WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Crescent Moons Trading Company Archives


Return To Index


Acid Trip
A New Direction


DM Kathy 
Friday April 15th, 2016 1:05:31 AM

You discuss your plans for the building a bit more, but Boggs's arrival turns the conversation to other matters.

Lornak asks who else was watching. "Difficult to say," Boggs replies. "The Arena is pretty big, and while it wasn't filled to capacity, there were still a lot of people there. And, truth be told, I was a bit distracted, hoping my team wasn't about to be killed."

Toston asks about coalitions. "Keys and Darts are aligned for the moment," he confirms, "though it's hard to say how long that will last. I think it's safe to say that the Knives are not your friends, which means the Wolves probably don't like you much either. I'm not sure about the Teeth, and you can never tell which side the Cloaks are on."

Dušan asks about possible businesses for the building. "Given everything that's happened," Boggs says, "I'm going to suggest you lay low for a while. In fact, I was going to suggest you leave town for a bit. That Arena fight was very public, and as some of you have already noted, you may have drawn the wrong kind of attention. It might not be a bad idea to let things die down for a bit."

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Friday April 15th, 2016 10:31:12 AM

"We could lay low by working on this building. Anyone have any build-a-business scrolls?" Wil laughed at his own joke.
"We can start by asking some of the rolling vendors if they want a permanent place to stay."
"On another note.. I would like invest in some poisons for my darts and some advantages for my Darkness skills."

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 
Friday April 15th, 2016 12:36:54 PM

Var breaths an audible sigh of relief "Thank the gods, I thought you were going to have us hold up in a safe-house again. I don't know how much more of that I can take."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Friday April 15th, 2016 1:53:57 PM

"Did you have a destination in mind Boggs or do you think it would be a good idea for us to plan our own outing? We could investigate the Teeth, try to get them to smuggle us out of Dirt City and while we are their cargo try to take surreptitiously take their pulse as far as their allegiances go? If you did have a destination in mind I don't suppose we would be able to travel by ship? It has been a long while since I was able to stretch my sea legs." Toston asks.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Friday April 15th, 2016 3:29:14 PM

"Leave town...?" Dušan Ponders, "I've never been further than the Packs."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Friday April 15th, 2016 3:55:16 PM

Lornak listens to what Boggs has to say and is relieved at his suggestion to leave town for a while. With all the upset lately, he can look forward to getting away from the pressures of the city. "I haven't been on a good hunt for what seems like eons. That has my vote."

Lornak addresses Dusan. "Don't fret my friend, you have rangers among you that can show you the ways of travelling abroad. You may even enjoy yourself."

Lornak shuffles up next to Wilford and comments softly on the subject of poisons; "I may be able to craft you some. Well see what we can gather when we are out in the wilderness."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Friday April 15th, 2016 10:09:45 PM

Alizar stretched a bit. "Well, I guess a bit of a tramp wouldn't be a bad thing. It's been a while since I have seen things outside the city walls. Truth be told, I think it would do us all a bit of good."

Alizar stood up, "What did you have in mind Boggs?

DM Kathy 
Sunday April 17th, 2016 9:04:41 PM

Once you find out that "laying low" does not necessarily involve spending days in a safehouse, many of you are amenable to the prospect.

"I'm not sure," Boggs says. "I've heard talk of a trade delegation going to Aisildur, to reciprocate the delegation that came here from Aisildur a couple of weeks ago. I'm not sure where the are in the planning stages, but if they're going to Aisildur, they could probably use some security. I'll make inquiries." He looks around at the building. "Also, if you're going to be out of town for a while, you need to figure out what you're going to do with this place. Squatters will move in if you give them a chance."

DM Kathy 
Sunday April 17th, 2016 9:04:41 PM

Once you find out that "laying low" does not necessarily involve spending days in a safehouse, many of you are amenable to the prospect.

"I'm not sure," Boggs says. "I've heard talk of a trade delegation going to Aisildur, to reciprocate the delegation that came here from Aisildur a couple of weeks ago. I'm not sure where the are in the planning stages, but if they're going to Aisildur, they could probably use some security. I'll make inquiries." He looks around at the building. "Also, if you're going to be out of town for a while, you need to figure out what you're going to do with this place. Squatters will move in if you give them a chance."

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Sunday April 17th, 2016 9:21:46 PM

"Leave? I just got here! I mean, if the team chooses to leave, I'll follow." She thinks the proposition over. "It might be fun! On the road, the wilderness. I've been out there before! Survived with just my axe! Yeah, okay. I'm sold." Asteria smiles at this chance to get out with the team for hopefully some bonding.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Monday April 18th, 2016 4:05:13 PM

"I may have to take some of largesse from our spoils and get some provisions from the catacombs before we leave. That scroll of mage armor was really useful in the arena battle. There may be some other items I could use." Toston says.

(OOC: I will post in the catacombs soonish)

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=18 ;
Monday April 18th, 2016 4:06:02 PM

"I can dress up as a Grim and work on the building. I will scare anyone that approaches..lol
I would like to approach some vendors Below to see if they will set up shop."
"Can we salvage some of the shop space? Can we get it working so vendors can move in?"
(Perspective: 18)

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20) 
Monday April 18th, 2016 7:00:53 PM

Hmerrin gives Boggs a sideways glance.

"You head a Merchant Company, right? Can't we rent out some of the space below to the CMTC?

Also, we probably want to use some of our winnings to hire someone to refurbish the place. Otherwise," he grins. "Guarding caravans is what got me here in the first place. So, I'm game."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Monday April 18th, 2016 8:56:51 PM

Alizar rubbed his chin. "Hmmm, trade delegation eh? Has there been any threats made to the delegation, or do we have any information that suggests such?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 
Monday April 18th, 2016 9:17:37 PM

"It's been ages since I've walked Izen. You'll find no better guide than me'self, Boggs" Var happily proclaims.

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Monday April 18th, 2016 9:32:58 PM

Lornak considers running protection for the trade delegation. It sounds like a good idea. The group can lay low and get work at the same time. He did want to spend some time on his crafting but it looks as if he won't find the time. Well at the least he can be on the look out for materials while abroad. Hearing Var boast, Lornak says nothing. "I'm more of a wanderer than a guide." he thinks to himself. "Unless there is need."

DM Kathy 
Monday April 18th, 2016 10:10:31 PM

On the whole, you're amenable to the idea of escorting a trade delegation, although you have some questions.

Alizar asks about threats. "There have been no specific threats," Boggs replies. "But seeing as one of the Aisildurans was murdered when they came here, it's reasonable to take precautions. There may be people looking for payback."

Hmerrin asks about renting space to the CMTC. "Most of our traders buy and sell entire shipments," Boggs explains. "They sell to stores, so I don't think any of them need a storefront. Although maybe somebody has a client looking for space. I can ask."

Wilford is keen to get someone moved in right away, but there may not be time before you leave. You might just want to hire a guard, or some carpenters, or both, and deal with renting out the space when you get back.

"Come to the office tomorrow," Boggs says. "I'll let you know about the trade delegation."

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday April 18th, 2016 10:52:01 PM

Dušan listens to Boggs answer questions. "I think I'm going back to Marsh House for the night and collect my things there. Are we in a lease there? Do we need to pay up in advanced?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20  d20=5 ;
Tuesday April 19th, 2016 10:09:32 AM

Var goes over to Hmerrin and says "what do you way we go find someone who can start taking apart that third floor while we're gone?"

Var thinks hard about what he knows about Dirt City and where to find a reputable carpenter (Local Knowledge: 5), but all he gets is a headache.

"I do have an idea on hiring a guard, too. That jerk who was guarding the warehouse with the scorpion? He might be interested in extra work, and seems trustworthy enough. Provided no other bugs show up and scare him off."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+6=15 ;
Tuesday April 19th, 2016 1:01:23 PM

Thoughts of packing his bedroll and rations excited Lornak. His anticipation of being in the wilderness gets the better of his for a second. When his mind returns to the conversation at hand, Dusan's suggestion of a good nights rest is prudent however. "We must not get ahead of ourselves." Lornak thinks to himself.

He too thinks where in Dirt City the group can find a reputable carpenter. (Knowledge Local d20=15).
He chimes in on Var and Hmerrin. "I believe I may know where we can look."

"It might do us well to find someone that can also craft hidden entrances, rooms and compartments. He looks to Boggs. "Perhaps not go as far as traps, but if we must to rebuild much if not all of this structure, we should plan for surprises, ...and the unexpected."

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday April 19th, 2016 1:45:44 PM

"I concur on the carpenter part. It will be great to have a fixed up place when we get back."
"We will have to pool our money"

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20) 
Tuesday April 19th, 2016 7:19:12 PM

Hmerrin holds up a bag in response to Wil. "I sold off the Silver's stuff at the Catacombs. It's more than enough to cover a demo project."

He looks down. "Probably want to hide the better part of this before we go traipsing around Below for a help."

Hmerrin gives the gold to Dusan, since he's heading back Marsh House. He holds on to a couple hundred gold pieces, follows Toston, and goes to secure a carpenter.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Tuesday April 19th, 2016 8:31:10 PM

(OOC: so how much from the sale will be deducted to fix up the place? I really need to know how much we have to spend in the catacombs? I don't want to post anything down there till I know how much I have to spend)

Toston says, "Anyone know of a reputable carpenter we can hire?"

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Tuesday April 19th, 2016 9:45:03 PM

"Neat, we're going right? When? Let me pack up my stuff before we leave." Asteria has nothing smart to add to the conversation, so she looks around and waits to leave.

DM Kathy 
Tuesday April 19th, 2016 10:57:28 PM

Var isn't able to think of any carpenters, but he does remember Clovis, the half-orc guard whom you helped with a scorpion problem. You talk to him, and he explains that he already has a job. However, he is able to recommend someone for the job--his younger sister Cinzi. "And if she don't do a good job," he says, "let me know and I'll thump her one." (Cinzi's services will be 2 silver per day; she'll want at least 2 gold (10 days' wages) before you leave town.

Lornak tries to think of reputable carpenters. Finding "reputable" anything in Dirt City is always a challenge, but he realizes that a good place to start is among the halflings. There's a decent-sized halfling population in Dirt City, and most of them owe allegience to no House--nor are they Grubbers.

The trick with hiring halflings is that everything is word of mouth. You have to know someone--or you have to know someone who knows someone. Or you have to be a pretty smooth talker. You pool your resources, work your contacts, and with a little persuasive diplomacy from Alizar, you find a pair of halfling brothers willing to undertake the job of demolishing the third floor and putting up a temporary roof. That alone will take some time; you can discuss further repairs when you return. If you choose to hire them, the cost will be 50 gold. They'll want half before you leave town.

The next day, you meet Boggs at the Crescent Moons office. With him is a blond half-elf man with green eyes and a pleasant expression. "This is Lukas Bell," Boggs says. "He's one of the merchants who will be part of the trade visit to Acid City."

"Very nice to meet you," Lukas says. "Mr. Boggs was kind enough to offer us a bit of additional security, and I believe we'll take him up on it. We'll be glad to have you along--but we planned to be off today, by noon at the latest. Can you be ready by then?"

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Tuesday April 19th, 2016 11:02:17 PM

Alizar greeted Lukas with a nod, and a slight smile. "I don't believe the timing will be a issue. You say we will be, 'additional security'. Does that mean you will have other security besides us. If so, can they be trusted?"

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Wednesday April 20th, 2016 6:01:03 PM

Lornak joins Alizar to help with said persuasive diplomacy when they seek out the halfling carpenters. As he parts with the group he asks Toston to get him a whip and 2 potions of Bakskin from the Catecombs when he travels there for provisions.

After the interchange with the haflings, he reminds himself to make sure to complete all of the trek packing before he sleeps so that he can get the halfiings the down payment for the roof first thing in the morning. As they walk home he grabs a bite to eat.

Upon entering Marsh House he heads to his room and starts separating his gear. He makes sure to add the things that they will need to survive in the wilderness should the need arise. "Accompanying a caravan shouldn't be too taxing, right? Lornak says.

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20) 
Wednesday April 20th, 2016 6:08:26 PM

Hmerrin asks enough trade questions of the halflings to assure himself they're competent, ie - better than he is.

Once that goal is met, he agrees to the price and pays the 25 gp.

With that out of the way, the fighter is ready to go.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday April 20th, 2016 8:26:26 PM

Dušan grabs everything he owns. Having spent many recent years squatting where he could, he was use to living off his back. Although he finally collected a little too much it seems. By the time he reaches Crescent Moon Trading Company, he's winded and dripping with sweat.

"I guess I'm ready now. Does anyone want a few sunrods to lighten my load? Otherwise I may drop a few of these off at the Tower."

Dušan hands off any sunrods requested, and leaves all but 3 sunrods at the Tower.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Wednesday April 20th, 2016 8:56:34 PM

Toston hurries down to the catacombs to get his spell support and be ready before the caravan leaves.

(OOC: got mail about our funds need to post there...busy day)

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=23 ; d20+6=14 ;
Wednesday April 20th, 2016 9:05:10 PM

(Diplomacy: 23)(Sense Motive: 14)
Wil went with the others to meet the halflings. He worked some diplomatic magic. During the conversation but he was unsure about the halflings motives.
Wil wanted to ensure the storefronts looked good and the living areas were all steller. "It was all about sellability." He said.



Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+2=19 ;
Wednesday April 20th, 2016 9:52:27 PM

Asteria stays away from the halfling diplomacy thing, but does exchange a few words and a smile with Lukas. Thankfully she manages not to look too barbaric. "I'm glad you took him up on it! We'll get you there safely."

As for packing, Asteria leaves her normal Greataxe at home and takes her fancy new Masterwork one in it's place. She also takes her new gear, such as the cool Longbow she now possesses.

(Diplomacy: 19)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 
Wednesday April 20th, 2016 10:55:43 PM

Var outfits himself with the masterwork chain shirt,his masterwork compound longbow, and his two masterwork Hand axes. His backpack is loaded with his usual travelling gear: a week or rations, cold weather gear, bedroll and other assorted items that he might need.

DM Kathy 
Wednesday April 20th, 2016 11:40:08 PM

[First, before I forget again, everyone take 100 XP for the final scene of the previous module.]

Hmerrin spends some time chatting with the halflings. They seem to know what they're doing. More to the point, they seem to know a lot of steady, reliable workers they can bring onto the project. At the end of your conversation, you're satisfied that they're at least competent enough to do what you asked of them.

Wilford, for his part, is anxious to get the bottom two floors ready to move in and rent out, but that's probably going to have to wait until you get back. "Better to have the client on hand for that sort of thing," one of the brothers says. "There'll be a lot of questions come up as we go during renovation. Demolition, now--that's pretty straightforward."

Alizar asks about what security precautions the trade delegation has already taken. "Well," he replies, "not much, to be frank. We've hired drivers for the wagons, and made sure they know their way around cudgels and crossbows. So we'll be really happy to have all of you along."

The rest of you spend your time gathering gear and making preparations.

Question: are you hiring a guard for your building, whether it's Cinzi or somebody else?

You arrive to meet the rest of the trade delegation, who are gathered around a group of wagons and pack animals. Lukas introduces you, after a fashion. "These good folk provide security for the Crescent Moons Trading Company," he says. "Crescent Moons has been good enough to lend them to us for the trip." The merchants look at you with varying degrees of interest. Aside from Lukas, there is a halfling woman with graying brown hair, a rather skinny dwarf man, and a couple of humans.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+7=12 ; d4=1 ; d20+8=20 ; d20+5=8 ;
Thursday April 21st, 2016 2:52:30 AM

Alizar listens to Lukas' response with a mixture of humour and resignation. "Right, so situation same as usual. Got it."

Alizar grabbed his gear, but not before helping to negotiate any 'negotiations' for any house needs.
(Diplomacy: 20, Bluff: 8, Knowledge- Local: 12)

With the chores done, Alizar headed out with the rest of the group.

"So this will be our first road trip together. Did anyone remember to pack the beef jerky?"



Var (Tom I.) AC:17/T:13/FF:14/CMD:20  d20+3=14 ;
Thursday April 21st, 2016 11:25:07 AM

Before meeting up with the rest of the group, Var meets with Cinzi and offers her the job and the upfront payment of 2gp. (OoC: I'm assuming she's a Half-Orc, as well?)

Var greets the traders with a nod.

(OoC: Izen is mostly plains, right? Don't know if I ever figured that out)
Doing a quick mental inventory of the group, he compares what he knows of west Izen vs. how prepared the group seems to be (Knowledge: Geography: 14(16 for Favored terrain: Plains))

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Thursday April 21st, 2016 3:33:04 PM

Lornak strides behind the group as they make their way to meet the trade delegation, hood up to shroud his eyes. As he walks he recognizes the incremental stride in his legs as they remember what to do in a paced march. Lornak is excited for the opportunity to travel abroad even if it meant carrying his "home" on his back.

Listening to the conversation about the compliment of the trade delegation(or lack thereof) does not dissuade his mood.

He looks around at the newcomers and his companion and says; "We are a hardy caravan, what could happen?" He says sarcastically.

A smile creeps out from under his hood.

(OOC I was going to ask what season it is as well.)

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday April 21st, 2016 4:43:17 PM

"Now this is our future livelihood. Be careful with "Precious"
Wil smiles thinking his nickname is unique. He thanks the Halfling and joins the others.
"So we will need a good plan. I volunteer to be a sniper, even though my skills could be better. On second, thought I could be quite helpful with an escape route if we get into trouble. A little obscuring mist or darkness and we are gone."



Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch18; FF 14] - CMD 18  d20+13=14 ; d20+12=23 ;
Thursday April 21st, 2016 5:03:24 PM

"I actually grew up around a merchant caravan." Toston says, "Though my own path after i hit adulthood diverged greatly from that of my family. I was hoping this would be a journey by sea but alas it is overland."

"I can be sneaky and have good senses so I can serve as a scout if that is what we need." Toston volunteers.

The gnome tries to move stealthily and keep his eyes sharp. (Stealth : 14; Perception 23)



Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+8=14 ;
Thursday April 21st, 2016 6:15:42 PM

Now that he has lightened his load, Dušan feels a little more optimistic of the long journey's ahead. Casting Guidance, he goes forth to first impressions, "Ah, Yes. Caravans. Carts and horses." He awkwardly pets a horses mane, trying to look natural, "I feel right at home already."

Dušan backs away cautiously from the large equine beast before he is bitten or kicked. Turning to the Merchants he introduces himself, "I'm Dušan. I specialize in bringing out the best and worst in people. I'll make sure any encounters we have are in our favor."

(Diplomacy initial attitudes d20+7+1 Guidance = 14)

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20) 
Thursday April 21st, 2016 7:12:15 PM

The building is set to go, and Hmerrin turns to the caravan.

"I'm Hmerrin," he tells the group. "I specialize in whacking bad things with axes."



Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Thursday April 21st, 2016 10:25:17 PM

Glad to finally be able to go, Asteria grins and does as other's have been doing. "I'm Asteria! I'm like Hmerrin. But more barbarian-like. And I'm a girl. And I have a bigger axe."

DM Kathy 
Friday April 22nd, 2016 12:40:04 AM

Before leaving, you ensure that there will be workman at your building during the day, and a guard there overnight. And yes, Cinzi is a half-orc like her brother Clovis.

Var considers the terrain. Izen is mostly plains, with the occasional swamp to liven things up. [OOC: My understanding of the Wold is that Izen is mostly plains. My understanding of coastal lowalnds is that they can get swampy, but perhaps I'm overthinking it. :) ] You are also aware that your road will take you near Blackbird Forest, which can get....interesting. But you won't have to deal with that for several days.

It is mid-spring.

Dušan introduces himself to the merchants. "Hello, Dušan, dear," the halfling woman replies. "It's nice to meet you. I'm Epria Gladstone, representing the South Main Halfling Ladies’ Sewing Circle and Assassins’ Guild." She gives Hmerrin and Asteria similarly cheery greetings.

The other merchants give you cordial nods, but say nothing at the moment.

"I believe we're ready," Lukas says. "Shall we be off?" And a few minutes later, the wagons begin rolling slowly through the streets of Dirt City, toward the city gates and the plaines of Izen beyond.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Friday April 22nd, 2016 1:03:14 AM

Alizar took up position and followed the convoy out of the city. It seemed weird, but seeing Dirt City in this way, it took on a whole new character. He tried to keep his mind on the task at hand, keeping the convoy safe. Well, as much as he possibly could however.
"So, anyone know any good sing a-longs?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch18; FF 14] - CMD 18  d20+12=29 ;
Friday April 22nd, 2016 6:49:37 AM

Toston takes time to introduce himself to Epria, "Hello Epria, nice to meet you I am Toston Lotor, a monk and sorceror. My mother is a seamstress herself so maybe this will be like old times for me. If you don't mind me asking assassination and sewing seem like strange bedfellows, how did such varied interests come to occupy your time?"

He listens to her answer and then takes up a position in the caravan that will give him a good vantage point.

(Perception: 29)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20  d20+12=23 ;
Friday April 22nd, 2016 9:31:37 AM

"Have you lot even ever been out of the City, before?" Var asks to Dusan, Alizar and Wilford as the Caravan slowly gets into motion.

As the caravan makes it's way through the city gates and out onto the trade road, Var feels a knot in his shoulders that he hadn't noticed before relax and he inhales deeply, as if he had been holding his breath for some time.

"I know a song we can sing, it's called: 'be quiet and let me enjoy being away from that city in peace'. It's a catchy tune; you'd like it." he says to Alizar, mostly kidding. The further away from the City that the convoy gets, the more Var's mood improves.

Idly he asks Lukas if he's made this trip to Acid City before, while keeping his keen eyes on the horizon (Perception: 23).

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Friday April 22nd, 2016 1:58:31 PM

Wil watches from the rear of the Convoy. He watches the city that he grew up in fall away.
He fiddles with his crossbow nervously. His father left a few times when he was small but Wil has never left the city.

(OOC: Not sure who is in the wagon with Wil, if anyone. Wil is taking rear guard)

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+7=14 ;
Friday April 22nd, 2016 2:27:05 PM

Lornak continues with the group as the caravan leaves the city. He is with Var in spirit. A walk in wild without distraction or pressures of the city. , it will be nothing short of heavenly.

When the word assassin comes up in the introductions, he hesitates and does not give his name in exchange. While Epira's troupe title is novel he immediately puts his guard up. He simply abhors assassins. He pulls his hood down that much further and casually disengages and meanders toward the back of the caravan by Hmerrin.

Lornak can see that Hmerrin is a little uncomfortable with the idea of leaving the city. "I've always found that people bring you the most trouble young Hmerrin." Lornak eyes Gladstone. (Sense Motive d20=14) "You have nothing to fear from the wild."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Saturday April 23rd, 2016 6:18:14 PM

Alizar smiled at var's response. He probably took a little too much enjoyment in annoying the man who is half orc. "I have, I wasn't born in Dirt City. It has been some time though. It is nice to get out a stretch my legs a bit. I miss the trees."

DM Kathy 
Sunday April 24th, 2016 9:59:53 PM

Toston speaks briefly with Epria Gladstone. "Oh, goodness, we're not really assassins," she says. "That's just a name. Dirt City has a reputation, you see, and local color sells!" She chuckles. "Buying houseold linens from a group of nice halfling ladies is dull, but buying them from a group of halfling ladies who also assassinate people..well! Then you have a story to tell, don't you?"

Watching them, Lornak is pretty sure Epria is telling the truth. She's a nice halfling lady with a flair for marketing, not an assassin.

Var asks Lukas if he's ever been to Acid City before. "No," the half-elf replies. "This is my first overland trip.I think Ekhart has been there, though," he says, indicating one of the human traders.

Over the course of the day, you meet the other traders. The other human man is called Ludwin, and the dwarf is Andrit Nighthelm. He is rather skinny for a dwarf, and is perfectly affable rather than being gruff and taciturn. It's easy to see why he was selected as a "salesman."

There are other travelers on the road. About mid-afternoon, your group is overtaken and passed by a small train of pack mules. The muleteers exchange cordial greetings with you, but keep moving. Later, you pass another merchant caravan heading the other direction, toward Dirt City. They, too, exchange pleasantries but no more.

That evening, you camp by the roadside in a place that has clearly been used as a campsite before. Much of the vegitation is trampled flat, and there is a ring of blackened stones for a fire. A freshwater spring is nearby, with a well-worn path to mark the way.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday April 25th, 2016 9:34:10 AM

Wil dismounts and puts his crossbow away. "I'm a bit parched. Anyone want to join me at the freshwater springs?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20  d20+9=17 ; d20+10=14 ;
Monday April 25th, 2016 12:32:36 PM

Var put the question to Ekhart, "How is the road to Acid City? I know Izen pretty well, but I've never been out to Aisildur."

Once at the campsite, Var does a quick survey of the area (Perception: 16) and goes about making the place as livable as possible, getting a fire going and doing some light foraging for any berries or roots that might be added to dinner (Survival: 19).

Around the fire that night, Var asks Asteria where her tribe was from, and where' she's traveled. He also asks Toston about his travels, as well. When the group seems ready to retire, he offers to take first watch.

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+6=13 ; d20+8=15 ;
Monday April 25th, 2016 3:28:02 PM

Lornak is a little embarrassed when he learns that Gladstone is not really an assassin. Under his breath; "You can never be to careful." When asked what he said, Lornak replies; "Nothing..."

He is uneasy to see people go to and from the city on the road as they travel. It is a sure sign that the route they take is well traveled and well known. If anyone wanted to harass the caravan an ambush placed on this route would surely succeed. Lornak feels the caravan should go out of their element to better protect it members. Looking forward to more remote landscapes is only a fringe benefit.

As they travel Lornak keeps his eyes out for anything that can be gathered for food or crafting. Survival d20=13.

When the group reaches their first stop he too surveys the area. Perception d20=15. He sets up his bedroll on the outskirts of the fire and keeps to himself, keen to listen rather than interact to get to know those with whom he travels.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d4=4 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d4=1 ;
Monday April 25th, 2016 4:16:29 PM

"I may not be useful outdoors as you some of you are, but I can make any berries found go further."

Dušan offers to cast Goodberry on any found berries making up to 17 Goodberries that heal one HP apiece, satisify a meal and keep 24 hours.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch18; FF 14] - CMD 18  d20+12=14 ; d12=10 ; d20+13=27 ;
Monday April 25th, 2016 4:17:22 PM

"That is some clever advertising." Toston says to Epria.

When the group reaches the campsite the gnome takes some time to check out the area. (Perception; 14, Stealth : 27)

"Are we going to set watches?" Toston asks his group and the other guards.

Toston volunteers to take the first watch and finds an out of the way place where he can hide and observe the campsite and the surrounding areas.

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20) 
Monday April 25th, 2016 6:49:54 PM

Hmerrin travels along pretty quietly, answering the merchant's hail and queries, but otherwise staying pretty close to the group.

As evening rolls around, and the caravan stops, the young man offers up a tidbit.
"The caravan I was on before set up two people in each watch," he notes. "Usually pairing a front line type with a caster or archer."

The teen looks around.
"If Lornak and Toston wanna go first, how bout me and Alizar on two, Asteria and Dusan on three, and Wil and Var on four?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 
Monday April 25th, 2016 8:47:18 PM

Var agrees with Hmerrin. "As good a plan as any. Will, see you on fourth watch."

DM Kathy 
Monday April 25th, 2016 10:34:48 PM

Var asks the merchant Ekhart about the road to Acid City. "Oh, the road's all right," he replies. "A bit swampy in places, 'specially this time of year. Best to run a bit light, which we're doing. What you have to watch out for is that Blackbird Forest. Road don't go in there, but it goes too close for comfort."

It's a bit early in the season for berries, so Dušan will have a hard time finding any for his spell.

You're a sharp-eyed bunch, and you don't see anything untoward at your campsite. You set watches, and help set up camp. You watch through the night, but your group is undisturbed.

The next morning is overcast, the kind of high overcast that often burns off later in the day. You pass a group of travelers heading the other direction, and once again exchange pleasantries. In the afternoon, you find that you are slowly overtaking a small merchant caravan--just two wagons.

A short time later, you realize why you are overtaking the other group; they seem to be having trouble with one of their wagons. They keep stopping and checking a wheel, or possibly an axle. Now that you are closer, you can see that the wagons are not in good repair, the mules drawing them are past their prime, and the merchants all look to be a bit down on their luck.

Perception DC 20 Highlight to display spoiler: { The "merchants" seem to be pretty well-armed. Also, they seem to be watching your group.}

Knowledge: Engineering DC 15 Highlight to display spoiler: {There's not a thing wrong with that wheel or that axle.}

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+6=20 ;
Monday April 25th, 2016 10:54:44 PM

Alizar stretched as he awoke, and set off to his morning meditation. As they were traveling down the road, Alizar noticed what seemed to be a caravan in distress. His first instinct was to stop and help the troubled travelers, however something caught his eye. (Perception 20) "How dangerous are these roads? This group seems pretty heavily armed for traveling merchants. Something isn't right here, we should approach with caution."

Alizar reached down into his well of power, casting 'Detect Chaos Alignment' on the band to try and get a read on them.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+6=17 ;
Monday April 25th, 2016 11:08:31 PM

Around the fire, Asteria mentions that she and her tribe stayed a little to the West of Dirt City, but didn't travel much. They had a small territory near the water and didn't mess with anyone else as long as they stayed away. "I doubt we'll run into them."

On the road again, Asteria notices that the other group is having some trouble. She stays with the group, but does pause when her group gets closer to theirs. "You okay, travelers?"

(Perception 17 vs. 20)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20  d20+10=20 ;
Tuesday April 26th, 2016 9:32:11 AM

(Perception: 20)
"Hmph." Var grunts. "Could be they're carryin' for defense..." He says, quiet enough not to be heard by the other group. Despite his comment, Var removes his bow from it's holster, and strings it in a series of fluid motions.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22; Touch18; ethereal touch: 22; FF 18] - CMD 18  d20+12=27 ; d20+7=14 ; d20+1=20 ;
Tuesday April 26th, 2016 1:56:27 PM

(Perception:27; Sense Motive: 14, WLA perk untrained Know[engineering]:20)

Toston notices the group of heavily armed travelers and the fact that there is nothing wrong with their wheel.

Toston says to his companions, "I think they may be exaggerating their mechanical problems, might be an ambush, best prepare yourselves."

He uses his wand of mage armor on himself and eats his fortune cookie, breaking it first and reading,
"Princess Leia: Why, you stuck up, half-witted, scruffy-looking Nerf Herder.
Han Solo: Who's scruffy-looking?"

Active effects;
Mage Armor : +4 AC - 1 hour
+1 luck bonus on next roll - fortune cookie


Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+3=21 ;
Tuesday April 26th, 2016 4:29:57 PM

Dušan nods to his crew and casts Detect Magic on the other caravan. Dušan matches Var's tone, "If they're just prepared for defense, we must be very intimidating. They seem to be sizing us up."

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=8 ; d20+6=7 ;
Tuesday April 26th, 2016 4:56:03 PM

Wil gets little sleep over night but it was enough.
He took up a rear position and aimed his crossbow at the caravan.
He was prepared to cast Darkness if they needed to disappear.
(Perception: 8)


Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=8 ; d20+6=7 ;
Tuesday April 26th, 2016 4:56:03 PM

Wil gets little sleep over night but it was enough.
He took up a rear position and aimed his crossbow at the caravan.
He was prepared to cast Darkness if they needed to disappear.
(Perception: 8)


Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+8=9 ; d20+8=27 ;
Tuesday April 26th, 2016 7:50:14 PM

When Lornak wakes he brushes a thin layer of dew off himself as he rises. The day will see a burnoff and it may yet be pleasant.

Throughout the day Lornak occupies his mind by scrutinizing the landscape as the caravan travels down the road. He looks forward to the time where he may encounter animals in the wild. He admires Var's animal companion and thinks may its time he sought one out. But what lively creature would he like to be familiar with...? "Equine. Canine. Bovine? Heh...no. He mumbles to himself. "Rodent. Serpent. Aves...?"

As his mind is occupied he doesn't acknowledge the caravan up ahead. Thank the gods for his companions as they warn him of danger where usually he would be the first to find it and be wary. His mind clears and he goes on high alert. Perception d20=27

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20)  d20+2=18 ;
Tuesday April 26th, 2016 8:29:21 PM

They look like merchants to Hmerrin. But, his companions' suspicions are enough for the long-haired warrior.

He also removes and strings his bow.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Tuesday April 26th, 2016 9:28:02 PM

OOC I rolled perception twice, couldnt remember if you could do that(like stealth) and HP correction)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+8=28 ;
Tuesday April 26th, 2016 9:41:55 PM

Seeing her companions drawing their weapons, Asteria lets out a sigh and draws her battleaxe. "Man, a fight this early? This sucks. Hey, people we're escorting. This might get ugly, so you might want to back up a bit." Facing the 'merchants' that they are now approaching, Asteria lets out a nasty snarl, audible enough for them to hear, and attempts to scare them off. She looks rather intimidating as she yells to them. "SCRAM! I'll take off your heads if you don't!"

(Intimidate: Natural 20)

Occupational Hazard


DM Kathy 
Tuesday April 26th, 2016 10:53:22 PM

[Everybody take 250 XP for the previous scene.]

As you approach the other caravan, many of you notice something a bit off. Alizar detects no chaos, but that doesn't necessarily mean anything.

Dušan does detect some magic, but runs out of time before he can sort out auras.

Because even though you've decided to play it cagey, nobody told the barbarian. She opens with threats.

Four of the "merchants" draw wicked-looking greataxes. "I've gota better idea," one of them says. "How's about you hand over your valuables before somebody gets hurt." He jerks his head back, to where two more "merchants" are readying longbows.

Here's the map. I'm trying something a little different, using a backdrop instead of trying to find terrain. So the backdrop is mainly for flavor, and doesn't indicate actual terrain. That one bandit isn't floating in the sky; he's just a bit farther north than the others. Let me know if it's too distracting.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20  d20+7=18 ; d3=1 ;
Wednesday April 27th, 2016 9:27:07 AM

(OoC: Ignore the d3 roll)

Var nocks an arrow, levels his bow at the bandit that spoke, and says "I'll give you a minute to make peace with your Gods, after that I loose this arrow thru yer skull." (Intimidation: 18)

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+4=19 ; d4=2 ; d8=7 ;
Wednesday April 27th, 2016 3:54:48 PM

Wil doesn't wait to negotiate. He fires a bolt at the closest bandit.

(Attack: 20 - Hit: 7 - disregard the d4)
(OOC: I was imagining that Wil was situated above the others, standing on the back of a wagon for a good sniper's perch.)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d100=7 ;
Wednesday April 27th, 2016 6:41:42 PM

Dušan steps behind Asteria, "You better make good on your promise."

Dušan attempts to cast Bull's Strength on Asteria, but the power slips from him. Straining from the exertion, he warns the group, "They have some magic, but I couldn't make out what. Be on guard."

(OOC: d100 = 7 Ley Roll, Spell is not cast, Spell per day is spent. Total L1 3/1, L2 4/1
Off to a great start...)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Wednesday April 27th, 2016 6:51:12 PM

Lornak takes a swift action to bring out his swordbreaker dagger and raises his buckler arm. In the other hand brandishes his new whip. He is hesitant to get into a needless fight if he can avoid it.

Lornak is dismayed to see Wil fire a bolt at the highwaymen. "So much for diplomacy."

Held move action; Lornak will move in cover behind the front line(Hmerrin or Asteria) to play the middle after they move into position.

Buckler (+1 to AC Active)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch18; ethereal touch: 22; FF 22] - CMD 18 
Wednesday April 27th, 2016 8:13:04 PM

Toston casts the shield spell on himself.

He then says to the 'merchants,' "I got an even better idea. Why don't throw down your weapons in surrender or the only ones who will be hurt will be those on your side."

The gnome advances 5 feet and draws his kama, using a swift action to charge it with magic courtesy of the arcane strike feet.

