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Gems and Assassins


A Meeting and More (Guest DM Cayzle) 
Friday August 18th, 2017 11:31:19 PM


Halfway to Noon, and time for a private meeting with Three Bits. The woman looks a little more nervous than usual ... or maybe just uncomfortable. Sense Motive DC15 Please Highlight to display spoiler: {Usually she has an air of being in command of any situation. Her affect today is that she is off balance.}

She says that today she is not asking for money. She looks almost abashed to admit that, but she says it flat out. "That's because I have already been paid. Paid to sit you all down with someone you know, and to, well, vouch for her."

"I told her, 'Look, I don't carry water for them, and we have had our ... moments.' But she don't care, and she says my rep is worth more than my news, even."

She shrugs and beckons. From the shadows, someone joins you and stands next to Three Bits. It is a halfling woman with a copper choker.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21  d20+7=15 ; d20+1=6 ;
Sunday August 20th, 2017 2:02:40 PM

(Knowledge [Local] : 6)
(Sense Motive: 15)

Toston doesn't recall anything regarding oaths among the Teeth but he does get a read on Three Bits and her currently being off balance.

When the copper choker wearing halfling shows up he says, "You again? Are we finally going to get some answers about what is going on? Last time all we got was some documents that lead to a fight with some merfolk and some Teeth."





Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+9=23 ; d20+9=26 ; d20+9=25 ; d20+9=14 ; d20+9=12 ;
Sunday August 20th, 2017 2:26:51 PM

Lornak creeps out of the bolt hole. He helps the others wheel the crates to Shale House and is surprised no alarms are raised along the way. It seems the altercation has gone unnoticed. He takes the time to get out of his disguise and get cleaned up. Looking like a grubber will not go very far at getting a fair price at the Catacombs when he goes. He notices that Ethani is now where to be seen. As the others take their rest he heads out to Marsh House to look for her. (Stealth d20=23)

Lornaks worry increases when he finds Marsh House empty. He mills about and greets Vin when he finds her playing with her hourglass. He tries to sleep but he tosses and turns. Eventually, he just gives up and sits up on his bed. He decides to occupy his mind since he cannot rest. He enters the alchemy corner and works on his concoctions there. He finds his Nitharit still brewing but very dry from neglect. He adds some ingredients and works the mixture. He stares at the contents of the cauldron. As time passes he gets more and more tired. The results of his efforts get weaker and weaker. He finishes the Nitharit but only just as he passes out on the work table. (Alchemy d20=26, 25, 14 and 12. 177 of target # 175).

(OOC- I haven't had the opportunities in RP to attend this so I'm taking the opportunity to wrap it up here)

He shuffles in to Shale house the next morning and joins his comrades for breakfast. "Has anyone heard from Ethani or Asteria? They were not at Marsh House."



Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+8=9 ; d20+8=26 ;
Sunday August 20th, 2017 2:44:55 PM

Lornak is completely distracted with the whereabouts of Ethani that he barely tastes breakfast. The walk to Three Bits shop is a blur and the read on her is even more so. He is only snapped out of it when the halfling shapeshifter appears in the room.

Lornak becomes rigid. His words come out as more of a growl than speech; "Explain yourself. Here. Now." His eyes are on fire. "Do not leave out how long you've been watching us."

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19 
Sunday August 20th, 2017 2:45:36 PM

(OOC- sorry this is an intimidate roll d20=26)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Sunday August 20th, 2017 6:54:29 PM

Wil stands near the back, with him arms crossed. He waits and listens to Three Bits talk.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d100=18 ;
Sunday August 20th, 2017 10:29:21 PM

"Paying Three Bits to "vouch for you," Dušan scoffs, "I don't know what you paid, but it was too much."

Dušan does little to hide his contempt of the rumor monger, but doesn't impede any further discourse.

(Ignore the roll. Fat fingered my phone.)

Hmerrin(HP:45/61 AC:24 T:14 FF:21 CMD:21) 
Monday August 21st, 2017 7:08:32 PM

Hmerrin claims one of the potions of Bulls Str.

"Those buffs come in pretty handy, they do."

Now, the young man isn't all that fond of Three Bits. And, he's not fond of being led around on a string, which choker girl seems to have been pulling for awhile.

So, the lad isn't pleased. He steps back to let the talkers to their thing, folds his arms over his chest, puts on his his very best teenager "You could be feeding me ice cream and I'd still hate you" pout, and waits.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Monday August 21st, 2017 7:55:05 PM

They say misery loves company, so Dušan sidles over to Hmerrin hoping the proximity of scowls adds to their efficacy.

Var (Tom I.) (HP:55/55 AC:17 T:13 FF:14 CMD:22)  d20+8=19 ;
Monday August 21st, 2017 8:40:59 PM

(Sense Motive: 19) Var arches an eyebrow at Three-Bit's behavior, and tries to recall if he's ever seen her so...out of sorts. This question is quickly answered when the Silverglove contact makes herself known.

Var Harrumphs. "She got you dancing along, too, Bits?"

Second First Impressions Don't Come Often (DMs Cayzle & Damarr) 
Monday August 21st, 2017 9:53:00 PM

Before going to your meeting, you get a message from Ethani and Asteria. Mesick is recovering, and you can send his half a share to him at the WLA Chapterhouse. As for Ethani and Asteria, they were asked to go on an important mission for the WLA, and they are glad to let you guys have their treasure. They hope to see you all in the future.

The party is re-introduced to the copper-choker-wearing halfling, and from the varying levels of acrimony and hostility, it is clear that she should not expect a happy hello.

Toston challenges her to a full accounting at last.

Lornak, somewhat droopy-eyed after his hard alchemical work last night, perks right up at the sight of the halfling woman. He too wants answers, and his attitude brooks no prevarication! [Intimidate 26]

[OOC: What did you make, Lornak?]

Wilford waits silently. Who knows what it is that he hears in the depths of his strange mind!?

Dušan makes it clear that his opinion of Three Bits is as low -- or lower -- than his opinion of the halfling wearing the copper choker. He and Hmerrin are pointedly silent and scowling. They make their doubts clear.

Var speaks to Three Bits, a little more than somewhat disparagingly: "She got you dancing along, too, Bits?"

Three Bits frowns too. “I ain’t dancing for nobody! I’m an independent!”

The halfling looks around at the disdain and suspicion and then she sighs. “Wow, we sure got off to a bad start, and I guess I have to apologize for that. Deception comes naturally to a servant of the House of Cloaks. But I hope you will you see that here, now, in this private place, I will reveal my secrets in the hope of gaining some of your good will.”

“I am Bell Silverglove. That’s my true name and my true face, and we Cloaks seldom reveal that openly. But I want you to trust me.”

“And that’s because we are both on the same side. We want the trade with the sea-peoples to stop. We want the gem-trade to end. But here is news you may not have: We can do both with one stroke. It is the Sahuagin who are selling the Fire Gems. They seem valueless to the water-dwellers, so the merchants have been busy buying them cheap to sell high. But they are too dangerous, as you have seen. No one merchant will stop trading in the gems, for fear that the others will keep on trading, ruining the one who refrains. So it is up to us to halt the trade with the Sahuagin, and in that way to bring the gem trade to a halt.”

“I hope we can work together to accomplish this goal. I know some pieces of the puzzle. Maybe you know a few more. What a victory for evil if we cannot share our news and combine forces.”

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21  d20+7=13 ;
Tuesday August 22nd, 2017 4:22:45 AM

"I am loathe to trust any of the houses of Dirt City as they all work together to maintain a status quo that keeps the majority of Dirt City oppressed by what essentially amounts to organized crime, however I have heard some not bad things about the Silvergloves from the common folk so we may form an alliance of convenience to thwart the gem trade and war profiteering. Perhaps you are trying to bring change from within the system while we work largely outside of it, we shall see."

Toston tries to gauge from Belle how sincere she is before further sharing what they learned from the job last night. (Sense Motive: 13)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+6=20 ;
Tuesday August 22nd, 2017 2:01:49 PM

"Did you know I am more powerful now that before?" Cicero said to Will silently.
"This is not the time," Will reminded him.
"Me too," said Rebecca. "Ah, you brought a guest," Will said outloud but the intend was to reply to Rebecca.
Will then continued to the two woman. "So we have a pair of people that tried to kill us in the same room."
He frowned.
"So, what do we need to do now. Jumprope through the Knives territory and assassinate the Prince of Timbuck too?"
"How can we be sure you are not setting us up again? Outside of my skepticism, I'm struck with the desire to remove the fire elementals from Dirt City but I don't want to run around doing anything non-related."
(Sense-Motive: 20)

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+8=16 ;
Tuesday August 22nd, 2017 4:58:23 PM

"An alliance of convenience you mean..." Lornak says. Lornak holds in his anger but not without showing his gritted teeth for a second. "See, this is where its gets fuzzy. You've been watching for while, why are you only now coming to us with open arms, olive branch?" He lets the question linger before continuing. "Your intel proved accurate... so in that we can trust you, but why didn't you just ally with us in the open from the beginning?" (Diplomacy d20=16)

Hmerrin(HP:45/61 AC:24 T:14 FF:21 CMD:21) 
Tuesday August 22nd, 2017 7:04:00 PM

Ah, diplomacy.

Definitely time to shut up and see what happens.

Hmerrin does just that.

Var (Tom I.) (HP:55/55 AC:17 T:13 FF:14 CMD:22)  d20+10=21 ;
Tuesday August 22nd, 2017 8:22:03 PM

Bell Silverglove begins with an apology for the deception up until this point, to which Var gives a close approximation to a genial shrug. "'s'all business, right?"

(OoC: I may have missed something, where exactly is this meeting taking place?)

As the conversation gets going, Var saves the party from his 'rugged Half-Orc charm', and quiets down. He focuses his attention on Bell, and tries to absorb as much detail about her as possible (Perception: 21) -
"Never know when that might come in handy." Var thinks to himself

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday August 22nd, 2017 9:45:43 PM

Dušan figures they're not dealing with Three Bits so there's no harm in some divine aid. Lornak is the first to approach diplomatically. Dušan put's a hand of solidarity on Lornak's shoulder and casts Touch of Glory.

(OOC: Touch of Glory on Lornak's Diplomacy 16+6=22

Second First Impressions (DMs Cayzle & Damarr) 
Tuesday August 22nd, 2017 10:27:08 PM

((Location? Hmm.. your usual meeting place with Three Bits? Her curio shop?))

The sneaky halfling, named Bell, meets with suspicion and anger.

Toston seems to be the most willing to consider trusting the spy. Unfortunately, he can’t get a read on her true motives.

Wilford on the other hand, reveals the special insight that dreamers and madmen sometimes have. He feels that the woman is being sincere.

Var takes the apology for what it is, and uses this opportunity to note Bell’s features. He’s confident he can reliably recognize the halfling’s true face.

While not yet an ally, Hmerrin silently agrees that Bell is neither, for the moment, an enemy.

Lornak wants to know why she is showing her hand now, his distrust clear as he entreats the Cloak to share her secrets. His diplomacy check, with Dušan’s Touch of Glory and Aid-Another check (which beat DC 10 with 22) is 16 + 6 + 2 = 24.

“It’s simple,” Bell says. “Events are moving to a cusp. Soon the question of how to treat with the sea folk will reach the Prince, and he may make the wrong decision. We want to act before that. I think that if we can reach the right ears in the right group, we’ll be able to sway opinions to recommend to the Prince that we break off relations with the Sahuagin. It might be an ‘alliance of convenience,’ but that doesn’t mean we aren’t pursuing the best for everyone.”

“Believe it or not, but your reputation is growing, and you may be able to influence the influencers. From me, it just comes off as House Business. From you, maybe not. And you should’ve already uncovered some evidence that may convince fence-sitters.”

Bell levels you with a serious look. “To lay it plain, you and me, we’re making a play against a strong House, as they deal secretly with outsiders, strengthening possible enemies to the City. I’ve got my own people's’ interests in mind, no doubt, as you have yours, but we need to bring this to the light, in front of the right folks, and leverage the Teeth subterfuge to ours, and everyone else’s, benefit.”

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21  d20+7=24 ;
Wednesday August 23rd, 2017 12:13:32 AM

Toston asks, "Does the name Staffing mean anything to you?" being purposely vague to try to get a better read on Belle.

(Sense Motive: 24)

If she seems legit the gnome will explain both his significance and the magic item he possesses that may make things easier for things to reach the "right ears."

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday August 23rd, 2017 12:47:01 PM

With Will's sense that the woman is being truthful he puts aside animosity and prepares to dig for information.
"So are we looking to bring down a Dirt City House, the Teeth or stopping the trade with the Sagwin.. Sacquien.. fish people?"
My first thought is we need to stop the demand for the gems. We need to figure out where the fish people are getting these gems. They certainly don't need them for their war against the Merfolk so why do they have them in the first place. Profit? The houses in Dirt City would certainly be interested in that. We already took some profit from the Teeth. I wouldn't be surprised if they are pretty mad about that."
He then adds, "Did we recover any of those gems, to use?"


Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19 
Wednesday August 23rd, 2017 4:58:14 PM

Lornak folds his arms over his chest as he takes in Bell's explanations. Still feeling manipulated Lornak asks again; "How long have you been "watching"?" "Better yet, who else has been actively surveilling us?"

Lornak waits for an answer.

"An alliance, convenient or not, must be mutually beneficial. I cannot help but feel used doing your dirty work." He looks at Three Bits. "What use do we need More heat on us at the moment?"

Hmerrin(HP:45/61 AC:24 T:14 FF:21 CMD:21) 
Wednesday August 23rd, 2017 5:51:23 PM

Too much verbal wandering. Hmerrin can't take it.

"Who's the 'right folks', and how do you get us in front of them?" he blurts.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday August 23rd, 2017 6:51:02 PM

Dušan lets his scowl drop as the party gets to business.

"If you've been following us, have you been following a Sell-Sea? Any information you can get on him might help, and it could be time sensitive."



Var (Tom I.) (HP:55/55 AC:17 T:13 FF:14 CMD:22) 
Wednesday August 23rd, 2017 9:30:47 PM

Var puts a hand on Hmerrin's shoulder to temper the young fighter's outburst. "Easy, lad. I got a feelin' we'll be havin' a good an' proper fight soon enuf."

Quick Plans to thwart Dark Schemes (DMs Cayzle & Damarr) 
Wednesday August 23rd, 2017 10:27:07 PM

The sneaky halfling, named Bell, meets with suspicion and anger.

Toston queries Bell and finds out that she knows a bit about the Staffing merchant clan, and that they are allied with the Teeth.

She answers Dušan that she did not know that Sell-Sea Staffing is about to turn his coat.

As she tells what she knows, Toston gets a good feel for her trust-worthiness, and the fellow goes on to explain what Sell-Sea is planning, and about the magic whistle he is planning to blow at the next meeting of the Threats Working Group. [OOC: Toston, please accept a 500 xp RP award for choosing to trust Bell and for connecting the dots to tell her about Sell-Sea.]

Bell is startled to hear this, and genuinely surprised. But she sees the implication immediately. “This could put the kibosh on all the dealing with the Sahuagin!”

Wilford wants to know Bell’s intentions. She says that her House’s aim is to end the trade with the sea-folk. It is too disruptive, and what it the war spills over into Dirt City? What if both sides of that war find out that the Teeth have been supplying both of them?

Wilford also wants to know about the gems. Bell says that the Teeth have been getting them from the Sahuagin, who are collecting them from undersea volcanoes. The gems do not work underwater, so the sea-folk do not know they are being swindled by the Teeth.

Does the party have any gems? Bell and Three-Bits do not.

Hmerrin, sick of mincing words, asks who Bell thinks would be a receptive audience for the news of the Teethish double dealing. She thinks the Threats Committee is a great place to start.

Var cautions Hmerrin’s outburst, figuring there's a skirmish not too far off in the near future.

Still wary, Lornak wants to know how long Bell has been spying. She nods her head and gives an answer that makes sense. [OOC: since the beginning of this module, I think, but your DM admits not being sure of the truth. Whatever it is, she admits to it.]

“At this point,” the naturally secretive halfling continues, “Everyone's got at least one eye on you.” She gives a shrug, as if to say that's what happens, don’tcha know. “It’s no different, worse prolly, among the Houses, generally speaking. How close they’re watching you, and how long? That I can't say.”

Bell says she can maybe find a way to get a note to the Staffings, and even to Sell-Sea. “The Cloaks have ways,” she says.

[OOC: Have you told Bell and Three-Bits that the Teeth plan to assassinate Sell-Sea?]

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21 
Thursday August 24th, 2017 12:30:21 AM

Toston says, "The problem is the Teeth are planning to end Sell-Sea as soon as he reveals himself in public. We really need to get to Sell-Sea before the Teeth do. I'd have to imagine we could fend them off considering we did so in the restaurant and at the weapons drop."

(OOC: How much did we get from the loot selling?)

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19 
Thursday August 24th, 2017 1:10:25 PM

"Great." He sighs. "More enemies than friends..." Lornak leans his head back and closes his eyes. He listens to the conversation. When he has something to add, he speaks up;

"We thought that the weapons drop we interrupted the other night was a shipment of the gems. We do not have any in our possession." Lornak says finally, letting his wall down.

(OOC - We made 16,405 gold with the items sold in teh Catacombs. Sorry for the delay, it was the first time I have done it.)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday August 24th, 2017 1:35:47 PM

"So should we go to the Threats Committee or rescue Sell Sea? I'm partial to either. I'm itchin' for more fighting. Did we get any rest yet? It's been so crazy lately I don't even recall if I laid down to sleep."


Hmerrin(HP:45/61 AC:24 T:14 FF:21 CMD:21) 
Thursday August 24th, 2017 6:00:45 PM

"So, can you get us close enough to Sell-Sea so we can take out whoever is planning to take him out?" Hmerrin asks.

The lad considers for a second, and then adds, "and get us back out again?"

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Thursday August 24th, 2017 6:05:00 PM

"I think Sell-Sea is our primary concern," Dušan responds to Wilford, "His matters could be more time sensitive and he could strengthen our standing at the Threats Comittee."

He turns to Bell and raises an inquisitive eye brow to see if she has anything to add on the Sell-Sea topic.

Var (Tom I.) (HP:55/55 AC:17 T:13 FF:14 CMD:22) 
Thursday August 24th, 2017 9:37:17 PM

Var nods along with the conversation. "S'long as I get t' busy a few heads, I'm game."

Quick Plans to thwart Dark Schemes (DMs Cayzle & Damarr) 
Thursday August 24th, 2017 9:47:00 PM

With her intentions revealed, the party starts bringing Bell into their plans.

Toston tells about the plot to kill Sell-Sea.

Lornak explains that the party was hoping to intercept a gems shipment. But you broke up a Mer-folk deal, and it is the Sahuagin, Bell reveals, that are sourcing and trading the gems. It is possible the Mer captured some gems in their war against the Sahuagin.

Wilford offers a choice: Sell-Sea or Threats Committee? But as Dušan begins to intuit, the most likely option is that it is an AND not an OR. That is, Bell clarifies, Sell-Sea will likely keep his head down until the next Threats Committee hearing, and show up there. On his way in, of course, is when he'll be at the greatest risk of attack.

Hmerrin really gets to the heart of it. He asks Bell if she can get them to Sea-Sell, so the heroes can protect him -- or, rather, kill or drive off the assassins.

Var agrees with the busting-heads portion of whatever plan is cooked up.

Bell does not want to over-promise. “I just heard about this Staffing merchant from you, so I need to do what I do best and gather information. Give me half a day to check out some ideas, and I can get back to you. Can you meet here tonite at dinnertime. First dinnertime, I mean.” (She is a halfling, after all).

“But understand me well,” Bell says, serious and intent. “We got off to the wrong start. Let’s agree not to keep secrets from each other. I promise to tell you all that I find out. We need to work as a team. Agreed?”

[OOC: You can use the time until First Dinner with errands and shopping at the Catacombs.]

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21 
Friday August 25th, 2017 2:25:30 AM

(OOC: By my reckoning we each get 2523.84 and Mesick gets 1261.96 that equals
16405)

Toston decides to save his gold for now as he does not have enough gold yet to get anything on his wish list as he paid for both WLA training and his curve blade in the past. With not much to do the gnome heads to the WLA guild hall to deliver Mesick his share of the loot.



Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday August 25th, 2017 12:38:16 PM

"What to do.. What to do? I could use some more bolts from the Catacombs."

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Friday August 25th, 2017 6:40:03 PM

Dušan heads to Tombo's for lunch after the meeting. With no other pressing matters, he decides to enjoy the afternoon there as well playing games and making jokes.

Hmerrin(HP:45/61 AC:24 T:14 FF:21 CMD:21) 
Friday August 25th, 2017 8:22:14 PM

Hmerrin considers his options, and decides he needs food and a nap.

The lad heads back to the house, pausing long enough at the closest convenient food cart to grab bread and meat, which he consumes over the rest of the walk.

Arriving at the house, he collapses into bed for some hard won zz's.

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19 
Friday August 25th, 2017 9:43:07 PM

"This goes against every grain in me..." Lornak says, purposefully keeping the man's identity vague from Three Bits. "...however, if the team includes your lieutenant I would be more inclined to go along with what you propose."

Lornak asks the gnome if he can come along with him to the WLA. He hopes that his concern for Ethani is not seeping through to the surface. Although, he admits to himself that the gnome knows him well enough by now to know his motivation. He keeps the conversation light.

