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What in the Wold is going on?


How bout a little fire, scarecrow? [DM Hugh] 
Wednesday February 7th, 2018 12:21:16 AM

Bosk takes a few moments of thought before remembering, and repeating, the prophecy they heard, commenting that he is the hand of Gargul, not the mouthpiece, and he has little skill in oration.. He also asks if the backpack will hold the bridge up long and if anyone can keep the grass at bay. He plans a shape stone spell to contain the grass if no one else can do so.

Tink finds herself generally annoyed at everything due to the Dragon’s inability to predict or prevent the recent troubles.

Rest replies to Bosk that that’s why they have friends more skilled at it. He requests fire and/or fire magic from the Inspector, with an aside about maybe not letting the star mages learn about the strange phenomenon, and summons a fire elemental. A mage hand spell lets him pick up the huge elemental and it attempts to burn the grass as requested. However, no matter how much flame it baths the grass it it seems completely unaffected. The elemental mutters in ignan Highlight to display spoiler: {something about water and being extinguished. One of the worst swears possible in the Ignan tongue.”}

Wyarr gathers up all of the diseased corpses and suggests burning to dispose of them and cleanse the disease.

Garret helps Wyarr gather bodies, creating a funeral pyre.

Zane asks the Starblazer about repair and bathes the grass in acid. It seems to be no more effective than the flames.

Sesha hangs back and watches, being less capable with destructive magic than her fellows.

Beri also tries the “kill it with fire” approach but he finds that like Restlin his flaming sphere does not really appear to do anything to whatever this demon weed is. It doesn’t even cauterize the end of the growth like he theorized it would.

Starblazer responds to the inquiries regarding healing it, “Good Masters I believe I could be considered what one could call a construct for the purposes of magical repair but I also can recover if left to my own devices the process is just exceedingly slow as I said and actually reduced further by doing anything other than remaining stationary.”

Agatha responds to Bosk, “I must admit Botany is not my particular field of specialization. Additionally I never made it out to the Sargrass back in the day before Hook City moved to its current position so I am at a loss of how to advize you here. As for the backpack supporting the bridge well it will hold at least we think so. It was built to be tough. Unfortunately we don’t have another miniaturized version of the device ready at this time and the full sized version was damaged in the earthquake preceding the meteor. The full sized version being the initial prototype is not as durable as the miniaturized version.”

Auslander says to Restlin, “Considering Beriothian and your efforts involving flame seeming to have no impact against the grass I’m not sure what use oil and a brigade of battle mages will be against it.”

Bosk tries to contain the grass using stone shape but shortly after casting the 15 foot cubic patch (OOC: assuming 5th level preparation because using scroll) he covered up sees new grass and vines growing through the stone like it found micro-cracks in the rock and was able to expand them enough till it eventually burst through.

All your attempts to magically impede the grasses advance don’t really seem to be doing anything.

Anyone attempting to examine the meteor impacted hook further Perception DC 35 Highlight to display spoiler: { You notice that when the meteorite impacted it kind of fragmented and the glow previously observed is actually coming from below the rocky exterior and in the crater below. You also hear a slight huming noise }

Before anyone can do any further examination of the impact site or the effects of magic on the grass 2 things emerges from 2 of the orbs below the hooks. The exit orbs are some of the ones that have red vines and grass growing out of them seemingly from the spreading of the vines and grass into the orb below the impacted Hook.

Emerging from the orbs are 2 large winged terrors bristling with terrible spines and a crown of deadly thorns. The creatures appear to have the glowing red eyes common to the other things you encountered warped by the disease and blood appears to be oozing from every orifice of these things. They are also wielding whirling barbed chains.

Know[dungeoneering] DC 28 : Highlight to display spoiler: {These appear to be horned devils or they were until whatever the disease is got a hold of them. Something is different about them though as if they like the Qlippoth before them are more aberration than outsider }

(OOC: You are in combat again)


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=31 ; d20+22=34 ; 2d6+12=19 ; 2d6=6 ; d20+40=48 ;
Wednesday February 7th, 2018 6:29:57 AM

Tink stands aboard the Starblazer looking at the incoming creatures. "Horned devils coming in!" she relays over the link.

She isn't about to let more civilians get hurt so goes with her casting of a horizontal wall of force just above the people. "Get them out of there Auslander!"

Tink looks to Agatha and Sprocket. They had better be helping with the fight, defending the people or evacuating them.

The azata raises its sword in anticipation of a fight with these unholy abominations

-----------------
Knowl Dungeoneering vs DC28: 31 = Pass

Tink's azata sticks around for a total of 24rnds. It's been here for around 15rnds so far give or take I think.

Tink: Cast Wall of Force to create 20 x 10ft cubes of force above the civilians
Azata: Ready action to attack if a devil gets within reach. Hit AC34 for 19pts damage + 6pts holy damage

Currently under a Greater Invisibility spell + Mind Blank + Pass Without Trace
Perception: 48 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 9/22  d20+21=32 ;
Wednesday February 7th, 2018 9:58:27 AM

"Check it out, a yuletide present for Wyarr," calls Restlin as the devils appear. Jokes aside, he knows these things typically mean business, and that they're pretty resistant to what he can throw at them. Maybe it would be best to handle them one at a time.

He decides to send one on a mini vacation...someplace else. He stops concentration on the telekinesis spell, potentially causing the elemental to plummet to the ground. "Sorry!" he calls out in Ignan. No time to send it back, though. These devils are tough cookies.

***

Free: stop concentrating on telekinesis. The fire elemental won't be happy, but so it goes...
Move: Get within 65' of one of the devils. Hover if he's already in range. Fly check is autopass.
Standard: Cast maze on the devil Tink's azata didn't already hurt. No saving throw. Spell penetration is 31.

A DC 20 INT check is required to escape the maze, otherwise it sits there for 10 minutes.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 7th, 2018 10:20:24 AM

"More? What is going on in the parts of the Wold without Dragon Consortium units around" Wyaar thinks through the ring and drops what he is doing to pull out his bow once again, "One on the left" he says for way of targeting and moves towards the Horned Devils while calling out to Smite one of them.

~~~~~~~~~

Move Action/Standard Action: Move closer to the devils, not sure where everything is positioned but try to get within 100'

Swift Action: Smite Evil on one of the devils

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+26=38 ; d20+26=27 ;
Wednesday February 7th, 2018 12:31:06 PM

Garret looks up and spots the flying creatures. He steps and disappears, appearing just above one of the monsters (the one Restlin did not attack). He lands on the head of the creature and tries to grab ahold of it.

OOC:
Abundant step and attempt to grapple: 38
It sounds like the creatures appeared below the orbs that are just above the bridge, so Garret should be able to fall from them without damage -- he can fall 90' without taking any damage.
Grapple roll: 38, Hero Point used to re-roll (because I don't think that's enough): 27.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Wednesday February 7th, 2018 3:13:33 PM

Zane, casts Extended Haste once again, "Only have a few of these left before I'm out of them, so make it count."
He then jumps off the boat, spreads his wings and heads towards the devils.....

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=37 ; d20+17=28 ; d20+12=16 ; d20+7=11 ; 3d6+16=26 ; 3d6+16=27 ; 3d6+16=29 ; d20+19=30 ; d20+19=35 ; d20+19=36 ; d20+19=24 ; d20+19=29 ; d20+19=28 ; 2d6+8=15 ; 2d6+8=15 ; 2d6+8=14 ; 2d6+8=15 ; 2d6+8=17 ; 2d6+8=12 ;
Wednesday February 7th, 2018 9:12:09 PM

Looks like our breatehr is over, back to work guys!
Beri moves his flaming sphere onto the closest devil, being careful not to place it in a manner that will interfere with anybody else.
***
Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant targets the closest devil and sends a volley of arrows towards it

bow attack 1=37 (natural 20)
crit roll = 28
bow damage 1=26

bow attack 2=16
bow damage 2=27

bow attack 3=11
bow damage 3=29

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

Seeing new targets appear, the air elementals make their way to the devils and attack.

Huge Air Elemental 1-hp 115
Attack 1=30
Slam 1=15

Attack 2=35
Slam 2=15

Huge Air Elemental 2-hp 115
Attack 1=36
Slam 1=14

Attack 2=24
Slam 2=15

Huge Air Elemental 3-hp 115
Attack 1=29
Slam 1=17

Attack 2=28
Slam 2=12
***

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 7th, 2018 10:12:18 PM

We need to find a way to seal that orb back up! I call out over the ring, hoping the others might have more insight on how to do such a thing.

A sudden rush of energy washes over me as Zane's haste spell takes affect. Quickly my options run through my head, but my ranged options are limited and I'm still not convinced that these will be the last abominations to exit the orbs. I quickly cast Magic Circle against evil and charge towards the remaining devil (assuming Restlin took out the other devil, if not I will go after that one)

Garret, what do you say we each grab a horn and crack this thing like a wishbone?

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch   d20=4 ; 10d6=29 ; d20+14=33 ; 18d6=61 ; 18d6=74 ;
Thursday February 8th, 2018 1:34:25 AM

Tink aboard the Star Blazer points out the incoming Horned Devils before casting a wall of force trying to protect Auslander and the guard, ordering him to get his people out of there. (OOC: The bridge was mostly evacuated, the Pteranodons were just after the stragglers once the combat was over everyone else who was a civie pretty much got out)
Tink’s Azata prepares to do battle with the devil, flying up at top speed to reach the creature, but unable to make an attack this round.

Restlin stops focusing on the telekinesis spell and his fire elemental plummets 200 feet to the ground taking 69 damage. Restlin shifts his attention to the Horned Devil and prepares to casts maze; he realizes he’s just out of range and moves 20 feet first. His wizardly powers allow him to overcome the creature’s spell resistance. The Devil is trapped in the maze for this round. (OOC: spell says every round on its turn it gets another int check so it might not be stuck the full 10 minutes)

Wyaar reflects on what the non Dragon Group protected parts of the Wold are going through before calling the devil on the left and activating his smite ability.

Garret abundantly steps above the devil and attempts to grapple it but fails to do so even on his heroic attempt. Garret has to make a will save DC 22 or be panicked for 1 round (fear effect; mind affecting) Garre is only shaken on a passed save for 1 round. As Garret plummets past the devil it lashes out at him with its spike chain (AOO; nat 1 miss) but the halfling is falling so fast it misses.

Zane casts extended haste and warns the party that he has only a few more uses of the spell.

Beri comments that the break is over and moves his flaming sphere onto one of the enemies. It doesn’t even seem to notice the flames. His summons attempt to help; the elementals can do nothing but try to move in on the enemy. His giant moves and, despite the great range, manages to land a hit! (The devils start 300 feet up, 250 away from your summons. See position tracker)

Bosk casts a defensive spell and suggests to Garret they make like a wishbone and pull the creature in twain.

Agatha, Sprocket, and Auslander know when they're out of their depth, combat wise, and quickly evacuate to a safe location. "We believe in you dragons!" Auslander shouts as they go.

A ripple travels through the tainted sargrass. The meteor lets loose a deep rumble. The sargrass nearby is drawn towards it, new patches suddenly sprouting from the rock and existing patches being drawn off the chain towards it. Parts of it begin to shift, change; a foot emerges, clawed, made of rock and grass, other parts quickly following, a wing, a snout. It pulses with life, forming a great, terrible dragon of rock and plants, blood red, glowing with power. And yet the movement doesn’t cease; a second soon follows the first. They stand there for a moment, blood red spectors of corruption, sizing up their enemies.

With a roar that seems to shake the very air the earthen dragon’s take off, flying directly at Restlin and Beri. Opening their maws they unleash breath attacks of stone and grass, sharp blades slicing at exposed skin and fist sized rocks impacting with crushing force. Both of them 61 & 74 damage; make two Reflex DC 28 saves, success halves the damage on a breath
Attack.

Devil A is stuck in a mental maze (save failed)

Devil B, to much in pain from it’s disease to dispel it’s ally or assault with magic, flies towards Restlin as fast as it can, gaining 100 feet of distance on him. The Azata get’s an AoO.

Position tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils started at 300 feet up. Devil A remains there, while devil B is now next to Rest.

The Zomok’s are 60 feet above Restlin and Beri.

Rest is 150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain, so that he could get a better look at the mysterious red grass. His elemental was a bit above him but has now fallen to the solid ground.

Tink is on the Starblazer. Her Azata started above the starblazer, 80 feet up, with no real chance of approaching to make a melee attack.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret is falling. Again. He has fallen 200 feet and is about 100 feet from the ground.

Zane is 60 feet above the ship, 110 total feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Restlin.

Beri’s elementals were all clustered near the ship from the last fight . Even with 100 feet fly speed, a double move only puts them 250 feet up, outside of attack range.

His giant is levitating, which only goes 20 feet a round. Thus it is 70 feet up.

Sesha is ???


[DM Hugh]  20d6=69 ; d3=3 ; d20+2=15 ; d20+26=27 ;
Thursday February 8th, 2018 1:38:20 AM

record keeping

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=40 ; d20+29=31 ;
Thursday February 8th, 2018 7:50:31 AM

With noone but the Iron Dragons in danger Tink feels a little better. You know, up until those two rock dragons fly out of the grass.

Tink casts a telekinesis spell and attempts to grapple one of the devil things.

----------------
Knowl Arcana to ID the Dragons: 40
Cast Telekinesis. CMB=31 to grapple one of the devils. 1200ft range. No Saving throw, no spell resistance


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28] 
Thursday February 8th, 2018 11:28:54 AM

Garret floats and spins, enjoying the view.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 8th, 2018 11:34:42 AM

OOC: I'm confused. How long has it been since the last fight ended? I thought I was on the ground, not flying, and had no fly spell active

DM Edit OOC: 15 rounds per Tink and your flying boots last for 5 min total

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 8th, 2018 11:53:37 AM

ooc: Posting from my mobile. Am I missing how these things moved so far away from the orbs? At least I made the same mistake as Garret, except I took the long way by flying after I cast a spell. I am assuming this puts me directly under Garret and less than 100 ft in the air.

As I watch Garret plummet to the ground magic flows from my body almost of its own accord (swift action to cast Feather Fall), and I prepare to have him grab onto me as we collide. Fly or airwalk I ask him over the ring as I begin casting the spell on him

(I have fly prepared and 4 of each scroll. I will use the prepared spell for fly or a scroll for air walk.)

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 11/22  d20+24=41 ; d20+24=37 ; d20=3 ; d20=12 ; d20+19=35 ; d20+20=30 ;
Thursday February 8th, 2018 12:29:26 PM

Note: The maze spell bodily transports its victim to an extradimensional space. Demon's physically not here right now.

Restlin winces as his elemental hits the ground. Not cool of him, no sir. Still, no time to dispel it properly. It's just gonna have to sit there being angry.

He dances among the rocks and razor sharp glass fragments of the dragons' breath weapon, coming out the other side untouched.

Fort saves 41 and 37 - ring of evasion means zero damage. Yay.

Then that demon starts charging towards him and Restlin realizes it's time to "nope" the heck out of here since he's feeling very vulnerable suddenly.

AC this round is 19/10/16 - eesh

He's gonna have to act fast. He uses his dimensional step ability to appear right next to Wyarr, elbow resting on the paladin's shoulder. "Hey buddy, you gonna start peppering those things with arrows anytime soon? This whole 'big target' combat thing is your shtick."

Continuing to act quickly, Restlin throws out a repulsion field around himself. "There. That should keep those things off us. Now start shooting..."

***

Move: Hover - Fly is autopass
Swift: Press your luck. Roll is 13 - pass. I choose an extra standard action
Standard action 1: Dimensional step next to Wyarr
Standard action 2: Cast repulsion. Field extends to 160'. Even if an enemy is within that, it still can't get any closer w/o making a save or using SR.

Will DC to overcome repulsion is 35. Spell penetration check is 30.

Wyarr and everyone else within 90' of Restlin who wishes him well gets +2 to saves, attacks, and skill checks.

Sesha - Carl subbing  2d6=6 ; 2d6=5 ; 2d6=11 ; 2d6=8 ; 2d6=9 ; 2d6=8 ;
Thursday February 8th, 2018 12:52:10 PM

Sesha is on the ground, there's where she is. She sees the fire elemental flop down, worried about Garret sharing the same fate. Looks like Bosk has him handled, though.

She pulls an errant wasp from her hair, left over from her time as a swarm. She pops the thing in her mouth & chews quickly before it can sting. Breathing deeply through her nose, she exhales and breathes forth 6 swarms of wasps, all gathering around the first dragon.

***

Move: None
Standard: Cast insect plague. Area around first dragon is affected. Hit for:

6
5
11
8
9
8

46 damage total.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday February 8th, 2018 3:28:19 PM

Zane opens his mouth and roars, as he does first his mouth and head changes and then the rest of his body follows, becoming a Large Bronze Dragon. (cast Form of Dragon 2/standard action)
He then arrows towards the dragon/demon (not sure which) just breathed shards at his friends.

FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+34=43 ; d20+29=39 ; d20+24=26 ; d20+19=20 ; d20+34=44 ; d20+34=43 ; d8+50=52 ; d8+35=43 ; d8+35=39 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; 2d6=6 ;
Thursday February 8th, 2018 4:59:10 PM

Flying about the city with his boots just a-flappin', Wyaar sends series of Holy Law infused arrows into one of the Devils aided by the power of his Queen.

"Is.. Is that a rock dragon?"

~~~~~~~~

Full attack to one of the devils, the "one on the left", with manyhsot, rapid shot, deadly aim, smite. Smite ignores all DR and deals double smite damage on first attack to evil outsider

Attack 1: Hit AC 43, 110 piercing damage, 14 axiomatic damage, 13 holy damage
Attack 2: Hit AC 39, 43 piercing damage, 6 axiomatic damage, 5 holy damage
Attack 3: Miss
Attack 4: Miss
Rapid Shot: Hit AC 44, 39 piercing damage, 8 axiomatic damage, 6 holy damage



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday February 8th, 2018 9:15:06 PM

In all the confusion the druid realises he is giving battle orders to summons that have just returned to back to the planes they were summoned from. Beri takes flight and rushes to join the others, his antilife shell still in place

ooc: 15 rounds means my summons are gone, sorry for the confusion, didn't realize the passage of time. How long has it been since the initial attack? I had summoned a swarm of earth elementals to aid the citizens, and have been ignoring them since they can't get into the air to help.

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
antilife shell
elemental swarm (earth)-(170 minutes remaining?)

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+31=44 ; 6d8+12=43 ;
Thursday February 8th, 2018 11:07:45 PM

Garret feels himself stop moving, then tells Bosk, "Fly, please!" When he feels the spell take over, he spins one more time, then heads directly at the flying demon.

OOC:
Charge the Demon. Just in case it's in range, hits AC 44 for 43 damage (magical, lawful, cold iron, silver, adamantine).

DM Mitch   d4=4 ; d4=3 ; d20+20=40 ; d20+20=39 ; d20+28=43 ; 2d8+12=20 ; 2d8+12=27 ; d20=6 ;
Friday February 9th, 2018 12:13:25 AM

bookkeeping post

No Sympathy For The Devils - [DM Hugh]  d20+12=15 ; d20+13=14 ; d20+12=21 ; d20+13=21 ; d20+2=9 ; 20d6=66 ; d20+14=16 ; d20+14=34 ;
Friday February 9th, 2018 12:15:29 AM

Tink feels better with only the Hook crew being in danger. She tries to grapple the Devil from afar, but it agily twists out of her invisible grasp. Her Azata, all ready to unleash heaven on the enemy, stops and looks down at Tink, wondering why she suddenly stopped sending orders to it.

Bosk flies up to catch Garret, casting a spell on him so he can be mobile in the air.

Restlin winces as his elemental hits the ground but he doesn’t have time to dispel it properly. He avoids any of the damage from the breathe weapon thanks to his ring.
(OOC: You mean reflex saves right? That is what we asked for; also the ring only works for reflex saves but the breath weapon needs a reflex save) He then dimension steps next to Wyaar and casts repulsion. Restlin’s overcomes any spell resistance. (Saves were 15, 14, 21, 21)

Sesha is on the ground and she sees the fire elemental plop to the ground. She is worried that Garret might do the same but realizes Bosk has him covered. She plucks a wasp from her hair left over from swarm skin and then summons an insect plague around the plant dragon thing.

Zane roars, turning into a bronze dragon, and closes in on the Zomok’s.

Wyarr is momentarily confused by his flight, forgetting he had his flight boots active. (25 total rounds since you activated them, so you have another 25 to go). Recovering from his confusion, he unleashes his holy fury on the remaining devil, doing incredible damage but not quite killing it. (OOC note: The disease makes them aberrations, not outsiders, so you don’t get double damage on first hit.)

