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The Restless Dead
Trouble in Grubbertown


DM Kathy 
Wednesday December 10th, 2014 10:47:18 PM

The winter solstice has passed, but spring is still weeks away. Dirt City is too far south to get very much snow, but today most of the city's denizens would probably welcome some fluffy white snowflakes in place of the needle-like rain currently being driven sideways across the City Above. Chilling raindrops are driven by the wind: up sleeves, into cloaks, under hoods. People trudge determinedly through the wet streets, looking variously resolute, miserable, and spoiling for a fight. It's a good day to be indoors.

But not for you. You have a meeting today with Abel Bogss, the man who recruited you into the organization known as the Crescent Moons Trading Company. Today, for the first time, you'll see the company's offices, and meet the other members of this "team" Boggs was talking about.

You are able to find the building without too much trouble, on its quiet street in Moontown or the Backstab Quarter, depending on who you ask.

[OOC: There is a new map for the City Above, but there is an issue with uploading things to the Woldipedia. For now, here is a copy on Google Docs.]

You don't arrive all at once, of course; each of you is coming from your lodgings or wherever you spent the night. You locate the building, and get a vague impression that bits of it are blue before you hurry inside out of the wet.

You enter into a smallish, square room. The wooden floor is scarred and stained, but it has been scrubbed and polished to a faint shine. A colorful rug covers part of the floor; it is a bit worn in places but still looks good. Chairs stand about the room--all sturdy and well-made, none matching. A potbellied stove in the corner keeps the room cozy even on this miserable day.

Opposite the door is a tall stool next to a writing-desk. Perched upon the stool is a cheerful-looking halfling woman in a dark-green dress. "Welcome!" she says springing down from the stool. "My name is Madri Brightside. And you are here for a meeting with Mr. Boggs." It isn't a question. She seems to know who you are, but you're pretty sure you've never seen her before. "It's just through there," she continues, gesturing to an archway. "Second door on the left."

You move down the hallway, and enter the second door on the left. It is another smallish room, almost completely filled by a large rectangular table. Mismatched chairs are ranged around the table, including several tall stools suitable for gnomes and halfings, and a large padded "kneeler" in the style favored by most Taurs. You do not see Boggs; however, you do see some other people. This must be the "team" Boggs mentioned.

[In your post, please describe your character so the other players can "see" you.]

Talanthrel (Paul) [HP 11} 
Wednesday December 10th, 2014 11:41:31 PM

Talanthrel paused in the doorway for a moment as his steel grey eyes swiftly scanned the room and it occupants from below a mop of soot black hair. Having scanned the room he gave the other people in the room a cheerful greeting of "Hail and well met!"
His cheery grin and relaxed stance seem at complete odds with the normally dour reputation of most half elves.
Giving a nod to those that returned his greeting, Talanthrel moved gracefully to a comfortable chair in the corner. Where having divested himself of his pack and quivers he lounged in the chair making himself comfortable.
(OOC: Lets get this party started. This is my first post please let me know if anything needs to be presented diffrently)

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Wednesday December 10th, 2014 11:52:35 PM

A 3 foot tall gnome enters the room. His outfit is loud to say the least. It is an explorer's outfit made up of various articles of clothing that seemingly don't match. While the boots are light brown, which is normal enough, the breeches have been dyed blue. The shirt is orange, and the jacket green. The gloves are yellow and the cloak violet. Perched upon his head is a cream coloured feather headdress capped with a crimson tricorn. On the brim, there is an imitation peacock feather on the right hand side and an imitation azalea bloom on the left.

Toston's skin is orange in color and his hair is green as can be determined from his eyebrows. As he wears his hair close cropped none of it can be seen under the hat. Toston has large purple eyes that match his cloak.

A backpack with bedroll is firmly strapped to his back and he is carrying a small arsenal. Toston has a sling clipped to the backpack and a bullet pouch strapped across his chest. In an underarm sheath on his left hand side there rests a weapon that resembles a scythe but is more exotic. A pair of nunchaku sit in a holder on the left hand side of his belt and an unusual looking piercing weapon rests sheathed on the right.

Toston had a smokestick clutched in his hand when he first entered the room as part of him still thought that Abel's offer could be an elaborate trap. He warily scanned the room for danger and finding none hastily put the smoke stick back in his pocket hoping no one noticed.

With a sheepish look on his face he says, [b]"Toston Lotor, humble martial artist and sailor."'[b] in the common tongue of the Wold to the assembled group.

He then finds a stool on the far side of the room that would allow him to sit facing the door with his back to a corner and takes a seat.


Gilmek (10/10 HP) [Briton] 
Thursday December 11th, 2014 12:35:42 AM

Gilmek opened the door, and quickly stepped inside, shutting it behind him. He glanced about nervously, and due to old habits, and sighed in relief. He was almost half expecting to find a couple of orcs with spears ready to put him on a spit and call him the 'fattened pig'. But, then again, who could blame him? He had no idea what to expect.

As Gilmek glanced around again, Gilmek smiled his best smile and tried to avoid attention, as much as he could at least. He was self-conscious that his blue skin and hair were attraction enough attention as it was.

"Hello every-" Gilmek started to say in Common, before tripping and falling flat on his face. Quickly picking himself back up, Gilmek dusted himself, glancing around once more, hoping no one saw his fall, and embarrassingly walked to one of the corners of the room, which was occupied already by a half-elf. Gilmek grabbed a chair and sat down. After a moment of what Gilmek thought was awkward silence, Gilmek nodded a greetings to the half-elf.

"Hello sir"

Avin Fellows (12/12) [T-Kelly]) 
Thursday December 11th, 2014 2:53:37 AM

A cloak the colour of the forest occupying the doorway marks the arrival of Avin. Although the cloak obscures most of his features anyone watching can catch glimpses of his blue eyes and pale, sickly face as he turns back and forth to assess the room. An uncertain hand pokes out from beneath the knee-length cloak revealing plain tan garments beneath. Although it vanishes after the briefest second a wry smile passes over Avin's face before it contorts back into a visage of irritation. Somehow, as he shuffles across the room, his quaintly pointed shoes manage to make a loud wisping noise which make his mumbled greetings and complaints alike unintelligible.

Avin stops to seat himself cross-legged in a kneeler and situates the length of the cloak to sprawl out behind him. Following a few practiced movements partially obscured by the cloak, the man pulls out his unbuckled backpack and sets it at his side with a small amount of reverence before scanning the room once more.

This time his eyes lock upon the orange gnome with purple eyes and the most peculiar hat. A hand raises in equal parts trepidation and accusation.

"Don't I know you? I know you don't I?"

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Thursday December 11th, 2014 5:25:37 AM

In response to the question from the sickly looking man, Toston scans his memory. After some time he faintly remembers a strange inn, feeling sick, a kind human sorceress, 2 minotaurs, an enigmatic stranger and lastly a sickly man wearing pointy shoes that fell from the ceiling. The memories are faint as if viewed through fog or underwater and Toston isn't quite sure he remembers everything that was said or done in the inn. It is uncanny, but he does remember the man's name and something about fire magic.

To Avin he says, "When I met you before you said your name was Avin Fellows. This will sound odd, but I remember meeting you in the strangest inn I've ever set foot in. I think you fell from the ceiling and something about fire magic. As I said earlier my name is Toston. Well met."

Wilford Grimly (Introduction to Wil) 
Thursday December 11th, 2014 7:31:42 AM

Wil steps into the small room. His small five foot four frame panics as the other members of the team look at him. His years of interacting with groups were long gone. Left upon the street as a grubber, Wil took on a comfortable life alone. Wil pushed down the hooded cloak and adjusted the long brown braid that fell from his head to his waist. He found an uncomfortable chair near the back of the room and walked toward it.

Broom 
Thursday December 11th, 2014 8:44:08 AM

Dripping wet, a stout looking dwarf with an abnormally large nose and practically no facial hair (for a dwarf) stood in a puddle of water as he glanced nervously at the crowd.

Grabbing his shabby broom that shares the same lack of facial hair, Broom hurriedly ambled towards a dark corner and tried to appear as part of the furniture.

<A HREF="https://docs.google.com/document/d/18SI_NwE1oxr6k6julrkhg1mTzzucD1UaxSXylqEV0j4/edit">Var</A>(HP:12/12; AC:16) Introduction (Tom I.) 
Thursday December 11th, 2014 9:59:37 AM

Stepping through the door, with the day's rain still dripping from his dreadlocks is a Half-Orc. Well built, but somewhat shorter than one would expect from one of his kind.

He gives the room and it's occupants a quick scan, his eyes stopping briefly on each of their faces. He nods once and then steps over to the nearest chair. Dropping his heavy backpack on the floor behind him, he rests his bow on the table, but keeps his two handaxes sheathed at his waist.

After getting himself situated, he looks up at the group and realizes that hasn't introduced himself yet.
"Var Tuegh. Tracker."

Var (Tom I.) 
Thursday December 11th, 2014 10:01:13 AM

[ooc: sorry guys, still getting used to the posting interface, and my HTML skills are pretty rusty!]

Ashley Steward [HP 13/13] 
Thursday December 11th, 2014 7:57:57 PM

Ashley opens the door, heading inside to escape the miserable downpour that has soaked his black, faded cloak that covers his scratched, dented scalemail. Unclasping the garment, now more of a hindrance than an asset indoors, he folds it over one arm, giving a faint nod of understanding towards Madri. His leather boots fall heavily upon the wooden floor as he enters the second door on the left, as instructed. Entering, his eyes scan the others, taking in their appearances and general temperaments. Ashley is a tall human, well muscled and powerfully built, standing over most men at 6'3". He has long, brown hair down to his shoulders, with a well kept beard upon his face. His scale mail is functional and well-maintained, but shows the dents and scratches of the times it has come between himself and a face to face conversation with Gargul. A large greatsword is strapped to his back, and looped to his belt is a secondary, one handed warhammer. The man's eyes are a dark blue when he meets the gaze of the others there. He drapes his wet cloak along the back of a chair and then takes off his large sword, resting it up against the wall behind the chair he takes a seat in. Looking over the others, he grunts slightly to himself, whatever thoughts of his peers so far a mystery. Leaning back in his chair, he addresses the rest of the group in his deep voice, "I'm Ashley Steward. Smuggler by trade. I take it you're the ones Boggs intends for me to work with."

DM Kathy 
Friday December 12th, 2014 1:40:17 AM

You variously enter the room and size up your new teammates. Toston, Var, and Ashley introduce themselves. Avin does not, but Toston seems to recognize him and gives his name. Talantrhel and Gilmek offer greetings, but not their names. Wilford and Broom are silent, for now.

You wait in the room for a few awkward moments before Abel Boggs enters and shuts the door. You recognize him from your earlier meeting. Well, you're pretty sure you recognize him. You are again struck by how very easy it is to forget or overlook Abel Boggs. He takes a seat at the table--not at the head, but among you, as if he regards you as equals.

"Thank you for coming," he says, "and thank you for agreeing to join our organization. I don't know whether everyone has met..." and he goes around the table and introduces each of you. Just your names; he doesn't say anything about your skills or how you came to his attention.

"Before I brief you on your first mission," he continues, "I want to be sure we all understand why we're here. To the outside world, the Crescent Moons Trading Company is a merchant house like any other. We go to some pains to maintain that appearance, and you are responsible for assisting in that goal. The day the population finds out our true purpose is the day the Knives come in here and kill everyone. There are real merchants in here; not everybody is a specialist like this team. They wouldn't stand a chance."

He pauses for a moment, letting this sink in.

"The company is backed by powerful interests in Dirt City who need to remain anonymous for the time being. However, they want to help the common folk of the city, who find few friends these days among those in power. That is our mission: to help those who cannot help themselves, and who do not have the influence to get help from more official sources."

"You are not the only team of specialists sponsored by the company. You will not be meeting the others, for security reasons."

"The resources we have to offer you are limited, and usually restricted to what we have on hand. We will, to the best of our ability, conceal your activities from the Knives. We have safehouses in the city; locations and passwords will be provided to you. This is the sort of information you need to memorize; you cannot be carrying around a list."

"Now, for your current mission. There have been reports of walking dead in Grubbertown. People have been attacked; some have even been killed. The attacks have been reported to the Knives, but it is 'only' Grubbers being attacked, so nobody is very interested in helping. Except us. I want you to find out where the undead are coming from, and deal with the problem to the best of your ability.

"Starting in a couple of hours, I'll be operating a small table in the Scrum," he continues. "I'll stay there until evening. Come find me when the job is done, or if you have questions."

[DM note: some of you are new to Dirt City, but some have been here for a while. You can decide whether your character knows this or not: the Scrum is a marketplace of sorts. Sometimes ships bring in cargo that's a little hot even for Dirt City. Ship captains are anxious to get rid of it as quickly as possible, so an ad-hoc market has sprung up in a small plaza near the docks. Buying and selling there has a frantic, scrambling quality to it, so it came to be called the Scrum.]

Bogs pauses. "Are there any questions?" he asks.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=17 ;
Friday December 12th, 2014 5:05:55 AM

(OOC: I have a question Kathy, I have a lottery item that may come in handy for this quest...it is a placard on a string that says I am a zombie and has a CL1 hide from undead effect, how did this item come to be in Toston's possession? Do lottery items break the 4th wall? I'm just trying to figure out how to explain it if I use it)

Toston asks Abel, "Is there a particular part of Grubbertown that gets more reports of these undead than others? Are the reports closer to where Grubbertown meets the Scrum or Moontown or are they away from the areas close to the boundaries? Are these undead of any particular type or is it varied?"

To the assembled group he asks, "Anyone from Grubbertown? Have you heard or seen anything unusual lately? Any rumors floating around of particular places less safer than usual due to unusual monsters?

Intelligence check : 17 to remember if Toston had heard anything useful concerning the situation in Grubbertown (OOC: Don't think his one knowledge skill that is trained (arcana) pertains to this)

Avin Fellows (12/12) [T-Kelly]) 
Friday December 12th, 2014 8:11:21 AM

Avin winces slightly at the mention of fire, his shoulders tensing. He leaves Toston unanswered save for a few soft mutterings to himself as Bogs enters. While Abel Bogs speaks Avin lowers his hood and wipes a hand through his grey-flecked crop of black hair. His eyes don't move from his new employer as Abel speaks, his pale face only shifting slightly as Toston picks up the conversation.

"Not far from here, not very far," he mumbles adding a few soft proclomations of ignorance conerning the attacks to Toston before switching his focus back to Abel. "What kind of walking dead plague us? I don't know enough. Is there anyone in particular to speak to? One who brought this to the Company's attention perhaps they know. I don't know enough."

OOC: I believe lottery items are handled much the same as anything earned from the GG. They sort of just show up. Also, Tom I. the code to link a sheet is link href="the link" followed by /link. Both are closed by brackets. (just to save you time looking through posts or shooting blindly.)

Broom (HP 12/12, AC17/T17/FF14)  d20+4=23 ;
Friday December 12th, 2014 9:57:32 AM

Broom keeps silent at his dark little corner as he tries to recall what he can from his books.

-------------------------
Knowledge(History): 23

Var (HP 12/12 AC16/T13/FF14) 
Friday December 12th, 2014 11:57:11 AM

Var sits quietly and watches the group process this information. He personally has never had to hunt the undead, but figures that it can't be too different from hunting other beasts.

"Any information you have about the locations and times of the attacks will be useful in tracking them down." Var says.

Gilmek (10/10 HP) [Briton]  d20+3=5 ;
Friday December 12th, 2014 12:01:39 PM

Gilmek's ears perked up as he listened to Abel talk about the undead. He began to mutter to himself. "Undead in Dirt City?"

When the fellow gnome asked about Grubbertown, Gilmek raised his hand. "I've been there." Gilmek remembered when he was on the run, how in Grubbertown he could find a few places to make some money, albeit, not much. Gilmek tried to recall if he had ever heard anything about monsters in Dirt City, specifically undead.

------------------
Knowledge (Local) d20 + 3 = 5

Ashley Steward [HP 13/13] 
Friday December 12th, 2014 1:17:53 PM

Ashley listens to the conversation, noting which of them spoke, and which of them that had so fr elected to stay silent. Watching the group dynamic would be important, after all. He was going to be making some money with these people, and doing some good work. Figuring out which ones would be liabilities to their cover, or who weren't truly dirty enough for Dirt City was important. Once the conversation about digging up information starts, the large human leans forward, speaking.

"Regardless, it's a problem for now. We need to get on top of this before it becomes a larger issue. Information gathering can't take more than a day, two at the most."

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Friday December 12th, 2014 2:33:45 PM

Toston responds to Ashley's outburst, "I agree we need to act, but I'm trying to determine what the known quantities are. I am trying to find out what is attacking and if there are any particular patterns in the location or if the attacks are centered in a particular area. Once we know that we can meet it head on by outfitting ourselves appropriately and venturing forth to where the hot spots are. If Abel has already has some of this information then that cuts down on the time it takes to gather the rest of the information we need. If he has all of the information then we can set forth at once as soon as we get it from him. We won't know how much of the information we need that he has unless we ask."

Ashley Steward [HP 13/13] 
Friday December 12th, 2014 7:52:18 PM

Ashley met Toston's eyes as the gnome spoke, while a wry grin and amused chuckle came from the man's throat. The smuggler leaned back in his chair again, putting his hands back into his lap.

"That wasn't criticism. But, it's good to know you have a thin skin."

Ashley winked and smiled, seemingly amused by what he perceived as an insight into Toston's character.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Friday December 12th, 2014 9:04:46 PM

"I apologize if I mistook your words for an insult," Toston replies to Ashley returning the swordsman gaze, "Master Reginald included strategy and tactics with his lessons on sailing, physical conditioning and combat. He also taught discipline and self control. Apparently I still need to work on the latter."

The gnome pauses and clears his throat, "Additionally, living in this city teaches one to be more careful than they might be in other surroundings. I agree the people of this city need our help, but who will help them if we are dead? We need to know more about what we are dealing with in order to better improve our odds of success and reduce our risk of casualties. If we are to become a team we also need to know what each member's capabilities are, so that we can work together more efficiently. As I stated earlier, I am a martial artist and sailor. I also am not very strong, so I have learned to fight using my agility."

Talanthrel (Paul) [HP 11]{Ac16, T13, FF13, Cmd16}  d20+2=19 ;
Friday December 12th, 2014 10:21:02 PM

As Talanthrel listens to the discussion he tries to remember what he knows about Grubbertown ( Intelligence Test 19) He decides to add to the discussion by asking.
"Have there been any corresponding attacks in the City Below?"

Wilford Grimly (Matthew Stittl) 
Friday December 12th, 2014 10:38:27 PM

"We don't have time to think about this!" Wil stood abruptly causing the table to jump. "The zombie, if they exist, will have turned many of the Grubbers. They will then have multiplied two to three fold. We need to act now."
He looked upon the room and found his audience was in a stunned silence. Instantly, he had realized he had made a fool of himself. He paused and then stepped from the corner of the room.
"I have fought this walking dead many times. They are a nuisance and have destroyed many lives. They are also used as tools to force the will upon the people. I do not need to know what they are and their details. I just need to know where they are."

Var (HP 12/12 AC16/T13/FF14) 
Friday December 12th, 2014 11:52:34 PM

Var scowls and says "This is why I usually work alone." Leaning back in his chair he fixes his gaze on Wilford "A good hunter is a patient hunter. If there is a more powerful force using these undead as a weapon then we should be hunting this hidden foe." Looking back to Ashley, Var continues "Identifying the locations and movements of these monsters should give us a trail that leads back to our true quarry."

He returns is attention to Abel and awaits an answer.

Gilmek (10/10 HP) [Briton] 
Saturday December 13th, 2014 2:35:28 AM

As Gilmek listed to the group almost bicker, he held up his hands in a reassuring fashion. "Guys, calm down. While I also agree more info would be nice to have, we don't have the time. We need to do what we can while we can."

Wilford Grimly (Matthew Stittl) 
Saturday December 13th, 2014 11:50:07 AM

Wilford steps back and leans against the wall. "I apologize for the outburst. It's not exactly what I had planned when I walked into the room." Wilford smiled, his voice and temperament changed abruptly. "I agree with Var. I believe we need to stop the undead and then search for the master force behind it." His smile infectious Wilford gazed upon the team and waited for a response. When no response was returned he continued. "My concern is for the welfare of the poor in Grubbertown. I have friends among the lower classes but I have not been over that way for a while. "I shall wait, patiently," nodding at Var, "till we can find a way to remove this curse." He looked upon Abel for direction.
[ooc: Do I need to roll any dice when I use charisma?]

Ashley Steward [HP 13/13] 
Saturday December 13th, 2014 8:53:55 PM

Ashley listened to Toston's apology, and gave the gnome a slight nod of understanding. He was about to reply, before Wilford's outburst. the smuggler crossed his arms over his chest, and watched the man and the rest of the group's reactions to him losing his cool. Once the situation was under control again, he addressed the group.

"It seems we're all in agreement for information being needed. We'll take what information Boggs here has," he said, gesturing towards Abel, "and then we'll take a day, two at the most to compile whatever else we can find. No, we don't need to let it get out of hand, but we cant' charge in blind, either. All in agreement?"

His eyes wandered the room, looking to each of the individuals that were seated there, looking for a response.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+7=14 ; d20+7=23 ;
Sunday December 14th, 2014 1:40:11 AM

Toston realizes he is starting to like the tall swordsman and hopes he didn't start things off on the wrong foot. Surely this man has to know something of discipline and planning. If Toston is to turn this varied group of individuals into an effective team he will need Ashley's help. The other men seem fairly strange and he isn't sure if it is because they are human or if there is something off about them. The dwarf is quiet but that isn't necessarily a bad thing. The half orc, brusque but maybe an accomplished hunter? The blue gnome seems nice enough. He has been to Grubbertown at least. The half elf's perspective is useful. Talanthrel thought to ask if there were corresponding attacks in the city below. This was a question that did not occur to Toston.

Toston replies, "I agree with this plan. I also think we as a team should talk strategy for when we face these undead and their master. Among ourselves we have a wide range of talent. This mission could turn ugly especially when the undead show up. We need to at least have a rudimentary plan for how to best employ our unique skills in battle to best work together. I may not look it but melee is my specialty. I have a sling if I need to attack from distance but with each of my other weapons or my fists I can attack multiple times if needed. I also have the ability to land a blow that can stun someone once a day. I have some minor gnome magic of limited use at my disposal that can produce light for a limited amount of time, create an auditory illusion, enable me to talk to an animal or perform minor tricks. Additionally I have fairly sharp senses and can be fairly stealthy so I can scout as well. What are the rest of your specialties when it comes to a fight, are you ranged or melee combatants? Any other special skills like magic or healing? Also anyone good at interacting with people or gathering information? We should rely on these people the most for finding out more about what is happening in Grubbertown. Everyone else can still help but if we have a bard or someone with a lot of local knowledge perhaps they could tell the rest of us how best to assist them, so we can get the most information in the shortest amount of time."

Sense Motive: 14 on Avin (trying to figure out if his mumbling is anything to be worried about)
Sense Motive: 23 on Wilford (trying to figure out if there is anything unusual about Wilford)


Avin Fellows (12/12) [T-Kelly]) 
Sunday December 14th, 2014 4:07:36 AM

Avin waits quietly as the others speak, not quite mustering the confidence to interject his not completely formed opinions.

"I have magic!" the wizard blurts out. "Er, but I prefer people not to know..."

Avin's voice trails off almost as quickly as it was rose. He looks around as if expecting a shadow to drag him screaming to a nearby fireplace. He begins babbling about 'transmittent equations' and 'intermittent fields' as well as 'superlative inertia.' Avin himself is not quite certain about exactly what he's saying but it boils down to a single final statement. Or, rather, several short ones..

"I'm a wizard. Er, a transmuter. No necromancy. Not too good with evocation either. Too many quarks. Quirks. Quarks too."

With that said Avin quiets again. This time he seems quite determined to stay silent.

OOC-Toston: Highlight to display spoiler: {Avin's mumbles are nothing to worry about. it's your choice if you can make them out but he's complaining that everyone that has noticed him seems to know who he is. He likes to fancy himself low-key and this throws his perspective of himself.}

extra OOC: Highlight to display spoiler: { Dice for charisma checks only on npcs. Don't roll at us and we don't roll at you. Agreed? }

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Sunday December 14th, 2014 3:47:56 PM


To Avin Toston says, "A wizard eh? and you don't want people to know? Don't worry I won't tell anyone. Do you have some sort of non-magical skill like sailing or baking or are you good at crafting any mundane items? If so we could make you out as a professional or crafter, officially. In the city I usually downplay my martial arts training so to most of Dirt City I am just a sailor. I hear that certain houses like monks with certain moral leanings and view monks of others as a threat. I don't think I have the leaning they are looking for so I usually wander the city without my nunchaku. Sometimes I take the siangham or kama but for the most part I generally really on my fists and wear a more non-nondescript traveler's outfit in dark colours when trying to help people."

To Abel he says, "Just thought of another question. Is there a place where I can change? I think when we go to find out more about these attacks it would be best if I wore something that doesn't necessarily stand out in a crowd."

(OOC: Sorry Avin and Wil. Wasn't quite sure how to handle your characters' quirkiness. I will stop making opposed checks. Avin checks out...trying to get an in character insight into Wil as I know a decent deal about him OOC)

Gilmek (10/10 HP) [Briton] 
Sunday December 14th, 2014 4:13:43 PM

Gilmek was listening to everyone, smiling. It seemed like they were going to work well, at least he hoped so. "I guess i can gather information. I might know a few people in Grubbertown that might know something. Heck, if worse comes to worse, i can just ask the random person on the street. I know so many languages I could probably speak with everyone in Grubbertown."

When Avin suddenly shouted out, Gilmek nearly lept out of his seat, grabbing his short-sword. Old habits. He smiled once he realized what Avain had said. "Hey, that might actually come in handy. I know some gnome spells as well, as well as a healing spell, though it ain't the best. " Gilmek was honestly surprised to find a wizard. He had only seen a few in his lifetime, and most were in his homeland when he was practically a baby.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Sunday December 14th, 2014 6:34:07 PM

Talanthrel nods with a grin at his bow. "I myself prefer ranged combat to melee but I am proficient in both. And I am a bower and amour smith by trade. Another thing that we may want to check on is if there has been any response from the Followers of Gargul? I understand they rather despise undead and I would hate to step on the toes of any clerics, that are filled with righteous anger."

Var (HP 12/12 AC16/T13/FF14) 
Sunday December 14th, 2014 6:50:18 PM

Var returns Willford's nod, cursing himself inwardly for speaking so harshly to the others. They were all here for the same thing, to help people, right? No reason not to get along. And Var knew that the truth behind why he worked alone had more to do with his attitude than with others.

"I'm about as skilled with a bow as I am my axes, so I could take up any position that would be of most benefit the group."

Broom (HP 12/12, AC17/T17/FF14) 
Sunday December 14th, 2014 7:54:42 PM

Broom notices a dirty spot and took out his broom and sweeps it clean before returning to his dark corner.

DM Kathy 
Sunday December 14th, 2014 7:57:15 PM

Toston asks about the location of the attacks, and the type of undead involved. Boggs grimaces. "Grubbers aren't the most talkative people in town," he says. "I believe closer to the water than to Moontown, but I can't be sure. And it's impossible to tell what kind of undead; the people who saw them were too frightened to make detailed observations." Toston tries to think whether he's heard anything, or knows anything, but comes up blank.

Avin asks whether you can speak to one of the people who reported the attacks. Boggs shakes his head. "Grubbers like to mind their own business. Most of the reports we got were anonymous."

Broom considers what he has learned about history. He knows that these kinds of attacks are unusual in cities; cemeteries are consecrated to avoid exactly this kind of thing. Sometimes undead are a sign that there is a necromancer active in the area.

Var asks about locations and times. Locations you already know about, but..."We've had more reports of night attacks," Boggs says. "But there have been some during the day as well."

Gilmek thinks hard, but can't recall anything about undead in Grubbertown. Maybe this is a recent development.

Ashely is eager to stop talking and get started.

Talanthrel asks about attacks in the City Below. "There have been none that we know of," says Boggs.

Wilford, too, is anxious to get started.

Toston seems concerned about the amount of information available. "Understand this," Boggs says, suddenly very serious. "I will never inentionally withhold information that you need to complete a task and keep yourselves safe. Yes, this organization has a lot of secrets, most of which I cannot tell you. That doesn't mean I'm going to keep things from you for the fun of it."

He pauses for a moment. "Any more questions?"

[A couple of OOC notes. Prizes from the Loot-n-Booty or Giggling Ghost just kind of show up in your inventory. For the sake of your DM's sanity, you might want to note where you got them and when. In general, we don't do PvP (player versus player) in the Wold, and that includes skill checks. Save your Bluffs and Intimidates and Sense Motives for the NPCs.]

Ashley Steward [HP 13/13] 
Sunday December 14th, 2014 8:00:53 PM

Ashley listened to them all speak of their skills and specialties, and throws in hit lot when there is a break in the conversation.

"Smuggler, sailor, swordsman. If you need something that isn't supposed to get into a city to get there, I can do it. Smuggling also brings pirates, so I learned how to swing a blade to...deter unwanted guests."

The large man smirked at his own comment. So far, it seemed that his colleagues had varied and useful skills. Perhaps this group wasn't going to be so difficult to bring together after all. Ashley then addressed Talanthrel's comment.

"I would think that if we do bump into some of Gargul's clergy purging Grubbertown, they would be glad for the help. We can't count on them, though. We need to look at this as if we're the only ones taking action."

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Sunday December 14th, 2014 8:51:54 PM

(OOC: I assume Boggs addressed this other question about a place where outfits can be changed?)

Toston excuses himself and goes to a place he can change where he can change into his nondescript traveler's outfit. He then comes back into the room, wearing charcoal grey breeches and shirt and a black cloak with black cloth gloves. The kama still sits in his underarm sheath but the nunchaku and siangham were placed back in the pack.

After allowing anyone else to ask any further questions, he then says to the group, "Well it sounds like we have gleaned everything there is to be gleaned here."

To Gilmek he says, "You said something about knowing people in Grubbertown? Do you think they would be willing to open up to us if they know anything about these attacks? If so maybe we should talk to your contacts and see what turns up? Do you think they would be less likely to talk if we all went with you? Would they allow at least some of us to go with you? I would like to accompany you if you don't think it would make it less likely that they'll talk."




Avin Fellows HP:12/12 
Monday December 15th, 2014 2:44:21 AM

Avin eyes the dwarf Broom curiously.

"So little. Too little. Very little. Purposefully litte?" Avin directs the question to the empty air. "Not by Boggs. Oddly contained. The problem that is. Conveniently contained problem. Just Grubtown, eh? We should move. Not enough information. The clergy may know something. Could be a good place to start. A good place."

Avin hums his agreement with himself and nods. Standing from his seat he removes his cloak and carefully sets it aside before donning his backpack. He replaces his cloak and pulls up the hood, obscuring his face.

Var 
Monday December 15th, 2014 10:15:54 AM

Var considers Boggs' responses, and then asks "What kind of attacks were these? People attacked in dark alleys? Home invasions?"

Seeing the other preparing to leave, Var begins to do the same. "If the people of Grubbertown are unwilling to talk, perhaps we can the scene of a recent attack? A cold trail is better than no trail..." He says while slinging his pack onto his back and shouldering his longbow.

Wilford Grimly - https://docs.google.com/document/d/1nqLdGSijFI7jy_kpRsvfy6ktaNLv9tIG2tNHXkT0zBI/edit?usp=sharing 
Monday December 15th, 2014 11:38:52 AM

"I know a couple grubbers in GrubberTown. They are thieves and not to reputable. I spoke to them often when I was looking for information as a mercenary. Arin and Alex are their names. They are Gnomes, I believe. At least they are small enough to be. Finding them is always a bit of a chore. Finding the truth is also laborious but eventually they speak honestly. This is where I would start."

Gilmek (10/10 HP) [Briton] 
Monday December 15th, 2014 5:10:12 PM

Gilmek glanced at Toston and nodded. He was already finding it easier to talk with another Gnome. "It might be a good idea to take a few people with me."

Gilmek wasn't saying this because it might help the talking. Gilmek honestly would just have someone to watch his back in case someone he knew when he was a slave recognized him and tried to recapture him.

When Gilmek heard Wilford, he nodded. Those names were familiar. "Perhaps all of us should divide into two groups? One to go investigate recent attacks and the other to go talk to the Grubbers."

DM Kathy 
Monday December 15th, 2014 8:24:55 PM

Many of you continue discussing your skills and talents--useful information if you are to work together as a team.

Var asks about the nature of the attacks. "They all happened out on the street, as I understand," Boggs replies. "There have been no reports of undead breaking into homes."

Var also asks about specific locations. "Well," Boggs replies. "One recent one was..." he pulls a scrap of paper out of his belt pouch and consults it. "Round the corner from Old Joe's place, were Two-Shots got stabbed that one time." He looks up at you and shrugs. "Your guess is as good as mine."

"Before you leave," he adds, "I have something for you." He reaches into his satchel and pulls out a lantern, which is already lit. That's quite a trick, since the lantern does not seem to have burned the satchel in the slightest.

"That's a Continual Flame," he explains. "This lantern is like an Everburning Torch, except the fellow who made it decided he'd rather have a lantern. Take it; you can probably use a light source if you're going after undead."

He shows Toston to a small storeroom he can use to change. When you are all ready to go, Boggs says, "Remember, I'll be in the Scrum if you need me. Don't take foolish chances, but don't let those folk suffer for longer than they need to. Good luck."

Broom (HP 12/12, AC17/T17/FF14) 
Monday December 15th, 2014 9:46:47 PM

"Necromancer.", Broom blurts out suddenly. "Cemeteries consecrated.", before going back to his corner. Tugging his whiskers vigorously.

Ashley Steward [HP 13/13] 
Monday December 15th, 2014 10:12:21 PM

Ashley listens to the group discussing the various angles that they can take, standing up to strap his greatsword onto his back, and then his wet cloak over his armor. He had taken the liberty of cutting a hole in the back of the cloak wide enough to fit the hilt of his sword through when he first got it, considering his place of residence.

"I don't care one way or another. I can help drum up some information by loosening tight lips, or I can go poke around the recent attack sites with Var."

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Monday December 15th, 2014 11:37:16 PM

Toston says to the group, "It looks like Gilmek, myself and Wil at least will go looking for people who might have seen something. Apparently having more people around will not prevent people from being open with us."

To Avin, Toston says, "Care to accompany us or are you and Broom going to check with the clerics of Gargul seeing as the two of you mentioned religion."



Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Tuesday December 16th, 2014 12:45:32 AM

Talanthrel stands as well, silently putting on his gear and taking his bow in hand. "If we are splitting up to investigate then when and where should we all meet back up? And are we splitting into two or three groups?"

Broom (HP 12/12, AC17/T17/FF14) 
Tuesday December 16th, 2014 4:59:43 AM

Broom shrugs and pointedly avoid giving any replies.

Avin Fellows HP:12/12 
Tuesday December 16th, 2014 6:49:23 AM

Avin crosses to Boggs and lifts the lantern from his care reverently.

"I'll go to the alleys. The alleys sound promising. A third group would be reckless. Reckless indeed. I may be able to find something left behind," Avin coughs quietly, peering at Boggs around the lantern. "You're quick to trust, aren't you? No matter. No matter at all."

Shaking his head slightly, Avin crosses to stand beside Var, the lantern glowing softly in his grasp.

OOC: I went ahead with taking the lantern since light is more of an issue for a human than most other races. I'm not sure if it was intended for anyone in particular.

Var  d20=12 ;
Tuesday December 16th, 2014 9:33:11 AM

Var shakes his head and says "This city is too dangerous for us to split into three groups. Dwarf," Var points at Broom, "you're with me, Ashley and the Wizard."

"Is three hours enough for you guys to talk to your contacts? I'd say we meet up at Boggs' table in the Scrum."

(OOC: I'm cool with that, I was going to offer for someone else to take the lamp anyway)
(OOC part 2: Ignore that d20 roll, I hit a button by accident)

<a href=" https://docs.google.com/document/d/1nqLdGSijFI7jy_kpRsvfy6ktaNLv9tIG2tNHXkT0zBI/edit?usp=sharing"> Wilford Grimly</a> 
Tuesday December 16th, 2014 11:44:33 AM

Wil stood, straightened his cloak and stood over Toston and Gilmek. "I mean no disrespect but I feel a bit odd." He smiled and didn't expect a returning smile. "I've never worked with Gnomes before."

Ashley Steward [HP 13/13] 
Tuesday December 16th, 2014 5:20:13 PM

Ashley nodded at Var, and moved to stand with the Half-Orc. It wasn't often that he encountered those of his kind smaller than himself. The novelty was a little odd. As he waited for the others to get themselves sorted out into their group, he noted the odd speech pattern of Avin. Perhaps he was simply nervous, or bad in social situations. Or perhaps a little unhinged. The smuggler wasn't too sure about this Broom character, either. He had yet to meet a dwarf so quiet. Regardless, they were his companions now, and he was sure they would be useful in some way or another. His face remained neutral as he watched them, agreeing with the tracker.

"Indeed, the Scrum table will be ideal. It is so busy when the trading starts, it will help provide a good, high pace cover for discreet information sharing."

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Tuesday December 16th, 2014 6:48:55 PM

"I guess that means you're with us then." Toston says to Talanthrel.

To Wil he says, "Getting information from is different than working with? You spoke of Arin and Alex, the pair of which you thought were gnomes."

To Avin he says, "Take the lantern. You are right. Gilmek, Talanthrel and I have keener senses than humans. If we need a light, well Gilmek and I can make our own, for at least a little while."

To Boggs he says, "I'm sorry if there was a misunderstanding. I was not accusing you of holding out on us to be malicious or anything, I just wasn't sure if the meeting was some sort of test. We will get down to the bottom of what is happening and do our best to put a stop to it, you have my word. Also do you know an honest deckhand I can send Paul FIsher's way? I think if I work with you I may be unable to crew for him as I'll probably be too busy."

To the other group he says, "The scrum works for me. Paul Fisher sometimes sold the fish he caught there so I am familiar with it."

(OOC: My height was off from my first post Toston is actually 3 feet 8 inches tall. The hat of special magnificence is in the backpack too now. Dancing Lights FTW if need be)

Wilford Grimly 
Tuesday December 16th, 2014 8:09:44 PM

To Toston he say, "Well, I'm afraid our relationship is complicated but manageable. The two gnomes are brothers and tend to steal from patrons outside the many taverns within Grubbertown. We find pissed off drunks then we are likely to find both little men." Wil adjusted his braid behind his head and revealed a hint of a courtier's outfit. He quickly dropped his hands and adjusted the cloak and stepped toward the door.
(OOC: Just realized I need to purchase a cloak. I have only a peasants outfit and coutier's outfit)

Gilmek (10/10 HP) [Briton] 
Tuesday December 16th, 2014 8:12:26 PM

Gilmek nodded as the groups were dividing up. He looked up at Wil and smiled. "No worries. This city isn't exactly filled with gnomes, so i understand, eh, somewhat." Gilmek gave Wil another look as if studying him. He then glanced at Toston. This would be a good group, if anything, to keep his back safe while he talked to the people.



DM Kathy 
Tuesday December 16th, 2014 8:22:41 PM

You have no further questions for Boggs, so you begin drifting out of the meeting room, adjusting your gear as you go. In the front room, Madri Brightside beams at you and tells you to have a nice day.

You decide that you are going to split the party, which is an excellent idea and not at all dangerous (insert evil DM laugh). Var, Broom, Ashley, and Avin are going to try to track down the location of a recent attack and see what clues can be found there. Gilmek, Wilford, Toston, and Talanthrel will be talking to Grubbers to try to get more information. You will meet at Boggs's table in the Scrum in three hours.

[OOC: Is that the plan?]

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Tuesday December 16th, 2014 8:31:38 PM

(OOC: That is correct as I understand it. I am just answering the DM question. This is not my post for Wednesday. Also does Boggs have a replacement deckhand for Toston to send to Paul? Toston would like to honor his commitment to Paul and being a part of the CMTC I would imagine he wouldn't have time for his old day job)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Tuesday December 16th, 2014 10:19:58 PM

Talanthrel Nods to the other group as he moves to join Wilford, Gilmek and Toston. "We'll see you at the Scrum in three hours. Hopefully with some information."
Turning to his companions he smiles brightly and with a sweeping gesture at the door says "Shall we?"

Avin Fellows HP:12/12 
Wednesday December 17th, 2014 4:18:11 AM

The light of the lantern flickers a pale blue before returning to the hue of a normal fire as Avin shuffles quietly to the doorway, filled with a silent apprehension. Shaking his head and mumbling he waves a hand to Talanthrel in acknowledgement of the rendezvous.

OOC: Ready to head out. Scrum in 3!

Broom (HP 12/12, AC17/T17/FF14) 
Wednesday December 17th, 2014 9:49:10 AM

Broom meekly follows behind his assigned group, although he made a face at the half-orc when he thinks no one is looking.

Var 
Wednesday December 17th, 2014 9:52:50 AM

Var looks at his three companions, the dour fighter, the silent dwarf and the possibly-mad wizard, and finds that he has nothing inspirational to say.

"Well...lets get on with it, then." he says, and heads out into the rain to find 'Old Joes' place.

Wilford Grimly 
Wednesday December 17th, 2014 10:03:06 AM

Wil follows the group out the door. His head is rumbling with thoughts. He hasn't been kind to the Gnomes over the years. This makes him uncomfortable. The situations were all for the greater good but he wonders if that matters in regards to humanitarian norms. The situation was worse when he was part of the political elite, well a child of. It took him many years to except his new lot in life after the murder of his mother and father.

Ashley Steward [HP 13/13]  d20+1=21 ;
Wednesday December 17th, 2014 1:23:39 PM

Ashley brought up the rear in his group of companions, placing himself between his smaller allies and any nefarious plans that could come upon them from behind. Many would think twice of backstabbing a group if the first member they see is a massive human with an equally sized sword. Hopefully, at least. Ashley was accustomed to violence too, if it came to that. The smuggler kept his eyes open for potential threats when he and his companions got back onto the wet, dreary streets, but otherwise he was silent, other than the jingling of his mail and thick bootstrides.

(OOC: Rolling perception. I don't know if that thing rolled once or twice, but I forgot my Wisdom modifier is why I rolled again, if it does show up twice. Posting from my mobile phone at the moment.)

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Wednesday December 17th, 2014 1:30:13 PM

To Gilmek Toston says, "What do you know of Arin and Alex? Do you think they will know anything about these attacks? Might someone else you know in Grubbertown know more or are these two other gnomes our best chance at getting useful information information?"

To the assembled group he says, "None of you have a source named Raffles, correct? If so I would prefer to avoid him for reasons that are my own."

Gilmek (10/10 HP) [Briton] 
Wednesday December 17th, 2014 8:19:36 PM

Gilmek looks at Toston and nodded. "I've spoken with them a couple of times. There's a few general places that Arin likes to stay at. I'm not absolutely sure if they'll know, but they are our best bet. If they don't work, I have a few families I might be able to talk to, provided they are in a good mood."

Gilmek began to leave the building, hoping the others were following him. The specific place he was a thinking was an old house a Human lived who had the knack for giving free food if he was in a good mood. As a result, several people, including Arin, liked to hang around the spot.

"By the way, who's Raffles?" Gilmek asked.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Wednesday December 17th, 2014 9:25:19 PM

"Raffles is a grubber that I taught a lesson to regarding the fact that certain actions have consequences." Toston replies.

"He may have friends or the house he was collecting for may not appreciate the lesson I taught him, so it would be best if he did not see me lest he recognizes me."

DM Kathy 
Wednesday December 17th, 2014 10:23:14 PM

When you step outside, you see that it is still raining, as hard as ever, and wind gusts are still blowing the rain in diagonal sheets. You make your way to Grubbertown, where the gutters are not the best. The streets are wet and muddy, and getting more so by the minute. Dirty water is flowing into some of the ramshackle shanties the Grubbers call home.

Avin takes the lantern and leads the way for his group, with Var and Broom behind him, and Ashley, on alert, bringing up the rear. Ashley spies some young toughs sheltering in a doorway. They scowl at your group, then look away. Either your well-armed appearance, or the bad weather, has disuaded them from trying anything with your group.

You need to find out where this "Old Joe's place" is. And what it is. Is it a private residence? A store? A tavern? Something else? How are you going to find this place?

[OOC DM suggestions: if anyone has Knowledge: Local, now would be a good time to roll it. If anyone spent time in Grubbertown, now would be a good time to make a Wisdom check to see what you remember. If you have another skill, or part of your character's history, that you think is relevent, make your case and make a roll! :) ]

Talanthrel leads the way for his group. As you proceed, Gilmek and Toston discuss strategy, while Wilford is wrapped in his own thoughts.

[OOC DM suggestions: similar to the other group, you can roll Knowledge: Local, or make a Wisdom check to take advantage of any Grubbertown background that you have. Or, if you have something else you want to try, make your case and make a roll.]

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=16 ;
Wednesday December 17th, 2014 11:19:34 PM

As Talanthrel walks along he makes sure to match the pace of his smaller companions, following Gilmek's instructions as to where to go. He frowns slightly at the fowl weather. Sighing, Talanthrel decides to keep his wits sharp and his eyes open as this weather is almost custom made for an ambush. (Perception D20+4= 16)

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=3 ; d20+3=11 ; d20+9=16 ;
Thursday December 18th, 2014 6:06:53 AM

Toston tries to take advantage of the rain to be stealthy (as stealthy as one can be while moving full speed) and ends up being just a little less noticeable than had he not attempted it.

