch attack 31
Damage 51

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield
Haste

Desdichado (Ryan) [HP:144/211; AC:29/15/27 - CMD 36]   d20+17=23 ; d6=2 ; d6=3 ; d6=2 ; d6=3 ; d6=6 ; d6=1 ; d6=2 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ; d20+32=33 ; d20+32=43 ; d12+13=21 ;
Saturday October 28th, 2023 6:08:22 PM

(Reflex save: 23)
(Lay on Hands: 32)

Desdichado attempts to attack the chicken house, but swings wide. Caught off balance, he takes the full brunt of the lightning.

He swiftly heals himself and moves to AP:13, taking another swing at the house, this time making contact.

If you all can't hurt her with magic, I don't think we melee types will fare much better, especially with all of our magical enhancements stripped away by this oversized chicken coop, he sends.

AoO - 33 vs AC; crit miss
43 vs AC; 21 damage

----------
LoH: 19/20 remaining

(OOC: I cannot believe how bad my rolls have been this encounter! Multiple critical misses and most attack rolls below 5.

Also OOC: Gaffer has an elemental on the map, but I don't think it's taken any actions.)

Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35)  15d6=42 ; d20+27=45 ;
Sunday October 29th, 2023 11:24:27 AM

"Well they are standing closer together now so that's a plus. See if we can keep them there." Gaffer sends to the others. Refusing to learn his lesson, fire spews forth once more.

-----
Cast: Flamestrike; SR Check 45: 42 Damage; Reflex DC 23 for Half Damage; Half Fire, Half Divine; Positioned on AK14

-----
Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: DR15/-, Spell Penetration +5


Ramirez (BrianZ) AC32/20/25 HP 64/150 CMD32  d20+17=21 ;
Sunday October 29th, 2023 6:02:42 PM

Well, I was not expecting to be chicken feed today. Ramirez looks around the room. He guesses Hmerrin chopped his way out, but that might not be an option for the bard.

Actions: perception check = 21, looking for something that could get him out of the room or if there is a way to get through the door without chopping it down.

Active Effects:
endure elements
heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks)
haste(from Nira)

Used:
Spells:
3/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Dancing Hut rd7 - DM Steve K - "Chicken Feed?"  d20+33=35 ; 5d6=30 ; d20+38=52 ; 2d6+13=19 ; d20+22=25 ; d20+21=27 ; d20+38=40 ; 3d6=14 ;
Monday October 30th, 2023 8:14:44 AM

Yrûl dances, there simply wasn't time for anything else! Yowch!

Nira tries to focus the team on Yolpova, and casts a Quickened Dispel Magic which succeeds in freeing Yrûl from the Irresistible Dance!

Hmerrin dodges, sheathes his axes, and plans to do some spell-disrupting...

Danko has had enough of Witchypoo as well, and tries to disintegrate Yolpova. She barely saves, and takes some damage.

Desdichado misses his AOO and takes the full brunt of the lightning. A swift heal, a staggering rush, a giant chicken talon slashing the approaching paladin (19 damage), and Dez scratches the Hut.

Gaffer hits the Hut and Yolpova with another Flamestrike! The Witch dodges some, and her Resist Energy (fire) takes some more, but half the remaining is divine, not fire damage! The Hut also dodges and takes damage.

Gaffer’s elemental explodes in the Chain Lightning and returns to dust.

Ramirez looks around the wildly warping room. It is completely bare except for the one, much battered door.

……………..
The Dancing Hut, healing more, turns and spits Ramirez at Desdichado! The two heroes collide, both taking 14 points of damage. Ramirez is prone (uncontrolled fall).

The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome.

Yolpova continues to rave, ”Mine! Mine, mine, MINE!!” She casts a Quickened spell, and Hmerrin misses with his arrow! But Nira doesn’t, and Silence ruins her cast. Glaring daggers at Nira, she must have some version of sanity, for Yolpova runs out of the Silence spell (AR,17), then casts Waves of Exhaustion that affects Desdichado, Ramirez, Hmerrin, and Yrûl (no save)!

…………..
12:41.02
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 74

Inside Door (Hardness 15, HP 60)

Yolpova AC 40 Dam 78 (Shield of Faith, Resist Energy(fire)(???), Stoneskin, Deathward, Contingency, See Invisible)
……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment Reminder: all Hero attacks have 20% chance to miss unless hero has ability to negate the Dim Light restriction.

Yrûl (Nick K) HP:105/140 AC:29 F:12 R:29 W:9. CMD:32   d20=20 ;
Monday October 30th, 2023 11:54:52 AM


The dance ended and instantly the fatigue set in. Yrûl was shocked at how heavy everything felt. Luckily she carried so very little that she needed to drop nothing to move, particularly when all the movement she needed to take was but one step.

She stepped into the shadows and out behind the witch, cleaving to the shadows. (Stealth: 53)

~~~~~~~~~~~~~~~~~~~~~~~~~

Yrûl has taken a standard action in shadow stepping. Am I correct in thinking that precludes any attacks? If such is the case, the plan is to make a full attack on the witch - from the shadows before she again act. To be honest though, I don't expect it will work as precisely NOTHING has so far. .... except for the stealth roll, that's worked.

Ooc: SteveK. Yrul has been having terrible luck! But she will have a time to shine if the CMTC get past Yolpova.
If Yrul stays exhausted, she can make one action, not a full attack.

Ramirez (BrianZ) AC32/20/25 HP 50/150 CMD32 
Monday October 30th, 2023 6:13:00 PM

OOC- Are the active spells on Ramirez active again now that he is out?
Ooc: SteveK. No, the spells were interrupted, not suppressed, when crossing the extradimensional space.

Ramirez casts a spell, pointing in the air above the witch. Nira, there is a silence spell in the air above the witch, see if you can get her into it.

Actions: stand up, cast silence on a location about 80 feet above the witch

Active Effects:
endure elements
heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks)
haste(from Nira)
exhausted- moves at half speed, cannot run or charge, and takes a &#8211;6 penalty to Strength and Dexterity.

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Hmerrin (MikeK)(HP 94/217 AC:30 T:17 FF:28 CMD:36)   d20+21=23 ;
Monday October 30th, 2023 7:00:25 PM

Hmerrin finds he can barely move.
The bowstring on his composite bow becomes too heavy to pull effectively.

The only good news is that with his boots, he's still faster than that witch expects.

"Torch this," he grumbles.

Dropping his bow, he lumbers over to the witch and tries to grab her.

-------
Drop Weapon
Move (half speed) 20' to AS16
Grapple attempt on with witch. CMB roll 23.

In effect
Waves of Exhaustion -6 STR and DEX


Desdichado (Ryan) [HP:144/211; AC:29/15/27 - CMD 36]   d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=4 ; d6=3 ; d6=4 ; d6=3 ; d6=2 ; d20+29=37 ; d20+24=26 ; d20+19=39 ; d20+14=21 ; d20+19=21 ; d12+9=13 ; d12+9=11 ;
Monday October 30th, 2023 7:08:02 PM

(Lay on Hands: 33)

The fall damage and the kick from the chicken really take it out of Desdichado. But with one swift heal he is able to exactly cancel the damage. Then, the witch casts a spell...

Feeling drained, he sends to the others, I've got some spells that can help with this exhaustion, but they take some time to cast. Between that and laying on hands I can have some of us back in fighting shape, but I'd need a break in the action.

He tries to attack the chicken house anyway.

(Attack maluses included)
37 vs AC; 13 damage
26 vs AC; miss
39 vs AC, crit not confirmed; 11 damage
21 vs AC; miss

----------
LoH: 18/20 remaining
-6 STR/DEX

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 30th, 2023 7:22:06 PM

"You got it, Ram!" Nira casts a reverse gravity spell centered on the witch.

-----------
Move: Fly to AO2
Standard: Assuming she can act after Ram but before Hmerrin, cast Reverse Gravity at AQ16/AR17 to send the witch 80ft into the air and into the middle of the silenced area


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+13=30 ;
Monday October 30th, 2023 8:00:02 PM

Nira then has a thought and casts another spell to keep the witch in place.

--------------
MT Spell Synthesis ability to cast a spell from each spell-list as part of the same standard action. Cast Dimensional Anchor on the witch. Hits TouchAC30. No Save.
Swift action: Cast Spectral Hand


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  15d6+15=70 ;
Monday October 30th, 2023 8:44:49 PM

Danko decides to change strategy and a "shocking" approach. He opens his jaw and breaths....

----------------
Danko breaths lightning at Yolpova
Damage 70

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield
Haste

Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35) 
Monday October 30th, 2023 9:08:57 PM

With the Witch at least delayed, Gaffer tries to bring out reinforcements for the Hut instead. Though he is mostly worried about everything they are meant to do after this battle, this is just the warm up.

"We aren't just taking turns to go inside the hut right? I've been in a hut before, someone else can go next."

-----
Summon Nature's Ally VIII: Elder Earth Elemental; AN9, Next to the hut.

-----
Incoming: Elder Earth Elemental: HP 200/200; AC 27/7/23; 18/18 Rounds

Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: DR15/-, Spell Penetration +5


Dancing Hut rd7 - DM Steve K - "Chicken Feed?" 
Tuesday October 31st, 2023 1:06:37 PM

Ooc: apologies. No DM post today

Yrûl (Nick K) HP:105/140 AC:29 F:12 R:29 W:9. CMD:32  
Tuesday October 31st, 2023 6:09:36 PM


OOC: If the post comes out late tomorrow (After 12:00 Hrs GMT) I'll not be able to post until Thursday as I am actually in a table-top D&D game all afternoon and evening :)

Desdichado (Ryan) [HP:144/211; AC:29/15/27 - CMD 36]  
Tuesday October 31st, 2023 6:20:17 PM

Desdichado is so tired from the fatigue it feels like the last few moments have been taking a very long time to pass.

Ramirez (BrianZ) AC32/20/25 HP 50/150 CMD32 
Tuesday October 31st, 2023 6:21:08 PM

OOC- if the spells were interrupted, did those who were in the hut lose endure elements

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 1st, 2023 6:31:58 AM

Nira has some plans to treat some of the exhaustion, but right now she's trying to balance where she'd be most useful.

Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35) 
Wednesday November 1st, 2023 8:24:50 AM

Gaffer keeps concentration on his summoning as he watches the battlefield. This will be a good story for Flea when they get back.

Dancing Hut rd8a - DM Steve K - "You got it, Ram!"  d20+38=43 ; 2d6+13=21 ; d20+22=28 ;
Wednesday November 1st, 2023 8:38:07 AM

OOC: Correction: exhausted characters can still take 2 actions, which includes a full attack. I must have been thinking of a different edition of rules. >_<

OOC: Yes, endure elements is also lost.

NOTE Opponent actions are pending Ramirez(BrianZ) Concentration Check. This is an important one. I tried to speed things up by making it a DM rolled check, but it failed (28) and I don't want to take the opportunity from a Player to succeed or fail.
………………

Yrûl is freed from one magical effect and feels another, but still heroically pushes on, stepping into concealing shadows and right behind Yolpova!

Ramirez tries to cast a Silence at a place above the battlefield, but not trying to cast Defensively, he is attacked by the Dancing Hut! The Bard takes 21 damage and must Concentrate DC 33 or the Silence spell fails!

Hmerrin drops his bow, he lumbers to the witch and tries to grab her, but misses.

Desdichado tries to attack the Dancing Hut, but though he hits twice, neither make it through the Hut’s Damage Resistance.

Nira synthesizes two spells, striking Yolpova with a Dimensional Anchor and then casts Reverse Gravity, and Yolpova, along with Hmerrin and Yrul, shoot up 80’ into the air and are (potentially) surrounded by a magical Silence!

Danko decides to change strategy and a "shocking" approach. He opens his jaw and breaths a 60’ line of electricity, but Yolpova is more than 80’ away and the Bronze Dragon hits nothing. Danko also remembers that he is hovering, and so needs to make sure he CAN hover, or he will fall to the ground! Danko make a Fly Check DC 15 or fall

Gaffer takes the time to summon an effective ally, an Elder Earth Elemental!
..............

Opponent Actions Pending


Yrûl (Nick K) HP:105/140 AC:29 F:12 R:29 W:9. CMD:32   d20=20 ; d20=1 ; d20=15 ; d20=1 ; d20=4 ; d20=14 ; d4=1 ; d6=4 ; d6=5 ; d6=6 ; d6=5 ; d6=1 ;
Wednesday November 1st, 2023 8:55:52 AM


Her world turned upside down! Would wonders never cease? yet Yrul was a dancer. her spatial awareness was better than most, she rolled with it and being prepared for her strikes, lashed out at the witch. Snicket and Dabz were a blur of motion, albeit Yrul still felt leaden and clumsy due to her fatigue.

(Attacks and damage adjusted for the loss of strength.)

Attacks:

1. Snicket : 42 (Crit not confirmed)
2. Snicket: 34
3. Snicket: Natural 1 (again)
4. Dabz: 26
5. Dabz: 33

Damage:
1. Snicket. 2. (+9 bleed - ignores DR - happens on her turn) + 12 Sneak attack.


Ramirez (BrianZ) AC32/20/25 HP 29/150 CMD32  d20+21=23 ;
Wednesday November 1st, 2023 8:37:23 PM

concentration = 23 the die roller has spoken :)

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+10=21 ;
Wednesday November 1st, 2023 8:51:05 PM

Danko feels silly that he misjudged the distance but keeps on flying.

——

Fly roll 21
Pass

Dancing Hut rd8 - DM Steve K - "You got it, Ram!"  2d8+19=26 ;
Thursday November 2nd, 2023 7:56:35 AM

OOC: Please read all; because of the rolls, there was a couple ret-cons that make some actions different.
.........

Yrûl is freed from one magical effect and feels another, but still heroically pushes on, stepping into concealing shadows and right behind Yolpova!

Ramirez tries to cast a Silence at a place above the battlefield, but not trying to cast Defensively, he is attacked by the Dancing Hut! The Bard takes 21 damage and loses the spell!

Hmerrin drops his bow, he lumbers to the witch and tries to grab her, but misses.

Desdichado tries to attack the Dancing Hut, but though he hits twice, neither make it through the Hut’s Damage Resistance.

Nira, with Ramirez' spell disrupted, opts to Ready a Silence spell if Yolpova casts again.

Danko decides to change strategy and a "shocking" approach. He opens his jaw and breaths a 60’ line of electricity, but Yolpova is more than 80’ away and the Bronze Dragon hits nothing. Danko successfully hovers.

Gaffer takes the time to try and summon an effective ally, an Elder Earth Elemental!

……….

It is obvious Yolpova and The Dancing Hut (healing more) are telepathically communicating, for the Hut again does something unexpected, turning and running towards Gaffer! (Desdichado gets an AOO) It doesn’t stop until it has run over the druid! (Gaffer takes 26 Damage, Reflex DC 36 for ½ , and must roll a Concentrate check or lose the Summon spell! DC 44 or DC 31 if Reflex save)

The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome. (8rds)

Yolpova’s emaciated smile looks at Hmerrin. ”Poor poppet coming to play with mother? No! It is my Hut!” She Quickens a spell, but loses it as Nira imposes another Silence. This time, the Witch flies straight up 30’, and then closer to Nira. (Nira hasn’t detected a Fly spell… it must be a magic item.) (Yrul gets an AOO, landing with Snicket which makes Yolpova start to bleed) (Hmerrin doesn’t get an AOO unless he has Unarmed Feat) ”You are obviously the most dangerous. I kill you, and the rest will fall!" Nira becomes the target of a Suffocation spell! (3 rounds, Fort DC 33. First fail, fall unconscious)

…………..
12:41.03
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 54

Inside Door (Hardness 15, HP 60)

Yolpova AC 40/28/35 CMD 35 Dam 91 (Shield of Faith, Resist Energy(fire)(???), Stoneskin, Deathward, Contingency, See Invisible) Bleeding +9
……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

Yrûl (Nick K) HP:105/140 AC:34 F:12 R:29 W:9. CMD:32  
Thursday November 2nd, 2023 11:12:26 AM


Oh. And just like that the witch was up and away. that was hardly very fair. Why didn't she just stand still and get hit? Yrul would have attacked again, but 30' up was well beyond her reach. So once again, she was rather at a loss as to what to do. Unable to conceive of a better plan, she moved wearily north until she exited the silence and then invoked her shadow magic to augment her fragile defences.

~~~~~~~~~~~~~

https://www.d20pfsrd.com/magic/all-spells/s/shining-scales/

~~~~~~~~~~~~~

The ghostly shadow scales that shrouded her, would she hoped, provide some respite from the onslaught she was suffering.

~~~~~~~~~~~~~

Header adjusted.
1/2 Shadow Magic Used.

ooc: DM Steve Sorry Nick, But shadow scales is not a Corebook spell.

Desdichado (Ryan) [HP:179/211; AC:29/15/27 - CMD 36]   d20+29=30 ; d6=2 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=6 ; d6=2 ; d6=4 ; d6=6 ;
Thursday November 2nd, 2023 6:59:03 PM

(AAO: 30. Another critical miss...)

Desdichado takes a swipe at the chicken house as it runs away, but to no avail. He takes the opportunity to swiftly heal himself (LoH: 35)

Feeling at a loss, he drinks a potion of Enlarge Person and takes a 5 foot step (OOC: I'd like him to fill AQ:13 to AR:14, if 5-foot step doesn't allow this, he won't move). If we can just get her down on the ground here, maybe we can put a stop to this he sends.

----------
LoH: 17/20 remaining
Enlarge Person: 10/10 rounds remaining.
-6 STR/DEX

Gaffer - Courtney - HP: 164/200 AC: 35(T:17/FF:32) CMD:38)  d20+26=35 ;
Thursday November 2nd, 2023 7:17:46 PM

[OOC: Is that damage including the DR from Vyrnix's amulet? If the amulet reduces the damage, I may also succeed on the save.]

Gaffer is too slow to even begin to avoid being run over by the hut and the spell slips from his grasp, wasted.

Looking up at the chicken legs, and then the body of the hut towering above him, Gaffer thinks better of trying to cast another spell and challenges the hut, "Try that again!" The ground beneath his feet rumbling as he draws in the earth, his own body changing into an earth elemental instead.

-----
Reflex Save: Autofail;
Concentration Check: 35

Wild Shape: Huge Earth Elemental;

-----
Wild Shape: Huge Earth Elemental; 18 Hours
Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: DR15/-, Spell Penetration +5


Gaffer - Courtney - HP: 164/200 AC: 35(T:17/FF:32) CMD:38)  d20+26=35 ;
Thursday November 2nd, 2023 7:17:46 PM

[OOC: Is that damage including the DR from Vyrnix's amulet? If the amulet reduces the damage, I may also succeed on the save.]

Gaffer is too slow to even begin to avoid being run over by the hut and the spell slips from his grasp, wasted.

Looking up at the chicken legs, and then the body of the hut towering above him, Gaffer thinks better of trying to cast another spell and challenges the hut, "Try that again!" The ground beneath his feet rumbling as he draws in the earth, his own body changing into an earth elemental instead.

-----
Reflex Save: Autofail;
Concentration Check: 35

Wild Shape: Huge Earth Elemental;

-----
Wild Shape: Huge Earth Elemental; 18 Hours
Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: DR15/-, Spell Penetration +5


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+35=55 ; d4+1=5 ; d20+14=23 ;
Thursday November 2nd, 2023 7:52:12 PM

Nira recognises the suffocation spell and knows how deadly it can be. She braces herself for the magical energy.

Something needs to be done about this witch. Something she can't protect herself from. Something that will impair her. Nira's gut instinct is to return the favor and cast a suffocation spell on the witch, but then has a thought.

Now that Yolpova has flown higher into the air, she's put herself just in range for some of Nira's close range spells.

"Ram! If she starts casting a spell on herself, can you silence her?" Highlight to display spoiler: {ie: READY action to cast Silence if she starts to cast a spell on herself}

Nira readies Power Word Blind on the witch and tries again to get rid of the contingency spell.

-----------
Immediate: Use Moment of Prescience spell to get a +18 bonus before the roll. Save vs DC33: 55. Nat20'd it anyway. Wasted MoP!
Standard: READY action to cast Power Word Blind if the witch starts casting a spell that would target - or whose area would include - a member of the party. No save. Blinded 5minutes (if she has 51-100HP remaining) or 5rounds (if she has 101-200HP remaining)
Swift: Cast Dispel Magic on the witch's contingency spell. Dispel check27 (was supposed to be +18 not +14 on the roll) is a likely fail.


Hmerrin (MikeK)(HP 94/217 AC:30 T:17 FF:28 CMD:36)  
Thursday November 2nd, 2023 7:55:39 PM

Hmerrin grimly watches the witch just float off again.

Nothing for it but to keep trying.

The fighter reaches for his haversack.
Retrieving a potion, he quickly drinks.

-----------
Get potion from handy haversack.
Drink potion of Fly.

In Effect
Waves of Exhaustion -6 STR and DEX
Fly - 40' fly speed




Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 
Thursday November 2nd, 2023 8:18:05 PM

Hovering Dragon Danko pouts. The sight of a pouty dragon isn't pretty...

Arrows of light fly towards Yolpova.

-----------
maximized magic missle - 25 damage.

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield
Haste

Ramirez (BrianZ) AC32/20/25 HP 29/150 CMD32 
Thursday November 2nd, 2023 8:37:22 PM

I can try. The exhausted and banged up Ramirez readies a spell in case the witch tries any more magic.

Actions: ready action cast silence on the area around the witch if she tries to cast a spell

Active Effects:
exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday November 3rd, 2023 1:21:08 AM

OOC: Ram: Highlight to display spoiler: {Just checking, was that ready action be to cast Silence if she starts to cast a spell on herself - not just in general? Nira has the other condition covered. This gives us the tag-team}

Dancing Hut rd9 - DM Steve K - "Try that again!"  d20+38=45 ; d4=2 ; d20+11=30 ;
Friday November 3rd, 2023 8:57:01 AM

OOC: small correction in how the Vyrnix Amulets are written. They do not give the wearer DR, they enable the wearer to bypass an opponents DR if and only if the wearer is on the Rakshasa Plane.
…………..

Yrûl thinks the Witch is hardly being fair. Wearily, she moves north.
(ooc1: base speed of 30 and ½ for exhausted, Yrûl needs a double move to get out of the Silence Spell. DM placed her at AR12)
(ooc2: Shadowdancer’s Shadow Power only replicates ‘shadow evocation’ for spells in the Pathfinder Corebook.)

Desdichado isn’t doing well, missing a swipe, and then takes the time, several seconds, to pull out an Enlarge Person potion from a non-magical pouch. (ooc: retrieve an item is a full round action). A step and a heal are all the time he has. (ooc: he will have to drink the potion next round.)

Gaffer is too slow to even begin to avoid being run over by the hut and the spell slips from his grasp, wasted. He draws in the earth, his own body changing into a Huge Earth Elemental!

Nira recognizes the spell and avoids suffocation for the first round. To counter, she sets up a plan with Ramirez, and swiftly casts Dispel Magic at Yolpova, not successful. She Readies a Power Word Blind for the Witch’s next spell and still feels the suffocation spell trying to drive the air from her lungs! (Suffocation: 2 of 3 rounds, Fort DC 33. First fail, fall unconscious)

Hmerrin grimly watches the witch just float off again. The fighter does have a magical haversack and retrieves and drinks a flying potion.

Dragon Danko pouts unprettily as he attempts to hover… (Danko needs to roll Fly DC 15 every round to hover or fly less than ½ speed). Maximized magic missles should get the job done!

Ramirez exhausted and banged up, but will try to Silence the witch in case she tries any more magic.

……….

”BUKK-KAW!” states the Dancing Hut emphatically, and taps Gaffer, invoking an Irresistible Dance! (Gaffer Will DC 25 or Dance for 3 rounds). It heals more.

The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome. (9rds)

Yolpova continues to fly and bleed, getting right up next to Nira. ”Mine!”, she announces conspiratorially, and begins a Quickened spell that causes Nira and Ramirez to blanket her with a Power Word Blind and another Silence spell! Yolpova appeals to her patron, which doesn’t have a verbal component, and the blindness is removed (Divine Appeal (Su) swift action, Remove Blindness)! She then grabs Nira and brings her into a Grapple! (AC30)

Perception DC 15 (many autopasses) The ground at AR17 and AT12 appears to be shaking.

…………..
12:41.04
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 34

Inside Door (Hardness 15, HP 80)

Yolpova AC 40/28/35 CMD 35 Dam 125 (Shield of Faith, Resist Energy(fire)(???), Stoneskin, Deathward, Contingency, See Invisible) Bleeding +9
……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+10=25 ;
Friday November 3rd, 2023 9:24:57 AM

Sorry- fly check 25 pass

Yrûl (Nick K) HP:105/140 AC:34 F:12 R:29 W:9. CMD:32  
Friday November 3rd, 2023 10:18:43 AM


Yrûl will move to AM 10. She reasons that she cannot hit the flying witch, but hitting the "chicken hutch" might stop its rapid recovery - by dint of her bleeding attack. However, given how tired she is, it may be some time before that happens and it's likely that lots more dancing will have to be done first.

OOC: Double move last time negated the possibility of deploying any magic. Also taken a double move this time.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+10=16 ;
Friday November 3rd, 2023 11:08:42 AM

A hovering Dragon Danko sends another volley of magic missles to the witch.

" HEY! Witchypoo! Leave our Ni-Ni alone! "

-------------
Maximized magic missle- 25
Fly check 16 (pass )

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield
Haste

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+10=25 ;
Friday November 3rd, 2023 11:40:25 AM

Sorry- fly check 25 pass

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d4=3 ; d4=1 ; d8=4 ; d8=4 ; d8=5 ;
Friday November 3rd, 2023 8:32:46 PM

Highlight to display spoiler: {Hi DMs! I'm think it might be that once you make the 1st save of Suffocation, that's it. Make the 1st save and staggered 1rnd. That's also how it was played when Nira cast it 07/26/22}

"Help! I'm stuck!" Nira thinks to herself. It's enough for her Contingency spell to kick in, activating her Freedom of Movement spell. She slips free from the witch's grasp and notices the ground shaking nearby. "Now what?"

She doesn't have time to worry about it now though. Nira casts a spell to stun the witch, and then reaches out to heal Ram. "Best I can do right now, Ram!"

Despite all the chaos, she does grin at Danko's call.

------------
Free: Trigger contingency spell to activate Freedom of Movement
Standard: Cast Power Word Stun on the witch. Stunned 3rnds (if 101-150HP), or 4rnds (51-100HP). No Save.
Swift: Use Metamagic Rod (2/3 charges used) to cast CSW on Ram via Spectral Hand. Ram is healed for 28pts


Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ; d6=5 ; d6=6 ; d6=6 ; d6=5 ;
Friday November 3rd, 2023 9:27:13 PM

(OOC: D'oh! Why did I think getting the potion was a move action?)

Desdichado downs the Enlarge Person potion and moves himself a bit forward (to fill AQ:13 to AR:14). He also swiftly heals himself for good measure (LoH: 43).

----------
LoH: 16/20 remaining
Enlarge Person: 10/10 rounds remaining.
-6 STR/DEX

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Friday November 3rd, 2023 9:29:08 PM

Desdichado also sends to the group, Yrul, I don't think that thing can bleed.

Hmerrin (MikeK)(HP 94/217 AC:30 T:17 FF:28 CMD:36)  
Saturday November 4th, 2023 2:57:46 PM

Hmerrin launches himself toward the witch.

-------
Fly to AQ 8, 20' elevation.
Assuming exhaustion doesn't factor into magical flight.

In Effect
Waves of Exhaustion -6 STR and DEX
Fly - 40' fly speed


Gaffer - Courtney - HP: 164/200 AC: 35(T:17/FF:32) CMD:38)  d20+22=40 ; d20+22=27 ; d20+22=39 ; 2d8+9=21 ; d20+22=30 ;
Sunday November 5th, 2023 5:28:55 AM

Gaffer shakes of the urge to dance with barely a pause.and launches into an attack on the hut, unsure if he has much chance of hurting it with his amulet removed but he hopes to at least hold it's attention.

[i]-----
Wisdom Save: 40
Slam 1: 27 to hit, miss
Slam 2: 39 to hit, 21 Damage
Haste Slam: 30 to hit, miss

-----
Wild Shape: Huge Earth Elemental; 18 Hours
Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5
[i]

Ramirez (BrianZ) AC32/20/25 HP 57/150 CMD32 
Sunday November 5th, 2023 6:52:39 PM

Ramirez takes deep breath with the healing from Nira. Thanks, I needed that

Ummm what is that shaking?


Actions:move to: AL8, and readies bow

Active Effects:
exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Dancing Hut rd10 - DM Steve K - “I don’t think that thing can bleed”  d20+38=46 ; d20+38=41 ; d20+38=51 ; 2d6+13=23 ; 2d6+13=18 ; 2d8+13=17 ; d3=2 ;
Monday November 6th, 2023 7:41:29 AM

Yrûl will move to intercept the hut with huge chicken legs.

Danko, a hovering Dragon, sends another volley of magic missles to the witch.

Nira staggers in mid-air (ooc: you are correct) but her Overland Flight keeps her hovering, and her own Contingency is activated which automatically slips her from Yolpova’s grasp! Metamagic rod in hand, Nira uses her previously cast Spectral Hand to provide some much-needed healing to Ramirez!

Desdichado downs the Enlarge Person potion, heals, and also moves towards the Chicken Hut.

Hmerrin launches himself toward the witch, pleased that magical flight is not impeded by how exhausted he feels.

Gaffer shakes of the urge to dance and launches into an attack on the hut, smashing a couple of boards.

Ramirez takes deep breath with the healing from Nira, moves to a good location, and readies his bow. The bard, however, discovers that he can’t draw his composite bow because he is too exhausted! (ooc: need an 18 STR to pull Ram’s bow, and he has -6 STR from exhaustion.)

…….

”Rurr-ur-UUUR!” replies the Dancing Hut to Gaffer, and it kicks hard at the druid shaped like an elder earth elemental. The door-beak smashes into the hero as well, but Gaffer is now too big for the Hut to grab or swallow! (Gaffer takes 58 damage)

The incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (10rds)

Yolpova continues to be stunned and bleed. She can’t even shout ”Mine!”

The ground at AR17 and AT12 is definitely shaking, and the ground around the bleeding Yolpova at AP,02 is also beginning to stir.

Hmerrin, Desdichado, and Ramirez can all feel how incredibly hot it still is on the Sargrass Plains, but it doesn’t, yet, give impairing effects.

…………..
12:41.05
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 40

Inside Door (Hardness 15, HP 100)

Yolpova AC 40/28/35 CMD 35 Dam 159 (Shield of Faith, Resist Energy(fire)(???), Stoneskin, Deathward, Contingency, See Invisible) Bleeding +9, Stunned 1 of ??
……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

Yrûl (Nick K) HP:105/140 AC:34 F:12 R:29 W:9. CMD:32  
Monday November 6th, 2023 9:24:28 AM


No, it seemed logical to assume that the cavorting hut would not bleed. She could however still find a weak spot: that would be her only chance of actually inflicting any damage. As much as Snicket and Dabz were keen to do their best, she lacked the strength to deal any great harm. That situation was only exaggerated by her current lethargy. Nonetheless, she was going to try. being the optimist that she was, Yrul figured that she was bound to be lucky.

(Moves to AG11: double move action at half speed. All this running around is very tiring.)

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Monday November 6th, 2023 5:27:34 PM

The earth moving under Yolpova suddenly makes Desdichado realize what's happening. "It's those bugs - the flesh-eating, blood-drinking bugs! Everybody move!"

As exhausted as he is, he can only move very slowly toward the chicken house. (Double move to stand at AJ:10 to AK:11)

----------
LoH: 16/20 remaining
Enlarge Person: 9/10 rounds remaining.
-6 STR/DEX

Hmerrin (MikeK)(HP 94/217 AC:30 T:17 FF:28 CMD:36)   d20+34=53 ; d20+38=48 ; d8+13=21 ; d8+13=20 ; d8+13=20 ;
Monday November 6th, 2023 5:57:37 PM

Stunned? Stunned is good.
"Now you just hold it right there," Hmerrin tries muttering to himself, but can only think it because he's in a cone of silence.

The fighter flies up to the witch and despite his exhaustion tries very hard to cut her in half.

---------
Fly/Charge to AQ4 at 30'.
Attack hits ac 53 (crit threat).
Crit threat roll is 48.
Crit for 61 hp damage.

In Effect
Waves of Exhaustion -6 STR and DEX
Fly - 40' fly speed


Ramirez (BrianZ) AC32/20/25 HP 57/150 CMD32 
Monday November 6th, 2023 6:44:34 PM

Ramirez continues moving towards the witch, putting away his bow as he moves. He won't be able to use it anymore in this fight.

Actions: move to AR09(going around the grease)

Active Effects:
exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+10=15 ;
Monday November 6th, 2023 8:23:59 PM

.... and another stream of magic missiles towards witchypoo...

" AND STAY DOWN ! "
------
Maximized magic missle 25
Hover 15 ( that was close! )

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield
Haste

Gaffer - Courtney - HP: 106/200 AC: 35(T:17/FF:32) CMD:38)  d20+22=34 ; d20+22=33 ; d20+22=24 ; 2d8+9=19 ; 2d8+9=20 ;
Monday November 6th, 2023 8:32:54 PM

Gaffer is rocked back by the attack from the hut, but he keeps toe to toe with it to make sure there's space for his allies.

"Has anyone been bleading on the floor? Would that be enough to call out those insects?" He sends to the others as the rumbling continues.

-----
[OOC: I forgot to add the +1 from haste on the roller.]
Slam 1: 35 to hit, 19 Damage
Slam 2: 34 to hit, 20 Damage
Haste Slam: 24 to hit, miss

-----
Wild Shape: Huge Earth Elemental; 18 Hours
Longstrider: +10 Walking Speed
Barkskin: +5 AC
Haste
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=19 ; d20+18=33 ; d8=1 ; d8=3 ; d8=2 ; d8=6 ;
Tuesday November 7th, 2023 2:32:02 AM

Nira is grateful to just have a moment to catch her breath. She's in agreement with Gaffer and Dez. It does feel like the blood is going to attract some extra, unwanted attention.

She casts a couple of spells to help the battle.

Highlight to display spoiler: {
If the witch is dead or still stunned...
Move: Move to AR3
Standard: Cast Heal on Hmerrin
Swift: Use Rod to Cast Quickened CSW on Ram. Ram will be healed for 26pts

If the witch isn't stunned...
Free: Step to AN2. Fly check autopass.
Swift: Use Rod to Defensively Cast Quickened Dispel Magic. Concentration check autopass. Dispel check: 19. Likely fail.
Standard: Defensively Cast Gtr Dispel magic to dispel 4 spells. Concentration check autopass. Dispel check: 33.
}

Dancing Hut rd11 - DM Steve K - "It's those bugs!”  d20+38=47 ; d20+38=43 ; d20+38=46 ; 2d6+13=20 ; 2d6+13=20 ; 2d8+13=18 ; d4=3 ; d4=2 ; d20+29=36 ;
Tuesday November 7th, 2023 9:25:45 AM

Yrul optimistically continues to try, moving tiredly towards the Dancing Hut.

Desdichado realizes what's happening, and calls for people to stay away from the stirring ground, as he moves slowly towards the chicken house.

Hmerrin thinks stunned is good. Since Yolpova is on the ground, the fighter flies down to her and tries to cut her in half. The Witch’s Contingency spell kicks in, and she is Healed, which also ends Yrul’s bleeding! And with more than 150 hit points, Nira’s Power Word Stun no longer affects Yolpova!!

Ramirez continues moving towards the witch, putting away his bow as he moves.

Danko provides yet another stream of magic missiles towards witchypoo...

Gaffer heroically keeps the Hut engaged to give space for his allies. He thinks and yes, Yolpova had been bleeding because of Yrul’s attack!

Gaffer is rocked back by the attack from the hut, but he keeps toe to toe with it to make sure there's space for his allies.

Nira is grateful to just have a moment to catch her breath! Bugs are probably coming, but Yolpova is NOT stunned, uses her last charge of Quickened Rod to cast Dispel on Yolpova which doesn’t penetrate, and then another, Greater Dispel, which is countered by a ring worn by Yolpova’s Hand of the Mage!

She's in agreement with Gaffer and Dez. It does feel like the blood is going to attract some extra, unwanted attention.

…….

Gaffer is the only one attacking the Dancing Hut and Yolpova has problems of her own. So the battle of the Titans continues! The Hut fast heals, and kicks, and bites at the elder earth elemental! (Gaffer takes another 58 damage)

The incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (11rds)

Yolpova moves away from Hmerrin (Hmerrin gets an AOO) ”Yolpova’s Hut is Mine! I will kill everything to keep it!” Nira sees the familiar casting: Time Stop! And when things continue, Yolpova is at W,13 and Nira can see a new magical defense on her (Spell Turning). And then, with a tearing sound like the fabric of worlds, it starts to rain.

In a cylinder, 60 foot radius and 30 feet high, tiny droplets of Woldsblood fall from the sky and covers Desdichado, Danko, Gaffer, Hmerrin, Ramirez, and Yrul, pulling at their very souls! (Will DC 28 or Dazed + d3 WIS + d3 CON ability damage). The rain is just below Nira's toes, and she has to Will DC 28 or be Dazed for 1 round. The Woldsblood is not magical, so Spell Resistance doesn’t apply.

Even Yolpova, outside of the rain of Woldsblood, takes a staggered step before recovering from being so close to the soul-pulling effect. The Dancing Hut, as a construct, is unaffected.

The ground at AR17 and AT12 erupts in bugs: thumb-long roaches and beetles; foot-long millipedes, centipedes, and nickelpedes; and other best-not-to-identify-too-closely larvae! The heaviest concentration is around the drops of blood. The ground at AP,02 is really active!

Hmerrin, Desdichado, and Ramirez can all feel how incredibly hot it still is on the Sargrass Plains, but it doesn’t, yet, give impairing effects.

…………..
12:41.06
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 49

Inside Door (Hardness 15, HP 100)

Yolpova AC 40/28/35 CMD 35 Dam 75 (Shield of Faith, Resist Energy(fire)(???), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Spell Turning)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
Forbidden Rain: 1 of 20 rounds. Will DC 28 per round or Dazed +d3 WIS and CON damage

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

Yrûl (Nick K) HP:105/140 AC:34 F:12 R:29 W:9. CMD:32   d20=7 ; d3=2 ; d3=1 ;
Tuesday November 7th, 2023 10:44:14 AM


Yrûl, caught in the arcane downpour is stunned and robbed of both will and vitality.

(No loss of hit points as she had an odd number in CN, so health total is unaltered. her nigh non-existent Will saves are worsened.)

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+23=24 ; d3=2 ; d3=2 ;
Tuesday November 7th, 2023 3:03:20 PM

(Will save: 24 - Another critical failure! - AAARGGH!)

Desdichado stands stunned.

----------
LoH: 16/20 remaining
Enlarge Person: 8/10 rounds remaining.
-6 STR/DEX
-2 WIS/CON
New HP total: 193/193

Gaffer - Courtney - HP: 103/200 AC: 35(T:17/FF:32) CMD:38)  d20+22=34 ; 4d8+18=45 ;
Tuesday November 7th, 2023 4:28:01 PM

The rain patters down on Gaffer's stone body and he feels it tug at his mind and sap his strength but manages to endure the effect.

He isn't doing so well with the attacks of the hut however and tries to buy some more time by casting a heal on himself.

-----
Wisdom Save: 34, pass
Cast Defensively DC 25, Autopass; Cure Critical Wounds: 45

-----
Haste
Barkskin: +5 AC
Longstrider: +10 Walking Speed
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5


Hmerrin (MikeK)(HP 76/217 AC:30 T:17 FF:28 CMD:36)   d20+17=26 ; d3=2 ; d3=1 ;
Tuesday November 7th, 2023 6:37:38 PM

Hmerrin only has time to look surprised at the witch's disappearance.

"What?"

Overcome by the Woldsblood, he stands dazed.

---------
In Effect
Waves of Exhaustion -6 STR and DEX
Standing in Woldsblood. -2 WIS, -1 Con (-18 hp)
Fly - 40' fly speed


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=26 ;
Tuesday November 7th, 2023 7:53:18 PM

Nira sighs. Suddenly things don't seem so bad and she lets her mind drift off.

--------
Will Save vs DC28: 26=Fail! Dazed 1rnd

Ramirez (BrianZ) AC32/20/25 HP 57/150 CMD32  d20+17=28 ;
Tuesday November 7th, 2023 8:26:12 PM

save = 28

Ramirez shakes off the dazing effect of the Woldsblood and moves over to Hmerrin where the ground is really active. Then he pulls the warrior as best he can away from the surging ground and towards Gaffer and the hut. (not sure how far I can move him with current strength score)

Active Effects:
exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+14=24 ; d3=3 ; d3=1 ;
Wednesday November 8th, 2023 6:41:33 AM

Dragon Danko is not amused. The red rain dazes him. He feels slightly less wise and sturdy

-----------

Missed save roll 24, dazed, 1 pt wis, 3 pts con

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R 15
d/r electricity 10
Scarab of protection x
Shield
Haste

Dancing Hut rd12 - DM Steve K - Dragon Danko is Not Amused  d20+38=43 ; d20+38=52 ; d20+38=39 ; 2d6+13=23 ; 2d6+13=18 ; d20=3 ; 10d6=34 ;
Wednesday November 8th, 2023 7:41:03 AM


OOC: Correction: Danko was flying 40’ high, and so was only Dazed 1 round, does not get any ability damage, and will be free to act this round.
………….

Yrûl, caught in the arcane downpour is stunned and robbed of both will and vitality.

Desdichado stands stunned.

Gaffer feels the rain tug at his mind, but he manages to endure the effect, then defensively casts a healing spell to keep going a little longer.

Hmerrin only has time to look surprised before being overcome by the Woldsblood

Nira sighs. Suddenly things don't seem so bad and she lets her mind drift off.

Ramirez shakes off the dazing effect of the Woldsblood (for this round) and moves over to Hmerrin.

Dragon Danko is not amused. The red rain below him dazes the dragon for a moment.

……………….
Dancing Hut and Elder Earth Elemental are locked in combat as a mist of Woldsblood droplets fall on the heroes, and the Tide turns again. (1 nat 1, Gaffer takes 41 damage)

The incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (12rds)

Yolpova flies up once more, keeping out of the rain, and strikes Nira with a Fireball. “You can’t have it, little Witch!” (Nira takes 34 Fire Damage, Reflex DC 27 for half)

The tiny droplets of Woldsblood continue to fall, and continue to pull at the souls of the heroes. (Desdichado, Gaffer, Hmerrin, Ramirez, and Yrul Will DC 28 or Dazed 1 round and get another + d3 WIS + d3 CON ability damage).

The bugs inside the Forbidden Rain of Woldsblood, immediately curl and die, individually having only a single point of Constitution, their little lives are rounded by sleep.

Hmerrin, Desdichado, and Ramirez can all feel how incredibly hot it still is on the Sargrass Plains, but it doesn’t, yet, give impairing effects.

…………..
12:41.07
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 29

Inside Door (Hardness 15, HP 100)

Yolpova AC 40/28/35 CMD 35 Dam 75 (Shield of Faith, Resist Energy(fire)(???), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Spell Turning)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
Forbidden Rain: 2 of 20 rounds. Will DC 28 per round or Dazed +d3 WIS and CON damage
Daze: Take no actions, but no penalty to AC

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=36 ;
Wednesday November 8th, 2023 7:52:28 AM

Nira tries to remove the rain, and then flies down close enough that she can reach Hmerrin with her foot. "Can you do something about the witch?"

Swift: Quicken Dispel Magic on the rain. Dispel check 36 should hopefully pass
Move: Fly to AR2, 5ft off the ground
Standard: Cast Heal on Hmerrin. 150pts Healed + cures dazed, exhaustion and ability damage.


DMSTeve:(Nira takes 34 Fire Damage, Reflex DC 27 for half)

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+23=30 ;
Wednesday November 8th, 2023 1:55:30 PM

(Will save: 30)

Desdichado pulls himself free of the overwhelming presence of Woldsblood rain. Slowly, he continues to plod towards the chicken hut. (Double move to fill AD:10 through AE:11.)

----------
LoH: 16/20 remaining
Enlarge Person: 7/10 rounds remaining.
-6 STR/DEX
-2 WIS/CON
New HP total: 193/193



Gaffer - Courtney - HP: 67/200 AC: 35(T:17/FF:32) CMD:38)  d20+22=35 ; d20+28=37 ; d20+28=40 ; d20+28=30 ; 2d8+14=20 ; 2d8+14=23 ;
Wednesday November 8th, 2023 4:41:09 PM

Gaffer ignores the rain that continues to fall and sighs a little internally. He used to go into melee a lot but he's definitely out of practice now. He laments not casting Magic Fang on himself before his metamagic rod had been drawn into his transformation and continues to battle the hut while he can, greater earthen limbs crashing down on it's wooden exterior.

"I can't help but chuckle at the thought, that after all this the portal might still be inside the vault." He sends to the others, though it might not actually lighten the mood.

-----
Wisdom Save: 35
[OOC: I rolled thinking I could cast Magic Fang, Greater first, and then remembered I can't access my metamagic rod at the moment. These are the correct bonuses.]
Slam 1: 32 to hit; miss
Slam 2: 35 to hit; 23 Damage
Slam Haste: 25 to hit, miss

-----
Haste
Barkskin: +5 AC
Longstrider: +10 Walking Speed
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  10d6+10=43 ; d20+10=24 ;
Wednesday November 8th, 2023 6:43:24 PM

A now daze free Dragon Danko is annoyed. Sure, flying has spared from from taking significant damage.
But still, his friends are being beaten up with a witchypoo of all things!

A stream of lightning flies from his fanged finger tips

" I SAID.... stay down ! "

------------------------
lightning bolt - 43 damage
Hover - 24

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste

Yrûl (Nick K) HP:87/140 AC:34 F:12 R:29 W:7. CMD:32   d20=16 ; d3=3 ; d3=2 ;
Wednesday November 8th, 2023 7:12:07 PM


Staggered around, fatigued and stunned, Yrul continues to suffer.

(With her Wisdom lowered as it now is, she needs a 20 to save against the Woldsblood.
Con is now 8; so she loses a further 18 hit points.
WS is now 5.
She hasn't really got a clue what is happening.)



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d20+16=23 ;
Wednesday November 8th, 2023 7:19:29 PM

Nira does her best to avoid the fire.

-----------
Ref Save vs DC27: 23=Fail! If Ram is dazed Nira takes 29 fire damage (Resist5). If Ram isn't dazed his bard song is enough for her to make the save

Nira's silence spell at AL15 ends. The one at AR18 will end next round. As they come from tattoos they don't have a great duration :(


Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)   d20+16=24 ; d3=3 ; d3=3 ;
Wednesday November 8th, 2023 10:03:08 PM

Hmerrin continues to be overcome by the Woldsblood.
Failed saved. Dazed -3 Wis, -3 Con.

Then, Nira takes care of things.
Healed. All ability damage gone?

"I'm trying, I'm trying," he answers her.

-----------
No idea if Hmerrin loses the round to daze or gets full action due to heal.

If full action, double move (fly) to AD:-2 if the rain is gone (else out of it and around the circle to AJ:-8


Ramirez (BrianZ) AC32/20/25 HP 57/150 CMD32  d20+17=19 ; d3=1 ; d3=2 ;
Thursday November 9th, 2023 2:53:24 AM

Ramirez is dazed by the Woldsblood rain, and also loses some strength.

Active Effects:
exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.
1 WIS, 2 CON damage

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 37/41 rounds remaining

reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Dancing Hut rd13 - DM Steve K - "I'm trying, I'm trying!"  d20+22=27 ; 6d6=25 ;
Thursday November 9th, 2023 7:54:52 AM

Nira, thanks to Ramirez not being Dazed, is able to avoid some of the fireball. The elf-girl dispels the magic that maintained the Woldsblood rain (which disappears without any dampness on the ground), and flies down to Heal Hmerrin, which also removes all exhaustion and ability damage!

Desdichado pulls himself free of the overwhelming presence of Woldsblood, which then disappears, and continues to plod towards the chicken hut. (Double move to fill AD:10 through AE:11.)

Gaffer ignores the rain that soon dissipates, and continues to battle the hut while he can!

Dragon Danko is annoyed, and sends a lightning bolt against Yolpova, which bounces back and strikes Danko! (Danko takes 43 electrical damage, Reflex DC 18 for half)

Yrûl continues to suffer: staggered, fatigued, and stunned. Thankfully, she won't have to save again!

Hmerrin is dazed again, but then the Rain is gone and the Fighter is healed from all exhaustion and ability damage, tries hard to close with the emaciated crone. (double move is fine)

Ramirez is dazed by the Woldsblood rain, and also loses some strength. Thankfully, he has enough energy to sing and the Forbidden Rain is now gone!

……………….
The Dancing Hut, healing more, with more targets, gives a mighty ”BUKK-AWW!!” and belches forth another Incendiary Cloud! Gaffer, Desdichado, and poor Yrul are affected! All vision is obscured and they take 25 fire damage Reflex DC 25 for half)

The first incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (13rds)

Yolpova sees Hmerrin and flies a little away and then closer to Danko. She casts a spell that doesn’t have an immediate effect, but Nira can see she has yet another protection: Anti-Life Field!

The bugs at AR,17 were outside the Forbidden Rain of Woldsblood. They quickly eat all the blood droplets from the ground, and, no other meal close by, start burrowing back into the ground. The earth violently moves with their bodies.

Hmerrin, Desdichado, and Ramirez can all feel how incredibly hot it still is on the Sargrass Plains, but it doesn’t, yet, give impairing effects.

…………..
12:41.08
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 17

Inside Door (Hardness 15, HP 100)

Yolpova AC 40/28/35 CMD 35 Dam 75 (Shield of Faith, Resist Energy(fire)(???), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Spell Turning (3), Anti-Life Shell)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
Forbidden Rain: 2 of 20 rounds. Will DC 28 per round or Dazed +d3 WIS and CON damage
Daze: Take no actions, but no penalty to AC

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

Yrûl (Nick K) HP:87/140 AC:34 F:12 R:29 W:7. CMD:32   d20=14 ;
Thursday November 9th, 2023 12:44:55 PM


Tired, battered and confused, somehow Yrûl's instincts kick in. She tucks and rolls and somehow evades all of the Incendiary Cloud. (Improved Evasion) Blinking as she stood, she wondered what was the sensible thing to do. Probably she should be dancing, but she was so tired. Maybe if she took her clothes off she could distract the bad guys! it was an idea. As ideas went, it was not her best, but all traces of common sense had been stripped from her.

(OOC: With a Wisdom of 5, Yrûl is struggling to decide what to do. She would act impetuously, but at present lacks the energy to do so.))

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 9th, 2023 6:20:29 PM

Nira is glad that Ram was able to keep up his song. With his boost to her morale she's able to avoid all of the fire damage.

"This is going to make it tough. She has a spell turning spell in effect. That's why Danko's lightning bolt got flipped back. We can't affect her with any direct spells until it gets worn down. Further, that anti-life shell will prevent anyone getting close to her. Anyone willing to hit her with a spell to weaken her turning?"

Nira is running out of spells slots. The only positive she can see is that the witch will be too. She takes the healing staff from her kit and uses it to heal Ram.

She isn't sure what Yrul is up to, but figures she needs help the most and will be next on Nira's list for some healing.

"Yrul? Yrul! Yes you. I need you to run towards me. That's right. Come this way"

---------------
Free: Stow Lesser Quicken rod in Glove of Storing
Move: Withdraw Healing Staff
Standard: Use staff to cast Heal on Ram. 150pts Healed + cures dazed, exhaustion and ability damage (Charges used:1/10)


Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+17=26 ; d20+29=31 ;
Thursday November 9th, 2023 6:30:01 PM

(Reflex save: 26)

Desdichado continues toward the hut, ending his movement next to the hut (filling AA:9 through AB:10), giving him a chance for a single swing that doesn't connect.

31 vs AC; miss

(OOC: Who is Frit?)

----------
LoH: 16/20 remaining
Enlarge Person: 6/10 rounds remaining.
-6 STR/DEX
-2 WIS/CON
New HP total: 181/193

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 9th, 2023 7:46:24 PM

OOC: Oops! Frit was in a different game and I got names confused! I've updated my post here to correct the name

Gaffer - Courtney - HP: 47/200 AC: 35(T:17/FF:32) CMD:38)  d20+11=19 ;
Thursday November 9th, 2023 8:08:01 PM

Gaffer braced for an attack and instead was hit with a wave of flame and smoke, taking the cloud at full force.

Fairly confident that he can't take another hit from the hut, and with Des moving up beside him, Gaffer plans to withdraw, attempting to dive down in to the earth below.

-----
Action: Withdraw: Burrow/Earth Glide 20 feet directly down.

-----
Haste
Barkskin: +5 AC
Longstrider: +10 Walking Speed
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5


Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Thursday November 9th, 2023 8:33:10 PM

"Anti Life? Oh, for the love of....."

Hmerrin turns around and sprints back to his bow.

---
Run to AR12


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+29=40 ; d8+12=13 ; 2d6=11 ;
Thursday November 9th, 2023 10:19:01 PM

Thanks I needed that. Ramirez draws his bow, and looks to put it back into use. You can still try area spells, or bounce healing off of her until the reflection is gone.

Actions: draw bow, take a shot at the witch, hit AC 40, 13 damage(plus 11 holy)
resume bard song

Active Effects:
inspire courage

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 35/41 rounds remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+10=30 ;
Friday November 10th, 2023 7:59:48 AM

"Sigh.... enough of this...."

Dragon Danko turns and flies back down to the ground at full speed.

" Catch me if you can Witchypoo! "

--------------
Flies to 16/17 ZAA
Fly check 30 ( nat 20)

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste

Yrûl (Nick K) HP:87/140 AC:34 F:12 R:29 W:7. CMD:32  
Friday November 10th, 2023 10:50:15 AM


Someone was calling her name. That was her name wasn't it? Yes, yes, of course it was! It was just the absurdity of it. Run? Really? Yrûl's feet felt leaden. she felt weak and disoriented. Which way was she suppose to run? So many questions.

(OOC: Yrûl will try to make her way towards Nira without much clue about what she's doing.)

Dancing Hut rd14 - DM Steve K - "Anti-magic? Oh, for the love of..."  d20+38=43 ; 2d6+13=16 ; d20+38=56 ; d20+38=56 ; d20+38=41 ; 2d6+13=17 ; 2d6+13=20 ; 2d8+13=25 ; d20+46=55 ; d20+11=16 ;
Friday November 10th, 2023 5:20:16 PM

Yrûl tucks and rolls and somehow evades all of the Incendiary Cloud. She hears Nira and the exhausted drow stumbles toward the Mystic as best she can. (ooc: Yrûl makes it to AK,7 = double move at ½ speed)

Nira tells the others of Yolpova’s enhanced defenses, and only hopes the BloodWitch can run out of spells before she kills anyone. The elf-girl heals Ramirez and calls for Yrûl to come to her for more healing.

Desdichado engages the Hut, but misses his own attack.

Gaffer plans a withdraw, diving into the earth below, and gets a single chicken claw. (Withdraw is no AOO for the first 5’, but Gaffer had to go 15’ to be out of AOO.) (Gaffer takes 16 damage)

Hmerrin turns around and sprints back to his bow.

Ramirez draws his bow, and looks to put it back into use, getting through Yolpova’s tough defenses with a shot!

Dragon Danko turns and flies back down to the ground at full speed, trying to bait the Witch into following.

……………….
The Dancing Hut, healing more, is smart enough to know Desdichado is immune to its Irresistible Dance, and just claws and bites the Paladin. The Paladin is cut three times (Des takes 52 damage) and quite surprisingly, the Dancing Hut picks up the Large Paladin and pops Desdichado into its mouth!!

Once again, the paladin finds himself stripped of all active spells and in a wildly warping wooden room!

The first incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (14rds)

The second incendiary cloud moves to the south-east. (2rds)

Yolpova cackles, and Quickens a Spectral Hand of her own that races towards Danko, but misses. ”You will all fall, you will all die, you will never get my Hut!” She flies to conceal herself from Ramirez and Hmerrin, who can't target the Witch from where they now stand.

…………..
12:41.09
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 0

Inside Door (Hardness 15, HP 100)

Yolpova AC 40/28/35 CMD 35 Dam 99 (Shield of Faith, Resist Energy(fire)(???), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Spell Turning (3), Anti-Life Shell)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
Forbidden Rain: 2 of 20 rounds. Will DC 28 per round or Dazed +d3 WIS and CON damage
Daze: Take no actions, but no penalty to AC

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis  d4=3 ;
Friday November 10th, 2023 9:02:57 PM

Nira flies towards Yrul. The poor dancer has been having a very rough day. Nira uses the heal staff on her.

"Can you keep yourself between the hut and me?" she asks hopefully.

She then relays to Gaffer "I'm due east of you. I need you to surface and then I can heal you" Highlight to display spoiler: {Pop up at AI8/AI9?}

-----------
Move: Fly to AL7
Standard: Use staff to cast Heal on Yrul. 150pts Healed + cures dazed, exhaustion and ability damage (Charges used:2/10)
Swift: Cast Quickened Mirror Image. d4=3. 7 Images are created


Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Friday November 10th, 2023 10:17:48 PM

(Question for DM: Does being transported into the hut remove Waves of Exhaustion and/or the Woldsblood effects?)

DM SteveK. Good question! I had to look that up! Short
Answer: no
Exhaustion: instantaneous effect, so there is no magic keeping Des exhausted
Ability Famage: same answer. The damage has already been done, no magic keeping it damaged.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132  d20+15=32 ; 10d6+40=75 ;
Sunday November 12th, 2023 11:35:56 AM

Dragon Danko
Dragon Danko is feeling a but hopeless.. it shouldn't be this difficult to defeat this witch.
Extreme times call for extreme measures.
With a mighty dragon roar, a thin green ray again shoots from his dragon hand as he attempts to disintegrate Yolpova. All the while with high hope this if it springs back at him, it won't destroy him

========================
ooc >Forgot the reflex save from last round 32. No damage.

Disintegrate for 75 damage unless saved vs Dex.

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste


Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d6=6 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d20+27=33 ; d20+22=37 ; d20+17=35 ; d20+12=14 ; d12+9=19 ; d12+9=17 ; d12+9=20 ; d12+9=12 ;
Sunday November 12th, 2023 2:28:52 PM


(LoH: 39)

The chicken hut gets several good hits on Desidchado, but thankfully his Aura of Righteousness absorbs a little of the blows before he suddenly finds himself back to normal and inside the hut. He swiftly heals himself and begins attacking the door.

33 vs door; 19 damage
37 vs door; 17 damage
35 vs door; 20 damage
14 vs door; 12 damage

----------
LoH: 15/20 remaining
-6 STR/DEX
-2 WIS/CON
New HP total: 183/193

Gaffer - Courtney - HP: 36/200 AC: 35(T:17/FF:32) CMD:38) 
Sunday November 12th, 2023 4:03:57 PM

"Thanks Nira, I'm on my way!" Gaffer relays back. Thankful as ever for her help and hoping Des' is faring ok by himself.

-----
Move: AK9;
Action: Move to the surface.

-----
Haste
Barkskin: +5 AC
Longstrider: +10 Walking Speed
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5

Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41)  
Sunday November 12th, 2023 7:44:31 PM

Hmerrin scoops up his bow.
The witch has managed to put an incendiary cloud between the two of them.
But, hopefully, she can't see him either.

He moves close to the cloud.

{Where is the witch?} he sends.

--------
Pick up bow.
Move to AK11


Yrûl (Nick K) HP:87/140 AC:34 F:12 R:29 W:7. CMD:32  
Monday November 13th, 2023 5:11:04 AM


(OOC: Would some kind soul confirm that the healing restores health and removes the daze, but does not alleviate the loss of Wisdom? (common sense)

Dependent upon the above.


Yrul confirms that she is happy to again try to tackle the dancing chicken coop, as she calls it.

(Another question: in order to penetrate its DR, she will need to flank. If swallowed would this automatically yield flanking, or, is it a case of the inside and the outside are equally part of the construct so cannot be flanked without assistance?

Dancing Hut rd15 - DM Steve K - "BUK-KAW!"  d20+29=30 ; 6d6=25 ; 3d6=12 ; 3d6=6 ; d20+31=43 ; d10=5 ; d4=4 ;
Monday November 13th, 2023 7:31:34 AM

Nira flies towards Yrul, and Heals the drow of all wounds, exhaustion, and Wisdom damage!

Dragon Danko is beginning to wonder if the Tide can defeat the Witch, and tries to blast her with a Disintegration ray! The spell rebounds off of Yolpova and strikes Danko! (75 damage, Fort DC 21 to only take 12) Nira can see the good news is Yolpova’s Spell Turning has been burned out.

Desidchado, protected a little by his Aura of Righteousness, is swallowed and he starts banging on the door, making little headway against its hardness.

Gaffer moves through the earth and glides up near the two elf-girls.

Hmerrin scoops up his bow and uses Yolpova’s tactic of using the Incendiary Cloud as cover to get closer

Yrûl, healed in health, daze, AND all Wisdom damage, is happy to again try to tackle the dancing chicken coop. She considers getting deliberately swallowed, but realizes that she wouldn’t be flanking with anyone when inside the warping wood structure that Hmerrin, Desdichado, and Ramirez have all experienced.

……………….
The Dancing Hut, now completely healed, blows out a third Incendiary Cloud at the congregated Nira, Yrul, Hmerrin, and Gaffer. (all 4 take 26 fire damage and can’t see while in the cloud. Reflex DC 25 for half damage)

Desdichado sees the wood is hard, and the few bits of damage he was able to get through completely heals on the door! And just like before, the Hut spits the paladin out onto the hard ground (6 damage), but this time he lands in an Incendiary Cloud! (26 fire damage and can’t see while in the cloud. Reflex DC 25 for half damage)

The first incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (15rds)

The second incendiary cloud moves to the south-east. (3rds)

Yolpova, all other heroes in obscuring and firey clouds, turns on Danko. A Quickened True Strike spell, and the Spectral Hand touches the bronze dragon, inflicting him with a Focused Curse of Leprosy (Focused Curse: Bloodwitch supernatural power, no save, no spell resistance). Danko immediately takes 2 Charisma ability damage (and potential loss of bonus spells)!

…………..
12:41.10
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 0

Inside Door (Hardness 15, Dam 0)

Yolpova AC 40/28/35 CMD 35 Dam 99 (Shield of Faith, Resist Energy(fire)(electricity), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Anti-Life Shell)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment

Yrûl (Nick K) HP:75/140 AC:34 F:12 R:29 W:9. CMD:32   d20=1 ; d20=13 ;
Monday November 13th, 2023 10:13:09 AM


"Oh. Thankyou-thank you." Yrûl gushed as her lethargy vanished. more, she was now able to think coherently; well, as coherently as she ever did, at least.

"I'll go slide around behind the chicken coop if someone can hit it at the front. I should - hopefully - be able to give it something extra to think about." It was all that she managed to say before being engulfed in a burning cloud of soot! (Save failed. Yes, Yrul's good fortune persists. She still only takes half damage: Improved Evasion. I've taken off the 12 damage sustained, but not added the healing received as I do not know the number.)

Yrûl will then circle around - stealthily (utilising her Fast Stealth ability) - to get to AD3. (Double move. No attack. Yrul can "pierce the Darkness, so can find her way out of the smoke readily enough. (Stealth: 46)

DM SteveK: Yrul was healed 150 hp (completely), so with the 12, she should now be at 128

Hmerrin (MikeK)(HP 204/217 AC:32 T:19 FF:28 CMD:41)   d20+17=28 ; d20+29=35 ; d20+24=42 ; d20+19=31 ; d20+14=15 ; d8+9=15 ; d6=5 ; d6=3 ;
Monday November 13th, 2023 6:57:20 PM

Hmerrin avoids some of the damage from the cloud.
[Reflex 28]

He steps out of the cloud, shaking his head in irritation, and fires a volley at the witch.

---
Five foot step to AJ12
Full attack on witch
atk 1 miss (ac 35)
atk 2 hits ac 42 for 15 hp + 8 more if evil
atk 3 miss (ac 31)
atk 4 miss (ac 15)


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+16=17 ; d4=4 ; d4=1 ;
Monday November 13th, 2023 7:28:39 PM

Nira gets a bit burnt by the incendiary cloud but not enough to slow her down too much

"Gaffer? Still alive? How far from the action can you get? Any chance you could change into something smaller, outside the hut's reach, and then run for it?"

-----------
Ref Save vs DC25: 17. Nat1=Fail! Resist5 means 21pts damage
Waiting to see Gaffer's action


Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+17=31 ;
Monday November 13th, 2023 7:45:02 PM

(Reflex save: 31)

Desdichado finds himself again in the fiery cloud. It seems like he's right at the edge, so he takes a 5-foot step to AJ:6, and begins a prayer to Domi for aid.

Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

----------
LoH: 15/20 remaining
-6 STR/DEX
-2 WIS/CON
New HP total: 169/193
Prayer(14/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+16=31 ; 3d6+15=28 ;
Monday November 13th, 2023 7:49:34 PM

Dragon Danko shakes off most of the disintegration ray but gets affected by the curse of leprosy.
Even cursed, Danko is a darn good looking dragon!

Danko extends his claws dragon hand again and another ray flies towards witchypoo.

---------
Fort save 31 pass damage 12
Curse of leprosy, Char -2 (19 current)

Finger of death for 150 poitns of damage. Fort save for 28 points of damage.

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste



Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+29=37 ;
Monday November 13th, 2023 10:02:14 PM

Ramirez starts circling around the silence, so everyone can still hear him. Then he fires an arrow at the witch.