Beri realizes his summons are no more except for his earth elementals he summoned to help the populace and then takes to the sky to join his friends. (You didn’t save vs the zomok’s breath attack. It’s a cone that hit you and Restlin.)

Garret falls for a few moments more, spinning around and enjoying the view.
Bosk catches him and grants him flight, letting him charge the devil and knock it out with a powerful blow

(OOC: The battle with the Qlippoth lasted 2 rounds and the battle w/ the Pteranodon swarms lasted 8 rounds so 10 rounds for battle and 15 rounds out of battle)

Devil A suddenly realizes that it shouldn’t be there and pops out of existence and into the magical maze (Int check: 9)

Devil B’s unconscious self falls to the ground and splats, dying on impact

Zomok 1 seems to crumble away, the dirt and grass of it’s make up falling away, plummeting towards the group. Suddenly the grass growing on the chain near Garret erupts outward, forming the shape of the Zomok which bites down on the Halfling for 20 damage and grappling. Make a fort save vs DC 32 or be infected.

As the rock and grass that once made up Zomok 1 falls past Restlin Zomok 2 also seems to lose it’s form. Suddenly the rock and grass in front of Restlin is very much an alive again, the creature biting down on the Mage-priest for 27 damage and also grappling. Make a fort save vs DC 32 or be infected.

(Know[dungeoneering] 28 : Highlight to display spoiler: {The rock dragon things are Zomoks or rather they used to be until the disease spread by the grass got a hold of them. Now like the Devils which started out as outsiders they are aberrations not their base type which was plants. These Zomoks are Dragon in shape only essentially being usually an animated flying plant creature })

Things get more interesting as 2 large bloody lion looking creatures with vampiric flames, glowing red eyes and bone spiked backs emerge from Hook portals. These newcomers fly towards the group, the first getting stopped by the repulsion sphere 320 feet up while the second is unfazed by Restlin’s Repulsion (Made Save w/ nat 20) and keeps going ending up 280 feet away.

(Know[Dungeoneering]: DC 28 Highlight to display spoiler: {The newcomers appear to be Blood Lions or rather they were Blood Lions until the disease got a hold of them now they are not so much magical beasts as they are aberrations })

PC/Monster Position Tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils started at 300 feet up. Devil A disappeared from there, while devil B was next to where Restlin was previously when it fell(150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain). Devil B now lies broken on the ground

Zomok 1 is next to the chain 200 feet up chewing on Garret.

Zomok 2 is next to Restlin and Wyarr, chewing on the former

Blood Lion A is 320 feet up

Blood Lion B is 280 feet up.

Rest is next to Wyarr, 160 feet above the ground. A Zomok is currently finding him very tasty. His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil.

Wyarr is 160 feet above the ground, 110 above the ship.

Garre is saved, 100 feet over the ground. He charged the devil 200 feet up, putting him at 195 feet and pretty close to the grass. He got chomped and is now in a Zomok’s jaws.

Zane 200 feet up trying to close on the Zomoks.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Restlin.

Beri’s elementals were all clustered near the ship from the last fight . Even with 100 feet fly speed, a double move only puts them 250 feet up, outside of attack range.

His giant is levitating, which only goes 20 feet a round. Thus it is 70 feet up.

Sesha is on the ground

Bosk is right next to Garret 100 feet up having saved him from the fall.


Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 11/22  d20+25=32 ; d20+25=37 ; d20+21=22 ; d20+29=34 ; d20+29=45 ; d20=14 ;
Friday February 9th, 2018 10:59:58 AM

Dungeoneering checks: 32 & 37 - both pass. I rolled a CMD check for Restlin's last since he uses d20+bonuses, not 10+ bonuses since he's difficult. Result was a nat 1, so I assume he's grappled.

***

So, this is a bit of a pickle. He's stuck in the jaws of a dragon that can probably tear him apart in a few seconds if he doesn't do something. That orb also keeps pumping out terrifying creatures. He's not sure what kind of hell is on the other side, but safe to say it's not a vacation spot.

Fort save: 34

One thing's for certain: he needs away from this situation. He was right next to Wyarr, and so will attempt to get a hand on him. "Grab my hand, dude. This is no place to be," he calls out, hand outstretched. Whether Wyarr does or not, he uses his dimensional step ability to get 50' horizontally away from both the dragon and the red sargrass.

Concentration: 45 - That should do it.

If he takes Wyarr, he's out of dimensional stepping for the day, otherwise he has 50' left. That Zomok already failed its will save for Restlin's repulsion spell, so is affected for the duration of the spell.

***

Standard: Dimensional step 50' away from zomok and sargrass, taking Wyarr with him if possible.
Move: Hover at new location. Fly is autopass.

AC is 30/21/27 this round. CMD is 35.

15 rounds left on Repulsion.

Anyone within 40' of Restlin gets +2 to saves, attacks, or skill checks.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  d20+25=28 ;
Friday February 9th, 2018 2:31:52 PM

Zane sees one of the Dragon thingys bite and grab Garret, He takes a full move of 90' towards that one , (should be 10' away,) With reach he tries to grapple it causing him to free Garret, or so he hopes. (since the Dragon thing has the Grappled condition, it should be easier)
Grapple check 28, since it is grappling already, no AoO should be provoked., if missed the check, Zane hovers, if failed, he'll take the dragon creature with him as he falls, unless the dragon keeps them up at that level.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+23=30 ; d20+23=28 ; d20+23=42 ; d20+23=40 ;
Friday February 9th, 2018 9:04:24 PM

Sesha wasn't quite sure what to think. A lot of thinks were unraveling around her rather quickly. People were hurt, monsters were appearing everywhere, and the Iron Dragons were scattered all over. She gave a brief thought to their situation, and decided that a bit of sacrifice was needed.

Sesha flies towards the blood lions that have emerged, careful to keep herself within 210 ft of the Zomoks.

She draws a glass dagger, a remnant of her old magic, and jabs it deep into her breast. There is no blood, but beads of sweat begin to trickle down her brow. She hadn't stabbed her body, but her essence, and would inflict upon her foes the same punishment she was harboring herself.

Move: Am pretty sure I have range. Sesha's move is 120 with haste and fly. If necessary, she can use surrender blood to extend the range 40ft by increasing her caster level. She can do this as a swift action with Quicken SLA and minor spell expertise.

Standard: Cast Living Voodoo Doll. Targets: Zomok 1, Zomok 2, Blood Lion 1, Blood Lion 2.

SR checks: 30, 28, 42, 40. (add +4 to all results if DM feels Sesha must use Surrender Blood to gain the extra 40 feet.)

Range: 210 ft. No save, enemies are exhausted.

Exhausted: An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.



Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+16=23 ; d20+16=35 ; d100=2 ; d100=78 ; d100=89 ; d100=96 ;
Friday February 9th, 2018 9:34:39 PM

Reflex saves from last round= 23 and 35
Blink rolls 35, 2, both fail
tishes elemental weave (blur) rolls (100, 96), both pass!

The breath attack has left eh druid completely confused. Are his summons there? Are they gone? Where is he? He flies out of the fray to a position where nothing can multi-attack anything with him another teammate such as Restlin, then starts to summon another Storm Giant.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+24=34 ; d20+31=38 ; d20+31=32 ; d20+26=31 ; d20+26=39 ; d20+21=35 ; d20+21=30 ; d20+17=20 ; d20+24=27 ; 6d8+12=40 ; 2d8+12=20 ; 2d8+12=19 ; 2d8+12=19 ; 2d8+12=16 ; 2d8+12=20 ; 2d8+12=19 ; 2d8+12=27 ; 2d8+12=21 ;
Saturday February 10th, 2018 8:44:26 PM



OOC:
If Zane fails to free Garret, he will attempt to escape the grapple: CMB roll 34.
If Zane does free Garret, he will find himself right next to the dragon and will unload with a flurry (magical, lawful, cold iron, silver, adamantine):
Hit AC/Dam: 34/40 38/20 32/19 31/19 39/16 35/20 30/19 20/27 27/21
And just in case, if the 34 hits, there's an attempt to permanently blind the target, DC 25

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+29=33 ; d20+22=33 ; d20+17=25 ; d20+12=29 ; 2d6+12=21 ; 2d6+12=19 ; 2d6+12=15 ; 2d6=6 ; 2d6=8 ; d3=3 ; 2d6=12 ;
Saturday February 10th, 2018 9:48:10 PM

Tink looks to the Azata. "Well don't stop. Just keep hitting things!"

Her telekinesis continues to prove weak but at least the azata is putting up something of a fight.

-----------------
Azata: Constant: Holy Aura. Any evil creature striking the Azata must make a DC21 Fort Save or be blinded
Azata: Full attack.
Hit AC33 for 21 + 6pts holy
Hit AC25 for 19 + 8 pts holy
Hit AC29 for 15 + 12pts holy

Tink: Currently under a Greater Invisibility spell + Mind Blank + Pass Without Trace


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=26 ;
Saturday February 10th, 2018 9:50:47 PM

"Now what in Pantheon's names are those things!" Tink takes a moment to examine them further.
"Bloodlions? Or at least they resemble them"

Knowl Dungeoneering: 26

This battle is exhausting - [DM Hugh]  d20+2=20 ; d20+17=19 ; d20+17=35 ; d20+12=16 ; d20+12=23 ; d20+12=22 ; d20+17=29 ; d20+20=21 ; d20+20=22 ; d20+20=36 ; d20+15=32 ; d20+15=26 ; d20+15=21 ; 2d6+12=19 ; d20+25=27 ; d20+20=33 ;
Sunday February 11th, 2018 11:54:49 PM

Restlin dimensional steps away from the Zomok and then hovers at a new location.
50 feet horizontal away form Zomok and grass

Zane attempts to grapple the Zomok to free Garret but fails because even with it grappling Garret its wrestling prowess comes from its strength. It doesn’t seem like a very Agile creature.

Sesha moves 120 feet to get within range of all 4 monsters the party is currently fighting and then casts living voodoo doll inflecting both the blood lions, Zomoks and herself with the exhausted condition.

Beri is left confused by the breath weapon so he goes to summon another storm giant (OOC: I’m confused too I thought you previously said everything you summoned was gone except your earth elementals)

Garret attempts to break free from the Zomok’s Grapple seeing as Zane’s attempt did not help. Garret manages to barely break free of the monster thanks to the fact that Sesha exhausted it (OOC: w/o the penalties you would still be grappled)

Tink tells the Azata to keep hitting things and then examines the new comers.

The devil finally finds its way out of the maze returning where it was last seen.

The Azata attacks the returning devil but misses on all of its attacks.

Zomok 1 makes a full attack against Zane and misses with its bite, 2 claws, both wings and its tail.

Zomok 2 attacks Wyaar seeing as the Paladin is still near Restlin used to be and hits the Paladin with a claw (14 damage after DR) and then attempts to grapple him but fails to do so

Blood Lion A moves 60 feet away from the field prohibiting forward movement and towards Hook City.

Blood Lion B moves 60 feet towards Sesha.

Things get interesting yet again when 2 medium muscular, frog-headed humanoids that are covered in a bloody viscous slime have tattered flesh hanging from their bat-like wings and glowing red eyes emerge from the Hook orbs and move 80 feet towards the commotion.

[know[dungeoneering] Highlight to display spoiler: {}Looks like aberant Slimy Demodands this timeHighlight to display spoiler: {}

Devil : free of maze

Zomok 1 : Exhausted

Zomok 2: Exhausted

Blood Lion A: Exhausted

Blood Lion B: Exhausted

Demodand 1: unharmed

Demodand 2: unharmed

PC/Monster Position Tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils A is 300 feet up having returned from the maze while devil B was 150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain when it fell . Devil B now lies broken on the ground

Zomok 1 is next to the chain 200 feet up engaged in combat with Zane and Garret

Zomok 2 is next to Wyarr, fighting with the Paladin.

Restlin is 50 feet away from Wyaar and Zomok 2

Blood Lion A is 380 feet up moving towards Hook city

Blood Lion B is 220 feet up.

Rest is 50 feet away from Wyarr, 160 feet above the ground.
His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret charged the devil 200 feet up, putting him at 195 feet and pretty close to the grass. He is free of the jaws and near one of the Zomoks.

Zane is near Garret and the Zomok

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar.

Sesha is 120 feet in the air within 210 feet of both Zomoks and both Blood lions

Bosk is 100 feet up his earth elementals are somewhere on the ground.

The frog headed things are 320 feet away, 50 feet away from Restlin’s repulsion field



RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d4+1=3 ; d3=3 ; d3=3 ; d20+18=27 ; d20+18=36 ; d20+18=32 ; d20+18=21 ; d20+18=23 ; d20+18=32 ; 2d6+9=17 ; 2d6+9=19 ; 2d6+9=14 ; 2d6+9=16 ; 2d6+9=21 ; 2d6+9=19 ; 13d6=40 ; 13d6=45 ; d20+22=32 ; d20+14=20 ; 10d6=34 ; d20+24=27 ; d20+40=59 ; d20+13=27 ; d20+13=28 ;
Monday February 12th, 2018 3:39:53 AM

"Really? More things coming for a fight? Oh I have just about had enough of this" Tink's frustration culminates in a casting of Time Stop.

Things get real shortly after that.

In the blink of an eye Tink's army now consists of 2 x Ghaele Azatas and 6 x Rocs ready to attack on her command.

-------------------------
Knowl Dungeoneering: 27
Perception: 59

Standard action: Cast Timestop (1d4+1= 3rnds)
-- Bonus Rnd 1: Cast Summon Monster IX - Summon Ghaele Azata
-- Bonus Rnd 2: Cast Summon Monster VIII - Summon 3 x Celestial Rocs!
-- Bonus Rnd 3: Cast Summon Monster VIII - Summon 3 x Celestial Rocs!
Timestop ends and with the summons complete they now act...

Tink summons the Rocs 75ft above her (125ft high) so that they can flyby Zomok 2
*Note that the Rocs natural attacks are considered Good & Chaotic for the purposes of overcoming DR.
*If possible the Roc's will fly in pairs - one on each side of their target - to get a flanking bonus (+2) to each of their attacks

Rocs 1&2: Swift action: Activate Smite for Zomok2.

Roc 1 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC27 for 17pts + 8 smite
Roc 2 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC36 for 19pts + 8 smite
Roc 3 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 14pts
Roc 4 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC21 for 16pts
Roc 5 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC23 for 21pts
Roc 6 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 19pts

Azata 1: 5ft step away from devil. Cast Flame Strike on Zomok2 (otherwise Zomok1). 230ft range. SR Check: 27. Zomok takes 40pts fire damage. Ref Save vs DC19 for half
Azata 2: Cast Flame Strike on Zomok2 (otherwise Zomok1). 230ft range. SR Check: 28. Zomok takes 45pts fire damage. Ref Save vs DC19 for half

Tink Swift action: Use Quicken Rod to Cast Vampiric Touch through Spectral Hand at Zomok 2 (or else Zomok 1 or else Blood Lion A). Spell Penetration check: 32. Hit Touch AC20 for 34pts damage. No Save. If a hit Tink goes to 34 Temp HP.

Tink has dropped her concentration so the Telekinesis spell ends.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=33 ; d20+23=34 ; d20+18=34 ; d20+13=24 ; d20+28=41 ; d8+18=22 ; d8+18=26 ; d8+18=19 ; d8+18=25 ; d8+18=24 ;
Monday February 12th, 2018 9:15:03 AM