--Full Speed Stealth : 3 (D20 + 11 - 10)

He then tries to figure out if anything he noticed from his time in Dirt City may help his group in getting information. He had been in Grubbertown a little bit during the day and more so at night when he was being a vigilante.

--Wisdom Check : 11 (D20 + 3)

While he is on the move he is also on the lookout for Raffles or any other danger his group may face.

--Perception : 16 (D20 + 9)



Broom (HP 12/12, AC17/T17/FF14)  d20+8=23 ;
Thursday December 18th, 2014 9:23:54 AM

Broom frowns furiously as he tries to recall what he can about "Old Joe's place". Did he read about it somewhere?

------------------------------------
Profession (Librarian): 23

Var  d20+8=26 ; d20+2=17 ;
Thursday December 18th, 2014 10:00:53 AM

Trudging through the muddy streets, Var keeps his eyes up and constantly moving, scanning the city around him for threats, or possible leads. (Perception: 26 (d20+8))

Thinking back over his past few weeks spent in Dirt City, tracking the Feral Brothers, Var attempts to remember anything mentioned about a "Old Joe's" or someone named "Two-Shots". (Wisdom: 17 (d20+2))

Wilford Grimly  d20=20 ;
Thursday December 18th, 2014 6:11:21 PM

Wil walks with his head down mumbling to himself. He attempts to use the pendant around his neck to contact the dead. Suddenly, a voice erupts within his head and begins talking quickly. The voice is familiar to Wil and it's name is Christopher. Christopher is a recently passed human that attempts to help Wil but speaks quickly. "Stop!" Wil, spoke louder then he expected then turned away when he noticed the others had stopped walking. "What do you know of the whereabouts of my two little friendly gnome friends?" He asked quietly.
-- charisma check: 17(d20 + 26)

(OOC- Tell me if I did that wrong)



Ashley Steward [HP 13/13]  d20+1=2 ;
Thursday December 18th, 2014 7:09:44 PM

Ashley stared down the thugs that were eyeing his group, driving home the point of whatever it was that kept them at bay, before he continued moving along through Grubbertown. Grubbertown was not his favorite part of town, and most of these low-end criminals ranged from annoying him to being deserving of a blade to through the chest. However, he had also recruited crew for smuggling runs here many times, and he could be certain he would do so again before he was out of the game. If, he ever got out of the game, he reminded himself. Racking his brain, he tried to thinm of if he had ever come upon the phrase Old Joe's or another criminal like himself named Two-Shots.

[Wisdom Check: 2 (1d20+1)



Wilford Grimly  d20=4 ;
Thursday December 18th, 2014 7:29:19 PM

Wil recalled that this particular spirit requested certain pleasantries so Wil quietly asked, "Christopher, please tell me the whereabouts of Arin and Alex. It's of the utmost importance. Thank you"
At this point he began to care less about the attention. He was wet and beginning to tremble due to the cold.
Wisdom check: 11d20 + 4)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Thursday December 18th, 2014 9:41:39 PM

Talanthrel comes to a abrupt stop as Wilford loudly says "Stop!". Spinning with bow in hand he looks for a threat. Finding no threat and his other companions stopped with Wilford to the side mumbling to himself, he looks at the other two questioningly. Hoping they would have an idea as to why they stopped.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Thursday December 18th, 2014 9:45:40 PM

"Who's Christopher? Is he invisible?" Toston asks

He tries to look for a human outline in the rain near Wil.



Gilmek (10/10 HP) [Briton]  d20+6=22 ;
Thursday December 18th, 2014 10:21:59 PM

Gilmek followed the others as he kept his eyes peeled out for Arin and Alex. He also kept his eyes peeled for anyone from his past.

(d20+6 perception = 22)

Avin Fellows HP:12/12  d20+1=5 ;
Friday December 19th, 2014 12:25:57 AM

Avin lets the lght of the lantern lead his way through the rain and feigned ignorance of both the thugs' presence and absence. No one wanted to be out in this rain.

"So why am I?" he mused aloud with a grumble in his tone as he peered through the rain and tried to remember the path.

Sloshing through the mud and mumbling about upkeep on shoe-care Avin reaches a mere 5 on his wisdom check to remember the alley they are searching for during one of his numerous days in Grubbertown. Now that he thinks about it, he feels as if he did not get out much.


DM Kathy 
Friday December 19th, 2014 1:28:54 AM

Half of the group is looking for the site of the last attack.

Broom tries to recall anything he's read. He doesn't remember anything about "Old Joe's place." However, he does recall something he read about cemeteries. The biggest, nicest cemetery in Dirt City is, of course, the one at the Temple of Wardd. But not everybody has the money or the influence to claim a spot there. Other, smaller cemeteries are dotted throughout the City Above. Of course, they are also supposed to be consecrated to keep the dead from rising.

Var is pretty sure he's never heard of "Old Joe," but he does vaguely recall a tale about somebody being stabbed. Well, people are always getting knifed in the City Above. But you're pretty sure this guy was called "Two..." something. Was it "Two-Shots?" Or "Two Something Else?" Anyway, you're pretty sure you never learned the exact location, but you have an idea about the general area.

Ashley doesn't much care for Grubbertown, or Grubbers, and he can't recall hearing anything about an "Old Joe" or a "Two-Shots."

Avin has spent some time in Grubbertown. But now, he's beginning to feel that his "head down; talk to nobody" strategy is working against him.

The other half of the group is seeking to ask people for information.

Talanthrel looks around, but sees no threats to the group.

Toston tries to think of anything he may have heard about this area, but comes up blank. He also sees no threats.

Wilford all of a sudden starts talking to someone who isn't there. Christopher doesn't know anything about any gnome friends. He does, however, remind you about that cemetery, not far from the water, that you passed a few times when you were going to that joint on Chokehold Street

Gilmek looks for his contacts. [OOC: Are you just walking around looking for them? Or do you have a specifc place you're leading the group, where your contacts might be found?]

Wilford Grimly 
Friday December 19th, 2014 8:25:41 AM

Wilford ignores the odd looks and suggests they search the cemetery. It's possible that the twins could be hiding within the cemetery. They could be using the cemetery as a place to hoard their spoils of thievery.

Broom (HP 12/12, AC17/T17/FF14) 
Friday December 19th, 2014 10:32:39 AM

"Temple of Wardd. Big cemetery?", Broom mumbles.

Var 
Friday December 19th, 2014 1:42:28 PM

Var looks at Broom, and thinks "Hmm, I wouldn't think so, that's further inland than Grubbertown, and these attacks have been happening closer to the water, right?"

[OOC: is the location that I think Two-Shots might be close to the water?]

"I might have a lead, but it's a long shot. Although at this point, it doesn't seem like we have much else to go on."

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Friday December 19th, 2014 3:34:55 PM

(OOC: It was my impression that Gilmek wanted to take us to that house he was thinking of that Arin and Alex frequent that sometimes gives out free food)

To Gilmek Toston says, "Gilmek, would Arin and Alex use a cemetery in the way that Wilford described? Could their use of a cemetery in this way potentially disturb those buried there?"

To his party of four he says, "I don't know how far we should venture into this cemetery without getting the others. Didn't the Dwarf say something about consecrations? If that didn't happen right maybe that is why Grubbertown has this issue? I don't want us to get in over our heads."

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=14 ;
Friday December 19th, 2014 8:56:37 PM

Talanthrel nods hi head in agreement "True, that's probably something we'll want to check out after we meet up with the others. Right now we are trying to gather info. But it is definitely something to keep in mind." He glances at the others for their opinions while still maintaining his self imposed duty of look out. (Perception 14 [d20+4])

Ashley Steward [HP 13/13]  d20+1=7 ;
Friday December 19th, 2014 10:03:57 PM

Ashley listened to the exchange between Var and Broom, grunting in agitation at their poor luck, bumbling around Grubbertown without any solid leads. The fighter's eyes wandered the comings and goings of the grubbers, looking around for those that seem to have been around Grubbertown for a little while. The gnarly, the grizzled thug, the revered charlatan, or even the too inconspicuous pickpocket. Anyone that he believed he could try to get a lead on Old Joe's location.

(Perception: 7, d20+1)


Gilmek (10/10 HP) [Briton]  d20+6=19 ;
Saturday December 20th, 2014 12:02:53 AM

Gilmek nodded. "They definitely would use it. I don't think we'll disturb any graves that haven't been disturbed yet. We might find some more clues down there."

Without waiting for a reply, Gilmek wandered towards the cemetary, keeping his eyes peeled for Arin and Alex.

(perception - d20+6=19)

Wilford Grimly 
Saturday December 20th, 2014 8:43:49 PM

Wil stood at the entrance of the cemetery. The voices from the dead escalated. He normally avoided the cemetery for this reason. The others in the party moved forward slowly as Wil stared. The voices repeated statements and the world began to blur...
Wil struggled to remove the amulet from his neck but fell to his knees under the pressure. Finally, he successfully removed the amulet and tossed it upon the ground next to him. His head cleared immediately. He then placed the amulet within his bag and stood. He checked his hand crossbow and his knives and stepped into the cemetery to join the party. The rain still fell in buckets making it very hard to see any movement. "Where would they hide? Maybe in one of the crypts?" Wil raced ahead to suggest this to the group.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+6=21 ; d20+9=25 ;
Saturday December 20th, 2014 9:13:56 PM

Toston shook his head. [i]Talanthrel had the right idea, this was supposed to be an information gathering mission not a scouting one. Why didn't Wil and Gilmek listen?[i] he thought.

Although he disagrees with the decision he will not abandon his teammates. Toston transfers the placard that reads, "I am a zombie" from his pack to his pocket. He has a feeling before this mission is over he may need to hide from some undead.

He then reduces his speed to be greater than half but less than his normal speed. (OOC this allows Toston to only suffer a -5 penalty to stealth)

--Stealth 21 (d20 + 11 - 5)

He keeps his eyes peeled and his ears perked for danger as he follows Gilmek and Wil into the cemetery, shaking his head again at the wrongness of the decision.

--Perception 29 (d20 + 9)


Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Saturday December 20th, 2014 9:15:09 PM

(OOC: I was distracted when making this post my perception is actually [b]25[b] sorry Kathy)

Ashley Steward [HP 13/13] 
Saturday December 20th, 2014 9:29:08 PM

Ashley continued to be on the lookout for someone that he believed could give him a location for Old Joe's, though it dawns on him as he continued his crowd-searching that he could also go the route of trying to locate Two-Shots, if the person he spoke with came up short on information about Old Joe's.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=24 ;
Saturday December 20th, 2014 11:42:06 PM

Talanthrel shakes his head with a rueful grimace. "Some days it just doesn't pay to get out of bed." He sighs and follows along after the party. He keeps a wary eye out for danger and tries to spot Toston just to see if he can. (Perception 24 [d20+4])

Avin Fellows HP:12/12 
Sunday December 21st, 2014 6:08:46 AM

Avin grumbles incohNo one had even thought to ask Boggs for a map. a clear oversight that he keenly regretted after teh fact. erently, miffed at his own lack of direction. As they say 'Hindsight is Fl!' Or something like that when not speaking to jewelers.

"Not what we were after but something," Avin pipes in response to Broom while setting a look on Var as if to say 'go on.....'

DM Kathy 
Sunday December 21st, 2014 10:23:25 PM

Half of the group is looking for the site of the last attack.

Broom mutters something about the Temple of Wardd cemetery. Var rightly points out that the Temple of Wardd is rather far from Grubbertown, and would seem to be in the wrong direction to be the source of the undead.

The spot Var is heading for is closer to the water. You lead the small group to the general vicinity, but can't pinpoint the location any further. You're pretty sure "Two-Shots" was attacked somewhere within a few blocks of here, but you don't know exactly where.

Ashley looks around for somebody to ask directions of, but it's still pouring rain, and Grubbers aren't known for their pleasant personalities. The few people Ashley sees have their heads down and are slogging determinedly through the weather.

Avin realizes that this might have been easier with a map, although Boggs didn't seem to know much about locations.

The other half of the group is seeking people to ask for information.

Wilford suggests the small cemetery he heard about from his ghost.

Toston mentions the consecrations. If this little cemetery somehow got overlooked, could it have become the source for the undead?

Gilmek agrees that there might be clues at the cemetery.

Talanthrel reminds the group that they are trying to gather information. If the undead really are coming from the cemetery, is it a good idea to go there at half strength?

However, to the cemetery you go. It seems like a good lead, even if it probably doesn't involve asking people for information.

As you turn down the street that holds the cemetery, you move past any buildings that may have acted as a windbreak. You catch the full brunt of the icy wind that comes rushing up from the Lotophagi, driving the rain right into your faces.

The cemetery is a small, isolated plot of land. The few shacks that are nearby seem to be for storage--not dwellings. At one time, the cemetery was surrounded by a wrought-iron fence, but sections of it have fallen. There is a small chapel on the far edge of the cemetery.

As you get closer, you see that something is wrong. Several headstones have fallen over, and the ground looks to have been disturbed in several places. You don't see any actual undead, but it would appear that they came from here.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=10 ;
Monday December 22nd, 2014 12:15:44 AM

Talanthrel, feeling the full force of the wind and rain, decides that it will be problematic to use his bow in these conditions and straps it to his quiver. Putting one hand on his sword he peers though the rain at the cemetery looking for any signs of life. (Perception 10 [D20+4])

Broom (HP 12/12, AC17/T17/FF14)  d20+8=21 ;
Monday December 22nd, 2014 11:16:56 AM

Broom looks at the site for clues, clutching his broom nervously.

-------------------------------------------
Perception: 21 +2 (stone cunning)

Wilford Grimly 
Monday December 22nd, 2014 12:16:39 PM

The whispers of the dead dull but he can still hear them. A shiver bursts and rolls throughout his body. "Wait," Will says. "This is a bad idea. With the disturbed plots we can assume that the dead came from this place. Can I suggest we stop into the tavern off the the left and rethink this? I really do need a drink. Plus, if this is where it is happening then I suggest we wait for the rest of the party."

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=26 ; d20+6=9 ;
Monday December 22nd, 2014 2:36:11 PM

Toston shifts his potion from his pack to his pocket as well. Even though he is happy that Wil seems to have come to his senses, Toston doesn't want to be delayed in reaching the potion should he need it. Spotting the disturbed graves are probably enough to make this mission a success. While they were have supposed to ask people for information Toston thinks this most likely accomplishes their mission even if they talked to no one. He just feels irresponsible leaving the area entirely in case the undead responsible for the attacks come back or leave from the cemetery.

To his half of the group he says, "Should we try to get the other half of our group's attention somehow? I can use prestidigitation. I may be able to do something with it that may be visible from outside our area. I feel irresponsible leaving this area now that we know it has something to do with the attack. Even if we regroup at the tavern, we should still probably have someone watch the cemetery for signs of activity."

(OOC: Sent Kathy an email about using Prestidigitation to simulate burning hands like Pru in Agents of the Fist did, trying to hopefully come up with something to get the other groups attention w/o having to wait 3 hours / going to the table in the scrum. )

Toston is still on the lookout for danger.
--Perception 26 (D20 + 9)

Toston is also maintaining his speed to be greater than half but less than his normal speed. He isn't as successful at being sneaky as he would have liked.
--Stealth 9 (D20 + 11 - 5)

Var  d20+8=24 ;
Monday December 22nd, 2014 2:39:54 PM

Var begins searching the nearby alleys in mounting frustration. (Perception check 24)

"Bloody city...Bloody rain...can't find a bloody thing in these conditions... A fool's errand to send us out like this into this weather with nothing to go on but some grubber's name." he fumes.

Ashley Steward [HP 13/13]  d20+1=20 ;
Monday December 22nd, 2014 8:55:28 PM

Ashley moved along with the group, still keeping the rear guard, especially with them moving into alleyways and off of the main roads. Alleyways were always a good place to get rid of someone, or at least to take their things. The tracker could keep on tracking. Ashley continued to keep the watch.

(Perception 20, 1d20+1)

DM Kathy 
Monday December 22nd, 2014 10:46:46 PM

Half of the group has come upon a cemetery.

Talanthrel peers through the rain for signs of life. Is that a light, flickering in the window of the chapel? Difficult to tell.

Wilford senses danger here, and suggests the group retire to a tavern.

Toston is also uneasy about the idea of going into the cemetery at half strength. He uses a Prestidigitation spell to create an arc of flame, hoping to signal the other group.

The other half of the group is looking for the site of one of the attacks.

Broom looks for clues, but the stone is of little help. And any other clues, to be realistic, have probably been erased by the rain at this point.

Var is beginning to think this was not a good idea. It is nearly impossible to track anything in this kind of weather.

Ashley remains on alert, his gaze up and outward, rather than down at the ground. And so it is Ashley who first sees the arc of flame. It doesn't look like real flame. For one thing, it has a shimmery, illusive quality. And for another thing, it's pouring rain. Yet there it is, arcing into the rainy sky, about four blocks south of your current location.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Monday December 22nd, 2014 10:47:09 PM

Talanthrel looks at the destroyed graves and overturn head stones. "Well it does not look like they were quite about it. Let's see if any of the locals saw anything."

Avin Fellows HP:12/12  d20+8=11 ;
Tuesday December 23rd, 2014 8:57:29 AM

Avin flinches as a bite of fear grips him looking upon the open sky. He shakes his head to clear several thoughts concerning impending death before they can take root. Lifting the lantern he gestures to the others, indicating his desire to investigate the flare as he sifts his memory to identify what sort of spell would create a fire that is not a fire but sadly his spellcraft check of 11 fails to identify even the simplest of spells. His mind fraught with worries his feet begin to move him towards the flame.

Broom (HP 12/12, AC17/T17/FF14) 
Tuesday December 23rd, 2014 9:12:35 AM

Broom shrugs and follows after Avin.

Var  d20+3=21 ;
Tuesday December 23rd, 2014 11:01:53 AM

Var is so involved in searching for signs of the attack, that he's the last to notice what people are looking at.

(Knowledge: Nature check 21)

"Huh, that doesn't seem right...?" Seeing the Avin and Broom already in motion towards the fire, Var returns Broom's shrug and follows along. "Might as well check it out...not having any success at this anyway."

Wilford Grimly 
Tuesday December 23rd, 2014 12:09:07 PM

Wil wonders if the large arc of flames will attract anything other then the other group. The rain has thoroughly soaked through his clothing. His cloak is heavy with rain. He steps from the cemetery and begins toward the tavern.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=11 ;
Tuesday December 23rd, 2014 5:28:23 PM

Toston keeps making the flame arc effect for the duration of the spell-like ability (1 hour) or until the other group shows up.

He stops being stealthy because he wants to be noticed, hopefully by the other half of the team if they show up.

He tries to stay on the lookout for both friend and potential foe but is fairly distracted by the manipulation of his gnome magic.

--Perception (d20+9) 11

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=12 ;
Tuesday December 23rd, 2014 9:14:21 PM

Talanthrel peers more closely thru the rain at the small chapel. (Perception 12 [d20+4]) While making sure to not get in the way of Toston's fire.

Ashley Steward [HP 13/13] 
Tuesday December 23rd, 2014 9:15:33 PM

Ashley, having noticed the flame, began to point it out to the other members of his group. However, it seemed that they were already headed that way, so he kept his rearguard position, albeit with more haste in his steps. He raised his voice so that the other three could hear him as they headed towards the source of the unnatural flare.

"Whatever it is, I bet it's not good. Stay sharp."

DM Kathy 
Tuesday December 23rd, 2014 11:31:41 PM

Avin, Ashley, Broom, and Var begin heading in the direction of the strange-looking flame.

When you arrive, you see the the flame is being cast skyward by the gnome, Toston. Wilford, Talanthrel, and Gilmek are all there as well. The party is together once more.

To remind you of what you are looking at, you are on a part of the street that has few houses, only sheds and storage, and a few vacant lots. There is a small cemetery here, which was once surrounded by a wrought-iron fence. Sections of the fence have fallen. Several gravestones have toppled; several more stand at random angles. The ground is churned up in places. At the far side of the cemetery is a small chapel. It's hard to be sure, but Talanthrel thought he saw a light in the window.

Wilford Grimly 
Wednesday December 24th, 2014 10:39:48 AM

Wil is the first to see the others through the rain. He begins to become uncomfortable at the thought of taking on a cemetery without his mother's amulet around his neck. As many encounters as he has survived though, he thinks. This shouldn't be a disaster. "Should we walk through the cemetery? It would be asking for trouble or just walk around and check out the chapel?"

Var  d20+8=20 ; d20+7=12 ;
Wednesday December 24th, 2014 12:41:26 PM

Upon arrival Var greets the other group with a nod, and gives the cemetery a look (Perception: 20) before checking the entrance for any fresh tracks leading in or out of the graveyard (Survival: 12), but it looks like the rain has washed away anything that would be of use.

"We might want to check on those disturbed graves, but if we'd rather check the chapel first, I'm fine with that too." Var says and checks his axes, "This weather has left me in a fighting mood."

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=25 ;
Wednesday December 24th, 2014 1:57:28 PM

"It worked. I can only do that once a day, so if we separate again and need to regroup earlier than anticipated someone else will have to do something to signal this. I do have a mundane signal whistle so if we establish some sort of signal I could give it a blow." Toston says to the group.

(OOC: apparently prestidigitation is not dismiss able so I guess I have glowy hands for the remainder of the hour.)

He makes the arc of illusionary flame as small as possible and pulls it as close to himself as he possibly can.

"The flames are an illusion I assure you. They can't harm you." He says to his companions.

Toston remains on the lookout for danger.

--Perception (d20 + 9) = 25

"Maybe we should check the graves first and then the chapel? If we do our investigation in this order we don't have to worry about potentially leaving a hostile force behind us. Any undead we come across we can destroy."

Broom (HP 12/12, AC17/T17/FF14)  d20+8=13 ;
Thursday December 25th, 2014 7:02:56 AM

Broom looks at the grim scene morosely, he doesn't like the walking dead, nor the rain - his broom is soaking wet.

The dwarf gave his broom a vigorous shake, splattering his companions as he attempts to dry his broom.

----------------------------------------------
Perception: 13 +2(stonecunning)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Thursday December 25th, 2014 7:28:52 PM

Talanthrel nods greetings to the others as they walk up. "I thought I saw some light and movement from the small chapel. So we may want to checking that out first."

Broom (HP 12/12, AC17/T17/FF14) 
Saturday December 27th, 2014 12:21:01 AM

Broom peers at the chapel suspiciously but remains silent, his posture wary.

Avin Fellows HP:12/12  d20+1=18 ;
Sunday December 28th, 2014 2:34:05 AM

Avin stands in silence for a minute with lantern raised as he stares at Toston with a dumbfounded look on his face. He begins muttering. Although it's difficult to make out entire sentences of the rapid-fire, mumbled verbage certain bits seem to repeat themselves with vehement frequency. Twit, moss-brained, and wreckless arise particularly often.

"The graves. The graves first," Avin iterates as he takes a break from his understated litany. "Quick check to eye our backs. Quickly, Quickly."

The mumbles arise again as he turns to peer towards the cemetary, his human eyesight straining an 18 Perception check through the rain.

Var 
Tuesday December 30th, 2014 9:18:36 AM

Var considers the chapel, and says to Talanthrel "If there was someone in the chapel, they may have already fled when the signal fire went up." Var looks over at Toston's glowing hands, and then at the mumbling Avin, "...But, we're here now, so no sense worrying about that."

Wilford Grimly 
Tuesday December 30th, 2014 8:56:38 PM

"Let's just get this over with," Wil said sharply. "I'm tired of being wet." He then began toward the small chapel.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+11=22 ; d20+9=27 ;
Wednesday December 31st, 2014 3:38:58 AM

"I thought we decided on the graves." Toston says and begins stealthily creeping towards the headstones, his eyes peeled for danger.

(OOC: Half speed = Full Stealth also not sure how much of a stealth penalty is assigned for the flame illusion)

==Tentative Stealth (minus flame penalty) (d20+11) = 22

==Perception (d20+9) = 27


Wilford Grimly 
Thursday January 1st, 2015 1:59:03 PM

"You can go wherever you want," Wil stated sharply and followed the fence along the outside of the graveyard. He reached within his sack to feel for his mother's amulet and found it within seconds. Immediately, a voice broke through the veil that normally prevented the conversation with the dead. "Don't you dare go through that graveyard," his mother warned. "You have few weapons. Remember your not a hero." Wil grumbled. "Why am I cursed to have a mother whining at me after she died? Don't you understand I am well into adulthood," he said quietly. "Nineteen is not adulthood, boy. I'm only trying to protect you." Wil followed Tolston as he walked within the graveyard. Wil prepared his hand crossbow and searched for an escape route if needed.

DM Kathy 
Sunday January 4th, 2015 9:19:36 PM

After some discussion, you enter the cemetery. You disagree a little about priorities, but really, it's all about the same. You need to check out the tumbled cemetery, then see what's going on in the chapel.

As you move through the cemetery, you begin to think that maybe the rain is easing off.

Moving cautiously, you examine the graves and the tumbledown headstones. There are definitely signs that something crawled out of some of the graves. But you see nothing to indicate that the undead are still here. Nearby, probably. Almost certainly. But not here.

You work your way toward the chapel, and now you can all see it--there is definitely a light flickering in the window.

Wilford Grimly 
Sunday January 4th, 2015 10:01:06 PM

Wil moves nervously through the graveyard. He felt bad about his outburst but he tried to move past it. The rain really sucked and brought out the worse in him. The flame within the window flickered and Wil noticed a door on the left of the window. There were likely other windows around the corner of the chapel. Wil approached the door quietly, slowly. He stands, his back against the wall of the chapel and waits for the others.

Var AC: 16 (T:13/FF:13)  d20+8=25 ; d20+6=20 ;
Monday January 5th, 2015 12:14:31 PM

Var grins to himself; it feels good to be running with a pack again. The group may be an odd bunch, but they all seem capable in their own ways. Hanging back, he removes his bow from his back, and notches an arrow, silently signaling the others to move ahead, ready to provide archery support. He slows his pace, keeping his feet beneath him and takes slow, deliberate steps to make as little noise as possible (Stealth: 20) while he scans the chapel, looking for any movement or potential threats (Perception: 25).

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+11=20 ; d20+9=23 ;
Monday January 5th, 2015 5:44:33 PM

Toston keeps moving stealthily through the graveyard (Stealth : 20 (without any penalty from prestidigitation flames factored in)). He also keeps his eyes peeled for danger (Perception : 23).

He moves to stand besides Wil and says "You want to check the chapel door for traps or locks and handle any that may be there?"

Wilford Grimly  d20=6 ; d20=13 ;
Monday January 5th, 2015 8:22:58 PM

Wil searches the wall, door and windows for traps. (Perception: +5) and (Stealth: +8)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=12 ;
Monday January 5th, 2015 8:58:07 PM

Talanthrel moves to stand to the side of the door, on the side that has the latch. And draws his sword holding it in a firm 2 handed grip. He listen closely striving to hear any movement within (Perception 12 d2+4)

DM Kathy 
Monday January 5th, 2015 10:14:55 PM

You proceed cautiously. Wilford moves all the way to the chapel. It's hard to tell in the rain, but he doesn't think there are any traps on the door.

Var stops a short distance from the chapel, nocks an arrow, and looks around for trouble. He doesn't see any at the moment.

Toston also moves stealthily. [OOC: The way I read Prestidigitaion, it is an ability that lasts for one hour. The ability allows the caster to create illusions at will for that hour, and presumably dismiss them as well. So you aren't producing illusory flame unles you want to be. :) ]

Talanthrel joins Wilford at the door and draws his sword. He tries to discern any movement within the building, but the rain makes that difficult. As far as you can tell, there is no movement apart from the flickering shadows thrown by the light.

Avin Fellows HP:12/12 
Monday January 5th, 2015 11:40:11 PM

With a slight sigh and a worried glance at the rest of the graveyard, Avin follows behind the others. With a gentle motion to Wilford to stand aside he orients his focus on the door. With a word of command and a twist of the hand he sends a small magical force forward to Open the portal.

OOC:Portal, as in doorway. Not a magical portal. Cantrip open/close.

Broom (HP 12/12, AC17/T17/FF14)  d20+8=23 ;
Tuesday January 6th, 2015 12:55:05 AM

Broom cautiously approaches the chapel and peer at the stoneworks.

--------------------------------------
Perception: 23 +2(stonecunning)

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=21 ;
Tuesday January 6th, 2015 6:56:41 PM

Toston peers through the magically opened door looking for danger or movement. (Perception: 21)



Wilford Grimly  d20=17 ;
Tuesday January 6th, 2015 8:57:42 PM

Wil opens his coat revealing several silver daggers. He grabs a dagger for each hand and steps through the chapel door. (Stealth d20 + 6)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=5 ;
Tuesday January 6th, 2015 9:36:45 PM

Talanthrel moves thru the Door and immediately steps to the right out of the way of anyone else following thru the door. Taking up a guard position he scans the room for threats (Perception 5 [1d20+4])
But was easily distracted by the movements of the others.

DM Kathy 
Tuesday January 6th, 2015 10:21:36 PM

Broom approaches cautiously and evaluates the stonework. It's not very good, even by human standards. It is keeping the rain out, so you suppose that's something. Any dwarven craftsman would be ashamed of the place, though. You see no signs of traps or secret doors.

Avin uses a cantrip to open the door.

Toston looks through the open door, but sees no movement. Well, not until his companions brush past him on their way in.

Wilford and Talanthrel, both ready for trouble, step into the small chapel. You see that the flickering light comes from a candle, set next to a grimy window. The room is funished with simple benches set before a small shrine. Knowledge Religion DC 10 Highlight to display spoiler: { It's a shrine to Ffloy, the Woldian god of prosperity through hard work, planning, and responsibility. Ffloy is not terribly popular in Dirt City} [OOC: Knowledge checks with a DC of 10 or less can be done untrained.] The place smells of old incense and sour wine.

Between the benches and the wall is a figure of a man, facedown on the floor, motionless.

Broom (HP 12/12, AC17/T17/FF14)  d20=4 ;
Wednesday January 7th, 2015 12:58:34 AM

Not particularly religious, Broom peers at the scene in puzzlement.

"No walking corpses.", he stated the obvious.

----------------------------------------------------------
untrained Knowledge Religion: 4

Var AC: 16 (T:13/FF:13)  d20-1=3 ; d20+8=28 ; d20+6=9 ;
Wednesday January 7th, 2015 9:57:17 AM

Var moves in behind the group, his instincts trying to keep himself silent, but his adrenaline pushing him faster than means to (Stealth: 9). Once into the chapel he takes a long, deliberate sweep of the room, trying to find something out of place that might indicate what may have happened here. (Perception: 28).

He's somewhat disappointed that the chapel is empty, or nearly so, and considers the shrine for a moment (Knowledge(Religion): 3) but doesn't give it much thought.

"Hrmf." he grunts, and lowers his bow.



Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=14 ; d20+3=14 ;
Wednesday January 7th, 2015 6:40:11 PM

Toston enters the Shrine. He pauses for a moment, taking it in(Untrained Know Religion : 14) and says to his companions, "This is a chapel of Ffloy. From what I understand He isn't too popular in Dirt City. I don't think hard work, planning and responsibility sit well with everyone in the city."

He notices the still form on the ground and checks it for signs of life (Untrained Heal Check :14) and if there is anything can be done to help it.



Wilford Grimly  d20=3 ; d20=13 ;
Wednesday January 7th, 2015 8:45:58 PM

(Untrained Know Religion: 13)
Wil didn't care much for popularity. Anything potentially useful was interesting to him. He searched the shine disturbing the dust that sat under the gold monuments upon the shine.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=15 ;
Wednesday January 7th, 2015 9:06:48 PM

Talanthrel agrees with Toston "He definitely does not sound like he would be a popular Deity in these parts." While talking Talanthrel scans the room for any other exits (Perception 15 [d20+4]).

DM Kathy 
Wednesday January 7th, 2015 10:15:56 PM

Broom isn't sure about the shrine. It is Toston who realizes it is a shrine to Ffloy, and tells the others.

Wilford peers eagerly at the shrine, looking for religious treasure. Alas, this is a poor shrine in a poor part of town, and the few feeble trinkets aren't worth the effort.

Talanthrel looks for other doors, and sees one next to the shrine. It isn't clear where it leads.

Var looks around to see what might have happened here. He sees a mostly empty bottle of wine, not far from the man's outstretched hand, where it had apparently rolled under a bench. And now that his companions are a bit quieter, he hears a distinct snore.

Toston kneels down to check on the man, and verifies that he is alive, apparently uninjured, and merely sleeping. Or, more likely, passed out drunk.

Var AC: 16 (T:13/FF:13)  d20+6=16 ; d20+8=15 ;
Thursday January 8th, 2015 2:43:06 PM

Crossing the room to the other door as quietly as his wet, mud-caked boots will allow (Stealth: 16), Var listens at the door (Perception: 15) to see if anyone, living or dead, waits in the next room.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Thursday January 8th, 2015 7:13:38 PM

Toston takes out his water skin and splashes some water on the man's face in an attempt to wake him up.

"Excuse me, sir. I am sorry to disturb your rest, but we need to ask you some questions about some recent undead attacks in the area." He says to the man.

Wilford Grimly 
Thursday January 8th, 2015 7:42:12 PM

Wil stands near the passed out man, daggers ready as Toston awakens him. "Certainly, won't be a fan of waking up that way," he thinks to himself.

Broom (HP 12/12, AC17/T17/FF14) 
Thursday January 8th, 2015 8:10:04 PM

Broom clutches his broom nervously as he peers at the man from a relatively safe distance.

Ashley Steward [HP 13/13] 
Thursday January 8th, 2015 9:17:36 PM

Ashley, ever the talkative one, moved along with the rest of the party as they inspected first the graveyard, and now the chapel. The smuggler looked down upon the drunk lying down snoring, a light chuckle coming from the large human. His eyes wandered the chapel for a few moments, but his gaze was soon drawn back to the man that was now wet from Toston's improvised deluge, his hand on the hilt upon his back in case the drunkard decided to become the sort of fool that attacks a well armed host.

Zombies!


DM Kathy 
Thursday January 8th, 2015 11:55:16 PM

Var moves over to listen at the other door. He doesn't hear anything.

Toston attempts to wake the man on the floor, as Ashley and Broom stand watch. Wilford isn't so sure this is a good idea, but he watches with the others.

The man on the floor sputters, moves, rolls over. "Hnnh? Wazzat?' he says. "Wazzat...who're you?"

Further conversation will have to wait, however. All of you hear sounds from outside the chapel--distinctive sounds of shuffling and groaning. The dead have returned to the cemetery.

We are in combat! Everybody please include your AC and hit points in your header, along with any active spells. Other information is nice, but not required.

Here is your map. You should be able to zoom in if you need to. Each of you has an avatar on the map, which I had to find by searching the interwebs. I had more success with some characters than with others. (By the way, searching for images of "gnomes" yields an inordinate number of Smurfs.) There is a key of sorts in the left margin, with a larger version of your avatars, with names under them.

The chapel is just off the map, in the upper left. The front wall of the chapel is on the map--it's the thick black line. The door is the somewhat thinner brown line. The gray tombstone-shaped things are tombstones.

You should be able to move your character. You should also be able to move other peoples' characters, because Google drive isn't all that sophisticated. Please only move your own character; be polite. The map squares are 5 feet; please count and know your character's speed. I've placed you in front of the chapel, but you actually have to move a little bit to get that far. Var was the farthest; he needs to move 15 feet to reach the door. Everybody else can move 10 feet to get to the door. The door is open, so you can continue your move out into the cemetery if you like. If you decide not to leave the chapel, pull your character into the left margin.

State in your post what you do, then make any rolls you need to make. Let me know if you have questions.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+1=16 ;
Friday January 9th, 2015 12:14:53 AM

Ashley watched the drunk sputter upon the floor, his boot lifting to deliver a sharp kick to the man's ribs to bring him to his senses. However, the boot never landed. Upon hearing the noises coming from the cemetery outside, Ashley turned abruptly, unsheathing his massive greatsword as he exited the chapel with haste. The smuggler didn't run, however. There was no point in sprinting out to close the distance with an enemy, just to have to wait for his allies to catch up. Instead, he moves at a brisk, normal pace for engaging hostile opponents, using the distance between himself and the zombies to look for anything remarkable about them that may yield an advantage.

(Perception: 16)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=6 ;
Friday January 9th, 2015 1:27:58 AM

Talanthrel moves to match Ashley's pace, his sword now held in a firm two handed grip. He is keeping a sharp eye out for one commanding the Undead (Perception 6 [d20+4])

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=15 ;
Friday January 9th, 2015 6:13:51 AM

"Stay here." Toston says to the man as he drops his water skin. (OOC:both free actions)

Toston then draws his kama (OOC: move action #1 as no BAB so he can't draw while moving )

Toston then follows the others out of the chapel, not being able to match their pace. (OOC: move action #2)

Toston first looks at the zombies for anything noteworthy and then scans the graveyard for other potential threats.
(Perception: 15)

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20=15 ; d8+3=6 ;
Friday January 9th, 2015 9:35:26 AM

Var's ears pick up at the sounds of the restless dead outside the chapel, he turns away from the door and sees the two fighters already in motion towards the exit. Keeping pace with Ashely and Talanthrel (and doing his best to avoid stepping on Toston) he stops a few paces behind the two.

Raising his longbow he fires off a shot at the zombie directly down the line from him (OOC: Rain imposes a -4 to ranged attacks, right?) (ranged attack: 15 vs AC; 6 damage), striking it in it's soft, rotting chest.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+6=11 ;
Friday January 9th, 2015 9:44:07 PM

Wilford noticed that the zombies mill around the center of the cemetery so he darts along the left flank to attempt to approach the undead band from behind. He moves twice as far as the others in an attempt to get behind them quickly. Once he stops, near a short tombstone, he arms himself with a dagger in each hand.
(Stealth = 11)

Broom (HP 12/12, AC17/T17/FF14) 
Friday January 9th, 2015 11:33:28 PM

Broom hobbers over to Toston's side as and readies his rat-gut stained broom.

Avin Fellows HP:12/12 AC:13 
Sunday January 11th, 2015 7:47:34 PM

Surprised by the presence of the man on the floor, Avin has been a silent presence wavering outside the chapel. As the shuffling noise of the zombies reached his ears his own voice ceases as he peers out into the night by the steady light of the lantern.

Following closely on Toston's heels, a spell rises on the wizard's lips. Coiling magic into his fingers he reaches out. His hand hesitates a moment as he utters the draconic words of the spell. Shifting slightly he reaches over to Broom, gripping his signature weapon imbuing it with the strength of a Magic Weapon.

OOC: Magic Weapon caster level 1st

DM Kathy  d20+4=21 ; d20+4=5 ; d6+4=5 ;
Sunday January 11th, 2015 9:39:21 PM

As the undead approach, Ashley and Talanthrel head out to meet the danger, drawing their weapons as they go. Toston is not far behind.

Var moves into position and fires a shot. It is a good shot, and clearly hits one of the zombies, but doesn't do as much damage as Var thinks it should.

Wilford, meanwhile, begins edging his way around his foes.

Broom moves next to Var. Avin moves over and casts a spell on Broom's weapon. [OOC: Magic Weapon is a touch spell, so you couldn't have cast it on Broom's weapon from where you were standing. I moved you this time; going forward, try to remember to move yourself.]

The zombies advance on Ashley and Talanthrel. Two of them were too far away and can only move this round. But two of the zombies attack! One slams its rotting fist into Ashley's face, striking for 5 damage! The other swings its rotting fist at Talanthrel, and misses horribly!

And here is your map.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+3=7 ; d10+3=10 ;
Monday January 12th, 2015 1:04:35 AM

Talanthrel, ignoring the stench of rotting flesh swings wildly with his Elven Curved blade (Attack 7 Vs AC Dam 10) and then takes a step back hoping to use the tombstone to slow the second zombie.

Broom (HP 12/12, AC17/T17/FF14)  d20+3=10 ; d6+3=9 ;
Monday January 12th, 2015 9:44:28 AM

Broom stomps toward the zombie assaulting Ashley and shoves his glowing broom violently at the undead's face.

------------------------------------
Attack: AB10 DMG9

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20+4=15 ; d8+3=10 ;
Monday January 12th, 2015 10:07:43 AM

Var takes a few steps to his right to get the clearest shot possible, he nocks another arrow and lets it fly at the zombie in front of him (15 vs AC; 10 damage) sinking another arrow deep into the shambling corpse's torso.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+4=14 ; d4=4 ;
Monday January 12th, 2015 5:45:59 PM

Toston moves diagonally and then attacks the second zombie with his kama (hit vs AC 14). If Toston hits he scores a deep gouge (4 slashing damage).

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+6=16 ;
Monday January 12th, 2015 6:50:16 PM

Wil marched up to the zombies, hoping to approach the first quietly. His daggers were small but they moved quickly. (Stealth: 16)

Avin Fellows HP:12/12 AC:13 
Monday January 12th, 2015 7:56:36 PM

Moving just past a tombstone, Avin summons another spell from its mental post. As he intones the necessary words his gestures mark the furthest zombie just in time for the Reduce Person spell to latch on and attempt to shrink the undead to a more manageable size. (DC 15 Fort)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13]  d20+6=9 ; 2d6+7=13 ; d20+5=10 ; 2d6+6=12 ;
Monday January 12th, 2015 9:12:25 PM

Ashley feels the fist rock him for a moment, not having expected the force behind the blow as his nose bleeds profusely. The large fighter lets out a fearsome battlecry, roaring out his anger at his nose potentially being broken, swinging his greatsword in a wide arc towards the zombie that struck him.

(Attack Roll: 9, Damage: 13)

If his first attack hits, Ashley uses the momentum of the swing to strike the zombie adjacent to the one he has struck, the large sword in his hands sinking into rotting flesh and sinew.

(Attack Roll: 10, Damage: 12)



DM Kathy  d20+4=8 ; d20+4=9 ; d20+4=12 ; d20+4=16 ; d6+4=8 ;
Monday January 12th, 2015 10:50:14 PM

Talanthrel takes a swing, but his blade goes whooshing over the zombie's head!

Broom's broom likewise swings wide of its target.

Var's arrow is a little better aimed, and strikes its target. As before, however, it doesn't seem to do a lot of damage.

Toston moves up and swings his kama! It hits! Gobbets of zombie flesh go flying. And, unlike Var's arrow, Toston's kama seems to do full damage.

Wilford attempts to sneak up on his opponents. [OOC: Matt, did you have to move more than 30 feet to get where you are? If not, you can go ahead and make an attack on that zombie. You flank with Ashley, so you get +2 to your attack roll, and you get to roll Sneak Attack damage if you hit. Let me know if you need help.]

Avin attampts to cast a spell, but it doesn't go well. [OOC: The target for Reduce Person is a humanoid creature. "Humanoid" is a specific creature type, and zombies have the undead creature type, not humanoid. So the zombie isn't a valid target for the spell. I wasn't able to find a definitive rule for what happens when you cast a spel at an invalid target, so I'm going to say that you lose the action, but don't lose the spell.] [OOC 2: Also, in case anybody is inclined to argue about it, undead are immune to any spell that requires a Fortitude save. So it wouldn't have worked anyway.]

Ashley takes a swing with his mighty sword, but it turns to the flat side at the last minute and glances off the zombie.

One of the zombies swings its rotting fists at Broom, but misses. Another goes after Ashley, but is unable to contend with the fighter's armor. Another attacks Toston, but the nimble gnome easily avoids it. The last zombie moves around the tombstone to attack Talanthrel, and hits! Its rotting fist does 8 points of damage to Talanthrel.

And here is your map.

Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+3=22 ; d20+3=13 ; d10+3=9 ;
Monday January 12th, 2015 11:07:58 PM

Talanthrel shouts "That hurt, you undead of trash! Die!" and swings at the zombie attacking him. (Crit 22 Confirmed by13 Dam 9*2=18)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13]  d20+6=9 ; 2d6+7=16 ;
Monday January 12th, 2015 11:48:40 PM

Ashley felt the undead's claws scrabbling against the scales of his armor, frustrated that his blade glanced off of the zombie's flesh. He was growing frustrated, yet at the same time he could feel his heartrate starting to rise, his blood starting to grow hot in his veins. It had been too long since he had put out a good fight. Perhaps this is what he needed. Hearing Talanthrel cry out, Ashley yelled out to his companions while he brought his sword overhead for another swing at his undead assailant.

"Var, Avin! Cover Talanthrel!"

(Attack Roll: 9)


Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20+4=22 ; d8+3=8 ;
Tuesday January 13th, 2015 12:09:53 AM

Var moves 15 feet and takes up position just on the other side of a tombstone. Hearing the bellows of Ashley Var angrily responds "These bloody beasts won't go down!"

Nocking another arrow, Var steadies his breath and focuses on the zombie attacking Talanthrel. A shot this close may not be difficult, but avoiding hitting an ally in combat is a complication that Var has not dealt with much. Drawing and releasing, the arrow strike true (22 vs AC; 8 damage), however, sinking an arrow into the zombie's shoulder.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+3=10 ; d20+3=15 ; d20+3=21 ; d4=1 ;
Tuesday January 13th, 2015 8:33:41 AM

"My kama seems to be effective against these foul creatures!" Toston yell out,

Toston stands his ground and unleashes a flurry of blows against the zombie he had previously damaged, attacking rapidly with his kama. His first attack swings wide(10) but his second attack connects (15). it does not cut very deep into the putrid flesh (1 slashing damage)

(OOC ignore the 3rd d20 roll - misclick)

Broom (HP 12/12, AC17/T17/FF14)  d20+2=8 ; d20+2=7 ;
Tuesday January 13th, 2015 10:14:00 AM

Broom closes in and jabs rapidly at the zombie with his glowing broom. However, his hasty attacks are clumsy and missed entirely.