Actions: move to AT8, hit AC 37

Active Effects:
inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 35/41 rounds remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 14th, 2023 2:00:24 AM

Nira can't see Gaffer within the incendiary cloud, and there's not much she can do for him until she can. She's been a little burnt by the cloud, and not being at full health, could be in real trouble against a Power Word spell. Fortunately the witch is also hurt. This could come down to whoever is able to cast the spell the quickest! "I have to take this shot!"

Nira flies out of the incendiary cloud and close enough to target the witch with the powerful spell. She can only hope it's enough.

If she catches sight of Gaffer she'll cast a Quickened Resist Energy (Fire) on him to keep him safe for one more round.

-----------
Ref Save vs DC25: 17. Nat1=Fail! Resist5 means 21pts damage

Move: Fly to AL13. 10ft high.
Standard: Defensively cast Power Word Stun at the witch. Concentration check autopass. No Save. Stunned 4rnds (if 101-150HP remaining), or 5rnds (51-100HP remaining). If successful: –2 penalty to AC, and loses its Dexterity bonus to AC
Swift: Cast Quickened Resist Energy (Fire) on Gaffer via Spectral Hand. Gaffer gets Resist 30 to Fire


Gaffer - Courtney - HP: 15/200 AC: 35(T:17/FF:32) CMD:38)  d20+11=21 ;
Tuesday November 14th, 2023 6:34:58 AM

Gaffer emerges from the earth into a cloud of smoke and cinder once again and does a poor job of avoiding the worst of it. He trembles slightly while remaining on his feat.

He casts a spell again, drawing waves of insects to emerge from the grass and surge around Yolpova and then heads Nira's advice and dives back into the earth, heading out of danger.


-----
Reflex Save: 21, fail
Cast Defensively Autopass: Creeping Doom; Four swarms forming a line along AE11, AE13, AE15, AE17.
Move: Burrow 40 feet straight down.

-----
Creeping Doom: 4D6 Damage Swarm Attack; DC 26 Fortitude Save Poison, frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Each swarm 60HP

Haste
Barkskin: +5 AC
Longstrider: +10 Walking Speed
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5


Dancing Hut rd16 - DM Steve K - A Stunning Turn of Events  d20+38=51 ; 2d6+13=20 ;
Tuesday November 14th, 2023 7:18:08 AM

Yrûl’s lethargy vanishes, and the drow gives Nira the dancer’s plan before she all but vanishes into the shadows.

Hmerrin steps out of the cloud and fires a volley at the witch, striking once.

Nira gets a bit burnt, but doesn’t slow down. She takes a chance to fly close enough to Yolpova and strike her with a Power Word Stun. It works!

Desdichado also steps out of the cloud and sends a prayer to Domi, affecting everyone except Danko and Ramirez.

Dragon Danko shakes off most of the disintegration ray, contracts leprosy, and sends another spell at Yolpova. Unfortuneately, a Finger of Death spell is a death effect, which is completely blocked by her Deathward spell!

Ramirez starts circling around the silence spell and gets a line of sight to loose one arrow, but misses.

Ooc: DM Steve adjudicating Gaffer’s turn because the post has 2 rounds worth of actions. Move out of the cloud, full round casting a summoning spell, then moving again. Because the only direction that Gaffer can move out of the Incendiary Cloud, not stand on another hero that moved, and not draw an AOO from the Dancing Hut is into the Silence Spell, the safest direction for Gaffer is earthglide down.

Gaffer emerges from the earth into a cloud of smoke and cinder and heeds Nira's advice to dive back into the earth, his summoning spell not cast.

……………….
The Dancing Hut, lets out a BUK, BUK, BUKKAW!!, trots forward and strikes at Desdichado with a huge, sharp chicken claw. It grabs the paladin and once again, pops the hero into its mouth! (Dez takes 20 damage and is in the now very familiar warping room.)

NOTE: Prayer is a burst effect. While it no longer affects Desdichado because he was swallowed, it still affects Nira, Yrul, Gaffer, Hmerrin, Dancing Hut, and Yolpova.

The three incendiary clouds continue to move (or attempt to move), blistering nearly anything in their paths. (1-16rds, 2-4rds, 3-2rds)

Yolpova featherfalls gently to the ground, STUNNED!

…………..
12:42.01
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..

Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 0

Inside Door (Hardness 15, Dam 0)

Yolpova AC 40/28/35 CMD 35 Dam 122 (Shield of Faith, Resist Energy(fire)(electricity), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Anti-Life Shell, Stunned 1 of ??)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)


Yrûl (Nick K) HP:75/140 AC:34 F:12 R:29 W:9. CMD:32   d20=11 ; d20=10 ; d4=2 ; 3d6=15 ; d20=10 ; d20=15 ; d4=4 ; 3d6=11 ; d4=1 ; 3d6=8 ; d20=5 ; d4=1 ; 3d6=7 ; d20=14 ; d4=2 ; 3d6=8 ;
Tuesday November 14th, 2023 10:53:43 AM


With the cavorting chicken coop occupied by Desdichado. (Yrûl refused to call that 'dancing'!) She advanced stealthily, but swiftly to bravely attack it from the rear. She was certainly no match for Desdichado in combat, so it paid to be prudent. (Sneakiness: 44)

Yrûl then attacked.

The first strike hit! (10 damage+15 sneak attack. No bleed against constructs. +3 weapon, so sneak may obviate the DR?)
Main hand second attack: hits AC:34 only. (I forgot to add in the spell bonuses so thought she'd missed) 12 damage and 11 from her sneak attack.
Main hand third attack: 36. 9 damage and 8 from sneakiness - she tickled it.
Off Hand first attack: AC:34 hit. 9 damage plus 7 sneakiness. (An even lighter tickle.)
Second off hand attack: AC:40 hit. 10 damage plus 8 sneakiness.(another graze)

Thanks to the magical aid she'd received Yrûl was able to strike true on each of her attacks! Sadly, she didn't really seem to be having much of an impression and so would no doubt end up dancing again. At least she could do that a lot better than the chicken coop.

(Apologies if I got any numbers wrong. She is, at present receiving +5 from the two spells.)

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d6=6 ; d6=5 ; d6=5 ; d6=5 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ; d6=5 ; d20+27=29 ; d20+22=36 ; d20+17=26 ; d20+12=23 ; d12+9=19 ; d12+9=21 ; d12+9=12 ; d12+9=20 ;
Tuesday November 14th, 2023 2:37:11 PM

(Lay on Hands: 39)

Desdichado again finds himself in a familiar spot. With a bit of a sigh, he once again attacks the door, knowing he's barely overcoming any of it's resistance. I've not been much help in this fight, he thinks, except maybe as a target instead of one of the others.

29 vs door; 19 damage
36 vs door; 21 damage
26 vs door; 12 damage
23 vs door; 20 damage

----------
LoH: 14/20 remaining
-6 STR/DEX
-2 WIS/CON
New HP total: 193/193
Hmerrin, Yrul, Gaffer, Nira: Prayer(13/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Tuesday November 14th, 2023 4:45:05 PM

If a dragon could slap himself on the head he would. He can however emminate a loud, growling " DOH!"
What a waste of a high level spell he says to no one in particular.

At the sight of a stunned witchypoo slowly floating down, Dragon Danko moves forward and sends another volley of maximized magic missiles.

--------------------
Move 5 feet east ( to the right)
Maximized magic missile for 25 pts of damage

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste



Hmerrin (MikeK)(HP 204/217 AC:32 T:19 FF:28 CMD:41)   d20+34=41 ; d20+29=40 ; d20+24=26 ; d20+19=37 ; d8+14=20 ; d8+14=22 ; d6=6 ; d6=2 ; d6=5 ; d6=3 ;
Tuesday November 14th, 2023 7:33:28 PM

Hmerrin hears Ramirez' song and feels the effects of Dez' spell.

He watches Nira's spell stun the witch.
And grins

"Well, lets see how this works now."

The fighter lets go another volley.

-------
Full Attack with bow on witch.
atk 1 hits ac 41 for 20 hp + 8 if evil
atk 2 hits ac 40 for 22 hp + 8 if evil
atk 3 misses (ac26)
atk 4 misses (ac37)

Active Effects:
inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+29=41 ; d20+24=30 ; d20+19=21 ; d8+12=14 ; d8+12=19 ; d8+12=17 ; 2d6=11 ; 2d6=2 ; 2d6=6 ;
Tuesday November 14th, 2023 8:56:02 PM

With the cloud and silence in his way, Ramirez fires arrows at the dancing hut instead. I wonder if it will stop once we defeat the witch?

Actions: attack hut, hit AC: 41, 30, 21, damage: 14(plus 11 holy), 19(plus 2 holy), 17(plus 6 holy)
bardsong continues

Active Effects:
inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 34/41 rounds remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 14th, 2023 9:08:17 PM

Nira isn't sure where Gaffer is but makes it her duty to help her friend.

&#8208;-&#8208;-----
Delay action until she can see Gaffer
Move: Fly to Gaffer
Standard: Defensively cast Heal using staff. Concentration check autopass. Gaffer will be Healed for 150pts


Gaffer - Courtney - HP: 15/200 AC: 35(T:17/FF:32) CMD:38)  15d6=43 ;
Wednesday November 15th, 2023 4:47:01 AM

Communicating with Nira, Gaffer tries to emerge from the ground enough for her to reach him while avoiding the hut and cloud nearby. Once back above ground, he calls down fire upon the witch while she's stunned.

-----
Move to surface at AK15
Densively Cast Flamestrike, Empowered: Concentration Autopass; Reflex DC 23 for Half; 64 Damage, Half Fire, Half Divine Fire

-----
Haste
Barkskin: +5 AC
Longstrider: +10 Walking Speed
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5

Dancing Hut rd17 - DM Steve K - “let’s see how this works now"  d20+23=42 ; d20+38=39 ; 2d6+19=28 ;
Wednesday November 15th, 2023 7:28:11 AM

Yrûl sneaks up to the Hut, avoiding any AOO, and can attack once. She can definitely see that her picks are the wrong material to penetrate the Huts damage resistance.

Desdichado finds that keeping in the fight and able to soak up punishment is his main contribution so far, and begins banging on the door with his axe.

Danko growls, he was trying to hit a homer, and instead was one. The disciple reminds himself that tried-and-true works well, and sends yet another volley of maximized magic missiles at Yolpova

Hmerrin grins, he is finally getting enough magical support while also having a target. He lets go another volley.

Ramirez fires arrows at the dancing hut, striking once.

Nira delays, and with telepathic communication not being a problem, coordinates for the druid to come up out of the ground and get healed!

Gaffer, on his part, moves up, gets healed, and then calls down a third FlameStrike spell! Yolpova saves and her resist spell absorbs most of the fire damage, but half is divine, not fire…

……………….
Unable to fight back, Yolpova is riddled with spell and bolt, and is unable even to utter ‘mine’ one last time before she succumbs to her wounds. (dies)

Yolpova may be gone, but the Dancing Hut continues to battle! Healing, it charges at Ramirez (Yrul can take an AOO), its door beak screaming silently (because it just ran into the Silence spell), and … misses Ramirez! (nat 1)

Desdichado does not get spit out and is still within the wildly warping room. What’s more, the buffeting about is causing some significant bruising! (Desdichado takes 28 damage)

The three incendiary clouds continue to move (or attempt to move), blistering nearly anything in their paths. (1-17rds, 2-5rds, 3-3rds)

…………..
12:42.02
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 0

Inside Door (Hardness 15, Dam 0)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)

DM Notes:
1. I'm tracking Ramirez has used 8 rounds of Bardsong so far this day.
2. I'm tracking Danko has used a lot of spells:
2nd= 2, 3rd= 1, 4th= 5, 5th= 6, 6th= 5, 7th= 2

Yrûl (Nick K) HP:75/140 AC:34 F:12 R:29 W:9. CMD:32   d20=15 ; d4=2 ; 3d6=9 ;
Wednesday November 15th, 2023 8:08:05 AM


Yrul succeeds in striking the Hutch as it moves away from her, but barely scratches it. She then moves up behind it - sneakily as ever, so that she's ready to attack again next time.

~~~~~

(AC:44 hit. 16 damage.)



Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+27=45 ; d20+22=31 ; d20+27=43 ; d20+22=40 ; d20+17=20 ; d20+12=22 ; d12+9=18 ; d12+9=17 ; d12+9=12 ; d12+9=11 ;
Wednesday November 15th, 2023 9:33:50 PM

Dez continues rocking and rolling inside the hut, doing is best to damage the door but not making much headway.

43 vs door; 18 damage
40 vs door; 17 damage
20 vs door; 12 damage
22 vs door; 11 damage

----------
LoH: 14/20 remaining
-6 STR/DEX
-2 WIS/CON
New HP total: 193/193
Hmerrin, Yrul, Gaffer, Nira: Prayer(12/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+20=34 ; d20+14=24 ; d20+14=25 ; d20+14=28 ; 4d6=12 ; 4d6=15 ; 4d6=8 ;
Thursday November 16th, 2023 12:49:51 AM

"Who's your little witch now?" Nira calls out as Yolpova falls.

That's one problem taken care of. Now for the other one.

Bloodwitch spells are notoriously ineffective against contructs, so Nira falls back to her wizard spells. She draws closer to the hut, ascends outside it's reach and targets it with some scorching rays.

---------------
Move: Fly to AL9 and ascend to 35ft
Standard: Defensively cast Scorching Ray at the Hut. Concentration check autopass. SR check: 38=Pass.
Hit TouchAC24 for 12pts fire
Hit TouchAC25 for 15pts fire
Hit TouchAC28 for 8pts fire

Spells cast are being tracked on Nira's sheet
Healing Staff charges used: 3/10
Spells in Effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... FreedomOfMovement ... Barkskin ... Telepathic Bond ... Gtr Invisibility ... Mirror Image (7 images) ... Magic Circle vs Evil


Gaffer - Courtney - HP: 15/200 AC: 35(T:17/FF:32) CMD:38) 
Thursday November 16th, 2023 7:13:42 AM

Very grateful for the heal, Gaffer sends "You know Nira, of the two Bloodwitches I've met, you're definitely my favourite."

Not currently under threat, he quickly casts another spell causing shimmering light to cover his rock like arms, then ducks under Nira and runs into the silence to confront the hut once again.


-----
Cast: Magic Fang, Greater
Move to AO7 (If I still have hasteI should have enough movement)

-----
Haste
Barkskin: +5 AC

Longstrider: 18 hours; +10 Walking Speed
Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-

Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5


Dancing Hut rd17 - DM Steve K - “let’s see how this works now" 
Thursday November 16th, 2023 8:59:48 AM

No DM Post Today to support Players during the recent connectivity disruption.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday November 16th, 2023 7:01:06 PM

Ramirez backs off from the claws of the hut and ponders his next move

Actions: withdraw
bardsong continues

Active Effects:
inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 33/41 rounds remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Hmerrin (MikeK)(HP 204/217 AC:32 T:19 FF:28 CMD:41)   d20+29=45 ; d20+24=32 ; d20+19=22 ; d20+14=20 ; d8+24=32 ;
Thursday November 16th, 2023 9:46:28 PM

"Next!" Hmerrin barks, turning toward the construct.

He takes a step toward the hut, and fires another volley.

--------
5' step to AK11.
Full Attack w/ Deadly Aim on Hut.
atk1 hits ac 45 for 32 hp damage
atk2 miss (ac 32)
atk3 miss (ac 22)
atk4 miss (ac 20)

Active Effects:
inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


Dancing Hut rd18 - DM Steve K - "Next!"  d20=2 ; d20+37=38 ; d20+37=49 ; 2d6+12=22 ; d20+45=63 ; 2d6+19=30 ; d20=8 d20=10
Friday November 17th, 2023 6:53:48 AM

Yrûl succeeds in striking the Hutch as it moves away from her, but barely scratches it. She then moves up behind it – hopefully as sneakily as ever.
(ooc: need to roll a Stealth check every time your PC moves. DM rolled a 2 which bests the Hut's Perception)

Dez continues rocking and rolling inside the hut, doing is best to damage the door but not making much headway, especially against its fast healing!

Nira mocks the dead Yolpova, but knows the battle is far from over. She moves to her wizard spells, and casts a spell of Scorching Rays!.

Gaffer is grateful for the heal, and the battle is going well enough that he starts in on the jokes again. He quickly casts another spell on himself, then moves to confront the Dancing Hut once again. The chicken leg strikes out at the druid in an opportunistic attack, but misses! (ooc: geez, now the DM is rolling terrible!)

Ramirez backs off from the claws of the hut and ponders his next move. Luckily, Gaffer has already drawn out the Hut’s attack of opportunity, so the bard is able to get away.
(ooc: Withdraw only allows movement out of one threatened square, and the Huge Hut has 3 on Ram.)
(ooc: No location provided, DM chose a double move away to AM,16)

Hmerrin barks businesslike and, closing in, looses 4 more arrows at Mr. Chicken Hut, striking hard once.

……………….

The Dancing Hut heals and chases after Ramirez! The Grease doesn't slow it down... (ooc: Yrûl and Gaffer can both make an AOO) A leg strikes out, and pops Ramirez back into its door/beak!

Desdichado finds Ramirez thrust through the door, and now both heroes are bouncing about the wildly warping interior! The bard just got here, but Desdichado takes 30 damage!

The three incendiary clouds continue to move (or attempt to move), blistering nearly anything in their paths. (1-18rds, 2-6rds, 3-4rds) While they scorch and burn the Grasses they float over, it does not seem to turn into a feared prairie fire.

…………..
12:42.03
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 32

Inside Door (Hardness 15, Dam 0)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)

DM Notes:
1. I'm tracking Ramirez has used 9 rounds of Bardsong so far this day.
2. I'm tracking Danko has used a lot of spells:
2nd= 2, 3rd= 1, 4th= 5, 5th= 6, 6th= 5, 7th= 2
3. I'm tracking Gaffer's and Nira's spell use is accurate on their Sheet, and Ramirez' spell use is accurate on Post.

Yrûl (Nick K) HP:75/140 AC:34 F:12 R:29 W:9. CMD:32   d20=1 ; d20=1 ;
Friday November 17th, 2023 7:33:00 AM


Yrûl sighed. Why wouldn't the silly shed just keep still and get hit? She lashed out at it, but cut only air and barely any of that. She quickly looked around hoping that no-one had noticed such an appalling miss. "Come on, Snicket. This is no time for games." She whispered reproachfully to one of her picks. she then followed the hut once more, striving again for stealth....or not.

(Stealth is 34, but that may be academic as a 1 was rolled...again)

Hmerrin (MikeK)(HP 204/217 AC:32 T:19 FF:28 CMD:41)   d20+29=44 ; d20+24=39 ; d20+19=28 ; d20+14=22 ; d8+24=25 ; d8+24=31 ;
Friday November 17th, 2023 12:02:47 PM

The hut is coming...

Hmerrin keeps firing, taking advantage of the buffs while he can.

--------
Full Attack w/ Deadly Aim on Hut.
atk1 hits ac 44 for 25 hp damage
atk2 hits ac 39 for 31 hp damage
atk3 miss (ac 28)
atk4 miss (ac 22)

Active Effects:
inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+27=29 ; d20+22=36 ; d20+17=26 ; d20+12=22 ; d12+9=17 ; d12+9=20 ; d12+9=18 ; d12+9=16 ;
Friday November 17th, 2023 2:15:30 PM

Desdichado keeps trying to attack the door, still unable to make much of a dent as it quickly repairs itself.

"Cozy place, huh," he says to Ramirez as he suddenly appears inside.

29 vs door; 17 damage
36 vs door; 20 damage
26 vs door; 18 damage
22 vs door; 16 damage

----------
LoH: 16/20 remaining
-6 STR/DEX
-2 WIS/CON
New HP total: 168/193
Hmerrin, Yrul, Gaffer, Nira: Prayer(11/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Gaffer - Courtney - HP: 15/200 AC: 35(T:17/FF:32) CMD:38)  d20+32=50 ; 2d8+19=33 ; d20+32=46 ; 2d8+19=23 ;
Friday November 17th, 2023 5:53:31 PM

Gaffer is surprised to realise the amount of power he is feeling as various magical effect run through him and then just as quickly Ramirez disappears and the magic with him.

He lashes out at the hut as it chases after Ramirez and he chases after it himself to attack once more with at least a little of the force getting through the Hits defences.

-----
AOO: 50 to hit, 33 Damage
Move to AN10
[Forgot to remove Inspire courage bonus here so only 42 to hit and 19 damage.]
Attack: Slam: 46 to hit, 23 Damage

-----
Prayer
Inspire Courage
Haste

Barkskin: +5 AC
Longstrider: 18 hours; +10 Walking Speed
Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-

Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday November 17th, 2023 7:29:55 PM

Nira grins at Gaffer's compliment. It was a pretty low bar to be called his favorite witch when the only other one had been trying to kill them, but she'll take it.

She uses her spectral hand to deliver a Freedom of Movement spell on Hmerrin to help him stay out of the huts claws.

-----------------
Standard: Defensively cast Freedom of Movement on Hmerrin via the Spectral Hand. Concentration check autopass. All combat maneuver checks made to grab/grapple automatically fail
Move: None. Nira stays flying 35ft high at AL9


Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+25=30 ; d20+20=27 ; d8+8=10 ; d8+8=16 ; 2d6=7 ; 2d6=7 ;
Friday November 17th, 2023 7:40:53 PM

Hey Des, how's it going in here? It's my second trip. I'm not sure if magic will work in here, it seems to dispel whatever we have on. Just keep working the door.

Actions: Attack the door with adamantine arrows, hit AC 30, 27 damage 10(plus 7 holy), 16(plus 7 holy)
bardsong ends

Active Effects:

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 32/41 rounds remaining
adamantine arrows 18/20 remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Sunday November 19th, 2023 4:37:52 PM

Danko dispells his dragon form then makes his way to witchypoo's body. Where the hut is obviously a contruct, he hopes that the control mechanism is on the blood witch...

ooc> Sorry for the missed post, had some illness stuff to deal with ( If I can use the missing round too, Danko searches the body).

-----------

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste


Dancing Hut rd19 - DM Steve K - "Cozy place, huh?"  d20+37=48 ; 2d6+12=19 ; d20+45=63 ; d20+37=41 ; d20+37=53 ; d20+37=50 ; d6+12=16 ; d6+12=14 ; d6+12=14 ; 2d6+19=26 ;
Monday November 20th, 2023 7:14:15 AM

Yrûl sighed, this is NOT the way to impress the new friends! She reproaches Snicket, but in a Silence spell, it is only the look of admonishment that comes out. So distracted is the drow dancer that she just trots right up to the Hut and forgets that a Grease spell is still on the Grass… Whether she slips or not is all academic, as the Hut flashes out a huge chicken leg, snatches her up, and pops Yrûl into its mouth! (Yrûl takes 19 damage)

Hmerrin keeps firing, at the advancing Hut, taking advantage of the buffs while he can. He no longer has Inspire Courage, because Ramirez is on a different Plane, but he does strike once…

Desdichado keeps trying to attack the door, and welcomes Ramirez as he suddenly appears inside.

Gaffer lashes out at the hut as it chases after Ramirez then, smacks it again, because Gaffer doesn’t have to move to reach with his Huge 15’ arms! (Gaffer can get a full attack: roll once more for last round)

Nira grins at Gaffer's low bar, and uses her spectral hand to deliver a Freedom of Movement spell on Hmerrin.

Ramirez arrives to greet Desdichado, and tries adamantine arrows, which bypass hardness (and often some DR in the Wold, too…) It does a number on the Door…

Danko returns to human and trots to Yolpova’s body, maybe there is a control mechanism? A quick search of the emaciated (and burned body that has been feathered with many arrows) finds one unusual thing among her usual clothing; shoes; and many necklaces, rings, bangles, pouches, and other implements: Yolpova has the glint of bright silver chainmail underneath her clothing! To gain any more information, Danko is going to need to roll a Perception Check and/or use a Detect Magic or Identify spell.
…….

The Dancing Hut heals some but not completely, and takes a step to go toe-to-toe with Gaffer (and Hmerrin is also in reach). Though there is a Prayer against it, it is lucky Gaffer was recently healed (ooc: please update header) for the Chicken Hut still claws and bites at the druid-elemental and wrecks a fearful carnage! (Gaffer takes 44 damage)

The Door heals some but not completely.

Desdichado and Ramirez find Yrûl joins them in the wildly warping interior. What’s more, they notice the room grows to make room for all three of them. Well, just enough room to be held and bounced about! The Shadowdancer just got here, but Desdichado and Ramirez take 26 damage!

The three incendiary clouds continue to move (or attempt to move), blistering nearly anything in their paths. (1-19rds, 2-7rds, 3-5rds) While they scorch and burn the Grasses they float over, it does not seem to turn into a feared prairie fire.

…………..
12:42.04
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 39

Inside Door (Hardness 15, Dam 31)

……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)


Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d20=10 ; d20=15 ; d4=4 ; 3d6=12 ; d20=2 ; d20=17 ; d20=13 ; d4=4 ; 3d6=8 ; d20=7 ;
Monday November 20th, 2023 8:01:37 AM


Well, this day was determined to just keep on giving. It was definitely ALL Dabz fault! Still, perhaps he could find a way to vindicate himself. Of course, Snickit would want ALL the glory, as usual; if there was any to be found.

Yrûl relied on her acrobatic dancing skills to try to mitigate the erratic jolting of the bizarre room. (Acrobatics:43) She then swiftly brought both Snickit and Dabz to bear against the door?

~~~~~~~~~~~~~
Seeking to strike AC:34.
Snickit
Attack 1: (AC:39) 7+12 Sneak = 19 -15 Hardness: 4 damage!
Attack 2: (AC:21) Miss.
Attack 3: (AC:33) I believe the other bonuses are lost so will adjudge that a miss also.
Off Hand: Dabz
Attack 1: (AC:35) 7+8 Sneak =15 - 15 Hardness: Nil Damage.
Attack 2: (AC:28) Miss.
~~~~~~~~~~~~~~~~~~~~

For all her swift and energetic efforts, she didn't seem to be having much effect upon the strange door. Picks were plainly NOT the weapons of choice for tackling Dancing Chicken Coops.

Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d4=3 ; 3d6=7 ; d4=1 ; 3d6=9 ; d4=1 ; 3d6=6 ;
Monday November 20th, 2023 11:53:09 AM


The picks had actually hit (Door is AC:10)
Snickit.
Attack 2: Total, 13 damage - fails to break hardness.
Attack 3: Total, 13 damage - fails to break hardness.
Dabz
Attack 2: Total, 10 damage - fails to break hardness.

"Stand Easy - as you were, Men."

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d6=1 ; d6=6 ; d6=6 ; d6=3 ; d6=5 ; d6=5 ; d6=6 ; d6=5 ; d6=6 ; d6=4 ; d20+27=47 ; d20+27=33 ; d20+22=26 ; d20+17=37 ; d20+17=35 ; d20+12=13 ; d12+9=15 ; d12+9=16 ; d12+9=13 ; d12+9=20 ; d12+9=17 ; d12+9=15 ; d3=3 ; d12+9=13 ; d12+9=17 ;
Monday November 20th, 2023 4:47:43 PM


(Lay on Hands: 46 - wow!)

Desdichado again swiftly heals himself inside the quickly changing interior of the hut. He keeps on keeping on against the door, getting a couple of nice hits in. (OOC:

47 vs door (crit confirmed); 44 damage
33 vs door; 20 damage
26 vs door; 17 damage
37 vs door (crit confirmed); 45 damage
13 vs door; critical miss

----------
LoH: 15/20 remaining
-6 STR/DEX
-2 WIS/CON
New HP total: 193/193
Hmerrin, Yrul, Gaffer, Nira: Prayer(10/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)   d20+31=39 ; d8+27=35 ;
Monday November 20th, 2023 5:54:48 PM

With the Freedom of Movement spell in effect, Hmerrin nods.

"Back to Plan A."

Dropping his bow, he steps into the side of the hut.
His battleaxe crashes against it.

--------
Drop bow. Draw axes while moving.
Spring Attack (no AoO)
Move to AL13.
Power attack on Hut.
Hit ac 39 for 35 hp damage.

Active Effects:
Freedom of Movement - grapple attempts automatically fail.

Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.



RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 20th, 2023 7:06:18 PM

"I like Plan A. Plan A is good"

Nira starts casting a summoning spell to bring in a little aid so that she can contribute to Plan A.

---------------
Full: Defensively cast Greater Immortal Summons. Concentration check: autopass

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+25=40 ; d20+20=39 ; d8+8=16 ; d8+8=15 ; 2d6=5 ; 2d6=10 ;
Monday November 20th, 2023 8:43:25 PM

Nice of you to join the party Yrul! Good hits Des, maybe we can get out of this crazy chicken hut soon. Yrul, if the door breaks open, jump out quick. Ramirez draws two more adamantine arrows and fires them at the door.

Actions: fire at the door hit AC: 40, 39, damage: 16(plus 5 holy), 15(plus 10 holy)

Active Effects:
none

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 32/41 rounds remaining
adamantine arrows 16/20 remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Gaffer - Courtney - HP: 126/200 AC: 35(T:17/FF:32) CMD:38)  d20+28=29 ; d20+28=35 ; d20+28=48 ; d20+28=36 ; d20+28=29 ; d8+15=16 ; 2d8+15=22 ; 2d8+15=27 ;
Tuesday November 21st, 2023 12:42:45 AM

Gaffer swings wide and lumbering stone arms miss the agile hut in it's new position.

With the full teams attention on just the hut, Gaffer joins the attack with abandon.

-----
Extra attack from last round: Nat 1, miss
1st Slam: 35 to hit; 16 Damage
2nd Slam: Nat 20, Crit confirm 36; 49 Damage
Haste Attack: 29, miss

-----
Prayer
Haste

Barkskin: +5 AC
Longstrider: 18 hours; +10 Walking Speed
Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-

Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+20=34 ; d20+21=25 ; 30d6=105 ;
Tuesday November 21st, 2023 6:17:46 AM

Danko looks at the armor, trying to determine what it is

He then refocuses on the hut and unleashes another spell towards it,..

---------------
Perception check 34

Beat magic resistance 25 fail

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste

Disintegrate 105 damage

Dancing Hut rd20 - DM Steve K - "Back to Plan A."  d4=3 ; d20+37=44 ; d20+37=51 ; d20+37=49 ; 2d6+12=19 ; 2d6+12=16 ; d20+37=38 ; 2d6+12=17 ;
Tuesday November 21st, 2023 7:42:09 AM

Yrûl, Desdichado, and Ramirez break down the door and tumble out. Even landing in the Grease spell, Yrûl stays on her feet (ooc: thanks to previous Acrobatics roll), but Dez and Ram might be prone! (Acrobatics DC 15)

Hmerrin goes back to his favorite weapon and strikes hard once.

Nira starts casting a summoning spell to bring in a little aid.

Danko can see the armor is made of finely woven silvery chainmail, so fine that it could be worn under clothing without notice. He tries to join Plan A, but is unable to get past the Hut’s spell resistance.

…….

The Dancing Hut heals some, and despite a large group of opponents right in front of it, doesn’t blow another incendiary cloud (maybe it is all out?) Instead, it keeps attacking Gaffer, hard. (Gaffer takes 48 damage)

The Door heals some and looks like a beak again.

The first incendiary cloud burns out and dissipates, and the other two are moving without major effect outside of the battlefield.

…………..
12:42.04
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)
…………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 94

Inside Door (Hardness 15, Dam 80)
……………
Irresistible Dance -4 AC, -10 Reflex Saves
Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. DUSK – 120F. Endure elements = comfortable
b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)


Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d20=16 ; d20=14 ; d4=3 ; 3d6=8 ;
Tuesday November 21st, 2023 8:54:01 AM


Perhaps her luck was turning? She wasn't going to place any money on that. Instead, Yrûl decided that it would be best to push what limited good fortune she had and attack the hut's legs! She nimbly took a 5' step out of the greasy ground and mentally exhorting Snickit and Dabz to 'try harder', stabbed at the hut's legs.

~~~~~~~~~~~
Snickit 1: AC: 38 Damage: NIL - fails to breach Hardness
Snickit 2: AC: Unable to complete the other attacks - Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])
Snickit 3: ?
Dabz 1: ?
Dabz 2: ?

~~~~~~~~~~~~~~~~~~~~

Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d20=15 ; d4=3 ; 3d6=7 ; d20=17 ; d20=12 ; d4=3 ; 3d6=6 ; d20=8 ;
Tuesday November 21st, 2023 10:35:11 AM


OOC: Trying again. Maybe I can complete the attack sequence.

Snickit 2: AC: 34 - Insufficient damage to break the Hardness.
Snickit 3: AC: 31 - I believe other augmenting magic has lapsed; so missed.
Dabz 1: AC: 36. - Insufficient damage to break the Hardness.
Dabz 2: AC: 29. - A miss

At least the dice roller has sped up markedly.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+27=38 ; d12+9=21 ;
Tuesday November 21st, 2023 2:15:40 PM



(Acrobatics: Autofail)

Desdichado is unceremoniously dumped on the ground near the house. He groans as he stands and takes a swing.

38 vs AC; 21 damage

----------
LoH: 15/20 remaining
-6 STR/DEX
-2 WIS/CON
New HP total: 193/193
Hmerrin, Yrul, Gaffer, Nira: Prayer(9/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+18=24 ;
Tuesday November 21st, 2023 6:34:23 PM

Ramirez manages to land on his feet, maybe not like a cat, but at least avoided sprawling on the ground. Ok, we're out again. Adamantine seems to work well if you have it. So is there a plan?

Actions: backing up to avoid the beak(two 5 foot steps)

Active Effects:
none

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 32/41 rounds remaining
adamantine arrows 16/20 remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers)
inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)   d20+30=48 ; d20+25=30 ; d20+20=24 ; d20+15=34 ; d20+19=21 ; d20+29=43 ; d20+24=26 ; d8+26=30 ; d8+26=33 ; d6+26=30 ; d10=7 ;
Tuesday November 21st, 2023 7:43:47 PM

"The plan," Hmerrin answers, emphasizing each word with a blow from an axe, "is to chop. This. Thing. Into. Itty. Bitty. Pieces."

--------
5' step to AL13.
Power attack on Hut w/ flanking bonus to hit (Yrul)
Btax 1 hits ac 48 for 31 hp damage
Btax 2 misses (ac 30)
Btax 3 misses (ac 24)
Btax 4 hits ac 34 (no crit 21) for 34 hp damage
Hdax 1 hits ac 43 for 30 hp damage
Hdax 2 misses (ac 26)
Rend for 16 hp damage

Active Effects:
Freedom of Movement - grapple attempts automatically fail.

Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+21=28 ; 30d6=107 ; d20+17=20 ;
Tuesday November 21st, 2023 8:36:59 PM

" Drat! "

Danko tries again!

------------------------
To beat magic resistance 28 (!) for 107 damage
ooc Does Prayer add a plus 1 here? If so, 29 and a pass.

Fort save 20 (Leprocy)

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste
Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.



Gaffer - Courtney - HP: 83/200 AC: 35(T:17/FF:32) CMD:38)  d20+28=44 ; d20+28=47 ; d20+28=34 ; 2d8+15=21 ; 2d8+15=27 ; 2d8+15=20 ;
Wednesday November 22nd, 2023 4:49:14 AM

Gaffer ignores his injuries, he can take another hit at least, and keeps slamming away against the wood of the hut. He isn't quite the whirlwind of blades that Hmerrin has become though.

-----
1st Slam: 44 to hit; 21 Damage
2nd Slam: 47 to hit; 27 Damage
Haste Attack: 34 to hit; 20 Damage

-----
Prayer
Haste

Barkskin: +5 AC
Longstrider: 18 hours; +10 Walking Speed
Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-

Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+13=18 ; 8d6=23 ; d20+13=16 ; d20+13=14 ; d20+13=17 ; 4d6=12 ; 4d6=12 ; 4d6=16 ; 4d6=18 ; d20+20=33 ;
Wednesday November 22nd, 2023 5:36:19 AM

Nira and her newly arrived witch friend start attacking the hut with fire. Ram's ongoing performance helps her accuracy.

Plan A seems to be going quite well right now.

-------------
OOC: I'm having trouble accessing the map. Can you please keep Nira within 60ft of the hut? Thanks

Witch
Standard: Fire a witchflame bolt. Hit TouchAC22. Hut takes 23pts fire and must make a Will Save vs DC22 or be covered in witchfire.

Nira:
Standard: Cast Schorching Ray. SR: 33=Pass.
Hit TouchAC20 for 16pts fire
Hit TouchAC21 for 16pts fire
Miss TouchAC18 (Nat1). Please ignore the extra 4d6 rolls.


Non-Dancing Hut - DM Steve K  
Wednesday November 22nd, 2023 7:37:59 AM

Picks, Axes, flames, and a disintegration spell that finally gets through the Dancing Hut's spell resistance does the job. The legs buckle, and the Hut comes crashing to the ground!

But the Hut doesn't break, the chicken legs are still there. It is apparent that there is probably not a power wielded by mortals that could turn this fantastic construct into ruin. The Hut is still a Hut. The walls, roof, and floor are still intact. The door to the Hut is back on its hinges and healing and closed, but a quick check by Yrul confirms it is unlocked and untrapped.

..............
Around the Tide, there are scorch marks of fire and lightning. Dirt and dust have been kicked up and swirled about by feet, claws, wings, and the impacts of bodies. Two Oddholme huts lay in cinders and a third leans drunkenly from when it caught the by-blows of the Chicken Hut and an Elder Earth Elemental.

All of the Tide have been awake for more than 15 hours and have fought two battles today. (Fort DC 15 or take 1d4 nonlethal damage and become fatigued.) Although they dare not stop... there is no telling when the Hut will disappear!!

Yrul, Ramirez, Desdichado, and Hmerrin are feeling the heat of the Sargrass. (Another Fort DC 15 or take 1d4 nonlethal damage and become fatigued.)

And as dusk turns to full night, the heroes hear a rising sound: applause and acclaim from all the inhabitants of OddHolme!
"Way to cut the reeds of that white faced treadle!"
"Got that beater the warp and weft of what she deserved!"
"Shady picks!"
"You saved us, you saved OddHolme!!!"


END COMBAT

…………..
12:43.05
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)

……………
Fatigued: no run, no charge, -2 STR and DEX
Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. NIGHT – 120F. Endure elements = comfortable


Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+25=40 ; d20+25=29 ;
Wednesday November 22nd, 2023 5:14:59 PM

(Fort saves: 40, 29)

Already feeling exhausted from the witch's curse, the heat from the Sargrass makes him long for some rest. He can hardly believe that fight is over, and is a little surprised to hear the people of Oddholme cheering them on. He supposes he ought to check on whether anyone need help, or examine the hut, but he'd really like to lie down for a nap for a while.

----------
LoH: 15/20 remaining
-6 STR/DEX
-2 WIS/CON
New HP total: 193/193

Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36)  d20+17=30 ;
Wednesday November 22nd, 2023 5:21:42 PM

Gaffer manages to shake off the weariness that is creeping up on him, he also lets his body shrink back to a more human shape and size.

He lies down on the ground. Just for a few seconds. Maybe a few minutes. Hours would be nice.

"So, are we all feeling warmed up?" He'd been saving that from halfway through the fight.

-----
Fatigue: Fortitude Save: 30

-----
Barkskin: +5 AC; 79 Minutes
Longstrider: 18 hours; +10 Walking Speed
Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-

Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 22nd, 2023 6:11:14 PM

There's still something Nira needs to check on before she collapses in a heap. She carefully approaches the hut to get a good look at it. She knows it can heal itself and since the door has repaired itself, she starts looking at the other damage the party caused.

After that she regroups with the others. "You know, 'The Tide' has a much better ring to it than 'Chicken Hut Champions'"

She leaves her witchfire flying above the hut, ready to attack if it gets up again.

-----
Heal 14 / Knowl Engineering 40 / Knowl Arcana 40: to determine how fast it is healing and how long the party might have before it wakes up again

Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d20=14 ; d20=12 ;
Wednesday November 22nd, 2023 7:03:59 PM


The lethargy and heat were almost overwhelming, but the rush of adrenaline from the madness of the fight was still coursing through Yrul's veins and she barely registered the fact that she was so tired. She really should sit down, preferably somewhere cool. Yet she felt that she didn't have the right to rest, not after she had done so little to help the extremely competent group with whom she now found herself.

"Um, sorry I wasn't much help." She apologised to all that were within earshot. "It was Snickit...and Dabz wasn't being very helpful either. And then that hut thing wouldn't keep still. Oh, then there was all the dancing. So...um...yeah, sorry about all that." After a pause she looked up with a beaming smile. "It was really good dancing though, wasn't it?"

~~~~~~~~~~~~~~~

OOC: Both saves made.

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)  
Wednesday November 22nd, 2023 7:25:26 PM

[Autosave Fort rolls (+20)]

Hmerrin stows his axes and moves to pick up his bow, warily eyeing the hut in case it decides to come back to life.

He gives a tired wave to the people of Oddholme.
He has no idea what they're saying, but by the tone they seem to be happy.

Turning back to his friends, he takes in the Tide.

"Well, assuming Vyrnix' clock is right, we've got ten-ish hours before the gate moves again.
Which brings us to an important question.
Do we have enough left to take on a plane full of raks and the Maharaja?
I'm serious.
If we go in there and get killed, they're free to come back to the Wold.
Option two is we heal up, recover spells, the gate disappears, and we spend who knows how long trying to find it."

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32  d20+14=18 ; d20+14=31 ;
Wednesday November 22nd, 2023 8:35:55 PM

fort saves: 18, 31

I think I could use something to drink after all that singing. Plus the heat is getting to me again. Hmerrin, you may be on to something. We'll have to decide quickly.

Did the witch have a way to control the hut? Might be useful to figure that out before it repairs itself. Looks like the village isn't upset with us. Hopefully no one was hurt in those huts. Maybe they will give us more information now, seems like they weren't too fond of the witch.


Active Effects:
none, bardsong ends

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+17=25 ;
Thursday November 23rd, 2023 1:10:42 AM

OOC: Forgot Fort save vs DC15. 25=Pass

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+15=35 ;
Thursday November 23rd, 2023 6:35:24 AM

Danko removes the chain armor from witchypoo and anything else of interest she may have,

He then sits and waits for the others.

--------------------------------------

Fort - natural 20 35

Effects
Circle of protection against evil
Mage armor
S/r 18
D/R magic 15
d/r electricity 10
Scarab of protection x
Haste
Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


Non-Dancing Hut and Witchypoo - DM Steve K  
Thursday November 23rd, 2023 9:56:39 AM

The Tide gathers and relaxes in various states of tiredness. Together they try to address three issues.

First, Danko gathers Yolpova's armor, various bangles, rings, necklaces, and pouches that might contain things of value. With Nira looking over his shoulder, Danko also takes off witchypoo's cloak: the elf-girl sees it is radiating a strong abjuration magic.

Second, they have to fend off both fatigue, heat, and the accolades of the villagers, who come to the Tide, build a fire, and are having an impromptu party. In 20 minutes, Prairie Pig steaks are passed out, a savory stew of this-and-that is there for anyone, and various cleaned and prepared tubers, stalks, and seed pods in woven baskets. The heroes know these people don't have much, but what they have, they freely share.

The heroes realize that time isn't on their side, when, before the steaks are passed out, the heat and tiredness of the day comes over the heroes again. (All FortDC 16 or d4 non-lethal and be fatigued. Hmerrin, Yrul, and Ramirez a 2nd Fort DC 16 or d4 non-lethal and be fatigued.)

Third is what to do about the Hut. Nira (with her Arcana 40), can now recognize this is the immortal structure known as Baba Yaga's Hut! In her hundreds of years of study, she knows it will stay put for a couple hours, but there is no telling beyond that: certainly NOT enough time for a full 8 hours of rest and recovery! She also knows that, while intelligent and independent, Baba Yaga (and apparently Yolpova) had a means to control the Hut, and it should do something with taking control of the Cauldron that is rumored to be inside the Hut.

Without that control, the Tide will lose the Hut and also never be able to choose the right plane for shifting to. Further, now that the Tide have encountered the Hut, it won't stay put until the end of Vyrnix's divination. The heroes now have only a couple of hours to gain control!

There is no choice. If the heroes want to control the gate to the Rakshasa Plane, they will need to prepare themselves while not resting, enter the Hut, and seek out the means to control it before it spits them out and walks away.

…………..
13:03.05
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)

……………
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. NIGHT – 120F. Endure elements = comfortable


Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)  
Thursday November 23rd, 2023 2:55:59 PM

[Autosave Fort roll +20]

Hmerrin sits by the impromptu fire, getting what rest he can and eating...well, meat and veggies, best not to ask exactly what.

He listens to Nira's description of the hut and considers the implications.

"So, I'm hearing we don't have to take on raks. That's good.
If we go inside the hut and find this cauldron, we can control the hut and make it stay with us.
Then, once we're fully back on our feet, we can take it to the Maharaja."

"But, we pretty much gotta go now.
So, let's get healed and see if the witch had anything immediately useful.
Then, we're going back in."


Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d20=8 ;
Thursday November 23rd, 2023 4:14:15 PM


OOC: 3rd Fort save. Still passed.

~~~~~~

Yrul was happy to sit and eat. She still felt too tired and beaten up to dance around -which she would most certainly have done ordinarily. The food helped, albeit she really wasn't much of a meat-eater. She was happy to try and help locate the cauldron, but felt largely in the hands of the others. perhaps they had a way to lessen the fatigue. Even if they didn't, she would still try her best. At least it wasn't as hot inside the hut.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Thursday November 23rd, 2023 4:31:46 PM

"We can sleep in the hut, can't we?" asks Desdichado. He sure hopes so

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32  d20+14=26 ; d20+14=15 ; d4=2 ; d20+20=39 ; d20+17=18 ; d20+20=30 ; d20+16=35 ;
Thursday November 23rd, 2023 7:48:28 PM

26 pass, 15 fail, Ramirez is now fatigued(2 damage taken)

As long as it doesnt try to chew us up again.

Ramirez looks over the witch's items while eating. He thanks the people for their hospitality. What about the old woman from the village? Maybe she knows something about it.
Actions: kn arcana- 39, perception- 18, spellcraft- 30, kn history- 35

Active Effects:
fatigue

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers)

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+17=36 ; d20+18=33 ; d4=3 ;
Thursday November 23rd, 2023 11:42:39 PM

Nira looks over the wounded group and tries to work out the best way to treat everyone. "I'm not sure when we'll get to rest again so I need to manage my spells."

She casts a Remove Disease spell on Danko to treat his leprosy and a Lesser Restoration spell on Des. After that she tries to take stock of how everyone is looking.

"I won't treat anyone's fatigue until we're out of this heat. Which probably means inside the hut"

---------
Fort save vs DC16: 36=Pass

Cast Remove Disease on Danko. Caster level check vs DC12: 33=Pass!
Cast Lesser Restoration on Des to cure 3pts Con damage and reduce his exhaustion to fatigue


Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36)  d20=16 ; d20=7 ;
Friday November 24th, 2023 12:01:49 AM

"I'm pretty hurt but I conserved most of my bigger spells. If the goal is to get control of the cauldron and then rest then I can cast from the back."

He's ready to go once everyone else is.

-----
Fatigue: Fortitude Save: Autopass

-----
Barkskin: +5 AC; 59 Minutes
Longstrider: 18 hours; +10 Walking Speed
Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks
Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
Vyrnix's Amulet: Ignore DR15/-, Spell Penetration +5

Planning- DM Steve K  
Friday November 24th, 2023 11:17:11 AM

Between Nira and Ramirez, the magical items of Yolpova are quickly sorted out.
Celestial Armor (22,400),
Headband of Intellect+6 (36,000),
Belt of Dex/Con+6 (90,000),
Hand of the Mage (8,000),
3 Rings of Counterspells (4,000x3)(dispel magic, dispel magic, greater dispel magic),
Cloak of Resistance +5 (25,000)

Desdichado hopes to rest inside the Dancing Hut, but Nira knows that will only happen AFTER the heroes find the means to control the Hut. If they don’t find the control before the Hut rouses, it will only spit them out and disappear.

…………..
13:03.05
(endure elements/rose's ends at 22:00)
(magic circles end at 13:09)

……………
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.
a. NIGHT – 120F. Endure elements = comfortable

Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32  
Friday November 24th, 2023 12:42:39 PM


"Well, shouldn't we be looking inside the chicken thing?" Asked Yrul, standing up . Having eaten she found that she wasn't as tired as she had at first thought. Still, it remained uncomfortably hot. She was more than happy to find some respite from that heat within the strange chicken-legged hut.;

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)  
Friday November 24th, 2023 12:56:07 PM

"Yup," Hmerrin agrees with Yrul.
"Time to get the show on the road."

After waiting one last time for any more healing, the fighter leads the way to the hut, opens the door, and looks inside.

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 
Friday November 24th, 2023 10:28:08 PM

Ramirez walks back to the village to talk to the old woman who was helping them. Plus, once under the dome he'll be out of the worst of the heat for a little bit.

Active Effects:
fatigue

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers)

OOC- would someone like to volunteer to track the treasure?

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]   d20+22=26 ; d20+13=20 ;
Saturday November 25th, 2023 7:09:12 PM

(Perception: 25)
(Know. Religion: 20)

Inside the hut, Desdichado looks around for anything that looks like it might help to control the hut. He racks his brain trying to remember if he heard any stories about this place at the Temple.

----------
LoH: 15/20 remaining
-2 STR/DEX
-2 WIS


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Saturday November 25th, 2023 8:17:34 PM

Nira heads to the door of the hut but then looks back. She sees that Ram has turned back to the village and calls out to him "You comin', Ram?"

She isn't going to leave Ram alone out here.

Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d20=6 ;
Sunday November 26th, 2023 7:34:14 AM


Seeing that "Desi" had entered the hut, Yrul followed. It was only right that she cast her 'expert' eye over things. After all, Dancers had a good eye for detail.

Perception: 29 to find anything intriguing.

Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36) 
Sunday November 26th, 2023 12:56:26 PM

Gaffer waits until someone else has crossed the threshold for a good ten seconds with no apparent danger before stepping inside the hut with the others.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Sunday November 26th, 2023 9:13:57 PM

Danko goes into the hut as well and looks around.


Counterbalance the Abode


Planning- DM Steve K  
Monday November 27th, 2023 2:15:43 PM

Ramirez and Nira are easily able to find the older half-elf among the celebrants at the OddHolme party, but she is unable to help. "The Witch and her Hut arrived in the early morning, and she didn't encourage questions. No one knows anything about her other than to not speak or look at her or her Hut."

With no other options, Ramirez and Nira join the others going into the not-so-Dancing Hut.

......

Hmerrin tries to enter the Hut, but cannot: he has a Dimensional Anchor! But because the spell is dismissable, a quick effort by Nira solves that problem...

When the heroes enter the Hut, all active spells vanish: Nira sees that the inside of the Hut is another plane. The heroes also immediately realize the place is much bigger on the inside than the outside! A worn crimson carpet with geometric designs covers a 50x50 foot room that smells of cinnamon, with bric-a-brac and stuff hanging on- or piled against- the walls all over the place.

Desdichado sees among the stuff a door that looks very much like the door to Tide House...

Yrul is able to find all of Yolpova’s other gear and treasure off to one side, and comes to 82,000gp for each PC! Included in the loot are some notes Witchypoo was taking, the top sheet reads: 'when I got into the Hut, I was able to find instructions that told me I had 2 hours from defeating the Hut to controlling it, or it would disappear. Once I found all the ingredients, the instructions also disappeared!'

There are eight doors leading out: one in each wall and one at each corner of the room.

…………..
COUNTDOWN CHANGE: 1hr 35min (Clock to zero means the Hut spits the heroes out and vanishes)
……………
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves

Removed Magic: Danko - Scarab of Prot, Desdichado - Amulet NatArm+5, Gaffer - Amulet Fists +3, Hmerrin - Periapt Health, Ramirez - Necklace Adaptation

The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given.

Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d20=4 ;
Monday November 27th, 2023 5:02:18 PM


Yrul set to work. The door clockwise upon entering was the subject of her first investigation. Was it trapped?

(Perception: 27.+3 for Trapfinding: 30)

If they were going to open the doors, it seemed prudent to ascertain if they wwee locked and trapped.

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d8=3 ;
Monday November 27th, 2023 5:58:14 PM

Nira is really unhappy to lose her defenses, but no time to sulk now. Best she can do is work out the extent of the situation.

She casts a Read Magic cantrip to see what happens, and then a Cure Light Wounds spell on Yrul

--------------
Highlight to display spoiler: {Is the area treated as being a Dispel Magic or Mage's Disjunction? Trying to work out what happens to the Permanent Spells, as they can only dispelled by something with a CL21}

Cast Read Magic. Duration: 140mins
Cast CLW. Duration: Instantaneous. Yrul might be healed for 8pts


Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)   d20+22=34 ;
Monday November 27th, 2023 7:31:12 PM

"She found instructions that told her what ingredients to find...great," Hmerrin muses.
"Now we just have to figure out if the instructions are in all this junk and the ingredients are behind the doors, or vice versa."

Seems prudent to check doors for traps.

So, while Yrul is doing that, Hmerrin will rummage through bric a brac, looking for something that looks like instructions.
[Perception 34]

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]   d20+22=36 ;
Monday November 27th, 2023 7:51:40 PM

Desdichado walks over to the door that looks like Tide House and opens it to see what's on the other side, but doesn't step through.

(Perception: 36)


Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36) 
Tuesday November 28th, 2023 4:46:33 AM

Gaffer does not feel great about the many doors laid out before him, but Yrul seems comfortable checking them over and that's definitely a positive.

He waits beside the door they entered through and casts a new Barkskin on himself, and a Longstrider if there's time.

-----
Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+13=31 ;
Tuesday November 28th, 2023 6:29:19 AM

" Ah... a mystery..... "
As of it's own volation, his nose twitches ...

Danko reviews the notes as well (Knowledge Arcana 31) for clues before stepping to a door. Looks like we'll be opening all the doors before doing anything else?

" Hey, can anyone else me with this leprosy ? "

------------------


Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32  d20+17=22 ;
Tuesday November 28th, 2023 7:54:48 AM

The village has no information that can help us here.

So, if the witch found these instructions, hopefully we can too.


Ramirez pitches in and helps search the main room for the instructions. perception = 22
Active Effects:
fatigue

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers)

Searching - DM Steve K - " Ah... a mystery..... "  
Tuesday November 28th, 2023 9:20:19 AM

Yrûl sets to work, checking the interior doors for locks and/or traps. She starts on the first door clockwise from where they came in. Unlocked and Untrapped… as far as she knows.
(ooc: Go ahead and roll for the other 7 doors)

Nira is really unhappy to lose her defenses, but tests how magic works here. Her Read Magic cantrip works fine, so does the Cure Light Wounds. Further, her strong knowledge in other planes gives her the answer: the inside of the Hut is a demiplane, but must be so unattuned from the Wold Plane that no spell cast in the Wold functions inside the Hut. But magic cast in the Hut functions normally.

Hmerrin gets to the heart of the problem, and does his part rummaging through bric a brac, looking for something that looks like 'ritual instructions to control Baba Yaga's Hut'. In his first attempt, he finds a treatise written by an ‘Ellie Clayhanger’ on the proper way to train a dinosaur without losing fingers. Another try finds a set of instructions of manners by ‘Hugh Rhodes and John Russell’ which includes:

– “Blow not your nose on the napkin where you should wype your hands but clense it in your handkercher. Wyth your napkin you may oft wipe and make your mouth full cleene.”
– “Fill not thy trenchour, I thee rid, with morsels great and large. Cram not thy mouth to full, ne yet thy stomack ouercharge.”
– “But temper thou thy selfe with drinke so keepe thee from blame. Drunkenness hurteth thy honestye, and hyndreth thy good name.”


Desdichado walks over to the door that looks like Tide House. It’s just a door, no hinges or frame. There is more stuff behind it, all jumbled together: a painting of a woman in black in a rocking chair, a doll looking like Valdor Dragonsbane, a box of left-handed shoes…

Gaffer waits by the door they entered and casts a few spells on himself.

Danko realizes his leprosy is gone (ooc: courtesy of Nira post 23 Nov), but the ability damage effects are still there. (ooc: Danko still has -2 CHR) The dragonblood has his nose twitch, and reviews Witchypoo’s notes. He concludes that Yolpova said she needed three magical things to complete a ritual in order to control the Hut: a Key, a Ritual, and a set of Ingredients.

Ramirez also looks for the ritual instructions to control Baba Yaga's Hut, and finds "The Complete Scroll on Origami" by Robert J. Lang

…….……
COUNTDOWN CHANGE: 1hr 34min (Clock to zero means the Hut spits the heroes out and vanishes)
……………
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)   d20+22=30 ; d20+22=25 ; d20+15=18 ;
Tuesday November 28th, 2023 7:07:39 PM

"This keeps up, we're gonna have to get really lucky," Hmerrin murmurs as he drops the book of manners back into the pile.

"Yrul, keep checking doors. I'll open this one you've cleared to see if its another plane or the Wold or something.
Nira, I got a feeling every time we walk through one of these doors all the buffs are gonna get wiped."

The fighter walks over to the door Yrul cleared and opens it.
He does not step through, instead looking around to see what he can see.
[Perception 30 on possible threats
Perception 25 on items of interest
Survival 18 to figure out what he's looking at]

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]   d20+22=36 ; d20+13=20 ;
Tuesday November 28th, 2023 7:16:26 PM

"So, we find ingredients to put into the cauldron? Is all the junk around here ingredients?" Desdichado steps over to take a closer look at the cauldron to see if there are any instructions there.

(Perception:35)
(Know. Religion: 20)

(OOC: The antiquarian in me just had to look up the manners book. "The Boke of Nurture" - great find! :D)

----------
LoH: 15/20 remaining
-2 STR/DEX
-2 WIS

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32  d20+17=27 ; d20+20=28 ; d20+16=28 ;
Tuesday November 28th, 2023 7:46:59 PM

Ramirez makes a mental note to read the origami book later and try it out. In the meantime, he thinks about anything he may have heard about the hut while searching for the ritual instructions.

perception = 27
kn arcana = 28
kn history = 28

Do we have the key? Was it on the witch?

Active Effects:
fatigue

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32   d20=10 ; d20=3 ; d20=5 ; d20=16 ; d20=2 ; d20=19 ; d20=18 ;
Wednesday November 29th, 2023 4:50:35 AM


OOC: No internet yesterday! Not my provider's fault. Openreach decided to cut through an important cable or something of that ilk.

~~~~~~~~~~~

Yrûl moved swiftly from door to door seeking the presence of any traps that she might warn the others.

Door results: 35, 28, 30, 41, 27, 44, 43.


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Wednesday November 29th, 2023 6:26:31 AM

Danko feels less like his usual self but having the leprocy gone is a step in the right direction.

He searches through the bobbles he took off witchypoo for something that could be a key. If that doesn't work, he attempts a locate object spell to try to locate it.



Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36)  d20+29=35 ;
Wednesday November 29th, 2023 6:33:29 AM

Gaffer chuckles at the finds amongst the room and joins in the search for the recipe

-----
Perception: 35 (Or take 10 for 39)

Searching Reprise - DM Steve K - " Ah... a mystery..... "  
Wednesday November 29th, 2023 8:52:31 AM

Hmerrin tosses the book of manners back into the pile, and opens the door Yrul has cleared. He immediately notices two things. The first is that, unlike other ‘through the planes’ passages, the Fighter can easily see what is on the other side of the door. The second is the room: a 30x30’ room where everything is shades of sage, and emerald, and olive. It smells like a greenhouse with an undertone of acrid smoke. The floors, walls, and even ceiling are tiled. There are tables filling the room with only enough space for a medium sized creature to squeeze through. On all of the tables are containers made of stone, metal, glass, and pottery of various sizes; some with liquids, or powders, or herbs, or other ingredients. It appears to be a Still Room, a place for mixing medicines or potions. He sees nothing moving in the room.

Desdichado looks around for a cauldron and realizes: there isn’t one! He remembers what Nira said that ’ Baba Yaga (and apparently Yolpova) had a means to control the Hut, and it should do something with taking control of the Cauldron that is rumored to be inside the Hut.’
(ooc: Your Dm loves easter eggs from other Boards or back in history. Very pleased you like the “Boke”!)

Ramirez keeps the origami book, and looks about. He can’t think of anything he knows about the Hut: it must be a one-of-a-kind artifact to be so obscure! The bard notes the team hasn’t found a magical Key, but he does get the insight that all the things found in the Red Room (where they currently are) have been non-magical.

Yrûl moves swiftly from door to door seeking the presence of any traps that she might warn the others. The surface drow is skilled, and finds that Door #3 and Door #8 are locked with superior mechanisms (Disable Device DC 40), and that Door #6 looks like a trap: opening the door is going to cause a cloud of fungi spores! (Disable Device DC 20 i.e. anything but a “1”)

Danko feels less like his usual self but having the leprosy gone is a step in the right direction! He searches witchypools baubles, but is unable to find a key. With insight, he remembers what Yolpova wrote in her notes: ’Once I found all the ingredients, the instructions also disappeared!' and ’she needed three magical things: a Key, a Ritual, and a set of Ingredients.

Gaffer chuckles at the finds amongst the room and joins in the search for the recipe. Thinking about recipes, the druid is able to find a card labelled ’Beth’s Famous Frosted Carrot Cake’, complete with a small crate containing:
2 cups flour
2 teaspoons baking soda
½ teaspoon salt
1 ½ teaspoons ground cinnamon
1 ¼ cups vegetable oil
1 cup granulated sugar
1 cup brown sugar
1 teaspoon vanilla extract
4 eggs
6 carrots
1 ½ cup walnuts
½ cup raisins
8 ounces cream cheese
1 ¼ cups powdered sugar
1/3 cup cream

…….……
COUNTDOWN CHANGE: 1hr 33min (Clock to zero means the Hut spits the heroes out and vanishes)
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: (locked)
Door 4
Door 5
Door 6: (spore trap)
Door 7
Door 8: (locked)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 29th, 2023 6:04:00 PM

Before the party get too far messing around with things, Nira sets to some important tasks. She uses her heal staff to get Gaffer and Yrul back to fighting fit. Seeing the books casually tossed aside is almost as distressing as losing her spells. She tries to save some of them and put them in her haversack for later.

She has seen Yrul's luck of late, so Nira's ready to gift her a little bit should she try and disable any of the traps or open any locks. "You've got this Yrul"

--------------
OOC: Sorry for missed post yesterday. Long day.

Not sure if we are in combat rounds or not yet. Nira will start casting some spells (and move actions to collect some books). I'll mark these off her sheet once confirmed they can all be done...
Rnd 1: Use staff to cast Heal on Gaffer
Rnd 2: Use staff to cast Heal on Yrul
Rnd 3: Use SLA (Minor Spell Expertise) to cast Mage Armor on self

Use Bit of Luck ability on Yrul. For the next round Yrul gets to roll d20s twice. Nira has 15uses of this ability so will keep using them on Yrul until she gets a door open


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=18 ; d20=20 ; d20=14 ;
Wednesday November 29th, 2023 6:56:50 PM


"Thank you very much, Nira. That feels all tingly and refreshing." Yrûl gushed appreciatively, before quickly turning back to the task at hand. She pointed to two doors, each in turn. "This door and this door are locked - good locks too. That shouldn't be a problem...hopefully if Snickit and Dabz behave. Oh, and that door is trapped - looks like a nasty spore cloud type of thing. I'll tackle that first; so stand back ...just in case." Yrûl then set to work.

(OOC: Not a 1! Yippee.)

"O-kay, that's that dealt with. Now onto those pesky locks." Yrûl then set about opening the locks.

(Disable Device: 57 & 51. Both opened.)

"There! All sorted." She informed them delighedly.

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)   d6=3 ; d20+22=27 ; d20+22=24 ;
Wednesday November 29th, 2023 7:26:45 PM

"Bunch of ingredients in here," Hmerrin notes. "If we ever figure out what we need, this'll be a good place to find it."

He steps over to the now unlocked Door 3 and opens it.
[Perception 27 for items of interest
Perception 22 for hiding enemies.]

"Might wanna start opening some more doors," he suggests.

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]   d20+22=30 ;
Wednesday November 29th, 2023 7:56:23 PM

Desdichado tries one of the freshly unlocked doors. (Perception: 30)

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 
Wednesday November 29th, 2023 8:06:11 PM

I agree with Hmerrin, I don't think we'll find anything we need in the main room. The objects are magic and the items in here don't seem to have any.

Ramirez casts detect magic and takes a look at the ingredients room.

Active Effects:
fatigue
detect magic

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+20=23 ;
Thursday November 30th, 2023 6:57:02 AM

Danko opens one of the remaining doors and looks in.

----
Perception 23

-2 char

Doors - DM Steve K - "Day destroys the night, night divides the day..."   d8=8 ; d8=7
Thursday November 30th, 2023 7:13:16 AM

Nira heals Gaffer and Yrul; all wounds and conditions are removed. She gets quite distressed about Hmerrin tossing books!, and runs to save them for later, successfully putting them into her haversack while giving a Bit O Luck to Yrul.

Yrûl, all tingly and refreshed, disposes of the Spore Trap and the Locks with the ease of exceptional skill. It takes less than a minute for her to announce all the doors are ‘clean’.

Hmerrin informs the others about the Still Room, and makes for Door #3 while suggesting the others do the same. He sees a 30x30’ bedroom where everything is shades from turquoise to navy. There is a light breeze in this room that smells like a fresh seaside. A huge four-poster ironwood and indigo bed with canopy, a sapphire eiderdown duvet and pillows, with skyblue awning and bed curtains. There are ironwood dressers lining the walls, and a standing mirror in one corner.

Desdichado tries one of the freshly unlocked doors (ooc: DM rolled randomly since which door wasn’t specified). He opens Door #8 and sees a 30x30’ bare stone room where everything is shades of alabaster to obsidian, smelling of myrrh and incense. It is bare except for a 2’ diameter sphere of absolute blackness hanging suspended in the middle of the room.