Yep, it's a rock dragon. Wyaar flies back five feet away from the big Zomok and lets loose arrows at point blank range.

~~~~~~~~~~~

Full attack to Zomok 2 with deadly aim, many shot, point blank shot and rapidshot

Attack 1: Hit AC 33, 48 piercing damage
Attack 2: Hit AC 34, 19 piercing damage,
Attack 3: Hit AC 34, 25 piercing damage
Attack 4: Miss
Rapidshot: Hit AC 41, 24 piercing damage

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+31=51 ; d20+31=46 ; d20+31=42 ; d20+26=27 ; d20+26=37 ; d20+21=36 ; d20+21=40 ; d20+21=37 ; d20+17=25 ; 6d8+12=32 ; 2d8+12=17 ; 2d8+12=23 ; 2d8+12=23 ; 2d8+12=24 ; 2d8+12=19 ; 2d8+12=18 ; 2d8+12=22 ; 2d8+12=20 ;
Monday February 12th, 2018 11:54:28 AM

Garret doesn't like being eaten and he manages to squirm his way out of the mouth of the thing. He then turns into a small airborne whirlwind, spinning and smacking the creature.

OOC:
Attack the nearby Zomok:
Flurry of blows (magical, lawful, cold iron, silver, adamantine),
Hit AC/Dam: 51 (threat: 50 to confirm)/32+17 42/23 27/23 37/24 36/19 40 (threat: 41 to confirm)/18+22 25/20
Attempt to permanently blind the target (with stunning fist), DC 25

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 13/22  d20+25=42 ; d20+35=38 ; d20+32=33 ; 4d6+3=19 ; d20=19 ;
Monday February 12th, 2018 12:26:45 PM

Knowledge, Dungeoneering: 42
Reminder to DM: Spell penetration check on the repulsion shield was 30 and will save DC was 35, in case any newcomers decide Restlin's a tasty target.

***

"Too bad we don't have a couple of folks who've been studying these orbs around to help close them. Star mages...pssh."

He grips Shiny's pommel & pulls forth a translucent duplicate. The duplicate jumps from his hand and charges the returned devil.

Restlin takes just a moment to muster what he knows of these portals, and figure out a way to keep anything else from coming through...if possible. Knowledge, Arcana: 33.

***

Move: Hover - skill check is autopass
Standard: Mage's sword @ the returned devil. Hit AC 38 for 19 damage.

AC is 35/26/33 this round. CMD is 40.

Repulsion - 14 rounds left
Mage's sword - 16 rounds left


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+13=15 ; 8d6=31 ; 20d6=74 ; 20d6=64 ; d20+23=35 ; d20+23=28 ;
Monday February 12th, 2018 1:08:12 PM

"210 ft..150ft..."

Sesha tracks the time till the Blood Lion reaches her. She had bought herself, and everyone, a moment of rest, and with the foes exhausted, those who needed to get some room could do so without having the monsters on top of them again as soon as they stopped.

Well, that was the plan, until the toads showed up. Her only chance there was freeing up the fighters.

"Faith! Help with the Zomoks. Your flames will go a little further!"

The Witchfire nods, then moves in towards the closest Zomok, sending a flame bolt towards it. (just gonna assume she was on the ground or still in the ship)

Hits touch AC 15 for 46 damage (Accounting for vulnerability) and will DC 22 or lit up with faerie fire and sickened.

Sesha's choice is more difficult, and she decides , finally, to try and get the toad demons attention. She decides not to put distance between her and the pursuing lion, she wants it focusing on her for now. She uses another spell she leached from Yzargo, Chain Lightning, and blasts the toad demons.

Toads: 74 and 64 damage, Reflex Save DC 25 and 23 for half. Beats SR 35 and 28.



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  8d8+8=34 ;
Monday February 12th, 2018 2:16:53 PM

Zane sees the toad things appear and with most concentrating on the dragons, he stretches his wings and gains height making for them as they descend (gains 45' height) Since they are dropping down towards him, he will unleash a breath weapon at them, if they are in range (80')
(if we started 200' apart, Zane gained 45' and they lowered 80' + the 80' reach of the breath weapon = 205' so.... up to the DM's)

Lightning bolt 34 damage DC 19 for half (the +8= +1 per Die from Dragon blood line)

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+29=49 ; d20+29=33 ; d20+24=35 ; d20+19=30 ; 4d6+23=33 ; 4d6+23=32 ; 4d6+23=33 ;
Monday February 12th, 2018 9:24:59 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The summon spell completes and a massive storm giant appears next to one of the frog headed greatures. In a flash is greatsword slices through the air and connects with the cursed creature.

SG 1E- hp 237
sword attack 1= 49
crit! roll= 33
sword damage 1= 33

sword attack 2= 35
sword damage 2= 32

sword attack 3= 30
sword damage 3= 33
***

The druid moves his flaming sphere on top of the second from creature. He then starts to call forth a lightening storm.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 12th, 2018 11:53:14 PM

ooc: Back from my retreat and trying to catch up

I look around the chaos as the battle continues to unfold and more creatures come forth. Gargul lend me your strength! I call out, casting Righteous might on myself and moving up towards the nearest enemy.

[DM Hugh]  d20+17=20 ; d20+21=24 ; d20+21=27 ; d20+9=20 ; d20+6=22 ; d20+22=39 ; d20+21=28 ; d20+26=41 ; 2d6+11=18 ; d4=1 ; d20+21=27 ; d20+21=31 ; d20+16=18 ; d20+22=41 ; 2d8+5=12 ; d20+22=38 ; 2d6+5=12 ; d20+13=25 ; d20+13=24 ;
Tuesday February 13th, 2018 2:58:40 AM

Record Keeping / DM Post incoming

DM Mitch   d20+15=25 ; d20+15=24 ; 4d6+23=34 ; 3d6=12 ; d20+13=18 ; d20+20=33 ; d20+28=42 ; 2d8+12=16 ; 2d8+12=20 ; d6=3 ; 18d6=62 ; 18d6=61 ; d20+13=22 ; d20+13=16 ; d20+15=24 ; d20+15=31 ; d20+30=36 ; d20+30=44 ; d20+30=38 ; d20+30=38 ; d10+9=14 ; d10+9=12 ; 2d6=11 ; 2d6=10 ; 2d6+13=21 ; 2d6+13=21 ; d20+34=46 ;
Tuesday February 13th, 2018 3:55:26 AM

Tink is surprised to see more combatants join the conflict so she pulls out a Time Stop and things get real. She proceeds to summon another Ghaele Azata and 6 Celestial Rocs.

She has her Rocs pair up and fly-by attack Zomok 2 to gain flanking.

Roc 1 provokes an AOO on its flyby attack on the Zomok but the Zomok misses with its bite attack. Roc 1 also misses with its smite attack.

Roc 2 manages to hit the Zomok but the creature is not evil so no smite damage is done to it so it only takes the normal bite damage.

The rest of the Rocs who pair up also miss but no further AOOs are forthcoming because the Zomok can only make a single attack.

Tink then have her 1st Azata take a 5 foot step away from the devil and the cast flame strike targeting Zomok 2. (OOC: The devil has a 10 foot reach so I’m going to assume the Azata is casting defensively and I rolled and beat the DC) so no AOO is provoked. The Zomok fails to avoid the flamestrike in any way because of its exhausted state and the spell appears to be super effective.
The second Azata also uses a flame strike but the Zomok manages to partially avoid it but the flames that hit are still super effective.

Wyaar flies back 5 feet from Zomok 2 and lets fly with arrows. In its exhausted state he hits with all his arrows save his 4th.

Garret flurries at Zomok 1. He hits with five of his attacks and strikes particular vital areas twice.The Zomok is not blinded by the halfling attempts.

Restlin casts mage’s sword targeting the returned devil and then tries to figure out a way to stop the portal. Restlin’s knowledge tells him its a giant glowing portal that spits out bad guys and that maybe he needs to get creative in handling it. (OOC: I rolled SR on your sword and you passed.) Although Restlin’s mage’s sword struck true it looks like it didn’t do the damage expected. (Know[dungeon] DC 28 Highlight to display spoiler: {It has DR beaten by good aligned silver or silver equivalent weapons; +3 or better = silver})

Sesha has faith attack the Zomok 2 while she casts Chain Lightning at the toad demons. Both demons manage to avoid some of the damage (2 reflex successes). The witchfire burns away at the creature, causing it’s form to lose shape completely and collapse, dirt and grass tumbling through the air.

Zane flies closer to the new enemy and prepares to unleash his lightning breath on them (They were only 75 feet away after you’re movement), although they also avoid half the damage from this attack.

Beri finishes his summoning and sends his minions to attack, moving his flame orb to do damage as well. The toad monster barely notices the flames. (A few turns ago, vs the breath attack, you listed your save (Failed) blink check (Failed), and blur check (Success x2). However! Neither blink nor blur works that way vs AoE. Since it was an AoE breath attack blink reduces the damage you take by half, no roll/check, and blur is a concealment effect so does nothing against the breath attack. Please subtract 68 from your HP)

Bosk casts righteous might and then moves toward the nearest foes (the devil and Zomok 1)

The devil lashes out at Tink’s first Azata with its spiked chain a bite and its tail. The chain hits once (8 damage after DR + Fort DC 27 or be stunned for 1 round) , the bite hits (2 damage after DR + Fort DC 32 or it catches what the devil had and becomes sickened), the tail hits (2 bleed damage + Fort DC 32 and it catches what the devil had and becomes sickened)

Zomok 1 chases Zane as he flies off to deal with the demons (Garret gets an AoO), biting down on him (16 damage). It then proceeds to swallow the slightly smaller dragon, doing another 20 damage. Make a DC 32 fort save vs disease.

Zomok 2 is dead.

Blood Lion A continues to move towards the city hampered by its exhausted state.

Blood Lion B moves towards Wyaar. It gets within range of the paladin but can’t do anything because of its exhaustion.

The two toad demons turn on the giant suddenly next to them, establishing flanking positions and tearing into it for 89 damage.

Some of the meteor peels away from the hook and it sort of rolls down the red grass and vines, 2 more Zomoks take shape out of the rock / plant matter hybrid mixture. The creatures take form 300 up on the chain, 100 feet from the hook.

(Perception DC 30: Highlight to display spoiler: {As the Zomok’s form and the meteorite shifts a little you think you get a glimpse of a rather large glowing blue crystal and then its gone again as the meteor right settles, what could that be? })

HP tracker:

Devil A: 9 damage
Devil B: Dead
Zomok 1: 155 damage
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 0 damage
Demodand 1: 153 damage
Demodand 2: 51 damage
Zomok 3: 0 damage
Zomok 4: 0 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils A is 300 feet up having returned from the maze.

Devil B now lies broken on the ground

Zomok 1 is 245 feet, with Zane inside it’s belly.

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 440 feet up and 90 feet away, moving towards Hook city, it is still near the evacuated part and in its slowed state due to the exhaustion it might not be a threat to citizens immediately but it is getting further away from you with each round.

Blood Lion B is 160 feet up next to Wyaar

The frog headed things are 320 feet up, 50 feet away from Restlin’s repulsion field

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Rest is 50 feet away from Wyarr, 160 feet above the ground.

His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil at 300 feet up.. Her other Azata is still next to her. The rocks are clustered 40 feet past the Zomok they attacked, putting them 200 feet up.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret is 195 feet and pretty close to the grass.

Zane 245 feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar his earth elementals are somewhere on the ground, his sphere is near the second frog creature and his giant is near the first.

Sesha is 120 feet in the air within 210 feet of both Zomoks 1 & 2 and both Blood lions

Bosk is 160 feet up closing on both the devil.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+17=28 ; d20+17=34 ; d20+17=19 ; d20+13=31 ; d20+13=27 ; d20+13=28 ; d20+18=35 ; d20+18=20 ; d20+18=30 ; d20+18=21 ; d20+18=30 ; d20+18=32 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=19 ; 2d6+9=14 ; 2d6+9=16 ; 2d6+9=16 ;
Tuesday February 13th, 2018 5:34:45 AM

The azata glares at the devil that dare attack it! Both azatas now turn their attention to it.

With Zomok2 dead (the one that had been next to the them) the Rocs turn their attention now to Blood Lion B.

Tink starts casting another spell

---------------------
Tink: Perception check: Autopass
Tink: Cast Summon Monster VIII

Azata1:
- Fort Save vs DC27: 28 = Pass.
- Fort Save vs DC32: 34 = Pass.
- Fort Save vs DC32: 19 = Fail and Sickened!.

Azata1: 43/136 HP + 2 Bleed + Sickened

Azata1: Devil to make a Fort Save vs DC21 or be Blinded (the Azata has constant Holy Aura)
Azata1: Defensively cast Banishment on DevilA. Concentration check: 31=Pass. SR check: 27. DevilA to make a DC20 Will Save or be banished!

Azata2: Cast Banishment on DevilA. SR check: 28. DevilA to make a DC20 Will Save or be banished!

Roc 1 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC35 for 15pts
Roc 2 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC20 for 20pts
Roc 3 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC30 for 19pts
Roc 4 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC21 for 14pts
Roc 5 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC30 for 16pts
Roc 6 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 16pts
* As before, flanking if possible to get an additional +2 to all attacks.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=16 ; 8d6=20 ; d6=5 ;
Tuesday February 13th, 2018 10:04:07 AM


Faith swaps from one Zomok to the other, sending a ball of witchflame at the remaining earth-dragon.

Hit Touch AC 16 for 37 fire damage. Will 22 or shaken and faerie fired. Accounted for damage boost.

Another pair of enemies, and Sesha was getting concerned. "How long should we keep this up? Where should we be focusing?

She hesitates a little, considering her next move.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+33=45 ; d8+7=8 ; d6=2 ; d6=3 ; 2d6=10 ; 2d6=8 ;
Tuesday February 13th, 2018 11:45:03 AM

Perception Autosuccess

"There is some sort of crystal in that meteor that just make the rock dragons.. Think I should shoot it? I'm going to shoot it!" Wyaar says and drops downward towards the meteor to fire an arrow at it.

~~~~~~~~~~~~

Move Action: Fly downward 60'
Standard Action: Fire an arrow at the meteor. Arrows are holy, electric, freezing and axiomatic for what its worth.

If I am understanding right should be 100' from the meteor?
Attack Hit AC 45, 8 piercing, 2 freezing, 3 electric, 10 holy and 8 axiomatic damage

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d12=10 ; d20+31=50 ; d20+31=51 ; 6d8+12=38 ; 6d8+12=36 ; 2d8+12=25 ; d20+31=44 ; d20+31=50 ; d20+31=43 ; 6d8+12=44 ; 2d8+12=23 ;
Tuesday February 13th, 2018 12:03:39 PM

Garret watches as the Zomok turns away from him, and he carefully times a strike to the center of the spine of the horrible creature. He hits it hard as it moves away, but then Garret spots the new arrivals and the meteorite. Seeing more and more things appear from this portal, Garret figures he might as well give it a shot, and heads for the meteorite. At this rate the thing was going to let in more monsters than the Iron Dragons could handle, much less Hook City. He dives towards the largest portion of the meteorite, hoping to kick it hard enough to destroy it, or at least hamper the gate that it seems to have opened.

OOC:
AOO on Zomok 1: Hit AC 50 (threat, crit confirm: nat 20!); Damage: 38+25=63 BAM.

Perception: 44

I'm not sure if Garret is close enough to smash into the meteorite, but he's going to try that. If a to hit is needed, here's a 50 (that's a critical threat with a 43 to confirm). And just because I like rolling dice, the damage from that would be 44+23 (magical, lawful, cold iron, silver, adamantine).

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 14/22  d20+35=53 ; 4d6+3=15 ; d20=17 ;
Tuesday February 13th, 2018 5:29:41 PM

"Yea, this is getting old fast." Restlin aims a thin green beam at the portal where these things keep coming from, hoping to stop the tide.

***

Move: Hover - skill check autopass
Standard: Cast dimensional anchor on the portal all these beasties are coming from.

Sword continues attacking the remaining devil. Hit AC 53 for 15 damage.

AC is 33/24/30 this round. CMD is 38.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+25=40 ; d20+25=38 ; d20+25=43 ; d20+25=45 ; d20+25=38 ; d20+25=35 ; d20+25=33 ;
Tuesday February 13th, 2018 7:45:59 PM


With her allies focusing on solutions to the endless horde of enemies, Sesha feels a bit more comformtable actually trying to deal with the enemies already here.

Already exhausted, Sesha closes her eyes and tries to focus, expanding the web of her curse, this time catching the four newcomers in her spell. Sesha grits her teeth as tendrils of magic spread from her to the foes, striking at their eyes, even as her own vision goes dark.

"Im blinded Dragons, keep me informed if something new happens. Most of the enemies are either exhausted and slowed down, and now none of them can see. Take advantage!"

Move: (Whatever fanagling is necessary to make sure all enemies are within her 210ft bubble. If necessary, can expand to 240ft.)

Standard: Living Voodoo Doll + Focused Curse. Toad 1, Toad 2, Dragon 2, 3, and 4, and both Blood Lions are blinded, no save. (She can shift as necessary.) SR checks..

Toad 1: 40
Toad 2: 38
Blood Lion 1: 43
Blood Lion 2: 45
Zomok 1: 38
Zomok 2: 35
Zomok 3: 33



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday February 13th, 2018 8:39:27 PM

Still trying to find out who got swallowed. Zane has Freedom of movement, there fore can't be grappled, and because of that, can't be swallowed.
So... waiting on an answer.

Other wise, if the Dragon chased him and is still there he'll full attack it, other wise he'll go after the devils, if they are close enough he'll open up on one of them, if not close enough, he'll move and try to grapple one.

[DM Hugh]  2d6=9 ; d20+17=36 ; d20+12=17 ; d20+13=18 ;
Tuesday February 13th, 2018 9:31:41 PM

Record keeping JIC

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  d20+29=35 ; d20+24=40 ; d20+19=27 ; 4d6+23=42 ; 4d6+23=37 ; 4d6+23=36 ; 5d6=10 ;
Tuesday February 13th, 2018 9:51:41 PM

ooc: Is the storm giant by only one of the bat things, it sounds like both are attacking him but their location descriptions indicate only one bat creature is by the giant.

***lightning storm***
The storm finishes forming, but the druid holds off on letting the first bold fly. He is unsure if the others will manage to strike true, but knows the lightning will. When Garret strikes at the meteor, as soon as it moves Beri will send a lighting flying at the crystal hidden behind it.

lightning damage = 10

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

One bat or two, it makes no difference. The storm giant swings his great sword with all his might, and should his current target fall he will find and attack the other bat thing.

SG 1E- hp 148
sword attack 1= 35
sword damage 1= 42

sword attack 2= 40
sword damage 2= 37

sword attack 3= 27
sword damage 3= 36
***

If the bat thing is still standing, the druid makes sure his flaming sphere onto the same target as the other attacks, hoping to finish it off, otherwise he maintains it on the second bat creature. He then activates his pearl of power, recalling his elemental swarm spell, and immediately starts channeling it into another storm giant summons

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+21=27 ; d20+21=37 ;
Tuesday February 13th, 2018 9:53:39 PM

Updating Hit Points from damage and Saving throw,

Zane makes his Save with another Heroic Effort. (hero point used to reroll)

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 13th, 2018 11:39:10 PM

Seeing the devil tearing into Tink’s first Azata I cast dimensional anchor on myself (from a scroll) and charge towards the horned abomination.

ooc: Does Bosk need to make a save for his armor being affected?

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Someone Should Probably Catch That Thing... or am I Lion? (DM Mitch)  18d6=51 ; d4=2 ; d20+10=14 ; 18d6=67 ; 18d6=50 ; d4=1 ; d20+30=37 ; d20+30=37 ; d3=2 ; d20+30=46 ; d20+30=45 ; d20+30=38 ; d20+30=42 ; d100=91 ; d100=58 ; d100=15 ; d100=48 ; d100=89 ; d100=2 ; d10+9=12 ; 2d6+13=18 ; 2d6+13=24 ; 2d6=9 ; 2d6=2 ; 2d6=8 ;
Wednesday February 14th, 2018 2:47:08 AM

Tink begins casting Summon Monster 8 while her Azatas turn their questions to the Devil. Her Azata takes an additional 9 bleed damage from the tail wound. The devil is not blinded by the Azata. The Azata overcomes the Devil’s SR and then tries to banish the fiend. The fiend is sent packing back to its home plane. Azata 2 doesn’t have anything to do seeing as its fellow banished the devil. Her Rocs start lining up on the Blood Lion like they did with Zomok last time. This time their reach exceeds the lion so they can attack without provoking AOOs. The first Roc hits with its bite but fails to do any damage against the Bloodlion. The rest miss except for the last one that manages to hit but does significantly less damage than expected.

Sesha directs her witchfyre to attack the other Zomok. Its flame hits and the Zomok is Shaken and faerie fired. She then blinds everything in her vicinity except for Bloodlion A which has moved too far away. (OOC: realized we didn’t update the bloodlion that was moving towards the city w/ respect to your location)

Wyaar shoots an arrow at the meteor in the hook. The rocky surface shreds the arrow without doing much of anything to it. (OOC: hardness was not bypassed by any of the damage since range attacks & energy damage is divided by 2 before applying hardness. Also the meteor is at the top of the chain, so you’d have to fly up to get closer, not down.)

Garret gets his AOO in on the Zomok and hits it hard before he follows Wyaar’s lead and charges the meteor with his fist out (OOC: objects are immune to crit hits; sorry) but his fist actually makes a tiny dent in the meteor (On second look you’re to far away, about 60 feet short, did you want to step to it? Or just fly up next round and hit).

Restlin shoots a dimensional anchor at one of the orbs below the hooks. It’s unfortunately impossible to tell if that did anything; the ray hits the portal, but it doesn’t change in any noticeable way. His sword has nothing to strike as the Devil was banished.

Beri’s giant continues it’s assault on the toad demons (OOC: we’ve been describing them as toad demons, not bat things, and they were flying together when the giant spawned, so both attacked the giant). His flame orb does a miniscule amount of follow up damage; the creature doesn’t seem to really notice the fire.

He also directs a lightning bolt through the rocky exterior of the meteor and into the crystal inside. The crystal absorbs the energy without effect.

Zane is confused as to if he’s being eaten or not (You’re not, didn’t notice the free movement). In his confusion he takes no actions.

Bosk charges the devil, arriving just in time for it to vanish into thin air (target was banished).

Both devils are now gone.

Zomok 1, though blinded, knows where the creature it just bit was and so unleashes it’s breath on him. Zane takes 51 damage (reflex vs DC 28 for half) and the bloodgrass within the breath spreads the infection to him (DC 32 fort save or be diseased).

Zomok 3, also blinded, still has enough working senses to notice the halfling that just flew right past it. It turns about and unleashes it’s breath on Garret, doing 67 damage (reflex vs dc 28 for half, DC 32 fort save vs disease)

Zomok 4 follow’s it’s fellow’s lead and also breaths up at Garret, doing 50 damage (reflex vs dc 28 for half, DC 32 fort save vs disease)

The bloodlion remaining nearby (B), though unable to see, still has another use for it’s eyes. They glow a bright red, sending a cone of energy out from it’s otherwise useless eyes in the general direction of the summoned Roks and Sesha. All must make a DC 18 wills save or be panicked for 1 round.

Bloodlion A continues to wander from the battle towards town. It is now 200 feet above and 120 feet away from Sesha, so out of range of her spell and no longer exhausted. With a roar of satisfaction, it takes off at full speed towards the town full of tasty, vulnerable prey.

Frog demons 1 & 2 attempt to continue to attack the giant despite their lack of vision. Even though only half their attacks hit they still manage to do 73 damage to the giant.

There is a momentary lull in the spawning of new monsters. Perhaps nothing more will show up?

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: 255 damage (Blinded, exhausted, witchfired, shaken)
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 1 damage (blinded, exhausted)
Demodand 1: 232 damage (blinded)
Demodand 2: 53 damage (blinded)
Zomok 3: 0 damage (Blinded)
Zomok 4: 0 damage (Blinded)

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor is 30 feet across and embedded in the bottom of the hook/top of the chain, putting the closest side 360 feet up.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is at 245 feet

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 90 feet away, moving towards Hook city, it is still near the evacuated part and in its slowed state due to the exhaustion. It might not be a threat to citizens immediately but it is getting further away from you with each round.

Blood Lion B is 160 feet up next to Wyaar

The frog headed things are 320 feet up, 50 feet away from Restlin’s repulsion field

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Rest is 50 feet away from Wyarr, 160 feet above the ground.

His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs are clustered 40 feet past the Bloodlion (Flying down since it was below them) they attacked, putting them 120 feet up.

Wyarr is 220 feet above the ground.

Garret is 315 feet up and pretty close to the grass.

Zane 245 feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar his earth elementals are somewhere on the ground, his sphere is near the second frog creature and his giant is near the first.

Sesha is 120 feet in the air within 210 feet of both Zomoks 2,3,4 one of the Blood Lions, and both Demodands

Bosk is 280 feet up, close to where the devils used to be.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+8=17 ; d20+8=21 ; d20+8=13 ; d20+8=13 ; d20+8=16 ; d20+8=13 ; d20+18=26 ; 2d6+9=17 ; 2d6=7 ; 13d6=37 ; 6d8=25 ; d20+13=15 ; d20+14=32 ; d20+25=29 ; 2d8+9=21 ; d20+22=42 ; d20+14=25 ; 10d6=30 ;
Wednesday February 14th, 2018 6:04:02 AM

Of the 6 Rocs only 1 sticks around while the others take off. Seeing not much damage was done by the Roc Tink directs it to instead go after a demodand.

The azatas keep casting spells.

Tink brings another creature into the battle: an elder air elemental. She sends it straight at the demodands.