------------------------------------------------
5 ft move
Flurry: AB8 & AB7

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d6=5 ; d20+3=6 ;
Tuesday January 13th, 2015 3:09:38 PM

Wil approaches the first zombie from the flank and slashes at the back of the neck, attempting to sever the major tendons. (Sneak: 5)
(OOC: Let me know what else I need to add for an attack)

Avin Fellows HP:12/12 AC:13  d20+3=18 ; d4=1 ;
Tuesday January 13th, 2015 4:32:55 PM

The spell snaps back into Avin's mind,the mental momentum sending his thoughts reeling. Snarling, he clenches the force of the magic into a ball and sends it back out as a telekinetic fist towards the distant zombie (rolling 18 against the zombie's touch armor). Still disoriented the fist begins to unravel even as it trails out to undead but still holds 1 bludgeoning of strength. He staggers less than five feet forward even as he pulls out a dagger from its place at his waist.

OOC: Arguments are for people who don't like having fun. I wasn't sure if Avin had the knowledge of undead to make a better choice so he went ahead with it instead of bogging time.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Tuesday January 13th, 2015 10:17:16 PM

[I accidentally posted before midnight last night, so my apologies for not showing up on today's counter.]

DM Kathy  d20+4=20 ; d6+4=5 ; d20+4=5 ; d20+4=23 ; d6+4=8 ;
Tuesday January 13th, 2015 10:28:47 PM

Badly wounded, Talanthrel lashes out with his curved elven blade. This time, he connects, and zombie guts go flying. When he looks, the creature is lying on the ground, in two pieces, no longer a threat.

Frustrated, Ashley takes another swing at his opponent, but this time his greatsword swings clean over the creature's head. He calls for his companions to support Talanthrel, not realizing that the elven fighter has already accounted for his foe.

Var moves and fires a shot. It hits, and the arrow lodges securely in the zombie's undead flesh, but it still doesn't seem to be doing all the damage you expect. Toston's kama and Talanthrel's curved blade are carving up these creatures, but your arrows just don't seem to be doing as much damage.

Toston flurries with his kama. His second blow nicks the creature.

Broom flurries with his broom, but is not able to connect.

Wilford attemts to catch his opponent in a vulnerable place, but his blade fails to connect. [OOC: To attack, you first roll "to hit." It looks like you did that, with your 1d20+3. That's the correct number; you're +1 because of your Strength modifier, and +2 because you're flanking with Ashley, so your total bonus is +3. Unfortunately, you rolled low, so you weren't able to hit the zombie's armor class. You only roll damage if your "to hit" roll is successful. (You don't know the zombies' exact AC, but you can assume it's at least a 10.) If your "to hit" roll succeeds, you get to roll your dagger damage (1d4+1), pluse your sneak attack damage (1d6).]

Avin gathers his magic and sends it hurtling at one of the zombies. It hits, but does no damage. Your telekenetic fist seems to suffer from the same problem as Var's arrows; it doesn't do as much damage as it seems it should.

One zombie slams its rotting fist into Broom! Broom takes 5 damage! Another zombie attacks Ashley, and misses so badly it almost falls over. The third attacks Toston, and its foul undead fist connects! Toston takes 8 points of damage!

And here is your map.

Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+3=17 ; d10+3=10 ;
Tuesday January 13th, 2015 11:16:51 PM

Talanthrel briefly wishes to himself that he had a healing potion in his supplies. Gathering himself he moves forward to attack the nearest Zombie shouting "Your next Scum!" He swings at the undead with his blade. (17vsAC Dam10)

Toston Lotor(Hugh Crosmun) [HP:1/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+3=22 ; d20+3=4 ; d4=2 ;
Wednesday January 14th, 2015 5:57:25 AM

Toston is hurt petty badly by the zombie punch.

Toston flurries with his kama again in retribution. (22) (4)

His first attack carves some zombie flesh (2 slashing damage), but his second attack goes wide.

He takes a 5 foot step back and says, "If I fall, there is a potion in my pocket"

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Wednesday January 14th, 2015 10:09:50 AM

With a frustrated growl, Var shoulders his bow "To hells with this" he says to himself and begins to close the distance to the remaining zombies.

Broom (HP 7/12, AC17/T17/FF14)  d20+2=5 ; d20+2=3 ;
Wednesday January 14th, 2015 10:16:36 AM

Unused to physical injuries, Broom whimpers in pain and half-heartedly lashes out wildly at the zombie.

--------------------------
Flurry: AB5, AB3 Fumbles


Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13]  d20+6=12 ; 2d6+7=15 ; d20+6=13 ; 2d6+7=9 ;
Wednesday January 14th, 2015 10:32:05 AM

Ashley, bloodied, frustrated, and and growing impatient with these risen corpses, lashed out at them again with his greatsword, bringing the sharp steel blade down upon the corpse in front of him.

[Attack: 12, Damage: 15]

[Cleave, if applicable.]

Maneuvering the blade with practiced ease, once he had punished the zombie facing him, the smuggler makes a sweeping slash at the zombie to his left with the sword, hoping to put this corpse back to rest as well.

[Attack: 13, Damage: 9]

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+3=23 ; d20+3=16 ; d4+1=2 ; d6=2 ;
Wednesday January 14th, 2015 12:28:04 PM

Wilford misses as the zombie moves to avoid a blow from another member of the group. He slashes again with both daggers. Blood sprayed everywhere as both daggers hit their mark.
His bottles of Oil clanged. He thought about splashing the other zombies with oil but realized that he had no way to light the oil. (Slash: 23) (Damage: 6 slashing) (Sneak: 2)

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Wednesday January 14th, 2015 12:31:01 PM

(OOC: Hugh advised me that I take a -4 if I use both daggers. I would like to change my statement to only use one dagger)

ADM Hugh - CMTC 
Wednesday January 14th, 2015 1:09:39 PM

(OOC: To Clarify Matt rolled and got a natural 20 I told him to roll to confirm the critical. He did and it confirmed. He rolled 2 dmg from his d4+1 x 2 for the critical and added 1d6 for sneak attack for 6 damage total)

DM Kathy 
Wednesday January 14th, 2015 10:34:32 PM

Talanthrel, hurt but not out of the fight, steps up and strikes down another of the creatures.

Toston flurries again, and again is able to nick his opponent for a small amount of damage.

Var, realizing his arrows aren't doing much good, switches weapons.

Broom flurries, but is unable to connect.

Ashely's frustration builds to a peak. With a roar, he swings his greatsword once again, and this time he connects. The zombie drops to the muddy ground. Trying for a "two-fer," Ashley keeps his sword moving--but Wilford is there just ahead of him. The rogue's dagger accounts for the last of the undead.

The rain is still falling, but not as hard as it was a few minutes ago. The rain, the wind, and your own labored breathing are the only sounds you hear. The battle is over.

[OOC: When Matt described Wilford as using "his daggers," but made only one attack roll, I took that for mere flavor. Matt, in terms of game mechanics, if you want to use both daggers and make two attack rolls, then yes, Hugh is correct, you would take a penalty because you're dividing your concentration. As long as it just flavor, though, and you're only rolling once "to hit," you don't need to take a penalty.]

Avin Fellows HP:12/12 AC:13  d20+1=18 ; d4+1=2 ;
Wednesday January 14th, 2015 11:04:51 PM

Stepping between the wounded Toston and the undead, Avin makes a desperate slash with his dagger, attacking with 18 to hit and 2 for slashing damage.

"Drink it now," the wizard snaps while trying to avoid any attacks from the undead.

OOC: Ach! You're just a wee bit ahead of my timezone and I got held up today. Oh. Wait a second... So ein mist! Sorry about that.

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Wednesday January 14th, 2015 11:14:14 PM

Var looks down for a moment to free his handaxes from their sheathes, and when he looks up the battle is already over. Scowling, he gives the nearest corpse a halfhearted kick.

Looking around Var suddenly looks worried. "Should we..." He looks over at the others, "Should we burn the bodies? Or re-bury them?". Var looks to Wilford for an answer, as he seems to know a bit about the undead, or at least more than he himself did.

Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=8 ;
Wednesday January 14th, 2015 11:19:14 PM

Talanthrel carefully cleans the undead ichor off his blade before returning it to it's scabbard. "If anyone has any healing they are willing to share then there are a couple of us that could really use it." He asks while warily scanning their surroundings for further threats.

++++Perception 8++++

Toston Lotor(Hugh Crosmun) [HP:1/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+2=20 ; d20+9=13 ;
Thursday January 15th, 2015 6:17:21 AM

Toston searches his memory for ideas on how to foil spells to create undead(know:arcana 20) in order to determine how best to handle the bodies.

(OOC: I know that know: religion applies to undead but animate dead is on the arcane spell list too)

He then searches the bodies for clues or anything useful (perception: 13)

"As stated earlier I have a single potion of cure light wounds. I will give it to the member of our party in the worst shape, however could it be possible that the man in the chapel is a cleric and that is why he was sleeping there?"



Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Thursday January 15th, 2015 7:41:28 AM

"Hmm, I've got a healing potion, as well, if someone needs it." Var says

Broom (HP 7/12, AC17/T17/FF14) 
Thursday January 15th, 2015 9:43:27 AM

The bruised dwarf sat down and examines his wounds with a worried frown.

"Not good."

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Thursday January 15th, 2015 2:55:44 PM

"I'm not really a fan of burying these bodies. I would prefer to burn them. I have oil that we can use as an accelerate." Wil searches his bag for a bottle of oil.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Thursday January 15th, 2015 6:01:05 PM

Ashley grunted as he pulled his sword out of the rotting corpse Wilford had beaten him to, wiping the black ichor off of his blade by running the sword along the tattered clothing adorning the zombie. The smuggler then sheated his blade, using his still damp cloak to wipe the blood from his face, touching his more than likely broken nose, noting its tenderness. He looked to the rest of the group, assessing how they had fared, noting that Talanthrel seemed to have the worst of it.

"We should go back to see if that drunkard is a priest. He'll owe us for ensuring he didn't get eaten in his stupor. "

When the others commented on what to do with the bodies, he simply shrugged. He wasn't studied in these matters, so he didn't care what happened to the corpses.

DM Kathy 
Thursday January 15th, 2015 11:09:03 PM

Avin urges Toston to go ahead and drink his potion.

Talanthrel peers about him, but sees nothing untoward. Well, nothing that your group hasn't noticed already.

Var wonders aloud whether to bury the bodies or burn them. Toston turns his thoughts to the question. You know the bodies can't just stay here and rot, but you also believe you probably have some time to work with. You probably don't have to dispose of the bodies right this minute, which is a good thing because it is still raining.

Wilford expresses a preference for burning the corpses, but even with oil, it will be a challenge in this wet weather.

Ashley suggests going to talk to the drunk man in the chapel. Perhaps he is a priest, and perhaps he can help with the party's wounds.

What would you like to do next?

Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=12 ;
Friday January 16th, 2015 12:46:04 AM

Talanthrel nods back at the chapel "We might as well question that fellow. I think it is to well to burn these." He then peers closely at the graveyard. "Can anyone tell if any new graves were dug up?"

+++Perception 12+++

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Friday January 16th, 2015 9:20:34 AM

"Crap," Wil swears. "It's far to wet to burn anything. Do we really need to do anything to these stinking masses of blood and guts? If anything I guess we can dig a single grave and dump them in. I really don't want to do this." Afraid to leave the group vulnerable Wil leaves to find a shovel. He decides to dig up an already disturbed grave and dump the bodies into it.

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20+8=23 ;
Friday January 16th, 2015 10:25:54 AM

Var hands his healing potion to Talanthrel, and then joins him in taking a look at the graveyard, specifically, if he can find evidence of recent foot traffic to or from the graveyard (Perception: 23)

Broom (HP 7/12, AC17/T17/FF14)  d20+8=12 ;
Friday January 16th, 2015 10:53:12 AM

Broom takes a moment to look up from his bruises and peers at the graveyards.

----------------------
perception: 12 +2(stonecunning)

Toston Lotor(Hugh Crosmun) [HP:1/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=20 ;
Friday January 16th, 2015 1:23:16 PM

"I think we should head back to the chapel and abstain from quaffing any potions until we figure out whether or not the man in there can help us. Also we have time to deal with the bodies, so we can either rebury them or wait for it to dry out a little and burn them. If we decide to bury them perhaps the chapel of Ffloy has a pick or shovel we could borrow though personally I think burning them would be best. I mean a necromancer can't reanimate a corpse if there is nothing to reanimate." Toston says and begins making his way back toward the chapel.

He keeps his eyes peeled for anything unusual as he walks back to it. (Perception 20)



Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16] 
Friday January 16th, 2015 6:30:33 PM

Talanthrell hands the potion back to Var saying "Keep it. If we can't find healing in the chapel then give it to Toston. He looks more beat up then me." Smilling he then heads off to follow Toston to the chapel.

Avin Fellows HP:12/12 AC:13 
Friday January 16th, 2015 6:32:33 PM

Avin kneels by the tattered remains whispering a silent prayer to Flower. Quietly, he attempts to align the bodies into some semblance of humanity as the others speak their part.

"No need to burn. Don't burn. Not here. Necromancer won't use these bodies again. Not these ones. Too many fresh bodies about. No need for these. Not these." Avin's voice shifts back to a mumble with his face twisted by remorse. His hands keep working with quiet desperation to make these victims look human (elf, orc, etc) once more.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Friday January 16th, 2015 10:23:08 PM

Ashley listened to them discuss their options, being most agreeable to going back to the chapel. With nothing more than a grunt of approval, the large smuggler sheathes his sword and walks back towards the chapel, ignoring the chatter about what to do with the bodies. When he approaches the chapel's door, he peered in to see what had become of the awakened, inebriated occupant.

The Gravedigger's Tale


DM Kathy 
Sunday January 18th, 2015 8:36:23 PM

First, before I forget (again), everybody please take 200 experience points for the first scene, and 500 experience points for the second scene (the zombie fight).

Talanthrel and Broom both peer around at the graveyard, but nothing seems to have changed in the last minute or so.

Var takes a look at the tracks. It's very difficult to tell with the recent rain, but you think that there has been some undead activity--above and beyond the zombies you just fought.

You find that you don't have a lot of enthusiasm for burying or burning the bodies. It promises to be an unpleaseant, back-breaking chore, and it may not even be necessary. Wilford suggests a mass grave, but you decide instead to go back to the chapel to see what you can learn from the man there.

Avin spends some time seeing to the dead while Ashley leads the way to the chapel. Toston, following, keeps an eye out for anything unusual, but doesn't see anything.

In the chapel, you find that Gilmek has been keeping an eye on the drunken man. "I think he's passed out again," the gnome says, stepping back to make room for you.

Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16] 
Sunday January 18th, 2015 10:51:26 PM

Talanthrel smiles cheerfully, "Well that's easily fixed." he says. While pulling out a water skin with the intent of splashing the fellow to wakefulness.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Sunday January 18th, 2015 10:54:06 PM

Wil picks up the drunken man and pushes him against the shrine. "Hey, what do you know about these zombies?" He asks.

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20+7=10 ; d20+8=24 ;
Monday January 19th, 2015 11:30:08 AM

Var shrugs at Talanthrel and puts the healing potion back in his pouch. Taking a final look around, he tries to determine which direction the zombie tracks lead (Survival(Tracking): 10) before heading into the chapel with the rest of the group.

While Talanthrel and Wilford attempt to wake the drunkard up, Var takes a moment to scrutinize the man for any out-of-place details about him (Perception: 24)

Toston Lotor(Hugh Crosmun) [HP:1/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=25 ;
Monday January 19th, 2015 1:30:41 PM

Toston realizes he is still holding his gore spattered kama. Sensing that this may send the wrong message to the man, he cleans the weapon and re-sheathes it. Toston then reclaims the water skin he dropped when the zombies attacked and puts it in his pack.

Toston then searches the shrine for a shovel, spade or pick (Perception : 25) in case the party decides to re-bury the bodies.

He says to Gilmek, "Talanthrel, Broom, Ashley and I all were injured fighting the zombies. Is there anything you can do to heal us?"



Avin Fellows HP:12/12 AC:13  d20+1=8 ;
Monday January 19th, 2015 2:57:19 PM

Avin follows the crew into the chapel after tending what little cares he can give to the deceased. Leaving the others to care for the man's well-being and potential interrogation, Avin searches the room for any possessions the man may have left about. However, Avin's sight proves weak by the lamplight (roll 8 perception).

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Monday January 19th, 2015 3:42:55 PM

Wil waits impatiently for the man to speak

(OOC: I posted too early. Looks like)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13]  d20+1=7 ;
Monday January 19th, 2015 9:11:34 PM

Ashley watched the others of the party attempt to rouse the man awake and get information out of him. While they try to speak to the man, Ashley looks around the chapel, looking for anything of use or value. He would wait to see how loose the man's tongue was before stepping in on that account.

[Perception: 7]

DM Kathy 
Monday January 19th, 2015 10:16:39 PM

In the graveyard, Var looks to see which direction the undead were traveling. He isn't able to tell; the tracks aren't in any one location and the rain has washed most of them away.

Inside the chapel, Talanthrel uses a splash of water to re-awaken the drunken man, and Wilford shoves him agains the shrine and demands to know about the zombies.

"Mmm--pfff" the man splutters. "Wazzat. Who're you?" He sits up straight and glares. "Now, you lissen here," he says. "You can't talk ta me lithat. I'm an 'mportant man. Manna posisshen. Gotta....gotta...gotta posisshen here. Not like you...." he waves his finger around, "...you rabble."

[OOC: That was 'man of position' in drunk talk; I wasn't sure that was clear.]

As the man blusters, Toston looks around for a spade or shovel, but doesn't see any. This part of the buildings seems set up for worship; any tools are probably in a shed or closet somewhere. Var studies the man intently, but doesn't really see anything he would consider out of place. Avin and Ashley also look around, but don't see anything.

Toston asks about healing. "What?" the man says indignantly. "You come in here an', an', an' assault me an' tryta drown me and now you want me ta, ta....what was it again?" He blinks blearily up at Toston. Then he doesn't seem interested in an answer. "You...you all rabble. Get out. Nobody 'preciates me."

Broom (HP 7/12, AC17/T17/FF14) 
Monday January 19th, 2015 11:43:09 PM

Broom kept his peace and let his other companion do the dirty work, though he grimace at the rough handling.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13]  d20+8=27 ;
Tuesday January 20th, 2015 12:56:03 AM

Ashley listened to the man ramble on in his drunken babble, his expression darkening into a scowl. He understood the slurred words well enough; drunk is a sailor's second language after all. The tall man walks over to where Wilford and Talanthrel are, scowling down at the supposed 'man of position.'

"Listen well, wretch. We've come for answers, and we'll have them. If you don't want to be gutted and thrown in a grave with those walking dead we just hacked to bits, you had best start talking."

[Intimidate: 27]



Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16] 
Tuesday January 20th, 2015 3:30:56 AM

Talanthrel grins at the man and says cheerfully, "I would answer the man, cause he is not in a good mood and is likely to take it out on you."

Toston Lotor(Hugh Crosmun) [HP:1/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+7=25 ; d20+1=16 ;
Tuesday January 20th, 2015 7:38:35 AM

(OOC: Guys I am sorry about not showing a unified front but Toston is going to break ranks and speak ot against the treatment of the drunk. also to Kathy last post I was directing my question at Gilmek as I assumed you were NPCing him. Toston wouldn't have engaged the drunk in conversation yet)

Toston has no trouble determining what the man was saying, having experience with sailors himself. Toston attempts to discern if the man is telling the truth about being an important person or if he is just a common schlub (Sense Motive :25).

(OOC: Here we come to the crux of the matter if this man is lying, because one can assume he is scared and may lie to protect himself then we may be threatening the people we are supposed to be helping as agents of the crescent moon trading company)

If the man is lying:[b] Toston says to Ashley, "If this man is important then I am Vorelle. Look at him. He is scared and you threatening him isn't helping any."

Toston says to Wil, "You also probably shouldn't have shoved him against the wall. He is the type of person we are supposed to be trying to help."

Toston then apologizes to the man. "I am sorry for splashing you with water earlier and for the way my companions treated you just now. There is some urgency because of a zombie problem in Grubber Town and we were able to trace some zombies to the graveyard outside. We just want to help people and my friends may have been a little hasty because of the rain and the fact that we got injured fighting the zombies outside, which may have saved your life." (Diplomacy 16)

[b]If the man is telling the truth about being important:


This being Dirt City, if this man is important he may be guilty of something; just not anything obvious at the moment, still Toston is willing to give the man the benefit of the doubt.

To Ashley and Wil Toston says, "He is telling the truth about having connections. Still though we should probably treat him better, threatening him and shoving him against the wall send the wrong message, especially since as far as we know he is guilty of nothing more than being a drunk in the wrong place at the wrong time."

To the man[b] Toston says, "I am sorry for the way my companions treated you. Please excuse them; its been a rough day what with the rain and the zombies. Some of us got injured fighting them you know and since they were outside your chapel maybe they were after you? An important person like you must have some enemies? If so we may have just saved your life." (Diplomacy 16)

[b]If Toston can't tell whether the man is lying or not:


Toston is willing to give the man the benefit of the doubt on principal; being unable to tell if the man is lying or not.

To Wil and Ashley he says, "I can't tell if the man is lying or not about being connected. However we probably should treat him better on principle. As far as we know he has done nothing wrong, except being passed out drunk in a shrine besieged by zombies."

To the man Toston says, "I am sorry for the way my companions treated you. It has been a trying day with the zombies and the rain and all. Coincidentally the shrine you are in now was under attacked by zombies. We saved your life and some of us were injured. I know we got off to a rough start but any aid you can offer with our injuries or in seeking out the cause of the zombie problem, would be appreciated." (Diplomacy 16)

(OOC: I am sorry for the long conditional post...also not sure if I may get a bonus to my diplomacy check seeing that I remind the man we saved his life or if any bonus is negated by the rough treatment by the rest of the team.)

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Tuesday January 20th, 2015 12:06:50 PM

Var carefully inspects the drunk priest, and then looks over at the shrine, as if for the first time. To himself, he says "Ffloy...I knew a priest of Ffloy. Met him on the trade road to Sheuvan." Taking out a gold coin, he places it on a offering tray on the altar, "Hard work should always be rewarded." Var turns, and looks around at the run-down chapel, and at the drunk rambling on about how 'important' he is. "Doesn't look like you've been working very hard, priest."

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+7=16 ;
Tuesday January 20th, 2015 1:30:14 PM

Wil realized he let his temper go a little and released the man. " I am so sorry, I tend to be a little hot headed sometimes. Can you please help us figure out what's going on with the undead invasion?" (Diplomacy: 16)


Avin Fellows HP:12/12 AC:13 
Tuesday January 20th, 2015 8:38:28 PM

Avin heaves an impatient sigh as the crew question the drunkard. Mumbling once more to himself, he recuses himself back outside to keep a watchful eye out. At the same time he wonders how well the man can see without the lamplight, chuckling wryly to himself.

DM Kathy 
Tuesday January 20th, 2015 9:36:52 PM

As Broom looks on, Ashley gives the priest the full force of his personality. The man quails visibly. Talanthrel interjects some helpful advice, just in case Ashley's threats weren't clear enough.

Meanwhile Toston attempts to determine the man's truthfulness, which is more difficult than it seems. It's very clear that the man believes what he is saying; he believes himself to be an important man. Or at least, he believes himself to be more important than a random group of street thugs who burst in here and are trying to interrogate him. What that means in practical terms is tougher to determine. He probably needed somebody's influence to get this job, but did he bribe somebody? Did somebody owe him a favor? Or does he have an ongoing relationship with somebody in power? Impossible to say.

Since the priest does seem to have a pretty high opinion of himself, Toston decides to strike a more diplomatic tone. Or maybe he's just trying for "good cop, bad cop." Wilford also chooses diplomacy.

"I am Brother Elthorn," the priest says, climbing to his feet. He sways for a moment, then stabilizes. "I'm the priest here. Acolyte o' Ffloy. Never shouldda picked Ffloy. Nobody 'preciates me." He looks around. "Thish ish my chapel. I'm the man in charge, see?" He looks around, as if making sure everybody appreciates how important he is. "'Bout a week ago, the dead shtarted comin' outta the ground. Just..." he waves his arms as if trying to describe something, but it's hard to say what. "...just comin' outta the ground. I dunno why. Not sh'posed ta happen. Not my fault. Ground's sh'posed ta be consec-- conscec-- sh'posed to be magicked so it don't happen."

If you succeed on a DC 20 Knowledge: History or Knowledge: Local check, Highlight to display spoiler: { you know that local cemeteries are usually consecrated with some kind of ritual, which needs to be renewed periodically.}

If you succeed on a DC 15 Spellcraft, Knowledge: Religion, or Knowledge: Arcana check, Highlight to display spoiler: { You know that the Hallow spell will permanently consecrate ground, but it is expensive to cast and requires a relatively high-level caster. Because of this, most smaller cemeteries opt instead for a ritual consecration, which needs to be renewed perodically.}

Meanwhile, Var places a coin on the altar, and reflects on what a very poor example of Ffloy's virtues Brother Elthorn is. Avin goes back outside to look around, but doesn't see anything.

Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16] 
Tuesday January 20th, 2015 10:47:51 PM

Talanthrel sighs and thinks to himself "Great, isn't acolyte like an apprentice priest?" He then step back from the questioning and puts up his water skin. Talanthrel figures he will let the others handle asking the questions as he knows almost nothing about religion.

Toston Lotor(Hugh Crosmun) [HP:1/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+2=16 ;
Wednesday January 21st, 2015 4:42:51 AM

(Know: Religion 16)

Toston says to the man "Brother Elthorn, a few questions if I may. When you had the grounds consecrated did you use the spell hallow or opt for a ritual consecration instead? I ask because hallow is permanent but a ritual consecration needs to be renewed. Since you are a priest, can you heal Talanthrel, Ashley, Broom and myself?" At the second question Toston indicates each of his companions in turn.

Toston then introduces himself to Elthorn, trying to find common ground on the topic of religion "I am Toston Lotor, by the way. I am a monk but pay my respects to the whole Woldian Pantheon including Ffloy; though I revere Domi and Alemi more than the rest. I have a fascination with magic, dragons and martial arts as my grandfather used to tell me stories of Domi and Alemi's adventures as a gnomling. Tell me, why did you choose Ffloy? Surely something about him must have resonated with you the way Domi and Alemi did for me. His strong work ethic perhaps?"

Lastly he says, "My companions and I wish to stop the dead coming out of the ground, so we are all on the same team here. Hopefully you can help us help you put a stop to the undead menace. Who knows, maybe if you put an end to the walking dead people will appreciate you for who you are."

Toston Lotor(Hugh Crosmun) [HP:1/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Wednesday January 21st, 2015 4:44:42 AM

OOC: That roll should have read arcana not religion...I mistyped my apologize)

Broom (HP 7/12, AC17/T17/FF14)  d20+4=6 ;
Wednesday January 21st, 2015 9:27:38 AM

Religion not being his strong points, Broom soon loses interest as he starts examining his not-glowing broom.

The dwarf wiggles his nose as he hears the mention of healing.

----------------------------------------------
Knowledge(HIstory) = 6

OOC: Sorry for been slightly distracted lately. One of my cats has kidney failure, spending a lot of time caring for him and visiting the vet.

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Wednesday January 21st, 2015 2:10:46 PM

Setting down his backpack and rustling through it, Var produces a small leather bound journal and a few bits of charcoal. In a simple, ragged script he begins writing out notes regarding the zombies they just encountered.

"Zombies: Strong. Direct attack. Too soft for arrows, blades work better. Fire? Wizard says once we put them down they're too mangled for a necromancer to use again."

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Wednesday January 21st, 2015 5:46:21 PM

Wil looks over Var's shoulder, "I would like to try to burn the dead next time. I have several bottles of oil just for that purpose." He knows nothing about Religion so he watches Toston speak to the significantly taller priest. "Where is your congregation, priest?" He asks gently.

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Wednesday January 21st, 2015 5:51:30 PM

Var nods and adds in "Try: Burn bodies; holy water"

DM Kathy 
Wednesday January 21st, 2015 10:21:01 PM

Talanthrel worries a bit that Brother Elthorn may only be an apprentice. Var takes the opportunity to jot down a few notes about zombies.

Broom thinks for a bit, but nothing Brother Elthorn says triggers any memories.

[OOC: I'm sorry your poor cat isn't doing well. Let us know if you need to take a short break.]

Toston has several questions for Brother Elthorn.

"When I had the grounds consec--consserated?" he echoes. "I dint do that. It was already done when I got here." He frowns. "Needsa be renewed. Uh....maybe there was somthin' like that. I dunno. A fellow can't be aspected to remember everythin'."

Asked about healing, he looks around. "All of you? Lissen, I'm a man of posisshen. I don't just heal every Tom and Dick and....and everybody who comesh in here."

Asked why he picked Ffloy, he blinks and sways for a bit before replying. "Nobody else was picking Ffloy. Gotta eddication, see. Wanted a possisshen. Wanted ta--" he waves his arms around. "Wanted ta--ta--ta have a possisshen. Not easy to do. Gotta know people. But Ffloy. Nobody cared. So I took it!" He looks pleased with himself, then he frowns. "Big mishtake. Nobody 'preciates me. Nobody likes Ffloy."

Wilford asks about a congregation. The answer seems clear at this point, but Brother Elthorn elaborates. "No connregash'n. Nobody 'preciates Ffloy."

Avin Fellows HP:12/12 AC:13  d20+8=24 ; d20+8=17 ;
Wednesday January 21st, 2015 10:21:27 PM

While leaning against the doorway Avin's ears catch the mention of bodies rising from the cemetary and immediately (spellcraft 24) comes to the same conclusion as Toston seems to have reached. Content to let the gnome continue handling the situation his focus turns to Var and Wilford.

"Fire is good. Cremation makes certain." Avin mumbles slightly before speaking again, louder, "Didn't say couldn't. Just wouldn't. Too many bodies about to bother with damaged goods."

OOC: Knowledge Arcana/spellcraft (identical bonus) of 17 to see if a necromancer actually could utilize those bodies while we're on the subject.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Wednesday January 21st, 2015 11:19:20 PM

Ashley listens quietly to the dialogue, looking down at Toston in particular as he speaks to the drunken acolyte. The fighter's face is of a neutral expression, which for Ashley, is more of a constant irritated look. He just had one of those faces. He was keeping his thoughts to himself about the course of the conversation, it would seem.

Until Elthorn decides to complain about helping them. Ashley steps forward again, making sure to avoid bowling Toston over in the process as he stares down at the priest.

"When we got here, those walking corpses were making their way for this room. We're the reason you didn't wake up to becoming a dinner for four. At the very least you owe us the elf."

He hooks a thumb back towards Talathrel, unlike Toston, he doesn't seem to trust Elthorn with their names, and may be banking on the wine dulling the acolyte's senses enough to where he'll forget the names later. With any luck, that is.

Talanthrel (Paul) [HP 03/11; AC 16; Touch 13; Flat 13; Cmd16] 
Thursday January 22nd, 2015 12:18:03 AM

Talanthrel looks alarmed at allowing the drunk to cast any spells in his direction. Especially as he does not know if the man's drunken state will effect the outcome of Devine spells. "Are we sure he is a cleric? It sounds like he got the position thru politics, instead of Faith."

Toston Lotor(Hugh Crosmun) [HP:1/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=22 ;
Thursday January 22nd, 2015 5:50:55 AM

(OOC: Would Toston know about a cleric's ability to channel positive energy allowing a cleric to heal multiple people at once utilizing little resources? I'm going to wait to for a ruling before bringing this up)

Toston opts for a different approach he digs through his pack and takes out his hat of special magnificence, his scoria dragon carving of Alemtrovex that his late grandfather gave him and a length of rope. He shows first the carving and then the hat to Elthorn. He then says a small prayer to Ffloy, "Ffloy please let me adequately demonstrate the hard work it took to learn the sailing profession," before tying a series of knots including a clove hitch, a constrictor knot, a bowline on a bight and finishing with an anchor hitch. (Profession Sailor: 22)

"No one appreciates Ffloy?" Toston asks

"Alemi appreciated Ffloy. It was Ffloy who managed his treasure hoard while he was stuck in the dragon form of Alemtrovex and for His troubles He got elevated to Godhood." Toston says indicating the carving.

"My late grandfather appreciated Ffloy. He was a carver of great talent and worked hard to create pieces such as this." Toston says indicating the carving again.

"My father appreciated Ffloy. He is a mostly retired hatter but he designed this hat." He says indicating the hat of special magnificence.

"I appreciate Ffloy. I learned through hard work what it takes to be a sailor and for a period of time in my life earned my keep by sailing, which in itself is hard, honest work." indicating the rope that still has an anchor hitch in it.

"You say that no one appreciates you or your deity, but I come from a line of gnomes that all appreciated Ffloy. Did you ever think that the reason why no one appreciates Ffloy in this city is the fact that as tender of this shrine you are His representative and it is you who are found wanting not Him? You have the chance to do something worthy of appreciation. Grubber town is being consistently attacked by undead. Help us put a stop to it and we will tell people that you were the one who ended the menace. Think of all the appreciation Ffloy and you will receive when it becomes known that through hard work and planning the great Brother Elthorn, cleric of Ffloy was able to deliver grubber town from the evil dead menace."

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Thursday January 22nd, 2015 10:04:24 AM

Wil thought about adding how the drunk was a terrible representative of Ffloy and other derogatory comments but Toston's elegant speach impressed him to be mute. He eventually added, "Sir, if you have no relevant information then I believe we may need to move on to other things. I believe I saw some evidence among the dug up graves."

Broom (HP 7/12, AC17/T17/FF14) 
Thursday January 22nd, 2015 10:41:52 AM

Broom stares at the drunken priest with disgust before carefully return back to combing his tattered broom.

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Thursday January 22nd, 2015 12:01:26 PM

Var puts down his journal and approaches the priest. "How long ago did this start happening, and how many dead have risen?"

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+7=25 ;
Thursday January 22nd, 2015 12:21:40 PM

"Also," Wil begins as he digs through the bag that was on his shoulder. "I have my mother's amulet that allows me to speak to the dead." Wil pulls a small amulet from his bag. It is oblong and decorated with incantations. A large red gem sparkles in the light that pierces through the dirty windows. He places it around his neck and expects to be bombarded with voices but it's quiet. (Diplomacy: 25)

(OOC: I rolled diplomacy to see if I can poll someone. My character knows how to use this but I do not..lol. If I have to do something different let me know)

DM Kathy  d6=4 ;
Thursday January 22nd, 2015 6:50:08 PM

Avin agrees with Toston's assessment, and goes back to thinking about the bodies. The truth is, a necromancer can use pretty much anything; the main question is whether they would want to use these.

Broom and Wilford are kind of done with Brother Elthorn, although Wilford does think to consult his amulet. [OOC: I see your amulet as a role-play device that you can use when performing a skill check. So, rather than trying to make some kind of roll to "activate" your locket, roll for the skill you want to use. Diplomacy would be to influence sombody; Sense Motive might tell you why somebody is acting the way they are; Perception might help you notice things. Those are all possibilities, but you have to pick one. :) ]

Looking irritaed, Ashley again brings up the subject of healing, but Talanthrel isn't so sure that a drunkard who may not even be a priest is the best option for spellcasting.

Toston tries a bit more diplomacy, and paints a rosy picture of how great things will be if the undead menace is stopped. Brother Elthorn blinks at you.

"D'you think you can?" he asks. "Hmm...." he concentrates for a moment. Positive energy washes over the group. Everybody heals 4 points. "We need the ritual," he says. "Gotta find it. Books," he waves his hand toward the door Var listened at earlier. "In my chamber. Books. Maybe the ritual's in there. Where's my wine?"

Var asks how long ago the undead rose, and about how many there are. "A week ago, like I said," Brother Elthorn replies. "Dunno how many. Lots."

Talanthrel (Paul) [HP 07/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=9 ;
Thursday January 22nd, 2015 9:31:42 PM

Talanthrel relaxes slightly as the pain of his wounds lessen. "Thanks." he says nodding to Brother Elthorn. He then leaves a small offering (1GP) and bows to the shrine. He then moves to stand guard next to the door to the grave yard.

+++Perception 9+++



Avin Fellows HP:12/12 AC:13  d20+1=6 ;
Friday January 23rd, 2015 1:40:49 AM

As the positive energy washes over the crew, Avin smirks and scratches at his face for a moment.

"Necromancer could use just about anything," Avin continued to mumble. "Can't burn every body in a hundred leagues."

Shuffling back out to the doorway he maintains watch with Talanthrel. Poorly. (perception 6)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Friday January 23rd, 2015 1:58:50 AM

Ashley listens, feeling some relief as his wounds start stitching themselves together. Without speaking, instead of moving to watch at the door the books are located in, Ashley deigns to move towards the door leading into the temple from the graveyard, just in case more of the corpses began to rise.

[Kathy posted early, and I got home late! Sorry guys.]

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20+8=13 ;
Friday January 23rd, 2015 8:06:20 AM

Var packs his things back up and says to the group "I'll be right back, I want to get a count of how many disturbed graves we're dealing with." Putting his still-damp cloak on he continues "Could be more by now, of course, but just to get a rough estimate."

Heading outside, Var does a slow circuit of the graveyard, counting all the exhumed graves (Perception: 13), but his attention keeps wandering to the pile of twice-over corpses.

Once his count is finished, he heads back to the chapel, pausing at the group watching the door. "Does this sort of thing really spread by zombie-bite? How many could this affliction have spread to after a week?" he pauses, and looks like he just realized something "...assuming this is the only graveyard that's rising up."

Broom (HP 11/12, AC17/T17/FF14) 
Friday January 23rd, 2015 11:02:40 AM

Feeling considerably better, Broom gave the priest a grudging nod of respect.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+4=9 ; d20+4=6 ;
Friday January 23rd, 2015 5:51:00 PM

Wil slides the amulet over his neck and prepared for a bombardment of voices. He visibly winced but he heard nothing. The noise he had experienced previously was not there. (Perception: 9) This made him far more comfortable to wear the object but.. "Why is it so quiet," he asked himself. "Potentially, could of been due to the proximity of the undead," he thought. Wil never before put that connection together. He recalled other instances where he had to take the amulet off just before helping other Grubbers. They all happened to be undead. "Could be useful," he thought.. "but also potentially dangerous." He would have to figure out how to manage the abruptness of the noise. Wil was tired of the priest and opened the door to the library. It was a small office. Books were stacked upon the floor near eye level. They wobbled dangerously as he stepped into the room. "I'm looking for some sort of spell book," he said to himself. (Perception: 6)
He approached the first stack and pulled the top book from it. The stack wobbled but did not fall.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+2=13 ; d20+9=21 ;
Friday January 23rd, 2015 8:05:07 PM

Toston sighed audibly as the positive energy washed over him. He had been relying on his the discipline that came with Master Faust's training to ignore the pain of his injuries. He still was feeling less than one hundred percent but at least his wounds had closed.

Toston then undid the anchor hitch in his rope and put it, the hat and carving away but took 3 gold pieces out. He walked over to the collection plate and deposited the offering. "Many thanks Brother Elthorn. Now let's go find that ritual of yours."

Toston then followed Wil into the cluttered chamber/library letting the door close behind him. When Brother Elthorn said he had an education he meant a serious[i] education with the number of books he had. Toston searched his memory for authors and tomes that may have something to do with ritual magic (knowledge arcana : 13) before perusing the spines and covers of Elthorn's collection for anything that may be relevant. (perception: 21) he also keeps an eye out for Elthorn's wine, having half a mind to dispose of it if Elthorn did not follow them into the chamber or it looks like Elthorn isn't keeping too close of an eye on Toston. Toston meant what he said about getting people to appreciate Elthorn but it would probably help his image if he could sober up a little, then again in this city who could tell? [i]Still though maybe a drunk priest would more appropriate for Caeroldra or Warrd? Toston thought to himself before stopping his religious philosophical thoughts to focus on the task at hand.

DM Kathy 
Sunday January 25th, 2015 9:29:52 PM

Talanthrel places an offering on the altar, then moves to guard the door, where he is soon joined by Avin and Ashley.

Var makes a circuit of the cemetery. It's hard to tell, because the ground is so churned up and muddy, but he thinks that 8-12 graves have been disturbed.

Wilford steps through the door, and finds, not an office, but a bedroom. It is none too tidy--the bed is unmade, and there are miscellenous items and bits of clothing strewn about. There is a small bookshelf, and a cluttered writing-table. Wilford's cursory inspection doesn't turn up anything immediately obvious.

Toston follows Wilford into the bedchamber. His knowledge of magic is sketchy at best, but he does have sharp eyes. He spots something on one of the bookshelves called The Grave-Keeper's Handbook, which looks very promising.

Brother Elthorn follows you, and stands in the doorway of his bedchamber. "Ffloy thanks you for your donation," he says, somewhat smugly.

Talanthrel (Paul) [HP 07/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=5 ;
Monday January 26th, 2015 12:25:28 AM

Talanthrel keeps a close eye on Var to make sure nothing attacks him, while listening to the conversation within the Chapel. He scowls at Brother Elthorn's tone of voice.

+++Perception 5++++

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+2=19 ; d20+9=14 ;
Monday January 26th, 2015 8:04:27 AM

Toston takes The Grave-Keeper's Handbook off the shelf. He opens to the pages at the beginning of the book looking for an index.

If the book has an index :
He searches the index for a chapter or section pertaining to the consecration ritual.
(Knowledge:Arcana 19) (Perception: 14)

If the book does not have an index:
He pages through the book skimming its pages for anything pertaining to a consecration ritual.
(Knowledge: Arcana 19) (Perception:14)

In either event Toston says out loud, "I think I may have find something that may help us; It's called The Grave-Keeper's Handbook. Just let me page through it to see if I can find something about the ritual to know for sure."

Broom (HP 11/12, AC17/T17/FF14) 
Monday January 26th, 2015 9:57:35 AM

Broom yawns.

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Monday January 26th, 2015 5:36:18 PM

"What's wrong, dwarf, zombies not interesting enough for you?" Var says, chiding Broom's yawn.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Monday January 26th, 2015 7:34:25 PM

Wil notices Toston found the book and he steps next to him

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Monday January 26th, 2015 8:59:39 PM

Ashley chuckled at Var's comment, continuing to keep an eye out on the outside entrance. He idly asks Var and Broom a vague question, trying to pass the time.

"Where are you boys from?"

DM Kathy 
Monday January 26th, 2015 10:11:06 PM

Toston checks the book as Wilford stands next to him and the rest of the group waits.

You find a description for a consecrating ritual and hand it off to Brother Elthorn.

"Ritual," he says, reading. "The whole graveyard? But it's raining! We should wait until the rain stops. Let's see," he moves back into the chapel and begins to rummage through a small cabinet. "Incense, herbs, oils." He pulls each item out as he reads them off. "Hmm. Powdered silver." He peers into the cabinet for a while. "Not here. I don't think I have any." He looks at you. "If you want me to do this ritual," he says, "you gotta get me some powdered silver."

Knowledge: Religion DC 12 Highlight to display spoiler: { He really should have had the stuff on hand, but it shouldn't be too difficult to get hold of.}

Knowledge: Local DC 12 Highlight to display spoiler: { It shouldn't be too hard to find powdered silver. Well, it might be a challenge in Grubbertown, but there's probably a shop in Moontown where you can get it. Or, failing that, the Full Moon Market.}

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20+3=10 ;
Monday January 26th, 2015 10:21:06 PM

Var looks almost surprised by the large man's question, "A ways north of here. Near the Culverwood." He says, "Tiny village called Whispering Copse, can't find it on most maps.". Var turns to see if the taciturn dwarf has something to add.

Hearing the priest come rushing back into the chapel & rummaging through reagents, Var overhears the priests concerns on performing the ritual in the rain. Var tries to think of what he knows about weather and it's interaction with magicks (Nature 10)

Avin Fellows HP:12/12 AC:13 
Monday January 26th, 2015 10:27:44 PM

Avin looks back between the priest and his companions, hoping they may know more concerning this than he but after a moment impatience gets the better of him.

"Where do we find it?" He blurts out unceremoniously. He clarifies, "The silver. Where do we find powdered silver?"

Talanthrel (Paul) [HP 07/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=16 ;
Monday January 26th, 2015 10:34:52 PM

Talanthrel idly listens the conversation while keeping watch. Glancing at the sky he mutters "I wish this damn rain would stop."

++Perception 16++

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+7=13 ; d20+2=5 ;
Tuesday January 27th, 2015 8:43:56 AM

(OOC: I take it we can't just go to the catacombs and buy some powdered silver? )

Toston tries to figure out if Elthorn is telling the truth about being out of silver since it is a precious metal. (Sense Motive: 13)

Toston asks Elthorn, "How much powdered silver does the ritual require?"

He asks the group, "If we can't figure out where to buy it, anyone got any silver coins we could try to pulverize?"

