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The Way It Had to End [Part III of the House of Silver]
Lockdown


DM Kathy 
Sunday December 20th, 2015 10:04:49 PM

In the Guardpost:

Var starts hurling insults back at the House of Silver people. There are fewer of them than there are of you, and a couple of them are unconscious. You notice that Reakos has reverted to his natural form, a Tiefling. One of the House of Silver thugs bangs on the bars separating your cell from theirs. The CLANG! echoes through the guardpost.

"Hey!" a younger-looking Knife with sandy brown hair comes over. "Knock it off, all of you." Interestingly, he doesn't punctuate that with a threat. In fact, he looks a little unsure of himself.

Lornak suggests planning your next move. Toston has some suggestions, and watches the Knives for any kind of pattern. Unfortunately, there doesn't seem to be one. None of the Knives seem to have been tasked specifically with guarding you, but all of them are going about their business and there are always at least a couple of them nearby.

Dušan puts some though into how to expedite the process. You realize that Talanthrel is not with you, so he either escaped or was killed. Or was captured by a completely different group of Knives, although that seems unlikely. If he escaped, he may be trying to help you from the outside. Which does little for you here and now, although it raises some interesting questions.

Wilford asks for scorpion, but is ignored. He decides to ignore the voice in his head and sit tight, for a while at least. Hmerrin concurs.

"Uh," the young, sandy-haired Knife grabs a passing veteran. "Uh, should we have 'em close together like that? Seems like they're gonna start fightin' again."

"You worry to much, Nole," the veteran says. He shows you an unpleasant grin. "They can save their fightin' for the Arena. Or they can kill each other here. What do we care?"

"Um, well, we're kinda responsible for 'em, ain't we?" Nole replies.

The veteral laughs. "Responsible! Ha! Good one!" And he walks away.

At the CMTC Office:

"I'm sorry," Madri says. "Mr. Boggs is away from the office. Is it something I could help with?"

The Dancing Drake

"Splendid," Boggs says. "The group I want you to join is out in the field just now, but I'm sure I'll be hearing from you soon. In the meantime, why don't you come with me back to the office? I can show you where everything is. Finish your drink and let's get out of here."

Asteria Amarante (Genevieve) 
Sunday December 20th, 2015 11:18:47 PM

Asteria finishes her drink in one, long pause, wiping her mouth with the back of her hand. Excitement burns in her eyes as she nods, standing and very politely pushing her chair in. Well, as politely as she can. Which is more like a slam.

"Got it! Lead the way, Mister Boggs."

Grabbing her axe with a wink, Asteria prepares to leave. Not that she took much into here in the first place.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+8=14 ; d20+8=10 ;
Sunday December 20th, 2015 11:28:36 PM

Alizar was still a bit sore from the rough handling by the Knives, "Absolutely worth it.", He thought to himself. While the others were discussing plans or threatening the lunk heads on the next cell over, Alizar watched the interaction between the two guards, then moved towards to bars once the veteran was well out of earshot, and put on his best, 'kindly gentlemen' face.

"Um, excuse me young man, a moment of your time if you don't mind? Nole, was it? Terribly sorry to bother you, but could you possibly explain to me what it going on? You see, I am a cleric of the noble order, and I was out for a walk when I came across this band of hooligans over there assaulting some people, so I stopped to see if I could help the injured, and well, here I am I'm afraid." (Diplomacy - 14)

(O.C.C. Ignore second D20 roll, had to post this on my phone and its a small screen :-/)

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+5=13 ;
Monday December 21st, 2015 2:25:23 AM

(O.C.C. - I just realized that maybe a Bluff roll was also required here, so I rolled one up.)

Bluff - 13



Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20+7=16 ;
Monday December 21st, 2015 1:51:32 PM

Toston also notices the interplay between the guards. He holds off on using acid splash for now as the guards seem pretty random in their activities and the last thing the gnome wants is to be bound again or potentially gagged.

He studies Nole, is his concern real or just an act to gain the prisoners' confidence. (Sense Motive : 16)

If Nole's intentions seem honorable Toston does the following:
"Nole is it?" Toston asks, "You seem like a decent lad, what are you doing with these lot? Concern for prisoners isn't exactly a hallmark of the Knives?" Toston listens attentively to what Nole has to say.

Lornak (Tom I.) HP:24/24 AC:16/T:13/13 CMD:17  d20+7=18 ;
Monday December 21st, 2015 3:26:51 PM

Lornak sits quietly and watches the guards, waiting for the right moment to attempt an escape (Perception: 18).

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+7=16 ;
Monday December 21st, 2015 3:28:26 PM

Var does not stop hurling insults at the House of Silver, but he does so in a much quieter voice (Intimidate: 16)

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19)  d20+2=21 ;
Monday December 21st, 2015 7:26:11 PM

Hmerrin drops down to a sitting position, with his back against the bars.

Occasionally brushing back the hair falling into his eyes, he sits quietly, and watches.
[Perception 21 - for any kind of guard behavior that might prove useful to getting out]

DM Kathy 
Monday December 21st, 2015 10:28:26 PM

In the Guardpost:

Alizar and Toston both try to speak to Nole, the young sandy-haired Knife who seems less awful than the rest of them.

"You was part of a public disturbance," he tells Alizar. "That's why you're here. If you explain to the magistrate, maybe he'll just give you a fine."

Toston's questions seem to make Nole uncomfortable. "Just doin' my job," he says. "Don't see no call in hurtin' people we've locked up, is all."

Var continues exchanging insults with the next cell, while Lornak and Hmerrin watch the guards. You don't see anything new that might be of help in getting out.

In the next cell, Reakos sits up and starts giggling to himself again.

At the CMTC Office:

The front door opens, and Boggs walks in, Asteria in tow. He spies Talanthrel. "And there's one of them now," he says. "Asteria, meet Talanthrel. Asteria's going to be joining your team. Er--where are they?"

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday December 21st, 2015 10:37:53 PM

(OOC- Sorry was playing with my new Christmas present - Stratego..with my daughters.. nothing like it. :))
Wil sits in the corner of the cell and folds in his legs. He sits and waits for whatever happens. All other things pass by him like they don't exist.

Talanthrel (Paul) [HP 26/26; AC 20; Touch 14; Flat 16; Cmd17] 
Monday December 21st, 2015 11:00:40 PM

Talanthrel sighs "Yeah do you know what the normal time it takes in this city to go from arrest to trial to being sent to the Arena? Any idea when Boggs will be back?"

Talanthrel (Paul) [HP 26/26; AC 20; Touch 14; Flat 16; Cmd17] 
Monday December 21st, 2015 11:37:50 PM

(Oops My screen did not load the last post, sorry.)

Talanthrel nods a greeting to Asteria, looks to Boggs and says "Currently? In a Knives lock up, for some reason they objected to our rousing discourse with the House of Silver. How did you want to do this? Bribe, jailbreak or other?"

Asteria Amarante (Genevieve) 
Tuesday December 22nd, 2015 12:00:26 AM

Enthusiastically grinning, Asteria waves to Talanthrel.

"Yo! Can't wait to start working with you."

Even after hearing that the others are locked away, Asteria's grin never falters, and almost grows wider. She rests her axe against her shoulder, a crazy gleam in her eye, and speaks a little too enthusiastically.

"Jailbreak? Sounds great! I get to jump right into the action immediately!"

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+1=4 ;
Tuesday December 22nd, 2015 8:39:14 AM

Var raises an eyebrow when he sees Reakos sit up suddenly. "Oi! Jailkeep!" Var says to Nole, "That one there is a Spellcaster," he says, pointing at the were-leopard, "and a dangerous one, Iffin' I say so myself. You might want to keep him in 'cuffs." (Diplomacy: 4...) Var does his best to say this respectfully and seriously, but comes out as more bravado and sarcasm.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20+1=10 ;
Tuesday December 22nd, 2015 11:51:00 AM

"He is also a lycanthrope" Toston adds on to Var's warning.

He then continues talking to Nole, "Nole, you seem different than the other guards. I understand that you are just doing your job, but why did you become a Knife in the first place? Was it to help people? If so I understand and I mean as a Knife you do have a potential to change things for the better from the inside. In fact that was why my companions and I were in that alley when you and yours showed up. We too were trying to help people. Granted we don't have the given authority that yours do and maybe we were a bit too enthusiastic, but surely you can understand where we are coming from? We did not resist your arrest and now that you have us we are willing to comply with your orders. I don't suppose there is anyway you could potentially speak on our behalf to the magistrate or do anything else to help us out?"
(Diplomacy: 10)

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday December 22nd, 2015 1:46:41 PM

"I would like to see this arena." Wil said as he rocked back and forth thinking.
"A negotiation is unnecessary. The arena is the end all."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Tuesday December 22nd, 2015 6:36:54 PM

"I'd like to see it, too," Hmerrin comments. He lets the words hang in the air for a moment before adding, "as a spectator."

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+8=22 ; d20+7=26 ; d20+6=19 ;
Tuesday December 22nd, 2015 7:28:03 PM

Alizar let his companions speak, then added, "What they say is true son, to under estimate the crazy fellow in the next cell over would be unwise. I can see that you have a good heart in you, and that you just want what is best for the city. I can assure you we only want the same." (Diplomacy: 22)

Alizar kept one eye on Reakos while he spoke, trying to see if he was attempting to cast spells at this moment. (Knowledge - Arcana: 26) (Perception: 19)

Dušan (Erik) [HP:18/18; AC:12; Touch: 12; FF:10; CMD:13] 
Tuesday December 22nd, 2015 8:38:23 PM

Dušan lets loose a snore so loud it wakes himself, "Huh! What? Are we free yet?"

Dušan looks around a little startled and a little ashamed. No. They were definitely not free yet.

(Sorry I missed yesterday.)

Lornak HP:24/24 AC: 16(T:13/FF:10) CMD:17  d20+5=12 ;
Tuesday December 22nd, 2015 8:54:46 PM

Lornak would normally feel comfortable in a stone cold structure with little to no light. Presently however, he is very conscious of how confined a space the cell that holds them actually is. He makes an attempt to re-iterate the danger Reakos poses. (Diplomacy to buff diplomacy roles d20=12) "Should that Reakos fellow choose to throw some fire in here there would be little recourse but to burn..."
Lornak turns away from the cell door and speaks softly so that only the party can hear. "Do any of you have a force field like spell in your repertoire, or perhaps something in the vacuum variety?"

DM Kathy 
Tuesday December 22nd, 2015 11:53:50 PM

At the CMTC Office:

Boggs frowns at the news. "All right," he says. He thinks for a moment, then nods. "You two, come with me."

He leads you to a run-down boarding-house on the edge of Cloaktown. He unlocks the front door with a key from his key-ring. The interior smells like mold and boiled cabbage. It's a maze of hallways; clearly this building has been changed and remodeled dozens of times. Boggs takes a left, then a right, and then pauses before a blank stretch of wall between two scarred wooden doors. He runs his hand along the wall, giving a satisfied "hmm" when he finds what he's looking for. He brushes aside a small piece of plaster, revealing a keyhole. Another key from the ring opens it, and suddenly there's a door there, swinging in on silent hinges.

"One of our safehouses," he says, gesturing you inside. "Wait for me here. I'll bring your companions to you. I hope."

Once you are inside, he shuts the door behind you. From this side, it appears to be a regular door, with a doorknob and hinges. The "safehouse" appers to be a single large room. Daylight filters in through shuttered windows. There is a fireplace with wood and kindling, but no fire, and the room has a distinct chill. There is a table and a few mismatched chairs, a couple of large wardrobes, and a stack of cots.

In the Guardpost:

Some of you attempt to warn the Knives of the danger Reakos causes. Indeed, his weird giggling is already making some of the Knives look uncomfortable.

"He won't make trouble if he knows what's good for 'im," a burly Knife says with a snarl.

From the cell, you can see the front door to the guardpost, so you have a good view of the man when he comes in.

He is a human man, short, stout, and red-faced. He is dressed as a superior merchant in a dizzying array of colors and patterns, his garments heavily embellished. He carries a silver-headed cane.

"Your pardon, good sirs," he calls as he enters. "I have lost my guard detail, and I am told that--ah! there they are!"

He marches past several astonished-looking Knives to your cell. "You've been naughty boys have you?" he asks jokingly. "Well, we'll have to re-adjust your contract, won't we? Now then, who do I talk to about getting them released? I need them, you see."

Perception DC 25 Highlight to display spoiler: {There is something familiar about the man's voice but you can't place it.}

Perception DC 35 Highlight to display spoiler: {Holy Flower, that's Boggs! You'd have been ready to swear he was taller than this merchant fellow, but it's Boggs all right.}

Asteria Amarante (Genevieve) 
Wednesday December 23rd, 2015 12:50:52 AM

"... Brrr."

Asteria looks around the room in an awkward silence, a grimace evident on her face. Not the way she planned to spend her first day on the job. Then again, she hadn't planned to be in this job until today. Not much time for planning. Cracking her neck, she walks over to one of the chairs and sits, stretching out. Leaning her axe against one of the legs of the table, she returns her glance to Talanthrel.

"So, is this some sort of ice breaker? Yo, I'm Asteria, my favorite color is green, and I like smacking people with my axe. How 'bout you?"

Although she grins and is highly amused by this, Asteria truly does want an answer. Kinda weird to be in a room with a complete stranger as your only source of company.

Talanthrel (Paul) [HP 26/26; AC 20; Touch 14; Flat 16; Cmd17] 
Wednesday December 23rd, 2015 2:37:51 AM

Talanthrel looks around the room after following Boggs in "Lovely." he mutters with a sigh. Turning to Asteria he puts over the top pout on his face and says "I really wish he had gone with the Jailbreak option." turning more serious he continues "Nice to meet you Asteria, I am Talanthrel, swordsman, archer and sneak. I like the color blue and believe the only good bad guy is a dead bad guy. My hobby is to make the bad guys good."

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+6=18 ; d20+5=7 ;
Wednesday December 23rd, 2015 4:00:50 AM

Alizar's conversation with the young Knife was suddenly interrupted by the arrival of a rather garish looking man, making a kerfuffle about his missing body guards. It took Alizar a moment to realize he was talking about them. He blinked for a moment, he had no idea who this man was, but if it meant a way out of this cell, well, he was happy to see him. (Perception - 18)
he
"I'm sorry sir, I tired to keep them out of trouble, but well, you know how they are when they get some drink in them." (Bluff - 7) The words came out a bit flat, and Alizar even winced at the delivery, but hopefully this ostentatious man would be enough of a sight to sway the Knives to release them.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20+10=14 ; d20+1=14 ; d20+7=19 ;
Wednesday December 23rd, 2015 10:56:44 AM

Toston was too distracted by Nole to get a good look at the newcomer. (Perception: 14) He had never seen the man before in his life, but he does pause for a second on what the man had to say. Security Detail? Toston thinks and then when Alizar says something about not being able to keep them from drinking he attempts to help sell the lie. (Sense Motive: 19)

"You know how it is sir. Once Wally starts drinking he starts seeing ghosts and then you never know where things will lead." Toston says to the red faced man. He then starts patting Wil on the back and says to Wil, "There there Wally, there are no ghosts, its just the drink making you see things." (Bluff 14 vs DC 10 to aid another = Alizar gets + 2)

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=21 ;
Wednesday December 23rd, 2015 12:59:51 PM

"Who what? ghosts? The annoying buggers.. they will not leave me alone!"
Wil then realizes what's going on.
He sits up happy to see something going on outside. He sees Reakos and grumbles.
"Hey, buddy," he says to Nole. "Can you place this magic hat upon the head of that scary fellow over there?"
He pointed to Reakos.
(Diplomacy: 21)

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Wednesday December 23rd, 2015 5:27:44 PM

Hmerrin's head swivels from speaker to speaker. Having nothing to add, the young man remains silent.

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+10=17 ;
Wednesday December 23rd, 2015 7:46:43 PM

Var is startled by the merchant, and particularly confused when the group is declared his caravan guards. Seeing Alizar and Toston's playing along, he does his best to look like he knows what's going on.
(Perception: 17)

Dušan (Erik) [HP:18/18; AC:12; Touch: 12; FF:10; CMD:13]  d20+3=11 ;
Wednesday December 23rd, 2015 9:38:38 PM

Dušan has no idea who the merchant is, but not one to waist an opportunity, he jumps in on the charade. Dušan heads over to Alizar's side and put's an arm over his shoulder, infusing Alizar's story with a Touch of Glory. "Don't hold back now, Amon. It was your idea we go to the tavern in the first place. To be fair it was my idea we stay. (hicup!)."

(Touch of Glory = +3 to Alizar
Bluff 11 vs DC 10 to aid another = Alizar gets + 2 if to people can aid)

Lornak HP:24/24 AC: 16(T:13/FF:10) CMD:17  d20+7=9 ; d20+5=16 ;
Wednesday December 23rd, 2015 10:19:21 PM

Preoccupied by the potential danger Reakos could inflict Lornak does not notice the odd man that starts interacting with the guard, let alone who he might be. (Perception D20=9) He does however pick up on the fact that Alizar, Toston and Dusan are intent on a ruse so he focuses is attention on that task. He attempts to play along. (Bluff to d20=16) He turns to address Dusan and then points to no one in particular. "Aye! But who's idea was it to spend our well earned coin on the good stuff?"

DM Kathy 
Wednesday December 23rd, 2015 11:42:14 PM

In the Guardpost:

Seeing that the "merchant," whoever he is, might be your ticket out of here, some of you begin playing along with his story--with varying degrees of success.

"You offerin' to post bond for 'em?" one of the Knives asks.

"Indeed I am, if that's what it'll take," the merchant replies. "But where are my manners?" he continues, producing a card. "Altan Millet, importer of silks, spices, and exotic merchendise of all kinds. And these men are my hired guards, though I see I shall have to keep a closer eye on them."

The Knives seem more interested in the color of Millet's gold than his story about who he is and why he needs you. He puts down a fair sum of gold, and signs several documents promising to have you before the magistrate on the appointed date. He grumbles a bit at the cost, as befits a merchant, but pays and signs as required, and soon you are following him out of the guardpost, leaving the House of Silver thugs to sit in their own cell.

"Quickly now," Millet tells you. "We need to get you off the street as quickly as possible before the Knives decide to pinch you again for more bail money. Marsh House isn't safe for the moment." When he speaks, his voice is a bit different, and he seems suddenly taller. After a moment or two, it clicks. This is Boggs! And was he using magic, or did he effect that change with nothing but a disguise kit? Because it was darned impressive.

Boggs leads you to a run-down boarding-house on the edge of Cloaktown. He unlocks the front door with a key from his key-ring. The interior smells like mold and boiled cabbage. It's a maze of hallways; clearly this building has been changed and remodeled dozens of times. Boggs takes a left, then a right, and then pauses before a blank stretch of wall between two scarred wooden doors. He brushes aside a small piece of plaster, revealing a keyhole. Another key from the ring opens it, and suddenly there's a door there, swinging in on silent hinges. [OOC: Yes, I copy-pasted this. Sue me. :)]

Inside the room are Talanthrel and a human woman you don't recall seeing before.

In the Safehouse:

Asteria and Talanthrel spend some time getting acqauinted, and then a key in the lock alerts them to Boggs' return. He doesn't look much like Boggs when he first comes in, but you soon ascertain that it is, indeed, him. And he has the rest of the group with him. Together again!

"All right," Boggs says. "You should be safe enough in here. You go before the magistrate day after tomorrow, and it's probably best to lie low and stay out of trouble until that time."

Talanthrel (Paul) [HP 26/26; AC 20; Touch 14; Flat 16; Cmd17] 
Wednesday December 23rd, 2015 11:52:14 PM

Talanthrel waves at the others. "Hey! How was lock up? Sorry, but Boggs didn't go for the Jailbreak option."

Asteria Amarante (Genevieve) 
Thursday December 24th, 2015 12:31:49 AM

The human grins, waving lazily to the rest of the group. She leans back in her chair and kicks her legs up on top of the table. Probably not the most safest thing, but who cares? Danger was her middle name! Maybe.

"What's up? I heard you guys got in some trouble. It's a shame that we weren't aloud to break you guys out. I would have liked to beat up some bad guys instead of just sitting around. Even with such lovely company, it gets boring. Any of you want to start the fire? It's cold in here."

Looking over her new teammates, Asteria nods slightly, in an approving manner.Were they all taller than her? Probably. Anyways, they look strong. Good, she didn't have a bunch of wimps to work with.

"Well, my name is Asteria. I have an axe, and I like beating up the bad guys. My favorite color is green, not like my eyes, but like the forest. I beat up some people, Boggs hired me, and here I am. What about all you?"

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday December 24th, 2015 9:04:52 AM

"It's nice to be free of that prison. I was once trapped in a similar cage after my father was killed. I was nine years old and perceived as a threat. Funny thing jealously. Anyways, I was released after five days but while I sat there the Darts celebrated a strange holiday during this period. Lots of red draped all over the prison walls and strange cheer for a prison. I even received a gift of food. Unfortunately, I was expelled from the Darts soon after so I didn't get to see what it was about. Grubbers don't really celebrate anything. Just misery." Wil was clearly sad as he recalled the memories but he quickly recovered.
"We have a little time to rest. What are we going to do?"

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Thursday December 24th, 2015 10:15:35 AM

"What can we do? Except maybe rest and recover our spells and abilities. Boggs explicitly told us to lay low." Toston says to Wil.

To Asteria Toston says, "My name is Toston Lotor. I am a martial artist and sorcerer. My favorite color is gold because I am distantly related to a gold dragon. I have a kama, a siangham, nunchaku, my fists and my spells. I also know how to sail if we need to ever go anywhere by boat."

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday December 24th, 2015 10:57:36 AM

"We should have a holiday dinner. We need to gather some food. Anyone want to find Stubbs to see if he can find another Scorpion." Wil smiles, which has been rare lately. The tortured Cleric rarely peeks from his large hooded cloak. He pulls down the hood to reveal a handsome face with his long hair tied up tightly along the back of his head. His skin is pale and he smells of blood.

Dušan (Erik) [HP:18/18; AC:12; Touch: 12; FF:10; CMD:13] 
Thursday December 24th, 2015 4:32:34 PM

To Talanthrel, Dušan answers, "Hasn't changed much since I was last there. Getting bailed out is a nice change, though. My old mentor, Enid, always said it was a learning experience. I guess I still haven't learned that lesson."

"Asteria, a pleasure." Dušan turns to the newcomer. He is a man of slightly less than average height with long auburn hair that pours out from his hood. His hood is currently down and his cloak open over his shoulders, revealing traveling leathers of brown and black. "It'll be nice to have a new face around here. My favorite color is red. I'm accomplished in the Arcane and dabble in the Divine. Dušan, at your service."

"As for what I'm going to do? I'm going to get some sleep. My mill is spent and I have new matters to meditate on."

And with that he tucks into a corner and closes his eyes.

Lornak HP:24/24 AC: 16(T:13/FF:10) CMD:17 
Thursday December 24th, 2015 4:54:59 PM

Lornak greets Talanthrel as he pulls back his hood loosing his long bright blue hair. "The decor was quite lovely. I could have made a summer home there if Bogg's didn't require the use of his Guard Detail." He shakes his head and blinks. "That man continues to astonish me."

Lornak looks around to find a space to get comfortable. "I'm in mind with Toston, time to catch our breaths."

As he walks over to a quiet spot, he turns to the newcomer and nods curiously. "I am Lornak of House Kaifah. If beating up bad guys excites you, know that is was just that type of act that got us incarcerated. You may want to find a new hobby..." And with that Lornak sits.

Asteria Amarante (Genevieve) 
Friday December 25th, 2015 2:17:05 AM

Asteria stares at Wil with a funny look, a equal mixture of surprise at his bloody story and worry. Was this one a little... Insane? Probably. She figured she should just stay quiet, the others had to know. Replacing her frown with another smile, she nodded, agreeing with the weird barely little cleric.

"Some food would be nice. I've been on my own for a while, and a decent meal would be nice. I can help cook!"

Giving a small wave to Toston, she grins at his and Dušan's introductions. It was nice to know that there were some sane people on this team. And, some rather friendly people. Although the crazy one seemed nice... Who knew if he was sane in battle? And then there was... Lornak. Not exactly the friendliest. Bummer.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Friday December 25th, 2015 1:49:02 PM

"Are we even allowed to go out to buy food? Alternatively does anyone know how to make a decent disguise? Maybe we could send someone out in disguise to go and get food and then make some sort of feast to share?" Toston asks.

Asteria Amarante (Genevieve) 
Friday December 25th, 2015 4:14:47 PM

"I'm not the best at disguises, but maybe people here don't know me very well? After all, I'm not the one who got sent to jail. If things get bad, my axe can do the talking. I'm hungry! We need to get something!"

The barbarian female says in a slightly exasperated voice.

Asteria Amarante (Genevieve) 
Friday December 25th, 2015 4:14:47 PM

"I'm not the best at disguises, but maybe people here don't know me very well? After all, I'm not the one who got sent to jail. If things get bad, my axe can do the talking. I'm hungry! We need to get something!"

The barbarian female says in a slightly exasperated voice.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Saturday December 26th, 2015 10:03:25 AM

"If you want to go out to the market and get food, I have no objection. You do make a pressing case for you as you have never really been associated with any of us. You could even take Talanthrel with you. He did manage to avoid that business with the Knives and does not have to go before the Magistrate himself. That is if Talnathrel doesn't object. I do not presume to volunteer you for something you don't want to do." Toston says to Talanthrel.

Toston is tall for a gnome. He has orange skin, violet eyes, a large nose and close cropped green hair. He is currently wearing a traveller's outfit that is fairly nondescript. The cloak and gloves are black and the breaches and shirt are charcoal grey. His boots are dark brown.

Asteria Amarante (Genevieve) [HP:35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Saturday December 26th, 2015 11:00:28 AM

Asteria flicks her dark brown hair back, vibrant green eyes showing much annoyance at this situation. Her 'normal' outfit consists of a shinning silver breastplate with a white, sleeve-less shirt underneath, revealing her powerful, tanned arms. Below her chestplate, she wears a skirt-like garment made of leather called a fauld, one of the few girly things on her. Black pants protect the remainder of her legs, along with silvery-blue boots. A maroon ribbon ties her messy hair back, keeping it out of her eyes. And a wooden shield lays on her left hand, her non-dominant hand. All in all, she looks like she could spring into battle at any moment.

"So, how's about it, Talanthrel? You wanna come with? Make sure I don't 'poison the food'."

She used heavy sarcasm to make sure the other's know she was joking, but they might not think so. To avoid any confusions, she quickly added a 'just kidding' to the end of her sentence.

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Saturday December 26th, 2015 8:23:57 PM

Var tags along with the rest of the group, not entirely certain as to what all is happening. It's not until the Boggs reveals himself that Var nearly shouts "Hey it's Boggs!" He quickly realizes that he's the last person to catch on to the ruse, however, and shuts up.

Once shown into the safehouse, Var looks at the number of people crammed into the tiny hovel and says "Oh great, out of one cell and into another..."

The half-orc is short for his kind, even just a smidge shorter than the new barbarian; and not as bulky as most of his kind, either. He sets his longbow and handaxes down, loosens his studded leather jerkin, and scratches at his stubble on his chin, sizing up the newest companion.

"So where do you come from, eh? Another bright eyed idealist, ready to get beat down by this bloody city?" Var laughs but there's no humor in it. "welcome to the club." He says, and finds a cot farthest from the rest of the group and throws himself onto it, attempting to sleep.

Asteria Amarante (Genevieve) [HP:35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Saturday December 26th, 2015 10:12:21 PM

"... Well that was rude."

Asteria mutters to herself, rolling her eyes slightly before letting another grin take over her face. Despite all of their gloominess, she is determined not to let these party-poopers ruin her cheerfulness.

"If you really want to know, I came from a barbarian tribe just a little ways away from here! But because of a small incident, I was kicked out. And so now I am here. I don't intend on being beaten, so you can get that idea out of your head. I'm here to survive for the sake of others. How long have you guys been here? The city seems to be wearing you down. I knew cities were awful places... This one is no exception."

Asteria concludes, nodding in agreement to herself. Food would do the entire group good if this was how they all viewed it. Great. If you weren't insane here, you were just grumpy in general. Or they didn't like her. Shame.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Sunday December 27th, 2015 7:11:42 PM

"What kinda food are we looking for?" Wil asks.

"I would prefer a little more scorpion," says Cicero within Wil's head.
"Well, you are not the one eating it," Wil replied angry.
"Sorry, I voiced my opinion."
"Out of all the trouble I've come across within my head you are a combination of all their worst qualities."
"Anyways, can we leave this little hole in the wall?"

Lornak HP:24/24 AC: 16(T:13/FF:10) CMD:17 
Sunday December 27th, 2015 8:03:48 PM

Lornak lays down his weapons near his bunk and takes off his cloak and says to no one in particular: "Speaking of hobbies..." He reaches into his belt pouch and produces a small bottle of white ink and a needle. He sets up these items of for easy access. He then rolls up the left sleeve of his tunic revealing intricate white swirls and decoration. The vibrant tattoos travel that travel to and fro over his charcoal skin. He picks a place on his arm and continues work on an unfinished patterning.

DM Kathy 
Sunday December 27th, 2015 9:29:19 PM

You begin to make yourselves comfortable in your new tempoarary home.

Some of you sit on the floor. It's a bit dusty, but if that's your preference, you certainly can.

On the other hand, there's a stack of perfectly good cots over in one corner. If you want to use them, you'll have to un-stack them and spread them out. Also, they don't seem to have blankets or sheets or pillows or anything. There are, however, the two wardrobes that have not yet been explored. It's unlikely that either of them contains a portal to Narnia, although you never know. But there might be blankets or something in there.

There is wood and kindling, so you can easily get a fire going if you're so inclined.

There isn't any food (unless there's some in one of the wardrobes), but as some of you have realized by now, it would probably be safe enough to send Talanthrel and/or Asteria out to get some. Boggs didn't leave you a key, so they'll probably have to knock to get back in, but that's certainly do-able. Of course, people knocking on a blank wall is going to look a bit odd if anyone happens by at that moment, so it might be wise to limit their excursions to the outside world.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Monday December 28th, 2015 12:06:02 AM

At first, Asteria thinks that Wil is talking angrily to her, but soon manages to work out that he is indeed talking to himself. He just gets weirder and weirder. She does her best to smile and shrug it off, talking to him as if he was a totally sane and normal person.

"Well, I'm no picky eater! I have an okay amount of money, nothing to brag about, but maybe something to get a small meal. Anyone have any special requests?"

Asteria also eyes Lornak tattooing himself. It is a rather weird thing to do, and very cool, but not something she ever plans to do. Wouldn't that hurt? She considers asking him, but gets the feeling that he would rather be alone.

The barbarian stands from her chair, going to one of the wardrobes that the DM so desperately wants us to look at. Opening it, she searches it's contents for anything useful. Asteria is not one to simply wait around, she needed something to do.

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Monday December 28th, 2015 8:25:59 AM

after about fifteen minutes of pouting, Var gets up from the cot he had pulled out and rejoins the group. "I'm, uh, sorry about that." he mumbles to Asteria, "This city gets to me sometimes. Its hard enough fighting the shadows in this city without the Knives stomping all over everyone."

Var decides his talents would be best put to use in getting a fire started, in the hopes that a little warmth might improve his mood. It doesn't; but the fire at least drives the chill and the mildew scent away.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday December 28th, 2015 8:59:41 AM

Wil finds a cot and sets it up. The irritation over the abrupt voices is less than the embarrassment he feels every time he argues. He finds his wooden staff and begins to carve out shapes that will become his family. Soon he becomes sleepy-eyed and falls asleep.

Dušan (Erik) [HP:18/18; AC:12; Touch: 12; FF:10; CMD:13] 
Monday December 28th, 2015 4:28:55 PM

Dušan thinks he hears some of the others setting up cots maybe. He's too close to sleep to care at this point. He feels a little guilty about not being more companionable, but he needs a good 8 hours of rest to recharge. More importantly, his recent experience has given him some insight into his abilities and he needs to rest and meditate to put this knowledge into practical knowledge, hopefully including some new spells. He'll be more sociable tomorrow. In the mean time he pulls his cloak closer about him and drifts the final steps to sleep.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20+11=14 ;
Tuesday December 29th, 2015 10:48:53 AM

Toston is antsy. He doesn't like being cooped up in a safe house. He had spent a good deal of his adult life on board a ship where there was always rigging to be climbed or at least a part of the ship exposed to the open air. Here he had to stay hidden. The real rub was had he been thinking the way Talanthrel had Toston probably could have sneaked away undetected, but he would not abandon his friends.

That was why the gnome had not attempted to use his size to slip into the shadows and escape. He knew that if he was captured he would have the most use of his abilities stripped of weapons and other equipment.

It turned out it was unneeded but he was ready to use acid splash to corrode the lock had Boggs not shown up. Toston settles with Talanthrel and Asteria on a secret knock so that he will know to let them in when they come back from the food run.

"1 long knock, 2 short knocks, 2 long knocks, pause followed by 2 slightly longer knocks." Toston suggests, demonstrating the rhythm on the wall.

He then scoots a short stool towards the door and sets up as kind of a doorman for when Asteria and Talanthrel come back and give the knock. To aid himself in keeping watch for their errand runners he casts Toros Taur Try on himself and sets to listen for any knocking once they leave.

(Perception:14)

Active Effects : Tauros Taur Try, +1 Perception / Intimidate 10 min, recast as needed

Lornak HP:24/24 AC: 16(T:13/FF:10) CMD:17 
Tuesday December 29th, 2015 6:28:30 PM

Lornak gets lost in crafting his tattoo design. As he methodically and delicately controls the needle and dye with his fingertips he barely notices Var and Dusan sleeping. He vaguely acknowledges Talanthrel and Asteria as they leave to find sustenance.

His mind wanders.

Each of the intricate designs on his skin holds a specific meaning, something worth keeping, a window to a significant time and place; A coming of age, a near death experience, a chance encounter. As he has weaved the ink, he has weaved the sum of himself.

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Wednesday December 30th, 2015 6:41:48 PM

Hmerrin has been sitting on dirty floors ever since he could crawl, so sliding down with his back on the wall into the dust bothers him not the least little bit.

The green eyed lad with flowing brown hair gives Asteria a little wave.
"Welcome to the craziness," he chuckles.

DM Kathy 
Wednesday December 30th, 2015 6:53:59 PM

Asteria opens one of the wardrobes. Inside, you find a broom, mop and bucket, as well as pillows and blankets for the cots.

Var sets about lighting a fire while Wilford starts carving and Dušan concentrates on getting his rest.

Toston arranges for a secret knock and stations himself near the door. Lornak works on his tattoo, and Hmerrin claims a section of floor.

Var's fire is soon going nicely, and the chill gradually begins to lift from the room.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday December 31st, 2015 2:45:39 PM

Wil coughed suddenly as he slept. He opened his eyes then wondered if the group with the food came back.

Lornak HP:24/24 AC: 16(T:13/FF:10) CMD:17  d20+7=25 ;
Thursday December 31st, 2015 8:20:51 PM

As Lornak's mind is focused on his tattoo, his other senses notice changes in the space around him. He hears the pop of embers from the fire Var has set; feels its warmth. He sees minute dust particles fly as Hmerrin slides down.

Lornak takes pause as Asteria discovers fresh linens and cleaning utensils. The group has gotten pretty wound up with this House of Silver business. Maybe some good old mundane house work would do the best job at easing their stress. He gently cleans his needle, closes up his ink bottle tight and stands.

Lornak shuffles over and joins the conversation; "Crazy indeed." He says as he grabs the broom. "Why, it wasn't that long ago that Hmerrin there shared your youthful exuberance." He begins to sweep (Diplomacy d20=25)

"Now look at him, curled up in a corner like a crusty old man." He says smiling. He looks around the room for shared miles and then lets out a hearty laugh.


Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Friday January 1st, 2016 1:21:36 PM

Toston takes out his silvered nunchaku and begins to practice with them. If there is to be more business with the House of Silver, he will need to be ready.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday January 1st, 2016 5:31:56 PM

Wil falls back asleep only to be jerked awake by Lornak's loud chuckle.
"The laughter never stops does it?" He says venomously but then realizes where is came from.
He grumbles, puts his feet upon the ground and sits on the cot.
"I am very sorry Lornak," he adds. "The noise in my head never ceases and it's driving me to insanity. It's like riding a Golem through the center of town and expecting the Knives to stay quiet. It's just not going to happen. Any word on the trip to the market?"


Dirt City Justice


DM Kathy 
Sunday January 3rd, 2016 10:03:14 PM

Everybody please take 200 XP for the previous scene. And welcome back!

You make the best of your enforced rest. You eventually un-stack and place the cots, and distribute the bedding. Lornak sweeps the floor, and soon Var's fire has the place at a comfortable temperature. Asteria and Talanthrel are able to go out and procure not only food, but also ale.

The safehouse is, on the whole, more comfortable than jail would have been. And the company is better. Nevertheless, you are somewhat relieved when Boggs shows up to take you to the magistrate.

"Talanthrel," he says. "I've got a solo mission that could use a man of your skills. And since you weren't arrested with the others, the magistrate won't miss you. Wait for me here; we can discuss it when I get back."

[OOC: Paul needs to leave the game for a while, so Talanthrel will be off on his own adventure.]

He leads the rest of you through the Backstab Quarter and Moontown, to a large, rather garish building in the Burn. You make your way to the second floor and the hearing room of the Honorable Olamide Cairth. At least, that's what the sign says. Inside, several Dirt City citizens sit on hard benches, waiting for their cases to be called. You spot the House of Silver, sitting off to one side, some of them glaring at you.

For now, there is little to do except sit down and glare back at them.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Monday January 4th, 2016 1:40:29 AM

Asteria frowns slightly when Talanthrel is pulled away on a secret mission thingy. She had wanted to get to know him a bit better. Shame. It would have to wait for his return. Before she and the group are taken away, Asteria chugs some of the ale down. Whatever is coming next, she'll need to be ready.

The barbarian eyes every part of the city with an equal mix of distrust and amazement. None of the buildings back in the tribe were this big! But hidden in those dark alley ways, who knew what could be lurking? Asteria stays close to the group.

She quickly makes her way to one of the seats, making herself at home. No need to waste precious energy standing about! It isn't as comfortable as she had hoped, especially with that weird group of thugs staring at her and her group. Leaning towards the rest of her team, Asteria mutters her questions.

"Hey! Who are those ones? Did you beat them up? Or are they just not friendly?"

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20+10=11 ; d20+7=22 ; d20+10=23 ; d20+7=18 ;
Monday January 4th, 2016 7:34:47 AM

Toston looks around the room. Is there a bailiff? Is someone, presumably the honorable Olamide Cairth seated at the judge's bench?

If either a judge or bailiff is present then Toston studies that person.
(Perception: 11)
(Sense Motive: 22)

Toston studies the other citizens waiting the magistrate besides the Silver thugs. Do the non-silver thugs show trepidation, seem at ease? Toston is trying to get a feel for potentially what to expect based on the perceptions of the other people.

(perception: 23)
(sense motive : 18)


Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=18 ;
Monday January 4th, 2016 8:31:07 AM

Wil finds a seat within the courthouse. He growls at the sight of the house of Silver.
"Cicero, you are a ghost. Can you float over there and give them a chill?" Wil asked half joking. He follows that up with in intimidating snarl toward the group.
(Diplomacy: 18)
Wil is working to cement a reputation of a crazy cleric.

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+10=11 ; d20+4=8 ;
Monday January 4th, 2016 5:16:55 PM

"Yeah, those are the House of Silver goons that got arrested with us." Var says in response to Asteria's question, Var points out the gang leader Reakos to her, as well.

Var takes a look at the other citizens in the courtroom, thinking that this would be an excellent time for other House of Silver members to stage a sneak attack & rescue their comrades.
(Perception: 11/ Sense motive: 8)
But Var figures he's being paranoid. The Knives wouldn't stand for that, right?


Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+7=21 ;
Monday January 4th, 2016 5:24:38 PM


Alizar followed the rest of the group as Boggs led them on. He had been most quiet during the day spent in the rest house, almost as if his mind had been on holiday.
(Spell Prep: Zone of Truth, Calm Emotion, Eagle's Splendor)

This was the first time finding himself in a court house in this position, but he had read many legal texts. He thought back to if he had ever heard any scuttlebutt about this particular judge before, and if he had a reputation for being, 'fair'. It made Alizar chuckle a little, "Sure, in this town, right", he said quietly, really mostly to himself. (Knowledge-Local: 21)

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Monday January 4th, 2016 7:11:04 PM

Hmerrin leans over to Asteria, adding to Var's answer.
"And yeah, we beat them up."

The lad thinks a moment.

"Actually, we killed most of them."

He gives the House of Silver a little wave.

Hmerrin remains relaxed, trusting in Boggs to get them through whatever it is.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+6=9 ; d20+9=13 ;
Monday January 4th, 2016 7:24:01 PM

After a leisure meal and some ale Lornak was able to get some rest before Boggs came calling. He was happy to see everyone get some time to take a breath. He joins the group in their sojourn to the Burn.

En Route he does his best to remember what could be in store for them if the magistrate convicts them of any kind of crime. Knowledge(Local) d20=9 He seems to remember they are rumored to be more like drumhead trials...

When the group take their places he notices members of the House of Silver in the room. He does his best to keep an eye on them. Who knows what they will pull in the courtroom. Perception d20=13

Dušan (Erik) [HP:18/18; AC:12; Touch: 12; FF:10; CMD:13] 
Monday January 4th, 2016 8:08:30 PM

Dušan felt refreshed by his night of sleep, if a bit stiff from his awkward corner position on the floor. Seeing the others waking up on their cots, he felt a bit foolish, but rested all the same. The revelations that he was hoping for did come for him during his meditations and he was excited to put them into practice. In fact he was about to summon his cauldron when Boggs appeared. Disappointing, he gathers his things. feeling a bit ruffled from the past days activities, he casts Prestidigitation on himself and offers to do so on the others as well so they will look their best in front of the magistrate.

At the hearing room, Dušan attempts to sit with an air of leisure and nonchalance in front of the House Silver. "Not that they put up much a fight. Most of them couldn't even be bothered to stay awake for the encounter."

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Monday January 4th, 2016 8:51:40 PM

(OOC: Updating header HP)

DM Kathy 
Monday January 4th, 2016 11:08:12 PM

As you enter what we'll call the courtroom (it isn't one, really, but it's as good a name as any), you can see a clear devide between the magistrate's "territory" and the rest of the room. Her chair is an elaborately carved, thronelike edifice that must weigh over a ton. Behind her are sumptuous wall hangings.

This is in keeping of Alizar's knowledge of this magistrate. She has a pretty high opinion of herself, and she likes the finer things in life.

Toston doesn't spot a specific bailiff; there seem to be several Knives and guards there to help keep order. The others waiting for their cases to be heard are not all thugs. In fact, most of them aren't. Most of them look terrified; a few seem calm.

And then the first case is called and the two parties step, before Magistrate Cairth, clearly nervous. The case seems to involve a dispute over the repayment of the debt. The one man says he paid his friend back, the other says it wasn't the full amount, and they go back and forth until Magistrate Cairth waves a hand. "Well, I think this is best settled in the Arena," she says. "Case dismissed."

Both men look dismayed by this, as indeed they might. Both are obviously shopkeepers, not fighters, and they are unlikely to do well in the Arena. But they are led away.

The next few cases are similar. Magistrate Cairth doesn't seem interested in figuring out who is right and who is wrong; who is lying and who is telling the truth. Everybody gets sent to "settle it in the Arena," except one man who is able to persuade the court to accept a rather hefty "fine" (that is, a bribe) rather than being sent to the arena. That kind of cash seems out of reach of most of the people here, however.

The cases go on, each more depressing (or rage-inducing) than the last. And there's really nothing you can do about any of it.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+8=16 ;
Tuesday January 5th, 2016 6:34:04 AM

As each of the cases went on, Asteria's grip on her chair grew as well, to the point where she almost broke off a piece. Clearly, she is not pleased by the events taking place. In fact, she looks just about angry enough to take up her axe and start slicing up the Magistrate. She was strong, maybe even strong enough to take down the guards. She could get up there.

"Heh. Do you think I could 'axe' her a question?"

The barbarian whispers to those around her. It was a subtle question, maybe one of them would join her? If not, too bad. She was prepared to fight anyone in her way. They couldn't be a friend of her's if they stood by meekly while others suffered. Glaring intensely at the Magistrate, she hopes to make that sicko feel worried, very worried. Because if she and Asteria found themselves in an dark alley way together, Cairth wouldn't be getting out alive. They'd have to pick her up in pieces.

(Intimidate- 16)

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Tuesday January 5th, 2016 8:45:43 AM

Var sits stoically, watching the 'courtroom' proceedings. He had never really seen this end of the justice system; he was only ever the one out tracking fugitives. His stoicism is broken however when Asteria makes a joke, he had never realized how similar ask and axe sounded.

"This arena, do the people from each case fight each other or professional gladiators? Is it a fight to the death? That seems... Unnecessary for most of these cases." Var asks.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Tuesday January 5th, 2016 4:15:52 PM

Lornak dutifully listens to the outcomes of the various cases. He is pretty confident that their cases' ruling would be much the same as those heard unless Boggs has some kind of ace to play.

He muses if the collective wealth of the group would be enough to fund a "fine." He feels a little dismayed as he doubts the group's collective wealth is sadly inadequate to meet the court's requirements.

He starts to think in the manner Var voices. He speaks softly to his comrades. "We would be "settling a dispute" my friend. We will more than likely be pitted against that Scraggly Were-Leopard thing... What was its name, Reakos?"

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Tuesday January 5th, 2016 5:42:41 PM

Toston is not happy with the proceedings in the court. The manner in which this judge is carrying out her rulings is part of the problem within Dirt City that he had wanted to fix for the good people of Dirt City.

Toston notices Asteria attempting to be intimidating and offering her some help. He casts the minotaur version of Toros Taur Try on the barbarian. (OOC: She gets +1 on perception / intimidation for the next 10 minutes)



Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Tuesday January 5th, 2016 5:59:56 PM

Dušan's frivolous facade fades as he listens to the hearings and their outcomes. He drops his relaxed position and grows pensive as their turn creeps closer.

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Tuesday January 5th, 2016 8:21:02 PM

Hmerrin does his best to remain calm, only chewing down one of his fingernails to the stub.

This town is proving to be crazier than Boydos himself, but the lad can't see a way past it. He notes Asteria making noise, but being pretty sure better fighters then he have been through here, and that this lady had dealt with them, he's says nothing, and waits for Boggs.

DM Kathy 
Tuesday January 5th, 2016 11:31:52 PM

At last, your case is called.

"The so-called House of Silver versus Mercenary Company 709."

"That's you," Boggs says. "Good luck."

Asteria was not part of the group arrested, but she can join them before the magistrate if she likes. Or she can stay back here with Boggs, but if she stays here, she cannot speak.

You step to the front to stand before the magistrate. The House of Silver steps up, too. There are rather more of them than there were in the jail cell. They are led by a striking young human woman you're sure you've never encountered before. However, some of you may remember hearing of a person named Selene.

Magistrate Cairth looks down her nose at you. "Fighting in the streets, disturbing the peace, inciting a riot.... What have you to say for yourselves? What's the cause of all of this?"

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+10=21 ;
Wednesday January 6th, 2016 8:18:37 AM

So, Var thinks to himself, this is the woman who's been giving us so much trouble. (Perception: 21) He studies her intently, committing as much as he can to memory.

When the magistrate asks for an explanation, Var has to suppress an instinct to shout 'they started it!'; instead, he turns expectantly to Alizar.
(OoC: You're on, Rocky!)

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=16 ; d20+8=12 ;
Wednesday January 6th, 2016 9:58:02 AM

Wil, who had been sleeping (OOC: sorry ) steps up and puts out as much diplomacy as he can, with help of some Bluffing.
(Diplomacy: 16; Bluff: 12)
"Wonderful magistrate. You look beautiful by the way. I need to apologize to the court for the disturbance last night. We were doing nothing when we were attacked by these heathens. If not for being attacked we would not of caused any issues."

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Wednesday January 6th, 2016 3:28:54 PM

Dušan sighs as he stands up. "Well this is it, I guess."

He follows Var's gaze to Alizar, but is impressed when Wilford takes the lead. As they walk forward, Dušan pats Wilford encouragingly on the back and casts Touch of Glory on his friend.

(+3 to a single Charisma-based skill check or Charisma ability check, I assume diplomacy if you don't follow up)

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+8=9 ;
Wednesday January 6th, 2016 4:06:40 PM

Alizar took a breath, and calmed his nerves. He opened his eyes as Wilford finished his opening remarks.
Unfortunately, the words must have gotten caught in his throat somwhere, as something grabbed hold of his vocal chords and squeezed, and all that came out were a short cacophony of coughs and wheezes. (Diplomacy - d20+8=9; Awesome time to roll a 1)

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20+1=12 ;
Wednesday January 6th, 2016 6:00:35 PM

Toston is torn. On the one hand he thinks the argument that Wil is making isn't the right one to be taking. It is both a lie and utterly sychophantic, but he also realizes how important it is to present a unified front considering that their leader has finally graced the party with her appearance.

He attempts to help his friend with a little gnome agreeableness though everything he says is true, "Your honor, we have learned that these ruffians have been causing quite a bit of trouble. They had pretended to be ghosts whilst secretly preparing to pull off a heist of the merchants of Clover Way and they were the ones responsible for the assassination attempt of the trade delegation." (Diplomacy: 12 vs 10 to aid another)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+7=27 ;
Wednesday January 6th, 2016 6:23:26 PM

Lornak was going to step in and speak for Alizar as he cleared his throat when Toston interjects. After he has spoken his mind Lornak adds;

"In addition they have sought to besmirch our reputations and lay blame for their actions upon anyone but themselves, Mistress."

(Diplomacy d20=27)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+7=22 ;
Wednesday January 6th, 2016 6:25:06 PM

(OOC roll to confirm crit Diplomacy d20=22)

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday January 6th, 2016 6:28:39 PM

Wil smiles as Dusan buffs his Bluffing skills. +3
Truly she is not the most beautiful woman but Wil hopes the praise improves her mood and deflects it toward the dirty rats.


Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Wednesday January 6th, 2016 9:04:17 PM

Hmerrin nods helpfully to back up everyone's statements.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+6=22 ; d20+2=20 ;
Wednesday January 6th, 2016 9:07:19 PM

Asteria does choose to go forth with the group, as she would be more helpful nearby. However, she had not been with the group during the accident. How could she possibly contribute anything to the conversation? Instead, she stays silent, watching the onlookers for any sort of disturbance or attack. Her bold green eyes sweep over the crowd, ready to give the alarm in case of an attack.

(Perception: 22)
(Sense Motive: 20)

DM Kathy 
Wednesday January 6th, 2016 11:07:38 PM

Asteria goes with the group, looking around for signs of trouble.

In response to the magistrate's question, Wilford tries a bit of flattery, and a "they started it" argument. Dušan assists him with a bit of magic.

Toston brings up the past misdeeds of the House of Silver. Lornak backs him, while Hmerrin and Var help by staying silent.

The group's real diplomat, of course, is Alizar, but for once his silver tongue seems to have failed him. He makes a few wheezing noises, but says nothing helpful.

"Your Honor," says the woman called Selene. "It's true that the House of Silver has had a great deal of trouble with these miscreants. They have harrassed us at every turn, and we have reason to believe they are responsible for some quite horrific corpses that turned up in Grubbertown a few months ago. Since that time, they seem to have made it their mission to hound and attack us, when we want nothing more than to go peacefully about our business. We very much regret that our conflict ended with a fight in the streets, but we did try our best to avoid it."

Slight edit of Asteria's actions because your DM is a ding-a-ling.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+8=14 ;
Wednesday January 6th, 2016 11:37:16 PM

Alizar recovered from his momentary fit, and ran his silver amulet through his fingers has his quietly whispered the incantation and cast [Eagle's Spendor] on himself. With slightly renewed vigor, and seemingly improves poise and prose, he addressed the magistrate. "Your Honor, I apologize for my minor fit. I'll not insult your intelligence, as, Miss Selene, seems apt to do."
Alizar gestured in Selene's direction. "This woman, would have Your Honor believe that my companions and I were the cause of a great deal of trouble in your district. She assumes, that like the brainless, bile mouthed knuckle draggers she keeps company with, that you can't think for yourself. Though I have no clue as to what events these are that she speaks of, our employer can most readily provide an account of our where abouts whenever it may be that they occurred. The facts in this case are pretty apparent when boil it down to the bone and broth. This woman, and the company she keeps, let loose a pack of wild savages on the streets of your city. A group with little regard for this cities rules of order, the very rules that keep the delicate balance, so they we may all prosper, from our respective business ventures. I submit to you, that you would be making this city a much more efficient place for enterprise were you to lock all of them some place dark and out of the way, however, in your wisdom, I am sure you already see this as undeniable fact." (Diplomacy 16 [d20+8+2] )

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+1=6 ;
Thursday January 7th, 2016 9:05:53 AM

Var attempts to add gravitas to Alizar's argument. "Yeah! And they started it!" (Aid Another Diplomacy: 6) . It is not helpful.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20+1=18 ;
Thursday January 7th, 2016 1:47:08 PM

Toston says, "Selene is wrong. The corpses in Grubbertown were already dead, but got reanimated because the graveyard was not properly blessed. As for trying to keep the fight out of the streets we managed to track agents of this so-called House of Silver, a House I remind you is not one of the official Houses of Dirt City to a building near where the fight broke out. They ambushed us outside of this house. Additionally your honor are you aware of the health hazard that the House of Silver's affliction presents to Dirt City? Are all of the lycanthropes in this house naturally born or are any afflicted? Are any of there number that are afflicted had their behavior changed by their conditions? I submit to this court that any afflicted lycanthrope in the employ of the house of silver be given the chance to be cured and reformed if that is what they want."