Tink isn't overly concerned about the BloodLion heading past the bridge. The city had enough warning from the meteor and first wave of monsters to either head indoors or get ready for a fight. If the entire Hook City constabulary AND Star Mages Guild AND WLA can't handle one BloodLion, then Hook - the town of magic and teucri items - has bigger problems. Although it would give Tink a reason to berate Agatha further.

She finishes off by using one of her Pearls of Power to recast Vampiric Touch. She looks for something near death.

-----------------------------
Roc Saves: 17, 21, 13, 13, 16, 13. 1 pass. 5 fails.

Roc 1, 3, 4, 5, 6 flee

Roc 2 flies 75ft from 120ft to 195ft to be 15ft from blind Demodand1, and then attacks hitting AC26 for 17pts damage (Ignore the 2d6=7. I was going for smite before realising Roc2 had already used smite.)

Azata 1: Cast Searing Light at Demodand1. Check to beat SR:15. Likely fail, but just in case: Hit Touch AC32 for 25pts damage

Azata 2: Cast Chain Lightning targetting both Zomoks 1, 3 and 4. 37pts electric damage. Ref Save vs DC19 for half.

Air Elemental: Fly up to 100ft to get within 15ft of a demodand (#1 if alive otherwise #2). Slam attack hits AC29 for 21pts damage

Tink: Vampiric touch. Check vs SR: 42. Hits Touch AC25 for 30pts damage. No Save. In order of targets, either: Demodand 1, or Zomok1, or Demodand 2 depending on which is alive.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+19=25 ; d20+26=34 ; d20+27=29 ; d20+27=28 ; d20+27=47 ; d20+27=30 ; d20+27=38 ; d20+27=42 ; 2d6+27=31 ; 2d6+27=33 ; d8+20=25 ; d8+20=28 ; d6+20=21 ; d6+20=21 ; d8+20=21 ;
Wednesday February 14th, 2018 10:27:27 AM

With a Heroic effort, Zane manages to avoid all the damage (used the +4 effect after roll), with his limited skill as a Monk, he uses his evasion and the entire breath weapon skips past him. (assuming no damage = no save needed?)

Zane then decides it needs to die, so he unleashes a full set of attacks upon it. (attacks are all magical)

Bite hit AC 35(forgot Haste) Damage 31
Claw hit AC 29 Damage 25
Claw hit AC 28 Damage 28
Wing hit AC 47 Damage 21
Wing hit AC 30 Damage 21
Tail hit AC 38 Damage 21
Haste (bite) hit AC 42 Damage 33

Zane then drifts away(step) by 5' opening the range just a bit, and continues to hover near by.

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Other spells up,
Haste (extended) EVERYONE REMEMBER THIS!!!!!!! (+1 to hit, +1 attack, +30 move, +1 reflex save)
Stoneskin
Water Vest

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 14/22  d20=15 ; d20+21=22 ; d20+16=23 ; d20=10
Wednesday February 14th, 2018 11:30:43 AM

Restlin decides he's going to be a hero. That has never gone well for him, but maybe today's the day!

"I'm going to go stop that blood lion that's running away. I'll be right back."

The mendicant vanishes and reappears a few hundred feet away. He's already casting another spell when he materializes. Unfortunately, it's a bust. Restlin can't overcome the creature's spell resistance. He starts calling out in Auran that this particular blood lion's mother has birthed several cubs with sub-par mates, possible including himself as well. He sure hopes the thing loves his mom.

***

Free: Press your luck - 15 is a pass, I choose an extra action
Standard: Greater teleport 40' behind the fleeing blood lion
Standard2: Use my arcane bond to re-cast telekinetic sphere. Reflex DC 22 to avoid - ugh. At least it's exhausted and has a -6 dex. Spell penetration check is a 23, so guess it doesn't matter. Poop.
Free: Taunt the blood lion.
Move: Stay the heck away from the blood lion. He started 40' away from it and can move 10'/round faster since it's exhausted. He'll retreat towards the party if it gives chase.

AC is 26/17/23 this round. CMD is 31.

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+14=31 ; 6d6=18 ; 8d6=22 ; d6=2 ; d8+5=12 ;
Wednesday February 14th, 2018 12:00:52 PM


Sesha's witchfire continues attacking the wounded Zomok, blasting it with another flame touch, this time on a charge. Being ethereal, it wasn't much concerned with the Zomoks return attacks.

(Hit touch ac 31 for 36 damage. Accounted for flame vulnerability)

----

Sesha herself, blinded and suddenly feeling very alone, is unsure of what to do. She didn't know where any of the enemies were in relation to herself now, either. With no other immediate plan, she casts a heal spell on herself, and waits for an update from the other Dragons.

Sesha: Move - none
Standard: Cure Light Wounds - heals 18 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=44 ; d20+23=29 ; d20+18=33 ; d20+13=28 ; d20+28=44 ; d20+28=45 ; d20+17=34 ; d20+17=35 ; d8+17=23 ; d8+17=18 ; d8+17=24 ; d8+17=23 ; d8+17=20 ; d8+17=20 ; d8+17=23 ; 2d6=7 ; 2d6=6 ; 2d6=4 ; 2d6=5 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=2 ; 2d6=6 ; 2d6=4 ; 2d6=12 ; 2d6=5 ; 2d6=9 ; 2d6=2 ;
Wednesday February 14th, 2018 2:59:03 PM

Not sure of what else to do Wyaar sends more arrows into the closest bad thingy. Looks like its Blood Lion B?

----------

Full attack wit all the stuff.. just realized we still have haste on too. Attacks to Lion B, spillover attacks to whatever is closest after that.

Attack 1: Hit AC 44, 41 piercing damage, 13 axiomatic damage, 8 holy damage
Attack 2: Hit AC 29, 24 piercing damage, 4 axiomatic damage, 4 holy damage
Attack 3: Hit AC 33, 23 piercing damage, 5 axiomatic damage, 12 holy damage
Attack 4: Hit AC 28, 20 piercing damage, 8 axiomatic damage, 5 holy damage
Rapid Shot: Hit AC 44, 20 piercing damage, 7 axiomatic damage, 9 holy damage
Haste Attack: Hit AC 45, 23 piercing damage, 8 axiomatic damage, 2 holy damage

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  5d6=15 ; d20+29=40 ; d20+29=32 ; d20+24=41 ; d20+24=28 ; d20+24=30 ; d20+19=26 ; d20+19=38 ; d20+19=25 ; 4d6+23=37 ; 4d6+23=34 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=35 ; 4d6+23=41 ;
Wednesday February 14th, 2018 9:15:25 PM

***lightning storm***
giving up on the blue crystal, the druid aims the ligthing at the weakest toad demon

lightning damage = 15

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant arrives on the scene, and the two giants work together to try to take out the toad brothers (starting with the weakend one to take him out as quick as possible, and moving to the remaining demon should he fall).

SG 1- hp 75
sword attack 1= 40
sword damage 1= 37

sword attack 2= 41
crit roll = 28
sword damage 2= 37

sword attack 3= 26
sword damage 3= 35

SG 2- hp 237
sword attack 1= 32
sword damage 1= 34

sword attack 2= 30
sword damage 2= 37

sword attack 3= 38
crit roll = 25
sword damage 3= 41
***

If the toads demons are taking any damage from the fireball at all, the druid will leave it (moving it to the remainind toad demon should the first fall). Othewise, he will move it on top of the blue crystal and hope for the best.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:13/17 CMD: 50 SR: 28]  d20+25=44 ; d20+25=42 ; d20+31=38 ; 6d8+12=34 ; d6+1=5 ;
Wednesday February 14th, 2018 10:18:44 PM

Garret kicks the stone and isn't happy that nothing happens. He feels the strange pile of crap breath weapons coming towards him and he moves and dodges the different streams of plants, rock, and junk. He looks down and wonders where all the junk will land. Then he steps over to the first of the monsters, blinking through the air, and takes a swipe at it.

OOC:
Reflex saves: 44, 42, made both; evasion for no damage.
Fort saves vs disease: Garret has purity of body and is immune to all diseases.
Abundant step to Zomok 3, then one attack, hits AC 38; Damage 34; Fort Save DC 25 or staggered 5 rounds

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 14th, 2018 10:47:27 PM

I charge towards the devil, ready to send it to its own personal Hell when it suddenly vanishes. Further up and deeper in, lets get these things! I fly even higher to the fish faced things above me as I call out to them, hoping to draw their attention. Come and face me. All life hangs by a thread. I AM THAT THREAD!

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh]  d6=4 ; 2d6=7 ; d20+9=29 ; d20+9=24 ; d20+9=21 ; d20+13=24 ; d20+19=23 ; 2d6=6 ; 18d6=50 ; 4d6+21=39 ; 4d6+21=32 ; 3d6=14 ; d20+28=48 ; 20d6=57 ; d20+22=32 ;
Thursday February 15th, 2018 12:17:35 AM

OOC: record keeping

DM Mitch  d20+26=35 ; d20+26=46 ; d20+26=39 ; d20+26=34 ; 2d6+8=16 ; d8+8=9 ; d8+8=15 ; d20+20=38 ; d20+20=22 ; d20+20=23 ; d20+20=21 ; d20+20=30 ; d20+20=37 ; d20+15=32 ; d20+15=28 ; d20+15=35 ; d20+15=23 ; d20+15=26 ; d20+15=25 ; d100=39 ; d100=70 ; d100=43 ; d100=50 ; d100=43 ; d100=84 ; d100=33 ; d100=93 ; d100=56 ; d100=82 ; d100=72 ; d100=7 ;
Thursday February 15th, 2018 6:03:36 AM

5 of Tink’s Rocs fly off while a single one sticks around. The sole remaining roc goes to attack the Demodand and just misses but its senses get assaulted by an overwhelming stench (DC 28 fort save or be sickened for 4 rounds)

Azata 1 fails to penetrate the demodand’s defenses with its spell but it takes another 7 bleed damage from its grievous tail wound (OOC: did you notice last round your Azata took another 9 bleed damage from the tail wound? It will keep doing so till treated)

Azata 2’s chain lightning and all 3 manage to instinctively avoid some of the electricity.

Her elemental slams into the demodand which is a little impaired by its blindness but the attack doesn’t seem to hit as hard as it should.

Tink’s vampiric touch hits the demodand easily overcoming its spell resistance.

Zane manages to avoid all the damage using a heroic effort and then tears into the first Zomok hitting with 2 bites, a wing and a tail and doing enough damage to the creature to cause it to scatter like the first one.

Restlin decides to play the hero and teleports after the bloodlion only to be temporarily distracted by what he is doing. He does manage to taunt it though by insulting its mother.

Sesha heals herself while her witchfire switches targets to one of the other Zomoks. Her bolt hits the 3rd one but it willfully resists the witchflame.

Wyaar sends a number of arrows into blood lion B and all of the arrows hit but despite turning the lion into a pin cushion it is still moving. (OOC: The bow has a +5 enhancement right?)

Beri focuses his lightning storm on the weaker toad demodand and its electrocuted body falls to ground joining the first devil.
His 2 giants work in tandem against the remaining demodand and all their sword strikes hit and both criticals are confirmed. Although all the attacks hit the demodand’s resiliency lets it shrug some of it off. The flaming sphere actually manages to finish it off though and it falls to the ground joining its brother and the devil.

Garret avoids the breathe weapons and then abundant steps to Zomok 3 and punches it but the beast is not staggered.

Bosk flies towards where the 2 demodands used to be.

Blood Lion A is very much insulted by Restlin’s comments. With a roar it charges the mage and bites down, raking with it’s claws in a particularly tender area (crit), doing a total of 40 damage and grappling the mage-priest.

Blood Lion B is still completely blind and has no targets nearby to swipe at. It lets loose a deafening roar, trying to hamper it’s foes, but no one is close enough to be affected. It picks a semi-random direction to fly, trying to find foes, but finds no one.

Zomok’s 3 & 4 aren’t in much better shape, blind in the air with no real way to tell direction and no breath to unleash on foes. They flail blindly at the attacking Halfling, but between their blindness and the Garret’s extreme dodging skills he emerges untouched.

The portal fluctuates and another frog demons shows up. It flies down towards the party, and as it passes the meteor the rock below it erupts into another Zomok. The demon seizes the back of the nature dragon, catching a ride down towards the party.

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: Dead
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 217 damage (blinded, exhausted)
Demodand 1: Dead (blinded)
Demodand 2: Dead (blinded)
Zomok 3: 88 damage (Blinded)
Zomok 4: 18 damage (Blinded)
Zomok 5: 0 damage
Demodand 3: 0 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor is 30 feet across and embedded in the bottom of the hook/top of the chain, putting the closest side 360 feet up.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is dead, the that made it now littering the ground below

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 160 feet away

Blood Lion B is 140 up

The frog headed things are dead, broken on the ground

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Zomok 5 and Domodand 3, it’s rider, are also 300 feet up, though about 80 feet away from the hook to not be standing inside the other two zomok’s.

Rest is 160 feet away from the party with blood lion A on his face. He’s also 340 feet above the ground.

His elemental is idly burning “Ignus was here” on the ground in Ignan.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs that fled are 40 feet above the ground; the remaining one is 195 feet up.

Wyarr is 220 feet above the ground.

Garret is within 5 feet of Zomok 3

Zane 245 feet up having just destroyed Zomok 1

Beri is about 180 feet above. His sphere and both giants are sitting around 320 feet up.

Sesha is 120 feet in the air within 210 feet of both Zomoks 3,4, 5, the new demodand, and one of the Blood Lions,

Bosk is 360 feet up, close to where the demodands used to be.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+13=20 ; d20+13=27 ; d20+13=32 ; d8=8 ; d8=2 ; d8=7 ; d8=3 ; d20+25=32 ; 2d8+9=21 ; d20+24=36 ; d20+24=35 ; d20+24=25 ; d20+24=37 ; d20+40=50 ;
Thursday February 15th, 2018 7:13:05 AM

The 5 Roc's fly back at the same speed that they left to return to the fight. Roc 1 feel sick so holds it's position

Azata 1 is a bit tired of bleeding so casts a Heal spell bringing it back to full health whilst also plugging the bleed.

Azata 2 goes on the offensive as Air elemental does a flyby.

Tink starts summoning something else.

-------------------
Roc 1: Fort Save vs DC28: 20 = Fail. Sickened 4 rnds
Other Rocs: Fly back

Azata1: Cast Heal on self

Azata2: Casts a Prismatic Spray at Zomoks 3 and 4. SR checks: 27, 32.
Zomok 3 hit by: d8=8, 2, 7. 40 points acid damage (DC20 Reflex half) and Sent to another plane (DC20 Will negates)
Zomok 4 hit by: d8=3. 80 points electricity damage (DC20 Reflex half)

Air Elemental: Flyby Zomok3 (or 4 if 3 is dead). Hit AC32 for 21pts

Tink: Cast Summon Monster VII

Knowl Dungeoneering 36 - To determine what type the devils were
Knowl Dungeoneering 35 - To determine the Blood Lion's strengths and weaknesses
Knowl Dungeoneering 25 - To determine the Zomok's strengths and weaknesses
Knowl Dungeoneering 37 - To determine the Demodand's strengths and weaknesses

Invisible + Mind Blank + Pass Without Trace

Perception: 50 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28]  d20+31=33 ; d20+31=43 ; d20+26=30 ; d20+26=27 ; d20+21=34 ; d20+21=40 ; d20+21=36 ; d20+17=30 ; d20+31=46 ; 6d8+12=43 ; 2d8+12=27 ; 2d8+12=15 ; 2d8+12=19 ; 2d8+12=21 ; 2d8+12=25 ; 2d8+12=20 ; 2d8+12=22 ; 2d8+12=18 ; d6+1=6 ;
Thursday February 15th, 2018 9:38:10 AM

Garret, finding himself near the strange dragons does what he does best: turns into a blur of kicks and punches, spinning in the air, trying to drop one of the dragons.

OOC:
Flurry Zomok 3, HitAC/Dam: 33/43 43/27 30/15 27/19 34/21 40 (threat: 36 to confirm)/25+20 30/22 46/18, attempt to stun again, DC 25 or staggered 6 rounds

Or, if 3 is gone from Tink, hopefully he can spin over to 4. If he has to move, just use the first attack and the stagger attempt, please.

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+13=18 ; d20+13=27 ; d8=2 ; 8d6=35 ; d6=4 ; 8d6=39 ; d6=6 ;
Thursday February 15th, 2018 9:53:12 AM

Faith continues her fiery attacks, finally in close quarters with an enemy. Her flames engulf the dragon, burning away chunks of grass and debris.

(Hits touch AC of 18 and 27 for 126 total damage, to include bonuses from the Zomoks fire weakness. Two saves vs dc 22 or shaken and faerie fired.)

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 38/168 (Spells) Luck Points: 10/22  d20+24=40 ;
Thursday February 15th, 2018 10:05:21 AM

Restlin is easily able to escape the blood lion's jaws thanks to garment Tink makes him everyday.

OOC: Freedom of movement from Tishe's Weave elements.

Still, ouch. Like...seriously ouch. One more bite like that & he was done for. He defensively casts his last teleport spell, poofing next to Sesha. "I've been meaning to ask, who raises the children in drow society? Usually falls on the mother in human society, but we're not typically matriarchal. Also, I'm pretty sure I'm dying, or at least close to it."

***

Standard: Defensively cast greater teleport. Concentration check: 40 - pass. Restlin appears next to Sesha.
Move: Hover - autopass

Spells in effect:

Haste from Zane
Repulsion - 13 rounds
Mage's sword - 14 rounds
Mage armor - long time

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Thursday February 15th, 2018 10:17:38 AM


Sesha, still mostly oblivious and pretty much cut off, doesn't have many options. When Restlin arrives, half dead of course, she isn't terribly surprised.

"Let me know when the cursed enemies fall, so I can remove these curses from myself as well.

She starts casting another spell, then hesitates.

"If anyone else is also hurt, come to me. I'll heal you all at once. Otherwise I'm fixing the mage-priest."

With a sigh, she places a hand on Restlins shoulder.

"In the courts of my blood kin, children are reared by nurses and trained by teachers. The parents rarely have a hand. The blood carries the strength and resolve needed, in their minds."

She frowns.

"But I say, to Martaeus's outhouse with that idea. Any child of ours will have potential enough to quickly outpace a common instructor. I plan to be directly involved, and to keep you involved as well, should you have any notion about it being my sole responsibility."

Sesha will cast heal on Restlin. If multiple Dragons show up, she will cast Mass Heal instead, excluding herself.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=34 ; d20+23=42 ; d20+18=22 ; d20+13=29 ; d20+28=36 ; d20+28=43 ; d20+27=47 ; d8+17=18 ; d8+17=18 ; d8+17=21 ; d8+17=21 ; d8+17=20 ; d8+17=25 ; d8+17=25 ; d8+17=18 ; 2d6=10 ; 2d6=2 ; 2d6=5 ; d3=1 ; 2d6=10 ; 2d6=10 ; 2d6=9 ; 2d6=12 ; 2d6=4 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=6 ; 2d6=5 ; 2d6=10 ;
Thursday February 15th, 2018 3:43:33 PM

Arrow sends out more arrows into the seemingly endless supply of beasties.