He then searches his memory for any shops he might have heard of selling material spell components. (Knowledge[arcana] : 5)



Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+7=13 ;
Tuesday January 27th, 2015 11:04:51 AM

Wil states that he does has 10 sp but it would have to be turned into powder. He openly wonders if this is possible. Smashing the coins would just make dented coins.. Could melt them but that wouldn't make a powder. "We need to check to make sure nothing else is needed, I don't trust this priest," he tells the group. "Also, is this going to help us resolve the root of the issue. This priest has not given us any idea what is causing the dead to rise." He turns to the priest and asks, "Which family runs this town? Do you have any debts? What about anyone in the city? Does anyone have a price on their head?" (Diplomacy: 13)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Tuesday January 27th, 2015 9:31:35 PM

"Answer the questions, Elthorn."

Ashley made his statement without turning to address the man directly, instead keeping a watchful eye on the cemetery outside of the door. Wilford was right, Elthorn had failed thus far to address the root cause of the issue. Ashley wondered if they would ever truly know. They may as well be playing damage control at this point, the way things are going. He keeps his negative thoughts to himself, however, awaiting Elthorn's response to the others' questions.

DM Kathy 
Tuesday January 27th, 2015 10:28:30 PM

Talanthrel, peering out of the doorway, wishes the rain would stop. Actually, you appear to be getting that wish. The rain was already starting to let up when you started fighting the zombies, and now it looks like nothing much is falling out of the sky. It is still windy, though, and with so much water lying around, the wind can still find plenty of moisture to drive into a person's face. Still, that can't last forever.

Toston isn't sure whether Brother Elthorn is telling the truth or not. He asks how much powdered silver will be required. Brother Elthorn steps up next to Talanthrel to peer out at the cemetery. "Half a measure should do it," he says.

Wilford also has some questions of the priest. "Which family runs this town?" he echoes in some astonishment. "Dirt City is run by the Prince of Thieves, of course. Did you just get off the boat yesterday? Does anyone have a price on their head?" he scoffs. "A lot of people have prices on their heads! This is Dirt City!" He takes a breath. "No, I don't have any debts," he says. "Why should I? Man of position. Gotta salary."

Avin finally just asks where to find powdered silver. Brother Elthorn shrugs. "Some shop or other," he says. "Or the Full Moon Market. It's not that hard to find."

Talanthrel (Paul) [HP 07/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=10 ; d20+1=11 ;
Wednesday January 28th, 2015 12:29:12 AM

Talanthrel shifts his posture slightly so that he can keep an eye on both the grave yard and Brother Elthorn, as he noticed that the priest still had not answered the question regarding the Undead.

++Perception 10++Sense Motive (untrained) 11++

(OOC) What is a measure of powdered Silver?

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Wednesday January 28th, 2015 12:50:42 AM

Ashley actually chuckled at Elthorn's response, looking back to Wilford with a smirk on his bearded face. It seems Ashley is more familiar with the criminal nature of the city than some of his companions did. They couldn't help it, being new and all to the place, but it was still amusing. Ashley pushed himself off of the doorway, nodding to himself in approval as the rain started to slack off.

"Let's go, lads. Time to see what kind of deal we can get on this silver. Don't be surprised if you're asked to turn your pockets out. Those of you new to the dirt won't be used to the markup on uncommon wares here."

Avin Fellows HP:12/12 AC:13  d20+8=9 ;
Wednesday January 28th, 2015 2:44:33 AM

Avin snorts, "Helpful! Very helpful. Very helpful indeed."

With a loud harrumph, Avin marks the end to his side of the conversation as he tramps back to the doorway. As he begins grumbling he fires a glare at the priest, the kind of glare that calls into doubt whether the recipient could reliably tell a spoon from a ladel and a kobold from a dragon. Anyone listening closely to the wizard's mumbles can hear him muse about whether Boggs could manage locating the powder.

While musing on the powder, Avin considers if the idea of pulverizing silver would be a viable option or if the silver would require a more alchemic or other treatment to be utilized in such a ritual. (Arcana: 9)

OOC: Archaic societies tend to lack a wholly unified way of measuring objects scientifically due to the lack of mass production of measuring instruments. A measurement, I believe, comes to more of an approximation based upon a widely accepted method of measurement for the item in question. Similar to a handspan. I don't have any sources to back me on this (going from memory) but I think in this case it could come close to a half-cup?

Broom (HP 11/12, AC17/T17/FF14) 
Wednesday January 28th, 2015 3:59:04 AM

Broom takes out a silver coin from his pouch.

"Silver?"

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+6=21 ; d20+9=23 ;
Wednesday January 28th, 2015 4:57:45 AM

(OOC: Isn't Wil from Dirt City? Or is he trying to give false information to Elthorn by feigning ignorance? Also I wonder if he means half ounce or half pound? I did some research online concerning measurements in antiquity and since pathfinder gives market value of things in pounds can we assume the Roman System of 12 ounces = 1 pound? I also found this article concerning silver and gold prices in Biblical times as calculated by this Egyptian Eye thing but they used the unit measure on barley only; silver and gold had their own terms...but I digress)

Toston says to Elthorn, "For our plan to work concerning raising the appreciation of Ffloy, it would help if my party's role was really downplayed. In fact maybe it would be best for the narrative we want to tell if you just don't mention we were here? We will be back with the silver, though. Just give us some time."

He says to Broom, "Put that away for now. We need the powdered stuff."

Toston follows the rest of the party out of the chapel, trying to maintain a low profile(OOC: Stealth as fast as possible between half and full speed) while keeping an eye out for danger. (Stealth: 21; Perception:23)


Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Wednesday January 28th, 2015 8:57:08 AM

Sensing the tension in the room, Var shrugs and follows Toston and Ashley out of the chapel.

Once out of earshot he states the obvious "So this guy is jerking us around, right?"

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Wednesday January 28th, 2015 9:52:59 AM

(OOC: second post to respond to Var's question)

Double checking to make sure they are not being overheard Toston answers Var "I couldn't tell if Elthorn was really out of silver or not."

He continues, "However, I have a plan. The groundwork was set by suggesting that if it becomes known that Elthorn solved the undead problem, Ffloy will be appreciated. Our main objective with the company is to do good while maintaining a low profile, so if we can stop the undead and put word out that it was Elthorn that did it both objectives are met. Elthorn has incentive to keep our names out of it, if he wants to grow his congregation. Furthermore, since he sent us to fetch him some silver we now have the potential for a legitimate reason for the company to be involved. We go to our appointment at the scrum, get a contract drawn up by Boggs, deliver the silver dust after we find it, have Elthorn do the ritual and then we should have at least stopped the dead rising from this particular cemetery for a while. Hopefully by doing this we have bought enough time to figure out what is causing the zombies to rise and stop that too."

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Wednesday January 28th, 2015 1:12:06 PM

Wil was furious. He was even less of a fan of this priest then before. He addressed Toston, "I seem to be failing in many ways. This priest has just exhausted me. I was trying to dig for some details. Maybe some names. That just didn't work. I guess I'm just not used to working with grubbers that didn't ask for help."
Wil paused for several uncomfortable seconds. "Ok, fine," he was actually responding to his mother but it likely showed as a response to the group. He then addressed the group. "Let's move ahead. I agree that stopping this issue here would be a priority."

Undead Patrol


DM Kathy 
Wednesday January 28th, 2015 10:39:13 PM

Many of you are just about done with Brother Elthorn and his attitude. Ashley suggests that you depart, and that idea seems to have general approval. Avin mentions that perhaps Abel Boggs could help you find what you're looking for.

[OOC: A "measure" is something I pulled out of my....someplace, because I don't want you getting bogged down in quantities. :) You can assume your characters know about how much you need.]

As you set off, Toston is moving stealthily, while Var wonders whether Brother Elthorn is just yanking your chain. Wilford is fuming. Broom is quiet as usual.

You head [I assume] toward the Scrum, which means cutting through part of Grubbertown. It has stopped raining (well, mostly), and there are a few more Grubbers going about their business. You pay them little heed--until suddenly you hear terrified cries and shouts for help, coming from the next street.

[If you rush toward the danger like the heroes you are, please give me some idea of who's in the front and who's hanging back a bit so I can put you on the map.]

Roy, it's been raining all morning, leaving muddy streets and puddles everywhere. You are walking through Grubbertown, on business of your own, when suddenly you hear terrified cries and shouts for help, coming from your right.

Everybody, when you post, please describe your character so you can "see" each other when you meet. And welcome, Justin!

DM Kathy  d6=5
Wednesday January 28th, 2015 10:44:30 PM

Crud! I forgot! Before you left, Brother Elthorn channeled positive energy again. Everybody heal 5 more points.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Thursday January 29th, 2015 1:32:17 AM

Talanthrel follows the others out of the grave yard, taking up a guard position at the back. However at the sounds of panic and combat he swiftly moves to position himself between the rest of the party and the origins of the sound. Drawing his sword and moving forward he tosses a statement over his shoulder to the rest of the party "Remember the 1st Rule of Combat is Don't Die."

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+9=10 ;
Thursday January 29th, 2015 7:13:40 AM

"I thought the first rule of combat was pointy end goes in the other guy." Toston replies.

Toston's reduced speed for being small and stealthy had him somewhere in the middle of the group as they traveled through Grubbertown. When he became aware of the cries for help Toston broke stealth running towards the sounds of the commotion. He tries to get as close to the origin of the cries for help as his little gnome legs would take him. As he approaches the source he tries to tell what is going on as soon as he can (Perception: 10), but is somewhat distracted by the shouts and the running.

Standing somewhere between Talanthrel and the other larger members of the party that may have overtaken him is Toston (OOC: Logistically speaking I'm thinking anyone who has a faster speed than Toston and says towards the front in their post will be in front of him but if someone with a faster speed does not say towards the front then Toston is probably in front of them).

If one were looking at Toston they would see a 3 foot 8 inch figure wearing a traveler's outfit consisting of a charcoal grey shirt and breeches and black cloth gloves, boots and cloak. The hood of the cloak is drawn pretty far over his head but if someone was looking closely they could just make out orange skin, violet eyes and close cropped green hair on gnomish features that include a large nose. There is an exotic weapon resembling a scythe in an underarm sheathe on his left hand side.



Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Thursday January 29th, 2015 7:15:24 AM

(OOC: fixing header)

Broom (HP 12/12, AC17/T17/FF14) 
Thursday January 29th, 2015 9:50:22 AM

How hard is it to ground a coin into powder?

Broom shrugs silently to himself as he kept his silver coin, before trailing after the party.



Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20+8=27 ;
Thursday January 29th, 2015 9:53:02 AM

At the sound of the scream, Var freezes for a moment, and focuses his keen sense on the direction of the sound (Perception: 27) "Trouble..." he says, removing his hand axes from their sheathes, "Could be more zombies!" and sets off in a dead run toward the direction of the scream.

Taking long strides Var is grateful that the streets are still relatively open - street navigation is not a skill that he's mastered yet. His dreadlocks and cloak flapping out behind him as he runs, revealing a powerful and agile build, more on the human side of the Half-Orc race.

Grinning to himself he feels the exhilaration of running with a pack, once again, the feral blood in him rising up and pushing him forward into a danger that others would run from. His armor, as well as his face, are tough and worn, broken and scarred in places from previous fights, weathered by the sun and the road.

Roy HP:11/11 AC:18 T:14 FF:14  d20+9=17 ;
Thursday January 29th, 2015 10:53:44 AM

Hearing the scream Roy pulls down his hood to better hear where the screams are coming from. In a good jog he looks for the person or persons making the sound (perception: 17) "what a nice way to start off the day" he thinks to himself. Jogging down the street his red hair his flowing out behind him reveling his elven features.

(OOC: Ty for having me, and I look forward to be a lasting member of this game)

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Thursday January 29th, 2015 11:17:08 AM

(OOC: Welcome to the group!)

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Thursday January 29th, 2015 5:17:01 PM

Wil bolts toward the noise. He is near the front with his new Cold Iron Dagger in his hand. His long black cloak flying behind him as his other daggers clang together. Wil has a pair of sharp blue eyes, his long hair tied in a long braid pasted tightly to the back of his head. The excitement leave him with a slight smile. The dead begin to chatter within his head. They sound distressed but running drowns out any ability to understand them.

Avin Fellows HP:12/12 AC:13 
Thursday January 29th, 2015 6:36:40 PM

A quick incantation pours from Avin's mouth and he reaches a pale hand from his form encompassing, green cloak out to touch Toston, enshrouding him with unseen Mage Armor (+4 AC, 1 hour). As he trails just behind the freshly enchanted gnome the lantern which lights his path also casts an orange glow upon his pale face, still bearing the wreckage of disease long-past.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC 
Thursday January 29th, 2015 6:48:51 PM

(OOC: Welcome Justin / updating header)

As the bubble of protective force cocoons him, Toston turns back to Avin and says, "Thanks, friend."

0

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 8/13] 
Thursday January 29th, 2015 8:37:00 PM

Ashley moved with the group as they headed out towards the Scrum, smirking silently to himself at the debacle that speaking with Elthorn had been. His musings are interrupted by the screams, the smuggler looking up from his thoughts, and begins running with Var and the other heavier combatants. He allows the more lithe ranger to outpace him, hanging back more with Toston and their other, shorter companions. Unlike his other companions, he doesn't have a witty rejoinder to add to the conversation, the only noise coming from him being the jingling of mail and the sound of his greatsword sliding out of its sheath.

DM Kathy 
Thursday January 29th, 2015 11:00:43 PM

You all move toward the sounds of distress. Talanthrel takes the lead, with Var and Wilford close behind him. Toston does his best to keep up, but he is hampered by shorter legs. Avin trails Toston, and manages to cast a protective spell on him. Ashley stays back with them; Broom brings up the rear.

When you get to the street, you see a group of undead. Some are skeletal; some still have flesh clinging to their bones. They must have attacked somebody to prompt the screams, but it seems most of the Grubbers have fled. You catch sight of a few slamming doors as you enter the street, although you do see on crumpled figure lying on the cobblestones.

As you approach the undead, you see a red-haired elf run out from a side street. And Roy's hair is red red, blood-red, not the normal red you see in hair. It's disconcerting. You're not sure whether this elf is friend or foe, but at least he's not undead.

Here is your map. I used everybody's image from last time because nobody complained too much. Justin, I find these portraits on the internet. Searching for "elf ranger red" yields pictures of lots of red-haired elf rangers, every single one of whom is female. I found something that I hope will do.

Everybody should be able to move the pieces on the board. Please only move your character, and in accordance with the movement rules. Ask if you're not sure. :)

Roy HP:11/11 AC:18 T:14 FF:14  d20+7=12 ;
Thursday January 29th, 2015 11:54:24 PM

Roy steps out from the side street onto a bigger street and notices a group of 7 people with weapons being wielded and drawn rushing toward the zombies. Roy moves 15 feet toward the center of the street with bow aimed at the zombies "Judging how you guys are rushing toward the undead scum I am going to assume you are not in league with them. Allow me to assist with the destruction of these foul creatures!"

Having said that Roy lets a shot fly from his composite long bow at the nearest skeleton (d20 + 7 = 12)

(OOC: Ok I think I figured out the map movement with little to no effort, I'm not sure how to judge a creatures AC via the map or if we even can. I assumed a 12 didn't hit so I didn't roll damage.

And a side note that character pic works wonderfully)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+5=23 ; d10+3=13 ; d20+3=10 ;
Friday January 30th, 2015 12:15:53 AM

Talanthrel grins and snarks back to Toston. "Nope that's the first rule of using a sword." Setting himself and preparing to charge he blinks in surprise at the sudden appearance of an Elf and then grins as the Elf attacked the undead. Charging forward Talanthrel swings at the Zombie in front of him.

++ 23 vs AC (1d20+3+2 for charge)(Crit of 10)(Dmg on non-Crit of 13) ++

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+2=19 ; d3=1 ;
Friday January 30th, 2015 5:23:43 AM

Toston draws his sling takes a five foot step and launches a bullet at the foremost skeleton. (OOC: using Pythagorean theorem I was able to figure out that Toston is a little over 53 feet away from the skeleton so 1 range increment)

(Hit vs AC 19 for 1 damage)

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17  d20+6=16 ; d6+3=8 ;
Friday January 30th, 2015 8:15:10 AM

Var gives the elf a stern look, but doesn't break his stride, judging the undead to be the bigger threat. Barreling down the street he heads straight for the nearest zombie and plants the blade of a handaxe into it's shoulder (16 vs AC; 8 damage(slashing)).
(Charged +2 ATK, -2AC until the start of my next turn)

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d3=3 ;
Friday January 30th, 2015 1:13:13 PM

Wil stops to assess the situation. The noises in his head burst but there are only three discernible voices. The voices are fighting for Wil's attention but they all complain about similar issues.
"What's going on with my body? I can feel the evil within it. Please help?" He watches at the skeletal remains march forward when a single voice overwhelms the others. "Wilford, you need to help these men. Something has enchanted these bodies and it keeps their poor spirits in distress." Wil searches the ground for a rock to throw. He has daggers but that will do little. He has a hand crossbow but that likely will not work. He finds several palm sized rocks. "I will do what I can, mother," Wil replies and begins to run forward and throws them at the skeletons.

Strength: 12
AC: 14
(OOC: You will have to help me figure out my throwing stuff)


Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+1=17 ;
Friday January 30th, 2015 9:51:22 PM

Ashley begins to stride forward, seeing as so far, there have been no attacks on his smaller companions from the side alleys. Making his way towards the main host Var and Talanthrel are engaging, the smuggler makes sure to keep an eye on the other alleyways for any undead that might come shambling forth to flank them.

[Perception: 17]


Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+15=25 ;
Saturday January 31st, 2015 10:20:59 PM

OOC: ((Throwing: 25 - 4 = 21) Damage from previous: 3- If I have to wait another turn that's cool. Still posting the throwing correction :)
Wil throws, as hard as he can. at the skeleton approaching Var from the left.

Avin Fellows HP:12/12 AC:13 
Sunday February 1st, 2015 1:11:47 AM

Advancing upon towards the creatures, the wizard pulls out the dagger from his belt once more, wishing he had time to prepare spells for battling undead this morning. Such a pity he couldn't see the future. Then again that would be another curse entirely.

Broom (HP 12/12, AC17/T17/FF14) 
Sunday February 1st, 2015 11:18:27 AM

Dismayed at the sad state of his broom, Broom raises both his ham-sized fists and he advances beside Ashley.

DM Kathy  d20+5=22 ; d20+2=20 ; d20+2=13 ; d4+2=6 ; d20+2=6 ; d20+2=22 ; d4+2=3 ; d20+3=12 ; d20+3=20 ; d20+3=17 ; d6+1=3 ; d6+1=4 ; d20+3=10 ;
Sunday February 1st, 2015 8:26:37 PM

Roy steps out and fires a shot, but it flies wide of its skeletal target.

Talanthrel charges one of the fleshy undead, which he assumes is a zombie. Up close, though, these undead look different from the shambling zombies you fought in the cemetery. Talanthrel doesn't have time to think about this, though, because he's too busy carving up whatever it is with his elven blade. The fleshy undead, whatever it is, drops to the cobbles.

Important! Everybody please make sure you are familiar with the rules for critical hits. When you roll a 20 and don't roll to confirm, you put your DM in a horrible situation, because DMs in the Wold are never supposed to roll for players. I did so this time. Please, everybody, don't make me do it again. I am a Lawful character; I hate breaking the rules. :)

Toston fires his sling at one of the skeletons, and hears a satsifying plink! as it hits and does a little damage

Var charges another of the fleshy undead, and he also notes that they don't seem to be zombies. Var's axe bites deep, but the undead creature remains on its rotting feet.

Wilford darts forward. He's not sure his daggers or his crossbow will be at all effective against skeletons, so he finds a rock and picks it up. He does not have time to throw it this round, however.

Ashley moves forward, keeping a wary eye out for undead. You do not see any additional undead at the moment.

Avin and Broom move forward and ready their weapons.

The undead converge on Var and Talanthrel, the two out front. Two skeletons rake at Talanthrel with their filthy claws. One connects, clawing the elf''s shoulder for 6 damage. The third skeleton only has to five-foot step before attacking Var, so it can attack with both its claws. One connects, and Var takes 3 damage.

One of the fleshy undead also attack Var. The first misses with its bite, but hits with both its claws! Var takes another 7 damage, and must make 2 Fortitude saves (DC 13) or be paralyzed. The other moves to attack Talanthrel. It had to move, so it can only attack with its bite, but it misses.

And the map.

Roy HP:11/11 AC:18 T:14 FF:14  d20+8=16 ; d8+2=8 ;
Sunday February 1st, 2015 8:47:11 PM

Roy move forward about 20 feet and says "We must not let these abominations surround any of us! I've already seen to many good people killed by the undead and I shall not see another."

Roy notches another arrow and fires at the closest skeleton d20+8=16 (=+2 for fav and +1 for point-blank shot feat) (d8+2 = 8 for damage if hit)

As Roy lets his arrow fly he says " I do have a potion of healing if it is needed"

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20=13 ; d3=3 ;
Sunday February 1st, 2015 9:07:36 PM

Toston moves 20 feet and fires another bullet at the same skeleton.

(OOC: No more range increment but firing into melee so - 4 penalty)

(Hit vs AC 13 for 3 bludgeoning damage)

Talanthrel (Paul) [HP 05/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+3=14 ; d10+3=11 ;
Sunday February 1st, 2015 9:24:46 PM

Talanthrel grimaces in pain at the large wound on his chest. Angered he slashes at the undead in front of him, hoping to hold the line.

++14 vs AC Dam 11++

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+2=21 ; d20=15 ;
Sunday February 1st, 2015 10:28:56 PM

Wil advances 10 more feet and hurls the stone at the skeleton's face. (Throwing: d20+2=21 -2)
Wil then pulls out his new Cold Iron Dagger and prepares to take down this zombie.

Var HP:02/12 AC: 16(T:13/FF:13) CMD:17  d20+4=12 ; d20+4=12 ;
Sunday February 1st, 2015 10:29:57 PM

The two undead monstrosities rake Var with their attacks, tearing through his armor and sending a splash of blood onto the cobblestones. Var gives out a surprised yelp, before his body goes rigid and he finds himself unable to move. (Two fort saves of 12)

(Hm, might be a short trip for Var...)

Broom (HP 12/12, AC17/T17/FF14)  d20+2=10 ; d6+2=6 ;
Monday February 2nd, 2015 10:02:10 AM

Broom headbutts the skeleton as he rushed over to aid the paralyzed half-orc.

------------------------------
AB10 DMG6

Avin Fellows HP:12/12 AC:13  d20+2=18 ; d4+1=4 ;
Monday February 2nd, 2015 7:03:27 PM

Grumbling over his lack of anti-undead artillery Avin slips past Broom and flanks the zombies while giving the skeleton a wide berth his words sliding into a hideous snarl.

OOC: Double-checked rules after rolls. Cannot legally take the action they were for.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+5=18 ; 2d6+6=14 ; d20+5=7 ;
Monday February 2nd, 2015 9:40:17 PM

Ashley watched Var go down, and began moving towards the frontline, with no imminent sign of ambush from the other alleyways. To do so, he is forced to maneuver past the skeleton Broom is engaged with, leaving himself open to an attack. Ashley swings his sword in a wide arc towards the stinking corpse in front of him, his blade slicing cleanly through the pallid, leathery flesh.

[Attack: 18; Damage: 14]

The smuggler uses the force of his blow to also attack the corpse in front of Var, seeking to protect his fallen comrade from becoming the latest in a string of unfortunate victims, yet finds his blade's edge turning harmlessly off of it. If nothing else, he hopes that he has become their target, rather than the rigid Half-Orc.

[Cleave: 7]

DM Kathy  d3=1 ; d20+2=12 ; d20+2=3 ; d20+2=8 ; d20+2=8 ; d20+2=3 ; d20+2=8 ; d20+3=11 ; d20+3=8 ; d20+3=11 ;
Monday February 2nd, 2015 10:20:22 PM

Roy fires an arrow at the closest skeleton. It hits, and does some damage, but judging by the way the arrow flies right through the creature's ribcage, it may be that an arrow is not the best weapon against these things.

Toston slings another stone, but he is aiming to avoid hitting his friends, and ends up missing altogether.

Talanthrel slashes at the skeleton(?), but his blade merely glances off.

Wilford steps up and throws a stone at the skeleton. Even though he, too, is trying to avoid hitting friendlies, he manages to send his cobblestone straight into the skeleton's face! The improvised weapon does a small amount of damage.

[If you moved more than 5 feet, that was a move action. Your attack was a standard action. Drawing your weapon would be another move action, so if you moved more than 5 feet, you wouldn't be able to draw your dagger on this turn. You can do it next turn, though.]

Broom aims a head-butt at the same skeleton, but is unable to connect.

Var, paralyzed by the creature's foulness, drops to the cobbles.

Avin circles around behind the undead, hoping to provide a flank for somebody.

Ashley strides right up to one of the fleshy undead. [It looks like you could move up without provoking. You can move through squares occupied by allies, so you could move right through Wilford's square and avoid the AoO. I'll assume you did that, unless there's something I'm missing.] His massive blade cuts down the undead, but he can't connect on the follow-up.

One of the skeletons attacks Broom. Its filthy claws get nowhere near the nimble monk. Two skeletons attack Talanthrel, but fare no better. The remaining fleshy undead targets Ashley, ignoring the downed Var for the moment. The rotting teeth and horrid claws are no match for the fighter's armor.

And the map.

Talanthrel (Paul) [HP 05/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+3=21 ; d20+3=9 ; d10+3=7 ;
Monday February 2nd, 2015 10:37:29 PM

Talanthrel heartened by the arrival of his companions, swings furiously at the skeleton in front of him. (21 vs ac/Crit Confirm 9/Dam 7)

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:20; Touch: 16; FF:16; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+6=25 ; d4=2 ;
Monday February 2nd, 2015 10:38:42 PM

Growing tired of the fact that his ranged attacks are doing little to no good, Toston charges the skeleton ending his move with a kick. "Hi-yah!" Toston yells, his foot connecting with bone.

(OOC: Monks can make unarmed attacks with elbows, knees, etc so they can attack with their hands full. Charge = +2 to hit / -2AC till next round)

(Hit vs AC 25 for 2 bludgeoning damage)

Var HP:02/12 AC: 16(T:13/FF:13) CMD:17  d20+8=18 ;
Monday February 2nd, 2015 11:39:43 PM

The feeling drains from Var's body and i replaced with a feeling of heavy, constricting cold. Warring thoughts and emotions clash in his mind as his helpless body collapses to the ground surrounded by the undead fiends. Anger at the beasts, anger at himself for rushing head-first into battle, fear of these monsters preying upon him at their leisure, and shame of letting his comrades down.

A voice pierces the chaos in Var's mind. "Breathe. Focus." the voice is of his father, a moment remember from Var's childhood, "the rage is in our blood, but it is not your destiny. We are not the bloodthirsty marauders that everyone thinks we are, but we could be if we give in to our blood."

Laying on his side, limbs stiff as wood, Var does his best to steady his breathing and clear his mind. Focusing in on the undead that felled him in the corner of his eye, Var goes back to the basics of his training as a hunter: patient observation. (Perception 18) He never studied much religion growing up, Whispering Copse was far removed from most churches, favoring worship of the Culverwood and other natural gods. Outside of the stories about Domi's adventures Var didn't know much about divine threats, like zombies, however, a beast is a beast. A pattern would exist, and a weakness would present itself - it always did if the hunter was patient long enough...

Broom (HP 12/12, AC17/T17/FF14)  d20+1=20 ; d20+1=8 ; d6+2=4 ; d6+2=3 ;
Tuesday February 3rd, 2015 12:50:23 AM

Broom inches closer to the fallen half-orc as he lashes out rapidly at the skeleton with his ham-sized fists.

---------------------------------------
Flurry @ skeleton:
AB20 DMG4
AB8 DMG3

Roy HP:11/11 AC:18 T:14 FF:14  d20+4=5 ;
Tuesday February 3rd, 2015 1:20:12 PM

Realizing how little the arrows did to the skeleton Roy puts away his bow and grabs his Heavy Mace from his belt. Drawing his mace Roy tries to search his mind for any information on these undead. But the combat proves to be too much and Roy can't focus.

(OOC: Im guessing my role for that would be +2 for the favored and +2 for the skill mod making it a +4, which doesn't matter I GOT A 1! WOO HOO)



Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Tuesday February 3rd, 2015 6:37:40 PM

Wil stops suddenly, dagger in hand. A familiar voice echos loudly like he was speaking to Wil from only inches away. He looks around and gazes at Var's paralyzed body. He listens as the Half-Orc speaks to someone. His face stares upward and his mouth does not move. It is then that he realizes he is listening to Var speak through the amulet. "A warrior should have nothing to fear," he thinks. He then steps toward Ashley on his way to protect the Half-Orc. "I will protect you," Wil says hoping that Var can hear him.
(OOC: I took one more 5 foot step. I hope that's Ok. I will have my dagger ready when I confront the skeleton in front of Var.)

Avin Fellows HP:12/12 AC:13  d20+3=19 ; d4+1=4 ;
Tuesday February 3rd, 2015 8:50:28 PM

Avin curses at the remaining zombie in elvish as he swings his blade towards its back (attack 19, damage 4).

For those who understand the elven tongue.Highlight to display spoiler: {"Filthy rotters, not again!"}

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+5=7 ; 2d6+6=14 ;
Tuesday February 3rd, 2015 9:38:53 PM

Ashley didn't move from his position, satisfied with his success in drawing fire from their downed companion. As he lunges forward with his large blade towards the fleshy corpse, he calls out to Talanthrel.

"Take the skeleton to your right side! I'll cover Var!"

[Attack: 7, Damage 14 if applicable.]



DM Kathy  d4+1=4 ; d4+1=3 ; d20+2=14 ; d20+2=11 ; d20+2=9 ; d20+2=6 ; d20+2=15 ; d20+2=7 ; d20+3=9 ; d20+3=18 ; d20+3=7 ; d6+1=7 ;
Tuesday February 3rd, 2015 10:32:52 PM

Talanthrel swings at one of the skeletons. His blade connects, but it doesn't do as much damage to his bony foe as he was anticipating.

Toston charges in to attack another skeleton, and Broom joins in for a two-monk attack! Both monks hit, and do damage.

Var, paralyzed, is nevertheless able to analyze his foes for weakness. He thinks that maybe if he concentrates, he can help make these things easier to hit. Or is that the paralysis talking?

Roy changes weapons and tries to recall if he's heard of this kind of undead. He draws a blank. Maybe it's an entirely new type of undead! Maybe you'll get to name it! What will you call it? "Those things that almost killed Var" has kind of a ring to it.....

Wilford steps up, intent on protecting Var.

Avin lands a blow on the fleshy undead, but doesn't quite dispatch it.

Ashley shouts tactical instructions as he swings, but his blade misses its mark.

The one skeleton continues attacking Broom. One of its claws comes close, but is unable to damage the nimble dwarf. Two skeletons attack Talanthrel. One of them comes close, but the fighter's armor is too much for them. The remaining fleshy undead whirls to attack the guy who just wounded it, which would be Avin. The creature's bite misses, but one of its claws connects! Avin takes 7 damage, and must succeed at a DC 13 Fort save or be paralyzed! The creature then decides it doesn't like being in flank, and steps up next to Avin.

And the map.

Roy HP:11/11 AC:18 T:14 FF:14  d20+5=19 ; d8+2=10 ;
Tuesday February 3rd, 2015 11:00:19 PM

Roy moves up to the skeleton wielding his mace. and takes a swing at it. As he swings he lets out a battle cry "In the name of Gargul begone you foul creature!" (d20 +5 = 19 vs ac -- 1d8+2 = 10 dmg )

"Your friend doesn't look to good, allow me to use my healing potion to help him."



Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+5=12 ; 2d20+6=41 ; 2d6+6=8 ;
Tuesday February 3rd, 2015 11:21:39 PM

Ashley steps forward to match the stride of the fleshy undead that is pursuing Avin, trying to keep the enemy from overcoming the wizard. After all, he wasn't very well protected from melee combat. Without looking back to see if Talanthrel followed his advice, he presses his assault on the fleshy undead.

[Attack: 12, Damage: 8]

[Please ignore the 2d20 roll, I forgot to change the die type to d6 before rolling damage.]



Talanthrel (Paul) [HP 05/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+3=8 ; d10+3=5 ;
Wednesday February 4th, 2015 12:01:00 AM

Talanthrel shouts to Ashley "Will do!" and takes a step to the right and swings at his new target.(8 vs ac, Dmg 5)

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:20; Touch: 16; FF:16; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+4=18 ; d4=1 ;
Wednesday February 4th, 2015 7:22:57 AM

As Roy took the square Toston was going to move to Toston breaks off his attack against the skeleton moving 20 ft to Avin's aid. (OOC: I'll eat the AOO from the skeleton if Roy didn't finish it off)

He then elbows the creature, not sure if it will be effectual but maybe it will draw its attention from Avin.

Toston says something in Draconic to the creature as his elbow connects.

Draconic speakers Highlight to display spoiler: {"This one is under my protection!"}

(Hit vs AC 18 for 1 bludgeoning damage)

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC 
Wednesday February 4th, 2015 7:25:41 AM

(OOC: updating header)

Broom (HP 12/12, AC17/T17/FF14)  d20+1=11 ; d20+1=10 ; d6+2=7 ; d6+2=4 ;
Wednesday February 4th, 2015 10:40:15 AM

Broom slashes out rapidly at the skeleton as he ducks it's wild swing.

------
Flurry:
AB 11+2(flank)=13 DMG 7
AB 10+2(fflank ) = 12 DMG 4

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+7=12 ; d20+4=19 ;
Wednesday February 4th, 2015 1:18:43 PM

Wil examines the battlefield and steps over Var. He is unconfident that his dagger will allow for a good attack so he keeps his hands in a defensive position. He is ready for any attack. Unable to put up much of a fight Wil attempts to contact any spirit connected to the monster in front of him. (Diplomacy: 12)
"Friend," Wil begins. "Can I request some assistance with this abomination that has become your body. I request a conference with your spirit. Can you assist with with defeating this enemy before any more of my party falls? Can you assist with some vulnerability?" (Perception: 19)

Var HP:02/12 AC: 16(T:13/FF:13) CMD:17  d20+8=27 ;
Wednesday February 4th, 2015 5:23:11 PM

Var carefully watches as Avin is attacked in the same manner that left him paralyzed - something he couldn't quite watch when it was happening to him. (Perception 27)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13] 
Wednesday February 4th, 2015 9:53:57 PM

With his allies rallying around his position, Ashley continus to press his attack.

[OOC: Sorry, I forgot to wait until midnight for my actual combat post to be counted for today.]

DM Kathy  d20+2=21 ; d20+2=8 ; d20+2=19 ; d20+2=10 ; d4+2=3 ; d4+2=3 ; d20+3=14 ; d20+3=15 ; d20+3=21 ; d6+1=4 ;
Wednesday February 4th, 2015 10:58:24 PM

Roy moves up to the skeleton and takes a swing at it. His mace hits with a satisfying crunch! and the skeleton drops, its bones clattering on the cobbles.

Ashley moves up to attack the creature attacking Avin. His sword misses its mark, however.

Talanthrel takes another swing at his skeletal foe, but misses.

Toston steps up and elbows the fleshy undead. For what it's worth, the bludgeoning damage seems to go through just fine.

Broom lashes out wildly, but misses--probably because his opponent is already down! It's time to find a new foe.

Var observes the scene while Wilford asks his departed friend for some insight. Wilford has a sudden sense that this fleshy undead can be attacked normally with any kind of weapon: slashing, piercing, or bludgeoning. He also knows that the skeletons really should be attacked with some kind of bludgeoning weapon.

The two skeletons press their assault on Talanthrel. Each of them only hits him once, but once seems to be enough. Talanthrel takes a total of 6 damage, which puts him down (I think; let me know if I added wrong).

The fleshy undead turns to Toston, who wounded it this round. It attacks! The bite misses, but one of the claws hits! Toston takes 4 damage, and must succeed at a DC 13 Fortitude save or be paralyzed!

And the map.

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+3=23 ; d20+3=19 ; d20+3=8 ; d4=3 ;
Wednesday February 4th, 2015 11:13:56 PM

Toston withstands the creature's paralyzing touch(23 on Fort Save). As the area around the not-zombie is crowded and his elbow worked last time he stands tall and follows up with a headbutt and knee flurry.

The headbutt connects but the knee misses.

(Hit vs AC 19 for 3 bludgeoning)

(Miss vs AC 8)

In [bold]Sylvan[/bold] Toston says to the fell beast, Highlight to display spoiler: {"You shouldn't have done that"! }

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC 
Wednesday February 4th, 2015 11:15:32 PM

(OOC: updating header for damage)

Roy HP:11/11 AC:18 T:14 FF:14  d20+3=10 ; d8+2=9 ;
Wednesday February 4th, 2015 11:31:38 PM

As Roy watches one of the people he is fighting with fall from the zombie he remembers his parents.

"No not again, I will not watch people be killed by the undead AGAIN!"

Roy moves up to one of the two remaining skeletons and takes a swing with his mace. (d20 + 3 = 10)(9 dmg if it hits)

Talanthrel (Paul) [HP -1/11; AC 16; Touch 13; Flat 13; Cmd16] 
Thursday February 5th, 2015 12:22:22 AM

Talanthrel makes an "URK!" sound and drops to the ground unconscious and bleeding.

Broom (HP 12/12, AC17/T17/FF14)  d20+2=20 ; d6+2=6 ;
Thursday February 5th, 2015 5:31:44 AM

Noticing the threat to Talanthrel, Broom dashes behind Roy and hops over the fallen half-elf and kicks at the skeleton's shin.

-----------------------------------
Scorpion Strike: AB20 DMG6 Fort Save vs 14 or spd reduced to 5ft for 4 rounds.


Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+7=10 ;
Thursday February 5th, 2015 3:56:55 PM

Ashley moves forward and to the side, leaving himself open to the fleshy undead's strikes in order to gain a tactical advantage with his companions. The large man raises his sword overhead, looking to bring it down upon the undead and put an end to this threat to the felled companions around them.

[Attack: 10]

Avin Fellows HP:5/12 AC:13 Flat:10  d20+2=9 ;
Thursday February 5th, 2015 7:23:58 PM

Having cut through the undead's flesh, Avin allowed himself the slightest triumph before it turned to savage him. Immediately, paralysis begins to set in (fortitude save 9). His body begins to tremble and twitch from his attempt to resist but its already in motion. The corrupt blade falls from his spastic grasp and his breath is reduced to short gasps.

"Nau- naught a-ach-ag-g-ghain-n-nh," the wizard slurs the words only with the greatest difficulty as he collapses in a twitching heap, spittle flying from his mouth

A small blessing that the monster's attack barely misses as it whirs through the space occupied a second earlier.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC 
Thursday February 5th, 2015 7:39:27 PM

As Avin became paralyzed and fell to the cobblestone's Toston takes a 5 foot step to stand protectively over the wizard's incapacitated form.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+1=17 ; d3=3 ; d3+1=4 ;
Thursday February 5th, 2015 9:09:16 PM

"Thank you, friend," Wil said as he stepped to the side of the monster in front of him. He then swung his Cold Stone Dagger at the monster's throat. (Attack: 17) (d3+1=4)

Var HP:02/12 AC: 16(T:13/FF:13) CMD:17  d20+3=13 ;
Thursday February 5th, 2015 9:45:08 PM

"No!" Var screams within his mind as both Avin and Talanthrel fall to the ground. He thinks of every curse and insult he can remember in both Common and Orcish while glaring at his foes. (Intimidation 13)

DM Kathy  d4+1=5 ; d20+2=19 ; d20+2=9 ; d4+2=5 ; d20+2=8 ; d20+2=6 ;
Friday February 6th, 2015 12:19:45 AM

Toston lands a blow on the fleshy undead.

Roy moves up to attack one of the skeletons, but misses. Broom has more luck, landing a kick to the creature's shin. Alas, these creatures are immune to your Scorpion Strike.

Ashley aims another blow at the fleshy one, but misses. So it is Wilford who finishes it off with a sharp stab and a twist of his dagger.

Talanthrel lies unconscious.

Avin lies conscious, but unable to move.

Var is also unable to move, but he manages to glare menacingly at the undead anyway. And....is it your imagination, or are your muscles starting to loosen up just a tiny bit?

One of the skeletons attacks Roy. One of its claws hits! Roy takes 5 damage! The other skeleton attacks Broom, but its claws get nowhere near him.

And the map.



Talanthrel (Paul) [HP -1/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+1=12 ;
Friday February 6th, 2015 12:45:47 AM

Talanthrel: ......Con check 12 .... Talanthrel is stable and no longer bleeding.

Broom (HP 12/12, AC17/T17/FF14)  d20+2=14 ; d20+2=19 ; d6+2=6 ; d6+2=8 ;
Friday February 6th, 2015 12:48:12 AM

In a hurry to dispatch the skeleton, so that he can tend to the half-elf, Broom closes in with his two ham-sized fists.

------------------
Flurry:
AB13 DMG6
AB18 DMG8

PS: bonus for flurry shld be +1 not +2

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+7=25 ; 2d6+6=13 ; d20+5=10 ;
Friday February 6th, 2015 1:09:49 AM

With Wilford finishing off the undead he was engaged with, the fighter begins moving towards the skeletons Broom and Roy are fighting. Ashley knows better than to think that he will be of any help to Avin or Var other than finishing off the enemies as quickly as possible. Seeing Wilford's position, he moves himself to flank a skeleton with Broom, to give the rogue a quicker movement towards Roy's skeleton. Frustrated by his recent misses, he turns the full brunt of his wrath towards the bones before him.

[Attack: 25, Damage: 13]

Without stopping, after cutting into the first skeleton, the smuggler arcs his steel to the skeleton attacking Roy though the slowed momentum makes for an easy parry by the foe.

[Attack: 10]



Roy HP:6/11 AC:18 T:14 FF:14  d20+3=14 ; d8+2=10 ; d20+4=11 ;
Friday February 6th, 2015 1:33:17 AM

Roy winces at the claw attack, but he manages to bring his mace up for another attack. (atk roll 14 - Dmg 10)

Roy starts to think about the undead again and their paralysis ability, trying to recall if he has seen this type of affliction before (roll of 11)

(ooc: I wasn't sure what roll this would be under so I used the same roll type I used to try and ID the undead a few days ago)

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+6=16 ; d4=2 ;
Friday February 6th, 2015 6:40:50 AM

Toston moves 20 ft to flank the skeleton with Roy. As the fleshy undead was destroyed, Avin is no longer in danger and since unarmed attacks worked against the last one Toston punches the skeleton with his hand not holding the sling.

(hit vs AC 16 for 2 bludgeoning damage)

Var HP:02/12 AC: 16(T:13/FF:13) CMD:17 
Friday February 6th, 2015 6:35:02 PM

Var begins to test his extremities, seeing of he can get a finger or a toe to move again. "Potion of healing. Belt pouch. Save the elf." He thinks to himself, preparing to spri g forth once his body is his own to control again.

Avin Fellows HP:5/12 AC:13 Flat:10 
Friday February 6th, 2015 6:54:35 PM

"-s-S-st-sto-to-sto-op! th-the-e-"

The paralytic reaches the wizard's tongue, cutting off his stuttered message. His frame lies frozen in a twisted struggle against itself at odd angles. As the remains of the zombie collapse beside him he begins howling with what little breath he has. However, soft and broken from the paralysis as his voice is, it produces a sound more akin to the most wretched sobbing.

Singularly compelled against the thing in front of him he begins a mental assault, flinging the mental energies bound so easily in his cantrips at the thing only for them to unravel, unable to cross the dimensions of energy into existence with neither the support of incantations nor ritual gesture. Fruitless though it is, the wizard is relentless in his attempted assault.

DM Kathy 
Sunday February 8th, 2015 9:21:39 PM

Broom flurries, and lands a blow to one of the skeletons. Ashley strides over to give him a hand. His sword hits, but doesn't seem to do as much damage as it ought to. It's enough, however, and the skeleton's bones clatter to the cobbled street.

Roy takes a swing, but misses his target. Toston, however, lands his blow, finishing off the skeleton that Broom hit.

As the final opponent clatters to the cobblestones, Var finds that his muscles will again obey his commands. Talanthrel's robust health comes to his aid, and his wounds stop bleeding.

Avin still can't move, but going by Var's example, it won't be for too much longer.

The battle is over.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20=15 ; d8+1=2 ;
Sunday February 8th, 2015 9:42:59 PM

Toston takes the potion of cure light wounds that Boggs had given him from his backpack pocket and pours it down Talanthrel's throat. (heals 2 damage)

(OOC: Ignore the d20)

"You almost forgot the first rule of combat." Toston says

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Sunday February 8th, 2015 9:45:45 PM

Wil wakes from a kind of sleep that seemed to take two days. He realizes he missed the battle with the skeleton but clearly hears the plea from Var to find the potion in his belt. Wil turns steps a little over 5 feet to where Var is laying and and searches for the potion. He apologizes for the intrusion but finds the jar of Healing in the belt as Var had said. "Thank you." He says to Var while gently grasping his motionless shoulder. He quickly begins toward the dying elf. The paralysis that took Avin echos in his head but he must triage the elf first. (OOC: I'm guessing I have to wait to step too Talanthel till next turn. Sorry, I was gone all weekend.)

Talanthrel (Paul) [HP 0/11; AC 16; Touch 13; Flat 13; Cmd16] 
Sunday February 8th, 2015 10:23:08 PM

Talanthrel groans and sits up. "Yup, that will sure teach me. Mental note, swords do not work well on skeletons." Talanthrel staggers to his feet while retrieving his dropped sword.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13] 
Sunday February 8th, 2015 11:50:18 PM

With the immediate threats disposed of, Ashley moves to Avin, sheathing his greatsword before kneeling down beside of the wizard. He does a visual inspection of him, seeing that his wounds aren't looking very good at all. While the smuggler waits for Avin to begin to rise on his own, he speaks to the rest of the group.