Once at the WLA headquaters(assuming they allow him to enter) he asks about the mission that Ethani and Asteria are on. "I know the two of them are on an urgent errand for you." He says as he looks around. "It would have to be to just leave our needs behind them as they have. Is there any news that you can share with us?"

Var (Tom I.) (HP:55/55 AC:17 T:13 FF:14 CMD:22) 
Friday August 25th, 2017 9:48:59 PM

Var pockets his share of the gold, dreaming of one day buying a fresh supply of flaming arrows.

He joins Dusan for an ale or two (or three).

A Meeting and More (Guest DM Cayzle) 
Friday August 25th, 2017 11:07:03 PM


Toston delivers Mesick’s share of the coin to him at ther WLA chapterhouse..

Lornak goes with Toston to the WLA. There, he learns more about the mission that Ethani accepted. After he hears about it, Lornak understands how it is vital, and that she would be the perfect person to do it. Maybe he feels proud of her for taking on such an important job.

Wilford goes to the Catacombs to shop.

Dušan, Hmerrin, and Var grab a rare chance to just relax for an afternoon.

When the time for First Dinner comes around, the party meets again with Bell.

“Huh,” she says. “This is some news indeed that you’ve given me. I’ve managed to confirm what you said, and that the Teeth are now looking for Sea-Sell’s head. They have a 5,000 gp bounty out for him.

“Not only that, but I know know where and when the nest Threats Working Group meeting will take place. And I’ve heard that the Teeth will have assassination teams at the site, which is astonishing considering the security that will be there. And my sources will be getting me a floorplan asap.”

[OOC: Maps and more info will arrive on Monday for your prep and planning pleasure ...]

Bell is clearly assuming that you will join her to ambush the ambushers. Is that really something you all are okay with?

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21 
Sunday August 27th, 2017 8:38:56 AM

Toston says, "If the Prince's Working Committee on Threats has tight security and the assassins are planning to kill Sell-Sea as soon as he shows there, how can we know the security arrangement at the meeting hasn't been compromised? Are we going to show up and potentially end up fighting a battle on two fronts? What is the makeup of the Committee house-wise? How many Teeth, Knives and Wolves sit on the board? I loathe walking into traps even if my new spell should make me better able to attack a group of assailants."

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Sunday August 27th, 2017 5:26:36 PM

Dušan holds his breath as Toston asks his questions in his effusive manner. At the third question he remembers to breath and by the end he can't think of anything to add. He nods his assessment to to Toston's concerns.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday August 28th, 2017 6:48:32 PM

Wil drags his feet and avoids the Catacombs for now, intent on going but the gods seem to have no time at the moment.
"Maybe I can go tomorrow?" He thinks.

A Meeting and More (Guest DM Cayzle) 
Monday August 28th, 2017 8:04:18 PM


Toston has some concerns about the security around the meeting. Bell laughs. “You are right to wonder about the danger at the meeting itself. And as to that, I have good news and bad news.”

“The good news is that the meeting is at the Prince’s Castle, and there is no way to either enter the castle or attend the meeting unless you are on the list. Each House gets a seat at the meeting, and each House can add people to the list, within reason. Sell-Sea has been to past meetings and is therefore already on the list.”

“Moreover, not only is he on the list, but security inside cannot be breached. The Prince holds that much power, even now. So have no fear about Sell-Sea’s safety once he enters the Castle.”

“No, the bad news is that the only approach to the Castle is through the Midnight Bazaar, and it is there that the assassin’s plan to attack -- as Staffing approaches the Castle.”

Dušan is clearly interested in getting answers.

Lornak, Hmerrin, and Var listen intently.

Aroundabouts time for First Dessert, a messenger brings Bell some papers. She opens them up and spreads the sketches on the table.

“We know the meeting is going to start at the third candlemark after the noon-bell rings. [OOC: A candle-mark is an hour.] We know that the meeting attendees wll not be allowed into the Castle more than 30 minutes early. We know that the assassins will be stationed in pairs at points in Bazaar. We suspect they will be using magic to pinpoint Sell-Sea as he approaches.”

“I have a source who is friendly with a wine merchant in the Bazaar. This report says that two shady types approached the merchant and offered to rent his entire booth and wares for a couple hours just before the meeting. They are paying more than the cost to replace the entire stall. So that means we know where one pair of assassins will be stationed, for sure.”

She points out the location of stall in the Midnight Bazaar, near the entrance to Grubbertown.

A Map Of The Midnight Bazaar and the Prince’s Castle.

For map context, consider this link please.

Wilford wonders if there will be time to visit the Catacombs. Considering the Threats Committee meeting is not until the day after tomorrow, there should be plenty of time for a trip to the magic shop.

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19 
Monday August 28th, 2017 8:31:23 PM

"I see this more as an unsolicited protection detail. If we can just get him past the assassins, the Knives and whoever can get him into the Castle safely." Lornak says. He looks around at his companions. "What's not to like?"

Var (Tom I.) (HP:55/55 AC:17 T:13 FF:14 CMD:22) 
Monday August 28th, 2017 8:50:09 PM

"Sure, yeah, we get 'im to safey. But this is also a chance to take out a few assassins!"

Var thinks for a few minutes. "How d'we know it's jus' the two o' them?"

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Monday August 28th, 2017 9:02:32 PM

"I don't suppose the Knives would be interested in helping stop an assassination..." Dušan mentions not really expecting any help from them, "If we could meet Sell-Sea before he gets to the Bazaar, maybe we could disguise him, magically or mundane."

Hmerrin(HP:45/61 AC:24 T:14 FF:21 CMD:21) 
Monday August 28th, 2017 9:02:49 PM

"There'll be more," Hmerrin answers Var. "She just doesn't know where the rest will be."

The young man looks over the map.
"Sell-Sea has a lot of ways he can come through the Bazaar. If they don't know his route, they'll be spread out to cover each point. Which means we have to spread out, too."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21 
Monday August 28th, 2017 10:49:35 PM

Toston says, "For the sake of argument, suppose I set the wine booth on fire? Belle has informed us the merchant has been compensated already for more than the booth is worth already so if the booth just happened to burn down, the merchant will have been compensated and without a booth to hide in what will the assassins do? They'll be exposed so hopefully they'll be forced to flee. I'm not necessary advocating for arson, but I do have a spell which could theoretically set the place on fire now. It is worth considering from a tactical perspective, no?"

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday August 29th, 2017 8:00:13 PM

"We don't want to get involved without notifying the Prince's guards. I imagine they will not be to thrilled with us getting involved. Anyway to tip them off we are looking for an assassin or are we just going to assume the fight will not make any noise?"

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday August 29th, 2017 8:29:35 PM

Dušan takes a seat realizing they could be here a while as they hash out a plan.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21 
Tuesday August 29th, 2017 11:31:12 PM

Toston waits for the others to give input on his idea.

A Meeting and More (Guest DM Cayzle) 
Tuesday August 29th, 2017 11:37:59 PM


You all talk about what is needed. Lornak summarizes the job. It seems straightforward enough.

Dušan suggests alerting the Knives. Wilford wants to warn the Castle Guard. Bell says, “Sure, that might help, but it might backfire if the so-called guards here are on the take. Your call.”

Toston suggests a fire distraction. Bell nods. “I have the info, but you have the experience for the action. I’ll follow your lead,” she says.

Hmerrin and Var ask about the number of assassins. Bell says she is sure there are at least 6, maybe more.

You continue to discuss options.

[OOC: If you guys want to take a week to plan, that’s cool. If you want to jump ahead a day and a half, we can start round 1 of the encounter tomorrow. Please alert your DMs as to how you want to proceed.]

A Map Of The Midnight Bazaar and the Prince’s Castle.

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19 
Wednesday August 30th, 2017 5:52:06 PM

Lornak looks at Toston and raises an eyebrow. "Nice touch." He says and smiles. "You never cease to surprise and amaze. This sounds like a great diversion." He goes back to talking to Bell. "Let us be clear; we get the package into the Castle and then we bolt. As a group or individually, we cannot afford tangling with the Knives."

(OOC-Im down for getting right to the fight=closer to the end of this module)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday August 30th, 2017 6:32:55 PM

"I'm all for planning on the fly," Will says. "I'm itching for another fight with my new friends."
Will then starts a conversation with himself and walks to the back of the room.

Var (Tom I.) (HP:55/55 AC:17 T:13 FF:14 CMD:22) 
Wednesday August 30th, 2017 8:19:44 PM

"Hmm. Could work." Var says, "Could also cause a stampede." Var frowns as he thinks. "If we gonna split up, we 'ought t' have a call, or signal of some kind... Let th' rest of th' team know when we locate Sea-Shell. Or the assassins."

Hmerrin(HP:45/61 AC:24 T:14 FF:21 CMD:21) 
Wednesday August 30th, 2017 9:10:13 PM

Hmerrin listens for a bit, and then offers up an idea.

"How about Wil and Var near the known assassins, with Wil ready to light it up. Me and Dusan near the southern of these two bigger booths here in the middle. Toston and Lornak between the southern row of booths and the Castle, but closer to the western end."

"We all keep in eyesight of one another. Whoever sees Sell-Sea gives a wave and points him out, and we all converge. First ones there tell him what's going on, and then we escort the guy right into the castle."

He turns to Bell. "So whats this guy look like?"

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday August 30th, 2017 9:12:02 PM

Dušan smiles a wolfish grin at Toston's mention of fire, "I'm for fire, but I'm not sure I'm for splitting up. Healing's not my forte. And I don't want to talk for Wil, enough do that already, but I don't think that's your priority either. Splitting up would make that much harder on us."

(OOC: Dušan makes the comment toward Wil in a good natured jest. I hope it doesn't offend."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21 
Wednesday August 30th, 2017 10:39:32 PM

Toston says, "Does Wil have a fire spell too? I have burning hands and because of my draconic heritage it will be more potent than if it was cast by a non draconic spell caster. I just need to be within 15 feet of the booth, but the closer I am to it, the less likely we are to get other people caught in the cross-fire. Then again some alchemical fires would do the trick too."

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday August 30th, 2017 10:52:45 PM

"but I don't think that healing is your priority either. Splitting up would make that much harder on us."

(OOC: sorry typo.)

An Ambush for the Ambushers (DMs Cayzle & Damarr) 
Wednesday August 30th, 2017 11:48:20 PM

With a bit of jesting, you continue to question, plan, and come to agreement. Looking more closely at Bell’s map, you might recollect a few things about the Bazaar.

Knowledge Local DC 15: Highlight to display spoiler: {The second merchant from the right, along the top row in the main area, is particularly unscrupulous, and would eagerly loan his stall for even a modest amount (map update pending).}

Knowledge Local DC 20:Highlight to display spoiler: {The unscrupulous merchant would certainly pursue anyone were his property damaged, especially while in another’s hands.}

Knowledge Nobility DC 15 or Knowledge Local DC 25: Highlight to display spoiler: {The 3x3 block of booths in the middle of the 3 rows are all sponsored, in some manner, by the Prince and his constituency. None of them would harbor any suspicious activity in the marketplace (that didn’t come from ‘known’ sources)[map update also pending].}

Lornak approves of Toston’s booth fire, and warns caution - after ensuring Sea-Sell’s safety, he tells Bell, your main concern will be your own, not tangling with potentially dangerous House guards.

Wilford is fine playing the protection-gambit by ear.

Var notes the potential hazards of a flaming bazaar, and concerns of splitting up to guard all the avenues.

Hmerrin begins drawing a plan, positioning the group to cover the main area in front of the Castle. Planning to flag the man on-sight, the young soldier turns to Bell for a description of the whistleblower.

“Sell-Sea will certainly be in disguise, likely with a magical aspect.” Bell chimes in with a nod to Dušan. “He is a known bard, after all, a Half-Elf with hair so golden it’s almost green. I haven’t met him, myself, but my sixth sense says there’s something personal in his affinity for the Mer-folk.”

A reminder that Bell's informants reported some supposedly magical means of locating Sell-Sea to be employed by the assassins.

“I can get a message to some of Sell-Sea’s people for you, and we might find out the morning-of if he’ll meet for your protection into the Castle.” The halfling Cloak gives a shrug and a smile. “Otherwise, you’ll need some way to detect Staffing, or cover all your bases and plan a reaction to the assassins. Assuming they can find him.. It’s your show, really.”

Dušan like the distraction, but urges against splitting up.

Toston outlines his plan to set the booth ablaze, noting spell ranges for Hmerrin’s positioning.

The Map (updates pending)


Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+6=26 ; d20+6=9 ;
Thursday August 31st, 2017 5:00:39 PM

"That booth there we can rent out for ourselves if we choose to." Lornak says as he points to the second merchant from the right, along the top row in the main area. (Knowledge Local d20=26, Nat 20 not confirmed)

"We could also..." He continues hesitantly. "...pose as Staffing. We could make a glamour to throw the assassins off perhaps?" Lornak immediately regrets mentioning the idea because he is the only member of the group that remotely looks like an elf...

Hmerrin(HP:45/61 AC:24 T:14 FF:21 CMD:21)  d20+2=11 ;
Thursday August 31st, 2017 6:24:21 PM

Hmerrin thinks on the responses, and tries again.

"No splitting up, check. All right, so we rent the place Lornak knows about, and keep a close eye on the two assassins we know about. They start getting antsy, we know its time to move.

I got no idea how to find a disguised bard who don't wanna be found."

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday August 31st, 2017 7:41:56 PM

"I will volunteer to manage the shop," Will says. "I can be charming outside of my strange features. On second thought, who would want to buy something from an Eye of Gargul." He smiles acknowledging he doesn't really fit the part of a friendly merchant but still he is pretty charismatic when not talking to himself.
"I can summon a creature if anyone gets into trouble. It should distract a number of people. Can also help to redirect someone so we could capture them without trouble. But I add that would be no fun."

----- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I, Summon Monster 1, Divine Favor x2 - D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds -

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Thursday August 31st, 2017 7:48:20 PM

"Renting a stall could work," Dušan agrees, "Maybe a few of us patrol nearby. I could watch out for a disguise aura, but as Lornak may attest, some things do get past me, especially if it's good,"

Var (Tom I.) (HP:55/55 AC:17 T:13 FF:14 CMD:22)  d20+1=17 ;
Thursday August 31st, 2017 9:26:20 PM

(Local Knowledge: 17)
Var chuckles to himself, "Yeah... Yeah I can pretend t' be a merchant wif Wil."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21  d20+1=19 ; d20+1=15 ;
Thursday August 31st, 2017 10:20:29 PM

(WLA perk = untrained skill checks = 15 Local & 19 nobility)

Toston points out how the 3x3 middle stalls are owned by the Prince and only have Prince sanctioned spies in them if that. He also says, "I'm small so I have a low profile, if we want to torch the assassin booth I could still be near it."

A Meeting and More (Guest DM Cayzle) 
Friday September 1st, 2017 12:32:49 AM


Lornak heroically volunteers to go out disguised as Sell-Sea!

Hmerrin and Dušan agree that the idea of renting a booth at the market.

Wilford volunteers to pose as a merchant and sell things!

Var will join him!

Toston offers some valuable intel.

Bell is of the opinion that the best thing would be to be in place well before the assassins arrive. She suggests setting up in the booth right now. “Why not go this evening? Set it all up and be ready to sell in the morning?”

Please go ahead and actually give actions, rather than just plans. Please detail what you expect to get done this evening, what you are looking for tomorrow, and how you are going to go about convincing anyone that you are humble tradesfolk!

A Map Of The Midnight Bazaar and the Prince’s Castle.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday September 1st, 2017 1:22:07 PM

"So let's get the stall up and running tonight. We can have it manned by one or two of us. I plan to watch for trouble when the time comes then react."

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Friday September 1st, 2017 5:15:03 PM

"I'll join a patrol around the stall and see if I can spot a disguise aura." Dušan says, "Someone with a keener eye than mine should try to pick out the other assassins."

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19 
Friday September 1st, 2017 8:10:49 PM

Lornak is grateful that no one in the group jumps on the disguise idea. However, he believes he has a sufficient idea for his and the booths cover: A Scriptorium(and potential courier). He recalls many an hour of his youth working at taking diction and keeping records, hands sooty with the making of inks and dyes.

He takes the remainder of the day to head to the Catacombs and buys enough supplies to create Manuscript. He purchases velum, parchment if he can get it, Inkhons and pens.

For carbon ink; Charcoal and gum, motor and pestles.

For the more alchemicaly inclined of the group; metal-gall ink: iron gall, tannic acids and ferrous sulphate. Oak Apples and Gallnuts. He doesn't purchase anything as fancy as a torchere, but enough things to seem legitimate on a surface glance.

He finds twine for wrapping(and the equivalent of boxes for packing...?)

Once back at Marsh House, he spreads out his Scholars Outfit and fills its pockets with bolts declaring to the group that he's going to have to avoid any scuffles; "Looks like its going to be the range game for me this time guys." He says. "I'll keep my rapier and dagger(swordbreaker) on my person while I stand and interact with any potential customers, but I will stow my crossbow under the counter. Two of you can "work" making inks inside."

He takes the remainder of the evening to purge red-purple dyes out of his hair and gets it back to its natural stark white. In the morning he dons his garb(including scribe pouch), grabs his weapons(including a cure moderate wounds) and heads to the bazaar to set up shop.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21 
Saturday September 2nd, 2017 12:36:43 AM

Toston says to Lornak, "If you don't think it will take more than 3 hours I can give you mage armor or if I use my wand I can give you mage armor hourly it will just drain the thing."

The gnome then says, "There are 4 patrols in the vicinity of the Assassin's booth so if I am to torch the place I may need a spotter to tell me if the coast is clear, though I wonder if it would be possible to some how get me on the roof of the building next door...Alternatively I could purchase a scroll of greater invisibility so that I could be invisible when I set the booth on fire but if I cast the spell it is not guaranteed to work."

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21)  d20+3=4 ;
Saturday September 2nd, 2017 9:40:12 AM

Hmerrin looks downcast. "This is the same problem I had in the alley," he laments. "I'm a kid in platemail carrying a mess of large axes. I can't pretend I am anything but a guard. And Toston's shop doesn't rate a guard."

He looks at Bell. "You need to put me with one of those booths where a guard would be expected."

If she can't, the lad will have to pretend he owes Lornak a favor, and so is acting as guard for them.
Once in position, Hmerrin does guard stuff. Namely, give everyone in the area a good visual going over.

He figures the bard will be walking with a couple bodyguards anyway, and so keeps an eye out for small groups walking purposely toward the Castle.
He also keeps an eye on the known assassins. If they move, he moves.

[Or not. Perception Nat 1]

To Market To Market (Guest DM Cayzle) 
Saturday September 2nd, 2017 11:53:22 AM


The group coordinates with Bell and then splits up on their respective chores.

Perception DC15: Highlight to display spoiler: {Three Bits fades back and seems glad to escape without further demands.}

Wilford and Bell head off to rent the booth. It is as easy as you thought it would be. Business has not been good for Upton the Unscrupulous lately. He just cannot imagine why. He wants 10 gp per day, plus a 100 gp deposit against any damage done to his stall. “That’s just in case!” he says. Sense Motive vs DC20 for Wilford: Highlight to display spoiler: {You expect Upton to take the 120 gp and head out for parts unknown, probably after changing his name.}

Lornak heads to the Catacombs to purchase the convincing array of goods needed to impersonate a scriptorium booth. [OOC: Please do not actually bother to visit the Catacombs Board. Just remove 100 gp from your PC sheet and add a +2 circumstance bonus to any checks needed to act in character. Nice job with the set-up.]

Dušan does some reconnaissance. Sir, I need Perception, Know Local, and Gather Info (Diplomacy) checks from you. If you are trying to be covert at all, I also need Bluff, Disguise, and/or Stealth checks too. If you are using magic, tell me what magic spells or abilities you are using.

Toston ponders magical purchases to get the job done. [OOC: Please do let’s get any magical item purchasing done ASAP. Email me if the CC is not responsive in a timely fashion, please.]

Var keeps his own counsel.

Hmerrin worries about not being able to pose as anything but a guard.

You end up setting the booth in the late evening. Tomorrow you will have a full day of shoptending, and the day after tomorrow is the meeting of the Threats Working Group. This evening, right now, the market is quiet. Looks like you have a bladeseller on one side, and a food stand on the other. The bladeseller’s booth is sturdy and locked tight. There’s a dog in there too, who barks if you make too much noise.

Bell suggests that maybe Hmerrin could serve as a guard for the bladesmith next door. “Why not approach him in the morning?” she says to the well-armed warrior.

A dwarf and a human -- Knife guards, clearly -- stop by as you are setting up. Anyone who wants to be there can be helping Wilford. They check out your story, and Upton, the merchant you are renting from, vouches for you. The guards stand around for a bit. Do you want to say anything to them?

Sense Motive or Know Local DC15: Highlight to display spoiler: {It would only be polite to “tip” the nice officers.}

A Map Of The Midnight Bazaar and the Prince’s Castle. Look for a five-ft scale map by Monday’s post.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21  d20+7=13 ; d20+1=11 ; d20+14=33 ; d20+15=30 ;
Sunday September 3rd, 2017 6:02:25 PM

(Know Local: 11, Sense Motive: 13)

Toston decides to head to the market donning his nondescript cloak and keeping both a low profile and a sharp eye out.