"You'd think sometime about now the Magistrates would help out, powerful mages they are an all."

~~~~~~~

Full attack to Lion B again, spillover to whatever is closest after that and so on. Bow is +5, way higher equivalent

Attack 1: Hit AC 34, 36 piercing damage, 12 axiomatic damage, 15 holy damage,
Attack 2: Hit AC 42, crit confirm AC 47, 21 piercing damage (62 piercing damage if crit), 10 axiomatic damage (31 axiomatic if crit), 4 holy damage (16 holy if crit)
Attack 3: Miss
Attack 4: Hit AC 29, 25 piercing damage, 7 axiomatic, 6 holy damage
Haste Attack: Hit AC 36, 25 piercing damage,5 axiomatic, 10 holy damage

If crit success creature hit roll DC 27 fort save or be blinded per Blinding Critical. Successful save dazzled for 1d4 rounds
Rapid Shot: Hit AC 43, 18 piercing damage,

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday February 15th, 2018 5:46:04 PM

"Going after that lion....." Zane relays over the ring.

Zane then double moves after the running lion, He moves 60' closer to it and ends up 5' below it, but that won't matter much with his reach. While he is chasing after it, he takes a cue from Restlin, but his vocabulary is a bit more colorful from his time on board ships.....

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Other spells up,
Haste (extended) EVERYONE REMEMBER THIS!!!!!!! (+1 to hit, +1 attack, +30 move, +1 reflex save)
Stoneskin
Water Vest


Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  15d6=59 ; 15d6=60 ; 5d6=13 ;
Thursday February 15th, 2018 10:17:47 PM

***lightning storm***
The druid holds off on the lightning a moment and will target anyone that appears on the brink of death, hoping to finish them off.

lightning damage = 13

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants watch with a grin as the toad demons fall lifelessly to the ground. The then position themselves to hit the most possible targets and each (Zomok 3,4,5 and Domodand 3)

SG 1- hp 75
chain lightning= 59 per creature

SG 2- hp 237
chain lightning= 60 per creature

***
The druid moves his flaming sphere on top of Zomok 5 and Domodand 3, taking advantage of them being connected. He then casts greater dispell magic, targeting the blue crystal directly if the opportunity presents itself, otherwise as a 20-ft.-radius burst that will encompass the crystal

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 15th, 2018 11:26:34 PM

Once again seeing no enemies in my vicinity I turn my attention to the crystal. First thing we need to do is seal up this hole. Casting stone shape I work the meteor into a hallow globe that surrounds the orb (I know this will be thin, unless there is a hole in it the enemies are coming out, in which case I will use it to block the hole). As I do so I remove the stone from around the crystal, freeing it so that it will drop from the meteor and away from the orb.

[b]Pray that this works. I am freeing the crystal and trying to seal the orb.


(Additionally, if enemies try to exit the orb this round I will use a hero point for an extra action and place my portable hole in me extra bag of holding to suck them into the Astral Plane)

[DM Hugh]  d20+13=30 ; d20+13=19 ; d20+9=28 ; d20+9=11 ; d20+22=30 ; d20+9=13 ; d20+19=30 ; d20+19=26 ; d20+9=20 ; d20+9=14 ; d20+9=28 ; 3d6=14 ; d20+15=21 ; d20+9=28 ;
Friday February 16th, 2018 12:31:16 AM

record keeping

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday February 16th, 2018 3:57:57 PM

Wyaar blinks.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday February 16th, 2018 5:21:10 PM

Tink squints

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28] 
Friday February 16th, 2018 6:33:59 PM

Garret farts.

DM Mitch  d20+26=34 ; d20+26=36 ; d20+26=33 ; d100=10 ; d100=43 ; d100=67 ; d100=59 ; d100=54 ; d100=68 ; d20+20=27 ; d20+15=23 ; d20+15=28 ; d20+15=19 ; d20+22=28 ; d20+22=42 ; d20+22=28 ; d20+22=32 ; d20+17=19 ; d20+17=27 ; d20+17=22 ; d6=5 ; d6=5 ; d20+32=50 ; 2d6=6 ; 2d6=4 ; d20+34=48 ;
Friday February 16th, 2018 7:20:08 PM

(The DM sprays air freshener. Also, bookeeping post)

DM Mitch 
Friday February 16th, 2018 7:28:22 PM

Tink starts summoning something else.
The 5 Rocs that were frightened off now start to return to the fight while the first Roc feels sick and holds its position.
The first Azata casts heal and stops its bleeding.
The second Azata casts prismatic spray on Zomock 3 and 4.
Zomock 3 takes 20 points of acid damage from the spray as it avoids some of it and then was going to be sent to another plane but it manages to resist with a strong effort.
Zomock 4 takes 80 points of electricity damage.
She realizes the devils were horned devils, the Zomoks are immune to sonic and weak against fire, the blood lions reduce physical damage that is not equivalent to adamantine and inflicts damage from its back spikes on grapplers and the Demodands are immune to acid and reduce physical damage that is not both good aligned and magical.

Garret starts flurrying at the 3rd Zomok hitting 4 times, striking a particularly vulnerable spot once but the Zomok resists being staggered.

Restlin teleports away from the Blood Lion over to Sesha asking her about child rearing in drow society.

Sesha responds that generally in Drow society nurses and teachers train children but she isn’t fond of that idea and plans to be involved and Restlin can be too. She then heals him and asks that she be informed when the enemies are defeated so she can remove her conditions.
Faith hits the Zomok 3 twice for 126 damage.

Wyaar fells the blood lion B with 2 arrows followed by his 4th arrow missing the most recent Zomok and his hasted arrow and rapid shot hits it.

Zane moves after the lion that is moving towards the city and also insults it’s mother.

Beri holds off on the lightning seeing as how his teammates already finished off anything on the brink.
The 2 storm giants switch over to chain lightning and Zomok 4 fails to avoid any lightning, Zomok 5 partially avoids some of the lightning but fails to avoid the other
The Demodand partially avoids both.
The flaming sphere is directed towards the demodand riding Zomok and the Zomok avoids the ball of flame but the Demodand gets hit by it though partially resists the flame damage.
The druid then tries to dispell the crystal but the spell just fizzles.
Beri + Know[arcana] DC 28 Highlight to display spoiler: {seems like there is an antimagic field going on}

Bosk touches the meteor and shapes it into a globe which he uses to encapsulate the orb suspending the hook. The crystal, left without support, plummets to the ground, barely missing the Starblazer, and lands with a thunderous crash.

Blood Lion A glares at Zane, pouncing on him and attacking, but unable to penetrate his thickened dragon hide. Breathing from exertion, it stops and says in Auran, Highlight to display spoiler: {”Now really old chap, that’s going a bit far isn’t it? I didn’t insult your mother. Can’t a fellow sick and lost in a strange place grab a bite to eat without being insulted around here?”}

The blinded Zomok 4 continues to flail uselessly in the general direction of Garret.

Zomok 5 full attacks and actually manages to hit Garret once for 22 damage. Make a DC 32 fort save vs disease.

The demodand dismounts from it’s ride and moves into a flanking position. The flank allows it to barely land a hit on Garret, doing 23 damage. It attempts to hold the Halfling still, but Garret easily slips out of it’s grip.

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: Dead
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: DEAD (blinded, exhausted)
Demodand 1: Dead (blinded)
Demodand 2: Dead (blinded)
Zomok 3: Dead (Blinded)
Zomok 4: 217 damage (Blinded)
Zomok 5: 147 damage
Demodand 3: 63 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor has been converted to a globe encapsulating the orb below the impacted hook

They crystal that was inside the meteor is now on the bridge.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is dead, the that made it now littering the ground below

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 160 feet away

Blood Lion B is dead

The frog headed things are dead, broken on the ground

Zomoks 3 is also dead

Zomok 4 is 300 feet up 100 feet down from the Hook

Zomok 5 and Domodand 3, it’s rider, are also 300 feet up, though about 80 feet away from the hook to not be standing inside the other two zomok’s.

Rest is next to Sesha

His elemental is idly burning “Ignus was here” on the ground in Ignan.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs that fled are 40 feet above the ground; the remaining one is 195 feet up.

Wyarr is 220 feet above the ground.

Garret is within 5 feet of Zomok 3

Zane is closing on the Blood Lion trying to move towards the

Beri is about 180 feet above. both giants are sitting around 320 feet up. His sphere is dealing with the Demodand riding Zomok

Sesha is 120 feet in the air within 210 feet of both Zomoks4, 5, the new demodand,

Bosk is 360 feet up near the meteor


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Friday February 16th, 2018 8:22:35 PM

"Thanks, love," says Restlin. "I'm gonna fly up to Tink on our dragon boat. Want a lift?

If she does, Restlin will use his sword to cast Bull's Strength, then carry her up. Otherwise, he kisses her on the top of the head and takes off. He covers the distance from the bridge to the ship easily enough (move speed is 70), then slaps Tink on the back (Restlin can see invisible). "Told ya something big was coming, didn't I?"

***

Free: Bull's strength from Shiny
Move: Fly up to the ship w/ or w/o Sesha.
Standard: Slap Tink on the back, imparting a bit o' luck.

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23 
Friday February 16th, 2018 9:01:11 PM

Beir's ears (well, the air gusts that would be where his ears normally air) perk up at the sounds of an actual conversation). He calls out to the blood lion (and any Auran speakers )

If that's what you want, we'll be happy to do you one better. I'm not sure if you accidentally got caught up in the attack on our city, but if you just want a bite to eat, we'll not only provide it, but we'll see about getting you a cure for that disease as well. As for being lost, I think we may have pieces we need to figure out how to get you back home. Our friends have been studying this, once the bridge is safe we'll ask them to start working on how to send you back.

If you head outside the city gates peacefully, we'll hold up our end and bring you some potions to try to clear up that illness and plenty of food, and with a little luck have you home in no time.



Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+21=23 ; 10d6=31 ; d20+14=17 ; 8d6=22 ;
Friday February 16th, 2018 10:09:04 PM


Sesha releases her spell, most of the targets are dead, and the last one is likely to be handled quickly. Her vision restored and her exhaustion healed, she assesses whats left.

A mounted demondad. It's earthy mount. A blood lion.

She channels a bit more of Yzargos magic, and sends a fiery blast into the Demondad and it's mount, missing her allies if possible.

SR check 23, fails vs toad. 46 damage to Zomok. Reflex DC 22 for half.

Sesha's witchfire attacks as well, thowing a bolt at the same Zomok Sesha attacked. Hits Touch AC 17 for 33 damage.

Both attacks take the weakness to fire into consideration.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+25=45 ; d20+25=40 ; 2d8+9=17 ; 2d8+9=19 ; d4+1=5 ; d20+29=33 ; d20+29=46 ;
Sunday February 18th, 2018 7:00:40 AM

The air elemental does a good flyby of one of the Zomoks and makes a solid hit on it.

The Rocs all fly upwards

The ghaele both take light form and ascend as well.

Tink's summoning spell finishes and she increases her army with some bralani. A lot of bralani.

She doesn't want Restlin's lucky touch to go to waste so casts a Telekinesis spell to try and grapple the blood lion.

"Something big eh? Well, they're not exactly a flying creature in space but they do put up a good fight"

============================================
Tink's Army
6 x Celestial Rocs
5 x Bralani Azata
2 x Ghaele Azata
1 x Elder Air Elemental

Air Elemental - Flyby attack Zomok 4. Hit AC45. Crit confirm on AC40. 17pts damage or 36 if crit confirmed.

Rocs - All fly up to 260ft (can be done with the run action)

Ghaele - Both take light form and fly to 150ft

Bralani - All take wind form and rise to 170ft

Tink - Cast Telekinesis. Using Restlin's Touch to Roll twice. Grapple Blood Lion A. CMB: 46.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+27=31 ; 2d6+27=30 ;
Sunday February 18th, 2018 12:37:05 PM

If the Blood Lion heads outside the city and not attack the populace, Zane will let him go, figuring that the others are going to cover it. Zane will then double move back towards the chain.
If the Blood Lion continues to head for the City, Zane will continue chasing him, hoping to get in an attack, charging if needed to reach it.

AC 13 (33 if charge) 30 damage

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Sunday February 18th, 2018 5:31:57 PM

Dyslexia set in..... AC 31 not 13

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  5d6=8 ; 5d6+29=45 ; 5d6+29=49 ; 5d6+29=51 ; 51d20+29=507 ; d20+29=38 ; d20+29=31 ; d20+24=37 ; d20+24=32 ; d20+19=30 ; d20+19=25 ; 4d6+23=35 ; 4d6+23=32 ; 4d6+23=32 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=39 ;
Sunday February 18th, 2018 8:29:38 PM

*post continued*

The druid and the storm giants wait a moment, and will not attack any enemy that peacefully leaves.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Assuming no effort is made to leave, the two storm giants go back to attacking with their swords.
(Zomok 4, follwed by 5 and Domodand 3, then whoever is closest).

SG 1- hp 75
sword attack 1= 38
sword damage 1= 35

sword attack 2= 37
sword damage 2= 32

sword attack 3= 26
sword damage 3= 36

SG 2- hp 237
sword attack 1= 32
sword damage 1= 34

sword attack 2= 32
sword damage 2= 37

sword attack 3= 25
sword damage 3= 39

***lightning storm***
Another vollery of lightning strikes down, aiming for the target of the two storm giants
***

The druid makes sure his flaming sphere on top of 5 and Domodand 3, moving it if necessary

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=34 ; d20+23=43 ; d20+27=40 ; d20+18=19 ; d20+13=23 ; d20+28=38 ; d20+28=39 ; d8+17=22 ; d8+17=24 ; d8+17=22 ; d8+17=18 ; d8+17=20 ; d8+17=23 ; 2d6=2 ; 2d6=5 ; 2d6=6 ; 2d6=4 ; d8+17=18 ; 2d6=3 ; 2d6=5 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=6 ; 2d6=11 ; 2d6=8 ; 2d6=5 ; 2d6=6 ;
Sunday February 18th, 2018 10:12:05 PM

Another foe falls and Wyaar turns his attention to the latest dragon like thing of dirt and stone to send more arrows its way.

~~~~~~~~~

Full attack to the newest Zomok (5 maybe?), any spill over to whatever is closest

Attack 1: Hit AC 34, 40 piercing damage, 7 axiomatic, 10 holy
Attack 2: Nat 20, Crit confirm AC 40, 24 piercing damage (64 piercing if crit), 3 axiomtic, 5 holy (18 andd 18 if crit)
Attack 3: Nat 1
Attack 4: Miss
Rapid Shot: Hit AC 38, 20 piercing damage, 11 axiomatic damage, 8 holy damage
Haste Attack: Hist AC 39,23 piercing damage, 5 axiomatic damage, 6 holy damage

If crit success creature hit roll DC 27 fort save or be blinded per Blinding Critical. Successful save dazzled for 1d4 rounds

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+18=29 ; d8+8=10 ;
Monday February 19th, 2018 12:11:16 AM

I smile as the orb is closed off, apparently staunching the flow of enemies. Worried, I glance below me, but the fallen crystal does not seem to be causing the ridge to grow mutant grass, so for now I will call that a success as well.

I look to my left and my right, but once again nothing is within reach. Infected fevered sword in hand I charge the only enemy I think I can reach this round, Zomok 4, hoping to put a quick end to its life.

Hit AC 29 for 10dmg

DM Mitch  d20+9=14 ; d20=4 ; d20=19 ; d20+30=46 ; d20+30=42 ; d20+30=47 ; d10+9=14 ; 2d6+13=22 ; 2d6+13=22 ; 2d6=4 ; 2d6=9 ; 2d6=8 ; d100=13 ; d100=7 ; d100=25 ; d100=65 ;
Monday February 19th, 2018 4:53:15 AM

Restlin offers Sesha an unneeded ride (Sesha is floating above the ship on her broom), the goes up to the ship and slaps Tink on the back.

Beri somehow hears a conversation going on over 300 feet away, while combat is going on and earth dragons are roaring, and joins in. He offers the Blood Lion safe passage if it will go off into the wilds and not hurt any townsfolk; they’ll even provide food and try to cure it!

His summons continue to attack the other enemies, eliminating one Zomok.

Sesha hits the last Zomok with fire, her witchfire following suit.

Tink has her summons move up, her air elemental attacks the Zomok, and she tries to grapple the blood lion from afar, barely succeeding.

Zane waits for the blood lion to make it’s move, planning to let it go if it leaves or attack it if it goes towards town (It’s flying over the middle of town, everywhere it goes is “towards town heh).

Wyarr finishes off the last Zomok and damages the last demon a bit..

Garret farts

Bosk flies up to attack the Zomoks, but they’re all dead. The demodand is in fact in reach (it actually dismounted to attack Garret last round) but his attack doesn’t even seem to scratch it (DR 10, don’t see you’re weapon listed as magical)

Blood Lion A easily shakes off the spectral grasp of Tink. It replies to Beri’s offer (I’m going to assume Zane passed it on), Highlight to display spoiler: {}”Much obliged sir. Sorry about the whole trying to eat you thing, I’m afraid when I’m not feeling well I become, well, a wild animal you could say.”[/b] It flies off.

The last Demodand, frustrated at trying to hit the slippery halfling, attacks the new challenge of Bosk, but it’s attacks come at the same moment Bosk blinks into the ethereal plane and do nothing.

Bellow the party on the ground the cyrstal now sits in a big dent it made when it fell from the hook. Although only seconds have passed already bits of grass are starting to spread from it. Rests fire elemental, remembering previous orders and bored of writing graffiti on the ground, goes over and tries to burn the stuff. It fails again, much to it’s frustration.

HP Tracker:

Demodand 3: 136 hp

Everything else is dead or has left.

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor has been converted to a globe encapsulating the orb below the impacted hook

They crystal that was inside the meteor is now on the bridge.

The hook’s chain is 400 feet long.

Demodand 3 is 300 feet up, a bit away from the chain, with Bosk and Garret both next to it.

Rest is on the ship. His elemental is inspecting the crystal and grass.

Tink remains on the ship. Her rocs are 260 feet up, her Azatas 150 feet up, and her Bralani 170 feet up.

Wyarr is 220 feet up.

Garret is 300 feet up next to the last enemy

Bosk is 300 feet up next to the last enemy.

Beri is 180 feet up, his summons 300 feet up

Sesha remains 120 feet up

Zane has moved back towards the group (didn’t specify if he was going to the ship or to join the battle 300 feet up. Your choice)


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+29=43 ; d20+18=31 ; d20+18=31 ; d20+18=26 ; d20+18=28 ; d20+18=26 ; d20+18=26 ; d20+14=32 ; d20+14=22 ; d20+14=22 ; d20+14=17 ; 2d12=11 ; 2d12=8 ; 2d12=8 ; 2d12=3 ; 6d6=30 ; 6d6=24 ; 6d6=20 ; 6d6=19 ; 6d6=25 ; d20+25=43 ; 2d8+9=17 ;
Monday February 19th, 2018 6:55:02 AM

Tink sends her army at the lone Demodand.

=================
Tink
Telekinesis: Range: 1200ft. Telekinetic Grapple. CMB:43. If successful all attacks by her minions will be on a grappled target.

6 x Celestial Rocs
Flyby attacks: All terrible! All miss.

2 x Ghaele Azatas
Light rays.
Hit Touch AC32 for 11pts - ignores all DR
Hit Touch AC22 for 8pts - ignores all DR
Hit Touch AC22 for 8pts - ignores all DR
Hit Touch AC17 for 3pts - ignores all DR

5 x Bralani Azatas
Lightning Bolts
30pts damage. Ref Save DC15 for half
24pts damage. Ref Save DC15 for half
20pts damage. Ref Save DC15 for half
19pts damage. Ref Save DC15 for half
25pts damage. Ref Save DC15 for half

1 x Elder Air Elemental
Flyby attack.
Hit AC43 for 17pts


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28]  d20+31=49 ; 6d8+12=35 ;
Monday February 19th, 2018 11:21:29 AM

Garret ducks as the rocs fly by and watches the lightning smack into the monster with the light beams. If there's anything left of it, Garret takes another kick at it.

OOC:
Hit AC 49 (magical, lawful, cold iron, silver, adamantine), Damage: 35

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday February 19th, 2018 12:32:14 PM

"Well, I relayed what you said, I hope I got it right when I relayed it, but either way, that Lion was promised food, where do we get a horse or cow to give him to keep our promise? Plus, how do we cure it as well as send it home again?" Zane says over the link as he flies to the hook level of the chains, he wants to see the meteor or whatever it is with his own eyes.....

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d8=6 ; d8=8 ; d8=7 ;
Monday February 19th, 2018 1:23:29 PM


"Well, throwing around eldritch power was certainly fun. I see why Restlin does it. That said, I'm about out of Yzargo's borrowed power."

She flies after Zane, and casts a cure spell on him.

Move: 120 ft
Standard: Cure serious wounds. Heal Zane for 54.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+29=34 ; d20+29=36 ; d8+17=24 ; 2d6=8 ; 2d6=9 ;
Monday February 19th, 2018 7:59:33 PM

with only one beastie remaining, barring the lion to check on later, wyaar flies closer and sends a lucky shot in.
-------
Move within 30' of demon. Attack with point blank, deadly aim. Touch ofnlick refill and +2

Hit AC 38, 24 piercing, 8 axiomatic, 9 holy damage

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Monday February 19th, 2018 8:06:07 PM

Guess he's not lucky enough to help wrastle that demontoad after all. Restlin instead flies off toward Wyarr to see if he can help him out instead.

He hovers in place next to Wyarr, elbow resting on the paladin's shoulder. "Hey buddy, heck of a day, huh?" is all he says...

***

Move: Head towards Wyarr.
Standard: Bit o' luck on Wyarr.

