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...And Back Again
In Appreciation


DM Kathy 
Monday July 18th, 2016 10:18:41 PM

As your time in Acid draws to a close, a delegation from the Blackbird Lake Trade Alliance visits the inn where you are staying. Cader is there, and a few others you recognize from the party.

"We owe you a debt of thanks," Cader says. "Not only did you manage to recover some of our stolen goods, you broke up a theft ring that would have driven many of us out of business. A ring, I might add, that was going on right under our noses!" The other merchants murmur and nod in agreement.

"So we took up a collection," Cader continues. "And we've put together a few things that I hope you will find useful." He gestures, and two other merchants bring foward a small chest. They set it at your feet, and the group breaks into polite applause.

Inside the chest, you find:

A scroll of Endure Elements, a scroll of Flaming Sphere (divine), a potion of Magic Fang, a potion of Disguise Self, an Elixir of Love, a wand of Deathwatch (35 charges), and a Handy Haversack.

In addition to the magic items, there are other items of value:

A jade pendant, an amethyst brooch, a gold and pearl ring, a silk and ivory fan, and a copper bracelet.


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Monday July 18th, 2016 10:26:09 PM

"Ailzar Greeted Cader and the merchants with a smile. "I appreciate your thanks, but we were paid to do a job, and we did it. I'm glad we were able to make Acid City a safer place to do business."

Aliar thought for a moment, "I suppose this means out job here is done, unless there is anything else we can do for you?"

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Tuesday July 19th, 2016 5:32:04 PM

Before Lornak approaches the gathering he lets his owl companion fly as to not bring attention to himself. It can unite with him later. As he joins the group he witnesses the offering of the treasure chest. He agrees with Alizar but doesn't want to insult the Blackbird Lake Trade Alliance either.

"We have done our due diligence in this matter and are flattered with what you offer." Lornak says as he bows his head. "However, our goal was to merge the trade systems between Blackbird Lake and Dirt City and the accomplishment of that goal is thanks enough."

He then offers another solution;

"But let us not get too hasty my friend." Lornak says to Alizar. "We may not need these items, but the good people of Dirt City may." He looks at Cader. "Perhaps we could use them in our new store front as highlights of the Blakcbird Lake region?"

[link href"https://docs.google.com/document/d/18SI_NwE1oxr6k6julrkhg1mTzzucD1UaxSXylqEV0j4/edit"]Var (Tom I.)[/link] HP:37/37 AC:17/T:13/FF:14 CMD:20 
Tuesday July 19th, 2016 6:34:49 PM

Var gives a toothy grin and shakes Cader's hand firmly when presented with the reward. "You ever find yourself in Dirt City, look us up and a round is on me. Even if you're not drinkin', look us up anyway." He says.

To the rest of the CMTC merchants, he says "When do we hit the road?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18 
Tuesday July 19th, 2016 7:49:44 PM

Toston is curious as to whether he was able to secure a common tutor for the goblins.

He is interested in the haversack and says so, "Guys as much as I believe a good days work is its own reward, perhaps we shouldn't be too hasty here. I'm not that strong like the rest of you so that haversack for instance could go a long way in allowing me to pull my share of the load as it were." The gnome points out, "That is unless someone else wants it."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=18 ;
Tuesday July 19th, 2016 9:27:14 PM

"Having items for the storefront would be so wonderful."
"Thank you for the gifts. Can we count on your spectacular merchants to improve trade in Dirt City? You will always have our group, if you need us. It can be a bit rough but your goods would compliment the city."
(Diplomacy: 18) He says out loud.
To the group. "I think it would be rude to refuse."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday July 19th, 2016 10:11:30 PM

After the thrill of bandit / pirate encounter, Dušan rested up and regained his magic. Feeling topped off and with a little more time on his hands, he makes sure to stop by the Star Mage Guild to petition his interest and possibly enroll.

Later returning to the group, he finds the Blackbird Lake Trade Alliance there. "I'm absolutely sure we can find uses for all of this." Dušan bows with a flourish in thanks, "I am just happy that we were able to assist the Dirt City Trade Delegation in these times buy eliminating any outside intrusions. I hope all negotiations went well and you will remember how much help Dirt City could be in the future."

DM Kathy 
Tuesday July 19th, 2016 10:22:46 PM

Alizar modestly claims that you have received payment enough, but Lornak warns him not to be hasty. He asks Cader if you may sell the goods.

"Certainly," he replies. "They are yours to do with as you wish. Surely no merchant among us would begrudge you turning a profit!"

Var expresses his thanks; Wilford and Dušan ask about the state of the negotiations.

"We've reached several agreements," Lukas answers with a broad smile. "I predict increased trade between our cities--especially now that the bandit problem has been dealt with!"

Toston wants to know when you will be leaving. "Tomorrow, I think," Lukas replies. "We all have businesses to get back to, and of course we are eager to begin the new commerce with Acid City."

Earlier, when Toston talked to Hobson, the man had already secured passage across the lake, and was not interested in going to Goblin's Rest. "I'll make my own way, thanks just the same," he says.

Toston was not able to find anyone willing to travel to a remote location to teach Common to goblins. You think you might have more luck in Dirt City; there are probably quite a few people anxious to get out of that place.

In the meantime, you have one final night in Acid, which turns into an impromptu party at your inn. Epria takes charge of the menu; Andrit produces a small keg of Dwarven ale; and Lukas proves to have a pretty decent singing voice. Some of the Blackbird Lake merchants stick around for the gathering, and all in all, it is a merry evening.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Wednesday July 20th, 2016 12:35:41 PM

Lornak enjoys the evenings festivities. He throws back a few ales and revels in the opportunity to let his guard down... mostly. When the food is brought around he cautiously tests everything just to be sure. Once the food is found edible he takes his fill, realizing that the group may not be as free to enjoy evenings like this once they return to Dirt City. He participates in idle conversation.

"What did you think of our outing in the country?" He asks Wil. "Did you learn anything about tracking prey?"

To Dusan he says; "I cannot wait to try out these new ingredients when we return. I can count on you to put me out if I catch fire?"

"You both fared well in the last fight." He says to Hmerrin and Asteria. "Certainly better than I. What do you think about combining your attacks?"

"Thank you both for having my back the other day." He says to Var and Alizar. "Emerging from the darkness on my face left me a bit rattled..." He says to Var and Alizar.

"What!? You don't believe yelling 'Get the Bard!' wasn't enough to render the orator speechless!?" He says to Toston laughing.



Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  
Wednesday July 20th, 2016 2:43:36 PM

Dusan enjoys the evenings festivities. He throws back the Dwarven Ale with abandon. He makes merry with the sounds of song and hums in unison when he knows the tune. He is happy to have have met the Star Mages Guild. When the food comes around he takes the offerings. His bowl of soup reminds him of his tiny cauldron.

"What concoctions can we make with them? Dusan asks and then answers the question before his friend can answer. "It doesn't matter!" He slurs. "I'll make sure you catch fire. Er, Put you out..., Put out the fire."

"If there is one."

[link href"https://docs.google.com/document/d/18SI_NwE1oxr6k6julrkhg1mTzzucD1UaxSXylqEV0j4/edit"]Var (Tom I.)[/link] HP:37/37 AC:17/T:13/FF:14 CMD:20 
Wednesday July 20th, 2016 4:14:32 PM

Var's not one for singing or dancing, but he enjoys the music nonetheless. He indulges heavily in the Ale and pretty much any food that's place in front of him.

He makes sure to share a drink with Toston and Will, remarking about how much things have changed in the short time they all had been working for Boggs.

Var shrugs to Lornak and says "I was just doing what I normally do. Puttin' arrows into folks that deserve 'em..." Then, almost as an afterthought he says "Glad yer' okay, though."

"Yer gettin' pretty good with them axes, lad." Var says to Hmerrin, "You gave that pirate- er, bandit a proper thrashing. And you too, lass." he says to Asteria while gesturing animatedly and sloshing his ale about, "One bloody fine fight."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday July 20th, 2016 7:18:10 PM

Wil takes in a huge swig of heavy whiskey. He addresses Lornak with a bit of a slur.
"You were quite skilled at tracking that owl. I missed the whole capture part while tracking a small deer. Aww. man I forgot to drag it to the freezer back at HQ." He took another drink. He grumbled about the voices in his head. Wil become completely distracted then suddenly returned to the conversation.
"Hey, remember when Toston and I ambushed those guards in the alley back in Dirt City.
"The truly tought we were the supiriors." He laughed and drank more.
"Oy... I will be the snekie cleric id Gargul fro now on."
"Hey!" he then shouted. "I can't her you anmor." He then took a smaller sip and smiled.
Wil was drunk but nursed the rest of his drinks. He was determined to quiet the voices just enough to give himself a break.

Hmerrin(HP 43/43 AC18/14t/16ff, CMD 20)   d20+1=5 ;
Wednesday July 20th, 2016 8:26:01 PM


Hmerrin has some ale. Then, he has some more. Then, hey, why not another belt?

By this time the party is rockin', or at least Hmerrin is.
Lukas only needs to get through a couple verses of "The Drunken Clansman" before Hmerrin is bellowing out the refrains with much fervor...and little talent.

"...Lad I don't know where you've been, but I see you won FIRST PRIIIIIZE!"

Finishing with flourish, the teen goes to refill his mug, and runs into Lornak.
"Well, thanks, buddy! Whaddya mean 'combining'? I guess if there's one big n nasty, that'd be the plan. If there's more'n one, well, me and the lady would hafta divvy 'em up, I think."

He stumbles over to Var.
"Yes indeed," he agrees with the half orc. "Nice little fight. Glad I'm getting to be a help. That first night in the tunnel, hoooyeee, I stunk up the joint."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18 
Wednesday July 20th, 2016 9:02:40 PM

Toston drinks deeply from his gnome-sized goblet of Dwarven ale as he enjoys the festivities.

He shares a toast with Wil and Var, "To helping the little guy." He says as their glasses clink

"We sure have come a long way and I intend to go farther." He remarks



Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Wednesday July 20th, 2016 9:59:59 PM

Alizar partook in the groups celebration festivities. It would be great to get back to Dirt City, and while that felt like a weird thought in his head, he realized that the good people of the city still needed Alizar's help.

DM Kathy 
Wednesday July 20th, 2016 10:24:07 PM

You eat, drink, and make merry! And in the morning, you finish your final packing and depart. Bright and early! Well, not too early. And, truth be told, not terribly bright, either. Most of the merchants are moving slowly and wincing at loud noises. You do manage to get underway by mid-morning, however.

It is an overcast, blustery day, and the wind soon clears the last of the cobwebs from your head. You fall back into the rhythm of the road--the same rhythm you established on the way here.

Now that they know you better, the merchants are inclined to be a bit more talkative, and tell of agreements signed and plans made. "We're going to be busy, no doubt about it," Epria Gladstone says. She is riding in one of the wagons, knitting furiously. "Might even need to send a respresntative to Acid one day. We'll see."

Lukas is similarly excited. "If we can begin moving shipments from the port," he explains, "then goods can come across the Lotophagi and all the way up across Blackbird Lake. We just have to make Dirt City a friendlier port than any in Aisildur, and to tell the truth, that won't be too hard."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday July 21st, 2016 12:19:08 PM

Wil holds his head as he bounces along within the caravan.
"I told you not to drink so much," Cicero nagged.
"If you don't leave me alone I will drink you away again," Wil snapped.
He hid away in as much darkness as he could. "You know," Cicero began unimpeded.
"As a cleric of Gargul and a disciple of the darkness your days in the light are numbered."
"What are you talking about the days in the night are numbered?" Wil replied out loud.
"I am also a disciple of the Darkness. I was formerly a cleric of Gargul until he pulled me from the world."
"You will begin to recede from the light. It's just something that happens."
"Great," Wil shouted. "That just makes things further complicated for me. This is a curse." Wil sank into the darkness of the wagon pulling him.


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  
Thursday July 21st, 2016 2:01:16 PM

Lornak steps into the morning air and is refreshed by the blustering wind. He wonders where his animal companion has wondered off to in the night but he knows its close.

He steps into rhythm with the caravan as they set our onto the road. As the caravan crosses the outskirts of the city he hears a familiar screech. He stops for the briefest moment as the owl flies low and lands on his outstretched arm. He produces a morsel from his pouch and feeds it to the bird. He then carefully hoods it and moves it to his shoulder.

He hears Luka's comment about expanding trade with Acid City and responds; "Are you living in the same city that we are? How do you figure it won't be a challenge?"

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19 
Thursday July 21st, 2016 2:03:49 PM

OOC- oops, layover from posting for Erik yesterday. This is Lornak's post

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+10=11 ;
Thursday July 21st, 2016 2:05:16 PM

Var rolls out of bed in the morning, stretches, then heads down to find breakfast. After a full rasher of bacon and a mug of the strongest tea he can find, he readies himself for the road.

Var is always happy to be traveling, but there is an added spring in his step after the events of Acid City. The eventual end of the House of Silver was not a particularly happy one, however, Var felt good about how they left things with the Blackbird Lake Trade Alliance.

He tries staying on lookout (Perception: 11) but he's more taken with his good mood and the and the conversations in the caravan to pay attention to his duties.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18  d20+12=23 ;
Thursday July 21st, 2016 6:17:36 PM

Toston rises early and does some calisthenics to get his blood pumping. He then goes down and has biscuits, sausage and a mug of coffee for breakfast.

He takes a spot on one of the wagons for the journey keeping his eyes peeled for any signs of trouble, he is not about to let his guard down. (Perception : 23)



Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Thursday July 21st, 2016 6:22:26 PM

Asteria also enjoys the festivities, treating herself to some alcoholic beverages.

To Lornak, she laughs heartily. "Thanks! I was just doing what we barbarians do best! And don't be too hard on yourself, you'll do better next time!" As for the whole 'combining attacks' thing, Asteria paused to think about it for a second. "I mean, maybe! But, only if there is only one target. Like, I'll focus on whatever is close to me."

After a few more drinks, Asteria responds to Var. "Yeah, it was pretty good, but I couldn't have done it without Alizar an' Dusan!" She gives the two of them a grin. "Thanks for having my back!"

The next morning, Asteria wakes up groggily, but manages to stay awake due to the wind. Taking a position near the front of the cart, Asteria falls into the rhythm of travel. She busies herself by listening to the conversations of others, adding nothing to the discussion.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday July 21st, 2016 9:22:06 PM

Dušan feels completely miserable the next morning before his breakfast of a nip and a pint. Feeling slightly numbed and muddled he then goes outside and dunks his head in a horses trough. This washed the last of the night before away or so he hoped.

As they started marching and he was casting Prestidigitation to clean himself up, the exertion made him feel a little green around the gills. Luckily his little morning ritual kept him going if leaving him a little nauseated. He really didn't want to cast Neutralize Poison on himself in front of the gang.

Hmerrin(HP 43/43 AC18/14t/16ff, CMD 20)  
Thursday July 21st, 2016 9:43:25 PM

Hmerrin rises, stumbles to a generally remote area, and promptly throws up.

Then, he goes to sleep for another hour.

Rising again, he manages to keep down some water and gingerly works himself around a load of bread.

The teen climbs into a wagon, and tries to make sense of Wil's ramblings, thinking that maybe being hungover would provide some advantage in this regard.

It doesn't, and over time the young fighter slowly orients to the task at hand.


Blackbird Forest


DM Kathy 
Thursday July 21st, 2016 11:28:24 PM

[OOC: Everybody take 200 XP for that first scene.]

The first two days of your return journey pass uneventfully. Well, uneventfully apart from all the hangover symptoms. But those are gone soon enough.

The morning of the third day is foggy, with wisps of low-lying fog clinging to the ground. Today's journey will take you past Blackbird Forest, and you could perhaps wish for less ominous weather in which to do it.

You've only been on the road a couple of hours when you meet a party of travelers coming the other direction. They have their heads down and their hoods up, which isn't too surprising, given the weather. But...

Sense Motive DC 5 Highlight to display spoiler: {Something's off. You can't tell what, but something's off.}
Sense Motive DC 15 Highlight to display spoiler: {The group is avoiding eye contact, and barely respond to greetings. And they seem....uncomfortable.}
Sense Motive DC 25 Highlight to display spoiler: {Nearly everyone in the group is feeling a weird combination of guilt and sorrow. And a resolute determination to put something behind them.}

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+6=15 ;
Thursday July 21st, 2016 11:40:43 PM

Alizar felt every bit as bad as his friends. Well, perhaps not quite as bad as Var, Var looked wrecked. So it was unsurprising that Alizar was surprised by the incoming merchant party. They looked... pensive. Uncomfortable even. Not exactly feeling threatened, Alizar called out. "Ho there, are you alright? Do you require assistance?"
He did not get an immediate answer from the first few folks in the group, so he repeated his offer a few times.

(Sense Motive: d20+7=16)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+4=20 ; d20+10=18 ;
Friday July 22nd, 2016 8:52:45 AM

(Sense Motive: 20) The bristly hair on the back of Var's neck stands up as the group of hooded merchants fail to respond to Alizar's greetings. He motions for the merchants to stay back, or at least be ready to move, and turns his keen senses to listening for threats that might be creeping through the fog (Perception: 18).

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+2=9 ; d20+8=14 ;
Friday July 22nd, 2016 3:34:01 PM

Asteria notices the group, and doesn't like the look of them at all. "Something is wrong with them..." The barbarian places one hand on her battle axe, her thumb moving nervously up and down the smooth wood of the haft. If one of them starts looking shifty, or even just breaths the wrong way, she pulls it out in one fluid movement.

(Sense Motive: 9)
(Perception: 14)

---
Readied action to pull out battle axe if the other group looks like they are about to attack

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=22 ;
Friday July 22nd, 2016 4:35:27 PM

"Must be the hangover but this isn't right. It's possibly an ambush. We can do one of two things," he said while brushing the uncomfort from his face.
"We can appruptly shake them up by getting in their face or charge on but I'm always up for a fight. Will will have to get these horses up to speed quickly. "
Wil then attempts to leap from the caravan to confront them. He gives the group a few seconds to stop him if they want to rush past.
"Hey! you strange travelers," he shouts loudly. "Do you know the way too... umm.. someplace?"
His attempt to rouse them falls flat when he forgets the quote he wants to use.

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+7=8 ; d20+8=9 ;
Saturday July 23rd, 2016 5:52:24 PM

During the first two days of the journey back to Dirt City Lornak continues to get to know his new companion. It rides on his shoulder making little noise. He regularly unhoods it and lets it fly. It returns when called. Sometimes it is keen on doing its own hunting and scouting ans screeches. The caravan continues it journey and the owl can be seen soaring. It seems independent but is never seen straying too far. Lornak thinks about what to name it.

Preoccupied with his new friend he barely notices the party of travelers coming opposite the caravan. (Sense Motive d20=8) When he finally does, he notices something not right about them... Maybe its the way they move, perhaps they way they are dressed. He puts his guard up and scrutinizes them closely as they shuffle past, waiting to act if necessary. (Perception d20=9)

(OOC - crit botch and a 2. Glad those are out of my system!)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+1=2 ;
Sunday July 24th, 2016 9:49:19 AM

The only thing on Dušan's mind was getting through the day, one foot in front of the other, pretty oblivious to all other concerns. He hardly noticed the other travelers until the others started confronting them.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+1=2 ;
Sunday July 24th, 2016 9:55:16 AM

The only thing on Dušan's mind was getting through the day, one foot in front of the other, pretty oblivious to all other concerns. He hardly noticed the other travelers until the others started confronting them.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)   d20=14 ; d20+8=9 ;
Sunday July 24th, 2016 7:28:00 PM

[Sense Motive 14]

Hmerrin glances around at his companions, noting that they don't like these approaching strangers any more than he does. The teen takes a moment of self congratulations. He may be learning some of this guard bit after all.

The fighter strings his bow, and waits with arrow at hand, just in case.

---

Ready Action, if one of those cowled guys attacks, they get shot.....uh....at.
That'd be another nat 1 on the ready action attack....sigh

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18  d20+7=17 ;
Sunday July 24th, 2016 7:44:28 PM

(Sense Motive : 17)

Toston notices the travelers, the fact that something is off about them, their lack of greetings and their uncomfortable-ness.

Toston says, "Well met friends, Tell me is something wrong? We came from Acid City and are on our way home to Dirt City but if you need help we may be of service."

DM Kathy 
Sunday July 24th, 2016 10:16:28 PM

Sensing something off about the traveles, Var signals to the merchants to hang back, while Asteria and Hmerrin ready for action.

Alizar asks if they need assistance. "No, we're fine, thank'ee," one of the men finally replies.

Wilford asks if they know the way to someplace. The travelers seem puzzled. "We're just going to Acid," the same man says.

Toston repeats an offer of help, but this time the man--and a few of his companions--just shake their heads and keep moving.

Lornak notices the strange group belatedly, and Dušan barely notices them at all.

They keep moving, however, and trudge right past your group without incident.

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+10=16 ;
Monday July 25th, 2016 9:50:01 AM

Var raises an eyebrow at the passing group. "Okay... That was weird." He waves at the caravan to resume, letting the wagons rumble past him, and taking up a position at the rear of the column. As the rear guard, he keeps an eye and an ear open on the road behind them, in case their fellow travelers plan on doing anything unwise (perception: 16).

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+6=9 ; d20+8=25 ;
Monday July 25th, 2016 2:34:28 PM

"What was that all about?" Lornak wonders as the travelers shuffle past. "I hope we didn't just get cursed..." He says to Var. He tests his knowledge to see if he can remember anything about traveler's clothing or the way they moved and felt. Knowledge Local d20=9)

When nothing come to mind he puts his guard up and watches the environment as they caravan continues down the road. (Perception d20=25)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday July 25th, 2016 3:21:56 PM

"Did I miss something?" Dušan asks, "I don't think we were cursed."

Dušan shakeshis head to bring his thoughts to order and casts Detect Magic first on their caravan and then on the road ahead watching for any thing out of the norm.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18  d20+8=27 ; d20+5=16 ; d20+12=31 ; d20+1=8 ; d20+1=2 ; d20+1=20 ; d20+1=13 ;
Monday July 25th, 2016 8:42:52 PM

(Know: Arcana : 27) (Perception: 31) (Know:Religion : 16) (Know History: 8) (Know : geography 2) (Know local 20) (Know nature 13)

Toston takes the time to study the other travelers. He also thinks to everything he knows or may have heard from hanging out at the WLA since his badge is in full display (OOC: WLA perk can make untrained knowledge checks)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Monday July 25th, 2016 9:54:54 PM

Alizar was perplexed by the travelers as they passed him by, not answering. I mean, they DID look a bit haggard from the night before, but he did not believe they looked , 'scary' in any way. His rumination was interrupted by noticing Toston deep in thought. The elf approached his friend, "What are you thinking? Something certainly seemed 'off' with them, though I am not sure what it could be."

DM Kathy 
Monday July 25th, 2016 10:30:37 PM

After the travelers pass, Var drops back to the rear of the group, keeping an eye out for an ambush, but none comes.

Lornak wonders whether your group may have been cursed, but Dušan is pretty sure you weren't.

Toston is quite sure you weren't cursed, but can think of no other information that might explain the travelers' odd behavior. Alizar is equally puzzled.

About an hour after you pass the travelers, you come to a campsite. The campfire is out, but must have been burning recently; a smell of woodsmoke lingers in the air. A single tent is pitched not too far from the fire ring, and a single horse is tethered nearby. You see no people.

Survival DC 15 Highlight to display spoiler: {At one time--quite recently, in fact--there were more tents pitched here.}

Knowledge: Geography DC 12 Highlight to display spoiler: {This campsite is awfully close to Blackbird Forest, which is probably less than a mile further on.}


Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+9=16 ; d20+3=9 ; d20+10=24 ;
Tuesday July 26th, 2016 8:59:58 AM

Var surveys the campsite, and makes note of the depressions in the ground where other tents had been (Survival: 15). Var knew from his time spent wandering that most travelers try to be out and on the road at first light, or near enough to it, and it wouldn't *necessarily* mean foul play if a traveler slept in...

"Ho there!" he shouts to the lone tent, "Everything all right, friend?" and listens intently for a response (Perception: 24).


Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+6=9 ; d20=11 ;
Tuesday July 26th, 2016 1:07:10 PM

Lornak knows from his travels that it is unusual for someone to not leave their campsite at first light. He suspects foul play but doesn't know for sure. (Survival d20=9) "Are we near Blackbird Forest...?" He asks absentmindedly. (Knowledge Geography d20=11) Lornak stays alert however, waiting to see whats inside the tent.

(OOC sorry yall I'm clearly not helping with this one)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18  d20+3=15 ; d20+1=8 ; d20+12=29 ;
Tuesday July 26th, 2016 3:47:19 PM

"Hey guys guess what we aren't cursed." Toston says.

When they get to the campsite he realizes geography isn't his strong suit but does notice the fact that their were more tents in the site at one point.

He points this out to his friends and keeps his eyes peeled for anything strange (Perception: 29)

(Survival : 15)
(know[geo] :8)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+1=3 ; d20+7=26 ;
Tuesday July 26th, 2016 3:50:13 PM

Wil see's the tent and the single horse. He thinks back to the travelers. "You know robbing and beating a man puts a sour face on you. You don't want to know how I know that."
"Anyways, this scene is pretty ominous. I was looking for an adventure the last time we passed this forest."
(Perception: 26 - to find traps and any other clues.)
Wil stamps out the fire, if it's not a trap of course..

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+1=9 ;
Tuesday July 26th, 2016 6:00:32 PM

"Oh! Are we at camp already?" Dušan asks, "I thought we had to pitch a camp or set up our tents by our selves."

While Dušan was clearly out of his element as far camping, he was nervous enough to keep concentrating on Detect Magic. With spell up he pears at the tent dubiously.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+3=18 ; d20+3=9 ;
Tuesday July 26th, 2016 7:25:43 PM

(Survival: 18)
Alizar stared around the camp site, it was obvious to him that this was certainly a larger site at one point, but he could not quite figure out what might have caused the rest of the group to leave in such a hurry. The elf focused for a moment, drawing upon his arcane senses to see if he could detect anything, but his sense seemed most dull. Probably due to the several litres of ale he had consumed the night before. He silently cursed Var and his half orc constitution.
(Detect Magic: 9)

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)   d20+6=20 ;
Tuesday July 26th, 2016 10:14:57 PM

[Survival 20]

Hmerrin pulls out both axes, and strides over to the tent.