(Diplomacy : 18)

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Thursday January 7th, 2016 3:39:21 PM

Alizar leaned over after Toston spoke and whispered so only the group could hear, "Perhaps, this is not the best venue to go into our little nightly... hobbies. They may be 'The Law' of Dirt City, but this is still Dirt City after all..."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+8=23 ;
Thursday January 7th, 2016 6:21:00 PM

Asteria taps her foot, becoming impatient. This has been going on for too long with no real outcome. Sending a nasty glare towards Selene and her followers, Asteria hopes to intimidate them, lower their morals.
(Intimidate: 23)

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13]  d20+6=22 ;
Thursday January 7th, 2016 6:31:35 PM

Dušan tries to remember how the courts react to practitioners using magic to bolster their argument (Knowledge - Local: d20+6 = 22). Assuming that someone in the House of Knives had the same idea, he casts Detect Magic on the House of Silver in hopes of catching them in contempt of court. They could see his Touch of Glory in the same light, but he is hoping on technicalities. He cast it before the session began and did not sway anyone's thoughts or emotions. At the very least he might be able to counterspell if the magistrate is blind to magic.

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Thursday January 7th, 2016 7:10:17 PM

Hmerrin looks hopeful. Alizar did great, as usual. The young man tries not to do anything stupid, and waits.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday January 7th, 2016 9:20:35 PM

Wil suddenly recalled his father's trial and his mood changed. He recalled the drama and the crying. His father fought hard and barely made it out of the court house. Wil checked out and Cicero twisted within him. Wil's face contorts.
"There is probably small droplets of feces under the rats right now. These beasts have done nothing but caused problems for Wilford. I don't care..."
(OOC: I paused to allow someone to stop him from saying something incendiary.)
Wil's voice changed, an octave lower. Wil talking about himself is a bit weird.


DM Kathy 
Friday January 8th, 2016 12:15:36 AM

Dušan gives it some thought, and realizes that people in Dirt City aren't really big on rules. The idea that spell might be cast in here doesn't seem to bother the magistrate or the Knives present. And yes, you're pretty sure Selene's got something boosting her already considerable appeal. You're just not sure anybody cares.

You muster your most persuasive arguments, but it soon becomes clear that the magistrate isn't interested in hearing them. She gives the same hand-wave you have already seen before, in the cases called before yours.

"It's clear we're not getting to the bottom of this here," she says. "The House of Silver and the mercenary company will fight it out in the Arena. All members of both parties to be present; losers to forfeit their property and leave the city. Next case."

And that would seem to be that. Your fight is scheduled for four days from now, and you leave the "courthouse" (or whatever you'd call such a place) with Boggs. "No need to go back to the safehouse," he says. "Unless you want to, of course. But you should be fine at Marsh House until the day of the fight. Or, you could skip town, but I'd take it as a personal favor if you wouldn't. This House of Silver is becoming a problem, and the Arena fight seems a good way to solve it."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Friday January 8th, 2016 12:34:29 AM

Lornak is not surprised by the outcome of the "Trial."

As the group leaves the room he finds an opportunity to speak softly to the company. He doesn't feel comfortable going to Marsh House with the current circumstances.

"If Marsh House is to be called home, I suggest that we not return to it until all this heat has blown over. I simply do not trust the House of Silver to leave us to our own devices between now and our day in the Arena. I fear if we go about our business, they will use it as an opportunity to strike at us. I suggest we hole up in the safehouse and prepare."

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Friday January 8th, 2016 8:40:36 AM

Outside the Magistrate's office Var breathes a sigh of relief, he feels the tension he was holding in his lower back release the further they get from the building.

"To be honest, I'm kind of glad at the verdict. This is our chance to take out the House of Silver once and for all!" Var says to the group, hoping that the others feel the same. "Hey, Boggs, do they let us bring our own equipment to the fight, or are we to fight with the weapons they provide?"

When Lornak suggests staying at the safehouse for the next few days Var waves him off dismissively. "The House of Silver can go ahead and kill me now if I have to spend the next four nights cooped up in there. Er, no offence to you lot, but there's too many of us in too small a space. Iff'n it'll make you feel better, We can take shifts keeping watch at night." Var adds.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday January 8th, 2016 9:01:19 AM

"The House of Silver has nothing on us. We could smell them coming..."
Wil shakes his head and hides within his large hood. His voice returns to normal.
"I would rather return home unless we have another adventure we can go on. There are forces within me that need a distraction."

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Friday January 8th, 2016 10:22:59 AM

"If the arena is providing us weapons, they better be silvered, otherwise the House of Silver could turn themselves into rats or ratmen and be impervious to our attacks. Do we have to lay low at the Marsh house or are we allowed to actually venture out? I would like to swing by the WLA to pay my dues and do some training." Toston says.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+8=23 ;
Friday January 8th, 2016 5:44:24 PM

Aliza's eyes widened as the Magistrate simply waved them off, his face, twisted in frustration.
"Not going to get to the bottom of this?" Alizar stood, defiant in posture. "Your honour, how can the wheels of justice turn if they are not merely blind, but also deaf!? This is more arbitration than arraignment. You talk about the truth, but it is incumbent upon this system to not merely talk about the truth, but to actually seek it, to find it, and to live it. Take Miss Selene for example. She would have you believe that this so called House of Silver is not a threat to Dirt City, but what is the truth? That they are merely another noble house? Well, what if I told you that their very actions these past months not only endanger the common folk of this city, but also cause great peril to everyone, to even The Prince himself!? You sit there on your podium, a place of responsibility, and yet you shirk this responsibility by merely tossing us aside with this adjudication, like so many children's toys, and for what?! So that the mouth breathing masses of this city can have five minutes of entertainment and profit, TRUTH BE HEXXED!" Alizar slammed his palm down on the table with a massive crack that would make the now leaving parties turn to take notice.
"This city deserves a system that, like all other things in this Existence, is balanced and impartial. That will look at the information decide on the fair course of action for not just the chosen few, but for the benefit of all, regardless of race! You may bang your gavel and shake you fists and cry, 'how dare you!'. I say, however, HOW DARE YOU! How dare YOU, your honour, call yourselves a court of justice and order! If the gauntlet does not fit, YOU MUST AQUIT!"
By this time, Alizar was being restrained by a group of court orderlies. He resisted, as he struggled to form the words exploding from his chest, and as they dragged him from the room, his last words echoed through the chamber, "You can drag me out of the court this day, you can ignore your righteous responsibility and toss us into the arena to fight it out, you can even find me in contempt of this court, but I can assure you, your 'honour'" Alizar put emphasis on that word, twisted with an edge of sarcasm.

"I can assure you, that my contempt extends to this ENTIRE SYSTEM! GOOD DAY!"
(Diplomacy - d20+8+2 = 25)

***Sometime later***

Alizar turned to his companions, "Do you think what I said in court might have been a little over the top?"



Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Friday January 8th, 2016 6:48:46 PM

Lornak is amazed by the diatribe that Alizar embarked on as he exits the proceedings. He firmly grabs hold of Alizar's shoulder and with a straight face says; "I was very moved." Outwardly no one can tell if he is being sarcastic or legitimate. Lornak disengages from any further conversation and becomes lost in his own thoughts.

Down to the core Lornak now knows that there is no legitimate legal recourse or justice in Dirt City. It is just a bunch of tribes clawing for power and control. This realization hits him hard and he notices a strong change in his outlook. He becomes resigned to become justice in Dirt City.

He heads back to Marsh House with the group, savoring his chance to collect recompense from the House of Silver. He believes Var's idea of guard duty is still prudent however and volunteers to be first on watch.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Friday January 8th, 2016 9:24:25 PM

"Heh... Yeah, maybe just a bit. Might want to turn that down a bit next time. Or just let me take care of it. I'll 'axe' anybody a question whenever you want!"

Asteria grins, giving the Alizar a little thumbs up. His speech certainly was impressive, and it was obvious that he felt strongly about it. She could never go on a big rant like that, the barbarian would let her weapon do the talking. The news about their verdict didn't surprise or anger her, and Asteria was almost looking forward to it! A chance to prove herself to the team finally. She stays mostly calm throughout the proceedings, but an excited sparkle appears in her eyes when the group starts talking about where they want to stay.

"Marsh House? Is that where you guys hang most of the time? Hey, I'm the newest member! So, due to some sort of rule or something, you guys have to show me around! Come on! Don't we deserve a bit of time to rest and be merry before our big fight? Let's go!"

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Saturday January 9th, 2016 12:23:15 AM

Var gives Alizar a single nod of approval.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Saturday January 9th, 2016 11:12:22 AM

"You go elf!" Shouts Wil.
"You can't say that," Wil then begins to argue.
"This system is corrupt. It needed to be said," says Cicero.
"Cicero, stop. You will get me beaten to my brittle bones. I revoke thee."
Suddenly Cicero disappeared within Wil's head. His posture returned and Wil slumped slightly.
Sweat bead up above his thick brow.
Wil leaned against the table.

Later at the Marsh House he retired into his room. Wil sat on the floor and closed his eyes. Meditation was becoming more of a habit since the visitors appeared more often.

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Sunday January 10th, 2016 5:29:28 PM

Dušan straightens a few wrinkles out of Alizar's collar. "I think what you said was perfect." Dušan chuckles and joins the rest to the Marsh House.

As they approach the interesting building, Dušan runs to the door ahead of Asteria. "Wait till you see this..." He opens the door with a flourish, "Welcome to the Marsh House!"

DM Kathy 
Sunday January 10th, 2016 8:21:19 PM

In the magistrate's chamber, Alizar has a complete meltdown. The magistrate is unimpressed. "I can have you killed now, if you prefer," she says in a bored voice.

However, the rest of the group manages to make sure you all get out in one piece. "You have some strange notions about justice in Dirt City, my friend," Boggs says on the way out. "You might want to look into that condition--it might prove to be fatal. It nearly did today."

Lornak has some reservations about leading the House of Silver to Marsh House, but he is overruled by the rest of the group, who are anxious to return home. Or at least, anxious not to go back to the safehouse.

As far as you can tell, you will be allowed to bring your own weapons into the Arena. You aren't sure whether your fight will officially be to the death or not, though you can be pretty sure that the House of Silver isn't going down without a fight.

But, as Var has pointed out, this is also an opportunity for you. And now is a good time to discuss how you're going to take advantage of it.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Sunday January 10th, 2016 10:58:47 PM

Asteria's eyes sparkle even more as she sees the oddly built house. It was really one of the strangest things she had ever seen, and that was saying something coming from a barbarian! This city was utterly fascinating. The female curtsies a bit to Dušan for opening the door, then rushes inside. Truly a weird place, but the house had a certain appeal to it. She claps her hands and pulls up a seat, dramatically putting one hand against her forehead as if to faint.

"What an amazing place! I simply cannot believe that such a house exists in a cold and unfriendly city such as this! Excuse me, I may need a moment to take it all in."

She sniffs tearfully, then resumes her Cheshire Cat grin.

"How much does it cost for you guys to stay here? Do I get a room? Seriously, I'll take anything! You guys don't even know how long it has been since I had a proper home to stay in. I can help pay for it!"

After taking care of that business, she figures it is time to start considering battle plans. Nodding towards the spell casters, specifically Toston, Asteria considers what they should do when their time for battle arrives.

"Hey, do you magicy people have to be up close for your magic stuff to work, or can you do it from afar. If you can do it from afar should we heavy hitters be out of the way? I don't want to charge in there and keep you from doing your jobs. Once I start fighting, I don't stop until the battle's won. So should I stand back at first, then run in? Or will you guys be fine?"

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Monday January 11th, 2016 9:03:43 AM

"Heh, Toston can handle himself in a scrap... Don't let his size or spell casing fool you." Var says to Asteria. "But, aye, Will, Dusan and Alizar especially need to be kept safe and out of the reach of those rat's claws. I suppose you'll be up in the frontline with Hmerrin and Toston. As for myself and Lornak, we tend to go where we're needed in battle. I tend to hang back with my longbow until the enemy closes to hand-to-hand, or if there's a gap in the front lines that needs to be filled." Var does his best to illustrate this with candlesticks and other items he can find on a table.

"Now, what we should be doing in this time is making sure everyone's got a Silvered weapon, even if it's just as a backup."

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday January 11th, 2016 10:28:03 AM

"Those rats have knocked me out twice. I am not a fan of those vile creatures. I would prefer to stay in the rear of the formation. I will offer any buffs and assistance from there. "

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Monday January 11th, 2016 3:54:53 PM

Alizar turned to Asteria, "Normally one might take offense to Var's assertion of a need for defense, but in my case, I have none. I don't like getting hit, as a doctor, I can assure you, that pain is your bodies way of telling you that someone is terribly wrong, and despite the phrase, is NOT, weakness leaving the body." Alizar grinned, "Besides, if I go down, who will resuscitate the rest of these goons."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Monday January 11th, 2016 6:01:52 PM

"With the fighting we've found ourselves in recently I have developed crossbow skills that will allow me to rain bolts into melee unabated. I can also fence with the best of them so if you want the front lines you can have them. If anyone breaks through they will find me waiting." Lornak says sternly as he starts to prep his armor.

He addresses the group. "If anyone has any Silversheen to spare I would appreciate a vial. If not, then I will have to spend my remaining gold for more or find more Silver Bolts. I will go out in the morning."

With that he grabs his armor as he reserves himself to first watch.



Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Monday January 11th, 2016 6:43:49 PM

Hmerrin is practically skipping in glee beside Alizar as they walk to Marsh House.

"That was AWESOME!" he cries. "You were like 'Truth be hexxed!', and she was like 'Uh OK', and you were like 'GOOD DAY'! Oh, I gotta use that...'How DARE you? GOOD DAY'"

The teen is giddy with glee.

At the house, he holds up his axes in response to Asteria's questions.
"Find closest bad guy and put him down," the lad answers, brushing back his locks.
"Although it does pay to hold back a sec if Alizar or Wil are casting the buff spells...very nice."

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Monday January 11th, 2016 6:47:09 PM

Toston tells Alizar, "I share your sentiment, but when I first got here I learned from a captain who was smuggling drugs to aid the healers, that discretion is often the better part of valor. This is the reason why my outfit is pretty nondescript. Sounds like you could learn this lesson yourself, my friend."

Toston tells Asteria, "Var has the right of it. I can handle myself in a fight. Besides being a sorcerer I am also a martial artist so I am pretty hard to hit. However, being able to improve the range at which I can attack something does bear merit so I will pay my dues and learn to use a longbow at the WLA. I believe this would be an upgrade from my current sling."

If time permits Toston heads to the WLA and pays 1000 gold. He then trains in how to use a longbow. On the way home he will sell his sling and sling bullets and buy a long bow and a quiver of arrows for it.

(OOC: Will updates Toston's sheet later. I do not have a lot of time right now)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Monday January 11th, 2016 8:26:12 PM

"Well, I don't have anything silver. Anyone want to come with me to find something? I'm not exactly sure why we would need silver, but if it makes me more useful, I'm willing!"

The barbarian would like an explanation of the fights that had happened before, but she wasn't exactly the smartest, so it might not make a difference either way.

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Monday January 11th, 2016 9:25:19 PM

Dušan, turns to Alizar, "I could give you a hand. I've figured out a few things since our last scuffle, although I'm probably better off helping everyone else be better off." Dušan scratches out his specialties on a piece of parchmentand passes it around for others to view. "Let me know if anything catches your eye and I'll try to prioritize. In fact, we have enough time and materials where I could brew a few into potions."

"I don't own any silver, either, but I have six applications of silver sheen left. I'd like one or two for myself, but could spare the other 4. I'm not half bad with a bow. But I'm sure one of you would put it to better use... especially with my help."

Place Your Bets


DM Kathy 
Monday January 11th, 2016 11:18:59 PM

[Everybody take 100 XP for the previous scene.]

You discuss strategy, much of which is centered around acquiring silver for everyone. You have a couple of days to do this, so if you need to visit the Catacombs, you can.

Toston takes the opportunity to visit the WLA. On his way back, he is approached by a heavyset human man wearing good clothes and a handful of rings.

"Good day to you, sir," he says. His voice is a husky rasp. "I hear you are one of the groups scheduled fo fight in the Arena in a few days' time. My name is Shorry Daeb. My associates and I are interested in the outcome of your fight. I was wondering if I could have a word with you and your friends?"

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Tuesday January 12th, 2016 12:07:49 PM

Var looks at Dusan's list of specialties and chuckles to himself, "Oh man, do you guys remember when Avin made Ashley all big and he wrestled that giant scorpion? Heh... Good times." Var says, before realizing that only a handful of the original Crescent Moon team remain.

"Also, no more of this casting Fog or Mist or Darkness right where we're trying to fight. 'Specially with two Humans on the front lines now, they don't have the luxury of heightened senses." Var adds.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday January 12th, 2016 3:10:55 PM

"I believe I did fairly well in the Darkness a couple days ago." Wil smiles as he finds a seat in the common room. Dusan, I'm very interested in the necromancy potions. Anything that materializes the voices in my head are helpful. If that makes any sense at all."
"That scorpion battle was an adventure, for sure."


Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Tuesday January 12th, 2016 4:12:56 PM

Alizar nodded at Dusan, "More healing is generally better than less, feel free to fill the gaps when needed". He took a seat, "I still have silver arrows should I need them, but I think we will need to shut down this 'Selene' character as fast as possible. She seems more dangerous than she lets on."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=20 ; d20+9=22 ; d20+9=11 ;
Tuesday January 12th, 2016 6:30:00 PM

After Lornak's watch ends he gathers up his weapons and armor and heads to his room to get some rest. Strategy talk spins in his mind. He feels a little chagrined by Var's suggestion to limit Dakrfire use. "I acted on instinct to protect Dusan, It may have been impulsive, but what would he have me do...?" Lornak suddenly feels very tired and lets out a sigh.

As he passes by the little alchemy cove he and Dusan set up he notices the human prepping what he can only assume are components for the upcoming battle and can't help feeling regretful that he hasn't found to the time to partake in his own alchemical learnings.

He sticks his head in and speaks to Dusan; "I will visit the Catecombs in the morning. If you would like to join me or want me to procure you anything, just let me know." He then turns and enters The Round Room.

He sets down his armor and weapons and as his head hits the pillow everything goes dark. When day breaks the next morning he doesn't remember having the silver dagger in his hand when he went to sleep but is glad that it was with him as he slept. Lornak heads to the Catecombs (Stealth d20=20) keen on not drawing attention to himself. Along the way he keeps his eyes open for any stray cats. (Perception d20=22)

(OOC- and no stray cats is not a metaphor, a pinch of cat fur is the component used to cast Cat's Grace)

(OOC-disregard last roll the site hiccuped)

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20+7=20 ;
Tuesday January 12th, 2016 6:54:06 PM

Toston says to Shorry, "My associates and I may be fighting in the arena in a few days time. If we are, though what interest is our arena to you and yours? I don't mean to be rude sir, but this is Dirt City after all so you can't begrudge a little suspicion."

(Sense Motive: 20)

If Toston does not get a sense of danger from Shorry he will say, "I will pass along the message to my associates. If we did want to hear more where could I have us meet you. I don't speak for all of us so I all I can do is pass along the message, you understand."

Toston informs the rest of his party about Shorry when he gets back to the house and relays what kind of feeling he got of the man. He also takes a look at Dusan's list and says, "Cat's Grace, Bear's Endurance or Bull's Strength could prove useful for myself. Probably in that order."

To his friends he says, "As long as I wear my WLA pin, I can use a long bow now. I also have some normal arrows, so if I am to use this bow against the house of silver I will need to use the sheen or buy some silvered arrows."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Tuesday January 12th, 2016 7:14:32 PM

Hmerrin looks over Dusan's list.
"That Strength spell for me. Can always use more oomph," the man replies. "And me and Asteria will probably need one of them silversheen things, if you can spare.

He glances over at Asteria. "I ain't had the privilege, but these guys say some of them Silver guys can only get hurt by silver...normal axes do no good."

Glancing back at Dusan, "How long does this stuff last, anyway?"

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Tuesday January 12th, 2016 8:27:26 PM

"The silver sheen only lasts one hour. Unfortunately my 4 doses were waisted in the last fight. I didn't even get shot off before those cursed Knives showed up." Dušan separates his silver sheen into 3 vials of 2 doses a piece giving one to Hmerrin and the other to Asteria.

Turning back to Wilford, Dušan asks "Perhaps a Spectral Hand? Maybe one of your "friends" will leave the archery to you if they can move about the battlefield."

And fianlly to Lornak, "I think I have everything I need for 2 or 3 potions. I don't think I need anything else unless there's any more requests?"

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Tuesday January 12th, 2016 8:41:01 PM

Asteria grimaces when she is handed the paper from Dusan, and immediately passes it along.

"Err... I'll take whatever is good for strength. *cough*ican'tread*cough*"

Asteria quickly returns to the conversation of silvered weapons to avoid her embarrassment with the whole illiteracy thing. She gives a thankful nod to Dusan for the vials of silversheen.

"Thanks for the stuff! I'd hate to get rid of my baby. I'm just better off with her! Nothing beat whacking some baddies with a battleaxe, am I right?"

She also is thankful to Hmerrin for his explanation of why they needed the stuff in the first place.

"Sound's like they're pretty tough, but since you have me now, there's no need to worry! We'll take them down with ease!"

DM Kathy 
Tuesday January 12th, 2016 10:32:41 PM

"I don't begrudge it a bit," Shorry Daeb tells Toston in his raspy voice. "Our interest is purely sporting. My associates and I take wagers on the various bouts in the Arena. We have a proposition for your team. If you would like to hear more, meet me this evening at the Tipsy Troll in the City Below."

Toston gets the sense that the man is telling the truth, and has no ill intent towards the group.

The rest of the group continues to talk strategy.

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Wednesday January 13th, 2016 9:16:34 AM

Assuming that Toston tells the group of his meeting on his return, Var expresses interest in meeting with Shorry. "Might be they have some inside information on what's been going on with the Arena, and why so many folks is gettin' sent there." Var says as way of explanation.

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Wednesday January 13th, 2016 12:50:56 PM

In addition, if anyone is heading to the catacombs, Var asks if they can pick him up two Masterwork Handaxes, and gives them the required 612 gold. "These ones are in need of replacing..." Var says in regards to his current, well-worn axes.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Wednesday January 13th, 2016 4:03:05 PM

Toston informs his friends of his encounter with Shorry and that he got the impression the man was telling the truth and that he did not bare us any ill will.

"Shorry wants us to meet him and his friends in the city below at the Tipsy Troll this evening if we want to hear him out further. I think Var has a good suggestion. Maybe we can get information about the arena from them."

Toston then tells Dusan that he would be interested in Cat's Grace, Bear's Endurance or Bull's Strength in that order.



Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Wednesday January 13th, 2016 7:14:22 PM

"Selene's definitely has magic of some sort. She was casting at the hearing. I wonder if we should look into hiring someone to lock down here magic while we are in the arena."

Dušan tosses a Bear's Endurance potion to Toston "I just happen to have one of these already."

He puts the rest of his alchemy materials away and prepares to meet Shorry. "I'll get to brewing tomorrow."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Wednesday January 13th, 2016 7:24:57 PM

Hmerrin pockets the vial. "Fantastic. Thanks Dusan."

Toston comes in and relates his encounter with Shorry.
"Or he wants us to throw the match," Hmerrin counters. "Either way, won't know till we get there."

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday January 13th, 2016 8:36:03 PM

"We should bet on ourselves?"
"I've seen it done a few times. As long as we win we will be good."


Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Wednesday January 13th, 2016 8:45:01 PM

Alizar nodded. "I am sure we could put the winnings to good use, and if we lose we won't need the money anyways. Though, for me, its all hypothetical, as I have no gold left anyhow."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+8=10 ;
Wednesday January 13th, 2016 9:34:34 PM

As Lornak returns from the Catecombs he racks his brain for any knowledge about Selene. He tries to recall anything that the group can use to their advantage for the upcoming fight. Especially her relationship with Bjorn Hrzhad. (Knowledge Local d20=8) but can't seem to remember anything useful...

He enters Marsh House and dispenses all of the items he gathered from the Catecombs. As he does he listens to the conversation about Shorry. His thoughts are almost identical to Alizar's.

He addresses Hmerrin; "Bet or no bet the House of Silver will be at an end." "Old Man." He says smiling as he makes his way to someplace comfortable.



Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Wednesday January 13th, 2016 10:01:54 PM

"Oooh! Tipsy Troll? You think we can get some drinks there? What am I talking about, of course we will! Let's drink away the sorrows of a corrupt system!"

Asteria cheers slightly before resuming to a more serious state.

"Well, if Toston didn't get any bad vibes from Shorry, then I'm all for it. Let's see what he has to say, and if we don't like it, we beat him up."

DM Kathy 
Wednesday January 13th, 2016 11:00:43 PM

You decide to meet with Shorry Daeb and hear what he has to say.

So, later that day, you make your way to the City Below and locate the Tipsy Troll. It's a fairly large establishment, and seems to be pretty busy. It's also clean and well-lit, putting it well into the upper echelon of Dirt City taverns.

Shorry Daeb is there already, and he is not alone. With him are another human man, a gnome man, and a drow woman, all of whom eye you with interest as you come over.

"And here you are," Shorry says as you approach. "Was afraid you'd be a late scratch there for a minute. What are you drinking?"

After your drink orders are placed, he gets straight to the point.

"My associates and I are bookmakers," he says. "We take action on the Arena fights. Other things, too, but mostly the Arena. We want to set odds for your fight with the House of Silver, but ain't many seen you in action. You're dark horses, the lot of you."

"But we think the line on you is wrong," the drow woman puts in.

"Exactly," Shorry rasps. "And wrong odds are nobody's friend. What we'd like to do, we'd like to see you boys--and girl--in action. Get a sense for your talent before we go all in."

"We've lined up a--a practice match, you might say," says the other human man. "Got a group of fighters, and a place to do it."

"The fight would be all non-lethal," Shorry continues. "No need for anybody gettin' hurt and spoilin' the odds. We'll give you practice weapons. We're willing to pay you 100 gold each to take this on."

"Just a frienly little scuffle," the gnome says.

"Way we figure, we can make back our money and then some, if we can set the odds right and collect enough action. So what do you say?"

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+7=12 ; d20+5=6 ;
Thursday January 14th, 2016 11:13:50 AM

"Hmm.. a hundred gold each... you have a deal." Wil said with a smile.
(Knowledge: Local - 12)
He wonders if he knows any of the bookies.
(Sense Motive: 6)
For anything apparently underhanded.
"Can we bet on ourselves when the time comes?"
The whispers within Wil's head begin to kick up dust and memories from his past.
"My father was a betting man," he recalled suddenly. He then can't help but wonder if that caused his father's short life.


Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13]  d20+8=20 ;
Thursday January 14th, 2016 6:08:18 PM

Dušan considers the bookies with the assistance of Guidance. "I kind of like the fact that we are an "unknown quality". Particularly where the House of Silver is concerned. I'm not overly fond of the idea of our tactics being sold to those mongrels. What guarantee do we have that your findings will stay with yourselves and only be used for determining your percentages?"

(Diplomacy d20+7+1 Guidance = 20)

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC   d20=16
Thursday January 14th, 2016 6:17:44 PM

"Two questions." Toston says to Shorry and his associates.

"What other type of events do you take bets on beside the arena?"

"Dealing nonlethal damage with our fists or other such designed weapons is easy enough but what about those amongst us that may use spells?"

He pays attention to the answers to both his and the rest of his companions questions getting a feel for any funny business.

(Sense Motive: 16 + 7 = 23)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+6=17 ;
Thursday January 14th, 2016 7:07:57 PM

Lornak listens to Shorry's offer and does not take a liking to it. (Sense Motive d20=17) In the first place, he didn't want to leave the safehouse until all this business with the House of Silver had been resolved Secondly, tipping their hands right before said fight seemed tactically unsound, however innocent it may seem.

He looks at the Drow woman on the other side of the negotiation table and just KNEW it couldn't be innocent.

When the opportunity to speak among the group out of earshot from the delegation he says; "I'm did not join this company to make a bit of scratch. I'm here to do the right thing and that is focusing all our attentions on surviving the next two days and then bringing down the House of Silver. If these four can become a means to cover us from the stands I'm all for it but I do not believe tipping our hands to anyone right now is wise."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Thursday January 14th, 2016 8:26:30 PM

Hmerrin furrows his brow as he listens.

Finally, he asks a question.
"Um the House of Silver is also unknown, right? You doing this with them too?"


Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+4=12 ;
Thursday January 14th, 2016 8:40:51 PM

Var opens his mouth as if he's about to ask a question, but then Hmerrin's asks a better one, so Var just plays it cool and listens. (Sense motive: 12)

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+2=18 ; d20+2=8 ;
Thursday January 14th, 2016 9:13:43 PM

Asteria sits at the table with the others, and drinks her alcohol quietly. She is most intrigued by their offer, but is definitely skeptical. She looks over the 'bookmakers' for any signs of being distrustful. (Sense Motive-18).

"I'm not sure I like the sounds of you. Sounds like to me you guys just want to get our info, then sell it to those Silver people. How can we trust you?"

Admittedly, she's not the best diplomat. However, hopefully the others have better luck. (Diplomacy- 8).

DM Kathy 
Friday January 15th, 2016 12:30:23 AM

Wilford accepts the bookies' offer immediately, but his friends are a bit more reluctant.

Dušan asks whether their tactics will be sold to the House of Silver. "Cause that ain't how we operate," Shorry says. "We're bookmakers, not information brokers. People don't expect bookies to go sellin' information, see. Makes 'em nervous, and nervous people don't bet. So it's bad for bidness. We stay away from it."

Toston has questions as well. "Other events? Prize fights, mostly. Some races, knife-throwin' contests. Things like that. As for your mages--well. You got anybody can cast one o' them fireballs? Anything short of that, this crew can probably soak up. 'Cause you're right; ain't no way to blunt a spell." Toston gets the feeling that Shorry is being completely honest.

Lornak detects no deception in the group, but doesn't trust them anyway. Those drow. Always up to something.

Hmerrin asks whether the House of Silver is getting a similar offer, but Shorry just smiles. "Trade secret," he rasps.

Var also detects no deception.

Asteria asks how you can trust these bookies. "Trust this," Shorry replies. "Trust that we want to make money. And not just on this fight, but on all the fights to come. So we do bidness a certain way, see? We do it straight. We set an honest line, we settle up prompt, we don't go sellin' info on the side. That's how we do bidness so's we don't wake up dead one day. See? So if you don't trust us, trust our intentions. Trust our self-interest. Whaddaya say?"

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Friday January 15th, 2016 9:02:11 AM

Var shrugs "Good enough for me, I'm in. When and where do we do this?"

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday January 15th, 2016 11:11:35 AM

"I'm in, itching for a fight. It's the only thing that settles the voices in my head."


Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Friday January 15th, 2016 6:59:16 PM

"I think they are being honest with us lads," Toston says, "If the majority want to do this I'm in, but if we are to truly be fair as far as odds making goes we should all participate. If just some of us do it won't give an accurate measure of the odds for our new friends either. Plus I mean we would each get 100 gold and no one would get permanently hurt. Tell me Shorry, who would we be sparring iwth?"

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Friday January 15th, 2016 8:35:46 PM

Lornak sits with his arms crossed as everyone weighs their options. When he sees where the conversation goes he just shakes hi head. The last holdout. When eyes are upon him Lornak wordlessly nods his head in reluctant agreement.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d100=29 ;
Friday January 15th, 2016 9:42:18 PM

The young barbarian sighed, shaking her head slightly.

"I still don't like this. I don't like fighting with restraints, going all out is what I do. But..."

Asteria gives a deeper sigh, a small scowl on her face.

"I'll do it for you guys. Only because of majority vote. Let's do this, and let's get money. Or you know, something like that."

Asteria highly dislikes this idea, but with everyone agreeing, why not go with the flow? It's not like something like this could hurt.

((OOC: Ignore the d100 role, I miss clicked.))

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Saturday January 16th, 2016 10:35:04 AM

Hmerrin's shrug mimics Var's.

"Ok."

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Saturday January 16th, 2016 6:00:15 PM

Alizar sighs as he downs the last of his drink. "I'm not really enthusiastic about fighting to begin with, and I'd rather not get drawn in to doing so for sport. However, seeing as how this is non-lethal, and that money could go to good use, I'll make an exception this one time."

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Sunday January 17th, 2016 2:43:57 PM

Something doesn't sit quite right with Dušan, but as he can't put his finger on it, he agrees to go along with the rest of the party.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Sunday January 17th, 2016 7:58:42 PM

"Let's do this," Wil says with excitement. "So is this just a boxing match with no spells and no weapons?"

DM Kathy 
Sunday January 17th, 2016 9:36:42 PM

With varying degrees of reluctance, you agree to participate in the bookies' arranged fight.

"Wonderful," Shorry says. "Be at this address." He slides a piece of paper onto the table. "Eight a.m. sharp. And we'll see what your're made of. Payment after the fight."

With that, he and his fellow bookmakers depart.

You have some time to make preparations if you want, or we can just skip right to the fight. To clarify, you will be given "practice" weapons, which are the same as your normal weapons, except that they do non-lethal damage. Your opponents will have similar weapons. So if, for example, you have a Weapon Focus feat with a specific weapon, you will still get that bonus in the fight. However, if you are using a masterwork or magic weapon, you will not get the masterwork or magic bonus in the fight. Archers can use their regular bows, but will be given non-lethal ammunition. Let me know if you have questions.

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19 
Monday January 18th, 2016 9:52:22 AM

(OoC: Okay, so If I have my Masterwork Compound Longbow, do get the +1 Attack and +3 Damage with the non-lethal arrows?)

"I'm ready if the rest of you are." With a grin he adds "Looking forward to seeing you in action, Asteria."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Monday January 18th, 2016 12:03:32 PM

Hmerrin is ready to go.

"I'm ready to go," he announces.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday January 18th, 2016 3:53:33 PM

Wil inventories his equipment.
His Crossbow, his daggers and his Spells

(Prepared:
Guidance, Command, Summon Monster I, Cure Light Wounds)

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday January 18th, 2016 3:56:54 PM

(OOC: Change Cure Light Wounds to Inflict Light Wounds)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Monday January 18th, 2016 6:48:23 PM

Lornak readies his "weapons" not trusting any portion of the process.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Monday January 18th, 2016 6:49:01 PM

Lornak readies his "weapons" not trusting any portion of the process.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch: 18; FF:14; CMD:17] - CMTC  
Monday January 18th, 2016 7:05:49 PM

Toston maneuvers his WLA badge so that with a minor manipulation of the cloak it can be on the inside or the outside having figured out that his skill with a bow is magically dependent on having the badge visible.

He then prepares to ask for 20 small non-lethal arrows, a non-lethal kama, non lethal siangham and a non-lethal nunchaku. He is planning to use his fists like he normally does when he doesn't want to do permanent harm to someone but since the gnome typically carries a small arsenal (OOC: pun intended) so he can keep his adversaries guessing.

"Let's get this started, eh Lads?" Toston asks.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Monday January 18th, 2016 7:54:14 PM

Alizar shrugged, "Now is as good a time as any I suppose."

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Monday January 18th, 2016 8:41:28 PM

When they're out of earshot, Dušan whisper's to the group, "We could always fight half has hard. The odd's will increase for the House of Silver, and our profits will increase when we bet on ourselves and wipe the floor with those muts."

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Monday January 18th, 2016 9:49:09 PM

Asteria, still reluctant about the fight, grins to Var.

"I'm looking forward to see you guys fight too. Don't disappoint me."

Giving a friendly nudge to Var and a wink to the rest of the team, she takes up a bet.

"I bet I can take down more baddies than you guys can."

After the friendliness, Asteria gets down to preparing for the fight. She doesn't exactly like Dusan's idea, but is not opposed to it if the others are fine. Asteria takes a nice nap, waking up refreshed and alert for the morning battle.

A Friendly Brawl


DM Kathy 
Monday January 18th, 2016 11:08:31 PM

The next morning, you arrive at the warehouse to find Shorry Daeb and his associates already there, along with an assortment of opponents.

"Introductions," Shorry says. "Gentlemen--and lady--meet Serk, Basjur, Sweet Lily, Bug, Ihintza, Sirpa, Tusia, and Kaelich."

You can give your names in return, or not; Shorry doesn't seem to be expecting it.

Serk and Bug are human fighters holding polearms. Serk seems to be a little more competent with his.

Basjur is a half-orc with a bow. Kaelich is an elf with a bow, who doesn't seem too happy to be sharing practice space with a half-orc.

Sweet Lily is a halfling who looks a little insane.

Sirpa is a human girl who looks too young to be here.

Ihintza is a drow rogue and Tusia is a human monk. Both look calm and competent.

"Does everyone have their practice weapons?" Shorry asks. After verifying that you aren't going to kill each other (on purpose, anyway), Shorry gives the signal to begin.

The opponents seem to be waiting for you to make the first move.

And your map.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Monday January 18th, 2016 11:41:22 PM

Lornak readies his "weapons" not trusting any portion of the process.

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+8=18 ; d8+2=9 ;
Tuesday January 19th, 2016 8:44:28 AM

Var introduces himself, and then takes his place with the rest of the group. Stretching his back and limbering up - a luxury he nornally doesn't get when fights usually come as a surprise.

When the signal is given, Var draws back an arrow, and with a smile targets Basjur. (18 vs. AC; 12 damage. +2 Atk/Dmg for Favored Enemy: Orc; +3 for Compound Longbow).

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+6=14 ; d20+6=17 ; d4+2=6 ;
Tuesday January 19th, 2016 2:47:38 PM

Lornak sees Var stretch and while stretching seems prudent in his mind, he is nonetheless impatient for this skirmish to be over and readies his crossbow, keen to keep track of his rapier and swordbreaker dagger. Should close quarter combat become a reality, he will be ready.

He does his best to look intimidating as he loads and draws his crossbow. (Intimidate d20=14). When the signal sounds confidently shifts into position to target the archer Kaelich and lets loose the bolt quivering in its groove. (d20=17 doing 6 non lethal dmg if its a hit)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Tuesday January 19th, 2016 2:48:15 PM

(OOC disregard the repeated posts I was obviously having a post to server hiccup...)

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13]  d100=70 ;
Tuesday January 19th, 2016 5:20:45 PM

Dušan fills his quiver with non-lethal bolts and loads an extra into his heavy crossbow. Not wanting to make a target of himself, he dose not introduce himself. He takes postion behind the front lines and casts Bull's Strength on Asteria. "Let's see if you can make good on that bet."

(OOC: d100 = 70 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/1, L2 3/1
18 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:22; Touch: 18; FF:18; CMD:17] - CMTC  
Tuesday January 19th, 2016 6:43:09 PM

Toston understands the idea of holding things in reserve, however his standard tactic of casting shield on himself to improve his chances of avoiding blows is still a sound tactic.

Toston moves 20 feet to stand side by side with Var, hoping that if anyone decides to attack Toston he can strategically move to gain flanking with the half-orc.

Toston then casts shield on himself. (OOC: SpellCraft DC 16 for the NPCs to figure this out).

He uses a swift action to activate arcane strike and imbue any attacks he makes with magical energies in case anyone gets close enough to provoke an attack of opportunity.

Summary of Actions:

Move Action to stand 5 feet from Var.

Standard Action to cast Shield

Swift Action to activate arcane strike

Active Effects:
shield : 10 rounds : +4 shield bonus to AC

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (2/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19)  d20+5=18 ; d20+5=10 ; d8+3=10 ;
Tuesday January 19th, 2016 6:45:48 PM

Hmerrin gives his name as 'The Kid' again, maintaining the pseudonym he adopted at the bar.

The fight starts, and Lornak steps in front of him to take a shot.
"Most time the archers go the back," Hmerrin chuckles. "Ah well, lets see how this goes. Asteria, please watch my left."

The young man swings around Lornak's right, pulling out his two axes as he strides toward Tusia. He swings both axe in parallel. right to left arcs immediately upon reaching her.

----

Battleaxe hits ac18 for 10 hp damage.
Handaxe misses (ac10)




Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+5=18 ; d6+1=3 ;
Tuesday January 19th, 2016 7:57:18 PM

Alizar stays behind Var, using the half Orc for a bit of cover, draws an arrow from his quiver, and fires at Tusia in an effort to support Hmerrin's attack. (18 vs. AC; 3 damage)

"He were go."



Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+6=23 ; d8+4=6 ;
Tuesday January 19th, 2016 9:59:54 PM

"Yo, I'm Asteria, the one who's about to kick your butts! Better prepare!"

Stepping up with Hmerrin, Asteria makes her way towards Bug, who just happens to be the closest to her friend. She gives a thumbs up to Dusan for the spell, before slashing at the unfortunate human who stands before her. (d20+6+4 [Bull's Strength]= 27 vs AC for 6 damage).

DM Kathy  d20+9=16 ; d20+7=26 ; d20+11=28 ; d8+4=6 ; d20+7=14 ; d20+9=17 ; 2d4+4=8 ;
Tuesday January 19th, 2016 11:02:34 PM

Var takes a shot at Basjur, which hits. The half-orc snarls.

Lornak sends an arrow flying at Kaelich, but the elf's armor is quite good, and the shot does no damage.

Dušan casts a spell to make Asteria stronger.

Toston moves up and casts a couple of spells to prepare.

Hmerrin moves up to attack Tusia, but she just barely manages to dodge his axes.

Alizar fires a shot at Tusia, which she also is able to avoid.

Asteria moves up to engage Bug. However, Bug is holding a polearm, so he gets an Attack of Opporunity as Asteria moves up on him. His blow misses, however, and Asteria's return strike hits true. Bug winces.

[OOC: I was in a tearing hurry last night, so I didn't explain this and I should have. Please move your character on the map when you move. Everybody should be able to move their character. Actually, everybody can move all the characters, so please just move yourself. Be polite. :) I went ahead and moved you this time.]

And then your opponents move.

Serk steps forward and swings his guisarme at Asteria. He swings low, trying to sweep her feet out from under her [OOC: Combat Maneuver to trip]. He succeeds, and Asteria falls flat on her back! She is now prone, with all the joy that comes with it.

Basjur shifts to a better vanatage point and fires at Lornak. He hits! Lornak takes 6 points of nonlethal damage.

Sweet Lily darts up to stab at the prone Asteria, but her knive stabs the ground instead.

Bug slides over to support Tusia, and also attacks the prone Asteria. His guisarme hits her, and Asteria takes 8 points of nonlethal damage!

And then the die roller breaks. The rest of the action to follow.


DM Kathy  d20+10=12 ; 2d4+2=4 ; d20+7=13 ; d20+7=15 ; d20+10=30 ; d20+10=14 ; d20+10=14 ; d8+5=10 ;
Tuesday January 19th, 2016 11:13:41 PM

Ihintza scoots around to stab at Hmerrin with her rapier. She misses.

Sirpa yells something and points at Lornak. Two glowing spheres race toward him, and he takes 4 points of force damage.

Tusia flurries at Hmerrin with her bare hands, but misses both times.

Kaelich takes aim and fires two arrows at Toston, and one of them actually hits!. Toston takes 10 points of nonlethal damage.

And the map

Var (Tom I.) HP:27/27 AC:16/T:13/13 CMD:19  d20+6=8 ;
Wednesday January 20th, 2016 9:01:09 AM

Var sees Asteria go down and pivots in place to fire a shot at Bug and compound on the damage that Asteria had already done. (8 vs. AC) Var is a little too enthusiastic, however, and he fires the arrow too early, sending it off to the other end of the warehouse.

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+1=19 ; d20+1=13 ; d6+1=5 ;
Wednesday January 20th, 2016 1:46:54 PM

Apparently, Wil fell asleep because everyone was fighting without him.
Quickly he Summoned Cicero.
When the ghost appears as a balding sixty-five year old man with a cane.
"What is that? Can you take anything seriously?" Wil shouted in anger.
Wil then ensured his crossbow was ready to fire and aimed ahead of him.

(Concentration if needed: 19)
(Attack: 13/5)
(Summon Monster: Dire Rat)

Toston Lotor(Hugh Crosmun) [HP:7/17; AC:28; Touch: 24; FF:24; CMD:17] - CMTC  
Wednesday January 20th, 2016 2:42:41 PM

Toston uses a swift action to charge any attacks with magic then does a total defense action, taking a 5 foot step forward.

Active Effects:
shield : 9 rounds : +4 shield bonus to AC

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (2/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+6=11 ; d20+8=22 ; d4+2=3 ;
Wednesday January 20th, 2016 4:12:02 PM

Shocked by what seemed to be magic Lornak rolls with the hit. As he does he loads another bolt into his crossbow (Move action).

He attempts to fake discord between himself and the youth to see if it may have any affect on their opponents. (Bluff d20=11) Lornak yells with agitation at Hmerrin. "Crossbows have limited range you insolent whelp!"

He then fires a bolt back at Sirpa. (d20=22 d4=3 dmg)

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  2d6=6 ;
Wednesday January 20th, 2016 4:25:34 PM

"Try to focus your attacks, don't spread out your damage too much!" Yelled Alizar as he channeled his positive energy with an alignment focus. (Channel Positive Energy: +6 HP to everyone with and alignment of 'GOOD')



Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13]  d100=2 ;
Wednesday January 20th, 2016 6:52:43 PM

Dušan takes a couple tentative steps forward to aid Hmerrin, but as he reached for the Woldsblood, he felt the energy slip his grasp. Cursing, Dušan prepares for the worst.

(OOC: d100 = 2 Ley Roll, Spell is not cast, Spell per day is spent. Total L1 2/1, L2 3/1
18 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Wednesday January 20th, 2016 7:17:01 PM

(OOC: Sorry copy, paste, fail. Correct information is below:
d100 = 2 Ley Roll, Spell is not cast, Spell per day is spent. Total L1 2/1, L2 3/1
17 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19)  d20+5=11 ; d20+5=6 ;
Wednesday January 20th, 2016 9:18:46 PM

Hmerrin dodges various attacks, and then drops back in an attempt to keep the rogue and the monk from flanking him.

The fighter swings wildly at Ihintza.

--


Battleaxe miss (ac 11)
Handaxe miss (nat 1)


Asteria Amarante (Genevieve) [HP: 33/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+6=22 ; d8+4=5 ;
Wednesday January 20th, 2016 9:19:09 PM

Asteria finds herself in a rather difficult situation. One moment, she was standing upright, and in the next, she was laying on the cold floor. To add insult to injury, it seemed like everyone dog-pilled onto her as soon as she was down. The barbarian grimaces as she is stabbed, or poked forcefully, with the guisarme. She is rather thankful when Alizar's healing reaches her. Still, this is going to be bad. Not much she can do but attack from where she is and hope she gets help soon.

"Hey, I might need some assistance over here!"

Asteria swings, from the ground, at Sweet Lily with her battle axe.

"Take that, you little bugger! You may knock me down, but you will never take down my fighting spirit! Or something like that."

(d20- 4 [prone]+ 4 [Bull's Strength]= 22 vs AC for 5 points of damage.)

DM Kathy  d20+9=10 ; d20+7=8 ; d20+7=9 ; d20+9=15 ; d20+5=23 ; d20+5=24 ; d8+1=6 ; d8+1=4 ; d20+11=22 ; d3+2=5 ; d20+10=19 ; d20+8=26 ; d20+8=22 ; d8+5=12 ; d8+5=11 ;
Wednesday January 20th, 2016 11:24:06 PM

Var fires a shot at Bug that skips harmlessly off the floorboards.

Wilford began summoning a Dire Rat last round. This round, the rat appears and attacks, but misses. Wilford loads his crossbow. [OOC: When you roll an attack, please specify who is attacking (you or your summoned creature), and who is the taget. That makes my life easier. :) Also, I added a rat to the map; you should feel free to do that if you summon something.]

Toston steps forward and concentrates on defense. [OOC: I'm not sure what you meant by your swift action charge. The general rule is that readying is a standard action. Do you have a feat or something that lets you do it as a swift action?]

Lornak attempts to fake some discord with Hmerrin. Ihintza seems to take notice; it's difficult to tell whether anyone else did. Lornak shoots a bolt at Sirpa, and the young mage cries out when it hits.

Alizar calls advice to his team, while channeling energy only to those of good alignment.

Dušan tries to cast a spell, but his connection to the magic fails him.

Hmerrin steps back and takes a couple of wild swings that don't connect.

Being flat on her back doesn't seem to daunt Asteria one bit, as she trash-talks her opponents and strikes a blow at Sweet Lily. The halfling says some very bad words.

Serk takes a 5-foot step forward and tries to trip Toston. Apparently, he isn't used to short opponents; anyway, his attempt is laughable.

Basjur fires twice at Hmerrin, but both shots fly wide of their mark.

Bug steps up and attacks Hmerrin with his guisarme. The weapon bounces off of Hmerrin's armor.

Tusia goes a little out of turn, but she's got two teammates waiting eagerly for flanks. She steps forward and flurries at the prone Asteria. Both hit! Asteria takes 10 points of nonlethal damage.

Sweet Lily also attacks Asteria, with Tusia flanking. She hits! Asteria takes another 5 points of nonlethal damage.

Ihintza steps up and attacks Hmerrin with a flank from Tusia. Her rapier almost gets through, but Hmerrin's armor is too good.

Sirpa steps forward and points at Lornak. She shouts something, and now Lornak is frightened unless he succeeds at a DC 15 Will save. If he succeeds at the save, he is shaken instead.

[This may or may not trigger a readied action from Toston, but we'll resolve that later.]

Kaelich steps to one side and fires two shots at Var. Both hit! Var takes 23 points of nonlethal damage.

And the map.



Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  2d8+3=13 ;
Wednesday January 20th, 2016 11:34:03 PM

Alizar watches as Var takes a brutal blow from two bolts. Quickly, he reaches out and paces a hand on Var's shoulder. "Easy friend" With an application of focus, Alizar knit Var's wounds, in a moderate fashion. (Cure Moderate Wounds: +13 HP to Var)

Var (Tom I.) HP:27/27(NL: 17/27) AC:16/T:13/13 CMD:19  d20+6=11 ; d20+6=20 ; d8+3=8 ;
Thursday January 21st, 2016 8:35:25 AM

The blunt arrows strike Var in the sternum, shots that would otherwise be mortal wounds. The pain rings in his ear as Alizar heals him, numbing the sensation somewhat. Var mutters a "Thanks" to the Elf, and returns his focus to the fight.

Visualizing in his head the angle of attack on the Halfling he nearly releases his arrow too soon. He takes another half a second to steady his breath and attacks "Sweet" Lilly (Spending Hero point to re-roll attack: 20 vs. AC; 8 damage).

Toston Lotor(Hugh Crosmun) [HP:7/17; AC:22; Touch: 18; FF:18; CMD:17] - CMTC   d20+5=9 ;
Thursday January 21st, 2016 11:54:53 AM

Toston uses a swift action to charge his attacks with magical energy. (OOC: activate the arcane strike feat as a swift action)

The gnome takes a 5 foot step forward and then lashes out at Serk with a nonlethal punch that he applies a stunning fist attempt to. Unfortunately the gnome's small fist misses its mark.

(9 vs AC; expended stunning fist attempt)

Active Effects:
shield : 8 rounds : +4 shield bonus to AC

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}



Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+2=18 ;
Thursday January 21st, 2016 1:51:51 PM

The scream Sirpa makes is deafening to Lornak. Its power is enough to potentially affect him physically but luckily for Lornak, only shakes his focus. (Will Save d20=18) Feeling dizzy he staggers backwards and shakes his head to clear his vision. He nearly drops his crossbow. (Move Action) Frustrated at the use of magic in a friendly fight he loads a bolt into his crossbow with a notion to fight dirty. (Attack Action)

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+1=7 ; d6+1=5 ; d20+3=9 ; d8=2 ;
Thursday January 21st, 2016 3:30:42 PM

Wil fires a blunt arrow at Sweet Lily as Cicero swings wildly.
"Maybe if you took your job seriously you would be better," Wil shouts to the rat. It seems to also distract Cicero so Wil stopped mid-sentence.
(Cicero: Attack: 7; 5)
Wil steps forward before firing
(Wil: Attack: 9; 2)
"Ugh.. not again," Wil sighed as his shot was off.

Note to self --
(Command, Cure Light Wounds)

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19)  d20+7=16 ; d20+7=15 ;
Thursday January 21st, 2016 7:03:21 PM

Swords and arrows and whatever the heck is on the end of that pole whiz, flash, and caroom past the long-haired fighter. Most people would pause to appreciate the minor miracle that he's still unscratched, but Hmerrin just keeps moving.