Active effects;
Mage Armor : +4 AC - 1 hour
Shield : +4 shield bonus to AC - 10 rounds
+1 luck bonus on next roll - fortune cookie


Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20)  d20+8=20 ; d8+2=8 ;
Wednesday April 27th, 2016 9:14:41 PM

Hmerrin follows Wil's lead.

He fires an arrow at Wi''s target.

Dropping his bow, the figher crosses in front of Toston. In stride, he pulls out his two axes, giving each a little circular flourish as he takes up position.

"OK fellas," he asks, with another flourish. "Easy way or hard way?"
--

Bow Attack hits ac 20 for 8 hp damage.
Free action to drop bow
Move action 30' while drawing weapons.


Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Wednesday April 27th, 2016 9:53:49 PM

Asteria smiles at Dusan for his attempted help. "Don't worry, I'm pretty good at this beating people up business." Then, she calls out to Toston and Hmerrin. "Let's move up together! I don't like getting separated from the group, people like to knock me down when I do that." With that, she moves up while grinning at the 'merchants'. "You should have left us alone! Trust me, we're not going to be the losers here." As she moves forward, she pulls out her Potion of Bull's Strength. "Time to finally get some use out of this."

---
Move 15 feet forward
Pull out Potion of Bull's Strength

DM Kathy  d20+7=18 ; d20+9=13 ; d20+9=21 ;
Wednesday April 27th, 2016 11:03:23 PM

In response to the bandit's threat, Var draws back his bow and offers a threat of his own.

Wilford fires a shot that goes wide. Dušan attempts to cast a spell, but the unfamiliar ley lines of the area work against him.

Lornak draws his weapons, while Asteria moves up and pulls out a potion.

Toston casts a spell.

Hmerrin fires a shot that hits! One of the bandits snarls as the arrow strikes home.

The bandits move up. Only one is close enough to move and attack in the same round; that one targets Asteria. His greataxe skips off her armor.

The archers re-position themselves. One fires at Dušan, but misses. The other targets Var, and hits! Var takes 7 damage!

And the map.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8+2=9 ;
Wednesday April 27th, 2016 11:14:04 PM

"Well, that escalated quickly."

Alizar moved towards Var as he took an arrow shot. Though it did not seem like a serious hit, prevention is sometimes the best cure. He laid his hands on Var's back, channeled his positive energy, and sent a pules of healing magic into the half Orc. (+9 HP)

(Cure Light Wounds - d8+2= +9 HP to Var)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch18; ethereal touch: 22; FF 22] - CMD 18  d20+8=18 ; d4+1=3 ;
Thursday April 28th, 2016 12:26:19 PM

Toston moves towards the outside bandit threatening Hmerrin, charges his kama with magic and then attacks the highwayman.

(18 vs AC; 3 magical slashing damage)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+8=20 ; d8+3=7 ;
Thursday April 28th, 2016 12:52:54 PM

Var grunts with the impact of the arrow, and then with the rapid healing from Alizar. He follows Hmerrin's arrow and fires a shot of his own at the Bandit, hoping to compound the damage (20 vs. AC; 7 Damage)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=27 ; d20+6=18 ;
Thursday April 28th, 2016 4:42:34 PM

Lornak foolishly feels that the current situation can be diffused with diplomacy. As the bandits get close he sizes up their weapons and armor for weaknesses, places he can take advantage to disarm, sunder and tangle. Perception d20=27

He attempts to trip the bandit left of Asteria with his whip. "Can't we just talk this out?!" He says as his strikes. Attack Action to trip. d20=18 vs CMD

Buckler (+1 to AC Active)

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20)  d20+7=21 ; d8+5=6 ; d20+7=27 ; d20+7=11 ; d6+3=9 ;
Thursday April 28th, 2016 7:11:01 PM

"We'll talk it out with the survivors," Hmerrin calls back to Lornak.
He rounds on the outside highwayman growling, "That won't be you."

Battleaxe and handaxe connect in alternating blows.
---

Full Attack on outside guy (same fellow as Toston)
Battleaxe hits ac 21 for 6 hp damage
Handaxe. Nat 20, crit threat fails (11) for 9 hp damage


Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13  d100=40 ;
Thursday April 28th, 2016 7:51:24 PM

Dušan decides to give a few seconds to see what the bandits are capable of before getting to close. He heads to Wil and casts Cat's Grace on him.

(OOC: d100 = 40 Ley Roll, Spell is cast, Spell per day is spent. Total L1 2/1, L2 4/1
40 Rounds Cat's Grace on Wil

Sorry Kathy, I forgot to update my header since the last fight. The last arrow might have hit Dušan)

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+4=12 ; d8=8 ;
Thursday April 28th, 2016 9:52:45 PM

"We have to protect the caravan. I can fire off some Darkness. We can then push through."
Wil fires off one more bolt and tosses the crossbow into the closest wagon. He grabs the quarterstaff from his shoulders and growls.
(Attack: 12 - Hit: 8)
He then jumps into the fray.
Guidance 2, Virtue: 2,
Lvl 1: Summon Monster I, Doom
(OOC: Do I get 2 more LVL1 spells for 2 LVL cleric?)
Domain: Touch of Darkness: 2


Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+10=23 ; d8+4=9 ;
Thursday April 28th, 2016 10:20:09 PM

Asteria grins at the bandit in front of her. "Getting a little too close, don't you think? Maybe you should back off." If she can, she will drink her potion and attack the bandit before her. If not, she just attacks.

---
Drink Potion of Bulls Strength
23 v. AC with Potion's effects for 9 damage

DM Kathy  d20+7=17 ; d20+7=19 ; d20+7=12 ; d20+7=19 ; d20+9=25 ; d20+9=13 ; d8=6 ;
Friday April 29th, 2016 12:40:46 AM

Alizar moves over to heal Var, who sinks another arrow in the wounded bandit.

Toston steps up and attacks another bandit, doing a small amount of damage. Hmerrin attacks the same bandit, doing considerably more damage.

Lornak lashes with his whip, and manages to trip one of the bandits.

Wilford fires another shot, which misses, and grabs his quarterstaff. [OOC: the cleric table tells you how many spells you get at each level. Take a look and let me know if you still have questions.]

Asteria would like to drink her potion, but it's a standard action that provokes attacks of opportunity, so she can't do it and attack the same round. Also if she tries, the bandits get to smack her. Thinking the better of it, she just attacks, hitting the prone bandit for damage. [Because if you hit the prone guy, I don't have to do the math of subtracting from your "to hit" roll.]

The prone bandit stands up, provoking an attack of opportunity from Asteria. He swings his greataxe about in a Dazzling Display of martial prowess. Anyone with a Wisdom score of 17 or lower is shaken for one round.

[Showing my work: the bandit got a 17 on his Intimidate check, which has to be equal or better than 10 + the target's hit dice + the target's Wisdom modifier. Since you guys are 4th level, you have 4 hit dice, which means you'd need another 4 from your Wisdom modifier to beat the roll, which in turns you'd need an 18 Wisdom. Ta-daa!]

His pal next to him contents himself with just swinging an axe at Asteria. It skips off her armor.

The remaining melee bandits target Hmerrin, but neither manages to hit. The wounded one steps back to catch his breath.

The archers target Var, and one of them hits! Var takes 8 more damage.

And the map.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:29/37  d20+6=26 ; d20+6=23 ; d8+3=9 ; d8+3=7 ; d8+3=5 ;
Friday April 29th, 2016 10:36:54 AM

Var is startled by the bandit's Dazzling Display, but that quickly resolves to anger and Var retaliates with a shot from his bow that buries itself deep into the Bandit's neck (26, natural 20; confirm: 23 vs. AC; x3 Damage multiplier for Longbow = 21 damage).

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch18; ethereal touch: 22; FF 22] - CMD 18  d20+5=7 ;
Friday April 29th, 2016 1:54:49 PM

(OOC: With the size bonus the combatant gets he actually beat Toston's DC by 5 making Toston shaken for 2 rounds)

Toston is also startled by the dazzling display and because he is smaller than the bandit he is actually more intimidated by their adversaries prowess.

Nonetheless he takes a swift action to charge his kama with magic and then moves around the battlefield avoiding attacks of opportunity to attack the center-most melee combatant but his state of fear is enough to keep him from hitting (7 vs AC)

Active effects;
Mage Armor : +4 AC - 1 hour - 3 rounds
Shield : +4 shield bonus to AC - 8 rounds


Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20)  d20+5=9 ; d20+5=20 ; d6+1=2 ;
Friday April 29th, 2016 6:25:05 PM

[Shaken]

Hmerrin gulps at the weapons display, not at all sure he could replicate it.

Silenced by the foe's prowess, the young man takes a couple of tentative swings.

--
Full Attack
Batteaxe misses (ac 9)
Handaxe hits ac 20 for 2 hp damage

---

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+4=7 ; d3+2=5 ;
Friday April 29th, 2016 8:48:23 PM

Lornak watches as his foe falls to the ground. His elation quickly goes south as the bandit immediately gets off of the ground and prepares for another attack. Lornak is dizzied by the whirring of the man's weapon as it spins in a well trained fashion.

Lornak strikes out at the bandit again with his whip so as to not allow the bandit's prowess to gain momentum. Attack Action d20=7.

Buckler (+1 to AC Active)

(OOC The whip does indeed do damage even if it is only a little. The d3 roll is for the first whip damage[omitted from yesterdays post])


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8+2=3 ; d8+2=9 ;
Saturday April 30th, 2016 5:00:06 AM

Alizar had never quite seen a bandit handle an ac that way before, it was slightly unsettling. The sound of Var's bow releasing snapped him out of his semi stupor, and he placed one hand on Var's back again, channeling more energy, and once again healing the half orc. (+9 HP to Var)

(d8+2=3 ; Natural 1 reroll -> d8+2=9)



Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=14 ; d20+7=8 ;
Sunday May 1st, 2016 1:17:30 PM

Wil dropped the crossbow so he was unable to use the Dex bonus for that.
The attack with the ax was amazing and Wil stopped for a second to watch.
He approaches the Bandit, in front of Hmerrin and infects him with thoughts of his family in peril. (Doom) for 1 min.
The spell stirred a disagreement within the spirits inside his head. His mother was absent in the conversation and Wil pondered this fact. The voices were unfamiliar and their dialect was strange.

(Perception: 14 - Knowledge-Local: 8 - Rolled to see anything familiar. )
Orisons: Guidance 2, Virtue: 2,
Lvl 1: Summon Monster I: 2, Doom: 1
Domain: Touch of Darkness: 2



Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=4 ;
Sunday May 1st, 2016 6:01:38 PM

Dušan is noticeably concerned by the bandit's prowess, but he figures as long as he is showing off, he is not slashing. Dušan risks moving up again to try once again to augment Asteria's strength, but alas the unfamiliar Ley Lines prove too strange to connect with.

(OOC: d100 = 4 Ley Roll, Spell is not cast, Spell per day is spent. Total L1 1/1, L2 4/1
40 Rounds Cat's Grace on Wil

I think I'm getting worse...
Last header update did not include 4th level info, everything shopuld be correct now, Sorry.)

DM Kathy  d20+2=16 ; d20+9=28 ; d20+9=25 ;
Sunday May 1st, 2016 10:01:17 PM

Var responds to the bandit's Dazzling Display by putting an arrow through his neck. The man drops without a sound.

Toston is shaken enough to miss his mark, as is Lornak. Hmerrin does a little better, and manages to slighly damage his foe.

Alizar heals Var some more.

Wilford casts a spell, but the bandit seems to shake off the effect. [Assuming a Will save of 17 was enough to beat the DC]

Dušan tries again with his spell, but the ley lines are still giving him trouble.

The melee bandits re-position [using 5-foot steps, so no AoO]. Two attack Toston, and both hit! Toston takes a total of 20 damage from two hits.

The remaining bandit swings at Wilford and also hits! Wilford takes 13 damage.

The archers shift their focus and target Dušan. Both miss.

And the map.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+8=16 ; d8+3=11 ;
Monday May 2nd, 2016 9:48:52 AM

Var shifts his focus to the Bandits attacking Toston, firing a shot at the closest of the three (16 vs. AC, 11 damage). "Will looks hurt, best go help him, I can manage from here." Var says to Alizar.

Toston Lotor(Hugh Crosmun) [HP:3/23; AC:32; Touch 24; ethereal touch: 28; FF 22] - CMD 24 
Monday May 2nd, 2016 9:48:57 AM

Toston grunts, "Another round like that and you'll have to go before Gargul to get me back. I'm hurt pretty bad, I need healing."

Toston takes a 5 foot step towards Asteria and out of flank and takes a total defense action.


Active effects;
Mage Armor : +4 AC - 1 hour - 4 rounds
Shield : +4 shield bonus to AC - 7 rounds
Total Defense : +6 dodge - 1 round
Shaken:-2 attack, skills, saves, ability rolls - 1 round


Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+6=19 ; d20+8=20 ;
Monday May 2nd, 2016 1:08:56 PM

Lornak readies another swing with his whip and lashes out at the bandit in front of Wil and trips him. He is hopeful that either he or Hmerrin will strike at the man when he is prone. Attack action. d20=19 vs CMD.

Lorank wonders where the other members of the escort are. "Where's the rest of the escort?! Are we to fight this fight on our own?!" Perception d20=20

Dušan (Erik) [HP:31/31; AC:13 (15); Touch: 13 (14); FF:10; CMD:15 (16) 
Monday May 2nd, 2016 5:03:17 PM

"To The Lands of Rest with these blasted Lei Lines."

Dušan's frustation boils over. He casts a simpler cantrip of Reduce Person on himself as arrows wiz by threateningly.

(OOC: 38 Rounds Cat's Grace on Wil
40 Rounds Reduce Person Dušan)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  2d6=12 ; 2d6=7 ;
Monday May 2nd, 2016 5:10:58 PM

The situation on the left flank for becoming dire. Alizar shifted focus, and moved down the line to give him better position on his friends. Reaching deep inside himself, he began to channel the energies that gave his life focus, pulling forth healing magics, and spreading them out to his allies around him, touching those of 'good alignment'. This particular burst was especially potent.
(+12 HP to Toston, Asteria, Lornak, Wilford, Hmerrin, and Dusan).

Not quite satisfied, Alizar reached back inside himself, and pulled a bit of energy from the reserves he keeps in case of emergencies, channeling, and releasing another burst of healing energies to the party around him, healing them further. (+7 HP to Toston, Asteria, Lornak, Wilford, Hmerrin, and Dusan).

[Channel Positive Energy: 2d6=12hp > Hero Point > Channel Positive Energy: 2d6=7]

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20)  d20+7=9 ; d20+7=26 ; d6+3=5 ;
Monday May 2nd, 2016 6:57:14 PM

"Pretty sure we ARE the escort," Hmerrin responds lightly to Lornak.

"And thanks for the assist"

The fighter steps up and deliver a massive overhand blow with his battleaxe...which hits nothing but solid ground.
With a grunt, Hmerrin chops at the man with his handaxe, faring a bit better.

---

5' move
Battleaxe attack misses (ac9)
Handaxe attack hits ac 26 for 5 hp damage.


Wilford Grimly (HP:26/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=19 ; d20+3=15 ; d4=1 ; d4=4 ;
Monday May 2nd, 2016 8:01:42 PM

Wil growls when the bandit resists his spell. He takes the blow, grimaces but is thankful for the full heal from Alizar.
(OOC: Not sure why I was at 11. I was at full strength)
Wil realizes his best weapon is back at the wagon and he leaves to fetch it but not before hitting the bandit in front of Hmerrin with his quarterstaff twice. (Attack: 19 & 15 - Hit 5)

Orisons: Guidance 2, Virtue: 2,
Lvl 1: Summon Monster I: 2, Doom: 1
Domain: Touch of Darkness: 2

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+10=21 ; d8=2 ;
Monday May 2nd, 2016 10:03:48 PM

Asteria moves up next to Hmerrin, grinning at him as she attacks the goon in front of him.

---
Move up 5 feet
17 v. AC for 2 damage

OOC: Miss rolled, I think. Should only be +6.

DM Kathy  d20+7=21 ; d20+7=17 ; d12=9 ; d20+9=23 ; d20+9=28 ; d8=2 ; d8=4 ;
Monday May 2nd, 2016 10:05:35 PM

Var fires another shot, which isn't quite good enough to get through the bandits' armor. He calls for assistance for Wilford.

Toston, in bad shape after the bandits' attacks, steps back and concentrates on defense.

Lorna trips one of the bandits again, and looks around for the rest of the escort. You see the drivers calming the horses, who are nervous and look like they're going to bolt, and usheing the merchants away to a safe distance. So they're helping, but not directly.

Dušan makes himself smaller.

Alizar channels healing to all the good guys.

Hmerrin continues to chip away at his opponent, and Wilford finishes him off before retreating to the wagon to get a better weapon.

Asteria smacks one of the remaining bandits. [OOC: You should be adding your Strength bonus to your damage rolls.]

The two remaining bandits target Hmerrin this time. Only one hits, but Hmerrin does take 13 points of damage.

The archers target Var, and both hit! Var takes a total of 10 damage from two arrows.

And the map.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:27/37  d20+8=26 ; d8+3=6 ;
Tuesday May 3rd, 2016 9:13:14 AM

Var snarls at the archers, but does not take their bait, instead he continues to focus his attacks on the bandits threatening his comrades. He looses an arrow at the bandit between Hmerrin and Toston (26 vs AC; 6 damage).

Toston Lotor(Hugh Crosmun) [HP:22/23; AC:26; Touch 18; ethereal touch: 20; FF 22] - CMD 24  d20=7 ; d20+6=7 ; d20+6=12 ;
Tuesday May 3rd, 2016 1:14:38 PM

(OOC: ignore my first d20 roll, I misclicked)

Toston feels his wounds knit together as Alizar's healing energy washes over him. "Thanks, Doc I needed that." Toston says

Toston takes a 5 foot step to gain flanking with Hmerrin, swiftly charges his kama with magic and then attacks the southern-most melee combatant in a flurry of blows but both strikes whiff.

(7 vs AC; natural 1 = miss) (12 vs AC = miss)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+6=23 ; d3+2=3 ;
Tuesday May 3rd, 2016 1:39:24 PM

Lornak is satisfied to know that the other members of the escort are protecting their client. "Glad to see everyone accounted for!" He says, as arrow whiz past and his skin warms with a familiar warmth. "Now to the task at hand."

Lornak moves to get a better vantage at the bandit facing Asteria. He lashes out with his whip to trip him.

Move Action 5 ft step.
Attack action. d20=26 vs CMD, 3 dmg.

Buckler (+1 to AC Active)



Wilford Grimly (HP:26/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=22 ; d8=4 ;
Tuesday May 3rd, 2016 1:58:54 PM

Wil grabs his crossbow and fires back at the closest archer.
(Attack: 22 - hit: 4)

Orisons: Guidance 2, Virtue: 2,
Lvl 1: Summon Monster I: 2, Doom: 1
Domain: Touch of Darkness: 2

Dušan (Erik) [HP:31/31; AC:13 (15); Touch: 13 (14); FF:10; CMD:15 (16)  d20+7=14 ; d8=5 ;
Tuesday May 3rd, 2016 4:43:04 PM

Dušan has had enough with these foreign Lei Lines. He resolves to practice in a less pressing situation. In the mean time he pulls out his Heavy Crossbow and Rapidly Reloads it. He's not as skilled as Var to fire into melee, so instead, takes aim on one of the archers that has already been wounded.

(OOC: Attack: 14 - hit:5
37 Rounds Cat's Grace on Wil
39 Rounds Reduce Person Dušan)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8+3=10 ;
Tuesday May 3rd, 2016 5:43:15 PM

Alizar was torn between trying to heal both Var and Hmerrin at the same time, or save his group heals for a time when they might be needed a bit more. He decided to go with the former. He shifted over to where Hmerrin was holding the line, placed his hands on the lad's back, and poured healing energy into his comrade. (+10 HP to Hmerrin)

(Cure Light Wounds: d8+3=10hp ; )



Hmerrin(HP 40/43 AC20/14t/16ff, CMD 20)  d20+9=24 ; d8+5=8 ; d20+9=14 ;
Tuesday May 3rd, 2016 7:26:59 PM

Hmerrin parries one bandit's attack, but the other strikes a nasty blow.

Almost immediately, Alizar has healed the wound to a mere scratch.

The young man gives his opponent a little grin, and then takes advantage of Toston's flank to catch a good hit of his own.

"Two down, two hurt, and we keep healing our wounds good as new", he remarks pleasantly to his two opponents. "If I was you, I'd be seriously considering running away."

---
Full attack with flank on guy between Toston and Hmerrin.
Battleaxe hits ac 24 for 8 hp damage.
Handaxe misses (ac 14)


Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+10=15 ; d8+3=4 ;
Tuesday May 3rd, 2016 8:09:20 PM

Asteria slashes now at the bandit before her, who is hopefully now prone thanks to Lornak. Unfortunately, not even that bonus really helps, and her attack is sloppy.

---
15 v. AC for 4 damage
If not prone, 10 v. AC

DM Kathy  d20+7=17 ; d20+7=11 ; d20+11=15 ; d20+11=23 ; d8=2 ;
Tuesday May 3rd, 2016 11:12:48 PM

Var fires again, and this time hits.

Toston lashes out with fists and kama, but doesn't manage to connect.

Lornak trips another bandit.

Wilford switches to ranged combat and sinks a crossbow bolt into one of the archers.[OOC: Take a look at the map. Look at where you are, and look at where the archers are. Now look at how many bodies are in betwen you. I should be giving you cover penalties, but I know you're new at this. You have 30 feet of movement each round, so maybe you could re-position to get a better shot. :) ]

Dušan fires a bolt of his own, but it skips wide.

Alizar heals Hmerrin, who slashes one of the bandits. The man is starting to look seriously wounded, and already has a couple of Var's arrows sticking out of him. But he's still on his feet.

Asteria swings at the prone bandit, but even with her advantage, she can't quite land a blow.

Encouraged, the prone guy stands up, provoking Attacks of Opportunity from Hmerrin and Asteria. Assuming he's still alive, he swings his axe at Hmerrin, but misses. The other bandit takes a swing at Asteria before stepping out of flank. He misses.

The archers target Lornak. One of them hits! Lornak takes 6 points of damage.

And the map.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:27/37  d20+8=10 ;
Wednesday May 4th, 2016 10:17:32 AM

Var fires a shot at the prone bandit to make sure he stays down but the arrow buries itself in the dirt at the bandit's feet (10 vs. AC). Var then takes a quick 5-foot step forward.

[link href="https://docs.google.com/document/d/1WxIYvy3K2-uCYIPwmjHI0Wkx_IvEXHtpqnWgSAsSBAA/edit"]Lornak (Tom I.)[/] HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=10 ;
Wednesday May 4th, 2016 10:30:02 AM

OoC: Hey guys and gals, Frank's gonna be out for a few weeks while him and his wife take care of their newborn daughter, so I'm gonna cover his character until he gets back.

Lornak circles around behind the group like a jungle cat stalking it's prey, he follows the Bandit that disengages from Asteria and attempts to disarm the bandit. Lornak's whip, however, fails to find purchase on the bandit's axe. (10 vs. CMD to disarm)

(OoC: really dice roller? the same result twice in a row?)

Wilford Grimly (HP:26/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=20 ; d8=1 ;
Wednesday May 4th, 2016 10:40:54 AM

(OOC: Sorry about that.. I should know better by now.. I was thinking that the arrows were going overhead. I will move. Thanks for the fyi)
Gargal must of been smiling on Wil because he shot that bolt right through the battle in front of him. Luckily, it didn't hit anyone.
"That was an intelligent thing to do," a familiar voice piped in.
"Ah, Cicero. Long time no hear."
"I was just waiting for you to do something stupid."
"Ah thanks."
Wil moved 25 feet past Dusan and fired again. (Attack: 20 - Hit: 1)

Orisons: Guidance 2, Virtue: 2,
Lvl 1: Summon Monster I: 2, Doom: 1
Domain: Touch of Darkness: 2

Dušan (Erik) [HP:31/31; AC:13 (15); Touch: 13 (14); FF:10; CMD:15 (16)  d20+7=15 ; d8=2 ;
Wednesday May 4th, 2016 5:31:55 PM

"if at first you don't succeed..." Dušan chants as he releases another bolt.

(OOC: Attack: 15 - hit: 2
36 Rounds Cat's Grace on Wil
38 Rounds Reduce Person Dušan)

Hmerrin(HP 40/43 AC20/14t/16ff, CMD 20)  d20+7=17 ; d8+5=13 ; d20+7=17 ; d8+5=8 ; d20+7=15 ;
Wednesday May 4th, 2016 6:25:13 PM

The bandit silently gets up. Hmerrin takes a swing at him.

"All right," he sighs, "we'll do it your way."

The lad takes a couple more swings.

---

AoO - hits ac 17 for 13 hp damage.
Full attack on same fella.
Battleaxe hits ac 17 for 8 hp damage
Handaxe misses (ac15)


Toston Lotor(Hugh Crosmun) [HP:22/23; AC:24; Touch 16; ethereal touch: 18; FF 20] - CMD 24  d20+9=15 ; d4+1=3 ;
Wednesday May 4th, 2016 7:46:24 PM

Toston uses a swift action to charge his attacks with magic then charges the nearest archer, slashing him with his kama.

(15 vs AC; 3 damage)



Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8+2=9 ;
Wednesday May 4th, 2016 9:47:36 PM

Alizar shifted his focus back to healing Var, as Lornak have moved to an in-advantageous position at the moment. After pumping more healing into Var, (+9HP to Var) Alizar looked towards the bandits. The fight seemed to be going well, provided these bandits did not have any tricks up their sleeves...

(Cure Light wounds: d8+2= +9HP to Var)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+6=8 ; d8+3=4 ; d20+6=25 ; d8+3=9 ;
Wednesday May 4th, 2016 9:54:39 PM

Asteria glares at the bandit who stands up before her and swings. "Stay down!" Her hit is rather bad, so she goes for the bandit in front of Hmerrin. This attack is much better, and she lets out a satisfied grin.

---
Attack of Opportunity: 8 v. AC for 4 damage against standing up bandit
25 v. AC for 9 damage against bandit in front of Hmerrin

DM Kathy  d20+10=18 ; d20+10=27 ; d8=3 ;
Wednesday May 4th, 2016 11:39:03 PM

Var fires again, but the shot is a poor one.

Lorna circles around and tries to disarm, but for once his whip fails him.

Wilford sinks another bolt into his archer.

Dušan fires again, but misses again.

Hmerrin and Asteria both target the bandit as he stands. Only Hmerrin hits on the opportunity attack, but both connect on their regular attacks. The bandit drops, a surprised look still on his face.

Toston attacks with his kama, but misses.

Alizar heals Var.

The remaining melee bandit turns and flees.

The archers shoot at Toston, who was obliging enough to provide them with a close target! One of them hits! Toston takes 6 damage.

And the map. The one bandit is just off the map on the right, if anybody wants to try to chase him down.

[link href="https://docs.google.com/document/d/1WxIYvy3K2-uCYIPwmjHI0Wkx_IvEXHtpqnWgSAsSBAA/edit"]Var (Tom I.)[/] AC:17/T:13/FF:14/CMD:20 HP:36/37  d20+8=26 ; d8+3=6 ;
Thursday May 5th, 2016 9:05:22 AM

Var gives Alizar a nod of thanks, and then looses an arrow at the fleeing bandit (26 vs. AC; 6 damage), and then jogs forward 20 feet or so, not willing to let his prey get too far ahead.

Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+9=10 ;
Thursday May 5th, 2016 9:12:17 AM

Lornak goes to draw his hand crossbow, but in his haste he pulls the trigger before he's had a chance to aim, sending the bolt into the dirt at his feet (10 vs. AC; natural 1). He curses under his breath at his misfortune.

Toston Lotor(Hugh Crosmun) [HP:16/23; AC:26; Touch 18; ethereal touch: 20; FF 22] - CMD 24  d20+1=13 ; 2d4=6 ;
Thursday May 5th, 2016 1:08:44 PM

Toston retrieves his scroll of burning hands and then casts it catching the archers in the cone of flames.

"Feel the burn!" Toston shouts as the arc of flames approach the 2 archers.

(either 6 or 8 fire damage;reflex save DC 11 for half damage; flammable items burn if the flames touch them)
(OOC: do bloodline abilities count for scrolls? If so add + 1 to each dice making it 8 otherwise 6)


Active effects;
Mage Armor : +4 AC - 1 hour - 7 rounds
Shield : +4 shield bonus to AC - 4 rounds


Wilford Grimly (HP:26/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=10 ; d8=1 ;
Thursday May 5th, 2016 1:22:06 PM

Wil steps to one side and fires at the archer in front of him.
The sight of the burning men shook him as his arrow missed.
He recalled his father's death suddenly burned beyond recognition. The sight caused him to pause and a tear fell from his left eye.
He toughened up and shouted.
"We are the Master Commanders.. we are going to make Dirty City great again."
(Attack: 10- Hit: 1)

Dušan (Erik) [HP:31/31; AC:13 (15); Touch: 13 (14); FF:10; CMD:15 (16)  d20+7=20 ; d8=2 ;
Thursday May 5th, 2016 6:35:50 PM

Dušan watches as another of his bolts falls short of his mark. He sighs, "Two many days like this can be a blow to one's ego..."

Dušan sees one of the bandits try to make a break for it. Digging deep he finds new resolve and fires a shot at the fleeing bandit.

(OOC: Attack: 20 - hit: 2
35 Rounds Cat's Grace on Wil
37 Rounds Reduce Person Dušan)

Hmerrin(HP 40/43 AC18/14t/16ff, CMD 20)  d20+9=15 ;
Thursday May 5th, 2016 6:57:19 PM

Hmerrin takes note of the fleeing bandit.

"Only smart one in the bunch," he murmurs.

The archers have not learned their lesson quite yet, it seems. Bellowing mightily, the teen bears down on one of them, ending his charge in an epic swing that would've looked great had it landed.

---
Charge archer and attack.
+2 atk, -2 ac
Battleaxe misses (ac 15)


Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+5=6 ;
Thursday May 5th, 2016 10:13:10 PM

Asteria glares as the bandit tries to escape. "You started this, I'm going to finish it!" She steps up and drops her battle axe and shield, pulling out her Masterwork Composite Longbow. She quickly notches an arrow from her quiver and lets it fly. She has no luck and it falls short.
---
Move 5 feet up
Drop axe and shield
Grab Masterwork Composite Longbow
Notch arrow
Natural 1 attack with Longbow.

OOC: I think I did everything right, but I may have messed up. I know I used a few free actions, but if anything is wrong, I would love the constructive criticism! I am still rather new and I still make lots of mistakes.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  2d6=8 ;
Thursday May 5th, 2016 10:16:32 PM

It seemed things were wrapping up. "Hopefully that bandit isn't running for reinforcements!", yelled Alizar. Th cleric reached inside himself and channeled a flow from the pool of magic he had been storing away, and unleashed a wave of healing, enveloping all those of 'good alignment' around him.

(Channel Positive Energy: 2d6= +8hp to the ENTIRE PARTY)

DM Kathy  d20+8=21 ; d20+8=14 ; d20+10=12 ; d20+10=29 ; d8=4 ;
Friday May 6th, 2016 12:55:21 AM

Var fires an arrow that drops the fleeing bandit. Lornak isn't as fortunate with his shot, and Wilford doesn't fare much better.

Toston casts a Burning Hands at the archers. They're pretty nimble, as half-orcs go, and manage to avoid the worst of the flames. [OOC: I'm not sure, but for now I'm going to rule that bloodline abilities don't apply to scrolls, wands, or potions.]

Hmerrin charges, but misses his attack.

Dušan wants to fire at the fleeing bandit, but Var has already taken care of him. Instead, Dušan fires at one of the archers, and hits. Asteria's shot goes wide.

Alizar heals the party.

The archers fire at Hmerrin, and one hits. Hmerrin takes 7 points of damage.

And the map.


Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+6=18 ;
Friday May 6th, 2016 8:51:26 AM

Lornak moves in, this time with his whip, and attempts to pull the archer's legs out from under him. (18 vs. CMD)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:36/37  d20+8=13 ; d8+3=8 ;
Friday May 6th, 2016 8:53:48 AM

Var affords himself a quick grin as the fleeing bandit goes down. Pivoting he fires a shot at the lone archer (13 vs. AC; 8 Dmg), but the shot is not as good.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=22 ; d8=8 ;
Friday May 6th, 2016 11:13:57 AM

"Hey, your supposed to stop shooting at us," Wil says loudly. "Run away!"
"Are you some sort of fatalist?"

He fires at the remaining archer.

(Attack: 22 - Hit: 8)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:24; Touch 16; ethereal touch: 18; FF 20] - CMD 24  d20+8=15 ;
Friday May 6th, 2016 12:01:02 PM

Toston takes a moment to imbue his fist with arcane power and then charges the archer fleeing to the south of him attempting to punch the half-orc with a stunning fist.

(15 vs AC; miss; 1 stunning fist attempt wasted)


Active effects;
Mage Armor : +4 AC - 1 hour - 8 rounds
Shield : +4 shield bonus to AC - 3 rounds


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8+2=8 ;
Saturday May 7th, 2016 4:26:49 AM

Alizar moved forward to heal Hmerrin, hoping the last remaining archers were too preoccupied to get a shot off on him. Besides, who would shoot the medic!?

(Cure Light Wounds: d8+2= +8hp to Hmerrin)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20)  d20+7=19 ; d8+5=10 ; d20+7=9 ;
Saturday May 7th, 2016 9:56:13 AM

"Thanks, Alizar," Hmerrin calls over his shoulder.

With the healing out of the way, the long haired warrior steps into the nearest half-orc, and swings away.

--

5' move. Full attack on archer.
Battleaxe hits ac 19 for 10 hp damage
Handaxe misses (ac 9)


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+7=23 ;
Sunday May 8th, 2016 8:51:04 PM

Dušan drops Reduce Person on himself, leveling his gaze to the archer who is still healthiest. "Your front line is down and you both have a very good reason to not make us angry bearing down on you. Kneel and toss away your weapons and maybe we won't have to kill you."

(OOC: Demoralize 23
34 Rounds Cat's Grace on Wil)

DM Kathy  d20+8=16 ; d20+5=7 ;
Sunday May 8th, 2016 10:07:06 PM

Lornak attempts to trip one of the archers, but like Toston before him, discovers that these half-orcs are as nimble as a couple of elves! Lornak's attempt fails.

Wilford and Var both fire at the remaining archers, but only Wilford hits.

Toston attempts to stun one of the archers, but can't connect.

Alizar heals Hmerrin, who chops one of the archers with his battleaxe.

Dušan drops his Reduce Person and tries to persuade the archers to surrender. They do look shaken, but they don't stop fighting.

The archer by Hmerrin takes a step back and tries to shoot him. He misses because he is Shaken. Hmerrin owes Dušan a pint. :)

The other bandit, pinned against the bottom of the map by Toston, drops his bow and draws his falchion. [We'll say there's a wagon or a tree stump or something he can't get past and that's why he can't just stroll off the bottom of the map.] He's obviously not as good with his falchion as he is with his bow; he misses.

And the map.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+5=9 ; d8+3=6 ;
Sunday May 8th, 2016 11:24:58 PM

Asteria quickly moves down to Dušan, flashing him a brief smile. "Hey, you guys looked a bit lonely. Need some company?" She fires her bow at the goon beside Toston, but it isn't a very good shot. Maybe longbows aren't a barbarian's best friend.

---
Move 30 feet
9 vs. AC for 6 damage

OOC: Correcting AC, my bad. She no longer carries her shield.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:36/37  d20+8=21 ; d8+3=7 ;
Monday May 9th, 2016 10:47:27 AM

Var nocks another arrow and fires at the Bandit fighting with Toston (21 vs. AC; 7 Dmg), pleased with the effort.

Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=22 ;
Monday May 9th, 2016 10:48:55 AM

Lornak circles around ahead of the archer, hoping to close off his avenue of escape, and goes for the legs again (Trip: 22 vs. CMD).