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  d20+29=42 ; d20+29=33 ; d20+24=42 ; d20+24=43 ; d20+24=38 ; d20+24=27 ; d20+19=21 ; d20+19=27 ; 4d6+23=37 ; 4d6+23=33 ; 4d6+23=42 ; 4d6+23=41 ; 4d6+23=40 ; 4d6+23=36 ; 5d6=19 ;
Monday February 19th, 2018 9:39:40 PM

Looks like I'll be making a trip to the butcher shop after this, but it looks like that blood lion wasn't so bad after all. Other than trying to kill us of course.

all attacks will focus on the remaining Demodand,

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Assuming no effort is made to leave, the two storm giants go back to attacking with their swords.
(Zomok 4, follwed by 5 and Domodand 3, then whoever is closest).

SG 1- hp 75
sword attack 1= 42
sword damage 1= 37

sword attack 2= 42
crit roll = 43
sword damage 2= 42

sword attack 3= 21
sword damage 3= 40

SG 2- hp 237
sword attack 1= 33
sword damage 1= 33

sword attack 2= 38
sword damage 2= 41

sword attack 3= 27
sword damage 3= 36

***lightning storm***

If the Demodand still stands, the next bolt of lightning will fly towards it, otherwise it will strike the red vines to see if they are affected by it.

***

The druid makes sure his flaming sphere on the remaining Domodand.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  7d6=22 ;
Monday February 19th, 2018 11:10:05 PM

ooc: I could have sworn I had +1 added to all my weapons, but I cannot find it anywhere. I will have to get his (or more) done ASAP after this batter. Also, I have dimensional anchor cast on myself, so my blink is no longer in effect.

I am not sure why my weapons are not effecting this thing! I think I need to get an upgrade. Still, I can distract this thing while you all attack it from a distance. No point wasting magic at this point. Who knows what else the day will bring.

I toss a bead from my necklace of fireballs at the demodand, trying to hit only it. (aiming the fireball to only hit the enemy, or the enemy and myself if necessary. I want to avoid the rest of the group, the bridge and the ship. I have fire resistance 20)

Fireball for 22dmg, (Reflex DC 14 half)

[DM Hugh] 
Monday February 19th, 2018 11:51:39 PM

Tink sends her army of summons up and they tear up the last enemy a bunch, but don’t manage to finish it.

Garret follows up with one of his powerful blows, but the creature just barely manages to stay standing (well, floating/flying).

Zane heads back to the party, musing as to how they’ll fulfill their promises to the Blood Lion.

Sesha muses on how much fun she had with destructive spells, also noting that they’re all but gone. She also heals Zane.

Wyarr flies up to finish the last enemy with a point blank shot.

Restlin follows him and leans on him, granting him a touch of luck.

Seeing as how Wyaar killed the last combatant, Beri his giants and Bosk can save their attacks and fireball bead for a future encounter.

The battle is won and there is a fancy chain on the ground near the corpse of the devil. What do you want to do now?

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d8=8 ; d8=8 ; d8=2 ; d8=4 ; d8=4 ; d8=1 ; d8=3 ; d8=3 ; d8=2 ; d8=8 ; d8=7 ; d8=2 ; d8=1 ; d8=2 ; d8=6 ; d8=5 ; d8=8 ; d8=8 ; d8=2 ; d8=8 ;
Tuesday February 20th, 2018 3:55:31 AM

"Save your cures for a bit guys, I've got some help" With finally a moments peace Tink directs her army to commence with some healing. "There's still plenty more"

She's still a little on edge so directs the Air Elemental to go take a closer look at the chain and even to try picking it up.

-----------------------
Rocs: Circle the meteor at a distance of 50ft

Azata 2: Cast Heal on Zane. Zane is healed for 130pts
Azata 1: Cast CSW on Beri. Beri is healed for 31pts
Bralani 1: Cast CSW on Beri. Beri is healed for 17pts
Bralani 2: Cast CSW on Beri. Beri is healed for 19pts
Bralani 3: Cast CSW on Garret. Garret is healed for 17pts
Bralani 4: Cast CSW on Sesha. Sesha is healed for 25pts
Bralani 5: Cast CSW on Wyaar. Wyaar is healed for 24pts

Air Elemental: Pick up the chain

Not sure if we are still going by combat rounds, but if not the Ghaele still have another 2 x CSW spells each and can cast CLW at Will. Tink will have them cast on everyone until back at full health


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Tuesday February 20th, 2018 9:38:01 AM

Restlin flies down to Ignus. "Buddy, I have not treated you right. For that I apologize. You have my word I won't call on you again." With that, Restlin releases him and sends him back to his plane.

He looks around to make sure there really weren't any monsters bearing down, then casts silent image up in the sky. Big, bold black letters spell out:

AUSLANDER, AGATHA, AND SPROCKET: KINDLY RETURN.

He casts a detect magic spell, then flies over to inspect the fallen meteor.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday February 20th, 2018 12:13:36 PM

Garret is relieved when he sees the demon finally fall. He looks around and finds himself surrounded by all sorts of summoned creatures. He tries to look around and past them, but really can't see much. He calls out over the ring, "Hey, is that all of them? I can't see past all these rocs flying around like giant mosquitoes!"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 20th, 2018 6:01:53 PM

Zane finishes flying back to the chain where the "meteor" hit. "Need a volunteer to either pick it up, or smash it?, Right now I'm pretty strong so...."

DM Mitch  d20=16 ; d20=1 ; d20=15 ; d20=1 ; d20=20 ; d20=13 ;
Tuesday February 20th, 2018 9:33:56 PM

(I forgot to make a bookkeeping post last night. Pretend this has been here for 24 hours)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 20th, 2018 9:49:03 PM

Wyaar stays where he is, bow still out and an arrow ready.. not quite trusting for the moment that they are in fat fact all set.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday February 20th, 2018 9:56:41 PM

All except the one outside waiting for dinner.
Beri transforms back into his human form and proceeds to keep his word to the honorable blood lion. If the stores are nearby, the druid will pop his head in the butcher shop and ask if they have an appropriate sized barrel of blood he can order to deliver to the blood lion at the front gates. He then asks the catacombs to deliver a potion of remove disease to the same location. If those shops are a ways away from his current location, he will pay a courier a few silver to place the orders on his behalf.

I can have my storm giants cast before they go. If these plants are from the sargrass planes ignore fire, perhaps they will be extra vulnerable to a sudden cold snap.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 20th, 2018 11:27:32 PM

ooc: 24 hours since the bridge battle? If so, Can Bosk stop by the Catacombs and get +1 or more added to his weapons?

Leave the meteorite for now, it might be keeping more of those things from escaping. We need to isolate that crystal. If no one objects, I will place it in a bag of holding for now. That should minimize its effects for now.

If no one objects Bosk will do as he said, careful not to directly touch it with his body.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 20th, 2018 11:40:39 PM

Zane comments over the ring, "You do realize, this is the 3rd time in a row that just when we were about to go see Lord Gargul that some emergency has just popped up and stopped us from going. I don't think it's just a coincidence either."

DM Mitch 
Wednesday February 21st, 2018 7:56:24 AM

Tink orders her summons to heal everyone up while her elemental investigates the chain the devil dropped.

Restlin apologizes to the fire elemental he summoned, promising he won’t summon it again. It grumbles a little but accepts his apology before going. Rest then paints the sky with an image of text summoning Auslander, Agatha, and Sprocket back to the area.

Garret finds himself surrounded by summons and calls out to ask if the fight is over since he can’t see past them.

Zane offers to either smash or move the meteor and comments that it doesn’t seem like a coincidence that they keep being prevented from contacting Gargul.

Wyaar knocks an arrow not believing the danger has passed.

Beri makes arrangements to deal with the remaining Blood Lion and comes up with a potential idea for how to deal with the red grass

Bosk points out that the meteor is around the portal now, it’s the crystal on the ground that they have to worry about. He considers briefly stuffing the crystal in a bag of holding, but it is way, way to big for that. The crystal is as big as the Starblazer, 10x20 feet, and easily weighs several tons even without the thick rock casing that it was in. A bag of holding can, at max, hold 1,500 lbs.

In response to Restlin’s sky-writing illusion Agatha reappears in a puff of smoke w/ Auslander and Sprocket in tow. Upon seeing the giant exposed crystal Auslander asks, “What’s all this then?” in his usual fashion.

Agatha says, “I’ve never seen anything like that crystal. I wonder what type of properties it has and if it could have uses as a spell component or material component for one of Sprocket’s marvelous creations? Maybe we can chip off a few pieces?”

Sprocket is silent as usual, “.....”


Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Wednesday February 21st, 2018 9:35:15 AM


Sesha ponders briefly about the Blood Lion englishman that they let just wander off during the battle.

"Has anyone got tabs on that guy?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Wednesday February 21st, 2018 10:13:43 AM

Restlin nods enthusiastically at Agatha's idea. "By all means, go collect some. I'll be over here cleaning the blood off my suit."

He whips up a prestidigitation and starts cleaning the blood off his suit. He freshens up Garret too, figuring it couldn't hurt.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday February 21st, 2018 12:41:08 PM

Zane, heads to the closest stable, as he lands he retransforms into his normal self.
To the owner of the place.
"I need the oldest, most useless horse, mule or donkey you have, cheaper is better, but just know it's going to be food, so if you have a animal that's either going to slaughter or the tannery, so much the better. I just don't want to buy a prise animal just for food."

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday February 21st, 2018 1:02:48 PM

Garret thanks Restlin and mumbles something about not being THAT dirty...though he clearly was.

He flies in a loop just because he enjoys flying, then flies over to where he is above the crystal by 100 feet or so. He looks down and whistles. He says, "Man, that is really big. I can't even imagine where something like that would come from. Has anyone checked it for magic, or is it just a big, shiny rock?"

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Wednesday February 21st, 2018 4:04:05 PM


"Zane.", interjects Sesha.

"Wouldn't that be the same as giving someone old meat and stale bread?" She fishes out enough money to replace a younger, fatter mare. "The lions feed on blood, give it a fair meal."

She wasn't sure why she was spending time on this, but it seemed important to reward the blood lion with something it would have enjoyed as much as, well, a plump young hook citizen.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday February 21st, 2018 9:04:52 PM

The druid blinks in surprise when he sees the size of the crystal. Obviously it looked small from a distance, but this thing was massive! Those giant hooks really mess with ones perception. He then remembers the vines.

Well, unless I hear an objection, I'll ask my storm giants to change the weather and try to kill off these vines with a sudden winter cold snap.
and with that, the druid gives the order to the giants if there are no objections.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 21st, 2018 9:44:37 PM

ooc: Not sure if I missed it, but does Bosk need to make a save for his armor being infected?

Lets keep an eye on this. If need be I think I can transport it away with a gate spell. In the mean time, is anyone infected. Our first priority should be to keep this form spreading.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 21st, 2018 10:17:13 PM

Wyaar flies about above to do crowd control. if any onlookers go towards the grass he orders them away.

DM Mitch 
Thursday February 22nd, 2018 7:34:09 AM

Sesha wonders about the blood lion that left and double checks that someone has tabs on him.

Restlin tells Agatha to go ahead and try to chip off a few pieces. He also cleans himself off with prestidigitation. Garret too.

Zane heads off to a nearby stable and asks for a useless beast of burden to feed to the blood lion. Sesha objects, saying that’s like feeding it stale bread, and puts in a little extra to afford a nice, fat, juicy mare.

Garret thanks Restlin for the cleaning, though he mumbles that he wasn’t THAT dirty. He spends some time enjoying his flight.

Beri asks his storm giants to change the weather to cold snap in an effort to try to defeat the vines since flames didn’t work.

Bosks comments they need to keep an eye on the crystal/grass and asks if anyone is infected. (No, you’re armor is glowing red and feels a little warm but doesn't need to make a save)

Wyarr flies about to crowd control, but the bridge is long evacuated. The only civilians around are in the hold of the ship, huddling inside and wondering if it’s safe to come out yet.

Beri’s giants use their magic, altering the weather and there is a sudden dip in temperature. A few Snow flurries start to fall but the red grass seems unfazed by the wintry visit just like it was from the previous attempts at affecting it.

The Azata takes a look at the chain. (Spellcraft DC: 22 Highlight to display spoiler: {unholy spiked chain +1 size large})

Agatha goes to chip some pieces from the crystal but before she can do anything Sprocket flies up off the ground and whispers in her ear, “Good point, perhaps some precautions are needed seeing what this thing did to those Pteranodons.” she says to the gnome.



Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Thursday February 22nd, 2018 9:33:25 AM

Restlin grumbles internally. He'd hoped Agatha would be the first to interact with the thing, especially after the Iron Dragons had fought off so many creatures without their help.

He re-ups his detect magic and approaches the thing, hovering above the spreading grass. He gets close w/o touching it.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday February 22nd, 2018 12:03:00 PM

Garret watches Restlin move and doesn't trust this massive crystal thing. He maneuvers himself in place to swoop down and catch Restlin if something happens to him.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 22nd, 2018 4:09:10 PM

"Three pounds of bacon if you go lick it, Garret" Wyaar thinks jokingly (really, don't do it) through the rings before flying to the ship . Unless it's needed elsewhere he directs it to find a safe spot to land and let out the civilians.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday February 22nd, 2018 4:59:28 PM

Zane gets impatient with the corral owner, while waiting on a reply."If you'd prefer, I can always go get the one Lion that was about to eat people in the City, and bring him here to eat what he wants....."
Zane starts tapping his hoof.....

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday February 22nd, 2018 5:14:42 PM

Tink requests the Air Elemental pick up the chain and place it in her haversack. She knows what it is and that touching it probably wouldn't be a good idea right about now.

Tink thanks the azatas, Rocs And Air Elemental for their assistance this day

"Truly you are all heroes in your own rights. Many people were saved today because of your actions. I bid you peace and farewell"

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23  d20+25=35 ;
Thursday February 22nd, 2018 10:46:50 PM

Hmm, these vines are resiliant.
The druid stays far enough away from the vines not to get affected, but takes a moment to study them and try to discern what particular things they may be vulnerable to so that cleanup can begin.

knowledge nature=35

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+20=25 ;
Thursday February 22nd, 2018 11:13:46 PM

I wait and watch the others, not sure what to do next. Despite my lack of knowledge of such things I cautiously examine the crystal, careful not to touch it.

Knowledge spellcraft to gather information on the crystal = 25

DM Mitch 
Friday February 23rd, 2018 7:33:04 AM

Restlin grumbles silently; he had hoped Agatha would touch the crystal first. He hovers close, not quite touching it himself.

Garret doesn’t trust the crystal and moves into position to pull Rest back if he becomes endangered.

Wyarr thinks about betting Garret to lick it, but doesn’t say it out loud for fear Garrat might really do so. He goes to the ship and sends it to town to offload civilians.

Zane gets impatient with his attempt to secure meat for the blood lion and threatens to let the lion eat the stalling innkeeper.

Tink retrieves the Devil’s chain and thanks her summons for all of their aid (before dismissing them?).

Beri thinks hard about his knowledge of nature to try to come up with a solution, but other than what he’s already noticed (It resembles bloodgrass) they are unlike anything he’s seen before and heavily magically altered. No telling what they could be vulnerable to.

Bosk hangs back, unsure what to do, and examines the crystal. Again, it’s hard to tell much, though his arcana knowledge (and everything stated/seen before) indicates that it is incredibly magical.

Auslander notes the still expanding circle of red grass. It’s already spread several feet. ”I say, that does not look good.”

Agatha, cautioned against touching the rock, can’t help but go poke at the grass. It cuts her finger a little. ”Ouch! This is fascinating stuff.” She puts her face as close to it as she can without touching it.

Sprocket silently facepalms.

With the money they offer Zane and Sesha are able to easily secure a mare to feed the Blood Lion. The runner Zane sent also returns with the cure disease potion. The Blood Lion is very appreciative for the meat, though it’s a bit of a puzzle as to how it’ll drink the potion without hands. When he finally figures it out (or one of you poors it down his throat), everyone waits for a few moments for it to take effect, but nothing seems to happen. The Blood Lion swears quite elegantly.


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22  d4+1=5 ;
Friday February 23rd, 2018 9:56:16 AM

Restlin joins Sprokect's facepalm. "Ok, so Agatha here needs to get quarantined right away. Give her something to write with; she can document the disease's progression from a very unique viewpoint right up to the point where she starts trying to bite people."

He flies away and summons 5 lantern archons and asks them (in Celestial) to all blast that meteor with their rays, curious about how the light will play with the crystalline meteor.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday February 23rd, 2018 11:22:30 AM

When Restlin moves away from the crystal, Garret does so as well, staying behind Restlin. He looks around and says, "Hey, does anyone else smell bacon?"

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+17=24 ; d20+17=32 ; d20+21=32 d20+21=38
Friday February 23rd, 2018 6:34:29 PM


Sesha considers the Blood Lion carefully. She extorts a "bit o luck" out of Restlin through their ring, and after he helps her out, she gives her own best try.

"I'll try a healing spell, one second. Drop your spell resistance for me."

Bluff: 32 with Bit o Luck. 24 without.

Sesha gathers her spell components, and casts Temporal Stasis on the Blood Lion. If successful, the lion freezes in place, non moving, until she is ready to unbind it.

"We can fix him after we fix the Wold. He won't age or die, and we can keep him in the tower. He seemed a friendly sort. I'll buy him a gift as an apology, maybe a nice top hat or something."

Save DC 28 if necessary, Beats SR 32 if needed. Cast defensively successful.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+11=15 ;
Friday February 23rd, 2018 7:21:32 PM

Frustration, thy name is Agatha.

Tink shares the facepalm moment. She looks Agatha over carefully to see if she takes on any sort of medical condition from her wound (disease, poison, madness, etc)

"Agreed, Restlin. Agatha you now must be quarantined until such time that you are deemed safe. A logical person such as yourself no doubt sees the reason in this"

"Plus it allows us to keep you away from doing any more harm" Tink notes to herself.

--------------
Tink's summons have been released/dismissed
Heal check: 15 to see if Agatha is affected by anything untoward


Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday February 23rd, 2018 9:02:28 PM

Bosk, I'm running low on options for this stubborn grass. Any chance that the last time you visited Jimbim he supplied you with some "weed killer". We should also contact the Dragon Consortium, let them know what is going on here.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Saturday February 24th, 2018 9:47:04 PM

Zane is a bit shocked as Sesha does what she does, will wait until after things get sorted out before he brings his problems with her casting up.....

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Sunday February 25th, 2018 5:53:32 AM

Tink is satisfied with the temporal statis spell. She's not 100% convinced the blood lion has reformed. At least this way it won't cause any incidents while the party explore further

DM Mitch  d20=4 ; d20=6 ;
Sunday February 25th, 2018 11:34:35 PM

bookkeeping

DM Mitch 
Monday February 26th, 2018 7:07:33 AM

Restlin joins Sprocket in face palming and then suggests quarantining Agatha so she can document the diseases progression from a unique viewpoint. He then summons some lantern archons and instructs them to blast the crystal.

Garret moves away from the crystal with Restlin and asks if anyone smells bacon.

Sesha bluffs the blood lion telling that she will try her hand at the spell but instead of casting remove disease she casts temporal stasis instead. The blood lion bought that she was casting the healing spell and did not resist the stasis as it choose to not attempt to save because it thought the spell was cure disease.

Tink makes it a triple facepalm. Agatha seems to be fine, but without going up and actually examining her it’s hard to tell.

Beri is running out of options with the grass and asks if Jimbim gave anyone weed remover before suggesting they contact the DC.

Zane is a little shocked at Sesha’s actions and resolves to bring it up with her.

The Blood Lion stands, frozen, caught by Sesha’s spell.

Agatha perks up at the mention of disease. “Disease? What disease? I do feel a bit warm, maybe the grass is being affected by some fire magic? Or does it spread disease on contact? Or maybe I’ve just been standing in the sun to long, before you called us over I was trying to watch as much as I could.”

Sprocket cautiously approached the grass, but doesn’t touch.

Auslander walks up behind the other two, prepared to pull them back if they seem to be in any danger.

The archons’ beams strike the crystal reflect off of it and back at them in a more intense focused matter dealing 16 damage to each archon and after the rays strike the sounds emanating from the crystal get very loud and dissonant like this

Rest, Garret, Agatha, Auslander, and Sprocket have to make a DC 38 Fort save or be deafened and stunned. Auslander seems to have his wits about him but Sprocket and Agatha just stand there with a dazed look on their faces. He grabs the other two by the scruff of their necks and pulls them backwards; he might be cursing, but it can’t be heard over the noise.

Bosk, Beri, Wyarr, & Tink make a DC 33 Fort save or be deafened.

Zane and Sesha, being way outside of town, do not need to make a save. The sound is so loud that they can hear it however.