"Do your best to not look like you're wounded and blooded before we get to the Scrum. We don't want to stand out."

With that being said, Ashley falls silent and waits to help Avin up.

Var HP:02/12 AC: 16(T:13/FF:13) CMD:17 
Monday February 9th, 2015 9:53:40 AM

Var sits up with a start, ready to spring up into action...only to realize that the immediate threat has passed. "What in the blood hells were *those* things!?" Var shouts, then turns to look at Roy "And who the bloody hell are you? Not that I'm complaining, mind you, as you did some fine work saving out hides."

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Monday February 9th, 2015 12:14:54 PM

Wil offers the healing potion that he took from Var to Ashley.

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17  d8+1=9 ;
Monday February 9th, 2015 12:29:15 PM

Var takes the potion from Wilford and knocks it back, grimacing at the taste, but immediately looking much better.

Roy HP:6/11 AC:18 T:14 FF:14 
Monday February 9th, 2015 3:40:38 PM

After the last skeleton falls Roy reaches in his pack and grab the cure potion and tries to hand it to the very injured half-elf.

Roy then turns toward Var and says "My name is Roy, some around here refer to me as Roy the Red on account of my hair. To make a very long story short I've been following leads to this area about a group of necromancers. And judging from these bags of flesh and bones I would say the rumors weren't just rumors. If you guys have any information I would be thankful.
Anyone who hates the undead is a friend of mine " he finishes with a smile

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC 
Monday February 9th, 2015 6:32:11 PM

"It's going to be hard to disguise our state when we go to the Scrum considering that five of us are injured and there aren't enough potions to go around." Toston informs Ashley

To Roy Toston says, "Well met, Roy. I am Toston and my friends and I have been investigating the recent undead attacks."

Avin Fellows HP:5/12 AC:13 Flat:10 
Monday February 9th, 2015 9:42:36 PM

Avin's breath slowly evens out. He shudders as he regains use of his limbs, contracting into a ball. He pushes himself onto his knees, his torso resting over his planted hands. As he releases a few ragged breaths he turns to Ashley. A long moment passes and he snorts. He attempts to stand on his own but his legs prove nearly insubstantial still and nearly faceplants into a corpse.

A few more breaths pass.

Raising a shaky hand, he gestures to Ashley to help him up. As he rises once more his legs come near to giving out again and the wizard clutches the taller man like a sailor might the mast of a ship in a whirlpool.

Apparently unwilling to let go of his support, Avin keeps a firm grasp on the fighter's arm as he stoops to retrieve his dagger. He wipes the blade against the leg of his pants before sheathing it and repeating the now tried-and-true latch and stoop method to pick up the magic lantern Boggs handed him so recently.

Still without the barest hint of a grumble the mage attempts to stand on his own. It takes two twitching, wobbling attempts (and subsequent returns to clutch-for-dear-life position) before the wizard manages to make a few shaky steps on his own. As he looks back at Ashley, it's hard to tell if Avin is blushing or if that's just the natural pallor of his wrecked cheeks. He turns away quickly with a grunt.

"Thanks."

The extended gratitude is quiet, almost half-imagined, but it seems all the short man will give at the moment as he begins shuffling away on unsteady feet.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13] 
Monday February 9th, 2015 9:50:13 PM

Ashley helps Avin come into his own in shaking the effects of the undead's paralytic venom, simply watching silently and lending a helping hand to the wizard. Once Avin is fully under his own control again, Ashley gives him a clap on the shoulder with a small smile. An actual, genuine smile, rather than that somewhat grim smirk he sometimes showed. He then moves to regroup and meet the newcomer Roy, the fighter's deep blue eyes looking the Elf up and down, as if sizing him up. There was no subtlety to it whatsoever. He then speaks, dusting off his mail as he does so.

"If my companions don't mind, you're free to come with us to the Scrum. Though for now, I think it's best that our own business remain our own."

The fighter wasn't showing much trust to Roy, but then again, all he had to go on was the red-head's assistance with the walking dead. Overly trusting fools didn't last long in Dirt City, and Ashley didn't plan on dying just yet.

Broom [HP 12/12, AC17/T17/FF14] 
Monday February 9th, 2015 9:55:55 PM

[OOC: Here's to hoping that the link I copied from William's posts works for me too!]

Broom wiped his hands off, cracking his knuckles after undead were dispatched. The dwarf regroups with the rest, looking at Roy curiously, but not speaking.

DM Kathy 
Monday February 9th, 2015 10:09:00 PM

Toston grabs a potion and uses it to revive Talanthrel. At first, it doesn't seem to heal very much. Ah, but Toston is unaware of the Woldian house rule that you can re-roll 1s on healing effects! Re-roll that bad boy until you get something other than 1!

Talanthrel, for his part, makes a mental not that swords are not effective against skeletons.

Wilford hands out another healing potion.

Ashley helps Avin to his feet, once the wizard's paralysis has eased. Var wonders aloud what those things were, but none of you knows the answer. Perhaps Brother Elthorn will have some information in his books.

Broom is quiet as usual.

The red-haired elf introduces himself as Roy, called Roy the Red.

You take advantage of some healing potions, and gather yourselves to continue to the Scrum. Ashley is a little concerned about your appearance, but really, it's not that unusual for people in the City Above to look as if they've just been in a fight.

You are getting ready to leave, when you notice that the fleshy undead have some very nice pieces of jewelry on them. And your DM will remind you that it is customary to search for treasure after a battle. :)

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17  d20+8=24 ;
Tuesday February 10th, 2015 9:23:27 AM

Var inspects the corpses, giving the fleshy ones a kick for good measure (perception 24). "Should we move them off the streets? put 'em in an ally & have Boggs send a cleanup crew?"

Turning to the elf, Var says "So, Roy, you say you're hunting necromancers? Can you tell us anything about these creatures here?"

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+4=20 ;
Tuesday February 10th, 2015 12:21:36 PM

Wil searches the body of the monster he killed. (Perception: 20) As he searches he asks the amulet for some potential help with identifying this odd, poison filled creature. A ghoul fits some of the profile but does that paralyze? He stands with whatever treasure he gathered and waits for the others.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d8+1=8 ; d20+9=26 ; d100=13 ;
Tuesday February 10th, 2015 6:31:45 PM

(OOC: Much better on the healing roll...also do we get any experience for the battle or does that come later?)

Talanthrel actually heals 8 hp from the potion Toston gave him instead of 2.

Toston searches the remains of the skeletons and the fleshy undead for anything that may be useful or anything that may provide a clue of where they came from.

Toston then puts his sling back on his harness and tries to recover the bullet that missed, but has no luck.

(OOC: Can I just roll a d100 and if it is over 51 - 100 I found the bullet and if it is 1 - 50 the bullet was destroyed?)

"So shall we proceed on our way to the Scrum? Hopefully we don't run into more of these things just yet. I think we may need more supplies."

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d8+1=7 ;
Tuesday February 10th, 2015 7:16:07 PM

Talanthrel accepts the healing potion from Roy with a quite "Thanks." And after looking searchingly at Roy, goes ahead and drinks it (1d8+1=7). Talanthrel sighs in releif as this potion working with the one that Toston had already given him closes the last of his wounds.
Standing much straighter and looking more alert, Talanthrel says "If we got everything, Then I am good to go."

Roy HP:6/11 AC:18 T:14 FF:14 
Tuesday February 10th, 2015 8:29:12 PM

Roy asks the party if he can travel with them as he has some personal issues with anything undead.

(OOC: sorry for the short post today ive been super busy and wanted to get a small something in. And if roygoes with them he will recount his story about his hair.)

Roy HP:6/11 AC:18 T:14 FF:14  d20+4=23 ;
Tuesday February 10th, 2015 9:25:57 PM

(OOC; sorry for the double post but I had a bit more time. ignore the last post and use this one please)

Roy explains a little bit about his run in with necromancers years ago and how he has been chasing rumors to around these parts. Roy studies the undead a little bit (knowlage rel roll for fav enemy = 23)

Roy ask the group if he can travel with them as this is the biggest clue he has uncovered.

"as we go to where ever you are heading I can give you a fuller account of my story and how I came by my hair that stands out so."

Broom [HP 12/12, AC17/T17/FF14]  d20+8=10 ;
Tuesday February 10th, 2015 9:34:10 PM

Broom helps the others with searching the vanquished foes, looking for anything that the others may have missed.

[Perception: 10]

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+1=7 ;
Tuesday February 10th, 2015 9:37:30 PM

Seeing as the rest of the party is searching the corpses, Ashley watches them carefully until they are finished. It would seem the smuggler is used to working with others that won't mind pocketing or hiding a few baubles from the pot when it came to split time.

[Perception: 7]

Once they finish, Ashley began to walk towards the Scrum, not responding to Roy's statements, nor saying anything at all.


DM Kathy 
Tuesday February 10th, 2015 10:14:59 PM

Under Ashley's watchful eye, Var and Wilford search the bodies of the undead. You find a heavy gold ring with a cloudy green gem, a cloak brooch of ivory and coral, and a silver pendant with small dark-blue stones. An Appraise check might tell you more about them.

Broom looks around, but doesn't see anything the others missed.

Talanthrel makes good use of a healing potion, while Roy turns his thoughts to what these undead may have been. You don't know about the fleshy ones (you already failed a check earlier, so you can't re-try unless you get some new piece of information), but you are able to recall quite a bit about skeletons. They are best attacked with bludgeoning weapons, and are immune to cold (in addition to all of the other things undead are immune to).

Toston tries and fails to find his sling bullet, then suggests that you continue to the Scrum.

Var, however, has questions about the bodies. Do you just leave them here? Can Boggs send someone? There aren't just the undead here; there's also the unfortunate Grubber who went down as you arrived on the street. Do you want to leave the bodies for the time being, or figure out something else to do with them?

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17  d20+8=28 ;
Wednesday February 11th, 2015 12:41:13 PM

Var begins dragging the undead corpses into the nearest alley, making a mental note of the location for later reference. He leaves the dead grubber where he is but gives him a good long look (perception 28)

Avin Fellows HP:5/12 AC:13 Flat:10  d20+8=12 ;
Wednesday February 11th, 2015 2:16:09 PM

Avin heaves a mental shrug over the red man, still not trusting his voice to remain steady. Instead he shuffles over to the looters hoping to value the baubles they discover. (Appraise 12) His mind, however, seems to still be clouded from the fight.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+9=27 ; d20+3=12 ;
Wednesday February 11th, 2015 5:55:03 PM

Toston tries to figure out if the poor Grubber really is dead (Perception 27, Untrained Healing 12) or if a faint trace of life still remains.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+4=20 ;
Wednesday February 11th, 2015 8:01:37 PM

"The poor man," Wil thinks. "Is that a piece of him against the plaster wall?" A large section of the pale plaster wall is red in color with dark chunky pieces. "Looks like he had no options," Wil walks over to the body. "I wonder if this man can tell me what happened to him."
"Hello, friend," he begins. He forgets to quiet his voice. I guess he is becoming more confident in his ability to talk to the dead. (Perception: 20)
"Sir, can you tell me what happened before your untimely demise?"

Roy HP:6/11 AC:18 T:14 FF:14 
Wednesday February 11th, 2015 8:21:38 PM

Roy gives out the information on these skeletons, weakness and immunities.

Roy also gives Var a hand in dragging the corpses into the alley.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=23 ;
Wednesday February 11th, 2015 10:11:10 PM

Talanthrel stands guard as the others go about their tasks (Perception 1D20+4=23), He found himself wanting to be on the receiving end of a surprise attack from either wandering undead or opportunistic Grubbers.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Wednesday February 11th, 2015 10:12:29 PM

(OOC; that's supposed to be "not wanting")

DM Kathy 
Wednesday February 11th, 2015 10:30:50 PM

Avin takes a look at the recovered jewelry. He agrees that it is valuable, each piece probably worth some hundreds of gold pieces, but beyond that it's difficult for him to say.

Toston and Wilford study the downed Grubber and find that he is, in fact, dead. Wilford, using his amulet, tries to find out how the man died, but the answer is unclear. The body bears numerous ugly scratches of the kind inflicted by the undead you just fought, but it's unlear whether that is actually what killed him. Wilford does not see the man's shade, and hears no reply to his question. Perhaps even in the afterlife, Grubbers are a close-mouthed lot.

Var and Roy begin hauling the bodies into an alley, where they will be a bit more out of the way. Talanthrel stands guard.

The streets are still wet when you finish your task, but the rain has been done for a while now, and the wind is just wind; it no longer can find stray drops to fling in your faces. So that's something. You make your way to the Scrum, and begin looking around. There's very little organization here; traders are set up at booths, or tables, or the backs of wagons, or even a bit of canvas spread on the ground, wherever they felt was a good spot. Making your way among them is difficult; some are very close together and there's little room for foot traffic.

At first glance, you do not see Boggs in the confusing crowd.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+1=3 ;
Wednesday February 11th, 2015 10:39:12 PM

Upon first entering the Scrum, Ashley grumbles to himself at the lack of visibility of wherever Boggs has set up. He attempts to use his height to his advantage and peer through the crowded, rushed marketplace, looking for their rendezvous point. While searching for Boggs, the smuggler attempts to locate any wares or merchants that look like they may have powdered silver, or something else of interest.

[Perception: 3]

Broom [HP 12/12, AC17/T17/FF14]  d20+8=12 ;
Wednesday February 11th, 2015 10:41:14 PM

Broom also assists in the search for Boggs, the dwarf trying to peer through the shuffling bodies possibly hindering their sight.

[Perception: 12]


Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=23 ;
Thursday February 12th, 2015 12:42:07 AM

Talanthrel keeps a sharp look out for both a merchant selling powdered silver and any pick pocket trying to take advantage of the group. (Perception 1D20+4=23)

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17  d20+3=8 ; d20+8=19 ;
Thursday February 12th, 2015 11:43:14 AM

Var works silently alongside Roy, giving the elf a nod and a smile once the grim work is done, and then jogs to catch up to Ashely and the rest of the group.

Once at the Scrum, Var bristles and sneers at the crowd and the forced proximity to so many unfamiliar people (Intimidate: 8) but it doesn't seem to buy him an extra elbow room. He keeps his eyes peeled for Bogg's booth (Perception: 19), hoping to catch a glimpse of the unassuming man.

"How does anyone find anything in this mess?" Var asks, hoping not to sound too much like a out-of-towner.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20=16 ; d20+11=26 ; d20+9=29 ;
Thursday February 12th, 2015 1:17:41 PM

Toston tries to stealthily climb something inconspicuous and non-living(building, lamppost, stall, etc) to get a better vantage as being only 3 feet 8 inches usually provides an obstructed view at ground level. (untrained Climb 16; stealth 26)

From his perch he tries to spot Boggs in the the throng of beings (Perception: 29).

(OOC: Not sure if I get some sort of circumstance bonus to my perception check since I headed for higher ground)

Avin Fellows HP:5/12 AC:13 Flat:10  d20+1=8 ;
Thursday February 12th, 2015 2:50:56 PM

Unlike his companions, Avin is more concerned with remaining unnoticed for his recent wounds and pulls his encompassing cloak about his form. He clutches the lantern with one hand while using the other to guide the green fabric. Hopefully anyone looking will just think he's cold.

Avin suspects, as he keeps his head down, that Boggs won't be too difficult to find. Rather, he nearly doubts any of his companions will find Boggs before Boggs finds them. For some reason that makes the wizard uneasy as he begins to glance about (perception 8).

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+7=22 ;
Thursday February 12th, 2015 7:17:00 PM

Wil walks up to the vendors within the Scrum. He tries to being recognized due to the secret nature of the company but several people approached him. "Hey, Wilford my cousins wife was killed yesterday," said one woman. "Wil!" Shouted a man from the other end of a large crowd. Wil looked to the others in the crowd. He didn't know what to do. "Wil!" A young man jumped up and down in front of him. "Donny, how are you?" Wil asked. "How's your mother?"
The young boy smiled. Wil bent at the knees to meet the boy. "Wil, my mom is in so much trouble," the boy said. "There is a bunch of men that keep bothering her."
Wil paused but kindly explained that he could not help the young man. He offered the name of a friend that he had met years ago but the boy was very disappointed. (Diplomacy: 22) "Donny, do you know anything about these undead incidents? Have you seen a man named Boggs?"

(OOC: I don't know if we can take on a mission to save this family. I typed an out if not. It was just something I thought up. Thanks)

Roy HP:6/11 AC:18 T:14 FF:14 
Thursday February 12th, 2015 8:59:15 PM

Not knowing exactly who they are looking for Roy lifts the hood of the cloak over his head to hide his hair, not wanting to be recognized by a few people he has hunted down in the past. He sticks with Var as to not lose the one lead he has gotten in a while with the necromancers. "Hey, who or what are we actually looking for in this market?" he asks Var.

DM Kathy 
Thursday February 12th, 2015 10:53:56 PM

Ashley and Broom look around for Boggs, but don't spot him in the throng. Talanthrel keeps an eye out for powdered silver and pickpockets, but finds neither.

Avin is likewise unable to spot Boggs, and feels a bit uneasy about the whole endeavor.

Roy, too, is feeling a trifle uneasy; he doesn't know what's going on or who the group is looking for.

Wilford spots an acquaintance and has a brief conversation. [OOC: Some DMs like to be the ones to run the game, and really don't care for intrusions by players into the overall plot and storyline. Others are more flexible. And in this case, the situation is further complicated by the fact that we are playing in a shared world and all adventures need to be approved, in advance, by Jerry. In general, random stuff like this is not going to be something we can follow up on. If you'd like to have some influence in the direction of the story, you can always send an email, either to me or to the group, saying something along the lines of, "I'd like to see us do X." Keep in mind that there are seven other players who are also going to have ideas about what kinds of stories they'd like to see.]

Var is able to catch a glimpse of Boggs, and Toston scrambles up on a cart to confirm the sighting.

You are able to shove your way through to where Boggs stands behind a small folding table, talking to a short, slender man in a cowl. "It's a powerful curse," Boggs says in a gruff voice. "Bought direct from the Nightmakre Quarter in Plateau City itself. You got enemies, this is what you want." The cowled man mutters some reply, weighs the small vial in his hand for a moment, then places it back on the table and departs. "I'm here all day if you change your mind," Boggs calls.

"And you, sirs," he calls to you. "Something for a rival? Much cleaner than a knife." In a lower voice, he asks, "how are you faring? Have you found any undead?"

Broom [HP 12/12, AC17/T17/FF14] 
Thursday February 12th, 2015 11:14:08 PM

"Who said I would want it clean? Poison is a woman's weapon. What else have you got?"

The tall fighter approaches Boggs' table, idly looking at the vial that the previous potential customer had just set down. He picks it up, looking at it as if inspecting it for quality while he waits for the others to catch up. He makes eye contact with Boggs, if possible, and gives him a simple nod to the question, setting the vial back down on the table. When he does, he sets his hands down upon the surface, as if leaning to look at other wares. His fingers, however, indicate the exact number that the group has put down thus far, trying to be subtle about it.

Broom [HP 12/12, AC17/T17/FF14]  d20+8=18 ;
Thursday February 12th, 2015 11:15:52 PM

[OOC: That last post was supposed to be Ashley, I forgot that my header was still set for Broom. My apologies, please overlook that. This will be the Broom post.]

Broom follows up with Ashley, keeping an eye out for anyone that might be paying too much attention to the Crescent Moons and Boggs, silent as usual.

[Perception: 18]


Avin Fellows HP:5/12 AC:13 Flat:10 
Friday February 13th, 2015 12:54:47 AM

Looking upon the bottle, Avin has no doubt that it operates precisely as advertised. Shirking the space it occupies the wizard leans in, hood over his eyes and whispers conpsiratorially in rapid fire.

"None behind, no undead in our wake. A few lost souls though," Avin looks over his shoulder to Roy the Red, "plus one. Looking for powdered silver. The man at the 'yard had no powdered silver."

Words dripping with intent, the wizard hopes that Boggs understands the message without the need to give details to the masses surrounding them.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+1=4 ;
Friday February 13th, 2015 6:47:11 AM

Picking up where Avin left off, Toston continues, "He commissioned us to bring him at least a measure of it, though multiple measures would probably be better, considering he had forgotten about the maintaining the yard in the first place. Apparently it makes for a fertilizer that helps things stay planted. We also do not have any contracts or receipts for when the job is done. Would probably be best to have some record of this delivery. I mean its what what we do. Also we sold out of potions of cure light wounds, people are injury prone in Grubber Town."

(Untrained Bluff 4)
(OOC: Trying to use it to convey a secret message that we want the document for cover story, the man at the yard needs the silver to stop the undead and the party is out of potions of cure light wounds)

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17  d20+8=28 ;
Friday February 13th, 2015 9:40:03 AM

Var tries his best to follow along with the conversation, but remains silent, choosing instead to hang towards the side of the group and keep his eyes on the crowd (perception: 28).

Roy HP:6/11 AC:18 T:14 FF:14  d20+8=11 ;
Friday February 13th, 2015 11:29:47 AM

Roy glances over at the shopkeep every is gathering around. Realizing this must be the guy they were looking for decides to keep a lookout as well for anyone trying to listen in to the conversation. (perception 11)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=13 ;
Friday February 13th, 2015 5:35:25 PM

Talanthrel decides to let the others handle the conversation with Boggs, as they are more knowledgeable about Undead, and keeps a wary eye on the crowds. (Perception 1D20+4=13)

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Saturday February 14th, 2015 5:03:05 PM

Wil let's the boy go when Boggs shows up. He feels bad about not being able to help but he has a new employer. He figures that the undead issue is much more important and may help resolve the issue with the boy. He stands with Talanthrel but can't hear the conversation with Boggs. The crowd around him, drowns out any other noise.

DM Kathy 
Sunday February 15th, 2015 7:41:24 PM

You all catch the hint, and back Boggs' play.

"Poison!" he scoffs in response to Ashley. "Poison is for schoolgirls. That there's a curse, the most powerful money can buy!"

He gives Roy a hard look, but seems satsified, for now, with Avin's hasty explanation and the group's implicit endorsement.

"Powdered silver?" He's not bothering to whisper, so you gather that discussing powdered silver is unlikely to excite comment. "That's a little tame for the Scrum. There's a shop in Dockside," and he gives you quick directions. Toston, who's spent a fair amount of time in Dockside, is pretty sure he knows where the place is.

"But what say you to this?" he continues, lifting a small object from behind the table. "The hand of a mummy. A genuine mummy, mind, not one of your fakes! Ah, the things you could do with this!" In a lower tone, he adds, "can't help with healing potions, I'm afraid. That shop may have some." Loud again, he continues. "And because I like the looks of your friend, there, I'll give you a special price. Today only! Just a hundred gold, good sirs!"

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17 
Monday February 16th, 2015 2:03:14 PM

For a moment, Var looks genuinely interested in the Mummy Hand, and then remembers the mission.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+9=13 ;
Monday February 16th, 2015 5:50:38 PM

Toston picks up the mummy hand and scrutinizes it for any sort of potential hidden message (Perception 13).

"A fine specimen indeed!" Toston agrees boisterously before setting it back down, leaning in and dropping his voice, "What about a blank contract or receipt we could give to man at yard?"

Toston raises his voice again "Too bad, I don't have 100 gold on me!"

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Monday February 16th, 2015 6:02:29 PM

"Why would anyone have a mummy hand?" Wilford wonders aloud. He watches the group as he also listens to an argument within his head. Seems like a guy named Simon died together with his wife. Unfortunately, he wasn't the most faithful husband. The argument continued as the others discussed business.

Roy HP:6/11 AC:18 T:14 FF:14 
Monday February 16th, 2015 6:31:35 PM

Roy's attention drawn tot he mummy's hand looks at it for a few seconds only to think of how many people that mummy may have killed after it was risen.

Avin Fellows HP:5/12 AC:13 Flat:10 
Monday February 16th, 2015 7:48:18 PM

Avin recoils from the severed hand, not bothering to hide his distaste.

"Nothing we need! Pfah, nothing we need at all!" he grumbles and shuffles a meandering path over to the shop Boggs pointed out.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=24 ;
Monday February 16th, 2015 9:01:14 PM

Talanthrel grimaces at the sight of the mummy hand, but pays close attention to the directions to the shop in Dockside. He also continues to keep an eye out for threats. (Perception 1D20+4=24)

Consecration


DM Kathy 
Monday February 16th, 2015 10:31:30 PM

Toston examines the mummy hand for any kind of coded message, but there doesn't seem to be anything. Just a gross. nasty, withered hand. He asks Boggs about a contract.

Boggs nods sagely. "Of course, sir," he says aloud, tapping the side of his nose with a forefinger. "Discretion is a watchword! No paperwork of any kind; that I promise."

That would seem to be that. You leave the Scrum, headed for the shop in Dockside. You get turned around momentarily, but find the place without too much trouble. It's a very small shop with a dingy front window and a sign reading "Captain Dak's Charms and Sundries." You step inside.

Sailors are a superstitious lot, and this store seems to cater to those superstitions. You see several "lucky" rabbit's feet, sachets of pennyroyal and coriander, hazel twigs, and more. A small rack displays medalions with prayers inscribed to Alemi and Domi and Wardd. And on the counter is a jar marked "powdered silver."

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+1=14 ; d20+5=16 ;
Monday February 16th, 2015 11:33:10 PM

Ashley had essentially ignored the mummy hand, figuring it for less than what it was. More than likely, it was simply a corpse hand that had been wrapped in linens and desiccated over time with salt. Regardless, he moved along with the group to Dockside. Of all of the parts of Dirt City, Ashley spent a lot of his here. when they entered the shop, the smuggler kept his eyes open fro trouble, and got his mind to working on recalling any superstitions he had heard sailing that involved silver.

[Perception: 14]
[Profession: Sailor: 16]



Var HP:11/12 AC: 16(T:13/FF:13) CMD:17  d20+8=10 ;
Tuesday February 17th, 2015 12:07:14 AM

Var takes one last, longing look at the mummy hand, and then follows the group out of the scrum. Along the way, he watches the city and its people. In the wild, a good hard rain would wash away debris and leave the world cleaner; Dirt City, however, seemed somehow dirtier after the morning's storm.

Stepping into the store, Var chooses an isle at random and attempts to get a good line of sight on the party, in case of trouble, (Perception 10) but quickly becomes interested in all the various curios and baubles on the shelves.

Roy HP:6/11 AC:18 T:14 FF:14  d20+8=24 ;
Tuesday February 17th, 2015 6:45:57 PM

Roy tells the other companions he will wait outside the shop to keep an eye and an ear out for any more zombies or skeletons. while they are looking for the powdered silver Roy does what he said and keeps an eye out for anything suspicious (perception: 24)

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+9=16 ; d20+9=26 ; d20+2=22 ;
Tuesday February 17th, 2015 7:21:14 PM

Toston enters the shop and glances at the curios. Though Toston had spent a good deal of time dockside and had walked by Captain Dak's on several occasions this was his first time setting foot in the shop. He looks for a proprietor or clerk and for potential threats then searches his memory for nautical superstitions involving silver and what a fair price for a measure would be.

Indicating the charm rack, Toston says, "The priest was right about nobody appreciating Ffloy, despite the fact that Sail Days are considered holy by Ffloy I don't see one of these prayer medallions dedicated to Him. However, I do see many for Domi and Alemi."

(Perception: 16)
(Profession[Sailor] : 26)
(Know[Arcana] : 22)

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Tuesday February 17th, 2015 8:50:20 PM

"Do you think the captain would be Charming," Wil joked.

Avin Fellows HP:5/12 AC:13 Flat:10  d20+1=18 ;
Tuesday February 17th, 2015 8:55:23 PM

Avin trails Toston's lead into the shop, having fallen behind the gnome shortly after remembering he did not know the way. As he looks about for the silver (perception 18) he fingers the scabbing wounds left by the undead. Grumbling to himself, he forces his hand back to his side.

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=5 ;
Tuesday February 17th, 2015 10:15:40 PM

Talanthrel follows the others to the shop and joins Roy in standing watch outside. He chooses an unobtrusive spot across the way to stand, not wanting to draw attention to the shop by having two guards right outside the door. Humming to himself he keeps a watch over the area. (Perception 1D20+4=5)

DM Kathy 
Tuesday February 17th, 2015 10:27:12 PM

Okay, first of all, before I forget again, let's have some XP! For Scene 3 (talking with Brother Elthorn), everybody except Justin/Roy gets 200 XP (Justin hadn't joined the game yet at that point). For Scene 4 (the undead fight), everybody including Justin/Roy gets 700 XP.

With varying degrees of reluctance, you leave the fascinating mummy hand behind and turn your attention to procuring the powdered silver. Roy and Talanthrel take up positions outside the shop, keeping an eye out for trouble. The rest of the group goes in.

Ashley and Toston think about sailor superstitions. You both know that powered silver is commonly used in low-level divine rituals and spells. It is a component in holy water, for example, and it seems to be a component for this consecration ritual. For that reason, powdered silver is popular among sailors who prefer to make their own good-luck charms. It is doubtful that powdered silver, in the hands of a non-cleric, will do anything but cost money and make a mess, but some sailors swear by the stuff. It isn't at all unusual to find it in a place like this.

The man behind the counter is a middle-aged human with a weathered face and gnarled hands. He might be a retired sailor, but it's hard to say for sure. An unlit pipe is clamped between his teeth. "A'ternoon," he says around the pipe-stem.

Avin Fellows HP:5/12 AC:13 Flat:10 
Tuesday February 17th, 2015 11:29:33 PM

Avin stares at the gruff sailor for a moment but turns back to browsing for anything of note in the store, including the needed silver. He mumbles a quiet greeting over his shoulder while he continues his task.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13] 
Tuesday February 17th, 2015 11:42:55 PM

Ashley doesn't peruse the wares, much, thought a few baubles here and there catch his eye. Instead, the tall man approaches the shop keep, nodding slightly in greeting as well.

"Afternoon. What's the going price on your silver here?"

The smuggler lazily gestures towards the powdered silver supply in the store, before looking back to the salty man and meeting his gaze. There was no point in dancing around the subject when it came to one salted sea dog to another. Just business.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+4=18 ;
Wednesday February 18th, 2015 12:21:18 PM

Wil searches the store for anything useful. He is also searching for unique daggers to add to his collection.
(Perception: 18)

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17  d20+8=18 ; d20+3=10 ;
Wednesday February 18th, 2015 5:47:03 PM

Looking through the curios and various reagents, Var looks for something he can carry with him to remind him of the wilderness during his stay in this loud, dirty city. (perception 18; nature 10) He looks for something that might have special significance, like holly or mistletoe, or any other sacred plant that Var can remember.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+7=15 ;
Wednesday February 18th, 2015 7:06:25 PM

To the shop keep Toston says, "Captain Dak, I presume. As my companion states we are in the market for powdered silver. We also could potentially use healing potions if you got 'em."

He pays careful attention to Captain Dak's answer and tries to figure out if the quoted price is fair or if they are being gauged and if so by how much.

(Preemptive Sense Motive: 15)

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=17 ;
Wednesday February 18th, 2015 9:19:30 PM

Talanthrel continues to hum while standing watch. (Perception 1D20+4=17)

Roy HP:6/11 AC:18 T:14 FF:14  d20+8=19 ;
Wednesday February 18th, 2015 9:47:16 PM

Roy trying not to draw suspision walks to diffrent spots staying in sight on talanthrel, all the while keeping a lookout . (perception : 19)

(OOC So I get 700 xp from that fight what did I start out with 0 ?)

DM Kathy 
Wednesday February 18th, 2015 11:00:09 PM

Ashely returns the shopkeeper's greeeting, and asks about powdered silver. He takes the pipe out of his mouth to reply. "Five gold the measure," he says. "And quality stuff it is, too."

Toston asks whether the man is Captain Dak. "Aye," he replies. "That I am."

Sense Motive DC 12 Highlight to display spoiler: {No he isn't. However, he doesn't seem to be trying to cheat you.}

"Healing potions? Naw, we don't carry 'em. You might try the Full Moon Market, or the Temple of Wardd."

Those standing watch outside see nothing suspicious. [OOC: Yes, Justin, you started at 0. This puts you a bit behind the rest of the group, but not by much. By the time you're 10th level, you won't even notice. :) ]

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17  d20+4=12 ;
Thursday February 19th, 2015 10:34:26 AM

Listening in to the conversation (Sense Motive: 12) Var raises an eyebrow at the 'Captain', but says nothing about it. Sidling up to Ashley Var says to the large man "I've got enough coin for a measure, if we wanted to buy extra."

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC 
Thursday February 19th, 2015 7:19:17 PM

"I think we should get more than a single measure and I do also have 5 gold for the cause. I mean who knows how long it will last, considering our friend forgot not only the upkeep of the yard but all the ingredients for his recipe, it probably wouldn't hurt." Toston agrees

Toston keeps his mouth closed concerning the clerk's identity deception, it doesn't seem to be hurting anyone and this being Dirt City maybe the man has a good reason for assuming an assumed identity.

Broom (HP 12/12, AC17/T17/FF14)  d20+4=5 ;
Thursday February 19th, 2015 9:28:01 PM

Spending too much time between his books, Broom took the shopkeeper at his words.

---------------------------------
Sense Motive: 5

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d20+1=3 ;
Thursday February 19th, 2015 9:45:25 PM

Ashley attempts to discern whether or not the shopkeeper is being honest with them, or trying to make a few more coins than he is entitled to with their custom.
[Sense Motive: 3]

However, sensing that the Captain doesn't have an obvious reason to deceive the group, the tall fighter nods his agreement. As he speaks, he fishes out 5 gold coins from his coin purse, before placing them on the counter.

"Aye, we'll take a few measures then. Pay up, lads."

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17 
Thursday February 19th, 2015 9:51:03 PM

Var follows Ashley's lead and places five more gold pieces on the counter.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Thursday February 19th, 2015 9:58:34 PM

Wil sorts his daggers within his cloak. He changes the bolt within his hand crossbow and polishes the amulet around his neck.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC 
Thursday February 19th, 2015 10:07:44 PM

Toston places 5 gold on the counter.

DM Kathy 
Thursday February 19th, 2015 11:14:17 PM

The shopkeeper looks down at the coins. "That's three, then?" he says. Without waiting for a reply, he opens the jar and takes up a wooden scoop. He carefully measures three scoops into a small canvas bag and ties it tightly with a bit of twine. He sweeps the gold off the counter and sets the bag on it. "Will that be all, gents?" he asks.

[Some questions were asked yesterday that I didn't answer. Bad DM!]

Var is looking for something with a tie to nature. He finds several herbs and twigs, although no holly or mistletoe. He does find a few yew twigs, and of course there are the hazel twigs you spotted on your way in.

Wilford is looking for daggers. He spies one, mounted on the wall behind the shopkeeper. It gleams with a silver light. A small tag on the mounting reads: "Silver dagger, 22 gold."

Avin Fellows HP:5/12 AC:13 Flat:10 
Thursday February 19th, 2015 11:56:27 PM

Avin watches the measure of the powder intently. Inwardly he calculates the length of time the supply should last the graveyard and counters it against the possibility that the 'very important' priest might try and swindle it for booze. He grumbles at the ringing slap of coins at the thought.
More interested by the prospect of healing and accomplishing the task at hand, he ignores the various baubles about the shop. Too many nights spent in the streets had swiftly rid him of the desire to see what coin he had drift away.

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17 
Friday February 20th, 2015 9:04:53 AM

"How much for a small bundle of yew and hazel?" Var asks the Captain while he prepares the powdered silver.

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17 
Friday February 20th, 2015 10:28:20 AM

[ooc: Hey I just realized that I was adding my Dex modifier to ranged damage, which is not the way it works in Pathfinder, I've updated my character sheet to reflect that.]

Roy HP:6/11 AC:18 T:14 FF:14 
Friday February 20th, 2015 6:01:57 PM

Roy continues walking around pondering his current situation. This is the biggest lead he has had in a while and hopes it pays off in the long run.

Roy HP:6/11 AC:18 T:14 FF:14 
Friday February 20th, 2015 6:04:02 PM

(OOC: sorry for the no post thursday I had a REALLY bad day at work. We got bogged down with about 5 inches of snow in eastern TN )

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+11=15 ; d20+9=26 ;
Friday February 20th, 2015 6:21:10 PM

Toston starts to become bored in the shop so he wanders outside. He tries to find an unobtrusive spot away from the other sentries in the party to stand guard.

(Stealth: 15)
(Perception: 26)


Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=8 ;
Friday February 20th, 2015 8:24:28 PM

Talanthrel continues to hum to himself as he watchs Roy pace around, He does not notice Toston leave the shop. (Perception 1D20+4=8)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13] 
Friday February 20th, 2015 9:52:21 PM

Ashley watched as his coin was swept off of the counter, and watched as the measures of powdered silver were placed into the bag. It was almost as if his coin had turned to dust. A very shiny, metallic dust. Regardless, he knows that it is what they need. Taking the pouch from the man across the counter, the fighter makes his way out of the shop, his interest in the various trinkets waning.

Broom (HP 12/12, AC17/T17/FF14) 
Saturday February 21st, 2015 10:22:07 AM

Broom frowns as his companions changes good gold for silver. Tall folks are strange.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13)  d20+7=8 ; d20+7=21 ;
Saturday February 21st, 2015 11:37:24 PM

Wil notices the silver Dagger and counts out his gold pieces. He notices he only has 17 gp left and a couple silver. "Hello, friend," he says. "Would you be willing to part with that silver dagger for 15 gold pieces?"
(Diplomacy: 8) "Or.. I would be willing to trade a dagger or even this."
Wil pulls from his bag an Clown Face. The mask had a large red nose and paint around the eyes. It's hair was bright orange. "May I trade this for the dagger?" (Diplomacy: 21)
(OOC: Can I roll twice for two different things?)



DM Kathy 
Sunday February 22nd, 2015 9:57:40 PM

Avin and Ashley watch the shopkeeper measure out the silver. He seems to be measuring honestly for whatever that's worth.

Var asks about yew and hazel. You can buy a decent-sized bundle of them for a gold piece, if you like.

Wilford notices the dagger, and tries to bargain for it. The shopkeeper shakes his head. "Sorry, sir," he says. "I'll need the full price, or I'd be taking a loss."

[In the interest of moving things along, I'm going to move things along.]

You exit the shop and rejoin your companions outside. Powdered silver in hand, you begin making your way back to the cemetery.

It's past noon by now. The rain has stopped, although the wind continues. And you haven't eaten since breakfast, a fact you are reminded of every time you pass a public house and smell food cooking.

Proceed to the cemetery or stop for lunch?

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17 
Monday February 23rd, 2015 1:43:38 PM

Var leaves his final gold piece on the counter, grabs a bundle and nods to the Captain. Hurrying his steps he catches up to the rest of the group. "All right, lets get this to the priest and maybe we can take a rest while he does his ritual."

Looking first to Avin, and then Roy he continues "I'm assuming that once the priest re-consecrates the graveyard, we'll still have to hunt down the remaining undead?"

Roy HP:6/11 AC:18 T:14 FF:14 
Monday February 23rd, 2015 3:23:45 PM

Roy agrees with Var. "We can eat a snack while we wait for the ritual. It isn't the best but I got some trail ration in my pack that can hold a few of us over, I don't mind sharing" (I have 5)

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Monday February 23rd, 2015 3:24:14 PM

"I would recommend we stop to eat," Wil replies. "There is no telling what other monsters will approach us on the way and we really need our strength."
Wil puts his gold back into his bag. The clown mask slides back in afterward. It's really an odd thing to have, he thinks. "I guess I need to watch what I do when I'm drunk." He says to no one and laughs to himself.

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC 
Monday February 23rd, 2015 8:21:27 PM

"I also have trail rations." Toston chimes in, "though as a gnome I eat less than the rest of you tall folk so I don't know if you would need to eat 2 rations to my one. I have 4 small rations. Also if we head to Elthorn maybe he can heal some of our wounds? Some of us are still injured from that last battle. I would rather go to the cemetery than the pub."



DM Kathy 
Monday February 23rd, 2015 10:08:33 PM

You discuss your options. Wilford would like to stop for a meal, but the rest of you are more interested in getting back to the cemetery, so you head directly there.

Little has changed since you left. The remains of the zombies you fought are still on the ground, the graves are still disturbed, and Brother Elthorn is still not entirely sober. And he doesn't seem to be in a very good mood.

Gilmek [who I'm trying to remember to find a way out for] greets you as you return. "I hid his wine," he says, nodding in Brother Elthorn's direction. "He's not happy about it."

Indeed, the cleric of Ffloy scowls at you and demands, "Well? Did you get it? Good. Let's get this over with."

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d20+4=15 ;
Monday February 23rd, 2015 10:21:39 PM

Talanthrel resists the urge to smirk at the hung over cleric and moves to a position where he and can watch the ritual and the graveyard at the same time. Once he gets into position he pulls out some trail rations to gnaw on while watching. (Perception 1D20+4=15)

Var HP:11/12 AC: 16(T:13/FF:13) CMD:17 
Monday February 23rd, 2015 10:23:42 PM

"Brother, some of us are hurt, we found more of the undead on our way to get the silver." Var says to Elthorn "...and we need a moment to rest." Var drops his pack onto a pew, and retrieves a ration and his notebook. Sitting down without a second look at the priest, Var begins making notes in between bites of his food.

"Walking Skeletons - arrows'll go right thru, blades catch on the ribs. Best if use blunt weaponry. Probably harder to burn?"
"Tough Zombies - not sure what to call'em. Like zombies, but tougher. more meat on their bones." Var struggles with the word 'paralytic' for a few moments before continuing. "Touch will freeze you up, dono if magic or poison, but will put you on the ground real quick. Very Dangerous."

Closing his book and taking a swig from his waterskin, Var sits and waits for the others to finish.

Avin Fellows HP:5/12 AC:13 Flat:10 
Tuesday February 24th, 2015 2:39:29 AM

Avin grumbles as he shuffles past the recently redeceased. His fingers twitch at the sight of the sight of the inebriated priest. Now returned to some semblance of privacy, the wizard stows away the magical lanter within his pack so that its unnatural light might draw less attention to the group. Apprehensive, he brushes the small case holding his hiring bonus from Boggs. The wizard feels certain it will be used before the day is out. Especially after the disappointing lack of healing to be found.

Broom (HP 12/12, AC17/T17/FF14) 
Tuesday February 24th, 2015 3:51:48 AM

Broom kept his peace as usual. Talking is such a chore, he rather others take the burden.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Tuesday February 24th, 2015 12:07:19 PM

Wil walks into the Brother Elthorn's church. He would complain about his hunger but the noise in his head had increased two-fold. It was like sitting in a busy scrum in his head. Unlike before Wil decided to keep the amulet around his neck. He really wanted to control the voices but at this point it seemed impossible. He watched as the rest of the group talked to the drunkard. Wil found a chair and tried to focus on a single voice. Every time he tried to hone into a single voice he would get distracted by an inaudible whisper. An annoying stretched out word. Wil tried to ignore the whisper because it's annoying but eventually it wore him down. Wil then listened as the voice whispered until finally it became clear.
"I hate you!" the voice shouted causing Wil to jump wildly. Wil quickly removed the amulet and sat quiet.


Roy HP:6/11 AC:18 T:14 FF:14 
Tuesday February 24th, 2015 12:10:51 PM

Roy walks in with the group and notices the priest still a little intoxicated and thinks to himself this is going to be interesting. Roy also stand where he can watch the graveyard. He eats one of his trail rations and says to the group, "anyone want some? I got about 4 more servings"

Toston Lotor(Hugh Crosmun) [HP:5/9; AC:22; Touch: 18; FF:18; CMD:16] (active effects: mage armor - 1 hour) - CMTC  d20+1=3 ; d20+11=24 ; d20+9=23 ;
Tuesday February 24th, 2015 6:48:39 PM

Toston takes out one of his gnome-size rations and says to Roy, "No thanks I got my own and yours is more food than I need."

He says to Elthorn, "Remember our plan, good brother, cast the ritual and we will let it be known that it was you that put a stop to the undead menace, not us. This description of the events that transpire suits your purpose and our own. In the spirit of our shared endeavor, would you mind healing some of us again? As my half-orc friend stated some of us were hurt destroying some more of the abominations. Coincidentally do you know anything about undead that can paralyze with a touch? They kind of look like zombies but aren't."

(OOC: one of the worst diplomacy rolls I could have had...lol)
(Untrained Diplomacy: 3)

After getting a response from Elthorn, Toston looks for an out of the way place that allows him to observe what the priest is doing and the approach to the cemetery. He then stealthily stands watch and nibbles a ration (Stealth:24, Perception: 23)



DM Kathy  d6=6 ;
Tuesday February 24th, 2015 10:31:24 PM

Brother Elthorn grumbles as he prepares for the ritual. "Might let a fellow have a drink," he mutters as he sorts out his herbs and oils.

Var asks about healing. "Again?" he says. "Oh, very well. You have to help me with this, though."

So, you assist with the ritual. Mostly this involves standing in a specific spot and sprinkling silver or burning incense or reading a prayer when Brother Elthorn cues you. It's actually kind of interesting, although it would be pleasanter in better weather. It takes several hours to complete, and the skies are noticably darker by the time you're finished.

When the ritual is concluded, a warm, sweet-smelling breeze seems to waft across the grounds, soon replaced by the biting wind and the smell of the Lotophagi.

Brother Elthorn peers into his book. "I guess that's it," he says. "Gather round." He says a brief prayer, and everyone is healed 6.