(Perception: 33; Stealth 30)

The gnome tries to suss out a good spot he could station himself within easy burning distance of the assassin booth where he might not be spotted by patrol. He also tries to determine how hard it would be to climb the booth next to the assasins.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+6=11 ; d20+10=28 ; d20+12=18 ;
Sunday September 3rd, 2017 8:01:17 PM

Will tries to assure the vendor that everything will be ok.
"I will treat your property as if it is mine."
Will then watches and waits patiently for everything to happen as assumes a kind tone and begins selling.
(Sense Motive: 11, Perception: 28, Diplomacy-to put on a happy face: 18)

Var (Tom I.) (HP:60/60 AC:18 T:14 FF:14 CMD:23)  d20+10=26 ; d20+8=20 ; d20+1=13 ; d20+10=27 ;
Sunday September 3rd, 2017 11:24:53 PM

(Perception: 26) Var gives Three-Bits a quick nod as she heads out to attend to her own business.

Tagging along with Wil, he attempts to help out with securing the booth (Sense Motive: 20). Catching the drift of the conversation, Var pulls out some coin and offers their payment.

Var looks around and takes in the crowd (Perception: 27). If he sees any stray dogs hanging around, he'll cast Speak With Animals on himself and try to call one over to try and befriend it.

At the end of their shift, Var looks at the two Knives loitering about as they pack up the shop (Local Knowledge: 13). "You fella's interested in makin' a purchase?"

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+9=13 ; d20+10=11 ; d20+11=21 ;
Monday September 4th, 2017 12:26:16 AM

Dušan circles around the booth with Detect Magic active, talking to the locals (Gather Info Diplomacy d20 + 9 = 13), not really getting a lot information he tries to blend in by browsing the goods at other stalls, but can't help but staring at others as he casts Hand of Glory on himself (Bluff d20+7+6 [should be 6 [I mathed wrong but epic fail none the less] = 14 natural 1) but couldn't help but stare as he tried to discern the auras around him. He thinks he finds some notable auras, but continues looking for a disguise spell (spellcraft d20 + 11 = 21)

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+6=15 ; d20+6=9 ; d20+11=22 ;
Monday September 4th, 2017 11:49:39 AM

Lornak gets into character as the others set up the booth.(Perform d20=15) He rambles about the services they can provide as the guards check them out;

"We are mainly a courier service between merchants. Records, receipts and exchanges. Nothing you two gentlemen would be interested in I am betting. However we do scribe the occasional birth and death announcement." Lornak pauses, then leans in and speaks softly. "And sometimes, we will be asked to create a bounty notice..." He looks over at Wil. "Wil there has a penchant for likenesses." He then stands back proudly, not quite grasping why they linger. (Local Knowledge d20=9)

The pieces fit into place as Lornak sees Var pay off the Knives. He gets into the game. (Perception d20=22)

(OOC, thanks for the heads up, I was going to ask you about needing to go to the Catacombs.)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday September 4th, 2017 2:36:05 PM

Wil recalls that he didn't offer the money to the merchant and apologizes. "I got this Var, sorry about that. I can cover it."
(OOC: I took it out of my balance. Forgot to RP it but I can split if you want. :)

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21)  d20+3=7 ; d20+2=21 ; d20+1=18 ;
Monday September 4th, 2017 5:42:28 PM

Know Local - 21
Diplomacay 18
Perception - 7


Hmerrin shows up bright and early the next day, and introduces himself to the bladeseller.
"Between caravans," he explains. "I was told maybe you could use someone big and not so bright to keep the quick hand types away. I qualify in spades." he adds with a deprecating grin.

The lad thinks he's doing well. He even catches on to the Knive's tip request.
And the bladeseller has some nice items.
And, really this whole bazaar thing has a lot of things going on. ooo, and smells! Someone is baking bread. Yayeet, that smells really...good.

Oh, and how are those assassins doing?

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Monday September 4th, 2017 11:19:12 PM

Dušan takes a moment to appreciate viewing the world through Detect Magic. Colors that exist for only a talented few. He shakes his head to refocus on the task at hand.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21 
Monday September 4th, 2017 11:26:50 PM

Toston tries to figure out if the hidey hole he picked out is up to the task of keeping him out of the line of sight of the guards.

To Market To Market (Guest DM Cayzle) 
Tuesday September 5th, 2017 12:01:20 AM


Late in the evening:

You all get to the booth late in the evening, after the market has shut for the night. The shady vendor from whom you are renting has already cleared out all his goods. As Lornak sets up the shop as a scriptorum, Wilford tells the shady vendor that he will care for his goods as if they were his own. The vendor looks around to see what Wilford is talking about, clearly confused. Then Wilford waits patiently, then assumes a kindly manner and begins selling. But nobody is there. The vendor looks around and then leaves as soon as he has his payment.

[OOC: Who is paying the vendor? How much? And have you marked it off your sheet?]

Wilford’s selling practice (if practice it was) does attract attention, and as noted in the prior DM post, two Knives, guards hired by the market to watch over the place at night, wander over.

Lornak plays it straight and stays in character flawlessly as a scribe starting a market booth.

But it is Var who smooths things over with a well-placed tip. And the going rate to say a “thank you” to the local Knives patrol is actually very reasonable, all things considered.

Var also uses his ability to speak with animals. He discovers nothing out of the ordinary. The dog next door wants to bark about intruders. The rats want to nibble on garbage. A cat is looking for a mate. Good idea, but this time, not very useful, I’m afraid.

The next day:

Tomorrow is the meeting of the Threats Committee. It is a normal day at the Midnight Bazaar, which despite its name, only meets during daylight hours.

Dušan spends some time looking around and gathering information. He discovers that the bladesmith has some magical weapons for sale, arrows, daggers, and a lingsword. Looks like +1 or +2 equivalents. One of the Prince’s booths is a magic item booth, selling potions and scrolls; there seems to be a mage actually crafting in the corner of the booth, and if Dušan has his spell right, there are a few other minor items for sale, stored in a small chest. Of course, he detects magic in general in the market, worn or carried by the shoppers and salesfolk, but those are hard to pinpoint without some major three-rounds of staring. I assume you will not be so rude here in the City Above?

Of course, the new scriptorum booth sure does glow with magic like the mother of all lantern archons.

Toston also scouts out the market, looking at the nearby stalls. Most are fragile things made of canvas and light poles. A few, like the Prince’s booths and the bladesmith next door, are made of solid plankwork. This market, right next door to the Prince’s castle, has a higher class of merchant and a better quality of goods. Shoppers here are either heavily armed or escorted by bodyguards.

Hmerrin shows up at the weapon shop next to Lornak’s new scriptorum, and puts on a bit of a goofus act as he asks for a job. The bladeseller casts an appraising look over his gear. Several masterwork weapons. Masterwork plate mail. He especially looks right at that WLA badge, worn openly. The bladeseller ponders for a moment, then, with his voice down, says, “Sure, you can ‘work’ for me. I’ll pay you a silver a day, and you can honestly say you work here. Honesty, that’s important to you guys, right? My name’s Gareth, like the hero of old. I don’t want to know your name, or your business. But I want you to swear on that badge you got there that you’ll keep me out of your drama, and you’ll pay me back double for any harm or damage you or your drama do to me and my business.” He sticks out his hand if Hmerrim agrees.

There’s no sight of assassins, but you would not really expect any. The meeting is not until tomorrow.

A Map Of The Midnight Bazaar and the Prince’s Castle. Super sorry the better map is not done yet. Tomorrow for sure.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+10=12 ; d20+12=31 ;
Tuesday September 5th, 2017 6:23:23 PM

Will began to talk to someone. Convinced that someone was there, but realized his talent had fooled him again. He cursed, trying to avoid embarrassment but like often it's too late.
(OOC: I took the whole amount off my sheet :)
The next day, Will resumed selling to real people while watching for trouble.
(Perception: 12)
On a short break Will, also a WLA member, visits the Blademaster and asks about some Crossbow bolts with a little extra punch. Will then adds, "have you heard from someone named Sell-Sea? I was told to seek him out tomorrow for some business."
(Diplomacy: 31)

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+10=14 ; d20+12=13 ;
Tuesday September 5th, 2017 6:30:15 PM

Dušan decides to save the major staring for tomorrow. he wanders to the stall the group has rented and browses some of Lornak's wares as he fills in those at the stall, "Nothing obvious out of the ordinary for now, well except for us maybe. We're a shining beacon of magic hear. Is there anything we can do tone it down a bit, maybe?"

Dušan casts guidance as he ponders the dilemma and looks for obvious sources (Knowledge Arcana d20+9+1 Guidance=14, Detect Magic Spellcraft d20+11+1 Guidance=13 [ugh, another natural 1)

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21) 
Tuesday September 5th, 2017 7:04:24 PM

Hmerrin grins again, and takes the bladeseller's hand.
"Just call me The Kid," he replies. "And the idea is the drama will be over yonder, so I think I can agree to that."

The young fighter begins his guarding, while making a mental note that it seems he needs to move on from his self-assessment as "just the new guy".

Var (Tom I.) (HP:60/60 AC:18 T:14 FF:14 CMD:23)  d20+10=22 ;
Tuesday September 5th, 2017 10:00:07 PM

Var spends his time at the Market watching the ebbs and flows of the crowd, trying to get a feel for what passes for "normal". Then, hopefully, when something "unusual", like an assassination attempt (which he hopes is unusual for such a public market) will be easier to spot. (Perception: 22)

To Market To Market (Guest DM Cayzle) 
Tuesday September 5th, 2017 10:29:02 PM


Wilford spends the day at the booth and does a fine job of selling. He also walks the bazaar to gather some information. He learns that word on the street is that Sell-Sea Staffing has gone missing, on the lam. Some say he absconded with cash that found its way into his purse somehow. Others say the Teeth did him in for a trade that went belly up. He hears that Sell-Sea is hiding in the sewers where it is safe. Willford hears that maybe he was seen in the Halfling Quarter.

Var spends the day studying the market and getting a feel for it. For the rest of today and tomorrow, please accept a +2 circumstance bonus on all perception checks made hereabouts.

Dušan ponders the obvious sources of bright magic in Lornak’s scriptorum booth. [OOC: Hint -- check out your character sheets, LOL!]

He also thinks about how to mask those bright auras. If you make a Know Arcana check vs DC10, Please Highlight to display spoiler: {You know there is magic to mast magic auras. }

If you make a Know Arcana check vs DC16, then Please Highlight to display spoiler: Highlight to display spoiler: {Misdirection and Nondetection are spells that come to mind specifically.}

Hmerrin spends the day on guard duty, keeping alert to threats both here and relatively close by. Today is a normal day at the market. The odd cutpurse, a duel, nothing out of the ordinary. The Knives keep it all under control, per usual.

Toston and Lornak busy themselves around the booth. [OOC: Sorry, first day of school tomorrow and I have to get to bed. No more time to delay for late posters.]

The day passes without incident. Any final deeds or preparation before the next day dawns?

A NEW 5-ft Scale Map Of The Midnight Bazaar and the Prince’s Castle. Map Notes Follow:

The dark blue boxes are buildings. The see-thru small boxes are booths. The thick-border booths are the sturdier ones.
A - Assassin’s booth, posing as a wineseller. Today, the real wineseller is there.
B - Prince’s Potion Palace
C - bladeseller booth
D - your scriptorum booth
E - grilled meat and hot pie booth

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21  d20+14=20 ;
Tuesday September 5th, 2017 11:16:58 PM

Toston scopes out the market place during the day before everything is set to go down,window shopping. While he does so he tries to get a feel for the patterns of the patrols in the area near where they expect the assassins to hide out. (Perception:20)

(OOC: Tuesday's Post; will make Wednesday's post tomorrow as I accidentally took a nap this evening)

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+6=21 ;
Wednesday September 6th, 2017 12:03:29 AM

Lornak finds that the more he continues playacting the scribe the more he fills out the roll. (Perform d20=21) He continues selling his service while keeping a wary eye on the bazaar around him.

(OOC - No worries about posting early, its my bad for posting a little late=family in town...)

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19 
Wednesday September 6th, 2017 3:17:03 PM

Lornak keeps up his spiel; "Mostly the taking of diction and the keeping of records." He says. "But do not fret, we can also provide letters of import to family afar. You may just need to find someone to read aloud Common on the other side."

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday September 6th, 2017 4:05:02 PM

Will tells the group that Sell Sea seems to be on the lame. Hiding in the sewers or the Halfline Quarters. "If the man is hiding then why would he show up here to possibly be assassinated?" He asks.
"If we have time this evening maybe we could find Sell Sea before he comes out of hiding tomorrow?"

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+10=20 ; d100=100 ;
Wednesday September 6th, 2017 6:11:59 PM

"Of course a little Misdirection couldn't hurt our aura problem, I'm not sure if masking the stall will help with ourselves, but it's worth a shot." Dušan says as considers his option. Figuring his spell will last about six hours, he casts his spell at 11 in the morning. He misdirects the Magical aura to mimic a stall across the way with only a slight magical aura to account for some of the scroll materials Lornak has out.

(OOC: Knowledge Arcana D20+9+1 Guidance=20
Ley Roll d100=100 Yay! Free Spell)

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21)  d20+3=12 ;
Wednesday September 6th, 2017 6:50:50 PM

Hmerrin gives Wil a shrug.

"Looks like we're sticking with Plan A. 'Sides, staying up all night looking for him would mess up the casters and all."

The next morning, Hmerrin is back at his post, seeing what he can see.

Perception 12

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:20 Touch 18; FF 16 - CMD 21  d20+14=27 ; d20+7=22 ; d20+5=19 ; d20+11=15 ;
Wednesday September 6th, 2017 11:46:52 PM

Toston buys some grilled meat from the grilled meat and pie seller and wine from the wine seller. While he walks around the market he looks at the merchants in the booths outside of the prince's little controlled area paying attention to faces and body language trying to get a feel for who is there in the booths and if anyone is acting odd.

He makes sure he shares with the others what he observes and he plans to make a run of the market the next day early comparing the merchants there the next day with the merchants previously observed. If he does notice anyone or anything odd he will use detect magic to check for auras.

(Perception: 27)
(Sense Motive: 22)
(Spellcraft: 19)
(Know[arcana]: 15)

To Market To Market (DMs Damarr and Cayzle) 
Thursday September 7th, 2017 6:01:27 AM


The day before the Threats Committee meeting, Toston watches the guard “patrols,” which are more meanderings, as you notice that the guards, Knives and Prince’s men all, tend to stick near their favorite market stall or (probably unauthorized) seat. Every twenty minutes or so a guard-pair will walk a short ways down one alley of the bazaar, before heading back to their spot. They tend to favor the sweets shops, and don’t seem too worried about what’s going on unless there’s something in it for them. When there’s a duel or a fistfight, they wander over pretty promptly, but mostly to make sure that the fight does not erupt into a riot. They tend not to actually step into “disagreements.”

The new day, the day of the meeting, rolls out much like the one before it, and the Midnight Bazaar is a busy affair. The shopkeepers and patrons are no more auspicious today than yesterday. You notice, as you open your booth in the morning, that the wine seller's stall is being manned by two different fellows. They definitely look the part, much like yourselves, selling wines of their own (cheaper) variety.

Lornak gets more into his own role behind the counter, calling out your ostensible services like the best of the barkers.

Wilford wonders if you should go out and look for Sell-Sea, after the rumors of his whereabouts, but Hmerrin shrugs, since today’s the day anyway, when Sell-Sea is going to tell the Threats Committee about House Teeth’s double-dealing (or be assassinated in the attempt!?)

Dušan casts Misdirection on your booth, making it appear as another nearby shop to divination & detection spells, and hopefully hiding the heroes’ magic-heavy aura.

A few people stop to watch, bobbing & nodding in excitement as you weave the spell, before leaving in disappointment at the seemingly anticlimactic “lack” of effect.

Var stays in the booth, keeping a low profile.

For all: Perception DC 15: Highlight to display spoiler: {You notice a man and a woman, walking together around the bazaar. They’ve passed you a few times, going one way or the other. They must've seen the whole thing at least twice.} Var, do not forget your circumstance bonus.

IF you make that roll, or if someone who does reveals that to you, then please make an Intelligence (memory) DC 8 check: Highlight to display spoiler: {The man and woman shoppers were among the onlookers for Dušan’s Misdirection spell. They've apparently avoided your immediate area since.} Note: This Intelligence check is an ability score check, not a skill check, so you would roll simple d20 + Int modifier.

Sense Motive DC 16: Highlight to display spoiler: {The pair aren’t really shopping, they just look like it.}

Sense Motive DC 18: Highlight to display spoiler: {In fact, they seem more interested in all the other shoppers walking around.}

The earliest anyone can enter the Prince’s Castle for the Threats Committee meeting is 30 minutes before it starts, and they close the doors when the meeting starts. That leaves a narrow window where Sell-Sea can enter the Castle (and be safe from would-be-assassins).

That window is fast approaching.

Sense Motive DC 14: Highlight to display spoiler: {The wine selling assassins seem to be getting just a bit fidgety.}

The two ‘shoppers’ are no longer in the line of sight of your scrivener’s booth.

Please be set with all your spell prepped, gear equipped, and so on. This is the time to prepare in whatever way you seek to do so. Do you watch the two wine-selling assassins and wait? Seek out Sell-Sea in the bazaar? You have many options. What about the plans you made?

First, detail anything you do in the morning. After that, let’s call it 45 minutes before the meeting. Please place yourself on the map by giving your coordinates AND post any actions you wish to take at this time.

A NEW 5-ft Scale Map Of The Midnight Bazaar and the Prince’s Castle.

Map Notes Follow:
The dark blue boxes are buildings. The see-thru small boxes are booths. The thick-border booths are the sturdier ones.
A - Assassin’s booth, posing as a wineseller.
B - Prince’s Potion Palace
C - bladeseller booth
D - your scriptorum booth
E - grilled meat and hot pie booth

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+8=19 ; d20+4=12 ; d20+2=13 ; d20+2=11 ; d20+10=17 ;
Thursday September 7th, 2017 5:30:22 PM

Dušan Stomach grumbles as he sees Toston with his meal. Nodding to Gnome, he walks past and orders his own hot pie as he starts on his patrol. Praying for Guidance and using the meal to blend in he begins "people watching" (Bluff d20+7 +1 Guidance=19) as he begins his patrol. Focusing on auras he sees with Detect Magic, Dušan misses out on the mundane (Perception d20+3+1=12, Sense Motive d20+1+1=13, Sense Motive d20+1+1=11), but does keep a cautious eye out for any Illusion or disguise spells (Knowledge Arcana d20+9+1=17) while he patrols around the larger booths occasionally looking at potions, but mostly returning around AQ 23 to be near the booth and have an eye on the palace.

Var (Tom I.) (HP:60/60 AC:18 T:14 FF:14 CMD:23)  d20+12=23 ; d20-1=13 ; d20+8=23 ; d20+8=18 ;
Thursday September 7th, 2017 5:54:22 PM

Var sits. And waits. And watches. (Perception: 23).

He watches a couple go 'round the market. Then he watches them go 'round again. (Memory check: 13) (Sense Motive: 23). "Hrm." Var says to himself, and does his best to keep tabs on the couple.

As the window approaches, Var spares a look at the "wine merchants" (Sense Motive: 18). In response, Var begins to limber up.

(How study is our vendor stall? Could it support the weight of a full-grown half-orc?)

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21)  d20+3=17 ; d20+1=17 ; d20=6 ; d20=17 ;
Thursday September 7th, 2017 7:07:24 PM

Hmerrin's preparations pretty much consist of walking around. He does notice the two shoppers, and realizes they are avoided Dusan's area ever since he went spell casting.
[Perception 17, Memory 17]

[First Sense Motive 6 fail]

The young fighter starts walking a counterclockwise circle around the bladeseller's booth, from AD17, down the left side to AF27, and then back up the right side. At the two named points, he tends to pause and look around.

At AD17, he's looking for the couple. At AF27, he's checking out the assassins.
[Second Sense Motive 17]
Seeing the assassins starting to get fidgety, Hmerrin checks his axes. Yep, everything ready to go.

Taking a swing past the scriptorium booth, he notes, "Winesellers are getting antsy".

The fighter resumes his patrol.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+10=18 ; d20+2=6 ; d20+6=16 ; d20+12=21 ;
Thursday September 7th, 2017 7:49:54 PM

In the morning Wil continues to man the shop. He notices the couple and finds it curious but he does nothing till later in the day. He also finds the actions of the wine dealers curious. He is split.
"Duh, I know what to do," Cicero said.
"No, no... not yet," Will pleaded.
"Hey, you sit down here. Summon up a little trouble then you can go after that couple."
After a boisterous argument Will uses the vending booth to hide and summons a Horse to cause a bit of a commotion in a moment. (Cicero - AF:23)
As the couple passed a final time Will follows the couple but is actively searching for Sell Sea. He is hoping the horse may cause either the assassin or the trader to reveal them self.
(Perception: 18, Stealth: 21)
----- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I (Horse: Rd-1), Summon Monster 1, Divine Favor x2 - D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds -

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+11=26 ; d20+2=4 ; d20+8=11 ;
Thursday September 7th, 2017 8:03:56 PM

Lornak continues being the front man for the booth. It takes most of his attention to do so. As he continues meeting and greeting he notices a couple making their way through the bazaar. It does not seem to him to be out of the ordinary except for the fact that they seem to circling. There is something familiar about them but with the hustle at the booth he cannot place who they are. (Perception d20=26, Int, d20=4).

He does his level best to figure out what they are about but is too distracted by having to keep up his facade. "I will have to leave that to the others" He thinks to himself. "If it is even a concern."