Stepping under the guisarme, he feints toward Bug, then whirls on the monk, hoping she's too distracted by Asteria.

It almost works....

---


5' step into Bug to avoid AoO.
Flanking attack on Ihintza (+2)
Battleaxe misses (ac16)
Handaxe misses (ac15)
sigh



Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Thursday January 21st, 2016 9:05:27 PM

(o.o.c. FYI Toston, your hits point should be sitting at 13)

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13]  d100=44 ;
Thursday January 21st, 2016 9:31:08 PM

Irritated at himself for not getting the spell of to aid Hmerrin, Dušan accepts that he needs fall back before he gets boxed in the front lines. He backs up to Toston and casts Cat's Grace on Toston hoping to give him an edge in defense.

(OOC: d100 = 44 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/1, L2 3/1
18 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
16 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

DM Kathy  d20+9=16 ; d20+9=21 ; d20+9=11 ; d8+4=8 ; d20+7=16 ; d3+2=4 ; d20+9=22 ; 2d4+4=9 ; d20+10=11 ; d20+5=24 ; d20+5=24 ; d8+1=7 ; d8+1=9 ; d20+8=26 ; d20+8=19 ; d8+5=11 ;
Friday January 22nd, 2016 1:10:58 AM

Alizar heals Var's wounds, and the ranger fires a shot at Sweet Lily. It hits, and the halfling woman staggers.

Toston steps up to engage Serk, but his blow is off the mark.

Lornak is thrown off by Sirpa's spell, but recovers quickly and loads his crossbow. [You are no longer Shaken.]

Wilford and his summoned rat both attack, but both miss.

Hmerrin steps up to engage Tusia, but both of his axes whistle past their target.

Dušan steps back and casts a spell on Toston.

Serk steps back and tries again to trip Toston, but the gnome is just too nimble for him. And just got nimbler, but alas, Serk has no ranks in Spellcraft.

Basjur steps forward and fires two arrows at Lornak. The first shot hits, and Lornak takes 8 points of nonlethal damage.

Sweet Lily stabs again at Asteria, and connects. Asteria takes 4 points of nonlethal damage.

Bug steps back and attacks Hmerrin again. This time, the guisarme connects, and Hmerrin takes 9 points of nonlethal damage.

Ihintza steps around to flank Hmerrin again, and again lunges with her rapier. She lunges too far, and almost topples over. [Natural 1!]

Tusia shifts position to get out of flank, and attacks Hmerrin. Both of her fists connect, and Hmerrin takes an additional 16 points of nonlethal damage.

Sirpa points at Var, and shouts something. Now Var is the one who's frightened unless he succeeds at a DC 15 Will save. If he succeeds at the save, he is shaken instead.

Kaelich fires two shots at Toston. The first one hits, and does 11 points of nonlethal damage.

And the map.

Toston Lotor(Hugh Crosmun) [HP:13/17; 17 nonlethal damage; AC:10; Touch: 6; FF:10; CMD:9] - CMTC [unconscious,helpless] 
Friday January 22nd, 2016 7:23:29 AM

Toston falls unconscious from the blow caused by that last arrow.

Var (Tom I.) HP:27/27(NL: 17/27) AC:16/T:13/13 CMD:19  d20+3=4 ; d20+6=23 ; d8+3=8 ;
Friday January 22nd, 2016 8:50:29 AM

(Will Save: 4)
The young girl shouts something at Var. Turning his attention to her, she begins to grow in size, massive claws and fangs begin to emerge; Her eyes glow red, her hair turns to snakes. "Bloody Hells!" Var shouts and begins to flee, moving about 30 feet before spinning around and firing off a panicked shot at the Monstrosity that is Sirpa (21 vs. AC; 8 Damage).

(OoC: Is that kosher, or do I have to double move?)

Wilford Grimly (HP:21/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d8+1=6 ; d20+6=25 ;
Friday January 22nd, 2016 3:54:20 PM

"I need some cover. I can attempt to force this archer to drop her weapon. I will help Toston first."
Wil moves to Toston and calls up Cure Light Wounds.
(Cure: 6 hp)
Cicero disappears (I believe)
Wil avoids any attacks of opportunity with some magical acrobatics.
(Acrobatics: 25)

Command


Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+8=13 ;
Friday January 22nd, 2016 5:21:12 PM

Lornak watches Sirpa fire the same magic attack at Var that she just threw at him. The Half-Orc does not fair as well. Lornak quickly decides to fill the gap in the line vacated by Var and quickly maneuvers to hold the line. (Move Action)
He aims his shot at the archer Kaelich (Attack Action d20=13) and in dismay watches the bolt go wide.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  2d6=6 ;
Friday January 22nd, 2016 5:46:24 PM

Alizar curses as his allies fall around him, side stepping, he once again summons his will, and cast positive healing energies to all those around him with goodness within them. (Channel Positive Energy +6 HP to good alignments in 30 feet)



Asteria Amarante (Genevieve) [HP: 26/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+8=13 ; d20+10=27 ; d8+7=9 ;
Friday January 22nd, 2016 10:22:46 PM

“DOMI’S HAND!”

The barbarian curses rather loudly, taking hit after hit, until something snapped in her. She stands, no longer caring if she gets hit. All she wants to do is take down these opponents. Enemies. A red glare starts going over her vision as the rage builds up inside of her. You want to play dirty, knock me down? Fine. Two can play at that game. Cracking her neck and facing Tusia, the strange look in her eyes indicate that the once carefree attitude is gone, replaced by a deep sense of anger.

“Play time’s over.”

Asteria slashes at the monk with all her might. This may just be a practice fight, but she was planning on dealing out as much damage as possible. Payback time. She gets a pretty solid hit, a huge grin on her face. She was going to mess up all of these people, even if she had to do it with a nonlethal weapon.

((Ignore d20+8 role, had wrong modifier.))
(d20+10=27 vs AC for 9 points of damage)

Hmerrin(HP 6/31 AC20/14t/16ff, CMD 19)  d20+7=24 ; d8+4=8 ;
Saturday January 23rd, 2016 11:57:46 AM

Hmerrin reels under the assault, but somehow remains upright.
"Bralin's Beard," he mutters.

The boy is getting desperate.

Dropping his handaxe, he switches to a two handed grip on his battleaxe, while stepping into next to Asteria, and delivering an overhand chop to Tusia.

--

Drop Handaxe
5' Step toward Asteria
Attack Tusia hitting ac24 for 8 hp damage


Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13]  d100=78 ;
Sunday January 24th, 2016 8:52:35 PM

Dušan sees his friends srecovering and makes to finish bolstering the front lines. Once again he maneuvers to Hmerrin's side and casts Barkskin on the young fighter. "i'll get you strength next round. Let's see if we can keep you standing for now."

(OOC: d100 = 78 Ley Roll, Spell is cast, Spell per day is spent. Total L1 0/1, L2 3/1
18 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
17 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
15 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13] 
Sunday January 24th, 2016 8:53:35 PM

(OOC: d100 = 78 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/1, L2 2/1
Corrected spell numbers)

DM Kathy  d20+9=23 ; 2d4+5=8 ; d20+7=17 ; d20+5=7 ; d20+9=21 ; d20+9=21 ; d8+2=5 ; d20+7=20 ; d3+2=4 ; d20+9=22 ; 2d4+5=9 ; d20+4=9 ; d20+5=11 ; d20+5=7 ; d20+8=21 ; d20+8=16 ; d8+5=7 ;
Sunday January 24th, 2016 8:55:52 PM

Toston falls unconscious.

Var flees from the terrifying Sirpa! [OOC: I didn't detail the room very well, so sure, Var is "unable to flee" any farther and can fight from where he is.]

Wilford steps forward to cure Toston.

Lornak steps forward to fire a shot at Kaelich, which skips off the elf's armor.

Alizar channels more positive energy.

Asteria stands, provoking three Attacks of Opportunity. Only Serk hits, however, and Asteria takes 8 more points of nonlethal damage. Then she unleashes a mighty blow on Tusia, and Hmerrin adds an axe-strike of his own. The monk staggers.

Dušan casts a spell to bolsterHmerrin.

Now that Asteria is back on her feet, Serk tries to trip her again. He succeeds, and Asteria goes down again.

Basjur steps up to fire at Dušan. He hits! Dušan takes 5 points of nonlethal damage.

Sweet Lily stabs Asteria for another 4 points of nonlethal damage.

Bug repositions and swings his guisarme at Dušan. Another hit! Dušan takes 8 more points of nonlethal damage.

Lacking a flank, Ihintza draws and loads her hand crossbow.

Sirpa steps over and fires some kind of ray at Lornak, but it doesn't get anywhere near him.

Tusia steps away from the raging barbarian to concentrate on Hmerrin. She flurries, but both blows miss.

Kaelich fires two shots at Wilford, one of which hits. Wilford takes 7 damage.

And the map.

DM Kathy 
Monday January 25th, 2016 12:21:34 AM

Correction: Asteria had soft cover from Sweet Lily; she is not prone.

Toston Lotor(Hugh Crosmun) [HP:17/17; 5 nonlethal damage; ranged AC:28; melee AC 20; Range Touch: 24; Melee Touch: 16; Range FF:22; Melee FF 18]  d20+11=22 ;
Monday January 25th, 2016 12:42:07 PM

Toston awakes from being momentarily knocked out after receiving healing from both Wil and Alizar. Unfortunately he is now prone and spends a full round action moving 5 feet and hopefully avoiding an AOO.

He uses a swift action to charge any potential attacks with magical energy.

(Acrobatics : 22 vs Serk's CMD + 5 to avoid an AOO)

Active Effects:
shield : 6 rounds : +4 shield bonus to AC
cat's grace : 16 rounds ; +4 to dex

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}

Wilford Grimly (HP:18/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+1=10 ; d20+6=13 ;
Monday January 25th, 2016 12:54:10 PM

Wil takes the hit. (Concentrate: 10)
"Lay down!" Wil shouts. He uses a Command spell to knock Kaelich to the ground.
Being shot takes a toll and the spell fails. Wil rushes the archer hoping to avoid any shots with Acrobatics.
(Acrobatics: 13)
(OOC: Wincing.. waiting to see what happens..eeek)

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  2d6=8 ;
Monday January 25th, 2016 3:05:37 PM

Alizar side steps another 5 feet to his left, the melee seemed to be in total chaos at this point. He, once again, reached down into the well of power within him, drew forth positive energy, and unleashed a third torrent of healing to all those around him with goodness in their hearts. (Channel Positive Energy: +8 hp to anyone with a GOOD alignment within 30 feet)



Dušan (Erik) [HP:26/26; AC:12; Touch: 12; FF:10; CMD:13]  d100=44 ;
Monday January 25th, 2016 5:06:55 PM

Dušan cries out at the sudden flash of pain. As he is struck again he sees retreat as the best decision. Finishing what he came to do, he casts Bull's Strength on Hmerrin. He then retreats to the company of the archers and readies his heavy crossbow.

(OOC: d100 = 44 Ley Roll, Spell is cast, Spell per day is spent. Total L1 0/1, L2 2/1
18 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
17 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
16 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
14 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Dušan (Erik) [HP:26/26 13 Non Lethal; AC:12; Touch: 12; FF:10; CMD:13] 
Monday January 25th, 2016 5:08:24 PM

(fixing header)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+8=15 ;
Monday January 25th, 2016 5:21:56 PM

Lornak feels the wave of healing from Alizar wash over his body. Lornak loads a bolt into his Crossbow (Move Action) and looses it at Sirpa (Attack Action d20=15) but watches it go wide... again. Perhaps whatever spell she his him with earlier has shaken him up more than he realizes.

Hmerrin(HP 14/31 AC22/14t/18ff, CMD 19)  d20+9=10 ; d20+9=23 ;
Monday January 25th, 2016 7:54:25 PM

Hmerrin ducks the monk's assault and starts his backswing...and undergoes mulitiple sensations as he's healed, armored, and strengthened.

The young man pauses to take in the various spells, his attack all but forgotten.

----


Attack monk, nat 1....

--
17 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
18 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack


Hmerrin(HP 14/31 AC22/14t/18ff, CMD 21) 
Monday January 25th, 2016 7:55:50 PM

OOC - forgot to update CMD. Is now 21.

Asteria Amarante (Genevieve) [HP: 22/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+10=21 ; d8+4=9 ;
Monday January 25th, 2016 8:36:23 PM

"Coward!"

The raging barbarian yells after Tusia. Luckily for the monk, Asteria is interrupted by another enemy, Sweet Lily and Serk. Serk in particular. Unfortunately, the spearman was behind another enemy. Making direct eye contact with Serk, Asteria throws a few intimidating words at him.

"You're next."

Slashing at Sweet Lily, Asteria's thoughts are on getting to that pesky male who keeps knocking her down. She just had to get rid of the halfling to get to her target.

(d20+10=21 for 9 damage against Sweet Lily.)

Var (Tom I.) HP:27/27(NL: 17/27) AC:16/T:13/13 CMD:19  d20+3=18 ; d20+6=17 ; d8+3=7 ;
Monday January 25th, 2016 10:07:23 PM

Var continues to be terrified of the young girl. He fires a panicked shot at her (15 vs. AC, 7 Dmg) and continues to back away.
(Ignore the first d20 roll, though I could attempt a second Will save)

DM Kathy  d20+3=18 ; d20+9=27 ; d20+9=21 ; d20+9=29 ; d8+2=7 ; d8+2=5 ; d20+10=17 ; d3+2=5 ; d20+9=25 ; 2d4+4=11 ; d20+8=19 ; d20+4=10 ; d20+5=14 ; d20+5=17 ; d20+9=24 ; d20+9=26 ;
Monday January 25th, 2016 10:40:06 PM

Toston scoots carefully away, and is able to avoid any Attack of Opportunity from Serk.

Wilford casts a spell. [OOC: You only need to roll a Concentrate check if you are hit while you are casting. Most spells have a short enough casting time that this isn't an issue. In this case, you would have cast the spell after Kaelich's shot hit you, so you didn't need a Concentration check. If, on the other hand, you had been casting one of your Summon spells, it would have been an issue.] [OOC2: The Command spell has a specific set of commands that you can give. "Lay down" is not one of them. However, "Fall" is a valid command, so we'll assume you said that instead. :) ]

The archer, however, shakes off the command [he made his Will save].

Alizar channels yet again.

Dušan casts another spell on Hmerrin, then readies his crossbow. [OOC: Was that "retreat" more thematic than practical? On the map, you seem to be in the same place.]

Lornak fires another shot at Sirpa, but it bounces off of her Mage Armor.

A distracted Hmerrin misses his strike.

Asteria unleashes her barbarian rage on Sweet Lily. However, the halfling is incredibly nimble, and seems to be concentrating on defense as much as attack [OOC: She is fighting defensively]. Asteria's blow misses.

Var sends another panicky shot toward Sirpa, but misses.

Serk steps forward and tries to trip Alizar. He succeeds! Alizar is prone!

Basjur fires twice at Lornak. Both shots hit! Lornak takes 12 points of nonlethal damage.

Sweet Lily edges away from Asteria [5-foot step] and throws a dagger at Wilford. It hits! Wilford takes 5 points of nonlethal damage.

Bug swings his guisarme at Dušan, and hits! Dušan takes 11 points of nonlethal damage.

Ihintza fires her hand crossbow at Hmerrin, but can't get through his armor. She moves, looking desperately for a flank from a teammate.

Sirpa backpedals and fires a ray at Hmerrin. It doesn't even come close.

Tusia flurries, but Hmerrin is just too hard to hit.

Kaelich steps back and fires at Toston, but even point-blank range isn't enough to let him hit the well-protected monk.

And the map.

Var (Tom I.) HP:27/27(NL: 17/27) AC:16/T:13/13 CMD:19  d20+6=17 ; d8+3=7 ;
Tuesday January 26th, 2016 9:53:29 AM

(OoC: you're killing me, dice roller)

Var continues is backward shuffle and firing arrows a the terrifying little girl (15 vs. AC; 7 Dmg).

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:24; Touch 20; FF 18]  d20+7=22 ; d3=3 ;
Tuesday January 26th, 2016 12:41:51 PM

Toston now outside of the reach of Serk's weapon can finally stand without provoking an AOO. He does so.

As much as he hates to deal lethal damage, the rules did say that as long as it wasn't a fireball spell damage was fair game and his friends were in trouble. He then casts acid splash (Spellcraft DC 15 for NPCs to know what spell it was, Know[arcana] DC 20 Sweet Lilly to know what spell it was) at Sweet Lilly, lobbing an orb of acid her way. The orb strikes true.
(22 vs Touch; 3 acid damage)

Toston finishes with a swift action to cause his attacks to be magically charged, just in case anyone moves by him.

Active Effects:
shield : 5 rounds : +4 shield bonus to AC
cat's grace : 15 rounds ; +4 to dex

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}



Wilford Grimly (HP:26/21; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=8 ; d8=3 ;
Tuesday January 26th, 2016 1:16:08 PM

(HP increase +8 from Alizar previous)
Wil steps back 5 foot and fires at Kaelich
(Attack: 8: 3) :(
"Well, you are not going to be standing much longer," Cicero suddenly stood as Wil's bolt soared upward."
"If you would leave me alone maybe I could shoot," Wil shouted back to his manifestation.
"I don't think it's me.. I think it's the bow user." Cicero then disappeared as Wil prepared for a shot.

Wilford Grimly (HP:26/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday January 26th, 2016 1:24:59 PM

(OOC: I just realized my Armor was off so I adjusted it.. )

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+11=16 ; d20+11=14 ;
Tuesday January 26th, 2016 1:42:29 PM

Lornak has had enough. He keeps seeing his companions get tripped up by their opponents. He decides it is time to give them a dose of their own medicine. Lornak takes a five foot step to flank Serk dropping his crossbow and brandishing his swordbreaker dagger. (Move Action) He attempts to anticipate Serks response by positioning himself to disarm the man when he takes a swing with his polearm. (Held Attack Action d20=16).

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Tuesday January 26th, 2016 1:44:31 PM

(OOC) Disregard second roll, I double clicked roll button

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  2d6=5 ;
Tuesday January 26th, 2016 4:29:45 PM

Suddenly, Alizar found himself on his back. Slightly disoriented from the world suddenly upending itself, he managed to climb back to his feet. Though more difficult than normal, he reached down for more will, finding the trough becoming more barren with each passing minute. Maybe it was bein tossed to the ground, but this particular burst of healing was less potent than the last few. Alizar was certainly growing more tired. (Channel Positive Energy: +5 HP to all GOOD aligned characters within 30 feet)

Hmerrin(HP 19/31 AC22/14t/18ff, CMD 21)  d20+9=10 ;
Tuesday January 26th, 2016 6:01:53 PM

Hmerrin ducks and dodges and twists, evading blows from pretty much everywhere.

He spins on Tusia...another wave of healing goodness washes over him.
aaaahhh, man that feels good

The fighter's axehead drifts sloooowly toward the monk.

--

Attack Tusia.. ANOTHER NAT 1.
-
16 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
17 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack


Dušan (Erik) [HP:26/26 19 Non Lethal; AC:12; Touch: 12; FF:10; CMD:13  d20+3=4 ;
Tuesday January 26th, 2016 7:42:14 PM

(ooc: I thought I moved my character, but to quote Simpsons, a wizard did it. I'll live with it even if Dušan does not.)

Dušan must have been more staggered by the wounds then he thought. His feet did respond when he told them to retreat allowing Bug to hit him again. Finally motivating his body to move, he stumbles back, turns around and take a quick shot. Maybe next time he should aim (*sigh* natural 1)

(OOC: d100 = 44 Ley Roll, Spell is cast, Spell per day is spent. Total L1 0/1, L2 2/1
17 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
16 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
15 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
13 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Dušan (Erik) [HP:26/26 19 Non Lethal; AC:12; Touch: 12; FF:10; CMD:13 
Tuesday January 26th, 2016 7:46:06 PM

(ooc: ignore the Ley roll and I missed enemy movement. Ihintza may have an opportunity attack on Dušan)

Asteria Amarante (Genevieve) [HP: 22/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+10=14 ; d8+4=10 ;
Tuesday January 26th, 2016 9:57:55 PM

With a wild grin, Asteria takes a 5 foot step towards Sweet Lily. Yeah, she should be going after Serk, but the halfling was taking some damage. Just one good hit...

"You're not getting away from me that easily."

However, the thought of taking down all of these opponents distracts her, and she misses.

(d20+10=14 for 10 damage against Sweet Lily)

DM Kathy  d20+9=14 ; d20+9=24 ; d20+9=11 ; d20+9=26 ; d8+2=4 ; d20+7=23 ; d3+2=5 ; d20+9=27 ; 2d4+4=9 ; d20+8=11 ; d20+4=21 ; d3=3 ; d20+5=20 ; d20+5=8 ; d20+8=18 ; d20+8=9 ; d8+5=6 ;
Tuesday January 26th, 2016 10:52:55 PM

Var tries another panicky shot, but misses. Shortly thereafter, he finds himself wondering what made Sirpa so scary. She's just a kid, for Domi's sake. [OOC: The spell has expired.]

Toston surmises that he can cast a damage-doing spell as long as it's not a super big one. He surmises correctly; Sirpa let off a Magic Missile in the first round, and nobody said boo. Although Lornak may have said ow. Anyway, Toston lobs a magical glob of acid at Sweet Lily, who lets off an impressive stream of curses.

Wilford fires a shot that flies wide of the mark.

Lornak moves up and readies his swordbreaker dagger, which seems to have Serk's name on it.

Alizar scrambles to his feet, which provokes an Attack of Opportunity from Serk and his darned reach weapon! Luckily, he misses, and Alizar is able to channel more positive energy to his team.

Hmerrin twists and turns, but Wardd has deserted him, and he's having no luck at all.

Dušan staggers back and fires a quick shot, which clatters to the ground about a foot in front of him.

Asteria goes after Sweet Lily, but her blow is delivered with more enthusiasm than accuracy.

Serk tries to trip Dušan this time, and succeeds! Dušan is prone! The attack sets off Lornak's readied action, but his blow misses. [OOC: Both disarm and sunder are combat maneuvers rather than regular attacks. So you would roll with your CMB rather than your attack bonus. You missed either way, but if you try again it should be your CMB.]

Basjur fires twice at Lornak. One arrow hits, and Lornak takes 4 points of nonlethal damage.

Sweet Lily moves up to try to attack Asteria again. She hits! Asteria takes another 5 points of nonlethal damage.

Bug moves up and attacks Dušan. He hits! Dušan takes 9 points of nonlethal damage.

Ihintza steps up to flank Asteria! Too late, she realizes how uncannily the barbarian is dodging. Oh noes! Sad rogue! She tries anyway, and misses. Now she is a cranky rogue.

Sirpa fires a ray at Wilford. It hits! Wilford takes 3 points of cold damage.

Tusia flurries again, and misses. She and Hmerrin look like they're having a slap-fight.

Kaelich fires two shots at Wilford. One hits! Wilford takes 6 points of nonlethal damage.

And the map.

Var (Tom I.) HP:27/27(NL: 17/27) AC:16/T:13/13 CMD:19  d8+1=3 ;
Wednesday January 27th, 2016 9:52:18 AM

Var shakes his head and rubs his eyes, unsure of what exactly came over him. Taking a moment to assess the battle, Var sees the dire situation the party is in. Drawing his Wand of Cure Light Wounds, he takes a step forward and sends a quick bolt of restorative magic towards Dusan (+3 HP).

"Hold on Will!" Var shouts.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:24; Touch 20; FF 18]  d20+7=25 ; d4+1=4 ;
Wednesday January 27th, 2016 12:41:17 PM

Toston spends a swift action imbuing his fists with arcane power.

He then moves 20 feet, avoiding the squares threatened by Serk's annoying reach weapon and punches Sweet Lilly dealing nonlethal damage.

(25 vs AC; 4 magical bludgeoning non lethal damage)



Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  2d6=8 ;
Wednesday January 27th, 2016 3:22:37 PM

Narrowly avoiding a dastardly reach attack, Alizar nods in thanks as Lornak came to his defense. With a tired flourish of his hand, and a release of will, Alizar burst forth one more blast of healing energy to his comrades. "I can see their resolve wavering friends!"

(Channel Positive Energy: +8 HP to everyone with a GOOD alignment within 30 feet.)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=29 ; d20+9=13 ; d20+5=6 ; d3+2=4 ;
Wednesday January 27th, 2016 5:04:09 PM

Lornak struggles to disarm Serk as the man's attacks are a blur. His combat reflexes take hold as his muscle memory finds an opening. Lornak bears down and attempts to find leverage to neutralize his weapon attacks. (Attack Action to Disarm d20=29, d20=13 to confirm crit.)

If the attack to disarm is successful Lornak will use his second action to attempt to attack Serk's face. (Attack Action d20=6, d3=4 dmg)

(OOC I rolled my CMB last round for combat maneuvers. CMB is 5 at lvl 3. Lornak gets a +4 to disarm using a swordbreaker dagger and I had +2 from Flanking. 5+4+2=11. However, the flanking may not apply because Hmerrin is in line but not adjacent to Serk? I rolled without the flanking bonus this round)

Asteria Amarante (Genevieve) [HP: 25/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+10=18 ; d8+4=5 ;
Wednesday January 27th, 2016 6:06:00 PM

Once again, Asteria goes in for the attack on Sweet Lily. Hopefully this attack is more fortunate than the last, but I wouldn't place any money of it.

(18 vs AC for 5 damage against Sweet Lily.)

Hmerrin(HP 27/31 AC22/14t/18ff, CMD 21)  d20+9=20 ; d8+7=10 ;
Wednesday January 27th, 2016 6:26:27 PM

Hmerrin is little more ready for the healing from Alizar this time, and manages to launch a not altogether stinky attack.

--

Attack Tusia. Hit ac 20 for 10 hp damage

15 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
16 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack


Wilford Grimly (HP:25/21; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=12 ; d8+3=8 ;
Wednesday January 27th, 2016 8:57:06 PM

Wil stood on the very edge of the healing wave soaked up 8 hp. Wil takes the chill and the other shot and loses one original hp. He shivers then fires another bolt at the archer.
(Attack: 12 - Hit: 8)



Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12; Touch: 12; FF:10; CMD:13  d100=74 ;
Wednesday January 27th, 2016 9:32:33 PM

Dušan blacks out briefly, but he regains consciousness under the aid of Var and Allizar. He fears there's nothing he can do while Bug looms with the polearm. In desperation, Dušan tries to cast Scare on Bug.

(OOC: Saving Throw Will partial vs 15 Frightened/Shaken; Spell Resistance yes

d100 = 74 Ley Roll, Spell is cast, Spell per day is spent. Total L1 0/1, L2 1/1
16 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
15 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
14 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
12 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

DM Kathy  d20=2 ; d20+9=22 ; d20+9=13 ; d20+9=10 ; d20+7=24 ; d3=2 ; d20+10=20 ; d20+4=23 ; d3=1 ; d20+7=16 ; d3=1 ; d20+7=24 ; d8=6 ; d20+8=14 ; d20+8=17 ;
Wednesday January 27th, 2016 11:22:55 PM

Switching tactics, Var pulls out a wand and begins healing his teammates.

Toston maneuvers up and punches Sweet Lily.

Alizar channels positive energy again.

Lornak attempts to disarm Serk. Fun fact: a sword-breaking dagger doesn't give you the Improved Disarm feat, so it still provokes an Attack of Opportunity from the target. Another fun fact: Serk is holding a reach weapon, and therefore can't attack Lornak standing right next to him! [OOC: You may have known both of these things, but other players are still learning, so I thought I'd point that out.]. Net result: one guisarme on the floor, and one rather put out fighter!

Asteria attacks Sweet Lily again, but boy howdy, can that halfling dodge!

Hmerrin finally lands a blow on Tusia, who is starting to look seriously hurt.

Wilford fires another shot, but it, too, goes wide.

Dušan casts a spell just to buy him some breathing room. Bug's Will save is not great; he drops his guisarme and flees.

Serk throws caution to the wind and tries to pick up his guisarme, which will provoke an Attack of Opportunity from Lornak. He then takes a 5-foot step, and, because turnabout is fair play, tries to disarm Lornak! He succeeds! Lornak's swordbreaker dagger drops to the ground. [And before anybody asks, yes, Serk has both the Improved Trip and Improved Disarm feats, because he's nutty like that.]

Basjur shoots again at Lornak, but misses both times.

Sweet Lily stabs at Asteria and hits! Asteria takes 4 points of nonlethal damage.

Bug is busy cowering.

Ihintza takes a 5-foot step to flank Hmerrin, and stabs at him with her rapier. Hmerrin is too well-armored, however; her blow does not get through.

Sirpa casts another ray at Wilford, who takes 1 more point of Cold damage.

Tusia flurries again, and manages to catch Hmerrin with a solid blow. Hmerrin takes 7 points of nonlethal damage.

Kaelich fires twice more at Wilford, but misses both times.

And the map.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:27; Touch 23; FF 18]  d20+4=18 ; d20+4=21 ; d4+1=5 ;
Thursday January 28th, 2016 7:41:04 AM

Toston once again calls his arcane power to flow into his fists. (OOC: Swift action to use arcane strike)

Toston then takes a 5 foot step to gain flanking with Asteria against "Sweet" Lilly. Realizing that if "Sweet" Lilly does not go down this round he will be opening himself up to a flank he opts to non-lethally flurry while on the defensive against her. One of his fists flies wide, but the other looks like it might connect solidly.

(18 vs AC = miss)
(21 vs AC; 5 magical bludgeoning non lethal damage)

Active Effects:
shield : 3 rounds : +4 shield bonus to AC
cat's grace : 13 rounds ; +4 to dex

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}


Var (Tom I.) HP:27/27(NL: 17/27) AC:16/T:13/13 CMD:19  d8+1=2 ; d8+1=3 ;
Thursday January 28th, 2016 10:33:42 AM

Var circles around the outside of the skirmish in order to get closer to Willford, and casts a cure spell at him. (rolled a 1 on my first attempt, rerolled and got a 2... so +3 HP for Willford).

Wilford Grimly (HP:25/21; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=13 ; d8=8 ; d20+7=10 ;
Thursday January 28th, 2016 1:43:33 PM

"Oh wow.. I'm feeling the love," Cicero says as stands beside Wil.
Sirpa fires and hits but Var's spell returns him to where he was.
"Ha...ha," Wil laughs.
(Attack: 13 - Hit:8)
Wil shuts up quickly when the bolt wiggles uncontrollably.
"What is wrong with your shots man," Cicero says.
"You were not much better with your little kiddy slaps earlier," Wil replies.
Cicero begins to laugh then stops and huffs. He looks around for anything that may be useful. Maybe a rock could mysteriously be tossed? :)
(Perception: 10)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+3=12 ; d20+5=8 ; d20+5=9 ;
Thursday January 28th, 2016 2:15:27 PM

Lornak feels a wave of tremendous pride in turning his opponents tactics against him, he revels in the fighters look of shock as his weapons falls to the ground. The feeling is fleeting however as Lornak watches Serk reach to recover his weapon. Lornak lashes out at the man with his Dagger (Attack of Opportunity d20=15) and is dismayed that its off its mark.

Right as he thinks to himself; "I need more blade practice..." he feels his blade disappear from his hand as Serk recovers quickly. Lornak furrows his brow. "Two can play at that game." Lornak takes a five foot step brandishing his rapier. (Move action)

Lornak then furiously strikes at Serk and attempts to intimidate him pressing his advantage. (Attack Action d20+3+2 from flanking=8) (free action Intimidate d20+5=9 )

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Thursday January 28th, 2016 7:01:25 PM

Alizar continued to weave positive magics, only this time, the incantation recited, in conjunction with a flurry of hand motions caused a massive wave of positive energy to engulf himself, as well as all of his allies, adding extra resolve to their attacks, and bolstering their courage.

(Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)

Hmerrin(HP 20/31 AC22/14t/18ff, CMD 21)  d20+10=18 ; d8+7=14 ;
Thursday January 28th, 2016 7:07:39 PM

Hmerrin spins to block Ihintza, and then lets out a grunt as Tusia connects.

The fighter swings back around with a two-handed blow toward the monk
--------

Attack Tusia. Hit ac18 for 14 hp damage
-
15 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
16 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.


Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12; Touch: 12; FF:10; CMD:13  d100=73 ;
Thursday January 28th, 2016 7:26:18 PM

With Bug out of the way, Dušan is free to stand up. Pleased with the effect that his spell had he casts Scare again, this time Ihintza.

(OOC: Saving Throw Will partial vs 15 Frightened/Shaken; Spell Resistance yes

d100 = 73 Ley Roll, Spell is cast, Spell per day is spent. Total L1 0/1, L2 0/1
Scare on Bug and Ihintza
15 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
14 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
13 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
11 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Asteria Amarante (Genevieve) [HP: 21/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+11=17 ; d8+4=7 ;
Thursday January 28th, 2016 10:28:02 PM

This halfling was really starting to piss Asteria off. She is having no luck at all. Slashing again, Asteria hopes to get lucky, but is dismayed to see it not hit. At all. She growls slightly in her enraged form.

(17 vs AC for 7 damage against Sweet Lily)

DM Kathy  d20+2=12 ; d20+9=25 ; d20+9=15 ; d20+9=28 ; d8+2=8 ; d20+7=19 ; d3=2 ; d20+5=6 ; d20+5=22 ; d8=5 ; d20+8=9 ; d20+8=26 ;
Friday January 29th, 2016 12:26:50 AM

Toston attacks Sweet Lilly, but misses. [OOC: She's attacking defensively, and she has ranks in Acrobatics, so her AC is ridiculous.]

Var makes his way to Wilford and taps him with the healing wand.

Wilford fires another shot, but misses again.

Lornak steps up and attacks Serk with his rapier, but the fighter's armor is too good.

Alizar casts Bless, a spell whose effectiveness depends on his allies' ability to remember they have it. :)

Hmerrin attacks Tusia, and barely misses.

Dušan casts another spell, this time on Ihintza. She drops her rapier and flees, provoking Attacks of Opportunity from Hmerrin and Asteria.

Asteria attacks Sweet Lily of the Ridiculous Armor Class, and has no more luck than Toston did.

Serk steps back and tries to disarm Lornak again. He succeeds, and now Lornak's rapier is on the ground.

Basjur fires twice at Lornak, hitting once. Lornak takes 8 points of nonlethal damage.

Sweet Lily sidles out of flank and attacks Asteria again. She hits, and Asteria takes 4 more points of nonlethal damage.

Bug and Ihintza are too busy cowering.

In stepping up next to Sirpa, Toston succeeded in startling the young spellcaster. She responds by casting her last Cause Fear at him! Toston is frightened, unless he succeeds at a DC 15 Will save, in which case he is only shaken.

Tusia flurries. Her first blow is so bad she nearly overbalances, but she manages to catch Hmerrin on the backswing. Hmerrin takes 6 damage.

Kaelich repositions and targets Toston, but misses.

And the map.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:24; Touch 20; FF 18]  d20+9=13 ;
Friday January 29th, 2016 8:53:06 AM

Even with the bolster from the spell Toston finds himself frightened of the opposed caster girl and wastes a double move action running away.

(OOC: How long do I have to keep running away for?)

Active Effects:
shield : 2 rounds : +4 shield bonus to AC
cat's grace : 12 rounds ; +4 to dex

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}


Var (Tom I.) HP:27/27(NL: 17/27) AC:16/T:13/13 CMD:19  d8+1=2 ; d8+1=4 ;
Friday January 29th, 2016 10:02:21 AM

(OoC: Are you kidding me? another 1?)

Var fires another bolt of restorative magic at Hmerrin, (+4 HP). He then takes a step forward, and shoulders his longbow.

Wilford Grimly (HP:25/21; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+9=29 ;
Friday January 29th, 2016 12:18:50 PM

Wil loads another bolt but suddenly Cicero grabs the Clown mask and runs toward Kaelich
(Demoralize/ +10 intimate)(Intimate: 29)
The sight of the clown mask upon the older ghost of a man would've likely been seen by the others. A little validation from what Wil has to deal with all the time. Maybe it's just a floating clown mask, which is just as frightening but the mask drops at the feet of the archer and Wil prepares to take advantage. He smiles knowing that he has helped the group recover from the initial defeats they were taking from the archer.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=10 ; d20+6=24 ;
Friday January 29th, 2016 7:16:22 PM

Having dropped his crossbow, his dagger knocked from him and his rapier flung as well, something inside Lornak snaps. A rage wells up and begs to be released upon this man Serk. "That's it." Lornak hears as lunges at the man. (5 foot step Move action)

(Free Action Perception to find a weakness in the mans posture, armor, etc anything that will give him leverage. d20=10)

Lornak see nothing tactical in frenzied vision of red as he suddenly finds himself trying to latch onto anything that he can wrap his hands around. Be it the weapon the man is keen to hassle everyone with or on the man himself.

(Attack Action Combat Maneuver to Grapple d20 +5+1=24)

Asteria Amarante (Genevieve) [HP: 17/35; AC: 18; Touch: 12; FF: 20; CMD: 18]  d20+11=28 ; d8+4=6 ; d20+11=22 ; d8+4=5 ;
Friday January 29th, 2016 8:18:24 PM

Asteria grins as the drow runs past her. Taking a quick swing, Asteria tries to do some damage on the rouge.

(Attack of Opportunity: 22 vs AC for 5 damage against Ihintza)

You've gotta hand it to Asteria, she's pretty determined. Slashing again, Asteria feels rather confident about her blow. The raging barbarian continues her assault on Sweet Lily. Hopefully, the nimble little halfling wouldn't be able to avoid this.

(28 vs AC for 6 damage against Sweet Lily)

((OOC: The reason that the attack of opportunity is rolled after the normal attack is because I forgot that I got one of those until after I rolled my normal attack.))

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 21)  d20+10=15 ; d20+10=29 ; d8+7=8 ;
Saturday January 30th, 2016 3:57:15 PM

The monk hits him again, and another healing effect washes over him.
I'm gonna owe some people some drinks, the lad realizes, with an internal shudder.

Hmerrin takes a half-hearted swing at the fleeing Ihintza, and completes his full circle turn with a two handed axe blow at Tusia's rib cage.
--
AoO on Ihintza misses - ac15
Attack Tusia hits ac 29 for 8 hp damage
-
14 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
15 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.


Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12; Touch: 12; FF:10; CMD:13  d20+4=21 ; d10=5 ;
Sunday January 31st, 2016 3:26:24 PM

Dušan is surprised to find himself momentarily free from assault. He uses the time Rapid Reload his heavy crossbow and take a shot at Basjur. He watches his bolt fly, with a lot more confidence than last time.

(OOC: I don't think I can reliably fire into close combat with out a feet.

Attack Basjur hits ac 21 for 5 hp damage

Saving Throw Will partial vs 15 Frightened/Shaken; Spell Resistance yes
2 rounds Scare on Ihintza
1 rounds Scare on Bug
14 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
13 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
12 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
10 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Alizar (Tom I.) HP:19/19 AC: 15(T:12/FF:13) CMD:14  d8+3=10 ;
Sunday January 31st, 2016 9:21:54 PM

(OoC: Hey guys, Rocky's out for the weekend, and he asked me to post for him.)

Alizar takes a deep breath, and launches himself into the melee. Skirting around the outside of Serk's reach, he come up right behind Asteria and Hmerrin. He gently places a hand on the raging barbarian's shoulder, (being careful not to lose it in the process) and says a single word of prayer.

(Cast Cure light wounds: +10 HP for Asteria

DM Kathy  d20+7=27 ; d20+7=13 ; d20+7=15 ; d8=1 ; d8=1 ; d20+7=8 ; d20+4=23 ; d3=2 ; d20+6=19 ; d20+6=11 ; d8=7 ;
Sunday January 31st, 2016 9:40:52 PM

Toston flees. [OOC: You have two more rounds of being afraid.]

Var heals Hmerrin.

Wilford uses his clown-mask prize to try to scare Kaelich. The elf archer is visibly shaken.

Lornak sizes up Serk. He's not the most nimble guy you've ever seen, that's for sure. He has to be pretty smart, though, to learn those maneuvers. He's wearing full plate, and he's got that blankety-blank guisarme. He's maybe not as strong as some other fighters? But he's using his brain, not his brawn, in this fight. Lornak grabs hold of him. Normally, of course, this would provoke, but Serk's guisarme doesn't reach the square right next to him. Lornak successfully grabs him!

Asteria managed to tag Ihintza as she fled by, and now the barbarian has successfully hit Sweet Lily!

Hmerrin missed Ihintza as she went by, but he does not miss Tusia. The monk looks startled for a moment, then drops unconscious.

Tusia is down. I'll remove her figure from the map to avoid confusion.

Dušan gives up the spells and shoots Basjur instead. The half-orc grunts in pain. [OOC: If you shoot into melee, you take a -4 penalty if you don't have the Precise Shot feet. Basjur, of course, is standing in the clear.]

Alizar steps up an heals Asteria.

Serk attempts to break Lorank's grapple, and succeeds with a natural 20! He moves back and regroups.

Basjur fires back at Dušan, hitting both times! And rolling 1s for damage both times! Dušan takes 6 measly points of nonlethal damage, and Basjur hangs his head in shame.

Sweet Lily takes another stab at Asteria, and misses for once.

Bug and Ihintza continue to cower.

Sirpa shoots a ray at Hmerrin. It hits! Hmerrin takes 2 poins of cold damage.

Although his hands are shaking, Kaelich manages to fire two shots at Wilford. Only one of them hits, but it hits pretty hard. Wilford takes 12 points of nonlethal damage.

And the map.

Alizar (Tom I.) HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+10=16 ;
Monday February 1st, 2016 8:53:23 AM

Seeing Serk withdraw, Var has an open path to Lilly. Drawing a handaxe from it's scabbard Var charges at the rouge in the hopes of catching her in a pincer with Asteria.

(Full Round Action: Drawing a weapon & charging, +2 attack for Charge, +2 attack for Flanking))
(16 vs. AC.... Really? even with a +10...)

Var (Tom I.) HP:27/27(NL: 17/27) AC:14/T:13/13 CMD:19  
Monday February 1st, 2016 8:54:20 AM

(OoC: Whoops, that post was supposed to be for Var, not Alizar. Also, updating my header to include the -2 AC for charging)

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:24; Touch 20; FF 18] 
Monday February 1st, 2016 1:08:05 PM

Toston keeps fleeing from the spell caster girl.

Active Effects:
shield : 1 round : +4 shield bonus to AC
cat's grace : 11 rounds ; +4 to dex

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  2d8+3=8 ;
Monday February 1st, 2016 4:38:36 PM

Seeing Wilford's injuries, Alizar stepped to his left and crossed the battlefield, using his friends to shield him from enemies as he moved. Thankfully, he was just able to make it to the injured human and lay hands on him. Channeling what, should, have been his more potent healing energies, Alizar was slightly disappointed at the results. (Cure Moderate Wounds: +8 HP to Wilford)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Monday February 1st, 2016 4:51:22 PM

Lornak feels Serk leave his grip. A second ago he thought for sure that he had leverage on the man. His body screamed to subdue him. As Serk breaks away it takes all of Lornak's self control not to bull rush him.

Lornak watches Serk regroup and decides it prudent for him to do the same. It will do no one any good if he loses his head in this fight even if his energies were spent beating the fighter into submission. Lornak takes a move action to gather up his weapons and uses Total Defense as his standard action.

Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12; Touch: 12; FF:10; CMD:13 
Monday February 1st, 2016 7:43:34 PM

Dušan retreats from Basjur's fire and casts Enlarge Person on Asteria. Turning to Alizar he says "Don't worry about me unless your sure the front line can stay up. If I fall unconscious it will mean less, than if they do."

(OOC: Saving Throw Will partial vs 15 Frightened/Shaken; Spell Resistance yes
2 rounds Scare on Ihintza
Bug is no longer scared

18 rounds Enlarge Person on Asteria, instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage

13 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
12 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
11 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
9 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Hmerrin(HP 16/31 AC22/14t/18ff, CMD 21)  d20+10=28 ; d8+7=15 ;
Monday February 1st, 2016 7:56:56 PM

Hmerrin grunts in satisfaction as Tusia falls. The lad sees Serk break away from Lornak, and the two seperate. Serk appears to be taking a breather.

"Oh no," he tells the man. "No rest time for you."

Hmerrin is finally getting into the flow of things. The fighter steps in and delivers a vicious battleaxe roundhouse,

--

5' step toward Serk - no AoO
Attack hits ac 28 for 15 hp

--
13 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
14 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.


DM Kathy  d20+9=14 ; d20+9=17 ; d20+9=19 ; d20+7=8 ; d20+9=22 ; d4=4 ; d4=2 ; d20+4=8 ; d20+6=8 ; d20+6=8 ;
Monday February 1st, 2016 10:01:46 PM

Var charges Sweet Lily, which doesn't go quite as well as he was hoping.

Toston is still frightened.

Alizar heals Wilford.

Lornak picks up his dropped weapons and assumes a defensive stance.

Dušan embiggens Asteria. Yay, math!

Hmerrin moves up to attack Serk, and gives the fighter the first damage he's received the entire fight.

Serk steps back and tries to trip Hmerrin, but does not succeed.

Basjur fires two shots at Lornak, which would have hit if he wasn't using Total Defense.

Sweet Lily steps out of flank and tries to stab Var, but fails spectacularly.

Bug realizes he ain't afraid of no ghosts, and moves up to attack Hmerrin. He hits! Hmerrin takes 10 points of nonlethal damage.

Ihintza continues to cower in fear.

Sirpa shoots a ray at Hmerrin, but it poofs harmlessly into the floor near his feet.

Kaelich fires twice at--well, it's hard to say, really. He doesn't hit anybody, that's for sure.

And the map.

Wilford Grimly (HP:21/21; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=7 ; d6=3 ;
Monday February 1st, 2016 10:26:14 PM

The shot strikes Wil hard and he falls to his knees. He sees a blur approach him then feels the energy. His vision clears and he fires but again it goes astray.. (7: 3) "That's it I'm done." Wil drops the bow and begins to dig through. He pulls out several jars of oil and begins to prepare them.
"I'm done with non-lethal."

Asteria Amarante (Genevieve) [HP: 27/35; AC: 17; Touch: 12; FF: 18; CMD: 18]  d20+10=16 ; d20+10=27 ; d8+4=12 ;
Monday February 1st, 2016 10:43:58 PM

A wave of healing goes over the barbarian, and Asteria turns to wink at Alizar for his help. Then, almost out of nowhere, the barbarian feels herself grow in size. It's rather startling at first, and when the barbarian swings at Sweet Lily once more in hopes of finishing her off, she misses the nimble halfling. Better luck next time, after she got used to this new size.

(16 vs AC for 12 damage. What a shame.)
OOC: Ignore second d20, clicked one to many times.

---
9 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
18 rounds Enlarge Person on Asteria: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:20; Touch 20; FF 14] 
Tuesday February 2nd, 2016 8:29:06 AM

Toston keeps fleeing from the scary caster girl. Even still while he is doing this he notices what Wil is doing.

"Wi..wii..wil, we..e sw..sw..ore n..n.nonle..lethal o..on..ly!" Toston studders in fear, hoping his friend will hear him.

Active Effects:
cat's grace : 10 rounds ; +4 to dex

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}

Var (Tom I.) HP:27/27(NL: 17/27) AC:14/T:13/13 CMD:19   d20+6=25 ; d6+3=7 ;
Tuesday February 2nd, 2016 8:42:49 AM

Var mirrors Lilly's movement, hoping to keep the flank open, and slashes with at her with a handaxe (25 vs. AC; 7 Damage).

Seeing Will take out his jars of oil, Var says "Oi, you keep that in your pants, son."


Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+6=25 ; d4+2=4 ;
Tuesday February 2nd, 2016 1:59:08 PM

Lornak re-enters the fight with a new-found fortitude dropping his defensive posture. He knows he has little time until the frightened opponents return as well. He attempts to down the more battle worn opponents. He loads a bolt into his Crossbow (move action) and lets it loose at Basjur confident that Var and Asteria will down Sweet Lilly. (Attack Action d20=25, 4 dmg)

Wilford Grimly (HP:21/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday February 2nd, 2016 3:30:51 PM

"Wilford!"
Wil pulls five jars from his bag and places them on the ground.
He listens to the warning from the others but his mother shouts within his head.
"Wilford, you will put those jars back. This is a friendly fight."
"A friendly fight is one that I can return fire," Wil says with a growl.
He then reluctantly puts the jars back and pulls out the last tanglefoot bag. Wil smiles widely.
"Who wants a little tanglefoot?"

Hmerrin(HP 6/31 AC22/14t/18ff, CMD 21)  d20+10=13 ;
Tuesday February 2nd, 2016 6:07:17 PM

Hmerrin parries Serk's clumsy attempt, and then his head explodes in pain as Bug's weapon bangs into him.

Now facing two pole-armed opponents, the young man gulps involuntarily.

He steps into Serk. But, with his head still ringing, can't get much into his attack.

--

5' step toward Serk - no AoO
Attack misses - ac 13

--
12 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
13 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.


Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12; Touch: 12; FF:10; CMD:13 
Tuesday February 2nd, 2016 7:09:22 PM

Dušan is not pleased with Bug returning to the fray. He risks moving closing the distance and casting Confuse on Bug.

(OOC: Confusion Saving Throw Will vs 15; Spell Resistance yes
Ihintzais no longer scared.

17 rounds Enlarge Person on Asteria, instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage

12 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
11 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
10 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
8 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Asteria Amarante (Genevieve) [HP: 27/35; AC: 17; Touch: 12; FF: 18; CMD: 18] 
Tuesday February 2nd, 2016 9:00:58 PM

OOC: Checking in since I already posted for this round.

Alizar (Tom I.)  d8+3=7 ;
Tuesday February 2nd, 2016 10:02:01 PM

Alizar takes a five foot step forward and heals Var (+7hp)

DM Kathy  d20=6 ; d100=76 ; d20+9=11 ; d20+9=28 ; d20+4=17 ; d20+9=13 ; d20+9=20 ; d8=2 ; d20+6=13 ; d20+6=24 ; d8=1 ;
Tuesday February 2nd, 2016 10:23:39 PM

Wilford begins pulling out jars of oil to get dangerous, but in the end cooler head prevail. He draws out a tanglefoot bag instead.

Big Asteria attacks Lily, but even her enhanced size can't make up for the poor quality of the swing.

Toston attempts to flee until the end of the round, at which point he stops and wonders what was so scary.

Var takes a swipe at Lily, and connects. Down she goes.

Sweet Lily is down. I'll remove her token to avoid confusion.

Lornak shoots at Basjur, and hits. The half-orc snarls.

Hmerrin and Serk are locked in the dance of the 5-foot steps. But Hmerrin's blow was no better than his opponent's.

Dušan casts another spell, and Bug stops, blinking. Then he turns and swings his guisarme at Sirpa! He misses, and Sirpa shrieks.

Alizar steps up to deliver some healing to Var.

Serk steps back, but does not target Hmerrin. Instead, he swings his guisarme at Bug, knocking the lad off his feet. "Get away from him!" he tells Sirpa. "He's not in his right mind."

"I hate this!" Sirpa yells. Abandoning her spells, she rushes at Hmerrin, claws extended. Yup, those are claws, all right. They make an annoying screech as they scratch against Hmerrin's armor. Sirpa still looks like a human girl, except she now has sharp black claws where she used to have fingers.

Ihintza has realized that she's not scared, but she needs the full round to get back into position.

Basjur fires two shots at Lornak. One hits! Lornak takes 4 points of nonlethal damage.

Kaelich fires two shots at Wilford. One hits! Wilford takes 5 points of nonlethal damage.

And the map.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:24; Touch 20; FF 18]  d20+7=20 ; d20+5=18 ;
Wednesday February 3rd, 2016 9:01:37 AM

Toston moves up and renews his shield spell.

He hears the scrape of claws on armor and notices that the caster girl now has claws. He is curious if her claws are similar to his. (Knowledge[Arcana]:20,Spellcraft:18)

Active Effects:
cat's grace : 9 rounds ; +4 to dex
shield : 10 rounds; +4 shield bonus to AC

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (2/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}

Var (Tom I.) HP:27/27(NL:24/27) AC:16/T:13/13 CMD:19  d20+8=15 ; d8+3=8 ;
Wednesday February 3rd, 2016 9:09:01 AM

Var continues his momentum after striking down Lilly and closes in on Serk (I think this provokes an AoO?). Circling around behind him, in the hopes to box in the fighter, Var takes a quick slash at Serk with his handaxe (15 vs. AC; 8 Dmg).

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d8=1 ; d8=1 ; d8=4 ; d8=7 ;
Wednesday February 3rd, 2016 9:18:35 AM

[OoC: Rocky's still on the road, and doesn't seem to have regular internet connection]

Seeing Hmerrin take a wallop on his head from Bug, Alizar moves in and Works his magic on the young fighter, Casting Cure Moderate Wounds. (+14 HP (4+7+3)).