Brother Elthorn leads the way back into the chapel and demands his wine, which Gilmek produces for him. "You gotta get the nasty one," he says, pouring himself a generous goblet-full. "It's smarter. Only comes out at night. It's got a little gang; does a lot of damage." He takes a big drink. "You might could find it's daytime lair, but you're running out of daylight."

[OOC: You can try to find 'the nasty one' now, or you can rest and try to find it tomorrow. Your choice.]

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Tuesday February 24th, 2015 10:37:54 PM

Talanthrel perks up "Do you know where this "nasty one' lairs?'

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Tuesday February 24th, 2015 10:42:57 PM

"I'm willing to go searching, but I doubt anyone else feels the same as I do about night hunting..." Var checks with his comrades for confirmation, "Resting might be the better option, start out with whole day of sunlight to go searching. But then again... we could try to have this problem wrapped up by sunrise."

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13] 
Tuesday February 24th, 2015 11:11:41 PM

[Sorry for missing yesterday, folks. School hit me pretty hard this weekend, so I'm trying to get homework caught up.]

Ashley assist with the ritual with little to no comment, though he perks up at the thought of hunting this nasty undead. First, however, he needed to eat, badly. His stomach rumbled as he looked down at himself, grimacing.

"I don't mind a night hunt, but I haven't eaten yet. I'm low on supplies. I just got back into port a few days ago. I'll make sure to stock up next chance we get, but for now, I could use a bite to eat."

Avin Fellows HP:11/12 AC:13 Flat:10 
Wednesday February 25th, 2015 8:06:24 AM

Avin once more pulls out the enchanted lantern ready to make his own argument concerning the night hunt when his own stomach growled in response to Ashley's. His facial scars fade slightly amidst a flush of embarassment tinting his cheeks. Living in the city, he himself had little enough reason to carry food about when it was usually readily available for a few coins. Reconsidering the timing of his argument, Avin ducks his head and rumbles his agreement with the larger man.

Broom (HP 12/12, AC17/T17/FF14) 
Wednesday February 25th, 2015 9:59:20 AM

"more victims tonight?", Broom ventures carefully.

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Wednesday February 25th, 2015 12:21:08 PM

Var looks down at Broom "Probably. Maybe even more-so now that they can't pull bodies from this graveyard anymore."

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 14; FF:14; CMD:16] - CMTC  d20+7=9 ; d20+1=16 ;
Wednesday February 25th, 2015 6:53:48 PM

Toston takes his 3 remaining gnome-sized rations out of his pack and offers them to Ashley, Avin and Wil "I am sorry I do not have fare relative to your size but the remaining meager rations I have you are welcome to."

Toston is dubious of Elthorn's first mention of 'The Nasty One' and tries to figure out if there is something further he isn't sharing with the party (Sense Motive: 9)

He then says, "I am no stranger to night work, though I would rather fight these undead at a time more advantageous to our company, Var and Broom are right. It would be remiss of us to not take the fight to them, especially when more people would be put at risk by our inaction. Also with the good Brother's healing I believe most of us are at full strength or close enough to it. However, none of us have the capacity to heal on our own and we drank the last of the potions, so should we make a side trip to convert the jewelry we found to coinage and the coinage to potions and then seek out the nasty one and his cohorts? Alternatively perhaps Elthorn would like to accompany us on this errand?" (Untrained Diplomacy:16) With the mention of Elthorn, Toston turns his attention to the cleric and makes an imploring gesture.

To Var he says, "Do you think you can follow the trail?"


Roy HP:6/11 AC:18 T:14 FF:14 
Wednesday February 25th, 2015 8:14:31 PM

"As much as I would love to be rid of these undead and the "Nasty one" I am out of potions. But I do have an idea if anyone would care to listen. We can set a watch for which direction this thing comes from and backtrack its footsteps. I am rather good at tracking." As he is telling them his idea he hands ashley and avin a few of his rations. " or another idea is to set them up in an ambush when they come calling tonight. Priest what hour of the night they usually come?"

Roy HP:11/11 AC:18 T:14 FF:14 
Wednesday February 25th, 2015 8:57:03 PM

(OOC: sorry for the double post fixing header for the heal we got)

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Wednesday February 25th, 2015 10:33:44 PM

Wil doesn't hear Toston through the hateful words that he is hearing within his head. "Are you talking to me?" He asks as he holds the pew in front of him.

DM Kathy 
Wednesday February 25th, 2015 10:38:06 PM

Talanthrel asks Brother Elthorn if he knows where the "nasty one" lairs. "No I don't," the cleric responds, taking another swallow of wine. "Somewhere nearby, that's all I know."

Var expresses a willingness to search now. Ashley wants to eat first, and Avin agrees.

Broom is concerend that there might be more casualties, a concern that Toston shares. However, Toston is concerned that the group is low on healing, and wonders whether it would be better to take a quick shopping trip first. He asks Brother Elthorn if he will accompany the group. The cleric of Ffloy looks at you, pours another goblet of wine, and sits down. "No," he says firmly.

Roy suggests setting a watch or an ambush, but Brother Elthorn is unable to give you any more specific information about when and where to expect "the nasty one." At night, in Grubbertown, is the best you're going to get.

You share out rations, which you can munch on while contemplating your options. So that's one problem solved. It still leaves you, however, with the fundamental question: hunt down "the nasty one" at your current strength, or take the time to rest and re-supply.

[OOC: Remember that all magic items, including potions, need to be purchased through the Catacombs.]

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13] 
Wednesday February 25th, 2015 11:31:06 PM

Ashley, after having eaten, looks somewhat refreshed, but chuckles grimly at Elthorn's refusal to help them hunt down the undead. Then again, he couldn't blame the priest, either. Leaning up against a wall in the chapel, Ashley silently watches the others with a small smirk on his fave, curious as to how the discussion was going to go.

Avin Fellows HP:11/12 AC:13 Flat:10 
Thursday February 26th, 2015 4:52:20 AM

Avin picks lightly at the rations while examining the group.

"Tonight. Best tonight," he says around a bit of stale bread. "Not much to gain from waiting. Most've my talents are wasted on undead anyway. Do it tonight."

Nodding to himself, the wizard mentally concludes that debate for himself as the final crumbs vanish. With his piece spoken, the wizard finds himself affices his gaze on the rogue's clutch upon the pew. Suddenly uncertain once more of his colleague he circles Wilford, giving him a wide berth. After a minute he begins to approach, knocking over the lantern which he had set upon the ground in the process. His focus interrupted, he reorients upon the group as a whole.

Broom (HP 12/12, AC17/T17/FF14) 
Thursday February 26th, 2015 9:01:05 AM

Broom picks at the few remaining straws in his broom as he waits for the group to make their decision.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Thursday February 26th, 2015 10:48:42 AM

Wil argued fiercely with the voice in his head till he removed the amulet from his neck and sat down with a thud. He set his head in his hands and whispered to anyone. "I really need a drink."
He doubted he could use the amulet for anything helpful until he figured out how to quiet the voice that hated him so much. At the moment there was no rhyme or reason for the venomous words. Wil closed his eyes and tried to remember other times he had dealt with an angry spirit.


Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Thursday February 26th, 2015 11:22:19 AM

Var says to Toston "I can follow a trail, surely, but the Red here will no doubt be the expert." Turning to the others he continues, "Will? Talanthrel? You willing to put an end to this tonight?"

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Thursday February 26th, 2015 12:33:58 PM

"I need a distraction," Wil snapped. "Or a drink. This amulet has become a curse. As long as we have a healthy group I'm Ok with going. Can we get some healing potions/spells anything?"

Toston Lotor(Hugh Crosmun) [HP:9/9; AC:18; Touch: 14; FF:14; CMD:16] - CMTC 
Thursday February 26th, 2015 6:42:16 PM

"Do we have time to convert the jewelry we found from the skeletons and zombie-like undead to coin, without getting hustled on the deal? Do we even know how much it is worth? We need to do something about 'the nasty one' and his gang but we would have a better shot of us all making it out alive if we had more potions. I mean were no good to anyone if we are dead." Toston says to his companions

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16] 
Thursday February 26th, 2015 8:21:20 PM

Talanthrel shrugs "I vote that we take out this 'nasty one' tonight and then finish what ever forces he has in his lair tommorrow. I would hate for him to have a chance to build up more forces or relpace all those we eliminated today."

Roy HP:11/11 AC:18 T:14 FF:14 
Thursday February 26th, 2015 9:16:04 PM

" well the majority of the vote looks like tonight. But the lack of healing potions means we have to fight a little smarting and not go barreling into them like the streets."

Var HP:12/12 AC: 16(T:13/FF:13) CMD:17 
Thursday February 26th, 2015 9:26:28 PM

"I would think that we have a few hours before the beasts come out of hiding. If you can get the sale made by then, we might be able to accomplish both." Says Var.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13] 
Thursday February 26th, 2015 9:51:25 PM

"Aye. We have time to sell the treasure and prepare before we begin."

Ashley finally chimes in on the discussion, his armor jingling as he adjusts himself and crosses his arms over his chest. Looking over at Elthorn, he shrugs a bit at the priest.

"I suppose our business is done here. Try not to get loud when you drink. You wouldn't want to attract any unwanted guests, hallowed ground or not."

DM Kathy 
Thursday February 26th, 2015 11:10:21 PM

Avin's vote is to take care of the problem tonight. Broom is silent on the matter.

Wilford really needs a drink. This has been a hard day for him, with the veil between the living world and the world of the dead being so close. Brother Elthorn takes a long look at you, then reaches behind the shrine for a small tin cup. He splashes some wine into it and wordlessly hands it across to you.

Var is confident in his ability to track the creature; he and Talanthrel and Roy are for solving ths now.

Toston isn't opposed to the idea, but would like to acquire some healing first. Ashley agrees, and there is a general consensus.

Your first step will be to convert the jewelry you found into gold. You have several options for this. You might still be able to catch Boggs at the Scrum. Failing that, you could just return to the Crescent Moons offices. True, you're not supposed to be seen going in and out of there all the time, but on the other hand it wouldn't be unusual for a group of adventurers to go to a trader to convert loot into cash. Some of you may know of a place you think is reasonably honest. [OOC: anybody whose character has been in Dirt City more than, say, six months can know of a good place to sell the stuff. No roll required; just come up with a reasonable story. :) ]

[Also OOC: We're almost done with this scene, but I'm going to go ahead and award you the XP. Everybody take 200 XP. For those who have played from the beginning, this should be enough to get you to level 2. That's why I wanted to give it to you now; you'll have the weekend to level your characters.]

Avin Fellows HP:11/12 AC:13 Flat:10 
Friday February 27th, 2015 2:29:26 AM

Avin mutters, grumbling over the price of magic items. Conceding, he admits that selling the jewelry in order to gain access to some much needed potions would be wise. Bringing the idea up earlier while they were dealing with Boggs would have been even wiser. Not that he himself had actually thought of it. A thought occurs to the wizard and he finds himself penning new pages in his spellbook while the party considers their next steps.

Broom (HP 12/12, AC17/T17/FF14) 
Friday February 27th, 2015 9:52:39 AM

Glad that his companions are taking the threat seriously, Broom silently observes what happens next. Books not jewellery are his area of expertise.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Friday February 27th, 2015 10:03:44 AM

"Okay, lets find a place to sell the jewlery, get some potions or healing kits, and then we'll hunt these undead and put and end to this." Var says, feeling stronger and more capable than before.

[OOC: char sheet updated for Level 2]

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Friday February 27th, 2015 7:11:22 PM

Wil softens his attitude toward the wayward priest as he accepts the tin cup. He sniffs brownish liquid, takes in the smell then drinks it quickly. The drink drags tiny needles down his thin, young throat and he coughs quietly. "Thanks, friend," Wil says as he hands the cup back to the priest.
He begins to speak but pauses and the drink settles. "I know a man. He works out of his home. If you don't mind children running around he is very honest. I don't trust any of the businesses in this town."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 14; FF:14; CMD:16] - CMTC 
Friday February 27th, 2015 8:26:31 PM

Toston abruptly stood, he had been sitting talking with his companions, but something just didn't feel right.

"I feel strange.......too warm........so warm" Toston says out loud as he lowers his hood and takes off his gloves. He looks down at his hands and sees that little puffs of flame are flickering into and out of existence at his finger tips. When the flames finally cease he notices his normally trimmed nails have grown out into small wicked looking claws, trailing smoke.

The claws are not the only thing about Toston that has changed. His normally orange skin has become slightly scaly, it and his normally violet irises have taken on golden hues and the pupils of his eyes have become vertical reptilian slits. He looks down at his claws in abject horror and asks no one in particular, "What's happening to me?"

The trauma of his abrupt transformation becomes too much for the small gnome and his eyes roll up into his head. Toston passes out, his form goes limp and he drops to the ground.

Knowledge[Arcana]: DC 10 Highlight to display spoiler: {Toston's dramatic display was most likely caused by his latent sorcerer bloodline made manifest[/spolier]

Knowledge[Arcana]: DC 13 Highlight to display spoiler: {}The claws, scales, golden skin and irises, reptilian pupils and flames most likely indicate a draconic heritage, specifically that of a gold dragon
}


Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 14; FF:14; CMD:16] - CMTC 
Friday February 27th, 2015 8:29:24 PM

OOC: I messed up my Knowledge spoilers due to a typo see below for the correct ones

Knowledge[Arcana]: DC 10 Highlight to display spoiler: { Toston's dramatic display was most likely caused by his latent sorcerer bloodline made manifest }

Knowledge[Arcana]: DC 13 Highlight to display spoiler: { The claws, scales, golden skin and irises, reptilian pupils and flames most likely indicate a draconic heritage, specifically that of a gold dragon}

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 13/13]  d10=2 ;
Friday February 27th, 2015 11:03:33 PM

Ashley grumbles something incoherent when Wilford mentions children, but pushes himself off of the wall with renewed strength, indicating he is ready to go. Until Toston begins to change appearance. He takes a step back, watching the gnome warily, his hand idly going to the hilt of the massive sword on his back.

"Some form of curse?" He asks, looking to the others in the room. Finally, his eyes settle on Elthorn.

"What has happened to him? Can you tell if any spells have been cast on him?"

[Hit Points Roll: 2. Sheet updated to Level 2.]



Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+6=23 ;
Saturday February 28th, 2015 10:33:31 AM

"Nine bloody hells!" Var exclaims as Toston's undergoes his sudden and dramatic change. He reaches first for his axes, and then changes his mind, grabbing his waterskin and kneeling by the unconscious gnome. (Heal: 23) Inspecting the gnome first visually, and then putting a hand to his forehead, Var checks to see if there's anything that could be done for the gnome, and splashes some cool water on his face to see if that brings him around.

ADM Hugh - CMTC 
Saturday February 28th, 2015 12:57:06 PM

(OOC: Remember you can attempt and make knowledge based checks with a DC of 10 or lower if the skill is untrained)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20-1=6 ;
Saturday February 28th, 2015 4:43:37 PM

[OOC: oh, right. Arcana: 6, oh well]

Talanthrel (Paul) [HP 11/11; AC 16; Touch 13; Flat 13; Cmd16]  d10=9 ; d20+2=11 ;
Saturday February 28th, 2015 7:29:47 PM

Talanthrel feeling stronger for having rested says "Well, it sounds like we have a plan." he stands up just in time to witness Toston transform and keel over. Talanthrel moves to look at Toston over Var's shoulder. (untrained Knowledge Arcana: 1D20+2=11) "Interesting, it looks like our small friend is manifesting a Sorcerer Bloodline of some type."

OOC: I rolled a 9 for hit points (nice). Character sheet has been updated to Level 2

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Saturday February 28th, 2015 7:32:13 PM

OOC: Here is my updated banner

Roy HP:11/11 AC:18 T:14 FF:14 
Sunday March 1st, 2015 4:17:12 PM

Watching the transformation Roy quickly reaches for his bow. But lowers it when he kneels over. "Well that's not something you get to see every day."

DM Kathy  d20+1=3 ;
Sunday March 1st, 2015 9:19:02 PM

Wilford knows of a place to sell your jewelry. You make your preparations to depart, when all of a sudden Toston seems to fall into some kind of fit. And then he grows claws. It is, as Roy remarks, not something you see every day.

Talanthrel is able to figure out what happened. Toston is manifesting some kind of sorcerer power!

Brother Elthorn is, big surprise, no help at all. "Is that what that was?" he asks Talanthrel.

That would seem to be all for now. You leave the small chapel and make your way to the house Wilford knows.

The family is just sitting down to dinner when you arrive. You hear a chorus of "who is it, Dad?" from the table, as Wilford's contact steps outside to confer with you. He is impressed by the pieces of jewelry you show him.

"Better than the usual run of stuff I see," he says, turning the ring over in his hand. "You're moving up in the world, Wil."

After a few more minutes, he says, "I'll give you 1150 for the lot. It'll clean me out, but I think I can move them pretty quickly. Deal?"

Avin Fellows HP:16/17 AC:13 Flat:10  d20+9=24 ;
Monday March 2nd, 2015 11:11:35 AM

Too distracted by his spellbook, Avin doesn't notice the tranformation of the gnome until the group has reached Wilford's contact. for a moment he is stricken by surprise until, unable to help himself, he cackles at the smoking gnome. Beckoning the gnome aside he addresses the traumatized man in his native tongue.

Those who speak Gnome Highlight to display spoiler: {"Dragon blood? Could have told us you had dragon blood. Gold blood, from the looks. Dragon blood! You... knew, yes?"}

Suddenly realizing the gnome might not have been expecting the change the wizard's expression goes from mirthful to solemn in the space of a heartbeat. He mumbles an embarassed apology and tries to look interested by Wil's contact.

Wilford Grimly (HP:10/10; AC: 14; Touch: 12; Flat: 12; CMD: 13) 
Monday March 2nd, 2015 11:57:34 AM

"Thanks, Daniel." Wil says with a wide smile. "How's the family?"
Wil waits for a response then follows up.
"Have you heard anything about Aborth? After the incident with Alfred Dutch I haven't heard from the sorcerer."



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday March 2nd, 2015 11:59:07 AM

OOC: Updated HP

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+4=13 ; d20+9=21 ;
Monday March 2nd, 2015 12:26:37 PM

Var watches Daniel suspiciously (Sense Motive: 13), but reminds himself where he is - that criminal activity is the norm here. If Will trusts the man, than Var will begrudgingly trust him as well.

Var hangs towards the back of the group, keeping his eyes & ears open for more signs of the undead (perception 21)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Monday March 2nd, 2015 12:28:34 PM

Ashley accompanies the party to the house that Wilford knows, making a grimace at the sound of the children calling to their father, and generally just being loud children. Hearing the quoted price for the jewelry they looted, Ashley seems surprised, but refrains from comment.

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d20+6=17 ; d20+5=13 ; d20+7=22 ;
Monday March 2nd, 2015 7:28:57 PM

After being woken up with the splash of water, Toston's skin, hands and eyes had reverted back to their normal appearance. Toston had been silent on the way to Wil's friends. He had much to ruminate on. (Knowledge[Arcana] 17) Toston knew he was now a sorcerer of a gold dragon bloodline like his great grandmother before him. The stories spoken in the family were true. As he let his mind wander his thoughts turned to the undead with the paralyzing touch. (Knowledge[Religion] 13) He had found with his sorcerer potential unlocked he had a better grasp of knowledge of the arcane and the religious. Perhaps there was something he had missed before he was a sorcerer that would be clear to him now.

When Avin interrupts Toston's musings, Toston replies likewise in Gnomish.

Gnomish speakers, Highlight to display spoiler: {"There were stories told of a very great grandmother on my grandfather's side. However no one in the Warmorn line had manifested abilities for a long time, so I thought they were just rumors. My parents did not agree with my becoming a monk at first. They were trying to find someone to test me for sorcerous potential when I left. Guess I had the potential after all. Looks like you and me have something in common now, Avin. We are the only ones in this group who can wield arcane power. I mean as a gnome I had minor magical abilities to begin with, but this is something else. You know I was always drawn to dragons, even as a child I could not get enough of my grandfather's tales, but I digress we should probably discuss these matters later."}

After the conversation with Avin, Toston tries to determine if Daniel was trying to cheat them with his quoted price (sense motive : 22)

Broom (HP 12/12, AC17/T17/FF14) 
Monday March 2nd, 2015 8:18:16 PM

Broom pulls his whiskers furiously - freaked out by his strange companions.

A library is way safer. Broom hugs his broom for comfort.

Roy HP:11/11 AC:18 T:14 FF:14  d20+8=17 ;
Monday March 2nd, 2015 9:13:27 PM

Roy tells the party he is going to wait outside and keep a lookout. More then once his hair has brought him ill fortune on a deal. (perception = 17 for lookout)

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=11 ;
Monday March 2nd, 2015 9:48:34 PM

Talanthrel continues past the door that Will stops at and takes up a position about thirty feet further down the street where he can act as a guard if needed. (Perception 1D20+5=11)

DM Kathy 
Monday March 2nd, 2015 10:15:41 PM

You still have questions about Toston's sudden transformation as you make your way to the humble home of Wilford's contact. Once there, however, you turn your attention to the transaction at hand.

You watch carefully, but as far as you can tell Daniel is offering a fair price for the jewelry.

Those of you keeping watch see nothing suspicious.

Wilford asks about Aborth, an enforcer for the House of Darts. "You didn't hear?" Daniel replies. "Aborth got in a bit of trouble with his employers. Seems he was holding out on them. Aborth insists he wasn't; claims somebody set him up. Nobody believes it of course. Who could manage such a thing?"

He counts out the coin and gives it to you in a cloth pouch. "Pleasure doing business with you," he says. "Don't be a stranger."

Your group now has 1150 in gold. Do you want to divvy it up, or send somebody to the Catacombs for some healing potions?

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC 
Tuesday March 3rd, 2015 8:20:11 AM

Toston addresses the group, "I don't know about the rest of you, but I could use some other things from the catacombs besides healing potions. If more of us have shopping lists, perhaps we should divvy it up? Alternatively I could use a scroll of mage armor, a scroll of burning hands, a cold iron kama and I would like to sell my current kama and lamp if we decide to send someone."

"I don't need a lamp with my light cantrip." Toston says and casts it on his glove to prove his point.



Broom (HP 20/20, AC17/T17/FF14) 
Tuesday March 3rd, 2015 9:54:01 AM

"Holy water?", Broom whispered.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday March 3rd, 2015 4:25:05 PM

"That's so good to hear," Wil says with a smile. "That little man has been after my family for years. I imagine now, though he's in hiding. So I will have to keep a pair of eyes out for him."
Wil shakes Daniel's hand and politely allows the man to disappear into his house.
Wil turns toward the group, cash in hand. "We need to do something with this. We won't last long in this neighborhood flashing this around. We all should get plenty of healing. I have some jars of oil with some wicks but if this is a 'big guy' then we may need to be ready to spring a trap. I have a tanglefoot bag. Do you think we should get a couple more?"


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday March 3rd, 2015 8:39:16 PM

"Six potions of Cure Light Wounds, a couple flasks of Holy Water and whatever scrolls the wizards need, that should get us through for now." Var says, getting anxious as the skies darken and the chill of the night begins to set in.

Roy HP:11/11 AC:18 T:14 FF:14 
Tuesday March 3rd, 2015 8:40:48 PM

As the night gets closer Roy keeps more and more attention toward listening. Remembering the lack of healing potions Roy makes a mental note to mention to the group to buy some potions before they go looking for the Undead.

Avin Fellows HP:16/17 AC:13 Flat:10 
Tuesday March 3rd, 2015 8:49:33 PM

Avin nods to Toston, imagining extensive conversations concerning magic in the future. The thought brings a wry smile to his face. He voices his thoughts concerning the money stating that he has little interest in who specifically 'owns' it as long as it can be accessed when needed. At the moment that mostly extends to a few healing potions and flasks of holy water as far as the wizard is concerned.

OOC: I personally tend to be overly tight with my gp spenditure but I think at least we should get 1-2 hp pots each and a flask of the ever-might holies? Sorry that I don't have time tonight to translate that to rp text.

DM Kathy 
Tuesday March 3rd, 2015 10:05:40 PM

You discuss what the coin could bring you, and are especially interested in healing potions and holy water.

[OOC: Potions of Cure Light Wounds are 50 gp. Holy water is 25 gp. First-level scrolls (which are all your mages could cast without having to make a caster-level check) are 25 gp. A wand of Cure Light Wounds is 750 gp, and the rangers could use it without making a check. Potions of Cure Moderate Wounds are 300 gp. Your DM is not advocating any specific course of action; just putting all the prices in one place where you can get at them.]

It is getting late, and a trip to the Catacombs will not be instantaneous. Who is going, and what are they going to buy?

[OOC: Mundane items, like the holy water and the tanglefoot bag, do not have to be purchased through the Catacombs, although I think you can if you want to.]

Roy HP:11/11 AC:18 T:14 FF:14 
Tuesday March 3rd, 2015 10:10:00 PM

(OOC you can mark me down for 2 cure light wounds if we are all splitting the $$, and Ill make my actual post later tomarrow)

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=7 ;
Tuesday March 3rd, 2015 11:13:44 PM

Talanthrel shrugs his shoulders "I kind of vote for a wand of healing, if we have some one who can use it. If not a couple healing potions apiece should work. Who's going to purchase them?" While speaking Talanthrel continues to keep an eye out. (Perception 1D20+5=7)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Tuesday March 3rd, 2015 11:31:49 PM

"I'll go along to the Catacombs with someone else. I'm not very diplomatic, but my being there has saved friends a lot of coin they would otherwise be robbed of by a crooked merchant."

Ashley levels his gaze among his companions, wondering which of his more charming fellows he would be venturing with.

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC 
Wednesday March 4th, 2015 6:46:16 AM

"If we purchase a wand of healing and give it to Var for the battle with the nasty one that still leaves Red free to fight the undead, which I believe are his specialty. Plus Var would not be using the wand every round just when one of us got banged up. That would leave the rest of us 50 gold a piece. Furthermore I would want to venture to the catacombs to get those scrolls I was talking about and upgrade my kama to a cold iron one." Toston says.

Roy HP:11/11 AC:18 T:14 FF:14 
Wednesday March 4th, 2015 8:14:08 AM

"Well my vote is also in with the Wand of healing. We can get more uses with our money. Also a potion a piece would be a good idea in case there are more of them then we anticipate."

Broom (HP 20/20, AC17/T17/FF14) 
Wednesday March 4th, 2015 9:57:46 AM

Broom nods silently, ceding to the more world-wisely folks in the group.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Wednesday March 4th, 2015 10:41:12 AM

"Sure, I don't know much about magic, but I can surely figure out a wand. While Ashely and Toston head to the catacombs, Roy and I will keep our eyes and ears peeled for attacks."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=14 ;
Wednesday March 4th, 2015 4:06:55 PM

[OOC: forgot to make perception roll]

Avin Fellows HP:16/17 AC:13 Flat:10 
Wednesday March 4th, 2015 9:35:31 PM

Avin sits by making mental tallies of the group's needs for future reference. Wands, potions, holy flasks, scrolls... Avin's thoughts are muddled with a sudden anxiety to see the newly sorcerous gnome head out, after all he'd hoped to help the gnome acclimate to his new magic. Though again, sorcery is fundamentally different than wizardry Avin mused to himself. At least Ashley was headed with the little man as well. The wizard nodded more suredly before opening his spellbook to acquaint himself better with its new additions.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Wednesday March 4th, 2015 9:52:03 PM

Ashley nods to the group's decision, not seeming to have an opinion on the matter. In the end, healing magic was healing magic, and he was growing more confident in his companions' competence and skill to be able to use whatever they decided uppn effectively. The smuggler approaches Toston, gesturing a hand towards the street.

"Let's be on our way, then."

DM Kathy 
Wednesday March 4th, 2015 10:13:43 PM

You decide on a wand and some potions, and Toston and Ashley are dispatched to do the purchasing.

The others keep a weather eye out for undead, but your DM would not be so cruel as to spring the final encounter on you before you're geared up. :)

Also, has everyone leveled their character? [Except Roy, who's not second level yet.]

Roy HP:11/11 AC:18 T:14 FF:14 
Wednesday March 4th, 2015 10:39:27 PM

(OOC; ahh I see how it is, single out the level 1 guy in the DM post)

As Roy watches his 2 newfound companions walk away he starts checking his bow and gear making sure it is in tip top shape for the battle to come.

messing with the arrows Roys starts talking without looking up. "Well since we are going to be fighting together I might as well explain a bit about myself esp my hair. When I was younger a group of necromancers attacked my village looking to gather bodies. My parents saved me at the cost of their own lives. The next thing I knew they were being raises as zombies and sent to kill me. I was saved by a wandering ranger. Their blood, my parents blood dyed my hair this color. But I don't look at it as an ill omen, They my ot be here in body but their spirits are always with me, at least thats what I think."

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=25 ;
Wednesday March 4th, 2015 11:07:30 PM

Talanthrel takes a couple of sniffs of the air to see if he can smell the alcohol that Roy must have been drinking to start telling such a personal story. Smelling none, he thinks to himself "Dam! And I thought is was only us Half Elves that were supposed to be emo." Turning to Roy He claps on him the shoulder and says "I sure they would be proud of you. And god's willing we will have destroyed many more undead before the night is thru." Having spoken his piece Talanthrel turns back to standing watch while surreptitiously moving a couple steps away. (Perception 1D20+5=25)

(OOC: Sorry Roy, Talanthrel does not handle sudden displays of emotion well. :) My Character sheet is updated and good to go)

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC 
Thursday March 5th, 2015 7:04:29 AM

Toston heads off in the direction of the catacombs with the smuggler/fighter. To Ashley, Toston says " I apologize for my fit earlier, but I am now in control of my new abilities. As a gnome I was born with some minor magical gifts and as a monk I have learned discipline. I also knew a bit about magical theory before I realized my potential, so that helped. I have some new abilities besides the light spell I demonstrated earlier. I can fire a weak orb of acid at a target within 25 feet or a ray of positive energy that will hurt an undead creature that same distance. I can also make someone slightly more perceptive and intimidating or more acrobatic and stealthy or just better able to forage or track and the like. All these things I can do as often as I need to. I also can create a floating shield for myself or damage and potentially weaken slightly a living thing or potentially cause an undead to flee. I also can make those claws come back for a short time and I think because of these", Toston indicates the chains wrapped around his gloved hands, "I can actually grow a tail for an even shorter time I think I am just scratching the surface of my new abilities though and as we continue to adventure things will get more interesting. I also need an additional item from the catacombs that I just remembered so it is a good thing we are going there."

Broom (HP 20/20, AC17/T17/FF14) 
Thursday March 5th, 2015 10:47:25 AM

Broom peers at the new elf curiously, his expression neutral.

What is a treehugger doing in a place like this?

-------------------------
OOC: yup, Broom is level 2 ready.



Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Thursday March 5th, 2015 11:46:26 AM

"Broom, do you think you could maybe be quiet for a moment? I'd like to know more about Talanthrel, to be honest." Var says with a smrik. "That's a fine blade you have there, and you wield it well. Who taught you to fight?"

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday March 5th, 2015 1:54:23 PM

Wil shakes off a seemingly day long daydream about two young sisters singing about Frozen snowmen and realizes that Toston and Ashley are gone. "Aren't we missing a couple adventurers?"
He then checks to make sure he has all his fingers and toes. He realizes that everyone is waiting for something and he sits upon the edge of a small yard. He sets his bag between his knees and contemplates sliding the amulet back around his neck. He then drifts into thought about why this spirit voice is so angry. What makes his so much louder then the rest and how can he make this go away.
OOC:(Sorry about yesterday.. busy day)

Avin Fellows HP:16/17 AC:13 Flat:10 
Thursday March 5th, 2015 4:41:34 PM

Avin's nose wrinkiles as he peers out over his spellbook for the fourth time in as many minutes as if looking up could summon Toston and Ashley back from their expedition sooner. Snorting at the thought he peers across to the diminished task force. Silently, he wondered who may have raised the curious elf following his orphanage or if that had happened late enough in his life to survive on his own.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Thursday March 5th, 2015 9:14:42 PM

Ashley listens to Toston as they head off for the Catacombs together. He seems interested in what Toston is saying, for the most part. When Toston finishes speaking, the fighter chuckles.

"I thought monks enjoyed silent reflection? I can hit my foes with weapons and make people uncomfortable."

His tone carries a sarcastic, joking manner to it. Perhaps the group is finally getting to him. He might come out of that grumpy, profeasional shell eventually.

DM Kathy 
Thursday March 5th, 2015 10:29:13 PM

You don't have long to wait. In a few minutes, Toston and Ashley return from the Catacombs, carrying their purchases. You quickly distribute the potions and wand among the group, then head out to find the "nasty one."

I need a general sense of your marching order and your strategy, please.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Thursday March 5th, 2015 11:26:45 PM

Talanthrel grins and agrees with Var "That's what all the women say."
Seeing Toston and Ashley returning he nods at them. "It looks like their back. Do we have a plan?"

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Friday March 6th, 2015 12:10:41 AM

"Kill the undead, and don't die in the process."

Ashley offers up a succinct version of the planning that they have ahead of them with a smirk on his face as he starts handing out the potions and provisions Toston and he had acquired. He makes sure to hand the wand to Var, as they had discussed previously. Once the gear is situated, he offers a more serious line of thought.

"Right now, I'm thinking that if it has a lair, we want to get it out of it. It's no good fighting something on its own terms. If we can get it tracked down, we can flush it out somehow, depending on where it's holed up. If it's in a cave or something, we could try to lure it out of there with fire. Some oil flasks or something thrown in ,and then a torch to start it up."

As he thinks about it, Ashley continues to speak, possible talking more in one go than he has since the rest of the party has met him. The look on his face is one of concentration, and his hands make motions in the air as he speaks, as if he's visualizing what he is talking about in his mind's eye.

"Ideally, we want to fight it in open ground so we can move around and not get bottlenecked. But we don't want to get spread too thin. We almost got that way the last fight, and we suffered for it. Two or three of us should focus on the nasty one, and make sure we're flanking it and controlling where it goes on the field. I can try to keep it where it is by pushing it around with bull rushes and such. The rest of us should concentrate on keeping its minions at bay."

Roy HP:11/11 AC:18 T:14 FF:14 
Friday March 6th, 2015 12:42:18 AM

Roy agrees with Ashley for the most part " Between me and Var we shouldn't have a problem tracking down the "nasty one" When we do find him we keep a few melee on him. The rest of us split up casters and range on his minions if he has any and the other melee on the others. I'm very good with my bow but I would feel very bad if a stray arrow hit someone ." (ooc; trying to get across the fact we take a -2 on atk shooting into melee)

Broom (HP 20/20, AC17/T17/FF14) 
Friday March 6th, 2015 10:06:30 AM

Broom frowns furiously. He hadn't even utter a word and the tree-hugger demands he keeps quiet.

----------------------
OOC: italics are silent thoughts.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Friday March 6th, 2015 2:01:58 PM

OOC: I realize that was an internal monologue, I was just having some fun with Broom's silent demeanor.

Var looks confused by Talanthrel's response at first, and then, realizing it was a joke laughs and claps him on the back.

As Ashley and Toston return, Var takes the wand, giving it a quick inspection, and then tucks it into his belt for easy access. His expression grave as he listens to Ashley and Roy, he adds "If we encounter more skeletons, Broom & Toston should focus on them, since blades & arrows won't be effective - likewise Ashley and Talanthrel should focus on the run-of-the-mill zombies since they're most vulnerable to blades. If we run into those tough, paralyzing zombies, try your best to stay out of their reach, and let the archers & wizards take them down from range. I agree with Ashley that focusing fire in on their leader is going to be necessary for our survival."

Var does a final equipment check, making sure his axes are at the ready and the various belts and pouches are secured, he draws his longbow and nods to the group. "Roy, you and I should lead, try to locate them. Ash, you willing to cover the flank?"

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC 
Friday March 6th, 2015 6:04:59 PM

(OOC: First off I hope everyone is clear that they get a ration and a potion as Ashley said he handed out provisions, Toston bought a ration for everyone. )

Toston plans to be as far front in the marching order as the rest of the group will allow. He started pretty far away from the action last time.

To the group Toston says, " I have 2 spells that are effective against undead. One will do about as much damage as an arrow someone my size could fire from a shortbow, but I have to be 25 feet or less from my target. This damage also will not be stopped by armor. The other spell I have allows me to touch, punch, claw or tail slap an undead and if it proves to be weak willed it will run away for up to half a minute.
A third spell makes myself more difficult to be hit for a minute. I also have my sling if there are skeletons in the distance and my body, nunchaku and kama if a specific type of damage is needed in close quarters. I also have this," Toston takes his placard that reads I am a zombie out of his backpack. "It will make the wearer imperceptible to undead for 10 minutes or sooner if the person wearing the sign touches or interacts with an undead in any way. If we find the lair we could send someone in to scout or create a firetrap or we could give it to Wil and I think he will get a guaranteed sneak attack."



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday March 6th, 2015 7:13:52 PM

Wil smiles at Toston as he pulls the sign from his backpack. "Really? A small wooden sign? About as effective as a sign saying "I will not kill a zombie with my Cold Stone dagger with 5 individual stabs to it's rotten head. While I sit in a bath washing my hair.
As for the firetrap I have enough to make that happen as long as I can get it set up before the mighty one realizes I'm there." Will begins to pull the oil from his bag. He lines them up parallel to each other then begins to insert the wicks. "I will need to have a long wick or something to tie these together or it won't do jack to that beast." Wil, satisfied with the prepped oils puts them all back within his bag.


Avin Fellows HP:16/17 AC:13 Flat:10 
Friday March 6th, 2015 8:36:04 PM

Avin considers the magical tincture handed to him with pursed lips. His own brand of magic might never be able to produce such an item, one that could cure (or at least lessen) any wound. His face twists into a grimace as he continues listening in on the conversation. He finds himself shaking his head.

"Not that kind of wizard. No fireballs, no rays of acid. I'm not that kind of wizard." He sighs and lapses into a brief silence, remembering his time with his teacher. He continues, "I spent my valuable spells already. I won't be able to spindle more spells for hours yet. Need a good rest too. Not a twenty minute break. A good rest. I'm just a body in boots for now."

Avin pulls out the dagger from beneath the cloak and studies its edge with grim intent. Satisfied that it has not lost its edge he grabs his lantern and moves forward in the group.

OOC: Unless our DM rules that Avin can have a spell prepared into the free slot he gained upon leveling, his remaining spells will have little application in this particular fight. IF that happens I can also assure you that spell is not magic missile. Although he still has at least one more trick up his sleeve, the wild card that is his amulet.

The Nasty One


DM Kathy 
Sunday March 8th, 2015 9:14:18 PM

You distribute magic items and discuss strategy. You have a pretty good one for when you find the undead.

Of course, first you actually have to find the undead. [OOC: I need some kind of skill check here. Survival for tracks, or Perception to notice stuff, or Knowledge checks, or something.] Also, you might want to arrange yourselves to best advantage. [OOC: If you don't give me a marching order, I get to put you on the map wherever I want. Bwa-ha-ha-ha!]

[Final OOC: According to the rules for spell preparation, a wizard with an unused spell slot can spend 15 minutes preparing a spell for that slot. I'm going to rule that, when Avin leveled up, he acquired a brand-new, unused spell slot, which he could take 15 minutes to fill. And you had at least 15 minutes waiting for the others to return from the Catacombs. So, go ahead and fill that slot!]

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Sunday March 8th, 2015 9:19:50 PM

"Var, Roy, since you're probably our best trackers, you all will take the lead. I'll be behind you so that it doesn't take me too long to get into position once we find this thing. Wilford, I imagine you're more effective when one of us will have the thing distracted, so let's stick together for the big one. Talanthrel, do you mind taking rear guard?"

Ashley addresses the positioning of the more up close fighters, but leaves any matters or magic and sorcerous strategy to those more suited to that planning.

[OOC: I have been forgetting to limit Ashley's movement to 20 ft. due to his heavy armor. I apologize for not catching that sooner.]

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=15 ; d20+8=14 ; d20+7=8 ;
Monday March 9th, 2015 10:34:27 AM

Var takes a deep breath, catching the faintest hint of the nearby ocean over the smells of the city, and begins the hunt.

Keeping his eyes on the ground and his ears open, he strains to find either abnormal tracks in the muddy streets, or cries of distress over the sounds of the city settling in for the night (Perception: 15, Survival(Tracking): 14). He makes a conscious effort to keep his movements as quiet and controlled as possible (Stealth: 8) but he finds that being moving unnoticed in the city is very different than in the wilds.

Roy HP:11/11 AC:18 T:14 FF:14  d20+6=7 ; d20+6=15 ; d20+8=18 ;
Monday March 9th, 2015 5:14:17 PM

Roy also begins to starting looking Trying to recall where exactly they were headed (knowledge geography; NATURAL 1) gets dumbfounded for a brief few seconds. Roy then decides to follow near var about 20 feet to his left. Now with a direction to go Roy starts checking for tracks that would be unusual in a city street (survival = 15). Roy puts a little bit more effort into listening (perception = 18) for any kind of screams or shouts.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=15 ;
Monday March 9th, 2015 5:50:25 PM

Talanthrel nods at Var and moves to the back of the party. After makeing sure his weapons are secure and his Bow is in hand, he opens his senses for any threats to the party. (Perception 1D20+5=15)

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d20+10=20 ; d20+5=20 ;
Monday March 9th, 2015 6:09:58 PM

Before either Var or Roy begin tracking Toston casts the Toros Taur Try cantrip on both of them choosing the centaur version(OOC: +2 to survival rolls for 10 minutes so Roy actually got a 17 and Var actually got a 16 . "Trust me, this'll make you track things better, like a centaur." Toston says to the elf and half-orc rangers.

Toston then casts the Minotaur version on himself, Ashley, Broom, Avin, Wil, and Talanthrel. (OOC: +1 to perception and intimidate for 10 minutes) "This'll make us slightly more perceptive and intimidating, like a minotaur."

Toston tries to keep his now magically enhanced senses keen to anything that may indicate the presence of 'the nasty one' or other undead (Perception: 20) and he wracks his gnome brain for anything he can remember relating to the undead and their preferences in lairs (Knowledge[Religion]:20)

Once 10 minutes have expired Toston will recast the spells on the party members and continue to do so until they find their quarry.

Active Effects: Toros Taur Try = +1 Perception and Intimidate for 10 minutes

Avin Fellows HP:16/17 AC:13 Flat:10  d20+1=13 ;
Monday March 9th, 2015 8:50:30 PM

Following the rangers, Avin remains just behind Ashley with one of the scrolls from Boggs in hand. Aided by the gnome's newfound magic he keeps an eye out for signs of the undead (perception:13). With the hilt of a dagger in his palm, Avin makes a mental note to ask one of the others to give him a few fighting tips.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday March 9th, 2015 9:19:25 PM

Wil hangs back slightly from the leaders. He will need to work fast in order to set the trap. His prepared jars of oil bang together as his steps forward. His amulet sits new the bottom of the bag so Wil is startled when the whispers begin. "The sorcerer's apprentice..." a voice begins then fades. Another whisper slithers through his head then fades away. "enemy...," Says a third voice as the final syllables fade slowly.
"Wilford!" shouts a familiar as his mother interrupts. "Mother!" Wil shouts as he jumps. "This is not a good time." He continues in a whisper. He looks at the group as they watch for danger. They seem preoccupied. "Mother, I'm not wearing the amulet. What is going on?"
"I'm sorry Wilford. Sounds to me like your power to hear the dead has transcended the amulet. "What do you mean?"
"Wil, my boy. The amulet is just a tool. It holds no magical powers. You are the medium now."
"Great," he whispers through his teeth. "All this time I was so happy I could turn it off. Now you tell me I can't. What am I going to do now?"
"You will have to learn to manage the voices Wil."
"Thanks, mother your a gem."
"I didn't give these powers to you." Wil's mother then faded away and he was left with barely audible whispers.

DM Kathy 
Monday March 9th, 2015 9:43:13 PM

You place yourselves in order--the rangers in front, Ashley backing them up, Talanthrel bringing up the rear. Toston some cantrips to help you in your tasks, and then you set out.

The day had been rainy and overcast; it had never been all that light to begin with. Now the light is fading fast. The trackers have a hard time picking up the tracks of the undead you seek, and the fact that it rained all morning does not make their task any easier.

Plus, Wilford is talking to people who aren't there again.

At last, however, the rangers seem to have a direction to go in. And as you move that way, many of you begin to hear noises you are both listening for and dreading: shuffling feet, low groans, and the occasional shriek of townsfolk caught unaware. You hurry in that direction.

You round a building in a muddy yard, and there they are: three fleshy undead. They see you and begin to close in....

Here is your map. Note: the entire battlefield is dim light. Var and Broom can see just fine, thanks to their racial darkvision, but for everyone else, ranged attacks have a 20% miss chance. Also, I didn't copy over the "key" from previous maps; hopefully you'll all remember which one is your character.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=11 ; d8=2 ;
Monday March 9th, 2015 10:47:56 PM

Talanthrel squints as he peers thru the dim light, his half elven heritage usually allows him to see better in the dim light. But I does not seem to be helping him here. Still he has a target, raising his bow he fires a arrow at the nearest undead. (11 vs AC, Dmg 2) Not liking his chance to hit the undead reasonably often he then puts up his bow and prepares to draw his sword.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Monday March 9th, 2015 10:59:34 PM

Seeing the fleshy undead, Ashley surveys the battlefield the best that he can. Seeing only three of them, he takes a few steps forward, but doesn't rush ahead too far.

"Let them come to us! Remember what happened when we split up last time."