Ramirez agrees with Hmerrin that they won’t find anything we need in the main room. The bard casts detect magic and sees an Overwhelming Aura of Abjuration, and Transmutation in every room including the Red Room: Detect Magic and Arcane Sight are useless inside the Hut.

Danko tries one of the freshly unlocked doors (ooc: DM rolled randomly since which door wasn’t specified). He opens Door #7 and sees a 30x30’ music room where everything is shades of pink and rose, smelling of summer flowers. A clavichord stands at the center, a table of bells and white gloves against one wall, and an entire wall of cubbies opposite.

…….……
COUNTDOWN CHANGE: 1hr 33min (Clock to zero means the Hut spits the heroes out and vanishes)
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4
Door 5
Door 6: (former spore trap)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=7 ;
Thursday November 30th, 2023 8:08:02 AM


Filled with confidence, or perhaps it was the effects of the Luck and Healing, Yrûl stepped up to door 6. It was only fair that she take the one that had been trapped. She opened the door and peered around it. It always paid to have something solid between you and whatever was inside.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Perception: 30 (32 for Traps)

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) 
Thursday November 30th, 2023 3:05:29 PM

Gaffer thinks adding carrots to a cake definitely sounds like something out of a potion but it probably isn't what they are looking for.

With his wounds healed again, curtesy of his favourite witch, he stretches for a moment before warily stretching a hand into room #2.

"I could start by checking through some of the herbs, it seems like we'll need to enter that room at some point."

If nothing happens to his hand, he'll go to step through the door, then pause. He's had a couple interdimensional experiences now. Instead, he will attempt to summon a small earth elemental into the hut, first seeing if it is possible in this space, and then sending it through the door ahead of him.


-----
Summon Nature's Ally II: Small Earth Elemental; HP 17/17; 18/18 Rounds
-----
Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed


Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 
Thursday November 30th, 2023 7:47:41 PM

Well the doors all seem to lead to interesting places. Ramirez opens a door that hasn't been opened yet. Maybe it's best to see what they all have to offer before searching them

Active Effects:
fatigue
detect magic

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]  
Friday December 1st, 2023 1:32:00 AM

Desdichado supposes touching the sphere is a Very Bad Idea, but asks if any of the more magically inclined TidePack might know what it is.

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Friday December 1st, 2023 5:34:00 AM

Nira casts a Barkskin spell and then follows up with a Detect Magic cantrip. She's curious what this black sphere is, but has an idea that isn't good.

"Well nothing has jumped out at us yet. That's a good sign at least"

------------
Spellcraft: 41 (Take10)

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+20=23 ; d20+13=20 ; d20+20=23 ; d20+15=18 ;
Friday December 1st, 2023 6:24:44 AM

Danko thinks that maybe the key in question is a musicle one...

Entering the room he tries to figure out if the clavichord is somehow connected to this mystery.

Send
{ Anyone know anything about clavichords? .... This may be the key... but likely there would need to be a specific piece of music or some such... }

-------------
Knowledge Arcanan 20
Perception 23
Spellcraft 23
Use magic item 18

ooc> Wow... the roller is NOT with me today!



Exploration - DM Steve K   d4=2 ;
Friday December 1st, 2023 7:45:14 AM

Yrûl takes the door that had been trapped, Door #6, and peers around the opened door for added protection. She sees a 30x30’ tiled room where everything is shades from lemon to gold. The smell of many animals is here: pungent reptile, sweaty mammals, bird chalk, and decaying fungi. The walls are lined with cages and containers of all sizes, shapes and materials. With her quick look, the surface drow can see a large metal cage with a gorilla, a wooden crate labeled “anaconda”, several glass boxes with spiders or ants or snakes, round wooden cages with parrot, a bat, an owl…

Gaffer stretches for a moment and tests the doorway to the green Still Room. His hand is fine, and he steps through with no effects after his small earth elemental walks through with no disruption.

Ramirez opens another interesting door to interesting places, and (DM random) picks Door #4. This 30x30’ parlor where everything is shades of sand and oats, with smells of coffee and fresh biscuits. A round table with comfortable looking chairs is in the center of the room, and wheeled carts with silver tea and coffee sets are set around the walls. There are several ghostly figures in the room, doing various acts of preparing coffee and pastry arrangements.

Desdichado supposes touching the sphere is a Very Bad Idea, but asks if any of the more magically inclined TidePack might know what it is.

Nira casts a Barkskin spell and then follows up with a Detect Magic cantrip, they both work, but the Detect Magic only sees an Overwhelming Aura of Abjuration, and Transmutation: Detect Magic and Arcane Sight are useless inside the Hut. She takes it as a good sign that nothing has attacked them … yet. The arcanist also knows what Desdichado has found… (Know Arcana DC 40: It is a Sphere of Annihilation, a minor artifact! Any matter that comes in contact with the sphere is instantly sucked into the void and utterly destroyed. Only the direct intervention of a deity can restore an annihilated character.)

Danko thinks that maybe the key in question is a musical one, and enters the pink music room. He tries to think to the others and finds the Telepathy is not working in the Hut... Checking over the clavichord, he finds it is a pretty little keyboard instrument which plays softly: good for practicing. It sounds like it is in tune. Plink plink plink. The cubbies on the far wall seem to have one object per cubby.

Hmerrin (DM interpretation from last Player post) wants to get all the doors open so they can plan. Since there is only one door left unopened, the Fighter crosses the room to Door #5 and turns the handle. He finds a library, again a 30x30’ room, this time everything is shades of lavender to plum, and smelling of orchids and books. All four walls are floor to ceiling in bookcases and books and each wall has a rolling ladder so one may push to the wanted shelf and climb to get the wanted book. A couple of very comfortable-looking chairs with continual flames for reading lights complete the scene.

…….……
COUNTDOWN: 1hr 32min (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4: Beige Room (Parlor)
Door 5: Purple Room (Library)
Door 6: Yellow Room (Menagerie)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR

Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=17 ;
Friday December 1st, 2023 9:25:08 AM


"Quiet. Behave you two." Yrûl told her weapons in a hushed tone, before raising her voice to enquire of the others... "Do any of you speak with animals at all? I was wondering, because there's lots here and perhaps the gorilla would know what's going on and what we're looking for." Beyond that, she really didn't have much idea what she was supposed to be looking for. A key? Well, if there were any keys in here, why would all the critters still be in their cages? She entered that she might get a better look around.

Perception: 40

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32  d20+20=30 ;
Saturday December 2nd, 2023 8:28:46 PM

kn arcana= 30

Hmm, not sure what the black sphere is, but probably not a key. Well, looks like I found breakfast.

So now that the doors are open, what's the plan?


Active Effects:
fatigue
detect magic

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]  
Sunday December 3rd, 2023 2:42:50 PM

Desdichado's eyes shoot up when Nira mentions it's a sphere of annihilation and he steps back out of the room. "I knew it was a Very Bad Idea," he says.

He decides to go look over the objects in the cubbies in the Music Room.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36)  d20+29=41 ;
Sunday December 3rd, 2023 7:01:09 PM

Gaffer takes a caution first approach, sending the elemental to walk a full path around the room to make sure it's safe, and a few steps behind it he scans the room for any signs of a recipe, a key or movement...

-----
Perception: 41
-----
Summon Nature's Ally II: Small Earth Elemental; HP 17/17; 17/18 Rounds
Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed



RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+26=34 ; d20+7=24 ;
Monday December 4th, 2023 6:16:53 AM

Nira warns the group to stay away from the sphere "Don't touch it. Nothing short of Garugl's direct intervention would save you"

A Locate Object spell would be handy right now. Pity Nira doesn't have one.

In her experience, knowledge is found in books and the most likely place to find a book with a set of instructions would be the library. Nira casts a Magic Vestment spell on her shield and then enters the library.

So many books! She'll keep an eye out for anything that looks like a set of instructions, of course, any valuable books may also find their way into her haversack for later.

"Checking the library!" she calls out. Without telepathy it's important to know where everyone is.

------------
Perception: 34
Profession (Librarian): 24 in case it helps to understand the organisation of the books. Yep, she actually has ranks in this!


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Monday December 4th, 2023 6:39:09 AM

Danko runs out and calls for Ramirez to come check out the music room.
" Could this musical instrument be the key? "

--------------


Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)  
Monday December 4th, 2023 10:37:53 AM

Hmerrin's shoulders slump a bit.

No cauldron. No recipe book.

Ramirez asks about a plan.
"I've no idea," the fighter answers.

He also tries the library.
Walking in, he sits heavily in one of the stuffed chairs.
"I would like a book on controlling the hut," he announces.

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) 
Monday December 4th, 2023 5:15:22 PM

Hearing Nira's shout Gaffer adds his own. "In the Green Room!". It occurs to him that there might be some nice plants here for the rooftop garden he once started in their base. Something colourful would be nice.

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]  
Monday December 4th, 2023 5:59:56 PM

Dez calls out, "It's Desdichado, in the Pink Room, with the cubbies!"

Searching for Key, Recipe, and Ingredients - DM Steve K  
Tuesday December 5th, 2023 8:59:38 AM

Without telepathy, the heroes are reduced to calling out, and learn something else about the Hut... they can hear each other when in different rooms. Nira surmises that the inside of the Hut is a single extra-dimensional space, so there is no barriers between the rooms.

Nira and Desdichado and Ramirez back out of the Gray Room and leave the Sphere of Annihilation alone.

Yrul calms her picks down and searches the yellow menagerie, but is unable to find anything of interest.

Desdichado works with Danko as they explore the pink music room. They find that each cubby has what appears to be a musical instrument. A bugle, a flute, a hurdygurgy, a bullroar, a set of bagpipes, a mobile full orchestra electro whocarnio flook...

Nira and Hmerrin enter the purple library. Nira searches and can see the room is immaculately taken care of and (unfortuneately) the books appear to be categorized by color: no help there. She does find a book titled "Hutt Ceremonies" and (has to make a Will DC 25 or be compelled to read the entire
book immediately!) The fighter tries a magical tactic. While nothing floats to the chair, Hmerrin does get a hunch that if more people aid Nira, the correct book may be found!

Gaffer sends his earth elemental about and t doesn't get attacked, so the druid goes into the green still room himself. Scanning about, he rapidly sees he could probably find any ingredient to any spell, recipe, or any kind of alchemical reaction... as long as the recipe or spell was known.

Ramirez stands in the Red entrance room, and while the others are searching, he can hear murmuring from the beige parlor. 'it is nearly ready' 'the biscuits are ready too' 'they are busy and will need food soon' 'no hurry, but be ready when they ring.'

…….……
COUNTDOWN: 1hr 31min (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4: Beige Room (Parlor)
Door 5: Purple Room (Library)
Door 6: Yellow Room (Menagerie)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR

Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32  
Tuesday December 5th, 2023 9:47:09 AM


"This is not the room we are looking for." Yrul waved her hand over her picks and then exited to see what help she might offer elsewhere.

"Anyone need a hand with anything? The animals in there just aren't talking." She explained poorly.

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)   d20+22=33 ; d20+22=30 ;
Tuesday December 5th, 2023 4:04:23 PM

"Yeah, we need a hand or two in here," Hmerrin answers Yrul from the purple library.

"I'm getting a feeling that if Nira gets some help searching, we may be on to something.

The fighter gets up to assist Nira.
Perception 33 to Aid Another on NIra.

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]   d20+22=29 ; d20+3=7 ; d20+6=24 ;
Tuesday December 5th, 2023 4:56:36 PM

Desdichado sees the hurdy-gurdy and picks it up. "Oh, I've always wanted to play one of these!" he remarks. He tries playing a few notes. (Perform: 24)

Hearing the others call from the library, he brings the instrument along with him and joins the search. (Perception: 29 for aid another) (Linguistics: 7 if anything interesting is found).

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36)  d20+18=33 ;
Tuesday December 5th, 2023 5:54:33 PM

"Did someone say talking animals?" Gaffer flashes Yrul a smile as he heads into the room behind her.

Calling out to the others while he glances around the room. "Just about every ingredient we might need is in the green room, just need the recipe. Or if you're missing spell components you can grab them."

Gaffer hadn't meant to ignore Yrul's earlier suggestion about speaking to the Gorilla and he looks for them amongst the cages while casting Speak With Animals on himself.

He'll start with a soothing "Hey, are you ok in there?" and try to befriend the gorilla a little before asking it any questions about what happens in the hut.

-----
Wild Empathy(?) to improve animals attitude: 33


Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32  d20+17=22 ; d20+5=21 ; d20+20=34 ;
Tuesday December 5th, 2023 8:52:54 PM

I'm not sure Danko. I can play a few of those, and maybe I'll try them later. But it looks like the library will be the focus for now.

Upon entering the library, Ramirez informs everyone. I'm not sure who's cooking but I think breakfast is almost ready. I would have said unseen servants, but I heard voices too.

Ramirez starts looking over the books for Instructions.
perception = 22
profession librarian = 21
sense motive = 34

Active Effects:
fatigue
detect magic

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=33 ; d20+26=38 ; d20+26=42 ; d20+26=43 ; d20+26=30 ; d20+26=29 ; d20+26=46 ; d20+26=44 ; d20+26=29 ; d20+26=30 ; d20+26=27 ;
Wednesday December 6th, 2023 5:21:51 AM

Nira finds the book on Hutt's to be interesting. Very interesting! A little too interesting. She hastily closes the book and tosses it towards an empty corner of the room. "I had a weird sensation while reading that book. Best leave it alone" she warns the others.

Nira will spend the next minute flipping through the books. Perhaps the book is in pristine condition having only read once? Maybe it's the most worn book here having been here since the house was created? She spends the next minute trying what she thinks to be logical attempts to find the book.

------------
Will Save vs DC25: 33=Pass!

Perception: 1min=10 checks. Best result was 46 after 36seconds


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+20=28 ;
Wednesday December 6th, 2023 6:28:30 AM

Danko follows Ramirez and also starts going through the books

---
Perception 28

Searching for Key, Recipe, and Ingredients - DM Steve K  
Wednesday December 6th, 2023 7:22:53 AM

Yrul just wants to know where she can help.

Gaffer is interested in animals and goes to the yellow menagerie room. He is able to make a convincing rapport with the gorilla in the cage, who tells the druid "ooo ooo ahhh ooooo"

Desdichado picks up the hurdygurdy and settles it for a quick song https://www.youtube.com/watch?v=bvNZeh6f8vE before taking the instrument into the library to search.

Hmerrin and Desdichado Aid Another Nira, but Ramirez and Danko start looking on their own. Nira also uncharacteristically tosses a book and flips through another: "Receipts of the Hut". Ramirez is only looking over books, but Danko goes through one, "Carrot Recipes" and opens it...

Nira and Danko have to make a Will DC 25 or be compelled to read their entire book immediately!

Time is wearing on, and all the heroes feel the length of the day. All Tide heroes make a Fort DC17 or be fatigued.

…….……
COUNTDOWN: 1hr 30min (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4: Beige Room (Parlor)
Door 5: Purple Room (Library)
Door 6: Yellow Room (Menagerie)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR

Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=9 ; d20=3 ;
Wednesday December 6th, 2023 12:29:30 PM


(Fort save: 21. Yrûl has peaked! She actually made a save!)

With no one seeking her specific aid, she opted for the beige room. It was crying out for a splash of colour and she was just the person to bring that.

"Come on, you two; try to be helpful for once. We've an important clue-thing to find." She admonished her twin weapons whilst stifling a yawn.

(Perception: 26 to fi9nd something unusual that intrigues her.)

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+18=35 ;
Wednesday December 6th, 2023 6:25:38 PM

"Sorry, but that's as much of a search as I can do, and the books are starting to get 'hostile'" she says as she closes and tosses aside another book "Time is running out. Perhaps we should check a different room?"

------------
Will Save vs DC25: 35=Pass!

OOC: Nira's Perception check hit DC50 with her Nat20 and assistance from others and it's as high as she can get. Sorry folks!


RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d20+17=37 ;
Wednesday December 6th, 2023 6:27:00 PM

OOC: Fort Save vs DC17: 37=Pass!

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 
Wednesday December 6th, 2023 9:37:09 PM

OOC- no save rolled, Ramirez is already fatigued

With Nira calling a break on checking the books, Ramirez returns to the (beige?) room to check on the baking. He asks the invisible voices if there are recipes stored here.

Active Effects:
fatigue
detect magic

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]   d20+22=36 ;
Wednesday December 6th, 2023 11:17:35 PM

(Dez is also already fatigued.)

Frustrated, Desdichado walks into the Blue Room (Bedroom) and looks around. (Perception: 35)

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+14=34 ; d20+16=32 ;
Thursday December 7th, 2023 6:35:07 AM

Danko is entirelly unaffected by the desire to read the book ( nat 20 - 34)

Danko throws his hands up in frustration before following Ramirez.

-------------------
Will 34
Fort 32 pass

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36)  d20+17=28 ; d20+31=39 ;
Thursday December 7th, 2023 6:49:27 AM

Seeing that the Gorilla isn't much of a conversationist, Gaffer calls out to the room at large "Does anyone in this room know about a magic recipe?

If there is no useful response, Gaffer will shift tact and start scanning the floor and hut for signs of tracks that don't belong to the party, to see if there are marks of who else has moved through here.

-----
Fortitude Save: 28
Survival: 39

-----
Speak With Animals: 16 Minutes
Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed


Searching for Key, Recipe, and Ingredients - DM Steve K  
Thursday December 7th, 2023 7:53:03 AM

OOC 1: apologies, the module was written for requiring 3 Aid Another checks for PCs to do some teamwork and ignoring a high skill check. With frustrations mounting, DM will make adjustments.

OOC 2: Ramirez and Desdichado, please still roll: 2 fatigues equals exhaustion
……………

Purple Library
Nira realizes that it is NOT the library getting ‘hostile’, but that the magic of the room makes EVERY book seem so very interesting! Reading titles is fine, but as soon as any book is opened, the compulsion to read kicks in. (ooc: Taking 20 would require 20 Will DC 25 saves)

With a last, 2 minutes of effort, Nira, Ramirez, Desdichado, Hmerrin, and Danko all working in the Library, the elf-girl is able to find the correct book without opening it: ”Cauldron Control Calibrations” It is a thin book, and once taken out of the Library, it gives no compulsion to read immediately.

The Tide has the Recipe! It lists 10 ingredients, and how one person needs to put them into the Cauldron in the center of the Entrance Room at 6 second intervals while chanting the incantations without interruption. It does not say where to get the ingredients nor how to find the Cauldron.

Beige Parlor
Yrûl is joined by Ramirez and Danko, and she and the dragonblood search about, finding some tasty-looking biscotti and jammie dodgers, but no ingredients or key.

The bard takes the direct route and talks to the ghostly figures who whisper. ”Ah, no, no recipe here." "Visitors usually go to the Library for the recipe." "Would you like some kaffee, or tee?" "I have a nice batch of pitselle freshly baked." "Or lovely conversation: we can provide a wide assortment of amusing anecdotes or trivia to lighten your burdens.”

Blue Bedroom
Desdichado walks into the Blue Room (Bedroom) and looks around. He notices that when he looks into the Mirror, there is a large chest along one wall that isn’t there when he looks at the room…

Yellow Menagerie
Gaffer calls out to the room at large, but gets no answer in the Common tongue. With his Speak with Animals on (ooc: oops! DM wasn’t tracking that!), he gets a LOT of conversations, but they mostly come down to no one is hungry, tired, or bored. And no one knows anything about a Key, Recipe, or Ingredients. Checking for tracks, he spots the faint signs that one other person besides Yrul has been here recently: probably Yolpova.

…….……
COUNTDOWN: 1hr 28min (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4: Beige Room (Parlor)
Door 5: Purple Room (Library)
Door 6: Yellow Room (Menagerie)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32  
Thursday December 7th, 2023 11:43:15 AM


"That's very kind of you." Yrul thanked the ghostly figure. "But we are sort of in a bit of hurry, actually. She then turned to Ramirez and Danko. [b]"Sorry guys, I'm not being very much help. Now, if there was some dancing to be done..."

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)   d20+22=35 ;
Thursday December 7th, 2023 4:41:26 PM

"Now we're getting somewhere!" Hmerrin claps his hands together.
"What are the ingredients?"

Still need a cauldron and a key.....

Once the fighter hears what ingredients are called for, he heads back into the Green Still Room to gather up what he can.
[Perception 35]

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]   d20+26=28 ; d20+22=42 ;
Thursday December 7th, 2023 6:32:06 PM

(Fort save: 28)

"Yrul, come here for a second, can you?" Desdichado calls out. He asks if she can also see the chest in the mirror. "Once we find the ingredients, we should examine this more," he adds.

If he hears the ingredients list, he'll also spend time helping to find some (Perception: 41).

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Thursday December 7th, 2023 9:22:26 PM

Nira tucks the book under her arm and follows Hmerrin to the Green room.

"Got the book!" She calls out "Heading with Hmerrin to look for the ingredients in the still room!"

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32  d20+14=28 ;
Thursday December 7th, 2023 9:43:37 PM

save vs fatigue = 28

Ramirez replies to the ghostly figures. No thank you, we're busy right now. But tea and snacks do sound good for later on

Ok, so we've made some progress and got the ingredient list. What's on it?

Active Effects:
fatigue
detect magic

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Friday December 8th, 2023 6:49:14 AM

The lesser charismatic then usual Danko sets to try to find the cauldron. He goes back to the center room and again tries a locate object spell.

" Work this time. Work I say! "

Searching for Key: Found Recipe and Ingredients - DM Steve K - "Now we're getting somewhere!" 
Friday December 8th, 2023 7:22:00 AM

Beige Parlor
Yrul and Ramirez thank the ghostly figures, but are in a bit of hurry. The ghosts are unfazed. ”Yes Madam, yes Sir. We are here to be of service in any way within our power or knowledge.”

Blue Bedroom
Desdichado calls for Yrul to join him in the bedroom. Can she also see the chest? Yes she can, but only in the mirror. Then the paladin moves to helping with the ingredient gathering.

Green Stillroom
Nira lists off the 10 ingredients, and Hmerrin, Desdichado, Nira, and Ramirez join Gaffer to search the Stillroom. With 5 heroes, it only takes a couple of minutes (ooc: 1 minute per ingredient divided by # heroes looking).

The Tide has all 10 ingredients!

Red Room O Stuff
Danko sets to try to find the Baba Yaga Hut Cauldron. He goes back to the center room and again tries a locate object spell. The spell fails. Danko realizes that ‘attempting to find a certain item requires a specific and accurate mental image’, and he ‘cannot specify a unique item unless you have observed that particular item firsthand (not through divination).’

…….……
COUNTDOWN: 1hr 26min (Clock to zero means the Hut spits the heroes out and vanishes)

TIDE HAS: Recipe, Ingredients

MAP IN E-Mail
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4: Beige Room (Parlor)
Door 5: Purple Room (Library)
Door 6: Yellow Room (Menagerie)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32  
Saturday December 9th, 2023 10:32:16 AM


"Oh." Remarked Yrûl upon sighting the chest. "Perhaps what we seek is in that." she postulated. "So really, it's just a matter of either - positioning myself exactly where the chest would be and seeing if I can then find it, OR, stepping through the mirror....if that's doable. let's try the reflection first as that seems easier. I'll use the mirror to slowly navigate my way to when I am directly in front of the chest - as if it were here and we'll see what happens."

She duly set about that task, all the time wondering if she'd have to find a way to step into the mirror or not.

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]  
Saturday December 9th, 2023 12:46:50 PM

Desdichado agrees. He thinks the key they need might just be in that chest. He watches Yrul to see what happens next.

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 
Saturday December 9th, 2023 5:02:23 PM

Ok, ingredients in hand. So we still need a key and a cauldron. Do you think the cauldron could be in the main room with all the clutter?

Active Effects:
fatigue
detect magic

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) 
Saturday December 9th, 2023 6:34:32 PM

Yrul and Des seem to have a handle on the chest they keep talking about, so Gaffer moves to the Beige room and tries to kindly ask the spirits.

"Umm, excuse me. How do you prepare the food you provide? Is there something you cook in?"

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Saturday December 9th, 2023 8:34:29 PM

Nira returns to the main room and checks the book for any specific instructions the party need to follow, including whether the task needs to be performed in a specific room.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  d20+20=35 ;
Monday December 11th, 2023 6:33:27 AM

Danko is frustrated. Very frustrated.

Not knowing what else to do really, he goes to the bedroom and looks around again.

-------------
Perception 35 for a key, or a cauldron or something related to this puzzle

Stabilize the Gate!


The Ritual - DM Steve K - "Who is the Lead?" 
Monday December 11th, 2023 7:26:08 AM


Beige Parlor
Gaffer asks the ghostly figures their cooking techniques. ”No sir, we don’t do the cooking, the plates and urns provide what refreshing drink or edible dainty is requested, and we do the presentation and serving. When visitors want to cook themselves they usually used the big cauldron in the center of the Red Room.”

Blue Bedroom
Desdichado, Danko, and Yrûl consider the puzzle of a chest that is not seen except from the mirror. The drow-girl notes that she can’t turn the mirror so she herself can go to the chest and see herself: when she goes to that particular spot, the mirror’s angle only allows her to see Desdichado. She also can’t feel the chest, nor step through the mirror.

However! With Desdichado watching Yrûl and giving directions while Yrûl goes through a pantomime, the paladin can see the shadowdancer in the mirror open the chest and retrieving a Key! It is a red-tinged metal.

The Tide has the Key!

Red Room O Stuff
Ramirez ticks off what the heroes have found and considers their next move.

Nira goes through the ritual, noting the 10 ingredients and 10 phrases that must be concentrated on by a single person. She also finds it must be done in the Red Room using The Cauldron located in the center of the room.

With the Key and the location of the Cauldron spot confirmed by both the recipe and the ingredients, it is quite easy for the Tide to search the Red Room: not the bric-a-brac along the walls, but the rug at the center of the room! There Danko finds a keyhole, which fits the Key perfectly. Once turned and taking a step back, the Key itself expands to look like a Large Cauldron complete with a fire underneath and ¾ full of an unknown bubbling liquid.

-------------
One Hero must be designated the Lead for the Ritual. They must stay adjacent to the Cauldron
and only make Swift or Free Actions. The Ritual takes 1 minute: 10 rounds.

All other Heroes can select where they are standing at the start of the Ritual.

COUNTDOWN: 1hr 24min (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4: Beige Room (Parlor)
Door 5: Purple Room (Library)
Door 6: Yellow Room (Menagerie)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32  
Monday December 11th, 2023 7:43:40 AM


Yrûl felt very pleased that she'd actually contributed usefully to the group, albeit it had mostly been Desdichado's doing. The cauldron was another matter entirely. She really wasn't at all conversant with magical devices or identifying spells. She could weave the odd bit of shadow and that was it. So she stood by trying to be ready for anything tat might happen.

~~~~~~~~~~~~~~~~~

OOC: Yrûl is not volunteering due to her woeful lack of familiarity with spellcraft/Use Magic Device/Will saves etc....

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]  
Monday December 11th, 2023 1:41:40 PM

Relieved that the team has found everything they need, Desdichado is hopeful that they are making good time.

"I don't want to speak for her, but throwing stuff into a cauldron seems to be Nira's expertise."

Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) 
Monday December 11th, 2023 5:04:22 PM

"Do we think the hut is likely to have defense measures against changing hands?" Gaffer asks, carefully stepping away from the cauldron before the ritual starts.

"I'll bring in some reinforcements just to be careful."

Gaffer asks the others to wait a beat so that he can perform a summoning before proceeding.

-----
Move to L21
Cast: Summon Nature's Ally IX to summon a Storm Giant in the corner of the room beside him.
-----
Speak With Animals: 16 Minutes
Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed

Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42)  
Monday December 11th, 2023 5:26:57 PM

Hmerrin positions himself at K14, facing the Beige room, just in case the spirits there object.

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis 
Monday December 11th, 2023 5:46:25 PM

"I can do the ritual, but if I do there's a few things to keep in mind. First, I'll be unable to heal you while I'm performing it as it will require concentration. Second, I won't be able to cast any powerful spells, meaning there's a chance I won't be able to help much at all"

It's true. While performing the ritual Nira will be mostly confined to casting 1st level spells, and a couple of 2nd level ones.

As to Gaffer's concern "I'd bet gold there will be something that tries to stop us taking control"

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 
Monday December 11th, 2023 10:49:38 PM

Ramirez will stay where he is, near to the Cauldron in case Nira needs any help. Well, I guess we're about to find out.

Active Effects:
fatigue
detect magic

Used:
Spells:
2/6 2nd level remaining
5/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining

RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis  d3=3 ;
Tuesday December 12th, 2023 3:14:22 AM

"Ok. Ready everyone?"

If Nira is to be the one to perform the ritual, she takes a few precautions first and spends the next 36seconds frantically casting spells and summoning aid.

Nira will cast Lesser and Greater Immortal Summons, Spectral Hand, See Invisibility, Summon Monster VI and Mislead. The summons rush about casting Blur and Invisibility spells on everyone else (if they allow it). Everyone will benefit from Blur (6mins) + Invisibility (9mins)

"You better hold on to this for me, Gaffer" Nira hands the healing staff over (5 charges remaining).

She'll wait for final approval and then start the ritual.

Highlight to display spoiler: {Here are the details to keep everything above board. I won't mark them off my sheet until you give permission that they can all be cast
Rnd 1:
- Nira: Cast Lesser Immortal Summons
- Stay at N18

Rnd 2:
- Nira: Cast Greater Immortal Summons (using 8th level slot)
- Hag: Cast Invisibililty on Self

Rnd 3:
- Nira: Cast SMVI. d3=3 Bralani Azata
- Witchfire: Cast Invisibililty on Self

Rnd 4:
- Nira: Cast Spectral Hand
- Bralani: Cast Blur on Ram, Des and Yrul
- Hag: Cast Invisibililty on Ram
- Witchfire: Cast Invisibililty on Des

Rnd 5:
- Nira: Cast See Invisibility. Move action retrieve staff
- Bralani: Cast Blur on Danko, Hmerrin and Gaffer
- Hag: Cast Invisibililty on Yrul
- Witchfire: Cast Invisibililty on Danko

Rnd 6:
- Nira: Cast Mislead. Illusory Double to N15 and appear to be performing the ritual. Move action to hand over staff
- Bralani: Shift to Wind form. Fly to I14, R19, K21. 15ft high
- Hag: Cast Invisibility on Hmerrin. Move to M18
- Witchfire: Cast Invisibility on Gaffer. Fly to P12. 15ft high

Rnd 7:
- Short spell durations: SMVI (11rnds remaining). Other spells in minutes.
- Start the show!
}

The Ritual Rd 1, 2, 3, 4, 5, 6, and 7 - DM Steve K  
Tuesday December 12th, 2023 7:53:18 AM

Nira volunteers, and explains what she will and will not be able to do.

Hmerrin sets himself up ‘just in case’. Yrûl, Desdichado, Danko, and Ramirez stand by…

Gaffer and Nira are both convinced that there will be something that tries to stop them from taking control of the Hut. The druid summons help, and the Red Room O Stuff is big enough to accommodate the storm giant without effort.

Nira takes 42 seconds (7 rounds) to prepare. She brings in help in the form of a sickly-looking ancient woman, a ghostly girl in green flames, and a elfin figure with lightning playing about its body. Nira casts more spells as she directs her summoned creatures spellcasting as well.

Nira knows that once she starts the ritual, she will be able to direct her summoned creatures OR cast a Quickened Spell, she won’t be able to do both at the same time. (effect: any round where Nira casts a Quickened Spell, it will be DM judgement call on what the Hag, Witchfire, and Bralani do.)

The Bralani can’t be in 3 places at once, and can’t occupy the same space as the storm giant, so settles for in the air in between the Beige Parlor and Blue Bedroom. (ooc: I,14)

………………………………………………………………………
Ooc: All heroes have a total of 7 rounds to do any preparations. Gaffer has already used 2 rounds (summon storm giant, and take Nira’s Staff of Healing). DM will start ritual next Post.

Effects:
Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul
Invisible - Ram, Des Yrul, Danko, Hmerrin, Gaffer, Hag, Witchfire

-------------
Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions. She has all the ingredients.

COUNTDOWN: 1hr 24min 3rds (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4: Beige Room (Parlor)
Door 5: Purple Room (Library)
Door 6: Yellow Room (Menagerie)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR

Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=2 ;
Tuesday December 12th, 2023 9:18:01 AM


It was decidedly awe-inspiring to see such magic. Yrûl felt belittled, but resolved to do what she could to assist with the conjuration. To that end, as well as being the recipient of Blur and Invisibility, she did her best to become utterly silent (stealth). If somethi9ng nasty turned up, she wanted to be able to surprise it; that was of course dependent on Snickit and Dabz cooperating. With those two it was always something of a lottery.

~~~~~~~~~~~~

Stealth: 35. (The dice rollwe loves me :)

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]  
Tuesday December 12th, 2023 1:11:03 PM

Desdichado stands ready, wary for what might happen next.

Hmerrin (MikeK)(HP 204/217 AC:38 T:20 FF:33 CMD:47)  
Tuesday December 12th, 2023 5:34:11 PM

Nira's wariness starts to worry Hmerrin.

He drinks a Barkskin and then a Heroism potion, and gets ready.

-------
In Effect
Blur (20% miss chance)
Invisible
Barkskin: (120 minutes) +5 Nat Armor
Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks


Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) 
Tuesday December 12th, 2023 6:21:58 PM

Gaffer gratefully takes the staff from Nira and heeds her warning.

"I'll do my best to keep everyone up, and make sure to tell us if you need help."

He adds a Freedom of Movement spell to Nira while she is performing her magic and then settles in for a potential fight.

-----
Blur (20% miss chance)
Invisible

Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed

Summon Nature's Ally IX: Storm Giant; HP 237/237; 12/18 Rounds

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 
Tuesday December 12th, 2023 9:22:31 PM

Well not sure if we are overdoing it or if we are in for a wild ride, but here goes Ramirez adds to the defenses with a good hope spell. When the ritual begins, he will start a bardsong, and inspire competence for Nira.

Active Effects:
fatigue
detect magic
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 30/41 rounds remaining
adamantine arrows 16/20 remaining


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/SeeInvis 
Wednesday December 13th, 2023 5:54:33 AM

Having spent 6 rounds casting 6 spells, Nira is ready and raring to go on the 7th. She gives a quick look to the heavens (which she presumes are still upwards relative to the hut) and then starts the ritual.

She checks to see if anything is mentioned about what will happen if the ritual is interrupted and needs to be restarted.

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Wednesday December 13th, 2023 6:15:32 AM

Danko readies his trusty wall of force spell to protect Nira. Just in case

-------------------------------


The Ritual Rd 7, 8, 9 and 10 - DM Steve K  
Wednesday December 13th, 2023 8:23:29 AM

Round 1,2,3,4,5, and 6
Yrûl resolves to do what she can and works to be silent and unseen.

Desdichado stands ready, wary for what might happen next.

Hmerrin, worried by Nira’s wariness, drinks a Barkskin and Heroism potion.

Gaffer gratefully takes the staff from Nira, then adds a Freedom of Movement spell to Nira.

Ramirez isn’t sure if they are overdoing it, but also prepares for a wild ride, starting to bardsong when Nira begins the ritual.

Danko reaches for his magics and readies his last wall of force for the day. He won’t be able to cast another 5, 6, or 7th level spell until tomorrow!
(ooc: Danko has cast many spells today and has Charisma damage. The spell slots he has remaining are:
1st= 5 of 7 (-1 from CHR damage) (cast 1 mage armor, 1 shield)
2nd= 4 of 7 (cast 1 locate object, 2 extended mage armor)
3rd= 12 of 13 (cast1 lightning bolt)
4th= 2 of 7 (cast 5 maximized magic missle)
5th= 1 of 7 (-1 from CHR damage) (cast 4 wall of force, 2 teleport)
6th= 0 of 5 (cast 5 disintegrate)
7th= 0 of 3 (cast 1 form of dragon2, 2 finger of death)

Nira is ready and raring to go in 36 seconds (6 rounds), and begins (ooc: DM, please adjust the combat round clock to 7. Thank you.) A check on the ritual confirms there is no mention of what may happen if the ritual is interrupted. A quick look to the heavens, and she starts the ritual!

Round 7. Nira, the Ritual Lead, puts in the first ingredient and says the first incantation… Multi-colored sparks fly from the cauldron as a thin smoke entwines about the room (no combat effect).

Round 8 Nira adds the 2nd ingredient and incantation. All Doors slam shut, BOOM!.

Round 9 Then comes the 3rd ingredient and incantation. The Door to OddHolme remains shut, but the other seven fly open, BANG!

Round 10 The 4th ingredient and incantation. A great cacophony erupts from the other rooms. A discordant symphony from the Pink Room; squauks, roars, and hisses from the Yellow Room; spectral moans from the Beige Room; and the rattle of furniture and books and other noises from the other rooms. From their vantage points (Hmerrin-Beige, Yrul-Yellow, Danko-Pink, Ramirez-Blue), it looks like all the room’s flora, fauna, and furnishings have come to life and are headed to the Entrance Room; howling for blood!

Desdichado can hear nothing coming from the Grey Room; but he can see the Sphere of Annihilation is beginning to move… towards the Red Room!

Gaffer is blocked from seeing in any room from his location along one wall of stuff.

………………………………………………………………………
Effects:
Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul
Invisible - Ram, Des Yrul, Danko, Hmerrin, Gaffer, Hag, Witchfire

-------------
Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions. She has all the ingredients.

COUNTDOWN: 1hr 23min 9rds (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
……………
Main Room: Red Room o Stuff
Door 1: to OddHolme
Door 2: Green Room (Still Room)
Door 3: Blue Room (Bedroom)
Door 4: Beige Room (Parlor)
Door 5: Purple Room (Library)
Door 6: Yellow Room (Menagerie)
Door 7: Pink Room (Music Room)
Door 8: Gray Room (Stone Room)
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR


Hmerrin (MikeK)(HP 204/217 AC:38 T:20 FF:33 CMD:47)   d20+31=40 ; d8+31=37 ;
Wednesday December 13th, 2023 5:37:09 PM

Getting close to fan hitting time.

Hmerrin takes a breath.
"Here we go. I got the ghosties in the beige room."

The fighter pulls out his battleaxe, wielding it two-handed, and steps to the door of the beige room, hopefully blocking it.

"Anything tries to come in here gets whacked," he announces to it's occupants.

---------
Move to I-12 while pulling axe.
Ready Action - power attack, two handed blow, with ghost touch battleaxe on whatever rushes the door.
hit ac 40 for 37 hp damage.

-------
In Effect
Blur (20% miss chance)
Invisible
Barkskin: (120 minutes) +5 Nat Armor
Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks
good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32  
Wednesday December 13th, 2023 5:46:44 PM


"Step back, Hmerrin! And you too, Witchy" Yrul called. As soon as they'd taken a 5' step away from the North wall Yrul called upon the shadows in the room. Down from the ceiling they descended belching an icy cold as the did. In the blink of an eye, black ice sealed off doors 4, 5, and 6. The dark ice was fully 10" thick It would, she hoped, hold for a while and permit them to focus their forces where they were needed most.

She was doubtful that the wall would hold for long, but any time bought was useful.

~~~~~~~~~~~

OOC: Wall of Ice, floor to ceiling. 30 hit points/10' section. DC to break through in one hit: 25. Crossing the barrier incurs 1d6+10 damage.

Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]  
Wednesday December 13th, 2023 5:52:11 PM

"We've got a little ball of death coming in from the south-east! Do NOT touch it. Maybe we can position ourselves to get anything attacking us between us and it."

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/SeeInvis 
Wednesday December 13th, 2023 6:57:44 PM

Nira's illusory double from the Mislead spell disappears. She figures it's ok. It means she's gone a little while without being attacked!

"Can anyone control the sphere?" she asks, while trying to keep her focus on the ritual.

It's a little concerning that objects have come to life, but Nira continues to recite the necessary magical words. "Treguna.. Mekoides.. Trecorum.. Satis Dee"

--------------
Spells in effect: Mage armor, Barkskin, Magic Vestment, Spectral Hand, Gtr Immortal Summons, Less Immortal Summons, SM VI, Mislead (Gtr Invisibility), See Invisibility

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 
Wednesday December 13th, 2023 8:12:19 PM

How do you control the sphere? Do we have to find another instruction manual?

Ramirez gets his bow ready. Looks like it was going to be a wild ride. Bardsong started, inspire competence on Nira

Active Effects:
fatigue
detect magic
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 29/41 rounds remaining
adamantine arrows 16/20 remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/SeeInvis 
Wednesday December 13th, 2023 8:20:46 PM

"Could we swap places?" Nira asks/tells the hag.

----------
Forgot to take actions...
- Full round action: Continue the ritual
- Free action: 5ft step to M18, Hag 5ft step to N18


Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36)  15d6=68 ; d20+25=26 ;
Thursday December 14th, 2023 5:22:02 AM

Hearing noise from every room, Gaffer instructs his giant companion "Stand in front of that door, block and attack anything trying to get through" pointing them towards the Blue room door.

The Sphere sounds like their biggest problem, but he hasn't a clue how to stop the thing and so busies himself with the other rooms.

With the giant out of the way, he will look into the Green room to see what is on the move inside. He is hesitant to risk damaging what may be needed back up ingredients, but it's the priority not to let any of them disturb Nira.

If there are signs of things inside the room moving aggresiely, he'll summon a circle of flame from the ground to engulf as much of it as possible.

-----
Storm Giant: Move to J17
Storm Giant: Ready Action, Power Attack: Nat 1

Move to J20
Cast: Flame Strike, Empowered; 102 Damage, Half ignoring resistances

-----
Blur (20% miss chance)
Invisible

Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed

Summon Nature's Ally IX: Storm Giant; HP 237/237; 11/18 Rounds


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Thursday December 14th, 2023 6:29:38 AM

Danko readies his cube of force. If danger reaches the room he will reach out to Nira, hug her and activiate the 5th face of the cube (keep out all things)

" Nira, don't stop. I'll protect you... "

----
-2 char

good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls

The Ritual Rd 11 - DM Steve K   d20+10=14 ; d20+10=27 ; d20+10=17 ; d20+10=24 ; d20+20=23 ; 2d8+4=17 ; d10=6 ; d10=8 ; d100=69 ;
Thursday December 14th, 2023 8:56:20 AM

The only one visible in the room at the start of the round is the Storm Giant.
…….

Hmerrin, invisible, blocks the Beige Parlor door with his body and axe and announcement.

Yrûl cant’ see Hmerrin nor the Witchfire, so doesn’t know if they move or not, and casts a shadowy conjuration that calls into being a Wall of Ice that covers the north wall and seals off doors 4, 5, and 6.
(ooc: the wall is on the lines, not the squares, and since neither Hmerrin or Witchfire are interested in disrupting the spell, it takes effect.)

Desdichado announces the Sphere of Annihilation is moving too!

Nira asks if her friends can control the sphere, and helpfully provides information. Supposedly, a person can THINK at the Sphere to gain control of it. (ooc: Move Action. Control Check DC 30 (1d20 + character level + character Int modifier).

The elf-girl switches places with her invisible immortal summons (hag), and hopes someone can at least slow the sphere down, but continues to recite the necessary magical words and adds another ingredient. "Treguna.. Mekoides.. Trecorum.. Satis Dee"

Ramirez gets his bow ready, and continues to sing to Nira.

Gaffer gives directions to the Storm Giant for the Blue Bedroom and guards the Green Still Room himself. Every box and glass jar and table and dried strings of vines are waving about. 2 large stone tables are converging on the doorway!! The druid calls down a FlameStrike: one table dodges and only blisters, but the other is cracked in two and stops moving! Gaffer becomes visible. 2 more tables begin to walk towards the door…

Danko readies his cube of force, intending to keep out all things to protect Nira and keep at least a portion of the large cauldron covered. How that will affect the ritual is anyone’s guess... (DM moved Danko to M,19 to be adjacent to Nira.)

…………………..
Round 11 The 5th ingredient and incantation.

A stone table attacks Gaffer, easily slipping past his armor, and thwacks him with a leg (AC 33 Brilliant Energy effect, miss chance 69%, 17 damage)

It looks like the stone giant is being attacked by pillows! They pack an electrical whallop, but the Storm Giant is immune! (ooc: how I wish I could give a Hero Point for this, the summoning a storm giant AND putting him guarding the Blue Room was inspired! Are you sure you didn’t sneak a peek at my module?! :-)

Hmerrin’s sight is blocked by the Wall of Ice, but before it was up, he could see that he was being attacked by a chair and a tea trolley. He noted that the ghosts were moaning loudly but NOT attacking.

Whatever was happening in the Library and Menagerie was also blocked by Yrul’s Wall of Ice, but then the whole spell goes down! There is one book floating in the doorway of the Library, and the gorilla’s cage and the anaconda’s box from the Menagerie. The gorilla looks frightened.
(Spellcraft Ramirez and Nira autopass: the Wall of Ice was destroyed by the equivalent of a Rod of Cancellation!)

Flying in from the Music Room is an Oboe and a Bodhran. Toot toot! Thumpa thumpa thump! There are only three visible things in the room, and they fly towards the cauldron!

And the Sphere of Annihilation moves closer.

(Perception DC 15 Highlight to display spoiler: { So far, the only things that have made it into the Red Room o Stuff has been from rooms where nothing was blocking the doors…}

………………………………………………………………………
Effects:
Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul
Invisible - Ram, Des, Yrul, Danko, Hmerrin, Hag, Witchfire, Nira (GI)
Wall of Ice. 30hp/10' section. Break DC 25. Crossing = d6+10 dam
-------------
Flying Animate Construct (Small) Ac 20/20/20 SR 15 Move40’, +10 Touch (d10) +Special
a
b
c - destroyed
d
e
f

Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy
A - destroyed
B – 51 dam
C
D
E
F
G
H

Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions. She has all the ingredients.

COUNTDOWN: 1hr 23min 8rds (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR

Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=17 ; d20=4 ; d4=2 ; d20=10 ; d4=4 ; d20=14 ; d4=1 ; d4=1 ; d20=3 ; d4=2 ; d20=4 ; d4=3 ;
Thursday December 14th, 2023 9:35:34 AM


Yrul noted the what was happening around the various doors, but could do little about it. She stepped in (Q.16) and hoped that Snickit and Dabz were paying attention: they had work to do.

(She attacks 'e'/Oboe?)

Perception: 40.

Snickit: attack 1: AC:30 (7 damage) - It won't bleed and I do not believe that Sneak Attack Damage is applicable in this instance.
Snickit: attack 2: AC:31 (9 damage)
Snickit: attack 3: AC:32 (6 damage)
Dabz. Attack 1: AC:29. (7 damage)
Dabz. Attack 2: AC:27. (8 damage)

Sadly Snickit and Dabz are really not on their game at the moment.


Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32  d20+20=27 ;
Thursday December 14th, 2023 6:14:14 PM

Keep blocking the doors, if we slow them down, we should be able to complete the ritual.

And now to help slow things down...Ramirez moves a bit so he can see the black sphere more easily. Just need to concentrate on it? He tries just that.

Actions:
move to L20, concentrate on the sphere = 27
Bardsong continues, inspire competence on Nira(+5 competence bonus on skill checks)

Active Effects:
fatigue
detect magic
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 28/41 rounds remaining
adamantine arrows 16/20 remaining


Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36]   d20+20=34 ;
Thursday December 14th, 2023 6:36:45 PM

(Control check: 34)

Dez is worried about that sphere. He thinks reaaal hard and tells it to back away from the door as close to X:25 as possible.

If he sees the sphere begin to move away, he will move toward the door (R:21) and try to close it.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/SeeInvis  16d6=62 ; 6d6=24 ; 6d6=21 ; 6d6=29 ; d20+13=26 ; 8d6=22 ;
Thursday December 14th, 2023 6:50:28 PM

Nira keeps stepping around the cauldron, her intent being to keep it between her and the sphere of instant death.

Rather than cast a spell she gives orders to her summons "Until I say otherwise, all of you - except for you hag, you follow me - prepare to destroy whatever appears in the northeast doorway as soon as it's there. And if one of you at all times could try and block whatever is coming through, it would really help. Just... just try and fill the doorway with one"

Her chanting continues. "Kadeesh mal, kadeesh mal, pared oos, pared oos"

---------------
Nira
- Free action to 5ft step to L17
- Free action to order minions

Minions
- Bralani: Two fly to to O12 and P14 both at 15ft high Ready action. One move to Q13 - ground level
-- Ready actions to cast lighting bolts when something gets to R12. Please ignore the 16d6 - It was meant to be 6d6 and I got my hopes up when I saw the roll.
---- 24pts Electric Damage. Ref Save DC15 for half
---- 21pts Electric Damage. Ref Save DC15 for half
---- 29pts Electric Damage. Ref Save DC15 for half

- Witchfire: Fly to R15 at 15ft high
-- Ready action to use witchfire bolt when something gets to R12.
---- Hit TouchAC26 for 22pts fire damage. Will Save vs DC22 or be covered in witchflame

- Hag: 5ft step to M18


Hmerrin (MikeK)(HP 204/217 AC:39 T:21 FF:33 CMD:48)   d20+30=31 ; d20+25=42 ; d20+20=35 ; d20+15=19 ; d20+31=45 ; d20+26=37 ; d8+30=35 ; d8+30=37 ; d6+29=33 ; d6+29=31 ; d10+9=14 ;
Thursday December 14th, 2023 8:30:05 PM

"They're really gonna destroy their own Cauldron?" Hmerrin wonders aloud. "That's a horrible trap."

No ghosties, just furniture.
The fighter's second axe flips easily into his hand.

With the ice wall down, the fighter introduces himself to the animated chair.

-------
Full attack, power attack on chair? (C)
btax1 miss (Nat 1)
btax2 hits ac 42 for 35 hp
btax3 hits ac 35 for 37 hp
btax4 misses (ac 19)
hdax1 hits ac 45 for 33 hp
hdax2 hits ac 37 for 31 hp
rend for 14 hp

In Effect
Blur (20% miss chance)
Invisible
Barkskin: (120 minutes) +5 Nat Armor
Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks
good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Gaffer - Courtney - HP: 147/164 AC: 32(T:18/FF:27) CMD:36)  d20+27=44 ; d20+22=34 ; d20+17=20 ; d20+27=35 ; 4d6+23=34 ; 4d6+23=41 ; 4d6+23=28 ; 4d6+23=41 ;
Friday December 15th, 2023 6:17:02 AM

[OOC: I've been wanting to use the Storm Giant for a while, glad I chose the right moment!]

Gaffer scans the room to see how they are doing on blocking the incoming objects, and spots that the library is unattended.

"Keep attacking those pillows" He calls to the giant. Relieved to see the sparks of electricity harmlessly passing over its body.

He keeps his defenses up against the table, shrugging of it's blow, and conjures a fierce wind to try and block the books of the library.


-----
Cast Defensively: Wind Wall; Concentration Autopass; L/M/N12, Floor to ceiling; Small and Tiny flying creatures can't move through.

Storm Giant, Full Attacks, on 'a' and will switch to 'b' if a falls.
[OOC: I'm not sure if there is any restriction on the giant attacking through the door.]
Attack 1: 46 to hit, 37 to confirm crit; 75 Damage
Attack 2: 36 to hit; 28 Damage
Attack 3: 22 to hit; 41 Damage
-----
Blur (20% miss chance)

Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed

Summon Nature's Ally IX: Storm Giant; HP 237/237; 10/18 Rounds
Wind Wall: 18/18 Rounds


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Friday December 15th, 2023 6:37:19 AM

Danko has his staff of flame appear in his free hand from his efficient quiver
He casts Wall of fire to block off the entrance of the pink and gray rooms

---------------
Wall of fire PQ 17 to QR 17 floor to ceiling



The Ritual Rd 12 - DM Steve K   3d6=9 ; 3d6=4 ; 3d6=13 ; 3d6=6 ; 3d6=13 ; d20+20=35 ; d20+20=33 ; d20+20=22 ; 2d8+4=15 ; 2d8+4=9 ; 2d8+4=11 ; d100=93 ; d100=30 ; d100=14 ; d20+20=23 ; d100=92 ; 2d8+4=11 ; d20+10=27 ; d20+10=25 ; d20+10=20 ; d20+10=30 ; 2d4=5 ; 2d4=5 ; 2d4=3 ; d100=25 ;
Friday December 15th, 2023 8:46:03 AM

Yrul is observant, but thinks she can do little about it. She takes a 5’ step (ooc: P,16) and makes a full attack with Snickit and Dabz. Invisible, she sneaks in some terrible damage and the Oboe is smashed into pieces on the floor! (ooc: if Yrul moves more that 5’, she can only make a single attack. Moving to P,16, she is able to still reach Q,17 and do a full attack)(ooc: Yrul was invisible and constructs are NOT immune to Sneak Attack. DM rolled 9,4,13,6,13= 45 additional damage) Yrul is now visible.

Ramirez calls out, ”Keep blocking the doors, if we slow them down, we should be able to complete the ritual!” The bard keeps singing and moves a bit to see the black sphere and concentrates… nothing happens.

Desdichado also thinks reaaal hard at the sphere, and gets it to stop! The paladin can feel another will trying to move it forward, so the effect is that the Sphere doesn’t move at all. Because the Sphere doesn’t move, neither does Ferrin.

Nira keeps stepping around the cauldron, her intent being to keep it between her and the sphere of instant death. She swiftly gives her summons instructions, and then concentrate on the next ingredient and chant: "Kadeesh mal, kadeesh mal, pared oos, pared oos"

Hmerrin wonders at what the animated objects are doing, but at his personal area, the fighter is in his element. His second axe flips easily into his hand and he introduces himself to the animated chair, smashing it in three strikes! The tea trolley gets it next for another hit. Hmerrin is now visible.

Gaffer scans the room, keeps his giant on defending the blue room and casts a Wind Wall to stop more books from getting through from the library.

The Storm Giant tears 2 pillows apart!

Danko calls his Staff of Flame and casts a Wall of Fire to block off the entrance of the pink and gray rooms! It also, with the hot side away from the heroes, burns the cage and box coming from the Menagerie.

…………………..
Round 12 The 6th ingredient and incantation.

Three stone tables crowd the door, attacking Gaffer as the druid stands like Horatio or Hodor. Two bypass all armor, but one strikes only air due to the Blur spell! (24 damage)

From the bedroom, two bed curtains attack the Storm Giant next. Anything that gets through causes no damage.

Hmerrin is confronted by another plush chair and the parlor table, and both get ready to strike. The tea trolley strikes out, bypassing all armor. (11 damage)

At the library, the Wind Wall is transparent, and so the heroes can see how one of the books moves up to the Wall and disintegrates. But in doing so, the Wind Wall comes down!

The gorilla cage moves into the Red Room and is blasted by three lightning bolts and a Witchfire (now all visible)! The cage makes all of its saves and still comes forward, but the gorilla is reduced to an ozone-scorched corpse. The cage and box ignore their flying antagonists and continue to approach the Cauldron. Two more cages, one with a parrot and one with a rabbit, approach the door…

The Bodhran flies forward towards the cauldron until it encounters the invisible Desdichado. Unable to move forward, it attacks, missing due to the invisibility. Suddenly, the Wall of Fire is also cancelled, and one Doumbek is in the doorway.

And the Sphere of Annihilation, in a contest of wills between Desdichado and the Hut… does not move.

The cacophony is growing louder, and those in doorways can see more things are coming… ever faster…

………………………………………………………………………
Effects:
Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul
Invisible - Ram, Des, Hag, Nira (GI)
Wall of Ice. 30hp/10' section. Break DC 25. Crossing = d6+10 dam
-------------
Flying Animate Construct (Small) Ac 20/20/20 SR 15 Move40’, +10 Touch (d10) +Special
o- 3 dam

Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy
B – 51 dam
D – 31 dam
E – 63 dam
F – 5 dam

Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions. She has all the ingredients.

COUNTDOWN: 1hr 23min 8rds (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
…………….
Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued

Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted)
Exhausted: no run, no charge, -6 STR and DEX
Danko: -2 CHR


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   10d6=32 ;
Friday December 15th, 2023 9:52:32 AM


"Well done, you two." Yrûl congratulated her weapons for a job well done. Now what to do? having become visible, she wasn't likely to impart that degree of damage again She decided to target the library. She pulled on the last of her Shadow Magic and the shadows in the library erupted into flame! Fire ought to work against books - at least that was what she assumed. She then turned in readiness to face whatever came out of the music room.

~~~~~~~~~~~~~~~~~~~~

OOC: 32 damage. It should spill out slightly into the main room, but just enough to catch the books seeking to sit the library.
R: 18 for half damage.

Disappointing roll, but perhaps they are vulnerable to fire. :) One can but hope.

Hmerrin (MikeK)(HP 193/217 AC:39 T:21 FF:33 CMD:48)   d20+32=49 ; d20+27=35 ; d20+22=31 ; d20+17=31 ; d20+31=37 ; d20+26=37 ; d8+30=32 ; d8+30=31 ; d8+30=35 ; d8+30=35 ; d6+29=30 ; d6+29=35 ; d10+9=17 ;
Saturday December 16th, 2023 1:35:20 PM

Hmerrin notes the animated furniture is unbothered by his armor, but he really can't do anything about it now.

The fighter concentrates on turning furniture into kindling.
"Anyone need help back there?" he calls.

-------
Full attack, power attack on tea trolley, followed by plush chair.
btax1 hits ac 49 for 32 hp
btax2 hits ac 35 for 31 hp
btax3 hits ac 31 for 35 hp
btax4 hits ac 31 for 35 hp
hdax1 hits ac 37 for 30 hp
hdax2 hits ac 37 for 35 hp
rend for 17 hp

In Effect
Blur (20% miss chance)
Barkskin: (120 minutes) +5 Nat Armor
Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks
good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+22=23 ; d6=4 ; d6=4 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=4 ; d6=4 ; d6=3 ;
Saturday December 16th, 2023 6:01:48 PM

Desdichado tries to mentally keep the sphere from moving away, but he can sense a sudden loss of control (Rolled a 1). He moves past the bodhran to O:16 and channels energy in the room to help heal his friends (OOC: I think he can reach everyone from that spot.)

(LoH: Everyone heals 36 hp.)

-----
Active effects
good hope
invisibility
LoH: 14/20 remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/SeeInvis  d20+6=10 ; d20+6=26 ; d20+6=16 ; 6d6=19 ; 6d6=19 ; d20+13=21 ; 8d6=26 ;
Saturday December 16th, 2023 8:25:03 PM

"Those little ones act like some sort of rod of cancelation, but it applies to spells too!" She lets Danko and Yrul know. "If you want any lasting effect you might need to deal with them first"

Nira considers having the minions hold back on some of their abilities. It's possible that more powerful things will start to emerge the longer the ritual continues. She has them keep up their attacks anyway. "Keep using ranged attacks and focus on taking them down, one at a time"

She continues chanting. "Whuppity bairn, deru, deru!"

---------------
Highlight to display spoiler: {OOC: What sort of action is it to try and control the sphere? Is it something Nira can help with?}

Nira
- Free: 5ft step to L16
- Swift: Control Minions

Hag
- Free: 5ft step to L17

Minions
- Bralani. DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
-- Cast lighting bolts at E, moving to F if E falls.
---- CL check vs SR15: 10. Fail.
---- CL check vs SR15: 26. Pass. 19pts Electric Damage. Ref Save DC15 for half
---- CL check vs SR15: 16. Pass. 19pts Electric Damage. Ref Save DC15 for half

- Witchfire. Incorporeal. Immune fire. Undead traits.
-- Use witchfire bolt on E, moving to F if E falls.
---- Hit TouchAC21 for 26pts fire damage. Will Save vs DC22 or be covered in witchflame


Gaffer - Courtney - HP: 140/164 AC: 32(T:18/FF:27) CMD:36)  d20+22=23 ; 18d6=66 ; d20+29=33 ; d20+24=36 ; d20+19=28 ; 4d6+23=35 ; 4d6+23=33 ; 4d6+23=42 ;
Sunday December 17th, 2023 12:48:08 PM

Gaffer grimaces as the poor ape is disintegrated. He had considered and decided against releasing all of the animals into the Sargrass Plains, but he can't help but question that choice now.

Shaking his head, he knows it's not the time. He fends off attacks from the tables, Des' healing patching wounds just before they are reopened. The number of objects is increasing and they really need to focus on the sphere.

He moves back from the doorway, risking taking a few attacks as he does so, to make space for a bigger spell. Then with a fluid wave of his hands, he summons a sea of flames that starts from the green room and spreads around the south, east and then north edges of the red room while spilling through various doorways.

-----
Move to L19
Cast: Fire Storm, Empowered: SR Check Nat 1 if that applies but otherwise 23; DC27 Reflex Save for Half, and to avoid being set on fire; 99 Fire Damage
[OOC: Between 36 Cubes and it being shapeable, I think I can comfortably hit I,B,J, f, o, F, E, K, L, m and n while avoiding flying allies and shaping around others. I would rather hit my Storm Giant than the others if needed.]

Storm Giant Full Attack on e and then i;
Attack 1: 46 to hit, 35 Damage
Attack 2: 36 to hit; 33 Damage
Attack 3: 22 to hit; 42 Damage

-----
Blur (20% miss chance)
Good Hope

Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed

Summon Nature's Ally IX: Storm Giant; HP 237/237; 9/18 Rounds

Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32  d20+20=27 ;
Sunday December 17th, 2023 8:52:29 PM

Ramirez tries to concentrate on the sphere again but still has no luck with it.

Actions:
concentrate on the sphere = 27
Bardsong continues, inspire competence on Nira(+5 competence bonus on skill checks)

Active Effects:
fatigue
detect magic
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 27/41 rounds remaining
adamantine arrows 16/20 remaining

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Sunday December 17th, 2023 9:06:30 PM

Danko hears Nira but still casts a firewall exactly as before exactly in the same spot.

“ I’ll try this again. If it gets dispelled I’m going to start lobbing fireballs !”

The Ritual Rd 13 - DM Steve K   d20+5=16 ; d20+5=20 ; d20=9 ; d20=14 ; d20+10=20 ; d20+10=26 ; d20+10=14 ; d20=1 ; d20=4 ; d20=10 ; d20=16 ; d20=3 ; d20=13 ; d20=16 ; d20=15 ; d20+10=13 ; d20+10=12 ; d20+10=13 ; d20+10=18 ; d20+10=29 ; d100=63 ; d100=74 ; d10=3 ; d10=7 ; 2d8+4=12 ; 2d8+4=16 ; d20=2 ; 4d6+23=37 ; d20+20=29 ; d20+20=24 ; d20+20=28 ; 2d8+4=14 ; 2d8+4=9 ; 2d8+4=13 ; d100=92 ; d100=59 ; d100=29 ; 2d8+4=7 ; d100=22 ; d20=20 ; d20=9 ;
Monday December 18th, 2023 8:14:11 AM

Yrûl congratulated her weapons, then pulls the last of her Shadow Magic into a fireball in the Library! The animated books have Spell Resistance, but is no match for the drow, and they are destroyed. Two down. Amazingly, the non-animated things in the library are untouched!

Hmerrin concentrates on turning furniture into kindling. Tea Trolley… smashed. Plush Chair… unstuffed. He’s holding the one door pretty good!

Desdichado loses control of the Sphere of Annihilation, and moves past the bodhran. The drum tries to give the paladin a short beating, but misses. Then the hero heals everyone within 30 feet. Luckily, animated objects can’t benefit from healing, so he only heals living people. (everyone but NOT Hmerrin or Gaffer)

Nira gives her information about the Identified Flying Objects, and keeps sidling along, and adds another ingredient while concentrating on the chanting. "Whuppity bairn, deru, deru!"

(Ooc: A control check is a move action, 1d20 + character level + character Int modifier.)

The bralani hit a table with three lightning bolts and it is still coming, and it takes the Witchfire to finally take it down.

Gaffer gives a moment of thought for the poor ape, but has to concentrate on his own fight. Des’ healing doesn’t reach Gaffer (paladin is 40’ away). He steps away from the door, getting tables trying to smack him (2 hit for 28 damage), and then unleashes a Fire Storm! All the objects have Spell Resistance, but Gaffer only reflects from 2, he others are flamed! While all three tables from the Green Room are still moving, none of his other targets are!

The Storm Giant finishes the two bed curtains.

Ramirez tries to concentrate on the sphere again but still has no luck.

Danko casts another firewall, covering the Pink and Gray rooms. They keep getting knocked down, but are delaying animated objects.

…………………..
Round 13 The 7th ingredient and incantation.

The 3 stone tables are joined by 2 more, and they spill into the Red Room! The long reach of the storm giant strikes one opportunistically, and then it is the table’s turn… The Storm Giant takes 14 damage, and Ramirez takes 22 damage!

From the bedroom, two more bed curtains attack the Storm Giant. Anything that gets through causes no damage.

Hmerrin sees another 2 tea trolleys animate and roll to the door. The table strikes out, is confronted by another plush chair and the parlor table, and both get ready to strike. The tea trolley strikes out, minimally for 7 damage.

At the library, two new books animate and fly into the Red Room!

The cages with a parrot and rabbit inexorably move towards the cauldron, and two tables follow into the Red Room!

The fire wall obscures whats going on in the Pink Room, but as anticipated, it soon disappears, and only a trumpet is hovering in the doorway.

And the Sphere of Annihilation moves forward, entering the Red Room…

The cacophony is growing louder with objects thrashing more and more wildly!

………………………………………………………………………
Effects:
Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul
Invisible - Ram, Des, Hag, Nira (GI)
-------------
Flying Animate Construct (Small) Ac 20/20/20 SR 15 Move40’, +10 Touch (d10) +Special

Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy
B – 88 dam
J – 99 dam

Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions.