[OoC: Alizar has expended his regular spells, I'll check with Rocky as to what Domain Spells he has prepared]

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=4 ; d8=5 ;
Wednesday February 3rd, 2016 1:02:17 PM

(Attack: 4: hit: 5)
"Wow, " Wil says as his bolt tumbles from his crossbow. "How did I do that? I must be cursed by something?"
Wil then begins to move toward the group. Maybe he can engage in some hand to hand combat.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+7=25 ; d4+2=5 ;
Wednesday February 3rd, 2016 1:54:52 PM

Behind him, Lornak hears the scream of Sweet Lilly as she falls. The sound is so sweet. He feels elated that hes starting to trust in the pulse of this sorry bunch of misfits. That feeling is cut short however as the din of claws on metal screech. He is curious where that sound emanated from but does not turn his attention away from Basjur. Lornak loads another bolt into his crossbow(Move Action) and fires again at the Half-Orc. (Attack Action d20=25, 5 dmg)

Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday February 3rd, 2016 8:34:44 PM

Dušan decides to take a few minutes to care for himself. Stepping back he casts Reduce Person on himself to increase his accuracy and hopefully making himself a smaller target.

(OOC: 18 rounds [link href="https://docs.google.com/document/d/1irLW8FGMe7D4zTum-m-KiPjIKOQzuGmf82p7swKSI-g/edit?usp=sharing"]Reduce Person[/link on Dušan.

16 rounds Enlarge Person on Asteria, instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage

11 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
10 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus.
9 Rounds Cat's Grace on Toston +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
7 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Hmerrin(HP 20/31 AC22/14t/18ff, CMD 21)  d20+10=23 ; d8+7=11 ;
Wednesday February 3rd, 2016 9:18:06 PM

Claws screech against his armor.

Hmerrin gives Sirpa a disgusted look. "Seriously?"
And then backhands her with his battleaxe.

--

Attack Sirpa. Hit ac23 for 11 hp damage
-
10 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
11 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.


Asteria Amarante (Genevieve) [HP: 27/35; AC: 17; Touch: 12; FF: 18; CMD: 18; Rages: 3/12]  d20+10=26 ; d8+4=10 ;
Wednesday February 3rd, 2016 9:50:42 PM

As Asteria hears Sweet Lily go down, Asteria feels herself begin to tire. Her rage was beginning to die down, and she felt that she would only have a few more moments of rage. Turning her attention to Sirpa, the raging barbarian attempts to make her strength count.

(26 vs AC against Sirpa for 10 damage)

---
9 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
18 rounds Enlarge Person on Asteria: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

DM Kathy  d20+9=20 ; d8=8 ; d4=1 ; d4=1 ; d20+9=24 ; d20+9=27 ; d20+9=10 ; d100=99 ; d20+9=22 ; d4=4 ; d4=2 ; d20+8=12 ; d20+8=18 ; d20+8=16 ; d8=1 ; d8=6 ;
Wednesday February 3rd, 2016 11:12:38 PM

Toston moves up and renews his Shield spell. He takes a look at Sirpa's claws. It's difficult to see in the swirling melee, but you don't think they're quite the same as yours. They look a little more....demon-y.

Var moves up to Serk, which does indeed provoke. Var is hit for 7 points of nonlethal damage! His own attack, unfortunately, misses.

Alizar heals Hmerrin.

Wilford fires another shot, but it goes wide.

Dušan makes himself smaller.

Lornak fires again at Basjur. He hits, and the half-orc is looking seriously hurt.

Hmerrin gives Sirpa a pretty solid hit, and she starts to cry.

Asteria adds a blow of her own to knock the girl unconscious.

Sirpa is down.

"Domi's sake, take it easy!" Serk says. "She's just a kid!" He attempts to disarm Hmerrin, and succeeds! Hmerrin's axe falls to the floor!

Basjur fires twice at Lornak, and hits once. Lornak takes 10 points of nonlethal damage.

Bug scrambles to his feet, still Confused. This round, he will attack the nearest target, which is the conveniently-enlarged Asteria. He hits! Asteria takes 10 points of nonlethal damage.

Ihintza 5-foots up to try her own attack on Asteria, but misses.

Kaelich switches targets, and fires two shots at Var. Both hit! Var takes 17 points of nonlethal damage.

And the map.

Var (Tom I.) HP:27/27(NL:6/27) AC:16/T:13/13 CMD:19  d8+1=6 ;
Thursday February 4th, 2016 9:05:24 AM

Serk's guisarme catches Var in the abdomen, drawing a painful gasp from the half-orc, moments later, before Var can recover his footing Kaelich's blunted arrows strike Var in the head. For someone of a more frail race, this sort of hit would have laid them out on the floor, unconscious. For Var and his Orcish heritage however, he's able to continue fighting, a fact that he begrudgingly acknowledges. (Orc Ferocity: 1/day remain conscious for a round at 0 HP)

With the Wand of Cure Light Wounds in his off hand he aims it at himself and his vision begins to clear. (+6 HP)

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:24; Touch 20; FF 18] 
Thursday February 4th, 2016 9:32:29 AM

Toston moves back towards the fray.

Toston yells to Serk, "Yeah she's just a kid, a kid with demonic blood!"

Active Effects:
cat's grace : 8 rounds ; +4 to dex
shield : 9 rounds; +4 shield bonus to AC

DM Sanity Info:
Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 12 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (2/4)

Claws rounds left: (4/4)

Stunning Fist (1/2) Fort Save: DC 14

Can make up to 3 separate AOOs due to Combat Reflexes.
}

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+7=26 ; d4+2=4 ;
Thursday February 4th, 2016 3:51:07 PM

Lornak is slightly dazed by the arrows that strike his head and chest. Though the archer looks a little worse for wear Lornak thinks that maybe he himself won't be too far behind... He shakes head to focus himself and the only think he can this is: "...20% of our compliment are youths..."

Determined to knock out the archer he hastily loads a bolt into his crossbow with shaky hands (Move Action) a looses a desperate shot it at Basjur. (Attack Action d20=26, 4 dmg). He hopes that he can stand long enough to lend aid to hi companions.

Asteria Amarante (Genevieve) [HP: 17/35; AC: 17; Touch: 12; FF: 18; CMD: 18; Rages: 2/12]  d20+10=12 ; d8+4=9 ;
Thursday February 4th, 2016 5:52:58 PM

Asteria takes the hit from Bug, and is pretty upset about it, but chooses to focus on the rogue Ihintza. Unfortunately for Asteria, that last hit must have shaken her up more than she initially thought. She has no luck in her hit.

(12 vs. AC for 9 damage against Ihintza)

---
6 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
15 rounds Enlarge Person on Asteria: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=17 ; d8=6 ;
Thursday February 4th, 2016 7:43:55 PM

Wil pauses and takes a deep breath. He hums a tune.. an unfamiliar tune to him but other may recognize it. Wil then takes the crossbow and aims.
"I got this," Cicero says forcefully. "You should be disallowed from using equipment that is not built for you.
Wil fire at Kaelich and hits him.
(Attack 17/8)
Wil opens his eyes and realizes that his bolt was on it's way to its victim. "what's this?" He asked.
(OOC: I forgot all about the tanglefoot bag..lol)

Hmerrin(HP 20/31 AC22/14t/18ff, CMD 21)  d20+9=25 ; d4+5=7 ;
Thursday February 4th, 2016 9:01:23 PM

"They call me... MISSSTER KID!" Hmerrin exclaims.

Then Serk's weapon rips the handaxe from his grasp.
It clatters to the ground.
Hmerrin looks at the axe, then at Serk, then the axe, then at Serk.

With a small shrug, the brown maned fighter pulls out a (practice) dagger, steps forward, and slams Serk in the gut.

--

Draw Weapon, 5' Step, Attack Serk
Hit ac 27 (forgot the +2 flank on the roll) for 7 hp damage

9 Rounds Barkskin on Hmerrin +2 enhancement bonus to the creature's existing natural armor bonus
10 rounds Bull's Strength on Hmerrin: +4 enhancement bonus to Strength, adding the usual benefits to melee attack
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.


Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13  d20+6=18 ; d10=10 ;
Thursday February 4th, 2016 9:02:11 PM

Dusan takes a shot at Basjir hoping his and Lornaks combined efforts will bring him down.

(OOC: d20+3+2 reduce person+1 if still blessed=18 10 damage
Sorry for short post. All buffs should still be going. I think confuse only lasts one round. Bug should be free.)

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d8=2 ; d8=1 ; d8=6 ;
Thursday February 4th, 2016 9:32:24 PM

Alizar calls upon his faith and uses a healing domain spell, casting Cure Medium Wounds on Astria (+11 HP). His shoulders slump somewhat as he feels his magic waneing.

DM Kathy 
Thursday February 4th, 2016 10:26:44 PM

Var uses his orcish heritage to stay on his feet and heal himself.

Toston re-positions himself.

Lornak, getting a little desperate, fires another shot at Basjur. The half-orc staggers. But he is a half-orc, so he grits his teeth and stays on his feet. Then Dušan's arrow slams into him, and down he goes.

Basjur is down.

Asteria swings at Ihintza, but misses.

Wilford fires another shot at Kaelich, but the guy is wearing a lot of armor for an elf. Wil's shot does not go through.

Deprived of his axe, Hmerrin draws a knife and attacks Serk with that. He hits, and the fighter lets out a grunt of pain.

Alizar heals Asteria.

"BREAK!" For a guy with a raspy voice, Shorry can really belt. Ihintza and Kaelich lower their weapons and step into guarded stances. Bug, of course, is still under the effects of a Confusion spell, but Serk has the presence of mind to trip him again.

Your opponents have stopped fighting, except for Bug, who isn't really in his right mind.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:24; Touch 20; FF 18] 
Friday February 5th, 2016 8:27:17 AM

Toston moves over to where his friends are adopting a guarded stance of his own.

"Is the match over," Toston asks Shorry, "or is this only a break in the action?"

Var (Tom I.) HP:27/27(NL:6/27) AC:16/T:13/13 CMD:19 
Friday February 5th, 2016 11:09:17 AM

Var rests his hands on his knees, taking a moment to catch his breath and let the adrenaline flow out of him.

Once his head has stopped ringing and his vision clears he straightens and joins his comrades. "'M glad this was just for fun. Those blokes are tougher'n they look." He says to the others.

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Saturday February 6th, 2016 3:58:49 PM

"grr.." grumbles Wil still in warrior mode. He loads his crossbow and aims it at the elf. Slowly, he lowers the weapon. "Are we done?"


Hmerrin(HP 20/31 AC22/14t/18ff, CMD 21) 
Sunday February 7th, 2016 10:38:05 AM

Keeping an wary eye on Serk and company, Hmerrin retreats, and grabs up both his battleaxe and his handaxe. Stowing his dagger, he adopts a defensive posture, and waits.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Sunday February 7th, 2016 3:03:58 PM

The action had gotten so intense that the call to break off fighting came as a bit of a shock. Alizar had almost forgotten that none of this was 'real', in a sense. His breathing laboured, and his magic all but expended, Alizar took up position behind his allies and awaited what might come next.

Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13 
Sunday February 7th, 2016 5:31:50 PM

"Is that all you got!" Dušan bellows, "Seriously, is that all you got? 'cause I'm exhausted..." and falls to the ground. "Don't mind me. I'm just gonna have a bit of a lie down, now."

Asteria Amarante (Genevieve) [HP: 28/35; AC: 17; Touch: 12; FF: 18; CMD: 18; Rages: 1/12] 
Sunday February 7th, 2016 7:33:30 PM

Asteria barely hears Shorry through her ragged state, but does back off and goes towards her friends.

"Why'd you stop me? I could have taken them down..."

She spends a good few moments grumbling like an angsty teen.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=18 ;
Sunday February 7th, 2016 9:27:14 PM

Lornak hears the call for the battle to come to and end. He doesn't believe his ears. His world as of late has been nothing but surprises and he stays ready for anything. (Full Defense). He does not lower his crossbow but he does take a look around to make sure the fight has indeed come to a close. (Perception Check d20=18). His body is a bit shaky and if it is indeed over his muscles will be very happy.

DM Kathy 
Sunday February 7th, 2016 10:46:04 PM

Feeling variously relived, surprised, and disgruntled, you all stop fighting and look around.

Bug, still in the throes of his Confusion spell, continues to act unpredictably for a few more seconds, but then he, too, stops. Serk begins making the rounds, checking on the fallen.

"That was excellent," the human bookie says.

"Quite satisfactory." The Drow woman has her head down, scribbling frantically onto a piece of parchment, and doesn't even look up to make the comment.

"Yes," Shorry says. "Yes, I think we've got a line on it. No need to fight it out here; save it for the Arena, eh?"

The fallen combatants are beginning to stir and rise. Serk and Ihintza approach you, ready to shake hands and congratulate you on your victory. Once they are recovered, Bug and Tusia follow their example. Sirpa, who is even younger than Asteria, is also doing some quality teenage sulking. Lily and Kaelich draw together and begin making low-voiced complaints and commiserations. Basjur stands to one side, looking stoic.

"Payment!" Shorry says. "As agreed." He gestures to a table where several money pouches are lined up. There's one for each of you, and one for each of your opponents. Inside each pouch is 100 gold.

Var (Tom I.) HP:27/27(NL:6/27) AC:16/T:13/13 CMD:19 
Monday February 8th, 2016 9:13:47 AM

Var shakes hands with any of the combatants that offer their hand, giving them a nod and a "Good game".

He spares a moment to congratulate Asteria, as well, pleased at her ability in combat.

Being somewhat accustomed to fighting for profit, Var takes his payment happily, and waits for the rest of the group to collect their winnings, before deciding what to do with the rest of the day.

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday February 8th, 2016 2:06:44 PM

Wil drops his hands. HIs anxiety falls away as the others stop fighting.
Wil steps forward to take the pouch and smiles.
"That was far harder than I expected," he says to the group. "I'm a bit concerned about the real battle."
Wil frowned and hid within his hood.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:24; Touch 20; FF 18] 
Monday February 8th, 2016 2:09:36 PM

Toston also shakes hands with the combatants that offer handshakes. He bows to Tusia before approaching the sulking Sirpa.

"Don't be so down on yourself, kid." Toston says to Sirpa.

"You put on a good showing. Your spells appear to be more effective than mine, and you are still young for your race. Our bloodlines may be a source of contention for those who do not share our heritage. You bear a demonic bloodline do you not? I'll let you in on a little secret," he whispers, "I bear one that is more draconic, and I know that there are people out there who don't like that either."

He shows the girl his claws in a non threatening way before retracting them.

"I know we were on opposite sides of this battle, but that doesn't mean we can't be friends?" He asks.

He then returns to where the odds makers are and says, "I don't suppose any of you have 10 platinum I could exchange for my 100 gold. It is a weight concern." Toston says.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Monday February 8th, 2016 5:29:32 PM

Alizar crossed over to the table and took his bag of money, pleased that nobody on either side was 'permanently damaged'. Slightly concerned with the spells he prepared for the fight, Alizar mentally noted that he needed to be sure he prepared more useful spells for the next fight. For now, he was ready for a bite to eat, and some rest.

Hmerrin(HP 20/31 AC22/14t/18ff, CMD 21) 
Monday February 8th, 2016 7:21:43 PM

Hmerrin shakes hands with the other guys, and then heads over to pick up his cash.

"Not a bad day's work, actually," he notes.

The young man waits for the others.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=27 ; d20+6=18 ;
Monday February 8th, 2016 8:19:34 PM

Lornak stows his weapons as he sees everyone's posture become more relaxed. He takes a moment to catch his breath,... and balance. As the two parties come together in a spirit of sportsmanship he greets each person accordingly but doesn't say much. He is curious why the Elf was so jumpy. (perception d20=27)

As the groups starts to interact more with the other fighters, he asks if any of them have fought in the arena before. "Well fought. Have any of you settled disputes in the Arena before?" (Sense Motive d20=18)

Lornak gathers his pouch and keeps his senses open for anything out of the ordinary.

Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday February 8th, 2016 9:31:42 PM

Dušan was quite happy where he was. The cold ground dulled the hammering in his head, but he perked up a bit at the mention of money. He shoves himself off the ground and sees the others shaking hands. He halfheartedly pumps his fist in the air and feigns an enthusiastic "Sportsmanship," but when approached he is sincere in returning handshakes and praise. In particular, he says to Bug, "You are a menace with that thing. You had me there for a minute."

Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday February 8th, 2016 9:32:37 PM

In case it wasn't a given, Dušan grabs his earnings and joins his team mates.

Asteria Amarante (Genevieve) [HP: 22/35; AC: 19; Touch: 12; FF: 20; CMD: 18; Rages: 0/12] 
Monday February 8th, 2016 9:35:22 PM

Asteria feels her rage end, and with it comes fatigue. She spares a small smile to Var for his congratulations, and is even kind enough to nod to her opponents, but she is more worried about getting to a place to rest. The tired barbarian goes to claim her reward.

"Hey, yo... Can we get back to that home place thing? I need some rest."

DM Kathy 
Monday February 8th, 2016 10:44:50 PM

You all accept your payment. "Sorry, no platinum," Shorry tells Toston. "Maybe you can get one of your friends to carry it."

Toston also speaks with Sirpa, and asks her whether her sorcery is the demonic kinds. She shrugs. "I dunno," she replies. "Nobody knows. It ain't like we got a magic school in town." She hunches her shoulders. "I wish I could go back to the way I was before."

Lornak tries to figure out why Kaelich is so jumpy. Actually, the elf is more grumpy than jumpy. Lornak isn't able to pinpoint a specific source, though the elf doesn't seem to like Basjur very much. Maybe he's always like this.

Lornak also asks his opponents if any of them have fought in the Arena, but none of them have.

Bug grins back at Dušan. "Thanks," he says. "I'm gonna keep working hard at it. Maybe I'll get good enough to get outta Dirt City."

Asteria is just looking for some downtime now that her rage has worn off.

You make your way back to Marsh House, where you can rest, recuperate, and discuss strategy.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch 18; FF 14] 
Tuesday February 9th, 2016 8:44:41 AM

Before heading back to the Marsh House Toston says to Sirpa, "I don't think it is possible to go back, at least I never heard of that. Would you like me to potentially find you a tutor or magic school you could go to? The latter would probably mean you would have to leave Dirt City, but they would probably have more resources, the former would mean you could stay here, but they may not be the best."

After the team reaches the Marsh House, Toston says, "In the battle with the House of Silver we should probably choose targets early and have everyone focus on those targets first."

Var (Tom I.) HP:27/27(NL:6/27) AC:16/T:13/13 CMD:19 
Tuesday February 9th, 2016 11:51:31 AM

Var overhears Toston speaking with Sirpa, and once the gnome has finished their talk, Var speaks quietly with him. "Look... I don't want to run into her in the streets a year from now, and have to put an axe thru her skull 'cuz she's runnin' with a bad crowd and usin' her talent to hurt people. If'n you need money to get her out of the city and into a school or somethin'... well, you let me know."

Back at the Marsh House, Var nurses his bruises and converses with the group. "Izn't 'Kill the Wizard First' a saying? s'probably a good idea. That little girl was dangerous enough as it was, an' I get the feeling that Reakos is gonna be ready for us this time around."

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Tuesday February 9th, 2016 7:09:39 PM

Once back at Marsh House, Alizar joined the conversation. "I agree with Var and Toston. We got lucky during that practice fight, but we were too disorganized from the beginning. They will certainly have some powerful casters, they should be made primary targets, as well as artillery. I will prepare some spells tonight that may aid us, outside of my usual healing measures, but I will need to do some research on what might best help us. If anyone has any suggestions as to how I may better help in combat, I am always prepared to adjust methods."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Tuesday February 9th, 2016 7:28:23 PM

Hmerrin gnaws on a carrot.
"Well, I'm not rushing off next time without some buff spells first. Those were pretty handy," he remarks.
"Other than that," the young man shrugs. "Hit guy with axe is all I got."

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday February 9th, 2016 9:43:58 PM

Wil sets down in a big fluffy, super comfortable chair in the common room.
"Listen, those archers initially hurt us badly. Unfortunately, my skills with the crossbow are suddenly suspect but my point is.. What are we going to do if Silver has archers. I would be willing to keep them at bay with my speed and stealth but we need a plan. We have some extra cash. What could I purchase to help us contain the archers? Once I distracted the single archer we began to kick som... Is that food I smell, or am I just dreaming?"

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday February 9th, 2016 9:47:02 PM

"I possibly summon some WereRat archer, if that's possible."


Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13 
Tuesday February 9th, 2016 10:02:06 PM

"Now that you've had a refresher on what I can do, are there any suggestions on what potions I should prioritize?" Dušan asks, "I think I plan on the spending the rest of my time brewing."

OOC: By my calculations we have 2 and the greater part of a third day left. We had 4 days to prepare. Met the bookies yesterday and fought this morning.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Tuesday February 9th, 2016 10:28:30 PM

Lornak is grateful to be at Marsh House. Every joint ached. He almost wished he had gotten knocked unconscious in the exhibition fight... Almost.

He joins the planning conversation; "Well, I could try my hand at the front lines. My Swordbreaker dagger came in handy, even if my opponent was better outfitted for the job. Reakos's boys may not be." Lornak pauses. "What would do me best in that situation would be if I had a buckler on my crossbow arm. I can toss bolts in melee and then have shielding from bladework if I get into it with my rapier even though I'm not as proficient with it as I am with the crossbow."

Feeling a rush of fatigue grip him he leaves the conversation. He looks forward to having a day to rest.

As he heads to his room he finds himself grateful to have some coin. Having wasted the Silversheen in the alley on the day The Knives came down on them still irritated him. Now he can be prepped for the battle once again. He has a mind to make some tanglefoot bags in the mean time as well and join Dusan in the Alchemical cove. After getting tied up with Serk today he sees some new strategies that he wants to plan for. He will join Dusan when he can.

Asteria Amarante (Genevieve) [HP: 22/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Tuesday February 9th, 2016 10:29:53 PM

Asteria slumped down near the fireplace, hoping to get some rest since she wasn't exactly sure where else go. However, she just couldn't resist jumping into the conversation.

"All I know is that I want a bigger axe! I'm thinking something that hits hard. Although I just love this thing to death, with a new team comes change! Do you guys think I can slip into one of the shop places things and get myself a bigger axe?"

DM Kathy 
Tuesday February 9th, 2016 10:41:31 PM

Sirpa declines your offer of help, but who knows? perhaps you'll run into her again.

You make your way back to Marsh House, and begin your discussion of tactics in earnest.

[OOC: I encourage you to keep discussing tactics, both here and via email. The Arena battle will be tough.]

A few hours after you return, there is a knock at the door of Marsh House. You open it to find a young halfling who thrusts a folded piece of paper at you. "I'm to wait for a reply," she says.

The note is from Boggs; many of you have seen his handwriting before and can confirm that he wrote the note. It says:

Nightblade contacted me; wants to meet with you. Didn't give specifics, but says he has a proposition for you. Should I set up a meet? --B

Nightblade, you recall, is the masked man from the House of Darts, whom you spoke with in your last adventure.

Toston Lotor(Hugh Crosmun) [HP:17/17; AC:18; Touch 18; FF 14] 
Wednesday February 10th, 2016 8:35:33 AM

"I think we should take the meeting." Toston opines, "but maybe we want to spend some time scouting out the meeting site first so we don't get pinned down like last time."

Var (Tom I.) HP:27/27(NL:6/27) AC:16/T:13/13 CMD:19 
Wednesday February 10th, 2016 1:35:23 PM

Var nods in agreement with Toston, "Wonder what he wants...?" he muses to himself.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+7=14 ;
Wednesday February 10th, 2016 4:54:02 PM

"I think we should convince him and the Darts to cover us from any threat from the stands." Lornak says. "I absolutely do not trust that "the System" will ensure us a fair fight against the House of Silver." He takes on an even more somber tone. "Even one that clearly is going to be a little too much for us."

Lornak leaves the group and heads to his room. He lays down his gear and falls unconscious.

When he awakes he joins Dusan in the alcemical cove and assists his endeavors. (Roll to assist another: Alchemy d20=14)

Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday February 10th, 2016 4:59:40 PM

Dušan casts Detect Magic on the note, just to be sure. All this trial nonsense must be making him paranoid. "I agree we should find out what he has to say, but if I'm not needed there, I'd like to stay here and get some potions ready for the fight."

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday February 10th, 2016 9:08:42 PM

"I'm for a meeting. I see no issues but Nightblade is from the House of Darts. I am slightly bias on that front. I would like to talk strategy because we are going to need one with this fight. I believe I should shop for a better bow and arrow."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Wednesday February 10th, 2016 9:20:11 PM

Hmerrin can only shrug, he's said his piece, and doesn't really know what to do about archers.
Well..

"I can always start with the bow, and then switch as they close," he offers.

"Course, they'll probably be a completely different kind of trrouble. An' we'll have planned for the wrong thing."

The young man considers. "Now, what would really be interesting is if we went and found out what the odds on us are now. Give us an idea of what those experts think."

The note from Boggs comes, and Hmerrin grins. "Sounds fun! Just lets not get beat up this time, OK?"

Asteria Amarante (Genevieve) [HP: 22/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Wednesday February 10th, 2016 10:16:45 PM

"Yes... That is a nice paper. With scribbles on it. Yes. Okay, just let me know when we are going, I'm going to find an unclaimed room."

And with that, the illiterate barbarian went to go and sleep for however much time she could.

Mutual Interest


DM Kathy 
Wednesday February 10th, 2016 10:45:49 PM

[Everybody take 1400 XP for the previous scene, and an additional 100 XP for the scene before that which I forgot to give out. Bad DM!]

After a short discussion, you send the messenger back with word to Boggs that he should set up the meeting. Before too long, you get his reply; you'll meet Nightblade tomorrow at the Blue Eel, which is the same place you met the first time. So, at least you know the escape routes.

Your combat was first thing in the morning, and your meeting is not until tomorrow, so you have the bulk of the day to do any errands you need to do, including scouting the Blue Eel. Or sleeping, if you're so inclined.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Wednesday February 10th, 2016 10:48:39 PM

Alizar chooses to take this time to rest and prepare new spells for he coming battle. He nods as the rest of the group decides what they will do, "Let me know if you need anything".

Var (Tom I.) HP:27/27(NL:6/27) AC:16/T:13/13 CMD:19  d20+10=20 ;
Thursday February 11th, 2016 9:28:45 AM

Var sets up a barrel as a simple sparring target in the yard and practices with his new masterwork handaxes for a bit. After a quick nap, Var believes he's ready for nearly anything.

He takes a quick stroll through Dockside with anyone else who's interested, to see how the Blue Eel looks after the riot (Perception: 20).

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14]  d20+13=18 ; d20+12=17 ;
Thursday February 11th, 2016 1:41:12 PM

(OOC: Updated with new character sheet and rolls)

Toston accompanies Var to scope out the Eel.

"Maybe we can figure out a way to make someone invisible and then have that invisible person threaten their ranged fighters? I also think we should have Wil prepare his mist spell as it does spoil an archer's aimed if we are taking heavy fire" Toston says to Var along the way.

(Stealth:18; Perception: 17)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=17 ; d20+9=11 ;
Thursday February 11th, 2016 5:01:02 PM

Lornak joins Var and Toston on their excursion to The Eel to offer diplomacy if needed. He joins the conversation without drawing any attention to himself. (Stealth d20=17)

"I recall the groups insistence that we abandon that tactic. Too few of us can see while inside them. If we could grant Darkvision to everyone that may be viable."

As he gets closer to the bar's location he goes into reconnoiter mode. (Perception d20=11)

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Thursday February 11th, 2016 6:52:10 PM

Hmerrin would like to find out the odds on their fight. The boy thinks about heading off on his own, but decides in the end that might be a bad idea.

He glances at Asteria. No. Even worse idea.

In the end, the lad approaches Wil.
"Think we can go see what the odds are on our fight?" he asks.

Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13 
Thursday February 11th, 2016 8:12:07 PM

Dušan settles in to Lornak's Alchemy station and prepares his things.

(OOC: sorry, my day is getting away from me. I'll Post rolls for the days Alchemy session in tomorrows post. I don't think there is time for the tanglefoot bag before the fight. I was going to focus on Bear's Strength and Cat'S Grace, Then if I still have enough, I was thinking Bark Skin)

Asteria Amarante (Genevieve) [HP: 22/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Thursday February 11th, 2016 8:41:55 PM

Asteria grins and hops to her feet. Everyone was doing something, so she better be productive as well. She dusts herself off a bit and prepares to head out.

"Anyone want anything? I'm planning on getting a new axe. I can grab you something while I'm there."

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday February 11th, 2016 9:17:43 PM

"I am able to see in the dark or the fog but how much can one dark cleric do? I would be interested in this invisible idea. How can we make this happen? I still have a lot of speed and a bit of a sneak. Also, I believe we need to have some structure when we fight. I would be fighting from the rear as support for the rest. An archer... we have a healer but what else do you need of me."
"What spell of Gargel should I prepare for you. I am willing to set up the mist but we have to come up with a strategy to use it."

DM Kathy 
Thursday February 11th, 2016 11:00:40 PM

You continue to plan and discuss strategy. Asteria takes a trip to the Full Moon Market to acquire a new weapon.

Var, Toston, and Lornak scout the Blue Eel. It looks much the same as it did the last time you were there; the damage from the riot appears to have been repaired and cleaned up. There's no sign of another riot starting anytime soon. Well, no more sign than usual. It is the docks.

The next morning, then, you meet with Nightblade. This time he has come without his escort.

[OOC: I realize many of you are still sorting out logistics, but this is just a conversation, I promise. :) You'll have time to get everything squared away before the Arena.]

You exchange greetings, and order drinks. "I'll get right to it, so to speak," Nightblade says. "I hear you're fighting the House of Silver in the Arena. We owe the House of Silver some payback, so to speak. They were the ones who tried to pin that murder on us, caused us all kinds of trouble. We'd like to see them go down. I'm assuming you'd like the same. Our interests align, so to speak."

"So I've got a proposal for you. See, the thing is, you're just down as a mercenary company. And they're just down as House of Silver. No members listed. Nobody to say how big or how small each organization is, or who belongs. We've done a bit of research, so to speak, and we think there's more of them than there are of you. So we'd like to even the odds, so to speak. We'd like to lend you some people."

"Strictly speaking, we're not supposed to do this. It's supposed to be the people who were members of your mercenary company at the time of the incident, which these won't be. But who's to say, really? What the adjudicators don't know won't hurt them. And I doubt the House of Silver will be following the rules anyway."

"So, what do you say? Could you use some extra hands, so to speak?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14]  d20+7=23 ;
Friday February 12th, 2016 12:31:22 PM

Toston is a little dubious of Nightblade's offer. Nightblade is an emissary from the Darts and they are assassins. It could be possible that this offer to provide bodies may be to tie up loose ends and these bodies may turn on the party once the House of Silver is defeated. He does not voice these suspicions out loud though. Rather he sizes up Nighblade. (Sense Motive: 23)

When Toston does speak he says, "Mr. Nightblade, we have certain sensibilities that must be respected. If we choose to accept your offer what guarantee do we have that your people will follow our instructions, not get in our ways and agree to certain conditions, such as not targeting an enemy combatant once they are incapacitated? I personally do not like cheating and would rather not do this if it violates the rules of combat for this battle, but is there any precedent in the rules of the arena that would allow us to temporarily induct your people into our mercenary company, legally if we do decide to accept your offer?"

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+6=8 ;
Friday February 12th, 2016 12:54:49 PM

Lornak sits across from the Dart group and listens to Nightblade's proposal. He tries to see if Nightblade's intentions are genuine. (Sense Motive d20=8).

"Your offer is appealing and I foresee one of our compliment being fervently against an alliance with the House of Darts,... He eyes NIghtblade. ...even if its only temporary." Lornak takes a drought of his ale. "But Lem's Lung if I am not tired at constantly being at a disadvantage. Lornak says. "Our enemy fights dirty, the constituency fights dirty and "the law" is anything but fair. Lornak turns to look at Var and Toston in turn and continues. "Perhaps it is time we fought dirty?"

(OOC, I hate how hot and cold this RNG is sometimes..)

----------------------
Edited by ACDM RobC

Var (Tom I.) HP:27/27(NL:6/27) AC:16/T:13/13 CMD:19 
Friday February 12th, 2016 3:09:43 PM

Var nods to Lornak, "Absolutely."

Assuming that Toston is satisfied by Nightblade's answer, Var says "Who do you have in mind?"

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Friday February 12th, 2016 6:52:29 PM

As the rest of the group went about their business, Alizar took some time to contemplate the recent events, and how much things had changed in a short amount of time. It seemed like only yesterday, Alizar was in his small clinic, trying to help the few he could. Things had gotten much more complicated since then, and he was unsure what the future would hold, but he was certain that he was doing more now to help than he ever could in that back alley hole in the wall.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Saturday February 13th, 2016 10:56:49 PM

Alizar awoke from his rest, having spent the previous night preparing new spells for the next challenge that awaited them, he felt more refreshed now than he had in a long time. He entered what passed for a kitchen in Marsh House and prepared himself a meager morning meal. He knew the others would not be back yet from the meeting and took to busying himself preparing his gear for the arena. It was going to be an interesting day...

(o.o.c. I have added some sections to my character sheet to help me better keep track of spell casting during encounters. Do I need to post what I have prepared here for DM perusal?)

Dušan (Erik) [HP:26/26 17 Non Lethal; AC:12(14); Touch: 12; FF:10; CMD:13 
Sunday February 14th, 2016 3:06:15 PM

After contemplating a Tanglefoot Bag, Dušan decides it is too complicated to finish in time for the fight. Instead he decides to focus on Potions of Bull's Strength as they seemed very effective in the mock combat. And maybe a Potion of Shield of faith if there's time.

After six hours hunched over the flames and vials, Dušan stands up and wobbles, a little light headed from the fumes. Giggling, he announces, "Done! And I think I'm off to bed."

Dušan stumbles to his bed and sleeps off any lingering miasma's. The next morning he looks at the mess he left. Feeling slight ashamed, he straightens Lornak's station and gathers his new potions with the Barkskin potion he still had.

(OOC: The Bull's Strength Potions are level 1 spells with a caster level of 1. 1*1*50 = 50*2 = 100*75% = 75, DC 6.

The Shield of Faith potion is a level 1 spell with a caster of level 2. 1*2*50=100*75% = 75, DC 7.

Dušan rolls Achemy 8 + 4 from Spirit Cauldren +1 Guidance +2 Alchemst's Lab = +15.

Taking 10 for 25's on the tests.

2 hours a piece for a total of 6 hours spent the day before meeting with Nightblade

I hope that is correct. Let me know if I did anything wrong)



Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=8 ;
Sunday February 14th, 2016 9:41:12 PM

Wil watches from a distance as the others talk to Nightblade. He is suspicious but listens. He dreams about his childhood under the careful paranoia of the family.
"The Darts were always very careful, I'm sure there are a couple spotters in here."
(Perception: 8)
... but he didn't see anything.
"It's been too long," Wil concluded.
"I need to pray then rest for the night."
Wil left the bar and headed back to the Marsh house.

DM Kathy 
Sunday February 14th, 2016 10:09:57 PM

You consider Nightblade's offer. Some of you have questions.

Toston asks whether the Darts will follow instructions. "You'll be the ones in charge, of course," Nightblade replies. "As for guarantees--well, I'll toss that one back to you. What guarantee would you accept?"

Toston also asks if there's a way to do this within the rules. "Nope," Nightblade answers with a grin. "We'd be going rogue, so to speak. We wouldn't be the first, and I doubt we'll be the last. But this is outside the rules, make no mistake."

Toston gets the sense that Nightblade is being straight with you.

Lornak signals that he is on board, and Var asks what Nightblade has in mind. "Well, we lend you a few people," Nightblade replies. "Low-level types; just starting out. Nobody who's been visibly affiliated with the Darts, so to speak. They won't be a strong as you lot, I'm sure, but they'll pitch in and help. And maybe turn the tide."

Meanwhile, Dušan prepares some potions [OOC: that all looks okay to me], and Alizar prepares some new spells. [OOC: As long as your spells are on your character sheet, and your character sheet is linked in your header, I don't need your spell list included in your post.]

Wilford returns to the house to get some rest.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+8=15 ;
Monday February 15th, 2016 3:30:12 AM

Alizar greets Wil with a nod as he returns to the house. Alizar could see the weariness in his eyes. "Wil, you seem troubled by something, well, more than usual anyhow. Are you alright, is there something you need?" Though he did not have much time to really get to know his companions in these last weeks, he has started to pick up a thing or two about them. He could almost feel the weight on Wil's shoulders. "You know, sometimes I feel as though the weight of this city is sort of crashing down upon me, like there is great burden, something I didn't necessarily ask for, and yet I carry all the same. Have you ever felt that way?" (Diplomacy: 15)

The words did not quite have the ring to them that Alizar intended them to, but he hoped the sincerity glimmered through anyhow.

Var (Tom I.) HP:37/37 AC:16/T:13/13 CMD:20 
Monday February 15th, 2016 8:41:29 AM

Var grimaces and says "I don't much like the idea of a guild of assassins helping us, but I suppose I'd rather that then end up dead. I vote 'Yae'."

Var waits for his colleagues to decide, While he's waiting, he asks Nightblade "What have you heard about the Silver's Team that we're to fight?"

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday February 15th, 2016 11:08:14 AM

Wil smiles slightly when Alizar asked about his welfare. "To be honest, my friend, my tortured history with the Darts and my performance at the test round has me a bit paranoid. The voices in my head don't help."
"I need to get some spells prepared... this is all new to me. My parents passed years ago before passing on instructions so... there's that too."
"It doesn't help, a good looking rogue like me is destined to be an ugly Grim. This was recently told me my by my mother. That's just not welcome news..." Wil smiled a bit and removed his hood.
"We have any food?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] 
Monday February 15th, 2016 11:23:49 AM

Toston answers Nightblade's qustion about the gaurantee, "I would ask for a guarantee that if we accept your offer the combatants we receive will not harm an incapacitated opponent, not endanger our party and follow any reasonable order that we may give, for example, if we order them to back off, they back off and not press the attack even if they think we have an advantage. We probably have a reason for asking them to back off."

Rather than giving his vote directly to Nightblade he says, "Mr. Nightblade, would it be okay if we discuss it amongst ourselves before we give you our answer? We are a democratic party and everyone should have a say in this decision, but not everyone is here. How should we contact you once we have all had a say?"

After receiving instructions on how to contact Nightblade with their answer, the gnome monk sorcerer waits until he is alone with the rest of party before making his vote known,
"I want to say first, that I will go along with the majority vote, regardless of what it is. However, my individual vote is no. First off the combatants that Nightblade will provide are just starting out, so we could be leading them to their deaths. Even if they are assassins, I don't want to be responsible for an ally's death. Second, accepting their help is against the rules. Last I checked, just because everyone else is doing something isn't a reason to do something. Doing the right thing isn't always easy and doing the easy thing isn't always right, so I vote no on the offer. In closing, we all want to improve the lot of the common folk of Dirt City, so shouldn't we hold ourselves to a higher standard and set an example? If we do not cheat and win the arena we show that there is another way, a better way. Thank you."

After the voting Toston goes down to the catacombs to buy some scrolls ahead of the arena bout.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=12 ;
Monday February 15th, 2016 3:44:58 PM

Lornak finds himself deeply conflicted. Toston's comments made to them in confidence raised many emotions in him. He very much wants to gain an advantage against the house of Silver in the upcoming arena fight but at what cost? He considers himself a good person. Noble, loyal, honorable. There is nothing wrong in wanting to see justice done. However, he suddenly realizes that allying himself with the Darts would compromise his morality. He becomes very, very angry. He didn't even see that he was lowering himself to the level of his enemies. He speaks to no one in particular. "...if it wasn't for Toston..."

Lornak is visibly agitated when he speaks to his companions outside The Blue Eel. "My vote is no." He says with venom. Lornak paces back and forth. "I can't believe the drove me to consider allying with Assassins!" He then rams his fist into the nearest wall and then swiftly gets up very near to his companions and says angrily; "When we meet them on the field I'm not holding anything back." With that yanks his hood down over his face and swiftly turns, disappearing into the crowd. (Stealth d20=12)

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday February 15th, 2016 5:40:42 PM

"Who are we showing if we are dead?" Wil asked. "If we lose the battle we may lose several members of the team. I'm not willing to risk friends over the desire to do the right thing. As far as losing the new combatants we will have to do our best to keep them alive. That would be the good thing to do. If we die we cannot help the common folk anyways."
Wil chews on some chicken he found in the kitchen. Large sacks have swollen under his eyes and he wobbles slightly more than normal.

Dušan (Erik) [HP:26/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday February 15th, 2016 7:03:17 PM

As the group gets back together, Dušan gives Hmerrin and Asteria a Potion of Bull's Strength and Lornak a Potion of Barksin. "I finished these last night, Had some extra time so I made a Potion of Shield of Faith if anyone would like it." Smiling he says to himself, "Sometimes I even impress myself."

Raising his voice back to be heard by everyone, he announces, "I have enough materials and time tonight to make two or three more potions. If anyone wants something, let me know now or forever hold your peace. Or hold it till I have more time after our 'trial'."

Listening to Toston he's nearly convinced, but his survival instincts kick in. In the back of his head he hears a voice. One he hadn't heard in so long he hoped it had pass. His childhood friend Johnathan. "Dušan, you shouldn't do this."

Dušan suddenly outbursts "Blast it, Johnathan! I can't always be a saint!"

Somewhat surprised at his own outburst, he turns to Wilford with a little more compassion for what the new Cleric is going through. He sighs, and weighs in with his own vote, "I say we take them up on their offer. We're no good to anyone dead."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Monday February 15th, 2016 8:31:18 PM

"Could SOMEBODY please go with me down below and find out where those oddsmakers have us on the fight?" Hmerrin asks.

"If we severely outmatched, and the odds will show it, then its time to grab all the help we can get."

Hmerrin considers, "Warrd's Own, even if the odds are even, we should get help. Silver will. And I don't much like being dead."

Asteria Amarante (Genevieve) [HP: 22/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Monday February 15th, 2016 9:49:10 PM

"Oh yeah. Being dead isn't good. Yeah, we should probably take their advice. Even if, you know, we have morals and stuff. What morals do we have if we're dead? I'll tell you what, nothing. We'll be dead. And I kinda don't want to die. So, like, if you don't want to work with these people, cool. Stay away from them, but don't rebel against them. They wanna take these baddies down just as much as we do."

When Asteria finishes saying what she wants about the whole incident, she turns to Dusan and accepts the Potion with a friendly smile.

"Ah, cool! Now I can bust some faces in without needing one of you magicy people to step in! Thanks for this drink thing."

DM Kathy 
Monday February 15th, 2016 10:51:06 PM

At Marsh House, Alizar takes some time to help Wilford with his misgivings, while Dušan distributes his freshly-made potions.

At the Blue Eel, Var is all in favor of accepting Nightblade's offer, but Toston asks for time to consider.

"Of course," Nightblade replies. "Stop by Chuffer's Fish in Dartville, and give a message to the girl behind the counter. She'll know how to get it to me."

Toston is inclined to refuse the offer, and persuades Lornak to his point of view. Wilford, Dušan, and Asteria, on the other hand, express a disinclination for being dead, and want to accept the offer.

Hmerrin wants to find out the odds on the fight before deciding, but also does not want to be dead.

Incidentally, you can probably get a good feel for the odds without having to go Below. There are a couple of decent betting shops in Wardd's Ward, and there are sure to be a few bookies in the Full Moon Market.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Tuesday February 16th, 2016 5:12:50 AM

Alizar returned Wil's smile, happy to have been some help, at the very least. He followed Wil into the kitchen and shared a meal with him, not saying much more on the subject, knowing the message got across. If he required any more assistance, he need only ask.



Var (Tom I.) HP:37/37 AC:16/T:13/13 CMD:20 
Tuesday February 16th, 2016 8:38:25 AM

To Toston's argument Var replies "I get it. Like I said, I ain't happy about getting help from the Darts, either, but we're no help to anyone dead. It's a slippery slope and all that, we take their help now it's harder to say 'no' later. But look, Boggs seems to trusts this Nightblade enough, and that's enough for me, too. If Nightblade is willing to help, that's as good as Boggs helping in my mind.

Hmerrin suggests checking on their odds, Var agrees. "If they're close enough odds, I'll consider changing my vote, but if the odds are stacked against us I keep my stance."

Dušan (Erik) [HP:26/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Tuesday February 16th, 2016 4:44:13 PM

Dušan nods to Hmerrin, "I guess if no one else wants any potions, I'm free for a walk"

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday February 16th, 2016 5:19:02 PM

Wil enjoys a little meat and a meal. He accepts an offer for Potion of Shield of Faith..
"I'm not quite sure what that does. I would be interested in anything that would help me distract any other archer opponents. Toston, mentioned an invisibility potion. Not even sure how easy that would be. I believe I should look into some special bolts to fire off. I need to run to the Catacomb to grab a couple. Any suggestions?"
"Oh... I was supposed to get some rest.. so much going on.. "
"I bit you guys goodnight.. I will head there in the morning."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14]  d20+12=13 ;
Tuesday February 16th, 2016 7:21:09 PM

Toston says, "I wouldn't mind the trip down to the odds makers. I am curious as to what they think of our bout."

Toston then says, "I wouldn't mind a potion of shield of faith or barkskin for the upcoming fight."

While moving through the crowds to the odds makers he listens for what the citizens of Dirt City are saying concerning the upcoming fight.

(Perception: 13)


Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Tuesday February 16th, 2016 7:32:54 PM

As he was ready to go a few more rounds of arguing, Hmerrin just blinks for a couple of moments as everybody pretty much agrees with his idea, and heads out the door.

"Oh. Well, alright then," he concludes lamely.

The teen looks at the potion in his hand.
"Oh. Oh! Thanks, Dusan!"

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17 
Tuesday February 16th, 2016 8:31:53 PM

Lornak tersely enters Marsh House and heads for his room. On the way he receives a potion from Dusan and his buckler from Asteria. He pays her the appropriate gold(5). He then thanks them trying his best not to let his anger seep into the conversation.

When the group discusses the Nightblade offer he listens but the talk only bolsters his resolve. "This is wrong." He says, shaking his head and then promptly leaves the Great Room.

Upon entering his room he prepares for the battle that he knows will cost him dearly.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Tuesday February 16th, 2016 10:14:15 PM

Asteria waits for the meeting with Nightblade to conclude, then heads out to the marketplace to buy herself that awesome new axe she had been wanting for so long, as well as stopping to get a buckler for Lornak. After paying up the 20 gold for her new Greataxe and grabbing the buckler, Asteria returns home to the Marsh House and hands off the buckler. After a mostly uneventful day, the barbarian goes to take a nap in a unclaimed room. If anyone should need her, all they would need to do is knock. Or come charging in, yelling loudly. The second action might anger the sleeping barbarian, however, and no one likes an angry barbarian.

DM Kathy 
Tuesday February 16th, 2016 10:54:09 PM

The last of the potions and gear are distributed, and you decide to take a little stroll to determine the odds on the Arena fight.

You visit a couple of betting parlors in Wardds' Ward, and find that you are definitely underdogs in the coming fight. The odds aren't hugely against you, but they are against you.

Toston tries to overhear conversations about the upcoming fight, but is disappointed. Nobody seems to be talking about it.

Var (Tom I.) HP:37/37 AC:16/T:13/13 CMD:20 
Wednesday February 17th, 2016 9:05:43 AM

Var had hoped that the odds would be against them enough that his argument would carry more weight, but that can't be helped.

He tries one more argument: "Regardless of our own lives, this is our chance t' cut off the head of the House of Silver. They've already done so much damage, if'n we lose to them they'll get free reign of the streets. Now, I ain't gonna run from this fight, no matter what the odds, but we'd be savin' this city and ourselves from a mess of trouble if we accepted a little help. I still say we take the offer, but I think everyone should weigh in 'fore we decide."

Yae: 2 (Var, Dusan)
Nae: 2 (Toston, Lornak)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] 
Wednesday February 17th, 2016 12:40:02 PM

Toston says to Var, "I understand where you are coming from, but I still vote no to the offer. We can stop the House of Silver on our own. Sure, we are the underdogs, but we are taking steps to improve our chances in this match. Asteria is getting a new larger, more damaging axe, Lornak has a new buckler, Wil is thinking more tactically with his spells, I purchased some scrolls that I did not have for the previous battle and can stun things from both range and close range with the scroll or my stunning fists. We can win this without cheating or putting some green horns in danger as long as we keep our heads out there."


Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday February 17th, 2016 12:50:48 PM

Wil wakes from his rest with an idea.
"We need to drum up this idea that we are incompetent and then someone needs to bet on us winning. We need to have the worse odds. I think we should go out to the city and start a fight, only to lose. Show the city that we can't win a thing."
I need to find some interesting bolts..
He also prepares:
Summon Monster I
Guidance - 0 level
Bless and Command


Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Wednesday February 17th, 2016 6:46:45 PM

Hmerrin sighs. "I vote yes. A card up your sleeve is cheating. Staying alive in a fight you're being forced into is a whole 'nother bucket o' slop."

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=24 ;
Wednesday February 17th, 2016 6:46:52 PM

Lornak hears the chatter in the Great Room and ignores it. He has had his say and deep down knows what the consensus will be. As he slides his wetstone along his dagger's blade he listens to the chime it makes. He moves on to is Rapier. As the day progresses he finishes his preparations on his gear and takes an inventory of what he will have when he enters the Arena;

Silk tunic and leather pants.
Studded Leather Armor and buckler, oiled and polished.
Cloak, cleaned and pressed.
Hand Crossbow with 10 regular bolts and 16 made of silver, all containing rather sharp points and all in their appropriate pouches.
In a scabbard his Rapier, also sharpened.
Swordbreaker dagger, tines clean.
Dagger made of Silver, sharpened.
1 vial of Cure Light Wounds and 1 vial of Barkskin in his belt pouch.

When his preparations are finished he straps his rapier to his waist and throws on his leather and cloak. He walks over to the window and opens it. He closes his eyes and takes in the night's air. He pulls down the hood of his cloak and crawls outside. If there is a possibility that he may die tomorrow he wants to enjoy one last good meal. He goes out into the night in search of a quiet Inn. (Stealth d20=24)

(OOC, if others want to join they can follow. Also, if if breaks group continuity, he will just stay in Marsh House)



Dušan (Erik) [HP:26/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+7=19 ;
Wednesday February 17th, 2016 9:32:05 PM

"Yep, I still like the idea of having help."

Dušan looks around to see where one can place a bet and considers some Divine Guidance to see if he can bet on himself (Knowledge Local D20+6+1 Guidance = 19)

DM Kathy 
Wednesday February 17th, 2016 11:02:56 PM

You continue to discuss the relative merits of getting help from the darts. Var and Dušan are still in favor. Toston and Lornak are still opposed.

Hmerrin adds his name to the "yes" column.

Wilford doesn't give his opinion, but instead begins working on a scheme to get the odds even more against you so you can make a killing by betting on yourselves. Of course, to collect, you'll have to survive the actual killing in the Arena.

However the decision comes out, Lornak decides he needs some alone time. He gathers his things and leaves to find an inn.

The rest of you can continue to discuss, but if Wilford, Asteria, and Alizar haven't weighed in by tomorrow, we'll assume the vote stands.

Asteria Amarante (Genevieve) [HP: 35/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Wednesday February 17th, 2016 11:34:25 PM

Asteria still says 'yes', regardless of whatever the other's are saying. Barbarians can be stubborn. Eventually, she wakes from her nap and decides to get something done. A hungry barbarian is just as bad as an angry one, so she goes to prepare a meal. Can't be too hard, right? Asteria takes whatever food she can and makes a small meal for herself and whoever wants to join her.

"Well, it's not much for a last meal, but if I'm gonna die tomorrow, this is good enough for me."

Over her meal, the barbarian discusses her battle plan for the next day. If no one joins her, she would just mutter to herself.

"So, I got this cool axe, and I'm thinking of calling it Fluffy. You know, just for the laughs. I'll probably call it something else, though. It's not too fluffy. I think in the battle I'll stick with my main axe unless things get dicey, then I'll drop my shield and axe and take out Fluffy."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] 
Thursday February 18th, 2016 2:21:59 PM

"Are we allowed to bet on ourselves to win?" Toston asks his friends, "Is it legal, I mean I get that there could be ramifications if we threw the fight and bet against ourselves, but if we bet on ourselves and win is there any conflict of interest there?"

"I still have a decent amount of gold, so if that is allowed maybe we should place some bets?" He asks

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Thursday February 18th, 2016 6:23:28 PM

(O.O.C. My posts might be a bit short today and tomorrow, I'm out of town for a few days and will be posting on my phone)

Alizar listened intently to everyone's plan. The weight of the coming fight had set him into an introspective mood. If they needed his insight, they would ask for it.

Dušan (Erik) [HP:26/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Thursday February 18th, 2016 7:27:01 PM

Dušan nods to Toston, "I was just thinking the same thing. Betting on ourselves hardly seems like an issue in our quaint city."

Dušan continues to look for a place to place bets, eager to get back to marsh house and finish up the last few potion requests.

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday February 18th, 2016 9:15:32 PM

"I'm always up for a fight and if I manage to find those bolts I want I will be better then some green arrow guy. I saw this guy once, had a bunch of arrows and knew how to shoot them. He had this obsession with green. Never really understood that."


Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Thursday February 18th, 2016 9:41:12 PM

Hmerrin breaks out a long stick, and begins whittling on it to give his hands something to do.