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+4=13 ; d8=2 ;
Monday May 9th, 2016 11:13:23 AM

Wil takes a ten foot step and fires at Toston's archer from the side.
(Attack: 13; Hit 2)
"Not so well, that time," Cicero says. "You know I was doing just fine without you."
"Are you really going to be a Grim like your mother?"
"I'm not sure about being a Grim," Wil says loudly and impatient. "Can you let me shoot without butting in?"

Orisons: Guidance 2, Virtue: 2,
Lvl 1: Summon Monster I: 1, Bless: 1
Domain: Touch of Darkness: 1

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:24; Touch 16; ethereal touch: 18; FF 20] - CMD 24  d20+6=18 ; d4+1=5 ;
Monday May 9th, 2016 1:59:10 PM

Toston swiftly charges his fist with magic again, then leaps into the air trying to punch the half-orc in the face and stun him with another use of stunning fist.

(18 vs AC; 5 magical bludgeoning damage; DC 15 Fort Save or become stunned)

(OOC: stunned = drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any). Also attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.)


Active effects;
Mage Armor : +4 AC - 1 hour - 9 rounds
Shield : +4 shield bonus to AC - 2 rounds

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/3) Fort Save: DC 15



Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20)  d20+7=21 ; d8+5=7 ; d20+7=20 ; d6+3=7 ;
Monday May 9th, 2016 6:14:28 PM

Hmerrin just shakes his head at the archer, steps in, and slams him with both blades.

--

5' move. Full attack on archer.
Battleaxe hits ac 21 for 7 hp damage
Handaxe hits ac 20 for 7 hp damage



Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday May 9th, 2016 10:05:46 PM

(OOC: I forgot I have a +4 on my dex making the Attack 17.. but being a late post. I'm fine with however it goes)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Monday May 9th, 2016 10:07:31 PM

OOC: Checking in for today since I already posted.

DM Kathy  d20+5=22 ;
Monday May 9th, 2016 10:14:35 PM

Asteria, Var, and Wilford all fire at a bandit, but only Var's arrow hits.

Lornak successfully trips his archer this time, and Hmerrin finishes him off.

Toston clobbers the remaining archer, who is not stunned.

However, he finally realizes that he is in way over his head. He turns to run, provoking an Attack of Opportunity from Toston and providing a target for anyone who wants to shoot at him. Hey, I said he was nimble, not smart.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+6=16 ;
Monday May 9th, 2016 10:17:11 PM

Aliza moved to his right to gain better cover in case the archer decided to try and take any random shots at him. he looked around him to make sure the trade delegation was still safe. (Perception: 16)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday May 9th, 2016 11:02:02 PM

"We should capture him, no kill him. We need to question him. Check if there are any other bandits."
Wil shouted.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday May 10th, 2016 12:24:02 AM

Dusan returns to check on the caravan.

(Sorry finals week at the school I work at. Lost track of today. Can this count as a post for Monday?)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:36/37  d20+8=16 ; d20+7=27 ; d20+7=21 ;
Tuesday May 10th, 2016 9:37:28 AM

Var nocks an arrow but doesn't draw, instead, he bellows out "Surrender if you wish to live!" (Intimidate: 27) at the remaining Bandit Archer. He readies himself to fire at the Bandit if he attempts to run (readied action: Attack 16 vs. AC).

(OoC: ignore the second +7 roll; hit the button twice).

Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=22 ; d20+7=26 ;
Tuesday May 10th, 2016 9:42:24 AM

Lornak stalks off to one flank of the battle, and crouches into whatever available cover he can find (sneak: 26) and scans the horizon for any other bandits or threats that might be waiting for an opportunity (perception: 22).

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=13 ;
Tuesday May 10th, 2016 9:54:35 AM

Wil charges the archer and attempts to grapple him as he fights with Toston.

(Grapple: 13- I think I did that right..lol)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+6=21 ; d4+1=4 ;
Tuesday May 10th, 2016 7:18:00 PM

(AOO: 21 vs AC; 4 magic bludgeoning dmg)

Toston strikes again at the bandit, this time lashing out with a kick. The gnome gives chase after the bandit. (OOC: assuming 30 foot base speed of bandit, meaning equal to Toston's; also removed my dex bonus to AC as I assume Toston has to run to keep up with him)


Active effects;
Mage Armor : +4 AC - 1 hour - 10 rounds
Shield : +4 shield bonus to AC - 1 rounds

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/3) Fort Save: DC 15


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday May 10th, 2016 7:44:02 PM

After making sure the caravan is alright, Dušan mentions, "I've read stories where they hang bandits on the road side to dissuade other such... entrepreneurs. Is that really done?"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Tuesday May 10th, 2016 8:26:38 PM

Hmerrin is content to let the bandit go. As the others chase after him, the fighter glances around to see if any other trouble is brewing.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Tuesday May 10th, 2016 9:11:50 PM

Asteria is about to go and grapple the bandit when, out of no where, the crazy guy Wil charges in! Amused, she moves to get a better view of this scene, and to help out if need be. "You go Wil! Take him down!"

DM Kathy 
Tuesday May 10th, 2016 11:00:24 PM

Alizar and Dušan turn to check on the trade delegation. They have moved some distance away, where they will be safe from stray arrows. The horses are still prancing and nervous, but the group looks unhurt.

Wilford suggests that the last bandit should be captured rather than killed, and tries to catch hold of him, but isn't able to hold on.

Lornak checks for other threats, but sees none.

Var tries to intimidate the fleeing bandit, but it's difficult to scare somebody into stopping running. The bandit keeps going. Toston chases after him. Asteria stands aside.

The bandit continues to flee.


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=15 ; d3=3 ; d20+8=12 ; d20+8=14 ; d4+1=5 ;
Tuesday May 10th, 2016 11:10:58 PM

Alizar let the fleeing bandit be the concern of the rest of the group. He turned to the wounded bandits on the ground to see if he could possibly save any of their lives. He moved among the fallen, checking for vitals and asking them, "Oy son, you still breathing?"

(Just going to do a couple rolls in case I find someone: Heal: 15, Rebuke Death: +5 HP,)



Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=26 ; d8+3=5 ;
Wednesday May 11th, 2016 10:05:49 AM

Var grimaces and grunts in disappointment, draws a final arrow and fires it at the fleeing bandit (26 vs. AC; 5 Dmg).

Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=23 ;
Wednesday May 11th, 2016 10:13:24 AM

(OoC: whoops, that post above should have been for Var. *This* is Lornak's post)

Satisfied that the group is not about to be ambushed by a second party, Lornak moves to the Bandit's caravan, and begins searching through their cart for valuables they took from other travelers. (Perception: 23 to search)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Wednesday May 11th, 2016 2:08:02 PM

Toston continues to chase the bandit.

"If you stop running and surrender to me; we will not kill you." Toston says to the half-orc in Common, Draconic, and Sylvan.

(OOC: So does the Bandit have a 30 foot move speed meaning that running for him is 120 feet as Toston is the same and since he started 5 feet away from Toston they should always end 5 feet apart; important as I am considering using a hero point to try to stun him again)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=20 ; d8=4 ;
Wednesday May 11th, 2016 2:56:13 PM

Unable to catch the bandit Wil feigns walking away then fires at him.
He then joins Alizar and looks over the remains of the bandits.
"Does anyone have rope? We can tie some of these men up. Leave them for later or take them with us?"

(Attack: 20 - hit: 4)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Wednesday May 11th, 2016 8:43:51 PM

"Probably up to our employers", Hmerrin replies, with a nod toward the merchants.
"Technically, we are working for them."



Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+5=15 ; d8+3=7 ;
Wednesday May 11th, 2016 9:36:53 PM

Asteria joins Toston in chasing after the bandit. "I'm giving you one last chance before I kill you! And trust me, I will do it! Come peacefully or die!" She readies an attack in case he refuses to cooperate.

---
Readied attack: 15 v. AC for 7 damage

DM Kathy 
Wednesday May 11th, 2016 10:57:10 PM

Toston and Asteria hurry to try to catch up to the bandit, but alas, Var and Wilford's arrows are faster than they are. The bandit drops to the ground.

Alizar moves among the bandits, searching for signs of life. Unfortunately, he finds none. However, he does find something. One of the bandits is wearing a distinctive iron pin, depicting a hawk sitting on a stylized ship’s wheel.

Lornak begins looking through the bandits' gear. Soon you have a little pile of items.

Masterwork breastplate (4), javelins (16), masterwork greataxe(4), sap(4), masterwork chain shirt (2), masterwork composite longbow (+2 Str) (2), 31 arrows, masterwork falchion (2).

There are also 6 potions, which need to be identified.

The merchants are very impressed with your fighting skills. "They would have taken us for sure," Lukas says, "if you hadn't come along." He glances around at the others. "I think you have first claim on the bandits' gear, although we'd be happy to arrange the sale of any items you don't want."


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday May 11th, 2016 11:16:46 PM

"I'm just happy everyone is all right."

Dušan casts Detect Magic to make sure they didn't miss anything or to see if there's anything special in the pile.

Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Thursday May 12th, 2016 9:10:17 AM

Var gathers up arrows and restocks his quiver before rejoining the group.

'"Nice haul they had, must be good business ambushing merchants."

(OoC: do we also get to keep the cart they were riding?)

Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=9 ;
Thursday May 12th, 2016 9:14:33 AM

(OoC: Ugh, did it again, the previous post should have been for Var, this is Lornak's post).

Lornak begins inspecting potions, attempting to put his alchemical training to use (Perception: 9; natural 1). He stares at the potions blankly for a moment before handing them to Dusan.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday May 12th, 2016 12:56:36 PM

Wil looks at the archer as he fell and smiles.
"A little flashy you think," Circe says sharply.
"Eh, I was feeling a bit punchy. Must be the long trip but I tried to save him. You did see my attempt to tackle him?" He says out loud.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+8=23 ; d20+5=18 ; d20+1=20 ; d20+1=10 ; d20+1=11 ;
Thursday May 12th, 2016 2:32:03 PM

Toston studies the pin, thinking back to his WLA training to potentially be able to identify something about the pin and what it might mean.

(Knowledge[arcana] =23)
(Knowledge[religion] = 18)
(Knowledge[history] = 20)
(knowledge[local]= 10)
(knowledge[nobility]= 11)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday May 12th, 2016 3:20:44 PM

Dušan takes his time studying the items with Detect Magic, not wanting to miss anything.

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Thursday May 12th, 2016 6:14:13 PM

Hmerrin looks at the confiscated breastplate armor, and then critically eyes his own.

"You know, I believe they had better armor," he notes.

The fighter peels off his own armor, and dons his latest acquisition.

"A bit lighter," the lad observes. "Not bad at all."

--

Hmerrin swaps out regular breastplate for MW breastplate.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Thursday May 12th, 2016 9:36:10 PM

Asteria begins to drag the corpses of the fallen bandits off the road, leaving them in the dirt. "Even they don't deserve to be trampled. Let the animals take care of the bodies."

After her task is done, she asks for one of the Masterwork Breastplate. "A shinier piece of armor would be nice."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+7=14 ; d20+8=13 ; d20+7=15 ;
Thursday May 12th, 2016 11:50:54 PM

Alizar looked over the pin he found. (Knowledge: Local - 14) (Knowledge: History - 13)
He was unsure if he had ever seen it before. "Hey guys, come over and take a look at this."
He shows the pin to his companions.
As they look it over, he tries his best to identify the potions. (Knowledge: Arcana - 15)

[Sorry for the misses post yesterday. Lost track of time difference]

DM Kathy 
Friday May 13th, 2016 12:19:04 AM

Dušan casts Detect Magic, but finds nothing he didn't expect to find.

Var gathers up arrows while Wilford discusses the battle with the ghosts.

The wagon and horses are yours to do with as you like.
Lornak tries to identify the potions but comes up empty.

Hmerrin and Asteria upgrade their armor.

Toston and Alizar examine the pin. Neither of you recognize it, although you can tell it is neither valuable nor magical. A club or society of some kind? A family crest? It's difficult to say.

It takes some time to pick through the bandits' gear, dispose of the bodies, and take charge of the wagon. The merchants are anxious to be underway again, and help as best they can. After about an hour, you are able to start down the road again.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:36/37  d20+4=24 ; d20+5=21 ; d20=6 ;
Friday May 13th, 2016 12:04:39 PM

Var approaches the horses drawing the bandits' cart, letting them get used to him and calming any jittery nerves they might have (Wild Empathy: 24; Natural 20).

(Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.)

he then goes about making sure that they're in good health and temperament to join the caravan (Handle Animal: 21 - not sure if this skill applies in the sense that I'm thinking).

He shrugs at the signet pin "Not one of the Dirt City Houses," (local knowledge: 6) "could be we're not the first caravan they've hit recently?"

Lornak (Tom I.) HP:32/32 AC: 16(T:13/FF:10) CMD:18   d20+6=24 ;
Friday May 13th, 2016 12:11:27 PM

Lornak takes the pin and turns it over a few times, and thinks over his time in Dirt City to where he might have seen this sigil before (Local Knowledge: 24).

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Friday May 13th, 2016 1:39:01 PM

"Well, first we got a building and now we get a cart and some horses. We really should establish some kind of front company to legitimize our activities when we get back to Dirt City." Toston says to his friends.

"As for the pin, I have been wracking my brain and haven't been able to determine anything."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+10=18 ; d3=1 ; d20+10=25 ; d20+10=22 ; d20+10=23 ; d20+10=15 ; d20+10=26 ;
Friday May 13th, 2016 2:25:41 PM

Having finished looking at the other items, Dušan casts a series of Guidance spells as he takes a closer look at the potions.
(Spellcraft d20 + 9 +1 Guidance = 18, 25, 22, 23, 15, 16)

Ignore the d3, miss click)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+2=19 ;
Friday May 13th, 2016 3:07:28 PM

Wil asks Var for the reins on one of the horses after he horse whispers it.

Assuming it has a saddle already, he hops upon it easily.
He wrestles with the animal a bit but manages to keep it straight.
He decides he doesn't need any new armor.

(Ride: 19)
(OOC: So lucky I rolls good..lol)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Friday May 13th, 2016 9:30:30 PM

Asteria makes sure that she has all of her equipment with her and her new armor on before leaving. She then takes up a position at the front of the group with her greataxe out and shield up. If they encounter more trouble, she wants to go in full force.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Saturday May 14th, 2016 4:31:29 AM

"Hmm, well I will hang onto it. Might come in handy later."

After pocketing the pin, Alizar grabs the rest of his gear and falls back in with the rest of the caravan. He looked toward the sky to see the position of the sun. Realizing he never asked the question, "Exactly how long will the journey take?"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Saturday May 14th, 2016 9:29:20 PM

Hmerrin falls in with the merchants again.

"Houses and horses," he muses. "What we need to is to find us a group of cutthroat bakers, and score some chocolate cake. That'd be lit,"

DM Kathy 
Sunday May 15th, 2016 2:15:54 PM

Everybody take 1000 XP for this scene. And now, for the next scene. :)

Goblin's Rest


ADM Tom 
Sunday May 15th, 2016 10:04:35 PM

Alizar asks Lucas "are we there yet?", to which Lucas replies: "We're just about half way there. In fact, if we can make up for some lost time on the road, there's an inn we can stay at, instead of bivouacing."

Var rounds up the Bandits' horses, and has them fall into line with the rest of the trade caravan, handing the reigns of one of them off to Wil.

Dusan keeps himself busy by attempting to identify the potions while riding in the back of a cart. Four of them are definitely Potions of Cure Moderate Wounds; the other two he's less sure of.

The rest of the day goes by quietly as the caravan rolls along the dusty road. As the evening approaches, Lukas directs the Caravan off the main road to a less-worn trail that leads up to a modest-looking house built into the side of the hill surrounded by a makeshift barricade. Above the gate leading into the compound is a sign that reads "Goblins Rest", with "Merchants Welkome!" painted beneath that.

The gate is closed and barred, however, which apparently comes as a surprise to Lukas who begins speaking quietly and hurriedly to the other merchants. After a moment, a figure appears on a platform over the gate.

A goblin warrior in a rusted breastplate, with a large (well, large for a Goblin) two-handed sword strapped to her back shouts down the caravan "The Goblin's Rest is for Merchants and peaceful travelers ONLY! Bandits and Brigands are NOT WELCOME HERE! So turn around an BE ON YOUR WAY!"

Lukas, and the rest of the merchants, all look toward the party expectantly.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:36/37 
Monday May 16th, 2016 11:14:38 AM

Var looks confusedly back at the merchants, and then up to the Goblin. "Wait..." He says, "Does she mean us?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+2=21 ;
Monday May 16th, 2016 12:35:54 PM

"My good goblin, what makes you think that we are bandits or brigands?" Toston asks, "We actually just had a run-in with some bandits and now we were looking forward to resting at an actual inn instead of camping for once. We are a merchant caravan and escort."

Toston holds up his WLA badge, "Would a bandit be a member of the Woldian League of Adventurers?"

(Diplomacy: 21)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=11 ;
Monday May 16th, 2016 12:47:24 PM

Lornak slowly steps out and replies to Var. "I believe this fine gentleman does indeed believe us to be brigands." He turns to address the Goblin. "I assure you kind sir that is the farthest from the truth." He makes a slow open palmed hand gesture towards their clients.

"Our caravan was assaulted on the road earlier. We managed to fight them off but are in need of respite. Is that something we will be able find here in this fine establishment?" (Diplomacy d20=11)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Monday May 16th, 2016 12:48:12 PM

(OOC, Haha, Hugh beat me to it!)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=25 ;
Monday May 16th, 2016 5:10:30 PM

Alizar was a bit taken aback by the goblins accusations, but it all made sense. If the bandits had been working these roads for some time, then the locals were bound to be a bit... skiddish. Alizar stepped forward and pointed at his companions.

"Yea... what they said..."
(Diplomacy 25)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday May 16th, 2016 5:54:47 PM

"We could of also shot first and aimed later," Wil comments from the horse.
"They acted like bandits to me but..." Wil swallows hard at the thought that the men could of been innocent.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+6=24 ;
Monday May 16th, 2016 6:16:07 PM

Asteria mumbles under her breath. "I wouldn't mind camping again if this is how we are treated..." Then, she goes to the back of the group before her barbarish charms scare the goblin. While back there, she looks for any threats to the group.

(Perception: 24)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20)  d20+2=5 ;
Monday May 16th, 2016 6:39:16 PM

Hmerrin raises an eyebrow at the goblin guard, but says nothing. The lad just stands where he is, wondering how long it took the goblin to mess up her armor that bad.

[Perception - 5]

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday May 16th, 2016 11:09:33 PM

Dušan gets a bit nervous. Then he get's a bit suspicious. He casts Detect Magic liking for any out of place magical auras.

ADM Tom 
Tuesday May 17th, 2016 8:49:45 AM

Asteria watches for threats, but other than the angry goblin warrior, there isn't anything else around.

Dusan casts about looking for magical auras, but doesn't detect anything.

The goblin its taken aback by Lornak's statement. "Sir? SIR!? Does Nmogaz sound like a guy's name to you?" She shouts. Grabbing a rope and rappelling down to the ground she stalks over to the party. First she squints at Toston's WLA pin and says "How do I know you didn't just take that off some poor dead sap, eh?"

She seems ready to go off into another round of shouting, but diplomatic efforts from Toston and Alizar seem to calm her down. "I guess bandits wouldn't travel in such large numbers..." She mutters "Follow me. But don't try ANYTHING!" She unlocks the gate and leads the caravan into the compound.

The merchants lead the horses to small barn off to one side of the main building to get them fed, watered and bedded down for the evening. The front door of the Inn opens and two more goblins step out. The male is possibly the most robust looking Goblin you've all ever seen. Bowlegged and potbellied with ample jowels; the female is his exact opposite in almost every way, exceedingly tall (for a goblin), rail-thin with sharp, severe features.

The man says "Nmogaz, what's going on? We heard shouting and- oh! OH!" His beady eyes light up when he sees the group. "Honey, oh! Guests!" He says, grabbing the arm of the woman next to him.

"Yes, I can see, dear. Hello, lovelies! Welcome to the Goblin's Rest, I hope our guard-captain didn't give you *too* much trouble, she takes her job very seriously." She says with a crooked-toothed grin. Nmogaz looks somewhat embarrassed by that, and excuses herself to assist the merchants with their horses.

"Oh! OH! But where are our manners?" the man says, his jowels quivering with excitement, "I am Geb Belchmuck and this lovely vision is my wife, Sabnot." Geb says.

Sabnot makes a short and stiff curtsy and says "We are the owners and operators of the Goblin's Rest, and we hope to make your stay a pleasant and memorable one."

"Oh! But we should have a feast! I'll go tell Derx to get started! Son, Come take their bags." Geb says excitedly, and waddles inside. A third goblin shuffles out of the house after Geb leaves, this one with a nose that would look big on Minotaur.

"This is our son, Son Belchmuck, our maitre d', he'll take your bags and show you to your rooms." Sabnot says. Son nods and smiles absently. "Now then, is there anything that you all will be needing before dinner?" she asks.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=19 ; d20+8=21 ; d20+8=9 ;
Tuesday May 17th, 2016 9:38:30 AM

(Sense Motive: 19)
Wil is a bit suspicious. Goblins have a vicious past in his family. Cousins, brothers and a few others he knew had mysteriously disappeared outside of Dirt City over the years. The Royal Family, which the Darts called the upper echelon, always blamed the goblins for the demise of the others.

Wil recoils a bit when he finds the Inn is filled with goblins. He refuses to give up his bags but tries to be civil. "Mr. and Mrs. Belchmuck. I respectfully decline the assistance. I prefer to carry my own burden."
(Bluff: 21)
He all but gives up on trying to put forth a kind front. "Too much history," he thinks. (Diplomacy:9)




Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=13 ;
Tuesday May 17th, 2016 11:39:39 AM

"You wear your armor rather proudly." Lornak says to guard. "I heartily apologize."

Lornak takes time to get a lay of the land, how many buildings there are, whether or not there are storehouses, does this inn see a lot of traffic or not? Are there any other patrons currently in the inn? Call it a precaution if any mayhem may ensue. (Perception d20=13)



Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=57 ;
Tuesday May 17th, 2016 11:50:37 AM

"Thanks," Dušan replies, "but I just have the one bag. You may see if the others need more help." Dušan puts a hefts his bag over his arm and places a uniting hand on Wil's shoulder. With a disarming smile he casts Like Calls to Like adding +8 insight bonus to Diplomacy, Sense Motive, Intimidation and Bluff checks to aberant creatures, outcasts, and recluses.

(Are goblins aberant? If not I assume they're outcasts or reclusses. And if completely off this can be a learning experience for me as well as my character.)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=20 ;
Tuesday May 17th, 2016 6:01:28 PM

'Gobins' Alizar thought to himself. Well, it was better than bandits for the time being. He nodded to the proprietors, "Thank you for your kind welcome. It is nice to be out of the elements, and as I am sure you can imagine, much safer indoors then out. I hope our presence will not cause undue burden." (Diplomacy - 20)

As the younger Goblin approached, Alizar followed his companions lead. "Don't trouble yourself sir. Don't own what you can't carry, is what I always say. Lead, and I will follow to our rooms."

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Tuesday May 17th, 2016 8:32:09 PM

Hmerrin jerks a thumb at Alizar.
"What he said," he tells Master Belchmuck. "I'm good."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Tuesday May 17th, 2016 8:49:27 PM

Toston also shoulders his own burden. What little he carries is still a light load for the gnome.

"I'll can carry my own bag but Belchmuck tell me, I don't suppose a bath could be had before dinner?" Toston asks

He flips the maitr d a silver piece as a tip.

Var (Tom I) 
Tuesday May 17th, 2016 9:24:46 PM

Var shrugs at the rest of the group and un-slings his backpack and drops it at the young Goblin's feet. "Knock yourself out, kid." he says as he rolls his shoulders.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Tuesday May 17th, 2016 10:10:32 PM

Asteria frowns at the young Goblin, and declines giving what she carries. "I'd like to keep what I have, if you don't mind. Makes me feel more safe." She then tries to show a smile, hoping that the kid doesn't feel too bad.

ADM Tom 
Wednesday May 18th, 2016 10:27:13 AM

Lornak orients himself to the layout of the compound, such as it is. The Inn is a simple two-story structure, with heavy construction that is starting to show it's age. The stables are off to one side of the main building, and a small wisp of smoke can be seen coming out from behind the Inn, where the kitchen is likely located. The only other building you can see is a small guard shack build next to the gate. Functional and defensible, but not luxurious by any means.

Wil doesn't sense any immediate betrayal from the Goblins, in fact they *seem* to be sincerer.

Dusan casts a spell on [Wil (Goblins are neither Aberrant or Outsiders, they're classified as Humanoid(Goblinoid) but I'll allow it, as you're about to see) and Wil is suddenly flooded with overwhelming empathy. Out here in the middle of a hostile land, despised by their own kind and by civilized societies, the goblin's behavior suddenly makes sense to Wil. Paranoia from the guard, as just about everything in Western Izen no doubt is a threat to them; and an eagerness to appease the traveling merchants.

Alizar pours on the charm for Mrs. Belchmuck, and Toston asks her about baths. "Yes, of course. I'll have Son bring up some hot water for you, you'll find a washtub in each of your rooms. If there is nothing else, I'll go help our head chef prepare this evening's meal." she excuses herself and leaves you in the company of Son Belchmuck.

Son eyes grow as big as dinner plates when Toston flips him a silver piece, much like a child might react upon seeing a carnival for the first time. "Carry Bags?" he asks, only to be refused by everyone in the group, until Var hands him his pack. The backpack is nearly as big as he is, and he struggles with it for a full minute before Var sighs and picks the pack back up and carries it himself. Crestfallen, Son says "Show to rooms..." and leads you all upstairs.

The rooms are... Functional. The beds are undersized for most of you, and the promised washtubs are also sized for the smaller races. But still, while it may not be as comfortable as the Marsh House, it's a warm and dry bed after a long day on the road. After he delivers the hot water (a good portion of which he split on the stairs), Son reports "Dinner soon. Hour. Will ring bell." and then scurries off.

You all have an hour before dinner to spend as you see fit, what do you do?

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Wednesday May 18th, 2016 1:55:54 PM

Toston closes the door to his room, disrobes and hops into the bath. He gives himself a thorough scrubbing and then changes back into his lightweight monk's outfit for dinner.

He likes the fact that being a small humanoid the room is of an appropriate size so he lays on the bed for a moment before rejoining his friends.

"So does everyone like the accommodations?" Toston asks

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday May 18th, 2016 3:06:26 PM

Dušan looks at the small room and casts Reduce Person on himself. Unfortunately he would not be able to maintain the spell throughout the night, but at least he could get a proper soak in. He ponders the remaining two potions he couldn't identify. As the water grows cool he gets out and casts Prestidigitation on his traveling clothes before putting them back on. He grabs the potions and returns to the common room looking relatively like new.

"So, four of the six potions are Cure Moderate wounds if anyone wants one. I couldn't figure out these two if anyone want to take a try at them."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=23 ;
Wednesday May 18th, 2016 5:47:54 PM

Lornak shuffles his pack, also a light load, to his accommodations. If the floor of the room is stone he will likely sleep on it because he prefers its cold and dampness. He doesn't take advantage of the opportunity to fully cleanse because is simply to tall for it to be refreshing. He only uses the hot water to wash his face and hands.

He heeds Dusan's call to identify the final two potions.

"I'll take a look at those. If you aren't detecting magic from them, perhaps they are of a more mundane variety." (Perception d20=23) He lifts them up to the light and continues; "I'd be happy to pocket one of those healing potions if no one objects."

After inspecting the potions he takes an evening stroll around the grounds simply to enjoy the peace and quiet of the country air.

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Wednesday May 18th, 2016 8:53:02 PM

Hmerrin avails himself of the small tubs, basically standing in one and cleaning himself off.

Giving the beds a critical look, he comments, "With a couple one by fours, I could probably do something with that."
The lad spends his remaining time prior to dinner trying to scrounge up some lumber.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Wednesday May 18th, 2016 9:32:53 PM

Alizar thanks the young Goblin and flashes him a smile before flicking him a silver. He has noticed how excited the young goblin seemed at Toston's tip earlier. Sometimes it is easy to forget that even the gestures we might consider small can be massive in the perception of others.

After the youngling left, Alizar dropped his pack on the floor near his bad and sat for a moment, taking a few deep breaths. The quiet of the room was quite the change from the business of the day. It made him long for the small study he kept in the back of his clinic. Even in the bustle of Dirt City, the solitude it granted him was a boon to his spirit. With a sigh, he arose and changed into his fine black suit, checked his appearance in the mirror for disarray, and satisfied with the order of things, left his room to join the other downstairs.

Var (Tom I) 
Wednesday May 18th, 2016 9:33:34 PM

Var drops his gear in his room, peels his armor off himself, and gives his face a quick wash. donning his nicer traveling clothes, he heads back downstairs and finds a spot on the front porch to sit and enjoy the evening.

He gives a lazy wave to Lornak and the ranger walks by.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday May 18th, 2016 9:47:43 PM

Wil's attitude toward the Goblin's soften. He thanks the InnKeepers and gives up his bag.
The small tub was a bit annoying but not as annoying as Cicero who droned on and on.
He joins the others at the dinner table later..

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Wednesday May 18th, 2016 10:03:26 PM

Asteria flashes a smile to the small one, before beginning to wait her turn for the bathroom. Once in, she doesn't take long, as she only washes her arms. She personally doesn't mind the grime, but does it as a courtesy for the others. Then, she goes to one of the undersized beds and tries to get some rest. She mostly just lies there before quietly starting up a conversation with whoever is near. "You know, this reminds me of my first day with you guys. How long ago was that? A week? Maybe more?"

ADM Tom 
Thursday May 19th, 2016 9:57:55 AM

After about an hour, of unwinding, you all hear the dinner bell ring. Converging into the main room of the Inn on the first floor, Lukas and the other merchants from the caravan join you as well. Stools have been placed around a long, low table, with simple place settings for everyone.

Geb excitedly welcomes you all. "Oh, but we have such a wonderful feast planned for tonight! Our head chef, Derx, oh he's simply a masterful cook, some of the finest cuisine I've tasted." He adds with a knowing smile and a pat of his belly, "And I know a thing or two about fine foods." As the group settles in, Nmogaz enters as well, having traded her rusted breastplate and great-sword for a leather jerkin and a single broad dagger. She nods curtly to the group before taking a seat next to the Belchmucks.

"Can we get anyone something to drink?" Sabnot asks, "I'm afraid we don't have any wine, but Derx does brew a lovely cider." Son will bring cider out to whomever requests it, to the rest he simply brings water.

"So tell us, what brings you all the way out to our lovely establishment?" Geb asks. "Sadly we don't get very much traffic passing along the trade roads, many of the traveling merchants turn up their noses at us."

(feel free to chat and ask your hosts questions, dinner will be served in Friday's post)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Thursday May 19th, 2016 1:40:15 PM

"We are a trade delegation on our way from Dirt City to Acid City." Toston says.

"It's rather exciting. Epria over there sells linens and says she represents the assassins guild. I grew up in a family of traveling merchants so this trip brings back old times."

"I'll try some of the cider if you'd please" Toston says.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+7=15 ;
Thursday May 19th, 2016 3:40:00 PM

"You should be very proud of your fine establishment here." Dušan is just happy to be sleeping with a roof over his head, "In my many travels to and, um... around Dirt City, never have I seen as fine an Inn outside the city walls."

This wasn't exactly untrue, but he's hoping to sound worldlier than he feels. (Bluff d20+7= 15, feel free to call his bluff with you're PCs.)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday May 19th, 2016 3:41:11 PM

Dušan also requests the cider.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=16 ; d20+7=26 ;
Thursday May 19th, 2016 3:49:57 PM

"Oh, Wow. This is a nice spread. I haven't had this much food since we dined on that Scorpion weeks ago."
(Diplomacy: 16)
"So it must be rough being so far out of town. Nice to have a place to bunk for the night. I hate to ask if someone already told us but where are we headed anyways?"
He asks the others.
To the people in the Caravan, "Why the concern over the caravan? Is it just protection over bandits or is there something going on?"
(Perception: 26 - To discover anything interesting.)


Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Thursday May 19th, 2016 7:09:46 PM

Unable to find lumber, Hmerrin heads back to the dining room, and takes a seat with the others.

"I'd love some cider," he replies to his goblin host.

After a few moments of drinking, he belches loudly, sets his elbows on the table, and leans closer to Geb.
"Say, you got any spare pieces of lumber around? I'm a carpenter by training, an' I got an idea for an adjustable bed frame that I wanted to try out here, if I could."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Thursday May 19th, 2016 8:00:14 PM

Alizar sat down and graciously accepted his pint of Cider.

Addressing his hosts, "So tell us a little more about your establishment here. How long have you been in business for? This is our first journey down this particular path. What is your impression of the the road going forward from here?"

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Thursday May 19th, 2016 8:54:30 PM

Lornak returns to the inn from his refreshing walk around the grounds. As he passes Var about to join the dinner inside he nods.

"I'm curious as to why your establishment does not get frequented more often?" Lornak asks the host. "The location seems pleasant and there seems a fair amount of merchant traffic." Lornak gestures politely. "I would like a draught of cider if you please." Lornak continues; "Have bandits become that strong a problem?"

When Lornak receives the cider he takes a good hearty swig and says; "There's nothing better than nature's nectar after a fair amount of well, Nature. Hah, hah!"

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Thursday May 19th, 2016 8:56:52 PM

(OOC was Lornak unsuccessful at his roll to figure out the potions last round or did I roll the wrong skill?)

Var (Tom I) 
Thursday May 19th, 2016 9:04:27 PM

Var grins wolfishly at the mention of anything alcoholic, and gratefuly accepts a mug.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Thursday May 19th, 2016 10:34:02 PM

Asteria also requests a cider after a long journey. She stays mostly silent while others do the talking thing, but is excited for the food. "You speak highly of Derx! I cannot wait to meet this chef, or to eat his food. Do you happen to know what dinner will be? Whatever it is, I'm sure that it will be great!"

ADM Tom 
Friday May 20th, 2016 10:00:22 AM

(Sorry Frank, I missed that you had made an attempt at identifying the remaining potions. You are successful, they are also Potions of Cure Moderate Wounds.)

Son Belchmuck serves mugs of cider, remarkably without spilling anything, and Lukas stands to offer a toast to the Belchmucks. "We thank you for your hospitality in this inhospitable country." He says, and then takes a drink. His face blanches, but he manages to swallow and gives a weak smile before sitting down. The rest of you try your 'cider'' it is, at best, apple cider vinegar with some twigs that look like they might be spices. The Geb and Nmogaz greedily drink their 'cider', whereas Sabnot sips more lady-like on hers.

Toston Tells their goblin hosts that they're on their way from Dirt City to Acid City, but when he mentions Epria and her 'sewing circle/assassin's guild' Nmogaz jumps to her feet and halfway draws her dagger before the Halfling is able to say "Not actual assassins, dear, just clever marketing!" Nmogaz sits back down with a slight flush of embarrassment.

"Dirt City?" Sabnot says with surprise, "We don't get many caravans out of there. Most of the trade along the road is between Acid City and New Elenna. Well, that's certainly good for everyone is Dirt City is starting to become more active in... Legitimate business dealings." She turns to the merchants and says "No offense, of course."

Dusan compliments the Belchmucks on their establishment; Geb beams with pride and says "Oh Yes, we pride ourselves on being not just the *only* Inn this far south along the trade road, but the *finest* Inn this side of Tears of the Wood." At that Sabnot scoffs and mutters "Stuck up, overpriced, good for nothing..." and trails off as she realizes she had been speaking out loud, Geb pats his wife's hand and she calms down.

Will mentions that it must be hard this far away from civilization. Geb shrugs and says, somewhat wistfully "Yes, well, this is how it's always been. It would be more profitable, perhaps, to be closer to a major city, but that's why we work so hard to make a good name for ourselves! We intend on becoming not just a first-rate establishment for traveling merchants, but a vacation destination for the people of Izen!"