"Only one way to find out," the teen declares, and pulls back the flap with his handaxe.

DM Kathy 
Tuesday July 26th, 2016 10:49:09 PM

Many of you realize that there were more tents pitched here last night. The travelers you saw on the road? Very likely--but why did they leave somebody behind?

Wilford has some rather grim speculations about that. Alizar and Dušan check for signs of magic, but see none.

Var calls out to anyone who might be in the tent. Hmerrin takes the more direct approach and pulls back the flap.

The tent is empty.

Looking around the campsite, Toston sees tracks. Well, there are a lot of tracks; there were a lot of people camping here last night. But the tracks that catch his eye are of bare feet. He can't tell for sure, but they seem to start near the lone tent, and head out of the camp in a fairly straight line.

Asteria [Rocky] 
Tuesday July 26th, 2016 11:10:31 PM

Asteria remained quiet was the travelers had past on the road, though she did her best to flash her 'toothish grin' to them in the most nonthreatening way possible. She had a feeling she came off more like a hungry predator than a friend...

When they reached the camp, she took up a defensive position as as the rest of the group spread out to check the scene. She was not quite sure what they were checking for, probably traps, or bears, most likely traps and bears. Mmmm... bear meat...
"Yo Hmerrin! You find anything over there?"

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=15 ; d20+7=19 ;
Wednesday July 27th, 2016 11:46:18 AM

Wil checks for signs of life near or inside the tent already set up.
(Perception: 15)
"Should we send out a couple to follow those tracks?" He asks then adds.
"If the forest is as bad as they say we should be very careful. Or we could just continue on our way? Maybe nothing happened here?"
"Cicero, do you detect something from your ethereal vantage point?"
(Perception: 19 - to poll for information. DM Highlight to display spoiler: { Cicero would be a bit grumpy with Wil at the moment. I leave it up to DM's discretion whether you want to grant me any extra info :) }

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+6=19 ;
Wednesday July 27th, 2016 1:17:34 PM

Lornak looks from the bare feet tracks to Toston and asks rhetorically; "Single individual. Wandering near Blackbird Forest, alone. Does that seem like normal behavior?"

The hairs on the back of Lornak's neck perk up at the thought of what came out of the tent. He turns to Var and asks; "Can you tell what left them?"

He is not confident that the tent is truly empty and is very hesitant to investigate it further. He takes a step away from the tent. His eyes follow the direction that the tracks go and scrutinizes the horizon in a effort to discern were they might lead. (Survival d20=19)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18 
Wednesday July 27th, 2016 3:41:01 PM

Toston points out the tracks to his friends making sure that Var sees them as well.

"Maybe we need to follow the tracks caused by this pair of bare feet that head in a straight line?" Toston suggests.



Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20 
Wednesday July 27th, 2016 5:05:48 PM

Var looks over his shoulder at the merchant caravan. "We should keep moving..." he says.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday July 27th, 2016 7:17:23 PM

"So this isn't our camp..." Dušan says disheartened.

His companions watchfulness begins to mak him feel nervous. He follows Lornaks gaze with the aid of Detect Magic.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Wednesday July 27th, 2016 7:19:33 PM

Hmerrin steps back away from the tent.
"Whole lotta nuthin" he calls back to Asteria.

The teen looks back down the road, putting two and two together, and not much liking the answer.

"Those travelers camped here," he declares, with all the certainty of the young.
"They camped here, and something bad happened to Barefoot here, and they couldn't or wouldn't help, and they left. Sad about it, maybe, but they left."

The human looks at Var. "We can't. If there is help to be had, we gotta give it. We at least gotta try."

DM Kathy 
Wednesday July 27th, 2016 11:39:21 PM

At the camp, Asteria takes up a defensive position while Wilford asks his ghost for information. "I ain't goin' in there!" is the only answer you get.

Var suggests moving on, but Toston and Hmerrin want to investigate further. Hmerrin realizes that the travelers you passed must have camped here, and left somebody behind for some reason.

Lornak can tell that the bare feet seem to be making a beeline for Blackbird Forest. As the barefoot trail leaves the camp, you can see that there is another trail, this one of booted feet, moving in the same direction. If you had to guess, you'd say Boots was probably tracking Barefoot.

Asteria [Rocky] 
Wednesday July 27th, 2016 11:48:32 PM

Alizar considered what Var had said. "He does have a point, we are obligated to get these merchants back to Dirt City." The nagging feeling that someone needed their help tugged at the corners of Alizar's brain. He didn't like the though that he might be able to do something but choose not to.
"It is possible we could provide assistance to whoever was tracking... whatever, but we do have a job to finish."

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19 
Thursday July 28th, 2016 12:03:47 AM

Lornak is now intrigued by the mystery of what when on here. A thought about the goblins enters his mind. "How far are we from the Goblin's inn? Would the merchants be content being escorted that far and parting ways..." Lornak muses. "...we could then return here and see what we find?"

Then Lornak comes to his senses. By that time the trail will have run cold. "What am I saying?! Alizar is correct. As much as we want to figure out when on here, we have job to finish."

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19 
Thursday July 28th, 2016 12:05:11 AM

(OOC - Rocky's Genevieve, Genevieve's Rocky. Mass Asteria!)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20 
Thursday July 28th, 2016 11:13:34 AM

Var fidgets with his longbow and makes a nervous growling noise. "I don't know much about the Blackbird, but if it's anything like the Culverwood, we shouldn't be going in there with anything less than a written invitation."

Var runs a hand through his dreadlocks and composes himself. "Now I ain't scared, but we aught to see what the merchants need of us before heading off on some rescue mission."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday July 28th, 2016 5:17:34 PM

Wil jumps up, naive and young. "This sounds like an excellent time for an adventure."
"I am not afraid of stories told to me from elders. I am... though... a bit concerned that a spirit that may or may not exist in my head refuses to go near the forest."
"My problem is does our concern for this young person trump our concern for trade to Dirt City. How far are we from the city? Is it safe for them to head back?"


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18 
Thursday July 28th, 2016 6:46:26 PM

"I want to help the barefooted person if we can. While we do have a lawful contract with the merchants the barefoot person could be in trouble and may need help. It would be remiss of us not to check it out." Toston says

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Thursday July 28th, 2016 6:54:43 PM

Hmerrin is becoming increasingly agitated as some of the group favor turning away.

"C'mon people!" he pleads. "We gotta at least try! Let's camp here! Call it an early day, all us happy merchants camp out, and we 'uns spend an hour or two trying to save someone's life.

We don't find her, then hey, we at least gave it a shot."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday July 28th, 2016 7:13:43 PM

"I think Alizar is right. We already have a contract." Dušan agrees, "Besides, what if good old barefoot isn't in trouble, but is the trouble. There possibly is a good reason the other campers left this one."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Thursday July 28th, 2016 9:30:15 PM

(Just realized I did not re-update the heads)

Asteria nodded as Alizar spoke. "I understand what Alizar is saying, but we may be able to help the barefoot person, and I might also get to smash something in the process..."



DM Kathy 
Friday July 29th, 2016 12:36:37 AM

For a while, your instinctive yearn for adventure wars with your duty to the merchants. You are still at least a day out from Goblins Rest, and several days from Dirt City. The merchants themselves are equally torn. "I'd hate to have you just disappear into that forest," Lukas frets, but Epria chimes in, "Well, of course we have to help! Alemi's sake! If we don't, why we're just as bad as everybody says Dirt City folks are."

"You go on, now," Epria says to you. "We'll wait right here for you at this nice campsite. Keep an eye on the horse for...for whoever it is."

Hmerrin suggests camping, but there's really no need. You met the travelers after you'd been on the road a mere hour; and this camp wasn't much father on. It's barely mid-morning; you have plenty of time to investigate.

Accordingly, you begin tracking. The barefoot tracks aren't all that difficult to follow, and they continue heading straight for Blackbird Forest. About ten minutes after you begin following the tracks, you hear the first shout. It's very faint, off in the distance, and you can't make out any words. As you continue, however, you seem to be getting closer to the voice; it is a man's voice. Closer, still, and you can make out words. "Ebba!" he calls. "Ebba, where are you? Ebba!" The voice sounds hoarse, as if the person has been shouting for a while.

You can see the edge of Blackbird Forest now, not too far ahead of you. As you watch, a man bursts out of the forest, running for all he's worth. He stops, then falls to his knees. He seems to be sobbing.

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+10=23 ; d20+9=11 ; d20+3=10 ;
Friday July 29th, 2016 9:55:20 AM

Var nods to Epria and Lukas, and then begins to track barefoot and boots through the mists (Survival: 11), Luckily the tracks are easy to follow, since Var's mind is occupied with asking himself why he never bought that dried mummy's hand or preserved goblin head when he had the chance...

As they approach the line of the forest, Var calls up as much as he can about the Blackbird (Knowledge: Nature: 10 - not sure if Nature applies to magical forests, tho with a 10 I doubt it matters...)

As the man comes running out from the treeline Var plants his feet and nocks an arrow as quickly as possible, then scans the Forest for whatever might be chasing the man (Perception: 23).

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18  d20+12=17 ; d20+7=11 ;
Sunday July 31st, 2016 2:50:20 AM

Toston observes the man (Perception:17;Sense Motive:11) and then says, "Excuse me sir, you seem to be in distress. What seems to be the problem? Can we help you?"

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Sunday July 31st, 2016 1:12:01 PM

Dušan positions himself strategically (definitely not cowering) behind Hmerrin and Asteria. He alternates casting Guidance between the two in anticipation of conflict.

(OOC: +1 to skill check.)

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+8=13 ; d8+4=11 ;
Sunday July 31st, 2016 7:26:37 PM

Asteria stretches both arms rhythmically, one then the other while the group decides how to proceed. When it is decided that they will follow the eerie steps into the place that they were told to NEVER go, it should be understandable when she stops cold. "Wait, what. You want us. To go into the haunted place. Great."

On the trail, Asteria takes up her position at the front of the group, where all barbarians should be. A cold sweat trails down her back as they approach the forest. "This is a great idea." She mutters to herself, sarcasm dripping from her voice.

The yells start, and Asteria takes out her battleaxe. She eyes the tree line until the man comes running out. A sigh of relief escapes her lips before she prepares for an attack from the cursed forest.

---
Pull out battleaxe
Readied action 13 vs. AC for 11 damage

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=11 ; d20+6=20 ;
Sunday July 31st, 2016 7:41:49 PM

"Oh, this will be great," Wil says with excitement. "I know it."
Strangely, Wil has become a little more animated lately. Commenting on the sun as it rose in the morning. His consistently dour mood seems to of lighten.
He watched as the man lept from the woods.
(Perception: 11, Sense Motive: 20)
"Oh, Jeez. He looks frightened. Who is Ebba?"

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Sunday July 31st, 2016 8:06:02 PM


Hmerrin draws both axes at the emergence of the man. Like Asteria, he scans the forest line. Guys just don't sprint like without something chasing them.

Still, he can't help but chuckle at Toston's "Excuse me sir". Formal to the end, our gnome.

DM Kathy 
Sunday July 31st, 2016 9:18:41 PM

At the man's sudden appearance, Var nocks an arrow and Asteria draws her axe. Not to be outdone, Hmerrin draws two axes. Dušan takes up a strategic position, which is his story and he'll stick to it!

Toston approaches the man. "Ebba!" he calls, seeing you approach. "Ebba, my wife! She's missing! Have you seen her?"

The man is frantic, but Toston's calm questioning seems to settle him somewhat. "I'm Rien Gerrin," he says. "Me and my wife Ebba was going to Acid with some folks--looking for work, you know. We camped nearby last night. I woke early, but Ebba was gone! Just walked right out of the tent! Why would she do a thing like that?" He points with a shaking hand. "Her tracks go in there. Into that...that forest. I tried to follow--I did!" Tears begin to run down his face. "But--but it's horrible in there! I can't--can't--" He breaks into sobs.

Toston and Wilford can both tell that Rien is completely sincere.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=21 ; d20+7=9 ;
Sunday July 31st, 2016 10:35:03 PM

Alizar placed a hand on the mans shoulder. "Calm yourself sir, first off, are you injured in anyway? Second, what else can you tell us about what happened to your wife, anything suspicious... you know, other than walking off into the creepy forest anyhow?"
(Diplomacy = 21)

Alizar waits for a resonse, taking his own knowledge into consideration and anything the man tells him, he searches his brain to see if he has an inkling as to what might be affecting Rien's wife.
(Knowledge: Arcana = 9)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+10=24 ;
Monday August 1st, 2016 9:41:31 AM

Var lowers his bow but remains alert and continues to check the treeline for movement (Perception: 24).

"Come on," Var says once Rien has calmed down somewhat and caught his breath, "You need to find your wife. We'll back you up so's you don't have to face whatever's in there alone."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=14 ;
Monday August 1st, 2016 9:47:21 AM

As compassionate as Wil can he knees and ask the sobbing man about his experience in the woods.
(Diplomacy: 14)
"What can we expect once we step into the woods? What did you see? I have only heard stories."
"Why would your wife leave and who were the other travelers with you? We met them on the road here."


Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+7=8 ; d20+8=11 ;
Monday August 1st, 2016 2:30:35 PM

Lornak frees his owl companion and lets if fly as the group follow the track to the edge of the Blackbird Forest. He notices that the bird's flight path deviates away from the foliage ahead of them. He is confident that the bird will be fine on its own but know's that if it has shied away from the forest that he should be cautious.

Lornak feels a chill go down his spine. He cannot quite recall what form of creature lures its prey when they hunt. (Knowledge d20=8) He completely forgets anything useful when the man comes bustling out from the treeline. Lornak pulls his rapier from its sheath in reaction, ready to act. (Perception d20=11)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday August 1st, 2016 7:07:52 PM

Dušan follows the conversation. Not sure how many answers they will get he begins to scan the tree line with the aid of Detect Magic.

"If these woods are as dangerous as we've been led to believe, then we should leave with haste. With or without Rein or eEbba may be lost."

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Monday August 1st, 2016 8:20:54 PM

Asteria stays away from the sobbing man, not too sure how a burly barbarian would be able to help comfort him. Although hesitant to enter the forest, she does agree that it is basically their duty to help out. "Yeah, Dušan is right. We should get moving."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18  d20+1=6 ; d20+8=19 ; d20+5=8 ;
Monday August 1st, 2016 8:31:10 PM

"Rein, do you have any experience in combat? We understand that Ebba is your wife and you want to do whatever you can to find her but we are adventurers and know how to handle ourselves. We would be more effective if you aren't experienced in these matters if you waited with the rest of our caravan for us to find her. However, she is your wife and if you want to join us I am not going to stop you." Toston says.

He then tries to think about what he may know magically, relgiony or nature related having to do with his story and the woods. (Know[Nature]:6, Know[arcana]:19, Know[religion]:8)

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Monday August 1st, 2016 8:45:45 PM

Axes at the ready, Hmerrin keeps his eyes on the woodline as his companions speak with Rien.

DM Kathy 
Monday August 1st, 2016 10:23:06 PM

You question Rien, but he has little to add. He doesn't know what might have made Ebba take off in the middle of the night, and he had not noticed anything suspicious the evening before. He didn't see very much in Blackbird Forest, but every time he entered, he was filled with an overwhelming sense of dread, and had to flee. He has made several attempts to move farther into the forest, none of them successful.

Many of you try to think of what might have caused this, and although you have a vague feeling that some creatures can lure people to their doom, you are unable to recall specifics.

Some of you watch the forest intently, but don't see much of anything. The fog still clings low to the ground in patches, and somewhere there is a crow cawing.

Asked his preference, Rien hesitates. "I'm no fighter," he says. "But I don't want to go all the way back to the campsite. I want to know--as soon as there's anything to know. Can--can I wait for you here?"

Assuming you agree to that, he stands anxiously by as you move toward Blackbird Forest, looming ahead of you. It doesn't take long to reach it, and soon you are picking your way through the massive trees. You see immediately what Rien meant; there's a strange, oppressive air in here that's enough to make anyone jumpy. It is eerily quiet. Even the crow has stopped its cawing.



Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+6=13 ; d20+8=15 ;
Monday August 1st, 2016 10:33:43 PM

Alizar falls into line with the rest of the party as they enter the forest. It's presence was, as best could be described, 'heavy'. Alizar searched his brain to see if he ould come up with any stories he had heard about the forest, and anything that might help them, while staying alert.

(Perception = 13)
(Knowledge: History = 15)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=19 ;
Tuesday August 2nd, 2016 10:02:26 AM

Wil asked Cicero for any advice. He was the spooky one, stuck in Wil's head. His mother was all but gone once he left Dirt City. (Perception: 19)
"Hey, guy in my head. If you can't help me, can you at least give me a heads up when we are running into something?"
The doom and gloom was oppressing as he stepped over the brush and roots and into the forest.
"You know I have this spell that turns a persons life dark, at least in his head, it's not really fair to the castor to have to deal with it." Wil laughs, his sanity seems a bit thin for the moment.

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+10=20 ; d20+9=10 ;
Tuesday August 2nd, 2016 11:48:19 AM

Var gives Rien a shrug and thinks to himself that sitting around waiting would be the last thing he'd want to do, personally.

Moving into the forest, Var takes point, instructing his comrades to stay within sight of each other in the fog. He moves forward slowly but steadily, searching the ground for Ebba's tracks (Survival: 10 +1 for Track = 11), but his eyes keep flicking up to his surroundings whenever he thinks he sees movement (Perception: 20).

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday August 2nd, 2016 4:26:03 PM

"Should we tie a rope to each other. If something tries to subconsciously tries to separate us, we might feel the tug." Dušan suggests as he continues to look for any magical auras with Detect Magic.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Tuesday August 2nd, 2016 6:42:33 PM

"Oh, this is lovely," Hmerrin remarks sarcastically. "Who's idea was it to come in here?"

At Dusan's comment, the teen shakes his head.
"We get attacked, a rope is really gonna get in the way. Just need to keep your eyes on your friends, folks."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18  d20+8=19 ; d20+5=22 ; d20+1=18 ; d20+1=17 ; d20+1=9 ; d20+1=20 ; d20+12=30 ;
Tuesday August 2nd, 2016 7:38:41 PM

"What about if we didn't tie the rope but just held onto the rope?" Toston asks, "I have rope in my new haversack."

Toston searches his mind for anything that he may have heard either through his study or at the WLA
(Knowledge [arcana]:19, Knowledge[religion]:22, Knowledge[nature]:18, Knowledge[history]:17, Knowledge[geography]:9 Knowledge[local]:20)

He also keeps his eyes peeled for anything odd. (Pereption:30)

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+8=20 ;
Tuesday August 2nd, 2016 7:48:27 PM

Asteria doesn't like being in the fog at all. She searches her mind for any songs to lighten the silence, but can only find old barbarian songs about splitting heads. Somehow, she feels like this wont exactly help the mood.

Asteria keeps her axe out, keeping an eye out for the evil monsters that surely live here. In her head, she visualizes cutting through the thick fog with her trusty blade. It seems to help a bit.

(Perception: 20)

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+6=16 ; d20+8=18 ;
Tuesday August 2nd, 2016 9:02:39 PM

Lornak accompanies Var as he follows the tracks into the forest proper. He assists his fellow hunter where he can. (Survival for track to aid another d20=16)

Lornak's been inside "scary" forests before but the feelings of unease that he experiences are completely overshadowed by the ones he's feeling in this place.

Lornak frees his short sword from its scabbard and readies it and his buckler in his left hand. With the eerie silence he is sure he will be ready to confront anything that springs at the group. (Perception d20=18)



DM Kathy 
Tuesday August 2nd, 2016 11:15:01 PM

You move deeper into the forest. Alizar recalls that the forest has a strange affinity for black-feathered birds: crows, ravens, blackbirds. It is said that those accompanied by such birds are safer within the bounds of the forest. Whatever value "safer" has.

Toston recalls that the forest is only partially awakened, and can be a bit...strange. Some say that singing while you walk through the forest keeps the trees "awake." What happens if they "fall asleep" is unclear.

Var loses Ebba's trail, but with Lornak's help, is able to pick it up again. You move deeper into the forest.

The rest of the group is on full alert, so you hear the voices when they are still very faint. You move a little closer, and you can make out words.

"That's enough out of you, old woman!" a querulous voice says. "If you can't be patient, then go snag yourself another, and I'll do for him, too!"

"So you say, old man!" another voice replies. "From what I can see, the prey's outwitted you. Not that it's hard, half-wit that you are."

"Hush your clacking tongue!" the first voice cries. "I keep telling you, I've almost got it. I know what I'm doing, and I don't need nagging from the likes of you!"

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+6=13 ;
Tuesday August 2nd, 2016 11:28:55 PM

Alizar followed his comrades closely, he certainly didn't like the idea of being tied to anyone by a rope, however. Keeping one eye on Var, and one eye on his surroundings, they moved deeper into the forest until the natural sound was disturbed by voices. Alizar froze. He tired to gauge which direction the sound was coming from, then he looked to Var for guidance. Alizar was not the most stealthy of the party, so he trusted in the hunters instincts on this instance.

(Perception: 13)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+10=19 ; d20+7=8 ;
Wednesday August 3rd, 2016 10:04:54 AM

Var's ears perk up at the conversation, and he gauges where the two are in relation to the party (Perception: 19). He begins creeping forward towards the voices, (Stealth: 8) but manages to step on plenty of dried twigs and leaves.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=12 ; d20+7=27 ;
Wednesday August 3rd, 2016 1:29:09 PM

Wil was able to quiet the voices for long enough to regain some sense.
Unfortunately, he wasn't in the mood for too much of a stealthy approach but he could see quite clearly. The conversation was interesting and indicated hunters looking for lost prey.
"This couple is obviously hostile. We need to avoid them or ambush them. Sounds like they may know where the lady is," he whispered.
(Stealth: 12; Perception: 27)

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+7=12 ; d20+7=26 ;
Wednesday August 3rd, 2016 2:31:46 PM

As Lornak keeps pace with Var he wishes his animal companion was present. He would prefer listening to its squawking and cawing rather than this oppressive silence. The silence is abruptly broken as his ears pick up to voices in conversation.

His eyes set to the ground, he tires to get a bead on the voice's location. "Not that I really want to meet whatever views humans as prey..." He thinks to himself. Lornak scours his memory to determine what type of intelligent creature might eat humans. (Knowledge Nature d20=12)

Lornak motions for the group to slow and be silent. He then carefully moves towards the voices in an effort to get a better vantage to see what kind of creatures are doing the talking. (Stealth d20=26)

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Wednesday August 3rd, 2016 5:55:05 PM

Hmerrin slows down. Then, sees Lornak and comes to a halt, as sneaking is, um, not a strong suit.

The lad does draw both axes, though, and then waits to see what develops.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20=7 ;
Wednesday August 3rd, 2016 7:12:24 PM

Dušan attempts to be quiet, as Lornak instructs, but only manages to be slightly quieter then Var. he hopes the conservation is distracting enough to not draw attention to the group. Dušan tries to focus the direction of his Detect Magic spell in the direction of the voices.

(Stealth d20+6=13)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 18  d20+12=30 ; d20+13=32 ;
Wednesday August 3rd, 2016 7:43:16 PM

Toston shares with the others the bit about singing keeping the woods awake.

When he gets close to the voices Toston tries to get a better idea of what the voices belong to (Perception:30) he also tries to sneak up closer to get a better vantage point without hopefully giving himself away. (Stealth:32). Silent as a cat the gnome sneaks up on the gathering. He is curious to know what else is in these woods.

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Wednesday August 3rd, 2016 9:52:22 PM

Asteria stops beside Hmerrin. Sneaking around in large armor isn't exactly the easiest. It tends to make a lot of noise.

DM Kathy 
Wednesday August 3rd, 2016 11:53:48 PM

You are easily able to determine the direction of the voices, and you begin making your way in that direction. Some of you are stealthy in your approach. Others....not so much. Luckily, the man and woman are intent on their argument, and don't notice you until you are almost upon them.

"Now look what you've done, you old fool!" the woman shrieks. "We've been discovered!" Except, she isn't really a woman. She sort of looks like one, but she has tattered wings and taloned feet. And her teeth are longer than your average woman's. Knowledge: Nature DC 14 Highlight to display spoiler: {She is a Harpy. She can captivate people with her song.} She is perched on a tree, looking down on a fallen log.

"Not my doing, woman!" the man snaps. "You're the one doing all the nagging." Except, he isn't really a man. He is a small, fey-looking creature with metal boots and a blood-red cap. He holds a wicked-looking scythe. Knowledge: Nature DC 16 Highlight to display spoiler: {He is a Redcap. Those boots pack a wicked wallop, as does the scythe. And when he's wearing his red cap, they do even more damage. You may be able to chase him off with a good-aligned holy symbol.} He is standing next to the fallen log, scowling at it.

And now you can see a patch of white, wedged under the fallen log. You realize that it is a woman in a nightgown, almost certainly the missing Ebba. She isn't moving, and it is difficult to tell from here whether she is still alive.

"No matter," the little man adds. "If they want to play, we'll play!" And he hefts his scythe with purpose.

Hey, look, a map ! The backdrop is just for atmosphere; you guys are not floating in the trees. Ebba is wedged under a fallen log; the other two creatures are definitely hostile.

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+3=22 ; d20+3=14 ; d20+8=27 ; d8+3=6 ;
Thursday August 4th, 2016 10:09:18 AM

Var assesses the situation and the targets (Nature: 22 for the Harpy; Nature: 14 for the Redcap) and harrumphs.

Raising his Longbow he fires a shot at the Harpy while she's perched on the branch (27 vs. AC; 6 Damage). "You lads get that little guy, make sure the lady's okay." He says

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+7=22 ; d20+7=10 ;
Thursday August 4th, 2016 2:41:42 PM

After getting a good vantage without being seen, Lornak identifies the woman's voice to be that of a harpy. "Grand." He thinks to himself.(Knowledge: Nature d20=22). He cannot make out the male voice because the log the woman is hiding under is obscuring his sight to him. All he sees is the long scythe. (Knowldege: Nature d20=10)

Lornak stows his blades and pulls out his hand crossbow and loads it. Lornak's memory tells him that harpy's can mesmerize people with their song. He tries to figure out a way to avoid being enthralled when a thought enters his mind; The Connaught Rangers.