"Never sat around waiting to start a fight before," he notes. "Don't much like the feeling."

At Toston's comment, the lad chuckles.
"What're they gonna do? Throw you in the Arena?"

Var (Tom I.) HP:37/37 AC:16/T:13/13 CMD:20 
Thursday February 18th, 2016 10:06:22 PM

Having said his peace, Var waits for everyone to weigh in. Once a solid majority forms, he does one of the following:

If the majority is against, Var spends the rest of the time before the trial resting, having made all his other preparations.

If the majority is for, he goes to meet Nightblade at the selected place. He lets Nightblade know that they want to take him up on his offer.

DM Kathy 
Thursday February 18th, 2016 10:45:16 PM

Although Toston and Lornak remain opposed to the idea of accepting help from the Darts, the rest of the group is either for it, or indifferent.

The motion carries. Var (and anyone who cares to accompany him) ventures to Dartville and finds Chuffer's Fish. The shop is set up like a fish-shop--you've been in enough of them to know--but there are no fish on the counter or on the back tables. There is no trace of fish. The place doesn't even smell of fish. You doubt there has been a single fish in here for the last year at least.

The shop-girl smiles brightly and asks if she can be of service. You give her the message for Nightblade, and she nods. "Come back in an hour," she says.

An hour later, you return to find Nightblade in the fish-shop. "It's all arranged," he says. "My extras will meet you outside the Arena tomorrow."

Those of you who want to place bets on yourself may do so. [OOC: Your "winnings" are coming out of your treasure total for the module, just so you know. :) ]

Those of you who visit the Catacombs have your purchases in hand well before day's end.

Now it's just a matter of making final preparations and agreeing on a strategy.

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Friday February 19th, 2016 12:56:47 PM

Toston suggests I make some spell changes..
Wil follows the others into Chuffer's Fish. He watches the transaction from a distance.
When they return Wil states he will play the part of the archer in the party. The new bolts he will receive should be helpful plus the spells.
Prepares:
Divine Favor
Guidance - 0 level
Bless and
Magic Weapon


Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:17  d20+9=17 ;
Friday February 19th, 2016 1:01:23 PM

Lornak does his best to enjoy his meal but the food and ale go down bitter. He enjoyed the night air as he traveled here but now the air is stale. The events of the last few weeks have left Lornak bitter. He has become hardened. He chews his boar roast and ruminates on his previous life before Dirt City. How those days tasted so sweet.

"Why did you send me here... what good has come of it...?" He thinks to himself. He drinks a swig from his ale. His eyes scan the room. He listens to the comings and goings of the patrons for any talk about the arena, their opponents and the betting. (Perception d20=17)

"I don't think we've made the slightest impact for these good people. If we die tomorrow, no one will even notice... Is that what i'm left with? Revenge? I guess if I go, I can at least take some of them with me..." Lornak continues to eat his meal.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:18; Touch 18; FF 14] 
Friday February 19th, 2016 2:40:57 PM

Toston does not go to Chuffer's Fish with the rest of the group. He had made his opinion on the subject known. He hopes that none of their allies get slain in the upcoming battle and that they can follow orders and don't get in the way.

He does however buy a quiver full of silvered arrows for the upcoming match and plans to carry the silvered arrows with him into battle in case he needed a ranged option to deal with the lycanthropes.

Toston grabs a light meal then retires to his room where he takes out the Gold Dragonette outfit.

He readies his masterwork kama, his silver nunchaku, his cold iron siangham, his long bow and its silver arrows. He also takes the scrolls that he bought, the wand of magic missiles, the potion of cure light wounds, the potion of cat's grace, the fortune cookie and the tinsel.

He is as prepared as he can be. His plan is to buff himself with a number of the scrolls immediately before entering the arena to get maximum effect. He plans to be really hard to hit thanks to mage armor, protection from evil, cat's grace and shield. He will also be really fast because of expeditious retreat and will hold the charge of shocking grasp to pack an extra punch on the first enemy he attacks.

Dušan (Erik) [HP:26/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Sunday February 21st, 2016 4:25:29 PM

Dušan approches the bookie. "I'd like to place 200 Gold on the underdogs for the arena fight tomorrow. There's something about a plucky underdog I can't help but support."

Dušan then catches up with those who go for lunch. He does his best to lighten the mood of his friends, but as usual his jokes fall a little flat. With the between hard decisions and looming fights, he finds it hard to put forth the enthusiasm that normally carries his odd sense of humor.

After the meal he hurries home to finish the last couple of potions that were requested. Barksin potion are a but cost prohibitive at this time, so he focuses on Shield of Faith. He makes two more Shield of Faith (lvl 2, 2 min) Potions, and gives one to Toston, one, to Wilford and the remaining one from the last batch to Asteria.

(OOC: Should I take 200 GP off my sheet now for the bet, or just assume the bookies will remove it from Dušan's corpse if he dies.

Dušan's Alchemy Potions from his personal wealth, as I understand it, even if he gives them to other characters. Don't subtract their cost from your character's wealth. I'll try to keep track, but please let me know when you are using one of Dušan's potions.

The Shield of Faith potion is a level 1 spell with a caster of level 2. 1*2*50=100*75% = 75 * 2 = 150, DC 7.

Dušan rolls Achemy 8 + 4 from Spirit Cauldren +1 Guidance +2 Alchemst's Lab = +15.

Taking 10 for 25's on the tests.

2 hours a piece for a total of 4 hours

Do you want me to continue to put the Alchemy math in the post?)

Dušan (Erik) [HP:26/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Sunday February 21st, 2016 4:25:32 PM

Dušan approches the bookie. "I'd like to place 200 Gold on the underdogs for the arena fight tomorrow. There's something about a plucky underdog I can't help but support."

Dušan then catches up with those who go for lunch. He does his best to lighten the mood of his friends, but as usual his jokes fall a little flat. With the between hard decisions and looming fights, he finds it hard to put forth the enthusiasm that normally carries his odd sense of humor.

After the meal he hurries home to finish the last couple of potions that were requested. Barksin potion are a but cost prohibitive at this time, so he focuses on Shield of Faith. He makes two more Shield of Faith (lvl 2, 2 min) Potions, and gives one to Toston, one, to Wilford and the remaining one from the last batch to Asteria.

(OOC: Should I take 200 GP off my sheet now for the bet, or just assume the bookies will remove it from Dušan's corpse if he dies.

Dušan's Alchemy Potions from his personal wealth, as I understand it, even if he gives them to other characters. Don't subtract their cost from your character's wealth. I'll try to keep track, but please let me know when you are using one of Dušan's potions.

The Shield of Faith potion is a level 1 spell with a caster of level 2. 1*2*50=100*75% = 75 * 2 = 150, DC 7.

Dušan rolls Achemy 8 + 4 from Spirit Cauldren +1 Guidance +2 Alchemst's Lab = +15.

Taking 10 for 25's on the tests.

2 hours a piece for a total of 4 hours

Do you want me to continue to put the Alchemy math in the post?)

Var (Tom I.) HP:37/37 AC:16/T:13/13 CMD:20 
Sunday February 21st, 2016 5:51:26 PM

Upon returning from the fishery, Var avoids Toston's gaze as much as possible. He's not proud of the decision, but the group voted.

He goes out to a nearby pub and grabs a few pints with whoever is interested, but makes a point not get too tipsy, and retires early.

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Sunday February 21st, 2016 8:35:07 PM

Hmerrin tries to go to bed. Sleep won't come. He gets up and scrounges around for some scraps in the kitchen, and tries a bit of ale.

Finally, he goes back to bed.

And, gets back up.

The young man steps out into the back, and goes through his axe drills. Nothing too strenuous, but a nice and easy walkthrough.

He goes back to bed. And thinks about tomorrow.

The Arena


DM Kathy 
Sunday February 21st, 2016 9:24:35 PM

The next day, you rise and head for the Arena. Outside the competitors' entrance, you meet up with Nightblade's "ringers," a nimble-looking group with a lot of knives.

You check in, and are assigned an area in which to wait. From here you can hear, but not see, the "action" going on in the Arena. Judging from the groans and jeers of the sparse crowd, it isn't very action-y.

But then your fight is called and you make your way out onto the coarse brown sand of the Arena. The place is immense. The floor is in the City Below, but the spectators' stands stretch all the way into the City Above.

Unfortunately, the wealth of spectators' seats only serves to emphasize the small crowd. Not many have turned out, and why should they? Nobody's heard of the "House of Silver," and they're just fighting some mercenary company. Not worth coming out for.

For what it's worth, the few who are there do seem really interested in your fight. A ragged cheer rises up as you face the House of Silver across the sand.

The voice of the Arena Master booms out: "Fight until death, unconsciousness, or surrender!" he cries. "Both sides stand ready!"

And, after a tense moment...."FIGHT!"

And your map.

Var (Tom I.) HP:37/37 AC:16/T:13/13 CMD:20  d20+8=10 ;
Monday February 22nd, 2016 1:48:27 PM

"Let's get 'em!" Var shout, and fires a silvered arrow at Reakos. (10 vs. AC) The shot had more enthusiasm than accuracy, however, and lands harmlessly in the dirt.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:28; Touch 20; FF 20]  d20+1=16 ; d20+1=13 ; d20+12=26 ; d20+1=5 ;
Monday February 22nd, 2016 2:38:14 PM

The party may be surprised at what Toston is wearing. The next morning Toston assembles with the rest of the team wearing an outfit consisting of leather pants, boots, long sleeved shirt, gloves and cape with a hooded cowl. The leather is dyed gold in color and has been worked in such as way that the patterning for most of outfit resembles scales. A stylized flame has been worked into the center of the chest of the shirt. The hooded cowl covers the gnome's head and has goggles sewn into it and reptilian teeth worked into the front of the cowl itself to resemble a maw. The boots and gloves have been worked to as resemble talons and the clasp on the cape looks to be made of bone, that juts out from either side when locking. To this Toston has added his WLA pin and is carrying a small arsenal strapped to a person with sheathes for his various weapons at points that he can get to. (his bow, his kama, his siangham, his nunchaku and his arrows) He also has the following items in his bag and pockets (the wand of magic missile, the scroll of mage armor, the scroll of shocking grasp, the scroll of expeditious retreat, the scroll of color spray, the scroll of protection from evil, the potion of cat's grace, the potion of cure light wounds, the potion of shield of faith, the fortune cookie and the tinsel).

When they pick up the reinforcement from the Darts, Toston addresses them saying, "If any of our opposition is incapacitated do not slay them, if any of us tell you to retreat, you should listen, lastly try not to get killed out there."

Toston casts mage armor on himself while waiting for their turn in the arena. (CL check 16 vs 2 = success).

Toston also casts the scroll of expeditious retreat while waiting for their turn in the arena (CL check 13 vs 2 = success)

Toston also drinks the potion of shield of faith while waiting for their turn in the arena.

Toston casts shield on himself in the round before the announcer tells them that combat has begun.

In the first round of combat Toston casts shocking grasp from the scroll, opting to hold the charge (CL check 5 v 2 = success) he then moves up 20 feet and sizes up his opponents (Perception : 26) then strikes a fighting pose and makes the come hither gesture with right hand aimed at their adversaries., the crackling electricity of the held spell accentuating it nicely.

Active Effects:
Mage Armor : 2 hours - ? : +4 AC bonus
Shield of Faith : 20 rounds - ? : +2 deflection bonus to AC
Shield : 9 rounds : +4 shield bonus to AC
expeditious retreat : 20 rounds - ? : +30 foot movement speed
held shocking grasp : indefinate

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (3/3) Fort Save: DC 15



Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+9=16 ;
Monday February 22nd, 2016 4:54:12 PM

Lornak puts on his armor and stows his weapons where they can all be accessed. He leaves his room and wordlessly joins the group in the Great Room. As the company leaves he his confident that everyone will be as ready as they can be for the upcoming fight. This brings him comfort.

En route to the Arena, Lornak sees Toston and does a double take. He is used to using discretion, cover and stealth. As he gazes at the Gnome's New Armor the sun catches the golden scales and glimmers. He chuckles a bit in side.

"Discretion the better part of valour?" He asks the gnome not really seeking for the gnome to answer him and continues; "Well played my friend." He stops abruptly, grabs one of his daggers in his fist blade down and brings to his chest in salute. "It will be my honor to fight alongside you." Bowing slightly.

Meeting the Darts along the way holds little fanfare for Lornak. He does his best to keep his mouth shut and focus on the task at hand, not causing any friction.

Anticipation grips him as he hears the battle on the other side of the door come to a close. It's time. He loads a silver arrow into his crossbow, checks his weapons and gear. The call to fight is made and he exits onto the killing ground.

When he steps out he gives himself a moment for his eyes to adjust to the light and takes in his surroundings. (Perception d20=) Lornak will hold his movement until the company's front line fighters take position. He will play the middle ground between them and Alizar as planned.

Lornak takes a defensive posture and goes into total defense. (+4 dodge bonus to AC)
Buckler (+1 to AC except when attacking with the arm that is attached to. Lornak has it attacked to his left arm and uses his crossbow in his left hand.)

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19)  d20+8=18 ; d8+5=7 ;
Monday February 22nd, 2016 7:05:23 PM

Hmerrin gives Toston's outfit a raised eyebrow.
"Subtle," he deadpans.

But, soon they are at the arena.
The fighter waits until the group is called to pour a vial of Silversheen over his battleaxe.
As the groups take there places, he downs the potion of Bull Strength Dusan had given him earlier.

"Fight!"

Toston moves right out. Hmerrin goes with him. The lad strides forth with the battleaxe in his right hand, and a silver dagger in his left. Taking position next to Toston, he waits.

---

[Move 15' and Ready Action.
Attack anyone coming within range with battleaxe, hitting ac18 for 7 hp damage
--
Bulls Str (duration 2/30)


Dušan (Erik) [HP:26/26; AC:12(14); Touch: 12; FF:10; CMD:13  d100=9 ;
Monday February 22nd, 2016 7:53:19 PM

Dušan get's into position behind the front line, when he notices the small "dragon" in front of him. He was about to make a witty remark, when he notices the WLA pin. Normally such brandishing in this city would make him nervous, but somehow it seems fitting for this fight. He gives Toston an encouraging slap on the shoulder.

Looking around at the other large and intimidating newcomers, Dušan alternates between puffing up his chest and casting Guidance on Asteria.

Jolted by the sudden shout of "Fight", Dušan forces himself to call down. The sudden surge of emotions must have disrupted his connection to the Wold's Blood. Cursing, he is at least grateful he got off the Guidance spell on Asteria before the match started.

(OOC: d100 = 9 Ley Roll, Spell is not cast, Spell per day is spent. Total L1 3/1, L2 3/1
1 Round Guidance on Asteria - +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.)

Wilford Grimly (HP:16/21; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday February 22nd, 2016 8:22:09 PM

Wil, feeling a little excited for the fight to start starts shadow boxing with Cicero. The others, of course, see no one. It's not weird till the black, cloaked cleric begins to talk smack.
"Come on... you can do better than that. Waoo... too slow."

Prepares:
Divine Favor
Guidance - 0 level
Bless and
Magic Weapon
and Dusan's Shield of Faith
The Shield of Faith potion is a level 1 spell with a caster of level 2. 1*2*50=100*75% = 75 * 2 = 150, DC 7.

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Monday February 22nd, 2016 9:55:52 PM

(OoC: Rocky will be back tomorrow, but he didn't think he'd get to post in time tonight.)

Alizar woke and traveled to the Arena with the rest of the group. Lost in quiet introspection and prayer, he has little to add to conversation.

As soon as the battle starts Alizar chants a hym of protection, and casts Bless.

(All allies w/in 50ft gain +1 Attack & Save vs. Fear, 4 minutes (40 rounds?))

DM Kathy  d20+7=10 ; 6d6=17 ; d4=1 ; d20+12=20 ; d20+12=22 ; d12+6=9 ; d20+9=29 ; d20+9=13 ; d20+9=15 ; d8+2=4 ;
Monday February 22nd, 2016 10:19:07 PM

When the signal is given to fight, Var fires a shot that falls short of its mark.

Toston casts a spell and moves forward, daring the House of Silver to come out and meet him. Hmerrin moves up with him, and stands ready to attack.

Lornak takes up a defensive stance.

Dušan casts a cantrip to give Asteria a slight advantage.

Wilford casts a spell and squares off against an imaginary opponent.

Alizar casts Bless to give the group an advantage.

The Darts draw their weapons and move forward.

Selene (whom you recognize from the magistrate hearing) shifts into her were-form; a were-tiger! She points a wand, and a sizzling green arrow comes racing toward Asteria! However, the barbarian proves too nimble, and the acid arrow flies harmlessly wide.

Next to her, a human wizard-y type says an incantation, and suddenly a fireball erupts! Asteria, Wilford, Var, Dušan, Alizar, and Lornak take 17 points of fire damage (DC 17 Reflex save for half).

Reakos remains in his tiefling form, and casts a Magic Missile. Hmerrin takes 2 points of force damage.

The two werewolves (whom I named Hunter and Chase because I found it amusing) seem to get very angry! They advance on Toston and Hmerrin! Hmerrin's readied action goes off. His battleaxe parts Chase's hair, but doesn't quite hit. They swing their greataxes! Hunter misses Toston, but Chase connects with Hmerrin for 9 damage.

The halfling shifts into were-rat form and begins crooning a strange little chant. His teammates seem a trifle more focused.

The archers spread out and fire. One targets Asteria, and hits! Luckily, it is not a critical hit, but Asteria takes 4 damage. The other archer misses Lornak.

Were-rats and rogues flood across the sand toward the Darts.

And the map.

Asteria Amarante (Genevieve) [HP: 14/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+7=14 ; d8=2 ;
Monday February 22nd, 2016 10:34:27 PM

Asteria wakes up completely pumped for the fight. Donning her breastplate and shield, the barbarian eats a quick breakfast and leaves with her weapons in hand. With a shield in her left hand, her battle axe in her right, and Fluffy the Greataxe on her back, the barbarian is combat ready.

Once arriving at the huge arena, the barbarian starts feeling more anxious. This undoubtedly had to be the biggest place she had ever stood in, and it made her feel small. Psyching herself up, Asteria prepares for this fight. She rather liked Toston's outfit, and the funny looking gold pattern made her feel more at ease. Also thankful for Dusan's spell, the barbarian is as ready as she ever will be for this battle. However, she did find it funny that the announcer mentioned surrender, since it was obvious that the House of Silver wouldn't do that, and they probably wouldn't let this group do that either.

The words "FIGHT" are uttered, and everything just moves so fast. The barbarian gets hit by just about everything. And that makes Asteria a very mad barbarian. Moving up with Toston and Hmerrin, Asteria slashes at Hunter with her Battleaxe. Unfortunately, her attack isn't the best.

---
(Move 15 feet and an Attack with Battleaxe)
(14 vs AC for 2 damage)
(Used Guidence for attack role.)

Var (Tom I.) HP:20/37 AC:16/T:13/13 CMD:20  d20+6=15 ; d20+9=26 ; d8+2=3 ;
Tuesday February 23rd, 2016 8:32:32 AM

Var does his best to dodge the fireball, but isn't quite quick enough (15 Ref). "Hope he doesn't have too many of those..." Var says as he move away from the group.

Seeing the werewolves move in against the fighters, Var lines up a shot on Hunter. The shot is nearly perfect, except that the silver arrow pushes straight through the beast, causing only minimal damage (26 vs. AC; 3 damage)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:28; Touch 20; FF 20]  d20+10=26 ; d20+9=21 ; d4+1=4 ; 2d6=5 ;
Tuesday February 23rd, 2016 1:23:52 PM

"Spread out!!!" Toston yells as the fire ball hits his friends in the back. He then tumbles past Hunter (Acrobatics : 26 vs Hunter's CMD to avoid AOO) and gains flanking with Asteria.

He charges his fists with magic (OOC: Arcane Strike; swift action) and then attacks (21 vs AC ; 4 magical bludgeoning damage + 5 electrical damage; fort save DC 15 or be stunned for 1 round) with an stunning electric punch.

Active Effects:
Mage Armor : 2 hours - ? : +4 AC bonus
Shield of Faith : 19rounds - ? : +2 deflection bonus to AC
Shield : 8 rounds : +4 shield bonus to AC
expeditious retreat : 19 rounds - ? : +30 foot movement speed
held shocking grasp : indefinate, unless the attack succeeds
bless : +1 atk ; saves v fear - 39 rounds?
(OOC: how much time elapsed while we were waiting?)

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (2/3) Fort Save: DC 15


Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=15 ; d20+4=16 ; d8=2 ;
Tuesday February 23rd, 2016 1:28:11 PM

Wil gasps as he tried to avoid the fireball but he gets a direct hit.
(15 Ref) (Hero point: +2 and Evasion eliminates the damage.)
Wil cowers as the fireball hits him but stands up surprised as the pain dissipates and Cicero takes the full impact of the shot.
"Wow, for an apparition you are remarkable," Cicero grumbles and disappears. Wil moves to the left and squares up against the mass of were rats in front of the group.
He picks out a single rat on the left side and fires a silver bolt.
(17(Blessed) vs. AC; 2 damage)
"Have our minon attack the others. We can advance and take on the major characters. We could also use them as a kind of shield." Wil shouts to the others. (OOC: Not sure how working with our NPCs works.. via the map.)

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+6=19 ; d20+7=24 ; d4+3=6 ;
Tuesday February 23rd, 2016 1:40:06 PM

Lornak senses seem to be keen as a giant ball of fire comes flying towards the company. He has just enough time to throw himself diagonally to avoid the brunt of the attack but still gets a little singed. (Reflex d20=19 play acting held move action from previous post). "This is going to be short if he does...!" Lornak answers back to Var.

Lornak sees a clear line of fire to Chase and lets loose the bolt(silver) from his crossbow in an effort cover the gap in Hmerrin's side of the front line. (Attack Action d20=24, 6 dmg).

"Wererats are the order of the day!" Lornak says, ready to take on the next polymorgh. He loads another silver bolt into his crossbow. (Move action.) Lornak goes back into is defensive stance.

OOC-I don't know what modifiers are added to damage for the bolt being silver.

Asteria Amarante (Genevieve) [HP: 14/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+3=12 ;
Tuesday February 23rd, 2016 3:32:32 PM

((OOC: I forgot to roll the Reflex save last night, so here it is. Unfortunately, a 12 vs 17 means I still take the same amount of damage.))

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+4=10 ; 2d6=9 ; 2d6=7 ;
Tuesday February 23rd, 2016 4:07:50 PM

(O.C.C Hey all, please excuse if my posts and my header are wonky for the next two days. The Wold does not like my iPad as much as I had hoped...)

*Alizar HP 6/23*

Alizar felt the heat that preceded the fireball, but everything kicked off so fast, he had no time to react and took e full brunt of the blast. This did not stop him from attempting to dodge to his left however, and as he winced in pain and managed to slap out e last of the Flames licking his sleeves, he used his momentum to shift his position. A quick look around told him that his comrades had not fared much better than he. "Time to work."

Alizar summoned the familiar incantation in his mind, said a silent prayer, and released his will to send a wave of healing energies towards every one of his compatriots. (Channel positive energy - +9 HP to the whole group). Not content to let things stop there, Alizar calls upon his most heroic energy, and channels a second healing burst, once again fortifying all of his allies with additional healing (Channel positive energy - +7 HP to the whole group)


Dušan (Erik) [HP:25/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+3=10 ; d100=59 ; d4=3 ; d100=73 ;
Tuesday February 23rd, 2016 6:29:36 PM

Dušan cried out in pain as the inferno enveloped him. It was almost more than he could handle until Alizar's healing washed over him. He takes a few panicked steps before, realizing he was still alive. Fear gave way to anger and he used that rage to fuel his resolve. (Spend Hero Point for extra action)

The fury burning behind his eyes was tempered by a desire to see this through to the end. He casts Spectral Hand and through this etherial hand the power of the Wold's Blood flowed into the material, empowering Asteria with Bull's Strength.

With grim determination he utters, "Let us pave this ground with their bodies."

(OOC: Saving Throw D20+3 = 10
d100 = 59 Ley Roll, Spell is cast, Spell per day is spent. Total L1 3/1, L2 2/1
Spectral Hand d4 = 3 hit points given
d100 = 73 Ley Roll, Spell is cast, Spell per day is spent. Total L1 2/1, L2 2/1
18 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)



Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19)Bulls Str, Bless  d20+9=27 ; d8+7=11 ; d20+8=24 ; d4+5=8 ;
Tuesday February 23rd, 2016 9:20:20 PM

Hmerrin barely feels the magic missile, but the werewolf makes a big impression.
Fortunately, he is no sooner hit than healing power closes his wound.

Figures spread out. The teen looks over the field, and gives Chase a look.
"Looks like its you and me, Big Guy," he notes conversationally.

And then strikes, swinging his battleaxe high and following with a dagger to the midsection.

----------

Full Attack on Chase
Battleaxe (silversheen) hits ac 27 for 9 hp damage
Silver Dagger hits ac24 for 8 hp damage

-
Bulls Str (duration 3/30)
Bless (1/40) +1 Attack & Save vs. Fear


DM Kathy  d20+11=25 ; d20+12=28 ; d8+7=13 ; d4=3 ; d20+14=24 ; d20+12=25 ; d12+6=11 ; d20+7=23 ; d20+10=11 ; d20+10=26 ; d8=6 ;
Tuesday February 23rd, 2016 9:56:02 PM

Asteria rages and swings into combat, but her first blow is not a good one.

Var hits Hunter with a silver arrow, and a little damage is better than none.

Toston successfully tumbles to flank Hunter and delivers an electric punch! Hunter is not stunned, however.

Rogue Wilford is able to avoid the fireball damage altogether! He singles out one of the advancing wererats and sinks a silver bolt into it. [OOC: The intent is for the Dart NPCs and the low-level House of Silver fighters to kind of cancel each other out. They don't have to, of course; you can attack any opponent you want to. I'll control the Dart NPCs.]

Lornak htis Chase with a silver arrow. [OOC: Silver doesn't add to the damage, but it does overcome the natural Damage Resistance that lycanthropes have. If you weren't using silver, you'd be doing less damage.]

Alizar channels positive energy to heal his allies.

Dušan uses a Spectral Hand to give Asteria Bull's Strength.

Hmerrin slices up Chase!

The Darts move forward to engage the were-rats and rogues!

Selene moves up to flank Toston with Hunter, and attacks! She hits! Her claw rakes Toston for 13 points of damage.

Retoen the wizard casts a spell, and suddenly there are 6 Retoens standing in that square! Some of them are undoubtedly illusions, but which one should you smack?

Hunter attacks Toston, but even in flank the little monk is just too nimble!

Chase attacks Hmerrin and hits! Hmerrin takes 11 damage.

Still singing, the bard moves forward to sling a stone at Toston, but misses.

The archers fan out. One targets Wilford, but misses badly. The other aims for Lornak, and hits! Lornak takes 8 points of damage.

And I almost forgot Reakos! Giggling, he moves forward. He points to Asteria and casts a spell. It is cause fear; I'll let you look it up. :) Asteria is Frightened unless she can succeed at a DC 12 Will save!

The were-rats and rogues move forward to engage the Darts!

And the map.


Var (Tom I.) HP:36/37 AC:16/T:13/13 CMD:20  d20+9=22 ; d8+2=9 ;
Wednesday February 24th, 2016 8:58:29 AM

Var draws back his bow again and fires another shot at Hunter (22 vs. AC; 9 damage (silvered)).

Edited by DM Kathy to fix the character link.

Tom, your link should start [link href="

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+6=8 ; d20+6=16 ; d20+6=14 ; d20+6=17 ; d6+2=7 ;
Wednesday February 24th, 2016 1:28:44 PM

Adrenaline courses through Lornak's body as the pre fight jitters subside. Lornak's body is ready to react to whatever the battle requires. He attempts to intimidate his enemies with a battlecry. (free action intimidate d20=8) ..."YeaaaaHaa?!"

Conditional move and attack actions. Both move actions will require an Acrobatics check to avoid enemy attacks of opportunity:

Lornak takes a cue from Toston and gets physical. He nimbly moves into melee range and brandishes his rapier with his open hand. (Acrobatics d20=16)

If Asteria succeeds in making her fear check and holds the line, Lornak will take a move action to get next to Hmerrin and melee attack to Aid Another giving him a +2 to his next attack on Chase. (Attack Action to Aid Another d20=14)

If Asteria fails her fear check and runs off frightened, Lornak will take a move action to take her place in the line and strike out at Hunter with a melee attack. (Attack Action d20=17, 7dmg)

(Buckler +1 to AC is active)


Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14 
Wednesday February 24th, 2016 5:00:23 PM

Momentarily shifting focus, Alizar zeroes in on Lysander. It's a high risk, high reward scenario, but it just might be worth it. Alizar reached down into her resevoir of power, and uttered the incantation, then released his will. With the silence spell centered on Lysander, Alizar hoped to catch the nearby spell casters as well.

(Silence - Centered on Lysander: 20 foot radius)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d6=2 ;
Wednesday February 24th, 2016 6:16:35 PM

(OOC: Can I set my HP higher because of the positive energy Alizar put out. I'm already at my max)
(Channel positive energy - +2 HP to the whole group) Cicero dropped by everyone and touched them for +2


Toston Lotor(Hugh Crosmun) [HP:12/23; AC:29; Touch 20; FF 20]  d20+5=21 ; d4+1=3 ;
Wednesday February 24th, 2016 7:35:43 PM

Toston draws his silvered nunchaku (OOC: move action).

He then imbues his nunchaku with magical energy (OOC: swift action; arcane strike feat)

He then attacks Hunter with the magically charged weapon, focusing some of his energy on defense (OOC: fighting defensively -4 attack; +3 AC)

(21 vs AC; 3 silver magic bludgeoning damage)

Lastly he takes a five foot step to get out of flanking.

Active Effects:
Mage Armor : 1 hour 55 min - 1 round : +4 AC bonus
Shield : 7 rounds : +4 shield bonus to AC
bless : +1 atk ; saves v fear - 38 rounds
(OOC: how much time elapsed while we were waiting?)
fighting defensively : -4 atk; +3 dodge bonus

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (2/3) Fort Save: DC 15

Dušan (Erik) [HP:25/26; AC:12(14); Touch: 12; FF:10; CMD:13  d100=97 ;
Wednesday February 24th, 2016 8:39:39 PM

Dušan watched Toston dance around the creatures attacks. Unfortunately Hmerrin did not seem to be fairing as well. Dušan moves the phantom hand to the young fighter and casts Barkskin on Hmerrin. Tapping into the Wold's Blood, Dušan found a particularly strong Ley Line. Breathing the incantation out in Celestial, he feels the Wold itself power the spell for him.

(OOC: d100 = 97 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 2/1, L2 2/1
Spectral Hand 3/3 HP 24 AC Incorporeal
18 rounds Barkskin on Hmerrin: +2 natural AC
17 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Dušan (Erik) [HP:15/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday February 24th, 2016 8:41:41 PM

(OOC fixing HP Sorry)

Hmerrin(HP 20/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+9=15 ; d20+8=18 ;
Wednesday February 24th, 2016 9:05:26 PM

Hmerrin grunts at the blow. The Big Fella really packs a punch.

He feels another spell thicken his skin, and hopes its enough.

The young fighter tries the same move as before, but Chase eludes it.

--

Full attack on Chase
Battleaxe miss (ac 15)
Dagger miss (ac 18)
--
Bulls Str (duration 4/30)
Bless (2/40) +1 Attack & Save vs. Fear
Barkskin (1/18) : +2 natural AC


Asteria Amarante (Genevieve) [HP: 30/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+2=14 ; d20+11=15 ; d8+4=9 ;
Wednesday February 24th, 2016 9:30:27 PM

Asteria, once heavily damaged, now found herself back into the clear. Added to this healing was newfound power, the familiar and friendly spell called Bull's Strength. With all of this strength, Reakos's spell does nothing. Asteria simply laughs it off.
(Will Save 14 vs 12)

"Is that all you've got? Pointing a finger? This is going to be easy!"

Of course, all her bravado led to another awful attack against Hunter. Even with all of her buffs, the barbarian would have to learn to control her tongue.

"Whoops."

(Attack against Hunter 15 vs AC for 9 damage)

---
38 Rounds Bless- +1 Attack and vs Fear
17 Rounds Bull's Strength- +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

DM Kathy  d20+5=18 ; d20=3 ; d20=14 ; d20=15 ; d6=5 ; d6=4 ; d20=11 ; d20=4 ; d20=4 ; d20=19 ; d20=13 ; d6=6 ; d6=4 ; d20+12=16 ; 6d6=20 ; d20+14=26 ; d20+12=18 ; d4=3 ; d4=1 ; d20+9=22 ; d8=6 ; d20+9=20 ; d6=2 ; d20=12 ; d20=4 ; d20=6 ; d20=15 ; d20=1 ; d20=18 ; d20=2 ; d20=14 ;
Wednesday February 24th, 2016 11:43:13 PM

Var fires another silver arrow into Hunter; Toston also hits him with a silver nunchaku.

Lornak moves up to assist Hmerrin. [OOC: I moved your figure, since you didn't know where you were going when you posted. :) As far as I can tell, you didn't have to roll a Tumble check to get there; you wouldn't have provoked.]

Wilford channels positive energy to the rest of his team. [OOC: Alas, you cannot heal past your maximum hit points. There are spells that can give you temporary hit points above and beyond your maximum, but nobody has cast those yet.]

Alizar attempts to [/i]Silence[/i] the bard, which would be awesome if it worked. Unfortunately, the halfling shrugs off the spell.

Dušan casts Barkskin on Hmerrin, who, even with Lornak's help, is unable to hit his target this round.

Asteria shrugs off the fear effect, and engages in a little trash-talking. Unfortunately, she is unable to follow it up with a clean hit.

Working together, the Darts take out two of the House of Silver rogues!

Selene moves to flank Toston again, and attacks! She misses!

The wizard Retoen casts another Fireball! This time Asteria, Alizar, Dušan, and Var take 20 points of fire damage! [DC 17 Reflex save for half]

Hunter swings his greataxe at Toston, but even with a flank from Selene, he can't hit that ridiculous monkish AC!

Chase fares no better against Hmerrin!

Lysander the bard stops singing [since I keep forgetting to add the bonus anyway], and moves up to cast a spell! Lornak must succeed at a DC14 Will save or be confused for one round.

Reakos moves up to catch Hmerrin and Lornak in a Burning Hands! They take 4 points of fire damage, DC 12 Reflex save for half.

One of the archers, Ronit, takes a shot at Wilford and hits! Wilford takes 8 damage.

The other archer, Mai, has to re-position, and tries a tricky shot at Lornak. It hits! Lornak takes 4 points damage.

The were-rats and rogues attack the Darts! There are cries of pain, but nobody goes down.

And the map.


Asteria Amarante (Genevieve) [HP: 32/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Wednesday February 24th, 2016 11:47:47 PM

((OOC: Updating header since I forgot to include Wil's Channel Positive Energy.))

Var (Tom I.) HP:17/37 AC:16/T:13/13 CMD:20  d20+9=10 ; d20+6=9 ;
Thursday February 25th, 2016 9:12:55 AM

Var prepares another shot, but is hit full-on with a wave of fire, sending his arrow skittering away harmlessly (nat 1 attack; 9 Ref save).

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+4=14 ; 2d6=9 ;
Thursday February 25th, 2016 3:21:38 PM

*Alizar - 2/23 HP*

The fireballs were getting old, fast. Once again, unable to dodge it's full blast, Alizar was on fire...again. Sagging, tired, and smelling of burnt hair, Alizar saw Dusan was in danger of falling. Reaching into himself for another channel of positive energy, Alizar let the healing energies flow over his comrades, hoping he might last one more round before falling himself.

(Channel positive energy - +9 HP to the entire group.)

*Alizar HP - 11/23 HP*


Toston Lotor(Hugh Crosmun) [HP:21/23; AC:31; Touch 21; FF 24] - CMD 18  d20+3=5 ; d20+4=6 ; d20+4=8 ;
Thursday February 25th, 2016 5:32:41 PM

(OOC: Selene should have provoked an AOO when she moved to flank Toston as she was 10 feet away unless she tumbled. AOO = 3 ; miss)

Toston takes a 5 foot step to get out of flanking and gain flanking against Hunter again. He then charges his nunchaku with magical energy (swift action; arcane strike feat)

He then defensively flurries with his nunchaku against Hunter but both attacks miss.
(6 vs AC; 8 vs AC) (OOC: The dice started hating me :( )

Active Effects:
Mage Armor : 1 hour 55 min - 2 round : +4 AC bonus
Shield : 6 rounds : +4 shield bonus to AC
bless : +1 atk ; saves v fear - 37 rounds
fighting defensively : -4 atk; +3 dodge bonus
barkskin: +2 natural armor; 20 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (2/3) Fort Save: DC 15


Dušan (Erik) [HP:6/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+3=6 ; d100=19 ;
Thursday February 25th, 2016 6:24:56 PM

Dušan Stands up after crumpling beneath the heat of another spell. "I'm not sure how much more of that I can take."

He concentrates on fortifying the front lines. If he can manage that, then maybe he can lie down back and listen Gargul whisper enticingly. He wills his spectral hand over to Toston and casts Barkskin.

(OOC: d100 = 19 Ley Roll, Spell is cast, Spell per day is spent. Total L1 2/1, L2 1/1
16 rounds Spectral Hand 3/3 HP 24 AC Incorporeal
18 rounds Barkskin on Toston: +2 natural AC
17 rounds Barkskin on Hmerrin: +2 natural AC
16 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+4=13 ; d8=8 ;
Thursday February 25th, 2016 7:26:48 PM

Wil was hit but healed by Alizar.
He moves up a little bit.
(Attack: 13 - Hit: 8)
Wil fires a silver bolt at Ronit.


Lornak ( Frank S.) HP:29/32 AC: 16(T:13/FF:10) CMD:18  d20+6=13 ; d20+7=22 ; d4+3=6 ;
Thursday February 25th, 2016 7:26:49 PM

(Reflex save Flaming Hands dmg reduced by half d20=13)

Lornak hears the familiar crash of fire explode behind him. Checking if his friends are wanton for aid, he chances a glance behind him. None of his comrades have fallen but clearly that hit took its toll.

Turning back he notices that he himself is a little singed but not from the mage. "If its not pouring its raining!" He says as he looses the bolt(silver) held in his crossbow at Chase, point-blank range. (Attack Action d20=22, 6 dmg)

With fluid motion Lornak quickly stows his rapier and grabs his Barkskin potion (Move Action) and then downs it's contents. (Free action)

Lornak can feel the scar tissue of his tattoo's become very sensitive all of a sudden as they pulse with a low warmth. His skin then begins to grow a bit and harden. Did he hear a tightening sound? He can't tell over the battle sounds.

18 rounds of Barkskin (+2 natural AC)

Hmerrin(HP 27/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+4=16 ; d20+9=26 ; d8+5=9 ; d20+8=9 ;
Thursday February 25th, 2016 7:27:30 PM

Hmerrin rolls away from Chase's blow, as the werewolf isn't the only one figuring out his opponent.

The brown haired fighter notes Reakos' approach, and is able to twist away from the brunt of the flames.
That, plus Alizar's healing spell, helps keep the young man in pretty good shape.

He tries a new set of moves, and is able to get his battleaxe on target, although his awesome knife attack fails miserably.

--
Reflex Save 16
Full attack on Chase
Battleaxe (silversheen) hits ac 26 for 9 hp damage
Dagger miss - nat 1
--
Bulls Str (duration 5/30)
Bless (3/40) +1 Attack & Save vs. Fear
Barkskin (2/18) : +2 natural AC


Asteria Amarante (Genevieve) [HP: 21/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+3=10 ; d20+11=19 ; d8+4=6 ;
Thursday February 25th, 2016 9:50:25 PM

"Okay, OW! That hurts. A lot. I really don't like fire anymore."

Asteria was not fortunate enough to escape the fire's deadly blast, but a quick healing pulse from Alizar got her back into fighting condition. However, that fire was really starting to get on her nerves, and the barbarian wanted nothing more than to slash up Retoen. She had to get through Hunter first, and that was going to be a problem with her current luck. Thankfully, luck finally was on her side, and she manages to get one decent hit on Hunter.

(10 vs 17 Reflex Save)
(19 vs AC for 6 damage against Hunter)

---
37 Rounds of Bless
16 Rounds of Bull's Strength

DM Kathy  d20=14 ; d20=3 ; d6=1 ; d6=2 ; d20=11 ; d20=2 ; d20=19 ; d6=2 ; d20=19 ; d20=16 ; d6=2 ; d6=5 ; d6=5 ; d6=3 ; d20=10 ; d20=16 ; d6=5 ; d20+12=22 ; d20+5=7 ; d20+12=21 ; d12=10 ; d20+12=30 ; d12=1 ; d20+7=17 ; d20+9=16 ; d20+9=12 ; d20=13 ; d20=19 ; d20=17 ; d20=9 ; d20=17 ;
Friday February 26th, 2016 12:44:32 AM

Var is distracted by the giant fireball in his face, so he misses his shot. These things will happen.

Alizar is so over fireballs it isn't even funny! He channels positive energy again.

Toston keeps flurrying with his nunchaku, but has less success this round. [OOC: Selene had enough movement to approach indirectly; she didn't provoke. Really. :) ]

Dušan casts another Barkskin, this time on Toston.

Wilford fires back at the archer who targeted him, but misses.

Lornak sinks another silver bolt into Chase and pulls out a potion. [OOC:Normally, drinking a potion is a standard action. Do you have a feat or something that lets you do it as a free action?]

Hmerrin attacks Chase, and hits him with more silver!

Asteria lands a blow against Hunter! [OOC: are you using a silvered weapon?]

The Darts attack! They account for another of the House of Silver rogues, but the were-rats seem a bit tougher.

Selene attacks Toston again, but misses!

The wizard Retoen re-positions himself and fires a golden ray at Asteria. It plows into the ground a few feet in front of the barbarian, with a smell like burning dust.

Hunter takes a 5-foot step and swings his greataxe at Asteria. He hits! Asteria takes 16 damage.

Chase attacks Hmerrin and hits! Hmerrin takes 7 points of damage.

Reakos steps back and morphs into his hybrid form: half tiefling and half leopard.

Lysander slings a stone at Hmerrin, but misses!

The archers target Toston and Wilford, but both miss!

One of the Darts goes down as the were-rats and remaining rogues attack!

And the map.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Friday February 26th, 2016 3:25:38 PM

Wil curses when the arrow flies off target.
He begins to chant to Gargul and the holy symbols upon his cloak begin to glow.
He calls Divine Favor(+1 Luck bonus weapon att/dam roles for 1 min)

Left:
Guidance - 0 level
Bless and
Magic Weapon
and Dusan's Shield of Faith

Var (Tom I.) HP:17/37 AC:16/T:13/13 CMD:20  d20+9=18 ; d8+2=7 ;
Friday February 26th, 2016 3:35:18 PM

Eyeing the two werewolves, Var sees that Chase is looking a bit more injured, and fires a shot at him (18 vs. AC; 7 Damage)

Alizar HP:11/23 AC: 15(T:12/FF:13) CMD:14  2d8+3=11 ;
Friday February 26th, 2016 4:06:09 PM

Still weary of fireballs, Alizar's concern for Asteria's well being was stronger still. Shifting forward to the left of the barbarian, Alizar managed to lay a hand on her shoulder as she fought. Reaching into the stronger pool of healing energies that he stored, he uttered the incantation and released his will, and healing power into Asteria, knitting some of he wounds. (Cure Moderate Wounds - +11 HP to Asteria)

Not exactly as potent as Alizar had hoped...

Lornak ( Frank S.) HP:29/32 AC: 16(T:13/FF:10) CMD:18 
Friday February 26th, 2016 5:19:41 PM

With fluid motion Lornak quickly stows his rapier(Move action) and draws a silver bolt. He draws back the string on his crossbow until he feels the familiar catch and then places the bolt into its open channel. (Standard Action) Recognizing that he has performed this act many many times, he wonders why it seems to take so long. You'f think it would be so ingrained in his muscle memory by now that it would be reflex. "Perhaps I just need more training..."

17 rounds of Barkskin (+2 natural AC)
(Buckler +1 to AC is active)

(OOC I do not have a feat to reduce the speed of the action. I'll take the drinking of the potion as my standard action from last turn and repeat the weapon stow this turn).



Hmerrin(HP 20/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+9=12 ; d20+8=10 ;
Friday February 26th, 2016 6:06:40 PM

Hmerrin winces at the blow, and tries to regather himself.
Unfortunately, its a fact that only the continued healing of his friends is keeping him in this fight.

The knowledge that he's outclassed doesn't improve his effort much. And the lad takes two feeble swings.

--

Full attack on Chase
Battleaxe miss - ac 12
Dagger miss - ac 10
--
Bulls Str (duration 6/30)
Bless (4/40) +1 Attack & Save vs. Fear
Barkskin (3/18) : +2 natural AC


Toston Lotor(Hugh Crosmun) [HP:21/23; AC:31; Touch 21; FF 24] - CMD 18  d20+2=13 ; d20+2=3 ;
Friday February 26th, 2016 6:58:51 PM

Toston takes a 5 foot step toward Hunter, charges his attacks with magic (OOC: swift action; arcane strike).

He then uses his silvered nunchaku to flurry against the werewolf again, but both of his attacks again fall short (13 vs AC; 3 vs AC = nat 1)

Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  d20+4=14 ; 2d6=9 ;
Saturday February 27th, 2016 5:56:01 PM

*Alizar - 2/23 HP*

The fireballs were getting old, fast. Once again, unable to dodge it's full blast, Alizar was on fire...again. Sagging, tired, and smelling of burnt hair, Alizar saw Dusan was in danger of falling. Reaching into himself for another channel of positive energy, Alizar let the healing energies flow over his comrades, hoping he might last one more round before falling himself.

(Channel positive energy - +9 HP to the entire group.)

*Alizar HP - 11/23 HP*


DM Kathy  d20+12=14 ; d4=1 ; d8=6 ; d8=4 ; d8=6 ; d20+11=30 ; d20+11=14 ; d8=2 ;
Sunday February 28th, 2016 9:32:31 PM

Wilford casts a spell to improve his odds.

Var fires a shot at Chase that just misses.

Alizar casts a healing spell on Asteria.

Lornak drinks a potion and reloads his crossbow.

Hmerrin and Toston are having a lot of trouble hitting their targets!

[I'm going to assume that last post from Alizar is a copy-paste error? Or else the site is being even more whimsical than usual.]

Selene takes a swipe at one of the Darts, but misses! She seems a little embarrassed by it.

Retoen casts a spell. DC 17 Spellcraft Highlight to display spoiler: {Protection from Arrows}.

Reakos casts a spell, and a Magic Missile heads straight for Toston! Toston takes 2 points of force damage. Reakos giggles and starts chanting a little song about bunnies.

Hunter and Chase let out roars of anger. It seems to heal them a little bit.

Lysander steps up and casts a spell on Chase. DC 16 spellcraft Highlight to display spoiler: {Cure Light Wounds}. Chase heals a little bit more.

The archers fire! One of them hits Wilford for 6 points damage. The other misses Hmerrin.

And the map.

Dušan (Erik) [HP:6/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday February 29th, 2016 12:21:40 AM

Dušan doubled over, the heat and pressure was getting to him. He wanted to lie down and fade away but he new his friends needed him.

(ooc I apologize for missing this weekend. I'll have a post tomorrow before DM post.)

Lornak ( Frank S.) HP:29/32 AC: 16(T:13/FF:10) CMD:18  d20=18 ; d20=13 ; d12=2 ; d20+5=23 ; d4+2=5 ;
Monday February 29th, 2016 12:41:11 PM

Lornak watches as his enemies advance and ruminates on the fact that the Darts were fairing better than his company... "We haven't even dispatched the front lines!" He thinks to himself. Lornak then sees Retoen cast a spell familiar to him, but he does not see on whom. "Close quarters gentlemen, your arrows may fly right back at you!!"

Calling out made him miss witnessing exactly what the bard cast.

With a swift motion he brandishes his silver dagger. (Move Action) He does his best to down Chase. (Attack Action d20=23, 5 dmg)

16 rounds of Barkskin (+2 natural AC)
(Buckler +1 to AC Active)


Toston Lotor(Hugh Crosmun) [HP:19/23; AC:28; Touch 18; FF 24] - CMD 18  d8=6 ; d20+8=11 ; d20+8=19 ; d4+1=4 ;
Monday February 29th, 2016 3:15:17 PM

(OOC: ignore the d8; misclick)
Toston grunts as the force missiles hit him.

He takes a 5 foot step to flank Hunter with Asteria again. He charges his nunchaku with magical energy (swift action : arcane strike feat) and then flurries against the werewolf. One of his swings is wide.

(11 vs AC; miss)
(19 vs AC; 4 magic silver bludgeoning damage)

Active Effects:
Mage Armor : 1 hour 55 min - 4 round : +4 AC bonus
Shield : 4 rounds : +4 shield bonus to AC
bless : +1 atk ; saves v fear - 35 rounds
barkskin: +2 natural armor; 16 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (2/3) Fort Save: DC 15

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=18 ; d20+4=22 ; d8=3 ;
Monday February 29th, 2016 7:55:35 PM

(Perception: 18)
"Hmm.. protection from Arrows huh.."
(Attack: 23 - Hit: 4 + 1 luck on both)
Wil looks over at Reakos, moved 10 feet, takes aim and hits him with a Screaming Bolt (+2) (OOC: not sure if that mean Hit: 6)
As soon as the bolt left the chamber of the crossbow it trembled and then screamed. It headed straight for the master of rat craziness and struck him. Wil burst out with laughter. It was more in anticipation then anything else but it was creepy, even for Wil.



Hmerrin(HP 20/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+9=11 ; d20+8=14 ;
Monday February 29th, 2016 8:31:01 PM

Hmerrin grimly takes note of the Big Guy and his pals healing the wounds he's caused.
The situation is getting depressing, and the teen's body language is disheartening.

--

Full attack on Chase
Battleaxe miss - ac 11
Dagger miss - ac 14
--
Bulls Str (duration 7/30)
Bless (5/40) +1 Attack & Save vs. Fear
Barkskin (4/18) : +2 natural AC


Alizar HP:19/19 AC: 15(T:12/FF:13) CMD:14  2d8+3=16 ;
Monday February 29th, 2016 8:40:57 PM

Alizar looked back to see Dusan struggling, he moved himself back in an attempt to aid his allie. "Easy now friend." Alizar laid a palm on Dusan, and channeled his healing magics, mending his wounds.

(Cure Moderate Wounds: +16 HP to Dusan)

Var (Tom I.) HP:17/37 AC:16/T:13/13 CMD:20  d20+9=16 ; d20+9=12 ; d20+9=19 ; d8+2=10 ;
Monday February 29th, 2016 8:53:38 PM

Var continues to fire at Chase (16 vs AC: 10 Dmg) but the werewolf's hide is too thick.

(OoC: sorry for the multiple rolls, the page wasn't responding at first.)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+11=28 ; d8+4=12 ;
Monday February 29th, 2016 9:52:57 PM

((Sorry for missing a post, things have been hectic lately. Also, no, I am not using a silvered weapon. I should have gotten one, but I forgot. My bad.))

Asteria comes close to falling from Hunter's strong attack, but managed to pull herself back together from Alizar's healing. Maybe about now was a good time to rage, but a tired barbarian in battle was never good. Instead, she takes a swing at Hunter again and lands a VERY solid hit. Probably the best so far, and the best she was going to get.

(30 vs AC for 12 damage against Hunter)

---
35 Rounds of Bless
14 Rounds of Bull's Strength

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20=3 ; d20+8=26 ; d100=83 ;
Monday February 29th, 2016 10:28:34 PM

Dušan sees a lot of magic across the battlefield. He misses what reteon casts, but recognizes Lysander's spell as weaker version of what Alizar was currently casting him. Feeling almost as new he smiles his thanks to Alizar. "I'm glad your healing is better than theirs."

Feeling much more himself, Dušan asses the frontline. His allies seemed to be holding their own, but he realized that Asteria still lacked any magical armor. Dušan maneuvers his spectral hand to her and once again finds a strong connection to the Wold's Blood. The power flows through the spectral hand and powers his casting of Barkskin.

(OOC: d100 = 83 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 2/1, L2 1/1
14 rounds Spectral Hand 3/3 HP 24 AC Incorporeal
18 rounds Barkskin on Asteria: +2 natural AC
16 rounds Barkskin on Toston: +2 natural AC
15 rounds Barkskin on Hmerrin: +2 natural AC
14 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

DM Kathy  d20=10 ; d20=14 ; d20=10 ; d20=8 ; d6=4 ; d6=4 ; d20=20 ; d20=18 ; d20=18 ; d20=20 ; d20=18 ; d20+7=19 ; d6=5 ; d6=4 ; d6=6 ; d6=6 ; d20+4=15 d20+7=12 ; d20+11=17 ; d20+11=26 ; d6=6 ; d8=3 ; d20=11 ; d20=10 ; d20=3 ; d20=8 ; d20=4 ;
Monday February 29th, 2016 10:35:49 PM

Dušan is in some distress, but Alizar steps forward to heal him.

Lornak stabs Chase with silver.