Lornak takes a moment to get behind the booth and check his stowed crossbow. He bends behind the counter and inconspicuously loads a bolt into it. He speaks to Var when he feels his eyes on him. "I just have a funny feeling." He gently stows the crossbow. "Good thing Toston managed to get that mage armor onto me."

(OOC - I'm sorry Hugh, I forgot you had offered mage armor for Lornak. I got caught up in whether or not I needed to actually go to the Catacombs for the booth set dressing. I'm pretending you totally had 3 hours to apply it to me.)

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21  d20+14=15 ; d20+1=15 ; d20+7=10 ; d20+7=27 ; d20+7=15 ; d20+2=6 ;
Thursday September 7th, 2017 11:59:02 PM

(Perception: 15)
(Int: 15)
(1st sense motive: 10)
(2nd sense motive: 27)

That morning Toston does another reconnoiter of the market looking for any deviation in the behavior of the patrols.

Toston notices the couple and remembers seeing them around when Dušan cast his spell but he fails to notice anything out of the ordinary in their movements. He does notice the Wine Merchant assassins become fidgety. He tells his friends about the couple he keeps seeing walking around and suggests it might be a good idea to keep tabs on them.

Toston makes sure to cast mage armor directly to Var using a spell slot and casting it on himself using the wand. Toston stows the wand and then makes a show of digging through some of the stuff in the booth. He pulls his scroll of greater invisibility and then takes off into the market pretending to be some sort of courier. He wants to be within a burning hands range of the wine sellers ready to hopefully turn invisible and then set the stall on fire.

Active Effects:
Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [450 rounds] : +4 AC

To Market To Market (DM Cayzle) Round 1 
Friday September 8th, 2017 6:48:21 AM


Dušan is at AQ23, alert and on guard.

Var has not given map coordinates, so the DM places him at the booth. Which, being made of canvas and thin poles, could not support his weight.

Hmerrin, is at AE25, when things start to happen.

Wilford summons a horse at AF23!

In the booth with Wilford, Lornak is armored and ready to shoot when the horse magically appears!

Toston, scroll in hand, is only 10 ft from the wine booth and the assassins therein.

====

When the horse appears, people scatter. Booth vendors duck down. When odd things happen in Dirt Cty, the small folk take cover.

Midnight Bazaar Combat Round One

Map Notes Follow:
The dark blue boxes are buildings. The see-thru small boxes are booths. The thick-border booths are the sturdier ones.
A - Assassin’s booth, posing as a wineseller. Today, the real wineseller is there.
B - Prince’s Potion Palace
C - bladeseller booth
D - your scriptorum booth
E - grilled meat and hot pie booth

YOU ARE RED LETTERS

ASSASSINS ARE ORANGE PENTAGONS

USE MAP COORDINATES

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+10=18 ;
Friday September 8th, 2017 6:10:38 PM

Lornak is returning to his front man duties as a horse appears in the middle of the bazaar seeminlgly from thin air. He shifts his head back and forth curiously. (Move action [AH22]) He furrows his brow. "Was that one of us...?" He questions softly. He then wonders if their protection duty has begun.

Held action:

If the combat rounds begin he will move to grab his crossbow. (Move action)

If its not quite time for combat rounds he will pay extra attention to what is happening around him, ignoring any potential customers-Especially since a horse just suddenly appeared out of nowhere. (Perception d20=19, I have a +11 not +10)

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21) 
Friday September 8th, 2017 8:12:58 PM

Nearly trampled down by a horse appear literally from nowhere, Hmerrin takes a beat to assure himself there is no rider, and then gets out of the way.

Slipping down the west side of the booth behind him, the young warrior circles to AE29 and pauses, checking out the assassins in the wineseller's booth.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21  d20+3=20 ; 3d4+3=9 ;
Friday September 8th, 2017 8:39:56 PM

Toston shrugs when he hears the commotion caused by the summoned horse. Being on the other side of the market he isn't quite sure how the horse came to appear but he can hazard a guess. He shakes his head and thinks, Wil? Still though this could be an opportunity that Toston could take advantage of. The gnome attempts to activate the scroll in his hand as the person who wrote it was a stronger spell caster than he (Caster Level Check vs DC 8 = 20 success) and succeeds at mustering the strength of will needed to do so.

Toston now invisible moves to BC 43.

If and only if no one else besides the assassins and their booth are in range of a 15 foot cone (OOC: consisting spaces: BD 44, BE 43, BF 43, BE 44, BF 44, BE 45, BF 45 then Toston heroically casts Burning Hands catching the booth and the assassins in a 15 foot cone of searing flame.

(OOC: The assassins need to succeed on a DC 14 reflex save or take 9 damage from the flames. Success means they only take 4 damage. Per the spell flammable materials burn if the flames touch them so the booth, the booth the booth is on fire...)

Active Effects:
Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [449 rounds] : +4 AC
Greater Invisibility(Toston) : 7 rounds
1 hero point spent conditionally on no one being in his literal crossfire


Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=31 ;
Friday September 8th, 2017 10:09:09 PM

Wil sends the horse toward the assassins while searching for signs of Sell Sea. "You cant protect what you cant see." He thought.
(Perception: 31)
Wil stays hidden for the moment hoping to find that assassin's target.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d100=95 ;
Saturday September 9th, 2017 12:41:03 AM

Dušan makes like a local and ducks for cover to AL 21. Once out of most firing arcs he casts pulls on the particularly strong Ley Line he found earlier and casts Spectral Hand with little effort of his own.

(OOC: Standard Action - Cast Spectral Hand
d100 = 95 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 3/1, L2 2/1, L3 2/1
60 rounds Spectral Hand on Dušan - Range 160')

To Market To Market (DM Cayzle) Round 1  d20+9=10 ; d20+9=11 ;
Saturday September 9th, 2017 11:40:20 AM


HERO ACTIONS

[OOC: We are definitely in combat rounds, friends!]

Lornak moves to AH22 and grabs his crossbow.

Hmerrin, moves to AE29 and looks at the assassins. If you make a Perception check vs DC15, then Highlight to display spoiler: {They are doing something.}
Note that they are about 130 ft away, and perception imposes a -1 per 10 ft distance. Hmerrin, if you make a Perception check vs DC28, then Highlight to display spoiler: {They are drawing weapons.}
He definitely sees Toston disappear and then a great gout of fire, however!

Toston does not scatter when the horse appears, like most of the bystanders. He reads his scroll, disappears, takes a step forward, and blasts the booth with fire.

Wilford sends the pony toward the now-flaming booth! It has move 40 and travels 80 feet closer to the fire.

[NOTE: I see that it is a medium pony, not a large horse, actually!]

Wilford himself stays hidden (Stealth check?)

Dušan cleverly makes like a local and ducks under cover. He casts a spell -- which in all the turmoil, MAY go unnoticed. (Stealth check?).

Var bides his time.

=====

ENEMY ACTIONS

The Wineseller Assassins, a human man and woman, see Toston read his scroll and disappear. They are not surprised. With evasion and save checks of +9, you would expect the assassins to dodge easily for no damage. However, with saving throws of natural 1 and natural 2, both fail!

The female assassin calls to her friend, “Invisible wizard! Run!” They abandon the booth and split up, running so that both cannot get caught in a fireball.

The other two assassins of whom you are aware remain under cover, or so they think, pretending to be passers-by, fearful and cowering.

MAP TO COME SHORTLY!!!

To Market To Market (DM Cayzle) Round 2 
Saturday September 9th, 2017 5:12:54 PM

Here is the map as of the start of Round 2.

The letters are you. The orange pentagons are assassins. The blue dots are bystanders. The black dots are guards, knives, and other armed folk.

The wine stall is red because it is on fire. The flames are rosé!

And the MAP!

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22 Touch 16; FF 18 - CMD 21  d20+10=14 ; d4+2=4 ;
Sunday September 10th, 2017 7:58:48 AM

Toston is torn because there is only 1 of him but 2 assassins and they split up. Toston doesn't know what path Sell-Sea is likely to take but one of the assassins is semi-close to the entrance to the prince's meeting so he decides to take a swift action to charge his attacks with magic then charge the assassin at BA 47 moving to BB 46 and applying a use of stunning fist opting to do nonlethal damage.

(14 vs AC; 4 nonlethal damage + DC 16 Fort Save or be stunned for 1 round)

Active Effects:
Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [448 rounds] : +4 AC
Greater Invisibility(Toston) : 6 rounds
1 hero point spent
1 stunning fist attempt used
2/6 first level spell slots used


Var (Tom I.) (HP:60/60 AC:18 T:14 FF:14 CMD:23)  d20+12=13 ; d20+7=10 ;
Sunday September 10th, 2017 1:59:43 PM

(OoC: Sorry guys, been a rough week)

After unsuccessfully trying to get advantageous high-ground on the cart, Var harrumphs in frustration. "Fine. We'll jus' do this th' old fashioned way."

Taking a five foot step out from between the carts, Var fires off two shots in quick secession at the nearer of the two assassins (AS14) (Attack: Natural 1 for a 13; and 10)

Var begins a string of curses that starts in common and ends in Orcish.

(OoC: boy you guys sure are lucky that I'm here to help...)

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+6=22 ; d100+6=91 ;
Sunday September 10th, 2017 11:44:00 PM

Stealth is not the first thought on Dušan's mind in most situations, but he feels like the a master itself is speaking to him. When the powers call, Dušan has found it is wise to listen and tries to be subtle in spell casting (stealth d20+6 = 22). Still in position of an incredibly strong Ley Line, he then sends his spectral hand over to Lornak and casts Cat's Grace on his friend. Almost giddy with the power Wold's Blood, Dušan tries to keep his head down.

(OOC: Standard Action - Cast Cat's Grace on Lornak
d100 = 91 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 3/1, L2 2/1, L3 2/1
60 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
59 rounds Spectral Hand on Dušan - Range 160')

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+12=19 ;
Monday September 11th, 2017 3:44:24 PM

Wil's Pony disappears near the assassins. Will Double moves 55 feet (AL 14) He hides behind the cart in front of him to get a better look at the assassins and readies another Summon.

(Stealth: 19 - Guessing it's still a bit crazy and I can blend in with the panicked crowd.)

----- Spell List ---
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I (Horse: Rd-1), Summon Monster 1, Divine Favor x2 - D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds -

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+16=32 ; d4+3=6 ;
Monday September 11th, 2017 4:01:50 PM

Lornak takes a moment to take in the scene noticing the booth catch fire and Var go into action out of the corner of his eye. As he does he feels a familiar litheness enter his body. "Must be showtime." He says. He uses his newfound grace to casually walk in front of the neighboring stall, keeping his crossbow at his side and finds Dusan. (Move Action - AM19).

"Good day to you, sir." He says as he raises his crossbow and takes aim at the assassin(AS14). "Have you any need of a scribe?" Lornak lets loose the bolt. (Attack action d20=32, 6 dmg)

60 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21)  d20+3=22 ;
Monday September 11th, 2017 8:46:05 PM

The assassins were up to something, and then the tent catches fire.

Hmerrin's face scrunches as he recalls the plan. He's pretty sure 'set fire to the tent' was in the plan. Actually, he's pretty sure 'set fire to the tent' was the plan.

This must be it then.

The man moves toward the courtyard.

Double move to AJ34

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Monday September 11th, 2017 9:51:44 PM

Dušan Ducks lower after he casts his spell. He always hated this part of the fight. The beginning, waiting to see which one of his friends was going to be hurt first.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday September 11th, 2017 9:52:31 PM

Correction: Wil, being stealthy cannot tell the pony to rush at the the assassins, plus its docile, but luckily it makes a double move and stands in front of the assassins A5:15

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22 Touch 16; FF 18 - CMD 21 
Monday September 11th, 2017 11:45:20 PM

Toston waits to see how the assassin he attacked responds

Var (Tom I.) (HP:60/60 AC:18 T:14 FF:14 CMD:23) 
Tuesday September 12th, 2017 12:27:31 AM

Var's string of curses continues, unabated.

To Market To Market (DM Cayzle) Round 2 resolution, start Round 3  d20+8=11 ; d20+8=23 ; d8+6=9 ;
Tuesday September 12th, 2017 8:09:14 AM


HERO ACTIONS

Toston charges to BB46 and swings, but misses.

Wilford hustles to AL14 and ducks down, trying to stay out of sight.

Dušan casts Cat’s Grace on Lornak from afar.

Var steps north and fires twice at the two assassins who had been pretending to be bystanders. He misses, and those two assassins now know they have been made.

Lornak moves to AM19 and then shoots at the assassin at AS14, hitting and inflicting 6 damage.

Hmerrin hustles to AJ34.

=====

ENEMY ACTIONS

Unless otherwise noted, assassins are AC19.

All four assassins now on the map realize they have been made. And now they have some targets as well.

The male Wineseller Assassin next to Toston laughs and mocks him. “Show yourself, coward!” He uses full defense to raise his AC to 25.

The female Wineseller Assassin casts and moves. Toston Only Spellcraft DC19 Highlight to display spoiler: {True Strike}

Both Bystander Assassins in the north take out bolts, dip them in a vial at their belts, and load and shoot them quickly at Lornak and Var, both of whom are AC18. One hits and one misses. Var takes 9 hp damage and must make a fort save vs DC13 or fall unconscious.

Midnight Bazaar Combat Before Round Three

Map Notes Follow:
The dark blue boxes are buildings. The see-thru small boxes are booths. The thick-border booths are the sturdier ones.
Assassins are orange pentagons with either pink lines (female) or blue lines (male, and yes, I am using gender stereotype colors).

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20-1=14 ; d20-1=13 ; d20+12=32 ;
Tuesday September 12th, 2017 12:27:46 PM

"Now!" Wil yelled from his hidden corner and he watched as the Pony moved to AT: 15 and kicked the closest assassin.
(1 hoof: 14 - miss; 2 hoof: 13 miss)
Will then Summoned a Viper and still hides behind the stall.
(Stealth: 32)

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I (Horse: Rd-3), Summon Monster 1 (Viper: Rd-5), Divine Favor x2 - D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds -

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+2=10 ; d20+16=18 ; d4+3=6 ;
Tuesday September 12th, 2017 5:12:05 PM

Lornak reels back as a bolt flies past him. He sees the other hit Var. "They are using poison!" he says to him. "I cannot tell from here what, but I'll watch your symptoms." (Knowledge d20=10)

Lornak loads another bolt into his crossbow and lets it fly at the same assassin. (Move action to load, Attack Action D20=18 at AS13, 6 dmg)

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21) 
Tuesday September 12th, 2017 6:47:02 PM

Hmerrin keeps hustling, hoping he's still just one more guard running around.

Double move to AP39

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:22 Touch 16; FF 18 - CMD 21  d20+5=21 ; d20+10=25 ; d4+2=3 ;
Tuesday September 12th, 2017 7:14:07 PM

Toston says, "An assassin calling someone cowardly? Now that is rich."

He makes note of the other assassin casting true strike and figures he needs to get to her first. (Spellcraft 21)

Considering the assassin next to him being completely occupied with his own defense, Toston decides to charge the other wineseller assassin. (OOC: No AOOs granted when someone goes total defense)

He first charges his fist with magic(swift action; arcane strike) and then charges the other wineseller assassin moving to BD 43 trying the same tactic of combining the attack with a stunning fist usage.

(25 vs AC; 3 damage plus DC 16 fort save or be stunned for 1 round)

Active Effects:
Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [447 rounds] : +4 AC
Greater Invisibility(Toston) : 5 rounds
1 hero point spent
2/4 stunning fist attempt used
2/6 first level spell slots used
Charging +2 to attack; -2 to AC

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d100=91 ; d20+6=22 ;
Tuesday September 12th, 2017 7:21:02 PM

Dušan keeps his head down despite the rush goes through him as he channels the Fey Line once again. He swallows his urge to howl with the power coursing through him and manages to keep his wits about him enough to keep his down (Stealth d20+6=22). He wonders how stealthy he can be when he feels like the Wold itself is powering his casting. He looks at Var, his eyes intense, nearly pained by the power coursing through him. With barely a thought, Dušan's Spectral Hand appears next to half orc and casts Delay Poison.

(OOC: Standard Action - Delay Poison on Var
d100 = 91 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 3/1, L2 2/1, L3 2/1
59 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
58 rounds Spectral Hand on Dušan - Range 160')

Var (Tom I.) (HP:51/60 AC:18 T:14 FF:14 CMD:23)  d20+9=29 ; d20+12=32 ; d20+12=19 ; d20+7=15 ; d8+3=4 ; d8+3=11 ; d8+3=6 ;
Tuesday September 12th, 2017 7:55:14 PM

(Fort save: 29)

Var looks down at the bolt lodged in his arm and shrugs.

Readying another volley of arrows, Var fires at the female assassin creeping towards the merchant's booth next to her (Attack: Natural 20; Confirmed: 19 for 21 Damage; 2nd attack: 15, misses), one of which seriously wounds her!

To Market To Market (DMs Damarr and Cayzle) Round 3 resolution, start Round 4  d20+4=8 (fails fort save vs stun); d20+10=27 (Perception to hear Toston); d100=42 (miss chance); d20+8=14 (misses Lornak); d20+8=27 (hits Var); d8+6=8 ;
Wednesday September 13th, 2017 6:15:14 AM

PLEASE UPDATE YOUR HEADERS FOR AC IF YOU ARE BUFFED!

HERO ACTIONS

With a shout to his ‘ghostly’ friend, Wilford directs the summoned horse to attack the nearest assassin. The pony misses with two hooves, after its 5ft step to AT15. Wil himself casts another summons. With the shout and the casting, the madman then also tries to be stealthy!

Lornak calls a warning to his companions and reloads his crossbow, sending another bolt at the casually-dressed assassin. The return volley whizzes just as closely by, barely missing the mark.

Hmerrin hopes the assassins don’t connect him with the other heroes as he continues his hustle to AP39, bringing the wine-selling assassins, and Toston, near charging range.

Being invisible and thus immune to AoOs, Toston turns and charges to BD43, connecting with the female assassin. Her fortitude save (at +4) fails and she is stunned -- and takes 3 damage!

Dušan casts Cat’s Grace on Lornak from afar.

Var shoots twice and gets a bullseye vs the female assassin near him. She takes 21 damage!

=====

ENEMY ACTIONS

The male Wineseller Assassin cocks his head. Charging and attacking, Toston may be invisible, but he is definietly audible. The assassin uses perception to pinpoint his location by sound. The DC to hear battle is -10; the DC to pinpoint is 20 higher, with a -1 per ten feet intervening. The assassin rolls a check of 27 and has a really good idea of where he is. He draws a bolt, dips it in poison, slaps it into his crossbow, and shoots at Toston. His miss chance is 50%, and he rolls a 42 so his bolt goes wide!

The female Winseller Assassin is stunned.

Both Bystander Assassins in the north again take out bolts, dip them in a vial at their belts, and load and shoot them quickly at Lornak and Var, both of whom are AC18. Lornak is missed again and Var is hit again! Var takes 8 damage and must make another DC13 Fort save or fall unconscious.

=====

INFO AND STATUS

Bystander Assassins AC19
Male - 6
Female - 21

Wineseller Assassins AC19
Male - 9
Female - 12, stunned

Midnight Bazaar Combat Before Round Four

Map Notes Follow:
The dark blue boxes are buildings. The see-thru small boxes are booths. The thick-border booths are the sturdier ones.
Assassins are orange pentagons with either pink lines (female) or blue lines (male, and yes, I am using gender stereotype colors).

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+5=13 ; d20-1=14 ; d20-1=3 ; d20+6=15 ; d20+6=7 ;
Wednesday September 13th, 2017 4:08:21 PM

Wil summons the Viper and has it appear in AR:13.
It attacks immediately but misses.
"Ugh.." (Attack: 13)
Wil waits for the pony and it attacks but also misses with both feet.
"Come on!" Will shouts impatiently. (Attack: 14, 3)
He then steps from behind cover and fires his crossbow but also goes wide.
(Attack: 15)
-- Hero Point to roll for Will again. (Attack: 7) :(
----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I (Horse: Rd-2), Summon Monster 1 (Viper: Rd-4), Divine Favor x2 - D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds -

Lornak (Frank S.) HP:49/49 AC: 18(T:13/FF:10) CMD:19  d20+16=22 ; d4+3=6 ;
Wednesday September 13th, 2017 4:55:29 PM

Lornak vents his frustration as he sees his attack go wide; "Gha!"

He manages to see the next volley fly at him in enough time to duck away. As he does he spies Dusan looking a man possessed. He has a mind to get out of the line of fire but is suddenly emboldened. "That gaze..." he mouths under his breath. "With magic on you side..." Lornak swiftly loads another bolt into his crossbow. (move action) He leans back out and fires it at the female assassin. (Attack Action d20=22, 6 dmg)

58 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier

Hmerrin(HP:61/61 AC:24 T:14 FF:21 CMD:21) 
Wednesday September 13th, 2017 8:51:04 PM

next magic item is something that helps me lug this tin can around faster, Hmerrin tells himself, as he starts across the courtyard.

--

Double move to AU44

Var (Tom I.) (HP:43/60 AC:24 T:14 FF:18 CMD:23)  d20+9=23 ; d20+12=24 ; d20+7=12 ; d8+3=11 ;
Wednesday September 13th, 2017 9:27:58 PM

(Fort save: 23)

"Stop that!" Var says, swatting at the second poisoned bolt.

He fires two more shots at the female assassin (24 vs AC, 11 damage; 12 vs AC, miss).