COUNTDOWN: 1hr 23min 7rds (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
…………….
Danko: -2 CHR


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=16 ;
Monday December 18th, 2023 11:37:08 AM


Yrul cast a worried glance at the black ball of destruction that was slowly creeping forward. Perhaps if she asked it nicely it would return to its room. She sent a mental image of calm tranquillity: a silent, dark room filled with emptiness - just the sort of thing a deathly little globe like would enjoy, surely.

~~~~~~~~~~~~~~~

Apologies, I am unclear on the number needed.
16+Concentration = 17.
Control?
16+Levl (18) + Int (1) = 35

~~~

Whether it works or not, Yrul will ready Snickit and Dabz for anything else that seeks to spoil the ritual.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+22=23 ;
Monday December 18th, 2023 5:12:52 PM

(Control orb: Rolled a 1, again.)

Desdichado thinks about getting control of the orb again, but it once again slips against his thoughts. He instinctually backs up to N:15 as he sees it enter the room.

"Trouble's coming close," he adds. "Gaffer, Hmerrin - how are your wounds? Need some help with them?"

Hmerrin (MikeK)(HP 186/217 AC:39 T:21 FF:33 CMD:48)   d20+32=37 ; d20+27=35 ; d20+22=31 ; d20+17=35 ; d20+31=45 ; d20+26=46 ; d8+30=37 ; d8+30=33 ; d8+30=38 ; d8+30=38 ; d6+29=30 ; d6+29=33 ; d10+9=13 ;
Monday December 18th, 2023 5:18:51 PM

"I'm good," Hmerrin responds to Dez.
He risks a glance over his shoulder.

"Danko, can you fry those books flying in?" he asks.

"Ow!"

The fighter turns back to see he's been struck by another table.

"Fine," he growls.
His axes sing their lethal song.

-------
Full attack, power attack on tea trolley, followed by plush chair.
btax1 hits ac 37 for 37 hp
btax2 hits ac 35 for 33 hp
btax3 hits ac 31 for 38 hp
btax4 hits ac 35 for 38 hp
hdax1 hits ac 45 for 30 hp
hdax2 hits ac 46 for 33 hp
rend for 13 hp

In Effect
Blur (20% miss chance)
Barkskin: (120 minutes) +5 Nat Armor
Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks
good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32  d20+20=37 ;
Monday December 18th, 2023 8:13:28 PM

OOC- reminder good hope should be active on everyone

Ramirez moves away from the table and continues to concentrate on the sphere

Actions:
move to M20
concentrate on the sphere = 37
Bardsong continues, inspire competence on Nira(+5 competence bonus on skill checks)

Active Effects:
fatigue
detect magic
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 28/41 rounds remaining
adamantine arrows 16/20 remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/SeeInvis  d20+13=26 ; 8d6=29 ;
Monday December 18th, 2023 9:05:23 PM

"New tactic, Bralanis" she announces "Get some wind walls up. Block the smaller ones from getting towards the cauldron. Start from the west and then head east. If it goes down then I want one of you to recast it. And then if it goes down again, I want it recast again".

The hag and witchfire continue their previous orders

Nira holds her position and keeps chanting. "Higitus figitus migitus mum"

------------
Nira:
- Swift: Command the Bralani

Minions
- Bralani. DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
-- #1: Cast Wind Wall on the south edge of I13, then 40ft east to the intersection of P13/Q14, then south to Q17 (6 x 10ft lines).
-- #2: Ready action: If the Windwall from #1 gets removed, recast along the same lines
-- #3: Ready action: If the Windwall from #2 gets removed, recast along the same lines

- Witchfire. Incorporeal. Immune fire. Undead traits.
-- Use witchfire bolt on L
---- Hit TouchAC21 for 29pts fire damage. Will Save vs DC22 or be covered in witchflame


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  10d6=51 ;
Tuesday December 19th, 2023 6:35:14 AM

Danko moves 5' north then lobs a fireball into the pink room

" I said! Stay in there ! "

-------------------
Fireball 51 damage centered to U17



Gaffer - Courtney - HP: 95/164 AC: 32(T:18/FF:27) CMD:36)  d20+31=32 ; d20+22=29 ; d20+21=37 ; 4d6+23=33 ; d20+30=41 ; d20+22=24 ; 18d6=59 ;
Tuesday December 19th, 2023 7:43:30 AM

Gaffer has taken a few hits but he isn't worried yet, especially with the Staff of Healing in hand. "I'm alright Des."

With the tables out from the room, they are now in range of the Storm Giant, and Gaffer is quick to give direction. "Attack the moving tables closest to the cauldron, please."

As he's directing the Giant, he notices that the books are loose and splits his focus that way. More and more fire coming forth. The situation doesn't feel stable, but they are holding for the moment.


-----
Cast Fire Storm Defensively, CL Check 41; SR Check 24; DC27 Reflex Save for Half, and to avoid being set on fire; 59 Fire Damage; Same general pattern again, r/s/K/L/R/Q are the primary targets he is after.

Storm Giant Full Attack on B;
Attack 1: Nat 1
Attack 2, Power Attack: 29 to hit; miss
Attack 3: 37 to hit; 33 Damage

-----
Blur (20% miss chance)
Good Hope

Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed

Summon Nature's Ally IX: Storm Giant; HP 223/237; 8/18 Rounds


The Ritual Rd 14 - DM Steve K - "Higitus figitus migitus mum"  d20+10=14 ; d20+5=8 ; d20+20=22 ; d20+20=38 ; d20+20=34 ; d100=48 ; d100=38 ; d100=33 ; 2d8+4=15 ; 2d8+4=11 ; 2d8+4=16 ; d20+20=31 ; d20+20=26 ; d20+20=23 ; d100=54 ; d100=28 ; d100=8 ; 2d8+4=15 ; 2d8+4=10 ; d100=12 ; d100=94 ; d100=1 ; d100=7 ; d20=10 ; 2d8+4=12 ; d20+10=23 ; d20+10=18 ; d20+10=29 ; d20+10=30 ;
Tuesday December 19th, 2023 9:09:34 AM

Yrul cast a worried glance at the black ball of destruction that was slowly creeping forward. She sends a mental image of calm tranquility, and the Sphere halts!

Desdichado doesn’t need to control the Sphere, backs up, and calls out if anyone needs assistance.

Hmerrin calls for frying tactics, and keeps blocking the doorway. Chop chop! Two more pieces of furniture become kindling!

Ramirez moves away from the table and continues to concentrate on the sphere.

Nira calls for her Bralanis to have new tactics: Wind Walls! The elf-girl herself stays in one place and keeps chanting. The Witchfire gets in a good blast on one table, it is covered in witchflame!

Danko moves 5' north then lobs a fireball into the pink room, taking out another flying object.

Gaffer changes the Storm Giant’s tactics, while still blocking the door, he reaches out to smash a table. The druid himself cases a second Fire Storm, two fliers turn to ash and two cages dodge, but none of the walking furniture is flammable, so doesn’t catch fire.

…………………..
Round 14 The 8th ingredient and incantation.

The 5 stone tables are joined by 2 more, and they are getting faster! Both the Storm Giant and Gaffer can have an AOO. But there are still 5 tables slapping at the heroes! Gaffer gets struck 3 times! (42 damage)

From the bedroom, bed curtains, and a wash basin and pitcher lay into the Storm Giant’s back. Anything that gets through causes no damage.

Hmerrin sees the furniture is getting faster, and that no matter how many he destroys, the number inside the room doesn’t seem to change! The ghosts are wailing and moaning as 2 more chairs trot over to the door. This time, they are fast enough to get to the warrior and to strike! One misses due to the Blur spell, and Hmerrin takes 26 damage.

At the library, two book arrive and destroy two Wind Walls, destroying themselves in the process.

The menagerie is a cacophony of noises as cages and tables keep pushing into the Red Room! Both Desdichado can Aoo Cage “K”and Yrul can Aoo Table “L”. The cages, boxes, and tables converge on the invisible Desdichado, three missing, but one striking through his armor. (Des takes 12 damage)

A Didgeridoo and a Sousaphone fly out of the music room, the long wooden instrument destroying the third Wind Wall, and the Sousaphone omm-pahing to menace Danko…

And the Sphere of Annihilation stays still…

………………………………………………………………………
Effects:
Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul
Invisible - Ram, Des, Hag, Nira (GI)
-------------
Flying Animate Construct (Small) Ac 20/20/20 SR 15 Move40’, +10 Touch (d10) +Special

Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy
L – 29 dam, covered in witchflame
K – 59 dam
L – 59 dam
R – 29 dam
Q – 29 dam

Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions.

COUNTDOWN: 1hr 23min 7rds (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
…………….
Danko: -2 CHR


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=11 ; d4=1 ; d20=4 ; d4=1 ; d20=11 ; d4=4 ; d20=16 ; d4=2 ; d20=17 ; d4=1 ; d20=17 ; d4=3 ; d20=9 ;
Tuesday December 19th, 2023 11:24:23 AM


Yrûl could not keep the surprise from her face. Her "voidish happy thoughts" had actually worked! The destructive globe had stopped moving! Then the table barged past instinctively Snickit sought to make his presence felt. She wanted to help, but couldn't quite determine the most vulnerable spot (Not quite flanking). Snickit struck true (AC: 37)

~~~~~~~~~~~~~
Damage: 6! That'll teach it!
~~~~~~~~~~~~~

Yrûl then unleashed both Snickit and Dabz in full.

~~~~~~~~~~~~~
Snickit 1: (AC:30) 6 damage.
Snickit 2: (AC:32) 9 damage.
Snickit 3: (AC:34) 7 damage.
Dabz 1: (AC:43) 6 damage.
Dabz 2: (AC:40) 8 damage.

If a Move Action is also possible, she'll endeavour to send further 'voidish happy thoughts' to the sphere of annihilation, encouraging it to contemplate its own entropic nature.

9+18+1=28



Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+32=51 ; d20+32=44 ; d12+13=25 ; d12+13=18 ; d12+13=19 ; d20+32=49 ; d20+28=38 ; d20+22=38 ; d20+18=36 ; d12+13=16 ; d12+13=23 ; d12+13=16 ; d12+13=14 ;
Tuesday December 19th, 2023 4:37:22 PM

(OOC: Nick, did you include the +2 from Good Hope in Yrul's ability check? That'll be the difference between a pass or fail)

Desdichado smacks the cage hard and continues to press the attack against the objects surrounding him.

AoO
51 vs AC; crit confirmed: 62 damage vs K

Full round attack (Priority: K, L, Q, R)
49 vs AC; 16 damage
38 vs AC; 23 damage
38 vs AC; 16 damage
36 vs AC; 14 damage

Active effects
Blur
Good Hope
Fatigue

Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32  d20+20=22 ;
Tuesday December 19th, 2023 7:04:29 PM

OOC- reminder good hope should be active on everyone

Ramirez continues to concentrate on the sphere. Is it just me or is the furniture getting even angrier?

Actions:
concentrate on the sphere = 22
Bardsong continues, inspire competence on Nira(+5 competence bonus on skill checks)

Active Effects:
fatigue
detect magic
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 27/41 rounds remaining
adamantine arrows 16/20 remaining

Hmerrin (MikeK)(HP 160/217 AC:39 T:21 FF:33 CMD:48)   d20+32=38 ; d20+27=44 ; d20+22=34 ; d20+17=36 ; d20+31=43 ; d20+26=42 ; d8+30=34 ; d8+30=31 ; d8+30=33 ; d8+30=36 ; d6+29=34 ; d6+29=31 ; d10+9=15 ;
Tuesday December 19th, 2023 8:55:16 PM

"We got 'em pretty riled up," Hmerrin agrees.

He's tagged again, but keeps swinging. Nira should be getting close.

-------
Full attack, power attack on Z, then Y, then P
btax1 hits ac 38 for 34 hp
btax2 hits ac 44 for 31 hp
btax3 hits ac 34 for 33 hp
btax4 hits ac 36 for 36 hp
hdax1 hits ac 43 for 34 hp
hdax2 hits ac 42 for 31 hp
rend for 15 hp

In Effect
Blur (20% miss chance)
Barkskin: (120 minutes) +5 Nat Armor
Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks
good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


Gaffer - Courtney - HP: 79/164 AC: 32(T:18/FF:27) CMD:36)  d20+31=46 ; d20+26=37 ; d20+21=36 ; 4d6+23=39 ; 4d6+23=36 ; 4d6+23=37 ; 3d8+15=26 ; 15d6=61 ; d20+31=45 ; 4d6+23=36 ;
Wednesday December 20th, 2023 6:21:26 AM

As the tables keep attacking him, Gaffer goes from feeling ok, to quickly quite concerned. Thankfully the storm giant starts swinging and lands a few heavy blows on the furniture.

With objects swarming forward, Gaffer tries to split his attention between healing himself and lessening the numbers infront of him. He would loved a few seconds of peace to summon another creature to take the hits instead.

"Just two more ingredients, right? We can probably do two more."


-----
Storm Giant AOO: 45 to hit; 36

[OOC: I'm unsure if Gaffer can use both metamagic rod and the Staff of Healing to cast spells in the same turn with his shield. If it's either/or, the heal is the priority.]
Defensively Cast Cure Serious Wounds on himself; CL Check Autopass; 26 Healing
Use Quicken Metamagic Rod; Cast Flame Strike, Empowered: SR Autopass; Reflex DC 23 for Half; 91 Damage, Half ignoring resistance

Storm Giant Full Attack on I, then M;
Attack 1: 46 to hit; 39 damage
Attack 2, 37 to hit: 36 damage
Attack 3: 36 to hit; 37 damage

-----
Blur (20% miss chance)
Good Hope

Barkskin: +5 AC; 6 Hours
Longstrider: 18 hours; +10 Walking Speed

Summon Nature's Ally IX: Storm Giant; HP 223/237; 7/18 Rounds
Staff of Healing 4/10 Charges


Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132  10d6=34 ;
Wednesday December 20th, 2023 6:27:05 AM

Danko sees that the green room thingies are becoming an issue.
He casts a fireball just into the green room so that the radius of the blast catches those on the outside of the room as well,

-----------------]
Fireball centered at I22 for 34 damage

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/SeeInvis  3d6=15 ; 3d6=9 ; 3d6=8 ; d20+13=14 ;
Wednesday December 20th, 2023 6:52:56 AM

Nira redirects her minions. "Ok, forget the windwalls. Just use your ranged attacks to take these objects down one at a time. FTry and weaken the one that just came through the door. Witchfire, keep burning the table!"

The bralanis understand the order and target the nearby object. The witchfire fails to hit it's target though.

Her chanting continues. "Fennas nogothrim, lasto beth lammen!"

------------
Nira:
- Swift: Command the minions

Minions
- Bralani. DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
-- All use wind blast on 'W'. Damage: 15, 9 and 8. Ref Saves vs DC17 to halve them.

- Witchfire. Incorporeal. Immune fire. Undead traits.
-- Use witchfire bolt on L
---- Hit TouchAC14. Nat1=Miss!


The Ritual Rd 15 - DM Steve K - "Fennas nogothrim, lasto beth lammen!"  d20+10=30 ; d20+10=26 ; d20+10=16 ; d20+13=26 ; 8d6=32 ; d20+10=14 ; d20+10=13 ; d20+10=17 ; d4=1 ; d100=67 ; d100=7 ; d100=80 ; d100=75 ; d100=42 ; d20+20=25 ; d20+20=32 ; d20+20=40 ; d20+20=22 ; d20+20=23 ; d20+20=28 ; 2d8+4=17 ; 2d8+4=6 ; 2d8+4=12 ; 2d8+4=12 ; 2d8+4=19 ; 2d8+4=12 ; d100=52 ; d100=9 ; d100=52 ; d20+20=25 ; d20+20=34 ; 2d8+4=11 ; 2d8+4=9 ; d100=20 ; d100=82 ; d20+10=25 ; d10=3 ; d100=45 ; d20+20=33 ; d20+20=30 ; 2d8+4=8 ; 2d8+4=14 ; d100=2 ;
Wednesday December 20th, 2023 8:16:13 AM

Yrûl’s voidish thoughts actually worked! And between her opportunity and her picks (and the Bralanis, Witchfire, and Gaffer), she gets Cage L to stop moving!

Desdichado smacks Cage K hard, smashing it, and presses into Cage R making many cracks appear! Dez is now visible.

Ramirez continues to concentrate on the sphere and singing.

Hmerrin keeps swinging. Nira should be getting close… He only manages to smash one and damage another.

Gaffer quickly becomes concerned about the tables’ attacks. He defensively casts a healing spell on himself and keeps his shield in his hand. (ooc: can only hold/use 2 items at a time = Staff and Shield). The storm giant hits and hits again until Table I is smashed.

Danko sees that the green room thingies are becoming an issue. He casts a fireball just into the green room which catches Tables S, M, and T! S and M save (ooc: nope, I got no jokes here)

NIra continues her chanting and redirects her minions again, but the summonings are not nearly as effective.

…………..
Round 15 The 9th ingredient and incantation.

More stone tables pour out of the Green Stillroom and charge into battle! (Storm Giant can AOO vs A or B) The tables already here keep moving to the cauldron and begin feeling about for anything standing next to the large, bubbling pot.
M goes after the Hag (17 damage)
N goes after Danko, but misses from the Blur spell!
S, T, and B all strike at the flanked Gaffer, and T Crits! (49 damage)
A barrels into the Stone Giant (12 damage)

From the bedroom, more objects crowd to the door, completely blocked by the Storm Giant. Anything that gets through causes no damage.

Hmerrin now has 4 pieces of various furniture, but only three can strike, and they are all blocked by the Fighter’s body from entering the Red Room! The Blur spell saves him from one attack. (Hmerrin 20 damage)

At the library, two books fly in unopposed all the way to the cauldron! One is confused by Nira’s invisibility, but the other strikes the elf-girl. (3 damage and make a Concentration Check DC 18 or have to repeat the next incantation in the Ritual [ie. the Ritual will need 11 rounds, not 10]!)

The menagerie has more tables, cages, and boxes all charging out towards the Cauldron! Desdichado can Aoo Box “W”and Yrul can Aoo Cage “Q”.
W attacks NIra, but misses because of her Invisibility!
Q attacks Yrul (8 damage)
X attack Desdichado (14 damage)

The Sousaphone hits a low note but misses Danko because of the Blur spell (lucky man!) A drum and accordion fly to the cauldron and cast about for a target…

And the Sphere of Annihilation moves another 15', only 15' from Danko and Ramirez...

………………………………………………………………………
Effects:
Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul
Invisible - Ram, Hag, Nira (GI)
-------------
Flying Animate Construct (Small) Ac 20/20/20 SR 15 Move40’, +10 Touch (d10) +Special

Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy
M – 17 dam
Q – 29 dam
S – 17 dam
T – 34 dam
W – 28 dam
Y – 65 dam

Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions.

COUNTDOWN: 1hr 23min 7rds (Clock to zero means the Hut spits the heroes out and vanishes)

MAP IN E-Mail
…………….
Danko: -2 CHR

Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32   d20=5 ; d4=3 ; d20=1 ; d20=18 ; d20=7 ; d4=4 ; d20=7 ; d4=1 ; d20=6 ; d20=1 ; d20=15 ; d20=19 ; d20=12 ; d20=4 ; d20=4 ; d20=10 ; d20=14 ; d20=16 ; d20=5 ; d20=15 ; d20=9 ; d20=19 ; d20=6 ; d20=5 ;
Wednesday December 20th, 2023 12:10:23 PM


Picks were great for locks, but Yrul doubted how effective they'd be against a cage. Still, there it was, right in front of her and both of her weapons were keen to make their mark. As was often the case, Snickit won that argument.

~~~~~~~~~~~~~
AoO hits AC:31.Damage: 8.
~~~~~~~~~~~~~

Yrul then focused her thoughts. Perhaps the co-operative 'Voidy-Thing' would like to help them? She sent a mental image of the Black sphere eradicating troublesome furnishings that really didn't belong in its perfect emptiness.

~~~~~~~~~~~~~
Seeking to get the Sphere to "eat" 'f'.
~~~~~~~~~~~~~

Finally she unleashed both picks to 'do their worst'. Having seen their worst in the not so distant past, she immediately rued that choice of words. Snickit made a mad lunge for the cage and became ensnared between the bars! (2nd roll to determine just how bad the 1 was - more guidance for me than anything else. 18 meant a good recovery.)

Snickit Attack 1 - natural 1.

Dabz seemed to laugh at Snickit's ineptitude, or so Yrul imagined.

Dabz 1: AC:34. 9 damage.
Dabz 2: AC:30. 6 damage.

Snickit then slid free and sought to clear 'himself' of any shame. He didn't.

Snickit 2: AC: 27. Miss.
Snickit 3: Another Natural 1!

Snickit only managed to further compound his embarrassment - and Yrul's. Stuck again! (She didn't drop the weapon)

~~~~~~~~~~~

Concentration check to persuade her new best friend to eat the furniture.
19+19+1=39


Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48)   d20+32=46 ; d8+30=31 ;
Wednesday December 20th, 2023 6:36:54 PM

Hmerrin glances over his shoulder again and grimaces.
Things is getting bad by the cauldron.

He pirouettes from the attacking furniture and slides over to smack one of the books attacking Nira.

------------
Move to L 14
Attack d, power attack
hits ac 46 for 31 hp damage

In Effect
Blur (20% miss chance)
Barkskin: (120 minutes) +5 Nat Armor
Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks
good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls


RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis  d20+13=33 ; d20+13=27 ; 8d6=24 ; 8d6=26 ;
Wednesday December 20th, 2023 6:50:30 PM

Nira takes the hit, but fortunately it's one of the softer ones she's taken today. She keeps her concentration on the ritual.

"Surround me, the hag and the cauldron with wind walls!" She calls to the Bralani. "Same as before. Prepare to recast them if they come down!"

"Witchfire, just keep using your ranged attack against anything that's near my friends"

Nira continues her chanting. "Salagadoola. Mechicka. BOOLA!"

---------------
Concentration check vs DC18: 38=Autopass

Nira:
- Swift: Command the minions

Minions
- Bralani. DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
-- #1: Cast Wind Wall to surround Nira, Hag and Cauldron.
-- #2: Ready action: If the Windwall from #1 gets removed, recast along the same lines
-- #3: Ready action: If the Windwall from #2 gets removed, recast along the same lines

- Witchfire. Incorporeal. Immune fire. Undead traits.
-- Use witchfire bolt on X
---- Hit TouchAC33. Crit confirmed on AC27 for 50pts fire damage. Will Save vs DC22 or be covered in witchflame

- Hag: 17 dmg

Gaffer/DMs: Highlight to display spoiler: {FYI... Nira's Healing Staff is a custom one that casts Heal instead of CSW. The concentration check to use it is also DC25, but Gaffer made that too}



Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32  d20+20=26 ;
Wednesday December 20th, 2023 8:03:27 PM

OOC- reminder good hope should be active on everyone

Ramirez sees the increasing number of books and furniture closing in. Nira is performing the ritual and needs some more help, and Gaffer is getting swarmed, so he switches to a heroic song of heroes from around the Wold, banding together to fight a plague of red Sargrass.

Ramirez continues to concentrate on the sphere.

Actions:
concentrate on the sphere = 26(nada)
Bardsong changes, Inspire Heroics is now active on Nira and Gaffer(+4 morale bonus on saving throws and a +4 dodge bonus to AC)

Active Effects:
fatigue
detect magic
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 26/41 rounds remaining
adamantine arrows 16/20 remaining

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]   d20+32=39 ; d12+13=25 ; d20+32=38 ; d20+28=39 ; d20+22=30 ; d20+17=18 ; d12+13=20 ; d12+13=25 ; d12+13=14 ;
Wednesday December 20th, 2023 8:30:52 PM

Desdichado takes a swing at W as it passes by. He then 5-ft steps to M:14 and presses the attack.

AoO vs W
39 vs AC; 25 damage

Full-round attack (Priority W, C, D)
38 vs AC; 20 damage
39 vs AC; 25 damage
30 vs AC; 14 damage
18 vs AC; crit miss

Active effects
Blur
Good Hope
Fatigue

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Thursday December 21st, 2023 6:44:28 AM

Danko castsTelekinesis and hurls objects CDWQEF and S away with great force and hopefull up against the walls.

--------------------
OOC> Hail Mary throw. Not sure if this will work but we'll soon see.



The Ritual Rd 16 - DM Steve K - "Salagadoola. Mechicka. BOOLA!"  d100=3 ; d100=34 ; d100=95 ; d20+20=21 ; d20+20=39 ; 2d8+4=14 ; d100=38 ; d100=97 ; d100=23 ; d20+10=26 ; d20+20=28 ; d20+20=21 ; d10=6 ; 2d8+4=16 ; d20+20=25 ;
Thursday December 21st, 2023 7:35:52 AM

"Salagadoola. Mechicka. BOOLA!"

Yrûl picks at “Q”, and focuses her thoughts on the Sphere of Annihilation. She gets it to stop, but there is another will contesting hers, and she can’t get it to move elsewhere. She is also able to get in one more attack, which misses.
(ooc: pick AOO, sphere is a move action, pick is a standard action. Full attack to use all attack rolls would require a full round action)

Hmerrin grimaces: things is getting bad by the cauldron. He pirouettes and all three pieces of furniture lash out at his back. One misses, one is confused by the Blur spell, and Hmerrin only takes 14 damage from the third. Then, he is among the flying books, shredding one with a single stroke!

Nira takes the hit and keeps her concentration! New orders and the elf-girl continues her chanting. Bralanis defend, and Witchfire fires, and Hag continues to be a living shield.

Ramirez switches to a heroic song of heroes from around the Wold, banding together to fight the plague of red Sargrass to inspire heroics!

Desdichado takes a swing at “W” as it passes by. He then removes himself from being flanked and presses the attack until “W” is unmoving!

Danko casts Telekinesis, but didn’t attempt it defensively. Surrounded by animated objects they all strike at him while the Sorcerer is distracted. One misses (nat 1), but the other two strike Danko for 22 damage. And now Danko needs to Concentrate DC 37 or the Telekinesis is disrupted! (DM rolled 25) The spell fizzles!

……………

"Salagadoola. Mechicka. BOOLA!" NIra adds the 10th ingredient and completes the 10th incantation.

Instantly, the animated objects stop. The howling stops. The rattling and noises stop. And things start moving back to their rooms. Tables, chairs, and cages return to their assigned places. Books and musical instruments float back into their appropriate rooms.

The Sphere of Annihilation recedes back into its Gray Mausoleum.

Smashed objects, chips, and the other detritus of combat move as if caterpillars or ants are carrying them (Perception DC 20: the red rug itself is flicking its fabrics to move the wreckage) until they are against the walls with all of the other bric-a-brac.

All the Doors can move again.

And the Cauldron has stopped bubbling. Nira and Danko are close enough to see the surface is as still as glass, and it shows 2 scenes. The first is well-known: the courtyard of Tide House in Dirt City! The second looks like a lush, tropical forest, wild and yet manicured.

”Hmmph, took you long enough!” A voice breaks the stillness in the Red Room, and all eyes turn towards the Door to OddHolme. On the door lintel stands a small Imp dressed in a red felt coat and stocking cap that are both lined with fluffy white fur. Each hero could swear that he wasn’t there during the battle. ”The Gray Traveller is mighty pleased, yep, mighty.”

A twinkle in its eye and tilt of its head soon gives the heroes to know there is nothing to dread. But maybe quite a bit to ask…

The heroes have the initiative.


Gaffer - Courtney - HP: 105/164 AC: 32(T:18/FF:27) CMD:36) 
Thursday December 21st, 2023 8:47:10 AM

[OOC: Sorry for the missed post, day got away from me. Glad we got through it anyway though!]

Gaffer resists the urge to slump down as soon as the ritual is complete. But let's out a quiet "Yaaaay" of tired victory.

He isn't too surprised that the hut can tidy itself given the extent of it's defensive. He is however both surprised and wary when he sees the imp. Perhaps someone wants to lend them a hand against the Rakshasa now that they are nearly there. That would be nice.

The name Gray Traveller doesn't ring a bell, and he looks to the others for their reactions, while quietly returning to Nira their staff. The Storm Giant will fade in half a minute and make some more space in the hut.

-----
Staff of Healing 4/10 Charges


Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32  
Thursday December 21st, 2023 9:50:10 AM


"Well, I was going as fast as I could." Countered Yrûl defensively. As with Gaffer the name didn't resonate with her. Still, it didn't sound very auspicious, but then, grey simply wasn't an auspicious colour. In fact, it was barely a colour at all. What was more promising was that the imp was bedecked in red and white. Yrûl did like her colour.

"So...ah....who are you and what's a Grey Traveller? she enquired optimistically before casting her eyes towards the room that held the sphere. She couldn't help but wonder what strange, entropic thoughts the little void was having now.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Thursday December 21st, 2023 1:57:53 PM

Gaffer may have been able to resist slumping, but Desdichado finds the nearest space along the wall to drop and soon closes his eyes. Fatigue, then exhaustion, then fatigue again have taken a toll on him. He barely registers the imps words.



Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48)   d20+12=15 ;
Thursday December 21st, 2023 5:28:20 PM

The battle suddenly ends.
Hmerrin is about to relax when he hears the voice.

Whirling about, the fighter pauses.
He tilts his head, considering the imp carefully.
After several moments, he addresses it.

"You look familiar. You were there after the big Sarr god fight.....Gimp, it was, right?"
He thinks.
"Which would make the Grey Traveller...oh."

Hmerrin's face scrunches even more.
"Why would Gargul be interested in all this?"

Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 
Thursday December 21st, 2023 7:44:01 PM

Ramirez is relieved when the sphere starts moving back to its' resting spot in the gray room. He watches it warily for another few moments just to make sure. Then he notices the imp.

Greetings! Certainly we are pleased that the Gray Traveler is pleased. Not a good idea to get on his naughty list. So how can we help you?

bardsong ends

Active Effects:
fatigue
detect magic
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 26/41 rounds remaining
adamantine arrows 16/20 remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis 
Friday December 22nd, 2023 5:01:23 AM

Seconds after the animated objects start retreating, the bralani vanish. They served their purpose well and their blur spells probably saved the party a lot of pain.

"See if you can find anything obviously valuable in the other rooms and then bring them in here" she directs her last two summons "And if anything attacks you make sure to call out". The magical aura here is too powerful to discern magical items from mundane, so they minions are just going to have to judge things for themselves. She doesn't expect them to find everything (or perhaps anything?) but she's quite tired at the moment so is happy to delegate the task.

Now that Nira has gained control of the hut it makes her wonder: could this hut become a place to retire in the future? Has it now changed hands from a bad witch to a good witch? It does come with an extensive library too.

"Phew. I'm glad he's pleased. It's been a very, VERY long day. I'm relieved we didn't have to meet him under different circumstances"

-----------
Knowl Geography: 40 (Take10) to see if she recognises the other location

Highlight to display spoiler: {For those wondering about Nira's chants...
Treguna, Mekoides, Trecorum, Satis Dee = Bedknobs & Broomsticks
Kadeesh mal, kadeesh mal, pared oos, pared oos = The Mummy
Whuppity bairn, deru, deru = Willow
Higitus figitus migitus mum = The Sword in the Stone
Fennas nogothrim, lasto beth lammen! = LotR - Fellowship of the Ring
Salagadoola Mechicka Boola = Cinderella

}

Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 
Friday December 22nd, 2023 6:34:32 AM

Danko drops down right where he stood. Seated cross legged fashion.

" I really need to work on my combat magic" he murmurs to himself.

He looks up towards the imp and in a low voice,

" Want a carror? "



Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 75/132 
Friday December 22nd, 2023 6:35:38 AM

ooc, HP at 75

Yule! 
Friday December 22nd, 2023 8:14:44 AM

If the Tide deal with the sudden end to the swarming battle in various ways, they react to the strangely clothed Imp. Nira’s summonings are able to glean some more valuables. Beyond what they already got from the Sargrass Ambergris and Yolpova’s personal belongings, the team is able to gather enough wealth for everyone to have a total of 685,000gp (equivalent of 19th WBL)

Gimp the Imp, for that is who it is, grins lopsidedly at being named. ”Yep, that’s me! I’m not supposed to give away secrets, so I won’t tell you why the big guy is pleased, but I’m sure it’s NOT because he doesn’t like constructs, or people messing with Woldsblood, or being dissed by a whole plane of irreverent spirits. No, it’s gotta be something else…”

“No worries. I’m just here to deliver a message. Since you have control of the Dancing Hut for a while, you can use the cauldron to show you one of the pictures, then use the Door here to go to THAT place and back again. Once. I suggest you rest up in Mud Village or Dirt Town or Dust City. You know, that place you are from, before you say ‘welcome to the jungle’. Cause they have fun and games.”

With that, the Imp vanishes, but a small, gift-wrapped package falls from where Gimp was perched and lands at Yrûl’s feet. When she opens it, it reveals a Talisman just like what Vyrnix gave the others!
………

Friends, this is the last post before Yule. You should post today but have no obligation to post again until 8 January 2024. (I and Dan may periodically look in, but it will be sporadic until 8 Jan.)

Happy Yule
Merry Christmas
Happy New Year

Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32  
Friday December 22nd, 2023 2:11:22 PM


"Oh." Said Yrul rather stupidly. "This is good, right?" She asked of the new gift. In truthy, she was rather relieved at the imp's departure; she didn't really know what he was talking about and was glad not to seem even more stupid than she already felt.

"So....resting now, yeah?" She asked optimistically. A good long, hot bath would be wonderful, but a warm bed sounded even better.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Tuesday January 2nd, 2024 7:44:12 PM

Desdichado perks up at Gimp's suggestion they rest in Dirt City. "Is there a place to park this thing there?" he wonders. "Wouldn't it be a shock to Jasper and Tombo if we brought this into the courtyard!" He chuckles sleepily to himself at the thought.

(OOC: I enjoyed the incantions. Higitus figitus migitus mum gets a lot of use in our house!)

Gathered in the Dancing Hut - DM SteveK (Monday Post after Yule) 
Friday January 5th, 2024 10:30:02 AM

ooc: this is the Monday Post after Yule.
.............

The Tide, Hmerrin, Gaffer, Desdichado, Nira, Ramirez, Danko, and Yrul find themselves in the Red Room of Baba Yaga's Dancing Hut. The eight doors to other locations are closed, the cauldron in the center of the room is still, and the mounds of stuff against every available wall has had some additional bric-a-brac added from the last battle. From their previous experience, the Tide knows they can find nearly anything in the piles; but it is much easier the more common and generic the item. (i.e. a bunch of carrots would be really easy to find, but Danko's teddy bear from when he was 5 would be much more difficult.)

Yrul has a small gift that turns out to be a "Vyrnix’s Talisman" (Fate Item). Warm to the touch, this 4” dragon’s tooth is gold at the root and fastened to a cord of twisted dragon scale. Effect: neck slot; Epic bypass first DR 15 of opponent and gives +5 Spell Penetration to any spell cast by the wearer. Only useable on the home plane of the Maharaja.

Gaffer also has a package, neatly wrapped and labeled "To Gaffer with much appreciation from Djali Merrytoes, Catacombs"

Yrul, Nira, and Gaffer also have some news: while they were in the Catacombs, Yrul was being served by a middle-aged woman named Tishe' Weaver, and she had admitted she was the same Tishe' that had hired the drow-girl back in Hook City to find her Spinning Wheel in OddHolme!
...........

The heroes have the initiative.

ooc: Please update your PC sheet to 19th level and then email DanK and SteveK for review. I am tracking MikeK and Courtney have said they are ready for a review.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Sunday January 7th, 2024 7:13:08 AM


"Oooh, pretty! Look what I found." Cooed Yrûl as she held up the dragon's tooth talisman. "There's some good stuff in amongst this lot." She added with a broad grin.

~~~~~~~~~~~~~

OOC: Header adjusted.

Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 
Sunday January 7th, 2024 11:36:38 AM

Danko is weary and still slightly less charismatic then he had been before the battles.

He does however find some fresh carrots amongs the pills of brick a brack. That makes his slightly happier.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Sunday January 7th, 2024 7:40:22 PM

Desdichado laughs to himself that events have shaped themselves for Danko to receive a fresh batch of carrots from among the debris of this most recent fight.

"Gimp recommended we head back to Dirt City. Any objections? Er...anyone know how to run this thing?"

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis 
Monday January 8th, 2024 3:43:11 AM

"Good question" Now that Nira has completed the ritual and taken control of the hut, she wonders how hard it will be to, er, steer. "Maybe we should park it somewhere outside Dirt City? If we lost control of it within the city we could end up causing some problems"

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Monday January 8th, 2024 6:02:54 AM

"That was quick and easy." Gaffer smiles as he unwraps the package and suits up with his new armour, skimming through the book to make sure he didn't miss anything.

Gaffer doesn't mind heading back to the city, he doubts they'll be there for long, but it's better than being out in the middle of the overheated plains when they return from another plane.

"Good idea Nira, I'm not sure the Prince would take very kindly to us bringing it inside the city. It could give the houses a good scare though."

Gathered in the Dancing Hut - DM SteveK  
Monday January 8th, 2024 7:24:35 AM

With keen perception (Danko skill is 21), he is able to find a dozen carrots in a bunch. (Finding anything requires stating what one is trying to find, and then rolling a Perception Check.)

Nira, having done the ritual, realizes the Tide has some mis-interpretation on what 'control' they have on the Hut. The particular ritual that the Tide did does NOT allow her to control where the Hut goes: The Hut isn't going to teleport to Dirt City. What Nira can do is change the entrance door to open in one of three places:
1. Wherever the Hut currently is (OddHolme for now, maybe somewhere else if the Hut moves).
2. The courtyard of Tide House in Dirt City.
3. A lush, tropical forest, wild and yet manicured ( a jungle location on Rakshasa plane).

..............

Heroes have the initiative.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=12 ;
Monday January 8th, 2024 12:54:52 PM


(Perception: 37 to find more useful goodies)

Yrûl squealed in delight as she released three crystalline insects to flutter and dart around her. "Look, Sickit, Dabz - new friends." She said excitedly. "Oh, where are my manners. let me introduce you. Snickit, Dabz, this is Peabo." She pointed to a deep red butterfly. [b]!That's Callie." She indicated a swallow tailed butterfly that was a mix of lavender and green. "And this little fellow." She pointed to a darting. pale green dragonfly. "Is Aggerz. Now everyone knows everyone. I'm sure we'll all get along just fine." So absorbed was she in her rummaging that she gave no thought to what was to come next.

Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48)   d20+24=41 ;
Monday January 8th, 2024 5:51:26 PM

Hmerrin is working his way through the implications of Nira's control.

"So we can open a door to the courtyard of Tide House, hang out there for a while, and we can come back into the Hut from there whenever we want?" he asks.

What they could really use right now, the fighter muses, is a chest full of diamonds.
He looks around to see if that might be in the room.
[Perception 41]

Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32  d20+17=19 ;
Monday January 8th, 2024 7:31:29 PM

So I guess the hut will just stay right here, but we can use it for some specific traveling.

So after we rest and upgrade out gear, I guess it's time to pay a visit to the Rakshasa.


Ramirez rummages around in the main room, curious if spell components can be found in the pile of stuff.
perception = 19

Active Effects:
fatigue

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 26/41 rounds remaining
adamantine arrows 16/20 remaining

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis  d20+26=39 ; d20+26=41 ; d20+26=33 ; d20+26=39 ; d20+26=45 ;
Tuesday January 9th, 2024 2:56:04 AM

Since it looks like the group is in no immediate danger, Nira checks to see if the door to the library will open. She plans to grab as many books as possible to improve the 'library' at Tide House. 12 books hardly makes a library! Failing that she pokes and prods through all the clutter in the red room to find some.

"Before we head back to the house, perhaps we should quickly pop outside and let the locals know that everything is ok? They might be worried about what they saw and we should warn them not to come inside" She says aloud while moving bric-a-brac about. "I hope there wasn't too much collateral damage from all the blood and fire"

---------
Nira isn't looking for any specific books. Just 'books' in general. The more the merrier! Perception checks: 39, 41, 33, 39, 45

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=54 ; d20+36=55 ; d20+36=37 ;
Tuesday January 9th, 2024 5:28:40 AM

Gaffer joins the search through the bric a brac, commenting as he does.

"I might stay with the hut. I worry about what would happen to any doorway once it moves again."

-----
Gaffer is looking for acorns and holly berries that he might use for Fire Seeds.
Perception: 54, 55, 37


Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 
Tuesday January 9th, 2024 6:31:02 AM

" I need some upgrading. A trip to the Catacombs is in order for me. After I'm done, I can stay with Gaffer and the hut. "



Gathered in the Dancing Hut - DM SteveK  
Tuesday January 9th, 2024 7:15:30 AM

The heroes think through the implications of the Hut. Nira thinks Hmerrin’s reasoning is sound, but Danko and Gaffer plan to have at least one Tide member in the Hut at any one time… just in case.

Nira is able to take books out of the Library without consequences, well, other than then there is an empty spot on a bookshelf. It’s a nice handful and easily triples the current Tide House library!

Hmerrin finds a small chest full of low-grade diamonds! (Which is included in the wealth that the PCs have acquired from the Hut and already set in the WBL this month)

Ramirez finds some spell components, a rhubarb leaf and an adder's stomach.

Yrul finds something useful: it is a Spork!

Gaffer finds some acorns and holly berries!

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday January 9th, 2024 10:14:36 AM


"oh, look, look, I found a ......what is this?" She quizzically enquired as she examined the unusual implement. "I'm going to keep it. I bet it comes in really useful.....for something. Oh, and as for staying in the hut - I volunteer. It's far too bright for me out there. We little Drow types like our shade you know. So, I guess once rested and catacombed up we'll be ready to go have a word with a few naughty Rakkies. Snickit and Dabz are definitely ready, but then, they don't get so tired." She looked around to see if she might be useful: perhaps carrying a few books.

Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48)  
Tuesday January 9th, 2024 7:11:42 PM

Hmerrin is immensely pleased with himself at finding diamonds in a trashed hut.

He nods along happily at Nira's suggestion to pull a quick check in on the Sargrass natives.
"Good a test of our control over this thing as any," he muses.

With that, he strides over to the door and swings it open.
"Hello? Everybody good, er, uh, shadowy out there? We won. All good, er, shadowy."

Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 
Tuesday January 9th, 2024 10:53:02 PM

Ramirez joins Hmerrin checking in on the town, and see if they need any help with damage from the fight.

After that, it looks like it's time to stop in at Tide House and get some rest.

Active Effects:
fatigue

Used:
Spells:
2/6 2nd level remaining
4/6 3rd level remaining
4/5 4th level remaining
2/3 6th level remaining
bardsong 26/41 rounds remaining
adamantine arrows 16/20 remaining

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Wednesday January 10th, 2024 2:02:50 AM

Desdichado wonders where the door will open up to at Tide House, and hopes to Domi it will be easy for everyone to get back inside after they've left.

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis 
Wednesday January 10th, 2024 4:52:13 AM

"Let's not shut the door behind us" Nira warns as she stuffs the last book into her haversack "I don't know what would happen, but best to play it safe"

She waits for everyone to be back together before controlling the door to open at Tide house. Nira waits for the others to leave the hut before she does, as she's not entirely sure what would happen otherwise.

Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 
Wednesday January 10th, 2024 6:34:37 AM

Danko heads to the Catacombs to pick up some trinkets.
He soon comes back and volunteers to stay with the Hut. Such a prize he says shouldn't be left unattended.



M20: Final Solution
0: Preparations

The Temple

Interlude

UnderWorld
Interlude

Nuntius Auxilium

Tempus Domus

Mors et Tenebrae

Finem Ludum

M15: Too Much Time on my Hands
Loose Ends

Is it any Wonder?

It’s Ticking Away With My Sanity

It's hard to believe such a calamity!

I've given up hope for a bottle of cold brew

M16: What Is and What Should Never Be
Black Dog

The Watch

Over the Hills an Far Away

No Quarter

M17: Welcome to Plateau City
Welcome to Dirt City

On The Hunt

The Den

Golden Eyes

M18: I have a Plan, Attack
Why don't we build a fire sing a few songs

The Abandoned Abbey

The Lair of Vyrnix

Maab's Palace

THE CITY OF FAE SKIEMIR

The Return

M19: Stabilize the Gate
Scene 0: Sustain the Habitat

Scene 1: Secure the Location

Scene 2: Maintain the Environment

Scene 3: Steady the Surroundings

Counterbalance the Abode

Stabilize the Gate!

M20: Final Solution
0: Preparations


OddHolme and the Dancing Hut - DM SteveK  
Wednesday January 10th, 2024 7:10:33 AM

Danko and Yrul have both volunteered to stay in the Dancing Hut. As an extra precaution, Nira suggests keeping the door open as other Tide members leave and return. That job will have to be for the heroes not moving about.

Yrul remembers the Spinning Wheel and that, now with the Hut able to deliver the Tide to Dirt City, she now has a place (i.e. Tide House) to safely secure it until she can complete her delivery to Tishe' Weaver.

Hmerrin is really happy about finding such an obscure thing in the bric-a-brac, and agrees with the elf-girl that making an assessment of OddHolme before attuning the door to Dirt City is a good idea.

As Desdichado wonders where the door will open up to at Tide House, Hmerrin, Nira, and Ramirez open the front door and see it is full dark, but the outline of OddHolme is visible in light from the two moons.

Standing at the door is a dwarf, holding a paper parcel. "Um, package from the Catacombs for Danko Pureheart, The Tide, current address Baba Yaga's Dancing Hut?"

Hmerrin calls out, and as the team approaches closer, people begin to wearily come out of the huts that are still intact. The heroes remember that, after the battle with Yolpova and the Hut, they had made an assessment of the settlement (2 huts destroyed, 1 damaged, no one hurt, everyone is VERY happy with the Tide), and even had a meal with the villagers before going inside the Dancing Hut.

It turns out that everything that happened inside the Hut had no affect whatsoever on anything outside the Hut. Why, it's been less than 15 minutes since the heroes went inside!

Fatigue is starting to sink in. It has been a very long day...

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Wednesday January 10th, 2024 11:54:10 AM


"I can just curl up here and grab a quick nap." Offered Yrul. The temperature inside the hut was far more bearable, nor was it overly bright. Of course, the spinning wheel would have to be safely stowed first. She sighed. Perhaps someone a lot stronger than her could help with that task.

"Can someone fetch that spinning wheel thingy, please. It's kind of important." She asked of those heading out into the village.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Wednesday January 10th, 2024 12:06:40 PM

With two volunteers looking after the hut, Gaffer makes way to his way to the main room of Tide House and stokes a fire in the place.

After a spot of whisky, he shifts to a cat and falls asleep in the warm glow, making a mental note to check on the garden in the morning before they head out.

[DM Clarification the front door may only be attuned to one location at a time: currently OddHolme. No one can get to Tide House until they 'change' the front door to Dirt City. And once NOT attuned to OddHolme, the heroes may never be able to get back using the Hut.

Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48)  
Wednesday January 10th, 2024 5:48:50 PM

"Fetch the wheel thingy. Right."

Hmerrin starts into Oddholme.
Stops.
Turns around.

"Now nobody be taking that hut anywhere while I'm gone," he admonishes.
Playfully admonishes.
Well, sort of playfully.
Cause its an awfully long walk/swim back.

The fighter will jog to Tishe's room, and manhandle the wheel back to the hut.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Wednesday January 10th, 2024 7:07:40 PM

Desdichado is still bone tired and can't wait until they can get home for some rest.

Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 
Wednesday January 10th, 2024 7:50:39 PM

Since he is already there, Ramirez helps Hmerrin move the spinning wheel.

Is there anything else we need to do at Oddholme?

RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis 
Thursday January 11th, 2024 2:31:22 AM

Nira is more than happy to shut the door to Oddholme and open it up to Dirt City. It's has been an extraordinarily long day and she could use a rest. Then a cup of tea and some time with some of these books.

She uses one of her two remaining heal spells to put a charge into the staff to try and keep it from draining too much. Tomorrow she'll be able to add another.

Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 
Thursday January 11th, 2024 6:37:57 AM

" Set course Ms. Nira. To Dirt City ! "



Goodbye OddHolme, Hello Dirt City! - DM SteveK  
Thursday January 11th, 2024 7:12:18 AM

Everyone is bone tired and looking forward to a rest back in Dirt City... has it really been only this morning that they left?
[DM comment on the tabletop would be: "Are you SURE you want to attune the Hut's door to Dirt City while Hmerrin and Ramirez are in OddHolme?" Instead of dragging this out and possible losing the two heroes for a while, the DM is going to assume everyone took the hint and waited until all heroes were back in the Hut.]

Before that happens, however, Hmerrin and Ramirez are in OddHolme picking up and lugging back Tishe's Spinning Wheel for Yrul. After a little more than a half hour [DM Note: where we would normally roll for Fatigue 2 more times at DC 18 and DC 19], the Spinning Wheel is on the floor of the Red Room. Nira closes the Hut's door, attunes it to Dirt City, and opens it again.

In front of the heroes is the darkened but familiar (to all except Yrul) scene of the Tide House courtyard. They can see Gaffer's Tree in the center, the wall with the main entrance to the right, the mansion to the left, and the wall with Sunny's Sewing School and Cinzi's home (the night guard) opposite them. Everyone but Danko and Yrul wearily steps through the door, and can see the Hut's doorway is appearing like an additional door on the fourth wall of the courtyard, just about inbetween Mazea's Leatherworks and the home of Jasper and Posie (the inside staff).

Cinzi is making his rounds with staff and lantern. "Eh? Who's that? Ah, Mistress Nira and all! Beg pardon, but I didn't see you come in. Gate is locked for the night. Almost middle night, and all's well."

............

The heroes can take to thier beds, and start any actions for the morning.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Thursday January 11th, 2024 7:26:08 AM


"Oh, thank you, thank you!" Gushed Yrul. "That was very good of you to bring the spinning wheel. You should probably have a sit down now." Yrul then looked at the spinning wheel. Maybe Tishe could come collect it. She didn't fancy the idea of dragging it around a city.

Upon arrival she did not exit, but looked in wonder at the scene. That tree so needed a LOT of ribbons hanging from it: colourful ribbons. She thought. Still, of more immediate concern was keeping doors open - that is, maintaining possession of the chicken coop. "I don't mind staying in here." She offered. Was that still necessary? She had no clue.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Thursday January 11th, 2024 1:22:20 PM

Desdichado nods toward Yrul. "I understand, better safe than sorry. And it's probably hard meeting a lot of new people. Everyone is very friendly here, though, and we have plenty of room if you change your mind. Would you like something to eat? I bet it would be pretty easy to convince Tombo to whip you up something even this late. We could bring it out to you?"

After making whatever arrangements are necessary, he heads to his room and gets some much needed sleep.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=38 ;
Thursday January 11th, 2024 4:58:57 PM

As the door attunes and Tide House appears before them, Gaffer snaps out of his day dream and steps out into the courtyard. "At ease Cinzi, we didn't mean to startle you." Gaffer reassures the guard.

He looks up to the sky, sighs a little to himself, mustering the remainder of his energy. "I'm going to do a quick fly over the city before hitting the hay." It's a tradition he maintains for himself, not to forget about the cities welfare while they are so often away from it.

Gaffer shifts into a hawk and takes to the sky. He'll fly the shortest route he can to touch on each of the cities districts, keeping an eye for signs of trouble or significant change, and come swiftly back to rest.

[i]-----
Perception: 38

Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 
Thursday January 11th, 2024 6:33:32 PM

Ramirez takes advantage and gets some much needed rest at his room at Tide House. In the morning,
he takes a trip to the Catacombs to place an order. Once they leave Dirt City and go back to the Hut, he may not get another chance.

Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48)  
Thursday January 11th, 2024 9:23:38 PM

Hmerrin is fighting the fatigue now.
Which means everyone else is likely near the end of their ropes.

"Hit the sack," he encourages the others.

The man takes his own advice, and crashes hard.

In the morning, he makes his way to a certain tavern to let a certain fellow know he'd like to drop in on the WLA house.
Looking for WLA training

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Friday January 12th, 2024 5:09:27 AM


"Oh, yes please." Yrul smiled in delight. "Some food would be most welcome. Um...I'm not really much of a meat eater though; so fruit and vegetables would be wonderfully. Oh, and mushrooms - I love mushrooms. Once I'm rested, there's a few things I'll need to collect from the Catacombs and then I'll be able to think about what comes next." It was all so exciting, she doubted that she'd actually be able to sleep, but with Snickit and Dabz snoring loudly (in her head) she'd soon fall asleep.

Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 
Friday January 12th, 2024 6:29:02 AM

Danko drops bone tired into his bed.

The next morning, he dresses and goes to find the others.

ooc> I'll be going back to the Catacombs to sell off some fear. After some recalculating, Danko is in the negative following his recent purchases

Good Morning, Dirt City! - DM SteveK  
Friday January 12th, 2024 9:11:44 AM

Gaffer, as tired as he is, transforms as a hawk and takes wing into the night sky. Even with low-light vision of a hawk, Gaffer can't see much, and his darkvision is no good more than 60' above the city. And what he can see hasn't changed... after all, they left this morning! [DMNote: the entire last adventure starting from leaving Dirt City to visit the dragons Vyrnix and Warp took less than one day.]

Everyone else gets some much needed sleep, with Yrul putting in a request for breakfast. Cinzi takes out his nightwatch booklet and a stub of pencil. "Right."
............

The Tide, and Gaffer when he finally gets in, sleep the sleep of the just, and wonderful breakfast smells start wafting up the stair mid-morning. When folks wander in, it looks like Posie has outdone herself: a huge casserole of sausages, whipped eggs, peppers, onions, mushrooms, and cheese has pride of place in the center of the serving table, but large bowls and decanters line the rest of the board. Some have fruit, some granola, some a creamy yoghurt, and the pitchers have water or juice or sweet tea.

There are also Catacombs packages for Nira and Danko.

Yrul hears a knock on the Hut door, and standing there is a older gnome with a tray containing a plate of sliced carrots, mushrooms, and sugar beets; a small bow with an apple, a pear, and some figs; and a larger bowl of hot and ready sauteed mushrooms with just the right amount of salt and pepper. There is also three covered mugs of water, fruit juice, and sweetened tea. "Mornin' ma'am, I'm Jasper. Me an' me wife, Posie, take care of Tide House and the heroes when they are in residence. Cinzi, he's the night man, left us a note that said 'new one. no meat. yes shrooms'. Hope this is what you are used to! If not, you leave me a message, and I'll get it to Posie. Yes sir, them Tide are the best thing that's happened to Dirt City in a generation."

While some go to the Catacombs, Hmerrin takes a wander route that eventually ends up in a particular tavern in the City Below. It always changes, but the experienced fighter can follow the clues until he is sitting at table with Walker. The wiley WLA chapter house manager feigns a conversation with Hmerrin, and then nods. "I suppose if you want to talk to my Spitboy on Tide business, I can't stop you." The information is enough for Hmerrin to go into the kitchen and over to the fireplace. The boy at the spit turns out to be a halfling wizard that casts Dimension Door and delivers Hmerrin to the secret WLA hideout.

And there is a Catacombs package for Hmerrin.



Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Friday January 12th, 2024 7:13:49 PM

The breakfast looks wonderful and Ramirez digs in, sampling a bit of everything. Always go well fed into adventures, right? Thank you Jasper, and Posie, this helps a lot.



Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Friday January 12th, 2024 7:54:48 PM

"Thank you. You've really outdone yourself with this! That was one of the busiest days in memory for a long while and this food hits just the spot."

As the TidePack digs in, Desdichado keeps one eye toward the courtyard. He wouldn't at all be surprised if Darmious Fox were to show up soon.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Saturday January 13th, 2024 5:29:46 AM


"Oh, Jasper, you are too gracious. Thank Posie for me as well. This looks like nan absolute feast. I suspect that I shan't need to eat again for at least a week." Yrul skipped and danced around Jasper in her excited anticipation of tucking into the glorious repast. The Tide were clearly a lot better known than she was, but that suited her fine. You just couldn't do your best shadow-dancing with the eyes of the world upon you.

Hmerrin (MikeK)(HP 251/251 AC:37 T:23 FF:30 CMD:49)  
Sunday January 14th, 2024 2:11:07 PM

Hmerrin tucks into breakfast with vengeance.
Several helpings of the casserole later, he pushes away from the table with a contented sigh.
"Thanks Posie. That hit the spot."

And he needs it too.
Following the lead of Walker and the "spitboy", he presents a bag of gold to the good folks at the WLA, and submits to some intensive training.
Giving enough to get to Hero Class, training for Alertness and Heroic Recovery feats.
Updated sheet available for re-review



RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision/SeeInvis 
Sunday January 14th, 2024 6:22:51 PM

It takes Nira a little while to get to sleep. She was completely exhausted but still had much on her mind.

When she wakes, Nira is ready to tuck into breakfast. She takes a good serving of fruit and yoghurt and some tea. She keeps her plate well clear of the mushrooms though. Not because she's allergic or anything, but ugh, the taste.

Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 
Monday January 15th, 2024 6:25:22 AM

Danko unwraps his new toys. The powerful looking staff feels right in his hands. He takes a few swings in the air with it showing that it's not just a sorcere's item of power but also a weapon.

He tooks the equally impressive rod in his belt and readies his day.

Next couple of days in Dirt City - DM SteveK  
Monday January 15th, 2024 9:50:48 AM

Hmerrin takes a couple days of intense training at the WLA. His experiences have prepped him to mostly have the skills for a couple of new abilities, the young man just needed some pointers as a catalyst.

The Tide House staff go about their daily chores, although Posie in particular is tickled pink at all the compliments! During the day, heroes get friendly waves from Sunny, Mazea, and Tombo, as well as visitors to each of their establishments.

The heroes are free to look into whatever they may be interested in for a couple days, at least long enough for Hmerrin to get done with his training.

……

Tide have the initiative.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Monday January 15th, 2024 10:27:15 AM

Gaffer passes the days mostly on the roof of Tide House, tending to the gardens up there and giving himself time to relax.

Their search has gone on for years and there is something very peaceful about a few days of rest when their goal is in sight and at no risk of slipping away.

He does spend one afternoon outside of the city, away from any prying eyes.Inspired by Danko's recent appearance as a Dragon against the Hut, Gaffer wants to try it himself before the big battle.
A few hours of Shapechange should give him ample time to get used to the new form, gold scales shimmering in the fading sun.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Monday January 15th, 2024 5:37:24 PM

Ramirez spends the days wandering the town, sampling food at the many taverns and Inns, observing the people going about their usual day, and generally just burning into memory a reminder of what it is the Tide is going to be fighting for.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Monday January 15th, 2024 6:46:50 PM

Desdichado sticks near to Tide House, quietly contemplating what's coming next, keeping an eye on the hut and talking with Jasper and the others or any visitors who come by the Buttering Ram.

Hmerrin (MikeK)(HP 251/251 AC:37 T:23 FF:30 CMD:49)  
Monday January 15th, 2024 7:26:23 PM

Hmerrin rises painfully from the sleeping mat in the corner of a dark room in the WLA house.
The alertness training wasn't bad.
But this 'little bit of poison' before breakfast was another thing altogether.

The fighter splashes water on his face, sighs, gears up, and steps out to face whatever his trainer has in store.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision/SeeInvis 
Tuesday January 16th, 2024 4:49:13 AM

Nira is focused on preparing for their next trip as best she can, recasting some spells and trying to get precious charges back in the healing staff.

"Since we have time, perhaps I should cast a few divinations to see if the gods have any suggestions for our next journey? Thoughts on what to ask?"

"Also, since it looks like we're heading to the jungle, are there any scrolls or potions that might be useful?"

----------
Things Nira will get up to...
- Cast a Heal spell into the Healing Staff each day
- Recast Contingency (Cast Freedom of Movement when Nira thinks 'Help! I'm stuck!')
- Use Miracle to duplicate Programmed Image (An illusory wall of iron will surround Nira when she says 'Wall of Iron!'. Only covers her square)
- Use Miracle (multiple times) to duplicate Continual Flame on some coins and give 1 to each party member
- Use Yrul's Scroll to add her to the Telepathic Bond
- Last minute CC visit


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday January 16th, 2024 5:04:41 AM


OOC: The computer had a major malfunction. There is still much to be fixed, but at least I can now get back.

~~~~~~~~~~~~~~~~~~~

Yrul spared little thought to what lay ahead. She had always been a spare of the moment type and nothing had altered that. So it was: she rose late, but stayed up late. Dancing filled her nights and practicing her shadowiness was also high on the agenda. Those and eating mushrooms. The mushrooms came in wildly varied forms, from seps, to Chantrelle, to oyster and field.


Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 
Tuesday January 16th, 2024 6:42:37 AM

Danko also practices his spells.

He leaves the city and finds a large out of the spot away from prying eyes.
He casts
And changes his form into a huge dragon... not a large one as before... this form is HUGE!

Danko takes to the air and practices flying in this form... occasionaly breathing a stream of lightning....

{ This will do }
Danko says to himself
{ This will do indeed.... }



Next couple of days in Dirt City - DM SteveK  
Tuesday January 16th, 2024 7:53:01 AM

(ooc: won't be able to move on until all PC sheets are updated/approved. Currently tracking that Danko is ready for review but Dan or Steve hasn't reviewed yet, and Ramirez and Desdichado need updating.)
...........

The Tide tend to their own affairs, some enjoying this calm before the storm and some preparing for the storm.

Gaffer tends his gardens (which thrive under his direct care), but does give a day over to secretly turning into a gold dragon! When he is done for the day, he hears some applause. Emerging from her tree is a dryad, and there were a couple of pixies hidden in her leaves. "Strong magics, man of nature, worthy of a hero."

Ramirez spends the days wandering the town, sampling food at the many taverns and Inns, observing the people going about their usual day. But this is Dirt City, and 'usual' rarely comes into it! Things are as the bard imagines it while in Moontown, the Midnight Bazaar, or the Full Moon Market: even Dockside, Wardd's Ward, and the Backstab Quarter aren't that bad during the day. But he picks up tails who follow and watch him when he is in Cloaktown, Dartville, Blade City, Smuggler City, or Wolfpack. And there isn't a single inn, tavern, or even food stall in Grubbertown or The Burn.

Desdichado sticks near to Tide House, frequenting the Buttered Ram, and talking with the people who live and visit the small community. Tombo more than happily shows the paladin to his best table, a location where anyone walking in can immediately see the armored champion. There are no problems. In fact, by the second hour, Dez has attracted a steady stream of visitors who want to be seen having a drink or talking with him! And during the afternoons, children crowd close asking for another story about his adventures. What he hasn't gotten is his half-expected visit from a Foxx.

Hmerrin finds his body and mind learning that there are more to his limits and awareness. A daily poison is a lovely cordial in the morning! And yet, learning how to control and use the magical atonement now encased within his WLA badge is something the fighter has seldom had to experience!

Nira takes four days to cast seven Miracles, saving the last one for her Programmed Image, she doesn't even need a 25gp piece of jade! That also gives her four more charges to her Staff of Healing. The elf-girl takes the time to ask her friends what other preparations they think they may need in a jungle environment.

Yrul enjoys speaking with Jasper, and the other permanent residents of Tide House find time over the next couple of days. Sunny the human woman who innocuously asks if Hmerrin has a romantic interest. Mazea, a dwarf woman who gives her a sample of her leatherwork, a new belt pouch expertly worked. Cinzi gives a curt nod whenever he sees the surface drow. And Posie provides mushrooms! But Yrul notices that while Posie is a good cook and no two dishes are exactly the same, there is a lack of variety on the type of mushrooms: only Buttons, Creminis, or Portobello.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Tuesday January 16th, 2024 4:25:36 PM

"I've been thinking about the jungle, too, Nira. Other than some environmental protections like Endure Elements, I don't know what to expect. I've never been to the jungle but I'm assuming it's very humid. And the places is likely to be swarming with raks. I guess we should be prepared for that as well."

(OOC: I haven't received a mail about what Desdichado needs to update.)
(DM SteveK: my apologies, I didn't see your email that you were ready for review.)

Hmerrin (MikeK)(HP 251/251 AC:37 T:23 FF:30 CMD:49)  
Tuesday January 16th, 2024 5:42:19 PM

Hmerrin returns to Tide House on the third day.
He demures if anyone asks where he's been, only telling the Tide "WLA stuff" when out of earshot of everyone else.

He frowns thoughtfully at Nira's question.
"Why do we think it'll be a jungle?" he asks.

"If we are, I guess jungles are full of poisonous critters, right? Maybe repel bugs or cure poison."

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Tuesday January 16th, 2024 6:28:25 PM

I think I'll pick up a wand of endure elements, jungles can be uncomfortably warm, and we should avoid the issues we had with the Sargrass Plains.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Tuesday January 16th, 2024 8:31:07 PM

Gaffer promises to return and visit the Dryads and Pixies once his current mission is done. He is certiainly excited to know that there are their kind living close to the city, something he did not know of before.

As to preparations for the jungle, Gaffer adds "I'll prepare a couple spells for vermin, animals and plants that we may come across. "

That said, he has other concerns as well. "Do we have a way to find the Raks once we arrive. Or any idea how large the plane might be?"

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision/SeeInvis 
Wednesday January 17th, 2024 5:28:54 AM

"When I looked through the door I could see a lush, tropical forest, wild and yet manicured. Some sort of jungle environment" Nira explains to Hmerrin.

Between her regular spells, domain spell and bonded item, Nira churns out 4 miracles a day and has her preparations done in practically no time. On the third day she uses her Miracle spells to cast some Divinations...

"Are the rakshasa expecting us on their plane or will we have the element of surprise?"
"What is the most prevalent energy type on the rakshasa plane?"
"What creatures other than rakshasa are most prevalent on the rakshasa plane?"


----------------
Use Miracle spells to duplicate Divination. Chance of a correct divination is 90% to be rolled by the DM. "If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work."


Planning for a Jungle - DM SteveK   d100=55 d100=97 d100=73 d100=31
Wednesday January 17th, 2024 7:09:06 AM

Nira finds she is only able to cast 2 Miracles per day, her anticipated boost from her wizardly bond and immortal-granted domain spells unavailable. Maybe Lady Sorrow is being fickle. Maybe there is some other superstition from the Crones of the South that is incomplete. Whatever the reason, it takes the elf-girl 4 days to complete her preparations.