Toston flurries Hunter, and manages to thwack him once with silver.

Wilford hits Reakos with a Screaming Bolt!

Hmerrin recognizes that opponents who can heal themselves spell trouble! It spoils his concentraion, and his aim is off.

Var fires another shot, but misses.

Asteria gives a mighty swing, and connects! Unfortunately, her non-silver weapon doesn't do as much damage to the were-wolf.

The Darts (whom I totally forgot last round) continue working on the rogues and rats. One of the were-rats goes down, victim of a wicked critical hit! One of the rogues also falls!

Selene points a clawed finger at Asteria. A sickly green ray twists toward the barbarian, and hits! Asteria takes a 6-point penalty to her Strength score! If she succeeds at a DC 13 Fortitude save, she only takes a 3-point penalty to her Strength score.

The wizard Retoen conjures up a Flaming Sphere, right where Hmerrin is standing! Hmerrin takes 16 points of fire damage, although a DC 16 Reflex save will negate it entirely (not half damage).

Reakos steps up to Lornak and bites him! If Lornak hadn't taken that Barkskin potion, he'd be saving against Lycanthropy now! As it is, Reakos misses.

The bard Lysander steps back and slings a stone at Toston, which misses.

The archers fire! The one aiming at Wilford misses, but Asteria is hit! She tkaes 7 damage.

The rogues and were-rats attack, but are unable to hit the Darts this round.

And the map.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday March 1st, 2016 10:29:30 AM

(OOC: I didn't see any effects from the Screaming bolt. It potentially shakes anyone within 20 feet. Hoping it gives us a good advantage.)


Var (Tom I.) HP:17/37 AC:16/T:13/13 CMD:20  d20+9=28 ; d8+1=2 ; d8+1=9 ;
Tuesday March 1st, 2016 12:25:53 PM

Disappointed with his shots thus far, Var pulls out his Wand of Cure Light Wounds, and fires a bolt of curative energy at Hmerrin.

(OoC: ignore the d20 roll. not sure where that came from, but it sure would have been useful for when I was attacking.)

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  2d6=11 ;
Tuesday March 1st, 2016 2:58:21 PM

Alizar shifted his position to keep gain a better view of the fight. Things were not going terribly, but were not going terribly well either. At least they still drew breath. Alizar reached down inside himself, pulled forth his magical energies, and released a wave of positive energy, healing all of his allies.

(Channel Positive Energy: +11 HP To everyone in the group)

Hmerrin(HP 20/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+4=5 ; d20+4=23 ; d20+9=28 ; d8+5=6 ; d20+8=27 ; d4+5=7 ;
Tuesday March 1st, 2016 6:46:28 PM


A ball of flame engulfs Hmerrin. He hesitates, sure its another fireball, but the sphere doesn't disapate!

At the last instant, the teen throws himself away from the fireball, avoiding damage.

Adrenaline surges from the near-death experience, and the fighter commences to beat the stuffing out of Chase.

--

Reflex save - nat 1 - hero point reroll...23!

Full attack on Chase
Battleaxe (silversheen) hits ac 28 for 6 hp damage
Silver Dagger hits ac 27 for 7 hp damage
--
Bulls Str (duration 8/30)
Bless (6/40) +1 Attack & Save vs. Fear
Barkskin (5/18) : +2 natural AC


Hmerrin(HP 31/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Tuesday March 1st, 2016 6:49:29 PM

Plus Alizar's healing...

Lornak ( Frank S.) HP:29/32 AC: 16(T:13/FF:10) CMD:18  d20+5=7 ; d20+5=14 ;
Tuesday March 1st, 2016 7:09:47 PM

Lornak felt his dagger take purchase into Chase. With it came a feeling of satisfaction. The feeling waned swiftly however as his arm nearly gets snapped up inside Reakos's jaw as he pulls his arm back. Lornak reacts out of surprise and shock as the shapeshifter bites at him! He knows that he cannot take him on alone and that he has even less of a chance at surviving a fight with him if he continues to have help. He chances two stabs at Chase to put him down (Attack action d20=7, d20=14) He must have gotten more rattled by Reakos's attacks than he thought...

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18 
Tuesday March 1st, 2016 7:14:27 PM

(OOC forgot to post my active defenses and current HP:
15 rounds of Barkskin (+2 natural AC)
(Buckler +1 to AC Active)

Toston Lotor(Hugh Crosmun) [HP:19/23; AC:28; Touch 18; FF 24] - CMD 18  d20+8=22 ; d20+8=17 ; d4+1=3 ; d4+1=2 ; d20+12=30 ;
Tuesday March 1st, 2016 7:55:54 PM

Toston charges his nunchaku with magical energy (swift action; arcane strike).

He then flurries at the werewolf, Hunter again. (22 vs AC ; 3 magic silver bludgeoning damage) (17 vs AC; 2 magic silver bludgeoning damage)

He tries to get a feel for how beat up Hunter looks (Perception: 30)

Active Effects:
Mage Armor : 1 hour 55 min - 5 round : +4 AC bonus
Shield : 3 rounds : +4 shield bonus to AC
bless : +1 atk ; saves v fear - 34 rounds
barkskin: +2 natural armor; 15 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (2/3) Fort Save: DC 15

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d100=97 ;
Tuesday March 1st, 2016 8:06:14 PM

Dušan begins to feel giddy with the amount of energy flowing through him. His veins rise in stark contrast to his pale skin and crimson power pours from his eyes turning them a deep shade of red. Directing his gaze at Chase, he smiles his best corpse grin, and casts Scare on the werewolf, hopefully allowing his allies to advance on the enemy casters. (and maybe some opportunity attacks as well)

(OOC: d100 = 97 Ley Roll, Spell is cast, Spell per day is not spent. Total L1 2/1, L2 1/1
I'm on fire!
Scare DC 15
13 rounds Spectral Hand 3/3 HP 24 AC Incorporeal
17 rounds Barkskin on Asteria: +2 natural AC
15 rounds Barkskin on Toston: +2 natural AC
14 rounds Barkskin on Hmerrin: +2 natural AC
13 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+5=21 ; d8+1=2 ;
Tuesday March 1st, 2016 9:50:59 PM

Wil turns and fires a Cold Iron bolt at Ronit.
(Attack: 21 - Hit: 2)


DM Kathy  d20+5=12 ; d20+8=26 ; d20+5=18 ; d20+5=14 ; d20+7=18 ; d20+4=20 ; d20+3=6 ; d20+3=8 ; d4=1 ; d4=1 ; d20=9 ; d20=5 ; d20=10 ; d20=16 ; d20=20 ; d20=2 ; d20=9 ; d6=1 ; d6=1 ; d6=4 ; d20+12=31 ; d12=1 ; d20+4=13 ; d20+11=25 ; d20+11=28 ; d8=1 ; d8=8 ; d20=18 ; d20=7 ; d20=1 ; d20=12 ; d20=13 ;
Tuesday March 1st, 2016 10:23:59 PM

Var uses a wand to provide some healing for Hmerrin, while Alizar channels energy to heal everybody in the group.

Hmerrin avoids the effects of the Flaming Sphere, and carves up Chase!

Lornak, realizing he is perhaps in over his head, takes a couple of frantic swipes at Chase, but misses.

Toston continues to flurry Hunter, and lands another blow. He can tell that Hunter is hurt, but he can also tell that the raging werewolf barbarian still has plenty of fight left in him.

Dušan casts Scare on Chase. The werewolf turns and flees to the far side of the arena, provoking Attacks of Opportunity from Hmerrin and Lornak.

Wilford fires back at Ronit, hitting her for a small amount of damage.

The Darts continue to battle the were-rats.

Last round, Wilford had fired a screaming bolt, but the effects are delayed. :) Unfortunately, the only ones who failed their saves are the two were-rats facing off against the Darts on the east side of the battlefield. On the other hand, you used up a bunch of really good DM rolls, if you believe in that kind of thing. :)

Selene sends a couple of Magic Missiles hurtling toward Toston! Toston takes 4 points of force damage.

Retoen moves his Flaming Sphere into Lornak's square! Lornak must succeed at a DC 16 Reflex save or take 6 points of fire damage. (A successful save negates the damage altogether; no half damage.)

Chase continues to cower agains the far side of the Arena. The crowds boo and throw things at him.

Hunter 5-foots out of flank and attacks Hmerrin. He hits! Hmerrin takes 7 damage.

Laughing maniacally, Reakos tries another bite. He misses.

The archers fire! Both hit! Wilford takes 5 points of damage; Asteria takes 12 points of damage.

The were-rats attack. Another Dart falls.

And the map.

Var (Tom I.) HP:28/37 AC:16/T:13/13 CMD:20  d8+1=8 ;
Wednesday March 2nd, 2016 12:44:31 PM

Var moves up 20 feet, stowing his longbow as he moves. He uses his wand on Asteria, healing her somehwhat (+8 HP). He watches the chaos of the battle and waits for a moment to move in.

Lornak ( Frank S.) HP:32/32 AC: 16(T:13/FF:10) CMD:18  d20+5=18 ; d4+2=3 ; d20+6=14 ; d20+6=16 ;
Wednesday March 2nd, 2016 1:48:05 PM

Lornak sees an energy hit Chase and takes full advantage of the creatures reaction to it by driving again with his silver dagger. (Attack of opportunity d20=18, 3 dmg).

As the werewolf moves off a massive ball of fire rushes up to take its place. Lornak does his best to avoid its flames... (Reflex save Flaming Sphere d20=16) ... but just is not fast enough. The fire eats away parts of his tunic and singes his flesh. He cannot help but react by swiftly stepping away from the fire. (Move action 5-foot step).

Recovering his balance he fires the silver bolt in his crossbow at Reakos. (Attack Action d20=16). He doesn't feel confident that his aim was good enough.

14 rounds of Barkskin (+2 natural AC)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30; Touch 20; FF 24] - CMD 20 
Wednesday March 2nd, 2016 5:33:51 PM

(OOC: The shield spell negates magic missile damage)

Toston takes a 5 foot step back, retrieves his potion of cat's grace and downs it.

He then charges his kama with magical energy.

Active Effects:
Mage Armor : 1 hour 55 min - 6 round : +4 AC bonus
Shield : 2 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 33 rounds
barkskin: +2 natural armor; 14 rounds
cat's grace: +4 dex; 10 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (2/3) Fort Save: DC 15


Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+5=7 ; d8+1=5 ;
Wednesday March 2nd, 2016 6:20:54 PM

Wil moves 10 feet behind the Darts and clearing a Cold Iron shot at the Fireball wizard.
(Attack: 7 - Hit: 5 - Add +1 Divine Favor - didn't matter though)


Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday March 2nd, 2016 8:49:27 PM

Dušan cringes as Asteria and Wilford get hit by an arrows. He'll aid Wilford as soon as he can, but he is already in position to increase Asteria's armor. Many consider the Bloodwitch an affront to Gargul, Dušan disagrees with this view. He sees his constant exposure to the Shadow Realm gives a certain kinship to the Eyes of Gargul. He draws upon this faith says a little prayer in celstial, casting Shield of Faith on Asteria. *In Celestial* "Eternal Gargul. In the end we are all yours, but if it be within your Glory, shield Asteria so that she might lend me aid in furthering your will."

(OOC: Total L1 2/0, L2 1/1
Scare DC 15 on Chase
18 rounds Shield of Faith on Asteria: +2 deflection AC
12 rounds Spectral Hand 3/3 HP 24 AC Incorporeal
16 rounds Barkskin on Asteria: +2 natural AC
14 rounds Barkskin on Toston: +2 natural AC
13 rounds Barkskin on Hmerrin: +2 natural AC
12 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier

Hmerrin(HP 24/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+9=13 ; d20+9=26 ; d8+5=13 ; d20+8=24 ; d4+5=8 ;
Wednesday March 2nd, 2016 9:07:30 PM

Hmerrin takes a half-hearted swing at the fleeing Chase, and fails to notice Hunter coming up from the other side.
The werewolf's blow catches him in the side.

"Great," the young man mutters. "Another one"

Feeling ambitious, Hmerrin tries the exact same combination he used so well on Chase, and with even better results.

--

AoO on Chase - ac 13 miss.
--
Full attack on Hunter
Battleaxe (silversheen) hits ac 26 for 13 hp damage
Silver Dagger hits ac 24 for 8 hp damage
--
Bulls Str (duration 9/30)
Bless (7/40) +1 Attack & Save vs. Fear
Barkskin (6/18) : +2 natural AC


Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Wednesday March 2nd, 2016 9:57:56 PM

Alizar moved forward. "Time to try something new!"
Alizar laid his hands on Asteria, and brought forth some of his stored protection magics. With the words of power uttered, he cast 'Sanctuary' on Asteria, in hopes to shield her from some attack.

[Sanctuary - Cast on Asteria]

(O.O.C. Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.)

Asteria Amarante (Genevieve) [HP: 8/35; AC: 22; Touch: 12; FF: 20; CMD: 18]  d20+4=10 ;
Wednesday March 2nd, 2016 10:40:33 PM

((Fortitude Check Failed 10 vs 13))

Asteria gets hit by just about everything, and comes close to falling. If it wasn't for Alizar's healing, she would be down right now. The barbarian takes a deep breath, and almost begins her fight again, but is stopped by Alizar's spell. She has just enough sense not to fight while the spell is over her, and instead chooses to do something different.

Not the best of ideas, but it was time to strike back. Asteria sheaths her battle axe and looses her shield. It was time for this, but they needed bigger weapons to take down these fiends. She draws her new weapon and prepares to fight.

---
18 rounds Shield of Faith on Asteria: +2 deflection AC
16 rounds Barkskin on Asteria: +2 natural AC
12 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
33 Rounds of Bless

DM Kathy  d20=20 ; d20=4 ; d20=19 ; d20=5 ; d6=5 ; d6=6 ; d20=16 ; d20=5 ; d20=18 ; d6=4 ; d6=5 ; d6=4 ; d6=1 ; d20+12=22 ; d8=8 ; d6=4 ; d6=2 ; d6=2 ; d20+4=11 ; d20+12=25 ; d12=7 ; d20+7=11 ; d20+2=9 ; d20=12 ; d20=10 ; d20=19 ;
Wednesday March 2nd, 2016 11:05:53 PM

Var uses his wand to heal Asterial.

Lorna's attack of opportunity on Chase just misses. He does, however, make his Reflex save against the Flaming Sphere. [DC 16 means that your 16 succeeds! Put those hit points back, mister! :) ] His shot at Reakos misses.

Smarty-pants Toston takes no Magic Missile damage! He steps back, drinks a potion, and sends more energy into his fists.

Wilford fires a shot at Retoen, but misses.

Dušan casts a spell to help protect Asteria. Alizar goes him one better, and casts a Sanctuary.

Hmerrin misses his attack of opportunity on Chase, but does not miss Hunter--and now the barbarian werewolf is starting to look pretty hurt.

Asteria, realizing she'll break Alizar's spell if she attacks, chooses instead to change weapons.

The Darts take out another were-rat.

Selene moves up to swipe at Wilford. She hits! Wilford takes 15 points damage.

Retoen sends his Flaming Sphere into Hmerrin's square again! Hmerrin takes 8 points of fire damage; DC 16 Reflex save negates.

Reakos moves up to bite Lornak again, but misses.

Chase continues to cower.

Hunter swings his greataxe at Hmerrin, and connects! Hmerrin takes 13 damage.

The bard Lysander slings a stone at Var, but misses!

One of the archers targets Asteria, and seems surprised when she is unable to fire!

The other archer takes out one of the Darts!

Another Dart goes down under an onslaught from the were-rats and the remaining rogue!

And the map.

Var (Tom I.) HP:28/37 AC:16/T:13/13 CMD:20  d8+1=4 ;
Thursday March 3rd, 2016 9:38:46 AM

Var watches the battle churn as the tides of magic and steel wax and wane, their front line was beginning to waver. The were-bard nearly catches Var in this moment of revelry, but Var neatly dodges the stone flung at him. before him, Selene cuts deeply into Wilford, Var responds with a quick bolt of healing energy (+4 HP for Wil). Seeing his need on the front line, Var takes a 30ft long circling path around Selene's reach, drawing one of his masterwork handaxes as he goes, dropping into a flank on Selene.

"I'm gettin' real tired of you and your kind, woman...!" Var snarls at her.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d100=77 ;
Thursday March 3rd, 2016 4:19:24 PM

With Asteria taken care of, Dušan maneuvers the spectral hand over to Wilford. With a little effort Dušan was able to find the energy required to cast Cat's Grace on Wilford.

(OOC: d100 = 77 Ley Roll, Spell is cast, Spell per day is spent. Total L1 1/0, L2 1/1
Scare DC 15 on Chase
18 rounds Cat's Grace on Asteria: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
17 rounds Shield of Faith on Asteria: +2 deflection AC
11 rounds Spectral Hand 3/3 HP 24 AC Incorporeal
15 rounds Barkskin on Asteria: +2 natural AC
13 rounds Barkskin on Toston: +2 natural AC
12 rounds Barkskin on Hmerrin: +2 natural AC
11 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30; Touch 20; FF 24] - CMD 20  d20+8=16 ; d4+1=2 ;
Thursday March 3rd, 2016 6:35:00 PM

Toston moves through Asteria's square avoiding Hunter as he steps up to engage the pesky Retoen.

He then charges his attack with magic and elbows the mage hoping to stun him. (16 vs AC; 2 magic bludgeoning damage; DC 15 fort save or be stunned for 1 round.)

Active Effects:
Mage Armor : 1 hour 55 min - 7 round : +4 AC bonus
Shield : 1 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 32 rounds
barkskin: +2 natural armor; 13 rounds
cat's grace: +4 dex; 9 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15


Hmerrin(HP 3/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+4=12 ; d20+9=27 ; d8+5=7 ; d20+8=25 ; d4+5=9 ;
Thursday March 3rd, 2016 6:44:22 PM

The flaming sphere rolls into Hmerrin's side too quickly to react, and in the course of reacting anyway, the teen walks right into a roundhouse blow from the werewolf.

The brown haired fighter is rocked. Burnt, bleeding, and battered, he screams out
"ALIZAR!!"
,both a war cry and a plea for help.

Hmerrin then launches into Hunter is a desperate attempt to finish off the werewolf.

-
Reflex save 12

Full attack on Hunter
Battleaxe (silversheen) hits ac 27 for 7 hp damage
Silver Dagger hits ac 24 for 9 hp damage
--
Bulls Str (duration 10/30)
Bless (8/40) +1 Attack & Save vs. Fear
Barkskin (7/18) : +2 natural AC
[/i]

Lornak ( Frank S.) HP:24/32 AC: 16(T:13/FF:10) CMD:18  d20+6=11 ; d20+5=17 ;
Thursday March 3rd, 2016 6:48:37 PM

Lornak is fearful of engaging Reakos head to head but what choice does he have? This fight started with the odds against them, nothing was going to change that now. All he can hope for is to work together with his comrades and fight alongside them until the bitter end.

Lornak sees that its his responsibility to protect Alizar and Dusan from Reakos and takes the fight him. "A caged animal." He maneuvers for a better angle of attack. (Move Action-Five Foot step)

"I've seen your kind before." He say confidently. (Intimidate d20=11)

Lornak grits his teeth and strikes with his silver dagger. (Attack Action d20=17)

13 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)

(OOC-Lornak did actually take the damage from Flaming Sphere. The 16 was a typo when I posted. I rolled a 14)

Wilford Grimly (HP:16/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+5=20 ; d8+1=4 ;
Thursday March 3rd, 2016 8:59:22 PM

Wil is surprised by the attack from Selene. He coughs blood but wipes it away. He smells of blood so it changes little but he scans the area. Angry, he loads a silver bolt and fires back at Selene.
(Attack: 20 - Hit: 4)

(OOC: I'm not sure how long my Divine Favor is left. It was supposed to be working for a minute. Dusan, did you mean to put Cat's Grace on Wil. You have Asteria on there.)

(Reminder to myself to Use Guidance/Magic Weapon
and Dusan's Shield of Faith. )

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  2d8+3=19 ;
Thursday March 3rd, 2016 10:11:18 PM

Seeing an opening, Alizar rushed to Hmerrin's aid. Alizar only hoped he could evade the attacks that would likely about to come his way. Placing his hands on Hmerrin's back, Alizar channeled some his most potent healing energies yet into the young hero.

(Cure Moderate Wounds: +19 HP to Hmerrin)

Asteria Amarante (Genevieve) [HP: 14/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 11/12]  d20+12=29 ; d12+4=14 ;
Thursday March 3rd, 2016 10:19:34 PM

Seeing Hmerrin's wounds, the barbarian decides she can take this no longer. Her vision fades red as she flies into a rage. Gripping her weapon tight, Asteria runs to flank Hunter with Hmerrin.

"Pick on someone your own size!"

She yells, delivering her blow with a decent amount of power, hopefully enough to take the brute's attention off of Hmerrin and Alizar.

---
(Raging)
(10' move up to Hunter)
(29+2 [flanking bonus]=31 vs AC for 14 damage against Hunter nonsilvered)

---
17 rounds Shield of Faith on Asteria: +2 deflection AC
15 rounds Barkskin on Asteria: +2 natural AC
11 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
32 Rounds of Bless

DM Kathy  d6=6 ; d20=14 ; d20=18 ; d20=8 ; d20+12=22 ; d8=3 ; d20+9=24 ; d20+2=9 ; d20=17 ; d20+4=10 ; d20+9=11 ; d20+9=12 ;
Friday March 4th, 2016 12:36:46 AM

Var heals Wilford, the moves to flank Selene.

Dušan casts a spell to improve Wilford's Dex. [OOC: Matt, that's going to help your AC, your Reflex save, and your "to hit" with your bow. Read up on the spell and let me know if you have questions.]

Toston attacks Retoen! His attack would hit, but there are 6 Retoens in that square. After Toston's attack, there are 5 Retoens in that square, but unfortunately none of them are injured. Toston has popped one of the Mirror Images. [OOC: If you want to keep attacking, you can roll to see if you hit the real guy, or I can do it. A 1 means you hit the real guy. Well, except we don't have a d5, so roll a d10, and a 1 or 2 means you hit the real guy.]

Hmerrin, in desperate straits, launches a wild attack on Hunter. He connects, but the barbarian werewolf doesn't quite go down! And then! Asteria steps up, swings her axe, and connects! And even without a silver weapon, it's enough damage to take down Hunter!

Lornak hangs tough against Reakos, stabbing at him with a dagger. He just misses.

Wilford fires a silver bolt at Selene, and hits! It doesn't do a lot of damage, but it's the first damage she's taken so far, so progress! [OOC: A minute is 10 rounds; you've got quite a bit left.]

Alizar heals Hmerrin.

The lone remaining Dart on the west side of the battlefield opts for a strategic retreat, moving toward his friends. It's probably a good strategic move, but it means the were-rats and remaining rogue on that side are now unengaged. On the east side, the three remaining Darts make short work of the last were-rat on that side, then move to engage Lysander.

Selene 5-foots out of flank and attacks Var. She hits! Var takes 10 points of damage.

Retoen casts a spell defensively, so as not to provoke. Electricity crackles between his fingers as he reaches for Toston, but a 9 is not going to hit a monk's touch AC. He rolls his Flaming Sphere toward one of the Darts, who eludes it easily.

Reakos wags a finger at Lornak's knife. "Naughty, naughty!" he says, and giggles. "Now there's a penalty!" A black misasma swirls around his hand as he reaches out for Lornak, but misses.

Chase continues to cower. Hunter is down.

Both archers target Toston, with no success.

The remaining were-rats and rogue fall back to re-group.

And the map.


Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+9=12 ;
Friday March 4th, 2016 9:52:21 AM

"DARTS!" Var bellows to the hired hands, and points at the remaining were-rats and house runners. He takes a five-foot step to his left, hoping to close off Selene's access to Wilford. He chops at Selene with his handaxe, but he doesn't put much force into it (12 vs. AC).

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30; Touch 20; FF 24] - CMD 20 
Friday March 4th, 2016 2:58:21 PM

Toston takes a 5 foot step from Roteon and his image clones and then renews his shield spell.

He spends his move action retrieving his scroll of protection from evil.

Active Effects:
Mage Armor : 1 hour 55 min - 8 round : +4 AC bonus
Shield : 10 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 31 rounds
barkskin: +2 natural armor; 12 rounds
cat's grace: +4 dex; 8 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (3/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15



Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  2d6=6 ;
Friday March 4th, 2016 6:59:59 PM

Alizar shifts position once more to aid his allies. He channels positive energy one more time, though the spell seems incredibly weaker this time around, likely due to amount of energy he has been expending during this battle.

(Channel Positive Energy: +6 HP to the entire group)

Hmerrin(HP 28/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+9=26 ; d8+5=12 ; d20+8=18 ; d4+5=8 ;
Saturday March 5th, 2016 10:02:46 AM

Asteria brings the werewolf down, while Hmerrin's buddy-for-life provides a double shot of sweet healing.

The green eyed human grins.
"Thanks guys, you're the best"

Over he shoulder, he spots Lornak locked in with Reakos.
"Back to work"

The fighter steps over, taking advantage of the flanking opportunity, and battering the Silver Leader with two heavy blows.

--

5' move
Full attack on Reakos. Adding +2 for flank which I forget on the roller.
Battleaxe (silversheen) hits ac 28 for 12 hp damage
Silver Dagger hits ac 20 for 8 hp damage
--
Bulls Str (duration 11/30)
Bless (9/40) +1 Attack & Save vs. Fear
Barkskin (8/18) : +2 natural AC


Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d100=59 ;
Sunday March 6th, 2016 4:19:53 PM

Dušan sends his spectral hand over to Lornak once again channelling power from the Realm of Shadow to empower the Cat's Grace spell he casts on Lornak

(OOC: d100 = 59 Ley Roll, Spell is cast, Spell per day is spent. Total L1 0/0, L2 1/1
30 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
17 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
16 rounds Shield of Faith on Asteria: +2 deflection AC
14 rounds Barkskin on Asteria: +2 natural AC
12 rounds Barkskin on Toston: +2 natural AC
11 rounds Barkskin on Hmerrin: +2 natural AC
10 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
10 rounds Spectral Hand 3/3 HP 24 AC Incorporeal)

Lornak ( Frank S.) HP:24/32 AC: 16(T:13/FF:10) CMD:18  d20+6=26 ;
Sunday March 6th, 2016 6:31:13 PM

As Lornak recovers from his dagger strike he sees a black ball of something materialize in Reakos's hand. He reacts with a move to feint a wild attack against it. (Standard Action Bluff d20=26). He's not sure if he successfully deceived Reakos but the shapeshifter's attack seemed to miss him. "Praise Triial for small miracles."

A tingling sensation then suddenly strikes Lornak's nerve endings. His movements feel more direct, focused. He would describe them as; lithe. He assumes what he feels is the consequence of a spell Dusan has cast on him. He's not a fan of magic but he had to admit, whatever this was, it made him feel pretty good.

Taking a cue from Hmerrin, Lornak gratefully joins him in his toil. He prepares for his next attack strategy by stowing his silver dagger. (Move Action)

13 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)
30 rounds Cats Grace (+2 AC)(+2 ranged attacks)(+2 Ref saves)

Lornak ( Frank S.) HP:30/32 AC: 16(T:13/FF:10) CMD:18 
Sunday March 6th, 2016 6:35:42 PM

(OOC forgot to add Alizar's Healz)

Wilford Grimly (HP:22/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d10=6 ; d20+9=11 ;
Sunday March 6th, 2016 7:48:53 PM

Wil runs around Var, to avoid Selene and charges the wizard Retoens.
He screams to build up as much Intimidation as he can but he feels the wizard laughing at him.
(Intimate: 11) Just before he tackles one of the copies of the wizard Wil stops, grabs a handful of sand, and spreads it over as many as he can. This leaves him behind the wizard.
He prepares for a retaliation, else he readys an Adamatine bolt, which he should have done before.

DM Kathy  d20=4 ; d20=20 ; d20=19 ; d20=18 ; d20=3 ; d20=17 ; d6=6 ; d6=4 ; d6=2 ; d6=1 ; d6=1 ; d20+12=17 ; d8=3 ; d20+9=28 ; d4=3 ; d20+9=25 ; d20+9=26 ; d8=8 ; d8=1 ;
Sunday March 6th, 2016 9:45:04 PM

Var swings at Selene, but misses. He calls out to the Darts, and gestures toward the remaining rogue and were-rats. The closest one turns, startled. "Ixnay on the Artsday," he says in a low, urgent tone.

Toston steps back and renews some spells.

Alizar channels positive energy yet again.

Hmerrin, buoyed by the healing, steps up to Reakos, and takes him down with two decisive chops of his axe!

Dušan casts Cat's Grace on Lornak, who sheathes his dagger and prepares for the next opponent.

Wilford suddenly barrels toward Retoen in a madman charge! Startled, the wizard looks around as if trying to find an escape--although he doesn't seem especially intimidated. Wilford flings a handful of sand over the wizard and his copies. For a moment, it is clear which one is the real deal and which are copies, but soon the dust settles, the images all shift around, and it is once again unclear which is which.

The Darts surround Lysander. Four rapiers flash, and the were-rat bard is bleeding badly.

"You!" Selene points to where the were-rats and rogue stand uncertainly. "Protect the wizard!" She turns to take another slash at Var, and hits! Var takes 10 points of damage.

"Yeah, protect the wizard," Retoen mutters. Then, so low only Wilford can hear, he adds, "they're not paying me enough for this." He steps to one side and casts a spell, casting defensively so as not to provoke an Attack of Opportunity. A cone of clashing colors, angled to avoid hitting his archer ally, surgess toward Toston and Wilford! Toston and Wilford must succeed at a DC 14 Will save or be blinded and stunned for 3 rounds.

Chase continues to cower. [OOC: I've lost track, does the spell expire this round or next?]

The archers target Toston and Var. Both hit! Toston takes 10 damage; Var takes 3 damage.

The were-rats and rogues double-move, circling the combat to get in position to help Retoen.

And the map.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:32 v evil, 30 v nonevil; Touch 22 v evil, 20 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+8=21 ; d20+1=10 ;
Monday March 7th, 2016 9:27:07 AM

Toston shrugs off the effects of the swirling cone of color. (21 vs DC 14 = success)

He then casts protection from evil using his scroll and moves up 10 feet. (10 vs 2 = success)

Active Effects:
Mage Armor : 1 hour 55 min - 9 rounds : +4 AC bonus
Shield : 9 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 30 rounds
barkskin: +2 natural armor; 11 rounds
cat's grace: +4 dex; 7 rounds
protection from evil: +2 deflection AC; +2 resistance bonus to saves - 20 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (2/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15



Var (Tom I.) HP:14/37 AC:16/T:13/13 CMD:20  d8+1=3 ;
Monday March 7th, 2016 12:02:28 PM

Var feeblely attempts to heal himself after taking both hits, he's thankful once again to have Alizar around as the positive energy courses through him. (+3 HP from Wand of CLW, +6 from CPE)

Hmerrin(HP 28/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+11=23 ; d8+5=6 ;
Monday March 7th, 2016 6:29:13 PM

Hmerrin gives the fallen Reakos a snort, and then turns and angles his way to Lysander's flank

"Asteria, Var could use help with the Tiger Lady over there," the fighter calls, while giving the bard a smirk.
"I'll be along shortly."

The teen's battleaxe slams into his foe.

--

Move to flank Lysander and attack
Battleaxe (silversheen) hits ac 23 for 6 hp damage
--
Bulls Str (duration 12/30)
Bless (10/40) +1 Attack & Save vs. Fear
Barkskin (9/18) : +2 natural AC


Wilford Grimly[Hugh for Matt] (HP:22/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=24 ;
Monday March 7th, 2016 6:45:00 PM

Will successfully avoids the cone of swirling colors thanks to the help of Cicero. (24 vs 14 = success)
"The colors Wil, the colors..." Cicero says amused.

Wil says to Retoen, "They aren't paying you enough, eh? How much will it take for you to switch sides?"

The rogue/cleric takes a step back and casts magic weapon on his crossbow.

Lornak ( Frank S.) HP:30/32 AC: 16(T:13/FF:10) CMD:18  d20+11=17 ; d4+3=7 ; d4+3=7 ;
Monday March 7th, 2016 7:49:28 PM

Lornak watches as Reakos crumples to the ground. Hmerrin's attacks were vicious. Dumbfounded, Lornak looks from Reako's fallen form to Hmerrin and shouts; "That was one of my best feints!"

He then angrily slides a bolt into his crossbow(Move Action), grumbling. "Little brat makes it look so easy..." He raises the crossbow an looses it at the bard, Lysander. (Attack Action d20=17, 7dmg)

12 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)
29 rounds Cats Grace (+2 AC)(+2 ranged attacks)(+2 Ref saves)

(OOC disregard last dmg roll, I hit the button twice...)

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  2d8+3=13 ;
Monday March 7th, 2016 8:01:01 PM

Alizar rushes to Var's aid, hoping to go unnoticed in his approach. His weariness beginning to show, he laid his hands on Var's back and breathed healing energies in the Half Orc. "You got this friend, hold strong"

(Cure Moderate Wounds - +13 HP to Var)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday March 7th, 2016 9:40:57 PM

Dušan watches as the tide turns to the heroes favor, unfortunately it was not yet time to let down their guard. Dušan turns to Selene and casts Daze

DM Kathy  d20=14 ; d20=18 ; d20=17 ; d20=13 ; d20=18 ; d20+12=32 ; d20+12=22 ; d8=2 ; d8=7 ; d6=3 ; d6=3 ; d6=6 ; d20+11=22 ; d20+11=24 ; d8=4 ; d8=1 ; d20=19 ; d20=6 ; d20=7 ;
Monday March 7th, 2016 9:42:11 PM

Toston casts another protective spell and moves forward.

Var heals himself, and Alizar adds further healing.

Hmerrin walks over and gives the bard Lysander a decisive cut with his axe.

Wilford magicks his crossbow.

Lornak fires at Lysander, but the bard is well-protected and the bolt skips off his armor.

The Darts finish off Lysander, and head for the far side of the arena.

Selene takes another swipe at Var, and scores a critical hit! Var takes 23 damage!

The wizard Retoen pulls out a wand, and sends his Flaming Sphere into Lornak's square! Lornak must succeed at a DC 16 Reflex save or take 12 points of damage!

Chase shakes off the effects of the fear and turns, snarling to one of the Darts.

The archers target Alizar, and both hit! Alizar takes 13 damage from two arrows.

The were-rats and remaining rogue move to re-engage the Darts. Another Dart goes down.

And the map.

DM Kathy  d20+8=22 ;
Monday March 7th, 2016 9:43:29 PM

[Erik posted while I was doing the DM post. Selene made her save, assuming a 22 succeeds.]

Var (Tom I.) HP:13/37 AC:16/T:13/13 CMD:20  d8+1=9 ;
Tuesday March 8th, 2016 9:10:00 AM

Var looks down at his savaged chest, blood leaking from every gouge in his armor from Selene's wicked claws. His pulse becomes like the pounding of a hundred horses across the planes of Izen, and the fury within him begin to build. The healing from Alizar stops Var from bleeding out entirely, and Var uses his wand again on himself (+9 HP).

Letting out a choked breath, Var calls out "Asteria! I can't hold her off for much longer!", then over his shoulder to Alizar he says "Get back, this is gonna get ugly." Stepping quickly to his left, he sets himself up for a pincer attack on Selene.

(OoC: Just so the math checks out, I was at 14 HP, Alizar healed me for 13, bringing me to 27. Selene hit me for 23, bringing me down to 4, and I healed my self back up to 13)

Lornak ( Frank S.) HP:18/32 AC: 16(T:13/FF:10) CMD:18  d20+8=11 ;
Tuesday March 8th, 2016 1:49:45 PM

A ball of fire flies at Lornak and erupts. Caught off guard, the flames lick his armor and flesh. Lornak stumbles sideways. "Gah, this is starting to hurt..." Lornak says. The adrenaline surges through his body but even though it is at its height, Lornak is starting to feel his injuries. When there is pain, there is also clarity.

Their left flank is getting pounded. As he realizes this he sees Var and Alizar falter. Confident that Hmerrin will retake the battle initiative, Lornak decides to bolster that side.

He swiftly maneuvers himself towards them and places himself between Alizar and Selene and raises his buckler in defense of his comrade. As he moves he stows his dagger and draws a vial of Cure Light Wounds and holds it where Alizar can reach it. "Drink this my friend. Quickly!"

(Move action)(Standard Acton-to stow dagger)(Hero point spent to gain additional Move action=Move action to 5 foot step and free action during that move to draw the vial.)

11 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)
28 rounds Cats Grace (+2 AC)(+2 ranged attacks)(+2 Ref saves)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d100=65 ; d8+3=11 ;
Tuesday March 8th, 2016 4:50:19 PM

Dušan had other ideas for moving up, but their healer took priority. "How about someone takes care of you for a change."

Digging deep, Dušan finds the last of his Arcane reserves and casts an impressive Cure Light Wounds on Alizar for 11 hit points. Well, impressive for the Blood Witch at least.

(OOC: d100 = 65 Ley Roll, Spell is cast, Spell per day is spent. Total L1 0/0, L2 0/1
28 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
15 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
14 rounds Shield of Faith on Asteria: +2 deflection AC
12 rounds Barkskin on Asteria: +2 natural AC
10 rounds Barkskin on Toston: +2 natural AC
9 rounds Barkskin on Hmerrin: +2 natural AC
8 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
8 rounds Spectral Hand 3/3 HP 24 AC Incorporeal)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:32 v evil, 30 v nonevil; Touch 22 v evil, 20 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d10=3 ; d10=8 ; d20+9=26 ; d20+9=19 ; d4+1=2 ; d4+1=3 ;
Tuesday March 8th, 2016 6:51:17 PM

Toston takes a 5 foot step to gain flanking with a dart, charges his attacks with magic (OOC: swift action, arcane strike) and then flurries at Retoen.

(hit vs AC 26, 2 damage; hit vs AC 19, 3 damage)

Neither attack hits the real wizard, but 2 of his clones are gone at least.

Active Effects:
Mage Armor : 1 hour 55 min - 10 rounds : +4 AC bonus
Shield : 8 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 29 rounds
barkskin: +2 natural armor; 10 rounds
cat's grace: +4 dex; 6 rounds
protection from evil: +2 deflection AC; +2 resistance bonus to saves - 19 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (2/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15


Alizar HP: 10/23 AC: 15(T:12/FF:13) CMD:14 
Tuesday March 8th, 2016 7:32:24 PM

Alizar was completely unaware of what had happened. One moment he was healing Var, the next moment it felt like he had been punched in the chest, twice, incredibly hard. The world was spinning, and the moment ofter that, the world seemed to right itself to the image of Lornak holding out a vial of healing potion at him. He reached for the potion and drank it, and suddenly, it was like the last few moments had not even happened. "Now I ow YOU guys one", he said with a smile, and hurried out of the line of fire.

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Tuesday March 8th, 2016 7:32:56 PM

(Updating my HP because I forgot to)

Hmerrin(HP 28/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+11=30 ; d8+5=11 ;
Tuesday March 8th, 2016 7:47:21 PM

The bard goes down, but Hmerrin sees Tiger Lady ripping up Var, and quickly joins Lornak in the race to that side.

A string of successes has the boy feeling cocky, and he strides confidently toward Selena.
"Hello there," he calls with mock graciousness. "My name is The Kid, and I'll be kicking your butt this evening,"

On cue, the fighter's battleaxe slams into her.
"Please let me know if there is anything I can do to make your stay less hospitable."
--

Move to flank Selena and attack
Battleaxe (silversheen) hits ac 30 for 11 hp damage
--
Bulls Str (duration 13/30)
Bless (11/40) +1 Attack & Save vs. Fear
Barkskin (10/18) : +2 natural AC


Wilford Grimly (HP:22/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+10=24 ; d8+2=4 ;
Tuesday March 8th, 2016 8:03:02 PM

"I have a beautiful Golden Cap that would fit nicely on your head," Wil winked at the wizard. "I can only guarantee you will live if you fight for us." Wil fires at the wizard with an Adamatine bolt. (OOC: I believe this is just a harder bolt)
(Attack: 24/4)

(+1 Divine Favor)
(+1 Magic Weapon)
(+4 Dex)(+8 Crossbow)

Asteria Amarante (Genevieve) [HP: 20/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 9/12]  d20+14=26 ; d12+4=16 ;
Tuesday March 8th, 2016 9:17:18 PM

Asteria, who seemed to have zoned out for a second, came back to focus at the sound of her friend's pleas for help. Taking large steps forward, the raging barbarian comes to stand behind Selene. With the added bonus from a flank, she gets in a rather solid hit.

"You better leave him alone and pick on me!"

---
15' step
26 vs AC for 16 damage on Selene
---
15 rounds Shield of Faith on Asteria: +2 deflection AC
13 rounds Barkskin on Asteria: +2 natural AC
9 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
30 Rounds of Bless

DM Kathy  d3=1 ; d20=11 ; d20=12 ; d20=6 ; d6=2 ; d6=5 ; d20+11=25 ; d6=6 ; d6=2 ; d20+12=29 ; d12=2 ; d20+11=27 ; d20+11=27 ; d8=6 ; d8=4 ; d20=5 ; d20=6 ;
Tuesday March 8th, 2016 10:26:32 PM

After the brutal attacks, Var is hanging by a thread. He uses his wand to bolster himself a bit.

Lornak steps back, assesses the situation, and decides he's needed on the other flank. As he moves, he draws a potion and hands it off to Alizar. [OOC: you didn't need to spend the Hero Point; you can convert your Standard action to a Move action and get all of that done in a regular turn.]

Dušan heals Alizar, who also drinks Lornak's healing potion and feels much better.

Toston flurries at the wizard, succeeding in popping two of the images. Now there are three of him.

Hmerrin moves up and taunts Selene while opening up a gash in her side.

Wilford fires a crossbow bolt at the wizard. The good news is, he hit the real guy and not an image. The bad news is that the wizard had cast Protection from Arrows earlier in the fight, and the bolt does no damage. [OOC: Adamantine is good for overcoming hardness and it is expensive! It's probably best not to squander adamantine ammo if you don't have to.]

Asteria steps up to join the fight against Selene, and deals more damage.

The Darts gang up on one of the were-rats and manage to take it out.

Selene smiles at Hmerrin. "I've a better idea," she says. "Perhaps you should join our House." And she leans in to bite! She hits! Hmerrin takes 15 points of damage, and must succeed at a DC 15 Fortitude save or turn furry when the moon is full!

The wizard hesitates, all three copies of him looking at Wilford. He gestures, and the Flaming Sphere winks out. Spellcraft DC 17 Highlight to display spoiler: {It was probably just about expired anyway, but he did dismiss it, and spent his Standard action doing it.}

Hunter opens up a huge gash in one of the Darts; the man is barely staying on his feet.

The archers target Asteria, and both hit! She takes 18 total damage.

The remaining were-rat and rogue flail ineffectually at one of the Darts.

And the map

Var (Tom I.) HP:13/37 AC:16/T:13/13 CMD:20  d8+1=9 ;
Wednesday March 9th, 2016 9:12:59 AM

With the 'cavalry' arrived, Var takes a step back, Disengaging from Selene and holstering his handaxe. He fires a quick pulse of healing at Asteria after taking two brutal hits (+9 HP).

Wilford Grimly (HP:22/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=14 ; d20+8=17 ; d20+6=7 ;
Wednesday March 9th, 2016 11:35:29 AM

(Spellcraft: 14)
Wil waits for the wizard. His nerves a little shaky because he is not sure what Retoen is going to do.
He offers him the Golden Cap and a smile, which is really ineffective because Wil is creepy.
(Diplomacy: 17)(Sense motive: 7)
"This is a terrible idea." A silent, pessimistic voice whispers. "You are going to regret this."
"I may," Wil replies out loud. "...but if this man is willing to do good I have to try."



Toston Lotor(Hugh Crosmun) [HP:23/23; AC:32 v evil, 30 v nonevil; Touch 22 v evil, 20 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+5=12 ; d20+9=23 ; d20+9=14 ; d3=1 ; d4+1=4 ; d3=1 ; d3=3 ; d4+1=3 ;
Wednesday March 9th, 2016 11:39:01 AM

(Spellcraft: 12)

Toston does not know what the significance of the wizard's gesture was but notices the exchange between Wil and the wizard.

He charges his attacks with magic (swift action; arcane strike) before readying an action to flurry again if the wizard makes any hostile moves.

(23 vs AC; 1 on d3 = hit wizard; 4 magical bludgeoning damage)
(14 vs AC 3 on d3 = hit image; 3 magical bludgeoning damage)

Active Effects:
Mage Armor : 1 hour 54 min - 1 rounds : +4 AC bonus
Shield : 7 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 28 rounds
barkskin: +2 natural armor; 9 rounds
cat's grace: +4 dex; 5 rounds
protection from evil: +2 deflection AC; +2 resistance bonus to saves - 18 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (2/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  2d6=5 ; d6=2 ; d20+3=12 ;
Wednesday March 9th, 2016 4:44:00 PM

Alizar could not quite tell what was going on between Wil and the wizard, but he had more important things to worry about. He shifted his position back to stay in cover, and concentrated more healing energy into his core. When released, it came out in a bit of a sputter, the toll of this fight must be starting to weigh on him. "It's ok, happens to everyone at some point or another", he told himself reassuringly.

(Channel Positive Energy - +5 HP to everyone)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+8=12 ;
Wednesday March 9th, 2016 5:04:34 PM

Dušan is to worried about Hmerrin to notice what the Wizard is doing properly. He brings his spectral hand over to Hmerrin and casts Resistance lending what aid he can.

(OOC: Spellcraft D20+8=12
Resistance on Hmerrin: +1 resistance bonus on saves
Total L1 0/0, L2 0/1
27 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
14 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
13 rounds Shield of Faith on Asteria: +2 deflection AC
11 rounds Barkskin on Asteria: +2 natural AC
9 rounds Barkskin on Toston: +2 natural AC
8 rounds Barkskin on Hmerrin: +2 natural AC
7 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
7 rounds Spectral Hand 3/3 HP 24 AC Incorporeal)

Hmerrin(HP 13/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+4=13 ; d20+11=28 ; d8+5=10 ; d20+10=15 ;
Wednesday March 9th, 2016 6:08:57 PM

Hmerrin grunts at the bite, and then blinks at the odd sensation in his arm.
Being young and ignorant does have some advantages however.

"Uh, no thanks," he replies. "I kinda like the house I'm in."

The fighter takes a step to get into a flank with Asteria, and hits Selene again.

-

Fail Fort save (13)
Move to flank Selena and attack
Battleaxe (silversheen) hits ac 28 for 10 hp damage
--
Bulls Str (duration 14/30)
Bless (12/40) +1 Attack & Save vs. Fear
Barkskin (11/18) : +2 natural AC


Lornak ( Frank S.) HP:18/32 AC: 16(T:13/FF:10) CMD:18  d20+11=24 ; d4+3=6 ;
Wednesday March 9th, 2016 7:14:50 PM

Having done his part to bolster his comrades, Lornak gets back to the task at hand by taking the fight to Selene. His deft hand works the string of his crossbow, loading a silver bolt into its channel. (Move Action)

His arm does not raise to aim for there is little need in such close quarters. His applies pressure to the trigger and lets the bolt fly.(Attack Action d20=24, 6dmg)

10 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)
27 rounds Cats Grace (+2 AC)(+2 ranged attacks)(+2 Ref saves)

(OOC Thank you for that I did not know that was a option)

Lornak ( Frank S.) HP:18/32 AC: 16(T:13/FF:10) CMD:18  d20+4=8 ;
Wednesday March 9th, 2016 7:17:05 PM

(OOC forgot to roll to display spoiler, Lornak is oblivious to any fancy magic)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 8/12]  d20+14=30 ; d12+4=12 ;
Wednesday March 9th, 2016 10:09:58 PM

Asteria curses rather loudly as the archers fire upon her, but stays standing firm with help from Var and Alizar.

"Can someone take those archers out?"

She asks, rather annoyed, before slashing at Selene once more. She gets in another good hit with all of her bonuses.

---
30 vs AC for 12 damage against Selene
---
14 rounds Shield of Faith on Asteria: +2 deflection AC
12 rounds Barkskin on Asteria: +2 natural AC
8 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
29 Rounds of Bless

DM Kathy  d20=8 ; d20=5 ; d20=9 ; d20+12=20 ; d8=1 ; d20+12=31 ; d20+11=13 ; d20+11=13 ; d20=20 ; d20=17 ;
Thursday March 10th, 2016 12:25:15 AM

Var steps back and uses the healing wand on Asteria.

Wilford holds out his golden cap and tries to convince the wizard Retoen to switch sides. The man looks unconvinced.

Toston, seeing the interaction, holds his attack until he sees what the wizard will do.

Alizar channels positive energy.

Dušan uses a cantrip to bolster Hmerrin's resistance to lycanthropy.

Alas, it is not enough! Hmerrin fails his save, and also fails to understand the significance. Anyway, he has more important things to worry about at the moment. He slashes Selene again, who is beginning to look hurt.

Lornak hits Selene with a silver crossbow bolt, doing more damage.

Asteria hits Selene, but since she is not using silver, the blow does not do as much damage.

The Darts are woefully ineffective this round.

Selene claws at Lornak, and hits! Lornak takes 8 points of damage.

Retoen draws a wand from somewhere in his robes. He waves it, and shouts a command word. Spellcraft DC 15 Highlight to display spoiler: {You're positive the wand did not go off. Retoen used the wrong command word.}. Sense Motive DC 10 Highlight to display spoiler: {Retoen keeps looking at Selene. His wand-waving is unconvincing. It's like he's trying to look busy because the boss is here.} This may or may not trigger Toston's readied action. :)

Chase is going through Darts like tissue paper.

The archers fire at Asteria, but both miss!

The remaining were-rat and rogue take out another of the Darts!

And the map.

Var (Tom I.) HP:13/37 AC:16/T:13/13 CMD:20  d20+9=12 ; d8+3=8 ;
Thursday March 10th, 2016 11:46:51 AM

Var takes another step back, tucking his wand back into is belt loop, and draws his longbow. He fires a shot at Ronit before he's ready, however, and the shot goes wide (12 vs. AC)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:32 v evil, 30 v nonevil; Touch 22 v evil, 20 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+5=12 ; d20+7=21 ; d20+2=22 ;
Thursday March 10th, 2016 3:38:05 PM

(Spellcraft: 12, Sense Motive 21)

Toston get's that the wizard is doing "busy work" and tries to convey this to Wil without tipping their hand to the House of Silver.

(Bluff 22 vs DC 15 = success Wil knows that Retoen is waving his hands unconvincingly in casting spells)

Toston takes a 5 foot step sheathes his nunchaku and draws his bow (2 move actions)

Active Effects:
Mage Armor : 1 hour 54 min - 2 rounds : +4 AC bonus
Shield : 6 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 27 rounds
barkskin: +2 natural armor; 8 rounds
cat's grace: +4 dex; 4 rounds
protection from evil: +2 deflection AC; +2 resistance bonus to saves - 17 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (2/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Thursday March 10th, 2016 4:58:20 PM

(OoC: Rocky just informed me I forgot to update my HP after his heal)

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d20+7=23 ; d8+3=5 ;
Thursday March 10th, 2016 5:07:06 PM

Alizar shifted up towards Hmerrin's position. That bite looked pretty nasty, and if Alizar was right, (Knowledge: Arcana - 23) they were going to have a whole lot bigger problems after the fight was over, but they would need to cross that bridge when they got to it, IF they got to it. Alizar placed his hands on the fighter's back, and channeled what healing power he had left into his body.

(Cure Light Wounds - +5 HP to Hmerrin)

Lornak ( Frank S.) HP:10/32 AC: 16(T:13/FF:10) CMD:18  d20+11=28 ; d4+3=4 ;
Thursday March 10th, 2016 5:13:06 PM

Lornak raises his buckler to stave off the points of Selene's savage claws. His effort does little to protect him as her claws rake his upper arm and shoulder muscles. He lets out a small cry of pain.

Lornak then begins to falter. His vision blurs and his motions become slower. His mind passes the test of being found willing. He finds himself bound and determined to fight on. "But will my body let me?" He says.

He then reaches for another bolt of silver, fills the channel of his crossbow once again and launches it at his assailant. (Move Action, Attack Action d20=28, 4 dmg)

9 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)
26 rounds Cats Grace (+2 AC)(+2 ranged attacks)(+2 Ref saves)

Lornak ( Frank S.) HP:15/32 AC: 16(T:13/FF:10) CMD:18 
Thursday March 10th, 2016 5:15:46 PM

(OOC updating HP, didnt see Alizar Healz)

Wilford Grimly (HP:22/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=20 ; d20+6=18 ; d20+10=13 ; d20+4=22 ; d8+4=8 ;
Thursday March 10th, 2016 6:02:58 PM

(Spellcraft: 20 - Sense Motive: 18)
Wil twitched as the wizard drew his wand. He had a little Darkness up his sleeve but the wizard kept looking at Selene and his wand sputtered. Wil was a little vulnerable but somehow he believed the wizard was no longer interested at hurting the others and Wil loaded a silver bolt and fired at Chase behind the wizard.