[DM Hugh]  d20+8=21 ; d20=1 ; d20=20 ; d2=1 ; d20+15=31 ;
Monday February 26th, 2018 9:31:54 AM

Bookkeeping 2

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22  d20+23=25 ;
Monday February 26th, 2018 9:53:25 AM

"Yes, Agatha. Disease. It's what caused all those pteranadons to go nuts," he quips as he watches his archons do his bidding. He thinks it's pretty neat when they reflect off the meteor, but then the noise starts. He can only stand-by stupidly and cover his ears.

Fort save: 25 - fail

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28]  d20+24=26 ;
Monday February 26th, 2018 11:54:24 AM

Garret peeks over Restlin's shoulder, looking directly at the crystal when the sound slams into him. He stares off into space, floating in the air, quite stunned. He thinks he sees a cloud that looks like bacon strips. (Fort save: 26).

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+18=25 ; d20+18=19 ;
Monday February 26th, 2018 12:07:15 PM

The sound wave washes over me and other than an annoying ringing in my ears all is silent. Anyone else deafened? I am going to need whoever else can hear to relate what is being said over the ring. Any idea if this is temporary? If not, we need have someone run to the Catacombs for us.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday February 26th, 2018 1:27:36 PM

"On my way, apparently we have a Blood Lion Statue for a while. Wonder if he can spread the disease by contact or not. You say your "armor" is sick, yet you are not, so maybe we are getting lucky and it needs to be touched to spread"
Zane says all of that over the ring and he flies at maximum speed, gaining just enough height to get over obstacles in his path. If Sesha needs a lift, he'll carry her, but that's her choice.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Monday February 26th, 2018 2:02:27 PM


Sesha grabs the Lion and waves to Zane.

"I'm taking him back to Sanctuary. I'll join you back with the others."

------------------------

In her covens inner circle, she passes care of the Lion to Yzargo and her adepts. From there, she uses her boots of teleport to rejoin the adventurers.

------------------------

As soon as Sesha touches down, she curses at the intense glare from the crystal. The light is both hateful and offensive to her, and it triggers her drow sensitivity to sudden bright lights. Effectively blinded, she isn't very pleased with the sound either. She contacts the others with the ring.

--------------------------

"I've been discussing this in the Giggling Ghost with others who are experiencing similar issues with their local crystals. A portal should be coming next, so be prepared."

She's silent a bit, then adds.

"I wouldn't worry about Agatha. Witches are more than able to stave off most diseases. We can heal them with as much as a touch."
--------------------------



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 26th, 2018 3:17:49 PM

My armor is warm and lowing red, but I have no idea what is going on. It appears to be doing something to the Sargrass, but I don't know if it is sick, evolving, decomposing or trying to communicate. This is far beyond my area of expertise. Mara the Weaver, whose shop is next to our tower, is the only person I know with extensive knowledge of Sargrass weapons and armor.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+22=26 ;
Monday February 26th, 2018 4:06:31 PM

"Wha? Can't hear you?" Wyaar says after the noise makes him deaf but thankfully the rings still work. "Can anyone.. scoop up that patch of ground where the grass is and send it somewhere to prevent it from spreading?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23  d20+22=40 ;
Monday February 26th, 2018 9:10:28 PM

The noise almost seems to pierce his brain, but the druid shakes it off.
A portal you say? Do we know where it goes? And is it one way? If we throw it in the portal when it arrives. But we don't want to just push the problem onto another location less able to deal with it.

Where is that portal to the dead and diseased version of the Wold when you need? I don't suppose Agatha can open it back up... doesn't look like she's in any condition to ask right now.


[DM Hugh] NOISE, NOISE, NOISE 
Monday February 26th, 2018 9:31:52 PM

Restlin points out to Agatha the disease was what made the Pteranodons nuts and then watches as his archons shoot their beams only to have their attacks reflected. He thinks it is pretty neat until the annoying noise starts and then he can only stand by and cover his ears.

Garret peeks over Restlin shoulder looking directly at the crystal when the sound slams into him. He floats stunned and he thinks he sees a cloud that looks like bacon.

Bosk sees the sound wave wash over him and he becomes deaf. He asks if anyone can hear and if anyone knows if this is temporary and if it isn’t they’ll need a catacombs run.

Zane tells the other he is on the way and then muses on the fact they have a blood lion statue for a while. He wonders how the disease is spread and if they are getting lucky around Bosk’s armor.

Sesha takes the blood lion statue back to her coven, placing it in the hands of Yzargo before rejoining the others only to be effectively blinded and deafened by the light show. She tells the others they shouldn’t be worried about Agatha and brings up what others have been talking about in the ghost.

Bosk points out that he doesn’t know what is going on with the armour and the only one he knows with any experience is Mara.

Wyaar tells the others he can’t hear then suggests trying to send the patch of grass somewhere else to prevent it from spreading.

Beri shakes off the brain piercing noise and then asks if they know more about the portal like is it one way or if anyone knows where it goes. He contemplates trying to throw the crystal / grass in the portal but it doesn’t seem fair to push off the problem on someone else. He laments the fact they don’t have access to the Marteus ruled dead Wold and contemplates asking Agatha if she can open a way back there but it doesn’t seem like she is any shape to answer questions.

Wyaar’s and Beri’s suggestions might be a little late considering there is still grassy vines emanating out of some of the hook holders and creeping down the chains of the bridge so even if they could get the crystal / some of the grass elsewhere it looks like other mutated vegetation is still growing.

As the music crescendos the red grass surrounding the crystal starts to envelop it. The marvel of colours in the crystal are poluted into glowing shades of blood red. The crystal begins to pulsate as the nearby tendrils of grass begin to grow and spread along the ground at an alarming rate, as if masses of red worms wriggling their way forward. Finally the crystal can take the strain no longer. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of energy outwards.

(OOC: everyone who is deafened / stunned is still afflicted)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+23=35 ;
Tuesday February 27th, 2018 6:14:30 AM

Tink's hearing remains unaffected by the noise.

"Something is happening with that grass. It's expanding even further. Is there anything we can do to stop it?"

She keeps an eye on the grass but also on the surrounds. It's quite possible something else hostile is coming. With the party resources almost depleted they can't afford to be taken by surprise.

Fort Save vs DC33: 35=Pass

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Tuesday February 27th, 2018 10:03:24 AM

Deafened, stunned...all Restlin can do is admire how pretty that crystal is becoming.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday February 27th, 2018 11:19:08 AM

Garret floats around and slowly reaches out towards the bacon-shaped cloud. His body spins lightly and a faint voice says over the rings, "Baaaacon...?"

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 27th, 2018 11:39:24 AM

I stare at the grass as I try to puzzle out what just happened. [i]Did the grass move to the crystal, or grow in that direction so that there is now a path of the red grass leading to it?[i]

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 27th, 2018 8:26:35 PM

"I had always hoped to see the rebirth of the Sargrass.. but not like this" wyaar thinks into the ring, out of other ideas.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday February 27th, 2018 9:08:55 PM

So this stuff is immune to fire, ice, electricity, can't be contained, burrows through solid rock, gives you a disease if touched, and grows at an insane rate. I think we are pretty much down to hunting down the person that sent the meteors and convincing them to clean up their mess.

Beri pulls out his gem of seeing and does a quick look around, hoping that there is some hidden trick that just isn't obvious to the naked eye.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 27th, 2018 9:12:21 PM

Zane continues flying back, if theres a alchemy shop on the way back, or id the Catacombs are on the way, he'll run in and buy a case of acid. (should be available over the counter)

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Tuesday February 27th, 2018 11:11:57 PM


Still dazed by the bright lights, Sesha considers her options. Rather than expend any immediate spellpower, she decides to watch and wait. Based on the reports she got in the Ghost, this would pass, and they could enter through the portal soon without harassment.

"Patience, this should pass soon."

DM Mitch 
Wednesday February 28th, 2018 2:40:44 AM

Tink communicates to everyone with the telepathic rings, letting the distant party members know what’s happening and asking if there’s any way they can stop it.

Restlin, stunned, can only sit and stare at the events.

Garret also stunned, reaches towards his imaginary bacon.

Bosk tries to figure out what is going on.

Wyarr comments that he always hoped to see the rebirth of the sawgrass, but not like this.

Beri grimly realizes that there isn’t much they can do in this situation. He pulls out his grm of true seeing, hoping that something he missed will be revealed.

Zane flies back towards the group, stopping for a vial of acid along the way.

Sesha remembers conversations at the Giggling Ghost that tell her that the noise will pass soon. She advises patience to the rest of the group.

Suddenly everything stops. Auslander, Agatha, and Sprocket are frozen in a stumbling run away from the spreading grass, overbalanced in a way that looks unnatural without movement. The shopkeeper Zane was talking to stands, hand outstretched with the vial of acid, move stuck open mid-word. Everything is unnaturally still, as if time has stopped for everything but the Iron Dragons.

Above the crystal a portal appears, swirling and glowing with colors. A voice comes out, telepathically reaching all the Dragons, even Zane. ”Quickly. There isn’t much time. Step into the portal.”


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Wednesday February 28th, 2018 5:44:37 AM

Tink is pretty sure she didn't cast another Time Stop spell. The way this day has been though, who can tell! Tink looks to the Starblazer to see if it has been affected as the rest of the Wold looks to have been. If the Iron Dragons can all move, perhaps the construct can as well?

She tries to place the voice: was it from someone in the other-timeline? Were they calling to the party for help? That might explain the way time seems to be stuck here.

"I'm guessing you all heard that voice too." she asks "What do you guys think? Friend or foe?"

Tink doesn't really think the party have much of an option. Someone, or something, has the power to freeze the Wold in place. The only way to fix things may be to push ahead. "I wish we had more time to prepare though"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Wednesday February 28th, 2018 9:42:10 AM

*I'm going to assume that Restlin's able to shake off the stunned condition with the sound ceasing. I also assume he remains deafened.

***

Restlin's pretty sure that whatever's on the other side of that portal is better than dealing with that ruckus again. He dives in before Zane has a chance to comment on how impulsive it would be to do so.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday February 28th, 2018 12:05:53 PM

Garret gets even smaller as he continues to float and gently spin up into the sky towards the bacon-clouds...

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 28th, 2018 2:35:11 PM

Wyaar tries to beat Restlin to be the first one to drive impulsively into the portal.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday February 28th, 2018 2:38:59 PM

Zane grabs Garret as he makes a bee line for the portal, "Everything we've tried has done jack, so even if this is a trap, at least we are getting to the next step." Zane says over the link.
He also scribbles a note, 'Don't anger the ship' and drops it near Auslander as he flies by.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Wednesday February 28th, 2018 3:08:11 PM


Sesha was prepared for everything up to this point. Whispering a silent prayer to Serenbeth, she steps through the portal with the others.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday February 28th, 2018 9:08:41 PM

Whatever has frozen Hook City clearly chose not to freeze the Iron Dragons. While it's always possible this is a trap, Beri decides it's unlikely that someone would avoid putting them in the ultimate just to put them in a second one. Under the circumstances, it seems like the disembodied voice is on their side. The druid calls out to his earth elementals.
Come on guys, we need to hurry. Stop what you are doing and come through the portal with us!
The swarm of earth elementals joined the druid and they go through the portal together.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d10=9 ;
Wednesday February 28th, 2018 9:54:22 PM

So much for getting to the Catacombs. I do not suppose anyone prepared Greater Magic Weapon today? Also, who is still injured and deafened? We might be entering a fight. I cast False Life from my Staff of Surrendered Blood (gain 19 temporary hi points) and follow the other, despite the less than ideal timing.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday March 1st, 2018 5:42:54 AM

"As soon as we get a chance to rest Bosk I can prepare one for you" Tink is ready to follow the group through this mystery portal

DM Mitch 
Thursday March 1st, 2018 6:35:55 AM

Tink is pretty sure she didn’t cast time stop and checks on the Starblazer. It is also affected, frozen in midair. She checks that everyone heard the voice and realizes that they don’t really have a choice about entering the portal.

Restlin rushes through the portal, trying to be the first one through.

Wyarr races Restlin, equally interested in being first.

Garret continues to grab at imaginary bacon.

Zane grabs Garret and pulls him towards the portal, commenting that even if it’s a trap it’s still a step forward. He also leaves a note for Auslander and the others.

Sesha says a silent prayer then steps into the portal.

Beri figures that anything capable of stopping time over such a wide area could have just frozen the Iron Dragons and done away with them. Therefore the voice/portal isn’t a trap and it’s safe to enter. He calls his elementals to him and they all go through the portal.

Bosk asks if anyone has greater magic weapon and comments he likely won’t be able to visit the catacombs. Tink offers to prepare the spell when they get a chance to rest.

The party finds themselves floating in the air in some strange new place. Mist and cloud hangs over everything, giving it an ethereal quality. Hilltops poke out of the fog here and there, the only landmarks in a sea of fog. Knowledge: Planes 15 Highlight to display spoiler: { you recognize this place as the Vale of Twilight.}

Whatever magic is keeping the dragons aloft begins to tug at you, pulling the group through the air towards some unknown destination. With all the fog it’s impossible to tell how fast you’re going or how long you travel, but the group does see things poking out of the fog as they fly over.

One valley shows an ancient looking city filled with tall spires and covered by a magical dome, tiny natives far below filling the streets. Another is filled with giant lizards, some grazing peacefully, others thundering across their valley home in enormous herds. One set of hills that materializes out of the fog is covered in flowers, and as the group flies overhead the sound of singing voices fill the air despite no other living thing being evident, fading away as you continue to zoom past.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+31=37 ;
Thursday March 1st, 2018 9:30:23 AM