The stealth maneuvering broken, he scrambles out from behind the scrub he was hiding behind and starts belting the folk war song. He hopes that it will help him keep his focus in the upcoming scuffle. "To the tiny homesteads of the west their recruiting sergeant came!"

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20=17 ; d20=16 ;
Thursday August 4th, 2016 4:01:21 PM

Alizar fell in with his comrades toward the noise, trying to be as stealthy as possible. It did not take long to come upon the scene of a woman in a night gown, trapped under a log. Alizar's training as a doctor almost pushed him into action when his better sense prevailed, and he saw the rest of the scene.
(Nature = 17 Harpy and 16 Redcap)
"Great", Alizar said out loud. "A Harpy and a Red Cap. Look, I don't really have time to mess around with you knuckleheads right now..."
Alizar reached down into his gut, and pulled forth some of his magical energies, and sent a ball of magic, centered on the Harpy in an attempt to silence her wretched singing. (CAST Silence: Centered on Harpy)

Alizar then turned to the Red Cap and held out his holy symbol, "Oy! Hey 'Herby'!"
Alizar had decided the Red Cap was named 'Herby'.
"I'm not completely sure what the date is right now, but it's gotta be getting close to 'Yuletide'. Don't you have another hundred rocking horses to build or something?"


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=38 ;
Thursday August 4th, 2016 6:05:51 PM

Dušan looks concerned at the lady, "I'm not sure I can make it to her right now."

In the meantime he moves forward and casts Bull's Strength on Asteria.

(OOC: d100 = 38 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/1, L2 4/1
40 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday August 4th, 2016 6:10:49 PM

(OOC: d100 = 38 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/1, L2 4/1
Fixed)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22; Touch 18; FF 18] - CMD 18  d20+1=21 ; d20+1=10 ;
Thursday August 4th, 2016 6:55:47 PM

Toston uses his wand of mage armor to give himself more protection for this coming battle.

He takes in the creatures and recognizes the bird woman but not the red capped man. "She's a harpy and can captivate with a song!" The gnome yells to his friends

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=17 ; d20+7=18 ;
Thursday August 4th, 2016 8:25:50 PM

Wil tells anyone near him, "Keep them busy as I go to check on the girl."
Wil marches to the right behind everyone. He stops when he sees the distance between them and the attackers. He then continues to try to find a safe way toward them.

(Stealth: 17, Perception: 17 for traps)

Orisons: Guidance, Virtue x2
Lv1: Summon Monster 1, Entropic Shield

Hmerrin(HP 43/43 AC23/16t/17ff, CMD 20)  
Thursday August 4th, 2016 9:06:41 PM

Hmerrin eyes the distance to the critters and the axes in his hand with a grimace.
"Shoulda pulled the bow," he mutters to himself.

Figuring he's about to get blasted, the teen eases on forward, axes at the ready.

Move 30'
Fighting defensively (standard action) +2 dodge bonus


Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+8=12 ; d8+4=6 ;
Thursday August 4th, 2016 9:59:45 PM

Asteria moves up with Hmerrin and Lornak, cracking her neck as she strides towards the foes. "After this, I say no more going into creepy places that we obviously shouldn't go into. Unless there is a maiden we need to save. Because I have a feeling that this is going to hurt a lot." She thanks Dušan quickly, before preparing an axe to the face for whichever monster feels like getting clobbered. That talk of harpie throws her off guard a bit, so it isn't really all that great.

---
Move 25 feet
Prepared attack 12 vs. AC for 6 damage against a foe who moves within range

40 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

DM Kathy  d20+9=21 ; d20+9=22 ; 2d4+12=14 ;
Friday August 5th, 2016 12:38:17 AM

Seeing your foes, Var fires a shot that hits the harpy.

Lornak readies his crossbow and tries a bit of Countersong. He's got the right idea, but alas, he is not a bard.

Alizar attempts to cast a Silence on the harpy, but she is able to avoid it. [Will save 21.] He brings out his holy symbol. [OOC: Scaring the redcap with a holy symbol is a standard action, so if you want to do it this round, you'll need to spend a Hero Point. Or you can wait until next round.]

[Kathy's Strategy Corner! This isn't just for Rocky; everybody can probably benefit. If you cast Silence on a creature, that creature gets a Will save. Odds are, you're going to want to cast Silence on some kind of spellcaster or somebody throwing Jedi mind tricks. Those types tend to have pretty good Will saves, so casting Silence directly on them is a low-percentage play. Alternatively, you can cast it on a point in space. If you do that, the creature doesn't get a saving throw; but on the other hand, they can just walk out of the effect (or fly, in this case). You can also cast it on an object. If it's a large, stationary object, the creature again can just walk away from it. If it's a small, portable object...well, there are ways of moving a small, portable object close to a creature. What I'm saying is, Silence is tricky, and you'll want a game plan.]

Dušan casts Bull's Strength on Asteria, who moves up and readies to attack.

Hmerrin likewise moves up and prepares for combat.

Toston warns his friends about the harpy, and casts a protective spell on himself.

Wilford starts picking his way toward the fallen log, hoping to rescue the woman stuck under there. You discern no traps.

Cackling with glee, the redcap runs up to Lornak and swings his scythe! Lornak is hit for 14 damage!

The harpy begins to sing. I will copy-paste the effect:

When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. A creature that successfully saves is not subject to the same harpy's song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks. This effect continues for as long as the harpy sings and for 1 round thereafter. This is a sonic mind-affecting charm effect.

If Lornak fails his save, he gets another one right away, since I'm ruling that provoking an Attack of Opportunity from the redcap counts as "moving into a dangerous area." Everybody else has a clear shot, with nothing dangerous in the way.

And the map.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+9=17 ;
Friday August 5th, 2016 1:42:25 AM

Alizar cursed as the Harpy seemed unaffected by his Silence spell. The Harpy's song hit his eears, and like a sweet tempting call it beckoned him forward, fortunately, his Will was made of stronger stuff.
(Will Save: = 17)

Hoping to spare his comrades to the effects of the song, Alizar changed his strategy slightly. It was almost as if he heard a little voice in his head, and sweet, wonderful voice, suggest that he cast it NEAR the Harpy. He found a spot near the Harpy, and cast SILENCE so that she was enveloped by it's envelope. The Harpy may just fly out of it, but at least it would break the spell on his comrades, hopefully long enough to do some healing anyhow...


Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=10 ;
Friday August 5th, 2016 10:29:34 AM

"Oh no..." is the only thing Wil says before getting caught up in the song of the Harpy.
(Will Save: 10)
He heads forward, which he was going to do anyways but not so stealthily. He heads diagonally 40 feet forward and back the opposite direction.
"What are you doing?" Cicero pipes up within Wil's head. "I told you not to come in here. You never listen to me!"
"Don't you hear that, Cicero? It's so beautiful. I have to get closer."
"Oh my," Cicero replied.



Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+7=22 ; d20+8=12 ;
Friday August 5th, 2016 1:30:43 PM

"He promised a future bright,..." Lorank sings as he harpy's song rushes up and hits him like a wave. Its resonance surges through his body making him hesitate for the slightest moment. He is elated that singing the war ditty is enough to escape the harpy's thrall. (Will Save d20+5[+2 racial against enchantment]=22)

His excitement is short lived for in that moments hesitation the Redcap finds an opening in his defenses. Lornak feels the curved blade split the skin at his thigh. He stumbles backwards away from the assault, grits his teeth and lets out a bawl. (Movement 5 foot step)

"So a brave young men went off to fight," Lornak continues singing defiantly at the redcap, hoping that his comrades know the tune. "For the empire and the might!"

Lornak then fires the bolt in his crossbow at the redcap and then raises his buckler in a defensive posture. (Attack Action d20=12)

(Buckler +1 to AC Active)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+10=27 ;
Friday August 5th, 2016 11:34:37 PM

(Will Save : 27 +8 + 2 from monk bonus vs enchantment)

Toston's background make him oddly well prepared for fighting a harpy. His monk training taught him how to resist certain enchantments and sorcerers and monks develop strong wills.

He easily shrugs off the creatures song before casting shield on himself, finally ready to join in melee next round, taking a 30 foot movement to keep pace with Wil.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+7=15 ;
Sunday August 7th, 2016 1:09:22 PM

Dušan can't remember the last time he heard something so lovely. Notes like talons on a chalkboard covered in honey pulled him towards the harpy.

Hmerrin(HP 43/43 AC19/12t/15ff, CMD 20)   d20+10=19 ; d20+9=19 ; d8+5=8 ;
Sunday August 7th, 2016 7:04:45 PM

Using Hero Point for +8 luck bonus on Will Save
Will Save 19


For a moment, Hmerrin feels the pull of the harpy's song.
"NO!" the lad bellows, forcing the sound from his head.

Continuing his scream of rage, the teen crashes through the wood, battleaxe held high.
At the end of his breath, and the end of his path, he smashes the axe down on the creature.

Charge harpy(-2 ac, +2 atk)
Battleaxe hits ac 19 for 8 hp damage


Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+1=5 ; d20+1=7 ;
Sunday August 7th, 2016 7:56:16 PM

OOC: Ignore 2nd d20+1

Asteria falls head over combat boots for the beautiful voice of the harpy. She finds herself moving forward, hoping to hear more of the song.

(Will Save: 5)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+3=23 ; d20+8=13 ; d8+3=4 ;
Sunday August 7th, 2016 8:43:37 PM

Var grunts and shakes his head. (Will save: 23) "What was that!?" He exclaims.

Through the haze of his thoughts Var tries to take another shot at the Harpy (13 vs AC, 4 damage)

DM Kathy  d20+7=18 ; d20+9=22 ; d20+3=9 ; 2d4+12=17 ;
Sunday August 7th, 2016 9:35:49 PM

Alizar is able to shake off the effects of the harpy's song. He'd like to cast another Silence spell, but alas, he doesn't have another one prepared. [OOC: I've been exchanging emails with Rocky about this rule.] Instead, he presents his holy symbol to the Redcap. Alas, it seems to have no effect. [The Redcap made his Will save.]

Wilford, Dušan, and Asteria are enthralled by the Harpy's song, and begin to move closer.

Lornak shakes off the harpy's song. He steps back and fires a shot, which goes wide.

Toston is easily able to withstand the harpy's lure. He casts another protective spell, and moves after Wil.

Hmerrin needs a heroic effort, but he is able to resist the Harpy. He charges. [Okay, this is partly my fault for an unclear map. Although I did say that the Harpy is perched up in a tree. The Harpy is up in a tree, which makes it difficult to charge her. This round, I'm going to say that Hmerrin was able to jump up and strike at her with a melee attack. Next round, that's not going to be possible; you'll need a new strategy. :) ]

Var also manages to shrug off the Harpy's effect, and fires a shot at her, but misses.

The Harpy flies to a higher perch in her tree, and continues to sing. Those who failed thier saves last round continue to move toward her. When you reach her tree, you need to attempt a Climb check to get up to her.

The Redcap steps after Lornak, and this time he swings his scythe and stomps with his boots! Only the scythe hits, but Lornak takes 17 damage.

And the map.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8=4 ; d8=5 ;
Sunday August 7th, 2016 10:54:12 PM

In a situation like this, there was really only one thing for a doctor to do, start healing with just a healthy amount of panic. Alizar moved forward, laid his hands on Lornak, and did his best to prevent what might be inevitable.
(Cure Moderate Wounds: +12 HP to Lornak)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+8=21 ; d8+3=5 ; d6=5 ;
Monday August 8th, 2016 9:42:59 AM

As his quarry moves higher into the trees, Var moves up and around the Redcap. He pulls one of the Flaming Arrows he acquired on the trip out to Acid City and speaks a single command word "Burn." The arrow bursts into magical flames, lighting up the gloomy forest around him. Var squares his shoulders and fires up at the Harpy; arrow streaking toward the beast like a comet (Attack: 21 vs AC; 5 (normal) + 5 (fire) damage).

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday August 8th, 2016 1:06:43 PM

Wil moves up next to the tree where the Harpy sits. He looks up.
Cicero tries desperately to maneuver Wil causing him to make weird, extended movements.
It almost looks like he is dancing to the Harpies music but that is not the intent...


Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19 
Monday August 8th, 2016 6:13:52 PM

"Chorus! And many a victoreeeah!" Lornak groans as the heavy blade of the scythe slices through his bicep. "...they had seen..." Reacting to the pain in his arm he stumbles into Dusan. He sees a distance in the man's eyes. "Snap out of it man! I need some help here!" He manages to yell. (Standard Action).

He breaths hard. His limbs feel so heavy he cannot manage to hold up his crossbow. It falls to the forest floor. He barely feels the healing hand of Alizar on his back permeating the wound in his arm with healing warmth.

He only has the time to brandish his swordbreaker dagger(Swift action) He readies himself for the next attack from the Redcap. Speaking more than singing he continues; "Many hardships there had been."

(Buckler +1 to AC Active)

Lornak HP:15/34 AC: 16(T:13/FF:10) CMD:19 
Monday August 8th, 2016 6:14:17 PM

(OOC updated HP)

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+2=9 ;
Monday August 8th, 2016 7:25:12 PM

Asteria continues her dazed waltz towards the tree. She looks up, then looks back at her friends as if to say 'Are you kidding me?'. With a sigh and a shrug, she drops her shield and weapon to begin scaling the tree.

(Climb: 9)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+7=13 ;
Monday August 8th, 2016 7:45:26 PM

Lornak seems to be telling Dušan something, but it annoys the witch. He just wants to listen to the beautiful harmonies like dozens of crystal chandeliers shattering. "Can't you hear it? It's marvelous?"

While his words compliment, Dušan's face contorts as if in agony as he moves closer winged warbler.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:24; Touch 16; FF 20] - CMD 18  d20+8=28 ; d20+8=21 ; d4+1=5 ; d4+1=3 ;
Monday August 8th, 2016 7:59:57 PM

Toston uses a swift action to activate arcane strike then charges the red cap activating his stunning fist attempt on the charge.

(28 vs AC threat of critical; 21 to confirm ; 5 bludgeoning magic damage on not critical; 8 bludgeoning magic damage on critical ; DC 15 fort save or red cap is stunned for 1 round)

Active effects:
mage armor : 1 hour +4 AC
shield : 9 rounds +4 shield bonus; immune magic missile
charge +2 to hit / -2 AC

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)   d20+8=26 ; d8+2=4 ;
Monday August 8th, 2016 8:08:38 PM

Hmerrin gazes up at the harpy retreating higher into the tree, and gauges his options as Asteria and Wil start their climbs.

Var's arrow is a good omen, and the teen goes with Fighter Plan A - just kill it.

The long haired warrior drops his axes, retrieves his bow, and sends an arrow flying at the songstress.

--
Free action - drop weapons
Move Action - ready bow
Attack on harpy hits ac 26 for 4 hp


DM Kathy  d20+9=16 ; d20+3=20 ;
Monday August 8th, 2016 9:56:32 PM

Alizar heals Lornak, who tries to get Dušan to snap out of his trance. Alas, the harpy's song proves too alluring to resist.

Var and Hmerrin meanwhile, reason that if the harpy is dead, she will stop singing. Var lights her up for quite a lot of damage, and Hmerrin follows up with an arrow of his own. She looks badly injured, but she is still singing.

Wilford and Dušan move closer to the tree. Asteria tries to climb it, without success. [When you get to the tree, you'll need to keep attempting to climb it.]

Toston clobbers the redcap. His fist hits, but seems to do no damage.

The harpy continues to sing.

The redcap has a new target, and shifts to attack Toston with his scythe and boots. He misses with both, and lets fly with an astonishing variety of curses in several languages.

And the map.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d6=6 ; d6=3 ;
Monday August 8th, 2016 10:45:40 PM

Alizar moved forward to close distance on the fallen woman. He reached deep into his reserve of magic, pulling forth a wave of healing energies he hoped would help sustain her as well as heal his friends.
(Channel Positive Energy: +9 HP to everyone including the fallen woman)



Lornak HP:24/34 AC: 16(T:13/FF:10) CMD:19  d20+10=26 ;
Tuesday August 9th, 2016 11:46:12 AM

Lornak is slightly dumbfounded when Dusan all but ignores him. He rolls his pitch black eyes, dares a look back at Alizar, smiles and bellows; "They fought and died side by side." He turns back towards the redcap and notices Toston enter his peripheral vision and smiles even more. "Their enemy they had defied..."

He feels the familiar healing warmth continue to spread though his body. Emboldened, Lornak moves to flank the redcap. (Move Action) He readies himself for retaliation from the wrinkly old man. "...and for a foreign king!"

Held Action: Attack Action to sunder the scythe when the redcap takes his attack of opportunity. (Attack Action to sunder; d20=26)

(Buckler +1 to AC Active)



Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+1=2 ;
Tuesday August 9th, 2016 2:27:36 PM

Wil attempts to climb the tree to get closer to the harpy but slams into a large branch above his head and falls to the ground. It takes him several moments to stand back up.
"I have to get closer. The song is as beautiful and the woman singing it." He says after he recovers.


Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+8=25 ; d8+3=8 ; d6=2 ;
Tuesday August 9th, 2016 4:15:06 PM

"Stay down, Will!" Var shouts at the young man as he flounders about the base of the tree. He pills another Flaming arrow from his pack "Burn." He murmurs, and lets it loose at the Harpy (Attack 25 vs AC, 8(normal) + 2(fire) damage).

He considers for a moment the consequences of accidentally burning down part of the Blackbird Forest, but figures that if anything, there might be a reward for that.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20=2 ;
Tuesday August 9th, 2016 6:37:13 PM

Dušan's head soared to the rhythm as his body fell to the ground from his distracted attempt at climbing the tree. His heart beat to the steady staccato of fluid notes falling upon his head in a non stop dribble. He turns to Wil, who also appears at a similar altitude, giggles through a rictus grin and nods in agreement.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)   d20+8=23 ; d8+2=9 ;
Tuesday August 9th, 2016 6:50:24 PM

Wil drops from the tree.

Hmerrin takes a moment to thank the gods for his friend's horrendous climbing skills, and lets fly another arrow.

--

Attack harpy hits ac 23 for 9 hp damage

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+2=5 ;
Tuesday August 9th, 2016 7:01:09 PM

Asteria once again tries to climb the tree, but it's harder than it looks! All that bulky armor hinders her movement. She rolls her eyes at the failure.

(Climb: 5)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26 Touch 18; FF 22] - CMD 18  d20+1=19 ; d20+6=21 ; d20+6=15 ; d4+1=5 ;
Tuesday August 9th, 2016 8:30:41 PM

Toston tries to figure out what is up with the red cap creature and his fist not seeming to do much to it. (Knowledge:Nature :19)

If[/b[ he figures it out he draws his cold iron siangham and attempts to stab the Red Cap with it charging the siangham with his magic by using a swift action to do so.

(21 vs AC; 5 magical piercing cold iron damage)

=====================================

[b]Otherwise
he takes a total defense action

Active effects:
mage armor : 1 hour +4 AC
shield : 8 rounds +4 shield bonus; immune magic missile
Note: if total defense is used AC becomes 32/24/22


DM Kathy  d20+9=17 ; 2d4+12=17 ; d4+2=6 ; d20+9=15 ; d20+3=17 ; d4=2 ;
Tuesday August 9th, 2016 10:19:19 PM

Alizar heals the party.

Wilford, Dušan, and Asteria try to climb the tree. Luckily for them, they are lousy climbers.

Luckier still, Var and Hmerrin are able to finish off the harpy. With a startled squawk, she drops to the ground.

The harpy's song has stopped. Its effects will continue for another round, so that's more tree-climbing for the three that are still enraptured.

Meanwhile, Lornak moves into position, and Toston figures out that he needs to be using Cold Iron on this creature. He draws his siangham and clonks the redcap with it! This time he does damage!

"Ha!" the redcap exclaims. "Guess I get to eat my own kills now." He steps out of flank, and attacks Lornak. As he does so, Lornak's readied action goes off. He attempts to sunder the scythe, which provokes an Attack of Opportunity, and the layers of actions here are enough to make a DM cry.

First: Attack of Opportunity from the redcap. It hits, and Lornak takes 17 damage.

Second: Lornak's sunder attempt. Lornak slashes with his swordbreaker dagger (I assume), and catches the redcap's scythe! He does damage! Which you didn't roll! I'll roll it here. You do 6 damage, and the scythe seems somewhat damaged.

Third: The redcap's normal attacks. He misses with the scythe! But he hits with his stompin' boots! Lornak takes another 8 points of damage!

And the map.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  2d8=10 ;
Tuesday August 9th, 2016 10:35:21 PM

Alizar shifted position to catch the Drow as he fell, or at least attempt to.

"Too much work to do to be napping friend", yelled Alizar as he pumped healing energy into Lornak.

(Cure Moderate Wounds: 2D8+3 = +13hp to Lornak)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+8=20 ; d8+3=6 ;
Wednesday August 10th, 2016 9:08:22 AM

Var harrumphed as the Harpy fell to the ground, hitting multiple tree branches along the way. "Oi, you lot, quit muckin' about!" he shouts at his enraptured comrades.

Turning his focus to the Redcap, he makes note of Toston utilizing his Cold Iron weapon, and follows the gnome's suit. Drawing a Cold Iron-tipped arrow from his quiver he fires a shot at the creature (Attack: 20 vs AC; 6 damage, Cold Iron)

Lornak HP:-1/34 AC: 16(T:13/FF:10) CMD:19 
Wednesday August 10th, 2016 2:24:36 PM

Lornak continues to croon, muffling the redcaps banter. "And the drums they were a beating time!" He feels the scythe slash open his chest but rolls with the wound, and meets the redcaps next attack with his swordbreaker dagger ready. "While the pipes did loudly play." He grunts with difficulty and puts his strength behind the bond shared by the blades. The barbs turn the blade but do not snap it.

Lornak turns a little too slow to avoid another scythe attack. "When Daley died-" Lornak's singing is cut short when an unseen kick from the redcap pierces deep into his abdomen. There is a moment of eerie silence that seems to go on forever.

The next thing Lornak knows is the sound of blood spurting from the wound as the redcap pulls his metal boot free. Lornak falls to the forest floor to the sound of the wrinkly mans laughter and then falls unconscious.

(OOC - oh yeah I forgot you have to dmg the weapon if you target it directly through sunder - Thank you!.-I'll get there, hah!)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26 Touch 18; FF 22] - CMD 18  d20+5=25 ; d20+5=19 ; d20+5=16 ; d4+1=4 ; d4+1=5 ; d4+1=3 ;
Wednesday August 10th, 2016 9:07:43 PM

Toston takes a 5 foot step back towards the red cap and attempts to flurry at the monster with his cold iron siangham after charging his attacks with magic using a swift action

"Hey guys if you fight Mr. Red hat over here use cold iron" the gnome yells

(25 vs AC; threat of critical 19 confirms = 4 damage if not crit; 9 damage if crit)
(16 vs AC; 3 damage if hits)
(OOC: all damage is cold iron / piercing)

Active effects:
mage armor : 1 hour +4 AC
shield : 8 rounds +4 shield bonus; immune magic missile


Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+2=13 ;
Wednesday August 10th, 2016 9:12:50 PM

Asteria looks up, startled at the sudden disappearance of the enchanting song. "Where'd it go?" She frantically looks around the tree before attempting to climb the tree once more. Desperation aids her attempt, but she still isn't doing a great job.

(Climb: 13)

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Wednesday August 10th, 2016 9:17:24 PM

"Cold Iron?" The fighter sighs in frustration.

Hmerrin grumbles to himself, as he closes on Red Cap.
"First it was silver, so I get silver. Then, all of a sudden, its Cold Iron. I can't win."
---
Double move to Red Cap.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20=17 ;
Wednesday August 10th, 2016 9:42:33 PM

"Finally there, finally..."

Dušan's tortured elation abruptly comes to an end as the worst sound yet envelopes his ears.

Silence.

Then his face relaxes as the spell passes from his mind, and he breathes a sigh of relief. That is until he looks down.

"Aaiieee! How in Gargul's duality did I get up here? More importantly, how do I get back down"

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=9 ;
Wednesday August 10th, 2016 9:45:45 PM

"Ha..ha" Wil said as he tried again to climb the tree and failed. This time he fell to the ground and knocked himself out.


DM Kathy  d20+9=16 ; d20+3=4 ;
Wednesday August 10th, 2016 11:23:52 PM

The Redcap's wounds seem to close up a little. Toston remembers that this is also a benefit the creature derives from his red cap. If you could get it off him....but that won't be easy.

Lornak goes down, but is immediately healed by Alizar.

Var got the cold-iron memo, and sends a cold iron arrow into the redcap. It hits, and does damage.

Toston flurries with his cold iron siangham. He hits once, not critically, but does do some damage.

Hmerrin also gets the cold-iron memo, and reflects bitterly on the unfairness of damage reduction. He may need a caddy. Nonetheless, he moves up to flank the redcap.

Asteria, Wilford, and Dušan snap out of their stupor. Of course, some of you are already partway up a tree when this happens. Luckily, per the rules, you climb at one-quarter speed, so you are 10 feet high, tops. Climbing down may be a little scary, but it won't kill you. And Alizar has plenty of healing left.

The redcap 5-foots out of flank and attacks Hmerrin. He misses both times, and curses some more.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8=8 ; d8=3 ;
Wednesday August 10th, 2016 11:41:48 PM

Alizar stays near Lornak and continues to apply healing. With the Drow back up and fighting, Alizar cast another round of healing magic to get Lornak back into the fight.

"Not to micro manage your fighting style, but I think avoiding the boots of death is probably the best option."
(Cure Moderate Wounds: 2d8+3= +14hp to Lornak)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+8=26 ; d8+3=11 ;
Thursday August 11th, 2016 9:13:05 AM

Var blocks out the jabs and bellyaching of his comrades and focuses on the shot, he inhales a breath and draws the bowstring, and then releases on the exhale. (Attack: 26 vs AC; 11 damage (cold Iron))

Lornak HP:-1/34 AC: 16(T:13/FF:10) CMD:19 
Thursday August 11th, 2016 11:14:35 AM

Lornak wakes to ringing in his ears and barely recalls someone mentioning something about boots and death. "I guess I'm a glutton for punishment..." He says to no one in particular as he gets up. (Move Action) When he does all he sees is red; The flaming corpse of the harpy(which relieves him), the redcap's nightcap, the bloody points of his boots, blood on his clothing. He picks up his weapons. "I've got to stop manning the front lines..." He thinks to himself and gets back into the fight.