It takes Nira 2 more days to cast Miracle-enhanced Divinations (her second one failed the first attempt.)

"Are the rakshasa expecting us on their plane or will we have the element of surprise?" Rakshasa are not waiting for the Tided, whether surprised is undecided.

"What is the most prevalent energy type on the rakshasa plane?" Like unto the Wold, a balance enfold.

"What creatures other than rakshasa are most prevalent on the rakshasa plane?" Like unto the Wold, a balance enfold.

The others start concentrating on plans for the jungle environment seen by all of them from the still liquid in the Hut's Cauldron. (At the end of the Ritual, the Cauldron's bubbling liquid went as still as glass, and two images were shown: one was the courtyard of Tide House, and the other was a junglescape. The front door had still opened on OddHolme.) Upon the reminder, Yrul takes a gander at the Cauldron and sees the image of the Tide House courtyard is gone... only the image of the jungle remains.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Wednesday January 17th, 2024 7:44:52 AM


Yrul quietly postulates that once they visit the jungle realm, that image will also vanish. As to that jungle, hopefully it wouldn't be as inhospitable as the oppressive heat of the Sargrass. Certainly most jungles were not brightly lit, by dint of a healthy tree canopy. That tree canopy could often inhibit growth on the forest floor; so travelling might not be that arduous, excepting for the proliferation of toxic and venomous insects, snakes and amphibians. She really didn't have any protection against such things. She'd have to rely on the others if something as nasty as that happened. Yet even such thoughts couldn't dampen her excitement at actually getting to go somewhere that wasn't brightly lit!

Hmerrin (MikeK)(HP 251/251 AC:37 T:23 FF:30 CMD:49)  
Wednesday January 17th, 2024 5:12:31 PM

Hmerrin nods at the recollection of the jungle scene and mentally moves on to other tasks.

He's ready.
But they need to wait for Nira to finish her prep.

The fellow passes the time training in the morning, and then looping around the neighborhood of Tide House. He's got a jones to build something and wanders about looking for a carpentry opportunity.

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Wednesday January 17th, 2024 7:05:47 PM

Ramirez cleans up around Tide house. He doesn't want to leave a mess behind when the team heads out.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Wednesday January 17th, 2024 7:50:11 PM

"Hot weather, dangerous animals, and crazy outsiders who want us dead. What a great trip we have planned!" mutters Desdichado as he makes final preparations as well.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Wednesday January 17th, 2024 9:10:46 PM

"As long as we're not walking into a trap, I'm happy." Gaffer chuckles. "Perhaps we should all go on an actual, quest free, trip once this is done."

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision/SeeInvis 
Thursday January 18th, 2024 2:27:57 AM

Nira considers the responses to her divinations. Nothing stood out as terribly concerning, which may be concerning in itself.

"I think I'm as ready as I can be" she lets the others know "The healing staff is back up to 10 charges and I've got my new equipment packed and ready to go."


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Thursday January 18th, 2024 6:39:18 AM

Danko, staff of power in hand, rod of absoption safely tucked in his belt, joins the others.

" Ready"



As Long as its not a Trap - DM SteveK  
Thursday January 18th, 2024 7:01:33 AM

The fickleness of Lady Sorrow seems to have disappeared, and Nira feels she has her full compliment of magical reserves ready. Maybe it has something to do with being in a city mostly dedicated to Wardd, and that luck god didn't appreciate another luck immortal supporting her witch.

No matter, the heroes are as prepared as they feel they can be, and some are itching to 'get on with it'.

And so, they gather in the early morning hours after another breakfast by Posie, and get ready to go into the Hut. Rooms are cleaned, some woodworking done, some training and relaxation.

...........
ooc: DM is looking to see if anyone wants to cast preparation spells or other readiness things before they want to go into the Hut...

ooc: I am tracking Danko and Desdichado are ready for review. Need Ramirez review or we can't go into combat.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Thursday January 18th, 2024 10:41:03 AM


Yrûl didn't think that there was really very much she could do. She knew that jungles were very wet places for the most part: they were called rainforests for a reason, but she travelled light and wasn't unduly troubled by being wet. Snickit and Dabz would likely complain though. As to her new friends - the flying, crystalline insects (ioun stones), she figured they'd be just fine. After all, jungles were full of insects. Maybe they'd make some friends.

To say that Yrûl#s imagination sometimes got the better of her was a gross understatement.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Thursday January 18th, 2024 10:52:34 AM

Gaffer returns to the hut. He can feel the pangs of nervousness beginning to build and finds himself checking on Vyrnix's amulet to ensure himself it's still there. His gear is all checked and in good condition. Spells prepared and hopefully prepared for most of what they might run into.

He waits inside for the others, seeing if the spirits of the beige room can prepare him some tea in the meantime.

Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36]  
Thursday January 18th, 2024 6:32:18 PM

Desdichado thanks Posie again and searches out the residents of Tide House to say goodbyes before heading into the Hut. Only a day had passed before with the team being away. How long would they be gone this time?

Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 
Thursday January 18th, 2024 8:10:46 PM

OOC- apologies to all for holding things up. sheet will be sent tomorrow night

Hmerrin (MikeK)(HP 251/251 AC:37 T:23 FF:30 CMD:49)  
Thursday January 18th, 2024 8:46:39 PM

Hmerrin collects his stuff and heads into the hut.

He doesn't prep anything.
Based on last time, the hut has a habit of dispelling everything anyway.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Friday January 19th, 2024 6:29:24 AM

Danko, with an ample supplies of delicious carrots, is ready to go.

Tropical Horror Story


With An Ample Supply of Carrots - DM SteveK  
Friday January 19th, 2024 7:18:10 AM

Goodbyes are said, last Catacombs purchases delivered, and worries engaged. And so, prepared and trepidatious, the seven heroes of The Tide gather in the Red Room of the Hut. Nira wills the image in the Cauldron of the jungle scene to become the front door, and their easy link to Dirt City is gone.

Opening the Hut's front door, the heroes see the image of the jungle is now before them, but there seems to be a barrier that only allows sight: no smells, sounds, or weather conditions can be detected while the heroes are still in the Hut. There are several heroes with a high enough Knowledge about the Planes to understand this is merely an effect of connecting one plane to another.

What The Tide will encounter will only be discovered once they walk through...

......................

ooc: Turning the DM Chair over to DanK for a while.

ooc: Everyone is approved but Ramirez. I'll await Brian's email, but don't anticipate problems with a single class build by Brian.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Friday January 19th, 2024 10:09:26 AM


It was a jungle alright. That wasn't so bad, surely? Lush growth like that required warmth, not oppressive heat. Of course, this wasn't a conventional realm, so perhaps these were magical plants that could cope with more extreme temperatures. She hoped not. Hot and humid, she could manage, particularly as she wore the least of those now gathered ready to depart. The clearings would be bright - during the day, but the forest itself would be decidedly gloomy. That beckoned to her.

"I'll go first and see how hot it is, if you like." She volunteered, excited to get to those shadows.

Hmerrin (MikeK)(HP 251/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+27=29 ;
Friday January 19th, 2024 5:28:27 PM

Hmerrin is content to let Yrul go first to scout, but he'll only wait a beat or two before following her.

"If you're not wearing Vyrnix' dragon tooth talisman, now would be good time," he reminds the group.

The fighter emerges from the hut, taking a quick glance around for dangerous looking creatures.
[Perception 29]


Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil  
Friday January 19th, 2024 6:39:23 PM

Desdichado notices the link with Dirt City is now gone. "How will we get this thing back there?" he wonders aloud before they leave the hut. "And should we set up some kind of defense around or within this place before leaving? I'd hate to come back here only to find it's in the hands of the raks."

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+33=38 ;
Sunday January 21st, 2024 7:14:25 PM

Gaffer stops by the edge of the portal giving Yrul time to scout while he simply scans the surroundings for any tracks that might show recent movement through the area outside.

Des raises some good points, but Gaffer doesn't have any answers to offer and stays quiet.

[i]-----
Survival: 38
{/i]

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=10 ;
Monday January 22nd, 2024 7:35:26 AM


Yrul was already wearing her talisman, but gave it a reaffirming pat before she set forth.

" Okay, you two; let's try to focus, shall we?" She asked of her two weapons. she nodded as if she heard a reply and then set out - being sneaky. (Stealth: 47)

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+21=25 ; d20+13=21 ;
Monday January 22nd, 2024 4:02:48 PM

Danko steps out as well. With a thought, two leathery dragon wings sprout from his back.

" I'll do a circle from above. "

And with that, Danko takes to the air and looks around. He then relays what he sees the others.

-------------
Perception 25
Flight 21
s/r 20



Sweatin the Oldies Dan K DM 
Monday January 22nd, 2024 4:49:35 PM

Yrul steps through the planar gate and visually appears to have simly passed through an open doorway. A glance behind her and Yrul can see the Hut, looking like a basic primitive and rather unimpressivly small structure behind her, its front door closed. Not surprising is the telepathic bond is not functioning across the planes. Glancing quickly about herself, The drow is pleased to see a relatively covering canopy providing shade. The assault of the humid air is the second thing she notices. Within seconds her skin glistens with moisture.

The immediate vicinity of the hut holds no apparent dangers.

Hmerrin steps through shortly after, as Yrul nearly vanishes into a nearby shadow. The close cropped grass and ‘wild’ flower beds make it very apparent this land is purposefully created. There are low plants and underbrush,, great trees with broad light blocking leaves, but it is all seemingly planned out and purposefully created, though you see no pattern or trails to the landscape. It is hot and humid, low 90’s with 90% humidity. The air is heavy in your lungs and it practically feels like you could swim through it.

Des wonders how they might get back and protect the hut from being taken by the Raks. Good points to be sure, but as Gaffer has no answers, he steps to the portal and takes in what he can. Something bothers his senses of this unnatural, yet natural world, but for now he cannot put his finger on it.

Danko steps through and allows his dragon heritage to show through and takes to the air to see what he can see.

Macaws can be heard high above in the soaring canopy of palm trees, mahogany, mango and monkey wood. Parrots and Aracari of all kinds, Lorikeet and parakeets and so much more, can be heard calling to each other as well. What does not seem to be present that would be expected in such an area, is flying insects or indeed any insect life at all.

As Danko comes up through the canopy, the sounds of the macaw birds changes. What were independant cries of those larger birds, start to blend into a more singular sounding note. 'Caw...k-Caw...Caw...k-Caw' For miles about, Danko sess the jungle canopy stretch in all directions. The sky is an almost unnaturally vibrant blue and nowhere under the near noon day light is a source. There is no sun here. Some 10 miles off, a great golden palace sits.

A more disturbing revelation to Hmerrin, Yrul and Danko is that the Telepathic Bond between them also appears to be severed.


Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32 
Monday January 22nd, 2024 5:45:33 PM

Ramirez steps through the portal last and into the jungle. Hmm, if it wasn't so hot it might actually be pleasant. Des, I'm not too worried about it. If our mission is successful, it's not likely to be an issue. And if we are not successful, I guess we won't have to worry about the hut anymore. Plus, I think it can take care of itself.

Hmerrin (MikeK)(HP 251/251 AC:37 T:23 FF:30 CMD:49) DR 5/- 
Monday January 22nd, 2024 5:51:19 PM

"Perfect little place...If you're a tiger," Hmerrin mutters.
Danko grows wings and flies off.
"Wait, could you do that before?" the man wonders aloud.

The lack of telepathy is annoying, as is the sauna.
Guessing the sauna will be the bigger problem.

Nothing has jumped out and the hut is still there, so the fighter figures it's time to get the show on the road.

He gives a 'cmon' wave to the hut's entrance and waits for Nira, Gaffer and Dez to pop out and Danko to come back from his scouting trip.

Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil  
Monday January 22nd, 2024 7:55:16 PM

Desdichado steps out into the humid air and almost immediately begins to sweat under his armor. "Ya know, I'd really hoped we'd leave the hot weather behind in the Sargrass. I've got a few casts of Endure Elements ready if anyone needs one."

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision/SeeInvis 
Tuesday January 23rd, 2024 12:12:39 AM

Nira steps through the portal and into the jungle. As soon as she is outside the door she takes a minute to cast her protective spells.

"If everyone can gather for a moment I've got a spell perfect for this occasion"

Nira tries to get in touch with everyone she can see, even using a message spell to get the attention of those in the air

Once the group gathers, Nira casts Mass Planar Adaptation on the party.

----------------
Cast Message spell if needed to get everyone's attention. Range: 300ft

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday January 23rd, 2024 5:36:43 AM


Yrûl gathered as bade. She was immediately glad that she had done so. She had assumed that with time she would get accustomed to the humidity, but this magic was a swifter, surer solution.

"Thank you, Nira." She beamed before again turning to her weapons. "Come along now, you two; be polite and thank the lady." She seemed satisfied that they had done so and looked up questioningly to the others. "So, which way? It all looks pretty much the same to me. Um....where have all the bugs gone. My guys were expecting to make friends." She gestured to the three circling crystalline 'insects' randomly circling above her head: two butterflies and a dragonfly.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Tuesday January 23rd, 2024 5:37:45 AM

Gaffer does as he is told and and moves over to Nira, visibly relaxing as the spell washes over him. Still, the strangeness and curated nature of the plane leaves him unsettled. He considers asking the plants a few questions, but settles for asking his companions first.

Assuming Danko shares news with them about the palace, Gaffer asks,
"Are we happy with walking the 10 miles or are we looking to get there faster? I suppose my bigger question now we're here is are we taking this slowly, scouting the location and such, or rushing in?"

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Tuesday January 23rd, 2024 6:39:28 AM

Danko finishes his flight and lands back with the others.

" Well, that was interesting. Could anyone hear my throughts because I couldn't hear any of yours...

Anywho, the sounds of the macaw birds changed when I was above the canopy. Their cawing blended into a more singular sounding and unnatural sounding 'Caw...k-Caw...Caw...k-Caw'.

For miles about, the canopy stretches in all directions. The sky is an almost unnaturally vibrant blue and there is no sun here.

Some 10 miles off that way, a great golden palace sits.

Now, do we want to walk, or try flying if we can. I can likely fly ahead some, scouting, and wait. Fly and wait... fly and wait... "

----------------------
Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs



Sweatin the Oldies Dan K DM 
Tuesday January 23rd, 2024 9:51:29 AM

Dez, Nira and Ramirez step through the portal and are assaulted by the heavy hot air. While uncomforatble and Endure elements will certainly lessen it, none of the highly experineced adventurers feel as if the environmental conditions will slow them in any way.

Nira begins to cast some protections and a Message is sent to Danko for him to come back down so he may be included. While waiting for Danko, Nira has more than 1 revelation.
Not only does the Telepathic Bond seem to not be functional, her Arcane Sight and Moment of Prescience has been stripped away as well. Her keen mind quickly surmises that her See Invisibility spell is also likely no longer active and perhpas all Divinational Magic

Danko spies a something, moving fast towards the party. Medium in size, but through the canopy, he can tell little else. The creature will be there in seconds. Danko knows he can be there faster.

On the ground, there is noise to the party left, something is coming your direction in a hurry. It does not sound overly large, a creature making its way in great haste through the underbrush.

Mass Adaption has NOT been cast yet. Danko is still in the air and the rest of the party is gathering about each other to talk

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+13=21 ;
Tuesday January 23rd, 2024 5:12:22 PM

{ I would have sworn I flew back to the others already... }
He says to himself.

With a shrug, winged Danko flies back at top speed to the others.

Once in sight of the others...
" INCOMING" he yells and points in the direction the creature is coming from.

-----------
Fly check 21


Hmerrin (MikeK)(HP 251/251 AC:42 T:28 FF:30 CMD:54) DR 5/- 
Tuesday January 23rd, 2024 5:23:15 PM

"Incoming," Hmerrin echoes calmly. "Seems early for a guard."

He positions himself in the path of the oncoming whatever.
Axes fly to his hands as he assumes a totally defensive posture.

When the thingy appears, he commands, "Now, just hold on there, Speedy."

------------
Get in front of whatever.
Draw wpns.
Total Defense (+4 dodge to ac - already added to header)


Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32 
Tuesday January 23rd, 2024 6:36:41 PM

Ramirez readies his bow. Is it the welcoming committee? Yrul, might be a good time to hop in a shadow.

Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil  
Tuesday January 23rd, 2024 7:21:03 PM

Following the others' lead, Desichado readies his greataxe.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=35 ;
Tuesday January 23rd, 2024 9:48:49 PM

With Danko in reach, Nira casts the Mass Planar Adaptation spell.

"If we need to, we can fall back into the hut for protection" she says in a hushed voice.

Nira takes a crouched position.

----------------------
Perception: 35

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Wednesday January 24th, 2024 3:24:02 AM

Gaffer moves back, putting some twenty feet between him and Hmerrin, and waits to see what's coming.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=15 ;
Wednesday January 24th, 2024 5:24:49 AM


Yrul needed no second invitation. Rather than retreating into the hut, she darted away towards the trees to cling to the shadows there. (Stealth: 52) She held Snickit and Dabz cross wise at her chest like some ancient mummy as she waited. her little insect friends, Peabo, Callie and Aggerz clung to the tree truck -also waiting.

I Gotta Get Out of This Place Dan K DM 
Wednesday January 24th, 2024 10:00:30 AM

Danko lands and quickly tells the others about the palace he saw, some 10 miles off. Before Yrul slips away, Nira casts Mass Planar Adaption w Fire upon the entire group.
Yrul locates a shadowy tree and all but vanishes.
The hut might be a fall back position if needed and Gaffer puts some 20' between himself and Hmerin, who along with Dz, get ready to greet the oncoming 'whatever'
Ramirez gets his bow at the ready.

The birds all continue to caw and chirp in unison from the treetops above and Nira picks out what seems to be a similar call rolling away from the group in all directions. As if the birds are carrying the sound sfurther and further out.

The hot and humid air hangs thick, almost plyable about and even in the shade of the trees, there is no insect life of anykind. Ahead, several massive broad leaf plants can be heard being thrashed aside and moments later the cause erupts from the dense foliage. Its a human.

He skids to a halt on the grass, spreading his arms wide to keep his balance and his face wears nothing short of utter shock upon seeing the Tide. He is barefoot, well tanned and of lean well defined musculature. Partially shaved head with the right side being a long flowing mane of blonde hair with blue and green streaks highlighting his bright green eyes. By any definition, extraordinarily attractive. He is also well scarred about the torso and most seem quite recent. With an involuntary cry of fear and his head on a swivel he blurts out.

“Who are you, what are doing You gotta get out of here before they find you.”

He looks for an escape path like a cornered animal that knows death is upon it.


Hmerrin (MikeK)(HP 251/251 AC:42 T:28 FF:30 CMD:54) DR 5/- 
Wednesday January 24th, 2024 5:12:28 PM

Hmerrin starts doing the math, talking aloud as he goes.

"Bird calls likely a warning or detection system. This guy either an escapee or let go for a hunt. Maybe we can use him as cover for our movements, but it'd be nice for some time to plan rather than start slugging away immediately."

He addresses Blondie.
"Do you have an actual destination in mind we can all go to, or is your plan just run till they catch you?"

If Blondie is actually going somewhere, Hmerrin is of a mind to accompany, or even speed up, the man's exit. If he's just running, ambushing the pursuit here seems a good a plan as any.

Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil   d20+28=36 ;
Wednesday January 24th, 2024 5:47:04 PM

Desdichado eyes the newcomer. They've had enough encounters with Noble Beings enthralled or otherwise manipulated by the rakshasa that his guard quickly comes up. Sadly, even someone on the run from the rakshasa could be used by them unknowingly.

He watches the man as he answers any questions. (Sense Motive: 36)

"Wherever you're running from is probably our destination," he adds. "We're not too friendly with the locals."

Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32 
Wednesday January 24th, 2024 7:04:01 PM

Of course the telepathy isn't working so Ramirez just asks aloud. Do we have a way to detect if he is enthralled or shapechanged?



RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+28=47 ; d20+4=12 ;
Thursday January 25th, 2024 12:44:27 AM

Based on all the spells that have been dispelled, Nira has a pretty good idea that divination spells don't work on this plane. She tests her theory by casting a Detect Magic cantrip and looking at the strange fellow.

Nira isn't the most diplomatic person, but her intentions are good. "Hold still a moment. We're not here to hurt you"

-------
Sense Motive: 47
Diplomacy: 12


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Thursday January 25th, 2024 6:37:17 AM

Danko will the rod of absorption from his efficient quiver into his free hand ( the staff of power being in the other)....

and waits...

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=5 ;
Thursday January 25th, 2024 7:15:50 AM


Plastered against the tree, Yrûl waited. Her 'plan' was a simple one: just wait to see what happened. Initially she'd planned to surprise whatever was pursuing the man, but if he suddenly turned hostile then Snickit and Dabz would be having 'words' with him instead. However, matters weren't helped by almost perpetual inability to discern truth from lie. Whilst others seemingly had a sixth sense about such things, she didn't and it wasn't as if Snickit or Dabz were any help. They were worse than her! Still she watched and listened for any tell-tale clues that might indicate deceit.

Sense Motive: 6! - Yeah, he definitely needs watching.


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Thursday January 25th, 2024 8:06:08 AM

It occurs to Gaffer that if divination spells aren't working, hitting the person with a blunt object and seeing if it leaves a mark is a viable alternative of testing for Raks. He thinks better of saying that outloud though.

He uses this time to try and make a mental note of their current location to find their way back to it later and waits too.

If Its the Last Thing I ever Do Dan K DM 
Thursday January 25th, 2024 10:39:05 AM

Hmerrin and Des have a couple of quick questions while they passively look to block him from rabbiting.
The man keeps looking about, mostly to his rear, with only an occassional glance upwards. He quickly catches his breath and answers, though he remains in a very defensive position. Rapidly and with no small amount of terror and sadnesss he says, [b]"A hunt, there's no escaping here. Make it worth the while and you live to be hunted another day. With who ever you are here now, i'm probably not going to get that option again"
Nira, and Des all completely believe what he is saying.
1. He is not an escapee, but let loose for a hunt.
2. Ultimate escape is impossible.
3. Making the hunt enjoyable for the Rakshasa to be hunted again is the best option.

The birds in you immediate surroundings continue to caw, but those further out, apparently have stopped. At least they are no longer making calls in unison.

Nira's Detect Magic spell is immediately surpressed and does not function

Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32 
Thursday January 25th, 2024 7:37:08 PM

If they are on the hunt, they will be expecting easy prey and maybe we can ambush them. Hmerrin, is this a good spot or should we find something better?

Hmerrin (MikeK)(HP 251/251 AC:42 T:28 FF:30 CMD:54) DR 5/-  d20+1=19 ;
Thursday January 25th, 2024 8:44:51 PM

"How many hunters?" Hmerrin asks quickly.
If there's any stammering, he snaps "Guess. More or less than 10?"

The fighter's mind races.
"If there's a bunch we should probably try to hide, but those birds might make it impossible.
Best option is take them all out to buy us a little time, otherwise we're gonna have a war with the entire plane all the way to the castle."

He also tries to recall what would happen if they all just went back in the hut and shut the door.
Would they be able to come back?
[Int check 19 to figure it out]

Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil  
Thursday January 25th, 2024 10:12:19 PM

Desdichado nods along with Hmerrin's question about how many raks to expect.

"I don't like the thought of standing in front of the house that came to life and attacked us when it was controlled by our enemies," he responds. "They can see invisibility from what I remember."

"Our best chance might be to make a stand with everyone spread out a bit. If we have a good spot, I can be out in the open as the paladin 'bait'. I'm sure they'd find that an amusing pastime," he adds with a look toward the hunted man.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=33 ;
Friday January 26th, 2024 5:06:22 AM

"It may be that the can't see invisibility here" Nira explains "None of my divination spells are working"

She then gives her theory about the hut "I think we can stay safely inside it, but as soon as the door closes I don't think it will open here again"

While the rest of the group work out the best plan of attack, Nira puts up a little defence or at least buy them some time. She casts a Silent image spell to create the illusion of trees and bushes around the party and house. She includes the spaces where the party are standing so that they can all feel that it is illusory.

"Silent Image spell" She says in a hushed voice

---------------------
Perception: 33
Cast Silent Image: Up to 19 x 10ft cubes. Will Save vs DC23 to disbelieve if interacted with. Everyone in the party gets a +4 bonus to disbelieve from Nira's communication


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Friday January 26th, 2024 5:49:00 AM


Yrul was impressed with the magic cast. Extra shade was always welcome. She simply wasn't at all convinced that a Rakkie would be affected. Didn't they see through illusions? perhaps she was making that up, or Snickit was. He often did. Still, she moved not an inch. Her plan was a simple one: watch and wait. She wasn't relying on magic to hide. All she had to do was remain unseen. Usually, she was rather good at that, but had never tested her skill against a Rakkie. It seemed that she would be tested soon enough.

As to the birds - they were likely indicating where the Rakkies were, not the presence of their victims. The Rakkies likely delighted in the fear that the birds' squawking generated: both in the birds and the hunted. Yrul wasn't afraid. She felt that she probably ought to be, but wasn't. She wasn't alone. She had all her friends with her: Snickit, Dabz, Peabo, Callie and Aggerz....and the Tide too.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Friday January 26th, 2024 6:16:41 AM

Since they are preparing for a fight, Gaffer casts a Barkskin spell and if there's time, Longstrider as well. This question of the fast or slow approach might already be answered.

He mentally runs through their previous encounters with the Raks. Being in an open space again is definitely in his favour. His elemental forms won't be of much use but he can hopefully fly above and avoid getting hurt so much. And then he remembers the amulet.

"I'm quite looking forward to seeing what this tooth can do." He smiles at the others, the fight should be quite different this time.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+13=17 ;
Friday January 26th, 2024 6:41:09 AM

Danko switches out the rod for a wand of circle against evil.

" I'll fly back up to the canopy.. Those birds may give me away however....

He then goes up to Hmerrin and casts circle against evil on him...

" Circle against evil.... anyone without 10 feet of you is protected. "

Danko then returns the wand to the efficient quiver before flying back up above the canopy.

-------------
Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

fly 17

I Gotta Get Out of This Place Dan K DM 
Friday January 26th, 2024 4:23:08 PM

Ramirez proposes setting a possible ambush, using the hunted man as bait.
Hmerrin asks on the number of hunters and gets the quick reply of 5 maybe 6 plus the damned cat.
Des is not fond of being infront of the hut, which attacked on its own last time, during a fight. He also adds his belief that Rakshasa can see invisble things easily. Maybe spread out a bit and he'd be in the open as bait.
If none of her divination spells work, Nira thinks perhaps no one else's would either. While defenses are discussed, she creates a bit more cover with a Silent Image spell.
Yrul stays right where she is with both 'real' friends and imaginary ones. Can Rakshasa pierce illusions as part of their nature? She would soon find out in all likelihood.
Gaffer touches the pendant gifted by Vyrnix the dragon. Looking forward to putting it to good use. He casts Barkskin and Longstrider
Danko pulls a wand of circle against evil and uses a charge on Hmerrin. He looks up and as he replaces his wand into the quiver, takes back to the air

The man watches in horror as Danko flies up and through the canopy, "Is he? Are you all crazy?!"He hisses through his teeth. [b]"No way they wont see that and be here in minutes. Panic spreads into him again and he makes to escape the group and continue in the direction he was going in the first place
His CMD is 28

Thinking on the hut itself, the group knows the hut is not actually here, what they can see is a visual representation of the portal opened from the hut back in the Wold. The Tide are as sure as they can be that stepping through back to the Wold is a one way trip and they would not be able to return. At least not without having to find the hut again itself, which would neccesitate the assistance one one mighty dragon, Vyrnix.

As Danko breaks through the canopy, he sees very much what he saw before, a relatively thick canopy of trees blocking whatever may be below them. A stray toucan or macaw parrot can be seen sitting in the uppermost layer or flying just above in the treetops and a huge golden palace in the distance to the, for a lack of compass points, he decides is north. There are breaks and glades in the canopy, but nothing seems to currently stir within any.



Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+22=24 ;
Friday January 26th, 2024 5:53:17 PM

"Five or six," Hmerrin repeats quietly. "Illusionary terrain to hopefully hide us. Can't go in the hut."

He looks up.
"All righty then. We do this right here. Yrul, wherever you are - we gotta get them all. Don't let anyone get way. 'cept for Blondie. He can do whatever."

He looks at Blondie. "If I was you, I'd hide just a ways yonder rather than keep running. Your call, but we're about to kill everything chasing you."

To the group.
"I'll jump the first line. They ought to converge on me, then the sneaky folks can do their thing."

-----------
Will 24 vs illusion

In Effect
Magic Circle v Evil - 10' radius




Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil  
Friday January 26th, 2024 6:32:59 PM

"A sane person is going to look crazy in a crazy world" Desdichado says to the runaway as he takes up his own stance about 30 ft away from Hmerrin, hopefully parallel to wherever the incoming raks might be.

Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32 
Friday January 26th, 2024 8:56:45 PM

Ramirez speaks to the man before he runs away. We're here to fight them. If you stay somewhat close we can protect you. Do you want to run all your life?

Ramirez casts a spell on the group while they are still gathered together, then finds a good spot to shoot from.

Actions: cast good hope

Active Effects: good hope(all within 30ft of Ramirez) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
5/6 level 3 remaining

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision 
Sunday January 28th, 2024 6:31:13 PM

Nira maintains her concentration on the Silent Image spell. She tries to position herself toward the rear of the group.

"If it looks like they've seen through the illusion, or if we have a chance to ambush them first, I'll drop the spell" she advises.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Sunday January 28th, 2024 7:47:53 PM


Yrul wasn't relying on illusion or magic to hide. She was simply using her natural skills and talent. Consequently, she hoped that whatever arrived would be focused on piercing trickery and taking on the apparent challenge laid out before it.....or them. She did her best to calm her breathing and her mind. She would be at one with the tree, or more specifically, the tree's shadow. All too soon it would be time to act. She just hoped that Snickit and Dabz were up to it.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Monday January 29th, 2024 6:35:50 AM

Gaffer dithers back and forth trying to settle on where to stand and ends ups moving to the left of the illusionary tree.

There will likely be many more like the blonde man to help later, but taking out the Raks has to come first.

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+13=20 ; d20+21=37 ;
Monday January 29th, 2024 6:42:16 AM

Danko hovers close to the top of the tree lines, looking for signs of the Raks' arrival.

He quickly draws his wand of protection from evil from his efficient quiver, casts on himself and replaces the wand back in the quiver.

-----------------------------

Fly 20
Perception 37

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil


I Gotta Get Out of This Place pt 2 Dan K DM 
Monday January 29th, 2024 10:23:16 AM

The party spreads out some and sets defenses.
Good Hope is cast
An illusionary forest springs up around the party

Danko stays above the canopy, scanning for signs of the Rakshasa

The hunted man finds a dep thicket 60' further to the party's rear and hides

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Map is above, please adjust to where you might want to set up and Nira, where do you want the illusion

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Monday January 29th, 2024 1:25:13 PM


Having seen the map, R17 or preferably P10 would be where Yrul has secreted herself.

Yrûl wanted the bad guys to come past her before she launched any attack. There was no guarantee that would happen. All she could do was hope and wait.....silently.

DM: Done P/10 Happy hunting

Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil   d20+28=46 ;
Monday January 29th, 2024 5:22:05 PM

(OOC: Good with current positioning unless Hmerrin moves, then Dez should move parallel with him.)

Desdichado stands watching and listening for any signs on the ground of incoming rakshasa. (Perception: 46)



Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32  d20+20=36 ;
Monday January 29th, 2024 6:28:07 PM

Ramirez is glad to see the man take cover. He keeps watch from his current position, bow ready.

perception = 36

Active Effects: good hope(all within 30ft of Ramirez) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
5/6 level 3 remaining


Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+29=45 ;
Monday January 29th, 2024 6:57:15 PM

Hmerrin waits.
His eyes flick back and forth as he searches through the trees.

[Perception 45]

--
Position is good.

In effect
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=38 ;
Tuesday January 30th, 2024 5:22:35 AM

Nira keeps herself snuggled between the trees. She maintains her focus on keeping the illusion up.

She knows now is the time to be silent, so keeps her mouth shut. This reminds her of the "old days" before telepathic bonds.

-----------
Nira's position is good.
Silent Image: W16 to AD21. Illusion of underbrush or various sizes so as not to look like one big conspicuous box :) I'm guessing the portal is in there somewhere too

Perception: 38


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+18=22 ;
Tuesday January 30th, 2024 6:35:02 AM

Gaffer willl use the mans position as a guide and moves to put a tree between himself and any incoming hunters.

With Yrul having disappeared into the shadows and Danko up above, he's lost track of half their own group and can only wait quietly.

-----
Move to: S19
Stealth: 22

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Tuesday January 30th, 2024 6:36:36 AM

[OOC: I just saw the placement of Nira's illusion.]

Gaffer will move to AD21

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+13=21 ;
Tuesday January 30th, 2024 7:31:58 AM

Danko will land on a branch near the top of the tree and cast greater invisibility on himself.

-----------
Fly 21

Greater invisibility

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

Here kitty kitty kitty Dan K DM 
Tuesday January 30th, 2024 9:55:18 AM

In their positions the group holds up. Ahead, coming in your direction, Hmerrin, Nira, Dez and Ramirez spot 3 Rakshasa. They are moving as if they are stalking, but are not being overly cautios to their own positions. they walk side by side by side about 5' apart each and are talking, though not loud enough to hear at this distance. The far left Rakshasa has the head of a jaguar or leopard. Dressed in 'leathers' with a fine emerald cloak about his shoulders. To his right is a male lion headed Rakshasa clad in a rust red breastplate with a black cloak about his shoulders. The last rakshasa has the head of a bison, he too wears breastplate armor and has a great sword across his back.
From his hovering position above the trees Danko also spots them

The trio is approximately 100' away (putting them 25' off of the map. They are considered to have partial cover Perception 35 required)
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=5 ;
Tuesday January 30th, 2024 10:09:25 AM


Whatever was coming was still too far away for Yrul or her improbable retinue to worry about. She did listen carefully though. perhaps a clue or two might be gleaned from what she could hear. She didn't expect to see anything until they'd past by her position.

Perception: 30. )Not the best, but let's get the bad rolls out of the way first, right?.....as if!)

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Tuesday January 30th, 2024 5:08:22 PM

Hmerrin waits for Dez to glance over.

The fighter lifts three fingers from the haft of his axe and lifts the weapon slightly in the direction of the raks.

He waits.

------

In Effect
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius



Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil  
Tuesday January 30th, 2024 5:31:47 PM

Desdichado nods and pivots himself to the left at Hmerrin's signal.

Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32 
Tuesday January 30th, 2024 7:42:08 PM

Ramirez casts ghost sound, imitating the sounds of a 'man' running for his life through the jungle. He aims for a spot away from the hiding man, and across from the direction the raks are traveling, to hopefully continue to draw them in. (aimed at location V12)

Active Effects: good hope(all within 30ft of Ramirez) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
5/6 level 3 remaining

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=41 ;
Tuesday January 30th, 2024 7:42:19 PM

With three figures appearing directly, Gaffer keeps his eyes on the surroundings to make sure there aren't any more careful hunters on the approach. He clutches his staff tightly in one hand, and a metamagic rod in the other, ready for Hmerrin's mark.

-----
Perception: 41
-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=46 ;
Tuesday January 30th, 2024 8:09:24 PM

Nira holds her ground and does her best to stay silent. She keeps her focus on the illusion, though has a suspicion she won't need to for much longer.

She isn't going to be the first to break cover and waits for someone else in the party to act.

---------
Perception: 46

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+24=38 ;
Wednesday January 31st, 2024 6:25:08 AM

Danko readies a chain lightning spell but waits silently... observing ....

-----------

Perception 38

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

Improved invisibility

Here kitty kitty kitty Combat Rnd 1 Dan K DM 
Wednesday January 31st, 2024 10:31:47 AM

We are in combat round actions

Yrul, Dez and Hmerrin all hold thier positions as the trio of Rakshsa hunters advance. Ramirez casts Ghost Sound and further back to the party's right, it sounds as if someone is making a break for it.
Gaffer and Nira, too, wait. Forcibly controlling the adrenaline building up for this first encounter with the Rakshsa on in their true home.
Danko readies himself to cast Chain Lighting

At the sound, the three exchange glances.
“Misk has found our prize!” (Lion) in a beautiful baritone voice.
“So soon?” (Leopard) in a female purr of disappointment
“Too Soon! It seems another lesson in manners needs to be taught.” (Bison) in a deep bass
“Perhaps we should commission a new toy? This one has run its last run.” (Leopard) she purrs again
“No! Golden Eyes can no longer protect her favorite spying pet! Too long have I wanted to have this one.” (Lion) replies
"Well then let us teach it some manners at least" (Leopard) she purrs to (lion)
(Bison) rolls his eyes and head, "Do you ever stop?" and he draws his great sword

Sheet 2 Jungle Boogie


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Wednesday January 31st, 2024 12:55:37 PM


~Well they seem happy~ Thought Yrûl as she calmly waited. She could afford to be calm: she was wreathed in shadow and her part in the coming foray would not come soon. she had to wait for all the other actors to take to the stage. She just hoped that Snickit and Dabz were still awake by then. Those two could fall asleep at the drop of a hat. It was really quite embarrassing at times. Why did no one else have the same issues with their weapons? It was a mystery to her.

Hmerrin (MikeK)(HP 251/251 AC:42 T:28 FF:30 CMD:54) DR 5/- 
Wednesday January 31st, 2024 6:08:12 PM

Hmerrin's mind whirls.

The sounds were a good idea.
But if the raks start running, they might just blast on past before anyone can react.
But they're still too far to deal with.
It all depends on how they react.

The fighter clutches his axes and prepares to step forward.

---------
Total Defense - +4 added to AC in header

Ready action. If raks either start sprinting or move in any direction other than straight toward Hmerrin or get within 10' of Hmerrin - the fighter takes a 5' step forward to W15 (breaking from illusionary cover).

"Three fully armed raks chasing one unarmed human. Pitiful. Maybe I should teach you some manners."

In Effect
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius


Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil  
Wednesday January 31st, 2024 6:20:27 PM

Desdichado makes a mental note that the runaway was described as a "spying pet". Best they be wary around him and see what information they can get when this is over.

Once Hmerrin calls out to the raks, Desdichado sheathes his axe and draws his morning-star (OOC: D'oh!)



RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=43 ;
Wednesday January 31st, 2024 8:55:15 PM

Nira holds her ground and keeps her focus on the illusion. The longer she can cover the party the better.

She turns her attention towards the man to see how he reacts. Nira keeps alert for the sound of anything approaching her position. Her inability to see invisible things has her a little on edge.

--------------
Perception: 43

Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32 
Wednesday January 31st, 2024 10:06:08 PM

The trap is almost sprung. It will be a good test. If the Tide can't handle these, then going after Goldeneyes may be an issue. Bow ready, he waits for them to move closer and the fighters to make the first move on them.

Active Effects: good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
Spells:
5/6 level 3 remaining

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+24=32 ;
Thursday February 1st, 2024 6:31:42 AM

Danko stays prepared with a chain lighthing spell at the ready....

-----------------
Perception 32

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

Improved invisibility


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Thursday February 1st, 2024 6:44:41 AM

They are certainly in range for Gaffer, but not close enough yet, he calmly readies himself to send a wave of flames their way if any of his allies move to attack.

-----
Ready if an ally engagies the enemy: Cast Firestorm on all three Raks

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


Here kitty kitty kitty Combat Rnd 3 Dan K DM  d20+17=24 ;
Thursday February 1st, 2024 9:40:28 AM

The Tide hold there positions and the Rakshasa continue to advance. Nira glances back and can see non sign of where the man is hidden. The most likely spot for him to be from her vantage is on the other side of a especially large Monkeypod tree. The tiro stops a few feet from both the illusion and the real undergrowth and begin to look about with purpose. Nira feels the three minds of the Rakshasa flicker across her own and she knows they likely did the same to the the others. However, her mind is one of the most powerful in the Wold and, it would appear, here as well. The Lion, Leopard and Bison all suddenly stagger, thier eyes squeezed shut in pain and legs buckling. The bison drops his weapon and manages a confused grunt.
All 3 Rakshasa appear to have just been stunned.

Sheet 2 Jungle Boogie

DM Note...We are at Round 3 as round 2 was simply more advance and wait so i moved through it to round 3. please note on any shorter durational spells

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Thursday February 1st, 2024 2:31:41 PM



(The map shows that Rakshasa are still at the top of the map. They are not in range for any attack from Yrul and her 'friends'.)

Yrûl held her position. She really wanted her adversaries to pass by her position.

DM Note: Click on the other sheet 2 Jungle Boogie please

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+33=51 ; d20+28=48 ; d20+32=43 ; d20+23=43 ; d20+27=29 ; d20+18=33 ; d20+32=48 ; d20+27=36 ; d8+30=36 ; d8+30=37 ; d8+30=31 ; d8+30=32 ; d8+30=32 ; d8+30=34 ; d8+30=38 ; d8+30=33 ; d6+29=35 ; d6+29=33 ; d10+10=16 ;
Thursday February 1st, 2024 7:27:11 PM

Hmerrin is not sure what just happened.
But he's not about to pass up the opportunity.

The fighter steps forward out of the illusionary terrain.
"Hi"

And proceeds to do horrible things to Lion, and possibly Leopard.
----------
5' step to V15
Full attack, power attack on Lion.
Switching to Leopard if Lion goes down.
Ignore 15 DR. (Also has feat to ignore 5 DR. Not sure if that stacks)

Btax 1 hits ac 51 for 36 hp damage
Btax 2 Nat 20. Crit threat 43 for 100 hp damage (no crit = 37hp)
Btax 3 Nat 20. Crit threat 29 for 104 hp damage (no crit = 32 hp)
Btax 4 hits ac 33 for 33 hp damage
Hdax1 hits ac 48 for 35 hp damage
Hdax2 hits ac 36 for 33 hp damage
Rend for 16 hp damage

In Effect
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius


Desdichado (Ryan) [HP:229/229; AC:34/15/32 (75%fortification) - CMD 36], DR 5/evil   d20+28=43 ; d8+11=13 ;
Thursday February 1st, 2024 8:03:32 PM

After Hmerrin's move, Desdichado rushes toward X:15 to attack LP with his morningstar.

43 vs AC; 15 damage

----------
Active Effects
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Aura of Faith: weapon Good aligned
Aura of Righteousness: DR5/evil, immune compulsion and +4 saves to allies within 5 ft

Ramirez (BrianZ) AC32/20/25 HP 161/161 CMD32 
Thursday February 1st, 2024 8:18:08 PM

Ramirez starts a song to inspire the team and steps just out of cover.

Actions: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Active Effects: good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Used:
Spells:
5/6 level 3 remaining
bardsong- 42/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8
current buffs: +32/+27/+22, 1d8+14

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+28=31 ; 19d6=65 ;
Friday February 2nd, 2024 6:06:04 AM

Gaffer finishes his casting as his allies all step out of cover, he chooses his fire spell carefully to avoid starting an inferno, and controls the flames to leaves the plants untouched while it covers the Rakshasa.
As he casts, Gaffer feels a much needed empowerment flow from the amulet on his chest.

-----
Step to T19
Cast: Firestorm; SR Check 31; 65 Damage; Reflex DC 28 For Half; On a fail, catch fire for 4d6 every round until extinguised; S13->W14

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision 
Friday February 2nd, 2024 6:56:49 AM

Nira keeps the illusion up, unsure what just mentally attacked her but somehow satisfied that it also affected the raks

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Friday February 2nd, 2024 7:20:44 AM

Danko stands true and invisible... Something not quite right is going on....

-------
Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

Improved invisibility



Here kitty kitty kitty Combat Rnd 4 Dan K DM  d20+17=24 ; d20+16=32 ; d20=10 ; d20=19 ; 4d6=18 ; d20=16 ; d20=2 ; 13d6=47 ;
Friday February 2nd, 2024 5:46:45 PM

Hmerrin does not know what just happened, but he knows opportunity when presents itself. Blood flies s his axes score 6 hits and causing the lion rakshasa to fall backwards, dead.
Des moves and strikes with his morning star, elliciting a slight grunt from the leopard rakshasa
Ramirez stays put and begins a song to inspire the group.
Gaffer, having a large tree directly between himself and his intended targets moves somewhat and casts Firestorm engulfing the Leopard and Bison
Nira stays put and keeps the illusion up about her and the others
Danko maintains his position and invisibility.
Yrul waits for just a few moments more as well

Magical sheets of fire erupt around the pair of Rakshsa and when the flames clear, The Leopard is still burning.
The Bison roars as the Lion falls under the impressive onslaught of Hmerrin's blades. He retrieves his great sword and vanishes Spellcraft DC 20 Highlight to display spoiler: {Invisibility}
The leopard hisses at Des and takes a step back from the paladin. Though on fire, she casts several spells. The first sends a lance of blinding blue electricity into Hmerrin which then arcs to Des and Gaffer
Lightning Hmerrin Reflex DC 23 Dmg 47 Des and Gaffer Hmerrin Reflex DC 21 dmg 47
The leopard then vanishes from sight Spellcraft DC 20 Highlight to display spoiler: {Invisibility} The Leopard Rakshasa was last seen at W13

Sheet 2 Jungle Boogie

Please note if you are wearing the talisman from Vyrnix and remember it takes a neck slot so any amulet scarab broach or other neck item cannot be worn at the same time

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Saturday February 3rd, 2024 4:40:37 AM


~Oh, they vanished!~ Thought Yrul . That wasn't very helpful. Any number of things could explain that, so she'd been told. Her best bet now was 'wait and see'; mainly because she couldn't see - the rakkies, that was. For the most part, she typically found that being able to see what you were hitting tended to help. It had certainly helped Hmerrin. The destruction he'd so swiftly wrought was truly impressive. Now if only Snickit and Dabz were watching and taking notes. That would be a first!

Found the map thanks. I wasn't expecting a second page. Typically, I've just moved icons on the one page.


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=2 ;
Saturday February 3rd, 2024 4:43:56 AM



Of course, it did occur to her that all this was a distraction for something bigger and badder. Still cleaving to the shadows she did her best to open her senses to pick up any hint that something else was afoot.

Perception: 27....or maybe not

Desdichado (Ryan) [HP:205/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+17=26 ;
Sunday February 4th, 2024 3:14:58 PM

(Reflex save: 26)

The electricity stings Desdichado a bit. "Cowards," he mutters when the rakshasa disappear. "Well, I guess the element of surprise is over."

(OOC: Clarification on Vyrnix's talisman: The description says it "allows the party to cause harm to the Maharaja". Does the ability to overcome DR work only on him or on other rakshasa in this plane as well?)

Hmerrin (MikeK)(HP 215/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+20=26 ; d20+20=29 ; d20+33=48 ; d8+30=38 ;
Sunday February 4th, 2024 7:38:32 PM

Hmerrin avoids the worst of the electrical attacks.

The two raks disappear.
Time to find out if his new toy works.

The fighter concentrates, activating a tattoo on his arm.
If it works, and he's within striking range, he'll take a 5' step and swipe at Leopard.

-----------
Reflex Saves 26 and 29.

Activate Brahmah Tattoo - Invisibility Purge. Anything invisible in a 25' radius of Hmerrin becomes visible.

If possible, 5' step and attack, power attack, hitting ac 48 for 38 hp damage.
Else, will move forward to any now visible foe.

In Effect
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius
Invisibility Purge: 5 minutes. 25' radius


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+20=31 ; d20+20=36 ; 10d6=47 ; d20+27=35 ;
Sunday February 4th, 2024 7:44:11 PM

Danko identifies right away that the Bison and the Leopard are invisible...

He then casts fireball and centers it somehwat off where he Leopard was last seen.

------
Spellcraft 31,36

Fireball centered at U12 for 47 damage
Overcome spell resistance 35


Gaffer - Courtney - HP: 189/208 AC: 38(T:21/FF:31) CMD:41)  d20+15=31 ; d20+36=40 ;
Sunday February 4th, 2024 10:01:22 PM

Gaffer ducks behind the tree in time to avoid the worst of the lightning, but the bolts that blast through the wood still catch him.

By the time he looks back, the two ranks have vanished. Though one was on fire just before it disappeared, so he scans the surroundings for any signs of smoke, or movement in general.

-----
Reflex: 31
Perception: 40

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision 
Sunday February 4th, 2024 11:32:29 PM

From where she is, Nira can't get a good line of sight on what's happening. She drops the illusion and floats to the edge of a nearby tree to get a better look.

She knows what Hmerrin's tattoo does so figures he's trying to find something invisible. If he finds it she hopes to keep it that way.

-------
Free: Stop concentration on Silent Image
Move: Fly to AB20 - 5ft off the ground. Fly check autopass
Standard: READY action to cast Glitterdust on anything made visible by Hmerrin's Invisbility Purge (but not include him in the area). Will Save vs DC24 to avoid blindness. No SR.

Spells in Effect:
Barkskin ... Contingency ... Darkvision ... Mage Armor ... Magic Vestment (Shirt & Shield) ... Mass Planar Adaptation (Resist Fire 20) ... Overland Flight ... Resist Fire (5) ... Roses Temperature Control ... Talisman from Vyrnix


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=39 ;
Sunday February 4th, 2024 11:33:24 PM

Perception check if needed: 39

Here kitty kitty kitty Combat Rnd 5 Dan K DM  d20+17=34 ; d20+29=34 ; d20+27=36 ; d20+28=32 ; d20=2 ; d20+27=30 ; d20+22=32 ; d4+8=12 ; 5d6=16 ; d20+17=36 ; d20+18=27 ; d20+17=25 ;
Monday February 5th, 2024 12:55:10 PM

Yrul waits for the Rakshasa to reappear or for someone to make them
Hmerrin activats his Bramah tattoo and both Rakshasa reappear. The fighter is pleased on several fronts as he steps in and attacks drawing blood
Danko sends a fireball at the Leopards last known position. The fireball washes over the Rakshasa, Hmerrin and Des and some of the undergrowth, setting local flora on fire in multiple places.
Hmerrin and Des, Reflex Save DC 18 Dmg 47
Gaffer scans about after the Lightning blast and sees the now visible Rakshasa
Nira lets the illusion fall, flies into the air and takes position directly behind the tree to her left. The Rakshsa appear through the invisibility purge and with one on fire. Nyra targets the other with Glitterdust. the bisonsquints and is covered, but not blind.

The Bison attacks back with his own ax, each chop parried and dodged. Snapping his head forward, Hmerrin brings an ax up to guide the head butt harmlessly to the side

Next to Gaffer a Hyena headed Rakshasa appears, driving a Kukri into his side
Gaffer His FF AC 32 Dmg 28

The Leopard steps back from Des and puts itself out. It then quickly casts Spellcraft DC 21 Highlight to display spoiler: {Displacement}
The Leopard shimmers and reappears about 2' from where it just was.

Sheet 2 Jungle Boogie


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=13 ; d20=10 ; d4=1 ; d6=2 ; 4d6=15 ;
Monday February 5th, 2024 5:06:50 PM


Mentally, Yrul signalled to her weapons that it was time to act. The distance to be crossed however, meant that only one of them would get involved at this stage. There followed an argument of sorts with both wanting to be the one to strike. Yrul sighed - mentally - they'd probably miss anyway! Silencing their bickering, she quickly and silently moved up behind the creature battling Hmerrin. (Swift sneak: Stealth: 50)

It was Dabz turn. She did her best to find a vulnerable spot and aimed Dabz accordingly.

~~~~~~~~~~~

Hit AC: 41 prior to any other bonuses. Damage: 1 + 8 + 2 (Good Hope) + 2 (electrical) + 15 (sneak) = 28

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+7=16 ;
Monday February 5th, 2024 6:06:29 PM

Nira tries to do something about the displacement effect on the leopard by using her new Brahmah tattoo. It's not as powerful as the spells she can cast herself, but hopefully it will do the trick.

--------------
Standard: Use Brahmah Tattoo to cast Faerie Fire on Leopard. No Save. SR check:16. If successful, negates displacement.

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+17=23 ; d20+28=40 ; d8+13=18 ;
Monday February 5th, 2024 8:02:42 PM

(Reflex: 23)

Desdichado grumbles just a little at Danko dropping a fireball on him. He keeps moving toward the rak to keep up the attack with his morningstar (V:13)

40 vs AC; 18 damage

----------
Active Effects
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Aura of Faith: weapon Good aligned, allies within 10 ft
Aura of Righteousness: DR5/evil, immune compulsion, +4 saves to allies within 10 ft
Aura of Resolve: immune charm, +4 to saves for all allies within 10 feet
Aura of Courage: immune fear, +4 saves allies within 10 ft

Hmerrin (MikeK)(HP 197/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+20=24 ; d20+35=42 ; d20+30=31 ; d20+25=38 ; d20+20=35 ; d20+34=45 ; d20+29=47 ; d8+30=36 ; d8+30=38 ; d8+30=33 ; d6+29=30 ; d6+29=33 ; d10+10=20 ;
Monday February 5th, 2024 8:54:56 PM

The fireball goes off.
Hmerrin ducks out of the way of the worst of it.

A grin forms on his face as Yrul attacks. They've got the rak flanked.
His axes trace deadly arcs through the Bison.

----------
Reflex Save 24

Flanking w/ Yrul
Full attack, power attack on Bison.

Btax 1 hits ac 42 for 36 hp damage
Btax 2 misses. Nat 1
Btax 3 hits ac 38 for 38 hp damage
Btax 4 hits ac 35 for 33 hp damage
Hdax1 hits ac 45 for 30 hp damage
Hdax2 hits ac 47 for 33 hp damage
Rend for 20 hp damage

In Effect
Vyrnix Talisman: Overcome 15DR. (Also Penetrating Strike feat overcomes 5DR)
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius
Invisibility Purge: 5 minutes. 25' radius


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+32=47 ; d20+27=39 ; d20+22=41 ; d8+14=17 ; d8+14=21 ; d8+14=17 ; 2d6=7 ; 2d6=10 ; 2d6=11 ;
Monday February 5th, 2024 10:50:21 PM

Ramirez fires on the Hyena-rak that just stabbed Gaffer. Bardsong continues

Actions: attack hit AC: 47, 39, 41
damage: 17(plus 7 holy), 21(plus 10 holy), 17(plus 11 holy)

Active Effects: good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
bardsong- 40/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+22=35 ; 10d6+16=48 ; d20+29=47 ;
Tuesday February 6th, 2024 6:34:56 AM

( Oops) Danko things to himself.

He casts lightning bolt at the Leopard Rak

---------
Spell craft 35 pass

Lightning bolt for 48 damage
Beat spell resistance 47

Active Effects: good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Vyrnix talisman

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

Improved invisibility

Gaffer - Courtney - HP: 161/208 AC: 38(T:21/FF:31) CMD:41)  d20+28=30 ;
Tuesday February 6th, 2024 9:12:16 AM

Gaffer recoils as the blade peirces his side and staggers to get his shield up between himself and the Rakshasa.

Keeping himself safe from the blade, he directs his staff at the Rak in close range and a green light gathers across the staff, but a sudden swipe by the Rakshasa forces Gaffer to dodge and he loses his grasp on the spell.

-----
Cast Defensively, Finger of Death: Contration check 30 fails DC of 31.

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


Here kitty kitty kitty Combat Rnd 6 Dan K DM  d100=46 ; d20+17=20 ; d20+24=25 ; d20+25=30 ; d20+27=32 ; d20+22=28 ; d4+8=9 ; d4+8=9 ; 5d6=17 ; 5d6=19 ;
Tuesday February 6th, 2024 12:08:58 PM

Yrul stalks in behind the bison and Dabz drives into his liver
Hmerrin smiles as he spots the drow and the bison is distracted. His aaxs put down anothher of the vile creatures.
Nira activates a Tattoo herslf and tries to outline the Leopard in Faerie Fire, but the spell is not powerful enough to effect the Rakshasa and does not cling to it.
Des grumbles some as the Fireball explodes about him, but the burn is minor indeed with the Planar Protection absorbing most iof it. His strike contacts nothing but air, the Displacement spell aiding the rakshasa.
Ramirez fires several arrows at the Hyena that just attacked Gaffer. 3 Shafts now pertrude from it.
Danko makes a mental note to be more careful and sends a powerful stroke of Lightning into the rakshasa. The Leopard again slips pass the worst of it.
Gaffer spins in surprise and attempts to cast Finger of Death, but the immediate threat of the Hyeana breaks his magical flow and the spell fails.

The Leopard moves back from Des and casts a spell. A billowing cloud of thin mist envelops Yrul, Hmreein and Des. Spell craft DC 24 Highlight to display spoiler: {Mind Fog}
Des, Hmerrin and Yrul Will DC 23. Failure -10 Wis/Will checks and saves
Then, pointing at Hmerrin, Leopard makes a Suggestion "Run for the palace to take them by surprise!
Hmerrin Will DC 22 possibly at -10 see above


The Hyena in front of Gaffer smiles and attempts a feint, but Warrd is still looking out for The Tide and gaffer easily sees the move coming and turns away the attack

Emerging from seemingly now where, A second Hyena headed Rakshasa stabs Ramirez.
Hit Flat footed AC 32/28 Dmg 9+17 and 9+19 Total= 54

The fire continues to burn, though it deos not look to be spreading too quickly due to the lush green nature of the vegatation.

Sheet 2 Jungle Boogie


Hmerrin (MikeK)(HP 197/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20=14 ; d20+20=33 ; d20+35=39 ; d8+30=31 ;
Tuesday February 6th, 2024 5:53:59 PM

Hmerrin shakes his head.
"Let's not, and say we did."

The fighter quickly loops around the rak, cutting off his retreat while giving Dez a good angle.
He strikes again.

----------
Will Saves 34 and 33.

Move, circling left to arrive at U10 w/out provoking AoO (40' speed)

Attack, power attack on Leopard.
hits ac 39 for 31 hp damage

In Effect
Vyrnix Talisman: Overcome 15DR. (Also Penetrating Strike feat overcomes 5DR)
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius
Invisibility Purge: 5 minutes. 25' radius


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=1 ;
Tuesday February 6th, 2024 5:54:48 PM


~Well done, Dabz.~ Yrûl told the temperamental pick. Yet before she could do much else the area around her became enveloped in a strange mist.

She blinked. Then blinked again. Wasn't she supposed to be doing something? Maybe Snickit and Dabz could tell her. she simply couldn't decide what it was that was the sensible thing to do; so did nothing.

~~~~~~~~~~~~~~

Yay! I got a 1. (again) Yrûl has a Wisdom of 10. Is she subtracting 10 from that or her Will Save? She has a Will save of 9; so that will be fun. However, she does have Slippery Mind (and NO listed Hero points or I would have rerolled that 1) so gets another save next round. Looks like she just needs a 20 then.

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+30=35 ; d20+25=31 ; d20+20=26 ; d20+15=19 ; d8+13=15 ; d8+13=19 ; d8+13=20 ;
Tuesday February 6th, 2024 7:50:31 PM

(OOC: Dez is immune to compulsion, which I think Mind Cloud is, correct?)

Desdichado takes a 5 foot step and attacks the now flanked rakshasa.

35 vs AC; 15 damage
31 vs AC; 19 damage
26 vs AC; 20 damage
19 vs AC; miss

----------
Active Effects
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Aura of Faith: weapon Good aligned, allies within 10 ft
Aura of Righteousness: DR5/evil, immune compulsion, +4 saves to allies within 10 ft
Aura of Resolve: immune charm, +4 to saves for all allies within 10 feet
Aura of Courage: immune fear, +4 saves allies within 10 ft

Ramirez (BrianZ) AC29/20(touch) HP 107/161 CMD32  d4=2 ;
Tuesday February 6th, 2024 10:08:24 PM

OOC- reminder for those rolling saves, Ramirez does have some party buffs active

Ramirez taunts the rak as he takes a step back. Kinda sad, I thought you were good hunters? You need invisibility to hunt an unarmed man?

Actions: 5 foot step to Z20, cast mirror image on self(1d4+6 =8 images appear), bardsong continues

Active Effects: 1)good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
2)inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
3)Vyrnix talisman(amulet/necklace not active)
4)mirror image( 8 images)

Used:
Spells:
5/6 level 3 remaining
5/6 level 2 remaining
bardsong- 39/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+31=41 ;
Tuesday February 6th, 2024 10:43:32 PM

"Hmm. These raks just keep popping up. I hope there aren't too many more"

That hyena rak is a little too close to Nira. She casts a suffocation spell on it to try and stop it - or at least slow it down. She then flies just a little higher to try and stay out of reach.

------------
Standard: Defensively Cast Suffocation on HY2. Concentration check autopass. SR check:41. Fort Save vs DC29. Pass=Staggered 1 rnd. Fail=Start to suffocate.
Move: Fly upwards to be 10ft off the ground. Fly check autopass.


Gaffer - Courtney - HP: 161/208 AC: 38(T:21/FF:31) CMD:41) 
Wednesday February 7th, 2024 5:44:55 AM

Gaffer takes a moment to catch his breath as the he ducks under the Rakshasa's swing and tries to plan his next moved.

Being stuck in a one against one isn't where he's best suited, and it doesn't help having the Rakshasa split up.

Gaffer feints to the side and then breaks into a sudden sprint to regroup with Ram and Nira.

-----
Withdraw: Move to AA20 while avoiding the fog.


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+22=29 ; d20+20=31 ;
Wednesday February 7th, 2024 6:43:44 AM

Danko identifies the gas as mind fog and tries to dispell it

------------------
Spellcraft 29
Dispel magic on mind fog Dispel check 31

Active Effects: good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Vyrnix talisman

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

Improved invisibility

Here kitty kitty kitty Combat Rnd 7 Dan K DM  d100=95 ; d20+11=25 ; d20+25=43 ; d10=3 ; d20+27=39 ; d20+22=37 ; d8=2 ; d8=8 ; d8=3 ; d20+18=24 ; d4=2 ; d20+18=23 ;
Wednesday February 7th, 2024 10:34:13 AM

Hmerrin shakes off the fog and has little trouble with the Suggestion He circles around and lands a solid strike.
Yrul finds her head swimming in the Mind Fog -Yrul will be -10 on any Will save in near future
Des is immune to compulsions, such as Mind Fog and completes the flank with Hmerrin, but the paladins strikes all fail to connect.
Ramirez steps back and creates several more bards for the Rakshasa to choose from.
Nira casts Suffocate with the anticipated result of the Hyena Rakshasa doing just that.
Gaffer withdraws across the way to the multiple Ramirez's
Danko Dispels the Mind Fog

The hyena pursues Gaffer across the the field and strikes at Ramirez and deletes an image.

The other Hyena steps from the underbrush to flank Ramirez and deletes 2 more.

The Leopard steps back and away again and casts another pair of spells at Hmerrin. A black ray strikes the fighter, Enervation
Hmerrin Touch AC 24 2 negative levels (-2 Att/saves/checks and -10 HP)
The second spell is an Acid Arrow that whistles past his ear

The fire continues to burn, though it does not look to be spreading too quickly due to the lush green nature of the vegetation.