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d100=86 ; d20+6=7 ;
Wednesday September 13th, 2017 10:04:14 PM

Mere mortals were not meant to harness such power. Dušan begins to feel the fickle energy of the Ley Line ebb, but evan this was more power than necessary to power his spells. This time he can't contain his mad laughter (Stealth d20+6=7 Natural 1) as he sends the magic through his Spectral Hand toward Hmerrin, Casting Bull's Strength on the fighter.

"Ha hA! HA Ha ha!"

(OOC: Standard Action - Cast Bull's Strength on Hmerrin
d100 = 86 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 3/1, L2 2/1, L3 2/1
60 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
59 Rounds Delay Poison on Var:Temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done.
58 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
57 rounds Spectral Hand on Dušan - Range 160')

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21  d20+9=13 ;
Wednesday September 13th, 2017 11:36:54 PM

Again Toston is torn between which assassin to attack. The woman can cast True Strike which negates his invisibility but the man tried to throw a dart. He decides to attack the woman.

Toston takes a 5 foot step to BD 24 drawing his Elven Curveblade he then uses a swift action to charge his attack with magic before attacking (13 vs AC; miss)

Active Effects:
Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [446 rounds] : +4 AC
Greater Invisibility(Toston) : 4 rounds
1 hero point spent
2/4 stunning fist attempt used
2/6 first level spell slots used

To Market To Market (DM Cayzle) Round 4 resolution, start Round 5  d20+10=12 ; d20+10=15 ; d4=3 ; (Perception)d100=22 ; d20+8=27 ; d20+8=26 ; d20+8=28 ; d20+8=11 ; (attacks) d8+6=7 ; d8+6=7 ; d8+6=8 ; (damage)
Thursday September 14th, 2017 9:01:06 AM


HERO ACTIONS

Wilford takes out a crossbow and fires. With a heroic effort at accuracy, he hits the male bystander assassin for ... per email, new damage to come. ... later ... 4 damage!

Wil’s viper appears in AR13. Keep in mind that it is tiny in size and has no reach. It slithers forward five feet INTO the assassin’s square and attacks, but misses.

Wil’s pony advances five feet, attacks, and misses.

Lornak fires at the female bystander assassin and hits her for 6 damage.

Hmerrin keeps on truckin’ -- hestling to AU44.

Toston draws his blade, moves to BD24, swings, and misses.

Dušan casts Bull’s Strength on Hmerrin from afar.

Var shoots twice more and hits the female bystander assassin for 11 damage.

=====

ENEMY ACTIONS

Both Wineseller Assassins try to pinpoint Toston. They roll perception checks and only the female pinpoints the invisible attacker. She takes a step back, dips a bolt in poison, and shoots ... miss chance on a 1-50 ... 22 she misses!

The male does not percieve Toston, but he senses Hmerrin barrelling down on him! He casts a spell, unknown to Toston even if he makes the spellcraft check. He vanishes.

Both Bystander Assassins in the north again back up a step, take out bolts, dip them in a vial at their belts, and load and shoot them quickly at Lornak and Var, both of whom are AC18. Against Lornak a crit threat is confirmed! Against Var, a crit threat is not confirmed. Both must make another DC13 Fort save or fall unconscious. Var’s spell will delay it, however.

Lornack takes 14!

Var takes 8.


=====

INFO AND STATUS

Bystander Assassins AC19
Male - 10 [updated with 4 damage from Wil]
Female - 27

Wineseller Assassins AC19
Male - 9
Female - 12

Midnight Bazaar Combat Before Round Five

Map Notes Follow:
The dark blue boxes are buildings. The see-thru small boxes are booths. The thick-border booths are the sturdier ones.
Assassins are orange pentagons with either pink lines (female) or blue lines (male, and yes, I am using gender stereotype colors).

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d10=4 ;
Thursday September 14th, 2017 9:30:34 AM

Clarifying Post:
Wil uses a Hero Point to give him a +4 to his attack roll (Attack: 19) (Hit: 4)
He fired the crossbow just before the Viper appeared. Likely why the snake missed.



Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d100=95 ; d8=1 ; d8=2 ; d8=5 ;
Thursday September 14th, 2017 3:19:46 PM

Dušan cringes as his friends are shot. His concern sends new might to his control of the Ley Line, "Your not leaving me yet. Not when my friends need me."

Energy pours from the corner of his eyes in effervescent drops of crimson as the Wold's Blood overflows his ability contain it all. Turning his concentration back to Lornak, Dušan reaches out with his spectral hand and casts Cure Moderate Wounds.

(OOC: Standard Action - Cast Cure Moderate Wounds on Lornak - Heal 13
[2d8+6 = 1 reroll 2+5+6 = 13]
d100 = 95 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 3/1, L2 2/1, L3 2/1
59 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
58 Rounds Delay Poison on Var:Temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done.
57 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
56 rounds Spectral Hand on Dušan - Range 160')

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20-1=19 ; d3+2=4 ; d20-1=14 ; d20+5=13 ;
Thursday September 14th, 2017 4:00:16 PM

The viper turns and stares at Will as the bolt flies by his just before he appeared.
"What would happen if I make a summoned creature angry," Will thought but the all out missing was irritating and the thought went away.
Frustration is evident in Will's face as he summons Cicero as the Shadow of a Goblin Dog. A growl erupts as Will chants.
The Pony steps to AW:14 and tries again to strike the assassin.
(1st foot: 19/ 4 damage)(2nd foot: misses)
The Viper strikes out but misses.
After summoning Cicero, Will shouts from behind the vendors cart to the others. I will keep them busy, see if you can flank them.

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I (Pony: Rd-1), Summon Monster 1 (Viper: Rd-3), Divine Favor x2 - D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)

Lornak (Frank S.) HP:35/49 AC: 18(T:13/FF:10) CMD:19  d20+9=19 ;
Thursday September 14th, 2017 7:13:51 PM

Lornak reels back as an assassin bolt lodges into his leg. He feels the burn of the pain and the poison but he stays conscious. (Fort Save D20=19) -That's what I get for being cocky!- he thinks to himself as he pulls the bolt out. He has half a mind to load the bolt into his crossbow and send it back at them but just tosses it aside. Lornak decides he needs a change of venue and dashes to the stall across from where he is facing. (Move Action AM16[partial cover?]) Once his back is against the stall loads another bolt into his crossbow. (Move Action)

58 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier

Var (Tom I.) (HP:35/60 AC:24 T:14 FF:18 CMD:23)  d20+9=20 ; d20+12=32 ; d20+12=27 ; d20+7=14 ; d8+3=8 ; d8+3=8 ; d8+3=10 ;
Thursday September 14th, 2017 9:23:36 PM

(Fort save: 20)

"Aw c'mon now!" Var shouts, plucking another bolt from his chest. "I'm gettin' tired a'this."

Var fires off another two arrows at the female assassin, scoring another critical hit! (Attack: natural 20, 27 vs AC to confirm, 26 damage; 14 vs AC, miss).

(OoC: wow, the die roller is generous today)

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)  d20+3=18 ; d20+12=18 ; d8+7=12 ;
Thursday September 14th, 2017 10:25:44 PM

The assassin looks at him, makes some wavy motions, and disappears.

Hmerrin slows.
"Right," he mutters. "Assassin."
sigh
"This is probably gonna hurt."

The lad pulls out his two axes, and pads carefully to his left, listening as best he can, and watching the ground in front of him for any sign that might signal the fellow's whereabouts.
--
Pull axes on move to AX42
Perception 18 to perceive invisible assassin.
Ready action, if the fellow happens to appear next to him, attack with battleaxe hitting ac 18 for 12 hp damage.


Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21  d20+9=23 ; d8+2=5 ;
Thursday September 14th, 2017 11:53:12 PM

Toston uses arcane strike feat to charge his attacks with magic, takes his own 5 foot step moving to BD 42 and then attacks the assassin again catching her with his blade.

(23 vs AC; 5 damage)

Active Effects:
Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [445 rounds] : +4 AC
Greater Invisibility(Toston) : 3 rounds
1 hero point spent
2/4 stunning fist attempt used
2/6 first level spell slots used

To Market To Market (DM Cayzle) Round 5 resolution, start Round 6 
Friday September 15th, 2017 9:01:09 AM



HERO ACTIONS

Wilford summons a shadow dog. His viper strikes and misses. His pony (AW14) strikes twice and connects once for 4 damage. PLEASE GIVE MAP COORDINATES FOR ALL YOUR PALS!

Lornak moves to AM16, where reloads behind the concealment of a boot’s canvas wall.

With both Wil and Lornak next to this booth, the prone vendor whispers fiercely, “Get away! Get away!”

Var shoots twice more and hits the female bystander assassin for 27 damage! She takes a chest shot and falls! She is out of this fight, and maybe out of all future ones too!

Hmerrin moves to AX42, draws his weapons, and readies a counter if he is attacked. He senses no stealthy foe and is not attacked.

Toston steps forward, swings, and strikes for 5 damage.

Dušan cures Lornak from afar.

Lornak! You took 14 and then Dusan cured 13 back! Update your header please!
In fact, everyone should keep care with their header and hit points!
=====

ENEMY ACTIONS

The Female Wineseller Assassin uses the withdraw action to get out of here! She flees to BM45.

The Male Wineseller Assassin vanished last round.

The Male Bystander Assassin sees his friend go down! He steps back, casts a spell, and vanishes!

=====

INFO AND STATUS

Bystander Assassins AC19
Male - 14
Female - 53 DOWN!!

Wineseller Assassins AC19
Male - 9 - vanished
Female - 21

Midnight Bazaar Combat Before Round Six

Map Notes Follow:
The dark blue boxes are buildings. The see-thru small boxes are booths. The thick-border booths are the sturdier ones.
Assassins are orange pentagons with either pink lines (female) or blue lines (male, and yes, I am using gender stereotype colors).

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+1=15 ; d20+9=17 ; d20+5=9 ; d20+4=11 ;
Friday September 15th, 2017 12:19:52 PM

Cicero appears as the shadow of a dog but immediately complains that he cannot see anything.
"Ugh" Will send him to AU:12
The Pony walks through the space the assassin was at, attempting to prompt an AOO, to give away his position and the Pony stops at AT:12.
The Viper uses it's scent to sniff out the assassin.
(Wisdom Check: 15 - to follow and then attack if the assassin is close
(Perception: 17)
The Viper moves close to the assassin and strikes (9) ...gah
Depending on where the Viper finds the assassin Cicero, the Goblin dog attacks.
(Oh my.. 11)
(OOC: I just can't roll for nothing with all these creatures..lol)
Wil casts Divine Favor on himself (+3 damage and attack rolls for 1 minute)

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I (Pony: Rd-1), Summon Monster 1 (Viper: Rd-3), Divine Favor x2 - D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday September 15th, 2017 6:17:32 PM

Correction: ( +1 damage and attack rolls)

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19 
Friday September 15th, 2017 8:26:30 PM

Lornak feels a familiar warmth enter and permeate his body, healing his wounded leg. He watches as the second assassin disappears and is at a loss as to what to do about it. Confident that the first assassin is down for the fight he moves back to join Dusan. (Move Action) "By the Gods, man". He says in surprise. "You are channeling quite the power today, can you rout out that other that disappeared?"

Lornak places his back to the stall(AL20) and holds his position.

Held Action: If a threat presents itself(like maybe out of thin air) he will fire his crossbow in retaliation.

57 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21  d20+8=19 ; d3=1 ;
Friday September 15th, 2017 9:24:47 PM

Toston moves to BH 45 and sends an orb of acid a la acid splash sailing after the assassin. (19 vs touch; 1 acid damage)

Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [444 rounds] : +4 AC
Greater Invisibility(Toston) : 2 rounds
1 hero point spent
2/4 stunning fist attempt used
2/6 first level spell slots used

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d100=67 ;
Friday September 15th, 2017 10:06:57 PM

Dušan stares through the haze of magic and snaps back to world at hand as Lornak engages him. Looking at Lornak, or maybe through him, well at least in his direction he pulls on the Ley Line again and casts See Invisiblity, "Yes, I believe I can."

(OOC: Standard Action - Cast See Invisibility on Dušan
d100 = 67 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/1, L2 1/1, L3 2/1
60 Rounds See Invisibility on Dušan
58 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
57 Rounds Delay Poison on Var:Temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done.
56 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
55 rounds Spectral Hand on Dušan - Range 160')

To Market To Market (DM Cayzle) Combat Over -- Foes Fled or Dead! 
Saturday September 16th, 2017 9:10:04 AM


HERO ACTIONS

Wilford’s shadow pup tries moves to AU12, but bumps into something invisible, and ends up in AU13.
His pony moves to AT12.
His viper flicks its tongue, slithers into square AU12, and strikes at the invisible foe there. He would have needed to roll a 50% miss chance since he still cannot see the assassin, but it is moot anyway since his roll to hit failed.
Wil himself casts Divine Favor, granting himself a +1 to hit and damage.

Lornak moves to AL20, and stands ready to protect Dusan.

Toston dashes after the assassin to BH45, then acid splashes the fleeing woman for 5 damage.

Dušan casts see invisibility and points out the invisible assassin in the same square as the viper. Note that he does not have line of sight to the other part of the battle, which is pretty far away in any event.

Alas, no posts so far from Var and Hmerrin.

=====

ENEMY ACTIONS

The Female Wineseller Assassin keeps moving and flees around the corner at BP44..

The Male Wineseller Assassin remains unseen.

The Male Bystander Assassin, attacked by a viper, decides to leave. Dusan sees him move to BB9 and then is lost to sight. All that is left is a dead body.

The Meeting of the Threats Committee starts in 45 minutes. The palace doors open in 15. Combat is over. No map needed unless someone has questions.

After a minute, three of the House of Knives market guards, two dwarves and a human, come over to chat with you. “Eh, now, what was all that about. And who are you goodfellows? Who's in charge?” One of the dwarves looks at the dead body and demands the corpse removal fee. The human looks you up and down. “Seemed to me like you lot started that one. We don’t fuss none about a little tussle, sure, but we got no truck with fire. You should know that. What if it spreads? I'm looking for an explanation”

Sense Motive DC15: Highlight to display spoiler: {The "explanation" he's looking for, seems to you, should be submitted in triplicate ... writ large on a slew of gold coins.}

Var (Tom I.) (HP:35/60 AC:24 T:14 FF:18 CMD:23) 
Sunday September 17th, 2017 2:40:26 AM

Var moves to the fallen assassin and searches her.

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)  d20+3=18 ;
Sunday September 17th, 2017 7:23:45 PM

Hmerrin stows his weaponry and makes his way back to the bladeseller's booth. He keeps clear of the Knives and his comrades having their little chat and tries to keep his eye out for anyone else taking advantage of the distracted guards.

[Perception 18]

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21  d20+14=28 ;
Sunday September 17th, 2017 10:59:52 PM

Toston gives footchase after the fleeing assassin. (OOC: Toston was 30 feet from the assassin when she moved so Toston should be able to keep up hypothetically also Toston has 2 rounds or 12 seconds of invisibility left at start of chase)

(Perception:28)

He yells back over this shoulder, "Stay near the market. I've got the runner."


Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+10=21 ;
Sunday September 17th, 2017 11:24:10 PM

"I'm sorry gentlemen." Dušan offers after a quick prayer and casting of Guidance, "While it may appear that we acted rashly, I hope our actions will prove prudent within the hour. We'd be happy to stay within your perview until that becomes readily apparent." Dušan pulls out more gold than he hopes is necessary for a corpse removal, "Or we could settle any fees right now with you fine protectors of public." Dušan then pulls out a few more gold, "We might even be tempted to donate to the squares fire safety programs if you upstanding individuals would be so kind to make sure it gets to the "right" hands?"

Dušan then flourishes the coins with a smile that offers the next round on him if they were at a tavern.

(Diplomacy d20+9+1 Guidance=21)

To Market To Market (DM Cayzle) Combat Over -- Aftermath and a Meeting! 
Monday September 18th, 2017 7:15:55 AM


Hmerrin heads back to where he started the encounter and keeps alert. It is no surprise that the market very quickly returns to normal. A fight? So what? Business as usual here in Dirt City.

Var finds three people at the corpse as he approaches. Two are kids -- no wait! halflings -- who are pawing at the body. One is a human with leather armor and a wood shield -- just standing and staring at the corpse. [OOC: The human is our newest PC, run by Courtney.]

Toston chases the assassin. Toston is invisible but makes no effort at stealth. The assassin breaks into a run. Does Toston choose to keep pace? What about after his invisibility ends?

Dušan smooths things over with the Knives. He deems 10 gp will suffice but be deemed cheap. 50 would be more than enough. Pick an amount and deduct from your sheet, please.

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+8=14 ; d20+11=26 ;
Monday September 18th, 2017 2:40:51 PM

Lornak hears what the knives have to say when they approach them. He does his best to infer whether or not there will be a problem but is unable to ascertain their motives because he is too busy trying to watch the invisible assassin. He is grateful that Dusan approaches and speaks with them. (Sense Motive d20=14)

He lowers his crossbow at his side casually and keeps his eyes peeled for any sign of more combatants. (Perception d20=26) He moves back to the scribe booth.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+1=12 ; d20+10=16 ;
Monday September 18th, 2017 4:25:49 PM

The shadow of the Goblin dog saunters back to where Will is standing and growls.
"Now, you need to stop. I'm sorry if they ran away. That was not my fault," he says.
Clearly in a conversation he adds.
"I don't know what your going to do now! You could help me find the gentleman we are trying to protect. He is clearly spooked now but maybe he is around."
Cicero then disappears into the shadows to search for Sell See.
(Scent: 12 - DC: 10 to pick up fresh scent)
Wil searches.
(Perception: 16)

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Lv1: Summon Monster I (Pony: Rd-1), Summon Monster 1 (Viper: Rd-3), Divine Favor x2 - D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 
Monday September 18th, 2017 5:49:37 PM

Gaffer examines the dead body and recognises it as an assassin. He immediately looks around to see if there are any signs of others nearby and spots Var moving over. "What happened here?" He asks "Is anyone else hurt?"

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone x2, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm


Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21) 
Monday September 18th, 2017 6:05:53 PM

Somewhat confined in his role as guard to the bladeseller, the young human with flowing brown locks, decked out in full plate armor, and with two axes at his side, can only resume his circling patrol.

Var (Tom I.) (HP:35/60 AC:24 T:14 FF:18 CMD:23) 
Monday September 18th, 2017 7:34:07 PM

Var comes up short as he realizes vultures have already moved in on his kill. "Err.." he says to the Human.

"No, no one else, luckily. They were intendin' on hurtin' someone else, but I think we may have scared them off." Var says, attempting to shoo off the two Halflings.

"Hrm. You're awfully calm for jus' witnessing a lethal fight." Var observes, "Y'wouldn't happen t' be in the same business as this one here, would ya?" Var says to the Human, indicating the dead assassin.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Monday September 18th, 2017 8:34:18 PM

Dušan pays the Knives 50 Gold for their very real concern of the fire spreading although he doubts the gold will put out any fires outside of their thirsts at the taverns tonight. Joining Var, he notices the small gathering around the corpse, "What's this, Var? Making friends?" Dušan gives Gaffer a smile as he realizes the man is offering aid and not thieving, "And what's with these poachers. Oi! State your claims or begone."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21 
Monday September 18th, 2017 8:47:14 PM

Toston runs fill tilt after the assassin even after he turns visible. His plan is to hopefully close the distance and then hit the assassin with a scorpion strike further hampering her ability to further get away.

Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [442 rounds] : +4 AC
1 hero point spent
2/4 stunning fist attempt used
2/6 first level spell slots used

To Market To Market (DM Cayzle) Combat Over -- Aftermath and a Meeting!  d20+17=35 ; d20+17=19 ; d20+14=17 ;
Tuesday September 19th, 2017 10:35:25 AM

HERO ACTIONS

Wilford & Co cast around to look for the merchant you seek to protect, Sell-Sea Staffing. Scent might have been a good choice ... if you had any idea what he smelled like, and if he had passed by recently enough to track. As it is, alas.

Lornak returns to the group’s booth and keeps alert. He notices that random people are giving all of you hero-types the look over.

Hmerrin returns to the booth next door to Lornack, again standing at guard.

Gaffer looks for an explanation and seeks to help the wounded.

Var responds to Gaffer and the two strike up a conversation.

Dušan settles up with the Knives, and then chases away the halflings -- they make a rude gesture and skip off. Dušan strikes up a conversation with the interested good samaritan as well.

If you make a Perception check vs DC19: Highlight to display spoiler: {You see halfling number one try to steal something from the dead assassin, but fails.}

If you make a Perception check vs DC35: Highlight to display spoiler: {You see halfling numder two successfully nip a potion vial from the dead body.}

=====

Toston chases the assassin. The leather-clad killer has basically a 30 ft lead on Toston, and thanks to the vagaries of the PF rules, if both characters have the same rate, that 30 ft gap never closes. But because we play in turns, first the assassin runs, then Toston runs after. They take turns going back and forth. In this kind of a race, I only know one way for the player character to win -- use a hero point for an extra action!

Alas, Toston did not consider this solution, and now it is too late.

The pair run until Toston turns visible. Then the assassin casts a spell, vanishes, and stealths away with a move action. Is that move action a full 30 ft mvoe (at -5 on Stealth) or just 15 ft (at no stealth penalty?) Or does the assassin have the ability to sneak at full speed? Hmmm ... . Toston, 30 ft away at that point, can make a Perception check (at -3 for distance), opposed by the assassin’s stealth check ... which at the moment is a 17, plus 20 for being invisible, so that’s a 37 to figure out a general direction. To pinpoint the stealthy invisible assassin, you need a Perception roll beating a DC57.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday September 19th, 2017 3:15:12 PM

"Really have to work on your patience and temper," Will scolded Cicero as the shadow began to blink.
"So what do we do now and do we have a new adventurer in our midst?" he says to the group.