The ditty returns to him as if a strange sound would echo from a distance. He begins intoning again, not so much to stave off the harpy's call as to rally his comrades in arms. "...the drums did beat." However, his thoughts linger on the need to manufacture disquiet in this wood. "That morning in the Dagshai heat!"

He loads a silver bolt into his crossbow (Standard Action) "Now we'll beat the drums no more!"

(Buckler +1 to AC Active)

Lornak HP:26/34 AC: 16(T:13/FF:10) CMD:19 
Thursday August 11th, 2016 11:15:49 AM

OOC - Updated HP)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday August 11th, 2016 5:33:23 PM

Wil sat up. His head swam... Cicero shouted in his head.
"Gah!!" Suddenly Wil cast Summon Monster I and Cicero began to appear as a Fiendish hawk.
Wil stood up and prepared his crossbow with the intent of blowing the redcap off it's head.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26 Touch 18; FF 22] - CMD 18  d20+5=11 ; d20+5=11 ;
Thursday August 11th, 2016 5:54:27 PM

Toston takes a 5 foot step towards the red cap and attempts to flurry again but bot strikes miss. (11 vs AC; 11 vs AC)

"Someone grab the thing's hat if you can!" Toston yells.

Active effects:
mage armor : 1 hour +4 AC
shield : 7 rounds +4 shield bonus; immune magic missile

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)   d20+7=19 ;
Thursday August 11th, 2016 7:10:19 PM

Grab its hat?!?

Well, either Toston has taken one too many boots to the head, or he's got at plan.

Grabbing a hat off of Boots o' Death is no easy matter however, so Hmerrin decides to just grab the whole guy.
The young fighter drops his battleaxe, and tries the ol' bear hug.
---

5' move. drop battleaxe (keep handaxe to remain armed)
Grapple attack (yes, I know, AoO) - CMB roll 19 to grapple.


Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Thursday August 11th, 2016 7:12:28 PM

OOC - Sorry, read the write up wrong. Hmerrin drops both weapons to avoid the -4 penalty on the grapple attempt.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20=14 ; d100=92 ;
Thursday August 11th, 2016 7:44:48 PM

The first thing Dušan does with his senses back is cast spectral hand (Lei Roll - free spell). Then he attempts to maneuver himself back to terra firms. Lornak's song is infectious and Dušan starts humming along as he begins to desend the tree. He's not sure if the song helps him concentrate or just distracting him (climb d20=0).

(OOC: I'm posting this on my phone, so I'm a little limited. I'll put in a spectral hand and list my active spells in tomorrow's post. In the mean time:
Spectral hand
Bull's strength on Asteria.)

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+2=16 ;
Thursday August 11th, 2016 9:59:21 PM

The barbarian finally snaps out of her trance, and she surveys the scene before climbing down. Asteria gets down from the tree much easier then getting up it. "I leave for one minute-!" She shakes her head. That redcap thing was kicking butt. She would just have to kick some more butt! Asteria leaves her shield and battleaxe for now, equipping her Greataxe instead, then moves down near Hmerrin.

(Climb: 16)

---
Draw Greataxe
Move 30 feet diagonally

DM Kathy  d20+9=19 ; d6=4 ; d20+10=21 ; d20+4=21 ; 2d4+10=17 ; d4=4 ;
Thursday August 11th, 2016 10:56:35 PM

The redcap's wounds close up again.

Alizar heals Lornak some more.

Var sinks another cold iron arrow into the redcap.

Lornak staggers to his feet and loads his crossbow with a silver arrow.

Wilford begins casting. Since a Summon spell takes a full round to cast, Cicero-the-hawk will appear at the beginning of the next round.

Toston flurries again, but comes up empty. He delegates the task of snatching the red cap to somebody over four feet tall, so Hmerrin obligingly drops his axes and tries to grab the fey little creature. The redcap swings his scythe in response, but misses. Hmerrin's fingers grasp the redcap's shoulders, but the creature twists away at the last second, leaving Hmerrin clutching empty air.

Dušan casts a Spectral Hand and attempts to get down out of his tree. He does manage to get back to the ground, but rather more quickly than what he had been counting on. Dušan, take 4 points of falling-out-of-a-tree damage. Also, you are prone.

Asteria shimmies easily down her tree, grabs her axe, and prepares to re-enter the fray.

The redcap switches his tactics slightly, going for precision rather than power when he attacks. [OOC: Not Power Attacking since I no longer have Lornak's 16 AC to pick on. :) ] He manages to hit Hmerrin with his scythe and his boots. Hmerrin takes 27 damage from 2 attacks.

And the map.

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+8=26 ; d8+3=8 ;
Friday August 12th, 2016 10:30:57 AM

Var continues to launch spikes of Cold Iron at the diminutive Fey murderer (Attack: 26 vs. AC; 8 damage (Cold-Iron)).

"Aye, grab the beast! Hold him down!" He bellows.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+4=24 ; d6=3 ; d20+4=15 ;
Saturday August 13th, 2016 9:01:03 PM

Wil recovers and fires his crossbow at the red cap hoping to knock it off. He hits for 3... but hoping its good enough to knock the cap off. (Critical: 15)
"That's what I'm ralking about," Cicero shout as he appears and floats over Wil.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26 Touch 18; FF 22] - CMD 18  d20+8=22 ; d4+1=4 ;
Sunday August 14th, 2016 4:19:27 PM

Toston uses a swift action to charge himself with magic then uses 25 feet of movement to move around the redcap without provoking an attack of opportunity to gain flanking with Hmerrin.

He then attacks again using the cold iron siangham. (22 vs AC; 4 magical cold iron piercing damage)

Active effects:
mage armor : 1 hour +4 AC
shield : 6 rounds +4 shield bonus; immune magic missile

Lornak HP:26/34 AC: 16(T:13/FF:10) CMD:19  d20+8=16 ;
Sunday August 14th, 2016 5:01:46 PM

Confident that his silver bolt will harm the redcap Lornak lets it fly from crossbow. (Attack Action d20=16) He is dismayed at the resulting shot but continues to sing; "While serving in a far off land."

Over his singing her hears his comrades shout suggestive plans of attack and stows his crossbow. He brandishes his whip instead. (Move action) "The news had come from home!"

(Buckler +1 to AC Active)


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=34 ;
Sunday August 14th, 2016 5:53:40 PM

With his fate in the mud, Dušan began to remember the song Lornak was singing. Around a mouth full twigs and mud he adde to the song "Of a peoples fate it did relate,"

Seeing Lornak reach for his whip he fears that Lornak will be getting close to the Red Cap again. With an effort of will he sends the Spectral hand over to Lornak and casts Barkskin on the Ranger.

(OOC: Lei Roll=34 Spell is cast, Spell Per Day is spent L1 3/1, L2 3/1
40 Rounds Barkskin on Lornak, +2 enhancement bonus to the creature's existing natural armor bonus
39 Rounds Spectral Hand
34 Rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8=1 ; d8=8 ; d8=2 ;
Sunday August 14th, 2016 6:22:26 PM

Alizar shifts his focus on healing Hmerrin. Hoping to position himself to avoid attack, he moves behind the lad and begins to knit his wounds closed.

(Cure Moderate wounds: +13 hp to Hmerrin)

Hmerrin(HP 29/43 AC21/14t/17ff, CMD 20)   d20+7=24 ;
Sunday August 14th, 2016 6:55:41 PM

Hmerrin reels from the attack, and is again quite grateful that Alizar is on the job.

The lad morosely realizes that dropping both weapons right in front of the bad guy might not have been the best plan.
Having few option, he tries grabbing the guy again.
--
Grapple attack CMB 24

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+11=19 ; d20+10=19 ; d12+6=17 ;
Sunday August 14th, 2016 8:04:53 PM

OOC: Ignore d20+10, misclicked

Asteria takes a step, getting into position and fully entering the battle. Giving a small grin to her friends, she slices at the Red Cap with ferocity, but unfortunately does not have a Cold Iron weapon to help out with.

---
34 Rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

15 foot step down
19 vs AC for 17 damage

DM Kathy  d20+10=23 ; 2d4+10=15 ; d20+15=32 ;
Sunday August 14th, 2016 9:25:02 PM

The redcap's wounds heal a little, which is totally negated by Var's sinking another cold-iron arrow into him.

Wilford tries to shoot the cap off of the fey creature's head, but the cloth is too yielding to be knocked very far. Wil's arrow ends up sticking out of the cap at a jaunty angle.

Toston strikes again with his siangham.

Lornak's silver arrow is less effective than he'd hoped, so he changes weapons and plans a new line of attack.

Dušan picks himself up and casts Barkskin on Lornak.

Alizar heals Hmerrin, who goes in for another grapple attempt. The redcap's attack of opportunity hits, and Hmerrin takes another 15 damage. But! Hmerrin has successfully grabbed hold of the little blighter!

Asteria looks to employ the classic barbarian response to creatures with damage reduction ("Fine, I'll just hit it harder!"), but her swing misses.

The redcap wriggles out of Hmerrin's grasp [Escape Artist 32]. It can't attack, of course, so it just swears some more. Oh, and 5-foots out of flank.

And the map.

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+8=20 ; d8+3=8 ;
Monday August 15th, 2016 8:57:32 AM

Var counters the Redcap's cursing with his own, a mix of Common and Orcish profanities, and fires another Cold Iron arrow (20 vs AC; 8 cold-iron damage).

"Hmerrin!" Var shouts, "I got more arrows, grab 'yer bow!"

Lornak HP:26/34 AC: 16(T:13/FF:10) CMD:19  d20+6=9 ; d20+6=26 ;
Monday August 15th, 2016 1:24:12 PM

Lornak feels the surface of his skin go rigid as Dusan's spell of Barkskin sinks in. It seems that his companion has attained battle tempo. He is grateful to have a little more protection from the redcap and sings jubilantly: "Of a peoples fate it did relate." Witnessing Hmerrin's attempt at grappling the redcap, he gets an idea. "Of the tans and their campaign of hate."

Lornak picks up his feet and starts running towards the redcap. He breaks his singing of the ditty to yell at Toston hoping the dwarf recognizes what he is attempting; "Toston! Over and Under!" He braces himself for the oncoming attack from the redcap.

(39 rounds of Barkskin +2 to AC)
(Buckler +1 to AC Active)

Lornak rushes the redcap attempting to shoulder it backwards over Toston and knock it prone. (Combat Maneuver, spending a hero point to reroll - d20=26 vs CMD)

"And we're fighting on their side!"

(OOC-not quite sure which combat maneuver would cover this so I kept it simple. basic attack bonus+str modifier. Don't know if I get a bonus for flanking...)


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d6=2 ; d6=3 ;
Monday August 15th, 2016 4:50:51 PM

Alizar held his ground, and for a moment couldn't decide whether to try to scare the Red Cap off again, or to continue healing. However, the thought of ridding the forest of this menace and possibly preventing more innocent folk being dragged into the forest won out. Alizar dug his heal into the ground, pulled forth more healing energy, and released it into a wave around him, healing his friends and allies.

(Channel Positive Energy: +5hp to everyone)


Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+11=13 ; d12+6=13 ;
Monday August 15th, 2016 7:45:32 PM

Asteria moves to cut off the Red Cap from escaping. She slashes again, and misses again. "Darn!"

---
33 Rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

15 feet move
13 vs. AC for 13 damage

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26 Touch 18; FF 22] - CMD 18  d20+8=27 ;
Monday August 15th, 2016 8:04:13 PM

Toston, the gnome hears Lornak's command and gets back into flanking with Lornak before attempting to help with the tripping.

(27 vs DC 15 to aid another on the roll; Lornak gets +2)

Active effects:
mage armor : 1 hour +4 AC
shield : 5 rounds +4 shield bonus; immune magic missile

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=20 ; d20+5=19 ; d4-2=0 ;
Monday August 15th, 2016 8:10:23 PM

Wil grabs his Cold Iron Dagger and drops it while Cicero, the Summoned Hawk grabs it and carries it over to Lornak drops it.
Wil rushes at the Red Cap and attempts to strike him with Touch of Darkness. (OOC: 1 round - 20% miss)
(Attack: 20 for ToD)
(Unsure I'm doing this right but I rolled for Cicero the fiendish Hawk too)
(Attack: 19 - 0 - Just to get in his way and cause him problems)


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday August 15th, 2016 9:41:06 PM

Dušan finally notices Hmerrin in a grappling contest with the Redcap. Trying to decide between to raw strength and size, Dušan finally decides to send his spectral hand over to Hmerrin and cast Enlarge Person on the fighter. "I hope this helps."

(OOC: I think there is a size bonus to grapple, if not I'm sorry, should've cast Bull's Strength.
Spells: L1 3/1, L2 3/1
40 Enlarge Person on Hmerrin, This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
39 Rounds Barkskin on Lornak, +2 enhancement bonus to the creature's existing natural armor bonus
38 Rounds Spectral Hand
33 Rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

DM Kathy  d20+10=13 ; d20+10=21 ; 2d4+10=14 ;
Monday August 15th, 2016 10:45:28 PM

The redcap's wounds heal a bit.

Var counters with another cold iron arrow.

Lornak bull-rushes the fey, provoking an Attack of Opportunity, which luckily misses. He and Toston combine forces to put the redcap flat on his back. Alas, the hat stays on his head, jaunty arrow and all.

Alizar heals everyone.

Asteria swings at the redcap's head, only to find it isn't there anymore, because the redcap has been knocked down. Asteria misses!

Wilford tosses his cold iron dagger on the ground and casts a Touch of Darkness on the redcap. He gives orders to Cicero-the-Hawk. [OOC: Picking up the dagger is a move action and flying it over to Lornak is another move action. If Cicero uses two move actions this round, he is out of actions and cannot attack. So, he can get the dagger to Lornak, or he can attack, but he can't do both. I'm going to assume you'd rather have him carry the dagger over.]

Dušan embiggens Hmerrin.

The redcap scrambles to his feet, provoking Attacks of Opportunity from Lornak, Toston, and Wilford--if Wilford is holding a weapon; I'm not sure because he dropped his dagger. Hmerrin is not holding a weapon, so he doesn't get and AoO.

Assuming he survived that experience, the redcap swings his scythe at Lornak, and hits this time! Lornak takes 14 damage.

And the map.

Lornak HP:17/34 AC: 16(T:13/FF:10) CMD:19  d20+10=30 ; d4+1=5 ; d20+10=17 ; d4+2=5 ;
Tuesday August 16th, 2016 1:54:03 PM

As Lornak recovers from the shoulder impact and attack from the redcap. As he does, he notices a ghostly presence drop a dagger next to him. He forces his injured body to swiftly snatch it up with his open hand. He warbles as he does, feeling the familiar warmth of Alizar's healing; "Arise, arise young Daley cried, Come join along with me."

He watches in amazement as the redcap springs back to its feet in a blink of an eye. He strikes at it with the cold iron dagger in response. "We'll strike a blow for liberty!" (Attack of Opportunity d20=30, 5 dmg)

Lornak's leads his swordbreaker tagger into another attack as his body turns in recovery of the first, attempting to sunder the redcap's scythe once more. (Attack Action to sunder d20=17, 5 dmg.)

The redcap surrounded, he continues to sing proudly; "Our regiment will mutiny, and support our friends at home!"

(37 rounds of Barkskin +2 to AC)

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+8=17 ; d8+3=4 ;
Tuesday August 16th, 2016 5:44:15 PM

(OoC: Frank, you rolled a crit there on your AoO, confirm it & add crit damage!)

Var grabs for another Cold Iron arrow, firing it into the the melee (17 vs. AC, pretty sure that's a miss, but 4 damage just in case).

Lornak HP:17/34 AC: 16(T:13/FF:10) CMD:19  d20+10=21 ;
Tuesday August 16th, 2016 6:24:19 PM

roll to confirm critical hit.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d6=3 ; d6=3 ;
Tuesday August 16th, 2016 7:27:24 PM

Alizar followed his Drow ally, and while he did not know the words, he found himself humming along to the tune.

(Channel Positive Energy: +6 HP To everyone)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26 Touch 18; FF 22] - CMD 18  d20+8=13 ; d20+7=14 ; d20+7=23 ; d4+1=2 ;
Tuesday August 16th, 2016 7:50:33 PM

(AOO: 13 = miss)
Toston misses on the provoked attack of opportunity from the redcap standing up.

On the gnomes turn he swiftly charges his weapon with magic and then flurries at the redcap missing on his first flurry (14 vs AC; 23 vs AC; 2 magic cold iron piercing damage)

Active effects:
mage armor : 1 hour +4 AC
shield : 4 rounds +4 shield bonus; immune magic missile

Hmerrin(HP 29/43 AC21/14t/17ff, CMD 20)   d20+9=22 ; d8+8=14 ;
Tuesday August 16th, 2016 8:34:45 PM

Hmerrin is done grappling. As he grows, he sees Mr Boots has moved away, and so the fighter picks up his battleaxe. Wielding it in a two handed grip, he steps forward with a massive overhead blow.

"Lets see what happens if I hit it REALLY HARD with regular metal," the lad growls.

--
Pick up battleaxe
5' step
hit ac 22 for 14 hp damage




Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+11=20 ; d20+2=11 ; d6=3 ; d20+2=15 ; d6=5 ;
Tuesday August 16th, 2016 8:45:55 PM

Cicero the Eagle tries to grab the red cap within his talons. If that doesn't work then he just gets in the way.
(Grapple CMD: 20)
Wil reveals his Staff and gets into the melee with the others.
(Attack1: 11 - hit: 6)(Attack2: 15 - hit: 5)


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=61 ;
Tuesday August 16th, 2016 9:05:20 PM

Second guessing himself, Dusan decides to double down and cast giants strength on Hmerrin as well.

(Sorry for the short post today. Not feeling tip top today)

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+11=30 ; d12+6=18 ;
Tuesday August 16th, 2016 9:07:45 PM

Asteria agrees with Hmerrin's philosophy of 'Just hit it harder' and proceeds to follow through on that.

---
32 Rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

30 vs. AC for 18 damage

DM Kathy  d4=3 ; d20+10=18 ;
Tuesday August 16th, 2016 10:40:38 PM

[OOC: Yay! Time for review of critical hits! If you roll a natural 20, you have the opportunity to score a critical hit! (Some players, myself included, refer to this as a "critical threat.") To see whether you have actually made a critical hit, roll the d20 again, with the same bonus you used before. If your second roll also beats the opponent's AC, then you have made a critical hit! Usually, this means you roll your damage dice twice, and double your bonus. For example, if your normal weapon bonus is 1d8+2, you would roll 2d8+4 on a critical hit. Some weapons, such as longbows, do triple damage, rather than double damage, on critical hits. And some other weapons, such as longswords, have an extended threat range, so that you threaten on a 19 or a 20. So, to score a critical hit, you have to, 1) notice you rolled a threat, 2) re-roll to confirm the critical, 3) remember to roll critical damage if you critically hit. If you are not sure whether your second roll hit, you can go ahead and roll critical damage anyway, and list both totals in your post. ("Hit for 12 damage, or 5 damage for non-critical.") This has been a review of critical hits. :) ]

Lornak's attack of opportunity hits, and hits critically, but Lornak didn't roll critical damage! I'll do it for you, although I'm not supposed to.

The redcap's wounds close a little.

For his regular attack, Lornak again attempts a Sunder. The redcap's Attack of Opportunity misses, thanks to the Barkskin, so you owe Dušan a pint. Lornak's Sunder attempt also misses.

Var misses his shot for the first tie this combat.

Toston flurries, and scores a hit and a miss.

Wilford wades in with his staff, while Cicero-the-eagle tries to snatch the red cap off of the redcap. He gets his claws on it, but can't quite dislodge it from the fey creature's head. Wilford's own blow misses.

Dušancasts...Giant Strength? I think you mean Bull's Strength, yes? Anyway, he casts it on Hmerrin.

Hmerrin and Asteria have both whole-heartedly embraced the "just hit it harder" strategy, and it seems to be working.

The redcap is badly injured by now, and has had enough. He tries to move away. [OOC: The redcap uses the Withdrawal action, meaning it doesn't provoke from the first square it leaves. However, it has to provoke from Asteria and Lornak in order to leave the battle, so they can both take Attacks of Opportunity if they want.]

And the map.

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+8=22 ; d8+3=8 ;
Wednesday August 17th, 2016 8:08:13 AM

(OoC: For the record, I missed the Harpy once, also)

"Yer not gettin' away that easy!" Var says and fires another Cold Iron arrow at the fleeing Redcap (22 vs. AC; 8 damage)

Lornak HP:17/34 AC: 16(T:13/FF:10) CMD:19  d20+6=26 ; d4+2=4 ;
Wednesday August 17th, 2016 2:00:00 PM

Lornak watches as the group takes their shots at the redcap. He makes particular note of Hmerrin's and Asteria's larger size as they loom over him and that a couple of others are humming the tune along with him. He continues singing the chorus; "And the drums they were a beating time, while the pipes did loudly play!"

To Lornak the redcap is looking pretty worse for ware. He is surprised when it tries to escape by swiftly rushing its way past him. To its detriment, it moves just slow enough to allow Lornak to strike out at it one last time. (Attack of Opportunity with the cold iron dagger. d20=26, 4 dmg) "When Daly died, the drums did beat." Lornak croons. "That morning in the Dagshai heat..."

The threat neutralized Lornak realizes how winded he is. It takes a lot to fight and sing at the same time. He bends down slightly and rests the heals of his hands on his knees, sharp blades protruding from the palms and takes pause.

"Now we will beat the drums no,..." Lornak pants. "No..." He breathes in and out. " No more..."

(36 rounds of Barkskin +2 to AC)


Hmerrin(HP 29/43 AC21/14t/17ff, CMD 20)  
Wednesday August 17th, 2016 8:14:23 PM

Mr Boots is taking off, and there's not much Hmerrin can do about without stepping on his friends.

Instead, the large teen retrieves his handaxe, and then looks into the log where the girl seems to be hiding.

"You OK in there?" he asks.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26 Touch 18; FF 22] - CMD 18 
Wednesday August 17th, 2016 8:35:57 PM

Toston takes off after the red cap, "Come back here!" He shouts as he takes a double move action.

Active effects:
mage armor : 1 hour +4 AC
shield : 3 rounds +4 shield bonus; immune magic missile

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=19 ; d20=10 ;
Wednesday August 17th, 2016 8:43:40 PM

Alizar lets his friends pursue the Red Cap as it flees. The immediate area now safe, he moved over to where the injured woman was under the log.
"Ma'am, can you hear me? Are you ok?"

Alizar did his best to assess her condition. (Heal 19) If it seemed safe to remove the log, he attempted to do so. (Strength 10) Alizar was not the strongest of the group, it was possible he would require a bit of help...

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=11 ; d20=16
Wednesday August 17th, 2016 8:48:18 PM

Wil follows Hmerrin to check on the girl.
(Perception: 11) but he sees very little.
Wil also Heals the girl assuming she is hurt.
(Heal: 16)

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+11=27 ; d12+6=9 ;
Wednesday August 17th, 2016 9:51:55 PM

Asteria also lands a parting blow on the Red Cap as he tries to run away (27 vs. AC for 9 damage). She moves forward so that she can be in position to help Toston if he needs it, but their top priority is to help the girl, so she stays nearby.

---
31 Rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

Move 30 feet

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=1 ; d100=27 ;
Wednesday August 17th, 2016 10:12:50 PM

(OOC: Sorry, Yes I meant Bull's Strength. Like I said I was really out of it yesterday.)

Dušan stands and begins to cast a Curse on the fleeing Red Cap, but the Lei Line he was tapping flowed away from him leaving him doubled over in pain from the effort.

(OOC: Lei Roll: 1 Spell not cast, Spell spent L1 2/1, L2 2/1
39 Rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
38 Enlarge Person on Hmerrin, This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
37 Rounds Barkskin on Lornak, +2 enhancement bonus to the creature's existing natural armor bonus
36 Rounds Spectral Hand
31 Rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

DM Kathy 
Wednesday August 17th, 2016 10:52:11 PM

As the redcap attempts to flee, Lornak tags him with the cold iron dagger. Asteria lands her blow, but this time doesn't do quite enough damage to matter.

Toston takes off after the little creature, and Dušan attempts a spell that hurts him a lot more than the redcap.

But Var calmly nocks an arrow, fires, and takes down the redcap once and for all.

In the post-battle silence, you can clearly hear the sound of weeping coming from under the fallen log. Hmerrin and Wilford move to check on the woman, and Alizar attempts to get her out from under the log. This doesn't involve lifting the log; she crawled under there of her own accord, seeking shelter. She just needs to be reassured that it's safe to come out, which Alizar is easily able to do.

She is still crying from her ordeal. Her bare feet are filthy, and her hair is a wild tangle with leaves and twigs stuck haphazardly in it. Her nightgown has been shredded by the harpy's claws and the redcap's scythe; there's barely enough left to keep the game PG-13. Red lines under the tears in the cloth show where her cuts were healed by Alizar's channeling earlier, but dried blood attests to her earlier injuries.

Toston and Var (and possibly more of you) realize that the harpy and redcap likely have a cache of treasure somewhere around here, and it's probably worth finding.

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20  d20+10=29 ;
Thursday August 18th, 2016 12:31:16 PM

Var goes over to the lifeless form of the harpy, and plucks a feather from her wing to keep. He then stands, flexes his fletching hand and rolls his shoulder, and begins combing the area for any loot stash that the beast would have left behind (Perception: 29).

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22 Touch 18; FF 18] - CMD 18  d20+12=15 ;
Thursday August 18th, 2016 2:25:21 PM

Toston takes the red cap off of the slain fae's head and places it on his own at a jaunty angle matching that of Wil's arrow.