(Attack: 13/8) *ignore 22 roll

(+1 Divine Favor)
(+1 Magic Weapon)
(+4 Dex)(+8 Crossbow)

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday March 10th, 2016 6:16:07 PM

*Header correction

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+11=31 ; d20+11=16 ; d8+5=13 ; d20+10=18 ;
Thursday March 10th, 2016 6:32:15 PM

Hmerrin gives Alizar a quick nod of thanks, steps again into a flanking position and slams his battleaxe down on Selene.

"You are going down, Lady," he growls.


5' Move to flank Selene and full attack
Battleaxe (silversheen) - Nat 20 - crit threat 16- nuts.
hits for 13 hp damage
Dagger miss (ac 18)
--
Bulls Str (duration 15/30)
Bless (13/40) +1 Attack & Save vs. Fear
Barkskin (12/18) : +2 natural AC


Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Thursday March 10th, 2016 7:06:45 PM

With the front line as stable as it's going to get, Dušan heads Asteria's advice and finally get's around to one of the archers. Focusing on Mai, he casts Lesser Confusion.

(OOC: Total L1 0/0, L2 0/1
1 Round Lesser Confusion on Mai DC 15 vs Will negates
26 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
12 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
12 rounds Shield of Faith on Asteria: +2 deflection AC
10 rounds Barkskin on Asteria: +2 natural AC
8 rounds Barkskin on Toston: +2 natural AC
7 rounds Barkskin on Hmerrin: +2 natural AC
6 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
6 rounds Spectral Hand 3/3 HP 24 AC Incorporeal)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 7/12]  d20+14=29 ; d12+4=14 ;
Thursday March 10th, 2016 8:54:24 PM

Asteria tries yet another hit on Selene, still doing rather well. The gods seemed to be in her favor today.

"Ha! Take that!"
---
29 vs AC for 14 damage against Selena
---
13 rounds Shield of Faith on Asteria: +2 deflection AC
11 rounds Barkskin on Asteria: +2 natural AC
7 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
28 Rounds of Bless

DM Kathy  d20+2=9 ; d20=19 ; d20+12=31 ; d20+11=12 ; d100=50 ; d20=17 ;
Friday March 11th, 2016 1:19:41 AM

Var puts his wand away and fires a shot at one of the archers, but it flies wide.

Alizar heals Hmerrin. Well, he restores hit points anyway.

Lornak fires a bolt at Selene. [OOC: If you fire a ranged weapon from right next to an opponent, you provoke an Attack of Opportunity. Since you have room to take a 5-foot step and then fire, I'll assume you did that instead. :) ] He hits! Selene takes more damage.

Seeing that Retoen the wizard has effectively taken himself out of combat, Wilford tries a shot at Chase, which doesn't connect. Toston changes weapons.

Hmerrin hits Selene again, hard enough to make her stagger. Asteria follows with a strike of her own. Even without a silvered weapon, the barbarian does enough damage. Selene drops to the sand.

Dušan casts a spell on Mai. She staggers, and her eyes lose focus.

The remaining Dart takes out the remaining House of Silver rogue.

With Selene down, Retoen gives up all pretense of participating in the fight. "I surrender!" he says. He holds up his hands and kneels.

Chase moves to attack Toston, and seems surprised when his mighty greataxe blow does not connect with the nimble monk.

Ronit fires at Asteria, but it's a terrible shot.

Mai stands babbling incoherently.

The remaning were-rat wounds the remaining Dart.

And the map.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Friday March 11th, 2016 8:22:26 AM

Wil smiles at the progress, his back to Chase. Cicero, grumbles something inaudible then the spirit wanders over to the wolf. Wil turned to realize his manifestation cursed the wolf with a
Touch of Darkness
Wil could only imagine the darkness or shadows Chase was struck with.

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+9=21 ; d8+3=11 ;
Friday March 11th, 2016 9:08:30 AM

Var seizes the opportunity and fires a shot at the addled Mai (21 vs. AC, 11 damage).

Lornak ( Frank S.) HP:15/32 AC: 16(T:13/FF:10) CMD:18  d20+11=23 ; d4+3=6 ;
Friday March 11th, 2016 4:34:52 PM

Lornak watches as his companion's attacks crush Selene but only allows himself the briefest moment of pride before making his next move. He is unaware what is taking place between Wil and the mage in the front lines but wishes to return to unfinished business with Chase.

He loads a silver bolt into his crossbow, take aim at the shapeshifter and looses. (Move action to load)(Attack Action d20=23, 6 dmg)

8 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)
25 rounds Cats Grace (+2 AC)(+2 ranged attacks)(+2 Ref saves)

(OOC-Thank you for pointing out that distinction, I thought the precise shot feat allowed for it. One of these turns I will get combat mechanics correct...)

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+9=15 ;
Friday March 11th, 2016 5:51:29 PM

Hmerrin steps past the fallen Selene and swings up to Ronit.

He's a bit too nonchalant with his attack though, and the archer ducks his obvious attack.

The young man is unconcerned.
"You do realize the girl you've been shooting at all day is about to walk over here with that ginormous axe of hers, and join me in chopping you into itty bitty pieces, right?" he asks.
"You might really want to consider your wizard friend's Time to Give Up plan."
--

30' Move. Attack Ronit
Battleaxe (silversheen) - miss (ac15)
--
Bulls Str (duration 16/30)
Bless (14/40) +1 Attack & Save vs. Fear
Barkskin (13/18) : +2 natural AC


Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d8+3=11 ;
Friday March 11th, 2016 7:24:06 PM

Alizar lays hands on Lornak and channels the last of his healing energy into the Drow.
(Cure Light Wounds - +11 HP to Lornak)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:32 v evil, 30 v nonevil; Touch 22 v evil, 20 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+4=16 ; d6+1=6 ; d6+1=5 ;
Saturday March 12th, 2016 2:32:30 PM

Toston takes a 5 foot step, charges his arrow with magical energy (OOC: swift action, arcane strike) and fires a silvered arrow at the were wolf.

(16 vs AC; with penalty for firing into melee; 6 damage, ignore second d6)

Active Effects:
Mage Armor : 1 hour 54 min - 3 rounds : +4 AC bonus
Shield : 5 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 26 rounds
barkskin: +2 natural armor; 7 rounds
cat's grace: +4 dex; 3 rounds
protection from evil: +2 deflection AC; +2 resistance bonus to saves - 16 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (2/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Sunday March 13th, 2016 4:45:06 PM

Dušan chanels fortht he energies for another casting of Lesser Confusion. This time he focuses on Lysander.

He turns to Asteria and offers a word of advice, "I would stand next Hmerrin if you're goin that direction. There's a good chance Lysander will confuse Mai with you if Mai is cloasest."

(OOC: Total L1 0/0, L2 0/1
1 Round Lesser Confusion on Lysander DC 15 vs Will negates
25 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
11 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
11 rounds Shield of Faith on Asteria: +2 deflection AC
9 rounds Barkskin on Asteria: +2 natural AC
7 rounds Barkskin on Toston: +2 natural AC
6 rounds Barkskin on Hmerrin: +2 natural AC
5 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
5 rounds Spectral Hand 3/3 HP 24 AC Incorporeal)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 6/12]  d20+15=16 ;
Sunday March 13th, 2016 9:32:04 PM

Asteria glares at Ronit, giving a little nod to Dusan. Then she proceeds to make her way up to Hmerrin and the archer. With a grin, she brings her axe up into the air for a swing.

"Hi, I'm the person you've been firing at. I don't really appreciate that."

She carries through with her swing, but finds herself tripping during the swing, causing it to be inefficient.

---
Move 20 feet
Natural 1 vs AC attack against Ronit ((That was supposed to be a d20+14, but either way, it is a nat 1))
---
11 rounds Shield of Faith on Asteria: +2 deflection AC
9 rounds Barkskin on Asteria: +2 natural AC
5 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
27 rounds of Bless

DM Kathy  d20=5 ; d20+12=14 ; d20+9=26 ; d8=7 ; d20=13 ;
Sunday March 13th, 2016 10:15:04 PM

Wilford attempts a Touch of Darknes on Chase. [OOC: The ability requires a melee touch attack. To make a touch attack, roll a d20, add your melee attack bonus (which appears to be +3). If your total is the same as the target's Touch AC or higher, you hit, and the Touch of Darkness takes effect. If your total is lower, you miss, and there is no effect, although you do expend one use of Touch of Darkness. Generally speaking, there's hardly any combat effect that just happens and there's nothing the target can do about it. In general, you either have to roll to hit or the target gets some kind of saving throw. Some effects (like Ray of Enfeeblement) have both!]

Var fires a shot that hits the addled archer.

Lornak sinks a silver bolt into Chase.

Hmerrin attacks the non-addled archer, and urges her to surrender.

Toston fires a chot at Chase, but misses.

Alizar heals Lornak.

Dušan casts Confusion on Lysander, and also on the DM. Lysander has been down for a few rounds now; he was the halfling were-rat bard. Did you mean to target somebody else?

Asteria joins Hmerrin in swinging at Ronit, and also in missing Ronit. [OOC: If you are in melee, please move your character on the map.]

The remaining Dart stabs at the remaining were-rat, but misses.

Retoen makes no move and continues to kneel with his hands up.

Chase takes another swing at Wilford, but misses.

Var was kind enough to attack Mai, so now, per the Confusion spell, she will attack him back. She hits! Var takes 9 points of damage.

Judging from Ronit's frown, she's not liking the odds. She steps back and draws a falchion, but makes no other moves.

The remaining were-rat just misses the remaining Dart.

And the map.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+3=14 ;
Monday March 14th, 2016 1:06:53 PM

Touch of Darkness (OOC: Trying again)
Wil stares for a moment then realized what he was doing. "Feel the Darkness... Wolfy."
He then prepares to defend himself.

Wilford Grimly (HP:27/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday March 14th, 2016 3:02:50 PM

(OOC: Additional)
Wil keeps an eye on the wizard and warns off anyone from the team that attempts to hurt him.
"You were always such a lover not a fighter," his mother suddenly pipes in.
"Oh, I haven't heard from you in how many days and you decide to talk to me in the middle of an arena fight."
"I just wanted to let you know I see what your doing," she replied.
"Thanks," Wil retorted.
"I see you and Cicero are getting along."
"Mother please..."

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+7=17 ;
Monday March 14th, 2016 3:29:04 PM

Var draws another arrow and aims at Ronit, but doesn't fire. "Stand Down!" Var bellows, straining to keep the exhaustion from his voice (Intimidate: 17)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:32 v evil, 30 v nonevil; Touch 22 v evil, 20 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+11=27 ; d4+1=3 ;
Monday March 14th, 2016 5:47:14 PM

Toston drops his bow(free action) and moves while drawing his nunchaku (move) to gain flanking with Wil.

He then charges his nunchaku with magical energy (swift action) and then swings at the lycanthrope, knocking him in the face.

(27 vs AC; 3 magical silver bludgeoning damage)

Active Effects:
Mage Armor : 1 hour 54 min - 4 rounds : +4 AC bonus
Shield : 4 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 25 rounds
barkskin: +2 natural armor; 6 rounds
cat's grace: +4 dex; 2 rounds
protection from evil: +2 deflection AC; +2 resistance bonus to saves - 15 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (2/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d20+8=10 ;
Monday March 14th, 2016 6:35:49 PM

Alizar steps out from behind Lornak, draws his bow and loads an arrow and points it at Ronit. With a look of grim determination on his face, he yelled to the remaining foes in the arena, "I'd listen to my friend if I were you. I say this for your own good, leaving the city alive and well is a lot better than leaving the city in a box." (Diplomacy 10)

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Monday March 14th, 2016 7:27:06 PM

Hmerrin scans about, before rushing past Asteria.

"I'm gonna give Wil and Lornak a hand," he tells the barbarian. "You help keep these two from doing something stupid."

The young man moves carefully toward the werewolf, making to keep outside of Ronit's range while he does.
--

Double move, no attack
--
Bulls Str (duration 17/30)
Bless (15/40) +1 Attack & Save vs. Fear
Barkskin (14/18) : +2 natural AC


Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Monday March 14th, 2016 7:28:55 PM

Wil and Toston, not Wil and Lornak.

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+11=18 ; d4+3=5 ;
Monday March 14th, 2016 7:35:35 PM

Lornak nurses his upper left arm as the lacerations Selene inflicted upon the muscles there continue to bleed. He does his best not to succumb to the exhaustion he feels in his bones. He realizes that he is breathing hard.

Lornak then suddenly feels the familiar touch of warmth as Alizar channels healing energies into him. He watches as the blood of the lacerations coagulate under his fingers and marvels as the open wounds seal themselves. The pain he felt before becomes a dull ache and he is able to focus a little better. He sees Wil wave off the attacks against the mage and hears Var and Alizar plead with the archers to surrender.

Suspicious as always, he quickly reloads his crossbow and aims it a Chase (move Action). As his group convinces the tertiary combatants to surrender he does not believe a true member of the House of Silver to possess any such reservations. He keeps an eye on Chase and will answer his next move appropriately.

Held Action to fire the silver bolt at Chase if he continues to attack. Ignore attack roll if Chase surrenders.(Attack Action 18, 5 dmg)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 5/12]  d20+14=26 ; d12+4=15 ;
Monday March 14th, 2016 8:43:29 PM

"Yeah, keep a crazy person from firing... I'll do my best!"

Asteria sighs, stepping up towards Ronit once more.

"Okay, look. You either give up or we beat the crap out of you. And I know how to beat people up."

Taking another swing at the archer, this move actually does do a pretty good job at getting through.

---
5 foot step
26 vs AC for 15 damage against Ronit
---
12 rounds Shield of Faith on Asteria: +2 deflection AC
10 rounds Barkskin on Asteria: +2 natural AC
6 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
27 Rounds of Bless

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday March 14th, 2016 9:27:25 PM

Dušan shakes his head. His confusion spell muast have back fired. Blinking the sun out of his eyes he redoubles his concentration and cast Lesser Confusion on Mai.

(OOC: Total L1 0/0, L2 0/1
1 Round Lesser Confusion on Mai DC 15 vs Will negates
24 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
11 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
10 rounds Shield of Faith on Asteria: +2 deflection AC
9 rounds Barkskin on Asteria: +2 natural AC
6 rounds Barkskin on Toston: +2 natural AC
5 rounds Barkskin on Hmerrin: +2 natural AC
4 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
4 rounds Spectral Hand 3/3 HP 24 AC Incorporeal)

DM Kathy  d20+2=21 ; d20=9 ; d20+12=24 ; d100=23 ; d12=10 ; d20=16 ;
Monday March 14th, 2016 10:03:30 PM

Wilford uses his Touch of Darkness on Chase. You see the shadows coalesce around the were-wolf's eyes. He shakes his head and seems bothered by it. You're pretty sure you hit.

Toston hits Chase with silver.

Var and Alizar try to get the archer Ronit to surrender.

Hmerrin moves to give Wilford and Toston a hand.

Lornak draws on Chase, but holds his fire for now.

Asteria is a bit more aggressive in trying to get Ronit to surrender, and smacks her one!

Dušan casts another Confusion on Mai, but she seems to shake it off. [Will save 21]

The remaining Dart is still having no luck against the remaining were-rat.

Retoen continues to kneel.

Chase shifts and attacks Wilford. The darkness clouding his eyes almost negates his hit, but he is able to power through and make contact! Wilford takes 16 damage.

Lornak's readied action goes off, but his shot doesn't quite hit.

Ronit steps to the far side of the arena, stows her bow, and puts two hands on the hilt of the falchion she drew last round. She does not attack, but she is not surrendering either. Mai draws her own falchion and joins her.

The remaining were-rat takes down the remaining Dart.

And the map.


Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+9=21 ; d8+2=10 ;
Tuesday March 15th, 2016 10:10:33 AM

Var watches Ronit and Mai retreat to the edge of the arena, and takes that as a surrender. Sweeping around to the last remaining skirmish, Var fires an arrow at the werewolf, Chase. (21 vs. AC; 10 silvered dmg).

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+4=20 ; d8+1=9 ; d20+9=12 ;
Tuesday March 15th, 2016 4:49:26 PM

Wil curses. He is caught up in a battle fantasy that he is untouchable. Chase's huge blow causes him to pause.
He fires a silver bolt into Chase and steps back 10 foot.
(Attack: 20 : Hit: 9 (+1 Divine Favor))
"Surrender rats. You have been defeated. Wizard your skills were amazing."
(Intimidate: 12)

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+9=12 ;
Tuesday March 15th, 2016 6:45:03 PM

Hmerrin weaves his way through his comrades, until he comes face to face with Chase.
"C'mon, Fuzzy Wuzzy," he calls. "We're not done yet."

The fighter then proceeds to telegraph his blow, allowing the werewolf to easily bat it away.

"Bralin's Beard! Why are you so darned hard to hit?" the teen grates.
--

30' move. Attack Chase.
Battleaxe miss - ac12
--
Bulls Str (duration 18/30)
Bless (16/40) +1 Attack & Save vs. Fear
Barkskin (15/18) : +2 natural AC


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:32 v evil, 30 v nonevil; Touch 22 v evil, 20 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+8=14 ; d20+8=22 ; d4+1=2 ;
Tuesday March 15th, 2016 7:24:43 PM

Toston charges his nunchaku with magical energy and flurries at the wolf-man. (14 vs AC; miss?; 22 vs AC, 2 bludgeoning magical silver damage)

Active Effects:
Mage Armor : 1 hour 54 min - 5 rounds : +4 AC bonus
Shield : 3 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 24 rounds
barkskin: +2 natural armor; 5 rounds
cat's grace: +4 dex; 1 round
protection from evil: +2 deflection AC; +2 resistance bonus to saves - 14 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (2/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15



Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+11=16 ;
Tuesday March 15th, 2016 7:55:43 PM

Lornak has no reservations about taking down Chase. He gave the shapeshifter the opportunity to change his ways and was answered pretty much in the manner he expected. He loads a silver bolt into his crossbow and lets it fly. (Move Action) (Attack Action d20=16) He must be more injured than he thought...

6 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)
23 rounds Cats Grace (+2 AC)(+2 ranged attacks)(+2 Ref saves)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+6=19 ;
Tuesday March 15th, 2016 9:33:11 PM

Dušan takes a few steps toward Ronit. Tapping into the weird look in his eyes that often unsettles, he hollers a demoralizing command, "Lay down your weapons and stand down or meet the same fate as your comrades!"

(OOC: Total L1 0/0, L2 0/1
I realize Intimidate dose not force Ronit to follow the order, but I hope Ronit will be demoralized if she does not.
23 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
10 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
9 rounds Shield of Faith on Asteria: +2 deflection AC
8 rounds Barkskin on Asteria: +2 natural AC
5 rounds Barkskin on Toston: +2 natural AC
4 rounds Barkskin on Hmerrin: +2 natural AC
3 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
3 rounds Spectral Hand 3/3 HP 24 AC Incorporeal)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 4/12]  d20+14=25 ; d12+4=14 ;
Tuesday March 15th, 2016 9:54:52 PM

Asteria does not believe that the two are surrendering. After all, they look pretty ready to attack. The raging barbarian takes a step to the side, and slices at the archer Ronit once more. Her hits are rather good.

---
Move 5 feet
25 vs AC for 14 damage against Ronit
---
9 rounds Shield of Faith on Asteria: +2 deflection AC
8 rounds Barkskin on Asteria: +2 natural AC
4 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
25 Rounds of Bless

DM Kathy  d20=18 ;
Tuesday March 15th, 2016 10:35:23 PM

Var sinks a silver arrow into Chase, and Wilford follows with a silver bolt.

Hmerrin's attack misses, as does Lornakls.

Toston flurries at Chase, and his nunchaku make contact once. It's barely a tap, but it is enough. Chase falls.

Dušan tries to get Ronit to surrender. He'll never know whether he would have succeeded, because Asteria chops the archer to the sands with one final swing!

With a stricken look at her fellow archer, Mai hurries across the sands to where Retoen is kneeling, and kneels beside him, hands in the air. "All right, all right, I give up!" she calls. [And that was a double move, and no, she didn't provoke.]

The remaining were-rat attacks Toston, but doesn't come close to hitting.

And the map.


Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d20+7=19 ; d6+2=6 ;
Tuesday March 15th, 2016 10:43:30 PM

Alizar watched at two enemies went down, and a third surrendered. He could still hear the snarling of the last remaining Were-Rat. Alizar shifted his position, drew back his silver arrow, and loosed it against the final foe. "Time to end this."

(Masterwork Shortbow: 19 v AC; 6 Silver DMG)

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday March 16th, 2016 10:37:34 AM

"Does anyone have any rope?"
If he finds rope. Wil then attempts to bind the two foes in their place.
If not he stands watch. Wil is very interested in the story behind the wizard and why he fought with the Silver. Could potentially be a hostage situation.


Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+9=12 ; d8+2=7 ; d20+1=18 ; d20+1=12 ;
Wednesday March 16th, 2016 2:06:17 PM

Var fires a shot at the remaining were-rat...well, he fires a shot *near* the were-rat (12 vs. AC). Attempting to save face, Var shouts "That was a warning! You'd better give up!" (Bluff: 18)

(OoC: Ignore the final d20 roll, hit the button twice by accident)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+5=22 ;
Wednesday March 16th, 2016 3:15:11 PM

Dušan decides to leave the shapeshifter to the more able bodies and turns to triage. Rapidly scanning the Darts to see who needs it most (Heal d20+5=22), he casts Stabilize on the most dire case able to be helped.

(OOC: Total L1 0/0, L2 0/1
22 rounds Cat's Grace on Lornak: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
9 rounds Cat's Grace on Wilford: +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier
8 rounds Shield of Faith on Asteria: +2 deflection AC
7 rounds Barkskin on Asteria: +2 natural AC
4 rounds Barkskin on Toston: +2 natural AC
3 rounds Barkskin on Hmerrin: +2 natural AC
2 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
2 rounds Spectral Hand 3/3 HP 24 AC Incorporeal)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+7=11 ; d4+1=5 ;
Wednesday March 16th, 2016 5:03:40 PM

Toston takes a 5 foot step and says to the remaining were-rat, "Yield and we will not hurt you, keep fighting and I got a silver nunchaku with your name on it. You are outnumbered and the rest of your team is either incapacitated or surrendered. You cannot win, surrender."

Toston charges his nunchaku with magic (swift action)

If the rat decides to keep attacking, Toston readies an action to fight back.

(11 vs AC; 5 damage; probable miss)

Active Effects:
Mage Armor : 1 hour 54 min - 6 rounds : +4 AC bonus
Shield : 2 rounds : +4 shield bonus to AC; blocks Magic missiles
bless : +1 atk ; saves v fear - 23 rounds
barkskin: +2 natural armor; 4 rounds
cat's grace: +4 dex; 0 rounds
protection from evil: +2 deflection AC; +2 resistance bonus to saves - 13 rounds

DM Sanity Info:
Spell like abilities:
1/day dancing lights - CL 4 left 1/1
1/day ghost sound - CL 4 ; DC 13 left 1/1
1/day prestidigitation - CL 4 left 1/1
1/day speak with animals - CL 4 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (DC 13) (2/4)
Claws rounds left: (4/4)
Stunning Fist (1/3) Fort Save: DC 15

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn  d20+6=7 ;
Wednesday March 16th, 2016 6:48:43 PM

Hmerrin moves up on the wererat, but stops as Toston offers quarter.

"Aw, man!" he whines, "You take all the fun out of the this."

The lad tries to demoralize the wererat by looking tough.
However, the pouting lip doesn't help his image much.
--

Move to within 5' of wererat.
Intimidate check to demoralize - nat 1 - here we go again.
--
Bulls Str (duration 19/30)
Bless (17/40) +1 Attack & Save vs. Fear
Barkskin (16/18) : +2 natural AC


Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+11=22 ; d4+3=6 ; d4+9=12 ;
Wednesday March 16th, 2016 8:13:04 PM

Relieved, Lornak quickly turns toward the remaining enemies when he sees Chase fall. He loads a silver bolt into his crossbow and draws back its string. He does not loose the arrow fore his comrades plead with the remaining members of the House of Silver to surrender. If the were-rat, like Chase, wishes to go down with the ship, Lornak will oblige him.

"Have we won...?" Lornak asks himself. He looks around the stands on the look out for more treachery from the House of Silver. He is also keen to see who might be cheering for them.

(Move Action to reload)
(Held Attack action d20=22, 6 dmg)
(Free Action Perception d20=12)

5 rounds of Barkskin (+2 natural AC)
Buckler (+1 to AC Active)
22 rounds Cats Grace (+2 AC)(+2 ranged attacks)(+2 Ref saves)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 3/12]  d20+8=19 ;
Wednesday March 16th, 2016 10:11:00 PM

Asteria grins, seeing her opponents drop like flies. She quickly starts to make her way towards the last remaining member.

"Don't worry, Hmerrin. If he doesn't give up, we can just pummel him into the ground like his friends!"

She gives the werewolf some time to think about his actions as the still raging barbarian comes closer. As she moves, she tries to discourage him from continuing.

---
Move 30 feet
Intimidate: 19
---
8 rounds Shield of Faith on Asteria: +2 deflection AC
7 rounds Barkskin on Asteria: +2 natural AC
3 rounds Bull's Strength on Asteria: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier
24 Rounds of Bless

DM Kathy 
Wednesday March 16th, 2016 10:51:18 PM

When even the healer starts shooting at you, it's time to give up. The last were-rat surrenders.

A gong sounds from one side of the Arena. "The mercenary company are the victors!" a loud voice calls. "The House of Silver is hereby exiled from Dirt City, and their goods are forfeit. Fifteen minutes."

You're not sure what that last bit means, but it seems to be a signal of sorts. Workmen enter the Arena and begin efficiently stripping corpses, setting the gear into a pile.

Dušan is able to stabilize three of the eight Darts. The archer Ronit and the bard Lysander still seem to be breathing as well; the others from the House of Silver are dead.

And you have three prisoners.

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+8=26 ;
Thursday March 17th, 2016 10:04:45 AM

Var follows Dusan's lead, and starts attending to the wounded. He checks on the archer Ronit (Heal: 26 to stabilize) first, making sure she lives to see her exile.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+8=12 ; d20+6=23 ;
Thursday March 17th, 2016 11:11:02 AM

Wil sighed. He was afraid the last were rat would fight to the death.
"These rats," he thought as his prejudice became a solid part of his thinking. "They are all dirty and sneaky."
He then walked over the the wizard and offered him a hand. "Impressive skills. How did you get into this mess? Is there anything we can do to help you? Did they kidnap your wife or something?"
(Diplomacy: 12 - Sense Motive: 23)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+3=12 ; d20+7=21 ; d20+12=22 ;
Thursday March 17th, 2016 2:15:41 PM

Toston also helps with the wounded as best he can. (Heal 12 vs Aid another: 10)

He then listens to the exchange between the wizard and Wil looking for any falsehoods in the wizard's speech. (Sense Motive:21)

Lastly he reclaims his longbow and looks for any spoils that his team may be entitled to (Perception: 22)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+5=23 ; d20+6=7 ;
Thursday March 17th, 2016 4:06:31 PM

While continuing to Aid Another (Heal d20+5=23), on Darts and Silver alike now that triage has been tended to, he ponders the significance of the announcement. "Forfeit you say, to whom?"

He tries to see if he can remember what has happened in other arenas (Knowledge Local d20+6=7), but clearly spent more time running for the law than attending the arena. In any event he casts Detect Magic on the growing pile the workmen were forming paying particular attention to anything from Selene, Reakos and Lysander.

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d4+3=6 ; d4+3=6 ; d4+3=5 ;
Thursday March 17th, 2016 5:34:18 PM

With the battle at an end, Alizar looked around at the carnage around him. "Senseless", he said to no one in particular, and then move to see if anyone could be saved. Finding any three who might be saved, Alizar used 'Rebuke Death' on the fallen. (Rebuke Death - +6HP, +6HP, and +5HP and Stabilize to any three cases he might find)

Once that was done, Alziar silently fell in with his crew as they left the arena.

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+5=11 ; d20=3 ; d20+9=10 ;
Thursday March 17th, 2016 5:52:50 PM

Lornak lowers his crossbow after a loud gong echoes through the arena. A voice declares in so many words that the Crescent Moon Trading Company has been victorious. Upon hearing this Lornak takes in a huge breath of relief and lets it out slowly. "That was a close one..." He says.

Nursing his wounds he sees he is not the only one hurting. He stows his weapons and helps his friends as they attend the injured. (Heal d20=11 to aid another) In his mind the words "Fifteen Minutes" seem ominous. As he works he tests his knowledge about conduct in the arena concerning winning, forfeiture and what happens after but has a feeling that the group needs to vacate the killing field post haste.(Knowledge[local] d20=10)

He tries to bring his spirits up by cracking joke "House of Silver was awful bitey..." but stops short. Something about Lyconthropy scratches at his mind.

(OOC disregard the 3 roll, my page kept hiccuping when posting and rolling.)

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Thursday March 17th, 2016 7:03:24 PM

Hmerrin cleans and stows his axes, and then looks around.

"Uh, anyone know what happens next?" he asks.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 2/12] 
Thursday March 17th, 2016 9:33:56 PM

Asteria looks around to see that the majority of the House of Silver were not getting up from where they lay. It had not been her intention to kill, but they would have done the same. They probably weren't even good people. Following Hmerrin's lead, she goes to retrieve her Battleaxe and Shield from where they lay, storing the items.

"Now what?"

DM Kathy 
Friday March 18th, 2016 12:24:33 AM

Var is able to stabilize the other archer. Alizar is able to bolster some of the wounded who have already been saved, but many of the fallen are in Gargul's hands now.

Wilford asks the wizard how he got into this, asking whether the man's wife has been kidnapped. Sense Motive 15 Highlight to display spoiler: { For a moment, he is seriously tempted to lie.} He sighs. "I'm not married," he says. "No, it was just money. Just, 'here, help us with this little problem and there's a healthy reward in it for you.'" Toston listens intently.

Dušan wonders who the House of Silver forfeits their goods to, while Hmerrin and Asteria generally wonder what's next, and Lornak frets about what will happen in 15 minutes.

Those questions are answered pretty soon. The Darts claim their fallen, but the other corpses are effeciently stripped and dragged out of the Arena. Your prisoners are relieved of their valuables, and the whole mass of loot is presented to you as more workmen begin going over the Arena sands with shovels and rakes, turning the blood under and preparing for the next bout.

"Shift along," one of them calls to you when the 15 minutes are nearly up. "Next bout's starting in a minute, whether you're still here or not. Get your stuff and go. And you lot," he adds to the prisoners. "Clear off! You got until sundown to get out of town."

You can, if you choose, give some of their gear back to the ones who surrendered, or you can keep it all. But whatever you choose, you'll need to leave the Arena.

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+4=7 ; d20+8=12 ;
Friday March 18th, 2016 8:49:07 AM

Var gives the arena one last look and raises his fist in victory before striding out with an armful of loot. On the way out, he asks the still-conscious archer Mai if they were apart of the House of Silver proper, or hired mercs (Sense motive: 7).

In whatever passes for the Arena's locker room he gives the group a wolfish grin and congratulates everyone, especially Hmerrin and Lornak for tangling with the lycanthropes in hand to hand combat. Var gives Hmerrin's bite wound a quick look, as well (Heal: 12) to check for infection.


Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=11 ;
Friday March 18th, 2016 10:52:38 AM

Wil looks at the wizard and thinks about handing him his stuff back.
(OOC: I'm not sure how to play this out without know what the wizard possesses.)
"So you're just a Merc like the rest of us.. well I don't know. Have a good day."
Wil turns and leaves. He tries to collect anything archer related and related to the wizard. He feels the excitement of the crowd and dwells on the rush of adrenaline. He has been a solo merc for so long. Now everyone in Dirt City has seen what this merry group can do. He begins to skip out of the arena which is really funny to see since he is a bit of a strange, depressing-looking, fellow in his large black Gargul cloak and hood.


Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+7=15 ;
Friday March 18th, 2016 1:07:58 PM

Lornak is rather happy and surprised to have beaten the House of Silver. For all that the company has gone through routing them, he feels like there should be a little more fanfare for their victory. He makes his own revelry by closing his eyes and imagining himself a gladiator from Colosseum battles of old, cheers erupting from the stands... His thoughts are jostled by the workmen tilling the bloodstains into the sand.

Lornak becomes concerned for those that were hired to fight. They are losing a lot for being involved. "You three." He points to the prisoners. "Take only your weapons, you will need them in exile." He then grabs what he can carry and joins his comrades as they leave the arena.

A twinkle emerges in his eye as he shares the victory. He accepts Var's praise and says to him; "Thank you, it got a little hairy." with a smile.

He watches as Var tends to the bite mark Hmerrin received and again something about that mark that nags at him. He tests his knowledge about were bites and what possible symptoms may occur accruing them. (Knowledge[nature] d20=15)

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20=2 ;
Sunday March 20th, 2016 12:56:15 PM

(OOC:ignore click)

Toton strikes a triumphant pose in his gold wyrmling regalia. He then says to Rotoen, "Take this 18 gold and book passage to Plateau City. You were only paid to fight for the wrong side and realized it. Hopefully you will have better luck in Plateau City."

(OOC: Plateau City is 180 miles from Dirt City and passage is 1 silver piece per mile so 18 gold pieces to get to Plateua)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Sunday March 20th, 2016 4:01:52 PM

Dušan continues to focus Detect Magic on the items salvaged from the defeated. He helps carry whatever items he can, but makes sure that anything with magic comes with the group. He turns and surveys the crowd one last time before leaving the Arena. He never thought he would be victorious in an arena combat and really did not want to make a habit of it, but he did want to remember the situation all the same. Smiling to his friends, he joins them and walks triumphantly from the view of the spectators.

DM Kathy 
Sunday March 20th, 2016 10:48:07 PM

You gather your loot, and your defeated opponents, and make your way off of the Arena floor.

Just to clarify, Retoen the wizard was the only actual "hired gun." All the others were members of the House of Silver, although the archers are not lycanthropes. If I'm reading right, you're letting Retoen retain his daggers? And what about the archers? Those masterwork composite +2 Strength longbows are theirs, and I think there was some interest in the party for them, so are you giving them back or keeping them? The were-rat is not a problem; his loot was not actually included on the list. :)

Var checks Hmerrin's wound; it does not look infected.

Boggs comes rushing up to congratulate you. "It was close there for a while," he says, looking relieved. "I'm glad you made it through. Let's get out of here."

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Monday March 21st, 2016 1:24:33 PM

Var is willing to let Retoen keep some coin and something to defend himself with, the rest of the House of Silver, however, he simply wants gone.

When Boggs suggests leaving the Arena, Var agrees, "I think we could all use a drink."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Monday March 21st, 2016 3:29:31 PM

"Yes let's get out of here." Toston agrees.

The gnome helps carry whatever there is to carry but says, "I need to change first before we go to the bar...this outfit is a little much for everyday out and around town."

(OOC: I never addressed this but my WLA pin had to be displayed for Toston to be able to use his bow)

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Monday March 21st, 2016 3:51:26 PM

Lornak walks with the group behind Boggs. He is glad to see the man's face and gladder still to take his leave of this horrible place. His steps are labored and he nurses his upper arm.

"Indeed." Lornak replies to Var. "I suspect any draught consumed this day will taste sweeter than any drank in my life."



Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d20+7=22 ; d20+8=22 ;
Monday March 21st, 2016 3:54:36 PM

Alizar was happy to get out of the arena, and his heart warmed a little bit as he watched his compatriots help those in need, even though they were trying to kill them a short time ago. He took a look at Hmerrin's bite as well and tried to think of a treatment plan.

(Knowledge: Arcana - 22; Heal: - 22)

(O.O.C - Basically trying to see if my character would know how to treat a bite like that)

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Monday March 21st, 2016 4:00:12 PM

(OOC I didn't know that the only hired gun was Retoen, I guess Disregard Lornak letting those guys taking their weapons, i dont know how recons happen...)

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Monday March 21st, 2016 6:23:11 PM

Hmerrin battle euphoria fades, and the lad is pensive as he moves with the group back to the holding area.

He smiles a bit at the assistance of Var and Lornak. As they walk out, he glances back at the workmen turning over the blooded sand.

"I just gotta say, boss," he notes softly, falling into step with Boggs. "Your town's justice system stinks."

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday March 21st, 2016 7:03:23 PM

Wil changes his opinion on the wizard and tells the others that we should strip the mercenary of all his weapons. "This man could be paid to come after us again."
I don't have the skillset for the bows and I can't handle a wand. I would like to take the Invisible spells, elixir of hiding, potions of cure moderate wounds, potion of divine favor (2) and some Studded Leather armor.
I believe I am going to be taking some more shots because I can do more good with a little deception and darkness. I don't want to stunt my movement though."
He smiles when Var mentions a drink. "I could use many drinks."

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday March 21st, 2016 8:42:28 PM

Dušan grabs the wands and any other unclaimed loot that needs carrying. He offers the wands to any others who can use them, "Or I can hold onto them while people learn, but I could use an offensive spell." Dušan then eagerly follows any that go for libations.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 1/12] 
Monday March 21st, 2016 9:43:32 PM

Asteria agrees with Var that Retoen can keep his weapon. After all, he just needed the money. Kinda like how she herself was. It wouldn't be proper to leave him with nothing. Before she leaves, Asteria wishes the mage the best of luck on his journeys. Then, she goes to join the rest of the group and helps with the carrying of loot.

The End of the House of Silver


DM Kathy 
Monday March 21st, 2016 10:34:57 PM

As you leave the Arena, Toston stops to change, and Var suggests that the group could use a drink. Lornak heartily concurs.

Alizar pauses to check Hmerrin's wound. It does not seem infected; there is no sign of disease. It will probably heal just fine. But Alizar is well aware that that is not the entire story. Hmerrin was bitten by a were-tiger, which means he's in danger getting all stripey and bitey when the moon is full. That's several days from now.

"I just gotta say, boss," Hmerrin says, "your town's justice system stinks."

Boggs snorts. "Well, it does now. It didn't always. For a time, under Kent, things were almost fair. Then he died, and it's been downhill ever since."

Wilford doesn't want to give the wizard his daggers, but he is overruled by the rest of the group.

Dušan and Asteria heartily endorse the "let's get a drink" plan, and help carry loot.

You end up jammed into a little halfling-run place on Garotte Sewer in the City Below. There's not a lot of elbow room, but the drinks are good and the food is better.

"In addition to all the stuff you picked up at the Arena," Boggs says, "you also get the title to a building in the Backstab Quarter, rather optimistically called the 'Tower of Silver,' along with everything inside. When you've rested up a bit, we should take a look at it."

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday March 22nd, 2016 11:17:31 AM

"The Knives should be thankful for us," Wil blurts out as he enjoys the drink and the food.
I say we toast. We defeated the dead, and the rats, and finally the Silver menace. To what's next."
Wil offers up the cup to be toasted.


Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Tuesday March 22nd, 2016 3:41:56 PM

Var raises his tankard to meet Wil's toast.

"A Tower of Silver, you say?" Var says to Boggs, "Sounds fancy!"

To the group Var says "Whats all this 'Mercenary Company' nonsense about, anyway? We're no mercs..." Var pauses as he looks around the table, "Well at least, I'm not. We ought to have a proper name for ourselves, let the people know we're around to help 'em."

"Now I know we've worked real hard at keeping ourselves as low to the ground as possible, but the way I figure is, the Houses are gonna know about us now. Merchant's Guild knows 'bout us; Darts know 'bout us; Knives know 'bout us. Won't be long 'fore Teeth and Wolves and Keys and Cloaks know 'bout us." Var pauses to take a swig of his ale before continuing "Course, that assumes the Cloaks don't already know all 'bout us."

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Tuesday March 22nd, 2016 4:44:12 PM

Dušan joins in on the toast as well. While listening to Var, old habits die hard. He shrinks into his cloak, even though the hood is down, and looks over his shoulder. After shrugging off his flight reflexes, he supposes Var is right. "It would be nice not to have to balance what's we need to do with what we can be seen doing."

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Tuesday March 22nd, 2016 6:35:45 PM

Hmerrin drinks up. Its been a long day.

A grin forms as he listens to Var.
"Its gotta be Silver," he insists. "Silver somethings, something Silvers. Its just too good after all this."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Tuesday March 22nd, 2016 8:34:19 PM

"Would they really know about us?" Toston asks replying to Var

The gnome has returned to his more nondescript outfit with the WLA pin on the inside.

"I mean we were just down in the records as Mercenary company whatever and yeah those Silver thugs caused a bit of trouble with the whole fake haunting and assassination attempt but that devolved into a street fight that resulted in a judge sentencing to arena combat. That judge seemed like she could hardly care more and the arena was hardly packed. The House of Silver was a nuisance, but they were minor players in comparison to some of the players in this city. I am not trying to discount us and we did draw a meeting with representatives from the dragon consortium, but it still seems like we could be underestimated. We should still be vigilant but aside from the Darts who Silver picked a fight with, the rest of the houses didn't seem to give one iota about Silver."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Tuesday March 22nd, 2016 8:58:34 PM

Lornak raises his tankard of ale and his mouth waters a bit as he eyes the foam. He knocks back a swig. To Lornak it tastes like victory. He knocks back another and dives into his meal. He drinks and dines with relief and savors it all. His companions propose toasts and he joins them. He lets his guard down and forgets his concerns for the time being. He did not believe he would see the end of the Arena in such a manner, he is grateful for his life and his relationship with these people. He sees the inklings of a strong future with them and for the first time since he came to Dirt City envisions a road forward, not doubts keeping him in the past.

When the talk of a company name comes up in the conversation Lornak says; "I prefer to stay inconspicuous especially when eyes are prying. My heart says we need not a name, to let our actions speak for us. But as I do not trust the city at large to do us justice, I do trust you lot to come up with something spectacular!" He smiles and finishes his ale.

Lornak leaves his seat to gather another pint. As he passes Boggs he asks the man a question; "What of the impact of our victory? Will it bring more trouble for us or stave it off for a time?"

DM Kathy 
Tuesday March 22nd, 2016 10:24:29 PM

"The Knives should be thankful for us," Wilford blurts.

"Well, perhaps they should," Boggs replies. "But I doubt they'll see it that way."

Var suggests that the group needs a name. Dušan and Hmerrin agree, but Toston advises caution.

Boggs gives the matter a shrug. "You can name yourselves," he says. "As long as you don't go advertising it, I don't see where it will make a difference. Or you can go on as you've been. Up to you, really."

"What of the impact of our victory?" Lornak asks. "Will it bring more trouble for us or stave it off for a time?"

Boggs sighs. "That is a very good question," he says. "One I don't have an answer for yet. Let's take one thing at a time. Do you want to go take a look at this so-called Tower of Silver?"

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Tuesday March 22nd, 2016 10:31:16 PM

Alizar enjoyed his brandy in silence. "I'm not sure if having a name matters, as Bogg's said, it's not like we're going to have sign out front, advertising our services."

He finished his drink. "I'm curious to check out this 'tower' that has come into our possession. Would it be wise to rest before we head to the tower, in case there are any surprises there?"

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday March 22nd, 2016 10:31:52 PM

"How about the Scorpions," Wil laughs.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18; Rage: 0/12] 
Tuesday March 22nd, 2016 11:07:03 PM

"I'd like to see the tower thingy!"

The barbarian looked forward to it, not really paying attention to the conversation very much. After all, it was her job to fight things, not participate in meaningful conversations. Besides, she was tired now that her rage had worn off.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday March 23rd, 2016 10:46:52 AM

"I would not mind seeing the "Tower thingy. We can then get some rest.
I need to figure out how to use my Darkness for good... ie... get some offensive use out of blinding our opponents and not us. Maybe I can purchase some Darkvision? Did we get any gold for that arena fight? It was a tough one?"


Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Wednesday March 23rd, 2016 12:55:03 PM

Var concedes the name point to Toston & Alizar, as they are much smarter than he, anyway.

Scoffing at Lornak's paranoia, Var says "What trouble could it cause? Silver's been sent packing and we did it all by the City's crazy rules."

He finishes his ale in two quick gulps, and says "Aye, lets go see our winnings."



Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Wednesday March 23rd, 2016 3:42:10 PM

Lornak gives Boggs a shameful look. "Rightly so, I believe the ale may be talking." Lornak orders another ale.

The Silver Tower sounds intriguing but continuing to drink and blackguard seems equally satisfying to Lornak at the moment, so long as it is with his companions. Then he thinks about the spoils that could lay inside. Finding wealth there might just put the perfect punctuation to this day.

Lornak turns to Var waving his hand and pointer finger about. "I am not paranoid..." He says and then hesitates. "...alright perhaps a little, I do have Drow ancestry, so who could really blame me, right?"

Lornak takes a swig from his tankard and continues; "Bringing unwanted attention to ourselves nearly got us killed today. You and I are rangers, we enjoy wind in our hair, the sun on our skin and the mystery of undiscovered places. He slaps Var on the shoulder with a smile. "Why shackle ourselves by boasting to the world, Here We Are!?"

He then leans in close. "Do what you like, mate. I will continue to act with impunity. It will protect me and those that we help." He finishes his ale and heads for the door.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Wednesday March 23rd, 2016 7:07:01 PM

"Let's check out the tower after we have eaten and drunk our fill." Toston says.

The gnome then orders some stew in a bread bowl and a snifter of ale,

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday March 23rd, 2016 7:31:29 PM

Dušan turns to Toston, "I wouldn't mind another pint."

Dušan orders said pint and a meal. Then joins the group to the tower.

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Wednesday March 23rd, 2016 9:17:34 PM

"I wouldn't be so paranoid if everyone wasn't out to get me," Hmerrin notes in feigned seriousness.

With that, he swigs down another ale, and joins his comrades in their journey to check out the Tower Thingy.

"Silver Scorpions," he murmurs to himself. "Hmmm"

DM Kathy 
Wednesday March 23rd, 2016 10:49:31 PM

After a meal, and a good amount of drink, you make your way Above to see the so-called "Tower of Silver." It isn't a tower so much as an old rooming-house above a long-abandoned storefront. Inside is some unremarkaable furniture, discarded weapons, and a few personal possessions that the former House of Silver didn't think was worth bringing along. There's a reasonably well-equipped kitchen, and some decent curtains and drapes, but the place is essentially empty. It is larger than Marsh House, but not in as good repair; it would probably take some work to make it truly livable.

"Well," Boggs says, "what would you like to do with the place?"

[OOC: So here's the deal with the building. You can keep it, which would mean making repairs and rennovations, etc. Or you can sell it. If you sell it, what we'll do is bring each character up to the appropriate Wealth-by-Level (WBL) as set out in the Pathfinder WBL guidelines. So, your choice is : a cool building to fix up, or full WBL. Let me know.]

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+12=32 ; d20+12=13 ;
Thursday March 24th, 2016 2:30:51 PM

Toston takes a walk around the so-called Tower of Silver.

He tries to look for any secret hiding nooks and crannies the House of Silver may have left (ignore the second, it double submitted)

(Perception : 32; natural 20!!!)

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+10=19 ;
Thursday March 24th, 2016 3:27:09 PM

Var wanders around the Tower.

"'Not so bad, I s'pose, If you like living indoors. Is it the whole building, storefront included? How much do we think it'll be to make repairs?"

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+9=26 ;
Thursday March 24th, 2016 6:22:29 PM

Lornak enjoys the night air as he walks with his companions to the Silver Tower'. His steps are light even though they are a little uneven. As the group starts to explore the building, Lornak checks the structure for traps. The House of Silver was a crafty bunch and he believes them to be sore losers as well. As it may be part of his personality to be untrusting as a rule, he would not put it past the House of Silver to engage in treachery. (Perception d20=26)

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday March 24th, 2016 8:17:07 PM

"A store?
We could run a store, maybe a book store and cache some good scrolls and potions. I don't know guys, I've had a little too much drink."
Wil stumbles into the store. The destruction and work eludes him.
"It would be cool but we could also sell the thing as long as we don't get kicked from our current home."

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Thursday March 24th, 2016 8:20:26 PM

"How much do we think it'll be to make repair?," Var asks.

"And who'd be paying for it?" Hmerrin chimes in. "I'm pretty strapped, ladies and gents."

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Thursday March 24th, 2016 8:21:44 PM

"Not so bad doesn't necessarily imply good. What do we think we can get for it?" Seeing everyone else give the place a once over, Dušan casts Detect Magic looking for any auras that might have been left, forgotten or placed as traps.

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Thursday March 24th, 2016 8:35:33 PM

Alizar thought for a moment. "Well, we're here to help as many people as we can. The decision would be based off what is more use to others. The cash we get from the sale could be used t help a lot of people, would the funds be better than housing others? I will be honest, I don't have a lot of wealth at the moment. That being said, the right path is hardly ever the easiest. I will honor the decision of the group."

Alizar was unsure of this was a good time to bring this up, but it seemed like the best of any that they have had.
"I have a more pressing issue for the group, however. We need to find Hmerrin some Wolfsbain, or perhaps a cleric of much higher skill than myself. You may not have noticed in the chaos of the fight, but he was bitten by a changeling. Its a good bet that means he has the curse, and we only have about three days by my estimation to get that taken care of, otherwise it could be permanent."


Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday March 24th, 2016 11:19:14 PM

Wil is thoroughly drunk.
"We can just magic it fixed..." He then giggles.
"I am way too giggly for a dark, frightening cleric of Gargul.. I'm not sure I know what I'm going to do next."
That was followed by a hiccup and an apology.
"Are we going to have a wolf in the group because that would be great?" Wil sat somewhere.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Thursday March 24th, 2016 11:47:27 PM

Asteria votes to keep the Silver Tower.

"We fought for this, shouldn't we at least try to keep it around? It could be used for so much good! As for who pays for it, I can help out! I've got some money."

Hmerrin's condition worries the barbarian, however. She punches him lightly in the shoulder.

"Are you going to be okay? I know you are pretty strong, but that curse stuff doesn't sound good at all."

DM Kathy 
Friday March 25th, 2016 12:19:56 AM

You wander around, looking at the disused house you've inherited. Lornak spots no traps, although Toston is able to find an overlooked gold piece that must have rolled into a corner.

Dušan detects no magic.

Some of you seem inclined to keep the building; others would like to sell it for some much-needed coin. Perhaps further discussion is warranted.

Alizar brings up an alarming fact: Hmerrin was bitten in the fight and my have contracted the curse of lycanthropy. What, if anything, is the group prepared to do about it?

Boggs frowns. "From what I hear," he says, "wolfsbane is almost as dangerous as the curse itself. You could try the Temple of Wardd, I suppose; they're the most likely place to find a priest."

[OOC: I believe Mike has decided to play Hmerrin as a were-tiger, at least for a while. So we can role-play trying to find a cure for him, but there won't be one available unless Mike changes his mind. :) ]


Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+7=16 ;
Friday March 25th, 2016 2:17:39 PM

Lornak takes in the atmosphere of the Tower of Silver' and finds that he appreciates the uniqueness of Marsh House more. He believes that the place should go to those that House of Silver harassed as recompense, but he doesn't know to whom specifically because he only knows the details of these events in passing. The talk of coin for the structure is welcomed fore he has been suffering in that capacity as of late.

The threads of memory that have been playing at the fringes of his mind come into focus about Hmerrin's wound.(Crafting Alchemy d20=16)

"If I recall my flowers and fauna." He addresses Alizar. "Wolfsbane does not cure Lycanthropy and would most certainly poison the young lad. I believe what you need is Belladonna." He closes his eyes and scrunches his his now thinking. "Extract of the berries from Atropa Belladonna." He opens his eyes and says matter of fact; "Which will also poison the young lad, but has the potential to cure Lycanthropy."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Friday March 25th, 2016 2:22:05 PM

(OOC - I didn't know what to roll for knowledge rolls for poisons...)

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+8=13 ;
Friday March 25th, 2016 2:28:38 PM

(Nature check: 13 - trying to remember the properties of Wolfsbane & Belladona)

"I'm not on-board feeding the boy poison without knowing exactly what we're doing. Besides, how do we know he's been infected at all? I checked the wound myself and it looked clean." Var says. "And anyway, if he *were* to be a were-beast, Hmerrin's on our side, so it can only be a boon for us."

Hmerrin(HP 18/31 AC22/14t/18ff, CMD 19)Bulls Str, Bless, Brkskn 
Friday March 25th, 2016 5:15:22 PM

Up until about 3 minutes ago, Hmerrin was in a rather happy mood. They'd won a tough fight. His axe-skills had come back in a big way. There'd been an ale or two. Heck, they'd even won a house!

The good mood lasted until Alizar opened his mouth -
"I have a more pressing issue for the group, however. We need to find Hmerrin some Wolfsbain, or perhaps a cleric of much higher skill than myself. You may not have noticed in the chaos of the fight, but he was bitten by a changeling. Its a good bet that means he has the curse, and we only have about three days by my estimation to get that taken care of, otherwise it could be permanent."

"Wait. What?" the teen asks stupidly.

Then, there's a rousing discussion about poisoning him.
No, the brown haired fighter's mood isn't happy at all.

He angrily cuts in to the conversation.
"The Boy is not taking poison," he snaps. "And he ain't all that excited about being your pet kitty cat, neither. So, how 'bout we take this whole conversation on over to 'Lets Get our Butts to the Temple and Save our Friend Hmerrin', ok?'