"I do, Bosk. I can treat one weapon." Wyaar thinks to the minotaur as they fly through the mist. He'll take whatever is offered and give it a blessing before handing it back and enjoying the flight, eyes watching.

~~~~~~~~~~

Greater Magic Weapon on whatever bosk hands over. +3 enchantment for 14 hours.

Perception: 37

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Thursday March 1st, 2018 10:41:32 AM

Knowledge is autopass.

***

"Well burn me, we're in the Vale of Twilight! Maybe Maab decided to save us from that explosion. Or maybe we're all dead and Gargul's busy. Still, pretty neat."

He says it over there link since he's still deaf (I think). "Say, any of you got any healing for deafness? Hearing is pretty awesome. I'd like to do it again real soon."

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday March 1st, 2018 1:16:46 PM

Garret floats along, pulled by Zane, looking quite a bit like a rather large balloon floating in the air...

OOC: For how long will Garret be stunned?

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday March 1st, 2018 2:18:51 PM

Zane continues to tow Garret, and uses the ring to speak.*Nice to know where we are, but just where here are we headed. We're moving at a very quick pace and we still don't know our destination.
As to fixing hearing, I can't do much there. Maybe the ringing will stop after a bit of time has passed.*


Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Thursday March 1st, 2018 9:31:49 PM

The Vale of Twilight?! Umm... are we safe in here?
The druid tries to stay calm, trusting in the mysterious voice.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Thursday March 1st, 2018 9:35:31 PM


"I'm not too concerned with where we are going or how we get there, but what happens afterwards is troubling. We don't often get swept off our feet to other planes by forces beyond our control."

Sesha considers Restlins condition.

"Stay patient. If the loss isn't temporary, I can heal it, but I'd rather wait to see if you recover on your own by the team we get where we are going. We've used a lot of spell power in the last battle. I'd like to preserve the magic if I can."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday March 1st, 2018 10:16:14 PM

I hand Wyaar my bastard sword. Thank you. Hopefully it won't not be needed, but better safe than sorry. How are your wounds? Do you need any healing?

ooc: Not sure how much of your damage is temporary, but Busy will heal his would if needed.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday March 2nd, 2018 6:45:22 AM

"We should have left a note or something for the Inspector. I imagine it would be a shock for us all to disappear. I hope no further creatures attach in our absence"

DM Mitch 
Friday March 2nd, 2018 6:57:43 AM

Wyaar sends over the ring to Bosk that he can bless one weapon before holding out his hand to receive it and do so.

Restlin points out the party is in the Vale of Twilight postulating either Maab saved them from the explosion or they died and Gargul’s busy. He then asks over the ring if anyone has a way to remove deafness.

Garret floats along pulled by Zane.

Zane keeps towing Garret then sends over the ring that it is nice to know where they are but they don’t know their final destination and that he can’t fix deafness.

Beri asks if they are safe in the Vale of Twilight.

Sesha isn’t concerned where they are going or how they get there but is concerned with what happens once they reach their destination as they don’t encounter anything that can sweep them off to another plane regularly. She tells Restlin she can heal his hearing loss but she wants to see if it will come back on its own since they used a lot of spellpower.

Bosk hands Wyaar his bastard sword and then asks if the paladin needs any healing.

Tink comments that they should have left a note for the inspector. Them all vanishing into thin air was probably alarming to him.

The magic that moves you slows as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. The magic sets you down outside this lodge.

You also notice that you are no longer deafened or stunned if you bore either condition.

A voice calls out from the lodge, “Welcome to Wayawu, Iron Dragons, Please enter. Be not afraid.”


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Friday March 2nd, 2018 10:02:45 AM

ooc: How much time has passed?

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Friday March 2nd, 2018 10:07:56 AM

"We typically aren't! comes Restlin's reply before barging in. "Thanks for getting us out of there, by the way. It was getting unpleasant.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Friday March 2nd, 2018 10:34:32 AM

Once Garret starts moving, Zane lets him go.
Zane joins Restlin in walking right in, his previous statement, if it's a trap still stands. They weren't doing much before, and this is new at least....

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Friday March 2nd, 2018 11:38:13 AM


Sesha steps in lightly after the first few make their entrance. Something about this place, the huts, the simple materials, and the lack of bustle made her suddenly wistful to visit her homelands again. Her real homelands, those of her life-kin.

"I suddenly want to visit the tribes who raised me. I didn't realize I had missed simple living."

She slips in and finds a spot next to Garret, prestidigitation on standby in case his signature odor caused any distress in a confined space.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday March 2nd, 2018 11:40:01 AM

Garret shakes his head as he comes to his senses and slowly floats to the ground. He looks around and says, "Wait, what happened? Where are we?" But when he sees Restlin and Zane go into the lodge, he shrugs and strolls in as well, hoping there might be something cooking inside.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday March 2nd, 2018 4:06:26 PM

"Twilight? Mayhaps we will see my Queen.." The paladin says hopefully.

Once landed he brushes off his clothing to be sure that the insignia of Maab he wears on his chest is clean and prominently displayed before heading towards the lodge.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday March 2nd, 2018 9:02:32 PM

I wonder if the Queen has summoned us. Best not to keep them waiting, just in case.
He turns to his small army of elementals and speaks to them in his breathy Auran.
You guys, wait out here for us, keep an eye out for trouble. We'll call should you be needed.
The druid will have his elementals wait outside (however they will rush in should there be any signs of danger.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+40=44 ; d20+50=67 ;
Saturday March 3rd, 2018 6:16:05 PM

The Vales of Twilight hold things both good and bad. There should be more caution wandering into places unknown but once again the party rush full speed into things. Beri creating those elementals was a good idea though.

Tink hides in plain sight as she follows the party.

----------------------------
Perception: 44 + See Below
Stealth: 73 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


[DM Hugh] It looks smaller on the outside 
Sunday March 4th, 2018 11:53:48 PM

DM post incoming

[DM Hugh] It looks smaller on the outside 
Monday March 5th, 2018 12:02:50 AM

Bosk tries to get a feel for how much time has passed

Rest comments that the Dragon’s typically aren’t afraid and goes right in.

Zane releases Garret once he comes to his senses somewhere during the journey. He also follows Restlin in barging right in.

Garret shakes his head as he comes to his senses and follows after the others inside.

Sesha follows the rest and finds the simple home reminiscent of her childhood. She considers casting a spell if Garret’s smell becomes to much in the confined location.

Wyarr wonders aloud if they’ll meet his goddess.

Beri also wonders if Maab has summoned the group and suggests they not keep her waiting. He orders his elementals to stay outside and watch for danger.

Tink feels the party should be more cautious, as no telling what hostile creatures could be around, and sneaks in behind the rest.

Sitting inside the lodge the party can see a Manfri tribal leader sitting cross legged and looking into a firepit. The walls on the inside of this refuge look like smokey mirrors and not at all like the grass shell that covers this place. Things shift a little and you see glimpses of the Manfri meeting with other adventurers in a repeated memory loop and you see some of the familiar faces you visited when this crisis started. Tink’s eyes lock with Hobie from Humble’s Sword for a moment despite the fact she is hiding in the smokey room.

Mahyawu is shorter than even a halfling or a gnome with the dark skin, white hair and grey eyes typical of his people. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down Mahyawu’s back. He is old by Manfri standards and has the wisdom you would expect with age.

Mahyawu speaks in a soft echoey voice identical to the one encouraging you to step into the vortex. He speaks not only with his soft voice but with animated hand gestures as well (sign language). When he talks about being “Mahyawu” he holds his hand out as if making a stop sign.

“I, Mahyawu have seen a vision, let me share it with you.” he says

In the smoke of the fire you see the exploding Crystal Mountains. Things cut away to show bloodweed growing beneath the Crystal Mountains, causing vibrations that eventually yield the mountains to explode. You see the explosion and the resulting meteors. You see the Bloodweed grow quickly, enveloping and covering all parts of the Wold. Even great cities are covered in the weed. The animals and people have either succumbed to the disease or have perished.

“The prophecy among my people of All is Grass will be fulfilled and Life as it is known in the Wold will change unless something is done to stop it.” He states matter of factly.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Monday March 5th, 2018 5:45:42 AM

"Here we go again. Another prophesy and more cryptic clues" Tink can't help but see similarities between this man and Agatha. "Has Agatha forever tainted my views of diviners? Hmmm, there's a topic for some self-reflection"

They had never met this man before, so best to treat him with respect.

Tink removes herself from the shadows and steps forward to present herself to the man.

"I am Katinka" Seeing that sign language looks to be important here she touches the fingers of her right hand to her forehead - indicating thought - and then to her chest - indicating heart.

"How did these visions come to you, Mahyawu?" she makes the stop sign gesture. "Some from our land have seen omens as well"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+27=37 ;
Monday March 5th, 2018 5:46:13 AM

Forgot Diplomacy roll: 37

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Monday March 5th, 2018 9:50:36 AM

Restlin hunkers down to hear what this Manfri had to say. He wasn't one for divination either, but this vision came with actual pictures, so maybe it wouldn't be so bad.

He doesn't introduce himself, since obviously this guy knows who he is, or he wouldn't have summoned him in the first place. He chuckles to himself when he realizes Auslander is going to wonder where they all went to so suddenly. He'd probably be all "well by jimminy what's all this then? Harumph!" and all that. Assuming he wasn't killed by that giant meteor exploding. Maybe Agatha would take the brunt of it and save him. It was fun to dream.

Anyway, he waits to see what else this dude says. He's firmly in the "don't want a cataclysm to befall the Wold" category.



Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Monday March 5th, 2018 11:16:58 AM



Sesha takes in the prophecy with some bit of stoicism. She wondered, as often as the world had been about to end since she was old enough to save it, who had been the ones preventing catastrophe when she was still but a baby? In training?

Her view of the safety of mortal life was changing by the day. "Mage Priest. I think I want you to learn how to create our own little demiplane."

That taken care of, there was the matter at hand.

"How then, Mahyawu, do we stop it?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Monday March 5th, 2018 11:37:22 AM

Garret wanders over to the walls of the hut and examines the walls and the smoky mirrors, trying to determine what they are. He tries to look behind them to see if they are wall hangings, and if he happens to find a pantry hidden behind a wall hanging...

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Monday March 5th, 2018 4:18:28 PM

"And is there any hint to where the bloodgrass came from?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday March 5th, 2018 7:00:49 PM

Zane lets the others ask the questions, basically because they already asked any he currently thought of.....
Besides, he's more of the Brute Squad anyways....

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday March 5th, 2018 9:09:22 PM

Zane also mentions, "Ummm, yeah, I'm probably at about 60%. But that's more than most everyone else, but you did ask who was still hurt."

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Monday March 5th, 2018 9:43:45 PM

The Druid bows before the man standing before him. He does his best to sign as he addresses the him, but he has never met anyone who signs before so he mostly guesses at his gestures.
I am Beriothian. The explosion may have caused the meteors, but they weren't random flying debris. There was an entire group of them flying together. We watched one of the meteors break off from the other and head to Hook City. The trajectory set is on a collision with course with one of the city's great floating hooks. It was very noticeably aimed to murder hundreds of people on the bridge, and thousands more by the vines it released. Who is this being of pure evil that is attacking us?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Monday March 5th, 2018 9:52:29 PM


Bosk wants to tell is druid companion not to jump to conclusions, but it is hard to deny the analysis. After all, he saw the meteor with his own eyes. And then a second one with the same trajectory arrived. It was far to precise to have been coincidence, and even had Wardd caused such unfathomable odds to have come about with their matching trajectories, they would have arrived at the same time if they were from the same explosion. The most logical explanation was that there was an outside force attacking those he had sworn to protect.

Every bone in the avengers body burned at the thought of this. But the horned cleric was not one to rush to judgement. Something funny was going on, and he WOULD get to the bottom of it.

DM Mitch 
Tuesday March 6th, 2018 7:35:29 AM

Tink is not enthused about more vague prophecies and wonders if her views Agatha has tainted her opinions. Regardless she tries to speak respectfully, even mimicking his sign language as she asks how he got his visions.

Restlin hunkers down to listen, figuring the guy already knows who they are and imagining Auslander’s reaction to their disappearance.

Sesha reflects on how often the Wold seems to be in danger and how unsafe everything really is. She requests Restlin learn how to make a demi-plane.

Garret examines the smoky, mirrorish walls. They look ethereal, like it’s just smoke billowing around images, but when he puts his hand out it stops, feeling something solid. His hand is going right through the image of a somewhat short minotaur that looks rather surely. As he runs his hand across it, trying to find a seam to pull it aside, it feels rather like a wall made of grass should.

Wyarr asks if there’s any hint as to where the bloodgrass comes from.

Zane lets the others talk. He does mention that he’s still a bit injured.

Beri also tries to sign as he speaks. He speculates that there is evil intent behind the recent events and asks if the small man knows who is responsible.

Bosk considers refuting Beri’s statement, but after thinking about it finds the logic sound.

The Manfri seems amused at the attempts at sign language. ”I appreciate the gesture, but please stop trying to sign unless you know the language. It’s the equivalent of an elf babbling nonsense in dwarven to a dwarf while trying to show respect.” His tolerant smile takes the sting out of his words somewhat. ”Also, please stop trying to poke holes in my wall master halfling.”

Returning to the business at hand, he responds to the various questions posed to him. ”My knowledge comes from study and observation, of this world and of the unseen forces that drive it. I know not if some malign intelligence has a hand in these events. It is true that these meteors have landed in many lands, threatening many peoples.”

He makes a few motions and 9 symbols appear, interconnected by lines leading to a center point. The symbols are greatly varied and seem to have no real commonality, showing things like a gem, a valley, a soldier. ”What I do know is that of those threatened 9 groups shall stand firm. Working together, you can end this threat.”

He indicates a picture of a dragon, dull grey but glowing with reflected light. ”I believe this one to be you, the Iron Dragons.”


Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Tuesday March 6th, 2018 10:32:06 AM


Sesha glances at all the other symbols, then back to the dragon, then back to Mahyawu. "What do we need to do, specifically?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday March 6th, 2018 11:23:58 AM

Garret is surprised that the fellow noticed him, and he quickly pulls his hand back as if he wasn't doing anything wrong. When he turns back to the fire and sees the grey dragon he starts to say, "Hey, a drag..." and then realizes that the fellow was pointing out that was they, the Iron Dragons. He nods and crosses his arms, but then pauses, "Wait, if we are they, then where are they? Or we? And does this mean we're going to be seeing more of those massive flying infected things? That is NOT good."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday March 6th, 2018 2:06:52 PM

"I'm betting that those other symbols are indicators for those other hero groups that we assisted in the past couple days. Have you called them here also?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Tuesday March 6th, 2018 8:20:57 PM

"Our own demiplane? That's easy. It's gonna cost a bunch of money, but nothing we can't swing. I'll start studying how to get it done. Think about what you want it to be like."

He nudges Zane & motions him towards the outer walls of the lodge where all the other adventurers can be seen flitting in and out of vision. "I think that's them over there. Pretty sure I saw Dorbin from The Float in there. Nice enough guy, but a little crazy about his cat."

Restlin is ready to accept this mission. The Wold is where all his stuff is kept. It'd be a shame if something happened to it.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday March 6th, 2018 9:19:15 PM

The druid listens, but is unclear what there path forward is. He will fight till his last breath in order to save the Wold, but he's unclear which path is hiding the way to victory.

Standing firm shouldn't be an issue, but we had just about run out of ideas on how to fight those vines. Have your visions provided any insight on how to keep them at bay?

And have they revealed any insights into how to prevent the constant influx of attackers? We had to expend most of our resources just holding them off.

Or perhaps the vision is indicating that we need to stop it at the source, the remains of the crystal mountains.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Tuesday March 6th, 2018 11:29:33 PM

I smile as the Manfri speaks. Your speech is more formal than the other Manfri I have met, and you appear better educated in our ways. On my first trip to the Sargrass a tribe of Manfri made me my Steelgrass armor and weapons after we helped them in some matters. Since the meteor struck the steelgrass has begun to glow and is warm to the touch. Do you know anything about what might be causing this?

As I speak this an idea pops into my head. Just as the body gets warm in response to disease, perhaps my armor and weapons are preparing to fight off the red grasses rather than fighting something within themselves.

[DM Hugh] Inherit the wind 
Tuesday March 6th, 2018 11:54:18 PM

Sesha looks at the various sigils and then asks what they need to do specifically.

Garret quickly pulls his hand back when the Manfri notices him then looks at the dragon sigil and remarks about the dragons and that he hopes there won’t be more of those flying things.

Zane points out that the sigils are probably representative of the other groups they assisted and asks if they were brought too.

Restlin tells Sesha a Demi-plane is doable but costly and he can start working on it when they get back. He tells Zane he thinks he recognizes Dorbin from the float and the mage priest is ready to accept the mission.

Beri listens but is uncertain as to the path forward as he asks about fighting the vines, and insight into stopping the attackers or if they will be going to the source.

Bosk remarks that Mahyawu is more formal than other Manfri he has met and asks if the Manfri knows anything of the red glow of his armor.

Mahyawu says to Zane, "Yes, the heroes you visited, I have brought here to help."

Mahyawu says to Beri, "The vines and grass are tough, the blood grass can only be stopped by performing a ritual invited a special item."

Mahyawu says to Bosk, "The red glow and warmness of your items from the Sargrass is no coincidence, whether your armor glows in sympathy for its home or because it wants to fight off what is causing the problem is unclear to me."

Mahyawu says, "You must purify that which has been polluted. You must seek out the first wind that ever blew across the Sargrass and capture it" In the smoke the Dragons see the crystal they first found on the ground near the bridge with bloodweed spreading out from it. When the wind blows across the crystal it flows into it restoring the crystal’s natural color and killing off the Bloodweed.

Mahyawu asks, "Do you have any further questions?"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Wednesday March 7th, 2018 5:28:05 AM

"One small question, well, two actually. Do you have any insight as to where we might find this wind? Do you also have any advice on how we can capture it?"

Tink wonders whether the wind they are searching for may in fact be an air elemental. That would at least be something tangible and able to be captured.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Wednesday March 7th, 2018 9:46:30 AM


The first wind that blew over the Sargrass?

"Well, I have a feeling that we aren't actually seeking the gust of wind. I imagine that we are looking for an item that is made from, or has already captured, this wind. Perhaps a collector, a magician, or some sort of historian might know?"

She thinks.

"Agatha and her guild, perhaps? Or someone in what's left of the Sargrass?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday March 7th, 2018 9:59:12 AM

"It cannot be so simple as catching a bit of air in a jar. Hopefully there is some more insight to be had?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday March 7th, 2018 11:40:15 AM

Garret looks at Restlin and ponders..."A cat? I have been thinking about getting a cat. And Dorbin sounds like a fine name for a cat..."

When the discussion of wind comes up, Garret, well, does as Garret does. He says, "I'm guessing not that kind of wind, eh? That's the best kind of wind that I know...Oh my, that does stink." He walks to the other side of the room, fanning the air as he goes.

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Wednesday March 7th, 2018 12:34:27 PM

"Like...a literal wind? Wind's just air molecules moving to areas of lower barometric pressure. I don't get how we'd do that."

He stands. "...but I'm sure we'll figure it out. I don't suppose we could leave in the morning? I'm basically out of magic at the moment."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday March 7th, 2018 2:50:36 PM

"It might also be some ancient spell that has been forgotten by those of us whom cam cast spells. Sort of like how a Gust of Wind spell can aid a ship in a becalmed zone of the sea."
Zane offers to the conversation....

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday March 7th, 2018 9:05:19 PM

How does one capture a specific wind I think to myself. Please, can you tell us more about this wind? Is there any way we might use the crystal or my armor to help locate it? Also, has the nature of the wind changed since this first wind blew? Is the wind itself alive or sentient?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday March 7th, 2018 9:07:21 PM

As they watch the wind flow into the crystal, some familiar words flow back into the druid's mind.

You have seen a lot in these smokey walls, are they literal visions of the Wold or interpretations? We revived a prophesy, but much of it's meaning remains unclear to us. Is there anything you've seen that you feel matches this prophesy?

Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all.


As he recited the words, the druid keeps an eye on the walls to see if they happen to respond to his words.

DM Mitch 
Thursday March 8th, 2018 4:24:00 AM

Tink asks where the wind might be and how might they capture it.

Sesha theorizes that it is not a literal gust of wind but an item that contains the wind already.

Wyarr comments that it can’t be as simple as catching some air in a jar.

Garret wonders about getting a cat, then farts. He then comments that that’s probably not the kind of wind they’re after.

Restlin asks if he means a literal wind, but figures the party could handle it either way. He asks for a place to rest.

Zane suggests that it might actually be some ancient spell long forgotten.

Bosk asks for more information about the wind and how is it so special.

Beri repeats the prophecy, asking if it means anything to the Mahyawu.

”As far as I know it is a literal wind, captured by Maab when she brought the Sargrass here. You will have to rely on your own ingenuity to secure it for transport I will send you to a location nearby where it will be safe to rest; head west and you will find what you seek.”

The Mahyawu listens closely to the words of the prophecy, but shakes his head when it is finished. ”I have not heard this prophecy before, and there are many possible meanings. I will ponder it and provide what answers I can when next we meet.”

He then pauses, waiting to see if there’s another round of questions or if the party is ready to go.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday March 8th, 2018 5:37:04 AM

Tink gives a nod of thanks to Mahyawu before asking one final favor "Would it be possible for us to rest from our travels first? By no means would we ask to stay within your dwelling, but if you would allow us to set up camp outside for a few hours we would be grateful"

With all the monsters the party have faced Tink's list of available spells is running low.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday March 8th, 2018 12:18:09 PM

"He already said he'd send us a place to rest, then I expect we head West from there to go find this First Wind.
Anyone have a spell that can imprison something so it can't escape? I know I don't"


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday March 8th, 2018 2:42:47 PM

Garret ponders the wind a bit, then says, "I could hold the wind in my hands, but how would we know if Ihave it? Or would we be able to tell if I lost it or it escaped?"

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Thursday March 8th, 2018 6:39:41 PM


With a sigh, Sesha picks herself up and makes her way towards the portal.

"You short lived folks aren't getting any younger."

With that, she pops on through.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Thursday March 8th, 2018 9:44:33 PM

Upon hearing Sesha's words, the druid changes forms into a younger, clean shaved version of himself.
You're only as old as you feel... that said, I'd rather head out and rest before my elementals despawn.

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Friday March 9th, 2018 12:01:18 AM

Restlin briefly wonders if Sesha's wanting a timeless demiplane she can keep him in. It would bring some parity to their wildly different life spans.

...but that's a problem for another time. He pops into the portal.

DM Mitch 
Friday March 9th, 2018 6:56:37 AM

Tink asks Mahyawu if they can rest first.

Zane points out he would already send them to a place they can rest and then asks if anyone has a spell that could entrap things.

Garret offers to hold the wind in his hands but then isn’t sure how to tell if the wind became lost or escaped.

Sesha points out the short lived folks aren’t getting any younger and is in a hurry to step through a portal that is not yet there.

Beri changes form to a younger version of himself observing one is only as old as one feels and offering that he’d rather rest before his elementals despawn.

Restlin wonders if Sesha wants a timeless demiplane to help with expected lifespan difference. Shrugging off the thought he follows her… nowhere, because there isn’t a portal yet.

The Mahyawu notes how impatient a few of the Dragons are. With a few words and a wave of his hand he opens a portal much like the one that brought you here. ”Time is short. Go with my blessing.”

The other side of the portal is on top of a small hill poking out of the sargrass plains. Grass, taller than a man and waving in the wind, stretch as far as the eye can see, and the sun hangs low on the horizon. As promised the hilltop seems a fairly safe location. A ring of boulders, long weathered smooth, provides cover to hide the dragons from prying eyes and the hill allows them to see anyone or anything approaching them.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Friday March 9th, 2018 8:32:42 AM

I thank Mahyawu for his help and promise we will locate the wind. On the other side of the portal I message the others, How long do you guys think we can stay here? A much as I want to move forward, I think e should rest and prepare some new spells. Given where we are, it might not be a bad idea to prepare Hero's Feast and some long duration buffs. Probably also posted overland flight to catch the wind.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Friday March 9th, 2018 11:06:45 AM

"I just need to rest, I have that limited choice in spells that other's like myself have to deal with. We can leave Garret to watch for all of the rest of us, as I believe we are all spellcasters of some sort.
Anyone have any healing before we rest or am I drinking a few potions?"


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22  d8+2=7 ; d8+2=3 ; d8+2=4 ;
Friday March 9th, 2018 11:49:37 AM

Restlin whips Shiny out and slices a hole in the air. "We have earned better accommodations than some deadly grassland," is all he says before walking into the hole he made & vanishing.

Inside the marvelous mansion, he dumps all his stuff on the ground, asking the invisible servants inside to pick it up. He finds the biggest, comfiest looking chair and plops himself down in it.

He does take a moment to use his meager healing on Zane: 11 damage healed. That's pretty meager, yessir.

***

Casting mage's marvelous mansion to give us a place to rest.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday March 9th, 2018 12:04:45 PM

Wyaar steps into the mansion with Restlin as well and before resting will use the rest of his of his lay on hands to heal himself and Zane the rest of the way.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday March 9th, 2018 5:20:06 PM

Garret wanders in and looks around. He says, "Wow. Nice place." He spots one of the overstuffed chairs and plops down into it as well. He looks over at Restlin and says, "Does this place serve meat on a stick, too?"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday March 9th, 2018 7:43:55 PM

Tink is grateful for the chance to rest. Who knows what lies ahead?

Where the others take large comfy chairs, Tink looks for a simple wooden chair. Somewhere to sit with her back straight, close her eyes and think about the day that has passed and the day yet to come.

The party hadn't had a fight like that before. It was something new and powerful. For the briefest, briefest of seconds she wonders if the Iron Dragons will survive this new threat, but the moment passes by. The bond each person here feels for each other, the way they would sacrifice themselves to save another only makes them stronger as a whole. Yes, they would survive this threat and protect the Wold once more. It's what being a hero was all about.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday March 9th, 2018 9:05:33 PM

The druid enters the mansion, and takes the comfy chair closes to the fire.
You know I didn't really think about how hungry I've gotten until just now. I think some meat on a stick would do just nicely. We should also discuss our plans while we eat so we can properly prepare our spells. I'm pretty sure we should be avoiding water spells around here. There is also a good chance we will be heading towards The Crystal Range, so we may want to find a monk.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33]  d8=7 ;
Friday March 9th, 2018 11:43:16 PM


"Hungry? I got it!"

Sesha starts the preparations for her Heroes Feast. As she prepares the food, half cooking and half spellcasting, she can't help but wonder how many evenings they had eaten together like this. Time and again she had prepared this meal, and almost every time it was before some life threatening escapade the dragons had conquered together.

She fusses about the common rooms, making sure everyone is fed. When the meal is done, she starts some spell casting in preparation for the next day.

(DM Note. For Sesha to get to CL 24 is a a simple matter of activating her prayer beads.)

"Here we go, Dragons. I have a little something for everyone."


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+42=61 ;
Sunday March 11th, 2018 9:09:31 AM

"Thanks, Sesh" Tink is grateful both for the renewed feeling of vigor but also for the enhancement to her shield.

Tink follows up with the crafting of a few more protective measures. Before the party leave the safety oft he mansion she will complete the rest of her morning spell casting.

-----------------------------
Cast Tishes' Weave Elements. Craft check 61 = 3 Powers. 7 garments that take up the Chest slot.

Tink crafts the following:
Tink a 'Water' version
Restlin a 'Water' version
Zane a 'Water' version
Bosk a 'Fire' version
Beri an 'Air' version
Garret - Please let me know your choice of garment
Wyarr - Please let me know your choice of garment

Sesha - Chest slot already taken. Sorry :(


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