The gnome monk then proceeds to look around the clearing for the loot the creatures may have been hiding.
(Perception : 15)

Active effects:
mage armor : 1 hour - ? (time update please oh kindly dm) +4 AC

Lornak HP:17/34 AC: 16(T:13/FF:10) CMD:19  d20+8=28 ;
Thursday August 18th, 2016 2:26:47 PM

Lornak wearily stands up, looks down at the dagger in his right hand and asks, annoyed; "Who's dagger is this?" He stretches his body a bit. "It came in handy don't get me wrong, but it was little disconcerting how it just conveniently popped up next to me."

Lornak furrows his brow and looks around at the group. "And have none of you ingrates ever sung a war ditty on a march before?" He stows his weapons. "I felt like I was propping up the whole group against that cursed she-devil."

Lornak helps Var search for anything the recap and harpy may have left behind, keen on avoiding traps.(Perception d20=28)

Hmerrin(HP 29/43 AC21/14t/17ff, CMD 20)  
Thursday August 18th, 2016 6:49:19 PM

"Most of the group was climbing a tree to join the she-devil," Hmerrin playfully retorts.
"I guess you shoulda sung louder."

The teen stows his weapons. Not being much of a treasure finder, he stays near the lady, just in case anything else pops up.

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+2=19 ;
Thursday August 18th, 2016 6:50:42 PM

Asteria watches as the remaining foe is defeated before turning back to the reason they came here in the first time. Sprinting over to where to lady lays sobbing, Asteria kneels next to her. "Does anyone have a cloak? Give this lady something to give herself some more dignity!" She then tries her hand at being nice for once and gives a small smile to the woman. "We'll get you out of here, okay?"

(Diplomacy: 19)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday August 18th, 2016 7:17:01 PM

"Yes, I wasn't quite myself around that warbling." Dušan says, "It was some of the worse cacophony i have ever heard, but I couldn't bring myself to stop listening."

As Asteria mentions a cloak, Dušan looks at the lady as if for the first time and immediately removes his cloak and brings to the woman. "Of course, here take mine. Let's see what can do about getting you clean up as well. I can use a little magic that have you right as rain?"

Dušan offers to use Prestidigitation on the lady, but only if she accepts. He fears she may have seen enough sorcery for one day and after his own experience with the harpy, he wouldn't blame her.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=16 ;
Thursday August 18th, 2016 8:11:06 PM

"I didn't make it up the tree," Will laughs but stops when he realizes his head hurts.
"Yeah, you didn't look too smart there," Cicero says as he lands upon Wil's shoulder till the spell wears off.
"Nice job with the dagger, bird." Will says then adds. "Ah Lornak, I had Cicero here send you that dagger. I would love to have it back for next time." He smiled but it was lost within Wil's darkness.
"I'm not much of a singer."
Wil left the girl, assuming she was good to go and searched the woods nearby. (Perception: 16)


DM Kathy 
Friday August 19th, 2016 12:09:29 AM

Var and Toston claim souveniers from fallen foes. Note that the description says that a redcap "wears a tiny, shapeless woolen hat, dyed over and over with the blood of its victims." So, Toston, if you really want to put that nasty thing on your head, I guess you can.

They are also able to locate treasure that's a little more conventional. Each creature was wearing leather armor. In addition, the harpy was wielding a morningstar, and the redcap had that scythe. All of these appear to be normal, mundane, non-masterwork items. In a hidden cache nearby you find a scroll, a wand, a ring, two gemstones, and a light steel shield.

Meanwhile, Lornak is wondering how a dagger just appeared next to him. Wilford explains that it was dropped out of the sky by a giant bird. See? Perfectly normal.

Asteria thinks to find some clothes for the poor woman, and Dušan offers his cloak. Hmerrin stands alert nearby, ready in case of further trouble.

"I don't know how to thank you," the woman says, clutching the cloak around her. "My name is Ebba Gerin. My husband Rien and I were camped nearby, with some other travelers. I woke up in the night and heard this lovely singing. I don't know why, but I had to go and find it." She starts crying again. "And then those horrible creatures....are the others all right? And Rien? Have you seen my husband?"

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Friday August 19th, 2016 12:16:57 AM

Alizar placed a hand on the woman's shoulder and channeled some positive energy into her, hoping to provide some warmth and comfort.
"The others are alright, and your husband is waiting for you outside of the forest. He was very brave, we found him frantically searching for you at great risk to his own safety. You will be with him soon. He, you can hold my holy symbol until we leave the forest if it will bring you added comfort."


Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20 
Friday August 19th, 2016 10:15:55 AM

"'Would 'ave joined you in song, Lornak, but I was busy puttin' arrows in that little gremlin. So, sorry 'bout that. Next time I won't shoot so many arrows, I guess."

Var takes stock of the situation, seeing that the woman is being comforted and cared for. "Lets get out of this bloody place, eh?" he says, adding, under his breath "Who knows what else is creeping around these woods looking for a meal..."

Lornak HP:17/34 AC: 16(T:13/FF:10) CMD:19 
Friday August 19th, 2016 2:31:31 PM


Lornak ignores the talking bird apparition as he approaches Wilford. Hes gotten used to Wil's strange behavior and is not at all phased by this new condition. He flips the cold iron dagger into the air and catches the blade deftly with the same hand. He holds the hilt out and says; "It came in handy, my thanks."

Lornak then casually walks beside Toston and Var as they seek out suspected treasure. "I'm so very glad you heard my voice over that she-devil's cacophony." He says to Toston. "You and I are quite the team in a fight." He holds out his hand to the dwarf to shake. "We should keep working on our timing."

Lornak wonders about the condition of Ebba. He is confident the others will care for her needs. He is interested in what she could tell them about the travelers they camped next to. "I'm going to keep singing until we get out of this eerie place..." Lornak says as he looks around. "...not only to break the silence but to appease these trees..." For the rest of the journey out of the forest he will continue singing The Connaught Rangers.


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22 Touch 18; FF 18] - CMD 18 
Sunday August 21st, 2016 4:42:59 PM

On second thought Toston places the stained cap inside his haversack instead of on his head.

He says to the dark elf, "Oh I agree. Just wait until I further understand my draconic heritage."

He walks over to Ebba and says, "You must have had quite the fright ma'am. I'm glad you are okay. Allow us to escort you back to your husband."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Sunday August 21st, 2016 7:58:54 PM

"Why thank you," Wil replied as he took the dagger.
He then began to argue with the bird. "I can't believe you got sucked up by that creature. ...You know... are such a pain..." Wil stepped away to continue the conversation with his monster companion.
He returned. The bird had disappeared.
"I apologize for my bird friend... I sure do say that a lot.. well... not the bird part but the apology part.. geeze."
"Anyways, all my clothing seems to soaked in blood. At least that's all I've been smelling lately. No idea where it's coming from... did you know my mother was a cleric of Gargul but I never knew that..."
The words seem to fall from Wil's mouth as he talked on a on.. "
After a while he realized what he was doing, apologized and stopped.


Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Sunday August 21st, 2016 9:24:57 PM

Asteria continues to stay by Ebba's side. She again assures her that they will get her out safe and sound, and that her husband is also safe. Asteria also offers to carry the lady out, but only if she is fine with it. "I'd understand if you didn't want to, but if you still aren't feeling top notch, I'm happy to help in any way."

DM Kathy 
Sunday August 21st, 2016 11:48:19 PM

Alizar heals Ebba's hurts, and you all reassure her that she will be reunited with her husband soon. Asteria stays by her side as you make your way out of the forest.

Lornak sings to keep the forest awake, while Wilford argues with his invisible friend.

The dangers of Blackbird Forest are many, but fortunately you don't run into any more. As you move out from among the trees, you catch a glimpse of Rien pacing anxiously back and forth. He sees you almost as soon as you see him, and then he is running straight toward you for all he is worth. Ebba runs toward him almost as fast, and the two embrace as they are reunited. Everybody is talking all at once, but you manage to convey a sketch of what happened as you all make your way back to the campsite.

It is still there, the tent still up, the horse waiting patiently. You can just catch a glimpse of the merchant caravan, over on the road.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=10 ;
Monday August 22nd, 2016 1:38:44 PM

"We are back, a little bloody but we are successful," Wil boasts. (Perception: 10)
He's hoping to see anything suspicious but see's little.
"I'm exhausted," he says with a sigh.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+6=26 ;
Monday August 22nd, 2016 3:40:12 PM

Alizar breathed a sigh of relief when he saw the merchant caravan, but his cautious nature still won out. He took a close look to make sure everything seemed alright, and that the merchants seemed like they were not in any distress. They were not gone long, but was still dangerous out here on the open road. (Perception: Natural 20 + 6 = 26)

Lornak HP:17/34 AC: 16(T:13/FF:10) CMD:19  d20+8=15 ;
Monday August 22nd, 2016 3:40:53 PM

Lornak reaches the edge of the wood and is relieved that the group was not harassed by any more magical creatures as the group made their way out. As he finishes mouthing the war ditty he raises his eyes in search of his feathered companion and for any new danger that may be present; "Far from his native land." (Perception d20=15)

With couple reunited he joins the conversation about what has transpired. He vocalizes his interest in the strangers that they all encountered. "Did they say who they were and what purpose they were on the road?" He asks.


Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20 
Monday August 22nd, 2016 3:57:35 PM

Var sees the couple off along the road with a smile and a wave.

"Nothing like a little tumble to get your blood flowing in the morning..." Var gives Lornak a quick smile "Probably best not to let it flow all over the ground, though, eh? Now then, who's ready for a week-long hike back to the capital of organized crime?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22 Touch 18; FF 18] - CMD 18 
Monday August 22nd, 2016 5:46:51 PM

"I still have spells and stunning fists left so if we encounter more hostile creatures I'm good to go." The gnome says.

"Maybe we should figure who is less beat up from that last tussle and post them as advance scouts so that those who are more fatigued can get some rest?" The gnome reasons noticing Wil's fatigue.



Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday August 22nd, 2016 6:19:50 PM

"Well I guess, one good thing about being enthralled most of the fight, is I did not spend as much as otherwise would've. I'm ok as long as I'm paired up with someone."

Before they leave, Dušan offers "If you need to keep the cloak, Ebba, I can replace it when we get back civilization."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday August 22nd, 2016 7:08:53 PM

"I'm not too tired to be a scout," Wil volunteered.

Hmerrin(HP 29/43 AC21/14t/17ff, CMD 20)  
Monday August 22nd, 2016 7:11:28 PM

Hmerrin gives Lornak a sour look.
"Seriously, you had to sing it ALL the way back?"

The lad shakes his head in feigned exasperation.
"I will never get that tune out of my head," he laments.

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Monday August 22nd, 2016 9:04:04 PM

Asteria gives a small nod to see a job well done. She then offers to act as a sentry if that is what they decide to do. "I didn't get very beat up, so I'm cool with whatever."

DM Kathy 
Monday August 22nd, 2016 11:01:17 PM

Back at the camp, you quickly shift back into travel mode. Ebba and Rien explain that they were on their way to Acid to make a new start, maybe find work, or maybe move on across Blackbird Lake. They were traveling with others from their village and surrounding area.

They decide to pack up and try to catch up to their traveling companions. They thank you profusely several more times before heading northward again.

Meanwhile, you make plans to resume guarding the caravan. The merchants seem glad to see that you survived the encounter, and give you time to get yourselves in position before starting southward once again.

"Goblins Rest," Lukas says with a little sigh. "Are we stopping there again? I mean, it is nice and safe but...." he trails off, and the other merchants exchange grimaces.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday August 23rd, 2016 12:41:51 PM

"Do we have some recipes to deliver to the Goblins? I could use some rest but would prefer some human food. We could grab some fast food, like a rabbit or ah... something else fast." Wil smiled.


Lornak HP:17/34 AC: 16(T:13/FF:10) CMD:19 
Tuesday August 23rd, 2016 1:42:33 PM

Slightly exacerbated, Lornak leans into young Hmerrin and says; "The next occasion singing prevents sentient plants from killing you, you'll thank me." He blinks confidently and manages a smile.

Lornak lets the eager members of the group take the watch initiative as he merges his steps into the middle of the column. "Have at it my friend." He says to Dusan.

His body is weary from the redcap encounter but not so much that he does not hear the call of his animal companion in the distance. He senses its direction and whistles softly. The hawk owl flies down from the sky, swoops to chest level and lands on his outstretched arm. The animal then chips and shrieks. "There, there Vin. I rather wished you were with me in the forest too." He says as he maneuvers it to his shoulder. "My throat wouldn't be so sore." Lornak pulls up his hood and continues wordlessly to the Goblin's Rest.

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19 
Tuesday August 23rd, 2016 1:43:38 PM

(OOC adjusting HP as the caravan travels)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday August 23rd, 2016 4:46:50 PM

Dušan cringes at the thought of another stay with the Goblins. "I normally try to be open minded about such things, but last time they almost accidentally poisoned me and intentionally tried to steal from me. Wasn't there talk of some barge or ferry?"

Dušan nods to Lornak and takes point casting Detect Magic to keep a watch out for any out of place magical auras.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Tuesday August 23rd, 2016 7:35:22 PM

Hmerrin gets comfortable in the caravan, but also cringes at the thought of the Goblin's Rest.

"Yeah, I'd just assume pass too," he notes.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22 Touch 18; FF 18] - CMD 18 
Tuesday August 23rd, 2016 8:34:21 PM

"Guys we can't pass this up. I bought things to help the goblins out on our return trip. I bought some non perishable supplies like dried beans and I even found out a book that will help their cook out. We have to help the goblins for future travelers. This road is unsafe with safe places to rest few and far between, yes goblins are unusual hosts but these gentle beings are just trying to make their way in this large world." Toston opines.

"Plus I mean if they do figure out how to cook and you guys open up a trade route officially between Dirt City and Acid City I'm sure the goblins being grateful for your help would cut you a discounted rate." Toston says to the merchants trying to appeal to their business sense

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Tuesday August 23rd, 2016 9:28:28 PM

Asteria practically demands to go back to the goblins. "We made a promise! We are going back there, or you can count me out of future battles for sure!" Despite her childlike temper tantrum, Asteria likely does not mean what she says. But you never can be too sure with those crazy barbarians...

Var (Tom I.) HP:37/37 AC:17/T:13/FF:14 CMD:20 
Tuesday August 23rd, 2016 10:36:17 PM

A sharp pain runs through Var's stomach at the mention of Goblin's Rest. "I...guess we did say we'd stop on the way back... 'm not eatin another crumb of that Goblin's cooking tho."

Crossing Izen


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Wednesday August 24th, 2016 5:55:57 PM

Alizar fell in with the rest of the group as they rejoined the caravan. The possibility of The Goblin's Rest arose. His stomach did a bit of a flip. Though he was able to keep the food down last time, he was unsure if he should try his luck again. Despite Asteria's protest, he was in no hurry for a repeat visit.
"Perhaps it would be more charitable to spread the wealth around a little, provided there is another Inn we could stay out."

DM Kathy 
Wednesday August 24th, 2016 6:38:00 PM

[Everybody take 1200 XP for the adventure in Blackbird Forest.]

With Blackbird Forest behind you, you begin crossing the plains of Izen. Many of you, like the merchants, are reluctant to return to Goblin's Rest. But Toston has things to deliver to them, and Asteria reminds you all that you promised.

So, however reluctantly, late the following day you find yourselves winding up the hill toward Goblins Rest. Nmogaz steps out to issue her familiar challenge, but stops halfway through. "Hey! It's you guys!" she shouts. "You are you guys, right? Not some other guys?"

You assure her that you are, in fact, you, and she opens the gate for you. The inn looks much the same as before, and you can smell supper cooking. Ew.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Wednesday August 24th, 2016 7:51:56 PM

Hmerrin extravagantly motions for Toston to precede them through the gates.

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19 
Wednesday August 24th, 2016 8:13:47 PM

Lornak takes everything in during the time on the plains. He doesn't know when he will again see natural beauty but uses the opportunity to let it fill his spirit and heal. He takes watch when it is his shift.

The talk about the Goblin's Rest brings dread to his stomach but he agrees with Toston and Asteria, they had made a promise to help if able. He gets behind Toston's initiative and cautiously turns onto the lane leading up to it.

Upon greeting Nmogaz Lornak asks; "Hail, Nmogaz. It is us and what other guys would we be, pray tell?"

Lornak smells supper cooking and where his stomach ached before, now it twists into a knot.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday August 24th, 2016 8:24:14 PM

"Ugh, the goblins," Wil says sadly. He then paused. "I seem to remember I had a grudge for these creatures but I've forgotten." Wil laughed.
"We got some new recipes. Maybe we can have a good meal. I will really enjoy some sleep."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday August 24th, 2016 9:31:01 PM

Dušan enters the in with caution and trepidation. Smelling dinner he almost turns around again, but hopes under Toston instructin they might avoid any culinary massacres.

When out of earshot of Nmogaz, Dušan reminds the party, "Sleep would be nice, but I'm not sleeping a wink unless we set up a proper watch."

Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21 
Wednesday August 24th, 2016 10:14:46 PM

(OoC: Updated character sheet for level 5)

Var waves to Nmogaz and steels himself for whatever culinary horrors await within.

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Wednesday August 24th, 2016 10:26:15 PM

Asteria gives a friendly wave to Nmogaz. "Yup, we are back! Did you guys miss us?" But despite all friendly pleasantries, her stomach turns at the smells of supper. She silently wonders if coming back here was a good idea.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22 Touch 18; FF 18] - CMD 18  d20+3=10 ;
Wednesday August 24th, 2016 10:50:01 PM

Toston seeks out Derx and presents the goblin chef with the gifts of the 2 pictogram food preparation books and the beans, smoked fish and fruit preserves.

He tries to work with the Goblin cook to reconstitute and cook some beans, slice up the smoked fish onto plates and cook some simple flatbread using flour, oil and water assuming the goblins have those ingredients available to go with the preserves.

"I'm sorry about what happened last time we were here but I have brought a peace offering that will hopefully help you with other guests and will even help you in prepping the first of many meals tailored for the tastes of your standard merchants and guards."

"If things go well I'll try to get you a common tutor and some real cook books Derx. We can increase your repertoire and the culinary delights you'll serve will draw people far and wide to this inn."

(Wisdom check : 10)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday August 25th, 2016 3:40:53 PM

Dušan checks on Toston's progress with Derx. "Here, use a little of this if you want." Dušan offers use of his Magical Pepper shaker of +2 Cooking (Yule gift), "It might spice up whatever you're making."

Dušan is really hoping they'll have something edible this time. He hangs near the kitchen, careful not to be in the way, but also careful to make sure he get's his shaker back.

DM Kathy 
Thursday August 25th, 2016 7:18:48 PM

Nmogaz squints suspiciously at Lornak. "I dunno. Other guys," she says. "You sure you're you?"

Dušan reminds his companions of the need for a proper watch in these surroundings.

Asterias asks Nmogaz if she missed you. "Yes!" she replies. "I mean, no, not really. But yes. Yes and no both."

Toston brings his supplies and cookbooks to Derx, and Dušan contributes some magic spice. Derx is beside himself with excitement, and exclaims over the cookbook and ingredients. "I don't know why they cut out the gizzard," he says, shaking his head over one of the illustrations. "The gizzard is the best bit! Oh, well, more for me, I suppose!"

When you sit down to dinner--not without grave misgivings--you encounter a stew that is kind of "meh." But, considering where Derx started, "meh" is a giant leap forward. There really wasn't enough time to soak and cook the beans properly, but the smoked fish and bread-and-jam are pretty good.

So, you actually get a decent meal, and Derx promises you tasty bean porridge for breakfast in the morning.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Thursday August 25th, 2016 9:33:47 PM

"My compliments to the chef", Alizar remarked to their hosts with a nod. His stomach full, he savored the last few drops of his drink, thinking about the events of the last few days. There was nothing more that Alizar had wanted than to find a comfortable chair and read one of his books for a while. If there was no more business for the night, that was exactly what he intended to do.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22 Touch 18; FF 18] - CMD 18 
Friday August 26th, 2016 12:32:28 PM

Toston is happy that he was able to help Derx prepare an edible meal. He will accompany the others to bed and when out of earshot from the goblins ask about preparations for a watch considering someone suggested it. He personally didn't think the goblins meant any harm but if the rest of his companions felt safer because of it he didn't see the harm.

"Do we want to set a watch this time? I don't necessarily think it is necessary but if it would set anyone's mind at ease I'll do it." The gnome says once the party is in a more private setting.

Lornak HP:34/34 AC: 16(T:13/FF:10) CMD:19  d20+8=23 ;
Friday August 26th, 2016 1:26:44 PM

Lornak lets Vin fly before he enters the inn. He is confident that the animal will find a more suitable meal this evening that he will. He sits at the table in silence trying to keep his nausea from getting the better of him. "Its all in my mind." Lornak is quite surprised when Drex's spread is actually palatable. He attributes it to Toston's and Dusan's involvement, a fact that he makes known when watch is discussed.

"Thank you for your spice suggestion my friend, he says to Dusan. "I don't know what was in it but it will forever change my memories of the food in this place."

Because he is so grateful to Dusan he volunteers for the first watch to waylay any fears his friend may have of being burgled in the night. He finds a comfortable space in the hallway, sets out his needle and ink and finds a spot on his flesh to start a new tattoo. It will probably chronicle the finding of his new animal companion. Either that or near death experiences...

Though his mind is occupied he keeps his other senses alert for any strangeness. (Perception d20=23)

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19 
Friday August 26th, 2016 1:30:46 PM

(OOC - Updating HP, Tom found some missing point in my build coming from Toughness and Favored Class)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Friday August 26th, 2016 1:46:31 PM

"Ah, wonderful meal," Wil compliments. He eats, shoots a look to the left then right and finally leaves.
"I swear there is some black and white looking bear around her. I think he is stalking me." Wil says as he leaves the room.
"I think your psychosis is getting worse," Cicero comments from within his head. "I swear.." Wil disappears from the room and heads to the bedroom. "...Cicero, there is a bear watching me. Oh and my pendent. The one my mother gave me has been getting a little warm. I'm not sure what's going on there."
"Maybe there is more to it then just allowing you to hear the dead."
"I don't know."
Wil then removed his cloak and armor and prepared for bed.

Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21 
Friday August 26th, 2016 3:13:36 PM

Var takes a dainty taste of the stew, determines that it's edible, and swiftly finishes the entire bowl.

After the meal Var lingers downstairs with the Belchmuck's, discussing how the trade caravan to Acid City fared.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Friday August 26th, 2016 4:39:41 PM

Dušan is pleased enough with the meal and happy to have a full belly and a bed, if a bit small.

Later when gathered with the others he confirms his original statement, "I definitely would feel better with a watch, but if all is quiet, I may forgive this establishment's previous offenses." He nods his thanks to Lornak, "I'll take last watch."

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Friday August 26th, 2016 5:22:13 PM

Asteria praises the cook on his meal, and is quite satisfied by how the day went. She stays for a small amount of conversation, before heading off for bed. At the mention of setting watch, she offers to take the second watch. "Not that I think we need it, but just because it is better safe than sorry."

DM Kathy 
Friday August 26th, 2016 7:40:31 PM

Derx is absolutely beside himself with happiness when you praise his cooking. "Yes, yes!" he shouts. "Yes, I am the best goblin chef in the world!" Which may be true; he can't have much competition.

You set a watch and keep an eye out for further shenanigans, but the night is quiet. In the morning, you are served the promised bean porridge. It's a bit bland, but perfectly acceptable.

The merchants, too, are pleasantly surprised by the improvements, and they leave promising to recommend the place to other merchants. The goblins are delighted.

But, pleasant though the interlude was, you are well aware that you still have most of the plains of Izen to cross, and the journey isn't exactly what you would call safe.

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19 
Friday August 26th, 2016 8:37:11 PM

Lornak wakes in the morning and his body screams a little as he starts out of the bedding. The watch was routine but he is grateful for sleep and recovery time from the forest skirmish and march. As he readies for the day his thoughts wander to the remaining journey the group will undertake on the plains of Izen.

He meanders to the table, slightly weary of the bean porridge being served this morning. "Fool me once." He thinks to himself, but tests the food with the tip of his spoon. He smiles proudly as he takes a spoonful.

Lornak then swallows and voices his concerns about the upcoming journey to the table; "We may yet encounter bandits or ruffians on our remaining trek to Dirt City." He wipes his mouth. "I think we should spread out our items of value among the carts and persons. That way if any portion is lost we do not lose the whole."

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:18 Touch 18; FF 14] - CMD 18  d20+13=19 ;
Sunday August 28th, 2016 4:04:22 PM

Toston has realized that both his martial and magical skills have increased. "I can detect magic now. My shield spell will last a bit longer and I also can punch or kick someone and prevent them from moving more than 5 feet." he tells the group.

"Shall we go on our way?" he asks, keeping his eyes peeled for trouble (Perception:19)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Sunday August 28th, 2016 6:13:49 PM

Alizar felt surprisingly rested when he awoke the next morning. After preparing his spells, he joined the rest of the group in preparation for their departure. He thanked their hosts once again, almost forgetting for a moment that they were goblins.

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Sunday August 28th, 2016 8:17:51 PM

Asteria wakes up in a surprisingly good mood, perhaps due to the decent food. She takes a deep whiff of breakfast, and finding it to her liking, takes a bite. She finishes it quickly, then prepares to leave. She thanks the goblins before they leave, then chills out on the journey home with an axe in hand.

"What do you think happens when we get back? I'm honestly a little worried. I liked being out in the wild a bit more than the city." She admits to her team in confidence. They were in a sticky situation in Dirt City, what could have changed while they were gone?

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Sunday August 28th, 2016 8:46:44 PM

Hmerrin has been silently watchful thoughout dinner, and nightfall, and breakfast.

The lad can on shrug at Asteria's questions.

He sharpens his axes and gets ready to move out.

DM Kathy 
Sunday August 28th, 2016 10:08:11 PM

You bid the goblins farewell.

Lornak suggests distributing your valuables among the wagons, but the merchants' gear is already pretty well distributed. You could distribute your own treasure among yourselves, of course, but that would involve figuring out what you have. :)

Hmerrin sharpens his axe while Asteria contemplates what might await your return to Dirt City.