Avin Fellows HP:16/17 AC:17 Flat:14 Touch:13 
Tuesday March 10th, 2015 1:21:12 AM

Taking advantage of the peace before the storm, Avin springs the mental energy necessary to envelop himself in mage armor. Drawing his dagger, he repositions to better face an undead assault. The scroll in his other hand is unfurled revealing the protection spell scribed upon it.

Active Effects: Mage armor 2 hr.

OOC: I seem to be unable to move my icon on the map. Kathy?

Broom (HP 20/20, AC17/T17/FF14) 
Tuesday March 10th, 2015 1:55:36 AM

Broom grim-faced, cautiously advances with his fist raised, broom safely stored away.

-------------------
OOC: it is ready only.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+5=23 ; d8=8 ;
Tuesday March 10th, 2015 9:30:52 AM

Rounding the corner, Var sees the three undead, and quickly nocks an arrow. taking aim at what he assumes is the nasty one (OOC: the zombie with the unique picture) he lets the arrow fly, which strikes deep & true (23 vs AC, 8 damage). Pleased with his shot, he takes a 5-foot step back

DM Kathy [supplemental] 
Tuesday March 10th, 2015 11:27:28 AM

Oh, darn it! I set up the map permissions wrong. It should work now. Sorry about that.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday March 10th, 2015 12:08:37 PM

(OOC: Seems to be working now, I moved Var back 5 feet like in my post)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday March 10th, 2015 12:21:37 PM

Wil stepped forward 5 feet and loaded his hand crossbow. The fog made any idea of what he was shooting at unclear. He then decided to pull a jar of oil from his bag and light it. He could throw this into the fog to hopefully light something up.
(OOC: Wasn't sure if I could do anything this turn. I loaded the crossbow and pulled the jar from the bag. I assume that I have to light the jar then throw next.)

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 22; Touch 18; FF 18; CMD 16] - CMTC (Active effects: shield 10 rounds +4 shield bonus to AC) 
Tuesday March 10th, 2015 12:56:01 PM

Toston moves forward 20 feet then casts the shield spell on himself on himself.

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 22; Incorporeal Touch 18; Touch 14 FF 18; CMD 16] - CMTC (Active effects: shield 10 rounds +4 shield 
Tuesday March 10th, 2015 12:58:38 PM

(OOC realized shields only provides bonus to incorporeal touch not normal touch, fixed header)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Tuesday March 10th, 2015 10:03:05 PM

Ashley moves out to spearhead the loose formation they had made, his attention focused mainly on the particularly gruesome looking undead in the middle. He is waiting to make his move, not wanting for their group to get spread out too thinly. He still remembers how close ti was with Var and Avin last time.

"Wilford! Get ready to flank that big one with me. Talanthrel! Put that twig thrower away and get up here!"

Ashley grins at the last comment, waiting for the formations to be made.

Roy [HP:11/11 AC:18 T:14 FF:14]  d20+7=16 ; d8+3=10 ;
Tuesday March 10th, 2015 10:07:08 PM

Roy takes a five foot step, nocking an arrow as he does and lining up a shot on the furthest undead from the group. Once he has a bead on the walking corpse, he lets loose his shaft, watching it sink into the creatures he hates so much.

[Attack: 16; Damage:10]

DM Kathy  d100=55 ; d20+2=7 ; d20+4=8 ;
Tuesday March 10th, 2015 10:29:58 PM

Talanthrel fires a shot, but it flies wide. Whether the lighting conditions are to blame or not, he decides to switch weapons.

Ashley advises caution, warning his companions not to get too spread out. He moves into position, calling suggestions to his friends.

Broom prepares to attack with his fists.

Wilford loads his crossbow and pulls out one of his prepared oil flasks. [OOC: Yes, that would be all the actions you could take this round. You're getting the hang of this! :) ]

Var fires a shot, then takes a step back. His arrow seems to do full damage, which must come as something of a relief at this point.

Toston moves up and casts a spell.

Roy fires a shot that hits his target. His arrow, too, seems to do full damage.

And then the undead move up. Their flesh is rotting and putrid, their bodies skeletal in places and their eye sockets glowing with red light. The one Roy wounded approaches Var and slams its rotted arms at the ranger, but misses entirely.

The slightly more menacing-looking one, the one Var wounded, approaches Ashley. "Join my gang," it whispers, and slams at the fighter. It, too, misses.

The last of the three moves up to Toston, but it had to double-move so cannot make an attack.

Quick reminder: these are a Knowledge: Relgion check. Roy can make the check untrained because undead are his Favored Enemy.

And your map.

Roy [HP:11/11 AC:18 T:14 FF:14]  d20+7=25 ; 2d6+6=12 ; d20+7=21 ; 2d6+6=14 ;
Wednesday March 11th, 2015 12:09:06 AM

Ashley hears the whisper, and is surprised by the fact that the creature can speak. He doesn't miss the moment for a retort as he brings his sword across in a wide arc towards the menacing undead. He hears the satisfying crunch of his blade being stopped by bone as it sinks into the flesh of the creature.

"No deal mate, my crew knows how to bathe!"

[Attack: 26; Damage: 12]

Ripping the blade out of the speaking corpse, he swings it towards the corpse to his left, feeling the steel once again hit its mark and sever flesh in the wake of the sharp edge.

[Cleave: Attack: 21; Damage: 14]


Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+4=7 ; d10+3=9 ;
Wednesday March 11th, 2015 12:22:24 AM

Talanthrel charges the one in front of him drawing his sword as he goes. He swings at the undead horror. ( 7+chrg 2= 9 vs ac, Dmg 9)

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Wednesday March 11th, 2015 12:28:42 AM

[OOC: I could have sworn that I changed my header. My fault. Also, the attack in the text was 25, not 26.]

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 22; Incorporeal Touch 18; Touch 14; FF 18; CMD 16] - CMTC (Active effects: shield 9 rounds +4 shield  d20+5=6 ; d20+5=20 ; d4=4 ; d20+5=23 ;
Wednesday March 11th, 2015 6:55:55 AM

Toston takes a 5 foot step. He is now flanking the nasty one with Ashley and one of it's gang members with Talanthrel.

Toston unleashes a flurry of blows on the nasty one consisting of 2 punches. The first punch flies wide (natural 1 = miss). The second punch connects with the nasty one on it's rotted torso. (Hit vs AC 20 for 4 bludgeoning damage).

Toston quickly tries to figure out if he recognizes the type of undead that the Nasty one and his cohorts are (knowledge[religion]: 23)

Roy HP:11/11 AC:18 T:14 FF:14  d20+4=10 ; d20+3=15 ; d8+1=7 ;
Wednesday March 11th, 2015 8:04:04 AM

After Roy lets loose the first arrow and it hits home he decides to take a closer look at these creatures. (knowledge rel = 10) Its a little to dark for him to make out to much mabey if he had a bit more light. "Hey Toston do you have a spell that could brighten this place up a bit?

Putting another arrow in the bow roy lets it fly toward the undead thats not far from him. (atk vs ac = 15 , 7 damage)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+5=25 ; d20+5=20 ; 3d8=12 ;
Wednesday March 11th, 2015 10:01:54 AM

Var takes another step back, nocking an arrow and focusing in on the Nasty One. His training an experience let him time his shots with Ashley's movements, striking the foul creature in the head.
(attack: natural 20 for a 25, confirm attack roll for 20; 12 damage)

"HaHA! " Var shouts "A good hit!"

Broom (HP 20/20, AC17/T17/FF14)  d20+3=11 ; d6+2=4 ;
Wednesday March 11th, 2015 11:02:13 AM

Broom hustles over and stomps at the dreadful undead.

----------------------------
AB11 DMG4

Avin Fellows HP:16/17 AC:17 Flat:14 Touch:13 
Wednesday March 11th, 2015 7:57:25 PM

With a quick word of magic the scroll ignited in Avin's hands. With a quick step the wizard reaches out to the large fighter with a glowing hand. The magic enshrouds the fighter, protecting him from evil, as the last wisps of parchment falls to cinders.

OOC: Ashley gets Protection from Evil for one minute.

Ashley Steward[AC: 17 (19 - Evil), Touch: 10 (12 - Evil), Flat: 17 (19 - Evil), HP 22/22] 
Wednesday March 11th, 2015 10:31:28 PM

[OOC: Updated Header. I only updated the AC bonuses against Evil; I figured the other bonuses make the header way too long.]

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d4=4 ;
Wednesday March 11th, 2015 10:39:49 PM

Wil throws out the idea of lighting the Nasty One on fire and steps 15 feet right so that he stand just off to the side. He fires a bolt from his hand crossbow (OOC: 1d4 = 4 - sorry it's late I forgot how to fire this :( )

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+11=14 ;
Wednesday March 11th, 2015 10:44:51 PM

(OOC: I think my Attack bonus is 11 so I have a 14 and there may be a -4 for shooting into a Melee)

DM Kathy  d20+4=6 ; d20+4=22 ; d4+1=5 ;
Wednesday March 11th, 2015 11:14:15 PM

Ashley swings his sword into the big nasty, and hits the one beside it on the backhand. Both creatures reel, and seem very injured.

Talanthrel charges, but mistimes his attack.

Toston lashes out with his fists, and connects. He quickly realizes that these creatures are wights.

Roy fires a shot that doesn't quite seem to penetrate the creature's flesh.

Var's shot, however, is dead on. Pun intended. The big nasty drops to the muddy ground.

Weirdly, though, its death seems to breathe new life--or maybe new undeath--into the other two. Their eye sockets glow a little redder.

Broom rushes up and kicks at one of them, but his foot does not connect.

Avin casts a spell to protect Ashley.

Wilford fires his crossbow, but the bolt sails wide of its target. [OOC: Your ranged attack bonus is +3. I'll send you an email.]

One of the wights attacks Ashley, but misses. The other steps closer to its compatriot, and attacks Toston. It hits! Its undead fists slam into Toston's head, doing 5 damage. Worse yet, the creature drains some of Toston's energy. Toston is now the proud owner of one negative level.

And your map.

Ashley Steward[AC: 17 (19 - Evil), Touch: 10 (12 - Evil), Flat: 17 (19 - Evil), HP 22/22]  d20+7=22 ; d20+7=22 ; 2d6+8=16 ; 2d6+8=12 ;
Thursday March 12th, 2015 12:20:40 AM

Seeing Toston get hit by the wight in front of him, the fighter continues his efforts to put these foul creatures down with a roar of rage and anger. He swings his sword in a wide arc, putting more of his strength into the attack, sacrificing some stability. Regardless, the steel connects, digging deep into the corpse's flesh before it continues in its path towards the one on his left. It felt odd for Ashley, since he was left handed, but he couldn't help but strike the one that had hit Toston first.

[Attack: 22, Damage: 16] [Power Attack used for -2 Accuracy/+2 Damage]
[Cleave Attack: 20, Damage: 12] [Power Attack used for -2 Accuracy/+2 Damage. On this one, I forgot to bring the modifier down to +5 since it isn't flanked, so the net result was 20 for the attack.]

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+5=20 ; 2d4=2 ;
Thursday March 12th, 2015 9:40:51 AM

Var drops his bow into the mud, and pulls a flask of holy water from his belt pouch and flings it at the Wight that hit Toston. "Lets see how you like...THIS!" Var shouts as he flings the Holy Water (Ranged touch attack: 20, damage: 2, the other undead will take 1 splash damage). Var looks crestfallen, as he was expecting much more of a reaction from the undead. He quickly scrambles to get out his Wand of Cure Light Wounds.
(OOC: Tracking actions: drop bow - free action, draw flask (free action for +1 attack), throw flask: standard, draw wand: move; does this sound legit?)

Broom (HP 20/20, AC17/T17/FF14)  d20+2=7 ; d20+2=6 ;
Thursday March 12th, 2015 11:07:01 AM

Broom flails wildly at the undead, however it seems his lack of practical combat experience hinders his performance.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+4=5 ; d100=14 ;
Thursday March 12th, 2015 3:46:49 PM

Wil pulls a jar of oil from his bag and lights it. He tossed the firebomb in front of the wight to avoid the splash damage to Toston and Broom. This should light up the wight so that Wil can get a clear shot at the creature. After tossing the jar Wil loads a bolt into his hand crossbow.
( Attack: 5; Splash: 1; D100 to see if it ignited: 14)
Wil tossed the jar to fast and it didn't do a thing. It did though splash the wight with a flammable liquid and leaves a trap of liquid in front.

Toston Lotor (Hugh Crosmun) [HP: 4/9; AC 24; Incorporeal Touch 20; Touch 16; FF 18; CMD 15] - CMTC - Active effects: shield 8 rounds +4 shield  d20+1=18 ; d4=4 ;
Thursday March 12th, 2015 4:33:19 PM

Toston is torn between his instinct for self preservation and his desire to protect his friends. Toston realizes he is the hardest member of his party to land a blow against, so any attack he can draw away from his friends is one attack that is likely to miss him but potentially hit them. Toston also knows that since the group is fighting wights, another hit landed against him will be fatal due to the life draining powers of these foul creatures. Toston would hate himself if he withdrew, both wights ganged up on Ashley and slew the man. In the end, his desire to protect his friends wins out and Toston decides to stand his ground and fight defensively against the wight he is flanking with Ashley.

"These are wights, undead that steal life force. Whatever you do don't let them hit Roy! A single slam landed against him would kill him!" He cries out in warning.

Toston then draws his cold iron kama (OOC: move action) and then attacks while fighting on the defensive (OOC: +2 to AC / -4 Attack Bonus) (Hit vs AC 18 for 4 slashing damage)

conditions: (1 temporary negative level = -1 to hit/skill checks/saves/CMD -5 max hp)



Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+4=13 ; d10+3=11 ;
Thursday March 12th, 2015 8:52:58 PM

Talanthrel move forward to assist Toston, attacking the now identified wight with a shouted "Back to the grave with you!" (13 vs AC, Dmg 11)

Avin Fellows HP:16/17 AC:17 Flat:14 Touch:13 
Thursday March 12th, 2015 10:30:19 PM

Focusing strongly upon his amulet, Avin reorients upon the dwarf. With a curious gibbering of magic a new spell reaches out ineffably to Broom ready to double both him and his namesake in size.

OOC: Enlarge Person on Broom- 2 min duration. (1 round cast time, won't take effect until next combat turn)

Roy HP:11/11 AC:18 T:14 FF:14  d20+3=22 ; d8+1=5 ;
Thursday March 12th, 2015 10:30:53 PM

Roy takes another shoot at the monster in front of him, seeing what it did to Toston Roy doesn't even want to get close to it. (Hit 22 vc AC) ( dmg 5)

DM Kathy 
Thursday March 12th, 2015 11:14:59 PM

Toston wavers between self-preservation and loyalty, and ultimately decides to stand and fight. His kama connects, and does damage.

Talanthrel takes a swing, but misses.

Broom is likewise unable to connect.

Ashley lashes out again with his great sword. Ssschlukk! Ssschlukk! The wight in front of Toston is down, and the other one is wavering.

Var throws water, and Wilford throws fire. Neither does much damage, but it is enough. The last wight collapses to the muddy ground.

Roy's arrow is unneeded. Avin casts a spell, and Broom will be enlarged for a bit, but the battle is over.

Toston, please take a Hero Point for standing in there after getting level-drained. Broom, please take a Hero Point for charging in without hesitation. Ashley, please take a Hero Point for kicking undead booty.

Please see the DM email for more.

Roy HP:11/11 AC:18 T:14 FF:14 
Thursday March 12th, 2015 11:27:16 PM

Roy tells everyone "DO NOT touch the bodies yet! Make sure they are truely dead, anyone have some holy water to pour over them? If not ill put an arrow through each of their skulls"

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d8+1=2 ; d8+1=8 ;
Thursday March 12th, 2015 11:46:18 PM

Var points the Wand of Cure Light Wounds at Toston, and concentrates on the spell. (Toston is healed for 8 hit points (OOC: we re-roll 1's on healing, right?)). Then, taking the remaining flask of holy water out of his pouch, douses the corpse of the Nasty One with it.

Ashley Steward[AC: 17 (19 - Evil), Touch: 10 (12 - Evil), Flat: 17 (19 - Evil), HP 22/22] 
Thursday March 12th, 2015 11:59:24 PM

Ashley grunts at Roy's instructions, breathing hard from the skirmish. He moves and drives his sword through the face of the wight that hit Toston, pulling the blade back out with a sickening squeak of bone on metal. He looks at the others in the group, clearly perplexed and somewhat disgruntled by their foes.

"That one talked. They never talked before."

Avin Fellows HP:16/17 AC:17 Flat:14 Touch:13  d20+8=21 ; d20+9=17 ;
Friday March 13th, 2015 4:52:43 AM

Avin grips Ashley's arm and with a peculiar certainty looked the fighter in the eye.

"Never listen to the dead," the wizard says with uncommon clarity. "Nothing good comes of it. The dead should not speak, it is not the natural order. Their words are as hollow and repulsive as they are."

His piece said, the wizard shuffles to examine the make of these undead [religion: 21] and the value and any possessions about their person [appraise: 17]. All the while he grumbles about what he refers to as 'wight blight.'

OOC: Forgot that Avin now has a religion check worth mentioning before the fight.

Toston Lotor (Hugh Crosmun) [HP: 9/9; AC 18; Touch 14; FF 14; CMD 15] - CMTC - Active effects: 1 temporary negative level  5d6=24 ; 5d6=14 ; 5d6=17 ; d20+8=25 ;
Friday March 13th, 2015 6:06:01 AM

"Wil claims to listen to them." Toston says to Avin, "Are you saying nothing good can come of his gift?"

Toston then proceeds to shoot rays of positive energy via the disrupt undead cantrip at each of the Wights remains. Toston focuses on 'the nasty one' first, lining up five rays of positive energy, one at a time(24 damage total) at its head, before moving onto the one that drained his life force, doing the same(14 damage) and lastly the wight(17 damage) that had been farthest from him in battle.

"I hate to break it to you gentlemen, but that wand may be able to close my wounds but it can't restore my energy. If I am not able tough it out tomorrow, the only way to restore my life force will be to find a strong enough cleric to cast a specific restorative spell on me."
(OOC: I've done the math and that carries a 1280 gold price tag)

Toston then casts the light cantrip on his kama making it shine like a torch and searches the wights (Perception: 25) for anything useful.

Roy HP:11/11 AC:18 T:14 FF:14 
Friday March 13th, 2015 9:54:40 AM

While Toston starts riddling the nasty one full of positive energy Roy decides he is gonna try and backtrack the Nasty One's tracks to where it came from. "Hey guys we should try to find out where this things lair is. Might have some more treasures in it. Could even have enough to help cover the priests cost on an energy restore for Toston."

Broom (HP 20/20, AC17/T17/FF14) 
Friday March 13th, 2015 10:40:21 AM

Broom looks at himself in bewilderment, "Big?".

"Treasure?", Broom brightens at the thought of gold, but frowns immediately as he remembers the stinky undead.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=21 ; d20+8=27 ;
Friday March 13th, 2015 11:43:21 AM

"Right," Var says to Roy "the lair." Var tucks the wand back into his belt, and picks up his longbow from the ground, shouldering it, and begins to search for tracks in hopes to follow the trail of the Nasty One. (Perception: 21, Survival(Tracking): 27)

Toston Lotor (Hugh Crosmun) [HP: 9/9; AC 18; Touch 14; FF 14; CMD 15] - CMTC - Active effects: 1 temporary negative level 
Friday March 13th, 2015 1:44:39 PM

(OOC: To clarify Toston does get a Fort Save DC 14, 24 hours from the battle to resist getting a permanent negative level but if he fails currently with a +2 to the roll then that negative level will be permanent and then we need to find a cleric to cast restoration)

Ashley Steward[AC: 17 (19 - Evil), Touch: 10 (12 - Evil), Flat: 17 (19 - Evil), HP 22/22] 
Friday March 13th, 2015 5:26:20 PM

Ashley nods to Avin's words, turning back to the group as they discuss their next moves. Falling in stride with them, Ashley looks down to Wilford.

"Make another one of those oil bombs. Just in case. Might help flush them out if it's underground or a building."

Roy HP:11/11 AC:18 T:14 FF:14  d20+6=16 ;
Friday March 13th, 2015 9:28:00 PM

(OOC: LOL oops forgot to make my track roll here it is) (ok I forgot to add a +2 for tracking because its my favored so the roll came out to be a 18)

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=18 ;
Friday March 13th, 2015 10:30:36 PM

Talanthrel puts away his sword and draws his bow while resuming his guard position at the back of the party. Shaking his head at the thought of listening to the dead he mumbles to himself "The dead should remain dead." Talanthrel takes a long look at their surrounding to make sure they are not about to have additional company. (Perception 1D20+5=18)

Avin Fellows HP:16/17 AC:17 Flat:14 Touch:13 
Saturday March 14th, 2015 9:19:54 PM

Avin looks up to Toston from his examination of the undead with his scarred face set like stone.

"No good today."

Shining the light of the lantern on the newly wrecked visages of the wights, Avin offers a silent prayer to Flower that their bodies may be taken back by nature.

DM Kathy 
Sunday March 15th, 2015 9:16:53 PM

Var pulls out the wand and heals Toston's damage. [OOC: Yes, we always re-roll 1s on healing spells.]

All of you spend some extra time making sure the wights are really, truly, dead. Well, they were dead before. You spend time making sure they're not going to get up and come after you again.

Ashley is a little freaked out that one of the wights spoke to him, so Avin gives the matter some thought. Avin realizes that most of the undead you have fought so far have been mindless, but the wights have enough intelligence to speak. You also realize that the flesh undead you fought before, Var's "tough zombies," are called Ghouls.

Roy suggests finding the wights' lair, which could contain treasure--and the DM didn't even have to prompt you for that, so well done. :)

Between them, Roy and Var can easily find the wights' lair. It rained this morning, so there is plenty of nice soft mud to show the wights' tracks. The tracks cross a muddy yard and end at a ramshackle shed.

It's unclear what the shed was used for before it became a wight hideout. It could have held tools, or feed, or it could have been used to dry fish. All that remains is the smell of death. And a small pile of items.

You find a wand, three scrolls, two potions, a feather, and two pearls.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=23 ;
Sunday March 15th, 2015 9:43:18 PM

(OOC: Sorry guys.. It's been a crazy week.. )
Wil watches as the others hover around the wights. As soon as they began to fall Wil began to hear the whispers. The acerbic insults fell throughout his head but could Wil figure anything out about the lair. Could he interpret anything from these unnatural beings? (OOC: Perception (23))

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=26 ;
Monday March 16th, 2015 10:22:59 AM

Var makes a mental note of the Shed's location, with the hopes that Brother Elthorn might be persuaded to sanctify it and drive the stench of death from it for good.

"Is that it, then? I thought there'd be more." Var closes his eyes and cocks his head to the side, listening for disturbances in the night.



Broom (HP 20/20, AC17/T17/FF14)  d20+8=21 ;
Monday March 16th, 2015 11:01:18 AM

Broom's keen dwarven eyes searches the lair for gold and treasures.

--------------------------
Perception: 21

Toston Lotor (Hugh Crosmun) [HP: 9/9; AC 18; Touch 14; FF 14; CMD 15] - CMTC - Active effects: 1 temporary negative level  d20+4=8 ; d20+4=23 ; d20+4=18 ; d20+4=11 ; d20+4=19 ; d20+4=9 ; d20+4=5 ;
Monday March 16th, 2015 11:47:50 AM

To Avin, Toston says in Gnomish,

Gnomish speakers Highlight to display spoiler: { "I don't know the spell detect magic, so I can't identify what the wand, scrolls or potions might be myself, but I do know some spellcraft so maybe I could help you if you know detect magic?"}

(OOC: I'm going to roll once per item to aid Avin if he is going to attempt to identify the items)
(Spellcraft: 8 vs DC 10 to aid another = fail : wand)
(Spellcraft: 23 vs DC 10 to aid another = succeed : +2 to Avin's Spellcraft for scroll #1)
(Spellcraft 18 vs DC 10 to aid another = succeed: +2 to Avin's Spellcraft for scroll #2)
(Spellcraft 11 vs DC 10 to aid another = succeed +2 to Avin's Spellcraft for scroll #3)
(Spellcraft 19 vs DC 10 to aid another = succeed +2 to Avin's Spellcraft for potion #1)
(Spellcraft 9 vs DC 10 to aid another = fail : potion # 2)
(Spellcraft 5 vs DC 10 to aid another = fail : feather)



Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Monday March 16th, 2015 7:22:58 PM

Talanthrel moves to a position where he can watch both the door and the street and stands watch. (perception 1D20+5= )

OOC: Laptop is not running the dice roller :(

Wilford Grimly (Hugh for Matt) [HP: 18/18; AC 14; Touch 12; FF 12; CMD 14] - CMTC  d20+5=19 ; d20+2=7 ;
Monday March 16th, 2015 7:39:00 PM

(OOC: Matt's earlier post was for Friday; Matt wanted me to make another post for him today)

Wil searches the area around the shack or the shack itself for a suitable piece of wood (Perception: 19). He thinks that one of his voices may have been a lumberjack when alive.

Wil then takes out one of his many daggers and begins to carve the piece of wood into a suitable quarterstaff. Unfortunately Wil is not familiar with weapon making and he ruins the piece of wood he found to carve (Craft[weapon]:7 vs DC 12 = failure by 5 or more = wood is ruined). Perhaps one of these days he may find the voice of a craftsman to guide him in creating a nice staff.

Roy HP:11/11 AC:18 T:14 FF:14  d20+8=14 ;
Monday March 16th, 2015 8:14:26 PM

"Well the pearls may get us some coin to help out Toston, and what would these things need with potions and scrolls? "

Roy does a double check of the shack for any hidden compartments (perception - 14)

Avin Fellows HP:16/17 AC:17 Flat:14 Touch:13  d20+9=26 ; d20+9=27 ; d20+9=19 ; d20+9=21 ; d20+9=29 ; d20+9=16 ; d20+9=22 ; d20+9=11 ; d20+9=12 ; d20+9=24 ; d20+9=28 ; d20+9=11 ; d20+9=11 ; d20+9=14 ; d20+9=17 ; d20+9=24 ; d20+9=24 ; d20+9=15 ; d20+9=20 ; d20+9=25 ;
Monday March 16th, 2015 9:33:24 PM

Grumbling, Avin shuffles into the shack to identify any magical properties of the items in question and to determine their value even if they are not.

OOC: ALL the checks. arcana to identify school (dc 15) with subsequent spellcraft and sometimes appraise in case the item is not magical. Goodness.
Wand - arcana 26 - spellcraft 27
Scroll 1 - arcana 19 - spellcraft 21
Scroll 2 - arcana 29 - spellcraft 16
Scroll 3 - arcana 22 - spellcraft 11
Potion 1 - arcana 12 (Fail DC 15 first check to identify school)
Potion 2 - arcana 24 - spellcraft 28
Feather (as applicable) - arcana 11 (fail DC 15 to identify school) - appraise 14
Pearl 1 (as applicable) - arcana 17 - spellcraft 24 - appraise 24
Pearl 2 (as applicable) - arcana 15 - spellcraft 20 - appraise 25

Ashley Steward[AC: 17 (19 - Evil), Touch: 10 (12 - Evil), Flat: 17 (19 - Evil), HP 22/22]  d20+3=23 ;
Monday March 16th, 2015 10:06:21 PM

Ashley rummages through the building himself, looking for any sort of valuables or interesting items that may not be in plain view. He also voices another opinion forming in his mind as he searches, looking for any clues as to his current hypothesis.

"If they're smart enough to talk...they're smart enough to take orders. Or even give them. I doubt this is random."

[Perception: 23]

DM Kathy 
Monday March 16th, 2015 10:12:55 PM

Var is a little disappointed in the small pile of treasure, and Broom's sharp eyes scan for more. This would seem to be it, however.

So, Roy and Talanthrel keep watch while the spellcasters take a look.

Avin is able to determine that the wand is a Wand of Stabilize, a useful item that nobody in the party could use now without a Use Magic Device check. The first scroll contains Bear's Endurance, and luckily it is the arcane version, so Avin or Toston could cast it with a caster-level check. The second scroll is a scroll of Mount, which Avin or Toston could use without a caster-level check. The third scroll appears to be clerical in nature, a Conjuration spell of some kind that Avin is not able to identify. [OOC: but if you cast Read Magic you can just read it.] Avin isn't sure about the first potion, but the second one is Shield of Faith. The feather is magical, but Avin is not able to tell more than that. The pearls are not magical, but are worth about 100 gold each.

Wilford, meanwhile, tries his hand at creating a staff, but perhaps working with still-damp wood in pitch darkness isn't the best way to go about it. At any rate, he is unsuccessful this time.

Your treasures are in hand, the hour is getting later, and three former wights are lying in a muddy field a short distance away. What would you like to do next?

Broom (HP 20/20, AC17/T17/FF14) 
Tuesday March 17th, 2015 11:01:18 AM

"Burn corpses?", Broom suggested cautiously.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=24 ;
Tuesday March 17th, 2015 12:41:55 PM

Wil pulled one jar of oil from his bag for each creature. He offered the jar with wick to anyone that would take it. "Hah.. ha.." whispered the voices. (OOC: Perception check to see if he can get any information: 24)
The whispers continued as Will helped.

Ashley Steward[AC: 17 (19 - Evil), Touch: 10 (12 - Evil), Flat: 17 (19 - Evil), HP 22/22] 
Tuesday March 17th, 2015 6:04:53 PM

Ashley takes one of the jars from Wilford, considering for a moment how best to put it to use. Settling on removing the top to pour the oil directly onto the bodies and light it once the other bodies had been doused in similar fashion. Once he pours one bottle, he proceeds to pour the other two over the other corpses, exchanging Wilford the wicks back. He doesn't set fire to the bodies yet, perhaps waiting to see if anyone else wanted to do anything else to the bodies before they set them aflame.

"If this is all that we've seen tonight, we probably want to turn in. No sense in chasing after more of them all theough the night."

Wilford Grimly (Hugh for Matt) [HP: 18/18; AC 14; Touch 12; FF 12; CMD 14] - CMTC  d20+10=26 ; d20+8=27 ;
Tuesday March 17th, 2015 6:40:20 PM

Toston says, "May their souls find peace in the land of Rest."

He then finds some shadows to hide in and stands watch.

(Stealth: 26)
(Perception: 27)

Toston Lotor (Hugh Crosmun) [HP: 9/9; AC 18; Touch 14; FF 14; CMD 15] - CMTC - Active effects: 1 temporary negative level 
Tuesday March 17th, 2015 6:42:18 PM

(OOC: sorry forgot to change headers should read as Toston above)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday March 17th, 2015 8:13:02 PM

Var stares absently at the pyre for a few moments, contemplating the strange turn of events that have taken place since he came to Dirt City. Returning to the present, Var looks at the others and says "Aye, we should head back; Boggs'll probably wanna hear about this."

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Tuesday March 17th, 2015 9:05:55 PM

Talanthrel watches with a satisfied look on his face as the bodies of the former undead are destroyed. Looking at Var he nods his head in agreement. "That sounds like a plan."

Roy HP:11/11 AC:18 T:14 FF:14 
Tuesday March 17th, 2015 9:53:37 PM

"Yes I am all for burning the bodies, don't want someone else randomly wandering on them. After we can turn in for the night, and tomarrow when the day is fresh go find out about the feather and mabey sell some of the stuff we can't use."

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday March 17th, 2015 9:55:05 PM

Once the bodies ignite screams echo through Wil's head. The screams tear at Wil's conscious. He holds his head but it's only out of habit. Within moments he begins to scream along with the voices but then they disappeared. The voices disappeared completely, leaving an uncomfortable silence. Wil stood silently staring forward. He could feel the eyes upon him.

DM Kathy 
Tuesday March 17th, 2015 10:10:55 PM

You decide that your best course of action is to burn the bodies.

You do need to use all the oil; the ground is still wet, and the corpses do not burn easily. You get the blaze going at last, though, and after ensuring that you won't accidentally set Grubbertown on fire, you head back to your various lodgings.

[OOC: Each of you (presumably) has a place where you're staying, at least for now. In your next post, I'd love to "see" where each of you lives. Are you staying at an inn? Renting a room? Squatting in an abandoned shed somewhere? Is your lodging in the City Above, or the City Below? (Keep in mind that lodgings Below will be a little more expensive).

OOC2: Also, Toston has a very important Fortitude save to make tomorrow. What, if anything, are you going to do to prepare for it?]

Broom (HP 20/20, AC17/T17/FF14) 
Wednesday March 18th, 2015 11:17:01 AM

Effectively homeless, Broom looks morosely as his companions wander off to their respective dwellings.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=22 ; d20+7=10 ;
Wednesday March 18th, 2015 12:13:48 PM

Var hangs behind the rest of the group as they head off into the night. Noticing that Broom, too, has nowhere to go also he gets an idea. "C'mon Broom, I bet we could convince Bother Elthorn to let us spend the night at his chapel. It'll at least be a roof over our heads."

Making his way back through the city, Var keeps on the lookout for trouble on the way to the run-down Chapel of Ffloy (perception: 22), and tries to pass through the streets as quietly as possible (Stealth: 10)

Ashley Steward[AC: 17 (19 - Evil), Touch: 10 (12 - Evil), Flat: 17 (19 - Evil), HP 22/22]  d20+3=12 ;
Wednesday March 18th, 2015 5:05:33 PM

Ashley begins to wander off as their group disperses, noting in particular that Var and Broom are going to try to seek refuge from the drunken priest.

"If Elthorn lets you down, I'm crashing at an inn in Moontown."

With that being settled, at least in his opinion, the large human makes his way towards Moontown, keeping a wary eye out for anyone foolish enough to take him on in a dark alleyway.

[Perception: 12]

Assuming he makes it to his temporary dwelling near the docks unharried, Ashley makes his way into a seedy tavern and inn, a place he was quite familiar with. He always came here for the first few days he was back in town from a job. Mostly, because he could afford it at that point, but he also didn't relish going back to his own domicile. He lived in the Backstab Quarter, officially, and at the moment, he was simply too tired to deal with the particular way of life in that section of Dirt City. Instead, he strides into the tavern, taking a seat by the fire to warm himself. When the server comes to his table, he places a silver on the table, ordering an ale with the instruction to keep them coming, and another instruction that he would settle the price of the room later in the night. He sat by himself, idly wondering if Var and Broom would be joining him, or if the Cleric of Ffloy would be hospitable to his wayward companions. He chuckled to himself at the prospect of either outcome. Ashley doesn't speak much to anyone but his server, and that is mostly ordering drinks. He had a penchant for listening, however, to the tales of the other sailors that would be staying until their next voyage. Eventually, he knew he would have to go back to his own home. But for now, he preferred the solitude of not dealing with his family.

Toston Lotor (Hugh Crosmun) [HP: 9/9; AC 18; Touch 14; FF 14; CMD 15] - CMTC - Active effects: 1 temporary negative level  d20+8=12 ; d20+10=22 ;
Wednesday March 18th, 2015 6:24:38 PM

Toston says to Avin, "Tomorrow I may need your help in overcoming the effects of the energy drain from that Wight. Can you prepare the spell, resistance and attempt to cast Bear's Endurance on me from that scroll we found? I think you would have better luck with the scroll than I would and I don't know that cantrip myself. I would appreciate it."

After getting the wizard's reply Toston then makes his way to Paul Fisher's fishing boat, Jenny. He tries to keep an eye out for any hazards the city above may offer and moves stealthily to avoid them.
(Perception: 12)
(Stealth: 22)

The boat wasn't the most ideal place for him to spend the night, but it was the best option he had open to him considering his current lack of coin. Toston currently had 5 copper pieces to his name and that was not enough for a night's stay at even the poorest of lodgings. Toston had stayed at several inns in Dirt City since arriving. With his quest to improve things underway he wanted to be careful so he moved from inn to inn staying for up to a few days, paying by the day, and not really following a pattern. It helped when all one's belongings could fit in a pack on one's back.

Toston had spent the night on Paul's boat before and with his blanket and bedroll it wasn't that bad. The only drawback was that sometimes Paul would show up at the dock's early and if he found Toston sleeping on his boat he would usually want to go out as soon as possible. Toston didn't think Paul minded him sleeping on his boat. In fact he thought the man probably preferred it. Toston had an inkling that Paul knew there was more to the gnome than met the eye and Toston suspected that Paul probably thought he had someone protecting his property for free when Toston spent the night there.

Paul's boat was 16 feet long and had a single mast. It didn't have a cabin and the small hold smelt heavily of fish so when Toston had to bed down on the boat he usually just slept on deck, curling up in a little ball in his bedroll at the foot of the mast. The gnome did just that on this night.



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday March 18th, 2015 9:39:56 PM

Wil followed Var and Broom to the old chapel. He didn't ask to join them but he just kind of set himself on auto-pilot. He mind wandered through all the contacts he has made through the years. He had may places to stay but most were clients at one point or another. Most would likely ask for some assistance and Wil would have to refuse. This job was a bit uncomfortable sometimes but it was something steady unlike the jobs before. Outside of these houses Wil had the Dart family homes. His family still owned a couple homes but it would be awkward. "Of course Wil is supposed to be dead and showing up at a house that was reacquired by the family would be the end of Wil. Wil decided to follow the others to the graveyard. "A full night's sleep would be awesome."

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Wednesday March 18th, 2015 9:51:53 PM

Talanthrel asked the others when and where they will meet tomorrow and then returns to his inn in the city above for the night.

Avin Fellows HP:16/17 AC:17 Flat:14 Touch:13 
Wednesday March 18th, 2015 10:20:43 PM

"At the Trading Company then."

Nodding absently at the gnome, Avin makes his own way through the streets now aided by lamplight. Too exhausted to work for a night in a real bed he resigns himself for the alternative. Winding his way through Moontown he reaches an inn on the edge of Grubbertown. Covering the lamplight he slips into the adjacent stables hoping for the best.

A fortunate understanding with the kindly owners of the inn permitted the wizard to use an empty stall himself if it was unoccupied. He preferred working for a bed but the stale straw would do in a pinch. Few of the stalls were in use this night and Avin slips into one that has been undisturbed. The straw, while not fresh, remained clean. Using his pack as a crude and rough pillow, the wizard drapes his cloak over him like a small blanket and works his feet out of his shoes before unconsciousness claims him.

Mission Accomplished


DM Kathy 
Wednesday March 18th, 2015 11:02:19 PM

[Everybody take 900 XP for the last scene.]

You go your separate ways, having decided to meet up at the Trading Company offices in the morning.

Many of you seem to be homeless, which is a dangerous proposition with the Knives patrolling the streets.

Still, you find places to lay your heads. Toston curls up on a friend's boat, which he can always claim to be guarding. Avin, thanks to a standing arrangement, spends the night in a stable. Ashley heads for a favorite tavern, and Talanthrel goes to the inn where he is staying.

Broom, Var, and Wilford return to the temple of Ffloy to ask a night's shelter from Brother Elthorn. You find him passed out, drunk, again. Since he isn't awake enough to object, you spread your bedrolls in the chapel and sleep there. There's an awkward scene the next morning, but he is very pleased to learn that the undead will no longer be a problem.

The next morning you meet up, as scheduled. Toston had asked Avin to prepare a specific cantrip, Resistance, and to attempt to cast the Scroll of Bear's Endurance on Toston, so he could overcome the lingering effects of the wight's touch.

Whether Avin prepares Resistance or not, however, the scroll is party treasure. Is everybody okay with using it on Toston?

Regardless, I will need that all-important Fort save from Toston, and a caster-level check from Avin if he tries to activate the scroll.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Wednesday March 18th, 2015 11:16:41 PM

Upon arriving at the temple of Ffloy Var is somewhat surprised to see that Will had been silently following him, but gives the young man a smile and a nod as they make themselves as comfortable as the can on the chapel's floor. Before bedding down for the night, Var makes a few notes in his journal:

Striking out 'tough zombies' Var puts down "Ghoul"
Adds a new section for "Wight: kinda like a vampire? messed up the gnome pretty good, drained some of his life."
"Holy Water: hurts 'em, but not as much as you'd think."

In the morning Var explains the evening's happenings to the confused and hung-over Brother Elthorn. Packing his bedroll and journal, he makes his way back to the Crescent Moon Trading Company, and waits in the meeting room for the rest of the party.

As the party filters in, and the discussion turns to the divying up of loot, Var says "That scroll should be used to help Toston regain his strength. That's worth more to us in the long run than any gold we could sell it for."

Ashley Steward[AC: 17 (19 - Evil), Touch: 10 (12 - Evil), Flat: 17 (19 - Evil), HP 22/22] 
Thursday March 19th, 2015 12:05:54 AM

Ashley wakes up in his room at the tavern, having to get his bearings as to where he is. Once he realizes that he is in a relatively safe place, the tall human gets ready for the day, taking the time to don his armor, adjust his weapons belts, and situate his gear. Once he is dressed for the day, he heads down to the main tavern, where he orders another ale and some eggs to start the day. The other sailors said something about the hair of the dog that bit them; all Ashley knew was that he was hungover as usual, and needed an ale to tide him over. With his breakfast and alcohol consumed, the fighter headed for the Crescent Moons. When he arrives, he is still somewhat groggy, and any of his companions paying close enough attention can see that Ashley is still recovering, or smell the smell of ale upon him. Regardless, he takes a seat in their meeting room, nodding in agreement to Var's suggestion.

"The gnome's shown his worth."

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20=19 ;
Thursday March 19th, 2015 3:14:30 AM

[OOC: Updating header to remove Protection from Evil.]

Broom (HP 20/20, AC17/T17/FF14) 
Thursday March 19th, 2015 10:57:52 AM

Broom groan as he finally managed to get himself up from the hard stony floor - he really misses the comfort of a soft plushy bed.

The beardless dwarf spend the rest of the morning massaging his aching muscles - it has been years since he had much physical activities.

He is not so concerned with the scroll or whatever, although Toston does seem a little pale in the face - maybe some reading would do him good.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday March 19th, 2015 3:55:59 PM

Wil wakes up and finds himself under one of the chapel pews. His body hurts as he stretches. He recalls with less and less clarity the comfort of a bed. He spent several of his younger years in a large comfortable bed but his father had fallen out of favor of the head of the family and eventually the Prince. The morning of the tragedy Wil's mother had taken Wil from the house and they walked to the market.
Wil found within an hour that he was lost. It was the last time he saw his parents alive. His mother still checks in a few times a day, within his head, but his father was unavailable.
Wil stood. The chapel had not changed. The priest lay unconscious within the doorway of his office.
Broom and Var mills around complaining about his muscle aches. "We should head out, I guess." He said.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+2=21 ;
Thursday March 19th, 2015 4:22:36 PM

Avin is still popping his knuckles and other joints when he shows up to the Trading Company. He flexes his fingers in small exercises as his mind adjusts to the weight of the spells in his mind. Fresh and more bountiful than he's ever managed before, the weight of them makes the wizard smile. It's not a pleasant sight.

Nodding in agreement with the majority of the group, Avin prepares to cast upon the gnome. Reaching out, he first lays a spell of Resistance upon Toston before pulling out the scroll. With a brief look Avin manages to work out the missing component (caster check: 21). The wizard waves a hand through the air and calls out to activate the scroll which burns in a heatless flame leaving behind not even ash as Avin directs the endurance spell upon Toston.

With his part complete, Avin allows himself a tinge of remorse for not having the time to copy the spell into his spellbook before consuming it but feeling triumphant in his use of magic. It had been too long since he could be proud of his work.

Toston Lotor (Hugh Crosmun) [HP: 18/18; AC 18; Touch 14; FF 14; CMD 16] - CMTC - Active effects: Bear's Endurance; Resistance  d20+5=13 ;
Thursday March 19th, 2015 5:40:35 PM

Toston tries to resist the life draining effect of the wight's attack becoming permanent. (DC 13 vs DC 14 = fail...) but despite the preparation of having resistance and Bear's Endurance it isn't enough.

Toston feels a part of him slowly dying but then remembers the words of his master, Reginald D. Faust after one particularly grueling training session that ended with Toston passing out from shear exhaustion a mere minute before Master Faust would have ended it "Sometimes despite your best effort, you fail just short and it is how one reacts to that failure that tells people about your character. Do you collapse under the weight of that failure of do you endure and learn from it? A hero learns. A hero endures."

"I have learned and endured." Toston says out loud and with a force of will inspired by the memory of his master's words, he is able to successfully stave off any lingering effects from the wight's fell slam. (OOC: ... 1 hero point spent to add +2 retroactively to the fort save making the save actually 15 vs DC 14 = success)

(Active Effects: [i]Bear's Endurance[i] : +4 con; 3 minutes, [i]resistance[i] +1 all saves; 1 minute)

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Thursday March 19th, 2015 9:05:00 PM

Talanthrel enjoyed a quite evening at the Inn he had been staying at for the last couple of weeks and after a good nights sleep and a hearty breakfast went to meet the others at the pre arranged meeting. Arriving at the meeting room he gave a cheerful "Good morning!' to those already arrived.

DM Kathy 
Friday March 20th, 2015 12:35:08 AM

You all get a decent night's rest, although some sleep better than others. Var is able to find time to jot a few more notes in his log.

In the morning, you meet in front of the Crescent Moons office. Yesterday's wind has died down, but the sky is overcast and seems to be gathering itself to drench Dirt City all over again.

Toston is still looking pale and shaky from yesterday's encounter with the wights. Avin casts a cantrip to help him, and, with the consent of the group, casts a spell from the scroll to make Toston a bit hardier, if only temporarily. And, as it turns out, Toston needed every bit of that help, plus a little of his own heroism besides. In the end, though, he is able to shake off the effects and feel more like himself again.