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Saturday March 26th, 2016 1:30:52 PM

"I wonder if Brother Elthorne could help Hmerrin with his lycanthropy problem?" Toston asks, "The man is a cleric, although he seems to really enjoy drinking a lot."

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Saturday March 26th, 2016 11:30:13 PM

In response to Var's question, Alizar shrugged. "I've seen these types of wounds before, and while it may not look bad now, it will get a whole lot worse." Alizar thought for a moment. The idea of going to the Temple was not exactly enticing. It was not the temple itself, so much as the clerics within its walls.
Hesitation played on his face, then resignation. "Well, if the temple is the best option, then that is where we should go."

Taking his mind back to original question. "As for this, "Tower of Silver", I'm in favour for which ever option does the most good for the people of Dirt City."

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Sunday March 27th, 2016 7:26:12 PM

Dušan looks at Hmerrin trying to hide the concern in his face. "Hey buddy, you're not taking any treatment you don't want to take. I think we were just putting all options on the table. Why don't we continue our options for the Tower of Sil... the Moon?... until we know what we can do for Hmerrin?"

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Sunday March 27th, 2016 9:56:14 PM

"Hey, hey! Chill out! We'll fix this, okay? No need to get upset! I'm sure a quick visit to the Temple or whatever will patch you right up, isn't that right guys?"

Asteria laughs nervously, not wanting the current panic to escalate. She was all for helping Hmerrin, but if he was panicking nothing good would happen.

DM Kathy 
Sunday March 27th, 2016 10:34:32 PM

You wrap up the tour of your new property. "If you want to sell," Boggs says, "I'll make inquiries. I'm afraid I can't help you with the other thing." He shoots a worried glance in Hmerrin's direction. "Although I'll make inquiries about that, too, if you like."

Some of you want to visit the Temple of Wardd to see what help they might be able to offer. There has also been a suggestion to visit Brother Elthorn, but he's probably not strong enough to break the curse.

What would you like to do next?

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Monday March 28th, 2016 1:53:03 PM

Lornak addresses Hmerrin. "Fear not young Hmerrin. Not all poisons are lethal. In this case you would only suffer hallucinations." He unhands the drapes he was inspecting. "The hurdle will be acquiring it. Substances of an illicit nature are not openly traded and I do not think I could cra,..." Lornak notices eyes on him and quickly changes the subject. "...aah trip to the Temple of Wardd sounds the most prudent."

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Monday March 28th, 2016 3:42:33 PM

Var gives Hmerrin a nod of support, offering to come with him to the Temple of Wardd.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Monday March 28th, 2016 7:40:15 PM

"I too will stand with whoever will brave the Temple of Wardd. He is one of the Gods of Testing, though I believe his reputation is more of mischief than malevolence." Toston says.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday March 28th, 2016 7:43:21 PM

Dušan gives one more glance around the place and prepares to join the others. "I guess it could be nice to have a place to call our own, I still like the Marsh house..."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Monday March 28th, 2016 8:23:13 PM

"Who's getting upset?" Hmerrin demands stridently of Asteria. "I'm just peachy!"

As the others chime in with their support, the young man does start calming down. He gets a hold of himself with several deep, cleansing breaths.

"Sorry, everyone. Just got caught a bit off guard there."

A few more minutes of steady breathing, and the teen is ready to go, albeit a lot quieter than usual.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday March 28th, 2016 9:47:03 PM

"Hey, voices are not that bad."
"Yes, they are?"
"What are you talking about?"
Wil pulled his hood from his head and smiled. He leaned on his staff and would follow the others.

(OOC: I missed a post and I didn't even know.. but I could of swore I posted :( )

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Monday March 28th, 2016 10:29:18 PM

Alizar stands as well, "Of course I will accompany you to the tower. The clerics there are both wise and experianced, I am sure they will be able to find a cure for you."

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Monday March 28th, 2016 10:44:06 PM

"Don't worry about it."

Asteria mutters, preparing for a trip. She could get rest later. Right now, she would join her friend. Even if he was being a butt about it.

DM Kathy 
Monday March 28th, 2016 10:46:23 PM

After some discussion, you decide to take Hmerrin to the Temple of Wardd, in the hopes of finding a cleric willing and able to break the curse.

The Temple of Wardd is not far from the Arena Above. It is a large building that could rival Marsh House in architectural eccentricities. Wardd, of course, is the god of luck and fortune, and many of his clerics believe that planning ahead reveals a lack of faith in their deity. Additions to the original temple have been built periodically, without rhyme or reason, or even blueprints. Several were abruptly curtailed mid-project when the temple ran out of money. The end result is....oddly harmonious. It's almost enough to make a person believe in Wardd's luck.

Wardd isn't the most caring or compassionate of gods, but he's the one most Dirt City dwellers turn to most often. His temple sees many visitors, and today is no exception. You file in, and find yourselves in a large entry chamber. A few ordinary citizens stand about, most of them talking to priests of Wardd. As perhaps befits a god of chance, nobody seems to be in charge, and there doesn't seem to be any kind of system for getting anyone's attention or pleading your case.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=9 ;
Tuesday March 29th, 2016 9:28:23 AM

"Your drunk Wilford," his mother begins as he struggles to stand. The drink starting to wear off but still causing Wil to struggle.
"Mother, don't judge me. That was a battle royale..."
"Your father would be disappointed."
"My father left this world when I was ten years old. He barely knew me."
Wil waits with the others, his eyelids heavy but he hid within the cloak.
"Wow, he blurts. "This is a complicated mess of a building. I believe I have been here once before when I was younger. I don't know.. maybe not."
Wil then gets into a vocal argument with himself..via Cicero.
At the end his mood changes, within seconds
"Is that cut, painful?" he asks Hmerrin. "I've never seen the transition to a were-anything. It sounds like it maybe painful."
(Knowledge, local: 9)


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+11=27 ; d20+2=14 ;
Tuesday March 29th, 2016 1:53:11 PM

Toston remembers hearing about how those revering Wardd sometimes go on quests to test their luck and that the temples of Wardd often receive offerings of trinkets and items that may help one if caught in a jam.

Since the group is asking a boon for one of their own, Toston finds an space in the temple and deposits his scroll of color spray somewhere appropriate.

"May you aid someone that needs it." Toston says to the scroll as he donates it.

He looks around for a cleric and if he finds one approaches attempting to explain the situation, "Excuse me sir, but one of our own was bitten by a were-tiger. We think he may have been cursed and we were wondering if one from your order may be able to break the curse." The gnome says.(Perception: 27; Diplomacy ; 14)

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Tuesday March 29th, 2016 3:24:36 PM

Dušan reaches into his pouch and Prestidigitates a copper coin that he then proceeds to flip. Only, when he reveals the coin, he cancels the spell causing it to disappear, never revealing heads or tails. At which point he reaches back into his pouch to Prestidigitate a new coin and repeat the process, a somatic ritual of a prayer to Ward, showing him leaving their fates to Ward.

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Tuesday March 29th, 2016 6:59:12 PM

"The bite wasn't that big a deal," Hmerrin replies to Wil. "As for the transition, here's hoping I don't find out."

The brown haired fighter has never been to the Temple of Wardd before, and finds it to be rather confusing.
He casts his gaze about, quite at a loss.

Fortunately, Toston seems to know what he's doing, and Hmerrin stays within a step of the gnome at all times.

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d20+8=9 ; d20+6=23 ; d20+8=20 ;
Tuesday March 29th, 2016 8:50:27 PM

Alizar hated this place, hated seeing people put blind faith into a concept, and letting terrible things happen simply because they felt it was Wardd's will. Alizar's philosophy differed, 'Alemi helps those who helpthemselves', and all that. However, he did his best to keep the look off of his face. (Diplomacy: 9) He got the sense that he was less than successful in his attempts.

(Perception: 23)
Alizar looked around to try and find someone who seemed to know the lay of the tower, and might be able to help.
"Excuse me, blessing of Wardd be upon you, I require the services of an experienced healer. This case is beyond my abilities and I seem to have found myself at the doors of this temple. Can you help?" (Diplomacy: 20)

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+9=12 ; d20+9=23 ;
Tuesday March 29th, 2016 8:51:50 PM

Lornak accompanies the group to the temple of Wardd. The libations are starting to wear off and he feels fatigue inch through his body. He really wants to sleep but once again duty calls. He will do all he can to help his friend. As he enters the temple of Wardd he tests his memory about the gods of luck. (Knowledge d20=12)

He may not know the ways here yet but he does like the decor and as he goes about admiring its uniqueness observes and absorbs as much as he can in order to blend in. (Perception d20=23).

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+10=26 ;
Tuesday March 29th, 2016 9:33:04 PM

Var knew little about Wardd or his order of clergy, but he did know that he was a god worshiped by thieves and gamblers. Var chose to keep an eye out for pickpockets, while the more learned among them asked the questions. (Perception: 26)

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+2=7 ; d20+6=11 ;
Tuesday March 29th, 2016 10:15:55 PM

Asteria isn't much of a people person, so she tries her best to stay away from the people and not look like a grisly barbarian who just got done with a battle. It doesn't go over so well. So instead, she joins Var in looking out for the group. That doesn't go so well either.

Diplomacy: 7
Perception: 11

DM Kathy 
Tuesday March 29th, 2016 10:50:11 PM

Many of you are a bit of a loss inside the Temple of Wardd. Alizar in particular would rather be just about anywhere else, Lornak is exhausted, and Asteria feels truly out of her element.

But, as Wilford struggles with his inner demons--or rather, ghosts--and Hmerrin frets, Toston and Dušan are able to flag down an acolyte and state their request.

"A bite, you say? Interesting." The acolyte is a tall, thin fellow with sandy brown hair and watery gray eyes. "May I?" He examines Hmerrin's bite for a while. It's hard to say what he's looking at; Alizar in particular knows perfectly well that you can't etll anything from just looking at a lycanthrope bite, but perhaps the acolyte feels the need to check this out for himself.

"Not sure what to do for that," he says frankly. "Hey Tom!" he shouts across the room in a manner that would be completely inappropriate in most temples. "Whaddaya do for a were-tiger bite?" An older priest, short, stocky, and bald, turns toward you with a startled expression. He frowns and heads over to you. "You don't do anything," he says gruffly. "This requires powerful counter-magic. I'll wager only the High Priest himself can do aught for the lad."

The older priest looks at you. "He's not apt to cast for nothing," he warns you. "He'll want a donation. Prob'ly in the hundreds. Can you pay your shot?"

On being told that you can, indeed, afford to make such a donation, he asks you to wait while he goes to fetch the High Priest. You wait for what seems like an eternity, until finally he returns, leading a tall, broad-shouldered human man with iron-gray hair. "High Priest Bulgan Xan," he says with a brisk nod. "I understand you need a curse broken." You explain the situation. "Yes," he says. "I believe that I am strong enough in Wardd's sight to break this curse. As chance would have it, I don't have that particular spell prepared today." He shows you a crooked half-smile. "Wardd's luck comes and goes, you see. You'll have to come back tomorrow. And I'll want a donation. At least 350 gold, though you can go double or nothing if you're feeling lucky. Agreed?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+7=12 ;
Wednesday March 30th, 2016 9:15:35 AM

(Sense Motive : 12)

Toston finds it odd for a priest wanting to resolve a request for healing through a game of chance so he tries to figure out if there is some catch.

"What would we be betting on if we took you up on your offer for double or nothing?" Toston asks the priest.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+6=13 ; d20+8=27 ;
Wednesday March 30th, 2016 11:01:17 AM

"Hey.. hey.." Wil begins but is interrupted by Cicero. After a curt Shh... he repeats.
"Hey, priest it sounds to me like you are setting us up to a scam. How do we know your spell will even work? We have waited her all day. I think you may some to help us but you make some gold off us."

(OOC: I'm having fun playing up Wil's drunkenness... I believe it's actually starting to wear off but I'm still having fun with it..lol Sense Motive: 13- Diplomacy: 27)
For being drunk Wil seems to be persuasive.

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+6=16 ;
Wednesday March 30th, 2016 5:37:30 PM

Lornak wonders if the gold that the priest wants for his "blessing" can even be coughed up by the group. He was broke and he had no knowledge when the spoils of their arena victory would manifest themselves. Could they even gather that much gold in a days time?

Lornak listens to the interchange between Toston and the Priest and offers up his own bit of luck to the conversation. Lornak leans and waves over Var and Asteria in an effort to inform them whats taking place. He speaks to be overhead and feign that he has knowledge of Wardd's luck by testing his own. (Bluff d20=16)

"Doubling down would draw attention from Wardd which would increase the odds of a successful cure."

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday March 30th, 2016 6:07:14 PM

"Or double the loss. I need a little something to make this all a little more comfortable." Wil says.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday March 30th, 2016 7:29:34 PM

"I'm as much a gambling man as any," Dušan says, "but I'd rather not gamble with your wellness, Hmerrin. Let's hear the stakes, but don't let the cost scare you away if that what's you feel most comfortable with."

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Wednesday March 30th, 2016 9:10:39 PM

Var scratches his head and says to those around him in a low voice "I thought we were looking for a cure, not bet on a dog race."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Wednesday March 30th, 2016 9:31:53 PM

Hmerrin shakes his head.

"If I was lucky, I wouldn't be in this mess," he notes ruefully.
"We'll see you tomorrow, then."

The lad turns to go. On the way out, he takes another look around the temple, with the idea of perhaps bartering for the use of his carpentry skills instead of gold at their next meeting.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Wednesday March 30th, 2016 10:06:43 PM

Asteria is also apposed to gambling. Though nice in concept, she would prefer to keep as much money in her pocket as possible. If the others agree, she won't complain, but she doesn't advise it.

DM Kathy 
Wednesday March 30th, 2016 11:15:18 PM

Toston asks what the game would be. "Dice, usually," the High Priest responds. "Though I'm not opposed to cards, if that's your preference."

The High Priest does not seem at all offended by Wilford's outburst. "Perhaps all of this will make more sense when you've sobered up," is all he says.

Since some of you are curious, he explains in more detail. The cost of the casting is 350 gold. If you like, you can wager on a single throw of the dice, or a single hand of cards. If you win, you pay nothing. If you lose, you pay 700 gold. The odds are exactly 50-50.

In game mechanic terms, if you decide to gamble, I'll have one player roll a d20, opposed by the High Priest's d20 roll. The d20 rolls will represent either a dice game or a card game; it really doesn't matter. The point is, since it's a d20 roll, Hero Points can come into play. If you want. :)

Hmerrin is uncomfortable with the idea, and points out that his luck has not exactly been great of late.

However, you do have time to discuss the matter, as the spell cannot be cast until tomorrow. So for now, you can do any other errands you may have and get a good night's sleep.

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Wednesday March 30th, 2016 11:35:30 PM

Alizar listened as the Priest gave his terms. He decided it best respect the sanctity of the temple, so he simply nodded and turned to his friends to discuss the issue.

"Now you see why I dislike this place. So, what do you all think? We have some stuff to sell, which I am willing to do to make this happen."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+7=23 ;
Thursday March 31st, 2016 9:31:34 AM

"Well I mean we are in Wardd's Temple and if a wager is customary, who are we to stand in the way of tradition? I mean we obviously can't get the service today, but we could come back tomorrow and there is an even chance we don't have to pay anything to ensure Hmerrin doesn't turn furry." Toston says to his companions.

To the priest, Toston asks, "Who provides the dice or cards for our game if we are to play for setting the price for the breaking of the curse?"

(Sense Motive: 23)

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday March 31st, 2016 2:03:09 PM

"Hey, I don't see anything wrong with a little fur." Wil laughs.
"Ok, that's it," he hears his mother. Her voice sour. "You are far too young to be drinking."
"Mother, what are you talking about. You and father drank all the time. He was so drunk on my birthday..."
Suddenly, Wil's head was twisted and his hood fell from his hand. He held the side of his face and it had a tomato red hand print upon it.
"Don't talk about your father like that."
Instantly, Wil's constitution kicked in, he stood straight and his vision returned. He growled, thoroughly, embarrassed and hid within his hood.
After several minutes of listening to the others talk he offered to pay for the game.
"Priest, I apologize for my behavior. For my friend here I will provide the funding for the game of chance. I do this reluctantly but since I have shadows that like to hit me I will do what I WANT."



Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Thursday March 31st, 2016 2:54:48 PM

"I'm as much a gambling man as any," Dušan says, "but I'd rather not gamble with your wellness, Hmerrin. Let's hear the stakes, but don't let the cost scare you away if that what's you feel most comfortable with."

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Thursday March 31st, 2016 3:06:50 PM

Dušan turns to Alizar, "I don't know. It's not without its charms. Roll a die and say one to six Hail Wardds for penance and I bet the Casino Nights are great fund raisers. But in all seriousness, I don't feel like this is a good gamble. 350 seems a fair price for a ritual of this magnitude. The equipment should sell for at least that much, and if not, I can chip in."

(OOC: sorry about the double post. I guess that's what happens when you refresh the "You have posted page." feel free to delete it if you can."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Thursday March 31st, 2016 4:31:00 PM

The temple of Wardd becomes less intriguing to Lornak the more time the group spends here. It could be the atmosphere or the tidings of the day bit either way Lornak wants very much to leave. He makes for the exit and wearily shuffles through the streets on the way back to Marsh House.

Once there the group discussion of the remedies cost some up for which Lornak has this to say; "I do not believe it is even a question. We take care of our own. If it costs us coin, rest assured young Hmerrin, then we shall pay it."

With that he makes his way to his room, careful not to trip up or down the stairs. Upon entering he collapses onto his bed, closes his eyes and wades off into blissful slumber.

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Thursday March 31st, 2016 5:08:42 PM

Realizing they're in a place of worship, Var decides it unwise to question the tradition & faith of a God of Testing. So instead he folds his arms and does his best to feign boredom, rather than let his fatigue from this morning's fight show.

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Thursday March 31st, 2016 7:11:42 PM


Hmerrin casts about gratefully as his comrades offer to pitch in, and offer their assurances.

"You guys are all right," he responds. "Maybe I will try my luck. I'll get a good sleep on it and decide in the morning."

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Thursday March 31st, 2016 9:07:10 PM

"Very well." Alizar respond to Hmerrin, doing his best to act like Wilford's behavior is perfectly normal. He turned to the priest.
"we shall return tomorrow, perhaps fate will bring a game of chance your way, perhaps not. We shall see in the morning."

With that, he nodded and turned to leave, happy to leave the temple behind him.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Thursday March 31st, 2016 10:08:40 PM

Asteria shrugs. They can gamble if they want, but she won't help out. She'd probably mess it up anyways. She plans on just following the group around and beating up anyone who threatens them.

DM Kathy 
Friday April 1st, 2016 12:57:30 AM

Toston asks the High Priest who provides the dice or cards. "Why, the house, of course," he says with a smile. It's hard to be sure, but Toston thinks the High Priest intends to deal fairly. Well, pretty fairly.

The rest of you are satisfied with the amount of information you have, so you return to Marsh House to rest, and possibly count out your funds to see if you can cover the cost.

The next day, you arrive at the temple without incident, and the High Priest casts his spell. Hmerrin feels no differently after the spell is cast, but the High Priest assures you that you are cured.

"That's 350," he says, "or you can go double or nothing. Which will it be?"

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Friday April 1st, 2016 11:43:11 AM

"I say we take the priest up on his wager, but I am willing to defer to the group. We are in Wardd's house after all and if this game of chance is his custom why not play. True we could end up paying more for the cost of the spell if we fail, but if we win, we pay nothing. However, if the rest of the group just wants to pay the cost of the spell, I'm okay contributing to that. Thoughts?" Toston says.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Friday April 1st, 2016 1:26:01 PM

Wil's head is heavy the next morning and his face still sore.
He prays in the morning and speaks to Cicero and his mother.
Another argument, which is becoming a disturbing trend. Thankfully, it's contained within the walls of his room.
Embarrassed, he hangs his head and follows the others out to the temple.
Once at the temple he listens, not convinced this is legitimate.

"What do you mean double or nothing? Is it possible this didn't work? Do we pay the $350 and it's cured? Why would we pay double or nothing after? I'm confused ...and before you say anything...I'm feeling better. I apologize for my behavior and potential disrespect yesterday. The drink does not treat me well."

Prepared....
Orison: Read Magic 2x, Guidance 2x
Levl 1: Entropic Shield, Summon Monster I



Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Friday April 1st, 2016 5:49:22 PM

Lornak wakes from his sleep to the sound of birds chirping. When his eyes focus he notices that his body is in the same position in which he remembers falling asleep. He turns and feels the muscles protest. "...forsaken shapshifters..." he grumbles. He desires another day of rest but duty calls. There are decisions to be made. He hears the others starting to mill about and decides to join them. He cleans himself up a bit and on the way to the Temple of Wardd grabs a bite to eat.

When the conversation leads to taking a chance he has this to say; "I acquiesce to a places customs, cultures and traditions when I find myself in it. The Kid will be cured either way. I say play the odds." He says with a twinkle in his eye and a wink to Hmerrin. "The only thing that will be hard up will be our pocketbooks if Wardd withholds his favor."

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Sunday April 3rd, 2016 3:05:31 PM

"I still think this is a bad gamble, but if everyone wants to honor the customs," Dušan acquiesces, "who am I to argue."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Sunday April 3rd, 2016 8:27:49 PM

After a nightmare plagued night, mostly involving Selene welcoming him 'home' into a den of wolves, Hmerrin greets the day most anxious to get back to the Temple.

They arrive, the High Priest is there, and casts the spell.

The lad doesn't feel any different physically, but the High Priest's assurances are all he needs.
With the weight of the curse lifted from his head, the lad feels positively giddy.

"You know what?" he asks with a grin. "Let's do this. Double or nothing. Let's go."

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Sunday April 3rd, 2016 9:35:39 PM

"Well, Kid, you feel any better?" Var says to Hmerrin.

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Sunday April 3rd, 2016 10:19:17 PM

It was a good night's rest for Alizar, the battle of the previous day had ground him down more than he had realized. Now, however, he was refreshed, and there were new challenges ahead.


DM Kathy 
Sunday April 3rd, 2016 10:21:12 PM

The High Priest smiles. "I should correct one assumption," he says. "It is the custom to offer double or nothing. Some accept; some do not. You are not bound by custom to accept. If you would like to, however..." he produces a set of dice from somewhere in his robe, "make your throw."

[OOC: okay, somebody roll a d20. :) ]

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Sunday April 3rd, 2016 11:50:26 PM

Asteria gets up in the morning, happy to have gotten some sleep. She had slept just fine after a long day of fighting. Now, she accompanied her group to the Temple where, much to her dismay, Hmerrin had agreed to the bet. She shrugs it off and waits for someone to roll the dice. She would have no part in it, as her luck probably was not the best.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20=5 ;
Monday April 4th, 2016 1:53:25 PM

Toston shrugs and hopes that the scroll he donated offered him some small blessing from Wardd.

He reaches a hand out grabs the dice and hopes for the best as he rolls....5...well they have a 20 percent chance of winning.

(OOC: please don't hate me everyone)

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Monday April 4th, 2016 4:46:33 PM

Alizar placed a hand of comfort on Toston's shoulder. "Well, my friend, I suppose it could have been worse in 4 different ways." Alizar turned to the priest, "Do you accept magic beans as a form of currency?"

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday April 4th, 2016 5:48:22 PM

Dušan crosses his fingers as Toston let's the bones go, every tumble seemed in time to Dušan's heart, but in slow motion. As the dice rest, Dušan let's out a sigh. "Well, that's why the call it gambling."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Monday April 4th, 2016 6:32:39 PM

Lornak looks on as Toston gambles. His mind wonders. "Luck." He could not count how many times he and his mentor found themselves in establishments doing such. Every institution has a game. Every place an outcome.

He has witnessed his fair share of fools meeting their end to "bad luck." Enough times to know the player begins not knowing enough, the runner knowing too much and the outcome usually being rigged. He has just come to know that one had better "luck" taking fate in one's own hand rather than let chance decide anything. "Sometimes it can be fun." He admitted. "You just have to know how to enjoy it when it plays out."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Monday April 4th, 2016 6:58:19 PM

Hmerrin can only chuckle as Toston completes his throw. Even the likelihood of forking over some extra cash isn't about to sour his mood right now.

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Monday April 4th, 2016 8:43:18 PM

Var shakes his head and makes a mental note to not go gambling with Toston.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday April 4th, 2016 8:55:04 PM

"Ugh, well the likelihood is very small. I guess we will do what we can."
"On another note, I would like to poison some of my darts. I need to figure out how to do that."

DM Kathy  d20=3 ;
Monday April 4th, 2016 10:17:45 PM

The High Priest smiles as he picks up the dice from Toston. "It would seem that Wardd is not on your side today," he says. Then he throws. His throw is worse than Toston's. He looks sour for a moment, then chuckles. "Well," he says, "that will teach me to count my winnings before I throw. Thank you for the game, sir. You owe us nothing." With that, he picks up his dice and (presumably) resumes his duties.

As you leave the temple, you are approached by a young woman in well-made, but nondescript, clothes. She bows to you. "Your pardon, sirs and lady. There is a gentleman who wishes to speak with you, if it is quite conveneint. Will you be good enough to follow me?"

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Monday April 4th, 2016 10:24:32 PM

Alizar smiled as he patted Toston on the back once again. "See, that was one of the four ways that it could have been worse."

With Hmerrin healed, it was time to continue their duty to Dirt City, and see where the next chapter of their journey might lead them.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Tuesday April 5th, 2016 2:36:07 PM

"Haha! Yes!"

Dušan tries to control his mirth as he looks at the High Priest, but is pleased to see the man taking it well. Dušan slaps Hmerrin on the shoulder, "Glad you won't be getting all furry on us, but maybe you should grow your beard extra bushy so we can get a glimpse of what it would've been like."

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Tuesday April 5th, 2016 3:38:57 PM

Wil's jaw drops. He then smiles. "Good job friend."
He then follows the others ready to rejoin the adventures.
"Do we want to name our merry band of miscreants? What did I say before? I think I suggested Silver Scorpions or maybe White Scorpion?"

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Tuesday April 5th, 2016 3:54:19 PM

Lornak smiles and chuckles when Toston wins the match. What margin is so close in any other game? "Crescent Moon Trading Company chalks up another victory by the skin of their teeth..."

He admires the priest's attitude as he accepts the loss with grace, a shining example to other members of his priesthood. Lornak is happy for everyone fore they get to keep their coin!

As the group takes leave of their host he makes sure to bow to the man in respect. Its not every day that that one exits a place of worship with so much joy in one's heart.



Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+7=13 ;
Tuesday April 5th, 2016 4:09:44 PM

"How about the Silver Chancers or Silver Dice?" Toston suggests to his friends for a group name.

When the woman asks them to follow her, the gnome pauses and tries to see how he feels about her.

(Sense Motive: 13)

Before deciding what to do he asks, "What is this regarding?" and "Could you tell us who exactly wishes to meet with us?"

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Tuesday April 5th, 2016 7:02:42 PM

The priest makes his roll, and Hmerrin lets out a "Boo-Yah!" as the three comes up. He quickly regains his composure, not wanting to rub it in.

But the lad is practically skipping as he heads for the door.

"This has been a great morning!" he opines, gaily.
At Dusan's suggestion, he rubs his fingers on his chin speculatively. "Hmmm, you know, I might just try it!"
To Wilford - "You said Scorpions, I added Silver. Silver Scorpions. Yes. Absolutely."

To the complete stranger who just asked them to follow her - "Lead On!"

But, he does become a little more cautious as Toston's questions to the lady start to make sense. The fighter waits for her reply.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18]  d20+2=15 ;
Tuesday April 5th, 2016 8:45:49 PM

Asteria is ecstatic about the groups win, heartily patting Toston's back for his outstanding luck. "That sure was some luck there, wasn't it? Great work!" She leaves the Temple with a huge grin on her face.

The group mentions choosing a team name, and Asteria couldn't be happier than to share her opinion. "Silver Scorpions! We use our stingers for justice, or something like that!"

The stranger does seem suspicious to Asteria, especially since she gave no names. The barbarian looks over the other female, trying to discern if she means the team harm.
(Sense Motive: 15)

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+10=27 ; d20+10=18 ;
Tuesday April 5th, 2016 9:10:57 PM

Var eyes the woman suspiciously, and waits for Toston and/or Alizar's lead. (Perception: 27 ignore second roll)

DM Kathy 
Tuesday April 5th, 2016 10:21:59 PM

As you depart the Temple, some of you begin discussing a possible group name. "Silver scorpions," named for two of your defeated opponents, seems to be getting some traction.

The woman's appearance puts an end to that talk. Hmerrin is all for following, but holds back when he sees his companions are less certain.

Toston asks what it's about and who wants the meeting.

"He is a man of importance," the young woman replies, "who doesn't want his name bandied about on the street. He did not tell me precisely what his business was with you, but I gather it is something to your benefit."

Asteria finds it difficult to get a read on the woman. You don't think she intends you any harm.

The young woman appears to be unarmed, but Var is able to spot where she has her dagger concealed. However, you are in the City Above, so a hidden knife is just ordinary precaution, really. Var sees nothing else untoward.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday April 6th, 2016 11:34:43 AM

"Too much distraction, going on," Wil says with a little extra pepper.
"I'm ready to jump into anything right now."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Wednesday April 6th, 2016 4:57:02 PM

Lornak enters the days' sun and covers his head and eyes. Within the darkness of his hood he shakes his head when the team name discussion comes up yet again. He adds nothing to the conversation because he has already made his opinion on the matter known.

He is a bit surprised when a young woman aproches them. "Another clandestine meeting? Sounds intriguing." He says sarcastically.

He follows the group as they go and meet this "benefactor."

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Wednesday April 6th, 2016 8:47:31 PM

Hmerrin looks around, sees none of his companions objecting any more than usual, and follows the nice lady.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+12=21 ;
Wednesday April 6th, 2016 9:07:07 PM

Toston also follows the woman. He keeps his eyes peeled and prepares to cast shield on himself if anything untoward happens.

(Perception:21)

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+10=26 ;
Wednesday April 6th, 2016 10:04:32 PM

Var falls in line with the rest of the group, keeping an eye out for anyone following (perception: 26) "Given our line of work, this seems pretty normal." He says to Lornak.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Wednesday April 6th, 2016 10:04:50 PM

Asteria goes with the rest of the group, ready to trust this lady unless she proves untrustworthy.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday April 6th, 2016 11:23:30 PM

Dušan casts Detect Magic in a Cone around the woman, keeping a third eye open for any thing out of the ordinary.

DM Kathy 
Wednesday April 6th, 2016 11:29:43 PM

Taking appropriate precautions, you follow the young woman. She leads you away from the Temple and the Full Moon Market, back toward the Key Tower. A few blocks before the Keyhole proper, she ducks into a small shop, giving the shopkeeper a friendly nod. He returns it, and favors you with a suspicious scowl.

She leads the way into a back room, where a man is seated at a small table, a glass of wine before him. You think at first that he is a very old man, but then you realize that his hair must be prematurely white. His face has but few lines; he can't be much above 40. He rises to greet you.

"Welcome," he says, "thank you for agreeing to speak with me. Please, be seated."

There are seats around the room, but he has the only seat at his small table.

"My name is Jeraldh," he says, "and I would like to thank you."

Knowledge: Local DC 17 Highlight to display spoiler: {Jeraldh is a high-ranking member of the House of Keys.}

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d20+7=21 ; d20+8=20 ;
Wednesday April 6th, 2016 11:43:52 PM

Alizar followed the group as the woman led them on a winding path to the store are the back of the market. He raised an eyebrow in response to the shopkeepers scowl. The room in the back looked comfortable, if not sparse. The man waiting for them in the back room looked as though he has seen a few things in his time. Alizar bowed his head slightly while keeping his eyes on the man, before taking a seat near the wall.
(Knowledge: Local - 21)
Alizar brushed some dust off his pants as he spoke.
"Greetings Jeraldh, I'm not sure why you feel the need to thank us, but I do have to say, I am a fan of the work that you and your associates do, that whole 'rob from the rich and give to the poor' thing." (Diplomacy - 20)

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20=9 ; d20+10=18 ;
Thursday April 7th, 2016 1:28:30 PM

Var returns the shopkeeper's scowl as the group is lead inside. When the man introduces himself, Var thinks back through his limited time spent in the city and tries to identify the man (local: 9). He doesn't ring any bells for Var, but when Alizar greets him with deference Var takes a closer look, (perception 18) committing the man to memory.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+1=9 ; d20+12=18 ; d20+7=8 ;
Thursday April 7th, 2016 2:19:20 PM

Toston attempts to figure out if he knows anything about this man. (OOC: untrained knowledge checks from WLA perk; Know[local]:9)

The gnome is also flummoxed by the man but sizes him and his intentions up (Perception:18; Sense Motive:8 = natural 1...d'oh)



Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+6=14 ;
Thursday April 7th, 2016 3:35:48 PM

Dušan doesn't recognize the man as he enters the room. He scans the room with his Detect Magic spell, and when satisfied accepts the offer to sit.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=26 ;
Thursday April 7th, 2016 5:21:53 PM

"Jeraldh, your a bit young for that platinum colored hair. Is it a new trend or have you seen some frightening things? I have seen several good people almost frightened to death. The results being white hair."
(Perception: 26)

Wil pauses, "It could be your position in the House of Keys. The higher you rise in politics the scarier. My father was Rocky Grimly from the House of Darts. Lifetime politician till an opponent ended his life."
Wil then grabs a seat and pulls it forward, scraping the floor as he pulls.

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+9=17 ;
Thursday April 7th, 2016 7:03:37 PM

Lornak enters the establishment and takes a seat inside the back room. It is the white of the hosts's hair that seems familiar. His memory tells him that the man is of some import with one of the Houses.

When the man speaks, Lornak is thankful of the tidings bestowed upon them. However, with a House involved, he holds some trepidation that it will not last or hold some unforeseen complication. "Take it where you can get it." he says in his mind as he respectfully accepts the praise with a head nod. Lornak says nothing.

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Thursday April 7th, 2016 9:06:34 PM

A memory from a long ago family dinner rolls through Hmerrin's head. His father's voice.
If you don't have anything to say, why are you talking?

The young man has been in the room for all of three seconds before he's certain his best play is to just stand over here and keep his mouth shut.

Which he does.

DM Kathy 
Thursday April 7th, 2016 11:50:40 PM

Some of you recognize the name Jeraldh, and some do not.

"I have seen many frightening things," he replies to Wilford, "but no, my hair turned white on its own."

"On behalf of the House of Keys," he says to the group of you, "I would like to extend my thanks for dealing with the House of Silver. They were becoming troublesome, especially to the Darts, whose interests align with ours. For now."

He reaches for a small pouch and opens it on the table next to him. "I would like to present each of you with a token of our thanks," he says. He pulls out something that gleams--a dull, pewter gleam, and not the more interesting gleam of coins. "These tokens mark you as friends of the House of Keys. Show them to any member of the Keys, ask for assistance, and it shall be given to you--within reason."

He empties the pouch onto the table. There is a token there for each of you.

Knowledge: Local DC 0 Highlight to display spoiler: {Oh, boy! Free stuff!}
Knowledge: Local DC 10 Highlight to display spoiler: {Being able to call on the Keys for help is nice, but you can't help but wonder what the catch is.}
Knowledge: Local DC 15 Highlight to display spoiler: {The tokens will mark you as a friend of the Keys, which means some other Houses will consider you their enemy. The tokens are probably too valuable to pass up, and it would be a mistake to throw them back in Jeraldh's face, but you'll need to be very, very careful how you use them.}
Knowledge: Local DC 20 Highlight to display spoiler: {Openly acknowledging the friendship of the Keys and Darts means making enemies of the Wolves and Knives. And the Knives are already ill-disposed toward you. The tokens are probably too valuable to pass up, and it would be a mistake to throw them back in Jeraldh's face, but you'll need to be very, very careful how you use them.}

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20=18 ;
Friday April 8th, 2016 9:39:10 AM

(Local Knowledge: 18)

Var shoots Toston a quick, guilty look, remembering the gnome's 'slippery slope' argument against accepting the Dart's assistance. It seems that their efforts to help clean up the city have only dug themselves deeper into the corrupt politics of the Houses. Cautiously, he picks up a coin and feels he weight of it - both figuratively and literally.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+1=18 ; d20+7=22 ; d20+12=26 ;
Friday April 8th, 2016 3:16:26 PM

(Knowledge[Local]:18)

Toston hesitatingly takes his token. He continues to study Jeraldh (Sense Motive : 27, Perception: 26)

"I understand that we have done you a favor without perhaps intending to do so, and so you feel the need to pay in kind, but do you expect other things of those you consider friends. I am not trying to be ungrateful, I am just trying to understand the full ramifications in these complicated times we find ourselves in" Toston says to Jeraldh, "you understand."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+9=24 ; d20+6=25 ;
Friday April 8th, 2016 3:37:18 PM

Lornak eyes the tokens on the table. Being acknowledged as in alignment with major House could bring undue scrutiny from that House's rivals. On the other hand, he also knows full well that a favor of a major House is an indispensable commodity in Dirt City. He would be a fool not to accept it.

As he reaches for the token Lornak cannot help think that anonymity is still the best policy for the group. He keeps that thought for a later conversation as he reaches out and palms a token.

"I accept this token in the spirit in which it was given. Thank you." Lornak says and again bows his head. He reads Jeraldh's face for any signs that acceptance of the favor entitles more than just what is being offered.(Sense Motive d20=25)

As he takes up his seat he hopes that each member of the group takes the offer at face value.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Friday April 8th, 2016 9:32:47 PM

"Hey, thanks! This is neat!" Asteria is glad for the free stuff, and thinks that it might even be useful in the future! She isn't really one to be diplomatic or smart, so after taking the coin, she leans back and flips it a few times.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d12=12 ;
Saturday April 9th, 2016 5:11:27 PM

Seeing everyone else grab a token, Dušan picks one up as well, hesitantly. And nods in agreement to the concerns Toston raises. He continues to concentrate on Detect Magic looking at the coin and then going back to scanning the room for threats.

DM Kathy 
Saturday April 9th, 2016 6:09:38 PM

[Okay, I realized I haven't given out XP. Everybody take 100 XP for the meeting with Nightblade, and 1600 XP for the Arena fight. Let me know if you have questions.]

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14)  d20+7=8 ; d20+8=11 ; d20+7=12 ;
Sunday April 10th, 2016 10:37:50 AM

Hmmm, Wil thinks and takes the coin. His belly flips as he recalls diplomatic visits with his father. It's never as easy as a simple hi, thanks and good bye.
(Knowledge: Local: 8)
"The reward is appreciated. The darts had quite a problem with the House of Silver. How does this affect the House of Keys and how can we assist you?"
Wil's voice trailed off as he became distracted by items in the office. The memories were vivid.

(Diplomacy: 11-Knowledge: local: 12 - to recall if he had been to this office with his father.)

Hmerrin(HP 31/31 AC20/14t/16ff, CMD 19) 
Sunday April 10th, 2016 8:02:12 PM

Hmerrin dutifully takes a token, while maintaining his policy of keeping silent and letting the diplomats do their diplomatty thing.

DM Kathy 
Sunday April 10th, 2016 9:37:09 PM

Asteria and Hmerrin pick up tokens without hesitation.

Var, Lornak, and Dušan pick up tokens more cautiously. Lornak cannot sense any "gotcha!" vibes coming from Jeraldh; you think the tokens are exactly what you believe them to be--which, granted, is more than enough. Dušan can see that the tokens are not magic.

Toston has questions for Jeraldh. "Taking a token does not put you in our debt," Jeraldh assures you. "Nor does using a token create a debt between us. This is a means of settling accounts, not creating new ones."

Wilford also has questions. "You have already assisted us," Jeraldh says. "As I said, the House of Silver had become troublesome. You elimitated them. I am aware that you didn't do it to help us, but the fact remains that you did help us, and we offer the tokens as repayment."

He smiles and nods pleasantly.

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d20+7=18 ;
Sunday April 10th, 2016 9:39:28 PM

Alizar accepts his token with a polite nod. He is not totally sure he can trust Jeraldh, but then again, who can you trust in Dirt City.


Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+13=21 ;
Monday April 11th, 2016 6:18:01 PM

Toston smiles back.

"Well in that case I guess our accounts are settled. I don't suppose there is a rear exit to this place or do we have to go out the way we came in? Unless you have anything else you would like to discuss, that is." Toston says.

If Jeraldh dismisses the group, Toston does what he can to stealthily exit the building. It wouldn't do to have tongues wagging.

(Stealth: 21)


Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14  d20+8=14 ;
Monday April 11th, 2016 6:18:18 PM

Alizar knew better than to extend a hand to a thief, but as Jeraldh seemed to be on the level, Alizar smiled.
"I appreciate and accept you token of gratitude. Let us hope that our mutual goals will remain aligned for some time to come." Alizar stood, "Is there any other matters in which we must attend on this visit? While I appreciate your hospitality, I would regret to take up any more of your time than is necessary, as I am sure you are a busy man." (Diplomacy -14)



Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20) 
Monday April 11th, 2016 6:28:27 PM

Hmerrin walks out with the others, continuing to mind his tongue while in earshot of strangers.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Monday April 11th, 2016 8:09:22 PM

Asteria gives a little wave to Jeraldh before leaving with the group. She isn't much of a talker, and would hate to mess up this nice little exchange.

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Monday April 11th, 2016 8:10:21 PM

"Thank you," Wil replies and waits for the favor he expects from the politician.

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Monday April 11th, 2016 9:39:15 PM

Dušan drops the coin into his pouch, still feeling uncertain. It was a powerful boon, but one he hoped he never had to use.

DM Kathy 
Monday April 11th, 2016 10:08:47 PM

Jeraldh has nothing else for you, and indeed there is a back way out of the place. The woman who led you here shows up again to shepherd you though a bewildering storage area and into a back alley. You can see the Temple of Wardd looming a few blocks away.

"I trust you can find your way from here," your guide says. "Farewell."

Your errand and meeting took up much of the morning, but most of the day is still ahead of you. You own a building now, unless you've changed your mind and decided to sell it. You may have other errands you want to do. And it might not hurt to check in with Boggs.

Where to next?

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20  d20+10=21 ;
Monday April 11th, 2016 11:21:17 PM

(OoC: sorry to miss a post, it's been a long day)

Var follows their guide out, surreptitiously taking a look around at the warehouse as they pass through it (perception: 21).

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+9=14 ;
Tuesday April 12th, 2016 3:18:24 PM

(OOC- Forgot to post yesterday, I sat down, got sidetracked and it just got away from me...Sorry ya'll!)

Lornak follows the guide out of the warehouse and onto the street. He is careful not to look conspicuous. (Stealth d20=14).

He suggests going to their new property; "Off to our new building then?"

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13  d20+7=20 ;
Tuesday April 12th, 2016 3:50:19 PM

Dušan take Lornaks lead and pulls his hood up. Casting Guidance to aid his stealth, he tries to blend into the casual street traffic.

"The new building sounds good. I'd like to check in with Boggs, but I think we should send a courier. We apparently seem to be making a name for ourselves. One which we may not want to bring through Cresent Moon's front door."

(Stealth D20 +6 +1 Guidance = 20)

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20) 
Tuesday April 12th, 2016 7:22:09 PM


Hmerrin pipes up. "Someone needs to explain all these houses to me at some point. Knives and Darts and now Keys. How does a person keep it all straight?"

Alizar HP: 23/23 AC: 15(T:12/FF:13) CMD:14 
Tuesday April 12th, 2016 7:35:26 PM

Alizar nodded as Dusan spoke. "I agree, we may need to become a bit more subtle in our ways now." He turned to Hmerrin, "Don't worry son, you'll pick it all up over time. The path to wisdom is a long and winding road, with many rivers to ford, but few bridges to cross."
He followed the rest of the group back to the building.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+13=25 ;
Tuesday April 12th, 2016 8:24:00 PM

(Stealth:25)

Toston moves stealthily with the rest of the group towards their new building.

"Don't forget the Cloak, the Wolves and the Teeth." Toston points out to his companions.

DM Kathy 
Tuesday April 12th, 2016 10:45:38 PM

You make your way to your building. It is much as you left it--which is to say, in indifferent repair, mostly empty, fairly grubby. On the ground floor are three storefronts, all long-since boarded up. A narrow passage between two of the shops leads to a tiny lobby with stairs leading up to rooms above. There are two floors above the ground floor, but the top one is extremely dodgy. It's going to take considerable work, or it might be best just to knock that part down, and either leave it as a two-story building, or build a new, better third story.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Tuesday April 12th, 2016 10:51:25 PM

"There are too many of these house things! How is anyone supposed to keep track of all of these things!" Asteria frowns as she leaves. She doesn't even try to be stealthy, since it is no use for a person in clunky armor like herself. She follows the group back to the building, where she pauses to admire it. It's not too bad; it has a roof and four walls. Asteria smiles in satisfaction. "I'm going to like this place."

Var (Tom I.) HP:18/37 AC:16/T:13/13 CMD:20 
Wednesday April 13th, 2016 10:51:49 AM

" Anyone know anything about home repairs? I guess we ought to hire someone to fix this place up, wonder what the cost would be? Maybe someone from Crescent Moon or the Merchant's Guild is in need of a store that could set up on the first floor." Var says as he wanders about the 'Tower'.

"Knives are the jerks that arrested us, like to pretend they're the police but they're just thugs. Darts kill and the Keys steal, don't know much about the Cloak or Teeth but from what I hear the Wolves are real buggers."

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20  d20+12=27 ; d20+1=13 ;
Wednesday April 13th, 2016 6:47:38 PM

"The Teeth are smugglers." Toston says, "I had my own run-in with them when I was new to the city."

"I don't know much about crafting, but I understand anyone can try their hand at it." he opines.

(Perception: 27 to look for tools; Untrained Craft : 13)

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18  d20+9=19 ;
Wednesday April 13th, 2016 7:08:33 PM

Lornak chuckles at Toston. "It's one thing to tidy, another to mend. I could probably create some woodglue, tar and vanishes to lend a hand but I think we should solicit some professional builders to take a look at the place." He looks up at the shambles of the third floor.

He then paces around the structure getting a sense of its layout, how many rooms there are, or could be. "I suggest we get an estimate for making it habitable before we put in any elbow grease."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Wednesday April 13th, 2016 7:09:42 PM

(ooc forgot, the roll is Perception to see if the group could repair it or if the group needs to bring in outside help. Perception d20=19)

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20)  d20+8=22 ;
Wednesday April 13th, 2016 7:48:27 PM

Hmerrin gives Alizar a long look.
"You know," he deadpans. "That almost made sense."

The talk of Teeth and Cloaks and Wolves dance around his head, but the young man brushes that away as he tours through the Tower.

"Actually," he answers Toston, "I'm a carpenter. Or Dad is, and I apprenticed to him most of my life. I've even made a bit of coin working here in town. And in my professional opinion...

Craft: Carpentry - 22

..the third floor is a death trap. I can putter around making the first two floors livable. But its gonna take awhile. We can move into the second floor, take out the third floor, and rent out the first to anybody nuts enough to start a business or school or something."

Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Wednesday April 13th, 2016 8:05:08 PM

On the way to the building, Dušan hires a courier to deliver a message to Boggs, at Crescent Moon Trading Company, requesting a meeting and instructing the courrier to return to the building with an answer.

As for the discussion of the building, Dušan suggests "We could always open something ourselves. I apprenticed as an alchemist and with Lornak's help I bet we could run a fine shop, not to mention keeping a few choicer ingredients in stock for our needs."

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Wednesday April 13th, 2016 9:49:14 PM

"The faster we get income coming in the easier it will be to fix things up. I say we fix up the businesses or some select rooms and rent them out. Once we get income we can make it our home."
"We could start a shop called the Adventurer's Merchant."



Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Wednesday April 13th, 2016 9:55:37 PM

"Yeah, no. I'm not a person good at that kind of things. You need me to carry something heavy? I'm your girl. You need me to beat up some people? I got it. I don't really do that crafty stuff." She shakes her head as the the topic of home repairs is brought up. However, she does agree with Dusan's idea. "I'll be the body guard for the shop!"

DM Kathy 
Wednesday April 13th, 2016 11:27:29 PM

You discuss possible uses for your new building. Hmerrin's professional opinion is that the third floor needs to come down; it's just too unstable. Looking at the second floor, you could turn it into just about anything you wanted. Hmerrin can tell that interior walls have been put up, taken down, and moved several times. The current configuration has a large open area with a kitchen, which was probably used for a common area, and several smaller chambers that were probably personal quarters. Some of these are pretty makeshift, with cobbled-together walls and curtains for doors.

Wilford and Dušan talk of opening a shop, but Asteria is dubious. Unless they need muscle.

Dušan sends a messenger to Boggs. After about 40 minutes, Boggs himself arrives at the building, the messenger trotting along uncertainly beside him. "This is as good a place to meet as any," Boggs explains. "What's on your mind?"

Var (Tom I.) AC:17/T:13/FF:14/CMD:20 
Thursday April 14th, 2016 9:32:19 AM

"All right, so we take out the top floor, find someone or someones to work on the first floor, and we get the whole second floor to ourselves. Seems like a good setup."

Once Boggs arrives, Var soberly informs him of their meeting with the Keys, and shows him one of the tokens the group received. "Don't quite know what to make of it, to be honest."

Lornak ( Frank S.) HP:26/32 AC: 16(T:13/FF:10) CMD:18 
Thursday April 14th, 2016 1:07:05 PM

Lornak surveys for the lower floors in search for a basement or cellar. If the group decides to dwell here he would prefer a cold and dark place in which to rest his head.

The talk of an alchemist shop is intriguing but he has no desire running such a business. "Will we have the time to be proprietors of an alchemist establishment?" He asks Dusan. "Running a shop is a full time job and we have adventuring to do." But as he thinks about it he realizes having access to a lab could be advantageous for said adventuring. "Perhaps we could rent the space to an enterprising alchemist with a section of the back being exclusively for our use?" He looks around. "It would have to be someone we can trust..."

Lornak turns to Boggs; "Who besides House Keys was scrutinizing our arena performance?"

Wilford Grimly (HP:11/27; AC: 18; Touch: 12; Flat: 16; CMD: 14) 
Thursday April 14th, 2016 1:27:54 PM

Wil begins to polish one of the shop windows with a dirty rag as he talks to himself.
"What about that Wendy character? She would make a good employee."
"Sure she would, you should tell the group."
"I should..."
"You think they can hear us?"
Wil then smiles to himself. It's not so much that he is crazy but just strangely humerous.
He then actually speaks to the group.
"You know we have a couple people Down Below we could talk into being shopkeepers.... ie Wendy and that Silver dealer.

Toston Lotor(Hugh Crosmun) [HP:23/23; AC:30 v evil, 28 v nonevil; Touch 20 v evil, 18 v nonevil; FF 26 v evil, 24 v nonevil] - CMD 22 v evil, 20 
Thursday April 14th, 2016 1:43:50 PM

"Well I mean my father made hats, my grandfather carved wood and stone and my mother is a seamstress, but I don't really have any experience with carpentry. I've been really interested in sailing though. Maybe we can make some sort of art projects involving decorative sailing knots and we can sell them?" Toston says to the group while waiting for Boggs.

After Boggs gets there he says to the man,
"Well if we use the tokens, it will mean we appear to be aligned with the Keys which will make some of the other houses our enemy. I don't really know where the alliances are currently breaking right now besides the fact that the Darts and Keys are in an alliance as evidenced by receiving the tokens. Do you know who the current coalitions are?"

"Regardless I think we should get these tokens sewn into secret pockets in our clothing. If we need them we can have them at hand, but it won't be obvious should we get captured by someone like the Knives again. Alternatively we could hide them somewhere either here or in the Marsh House but if we find ourselves in an emergency situation where they could come in handy we may not have the time to return to either location."



Dušan (Erik) [HP:22/26; AC:12(14); Touch: 12; FF:10; CMD:13 
Thursday April 14th, 2016 3:30:11 PM

Time could be a constraint while running a business, but Dušan is not ready to put the idea out of his head entirely. His thoughts are interrupted as Boggs enters. Listening to everyone, he thinks most topics are covered. "And I have 2 questions for Crescent Moon Trading Company. First, does Crescent Moon want to be seen doing business with people of our growing infamy. And second, would Crescent Moon know any entrepreneurs looking to rent a modest store front?"

Alizar HP: 23/23 AC: 16(T:12/FF:14) CMD:14 
Thursday April 14th, 2016 6:12:28 PM

Alizar listened to the other's suggestions as Bogg's arrived. "Well, I could move my clinic here and operate it out of a room on the first floor, could do some good for the local community." As for the topic of the coins, well, they could come in handy for sure, and Alizar was willing to risk the associations of it would get them out of a bind.

Hmerrin(HP 43/43 AC20/14t/16ff, CMD 20) 
Thursday April 14th, 2016 7:33:49 PM

When Boggs arrives, Hmerrin quiets down again and tries to follow along the windy path of city politics and intrigue.

Asteria Amarante (Genevieve) [HP: 16/35; AC: 20; Touch: 12; FF: 20; CMD: 18] 
Thursday April 14th, 2016 10:10:22 PM

Asteria gives a small wave to Boggs, but then quiets down, as she has nothing of interest to say.

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