"I am Wilford Grimly, the least crazy of the bunch."
The shadow creature bumps him in jest. Will turns around. "Hey, you beast. You will get that goblin dander on me." The shadow creature then disappears and Will fixes the tight braid down the center of the back of his human head. He wears a cleric cloak with Gargul's symbols scattered over it.
"I'm trying to be friendlier outside of my appearance inherited by being an Eye of Gargul."


Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19 
Tuesday September 19th, 2017 5:32:47 PM

Once at the booth Lornak stows his crossbow back to its hiding place behind the counter. He then mans the booth as he did before the altercation.

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21) 
Tuesday September 19th, 2017 5:54:41 PM

Hmerrin notices Wil, Dusan, and Var, striking up a conversation with a newcomer.

The lad alters his standard route so that he can casually stroll over, and flashes a questioning eyebrow at Dusan as he approaches.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday September 19th, 2017 6:18:06 PM

"I'm Dušan," Dušan introduces himself, a man of slightly less than average height, in his early 20's, dressed in common traveling clothes with long auburn hair, "If you think you can help let's see what you can do for Var. I was just about do what I can, but healing is not my strong point. This man is a bit beyond our aid I fear..."

Dušan casts Stabilize on the body in case he is wrong and casts detect magic on his belongings handing mundane stuff off to Var or Hmerrin as he approaches, He shrugs his shoulders in response to Hmerrin's questioning gaze.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  2d8+5=15 ;
Tuesday September 19th, 2017 7:59:36 PM

"I can heal Var but I can't do much for poison." Will helps Var feel a little better
(Cure moderate Wounds for 15)

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20  2d8+7=16 ;
Tuesday September 19th, 2017 8:09:13 PM

Gaffer casts an appraising eye over the trio before him. "Should I be worried about the other three then?" He asks as he smiles at Wilford. Turning to Dusan, "Unfortunately I don't have anything for poisons, I would if I could. But I'd like to know what's going on? Who are they after? I might be able to help some other way."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21  d20+14=34 ; d8=4 ;
Tuesday September 19th, 2017 11:41:12 PM

(OOC: Last time I was in a foot chase, we had the same move speed and I was told to roll a series of fort saves to stave off non-lethal damage so I assumed it would be something similar but you know what they say about assumptions lol so that is on me)

Toston is perceptive but he isn't that perceptive so he doesn't have the ability to figure out even her general direction. However Toston does decide to watch for any puddles or sand in the area that may give the assassin away (Perception: 34; natural 20 lol) in case she got careless. If he doesn't get any clue then he randomly moves in a south easterly direction (directional d8, so 4 = SE) while he continues to look for any indicators that might give the assassin away.

(OOC: Oh kindly DM please help me fill in the question marks for Var's mage armor and Toston's as well from the recent cat and mouse with the assassin)

Mage Armor (Var) 3 hours - ??? : +4 AC
Mage Armor (Toston) 1 hour - 15 min [442 rounds] - ???: +4 AC
1 hero point spent
2/4 stunning fist attempt used
2/6 first level spell slots used


Var (Tom I.) (HP:35/60 AC:24 T:14 FF:18 CMD:23) 
Wednesday September 20th, 2017 1:35:56 PM

Var harrumphs. "Poison? They might'a been able to poison a baby, or a weak kitten, with what they were using. I'm fine, tho."

"As fer what's goin' on, well... Some unsavory-types is making money off sellin' stuff they shouldn't to folks they shouldn't be selling to. An' now they're tryin' t' stop a bloke who's tryin' t' stop th' whole thing."

To Market To Market (DM Cayzle) Combat Over -- Aftermath and a Meeting! 
Wednesday September 20th, 2017 2:33:52 PM

[OOC: Please mark a half hour total off your durations such as mage armor.]

HERO ACTIONS

Toston -- [OOC: In a long race, endurance would have played a roll. But this did not last more than what? 4-5 rounds/] -- Toston loses the fleeing assassin and wanders Grubbertown looking for clues. It occurs to Toston that this is one of the worst of the most dangerous neighborhoods in the City Above ... and he is alone here ...

Wilford introduces himself to the newcomer, after his own individualistic fashion. Then he cures Var.

Lornak returns to staff the booth. He notes that although shoppers are returning to the market, they are giving the new scriptorium a wide berth.

Hmerrin wanders over to the group near the assassin’s body. Is he hinting to be introduced?

If so, Dušan is not getting the hint, instead handing Hmerrin things to carry. Dušan discovers the following: a potion, a tanglefoot bag, a wand, a vial of poison with 10 doses, a masterwork punching dagger, a magic light crossbow, bolts, thieves' tools, and a purse with coins.

Gaffer continues his gentlemanly offer of assistance. [OOC info for Gaffer only: Please Highlight to display spoiler: {You know that this particular order of assassins always work in married couples. And that they prefer to strike, kill, and run.}]

Var is quiet as he is cured.

It is now 10 minutes before the Palace Doors open; 40 minutes before the meeting. What’s your plan?

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday September 20th, 2017 6:56:53 PM

"The other three, what do you see them too?" Will says looking around but he then realizes he may be making a fool of himself again and gets serious.
"We need to get over to the palace doors and possibly inside to find the person we are protecting. The assassins will we organize and go for him again. Did we get any clues off the bodies?" He asks.


Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21) 
Wednesday September 20th, 2017 6:58:08 PM

"And they also know we're here, and that we're trying to stop them," Hmerrin adds to Var's comment, while taking the items from Dusan.

The lad, a human in his late teens, flashes Gaffer a grin. "I'm Hmerrin. Know anything about finding people disguised as something else so that we can find him and save him before he, or we, get killed?"

"Otherwise," the fighter looks around, "all I got is stick to Plan A - Walk around and wait for something to happen."

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+9=24 ;
Wednesday September 20th, 2017 7:12:02 PM

"Doors are open." Dušan notices, "Anything stopping us from joining the party?"

Dušan sustains the Detect Magic spell, watching people enter the palace, looking for any Illusion or Disguise spells. (Knowledge Arcana d20+9=24)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Wednesday September 20th, 2017 7:12:37 PM

"Oh, almost forgot to ask," he says to Dusan.
"May I take the tanglefoot bag, the magical light crossbow and the bolts. Oh and the thieves tools.. sorry if that's a lot.. and... any idea what magic is emanating off the crossbow?


Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+11=13 ;
Wednesday September 20th, 2017 7:21:30 PM

Lornak notices that the bazaar patrons are actively avoiding the scribe booth. "The scuffle did not exactly take place at our booth..." He says chagrined, to no one in particular. "And I guarantee it was not a reaction to my impeccable service..." He straightens the lapel on his scholars outfit.

As he stands near the booth he ruminates about the kind of poison those assassins were using on their bolts. He thinks something like that would be handy for him in the future. As the minutes pass he decides to search for the bolt he tore out of his leg and with hopes to reverse engineer the poison it carries later. (Perception d20=13...) Unfortunately, it seems to have been lost in the battle.

"I should have left the bolt it in my leg...wait...What Am I Saying?! That is a terrible idea!" Lornak sulks.

OOC - Judging the duration of Mage Armor from Toston[15 mins = 422 rounds] I'd say the Cats Grace cast on me will have expired in 30 mins. (56 Rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21  d20+15=24 ; d20+15=17 ;
Wednesday September 20th, 2017 8:27:17 PM

Toston finds himself wandering aimlessly in the bad part of town and thinks it is probably time to get back to the others as the assassin's trail has gone cold.

He casts the minotaur version of Toros Taur Try on himself, keeping an eye peeled for any potential dangers ( Perception: 24)

If he spots a crowd moving in the general direction back to the market he will attempt to use the crowd as cover to decrease his profile (Stealth: 17)

In this manner he attempts to make it back to his friends.

Active effects:
Mage Armor (Var) 3 hours - 30 minutes: +4 AC
Mage Armor (Toston) 1 hour - time elapsed [142 rounds] : +4 AC
Toros Taur Try (Toston) 10 minutes [100 rounds] +1 perception / intimidate
1 hero point spent
2/4 stunning fist attempt used
2/6 first level spell slots used



Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2  d20+14=20 ;
Wednesday September 20th, 2017 9:19:36 PM

"They assassin's should be working in pairs. If the targets headed for the palace doors, so will they. I'll get a birds eye view, it's the best I can do. If I spot anything, well, follow the noise". Gaffer steps away from the group before his form twists itself into that of a Hawk and with a few flaps of his wings begins rising into the air.
Gaffer uses his improved perception to scan the crowds for any more recognisable assassins, or anyone who seems to be moving towards the palace doors with a guard. (Perception: 20)

Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23)  d20+11=21 ;
Thursday September 21st, 2017 7:29:02 PM

"Huh, okay." Var says as their new Comrade shapeshifts into a hawk. "Let's spread out, see if we can't spot 'em." He says, moving towards the palace doors. (Perception: 21)

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Thursday September 21st, 2017 8:02:21 PM

Dušan looses himself in the details of the auras. Before he knows it, people are walking away. "Oh, wait up. I'll join you." I could use a closer view.

Dušan follows Var as he continues to Detect Magic.

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 21st, 2017 8:39:52 PM

I'm heading to the entrance of the palace," Will says.
"Anyone with me? Maybe we can get lucky to get in. I think if our target is anywhere is would be inside."

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21 
Thursday September 21st, 2017 10:16:48 PM

Toston continues to make his way back to his friends saying a silent prayer to Domi and Alemi that nothing he can't handle happens to him before he reunites with the group.

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+11=17 ;
Thursday September 21st, 2017 10:51:37 PM

While Lornak mans the scribe booth he notices a hawk as it flies over the bazaar patrons towards the from gates of the palace. (Perception d20=17)

To Market To Market (DM Cayzle) Combat Over -- Aftermath and a Meeting! 
Thursday September 21st, 2017 11:56:33 PM

HERO ACTIONS

Toston finds his way back to his friends.

Gaffer changes into a bird and circles the market from above.

Var sets up watch near the palace.

Wilford and Dušan follow Var -- and Var continues to detect magic.

Lornak sticks to the booth and keeps alert.

Hmerrin sticks to Plan A - and keeps alert as he walks around.

The palace guards watch you three closely.

OOC: If there are no objections, we’ll move on to SeaSell’s appearance tomorrow.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Friday September 22nd, 2017 12:07:01 AM

Dušan roses the requested items to Wilford, "Sure probably do you more good than new anyways"

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:24 Touch 18; FF 20 - CMD 21 
Friday September 22nd, 2017 2:31:10 AM

Toston says to his friends, "The assassin disappeared once I reappeared and I lost track of her. I ended up wondering aimlessly around Grubbertown and decided it was time to head back once I remembered its reputation."

Mage Armor (Var) 3 hours - 30 minutes - ???: +4 AC
Mage Armor (Toston) 1 hour - time elapsed - ??? [142 rounds] : +4 AC
Toros Taur Try (Toston) 10 minutes [??? rounds] +1 perception / intimidate
1 hero point spent
2/4 stunning fist attempt used
2/6 first level spell slots used]]

(OOC: Oh kindly DM how many more minutes elapsed on our spells?)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+12=21 ;
Friday September 22nd, 2017 3:36:20 PM

Will says to Dusan, "Any idea what this magically crossbow is? Because if it's not better then this Underwater one I am happy to give it away. It is a lite crossbow."

Will adds tanglefoot bag, the magical light crossbow and the bolts, thieves tools to his inventory.
Will takes the thieves tools and tries to find a way into the palace. He is hoping to find an unguarded door to pick and open.
(Stealth: 21)

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2  d20+14=15 ;
Friday September 22nd, 2017 4:16:08 PM

Gaffer flies towards the palace and begins to look for an open window into the main entrance. (Perception: 15) Failing that he will rejoin the others as they approach the palace.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+9=27 ;
Friday September 22nd, 2017 5:29:07 PM

While catching up to Var with Wil, Dušan takes a moment to look closer at the crossbow. "Let me see."

(OOC: Spellcraft should've been d20+11=29)

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+6=14 ; d20+11=17 ;
Saturday September 23rd, 2017 12:05:59 AM

Lornak does his best to not look any more conspicuous than he already does. (Perform d20=14) His apprehension about the Sell Sea's appearance hampers his performance but he keeps a weather eye out (Perception d20=17)

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19 
Saturday September 23rd, 2017 12:06:20 AM

(ooc- yes I would love to Fast Forward)

To Market To Market (DM Cayzle) Market Fight Reingnites! 
Saturday September 23rd, 2017 9:39:28 AM


Twenty minutes pass (please mark your spell durations appropriately).

Toston tells his tale of recklessly chasing alone after an assassin into the most dangerous part of town, realizing his error, and thankfully returning unscathed. This time.

So amazed are Var and Hmerrin by this story that they fail to notice anything else.

Wilford, crazy as he is, considers trying to walk past the guards and sneak into the Palace, without invisibility, without cover or concealment, just wandering in ... fortunately, the steely gaze of the guards, as well as their steely swords, deter him.

Gaffer, almost as mad, ponders just flying into the palace through an upper story window. Well, perhaps forgetting that the Palace is a redoubt most formidable in this city of rogues, it is just as well that the only windows he sees are frosted glass, barred with iron, and watched by the roof guards who are not visible from the ground.

Dušan, who is not a madman, spends his time productively identifying the light crossbow as +1 and the potion as cure moderate wounds.

Lornak hears a “twang” of crossbows and sees a bit of a commotion.

We are now re-entering combat. PLEASE note your map coordinate location at this very moment. Note that I have not mentioned the location of the commotion because I want you to be unbiased in picking your location before the fight starts. We’ll use the OLD original map of the market for this purpose.

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21) 
Sunday September 24th, 2017 9:17:38 AM

Hmerrin resumes his role as bladeseller's guard, as well as his patrol around the various tents.

He is currently at AD29.

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d100=63 ; d100=4 ;
Sunday September 24th, 2017 3:45:38 PM

Dušan retreats to AI 29, where he hopes he can retreat the booth or advance to aid his friends. In anticipation of a final attempt against Sellsea, Dušan casts Spectral Hand.

(OOC: Standard Action - Cast Spectral Hand on Dušan
d100 = 63 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/1, L2 0/1, L3 2/1
60 rounds Spectral Hand on Dušan - Range 160'
Second d100 was a misclick)

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2 
Sunday September 24th, 2017 6:08:04 PM

Gaffer alights at AF 31, as he sees the others beginning to ready themselves he realises his current form my not be the most combat appropriate and returns to his human self.

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, Farie Fire - D: Obscuring Mist
Lv2: Soften Earth and Stone x2, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28 Touch 18; FF 24 - CMD 21  d20+14=18 ;
Sunday September 24th, 2017 9:06:58 PM

Toston starts out at AJ 32.

Once his mage armor ran out about 14 minutes and 12 seconds into the intervening period Toston refreshed his mage armor with the wand and then stowed it as he sensed he was without its protection and Sell-Sea had not yet shown up.

Toston uses a standard action to cast shield on himself and if possible takes a move action to moves 30 feet towards whatever is happening. (Perception: 18)

Mage Armor (Var) 3 hours - (50 min + 1) [1299 rounds]: +4 AC
Mage Armor (Toston) 1 hour - (20 min - 142 rounds + 1) [541 rounds] : +4 AC
Shield (Toston) 3 min [30 rounds] : +4 shield bonus / immune magic missile
1 hero point spent
2/4 stunning fist attempt used
3/6 first level spell slots used



Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23)  d20+10=30 ;
Sunday September 24th, 2017 11:10:54 PM

Milling about near the entrance to the castle, Var stays on the lookout (Perception: 30).

To Market To Market (DM Cayzle) Market Fight Part 2! Round 01  d20+7=11 ;
Monday September 25th, 2017 11:28:09 AM


Notes from the kindly DM: Please list current hp and all active effects in your post. If you do not list it, it may be ignored by the DM, and no backsies! ALSO note that you are facing sneaky assassins. Making a perception check each round is a free action; if you fail to roll perception, you have ZERO chance to spot sneaky foes!

HERO ACTIONS

Toston, standing at AJ32, has renewed his mage armor. He hears a commotion around the corner to his Northwest, and then he moves to AH29, where he sees a strange sight (see below).

Gaffer, hearing the commotion, lands at AF31, not far from Toston. He too sees the commotion.

Dušan, at AI29, also has a clear line of sight to what’s going on to the west. He casts his far-reaching spell.

Hmerrin is at AD29 when the attack begins..

Lornak is at the booth at AG21 -- he too has line-of-sight!

Var is at AQ45, keeping near the palace entrance. He notes that the commotion is north and west, around the side of the palace.

Wilford, pondering ways to penetrate the palace, is placed by the DM at AU40.

ENEMY and NPC ACTIONS

All PCs except Wil and Var: You see a very heavily armored man with a tower shield. He is lumbering carefully toward you. He has no weapon. You see an elf and a half-orc who have just fired on him, but both arrows lodged harmlessly in his shield. This round he moves 30 ft closer, ending in 29R (red dot on map).

Green Border Assassin (an elf) takes a double move to get closer to the armored fellow. He dashes mostly south to 27Q.

Black Border Assassin (a half-orc) digs out a tanglefoot bag and throws it at the armored fellow! His roll to hit touch AC17, with a +1 PB Shot and a -2 range penalty is an 11, a miss!

And the Map!

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+10=16 ;
Monday September 25th, 2017 3:34:31 PM

Will notices the others getting ready for a fight and says, "Oh, another fight,"He casts 'Fly' as a Standard Action then flies 60 feet to AI:28 - (Note: I have not cast Fly before.. tell me if I get it wrong )

(Perception: 16)
----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Used: Lv1: Summon Monster I (Pony: Rd-1), Summon Monster 1 (Viper: Rd-3), Divine Favor x2 -

D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III, D: Fly
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)
SM3 1/day (5 rnds)

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+11=29 ;
Monday September 25th, 2017 6:20:58 PM

Lornak instinctively snaps his head down and protectively raises his shoulders as a familiar sound of bolt leaving a crossbow is heard. He swiftly turns his head this way and that trying to find where it was fired from. (Perception d20=29) "I guess my senses are better in the thick of it." Lornak mouths as he grabs his loaded crossbow from under the counter.

"I'm thinking that is our guy." He says, witnessing as the assassins attack the armor clad man. He casually exits the scribe booth trying to avoid alerting the knife guard near(19AF) and moves to get a vantage on the assassins. (Double Move Action to 27Y)

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)  d20+3=17 ;
Monday September 25th, 2017 7:15:58 PM

[Perception 17]

"Showtime," Hmerrin mutters. Pulling out both axes, the young man hustles along the palace wall toward the man. He tries to think of some way to indicate he's on the guy's side that he'd believe, but comes up empty. So, he says nothing.


--
Draw Weapons.
Double move to W30



Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2 
Monday September 25th, 2017 7:36:16 PM

Gaffer moves to AB30 for a better vantage point on the commotion. Seeing the elf running after the armoured figure he mumbles to himself "Let's see how brave you are when there's no way to hide" before casting Fairie Fire aimed at the elf.

--
Fairie Fire (Elf Assassin) 7 minutes - 70 rounds

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, (Farie Fire) - D: Obscuring Mist
Lv2: Soften Earth and Stone x2, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19 
Monday September 25th, 2017 8:56:18 PM

OOC, I meant 23U... There was a bystander where I wanted to go to at first)

Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23) 
Monday September 25th, 2017 10:22:10 PM

Var hears the commotion starting up around the other side of the castle. He moves 30ft north (AQ39?)

(OoC: I'll move Var as soon as I can, only have my phone at)

"Oi!" He shouts "Is we fightin' again?"



Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15  d20+3=14 ; d100=41 ;
Monday September 25th, 2017 11:00:51 PM

Dušan takes a quick look around and decides to find a little cover. Ducking between two stalls he feels a little more confident to tap a new Ley Line and send the power out towards Hmerrin through his Spectral Hand. Concentrating, he forms the power into Bull's Strength on the lad.

(OOC: Free Action Perception d20+3=14
Move action 10' move to AI 27
Standard Action - Cast Bull's Strength on Hmerrin
d100 = 86 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 3/1, L2 2/1, L3 2/1
60 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
59 rounds Spectral Hand on Dušan - Range 160'
Second d100 was a misclick)

Dušan (Erik) [HP:40/40; AC:13; Touch: 13; FF:10; CMD:15 
Monday September 25th, 2017 11:05:34 PM

(OOC: Sorry, Fixing spells per day
d100 = 41 Ley Roll, Spell is cast, Spell per day is spent. Total L1 2/1, L2 0/1, L3 2/1)

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28 Touch 18; FF 24 - CMD 21  d20+14=15 ;
Monday September 25th, 2017 11:27:46 PM

Toston takes a double move action to W 29 drawing his curveblade. He charges his attacks with magic using arcane strike in case he has the opportunity for attacks of opportunity.

"Hey Assassins!!! You want to get to the armored man, you have me to contend with!!!"