Toston keeps an eye out, and you're none too pleased with what you see. Less than a day's travel from Goblins Rest, you begin to see signs of orc bands passing through the area. Recently.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Sunday August 28th, 2016 10:17:07 PM

Dušan wakes the following day rested and relaxed as he takes his shift for watch. Pleased with the uneventfulness of the stay, Dušan tips each goblin 1 silver.

on the road, Dušan becomes more and more uneasy as he sees more signs of orc raids.

"And here I thought Goblin's Rest was going to be the most difficult aspect of our Journey."

Dušan unslings his heavy crossbow and loads a bolt into it just in case.

Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+15=22 ;
Monday August 29th, 2016 10:41:44 AM

Var harrumphs, and begins inspecting the tracks. (Survival: 22 (+10 skill, +2 Favored Terrain: Plains, +2 Favored Enemy: Orcs, +1 Tracking class feature) He tries to tease out the Orc's numbers, and the direction they've been traveling.

"With any luck they mighta just been passin' thru. Off on their way to bang rocks together, or whatever it is they do out here when they ain't killin' folk." Var says, letting his distaste for other Orcs show.

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19  d20+8=15 ; d20+6=24 ;
Monday August 29th, 2016 1:29:28 PM

As the group makes the final preparations to embark Lornak makes sure to stow his whip and sheathe the rapier acquired in the bandit fight "One can never be too careful." He says to Vin. The owl squawks.

He says his goodbyes to the Goblins' Rest and the pair set out onto the road. Lornak takes up a middle position in guarding the merchant caravan and stays alert, but only just. (Perception d20=15) His mind is occupied by the redcap fight and what he could improve in himself as to not continue being a damage sponge...

The machinations of Dirt City are the last things on his mind as he hears Asteria confess her trepidation. "It has been a fine trip abroad." Lornak says to her. "We discovered new places and made new friends." He glances at Vin."We even managed to make a little coin." He rattles the ropes holding the burden on the horse beside him. "I'm not too keen on ending our trek either, but we have an opportunity to improve more than just our situation. I'm looking forward to making something of our new property."

As the caravan stumbles upon the evidence of Orc migration Lornak assists Var in determining where they have been and where they might be going. (Survival to assist another d20=24)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+7=20 ; d20+6=26 ;
Monday August 29th, 2016 5:05:44 PM

Alizar was a bit concerned about the signs of Orc activity, he tried to think of anything he knew about the local Orc tribes that might help them avoid a fight, or end one quickly, while keeping an eye out for trouble. (Knowledge: Local = 20) (Perception = 26 [Nat 20])

"If I were an Orc Band with murderous intent, where would I spring an ambush?", Alizar mused out loud.

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:18 Touch 18; FF 14] - CMD 18  d20+13=21 ;
Monday August 29th, 2016 6:53:21 PM

Toston tries to figure out if he can spot any other indications of the orcs or other potential unfriendlies. (Perception:21)

"I'll try to figure out what sort of items we have when we get to some place safe again. I probably should have tried to identify them at the Inn but I just realized my newfound power." He tells the group.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Monday August 29th, 2016 7:02:32 PM


"Soooo, about how many orcs are we talking about?" Hmerrin asks.

The fighter ponders the route, trying to remember if there were any especially dark and nasty places they passed on the way out.

"And, well, I hesitate to bring it up, but maybe we should turn around and hole up at Goblin's Rest a couple three days, and let the raiders move along?"

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday August 29th, 2016 9:13:11 PM

Dušan takes his time, preparing his nerves for the worst.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=26 ;
Monday August 29th, 2016 9:55:11 PM

"Orc's really" Will shouted he tries to get a better picture of them with a bit of good perception.
'We can try to figure out a way around them?"
(Perception: 26)

DM Kathy 
Monday August 29th, 2016 10:01:44 PM

Var is your orc expert, and he is quickly able to ascertain that there are several orc bands, moving quickly, in different directions. With Lornak's help, you are able to follow one group of tracks to a spot where the orcs made camp, probably two or three days ago. You note the droppings of a few wolverines, and surmise that these orcs may belong to the Wolverine tribe that the goblins warned you about.

Alizar begins thinking strategically, but the plains of Izen are fairly open. Places for ambush are few and far between.

Hmerrin suggests retreating to Goblins Rest, but there's no way of knowing how long you'd need to stay there. There are several bands of orcs, and without knowing what they're doing, it's difficult to say when they'll be done doing it.

The merchants, eyeing their surroundings uneasily, seem to be torn between a wish to return to the relative safety of Goblins Rest, and a desire to get home quickly and be down with this dangerous travel.



Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+8=16 ;
Monday August 29th, 2016 10:09:52 PM

Asteria sticks close to the cart at the threat of orcs. She dreads the thought of having to encounter a group of dangerous orcs when home seems so close. "On second thought, maybe Dirt City isn't too bad..." She grips her axe tight and keeps her eyes peeled for any trouble.

(Perception: 16)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=14 ; d20+7=12 ; d20+7=17 ;
Tuesday August 30th, 2016 11:38:21 AM

"The merchants should head back to the relative safety of the inn," Wil suggests.
"I could move forward and scout. I will try to get information on what their intentions are."
Wil steps forward toward the orcs, unsure of his ability to be perfectly stealthy.
(Stealth: 14; Perception: 12)
"What's ya doing?" Cicero pipes up. "You know," Wil says quietly. "For a helpful spirit you are very annoying."
Once Wil is close enough to hear he Disguises (Roll: 17) himself with local landscape to avoid being seen.

Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+12=22 ;
Tuesday August 30th, 2016 12:23:23 PM

Var considers his actions, and surveys the plains. (Perception: 22)
Providing he doesn't immediately spot any groups of Orcs moving about, he addresses the group: "Don't think we wana lead a hostile force straight to the Belchmucks, doubt they'd be much good in a fight. Better we keep moving, get closer to Dirt City in case we need help."

Var adds with a shrug "Not that we'll be needin' help."

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19  d20+8=25 ;
Tuesday August 30th, 2016 1:32:27 PM

Lornak agrees with Var's assessment of the situation. The group cannot backtrack. If anything they should drive their march forward. "Agreed. We should not linger." He says. "We may even consider marching double time."

Lornak resumes his position in the column and keeps his sense alert for danger. (Perception d20=25)

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20)  
Tuesday August 30th, 2016 7:56:26 PM

"Hokay," Hmerrin agrees. "Let's get to not lingering, then."

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:18 Touch 18; FF 14] - CMD 18  d20+13=19 ; d20+14=30 ;
Tuesday August 30th, 2016 7:59:44 PM

"I'm for pressing on too." Toston says

"The sooner we pass through this area the sooner we can get to Dirt City." The gnome reasons.

He then tries to use his stealth and sharp senses to the group's advantage (Perception: 19, Stealth:30)

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Tuesday August 30th, 2016 8:47:50 PM

Asteria also agrees that they should run and not fight, even if it goes against her nature. "I like splitting heads as much as the next fellow, but maybe we shouldn't fight a bunch of evil orcs. I've already done one crazy thing this journey, I'm not looking forward to another one."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday August 30th, 2016 9:48:12 PM

"We should all stay together and head for home. What good would it do for us to get home only to have to double back to escort our charges."

Dušan isn't sure what kind of magics an orc would use, but casts Detect Magic all the same.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Tuesday August 30th, 2016 9:53:29 PM

"I can't believe we all agree on something for once. Are we sure we're not under an enchantment or something?" Alizar joked as followed the group. The sooner they were back in Dirt City, the better.

Orcs on the March


DM Kathy 
Tuesday August 30th, 2016 10:23:38 PM

[Everybody take 100 XP for the previous scene]

Although some of you are tempted by the idea of returning to Goblins Rest, most of you favor pressing on. You stick close to the merchants, and urge them to greater speed.

As you travel, however, some of the orc signs grow fresher. And, toward the end of the day, you see an orc war band. Worse, they see you. They head toward your group at a run.

On this flat plain, with merchants and carts and goods, there is no way you can outrun or elude them. You can, however, choose your ground and prepare yourselves. [You can state up to 5 rounds of actions, including moves. You probably want to move a short distance from the merchants, but you probably want to stay together, so make sure you all move roughly the same amount. :) ]

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19 
Wednesday August 31st, 2016 1:29:36 PM

Lornak's stomach drops as he sees the orc war band. He was hoping to press through to Dirt City un-harassed. "Stay low." He says to his owl companion as he lets it fly.

He then quickly scans the area for any ridge or hill nearby that would give the caravan a height advantage. He suggests they split the carts up into two groups. He then yells. "Corral the carts! Half up there on that hill." He points his finger to show the merchants where to go. "Half down here to form a barricade." He starts to maneuver the carts into an arrowhead shape pointing toward the oncoming orcs. >

He hands the reigns of the horses to the knitting assassin. "The Crescent Moon Trading Company defends this point." He positions himself on the bottom left portion of the arrowhead to have a clear line of fire to the oncoming riders. "If we fail you will at least have a better chance to rain arrows down from up there."

Lornak then pulls out his crossbow and nocks a bolt into it. He readies his other weapons and waits for familiar spells to imbue their protection into his body.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Wednesday August 31st, 2016 7:35:17 PM

Alizar was not entirely sure what he should be doing. Generally, very little planning was involved when he got into a fight. 'Point the Barbarian at whatever threatens you, and try to keep everyone alive' had seemed to work up to this point. He did his best to help Lornak move the carts into position, then readied his bow for action.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 20) DvnFvr  d20+7=24 ; d8+3=7 ; d20+9=16 ; d8+3=8 ;
Wednesday August 31st, 2016 8:39:29 PM

Hmerrin helps manuever a cart, glancing at the oncoming war band the whole time.

"I don't mean to be an alarmist", the lad deadpans, pulling out a potion and swallowing the contents.

"But thats a flippin' lot of orcs."

The fighter pulls out and quickly strings his bow.
When the lead orc is 200' out, he lets fly, and keeps shooting until they're within 30'
--

1st Bow attack (outside 110' range) hits ac 24 for 7 hp.
2nd bow atk likely misses. I guessed it would be within 110', but still only ac16 for 8 hp if a hit.

Divine Favor +1 luck bonus atk and damage for 8/10 rounds


Toston Lotor(Hugh Crosmun) [HP:27/27; AC:28 Touch 20; FF 24] - CMD 20 
Wednesday August 31st, 2016 9:17:49 PM

Toston will move to keep pace with Lornak on the right side of point of the barricade as they work to secure a defensive position away from the merchants.

"You heard Lornak, lads & ladies lets form a barricade to defend the merchants!" Toston yells

Along the way he does the following:

Toston first uses his wand of mage armor to grant himself some additional protection.

He then uses his scroll of protection from evil on Lornak granting him +2 deflection bonus to AC / +2 resistance bonus to saves (OOC: for 20 rounds)

After that he casts shield on himself.

The gnome quaffs his potion of divine favor.

Lastly he draws his bow and knocks an arrow as he prepares to face the hoard with Lornak.

Active Effects:
Mage Armor : +4 AC for 1 hour - 5 rounds
protection from evil [Lornak] : +2 deflection +2 resistance to saves for 16 rounds
shield : +4 shield bonus to AC; blocks magic missile for 17 rounds
divine favor : +2 deflection bonus to AC for 9 rounds


Toston Lotor(Hugh Crosmun) [HP:27/27; AC:28 Touch 20; FF 24] - CMD 20 
Wednesday August 31st, 2016 9:18:09 PM

Toston will move to keep pace with Lornak on the right side of point of the barricade as they work to secure a defensive position away from the merchants.

"You heard Lornak, lads & ladies lets form a barricade to defend the merchants!" Toston yells

Along the way he does the following:

Toston first uses his wand of mage armor to grant himself some additional protection.

He then uses his scroll of protection from evil on Lornak granting him +2 deflection bonus to AC / +2 resistance bonus to saves (OOC: for 20 rounds)

After that he casts shield on himself.

The gnome quaffs his potion of divine favor.

Lastly he draws his bow and knocks an arrow as he prepares to face the hoard with Lornak.

Active Effects:
Mage Armor : +4 AC for 1 hour - 5 rounds
protection from evil [Lornak] : +2 deflection +2 resistance to saves for 16 rounds
shield : +4 shield bonus to AC; blocks magic missile for 17 rounds
divine favor : +2 deflection bonus to AC for 9 rounds


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=92 ; d100=45 ; d100=98 ; d100=89 ; d100=64 ;
Wednesday August 31st, 2016 9:37:43 PM

"So that's what an orc war band looks like." Dušan says as he takes in the sight, "I think I was happier living in ignorance."

Seeing others getting busy, Dušan returns to his wits and helps where he can. As he passes people he bombards them with spells of protection and enhancement. This land seems to be a nexus of particularly strong lei lines.

Dušan begins by casting Barkskin and Cat's Grace on Lornak. "I understand you missed my assistance last fight, Lornak."

Dušan catches up to Asteria and Hmerrin, casting Bull's Strength on both of them. "Let's start off on the right foot, or fist, whichever you prefer..."

Feeling a little heady from the flow of power coursing through him, he finally tracks down Wilford and casts another spell of Cat's Grace on the man. "That should help with archery and defense."

(OOC: d100 = 92 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 4/1, L2 4/1 Barkskin
d100 = 45 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/1, L2 4/1 Cat's Grace
d100 = 98 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/0, L2 4/1 Bull's Strength
d100 = 89 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/0, L2 4/1 Bull's Strength
d100 = 64 Ley Roll, Spell is cast, Spell per day is spent. Total L1 2/0, L2 4/1 Cat's Grace
40 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
39 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
38 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
37 rounds Barkskin on Lornak: +2 natural AC
36 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)


Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+8=25 ; d8+3=6 ; d20+8=20 ; d8+3=11 ; d20+8=20 ; d8+3=11 ;
Wednesday August 31st, 2016 9:41:23 PM

Var scratches at the stubble on his chin while watching the approaching hoard. He grunts, cracks his neck and gets to work. He helps get the wagons set up as a blockade, and takes up a perch on top of one.

"Anyone got one of those mist spells on hand? We 'oughta cover the merchants with it." Var said while casually stringing his bow.

Along with Hmerrin, Var looses arrows at the approaching Orcs, firing at whatever targets come into range first.

First shot: 300ft out (Attack: 23 vs AC (+2 favored enemy, -4 long range); 6 damage)

Second shot: 200ft out (Attack: 20 vs AC (+2 favored enemy, -2 long range); 11 damage)

Third shot: 100ft out (Attack: 22 vs AC (+2 favored enemy); 11 damage)

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+10=21 ; d6=5 ; d8+8=13 ; d20+10=12 ; d8+8=15 ;
Wednesday August 31st, 2016 9:45:58 PM

OOC: Ignore d6 roll.

Asteria feels a cold sweat drip down her back as the dread of the situation settles in. She learns first hand how unsettling it is to watch a group of orcs charging straight for you.

Asteria helps move the carts with the rest, then takes up a position near the front. Glancing around to her friends, she mumbles a quick thanks to Dusan and a quiet prayer to Domi, in hopes of defeating these scary looking enemies.

Next, for the actual butt kicking. Asteria swaps her axe and shield for her composite longbow. Once the orcs are within 110 feet, she fires at them twice.

---
38 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier

1st Attack: 21 vs. AC for 13 damage
2nd Attack: 12 vs. AC for 15 damage

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=19 ; d20+7=16 ;
Wednesday August 31st, 2016 10:28:41 PM

Wil takes on a scout position. He listens for any intent from the orcs. Any idea what they want.
(Stealth: 19 - Perception: 16)
His amulet begins to glow again but he is able to hide it under his prone body.

DM Kathy  d20+8=28 ; d20+8=24 ; d20+8=28 ; d20+8=9 ; d20+8=23 ; d20+8=9 ; d20+8=16 ; d20+8=11 ; d6+3=8 ; d6+3=7 ; d6+3=8 ; d6+3=9 ;
Wednesday August 31st, 2016 11:15:05 PM

Lornak begins by sending the merchants up a nearby rise. He also attempts to create a barricade against the orcs, but that idea has to be abandoned. The carts won't move without the horses, and there isn't time to unhitch them once they're in place.

You make do without a barricade. Toston and Dušan cast spells, and Hmerrin drinks a potion.

Everyone readies their weapons.

As the orcs approach, Var and Hmerrin open up with their bows. Several orcs drop.

You notice that the war band is strung out into three distinct groups, If you handle each one quickly enough, you might not be overwhelmed.

And then there is no more time to think as the first wave is upon you. One orc hangs back, beating a drum and shouting something in orcish. Orcish speakers Highlight to display spoiler: {It's a traditional orcish war-chant; slaughter your enemies; bathe in their blood; eat their livers; blah, blah, blah}

The remaining orc warriors charge at you! Three attack Hmerrin, and do very badly. Three attack Asteria, and do really well. Asteria takes 36 damage from 1 critical and 2 non-critical hits.

And the map. I kind of had to guess where people were; feel free to re-position yourselves. Except I was pretty sure that, whatever else happened, Asteria and Hmerrin would be the front line, so they probably need to stay where they are. :)

Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+10=30 ; d20+10=21 ; d8+3=9 ; d8+3=4 ; d8+3=8 ;
Thursday September 1st, 2016 12:35:15 PM

Var roars something in Orcish at the approaching horde: Highlight to display spoiler: { "Oi, you lot! Bugger off to yer momma's 'fore I git angry!" }

As a demonstration of his prowess, Var sends an arrow straight at the Orcish Drummer's head (Attack: 30 on a natural 20; Confirm crit: 21 vs AC, 21 Damage)


Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21 
Thursday September 1st, 2016 12:42:38 PM

OoC: Yes, in my mind Orcish is basically Cockney, just like in the Warhammer series.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=28 ; d8+4=11 ; d20+8=21 ; d8+4=9 ; d20+8=18 ; d8+4=11 ; d20+8=15 ; d8+4=8 ; d20+6=12 ; d20+8=18 ;
Thursday September 1st, 2016 1:09:17 PM

Wil stands and fire his Crossbow.

(With the Cat's Grace spell - temp AC 22 - Ranged +8)
(Wil was near the front so I moved him)

First shot at Orc in front: (Attack: 28 vs AC: Crit: 21 ); 20 damage)
Second shot: (Attack: 18 vs AC); 11 damage)
Third shot: (Attack: 15vs AC); 8 damage)
Fourth: Move around the Orc line avoiding any AOO leaving Wil behind the line and hopefully prepared for a Sneak attack.
(OOC: I didn't move Wil. Didn't want to add to any confusion. Wasn't sure if I could move in front of Hmerrin.)

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19  d20+8=24 ; d4+3=6 ;
Thursday September 1st, 2016 2:05:48 PM

Lornak's stomach drops as he witnesses the first wave of orcs rush up to meet them. He has never participated in a large scale battle but with the clashing of metal and blood that spills in a matter of seconds, he decides that he never wants to. This is but a war party, he cannot imagine staring down a legion.

Spurned on by Var's shouting in tongues, he raises his crossbow and fires a bolt into the orc right in front of Asteria hoping the combined attack will fell him quickly. (Attack action d20=24. 6 dmg)

Lornak's hands are a blur as as he loads a fresh bolt into his crossbow. His eyes raise to the wall of orcs as he readies his buckler in a defensive posture, ready for what happens next. (Move Action, free action)

(Buckler +1 to AC Active)
(Barkskin +2 to AC Active, 36 rounds)
(Cat's Grace +4 bonus to Dex, AC. reflex saves and other uses of Dex modifier, 35 rounds)
(Protection from evil +2 deflection to AC; +2 saves, 15 rounds)

(OOC, add +4 to attack roll from Cats Grace I did not factor it in when I made the initial roll)

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21) DvnFvr, BlsStr  d20+10=26 ; d8+8=11 ; d20+10=23 ; d6+6=11 ;
Thursday September 1st, 2016 8:09:38 PM

Hmerrin drops his bow, and draws his axes as the orcs approach. The fighter blocks two attacks and ducks a third.
Both axes arc quickly back to slam into his foes.

"Yeah, what he said!" he screams after Var.
--
Battleaxe hits ac 26 for 11 hp damage
Handaxe hits ac 23 for 11 hp damage.
--
Divine Favor +1 luck bonus atk and damage for 7/10 rounds

38 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier


Toston Lotor(Hugh Crosmun) [HP:27/27; AC:26 Touch 18; FF 22] - CMD 20  d20+10=29 ; d4+1=4 ;
Thursday September 1st, 2016 9:04:39 PM

Toston, seeing how close the orcs are drops his bow(free action), imbues his attacks with magic (swift action; arcane strike) & charges nearest orc drawing his kama on the charge.

(29 vs AC; 4 magical slashing damage)

Active Effects:
Mage Armor : +4 AC for 1 hour - 6 rounds
shield : +4 shield bonus to AC; blocks magic missile for 16 rounds
divine favor : +2 deflection bonus to AC for 8 rounds
charge +2 to hit; -2 AC for 1 round

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8=6 ; d8=1 ; d8=5 ; d8=1 ; d8=8 ; d8=7 ;
Thursday September 1st, 2016 10:19:55 PM

The orcs were upon them before Alizar had time to really figure out what the plan was. So he did what he always does, heals people. Starting with Asteria, who seemed to really take a good smack to the face. (Cure Moderate Wounds: +14HP to Asteria)
She looked so bad, he decided it best to reach down and pull out some of the healing energy he stored for emergencies, which this certainly was...
(Cure Moderate Wounds: +18HP to Asteria)

Alizar was already tired...



Asteria Amarante (Genevieve) [HP: 38/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+12=22 ; d8+8=13 ;
Thursday September 1st, 2016 10:34:41 PM

Asteria feels her health plummet, and then subsequentially feels the healing force of Alizar bring her back up. She shoots him a toothy grin in response, then throws her longbow to the ground. Pulling out her battle axe and shield (free action), Asteria then tries to lay out the pain on the orc directly in front of her.

---
37 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier

22 vs. AC for 13 damage

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=37 ; d100=99 ;
Thursday September 1st, 2016 10:35:21 PM

Dušan momentarily freezes as the orcs clash into his friends, but physically jumps when he hears Orcish coming from his friend, Var. Gathering his wits he sees immediate concern for Asteria and summons his Spectral Hand and with a Heroic Effort (Hero Point) sends it forward to cast Barkskin (+2 AC) to his friend in need.

(I'll do not my spell list in a minute, but Lei Roll both spells cast one level 3 spell spent, one level 3 spell free)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday September 1st, 2016 10:46:52 PM

(Sorry for the double post, but I wanted to try to get my post in before DM Post
d100 = 37 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/0, L2 3/1 Bull's Strength
d100 = 99 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 2/0, L2 3/1 Cat's Grace
40 rounds Barkskin on Asteria: +2 natural AC
40 rounds Spectral Hand: +2 natural AC
39 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
38 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
37 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
36 rounds Barkskin on Lornak: +2 natural AC
35 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)

Dušan (Erik) [HP:29/31; AC:13; Touch: 13; FF:10; CMD:15  d4=3 ;
Thursday September 1st, 2016 10:50:39 PM

(OOC forgot Spectral hand saps My HP)

DM Kathy  d8=5 ; d20+6=19 ; d20+6=13 ;
Thursday September 1st, 2016 11:49:17 PM

Var hurls insults at the orc drummer, but the arrow is much more effective. The war-chant degenerates into a howl of pain.

Wilford fires...several shots. Is this while the orcs are advancing? Normally you would only get one shot per round. I moved Wil as far as he could go in a single round, assuming he didn't want to move there until after the orcs showed up, and it's only been 1 round since then.

Lornak drops an orc with a single shot.

Hmerrin grabs his axes and chops down two orcs.

Toston charges one of the orcs and lands a solid hit.

Alizar heals Asteria. [Did you use a Hero Point to take two actions?]

Refreshed, Asteria chops down one of the orcs in front of her.

Dušan calls up his Spectral Hand, ready for action.

The orc drummer stops drumming, draws a wand, and taps himself with it.

The remaining orcs, still bolstered, swing their falchions again, but this time they cannot connect with their targets.

In the distance, you see the next wave approaching: two orcs and two wolverines. Actual wolverines, that is; this is the Wolverine tribe, but they seem to have real wolverines along with them.

And the map.

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19  d20+8=27 ; d20+8=14 ; d4+3=7 ;
Friday September 2nd, 2016 1:25:17 PM

Lornak is reassured in his choice of initial quarry as he sees the orc in front of Asteria fall. He lets out a triumphant cry. "HaHah!" He is concerned for the barbarian as her assailants riddle her with blows. Lornak decides to help her once more by firing his crossbow at orc in front of her. (Attack Action d20=27, 7dmg)

As Lornak lowers his crossbow to reload it his eyes focus on the next wave of enemies scrambling toward their line. (Move action). He tries to determine whether or not the wolverines have any magical qualities. (Perception d20=14)

(Buckler +1 to AC Active)
(Barkskin +2 to AC Active, 35 rounds)
(Cat's Grace +4 to bunus to Dex, AC, Reflex saves and any other use of Dex modifier. 34 rounds)
(Protection from evil +2 deflection to AC; +2 saves, 14 rounds)

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+8=11 ; 2d6+6=10 ; d20+6=18 ; d20+11=16 ; d8+4=8 ;
Friday September 2nd, 2016 4:17:35 PM

Wil trips over his feet as he tries to be sneaky. He attempts to hit the orc with a bolt from the crossbow.
(AC: 16 for 8 damage)
(With the Cat's Grace spell - temp AC 22 - Ranged +11 > Not used)


Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+12=20 ; d8+3=8 ;
Sunday September 4th, 2016 12:45:17 PM

Var continues to curse in Orcish, and fires another shot over the front line at the Drummer (20 vs AC, 8 damage)

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:26 Touch 18; FF 22] - CMD 20  d20+7=9 ; d20+7=15 ; d4=4 ; d4+1=3 ;
Sunday September 4th, 2016 4:53:48 PM

Toston uses a swift action to charge his attacks with magic, takes a 5 foot step and then flurries with his kama. His first attack misses (9 vs AC) but his second attempt is a bit better. (15 vs AC; 3 damage if it hits)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Sunday September 4th, 2016 5:40:28 PM

Alizar drops back from the front lines to stay safe from attack. The slightly nonrhythmic beat of a drum drew Alizar's attention to what appeared to be an Orc with some sort of snare drum. The noise was absolutely ghastly.
"This just won't do", Alizar commented, as he hurled a spell of 'Silence' at the Drum the Orc was holding.