You (I assume) head in to the office at that point. Madri Brightside still presides over the front room, and gives you a big smile. "For Mr. Boggs?" she asks. "I'll see if he's available." She does not leave her post, but rings a little bell and holds a brief conversation with the human lad who comes out to answer it. A short time later, you are seated in the same conference room you were in--was it only yesterday?--facing Abel Boggs.

"First, I wanted to let you know that I put your associate Gilmek on a special assignment," he says. "One suited to his uinque abilities. We'll try to find a new member for your group soon."

"There's a lot of talk in Grubbertown," he continues with a faint smile. "I'm not sure how much of it to believe. Please, give me your report."

Broom (HP 20/20, AC17/T17/FF14) 
Friday March 20th, 2015 11:18:41 AM

Broom pointedly looks at his companions - the dwarf is definitely not going to speak more than necessary.

Toston Lotor (Hugh Crosmun) [HP: 18/18; AC 18; Touch 14; FF 14; CMD 16] - CMTC - Active effects: Bear's Endurance; Resistance 
Friday March 20th, 2015 1:03:04 PM

Toston relates the story of the undead hunt to Boggs,
"We started by splitting off after you first called us here. We eventually found ourselves at a cemetery run by Brother Elthorn, a drunkard and cleric of Ffloy. We had a run in with some zombies, which we were able to dispatch. After some persuading we were able to get the priest to open up about the undead problem. It turns out he didn't have to resources to make his cemetery hallowed and his consecration ritual had lapsed. Unfortunately he was out of powdered silver so we ventured to talk to you when we happened upon a group of undead consisting of skeletons and ghouls. We also took care of them then met with you in the Scrum. After leaving the scrum we procured some silver and then returned to Elthorn. He used the ritual to consecrate the cemetery and then told us about this undead known as the 'Nasty One.' We were eventually able to find him and his 2 gang members and also take them out. The 'Nasty One' and his gang were wights and after defeating them we burned their remains. We then went our separate ways for the night and met up here today. I know that you want us to keep a low profile and I think we should let it be known that Brother Elthorn took care of the undead problem. I know he is a sot, but maybe if he got a little appreciation he would clean up his act and people in this city would hold Ffloy in higher regard? I kind of feel bad for the guy even if he is a curmudgeon. Maybe if he had a little help he would be a better person?"

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday March 20th, 2015 1:40:11 PM

Wil stood near the back of the room. He fiddled with his daggers within his cloak. Voices whispered in his head till his mother returned. "Wilford, that hatred filled voice is some poor grubber that was killed by Jerod, the Wicked."
"I recall him," Wil said quietly. "That man nearly killed me months ago. I remember he was really tall. I took out his legs and he fell to his death. I don't remember well though because I was drunk."
"Well, that's another issue..," said his mother. "Anyways, the poor man is a little upset because you failed to save him."
"It wasn't my fault," Wil pleaded. "What was his name?"
"Alexander."
"Ok, thanks mother."
Wil suddenly noticed that Roy was gone. "What happened to the Red-headed companion?" he asked.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Friday March 20th, 2015 1:52:33 PM

In response to Will's question Var shrugs and says "No doubt moved on to stalk his prey on another hunting ground."

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Friday March 20th, 2015 9:16:53 PM

Talanthrel says "Though if the undead continue rising we will probably see him again." with a shrug. "Also we may want to see about some sort of housing. I know that several of us are currently lacking in a permanent residence."

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Friday March 20th, 2015 9:25:39 PM

Ashley listens to them all talk while he sits at the table, silently listening. Once it seems that everyone has finished reporting about the undead, the fighter throws in his opinion on the evening's events.

"I doubt this is a single incident. The corpses were smart enough to talk, so they were probably organized in some way."

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Friday March 20th, 2015 10:19:39 PM

"Wights come from evil. Wights come from the wicked but they only spawn more wights. Doesn't explain the ghouls. Must be more to it" Avin says tailing Ashley's comment.

Scratching at his chin, Avin contemplates Talanthrel's suggestion. A proper residence would certainly be safer if the group was at risk of gaining attraction. Better than risking a new room every night.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Saturday March 21st, 2015 7:40:44 PM

"Where do we go from here, Mr. Boggs?" Wil asks as he steps forward from the back of the room. "The Scary One was the man of the hour for this mission. Do you think someone else could of possibly sent this beast to GrubberTown. With my history from the Dart family it's certainly possible that someone is behind the surge in undead or it could just be Mr. Ugly One."

DM Kathy 
Sunday March 22nd, 2015 9:22:56 PM

Boggs listens to your report, asks a few questions, nods at your answers.

"You've done what I sent you to do," he says, "and in only a day. Well done."

"This Brother Elthorn may be an opportunity. I'll see what can be done there. In the meantime," he slides a leather bag across the table. "Here are some resources that just became available. I think you can use them."

"We'll look into the question of how the undead arose," he continues, "but since the ground has been re-consecrated, we probably won't see any more, at least for now." He takes his leave and exits the room, leaving you with the bag of "resources."

The bag itself is magical, which you can tell from a Detect Magic, or deduce when you start pulling things out of it. Inside is a masterwork sling, a masterwork kama, two masterwork daggers, a masterwork longbow, a masterwork Elven curved blade, a masterwork greatsword, and a wand.

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d20+6=20 ; d20+5=7 ;
Monday March 23rd, 2015 9:04:24 AM

(OOC: what are the sizes on each of those weapons? Specifically the sling and the kama)

Toston says, "I would be okay finding a shared place we could call our own. I don't take up much space. I am just thinking out loud here and I don't know if we could afford one yet but what about looking into a ship that we could live on? If we ever needed to head to Rum, Bonetown, Plateau City or any other place with a port then we would have the means to get there and if we are ever found out then we would have an easy way of escape. We could even take Boggs and Madri with us."

(know[arcana]:20 vs DC 10 = Avin gets +2 on bag)
(spellcraft: 7 vs DC 10 = fail at aid Avin)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Monday March 23rd, 2015 10:47:57 AM

"As fine of accommodations as Brother Elthorn's chapel floor has been, I too would rather find a more permanent lodging." Var says, inspecting the longbow. Looking somewhat embarrassed, he continues "I'm a little short on coin, at the moment, however..."

Broom (HP 20/20, AC17/T17/FF14) 
Monday March 23rd, 2015 12:19:17 PM

Broom looks sadly at his broom, then at the kama, then back to his broom.

no good

The dwarf frowns even more when he heard the mention of a "boat".

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday March 23rd, 2015 12:38:04 PM

"We should take over the chapel," Wil jokes and smiles.
"Outside of that I may have a home that we can use but it will be owned by the Dart family. There may be guards but the family will not suspect anything. It's an old house off the coast.. It's broken up on the outside but I've used it to sleep in before. I will have to look into it. I'm not exactly comfortable sleeping on a boat."

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=23 ; d20+9=11 ; d20+9=28 ; d20+9=26 ;
Monday March 23rd, 2015 5:54:08 PM

Focusing upon the wand, Avin casts the detection cantrip once more in the privacy of the meeting room. [Arcana: 23, Spellcraft: 11...] Unable to maintain his focus he reorients upon the other objects with the bag catching his eye. [arcana: 28, spellcraft: 26] With greater confidence he believes he can identify any enchantments upon it.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday March 23rd, 2015 8:47:50 PM

"Unfortunately, the Darts are not my biggest fan," Wil began. "They killed my father and my mother passed because of it." "I did not.." Interrupted his mother but Wil ignored her. "My mother passed of a wasting disease caused by a spell from the Dart," he forced slightly. "My boy, you are mistaken," his mother interrupted again.
"Mother!" Wil said as quietly as he could. "I will contribute to any place to stay," he said through his teeth then disappeared to the back of the room.

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Monday March 23rd, 2015 10:07:14 PM

Ashley listens to Boggs and the others talk, standing up when the resources are pulled out of the bag. Ashley looks impressed at the bag, but is more interested in the greatsword that was pulled out of it. Standing up, the recovering fighter picks up the large sword, pulling it halfway out of its scabbard. Admiring the quality, a small smile comes upon the tall human's face.

"If no one objects."

He motions to the sword, sliding it back into its sheath. Considering the one he's currently using, the one out of the bag is of a much better quality. But his attention returns to lodging, especially at Toston's idea.

"Aye, a ship would be useful. Something we could make some coin with, too. Though, not the safest while in port. We should look into finding a single lodging, it'll be much easier to explain a group claiming a place for Crescent Moons business than it is to be so conspicuous as all of us having seperat places, yet always working together."

DM Kathy 
Monday March 23rd, 2015 10:18:06 PM

You examine the gear. The sling is Medium-sized; the kama is Small-sized. [OOC: there is supposed to be a masterwork weapon for everyone, based on the weapons you have listed on your character sheets. So, I put the sling in for Broom, the kama for Toston, one of the daggers for Wilford, and the other dagger for Avin, and I really hope you can figure the rest out. :) That doesn't mean that those people are required to claim those weapons; that's just what was intended.]

Avin is able to tell that the wand is a Wand of Cure Light Wounds. So now you have two!

At the moment, you can't tell what the magic bag is, other than it is clearly a magic bag that can hold mor than it looks like. Eventually, you learn that it is a Type 1 Bag of Holding.

You are interested in finding a place to live, which is quite do-able. Your first step should probably be to sort through your collected treasure, figure out what you have, figure out who is claiming what, and figure out how much you have left over to procure lodging.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Tuesday March 24th, 2015 1:04:39 AM

Talanthrel listens to the discussion. "I to am willing to contribute to a location. I like the idea of a boat, but I don't think we could afford it. As for the "ruins?" I don't know it kind of make us sound like Brigands. Not exactly the image we wanted to portray." Looking at the Items on the table Talanthrel pick up the Eleven Curved Blade. "If no one minds?" He asks looking around "I can make use of this."

OOC: Sorry I missed a post.. Jet Lag :(

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday March 24th, 2015 10:35:14 AM

"We could ask the halfling about housing," Var says, gesturing towards the reception desk where Madri Brightside sits, "or if anything, she might have leads for some more mundane work to earn enough coin to pay for an Inn."

Broom (HP 20/20, AC17/T17/FF14) 
Tuesday March 24th, 2015 11:07:34 AM

Broom stares at the sling for a very long time before cautiously picked it up when no one is noticing.

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC 
Tuesday March 24th, 2015 2:46:34 PM

Toston takes the masterwork kama from the pile of armaments. He is impressed with the quality though he thinks he will most likely end up getting rid of his new cold iron kama. Toston is trying to travel as light as possible and having 2 kamas despite one being of superior quality and the other being of a special substance seems inefficient. As soon as the loot is divided up and he has more coin, he resolves to head back to the catacombs to sell his cold iron kama and mundane siangham and buy a cold iron siangham.

To Var he says, "good idea," sheathes the kama and exits the room heading out to the reception area. To Madri he says, "Miss Brightside, maybe you could help my companions and I. We are looking for some sort of group lodging and wondering if you might recommend us a place that is affordable and secure. Failing that perhaps you know of some freelance work my company could pick up to aid us in securing payment for lodging."

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Tuesday March 24th, 2015 4:43:22 PM

"Don't forget, we still need to get rid of some of this stuff and divvy the spoils."

Ashley speaks while Toston exits to speak with Madri, addressing the rest of the group. He gestures towards the table, and looks at the group collectively.

"Let's talk about what we found in the wight's hideout, as well as what we just got from Boggs. Surely we don't need all of it and can get some coin."

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday March 24th, 2015 7:20:23 PM

Wil steps forward and searches the bag for the masterwork dagger. "I'll take this unless someone objects." He then placed it next his Cold Iron dagger.
"Can we collectively rent a home?"
"I could locate some land owners around here. I don't know what the rate may be."

DM Kathy 
Tuesday March 24th, 2015 10:04:30 PM

You ask Madri Brightside about places to rent. She looks a little surprised, but says, "I can make inquiries. Could you return this afternoon? I should have something for you by then."

In the meantime, you set about to divide your loot and see how much you have to spend.

[OOC: You might want to take this to email; it will probably be faster than one-post-per-day.]

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Tuesday March 24th, 2015 10:23:52 PM

Avin takes the spare dagger for himself and looks among the group before donning the bag itself. With a few mental calculations he nods to himself.

"A home would be good," he says simply.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Wednesday March 25th, 2015 12:37:51 AM

Talanthrel nods in agreement "Well if we are going to be looking for a place to call home, then we probably need to figure out what our resources are first. Any ideas on where we can sell the loot from the Nasty One? O even how much it might be worth?"

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d20+1=9 ;
Wednesday March 25th, 2015 6:19:55 PM

Toston returns to the room where his companions are sitting and informs them that Madri will make some inquiries and should have some information in the afternoon.

"So what should we do in the meantime while we wait for Madri to make inquiries?" Toston asks his assembled companions.

He then nonchalantly takes his nunchaku out and starts twirling it in an attempt to make an impressive martial arts display but finds his own performance lacking (Perform: 9).

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday March 25th, 2015 6:19:58 PM

"We can always go back to my contact but too much traffic may attract the attention of the Knives. I would be concerned for the family. His profession is not the safest in Dirt City." Wil advised.
"Can we possibly request an assessor to appear here?"


Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Wednesday March 25th, 2015 9:10:29 PM

Ashley listens to them all speaking, looking at the assorted treasures that they have accumulated.

"I say we sell the wands, the pearls, the feather, and trade in the weapons of lesser craftsmanship. We can take it all down to the Catacombs and see what we can get for the lot. After that, we'll have a more clear idea of what we're working with."

DM Kathy 
Wednesday March 25th, 2015 10:28:52 PM

You discuss your options, and eventually agree to dispatch someone to the Catacombs to sell some of the magic items.

[OOC: As a reminder, the pearls are basically money. If you want, for role-play purposes to take them somewhere and convert them to coin, you can, but that isn't necessary and you certainly don't need to take them to the Catacombs. I made you play it out with the jewelry because there was a time factor, but there really isn't one now; you can just say "yeah, we did that." Also, you're still at CMTC; they can cash out those pearls for you if you like.]

Regardless of how your transactions shake out, you do know you'll have some coin to spend on lodging, if you want to do that. Later that day, you return to Madri Brightside, who hands you a slip of paper with an address written on it. "Meet Mr. Cother here," she says.

The address is for something called "Marsh House" in Dockside. Those of you familiar with Dockside don't recall seeing the place--and it's no wonder. When you finally find it, you see it's right on the edge of the city, sitting amid overgrown bushes, with only a few scattered houses nearby for neighbors. The house itself is--wow. Very unusual. After staring at it for a bit, you can pick out the original structure--a rather modest, straightforward, square stone house. But it's been bulit on, and added to, and expanded, with little apparent regard for aesthetics, or convenience, or even the laws of physics. Its a confusing jumble of mis-matched styles and oddly-placed additions.

It's pretty big, though, and seems to be in good repair. Standing in front of the house is a human man, stoop-shouldered, white-haired, but with a youthful face. "Good afternoon," he says, shaking your hands. "Lem Cother. I represent the owners of Marsh House, who are making it available for rent. We're asking 40 gold per month, furnished. Let me show you the inside."

He leads the way up a short stone walk, and up two stone steps, to the front door, which he opens with a key. The front door leads into a great room, with a good-sized fireplace, and a large table for meals. Soft rugs cover the floor, and comfortable-looking chairs are clustered near the fireplace. Upright chairs and a bench provide seating for the eating table. None of these things can be said to exactly match, but none of them clash, either. It's a homey kind of room.

Opposite the front door, another door leads back into a kitchen. It is clean and bright, with a flagstone floor and a wood-burning cookstove. A door in the side wall leads to a large pantry; nearby, another door leads to a small bedroom, furnished with a cot and clothespress.

"That's intended for a servant's room," Cother explains, looking into the room.

The great room, kitchen, pantry, and servant's room seem to be all that's left of the original structure. Once you go through other doors and move away from them, the architecture becomes decidedly eccentric. Stairways lead up, only to head back down again. There are halls that go nowhere, and little rooms that don't seem to have any particular function--or maybe they were changed when the next addition got built on; it's hard to tell.

However, there are also four good-sized bedrooms, and one really big bedroom, which is already furnished with two beds large enough to sleep Taurs. There is storage space, and there is a mostly-enclosed porch, with mosquito bar over the exposed areas, which might appeal as a sleeping space to the more outdoorsy members of the party.

"I know the design is a bit...odd," Cother says. "But the construction is sound, the roof is solid, and as you can see, there's plenty of space. Do you have any questions for me?"

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=21 ;
Wednesday March 25th, 2015 11:12:45 PM

Var wanders around the house in amazement, muttering "...woulda spent more time indoors if I knew places like this..." He takes special interest in the porch, as well as the bushes surrounding the house, scoping out potential space for a little city-garden (Nature: 21).

Obviously not adept at the finer points in negotiation, Var blurts out "This place is great!"

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Wednesday March 25th, 2015 11:35:47 PM

Talanthrel wanting to draw attention away from Var's enthusiasm, raises an eyebrow and drawls " This place looks like it was designed by drunk gnome tinkers...While they were stoned." Pausing to consider his words he adds "No offence intended, Toston."

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Thursday March 26th, 2015 12:47:31 AM

Avin shuffles through the Marsh House with nary a grumble. Rather, he seems pleased as can be by the apparent disarray in architecture. He makes several mental calculations starting from passing by the servants quarters and still spiraling as the group clears the largest bedroom.

"One question. One question for you. Cother, is it? Cother, I have a question for you," Avin says nearly tripping over his words. "How much to get beds in those extra bedrooms, hm?"

Broom (HP 20/20, AC17/T17/FF14) 
Thursday March 26th, 2015 7:52:20 AM

Broom stares at the robber in outrage - speechless.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday March 26th, 2015 12:16:12 PM

Wil disappears into the house and explores. He steps up a staircase that ends at a wall. Opens a door to another wall. Climbs the stairs and follows them back down. "I've never seen such eccentricity. It's very interesting," he says to no one in particular. He walks back to the group, "So are we going to split up the rent. I am very happy to stay here."


Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Thursday March 26th, 2015 4:51:37 PM

"First thing I want to know is who the owners are, and who they happen to work for. Affiliations."

While most of his companions looked more than happy to hand over their gold without any questions, Ashley hadn't survived a criminal's life by being careless.

"Also, this place is off of the beaten path, not easy to spot. Who else has been shown this property?"

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d20+7=14 ; d20+7=14 ; d20+9=14 ; d20+7=15
Thursday March 26th, 2015 6:38:41 PM

Toston found the house intriguing...it certainly was eclectic and he wondered if maybe it was built by a gnome architect after all.

Even though this guy was referred by Madri, Toston wanted to make sure the actual realtor hadn't been jumped and this guy was some imposter ( Sense Motive: 14; Perception 14). Assuming the guy isn't an imposter he also wants to make sure this guy is giving them a fair price on rent (Sense Motive : 14)

(OOC: Forgive me Kathy; I have been reading too much of Kim, Cayzle and Rob)
Toston then starts peppering Cother with questions as gnomes are a curious lot and the house has piqued Toston's interest, "Mr. Cother, I too have many questions. What is the building's provenance? Who built it? Why? Are there any interesting stories concerning the residence? Is it Haunted? Who are the current owners? Why are they renting the place out? Do they have any enemies among the houses or otherwise that might show up thinking we are they and attack us? Is it possible to see the blueprints? Does the residence have any mundane defenses? Does the residence have any magical defenses? Who is responsible for repairing damage to the property due to acts of the Woldian Pantheon or Gods of Testing should that happen? Who is responsible for repairing fire,acid,ice,electric or sonic damage to the property should that happen? Who is responsible for repairing flood damage to the property should that happen? Who is responsible for the cost to repairs caused by Hurricanes,Tornadoes, Volcanoes or Earthquakes should any happen? Do you have a contract with the terms of the rental agreement? May we have some time to read the contract? Does the residence have any secret passageways or hidden compartments? Are there any code violations that you are aware of that need to be taken care of? Would that fall to us or to you and the owners to get this place up to code? If there is a problem with the kitchen or some other facet of the home, stuck door, et cetera, is it for us to fix or is there some superintendent we may reach out to? How much notice do we have to give when we opt to stop renting? How should we contact you if we wish to stop renting? Is there a rent to own option? How much would that cost? Is there a deposit? Is there some way we can note anything we find wrong with the place ahead of time, before we rent it so that if there is any issue at the end of our rental period it is evident what was like that when we got it and what we may have caused ourselves? Is there any rule prohibiting the hanging of paintings? Are pets allowed? What are the neighbors like? Have there been any murders or other violent crimes that have occurred on the grounds of the property? Does it have a basement or attic?"

(Sense Motive: 15 on the answers to the questions)

DM Kathy 
Thursday March 26th, 2015 10:51:33 PM

Your reactions to the house vary, from Broom, who thinks the rent is outright highway robbery, to Var, who can barely contain his excitement.

Var has a look outside. You quickly recognize blackberry--lots and lots of blackberry. There also seems to be a privet or two, and another bush, nearly subsumed by blackberry brambles--that may be a lilac. You also reconize bog laurel, and there is a patch of deadly nightshade. (And before everyone gets all excited, deadly nightshade is basically a weed.)

Avin asks about beds. [OOC: The bedrooms do each have at least one bed; I'm sorry if that wasn't clear. I actually have a longer description of the house, but I'm holding off on it because I don't want my DM posts to be too long to read.] Cother says, "well, if you need additional beds, you could simply procure them yourselves and move them in. You seem to be a group of good, sturdy fellows. Most of you," he adds, eyeing Avin's scrawny arms dubiously. "Or, I could arrange to have beds brought in if you would prefer."

Ashley asks about the owners, and who else has seen the place. "The owner is Mr. Shayl. He is retired now, but he was an attorney. I believe several of the Houses availed themselves of his services, but he was careful never to ally with any of them. He and Mrs. Shayl have a grown daughter, who lives in Rum, and a grown son, who is a priest of Wardd at the temple here in town." Cother pauses a moment, thinking. "I've shown the property to probably a dozen people," he says, "trying to find a tenant. It isn't something most people want. Most people want something smaller, and the ones who want something this big can usually afford something more....usual. Or something in the City Below."

But Ashley's questions are nothing compared to Toston's. "The house was originally built by an ancestor of Mr. Shayl's," Cother says, with the air of somebody desperately trying to keep up. "It is said that he--the ancestor--was a founding member of one of the Houses, though rumors differ on which one it was, and Mr. Shayl doesn't like to speak of it. He--the ancestor--built the house to live in. It is not haunted that I've heard of. The Shayls are paying an extended visit to their daughter in Rum, and therefore do not need the place. They did not like to think of it standing empty, so they commissioned me to find suitable tenants. They have no enemies among the Houses."

He opens a leather portfolio and extracts a contract, which he hands over to you. "As you can see, you would be responsible for any damage you caused," he says. "All other damage would be the responsibility of the owners. Their son has their proxy, so any decisions about repairs could be made fairly quickly, without having to send to Rum. I don't know of any secret passageways or hidden comparments."

He laughs at the next series of questions. "I've traveled to other cities," he remarks, "so I acutally know what building codes are. Most poeple here don't. We don't have them in Dirt City, of course." He chuckles. "Building codes!"

"If minor repairs are needed," he continues, "you can apply to me, or to Brother Shayl at the Temple. Or you can fix them yourself, if you prefer. As the contract says, you need to give us 30 days' notice to vacate the property; we likewise need to give you 30 days' notice of the Shayls' return. At the present time, the Shayls have no plans to sell the house, so rent-to-own is not an option."

"The contract calls for a deposit, but I'm willing to waive it. If you like, we can do a walkthrough before you sign the contract, noting any preexisting damage that you will not be responsible for. Pets and paintings are allowed, but you will need to pay for any damage caused by either. I don't know the neighbors, but the Shayls have never had any trouble living here. This being Dirt City, there have been violent crimes in the area, but none in the house that I'm aware of."

Meanwhile, Wilford expresses a willingness to live here, and Talanthrel tries to compensate for the enthusiasim of some of his companions. "It is unusual," says Cother with a slight smile, "but that's why the rent is so reasonable. Do you have any other questions?"

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=29 ;
Friday March 27th, 2015 4:13:15 AM

Avin sneers at Cauthon's dubious glance. Although in comparison of his current companions he might appear weak, he is aware that he is at least as strong as an average human. The mental calculations in his head click into place as the wizard finishes his appraisal of the property's value. (Appraisal: 29)

The wizard plucks the portfolio from Cauthon's hands and immediately reviews the terms therein. Not that one could entirely rely upon anything legal in Dirt City but it would be worth something.

"Locks," the wizard says while pouring over the legal information. "Locks and keys. Where, how many, and who has them?"

OOC: I decided to add in the appraisal check to confirm in character that this is a good place. Not all-inclusively, perhaps, but good. Furniture and all that at least, I should think.

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Friday March 27th, 2015 10:13:34 AM

Ashley looks down at his companions, nodding slightly. He isn't the most subtle individual in the group, though, it wasn't something that he really needed. He has no qualms with plainly speaking what he is about to say while he gathers up their loot to take to the Catacombs.

"Try to haggle some, lads. I'll be back."

With that, gathering the various things the party wishes to sell, he heads for the Catacombs.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday March 27th, 2015 4:15:41 PM

Wil watches as the group gathers around Cauthon. He disappears into one of the bedrooms. It's a nice size room. A not-too-fancy bed in the center of the room. He sits upon the bed and listens as someone begins singing within his head. Sounds like a young woman or little girl, either way it's an interesting tune that eventually puts him to sleep.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Friday March 27th, 2015 5:27:58 PM

Var nods along with Mr. Cauther's answers, and that seems to be good enough for him. Heading out onto the enclosed porch, he sets down his backpack and begins unpacking his belongings. Coming back into the room where the group is gathered Var asks "Do we have a hammock? Or do we know where I could get one?"

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d20+9=26 ; d20+7=26 ; d20+9=22 ; d20+9=26 ; d20+9=28 ; d20+9=11 ; d20+9=25 ; d20+9=26 ; d20+9=28 ; d20+9=27 ; d20+9=12 ; d20+1=2 ; d20+7=16 ; d20+1=4 ;
Friday March 27th, 2015 7:12:04 PM

Toston says, "I take it that means that Mr. Shayl is a human? Also that there are no defenses magical or otherwise? What about the blue prints, can we see those?" Toston slows down on his questioning after he gets the answers to the questions, some which had gone previously unanswered and a new question about what race Mr Shayl is. Toston was hoping Shayl was a gnome, but it didn't seem like a gnomish name to him.

He then takes the proffered contract and reads it (Perception: 26; Sense Motive: 26)

If everything seems to be in order he says, "Let's go on that walk through."

Toston had been planning to grab Wil for the walk through as the rogue seemed to be the most charismatic of the group but with this group that wasn't saying much. As the man was now sleeping he decides to swap one man for the other and grabs Avin. Toston whispers in Avin ear,

Avin: Highlight to display spoiler: {"Come with us and appraise the items in the rooms for any depreciation due to damage. Depending on what we see I may try haggling, like Ashley suggested."}

Toston then goes room to room trying to spot any sort of damages or defects (Perception: 22, 26, 28, 11, 25, 26, 28, 27, 12). After touring the ground and thoroughly noting the damages he says, "Would you go down to 28 a month" (OOC: lol...Natural 1 on my untrained diplomacy for a total of 2) but then realizes (sense motive: 16) that what he said was probably taking it too far and rather than risk increasing the price says, "I was joking, that's what us gnomes like to do." (Untrained Bluff 4) with a weak chuckle.

"What I meant to say was 40 a month sounds fair, with the deposit waived as originally speculated." and holds out his hand to shake it.

He then requests the amendment to the contract specifying the deposit be waived and then signs the contract with a flourish, encouraging the rest of the party to do so as well.

He says to the group, "Tell Ashley I tried to haggle, but it didn't go so well, if you see him before I do."



Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=10 ;
Friday March 27th, 2015 10:48:10 PM

Talanthrel follows them on their tour not saying much. He does take extra time to check line of sight from the upper floors looking to see if there were any unwatched approaches. (perception 1D20+5=10)

DM Kathy--Bonus DM Post! 
Friday March 27th, 2015 10:51:20 PM

Ashley departs for the Catacombs, leaving instructions to try to haggle. Avin asks about locks and keys.

"The front door and back door have locks," Cother replies. "There are three keys to the front door, but only one key to the back door. I will keep one front-door key in case of emergencies; you would get the other three keys. The door from the porch does not have a lock, but does have a latch that can be fastened from the inside."

Avin's assessment is that the furniture in the house is not especially valuable. Given the size and the number of rooms, the property itself is worth some coin, and the amount being asked is on the low side--probably because of the eccentric architecture.

Var asks about hammocks, giving his DM a nearly insurmountable urge to go into a riff about the hammock district. "We don't have a hammock," Cother replies, "but it shouldn't be too hard to find one. It's a port city, after all."

Toston still has some unanswered questions. "Mr. Shayl is a human," Cother confirms. "There are no blueprints to the house." He looks up at the structure. "Perhaps a plan would have been a good idea, but.... And there are no defenses other than good, solid walls and locks on the doors."

You do a walkthrough of the place, which gives me an opportunity to describe it more completely.

In the kitchen, there are doors to the pantry and the servant's room, as previously mentioned. There is also a back door, leading outside. And finally, there is a door leading to a set of steep stairs, going up. At the top of the stairs is a landing, with a door leading to--a privy. And that's it. Nothing else on this level, just the privy. However, there are also stairs going up, and more stairs going down (aside from the stairs going back down to the kitchen.)

Going down the stairs takes you back to ground level, where there are two doors. One leads to a small storage area. The other leads to a completely round room, furnished as a bedroom. The decor her is light-colored neutral shades, with a lot of light wood, beige, cream, and light gray. Large windows overlook the overgrown yard. Built-in bookcases, custom-fitted to the curve of the room, line the walls under the windows. There is a large bed, its concave headboard also custom-fitted to the room's curve. There is a writing-table, and a wardrobe. There is also a wrought-iron spiral staircase, climbing up to--the ceiling. There is no second story. Whether there used to be one is unclear. Now, the staircase holds a few knicknacks and potted plants. There is no stove or fireplace in here, so keeping it warm in winter may be a challenge. And, of course, there's the weirdness that, although it's on the same level as the kitchen and great room, the only way to get there is to go up some stairs and then down some other stairs.

Going up the stairs from the privy landing leads to the very large bedroom. As previously mentioned, this room is furnished with two large beds. There are also two wardrobes, a chest of drawers, a writing-table, and a large bookshelf. And there's room for more. You could probably get a third bed up here without crowding anybody. Windows overlook the overgrown yard; you can also catch a glimpse of farmlands beyond, as you are on the very edge of the city. There is a good-sized fireplace, which probably shares a chimney with the one in the great room downstairs. The decor in here is kind of a mishmash; the walls are medium blue, and the furniture, bedding, and curtains are varying shades that don't actually clash with the blue. The stuff in here was probably pulled together from a variety of sources, but it looks like a comfortable, homey room.

Back in the main part of the house, there's a door in the great room that leads to a long hallway. Why somebody felt the need to build a long hallway is a little unclear; there's no reason a room couldn't have been built on right there. At the other end of the hallway is a nice-sized bedroom whose weathered wooden walls have a pleasantly rustic feel. Perhaps this room used to be an outbuilding, and the long hall was built to connect it directly to the house. Its decor is in keeping with the rustic feel; there are a lot of warm, rich, earthy tones ranging from medium brown to dark red. There's a small wood-burning stove, a basket of wood and kindling beside it. Strips of wood nailed to one wall form a ladder; at the top of the ladder is attic space, now empty except for dust balls.

A door from this rooms leads onto the screened porch. It is currently furnished with log chairs and a trestle table, but there is room to add a cot or hammock. Another door leads from the porch to the yard; as Cother said, it can be latched. If somebody was to sleep in here, they would need to go through the rustic bedroom, or out through the yard, to get here.

Back in the main house, another door from the great room leads to--well, you're not sure what. A little room, shaped like half an octagon. Did it used to be a whole octagon? It contains a couple of spindly chairs and a decorative table; there's honestly not room for much more in here. Two doors lead from the half-octagon room.

The first door opens into a bedroom. The decor in here is a bit more feminine then elsewhere in the house. It's not super-feminine--no pink unicorns or poufy chairs. There's a lot of white-painted wood, crisp white linens, cheerful yellow accents, ruffled pillows. There's a a small tile stove, with tiles in the same cheerful white-and-yellow. It is in this room that Wilford is currently sleeping. [OOC: No joke, I already had the idea for the slightly-girly room and then Matt posted about Wil hearing a girl's voice, and I'm all OMG!]

The other door from the half-octagon room leads to yet another oddly-shaped room, this one with three doors. One of these leads to a privy; a second leads to a storage closet. The third leads to stairs heading up. At the top of the stairs is another bedroom. It's a bit oddly shaped, long and thin, so it probably wouldn't be a good choice for adding another bed. The one that's in there is just fine, though. There is also a clothespress, a small bookshelf, and a tile stove. The decor in here has a lot of purple and black. The windows overlook the front of the house. A door in the far wall leads to a hallway, which goes--nowhere. It heads in the direction of the very large bedroom, but doesn't actually go there. So, even though this room and the very large bedroom are on the same level and have a common wall, they aren't accessible from the same stairs and don't even connect to one another.

You complete your walkthrough, noting minor damage here and there. Toston attempts to negotiate, but it doesn't go well. "Tell you what," Cother says with a smile. "I'll waive the deposit and throw in that hammock your friend was asking about. And I'll help you find a reputable cook/housekeeper, if you want one. How does that sound?"

I made a truly feeble sketch of the place, which is here.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Saturday March 28th, 2015 10:32:36 AM

Var listens to Cother and gives Toston a hopeful look.

Broom (HP 20/20, AC17/T17/FF14) 
Saturday March 28th, 2015 11:27:57 AM

Broom sighes in resignation as he observes his companions reactions.



Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d20+1=2 ;
Saturday March 28th, 2015 11:34:11 AM

Toston is grateful that Mr. Cother has allowed the gnome to save face. "That is a most generous offer, Mr. Cother. I trust any housekeeper/cook you can refer to us besides being reputable can also be discrete and will have the Crescent Moons Trading Company Seal of Approval?" (OOC: Untrained Bluff to pass a secret message : 2, Natural 1 again, these dice hate my untrained charisma based skill checks* [see below])

Toston then says, "If you will just make the amendments you outlined to the contract, deposit waived, hammock thrown in, et cetera. Do you require a broker of Ffloy to get the contract ammended? I happen to know where we can find one. Hopefully he is awake if we need his services."

After the contract is suitably amended Toston signs with a flourish and initials where asked and encourages the rest of the party to sign as well.

(OOC: *-Assuming Cother is somehow affiliated with the CMTC as Madri referred him, Toston was trying to express subtly that whoever is recommended is also somehow affiliated with the company)



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Saturday March 28th, 2015 1:55:12 PM

The tour of the house awakens Wil. He feels refreshed but realized the awkward event he just caused. He follows the group out of the room staying near the back to avoid any questioning looks. "It's been a hard couple days," he thinks to himself. "That voice had nothing to do," he reasons. "But he feels awesome like he slept 24 hours."
He finds the others discussing the contract for the house as the little voice in his head bounces around at a distance. It sounds as if she is playing as she sings.
(OOC: Not intentional, Kathy...lol Just a thought that came to me. Wil is going to try to help this little girl pass on from the spirit world

DM Kathy 
Sunday March 29th, 2015 9:57:04 PM

Broom isn't very happy with the direction this is going, but the rest of the group seems inclined to rent Marsh House.

Talanthrel looks for unwatched approaches, and realizes immeidately that the house is much less defensible with all the overgrown bushes around it. There are just too many places to hide. So you'll either want to cut all that down, or resign yourselves to the idea that this place isn't a tactical stronghold. After all, you do have access to safehouses if things get dicey.

Ashley is still on his errand to the Catacombs, and Toston has a few last questions for Cother. "Seal of approval?" he echoes, puzzled. "But--but I thought Crescent Moons was a merchant company. Do they hire out servants as well? If you would rather hire through them, then of course you may do so. I was merely offering."

Cother makes the agreed-upon changes, and signs his name to the contract. "I don't need to have a broker review it," he says, "though of course, if you want to have one I'm certainly willing to accompany you. I can give you this key now," he adds, holding out the front-door key he used earlier. "And messenger the other keys over tomorrow, if that is acceptable."

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Sunday March 29th, 2015 9:58:44 PM

Avin finds himself nodding at the contract and the intended deal. In spite of his own nature he even finds himself smiling.

"Indeed a deal, a deal indeed." the wizard chirps, his feet carrying him about the room.

Struck by a thought, his feet reorient. He makes an urging motion to Toston to go ahead with the broker before he wanders through the house once more. As his mental map of the area becomes clear he finds himself tarrying in the round room which reminds him of the home of his mentor.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Sunday March 29th, 2015 11:14:26 PM

Talanthrel come down from checking the upper floors to find Toston had signed the papers. "So how long is the lease agreement for?" He asks Toston, assuming that he has read the papers before signing them.

Broom (HP 20/20, AC17/T17/FF14) 
Monday March 30th, 2015 11:48:23 AM

Broom observes the proceeding silently.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=17 ; d20+6=26 ; d20+5=20 ;
Monday March 30th, 2015 12:51:19 PM

Var considers the grounds and the overgrown bushes. "I see where that could interfere with our security, although I'd rather we not cut them down. Perhaps I could trim them down...maybe lay out a few simple snares?" (Nature: 17; Profession(trapper): 26) Var considers this for a moment before continuing, "What we really need is a guard dog." (Animal Handling: 20).

"Mister Cother, what is the policy on animals in the house?"

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Monday March 30th, 2015 5:33:05 PM

Ashley lumbers back to the house they were considering renting out, only catching the tail end of the conversation in the process. He claps Var on the shoulder as he moves past the Half-Orc, offering a witty response of his own.

"I imagine we'll have to keep you outside on a leash."

With a smirk on his face to show the good humor of the jest, the smuggler then turns to Cother, his eyes taking in the fact that there is now a contract out being reviewed by the party. His words, however, aren't for the broker, but another member of their group.

"Broom, you've had a sour look on your face the entire time we've been here. Speak your mind, for once."


Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC 
Monday March 30th, 2015 6:25:50 PM

(OOC: Toston asked about pets and read the contract 2 posts ago...also I assume that Toston knows how long the lease is for since he read the contract or is it indefinite until either Shayl comes back or the group ceases to lease?)

Toston says, "As Mr. Cother stated pets are allowed, but we have to pay for any damages they may cause."

Toston then tells Talanthrel how long the lease is for per the contract.

Toston then says, "Var has the right of it. We should setup some sort of deterrent. Maybe pick up some caltrops and scatter them in the heavier brush? Should we accept Cother's offer of finding a housekeeper / cook or check if someone at the company has someone we could use?"

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday March 30th, 2015 6:27:40 PM

Wil watches the group with interest. He didn't care whether they stayed or went. He would prefer to stay but he was flexible.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Monday March 30th, 2015 8:33:20 PM

Returning once more to the main room, Avin overhears Ashley from the kitchen before he sees him. Quickly double-checking the room, the wizard nods to himself and the group.

"No objections, no problem," the wizard mumbles. "Let's get this signed and finished."

DM Kathy 
Monday March 30th, 2015 10:16:37 PM

Avin is showing some rare enthusiasm for Marsh House, and seems to be drawn to the round room.

Talanthrel asks how long the lease is for. Cother replies, "Six months. I know the Shayls plan to be away at least that long. At the end of that time, we can re-asses."

Var asks about pets, which Cother has already answered. Pets are allowed, but you'll need to pay for any damage they cause.

Ashley returns from the Catacombs with the money from the sale of the magic items, and of course you already have 200 gold from the pearls. So, if you wanted to rent the place, you have more than enough to get started.

Unless there are objections, then, I'll assume you sign the lease. Cother hands over a front-door key, promising the remaining keys tomorrow. He also says he'll look into finding you a cook/housekeeper--and of course, a hammock.

In the meantime, you have the rest of this afternoon and evening to move your things in here, and work out who is sleeping where.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday March 31st, 2015 4:36:20 PM

"Since I already fell asleep in that girlish room I will take it," Wil says confidently. "I may have some other things to do in relation to a deceased resident of the room. It seems to be a young girl that is singing. She is the one that put me to sleep. I'm sure it was mostly due to exhaustion but I thought it was strange that I feel asleep within moments. Anyways, I have very little but the things I wear and my bags..."

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC 
Tuesday March 31st, 2015 6:28:26 PM

"I thought Cother said this place wasn't haunted. Oh well, if Wil wants to bunk down there that's fine. I am okay with either the cot in the servants room till we find a housekeeper, my bedroll on the screened in porch, the rustic room or the round room. I'm not picky, so if someone else would prefer any of those I'll cross it off my list. If I had a preference it would be for the rustic room below the attic, but like I said someone else can have it if they would prefer," Toston says, "also everything I own is on my back so I just need a room and I'm moved in."



Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Tuesday March 31st, 2015 8:54:01 PM

Avin plucks the proffered key from Cauthon and ushers him out impatiently before locking the door behind him. With the contract signed and everyone gathered Avin holds up his index finger and mumbles something that sounds curiously like 'ribs' or 'nibs' or perhaps 'fibs' before shuffling off to the round room and placing his backpack by the door before collapsing on the bed. He could get his share from Ashley later.

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Tuesday March 31st, 2015 9:30:17 PM

"I'm of the mind that we don't need an extra pair of eyes snooping around on us. I say nay to the scullion."

The fighter grumbles as he makes his way to the common room. He takes off his pack before unbuckling the sword belt across his chest. Leaning the greatsword against one of the chairs, the large human then begins the tedious process of removing his heavy armor. Stubborn as he is, he doesn't ask for help, nor does he complain. Once his armor is piled up in a neat pile on the other side of the chair, the fighter is revealed to be wearing a plain white linen shirt and black breeches underneath. His neckline hints at black ink underneath, most likely the end lines of a chest tattoo, while his left forearm bears a tattoo of curling vines and flowers wrapping around the circumfrence of it. Ashley sits down in the chair flanked by his equipment, and divies put their spoils from his pack.

"Come get what you're owed, boys. I can't guarantee that it'll be here later if you don't. Especially your fancy butterknife, Toston."

The human grins at them as he sets sacks of gold upon the table along with Toston's cold iron siangham. Talanthrel's pile is the largest, as it seems he was willing to trade in his masterwork weapon instead of his old one.

[I'm going to email everyone with what the treasure divides up to shortly, check your email!]

DM Kathy 
Tuesday March 31st, 2015 10:21:16 PM

[OOC: Lack of player posting is a sign that people are getting bored, so let's wrap this up.]

The papers are signed, and you move in. Avin claims the round room; Wilford claims the girly room. Toston expresses a preference for the rustic room, but does not insist on it.

Ashley begins handing out the treasure.

The next day, a messenger arrives with your other keys and a hammock for the screened-in porch. It would seem that you now have a place to live.



Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Tuesday March 31st, 2015 10:57:12 PM

Talanthrel after choosing a room finds a place in the house or in one of the outbuildings to setup his tools. After setting up his workshop, he goes around to the others to check if any of them needed any repairs to their armor. Once this hopefully minor chore is done he then see about organizing a trip into town to get provisions for the week either with the group or with the bag of holding. Talanthrel also whishes to purchase the materials to start crafting a Composite Longbow Str +2.

Toston Lotor (Hugh Crosmun) [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d10=9 ;
Wednesday April 1st, 2015 8:07:42 AM

Toston takes his cold iron siangham and share of the loot from where Ashley deposited the swag. He then says, "Since no one objected I am going to move into the rustic room."

Toston then takes his bag and heads to the rustic room. He hangs his explorer's outfit and hat of special magnificence in the wardrobe adding the vest with 100 tiny pocket and the white sequin glove to the ensemble. He then climbs the ladder to the attic and puts the small chest with many tiny legs up there.

He figures out how much he is carrying including the new gold and adjusts where he puts his coin accordingly.

(OOC: i'm going to figure out if the coin makes Toston have a medium encumbrance; If it does I'm going to look to change the coin into gems or higher denominations (gold to platinum) or just leave some of it in the attic)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Wednesday April 1st, 2015 10:38:17 AM

Settling in on the porch with his Hammock, Var notes how odd it feels to not be on the road. "This'll be good, for a time." he says to himself, and eyes the overgrown, under utilized garden. "Maybe we can find a spot for nature in this city, after all."

During the down time, Var purchases some provisions for himself, and and re-stocks his arrows.

Broom (HP 20/20, AC17/T17/FF14) 
Wednesday April 1st, 2015 10:47:49 AM

Broom shrugs and ambers off to the remaining bedrooms on the second floor. He finally decided on the farflung bedroom that is furthest from everyone else.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday April 1st, 2015 2:49:46 PM

Wil sleeps overnight and wake up in the morning. He suddenly feels the need to begin shooting bolts from his hand crossbow into the walls of the room. "I really need to do something," he thinks as he collects the bolts to re-fire them.

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Wednesday April 1st, 2015 9:06:00 PM

Ashley spent his night how he spent most of them, out drinking until it was time for him to crawl into bed. The sailor had stumbled into the home late that night, and upon remembering that he hadn't picked a bedroom, he simply plopped down in a chair in the main room and passed out in it. Upon waking the next morning, the somewhat hungover man was looking for the water source to refill his waterskins, and hopefully make his mouth feel less like he had been chewing cotton.

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