(Perception: 15)

Mage Armor (Var) [1298 rounds]: +4 AC
Mage Armor (Toston) [540 rounds] : +4 AC
Shield (Toston) 3 min [29 rounds] : +4 shield bonus / immune magic missile
1 hero point spent
2/4 stunning fist attempt used
3/6 first level spell slots used

To Market To Market (DM Cayzle) Market Fight Part 2! Round 02  d20+9=15 ; d20+34=48 ;
Tuesday September 26th, 2017 8:32:08 AM


Notes from the kindly DM: Please list current hp and all active effects in your post. If you do not list it, it may be ignored by the DM, and no backsies! ALSO note that you are facing sneaky assassins. Making a perception check each round is a free action; if you fail to roll perception, you have ZERO chance to spot sneaky foes!

HERO ACTIONS

Toston moves toward W29 while drawing his weapon and charging it up with magic energy.

Gaffer moves to AB30 and casts Faerie Fire on the elf assassin.

Dušan moves to AI27 and then casts a buff on Hmerrin, who feels stronger.

The magically-muscled Hmerrin draws and hustles to W30.

Lornak picks up his weapon (move action) and exits the booth, rushing toward 27Y but not making it there yet. He ends move at AD24.

Var moves to AQ39.

Wilford casts Fly for the first time. He flies toward AI28, though he has not gained any altitude. [OOC: You do not need to make Fly checks unless you do things as mentioned in the Fly skill description. If you do have to make Fly checks, see the spell description for your bonus to do so. ALSO please note your altitude each round. Currently you are at ground level. ALSO NOTE: When you move along a diagonal, the first space counts as 5 and the second counts as 10. So you cannot get all the way to AI28 by counting 60/5=12 squares. More like 60/7.5=8 squares.] Wil ends move at AM32.

ENEMY and NPC ACTIONS

The armored man continues his defensive slow progress eastwards. He detours a bit around Hmerrin and Toston, who are in his path. Toston may take an AoO against the fellow if you so desire. If he survives the AoO, he ends move in 28X.

GLOWING Green Border Assassin (an elf) curses as the spell illumes him. Then he shouts at insult and shoots at Hmerrin. He shoots, misses, and then ducks around a booth, using it for concealment -- with him glowing like that, he can’t hide, but at least you cannot charge him, he figures.

Black Border Assassin (a half-orc) casts a spell and vanishes! If you make a perception check vs DC 48, email me!

And the Map!

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday September 26th, 2017 11:35:13 AM

"Where is that other assassin," Will shouts as he float just off the ground.
He then Summons a Dire Bat. It's Blind Sense should help locate the missing creature. He orders the Bat to appear AH:27 and begin searching.
----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Used: Lv1: Summon Monster I (Pony: Rd-1), Summon Monster 1 (Viper: Rd-3), Divine Favor x2 -

D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III (Bat: Rd-5), D: Fly- Used
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)-done
SM3 1/day (5 rnds)


Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23)  d20+10=15 ;
Tuesday September 26th, 2017 2:41:25 PM

"Uh-Oh, we is fightin'..." Var says to himself, and sets off at a run, trying to get into a better position.

(Perception: 15)
(Running to AQ24)

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)Bls Str  d20+3=20 ;
Tuesday September 26th, 2017 7:15:40 PM

Feeling the buff, Hmerrin glances at armored guy.
If he's a trick, we're in trouble he thinks. But, the derb is shooting at him, so he wins.

Hmerrin nods to the tent, and tells Toston, "Swing around the left side, and we'll hem this turkey in".

The armored fighter goes right. Rounding the corner, he spots the glowing assassin.
"Shooting arrows at people isn't nice," he informs the guy, flippantly.

--
Perception 20
Double move to T24



Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+10=27 ;
Tuesday September 26th, 2017 7:52:25 PM

Forgot Will's perception --

(Perception roll for Will: 27)

Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15  d20+3=11 ; d4=3 ; d100=49 ;
Tuesday September 26th, 2017 9:55:32 PM

Dušan utters a word. An ugly word. A most ungentalmianly word. A word that succinctly describes how he feels about disappearing assassins. He utters that word again for good measure and casts See Invisibility on himself.

(OOC: Free Action Perception d20+3=11
Standard Action - Cast Detect Magic on Dušan
d100 = 49 Ley Roll, Spell is cast, Spell per day is spent. Total L1 2/1, L2 0/1, L3 1/1)
600 rounds See Invisibility on Dušan
59 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
58 rounds Spectral Hand on Dušan - Range 160' 3/3 HP Forgot to roll d4 many rounds ago)

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28 Touch 18; FF 24 - CMD 21  d20+14=30 ; d20+8=17 ; d3=2 ;
Tuesday September 26th, 2017 11:32:35 PM

(Perception: 30)

Toston decides not to attack the armored guy and instead moves to T24 and then casts an acid splash at the glowy half-elf. "Have at me!" he shouts at the assassin.

(17 vs Touch; 2 acid damage)

Mage Armor (Var) [1297 rounds]: +4 AC
Mage Armor (Toston) [539 rounds] : +4 AC
Shield (Toston) 3 min [28 rounds] : +4 shield bonus / immune magic missile
1 hero point spent
2/4 stunning fist attempt used
3/6 first level spell slots used

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+12=16 ;
Wednesday September 27th, 2017 12:00:45 AM

Lornak moves along the stalls. (Move Action 24X He fires his bolt at the assassin. (Attack Action d20=16) And whiffs...

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+11=21 ;
Wednesday September 27th, 2017 12:01:56 AM

(Perception d20=21)

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2  d20+11=19 ;
Wednesday September 27th, 2017 4:51:05 AM

Gaffer moves to next to the armoured figure, W29, pulling out his shield, ready to support where ever action next occurs as he looks around vigilantly. (Perception:19)
"We've got you covered" he calls to the figure.

--
Fairie Fire (Elf Assassin) 6minutes 54 - 69 rounds

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, - D: Obscuring Mist
Lv2: Soften Earth and Stone x2, Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm

To Market To Market (DM Cayzle) Market Fight Part 2! Round 03  d20+9=19 ; d20+14=28 ;
Wednesday September 27th, 2017 8:18:57 AM


Notes from the kindly DM: Please list current hp and all active effects in your post. If you do not list it, it may be ignored by the DM, and no backsies! ALSO note that you are facing sneaky assassins. Making a perception check each round is a free action; if you fail to roll perception, you have ZERO chance to spot sneaky foes!

HERO ACTIONS

Toston moves to R24, casts a spell, and inflicts 2 hp damage on the glowing elf assassin. (P30)

Gaffer moves to W29 and reassures the carefully moving armored fellow. (P19)

Dušan casts see invisible. (P11)

Hmerrin hustles to T24. (P20)

Lornak moves to 21X, shoots, and misses! (P21)

Var runs to AQ24. (P15)

Wilford starts to cast a summons spell. It takes an entire round to cast. The bat will appear NEXT round. (P27)

ENEMY and NPC ACTIONS

The armored man keeps on truckin! He ends move 30 ft along in 29AD. He says to Gaffer, “Thanks! Just keep those assassins off me please! I know there are more sneaking around!”

GLOWING Green Border Assassin (an elf) steps back five ft, dips a bolt in the vial at his belt, slaps it into his crossbow, and shoots point blank at Toston. He hits AC19, a miss. “You Jerk!” bhe snarls. “I’ll do ya for that!”

Black Border Assassin (a half-orc) casts a spell. Wherever he is hiding, the sound of his casting is relatively easy to hear ... it’s coming from the booth at AA-AB-25-26. However, no one has a good enough perception to be able to pinpoint the location. Toston thinks he hears the fellow hop out of the booth after casting. Where he went after casting is a mystery.

But what about Dusan, who can now see the invisible? Well he definitely sees an assassin standing out in the open. An invisible assassin is lurking around at AT38. But that’s not the half-orc caster. Wherever he is, he must have cover or concealment from Dusan, and he must have made a Stealth check that beats the bloodwitch’s spot check.

If you make a spellcraft check vs DC16, then Highlight to display spoiler: {True Strike is what the half-orc has cast.}.

OTHER unseen assassins may be acting unbeknownst to you!

ENEMY/NPC Status:

All assassins have AC19, touch AC15

Half-Orc (black border) assassin: uninjured, vanished.

Glowy Elf (green border) assassin: 2 hp damage

Invisible human male assassin at AT38: ??

And the Map! NOTE! Link now works!

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+16=34 ; d20+7=25 ; d8+7=8 ; d20+10=25 ;
Wednesday September 27th, 2017 3:10:48 PM

Summoned Creatures:
Dire Bat: (P27) (OOC: Assumed it was going to AH:27 per my post) - Will asks the bat to search the area for the invisible assassins. (Perception with Blind Sense: 34) The bat will attack if it detects the assassin
The bat flies from P27 forty feet to Z27 or (AH:27 toward Z:27)
- (Attack: 25 - Hit: 8)

Will takes a five foot step to P:30 and Summons Cicero as a Shadow Dire Bat.
(Perception: 25)

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Used: Lv1: Summon Monster I (done), Summon Monster 1 (done), Divine Favor x2 -

D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III (Bat: Rd-4), D: Fly- Used
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)-done
SM3 1/day (5 rnds)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+16=34 ; d20+7=25 ; d8+7=8 ; d20+10=25 ;
Wednesday September 27th, 2017 3:10:48 PM

Summoned Creatures:
Dire Bat: (P27) (OOC: Assumed it was going to AH:27 per my post) - Will asks the bat to search the area for the invisible assassins. (Perception with Blind Sense: 34) The bat will attack if it detects the assassin
The bat flies from P27 forty feet to Z27 or (AH:27 toward Z:27)
- (Attack: 25 - Hit: 8)

Will takes a five foot step to P:30 and Summons Cicero as a Shadow Dire Bat.
(Perception: 25)

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Used: Lv1: Summon Monster I (done), Summon Monster 1 (done), Divine Favor x2 -

D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III (Bat: Rd-4), D: Fly- Used
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)-done
SM3 1/day (5 rnds)

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2  d20+11=17 ;
Wednesday September 27th, 2017 3:15:08 PM

Gaffer continues to try and stay close to the target, following to AC29. Still looking around (Perception: 17) he begins to feel uneasy with the quiet as they move away from the commotion.

"Best to be careful" he mumbles before beginning a spontaneous casting of Summon Nature's Ally II (expending one Soften Earth and Stone) to call a wolf to his side at AC30.

--
Fairie Fire (Elf Assassin) 6 minutes 48 - 68 rounds

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, - D: Obscuring Mist
Lv2: Soften Earth and Stone (x2), Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2  d20+11=17 ;
Wednesday September 27th, 2017 3:15:08 PM

Gaffer continues to try and stay close to the target, following to AC29. Still looking around (Perception: 17) he begins to feel uneasy with the quiet as they move away from the commotion.

"Best to be careful" he mumbles before beginning a spontaneous casting of Summon Nature's Ally II (expending one Soften Earth and Stone) to call a wolf to his side at AC30.

--
Fairie Fire (Elf Assassin) 6 minutes 48 - 68 rounds

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, - D: Obscuring Mist
Lv2: Soften Earth and Stone (x2), Heat Metal, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+11=16 ;
Wednesday September 27th, 2017 6:05:49 PM

..."for the Love!" Lornak vents in frustration. He feels he should keep the heat on the assassin. (Perception d20=16) He steps forward off of the stall behind him and moves along the booths to get a closer shot. He loads a new bolt into his crossbow along the way. Move action, 21R - Move action to load)

Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23)  d20+12=20 ; d8+3=5 ;
Wednesday September 27th, 2017 9:19:04 PM

Making a left turn and heading down the long row of merchants, Var moves to AK24, and fires a shot at the glowing Elf Assassin.

(OoC: that looks to be 90ft? Just inside of standard range for my longbow.)

(Attack: 20 vs AC, 5 damage)

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)Bls Str  d20+12=28 ; d8+13=21 ;
Wednesday September 27th, 2017 10:15:19 PM

"I think you got bigger problems than an acid dart," Hmerrin coldly informs the glowing assassin.

The fighter swings around Toston, moves in, and slams her with his battleaxe.

--
Move to R23
Power Attack
Attack assassin, hitting ac 28 for 21 hp damage.


Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15  d20+11=16 ;
Wednesday September 27th, 2017 10:28:22 PM

"Their caster cast True Shot," Dušan warns, "Be on guard. And we've got another one."

With the announcement, Dušan sends his Spectral Hand to AR 37 and marks the Assassin with Prestidigitation.

(OOC: Free Action Spellcraft check d20+11=16
Standard Action - Cast Prestidigitation
Total L1 2/1, L2 0/1, L3 1/1)
599 rounds See Invisibility on Dušan
58 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
57 rounds Spectral Hand on Dušan - Range 160' 3/3 HP Forgot to roll d4 many rounds ago)

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28 Touch 18; FF 24 - CMD 21  d20+14=26 ; d20+5=17 ; d20+9=16 ;
Wednesday September 27th, 2017 11:52:53 PM

Toston says, "I thought I heard the assassin slip from the booth after he cast his spell but I don't know where he went."

Toston takes a swift action to charge his attack with magic.

Toston swings around to P23 via S23, R22, Q22 thusly avoiding any AOOs from the glowy elf.

He then attacks with the curve blade (16 vs AC; Miss)

(Perception: 26)
(Spellcraft: 17)

Mage Armor (Var) [1296 rounds]: +4 AC
Mage Armor (Toston) [538 rounds] : +4 AC
Shield (Toston) 3 min [27 rounds] : +4 shield bonus / immune magic missile
1 hero point spent
2/4 stunning fist attempt used
3/6 first level spell slots used

Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15  d20+3=8 ;
Thursday September 28th, 2017 12:59:28 AM

(Perception d20+3=8 Don't know why I bother other than cycling those low roles out of the way for others)

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 28th, 2017 2:33:37 PM

Wil lifts himself 20 foot from the ground. "The view is amazing," he says with a smile. "Mother, did you ever get to do this?" He listens for a reply from his mother but she is silent.
Wil uses the two dire bats to search the area for the assassins.
(More details after the DM post)

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Used: Lv1: Summon Monster I (done), Summon Monster 1 (done), Divine Favor x2 -

D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness
Lv3: Summon Monster III (Bat: Rd-4), D: Fly- Used
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)-done
SM3 1/day (5 rnds)

Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15 
Thursday September 28th, 2017 7:52:40 PM

Dušan feels the sweat drip down his brow. He would love to wipe his forehead, but can scarcely afford the distraction as he keeps his eyes peeled for assassins.

To Market To Market (DM Cayzle) Market Fight Part 2! Round 04  d100=61 ; d20+29=31 ; d20+5=18 ; d20+5=8 ; d4+3=4 ; 3d6=18 ;
Thursday September 28th, 2017 9:23:11 PM


Notes from the kindly DM: Please list current hp and all active effects in your post. If you do not list it, it may be ignored by the DM, and no backsies! ALSO note that you are facing sneaky assassins. Making a perception check each round is a free action; if you fail to roll perception, you have ZERO chance to spot sneaky foes!

HERO ACTIONS

A bat (P34) appears, senses the invisible assassin somewhere around AH27, and attacks! It hits for 8 damage [OOC: DM rolled 50% miss chance, and it did hit!]. Wilford himself starts another summons.(P25)

Gaffer wants to cast a summons -- but he also wants to stay close to the armored fellow. The problem is that it takes extra time compared with other spells to cast a summons (see casting time). He can start the spell, and finish at the very start of his next turn, (for example, Wil summoned a bat last round that appeared this round), but that leaves him with only time enough for a five ft step. So the DM needs to know, do you follow the armored fellow (and cast a normal spell if you like) or do you cast the summons? Or take a double move to get out ahead of him? (P17)

Lornak moves and reloads. (P16)

Var moves, shoots, and hits the glowing assassin for 5. (P--)

Toston flanks the glowy assassin, but misses. (P26)

Dušan announces that the one invisible assassin -- the one that the bat attacked -- wants to send his spectral hand to mark the location of the other invisible assassin the one over at AT38. He cannot cast Prestidigitation through the Spectral Hand -- the spell only delivers touch spells, IIRC, but Prestidigitation is a ranged spell, not a touch spell. HOWEVER, the hand itself, which is visible, does tell where the assassin is, for now. Dušan CAN cast some other spell, though. (P--)

Hmerrin moves up, swings, and hits the glowing assassin for a hefty 21! (P--)

ENEMY and NPC ACTIONS

The armored man moves another 30 ft forward, swinging wide south around the bat, staying close to the Palace wall.

The GLOWING Green Border Assassin (an elf) is visibly shocked by the missile and slash that HURTS! He drops his crossbow, falls prone, and shouts, “I yield! I yield!” He is unarmed now.

Black Border Assassin (a half-orc) dodges invisibly around the bat and heads fast south to the armored guy, who he attacks with a sneak attack! That makes him visible at 34AH. His attack, at +2 because he was invisible, with the armored fellow losing his dex bonus, and especially with a +20 thanks to True Strike, is +29 vs AC29. He hits AC31 with a natural 2, but that’s enough! That’s a sneak attack assassin special with poison!
The armored guy has to make a DC13 fort save vs assassination ... the armored guy rolls an 18 and is not assassinated!
Then the armored guy has to make a DC13 fort save vs the drow poison ... the armored guy rolls an 8 and FALLS DOWN UNCONSCIOUS!
AND there is the damage, too. That’s 22 damage to the armored guy.
The half-orc assassin is now visible at 34AH.

The other assassin of whom you are aware, the invisible one that Dusan is watching, moves 60 ft to AK35. ONLY Dusan can see him!

OTHER unseen assassins may be acting unbeknownst to you!

YOU NOTE bystanders -- and a guard -- scattering out of the way!

ENEMY/NPC Status:

All assassins have AC19, touch AC15

Half-Orc (black border) assassin: 8 hp damage

Glowy Elf (green border) assassin: 28 hp damage.

Invisible human male “bystander” assassin at AK35

And the Map!

Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23)  d20+13=14 ;
Thursday September 28th, 2017 10:19:59 PM

"Aww bloody..." Var says as he watches the assassin appear and mortally wound the armored fellow. Moving between the carts, Var pardons himself as he moves in front of Dusan (AI28).

Var attempts to fire off a snap shot at the Half-Orc assassin, but despite all the odds he manages to miss (Attack vs Half-Orc assassin: natural 1)

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28 Touch 18; FF 24 - CMD 21  d20+14=20 ;
Thursday September 28th, 2017 11:16:12 PM

Toston swears as he realizes the other Assassin is actually attacking the armoured man.

He then takes a double move action to Y27 potentially provoking attacks of opportunity from the unarmed assassin as he moved through both P24 and Q25 along the way.

"I'm too far away, I'll never make but I have to try. We should have stayed with the armoured man!"

He uses a hero point to take another move to AE27 putting him in charging range of the half-orc next round as long as he has a clear path.

(Perception: 20)

Active Effects:
Mage Armor (Var) [1295 rounds]: +4 AC
Mage Armor (Toston) [537 rounds] : +4 AC
Shield (Toston) 3 min [26 rounds] : +4 shield bonus / immune magic missile
2 hero point spent
2/4 stunning fist attempt used
3/6 first level spell slots used


Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+16=21 ; d20+7=20 ; d8+7=8 ; d100=42 ; d20+16=19 ; d20+7=22 ; d8+7=15 ; d100=78 ; d20+10=26 ; 2d8+5=15 ;
Friday September 29th, 2017 11:03:39 AM

Summoned Creatures:
Dire Bat: (AH27) Using BindSense the Dire bat attacks again. (Perception: 21)
- (Attack: 20 - Hit: 8 - Miss: 42%)
Cicero -Shadow Bat rises from the darkness and begins searching for the missing assassin. If he finds an assassin at AK35 and attacks. (Perception: 19)
- (Attack: 22 - Hit: 15 - Hit: 78%)

Wil:
(Perception: 26)
Wil flys over to the Armored guys right (AG33?) 30 feet - 20 feet down and puts a hand on him. He casts Cure Moderate Wounds (+15)

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Used: Lv1: Summon Monster I (done), Summon Monster 1 (done), Divine Favor x2 -

D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness (Replace SMII: Cure Moderate Wounds)
Lv3: Summon Monster III (Bat: Rd-3), D: Fly- Used
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)-done
SM3 1/day (4 rnds)


Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15  d100=97 ; d20+6=9 ;
Friday September 29th, 2017 8:58:09 PM

"Good work Wil!"

Dušan is grateful for the Cure Spell Wilford cast. He knows that the armored man is not out of the woods yet, but it frees up some time to deal with this invisible assassin. Pulling on the familiar Ley Line he casts Dispel Magic. At least the Wold's Blood was enough to charge his waisted efforts.

(OOC: Standard Action - Cast Dispell Magic on Invisible Assassin Caster Check check d20+6=9
Ley Roll d100=97 Spell is cast, Spell per day is not spent, Total L1 2/1, L2 0/1, L3 1/1)
598 rounds See Invisibility on Dušan
57 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
56 rounds Spectral Hand on Dušan - Range 160' 3/3 HP Forgot to roll d4 many rounds ago)

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)Bls Str  d20+3=6 ;
Friday September 29th, 2017 10:20:56 PM

"Yield then," Hmerrin growls at Glowy. "You make me come back here, so help me...."

The fighter spins away and breaks into a run, clomping as fast as he can back towards the armored fellow.


Run to AA28
Perception 6


Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19 
Saturday September 30th, 2017 12:58:55 AM

Lornak "GO!" He yells to Hmerrin. "I'll take care of this." Lornak points his crossbow down at the yielding assassin. His mind burns with hatred. He grits his teeth. He wants to vent his rage upon this elf kneeling in front of him. He swiftly raises his foot off the ground and pushes him in the shoulder, knocking him off of all fours and onto his backside. (Move action) Lornak holds there a bit, eye twitching.