(Cast Silence: Targeted on the Orcs drum)

Asteria Amarante (Genevieve) [HP: 38/42; AC: 22; Touch: 12; FF: 20; CMD: 20]  d20+12=19 ; d8+8=9 ;
Sunday September 4th, 2016 7:42:29 PM

Asteria cracks her neck, before moving on to the next orc. Swiveling slightly to the right, she brings her axe around with her body to swing at the orc.

---
36 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
39 rounds Barkskin: +2 natural AC

19 vs. AC for 9 damage

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21) DvnFvr, BlsStr  d20+10=24 ; d8+8=16 ; d20+10=14 ;
Sunday September 4th, 2016 9:23:01 PM

Hmerrin chops away at the orc in front of him.

--
Battleaxe hits ac 24 for 16 hp damage
Handaxe miss (ac 14)
--
Divine Favor +1 luck bonus atk and damage for 6/10 rounds

37 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier


Dušan (Erik) [HP:29/31; AC:13; Touch: 13; FF:10; CMD:15  d100=20 ;
Sunday September 4th, 2016 9:50:04 PM

With the front line holding, Dušan takes a moment to support himself. He casts Cat's Grace on himself and steels his nerves in case he needs to take aim against the orcs.

"Everyone holding up OK?"

(d100 = 20 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/0, L2 3/1
38 rounds Cat's Grace on Dušan: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
39 rounds Barkskin on Asteria: +2 natural AC
39 rounds Spectral Hand: +2 natural AC
38 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
37 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
36 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
35 rounds Barkskin on Lornak: +2 natural AC
34 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)


DM Kathy  d20+2=3 ; d20+6=20 ; d20+6=9 ;
Monday September 5th, 2016 11:37:35 AM

Lornak fires a shot that takes out another orc. He watches the incoming wolverines, but as far as he can tell, they are normal non-magical wolverines.

Between them, Wilford and Toston account for another orc.

Var fires again at the drummer, and hits.

Alizar casts Silence on the drum.

Asteria and Hmerrin have no nearby targets, but that's about to change!

Dušan prepares himself for further combat.

Confused, the orc drummer tries to move out of the Silence spell, not realizing that he is carrying it around with him!

Meanwhile, the next wave arrives!

A big, tough-looking orc moves up and tries to throw a javelin, but it slips out of his hand and drops to the ground right at his feet. [Natural 1!]

A smaller orc, brandishing some sort of skull totem, shouts an incantation. Spellcraft 16 Highlight to display spoiler: {Bane}. Everybody must make a DC 12 Will save or take a -1 penalty to attack rolls and certain saves.

The wolverines charge! One at Asteria, and one at Wilford. Both miss.

And the map.

Dušan (Erik) [HP:29/31; AC:13(15); Touch: 13; FF:10; CMD:15  d20+9=29 ; d20+7=27 ; d100=93 ;
Monday September 5th, 2016 2:02:14 PM

Instantly recognizing the spell as Bane, Dušan easily shrugs off the effects. "It's a Bane spell. Unfortunately I don't know the spell to counter it."

"I'll try to hold Will's Hyena so we can focus on the Orcs.."

Still in touch with the flow of Wold's Blood through this land, Dušan channels a particularly strong Lei Line and casts Hold Animal on the Hyena next to Will (Saving Throw Will vs 16 negates).

(d100 = 93 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 1/0, L2 3/1
40 Rounds Hold Animal SOuth Hyena: No actions. Each round Saving Throw Will vs.16 negates
37 rounds Cat's Grace on Dušan: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
38 rounds Barkskin on Asteria: +2 natural AC
38 rounds Spectral Hand: +2 natural AC
37 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
36 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
35 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
34 rounds Barkskin on Lornak: +2 natural AC
33 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19  d20+4=16 ; d20+5=13 ; d20+12=19 ; d4+3=5 ;
Monday September 5th, 2016 3:52:00 PM

Lornak is slightly disappointed that the approaching wolverines are not of the magic variety. They look menacing to him nonetheless. The diminutive orc that brandishes a skull totem and spouts gibberish however, does not.

Lornak may not understand the language but he does understand a Bane spell when he sees it. (Spellcraft d20=16)

"That's not good." He says as he feels the orcs voice clack inside his skull. He turns his head to the side and his brow wrinkles as he fights through the enchantment. It does not deter his resolve. (Will Save d20=13)

After the effect has passed he freely finds his next target. All of his marks thus far have fallen like leaves. "Aw, look guys." He says amusingly to the group. "The little guy thinks he people."

Lornak fires a bolt at the wolverine in front of Asteria and quickly reloads. (Attack Action d20=19, 5 dmg)(Move action)

(Buckler +1 to AC Active)
(Barkskin +2 to AC Active 34 rounds)
(Cat's Grace +4 bonus to Dex, AC, Reflex Saves and any other use of Dex modifier, 33 rounds)

(OOC - I don;t know where the Protection from Evil +2 deflection to AC, +2 save, 13 rounds is coming from)
(OOC: Hugh - I cast it in the 5 prep rounds we had & was trying to have you track it)

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21) DvnFvr, BlsStr  d20+2=16 ; d20+10=25 ; d8+8=13 ; d20+10=17 ; d6+6=7 ;
Monday September 5th, 2016 5:15:16 PM

Hmerrin shakes his head to clear it of the orc's chanting, and steps forward.

"I got this one," he states. "See if you can do something about Ol' Squealy over there."
--
Will Save 16
5' step and full attack on wolverine.
Battleaxe hits ac 25 for 13 hp damage
Handaxe hits ac 17 for 7 hp damage
--
Divine Favor +1 luck bonus atk and damage for 5/10 rounds

36 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier


Asteria Amarante (Genevieve) [HP: 38/42; AC: 22; Touch: 12; FF: 20; CMD: 20]  d20+3=22 ; d20+12=16 ; d8+8=15 ;
Monday September 5th, 2016 8:25:23 PM

Asteria is easily able to shake off the skull totem's spell and continue fighting. She sends her axe in the direction of the wolverine next to her.

---
Will Save 22 vs. 12

35 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
38 rounds Barkskin: +2 natural AC

16 vs. AC for 15 damage

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:28 Touch 20; FF 24] - CMD 20  d20+7=16 ; d20+7=27 ; d20+7=8 ; d20+7=9 ; d4+1=3 ; d4+1=4 ;
Monday September 5th, 2016 8:32:39 PM

Toston charges his attacks with magic, takes a 5 foot step and then flurries at the wolverine.

"I hear wolverine tastes like chicken." Toston says to no one in particular.

(16 vs AC; 3 magic slashing damage
(27 vs AC but not critical w/ a 9 to confirm; 4 magic slashing damage)

Active Effects:
Mage Armor : +4 AC for 1 hour - 8 rounds
shield : +4 shield bonus to AC; blocks magic missile for 14 rounds
divine favor : +2 deflection bonus to AC for 6 rounds


Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=12 ; d8=3 ; d20+8=13 ; d20+6=11 ;
Monday September 5th, 2016 8:59:27 PM

(Second Attempt :( - first from my phone failed)
Wil is struck by the spell and feels helpless.
"I can't do this anymore. This is just too much. Wil fires feebly at the wolverine and misses 12 vs AC
- 1 from Bane. He steps back 20 feet.

Spells:
Touch of Darkness, Summon Monster II, Bless, Divine Favor

Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+11=27 ; d8+3=7 ;
Monday September 5th, 2016 9:22:12 PM

Var fires another arrow at the Orc War Drummer (27 vs AC, 7 damage)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+7=11 ; d20+3=13 ;
Tuesday September 6th, 2016 2:33:38 AM

The small totem carrying orc mumbled something, though Alizar couldn't quite make out what it was. Suddenly he was awash with feelings of trepidation and anguish. He was no exactly sure why, but in this moment, the futility of it all suddenly swam into focus and threatened to crush his soul. A lock of hair fell in front of his face, and covered a single eye. He did not try ot brush it away, what was the point.
"I've suddenly realized that to live is to suffer" he said out loud, really only to himself.

Alizar struggled to reach into his well of magic, for whatever good it would do. He pulled forth a most pointless 'Silence' spell, and cast it onto the totem that was in the hand of the orc mage, who would likely find a way around his charms.


DM Kathy  d20+2=12 ; d20+9=19 ; d20+4=5 ; d20+4=15 ; d20+4=23 ; d4=3 ;
Tuesday September 6th, 2016 12:32:05 PM

Dušan casts a spell to hold one of the wolverines. It freezes mid-snarl. Hmerrin begins carving it up, and Toston finishes it off.

Asteria lands a blow on her wolverine.

Wilford fires a shot that misses.

Var fires again at the war drummer and drops him.

Alizar casts another Silence. The orc mystic frowns and begins working out what happens. He seems brighter than the drummer; he's probably going to figure it out.

Meanwhile, the big orc has joined the wolverine in attacking Asteria. The wolverine manages to land a bite, and Asteria takes 5 damage.

You see the next wave approaching: some kind of orc officer and a really big wolverine!

And the map.



Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+11=19 ; d8+3=6 ;
Tuesday September 6th, 2016 1:46:43 PM

(Attack vs. AC: 19 for Damage of 7 - included -1)
Wil shakes the mood from his head.
"Your not going to hit it," Cicero suddenly pipes up. "Not now spirit, my confidence is low enough without you." Wil aims at the Orc officer with a Adamatine (+ 1) bolt in case it's armored up a bit.
After the bolt leaves the bow Wil asks Cicero to investigate why his amulet is still glowing. The heat begins to bother him and Wil takes from under his cloak. It glows orange on his chest.
"I know what it is," Cicero begins. "It's glowing."
Wil snaps angrily to no one. "Just Go!"

Dušan (Erik) [HP:29/31; AC:13(15); Touch: 13; FF:10; CMD:15 
Tuesday September 6th, 2016 5:42:32 PM

"Gargul! As always our time on this plane is but a measure of your mercy, but If you would like us to continue working your will, I ask that you shield Asteria from further harm this day and we will send many Orcs to you in thanks."

Dušan casts Shield of Faith on Asteria.

(Total L1 1/1, L2 3/0
40 Rounds Shield of Faith on Asteria: +2 deflection AC
3 Rounds Hold Animal SOuth Hyena: No actions. Each round Saving Throw Will vs.16 negates
38 rounds Cat's Grace on Dušan: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
37 rounds Barkskin on Asteria: +2 natural AC
37 rounds Spectral Hand: +2 natural AC
36 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
35 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
34 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
33 rounds Barkskin on Lornak: +2 natural AC
32 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d6=3 ; d6=1 ; d6=6 ;
Tuesday September 6th, 2016 7:18:15 PM

Alizar falls back, still feeling a bit emotional. He channeled positive energy, ironically the only person he could not channel any positivism into was himself. "I'll cast some healing magics, but someone day, everyone still always dies..."
(Channel Positive Energy: +9 HP to everyone)



Toston Lotor(Hugh Crosmun) [HP:27/27; AC:26 Touch 18; FF 22] - CMD 20  d20+10=12 ;
Tuesday September 6th, 2016 7:20:35 PM

Toston seeing no targets in his immediate vicinity opts to magically charge his attacks and then charge the orc attacking Asteria as the mystic would leave him alone against the next wave.

Sadly his attack is thrown off potentially by running and he misses (12 vs AC)

Active Effects:
Mage Armor : +4 AC for 1 hour - 9 rounds
shield : +4 shield bonus to AC; blocks magic missile for 13 rounds
divine favor : +2 deflection bonus to AC for 5 rounds
charge : -2 AC / +2 to hit - 1 round

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19  d20+12=19 ; d4+3=6 ;
Tuesday September 6th, 2016 7:47:45 PM

Lornak fires another shot at the larger wolverine that bites at Asteria. He then quickly recovers and reloads his crossbow. (Attack action d20=19, 6 dmg. )(move action)

(OOC Did Lornak not hit the wolverine in front of Asteria last round? He did fire a shot at it with a 19 attack.)

(Buckler +1 to AC Active)
(Barkskin +2 to AC Active, 34 rounds)
(Cat's Grace +4 to bunus to Dex, AC, Reflex saves and any other use of Dex modifier. 33 rounds)
(Protection from Evil +2 deflection to AC, +2 save, 12 rounds )

Asteria Amarante (Genevieve) [HP: 38/42; AC: 22; Touch: 12; FF: 20; CMD: 20]  d20+12=28 ; d8+8=15 ;
Tuesday September 6th, 2016 8:29:21 PM

Asteria is rather satisfied by their current progress on the waves of mobs, and uses her growing confidence to send a rather good blow to the bulky orc near her.

---
28 vs. AC for 15 damage

34 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
37 rounds Barkskin: +2 natural AC
40 Rounds Shield of Faith on Asteria: +2 deflection AC

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21) DvnFvr, BlsStr  d20+12=13 ;
Tuesday September 6th, 2016 8:52:20 PM

Hmerrin glances at the orc caster, then at the fight around Asteria, then at the oncoming wave.
"Hmm"

The young fighter comes to a decision, swings in behind the big orc, and stumbles on a loose stone. His epic blow sails wide.
----

Move to flank big orc... and a nat 1 on the attack....
-
Divine Favor +1 luck bonus atk and damage for 4/10 rounds

35 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier


Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+3=8 ; d20+10=29 ; d8+3=5 ;
Wednesday September 7th, 2016 9:56:01 AM

(OoC: Hey sorry, I forgot to roll my Will save yesterday, Var may not be the smartest, and he may not be the fastest, and he might not be the smartest... I forget where I was going with this.)

The frenetic pace of battle meant that Var didn't recognize the cold fear creeping up his spine until it had already taken hold of him. (failed Will save: 8 vs 12)

Var hesitates, unsure of what to do; all his options seem to lead to death. Forcing himself, he moves through the motions. He grabs an arrow from his quiver. He nocks the arrow on the bowstring. Draw. Release. (30 vs AC against the Orc attacking Asteria; 6 Damage)

(OoC: Forgot to add my +1 Atk & Dmg for point blank shot in my rolls, so I added it in the post)

DM Kathy  d20+9=24 ; 2d4+9=11 ; d20+8=18 ; d20+9=16 ;
Wednesday September 7th, 2016 12:35:10 PM

Wilford fires at the orc officer, and lands a hit.

Dušan casts Shield of Faith on Asteria.

Alizar is troubled by a complete lack of Hot Topic stores on the Plains of Izen, but nevertheless musters the strength to channel positive energy to his companions.

Toston goes after the big orc, but misses. Hmerrin also goes after the big orc, and also misses.

Lornak did hit the wolverine last round (sorry!), and finishes it off this round.

Asteria lands a solid blow on the big orc in front of her; Var hits him with an arrow.

Still on his feet, the big orc steps back out of flank and swings his falchion at Hmerrin. He connects! Hmerrin takes 11 damage.

The orc mystic, having worked out what happened, drops his totem and moves away from it. This takes him a little closer to the melee than he would like, and he decides to take it out on Wilford! He points at Wil and casts murderous command. Wil must succeed at a DC 12 Will save, or try to kill his nearest ally! [If you fail your save, you get to decide if that means Toston, Var, or Alizar; they're all about the same distance from you.]

The dire wolverine charges! At Hmerrin! It misses!

The orc officer raises his longbow and fires a shot at Toston! It also misses!

And the map

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+6=12 ;
Wednesday September 7th, 2016 12:57:42 PM

Wil feels the murderous rage but funnels it into Cicero, who stands over his and shouts. Thankfully, no one can hear the dead shout.
The fact that this orc even tried to make him do something like that makes him mad and he steps right up to him and cast Touch of Darkness. Mixing in all kinds of unsettling feelings.
(OOC: The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls for 1.5 rounds)

Granted Power - Touch of Darkness
Spells: Summon Monster II, Bless, Divine Favor


Asteria Amarante (Genevieve) [HP: 38/42; AC: 22; Touch: 12; FF: 20; CMD: 20]  d20+12=25 ; d8+8=10 ;
Wednesday September 7th, 2016 7:20:47 PM

Asteria swings once again at the large orc with a good swipe, but not nearly as good as her last.

---
25 vs. AC for 10 damage

33 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
36 rounds Barkskin: +2 natural AC
39 Rounds Shield of Faith: +2 deflection AC

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d6=5 ; d6=1 ; d6=4 ;
Wednesday September 7th, 2016 7:37:57 PM

Alizar slouches a bit as Hmerrin takes the hit. The long sleeves of his robe sliding down past his wrists, covering his hands like long, droopy noodles.
He let out a long and exasperated sigh. "I don't know what you tell you lad, I can fill the 'literal hole' in your chest, but I can't fill the emotional one."
(Channel Positive Energy: +9 HP to everyone w/ Good Alignment)

Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15  d20+7=8 ;
Wednesday September 7th, 2016 8:42:28 PM

"Slow breath in..."

Dušan takes a deep breath...

"Look down the sights..."

Dušan takes careful aim...

"Exhale and pull the trigger..."

Dušan sneezes

"Achooo!"

(Total L1 0/0, L2 4/1
Fixed spell count.
40 Rounds Shield of Faith on Asteria: +2 deflection AC
3 Rounds Hold Animal SOuth Hyena: No actions. Each round Saving Throw Will vs.16 negates
38 rounds Cat's Grace on Dušan: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
37 rounds Barkskin on Asteria: +2 natural AC
37 rounds Spectral Hand: +2 natural AC
36 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
35 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
34 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
33 rounds Barkskin on Lornak: +2 natural AC
32 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)


Hmerrin(HP 41/43 AC21/14t/17ff, CMD 21) DvnFvr, BlsStr  d20+10=30 ; d20+10=29 ; d8+8=10 ; d8+8=14 ; d8+8=16 ; d20+10=20 ; d6+6=9 ;
Wednesday September 7th, 2016 10:17:27 PM

Hmerrin hisses as the orc's blade slices across an arm. Fortunately, he's able to hold off the approaching gigantic wolverine with the hand axe.

Alizar's familiar spell heals his wound, but the man's unfamiliar words draw a sideways glance.

"You might wanna lay off the funny mushrooms for a while," the lad observes to his friend, as he steps away from the orc. "You're beginning to sound like my sister."

The fighter then gets down to business, and unleashes a devastating blow with his battleaxe, followed by a strike from his handaxe.
--
5' move. Full attack on dire wolverine.
Battleaxe - nat 20, threat roll 29 - CRIT! for 40 hp damage .....woot!
Handaxe hits ac 20 for 9 hp damage
--
Divine Favor +1 luck bonus atk and damage for 2/10 rounds

34 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier


Toston Lotor(Hugh Crosmun) [HP:27/27; AC:28 Touch 20; FF 24] - CMD 20  d20+7=21 ; d20+7=9 ; d4+1=5 ;
Wednesday September 7th, 2016 11:30:26 PM

Toston charges his attack with magic, takes a 5 foot step and then flurries at the large orc. It looks like one of his attacks with the kama connects.

(21 vs AC; 5 magical slashing damage)
(9 vs AC; miss)

Active Effects:
Mage Armor : +4 AC for 1 hour -10 rounds
shield : +4 shield bonus to AC; blocks magic missile for 12 rounds
divine favor : +2 deflection bonus to AC for 4 rounds


[link https://docs.google.com/document/d/1WxIYvy3K2-uCYIPwmjHI0Wkx_IvEXHtpqnWgSAsSBAA/edit"]Lornak (Tom I.)[/link] HP:38/38 AC: 20(T:13/FF:10) CMD:19  d20+11=15 ; d4+1=4 ;
Thursday September 8th, 2016 9:37:15 AM

(OoC: Howdy folks, Frank is out of town for a bit, so I'll be taking over his character in the meantime.)

Lornak shifts down the line, reloading his hand crossbow, before taking a shot at the Mystic attacking Will.
(15 vs AC; 4 damage)

(Buckler +1 to AC Active)
(Barkskin +2 to AC Active, 33 rounds)
(Cat's Grace +4 bounus to Dex, AC, Reflex saves and any other use of Dex modifier. 32 rounds)
(Protection from Evil +2 deflection to AC, +2 save, 11 rounds )

Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+12=27 ; d8+4=5 ;
Thursday September 8th, 2016 9:42:51 AM

With Lonak's attention shifted, Var combines fire with the Drow in order to kill the spellcaster quickly. (27 vs. AC; 5 damage)

DM Kathy  d20+6=18 ; d20+9=22 ; d20+9=27 ; d8=7 ; d8=4 ; d6=6 ;
Thursday September 8th, 2016 3:51:28 PM

Wilford attempts a Touch of Darkness. An inky miasma spreads over the orc spellcaster. [OOC: This requires a melee touch attack, which you did not roll, so I rolled it for you. I'm not supposed to do that, so I'd appreciate it if you wouldn't put me in that position. :) ]

Asteria takes another whack at the big orc. It may not be as big as her earlier hit, but it's big enough. The orc drops.

Alizar shakes off his ennui long enough to channel positive energy again.

Dušan demonstrates why he should stick to casting spells. :)

Hmerrin chops twice--chop! chop!--and the dire wolverine goes down!

Toston finds he's all out of foes.

Lornak and Var both fire at the spell caster.

The orc mystic steps back from Wilford and casts a spell. Spellcraft DC 17 Highlight to display spoiler: {Invisibility}. He disappears!

The orc officer fires two shots at Var. The first shot hits and bursts into flames! The second shot also hits, but does not burst into flames. Var takes a total of 25 damage from two shots and flames; let me know if you need that broken out.

And the map.

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+8=9 ; 2d6=8 ;
Thursday September 8th, 2016 4:03:58 PM

(OOC: Sorry :( Will do better)
Wil smiles after the spell works but curses when the creature disappears.
He steps back a bit and Channels Positive energy toward the group for 8 hp.
Hopefully, no enemy is within 30 feet.



Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15  d20+9=16 ; d100=100 ; d8=4 ;
Thursday September 8th, 2016 5:18:18 PM

Dušan blinks and misses where the Mystic. Cursing, he looks around. Helping others do better. Still standing in a nexus of Wold's Blood, Dušan is able to tap into the power, send his spectral hand to Var and cast Cure Light Wounds for 8 Hit Points.

(d100 = 100 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 0/0, L2 4/1
38 Rounds Shield of Faith on Asteria: +2 deflection AC
1 Rounds Hold Animal SOuth Hyena: No actions. Each round Saving Throw Will vs.16 negates
36 rounds Cat's Grace on Dušan: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
35 rounds Barkskin on Asteria: +2 natural AC
35 rounds Spectral Hand: +2 natural AC
34 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
33 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
32 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
31 rounds Barkskin on Lornak: +2 natural AC
30 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier

Forgot to reduce turns last round everything should be correct now.)

Hmerrin(HP 41/43 AC21/14t/17ff, CMD 21) DvnFvr, BlsStr  d20+10=14 ;
Thursday September 8th, 2016 6:58:56 PM

Hmerrin looks around triumphantly from his extremely impressive blow, only to find everyone is paying attention to the big orc with the flaming arrows.

Piqued, the lad tromps over to the orc and telegraphs a massive overhead swing.
--
Move to orc.
Battleaxe atk misses (ac14).
--
Divine Favor +1 luck bonus atk and damage for 1/10 rounds

33 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+3=13 ; d8=1 ; d8=8 ; d8=1 ; d8=2 ;
Thursday September 8th, 2016 7:00:44 PM

It may have been Var bursting into flames, or perhaps the unceasing passage of time, but the fog, at least began, to start lifting off of Alizar's mind. He could still feel the effects, but they were hampering him a bit less. Which was odd, since the mage he swore was there one second, suddenly was not the next. (Spellcraft: 13) He couldn't worry about that right now. Still somewhat ruminating on the meaning of the endless void, Alizar moved over to Var, carefully placed a hand on a smoldering shoulder, and filled the half Orc with healing magics.
(Cure Moderate Wounds: +13 HP to Var)

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:26 Touch 18; FF 22] - CMD 20  d20+10=17 ; d4+1=2 ;
Thursday September 8th, 2016 10:36:48 PM

Toston channels his magical energy into his attacks and then charges the orc Hmerrin is fighting.

(17 vs AC; 2 magic slashing damage)

Active Effects:
Mage Armor : +4 AC for 1 hour -11 rounds
shield : +4 shield bonus to AC; blocks magic missile for 11 rounds
divine favor : +2 deflection bonus to AC for 3 rounds
charge : +2 to attack / -2 AC


Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Friday September 9th, 2016 12:00:39 AM

Asteria, seeing that there are no other enemies near her, breaks into a run towards Toston and Hmerrin.

---
Run 45 feet in a straight line

32 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
35 rounds Barkskin: +2 natural AC
38 Rounds Shield of Faith: +2 deflection AC

Var (Tom I.) HP:49/49 AC:17/T:13/FF:14 CMD:21  d20+11=22 ; d8+3=5 ; d6=4 ;
Friday September 9th, 2016 10:21:07 AM

(-25 Damage; +29 Healing)

Var howls in pain and swats at the fire. The healing magics of his allies quickly kick in, and Var hurls an insult at the big Orc in his native tongue Highlight to display spoiler: {"You smell terrible and your face is as dumb as a butt!"}

Reaching into his quiver, he pulls one of his flaming arrows, in order to return the favor. (22 vs. AC; 9 damage)

Lornak (Tom I.) HP:38/38 AC: 20(T:13/FF:10) CMD:19  d20+8=27 ; d20+8=12 ;
Friday September 9th, 2016 10:35:41 AM

Lornak starts in surprise as the Orc Mystic disappears suddenly. he whips his head around quickly to try and spot where the spellcaster might have run off to (Perception: 27).

With no mystic in sight, Lornak moves in closer and loads another bolt. When he's within short point-blank range he fires (12 vs. AC), but the shot goes wide.

DM Kathy  d20+10=25 ; d20+10=16 ;
Friday September 9th, 2016 5:12:59 PM

Wilford channels positive energy for the group.

Dušan and Alizar heal Var who responds to the orc officer with a taunt and a flaming arrow of his own.

Hmerrin moves over to the orc officer, but misses his swing.

Toston charges the orc officer, and his fist connects!

Asteria runs over to join the fight!

Lornak pauses and listens. You're pretty sure you hear the orc mystic sneaking away. Lornak fires a shot that goes wide of its target.