Sheet 2 Jungle Boogie



Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=8 ; d20=17 ; d4=4 ;
Wednesday February 7th, 2024 11:09:29 AM


Yrûl tried to shake off the effects of the indecision that wracked her. her mind, ever a mercurial thing, sought to re-established its strange 'norm'.

~~~~~~~~
OOC: Does the effect persist now that the cause is dispelled? In accordance with the stated synopsis, I made a Slippery Mind roll (8) with the -10 still in effect. She does not shake off the effects even with the bonuses accrued from others. Now lacking what little common sense she had, she will act even more rashly.
~~~~~~~~

Yrûl espied a troublesome adversary and heeding Snickit and Dabz entreaties, she moved forward to attack. Snickit won the honour of leading the charge and stabbing into the leopard's flesh.

~~~~~~~~
Attack hits AC: 50. Damage 12 and will bleed thereafter (1d6)

DM Note: Yes the effect will continue to persist for a bit. The effect is only against your Will saves and wis Checks, it does not actually lower your wisdom

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+34=36 ; d20+29=41 ; d20+24=40 ; d20+19=29 ; d8+17=24 ; d8+17=25 ; d8+17=21 ;
Wednesday February 7th, 2024 6:39:48 PM

Desdichado edges along the flaming vegetation toward the rakshasa (5-ft step to W:11) and attacks.

36 vs AC; 24 damage
41 vs AC; 25 damage
40 vs AC; 21 damage
29 vs AC; miss

----------
Active Effects
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
inspire courage: +4 morale bonus on saving throws against charm and fear; +4 competence bonus on attack and weapon damage rolls.
Aura of Faith: weapon Good aligned, allies within 10 ft
Aura of Righteousness: DR5/evil, immune compulsion, +4 saves to allies within 10 ft
Aura of Resolve: immune charm, +4 to saves for all allies within 10 feet
Aura of Courage: immune fear, +4 saves allies within 10 ft

Hmerrin (MikeK)(HP 187/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+31=43 ; d20+26=45 ; d20+30=48 ; d20+30=41 ; d20+21=24 ; d20+16=33 ; d20+30=38 ; d20+25=45 ; d20+29=42 ; d8+30=37 ; d8+30=36 ; d8+30=31 ; d8+30=36 ; d8+30=33 ; d6+29=34 ; d6+29=30 ; d6+29=32 ; d6+29=33 ; d10+10=16 ;
Wednesday February 7th, 2024 7:18:17 PM

"Ow", Hmerrin growls.

He steps in to join Yrul and Dez on the attack.

----------
5' step to V9
Full attack, power attack on Leopard.

Btax 1 hits ac 43 for 37 hp damage
Btax 2 Nat 19 hits ac 45. Crit threat hits ac 48. 105 hp damage (36 if no crit)
Btax 3 misses (ac 24)
Btax 4 hits ac 33 for 33 hp damage
Hdax1 hits ac 38 for 34 hp damage
Hdax2 Nat 20. Crit threat 42. 95 hp damage (30 if no crit)
Rend for 16 hp damage

In Effect
Vyrnix Talisman: Overcome 15DR. (Also Penetrating Strike feat overcomes 5DR)
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius
Invisibility Purge: 5 minutes. 25' radius
2 negative levels (-2 Att/saves/checks and -10 HP)


Ramirez (BrianZ) AC29/20(touch) HP 107/161 CMD32 
Wednesday February 7th, 2024 7:40:46 PM

Ramirez stays where he is, and tries to provide some cover for Gaffer and Nira.

Actions: total defense(+4 dodge AC for 1 round) bardsong continues

Active Effects: 1)good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
2)inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
3)Vyrnix talisman(amulet/necklace not active)
4)mirror image( 5 images)

Used:
Spells:
5/6 level 3 remaining
5/6 level 2 remaining
bardsong- 38/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+31=46 ;
Thursday February 8th, 2024 12:05:37 AM

Nira maintains her height and tries to suffocate the other nearby hyena-rak

-----------
Standard: Defensively Cast Suffocation on HY. Concentration check autopass. SR check:46. Fort Save vs DC29. Pass=Staggered 1 rnd. Fail=Start to suffocate.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  16d20+16=206 ; 16d6+16=66 ; d20+29=39 ; d20+29=47 ;
Thursday February 8th, 2024 6:33:28 AM

Danko decides to lend a hand to Ramirez and unleashes more lightning from on high

--------
Chain Lightning Hy and Hy2
Damage 66
Beat spell resistance HY 39
Hy2 47

Good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Vyrnix talisman

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil


Gaffer - Courtney - HP: 161/208 AC: 38(T:21/FF:31) CMD:41)  4d8+19=36 ; d20+28=31 ;
Thursday February 8th, 2024 7:50:29 AM

With Ramirez now caught between two Rakshasa, an unintentional effect of Gaffer's retreat, he makes sure they both stay standing with a wave of healing, buying time for the Rakshasa to hopefully suffocate.

-----
Defensively Cast: Cure Critical Wounds on Ramirez; Concentration 31, pass; 36 Hit Points

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


DM Note: Ramirez has Mirror Image. Gaffer will need to make a d6 roll to touch the correct Ramirez. 1-5 image, 6=Ramirez

Here kitty kitty kitty Combat Rnd 8 Dan K DM  13d6=42 ; d20+25=40 ; d20+20=39 ; d20+25=27 ; d20+20=22 ; d6=6 ; d6=5 ; d6=3 ;
Thursday February 8th, 2024 4:24:08 PM

Yrul strikes the Rakshasa, scoring a hit to its shoulder.
Des only lands a single blow as the Displacement causes him to go wide on his second swing.
Hmerrin fails to land any solid strikes against the Displaced Rakshasa.
Ramirez goes completely defensive to buy the others time to take care of things.
Nira casts Suffocate at the other Hyena. However it would seem the creature miraculously fought off the spell.
Danko sends a Chain Lightning into the pair of Hyena creatures. Both of them are able to successfully Evade the spell.
Gaffer casts a spell of healing, Cure Critical Wounds on Ramirez, however the bard is cloaked in a Mirror Image spell, but Gaffer is able to find the correct bard. Ramirez heals 36

The Leopard, blood flowing from many wounds staggers back another 5', a defiant growl in her throat. Hands flash and more arcane power pours forth. The first is a bolt of Lightning into Hmerrin and the second is a Shield.
Hmerrin Reflex DC 20 Dmg 42

The first Hyena drops to the ground, suffocating.
The second Hyena attacks Ramirez looking to rid himself of the illusions. Destroying 2 more fo the images to it's frustration.

The fire continues to burn, though it does not look to be spreading too quickly due to the lush green nature of the vegetation, it has begin to.

Sheet 2 Jungle Boogie

DM Note: after rolling some of the early rolls, I made the edit post on Gaffer and upon refresh, those rolls vanished. I also moved on to post and rolled the d6

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+34=42 ; d20+29=34 ; d20+24=29 ; d20+19=32 ; d8+17=19 ;
Thursday February 8th, 2024 7:30:56 PM

Desdichado takes another step to W:10.

42 vs AC; 19 damage
34 vs AC; miss
29 vs AC; miss
32 vs AC; miss

----------
Active Effects
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
inspire courage: +4 morale bonus on saving throws against charm and fear; +4 competence bonus on attack and weapon damage rolls.
Aura of Faith: weapon Good aligned, allies within 10 ft
Aura of Righteousness: DR5/evil, immune compulsion, +4 saves to allies within 10 ft
Aura of Resolve: immune charm, +4 to saves for all allies within 10 feet
Aura of Courage: immune fear, +4 saves allies within 10 ft

Ramirez (BrianZ) AC29/20(touch) HP 143/161 CMD32  d20+32=40 ; d20+27=36 ; d20+22=25 ; d8+14=22 ; d8+14=17 ; d8+14=17 ; 2d6=4 ; 2d6=6 ; 2d6=6 ;
Thursday February 8th, 2024 8:16:01 PM

Well now, tell the truth. Is this the most exciting 'hunt' you've ever been on? Ramirez taunts the hyena-rak as he steps away and returns the stabbing attempts with some arrows.

Actions: move 5' step(Y21), attack hyena-rak2, hit AC: 40, 36, 25 damage: 22(plus 4 holy), 17(plus 6 holy), 17(plus 6 holy), bardsong continues

Active Effects: 1)good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
2)inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
3)Vyrnix talisman(amulet/necklace not active)
4)mirror image( 3 images)

Used:
Spells:
5/6 level 3 remaining
5/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

Hmerrin (MikeK)(HP 171/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+18=23 ; d20+31=46 ; d20+26=40 ; d20+21=22 ; d20+16=30 ; d20+30=47 ; d20+25=40 ; d8+30=35 ; d8+30=34 ; d8+30=35 ; d6+29=32 ; d6+29=33 ; d10+10=11 ;
Thursday February 8th, 2024 8:41:47 PM

"Your luck can't hold forever," Hmerrin growls back.
He avoids the full brunt of the lightning bolt, moves back in, and attacks again.

----------
Ref save 23

5' step to W8
Full attack, power attack on Leopard.

Btax 1 hits ac 46 for 35 hp damage
Btax 2 hits ac 40 for 34 hp damage
Btax 3 misses (nat 1)
Btax 4 hits ac 30 for 35 hp damage
Hdax1 hits ac 47 for 32 hp damage
Hdax2 hits ac 40 for 33 hp damage
Rend for 11 hp damage

In Effect
Vyrnix Talisman: Overcome 15DR. (Also Penetrating Strike feat overcomes 5DR)
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius
Invisibility Purge: 5 minutes. 25' radius
2 negative levels (-2 Att/saves/checks and -10 HP)


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+31=48 ;
Friday February 9th, 2024 1:55:21 AM

Once everyone else in the party has acted, Nira looks to the leopard, expecting it to fall under Hmerrin's onslaught. She looks back to the hyena-rak.

"Surrender now and you may live to see another sunrise" Nira pauses for emphasis. "Your allies have fallen and you are vastly outnumbered. You might inflict another scratch, but the wound will be treated and your efforts for nought."

"You won't be given another chance"

If the rak doesn't obey, Nira casts a Suggestion spell "Throw your weapons away, lie face-down on the ground and stay there until I say stand up"

------------
DELAY until everyone else in the party has had a chance to act.

Standard: Cast Suggestion. SR: 48. Will Save vs DC25 or follow Nira's suggestion


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d6=1 ; d20=17 ; d4=3 ; d20=13 ; d4=2 ; d20=20 ; d20=1 ; d4=2 ; d20=2 ; d20=18 ; d4=1 ; d6=4 ; d20=8 ; d4=1 ; d6=2 ; d20=9 ; d4=3 ;
Friday February 9th, 2024 4:36:47 AM


Yrûl followed. As the creature took a step back, she took one forward. It was closer to the fire and that really wasn't sensible, but she simply wasn't being sensible at the moment. She could see that the previous wound inflicted was still bleeding (1) and let Snickit and Dabz do their thing.

~~~~
Snickit: AC: 52. Damage 15
Snickit: AC: 43. Damage 14
Snickit: AC: Hits! Natural 20. Not confirmed. Damage 13
Dabz: AC: 37 Damage - if any - 13 + 4 electric.
Dabz: AC: 38. Damage 12 + 4 electric.
Dabz: AC: 34. Damage 15 + 2 electric.
~~~~

Poor Dabz just wasn't able to match Snickit's attacks. that would definitely result in argument afterwards with one pick blaming the other for "putting me off". She'd heard it so many times.



Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+20=21 ; d20+20=26 ; d20+20=23 ; d20+20=30 ; 4d6=17 ; 4d6=13 ; 4d6=6 ; d20+29=37 ; d20+29=41 ; d20+29=33 ;
Friday February 9th, 2024 6:38:53 AM

From his height, Danko fires four scorching rays down at the HRak Ramirez is engaged with.

------------
Scorching Rays Touch attach 4d6 damage
1 Att nat 1 miss dam BSR
2 Att 26 dam 17 BSR 37
3 Att 23 dam 13 BSR 41
4 Att 30 dam 6 BSR 33

good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Vyrnix talisman

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

Gaffer - Courtney - HP: 161/208 AC: 38(T:21/FF:31) CMD:41) 
Friday February 9th, 2024 8:16:55 AM

Gaffer notices, similarly to Nira, that this fight is drawing to an end, and he is keen to save as many spells as he can. So he keeps a defensive position until everyone can gather to finish of the remaining Rakshasa.

-----
Total Defence, +4 AC
-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


Here kitty kitty kitty Combat Rnd 9 Dan K DM  d100=4 ; d100=78 ; d100=26 ; d100=99 ; d100=75 ; d20+12=25 ; d20+12=28 ;
Friday February 9th, 2024 8:37:56 AM

Des finds the rakshasa's magical wards too much in this moment.
Ramirez taunts the vile creature, stepping back and putting several shafts into in.
Hmerrin knows the creatures luck is about out, but with the added magical ward, is only able to land a single strike himself.
Yrul and Dabz, however, have more luck and the Leopard raksahsa falls dead at her feet.
Nira makes a powerful Suggestion and the Hyena creature obeys.
Danko, alreday in the midst of spell casting, sends down and hits with a pair of Scorching Rays
Gaffer feels the fight is well in hand and conserves some of his power for the future

The Hyeana growls and spews some truly viscoral hatred towards Nira and then vanishes from view.
Spellcraft DC 15 Highlight to display spoiler: {}Invisibility[/i]

The fire continues to burn, though it deos not look to be spreading too quickly due to the lush green nature of the vegatation, it has begin to.

Several large mawcaws in the area have started calling out again. "CaaaAAW! CaaaAAW! CaaaAAW!"

Sheet 2 Jungle Boogie


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Friday February 9th, 2024 1:08:55 PM

Yrûl, still not quite feeling herself (-10 Will), smiled and wandered off towards the others.

[b]"Well done, Dabz. You certainly got her then. No, no, don't be mean Snickit. Dabz didn't put you off. there was just a lot of fire and smoke and it's only natural that someone - even a handsome pick like you - could miss under those circumstances." Her weapons were hard work at times, but she wouldn't be without them. It was strange though, why others didn't talk to their own weapons. She attributed that to the fact that they lacked truly special weapons.

She then gathered up her new 'insect' friends (hovering fitfully around her head.
[b]"Did I miss anything important?"[/b[ She asked Peabo.

To say that Yrûl had a vivid imagination was understating matters, grossly.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=33 ;
Friday February 9th, 2024 6:26:30 PM

"Hmerrin, I think there's an invisible one on the ground here" Nira calls "Might need your purge to help find him"

She also suggests someone check that the suffocating rak is really dead.

-----------
Perception: 33

Ramirez (BrianZ) AC29/20(touch) HP 143/161 CMD32 
Friday February 9th, 2024 7:14:42 PM

I guess they aren't used to prey that fight back. Ramirez casts a glitterdust spell, aiming a bit to the northeast, figuring the rak would start moving right after casting the spell.

Actions: cast glitterdust target location AB15, bardsong ends

Active Effects: 1)good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
2)inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
3)Vyrnix talisman(amulet/necklace not active)
4)mirror image( 3 images)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision 
Friday February 9th, 2024 10:34:05 PM

"Those birds might be a warning that more are coming" Nira observes "Let's keep our guard up"

Hmerrin (MikeK)(HP 171/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Saturday February 10th, 2024 12:35:54 PM

"Nira's right. Let's assume this is just a pause.
Some quick healing and keep an eye out.
Still not sure if the birds are warning us or pointing us out."

At Nira's suggestion, Hmerrin quickly strides down to join the other group around Hyena2.

"Speaking of healing....," he hints,

----------
Double move to Y20.

In Effect
Vyrnix Talisman: Overcome 15DR. (Also Penetrating Strike feat overcomes 5DR)
Good hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Magic Circle v Evil - 10' radius
Invisibility Purge: 5 minutes. 25' radius
2 negative levels (-2 Att/saves/checks and -10 HP)


Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d6=1 ; d6=2 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ; d6=2 ; d6=1 ; d6=3 ; d6=6 ; d6=5 ;
Saturday February 10th, 2024 10:09:44 PM

Desdichado moves to W:17. Gather around everyone who needs a top up.

(Channel energy: heal 39 in 30' burst)

LoH: 18/20 remaining.

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41) 
Sunday February 11th, 2024 3:22:13 PM

Gaffer ponders the possibility of the invisible Rakshasa that might be infront of him, but the birds drag his attention away and he decides to listen in on what they are saying.

-----
Cast Defensively; Speak with Animals; Autopass Concentration

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Speak with Animals: 19 Minutes


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+20=25 ; d20+20=32 ; d20+20=39 ; d20+20=27 ; 4d6=16 ; 4d6=10 ; 4d6=10 ; 4d6=22 ; d20+29=30 ; d20+29=39 ; d20+29=33 ; d20+29=38 ;
Monday February 12th, 2024 6:21:21 AM

While the rest ponders, Danko shoots more Scorching Rays at the Hyena ( Hy2)

-------------
Scorching Rays Touch attach 4d6 damage
1 Att 25 dam 16 BSR 30
2 Att 32 dam 10 BSR 39
3 Att 29 dam 10 BSR 33
4 Att 27 dam 22 BSR 38

good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

inspire courage: inspire courage- all allies who can hear Ramirez gain +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Vyrnix talisman

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

They are coming... Dan K DM  d20+11=22 ; d20+10=28 ; d20+12=29 ;
Monday February 12th, 2024 1:03:41 PM

Nira calls out that the hyena is invisible, but cannot locate him.
The suffocating Rakshasa is indeed dead, having succumb to the spell.
Ramirez casts Glitterdust and coats the Hyena while avoiding the nearby Gaffer.
Gaffer casts Speak with animals and discovers that Divination magic, also does not work here.
Des sends out a burst of healing everyone exceot Danko and Nira PC's heal 39, who aren't hurt anyway.
Danko sends 4 rays of fire into the prone Hyena, burning him badly

The Hyen asends forth a volume of curses and promises of death upon its next incarnation and gtries to get to its feet, provoking aoO from those nearby, Namely Hmerrin and Gaffer. I see no possibility of surviving for the it, so we are moving on and calling it dead by ax

The fire now smolders sending up great plumes of gray smoke, but it will not be spreading further

The birds of the area take mass flight, out in all directions as Hmerrin kills the Hyena Rakshasa. The man emerges from the foliage, possibly even more scared than he was earlier. He hisses in a panic, [b]"we have to get out of here."

Combat ended

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Monday February 12th, 2024 5:17:05 PM


Upon hearing the man, Yrul turned. "We do? But we only just got here." She asks in confusion. She then looked around. there was a fire; so it was probably a good idea not to stand to close to that. Fires had a habit of burning stuff, even adorable Surface Drow.

Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Monday February 12th, 2024 6:55:53 PM

.
"No, he's right," Hmerrin replies to Yrul.
"We've drawn too much attention with the smoke and all. The next group will be a lot bigger and we're not here to fight waves of rak soldiers. To get to the big guns, we need to be a touch more sneaky."

He looks at the man.
"If you got a place in mind, let's go already."

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Monday February 12th, 2024 7:08:54 PM

"And as we make our way, maybe you can tell us what that rak meant by 'Goldeneye's favorite spying pet'" adds Desdichado.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Monday February 12th, 2024 7:39:55 PM

Ramirez nods thanks for the healing. Ok, if we're leaving this spot, let's get moving. So the divinations don't work, maybe that means they can't use any either?

Active Effects: 1)good hope(all within 30ft of Ramirez when it was cast) Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
3)Vyrnix talisman(amulet/necklace not active)
4)mirror image( 3 images)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision 
Tuesday February 13th, 2024 12:49:57 AM

As the rak lays dying Nira will descend and cast Death Knell upon it, trying to draw power from the rak's dying breath. She only gets to cast the spell once per day, and this may be the only chance she gets.

She looks to Ram. "They seemed wracked with pain when they arrived. Almost like some sort of mental attack. At first I thought it was because they were trying to cast some sort of divination spell, but I didn't get that pain when I tried, and I'm guessing they'd know what is safe to cast on their own plane"

"Basically, I don't know if they can or can't cast divination spells. There isn't enough information yet"

She looks over the raks. "Perhaps we should strip them down of their belongings? Check to see if there's anything that might come in handy later. Probably wishful thinking that there would be a key to the castle here somewhere". Without divination spells there's no way to tell what is or isn't magical, so Nira suggests taking everything and storing it in a haversack for the time being.

--------------
Use Life&Death ability to cast Death Knell on Rak when it's at negative HP. Rak to make Will Save vs DC24. Pass=Death by axe anyway. Fail=It dies but Nira gains +2 bonus to Str, 1d8 Temp HD per HD of the Rak, and +1 CL. Duration = 10mins x Rak's HD.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Tuesday February 13th, 2024 6:49:48 AM

Danko glides down from the tree top to the others.
With a "whoosh" he dismisses the improved invisibility.

" Why yes Nira, lets strip them of belongings indeed. I call dibs on a sword. "

----------

Vyrnix talisman

Mass Planar Adaptation: Immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent). If energy types are equally prevalent, Nira will choose Fire. Duration: 20hrs

Protection from evil

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41) 
Tuesday February 13th, 2024 7:20:26 AM

Gaffer raises an option for their next movements. "If there aren't more restrictions on our spells, I can teleport us through the trees to get close to the building, hopefully skip past anyone heading our way in the process?"

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday February 13th, 2024 7:37:09 AM


"Oh, yeah, good point, Hmerrin." Yrûl agreed. Want me to help take some bits off the bad guys?" She felt inordinately optimistic, largely because the trees provided a substantial amount of shadow. That was always welcome.

(Is the -10 Will still in effect? If so, she can be even more impulsive than she already is)

They are coming... Dan K DM  d20+12=31 ;
Tuesday February 13th, 2024 1:06:37 PM

Conversations start about next steps and perhaps where to go. The hunted man confirms Hmerrin's thought stating that there are 1000's of Rakshasa here, perhpas 10's of 1,000s.
Nira casts Death knell, but the rakshasa is aboe to resist the spell
Des asks about Golden Eyes and the man looks down at his feet."Yes," he answers, "I was her favorite pet and was encouraged to learn what I could on her rivals and their pets." As to where to go, he offers hopefully, "At the camp where they keep the prey for hunts is someone who recently fell out of favor who may be able to help. A dwarf that worked inside the palace."

Without divination magic the group gathers everything they could. Like the Rakshasa before, the hunting party is well appointed and richly dressed. 15 minutes later, the group has found
Cloak of resistance +3, headband of alluring charisma +4, ring of protection +3, Ring of Mind Shielding, diamond dust (worth 4250 gp), 8,000 gp
Amulet mighty fist +4, Mithril Breastplate +4, Belt Physical Might +6, Cloak +4 Jewelry worth 12,500.
(2) Adamantine Kukri +3 (2) jewelry gemstone rings x 500gp, (2) Broaches x 2,500gp (2) Choker collars x 1,500, (2) Belts Dex +4
(3) gemstone rings x 2,500gp; 6,800gp; Broach x 2,500gp Choker collar x 1,500, Mithril Breastplate +4, Great Sword +4, Belt Str +4


Gaffer asks about possibly teleporting to the palace, should the group go there? Or follow the man to the cages where the hunt prey is kept and meet up with the dwarf?

Yrul, Mind Fog wears off while gathering items

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Tuesday February 13th, 2024 5:15:24 PM

Desdichado keeps his eye on the man, still wary but the refugee's demeanor accounts for a slight softening in the paladin's face.

"Alright, I think we should find this camp, then. Do you know how to get there from here?"

Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+11=30 ;
Tuesday February 13th, 2024 6:35:03 PM

[Sense Motive 30 on the fellow]

While the team relieves the dead raks of their goodies, Hmerrin eyes the Favorite Pet carefully.
As long as he thinks the man is being truthful, he nods in agreement with Dez.

"If we can get an idea of the layout here, it'd go a long way to helping us, " he notes.
"Like, does teleport work any better than divination, or will we find ourselves appearing in a stew pot somewhere?"

All things being equal, he waves the man on toward this camp of theirs.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Tuesday February 13th, 2024 7:46:55 PM

I agree we should go to the camp. If we can get some information on the layout of the palace, that would be useful. We're not here to fight every rak in existence, we need to go straight to the top.

Ramirez wonders if they will just trade one tyrant for another if they win. He looks at the man leading them to camp, maybe the Tide can free some prisoners while they are here.

What is your name?

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+28=37 ;
Tuesday February 13th, 2024 8:48:42 PM

Nira is perhaps a little paranoid, but dealing with raks for so long can do that to a person.

She looks at the man. "Did they cast any spells on you before setting you loose? I'm also a little concerned that if they try some divination spells to find you that they may also find us" Detect Scrying, Detect Thoughts, Discern Lies, Detect Evil. All of her detection spells are useless here.

If no-one else claims it, Nira will scoop up the diamond dust. There are a number of her spells that need the ingredient.

"Perhaps we can throw the rak bodies into the portal? That would get rid of them"

-------------
Sense Motive: 37

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41) 
Wednesday February 14th, 2024 4:37:56 AM

So many Rakshasa is far beyond what Gaffer was expecting. Unless they can confirm that only Goldeneyes has interest in their part of the Wold, taking out them alone won't be enough.

"To camp it is then. Will these birds announce our arrival? Perhaps we can lure the guards away from the camp to fight them away from the prisoners?"

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Wednesday February 14th, 2024 5:28:25 AM


"So, are we doing the teleport thingy or walking?" Enquired Yrûl, not quite following the course of the conversation. "If we're walking, we can take the lead and be super watchful for dangerous stuff." She added in her usual animated fashion. By 'we', she was of course, referring to her weapons and crystalline friends. Yrûl was never alone.

Yrûl can Track, is stealthy and is reasonable at spotting stuff - IF she's not distracted by Snickit and Dabz!

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Wednesday February 14th, 2024 6:37:26 AM

Danko agrees to go to the camp...
" Let's save the spells. I'm concerned that we'll need them all and very soon. "

Danko uses the two wands, protection from evil and circle against protection from evil on those who want the protection, then draws his rod of absorbtion.

----------


To the cages... Dan K DM 
Wednesday February 14th, 2024 2:44:24 PM

Des and Hmerrin ask the man if he can lead them and he responds with a simple affirmative nod.
Ramirez asks his name, "Antwan at one point." He says solenmly.
He is also asked about a layout and provides one. Several large bamboo cages are suspended above a 40 or 50' spring. There are almost always several crocodiles in the water and often a big cat along the shore by a pair of outdoor cabanas.
Gaffer and Ramirez are both a bit put off by the number of rakshasa Antwan reports living here. way to many to not switch to , sneak in and get to the top cat', mode.
In answer to Nira's spell question he shakes his head, "Not likely. Not as sporting that way you know. Though I am not learned is spellcasting of any kind. Save the after effects of obvious things, like lightning bolts and fireballs"

Antwan agrees to lead the group, the question on body disposal is still up in the air and making your way to the cages on foot seems to be the consensus. Antwan offers that the trip will take about an hour and half from here. His best guess, backtracking his route to here.

None of the perceptive party get the feeling Antwan is being anything other than genuine. He's scared, he believes he can take the party to the cages successfully and he believes the dwarf held there can help. Antwan does not know about the birds. Common thought among the slaves is that everything here is evil twisted spirits

Does the party head out or do you want to do something with the bodies?


Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Wednesday February 14th, 2024 5:49:56 PM

Hmerrin considers the bodies.

"Nira's plan seems best to me. Hide em in the hut."

The fighter quickly sets about tossing raks into the hut or wherever Nira directs.

Then, it's time to follow the fellow to this dwarf.

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Wednesday February 14th, 2024 7:18:54 PM

Desdichado watches in mild puzzlement as Hmerrin tosses the raks into the hut, unsure what the purpose is. "Anyway," he shakes his head in confusion, "let's hoof it to this camp. After you Antwan."

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Wednesday February 14th, 2024 8:29:25 PM

Hiding the bodies may not do much, but if it throws off any further pursuit, then it may give us a little more time to plan our next move. Ramirez gives Hmerrin some help, and then follows the group towards the camp. Are we going to do anything to try and cover our tracks?

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=49 ;
Thursday February 15th, 2024 2:16:03 AM

"Agreed. It might not do much, and we did make a bit of a mess of the place" she says indicating the blood and ashes "Hiding the bodies might make it harder for them to be detected by scent, or to tell exactly how they died. It might not do much at all, but it couldn't hurt"

She looks over her shoulder to see if she can see or hear anything coming, and then heads along with the party.

----------
Perception: 49

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Thursday February 15th, 2024 6:17:35 AM

Danko shrugs... his makes his wings disappear and then follows the others.



Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=3 ;
Thursday February 15th, 2024 7:21:04 AM


No one wanted Yrul to lead it seemed, so she merrily contented herself with dancing through the shadows. There was no shortage of them for her to disappear into. Consequently, she moved parallel to the group, rather than in its midst.

(Swift Stealth to keep pace whilst being sneaky: 40. She'd be a lot more sneaky is Snickit and Dabz would shut up!)

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=46 ;
Thursday February 15th, 2024 10:46:42 AM

Gaffer wants to go a step further with the bodies. "There is another option with the hut. I don't want to risk the Rakshasa faking death or being revived or anything. There is the orb..."

If nobody objects, Gaffer will throw the bodies to the orb and disappear them.

With that done, he's ready to head for camp, and he'll shift into a hawk and fly in and out of the trees to keep an eye on the party, but also look for any signs of movement towards them.

-----
Perception: 46



To the cages... Dan K DM 
Thursday February 15th, 2024 12:00:50 PM

The Hut is not actually present in the Rakshasa jungle, it is merely a representation of a portal, or doorway from the hut as there are no 'doors' here. It is easy enough to throw the Rakshasa bodies through it, but it is a one way trip and the bodies in theory will spill out at the hut's true last location, Oddhome.

The area having been set on fire with the blood and tracks of all the Rakshasa and party everywhere. Yrul knows any tracker worth their salt will be able to put things together.
Gaffer cannot access the Hut's orb and knows if he steps through, his chances of coming back are extremely low. According to Vyrnix, the hut is probably not in OddHome anymore.

The party follows Antwan, back tracking his run through the jungle and towards the cages. Gaffer shifts into a hawk and heads above the canopy. He sees no other birds of any kind, at least not above the canopy. The golden palace is as Danko described and to the left of the party's current course.

Yrul slips quickly from shadow to shadow provided by the large trees and underbrush.
Antwan, for his part is also moving relatively cautiously. He moves light footed across the manicured grasses, his head on a swivel, which includes often looking up.

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=24 ;
Thursday February 15th, 2024 7:01:39 PM

(Perception: 24)

Desdichado keeps his eyes and ears open as they move through the jungle.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+20=26 ;
Thursday February 15th, 2024 7:05:13 PM

Ramirez follows along. At this point the Tide is trusting Antwan and hoping he is not a rak spy. Since their guide keeps looking up, Ramirez will also. I notice you keep looking up, what are we looking for?

perception = 26

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+27=41 ;
Thursday February 15th, 2024 9:08:47 PM

Hmerrin gives Yrul a nod.
"If you can stay out of sight and scout ahead, that's fine. Just keep in mind Antwan has the direction of travel, so you'll want to check back to make sure you're headed the right way."

The fighter is pretty confident Antwan won't intentionally walk into someplace dangerous.
From the way he's reacting, most everything is dangerous.

Ramirez asks his question.
"Flying monsters, I suspect," Hmerrin answers.

He follows Antwan's lead - head on a swivel, looking high, low, and backwards.
He trusts Antwan is being careful, but Hmerrin has been doing this a long time as well.
His eyes flick over the vegetation for any sign of incoming nastiness.
[Perception 41]

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=12 ; d20=7 ;
Friday February 16th, 2024 5:41:39 AM


Yrûl smiled and the skipped away. She didn't really intend to go far ahead. Mostly she'd be of to the left, keeping pace, but doing her best to wrap herself in the comforting shadows. She informed her weapons that they were to focus and be serious as this was a dangerous place, but wasn't exactly sure how much notice they took of that warning. Being as watchful as the others and certainly far more watchful than Snickit and Dabz, she looked for any sign of danger.

Stealth: 49
Perception: 32


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=44 ;
Friday February 16th, 2024 6:08:35 AM

Nira keeps her mouth shut and reminisces about the time they had telepathy. It was only a few minutes ago, but it was nice. All this 'talking' creates noise and they can't have private conversations about Antwan.

She keeps her eye on him, just in case.

-----------
Perception: 44

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41) 
Friday February 16th, 2024 10:26:02 AM

Gaffer is comfortable dipping in and out of the canopy, though each time he sees the palace there is a strong urge to conjure a storm on top of it, but he manages to hold off for now. Hopefully later.

It does occur to him as they travel that perhaps not every Rakshasa here is as powerful as the ones they have fought. Time will tell.

To the cages... Dan K DM 
Friday February 16th, 2024 11:16:09 AM

As the tide is lead along, Ramirez ventures to ask about the upward glances from Antwan. Hmerrin suspects flying monsters, the answer is a mix of confirmation and additional information
"That and big cats. Miska is still out here."

The group picks along, and Hmerrin and Nira notice some of the larger bush plants turn to 'track' the group. "Man-trappers, don't get too close." Also a few large mawcaws are fluttering above to keep up with Gaffer

Above, Gaffer pops in and out of the canopy, the golden palace tempting him when he spies what appears to be a massive flying manta ray leave the palace. The fact that he can see it from this distance points to the size of the creature. At nearly 10 miles, it will quite some time before it is anywhere close

Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+27=30 ;
Saturday February 17th, 2024 3:16:45 PM

"Miska," Hmerrin mutters softly. "Terrific".

The fighter keeps following and keeps looking.
[Perception 30]

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Saturday February 17th, 2024 6:13:13 PM

"'Big cats?" questions Desidchado, "Something other than rakshasa? And who's Miska - the one that got away?"

After Gaffer spots the flying manta, he asks," Antwan, any idea what that thing is?"



Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+20=35 ;
Saturday February 17th, 2024 11:02:26 PM

Ramirez keeps alert. Big Cats, flying creatures and possibly a rak named Miska may all be nearby. This jungle seems to be more dangerous than most.

perception = 35

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=40 ;
Monday February 19th, 2024 2:53:44 AM

Des has asked the pertinent questions, so Nira keeps her mouth shut. Maybe the quieter she is the less of a threat she is?

She tries to keep a healthy distance from the man-trappers.

--------------
Perception: 40

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=49 ;
Monday February 19th, 2024 6:47:33 AM

Without telepathy, Gaffer will drop back down and become human again to let the party know about the manta ray before returning to bird form and the trees.

He flies lower now to make sure the creature, and anyone aboard it, aren't likely to spot him, but tries to check to see if it is flying in their direction, towards their previous fight, or somewhere else entirely.

-----
Perception: 49


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=18 ; d20=1 ;
Monday February 19th, 2024 8:26:23 AM


Yrûl was grateful for the warning about the 'man-trappers', but hoped it was primarily 'men' that they trapped. Even so, she gave them a respectable distance as she maintained a wary eye for other potential dangers. Despite the dangers, this place was far more to her liking than the previous realm where shadows barely existed at all. No wonder so few people there were happy.

Stealth: 55
Perception: Nat 1 - not really seeing much of anything :) Being too preoccupied with ensuring that Snickit and Dabz are being quiet and obedient. (Total:26)


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Monday February 19th, 2024 8:33:05 AM

" I didn't want to live forever anyway... "



The Thickening... Dan K DM 
Monday February 19th, 2024 9:08:55 AM

The jungle begins to thicken as the group continues. Almost imitating the heavy hot and close air. The landscape maintains its purposeful appearance, there is simply far more of it. Like a gardener that uses a natural hedge or border to inform those within that they are straying outside of the designated areas.

Antwan forges ahead, trying his best to not disturb the broad leaves of the beautiful and exotic plants.
"Big Cats, like leopards and jaguars. They often lounge above and seem to call out 'Hallo' and when you look up...they drop on you. As for Miska, She is a great stripeless tigress the hunters often use, but she does not always agree with rest. Today appears to be one of those days. That or she saw what happened and wants nothing to do with you." Gaffer's news of a great flying manta ray causes him to lose a few shades. "Lets hope that thing does not find us. I know little of the creature, other than it's size and whispered talk, nonsense all but none of it good."

Gaffer pops up here and there and is confident the manta is heading to the now nearly dissipated smoke of the fight. Now that the party is entered the 'border' area, the canopy is complete and from above, the only thing visible is the roof of leaves, completely obscuring the ground below.

The group continues, naturally tightening their formation as the jungle continues to become thicker. Antwan makes multiple assurances that he knows where he is going. Nearly an hour later, the thick jungle gives way to the more open and manicured lawns of the land you saw upon arrival.

Just ahead is a 100’ radius clearing that appears to be a manufactured Oasis. Several large palm trees surround a 50’ radius spring with a bubbling center and sandy shores on one side and trimmed tall grasses and water flowers surrounding the rest. Suspended above the water on dozens of poles are 4 10x10 bamboo platform cages. 2 prisoners are in each cage.
Antwan points out a very large and well built gnome in one of the cages, “That’s him, the beardless dwarf.” A dozen steps from the beach is a open -air cabana with lounge chairs.


Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Monday February 19th, 2024 4:42:35 PM

Hmerrin was actually finding the enclosing jungle to be reassuring, even if oppressive.
Getting spotted was less and less likely.

And then they pop out here.

He pulls the group close together for a whispered conference.

"They've got scouts in the air with their big flying whatever, so no magic that results in smoke or anything else leading them over here.
Our flying carpet will get to the cages easily enough, and if I stay at cage height, we should be safe from whatevers in the water.
Which leaves finding out what else is in that cabana.

Gaffer, Yrul, and anybody else sneaky, can you circle around this glade without getting spotted and see if there's raks or guards we don't see?
Danko, how are you at opening locked doors?

I'm thinking if all is clear, me and Danko fly over, unlock cages and bring people back.
And everyone else preps to support as needed.
Thoughts?"


Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=35 ;
Monday February 19th, 2024 5:31:36 PM

Desdichado chuckles to himself at the beardless dwarf comment. While the others look to the cages and the surrounding camp, Desdichado keeps his eyes on the direction they just came from in case Miska or any other problems show up. (Perception: 35)

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Monday February 19th, 2024 8:37:02 PM

Sounds good Hmerrin. Ramirez picks a spot with a clear view of everything and readies his bow to cover everyone if needed.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+24=36 ;
Tuesday February 20th, 2024 6:34:00 AM

Danko says softly to Hmerrin....

" I can use a knock spell or two if needed... let's get going "

------------
Perception 36


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday February 20th, 2024 7:04:31 AM


"Well, actually, I can open the odd lock or two ...if it's necessary and not just to take stuff." Yrûl smiled innocently. "As to sneaking around, that's something we shadow dancers are sort of experts at. I think I should be able to sneak right up to that cabin thing without anyone seeing me." She added optimistically. Her skill was such that she could practically hide in plain sight - so long as there were some shadows.

"Also, if it helps, I could ask Grix to take a look." Yrûl had so many 'friends' she tended to forget how difficult it was for others to keep up with all the names. Furthermore, she hadn't actually introduced Grix to anyone yet. "Oh sorry, how rude of me - Grix is a shadow goblin. Well, he's sort of ALL shadow actually, but used to be a goblin.....I think. Anyway, he's ever so friendly and very sneaky. So...um... whatever you think is best." She bounced lightly on her toes in anticipation of what was to come.

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=47 ;
Tuesday February 20th, 2024 9:20:34 AM

Gaffer isn't confident he's as much able to sneak while there are no ordinary animals about, any sign of him would easily draw attention, and he'll shake his head to Hmerrin but nod in Yrul's direction.

He'll perch in the canopy of a nearby tree, preferring to stay in the more mobile form, he'd be shocked if there aren't at least some Rakshasa nearby.

It occurs to him to wonder if those in the clearing would have been able to see the smoke of the previous battle as well, they might be wary already.

-----
Perception: 47


The Oasis


The Oasis Dan K DM 
Tuesday February 20th, 2024 1:43:05 PM

Hmerrin lays out a plan to get over to the cages by carpet with Yrul and maybe Gaffer circling the oasis in stealth mode. Danko can supply unlocking of cages and the captives can be ferried out on the carpet.
Yrul nods and sets out.
Danko agrees as well as Ramirez picks out a spot to camp with his bow.
Des keeps an eye out behind the group. The thick jungle is very still and quiet.
Gaffer stays in hawk form and opts to light out on a tree branch nearby. The druid knows that as an 'animal' he stands out like a sore thumb to the other' animals' of this world. Best to stay put.

Gaffer Highlight to display spoiler: {spots the pair of large crocodiles just on the far shore, partially covered in sand. Each measures nearly 25' in length and 2 more just under the surface beneath the cages, for a total of 4. Location 38-XY and 35-ZAA and Location 27-UV and Z-2425}
Danko Highlight to display spoiler: {spots the pair of large crocodiles just on the far shore, partially covered in sand. Each measures nearly 25' in length. Location 38-XY and 35-ZAA}

Oasis

You may adjust within your local area your position
Combat round actions please

Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+27=43
Tuesday February 20th, 2024 5:11:06 PM

Taking a knee, Hmerrin scans the park carefully as he waits for Yrul to return.
[Perception 43]

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=41 ;
Tuesday February 20th, 2024 7:25:49 PM

As Yrul makes her way over to the cages Desdichado continues to scan the jungle area they just came from. (Perception: 41)

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+20=38 ;
Tuesday February 20th, 2024 8:09:44 PM

Ramirez waits while the team puts the rescue plan into motion.

perception = 38

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=50 ;
Wednesday February 21st, 2024 1:55:07 AM

Nira hovers close to one of the trees. Hmerrin's plan is a good one and she's happy to watch it unfold.

She keeps her eyes on the skies, but also on Antwan. She's not entirely sure yet whether he can be trusted or not.

---------
Perception: 50

Starting position at S4 please


Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=51 ;
Wednesday February 21st, 2024 4:52:50 AM

Gaffer can not understand how they managed for so long without telepathy before.

He flies as quietly as he can back down to the others and shifts into his human form to warn them. Whispering, "There are two crocodiles hidden under sections of sand, and two in the water. Given where we are, I would assume they can be quite dangerous."

He'll then move back, past his original tree, to be spread out from the group. Keeping trees between himself and the clearing as he moves. Watching his back as he moves away from the others, to make sure he isn't about to get ambushed himself.

-----
Starting position of N6 after warning the others.
Perception: 51


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+24=30 ;
Wednesday February 21st, 2024 6:31:07 AM

Danko stores his Rod and takes out is cube of force... then waits.... keeping a lookout

---------
Perception 30



Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=10 ; d20=13 ;
Wednesday February 21st, 2024 9:15:01 AM


Yrûl set forth. Using what shade there was she moved into the open area before starting to circumnavigate the water itself. Sneaking was fun!

(Stealth: 47. NB: has the ability to Hide In Plain Sight.

She knew however, that she couldn't let herself get distracted; so mentally encouraged Snickit and Dabz to be on their best behaviour whilst hoping that her other friends, Peabo, Callie and Aggerz would watch out for her as well. It was the least that she could do to match their vigilance.

Perception: 38

The Oasis Dan K DM  d20=14 ; d20=5 ; d20=1 ; d20=3 ; d20=18 ; d20=3 ; d20=3 ; d20=7 ; d20=2 ; d20=8 ;
Wednesday February 21st, 2024 1:14:38 PM

The group sets into the shadows and underbrush, straining eyes and ears about the scene before them. gaffer has returned to human form and informed the group of the 4 large crocodiles he spotted.
The entire party picks them out, in the water and upon the far shore. The party also spots within the shade of the cabana, 3 leopards as well as a collection of tropical birds throughout the canopy.
As skilled as Yrul is, slipping from shadow to shadow, Nira and Gaffer are able to keep track of her, she is lost to everyone else. The clearing with it's tightly cropped grass and unnatural light casts no shadows beyond 5' of the underbrush, keeping Yrul's path to the far outside.

Gaffer and Nira Highlight to display spoiler: {In the Cabana, one of the leopard (L1) lifts its head and gazes out at the main group of the party. After a few long seconds, it puts his head back down, but shifted to face more forward}

Yrul has not spotted the crocodiles or leopards. I adjusted your route slightly as there is no shadows in the clearing beyond 5' any further and you are in the bright light on the equivalent of a golfing fairway

Oasis


Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=38 ;
Wednesday February 21st, 2024 7:16:26 PM

(Perception: 38)

Desdichado maintains his watch on the jungle as Yrul ventures forward.

Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Wednesday February 21st, 2024 7:17:28 PM

I assume leopards are regular looking animal leopards and not raks

Hmerrin continues to wait, quietly going over the plan once more for the group.
"I'm going with the cages are too high for the crocs and the leopards, otherwise the people inside would be snacks and not prisoners. So the plan is me and Danko get on our carpet here, land head up and out so we're cage high by the time we hit the beach. We get the gnome and maybe more? I don't know what kind of alarm we're gonna set off.

Antwan, are all those guys gonna want to leave?"

He double checks the cages, figuring out occupancy.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Wednesday February 21st, 2024 7:35:35 PM

Danko casts a message cantrip... He then points to all the party members.

{ You are hearing my whisper. Whisper and I will hear. Whisper to me and I will relay to the others. }

----------
Messages - 160 minutes
DC Perception 25 to hear messages


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Wednesday February 21st, 2024 8:13:50 PM

Ramirez watches anxiously as Hmerrin and Danko fly up to the cages. He hopes the team will be able to leave quickly once the crocs and leopards take notice.

Danko, make sure everyone knows about the animal guards

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=51 ;
Thursday February 22nd, 2024 2:07:59 AM

"Watch out. Those leopards might not be able to see you, but might be able to smell you. Try not to get too close" Nira whispers. She takes out one of her scrolls of Hide from Animals - just in case.

Perception: 51

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=42 ;
Thursday February 22nd, 2024 6:54:42 AM

It occurs to Gaffer too late that he should have given Yrul the holly berry bombs to scatter around, but he'll have to hold onto them for now.

He gives much the same reply to Danko as Nira does, adding "The plan sounds good, we'll all cover the retreat." and continues to keep an eye on the surrounding jungle.

-----
Perception: 42


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=8 ; d20=11 ;
Thursday February 22nd, 2024 8:24:16 AM


Yrûl moved on, skirting the edge of the forest and relishing the excitement of the challenge. Even Snickit and Dabz were behaving. She looked at the cages. She could get to them easily enough and believed that she could open them too, but getting others out, well, that would need that flying carpet they spoke of. Still, she was getting ahead of herself: one thing at a time. She moved on and kept her senses peeled for any signs of danger.

Stealth: 45
Perception: 36


The Oasis Dan K DM 
Thursday February 22nd, 2024 11:23:02 AM

Des keeps an eye on the thick jungle behind the party.
Hmerrin goes over the plan again, magic Carpet to the cages and back. Hoping the Crocodiles and Leopards cant get to them over 20' up. He runs some numbers. Carpet can handle 800 pounds. 4 cages with 2 adults each is 8 adults, there is going to be the need to make multiple trips. Hmerrin weighs close to 300 himself. With that in mind, the fighter figures 3 of the prisoners could get on the carpet with him Danko would need to use his own flight capabilities, which of course, he can.
Antwan replies to Hmerrin, "If you can convince them they can get out of this jungle. You DO have a way home right?"
Danko casts Message enabling easier and quieter conversations for the group. All PC's can whisper to each other
Ramirez tenses and readies himself as Hmerrin pulls out the Carpet. Go time pretty soon.
Nira whispers a warning of the leopards, might not see you, but they may smell you.
gaffer readies to cover the retreat
Yrul keeps moving along the outer edge.

Everything ahead of the group is still. The jungle is quiet, save for an ocassional squawk and flutter through the trees and very distant seemingly normal bird calls

Oasis
DM confirming the Leopards are NOT rakshasa and nor are the crocodiles

Hmerrin needs to say get on carpet and go to move into action



Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Thursday February 22nd, 2024 6:27:35 PM

Hmerrin shrugs at Nira's comment.
"Pretty much all of them will see me as soon as I start off.
Big question is what will they do about it?"

He pulls the flying carpet from the bag of holding at his belt.
"Time to find out."

With Danko on board, or maybe beside him, the fighter is off.
Sticking to the plan he gains altitude to 20' and then pushes forward to the gnome's cage.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+20=32 ;
Thursday February 22nd, 2024 8:21:18 PM

Here we go. Ramirez looks around and checks on the animals, were they guards? As Hmerrin and Danko move in.

perception = 32

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=36 ;
Thursday February 22nd, 2024 10:49:33 PM

(Perception: 36)

Desdichado maintains his vigil on the thick jungle behind the party.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=40 ;
Friday February 23rd, 2024 3:10:24 AM

"Just wondering... does anyone have any way to tell if there's an antimagic field in effect somewhere?" Her paranoia level is cranked up to 11.

Perception: 40

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=37 ;
Friday February 23rd, 2024 5:42:33 AM

"I guess flying a carpet into the area is as good a way to check as any." Gaffer grimaces. Everything in this plane is a risk, and he isn't enjoying the uncertainty.

-----
Perception: 37

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+24=28 ;
Friday February 23rd, 2024 6:27:36 AM

Danko jumps on the carpet with Hmerrin.

{ Wonder if the beasts like carrots? }

----------
perception 28

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=12 ; d20=20 ;
Friday February 23rd, 2024 7:50:54 AM


Yrûl continued her stealthy progress around the oasis' perimeter. She might be the swiftest, but was sure.

Stealth: 49
Perception: 45 & a natural 20:) She's peaked!


The Oasis Rnd 1 Dan K DM 
Friday February 23rd, 2024 11:21:28 AM

Hmerrin pulls the flying carpet out and he and Danko step aboard. With a verbal command the carpet sails out of the jungle to a height of 20'.
Ramirez keeps watch on the crocs and leopards.
Des keeps watch on the jungle behind and about the group.
Nira wonders aloud through a whisper, the odds of an anti-magic field being about the cages.
Gaffer supposes Hmerrin and Danko will find out very soon.
Yrul continues her approach and spots the lounging leopards as well as a harpy eagle that has taken an interest.

Hmerrin and Danko clear the trees and dozens of other birds take up various bird calls and chirps, fluttering in and about the canopy
Both crocodiles in the pond submerge. The 2 on shore quickly spin and enter the water, slipping under the surface.
The leopards all sit up, spotting the carpet they exit the cabana and split up, moving purposefully and swiftly.

Nira Highlight to display spoiler: { the sharp eyed witch notices the toucan and the pair of Harpy eagles cast spells! Greater Magic Fang}

Oasis

Hmerrin (MikeK)(HP 210/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Saturday February 24th, 2024 2:51:03 PM

"Seems like they got a plan," Hmerrin mumbles.

The fighter decides 20' isn't high enough.
The carpet gains another 10' in height, coming in over the top of the cages.

------
Double move 10' up and 60' to U22/V23.
--please confirm gnome is in orange colored cage (T29/U30)?


Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=24 ;
Sunday February 25th, 2024 3:18:46 PM

(Perception: 24)

Desdichado continues the watch on the jungle behind them. He figures he will hear the others whisper or call out if they need his attention.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+32=44 ;
Monday February 26th, 2024 4:58:31 AM

"Uh, the toucan and eagles all cast Greater Magic Fang spells" Nira alerts the group "Definitely not normal birds, so might want to take extra caution around the other animals"

She's reluctant to be the first person to make an attack.

"They've obviously seen us. Are we attempting any diplomacy or just getting ready for a fight?"

Nira casts a Spectral Hand spell just in case.

------------
Perception: 44

Standard: Cast Spectral Hand


Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41) 
Monday February 26th, 2024 5:07:26 AM

With Nira's warning given, Gaffer will peak out from behind his tree and reach out to the nearby harpy's mind to see if he can bring it other to their side.

-----
Move to K6
Cast: Dominate Animal Extended on H2; Will Save DC 22

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=15 ; d20=16 ;
Monday February 26th, 2024 5:36:04 AM


Given her distance from the others Yrûl was clueless about the birds. She pressed on. It was always best if you could be somewhere the enemy didn't expect you to be. That was what Snickit said anyway. She kept her eye on the predators hoping she could do something useful to help her friends if they were attacked.

Stealth: 52.
Perception: 41


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Monday February 26th, 2024 6:31:47 AM

{Between force walls and sphears and whatnots, we should be ok, We just need to get them out of the cage and onto the carpet. }

Danko casts....and his skin takes on a familiar stone like texture...

-----------
Casts stoneskin on himself. 160 minutes and 160 points.



The Oasis Rnd 2 Dan K DM  d20+12=30 ; d20+12=23 ; 10d6=24 ; 10d6=32 ; d20+17=22 ; d20+17=18 ;
Monday February 26th, 2024 2:16:13 PM

Hmerrin adds another 10' to the height the carpet is at as he closes on the Dwarf's cage (Antwan called him a gnome, but he is fact a beardless dwarf)
Des keeps his attention to the parties rear.
Nira Whispers about the spell casting birds of prey the area and cats Spectral Hand
Gaffer leans out and casts Dominate Animal on the Harpy eagle
Yrul keeps to her plan, though with the Leopards on the move she cuts her circuit a bit short.
Danko casts Stoneskin feeling pretty good with all of the spells he has to command the battlefield.

The prisoners have all also taken notice of the approaching carpet and the movement of the 'guards'

From their height on the Carpet, Danko and Hmerrin are able to see into the water and spot the 4 croocdiles. Each has taken up a spot under one of the cages.

2 of the leopards move quick and seem to effortlessly spring to the top of 2 of the cages.
The Harpy Eagles take flight and send a pair of Lightning Bolts across the carpet and into Danko and Hmerrin
Danko Hmerrin Reflex DC 19 Dmg 24 and 32 SR penetration 30 and 23
Thick black rubbery tentacles erupts from the ground in every direction about Des, Nira and Ramirez. The tentacles writhe and flail, but do not get a good hold against anyone

The door on the cages is on the side of the cage and closest to the center of the pool

Oasis

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Monday February 26th, 2024 3:05:33 PM

Desdichado moves out of the way of the tentacles to Y:7.

(OOC: What is "T" on the map at AG:9? An enemy?)

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+24=41 ; d8+8=9 ; 2d6=8 ;
Monday February 26th, 2024 5:08:18 PM

Ramirez moves away from the tentacles and then fires some arrows at harpy eagle 2. Rescuing the prisoners may have to wait until the guards are dealt with.

Actions:
move to R7, attack H2 hit AC41(took minus 2 for range, adjust if needed) damage:9 (plus 8 holy)

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 36/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +32/+27/+22, 1d8+14

Hmerrin (MikeK)(HP 190/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+18=32 ; d20+18=38 ; d20+33=38 ; d8+28=30 ;
Monday February 26th, 2024 7:18:46 PM

Hmerrin avoids the brunt of the lightning bolts.
"Spellcasting birds. Terrific"

Not to mention Leopards and Crocodiles.
"Looks like we gotta deal with the critters," he tells Danko.

Altering course, he takes the carpet into L1
Axes fly to his hands as the carpet closes, and he

----------------
Move Carpet to R24/S25.
Not sure of elevation. Hmerrin is standing on the carpet on top of the cage.

Attack L1. Power Attack.
Hit ac 38 for 30 hp


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+31=34 ;
Tuesday February 27th, 2024 1:56:03 AM

Nira ascends out of reach of the tentacles and returns fire with a Confusion spell. She aims it above the cages to hit the leopards.

"Is this normal behaviour for animals on this plane?" she asks Antwan "Can they normally cast spells?"

----------------
Move: Fly upwards 10ft. Fly check autopass.

Standard: Defensively cast Confusion at T28 about 10ft higher than the cages so as to only catch the leopards and not those inside the cage. Concentration check: autopass. SR check: 34. L1 and L2 to make a Will Save vs DC26 or be confused.


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday February 27th, 2024 4:58:54 AM


Yrûl looked at what was unfolding. She considered attacking the leopard in front of her. Snickit and Dabz were all for that, but she doubted that she'd maintain surprise, particularly with the eagle watching. Furthermore, the animals here seemed unduly capable in matters of magic; so her own would likely be ineffectual. She could however aid those held captive. Whilst it was light out in the open, the bars of the cages cast solid shadows - shadows she could use. Yrûl stepped back into the shadows of the forest and then out from one of the shadows in the cage (Possibly even that cast by the dwarf. Selecting the NE cage near the flying carpet. Yrûl is inside the cage.)

She smiled and waved cheerily at the others.

"Hello, I'm Yrûl. Hold on a moment, I'll soon have this door open." She stated confidently with a broad grin.

~~~

(OOC: Shadow Stepping takes a full round; so she'll work on the locks next turn.)

100'/320' used.


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+19=22 ; d20+31=39 ;
Tuesday February 27th, 2024 6:35:23 AM

Danko ignores the lightning...
With a smirck he says to Hemmi....

" One knock spell coming on line.... "

Danko casts knock at the cage door.

------------

Reflex 22 - evasion- no damage

Knock range 260 feet
DC 39

Stoneskin
message

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  3d6=16 ;
Tuesday February 27th, 2024 6:49:36 AM

Gaffer jumps as lightning bursts out from the Harpy and hurriedly starts sending it thoughts to not let that happen again, unsure if his spell is in effect.

He then turns towards the Toucan, it's the closest creature and he moves his staff to swirl the air, rapidly condensing it into a tempestuous swirl.


-----
Command H2 to Attack L1 as best it can.
Cast: Whirlwind; Centered on AG9; Placing it as low as possible to the ground to still encompass the Toucan; Reflex DC 29; Take 16 Damage; Second Reflex DC 29, be caught in the whirlwind; If he can direct it this round, he'll send it 60 feet towards H1.

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Dominate Animal: 18/18 Rounds H2


The Oasis Rnd 3 Dan K DM  d20+12=24 ; d20+12=18 ; d20+19=38 ; d20+30=38 ; d20+25=26 ; d20+30=36 ; d20+30=50 ; d20+25=33 ; d20+30=44 ; d6+9=10 ; d3+9=11 ; d3+9=11 ; d100=89 ; d20+11=23 ; d4+4=6 ;
Tuesday February 27th, 2024 11:17:36 AM

Des moves out of the Tentacles spell and spies a Toucan in a tree that appears to be smiling down at him.
Ramirez exitts the Black Tentacles as well and sends an arrow into one of the Harpy Eagles, clipping it.
Hmerrin calls for the carpet to come in and essentially lands on the cage upon which one of the Leopards is and where the dwarf is contained. His axe whistles just high of the dodging leopard.
Nira flies higher, not quite clearing the Black Tentacles and casts Confusion at the Leopards.
Antwan also spins and ducks his way out of the tentacles spell. Answering Nira with a "Yes, many of them can"
Yrul attempts to Shadow Step, but as she begins to cross an overwhelming precence fills her head with laughter and the she is shunted back to where she was. A cold lingering evil dances across her very soul.
Danko casts Knock and the cage at his feet becomes unlocked.
Gaffer uses his staff to create a powerful Whirlwind upon the Toucan's tree and, of course, the Toucan. The bird tucks into the tree, avoiding the spell.

The Leopard slides to Hmerrin left and attacks. Hmerrin Hit AC 38/26/36/50 crit Dmg 9/-/-/11+11 +2 Str + 9 Bleed Total= 40 +2 Strength damage
The other cage top Leopard starts tearing at the top of the cage in order to get to the prisoners in a mad and sudden frenzy.
The last Leopard makes a running jump and clears the 40' to the top of the cage, then continues with a casual leap to the next one, eyeing the pair on the carpet.
the Harpy Eagle wounded by Ramirez flickers and 6 additional images appear about it. Climbing it banks to its left up over the cages.
The other Harpy Eagle dives to the deck and skims across the water towards the cages. The air about Hmerrin and Danko seems to coalesce momentarily Slow spell [Hmerrin and Danko Will DC 19[/b]
The Toucan takes flight and shoots out towards the water, as it moves a Web spell erupts about Gaffer and Ramirez, anchored in through the trees. Gaffer and Ramirez Reflex DC 18 or Grappled. Escape of CMB vs DC/CMD 16

The pair of prisoners in the cage with the crazy Leopard drop to the ground and are shouting at it "Stop! Stop, you crazy cat! Xytil will punish you if you kill us!"
The dwarf kicks open the cage door and and with the human next to him, are eyeing the water as well as the action topside. The dwarf calls out "Going to need that carpet a bit lower!"

Oasis

Hmerrin (MikeK)(HP 160/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+32=48 ; d8+27=32 ;
Tuesday February 27th, 2024 6:50:36 PM

"Ow," Hmerrin spits.

He resists the urge to go all out on the leopard.
They are here for a different reason, and that reason seems ready to go.

The fighter takes a swing at the leopard.
Then guides the carpet down and around so that it is level with the open door.

"Watch this other one," he warns Danko, nodding toward L3.
------
Attack L1, power attack
hit ac 48 for 32 hp damage.

Pirouette carpet around and down to U25/V26.
Same elevation as cage door, so that dwarf can walk out.
Hmerrin rotates carpet so that he stays between L1 and Danko.
Hmerrin will end up on U25 with Danko on V25

In Effect
-2 Str


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+30=43 ; d20+25=30 ; d20+20=26 ; d8+12=20 ; d8+12=17 ; d8+12=18 ; 2d6=7 ; 2d6=6 ; 2d6=8 ;
Tuesday February 27th, 2024 8:38:04 PM

Ramirez switches targets and aims at the leopard trying to attack the prisoners. He also starts a bardsong, giving the team a boost

Actions: start inspire courage, attack leopard, hit AC 43, 30, 26, damage: 20(plus 7 holy), 17(plus 6 holy), 18(plus 8 holy)

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 35/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+10=11 ;
Wednesday February 28th, 2024 5:24:20 AM

Nira ascends even higher, until she is safely out of reach of the tentacles. She tries to curse the toucan but to no avail. It's a tricky target.

"Just stay back a bit Antwan while we take care of this. You know what, if you could act as our rear spotter it would be helpful. Let us know if anything approaches"

------------
Move: Fly higher to get out of reach of the tentacles
Standard: Cast Bestow Curse to be delivered by the Spectral Hand. Nat1 on the attack roll = Miss!


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+20=31 ; 16d6+16=78 ; 16d6+16=51 ; 16d6+16=65 ; 16d6+16=77 ; 16d6+16=78 ;
Wednesday February 28th, 2024 6:48:04 AM

Danko ignores the effects of the spell ( save 31)

" Leave Hmemmi alone Kitty cat ! "

Danko casts chain lightning.

---------------------
Save 31
Stoneskin
message

Chain Lightning centered on
L1 Dam 78
L2 Dam 51
L3 Dam 65
H1 Dam 77
H2 Dam 78



Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Wednesday February 28th, 2024 7:46:45 AM

With no real options to be helpful at the moment, Desdichado says a short prayer asking Domi to help them remove the prisoners safely.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=16 ; d20=9 ;
Wednesday February 28th, 2024 9:44:55 AM


'What was that?' Yrul mentally asked Snickit and Dabz. Neither was forthcoming with a helpful explanation. Now she was somewhat stymied. She couldn't shadow step - well, not into the cage. Perhaps it was the cage, or more likely the realm itself. If the latter, that was most unhelpful. 'I think it's a conspiracy' She mentally conversed with her 'friends'. 'First there's no shadows at all and now there are shadows I can't use. What have cute, little Shadow Dancers done to upset the powers so?' She moved on, towards the cabana intent on trying another shadow step, but only a small one. Despite seeing the need to prove her supposition about shadow stepping, she wasn't actually that keen to try again: that voice in her head had been disturbing and most unwelcome. She really didn't want to hear it again. yet being able to shadow step made her useful; so what could she do? She crept on.

Stealth: 53
Perception: 34


Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  d20+15=22 ;
Wednesday February 28th, 2024 12:33:11 PM

Gaffer lurches forward as the web coalesces around him, saving moving away before it can fully form.

Gaffer growls to himself and moves the tornado to chase 60 feet towards the Toucan, which thankfully has moved closer to the others.

Getting impatient, and still trying to avoid any spells that will draw outside attention to them, he shifts form and prepares to fly in.

-----
Reflex Save: 22
Move Action: Move tornado towards the Toucan; Y16
Action: Wildshape into a Huge Air Elemental

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Whirlwind: 17/18 Rounds; Reflex DC 29

The Oasis Rnd 4 Dan K DM  d20+22=26 ; d20+22=23 ; d20+22=24 ; d20+30=48 ; d20+30=48 ; d20+25=44 ; d20+30=45 ; d20+30=49 ; d6+9=12 ; d6+9=12 ; d3+9=10 ; d3+9=11 ; d20+30=33 ; d20+30=47 ; d20+25=33 ; d20+30=41 ; d6+9=14 ; d6+9=10 ; d3+9=12 ; d3+9=11 ; 10d6=36 ; 10d6=35 ;
Wednesday February 28th, 2024 4:05:54 PM

Hmerrin rotates the Carpet and comes down the the dwarf and his fellow prisoner. He and Danko shift positions so that Hmerrin is between one of the leopards and Danko. Hmerrin needs a Will DC 19 previous round SLOW spell The Fighter also plants his ax into the leopard that bit him
Ramirez Reflex DC 18 previous round WEB spell Fire 3 shots at the leopard on the far far side of the far cage going after the prisoners, but between the cover the cage provides and distance, he misses each time.
Nira climbs higher and out of the Tentacles completely. She then attempts to strike the Toucan with the Spectral Hand, but misses. Antwan responds with a "Yes Ma'am" and drops back a little further from the battle.
Danko easily shrugs off the Slow and Casts Chain Lightning at the Leopard on the dwarf cage. The harpy eagles are further than 30' from the cat and cannot be targeted. 2 of the Leopards completely Evade the stroke, but it does partially catch the big cat trying to get at the prisoners.
Des says a prayer for the safety of the prisoners during the operation at hand.
Yrul, a bit upset on what just happened, decides a future test is needed. She stealthily heads towards the cabana.
Gaffer, avoids the Web and sends the Whirlwind after the Toucan. He then shifts into a Huge Air Elemental

The dwarf and human look out of the cage as 2 powerful big cats slash in a furry about them. the dwarf steps out, but the human balks, "You're crazy?" he yells at the dwarf. The dwarf dives to the 'ground at Danko's feet. "Fine rescue the clan has come with"

With a growl and a ferocious hiss, the Leopard strikes back at Hmerrin.
Hmerrin Hit AC 48/44/45/49 Dmg 12/12/10/11 +8 Bleed Total 53

The Leopard that was atop the dwarf cage hops down AoO Hmerrin and goes after Danko in a furry
Danko AC 33/33/47/41 Dmg 14/10/12/11 - your stoneskin on each hit

The other Leopard moves to the edge of his cage and hisses.

The higher Harpy Eagle drop down across the Carpet and screeches loudly. Itself and the 3 Leopards seem to become faster. (H2)
The Other Harpy Eagle climbs to over 60' and sends a Lightning Bolt at Gaffer
The Toucan, too climbs into the sky and send aLightning Bolt at Gaffer
Gaffer Reflex DC 19 and DC 19 Dmg 36 / 35

Oasis

DM corrected Carpet position as the Dwarf cage was the description of where you wanted to go


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 130/137 
Wednesday February 28th, 2024 7:48:51 PM

Danko gets scratched up ... a bit...
He's some glad he cast that Stoneskin spell!
So happy in fact that he also casts it on Hmerrin !

-------------
Stoneskin reduced the damage to 7
110/150 hp

Message

Casts Stoneskin on Hmerrin


Hmerrin (MikeK)(HP 127/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+18=24 ; d20+35=55 ; d20+35=52 ; d20+30=42 ; d20+25=44 ; d20+29=45 ; d20+20=32 ; d20+34=45 ; d20+29=37 ; d8+17=23 ; d8+17=19 ; d8+17=18 ; d8+17=22 ; d8+17=21 ; d8+17=24 ; d8+17=19 ; d6+16=20 ; d10+9=18 ;
Wednesday February 28th, 2024 8:40:31 PM

"Hey, we're new here," Hmerrin calls back at the dwarf. "Cut us some slack."

The leopard is becoming a problem.
Time to get back to that healing staff, though Danko's stoneskin should help too.

Hmerrin directs the carpet straight out, while turning on the stowaway.
"All righty then. Let's dance."

----------------
Will Save previous round: 24
Verbally direct carpet due north. Carpet moves 80' to U11/V12.

Full attack on L2.
Btax 1 NAT20 crit threat hits ac 56 for 60 hp damage
Btax 2 hits ac 42 for 22 hp damage
Btax 3 NAT19 (ac 44) crit threat hits ac 45 for 64 hp damage
Btax 4 misses (ac 32)
Hdax 1 hits ac 45 for 20 hp damage
Hdax 2 misses (ac 37)
Rend for 18 hp damage

In Effect
Stoneskin
-2 Str


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+23=29 ; d20+30=44 ; d8+12=20 ; 2d6=5 ;
Wednesday February 28th, 2024 10:16:46 PM

reflex save = 29

Ramirez steps out of the edge of the web spell and fires a shot at one of the eagle/harpies. Can anyone lend a hand at the cages? And don't forget there's crocs in the water.