"You aren't worth it." he says and moves off after Hmerrin, leaving the elf to winds. (Move Action 26W)

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2 
Saturday September 30th, 2017 6:20:13 AM

Seeing Wil taking care of the armoured man Gaffer calls "Good thinking!" and begins to focus on summoning an ally into the fight.
He begins a spontaneous casting of Summon Nature's Ally II (expending one Soften Earth and Stone) to call a wolf to his side at AG30.

To Market To Market (DM Cayzle) Market Fight Part 2! Round 05  3d4+9=19 ; 3d6=10 ; d20=14 ;
Saturday September 30th, 2017 11:29:11 AM

STUFF FROM LAST ROUND

Gaffer makes a double move to AH31

HERO ACTIONS

Wil’s unnamed dire bat at AH27 flies a little south and attacks the half-orc. That assassin is no longer invisible, so no miss chance roll was needed. The bat hits for 8 damage. (P21)

Wil’s pal Cicero the shadow dire bat appears and bites at the invisible assassin at AK35, hitting him for 15! (P19)

Wilford himself casts a cure, flies to AG33 to the unconscious armored guy, and hovering over him, touches him to cure 20 for 15. (P26)
[OOC to Wil: (1) I see you rolled 2d8+5 for your roll on the die roller. But the problem there is you do not know what the individual d8s were. If one of them were a 1, you are entitled to reroll that die. SO in the future, it behooves you to roll each d8 seperately, so you can see (and reroll) 1s. This time it was moot because you rolled a 10, so the worst you could have rolled was an 8 and a 2. But if you had rolled a 4, how could you have known if you had rolled 2 2s or a 1 and a 3? ALSO (2) For touch spells, either to touch a friend or an enemy, you want to cast, then move, then deliver the touch spell. You do not want (generally speaking) to move, cast, and then touch if that might open you to an attack of opportunity.]

Gaffer starts to cast a summons. [OOC: in your next post, specify where your wolf appears and what it does. And give your own actions for the round. For this round, you are busy casting.] (P--)

Var moves to AI28, shoots into the melee, and misses. (P--)

Toston takes a heroic move to AE27. (P20)

Dušan tries to dispel the invisibility protecting the assassin at AK35, but his roll of 9 to do so is not high enough. (P--)

Hmerrin wants to run. In heavy armor, he can run up to 60 ft in a straight line. He wishes he could move to AA28, but there are booths in the way. The kindly DM moves him 60 ft in a straight line to AD24 (P06)

Lornak intimidates the assassin who has yielded and then moves off to 26W. (P--)

ENEMY and NPC ACTIONS

The armored man at AG33 is unconscious and will be for at least one minute unless his poison is magically neutralized.

The GLOWING Green Border Assassin (an elf) takes no AoO and stays prone.

Black Border Assassin (a half-orc) at 34AH takes a full round action to coup de grace the armored fellow. He carefully aims his punching dagger and tries to thrust it into the armored fellow where it will do the most damage. Delivering a coup de grace is a full-round action that provokes attacks of opportunity. The assassin’s AC is 19. The only characters positioned to make AoOs against the assassin are the unnamed dire bat and Wilford. Matt, please make an attack for the bat. The DM sadly looks things over and concludes that Wil is compeltely unarmed and unable to take an AoO against the assassin -- please correct me if I am wrong.

We’ll assume the dire bat does not reduce the assassin to 0 hp or less. If it does, we’ll retcon the rest of this post.

The assassin, possibly damaged by an AoO but not dead, completes his coup de grace. That means the target suffers a critical hit with sneak attack damage. Rolling that out, the armored man takes 3d4+9+3d6 damage, or 29 damage total. The damage does not kill the armored guy. However, now he must make a fort save vs DC10+damage, or 39. Only a nat 20 will save the armored guy. The roll on an unmodified d20 is a 20. The armored guy is dead. The half-orc makes a strange ululating cry of triumph.

The invisible assassin attacked by Cicero the Shadow Bat takes off running toward Grubbertown.

YOU NOTE bystanders seeking the protection of the guards.

ENEMY/NPC Status:

All assassins have AC19, touch AC15

Half-Orc (black border) assassin: 16 hp damage.

Glowy Elf (green border) assassin: 28 hp damage.

Invisible human male “bystander” assassin at AK35: 15 damage and running.

Armored fellow assassins are trying to kill: DEAD.

And the Map!

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:26 Touch 16; FF 22 - CMD 21  d20+11=18 ;
Saturday September 30th, 2017 2:08:50 PM

Toston swears again, swiftly channels magic into his blade and charges to AH 33 missing the half orc. (18 vs AC; miss)

Active Effects:
Mage Armor (Var) [1294 rounds]: +4 AC
Mage Armor (Toston) [536 rounds] : +4 AC
Shield (Toston) 3 min [25 rounds] : +4 shield bonus / immune magic missile
2 hero point spent
2/4 stunning fist attempt used
3/6 first level spell slots used
Charging: +2 to hit / -2 AC

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2  d20+1=3 ; d20+7=24 ;
Saturday September 30th, 2017 6:13:20 PM

Gaffer focuses in and summons the wolf next to the orc assassin, ready to attack. (AI34)

If the wolf can attack this round he does so. Gaffer knicknames him Granbolt.
The wolf makes and attack (3 vs AC) and misses.

"You will not be getting away with this." He yells towards the half orc. Before casting Heat Metal targetting his equipment. (24 vs AC) which rapidly begins to warm.

--

Fairie Fire (Elf Assassin) 6 minutes 36 - 66 rounds
Heat Metal (Half Orc Assassin) 42 seconds - 7 rounds

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds x2, Entangle x2, (Farie Fire) - D: Obscuring Mist
Lv2: Soften Earth and Stone, (Heat Metal), Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm


Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15 
Sunday October 1st, 2017 2:28:40 PM

Dušan curses himself as he rushes towards the Armored Man. "I knew I should've payed more care to him."

Worried that he can't get there fast enough, Dušan sends his Spectral Hand ahead of him and casts Gentle Repose on the prone figure buying time while he considers if there's anything else he can do.

(OOC: Move Action 30' move to AG 32
Standard Action - Cast Gentle Repose
Total L1 2/1, L2 0/1, L3 1/1)
597 rounds See Invisibility on Dušan
56 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
55 rounds Spectral Hand on Dušan - Range 160' 3/3 HP Forgot to roll d4 many rounds ago)

Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23)  d20+13=32 ; d8+4=6 ; d20+8=23 ; d8+4=9 ;
Sunday October 1st, 2017 9:18:49 PM

"Bloody Hell!" Var shouts, and fires off two arrows at the Half-Orc
(Attack, Favored Enemy: 32+2 vs AC, 6+2 (8)dmg; 23+2 vs AC, 9+2 (11)dmg)


Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)Bls Str  d20+3=22 ;
Sunday October 1st, 2017 10:40:22 PM

Hmerrin swings around the booth, and takes in the scene.

"Dunzo," he mutters grimly. "Sure hope we're all the distraction."

The young fighter tries to take a good look around, holding out that maybe the armored fellow isn't Sell-Sea.


Move to AC29
Perception 22


Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+16=20 ; d20+7=10 ; d20+16=35 ; d20+7=27 ; d8+7=8 ; d100=87 ;
Monday October 2nd, 2017 2:55:04 PM

Wil notices everyone beginning to gather near the fallen victim. "We need to capture these assassins," he says. His frustration showing in his tone.
"Where is the Glowing one, is it down?"

Cicero: The shadow of a bat takes off after the fleeing assassin. Cicero tries to attack the invisible assassin but misses.
(Perception: 20)(Attack: 10) (Miss)
Summoned Bat:
(Perception: 36)(Attack: 27 - Hit: 8) Still invisible? To hit: 87%

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Used: Lv1: Summon Monster I (done), Summon Monster 1 (done), Divine Favor x2 -

D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness (Replace SMII: Cure Moderate Wounds)
Lv3: Summon Monster III (Bat: Rd-2), D: Fly- Used
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)-done
SM3 1/day (3 rnds)


To Market To Market (DM Cayzle) Market Fight Part 2! Round 06 and done! 
Monday October 2nd, 2017 6:55:14 PM


HERO ACTIONS

Toston charges the half-orc assassin and fails to hit. (P--)

Gaffer casts heat metal on the half-orc, who does not try to resist the magic. (P--)

Gaffer’s Wolf pal bites and misses. (P--)

Dušan casts a spell to keep the dead body safe.

Var shoots at the half-orc and hits for 8.

Hmerrin looks around as he comes closer. He does not see anyone who could be Sell-Sea, although there are bystanders standing around. But no.

Lornak can make an action that we can retcon if needed.

Wilford looks around and sees the faerie fired assassin laying on the ground over there.

Wil’s unnamed dire bat (P20) chases the invisible assassin, but that one ran off last round -- that’s 120 ft of move, and that’s out of blindsense range. Dusan can see him racing away. But the bat cannot, and does not know where to go.

Wil’s pal Cicero the shadow dire bat (P36) attacks the visible half-orc assassin and hits for 8 more damage.

ENEMY and NPC ACTIONS

The Glowing Green Border Assassin (an elf) takes no AoO and stays prone. He has taken 28 damage.

The Black Border Assassin (a half-orc) drops his warming dagger, draws and drops his crossbow, falls prone, and shouts loudly: “MERCY! MERCY! I SURRENDER!” He has taken 32 damage.

The invisible human male “bystander” assassin continues to run away. He is about 250 ft from Dusan and most likely out of sight by now. He took 15 damage before running off.

Does anyone want a map? I’m happy to consider that combat is now over, considering that there is no one attacking or planning to!

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28 Touch 18; FF 24 - CMD 21 
Monday October 2nd, 2017 7:09:35 PM

"Mercy? Why should we give you mercy when you had no qualms aboult killing a helpless person yourself? If the tables were turned I seriously doubt you'd be merciful." Toston queries the half orc using a swift action to charge his elf blade with magic and then presses the blade to the half-orc's throat.

Toston's frustration with this whole affair boils to the surface and he says "I'm serious I have half a mind to do you like you just did Sellsea and I think I would be justified so give me one good reason why I shouldn't."

Active Effects:
Mage Armor (Var) [1293 rounds]: +4 AC
Mage Armor (Toston) [535 rounds] : +4 AC
Shield (Toston) 3 min [24 rounds] : +4 shield bonus / immune magic missile
2 hero point spent
2/4 stunning fist attempt used
3/6 first level spell slots used

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday October 2nd, 2017 7:58:06 PM

Cicero began to complain. "Mercy.. man.. Don't stop! I'm going to kill him."
Will argued for moments with the shadow. The shadow bat hovered, menacing the man, getting ready to strike when Wil cast "Blindness" on the man hoping he fails the Will save and will suffer permanent injury. Will apologizes to Toston for stepping in then continued arguing with his Shadow.
"I'm so tired of this constant questioning of me. Come on, you got to give me some credit that I can do the right thing. We cannot take a life just because you want too..."
Will then walked away pulling the shadow bat with him.

----- Spell List ---
Summon (5 rounds)
Orisons: Guidance x2, Virtue x2
Used: Lv1: Summon Monster I (done), Summon Monster 1 (done), Divine Favor x2 -

D: Touch of Darkness - 1
Lv2: Summon Monster II, Summon Monster II, D: Blindness (Replace SMII: Cure Moderate Wounds)
Lv3: Summon Monster III (Bat: Rd-2), D: Fly- Used
--
Channel energy 3d6
Shadow amulet: SM2 1/day 3 rnds - (Rd-3)-done
SM3 1/day (3 rnds)


Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19 
Monday October 2nd, 2017 8:14:37 PM

Lornak's comes around the corner of the a merchant booth to witness the armored man take a mortal wound. (Move action) Lornak's stomach drops as her realizes that the fallen man is Sell Sea, the groups charge to protect. His running pace slows immediately to a few steps and then halts. "No..." He sighs. His grip on his crossbow tightens. "Ghaaa!" He growls. His flare of anger fires his movements. He swiftly turns and pursues the assassin he did not end. "We can at least capture the offenders."

Lornak rushes up to the prone elf that he previously left behind. He grabs the back of the elf's neck in a deathgrip, shoves his face into the dirt and places the stirrup of his crossbow onto the base of his skull. "Don't. Move." Lornak waits there until someone can tie him. Maybe he will allow someone to cure his wounds, maybe...



Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15 
Monday October 2nd, 2017 8:22:43 PM

With the body now preserved, Dušan goes through his options. He starts with Deathwatch, fearing confirmation of what he already believes true.

Dušan turns to the assassin, his friends anger reflecting in his eyes as he speaks, "As much as as I'm tempted to let you all proceed, his testimony may still prove useful. What if I told you there may still be a way for Sell-Sea to testify? Speak With Dead would allow this shell to prove useful yet. Might even give the spirit some closure."

Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23)  d20+13=32 ; d8+4=10 ;
Tuesday October 3rd, 2017 12:00:55 AM

Var draws and nocks another arrow, but doesn't fire. He waits to see if the Half-Orc assassin is going to try and get away.

(Held action: attack the assassin if he attempts to escape. Attack in case that he does: 32 vs AC; 10 dmg)

Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2  d8+5=8 ; d3=1 ;
Tuesday October 3rd, 2017 7:24:03 AM

Gaffer drops the heat magic spell, letting out a long sigh. He moves towards Var, seeing that he is still injured and uses a cure light wounds (Healing: 8)

"If he was going to a meeting, would it mean anything to the others that he died just outside?" Gesturing to the corpse before them. "Could we take the two assassins in? They might not know much but it's a clear message."
--

Fairie Fire (Elf Assassin) 6 minutes 30

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds (x2), Entangle x2, (Farie Fire) - D: Obscuring Mist
Lv2: Soften Earth and Stone, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)Bls Str 
Tuesday October 3rd, 2017 7:09:42 PM

"Well, @$#$%!!!" Hmerrin bellows, as he realizes the body is the guy they were trying not to get killed.

The lad fumes for a bit, until the words of Dusan and Gaffer break through.

"Might as well try," he acknowledges. "All they can do is throw us out."
"You two carry the body. Dusan, you're gonna have to try and sweet talk us past the guards.
Var, how 'bout you and Wil make sure the half orc comes too?"

Hmerrin turns, stalks back to Glowy, and with one hand pulls him up by the back of the shirt (his battleaxe is gripped tightly in the other hand).
"C'mon you", he growls, half dragging the wounded man toward the palace gates.

Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday October 3rd, 2017 9:00:20 PM

Dušan nods to Hmeerins plans, as he returns his concentration to Sell-Sea. Without much else to do at the present, he offers up a silent prayer to Gargul.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28 Touch 18; FF 24 - CMD 21 
Tuesday October 3rd, 2017 11:32:02 PM

Toston says, "I dunno about casting speaks with dead. It takes a while to cast and I don't think the spell works the way you think it does. From what I understand magic just makes the body answer questions and it can lie or resist if it isn't aligned with you. `I'm not sure if the prince will trust the word of some random dead guy. Check his body for hard evidence to back up the claim."

Toston turns back to the half-orc, "That is unless you happen to know something that could help us, if you do maybe I won't have to open your neck vein."

Var (Tom I.) (HP:50/60 AC:24 T:14 FF:18 CMD:23) 
Wednesday October 4th, 2017 11:03:32 AM

"C'mon..." Var growls "Gimme a reason t' shoot..."

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+12=31 ;
Wednesday October 4th, 2017 3:05:56 PM

Will agrees to Hmerrin's suggestion.
(OOC: Can say too much.. unsure if he is blind yet. He may not be too corporative once he is.)
(Diplomacy: 31 to talk the half orc into coming along with little trouble.)

To Market To Market (DM Cayzle) The Castle of the Prince of Thieves  d20+4=14 ;
Wednesday October 4th, 2017 4:02:35 PM


Toston frankly tells the surrendered assassin that he is THIS CLOSE to offing the fellow, unless he gets a reason not to. The assassin lies still and says calmly, “Well, I’m a professional, good sir, so my Guild will repatriate me per the usual agreements and covenants. That is a substantial reason not to kill me, I hope. Also I will tell you what I know of this job. That’s all it is to me, you understand -- a job.” Toston is not sure the Speak with Dead spell is the way to go. He searches the body and finds only one notable item -- a whistle worn around the dead guy’s neck.

Wilford argues with ... who? But then comes back to reality long enough to seek to blind the assassin. It is a second level spell, and Will has a casting stat of 12, so the save DC is 13. The assassin rolls a 14 and saves.

Var and Lornak keep the half-orc covered. Lornak asks someone to tie him up.

Dušan suggests a Speak with Dead spell to let Sell-Sea testify from beyond the grave.

Gaffer cures Var and proposes bringing the dead fellow and the two assassins into the Threats Committee meeting.

Hmerrin agrees with that and fetches the glowy assassin.

After a bit more incentive, both assassins tell the same story: They used scrolls of Locate Creature to find anyone named Sell-Sea Staffing who entered the market -- and then to kill him. That's really all they know, you feel confident after you make some really high sense motive rolls that your kindly DM rolled for you in his head. At the very least, that confirms this fellow's identity, if the whistle did not do it. With Wil's persuasion, they come along without trouble.

It is an interesting procession that makes its way to the palace: The seven of you, two living bound assassins, and a corpse.

The Palace Guards move to block your entry. One of them says, “What’s this, eh?”

Lornak (Frank S.) HP:48/49 AC: 18(T:13/FF:10) CMD:19  d20+8=24 ;
Wednesday October 4th, 2017 5:10:16 PM

Lornak "This is Sell Sea, come out of hiding to delivery testimony at the Threats Working Group meeting taking place right now." Lornak waits until someone shows the guards proof of his identity by presenting the whistle. "These men..." He gestures to the bound assassins. "...have been captured by us while assassinating the merchant. We request to humbly deliver them to The Prince for prosecution to make up for our failings in protecting him. Also, to present evidence as to why he was chosen to die." (Diplomacy d20=24)

Dušan (Erik) [HP:37/40; AC:13; Touch: 13; FF:10; CMD:15  d20+9=26 ;
Wednesday October 4th, 2017 5:52:33 PM

Dušan casts Touch of Glory on Lornak adding to his already diplomatic bearing. Dušan then adds "We may be able to provide some assistance so this matter is not a complete loss nor waist of The Prince's time."

(OOC: Touch of Glory on Lornak +6 to Charisma-based Skill Check.
Assist Another, Lornak Diplomacy d20+9=26 >15 +2 to Lornak's diplomacy
Lornak's Diplomacy 24+6+2=32)

Hmerrin(HP:61/61 AC:25 T:15 FF:21 CMD:21)Bls Str 
Wednesday October 4th, 2017 9:02:19 PM

Hmerrin keeps his yap shut, and holds on to Glowy.

He waits hopefully on the guard's response to Lornak's well reasoned request.

Toston Lotor(Hugh Crosmun) [HP:45/45; AC:28 Touch 18; FF 24 - CMD 21  d20+2=21 ;
Wednesday October 4th, 2017 11:14:56 PM

(Diplomacy: 21 vs 10 to aid another so Lornak gets another +2 so his total should be 34)
(OOC: do we still have the documentation the chokered halfling provided us?)

Toston sheathes his sword.

Toston says to the guard, "Sellsea died a hero, he risked it all to testify what he knew of a clear and present danger to Dirt City. I would say more but it is best discussed out of the range of prying ears as we don't want to cause a panic."

To the half-orc Toston says, "Try anything and you will get clawed up and bitten, I promise you"

Active Effects:
Mage Armor (Var) [1291 rounds]: +4 AC
Mage Armor (Toston) [533 rounds] : +4 AC
Shield (Toston) 3 min [22 rounds] : +4 shield bonus / immune magic missile
2 hero point spent
2/4 stunning fist attempt used
3/6 first level spell slots used



Gaffer (Courtney) HP: 61/61 AC:21)T:16/FF:15) CMD:20 WS 1/2  d20+11=28 ;
Thursday October 5th, 2017 5:26:14 AM

Gaffer stays quiet as the exchange continues, focussing on there surroundings, just in case. Opting to keep his spell going, worrirf the assassin still might try and escape (Perception: 28)
---------

Fairie Fire (Elf Assassin) ~ 6 minutes

--- Spell List ---
Orisons: Create Water, Light, Detect Magic, Read Magic
Lv1: Cure Light Wounds (x2), Entangle x2 (Faerie Fire)- D: Obscuring Mist
Lv2: Soften Earth and Stone, Barkskin - D: Fog Cloud
Lv3: Cure Moderate Wounds, Stone Shape, Greater Thunderstomp - D: Call Lightning
Lv4: Air Walk, Cure Serious Wounds - D: Sleet Storm

Wilford Grimly (HP:44/44; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+10=29 ; d20+6=21 ;
Thursday October 5th, 2017 11:58:58 AM

Wil keeps and eye out for anything unusual and also is a bit curious about any hazardous motives from the palace guards.
(Perception: 29; Sense Motive: 21)
"There is a threat to the stability of Dirt City," Will blurts out. "We tried to prevent an assassination but failed. We need to meet with the Threats Committee to address this threat before an all out war starts! Someone within the leadership has been plotting to bring Dirt City to war with the Saquin.. Saguin.. ugh."

Var (Tom I.) (HP:58/60 AC:24 T:14 FF:18 CMD:23)  d20+8=18 ;
Thursday October 5th, 2017 1:10:11 PM

Var lowers his bow as the guards approach, but does not put it away. He silently stares daggers at the Half-Orc, a vicious sneer on his face (Intimidate Half-Orc: 18)

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