Hmerrin asks about spare lumber, Sabnot thinks about it for a moment and says "Yes, I believe we have some spare planks down in storage. Son?" She turns to Son, who's busy digging for nose-gold and doesn't seem to hear her. "Son!" she snaps, and he stops, knuckle-deep into his nose and turns to his mother. "After dinner, take our guest here down to the storage room and get him some wood." Son nods, and then goes back to 'work'.

Alizar inquires about the Goblin's Rest, and about the trade road itself. "This land has always been in my family," Geb says, "though the Belchmucks haven never been a particularly large or cunning clan, we've made our way in Izen for generations by being sharp merchants. My grandfather built the Inn, hoping to capitalize on the merchants traveling the road, instead of just his simple trading post that he had."

Nmogaz speaks up, saying "The road has always been dangerous. Between the demi-human tribes, Orc hordes, and our...less scrupulous cousins; and the usual highwaymen that such a trade route attracts, its a particularly difficult trip for most trade caravans. Usually those who aren't able to hire extra guards usually budget in bribe money to pay off bandits with." She pauses for a moment to take a sip of her cider, and then says "Violent attacks seem to be on the rise, however. Either the thieves aren't satisfied with the bribes they're receiving, or they're getting greedy."

Lornak asks why the Goblin's Rest doesn't get more business, which prompts a scoff from Sabnot. "People don't trust our kind. Think we're out to murder them or steal from them or sell them into slavery. And yes, most of our fellow goblins do that sort of thing, but we're not like that." Geb reaches over and pats her hand again to calm her down, and he interjects "Yes, that's why we work so hard to please our customers, you see. Changing generations of stereotypes and prejudices is a difficult task for just the five of us out here."

Asteria asks about dinner, which causes Geb to light up once again. "Oh yes! Derx is simply the best."

As he says this, a small & slight goblin comes out of the kitchen, pushing a cart larger than himself loaded with plates and... food? Derx bows to the Belchmucks, and then to the guests. "Tonight our first course is a light salad of oak leaves and toadstools in our house vinaigrette. Our main entree is mashed yams and mutton offal boiled in it's own juices. And for dessert: chilled bug pudding." The plates are passed out and you're faced with what is possibly the most disgusting food you've ever seen. You're also fairly certain that most of this in indigestible by non-goblins.

If you chose to eat anyway, as not to insult your hosts, Make a Fortitude save (DC:16)
If you would rather not subject your gastrointestinal tract to these cullinary horrors, make a Bluff check (DC:18) to spare the chef's feelings.

The Belchmucks dig in to their meals, but the group is welcome to continue to chat, if you'd like.

Var (Tom I.)  d20+7=24 ;
Friday May 20th, 2016 10:09:14 AM

Var barely managed not to spit out his 'Cider' after taking a large gulp of it, he looks betrayed as he sets his mug back down.

When the food arrives, Var sits and looks at the plate for a few moments, reflecting on all the poor decisions in his life that had led him up to this moment. Taking up his fork and knife he takes a bite of the mutton. (Fort save: 24) He chews, frowning, and when he swallows, you all swear you can see a single tear run down his cheek.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+5=23 ; d20+8=18 ;
Friday May 20th, 2016 10:43:40 AM

Wil stared at the food. His belly rumbling viciously.
The cider was a bit much. It was pleasant to smell. All the natural scents but drinking it was a task.
The food, the bugs. Wil was taken aback a little bit but he had eaten Goblin food before. After his father died he spend years as a Grubber but it was still hard to swallow.
"So there are two different cultures going on for Goblins right now?" Wil asked curiously. (Diplomacy: 18)
"The rumors are unkind and the superstitions are outrageous but many believe it."
"How far are we from our destination? Will we accomplish that by mid morning? I've never been outside of Dirt City."


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=5 ; d20+5=13 ; d20+12=15 ;
Friday May 20th, 2016 1:55:37 PM

Dušan tries to seperate what he thinks might be edible from what he knows is not.

"Gargul give me strength" he says under his breath as a prayer casting Guidnace and Resistance on himself. Unfortunately even the Lei Lines (Lei Roll d100=5) are repelled by this meal and he could not attempt to purify the food stuffs. He takes a bite and tries to swallow (Fortitude d20+3+1+1=13) "Mmmm... Nope!"

Dušan casts prestidigitation on his mouth to avoid spitting it out. He glances around at his hosts realizing he might have just given offence with his outburst. Calling for Gargul's blessing he casts Touch of Glory and Guidnace to aid him in his bluff (Bluff d20+7+4+1), but Gragul holds no favor with him this night. "Nope, I couldn't eat another bite, um... as full as I am from all that, um... trail food I had."

He frowns. He really did not want to give offense, but he's eaten stuff out of refuse bins with more culinary appeal.

(Really dice roller?)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=9 ; d20+7=20 ;
Friday May 20th, 2016 4:20:16 PM

"Hah, ha, ack!" Lornak spats as the vinegary sting of the cider burns the back of his throat. Recovering his composure he coughs a bit. Politely Lornak says when he regains his breath; "I believe your cider may have spoiled."

As the cornucopia of entrees is presented Lornak is pretty sure that the contents of the table, minus the maple leaves, is palatable. (Perception d20 = 9 [natural 1]) In the wild one learns to graze from the local fare so he has occasionally eaten insects for meal.

Lornak eagerly grabs his utensils. As he looks around the table the is unsure why the other members of the group are straining to enjoy the free feast in front of them. He dives into the salad avoiding the leaves but forking the mushrooms. (Fortitude d20=20)

He consumes the mushroom and smiles at his hosts. They taste earthly and bitter. And alhhough he has enjoyed much better meals with mushrooms in them, these are adequate.


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+5=19 ;
Saturday May 21st, 2016 7:42:53 AM

Alizar was unsure why the rest of his companions were having a hard time with the Goblin Cider. He chuckled at his companions as he took another sip. "I'm not sure what y'all are complaining about. I've had some medical tonics in my time that were a hundred times worse than this, and less medicinal too! This one time I had this Kumbucha drink that tasted like Var's socks after four days wondering the city."

The food, however, was worth the looks of disdain. It took the cleric a few moments to decide on the best course of action. Using the muffled choking of his friends as cover, he quickly cast "guidance" on himself to aid his digestive tract, before taking a large scoop of toadstool and shoving it in his mouth. (Fortitude: 19)

It would be difficult to describe the sensations in his mouth. Imagine a giant worm, filled with mucus and licorice, exploding in your mouth and then the worm vomits. Somehow, he managed to hold it together and even manage a smile. "Yesh, vewy tasteh."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+4=19 ;
Sunday May 22nd, 2016 2:02:38 PM

Toston not wanting to offend their hosts takes a tentative bite of the food and a tentative sip of the cider.
(Fort Save: 19)

He uses his prestidigitation SLA on the fair to make it more palatable and finds himself using the cider as a dipping sauce for the mutten and the toadstools. They say two wrongs don't make a right but somehow between the prestidigitation the cider and the foodstuffs they are somewhat passable.

"I have had less palatable victuals while crewing a ship before." The gnome proclaims.

He asks to his hosts, "I don't suppose there is any plan for Derx to learn how to prepare more exotic fair? Like say on our way back we happened to drop off a cook book and new food ingredients. I'm not saying there is anything wrong with Derx's goblin cooking but maybe a varied menu could help you attract more business?" Toston suggests

"You did say you were having trouble getting customers from some of the other races. Just think if Derx did learn other styles of cooking you could sell this fair at a premium."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+4=14 ;
Sunday May 22nd, 2016 9:21:12 PM

Asteria takes a sip of her cider, and decides that it isn't all that bad. So, she takes a bit of the food in front of her. She can't keep it in her mouth for more then a second before spitting it out. She looks at the food revolted before looking at the hosts. She lowers her head, takes another gulp of the cider, and silently murmers an apology. "Sorry."

(Fortitude Check: 14)

ADM Tom 
Monday May 23rd, 2016 10:04:14 AM

Wil asks about the friction between the Belchmucks and the other Goblin clans. Sabnot says "Well... I Wouldn't say there are two whole cultures at odds with one another. We are, as I'm sure you've noticed, an anomaly among goblin-kind. We prefer it that way of course, as the alternative is either banditry or the slave trade."

Wil also asks about how much further the trip will be, to which Lukas replies "Two more days of good travel. Three at the most, if the weather or the road is against us."

Lornak claims that the cider has turned. Son scampers over and takes Lornak's cup, and takes a sip of it himself. "S'good." he says with a shrug.

Alizar remarks about the delights of chewing on Var's undergarments.

Once "dinner" is served, most of the group chokes down the "food" successfully. Lukas and some of the other merchants manage to make polite-enough excuses and avoid eating all together. The dwarven merchant who had been traveling with the group digs into the food with little apparent concern for his own health. Epria nearly swoons at the site of her plate, however. Initially Derx swells with pride, however, Once Asteria spits out her food and Dusan's floundering, he begins to deflate.

Toston attempts to diplomatically suggest that Derx perhaps learn to cook food for non-Goblins, which causes Derx's eyes to grow watery and his bottom lip begins to quiver.

Geb freezes mid-chew, and his eyes suddenly go wide with alarm, and Sabnot somehow manages to sit even more rigidly upright. Both of them turn in unison and stare at the chef. "Derx." Sabnot says coldly, "You said you could prepare food that Humans would enjoy."

"But I..." Derx stammers "Humans *like* salads! And the mutton was fresh, I found it by the side of the road just three days ago! I picked all the hair and dirt off it and everything!"

Geb swallows his mouthful of food and says "You said it was a coincidence when our last several guests fell ill. That it couldn't possibly be your cooking!" Derx begins to protest further, but it devolves into incoherent sobs and the diminutive goblin runs from the room. You can hear his tiny feet pound up the stairs and the door to his bedroom slam shut. Geb and Sabnot look at each other for a long, silent moment.

"Our apologies, of course." Sabnot says at last. "Clearly we still have work to do. We are willing to compensate you for any, ah, complications that may arise from this meal."

Nmogaz continues to eat her dinner as if nothing was happening, but the dining room is otherwise silent. Dinner, it seems, is over. Lukas and several of the merchants excuse themselves and return to their rooms (after making a stop at the outhouse). The rest of you are free to stay at the table or leave if you wish. (Son will retrieve the spare planks of wood for Hmerrin upon request).

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Monday May 23rd, 2016 2:29:17 PM

Toston says to his hosts, "Please don't be too hard to Derx. He tried his best. I didn't want to hurt his feelings or cause him any trouble. I just wanted to maybe help him and you. As I said we are heading to Acid City. We could buy some cookbooks and some supplies that have a long shelf life. Derx could study the cookbook and using the supplies cook other styles of food. You could advertise the food you offer and sell it for a better profit and hopefully attract more business. I honestly just want to help you prosper and help Derx become a better cook."

He decides to stay at the table until the rest of his company turns in.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday May 23rd, 2016 4:19:20 PM

"I feel bad for the lad," Dušan comments, "but he could definitely use a few pointers."

"Sabnot, while your Cider is... strong, you wouldn't have anything in the way of spirits? Maybe a nice import?" Drinking on an empty stomach probably isn't a great idea, but it will at least help him sleep. Dušan stays at the table, "Is there anything that needs to be discussed for next leg of the journey?"

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday May 23rd, 2016 4:26:22 PM

"I have a delicious Scorpion recipe I could offer," Wil states.
"I better get some rest for the trip tomorrow."
"Yeah, how about you do that," snapped a old man sitting in the corner of the room. Wil looked, blinked then found the old man was gone.
"Cicero, I just saw an old man?" He said quietly, to himself, as he walked out of the room.
"Maybe, this inn is haunted." He then laughed after assuring Wil his night was going to be long and unrestful.
"You're just cruel." Wil said.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=15 ;
Monday May 23rd, 2016 5:53:32 PM

Lornak feels confused when Drex storms off. The entree's he's been eating aren't gourmet but they were a far cry from inedible... "Or are they." He says. Lornak inspects the mushrooms in the salad again to re-evaluate what species they are. (Perception d20=15)

If they are striped toadstools of the non lethal poisonous variety;

He notices that the mushrooms he is consuming are striped. As in the Dikarya phylum variety. His memory of poisons tells him that if this particular variety is consumed that it causes hallucinations, giggles and increased salivation. Lornak cannot suppress the uncontrollable need to snack. As he satiates the desire to munch, he does his best to warn his comrades but all that comes out of his mouth are little giggles.

If they are not striped toadstools than he will;

He notes that the mushrooms aren't poisonous but they are not exactly edible either. The irony was not lost on Lornak as he takes a bite out of the next entree out of politeness and empathy for Drex. He immediately regretted his decision. The offal tasted absolutely awful. It took all of strength not to spit it out and everyone around him can see his charcoal complexion turn slate grey.



Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20)  d20+8=9 ; d20+8=23 ;
Monday May 23rd, 2016 6:59:34 PM

Hmerrin looks at the food, and then waits for one of his braver companions to attempt the feast. Their reactions confirm his suspicions, and the teen just pushes the plate away.

With "dinner" out of the way, the lad grabs up the wood and eagerly sets to work.

Laying the board on top of the bed slats, he enthusiastically saws away...straight through both wooden plank and the bed frame itself, which shifts, cracks loudly, and collapses to the floor.
Hmerrin gazes at the scene wide-eyed for several minutes.

"I can fix it!" he cries, moving again.

After a few hours of sawing, drilling, and shaping, Hmerrin creates a bracket on each side of the bed. The bed frame has been cut in half, and the cut ends placed into each bracket, where a series of equally placed holes and a peg have resulted in a bed frame adjustable from goblin sized to a good 7' long.

The lad lays himself out, throws his back into the space vacant from the too short mattress for his feet, and sighs contentedly.
"Much better."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Monday May 23rd, 2016 8:40:16 PM

"Oh... I didn't mean to upset him! I don't know what came over me! I mean, it isn't the best food I've tasted, but at least it was somewhat edible!" Asteria feels very guilty for causing their chief to leave in such a mannor. "Can someone go after him? I would, but I'd probably just make him feel more sad. He just needs a bit more experience, that's all! I'm sure one day her won't poison us all!"

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Tuesday May 24th, 2016 2:32:22 AM

Alizar applied his palm to his face as his companions did their best to dig themselves out of the social holes they had dug. Thankfully, the goblins seemed to take the whole thing in stride, and before he knew it, dinner was over. Stretching out, Alizar decided to join Dusan for a night cap in the lounge before bed.



ADM Tom  d6=2 ;
Tuesday May 24th, 2016 11:30:37 AM

(OoC: Whoops, missed a Var post. no matter, he doesn't have anything useful to add.)

The party attempts to smooth things over with the Belchmucks, but Geb and Sabnot seem more single-minded in their pursuit of hospitality excellence than before, if anything.

Lornak takes a moment to double check his mental list of poisons and alchemical reagents against what they were served, and they don't seem to be of the dangerous variety, outside of causing some cramps, trots and the occasional bout of vomiting. Neither, however, are they among the more 'fun' variety of mushrooms.

Hmerrin[b] spends a good portion of the time allotted for resting on a hardware project, but at the end of it the Belchmucks have at least *one* serviceable bed for a medium-sized person.

[b]Var
excuses himself after what seems like an appropriate amount of time, saying "It's gonna be another long day on the road; you city-boys should get your rest while you can."

Wil, Asteria, and Toston offer to bring cookbooks and recipes for Derx to study. Sabnot says cautiously "While you are under no obligation to do so, we would be very appreciative of any help you might bring us." Geb is much more enthusiastic "Oh yes, yes! I'm sure the lad just needs a bit more training, is all! Er...just make sure the cookbooks have more pictures than they do words, as Derx reads about as well as he cooks."

Alizar and Dusan decide to stay for another cider; a decision I'm sure they won't regret come the morning. Soon they find themselves in an empty dining hall with just themselves and Nmogaz. Conversation is pleasant, if not somewhat curt.

After retiring for the evening, you find that after a day of fighting, traveling and being slightly poisoned has taken quite a toll. Sleep comes quickly & easily.

(in the interest of transparency, I made a list of players who didn't tip Son, listed alphabetically and rolled a d6)

Dusan Make a Perception check.
Perception <11 Highlight to display spoiler: { You sleep soundly through the night }
Perception of 12+ Highlight to display spoiler: { You wake suddenly to a noise, and find Son Belchmuck in your room, one foot knocked over the washtub, one hand in your bag of personal belongings. He scampers off, a look of guilt and shame on his face. }

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Tuesday May 24th, 2016 2:32:56 PM

Toston tells the hosts "We will return with picture cook books if we can find them and some new ingredients. You have my word."

The gnome then heads up to his room and falls asleep in his just right sized bed.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+3=14 ;
Tuesday May 24th, 2016 3:29:00 PM

Dušan wakes with a start at a sudden crash. He peers bleary eyed and just manages to make out Son dropping his pack and scampering out the room. Still feeling the drinks earlier he doesn't give chase, but does go through his bag to make sure nothing important is missing. He props the door shut with the wash basi, and then sets his bag at the head of bed as a pillow. Grumbling to himself he attempts to get back to sleep, "Well there goes his tip."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Tuesday May 24th, 2016 5:19:42 PM

Lornak didn't so much as exit from the table after the evening pleasantries were exchanged as bolt. He spends the evening nursing stomach cramps and other biological mechanisms that involve fluids after eating Drex's fine dining.

At one point he seriously considered using his recently acquired potion of Cure Moderate Wounds on himself...

...eventually his situation subsided and he crawled into his room and passed out. Thankfully he had resigned to sleep on the floor already so his bedding had already been laid out accordingly. He didn't know if he would have had the strength to get into the bed.


Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Tuesday May 24th, 2016 7:01:19 PM

Asteria, after the incident with Derx, quickly goes to bed. "Good night guys. Don't let the evil creatures that probably live in these beds bite."

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Tuesday May 24th, 2016 9:05:21 PM

Hmerrin spends a lot longer than he planned in making the bed, and when he goes down, he crashes hard.

Someone is going to have to rouse the lad in the morning....

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Wednesday May 25th, 2016 12:04:28 AM

"Zzzzzzzzzzzzzzzzzzzzzzzzz", Alizar said.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday May 25th, 2016 8:44:00 AM

(OOC: sorry missed a post :( )
Wil offers his scorpion recipe to the cook then goes to bed

ADM Tom 
Wednesday May 25th, 2016 2:25:35 PM

The dawn comes and finds the Goblin's rest already bustling with activity. Canteens being filled, horses and carts are being made ready to return to the road, and Derx has been convinced to try his hand at baking some bread for the guests, so they don't have to leave on an empty stomach. It doesn't even have any bugs in it or anything.

A few of you look slightly worse for wear after last night, but nothing that will keep you from traveling. The caravan is gathering in the courtyard, as it were, with Nmogaz standing atop the gate keeping watch.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Wednesday May 25th, 2016 2:35:10 PM

Toston gets his gear together and gets ready to move out.

When he gets to the kitchen and sees the fresh baked bed he takes a large slice and makes a big show to Derx of eating it.

"Mmmm." the gnome says

"I am sorry that I offended you yesterday Derx. When we come back from Acid City I promise you we will bring you new ingredients and cookbooks." He then tips the goblin cook a silver piece.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=26 ; d20+6=24 ;
Wednesday May 25th, 2016 3:41:51 PM

Lornak slowly wakes from the noise of activity as people prep for departure. His body hurts from the aftermath of the evenings internal turmoil. He slowly gets up and gathers his gear.

Lornak makes his way through the mainroom when he notices that there is bread. Drex made bread.

And people are eating it.

Lornak slowly walks by and goes a little slate gray in the face again but manages to compliment the cook on his way out to the caravan. "My compliments, may you continue to impress future patrons with your comfort cooking." (Bluff d20=26)

He attempts a slight of hand to make it look as if he is taking a piece of it. (Sleight of Hand d20=24) "My thanks to you." He says as he nods, masking his hand movement, and continues out to the door with "a piece of bread" in his hand.

Once outside, Lornak checks his gear and grabs a ration out of his pack. As he travels through the day he will keep a look out for edible fruits and berries.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday May 25th, 2016 4:57:24 PM

Wil gives Drex a scroll with rough instructions on how to boil scorpion.
"Dex, you would have the kill the beast first," he said with a smile. "The one we killed was a monster. The food lasted for a week though."
He offered a hand of thanks and left with the others.
(OOC: He did get the name wrong..btw)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+11=26 ;
Wednesday May 25th, 2016 4:57:45 PM

Dušan sighs as he wakes and prepares himself for the unfortunate duty of telling Geb of Son's nocturnal activity. He casts Touch of Glory and Guidnace as he prepares for the task at hand.

Dušan accepts some bread and tries to catch Geb's attention so he can ask for a word in private. Once alone he hands Geb a silver for each Goblin minus Son. "I commend you on what you're trying to do here, and while there may still be some work to do, Derx already shows improvement. Here is a tip to you and each of your staff... except Son. I regret to inform you I found him with his hand in my pack last night. I don't believe anything is missing. I was tempted to make a display of tipping everyone but him, but in the end I decided this is your house and it is best to let you deal with this as you see fit, publicly or privately. Thanks for the stay."
(Diplomacy d20+7+4+1=26)

After the road stretches long between the travelers and the Inn, Dušan exaggerates the tail of Son's clumsiness and shocked expression, hoping for a few laughs and a lighter mood to travel with.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Wednesday May 25th, 2016 8:22:37 PM

Asteria gets up groggy but quickly packs her gear up. On her way out, she sees the bread made by Derx. She grabs a large slice and pats the cook on the back. "This looks great! No bugs! Don't give up on cooking, because I'm sure one day you will be amazing!"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Wednesday May 25th, 2016 8:58:23 PM

Morning comes too early, and Hmerrin groggily packs up his things. Heading out the door, he spies bread. The sleepyhead has already eaten half of it before the question of how it got made enters his mind.

"Whatever," he mumbles to himself, and finishes it off.

Dusan's tale earns a chuckle, although afterward Hmerrin frets to himself about his lack of attention, and the group's lack of guard. He knows he certainly would have slept through the whole inn rifling through his bag. Its not a good feeling.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=25 ;
Wednesday May 25th, 2016 10:21:06 PM

Alizar awoke with the rest of his companions, new day, new roads to travel. Despite the smallish bed, Alizar surprisingly slept through the night. This may or may not have something to do with the cider. After the first two mugs, the taste improved dramatically, and Alizar had easily fallen asleep as soon as his head hi the pillow. He graciously thanked their goblin hosts for their hospitality, then asked,
"Do you have any recommendations for paths we might take to attract the least bit of trouble on the rest of our journey?" (Diplomacy - 25)

ADM Tom 
Thursday May 26th, 2016 2:26:58 PM

Toston makes a show of enjoying the food for Derx, he still seems upset but you think you can see the hint of a smile at the compliment. Hmerrin and Asteria dig into the bread as well, and seem pleased. Lornak, not trusting any of this, pretends to eat a roll until he can reach his own supply of rations. Wil hands the cook a recipe for boiled scorpion. One can only hope that Derx hires someone else to hunt scorpion, giving his diminutive size and lack of muscle.

Dusan speaks quietly with Geb about Son's attempted burglary. Geb shakes his head, jowls shaking along with them "Oh, mister Dusan, I can not accept your money. After the humiliations that you and your companions had to endure, despite our best intentions, it would simply be improper for me to do so. I can assure you that Son will be disciplined appropriately, as well." He puts a hand to his many chins and thinks for a moment "Oh, perhaps no bug pudding for a week?" Geb waves a hand dismissively and says "Sabnot will know what to do. Again, sir, our deepest apologies for Son's lack of control over his more base goblinoid instincts."

While Dusan and Geb have their conversation, Alizar asks Sabnot about the safest path to Acid City. "Well, despite any highwaymen you might encounter, the road is still a better option than the alternative. If you run into any of the Orc tribes, keep an eye out for what totems they carry. the Wolverine Tribe is dangerous, but the Lion Tribe you could parley with. I'd avoid the other goblin clans, if possible. Some, like the Chainburns, aren't outwardly hostile, but neither are they welcoming to outsiders; others, like the Evilmurder clan, well..." Sabnot pauses and gives a furtive glance out the window at Nmogaz at her guard post, "Well the less said about them, the better. Oh, and do be wary of the Sickhearts, they're slavers who sell to the Orc tribes, but have been known to do business with outsiders on occasion."

Outside, the caravan is starting to take shape, and Lukas comes back in from supervising to let the group know they're ready to leave. the Belchmucks, as well as Derx, come out onto the porch to watch the caravan leave. With a nod from Lukas Nmogaz swings the gate open, and the caravan rolls into motion.

Once back onto the main road, Lukas says "Never. Again."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=27 ;
Thursday May 26th, 2016 2:35:51 PM

Lornak steps in with the caravan and is thankful for his planning for a long trek. The rations he consumes fill him up and energize him. He settles in for the march and puts his eyes on the road for Orc and Goblin Tribes,... maybe some fruit or berries. (Perception d20 = 27)

Hearing Lukas speak Lornak responds; "Oh I don't know, I believe they deserve another chance. They are making great strides to turn stereotypes. We would do well to encourage them."

Wilford Grimly (Erik) (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)   d20+7=11 ;
Thursday May 26th, 2016 6:51:01 PM

Wilford giggles to himself at the thought of returning to the Inn, somehow making it sound unnerving rather than whimsical. "I would like to have more of that scorpion again."

Wil keeps an eye out for the Orcs and Goblins Sabnot warned them of, but the disembodied voices arguing over the likely hood of Derx's success at obtaining such a beast kept distracting him.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday May 26th, 2016 6:57:46 PM

Sabnot warnings put Dušan on edge. "Staying at a goblin inn might help with a little subterfuge, if these lands are really crawling with so many unfriendly tribes. Just remind me to fill up before hand... and bring my own flask... and post sentry. On second thought, I'm with Lukas on this one."

Dušan casts Detect Magic keeping a third open for any unusual auras.

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Thursday May 26th, 2016 7:38:43 PM

Hmerrin shrugs at Lukas' comment.
"If the guy learns to cook, it'll beat sleeping in a wagon," he opines.

The awfully long list of potential tribes they might meet does nothing for the lad's nerves, and he spends a good hour starting at every sound, before finally succumbing to the boredom of the ride and relaxing a little.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+12=25 ;
Thursday May 26th, 2016 8:35:47 PM

Toston says to Lukas, "We have to come back. We gave them our word. We are a caravan there has to be cook books and non-perishable ingredients that we could buy at Acid City and come back in order to help Derx."

(Perception: 25)


Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+6=17 ; d20+8=15 ;
Thursday May 26th, 2016 9:15:53 PM

Asteria silently takes her place at the front of the group, keeping an eye out for creatures that mean harm upon the caravan. She keeps her Greataxe out as a message for others to leave this group alone.

Perception: 17
Intimidate: 15

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Thursday May 26th, 2016 10:11:55 PM

"'EvilMurder Clan'. Huh, well I can see where some might not find them welcoming."

Alizar shouldered his gear. "Well, thanks for the hospitality. If there is anything I can ever do to help y'all, just give me a holler"

Something Base in Acid


DM Kathy 
Friday May 27th, 2016 12:28:24 AM

Back on the road, Lorank keeps a weather eye out, but sees no goblin tribes, and it's still a bit early for berries. You do see some promising blossoms, however. Maybe on the way back.

Toston and Asteria also watch for hostiles but find none.

Wilford tries to keep an eye out, but is distracted by his ghosts.

Dušan is a bit on edge, and tries to find magical auras. He sees none.

Hmerrin is also a bit unnerved, but relaxes as the day wears on.

Alizar expresses his thanks before hitting the road.

It is a pleasant day for a journey. The sun is warm, but not too warm, and the earth smells like growing things. Birds chirp and scold as they chase each other across the sky. And if there are hostile tribes in the area, they have found better things to do with their time than harrass a small caravan.

You make good time, but Lukas calls a halt well before sunset. "Don't want to camp any closer to Blackbird Forest," he explains. "No telling what manner of strange things will happen in the night, and we want to be well away from it."

Apparently, he is not the only one who feels this way. This place has clearly been used for camping before, many times. There is a fire ring, and a large cleared area, and some kind soul has even provided a small pile of firewood. A well-worn path leads to a small spring nearby.

"We'll want an early start in the morning," Lukas warns. "We want to get well past Blackbird Forest before we camp again."

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+9=21 ;
Friday May 27th, 2016 9:10:32 AM

Var, who had been quiet for most of the last day and a half, lost in his own thoughts, settles in at the camp site, using his survival skills to make the night as pleasant as possible (Survival: 21).

"Never been this far to the Northwest. What's the deal with the Blackbird? Anything like the Culverwood?" He asks.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Friday May 27th, 2016 2:41:47 PM

"Blackbird Forest?" Wil's young heart and mind is curious about this spooky forest.
"I've only heard stories about the forest. I've also heard that many of the things people see in there are untrue."
He then begins to unpack for the night.
"We should go hunting for some food?" Wil asks or offers.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Friday May 27th, 2016 3:33:00 PM

Dušan offers, "I'll help if I can. I must admit, I've never hunted, but i bet shooting a bolt at an animal isn't much different than shooting a bolt at a person.

We might also want to set watches. I was thinking four shifts with one magically inclined and one martially inclined."

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Friday May 27th, 2016 5:43:37 PM

"Definitely watches," Hmerrin agrees. "How 'bout Asteria and Dusan, me and Alizar, Wil and Toston, and Var and Lornak?"

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Friday May 27th, 2016 7:43:02 PM

"Yeah! I'm up for first shift with Dusan! Bonding time!" Asteria grins widely at the thought.She also looks forward to being out hunting, but is cautious. There some bad guys out there, right? Goblins, or whatever? If we go out, we need to be careful."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Saturday May 28th, 2016 12:11:46 PM

Lornak walks alongside the caravan a little disappointed in not finding any other sustenance along the road as they traveled. he should have known better however, it is only early spring.

He responds to Dusan's comments about hunting; "Hunting is not like fighting my friend. You cannot just fell an animal by attacking it. You have to track it slowly and wait for the opportune moment to strike. Animals tend to shy away from noise and ruckus. A stag will bolt when he senses danger. Not like a brigand trying to prove something."

He sets down his gear and readies his bedding with ground cover. He is glad to take the last watch for now he is ready to rest. He continues his comments about a hunt; "Besides, I am fairly certain game along a main road like this will be scarce because many traveler's have the same thoughts as you two..." He looks at Hmerrin. "...and likely have thinned the game." He lays his head back and closes his eyes. "We would have to travel farther in..."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Saturday May 28th, 2016 12:15:07 PM

"...It would please me to teach you how..., ...to track if..." Lornak passes out.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+3=12 ; d20+12=31 ; d20+13=19 ; d20+6=8 ; d20+12=30 ;
Saturday May 28th, 2016 12:33:01 PM

"I'm game for hunting but I don't have any experience tracking game. I am pretty sneaky though and have keen senses and I am a fair shot with my bow so maybe I can help."

The gnome offers to accompany his friends on a hunting trip.

(Survival : 12 vs DC 10 to aid another = success)
(Perception: 31 for hunting)
(Stealth: 19)
(if anything found 8 vs AC; miss)

When it comes time to stand watch Toston stands with Wil keeping his senses sharp.
(30 for perception)

"Can your ghosts help with the watch?" Toston asks.



Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+6=21 ;
Sunday May 29th, 2016 12:38:35 AM

"Watches are definitely wise, never know what is lurking in the bushes". Alizar bid the hunting party 'fair luck' as they departed, and set to work getting camp ready for the night. He took a look around the surrounding area to see if he could find any likely spots that an ambush might come from int he night. (Perception: 21)

DM Kathy  d20=7 ;
Sunday May 29th, 2016 11:00:06 PM

Var asks about Blackbird Forest. Ekhart, the merchant who has traveled this road before, replies.

"Never seen the Culverwood, but I'd say Blackbird Forest is like nothin' else in the Wold, Alemi be praised. You wouldn't want two such places, that's for sure. It's supposed to be haunted. And magical. You go in, you don't come out--or you don't come out the same. The magic'll change you, if it don't kill you outright. They say there's a witch lives in there, boils people in her big black pot and eats 'em."

[OOC: Ekhart's information is part truth and part hyperbole. Here is the Woldipedia entry if you want to know the actual details.]

Wilford suggests hunting for food, and Dušan is keen to try his hand, as is Toston. Lornak cautions them that it might not be easy.

Indeed, hunting in the spring is a bit of a challenge. Most animals are bearing or caring for young, and responsible hunters want to avoid killing a mother animal, dooming her young ones to starvation in her absence. You poke about for a bit, and manage to snare a couple of hares, perfect for the stew-pot.

Meanwhile, Hmerrin and Asteria arrange a watch order, and Alizar looks around the camp for likely attack points. You realize that anybody going for water might be vulnerable, and recommend going to the spring in pairs.

However, the night proves to be uneventful. You polish off your hare stew and take your watches, but nothing disturbs your camp.

The next day's trip past Blackbird Forest is a bit anticlimactic, although you do hear some very strange noises coming from somewhere in the trees. What kind of animal roars like that?

The next nights are as uneventful as the first, and a couple of days later, you come to the outskirts of Acid City a little after noon.


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+12=15 ;
Monday May 30th, 2016 2:41:23 PM

"This is my first time visiting Acid City." Toston says, "Any interesting attractions that shouldn't be missed?" The gnome asks both the party and the merchants.'

"I mean we still need to buy some visual cookbooks and non perishable ingredients for our goblin friends but besides that." He points out.

The gnome keeps his eyes peeled for anything interesting (Perception: 15)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+10=18 ; d20+6=10 ;
Monday May 30th, 2016 4:56:01 PM

As Lornak approaches the outskirts of Acid City he picks his pace up to get to the head of the Caravan. He starts scoping the people and places that lay ahead of them looking for any trouble. (Perception d20=18)

As he moves through the crowd and front gate he recalls being here in his wanderings with his mentor. He tries to recall anything of interest that could help the group in a pinch, perhaps areas to avoid, or perhaps the towns politics. (Knowledge d20=10)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday May 30th, 2016 6:06:02 PM

Dušan maintains his concentration on Detect Magic. As they near the city he ponders, " I wonder if they have a Mage Guild here. I've never had any luck finding members in Dirt before."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+7=17 ; d20+8=23 ;
Monday May 30th, 2016 6:44:11 PM

Alizar spent a great deal of the rest of the journey lost in his own thoughts, and before he knew it that were at the gates of Acid City. He turned to the merchants, "Do we have a place to stay while we are here? What will be the itinerary for our stay here?"

It had been sometime since he had been to Acid City, he tried to remember any useful information to share with the group. (Knowledge Local: 17; Knowledge History: 23)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Monday May 30th, 2016 8:28:01 PM

Asteria swaps her Greataxe for a smaller Battleaxe and a shield. Less intimidating, but still dangerous. "So what now?"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Monday May 30th, 2016 8:39:15 PM

Hmerrin is more than happy to get past the Blackbird Forest without any humongous, fanged critter jumping out and trying to eat somebody. As Acid City approaches, he sits a bit straighter in anticipation, as the thrill of seeing something new gets his blood flowing.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=14 ; d20+2=13 ;
Monday May 30th, 2016 8:52:24 PM

"The soup was delicious," Wil says.
Wil rides his new horse forward into the city. His crossbow at his side.
Perception: 14

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Monday May 30th, 2016 10:30:34 PM

"Never been out of Izen before..." Var says to Toston.

"So, ah" he says hesitantly, "This being Aisildur, do we need to be wary of the heartseeded?"

DM Kathy 
Monday May 30th, 2016 11:14:10 PM

As you approach the city, Toston asks about any sights to see, but his companions don't know of any, and the merchants are too preoccupied with their arranged meetings.

Ever practical, Alizar asks about an itinerary and a place to stay. "We don't have arranged accomodations," Lukas replies, "but we do have a recommendation for a good inn. Hopefully they can take us all. We have meetings set up for the next few days." He looks a little hesitant. "We...we may want you to accompany us to some of them. I'm afraid it'll be pretty dull, but after those bandits...well, you can't be too careful, can you?"