Actions: move to S9, fire at H1, hit AC 44, damage 20(plus 5 holy) bardsong continues

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 34/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

Desdichado (Ryan) [HP:229/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=6 ; d6=1 ; d6=2 ;
Wednesday February 28th, 2024 10:45:28 PM

(Lay on Hands: 41)

As the carpet returns, Desdichado moves up to meet it (V:10) and channels positive energy.

[b[Everyone within 30' heal 41.[/b]

---------
LoH remaining: 16/20

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision  d20+10=25 ; d20+31=40 ;
Thursday February 29th, 2024 3:27:14 AM

Nira tries to curse the toucan once again. Her aim is a little better this time.

She is suitably impressed by Hmerrin's dance moves though.

-----------
Standard: Defensively cast Bestow Curse on the Toucan to be delivered via the Spectral Hand. Concentration check autopass. SR check: 40. Hit TouchAC25. Toucan to make a Will Save vs DC27 or "Each turn, the target has a 50% chance to act normally; otherwise, it takes no action."

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Thursday February 29th, 2024 7:45:17 AM


Again Yrûl sneaked around as only a shadow dancer could. She made her way the the cabana hoping that from there she might be able to help, but the distance was still too great for the magic that she could summon - not that she expected it to work really, but at least she'd have felt useful. As it was she was left with no recourse but to try another Shadow Step. Yet how could she? The were no appreciable shadows on the flying carpet, but there was light aplenty and light meant shadows! Dreading a recurrence of the same darkly mocking voice that sent chills through her core, she tried again

Yrûl tries to shadow step onto the carpet.

Gaffer - Courtney - HP: 200/208 AC: 38(T:21/FF:31) CMD:41)  d20+22=31 ; d20+22=26 ; d20+22=35 ; d8+10=11 ;
Thursday February 29th, 2024 3:24:09 PM

Gaffer rises quickly into the air causing the Lightning to merely glance him, with his elemental body doing much to reduce the damage further.

He chases towards the culprit, intent on stopping them from getting further away.

-----
Reflex Save: 31 and 26
Move Action: Fly up 60 feet, and fly forward to P18
Action: Slam attack on H1: 35 to hit; 11 Damage

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Whirlwind: 17/18 Rounds; Reflex DC 29

The Oasis Rnd 5 Dan K DM  d20+30=32 ; d6+9=10 ; d20+18=32 ; d20+30=37 ; d20+30=44 ; 2d6+19=25 ; 2d6+19=24 ; d20+26=39 ; d20+26=42 ; 10d6=29 ; 10d6=35 ; 10d6=33 ; 10d6=35 ;
Thursday February 29th, 2024 4:29:31 PM

Quite Happy with Stoneskin spell on himself, Danko casts one on Hmerrin. The Leopard takes advantage of the Spellcasting Distraction to Strik. Biting Danko on the Leg. The Stoneskin spell, luckily repels the attack and danko is able to complete the spell. Danko loose 10 more HP from Stoneskin...Hmerrin now has Stoneskin
Hmerrin directs the Carpet out of the area and attacks the stowaway Leopard. Killing it in 6 seconds.
Ramirez continues his Bard Song and fires at a Harpy Eagle striking it
Des moves forward and channels the Power of Domi as healing affecting Hmerrin, Danko, Des and Ramirez...heal 41
Nira is able to connect with the Spectral Hand to deliver a Curse to the Toucan. The bird caws and angles the path of it's flight.
Yrul tries to Shadow Step and once again is met with some outside force preventing her from doing so.
Gaffer the air elemental, rises into the air and gives chase to the near Harpy Eagle (H1). He clips the bird as it dives and twists in defense.

The Leopard's leap from the cages to the side of the pool and quickly make there way around. Spellcraft DC 28 Highlight to display spoiler: {Hasted}

2 Crocodiles explode out of the water and rush Des. The powerful and suddenness of the attack gets past the paladins defenses and both Crocodiles grab ahold and Grapple him
Des Hit AC 37 and 44 Dmg 25 and 24 Grapple 39 and 42 Success
H1 and H2 bank and separate, propelled by magic and natural ability they break right and left. Each glances back at Gaffer and sends a [Lightning Bolt[/i] at him
Gaffer Reflex DC 19 Dmg 29 and 35
The Toucan climbs and banks over he canopy to gain some cover and sends another Lightning Bolt at Gaffer
Gaffer Reflex DC 19 Dmg 33

The dwarf grumbles in response to Hmerrin, something about his cheap gem hoarding uncle getting an ear full when he gets home.

Oasis

C1 is directly beneath the Carpet at V11/12

L1
L2
H1
H2 6 images
T
C1 CMD 42
C2 CMD 42

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision 
Thursday February 29th, 2024 6:35:37 PM

Nira doesn't like Des being caught up like that, and casts a spell to help him break free. She flies a little eastwards to get further clear of the tentacles.

-----------
Move: Fly to AA5. Fly check autopass
Standard: Defensively cast Freedom of Movement on Des to be delivered via the Spectral Hand. Concentration check autopass


Highlight to display spoiler: {Hi DMs. Did the Toucan pass it's save vs the Curse? "if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed." Thanks!}

Hmerrin (MikeK)(HP 168/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+15=18 ; d6=2 ; d20+39=40 ;
Thursday February 29th, 2024 7:51:44 PM

Critters coming from everywhere...

"Be right back," he tells the dwarf.
Hmerrin hops off the carpet, while telling it to move 25' north and hover.
Hitting the ground, he stumbles, resulting in a very awkward swing at a crocodile.

Now shoulder to shoulder with Dez, he gives a little sigh.
"This is going well," he deadpans.

------------------
Intentional fall off carpet to U10.
Acrobatics check 18 to successfully ignore first 10' damage
2 hp non-lethal damage second 10' (DR reduces to 0) to land upright.

Carpet moves to U6/V7 and hovers.

Power attack on C1.
Miss (nat 1)

In Effect
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Stoneskin
-2 Str



Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+30=36 ; d20+25=32 ; d20+20=21 ; d8+12=17 ; d8+12=18 ; d8+12=17 ; 2d6=8 ; 2d6=9 ; 2d6=11 ;
Thursday February 29th, 2024 11:35:43 PM

The leopards are closing in but the crocs seem to be the biggest threat. Ramirez turns and fires arrows at the one under the flying carpet.

Actions: attack croc1, hit AC 36, 32, 21, damage: 17(plus 8 holy), 18(plus 9holy), 17(plus 11 holy), bardsong continues

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 33/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 130/137 
Friday March 1st, 2024 8:16:12 AM

Danko casts and tries to turn the crocodile into a squirle.

-------------------------------------------------
Balefule polymorph - C2

Stoneskin reduced the damage to 7
100/150 hp

Message

Gaffer - Courtney - HP: 140/208 AC: 39(T:21/FF:32) CMD:48)  d20+15=21 ; d20+15=33 ; d20+15=27 ; 15d6=55 ; 3d6=8 ;
Friday March 1st, 2024 11:05:52 AM

Gaffer dives and twists in the air, surprising himself as he manages to avoid the worst of all three bolts of lightning sent flying his way. The burns are starting to hurt but it's not enough to focus on yet.

While up high, he takes a moment to glance at the surroundings, checking whether the fight has already drawn the attention of the giant manta ray from earlier.

Given that lightning is already flying, he is less worried about casting spells either way, and directs the whirlwind towards the leopards while sending down waves of fire to engulf them at the same time.

-----
[OOC: Oops, I rolled the wrong bonus on my reflex saves last round and this round but they all pass with the correct +18]

Reflex Save: 24, 36 and 30
Move Action: Direct the Whirlwind to P12 through R13 to catch both leopards; 8 Damage if they fail the first save, and picked up in the whirlwind if they fail a second.
Cast: Flamestrike; Centered on Q13; Dexterity DC 25 for half damage; 55 Damage, Half Fire, Half Divine

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Whirlwind: 15/18 Rounds; Reflex DC 29


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=18 ;
Friday March 1st, 2024 12:31:53 PM



Well that was no help at all! Yrûl pouted and stood with her fists on her hips, still holding Snickit and Dabz. What was she supposed to do now when everyone had run the other way? She decided thatgiven the distances involved, she was best off spending her time checking out the cabana.

Perception: 43

Desdichado (Ryan) [HP:229/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+37=56 ; d20+37=51 ; d12+17=21 ; d12+17=27 ; d12+17=28 ;
Friday March 1st, 2024 2:44:09 PM

With the help of Freedom of Movement, Desdichado escapes from both crocodiles' grapples. He then brings his greataxe down hard on the croc at W:10.

56 vs AC (51 for confirmation) critical hit; 76 damage

-----
Active Effects
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez
Freedom of Movement

The Oasis Rnd 6 Dan K DM  d20+16=35 ; d20+17=21 ; d20+23=38 ; d20+23=24 ; d20+23=26 ; d20+23=41 ; d20+23=34 ; 10d6=42 ; 10d6=36 ; d3=3 ; 10d6=36 ; d20+30=47 ; 2d6+19=26 ; d20+30=42 ; d20+25=26 ; d20+30=42 ; d20+25=37 ; 2d6+19=23 ; 2d6+19=26 ; 2d6+19=28 ; d20+30=41 ; d20+25=28 ; 2d6+19=30 ;
Sunday March 3rd, 2024 2:05:47 PM

Nira uses her Spectral Hand to cast Freedom of Movementon Des. The Toucan made the save.
Hmerrin jumps down from the Flying Carpet, lands just a bit off and misses his strike. A verbal command sends the Carpet to safer places. However in his rush he inadvertantly sends the carpet, not only into a tree, but into the Black Tentacles spell.
Ramirez fires at the near Crocodile trying to take down Des. He hits with the first 2 shots solidly,.
Danko casts Baleful Polymorph at the other crocodile on Des, just before the Carpet takes him into the Black tentacles The Crocodile is able to fight off the spell and Danko is able to again avoid the Black Tentacles
The dwarf, likewise fends off the rubbery things and yells his displeasure at the young fighter.
Gaffer Looks back towards the the last position of the great flying ray and spots it still apparently moving to the original battlefield. gaffer's best guess is the creature should be over it about now. He directs the Whirlwind through both Leopards and only one of them gets away from it. Then Quickens a Flamestrike at the leopards. Both are able to avoid the flames completely.
Yrul starts to investigate the Cabana and finds a set of beautifully embroidered silk robes within a small closet along with a tooth necklace that appears to be human, dipped in gold. (2 robes worth 3500 each)
Des overcomes the Grappling Crocodiles and sinks his ax deep into a crocodile

The trio of raptors send 3 more bolts of Lightning at Gaffer Gaffer Reflex DC 19 Dmg 42 36 36
A crocodile hurtles out of the water at Gaffer and attacks
Gaffer make an AoO Croc attacks Hit AC 47 Dmg 26

Another croc exits the water at Des along with one of them already attacking. The other getting distracted by Hmerrin
Des C2 Hit AC 42/26 Dmg C4 Hit AC 42/37 Dmg 23/- 26/28

The other Croc turns his attention to Hmerrin Hmerrin C1 Hit AC 41/28 Dmg 30

Oasis

L1
L2
H1
H2 6 images
T
C1 CMD 42
C2 CMD 42

Desdichado (Ryan) [HP:95/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d6=5 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=5 ; d6=2 ; d6=3 ; d6=4 ; d6=3 ; d20+37=42 ; d20+32=42 ; d20+28=43 ; d20+23=42 ; d20+23=29 ; d12+17=26 ; d12+17=18 ; d12+17=29 ; d12+17=26 ;
Sunday March 3rd, 2024 2:28:39 PM

(LoH: 35)

The crocs take big bites out of Desdichado and he feels himself reeling from the pain. Steeling himself, he swiftly heals and continues the attack.

42 vs AC; 26 damage
42 vs AC; 18 damage
43 vs AC; 29 damage
42 vs AC (29 - not confirmed?); 26 damage

-----
Active Effects
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez
Freedom of Movement
LoH: 15/20 remaining


Hmerrin (MikeK)(HP 153/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+34=44 ; d20+29=43 ; d20+24=43 ; d20+28=30 ; d20+19=26 ; d20+33=39 ; d20+28=47 ; d8+31=36 ; d8+31=34 ; d8+31=32 ; d8+31=36 ; d8+31=38 ; d6+30=31 ; d6+30=34 ; d10+9=13 ;
Sunday March 3rd, 2024 8:13:23 PM

whoops

Hmerrin calls out, " 20 feet east and hover!"

He turns his full attention to this crocodile.

---------------
Carpet moves to Y6/Z7

Full attack, power attack on C1

Btax1 hits ac 44 for 36 hp damage
Btax2 hits ac 43 for 34 hp damage
Btax3 hits ac 43 crit threat hits ac 30 for 106 hp (32 if no crit) damage
Btax4 misses (ac 26)
Hdax1 hits ac 39 for 31 hp damage
Hdax2 hits ac 47 for 34 hp damage
Rend for 13 hp damage

In Effect
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Stoneskin 140/150
-2 Str



RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision 
Monday March 4th, 2024 1:58:53 AM

Nira can't believe how resilient and downright scary this toucan is! Back in the Wold these things were sometimes pets. Here though, wow. She makes a note not to underestimate any of the creatures on this plane.

She'd like to go on the offensive but the party are starting to get pretty beat up now. She takes out the Heal stick and calls out "Gaffer! Can you make it to me? I'll patch up those wounds. Des, hold on. I'll get to you next!"

------------
Free: Hover in place at AA5. Fly check autopass
Move: Retrieve Heal Staff
Standard: READY to cast Heal on Gaffer if he gets close. Gaffer will be healed for 150pts


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=14 ;
Monday March 4th, 2024 9:22:56 AM


As fascinating as the items were, they couldn't really hold her attention, not when her friends were getting mauled. Yet she was too far away to do anything! She moved quickly, but was still able to do so with stealth. Her capacity to "Hide in Plain Sight" would she hoped, aid her in traversing the distance unseen. Mostly though, she suspected that the animals would be very preoccupied in fighting with her friends.

~~~
Stealth: 51

Gaffer - Courtney - HP: 208/208 AC: 39(T:21/FF:32) CMD:48)  d20+18=27 ; d20+18=22 ; d20+18=31 ; d20+22=42 ; 2d6+8=16 ; d8=3 ;
Monday March 4th, 2024 10:13:12 AM

Gaffer's head spins as he desperately tries to avoid the series of lightning bolts, even avoiding being hit dead on, he is still badly burnt and starting to feel shaky. Still, he has the wherewithal to slam a tempestual hand onto the crocodile's head as it bites him.

A mental sigh of relief comes with Nira's call and he rushes over to her and the healing offered and he'll cast some protection on himself once he get's there.

The tornado keeps swirling and buffeting the Leopard inside.

-----
Reflex Saves: 27, 22, 31
AOO: 42; 16 Damage

Move: Fly to Q5
Action: Cast Resist Energy; Electrcity

Tornado Damage: 3

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Whirlwind: 13/19 Rounds; Reflex DC 29
Resist Energy: Electricity/30 for 3 hours


The Oasis Rnd 6 Dan K DM 
Monday March 4th, 2024 3:04:10 PM

DM is under the weather and is going to give ample opp for the rest of the team to post and will move things forward tomorrow.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+30=50 ; d20+25=41 ; d20+20=23 ; d20+30=35 ; d8+12=20 ; d8+12=13 ; d8+12=16 ; d8+12=15 ; d8+12=13 ; 2d6=7 ; 2d6=5 ; 2d6=10 ;
Monday March 4th, 2024 10:21:31 PM

Ramirez continues firing at the crocs, hoping to give the fighters some help against them

Actions: attack croc1, hit AC 50(35 on crit check), 41, 23 damage: 20(plus 28 if crit)(plus 7 holy), 13(plus 5 holy), 16(plus 10 holy), bardsong continues

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Used:
Spells:
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 32/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 130/137  d20+18=25 ; d20+18=19 ; d20+18=24 ; d20+18=30 ; d20+18=32 ; 4d8=27 ; 4d8=22 ; 4d8=15 ; 4d6=14 ; 4d6=19 ; d3=1 ; 4d6=13 ;
Tuesday March 5th, 2024 6:36:25 AM


Danko incants and rays of fire fly out from Danko's outstretched hands towards the crocodiles.

------
Scorching Ray
Four rays
C2 or C4 if C2 is dead

Range touch attach
1 att 25 dam 14 SR
2 att 19 miss dm 0
3 att 24 dam dam 19
4 att 30 dam dm 13

ooc> Sorry, roller trigger finger game was weak today.

inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Stoneskin reduced the damage to 7
100/150 hp

Message


The Oasis Rnd 7 Dan K DM  d20+31=32 ; d20+31=44 ; 2d6+19=25 ; d20+30=45 ; d4=1 ; d4=2 ; d20+30=38 ; d4+6=7 ; d20+25=45 ; d20+25=40 ; d20+20=40 ; d20+20=35 ; 2d6+34=39 ; 2d6+19=28 ; 2d6+19=29 ; 2d6+19=29 ; 2d6+19=22 ;
Tuesday March 5th, 2024 10:30:36 AM

Des continues a savage assault, landing 3 horrific strikes. The Crocodile is a nearly done in, but not quite.
Hmerrin moves the carpet out of harms way and kills one of the crocodiles.
Nira takes out her staff of Healing and calls for Gaffer to come over, Ready for the Air Elementals arrival.
Gaffer smacks the Crocodile as it closes and then heads to Nira for healing ad castsResist Energy Electricity
Ramirez continues firing at the crocs, killing one with a single well placed shaft and putting another pair of arrows into a third. (killed C2 and wounded C4)
Danko sends and strikes with multiple rays of fire into C4

A leopard and croc converge and attack Ramirez. the Leopard misses, butth croc gets a good hold on the bard.
Ramirez Hit AC 32 misss Hit AC 43 Grapple 45 Dmg 25

The last crocodile attacks Des and nearly rips the paladin in half.
Des Hit AC 45 cit 40 /40 crit 35 Dmg 28+29/29+22

The Toucan and one of the harpy Eagles shimmer into multiple versions of themselves

The Last Harpy Eagle swoops in from above Danko and dives. The slashing attack does little save demonstrate the speed and agility of the bird.
Danko Hit AC 38 Dmg 7 all stoneskin

The Whirlwind carries the other leopard further into the jungle

Oasis

L1 in Whirlwind
L3
H1 5 images
H2 6 images
T 6 images
C 3 CMD 42



Desdichado (Ryan) [HP:30/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d6=5 ; d6=6 ; d6=6 ; d6=2 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=6 ; d20+37=46 ; d20+32=48 ; d20+27=30 ; d20+22=27 ; d12+17=21 ; d12+17=29 ;
Tuesday March 5th, 2024 1:34:27 PM

The near-deadly attack almost sends Desdichado into a swoon, but he cries out to Domi and stands resolute (DIEHARD feat).

He swiftly heals himself (LoH: 43) and hopes and prays he can down this croc.

46 vs AC; 21 damage
48 vs AC; 29 damage
30 vs AC; miss
27 vs AC; miss

-----
Active Effects
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez
Freedom of Movement
LoH: 14/20 remaining

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=3 ; d20=9 ;
Tuesday March 5th, 2024 3:23:46 PM


Yrûl continued her circuit of the oasis. She didn't see any other option.

Stealth: 40
Perception: 34


Hmerrin (MikeK)(HP 153/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+34=53 ; d20+38=53 ; d20+29=37 ; d20+24=41 ; d20+19=28 ; d20+33=35 ; d20+28=35 ; d8+31=34 ; d8+31=36 ; d8+31=36 ; d8+31=37 ; d8+31=38 ; d6+30=31 ; d6+30=34 ; d10+9=17 ;
Tuesday March 5th, 2024 7:14:22 PM

Hmerrin spits out a choice curse or three as Dez is mauled.
And Ramirez is also in trouble.
The fighter makes sure of the sorely wounded paladin first.

---------------
IF C4 is still alive, 5' step to V11 and full attack, power attack on C4.
ELSE, 5' step to T10 and full attack, power attack on C3

Btax1 crit (ac 53) threat hits ac 53 for 106 hp damage
Btax2 hits ac 37 for 37 hp damage
Btax3 hits ac 41 for 38 hp damage
Btax4 misses (ac 28)
Hdax1 hits ac 35 for 31 hp damage
Hdax2 hits ac 35 for 34 hp damage
Rend (if handaxe attacks hit) for 17 hp damage

In Effect
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Stoneskin 140/150
-2 Str


Ramirez (BrianZ) AC29/20(touch) HP 136/161 CMD32  d20+25=35 ;
Tuesday March 5th, 2024 8:44:33 PM

Uh oh

Actions: attempt to castgrease on own armor. check =35 vs DC 11(+ croc CMB), bardsong continues

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 31/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 144/144 -- DarkVision 
Wednesday March 6th, 2024 5:04:11 AM

"Time to heal Des"

Nira flies close enough to give Des a poke with the healing staff. She doesn't like being close to the creatures, but if she doesn't, she could soon lose a friend and that's not going to happen on her watch!

------------
Move: Fly to V9, 10ft high. Fly check autopass.
Standard: Defensively cast Heal on Des. Concentration check autopass. Des will be healed for 150pts


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 130/137  d20+18=37 ; d20+18=25 ; d20+18=26 ; d20+18=34 ; 4d6=18 ; 4d6=17 ; 4d6=13 ; 4d6=7 ;
Wednesday March 6th, 2024 6:39:41 AM

More crocs means more scorching rays.

---------------------------------------
Scorching Ray
Four rays
C3 or C4 if C3 is dead

Range touch attach
1 att 37 dam 18
2 att 25 dam 17
3 att 26 dam 13
4 att 34 dam 7

inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Stoneskin reduced the damage to 7
93/150 hp


Gaffer - Courtney - HP: 208/208 AC: 39(T:21/FF:32) CMD:48) 
Wednesday March 6th, 2024 7:25:23 AM

Feeling much better, Gaffer splits some attention to pull the whirlwind over towards the Toucan once again, and himself flies into the fray to provide a target besides Ramirez.

-----
Action: Direct Whirlwind to H7, and up so that the top of the whirlwind reaches the top of the tree.
Move: Fly to N13 and then to Q12 to avoid AOO. Fly Check Autopass.

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Whirlwind: 12/19 Rounds; Reflex DC 29
Resist Energy: Electricity/30 for 3 hours


The Oasis Rnd 8 Dan K DM  d8=7 ; d20+34=39 ; d20+34=37 ; 2d6+19=27 ; 2d6+19=31 ; d20+31=44 ; d20+26=40 ; d20+31=47 ; d20+31=33 ; d20+31=46 ; d6+9=11 ; d6+9=15 ; d6+9=11 ; d3+9=12 ; d3+9=10 ; d20+26=32 ; d4+6=8 ; d20+28=35 ; d4+9=13 ;
Wednesday March 6th, 2024 1:23:45 PM

Des heals swiftly and strikes at the crocodile that nearly finished him. Exacting great wounds from the creature.
Yrul continues back to the main group
Hmerrin finishes off the opponent, leaving just a single corcodile a leopard and those birds.
Ramirez attempts to Grease his armor to allow for an escape, but cannot concentrate on the spell and it fails. Despite that, he continues his bardic insprirations.
Nira flies down to touch Des with the staff. Des healed for 150pts
Danko reaches out with another set of Scorching Rays, burning the Crocodile on Ramirez.
Gaffer loks to bring the Whirlwind back, but all of the birds are well above the 30' tall Whirlwind. It continues to buffet the trapped Leopard, L1 I don't read anything that suggests a Whirlwind spell can leave the ground. Ruling that it cannot Gaffer can make an attack on the Crocodile

The Crocodile wrenches Ramirez to the ground, spinning at is does so.
Ramirez Grapple 39 Death roll dmg 27 and prone Grapple 37 bite Dmg 31 Total Dmg 58, Prone and grappled -4 penalty to AC from Melee and -4 Dex penalty - 4 attack and no ranged weapons
The Leopard eagerly strikes at the downed man.
Ramirez Hit AC 44/40/47/33/46 Dmg 11/15/11/12/10 Total 59

The Toucan dives on Nira, and as it shoots past, it drags its sharp beak across her shoulder.
[b]Nira Hit AC 32 Dmg 11...Gaffer gets an AoO vs AC 35

Hapry Eagle 2 dives at Nira as well, pulling up and banking to stay just above the writhing tentacles and sticky web.
Nira AC 35 Dmg 13
The last Harpy Eagle swing around and clims to a higher poistion, lining up a future run at the Bloodwitch

Oasis

L1 in Whirlwind
L3
H1 5 images +90 up
H2 6 images +25 up
T 6 images +15 up
C3 CMD 42

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=16 ; d20=16 ; d20=19 ; 4d6=16 ; 4d6=11 ;
Wednesday March 6th, 2024 5:12:55 PM


Yrul again moved up.
(Stealth: 53)
She realised that she'd have to move again to get close and that meant no tender parts getting tenderised - much to Snickit and Dabz' disappointment. Instead she called forth the shadows of the forest and quickly wove them into a burning spear that lanced forward to skewer a crocodile (C3).

(This is Shadow Evocation: Scorching Ray. Will:20 to disbelieve - if disbelieved just 20% damage.
Ranged Touch Attack
Ray 1: Hits AC: 42. Ray 2 hits AC: 45. Damage.16 & 11)


~~~Shadow Evocation: 1/2 used.

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+37=50 ; d12+17=29 ;
Wednesday March 6th, 2024 6:00:37 PM

Desdichado thanks Nira for the healing most appreciatively, and moves to pay forward the favor by attacking C3.

Move to T:10

50 vs AC; 29 damage

-----
Active Effects
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez
Freedom of Movement
LoH: 14/20 remaining

Hmerrin (MikeK)(HP 153/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+36=41 ; d8+31=34 ;
Wednesday March 6th, 2024 6:13:36 PM

Hmerrin joins the group attack on the last crocodile.

-----------------
Move to T11.

Power attack on C3 hits ac 41 for 34 hp damage

In Effect
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Stoneskin 140/150
-2 Str


Ramirez (BrianZ) AC29/20(touch) HP 19/161 CMD32 
Wednesday March 6th, 2024 7:32:06 PM

Ramirez is trapped by the croc, all he can do is continue boosting the group and hope they can help him in time.

Actions: bardsong continues

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Thursday March 7th, 2024 6:15:51 AM

Gaffer is back in the fight, and so is Des, but Ram is looking like he might be in trouble. Nira flies to his aid! "Hold on Ram!"

---------
Move: Fly to D8. Fly check autopass
Standard: If C3 is still alive, defensively cast Dimension Door and 'blip' them both over to H13 and H14
If C3 is dead, defensively cast Heal (using the staff) on Ram, healing him for 150pts


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 130/137  d20+18=20 ; d20+18=30 ; d20+18=26 ; d20+18=33 ; 4d6=18 ; 4d6=11 ; 4d6=11 ; 4d6=14 ;
Thursday March 7th, 2024 6:28:27 AM

Danko is worried for Ramirez and fires more fire at the croc!

-----
Scorching Ray
Four rays
C3

Range touch attach
1 att 20 dam 18
2 att 30 dam 11
3 att 26 dam 11
4 att 33 dam 14

inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Stoneskin
93/150 hp

Gaffer - Courtney - HP: 208/208 AC: 39(T:21/FF:32) CMD:48)  d20+22=23 ; d20+17=30 ; d20+12=30 ; 2d6+8=13 ; 2d6+8=16 ;
Thursday March 7th, 2024 8:12:03 AM

[OOC: The description says the whirlwind can fly through the air, along the ground or over water?]

With Nira taking care of Ram, Gaffer puts all of his attention into attacking the crocodile.
Well... almost all of it, there is a momentary slip of focus as his hands crash against the ground.

-----
Action: Full Attack on C3
Attack 1: Nat 1;
Attack 2: 30 to hit; 13 Damage
Attack 3: 30 to hit; 16 Damage

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Whirlwind: 11/19 Rounds; Reflex DC 29
Resist Energy: Electricity/30 for 3 hours


The Oasis Rnd 9 Dan K DM  d20+20=26 ; d20+20=35 ; d20+11=27 ; d8=5 ;
Thursday March 7th, 2024 9:04:24 AM

Yrul closes and then lets fly with her Shadow Magic, leavin small black scars.
Des and Hmerrin both chop into the Crocodile.
Ramirez keeps his composure, knowing his companions are near and keeps singing inspirationally.
Nira delays for a moment, as Danko's third set of Scorching Rays comes in killing it. Nira then flies over and uses the Staff to Heal Ramirez.
The Crocodile is dead and so, Gaffer strikes at, but misses the Leopard.

The Whirlwind climbs another 60' straight up.

The Harpy Eagles and Toucan flee the area, splitting up in different directions they disappear into the canopy .

With a growl and look about, the Leopard also makes a decision and makes a break to the south. Gaffer and Yrul AoO at AC 43

Oasis

I read the spell so many times...sigh. Yes Courtney you are absolutely correct. RetCon to the Whirlwind of Round 7
Gafer directs the Whirlwind up and into the Toucan, which clips the bird causing damage, but does not capture him (roll 3d6 dmg)


L1 in Whirlwind
L3 - Fleeing


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=10 ;
Thursday March 7th, 2024 11:19:07 AM


Yrul instinctively lashed out at the fleeing creature, or rather, Dabz did. That caused Snickit to scold him (AC:41 only) for missing. Yrul sighed. She really hadn't contributed much of anything to this fight. then again, she was only little.

Hmerrin (MikeK)(HP 153/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Thursday March 7th, 2024 6:24:26 PM

"Carpet! To me!" Hmerrin calls, bringing the flying carpet down to ground level next to him.

He gets on, and yells across the oasis to the remaining caged prisoners.

"Do any of you want out? Decide fast, 'cause we're not sticking around."

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=27 ;
Thursday March 7th, 2024 6:46:03 PM

"Either these animals are more sensible about their self-preservation than we are, or something worse is on its way. I just hope they aren't running for reinforcements," says Desdichado.

He looks back into the jungle an apprehensively listens for any other movement. (perception: 27)

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Thursday March 7th, 2024 8:28:33 PM

Ramirez stands up, shakily, and thanks the team for their aid. Thanks Nira, I needed that. And I think Hmerrin has the right idea. we may have been beating them, but those animals were tough, and if they decided to flee, we should also.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=36 ;
Friday March 8th, 2024 1:40:54 AM

"Anyone else close to meeting Gargul?" Nira has a quick look over the group to see if anyone is critically wounded. Confident that everyone is well enough to walk, she waits to see what the plans are from here. Freeing those prisoners sounds like a good idea - IF they want to leave.

She calls out to their (possible) friend. "Antwan? Are you there? The fight's over."

----------
Perception: 36
Charges used on the Heal staff: 3/10


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 130/137 
Friday March 8th, 2024 6:25:11 AM

A stoney skinned Danko sprouts his dragon wings and jumps off the carpet before the carpet flies off to Hmerrin.

He makes his way to the others.

---------
inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. All within hearing range of Ramirez

Stoneskin reduced the damage to 7
93/150 hp

message

The Oasis -Combat over Dan K DM 
Friday March 8th, 2024 2:15:51 PM

Yrul takes a swipe, but the Leopard is too fast and elusive.
A quick assessment by the group, no one is going to be dying soon and the prisoners all cheer and call out that Yes, they very much want out of the cages and away from here.
Des scours the jungle, but sees no immediate threat.
Hmerrin calls the Carpet to himself and as he gets on, the beardless dwarf hops off, casting an eye to the sky above.
Antwan exits the trees and the dwarf scowls a bit, "So you're to blame." he grumbles to which Antwan replies, "You know I'd do nearly anything to get to see that sparkle in your eye Ombrix"
"You're a self serving assassin who would rat out his mother to save his hide"
"And you should be grateful I am, else this outstanding crew wouldn't be saving you right now"

Hmerrin is able to ferry the 7 other prisoners from the cages to the shore. While they have been through quite a bit, all showing the scars of being hunted for sport, none are the mind drained types that the party encountered in the Wold. Pretty much to a man they look at The Tide,

"Now what?"

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Friday March 8th, 2024 4:51:27 PM

[OOC: No worries! And thank you]

While the remainder of the prisoners are being freed, Gaffer flies up once more to check on the location of the manta ray, before descending to become human and share what he finds with the others.

He'll also make a point to direct the whirlwind to move away from them until it spins out of control or fades away.

Once everyone is rescued he also looks to the others uncertainly. The dwarf was meant to know... something?

The Oasis -Combat over Dan K DM 
Friday March 8th, 2024 5:08:04 PM

Additional Information. The great flying manta ray appears to be heading back towards the palace

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Friday March 8th, 2024 6:05:37 PM


"Well, that could have gone a lot better." Yrul told both Snickit and Dabz. Evidently both were far from abashed. "Uh,...yeah.... fair enough - it could have gone a lot worse." She agreed. She wasn't really sure what was supposed to happen next and neither Snickit nor Dabz were forthcoming with credible answers. Somehow she doubted that a bowl of pink custard was going to materialise in the middle of the oasis.

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+29=35 ;
Friday March 8th, 2024 6:54:56 PM

Desdichado shouts across the water "Yrul - can you help unlock the prisoners? Hmerrin is taking the carpet over there now."

He turns to the dwarf. Having spent a lot of time with Sarge, Desidchado tries his hand at dwarven diplomacy the best way he knows how - being as direct as possible. (Diplomacy:35)

"He tells us you know somewhat of the lay of the land around here. And yes, we've heard that he might not be entirely trustworthy, but he did get us to you as promised. Here's what we need - one: a place to lie low and rest for a while if necessary, two: intelligence on what you all know about the raks around here, three: let us know where we can drop you all off safely and securely. Oh, and four: A way to get into the palace. And hopefully the easiest route to the maharaja."

He looks around to the others. "Anything else?"

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Friday March 8th, 2024 8:22:12 PM

Ummm, nope, I think that about covers it. Also, we need to do this quickly, some of those animals may report to raks what happened here.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

Hmerrin (MikeK)(HP 153/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Saturday March 9th, 2024 11:18:50 AM

Pretty much to a man they look to the Tide. "Now what"

The fighter hooks a thumb at Antwan and the dwarf.
"Ask them. This guy said that guy could help out."

In an aside to Nira.
"I don't need the staff, but could use a bit of healing."

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Saturday March 9th, 2024 3:46:32 PM

" Odds are pretty good that those flyers are going to rat us out to the Raks. Let's go and lets go quickly. "

Danko calls his rod of absorption to his free hand and presses the others to have conversations elswhere.



Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d3=1 ;
Sunday March 10th, 2024 10:26:00 PM

With the others again, Gaffer stands off to the side.

Once they have a decision, hopefully guided by the Dwarf, as to where to go. He'll cast a weaker summoning spell to bring a horse to them, and direct it to run off in the opposite of whichever direction the party moves in. It doesn't remain long, just less than two minutes, but it's a little bit of misdirection.

-----
Cast: Summon Nature's Ally III; Summon 1 Horse; 19 Rounds

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 Base Speed, 19 Hours
Resist Energy: Electricity/30 for 3 hours


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Monday March 11th, 2024 3:53:48 AM

Nira gives Hmerrin a tap with the heal staff. It's that, or use up four separate spells to cure him of his wounds.

-------------
Hmerrin is healed for 150pts
Charges used on the Heal staff: 4/10


The Oasis - Ombrix the Dwarfr Dan K DM 
Monday March 11th, 2024 12:03:47 PM

Des engages the dwarf, referred to as Ombrix by Antwan, in dwarf-like diplomacy. He seems to perk up a bit, "Refreshing to talk to someone who knows how to." Ombrix is very receptive and between himself and a few other prisoners, The Tide get quite a download.

-As you have guessed the animals here are not what one would call normal. they are evil, powerful, twisted things that take on the forms of animals
-They are all spies for the Rakshasa.
-There is no such thing as a safe place to lay low. Stay in one place for more than a couple of hours and you will be found.
-Antwan doesn't know everything. The Manta means that the actual Maharaja is in the palace. Think of it like the Kings flag flying when he is holding court.
-The Raks are powerful, unpredictable and not necessarily on the same side. They have plans, manipulations, schemes and all manner of intrigue.
-Within the Gardens, Outside of an actual Rakshasa, the most dangerous creature is Sasha. A powerful malevolent tiger. Cruel as any Rakshasa. and capable of casting powerful spells Be’Gal the silverback, is usually in the court, but sometimes is in the gardens with Sasha. Lastly there is Kha’, a monstrous python with the power to dominate humanoids.
-Creatures from other planes are often seen about the palace. Demons, beings of fire, Mind Flayers.
-The Maharaja has a personal guard 100% of the time. Huge Rakshasa Terrifyingly beautiful (The description sounds like the form of Rakshasa that 'Golden Eyes' possessed.

Ombrix adds - Just beyond the gardens is an interior shelter for Sasha and through there is a small prep room that empties near the back of the ’royal’ court. There are few guards in the traditional sense. What this path most importantly is, is never well traveled. Once inside Sasha’s area, you will find a secured iron door. The feeders always make sure it is locked from the outside for obvious reasons. You’ll need some way to get through, hopefully quietly. From there, the main banquet and throne are is a few short turns away. The Maharaja is in court and will be there.

Ombrix nods with the others, apparently all that they can think of having been shared when Antwan asks, "So if you guys can just scooch us all back the however it is you got here to make good our escape, we can wish you the best from there eh?"

Nira uses the staff to heal Hmerrin and to get a good distraction going, Gaffer sends a conjured horse racing off and away from any direction the crew may have to go

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Monday March 11th, 2024 5:53:21 PM


Yrul was confident that she could handle most locks, but that was where her confidence ended. Again, she hadn't exactly covered herself in glory. Still, she hadn't actually done anything particularly wrong; so that was a positive she was prepared to take.

She could do nothing to expedite the prisoners' escape. she merely looked expectantly at the others.

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Monday March 11th, 2024 7:03:59 PM

Nodding his thanks to Nira, Hmerrin tries to sum up the Tide's situation.

"No chance of a night's rest, so the fewer fights the better.
But everything we meet is likely gonna fight.
Best chance to keep this short and sweet is to break into the giant nasty tiger's cage, get through the bound iron gate, get into the banquet hall and throne room, take care of business, and then try to get away.
That about right?"

As for scooching out the prisoners, he cricks his neck.
"Good news and bad news there.
The portal out of here is where we found Antwan and had our first fight.
We can circle back there and hopefully manta ray didn't leave anyone behind when he was checking it out.
The other news is without us the other end of the portal tends to move around a bit. It'll come out in the Wold, but no guarantees where."

With that, it's time to follow Danko's advice and move on.

Hmerrin gives Yrul a nod.
"Heading back the way we came if you feel like scouting."

To Dez - "You wanna take lead or trail of this buffet line?"
Hmerrin will do opposite of the paladin.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Monday March 11th, 2024 8:17:33 PM

The portal may still go to where the current destination will be for us. But even if it doesn't I'm sure those who are now freed would prefer most places in the Wold to here.

The plan is still around the same as what we thought it would be. We'll just have to hope that most things in the court will be more interested in seeing how it turns out than in joining in.


Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=38 ;
Monday March 11th, 2024 9:55:12 PM

Desidchado offers to take the rearguard. "I don't want that cat sneaking up on us from behind, so i'll be keeping my eyes and ears open," he says. And he does just that as they make their way. (Perception: 38)

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Tuesday March 12th, 2024 5:21:39 AM

"Are there any that would ally with us should we try and take the fight to the raks?" Nira asks "The more on our side the better, and it sounds like it would be in everyone's interest for us to be successful"

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Tuesday March 12th, 2024 6:37:01 AM

Danko pulls out a wand from the quiver and tucks ....

" Two wands. Cricle against evil. Protection against evil. Let's make sure we are all well protected when next we fight. "



Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+33=51 ;
Tuesday March 12th, 2024 1:15:23 PM

[OOC: Sorry, under the weather at the moment, just wanted to get a post in.]

Gaffer will try to help navigate their way through the unfamiliar jungle while avoiding any traps, and looking for signs of the more dangerous creatures.

-----
Survival: 51


To the Beginning Dan K DM 
Tuesday March 12th, 2024 2:45:25 PM

Hmerrin lays out the options as he sees them and as Ramirez guesses, the former prisoners are more than happy to take their chances of wherever they end up in the Wold over remaining here.
With that, Yrul slides off to Flank, Hmerrin takes the lead with Gaffer right behind to direct the 'moving buffet' back to the gate and home.
Des takes a spot at the rear of the group, determined not to let Miska, or anything else in this forsaken jungle, get the drop on the group.
Danko stows the Rod of Absorbtion and draws out a pair of wands, Protection from Evil and Magic Circle against Evil.
Ramirez hopes aloud that most things in the court will be more interested in seeing how it turns out than in joining in on the fight.
Nira asks if "There are any that would ally with us should we try and take the fight to the raks?" Reasoning "The more on our side the better, and it sounds like it would be in everyone's interest for us to be successful"
Ombrix and Antwan both seem very skeptical and several of the prisoners are done right appalled at the notion.
'They are all nothing but the purest of evil.'
'We and you, are nothing more than entertaining things or...or food items.'
Antwan offers a bit more and a bit quieter to Nira, "You might be able to find allies, but not against the Maharaja itself and none you could trust I'd wager, unless you're prepared to literally make deals with devils. Especially after his demonstration not so long ago with Golden Eyes, thought to be among the more powerful and favored nobles."
Ombrix, apparently overhearing, snorts, "Golden Eyes's throw pillow ain't wrong."

The group heads back into the thick of the jungle, Gaffer can easily keep the group on track, even without the normal markers of sun and shadow. Parakeets and hornbills call from the canopy and flutter through the branches, but nothing feels purposeful or malignant. The denser jungle gives way soon enough to the more lawn-like setting and the birds become fewer and fewer as the canopy thins out. Sweat covers everyone in the humid hot air and
Des Highlight to display spoiler: {The oppression of the land weighs on you. The true evil seems to permeate the ground and and air all about. There is a presence here, an awareness.}
Gaffer Highlight to display spoiler: {The oppression of the land weighs on you. The true evil seems to permeate the ground and and air all about. There is a presence here, an awareness.}

Finally, you come within sight of the initial arrival point and battle. It looks much like it was left, save for a pair of disturbing distinctions. The spell casting Leopard Rakshasa's body is no where to be seen and either is the hut. Just as your minds begin to reel from the latter realization, the hut shimmers into view. Right where you left it.



Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Tuesday March 12th, 2024 6:14:14 PM

For just a second there, Hmerrin's stomach drops.
Then the hut materializes.

"Magic," he mutters, before become more cheery.

"There you go folks. One way ticket back to the Wold. Please don't touch anything on your way out. We wanna use it later."

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=2 ;
Tuesday March 12th, 2024 6:15:25 PM


"Ooh, that's a neat trick. Um, it is the real hut, right? Not an imitation or anything." Yrul asked, being all too familiar with the deceits possible through the weaving of shadow. She squinted at it (Perception: 27) but couldn't really tell what she was looking for.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Tuesday March 12th, 2024 8:08:52 PM

The hut may have been protecting itself. Now, since that body is gone, someone may have been here? I think we need to stay focused on this mission, complete it as quick as we can, and get out of here.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Tuesday March 12th, 2024 11:13:06 PM

Hearing the newly freed prisoners sound dismayed at the thought of fighting the rakshasa, Desdichado perks up a bit at the mention of what's happened to Golden Eyes. "Oh, we fought her you know," he says archly. "And won. Kicked her and her lackeys right out of the Wold." He lets the thought of that hang in the air for a bit.

More seriously he says, "Something is watching us, and it feels evil and oppressive."

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=35 ;
Wednesday March 13th, 2024 3:39:36 AM

Nira pauses at Des's words. She tries not to appear alarmed and glances at the surroundings, looking for whatever is watching them.

She isn't too concerned that they can't see the leopard rakshasa's corpse. "We threw the bodies in the hut. Hopefully they're still there"

--------------
Perception: 35

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Wednesday March 13th, 2024 7:36:11 AM

Gaffer reiterates what Des shared "I can't tell what it is, it could be the forest, or even the plane itself."

So, it sounds like they need to get to the back of the temple. Gaffer doesn't have anything else he wants to do first, and if the others don't either he'll start guiding their way there.
The presence may well be Sasha, and Gaffer would rather the tiger 'ambush' them on the way than once they're at the structure.

To the Beginning and Back Again Dan K DM 
Wednesday March 13th, 2024 4:13:44 PM

The missing hut provides a moment of heartburn, but as it appears, the moment is gone. The missing bodies are , of course, the result of The Tide having cleared them by tossing them through the huts door. This could have landed them inside OddHome or the courtyard of their home in Dirt City or perhaps somewhere else, depending on how the portals work. Where the bodies are definitely not, are inside the hut.

The former prisoners all take a very quick moment to thank The Tide as they move rapidly to the door and open it. The Tide only sees an opaque light blue field with nothing beyond. From the reactions of the prisoners, they must have seen something more than a mysterious blue veil. Several laugh, all smile and Obernix the gardening dwarf, almost imperceivably whispers 'Maab?'

Gaffer and Des share their feelings of being watched and general evil. The druid is beginning to suspect the very land, this entire plane is evil.

Obernix conveyed to the group, in his opinion, the best way to get to the gardens. Those directions start from the holding pens and so the group is heading back once again.

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+27=40 ;
Wednesday March 13th, 2024 6:14:47 PM

"Frankly, I'd prefer the whole place is evil," Hmerrin responds to the observations of Dez and Gaffer.
"Otherwise we run into a Welcoming Committee pretty soon."

He waves a hand back the way they came.
"And back to the holding pens. Yrul, after you."

Hmerrin takes point, trusting Yrul will be fine going wherever she's going.
The fighter is on hyper-alert, looking at everything as they move
[Perception 40]

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Wednesday March 13th, 2024 7:03:28 PM

If we're going back to the pens, lets take a bit of a curving path and not stumble right into it. Also, if any of those animals went for help, the quickest path from the Palace to those pens will be the same route we plan to take to get to the Palace.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

self combat reminders: +26/+21/+16, 1d8+8(2d6 holy)
current buffs: +30/+25/+20, 1d8+12

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=13 ; d20=11 ;
Wednesday March 13th, 2024 7:47:38 PM


"Okay" Yrûl confirmed cheerily before conferring with her many 'friends to ensure that they all understood exactly what was happening next - more sneaking. As before she took a flanking position and moved easily through the plant life - avoiding the nasty stuff she'd been warned about - as swiftly as the others without making much sound. With all her friends helping her, she felt sure that she'd spot any trouble.

Stealth: 50
Perception: 36



Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Wednesday March 13th, 2024 8:05:31 PM

Desdichado hopes the prisoners have some comfort in wherever they've gone to. Judging from their responses, the door to the hut provided some respite in this evil place.

Warily, he follows behind once again on the lookout for anything threatening. Ramirez's plan sounds like a good one.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=50 ;
Thursday March 14th, 2024 3:25:24 AM

Nira keeps hold of the heal staff and follows the group, just ahead of Des and hovering slightly off the ground. She isn't nearly as stealthy as some of the others here - Yrul in particular - so being in the rear she hopes not to alert things to the groups presence.

She's in agreement with Ram's plan. A curving path makes sense.

Perception: 50

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+24=31 ;
Thursday March 14th, 2024 6:34:55 AM

Danko is playing musical stick between the wands, rods and staffs. He decides on keeping the staff of power and rod of obsoption in hands. He can call back the wands on protection from evil as needed from his quiver.

And away we go

------
Perception 31

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=49 ;
Thursday March 14th, 2024 9:57:21 AM

Gaffer attempts to immerse himself in the presence he feels as they walk, shifting his focus in different directions to see if there is anywhere that it's stronger.

-----
Perception: 49


Return to the Oasis Dan K DM 
Thursday March 14th, 2024 1:34:23 PM

The group heads back to the holding pens to be able to use that location to then follow Ombrix's directions to get to and enter the gardens secretly. The dwarf described a small stream that the party would find and by following it, The Tide will discover a short 'waterfall' to ascend and enter the gardens. Ombrix has assured you the waterfall is only about 8 of so feet high. From the pens it should take about an hour.

All are on a very heightened state of alert as you make your return trip.
Gaffer becomes convinced it is the very land itself that he and Des have been getting the evil vibes from.
Danko finally settles his internal game of Wand Staff Rod and Staff and Rod both beat Wand.
The Tide arrive near the pens and take a circling route in case the leopards and or raptor have returned and more specifically, in case true Rakshasa are now in the area.

Yrul approaches ahead of the others. The bodies are where they were left and she does not see anything amiss. Yrul returns to the group, some 90' from the Oasis, well hidden in the denser jungle.

Does the party want to move in for a closer look, or go around to pick up the directions to the Stream and gardens?

It has been 7 hours since arrival. Adjust spells or recast as neeeded please

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Thursday March 14th, 2024 1:39:50 PM


Snickit says we should press on: no point in giving them more opportunity to prepare or gain warning, than is necessary, but ...uh...Dabz says we should check this place out in case we find something that could be useful later." She sighed softly. It was so typical of them: always trying to make her look bad. She'd done nothing in the fight and now plainly couldn't decide the best course of action here. Personally, she was all in favour of pressing on, but felt that she'd said enough.

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Thursday March 14th, 2024 7:29:10 PM

Desdichado votes for continuing on to the Stream and gardens. He figures it won't be long before someone comes to check on this place.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Thursday March 14th, 2024 7:54:45 PM

A quick look around could be useful. Yrul, what was in that building over there?

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining


Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Thursday March 14th, 2024 8:35:31 PM

Hmerrin is in favor of moving on, but he waits to say so just long enough for Yrul to answer Ramirez' question.
If she saw something interesting, he votes to check it out.
If not, he votes to skeedadle.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=39 ;
Friday March 15th, 2024 2:41:32 AM

"Ok, but let's be quick" Nira shares Des's concerns. Trouble will soon be coming to this very spot, and she doesn't want to be here when it arrives.

--------
Perception: 50

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Friday March 15th, 2024 8:19:45 AM

Danko plays magic chairs again and uses a wand to cast protection from evil on himself.

Then he follows the others.

-----------

Protection from evil,

Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) 
Friday March 15th, 2024 10:34:25 AM

Gaffer holds off on recasting his Barkskin spell until he knows how long it will take to get to the main structure. He'll risk going without in the meantime.

He does however, raise with the group a question about the spells he has available.

"I wanted to ask, I have two spells prepared which could be useful but would need some planning. I can summon a group of elementals that'll last for a few hours. I can also create an intense storm for around a minute. I thought the latter could be targeted over the structure at some point to cause disruption. The former would be useful in a fight, but only if we have around 30 minutes to prepare."[i]

He pauses, realising he didn't lead that anywhere.

[i]"I suppose I'm saying, if you think there is a good moment for those to be used as we go forward, let me know."


-----
Longstrider: +10 Base Speed, 12 Hours


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Friday March 15th, 2024 7:25:00 PM

"If we want to get really serious, a few earthquake spells could bring a building down on top of them" Nira states very straight faced.

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=16 ; d20=14 ;
Saturday March 16th, 2024 3:21:29 AM


Yrul waited patiently, quietly trying to get Snickit and Dabz to agree on a course of action. Eventually, both agreed that sticking to the shadows was always a good idea; so Yrul ventured forth to find the stream.

Stealth: 53
Perception: 39


Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Sunday March 17th, 2024 12:28:12 PM

Desdichado likes Gaffer and Nira's ideas. He has no idea when the "right time" might be, but they both soundlike good ways of creating some difficulties for the raks.

Garden of Delight


The Garden of Delight Dan K DM 
Monday March 18th, 2024 10:10:07 AM

Ramirez asks about the Cabana, and as Yrul has already been inside and there is nothing of note really there, she relays that information.
The Palace gardens should be within a couple hour's hike from where the group is and so the party is off.

Cutting through the thick jungle is not difficult and the group makes relatively good time and find the stream. It is a very clear, fairly fast moving, varying from 5 to 7 feet across and 4 to 5 feet deep with gentle banks sloping into it. Gaffer finds the entire look of the moving water odd, given the volume of water moving the banks should be much steeper through the area having arrived into the soil, but it hasn't.

Birds still occassionally call overhead and the party never feels as if they are alone, but with little to do about it, the group simply moves on best and quickest as they can. Heading upstream, the group arrives at the gardens area. Through breaks in the trees at this point the palace can be see gleaming in the 'sunlight' In a straight line, the palace is about a 10 minute walk. The gardens themselves could best be described as beautifully wild. Everything is meticulous and perfect. There are several winding paths through the trees with a bench and pagoda visible.



Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Monday March 18th, 2024 11:56:25 AM


"Right you two; best behaviour. Don't go getting me into trouble." Yrû warned her weapons, before turning to the others. "Remind me, what am I looking for?" Apart from big cats, I mean." She was going to be sneaky and glean as much as she could, because knowledge was power - or so they said - and all whilst not being eaten!

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Monday March 18th, 2024 6:57:52 PM

"Ombrix said beyond these gardens is a shelter for Sasha, the giant magic spewing tiger," Hmerrin answers. "Supposed to be a locked door in the shelter that gets us a short cut to the throne room."

The fighter shrugs.
Detailed planning has never been the Tide's forte and it doesn't look like they're gonna change that today.

"So I guess we ease on around these gardens until we find that, well, cat house?"

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+20=22 ;
Monday March 18th, 2024 8:16:50 PM

Agreed, let's look for the shelter. If there is an entrance to the throne room from there, it's probably better if we face Sasha before we go to the throne room. I wonder what the reaction would be if we just strolled in the front door like the rest of those who come here.

perception = 22 looking for possible guards

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Monday March 18th, 2024 11:13:57 PM

Desdichado agrees with the others. He would much rather fight Sasha apart from the others. Like Ramirez, he worries about being seen so close to the palace. Everything in this land has been so corrupted with evil that this garden makes him feel uncomfortable. The quicker they can move through it, the better.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Tuesday March 19th, 2024 3:15:57 AM

"I'm just wondering... is there a way to lure them out rather than us going in? We don't know what sort of traps and the like would be waiting for us, and I'm certain they'd have the advantage inside"

She doesn't suppose there is, but puts the suggestion out anyway.

Nira is very much in favor of Yrul doing the scouting while the rest of the party hang back.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Tuesday March 19th, 2024 6:27:39 AM

Danko hands the wand of protection from evil to Nira, keeping the wand of circle against evil for himself.

" Tight quarters may be better for us... I can better use force walls and such... but regardless, we should be well protected before considering engaging... "



Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) 
Tuesday March 19th, 2024 10:44:49 AM

"I think the main thing for us is that inside both the garden and throne room we're hopefully just fighting our targets, rather than fighting everyone in this place."

Given Yrul's abilities, it doesn't seem like a bad idea to have her scout ahead, if she doesn't mind being a bit seperate from the group.

"Oh, and I can teleport us through the trees if we need a quick escape."

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday March 19th, 2024 11:34:09 AM


"We don't mind and I'm not really alone. I have Snickit and Dabz. Oh and my new friends too - Peabo, Callie and Aggerz. So, we'll be fine." Yrul assured them. Sneaking appealed.

The Garden of Delight Dan K DM  d20+30=41 ;
Tuesday March 19th, 2024 3:54:01 PM

It is quickly decided that Yrul should do some scouting while the rest of the group stays put.
Nira asks aloud if it might be possible to lure the maharaja out, rather than going in.
Gaffer is hopeful that both here and within the palace, they will only have to engage their chosen targets.
And everyone hopes Sasha can be closed out on before having to go into the palace.

Yrul slips off making her way in the shadows, just off of the beautiful crushed shell path. Small details are everywhere, and many turn the stomach. A bird bath of morally questionable building material, a gem encrusted skull or bone set, a wind chime. The drow pulls her focus back as a small splash happens in the pool to her right. Coming around a bend, dominated by a red and white rose thorn bush, Yrul spies a more open are with a large fountain and gazebo. Sitting within the structure is a pair of tiger headed rakshsa taking notes as a Balor is speaking to them. A pair of Succubus writhe about the greater demon. The drow freezes as one of the demons suddenly stops and puts her penetrating gaze towards the drow. A moment latter, the demon is back to paying attention to the great Balor and Yrul quietly backtracks to a separate direction in the pathway.

Moving down it, the path appears to cut far away from the gazebo. The jungle trees close in and the purposeful planted vines form an engaging tunnel of leave and branches. Just beyond is a small bridge over a stream. One that likely feeds the larger stream exiting the gardens. Sahsa's den is supposedly right next to the palace. Over 50 acres of gardens separate Yrul on winding paths from that goal.

Thus far Yrul has been gone for just over 15 minutes. The party waits and Yrul has to decide what to do. Continue and head back

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=35 ;
Tuesday March 19th, 2024 6:23:40 PM

"New friends?" mouths Desdichado confusedly at Yrul's remark before she heads off.

"Nothing to do but wait," he says to others as he keeps his eye out for Sasha. (Perception: 35)

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+27=28 ;
Tuesday March 19th, 2024 6:39:47 PM

Hmerrin nods in reply.

He's already added his two cents to the previous discussion.
Luring out raks lures out ALL the raks, which he'd really like to avoid.

The fighter waits, and watches.
[Perception 28]

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Tuesday March 19th, 2024 7:22:53 PM

Ramirez waits impatiently. He isn't really fond of separating the group in this area, to many bad things could happen.

Seeing the area, he does offer that he may have some magic that could help. I have a few illusion spells which might get us across any open ground At least he hopes so.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Wednesday March 20th, 2024 4:52:22 AM


Deciding it would be best not to put too great a distance between herself and the he rest of the team, Yrûl returned to report what she had seen so far. It made sense to avoid the Balor, Rakshasas and Succubi and simply stick to the goal. To that end she advocated taking the bridge and following that route. There was still a good distance to cover.

"I thought if I - I mean "we" - she apologetically included her weapons and crystalline insectile ioun stones. It was evident that Yrûl either had a very vivid imagination or was mentally disturbed, for she attributed intelligence and personality to these things. Still, whatever the reason, it made her happy and so she continued as optimistically as ever. " - continue scouting, but not so far that if bad things happen we can't be rescued. It looked for a moment like one of those demons almost spotted us. Good thing Snickit and Dabz were being quiet." She concluded as she pointedly looked down at her innocent-looking picks.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+24=34 ;
Wednesday March 20th, 2024 6:29:53 AM

Danko agrees. To almost everything. Splitting up the group is not a good idea. And drawing out Raks, also not the best of ideas. The team opeates better in more confined spaces.

He also keeps a look out ,,,

------------
Perception 34

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=46 ;
Wednesday March 20th, 2024 6:40:06 AM

Nira listens to Yrul's report. "They may be the guards and if so, we'd have to deal with them at some point. Do we do it now while we have the advantage? Pick off small groups of raks where we can?"

She waits to hear the opinions of the group and is happy to go with the majority call on this.

Perception: 46

The Garden of Delight Dan K DM 
Wednesday March 20th, 2024 12:21:20 PM

Yrul returns and reports on what she has seen and heard. There is a path that takes the group into a Balor and friends at a gazebo, past whatever entered the pool. Or there is a path that avoids that to cross a small bridge and continue.

Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Wednesday March 20th, 2024 6:15:48 PM

"Two raks, a Balor, and two Succubi? That's an awfully big risk if they aren't the guards" says Desdichado. "I bet we could take them, but what shape would we be in for the palace?"

He's of two minds on this, and will go along with what the group decides.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Wednesday March 20th, 2024 6:57:45 PM

I vote for the bridge, we have to stay focused on our goal. Would you like me to try the illusion?

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
5/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Wednesday March 20th, 2024 7:14:38 PM

"Agreed," Hmerrin agrees with Ramirez.

"Let's conserve our fighting strength and hope for confusion and maybe a teleport spell or two to get us out after the fact"



Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) 
Wednesday March 20th, 2024 7:25:47 PM

Gaffer thirds the bridge vote, a bit of unknown is likely still better than a known bad.

The Garden of Delight Dan K DM 
Thursday March 21st, 2024 5:16:51 PM

The group elects to follow Yrul and to take the path leading away from the Balor and others. Perhaps too big of a risk if those creatures are not guards of any kind. Conserving strength and trying to not raise further alarm here within the gardens. Unknown being better than certain combat. Ramireaz asks, but does not recieve an immediate answer about trying any sort of illusion spell. Descision made, the group moves out, Yrul again takes the lead, but this time the party falls in behind by about 30' back.

Yrul takes the left as the crushed shell path comes to a fork and a few minutes later, the vine tunnel is reached. The sweet smell of orchids, Passion flowers and Yrul exits the other side and crosses a small footbridge with an exaggerated arch. The stream beneath flows and babbles across stones and ornate decorations. The interior is covered in bright gorgeous flowers, Orchids in a myriad of colors, Passion flowers, bright violet Bougainvillea, and dozens more, including several that Gaffer is not sure of. Their fragrance fills the air and invites deep breaths.

Beyond the tunnel the path turns right and opens on a tightly anicured lawn that leads right to the waters edge. The path continues away from this side excurssion for about another 60' before turning left and coming to the bridge that Yrul had told the goup about earlier

Within the water a half a dozen large gold coy fish swim about in a deep side pool just down stream from the bridge itself. The perfect place to wait for walkers to toss food from the bridge. Yrul cautiously crosses and continues to a bend flanked by stands of palm trees with several ferns and bright red and pink Bromlaids growing about another 30' along the path. The party arrives at the bridge.

Garden



Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=39 ;
Thursday March 21st, 2024 6:07:57 PM

Desdichado wonders what kind of food those koi fish must be fed around here.

"I have a suggestion: maybe we should cross this bridge one at a time. I'll stay here and keep the rear guard just in case something might be trying to be sneaky around here. Excepting you, of course, Yrul."

(Perception: 39)

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=36 ;
Thursday March 21st, 2024 6:45:55 PM

Nira eyes the fish suspiciously. "Just remember: every animal we've seen so far has a number of abilities different to those on our plane. They may look like koi, but they might shoot beams from their eyes too". At this point Nira doesn't even trust the flowers are 'peaceful'.

She waits with Des for the moment and let's the forward scouting party do their thing.

Perception: 36

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/- 
Thursday March 21st, 2024 7:23:08 PM

Hmerrin isn't buying this idyllic garden theme for a minute.
If anything, it makes him even more tense.

With Yrul already having crossed, he elects himself bait and crosses the bridge.
If nothing extraordinarily unpleasant occurs, he continues following the shadow dancer.

Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41)  d20+36=52 ;
Thursday March 21st, 2024 7:33:13 PM

Gaffer has no objections to Des' plan, an extra bit of precaution goes a long way and it won't slow them down much.

He'll take this as an opportunity to recast his final Barkskin and another Longstrider, he'll fall asleep sooner than these wear off.

On a similar chain of though to Des, Gaffer begins to wonder just how many people have been captured here... And then quickly distracts himself with checking their surrounds instead.

-----
Perception: 52

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Thursday March 21st, 2024 7:34:15 PM

Ramirez casts the spell as the group starts going over the bridge. He creates an illusion of creatures that have been observed on this plane(but no raks) moving in place of the Tide. With sounds, smells and thermal senses included in the illusion, hopefully the Tide will be able to get close to the Palace without running into guards or strange magic using animals.

Actions: cast major image duration: concentration plus 3 rounds

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Friday March 22nd, 2024 6:39:31 AM

Danko uses one of his Brahmah tattoo and casts protection from evil on himself and message on the party.

Rod of cancellation in hand, he crosses when it's his turn.

---------------
Protection from evil
message
S/R 20

Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=20 ; d20=19 ;
Friday March 22nd, 2024 6:47:16 AM


Yrûl waited, cleaving to the shadows. Like the others, the beauty of this place and the manner it which it assaulted the senses was disturbing. It engendered suspicion of everything, plant and animal alike. Whilst others focused on the bridge, she looked around, paying particular heed to what lay ahead.

Perception: 45.
Stealth: 56

The Garden of Delight Combat Rnd 1 Dan K DM 
Friday March 22nd, 2024 10:17:58 AM

Rightly concerned about, well, everything, the group begins to proceed cautiously over the bridge one at a time.
Gaffer casts Barkskin and Longstrider
Ramirez casts Major Image, making the party appear to be animals.
Danko activates his Bramah tattoo for Protection from Evil
Yrul waits on the other side, senses alert.

As Hmerrin finishes crossing the bridge, a snake which Gaffer identifies as an anaconda, lifts its head just out of the water about 25' downstream.
Ramirez Highlight to display spoiler: { In your mind you hear, 'Clever, but not enough.' Will Save DC 20 Failure Dominate Person. ALSO make Concentration Check DC 23 or lose concentration on Major Image}

Everyone, except Yrul spots the anaconda.

Yrul spots the Cobra and Black Mamba.
Gaffer, Nira and Des spot the Black Mamba on their side of the bridge. Cobra is out of line of Sight

Hmerrin Perception DC 34 to spot the Cobra, Black Mamba is out of line of Sight
Ramirez Perception DC 34 to spot the Black Mamba, Cobra is out of line of Sight
Danko Perception DC 34 to spot the Black Mamba, Cobra is out of line of Sight

Garden


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39  d20=11 ; d20=3 ;
Friday March 22nd, 2024 11:02:18 AM


"Big, black snake behind us, across the river. Another snake this side. Cobra, I think." Yrul quietly whispered to Hmerrin as she slid through the shadows to lie in wait for the cobra to pass. It was, she felt, a reasonable plan, but one that was very much dependent on Snickit and Dabz co-operating - fully.

Stealth: 48 - to secrete herself.
Perception: 28 - to try to keep track of the snake, albeit from her new position that would largely be by sound. It was big enough. She'd see it as it passed her hidey-hole.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Saturday March 23rd, 2024 8:06:01 PM

"Big snake coming in from the west. Looks like a Black Mamba" Nira alerts the group.