The orc steps back and fires two shots, point-blank, at Toston! Both miss!

And the map.

Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15  d100=64 ; d100=13 ;
Sunday September 11th, 2016 6:37:34 PM

Dušan concern returns to the missing mystic. Calling upon the Wold's Blood once again, he empowers the ability to See Invisibility. "Now where did where did that other one go?"

(d100 = 54 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 0/0, L2 3/1
Ignore second roll please. Accidentally hit it twice.
40 Rounds See Invisibility on Dušan
37 Rounds Shield of Faith on Asteria: +2 deflection AC
35 rounds Cat's Grace on Dušan: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
34 rounds Barkskin on Asteria: +2 natural AC
34 rounds Spectral Hand: +2 natural AC
33 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
32 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
31 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
30 rounds Barkskin on Lornak: +2 natural AC
29 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:28 Touch 20; FF 24] - CMD 20  d20+7=15 ; d20+7=25 ; d4+1=5 ; d4+1=3 ;
Sunday September 11th, 2016 7:04:59 PM

Toston charges his kama with magic again (OOC: swift action) and then steps up and flurries at the Orc. At least one of his blows cuts the Orc.

(15 vs AC; 5 magic slashing damage)
(25 vs AC; 3 magic slashing damage)

Active Effects:
Mage Armor : +4 AC for 1 hour -12 rounds
shield : +4 shield bonus to AC; blocks magic missile for 10 rounds
divine favor : +2 deflection bonus to AC for 2 rounds

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+12=30 ; d8+8=16 ;
Sunday September 11th, 2016 9:43:35 PM

Asteria moves towards the orc, then swings at him. It's not half bad! The sunlight glimmers off of her blade as it comes crashing down on her foe.

---
30 vs. AC for 16 damage
Move 10 feet

31 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
34 rounds Barkskin: +2 natural AC
37 Rounds Shield of Faith: +2 deflection AC

Hmerrin(HP 41/43 AC21/14t/17ff, CMD 21) BlsStr  d20+12=29 ; d8+8=12 ;
Sunday September 11th, 2016 10:25:36 PM

Hmerrin swings around behind Toston and Asteria in an arc that lands him in a good flanking position.

"Let's try this again", he mutters to himself as he swings at the orc's back.
--

Move 30' around group (staying outside of 5' reach) to a flanking position
Attack with battleaxe hits ac 28 for 11 hp damage

(rolls include Divine Favor bonus which has expired, so -1 taken)

32 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier


DM Kathy 
Sunday September 11th, 2016 10:44:32 PM

Dušan casts See Invisibility, and after scanning around for a bit, spots the fleeing orc mystic. He is off the map, to the south, and is pretty much running away. You could still hit him with a ranged attack if you wanted.

Toston flurries at the orc lieutenant and manages to land a blow. Asteria lands a much larger blow, and Hmerrin finishes him off.

Other than the fleeing mystic, which only Dušan can see, there are no more orcs. You have won! A ragged cheer goes up from the merchants still gathered atop the nearby rise.

After a few moments, Alizar begins to feel that life isn't quite as hopeless as he thought.

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+7=23 ;
Monday September 12th, 2016 9:48:38 AM

"Oh, yea." Another fight won.
Wil celebrates. He steps up to search for anything useful within the victims.
"You ever think it's kind of rude to search these beings after death? I was just thinking about it. Maybe, we should pray over them to help them pass onto the Shadowlands safely."
Wil fell to his knees and began to pray. After several moments his head began to swim with images. After the prayer a burden felt lifted and he felt light. He stood but was uneasy. He found his cloak soaked in blood, which had stained the ground.
He braced himself and listened to a distant gloating. His mother, he could feel her, was proud.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Monday September 12th, 2016 4:35:57 PM

Alizar let out a breath as the last Orc fell. He was not entirely sure what happened, but outside of an odd desire to paint his nails black, he was feeling more like himself. he looked back towards the merchant caravan to make sure they were ok.
"I think it best we don't dawdle. Where there are 30 Orcs, there are probably at least 33..."

Var (Tom I.) HP:49/49  d20+10=11 ;
Monday September 12th, 2016 4:48:06 PM

"Naw," Var says to Wilford, 'helping' him search the expired Orcs, "They woulda done the same to us and more had we let 'em." (Perception: 11 to search). And by 'helping' Var apparently means kicking the corpses slightly and picking at the wound where the Orc boss shot him.

Lornak (Tom I.) HP:38/38 
Monday September 12th, 2016 4:50:25 PM

With the last of the Orcs dispatched, Lornak hurries back to the merchants to see if they're all right.

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday September 12th, 2016 5:04:30 PM

Wil looks at Var with a new sense of purpose.
"I think we need to be more respectful to the dead. You never know when it may come back upon us. Maybe Gargul would bless us some moment after a tough battle."


Toston Lotor(Hugh Crosmun) [HP:27/27; AC:28 Touch 20; FF 24] - CMD 20  d20+13=33 ; d20+3=8 ;
Monday September 12th, 2016 8:00:12 PM

"We can be respectful of the bodies of sentient beings but their gear we should keep. They have no use for it where they are going." Toston reasons, "Besides if we leave their gear here other Orcs could just dig it up and use it to terrorize people. After we grab all the gear who wants to help me cut up some wolverine so we can figure out if it really does taste like chicken?"

Toston casts detect magic and searches the bodies of the orcs for treasure trying to be respectful as he does so. (Perception 33 - natural 20)

He then prepares to harvest some meat from the wolverines for dinner (survival : 8)

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:26 Touch 18; FF 24] - CMD 20  d20+13=33 ; d20+3=8 ;
Monday September 12th, 2016 8:00:32 PM

"We can be respectful of the bodies of sentient beings but their gear we should keep. They have no use for it where they are going." Toston reasons, "Besides if we leave their gear here other Orcs could just dig it up and use it to terrorize people. After we grab all the gear who wants to help me cut up some wolverine so we can figure out if it really does taste like chicken?"

Toston casts detect magic and searches the bodies of the orcs for treasure trying to be respectful as he does so. (Perception 33 - natural 20)

He then prepares to harvest some meat from the wolverines for dinner (survival : 8)

Active Effects:
Mage Armor : +4 AC for 1 hour -14 rounds
shield : +4 shield bonus to AC; blocks magic missile for 8 rounds


Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15  d20+7=13 ; d10=1 ;
Monday September 12th, 2016 8:02:10 PM

Dušan rapidly loads a bolt into his heavy crossbow, but Wilford's words ring in his ears. His aim wavers and his shot goes wide (d20+7=13, 1). "That blasted mystic got away. Hopefully it doesn't bring any friends back."

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Monday September 12th, 2016 9:16:24 PM

Asteria agrees that maybe being rude to some dead bodies might not be the best. She waits for everyone to get what they want from the bodies, bellows out a victory chant, then begins to move them into a pile away from the carts.

"Are we going to bury them, or leave them in the open? And does anyone want to, you know, say a few words? I don't know..." The barbarian pauses to sigh frustratedly, before figuring out her word choice and continuing. "I just like the idea of having the god of death favoring us, you know?"

DM Kathy 
Monday September 12th, 2016 10:20:46 PM

Dušan fires a bolt after the retreating orc, but he misses, and the orc continues to flee. Doubtless by the time he finds the rest of his band and tells his tale, you all will become 7-foot-tall giants who breathe fire.

Lornak goes to check on the merchants, who are all well, and relieved that the orcs won't be a problem.

The rest of you debate the ethics of looting corpses while you loot the corpses.

You find a masterwork chain shirt, a set of masterwork drums, 6 studded leather armor, 8 falchions, 36 javelins, 2 masterwork hide armor, a masterwork spear, a breastplate, a battle-ax, and a composite longbow with a +3 Strength pull. You also find 2 potions, 2 scrolls, and 3 cloaks that all detect as magic.

Asteria asks if you're going to do anything with the bodies. It would probably be quicker to burn them than bury them, but it's entirely up to you.

Lornak (Tom I.) HP:38/38  d20+6=16 ;
Tuesday September 13th, 2016 9:44:57 AM

"A pyre should be an easy enough solution. Leaving the corpses out might attract scavenges that would further harass travelers on the road, not to mention whatever favors that might curry with the Gods." Lornak says, and begins gathering kindling (Survival: 16? Not sure if that skill check applies).

After the bodies have been positioned he helps light the fire, and sands in solemn silence for a moment. "Now with that done, we should continue on lest we attract any unwanted attention."

Var Lornak (Tom I.) HP:49/49  d20+6=10 ;
Tuesday September 13th, 2016 9:51:18 AM

The insistence on respect for the dead Orcs is clearly upsetting to Var, who decides to focus his energy on butchering the Wolverines for meat instead of helping with the funeral pyre. (Profession(Butcher): 10).

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Tuesday September 13th, 2016 3:33:38 PM

Perhaps surprising to some, Alizar decided to help Var with the Wolverines, he turned to the half Orc as he collected some tools laying around.
"They may be with their gods now, but mine have little respect to pay to marauding brigands."

With that Alizar began pointing out the choicest cuts of meat, assuredly much to the annoyance of Var who probably didn't need to be a doctor to know these things.


Toston Lotor(Hugh Crosmun) [HP:27/27; AC:26 Touch 18; FF 24] - CMD 20  d20+3=22 ;
Tuesday September 13th, 2016 8:30:43 PM

Toston helps with the wolverines seeing as how he isn't super strong. (Survival:22)

"I wonder if it does taste like chicken? Who votes yes and who votes no?" He asks his companions.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21)  
Tuesday September 13th, 2016 8:51:49 PM

Hmerrin eyes the pyre warily.

"Looks like a big ol' 'We Are Here' sign to me," he remarks, unhappily. "Can we get our tails out of here?"

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Tuesday September 13th, 2016 9:05:04 PM

Asteria watches over the bonfire silently before preparing to go, fidgeting slightly. "Yeah, we've got everything done. Let's go home already!"

Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15  d20+10=25 ; d20+10=28 ; d20+10=22 ; d20+10=27 ; d20+10=20 ; d20+10=17 ; d20+10=20 ;
Tuesday September 13th, 2016 9:57:30 PM

"I considered our debt to Gargul paid," Dušan says, "when we sent the ruddy lot to him in the first place."

And with that he gathers the cloaks, scrolls and potions and attempts to figure out their properties with the aid of Guidance.

(Spellcraft d20+9+1 Guidance=
Cloak 25
Cloak 28
Cloak 22
Scroll 27
Scroll 20
Potion 17
Potion 20

DM Kathy 
Tuesday September 13th, 2016 11:23:36 PM

You divide up the labor; some of you butcher the wolverine while others prepare a hasty pyre for the orcs. It's all messy work, but you are efficient and can soon leave the scene behind. Because Hmerrin is right; the pyre is kind of obvious.

But you are able to put some distance between your group and the pyre before you make camp and try the wolverine meat. It's not bad.

Dušan looks over the gear you took from the orcs. The three cloaks are all Cloaks of Resistance +1. The scrolls are Sound Burst and Summon Monster II. [OOC: For future reference, scrolls can just be read with a Read Magic; no roll required.] One of the potions is Cure Moderate Wounds; you aren't sure about the other one.

Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15 
Wednesday September 14th, 2016 7:20:27 PM

Dušan tells the others what he found out about the items. "I guess the cloaks probably would do the most good on our frontlines, but it is rare to find something resembling armor that does not interfere with my magic. I wouldn't mind one of these if no one else needs it."

Dušan tosses the unidentified potion to Toston, "I wasn't able to determine what this one is, if you want to give it a go."

After finishing of his share of wolverine, Dušan leans back with a contented sigh, "Watches tonight? Seems like 4 groups of 2 works well."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Wednesday September 14th, 2016 8:31:34 PM

Alizar settled in once they made cam, he was tired from the days battle, and was growing a bit weary of the road. Perhaps all this time in Dirt City has made him softer, but he was too tired to contemplate that. "Wake me up when it's my time for a watch", with that Alizar settled in for a nap.

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18)  d20+7=26 ;
Wednesday September 14th, 2016 8:39:08 PM

"Wonderful meal," Wil adds. He watches the pyre with interest.
"I would love the scroll of Summon Monster II. So I've had scorpion and now wolverine.. it's so nice."
As they settle down Wil asks for the first watch. He finds a good quiet spot and mumbles to himself. Or to someone else. You can't really tell.
(Perception: 26)

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:26 Touch 18; FF 24] - CMD 20  d20+5=7 ; d20+13=15 ; d20+14=25 ;
Wednesday September 14th, 2016 9:01:29 PM

Toston tries to identify the potion but fails miserably. (Spellcraft : 7) "I can't figure it out either Dušan, my spell casting comes more from force of will than from any studying."

He clears his throat, "I will however stand watch tonight. Don't really have a slot preference though"

Toston tries to make himself inconspicuous and keep his eyes peeled during his shift ( Perception: 15; Stealth: 25)

Var (Tom I.) HP:49/49  d20+12=22 ; d20+12=20 ;
Wednesday September 14th, 2016 9:26:18 PM

Anxious to leave the scene of the battle, Var leads the group out down the road and helps set up camp for the night. He follows his usual routine of gathering wood and locating some fresh water for the travelers and their pack animals. (Survival: 20)

The Half-Orc is quiet for the rest of the evening, speaking up only to volunteer for first shift along with Wilford. With the camp quieted down and the stars out, Var sits facing away from the campfire, eyes and ears attuned to the night (Perception: 22).

Lornak (Tom I.) HP:38/38  d20+8=10 ;
Wednesday September 14th, 2016 9:33:22 PM

"Hmm, I wouldn't mind having one of those cloaks." Lornak says, "If not for the protective wards, but for the utility of keeping the sun out of my eyes."

Lornak tells the group he'll take one of the late night shifts, and settles down in his bedroll to catch a few hours sleep. (Perception: 10 - for his shift)

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21)  
Wednesday September 14th, 2016 9:53:39 PM

Hmerrin nods.
"OK. Uh, Var and Wil, me and Alizar, Lornak and Toston, and Dusan and Asteria."

The fighter then beds downs for some shut-eye.

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Wednesday September 14th, 2016 10:49:49 PM

Asteria agrees with the shifts, then rests her head and prepares to sleep. "If no one is going to claim it, I want that new bow we found. It's an improvement!"

Home Dirty Home


DM Kathy 
Wednesday September 14th, 2016 11:06:49 PM

[Everybody take 1400 XP for the previous scene.]

You watch throughout the night, but it passes uneventfully, as does the night that follows. And the day after that, you find yourselves once again within the familiar confines of Dirt City.

The merchants all extend their warmest thanks. Lukas shakes your hands at least twice each and promises to recommend you to other merchants. Epria gives you an approving nod.

You need to divvy up your loot, clean up from your journey, check on the building you recently acquired, and probably check in with Boggs. Ah, but which one first?

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 15th, 2016 12:44:32 PM

"We should check in with Boggs. To be honest I can't wait to sleep in my own room. I think this was our first successful excursion. I would like to get that store up and working." Wil says.

Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15  d20+10=11 ; d20+10=20 ;
Thursday September 15th, 2016 1:03:24 PM

"I wouldn't mind freshening up a bit before we meet with Boggs. We could send a courier so he can expect us and we don't interrupt anything important looking like a bunch of vagabonds fresh off the road."

While helping separate the group's loot from the merchant's goods, Dušan comes across the scroll, wand and ring from Blackbird Forest. While they discuss and walk, Dušan reads the scroll with Read Magic and attempts to identify the wand and ring with the aid of Guidance. The wand left him baffled, but he was pretty sure he's seen mention of a ring of this sorts before.

(Spellcraft d20+9+1 Guidance=
Wand 11
Ring 20)

Lornak (Tom I.) HP:38/38 
Thursday September 15th, 2016 4:54:19 PM

"Yes, a change of clothes would be nice. I hope those Halflings had an easier time with the repairs than we did on the road." Lornak says, brushing some of the road's dust off his pant legs.

Var (Tom I.) HP:49/49 
Thursday September 15th, 2016 4:59:49 PM

Var looks down at his roadworn clothes and says "Whats wrong with the way we look?"

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21)  
Thursday September 15th, 2016 7:14:35 PM

Hmerrin frowns.

"Since we left to get out of hot water, my vote is check with Boggs to see what the temperature is."

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Thursday September 15th, 2016 8:30:40 PM

Asteria just shrugs. "Does Boggs really care how we look? I say we just go for it."

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:26 Touch 18; FF 24] - CMD 20 
Thursday September 15th, 2016 9:15:38 PM

"I agree. I'm curious to see Boggs and find out if it is safe for us to be back here or if things worsened in our absence." Toston says.

DM Kathy 
Friday September 16th, 2016 12:18:24 AM

Most of you are eager to see Boggs. A few want to stop by Marsh House first and get cleaned up, but you are overruled.

So you head to the CMTC offices, where Madri greets you with her usual bright smile. "Back again!" she says. "One moment, I'll see if he's available."

A few minutes later you are seated in one of the meeting rooms with Boggs.

"Glad to see you made it back in one piece," he says. "And I've got some good news. Talk about you was already starting to die down, and then last week there was a scuffle between the Teeth and the Wolves and now that's the only thing anybody's talking about. It's always hard to be sure about these things, of course, but I'd say the heat's off you for the time being."

"And what about you? Did anything interesting happen on your trip?"

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Friday September 16th, 2016 12:23:30 AM

Alizar chuckled and looked at the group.
"Oh, you know, the usual".

Var (Tom I.) HP:49/49 
Friday September 16th, 2016 10:14:54 AM

"Got poisoned by well-meanin' goblins. Fought some land-pirates. Went through a haunted forest. Ate a few wolverines..." Var says with a shrug.

Lornak (Tom I.) HP:38/38 
Friday September 16th, 2016 11:49:04 AM

Lornak gives Boggs a rueful smile, and goes in to a *bit* more detail than his sarcastic cohorts. Starting with the bandit attack, then on to the Goblin's Rest...incident, then the events of Acid City. Then he takes Boggs through the return trip, including the Blackbird Forrest, an update on Goblin's Rest and the Wolverine Tribe.

DM Kathy 
Friday September 16th, 2016 9:02:20 PM

[Whoops! Dušan is easily able to figure out that the ring is a Ring of Feather Falling. The wand eludes him.]

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Friday September 16th, 2016 9:25:49 PM

Wil listens from the back. His robes soaked in blood. He smiles briefly if someone looks at him.

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:18 Touch 18; FF 14] - CMD 18 
Sunday September 18th, 2016 1:26:22 PM

Toston says, "We successfully escorted the caravan to Acid City where we succeeded in breaking up a ring of bandits and returned as much as we could to their rightful owners. We also rescued a woman who was trapped by a red cap and a harpy,"

Toston produces the bloody cap and says "Should we hang this here, at home or in the WLA?"

He then says "Lastly we helped the Goblin's at Goblin's Rest with their food preparation difficulties however I think we could do more for them. I'd like to send them a common tutor and some actual cook books. If we continue to secure the trade routes I imagine their inn would get more business and having them be able to serve edible food would reduce risk of foodborne illness."

DM Kathy 
Sunday September 18th, 2016 9:55:43 PM

Boggs listens intently as Lornak reports on your trip. "Yes, you were busy," he says. "I'm glad you were along to help the merchants.

He winces a bit when Toston produces the cap. "Not here, please," he says. "it would be difficult to explain to visitors.

"I haven't an assignment for you at the moment," he adds. "Go home, rest up. I'll be in touch."

Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15 
Sunday September 18th, 2016 10:14:28 PM

Dušan smiles and sighs at the suggestion of rest. "That sounds like a grand idea after a long trip."

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Sunday September 18th, 2016 11:13:55 PM

Asteria is all for resting. "Yes sir! We will get right one that."

Var (Tom I.) HP:49/49 AC:17/T:13/F:14 CMD:21 
Monday September 19th, 2016 10:05:00 AM

Var stands and gives Boggs a nod and stands to leave. "We'll need to pay Cinzi for guarding our place, and the other half of what we owe to those halfling brothers fixing up the place. May as well take care of that now." He says to the group as they make their way out of the Crescent Moon offices.

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Monday September 19th, 2016 12:07:41 PM

Wil is happy to be resting and changing his cloaks.
"Is there any launder, that will take blood soaked clothes?" He asks.
"Do we have any wolverine left? I would love to eat that for some dinner tonight? Have we ever talked about a leader of our band? I don't recall."


Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19  d20+9=17 ; d20+10=28 ;
Monday September 19th, 2016 12:44:53 PM

"Just so, thank you." Lornak says and respectfully bows to Boggs. He turns and leaves the Crescent Moon Trading Company offices. He looks forward to having time to rest and recuperate.

As he enters the open air he says to Hmerrin; "Why young Hmerrin, was that a clever remark I heard you utter earlier...?" He leans in and winks: "...you have been hanging around me too long."

Lornak checks the hood on Vin's head, pulls his own hood down over his eyes, assumes a posture appropriate for anonymity and disappears into the crowd (Stealth d20=17) While the eyes of Dirt City may not be focused on them any longer, he feels it best not to let old habits die and keep a wary eye on anyone interested in him. (Perception d20=28)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Monday September 19th, 2016 5:33:02 PM

Alizar listened to his friends speak, then added, "Rest assured Boggs, we did some good out there. Its good to hear that our cover my be stable here in Dirt City once again. I am sure there are those who require our help." With that, Alizar left to return to Marsh House for some much needed R&R.

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:18 Touch 18; FF 14] - CMD 18 
Monday September 19th, 2016 7:32:31 PM

Toston returns back to the Marsh House and says to the rest "We should turn one of the many rooms into a trophy room if we are going to be adventuring and fighting more monsters."

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21)  
Monday September 19th, 2016 9:12:49 PM

Hmerrin hangs back as the others talk to Boggs, but becomes more animated once the group heads off toward Marsh House.

"I have no idea what you mean," he replies in feigned ignorance to Lornak. "Everyone knows there ain't a clever bone in my body."

The young man brightens even more at Toston's suggestion.
"oooo, I LIKE it! The plunder of the vanquished. Yes, yes, very nice indeed."

DM Kathy 
Monday September 19th, 2016 9:48:20 PM

You take your leave of Boggs, and although Var wants to stop by your newly-acquired building, the rest of you are eager for a rest and a meal.

You therefore return to Marsh House and find it much as you left it. There is no wolverine left, but a quick run to the local tavern supplies you with hearty helpings of stew and ale.

After you have eaten, you meet to divvy up the loot. [Most of the loot stuff will need to be done via email. Unless anybody has anything else, I will start the next module with tomorrow's DM post.]

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Monday September 19th, 2016 10:03:35 PM

Asteria enjoys the food after their long trip, and relaxes for the remainder of the time,

Dušan (Erik) [HP:31/31; AC:13(15); Touch: 13; FF:10; CMD:15 
Monday September 19th, 2016 11:55:15 PM

When they return home, Dušan begins to unpack there spoils casting Detect Magic on everything to make sure he didn't miss anything.

Lornak HP:38/38 AC: 16(T:13/FF:10) CMD:19 
Monday September 19th, 2016 11:57:47 PM

Before reaching Marsh House Lornak takes time to seek out a purchase for his new feathered companion amongst the many stalls of the merchant quarter. He enters his room and lays down his weathered pack and gear where they will rest until he gives them maintenance. Now is time to acquaint Vin to her new home.

Lornak opens the window near his desk that enters to the courtyard and places a new perch upon the shrubbery under the open night sky. He then gently sets Vin about the perch and removes her coverings. The owl squawks and stretches but seems pleased with where she finds herself. "From here you can enter the night freely." He says to the owl who merely stares at him with cold eyes.

His task complete he decides to join the group in finding a solid meal. As he leaves his room he hears the flapping of wings and smiles. He strolls out into the Main Room to join whomever sets out to find an inn. He converses with Dusan about not having enough time for his crafting; "Its too bad we have pressing matters with our new property. I was looking forward to trying out the new reagents I acquired in our travels abroad."

Var (Tom I.) HP:49/49 AC:17/T:13/F:14 CMD:21 
Tuesday September 20th, 2016 2:21:50 PM

At the Marsh House Var begins to dump out the gear they've acquired in their journey, separating things out into a 'keep' pile and a 'sell pile.

"Hrm.." Var says with a touch of satisfaction, "Gonna need a wheelbarrow to get this to the Catacombs."

Wilford Grimly (HP:34/34; AC: 18; Touch: 12; Flat: 16; CMD: 18) 
Tuesday September 20th, 2016 2:38:51 PM

Wil searches for someone to launder his robes as he takes all his armor off for the night. He then dresses in his best clothes and heads out to eat. Outside of the dark clothes, he looks a bit worse for wear. Dirty and tired but the Courtier outfit hung on him well.
"Hi everyone," he says as he sits down to eat.

Hmerrin(HP 43/43 AC21/14t/17ff, CMD 21)  
Tuesday September 20th, 2016 8:41:56 PM

Hmerrin clomps up to the large room, does a quick check to ensure the small wood chip he left on each window is still in place, deposits his stuff in a pile sorta near his bed, and collapses.

"Ahhhhh" he sighs. The teen lies there contentedly...for a good 45 seconds.

"I'm hungry," he decides.

Hmerrin looks around for someone to go get him something to eat. Unfortunately, no one is close by, and he resigns himself to walking all the way downstairs for some grub.

Toston Lotor(Hugh Crosmun) [HP:27/27; AC:18 Touch 18; FF 14] - CMD 18  d20=11 ; d20+5=16 ; d20+5=9 ; d20+5=14 ; d20+5=18 ; d20+5=9 ; d20+5=18 ; d20+5=18 ; d20+5=12 ; d20+5=10 ; d20+5=9 ; d20+5=18 ; d20+5=16 ;
Tuesday September 20th, 2016 9:07:59 PM

Toston also casts detect magic on everything trying to figure out what they have. (OOC: 11 was misclick)

(OOC: Here are 12 spellcraft rolls: 16,9,14,18,9,18,18,12,10,9,18,16)

DM Kathy 
Tuesday September 20th, 2016 9:31:44 PM

[Everybody take 200 XP for this final scene. Also, we'll consider all treasure identified and/or appraised. If you have questions about any of it, ask it on the email thread. And now, let's move on!]

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