Dušan wonders aloud about a mage guild. They may have a small one here, although the politics may be a bit dicey, given that Acid City is ostensibly part of Aisildur.

Var asks about heartseeding, but Lornak is able to reassure him. The Aisildurans look on heartseeding as a great privilege; they won't heartseed anybody who doesn't want it.

Asteria, Hmerrin, and Wilford are just eager to see what's next.

Consulting some directions written on a scrap of paper, Lukas leads the group through the streets toward the center of Acid. It's not as big as Dirt City, but it's considerably cleaner. And there are fewer tough-looking, heavily-armed people with aggressive looks on their faces. You do see one or two heartseeded people, but they are just going about their business like everyone else.

Lukas leads you to the Golden Bough inn, a fairly nice place that obviously caters to prosperous merchants. He pays for rooms for the party, although most of the group will need to double up. It's up to you whether you want to share rooms with the merchants, or leave them to their own arrangements and just share with each other.

Lukas also pays for the midday meal, a welcome development, since lunchtime had come and gone while you were making your way through the city. The meal is good, if simple--the bread, in particular, is delicious.

"There's a sort of welcoming party for us this evening," Lukas explains as you eat. "I think we'd all be a lot more comfortable if you would accompany us. Show everyone we didn't come without protection, eh? That's not until evening, though, so you have the afternoon to explore the city if you like."

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+10=27 ;
Tuesday May 31st, 2016 8:41:39 AM

As they travel the city, Var keeps his eyes on the citizenry and trying to build a mental map of the city streets (Perception: 27)

When Lukas requests them to accompany them to boring merchant meetings Var nods, "Of course, that's what were here for, after all." he says. "Might be a good idea to spread us out among the merchant rooms, too, eh? Keep any 'goblins' from sneaking in at night." Var says, giving Dusan a wry smile.

Not that he minded providing the extra security, Var wondered about how dangerous Acid City was in comparison to Dirt City. He's hesitant to leave the merchants on their own at the Inn, but he supposes it's safe enough.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday May 31st, 2016 5:23:43 PM

Wil enjoys the meal... He offers to bunk with someone.
"If someone can handle the smell of blood," he says.


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Tuesday May 31st, 2016 7:07:23 PM

Alizar noded Var's suggestion. "We are here at your disposal, so where ever you need us to be, we shall be."
The meal was a welcome distraction from the business at hand. Alizar had always liked to travel in his youth. Though, it had been almost a hundred years since he had done any real travel. Things had not changed much from what he could tell.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+9=26 ; d20+8=17 ;
Tuesday May 31st, 2016 7:13:19 PM

"Where will the meeting be held?" Lornak asks Lukas. "Toston and I could scout the location for any trouble prior to the meeting."

He puts his hood up, takes leave of the party with a bow and heads into the streets to explore. (Stealth d20=26)

As Lornak makes his way through the city his memories of Acid City start to return to him slowly. "Its been a while since I've been here..." His initial thoughts are of Blackbird Forest and tales of black feathers, familiars and passage. " I wonder if I could woo a bird of prey to accompany me on tasks such as this?" He muses. "If I still have the knack that is. Urban life might have made me soft..."

His eye return from the sky to merchant booths.

"...I should also scope any alchemical components that are hard to come by in Dirt City, they may come in handy." (Crafting(Alchemy) d20=17)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+12=16
Tuesday May 31st, 2016 8:13:56 PM

Toston enjoys the meal and accompanies the merchants to their meetings.

"I don't mind sharing a room." Toston says, "As a gnome I don't take up much space so I am fine sharing a room with someone."

While he is out in the market he keeps his eyes open for a visual cookbook and non perishable ingredients to take back to the goblins at the inn.

(Perception: 16)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday May 31st, 2016 9:16:49 PM

Dušan digs into the meal, happy to have something that was seasoned, not preserved. After the meal he keeps his eye's open for any sign of the Mage Guild, but realizes he probably won't get a chance to further engage until his obligations were taken care of.

Dušan makes sure to be back at the inn in plenty of time to clean the road dust off and change into his fine clothes for the party.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Tuesday May 31st, 2016 9:52:52 PM

Asteria is glad for the food, and is in a great mood from it. The mention of sharing a room doesn't trouble her too much. "I just hope you don't mind the smell!"

As for the party, she does her best to wash up and get rid of the majority of the grime from her clothes. "Can I bring my weapons to this 'welcome party' thing? Or at least just my axe?"

DM Kathy 
Tuesday May 31st, 2016 11:06:45 PM

[OOC: I see most people misunderstood my question about rooms. :) Are you guys only sharing rooms with each other, or are you sharing with the merchants? So, are there going to be 4 "adventurer rooms" and 3 "merchant rooms," or are you going to mix it up?]

After lunch, you gladly take the opportunity to explore Acid City. Lornak is able to find some alchemical ingredients, mostly from the water plants that grow in Blackbird Lake. You look longingly at a green dragon scale, but it's out of your price range.

With some help, Dušan is able to locate the small office of the local Mage Guild.

Toston is able to find food that will last a while. Nothing is completely non-perishable, of course, but most of this stuff should last at least a year. There are sacks of dried beans, packets of smoked fish, and jars of fruit preserves, none terribly expensive. You strike out on a cookbook, though.

Other vendors offer other delights, including scented candles, tortoise-shell jewelry, silver arrows, and of course, meat on a stick.

As you are passing by the merchant stalls, one vendor calls out to you. He does not have a stall, but has folding-stool and a small assortment of goods arrayed on a mostly-clean cloth.

"You look like the discerning sorts, good folk," he says with a smile. "Perhaps I could interest you in a unique item." He holds out a wooden box, about the size of a large book. It is very well-made, with an intricate pattern on the lid. "Only see the craftsmanship, good sirs and lady! A fine addition to any home!"

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=23 ;
Wednesday June 1st, 2016 11:21:51 AM

"Is there a history or any magic attached to that box," Wil asks.
(Diplomacy: 23)
He also inquires about the silver arrows and asks for silver bolts.
"I'm looking for any unique bolts."

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20)  d20+8=27 ;
Wednesday June 1st, 2016 12:01:06 PM

"Pretty," Hmerrin remarks. "What are we supposed to do with a box?"

Nevertheless, wood is wood, and the lad takes his time in inspecting the workmanship.
[Carpentry - 27]

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+12=19 ; d20+1=14 ;
Wednesday June 1st, 2016 1:39:30 PM

"I think we should share accommodations with the merchants, that way if something comes in the night we can guard them." Toston opines

Toston purchases the long lasting foodstuffs and arranges to have them delivered to the inn. He continues his search for a visual cook book as time allows (Perception:19) He even goes so far as to ask the meat on a stick vendors and the inn's cook if they know where one can buy cookbooks and if any might be visual.

"I don't know detect magic." Toston laments, "Dusan you wanna tell us what this thing does?" The gnome asks.

Toston attempts to appraise the box (appraise : 14)

(OOC: how much do I owe for the foodstuffs?)


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+10=27 ;
Wednesday June 1st, 2016 5:17:28 PM

"Sounds good," Dušan agrees, "We should split up similarly to watches between. Perhaps Alizar in one room. Wil and myself in another. Together we might have half of your healing graces, Alizar."

"I'm also interested silver bolts. If we can combine to bulk prices, I'd be happy to contribute."

Taking a closer look, Dušan attempts to assess what he can of the object casting Detect Magic with the aid of Guidance. (Spellcraft d20+9+1=27)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Wednesday June 1st, 2016 5:22:36 PM

"I agree." Lornak says to Toston. "Sharing accommodations will create a fine safety net."

Lornak finds a handful of alchemical components that are hard to come by in Dirt City. He purchases them and stows them away in his belt pouch. He also chips in coin to help purchase the things for Drex. "I must confess, I feel a little guilty for my actions when we left the inn. I believe this will settle my conscience." He hands Toston the coin. (OOC let me know how much I owe you)

Lornak smiles at young Hmerrin as he marvels at the mystery box's craftsmanship. "Careful now, the best traps are cloaked things that entice."

(OOC Trap Sense kicks in upon reacting to a trap right, it does not require a roll?)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Wednesday June 1st, 2016 8:29:14 PM

Var follows the group through the streets, enjoying a slice of civilization that isn't Dirt City. He eyes the wears on display but doesn't feel a need to purchase anything.

When the peddler presents the wooden box Var is confused. "What does it...do?" He asks the man.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Wednesday June 1st, 2016 9:55:43 PM

Asteria agrees that the group should bunk with the merchants. "Should a warrior bunk with them? Extra protection?"

The wooden box catches her eye, but only for its looks. "Ooh, pretty! We could store stuff in it!"

DM Kathy 
Wednesday June 1st, 2016 11:03:37 PM

Hmerrin inspects the box. It is a fine piece of craftsmanship. The hinge opens easily, without a sound. The box itself is made of several different kinds of wood, painstakingly pieced together in an intricate knot design. It's as much a work of art as a place to keep things.

Wilford asks about the box's history, or any magic properties. The vendor smiles. "No, sir, nothing so grand I'm afraid. Just a beautiful, well-made box."

Dušan detects no magic on the box, and Lornak can tell that, although one certainly could place a trap on the box, there is none there now.

Var asks its purpose, but Asteria has an answer. It's a box. You store stuff in it. It's a very pretty box, but it seems to have no other properties.

"Just 75 gold," the vendor says. "A bargain for such a unique piece."

Appraise DC 15 Highlight to display spoiler: {It is a pretty good price, on the low side for such a work of craftsmanship, but not suspiciously so.}

For other errands, Toston asks about a picture cookbook, but nobody here is able to help him.

Wilford and Lornak are interested in silver bolts, which can be purchased for 3 gold each. The vendor has a total of 10 for sale; you guys can fight out who gets how many. :)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+2=5 ;
Wednesday June 1st, 2016 11:09:09 PM

Alizar looked over the box, and shrugged. He was not very good with such things. (Appriase: 5) "Looks like a box to me, nice, but a box."

Nothing was really catching Alizar's eye, seemed like most of the same stuff you find in any stall in any city. Probably for the best, Alizar didn't really need any more stuff anyhow.

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20)  d20+1=15 ;
Thursday June 2nd, 2016 11:57:41 AM

Hmerrin gives Lornak a look at the 'traps' remark, but goes on inspecting the box anyway.

[Appraise 15].

"It's a good price," he agrees with the vendor. "If a fellow had 75 gold lying around. I sure don't. Sorry."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Thursday June 2nd, 2016 3:57:57 PM

Toston tries a different tact and tries to find out from the merchants they are guarding when they are going to be heading back. He then sets out to find a normal cook book as well as a reading tutor to teach Derx how to read common.

Toston weighs buying the decorative box and may pay the 75 gold depending (OOC: depends on Kahy's ruling in the private DM post)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday June 2nd, 2016 5:26:10 PM

Dušan finally decides he doesn't care if the box is gilded in gold. He is not in the market for such an item. He continues to browse items non-committal and leaves the bargaining to Toston.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Thursday June 2nd, 2016 8:54:50 PM

"75 gold for a box." Var mumbles to himself "Huh."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Thursday June 2nd, 2016 10:04:20 PM

"Yeah, it's a neat box! Are we going to buy it or not? I don't really have much use for it, but if no one else is gonna buy it, I will. My first souvenir!" Asteria hands over the 75 gold if none of her companions do.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Thursday June 2nd, 2016 10:16:36 PM

Lornak does admire the box, but has no use for one with a 75 gold pricetag. He chuckles at Asteria's enthusiasm.

He turns to Wilford and speaks about the silver bolts; "I will take 3 if you please, you will get more use out of the remainder I think."

DM Kathy 
Friday June 3rd, 2016 12:15:50 AM

Between them, Asteria and Toston put up enough gold for the box.

"You won't regret it!" the vendor says as he wraps it up in a bit of sacking. "Craftsmanship like this will last for several lifetimes."

Lornak and Wilford are more interested in their silver bolts, and the rest of the party seems to have everything they need for the moment. So, unless anybody wants to try meat on a stick, the shopping excursion winds down.

[OOC: in response to a question from yesterday, Toston spent about 3 gold on foodstuffs.]

You return to the inn in plenty of time to get ready for the evening gathering. It is held at a public hall not too far from the inn. Several dozen people are in attendance, chatting in small groups. Light refreshments are being circulated through the crows by halfling servers.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=15 ;
Friday June 3rd, 2016 12:27:41 AM

when they returned to the inn, Alizar changed into the finest thing he had brought with him. Just because he was there in a security capacity, didn't mean he couldn't look presentable while doing it. It turns out that his nicest garment was the usual back suit he wore when he was not expecting any trouble, but he did accent the outfit with fine scarf of silver silk, which, in his opinion, really 'made' the outfit. Ready for the party, Alizar met up with his charges for the evening and entered. He tried his best to make small talk and smile to anyone who greeted him. Navigating the upper echelons of society back in Dirt City did have it's benefits, he had learned a thing or two about pretending to be nice to people that you had little respect for, nor actually liked, though, it was entirely possible that the social customs of Acid City differed completely of those in Dirt City. (Diplomacy - 15)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+10=19 ;
Friday June 3rd, 2016 1:33:06 PM

At the inn Var joins the group in the lobby wearing his chain shirt. He sees Alizar in his finery and realizes that this may not be "that" kind of a party. He runs back upstairs and changes into the outfit given to him by the tailor from the city below after the whole "haunting" case. Heavy linen clothes in deep earth tones, lined with fir trim. He tucks one of his hand axes into his belt but decides to leave his longbow behind.

Var leaves the talking to the merchants, and does his best to not offend anyone. Instead he chooses to hang at the edges of the party, and watches the festivities. (Perception: 19)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=26 ; d20+7=24 ;
Friday June 3rd, 2016 3:45:57 PM

Lornak did not plan to have to interact with people in a social setting on this trip and regrets not bringing his scholar's outfit. He was too excited for the hunt to remember where the group would actually end up...

This does not deter him however. He goes about the room and formally solicits his scribe abilities to all he meets. He introduces himself and pedals his wares (Diplomacy d20=26)

"Pleased to met you. I am Lornak of House Kaifah, a scribe at your service. Look on me if you have need for the taking of diction or keeping of records." As he goes though his spiel with everyone, he sizes up the participants trying to ascertain who may be a threat to the trade delegation. (Sense Motive d20=24)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Friday June 3rd, 2016 10:37:44 PM

Dušan changes into his finery. He returns to the common room dressed in black with a leather doublet ornamented with celtic braids of red flowing down the shoulders and tapering into drops of blood toward the waist.

(OOC: Dušan was interested in silver bolts as well)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Saturday June 4th, 2016 1:12:46 PM

Hmerrin also makes use of the opportunity to actually wear his courtier's outfit. He arrives in a blue and buff outfit that accentuates his broad shoulders.

He also brings a handaxe tucked into his belt.


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Sunday June 5th, 2016 12:11:23 PM

Toston is happy to concede the entirety of the box and its cost to Asteria if she wanted it for a souvenir. Based on the appraisal that was given, Toston had intended to buy the box at the bargain price offered and then hopefully turn around and sell it for more once they set up shop in Dirt City.

If the barbarian wanted to keep the box as a souvenir more power to her, the gnome figured. He does keep asking about a Common tutor who may be willing to travel to the Goblin Inn & a normal cook book as a back up since he couldn't find a visual one.

When it comes time to party Toston shows up wearing his outlandish multi-hued explorers outfit complete with his hat of special magnificence.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Sunday June 5th, 2016 6:22:26 PM

Asteria takes the box from Toston with much joy, happy enough to pay the full price for such a neat thing. She figures that she will keep it for a while, holding anything she deems precious in it. It should be perfect for the job!

As for the party, Asteria quickly washes up before, taking her battle axe and shield along. Better to be prepared for the worst than to be caught off guard.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Sunday June 5th, 2016 9:25:49 PM

Wil purchases the seven remaining bolts for 21 gp. Wil offered a couple bolts to Dusan.
Back at the Inn Wil takes a drink from the halfling.
Wil found, wrapped in a bundle, a Courtier’s outfit and put it on. It would be the nicest he had looked in years. At least since his mother had died. As he left the room he could hear his mother complimenting him.

DM Kathy 
Sunday June 5th, 2016 10:27:46 PM

You return to the inn, wash up, and change for the party. Most of you turn up in your nicest finery; Asteria settls for a clean face and a sharp axe. The merchants seem to appreciate the effort you put in.

At the party, Alizar and Lornak mingle. You meet several merchants, who seem cordial enough. An hour or so into the party, Lornak joins a group of merchants talking. One of them, a bearded human fellow around 50, is bemoaning some recent losses to banditry. "The blackguards got off with some fine goods, including some custom work that'll be nigh impmossible to replace," he says, to the sympathetic murmurs of the others. "One piece in particular: a very nice box--a work of art, really--different woods fitted into a knot pattern. I had to refund the commission I was paid and I'll likely lose business besides. It's a disgrace!"

Var isn't much of a talker, but he keeps an eye out. At one point, you notice that one of the merchants is wearing an iron pin, depicting a hawk sitting on a stylized ship's wheel.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=21 ;
Monday June 6th, 2016 12:09:17 PM

"I recently ran into similar brigands while on the road to the city. A cowardly lot to say the least." Lornak adds to the conversation. "We managed to deprived them of any plunder."

After the conversation turns to a different subject, Lornak turns to the bearded man and says quietly. "Can we speak in confidence about your missing item? I believe I may have the power to repair the blemish of your reputation." He starts to make his way to Asteria. "I assume we can find an accommodating arrangement." (Diplomacy d20=21)

"I believe that fine box you recently acquired may actually belong to this fine gentleman." Lornak waves to the older man. "Could I convince you to part with it?

If Asteria allows the man to inspect the box Lornak will ask the man; "Is this the box in question?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+10=28 ; d20+4=14 ;
Monday June 6th, 2016 12:57:45 PM

Var moves in for a closer look at the merchant wearing the iron pin, scrutinizing him from a closer vantage. (Perception: 28) When the man notices him staring, Var clears his throat and says "That's fine craftsmanship on your pin, sir. What does it symbolize?" (Sense motive: 14)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Monday June 6th, 2016 2:32:59 PM

Asteria is surprised to see Lornak approach her with the bearded man, and is even more surprised to hear that her souvenir could belong to him. "But I bought this from that nice man! Remember?" Flustered and hoping that the man will not accuse her of stealing, she holds it out for the bearded man to inspect. "Am I in trouble?"

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday June 6th, 2016 8:35:34 PM

Dušan offers Wilford 6 gold, "If you wouldn't mind parting with two, I rarely get more than that fired off."

At the party Dušan takes some interest in the boxes discussion, but casts Detect Magic. He turns to Hmerrin "Do you remember how the trade delegation was attacked at their first public appearance in Dirt City. I'll keep an eye out for auras if you'll watch the entrances and exits."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+12=25 ; d20+7=19 ;
Monday June 6th, 2016 8:54:40 PM

At the party Toston asks if anyone knows where someone can find cookbooks either visual or written in common and a Common reading tutor willing to work with a goblin.

After that errand is out of the way he mingles observing what there is to observe. (Perception : 25; Sense Motive 19)

The gnome notices the exchange between Var and the merchant wearing the pin and walks over to the merchant with the hawk pin. Toston says, "Have anything to do with sailing? I'm a fair sailor myself and would be happy to exchange some tales of the sea with a fellow salt." The monk asks and offers.

DM Kathy 
Monday June 6th, 2016 10:14:02 PM

Toston asks around, and is able to find a merchant with a few books in pictograms. "Couldn't find a use for 'em," the man says. "Was about to sell 'em for tinder, to be honest. But I think there's a cookbook among them. Stop by tomorrow, and I'll show 'em to you."

Lornak takes the merchant aside for a private chat, and brings him to speak with Asteria. Asteria, did you bring the box with you to the party? You can have it with you if you want, but it seems more like the kind of thing you'd leave at the inn.

Either way, the merchant is intrigued. "Bought it from a man?" he asks eagerly. "What man? What is his name? What did he look like? Where did you find him? If we could find out where he got the box, we might have a clue to the identity of these thieving scum."

Dušan scans for magical auras, but doesn't find anything he can't explain.

Var speaks to the merchant with the iron pin. He's a big, boisterous man, quite freidnly-looking, with reddish brown hair and merry brown eyes. "This pin?" he says. "It's the symbol of my company, Shipwell Imports. We've recently joined the Blackbird Lake Trade Alliance. Bromley Birch is the name." He holds out a hand to shake. [OOC: So Shipwell Imports is a member of the Blackbird Lake Trade Alliance, in much the same way that the Crescent Moons Trading Company is a member of the Dirt City Merchants' Guild.]

Toston steps up at this point to ask whether the pin has anything to do with sailing. "Indeed it does," Bromley Birch replies. "Shipwell Imports was founded by a group of retired lake sailors. We plied the waters of Blackbird Lake for many years, but now we're keen to see how folks on land get on."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday June 6th, 2016 10:24:57 PM

(OOC: Sorry, thought I posted today)
Wil is late and finds all the merchants interesting. "I really wanted to buy that box, he said. "...but I didn't."
He refuses the payment for the other bolts..
"No worries, brother. I got it covered. You can have them."


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=12 ;
Monday June 6th, 2016 10:26:55 PM

(Sorry for missing yesterday's post all, I am prepping for a month long trip and things got away from me)

Alizar noticed the man with the pin only after Var and Toston approached and started speaking to the man. He held back at first, to see how the man reacted to the mention of the pin, to see how he might play the situation. After a moment, Alizar pasted on the biggest boisterous grin he could manage, and joined the group.

"Well met!", he exclaimed as he took the man's hand and shook it vigorously. "We just arrived in the city ourselves. Seems like a place where one can find quite a tidy profit if I do say so myself! What is it that you trade in Mr. Birch? The names Alizar by the way, when you call me, you can call me Al." (Diplomacy 12)



Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Tuesday June 7th, 2016 9:22:54 AM

Var shakes hands with Mr. Burch and says somberly "Have you sent a trade caravan towards Dirt City recently?"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Tuesday June 7th, 2016 1:40:38 PM

Mystery and intrigue abound it seems. Hmerrin is just not sure what to make of it all, so when Dusan suggests he watches the doors, the young man nods, grateful to have something to do in the midst of all this old people talking going on.

The fighter moseys over to one of the doors, deftly procuring an apple along the way, and leans against the wall, munching, and watching.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday June 7th, 2016 5:15:37 PM

Dušan keep his concentration on Detect Magic while listening the merchants questions.

(Could Dušan cast Disguise Self to appear as the "vendor"?)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=16 ;
Tuesday June 7th, 2016 5:55:09 PM

Lornak assures Asteria she has done nothing inappropriate. "Worry not young Asteria, we may have been duped. The man that sold you your fine Acid City souvenir may have been peddling stolen property."

"Perhaps after the meeting here we would be happy to recount where we purchased it and by whom, mr...?"
(Diplomacy d20=16)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Tuesday June 7th, 2016 9:06:16 PM

Toston is overjoyed that he may have finally found something to help the goblins.

When talking with Bromley Birch he asks, "Were all the members of your company traders or do any have privateering background? I ask because in Dirt City being a port city we have all types and I have never sailed Blackbird Lake but I would like to do that some day and am curious as to what one could expect."



DM Kathy 
Tuesday June 7th, 2016 10:22:55 PM

Alizar steps up to meet Master Birch. "Good to meet you, Alizar!" he says, returning your hearty handshake. "Well, as our name suggests, we specialize in imports. Rare goods shipped to Acid from around Blackbird Lake--and beyond."

"Dirt City?" he says to Var. "No, we've no contacts there yet, though we hope to build some soon. That's why I'm here in fact."

He seems somewhat affronted by Toston's question. "Privateers? Oh, no, no, no, no. Honest sailors, the lot of us. Have you heard rumors to the contrary?"

Dušan continues his concentration, but hasn't seen anything suspicious yet. [OOC: Yes, you can attempt to resemble the vendor, but you'll be relying on your memory. Make a Perception check to see how well you remember the details.]

Lornak and Asteria continue talking to the merchant who lost the box. "Cader," he says in response to Lornak's question. "Zeb Cader, and very pleased to meet you." He hesitates for a moment, then continues, "Look, it's obvious that you and your companions have come along because you have...specific skills. I'd greatly appreciate it if you would look into this for me. If you can do that, I'll gladly pay this young lady back what she paid for the box...or perhaps find her something just as nice from among my wares. What do you say?"

Hmerrin moves over to prop up a wall. One of the halfling servers stops by to offer him a mug of ale and a sympathetic smile.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=28 ; d20+5=19 ;
Tuesday June 7th, 2016 11:42:25 PM

Alizar regarded the man for a moment, he certainly had a... 'presence'.
"Imports eh? Well, it just so happens that we enjoy importing things! What are some of the things you have imported in the past, or, more profitably, what sort of things might my customers in Dirt City be interested in?" (Diplomacy: 28; Bluff: 19)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Wednesday June 8th, 2016 8:33:09 AM

"Oh..." Var says, and is about to tell the man about the bandits, but then Alizar gives the ranger a pointed look and he shuts up.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=9 ; d20+7=24 ;
Wednesday June 8th, 2016 8:41:00 AM

Wil steps into the conversation but is interrupted by a commotion in his head.
"What are you doing?" He says angrily.
"I'm moving my room around," Circe says.
"How do you have a room in my head?"
"It's too much to explain. You have people staring at you."
Wil realized he had made a fool out of himself. He apologizes, curses at the voice in his head and walks away.
(Diplomacy: 9)(Perception: 24)
He looks around the room and attempts to find something to do.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+4=11 ;
Wednesday June 8th, 2016 4:08:24 PM

Dušan considers casting Disguise Self to give show what the Vendor look like, but after trying to remember, he realizes the details of the man's face have slipped from his mind. Evan with the aid Guidance he could not recall the specifics. He silently berates himself for not paying more attention and goes back to looking for suspicious auras.

(Perception d20+3+1 Guidance=11

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=9 ;
Wednesday June 8th, 2016 5:35:53 PM

"Skills?" Lornak plays dumb. "I am but a simple scribe Mr. Cader." He says unconvincingly.(Bluff d20=9)
"Asteria here is a different story." Lornak continues. "Rest assured, if the item was purchased under false pretenses I am sure she would be willing to set the record straight with the scoundrel." He looks at Asteria for a reaction.

"In the mean time, we can look into it but you will have to make arrangements with Asteria for the items safe return."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+7=24 ;
Wednesday June 8th, 2016 8:50:46 PM

Toston tries to get a bead on how honest Master Birch was being regarding the question of privateering. Was the man protesting a little too much? (Sense Motive : 24)

If he gets the feeling Master Birch was being honest he will ask, "Has any of your number ever been beset by bandits? Did any of your delegations ever fail to return?" and go onto explain their encounter.

Otherwise he will simply thank the man for the information and tell the rest of the party about it later
"Thank you for the information glad to see that blackbird lake is safe for honest merchants"

DM Kathy 
Thursday June 9th, 2016 12:47:55 AM

Toston gets the strong feeling that Birch is, indeed, protesting too much. And his bluster didn't quite cover his startled jump at the word "privateer."

Meanwhile, Alizar continues talking with Birch, while Var wisely maintains his silence. "We import all manner of goods," he says. "Fine elven crafts from the Culverwood; exotic woods from the Taur Isles; curiosities from Zarthmoor. We know the trade routes, you see, and many of the sailors who work them."

Wilford is preoccupied by the voices in his head. Suddenly, he hears a strange voice whisper "mad eyes mad eyes mad eyes." You're pretty sure you've never heard the voice before, and no ghostly form manifests to give you any clues.

Lornak tries to play coy, and isn't entirely successful. The merchant seems disappointed by his refusal, but not upset. "Ah, well," he says. "Perhaps I'll do some investigation on my own, now that I have an idea where to start. Before I go, however, I will need my box back, young lady."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d4=1 ; d20+7=12 ;
Thursday June 9th, 2016 10:11:25 AM

Alizar smiles at the trader.
"Hmm, well that sounds like a wonderful business sir. Perhaps we can come to some sort of mutually 'profitable' trade agreement. I will leave you to think on that while I talk to my people. If you will excuse me."

Alizar excused himself from the conversation, and when Var and the others joined him away from the group of traders he looked at his companions, "Yea, that guy is definitely a pirate. Unfortunately I'm not sure my local knowledge of this area covers this particular aspect of local culture." (Knowledge: Local - 12)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+13=14 ;
Thursday June 9th, 2016 11:55:14 AM

"Little?" Asteria says confused.

She pauses for a moment, furrows her brow; "Lady...?

She is a perturbed at being treated less than a force of nature. She sternly looks from Cader to Lornak. Asteria doesn't understand the nuances of diplomacy but she does understand fairness. She takes a slight step forward and indigently shoves the box toward Cader and mouths a single word; "Trade." (Intimidate d20=14)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Thursday June 9th, 2016 11:56:14 AM

(OOC-my rolls have been very poor lately...)


Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=26 ;
Thursday June 9th, 2016 11:57:24 AM

Lornak does his best to defuse the interaction between Cader and Asteria. "Right then." He says nonchalantly. "The man you are looking for sold unique items from a folding stool and aggressively up sold them vocally."
Lornak casually moves between Cader and Asteria. "Other than that all I can do is show you his location in the merchant quarter." Lornak looks down at the box in Asteria's hand, then to Cader and says softly. "I suggest something pretty." (Diplomacy d20=26)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Thursday June 9th, 2016 8:35:14 PM

Hmerrin gratefully takes the proffered mug from the halfling server.

"Thanks," he says. "Hopefully, it dulls this continuous chirping in my ears. How do you put up with this babbling all night?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+7=12 ;
Thursday June 9th, 2016 9:12:54 PM

Toston asks Birch if he has heard about the captain he crewed with when he traveled to Dirt City, "Do you know a captain Jak Flinter, I crewed with him when I traveled to Dirt City but he has since deported for parts unknown."

(Sense Motive: 12)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday June 9th, 2016 9:54:34 PM

"Mad Eyes!" He repeats this several times.
"Who knows someone named Mad eyes?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+4=15 ;
Thursday June 9th, 2016 11:33:45 PM

Var hangs in the background behind Alizar and scrutinizes the "Merchant's" words. (Sense Motive 15)

DM Kathy 
Friday June 10th, 2016 12:29:21 AM

Wilford asks who knows someone named Mad Eyes. Bromley Birch shoots him a sidelong glance, but doesn't answer.

Toston asks Birch if he knows Jak Flinter. "Only by reputation," Birch replies easily. "He's not a lake sailor, you know, so we've never met." He gives you all a genial smile. "Well, if you'll excuse me, there are some people here that I need to speak with. It was nice meeting all of you." And he moves away.

Standing nearby, Var gets the feeling that Birch is a little agitated, but can't put his finger on what exactly is bothering him.

Alizar informs his companions that Birch is probably a pirate.

Hmerrin chats with the halfling server. "Oh, it's not so bad," she replies. "Better than dealing with drunks at my uncle's tavern, at any rate."

Asteria is a little upset at Cader's form of address. He takes a step back. "Young," he protests. "I said young, not little. Though I did say lady--and why not? You are a fierce warrior lady, but a lady nonetheless." He accepts the box. "I don't have all my goods with me," he says, "but perhaps you'll accept this as a promise." He takes a ring off his own finger and holds it out. "You can keep this, or stop by my office and trade it for something you like better." The ring is heavy, really more of a man's ring thatn a woman's, but its simple design is very pleasing to the eye. It is mostly silver, with a tiny twist of gold worked through it.

Lornak gives a brief description of the vendor. "Thank you, my friend," Cader says. "I'll see what I can find out."

The party goes on for a while, but nothing more happens of note--unless there is something more that anybody wants to do.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+7=17 ;
Friday June 10th, 2016 6:07:47 PM

With nothing more interesting being said, Dušan begins to idly mingle, breaking into boisterous jokes whenever someone let's him. Some of them of them are even funny.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Friday June 10th, 2016 6:08:42 PM

(OOC: The above roll was a diplomacy roll d20+7=17 on his jokes and small talk.)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Friday June 10th, 2016 6:39:14 PM

Asteria hears Cader's words and accepts his pledge with not quite as much enthusiasm as she did when she saw the wooden box but she is at least temporarily satisfied. "Shiny." She mouths as she admires the glimmer of light off the gold and silver.

She turns away, lifts her hand to the light and returns to her place near the wall. She spends the remainder of the evening deciding if the ring is worth keeping or whether or not to see what other treasures Cader may have for her.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=18 ;
Friday June 10th, 2016 6:39:46 PM

It vexes me that Young Asteria, as you so graciously pointed out, has been put out." Lornak says to Cader as Asteria steps away. "I shall retrace our step and see if we cannot find the culprit of our impasse. Is there a place you can be reached?"

Lornak then exchanges pleasantries with Cader and takes his leave. He meanders over to his friends to see how they have fared. "Asteria was sold stolen goods at the market." He informs them. "It seems misappropriation of items takes place here just like our beloved Dirt City. What have you discovered?"

He spends the rest of the time at the meeting taking in all that he can (Perception d20=18)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Saturday June 11th, 2016 11:41:56 AM

Toston makes sure he gets the necessary information for the pictogram books from the merchant selling them and makes a mental note to visit them in the morrow. The Gnome plans to buy all the pictogram books to give Derx unless any are anti-goblin.

"I'll help track down the merchant too if we can." Toston tells Lornak when he hears about the exchange later.

"Also that guy w/ the pin was totally into pirate activity...He protested too much."

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Sunday June 12th, 2016 6:51:07 PM

Hmerrin's heart sinks when he finds the box was stolen.
"Oh man. I verified the guy's price and everything. What a putz."

The young man dwells on the past for about two more heartbeats, then looks up.
"So, we're going out first thing tomorrow and finding Mr Box Seller, right?"

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Sunday June 12th, 2016 9:30:17 PM

Alizar sort of fades into the back ground for the rest of the party, smiling politely when greeted or spoken too, nodding at those who pass. As things die down, Alizar approached the rest of his companions.
"If there is no more business for the day, I may retire for the evening. Its been a long day."

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Sunday June 12th, 2016 9:31:58 PM

Var continues to do his best to approximate manners, until Birch leaves & Alizar fills him in.

Var frowns. "Does this Blackbird Lake Trade Alliance know they've got pirates as members?"

DM Kathy 
Sunday June 12th, 2016 11:20:06 PM

Lornak asks whether there is a place the merchant can be reached, and he gladly gives the address of his shop. That is also where Asteria can come if she decides to trade the ring for something else.

Dušan engages in some small talk. He finds that many of the Acid City merchants have had more goods than usual taken by bandits recently.

Lornak and Toston fill in the rest of the group on what they've discovered.

Hmerrin is eager to find the vendor who sold the box, while Var wonders aloud whether the Trade Alliance is aware that one of their newer members is less than honest.

Alizar reminds everyone that it is late, and the next item on the agenda should be a good night's sleep. Indeed, the party breaks up shortly after you are able to compare notes, and you escort your Dirt City merchants back to the Golden Bough.

The trip back to the inn is a little tense. As long-time residents of Dirt City, you are aware that coming home late at night is a good way to invite ambush. You are on alert as you walk through the quiet streets. What was that noise? Did that shadow just move? Does anybody else get the feeling we're beeing watched?

But, either your alertnes was enough to dissuade an attack, or there was never an attack planned in the first place, because you reach the inn safely and split up to go to your various rooms.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=20 ; d20+8=9 ;
Monday June 13th, 2016 10:02:52 AM

After, what seemed like several hours Wil realizes the group is back at the Inn.. It doesn't recall anything after hearing the warning about "Mad eye"
"This place seems a bit suspicious," he says. "It may be because I grew up in Dirt city and I see a conspiracy everywhere."
Wil polls his mother, Cicero or anything to get information about Mad Eye..
If that doesn't work he asks the InnKeeper but the voices are to great an he looks a bit crazy. A common expression.
(Perception: 20)(Diplomacy: 9)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Monday June 13th, 2016 1:52:32 PM

Lornak walks through the Acid City streets with his friends and clients. As he does he sifts through what he learned during his conversation with Cader. He doubts they will find the scamp that sold Asteria the ornate box when they perform their due diligence in the morning.