She casts a Glitterdust spell around it and ascends upwards.

------------------
Standard: Defensively cast Glitterdust at Q15. Will save vs DC24 or be blinded. Snake gets -40 penalty to stealth checks
Move: Ascend upwards 20ft. Fly check autopass


Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Saturday March 23rd, 2024 11:12:49 PM

Nira's casting helps Desdichado make up his mind on which snake to focus on first. He moves to R:14 to confront the Black Mamba.

Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41)  4d6=14 ; d4=2 ;
Sunday March 24th, 2024 2:19:58 PM

Gaffer steps to Des' now empty spot and focuses on the Anaconda for now, calling a swarm of insects to swarm around the snake and the water it swims through in a hopes of slowing it down.

-----
Move to V13
Cast Creeping Doom: 4 Centipede Swarms covering a square of Z14 to AC17
Swarm: 14 Damage; 2 Dex damage on a failed save

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.


Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+27=33 ;
Sunday March 24th, 2024 7:11:38 PM

[Perception 33]

Hmerrin doesn't see the snakes, but Yrul's warning and the casting going on behind him seems to mean sneaking time is over.

The fighter activates another tattoo.
He takes another step along the path, away from Yrul.
His axes fly to hand as he rescans the garden.

"Where is it?" he whispers back to Yrul.

----------------
Active Brahmah Tattoo - Delay Poison
5' step to W21

In effect
Delay Poison (2 hours)


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+22=23 ;
Monday March 25th, 2024 9:33:59 AM

Danko uses his staff of power and casts a spell at the anaconda.

———
Perception 23 nat 1 fail

Hold Monster at Anaconda
Overcome spell resistance +27

The Garden of Delight Combat Rnd 2 Dan K DM  d20+10=30 ; d20+19=37 ; d20+27=35 ; d20+26=34 ; d20+21=37 ; d8+9=13 ; d8+9=13 ;
Monday March 25th, 2024 5:05:28 PM

Yrul calls out the Black Mamba coming toawards the rest of the group and moves to an ambush location to await the Cobra.
Nira also calls out the Black mamba and then as she rises into the air, casts Glitterdust at it.
Des closes with the Black Mamba.
Gaffer casts Creeping Doom all over the Anaconda
Hmerrin activates his Tattoo and whispers to Yrul from some direction on where the Cobra is.
Danko pulls out his Staff of Power and attempts to [i]Hold Monster/i] on the Anaconda -
Ramirez

The Black Mamba moves and strikes at Des twice. While it glitters, it does not appear to be blind
Des Hit AC 34/37 Dmg 13/13 2 saves (Fort DC 28; frequency 1/round for 6 rounds; effect 2 Con; cure 2 save)
The Cobra closes and Hmerrin spots it coming in and Yrul can sense it as well, just beyond her tree
The Anaconda submerges and swims under the bridge, obviously not impaired by the Hold

Garden


Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+20=27 ;
Monday March 25th, 2024 6:10:25 PM

Hmerrin eyes the cobra.
"Guessing you're not a 'run of the mill' serpent," he says to it.

Facing the snake, the fighter takes a backward step, heading a bit further down the path.
"Here, snaky, snaky, snaky",
He swings both of his axes in exaggerated loops, expanding the perception of his size.
The axes flash brightly as they cross at the point of the snake's approach.

------------------
5' Step to X21.
Intimidate check 27 to demoralize cobra

In effect
Delay Poison (2 hours)



Desdichado (Ryan) [HP:180/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+28=43 ; d20+28=44 ; d20+33=48 ; d20+28=37 ; d20+23=27 ; d20+18=21 ; d12+13=14 ; d12+13=22 ;
Monday March 25th, 2024 6:13:04 PM

(Fort save: 43, 44)

Desdichado winces from the bite but unaffected by the poison, thankful to Domi once again for the Stone of the Forge Lord and how useful it's been in so many situations. He begins swinging at the Black Mamba.

48 vs AC; 14 damage
37 vs AC; 22 damage
27 vs AC; miss
21 vs AC; miss

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+19=38 ; d20+22=35 ; d20+26=28 ; d20+21=30 ; d20+16=35 ; d8+8=15 ; d8+8=14 ; d8+8=15 ; 2d6=6 ; 2d6=4 ; 2d6=5 ;
Monday March 25th, 2024 8:11:07 PM

will save vs dominate, concentration = 35

Ramirez maintains concentration on the spell, making it appear from a distance that animals are fighting animals. Hopefully that is something that happens here sometimes.

Actions: attack Black Mamba, hit AC 28, 30, 35, damage: 15(plus 6 holy), 14(plus 4 holy), 15(plus 5 holy)

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=36 ;
Tuesday March 26th, 2024 2:50:15 AM

Nira casts a Spectral Hand spell. She has a suspicion that she might need to treat some people for poison and this will give her the necessary reach to render aid.

----------
Standard: Cast Spectral Hand
Perception: 36


Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday March 26th, 2024 4:32:42 AM


Yrul waited. Soon the snake would pass by and then Snickit and Dabz would do their thing....hopefully. It wasn't really much of a plan, but it was the best that she had.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Tuesday March 26th, 2024 6:51:31 AM

Gaffer eyes the water suspisciouly, wondering if he would regret diving into it, and holds off on finding out for now, deciding it is safer to find out if the ground is natural instead. He moves quickly for a spell that he realised he hasn't cast in a long time.

-----
Cast Soften Eath and Stone; Reflex Save DC 21; Squares O15/T16, S17/T26, U24/X27 which should all use 14 Squares; Effect depends on the material of the ground

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 18/19


The Garden of Delight Combat Rnd 3 Dan K DM  d20+20=22 ; d20+24=29 ; d20+18=24 ; d20+30=38 ; d8+9=10 ; d20+26=27 ; d20+21=29 ; d8+9=16 ; d20+32=38 ; d6+23=27 ; d20+46=66 ;
Tuesday March 26th, 2024 5:41:45 PM

Hmmerrin attempts to intimidate the Cobra, hard to tell if the snake is concerned.
Des attacks and lands a pair of hits.
Ramirez Concetrates on spell Concentration on a spell requires Standard Action Fires an arrow, but misses the Black Mamba.
Nira casts Spectral Hand.
Yrul waits on the Cobra.
Gaffer casts Soften Eath and Stone acros wide sections of the garden, turing the earth under the lawn into very unstable ground. The trio of snakes, however, are not caught, but are slowed down Gaffer does not know where the Cobra is, nor can he see Yrul or Hmerrin, I hedged it one more square U23/X26

The cobra, unknowingly passes right by Yrul. Yrul make a readied attack; Sneak attack applies With Yrul coming out of the shadow, the Cobra stirkes at her
Yrul Hit AC 38 Dmg 10 plus poison Fort DC 25; frequency 1/round for 6 rounds; effect 2 Str and 1 Dex; cure 1 save

The Black Mamba remains engaged with Des. Striking with lightning speed, two times
Des Hit AC 27/29 Dmg 16 save Fort DC 28; frequency 1/round for 6 rounds; effect 2 Con; cure 2 save

The andaconda strikes from out of the water at Ramirez and locks on with its powerful jaws
Ramirez Hit AC 38 Dmg 27 Grapple 66 Ramirez is Grappled Concentration check 37+lvl of spell

Garden

Cobra AC 36
Mamba AC 35 Dmg 46
Kha AC 32 Dmg 5


Yrûl (Nick K) HP:171/181 AC:33 F:15 R:29 W:9. CMD:39  d20=14 ; d20=18 ; d4=1 ; d6=5 ; 4d6=14 ;
Tuesday March 26th, 2024 6:21:36 PM


(Save vs Poison: 29 - Saved!)
(Attack hits AC: 49)

Yrul struck out at the cobra, hoping that Dabz would use his sparkly powers to full effect. And he tried! he came perilously close to finding the snake's spine (missed a critical by 1). The pick bit into snake flesh and electricity sparked.

(Damage: 9 + 5 electric + 14 sneak . 28 Also the snake suffers 2d6 bleed each round hereafter.)

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+33=36 ; d20+28=35 ; d20+23=40 ; d20+18=37 ; d20+22=37 ; d20+32=46 ; d20+27=32 ; d8+28=34 ; d8+28=31 ; d8+28=32 ; d8+28=30 ; d8+28=34 ; d6+27=28 ; d10+10=16 ;
Tuesday March 26th, 2024 6:40:57 PM

Hmerrin grimaces as the snake strikes Yrul.
That wasn't the plan.

The fighter steps up, slices, and dices.

------
5' step to W22 (flanking with Yrul)
Full attack, power attack on cobra

Btax 1 hits ac 36 for 34 hp damage
Btax 2 misses (ac 35)
Btax 3 hits ac 40 for 31 hp damage
Btax 4 crit threat on ac 37 - crit (37) for 96 hp damage
Hdax 1 hits ac 46 for 28 hp damage
Hdax 2 misses (ac 32)
Rend for 16 hp damage

In effect
Delay Poison (2 hours)


Desdichado (Ryan) [HP:169/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+28=43 ; d20+33=43 ; d20+28=40 ; d20+23=31 ; d20+18=32 ; d12+13=15 ; d12+13=17 ;
Tuesday March 26th, 2024 7:27:22 PM

(43 vs fort; pass)

Desdichado keeps up his attack on the Black Mamba.

43 vs AC; 15 damage
40 vs AC; 17 damage
31 vs AC; miss
32 vs AC: miss


RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Tuesday March 26th, 2024 8:00:55 PM

Let the temporary poison protection begin! Nira casts her first Delay Poison spell on Des. She doesn't have line of sight to any other snakes, so can't tell if they've bitten anyone yet. "How are you doing on the other side of the river?" she calls out "We're dealing with one snake on this side". She really misses the telepathy.

----------------
Standard: Cast Delay Poison on Des

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Tuesday March 26th, 2024 8:34:37 PM

Ramirez is grappled and loses concentration on the spell(it will last 3 more rounds) although he suspects the combat will draw more notice than an illusion of some animals moving oddly.

These animals sure seem friendly around here. Nira, could use a little help here.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Wednesday March 27th, 2024 5:42:50 AM

Gaffer slips past Nira and Danko to get within reach of Ramirez, and carefully avoids gettingthe Anaconda's attention as he casts Freedom of Movement to help him get free. "I've got you."

-----
Move to V15
Cast Defensively Autosuccess: Freedom of Movement on Ramirez

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 17/19
Freedom of Movement; On Ramirez; 190 Minutes


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+18=22 ; 32d6=120 ;
Wednesday March 27th, 2024 8:16:09 AM

A thin green ray shoots out of Danko's fingers towards the Anaconda.

==========
Disintegrate - ranged touch attack 22 Dam 120

Prot evil


The Garden of Delight Combat Rnd 4 Dan K DM  d20+19=37 ; 5d6=17 ; d20+31=43 ; d6+30=35 ; d20+26=32 ; d20+26=28 ; d20+21=25 ;
Wednesday March 27th, 2024 12:07:51 PM

Yul steps out and catches the Cobra with a viscoious strike.
Hmerrin finishes it in under seconds.
Des lands another pair of strikes on the Black Mamba.
Nira Casts Delay Poison on Des.
Ramirez is grappled and loses concentration on his spell, but for the next 18 seonds at least, it still looks like animals only.
Gaffer moves to Ramirez and casts Freedom of Movement on him.
Danko fires a Disintegrate spell striking the anaconda.

The Anaconda tries to pull Ramirez into the water with it, but Gaffer's spell allows the bard to resist. Releasing him, the massive constrictor snake lashes out at Des.
Des Hit AC 43 Dmg 35 Grab/Grapple 32 fails

The Black Mamba continues striking the paladin
DeDes Hit AC 28/25 both miss

Garden

Cobra Dead
Mamba AC 35 Dmg 78
Kha AC 32 Dmg 22

Yrûl (Nick K) HP:171/181 AC:33 F:15 R:29 W:9. CMD:39  d20=15 ;
Wednesday March 27th, 2024 2:39:11 PM


Yrul quietly congratulated Dabz on a job well done, albeit his efforts were totally eclipsed by Hmerrin's flurry of deadly attacks. Now what? She peaked through the bushes and looked to see what else was unfolding nearby.

(Perception: 40)

If something came close Snickit would have it! After all, he didn't want to be left out of the fun for too long.

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d6=1 ; d6=1 ; d6=5 ; d6=6 ; d6=5 ; d6=2 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d6=6 ; d20+33=41 ; d20+28=47 ; d20+28=36 ; d20+23=32 ; d20+18=38 ; d20+18=27 ; d12+13=18 ; d12+13=17 ; d12+13=14 ; d12+13=17 ; d12+13=14 ;
Wednesday March 27th, 2024 5:17:05 PM

(LoH: 42)

Desdichado swiftly heals himself and is a little concerned about these snakes trying to put the squeeze on him. He keeps up the attack on the Mamba.

41 vs AC; 18 damage
47 vs AC; crit confirmed; 48 damage
32 vs AC; miss
38 vs AC; crit not confirmed - no vorpal decap :( ; 14 damage

---------
Active effects
Delay poison
LoH: 14/20 remaining

Hmerrin (MikeK)(HP 251/251 AC:38 T:24 FF:30 CMD:50) DR 5/-  d20+33=48 ; d8+28=36 ;
Wednesday March 27th, 2024 6:25:52 PM

Hmerrin rushes back.
"We had one, but I took...yeah, that's a big snake"

The fighter finishes his movement, crossing in front of Ramirez and striking at the anaconda.

---------
40' move to T15.
Attack anaconda, power attack.
Hits ac 48 for 36 hp damage.

In effect
Delay Poison (2 hours)


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+26=36 ; d8+8=15 ; 2d6=7 ;
Wednesday March 27th, 2024 9:19:48 PM

Ramirez gratefully steps back behind Hmerrin and adds a shot from his bow at the Anaconda. Be careful, he likes to hug.

Actions: attack anaconda, hit AC 36, damage: 15(plus 7 holy)

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+10=19 ;
Thursday March 28th, 2024 5:57:01 AM

The party all look to be reasonably healthy, so Nira focuses on the anaconda. She tries to put a curse on it, but she's been having trouble today with her curses and this one isn't much better

--------
Standard: Cast Bestow Curse to be delivered via Spectral Hand. Hits TouchAC19. If hit, Anaconda to make Fort Save vs DC27 or be cursed: Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Thursday March 28th, 2024 7:39:18 AM

Danko is frustrated.
His spells are not having the effect that he woud like.

Five magic missiles speed from him hand towards the Mamba.

----------------
( or the Anaconda if the Mamba is dead.)
Maximized missile - 25 points of damage



Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Thursday March 28th, 2024 11:06:04 AM

As the snakes dwindle, Gaffer will call on the centipedes to rush over to swarm either the snakes, if either are still alive, targeting the Anaconda if both are.

-----
Action: Move Creeping Doom onto Anaconda, positioned so that his allies can still get within reach of the snake to attack.

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 17/19
Freedom of Movement; On Ramirez; 190 Minutes


The Garden of Delight Combat Rnd 5 Dan K DM  d20+19=27 ; d20+36=51 ; d6+30=31 ; d20+36=47 ; d20+31=34 ; d6+30=36 ; d20+26=29 ;
Thursday March 28th, 2024 1:20:42 PM

Yul Looks across the way and about the area. Thus far, the fight seems to be going unnoticed.
Des heals himself and continues attacking, landing 3 strikes and killing the Black Mamba.
Hmerrin moves back across the bridge and off the other side to engage the Anaconda. Stepping off of the bridge, the fighters foot sinks deep into the ground That's a 45' move as the Soften Earth counts as Difficult Terrain.
Ramirez takes a step back and fires an arrow into the snake.
Nira attempts to Curse the Anaconda.
Danko sends a volley of Magic Missiles into the anaconda
Gaffer looks to send the centipede swarms to the Anaconda, but the snake is within the rapidly moving current and the land bound centipedes cannot get to it

The Anaconda bites Hmerrin as he comes off of the bridge.
Hmerrin Hit AC 51 Dmg 31
The snake then slides back from shore and strikes 2 more times.
Hmerrin Hit AC 47/34 Dmg 36 Grapple 29 failed

Garden

Cobra Dead
Mamba Dead
Kha AC 32 Dmg 69

Desdichado (Ryan) [HP:181/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+33=50 ; d12+13=24 ;
Thursday March 28th, 2024 4:55:17 PM

Desdichado runs around Hmerrin, past Nira, Danko and Gaffer on the bridge to U:16 to attack the anaconda.

50 vs AC; 24 damage

---------
Active effects
Delay poison
LoH: 14/20 remaining

Yrûl (Nick K) HP:171/181 AC:33 F:15 R:29 W:9. CMD:39  d20=17 ; d20=2 ; d4=3 ; d6=3 ; 4d6=10 ;
Thursday March 28th, 2024 5:50:53 PM


Encouraged by the bravery of Hmerrin and the enthusiasm of Snickit and Dabz, Yrul moved up surreptitiously to flank the anaconda and then let Dabz have at it.

~~~

Stealth: 54.
Hits AC: 33 (AC: 35 if +2 for flanking)
Damage: 11 + 3 electric +10 sneak attack and will Bleed thereafter.
24

Hmerrin (MikeK)(HP 194/251 AC:37 T:23 FF:30 CMD:49) DR 5/- 
Thursday March 28th, 2024 6:11:50 PM

Hmerrin's foot slides deep into the soft earth.
"What the..."

There's not much time to say more as the fighter is busy getting smacked around by the snake.

Hmerrin retreats to softer ground.
He stows his axes and quickly grabs up his bow.

-------
Withdraw to T13
Stow axes.
Quickdraw bow.

In effect
Delay Poison (2 hours)



Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+26=42 ; d20+21=26 ; d20+16=22 ; d8+8=14 ; 2d6=7 ;
Thursday March 28th, 2024 10:51:26 PM

Ramirez fires some more arrows at the anaconda. [b]Can't let it escape or it could warn others.

Actions: hit AC 42, 26, 22 damage: 14(plus 7 holy)

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
2)major image 2 rounds left

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+13=22 ; d20+13=22 ; d20+13=25 ; 4d6=16 ; 4d6=15 ; 4d6=16 ;
Friday March 29th, 2024 3:14:55 AM

Nira will watch how the others fare with the big snake before she attempts anything. She'd prefer to conserve her spells, but Ram is right that they shouldn't let it get away too easily.

If it's still alive she'll try setting it on fire. Her aim and damage are fairly consistent, though not necessarily in a good way.

----------
Standard: Delay to see if the snake is still alive once everyone else has acted. If it's still alive cast Scorching Ray
Hit TouchAC22 for 16 fire dmg
Hit TouchAC22 for 15 fire dmg
Hit TouchAC25 for 16 fire dmg


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+20=29 ;
Friday March 29th, 2024 7:26:23 AM

With just one snake left, Gaffer is confident it will be down soon and sends something of a casual arc of lightning to strike the creature but it arcs over it's head and merely strikes the dirt.

-----
Action: Storm Burst on Anaconda; 29 vs AC; Miss

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 15/19
Freedom of Movement; On Ramirez; 190 Minutes


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+18=30 ; d20+18=26 ; d20+18=33 ; d20+18=34 ; d20+27=47 ; d20+27=46 ; d20+27=46 ; d20+27=44 ;
Friday March 29th, 2024 7:36:04 AM

Especially bright scorching rays emits from Danko's hands and speed towards Kha!

----
Maximized scorching ray 4x 4d6 - Ranged touch attack
Ray 1 AC 30
Ray 2 AC 26
Ray 3 AC 33
Ray 4 AC 34
Each ray damages for 24 dam

Overcome spell resistance +27
{ WOW! }
ray 1 47 (nat 20)
Ray 2 46
Ray 3 46
Rqy 4 44


The Garden of Delight Combat Rnd 6 Dan K DM  d20+36=48 ; d20+26=31 ; d6+30=34 ; d20+36=48 ; d20+31=32 ; d20+26=46 ; d6+30=36 ;
Friday March 29th, 2024 9:35:08 AM

Des Heads to the bridge to try and get at the anaconda down in the watter. As he closes, the big snake strikes out at him
Des Hit AC 48 Dmg 34 Grapple 31 Failed.
Yrul moves in as well, but cannot set up a flank with Des on the Bridge. That does not stop Dabz from drawing blood.
Hmerrin backs up to stow axes and draws his bow
Ramirez voices his concern the creature might escape and puts an arrow into it.
Gaffer misses with a Storm Burst
Danko blasts the snake with Fire from Maximimizes Scorching Rays
Nira, having delayed sends her own volley of magical Fire, Scorching Ray and notes her 3 strikes barley leave a mark. Conclusion, the snake is highly resistant to fire

The Anaconda turns to smile at Yrul. YrulHighlight to display spoiler: {Foolish little one. All alone on the bank}
Yrul Hit AC 48/32 Dmg 36 Grapple 46 Sucess Yrul is Grappled CMD 36

Garden

Cobra Dead
Mamba Dead
Kha AC 32 Dmg 133


Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39  d20=10 ; d20=8 ; d4=2 ; d6=5 ; d20=8 ; d20=1 ; d20=20 ;
Friday March 29th, 2024 10:20:57 AM


'Ow! That hurt.' Thought Yrûl, but her response, albeit through gritted teeth, was ....(DM)Highlight to display spoiler: { "Foolish snake, trying to grab a Dancer."} She then slipped free of the serpent's coils and lashed out with Dabz.

~~~

Yrûl's CMD is 39; so if that is the means of escape , it works. If she uses Escape Artist, it adds to 37. She still escapes. Given that she escapes, she is then permitted a full attack option, but with one weapon only.

1: Hits AC:39. Damage: 10 + 5 electric = 15
2: Miss. AC: 31
3. Horrible miss., but the natural 20 (to check the extent of that miss) resulted in Yrûl just retaining her hold of Dabz. Naturally this resulted in a lot of scorn and ridicule from Snickit, who proudly procllaimed how much better he would have done that. (In Yrûl's head)



Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+33=52 ; d20+33=37 ; d12+13=15 ; d12+13=18 ; d12+13=24 ;
Friday March 29th, 2024 2:10:50 PM

Desdichado makes another 20-ft move to the bank on the other side of Yrul in order to attack Kha with some ferocity. (Move to S:19.)

52 vs AC; crit confirmed; 57 damage

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+26=31 ; d20+21=24 ; d20+16=17 ;
Sunday March 31st, 2024 1:02:31 AM

Ramirez fires more arrows at the anaconda. It needed to be stopped before it pulls someone into the water.

Actions: hit AC 31, 24, 17

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
2)major image 1 rounds left

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Sunday March 31st, 2024 12:33:02 PM

Magic missiles fly again from Danko's hand towards the Anaconda.
" What's the chance that this thing likes carrots? "

------
Maximized magic missile - 25 damage



Hmerrin (MikeK)(HP 194/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+27=46 ; d20+22=24 ; d20+17=25 ; d20+12=28 ; d8+23=30 ; 2d6=7 ;
Sunday March 31st, 2024 7:46:26 PM

"Maybe as a garnish," Hmerrin growls a reply.

The fighter steps forward and unleashes his own barrage of arrows.

------
5' step to S14
Full attack, deadly aim on snake with holy composite longbow
first arrow hits ac 46 for 30 hp + 7 more vs evil
rest of arrows miss.

In effect
Delay Poison (2 hours)




RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d4+1=2 ; d4+1=5 ; d4+1=2 ; d4+1=4 ; d4+1=4 ;
Sunday March 31st, 2024 9:37:21 PM

Nira's offensive spells just don't have their usual kick. Her curses aren't working and her scorching rays aren't at their usual best. She wants to chalk it up to having a bad day. "Yeah, this snake has some serious resistance to fire" she lets the others know.

As her spells aren't working well right now, she'd prefer to conserve them for later, but this fight needs to end. She prepares to cast a Magic Missile spell at the snake.

------------
Standard: Delay to see if the snake is killed by the others. If not, cast Magic Missile. 17pts damage

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+20=34 ; d6+9=14 ;
Monday April 1st, 2024 9:00:03 AM

Gaffer will try again with the same attack, his subtler spells are still being saved for later.


-----
Action: Storm Burst on Anaconda; 34 vs AC; 14 Damage; –2 penalty on attack rolls for 1 round

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 15/19
Freedom of Movement; On Ramirez; 190 Minutes


The Garden of Delight Combat Rnd 7 Dan K DM  d20+36=45 ; d6+30=33 ;
Monday April 1st, 2024 3:22:55 PM

Yrul escapes from the constrictor snake and strikes with Dabz.moves in as well, but cannot set up a flank with Des on the Bridge. That does not stop Dabz from drawing blood.
Des comes back over the bridge, and lands a powerful blow, cutting deeply into the snake. As he closed, the constrictor lashes out and bites the paladin.
Dez Hit AC 45 Dmg 33
Hmerrin goes 1 for 4 with his shots.
Danko blasts the snake with Magic Missiles
Gaffer adds Storm Bust
Nira finishes it off with Magic Missiles

The great snake sinks into the water and is started to be carried down stream.

Hmerrin, Perception DC 37 Highlight to display spoiler: { A pair of Leopards is stalking through the grass towards the group N,11 and M,12}
Nira, Danko Perception DC 38 Highlight to display spoiler: { A pair of Leopards is stalking through the grass towards the group N,11 and M,12}
Gaffer, Ramirez Perception DC 39 Highlight to display spoiler: { A Leopard is stalking through the grass towards the group N,11}
Yrul, Des Perception DC 40 Highlight to display spoiler: { A Leopard is stalking through the grass towards the group N,11}

Garden


Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39  d20+25=40 ; d20+37=50 ;
Monday April 1st, 2024 5:57:31 PM


"Well, they weren't very friendly." Whispered Yrul to Des. "And I bet that sneaky leopard isn't wanting to make friends either." She said pointing at where she'd seen the creature sneaking through the grass towards the group (N.11) She concluded by complimenting her trio of flying insects for spotting the sneaky beast before seeking the embrace of the shadows.

~~~
Perception: 40.
Stealth: 50.

Hmerrin (MikeK)(HP 194/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+27=40 ;
Monday April 1st, 2024 7:02:44 PM

[Perception 40]

"Incoming," Hmerrin warns the group.
"Two leopards about 30' east of me. If you can all cross the bridge, I'll bring up the rear and maybe we can make some progress here."

He stows his bow and breaks out the axes again.

Depending on the movement of the rest of the party, he'll backpedal over the bridge, but will always stay between the leopards and the next closest party member. maintaining rear guard.


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20+20=31 ;
Monday April 1st, 2024 10:18:31 PM

Ramirez doesn't see the leopard, but he isn't about to argue with Hmerrin. You're right, we have to keep moving and get in as few fights as possible. Do you think they saw us yet? He crosses the bridge to keep up with the team.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)
2)major image -ended

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=40 ;
Tuesday April 2nd, 2024 1:31:34 AM

(Perception: 40)

"Ah, now I see it," Desdichado replies as Y'rul directs him to the location of the leopard. "Yes, I'm afraid you're right. And I somehow doubt it's an ordinary leopard."

He moves along with the rest of the group towards the bridge.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=40 ;
Tuesday April 2nd, 2024 12:05:57 PM

Gaffer raises an eyebrow as he spots a leopard moving towards them, and is happy to follow the others to hurry over the bridge.

-----
Perception: 40
Move to V21

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 13/19
Freedom of Movement; On Ramirez; 190 Minutes


Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Tuesday April 2nd, 2024 6:09:57 PM

Desdichado really hopes they can avoid these leopards, but it seems unlikely at this point since they are so close.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137  d20+23=32 ;
Wednesday April 3rd, 2024 6:27:51 AM

Danko looks to see if there's a way to cast a wall of force across the bridge. A way that would block the leopards from chasing after them.

The Garden of Delight Combat Rnd 8 Dan K DM 
Wednesday April 3rd, 2024 9:13:32 AM

Yrul spots and alerts Des to the Leopard on the far side closing in on the others. yrul then slides back into the shadows of the tree.
Hmerrin warns the entire group on both leopards he spots and calls for the group to get across the bridge. Bow is stowed and axes are again the order of the day.
Ramirez agrees with Hmerrin about avoiding another fight and heads across the bridge and down the path. (Move and Move 60')
Des moves with Ramirez down the path. (Move and Move 40')
Gaffer also hurries over the bridge.
Danko moves across the bridge and looks back to seal it off with a Wall of Force something rather simple to do
Nira does not move and so Hmerrin remains where he is as well.

Both Leopards close on Hmerrin.

Garden

L1 AC 39 20% miss from concealment
L2 AC 39 20% miss from concealment

Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39  d20+37=46 ;
Wednesday April 3rd, 2024 10:00:09 AM


Yrûl watched quietly from the shadows. She hoped that Hmerrin would back up and lure the cats towards her secreted position. Still, if he got into trouble, she was prepared to move forward.

~~~

Stealth: 46

Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Wednesday April 3rd, 2024 1:13:41 PM

Desdichado looks back to see Nira and Hmerrin being confronted by the leopards, and runs back to stand in front of Nira. (Run to T:14.)

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Wednesday April 3rd, 2024 5:10:43 PM

With a satisfied smile, Danko casts a wall of force across the bridge to seal it off.



Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Wednesday April 3rd, 2024 6:57:26 PM

Ramirez holds up after crossing the bridge and waits for everyone to catch up. He keeps his bow ready in case the leopards have a way around the wall of force.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Hmerrin (MikeK)(HP 194/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+31=36 ; d20+26=41 ; d20+21=34 ; d20+16=24 ; d20+30=37 ; d20+25=26 ; d8+28=31 ; d8+28=31 ; d8+28=31 ; d6+27=32 ; d10+10=12 ;
Wednesday April 3rd, 2024 7:43:22 PM

NIra doesn't go. Dez comes back. And Danko cuts off the exit.
Pretty standard day for the Tide.

Hmerrin steps into the leopards and attacks.

------------
5' move to S13.
Full attack, power attack on L2
Btax1 hits ac36 for 31 hp damage
Btax2 hits ac41 for 31 hp damage
Btax3 hits ac34 for 31 hp damage
Btax4 misses (ac24)
Hdax1 hits ac37 for 32 hp damage
Hdax2 misses (nat1)
Rend for 12 hp damage

In effect
Delay Poison (2 hours)



Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Thursday April 4th, 2024 5:25:05 PM

Desdichado puts himself between Nira and the leopards. He worries about all the spells and such they've been using on the way to the palace. And he hopes nothing shows up on the other side of the wall of force that Danko has put up!

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Thursday April 4th, 2024 5:45:39 PM

Gaffer looks surprised as the wall of force blocks of the bridge, but he doesn't falter to send his centipede swarms to gather around the leopards.

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 12/19
Freedom of Movement; On Ramirez; 190 Minutes


The Garden of Delight Combat Rnd 9 Dan K DM  4d6=14 ; d20+15=22 ; d3=1 ; d4=2 ; d20+30=49 ; d6+9=14 ; d20+21=29 ; d20+30=39 ; d20+25=34 ; d20+30=48 ; d20+30=47 ; d6+9=13 ; d3+9=11 ; d3+9=10 ; d20+21=29 ; d20+21=30 ; d20+21=27 ;
Thursday April 4th, 2024 6:14:00 PM

Yrul stays put.
Des heads back over the bridge 40' move can get to U/16
Danko seals off the bridge with Wall of Force
Ramirez holds up on the path, bow at the ready.
Hmerrin closes on the Leopards and attacks, hitting once.
Gaffer directs the centipedes to close on the Leopards. The swarm on the far side fo the river, or what is left of it, moves towards thier target and engulfs a Leopard. The other swarms on Gaffer's sde start making their way through the jungle to climb over the Wall of Force

the one leopard exist the swarm and circles around Hmerrin and bites him
Hmerrin Hit AC 49 Dmg 14 Trip 29 fail
The other leopard shifts to the south and attacks as well
Hmerrin Hit AC 39/34 and 48/47 Dmg 13/miss/11/10 Trip 29/30/27 all fail

Garden

L1 AC 38 Dmg 14 poison Dex 2 Cure 1
L2 AC 39 Dmg 31


Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Thursday April 4th, 2024 7:39:27 PM

(OOC: Clarification for movement: Desdichado was running to T:14 with a double move action.)

DM Running, the x4 move thing can only be done in a straight line. Des has to move and move

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d20=19 ; d20+26=28 ; d20+21=22 ; d20+16=27 ; d8+8=14 ; d8+8=10 ; d8+8=11 ; 2d6=11 ; 2d6=8 ; 2d6=9 ;
Thursday April 4th, 2024 8:15:24 PM

Ramirez shakes his head, the plan didn't work out. With a sigh, he goes to work with his bow, shooting at the leopards attacking Hmerrin.

attack: hit AC 28, 22, 27
damage: 14(plus 11 holy), 10(plus 8 holy), 11(plus 9 holy)

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Hmerrin (MikeK)(HP 166/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+36=49 ; d20+31=36 ; d20+26=41 ; d20+21=23 ; d20+35=55 ; d20+35=42 ; d20+30=47 ; d8+18=22 ; d8+18=26 ; d8+18=26 ; d6+17=21 ; d6+17=21 ; d6+17=22 ; d6+17=20 ; d10+10=16 ;
Thursday April 4th, 2024 9:30:12 PM

Hmerrin decides he needs to aim a bit more on these guys.

---
Full attack on L2
Btax1 hits ac49 for 22 hp damage
Btax2 hits ac36 for 26 hp damage
Btax3 hits ac41 for 26 hp damage
Btax4 miss (ac23)
Hdax1 Nat 20 crit threat hits ac 46 for 64 hp damage
Hdax2 hits ac47 for 20 hp damage
Rend for 16 hp damage

In effect
Delay Poison (2 hours)


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Friday April 5th, 2024 6:26:13 AM

" Well what a revolting development this is.... "

Danko summons his wings and the flies on top of the wall of force.

------------
Move - top of U17

Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39 
Friday April 5th, 2024 7:13:34 AM


With Creeping Doom blocking all possibility of progress forward, Yrul was effectively stuck. She couldn't shadow step in this realm; so had no means of coming to Hmerrin's aid.

Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+33=53 ; d20+33=36 ; d20+28=29 ; d20+23=31 ; d20+18=21 ; d12+13=24 ;
Friday April 5th, 2024 6:34:11 PM

Desdichado takes a 5-ft step (to U:15) and attacks the jaguar nearest Nira.

53 vs AC; crit not confirmed; 24 damage
29 vs AC; crit miss
31 vs AC; miss
21 vs AC; miss

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Monday April 8th, 2024 6:25:30 AM

Gaffer urges the swarm to continue moving towards the leopards while he circles the trees to try and get a better line of sight.

-----
Action: Move Creeping Doom towards the leopards while avoiding allies.
Movement: to AB18
-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 11/19
Freedom of Movement; On Ramirez; 190 Minutes


The Garden of Delight Combat Rnd 10 Dan K DM  4d6=10 ; d4=2 ; d20+15=28 ;
Monday April 8th, 2024 9:25:22 AM

Ramirez takesa aim but between the trees and a Wall of Force, he does not have a shot from his position
Hmerrin eases up on swinging from the fences and just tries to make contact, which he does 4 times. Killing a leopard.
Danko summons his wings and flies up to get above the Wall of Force
Yrul stays put as Creeping Doom covers the bridge and Wall
Des steps up and wounds the remaining leopard.
Gaffer directs the Swarm over the remaining Leopard. The Swarm on the Wall of Force has to stop, Des will get engulfed if they continue
Nira is safely flying

The leopard has second thoughts about all of this and bounds away, Hmerrin AoO vs AC 41 and and Des AoO AC 40

Garden

L1 AC 38 Dmg 50 poison Dex 4 Cure 1


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Monday April 8th, 2024 11:54:34 AM

The swarm seem to be mostly in the way, and the leopards are dead or retreating, so Gaffer finally directs each of them into the mud nearby to clear the way and hopefully before they can nip at Nira.

-----
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Creeping doom: 78HP per swarm, 4d6 Swarm Damage; Poison DC 27 Fort Save, Freq 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Rounds 9/19
Freedom of Movement; On Ramirez; 190 Minutes


Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39  d20+25=39 ; d20+37=44 ;
Monday April 8th, 2024 4:14:31 PM


It was time to move along - before anything else turned up; so move is what Yrul and her 'friends' did. Along the path she went keeping watch for any more trouble that might appear.

(Perception: 39.
Stealth: 44)


Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+33=38 ;
Monday April 8th, 2024 4:53:56 PM

Desdichado takes a half-hearted swipe at the leopard as he sees it move off. He watches it warily as it goes, hoping nothing else is about to show up.

38 vs AC; miss

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Monday April 8th, 2024 6:29:03 PM

Drop the wall, let's keep moving.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
5/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Hmerrin (MikeK)(HP 166/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+38=44 ; d8+18=22 ;
Monday April 8th, 2024 7:30:59 PM

Hmerrin takes another swing at the leopard, to send him on his way.

[AoO hits ac44 for 22 hp damage.]

Suspecting that maybe you can't just undo a wall of force, the fighter tugs the bag of holding at his belt and lays out the Flying Carpet.
"Time to get moving," he says, walking onto the carpet.

The Garden of Delight Dan K DM 
Tuesday April 9th, 2024 3:35:17 PM

Hmerrin makes contact with the retreating leopard, but not enough to kill it and Des fails to connect, though he wasn't overly trying.
Gaffer sends the swarms into the Soft earth and they vanish
Danko is able to and does, dismiss the Wall of Force.
Ramirez urges the group to continue
and Yrul does so, heading further down the path.

Other than the leopards, no other creatures are moving on the party or seem to have taken notice of the minute long confrontation. Slipping along, Yrul takes up a lead again. Through the trees as you move along the winding path, glimpses of the palace can be seen to help orientate yourselves. A raptor cries and flashes overhead, moving swiftly on the wind to another part of the gardens. Shortly, another pair flies after. None seem to notice the party below.

The group makes its way. continuing cautiously, alert for other guests and the 'natural' inhabitants of the gardens. A bend and an opening is another reminder of the exquisite craftsmanship and expense that went into the place. A early 35' sculpture of crystal, inlaid with gold and encrusted with finely cut gems dominates a glade. The sculpture is of a regally robed Rakshasa with a jackals head. Smaller rakshasa and an assortment of animals are about the base, all in crystal but with far less decoration, looking up in majestic awe. Surrounding the entire piece is a crystal clear pool with fountain jets spraying the lower features. This creates the further affect of there seeming to be a physical barrier, a plume of splashing water, between the heights of the jackal Rakshasa and all the others below it.

Further down the path, Yrul sees a grouping of pile rock, sculpted sandstone about granite and slabs of pyrite, sodalite and black tourmaline. Yrul's keen eyes pick out what must be a cave entrance and Sash's indoor area.

Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday April 9th, 2024 5:26:21 PM


"Good work, guys" Yrûl congratulated her little, flying friends (the ioun stones) She then pointed towards the entrance and mimed tusks to indicate the presence of the large cat. Being out in the open glade wasn't to her liking, so she endeavoured as much as possible to stick to the periphery of that area.

Hmerrin (MikeK)(HP 166/251 AC:37 T:23 FF:30 CMD:49) DR 5/- 
Tuesday April 9th, 2024 7:58:33 PM

Hmerrin creeps along, trying to keep Yrul in his sights. Even knowing where she is she's infuriatingly difficult to spot and he loses her more often than not.

He pauses for a moment to take in the statue of the jackal headed rakshasa.
"Any bets we'll be seeing that one again?" he whispers.

At last, they reach the cave entrance.
Hmerrin waits as the Tide gathers round.
"We're looking at a super tiger and probably also a super ape," he reminds them.
"We also have a horrendous fight right after this one, so try to have a reserve."

He reaches for a cure potion. Nothing happens.
He didn't buy any, he realizes.
"Brilliant."

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32  d8+5=7 ;
Tuesday April 9th, 2024 8:39:48 PM

I have a few heals Hmerrin. Going to try and save the better ones for later.

cast clw on Hmerrin, 7hp healed

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining



Desdichado (Ryan) [HP:152/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Wednesday April 10th, 2024 1:03:32 AM

Desdichado looks at the creepy fountain and then t the creepy rock piles. He supposes the cave is their destination, but doesn't relish going in. How many more things are they going to run into before they have to fight some raks, he wonders.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d8=8 ; d8=6 ; d8=2 ; d8=4 ; d8=1 ; d8=5 ; d8=2 ; d8=1 ; d8=3 ; d8=4 ; d8=5 ;
Wednesday April 10th, 2024 4:47:09 AM

Nira comes around from her stupor.

"The more powerful cure spells I use now, the less I'll have when we really need them. Still, I'll patch what I can"

She casts a couple of cure spells on the most wounded of the group.

------------
Cast CSW on Hmerrin. Hmerrin is healed for 8+6+2+15=31pts
Cast CSW on Des. Des is healed for 4+5+2+15=26pts
If Yrul is/was in range, Cast CSW on Yrul. Yrul is healed for 3+4+5+15=27pts


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Wednesday April 10th, 2024 6:35:28 AM

Danko holds his rod of absobtion.

He walks up to Hmerrin...

" Here.... take this... just in case... "

And hands his a potion of cure Serious Wounds.

Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39 
Wednesday April 10th, 2024 9:28:35 AM


"Thank you, Nira". Yrûl whispered not wanting to draw undue attention. "We'll creep up ahead and sneak into the cave and take a look." She informed her. The 'we' being her weapons and her ioun stones, all of whom she regarded as sentient beings.

The Garden of Delight - Cave Dan K DM 
Wednesday April 10th, 2024 11:57:55 AM

The group pauses just on the far side of the open glade with the fountain and sculptures. A few pieces of healing are administered, but with caution as the group knows there are still trials to overcome.

Yrul moves forward and crosses past the great crystal sculpture and arrives unhindered at the entrance. The smell is powerful and the smell is that of death. Just inside, perhaps 10', is a pair of bodies. They are dressed in similar fashion to the other captives that were rescued earlier. Both lie face down and look to have been crawling towards the cave entrance when they died, which was not very long ago. Yrul notes, disturbingly, that the only wounds one either man seem to be a set of claw wounds across their hamstrings and achilles tendons.

Yrul sees and more importantly , cannot hear any movement from within. Just beyond the bodies the cave reaches an intersection that goes left and right.

The rest of the group remains vigilant as Yrul investigates

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Wednesday April 10th, 2024 6:53:12 PM


Well, I'm guessing we're fighting this one. Do we draw it out or go in after it?

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Hmerrin (MikeK)(HP 204/251 AC:37 T:23 FF:30 CMD:49) DR 5/- 
Wednesday April 10th, 2024 7:37:56 PM

Hmerrin nods his thanks to Ramirez, Nira, and Danko.

He stows the CSW potion, then drinks a different potion (Heroism).

"Go in, I think," he responds. "Unless Yrul tells us its a maze or trap or something,"

---------

In Effect
Heroism (30 minutes): +2 morale bonus to atk, saves, skill checks.


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Wednesday April 10th, 2024 8:02:58 PM

"Inside gets my vote. We don't want to draw attention with any fighting. Also, if we get a chance once we're for a 10 minute pause once we're a decent way inside, I want to summon some elementals now that we're close." Gagger agrees with Hmerrin.

If the light inside the cave is lacking, he allows his form to shift, growing hair and muscle as he becomes a bugbear, his eyes taking in the light and his sense of smell heightened too.

-----
Alter Self: Bugbear; Dark vision, Scent, +2 Strength
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Freedom of Movement; On Ramirez; 190 Minutes

Desdichado (Ryan) [HP:178/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Wednesday April 10th, 2024 9:44:45 PM

As the group goes inside, Desdichado notes the skeletons. Were the raks torturing these two by crippling them as they tried to run away, he wonders aloud. In any case, he figures they must be getting close.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=36 ;
Thursday April 11th, 2024 5:29:48 AM

Nira waits patiently for Yrul's report and will remain second from the rear of the pack. She doesn't want to rush things, especially when they are so close.

------------
Perception: 36

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Thursday April 11th, 2024 6:37:38 AM

Danko waits for Yrul as well but takes the oportunity to cast mage armor on himself....

Using message....
{ Depending on what Yrul reports, let's use the wand of protection from evil to refresh everyone's protection... }

---
Mage armor
Message


Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39  d20+37=56 ; d20+25=36 ;
Thursday April 11th, 2024 11:09:03 AM


Yrûl didn't think that she had much to report, so elected to venture further in, up to the junction where she intended to check both directions. She would then be able to tell the others that it was 'safe' to enter. At6 least, that there was no immediate danger. She calmed her breathing and willed her little friends to compliance as she moved on.

Stealth: 56
Perception: 36

The Cave of Wonders Dan K DM 
Thursday April 11th, 2024 11:33:22 AM

A short conversation and the group at large wants to move into the cave sooner rather than later. Every moment in the garden invites unwanted attention.
Within, Yrul moves up to the intersection and can clearly see the layout. First, there is an extraordinary number of dead rats in all directions. Killed in all manner of ways, but left lying where they were slain.
To the right is a smallish chamber, darker than the rest of the enclosure and obviously it is where Sasha sleeps, even in the dimmer light, Yrull can make out thick furs, pillows and other items of comfort.
To the left, a short walk opens into another chamber. More lit than the right passage, it contains several sets of bloodied manacles bolted to the rock. More dead rats. Left over scraps of past meals lie about as well. most are thankfully unidentifiable. What is not present, is a great white spell casting death dealing tiger. Yrul calls the others in with a waving hand

The entire group is now within the small cave complex.
The human corpses are not skeletons, they have not been dead so long.
Yrul's investigation was a cursory look around.



Hmerrin (MikeK)(HP 204/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+27=42 ;
Thursday April 11th, 2024 5:49:10 PM

"Here we go," Hmerrin breathes softly.

The fighter cautiously enters the cave.
He makes note of the corpses.
Killing for the fun of it, he thinks.

Pretty certain they're not alone, he peers about and listens intently.
[Perception 44]

-------------
In Effect
Heroism (30 minutes): +2 morale bonus to atk, saves, skill checks.


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Thursday April 11th, 2024 6:47:46 PM

Ramirez offers to cover the group with silence if they would like it. It's too bad the telepathy spell doesn't work here, but we could still use hand signals?

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Desdichado (Ryan) [HP:178/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Thursday April 11th, 2024 7:44:42 PM

Desdichado nods at Ramirez's idea. "Enough of us have some kind of ability to see in the dark that it should be fine." He follows the others inside.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=36 ;
Thursday April 11th, 2024 9:16:09 PM

"Being in an area of silence really hurts my ability to cast spells" Nira declines the offer of being within a silence spell. "It might work on the scouts, but the silence works both ways - they wouldn't be able to hear anything approaching us either. I have a hunch that whatever we find here will be able to smell us coming anyway"

She likes the idea of casting silence on a person later though. "When the fighting starts, having someone nimble with a silence spell on them works really well to lock a caster down."

Perception: 36

Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39  d20+37=38 ; d20+25=35 ;
Friday April 12th, 2024 4:24:37 AM


"We can do that." Yrûl volunteered on behalf of herself and her 'friends'. "But for now, we'll go check out the sleeping den." With that she crept off to see what was hidden in the darkness, it being no great barrier to her Drow eyes.

"oops" She whispered as she kicked a rat corpse ahead of her! Still, she looked around carefully.

~~~

Natural 1 for Stealth.(38) Perception: 35.


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Friday April 12th, 2024 7:10:08 AM

{ Don't forget friends that my message spell is active. Send to me and I'll relay messages. }

-----------------------------------------------

Message
Mage Armor
Darkvision 60' - Goggles of night.

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+33=35 ;
Friday April 12th, 2024 12:16:33 PM

Gaffer scans the floor for tracks amongst the dirt and blood, trying to find the most recent tracks and judge whether they lead into or out of the cave.

-----
Survival: 35

-----
Alter Self: Bugbear; Dark vision, Scent, +2 Strength
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Freedom of Movement; On Ramirez; 190 Minutes


The Cave of Wonders Dan K DM 
Friday April 12th, 2024 1:34:09 PM

Ramirez offers a Silence , meeting mixed reviews on upon who to cast it and when. For now, he does not cast the spell
Yrul moves to investigate the darker sleeping area.
Gaffer scans the floor for clues about where Sasha might be.
The rest of the group remains at the intersection.

Yrul approaches cautiously and sweeps the chamber ahead of her. Aside from the ornate pillows, exotic furs and silk and satin blankets, Yrul finds a couple of hidden stashes, though part of her wishes she didn't. Numerous gem stoned rings, gold and platinum necklaces, diamond encrusted anklets, and several pairs of exotic gemstone earrings. Nearly all with the appropriate body part still attached. Sasha apparently likes to gnaw on things at night. Yrul estimates the values of the collection around 160,000gp

Gaffer finds little sign on the stone floor of Sasha directly, but he does finds enough to prove that the tiger is big, 16, maybe 20' long with paws the size of a mans chest.

Nira and Hmerrin notice something that stands out somewhat as well. Down the corridor away from the sleeping area, trying to make itself very small indeed, you spy a living rat backed into a niche, its golden eyes staring at you with a mix of hatred and fear.


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Friday April 12th, 2024 10:44:51 PM

Can anyone talk to the rat? Maybe it knows the lair or where Sasha is. Ramirez keeps the bow ready, just in case the rat is more than it seems.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining


Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39  d20+25=45 ;
Saturday April 13th, 2024 5:56:40 AM


"We found some stuff, but...uh....it's all really quite icky. Did you still want it?" Yrûl whispered. Whispering seemed to be the wisest course as it felt to her like the creature really wasn't very far from home. Seeing the rat, she too was very much of a mind that it was most likely more than it appeared to be. Sadly, she had no means to communicate with it, so deferred to others that might whilst she kept an ear open for any approaching trouble. The rat might be a distraction!

~~~

Perception: 45

Desdichado (Ryan) [HP:178/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Saturday April 13th, 2024 5:13:01 PM

"Golden eyes on a rat, huh? Nira - can you dig out that Gem of Seeing and take a look at the rat over there? We may have raks closer than we thought."

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) 
Sunday April 14th, 2024 5:39:46 PM

"Normally I could talk to them, but not on this plane." Gaffer answers Ram with a sigh, before getting restless as he realises their movement slowed "I think we should move quickly. We don't know if or when they'll react to the damage we've already done on the way here."

-----
Alter Self: Bugbear; Dark vision, Scent, +2 Strength
Barkskin, Extended: +5 AC; 6 Hours
Longstrider: +10 feet movment; 19 Hours
Freedom of Movement; On Ramirez; 190 Minutes


Hmerrin (MikeK)(HP 204/251 AC:37 T:23 FF:30 CMD:49) DR 5/- 
Sunday April 14th, 2024 6:26:12 PM

Hmerrin fixes his stare upon the rat, making sure it knows he knows its there.
"Stay," he commands roughly.

To Ramirez he adds, "Let's just assume its a nasty, evil, spy. Or maybe even a Rak. Or worse."
To Yrul - "Grab whatever you can in a few seconds that is most expensive and least icky."

The fighter gives a quick look right and left.
"There's supposed to be an iron door around here somewhere."

However, until Nira has confirmed rat isn't something else, the fighter is reluctant to go poking around.

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=51 ;
Monday April 15th, 2024 12:32:21 AM

Nira doesn't trust the rat as far as she could kick it. Every animal they've faced so far has been warped and powerful in ways they just aren't back in the Wold.

She fishes about in her kit for the gem of seeing, but has low hopes of it working all the same. "The divination spells have been blocked since we arrived on this plane" she explains "And it's super annoying"

"As gross as this might sound, do we toss the rat 'something' to eat?"

Highlight to display spoiler: {Not sure if we kept the gem or not. I don't think it is going to matter in this instance but we'll need to confirm one way or the other and have everyone mark off a share of loot}

Perception: 51

The Cave of Wonders Dan K DM 
Monday April 15th, 2024 10:31:52 AM

Several of The Tide spy the rat and point out the creature. The last most saw Golden Eyes, she was an impressive white tigress, in charge of all rakshasa in the Wold. But when she and the bull headed Gilgamesh were killed, her vaporous 'soul' was blocked and only Gilgamesh's proceeded beyond. Now, presumably to here. So did the Maharaja bring her back somehow just to torment her more, given the evidence of so many dead rats? Hard to say, Nira goes for the Gem of Seeing, but no longer has it. Likely sold so time ago.

Ramirez inquire about possibly talking to it, Gaffer responds that, if it were a normal rat sure, but here?
Hmerrin takes some command and calls out for Yrul to grab the stuff, for the rat to 'Stay' and then gets to looking for the iron door. To the right is the sleeping chamber which Yrul is standing in. To the left down the corridor, the passage opens into another chamber past the cowering golden eyed rat, where from here, the party can spot several sets of bloodied manacles bolted to the floor.

DM as far as I can see, they party does not have a Gem of Seeing. No one has 10k accounted for on their sheet for Gem of Seeing and only Hmerrin and Gaffer have the 10k for the Flying carpet.



Hmerrin (MikeK)(HP 204/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+40=51 ; d8+18=25 ; d20+29=47 ;
Monday April 15th, 2024 6:29:14 PM

Hmerrin breaks out his axes.

The fighter moves into the room with the manacles keeping an eye on the rat as he does.
Once he's passed it, he'll divert his attention to the room itself.

--------
Move to next room.
Ready action. Should rat approach, he swings.
hit ac 51 for 25hp damage.

Perception 47 checking out room.

[/u]In Effect[u]
Heroism (30 minutes): +2 morale bonus to atk, saves, skill checks.



Desdichado (Ryan) [HP:178/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Monday April 15th, 2024 7:16:35 PM

Desdichado really doesn't like the idea of this rat being a rakshasa, or a rakshasa spy, and just leaving it here. And if Sasha appears, ratty may work up the courage to attack anyway. He keeps both eyes firmly on the rat.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Monday April 15th, 2024 7:20:14 PM

Ramirez will keep an eye on the rat while the team loots and searches. Can't talk to it, but maybe can still show intention? He tosses the rat a few morsels of food.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining


Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39 
Tuesday April 16th, 2024 5:18:11 AM


Yrul shrugged. If they wanted her to grab icky stuff, she'd grab icky stuff. She just wasn't going to carry it. Hopefully it would fit into a magical bag. So she set about carefully picking up those items of value that she'd spotted.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Tuesday April 16th, 2024 6:45:12 AM

Message { Let me try something... if the rat is transformed or otherwise enchanted, I likely can dispell what is affecting it... }

Danko casts detect magic on teeny tiny golden eye rat and focuses on any detected auras...

----------------
Casts detect magic

Message
Mage armor
Darkvision 60'

The Cave of Wonders Dan K DM 
Tuesday April 16th, 2024 2:57:14 PM

Hmerrin moves into the chamber to the left and on the far wall spies an iron door. The ‘feeding’ spot the dwarf mentioned about 4’ high 2’ wide, the iron door hinged to open towards you.
The golden eyed rat merely shrinks away as much as it can as the fighter passes.
Des is not a fan of the rat and keeps his eyes on it.
Ramirez passes by and tosses a small morsel of food, eliciting a hateful hiss, but no more.
Yrul does her best to separate nasty bits of humanoid from treasure without touching anything. As she does not have any magical carrying anything, she starts to create a small pile. The 5 rings are looking to be the most challenging.
Danko casts Detect Magic and finds that divinational magic is also being suppressed.

Hmerrin finds the door is indeed bolted from the other side, but his careful inspection also discovers, hidden to the side of the hinges, is a small fake rock that if slid, causes the bar on the other side of the door to pull away causing the door to ‘snap’ into the floor. Sasha can open her door at will and quite unexpectedly down into the floor instead of a traditional swing whenever the cat wants to.


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=53 ; d20+33=46 ;
Tuesday April 16th, 2024 4:21:35 PM

With the door open, Gaffer is keen to move through, though suggests, "Is there a way for us to close it again behind us?" and he helps check if there is.

Further in the tunnel, he'll keep his eyes on the floor and walls, still trying to judge when they might run into who and what along the way.

-----
Perception: 53
Survival: 46


Desdichado (Ryan) [HP:178/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Tuesday April 16th, 2024 6:20:43 PM

"Are we going to be single file beyond the door?" asks Desdichado. "I'd rather not be trapped if Sasha has been tracking us. I can keep to the rear guard just in case."

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Tuesday April 16th, 2024 6:49:24 PM

Do we really want to be in a confined space and run into Sasha? Maybe we should look around in here some more first.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Hmerrin (MikeK)(HP 204/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+28=44 ; d20+28=35 ;
Tuesday April 16th, 2024 7:58:50 PM

Okay, they've got a way through, but the rat is still a concern.

"Got an idea," he remarks. "If it is just a rat, I should be able to do this without getting hurt much."

Hmerrin returns to the rat, crawls in after it, and grabs it.
If he manages to accomplish all that, he stuffs it into his bag of holding.

------------
grapple rat. CMB roll 44
Check to maintain grapple 35.
If both succeed, move action to stick rat in bag.

In Effect
Heroism (30 minutes): +2 morale bonus to atk, saves, skill checks.




Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39 
Wednesday April 17th, 2024 4:07:03 AM


Yrul carefully arranged the pile of goodies.

"You sure you really want this stuff?" She asked looking at it sceptically. If they hadn't have asked, she'd have left it all where it lay.

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Wednesday April 17th, 2024 6:35:55 AM

Message to all

{ I still have some walls of force and other goodies if we need to block anything... }

The Cave of Wonders Dan K DM 
Wednesday April 17th, 2024 9:55:35 AM

Beyond the door is small 10x10 room with a butcher table, thankfully clean and empty, and a rack of 4 barrels or rather large kegs. There is a wall of butchers equipment and a scrap shoot with a grating covering it. A stout looking wooden door leads out of it.
As the party discusses what to do next, the iron door snaps shut again. Moving the rock opens it and it apparently automatically closes after a few moments.
Yrul asks about the goo covered treasure and again inquires and again has no intention of putting any of it in her pack.
Hmerrin has an idea on the rat and goes to grab it. It hisses and claws and bites for all its worth, but in the end, it ends up in a bag of holding.

We need a Sub for Nira. anyone?

Nick for RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  
Wednesday April 17th, 2024 11:49:11 AM


Nira watched and listened. It would not do to be surprised by such a petty distraction as the rat. her thoughts turned to the matter of Divination: it seemed restricted here; still it would be better to ascertain what worked now rather than later.

Detect Magic in the area.

Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39 
Wednesday April 17th, 2024 11:52:29 AM


"What?" Yrul asked as she entered the room only in time to see the rat thrust into the sack. "Why were we collecting that icky stuff if no one wants it? And, you do know that there's only a finite amount of air in that bag, right? She wasn't worried for the rat...much, as every creature here seemed inherently nasty.

Desdichado (Ryan) [HP:178/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Wednesday April 17th, 2024 6:06:47 PM

Desdichado eyes the rat carefully as Hmerrin puts it away. "I guess sometimes a rat is just a rat," he shrugs. "Oh, don't feel sorry for it, Yrul," he adds, "it's not really an animal. It's the same kind of thing the rakshasa are, I think."

He points to the wooden door, figuring that's their next step.

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Wednesday April 17th, 2024 6:43:13 PM

Ramirez casts prestidigitation and uses the spell to clean up the loot, then scoops it into a bag. He then uses the spell to clean off his hands, and Yrul's if she would like to.

Ok, into the door then? And the rat should be ok in there for awhile, the air will last much longer than it would for a person.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Hmerrin (MikeK)(HP 204/251 AC:37 T:23 FF:30 CMD:49) DR 5/- 
Wednesday April 17th, 2024 7:31:37 PM

Hmerrin nods at Dez and Ramirez.

He moves over to the door and tries the latch.
If unlocked, he slowly opens it.

---------

In Effect
Heroism (25/30 minutes?): +2 morale bonus to atk, saves, skill checks.


Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Thursday April 18th, 2024 7:11:44 AM

Danko follows.

if the door is locked, he'll cast Knock on it....

He sees Nira start to cast and sends
{ Detect magic didn't work for me with the rat... it was ... blocked somehow... }

The Palace


The Palace Dan K DM 
Thursday April 18th, 2024 1:34:28 PM

Ramirez cleans the treasure, his hands and Yruls. The jewelry and such is then swept into a bag.
Des reassures Yrul to not feel bad for the 'rat' as it almost is certainly not one, but a form of Rakshasa.
Hmerrin tries the door and finds that it is unlocked and he slowly opens it.

Beyond the door is another room with several more cutting board tables, shelves and everything a small kitchen preparatory place might need, including butchering utensils and hanging hooks. Thankfully, all hooks are empty and the room is clean and put away. A door exits this room into a rosewood tiled hall. Sage and lavender smells fill the air and though no source can be seen, the hall is well lit. It extends 80' with 3 doors spaced at 20, 40 and 60' on the right hand side



Yrûl (Nick K) HP:135/181 AC:33 F:15 R:29 W:9. CMD:39  d20+25=34 ; d20+37=45 ;
Thursday April 18th, 2024 5:11:21 PM


Pleased to be away from the "icky" stuff, Yrul and her 'friends' scampered off down the corridor being vigilant for trouble; that was particularly true for traps. At the first door she paused and listened, before carefully examining it for traps and locks.

~~~

Perception: 34
Stealth: 45

Nick for RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Thursday April 18th, 2024 5:15:30 PM


Nira pursed her lips in thought. It seemed that divination was decidedly impaired in this realm. Perhaps though, that could work in their favour. They would not be detected by scrying. Perhaps. It was perfectly possible that the Rakshasas operated under an entirely different set of rules.

She followed on, doing her best to keep noise to a minimum without necessarily holding anyone up.

~~~

If the group is going slowly and striving for stealth, so will she, but if speed is deemed more important, that's the pace she goes.

Desdichado (Ryan) [HP:178/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil  
Thursday April 18th, 2024 6:19:01 PM

Desdichado waits for Yrul to stop at the door. If all is clear, he will move up to follow nearby, doing the same for each segment of the hall.

Hmerrin (MikeK)(HP 204/251 AC:37 T:23 FF:30 CMD:49) DR 5/-  d20+29=38 ;
Thursday April 18th, 2024 7:47:52 PM

Thinking traps at this point are unlikely, Hmerrin stays close to Yrul.

He pauses as she inspects the first door.

[Perception 38]

----
In Effect
Heroism (25/30 minutes?): +2 morale bonus to atk, saves, skill checks.


Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Thursday April 18th, 2024 7:52:11 PM

Looks like we're into the Palace. Might be a good time to discuss the plan. Just burst into the throne room and make demands? Or maybe something a little more diplomatic.

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+36=52 ;
Friday April 19th, 2024 4:45:17 AM

As Hmerrin inspects the first door, Gaffer moves to the second to press an ear against it.

-----
Perception: 52

Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Friday April 19th, 2024 6:28:54 AM

Danko gets the wand of protection from magic out...

" Step up folks.... "

And starts distributing the buff to everyone, himself included.

--------
mage armour
protection from evil
Message
Dark vision
Spell resistance 20
Rod of absorbtion
D/r electricity 10



Danko Pureheart (Yves) -- AC 31 ) -- CMD 37 -- HP 137/137 
Friday April 19th, 2024 6:29:29 AM

ooc
Shoot- protection from evil, not magic. Sorry

The Palace Dan K DM 
Monday April 22nd, 2024 9:56:08 AM

Yrul listens and checks the first door in the rose tiled hall and discovers nothing amiss.
Nira, maintains her hover and thinks over how to perhaps use the inability to cast Divinations in the party's favor.
Hmerrin and Des wait for the drow's confirmation to proceed.
Rammirez asks about what the plan might be.
Gaffer moves to the second door and presses his ear up against it.
Danko pulls out a Protection from evil out and uses it on himself.

Gaffer and Yrul both canont detect anything beyond the door and a gentle touch to the doors, show they are not locked.


Nick for RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+37=56 ; d20+25=29 ;
Monday April 22nd, 2024 4:24:37 PM


"I guess we go in, guys" Yrul whispered to Snickit and Dabz before slowly opening the door and peering in.

~~~

Stealth to open the door silently: 56
Perception: what lies within: 29

Ramirez (BrianZ) AC29/20(touch) HP 161/161 CMD32 
Monday April 22nd, 2024 5:46:43 PM

Do we need some light in there? What can you see?

Active Effects:
1)Vyrnix talisman(amulet/necklace not active)

Used:
Spells:
4/6 level 1 remaining
4/6 level 3 remaining
4/6 level 2 remaining
bardsong- 30/43 rounds remaining

Hmerrin (MikeK)(HP 204/251 AC:37 T:23 FF:30 CMD:49) DR 5/- 
Monday April 22nd, 2024 6:37:58 PM

Hmerrin plants himself against the wall next to Yrul as she eases open the door.
His axes slide into his hands.

-------

In Effect
Heroism (25/30 minutes?): +2 morale bonus to atk, saves, skill checks.


Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41)  d20+18=22 ; d20+36=44 ;
Monday April 22nd, 2024 7:12:53 PM

Gaffer pauses for a moment in case there is a sudden reaction from Yrul, and if not, he'll push his door open too.

-----
Stealth to do so quietly: 22
Perception to look within: 44

Desdichado (Ryan) [HP:178/229; AC:29/15/27 (75%fortification) - CMD 36], DR 5/evil   d20+22=26 ;
Monday April 22nd, 2024 7:25:10 PM

"Ah, yes, our tried and true method of no plan and just opening random doors," Desdichado whispers mostly to himself. As the others peer into their respective doorways, he maintains watch on the hallway. (Perception: 26)

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision 
Tuesday April 23rd, 2024 2:20:59 AM

Nira grins at Des's remarks. With no divination spells available there's not much she can do to assist with the door or know what's on the other side.

She keeps her ears alert for the sound of anything on the other side, and looks around the edges of the door for any indication of a moving shadow on the other side.

---------
OOC: Thanks for covering Nick!

RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 24 -- HP 120/144 -- DarkVision  d20+32=52 ;
Tuesday April 23rd, 2024 2:21:25 AM

Perception: 52

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