Lornak lays his head down. He looks up at the ceiling of the inn and harbors regret that he may not be able to fulfill the promise he made to help Cader find the scoundrel.

"Scoundrels. Plural." He says softly as he drifts off to sleep. "With thievery there are usually culprits."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday June 13th, 2016 2:46:53 PM

Maybe it was just all the talk of pirates, but Dušan was on edge the entire trek back to the inn. Once there, he tries to put it out of his mind and focus on what course they could take tomorrow.

An idea occurs to him in the middle of the night, as they are often want to do. The next morning, Dušan asks the merchants if any had brought incense and ritual quality sticks or bones.

After doing his best to track down fifty gold worth of each, he suggests to the group, "I was considering using a bit of Augury to help us along today. A good 'yes or no' question could help us narrow down our search. The first that comes to mind is, 'Will we find a good trail to the merchant who sold us the box at the market today.'

"Maybe you could help me come up with another while I track down the components? Each question will use about fifty gold worth of incense and such."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24  d20+12=13 ; d20+13=17 ;
Monday June 13th, 2016 5:20:26 PM

Toston remains vigilant darting from one bit of cover to the other as the party escorts the merchants back at the inn.

He remains prepared to take his fair shift at watch so he can help protect from anything that may threaten the group in the dead of night. (Perception : 13, Stealth: 17)

Assuming the night was uneventful the next morning he makes plans to buy those pictogram books for Derx as long as it works into the agenda the merchants have as he doesn't want to leave them undefended.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+6=22 ;
Monday June 13th, 2016 6:12:47 PM

Alizar tried to keep a watchful eye as they made their way back to the inn, but it did seem as though his eyes were getting heavier and heavier with every step. (Perception: 22) Alizar could not help but feel as though he had seen things moving about in the corners of his vision, but whenever he spared a tired glance, there was nothing there. It was likely just the fatigue setting in.

"Anything left for the night?", Alizar asked as they prepared to sleep for the evening?

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Monday June 13th, 2016 6:40:55 PM

Asteria walks back to the inn on the alert. She is thankful when they arrive safely, especially after such a long and eventful day.

At the inn, the barbarian spends time admiring the ring she recently acquired, and decides that she will look at what the man has to trade for it. "Do you guys think that I can get a different box for this ring?"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Monday June 13th, 2016 8:09:14 PM

Hmerrin shrugs at Dusan, "My vote is see what we find out tomorrow without spending more coin. Be kinda stupid of us if the answer is right there in the street. We come up empty, then maybe time to ask the Big Guys."

The group starts heading to bed, but the fighter shakes his head.
"Sorry folks, I already had one too many goblins sneaking into our rooms to just crash."

Let's set a watch to check rooms and halls and such -
Wil and Asteria
me and Alizar
Var and Dusan
Lornak and Toston.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+10=21 ;
Monday June 13th, 2016 10:24:13 PM

Var grunts in consent to sleeping arrangements and watch orders.

(Perception 21 while on watch)

DM Kathy 
Monday June 13th, 2016 11:18:00 PM

You make arrangements to guard your merchants and each other through the night--which passes uneventfully. The next morning you gather and make your plans.

[Yes, that means you've had a night's sleep. New spells can be prepared.]

Wilford asks about Mad Eyes, but nobody at the inn seems to know.

Dušan would like to cast a divination spell, and looks around for ingredients. The Dirt City merchants can get you enough materials for one casting; if you'd like to perform a second one, you'll need to find materials in the city. The merchants are of the opinion that the best place to look would be at a temple--but you're in Aisildur, and the only temples are to Ga'al.

Toston would like to find his pictogram books, and Asteria is interested in what she could get instead of the ring. Lornak wants to try to find the box vendor, and Hmerrin points out that it would be cheaper than casting a spell.

Toston and Asteria's errands shouldn't take more than an hour each, so you could do those now, and look for the vendor while you're out, or you could cast the divination first and go from there. How do you want to proceed?

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Tuesday June 14th, 2016 11:26:26 AM

Alizar awoke the next morning feel well and rested. With new spells prepared, he looked to his companions to see what the day would hold.

"Morning everyone", he said as he descended the stairs. "What is on the itinerary today?" Alizar nodded, and offered to accompany Toston and Asteria into town if they were looking for company. "I could use to stretch my legs this morning."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:21; Touch 13; ethereal touch: 15; FF 20] - CMD 24 
Tuesday June 14th, 2016 2:17:41 PM

"I'm game for whoever wants to join me in picking up some pictographic books for the goblin chef." Toston says.

"Are we all going to stick together or are we planning to divide and conquer?" The gnome asks.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday June 14th, 2016 2:26:00 PM

"I say we explore together. This being a new town and all," Wil said as he stretched.

Orisons: Guidance 2, Virtue: 2,
Lvl 1: Summon Monster I: 1, Bless: 1
Domain: Touch of Darkness: 1


Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Tuesday June 14th, 2016 4:06:40 PM

Lornak wakes rested even after the nights watch. He is eager to retrace his steps to track down the vendor/bandit/thief that duped the party.

"I think we should retrace out steps first before using your divination." Lornak says to Dusan. "Keep it at the ready. I believe our traditional search will prove fruitless. "

To Toston he says; "I believe we should travel close to one another, this place is an unknown."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday June 14th, 2016 4:58:50 PM

Dušan buys the materials of the Dirt City merchants. He figures good incense and other ritual materials will eventual be useful weather or not they decide to cast the spell now.

Nodding to Hmerrin's and Lornak's advice, "If we're going to the market anyways, I'll just hold onto the materials for now."

"Just because we were not attacked last night, are we sure we were not followed." Dušan turns to Var and Lornak, "Are their any good ambush points or people around this morning with a hunter's look in their eye? I'm concerned about leaving our merchant charges after last nights revelations. Will they be at the market today as well?"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Tuesday June 14th, 2016 7:34:58 PM

Hmerrin stretches out his upper back with a contented sigh.

He just shrugs at Dusan's question, as spotting suspicious people isn't his strong suit. He accompanies the group wherever it is they decide to go.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Tuesday June 14th, 2016 8:45:12 PM

Asteria agrees that they should stay together. "That way we can take on the bad guys together!"

DM Kathy 
Tuesday June 14th, 2016 11:32:57 PM

You decide to stick together, and hold off on the divination for the moment.

So you leave the inn, and head for the merchant who has the pictogram books. Toston is able to examine them, and find two that have to do with food preparation. Neither one is a recipe book exactly, but they show the proper way to cut up and store meat, how to de-bone fish, how to remove leaves and stems from fruit, and so on. The books are small, and just 3 silver each.

This merchant has some other intersting goods as well, including a silver flute, a set of carved ivory hair-combs, a silver tea service sized for halflings, and a game set with a round leather ball and a set of wooden mallets.

When Toston's business is concluded, you go to visit Cader's shop. He greets you warmly, and offers Asteria a choice of several items to replace the ring: a golden bracelet, a crystal decanter with two tiny goblets, a round ceramic box with a lid, and an amethyst cloak-pin. "If there's something else you're interested in," Cader says, "just let me know and I'll see if I have something that will do."

So far, you have not spotted the fellow who sold you the box, but you haven't been all that close to the marketplace where you first met up with him. Perhaps that should be your next stop.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday June 15th, 2016 12:46:53 PM

"I was thinking about upping my skills with poisons. I would like to coat my darts to make them more effective. Not sure if there any dealer around here that have poison darts. Maybe I could visit the Catacombs. Anyone else interested?"
"I wonder if that other market.. the place we ran into that guy with the box.. has some vendors with poison?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24  d20+12=25 ;
Wednesday June 15th, 2016 1:47:12 PM

Toston purchases the 2 cooking demonstration books for 3 silver a piece as well as any other picture book that would be non threatening to goblins and arranges to have the books delivered to the inn.
(OOC: tell me how much I owe)

He then peruses the shop with the rest of the group. (Perception : 25)


Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+10=17 ;
Wednesday June 15th, 2016 4:50:53 PM

(OoC: Sorry for the missed post, guys.)

"Lets swing by that market with this 'merchant' that sold us the box. I'd be interested to hear where he got it from." Var says.

Assuming the group does go to the market , Var keeps his eyes peeled for the merchant that sold them the stolen box (Perception: 17). If Var does spot him, he positions himself in such a way as to prevent him from running off.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+9=28 ; d20+10=26 ;
Wednesday June 15th, 2016 4:58:19 PM

Lornak follows the group to the first two stops but is anxious to retrace his steps though the rest of the merchant quarter. When the opportunity arises he plays it cautious in searching the area of the merchant quarter the group last saw the bandit/thief. He moves deliberately as to not draw attention to himself should he find him peddling wares. (Stealth d20=28)

If Lornak does not come across the man in person he will search the area for any evidence of any trail that might lead to the man's whereabouts. (Perception d20=26)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Wednesday June 15th, 2016 6:28:58 PM

Alizar kept pace with the group as that shopped, keeping an eye out for anything that looked interesting, but he really did not see anything that caught his fancy. Var suggested searching for the shady merchant who sold Asteria the stolen box. It seemed like a prudent idea. "Maybe there is some connection between the stolen box and these 'Privateers'".

Alizar ruminated on it for a moment. "I suppose if we confront the merchant outright he could get spooked and these pirates might go to ground. Is it worth sending Lornak and another of our more 'discreet' compatriots to follow this man if we find him?"

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+6=12 ;
Wednesday June 15th, 2016 7:22:22 PM

At Cader's shop, Asteria does ultimately decide to trade the ring for something cooler. The amethyst cloak-pin catches her eye, and she excitedly points to it like a little kid at a toy store. "That one! I'll trade!" She eagerly trades for the pin, even though she has no use for it as of yet. "I'll buy a neat cloak or something later to go with it!"

If the group decides to go all together to the market where the fake merchant last was, Asteria does her part and keeps an eye out for him.

(Perception: 12)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Wednesday June 15th, 2016 7:25:26 PM

Hmerrin hangs in the background. More shopping. sigh.

"Time to go to find our merchant," he brightens as the group heads out. Alizar has got a point though, and Hmerrin chews on his lip. "Guess we have to see if he's there first," he mumbles.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+7=9 ;
Wednesday June 15th, 2016 8:24:44 PM

Dušan tries to be crafty and pulls his hood up to become less conspicuous. (Stealth d20+6+1 Guidance) He almost immediately realizes that he his now the only one in the crowd who has their hood up. Feeling foolish he goes to lower his hood, but not before he stumbles over a curb he did not see, because of the lack of peripheral vision afforded by the hood.

Swearing under his breath, he looks to his companions, "Lead on. I'll follow."

DM Kathy 
Wednesday June 15th, 2016 10:32:23 PM

Wilford wonders aloud about poisons. You might be able to find a mechant here in Acid who sells them but really, your best bet for poisons is probably back home in Dirt City. Maybe your contact Nightblade could hook you up.

Toston ends up spending 15 silver on various pictogram books.

At Cader's shop, Asteria winds up trading her ring for an amethyst cloak-pin (it's worth 75 gp if you want to list it on your character sheet).

Your specific errands done, you begin your search for the vendor who sold you the box. He's actually not that hard to find; hes near where you first encountered him yesterday, still selling an assortment of goods off of his cloth.

"Good day to you," he says. He seems nervous.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=14 ; d20+8=25 ;
Thursday June 16th, 2016 12:19:12 PM

"I am too much of a chicken to do these poisons myself. I will just visit the Catacombs when we have a free moment."
Wil approaches the seedy merchant with confidence rarely seen. Cicero may have something to do with that.
"Buddy! I have a friend of a friend's cousin's birthday coming up. We are looking for something unique... maybe an ornate box?"
"I believe you sold one to a friend of mine. Was hoping you could sell me another or tell me where you got it."

(Diplomacy: 14- Bluff: 25)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+7=21 ;
Thursday June 16th, 2016 12:20:17 PM

Var does his best "Half-Orc bad cop" routine, scowling and idly tapping at the handle of his handaxe in it's scabbard, while the others use a more diplomatic approach to determine where the merchant got his stolen goods from (Intimidate: 21).

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24  d20+2=11 ; d20+2=6 ; d20+7=15 ;
Thursday June 16th, 2016 2:29:24 PM

Toston says to the merchant, "We were so impressed by that box that you sold our friend that we just had to know your name so that we could share it with our friends." (Bluff : 11)

"Any idea when you will encounter something similar?" (Sensemotive : 15)

(OOC: ignore the second d20 - mis-click)



Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=25 ;
Thursday June 16th, 2016 3:43:57 PM

Staying out of sight, Lornak creeps behind the merchant to prevent him from doing something stupid; like run away from the interrogation his companions is laying on him. He patiently listens to what the man has to say about his wares. (Sense Motive d20=25)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=24 ; d20+5=22 ;
Thursday June 16th, 2016 4:06:19 PM

Alizar followed his friends to the stall. As Wilford finished speaking, Alizar cut in, "In fact, if you feel like you could get more items of such quality, I feel as though we might be able to make it profitable for you. That is, if you have a good supplier of these wares anyhow". (Diplomacy 24; Bluff 22)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=86 ;
Thursday June 16th, 2016 4:11:43 PM

Dušan positions himself so his focus is on the "merchant", but as to get in the way of those questioning.

Focusing a cone the centers on the merchant, but does not invade his friends privacy, Dušan casts Detect Thoughts (Will Negate vs DC 14)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20)  d20+2=13 ;
Thursday June 16th, 2016 6:40:51 PM

Hmerrin doesn't trust himself to fool anybody, so doesn't approach. Instead he moves a good spot to block any escape route (or rescue route) not already covered by Lornak.

[Perception 13]

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+8=26 ;
Thursday June 16th, 2016 8:39:51 PM

Asteria helps Var in glaring at the merchant, even growling a bit at him. The barbarian menacingly looms behind the group, her stare promising that if he tried anything, his back would meet her axe.

(Perception: 26)

DM Kathy  d20=9 ;
Friday June 17th, 2016 12:27:19 AM

Wilford asks the vendor if he has a box. "I have no more boxes just now," he says. "But look at what I have here! A fine game-board and pieces, just the thing to while away the evening hours."

Toston asks the man's name. "Hobson Kail, at your service," he replies. "As I told your friend here, I have no more boxes, and I'm afraid I'm not sure when I might get something similar. It was a unique item, you see."

Alizar hints at a profitable relationship, if similar items can be supplied. Hobson spreads his hands. "That particular supplier is...well, I'm never sure what I'm going to get, or when."

Those of you Sensing Motive can tell that Hobson was nervous when you first approached, but seems to be calming somewhat now.

Dušan casts Detect Thoughts, and as his teammates question the man, he can "hear" Hobson thinking: Do they know? Maybe they don't know. Stay calm.

The rest of the group set up a perimeter of sorts, and settle for looking intimidating. From the way Hobson glances around from time to time, the effect is not lost on him.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24  d20+7=16 ;
Friday June 17th, 2016 1:42:09 PM

"I'm just going to come out and say it." Toston begins, "We know that the box that you sold us for a song was hot. We have found the box's original owner and it has been returned."

"You say that you never know what you are going to get from that supplier or when, well seeing as the box you sold us was stolen, there is probably a good reason for it. We are trying to track down more of the stolen merchandise so we would really appreciate it if you tell us everything we know about your supplier."

(Sense Motive: 16)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Saturday June 18th, 2016 4:58:00 PM

Dušan continues to concentrate on Detect Thoughts, hoping something more specific will rise to the surface.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+10=29 ;
Saturday June 18th, 2016 8:01:15 PM

Lornak lets the others do the talking while he looks around for any accomplices listening in to the conversation. (Perception d20=29)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+7=18 ;
Sunday June 19th, 2016 6:07:34 PM

"I would encourage you to cooperate.." Var snarls (Intimidate: 18)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+8=14 ;
Sunday June 19th, 2016 7:52:52 PM

Asteria leans forward and whispers to the merchant. "Run and I'll spill your guts."

(Intimidate: 14)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=18 ;
Sunday June 19th, 2016 9:44:37 PM

(Sense motive: 18)
"Sir, we need a little more then that. A name at least."
"We can offer protection to you and your family," Wil whispers.

DM Kathy 
Sunday June 19th, 2016 9:57:47 PM

Toston decides to put his cards on the table. Hobson swallows, and Dušan can clearly "hear" the oh, #%&* that passes through his thoughts.

Lornak checks around for accomplices, but nobody seems to be paying your group undue attention.

Var and Asteria loom menacingly, while Wilford whispers an offer of protection.

They'll kill me, is what Dušan "hears" next, though it's unclear whether "they" means your group or his unknown supplier.

At first, Hobson denies any involvement with any thieving, but he soon cracks under the combined pressure of Toston's probing questions and the silent menace of Var and Asteria (and probably Hmerrin, too).

"I never should have agreed to it," he says miserably. "But they made it sound so easy. And the money was good. Just move a few things here and there. Special items, quick sales, nothing too involved. And then...well, before I knew it I was in too deep and couldn't get out." He looks up at you. "It's Shipwell. They're a big racket. Buncha retired pirates turned bandits. Steal stuff from merchants and sell it to other merchants. Whit and Bromley and Mad-Eyes--they're the leaders. But the others are ex-pirates, too, from what I hear."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=15 ;
Monday June 20th, 2016 11:33:09 AM

Alizar looked at his teammates, "I told you they were pirates." The elf turned to the sobbing man. "Look, if you can give us more information I am sure we can help you. We know some people who can probably help your family. It's your choice of course, you can stay here and take your chance with these pirates, all I'm saying is there are plenty of cities to sell your wares." (Diplomacy 15)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Monday June 20th, 2016 1:33:51 PM

"Shipwell...? bloody hell." Var spits, "How far up does this go, does the Blackbird Lake Trade Alliance know about this?" he asks Hobson.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday June 20th, 2016 3:49:55 PM

Dušan doesn't want to break any trust that has comrades have built up, so he remains silent and focusing on Detect Thoughts, just in case Hobson forgets to add any details.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24  d20+2=20 ;
Monday June 20th, 2016 5:45:31 PM

Toston says, "Relax we just want to help. It is as Alizar says, we can protect your family and you if you tell us everything you know about Shipwell and the rest of the pirates."

(Diplomacy : 20)



Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24  d20+2=20 ;
Monday June 20th, 2016 5:45:51 PM

Toston says, "Relax we just want to help. It is as Alizar says, we can protect your family and you if you tell us everything you know about Shipwell and the rest of the pirates."

(Diplomacy : 20)



Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Monday June 20th, 2016 7:15:43 PM

Lornak clearly sees that Hobson is agitated and does not show his presence to the man as his companions glean more information from him.

He kicks himself for not seeing the treacherous nature of the "pirates" when they were mingling with them at the merchant meeting. "I'll do right by Cader because I gave my word I'd help him." Lornak thinks to himself. "But I do not think it wise to get involved in a scuffle here if our primary charge is to protect our clients." Lornak settles a spot along a hut's sidewall. "We aren't on our home turf and we wouldn't want to spread ourselves thin." Lornak exhales deeply. "I would be disappointed to pass the buck and walk though..."

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Monday June 20th, 2016 8:36:18 PM

Hmerrin glances at Lornak.
"If these guys steal from merchants, our clients could be in deep doody," he notes. "We're gonna have to follow up somewhere just to make sure they ain't walking into a noose."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+2=7 ;
Monday June 20th, 2016 8:46:05 PM

Asteria stares at Hobson in an attempt not to frighten him, but to see if his words have any truth to them.

(Sense Motive: 7)

DM Kathy 
Monday June 20th, 2016 10:06:03 PM

Alizar offers Hobson some help if he'll tell you what he knows. "I don't have much more information to give," he says. "They come to me when they got something to sell. Usually Whit, but sometimes Bromley. They got a office down on Swan Street; don't know how many people are there."

Var asks whether the Trade Alliance knows. "Naw," Hobson says. "Naw, they don't know nothin'. Most of the merchants Shipwell steals from are Trade Alliance. Ffloy's liver, would they ever be mad if they knew!"

Dušan continues to concentrate, but what Hobson is thinking aligns pretty well with what he is saying.

Lornak and Hmerrin advise moving cautiously. After all, you're in a strange city, away from the Crescent Moons Trading Company and all the protections it offers.

So, what is your next move?

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday June 20th, 2016 10:26:29 PM

"Maybe we should give them something to sell?"
Wil says. "Anyone have anything to sell? We can pretend to be merchants from Dirt City."
"We should leave this gentlemen alone so we can use him if we need later."



Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday June 21st, 2016 10:13:53 AM

Wil begins to argue quietly, with himself, then asks.
"Did you say something about Mad Eye?"
"Seems to me that this guy makes quite an impression on people well... I'm assuming so because a little birdy told me... but not much else. What would they be looking for so that we may find an opportunity to speak to them?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Tuesday June 21st, 2016 11:45:18 AM

"Oh I'll give them something to sell," Var says to Will, "My fists!"

"And by that I mean I'm going to hit them, not actually sell them my fists."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Tuesday June 21st, 2016 11:47:57 AM

Alizar thought about it for a moment, Wilford's idea was intriguing. "Well, I don't really have anything that a pirate might value, but it's entirely possible someone from our delegation does, perhaps we ought to speak with them, and perhaps come to some plan to catch these scoundrels. It's certainly within their interests."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24 
Tuesday June 21st, 2016 2:38:43 PM

"I'm with Var on this one, we can just sit back and do nothing when we know that people are being harmed by these pirates." Toston says, "As for what pirates find valuable I don't suppose we have enough coin, gems, art or other treasure we could potentially use as bait if we are going to try to set a trap for them?"

"Also I don't suppose anyone knows a trusty cleric or sorcerer or wizard who can cast sending for us, so we could send a message to Boggs?" the gnome suggests.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday June 21st, 2016 2:57:13 PM

Dušan snickers at Var's comment hoping the Half-Orc thinks he is laughing with him, and not at the obvious remark. Dušan maintains his spell nodding his agreement with Wil and Alizar, but doubts Hobson's mind holds anything more of value.

To Toston he says, "If we're trying to let our reputation simmer down in Dirt City, maybe we should just stick to our own resources, but if you're determined I could send an animal messenger or approach the Mages Guild."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Tuesday June 21st, 2016 3:53:43 PM

Lornak makes sure he has the ears of only the company when he speaks. "I intend to relay the names of Hobson's suppliers to Cader immediately. I gave my word and I would prefer that matter resolved before creating a confrontation." He turns to leave and hesitates; "However, if we intend to bait these pirates out, it may be wise to enlist his assistance?"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Tuesday June 21st, 2016 7:39:17 PM

Hmerrin's face scrunches up as he valiantly attempts to think up a cunning plan, or idea, or something.

After 15 entire seconds, he gives up.

"I'm with Lornak," he says, brightly.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Tuesday June 21st, 2016 9:23:34 PM

"I'm with Var!" Asteria says in a not-so whispering voice. "Let's punch these bad guys!"

After a moment of thought, she also says "But we can do whatever you guys want, too."

DM Kathy 
Tuesday June 21st, 2016 11:46:35 PM

Wilford suggests giving the pirates something to sell, and Var wittily suggests his fists.

Belatedly, Wilford thinks to ask about Mad-Eyes. "Maybe you're thinking of a different Mad-Eyes," Hobson says uncertainly. "This one's a woman. Myrta Tydes, known as Cap'n Mad-Eyes to her crew."

"As for what they're looking for--I don't think you get it. They steal stuff. They're looking for stuff they can steal. Whatever they can steal. I never heard that they was in the market for something specific."

Alizar suggests speaking to the rest of the delegation, and Toston wonders whether you should contact Boggs. Dušan offers spellcasting services if that's what you want to do.

Meanwhile, Lornak reminds the group of the promise he made to Cader, and Hmerrin backs him. Asteria is on board with Var's punching plan.

So, the group has some decisions to make. Do you contact Boggs? Do you warn the other merchants of the Blackbird Lake Trade Alliance? Do you warn the merchants from Dirt City, and/or enlist their help? Do you try to contact Shipwell with a ruse of offering them something to sell, and if so, what will your cover story be? Because you'll need something less suspicious than, "here, random stranger, sell this thing for me!" How much do you tell Cader? And what do you do with Hobson now that he's cooperated?

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+7=25 ;
Wednesday June 22nd, 2016 8:32:41 AM

The more Alizar thought about it, the more he sort of realised that Var was on point in this case. These were pirates, not the political elite of Dirt City.
"Perhaps a steady application of 'fist to face' is actually the way to go here."
He tried to think for a moment if there was any reason there could be reprocussions from this. (Knowledge: Local - 25)
If not, "I might actually be team 'fist to face' on this one."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday June 22nd, 2016 1:46:00 PM

"I say we cut off Var's fists and give them to the pirates," Wil laughs.
"Say we have someone as a hostage... Is that too dark?"
Wil then whispers to himself. Seems like a heated argument then returns. His face less jovial.
"Uhm.. that was inappropriate and I'm sorry. You will have to excuse my multiple personalities.
Pirates are a unsavory bunch. What if we become pirates and defeat them from inside their group. Fist to face is great and all that but I prefer a slower, tactical approach. I think Toston had an idea about the merchant?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24 
Wednesday June 22nd, 2016 3:16:49 PM

"I say we do send word to Boggs we will probably need his help to give protection to Hobson and his family. You know if we relocated them to Dirt City Hobson could manage our store front for us." Toston says.

"As for the other merchants I'm not sure. Can we trust the Dirt City Delegation as well as the Blackbird Lake Trade Alliance? Maybe we can trust the Dirt City Delegation since they got attacked by the pinned pirates too but I'm not sure about the locals. How far does this conspiracy go?"

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Wednesday June 22nd, 2016 9:21:30 PM

"My head hurts," Hmerrin complains.

"We tell our guys what they're walking into. That's why we're here. They're merchants. Maybe they got some sneaky merchanty way of thinking this out."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Wednesday June 22nd, 2016 9:38:33 PM

Asteria grins at the growing support of punching the pirates, but her eyes light up at the mention of becoming pirates. "We'll get to dress up differently, and talk weirdly! Thats what pirates are like, right? Please don't tell me that they're just like you and me!"

"Anyways, I'd like to punch some people, but I'm fine if you guys wanna be stealthy. I'm just not very good at it." Asteria adds, more serious this time.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Wednesday June 22nd, 2016 10:09:58 PM

"I actually need them for hand-things." Var says. "We 'aught to tell our merchant friends here in town 'afore we start bustin' heads."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday June 22nd, 2016 10:13:44 PM

"Agreed. We tell the merchants." Dušan says, "And if you want to compose a small note, I'll send it by bird."



DM Kathy 
Thursday June 23rd, 2016 12:30:08 AM

You reach a tentative decision--you will inform the Dirt City merchants of what is going on, and you will send word to Boggs via Dušan's animal messenger spell.

[Just a reminder: you asked Hobson whether the Blackbird Lake Trade Alliance knew anything about this, and he seemed pretty sure they did not.]

Accordingly, you make your way back to the Golden Bough inn. Most of the merchants seem to be out and about on various errands, but you do see Epria Gladstone in the common room, knitting. She smiles at you as you come in.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Thursday June 23rd, 2016 9:17:24 AM

"Miss Gladstone." Var says with a polite nod, "Turns out the folks from Shipwell Imports are a bunch of pirates and thieves. They've been stealin' from other merchants inside the Trade Alliance, sellin' the stolen goods for profit. So, we're gonna go bust a few heads over at Shipwell and put a stop to it, you and the other merchants aught to sit tight here 'til we're back."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday June 23rd, 2016 11:13:03 AM

Wil steps into inn batting at invisible birds. When he realizes he looks a bit crazy he sits down and sits on his hands and watches the bird fling themselves at him.
He frowns and realizes they are fake, closes his eyes to force them to go away. Once he regains his sanity, he joins the others.
"We can infiltrate the pirate schemes to try to stop them." He says to the woman.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Thursday June 23rd, 2016 12:23:48 PM

Lornak acquiesces to the groups desire to inform their clients of the banditry because it is a prudent move. If they wish to be included in the trap the group seems eager to spring, the more the merrier.

Lornak is a little impatient when they get back to the inn. He would prefer informing Cader and let him or the proper authorities deal with it. But... "Who would deny a barbarian her right to bust some heads, am I right?"

(OOC sorry for the missing post ya'll it just got away form me...)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+7=10 ;
Thursday June 23rd, 2016 12:26:33 PM

Alizar shrugged as the party suggested espionage. "I am always for a little intrigue." He followed the rest of the group to the inn. As they entered the main common room, Alizar spotted Miss Gladstone and approached with the rest of the group. He smiled, and began to speak when Var cut in. Alizar stopped his words in his throat, sputtering only slightly as he looked over to the half orc, raising his eyebrow. "Right, well, Var has just about covered the basics here, and as Wil states, we can try to infiltrate the group as well. Seeing as how we are your employees, we thought it best to check in with you prior to any action as we represent your interests here, and our actions are your actions."

Alizar tried to watch the woman to see how she reacted to the news, but he got the feeling if there was anything there he would not have noticed it to begin with.
(Sense Motive 10)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24 
Thursday June 23rd, 2016 3:04:20 PM

Before the party leaves Hobson Toston says, "How would you like to move to Dirt City? We can set you up with a nice storefront location, it would be a huge boon to have a professional merchant on staff; you can even bring your family."

"Before we pick a fight with Shipwell are we sure that there is nothing the authorities can do to dissuade them? We aren't in Dirt City anymore...if we kick in the door could we end up in gaol again but this time without an advocate?" Toston says

"Make no mistake I'm for stopping these pirates as it is the right thing to do but if there is legal recourse mayhap that is the better option, after all we are no longer in Dirt City so the police and judicial system may be better here." Toston suggests

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday June 23rd, 2016 6:00:33 PM

Dušan follows his friends back to the merchants. "I'm not opposed to picking one or a few trusted Trade Alliance, say Cader for instance, and getting their take on how to proceed. But our chief concern was your," Dirt City Merchants, "safety as that is what we were hired for."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Thursday June 23rd, 2016 10:28:55 PM

"Yeah!" Asteria points at Lornak enthusiastically. "That guy knows what is good! Another person for the Barbarian Rights Movement! Let's smash some heads!"

"But I mean, I guess we can wait to be told what to do. Even though that's boring." Asteria says in an annoyed voice. "Hitting people is much more fun."

DM Kathy 
Friday June 24th, 2016 12:53:56 AM

Toston offers Hobson the opportunity to relocate, but alas, Dirt City's reputation is against it. "I ain't setting foot in Dirt City," he says. "Out of the frying pan and into the fire, if you ask me. Think I'll try to barter passage across the lake, but thanks just the same."

Toston also asks about the authorities. "They'll need proof before they do anything," he warns. "And they might not do anything even then--might be they're getting paid to look the other way."

Epria Gladstone keeps knitting as she listens to your reports. "My word! You have been busy," she says. "You know, dears, we're not scheduled to be here much longer. Do you have time for an infiltration scheme?" Clack, clack, clack go her needles. "I'll leave that up to you. I will say that if there is a theft ring operating here, and if we--that is, you--were the ones to break it up, it would be of great benefit to Dirt City. The merchants would be eager to trade with us, I would think."

Lornak still wants to speak to Cader and get his opinion on the matter. Dušan is agreeable to this. Asteria is looking forward to busting heads.

To Cader next? The authorities? Something else?

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Friday June 24th, 2016 6:15:15 PM

Lornak listens to what Epria has to say and ruminates on what would be most the beneficial course of action. The common folk of Dirt City would benefit greatly from a new trade avenues opened up with Acid City and he thinks that people here would also. "I believe we should inform the Blackbird Lake Alliance, including Cader, and suggest that we get directly involved immediately."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Sunday June 26th, 2016 10:00:53 AM

Alizar was temporarily distracted by the quality of the knitting that Miss Goadstone was working on. Coming back to his senses, "Well, whatever we decide, I say we get to it. Though, I still feel like when it comes to pirates, 'Direct Action' is always the best option".

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Sunday June 26th, 2016 3:52:14 PM

Dušan took the time to ponder their decision. "If Lornak said he would check back with Cader, then we should check back with Cader, but let's not spend all day doing it."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24  d20+7=16 ;
Sunday June 26th, 2016 4:38:20 PM

"Maybe we should speak to Calder but we need to be careful both in what we say and do. Do the pirates have the local authorities in their pocket? If not we should really enlist their aid in taking the pirates down, however if the answer is yes we need to tread lightly lest we bite off more than we can chew." Toston advises.

When they meet with Calder, Toston pays careful attention to what he has to say and looks for queues of deception (Sense Motive: 16)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Sunday June 26th, 2016 8:27:57 PM

Hmerrin follows his comrades back to the inn, where Miss Goadstone takes their report quite without issue. The young fighter makes a mental note to stay on the lady's good side.

After that, he follows to the next place.

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Sunday June 26th, 2016 8:58:35 PM

"Aye, let's go let Calder know, but the sooner we act the better." Var says.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Sunday June 26th, 2016 9:08:54 PM

Although Asteria wants to bust skulls as soon as possible, she reluctantly agrees that they should talk to Calder first."Let's just get it over with."

DM Kathy 
Sunday June 26th, 2016 9:08:56 PM

You go back to Cader's shop to update him on your progress. He seems impressed by your work. "I appreciate you taking the time to run this down for me," he says. "Perhaps not everything they say about Dirt City is true, eh?"

You ask him about the authorities, and he sighs. "Well, to be frank, I'm not sure they're up to the challenge," he says. "If these really are ex-pirates, then a group of sellswords like you is probably better equipped to deal with them than the local constables. Though you can enlist their aid if you like." He frowns at the suggestion that they might be taking bribes. "I think that's highly unlikely," he says at last. "Anything's possible, of course, but for such a scheme to work there would have to be widespread corruption, and I just haven't seen any signs of that."

Toston senses no deception in the man.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Sunday June 26th, 2016 9:49:19 PM

"I'm sorry guys. I am not feeling good. Could be the voices and the visions, but I've been so behind lately." Wil apologizes to anyone that will listen.
"If I can offer anything helpful, though delayed. What do we know about these pirates and how can we get an advantage. Toston, you came from the sea? Do you know of any pirate lore that may help?"


Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=22 ;
Monday June 27th, 2016 11:48:00 AM

"It has been no trouble Mr. Cader. We have been victims of this scheme as much as you and wish to see it resolved." Lornak says. "There are good people in Dirt City, they just need a reason to surface and this trade alliance would give them that reason."

He listens as the man explains the state of Acid City's constabulary.

Lornak interjects; "In that case we would graciously ask that you inform them of what you have learned here today as we act upon this information immediately." (Diplomacy d20=22)

"It has been a pleasure meeting you. Good day to you, sir." Lornak bows his head respectfully and turns to leave the shop.

As he exits he addresses the group. "Now that that's finished." He smiles at Asteria. "Lets get to work."

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Monday June 27th, 2016 4:54:02 PM

Alizar followed the group to Cader's shop, but let Lornak talk as he seemed to be doing just fine without any intervention on Alizar's part. When that was said and done, Alizar cracked his knuckles, "Right, now for the face smashing. I'll get my healing magics ready..."

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday June 27th, 2016 4:59:23 PM

"So what do we want to do first?" Wil asked.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] - CMD 24 
Monday June 27th, 2016 7:06:21 PM

"I guess we could go to the authorities after we take down the pirates. If this fight is beyond them I would hate to see them get hurt when they get caught in the crossfire." Toston says.

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Monday June 27th, 2016 7:10:25 PM

"Awesome," Hmerrin grins. "Butt-kickin' time."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday June 27th, 2016 7:59:04 PM

"We could always start with this office on Swan Street," Dušan offers, "and let Cader talk to the authorities."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18] 
Monday June 27th, 2016 9:42:34 PM

Asteria grins like a small child. "Finally! I was wondering when we were gonna kick some butts."

Driving a Hard Bargain


DM Kathy 
Monday June 27th, 2016 10:37:50 PM

[Everybody please take 500 XP for the previous scene.]

You are soon able to find the office on Swan Street. It's kind of a combination office and warehouse, and most of the activity seems to be in the warehouse. Peering through the slightly-open doors, you can see Bromley Birch, the big, bluff, hearty human you met at the reception last night. He's conferring with a lean fellow with two swords in his sword-belt and a woman with a rapier at her hip. A few workers in the background move boxes around.

The lean man glances up and sees you, and gives Birch a poke and a nod in your direction. He looks up, surprised and a little puzzled. "Ah! The group from Dirt City, was it? What can we do for you?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+10=18 ; d20+7=14 ;
Tuesday June 28th, 2016 10:25:08 AM

(OoC: Huh, I swear I posted yesterday. Maybe the site ate it? In any case, sorry about that.)

Var hangs at the back of the group, looking for good lines of sight for his arrows (Perception: 18), and giving off an aura of malice to anyone who tries to challenge them (Intimidate: 14)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22; Touch 18; FF 18] - CMD 24  d20+12=21 ; d20+7=19 ;
Tuesday June 28th, 2016 1:47:34 PM

Before heading to the meeting with the group Toston uses a charge of his wand of mage armor (OOC: let me know how long I have left)

Toston observes the situation he hopes that Asteria doesn't do anything brash as the group seems to have the element of surprise and maybe through subterfuge the group can get further into the inner sanctum before fists start flying.

He observes both the man and his surroundings. (Perception: 21; Sense Motive : 19)



Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=25 ;
Tuesday June 28th, 2016 7:04:08 PM

Lornak did not interact with Bromley Birch at the merchant meeting so he lets Toston do the talking for this one. He will speak up if need be but sticks to the sidelines with Var and tries to look as equally manacling. (Intimidate d20=25)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+8=18 ; d20+6=23 ;
Tuesday June 28th, 2016 8:19:11 PM

Before the group leaves, Asteria goes through a bit of strategizing with her team. "If they look like they wanna fight, just move aside and let me at 'em."

Asteria, although wanting to just get to the punching part already, plays it safe and stays quiet. She stays on the side with Var and Lornak, but is ready to push her way to the front if need be. She tries her best to give off a frightening aura. While she's at it, the barbarian also looks for any other threats to the group, other then the obvious people talking at the front.

(Intimidate: 18)
(Perception: 23)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=25 ; d20+8=18 ;
Tuesday June 28th, 2016 9:56:46 PM

Wil steps up
"Mr. Birch we are looking for work. Can you help us?"
(Diplomacy: 25)(Bluff: 18

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Tuesday June 28th, 2016 10:28:44 PM

Hmerrin looks around for someone in the group to say something. Wil finally does. Hmerrin nods helpfully.

DM Kathy 
Tuesday June 28th, 2016 10:59:49 PM

For an awkward moment, nobody says anything, and the Shipwell crew begins to frown. Then Wilford speaks up, saying you're looking for work.

Birch approaches you, his broad smile back in place. "Work, is it?" he asks. "Tired of life in Dirt City? Can't say I blame you. Well, gents--and lady--we're always on the lookout for new talent, ain't we?" The last is tossed over his shoulder to the other two--neither of whom look especially pleased to see you. "So, do you have talent? And what kind?"

Var, Toston, and Asteria notice that the workers in the background are also armed.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+5=7 ;
Wednesday June 29th, 2016 9:15:22 AM

Alizar thinks of the typical Dirt City tough, and does his best to imitate that bravado and machismo. "Eyy, so like, we're here with de's merchants, right? But the coin's not good enough, if you catch my drift." Alizar cracks a smile, confident in his peerless subterfuge (Bluff: 7)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37 
Wednesday June 29th, 2016 9:36:33 AM

(OoC: Forgot to mention this, but Rocky asked me to cover for him while he's out "enjoying nature" with is "family")

Var, spoiling for a fight, raises an eyebrow at Wil & Alizar's attempt to deceive the pirates, but he keeps his mouth shut.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=25 ;
Wednesday June 29th, 2016 11:20:27 AM

"Aye, we are tired of scrapping for everything. We hear you are looking for some able bodies."
(Bluff:25)


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:22; Touch 18; FF 18] - CMD 24 
Wednesday June 29th, 2016 1:33:19 PM

Toston can be honest about what he can do since describing his talents isn't a lie, "I'm a martial artist who knows a bit of magic. I also know how to sail." Toston says striking a pose.



Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=11 ; d20+9=12 ;
Wednesday June 29th, 2016 2:09:30 PM

"Agreed." Lornak says to Wilford. "My talent for moving hot items should be making me decent coin for a change." (Bluff d20=11) Lornak turns to Birch; "I know the routes pretty well." (Knowledge Local, Urban d20=12)

(OOC - really he means drinking and gambling :P. I miss those trips...)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday June 29th, 2016 8:38:39 PM

Dušan was struck dumb by the attempt at the attempt at subterfuge. He was expecting to go with plan fists. After he regains his composure he attempts to support Alizar with a firm slap on the back and a casting of Touch of Glory.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Wednesday June 29th, 2016 8:40:08 PM

(OOC - +4 To Charisma check making Bluff 11)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+8=20 ;
Wednesday June 29th, 2016 9:04:55 PM

Asteria doesn't need to lie when the group is asked for their talents. She takes one hand and cups it, then slams her other fist into it repeatedly. Her Greataxe glimmers menacingly from its spot on her back.

(Intimidate: 20)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20)  d20+7=21 ;
Wednesday June 29th, 2016 9:39:21 PM


Hmerrin wordlessly pulls out both axes, and begins slowly rolling each of hands so that the axes, in tandem, trace a slow circle before settling back into his ready grip with a soft slap.

roll...slap...roll...slap...roll...

[Intimidate to demoralize. Check 21]

Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC.


DM Kathy  d20=17 ;
Wednesday June 29th, 2016 10:33:45 PM

Alizar attempts to bluff, but even Dušan's spell isn't enough to make him believable. Wilford's attempt is much better, but Lornak's attempt to help does not go well.

Asteria and Hmerrin stick to intimidation, while Toston tries to lie without lying.

Birch does appear a bit shaken by Hmerrin's display of prowess, but it's clear from his frown that he isn't buying what Alizar and Lornak are selling. "Uh-huh," he says. "Now, suppose you tell us why you're really here. Or clear out before you get hurt." Behind him, the lean man stands up and the woman puts her hand on the hilt of her rapier.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+9=29 ; d20+6=17 ; d20+8=15
Thursday June 30th, 2016 9:55:45 AM

Wil uses a lot of intimidation and some sleight of hand to pull out his crossbow and point it at Birch's head.
"We are looking for work. Any hint of anything else is a mistake. When can we start and where?"
(Intimidate: 29)(Sleight of Hand: 17)(Bluff: 15)


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=15 ;
Thursday June 30th, 2016 10:30:24 AM

Alizar did not even flinch when Wil pulled out his crossbow. The elf kept his eyes on Bitch, and responded with an even voice, "I don't think there is any need for misunderstanding here. We're all just folk, I think we can hammer out a mutually beneficial 'trade agreement' here."

Alizar was unsure of how the next few minutes moments would go, as such, he began to gather healing energies as he spoke...



Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=9 ;
Thursday June 30th, 2016 11:12:48 AM

Taking his cue from Alizar, Lornak slowly lays a hand on the hilt of his rapier and says with a pause on the word Pirate; "One where pirates are given the opportunity to go back to their glory days as sailors and make an honest living." (Diplomacy d20=9)

(OOC I am loving this!! - Standoff!)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:37/37  d20+7=24 ;
Thursday June 30th, 2016 12:59:34 PM

Var's patience begins to run out and the short Half-Orc speaks up. "You just take your grubby hands off your weapons there, before *you* get hurt." (Intimidate: 24)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 24  d20+2=3 ;
Thursday June 30th, 2016 4:04:57 PM

Toston casts the shield spell on himself

"If you want to do this, let's do this but maybe we can come to a mutually beneficial arrangement"

Toston's bluff rang hollow in his own ears.

(Bluff 3 = natural 1)

Active Effects : shield - 10 rounds +4 shield bonus AC

Asteria Amarante (Genevieve) [HP: 35/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+8=10 ;
Thursday June 30th, 2016 7:16:00 PM

The barbarian tries to be intimidating with the rest of the group, but ultimately fails. "I'm gonna squash you like a berry! Wait, that's easy..." Asteria shakes her head at her own threat and settles for taking out her shield and battleaxe.

(Intimidate: 10)

Hmerrin(HP 41/43 AC18/14t/16ff, CMD 20) 
Thursday June 30th, 2016 7:28:52 PM

Hmerrin wordlessly rolls his axes, around and around. His eyes settle on the lean fellow.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Thursday June 30th, 2016 9:13:31 PM

Dušan, sensing that plan fists might be coming back to the fore, takes a few steps back behind the intimidation line, ready to cast Bull's Strength on Asteria as soon as violence erupts.

DM Kathy  d20+11=29 ; d20+11=29 ; 3d6+4=16 ; d20+11=18 ; d8+9=11 ;
Friday July 1st, 2016 1:13:10 AM

Negotiations break down at this point. Toston casts a defensive spell, Wilford readies his crossbow; Lornak puts a hand on his sword hilt; Asteria and Hmerrin continue to look menacing; and Var issues a fresh threat.

That seems to be enough to kick off the festivities.

The lean man steps forward, drawing his rapier. He manages to slash at Var and then withdraw so nimbly that Var can't attack him as he retreats. The rapier catches Var right across the belly, and does a lot of damage. [Critical hit, Vital Strike feat, 16 points of damage.]

Birch strides up to Hmerrin, drawing his longsword. He swings--a mighty, chopping blow that manages to get through Hmerrin's armor for 11 points of damage.

The woman draws her rapier and begins hurling colorful insults at your party. Even in the midst of the fight, you have to admit that some of them are pretty entertaining. They seem to bolster her allies quite a bit. [Bardsong; Inspire Courage]

The other employees, a bit late to the party, only have time to move forward and draw their weapons.

The start of hostilities triggers Dušan's readied action; Asteria now has Bull Strength.

And the map

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:21/37  d20+8=16 ; d8+3=4 ;
Friday July 1st, 2016 8:27:53 AM

Var howls in pain and steps back out of reflex. Refocusing himself he draws and arrow and fires it at the pirate standing between him and Whitley (16 vs. AC; 4 Damage).

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+6=22 ; d3+2=5 ;
Friday July 1st, 2016 9:45:22 AM

Lornak's feels his stomach drop as he witnesses Wil's overly aggressive negotiation tactic. "Wait!" Lornak yells as he feverishly goes to quell the situation but is too late. Why do they always shoot first!? He angrily asks in his minds eye as he brandishes his whip and rapier. A threat of violence is not violence itself.

"Go for the Bard!" He frustratingly spits at Toston as he maneuvers to trip up Birch, clearing a path. (Move action) (Attack action D20=22, 5 dmg)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+4=16 ; d8=2 ;
Friday July 1st, 2016 10:53:33 AM

The commotion throws Wil's hard-nosed plan out the window.
"Well, you started it... now stand and fight." Stated Cicero flatly.
Wil fired at Birch. (Attack: 16 - Hit 2)

Orisons: Guidance, Virtue - X2
First Level - Summon Monster I, Divine Favor


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=45 ; d100=95 ;
Friday July 1st, 2016 10:43:17 PM

Dušan cringed at the blow Var received as he finished casting Bull's Strength on Asteria.

Dušan is worried that his healing is not up to the job and instead shifts to cast Cat's Grace on Var to boost his Dexterity and hopefully his dodge. The Wold seemed to be in concordance as Dušan found a particularly strong Lei Line that fueled his spell. Happy to have finally found a strong Lei Line in these foreign lands, he tries to cover the distnace towards Hmerrin, but comes up a bit short.

(OOC: d100 = 45 Ley Roll readied Bull's Strength, Spell is cast, Spell per day is spent.
d100 = 95 Ley Roll Cat's Grace, Spell is cast, Spell per day is not spent. Total L1 3/1, L2 4/1
39 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
40 rounds Cat's Grace on Var: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+6=24 ; d6+1=5 ;
Sunday July 3rd, 2016 1:25:40 AM

Toston strategically maneuvers around those blocking him to get within ranged striking distance of the bard, drawing his bow and knocking an arrow as he moves. He imbues the bow and arrow with a fraction of his arcane power (OOC: swift action, activate arcane strike).

"Hey bard lady, this is what I think of your comedy routine!" The gnome cries as he fires a shot at her. (24 vs AC; 5 magical piercing damage)

Active Effects :
shield - 9 rounds : +4 shield bonus AC / negates magic missiles
mage armor - 1 hour minus time expired : +4 AC / vs ethereal touch


Hmerrin(HP 32/43 AC18/14t/16ff, CMD 20)  d20+7=16 ; d8+5=7 ; d20+7=8 ;
Sunday July 3rd, 2016 8:35:48 PM

Hmerrin keeps making threatening faces at the fellow with the rapier, right up until he catches sight of sharp end of a longsword coming down at his head.

With a twist, he manages to escape with 'only' a ripped up shoulder. The young fighter launches two badly aimed counter blows, more to keep Birch off him than for any other reason.

--
Full attack
Battleaxe hits ac 16 for 7 hp damage
Handaxe miss (nat 1. here we go)


DM Kathy  d20+11=13 ; d20+11=12 ; d20+6=19 ; d8+10=12 ; d20+4=24 ; d20+4=10 ; d20+4=17 ; d20+4=9 ; d20+4=8 ; d6+4=10 ; d6+4=6 ;
Sunday July 3rd, 2016 9:30:26 PM

Var staggers from the blow and recovers enough to fire an arrow at somebody he thinks of as a pirate, when he's clearly labeled "not a former pirate." Whoever the man is, Var's arrow hits him, and the man curses like a sailor when it sinks home.

Lornak attacks Birch, and deals some damage. The big man grunts, but doesn't seem all that concenred.

Wilford shoots at Birch, but the big man's armor is pretty good, and the arrow just pings off it.

Dušan casts Cat's Grace on Var.

Toston fires at Tydes, and hits.

Hmerrin counters Birch's blows, but he's still off balance, so nothing hits.

Kean, the nimble rapier wielder, darts up to slash at Alizar this time, but his wild swing is way off the mark.

Tydes, the bard, turns her colorful insults on Toston: "....and take yer foul gnomish face outta me sight before I SHRED IT!!" For some reason, this is terrifying! Toston has been hit by a cause fear spell. Make a DC 14 Will save or be Frightened!

Birch smiles at Hmerrin. It's not a pleasant smile. He swings again, two more chopping blows, and one of them hits! Hmerrin takes 12 damage.

The others, who are not pirates, oh no, perish the thought, advance on the party. They target Asteria, Var, and Lornak. Asteria is hit! She takes 10 points damage. Var is also hit! He takes 6 points damage.

And the map.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+6=13 ;
Monday July 4th, 2016 11:18:36 AM

(OOC - was Lornak unsuccessful in tripping Birch with his first hit, or was that intention not understood?)

Lornak sees the "non-pirates" maneuver towards Alizar and attempts to trip the front one with his whip and is disheartened when it does not take purchase. (Attack d20=13)

He shifts position to challenge the same opponent and place himself between him and Alizar but also to open a path for Wil or Dusan to engage the other. (Move action 5-foot step)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+5=17 ; d10=2 ;
Monday July 4th, 2016 5:47:42 PM

(Divine Luck: +1 Attack and damage roll)
Wil moves a bit and growls as the bolt bounces off the armor. He loads his crossbow with an Adamatine bolt (+1) and fires again at one one the Tot. Not Pirates.
(Attack: 17 - Hit: 2) "Gah.. one good hit-please," he said as he shook a bit.

Orisons: Guidance, Virtue - X2
First Level - Summon Monster I

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:21/37  d20+10=16 ; d8+3=8 ;
Monday July 4th, 2016 6:07:55 PM

Var takes another shot at the same non-pirate (attack: 16 vs AC; 8 dam)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=48 ;
Monday July 4th, 2016 6:10:03 PM

Dušan moves to Hmerrin's side and casts Bull's Strength on the young fighter.

(OOC: d100 = 48 Ley Roll, Spell is cast, Spell per day is spent. Total L1 2/1, L2 4/1
38 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
39 rounds Cat's Grace on Var: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
40 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Alizar (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d6=4 ; d6=6 ; d6=6 ;
Monday July 4th, 2016 6:17:13 PM

Alizar takes a five foot step back to better position himself. Able to see all his companions, Alizar Channels Positive Energy healing all those of good alignment.

(OOC Channel Positive Energy heal 16 HP)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:24; Touch 16; FF 20] - CMD 18  d20+8=25 ; d20+8=20 ; d4+1=3 ;
Monday July 4th, 2016 8:12:29 PM

Toston easily shakes off the bard's spell. (25 vs 14 = success)

"Was that supposed to scare me? The only people who will be shredded today are you and your lackeys."
he responds.

Toston drops the bow, imbues his fist with magic (swift action: arcane strike) and then charges the bard with a stunning fist attacks.

(20 vc AC; 3 magical bludgeoning damage; Fort Save DC 15 or be stunned for 1 round)


Active Effects :
shield - 8 rounds : +4 shield bonus AC / negates magic missiles
mage armor - 1 hour minus time expired : +4 AC / vs ethereal touch
charging - +2 to hit / -2 AC


DM Kathy  d20+4=9 ; d20+3=4 ; d20+11=19 ; d6+2=6 ; d20+12=14 ; d20+4=24 ; d20+4=13 ; d20+4=18 ; d20+4=8 ; d6+4=9 ; d6+4=6 ;
Monday July 4th, 2016 9:38:48 PM

Lornak swings his whip again, and shifts position to defend his companions. [OOC: I didn't realize you were trying to trip. You rolled attack and damage. You don't roll damage when you're attempting a combat maneuver. Instead, you roll a combat maneuver check, and compare your total to the opponents CMD. If you want to try to do that going forward, I'll just give you the CMDs because tripping is complicated! Kean and Birch are 20; the Non-Pirates are 16; the bard is 15.]

Wilford takes a piece out of one of the innocent sailors who are totally not pirates.

Var takes a shot at one of the non-pirates. Since he is standing right next to him, it provokes an Attack of Opportunity, but it's a feeble attack and then the man goes down.

Dušan continues to buff the party, while Alizar provides some healing.

Toston smacks the bard, and you can practially see the little birdies circling her head. She shuts up.

Kean darts forward to slash at Asteria this time, and hits! Asteria takes 7 damage.

Birch swings at Hmerrin again, but this time he attepts to Sunder Hmerrin's battleaxe! Luckily, he does not succeed.

The remaining sailors attack; one on Hmerrin, one on Lornak, and one on Asteria. Hmerrin is hit for 9 damage; Lornak is hit for 6 damage.

And the map.

Asteria Amarante (Genevieve) [HP: 41/42; AC: 20; Touch: 12; FF: 20; CMD: 20]  d20+12=15 ; d8+8=9 ;
Monday July 4th, 2016 10:35:54 PM

OOC: Sorry for missing two nights in a row! This weekend has been very busy for me, and tonight I was celebrating the 4th of July with my family.

Asteria freezes for a few moments during combat, but eventually comes to her senses after being smacked around a bit. "Hey! Don't you have any manners? Never hit a woman, especially while she isn't paying attention!" Asteria takes her battleaxe and swings at the closest non-pirate to her, and curses at its not so favorable result.

---
15 vs. AC for 9 damage with battleaxe

37 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+6=19 ;
Tuesday July 5th, 2016 2:21:13 PM

Lornak concentrates on harassing his opponents. "Aggression?! Not up for negotiating?" Lornak asks as takes a hit. He lashes out at the non-sailor to the his right(left of Hmerrin), tripping him. Attack vs CMD d20=19. He hopes that Hmerrin or Wil can take advantage of the man being prone.

"I mean its a legitimate tactic in Dirt City, but doesn't seem to be the norm in this fine place." Lornak says to the non-pirate in front of him. He raises his buckler to cover a wolfish grin that spreads across his face.

(Buckler +1 to AC Active)

(OOC - that was my intention, yes. The whip comes with dmg, I thought it activates whenever I use it to trip or not. Thank you I will call the CMD moving forward.)

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 HP:21/37  d20+11=14 ;
Tuesday July 5th, 2016 5:08:16 PM

Var holds his ground and pulls out one of his flaming arrows, and fires it at Kean (14 vs AC...)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+5=7 ; d8+1=6 ;
Tuesday July 5th, 2016 5:15:31 PM

(Divine Luck: +1 Attack and damage roll - 1 min)

Wil fires his bolt then sees the man fall. "Blast, timing could be better," he shouted.

"Hey," whispers Cicero. "Let me out."
"Hold on a minute," Wil replies.
(Attack: 7 - Hit 6)
Orisons: Guidance, Virtue - X2
First Level - Summon Monster I


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+6=12 ; d4+1=3 ;
Tuesday July 5th, 2016 8:07:42 PM

(OOC: Stunned means she dropped whatever she is holding)

Toston charges his fists with magical energy and uses another stunning fist attempt against the bard (12 vs FF AC - 2) (3 magic bludgeoning if hits ; DC 15 fort save or be stunned again)


Active Effects :
shield - 7 rounds : +4 shield bonus AC / negates magic missiles
mage armor - 1 hour minus time expired : +4 AC / vs ethereal touch


Alizar (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d8=4 ;
Tuesday July 5th, 2016 9:14:26 PM

Alizar unslings his shortbow as he makes way to Asteria. "It's just scratch. I'll have that cleaned right up."

Alizar lays a hand on the barbarian and casts cure light wounds (d8+4=8 hp)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=17 ;
Tuesday July 5th, 2016 9:18:52 PM

Dušan dashes to Lornak and casts Cat's Grace on him.

(OOC: d100 = 17 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/1, L2 4/1
37 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
38 rounds Cat's Grace on Var: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
39 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
40 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier)

Hmerrin(HP 32/43 AC18/14t/16ff, CMD 22) Bulls Str  d20+9=23 ; d8+7=15 ; d20+9=23 ; d6+5=10 ;
Tuesday July 5th, 2016 9:29:29 PM

Hmerrin takes a series of blows.

"You know," he growls. "I'm really getting tired of this."

The young fighter lashes out against Birch.

---
Full Attack on Birch
Battleaxe hits ac 23 for 15 hp damage.
Handaxe hits ac 23 for 10 hp damage.


Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Tuesday July 5th, 2016 10:21:27 PM

Asteria grins at Alizar and gives him a little thumbs up. "Thanks for the healing! I guess I owe you a drink now, right?"

DM Kathy  d20+3=9 ; d20+9=18 ; d20+9=28 ; d20+9=28 ; d20+4=23 ; d20+4=17 ; 2d6+4=11 ; d6+1=4 ; d20+4=18 ; d6+3=8 ; d20+12=22 ; d8+7=14 ; d20+6=20 ; 2d6+3=9 ; d20+6=19 ; 2d6+3=13 ;
Tuesday July 5th, 2016 10:25:36 PM

Asteria comes roaring back to life, but maybe needs less roaring and more aiming.

Lornak taunts his opponents, and trips one of them.

Var shoots at Kean, but misses.

Wilford fires an errant shot.

Toston swings at the bard again, and just barely manages to connect. She is stunned once again.

Alizar heals Astria, and Dušan casts Cat's Grace on Lornak.

Hmerrin unleashes two solid blows against Birch. "Mind you don't hurt yourself, boy," he growls.

Kean steps up to Asteria, and this time declines to dart away. Instead, his rapier and short sword flash--one, two three! Two of them hit, one critically. Asteria takes 15 points of damage from two hits.

Birch steps to put Hmerrin into flank. He tries again to Sunder Hmerrin's battleaxe, and this time he hits! Hmerrin's battleaxe takes 14 points of damage. here are the rules for Sunder, and here is a table listing weapon hardness and hit points.

The man Lornak knocked down scrambles to his feet again, provoking an attack of opportunit from Lornak. Assuming he survives the experience, he hits Lornak with his cutlass for 8 damage.

The non-pirate next to Asteria moves to put her into flank, and slices at her with his cutlass! He seems to know just where to hit to cause the most damage; Asteria takes another 9 damage.

The non-pirate next to Hmerrin has a similar affinity for vulnerable spots, and hits him for 13 damage.

And the map.

Var (Tom I.) AC:19/T:15/FF:14/CMD:22 HP:31/37  d20+10=24 ; d8+3=11 ;
Wednesday July 6th, 2016 8:44:36 AM

Seeing that Asteria is in a bit of trouble, Var pivots and looses an arrow over Alizar's shoulder, hitting the "totally legitimate sailor" hard (24 vs. AC; 11 dmg), hoping to free up her flank so the two of them can focus on Kean.

(Cat's Grace +4 Dex; 37 rounds left)

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+6=12 ; d20+6=17 ; d4+2=3 ;
Wednesday July 6th, 2016 12:09:44 PM

Lornak's intention was to trip the opponent next to Hmerrin but somehow caught the one in front of him. He takes advantage of the opportunity and strikes the man with his rapier (d20=12, 0 dmg)

Lornak nerve endings tingle as a familiar feeling spreads over body. Cat's Grace, good may Dusan. He thinks to himself. He continues to fight with vigor.

"You're giving Acid City a bad name." Lornak says as he takes another swing at the brigand. (d20=17, 3 dmg)

(Buckler +1 to AC Active)
(Cat's Grace +4 Dex: 37 rounds)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=19 ; d20+6=19 ; d20+5=10 ; d8=8 ;
Wednesday July 6th, 2016 1:34:16 PM

(Stealth: 19; Acrobatics: 19)
Wil does some magnificent aerobics and stealthily leaps behind Birch. He settles on Mad Eyes right and fires on the Sneak but misses.
"Is that Mad eyes?" Cicero says, filling Wil's ears. "She doesn't have Mad eyes. She is kind of cute."
"Are you serious? We are in the middle of something and you are thinking about flirting."
"You are thinking about it, not me..."
"Ugh..." Wil gasps. "You are nothing but a pain. Are you ready to be summoned?"
(Attack: 10 - hit: 8

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+6=19 ; d20+10=20 ; d4+1=3 ;
Wednesday July 6th, 2016 1:49:22 PM

Toston yells out, "I found a new game its called smack a bard, sadly I can only do it one more time so if anyone has any other ideas in how to keep her occupied next round after this one I'm all ears"

Toston draws his kama (move action) and then attempts to trip the bard (20 (forgot to add +1 for masterwork kama) vs Flat CMD - 2 b/c stunned)

He then imbues his weapon and body with magical energy (swift action) and heroically (spends a hero point) attempts to stun her one last time with a kick (20 vs flat AC - 6 if stunned / prone ; otherwise 16 vs flat AC -2 if just stunned) (3 magical bludgeoning damage ; fort save DC 15 or be stunned again)


Active Effects :
shield - 6 rounds : +4 shield bonus AC / negates magic missiles
mage armor - 1 hour minus time expired : +4 AC / vs ethereal touch
1 hero point spent
3 of 3 stunning fists used


Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8=3 ; d8=4 ; d6=1 ; d6=4 ; d6=1 ; d6=5 ;
Wednesday July 6th, 2016 6:50:43 PM

It sure was a good thing these guys were totally not pirates, otherwise they group would have been in trouble. Alizar once again placed his hands on his barbarian compatriot, and channeled healing energies into her. (Cure Moderate Wounds: +10 HP to Asteria) "That's two you owe me sister."
Alizar reached into his reserve power as he shifted to his right to gain better position, then he channeled positive energy, healing all his allies around him.
[HERO POINT]
(Channel Positive Energy: +9 HP to EVERYONE EXCEPT WILFORD)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=79 ;
Wednesday July 6th, 2016 7:10:11 PM

"It's getting a little crowded around here." Dušan says as he casts Spectral Hand.

(OOC: d100 = 79 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/1, L2 3/1
36 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
37 rounds Cat's Grace on Var: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
38 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
39 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
40 rounds Spectral Hand)

Hmerrin(HP 28/43 AC18/14t/16ff, CMD 22) Bulls Str  d20+9=15 ; d20+9=11 ;
Wednesday July 6th, 2016 7:41:14 PM

OOC - I'm calling the battleaxe a one-handed metal hafted weapon.

Hmerrin grunts as Birch's sword clangs off the haft of his axe.
"You're trying to BREAK it!" the fighter accuses, affronted. "That's not kipper at all!"

And then he's hit with a sword from another guy, and decides there are worse things.
Alizar's healing washes over him again. Good thing, cause these two guys are tough.

The lad steps out of the flank, and launches two ineffective blows at Birch.

----
Battleaxe 16/20 hp.
Full attack on Birch
Battleaxe misses (ac 15)
Handaxe misses (ac 11)


Asteria Amarante (Genevieve) [HP: 45/50; AC: 20; Touch: 12; FF: 20; CMD: 20; Rage: 11/12]  d20+16=34 ; d8+12=13 ;
Wednesday July 6th, 2016 9:58:38 PM

"I will buy you so many drinks." Asteria promises Alizar earnestly. Then, she focuses on the jerk with two cutlasses, and a menacing look goes across her face. The barbarian steps to the side and snarls at her foe, letting an infamous barbarian rage wash over her. She raises her battleaxe high and swings it down onto him.

---
34 vs AC for 13 damage against Whitley Kean
5 foot step right

36 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

Asteria Amarante (Genevieve) [HP: 45/50; AC: 18; Touch: 12; FF: 20; CMD: 20; Rage: 11/12] 
Wednesday July 6th, 2016 10:02:02 PM

OOC: Fixing my AC because of the rage

DM Kathy  d20+3=6 ; d20+12=19 ; d20+9=22 ; d20+9=13 ; d20+9=14 ; d6+2=8 ; d20+6=21 ; d20+6=22 ; 2d6+3=12 ; 2d6+3=14 ; d20+6=10 ;
Thursday July 7th, 2016 12:01:36 AM

Var decides to give Asteria a hand, and sinks an arrow into the sailor flanking her. The man howls in pain.

Lornak switches to his rapier and stabs his opponent.

Wilford tries to attack the bard, but misses. Her eyes may or may not be "mad," but Wilford does notice they are two different colors: one blue and one brown.

The bard is having a rough day at the office. Toston trips, then stuns her.

Alizar provides some more healing, and Dušan calls up a Spectral Hand.

Hmerrin is incensed by Birch's tactics, but unfortunately, that doesn't translate into a withering attack. At least, not this round.

Asteria unleashes a load of whoop-a....er, I mean a load of hurt on Kean.

Birch shifts positions and tries his Sundering trick again on Hmerrin, but is unsuccessful.

Kean also shifts, and attacks Asteria again. This time, only one of his slashes connects; Asteria takes 8 damage.

Two of the sailors shift to flank Lornak. Both attack, and both hit. Lornak takes 26 damage from two attacks.

The other sailor, badly wounded, nevertheless limps into position to flank Asteria. All his determination is for naught, however; his blade swings wide of its target.

And the map.

Var (Tom I.) AC:19/T:15/FF:14/CMD:22 HP:37/37  d20+10=29 ; d8+3=6 ;
Thursday July 7th, 2016 9:30:12 AM

Var takes another shot at the faux-pirate flanking Asteria (29 vs. AC; 6 Damage), landing another solid hit.

To Dusan, he says "Maybe you could do something about that...?"

(Cat's Grace +4 Dex; 36 rounds left)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=14 ; d20+8=27 ; 2d6+1=11 ;
Thursday July 7th, 2016 10:49:32 AM

(Stealth: 14)
Wil drops the crossbow and grabs his Medium quarterstaff with both hands.
(27 vs flat AC - 6 if stunned / prone - Hit: 11)
"Hey, you said I could come out," Cicero pleads.
"Maybe next time. I needed to get this done without your distraction."
"...and you need to stay quiet," Wil warns the bard after striking her.



Lornak ( Frank S.) HP:6/32 AC: 16(T:13/FF:10) CMD:18  d20+16=30 ;
Thursday July 7th, 2016 1:47:39 PM

Lornak feels his vitality peak as he feels the familiar warmth of Alizar's healing touch. He hears his companion's plea for assistance with the bard and he flips up the coil of his whip in one hand. He goes to throw it to his comrade but he feels white hot points of pain strike his body as if in unison. His body seizes. He staggers a bit and almost falls but not before he musters his will.

He tosses his whip to Toston and then turns to fight his assailants. "Fine hospitality this town has..." He says, woosey. "I feel very at home here..."

(hero point spent to add +8 luck, Treating action like a thrown attack to toss whip. d20=30, assuming Precise Shot is active for range into melee, if not apply -4 penalty d20=26) (Five foot step to get out from being flanked)

(Buckler +1 to AC Active)
(Cat's Grace +4 Dex: 36 rounds)


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+3=9 ; d20+6=13 ; d20+5=15 ;
Thursday July 7th, 2016 4:11:00 PM

Toston attempts to catch the whip (dex check : 9 / reflex save : 13 OOC: not sure which to use) and then tries to tie the bard with it if he caught it. (Profession Sailor : 15)

"Thanks Lornak." Toston yells


Active Effects :
shield - 5 rounds : +4 shield bonus AC / negates magic missiles
mage armor - 1 hour minus time expired : +4 AC / vs ethereal touch
1 hero point spent
3 of 3 stunning fists used




Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=44 ;
Thursday July 7th, 2016 5:20:42 PM

Dušan responds to Var, "I'll do what I can."

Moving closer to someone who is obviuosly not a pirate, he also sends his Spectral Hand toward Hmerrin trying to open room to maneuver. With the Spectral Hand, Dušan casts Shield of Faith on Hmerrin.

Turning to the problem in front of him. He digs and with a Heroic effort, he pulls out his wicked corpse grin. The one that says I'm enjoying this carnage a little to much, and casts Scare on the non-piratical being.

(OOC: Cast Lvl 1 Divine Spell, Shield of Faith on Hmerrin: +2 deflection bonus to AC
Hero Point Spent: Scare Saving throw Wil vs 16 partial or become Frightened for 4/1 round
d100 = 79 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/0, L2 2/1
35 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
36 rounds Cat's Grace on Var: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
37 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
38 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
39 rounds Spectral Hand
40 rounds Shield of Faith on Hmerrin: +2 deflection bonus to AC)

Asteria Amarante (Genevieve) [HP: 37/50; AC: 18; Touch: 12; FF: 20; CMD: 20; Rage: 10/12]  d20+16=36 ; d8+12=16 ;
Thursday July 7th, 2016 8:23:39 PM

Asteria moves up to get a better positioning, and targets Kean again. With a devilish grin, she sends her axe of doom down onto her adversary.

---
36 vs. AC for 16 damage against Kean
5 foot step up

35 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

Hmerrin(HP 28/43 AC18/14t/16ff, CMD 22) Bulls Str  d20+9=16 ; d20+9=21 ; d6+5=8 ;
Thursday July 7th, 2016 8:38:42 PM

The fellow seems awfully intent on bustin' Hmerrin's axe. The young fighter feels like he should be able to take advantage of this, but can't seem to get his swings right.

--

Battleaxe 16/20 hp.
Full attack on Birch
Battleaxe misses (ac 18)
Handaxe hits ac 21 for 8 hp damage.


DM Kathy  d20+9=26 ; d20+9=24 ; d20+4=8 ; d6+2=5 ; d6+2=7 ; d20+11=21 ; d20+6=11 ; d8+9=10 ; d20+6=21 ; d20+6=17 ; 2d6(6+2)+3=11
Friday July 8th, 2016 1:25:39 AM

Var fires another arrow into the sailor flanking Asteria, and the man drops.

Wilford clobbers the bard. [OOC: I moved you up next to the bard; please remember to move your character. You need to be next to somebody to do a melee attack like a quarterstaff.]

Lornak tosses Toston his whip, without even asking Toston to toss him an idol in return. Weird. [OOC: A ranged attack would normally provoke, but I'll let it go because it isn't really an attack and anyway you're really hurt.]

Toston doesn't snatch the whip out of the air, but he is able to pick it up off the ground, and put a makeshift binding on the bard.

Dušan casts Shield of Faith on Hmerrin, then tries to scare the man flanking Asteria, but he is beyond scaring being dead and all. So, your choice; you can switch targets or un-spend that Hero point.

Asteria carves into Kean. Hmerrin lands another blow on Birch, who is really starting to look hurt.

Kean attacks Asteria again, then 5-foots back. He hits her twice, for a total of 12 damage.

The bard scowls at Toston and speaks a shot phrase. Toston must succeed at a DC 15 Fortitude save or be blinded!

Birch decides to stop the fancy Sundering stuff and get back to clobbering. His longsword connects with Hmerrin for 10 damage.

Lornak's assailants continue to press him. Only one of them hits, but he does 11 points of damage.

And the map.



Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=6 ;
Friday July 8th, 2016 1:46:01 AM

Alizar was responding slower than normal in this fight...

He reached down into his well of energy, and cast his healing magics. Healing all of his allies.
(Channel Positive Energy: 10HP to everyone with 'good alignments)

To make up for his sluggishness, he reached back into his well of energy, and cast a second wave of healing magics.

*Hero Point*
(Channel Positive energy: +10HP to everyone with 'good alignments)

[Total: +20 HP to everyone]

Lornak ( Frank S.) HP:-5/32 AC: 16(T:13/FF:10) CMD:18 
Friday July 8th, 2016 2:39:49 AM

Even with Cat's Grace imbuing his body Lornak is not nimble enough to avoid the blows of his assailants. He starts seeing stars as he raises his buckler in defense. He tries his best to defend against the attacks but his sight dims and all he sees are the afterimages of objects and people in motion as he falls. His doesn't feel the impact, but when his head hits the floor everything goes black.

Lornak ( Frank S.) HP:-5/32 AC: 16(T:13/FF:10) CMD:18 
Friday July 8th, 2016 2:42:02 AM

(OOC - ... I didn't see Rocky's post refresh before I posted... I forgot to roll my saving throw but it looks like i don't have to now?!)


Var (Tom I.) AC:19/T:15/FF:14/CMD:22 HP:37/37  d20+8=27 ; d8+3=8 ;
Friday July 8th, 2016 9:45:12 AM

"Bloody Hell..." Var grumbles, and fires a shot at the closer of the two non-pirates that are flanking Lornak (27(+2) vs AC; 8 Damage). "Lornak, quit foolin' around!"

(Cat's Grace +4 Dex; 35 rounds left)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=19 ; d20+8=10 ; 2d6+1=5 ;
Friday July 8th, 2016 2:34:42 PM

(Stealth: 19)
"She's a bit mad?"
"I agree," Wil said out loud. "She is a bit mad. She just cast a spell."
Wil continued his sneaking around. He thought about hitting the Bard again but casts Guidance on Toston to help him.

(+1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.)
(OOC: Sorry, I meant to move Wil to her side. I must of forgot. thanks)
Orisons: Virtue - X2
First Level - Summon Monster I

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+5=23 ; d20+8=15 ; d20+12=30 ; d4+1=3 ;
Saturday July 9th, 2016 3:28:52 PM

Toston feels Wil's spell take effect at around the time the Bard's spell tries to take hold (OOC: applied guidance vs the save so 23 vs 15)

Toston tried to identified what the bard tried to do to him but fails to do so

He says to the bard, "Tell your men to drop your weapons and surrender and we won't kill you or them!"

He taps into his magical energy to charge his attacks (OOC: swift action arcane strike) and then steps into a flank with Wil before readying an action to non-lethally attack the bard should she take any hostile action towards any of the group (30 vs AC-4 for prone; 3 magical nonlethal bludgeoning damage; applied flanking / prone bonuses)


Lornak ( Frank S.) HP:-5/32 AC: 16(T:13/FF:10) CMD:18 
Saturday July 9th, 2016 5:40:21 PM

Ornate tribal symbols of white appear on a black backdrop in numbers that rival galaxies in the heavens. The symbols waver and undulate as a chorus of angelic voices fill the void. Their celestial sound begins low but rises to a lofty height. The symbols move towards and then past increasing in speed to mirror the pitch of the voices. The speed in which they travel make them seem to morph onto masses of pure energy.

Lornak ( Frank S.) HP:-5/32 AC: 16(T:13/FF:10) CMD:18 
Sunday July 10th, 2016 6:55:34 AM

Shooting stars fly past as the voices merge with the sound of a howling wind. The sound slows and so too the stars, becoming snowflakes caught in the torrent of a blizzard. The landscape bared is stark, its elemental beauty challenged by a grove of trees whose skin is pitch black. Among the branches a mottled grey form sits motionless, neither drift nor bark. Its stillness defiantly contrasting the vortex surrounding it. Approached, the form lies still until the last possible moment.

Feral speed turns a feathered head revealing round eyes of onyx and yellow, wells large and frighteningly indifferent. The predatory gaze held for a moment , released only by a primal screech that deafens everything. Sight, sound, feeling fade as its form dissolves into nothing. The only remnant the echo of fear.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=13 ;
Sunday July 10th, 2016 3:34:21 PM

(OOC: I'll guess I'll take back the hero point then. Would that mean I get the spell slot back?)

"Wait, G-g-g-ghost Pirates!?!" Dušan exclaims, "Or some thing like that... They appear to be undead."

Dušan then moves up to Asteria "Well you know what they say, 'A good defense is a good defense."

Dušan casts Barkskin on Asteria.

(OOC: d100 = 13 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/0, L2 1-2/1
34 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
35 rounds Cat's Grace on Var: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
36 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
37 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
38 rounds Spectral Hand
39 rounds Shield of Faith on Hmerrin: +2 deflection bonus to AC
40 rounds Barkskin on Asteria: +2 enhancement bonus to the creature's existing natural armor bonus)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Sunday July 10th, 2016 3:38:18 PM

(OOC Wait, I just realize it's not an undead pirate. Var killed him. Sigh... it's been a long weekend. Please ignore Dušan's first line of dialogue.)

Hmerrin(HP 43/43 AC18/14t/16ff, CMD 22) Bulls Str  d20+9=29 ; d20+9=15 ; d8+7=10 ; d20+9=15 ;
Sunday July 10th, 2016 5:10:38 PM

Hmerrin's wounds close as Alizar's healing power washes over him.

The teen gives Birch a smirk, and renews his attack.

---

Battleaxe 16/20 hp.
Full attack on Birch
Battleaxe hits nat 20! (crit roll fails - 15) for 10 hp damage
Handaxe misses (ac15)


Asteria Amarante (Genevieve) [HP: 45/50; AC: 20; Touch: 12; FF: 20; CMD: 20; Rage: 10/12]  d20+16=24 ; d8+12=16 ;
Sunday July 10th, 2016 8:00:44 PM

Asteria takes a moment to thank Alizar and Dusan, flashing them a quick grin before resuming her attack on Kean.

---
5 foot move diagonal
24 vs. AC for 16 damage

34 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
40 rounds Barkskin: +2 enhancement bonus to the creature's existing natural armor bonus)

DM Kathy  d20+9=27 ; d20+9=12 ; d20+9=24 ; d20+4=20 ; d6=1 ; d6=1 ; d6=1 ; d20+2=22 ; d20+11=31 ; d20+11=19 ; d20+6=11 ; 2d8+18=26 ; d20+4=19 d20+4=7
Sunday July 10th, 2016 8:37:38 PM

Alizar heals everyone, which is good news for Lornak, who had fallen unconscious and begun a really trippy dream.

Wilford casts Guidance, but Toston easily shrugs off the bard's spell, and calls on her to surrender.

Dušan casts Barkskin on Asteria. [OOC: Correct, the Scare spell is un-spent. And yes, the pirate was alive, but Var killed him before you got your spell off, because Var is rude that way.]

Hmerrin quietly continues his very effective assault on Birch. Asteria is not far behind in her assault on Kean.

Kean attacks Asteria again, this time sticking around to make a full attack with both weapons. He hits three times, but luckily does not crit. And, luckily, your DM can't roll higher than a 1 on damage. Asteria takes a total of 8 damage from three hits.

Tydes begins to wiggle around. It's up to Toston whether this is enough to set off his readied action, but by the end of the round, she has worked her way free of the whip.

Birch swings twice at Hmerrin. Only one hits, but it is a critical hit! Hmerrin takes 26 points of damage.

The two remaining (not) pirates step away from Lornak's downed body and move to attack Alizar instead. Both miss.

And the map.

Var (Tom I.) AC:19/T:15/FF:14/CMD:22 HP:37/37  d20+10=26 ; d8+3=5 ; d20+10=15 ; d20+3=14 ; d8+3=11 ;
Monday July 11th, 2016 8:30:33 AM

"Oi! Get away from 'im!" Var shouts and fires two shots in rapid succession at the two not-pirates attacking Alizar. (Spending Hero Point)

First attack: closer of the two (not)pirates: 26 vs AC, 5 Damage
Second Attack: further of the two: 15 vs. AC; 11 Damage

(Cat's Grace +4 Dex; 34 rounds left)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+11=27 ; d20+11=28 ; d4+1=2 ; d4+1=4 ;
Monday July 11th, 2016 3:33:37 PM

Her wiggling was not an overt hostile reaction nor was it a surrender so the gnome's ready action wasn't triggered. (OOC: Next time I'll be more specific)

Toston charges his attacks with magic (swift action) and then flurries against the flanked prone bard opting to deal nonlethal damage (27 vs AC -4 ; 2 magic bludgeoning nonlethal ; 28 vs AC -4; 4 magical bludgeoning nonlethal)

Lornak ( Frank S.) HP:15/32 AC: 16(T:13/FF:10) CMD:18 
Monday July 11th, 2016 4:29:04 PM

The darkness recedes as Lornak tries to open his eyes. He is aware of a ringing in his ears. Sharp pains stab as his body slumps on its side, stirring up dirt. He rolls onto his back and sits up. Stars twinkle in his peripheral vision. His face hurt. "That's what happens when you fall on it..." Lornak says drunkenly as his breath catches dust. He coughs.

His vision clears and reveals a tumult of bodies engaged in combat. He reaches for his fallen rapier. His hand wraps around the grip and he feels the warmth of recent use. "At least I didn't miss much..." He says as he carefully stands up. He shakes his head. Images of snowflakes flash away as he readies himself. "...time to pay the piper."

(Buckler +1 to AC Active)
(Cats Grace +4 Dex 35 rounds)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d100=70 ; d100=2 ;
Monday July 11th, 2016 6:38:22 PM

Dušan turns his attention to fiend on Alizar's right. Focusing all his rage on this individual he attempts Scare the man. Dušan then runs up to a flanking position when Lornak stands back up.

Straining with effort, Dušan attempts a heroic feat by casting yet another spell of defense, but the strain of battle was too much as the Ley Line slipped away him.

(OOC: d100 = 70 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/0, L2 1/1
Scare Saving throw Wil vs 16 partial or become Frightened for 4/1 round
Hero Point Spent: d100 = 2 Ley Roll, Spell is not cast, Spell per day is spent. Total L1 1/0, L2 0/1
33 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
34 rounds Cat's Grace on Var: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
35 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
36 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
37 rounds Spectral Hand
38 rounds Shield of Faith on Hmerrin: +2 deflection bonus to AC
39 rounds Barkskin on Asteria: +2 enhancement bonus to the creature's existing natural armor bonus)

Hmerrin(HP 17/43 AC20/14t/18ff, CMD 22) Bulls Str, Shld Fth  d20+9=27 ; d8+7=10 ; d20+9=21 ; d6+5=8 ;
Monday July 11th, 2016 7:09:37 PM


Hmerrin doesn't even see the blow. Pain explodes as Birch's longsword carves a huge chunk out of his thigh.

Eyes watering, the teen grits his teeth, and presses the attack.
---

Battleaxe 16/20 hp.
Full attack on Birch
Battleaxe hits ac 27 for 10 hp damage
Handaxe hits ac 21 for 8 hp damage


Asteria Amarante (Genevieve) [HP: 37/50; AC: 20; Touch: 12; FF: 20; CMD: 20; Rage: 9/12]  d20+16=28 ; d8+12=17 ;
Monday July 11th, 2016 8:03:33 PM

Asteria shrugs off the hits like they are nothing, despite their sting, and adds her own attack into the mix.

---
28 vs AC for 17 damage against Kean

33 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
39 rounds Barkskin: +2 enhancement bonus to the creature's existing natural armor bonus

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+4=21 ; d6+1=6 ;
Monday July 11th, 2016 9:15:43 PM

Wil continues pummelling the bard with his staff. Just before he strikes her he releases one hand in an attempt to lessen the blow.
Wil feels an angry grumble push up from within him. Cicero is not a patient spirit.

(Attck: 21 - HIt 6 - Non-lethal to knock out)

Continued Divine favor: +1att/dam
Orisons: Virtue - X2
First Level - Summon Monster I

DM Kathy  d20=16 ; d20+9=22 ;
Monday July 11th, 2016 10:48:43 PM

Var shoots both pirates (fine, okay, they're pirates!) engaged with Alizar, and wounds both of them.

Toston and Wilford continue to pummel Tydes, who's looking considerably the worse for wear.

Lornak scrambles back to his feet and retrieves his weapon and shield.

Dušan attemts to Scare one of the men meancing Alizar. He doesn't seem to scare easily.

Hmerrin staggers from his injuries, but grimly presses on. His axes flash--one, two--and Birch drops to the floor.

Asteria takes a mighty swing at Kean, and doesn't quite drop him. But he has clearly had enough. Bleeding from half-a-dozen places, he drops his weapons and raises his hands in surrender.

The two men on Alizar, seeing one of their leaders cut down and the other surrender, throw down their own weapons and raise their hands.

Tydes, separated from her companions, didn't get the surrender memo. She casts a spell, carefully, to avoid an attack of opportunity. Spellcraft DC 16 Highlight to display spoiler: {Animate Rope}. The whip begins to move on its own, It coils around Toston's legs and attempts to tie itself. Toston, make a DC 14 Reflex save or be entangled!

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d6=4 ; d6=1 ; d6=6 ;
Monday July 11th, 2016 11:04:21 PM

[Ugh, sorry everyone. This fight was not my best effort :-/]

Alizar, amazed he avoided every attack, gives his comrades a thankful smile as he channels positive energy, healing them all.
(Channel Positive Energy: +10hp to everyone)

Var (Tom I.) AC:19/T:15/FF:14/CMD:22 HP:37/37  d20+7=15 ; d20+10=11 ;
Tuesday July 12th, 2016 8:57:27 AM

Var searches for a target, and sees Mad Eyes still struggling with Toston. "Give up, or I put an arrow through yer skull!" (Intimidate: 15). He nocks an arrow, ready to fire if she does not surrender (Readied action: 11 vs AC, with a natural '1'... So. Nope.)

(Cat's Grace +4 Dex; 33 rounds left)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=22 ; 2d6+1=10 ;
Tuesday July 12th, 2016 1:38:47 PM

Wil pauses for several seconds to control the rage building within him.
"You will not be summoned!" He shouted. Cicero groaned and tried to force Wil's hands. Wil watched as the Bard cast another spell. He watched the whip wrap around Toston's legs and he struck the Bard as hard as he good. He didn't care what happened. The voices, the threat to his friend, it was all too much.
(Attack: 22 - Hit: 10)

Lornak ( Frank S.) HP:15/32 AC: 16(T:13/FF:10) CMD:18  d20+7=12 ; d20+7=16 ;
Tuesday July 12th, 2016 4:51:41 PM

Lornak feels the warmth of Alizar's healing and is grateful. He has a mind to tackle the "non-pirates" from behind but hesitates when he sees them lay down their arms. He turns and calmly walks into the middle of the room and shouts; "Everyone calm down!" (Intimidate to aid another d20=12)

"The fight is ours." He looks at the bard and asks; "Kindly release our friend and we will spare your life." (Diplomacy d20=16)

Hmerrin(HP 27/43 AC20/14t/18ff, CMD 22) Bulls Str, Shld Fth 
Tuesday July 12th, 2016 7:36:19 PM


Birch drops. Alizar sends another round of healing through the fighter.
"Oh yeah," Hmerrin sighs. "Another ale I owe you."

The teen lopes over to the bard, his long hair bouncing with his movement.

"Or, don't release our friend," he adds to the bard. "And I will chop you into small bits."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+6=21 ; d20+12=25 ; d4+1=2 ;
Tuesday July 12th, 2016 9:04:06 PM

(Reflex save: 21)

Toston avoids becoming entangled. "Surrender like your men and we will spare your life." he says while readying to hit her with a magic (swift action) kick (25 vs AC - 4; 2 magic bludgeoning nonlethal) should she do anything other than surrender.

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Tuesday July 12th, 2016 9:12:24 PM

Dušan uses the time from the unsteady truce to cast Stabilize on the fallen. If the local constabulary get involved, he would not want murder thrown back in their faces.

(OOC: Not a pirate Frightened for 1 round
32 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
33 rounds Cat's Grace on Var: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
34 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
35 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
36 rounds Spectral Hand
37 rounds Shield of Faith on Hmerrin: +2 deflection bonus to AC
38 rounds Barkskin on Asteria: +2 enhancement bonus to the creature's existing natural armor bonus)

Asteria Amarante (Genevieve) [HP: 37/50; AC: 20; Touch: 12; FF: 20; CMD: 20; Rage: 8/12]  d20+10=21 ;
Tuesday July 12th, 2016 10:00:17 PM

Asteria allows herself a small smirk when the majority of her enemies surrender before turning her focus onto the bard. "Stay." Asteria snarls to Kean before repositioning herself to get a better view of the bard. She then yells to the bard, "Stop or die!" And waves her weapon menacingly.
(Intimidate: 21)

---
Move 15 feet up, 15 feet right

32 rounds Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
38 rounds Barkskin: +2 enhancement bonus to the creature's existing natural armor bonus

DM Kathy 
Tuesday July 12th, 2016 11:02:47 PM

Alizar heals the party, and Dušan makes sure that any of the bad guys who are still alive will stay that way.

Var, Lornak, Toston, and Asteria all call on the bard to surrender. Hmerrin assists their efforts by looking menacing.

Wilford takes it a step further, and clobbers her into submission. Woozily, she puts up her hands, though she doesn't seem ready to stand up just yet.

The fight is over, and you won! And you have prisoners! What next?

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8=6 ; d8=8 ;
Tuesday July 12th, 2016 11:07:33 PM

Alizar allowed himself to take the breath he had been holding for the last several minutes. Alizar moved over to Lornak, who looked like he could use another bit of healing.

(Cure Moderate Wounds: 2D8+3 = +17 HP to Lornak)

"Is everyone else alright?", Alizar asked as he dusted off his hands.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+10=20 ; d20+7=26 ;
Wednesday July 13th, 2016 12:37:51 PM

Lornak lets his shoulders slump when he realizes the day is won. He breaths out the fatigue in his body. He speaks to Alizar when the man's touch revitalizes him yet again; "I am now, thank you my friend." He says without taking his eyes off the bard.

His thoughts are still scattered after the bout with unconsciousness but he presses the need to corral the prisoners. "We should gather their weapons and tie the up post haste." Holding his rapier at the ready, he scans the warehouse for rope to bind them. (Perception d20=20)

"I'm guessing the constabulary will be here soon enough." He says as he centers his attention to the bard again. "In the mean time let us discuss the names of your cohorts. Especially those in and around Dirt City." (Sense Motive d20=26)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday July 13th, 2016 2:30:39 PM

Wil see's the Bard's hands up. Rage built up inside him forces him to step aside. He swings his staff like a crazy man fighting with his shadow.
"Stop it," He shouts.
Wil then suddenly throws several chairs. He then stops suddenly and takes a breath.


Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15  d20+4=5 ;
Wednesday July 13th, 2016 3:59:48 PM

Dusan takes a look around to see if anything looks out of place, quickly realizes he doesn't even know what looks in place.

"Anyone see any more of Cader's merchandise?"

(Perception d20+3+1 Guidance = natural 1)



Var (Tom I.) AC:19/T:15/FF:14/CMD:22 HP:37/37  d20+10=17 ;
Wednesday July 13th, 2016 4:59:50 PM

Var looks at his companions: bruised, cut, battered and exhausted, then turns back to Alizar and with a shrug says "I feel fine."

He stands watch with his bow at the ready while the group confiscates weapons and secures prisoners. Watching for anyone who tries to escape (Perception: 17).

Hmerrin(HP 27/43 AC20/14t/18ff, CMD 22) Bulls Str, Shld Fth 
Wednesday July 13th, 2016 6:21:05 PM


Hmerrin has still got a rather nasty looking leg wound.
"Well, if you got the time...." he replies to Alizar, nodding down at thigh. "I could use another belt."

The teen takes a gaze around the place while he waits.
"So, what kinda goodies you folks stashing around here?" he asks the prisoners pleasantly.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d8=8 ; d8=8 ;
Wednesday July 13th, 2016 7:14:45 PM

Alizar chuckled at Hmerrin. "Yea, I guess that does look a bit painful. The Cleric crossed over and placed a hand on the young man's should and channeled healing energies into him.

(Cure Moderate Wounds: 2D8+3 = +19 HP to Hmerrin)

He nodded as the wounds knit themselves. "There we go."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+12=27 ; d20+12=26 ; d20+10=14 ; d20+10=11 ; d20+10=30 ; d20+10=12 ; d20+10=15 ;
Wednesday July 13th, 2016 9:07:50 PM

Toston strips the enemy combatants of their weapons, shields, spell component pouches and anything else that could potentially cause trouble. (Perception: 27 OOC: ignore 26 misclick) He looks for any hidden weapons as well.

He then uses his rope to bind then in a line (Profession Sailor : 14, 11, 30, 12 , 15) To Tydes he says "Do I have to gag you or will you refrain from verbal spells and bard trickery?"

Asteria Amarante (Genevieve) [HP: 37/50; AC: 20; Touch: 12; FF: 20; CMD: 20; Rage: 8/12]  d20+8=22 ;
Wednesday July 13th, 2016 9:12:50 PM

Asteria looks over the handy work of her group before tilting her head towards the sky and letting loose a battle cry to the gods. Looking back down, the victorious barbarian looks around for any threats to the group, or just anyone who looked at her the wrong way.

(Perception: 22)

DM Kathy 
Wednesday July 13th, 2016 10:24:23 PM

Alizar continues healing, while Wilford struggles with his demons. Or ghosts, rather.

Following Lornak's suggestion, Toston removes all the combatants' weapons and ties them up. Well, most of them. One of the not-pirates is presumably explaining his actions to Gargul.

Dušan looks to see if he can find any stolen merchendise, but all the boxes and barrels look alike to him.

Asteria and Var keep a watchful eye on the prisoners. Lornak asks about cohorts, particularly in Dirt City.

"Dirt City?" one of the not-pirates echoes. "We ain't got nobody in Dirt City that I know of."

"Shaddup," Birch tells him.

Hmerrin asks about the goods in the warehouse, but the three principals aren't talking and the one underling who is still conscious has been cowed into silence by his boss. It looks as if answers aren't going to be easy to come by.

You hear the sounds of voices, and many booted feet approaching. The constables, perhaps. Or more bad guys. Who knows?

Var (Tom I.) AC:19/T:15/FF:14/CMD:22 HP:37/37  d20+10=29 ;
Thursday July 14th, 2016 9:14:41 AM

"We best make ourselves scarce, that's probably the local peace-keepers." Var says, focusing his hearing on anything that might give him a clue (Perception: 29).

Var (Tom I.) AC:19/T:15/FF:14/CMD:22 HP:37/37  d20+10=29 ;
Thursday July 14th, 2016 9:14:41 AM

"We best make ourselves scarce, that's probably the local peace-keepers." Var says, focusing his hearing on anything that might give him a clue (Perception: 29).

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=9 ; d20+7=11 ;
Thursday July 14th, 2016 2:55:44 PM

Lornak frets about what to do next. He did ask Cader to fetch the constabulary but his instincts tell him that they may as likely attempt to incarcerate the group as they would the pirates. "Agreed. Let us make ourselves scarce." Lornak suggests as he turns his attention to Birch. He attempts one last plea for him to give up information about the reach of their organization along the trade route and into Dirt City.

"Your days of highway robbery are over. Give us a name and let this incident be done with." (Diplomacy d20=9)

Lornak waits until the last possible moment for a response from Birch and to see if it Cader is at the head of the column. rushes out the back as inconspicuously as he can.(Stealth d20=11)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=9 ; d20+7=11 ;
Thursday July 14th, 2016 2:55:44 PM

Lornak frets about what to do next. He did ask Cader to fetch the constabulary but his instincts tell him that they may as likely attempt to incarcerate the group as they would the pirates. "Agreed. Let us make ourselves scarce." Lornak suggests as he turns his attention to Birch. He attempts one last plea for him to give up information about the reach of their organization along the trade route and into Dirt City.

"Your days of highway robbery are over. Give us a name and let this incident be done with." (Diplomacy d20=9)

Lornak waits until the last possible moment for a response from Birch and to see if it Cader is at the head of the column. rushes out the back as inconspicuously as he can.(Stealth d20=11)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+12=26 ; d20+13=19 ;
Thursday July 14th, 2016 8:09:31 PM

"I don't want to lose my rope." Toston says.

"Plus without our testimony will they just be let free?" Toston asks

"Maybe we should find somewhere to take cover and observe who it is before we just abandon everything." Toston says

(Perception: 26; Stealth: 19)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+12=26 ; d20+13=19 ;
Thursday July 14th, 2016 8:09:31 PM

"I don't want to lose my rope." Toston says.

"Plus without our testimony will they just be let free?" Toston asks

"Maybe we should find somewhere to take cover and observe who it is before we just abandon everything." Toston says

(Perception: 26; Stealth: 19)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=10 ; d20+8=23 ; d20+9=13 ;
Thursday July 14th, 2016 8:18:53 PM

Wil regains control of his body and sinks Cicero deep within him.
He looks over the mess they made but can't see much.
"Ugh, that was embarrassing," he said with an apology.
"So what can we collect from here?" I was really hoping we didn't have to fight. You guys must be so embarrassed. There is a box a friend of your bought. It belonged to another friend of ours. We are looking for someone with knowledge about this box." He addressed this to anyone of the pirates. His diplomacy was much better than his intimidation.
(Perception: 10 diplomecy: 23 Intimidate: 13 )

Hmerrin(HP 27/43 AC20/14t/18ff, CMD 22) Bulls Str, Shld Fth 
Thursday July 14th, 2016 9:25:53 PM

Lornak and Var wanna split. Toston and Wil wanna stay.

"Last time I hung out after a fight, I got beat up and chucked into the Arena," Hmerrin notes. "Time to beat feet."
The youngster lights out after Var.

Asteria Amarante (Genevieve) [HP: 47/50; AC: 20; Touch: 12; FF: 20; CMD: 20; Rage: 7/12]  d20+10=25 ;
Thursday July 14th, 2016 9:30:27 PM

Asteria can't exactly hide all that well with her clunky armor, so she stays put in her raged state. With blood stains on her chestplate, and sweat still on her brow, she is an intimidating figure. She waits and glares at whoever appears.

(Intimidate: 25)

DM Kathy 
Friday July 15th, 2016 12:44:40 AM

At the sound of approaching footfalls, Var and Lornak decide to make themselves scarce. After giving it some thought, Hmerrin follows them.

Toston, however, is reluctant to leave, and Wilford has decided to stay and question the Shipwell people. Asteria reasons she can't hide very well anyway.

With a clatter of boots and weapons, a squad of armed constables enters the warehouse. Cader is not with them, but they seem to have been briefed on the situation. The sergeant, a tall woman with a long red braid, steps up to Asteria. "You the Dirt City folks?" she asks.

Meanwhile, Kean is protesting his innocence, while Birch is loudly claiming that you attacked and tried to rob them. "Thank goodness you're here, officers!" he says. The constables look dubious.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+7=21 ;
Friday July 15th, 2016 11:14:44 AM

Lornak slowly appears from his hiding place and counters Birches accusations. "We arrived to resolve this peacefully, it was you thieves that resorted to violence." He then ignores the man and walks up to Cader and shakes his hand.

"Thank you, my friend. I am so very relieved to see you leading the charge." He says, trying to playfully fluster the man. He then speaks to the officer with the braid; "Forgive our caution. We come from a place where one has to be weary of law enforcement. A force of habit of which I must apologize." He bows his head and continues; "Please accept the perpetrators of the merchant road banditry." (Diplomacy d20=21)

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14  d20+8=14 ;
Friday July 15th, 2016 5:21:16 PM

Alizar stepped forward as the local police arrived.
"Ah, constabulary, perfect! We've just finished apprehending these rapscallions. We probably did not do as good a job as you might have in our situation, but it looks like we've managed. I believe you'll find that Mr. Birtch and his compatriots here have been the cause of your pirate troubles."
(Diplomacy- 14)

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Sunday July 17th, 2016 5:44:00 PM

Dušan puts a supporting hand on Alizar's shoulder and casts Touch of Glory to aid his diplomacy.

(OOC +4 to charisma challenge.)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18  d20+2=20 ; d20+12=24 ;
Sunday July 17th, 2016 8:48:31 PM

Toston begins opening up the containers looking for proof of Shipwell's ill-gotten gains. (Perception : 24)

When he finds something particularly interesting that looks like it does not belong to them he holds it up and says to the constabulary, "Good peace officers, I believe I have proof of Shipwell's pirate activities in the form of ill-gotten gains. Please arrest these pirates and see to it they face justice for their crimes." (Diplomacy:20)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Sunday July 17th, 2016 9:39:22 PM

"Cader is not here," whispers Wil as he sees Lornak try to welcome him.
He puts a hand upon his shoulder in the hopes to prevent embarrassment.
"I would like to know where they got that box. That would help us uncover some other individuals potentially involved.

Hmerrin(HP 27/43 AC20/14t/18ff, CMD 22) Bulls Str, Shld Fth 
Sunday July 17th, 2016 9:45:16 PM

Hmerrin's eyebrows shoot up as Lornak turns back to welcome the local law.

With a mental shrug, the teen starts after him, but stops when he reaches the back of the group, and waits wordlessly.

Asteria Amarante (Genevieve) [HP: 47/50; AC: 20; Touch: 12; FF: 20; CMD: 20; Rage: 7/12] 
Sunday July 17th, 2016 9:46:20 PM

Asteria nods to the woman with the red braid, confirming that they are the people from Dirt City. She stays in her raged state until they understand the motives of the constabulary.

DM Kathy 
Sunday July 17th, 2016 10:08:15 PM

Overcoming your ingrained instincts, some of you actually step forward to greet the constables. There is confusion at first; they don't seem to understand references to "piracy." (Stealing things on land is more often called "banditry.")

In the end, though, the constables have enough evidence to haul away the Shipwell people in irons. And they would have gotten away with it if it hadn't been for you meddling adventurers.

The Blakbird Lake Trade Alliance take posession of the ill-gotten goods. Some can be identified and returned to their rightful owners; the remainder is sold off and the funds used to compensate the other merchants for thier losses.

The personal gear of Master Birch and his associates is turned over to you. You receive:

+1 Breastplate, masterwork rapier, masterwork short sword, shortbow (2), quiver (2), 40 arrows, Mithral chain shirt, +1 rapier, +1 longsword, chainmail, heavy wooden shield, masterwork studded leather (4), cutlass (4), daggers (16), sap (4)

By the time all this is sorted out, the Dirt City merchants are ready to depart again. You have about a day to complete any final errands before the group hits the road again.

And, just in case you missed it the first time, several days have passed. Everybody is healed; casters get new spells.

Also, everybody gets 1,050 XP. We'll start the new module as soon as everybody is ready.

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Sunday July 17th, 2016 10:11:31 PM

Alizar scratched his head, "'Banditry' eh? Well, I guess they really weren't pirates."

Dušan (Erik) [HP:31/31; AC:13; Touch: 13; FF:10; CMD:15 
Monday July 18th, 2016 6:58:41 AM

Dušan takes a moment to ponder, "Maybe you can tell me, Toston. Why does everything change it's name once it on the sea? Left becomes port, cannons become guns and bandits become pirates... It's like whoever invented sailing set out to make it more complicated just to keep us land lubbers away."

[link=href"https://docs.google.com/document/d/18SI_NwE1oxr6k6julrkhg1mTzzucD1UaxSXylqEV0j4/edit"]Var (Tom I.)[/link] HP:37/37 AC:17/T:13/FF:14 CMD:20 
Monday July 18th, 2016 2:30:02 PM

"Land or Sea, stealin' is stealin'." Var says.

He's happy to have helped bring peace to Acid City, and perhaps have saved them from a decent into lawlessness like Dirt City. He'd be more upset at the prospect of returning to Dirt City, if it didn't mean a nice long walk through Izen along the way.

However, his stomach churns at the thought of another meal at the Goblin's Rest.


Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+8=24 ;
Monday July 18th, 2016 5:12:40 PM

Lornak confusedly responds to Wil as he finishes up with the bandits. "I was knocked unconscious. What's your explanation...? He shakes his head a little to knock out the cobwebs. "...it was as if you were possessed when we arrived here. Can the voices take control of you?"

(OOC - I totally misread Cader not being there...)

Lornak seems a little out of sorts after the encounter with the bandits and decides he needs to take some time in the wild. He grabs his pack and gear. "I am going to go on a hunt for the next few days. I need some time to rejuvenate." He pulls up his hood. "Any of you are welcome to join me. I'd be willing to teach some proper tracking if you do." (Survival roll to aid another d20=24).

Lornak wanders the lake reaches hunting and gathering. Among the morning mists of the second day he hears a sound. Its a long bird call that leads him to a small moor. There he discovers a mottled owl. The owl does not spook as he approaches and is oddly not afraid of him. There is something familiar about the animal to Lornak...

He reaches for a morsel from the previous days catch and tempts the owl with it. The owl cautiously accepts and subsequently takes the morsels Lornak leaves behind him as breadcrumbs as he travels back to Acid City over the course of the reaming days. When he reconnects with the group a Northern Hawk Owl perches on Lornak's shoulder.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday July 18th, 2016 5:50:33 PM

Wil smiles cautiously, "Well, the Shadowland spirits tend be quite insensitive. I struggle to work with them at times."
He thinks. There was a moment a few months ago when I lost myself for a day. That was awkward. Not sure who else remembers that. In another thought, I would love to go hunting.

Hmerrin(HP 43/43 AC18/14t/16ff, CMD 20)  
Monday July 18th, 2016 6:55:43 PM

Hmerrin sorts through the haul. He holds up the Breastplate armor.

"oooo, shiny"
The teen looks around. "Hey. I'd love this, if no one else wants it"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:26; Touch 18; FF 22] - CMD 18 
Monday July 18th, 2016 8:06:29 PM

Toston says to his companions, "I think giving things different names is a way to give lubbers a path to becoming sailors. You start with things that are familiar and then give them different names."

"As for errands well maybe we should see if we can find Hobson before we leave and give him the good news alternatively he did say no to Dirt City but we didn't bring up the Goblins Rest Inn, think it might help them if they had a human trader on hand? Maybe he could even teach the cook some common." Toston points out.

Assuming they can find Hobson and he is amiable to going to Goblin's Rest he also purchases some beginner cook books in common to go with the pictograms and the ingredients.

If they can't find Hobson he tries one more time to try to find a common reading tutor for the goblins and if he can find one he purchases rudimentary cook books to go with the tutor. Hopefully with the team's help they can help improve the fortunes of Goblin's rest by making it more noble race friendly.

Asteria Amarante (Genevieve) [HP: 42/42; AC: 20; Touch: 12; FF: 20; CMD: 20] 
Monday July 18th, 2016 9:34:31 PM

Asteria can't really see much she wants from the pile of loot, and takes the day off resting.

Return To Index      Next Module (...And Back Again)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage